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No Man's Sky Tables

These tables can be found in METADATA\REALITY\TABLES

For now, it includes :


BASE PARTS from BASEBUILDINGPARTSTABLE.MBIN
BASE OBJECTS from BASEBUILDINGOBJECTSTABLE.MBIN
CONSUMABLES from CONSUMABLEITEMTABLE.MBIN
PRODUCTS from NMS_REALITY_GCPRODUCTTABLE.MBIN
RECIPES from NMS_REALITY_GCRECIPETABLE.MBIN
SUBSTANCES from NMS_REALITY_GCSUBSTANCETABLE.MBIN
PROC. TECH from NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE
TECHNOLOGY from NMS_REALITY_GCTECHNOLOGYTABLE.MBIN

I hope to keep these up to date as much as possible


enjoy,

Lo2k
NMS version Extracted by
11007036 (4.22+) IMonk
11007036 (4.22+) IMonk
11007036 (4.22+) IMonk
11007036 (4.22+) Lo2k
11007036 (4.22+) IMonk
11007036 (4.22+) Lo2k
11007036 (4.22+) IMonk
11007036 (4.22+) IMonk
Extracted by
Id_Top Style
_ABAND_BARREL None
_ABAND_BENCH None
_ABAND_CASE None
_ABAND_CRATE_L None
_ABAND_CRATE_M None
_ABAND_CRATE_XL None
_ABAND_SHELF None
_ANTENNA0 None
_ANTENNA1 None
_ANTENNA2 None
_ANTENNA2_ROOFDOME None
_ANTENNA3 None
_ARCHB Timber
_ARCHB Stone
_ARCHB Fibreglass
_ARCHB Wood
_ARCHB Metal
_ARCHB Concrete
_ARCHB_H Timber
_ARCHB_H Stone
_ARCHB_H Fibreglass
_ARCHB_H Wood
_ARCHB_H Metal
_ARCHB_H Concrete
_ARCHM Timber
_ARCHM Stone
_ARCHM Fibreglass
_ARCHM Wood
_ARCHM Metal
_ARCHM Concrete
_ARCHM_H Timber
_ARCHM_H Stone
_ARCHM_H Fibreglass
_ARCHM_H Wood
_ARCHM_H Metal
_ARCHM_H Concrete
_ARCHT Timber
_ARCHT Stone
_ARCHT Fibreglass
_ARCHT Wood
_ARCHT Metal
_ARCHT Concrete
_ARCHT_H Timber
_ARCHT_H Stone
_ARCHT_H Fibreglass
_ARCHT_H Wood
_ARCHT_H Metal
_ARCHT_H Concrete
_BAR None
_BAR_C None
_BAR_H None
_BARREL1 None
_BARRENPLANT None
_BARRIER None
_BARSTOOL0 None
_BARTABLE0 None
_BARTAPS0 None
_BASE_AQUARIUM None
_BASE_BARNACLE None
_BASE_BEAMSTONE None
_BASE_BONEGARDEN None
_BASE_BUBBLECLUS None
_BASE_CAVE1 None
_BASE_CAVE2 None
_BASE_CAVE3 None
_BASE_CAVE4 None
_BASE_CAVE5 None
_BASE_COLDPLANT1 None
_BASE_COLDPLANT2 None
_BASE_COLDPLANT3 None
_BASE_CONTOURPOD None
_BASE_DUSTPLANT1 None
_BASE_DUSTPLANT2 None
_BASE_DUSTPLANT3 None
_BASE_ENGINEORB None
_BASE_FLAG None
_BASE_FLOWER1 None
_BASE_FLOWER2 None
_BASE_FLOWER3 None
_BASE_GRASS1 None
_BASE_GRASS2 None
_BASE_GRASS3 None
_BASE_GRASS4 None
_BASE_GRASS5 None
_BASE_GRASS6 None
_BASE_GRASS7 None
_BASE_HOTPLANT01 None
_BASE_HOTPLANT02 None
_BASE_HOTPLANT03 None
_BASE_HOUDINI1 None
_BASE_HOUDINI2 None
_BASE_HOUDINI3 None
_BASE_HYDROPOD None
_BASE_INFEST1 None
_BASE_INFEST2 None
_BASE_INFEST3 None
_BASE_LAVA1 None
_BASE_LAVA2 None
_BASE_LAVA3 None
_BASE_LIVINGFRIGATE None
_BASE_MEDGEOMETR None
_BASE_MEDPLANT01 None
_BASE_MEDPLANT02 None
_BASE_MEDPLANT03 None
_BASE_NEXUS1 None
_BASE_NEXUS2 None
_BASE_NEXUS3 None
_BASE_RADPLANT01 None
_BASE_RADPLANT02 None
_BASE_RADPLANT03 None
_BASE_ROBOTOY None
_BASE_ROCK01 None
_BASE_ROCK02 None
_BASE_ROCK03 None
_BASE_ROOT None
_BASE_SHARD None
_BASE_SHELLWHITE None
_BASE_STARJOINT None
_BASE_SWAMP1 None
_BASE_SWAMP2 None
_BASE_SWAMP3 None
_BASE_TERRARIUM None
_BASE_TOXPLANT01 None
_BASE_TOXPLANT02 None
_BASE_TOXPLANT03 None
_BASE_TOYCORE None
_BASE_TOYCUBE None
_BASE_TOYFLOATINGCUBE None
_BASE_TOYJELLY None
_BASE_TOYSPHERE None
_BASE_TREE01 None
_BASE_TREE02 None
_BASE_TREE03 None
_BASE_WEIRDCUBE None
_BASE_WPLANT1 None
_BASE_WPLANT2 None
_BASE_WPLANT3 None
_BASE_WPLANT4 None
_BASE_WPLANT5 None
_BASE_WPLANT6 None
_BASECAPSULE None
_BIOROOM None
_BIOROOM_CEILING None
_BIOROOM_DOOR None
_BIOROOM_FLOOR None
_BIOROOM_FLOORCAP None
_BIOROOM_WALL None
_BLD_DATASIGN None
_BLD_EXPD_BASE01 None
_BLD_FIREPIT None
_BLD_FLYJAR None
_BLD_HOLOGEK None
_BLD_MAPTUBE None
_BLD_PLANET_HOLO None
_BLD_SKULL None
_BLDWALLUNIT None
_BOXEDSCREEN None
_BP_ANALYSER None
_BP_ANALYSERBUILD None
_BP_ANALYSEREXO None
_BP_ANALYSERSCI None
_BP_ANALYSERSHIP None
_BP_ANALYSERWEAP None
_BRICKSWRAPPED None
_BUCKET_M None
_BUCKET_S None
_BUILD_REFINER1 None
_BUILD_REFINER2 None
_BUILD_REFINER3 None
_BUILDAMCRATE None
_BUILDANTIMATTER None
_BUILDBEACON None
_BUILDBED None
_BUILDCANRACK None
_BUILDCHAIR None
_BUILDCHAIR2 None
_BUILDCHAIR3 None
_BUILDCHAIR4 None
_BUILDDECAL None
_BUILDDECAL2 None
_BUILDDECALNMS None
_BUILDDECALNUM0 None
_BUILDDECALNUM1 None
_BUILDDECALNUM2 None
_BUILDDECALNUM3 None
_BUILDDECALNUM4 None
_BUILDDECALNUM5 None
_BUILDDECALNUM6 None
_BUILDDECALNUM7 None
_BUILDDECALNUM8 None
_BUILDDECALNUM9 None
_BUILDDECALSIMP1 None
_BUILDDECALSIMP2 None
_BUILDDECALSIMP3 None
_BUILDDECALSIMP4 None
_BUILDDECALVIS1 None
_BUILDDECALVIS2 None
_BUILDDECALVIS3 None
_BUILDDECALVIS4 None
_BUILDDECALVIS5 None
_BUILDDOOR None
_BUILDDOOR_WATER None
_BUILDFLATPANEL None
_BUILDGASHARVEST None
_BUILDHARVESTER None
_BUILDHCABINET None
_BUILDLABLAMP None
_BUILDLADDER None
_BUILDLANDINGPAD None
_BUILDLCRATE None
_BUILDLIGHT None
_BUILDLIGHT2 None
_BUILDLIGHT3 None
_BUILDLIGHTTABLE None
_BUILDLOCKER None
_BUILDLOCKER_ABA None
_BUILDPAVING None
_BUILDPAVING_BIG None
_BUILDPAVINGTALL None
_BUILDRAMP None
_BUILDSAVE None
_BUILDSIDEPANEL None
_BUILDSIGNAL None
_BUILDSIMPLEDESK None
_BUILDSOFA None
_BUILDSOFA2 None
_BUILDSOFA2L None
_BUILDTABLE None
_BUILDTABLE2 None
_BUILDTABLE3 None
_BUILDTERMINAL None
_BUILDTERMINALSTAND None
_BUILDWORKTOP None
_BURNER0 None
_BYTEBEAT None
_BYTEBEATSWITCH None
_CANISTER0 None
_CANISTER1 None
_CANOPY_WALL0 None
_CANOPY_WALL1 None
_CANOPY_WALL2 None
_CARBONPLANTER None
_CARRIAGE None
_CARRIAGEWHEEL None
_CEILINGLIGHT None
_CEMENTBAG None
_CEMENTMIXER None
_CHAIR0 None
_CHECKPOINT None
_CHEV_DOOR Timber
_CHEV_DOOR Stone
_CHEV_DOOR Fibreglass
_CHEV_WALL Timber
_CHEV_WALL Stone
_CHEV_WALL Fibreglass
_CHEV_WALL_H_C Timber
_CHEV_WALL_H_C Stone
_CHEV_WALL_H_C Fibreglass
_CHEV_WIN0 Timber
_CHEV_WIN0 Stone
_CHEV_WIN0 Fibreglass
_CHEV_WIN1 Timber
_CHEV_WIN1 Stone
_CHEV_WIN1 Fibreglass
_CHEV_WIN2 Timber
_CHEV_WIN2 Stone
_CHEV_WIN2 Fibreglass
_COMPOSTBIN None
_CONTAINER0 None
_CONTAINER1 None
_CONTAINER2 None
_CONTAINER3 None
_CONTAINER4 None
_CONTAINER5 None
_CONTAINER6 None
_CONTAINER7 None
_CONTAINER8 None
_CONTAINER9 None
_COOKER None
_CORNERPOST None
_CORRIDOR None
_CORRIDOR_CAP None
_CORRIDOR_CAP_WATER None
_CORRIDOR_CAPWINDOW None
_CORRIDOR_JOIN None
_CORRIDOR_SIDEPANEL None
_CORRIDOR_SIDEWINDOW None
_CORRIDOR_SPACE None
_CORRIDOR_TOPPANEL None
_CORRIDOR_TOPWINDOW None
_CORRIDOR_WATER None
_CORRIDORC None
_CORRIDORL None
_CORRIDORL_SPACE None
_CORRIDORL_WATER None
_CORRIDORT None
_CORRIDORT_SPACE None
_CORRIDORT_WATER None
_CORRIDORV_WATER None
_CORRIDORX None
_CORRIDORX_SPACE None
_CORRIDORX_WATER None
_CORSTAIRS_SPACE None
_CRATE0 None
_CRATE1 None
_CRATE2 None
_CRATE3 None
_CRATE3OPEN None
_CRATE4 None
_CRATE4OPEN None
_CRATELCYLINDER None
_CRATELRARE None
_CREATURE_FARM None
_CREATURE_FEED None
_CREATUREPLANT None
_CUBEFLOOR None
_CUBEFOUND None
_CUBEFOUND4 None
_CUBEFRAME None
_CUBEGLASS_GLASSROOF None
_CUBEGLASS_GLASSWALL None
_CUBEINNERDOOR None
_CUBEROOF None
_CUBEROOM_DOORHATCH None
_CUBEROOM_FLOOR None
_CUBEROOM_ROOF None
_CUBEROOM_SPACE_A_WALLSIDE None
_CUBEROOM_SPACE_A_WALLSIDE_INT None
_CUBEROOM_SPACE_A_WINDOWSIDE None
_CUBEROOM_SPACE_B_WALLSIDE None
_CUBEROOM_SPACE_C_WALLSIDE None
_CUBEROOM_SPACE_CAPCORNER None
_CUBEROOM_SPACE_CORRIDORHATCH None
_CUBEROOM_SPACE_CUBEROOMFLOOR None
_CUBEROOM_SPACE_HATCHROOM None
_CUBEROOM_SPACE_INCORNER None
_CUBEROOM_WALL None
_CUBEROOMCURVED_CONNECTOR_FLO None
_CUBEROOMCURVED_CONNECTOR_ROONone
_CUBEROOMCURVED_CURVEDFLOOR None
_CUBEROOMCURVED_CURVEDROOF None
_CUBEROOMCURVED_CURVEDWALL None
_CUBEROOMLADDERHATCH None
_CUBESHAPE None
_CUBESOLID None
_CUBESTAIRS None
_CUBEWALL None
_CUBEWINDOW None
_CUBEWINDOWOVAL None
_CUBEWINDOWSMALL None
_CUP0 None
_CURTAIN0 None
_CURVEDCUBEROOF None
_CURVEDCUBEROOF_CONNECTORLEFT None
_CURVEDCUBEROOF_CONNECTORRIGHT None
_CURVEDCUBEROOF_LEFTWALL None
_CURVEDCUBEROOF_RIGHTWALL None
_CURVEDDESK None
_CURVEPIPESHAPE None
_CYLINDERSHAPE None
_DECAL_AGT None
_DECAL_AMINO None
_DECAL_BIOME3 None
_DECAL_CAFE None
_DECAL_CPLANET1 None
_DECAL_GALCORE None
_DECAL_HAZARD None
_DECAL_HORROR None
_DECAL_JELLY None
_DECAL_NEXUSM None
_DECAL_QIT None
_DECAL_SKULL None
_DECAL_STARTSHIP None
_DECAL_UFT None
_DECAL_UWTREAS None
_DOOR2 None
_DOORB0 Timber
_DOORB0 Stone
_DOORB0 Fibreglass
_DOORB0 Wood
_DOORB0 Metal
_DOORB0 Concrete
_DOORB0_H Timber
_DOORB0_H Stone
_DOORB0_H Fibreglass
_DOORB0_H Wood
_DOORB0_H Metal
_DOORB0_H Concrete
_DOORB1 Timber
_DOORB1 Stone
_DOORB1 Fibreglass
_DOORM0 Timber
_DOORM0 Stone
_DOORM0 Fibreglass
_DOORM0 Wood
_DOORM0 Metal
_DOORM0 Concrete
_DOORM0_H Timber
_DOORM0_H Stone
_DOORM0_H Fibreglass
_DOORM0_H Wood
_DOORM0_H Metal
_DOORM0_H Concrete
_DOORM1 Timber
_DOORM1 Stone
_DOORM1 Fibreglass
_DOORT0 Timber
_DOORT0 Stone
_DOORT0 Fibreglass
_DOORT0 Wood
_DOORT0 Metal
_DOORT0 Concrete
_DOORT0_H Timber
_DOORT0_H Stone
_DOORT0_H Fibreglass
_DOORT0_H Wood
_DOORT0_H Metal
_DOORT0_H Concrete
_DOORT1 Timber
_DOORT1 Stone
_DOORT1 Fibreglass
_DOORWINB0 Timber
_DOORWINB0 Stone
_DOORWINB0 Fibreglass
_DOORWINB0 Wood
_DOORWINB0 Metal
_DOORWINB0 Concrete
_DOORWINM0 Timber
_DOORWINM0 Stone
_DOORWINM0 Fibreglass
_DOORWINM0 Wood
_DOORWINM0 Metal
_DOORWINM0 Concrete
_DOORWINT0 Timber
_DOORWINT0 Stone
_DOORWINT0 Fibreglass
_DOORWINT0 Wood
_DOORWINT0 Metal
_DOORWINT0 Concrete
_DRAPE0 None
_DRAWS None
_DRESSING_TABLE None
_EXCBUCKET None
_EXPD_DECAL01 None
_EXPD_DECAL02 None
_EXPD_DECAL03 None
_EXPD_DECAL04 None
_EXPD_DECAL05 None
_EXPD_DECAL06 None
_EXPD_DECAL07 None
_EXPD_DECAL08 None
_EXPD_DECAL09 None
_EXPD_FIREWORK01 None
_EXPD_FIREWORK02 None
_EXPD_FIREWORK03 None
_EXPD_FIREWORK04 None
_EXPD_POSTER05A None
_EXPD_POSTER05B None
_EXPD_POSTER05C None
_EXPD_POSTER06A None
_EXPD_POSTER06B None
_EXPD_POSTER06C None
_EXPD_POSTER07A None
_EXPD_POSTER07B None
_EXPD_POSTER07C None
_EXPD_POSTER08A None
_EXPD_POSTER08B None
_EXPD_POSTER08C None
_EXPD_POSTER09A None
_EXPD_POSTER09B None
_EXPD_POSTER09C None
_FABROLL0 None
_FABROLLPILE0 None
_FENCE0 None
_FENCE1 None
_FENCE2 None
_FENCE3 None
_FLAG_06A None
_FLAG_06B None
_FLAG1 None
_FLAG2 None
_FLAG3 None
_FLAG4 None
_FLAG5 None
_FLAG6 None
_FLAG7 None
_FLAG8 None
_FLAG9 None
_FLOOR Timber
_FLOOR Stone
_FLOOR Fibreglass
_FLOOR Wood
_FLOOR Metal
_FLOOR Concrete
_FLOOR_Q Timber
_FLOOR_Q Stone
_FLOOR_Q Fibreglass
_FLOOR_Q Wood
_FLOOR_Q Metal
_FLOOR_Q Concrete
_FLOORMAT1 None
_FOORLIGHT None
_FOOTLOCKER None
_FOUNDATION None
_FOUNDATIONLEG None
_FRE_CORR_A_CAP0 None
_FRE_CORR_A_DOORWAY0 None
_FRE_CORR_A_GLASS_L0 None
_FRE_CORR_A_GLASS_STRAIGHT0 None
_FRE_CORR_A_GLASS_T0 None
_FRE_CORR_A_GLASS_X0 None
_FRE_CORR_A_L0 None
_FRE_CORR_A_ROOMCONNECTOR_LEFT None
_FRE_CORR_A_ROOMCONNECTOR_RIGHNone
_FRE_CORR_A_STRAIGHT0 None
_FRE_CORR_A_T0 None
_FRE_CORR_A_WALL0 None
_FRE_CORR_A_WINDOW0 None
_FRE_CORR_A_X0 None
_FRE_CORR_A_X0_LADDER_BOT None
_FRE_CORR_A_X0_LADDER_MID None
_FRE_CORR_A_X0_LADDER_TOP None
_FRE_CORR_GLASS_STAIRS None
_FRE_CORR_STAIRS None
_FRE_EXT_OUTCORNER None
_FRE_EXT_WALKWAY_X0_LADDER_BOT None
_FRE_EXT_WALKWAY_X0_LADDER_MID None
_FRE_EXT_WALKWAY_X0_LADDER_TOP None
_FRE_FACE_DOOR None
_FRE_FACE_EXT_DOORCORRIDOR None
_FRE_FACE_EXT_DOORROOM None
_FRE_FACE_EXT_WALLCORRIDOR None
_FRE_FACE_EXT_WALLROOM None
_FRE_FACE_EXT_WINDOWCORRIDOR None
_FRE_FACE_EXT_WINDOWROOM None
_FRE_LADDER None
_FRE_PLATFORM_A_COMMON None
_FRE_PLATFORM_A_FLOOR None
_FRE_PLATFORM_A_INCORNER None
_FRE_PLATFORM_A_INCORNER_CONNECNone
_FRE_PLATFORM_A_INCORNER_LEFT None
_FRE_PLATFORM_A_INCORNER_RIGHT None
_FRE_PLATFORM_A_OUTCORNER None
_FRE_PLATFORM_A_OUTCORNER_LEFT None
_FRE_PLATFORM_A_OUTCORNER_RIGHTNone
_FRE_PLATFORM_A_STRAIGHT None
_FRE_ROOM_BIO_CORNERIN None
_FRE_ROOM_BIO_CORNEROUT None
_FRE_ROOM_BIO_FLOOR0 None
_FRE_ROOM_BIO_WALLBB None
_FRE_ROOM_BIO_WALLDOORWAYBB0 None
_FRE_ROOM_BIO_WALLINTERNAL None
_FRE_ROOM_BIO_WINDOW0 None
_FRE_ROOM_COOK_FLOOR0 None
_FRE_ROOM_DRESS_FLOOR0 None
_FRE_ROOM_EXTR_FLOOR0 None
_FRE_ROOM_FRIG_FLOOR0 None
_FRE_ROOM_INDUST_CORNERIN None
_FRE_ROOM_INDUST_CORNEROUT None
_FRE_ROOM_INDUST_FLOOR0 None
_FRE_ROOM_INDUST_FLOOR1 None
_FRE_ROOM_INDUST_WALLBB None
_FRE_ROOM_INDUST_WALLDOORWAYBBNone
_FRE_ROOM_INDUST_WALLINTERNAL None
_FRE_ROOM_INDUST_WINDOW0 None
_FRE_ROOM_NPCBUI_FLOOR0 None
_FRE_ROOM_NPCFAR_FLOOR0 None
_FRE_ROOM_NPCSCI_FLOOR0 None
_FRE_ROOM_NPCVEH_FLOOR0 None
_FRE_ROOM_NPCWEA_FLOOR0 None
_FRE_ROOM_PLANT_FLOOR0 None
_FRE_ROOM_PLANT_FLOOR1 None
_FRE_ROOM_REFINER_FLOOR0 None
_FRE_ROOM_ROCLOC_FLOOR0 None
_FRE_ROOM_SCAN_FLOOR0 None
_FRE_ROOM_SHOP_FLOOR0 None
_FRE_ROOM_STORE_FLOOR0 None
_FRE_ROOM_STORE_FLOOR1 None
_FRE_ROOM_STORE_FLOOR2 None
_FRE_ROOM_STORE_FLOOR3 None
_FRE_ROOM_STORE_FLOOR4 None
_FRE_ROOM_STORE_FLOOR5 None
_FRE_ROOM_STORE_FLOOR6 None
_FRE_ROOM_STORE_FLOOR7 None
_FRE_ROOM_STORE_FLOOR8 None
_FRE_ROOM_STORE_FLOOR9 None
_FRE_ROOM_TECH_CORNERIN None
_FRE_ROOM_TECH_CORNEROUT None
_FRE_ROOM_TECH_FLOOR1 None
_FRE_ROOM_TECH_WALLBB None
_FRE_ROOM_TECH_WALLDOORWAYBB0 None
_FRE_ROOM_TECH_WALLINTERNAL None
_FRE_ROOM_TECH_WINDOW0 None
_FRE_ROOM_TELEPO_FLOOR0 None
_FRE_ROOM_VEHICLE_FLOOR0 None
_FRE_WALK_A_CAP0 None
_FRE_WALK_A_L0 None
_FRE_WALK_A_STRAIGHT0 None
_FRE_WALK_A_T0 None
_FRE_WALK_A_X0 None
_FRE_WALK_STAIRS None
_FURNACE None
_GARAGE_B None
_GARAGE_FREIGHT None
_GARAGE_L None
_GARAGE_M None
_GARAGE_MECH None
_GARAGE_S None
_GARAGE_SUB None
_GAZEBO0 None
_GDOORB0 Timber
_GDOORB0 Stone
_GDOORB0 Fibreglass
_GDOORB0 Wood
_GDOORB0 Metal
_GDOORB0 Concrete
_GDOORM0 Timber
_GDOORM0 Stone
_GDOORM0 Fibreglass
_GDOORM0 Wood
_GDOORM0 Metal
_GDOORM0 Concrete
_GDOORT0 Timber
_GDOORT0 Stone
_GDOORT0 Fibreglass
_GDOORT0 Wood
_GDOORT0 Metal
_GDOORT0 Concrete
_GENERATOR None
_GFLOOR Timber
_GFLOOR Stone
_GFLOOR Fibreglass
_GFLOOR Wood
_GFLOOR Metal
_GFLOOR Concrete
_GLASSCORRIDOR None
_GLOWGLOBE None
_GRAVPLANT None
_HANGLAMP0 None
_HANGLAMP1 None
_HANGLAMP2 None
_HANGLAMP3 None
_HEALTHSTATION None
_HEATER None
_L_FLOOR_Q None
_LADDERHATCH None
_LANDINGGANTRY None
_LANDINGZONE None
_LARGEDESK None
_LARGETRYE0 None
_LIGHTBOX None
_LIGHTSTRIP0 None
_LOCKER2 None
_LUSHPLANT None
_MACHINE0 None
_MAINROOM_CEILING None
_MAINROOM_CEILINGCAP None
_MAINROOM_DOORWAY None
_MAINROOM_FLOOR None
_MAINROOM_FLOORCAP None
_MAINROOM_PANEL None
_MAINROOM_PANELWINDOW None
_MAINROOM_ROOF None
_MAINROOM_WALLS None
_MAINROOMCUBE None
_MAINROOMCUBE_CEILING None
_MAINROOMCUBE_DOORWAY None
_MAINROOMCUBE_FLOOR None
_MAINROOMCUBE_FLOORCAP None
_MAINROOMCUBE_PANEL None
_MAINROOMCUBE_PANELCORNER None
_MAINROOMCUBE_PANELWINDOW None
_MAINROOMCUBE_ROOF None
_MAINROOMFRAME None
_MEDTUBE None
_MESSAGE None
_MESSAGEMODULE None
_MILKBOTTLE None
_MILKCRATE None
_MONITORDESK None
_MOONPOOL None
_MOONPOOLBIOROOM None
_MOONPOOLCUBE None
_NIPPLANT None
_NOISEBOX None
_NPCBUILDERTERM None
_NPCFARMTERM None
_NPCFRIGTERM None
_NPCSCIENCETERM None
_NPCVEHICLETERM None
_NPCWEAPONTERM None
_O2_HARVESTER None
_OCTACABINET None
_PALLET None
_PALLET_BRICK None
_PAN0 None
_PANEL_GLASS None
_PEARLPLANT None
_PIPE None
_PIPE3CORNER None
_PIPE4CORNER None
_PIPEBUBBLE None
_PIPEBUBBLE3CORNER None
_PIPEBUBBLE4CORNER None
_PIPEBUBBLEL None
_PIPEBUBBLESTAR None
_PIPEBUBBLESTARHALF None
_PIPEBUBBLET None
_PIPEBUBBLEX None
_PIPEL None
_PIPESHAPE None
_PIPESTAR None
_PIPESTARHALF None
_PIPET None
_PIPEX None
_PLANTER None
_PLANTERMEGA None
_PLANTPOT None
_PLANTPOT1 None
_PLANTPOT2 None
_PLANTPOT3 None
_PLANTPOT4 None
_PLANTTUBE None
_POOPPLANT None
_POSTER0 None
_POSTER1 None
_POSTER10 None
_POSTER11 None
_POSTER12 None
_POSTER13 None
_POSTER14 None
_POSTER15 None
_POSTER16 None
_POSTER17 None
_POSTER18 None
_POSTER19 None
_POSTER2 None
_POSTER20 None
_POSTER21 None
_POSTER22 None
_POSTER23 None
_POSTER24 None
_POSTER25 None
_POSTER26 None
_POSTER27 None
_POSTER28 None
_POSTER3 None
_POSTER4 None
_POSTER5 None
_POSTER6 None
_POSTER7 None
_POSTER8 None
_POSTER9 None
_POT0 None
_PUMP None
_PYRAMIDSHAPE None
_RACE_BOOSTER None
_RACE_RAMP None
_RACE_START None
_RADIOPLANT None
_RAMP Timber
_RAMP Stone
_RAMP Fibreglass
_RAMP Wood
_RAMP Metal
_RAMP Concrete
_RAMP_H Timber
_RAMP_H Stone
_RAMP_H Fibreglass
_RAMP_H Wood
_RAMP_H Metal
_RAMP_H Concrete
_RAMP_Q_TOP Timber
_RAMP_Q_TOP Stone
_RAMP_Q_TOP Fibreglass
_ROBOTICARM None
_ROOF Timber
_ROOF Stone
_ROOF Fibreglass
_ROOF Wood
_ROOF Metal
_ROOF Concrete
_ROOF_C Timber
_ROOF_C Stone
_ROOF_C Fibreglass
_ROOF_C Wood
_ROOF_C Metal
_ROOF_C Concrete
_ROOF_E_CAP Timber
_ROOF_E_CAP Stone
_ROOF_E_CAP Fibreglass
_ROOF_E_Q Timber
_ROOF_E_Q Stone
_ROOF_E_Q Fibreglass
_ROOF_IC Timber
_ROOF_IC Stone
_ROOF_IC Fibreglass
_ROOF_IC Wood
_ROOF_IC Metal
_ROOF_IC Concrete
_ROOF_M Timber
_ROOF_M Stone
_ROOF_M Fibreglass
_ROOF_M Wood
_ROOF_M Metal
_ROOF_M Concrete
_ROOF_M_CAP Timber
_ROOF_M_CAP Stone
_ROOF_M_CAP Fibreglass
_ROOF_M_Q Timber
_ROOF_M_Q Stone
_ROOF_M_Q Fibreglass
_ROOF0 Timber
_ROOF0 Stone
_ROOF0 Fibreglass
_ROOF0 Wood
_ROOF0 Metal
_ROOF0 Concrete
_ROOF1 Timber
_ROOF1 Stone
_ROOF1 Fibreglass
_ROOF2 Timber
_ROOF2 Stone
_ROOF2 Fibreglass
_ROOF3 Timber
_ROOF3 Stone
_ROOF3 Fibreglass
_ROOF4 Timber
_ROOF4 Stone
_ROOF4 Fibreglass
_ROOF5 Timber
_ROOF5 Stone
_ROOF5 Fibreglass
_ROOF6 Timber
_ROOF6 Fibreglass
_ROOF7 Timber
_ROOF7 Fibreglass
_ROOF8 Fibreglass
_ROOFMONITOR None
_ROOMFLOOR None
_RSJSTACK None
_RUG0 None
_RUG1 None
_S_CONTAINER None
_S_PALLET None
_S_PLANTER_M None
_SACVENOMPLANT None
_SAIL0 None
_SAIL1 None
_SAIL1_ROOFDOME None
_SAIL1_ROOFF5 None
_SAIL2 None
_SAIL2_ROOFDOME None
_SAIL2_ROOFF5 None
_SAIL3 None
_SAIL3_ROOFDOME None
_SAIL3_ROOFF5 None
_SCAFFOLD_L None
_SCAFFOLD_M None
_SCISSORLIFT None
_SCORCHEDPLANT None
_SERVERSTACK None
_SET_BYTEBEAT None
_SET_CONSTRUCT None
_SET_F_MONU None
_SET_F_MONU_FA None
_SET_GROUNDDECAL None
_SET_MAYORTERM None
_SET_MONUMENT None
_SET_MONUMENT_FA None
_SET_S_TOWER None
_SET_S_TOWER_FA None
_SET_SFXCONST_S0 None
_SET_T_MONU None
_SET_T_MONU_FA None
_SHELFPANEL None
_SHELVINGUNIT0 None
_SHIELDSTATION None
_SHOVEL None
_SIGN_BAR0 None
_SIGN_BAR1 None
_SIGN_BAR2 None
_SIGN_BAR3 None
_SLIME_MED None
_SMALLLIGHT None
_SNOWPLANT None
_SPACE_CORRIDOR_CAP None
_SPACE_CORRIDOR_DOORFRAME None
_SPARKPLUG None
_SPAWNER_BALL None
_SPEC_DECAL01 None
_SPEC_DECAL02 None
_SPEC_DECAL03 None
_SPEC_DECAL04 None
_SPEC_DECAL05 None
_SPEC_DECAL06 None
_SPEC_DECAL07 None
_SPEC_DECAL08 None
_SPEC_DECALWORMP1 None
_SPEC_DECALWORMP2 None
_SPEC_DECALWORMP3 None
_SPEC_DECALWORMP4 None
_SPEC_DECALWORMP5 None
_SPEC_FIREWORK01 None
_SPEC_FIREWORK02 None
_SPEC_FIREWORK03 None
_SPEC_FIREWORK04 None
_SPEC_FIREWORK05 None
_SPEC_FIREWORK06 None
_SPHERESHAPE None
_SPOOKY_PLANT None
_STATUE_ASTRO_B None
_STATUE_ASTRO_G None
_STATUE_ASTRO_S None
_STATUE_ATLAS_B None
_STATUE_ATLAS_G None
_STATUE_ATLAS_S None
_STATUE_BLOB_B None
_STATUE_BLOB_G None
_STATUE_BLOB_S None
_STATUE_DIP_B None
_STATUE_DIP_G None
_STATUE_DIP_S None
_STATUE_GEK_B None
_STATUE_GEK_G None
_STATUE_GEK_S None
_STATUE_SHIP_B None
_STATUE_SHIP_G None
_STATUE_SHIP_S None
_STATUE_WALK_B None
_STATUE_WALK_G None
_STATUE_WALK_S None
_STEPLADDER None
_STORAGEPANEL None
_STREETLAMP0 None
_SUMMON_GARAGE None
_TABLELAMP0 None
_TABLEPOT0 None
_TECHPANEL None
_TELEPORTER None
_TELEPORTER_F None
_TOXICPLANT None
_TRAY0 None
_TRIFLOOR Timber
_TRIFLOOR Stone
_TRIFLOOR Fibreglass
_TRIFLOOR Wood
_TRIFLOOR Metal
_TRIFLOOR Concrete
_TRIFLOOR_Q Timber
_TRIFLOOR_Q Stone
_TRIFLOOR_Q Fibreglass
_TRIFLOOR_Q Wood
_TRIFLOOR_Q Metal
_TRIFLOOR_Q Concrete
_TROUGH0 None
_TURRET_ABAND None
_U_BATTERY_S None
_U_BIOGENERATOR None
_U_BYTEBEATLINE None
_U_EXTRACTOR_S None
_U_GASEXTRACTOR None
_U_GENERATOR_S None
_U_MINIPORTAL None
_U_PARAGON None
_U_PIPELINE None
_U_PORTALLINE None
_U_POWERLINE None
_U_POWERLINE_HIDER None
_U_POWERLINE_PLUG None
_U_SILO_S None
_U_SOLAR_S None
_U_SWITCHBUTTON None
_U_SWITCHPRESS None
_U_SWITCHPROX None
_U_SWITCHWALL None
_U_TRANSISTOR1 None
_U_TRANSISTOR2 None
_VIEWSPHERE None
_WALL None
_WALL_Q Timber
_WALL_Q Stone
_WALL_Q Fibreglass
_WALL_Q Wood
_WALL_Q Metal
_WALL_Q Concrete
_WALL_Q_H Timber
_WALL_Q_H Stone
_WALL_Q_H Fibreglass
_WALL_Q_H Wood
_WALL_Q_H Metal
_WALL_Q_H Concrete
_WALL_Q_H1 Timber
_WALL_Q_H1 Stone
_WALL_Q_H1 Fibreglass
_WALL_Q1 Timber
_WALL_Q1 Stone
_WALL_Q1 Fibreglass
_WALL_SUPPORTS None
_WALLB Timber
_WALLB Stone
_WALLB Fibreglass
_WALLB Wood
_WALLB Metal
_WALLB Concrete
_WALLB_H Timber
_WALLB_H Stone
_WALLB_H Fibreglass
_WALLB_H Wood
_WALLB_H Metal
_WALLB_H Concrete
_WALLB_WIN0 Timber
_WALLB_WIN0 Stone
_WALLB_WIN0 Fibreglass
_WALLB_WIN0 Wood
_WALLB_WIN0 Metal
_WALLB_WIN0 Concrete
_WALLB_WIN1 Timber
_WALLB_WIN1 Stone
_WALLB_WIN1 Fibreglass
_WALLB_WIN2 Timber
_WALLB_WIN2 Stone
_WALLB_WIN2 Fibreglass
_WALLB_WIN3 Timber
_WALLB_WIN3 Stone
_WALLB_WIN3 Fibreglass
_WALLCURVED None
_WALLDIAGONALB Timber
_WALLDIAGONALB Stone
_WALLDIAGONALB Fibreglass
_WALLDIAGONALB Wood
_WALLDIAGONALB Metal
_WALLDIAGONALB Concrete
_WALLDIAGONALM Timber
_WALLDIAGONALM Stone
_WALLDIAGONALM Fibreglass
_WALLDIAGONALM Wood
_WALLDIAGONALM Metal
_WALLDIAGONALM Concrete
_WALLDIAGONALT Timber
_WALLDIAGONALT Stone
_WALLDIAGONALT Fibreglass
_WALLDIAGONALT Wood
_WALLDIAGONALT Metal
_WALLDIAGONALT Concrete
_WALLDOOR None
_WALLFAN None
_WALLFLAG1 None
_WALLFLAG2 None
_WALLFLAG3 None
_WALLFLOORLADDER None
_WALLHANGING1 None
_WALLHANGING2 None
_WALLHANGING3 None
_WALLLIGHT0 None
_WALLLIGHTBLUE None
_WALLLIGHTGREEN None
_WALLLIGHTPINK None
_WALLLIGHTRED None
_WALLLIGHTWHITE None
_WALLLIGHTYELLOW None
_WALLM Timber
_WALLM Stone
_WALLM Fibreglass
_WALLM Wood
_WALLM Metal
_WALLM Concrete
_WALLM_H Timber
_WALLM_H Stone
_WALLM_H Fibreglass
_WALLM_H Wood
_WALLM_H Metal
_WALLM_H Concrete
_WALLM_WIN0 Timber
_WALLM_WIN0 Stone
_WALLM_WIN0 Fibreglass
_WALLM_WIN0 Wood
_WALLM_WIN0 Metal
_WALLM_WIN0 Concrete
_WALLM_WIN1 Timber
_WALLM_WIN1 Stone
_WALLM_WIN1 Fibreglass
_WALLM_WIN2 Timber
_WALLM_WIN2 Stone
_WALLM_WIN2 Fibreglass
_WALLM_WIN3 Timber
_WALLM_WIN3 Stone
_WALLM_WIN3 Fibreglass
_WALLSCREEN None
_WALLSCREENB None
_WALLSCREENB2 None
_WALLT Timber
_WALLT Stone
_WALLT Fibreglass
_WALLT Wood
_WALLT Metal
_WALLT Concrete
_WALLT_H Timber
_WALLT_H Stone
_WALLT_H Fibreglass
_WALLT_H Wood
_WALLT_H Metal
_WALLT_H Concrete
_WALLT_WIN0 Timber
_WALLT_WIN0 Stone
_WALLT_WIN0 Fibreglass
_WALLT_WIN0 Wood
_WALLT_WIN0 Metal
_WALLT_WIN0 Concrete
_WALLT_WIN1 Timber
_WALLT_WIN1 Stone
_WALLT_WIN1 Fibreglass
_WALLT_WIN2 Timber
_WALLT_WIN2 Stone
_WALLT_WIN2 Fibreglass
_WALLT_WIN3 Timber
_WALLT_WIN3 Stone
_WALLT_WIN3 Fibreglass
_WALLTALL None
_WATERBUBBLE None
_WATERTOWER None
_WATERVALVE0 None
_WEAPONRACK None
_WEDGESHAPE None
_WEDGESMALLSHAPE None
_WHEELBARROW None
Model
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/PROPS/BARREL.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/PROPS/BENCH.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/INTERACTIVE_CASE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/PROPS/CRATE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/CRATEM.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/PROPS/LARGE_CRATE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/PROPS/SHELVING.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/ANTENNA0.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/ANTENNA1.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/ANTENNA2.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/ANTENNA2_ROOFDOME
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/ANTENNA3.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BAR_MIDDLE.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BAR_CORNER.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BAR_HALF.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARREL1.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/INTERACTIVEFLORA/FARMBARREN.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARRIER.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARSTOOL0.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARTABLE0.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/DRINKTAPS.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/AQUARIUM.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WATERBARNACLEGLOW.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/BEAMSTONE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/BONEGARDEN.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/BUBBLECLUSTER.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/MEDIUMWALLSHROOM.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/CEILINGPLANT.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SMALLGLOWPLANT.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/LARGEFUNGHI.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/STALAGMITES.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/FROZENPLANT1.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/FROZENPROP1.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/FROZENTREE1.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/CONTOURPOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/BARRENCACTUS1.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/BARRENCACTUS2.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/BARRENTREE1.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/ENGINEORB.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASEBEACON.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/GROUNDFLOWERS01.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/GROUNDFLOWERS02.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/GROUNDFLOWERS03.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS01.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS02.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS03.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS04.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS05.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS06.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS07.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCORCHTREE1.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCORCHTREE2.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCORCHGARDEN.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/HOUDINI_CRYSTAL.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/HOUDINI_LARGETENTACLE.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/HOUDINI_SPIKYPOTATO.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/HYDROPOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/INFEST_SPINDLE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/INFEST_SINGLE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/INFEST_HOTROCK.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/LAVACRYSTALS.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/COMET.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FIREPLACE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/TOY_LIVINGFRIGATE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/MEDGEOMETRIC.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/MEDPLANT01.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/MEDPLANT02.SCENE.MBIN
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MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/CORRIDOR_VERTICAL.SCEN
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MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/SPECIAL_12.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/SPECIAL_14.
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MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/SPECIAL_15.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/SPECIAL_17.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/HALLOWEEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/HALLOWEEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/HALLOWEEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/SPECIAL_19.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/SPECIAL_13.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/HALLOWEEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/SPECIAL_16.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/SPECIAL_10.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/SPECIAL_18.
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MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/EXPEDITION
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/EXPEDITION
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/EXPEDITION
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/EXPEDITION
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/EXPEDITION
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/EXPEDITION
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/EXPEDITION
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MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FIREWORKFANCY05.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FIREWORKFANCY06.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FIREWORKWORM.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/EXPEDITION
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/EXPEDITION
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DECALDECORATION/EXPEDITION
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER06A.SCENE.MBIN
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MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER06C.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER07A.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER07B.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER07C.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER08A.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER08B.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER08C.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER09A.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER09B.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER09C.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/FABRICROLL.SCENE.MBI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/FABRICROLLPILE.SCENE.
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MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WALLCURVED.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_TRI_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_TRI_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_TRI_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WALLDOOR.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FANVENT.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLDRAPE1.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLDRAPE2.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLDRAPE3.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/INFRASTRUCTURELADDER.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WALLHANGING01.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WALLHANGING02.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WALLHANGING03.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WALLLIGHT01.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLLIGHT_BLUE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLLIGHT_GREEN.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLLIGHT_PINK.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLLIGHT_RED.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLLIGHT_WHITE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLLIGHT_YELLOW.SCENE.MBI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM.S
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM.SC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_HA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_WIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_WIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLMONITOR_A.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLMONITOR_B.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLMONITOR_B2.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT.SC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_HA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_WIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_WIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WALLTALL.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/SURVIVALPOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WATERTOWER.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WATERVALVE.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WEAPONRACK.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WEDGESNAPSHAPE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WEDGESMALLSNAPSHAPE.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WHEELBARROW.SCENE.
Inactive

