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UNIVERSITY OF THE EAST

Samson Road, Caloocan City


COLLEGE OF FINE ARTS ARCHITECTURE AND DESIGN

In partial fulfillment of the requirements in


FAR 2101 - Architectural Design 3
1st Semester

A Research Work:

CORAL COVE CHILDREN’S AQUATIC MUSEUM:


An Innovative and Interactive Children's
Aquatic Discovery Museum
Tagaytay City

Submitted By:
BADUA, MARY ROSE
DE GUZMAN, JOHN VINCENT M.
DELA CRUZ, KYLA L.
TEJADA, CZARINA KHARYLLE B.
VILLANUEVA, INNA JANNIELA
Bs Architecture / Second Year
Arch / 2A

Submitted to:
AR. Marvin E. Butchayo
FAR 2101 - Architectural Design 3 Instructure

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TABLE OF CONTENTS

TABLE OF CONTENTS................................................................................................................ 2
CHAPTER 1: INTRODUCTION.....................................................................................................4
1.1 Background........................................................................................................................4
1.2 Problem Setting................................................................................................................. 5
1.2.1 Statement Of the Problem........................................................................................ 5
1.2.1.1 Major Problem..................................................................................................6
1.2.1.2 Minor Problems................................................................................................6
1.2.2 Objectives of the Study............................................................................................. 6
1.2.3 Major Objectives....................................................................................................... 6
1.2.4 Minor Objectives...................................................................................................... 6
CHAPTER 2: REVIEW OF RELATED LITERATURE...................................................................7
2.1 Review of Related Foreign Related Literature and Case Studies..................................... 7
2.2 Review of Related Local Related Literature and Case Studies....................................... 12
CHAPTER 3: SITE ANALYSIS................................................................................................... 16
3.1 Location Description........................................................................................................ 16
3.2.1 Lot Type and Zoning............................................................................................... 17
3.2.1.1 Lot Type......................................................................................................... 17
3.2.1.2 Zoning............................................................................................................ 18
3.2.2 Site Environment Analysis...................................................................................... 20
Actual Map and Location of the Site.......................................................................... 20
Actual Street View of the Site.....................................................................................21
CAD Map of the Site.................................................................................................. 22
Topography and Terrain Details................................................................................. 23
3.2.2.1 Wind Direction................................................................................................24
The Orientation of the site is facing south which means that the structure will
experience 2 types of prevailing winds which is the North East Monsoon (NE)
(November to April) and South West Monsoon (SW) (December to March)............. 25
3.2.2.2 Solar Orientation............................................................................................ 25
3.2.2.3 Views and Noise Sources.............................................................................. 26
3.2.2.4 Climatological Status..................................................................................... 26
3.2.2.5 Transportation................................................................................................ 29
CHAPTER 4: ARCHITECTURAL DESIGN PROGRAMMING AND ANALYSIS.......................31
4.1 Site Development Restrictions (Check national building code on the building type of
museum)................................................................................................................................31
4.3 Functional Component and Spatial Relationship.............................................................35
4.3.1 Building Space Programming................................................................................. 35
4.3.2 Bubble Diagram...................................................................................................... 43
4.3.3 Blocking / Schematic Diagrams.............................................................................. 45
CHAPTER 5: CONCLUSIONS....................................................................................................47

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5.1 Summary of Research Findings...................................................................................... 47
5.2 Interpretation of Research Findings Into Design Brief..................................................... 48
5.3 Conceptual / THeoretical Framework.............................................................................. 48
5.3.1 Design Concept...................................................................................................... 48
5.3.2 Design Philosophy.................................................................................................. 49
5.3.3 Design Form Concept............................................................................................. 49
5.3.5 Evolution Form........................................................................................................51
5.3.6 Design Principles................................................................................................... 51
5.3.7 Design Objectives................................................................................................... 52
5.3.8 Design Considerations............................................................................................52
6.1 Schematic Site Development Plan.................................................................................. 54
6.2 Schematic Floor Plans........................................................................................................ 55
6.3 Schematic Reflected Ceiling Plans..................................................................................56
6.4 Schematic Exterior Perspective.......................................................................................57
6.5 Schematic Interior Perspective........................................................................................ 57
REFERENCES:..................................................................................................................... 59

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CHAPTER 1: INTRODUCTION

1.1 Background
For centuries, museums have played a crucial role in keeping the history of our
civilization intact by preserving different information which have passed before our
present time. Museum’s Exhibits provide us with information about the histories of our
nation, our communities, and our cultures, and without them, those histories may have
been lost or forgotten. Museums not only focus on preserving, commemorating, and
displaying artifacts of human civilization but, it also tackles and acknowledges important
historical details of a specific era and periods about the existence of animals and plants,
which are also important cultural resources.

There are a wide variety of types of museums that are present in the local
communities which have a single role which is to showcase important historical
resources and exhibits for the betterment of the society’s appreciation and knowledge
about history, art and even science. The types of museum vary from art museums,
botanical museums, Zoos, and museums which are especially dedicated for a specific
type of users or viewers such as children’s museums.

Children are a crucial part of the learning environment which is why a variety of
learning spaces are dedicated for them because they are the future of the society and
the part of them moving forward requires them to learn about different things, but there
seems to be a matter which negatively affects children’s learning process nowadays.
According to Magpon, J. (2018), Children’s learning journey nowadays are being
challenged due to distractions caused by technology. This makes it more crucial to
improve and increase the learning spaces in local areas. The physical environment
promotes development and growth through activities and resources. According to
Biddle, K. a. G., Garcia-Nevarez, A., Henderson, W. J. R., & Valero-Kerrick, A. (2013),
Children's growth should be aided by a well-designed environment through play and
learning. The design and configuration of the physical environment impacts how kids
think, feel, and act. It is an advantage for children to be able to learn in an atmosphere
that piques their interest and encourages participation, as well as one that is specifically
designed for them and ensures their safety, effective learning path, and a fun and
unforgettable experience. It is also a fun experience for childrens to explore and learn
something that they don’t usually see or experience which is why aquatic museums are
built in order for them to experience and learn different things related to aquatic life.

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Children’s aquatic museum is a type of museum dedicated for children’s usage
and also dedicated to showcase aquatic artifacts, aquatic life, and even traces of human
civilization. This type of museum usually imposes children-friendly architectural
characteristics and promotes interactive/hands-on methods in showcasing different
exhibits to improve the children’s learning process. In addition, aquatic museums are a
crucial part of an environment where the importance of marine life and bodies of water
are being neglected and being abused. According to Boquet, Y. (2017), Filipinos abuse
aquatic resources through high-fish consumption, Improper waste management, and
fishing methods that are extremely destructive. etc. Aquatic museums and other
museums are not only built to display but also to spread knowledge, generate
appreciation for nature, improve family-bond, creativity and imagination, and create
awareness that will benefit individuals and the community.

1.2 Problem Setting

1.2.1 Statement Of the Problem


Children are a crucial part of the learning environment which is why a variety of
learning spaces are dedicated for them because they are the future of the society and
the part of them moving forward requires them to learn about different things, but there
seems to be matters which negatively affect children’s learning process nowadays.
According to Magpon, J. (2018), Children’s learning journeys nowadays are being
challenged due to a variety of distractions caused by technological innovation. There is
nothing wrong with utilizing devices for enjoyment, but using them excessively is. Many
young individuals today are spending most of their time on using technology for
non-educational purposes instead of educational and hands-on activities. Moreover, the
physical environment also plays a huge role and impact in children’s engagement to
learn. According to the book of Biddle, K. a. G., Garcia-Nevarez, A., Henderson, W. J.
R., & Valero-Kerrick, A. (2013), children's growth should be aided by a well-designed
environment through play and learning since it has impacts on how kids think, feel, and
act which makes it crucial to come up with an idea that will utilize both technological and
architectural innovation in aiding young ones for them to effectively engage in learning.

Designing an aquatic children's museum can be an exciting and unique venture,


but there are numerous important issues and factors that must be addressed and
considered to ensure its success and safety. Here are some significant major and minor
problems to consider:

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1.2.1.1 Major Problem
● How can the proposed museum satisfy interactivity and functionality to benefit
the users by resolving the underlying problem about the difficulty between the
children and their learning process/journey and the lack of accessible
contemporary learning spaces dedicated for children's use?