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/ANTENNA0_LOD.SCENE.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/ANTENNA1_LOD.SCENE.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/ANTENNA2_LOD.SCENE.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/ANTENNA2_ROOFDOME
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/ANTENNA3_LOD.SCENE.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_AR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_ARC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BAR_MIDDLE_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BAR_CORNER_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BAR_HALF_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARREL1_LOD.SCENE.M

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARRIER_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARSTOOL0_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARTABLE0_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/DRINKTAPS_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/AQUARIUM_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WATERBARNACLEGLOW_LOD.SC

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/BONEGARDEN_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/MEDIUMWALLSHROOM_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/CEILINGPLANT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SMALLGLOWPLANT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/LARGEFUNGHI_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/STALAGMITES_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/CONTOURPOD_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/ENGINEORB_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASEBEACON_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/GROUNDFLOWERS01_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/GROUNDFLOWERS02_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/GROUNDFLOWERS03_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS01_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS02_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS03_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS04_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS05_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS06_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SCRUBGRASS07_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/HOUDINI_CRYSTAL_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/HOUDINI_LARGETENTACLE_LOD.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/HOUDINI_SPIKYPOTATO_LOD.SCE

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/INFEST_SPINDLE_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/INFEST_SINGLE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/INFEST_HOTROCK_LOD.SCENE.M

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FIREPLACE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/TOY_LIVINGFRIGATE_LOD.SCENE

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/MEDPLANT01_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/MEDPLANT02_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/MEDPLANT03_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/NEXUSORBGADGET_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/NEXUSORBPILLAR_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/NEXUSVAT_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/TOYDRONE_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/SWAMP_MEDIUMSHROOM_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/SWAMP_DEADTREE_LOD.SCENE.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/SWAMP_MOSSHUT_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/TERRARIUM_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/TOY_CORE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/TOY_CUBE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/TOY_FLOATINGCUBE_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/TOY_JELLYFISH_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/TOY_SPHERE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/HQTREE01_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/HQTREE02_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/HQTREE03_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/WEIRDCUBE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WATERCORALTREEDECORATION_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WATERCRYSTALDECORATION_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WATERGLOWPLANTDECORATION
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/ANENOMESHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/CURVECORAL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/SMALLMONOLITH_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BIOROOM_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BIOROOM_CEILING_3_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BIOROOM_DOOR_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BIOROOM_FLOOR_3_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BIOROOM_FLOORCAP_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BIOROOM_WALL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/DATASIGN_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/EXPEDITIONREWARDFLAG01_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BURNINGBARREL_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FIREFLYTUBE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/HOLOGRAMGEK_LOD.SCENE.MBI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/MAPTUBE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/PLANETSYSTEMHOLOGRAM_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/EXPEDITIONREWARDSKULL04_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/SMALLWALLCONTGRP_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/ENCASEDMONITOR_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/BLUEPRINTANALYSER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/BLUEPRINTANALYSER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/BLUEPRINTANALYSER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/BLUEPRINTANALYSER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/BLUEPRINTANALYSER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/BLUEPRINTANALYSER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BRICKSWRAPPED_LOD.S
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BUCKET_MEDIUM_LOD.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BUCKET_SMALL_LOD.SC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/REFINER1_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/REFINER2_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/REFINER3_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/CRATE_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/BEACON_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FLATPANEL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/GASHARVESTER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/HARVESTER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/HANGINGCABINET_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/LABLAMP_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/LADDER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/LANDINGPAD_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STANDINGLIGHT1_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STANDINGLIGHT2_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STANDINGLIGHT3_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/LIGHTTABLE_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FLOORTILE_TALL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DOORRAMP_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/SAVEPOINT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/SIDEPANEL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/SIGNALSCANNER_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SHOPTERMINAL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/LARGEBUILDINGS/COMMON/MODULARPARTS/SHOPTERMINAL_LOD.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WORKTOP_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BURNER0_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/BYTEBEAT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UTILITYPARTS/SWITCH_BYTEBEAT_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CANISTER0_LOD.SCENE.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CANISTER1_LOD.SCENE.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CANOPY_WALL0_LOD.SC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CANOPY_WALL1_LOD.SC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CANOPY_WALL2_LOD.SC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/PLANTER_WALLSHELVES_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CARRIAGE_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CARRIAGEWHEEL_LOD.S
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/CEILINGLIGHT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CEMENTBAG_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CEMENTMIXER_LOD.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/CHAIR0_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/RACEPARTS/CHECKPOINT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_CHEV_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_CHEV_DOO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_CHEV
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_CHEV_WA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_CHEV_WA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_CHEV
_HALF.SCENE.MBIN
HALF.SCENE.MBIN
NER_HALF.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_CHEV_WA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_CHEV_WA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_CHEV
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_CHEV_WA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_CHEV_WA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_CHEV
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_CHEV_WA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_CHEV_WA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_CHEV
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/COMPOSTBIN_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBECRATE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBECRATE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBECRATE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBECRATE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBECRATE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBECRATE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBECRATE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBECRATE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBECRATE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBECRATE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/COOKER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WALLPOST_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_STRAIGHT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_CAP_PANEL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/CORRIDOR_CAP_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_CAP_WINDOW_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_JOIN_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_SIDEPANEL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_SIDEWINDOW_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CORRIDOR_STRAIGHT_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_TOPPANEL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_TOPWINDOW_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/CORRIDOR_STRAIGHT_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_CURVED_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_LSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CORRIDOR_LSHAPE_LOD.S
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/CORRIDOR_LSHAPE_LOD.S
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_TSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CORRIDOR_TSHAPE_LOD.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/CORRIDOR_TSHAPE_LOD.S
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/CORRIDOR_VERTICAL_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_XSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/CORRIDOR_XSHAPE_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/CORRIDOR_XSHAPE_LOD.S
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CORRIDOR_STAIRS_LOD.S
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CRATE0_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CRATE1_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CRATE2_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CRATE3_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CRATE3OPEN_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CRATE4_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CRATE4OPEN_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CONTAINERS/CRATE_LARGE_CYCLINDER_LOD.S
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CONTAINERS/CRATE_LARGE_RARE_LOD.SCENE.

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_INNERFLOOR_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_FOUNDATION_SINGLE_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_FOUNDATION_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_FRAME_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_GLASS/GLASSROOF_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_GLASS/GLASSWALL_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_INNERWALL_DOOR_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_ROOFCAP_1_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_DOORHATCH_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CUBEROOM_WALLSIDE_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CUBEROOM_WALLSIDE_IN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CUBEROOM_WINDOWSID
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CUBEROOM_WALLSIDE_B
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CUBEROOM_WALLSIDE_C
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CUBEROOM_CAPCORNER
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CUBEROOM_CORRIDORH
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CUBEROOM_FLOOR_LOD.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CUBEROOM_CORRIDORH
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CUBEROOM_INCORNER_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_WALL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_CURVEDWALLPARTS/CURVEDWAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_CURVEDWALLPARTS/CURVEDWAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_CURVEDWALLPARTS/CURVEDFLOO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_CURVEDWALLPARTS/CURVEDROO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_CURVEDWALLPARTS/CURVEDWAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_HATCHFLOOR.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBESNAPSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBESOLID_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_STAIRS_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_WINDOWMODULE_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_WINDOWMODULECIRCLE_LOD.SC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_WINDOWMODULESMALL_LOD.SC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CUP0_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/CURTAIN0_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_CURVEDROOFPARTS/CURVEDROO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_CURVEDROOFPARTS/L_CONNECTO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_CURVEDROOFPARTS/R_CONNECTO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_CURVEDROOFPARTS/L_SIDEWALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CUBEROOM_CURVEDROOFPARTS/R_SIDEWALL

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPESNAPSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CYLINDERSNAPSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DOOR_2_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/DRAPE0_LOD.SCENE.MB

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/CUSTOMISESTATION_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/EXCAVATORBUCKET_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER06A_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER06B_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER06C_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER07A_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER07B_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER07C_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER08A_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER08B_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER08C_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER09A_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER09B_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER09C_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/FABRICROLL_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/FABRICROLLPILE_LOD.SC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_FENCE0_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_FENCE1_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_FENCE2_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_FENCE3_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FLAGPOLE5_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FLAGPOLE6_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FLAGPOLE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FLAGPOLE2_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FLAGPOLE3_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FLAGPOLE4_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/FLAG5_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/FLAG6_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FLAGPOLE7_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FLAGPOLE8_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/FLAGPOLE9_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_FLOOR_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_FLOOR_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_FLOO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_FLOOR_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_FLOOR_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_FLOOR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_FLOOR_Q
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_FLOOR_QU
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_FLOO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_FLOOR_QU
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_FLOOR_QU
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_FLOOR

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/ROOMFOUNDATION_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOUNDATIONLEG_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/CAP0_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/DOORWA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A_GLASS/PARTS/LS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A_GLASS/PARTS/ST
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A_GLASS/PARTS/TS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/XSHAPE0
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/LSHAPE0
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/CORRIDO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/CORRIDO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/STRAIGH
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/TSHAPE0
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/WALL0.SC
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/WALLWIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/XSHAPE0
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/LADDERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/LADDERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/LADDERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/STAIRS_G/PARTS/S
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/STAIRS/PARTS/STA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/EXTERIORS/OUTCORN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/WALKWAY/A/PARTS/BOTTOM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/WALKWAY/A/PARTS/MIDDLE_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/WALKWAY/A/PARTS/TOP_XSH
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/FACE/DOOR/A/PARTS/EXTERIO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/FACE/DOOR/A/PARTS/FACE_E
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/FACE/DOOR/A/PARTS/FACE_E
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/WALLEXT
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/EXTERIORS/WALL_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/CORRIDOR/A/PARTS/WALLEXT
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/EXTERIORS/WALLWIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/LADDERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/EXTERIOR/A/PARTS/COMMON
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MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/EXTERIOR/A/PARTS/INCORNER
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/EXTERIOR/A/PARTS/INCORNER
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/EXTERIOR/A/PARTS/INCORNER
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/EXTERIOR/A/PARTS/OUTCORN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/EXTERIOR/A/PARTS/OUTCORN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/EXTERIOR/A/PARTS/OUTCORN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/EXTERIOR/A/PARTS/STRAIGHT
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/PLANTROOM/PARTS/
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/PLANTROOM/PARTS/
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/BIOROOM/PARTS/FLO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/PLANTROOM/PARTS/
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/PLANTROOM/PARTS/
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/PLANTROOM/PARTS/
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/PLANTROOM/PARTS/
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/COOKROOM/PARTS/F
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/DRESSROOM/PARTS/F
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/EXTRROOM/PARTS/FL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/FLEETROOM/PARTS/F
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/REFINERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/REFINERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/INDUSTROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/INDUSTROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/REFINERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/REFINERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/REFINERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/REFINERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/NPCBUIROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/NPCFARROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/NPCSCIROOM/PARTS/
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/NPCVEHROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/NPCWEAROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/PLANTROOM/PARTS/
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/PLANTROOM/PARTS/
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/REFINERROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/ROCKETLOCKER/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/SCANROOM/PARTS/F
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/SHOPROOM/PARTS/F
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/STORAGEROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/STORAGEROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/STORAGEROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/STORAGEROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/STORAGEROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/STORAGEROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/STORAGEROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/STORAGEROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/STORAGEROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/STORAGEROOM/PART
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/SHOPROOM/PARTS/IN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/SHOPROOM/PARTS/O
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/TECHROOM/PARTS/F
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/SHOPROOM/PARTS/W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/SHOPROOM/PARTS/W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/SHOPROOM/PARTS/W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/SHOPROOM/PARTS/W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/TELEPOROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/ROOMS/VEHICLEROOM/PARTS
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/WALKWAY/A/PARTS/CAP0.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/WALKWAY/A/PARTS/LSHAPE0
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/WALKWAY/A/PARTS/STRAIGH
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/WALKWAY/A/PARTS/TSHAPE0
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/WALKWAY/A/PARTS/XSHAPE0
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FREIGHTERBASE/WALKWAY/STAIRS/PARTS/STA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/FURNACE_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/VEHICLEGARAGEBIKE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/ROOMMODULES/GARAGEFREIGHT
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/VEHICLEGARAGELARGE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/VEHICLEGARAGECUSTOMISER_LOD.SCEN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/VEHICLEGARAGESMALL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/VEHICLEGARAGESUBMARINE_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/GAZEBO0_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_GARAGED
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_GARAGED
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_GARAG
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_GARAGED
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_GARAGED
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_GARAG
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_D
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_DO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_GARAGED
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_GARAGED
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_GARAG
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/GENERATOR_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_GFLOOR_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_GFLOOR_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_GFLO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_GFLOOR_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_GFLOOR_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_GFLOO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDOR_STRAIGHT_GLASS_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/GLOWGLOBE_LOD.SCEN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/HANGLAMP0_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/HANGLAMP1_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/HANGLAMP2_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/HANGLAMP3_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/HEALTHSTATION_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_FLOOR_QU
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/LADDERHATCH_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/PARTS/LANDINGPAD_GANTRY_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/LANDINGZONE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/LARGEDESK_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/LARGETRYE0_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/LIGHTBOX_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/LIGHTHANGINGSTRIP_LO

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/MACHINE0_LOD.SCENE.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/ROOM_CIELING_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/ROOM_CIELINGCAP_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PANEL_DOORCONNECT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/ROOM_FLOOR_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/ROOM_FLOORCAP_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PANEL_DEFAULT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/ROOM_WINDOW_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/ROOM_ROOF_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/MAINROOM_WALLS_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/MAINROOMCUBE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/MAINROMM_CEILING.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PANEL_DOORCONNECT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/MAINROOM_FLOOR_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/MAINROOM_FLOORCAP_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PANELCUBE_DEFAULT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PANELCORNER_DEFAULT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/ROOM_WINDOW_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/MAINROMM_ROOF_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/MAINROOM_FRAME_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PROPS/MESSENGER/MESSENGER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/MESSAGEMODULE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/MILKBOTTLE_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/MILKCRATE_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/MONITORDESK_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/FLOOR_WATERDOOR_MAI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/FLOOR_WATERDOOR_BIOR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/FLOOR_WATERDOOR_CUB

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/NOISEBOX_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/NPCROOMS/NPC_CONSTRUCTION_LOD.SCENE.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/NPCROOMS/NPC_FARMING_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/NPCROOMS/NPC_FRIGATECAPTAIN_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/NPCROOMS/NPC_SCIENCE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/NPCROOMS/NPC_VEHICLES_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/NPCROOMS/NPC_WEAPONS_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/OXYGENHARVESTER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/OCTACABINET_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/PALLETBRICK_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/PAN0_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PANEL_GLASS_MAIN_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPE3CORNER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPE4CORNER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPESNAPSHAPEBUBBLE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPEBUBBLE3CORNER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPEBUBBLE4CORNER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPESNAPSHAPEBUBBLEL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPEBUBBLESTARSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPEBUBBLESTARHALFSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPEBUBBLETSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPEBUBBLEXSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPELSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPESNAPSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPESTARSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPESTARHALFSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPETSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PIPEXSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/CUBEROOM_PLANTER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/CUBEROOM_PLANTERMEGA_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/PLANTPOTWALL_LOD.SCENE.MBI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/PLANTPOT_1_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/PLANTPOT_2_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/PLANTPOT_3_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/PLANTPOT_4_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER0_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER1_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER10_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER11_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER12_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER13_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER14_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER15_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER16_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER17_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER18_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER19_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER2_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER20_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER21_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER22_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER23_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER24_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER25_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER26_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER27_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER28_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER3_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER4_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER5_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER6_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER7_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER8_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POSTER9_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/POT_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/PUMP_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/PYRAMIDSNAPSHAPE_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/RACEPARTS/RAMP_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/RACEPARTS/STARTPOINT_MP_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_RAMP_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_RAMP_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_RAMP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_RAMP_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_RAMP_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_RAMP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_RAMP_TH
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_RAMP_TH
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_RAMP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_RAMP_TH
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_RAMP_TH
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_RAMP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_RAMP_QU
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_RAMP_QU
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_RAMP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/ROBOTICARM_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_TO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_ROOF_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_CO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_COR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_ROOF_CO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_ROOF_CO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_ROOF_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_EN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_END
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_EN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_END
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_CO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_COR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_ROOF_CO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_ROOF_CO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_ROOF_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_MID
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_ROOF_MID
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_ROOF_MID
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_ROOF_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_MID
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_MID
UARTER.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_TO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_ROOF_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_TO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_TO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_TO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_TO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_TO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_ROOF_TOP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_TO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_ROOF_TO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_ROOF
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/ROOFMONITOR_LOD.SCENE.MBI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/ROOM_FLOOR_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/RSJSTACK_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/RUG0_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/RUG1_LOD.SCENE.MBIN
OM.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/PALLET_LOD.SCENE.MBI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/PLANTER_MIDDLE_LOD.

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SAILFRAME0_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SAILFRAME1_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SAILFRAME1_ROOFDOM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SAILFRAME1_ROOFF5_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SAILFRAME2_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SAILFRAME2_ROOFDOM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SAILFRAME2_ROOFF5_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SAILFRAME3_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SAILFRAME3_ROOFDOM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SAILFRAME3_ROOFF5_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SCAFFOLD_LARGE_LOD.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SCAFFOLD_MEDIUM_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SCISSORLIFT_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/BYTEBEATBAR_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/CONSTRUCTION_TERMINAL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/MONUMENT/MONUMENT0FIBREGLASS_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/MONUMENT/MONUMENT0FIBREGLASS_FABRIC_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/GROUNDDECAL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/MAYOR_TERMINAL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/MONUMENT/MONUMENT0_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/MONUMENT/MONUMENT0_FABRIC_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/TOWER_STONE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/TOWER_STONE_FABRIC_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/CONSTRUCTIONSFX_STAGE0_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/MONUMENT/MONUMENT0TIMBER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/SETTLEMENT/MONUMENT/MONUMENT0TIMBER_FABRIC_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/SHELFPANEL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SHELVINGUNIT_LOD.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/SHIELDSTATION_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SHOVEL_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARSIGN0_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARSIGN1_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARSIGN2_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/BARSIGN3_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/INFESTATION/MEDIUMFLATSLIME_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/SMALLLIGHT_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/CORRIDOR_CAP_LOD.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPACEBASE/MESHES/DOORFRAME_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/SPARKPLUG_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/SPHERESNAPSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/FOLIAGE/PLANT_SPOOKY_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_ASTRO_B_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_ASTRO_G_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_ASTRO_S_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_ATLAS_B_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_ATLAS_G_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_ATLAS_S_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_BLOB_B_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_BLOB_G_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_BLOB_S_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_DIP_B_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_DIP_G_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_DIP_S_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_GEK_B_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_GEK_G_LOD.SCENE.MBI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_GEK_S_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_SHIP_B_LOD.SCENE.MBI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_SHIP_G_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_SHIP_S_LOD.SCENE.MBI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_WALK_B_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_WALK_G_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STATUE_WALK_S_LOD.SCENE.MB
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/STEPLADDER_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/STORAGEPANEL_LOD.SCENE.MBI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/LIGHTOUTDOORSTANDI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/TECH/VEHICLE_SUMMONER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/TABLELAMP0_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/TABLEPOT0_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/TECHPANEL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/COMMONPARTS/TELEPORTER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/COMMONPARTS/TELEPORTER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/TRAY0_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_FLOOR_T
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_FLOOR_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_FLOO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_FLOOR_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_FLOOR_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_FLOOR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_FLOOR_T
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_FLOOR_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_FLOO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_FLOOR_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_FLOOR_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_FLOOR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/TROUGH0_LOD.SCENE.M

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UTILITYPARTS/MODULE_BATTERYS_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UTILITYPARTS/MODULE_BIOGENERATOR_LOD.S

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UTILITYPARTS/MODULE_PUMPS_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UTILITYPARTS/MODULE_GASEXTRACTOR_LOD.S

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UTILITYPARTS/POWERLINE_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UTILITYPARTS/POWERLINE_PLUG_LOD.SCENE.M

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UTILITYPARTS/MODULE_SOLARPANELS_LOD.SC

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/CORRIDORCAP_VIEWINGSPHERE_LOD.SCENE.M

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_SM
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_SUP
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_HA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_WIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_WIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLB_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLB_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WALLCURVED_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_TRI_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_TRI_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_TR
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_TRI_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_TRI
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WALLDOOR_LOD.SCENE.MBIN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/INFRASTRUCTURELADDER_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WALLHANGING01_LOD.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WALLHANGING02_LOD.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WALLHANGING03_LOD.
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WALLLIGHT01_LOD.SCEN

MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_HA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_WIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_WIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLM_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLMONITOR_A_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLMONITOR_B_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WALLMONITOR_B2_LOD.SCENE.M
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_L
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_LO
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_LOD
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALL_HA
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_HAL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/WOOD/BASIC_WALL_WIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/METAL/BASIC_WALL_WIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/CONCRETE/BASIC_WALL_
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/TIMBER/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/STONE/BASIC_WALLT_W
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/BASICPARTS/MESHES/FIBREGLASS/BASIC_WALL
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WALLTALL_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/UNDERWATERBASE/SURVIVALPOD_LOD.SCENE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WATERTOWER_LOD.SCE
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WATERVALVE_LOD.SCEN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/WEAPONRACK_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WEDGESNAPSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/WEDGESMALLSNAPSHAPE_LOD.SCENE.MBIN
MODELS/PLANETS/BIOMES/COMMON/BUILDINGS/PARTS/BUILDABLEPARTS/DECORATION/BAZAAR/WHEELBARROW_LOD.SC
SCENE.MBIN