1.2.1.2 Minor Problems


● What modern facilities, exhibits and other learning spaces are incorporated into the
design that will provide knowledge, fun experience, curiosity, creativity, excitement,
inclusivity, and engagement towards the children.
● What interior and exterior architectural design will be utilized in designing the museum
that will help promote a family-friendly environment towards the users?
● What design strategies will be implemented to satisfy the climatological status of the
site?
● What design approach will be implemented to attain innovation and sustainability?

1.2.2 Objectives of the Study


Establishing specific goals that direct the museum's layout, exhibits, and overall
experience is crucial. Here are some objectives to consider:

1.2.3 Major Objectives


● Design a museum that promotes interactivity and engagement.
● Design a museum that generates convenient navigation experiences for users.
● A museum that generates a family and children-friendly environment.
● Design a museum that promotes educational excellence and promotes awareness
about aquatic resources and environmental pollution.
● Design a museum that is unique and contemporary which breaks away from traditional
museum designs.

1.2.4 Minor Objectives


● Design a museum that promotes safe design elements
● Design a museum that generates visually appealing spots within the museum where
families can take memorable photos.
● Organize exhibits into thematic zones that focus on different aspects of aquatic
ecosystems, enabling a full learning experience.
● Design a museum that caters to a wide variety of age, and capabilities.

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● Application of a number of interactive features, such as touch screens, interactive
projectors, levers, and buttons, that allow children to interact with exhibits in a variety of
ways.
● Design a museum that does not only value visitors but also values and considers marine
life on the exhibits.

CHAPTER 2: REVIEW OF RELATED LITERATURE

This Chapter Is A Review Study That Represents The Ideas Regarding The
Case Study About The Children’s Museum. It Also Contains Similar Views And
Concepts Presenting Different Evaluation About The Preview Museums To Have
Knowledge About How The System Works In The Field Of History, The Function Of It,
And The Main Purpose Of Museum In Our Society.

2.1 Review of Related Foreign Related Literature and Case Studies


1. The Cooper Hewitt, Smithsonian Design Museum

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The Cooper Hewitt, Smithsonian Design Museum reopened at the end of 2014 after
three years of closure in a transformed facility housed in Andrew Carnegie's former Upper East
Side residence. The museum was motivated to reconsider and reposition its role as a design
museum by new galleries, a collection that was being swiftly digitized, a new brand, and a
desire for new audiences. An internally developed digital platform that links patron and
collection management systems to in-gallery and online experiences forms the foundation of the
new museum. Due to these, the museum has been able to redesign everything from vitrines
and object labels to the core elements of the "visitor experience." The process, the choices
made, and the tradeoffs that result from each stage are all thoroughly explored in this paper. By
doing this, it exposes the difficulties of working internationally with online collaboration tools and
rapid prototyping (Chan, S., & Cope, A. (2015).

1.1. Analysis:
Cooper Hewitt, Smithsonian Design Museum is one of the Smithsonian Institution's
19 museums. It is one of three Smithsonian facilities in New York City, the other two
being the National Museum of the American Indian's George Gustav Heye Center in
Bowling Green and the Archives of American Art New York Research Center in the
Flatiron District. Cooper Hewitt is not free to the public, unlike other Smithsonian
museums, and visitors must pay an admission fee. It is the only museum in the country
dedicated to both history and modern design. Its collections and exhibitions span nearly
240 years of aesthetic and inventiveness in design.
The Cooper Hewitt reopened to the public on December 12, 2014. The
renovations included a "Immersion Room," an interactive room that gives visitors digital
access to the museum's wallpaper collection. The main exhibition room was extended,
and the museum had a special open-source font produced for its reopening, which is
still accessible for free use and modification. Walter Hood oversaw the design of the
terrace and garden restorations, which were finished and opened to the public in 2015.

2. The Children’s Museum of Indianapolis

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The Children's Museum of Indianapolis is the world's largest children's museum. The
museum currently resides on 29 acres of land and contains 472,900 square feet of educational
fun. It hosts more than 1.2 million visitors annually from all across the world. The museum has
won a spot on The New York Times for Kids’ 10 Coolest Museums in the World list.

The Children's Museum of Indianapolis was founded in 1925 by Mary Stewart Carey, a
wealthy civic patron who owned the Stewart-Carey Glass Company. She was inspired to create
the museum after a 1924 visit to the Brooklyn Children's Museum. It is known as the fourth
oldest such institution in the world (Devadasan, N. 2022).

2.1. Analysis:
It is located at 3000 North Meridian Street, Indianapolis, Indiana in the United Northwest
Area neighborhood of the city. The museum is accredited by the American Alliance of Museums.
It is 472,900 square feet (43,933.85 m2) with five floors of exhibit halls and receives more than
one million visitors annually. Its collection of over 130,000 artifacts and exhibit items is divided
into two domains: Arts & Humanities and the Natural Sciences. Among the exhibits are
simulated Cretaceous and Jurassic dinosaur habitats, a carousel, a steam locomotive, and the
glass sculpture Fireworks of Glass Tower and Ceiling. The museum's focus is family learning;
most exhibits are designed to be interactive, allowing children and families to actively
participate.

3. The kids Museum of Glass 2.0, Shanghai,China

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The Kids Museum of Glass 2.0 is a 2,320 m2 contemporary art and design museum
created for young visitors in a converted former glass-making workshop. Aiming to encourage
independent learning, COORDINATION ASIA integrates kids-driven contents into an explorative
visiting experience. The exhibition is designed to engage visitors on multiple levels. All the
exhibits are connected through a scavenger hunt which invites them to look for clues in the
space. The hands-on installations empower children to take control and explore further what
interests them and to actively learn about glass as a material and its role in the environment,
science, technology, art, design and human civilisation. Multimedia and digital contents play a
significant part in the exhibition design, including a mirror maze, sound installations, an
interactive motion-tracking exhibit and short films about glass in different fields (Kids Museum
of Glass 2.0 | COORDINATION ASIA | Archello. n.d.).

3.1. Analysis:
The Kids Museum of Glass is a former industrial workplace that features kaleidoscopic
patterns, natural materials, and contrasting sleek blackened glass surfaces. Materials influenced
by the street, such as plain plywood and sterling board, lend an edgy, fun, and welcome vibe to
the room. The installation is designed as a "glass city," with different components themed with
simple city analogies such as "The Beach," "The Circus," and "The Factory." While playing with
various glass-themed exhibits, children are presented with a little bit of knowledge.

The museum experience is intuitive and encourages children to investigate the topic of
glass on their own. Simple movements and gestures allow youngsters to understand how
lightning can generate glass, how a glass prism works, or what smart glass is through
easy-to-use multi-media installations. Between playing and studying, kids can unwind by
watching a movie in the integrated Fire Theater or Up-Cycling Theater. Drawing an art piece on
the spot in one of the 'Draw Me' displays allows creative kids to hone their sketching talents.
Cross-links are made throughout the exhibition with two other functions in the space: the DIY
Workshop and the Gift Shop. Visitors are informed that they can participate in activities and
purchase items displayed in the space. On the first floor of the premises, the DIY Workshop and

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Gift Shop offers a variety of children's activities as well as the museum's own brand of children's
merchandise.

Furthermore, the Kids Museum of Glass has a specialized Party Space for plenary
introductions to bigger school groups, private birthday parties, or brand events geared toward
families. Visitors can recharge or rest in two interconnected Cafés while visiting.

4. A Case Study of the Children's Art Museum in Taipei

The interactive learning spaces created for families with young children are often
referred to as "hands-on learning" or "learning through play" in museums. This study examines
how interactive exhibitions are created and the learning experiences that result that set them
apart from other museums using the A Vastly Different Perspective exhibition at the Children's
Art Museum in Taipei (CAMIT) as a case study. The study demonstrates that translating artistic
concepts from the context of an art studio into interactions in interactive galleries was the most
difficult problem for the CAMIT design team. It demonstrates how children engage in various
forms of play and how the roles of "learner" and "facilitator" fluctuate depending on the context
of family interactions. The study's findings recommend two areas for additional study. In order to
engage children and families through exhibit design, museums like CAMIT must first test new
approaches. Secondly, CAMIT and other institutions of its kind may need to test novel
approaches to assist parents in facilitating their children's learning in interactive exhibits (Lee, T.
S. 2019).

4.1. Analysis:
The Children's Art Museum in Taipei is a museum that all families participate in not only
for educational purposes but also to enjoy their time together, and museums should allow family
members to take charge of their own explorations and learning. Each interactive gallery at the
museum is designed as an immersive setting with embedded art education objectives, an
interactive space where children and parents are intended to explore together.

The museum is meant to be surrounded by mountains and rocks made of traditional


Chinese rice paper, and children can find artifacts such as towers and boats in this exhibition

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space that are frequently found in traditional Chinese paintings. This is a traditional Chinese
painting transformed into an unusual three-dimensional environment in which the children are
immersed. The kids are allowed to rearrange the things in the space to see how the perspective
and composition change. The design incorporates the ancient Chinese painting technique of
imagining and generating possibilities in a blank area. Furthermore, children can use the space
and objects to create a story or role play. Personal pursuit and fulfillment are supported,
whereas socialization and development of others, such as parent-child connection, can be
enhanced during museum visits.

2.2 Review of Related Local Related Literature and Case Studies


1. Museo Pambata Children’s Museum

The museum's displays were entertaining, engaging, and loaded with opportunities to
learn about the Philippines' history and natural world. This comprised the museum's aquarium,
the Kataastaasan Kagalanggalang Na Katipunan ng Mga Anak Ng Bayan flag, and replicas of
old churches. The Bee House, a playground with slides designed like a honeycomb where kids
could run about freely, was one of the highlights. Additionally, the kids really liked being able to
express themselves via painting and sketching. Moreover, Measures for health and safety were
followed the entire trip. This made sure the kids could learn and have fun in a secure
environment. ATD wants to give more kids in low-income areas the chance to visit places that
are enjoyable, educational, and joyful (Jeff. 2022, August 1).

1.1. Analysis:
The Museo Pambata provides Filipino children with a unique opportunity to develop their
talents and curiosity for learning. As part of this initiative, the Aquatic Museum was created to
enable children to explore and discover more about aquatic life. The museum offers an
entertaining and engaging experience that inspires children to learn more about history. To
further enhance their knowledge, we could create a tool that helps children learn more
effectively, like in the Museo Pambata which offers a mobile library that connects with children

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through story-telling sessions. The museum also features a large photograph of Filipino
revolutionary heroes with a listening device that encourages children to learn more about
history. The museum also offers educational workshops and programs for children, allowing
them to engage in hands-on activities while learning about conservation efforts.

2. Cebu Ocean Park, Philippines

The Cebu Ocean Park is the largest oceanarium in the Philippines, with a size of 1
hectare or 10,000 square meter area. The primary tank in the oceanarium holds 4,000 cubic
meters, with a water depth of 7.2 meters. Because of its spacious layout, the park
accommodates approximately 200 distinct species of animals. While a significant portion of
these creatures belong to the marine category, the park will also feature various species of
birds, insects, and reptiles.

According to Mancelita, R. (2021), the park has 4 main attractions which are Deep Tank
Lagoon with a 360-degree view, Jungle Trek, Creepy Critters, and Multi-animal Shows. It also
has convection rooms that will serve as the primary edutainment facility in both Visayas and
Mindanao. Lastly, the State-of-the-Art Function Rooms, these function rooms are equipped with
modern amenities and technology to accommodate conferences, meetings, theater, and other
events.

2.1 Analysis:
The Cebu Ocean Park is located in Cebu City, Philippines. The deep tank lagoon refers to
the specialized exhibit or tank that offers visitors a panoramic view of the aquatic environment.
It’s an innovative feature that enhances the connection of visitors with the underwater world.
Introducing the concept of a 360-degree view exhibit in our museum will allow guests to observe
marine life from all angles. The interactive displays and informative presentations enhance the
educational value of the visit, making it an excellent destination for families and marine
enthusiasts alike. The conservation efforts undertaken by the park contribute to the preservation

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of marine ecosystems, highlighting its commitment to environmental sustainability. With its
engaging displays and dedication to marine conservation, Cebu Ocean Park stands as a
prominent attraction in the region, promoting awareness and appreciation for the world beneath
the waves.

Other activities and attractions like multi-animal shows, seatrek, and stingray interaction
in the Park are integral components of the park's immersive experience and interactive
experiences for visitors, allowing them to develop a deeper understanding and appreciation for
marine life.

3. National Museum of Natural History

The National Museum of Natural History in the Philippines occupies a neoclassical edifice
originally erected as the Agriculture and Commerce Building in 1940. Crafted by Filipino
Architect Antonio Toledo, it mirrors both dimensions and layout with its counterpart, the Finance
Building. Although it endured significant damage in World War II, it underwent reconstruction in
1949 during the government's post-war recovery efforts. In 2013, the structure was repurposed
from its initial role as the Department of Tourism building to become the present-day National
Museum of Natural History, showcasing a diverse collection of botanical, zoological, and
geological exhibits native to the Philippines.

Recent enhancements to the building encompass the addition of new amenities, offices,
and communal areas on its eastern and western facades, as well as an increase in height. The
central courtyard is now sheltered by a metal-framed glass dome known as the "Tree of Life."
The museum's layout incorporates visual pathways in the southeast, affording views of the
surrounding urban landscape and other neoclassical structures. Since its ceremonial
introduction by President Benigno Aquino III on June 28, 2016, the National Museum of Natural
History has evolved into a highly frequented educational attraction in Metro Manila. It
showcases its collections across 12 galleries, presenting a thematic voyage from mountains to

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seas through interactive exhibits, video guides, illustrations, and the integration of zoological,
botanical, and geological specimens. (National Museum of Natural History – National Museum.
(n.d.).

3.1 Analysis:
The National Museum of Natural History has 12 galleries, one of them is about the
marine realm. The Bloomberry South Exhibition Hall features a wide range of species including
fish, invertebrates, and other aquatic organisms. A video on marine search is continuously
shown, and a submarine replica invites visitors to consider the impact of their actions on the
ocean’s future. Since the museum used video guides it is beneficial for children as they provide
a dynamic and engaging way to absorb information. Visual and auditory stimuli enhance the
learning experience, catering to different learning styles. Children can see and hear the content,
which aids in comprehension and retention. Moreover, videos often incorporate animations,
simulations, and interactive elements, making complex topics more accessible and enjoyable for
young minds. Additionally, video guides allow children to pace their learning, enabling them to
revisit sections or pause for further reflection. This technology driven approach not only makes
the museum experience more interactive but also fosters lifelong learning.

4. Museo Maritimo

Museo Maritimo is found on the grounds of the Asian Institute of Maritime Studies
(AIMS). AIMS, founded in 1993, is a relatively new maritime school that has experienced
substantial growth, now standing as a noteworthy institution in maritime education. Museo
Maritimo is a seven-story lighthouse-inspired building constructed in 2005 as part of AIMS’
expansion.

According to Roamer, U. (2023, February 24), The main exhibits, located on the sixth
floor, cover global and Philippine maritime history, including a disputed account of a 1324

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landing by Father Odorico in Pangasinan. The museum offers an interactive experience,
allowing visitors to try out a ship’s wheel and explore tools used in maritime education. The
lower floors provide a more immersive experience, featuring replicas of ship components and
models made by students for testing in a pool before actual construction.

4.1 Analysis:
The Museo Maritimo interactive experience is a captivating opportunity for visitors to
immerse themselves in maritime exploration. They can step into the shoes of a seafarer by
trying out a ship's wheel, gaining a hands-on understanding of navigation. Additionally, they
have the chance to explore various tools used in maritime education, offering a glimpse into the
skills and equipment required in the maritime industry. This engaging experience not only
educates but also ignites curiosity and a deeper appreciation for maritime history and practices.
So, the exhibits in our proposed museum would feature engaging children’s activities, especially
those who love to play LEGO, have the opportunity to apply their creativity and knowledge in a
tangible, engaging way, further enhancing their connection to the maritime realm. This dynamic
combination of interactive museum experiences and LEGO shipbuilding empowers young
learners to actively engage with maritime concepts, fostering a deeper connection to this
fascinating field.