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FLOOR_LOD.SCENE.MBIN
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EN_Name ID IsTemporaryIsFromModFolderStyle Placement
"Euclid Moonrise" Sign S_SIGN_BAR1 0 0 None MODELS/P
"Ship and Pilot" Sign S_SIGN_BAR2 0 0 None MODELS/P
"The Black Hole in the Wall" Sign S_SIGN_BAR3 0 0 None MODELS/P
0' Decal BUILDDECALNUM0 0 0 None MODELS/P
1' Decal BUILDDECALNUM1 0 0 None MODELS/P
2' Decal BUILDDECALNUM2 0 0 None MODELS/P
3' Decal BUILDDECALNUM3 0 0 None MODELS/P
4' Decal BUILDDECALNUM4 0 0 None MODELS/P
5' Decal BUILDDECALNUM5 0 0 None MODELS/P
6' Decal BUILDDECALNUM6 0 0 None MODELS/P
7' Decal BUILDDECALNUM7 0 0 None MODELS/P
8' Decal BUILDDECALNUM8 0 0 None MODELS/P
9' Decal BUILDDECALNUM9 0 0 None MODELS/P
Abyssal Poster EXPD_POSTER05B 0 0 None MODELS/P
Access Ramp BUILDRAMP 0 0 None MODELS/P
Adjustable Chair BUILDCHAIR3 0 0 None MODELS/P
Agricultural Specialist's Room FRE_ROOM_NPCFAR 0 0 None MODELS/P
Agricultural Terminal NPCFARMTERM 0 0 None MODELS/P
Albumen Pearl Orb PEARLPLANT 0 0 None MODELS/P
Alliance of Galactic Travellers DecalDECAL_AGT 0 0 None MODELS/P
Alloy Arch F_ARCH 0 0 Fibreglass MODELS/P
Alloy Arch (Base) F_ARCHB 0 0 Fibreglass MODELS/P
Alloy Arch (Mid) F_ARCHM 0 0 Fibreglass MODELS/P
Alloy Arch (Top) F_ARCHT 0 0 Fibreglass MODELS/P
Alloy Door A F_DOOR 0 0 Fibreglass MODELS/P
Alloy Door A (Base) F_DOORB0 0 0 Fibreglass MODELS/P
Alloy Door A (Mid) F_DOORM0 0 0 Fibreglass MODELS/P
Alloy Door A (Top) F_DOORT0 0 0 Fibreglass MODELS/P
Alloy Door B F_DOOR1 0 0 Fibreglass MODELS/P
Alloy Door B (Base) F_DOORB1 0 0 Fibreglass MODELS/P
Alloy Door B (Mid) F_DOORM1 0 0 Fibreglass MODELS/P
Alloy Door B (Top) F_DOORT1 0 0 Fibreglass MODELS/P
Alloy Doorway F_DOOR_H 0 0 Fibreglass MODELS/P
Alloy Doorway (Base) F_DOORB0_H 0 0 Fibreglass MODELS/P
Alloy Doorway (Mid) F_DOORM0_H 0 0 Fibreglass MODELS/P
Alloy Doorway (Top) F_DOORT0_H 0 0 Fibreglass MODELS/P
Alloy Floor Panel F_FLOOR 0 0 Fibreglass MODELS/P
Alloy Frontage F_DOORWINDOW 0 0 Fibreglass MODELS/P
Alloy Frontage (Base) F_DOORWINB0 0 0 Fibreglass MODELS/P
Alloy Frontage (Mid) F_DOORWINM0 0 0 Fibreglass MODELS/P
Alloy Frontage (Top) F_DOORWINT0 0 0 Fibreglass MODELS/P
Alloy Half Arch F_ARCH_H 0 0 Fibreglass MODELS/P
Alloy Half Arch (Base) F_ARCHB_H 0 0 Fibreglass MODELS/P
Alloy Half Arch (Mid) F_ARCHM_H 0 0 Fibreglass MODELS/P
Alloy Half Arch (Top) F_ARCHT_H 0 0 Fibreglass MODELS/P
Alloy Half Ramp F_RAMP_H 0 0 Fibreglass MODELS/P
Alloy Half Ramp Platform F_RAMP_Q_TOP 0 0 Fibreglass MODELS/P
Alloy Inner Roof Corner F_ROOF_IC 0 0 Fibreglass MODELS/P
Alloy Power Door F_GDOOR 0 0 Fibreglass MODELS/P
Alloy Power Door (Base) F_GDOORB0 0 0 Fibreglass MODELS/P
Alloy Power Door (Mid) F_GDOORM0 0 0 Fibreglass MODELS/P
Alloy Power Door (Top) F_GDOORT0 0 0 Fibreglass MODELS/P
Alloy Ramp F_RAMP 0 0 Fibreglass MODELS/P
Alloy Roof Cap F_ROOF_M_CAP 0 0 Fibreglass MODELS/P
Alloy Roof Corner F_ROOF_C 0 0 Fibreglass MODELS/P
Alloy Roof Gable F_ROOF_E_CAP 0 0 Fibreglass MODELS/P
Alloy Roof Panel F_ROOF_M 0 0 Fibreglass MODELS/P
Alloy Triangle F_TRIFLOOR 0 0 Fibreglass MODELS/P
Alloy Wall F_WALL 0 0 Fibreglass MODELS/P
Alloy Wall (Base) F_WALLB 0 0 Fibreglass MODELS/P
Alloy Wall (Mid) F_WALLM 0 0 Fibreglass MODELS/P
Alloy Wall (Top) F_WALLT 0 0 Fibreglass MODELS/P
Alloy Window F_WALL_WINDOW 0 0 Fibreglass MODELS/P
Alloy Window (Base) F_WALLB_WIN0 0 0 Fibreglass MODELS/P
Alloy Window (Mid) F_WALLM_WIN0 0 0 Fibreglass MODELS/P
Alloy Window (Top) F_WALLT_WIN0 0 0 Fibreglass MODELS/P
Alloy-Framed Glass Panel F_GFLOOR 0 0 Fibreglass MODELS/P
Alternative Landing Pad S_LANDINGZONE 0 0 None MODELS/P
Amino Hub Decal DECAL_AMINO 0 0 None MODELS/P
Ancient Conifer BASE_COLDPLANT3 0 0 None MODELS/P
Angled Flat Alloy Roof F_ROOF5 0 0 Fibreglass MODELS/P
Angled Flat Stone Roof S_ROOF2 0 0 Stone MODELS/P
Angled Window BUILDWINDOW 0 0 None MODELS/P
Anomalous Home Poster S_POSTER14 0 0 None MODELS/P
Anomaly Decal SPEC_DECAL01 0 0 None MODELS/P
Antimatter Observation Orb BASE_NEXUS1 0 0 None MODELS/P
Antimatter Reactor BUILDANTIMATTER 0 0 None MODELS/P
Antler Grass BASE_GRASS7 0 0 None MODELS/P
Apollo Decal SPEC_DECAL06 0 0 None MODELS/P
Appearance Modifier DRESSING_TABLE 0 0 None MODELS/P
Appearance Modifier Room FRE_ROOM_DRESS 0 0 None MODELS/P
Aquatic Colony BASE_WPLANT6 0 0 None MODELS/P
Aquatic Crystal BASE_WPLANT2 0 0 None MODELS/P
Archaic Habitation Heater BASE_LAVA3 0 0 None MODELS/P
Armchair BUILDCHAIR2 0 0 None MODELS/P
Armoured Anemone BASE_WPLANT4 0 0 None MODELS/P
Artemis Decal SPEC_DECAL07 0 0 None MODELS/P
Asymmetrical Sails S_SAIL2 0 0 None MODELS/P
Asymmetrical Timber-Glass Roof T_ROOF1 0 0 Timber MODELS/P
Atlas Cake Poster S_POSTER17 0 0 None MODELS/P
Atlas Decal BUILDDECALNMS 0 0 None MODELS/P
Atlas Infinity Poster S_POSTER8 0 0 None MODELS/P
Atlas Race Poster S_POSTER9 0 0 None MODELS/P
Atlas Seed Poster S_POSTER27 0 0 None MODELS/P
Atmosphere Harvester BUILDGASHARVEST 0 0 None MODELS/P
Auto Switch U_TRANSISTOR2 0 0 None MODELS/P
Automated Feeder CREATURE_FEED 0 0 None MODELS/P
Autonomous Mining Unit BUILDHARVESTER 0 0 None MODELS/P
Barnacle BASE_BARNACLE 0 0 None MODELS/P
Barrel Fabricator CRATELCYLINDER 0 0 None MODELS/P
Barricade S_BARRIER 0 0 None MODELS/P
Base Computer BASE_FLAG 0 0 None MODELS/P
Base Salvage Capsule BASECAPSULE 0 0 None MODELS/P
Base Teleport Module TELEPORTER_F 0 0 None MODELS/P
Base Teleport Module TELEPORTER 0 0 None MODELS/P
Battery U_BATTERY_S 0 0 None MODELS/P
Beachhead Expedition Decal EXPD_DECAL02 0 0 None MODELS/P
Bed BUILDBED 0 0 None MODELS/P
Bewitching Cactus BASE_DUSTPLANT1 0 0 None MODELS/P
Bio-Dome BIOROOM 0 0 None MODELS/P
Bio-Lantern BLD_FLYJAR 0 0 None MODELS/P
Biofuel Reactor U_BIOGENERATOR 0 0 None MODELS/P
Biological Room (Expansion) FRE_ROOM_BIO 0 0 None MODELS/P
Black & Gold Traveller Poster S_POSTER12 0 0 None MODELS/P
Black Design Decal BUILDDECALSIMP4 0 0 None MODELS/P
Blighted Expedition Decal EXPD_DECAL06 0 0 None MODELS/P
Blistering Mushroom BASE_TOXPLANT01 0 0 None MODELS/P
Blob Decal BUILDDECALVIS4 0 0 None MODELS/P
Blue Design Decal BUILDDECALSIMP1 0 0 None MODELS/P
Blue Firework SPEC_FIREWORK01 1 0 None MODELS/P
Blue Light WALLLIGHTBLUE 0 0 None MODELS/P
Blue Stargaze Decal DECAL_BIOME3 0 0 None MODELS/P
Blue Stripes Poster S_POSTER1 0 0 None MODELS/P
Blue-Red Atlas Firework EXPD_FIREWORK01 1 0 None MODELS/P
Brick Pile S_PALLET_BRICK 0 0 None MODELS/P
Bronze Astronaut Statue STATUE_ASTRO_B 0 0 None MODELS/P
Bronze Atlas Statue STATUE_ATLAS_B 0 0 None MODELS/P
Bronze Blob Statue STATUE_BLOB_B 0 0 None MODELS/P
Bronze Diplo Statue STATUE_DIP_B 0 0 None MODELS/P
Bronze Fighter Statue STATUE_SHIP_B 0 0 None MODELS/P
Bronze Gek Statue STATUE_GEK_B 0 0 None MODELS/P
Bronze Walker Statue STATUE_WALK_B 0 0 None MODELS/P
Bubble Cluster BASE_BUBBLECLUS 0 0 None MODELS/P
Bubble Duct BASE_BUBPIPE 0 0 None MODELS/P
Bubble Vat BASE_NEXUS3 0 0 None MODELS/P
Bulkhead Door FRE_FACE_DOOR_A 0 0 None MODELS/P
Button U_SWITCHBUTTON 0 0 None MODELS/P
ByteBeat Cable U_BYTEBEATLINE 0 0 None MODELS/P
ByteBeat Device BYTEBEAT 0 0 None MODELS/P
ByteBeat Poster S_POSTER25 0 0 None MODELS/P
Bytebeat Switch BYTEBEATSWITCH 0 0 None MODELS/P
Cable Pod BASE_CONTOURPOD 0 0 None MODELS/P
Cactus Flesh Poster S_POSTER10 0 0 None MODELS/P
Caf├® 42 Decal DECAL_CAFE 0 0 None MODELS/P
Calcishroom BASE_HYDROPOD 0 0 None MODELS/P
Candelabra Bloom BASE_WPLANT3 0 0 None MODELS/P
Canister Rack BUILDCANRACK 0 0 None MODELS/P
Canvas Awning S_CANOPY_WALL0 0 0 None MODELS/P
Canvas Gazebo S_GAZEBO0 0 0 None MODELS/P
Canvas Stone Roof S_ROOF4 0 0 Stone MODELS/P
Capilliary Shell BASE_SHELLWHITE 0 0 None MODELS/P
Capped Standing Light BUILDLIGHT3 0 0 None MODELS/P
Carnivorous Bush BASE_MEDPLANT01 0 0 None MODELS/P
Cart Wheel S_CARRIAGEWHEEL 0 0 None MODELS/P
Cartographers Expedition Decal EXPD_DECAL03 0 0 None MODELS/P
Cave Creeper BASE_CAVE2 0 0 None MODELS/P
Ceiling Light CEILINGLIGHT 0 0 None MODELS/P
Ceiling Panel ROOFMONITOR 0 0 None MODELS/P
Celebratory Cactus BASE_DUSTPLANT2 0 0 None MODELS/P
Cement Bag S_CEMENTBAG 0 0 None MODELS/P
Cement Mixer S_CEMENTMIXER 0 0 None MODELS/P
Chitinous Cage BASE_HOUDINI1 0 0 None MODELS/P
Circle Window CUBEWINDOWOVAL 0 0 None MODELS/P
Circle-Patterned Rug S_RUG1 0 0 None MODELS/P
Circles Hanging Lamp S_HANGLAMP2 0 0 None MODELS/P
Classic Chair BUILDCHAIR4 0 0 None MODELS/P
Cloven Paw Grass BASE_GRASS6 0 0 None MODELS/P
Colossus Geobay GARAGE_L 0 0 None MODELS/P
Communications Station MESSAGE 1 0 None MODELS/P
Composter S_COMPOSTBIN 0 0 None MODELS/P
Compound Bulb BASE_INFEST3 0 0 None MODELS/P
Concrete Arch C_ARCH 0 0 Concrete MODELS/P
Concrete Door Frame C_DOOR 0 0 Concrete MODELS/P
Concrete Doorway C_DOOR_H 0 0 Concrete MODELS/P
Concrete Floor Panel C_FLOOR 0 0 Concrete MODELS/P
Concrete Frontage C_DOORWINDOW 0 0 Concrete MODELS/P
Concrete Half Arch C_ARCH_H 0 0 Concrete MODELS/P
Concrete Half Ramp C_RAMP_H 0 0 Concrete MODELS/P
Concrete Inner Roof Corner C_ROOF_IC 0 0 Concrete MODELS/P
Concrete Power Door C_GDOOR 0 0 Concrete MODELS/P
Concrete Ramp C_RAMP 0 0 Concrete MODELS/P
Concrete Roof C_ROOF 0 0 Concrete MODELS/P
Concrete Roof Corner C_ROOF_C 0 0 Concrete MODELS/P
Concrete Roof Panel C_ROOF_M 0 0 Concrete MODELS/P
Concrete Triangle C_TRIFLOOR 0 0 Concrete MODELS/P
Concrete Wall C_WALL 0 0 Concrete MODELS/P
Concrete Window Panel C_WALL_WINDOW 0 0 Concrete MODELS/P
Concrete-Framed Glass Panel C_GFLOOR 0 0 Concrete MODELS/P
Construction Research Unit BP_ANALYSER 0 0 None MODELS/P
Construction Specialist's Room FRE_ROOM_NPCBUI 0 0 None MODELS/P
Construction Terminal NPCBUILDERTERM 0 0 None MODELS/P
Corner Sofa BUILDSOFA2L 0 0 None MODELS/P
Corner Table BUILDTABLE3 0 0 None MODELS/P
Cosmic Flight Poster S_POSTER20 0 0 None MODELS/P
Counterfeit Pass Poster S_POSTER18 0 0 None MODELS/P
Covered Brick Pile S_BRICKSWRAPPED 0 0 None MODELS/P
Crate Fabricator CRATELRARE 0 0 None MODELS/P
Crew Footlocker FOOTLOCKER 0 0 None MODELS/P
Crew Locker LOCKER2 0 0 None MODELS/P
Cube CUBESHAPE 0 0 None MODELS/P
Cuboid Inner Door CUBEINNERDOOR 0 0 None MODELS/P
Cuboid Inner Wall CUBEWALL 0 0 None MODELS/P
Cuboid Roof Cap CUBEROOF 0 0 None MODELS/P
Cuboid Room CUBEROOM 0 0 None MODELS/P
Cuboid Room Flooring CUBEFLOOR 0 0 None MODELS/P
Cuboid Room Foundation Strut CUBEFOUND 0 0 None MODELS/P
Cuboid Room Foundation Strut QuaCUBEFOUND4 0 0 None MODELS/P
Cuboid Room Frame CUBEFRAME 0 0 None MODELS/P
Cultivation Chamber FRE_ROOM_PLANT1 0 0 None MODELS/P
Curious Corn BASE_MEDPLANT03 0 0 None MODELS/P
Curious Fauna Decal BUILDDECALVIS5 0 0 None MODELS/P
Curly Coral BASE_WPLANT1 0 0 None MODELS/P
Curved Corridor CORRIDORC 0 0 None MODELS/P
Curved Cuboid Roof CURVEDCUBEROOF 0 0 None MODELS/P
Curved Cuboid Wall CUBEROOMCURVED 0 0 None MODELS/P
Curved Desk CURVEDDESK 0 0 None MODELS/P
Curved Freighter Corridor CORRIDORL_SPACE 0 0 None MODELS/P
Curved Pipe CURVEPIPESHAPE 0 0 None MODELS/P
Curved Wall WALLCURVED 0 0 None MODELS/P
Cyclonic Lathe S_MACHINE0 0 0 None MODELS/P
Cylinder CYLINDERSHAPE 0 0 None MODELS/P
Cylindrical Room MAINROOM 0 0 None MODELS/P
Cylindrical Room Frame MAINROOMFRAME 0 0 None MODELS/P
Data Display Unit BLD_DATASIGN 0 0 None MODELS/P
Deepwater Chamber MAINROOM_WATER 0 0 None MODELS/P
Departure Poster S_POSTER23 0 0 None MODELS/P
Desk Chair BUILDCHAIR 0 0 None MODELS/P
Detoxified Slime SLIME_MED 0 0 None MODELS/P
Diplomacy Poster S_POSTER24 0 0 None MODELS/P
Dish Receptor Antenna S_ANTENNA0 0 0 None MODELS/P
Door BUILDDOOR 0 0 None MODELS/P
Double Cultivation Chamber FRE_ROOM_PLANT0 0 0 None MODELS/P
Draped Canvas S_SAIL3 0 0 None MODELS/P
Draped Sail Timber Roof T_ROOF5 0 0 Timber MODELS/P
Drawers DRAWS 0 0 None MODELS/P
Drawn Cart S_CARRIAGE 0 0 None MODELS/P
Dread Captain Fahng Poster EXPD_POSTER06A 0 0 None MODELS/P
Drone Alert Poster S_POSTER3 0 0 None MODELS/P
Dual Chrome Firework SPEC_FIREWORK05 1 0 None MODELS/P
Dual-Pronged Antenna S_ANTENNA2 0 0 None MODELS/P
Dwarf Palm BASE_MEDPLANT02 0 0 None MODELS/P
Echinocactus BARRENPLANT 0 0 None MODELS/P
Elaborate Alloy Roof F_ROOF6 0 0 Fibreglass MODELS/P
Electric Cube BASE_WEIRDCUBE 0 0 None MODELS/P
Electrical Cloaking Unit POWERLINE_HIDER 0 0 None MODELS/P
Electrical Wiring U_POWERLINE 0 0 None MODELS/P
Electromagnetic Generator U_GENERATOR_S 0 0 None MODELS/P
Emergence Expedition Decal EXPD_DECAL04 0 0 None MODELS/P
Emergency Heater HEATER 0 0 None MODELS/P
Emergency Light FOORLIGHT 0 0 None MODELS/P
Entwining Tree BASE_RADPLANT03 0 0 None MODELS/P
Eternal Eye Flowers BASE_FLOWER3 0 0 None MODELS/P
Evergreen Tree BASE_TREE03 0 0 None MODELS/P
Excavation Claw S_EXCBUCKET 0 0 None MODELS/P
Exobiology Expedition Decal EXPD_DECAL05 0 0 None MODELS/P
Exocraft Specialist's Room FRE_ROOM_NPCVEH 0 0 None MODELS/P
Exocraft Summoning Station SUMMON_GARAGE 0 0 None MODELS/P
Exocraft Terminal NPCVEHICLETERM 0 0 None MODELS/P
Expanding Cube Gadget BASE_TOYCUBE 0 0 None MODELS/P
Expansion Room Variant FRE_ROOM_IND1 0 0 None MODELS/P
Exterior Catwalk FRE_EXT_WALKWAY 0 0 None MODELS/P
Exterior Platform FRE_EXT_PLATFOR 0 0 None MODELS/P
Extruded Alloy Door F_CHEV_DOOR 0 0 Fibreglass MODELS/P
Extruded Alloy Horizontal Window F_CHEV_WIN1 0 0 Fibreglass MODELS/P
Extruded Alloy Small Window F_CHEV_WIN2 0 0 Fibreglass MODELS/P
Extruded Alloy Wall F_CHEV_WALL 0 0 Fibreglass MODELS/P
Extruded Alloy Wall Cap F_CHEV_WALL_H_C 0 0 Fibreglass MODELS/P
Extruded Alloy Window F_CHEV_WIN0 0 0 Fibreglass MODELS/P
Extruded Stone Circle Window S_CHEV_WIN1 0 0 Stone MODELS/P
Extruded Stone Door S_CHEV_DOOR 0 0 Stone MODELS/P
Extruded Stone Grille A S_CHEV_WIN0 0 0 Stone MODELS/P
Extruded Stone Grille B S_CHEV_WIN2 0 0 Stone MODELS/P
Extruded Stone Wall S_CHEV_WALL 0 0 Stone MODELS/P
Extruded Stone Wall Cap S_CHEV_WALL_H_C 0 0 Stone MODELS/P
Extruded Timber Large Window T_CHEV_WIN1 0 0 Timber MODELS/P
Extruded Timber Small Window T_CHEV_WIN2 0 0 Timber MODELS/P
Extruded Timber Wall A T_CHEV_WALL 0 0 Timber MODELS/P
Extruded Timber Wall B T_CHEV_WIN0 0 0 Timber MODELS/P
Extruded Timber Wall Cap T_CHEV_WALL_H_C 0 0 Timber MODELS/P
Extruded Timber-Glass Door T_CHEV_DOOR 0 0 Timber MODELS/P
Factions Poster EXPD_POSTER09A 0 0 None MODELS/P
Falling Shapes Poster S_POSTER13 0 0 None MODELS/P
Fingery Deposit BASE_CAVE5 0 0 None MODELS/P
Flag 1 FLAG1 0 0 None MODELS/P
Flag 2 FLAG2 0 0 None MODELS/P
Flag 3 FLAG3 0 0 None MODELS/P
Flag 4 FLAG4 0 0 None MODELS/P
Flaming Barrel BLD_FIREPIT 0 0 None MODELS/P
Flarecap Toadstool BASE_SWAMP1 0 0 None MODELS/P
Flat Alloy Roof F_ROOF7 0 0 Fibreglass MODELS/P
Flat Panel BUILDFLATPANEL 0 0 None MODELS/P
Flat Stone Roof S_ROOF3 0 0 Stone MODELS/P
Flat Timber Roof T_ROOF6 0 0 Timber MODELS/P
Flatblade Grass BASE_GRASS3 0 0 None MODELS/P
Fleet Command Room FRE_ROOM_FLEET 0 0 None MODELS/P
Fleet Command Room NPCFRIGTERM 0 0 None MODELS/P
Flesh Launcher EXPD_FIREWORK04 1 0 None MODELS/P
Flight Path Poster S_POSTER0 0 0 None MODELS/P
Floor Mat FLOORMAT1 0 0 None MODELS/P
Floor Switch U_SWITCHPRESS 0 0 None MODELS/P
Flora Containment 1 PLANTPOT1 0 0 None MODELS/P
Flora Containment 2 PLANTPOT2 0 0 None MODELS/P
Flora Containment 3 PLANTPOT3 0 0 None MODELS/P
Floral Canister PLANTTUBE 0 0 None MODELS/P
Folded Sail Alloy Roof F_ROOF4 0 0 Fibreglass MODELS/P
Folded Sail Timber Roof T_ROOF3 0 0 Timber MODELS/P
Foundation FOUNDATION 0 0 None MODELS/P
Freighter Corridor CORRIDOR_SPACE 0 0 None MODELS/P
Freighter Corridor FRE_CORR_A 0 0 None MODELS/P
Freighter Cross Junction CORRIDORX_SPACE 0 0 None MODELS/P
Freighter Exterior Stairs FRE_EXT_W_STA 0 0 None MODELS/P
Freighter Glass Corridor FRE_CORR_A_GLAS 0 0 None MODELS/P
Freighter Glass Stairs FRE_CORR_G_STA 0 0 None MODELS/P
Freighter Junction CORRIDORT_SPACE 0 0 None MODELS/P
Freighter Stairs CORSTAIRS_SPACE 0 0 None MODELS/P
Freighter Stairs FRE_CORR_STA 0 0 None MODELS/P
Freighter Storage Unit S_CONTAINER0 0 0 None MODELS/P
Freighter Storage Unit S_CONTAINER1 0 0 None MODELS/P
Freighter Storage Unit S_CONTAINER2 0 0 None MODELS/P
Freighter Storage Unit S_CONTAINER3 0 0 None MODELS/P
Freighter Storage Unit S_CONTAINER4 0 0 None MODELS/P
Freighter Storage Unit S_CONTAINER5 0 0 None MODELS/P
Freighter Storage Unit S_CONTAINER6 0 0 None MODELS/P
Freighter Storage Unit S_CONTAINER7 0 0 None MODELS/P
Freighter Storage Unit S_CONTAINER8 0 0 None MODELS/P
Freighter Storage Unit S_CONTAINER9 0 0 None MODELS/P
Friend-Entity Poster S_POSTER19 0 0 None MODELS/P
Frostwort SNOWPLANT 0 0 None MODELS/P
Frozen Planter BASE_COLDPLANT2 0 0 None MODELS/P
Fruit Tree BASE_TREE01 0 0 None MODELS/P
Full Sail S_SAIL0 0 0 None MODELS/P
Fungal Cluster TOXICPLANT 0 0 None MODELS/P
Galactic Hub Decal SPEC_DECAL02 0 0 None MODELS/P
Galactic Trade Room FRE_ROOM_SHOP 0 0 None MODELS/P
Galactic Trade Terminal BUILDTERMINAL 0 0 None MODELS/P
Gamma Weed RADIOPLANT 0 0 None MODELS/P
Gas Canister S_CANISTER1 0 0 None MODELS/P
Gas Extractor U_GASEXTRACTOR 0 0 None MODELS/P
Gek Decal BUILDDECALVIS2 0 0 None MODELS/P
Gek Hypnosis Poster S_POSTER11 0 0 None MODELS/P
Gem-Encrusted Rock BASE_ROCK03 0 0 None MODELS/P
Glass Cuboid Room CUBEGLASS 0 0 None MODELS/P
Glass Roofed Corridor GLASSCORRIDOR 0 0 None MODELS/P
Glass Tunnel CORRIDOR_WATER 0 0 None MODELS/P
Glitching Separator BASE_SHARD 0 0 None MODELS/P
Globe Tree BASE_HOTPLANT02 0 0 None MODELS/P
Gold Astronaut Statue STATUE_ASTRO_G 0 0 None MODELS/P
Gold Atlas Statue STATUE_ATLAS_G 0 0 None MODELS/P
Gold Blob Statue STATUE_BLOB_G 0 0 None MODELS/P
Gold Diplo Statue STATUE_DIP_G 0 0 None MODELS/P
Gold Fighter Statue STATUE_SHIP_G 0 0 None MODELS/P
Gold Gek Statue STATUE_GEK_G 0 0 None MODELS/P
Gold Walker Statue STATUE_WALK_G 0 0 None MODELS/P
Gold-Blue Atlas Firework EXPD_FIREWORK02 1 0 None MODELS/P
Golden Counter S_BAR 0 0 None MODELS/P
Golden Counter Corner S_BAR_C 0 0 None MODELS/P
Golden Gek Poster S_POSTER2 0 0 None MODELS/P
Golden Half Counter S_BAR_H 0 0 None MODELS/P
Golden Table S_BARTABLE0 0 0 None MODELS/P
Gravitino Host GRAVPLANT 0 0 None MODELS/P
Green Design Decal BUILDDECALSIMP2 0 0 None MODELS/P
Green Firework SPEC_FIREWORK03 1 0 None MODELS/P
Green Light WALLLIGHTGREEN 0 0 None MODELS/P
Green Wall Screen WALLSCREENB 0 0 None MODELS/P
Gutrot Flower POOPPLANT 0 0 None MODELS/P
H-Beam Stack S_RSJSTACK 0 0 None MODELS/P
Hand of Approval Decal SPEC_DECAL03 0 0 None MODELS/P
Hanging Flag 1 S_FLAG5 0 0 None MODELS/P
Hanging Flag 2 S_FLAG6 0 0 None MODELS/P
Hanging Lamp S_HANGLAMP0 0 0 None MODELS/P
Hardy Shrub BASE_COLDPLANT1 0 0 None MODELS/P
Hazard Decal DECAL_HAZARD 0 0 None MODELS/P
Hazard Protection Unit SHIELDSTATION 0 0 None MODELS/P
Health Station HEALTHSTATION 0 0 None MODELS/P
Heavy Shipping Poster EXPD_POSTER08C 0 0 None MODELS/P
Heavy-Duty Furniture ABAND_SHELF 0 0 None MODELS/P
Heraldry Flag EXPD_FLAG_06C 0 0 None MODELS/P
Hexagonal Table BUILDTABLE2 0 0 None MODELS/P
Hexplate Bush BASE_MEDGEOMETR 0 0 None MODELS/P
Holo-Door DOOR2 0 0 None MODELS/P
Holographic Chart Projector BLD_PLANET_HOLO 0 0 None MODELS/P
Holographic Friend BLD_HOLOGEK 0 0 None MODELS/P
Holographic Globe Gadget BASE_TOYSPHERE 0 0 None MODELS/P
Horizontal Alloy Window F_WALL_WIN3 0 0 Fibreglass MODELS/P
Horizontal Alloy Window (Base) F_WALLB_WIN3 0 0 Fibreglass MODELS/P
Horizontal Alloy Window (Mid) F_WALLM_WIN3 0 0 Fibreglass MODELS/P
Horizontal Alloy Window (Top) F_WALLT_WIN3 0 0 Fibreglass MODELS/P
Horizontal Timber Windows T_WALL_WIN1 0 0 Timber MODELS/P
Horizontal Timber Windows (Base) T_WALLB_WIN1 0 0 Timber MODELS/P
Horizontal Timber Windows (Mid) T_WALLM_WIN1 0 0 Timber MODELS/P
Horizontal Timber Windows (Top) T_WALLT_WIN1 0 0 Timber MODELS/P
Horrific Decal DECAL_HORROR 0 0 None MODELS/P
Hydroponic Tray PLANTER 0 0 None MODELS/P
Igneous Crystal BASE_LAVA1 0 0 None MODELS/P
Igneous Drop BASE_LAVA2 0 0 None MODELS/P
Illuminated Pot PLANTPOT4 0 0 None MODELS/P
Illuminated Sign S_SIGN_BAR0 0 0 None MODELS/P
Industrial Barrel ABAND_BARREL 0 0 None MODELS/P
Industrial Bench ABAND_BENCH 0 0 None MODELS/P
Industrial Pallet PALLET 0 0 None MODELS/P
Industrial Pump S_PUMP 0 0 None MODELS/P
Industrial Room (Expansion) FRE_ROOM_IND 0 0 None MODELS/P
Infrastructure Ladder WALLFLOORLADDER 0 0 None MODELS/P
Insulated Flask S_MILKBOTTLE 0 0 None MODELS/P
Interior Stairs CUBESTAIRS 0 0 None MODELS/P
Internal Freighter Wall FRE_FACE_WALL 0 0 None MODELS/P
Irregular Alloy Window F_WALL_WIN1 0 0 Fibreglass MODELS/P
Irregular Alloy Window (Base) F_WALLB_WIN1 0 0 Fibreglass MODELS/P
Irregular Alloy Window (Mid) F_WALLM_WIN1 0 0 Fibreglass MODELS/P
Irregular Alloy Window (Top) F_WALLT_WIN1 0 0 Fibreglass MODELS/P
Keen Poster S_POSTER15 0 0 None MODELS/P
Kiln-Fired Pot S_POT0 0 0 None MODELS/P
Kite-Patterned Rug S_RUG0 0 0 None MODELS/P
Korvax Decal BUILDDECALVIS3 0 0 None MODELS/P
Korvax Guild Poster S_POSTER6 0 0 None MODELS/P
Korvax Swirl Poster S_POSTER7 0 0 None MODELS/P
L-Junction FRE_CORR_A_L 0 0 None MODELS/P
L-Junction FRE_CORR_GLA_L 0 0 None MODELS/P
L-Shaped Corridor CORRIDORL 0 0 None MODELS/P
L-Shaped Glass Tunnel CORRIDORL_WATER 0 0 None MODELS/P
L-Skylight Timber Roof T_ROOF2 0 0 Timber MODELS/P
Lab Lamp BUILDLABLAMP 0 0 None MODELS/P
Ladder BUILDLADDER 0 0 None MODELS/P
Ladder Module FRE_ROOM_LADDER 0 0 None MODELS/P
Lamp Post S_STREETLAMP0 0 0 None MODELS/P
Landed Ship Decal DECAL_STARTSHIP 0 0 None MODELS/P
Landing Pad BUILDLANDINGPAD 0 0 None MODELS/P
Lantern SMALLLIGHT 0 0 None MODELS/P
Large Freighter Room A CUBEROOM_SPACE 0 0 None MODELS/P
Large Freighter Room B CUBEROOMB_SPACE 0 0 None MODELS/P
Large Freighter Room C CUBEROOMC_SPACE 0 0 None MODELS/P
Large Glass Panel PANEL_GLASS 0 0 None MODELS/P
Large Hydroponic Tray PLANTERMEGA 0 0 None MODELS/P
Large Monitor Station LARGEDESK 0 0 None MODELS/P
Large Moulded Crate S_CRATE1 0 0 None MODELS/P
Large Refiner BUILD_REFINER3 0 0 None MODELS/P
Large Scaffolding S_SCAFFOLD_L 0 0 None MODELS/P
Large Storage Unit ABAND_CRATE_XL 0 0 None MODELS/P
Large Timber Double Window T_WALL_WIN2 0 0 Timber MODELS/P
Large Timber Double Window (BaseT_WALLB_WIN2 0 0 Timber MODELS/P
Large Timber Double Window (Mid)T_WALLM_WIN2 0 0 Timber MODELS/P
Large Timber Double Window (Top)T_WALLT_WIN2 0 0 Timber MODELS/P
Large Timber Triple Window T_WALL_WIN3 0 0 Timber MODELS/P
Large Timber Triple Window (Base) T_WALLB_WIN3 0 0 Timber MODELS/P
Large Timber Triple Window (Mid) T_WALLM_WIN3 0 0 Timber MODELS/P
Large Timber Triple Window (Top) T_WALLT_WIN3 0 0 Timber MODELS/P
Large Tyre S_LARGETRYE0 0 0 None MODELS/P
Large Wall WALLTALL 0 0 None MODELS/P
Large Wedge WEDGESHAPE 0 0 None MODELS/P
Large Window CUBEWINDOW 0 0 None MODELS/P
Leviathan Expedition Decal EXPD_DECAL07 0 0 None MODELS/P
Leviathan Poster EXPD_POSTER07A 0 0 None MODELS/P
Light Box LIGHTBOX 0 0 None MODELS/P
Light Fissure BASE_BEAMSTONE 0 0 None MODELS/P
Light Floor L_FLOOR_Q 0 0 None MODELS/P
Light Table BUILDLIGHTTABLE 0 0 None MODELS/P
Linking Post CORNERPOST 0 0 None MODELS/P
Livestock Unit CREATURE_FARM 0 0 None MODELS/P
Locked Crate BUILDLCRATE 0 0 None MODELS/P
Locker BUILDLOCKER 0 0 None MODELS/P
Looping Grass BASE_GRASS4 0 0 None MODELS/P
Lost Bathysphere Decal DECAL_UWTREAS 0 0 None MODELS/P
Marine Rock BASE_ROCK01 0 0 None MODELS/P
Marine Shelter WATERBUBBLE 0 0 None MODELS/P
Medium Refiner BUILD_REFINER2 0 0 None MODELS/P
Message Module MESSAGEMODULE 0 0 None MODELS/P
Metal Arch M_ARCH 0 0 Metal MODELS/P
Metal Door Frame M_DOOR 0 0 Metal MODELS/P
Metal Doorway M_DOOR_H 0 0 Metal MODELS/P
Metal Floor Panel M_FLOOR 0 0 Metal MODELS/P
Metal Frontage M_DOORWINDOW 0 0 Metal MODELS/P
Metal Half Arch M_ARCH_H 0 0 Metal MODELS/P
Metal Half Ramp M_RAMP_H 0 0 Metal MODELS/P
Metal Inner Roof Corner M_ROOF_IC 0 0 Metal MODELS/P
Metal Power Door M_GDOOR 0 0 Metal MODELS/P
Metal Ramp M_RAMP 0 0 Metal MODELS/P
Metal Roof M_ROOF 0 0 Metal MODELS/P
Metal Roof Corner M_ROOF_C 0 0 Metal MODELS/P
Metal Roof Panel M_ROOF_M 0 0 Metal MODELS/P
Metal Triangle M_TRIFLOOR 0 0 Metal MODELS/P
Metal Wall M_WALL 0 0 Metal MODELS/P
Metal Window Panel M_WALL_WINDOW 0 0 Metal MODELS/P
Metal-Framed Glass Panel M_GFLOOR 0 0 Metal MODELS/P
Meteorological Spinner S_ANTENNA3 0 0 None MODELS/P
Milk? Poster S_POSTER16 0 0 None MODELS/P
Mineral Arch BASE_ROCK02 0 0 None MODELS/P
Mineral Extractor U_EXTRACTOR_S 0 0 None MODELS/P
Mini Weathered Hangings S_WALLHANGING2 0 0 None MODELS/P
Minotaur Geobay GARAGE_MECH 0 0 None MODELS/P
Monitor Station MONITORDESK 0 0 None MODELS/P
Moon Pool Floor MOONPOOL 0 0 None MODELS/P
Mordite Root CREATUREPLANT 0 0 None MODELS/P
Moulded Crate S_CRATE2 0 0 None MODELS/P
Moulded Lockbox S_CRATE3 0 0 None MODELS/P
Mud Hut BASE_SWAMP3 0 0 None MODELS/P
Nada Decal SPEC_DECAL04 0 0 None MODELS/P
Nautilon Chamber GARAGE_SUB 0 0 None MODELS/P
Navigation Archive BLD_MAPTUBE 0 0 None MODELS/P
Night Squad Poster EXPD_POSTER09B 0 0 None MODELS/P
Nighttongue Flowers BASE_FLOWER1 0 0 None MODELS/P
NipNip NIPPLANT 0 0 None MODELS/P
Noise Box NOISEBOX 0 0 None MODELS/P
Nomad Geobay GARAGE_S 0 0 None MODELS/P
Null Decal SPEC_DECAL08 0 0 None MODELS/P
Nutrient Processor COOKER 0 0 None MODELS/P
Nutrition Room FRE_ROOM_COOK 0 0 None MODELS/P
Octa-Cabinet OCTACABINET 0 0 None MODELS/P
Offset Sails S_SAIL1 0 0 None MODELS/P
Oil Burner S_BURNER0 0 0 None MODELS/P
Open Moulded Lockbox S_CRATE3OPEN 0 0 None MODELS/P
Open Tall Moulded Lockbox S_CRATE4OPEN 0 0 None MODELS/P
Opulent Tapestry S_DRAPE0 0 0 None MODELS/P
Orange Pustule SPOOKY_PLANT 0 0 None MODELS/P
Orange Wall Screen WALLSCREENB2 0 0 None MODELS/P
Orbital Exocraft Materialiser GARAGE_FREIGHT 0 0 None MODELS/P
Orbital Exocraft Materialiser FRE_ROOM_VEHICL 0 0 None MODELS/P
Orbital Flag EXPD_FLAG_06D 0 0 None MODELS/P
Orbital Poster S_POSTER21 0 0 None MODELS/P
Organic Frigate Calf BLD_MINI_BIOFRI 0 0 None MODELS/P
Ornate Stool S_BARSTOOL0 0 0 None MODELS/P
Oscilloscope BOXEDSCREEN 0 0 None MODELS/P
Ossified Star BASE_STARJOINT 0 0 None MODELS/P
Outlaw Poster EXPD_POSTER06B 0 0 None MODELS/P
Oxygen Harvester O2_HARVESTER 0 0 None MODELS/P
Pail S_BUCKET_S 0 0 None MODELS/P
Panelled Timber Divider S_FENCE0 0 0 None MODELS/P
Paving BUILDPAVING_BIG 0 0 None MODELS/P
Pawprints Poster S_POSTER4 0 0 None MODELS/P
Pilgrim Geobay GARAGE_B 0 0 None MODELS/P
Pilgrim Poster EXPD_POSTER08A 0 0 None MODELS/P
Pink Light WALLLIGHTPINK 0 0 None MODELS/P
Pioneers Expedition Decal EXPD_DECAL01 0 0 None MODELS/P
Pioneers Expedition Flag BLD_EXPD_BASE01 0 0 None MODELS/P
Pipe PIPE 0 0 None MODELS/P
Pipe PIPESHAPE 0 0 None MODELS/P
Piracy Flag EXPD_FLAG_06A 0 0 None MODELS/P
Planetary Base Poster EXPD_POSTER09C 0 0 None MODELS/P
Planetary Globe S_GLOWGLOBE 0 0 None MODELS/P
Plate Stem BASE_INFEST2 0 0 None MODELS/P
Pocket Reality Generator BASE_TOYCORE 0 0 None MODELS/P
Polestar Expedition Decal EXPD_DECAL08 0 0 None MODELS/P
Polestar Poster EXPD_POSTER08B 0 0 None MODELS/P
Polo Decal SPEC_DECAL05 0 0 None MODELS/P
Portable Exocraft Research Station S9_EXOCRAFTTREE 0 0 None MODELS/P
Portable Refiner BUILD_REFINER1 0 0 None MODELS/P
Potted Plant PLANTPOT 0 0 None MODELS/P
Power Inverter U_TRANSISTOR1 0 0 None MODELS/P
Propped Flag Dividers S_FENCE3 0 0 None MODELS/P
Propped Timber Divider S_FENCE1 0 0 None MODELS/P
Propped Timber Mini-Dividers S_FENCE2 0 0 None MODELS/P
Protea Wheel BASE_HOUDINI2 0 0 None MODELS/P
Proximity Switch U_SWITCHPROX 0 0 None MODELS/P
Purple Galactic Core Decal DECAL_GALCORE 0 0 None MODELS/P
Pyramid PYRAMIDSHAPE 0 0 None MODELS/P
Qitanian Empire Decal DECAL_QIT 0 0 None MODELS/P
Quad Flag Awning S_CANOPY_WALL2 0 0 None MODELS/P
Race Force Amplifier RACE_BOOSTER 0 0 None MODELS/P
Race Initiator RACE_START 0 0 None MODELS/P
Race Obstacle RACE_RAMP 0 0 None MODELS/P
Raised Platform Alloy Roof F_ROOF8 0 0 Fibreglass MODELS/P
Raised Small Paving BUILDPAVINGTALL 0 0 None MODELS/P
Rattle Spine BASE_BONEGARDEN 0 0 None MODELS/P
Red Design Decal BUILDDECALSIMP3 0 0 None MODELS/P
Red Firework SPEC_FIREWORK02 1 0 None MODELS/P
Red Light WALLLIGHTRED 0 0 None MODELS/P
Red Strider Decal DECAL_CPLANET1 0 0 None MODELS/P
Red-Gold Atlas Firework EXPD_FIREWORK03 1 0 None MODELS/P
Refiner Room FRE_ROOM_REFINE 0 0 None MODELS/P
Reinforced Capsule S_CANISTER0 0 0 None MODELS/P
Reinforced Window FRE_FACE_WINDOW 0 0 None MODELS/P
Resbur XIII Poster EXPD_POSTER06C 0 0 None MODELS/P
Ribbon Grass BASE_GRASS5 0 0 None MODELS/P
Roamer Geobay GARAGE_M 0 0 None MODELS/P
Robotic Arm ROBOTICARM 0 0 None MODELS/P
Robotic Companion BASE_ROBOTOY 0 0 None MODELS/P
Rock Garden BASE_HOTPLANT03 0 0 None MODELS/P
Rolled Canvas S_FABROLL0 0 0 None MODELS/P
Rolled Canvas Pile S_FABROLLPILE0 0 0 None MODELS/P
Roof Platform ROOMFLOOR 0 0 None MODELS/P
Round Table BUILDTABLE 0 0 None MODELS/P
Rounded Flat Stone Roof S_ROOF0 0 0 Stone MODELS/P
Rounded Flat Timber-Glass Roof T_ROOF0 0 0 Timber MODELS/P
Rounded Standing Light BUILDLIGHT2 0 0 None MODELS/P
Rounded Timber Roof T_ROOF7 0 0 Timber MODELS/P
Sail Palm BASE_HOTPLANT01 0 0 None MODELS/P
Salvage Crate ABAND_CRATE_M 0 0 None MODELS/P
Sample Containment MEDTUBE 0 0 None MODELS/P
Saucer Fungus BASE_CAVE1 0 0 None MODELS/P
Save Beacon BUILDBEACON 0 0 None MODELS/P
Save Point BUILDSAVE 0 0 None MODELS/P
Scaffolding S_SCAFFOLD_M 0 0 None MODELS/P
Scanner Room FRE_ROOM_SCAN 0 0 None MODELS/P
Science Specialist's Room FRE_ROOM_NPCSCI 0 0 None MODELS/P
Science Terminal NPCSCIENCETERM 0 0 None MODELS/P
Scissor Lift S_SCISSORLIFT 0 0 None MODELS/P
Sealed Barrel S_BARREL1 0 0 None MODELS/P
Sealed Reservoir S_WATERVALVE0 0 0 None MODELS/P
Secure Briefcase ABAND_CASE 0 0 None MODELS/P
Server SERVERSTACK 0 0 None MODELS/P
Shelf Panel SHELFPANEL 0 0 None MODELS/P
Ship Catalogue Poster S_POSTER22 0 0 None MODELS/P
Ship Sale Poster S_POSTER5 0 0 None MODELS/P
Short Alloy Wall A F_WALL_Q_H 0 0 Fibreglass MODELS/P
Short Alloy Wall B F_WALL_Q_H1 0 0 Fibreglass MODELS/P
Short Concrete Wall C_WALL_Q_H 0 0 Concrete MODELS/P
Short Metal Wall M_WALL_Q_H 0 0 Metal MODELS/P
Short Spikegrass BASE_GRASS2 0 0 None MODELS/P
Short Stone Wall A S_WALL_Q_H 0 0 Stone MODELS/P
Short Stone Wall B S_WALL_Q_H1 0 0 Stone MODELS/P
Short Timber Wall A T_WALL_Q_H 0 0 Timber MODELS/P
Short Timber Wall B T_WALL_Q_H1 0 0 Timber MODELS/P
Short Wooden Wall W_WALL_Q_H 0 0 Wood MODELS/P
Short-Range Teleporter U_MINIPORTAL 0 0 None MODELS/P
Shovel S_SHOVEL 0 0 None MODELS/P
Shutter Door WALLDOOR 0 0 None MODELS/P
Side Panel BUILDSIDEPANEL 0 0 None MODELS/P
Side-Lit Flat Alloy Roof F_ROOF0 0 0 Fibreglass MODELS/P
Signal Booster BUILDSIGNAL 0 0 None MODELS/P
Silver Astronaut Statue STATUE_ASTRO_S 0 0 None MODELS/P
Silver Atlas Statue STATUE_ATLAS_S 0 0 None MODELS/P
Silver Blob Statue STATUE_BLOB_S 0 0 None MODELS/P
Silver Diplo Statue STATUE_DIP_S 0 0 None MODELS/P
Silver Fighter Statue STATUE_SHIP_S 0 0 None MODELS/P
Silver Gek Statue STATUE_GEK_S 0 0 None MODELS/P
Silver Walker Statue STATUE_WALK_S 0 0 None MODELS/P
Simple Desk BUILDSIMPLEDESK 0 0 None MODELS/P
Skylight Alloy Roof F_ROOF2 0 0 Fibreglass MODELS/P
Sloping Alloy Panel F_WALLDIAGONAL 0 0 Fibreglass MODELS/P
Sloping Alloy Panel (Base) F_WALLB_DIAGONA 0 0 Fibreglass MODELS/P
Sloping Alloy Panel (Mid) F_WALLM_DIAGONA 0 0 Fibreglass MODELS/P
Sloping Alloy Panel (Top) F_WALLT_DIAGONA 0 0 Fibreglass MODELS/P
Sloping Alloy Roof Gable F_ROOF_E_Q 0 0 Fibreglass MODELS/P
Sloping Alloy Roof Panel F_ROOF_M_Q 0 0 Fibreglass MODELS/P
Sloping Concrete Panel C_WALLDIAGONAL 0 0 Concrete MODELS/P
Sloping Metal Panel M_WALLDIAGONAL 0 0 Metal MODELS/P
Sloping Stone Panel S_WALLDIAGONAL 0 0 Stone MODELS/P
Sloping Stone Panel (Base) S_WALLB_DIAGONA 0 0 Stone MODELS/P
Sloping Stone Panel (Mid) S_WALLM_DIAGONA 0 0 Stone MODELS/P
Sloping Stone Panel (Top) S_WALLT_DIAGONA 0 0 Stone MODELS/P
Sloping Stone Roof Gable S_ROOF_E_Q 0 0 Stone MODELS/P
Sloping Stone Roof Panel S_ROOF_M_Q 0 0 Stone MODELS/P
Sloping Timber Panel T_WALLDIAGONAL 0 0 Timber MODELS/P
Sloping Timber Panel (Base) T_WALLB_DIAGONA 0 0 Timber MODELS/P
Sloping Timber Panel (Mid) T_WALLM_DIAGONA 0 0 Timber MODELS/P
Sloping Timber Panel (Top) T_WALLT_DIAGONA 0 0 Timber MODELS/P
Sloping Timber Roof Gable T_ROOF_E_Q 0 0 Timber MODELS/P
Sloping Timber Roof Panel T_ROOF_M_Q 0 0 Timber MODELS/P
Sloping Wood Panel W_WALLDIAGONAL 0 0 Wood MODELS/P
Small Alloy Panel F_FLOOR_Q 0 0 Fibreglass MODELS/P
Small Alloy Triangle F_TRIFLOOR_Q 0 0 Fibreglass MODELS/P
Small Alloy Wall A F_WALL_Q 0 0 Fibreglass MODELS/P
Small Alloy Wall B F_WALL_Q1 0 0 Fibreglass MODELS/P
Small Aquarium BASE_AQUARIUM 0 0 None MODELS/P
Small Box S_CRATE0 0 0 None MODELS/P
Small Concrete Panel C_FLOOR_Q 0 0 Concrete MODELS/P
Small Concrete Triangle C_TRIFLOOR_Q 0 0 Concrete MODELS/P
Small Concrete Wall C_WALL_Q 0 0 Concrete MODELS/P
Small Crate BUILDAMCRATE 0 0 None MODELS/P
Small Furnace S_FURNACE 0 0 None MODELS/P
Small Generator S_GENERATOR 0 0 None MODELS/P
Small Metal Panel M_FLOOR_Q 0 0 Metal MODELS/P
Small Metal Triangle M_TRIFLOOR_Q 0 0 Metal MODELS/P
Small Metal Wall M_WALL_Q 0 0 Metal MODELS/P
Small Paving BUILDPAVING 0 0 None MODELS/P
Small Stone Panel S_FLOOR_Q 0 0 Stone MODELS/P
Small Stone Triangle S_TRIFLOOR_Q 0 0 Stone MODELS/P
Small Stone Wall A S_WALL_Q 0 0 Stone MODELS/P
Small Stone Wall B S_WALL_Q1 0 0 Stone MODELS/P
Small Timber Panel T_FLOOR_Q 0 0 Timber MODELS/P
Small Timber Triangle T_TRIFLOOR_Q 0 0 Timber MODELS/P
Small Timber Wall A T_WALL_Q 0 0 Timber MODELS/P
Small Timber Wall B T_WALL_Q1 0 0 Timber MODELS/P
Small Wedge WEDGESMALLSHAPE 0 0 None MODELS/P
Small Window CUBEWINDOWSMALL 0 0 None MODELS/P
Small Wood Panel W_FLOOR_Q 0 0 Wood MODELS/P
Small Wooden Triangle W_TRIFLOOR_Q 0 0 Wood MODELS/P
Small Wooden Wall W_WALL_Q 0 0 Wood MODELS/P
Sofa BUILDSOFA 0 0 None MODELS/P
Solar Panel U_SOLAR_S 0 0 None MODELS/P
Solar Vine SCORCHEDPLANT 0 0 None MODELS/P
Solid Cube CUBESOLID 0 0 None MODELS/P
Solstice Poster EXPD_POSTER05A 0 0 None MODELS/P
Space Anomaly Decal DECAL_NEXUSM 0 0 None MODELS/P
Spark Plug S_SPARKPLUG 0 0 None MODELS/P
Sphere SPHERESHAPE 0 0 None MODELS/P
Sphere Creator SPAWNER_BALL 0 0 None MODELS/P
Spindle Tree BASE_TREE02 0 0 None MODELS/P
Splayed Hanging Lamp S_HANGLAMP3 0 0 None MODELS/P
Square Deepwater Chamber MAINROOMCUBE_W 0 0 None MODELS/P
Square Room MAINROOMCUBE 0 0 None MODELS/P
Squared Standing Light BUILDLIGHT 0 0 None MODELS/P
Standing Planter CARBONPLANTER 0 0 None MODELS/P
Star Bramble LUSHPLANT 0 0 None MODELS/P
Stellar Extractor Room FRE_ROOM_EXTR 0 0 None MODELS/P
Stepladder S_STEPLADDER 0 0 None MODELS/P
Stone Arch S_ARCH 0 0 Stone MODELS/P
Stone Arch (Base) S_ARCHB 0 0 Stone MODELS/P
Stone Arch (Mid) S_ARCHM 0 0 Stone MODELS/P
Stone Arch (Top) S_ARCHT 0 0 Stone MODELS/P
Stone Arch Door S_DOOR 0 0 Stone MODELS/P
Stone Arch Door (Base) S_DOORB0 0 0 Stone MODELS/P
Stone Arch Door (Mid) S_DOORM0 0 0 Stone MODELS/P
Stone Arch Door (Top) S_DOORT0 0 0 Stone MODELS/P
Stone Circle Window S_WALL_WIN3 0 0 Stone MODELS/P
Stone Circle Window (Base) S_WALLB_WIN3 0 0 Stone MODELS/P
Stone Circle Window (Mid) S_WALLM_WIN3 0 0 Stone MODELS/P
Stone Circle Window (Top) S_WALLT_WIN3 0 0 Stone MODELS/P
Stone Dome Roof S_ROOF5 0 0 Stone MODELS/P
Stone Doorway S_DOOR_H 0 0 Stone MODELS/P
Stone Doorway (Base) S_DOORB0_H 0 0 Stone MODELS/P
Stone Doorway (Mid) S_DOORM0_H 0 0 Stone MODELS/P
Stone Doorway (Top) S_DOORT0_H 0 0 Stone MODELS/P
Stone Floor Grille S_GFLOOR 0 0 Stone MODELS/P
Stone Floor Panel S_FLOOR 0 0 Stone MODELS/P
Stone Frontage S_DOORWINDOW 0 0 Stone MODELS/P
Stone Frontage (Base) S_DOORWINB0 0 0 Stone MODELS/P
Stone Frontage (Mid) S_DOORWINM0 0 0 Stone MODELS/P
Stone Frontage (Top) S_DOORWINT0 0 0 Stone MODELS/P
Stone Grille Window S_WALL_WIN1 0 0 Stone MODELS/P
Stone Grille Window (Base) S_WALLB_WIN1 0 0 Stone MODELS/P
Stone Grille Window (Mid) S_WALLM_WIN1 0 0 Stone MODELS/P
Stone Grille Window (Top) S_WALLT_WIN1 0 0 Stone MODELS/P
Stone Half Arch S_ARCH_H 0 0 Stone MODELS/P
Stone Half Arch (Base) S_ARCHB_H 0 0 Stone MODELS/P
Stone Half Arch (Mid) S_ARCHM_H 0 0 Stone MODELS/P
Stone Half Arch (Top) S_ARCHT_H 0 0 Stone MODELS/P
Stone Half Ramp S_RAMP_H 0 0 Stone MODELS/P
Stone Half Ramp Platform S_RAMP_Q_TOP 0 0 Stone MODELS/P
Stone Inner Roof Corner S_ROOF_IC 0 0 Stone MODELS/P
Stone Large Window S_WALL_WIN2 0 0 Stone MODELS/P
Stone Large Window (Base) S_WALLB_WIN2 0 0 Stone MODELS/P
Stone Large Window (Mid) S_WALLM_WIN2 0 0 Stone MODELS/P
Stone Large Window (Top) S_WALLT_WIN2 0 0 Stone MODELS/P
Stone Power Door S_GDOOR 0 0 Stone MODELS/P
Stone Power Door (Base) S_GDOORB0 0 0 Stone MODELS/P
Stone Power Door (Mid) S_GDOORM0 0 0 Stone MODELS/P
Stone Power Door (Top) S_GDOORT0 0 0 Stone MODELS/P
Stone Ramp S_RAMP 0 0 Stone MODELS/P
Stone Rectangular Door S_DOOR1 0 0 Stone MODELS/P
Stone Rectangular Door (Base) S_DOORB1 0 0 Stone MODELS/P
Stone Rectangular Door (Mid) S_DOORM1 0 0 Stone MODELS/P
Stone Rectangular Door (Top) S_DOORT1 0 0 Stone MODELS/P
Stone Roof Cap S_ROOF_M_CAP 0 0 Stone MODELS/P
Stone Roof Corner S_ROOF_C 0 0 Stone MODELS/P
Stone Roof Gable S_ROOF_E_CAP 0 0 Stone MODELS/P
Stone Roof Panel S_ROOF_M 0 0 Stone MODELS/P
Stone Slit Window S_WALL_WINDOW 0 0 Stone MODELS/P
Stone Slit Window (Base) S_WALLB_WIN0 0 0 Stone MODELS/P
Stone Slit Window (Mid) S_WALLM_WIN0 0 0 Stone MODELS/P
Stone Slit Window (Top) S_WALLT_WIN0 0 0 Stone MODELS/P
Stone Support Pillar S_WALL_SUPPORTS 0 0 None MODELS/P
Stone Triangle S_TRIFLOOR 0 0 Stone MODELS/P
Stone Trough S_PLANTER_M 0 0 None MODELS/P
Stone Wall S_WALL 0 0 Stone MODELS/P
Stone Wall (Base) S_WALLB 0 0 Stone MODELS/P
Stone Wall (Mid) S_WALLM 0 0 Stone MODELS/P
Stone Wall (Top) S_WALLT 0 0 Stone MODELS/P
Storage Container CONTAINER0 0 0 None MODELS/P
Storage Container CONTAINER1 0 0 None MODELS/P
Storage Container CONTAINER2 0 0 None MODELS/P
Storage Container CONTAINER3 0 0 None MODELS/P
Storage Container CONTAINER4 0 0 None MODELS/P
Storage Container CONTAINER5 0 0 None MODELS/P
Storage Container CONTAINER6 0 0 None MODELS/P
Storage Container CONTAINER7 0 0 None MODELS/P
Storage Container CONTAINER8 0 0 None MODELS/P
Storage Container CONTAINER9 0 0 None MODELS/P
Storage Panel STORAGEPANEL 0 0 None MODELS/P
Storage Room FRE_ROOM_STORE0 0 0 None MODELS/P
Storage Room FRE_ROOM_STORE1 0 0 None MODELS/P
Storage Room FRE_ROOM_STORE2 0 0 None MODELS/P
Storage Room FRE_ROOM_STORE3 0 0 None MODELS/P
Storage Room FRE_ROOM_STORE4 0 0 None MODELS/P
Storage Room FRE_ROOM_STORE5 0 0 None MODELS/P
Storage Room FRE_ROOM_STORE6 0 0 None MODELS/P
Storage Room FRE_ROOM_STORE7 0 0 None MODELS/P
Storage Room FRE_ROOM_STORE8 0 0 None MODELS/P
Storage Room FRE_ROOM_STORE9 0 0 None MODELS/P
Storage Shuttle Room FRE_ROOM_ROCLOC 0 0 None MODELS/P
Storage Unit ABAND_CRATE_L 0 0 None MODELS/P
Straight FRE_CORR_A_STR 0 0 None MODELS/P
Straight FRE_CORR_GLA_ST 0 0 None MODELS/P
Straight Corridor CORRIDOR 0 0 None MODELS/P
Strip Coral BASE_WPLANT5 0 0 None MODELS/P
Succulent Tree BASE_DUSTPLANT3 0 0 None MODELS/P
Supply Depot U_SILO_S 0 0 None MODELS/P
Supply Pipe U_PIPELINE 0 0 None MODELS/P
Swept Sofa BUILDSOFA2 0 0 None MODELS/P
Synthesis Core BASE_NEXUS2 0 0 None MODELS/P
T-Junction FRE_CORR_A_T 0 0 None MODELS/P
T-Junction FRE_CORR_GLA_T 0 0 None MODELS/P
T-Shaped Corridor CORRIDORT 0 0 None MODELS/P
T-Shaped Glass Tunnel CORRIDORT_WATER 0 0 None MODELS/P
Table Lamp S_TABLELAMP0 0 0 None MODELS/P
Tall Antenna S_ANTENNA1 0 0 None MODELS/P
Tall Bucket S_BUCKET_M 0 0 None MODELS/P
Tall Cabinet BUILDHCABINET 0 0 None MODELS/P
Tall Flat Alloy Roof F_ROOF1 0 0 Fibreglass MODELS/P
Tall Moulded Lockbox S_CRATE4 0 0 None MODELS/P
Tall Spikegrass BASE_GRASS1 0 0 None MODELS/P
Tech Panel TECHPANEL 0 0 None MODELS/P
Technology Room (Expansion) FRE_ROOM_TECH 0 0 None MODELS/P
Teleport Cable U_PORTALLINE 0 0 None MODELS/P
Teleport Chamber FRE_ROOM_TELEPO 0 0 None MODELS/P
Tentacle Spire BASE_TOXPLANT03 0 0 None MODELS/P
Tentacled Decal DECAL_JELLY 0 0 None MODELS/P
Terbium Growth BASE_ENGINEORB 0 0 None MODELS/P
Terrarium BASE_TERRARIUM 0 0 None MODELS/P
Territories Poster EXPD_POSTER05C 0 0 None MODELS/P
The Loop Poster EXPD_POSTER07B 0 0 None MODELS/P
Thin Alloy Wall F_WALL_H 0 0 Fibreglass MODELS/P
Thin Alloy Wall (Base) F_WALLB_H 0 0 Fibreglass MODELS/P
Thin Alloy Wall (Mid) F_WALLM_H 0 0 Fibreglass MODELS/P
Thin Alloy Wall (Top) F_WALLT_H 0 0 Fibreglass MODELS/P
Thin Concrete Wall C_WALL_H 0 0 Concrete MODELS/P
Thin Metal Wall M_WALL_H 0 0 Metal MODELS/P
Thin Stone Wall S_WALL_H 0 0 Stone MODELS/P
Thin Stone Wall (Base) S_WALLB_H 0 0 Stone MODELS/P
Thin Stone Wall (Mid) S_WALLM_H 0 0 Stone MODELS/P
Thin Stone Wall (Top) S_WALLT_H 0 0 Stone MODELS/P
Thin Timber Wall T_WALL_H 0 0 Timber MODELS/P
Thin Timber Wall (Base) T_WALLB_H 0 0 Timber MODELS/P
Thin Timber Wall (Mid) T_WALLM_H 0 0 Timber MODELS/P
Thin Timber Wall (Top) T_WALLT_H 0 0 Timber MODELS/P
Thin Wooden Wall W_WALL_H 0 0 Wood MODELS/P
Tied Drapes S_CURTAIN0 0 0 None MODELS/P
Timber Angled Door T_DOOR1 0 0 Timber MODELS/P
Timber Angled Door (Base) T_DOORB1 0 0 Timber MODELS/P
Timber Angled Door (Mid) T_DOORM1 0 0 Timber MODELS/P
Timber Angled Door (Top) T_DOORT1 0 0 Timber MODELS/P
Timber Arch T_ARCH 0 0 Timber MODELS/P
Timber Arch (Base) T_ARCHB 0 0 Timber MODELS/P
Timber Arch (Mid) T_ARCHM 0 0 Timber MODELS/P
Timber Arch (Top) T_ARCHT 0 0 Timber MODELS/P
Timber Doorway T_DOOR_H 0 0 Timber MODELS/P
Timber Doorway (Base) T_DOORB0_H 0 0 Timber MODELS/P
Timber Doorway (Mid) T_DOORM0_H 0 0 Timber MODELS/P
Timber Doorway (Top) T_DOORT0_H 0 0 Timber MODELS/P
Timber Floor Panel T_FLOOR 0 0 Timber MODELS/P
Timber Frontage T_DOORWINDOW 0 0 Timber MODELS/P
Timber Frontage (Base) T_DOORWINB0 0 0 Timber MODELS/P
Timber Frontage (Mid) T_DOORWINM0 0 0 Timber MODELS/P
Timber Frontage (Top) T_DOORWINT0 0 0 Timber MODELS/P
Timber Half Arch T_ARCH_H 0 0 Timber MODELS/P
Timber Half Arch (Base) T_ARCHB_H 0 0 Timber MODELS/P
Timber Half Arch (Mid) T_ARCHM_H 0 0 Timber MODELS/P
Timber Half Arch (Top) T_ARCHT_H 0 0 Timber MODELS/P
Timber Half Ramp T_RAMP_H 0 0 Timber MODELS/P
Timber Half Ramp Platform T_RAMP_Q_TOP 0 0 Timber MODELS/P
Timber Inner Roof Corner T_ROOF_IC 0 0 Timber MODELS/P
Timber Power Door T_GDOOR 0 0 Timber MODELS/P
Timber Power Door (Base) T_GDOORB0 0 0 Timber MODELS/P
Timber Power Door (Mid) T_GDOORM0 0 0 Timber MODELS/P
Timber Power Door (Top) T_GDOORT0 0 0 Timber MODELS/P
Timber Ramp T_RAMP 0 0 Timber MODELS/P
Timber Rectangular Door T_DOOR 0 0 Timber MODELS/P
Timber Rectangular Door (Base) T_DOORB0 0 0 Timber MODELS/P
Timber Rectangular Door (Mid) T_DOORM0 0 0 Timber MODELS/P
Timber Rectangular Door (Top) T_DOORT0 0 0 Timber MODELS/P
Timber Roof Cap T_ROOF_M_CAP 0 0 Timber MODELS/P
Timber Roof Corner T_ROOF_C 0 0 Timber MODELS/P
Timber Roof Gable T_ROOF_E_CAP 0 0 Timber MODELS/P
Timber Roof Panel T_ROOF_M 0 0 Timber MODELS/P
Timber Shelving Unit S_SHELVINGUNIT0 0 0 None MODELS/P
Timber Triangle T_TRIFLOOR 0 0 Timber MODELS/P
Timber Wall T_WALL 0 0 Timber MODELS/P
Timber Wall (Base) T_WALLB 0 0 Timber MODELS/P
Timber Wall (Mid) T_WALLM 0 0 Timber MODELS/P
Timber Wall (Top) T_WALLT 0 0 Timber MODELS/P
Timber-Framed Glass Panel T_GFLOOR 0 0 Timber MODELS/P
Timesplice Poster EXPD_POSTER07C 0 0 None MODELS/P
Titanic Trophy BLD_SKULL 0 0 None MODELS/P
Top-Lit Flat Alloy Roof F_ROOF3 0 0 Fibreglass MODELS/P
Triple Burst Firework SPEC_FIREWORK04 1 0 None MODELS/P
Triple Hanging Lamp S_HANGLAMP1 0 0 None MODELS/P
Troglotulip BASE_CAVE3 0 0 None MODELS/P
Tube Light S_LIGHTSTRIP0 0 0 None MODELS/P
Twin Alloy Windows F_WALL_WIN2 0 0 Fibreglass MODELS/P
Twin Alloy Windows (Base) F_WALLB_WIN2 0 0 Fibreglass MODELS/P
Twin Alloy Windows (Mid) F_WALLM_WIN2 0 0 Fibreglass MODELS/P
Twin Alloy Windows (Top) F_WALLT_WIN2 0 0 Fibreglass MODELS/P
Twin Flag Awning S_CANOPY_WALL1 0 0 None MODELS/P
Twin Timber Windows T_WALL_WINDOW 0 0 Timber MODELS/P
Twin Timber Windows (Base) T_WALLB_WIN0 0 0 Timber MODELS/P
Twin Timber Windows (Mid) T_WALLM_WIN0 0 0 Timber MODELS/P
Twin Timber Windows (Top) T_WALLT_WIN0 0 0 Timber MODELS/P
U-Skylight Timber Roof T_ROOF4 0 0 Timber MODELS/P
Umbrella Tree BASE_RADPLANT02 0 0 None MODELS/P
United Federation of Travelers DecaDECAL_UFT 0 0 None MODELS/P
Unity Flag EXPD_FLAG_06B 0 0 None MODELS/P
Upholstered Chair S_CHAIR0 0 0 None MODELS/P
Urchin Flowers BASE_FLOWER2 0 0 None MODELS/P
Utopia Build Station S9_BUILDERTREE 0 0 None MODELS/P
Utopia Exosuit Station S9_SUITTREE 0 0 None MODELS/P
Utopia Expedition Decal EXPD_DECAL09 0 0 None MODELS/P
Utopia Multi-Tool Station S9_WEAPONTREE 0 0 None MODELS/P
Utopia Poster S_POSTER28 0 0 None MODELS/P
Utopia Ship Station S9_SHIPTREE 0 0 None MODELS/P
Veined Flat Caps BASE_CAVE4 0 0 None MODELS/P
Venom Urchin SACVENOMPLANT 0 0 None MODELS/P
Ventilated Crate S_MILKCRATE 0 0 None MODELS/P
Ventilated Flat Stone Roof S_ROOF1 0 0 Stone MODELS/P
Vertical Glass Tunnel CORRIDORV_WATER 0 0 None MODELS/P
Viewing Sphere VIEWSPHERE 0 0 None MODELS/P
Vigilant Taro BASE_HOUDINI3 0 0 None MODELS/P
Vintage Cooking Pan S_PAN0 0 0 None MODELS/P
Vintage Dish S_TRAY0 0 0 None MODELS/P
Vintage Tap S_BARTAPS0 0 0 None MODELS/P
Vintage Teapot S_TABLEPOT0 0 0 None MODELS/P
Vintage Tumbler S_CUP0 0 0 None MODELS/P
Viridian Flag EXPD_FLAG_06E 0 0 None MODELS/P
Void Husk BASE_INFEST1 0 0 None MODELS/P
Voyage Poster S_POSTER26 0 0 None MODELS/P
Vy'keen Decal BUILDDECALVIS1 0 0 None MODELS/P
Wall WALL 0 0 None MODELS/P
Wall Fan WALLFAN 0 0 None MODELS/P
Wall Flag 1 WALLFLAG1 0 0 None MODELS/P
Wall Flag 2 WALLFLAG2 0 0 None MODELS/P
Wall Flag 3 WALLFLAG3 0 0 None MODELS/P
Wall Light S_WALLLIGHT0 0 0 None MODELS/P
Wall Screen WALLSCREEN 0 0 None MODELS/P
Wall Switch U_SWITCHWALL 0 0 None MODELS/P
Wall Unit BLDWALLUNIT 0 0 None MODELS/P
Warning Decal DECAL_SKULL 0 0 None MODELS/P
Wash Trough S_TROUGH0 0 0 None MODELS/P
Watchful Protrusion BASE_TOXPLANT02 0 0 None MODELS/P
Water Tower S_WATERTOWER 0 0 None MODELS/P
Watertight Door BUILDDOOR_WATER 0 0 None MODELS/P
Wayward Cube EXPD_CUBE_06 0 0 None MODELS/P
Weapon Rack WEAPONRACK 0 0 None MODELS/P
Weapons Terminal NPCWEAPONTERM 0 0 None MODELS/P
Weapons Terminal Room FRE_ROOM_NPCWEA 0 0 None MODELS/P
Weathered Hanging S_WALLHANGING1 0 0 None MODELS/P
Weathered Hanging Triptych S_WALLHANGING3 0 0 None MODELS/P
Wheel of Hirk Firework SPEC_FIREWORK06 1 0 None MODELS/P
Wheelbarrow S_WHEELBARROW 0 0 None MODELS/P
White Border Decal BUILDDECAL2 0 0 None MODELS/P
White Design Decal BUILDDECAL 0 0 None MODELS/P
White Light WALLLIGHTWHITE 0 0 None MODELS/P
Wizened Stump BASE_SWAMP2 0 0 None MODELS/P
Wood Floor Panel W_FLOOR 0 0 Wood MODELS/P
Wood-Framed Glass Panel W_GFLOOR 0 0 Wood MODELS/P
Wooden Arch W_ARCH 0 0 Wood MODELS/P
Wooden Door Frame W_DOOR 0 0 Wood MODELS/P
Wooden Doorway W_DOOR_H 0 0 Wood MODELS/P
Wooden Frontage W_DOORWINDOW 0 0 Wood MODELS/P
Wooden Half Arch W_ARCH_H 0 0 Wood MODELS/P
Wooden Half Ramp W_RAMP_H 0 0 Wood MODELS/P
Wooden Inner Roof Corner W_ROOF_IC 0 0 Wood MODELS/P
Wooden Pallet S_PALLET 0 0 None MODELS/P
Wooden Power Door W_GDOOR 0 0 Wood MODELS/P
Wooden Ramp W_RAMP 0 0 Wood MODELS/P
Wooden Roof W_ROOF 0 0 Wood MODELS/P
Wooden Roof Corner W_ROOF_C 0 0 Wood MODELS/P
Wooden Roof Panel W_ROOF_M 0 0 Wood MODELS/P
Wooden Triangle W_TRIFLOOR 0 0 Wood MODELS/P
Wooden Wall W_WALL 0 0 Wood MODELS/P
Wooden Window Panel W_WALL_WINDOW 0 0 Wood MODELS/P
Worktop BUILDWORKTOP 0 0 None MODELS/P
Worm Hunt I Decal DECAL_WORM_P1 0 0 None MODELS/P
Worm Hunt II Decal DECAL_WORM_P2 0 0 None MODELS/P
Worm Hunt III Decal DECAL_WORM_P3 0 0 None MODELS/P
Worm Hunt IV Decal DECAL_WORM_P4 0 0 None MODELS/P
Worm Hunt V Decal DECAL_WORM_P5 0 0 None MODELS/P
Wriggling Companion BASE_TOYJELLY 0 0 None MODELS/P
Writhing Bush BASE_RADPLANT01 0 0 None MODELS/P
X-Shaped Corridor CORRIDORX 0 0 None MODELS/P
X-Shaped Glass Tunnel CORRIDORX_WATER 0 0 None MODELS/P
Yellow Light WALLLIGHTYELLOW 0 0 None MODELS/P
SET_CONSTRUCT 0 0 None MODELS/P
SET_MAYORTERM 0 0 None MODELS/P
SET_GROUNDDECAL 0 0 None MODELS/P
SET_SFXCONST_S0 0 0 None MODELS/P
SET_MONUMENT 0 0 None MODELS/P
SET_MONUMENT_FA 0 0 None MODELS/P
SET_T_MONU 0 0 None MODELS/P
SET_T_MONU_FA 0 0 None MODELS/P
SET_F_MONU 0 0 None MODELS/P
SET_F_MONU_FA 0 0 None MODELS/P
SET_S_TOWER 0 0 None MODELS/P
SET_S_TOWER_FA 0 0 None MODELS/P
CHECKPOINT 0 0 None MODELS/P
SET_BYTEBEAT 0 0 None MODELS/P
BRIDGECONNECTOR 0 0 None MODELS/P
FREIGHTER_CORE 0 0 None MODELS/P
AIRLCKCONNECTOR 0 0 None MODELS/P
BASE_ROOT 0 0 None MODELS/P
BUILDLOCKER_ABA 0 0 None MODELS/P
TURRET_ABAND 0 0 None MODELS/P
DECALPATH 0 0 None MODELS/P
U_PARAGON 0 0 None MODELS/P
DecorationType IsPlaceable IsDecoratioBiome BuildableOnPlanetBaseBuildableOn
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 0 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
Plant 0 1 All 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Terrain 1 1 Dead 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Substance 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 All 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 0 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 0 Lush 0 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 0 Lush 0 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 0 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Ceiling 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Terrain 1 0 All 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 All 1 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 1 Lush 1 0
Normal 0 1 Lush 1 0
Normal 0 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 0 Lush 0 0
Normal 1 0 Lush 0 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Plant 0 1 Barren 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 0 Lush 1 0
SurfaceNormal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Terrain 1 0 All 1 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
SurfaceNormal 1 1 Lush 1 0
Plant 0 1 Frozen 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Plant 0 1 Toxic 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
Plant 0 1 Radioactive 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 1
Normal 0 0 Lush 1 1
Normal 0 0 Lush 1 1
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Plant 0 1 All 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
Plant 0 1 All 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 0 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 1 Lush 1 0
Normal 0 1 Lush 0 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 1 1
Normal 0 0 Lush 1 1
Normal 1 0 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
Normal 0 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 0 0
Normal 1 0 Lush 1 0
Normal 0 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 0 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 1 Lush 1 0
Plant 0 1 All 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Plant 0 1 All 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 All 1 0
Normal 0 0 Lush 0 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Terrain 1 1 Dead 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Terrain 1 0 All 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 0 Lush 1 0
Normal 1 0 Lush 0 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 All 1 0
Normal 1 0 All 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Terrain 1 0 All 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