CHAPTER 3: SITE ANALYSIS

3.1 Location Description


The proposed Aquatic Museum for Children is located in Tagaytay City.Tagaytay City is
relatively close to the capital city of Manila, which is approximately 59 kilometers (about 37
miles) to the north. This proximity to Manila makes it a popular weekend getaway for residents
of the capital. Its elevated location is one of Tagaytay City's distinguishing qualities. The larger
Tagalog Peninsula's Tagaytay Ridge, where it is located, is a part of the Tagaytay Ridge.
Approximately 610 meters (2,000 feet) to more than 700 meters (2,300 feet) above sea level
define the city's elevation range. This elevation provides cooler temperatures and panoramic

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views of the Taal Lake and Taal Volcano, making it a sought-after destination for its cool and
breezy climate. It has a mild tropical monsoon climate and lower humidity than other cities in
Metro Manila and the rest of the Philippines. In terms of orientation, when you're in Tagaytay
City and facing Taal Lake, you would be looking to the south. The northern part of the city
overlooks Manila Bay, while the southern part overlooks the lake and the Taal Volcano. The
city's layout takes advantage of its unique geographical setting to provide visitors with
breathtaking views of the natural wonders nearby.

3.2 Site Analysis


All the information that is utilized in this section are all based on the National Building
Code of the Philippines (2023 Revision).

3.2.1 Lot Type and Zoning


According to occupancy classified (SECTION 701), children’s museums are categorized
under principal use of Group C or the education and recreation type of building, specifically
characterized in Division C-1 and can also be characterized as group D or the Institutional type
of structure or occupancy. Museums are considered both educational and recreational buildings
because they serve multiple purposes that encompass learning, cultural enrichment, and
leisure.

3.2.1.1 Lot Type


Lot Type : Inside Lot

Figure I: Illustration of an Inside lot

Inside Lots refers to a classification of a lot or parcel of land in the context of zoning and
land use regulations. An inside lot, also known as an interior lot, is a lot that is not located at the
corner or edge of a block but rather sits within the interior of a block, surrounded by other lots.

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3.2.1.2 Zoning

Figure II: Zoning Map of Tagaytay City

According to the zoning map of Tagaytay city, the site is classified under the zone
.Primary Urban Core (PUC) which shall be the City’s central business district to
developed as a PUD.

According to Section 11. Use Regulations in Primary Urban Core (PUC) of the
Zoning Ordinance of Tagaytay, The PUC shall be a Planned Unit Development but subject to
the following general regulations:

1. Allowable Uses
1.1 Commercial housing
a. hotel, motel, apartel
b. clubhouse
1.2 Commercial condominium (with residential units in the upper floors)
1.3 Office building/condominium
1.4 General retail/store and shops like:

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a. Department store/shopping center, bookstore and office supply shop
b. Car shop
c. Home appliance store
d. Photoshop
e. Flower shop
1.5 Food markets and shops like:
a. bakery, bakeshop and wine store
b. grocery and supermarket
1.6 Personal Service shops like:
a. beauty parlor and barber shops
b. sauna bath and massage clinic
c. dressmaking and tailoring shop
1.7 Recreational centers/establishments like:
a. movie house/theater
b. play court e.g. tennis court, swimming pool, bowling alleys, billiard Halls
c. day and night clubs
d. stadium, coliseum, gymnasium
e. other sports and recreational establishments
1.8 Restaurants and other eateries
1.9 Short-term educational facilities like:
a. dancing and driving schools
b. school for self defense
c. speech clinic
1.10 Storeroom and warehouse but only as may be necessary for the efficient conduct of
business
1.11 Embassy/Consulate
1.12 Library, museum, scientific, cultural and academic centers and research facility
except nuclear, radioactive, chemical and biological warfare facilities
1.13 Filling/Service Stations
1.14 Clinic
1.15 Bank and other financial institutions
1.16 Radio and Television stations
1.17 Building garage, transportation terminal/garage
1.18 Repair of optical instruments and equipments and cameras, clocks and watches
1.19 Government centers to house national, regional or local offices in the area
1.20 Colleges, universities, professional business schools, vocational and trade schools,
technical schools and other institutions of higher learning
1.21 General hospitals, medical centers, multipurpose clinics
1.22 Convention centers and related facilities
1.23 Other uses similar, related or directly incidental to the above uses.

According to the allowable uses of the zoning ordinance under the Primary Urban Core
Zone (PUC), Library, museum, scientific, cultural and academic centers and research facilities

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except nuclear, radioactive, chemical and biological warfare facilities are allowed on the PUC
zone.

Requirements and Restrictions Based on the Tagaytay City Zoning Ordinance

2. Bulk and Density -The Floor Area Ratio (FAR) shall be 5.0 and the BHL shall be fifteen
(15)storeys but not more than sixty (60) meters above the Reference Elevation (as defined in
Section 10). Percentage of Land Occupancy (PLO) shall be 60%.
3. Impervious Surface - Impervious surface area shall not be more than 5% of the resultant
PLO.
4. Fencing - Fencing along Tagaytay-Nasugbu Road and J.P. Rizal Ave. shall be see through
and have a maximum height of 1.80 meters from the finished grade line and shall be of good
quality such as wrought iron; cyclone wire fences are also allowed.; fence base made of
concrete, hollow blocks, rock or any material shall have a height of no greater than 0.40 meters
from the finished grade line.
5. Landscaping - A landscaping plan shall be prepared for approval by the office of the Zoning
Administrator.
6. Parking - Parking area requirements shall be the per minimum requirements of the National
Building Code. No on-street parking nor parking without buffer strip shall be allowed; instead,
parking spaces shall be buffered from the street shoulder by planting strips with district entry
and exit phone. Basement and upper level parking are encouraged; parking buildings may also
be built provided that these are designed to appear as regular buildings. Open and
unlandscaped parking lots are not allowed; should open parking be provided, these shall be so
landscaped to have a park-like character.
7. Setbacks - Minimum building setback shall be per the requirements of the National Building
Code and the provisions of Sec. 26 – Road Setback Regulations. In cases of discrepancy, the
wider requirement shall be deemed applicable.
8. Building Color - All buildings shall be of earth tone or nature color.

3.2.2 Site Environment Analysis


Architectural environmental analysis is a fundamental procedure that includes a
thorough analysis and comprehension of the surrounding built and natural environments. It is
essential to creating resilient, sustainable, and site-specific architectural designs as well as to
ensuring compliance with laws and regulations, making the best use of resources, and
ultimately raising the standard of both the built environment and the quality of life within it.

Actual Map and Location of the Site


Location : Kaybagal South, Tagaytay, Cavite

20
Figure III: Actual Map Details of the Site

Actual Street View of the Site

21
CAD Map of the Site

Figure IV: Cad Map of the Site and the Location of the Site

Site Analyzation : The structure is strategically located within a bustling commercial


area, providing a prime and highly accessible setting for various activities and endeavors. Its
placement within this commercial area ensures convenient access to a wide range of amenities,
services, and potential customers/visitors, making it an ideal choice for a prominent and

22
well-connected location. The site is located in Kaybagal South, Tagaytay, Cavite. First, the site is
not in a residential area because it is surrounded by institutional buildings, landmarks,
commercial buildings, other amenities, and so on. The site is surrounded by hotels, malls, cafes,
restaurants, libraries, city hall, other museums, and even amusement parks, which is a good
feature because these surrounding structures will increase the number of visitors to the
structure. Lasty, the site has many open spaces, which is a good feature that will promote good
natural ventilation and good lighting on the structure.

Topography and Terrain Details

Figure V: Cad Map of the Site and the Location of the Site

Elevation of the Site in Section Views

23
Figure VI: Perspective View of the Actual Site (CAD) Figure VII: Right-Section View of the Actual Site (CAD)

Figure VIII: Left-Section View of the Actual Site (CAD)

Tagaytay is located at a relatively high elevation which contributes to its good natural air
ventilation. Tagaytay's topography is defined by rolling hills, steep slopes, and rugged terrain.
The city is built on a plateau that overlooks Taal Lake, with deep ravines and valleys
surrounding it. However, the site of the project is located on high elevation but in relatively flat
terrain. Based on the figure, the site’s area has an elevation ranging from 673 meters to 674
meters which is considered as relatively flat.