Normal 0 1 Lush 0 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 All 1 0
Normal 1 0 All 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 0 0
BuildingSurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 All 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Terrain 1 0 All 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Plant 0 1 Scorched 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Plant 0 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 1 1
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 1 0
Normal 0 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
SurfaceNormal 0 0 Lush 1 0
Normal 0 0 Lush 0 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 All 1 0
Normal 1 0 All 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 All 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 All 1 0
Normal 1 0 Lush 1 0
Plant 0 1 All 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 0 Lush 1 0
Normal 0 0 Lush 1 1
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 0 Lush 0 0
BuildingSurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 0 1 Lush 1 0
Normal 1 1 Lush 1 0
BuildingSurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 0 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 0 Lush 1 0
Normal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 1 1 Lush 1 0
Normal 0 0 Lush 1 0
Normal 0 0 Lush 1 0
SurfaceNormal 1 1 Lush 1 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 1 Lush 1 0
Normal 1 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 0 0 Lush 0 0
Normal 1 0 Lush 0 0
Normal 1 1 Lush 0 0
Normal 1 0 Lush 0 0
SurfaceNormal 1 0 Lush 1 0
Normal 0 0 All 0 0
BuildableOnFreighterBuildableOnPlanetBuildableOnPlanetWiBuildableUnderwaBuildableAboveWaterPlanetLimit
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0 0 0 1 1 0 FALSE
0 0 0 1 1 1 1
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0 0 0 1 1 0 FALSE
0 0 0 1 1 1 1
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1 0 0 1 1 0 0
0 0 0 1 1 1 1
0 0 0 1 1 1 1
0 0 0 1 1 1 1
0 0 0 1 1 1 1
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0 0 0 0 1 1 1
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0 50 50 0 1 0 1
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0 50 0 1 1 0 FALSE
0 8 0 1 1 0 FALSE
0 0 0 1 1 0 FALSE
0 0 0 1 1 0 FALSE
0 0 0 1 1 0 FALSE
0 0 0 1 1 0 FALSE
0 0 0 1 1 1 TRUE
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0 50 0 0 1 1 TRUE
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Groups StorageContaine ColourPalett DefaultCo
DECORATION,DECOLIGHTS,0 -1 FREIGHTERBAFREIGHTERBASE0
DECORATION,DECOLIGHTS,0 -1 FREIGHTERBAFREIGHTERBASE0
DECORATION,DECOLIGHTS,0 -1 FREIGHTERBAFREIGHTERBASE0
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLPOSTERS,0 -1
ROOMS,ROOMSMAIN,0 -1
FURNITURE,FURNINTERIOR,0 -1
FREIGHTER_BIO,FRE_BIO_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
BASE_TECH,TECHTEMINALS,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
WALL_ART,WALLDECALS,0 -1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_FLOORS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_FLOORS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_FLOORS,0 -1 COLOURS_S STONENATURAL1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_FLOORS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_FLOORS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_FLOORS,0 -1 COLOURS_F FIBREGLASS1
BASE_TECH,TECHTECH,0 -1
WALL_ART,WALLDECALS,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
ROOMS,ROOMSMAIN,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLDECALS,0 -1
FURNITURE,FURNDECOR,0 -1
BASE_TECH,TECHTECH,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
WALL_ART,WALLDECALS,0 -1
BASE_TECH,TECHTECH,0 -1
FREIGHTER_TECH,FRE_TECH_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
EXOTICS,DECOFOLIAGE,0 -1
EXOTICS,DECOFOLIAGE,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
WALL_ART,WALLDECALS,0 -1
DECORATION,DECOEXTERIOR,0 -1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLPOSTERS,0 -1
PLANET_TECH,PLANETPORTABLE,0 -1
POWER,POWERSWITCHES,0 -1
BASE_TECH,TECHFARMING,0 -1
PLANET_TECH,PLANETPORTABLE,0 -1
EXOTICS,DECOFOLIAGE,0 -1
FURNITURE,FURNDECOR,0 -1
DECORATION,DECOCONSTRUCT,0 -1
PLANET_TECH,PLANETPORTABLE,0 -1
BASE_TECH,TECHTEMINALS,0 -1
BASE_TECH,TECHTEMINALS,0 -1
BASE_TECH,TECHTECH,0 -1
POWER,POWERPOWER,0 -1
WALL_ART,WALLDECALS,0 -1
FURNITURE,FURNINTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
ROOMS,ROOMSMAIN,0 -1
DECORATION,DECOLIGHTS,0 -1
POWER,POWERPOWER,0 -1
FREIGHTER_BIO,FRE_BIO_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
PLANET_TECH,PLANETFIREWORKS,0 -1
DECORATION,DECOLIGHTS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLPOSTERS,0 -1
PLANET_TECH,PLANETFIREWORKS,0 -1
DECORATION,DECOCONSTRUCT,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOGLITCHES,0 -1
DECORATION,DECOEXTERIOR,0 -1
FURNITURE,FURNDECOR,0 -1
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
POWER,POWERSWITCHES,0 -1
BASE_TECH,TECHTECH,0,FREIGHTER_TECH,FRE_TECH_OTHER,0 -1
BASE_TECH,TECHTECH,0,FREIGHTER_TECH,FRE_TECH_OTHER,0 -1
WALL_ART,WALLPOSTERS,0 -1
BASE_TECH,TECHTECH,0 -1
EXOTICS,DECOGLITCHES,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLDECALS,0 -1
EXOTICS,DECOGLITCHES,0 -1
EXOTICS,DECOFOLIAGE,0 -1
FURNITURE,FURNDERELICTS,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
EXOTICS,DECOGLITCHES,0 -1
DECORATION,DECOLIGHTS,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
DECORATION,DECOEXTERIOR,0 -1
WALL_ART,WALLDECALS,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
DECORATION,DECOLIGHTS,0 -1
FURNITURE,FURNDECOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
DECORATION,DECOCONSTRUCT,0 -1
DECORATION,DECOCONSTRUCT,0 -1
EXOTICS,DECOFOLIAGE,0 -1
ROOMS,ROOMSMAIN,0 -1
FURNITURE,FURNINTERIOR,0 -1
DECORATION,DECOLIGHTS,0 -1
FURNITURE,FURNINTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
PLANET_TECH,PLANETEXOCRAFT,0 -1
PLANET_TECH,PLANETPORTABLE,0 -1
DECORATION,DECOEXTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
PLANET_TECH,PLANETPORTABLE,0,FREIGHTER_TECH,FRE_TECH_OTH -1
FREIGHTER_TECH,FRE_TECH_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
BASE_TECH,TECHTEMINALS,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLPOSTERS,0 -1
DECORATION,DECOCONSTRUCT,0 -1
FURNITURE,FURNDECOR,0 -1
FURNITURE,FURNDERELICTS,0 -1
FURNITURE,FURNDERELICTS,0 -1
DECORATION,DECOEXTERIOR,0 -1
ROOMS,ROOMSCUBE,0 -1
ROOMS,ROOMSCUBE,0 -1
ROOMS,ROOMSCUBE,0 -1
ROOMS,ROOMSCUBE,0 -1
ROOMS,ROOMSCUBE,0 -1
ROOMS,ROOMSCUBE,0 -1
ROOMS,ROOMSCUBE,0 -1
ROOMS,ROOMSCUBE,0 -1
FREIGHTER_BIO,FRE_BIO_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
EXOTICS,DECOFOLIAGE,0 -1 LEGACY10
WALL_ART,WALLDECALS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
ROOMS,ROOMSCORRIDORS,0 -1
ROOMS,ROOMSCUBE,0 -1
ROOMS,ROOMSCUBE,0 -1
FURNITURE,FURNINTERIOR,0 -1
FREIGHT_LEGACY,FREIGHTERLEGACY,0 -1
DECORATION,DECOEXTERIOR,0 -1
-1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
ROOMS,ROOMSMAIN,0 -1
ROOMS,ROOMSMAIN,0 -1
FURNITURE,FURNDECOR,0 -1
ROOMS,ROOMSMAIN,0 -1
WALL_ART,WALLPOSTERS,0 -1
FURNITURE,FURNINTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
WALL_ART,WALLPOSTERS,0 -1
DECORATION,DECOEXTERIOR,0 -1
ROOMS,ROOMSDOORS,0 -1
FREIGHTER_BIO,FRE_BIO_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
DECORATION,DECOEXTERIOR,0 -1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
FURNITURE,FURNINTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLPOSTERS,0 -1
PLANET_TECH,PLANETFIREWORKS,0 -1
DECORATION,DECOEXTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
EXOTICS,DECOGLITCHES,0 -1
BASE_TECH,TECHTECH,0 -1
POWER,POWERPOWER,0 -1
POWER,POWERPOWER,0 -1
WALL_ART,WALLDECALS,0 -1
DECORATION,DECOLIGHTS,0,FURNITURE,FURNDERELICTS,0 -1
DECORATION,DECOLIGHTS,0,FURNITURE,FURNDERELICTS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
DECORATION,DECOCONSTRUCT,0 -1
WALL_ART,WALLDECALS,0 -1
FREIGHTER_IND,FRE_IND_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
PLANET_TECH,PLANETEXOCRAFT,0 -1
BASE_TECH,TECHTEMINALS,0 -1
FURNITURE,FURNDECOR,0 -1
FREIGHTER_IND,FRE_IND_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLPOSTERS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
FURNITURE,FURNDECOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
FURNITURE,FURNDECOR,0 -1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
FREIGHTER_TECH,FRE_TECH_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHT_LEGACY,FREIGHTERLEGACY,0 -1 FREIGHTERBAFREIGHTERBASE0
PLANET_TECH,PLANETFIREWORKS,0 -1
WALL_ART,WALLPOSTERS,0 -1
FURNITURE,FURNINTERIOR,0 -1
POWER,POWERSWITCHES,0 -1
BASE_TECH,TECHFARMING,0 -1
BASE_TECH,TECHFARMING,0 -1
BASE_TECH,TECHFARMING,0 -1
FURNITURE,FURNDERELICTS,0 -1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
ROOMS,ROOMSMAIN,0 -1
FREIGHT_LEGACY,FREIGHTERLEGACY,0 -1
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHT_LEGACY,FREIGHTERLEGACY,0 -1
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHT_LEGACY,FREIGHTERLEGACY,0 -1
FREIGHT_LEGACY,FREIGHTERLEGACY,0 -1
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHT_LEGACY,FREIGHTERLEGACY,0 0
FREIGHT_LEGACY,FREIGHTERLEGACY,0 1
FREIGHT_LEGACY,FREIGHTERLEGACY,0 2
FREIGHT_LEGACY,FREIGHTERLEGACY,0 3
FREIGHT_LEGACY,FREIGHTERLEGACY,0 4
FREIGHT_LEGACY,FREIGHTERLEGACY,0 5
FREIGHT_LEGACY,FREIGHTERLEGACY,0 6
FREIGHT_LEGACY,FREIGHTERLEGACY,0 7
FREIGHT_LEGACY,FREIGHTERLEGACY,0 8
FREIGHT_LEGACY,FREIGHTERLEGACY,0 9
WALL_ART,WALLPOSTERS,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
DECORATION,DECOEXTERIOR,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
WALL_ART,WALLDECALS,0 -1
FREIGHTER_TECH,FRE_TECH_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
BASE_TECH,TECHTEMINALS,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
FURNITURE,FURNDECOR,0,DECORATION,DECOEXTERIOR,0 -1
POWER,POWERINDUSTRY,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLPOSTERS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
ROOMS,ROOMSCUBE,0 -1
ROOMS,ROOMSCORRIDORS,0 -1
ROOMS,ROOMSCORRIDORS,0 -1
EXOTICS,DECOGLITCHES,0 -1
EXOTICS,DECOFOLIAGE,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
PLANET_TECH,PLANETFIREWORKS,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
WALL_ART,WALLPOSTERS,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
WALL_ART,WALLDECALS,0 -1
PLANET_TECH,PLANETFIREWORKS,0 -1
DECORATION,DECOLIGHTS,0 -1
FURNITURE,FURNDECOR,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
DECORATION,DECOCONSTRUCT,0 -1
WALL_ART,WALLDECALS,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOLIGHTS,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
WALL_ART,WALLDECALS,0 -1
BASE_TECH,TECHTECH,0,FREIGHTER_TECH,FRE_TECH_OTHER,0 -1
BASE_TECH,TECHTECH,0,FREIGHTER_TECH,FRE_TECH_OTHER,0 -1
WALL_ART,WALLPOSTERS,0 -1
FURNITURE,FURNDERELICTS,0 -1
DECORATION,DECOEXTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
EXOTICS,DECOGLITCHES,0 -1
ROOMS,ROOMSDOORS,0 -1
FURNITURE,FURNDECOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
FURNITURE,FURNDECOR,0 -1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
WALL_ART,WALLDECALS,0 -1
BASE_TECH,TECHFARMING,0 -1
EXOTICS,DECOFOLIAGE,0 -1
EXOTICS,DECOFOLIAGE,0 -1
FURNITURE,FURNINTERIOR,0 -1
DECORATION,DECOLIGHTS,0 -1
FURNITURE,FURNDERELICTS,0 -1
FURNITURE,FURNDERELICTS,0 -1
FURNITURE,FURNDERELICTS,0 -1
DECORATION,DECOEXTERIOR,0 -1
FREIGHTER_IND,FRE_IND_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
ROOMS,ROOMSDOORS,0 -1
FURNITURE,FURNINTERIOR,0 -1
ROOMS,ROOMSCUBE,0 -1
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
WALL_ART,WALLPOSTERS,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLPOSTERS,0 -1
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
ROOMS,ROOMSCORRIDORS,0 -1
ROOMS,ROOMSCORRIDORS,0 -1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
DECORATION,DECOLIGHTS,0 -1
ROOMS,ROOMSDOORS,0 -1
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTE
DECORATION,DECOLIGHTS,0 -1
WALL_ART,WALLDECALS,0 -1
BASE_TECH,TECHTECH,0 -1
DECORATION,DECOLIGHTS,0 -1
FREIGHT_LEGACY,FREIGHTERLEGACY,0 -1
FREIGHT_LEGACY,FREIGHTERLEGACY,0 -1
FREIGHT_LEGACY,FREIGHTERLEGACY,0 -1
ROOMS,ROOMSMAIN,0 -1
BASE_TECH,TECHFARMING,0 -1
FURNITURE,FURNDECOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
BASE_TECH,TECHTECH,0 -1
DECORATION,DECOCONSTRUCT,0 -1
FURNITURE,FURNDERELICTS,0 -1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
DECORATION,DECOCONSTRUCT,0 -1
-1
DECORATION,DECOEXTERIOR,0 -1
ROOMS,ROOMSMAIN,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLPOSTERS,0 -1
BASE_TECH,TECHTECH,0,DECORATION,DECOLIGHTS,0 -1
EXOTICS,DECOGLITCHES,0 -1
BASE_TECH,TECHTECH,0,DECORATION,DECOLIGHTS,0 -1
FURNITURE,FURNDECOR,0 -1
-1
BASE_TECH,TECHFARMING,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
WALL_ART,WALLDECALS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
PLANET_TECH,PLANETPORTABLE,0 -1
BASE_TECH,TECHTECH,0 -1
BASE_TECH,TECHTECH,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
DECORATION,DECOEXTERIOR,0 -1
WALL_ART,WALLPOSTERS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
POWER,POWERINDUSTRY,0 -1
DECORATION,DECOEXTERIOR,0 -1
PLANET_TECH,PLANETEXOCRAFT,0 -1
FURNITURE,FURNDECOR,0 -1
ROOMS,ROOMSDOORS,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
WALL_ART,WALLDECALS,0 -1
PLANET_TECH,PLANETEXOCRAFT,0 -1
FURNITURE,FURNDECOR,0 -1
WALL_ART,WALLPOSTERS,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
BASE_TECH,TECHTECH,0 -1
PLANET_TECH,PLANETEXOCRAFT,0 -1
WALL_ART,WALLDECALS,0 -1
PLANET_TECH,PLANETPORTABLE,0,FREIGHTER_TECH,FRE_TECH_OTH -1
FREIGHTER_BIO,FRE_BIO_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
FURNITURE,FURNDECOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
FURNITURE,FURNDECOR,0 -1
FREIGHT_LEGACY,FREIGHTERLEGACY,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_IND,FRE_IND_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
DECORATION,DECOEXTERIOR,0 -1
WALL_ART,WALLPOSTERS,0 -1
FURNITURE,FURNDECOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNDECOR,0 -1
EXOTICS,DECOGLITCHES,0 -1
WALL_ART,WALLPOSTERS,0 -1
BASE_TECH,TECHTECH,0 -1
DECORATION,DECOCONSTRUCT,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
WALL_ART,WALLPOSTERS,0 -1
PLANET_TECH,PLANETEXOCRAFT,0 -1
WALL_ART,WALLPOSTERS,0 -1
DECORATION,DECOLIGHTS,0 -1
WALL_ART,WALLDECALS,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
WALL_ART,WALLPOSTERS,0 -1
FURNITURE,FURNDECOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
FURNITURE,FURNDECOR,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLDECALS,0 -1
PLANET_TECH,PLANETPORTABLE,0 -1
PLANET_TECH,PLANETPORTABLE,0,FREIGHTER_TECH,FRE_TECH_OTH -1
BASE_TECH,TECHFARMING,0 -1
POWER,POWERSWITCHES,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
POWER,POWERSWITCHES,0 -1
WALL_ART,WALLDECALS,0 -1
DECORATION,DECOEXTERIOR,0 -1
WALL_ART,WALLDECALS,0 -1
DECORATION,DECOEXTERIOR,0 -1
PLANET_TECH,PLANETEXOCRAFT,0 -1
PLANET_TECH,PLANETEXOCRAFT,0 -1
PLANET_TECH,PLANETEXOCRAFT,0 -1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
DECORATION,DECOEXTERIOR,0 -1
EXOTICS,DECOGLITCHES,0 -1
WALL_ART,WALLDECALS,0 -1
PLANET_TECH,PLANETFIREWORKS,0 -1
DECORATION,DECOLIGHTS,0 -1
WALL_ART,WALLDECALS,0 -1
PLANET_TECH,PLANETFIREWORKS,0 -1
FREIGHTER_IND,FRE_IND_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
FURNITURE,FURNINTERIOR,0 -1
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
WALL_ART,WALLPOSTERS,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
PLANET_TECH,PLANETEXOCRAFT,0 -1
FURNITURE,FURNDECOR,0 -1
FURNITURE,FURNDECOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
-1
FURNITURE,FURNINTERIOR,0 -1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
DECORATION,DECOLIGHTS,0 -1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
EXOTICS,DECOFOLIAGE,0 -1
FURNITURE,FURNDERELICTS,0 -1
FURNITURE,FURNDERELICTS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
PLANET_TECH,PLANETPORTABLE,0 -1
PLANET_TECH,PLANETPORTABLE,0,FREIGHTER_TECH,FRE_TECH_OTH -1
DECORATION,DECOCONSTRUCT,0 -1
FREIGHTER_TECH,FRE_TECH_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_TECH,FRE_TECH_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
BASE_TECH,TECHTEMINALS,0 -1
DECORATION,DECOCONSTRUCT,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
FURNITURE,FURNDERELICTS,0 -1
FURNITURE,FURNDECOR,0 -1
FURNITURE,FURNDECOR,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLPOSTERS,0 -1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_LEGACY,BASICWOOD,0 -1
BASE_TECH,TECHTECH,0,FREIGHTER_TECH,FRE_TECH_OTHER,0 -1
DECORATION,DECOCONSTRUCT,0 -1
-1
FURNITURE,FURNDECOR,0 -1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
PLANET_TECH,PLANETPORTABLE,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
EXOTICS,DECOSTATUES,0 -1
FURNITURE,FURNINTERIOR,0 -1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_F,F_FLOORS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_FLOORS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
FURNITURE,FURNDECOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICCONCRETE,0 -1
FURNITURE,FURNINTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
DECORATION,DECOEXTERIOR,0 -1
BASIC_S,S_FLOORS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_FLOORS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_T,T_FLOORS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_FLOORS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
DECORATION,DECOEXTERIOR,0 -1
ROOMS,ROOMSMAIN,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
FURNITURE,FURNINTERIOR,0 -1
POWER,POWERPOWER,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
ROOMS,ROOMSCUBE,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLDECALS,0 -1
FURNITURE,FURNDECOR,0,DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
BASE_TECH,TECHTECH,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
DECORATION,DECOLIGHTS,0 -1
ROOMS,ROOMSMAIN,0 -1
ROOMS,ROOMSMAIN,0 -1
DECORATION,DECOLIGHTS,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
FREIGHTER_IND,FRE_IND_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
DECORATION,DECOCONSTRUCT,0 -1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_FLOORS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_FLOORS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_FLOORS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_FLOORS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_FLOORS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_FLOORS,0 -1 COLOURS_S STONENATURAL1
DECORATION,DECOEXTERIOR,0 -1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASE_TECH,TECHSTORAGE,0 0
BASE_TECH,TECHSTORAGE,0 1
BASE_TECH,TECHSTORAGE,0 2
BASE_TECH,TECHSTORAGE,0 3
BASE_TECH,TECHSTORAGE,0 4
BASE_TECH,TECHSTORAGE,0 5
BASE_TECH,TECHSTORAGE,0 6
BASE_TECH,TECHSTORAGE,0 7
BASE_TECH,TECHSTORAGE,0 8
BASE_TECH,TECHSTORAGE,0 9
FURNITURE,FURNDECOR,0 -1
FREIGHTER_IND,FRE_IND_SUB,0 0 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_IND,FRE_IND_SUB,0 1 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_IND,FRE_IND_SUB,0 2 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_IND,FRE_IND_SUB,0 3 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_IND,FRE_IND_SUB,0 4 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_IND,FRE_IND_SUB,0 5 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_IND,FRE_IND_SUB,0 6 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_IND,FRE_IND_SUB,0 7 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_IND,FRE_IND_SUB,0 8 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_IND,FRE_IND_SUB,0 9 FREIGHTERBAFREIGHTERBASE0
FREIGHTER_TECH,FRE_TECH_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
FURNITURE,FURNDERELICTS,0 -1
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
ROOMS,ROOMSCORRIDORS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
EXOTICS,DECOFOLIAGE,0 -1
POWER,POWERINDUSTRY,0 -1
POWER,POWERINDUSTRY,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNDECOR,0 -1
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
FREIGHTER,FRE_CORE,0 -1 FREIGHTERBAFREIGHTERBASE0
ROOMS,ROOMSCORRIDORS,0 -1
ROOMS,ROOMSCORRIDORS,0 -1
DECORATION,DECOLIGHTS,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOCONSTRUCT,0 -1
FURNITURE,FURNDECOR,0 -1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
FURNITURE,FURNINTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
FURNITURE,FURNDECOR,0 -1
FREIGHTER_TECH,FRE_TECH_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
BASE_TECH,TECHTECH,0,FREIGHTER_TECH,FRE_TECH_OTHER,0 -1
FREIGHTER_TECH,FRE_TECH_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
EXOTICS,DECOFOLIAGE,0 -1
WALL_ART,WALLDECALS,0 -1
EXOTICS,DECOGLITCHES,0 -1
FURNITURE,FURNDECOR,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLPOSTERS,0 -1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_LEGACY,BASICCONCRETE,0 -1
BASIC_LEGACY,BASICMETAL,0 -1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_S,S_WALLS,0 -1 COLOURS_S STONENATURAL1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_LEGACY,BASICWOOD,0 -1
FURNITURE,FURNINTERIOR,0 -1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_FLOORS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_FLOORS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_FLOORS,0 -1 COLOURS_S STONENATURAL1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_FLOORS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
FURNITURE,FURNDECOR,0 -1
BASIC_T,T_FLOORS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_FLOORS,0 -1 COLOURS_T TIMBERBASIC1
WALL_ART,WALLPOSTERS,0 -1
DECORATION,DECOEXTERIOR,0 -1
BASIC_F,F_ROOFS,0 -1 COLOURS_F FIBREGLASS1
PLANET_TECH,PLANETFIREWORKS,0 -1
DECORATION,DECOLIGHTS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
DECORATION,DECOLIGHTS,0 -1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
BASIC_F,F_WALLS,0 -1 COLOURS_F FIBREGLASS1
DECORATION,DECOEXTERIOR,0 -1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_WALLS,0 -1 COLOURS_T TIMBERBASIC1
BASIC_T,T_ROOFS,0 -1 COLOURS_T TIMBERBASIC1
EXOTICS,DECOFOLIAGE,0 -1
WALL_ART,WALLDECALS,0 -1
DECORATION,DECOEXTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1 LEGACY12
PLANET_TECH,PLANETPORTABLE,0 -1
PLANET_TECH,PLANETPORTABLE,0 -1
WALL_ART,WALLDECALS,0 -1
PLANET_TECH,PLANETPORTABLE,0 -1
WALL_ART,WALLPOSTERS,0 -1
PLANET_TECH,PLANETPORTABLE,0 -1
EXOTICS,DECOFOLIAGE,0 -1
BASE_TECH,TECHFARMING,0,FREIGHTER_BIO,FRE_PLANTS,0 -1
FURNITURE,FURNINTERIOR,0 -1
BASIC_S,S_ROOFS,0 -1 COLOURS_S STONENATURAL1
ROOMS,ROOMSCORRIDORS,0 -1
ROOMS,ROOMSCORRIDORS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
WALL_ART,WALLPOSTERS,0 -1
WALL_ART,WALLDECALS,0 -1
-1
FURNITURE,FURNDECOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOLIGHTS,0 -1
FURNITURE,FURNDECOR,0 -1
POWER,POWERSWITCHES,0 -1
FURNITURE,FURNDECOR,0 -1
WALL_ART,WALLDECALS,0 -1
DECORATION,DECOEXTERIOR,0 -1
EXOTICS,DECOFOLIAGE,0 -1
DECORATION,DECOEXTERIOR,0 -1
ROOMS,ROOMSDOORS,0 -1
FURNITURE,FURNDECOR,0 -1
FURNITURE,FURNDECOR,0 -1
BASE_TECH,TECHTEMINALS,0 -1
FREIGHTER_IND,FRE_IND_SUB,0 -1 FREIGHTERBAFREIGHTERBASE0
DECORATION,DECOEXTERIOR,0 -1
DECORATION,DECOEXTERIOR,0 -1
PLANET_TECH,PLANETFIREWORKS,0 -1
DECORATION,DECOCONSTRUCT,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
DECORATION,DECOLIGHTS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
DECORATION,DECOCONSTRUCT,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
BASIC_LEGACY,BASICWOOD,0 -1
FURNITURE,FURNINTERIOR,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
WALL_ART,WALLDECALS,0 -1
FURNITURE,FURNDERELICTS,0 -1
EXOTICS,DECOFOLIAGE,0 -1
ROOMS,ROOMSCORRIDORS,0 -1
ROOMS,ROOMSCORRIDORS,0 -1
DECORATION,DECOLIGHTS,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
FURNITURE,FURNINTERIOR,0 -1
-1
-1
-1
-1 FREIGHTERBAFREIGHTERBASE0
-1
-1
-1
-1
-1
PLANET_TECH,PLANETPORTABLE,0 -1
MaterialGroupIdDefaultMaterialId CanChangeColour CanChangeMaterial CanPickUp
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FREIGHTERBASE0 1 0 0
FREIGHTERBASE0 1 0 0
1 1 0
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FREIGHTERBASE0 1 0 0
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FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
STONENATURAL1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
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FIBREGLASS1 1 0 0
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FREIGHTERBASE0 1 0 0
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1 1 0
FREIGHTERBASE0 1 0 0
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TIMBERBASIC1 1 0 0
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LEGACY12 1 0 0
0 0 0
FIBREGLASS1 1 0 0
1 0 1
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1 1 0
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LEGACY12 1 0 0
LEGACY12 1 0 0
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FREIGHTERBASE0 1 0 0
FREIGHTERBASE0 1 0 0
FREIGHTERBASE0 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
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FIBREGLASS1 1 0 0
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STONENATURAL1 1 0 0
TIMBERBASIC1 1 0 0
LEGACY12 1 0 0
FREIGHTERBASE0 1 0 0
FREIGHTERBASE0 1 0 0
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FIBREGLASS1 1 0 0
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FREIGHTERBASE0 1 0 0
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FREIGHTERBASE0 1 0 0
FREIGHTERBASE0 1 0 0
FREIGHTERBASE0 1 0 0
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FREIGHTERBASE0 1 0 0
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LEGACY12 1 0 0
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FREIGHTERBASE0 1 0 0
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FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
TIMBERBASIC1 1 0 0
TIMBERBASIC1 1 0 0
TIMBERBASIC1 1 0 0
TIMBERBASIC1 1 0 0
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FREIGHTERBASE0 1 0 0
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FREIGHTERBASE0 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
FIBREGLASS1 1 0 0
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FREIGHTERBASE0 1 1 0
FREIGHTERBASE0 1 1 0
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TIMBERBASIC1 1 0 0
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ALL 1 1 0
1 1 0
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1 1 0
1 1 1
0 0 0
1 1 1
1 0 0
0 0 0
1 1 0
STONENATURAL1 1 0 0
1 1 0
1 1 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
1 1 0
0 0 0
0 0 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
0 0 0
1 1 0
1 0 0
1 1 0
1 1 0
0 0 0
1 0 0
0 0 1
1 1 0
1 1 0
1 1 0
1 1 0
FREIGHTERBASE0 1 0 0
1 1 0
1 1 0
1 1 0
0 0 0
1 1 0
1 1 0
1 1 0
0 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
0 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 0 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 0 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
0 0 0
1 0 0
1 1 0
FREIGHTERBASE0 1 0 0
1 1 0
1 1 0
1 1 0
1 1 0
1 1 0
0 0 0
ShowInBuildMen CompositePartObjectIDs
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
1 F_ARCHB,F_ARCHM,F_ARCHT
FALSE
FALSE
FALSE
1 F_DOORB0,F_DOORM0,F_DOORT0
FALSE
FALSE
FALSE
1 F_DOORB1,F_DOORM1,F_DOORT1
FALSE
FALSE
FALSE
1 F_DOORB0_H,F_DOORM0_H,F_DOORT0_H
FALSE
FALSE
FALSE
TRUE
1 F_DOORWINB0,F_DOORWINM0,F_DOORWINT0
FALSE
FALSE
FALSE
1 F_ARCHB_H,F_ARCHM_H,F_ARCHT_H
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
1 F_GDOORB0,F_GDOORM0,F_GDOORT0
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
1 F_WALLB,F_WALLM,F_WALLT
FALSE
FALSE
FALSE
1 F_WALLB_WIN0,F_WALLM_WIN0,F_WALLT_WIN0
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
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TRUE
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TRUE
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TRUE
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TRUE
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TRUE
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TRUE
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TRUE
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TRUE
TRUE
TRUE
TRUE
TRUE
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TRUE
TRUE
TRUE
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TRUE
TRUE
TRUE
TRUE
TRUE
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TRUE
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TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
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TRUE
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TRUE
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TRUE
TRUE
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TRUE
TRUE
TRUE
TRUE
TRUE
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TRUE
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TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE FRE_CORR_A_STR,FRE_CORR_A_L,FRE_CORR_A_T
TRUE
TRUE
TRUE FRE_CORR_GLA_ST,FRE_CORR_GLA_L,FRE_CORR_GLA_T
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE F_WALLB_WIN3,F_WALLM_WIN3,F_WALLT_WIN3
FALSE
FALSE
FALSE
1 T_WALLB_WIN1,T_WALLM_WIN1,T_WALLT_WIN1
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
1 FRE_ROOM_IND1
TRUE
TRUE
TRUE
TRUE
1 F_WALLB_WIN1,F_WALLM_WIN1,F_WALLT_WIN1
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
1 T_WALLB_WIN2,T_WALLM_WIN2,T_WALLT_WIN2
FALSE
FALSE
FALSE
1 T_WALLB_WIN3,T_WALLM_WIN3,T_WALLT_WIN3
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE F_WALLB_DIAGONA,F_WALLM_DIAGONA,F_WALLT_DIAG
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
1 S_WALLB_DIAGONA,S_WALLM_DIAGONA,S_WALLT_DIAG
FALSE
FALSE
FALSE
TRUE
TRUE
1 T_WALLB_DIAGONA,T_WALLM_DIAGONA,T_WALLT_DIAG
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
1 S_ARCHB,S_ARCHM,S_ARCHT
FALSE
FALSE
FALSE
1 S_DOORB0,S_DOORM0,S_DOORT0
FALSE
FALSE
FALSE
1 S_WALLB_WIN3,S_WALLM_WIN3,S_WALLT_WIN3
FALSE
FALSE
FALSE
TRUE
1 S_DOORB0_H,S_DOORM0_H,S_DOORT0_H
FALSE
FALSE
FALSE
TRUE
TRUE
1 S_DOORWINB0,S_DOORWINM0,S_DOORWINT0
FALSE
FALSE
FALSE
1 S_WALLB_WIN1,S_WALLM_WIN1,S_WALLT_WIN1
FALSE
FALSE
FALSE
1 S_ARCHB_H,S_ARCHM_H,S_ARCHT_H
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
1 S_WALLB_WIN2,S_WALLM_WIN2,S_WALLT_WIN2
FALSE
FALSE
FALSE
1 S_GDOORB0,S_GDOORM0,S_GDOORT0
FALSE
FALSE
FALSE
TRUE
1 S_DOORB1,S_DOORM1,S_DOORT1
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
1 S_WALLB_WIN0,S_WALLM_WIN0,S_WALLT_WIN0
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
1 S_WALLB,S_WALLM,S_WALLT
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
1 F_WALLB_H,F_WALLM_H,F_WALLT_H
FALSE
FALSE
FALSE
TRUE
TRUE
1 S_WALLB_H,S_WALLM_H,S_WALLT_H
FALSE
FALSE
FALSE
1 T_WALLB_H,T_WALLM_H,T_WALLT_H
FALSE
FALSE
FALSE
TRUE
TRUE
1 T_DOORB1,T_DOORM1,T_DOORT1
FALSE
FALSE
FALSE
1 T_ARCHB,T_ARCHM,T_ARCHT
FALSE
FALSE
FALSE
1 T_DOORB0_H,T_DOORM0_H,T_DOORT0_H
FALSE
FALSE
FALSE
TRUE
1 T_DOORWINB0,T_DOORWINM0,T_DOORWINT0
FALSE
FALSE
FALSE
1 T_ARCHB_H,T_ARCHM_H,T_ARCHT_H
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
1 T_GDOORB0,T_GDOORM0,T_GDOORT0
FALSE
FALSE
FALSE
TRUE
1 T_DOORB0,T_DOORM0,T_DOORT0
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
1 T_WALLB,T_WALLM,T_WALLT
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
1 F_WALLB_WIN2,F_WALLM_WIN2,F_WALLT_WIN2
FALSE
FALSE
FALSE
TRUE
1 T_WALLB_WIN0,T_WALLM_WIN0,T_WALLT_WIN0
FALSE
FALSE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
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TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
FALSE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
TRUE
FamilyIDs BuildEffect RemovesAttachedDRemovesWhenUnsnappEditsTerrain
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 1
1 1 0 0
FRE_BIO,FRE_COR 1 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
WALLS_THIN 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
FLOORS 1 1 0 1
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
WALLS_THIN 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
STAIRS 1 1 0 0
STAIRS_SHORT 1 1 0 1
ROOFS_CORNER 1 1 0 0
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
STAIRS 1 1 0 0
ROOFS 1 1 0 0
ROOFS_CORNER 1 1 0 0
ROOFS_GABLE 1 1 0 0
ROOFS_CORNER 1 1 0 0
TRIS 1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
FLOORS 1 1 0 1
1 1 0 1
1 1 0 0
1 1 0 0
ROOFS 1 1 0 0
ROOFS 1 1 0 0
MAINROOM_WINDOW 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
FRE_TECH,FRE_COR 3 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
ROOFS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 1
1 1 0 0
1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 1
1 1 0 0
1 1 0 0
FRE_BIO,FRE_COR 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
3 1 1 0
1 0 0 0
1 0 0 0
1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
ROOFS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
CUBE_WINDOWS 1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
WALLS 1 1 0 0
WALLS 1 1 0 0
WALLS_THIN 1 1 0 0
FLOORS 1 1 0 1
WALLS 1 1 0 0
WALLS_THIN 1 1 0 0
STAIRS 1 1 0 0
ROOFS_CORNER 1 1 0 0
WALLS 1 1 0 0
STAIRS 1 1 0 0
ROOFS 1 1 0 0
ROOFS_CORNER 1 1 0 0
ROOFS_CORNER 1 1 0 0
TRIS 1 1 0 1
1 1 0 0
WALLS 1 1 0 0
FLOORS 1 1 0 1
1 1 0 0
FRE_TECH,FRE_COR 3 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
CUBE_WALLS 1 1 0 0
CUBE_WALLS 1 1 0 0
1 1 0 1
CUBE_ROOMS 1 1 0 1
1 0 0 0
1 1 0 0
1 1 0 0
CUBE_SOLIDS 1 1 0 0
FRE_BIO,FRE_COR 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 1
1 1 0 1
1 1 0 1
1 1 0 0
1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
MAINROOMS 1 1 0 1
1 1 0 0
1 1 0 0
MAINROOMS_WTR 1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
CUBE_DOORS 1 1 0 1
FRE_BIO,FRE_COR 1 1 0 0
1 1 0 0
ROOFS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
ROOFS 1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
FRE_INDUST,FRE_COR 3 1 0 0
1 1 0 1
1 1 0 0
1 1 0 0
FRE_INDUST,FRE_COR 3 1 0 0
3 1 0 0
3 1 0 0
1 1 0 0
WALLS 1 1 0 0
WALLS 1 1 0 0
1 1 0 0
WALLS_CAP 1 1 0 0
WALLS 1 1 0 0
WALLS 1 1 0 0
1 1 0 0
WALLS 1 1 0 0
WALLS 1 1 0 0
WALLS 1 1 0 0
WALLS_CAP 1 1 0 0
WALLS 1 1 0 0
WALLS 1 1 0 0
WALLS 1 1 0 0
WALLS 1 1 0 0
WALLS_CAP 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
ROOFS 1 1 0 0
1 1 0 0
ROOFS 1 1 0 0
ROOFS 1 1 0 0
1 1 0 0
FRE_TECH,FRE_COR 3 1 0 0
FRE_TECH,FRE_COR 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
ROOFS 1 1 0 0
ROOFS 1 1 0 0
1 1 0 1
1 1 0 0
FRE_COR,FRE_INDUST,FRE_TECH,FRE_B 3 1 0 0
1 1 0 1
3 1 0 0
FRE_COR,FRE_INDUST,FRE_TECH,FRE_B 3 1 0 0
3 1 0 0
1 1 0 1
1 1 0 1
3 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
FRE_TECH,FRE_COR 3 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
CUBE_ROOMS 1 1 0 1
CUBE_COR 1 1 0 1
1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
CUBE_DOORS 1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
FRE_INDUST,FRE_COR 3 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
3 1 1 0
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
3 1 0 1
3 1 0 1
1 1 0 1
1 1 0 1
ROOFS 1 1 0 0
1 1 0 0
1 1 0 0
3 1 1 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
MAINROOM_WINDOW 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
WALLS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
CUBE_WINDOWS 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
FLOORS_SMALL 1 1 0 1
1 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
WALLS_THIN 1 1 0 0
FLOORS 1 1 0 1
1 1 0 0
WALLS_THIN 1 1 0 0
STAIRS 1 1 0 0
ROOFS_CORNER 1 1 0 0
WALLS 1 1 0 0
STAIRS 1 1 0 0
ROOFS 1 1 0 0
ROOFS_CORNER 1 1 0 0
ROOFS_CORNER 1 1 0 0
TRIS 1 1 0 1
1 1 0 0
WALLS 1 1 0 0
FLOORS 1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 1
1 1 0 0
1 1 0 1
1 0 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 1
1 1 0 0
1 1 0 0
1 1 0 0
1 0 0 0
1 1 0 0
1 1 0 1
1 1 0 0
1 1 0 0
FRE_BIO,FRE_COR 1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
FRE_TECH,FRE_COR 1 1 0 0
FRE_TECH,FRE_COR 3 1 0 0
1 1 0 0
1 1 0 0
1 1 0 0
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Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 1 0
Cube 1 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 2.4 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 2.4 1 1
Cube 2.4 1 1
Cube 2.4 1 1
Cube 2.4 1 1
Cube 2.4 1 1
Cube 2.4 1 1
Cube 2.4 1 1
Cube 2.4 1 1
Cube 2.4 1 1
Cube 2.4 1 1
Cube 2.4 1 0
Cube 1 0 0
Cube 2.4 1 0
Cube 2.4 1 0
Cube 1 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 2.4 1 0
Cube 2.4 1 0
Cube 1 1 0
Cube 1 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 2.4 1 0
Cube 1 0 0
Cube 2.4 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 1
Cube 1 0 1
Cube 1 0 0
Cube 1 0 1
Cube 1 0 0
Cube 1 0 1
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 1 0
Cylinder 1 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 2.4 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 1 0
Cube 1 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 1 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
Cube 1 0 0
LinkGridData
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,7200,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fal
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,3,1469,2.02,False,None,None,-50,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,0,0,None,None,Power,1,4,0.1,False,None,None,0,EnablesConnection,False,Tru
Power,0,12,0.1,False,None,None,-20,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,28,0.1,False,None,None,-20,0,None,None,None
Power,8,28,0.1,False,None,None,-20,0,None,None,None
Power,0,12,0.1,False,None,None,0,45000,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,10,1596,7.5,False,None,None,-50,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Fuel,0,2,0.1,False,None,None,-1,180000,None,None,Power,0,12,0.1,False,None,None,50,None,True,True
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,1469,0.447,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,0,0,None,None,None
ByteBeat,1,1,0.1,True,None,None,0,0,None,None,None
ByteBeat,0,3,0.1,False,None,None,0,0,None,None,Power,8,1052,0.1,False,None,None,-3,EnablesConnection,Fal
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,28,0.1,False,None,None,0,0,None,None,ByteBeat,0,2,0.1,False,None,None,0,EnablesConnection,False,
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,1469,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,1469,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,4,1464,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,15,5,False,None,None,0,0,None,None,None
Power,10,1852,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,3,1469,7.5,False,None,None,-10,0,None,None,None
Power,1,15,8,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,3,1469,7.5,False,None,None,-10,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,10,1852,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,57600,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fa
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,2,1359,0.1,True,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,1,0,None,Power,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,6,132,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,4.5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,4.5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,6.9,False,None,None,0,0,None,None,None
Power,4,1464,4.5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,3600,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fal
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,14400,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fa
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,14400,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fa
Power,0,0,0.1,False,None,None,0,0,None,None,None
Resources,0,2,3,False,None,None,100,360000,None,Gas,Power,1,4,0.1,False,None,None,-50,EnablesRate,False,
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,3,1469,3,False,None,None,0,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,7200,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fal
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,1469,0.447,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,14400,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fa
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,5,1048,0.62,False,None,None,-10,0,None,None,None
Power,5,1048,0.63,False,None,None,-10,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,5,1048,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,540,1,False,None,None,-5,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,8.5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,1048,0.1,False,None,None,-1,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,540,1.5,False,None,None,-20,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,28,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,28,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,12,0.1,False,None,None,-20,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Resources,0,2,3,False,None,None,100,360000,None,Mineral,Power,1,4,0.1,False,None,None,-50,EnablesRate,Fa
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,28800,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fa
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,14400,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fa
Power,8,28,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,1469,0.447,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,0,0,None,None,Power,1,4,0.1,False,None,None,0,DisablesConnection,False,Tru
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,6,132,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,1469,0.447,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,3,1469,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Portals,0,2,0.1,False,None,None,0,0,None,None,Power,8,1052,0.1,False,None,None,-5,None,False,True
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,5,1048,0.5,False,None,None,-5,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,12,0.1,False,None,None,50,0,DayNight,None,None
PlantGrowth,0,2,0.1,False,None,None,1,57600,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fa
Power,4,16,3.95,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,3,1469,7.5,False,None,None,-30,0,None,None,None
Power,3,1469,7.5,False,None,None,-10,0,None,None,None
Power,8,1469,0.1,False,None,None,-1,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,600,None,None,Power,8,1052,4.5,False,None,None,-5,EnablesRate,Fal
PlantGrowth,0,2,0.1,False,None,None,1,14400,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fa
Resources,0,2,3,False,None,None,100,360000,None,None,Power,4,1464,5,False,None,None,-50,EnablesRate,Fa
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,3,1469,3,False,None,None,-5,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Resources,0,2,3,False,None,None,0,1440000,None,None,None
Resources,1,3,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Portals,1,1,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
PlantGrowth,0,2,0.1,False,None,None,1,12000,None,None,Power,9,1280,0.4,False,None,None,0,EnablesRate,Fa
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,6,132,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,5,1048,1,False,None,None,-2,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,8,1469,0.447,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,1,4,0.1,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,4,1464,2.25,False,None,None,-1,0,None,None,None
Power,8,1469,0.447,False,None,None,-1,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
ByteBeat,0,3,0.1,False,None,None,0,0,None,None,Power,8,1052,0.1,False,None,None,-3,EnablesConnection,Fal
Power,4,1464,35,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,0,0,None,None,None
Power,4,1464,5,False,None,None,10000,1000,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,0,0,0.1,False,None,None,0,0,None,None,None
Power,4,1464,1000,False,None,None,1000000,1000000,None,None,None
GhostsCountOverrideShowGhostsSnappingDistanceRegionSpawnLOD
0 1 0 1
0 1 0 1
0 1 0 1
0 1 0 1
0 1 0 1
0 1 0 1
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0 1 0 1
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1 0 0.1 1
0 1 0 1
4 1 0.1 1
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2 1 0 1
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2 1 0 1
0 1 0.1 1
0 1 0 1
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2 1 0 1
2 1 0 1
1 1 0 1
0 1 0 1
0 1 0 1
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0 1 0 1
0 1 0 1
1 1 0 1
1 0 0.1 1
0 1 0 1
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2 1 0 1
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1 1 0 1
6 1 0 1
0 1 0 1
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1 1 0.1 1
0 1 0 1
6 1 0 1
1 0 0.1 1
0 1 0 1
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16 1 0.1 1
0 1 0 1
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1 0 0.1 1
0 1 0 1
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4 1 0.1 1
1 1 0 1
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1 0 0.1 1
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4 1 0.1 1
4 1 0.1 1
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0 1 0 1
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4 1 0.1 1
2 1 0 1
0 1 0 1
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16 1 0.1 1
0 1 0 1
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1 0 0.1 1
0 1 0 1
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3 1 0.1 1
2 1 0.1 1
2 1 0 1
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2 1 0 1
2 1 0 1
1 1 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
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1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
0 1 0 1
4 1 0.1 1
0 1 0 1
0 1 0 1
0 1 0 1
4 1 0.1 1
0 1 0 1
1 0 0.1 1
1 1 0 1
4 1 0.1 1
0 1 0 1
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4 1 0.1 1
0 1 0 1
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4 1 0.1 1
0 1 0 1
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4 1 0.1 1
0 1 0 1
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1 1 0 1
1 1 0.1 1
0 1 0 1
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2 1 0 1
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2 1 0 1
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2 1 0 1
2 1 0 1
2 1 0 1
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1 0 0.1 1
0 1 0 1
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1 1 0 1
1 0 0.1 1
2 1 0 1
2 1 0 1
2 1 0 1
2 1 0 1
0 1 0 1
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0 1 0 1
0 1 0 1
0 1 0 1
0 1 0 1
1 0 0.1 1
1 0 0.1 1
0 1 0 1
0 1 0 1
2 1 0 1
0 1 0 1
1 1 0 1
1 0 0.1 1
0 1 0 1
0 1 0 1
0 1 0.1 1
0 1 0 1
1 0 0.1 1
1 0 0.1 1
1 0 0.1 1
1 1 0 1
1 1 0 1
0 1 0 1
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EN_Name ID RewardID TutorialRewardID
Abyssal Stew FOOD_R_EYESTEW DE_FOOD_HAZ2
Aloe Flesh FOOD_P_DUSTWILD DE_FOOD_ENERGY1
Angelic Fruitcake FOOD_MC_APPLE DE_FOOD_JETPACK
Anomalous Doughnut FOOD_DNUT_AJAM DE_FOOD_JETPACK
Anomalous Jam FOOD_JAM_GLITCH DE_FOOD_HAZ2
Anomalous Tart FOOD_PIE_WEIRD DE_FOOD_STAMINA
Anomaly Detector POI_LOCATOR R_REVEAL_POI
Appalling Jam Sponge FOOD_CM_JAM DE_FOOD_JETPACK
Apple' Cake of Lost Souls FOOD_CM_APPLE DE_FOOD_JETPACK
Apple' Curiosity FOOD_CG_APPLE DE_FOOD_STAMINA
Apple' Ice Cream FOOD_ICE_APPLE DE_FOOD_HAZ2
Baked Cheese Tart FOOD_PIE_CHEESE DE_FOOD_STAMINA
Baked Eggs FOOD_R_EGGS DE_FOOD_HAZ2
Bittersweet Cocoa FOOD_R_CHOC DE_FOOD_ENERGY2
Bone Butter FOOD_R_BBUTTER DE_FOOD_ENERGY2
Bone Cream FOOD_R_BCHEESE DE_FOOD_ENERGY2
Bone Cream FOOD_R_BCREAM DE_FOOD_ENERGY2
Bone Milk FOOD_R_BONEMILK DE_FOOD_ENERGY2
Bone Nuggets FOOD_V_BONE DE_FOOD_ENERGY2
Bread FOOD_R_BREAD DE_FOOD_JETPACK
Briney Delight FOOD_CK_FCUST DE_FOOD_HAZ3
Briney Rime FOOD_ICE_FISH DE_FOOD_HAZ2
Burning Jam Fluffer FOOD_MC_JHOT DE_FOOD_JETPACK
Burning Jam Surprise FOOD_MM_JHOT DE_FOOD_JETPACK
Cactus Jelly FOOD_JAM_DUST DE_FOOD_HAZ2
Cactus Nectar FOOD_P_DUSTFARMDE_FOOD_ENERGY1
Cake Batter FOOD_R_CAKEMIX DE_FOOD_ENERGY2
Cake of Burning Dread FOOD_CM_JHOT DE_FOOD_JETPACK
Cake of Glass FOOD_CM_JGLITCH DE_FOOD_JETPACK
Cake of Sin FOOD_MM_APPLE DE_FOOD_JETPACK
Cake of the Lost FOOD_MM_CUST DE_FOOD_JETPACK
Caramel Curiosity FOOD_CG_CARM DE_FOOD_STAMINA
Caramel Doughnut FOOD_DNUT_CARM DE_FOOD_JETPACK
Caramel Ice Cream FOOD_ICE_CARM DE_FOOD_HAZ2
Caramel Tart FOOD_PIE_CARM DE_FOOD_STAMINA
Caramel-Encrusted Cake FOOD_CK_CARM DE_FOOD_HAZ3
Caramelised Nightmare FOOD_MM_CARM DE_FOOD_JETPACK
Cheese-and-Flesh Stew FOOD_STEW_M_CH DE_FOOD_ENERGY2
Cheesy Vegetable Pie FOOD_PIE_VCHEE DE_FOOD_STAMINA
Chewy 'Dumpling' Stew FOOD_STEW_BALL DE_FOOD_ENERGY2
Chewy Organ Pie FOOD_PIE_ORGAN DE_FOOD_STAMINA
Chewy Wires FOOD_V_ROBOT TECHFRAG_VS
Chocolate Cake FOOD_CK_CHOC DE_FOOD_HAZ3
Chocolate Curiosity FOOD_CG_CHOC DE_FOOD_STAMINA
Chocolate Dream FOOD_MC_CHOC DE_FOOD_JETPACK
Chocolate Ice Cream FOOD_ICE_CHOC DE_FOOD_HAZ2
Choking Monstrosity Cake FOOD_CM_CACTUS DE_FOOD_JETPACK
Churned Butter FOOD_R_BUTTER DE_FOOD_ENERGY2
Clarified Oil FOOD_R_OIL DE_FOOD_HAZ2
Cocoa Doughnut FOOD_DNUT_CHOC DE_FOOD_JETPACK
Cocoa Tart FOOD_PIE_CHOC DE_FOOD_STAMINA
Companion Egg EGG1 R_EGG_HATCH1
Companion Egg EGG2 R_EGG_HATCH2
Companion Egg EGG3 R_EGG_HATCH3
Companion Egg EGG4 R_EGG_HATCH4
Companion Egg EGG5 R_EGG_HATCH5
Companion Egg EGG6 R_EGG_HATCH6
Companion Egg EGG7 R_EGG_HATCH7
Companion Egg EGG8 R_EGG_HATCH8
Companion Egg EGG9 R_EGG_HATCH9
Companion Egg EGG10 R_EGG_HATCH10
Companion Egg EGG11 R_EGG_HATCH11
Companion Egg EGG12 R_EGG_HATCH12
Companion Egg EGG13 R_EGG_HATCH13
Companion Egg EGG14 R_EGG_HATCH14
Companion Egg EGG15 R_EGG_HATCH15
Companion Egg EGG16 R_EGG_HATCH16
Companion Egg EGG17 R_EGG_HATCH17
Companion Egg EGG18 R_EGG_HATCH18
Crab 'Apple' FOOD_V_CRAB DE_FOOD_ENERGY2
Craw Milk FOOD_V_FLYER DE_FOOD_ENERGY2
Cream FOOD_R_CREAM DE_FOOD_ENERGY2
Cream Buns FOOD_CK_CREAM DE_FOOD_HAZ3
Cream Curiosity FOOD_CG_CREAM DE_FOOD_STAMINA
Cream of Vegetable Soup FOOD_STEW_V_CR DE_FOOD_ENERGY2
Creamed Organ Soup FOOD_STEW_O_CR DE_FOOD_ENERGY2
Creamy Sauce FOOD_S_CREAM DE_FOOD_ENERGY2
Creamy Treat FOOD_PIE_CREAM DE_FOOD_STAMINA
Creature Egg FOOD_V_EGG DE_FOOD_ENERGY2
Crunchy Caramel FOOD_R_CARAMEL DE_FOOD_ENERGY2
Crunchy Wings FOOD_M_BEETLE DE_FOOD_HEALTH
Crystal Flesh FOOD_M_BONE DE_FOOD_HEALTH
Crystal Fragment GEODE_CRYSTAL DE_GEODE_CRYST
Crystalline Soup FOOD_STEW_BONE DE_FOOD_ENERGY2
Custard Curiosity FOOD_CG_CUST DE_FOOD_STAMINA
Custard Doughnut FOOD_DNUT_CUST DE_FOOD_JETPACK
Custard Fancy FOOD_CK_CUST DE_FOOD_HAZ3
Custard Tart FOOD_PIE_CUST DE_FOOD_STAMINA
Deathly-Cold Ice Cream FOOD_ICE_FIEND DE_FOOD_HAZ2
Deep-Space Lure GAS_BRAIN_LOC R_GAS_POI
Delicate Meringue FOOD_R_MERINGUE DE_FOOD_HAZ2
Delicious Vegetable Stew FOOD_STEW_V_VEG DE_FOOD_ENERGY2
Devilled Organs FOOD_STEW_O_HOTDE_FOOD_ENERGY2
Diplo Chunks FOOD_M_DIPLO DE_FOOD_HEALTH
Dirty Meat FOOD_M_DIGGER DE_FOOD_HEALTH
Doomed Cream Cake FOOD_CM_CREAM DE_FOOD_JETPACK
Dough FOOD_R_DOUGH DE_FOOD_HAZ2
Dreadnought AI Fragment SENTFREI_PROD R_SCANSENTCRASH
Earthy Pie FOOD_PIE_MOLE DE_FOOD_STAMINA
Echo Locator CHART_ROBOT R_CHART_ROBOT
Emergency Signal Scanner ABAND_LOCATOR R_REVEAL_ABAND
EN_Name ID RewardID TutorialRewardID
Encrypted Communicator Control UnMP_REP_PART2 R_MP_REP_SCAN_2
Encrypted Navigation Computer MP_REP_PART1 R_MP_REP_SCAN_1