3.2.2.1 Wind Direction


Wind direction analysis is an important part of architectural design since it entails a
thorough examination of prevailing wind patterns and their impact on building performance. This
analysis not only affects the orientation and shape of the building, but it also greatly adds to the
overall sustainability and functionality of architectural projects.

24
Figure IX: Illustration of the Wind Direction

The Orientation of the site is facing south which means that the structure will experience
2 types of prevailing winds which is the North East Monsoon (NE) (November to April) and
South West Monsoon (SW) (December to March).

3.2.2.2 Solar Orientation


Solar orientation is a fundamental aspect in architecture that entails a careful
examination of how the sun's route and angle of incidence influence building design. It is crucial
in improving energy efficiency, daylighting, and thermal comfort inside the spaces.

Figure X: Illustration of the Sun Path Orientation

25
The structure is facing north which means that the sun path will start/rise on the East
side of the structure and then set on the West Side.

3.2.2.3 Views and Noise Sources


The identification of views and noise sources on a site is a critical preliminary step in
architectural design, shaping the very essence of the built environment. This procedure entails
an examination of the natural surroundings, including scenic vistas, potential sightlines, and
ambient noise sources. It is critical to ensure that architectural designs capitalize on scenic
beauty, provide visual connectivity with nature, and mitigate noise disturbances, ultimately
improving the overall functionality, and aesthetic appeal of the built environment.

Figure XI: Top View Perspective of the Site

Based on the maps, street view and the researcher’s analysis, the site is too far from the
sources of noise around it since it is located in a private, open and vegetative area. Moreover,
the possible sources of noise detected are located on the main street and the convention center
which is a bit far from the site. On the other hand, the sources of views are located on the
southern part of the site where the taal lake and the volcano is situated. The surrounding
structures such as the skyranch and the convention center is also a good site to see.

3.2.2.4 Climatological Status


All the provided information about the climatological status of Tagaytay is based on Climate and
average monthly weather in Tagaytay (Luzon), Philippines. (n.d.). World Weather & Climate
Information. The source is credible since the charts and data that are provided are up to date.

26
The graphs below show the monthly weather averages over the year in Tagaytay.

Average Day and Night Temperature


The mean minimum and maximum temperatures over the year.

Based on the graph, the month that has the highest max temp and minimum temp during the
day and night is May (Day: 32°C, Night: 24.4°C) and the lowest is January (Day: 27.8°C, Night:
22°C) . This concludes that the average monthly temperature of Tagaytay is 30.35°C for max
temperature (day) and 23.25°C for min temperature which means that the temperature in
Tagaytay is relatively warm but comfortable for humans during the day and has a relatively
moderate temperature during the night.

Monthly hours of sunshine


The average monthly total hours of sunshine over the year

Based on the graph, the month that has the highest sun hours is April (260 hours) and the
lowest is September (135 hours) . This concludes that the average monthly sun hours in
Tagaytay 197.5 hours which is quite average.

27
Monthly precipitation
The mean monthly precipitation over the year, including rain, snow, hail etc.

Based on the graph, the month that has the highest precipitation is December (550mm) and the
lowest is April (110mm) . This concludes that the average monthly precipitation in Tagaytay is
330mm.

Monthly rainy days


The average number of days each month with rain, snow, hail etc.

Based on the graph, the month that has the highest rainy days is December (23.5 days) and the
lowest is April (10 days) . This concludes that the average monthly rainy days in Tagaytay is
330mm.

28
Average humidity
The mean monthly relative humidity over the year

Based on the graph, the month that has the highest humidity is September (84%) and the
lowest is April (68%) . This concludes that the average monthly humidity in Tagaytay is (76%).

Average wind speed


The mean monthly wind speed over the year (in meters per second)

Based on the graph, the month that has the highest wind speed is March and April (4m/s²) and
the lowest is from June to January (2m/s²) . This concludes that the average monthly wind
speed in Tagaytay is (3m/s²).

3.2.2.5 Transportation
Understanding the transportation options around a site helps in assessing how easily
people can reach the location. This is crucial for ensuring that the building or development
project is accessible to the intended users.

Based on the actual map, the location of the site is near the main road which is a good
characteristic that will improve the means of transportation and accessibility of the museum.

29
Being near a main road can provide several advantages in terms of transportation and
accessibility, which is why it is often considered desirable in site selection and urban planning.
Main roads are designed to provide access to various destinations within a city or region. Being
close to a main road means your site is more easily reachable by vehicles, making it convenient
for people who rely on cars or other motorized transportation.

Based on the google map, the location near the site has several transportation
terminals/services that can be utilized as a means of transportation for the museum. Here are
the terminals located near the site.
● skyranch transport terminal
● New Olivares UV Terminal
● Erjohn and Almark Transit Corp - Silang

30
CHAPTER 4: ARCHITECTURAL DESIGN PROGRAMMING AND
ANALYSIS

4.1 Site Development Restrictions (Check national building code on the building
type of museum)
Lot Sizes, Lot Dimensions and Types by Use or Occupancy:
Based on the National Building Code on Table VIII.3 Commercial 3 (Com-3) and General
Institutional (GI) should have a minimum lot size of 600 sq. meters for Inside lot (Regular Lot).

Project Site Lot Size:


The given site is located in Tagaytay City and has a lot area of 5730.80sqm with relative flat
terrain

Figure XIII: Project Site Lot Dimensions by Use or Occupancy

31
Minimum Setbacks
Table VIII.3 of the National Building Code (Minimum Setbacks for Commercial, Industrial,
Institutional and Recreational Buildings),

Road Right-of-Way Front (meters) Side (meters) Rear (meters)


(RROW) Width
(meters)

For 10.00 to 19.00 5.00 2.00 2.00

According to the figure above, the minimum setback applied for a lot that has 10.00 to 19.00
meters RROW has a minimum front setback of 5.00 meters and a minimum setback of 2.00
meters for the sides and rear.

Table I: Applied Setbacks and Width of RROW on theProject Plan

Road Right-of-Way Front (meters) Side (meters) Rear (meters)


(RROW) Width
(meters)

12.00 29.00 2.00 (L) and 13.67 (R) 4.50

Open Space Within Lot (OSL)


According to occupancy classified (SECTION 701), children’s museums are categorized under
Group C (Division C-1) (Commercial - 1).

Figure III: Building Code Reference And Actual Site Reference For Lot Type

Based on the Figure VIII.G.6 Of the National building code, the inside type of lot should
have a minimum 25% open space within the lot (OSL) for type-C (C-1) of occupancy (for
Proposed Developments without Firewalls or Abutments).

32
Total Lot Area (TLA), Maximum Allowable Building Footprint (AMBF),
Maximum Allowable Percentage of Site Occupancy (PSO), Maximum Allowable
Impervious Surface Area (ISA), Maximum Allowable Construction Area (MACA),
Minimum Unpaved Surface Area (USA), Open Space Within Lot (OSL).

Reference Table for the Maximum and Minimum PSO, ISA, USA and TOSL for
Commercial - 1 type According to the National Building Code of the Philippines

Maximum Allowable Maximum Allowable Minimum USA TOSL (ISA + USA)


PSO ISA (Paved Open (Unpaved Open
Spaces) Spaces)

70% 20% 10% 30%

33
Figure XIII: Project Site Setbacks

Computation for the lot’s TLA, AMBF, PSO, ISA, MACA, USA, and OSL :

1. TLA = a. W1 x D1 b. 0.5 x base x height


= a. 57.35m x 90m b. 0.5 x 12.65m x 90m
= a. = 5161.6slqm b. = 569.25sqm
= a + b = 5161.6sqm + 569.25sqm
= 5730.8sqm

2. AMBF = a. W2 x D2 b. 0.5 x base x height


= a. 45.76m x 56.50m b. 0.5 x 7.94m x 56.50m
= a. = 2585.44lsqm b. = 224.305sqm
= a + b = 2660.43sqm + 241.00sqm

34
= 2901.43sqm

3. PSO = AMBF / TLA


= 2900.92sqm / 5730.8sqm
= (51% of TLA)

4. ISA = Y2 + Y3 + Y4
= 113 sqm + 315 sqm + 772.35sqm
= 1200.35sqm (20% of TLA)

5. MACA = PSO + ISA


= 50% + 20% = 71%

6. USA = Y1
= 1663.15sqm (29% of TLA)

7. OSL = Y1 + Y2 + Y3 + Y4
= 1663.15sqm + 113 sqm + 315 sqm + 772.35sqm
= 2863.5sqm (50% of TLA)
8. CHECK:
Total Lot Area = MACA + USA
= 71% + 29%
= 100%

4.3 Functional Component and Spatial Relationship

4.3.1 Building Space Programming

PED MAN PIVO MOVEMENT TOTAL AREA


AREA
NO. OF AL UAL TAL OF USER
NAME OF SPACE ACTIVITIES OF USED 90%
USERS
0.45 0.96 2.7 90% m2 TOTAL
ACTIVE ZONE
390.4
Ticketing Booth Walking 50 22.5 48 135 184.95 5 412.0
Clerical 4 10.8 10.8 21.6 5
15.7 199.3
Walking 35 33.6 94.5 55.485 420.7
Lobby 5 35
8

35
104.3
Assisting 15 14.4 40.5 49.41
1
117.1
Seated 15 6.75 14.4 40.5
55.485 35
13.90
Guarding 2 1.92 5.4 6.588
8 131.0
Security (Entrance Exits)
117.1 4
Walking 15 6.75 14.4 40.5 55.485
35
117.1
Walking 15 6.75 14.4 40.5 55.485
35
386.1
Inquiry Desk Clerical 5 4.8 13.5 16.47 34.77
75
234.2
Seated 30 13.5 28.8 81 110.97
7
139.0
Selling 20 19.2 54
65.88 8 412.3
Souvenir Areas
15.7 273.3 95
Walking 35 33.6 94.5 129.465
5 15
156.1
Walking 20 9 19.2 54 73.98
8 312.3
Food Court/Cafe
156.1 6
Seated 20 9 19.2 54 73.98
8
117.1 117.13
Seated 15 6.75 14.4 40.5 55.485
Orientation Room 35 5
117.1 117.13
Standing 15 6.75 14.4 40.5 55.485
ATM Cubicle 35 5
EXHIBITS/ACTIVE ZONE
156.1
Walking 20 9 19.2 54 73.98 234.2
White room 8
7
Seated 10 4.5 9.6 27 36.99 78.09
156.1 156.1
Aquatic Artifacts Walking 20 9 19.2 54 73.98
8 8
11.2 195.2
Walking 25 24 67.5 92.475
5 25 312.3
360 Interactive Room
117.1 6
Seated 15 6.75 14.4 40.5 55.485
35
117.1
Walking 15 6.75 14.4 40.5 55.485
35 234.2
Aquatic Tunnel
117.1 7
Seated 15 6.75 14.4 40.5 55.485
35
VR Rooms (Underwater
11.2 195.2 123.2
submarine Seated 25 24 67.5 92.475
5 25 25
simulator/tour)

36
Acting 10 4.5 9.6 27 36.99 78.09
234.2
Role Play Area 156.1
Seated 20 9 19.2 54 73.98 7
8
156.1
Seated 20 9 19.2 54 73.98
8 273.3
Ocean exploration zone
117.1 15
Walking 15 6.75 14.4 40.5 55.485
35
11.2 195.2 123.2
Coral Reef Discovery Walking 25 24 67.5 92.475
5 25 25
Touch, Feed and 234.2
Aquatic Animal 30 13.5 28.8 81 110.97 312.3
talk to animals 7
Encounter 6
Seated 10 4.5 9.6 27 36.99 78.09
Running 10 4.5 9.6 27 36.99 78.09
273.3
11.2 195.2
25 24 67.5 92.475 15
Beach Bay Experience Playing 5 25
11.2 195.2 195.2
Aquatic Art Studio Crafting 25 24 67.5 92.475
5 25 25
Water Conservation
Walking 15 6.75 14.4 40.5 19.035 80.69 80.69
Educational Corner
156.1
Walking 20 9 19.2 54 73.98
8 312.3
Aquatic Storytelling Area
156.1 6
Seated 20 9 19.2 54 73.98
8
Extra Aquarium/ Tropical 156.1 156.1
Walking 20 9 19.2 54 73.98
Fish Aquarium 8 8
11.2 195.2
Playing 25 24 67.5 92.475
5 25 312.3
Toy Boat Racing
117.1 6
Seated 15 6.75 14.4 40.5 55.485
35
Bioluminescent Animals 234.2 234.2
Walking 30 13.5 28.8 81 110.97
Area 7 7

156.1 156.1
Workshops/crafts Crafting 20 9 19.2 54 73.98
8 8

Photo Opportunities 156.1 156.1


Walking 20 9 19.2 54 73.98
8 8
UTILITIES
Pump room/Filtration 13.90 13.90
Maintenance 2 1.92 5.4 6.588
Room 8 8
Monitoring and 55.63 55.63
Control Room 8 7.68 21.6 26.352
Surveillance 2 2

37
13.90 13.90
Air Compressors Maintenance 2 1.92 5.4 6.588
8 8

13.90 13.90
Water Heaters Maintenance 2 1.92 5.4 6.588
8 8
Storage Rooms/ 20.86 20.86
Storing 3 2.88 8.1 9.882
Conservation Room 2 2
Emergency Equipment Storing 20.86
3 2.88 8.1 9.882 20.862
Room equipment 2
13.90 13.90
HVAC Room Maintenance 2 1.92 5.4 6.588
8 8
Aquarium Quarantine Storing sick 20.86 20.86
3 2.88 8.1 9.882
Area animals 2 2
20.86 20.86
Maintenance 3 2.88 8.1 9.882
Electrical Room 2 2
20.86 20.86
Maintenance 3 2.88 8.1 9.882
Maintenance Room 2 2
PRIVATE ZONE

39.04
For PWD 5 2.25 4.8 13.5 18.495 39.05
5

For Women 10 9.6 27 32.94 69.54 69.54


Restroom

For Men 10 9.6 27 32.94 69.54 69.54

Staff Facilities/Rooms/ 104.3 104.3


Office 15 14.4 40.5 49.41
Administrative Offices 1 1

Quiet Rooms/Relax
Relaxing 10 9.6 27 32.94 69.54 69.54
Room/Resting rooms

12.4 101.5 101.5


Nursing/Feeding Rooms Feeding 13 5.85 35.1 48.087
8 17 17

38
Diaper Changing Areas Changing 10 4.5 9.6 27 36.99 78.09 78.09

Lactation Rooms Breastfeeding 10 4.5 9.6 27 36.99 78.09 78.09

12.4 101.5 101.5


Changing Rooms changing 13 5.85 35.1 48.087
8 17 17

Lost and Found/Security 41.72 41.72


Monitoring 6 5.76 16.2 19.764
Rooms 4 4

Napping Rooms Sleeping 15 40.5 36.45 76.95 76.95

Relaxing 10 9.6 27 32.94 69.54


180.8
Staff Break Rooms 15.3 111.26
Eating 16 43.2 52.704 04
6 4

39.04 39.04
Family Restrooms For Multi-Users 5 2.25 4.8 13.5 18.495
5 5

117.1 117.13
Medical Rooms For Emergency 15 6.75 14.4 40.5 55.485
35 5

DIMENSION OF EQUIVALENT AREA OF TOTAL FLOOR


NUMBER AND TYPE OF FURNITURE AREA FURNITURE (A+B)
FURNITURE WIDTH/DE
LENGTH m2 m2 m2
PTH

Desk 4 0.5 1.17 2.34


Chair 4 0.57 0.52 1.1856 3.5256 415.58
Big Reception Desk 3 0.85 5.5 14.025
Seatings 7 0.8 3 16.8 57.825 478.61

39
Big Aquarium Display 1 4.5 6 27
Lockers 2 0.45 0.8 0.72
Computer Desks 2 0.6 0.8 0.96 3.11 134.15
Chair 4 0.55 0.65 1.43
Computer Desk 1 0.6 1.5 0.9
Cabinet 2 0.45 1 0.9 2.515 388.69
Chair 2 0.55 0.65 0.715
Cashier Counter
1 1.2 1.8 2.16
Table 2.50 414.89
Office Chair 1 0.58 0.58 0.34
Table 12 0.9 1.2 12.96
21.26 333.62
Chair 28 0.57 0.52 8.30
Chair 15 0.57 0.52 4.446 4.446 121.581
117.135

Long bench 4 0.464 1.82 3.38 3.38 237.65

Table Glass Case 4 0.61 1.3


Built-in Wall Glass 3.172 3.172 159.35
6 0.5 1.2
Case

Round Sofa Chairs 15 0.43 0.43 2.77 2.77 315.13

234.27

Twin VR chairs 12 1.13 2.2 29.83


32.37 155.59
Long Bench 3 0.464 1.82 2.53

Long Bench 6 0.464 1.82 5.07 5.07 239.34

Long Bench 4 0.464 1.82 3.38 3.38 276.69

Built-in Wall Glass


2 0.3 1.2 0.72 0.72 123.95
Case

Long Bench 4 0.464 1.82 3.38 3.38 315.74

Tables 4 0.7 0.7 1.96


3.22 276.54
Chairs 14 0.3 0.3 1.26
Kids Table 7 0.7 0.7 3.43
5.95 201.18
Kids Chair 28 0.3 0.3 2.52
Long bench 2 0.464 1.82 1.69 1.69 82.38

Cloud-like Bench 4 1.2 2.59 12.43 12.43 324.79

156.18

40
Long bench 4 0.46 1.82 6.28 6.28 318.64

234.27
Long Table 5 0.6 1.2 3.6
Kids Chair 20 0.36 0.32 2.3 9.28 165.46
Long Bench 4 0.464 1.82 3.38
Reception Desk 1 0.65 2.4 1.56
2.23 158.41
Office Chair 2 0.58 0.58 0.67

13.908
Computer Desks 8 0.6 0.8 3.84
6.7 62.332
Chairs 8 0.55 0.65 2.86

13.908

13.908
Storage Cabinets 2 0.45 1.2 1.08
2.16 23.022
Shelves 2 0.6 0.9 1.08
Cabinet 4 0.4 1.2 1.92 1.92 22.782
13.908
Glass Tank 5 0.25 0.51 0.6375 0.6375 21.4995
Electrical Cabinet 3 0.7 0.9 1.89 1.89 22.752
Cabinet 3 0.4 0.9 1.08 1.08 21.942

Toilet Bowl 5 0.49 0.71 1.7395


Mirror 3 0.48 0.016 0.02304 3.23 42.27
Sink 3 0.61 0.8 1.464
Toilet Bowl 8 0.49 0.71 2.7832
Mirror 5 0.48 0.016 0.0384 5.2616 74.80
Sink 5 0.61 0.8 2.44
Urinal 8 0.41 0.35 1.148
Toilet Bowl 8 0.49 0.71 2.7832
6.4096 75.95
Sink 5 0.61 0.8 2.44
Mirror 5 0.48 0.016 0.0384
Working Station
4 1.2 2 9.6
Table
Chair 15 0.5 0.52 3.9 23.168 127.478
3 seater Sofa 4 0.91 2.18 7.9352
Center Table 2 0.76 1.14 1.7328

41
Side Table 2 0.4 0.4 0.32
14.912 84.452
L-shape sofa 2 2.4 3.04 14.592
Nursing chair 10 0.98 1.36 13.328
Cabinet 3 0.35 1.22 1.281
Side Table 10 0.4 0.4 1.6
50.289 151.806
Bench 3 0.5 1.5 2.25
Nursing bed 10 1.03 2.1 21.63
Cribs 10 0.75 1.36 10.2
Fold-Down Diaper
10 0.9 0.58 5.22
Change Table
5.22 83.31
Table 10 1.07 0.5 5.35
Chair 10 0.5 0.52 2.6
Nursing Chair 10 0.98 1.02 9.996
Side Table 10 0.4 0.4 1.6
Sink 10 0.61 0.8 4.88
20.328 98.418

Morrison Console
10 1.07 0.36 3.852
Cabinet
Clothing Lockers 6 0.826 0.45 2.2302
Bench 4 0.5 1.52 3.04 12.4702 113.9872
Toilet 4 1.2 1.5 7.2
Working Station
6 1.2 2 14.4
Table
17.6994 59.4234
Office Chair 6 0.58 0.58 2.0184
Cabinet 3 0.35 1.22 1.281
Twin Bed 15 0.97 1.91 27.7905
30.1905 107.1405
Side Table 15 0.4 0.4 2.4
3 Seater Sofa 4 0.91 2.18 7.9352
Chair 16 0.5 0.52 4.16 35.9096 216.7136
Table 16 1.22 1.22 23.8144
Toilet Bowl 5 0.49 0.71 1.7395
Sink 5 0.61 0.8 2.44
Urinal 5 0.41 0.35 0.7175
7.5454 46.5904
Mirror 5 0.48 0.016 0.0384
Fold-Down Diaper
5 0.9 0.58 2.61
Change Table
Hospital Bed 5 1.03 2.1 10.815
Bedside Table 5 0.45 0.45 1.0125
Medical Cabinet 3 0.45 1.05 1.4175 22.8578 139.9928
Nurse Station Table 1 2.4 2.75 6.6

42
5 Seater Waiting
2 0.45 2.6 2.34
Chair
Office Chair 2 0.58 0.58 0.6728

4.3.2 Bubble Diagram

LEGENDS:

43
44
4.3.3 Blocking / Schematic Diagrams

GROUND FLOOR

2ND FLOOR

45
3RD FLOOR

46
CHAPTER 5: CONCLUSIONS

INTRODUCTION

This chapter summarizes the findings from the previous four chapters, as well as its
conclusions and study recommendations based on the objectives of the study. The objective of
the study is to establish a children's museum with an aquatic theme that is interactive enough
for the visitors to engage with and to enhance the children’s interaction abilities.

5.1 Summary of Research Findings

The purpose of this research was to provide a more engaging interactive museum for the
children to enjoy. The use of the aquatic theme museum is to give them informative knowledge
while they are engaging themselves in different kinds of activities that will make them physically
and mentally active at the same time, they are learning how to interact with other people.The
museum's design is based on the visitor's perception of the services they would require inside
as well as the flow of the pathway for the prevention of getting lost on the way. Furthermore,
most previous research on children's exploration and learning in museum settings has
evaluated children's activities and interactions from a third-person perspective, and children
have only been asked to reflect on their experiences from memory.

The proposed aquatic museum is strategically located in an area making it easily accessible
for various activities. Its prime location ensures access to amenities, services and potential
customers making it an ideal choice for a well connected spot. Situated in Kaybagal South,
Tagaytay, Cavite the site is surrounded by institutions, businesses and recreational
establishments such as hotels, malls, cafes and more. This advantageous location is likely to
attract a number of visitors. Moreover the site features spaces that allow for natural ventilation
and plenty of natural light, within the building. According to Google Maps, there are multiple
transportation terminals or services available near the site, providing convenient options for
accessing the museum. The nearby terminals include Skyranch Transport Terminal, New
Olivares UV Terminal, and Erjohn and Almark Transit Corp - Silang.

To accomplish chapters 2 to 4 in a group research project, we would first divide the workload,
assigning specific sections to each member. Then everyone would focus on conducting
research and gathering data for their assigned portions. We would regularly convene for
progress updates and discussions, ensuring everyone stays aligned with the project's
objectives. After individual sections are completed, we'd collaborate on integrating them
seamlessly, paying close attention to coherence and flow. We'd also conduct peer reviews to
provide constructive feedback on each other's work. Once the content is refined, we'd
collectively edit, proofread, and ensure proper citation and referencing according to the chosen
style guide. Lastly, we will conduct a review of the entire document before submitting it ensuring
that it aligns with our research goals and objectives.

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5.2 Interpretation of Research Findings Into Design Brief
In the world of design, turning research into practical plans is a crucial and creative
process. It's where we use data and insights to create the framework for products and
experiences. This process involves translating research into a design brief, which is a bit like
crafting art. We weave together our understanding of people's behavior and needs to guide our
solutions.

Our research has given rise to a concept aligned with the researcher's findings regarding
the proposed children's aquatic museum. These findings, drawn from various materials,
research sources, and thorough analyses, have guided the group in crafting a distinctive,
precise, aesthetically pleasing, and functional design that we believe will lead to a user-friendly,
comfortable and unique experience.

The collection of research data has made a significant contribution to our design
process. Exploring various literature sources has guided us in envisioning potential spaces,
forms, and interior atmospheres that align with our goals, especially in terms of providing
comfort and meeting children's preferences. Furthermore, we've gained insights into how
architectural choices can adapt to children's behavior.

Additionally, our research findings have highlighted a problem concerning children's


diminishing attention spans in learning, largely due to the influence of technological innovation.
This led us to an innovative idea: harnessing technology itself to create interactive learning
experiences. Consequently, we integrated technological advancements into our design.

Moreover, our site analysis findings have influenced the creation of a structure that
harmonizes with its surroundings, a crucial aspect in ensuring user comfort and a positive
overall experience.

In conclusion, our research endeavors have played a pivotal role in shaping the vision
for the proposed children's aquatic museum. Through the meticulous examination of various
research materials and sources, we have harnessed a wealth of insights, paving the way for the
creation of a design that is both distinctive and precise. This design is not only aesthetically
pleasing and functional but also promises to offer a user-friendly, comfortable, and uniquely
engaging experience for its users.

5.3 Conceptual / THeoretical Framework

5.3.1 Design Concept


A structure designed to embody aquatic characteristics while promoting interactivity,
family-friendliness, safety, and a harmonious blend of diverse yet unified elements. Its primary
purpose is to expand users' knowledge and create excitement, fun, and a memorable, unique
experience. This structure encompasses not only aesthetics but also structural integrity,
effective navigation, functionality, and innovation. It prioritizes not only the comfort and

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satisfaction of visitors but also the well-being of its staff, and, most importantly, the marine life it
shelters within its walls.

5.3.2 Design Philosophy


"Architecture is the art of embodying the world through structural representation that
compliments the aesthetic qualities and also serves as a canvas for function, sustainability,
convenience, and equity. It harmonizes form and purpose, crafting spaces that are practical,
eco-conscious, accessible, and inclusive."

5.3.3 Design Form Concept


The design of the structure is based on 2 notable living organisms that symbolizes
aquatic environment. Which is the whale and the coral reefs.

Coral reefs are known as the "rainforests of the sea"


because of their incredible biodiversity. They are home
to a diverse range of marine species, including fish,
invertebrates, and other marine life. Coral reefs provide
food, shelter, and breeding grounds for many species.
Moreover, coral reefs feature a myriad of organic
structures and shapes that defy abstract design forms.
Their overall shape mimics a sprawling, submerged
cityscape-like, and diversity.

The characteristics of coral reefs makes it a good design concept as it seems to embody
aquatic life since it serves as their shelter to survive. Moreover coral reefs have a variety of
colors and diverse unusual shapes that might be a great reference in generating a unique
architectural design form.

Whales are one of the most notable sea creatures.


Whales are renowned for their massive appearance
yet harmless behavior towards humans which is why
they are called gentle giants.

The whale's body exhibits a streamlined and


aerodynamic form reminiscent of a large, gently
curved, and elongated structure. Its overall silhouette
resembles a sleek, tapering design, with a broad,
rounded anterior section that gradually narrows towards the posterior.

The combination of the sleek yet massive and minimal form of whales and the intricate,
abstract and diverse shape of coral reefs is a good architectural design form concept as it might
generate a unique form of structure that the users might want to engage in.

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5.3.4 Functional Concept
The 2 design concept not only serves as a reference for the museum's architectural
external form but also serves with a functional perspective. Inspired by the characteristics of
coral reefs, which are known for their vibrant and diverse yet harmonious appearance, this
design concept draws upon the distinctive identity and variations of coral reefs, which can be
categorized by their shapes and colors. The primary functional concept revolves around the
spectrum of colors, which will be integrated into both the exterior and interior spaces of the
museum. These colors will symbolize specific exhibits, activities or themes within the structure,
enhancing the flow and overall experience of navigation for visitors. On the other hand, the
whale’s functional concept will be focusing on its massive yet sleek form which will be the focal
point of the museum. The enormous head of the whale will be prominently featured at the front
of the structure, serving as the entrance, inviting visitors to enter through its mouth, as if they
are venturing into the belly of the beast.. In addition, the massive characteristic of the whale
depicts the massive form of the structure making the interior spaces spacious and has a high
ceiling.

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5.3.5 Evolution Form

5.3.6 Design Principles


● Human Anthropometrics: THe design utilizes human anthropometrics as its basis in
generating spaces within the children’s aquatic museum. Human anthropometrics is a
crucial design principle that is needed to consider since considering this principle will
lead to a much better user experience and a functionable design.

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● Harmony : The structure utilizes harmony in design by utilizing a specific theme that will
be applied on the entire structure. The theme or concept applied is about the ocean
wherein the structure’s form represents a whale and coral reefs/ Moreover the harmony
of the structure does not only stand on its exterior but also on its interior wherein the
form of the interior as well as the use of decorations and furniture aligns with the theme.
● Educational Content: Ensure that the museum provides educational content related to
aquatic life, ecosystems, conservation, and water science. Use age-appropriate
language and engaging visuals to convey information.

5.3.7 Design Objectives


● Child-Centered Design: The architectural design should prioritize the needs and interests
of children. This includes designing spaces and exhibits that are at a child's eye level,
providing comfortable seating and rest areas for children, and creating spaces that are
inviting and not intimidating for young visitors.

● Accessibility: Ensure that the museum is accessible to children of all abilities. This may
involve ramps, elevators, and other accommodations for children with mobility
challenges or sensory sensitivities etc.

● Safety: Safety is paramount in a children's museum, especially one focused on aquatic


themes. Architectural features should include child proof barriers around water exhibits,
non-slip flooring, and clear signage to guide children and prevent accidents.

● Exhibit Integration: The architectural design should seamlessly integrate exhibit spaces,
interactive displays, and educational zones within the museum layout. It should also
accommodate the technical requirements for multimedia and interactive displays.

● Value of Aquatic Animals: The architectural design should prioritize the well-being of the
living organisms exhibited in the museum, offering them comfortable, nurturing, and
suitable artificial shelters and spaces that will ensure their health and safety.

5.3.8 Design Considerations


● Navigation - Good navigation enhances the overall user experience by making it easier
for people to move through and interact with a space. It reduces frustration and
confusion, leading to a more positive impression of the building or environment.

● Security - Architectural security measures, such as secure entry and exit points and child
proof barriers around water exhibits, are essential to prevent accidents, injuries, or
unauthorized access to potentially dangerous areas.

52
● Accessibility - Architectural design should prioritize accessibility in a children's aquatic
museum for several important reasons, as ensuring that all visitors, including those with
disabilities, can fully participate in and enjoy the museum experience is both a legal and
ethical responsibility.

● Interactivity - Interactivity enhances the overall visitor experience, promotes learning,


and makes the museum more engaging and memorable for young visitors.

● Family Friendly - Families often visit museums together as a way to bond and learn
together. A family-friendly design encourages parents and caregivers to actively engage
in their children's learning experiences, making the visit more educational and
meaningful.

● Orientation - The orientation of the structure can influence the placement of exhibits and
aquatic displays. Proper orientation can ensure that exhibits receive the right amount of
light and are positioned for optimal visitor viewing.

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CHAPTER 6: DESIGN PROPOSAL

6.1 Schematic Site Development Plan

54
6.2 Schematic Floor Plans

GROUND FLOOR PLAN 2ND FLOOR PLAN

3RD FLOOR PLAN

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6.3 Schematic Reflected Ceiling Plans

56
6.4 Schematic Exterior Perspective

Exterior Perspective of the Structure

6.5 Schematic Interior Perspective

Ground Floor Plan: Reception Area

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Second Floor Plan: Cafe

Third Floor Plan: Coral Reef Discovery

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