Encrypted User Authenticator MP_REP_PART3 R_MP_REP_SCAN_3
Esophageal Surprise FOOD_CK_CACTUS DE_FOOD_HAZ3
Ever-Boiling Cake FOOD_CK_JHOT DE_FOOD_HAZ3
Ever-burning Jam FOOD_JAM_HOT DE_FOOD_HAZ2
Exosuit Upgrade Chart NAV_DATA_DROP R_DROPPODCHART
Extra-Fluffy Batter FOOD_R_MERMIX DE_FOOD_ENERGY2
Extra-Fluffy Cream Cake FOOD_MC_CREAM DE_FOOD_JETPACK
Feline Liver FOOD_M_CAT DE_FOOD_HEALTH
Fibrous Stew FOOD_VEG_STEW DE_FOOD_STAMINA
Fiendish Roe FOOD_M_FIEND DE_FOOD_HEALTH
Fiery Vegetable Stew FOOD_STEW_V_HOTDE_FOOD_ENERGY2
Fire Water FOOD_J_HOT DE_FOOD_HAZ2
Fireberry FOOD_P_HOTWILD DE_FOOD_ENERGY1
Fish Pie FOOD_PIE_FISH DE_FOOD_STAMINA
Flavoursome Organs FOOD_STEW_O_VEGDE_FOOD_ENERGY2
Flavoursome Sauce FOOD_S_VEG DE_FOOD_ENERGY2
Fluffy Caramel Delight FOOD_MC_CARM DE_FOOD_JETPACK
Fluffy Throatripper FOOD_MM_CACTUS DE_FOOD_JETPACK
Foraged Mushrooms FOOD_V_MOLE DE_FOOD_ENERGY2
Fresh Milk FOOD_V_COW DE_FOOD_ENERGY2
Frozen Tubers FOOD_P_COLDWILD DE_FOOD_ENERGY1
Fruity Ice Cream FOOD_ICE_FRUIT DE_FOOD_HAZ2
Fruity Pudding FOOD_PIE_BERRY DE_FOOD_STAMINA
Fungal Omelette FOOD_EGGPIE_MU DE_FOOD_JETPACK
Fungal Tart FOOD_PIE_MUSH DE_FOOD_STAMINA
Furball Jelly FOOD_JAM_CAT DE_FOOD_HAZ2
Gelatinous Goop FOOD_STEW_BEET DE_FOOD_ENERGY2
Geode GEODE_LAND DE_GEODE_LAND DE_GEODE_TUT
Geode GEODE_CAVE DE_GEODE_CAVE
Giant Egg FOOD_V_DIPLO DE_FOOD_ENERGY2
Glass Grains FOOD_P_COLDFARMDE_FOOD_ENERGY1
Glittering Honey Cake FOOD_CK_HONEY DE_FOOD_HAZ3
Glowing Mineral GEODE_RARE DE_GEODE_RARE
Glowing Pie FOOD_PIE_GLOW DE_FOOD_STAMINA
Gold Nugget GEODE_ASTEROID DE_GEODE_GOLD
Gooey Butter FOOD_R_BLOBBUT DE_FOOD_ENERGY3
Gooey Caramel Cake FOOD_CB_CARM DE_FOOD_STAMINA
Gooey Chocolate Cake FOOD_CB_CHOC DE_FOOD_STAMINA
Gooey Custard Fancy FOOD_CB_CUST DE_FOOD_STAMINA
Gooey Fruit Surprise FOOD_CB_APPLE DE_FOOD_STAMINA
Gooey Honey Puff FOOD_MC_BLOB DE_FOOD_JETPACK
Gooey Mouthburner FOOD_CB_JHOT DE_FOOD_STAMINA
Gooey ProtoButter FOOD_R_BLOBGEK DE_FOOD_ENERGY3
Gooey ProtoDoughnut FOOD_DNUT_BLOB DE_FOOD_JETPACK
Gooey Screamer FOOD_CM_BLOBBUTDE_FOOD_JETPACK
Grahberry FOOD_P_RADWILD DE_FOOD_ENERGY1
Grahj'am FOOD_JAM_RAD DE_FOOD_HAZ2
Gristle Pie FOOD_PIE_DRILL DE_FOOD_STAMINA
Gritty Meat Pie FOOD_PIE_BALL DE_FOOD_STAMINA
Haunted Chocolate Dreams FOOD_CM_CHOC DE_FOOD_JETPACK
Haunted Pie FOOD_PIE_FIEND DE_FOOD_STAMINA
Heptaploid Wheat FOOD_P_ALL1 DE_FOOD_HAZ1
Herb-Encrusted Flesh FOOD_STEW_M_VEGDE_FOOD_ENERGY2
Hexaberry FOOD_P_GLITCH DE_FOOD_ENERGY1
High-Fibre Pie FOOD_PIE_VEG DE_FOOD_STAMINA
Homeworld Repeater S8_BEACON R_S8_BEACON
Honey Butter FOOD_R_HONEYBUT DE_FOOD_ENERGY3
Honey Doughnut FOOD_DNUT_HON DE_FOOD_JETPACK
Honey Ice Cream FOOD_ICE_HONEY DE_FOOD_HAZ2
Honey Tart FOOD_PIE_HONEY DE_FOOD_STAMINA
Honey-Soaked Fancy FOOD_CB_HONEY DE_FOOD_STAMINA
Honeybutter Doughnut FOOD_DNUT_HONB DE_FOOD_JETPACK
Honied Angel Cake FOOD_MC_HONEY DE_FOOD_JETPACK
Honied Proto-Butter FOOD_R_HONEYGEK DE_FOOD_ENERGY3
Honied Proto-Cake FOOD_CG_HONEY DE_FOOD_JETPACK
Honied Throat-Sticker FOOD_CB_CACTUS DE_FOOD_STAMINA
Horrifying Mush FOOD_R_EYEBALLS DE_FOOD_HAZ2
Horrifying, Gooey Delight FOOD_CK_MCUST DE_FOOD_HAZ3
Hyaline Brain SHIPBRAIN DE_SHIPBRAIN
Ice Cream FOOD_ICE DE_FOOD_HAZ2
Iced Screams FOOD_R_EYEICE DE_FOOD_HAZ2
Icey Marrow FOOD_ICE_BONE DE_FOOD_JETPACK
Impulse Beans FOOD_P_LUSHWILD DE_FOOD_ENERGY1
Interstellar Curiosity FOOD_CG_SCUST DE_FOOD_STAMINA
Interstellar Fancy FOOD_CK_SCUST DE_FOOD_HAZ3
Itching, Creeping Honey Sponge FOOD_MM_BLOB DE_FOOD_JETPACK
Jade Peas FOOD_P_TOXWILD DE_FOOD_ENERGY1
Jam Curiosity FOOD_CG_JAM DE_FOOD_STAMINA
Jam Doughnut FOOD_DNUT_JAM DE_FOOD_JETPACK
Jam Fluffer FOOD_MC_JAM DE_FOOD_JETPACK
Jam Oozers FOOD_CB_JAM DE_FOOD_STAMINA
Jam Tart FOOD_PIE_JAM DE_FOOD_STAMINA
Jellied Fur Tart FOOD_PIE_CAT DE_FOOD_STAMINA
Kelp Rice FOOD_P_WATER DE_FOOD_HAZ1
Latticed Sinew FOOD_M_DRILL DE_FOOD_HEALTH
Leathery Tart FOOD_PIE_BEET DE_FOOD_STAMINA
Leg Meat FOOD_M_CRAB DE_FOOD_HEALTH
Legs-in-Pastry' FOOD_PIE_CRAB DE_FOOD_STAMINA
Leopard-Fruit FOOD_V_CAT DE_FOOD_ENERGY2
Lumpen Doughnut FOOD_R_DONUT DE_FOOD_JETPACK
Lumpy Brainstem FOOD_M_BALL DE_FOOD_HEALTH
Marrow Flesh FOOD_P_CAVE DE_FOOD_HAZ1
Meat Flakes FOOD_P_DEATH DE_FOOD_ENERGY1
Meaty Chunks FOOD_M_MEAT DE_FOOD_HEALTH
Meaty Wings FOOD_M_FLYER DE_FOOD_HEALTH
Memory Fragment ROGUE_TECHBOX R_ROGUE_TECH
Memory Fragment ROGUE_CRAFTBOX R_ROGUE_TECH
Memory Fragment TECHBOX R_TECHBOX
Memory Fragment (Armament) ROGUE_SMARTBOX R_ROGUE_SMART
Memory Fragment (Class) ROGUE_CLASSBOX R_ROGUE_CLASS
Memory Fragment (Exocraft) ROGUE_CARBOX R_ROGUE_CAR
Memory Fragment (Exosuit) ROGUE_HAZBOX R_ROGUE_HAZ
Memory Fragment (Exosuit) ROGUE_STARTBOX R_ROGUE_STARTBO
Memory Fragment (Inventory) ROGUE_INVBOX R_ROGUE_INV
Memory Fragment (Inventory) INVBOX R_INVBOX
Memory Fragment (Personal WeapoROGUE_GUNBOX R_ROGUE_GUN
Memory Fragment (Starship WeaponROGUE_SGUNBOX R_ROGUE_SGUN
Memory Resonator ROGUE_FINDER R_GRAVEFINDER
Monstrous Custard FOOD_R_MCUSTARDDE_FOOD_HAZ3
Monstrous Doughnut FOOD_DNUT_MCUSTDE_FOOD_JETPACK
Monstrous Honey Cake FOOD_CM_HONEY DE_FOOD_JETPACK
Most Curious Cake FOOD_CG_BLOB DE_FOOD_STAMINA
Mushed Root Pie FOOD_PIE_ROOTS DE_FOOD_STAMINA
Mystery Meat Pie FOOD_PIE_MEAT DE_FOOD_STAMINA
Mystery Meat Stew FOOD_MEAT_STEW DE_FOOD_STAMINA
Myth Beacon MYSTERY_BEACON R_S2_BEACON
Non-Toxic Mushroom FOOD_P_TOXFARM DE_FOOD_ENERGY1
Offal Sac FOOD_M_BLOB DE_FOOD_HEALTH
Omelette FOOD_EGGPIE DE_FOOD_STAMINA
Parasitic Omelette FOOD_EGGPIE_GM DE_FOOD_STAMINA
Partially-Liquid Cheese FOOD_S_CHEESE DE_FOOD_ENERGY2
Pastry FOOD_R_PASTRY DE_FOOD_ENERGY2
Perpetual Cake FOOD_CK_JGLITCH DE_FOOD_HAZ3
Perpetual Honeycake FOOD_CB_JGLITCH DE_FOOD_STAMINA
Perpetual Ice Cream FOOD_ICE_GLITCH DE_FOOD_HAZ2
Perpetual Jam Fluffer FOOD_MC_JGLITCH DE_FOOD_JETPACK
Pie Case FOOD_R_PIECASE DE_FOOD_ENERGY1
Pilgrim's Tonic FOOD_J_LUSH DE_FOOD_HAZ2
Pilgrimberry FOOD_P_LUSHFARM DE_FOOD_ENERGY1
Pirate Map PIRATE_MAPWHOLE R_PIRATE_MAPMSG
Planetary Chart STARCHART_A R_STARCHART_A
Planetary Chart STARCHART_B R_STARCHART_B
Planetary Chart STARCHART_C R_STARCHART_C
Planetary Chart STARCHART_D R_STARCHART_D
Planetary Chart CHART_TREASURE R_CHRT_TREASURE
Planetary Chart TUT_STARMAP TUT_CRASH_SCAN
Planetary Chart A1S6_STARMAP R_A1S6_MAP
Prickly Curiosity FOOD_CG_CACTUS DE_FOOD_STAMINA
Processed Meat FOOD_R_MEAT DE_FOOD_ENERGY2
Processed Sugar FOOD_R_SUGAR DE_FOOD_ENERGY2
Proteinous Doughnut FOOD_DNUT_MEAT DE_FOOD_JETPACK
Proto-Batter FOOD_R_GCAKEMIX DE_FOOD_ENERGY2
Proto-Beignet FOOD_R_GONUT DE_FOOD_JETPACK
Proto-Butter FOOD_R_GBUTTER DE_FOOD_HAZ2
Proto-Cream FOOD_R_GCREAM DE_FOOD_HAZ2
Proto-Oil FOOD_R_GOIL DE_FOOD_HAZ2
Proto-Omelette FOOD_EGGPIE_G DE_FOOD_STAMINA
Proto-Sausage Pie FOOD_PIE_GEK DE_FOOD_STAMINA
ProtoCheese FOOD_R_GCHEESE DE_FOOD_HAZ2
ProtoSausage FOOD_M_GEK DE_FOOD_HEALTH
Psychonic Egg ALIEN_TECHBOX R_ALIEN_TECH
Pulpy Roots FOOD_P_ALL3 DE_FOOD_HAZ1
Questionably Sweet Cake FOOD_CK_BLOBBUT DE_FOOD_HAZ3
Raw Steak FOOD_M_COW DE_FOOD_HEALTH
Refined Flour FOOD_R_FLOUR DE_FOOD_ENERGY2
Refreshing Drink FOOD_J_DUST DE_FOOD_HAZ2
Regis Grease FOOD_V_REX DE_FOOD_ENERGY2
Rendezvous Beacon PIRATE_BEACON R_FAKE_SCAN
Root Juice FOOD_J_ALL3 DE_FOOD_HAZ2
Salt-Laced Honey Cake FOOD_CB_FCUST DE_FOOD_STAMINA
Salty Custard FOOD_R_FCUSTARD DE_FOOD_HAZ3
Salty Doughnut FOOD_DNUT_FCUST DE_FOOD_JETPACK
Salty Fingers FOOD_M_FISH DE_FOOD_HEALTH
Salty Juice FOOD_J_SALT DE_FOOD_JETPACK
Salty Surprise FOOD_CG_FCUST DE_FOOD_STAMINA
Salvaged Glass SENTINEL_LOOT DE_SENT_LOOT
Scaly Meat FOOD_M_REX DE_FOOD_HEALTH
Scooped Innards FOOD_M_MOLE DE_FOOD_HEALTH
Scorching Sauce FOOD_S_HOT DE_FOOD_ENERGY2
Scrambled Marrow FOOD_EGGPIE_B DE_FOOD_JETPACK
Sentinel Boundary Map CHART_HIVE R_SHOW_HIVEONLY
Sentinel Flare DRONE_FRIEND_X R_DRONE_FRIENDX
Sentinel Flare (Off) DRONE_FRIEND R_DRONE_FRIEND
Settlement Chart CHART_SETTLE R_CHRT_SETTLE
Settlement Coordinates Beta S9_MAP1 R_S9_MAP1
Settlement Coordinates Delta S9_MAP3 R_S9_MAP3
Settlement Coordinates Epsilon S9_MAP4 R_S9_MAP4
Settlement Coordinates Gamma S9_MAP2 R_S9_MAP2
Sievert Beans FOOD_P_RADFARM DE_FOOD_ENERGY1
Silicon Egg FOOD_P_STELLAR DE_FOOD_ENERGY1
Smoked Meat FOOD_R_SMOKED DE_FOOD_ENERGY2
Smokey Meat Pie FOOD_PIE_SMEAT DE_FOOD_STAMINA
Soft and Spiky Surprise FOOD_MC_CACTUS DE_FOOD_JETPACK
Soft Custard Fancy FOOD_MC_CUST DE_FOOD_JETPACK
Soiled Soup FOOD_STEW_DIG DE_FOOD_ENERGY2
Solartillo FOOD_P_HOTFARM DE_FOOD_ENERGY1
Solidified Grease Pie FOOD_PIE_GREASE DE_FOOD_STAMINA
Spawning Sac ALIEN_INV_TOKEN R_ALIEN_INV
Spiced 'Apple' Cake FOOD_CK_APPLE DE_FOOD_HAZ3
Spiced Ice FOOD_ICE_HOT DE_FOOD_HAZ2
Spicy Fleshballs FOOD_STEW_M_HOTDE_FOOD_ENERGY2
Spikey Tart FOOD_PIE_CACTUS DE_FOOD_STAMINA
Starbirth Delight FOOD_CB_SCUST DE_FOOD_STAMINA
Startling Fancy FOOD_CG_JHOT DE_FOOD_STAMINA
Steamed Vegetables FOOD_R_VEG DE_FOOD_ENERGY2
Stellar Custard FOOD_R_SCUSTARD DE_FOOD_HAZ3
Stellar Custard Tart FOOD_PIE_SCUST DE_FOOD_STAMINA
Stellar Ice Cream FOOD_ICE_STAR DE_FOOD_HAZ2
Stewed Organs FOOD_ORGAN_STEWDE_FOOD_STAMINA
Sticky 'Honey' FOOD_V_BLOB DE_FOOD_ENERGY2
Strider Sausage FOOD_M_STRIDER DE_FOOD_HEALTH
Suspicious Packet (Arms) SCRAP_WEAP R_SCRAP_WEAP
Suspicious Packet (Goods) SCRAP_GOODS R_SCRAP_GOODS
Suspicious Packet (Tech) SCRAP_TECH R_SCRAP_TECH
Sweet Cream Dreams FOOD_CB_CREAM DE_FOOD_STAMINA
Sweetened Butter FOOD_R_SWEETBUT DE_FOOD_ENERGY3
Sweetened Proto-Butter FOOD_R_SWEETGEK DE_FOOD_ENERGY3
Sweetroot FOOD_P_ALL2 DE_FOOD_HAZ1
Synthetic Honey FOOD_R_HONEY DE_FOOD_HAZ2
Tall Eggs FOOD_V_STRIDER DE_FOOD_ENERGY2
Tangy Cheese FOOD_R_CHEESE DE_FOOD_HAZ2
Tangy Organ Surprise FOOD_STEW_O_CH DE_FOOD_ENERGY2
Tangy Vegetable Stew FOOD_STEW_V_CH DE_FOOD_ENERGY2
The Pie Of Knowledge FOOD_PIE_DIG DE_FOOD_STAMINA
The Spawning Tart FOOD_PIE_MCUST DE_FOOD_STAMINA
The Stellarator FOOD_DNUT_SCUST DE_FOOD_JETPACK
The Toothbreaker FOOD_PIE_BONE DE_FOOD_STAMINA
Thick Meat Stew FOOD_STEW_M_CR DE_FOOD_ENERGY2
Thick, Sweet Batter FOOD_R_BCAKEMIX DE_FOOD_ENERGY2
Ticket to Freedom PIRATE_INVITE R_FAKE_SCAN
Tortured Honey Cake FOOD_MM_HONEY DE_FOOD_JETPACK
Traditional Cake FOOD_CK_JAM DE_FOOD_HAZ3
Tritium Hypercluster GEODE_SPACE DE_GEODE_SPACE
Unbound Cream Horn FOOD_MM_CREAM DE_FOOD_JETPACK
Unbound Monstrosity FOOD_MM_JGLITCH DE_FOOD_JETPACK
Unsolvable Jam Turnover FOOD_CG_JGLITCH DE_FOOD_STAMINA
Utopia Supply Drop Beta S9_PACK1 R_S9_PACK1
Utopia Supply Drop Delta S9_PACK3 R_S9_PACK3
Utopia Supply Drop Epsilon S9_PACK4 R_S9_PACK4
Utopia Supply Drop Gamma S9_PACK2 R_S9_PACK2
Very Thick Custard FOOD_R_BCUSTARD DE_FOOD_ENERGY2
Viscous Custard FOOD_R_CUSTARD DE_FOOD_HAZ2
Volatile Chocolate Fancy FOOD_MM_CHOC DE_FOOD_JETPACK
Vy'ice Cream FOOD_ICE_GRAH DE_FOOD_HAZ2
Wailing Batter FOOD_R_MCAKEMIXDE_FOOD_ENERGY2
Wailing Caramel Cake FOOD_CM_CARM DE_FOOD_JETPACK
Warm Proto-Milk FOOD_V_GEK DE_FOOD_ENERGY2
Well-Stirred Stew FOOD_STEW_DRILL DE_FOOD_ENERGY2
Whalesong Flute ROGUE_BEACON R_ROGUE_BEACON
Whispering Omelette FOOD_EGGPIE_M DE_FOOD_STAMINA
Wild Milk FOOD_V_MILK DE_FOOD_ENERGY2
Wild Yeast FOOD_P_POOP DE_FOOD_ENERGY1
Wriggling Doughnut FOOD_DNUT_CJAM DE_FOOD_JETPACK
Wriggling Jam FOOD_JAM_CRAB DE_FOOD_HAZ2
Wriggling Tart FOOD_PIE_CRABJ DE_FOOD_STAMINA
Writhing Jam Puff FOOD_MM_JAM DE_FOOD_JETPACK
Writhing, Roiling Batter FOOD_R_MMERMIX DE_FOOD_ENERGY2
PROC_LUMP R_BREAK_BIO
PROC_COG R_BREAK_TECH
PROC_DATA R_BREAK_DATA
FOOD_V_FISH DE_FOOD_ENERGY2
ButtonLocID ButtonSubLocID CloseInventoryWhenUse
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_USE_POI_LOCATOR UI_USE_POI_LOCATOR_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME UI_CONSUME_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_OPEN_PET_EGG UI_OPEN_PET_EGG_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_OPEN_GEODE UI_OPEN_GEODE_CRYSTAL_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_USE_GAS_BRAIN_LOCATOUI_USE_GAS_BRAIN_LOCATOR_SU 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_SENTFREI_PROD_LABEL UI_SENTFREI_PROD_LABEL_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_STARCHART_ROBOT_LABEUI_CHART_SUB 1
UI_USE_ABAND_LOCATOR UI_USE_ABAND_LOCATOR_SUB 1
ButtonLocID ButtonSubLocID CloseInventoryWhenUse
UI_MP_REPAIR_PART_LABEL UI_MP_REPAIR_PART_SUBLABEL 1
UI_MP_REPAIR_PART_LABEL UI_MP_REPAIR_PART_SUBLABEL 1
UI_MP_REPAIR_PART_LABEL UI_MP_REPAIR_PART_SUBLABEL 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CHART_LABEL UI_CHART_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_OPEN_GEODE UI_OPEN_GEODE_SUB 0
UI_OPEN_GEODE UI_OPEN_GEODE_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_OPEN_GEODE UI_OPEN_GEODE_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_OPEN_GEODE UI_OPEN_GEODE_GOLD_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_S8_FRE_BEACON_USE_LABUI_S8_FRE_BEACON_USE_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_SHIPBRAIN_LABEL UI_SHIPBRAIN_LABEL_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_DISMANTLE_ROGUEBOX UI_DISMANTLE_ROGUEBOX_SUB 0
UI_DISMANTLE_ROGUEBOX UI_DISMANTLE_ROGUEBOX_SUB 0
UI_CONSUME UI_CONSUME_SUB 0
UI_DISMANTLE_ROGUEBOX UI_DISMANTLE_ROGUEBOX_SUB 0
UI_DISMANTLE_ROGUEBOX UI_DISMANTLE_ROGUEBOX_SUB 1
UI_DISMANTLE_ROGUEBOX UI_DISMANTLE_ROGUEBOX_SUB 0
UI_DISMANTLE_ROGUEBOX UI_DISMANTLE_ROGUEBOX_SUB 0
UI_DISMANTLE_ROGUEBOX UI_DISMANTLE_ROGUEBOX_SUB 0
UI_DISMANTLE_ROGUEBOX UI_DISMANTLE_ROGUEBOX_SUB 1
UI_CONSUME UI_CONSUME_SUB 0
UI_DISMANTLE_ROGUEBOX UI_DISMANTLE_ROGUEBOX_SUB 0
UI_DISMANTLE_ROGUEBOX UI_DISMANTLE_ROGUEBOX_SUB 0
UI_ROGUE_GRAVE_FINDER_LUI_ROGUE_GRAVE_FINDER_LABEL 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_USE_S2_BEACON UI_USE_S2_BEACON_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_PIRATE_MAP_WHOLE_BUUI_PIRATE_MAP_WHOLE_BUTTON 1
UI_CHART_LABEL UI_CHART_SUB 1
UI_CHART_LABEL UI_CHART_SUB 1
UI_CHART_LABEL UI_CHART_SUB 1
UI_CHART_LABEL UI_CHART_SUB 1
UI_CHART_LABEL UI_CHART_SUB 1
UI_CHART_LABEL UI_CHART_SUB 1
UI_CHART_LABEL UI_CHART_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_ALIEN_ALLTECHBOX_LABEUI_ALIEN_ALLTECHBOX_LABEL_SU 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_PIRATE_BEACON_LABEL UI_PIRATE_BEACON_LABEL_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_OPEN_SENT UI_OPEN_SENT_SUB 0
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CHART_LABEL UI_CHART_SUB 1
UI_DRONE_FRIEND_X_LABEL UI_DRONE_FRIEND_X_LABEL_USE 1
UI_DRONE_FRIEND_LABEL UI_DRONE_FRIEND_LABEL_USE 1
UI_CHART_LABEL UI_CHART_SUB 1
UI_S9_MAP_LABEL UI_S9_MAP_LABEL_SUB 1
UI_S9_MAP_LABEL UI_S9_MAP_LABEL_SUB 1
UI_S9_MAP_LABEL UI_S9_MAP_LABEL_SUB 1
UI_S9_MAP_LABEL UI_S9_MAP_LABEL_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_ALIEN_INV_HEADER UI_ALIEN_INV_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HEALTH UI_CONSUME_HEALTH_SUB 0
UI_DISMANTLE_SUSPECT UI_DISMANTLE_SUSPECT_SUB 0
UI_DISMANTLE_SUSPECT UI_DISMANTLE_SUSPECT_SUB 0
UI_DISMANTLE_SUSPECT UI_DISMANTLE_SUSPECT_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_PIRATE_INVITE_LABEL UI_PIRATE_INVITE_LABEL_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_OPEN_GEODE UI_OPEN_GEODE_SPACE_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_S9_CARE_PACK_LABEL UI_S9_CARE_PACK_LABEL_SUB 0
UI_S9_CARE_PACK_LABEL UI_S9_CARE_PACK_LABEL_SUB 0
UI_S9_CARE_PACK_LABEL UI_S9_CARE_PACK_LABEL_SUB 0
UI_S9_CARE_PACK_LABEL UI_S9_CARE_PACK_LABEL_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME UI_CONSUME_SUB 1
UI_ROGUE_BEACON_LABEL UI_ROGUE_BEACON_LABEL_SUB 1
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_CONSUME_JET UI_CONSUME_JET_SUB 1
UI_CONSUME_HAZ UI_CONSUME_HAZ_SUB 0
UI_CONSUME_STAM UI_CONSUME_STAM_SUB 1
UI_CONSUME UI_CONSUME_SUB 1
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
UI_DISMANTLE_BIO_PROC UI_DISMANTLE_BIO_PROC_SUB 0
UI_DISMANTLE_PROC UI_DISMANTLE_PROC_SUB 0
UI_DISMANTLE_DATA UI_DISMANTLE_DATA_SUB 0
UI_CONSUME_ENERGY UI_CONSUME_ENERGY_SUB 0
AudioEventOnOpen RewardFailedLocID DestroyItemWhenConsume
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT UI_POI_LOCATOR_FAIL_OSD 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT UI_OPEN_PET_EGG_ERROR 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_PICKUP_NITROGENPLANT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT UI_GAS_BRAIN_LOCATOR_FAIL_O 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_KNOWLEDGE_EXPANDED 1
INVALID_EVENT INTRCT_NOROOM_L 1
VO_TUT_COORDSRECEIVED 1
INVALID_EVENT UI_ABAND_LOCATOR_FAIL_OSD 0
AudioEventOnOpen RewardFailedLocID DestroyItemWhenConsume
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_PICKUP_NITROGENPLANT INTRCT_NOROOM_L 1
UI_PICKUP_NITROGENPLANT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_PICKUP_NITROGENPLANT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_PICKUP_NITROGENPLANT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 0
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_KNOWLEDGE_EXPANDED 0
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY INTRCT_NOROOM_L 1
UI_GLITCHED_MEMORY UI_ROGUE_GRAVE_FINDER_FAIL_ 0
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
NORMANDY_BEACON INTRCT_NOROOM_L 0
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT 1
INVALID_EVENT 1
INVALID_EVENT 1
INVALID_EVENT 1
INVALID_EVENT 1
INVALID_EVENT 1
VO_TUT_COORDSRECEIVED INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_BIOSHIP_ADDORGAN INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
VO_TUT_COORDSRECEIVED INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_KNOWLEDGE_EXPANDED INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
VO_TUT_COORDSRECEIVED INTRCT_NOROOM_L 1
DRONE_FRIENDLY_DEVICE_OFF 0
DRONE_FRIENDLY_DEVICE_ONUI_DRONE_FRIEND_FAIL_OSD 0
INVALID_EVENT 1
VO_TUT_COORDSRECEIVED INTRCT_NOROOM_L 1
VO_TUT_COORDSRECEIVED INTRCT_NOROOM_L 1
VO_TUT_COORDSRECEIVED INTRCT_NOROOM_L 1
VO_TUT_COORDSRECEIVED INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_BIOSHIP_ADDORGAN UI_ALIEN_INV_ERROR 0
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_PICKUP_NITROGENPLANT INTRCT_NOROOM_L 1
UI_PICKUP_NITROGENPLANT INTRCT_NOROOM_L 1
UI_PICKUP_NITROGENPLANT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
VO_TUT_COORDSRECEIVED INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_PICKUP_NITROGENPLANT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_WHALESONG INTRCT_NOROOM_L 0
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
UI_BIOSHIP_ADDORGAN INTRCT_NOROOM_L 1
UI_PICKUP_NITROGENPLANT INTRCT_NOROOM_L 1
UI_EPIC_ITEM INTRCT_NOROOM_L 1
INVALID_EVENT INTRCT_NOROOM_L 1
AddCommunityTierClassIco SuppressResourceMessage
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
0 FALSE
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AddCommunityTierClassIco SuppressResourceMessagCustomOSD RequiresMissionActive
0 FALSE
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0 FALSE
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0 FALSE
0 FALSE
0 FALSE
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0 FALSE SENTINEL_CRASH
0 FALSE
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0 FALSE
0 FALSE
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0 FALSE
0 FALSE
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0 FALSE
0 FALSE
1 FALSE
1 FALSE
0 FALSE
1 FALSE
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1 FALSE
1 FALSE
1 FALSE
0 FALSE
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TRANSLATED NAME ID Name
BRIDGECONNECTOR UI_BRIDGECONNECT_NAME
CORRIDOR_WINDOWBLD_PRT_FOUNDATION
HEALTHPLANT BLD_PRT_FOUNDATION
NPCEXPLORER001 BLD_PRT_FOUNDATION
SET_CONSTRUCT BLD_SET_CONSTRUCT_NAME
SET_GROUNDDECAL BLD_SET_GROUNDDECAL_NAME
SET_MAYORTERM BLD_SET_MAYORTERM_NAME
SET_MONUMENT BLD_SET_MONUMENT_NAME
SET_MONUMENT_FABLD_SET_MONUMENT_NAME
SET_SFXCONST_S0 BLD_SET_MONUMENT_NAME
SET_SFXCONST_S1 BLD_SET_MONUMENT_NAME
SET_SFXCONST_S2 BLD_SET_MONUMENT_NAME
SET_S_TOWER BLD_SET_MONUMENT_NAME
SET_S_TOWER_FA BLD_SET_MONUMENT_NAME
SET_T_MONU BLD_SET_MONUMENT_NAME
SET_T_MONU_FA BLD_SET_MONUMENT_NAME
SET_F_MONU BLD_SET_MONUMENT_NAME
SET_F_MONU_FA BLD_SET_MONUMENT_NAME
-NULL- FIGURINE BOBBLE_NULL UI_BOBBLE_NULL_NAME
'0' DECAL BUILDDECALNUM0 BLD_DECALNUM0_NAME
'1' DECAL BUILDDECALNUM1 BLD_DECALNUM1_NAME
'2' DECAL BUILDDECALNUM2 BLD_DECALNUM2_NAME
'3' DECAL BUILDDECALNUM3 BLD_DECALNUM3_NAME
'4' DECAL BUILDDECALNUM4 BLD_DECALNUM4_NAME
'5' DECAL BUILDDECALNUM5 BLD_DECALNUM5_NAME
'6' DECAL BUILDDECALNUM6 BLD_DECALNUM6_NAME
'7' DECAL BUILDDECALNUM7 BLD_DECALNUM7_NAME
'8' DECAL BUILDDECALNUM8 BLD_DECALNUM8_NAME
'9' DECAL BUILDDECALNUM9 BLD_DECALNUM9_NAME
'APPLE' CAKE OF LOST SOULS FOOD_CM_APPLE FOOD_CM_APPLE_NAME
'APPLE' CURIOSITY FOOD_CG_APPLE FOOD_CG_APPLE_NAME
'APPLE' ICE CREAM FOOD_ICE_APPLE FOOD_ICE_APPLE_NAME
'KEEN POSTER S_POSTER15 BLD_S_POSTER15_NAME
'LEGS-IN-PASTRY' FOOD_PIE_CRAB FOOD_PIE_CRAB_NAME
"EUCLID MOONRISE" SIGN S_SIGN_BAR1 BLD_S_SIGN_BAR1_NAME
"SHIP AND PILOT" SIGN S_SIGN_BAR2 BLD_S_SIGN_BAR2_NAME
"THE BLACK HOLE IN THE WALL" SIGN S_SIGN_BAR3 BLD_S_SIGN_BAR3_NAME
%NAME% IMPLANT U_TECHBOX_ALIEN UP_TECH_BOX_ALIEN_NAME
%NAME% NODE U_TECHPACK_ALIE UP_TECH_PACK_ALIEN_NAME
%NAME% PACKAGE U_TECHPACK_CORE UP_TECH_PACK_NAME
A DREADFUL WAILING ROGUE_KEY UI_ROGUE_GRAVE_KEY_NAME
ABYSSAL POSTER EXPD_POSTER05B BLD_EXPD_POSTER5B_NAME
ABYSSAL STEW FOOD_R_EYESTEW FOOD_R_EYESTEW_NAME
ACCESS RAMP BUILDRAMP BLD_RAMP_NAME
ACID FARMPROD1 UI_FARMPROD_1_NAME
ACTIVE VOID EGG BIOSHIP_EGG1 UI_BIOSHIP_EGG1_NAME
ADJUSTABLE CHAIR BUILDCHAIR3 BLD_BUILDCHAIR3_NAME
ADVANCED ION BATTERY POWERCELL2 POWERCELL2_NAME
AERON TURBOJET SPEC_SENTPACK UI_BACKPACK_SENTINEL_NAME
AGRICULTURAL SPECIALIST'S ROOM FRE_ROOM_NPCFAR BLD_FRE_ROOM_NPCFAR_NAME
AGRICULTURAL TERMINAL NPCFARMTERM BLD_NPCFARM_NAME
ALBUMEN PEARL ALBUMENPEARL NEWPROD14_NAME
ALBUMEN PEARL ORB PEARLPLANT PLANT_PEARL_NAME
ALLIANCE OF GALACTIC TRAVELLERS BANN BANNER_AGT UI_BANNER_AGT_NAME
ALLIANCE OF GALACTIC TRAVELLERS DECALDECAL_AGT BLD_DECAL_AGT_NAME
ALLOY ARCH F_ARCH BLD_F_ARCH_NAME
ALLOY ARCH (BASE) F_ARCHB BLD_F_ARCHB_NAME
ALLOY ARCH (MID) F_ARCHM BLD_F_ARCHM_NAME
ALLOY ARCH (TOP) F_ARCHT BLD_F_ARCHT_NAME
ALLOY DOOR A F_DOOR BLD_F_DOOR_NAME
ALLOY DOOR A (BASE) F_DOORB0 BLD_F_DOORB0_NAME
ALLOY DOOR A (MID) F_DOORM0 BLD_F_DOORM0_NAME
ALLOY DOOR A (TOP) F_DOORT0 BLD_F_DOORT0_NAME
ALLOY DOOR B F_DOOR1 BLD_F_DOOR1_NAME
ALLOY DOOR B (BASE) F_DOORB1 BLD_F_DOORB1_NAME
ALLOY DOOR B (MID) F_DOORM1 BLD_F_DOORM1_NAME
ALLOY DOOR B (TOP) F_DOORT1 BLD_F_DOORT1_NAME
ALLOY DOORWAY F_DOOR_H BLD_F_DOOR_H_NAME
ALLOY DOORWAY (BASE) F_DOORB0_H BLD_F_DOORB0_H_NAME
ALLOY DOORWAY (MID) F_DOORM0_H BLD_F_DOORM0_H_NAME
ALLOY DOORWAY (TOP) F_DOORT0_H BLD_F_DOORT0_H_NAME
ALLOY FLOOR PANEL F_FLOOR BLD_F_FLOOR_NAME
ALLOY FRONTAGE F_DOORWINDOW BLD_F_DOORWINDOW_NAME
ALLOY FRONTAGE (BASE) F_DOORWINB0 BLD_F_DOORWINB0_NAME
ALLOY FRONTAGE (MID) F_DOORWINM0 BLD_F_DOORWINM0_NAME
ALLOY FRONTAGE (TOP) F_DOORWINT0 BLD_F_DOORWINT0_NAME
ALLOY HALF ARCH F_ARCH_H BLD_F_ARCH_H_NAME
ALLOY HALF ARCH (BASE) F_ARCHB_H BLD_F_ARCHB_H_NAME
ALLOY HALF ARCH (MID) F_ARCHM_H BLD_F_ARCHM_H_NAME
ALLOY HALF ARCH (TOP) F_ARCHT_H BLD_F_ARCHT_H_NAME
ALLOY HALF RAMP F_RAMP_H BLD_F_RAMP_H_NAME
ALLOY HALF RAMP PLATFORM F_RAMP_Q_TOP BLD_F_RAMP_Q_TOP_NAME
ALLOY INNER ROOF CORNER F_ROOF_IC BLD_F_ROOF_IC_NAME
ALLOY POWER DOOR F_GDOOR BLD_F_GDOOR_NAME
ALLOY POWER DOOR (BASE) F_GDOORB0 BLD_F_GDOORB0_NAME
ALLOY POWER DOOR (MID) F_GDOORM0 BLD_F_GDOORM0_NAME
ALLOY POWER DOOR (TOP) F_GDOORT0 BLD_F_GDOORT0_NAME
ALLOY RAMP F_RAMP BLD_F_RAMP_NAME
ALLOY ROOF CAP F_ROOF_M_CAP BLD_F_ROOF_M_CAP_NAME
ALLOY ROOF CORNER F_ROOF_C BLD_F_ROOF_C_NAME
ALLOY ROOF GABLE F_ROOF_E_CAP BLD_F_ROOF_E_CAP_NAME
ALLOY ROOF PANEL F_ROOF_M BLD_F_ROOF_M_NAME
ALLOY TRIANGLE F_TRIFLOOR BLD_F_TRIFLOOR_NAME
ALLOY WALL F_WALL BLD_F_WALL_NAME
ALLOY WALL (BASE) F_WALLB BLD_F_WALLB_NAME
ALLOY WALL (MID) F_WALLM BLD_F_WALLM_NAME
ALLOY WALL (TOP) F_WALLT BLD_F_WALLT_NAME
ALLOY WINDOW F_WALL_WINDOW BLD_F_WALL_WINDOW_NAME
ALLOY WINDOW (BASE) F_WALLB_WIN0 BLD_F_WALLB_WIN0_NAME
ALLOY WINDOW (MID) F_WALLM_WIN0 BLD_F_WALLM_WIN0_NAME
ALLOY WINDOW (TOP) F_WALLT_WIN0 BLD_F_WALLT_WIN0_NAME
ALLOY-FRAMED GLASS PANEL F_GFLOOR BLD_F_GFLOOR_NAME
ALOE FLESH FOOD_P_DUSTWILD FOOD_PLANT_DUST_WILD_NAME
ALTERNATIVE LANDING PAD S_LANDINGZONE BLD_S_LANDINGZONE_NAME
AMINO CHAMBER BIO UI_BIO_NAME
AMINO HUB BANNER BANNER_AMINO UI_BANNER_AMINO_NAME
AMINO HUB DECAL DECAL_AMINO BLD_DECAL_AMINO_NAME
ANCIENT CONIFER BASE_COLDPLANT3 BLD_COLDPLANT_3_NAME
ANCIENT KEY ARTIFACT_KEY UI_ARTIFACT_KEY_NAME
ANGELIC FRUITCAKE FOOD_MC_APPLE FOOD_MC_APPLE_NAME
ANGLED FLAT ALLOY ROOF F_ROOF5 BLD_F_ROOF5_NAME
ANGLED FLAT STONE ROOF S_ROOF2 BLD_S_ROOF2_NAME
ANGLED WINDOW BUILDWINDOW BLD_WINDOW_NAME
ANOMALOUS DOUGHNUT FOOD_DNUT_AJAM FOOD_DNUT_AJAM_NAME
ANOMALOUS HOME POSTER S_POSTER14 BLD_S_POSTER14_NAME
ANOMALOUS JAM FOOD_JAM_GLITCH FOOD_JAM_GLITCH_NAME
ANOMALOUS TART FOOD_PIE_WEIRD FOOD_PIE_WEIRD_NAME
ANOMALY DECAL SPEC_DECAL01 BLD_DECAL_ANOMALY_NAME
ANOMALY DETECTOR POI_LOCATOR UI_POI_LOCATOR_NAME
ANTIMATTER ANTIMATTER COMMODITY6_NAME
ANTIMATTER FREIGHTER TRAIL FREI_TRAIL_PUR UI_FREI_TRAIL_PUR_NAME
ANTIMATTER HOUSING AM_HOUSING AM_HOUSING_NAME
ANTIMATTER JETPACK TRAIL JETS_DARK UI_JETTRAIL_DARK_NAME
ANTIMATTER OBSERVATION ORB BASE_NEXUS1 BLD_NEXUSPROP_1_NAME
ANTIMATTER REACTOR BUILDANTIMATTER BLD_ANTIMATTER_NAME
ANTLER GRASS BASE_GRASS7 BLD_GRASS_7_NAME
APOLLO DECAL SPEC_DECAL06 BLD_DECAL_APOLLO_NAME
APOLLO FIGURINE BOBBLE_APOLLO UI_BOBBLE_APOLLO_NAME
APPALLING BANNER BANNER_SPOOKY UI_BANNER_SPOOKY_NAME
APPALLING JAM SPONGE FOOD_CM_JAM FOOD_CM_JAM_NAME
APPEARANCE MODIFIER DRESSING_TABLE DRESSING_TABLE_NAME
APPEARANCE MODIFIER ROOM FRE_ROOM_DRESS BLD_FRE_ROOM_DRESS_NAME
AQUATIC COLONY BASE_WPLANT6 BLD_WATERPLANT_6_NAME
AQUATIC CRYSTAL BASE_WPLANT2 BLD_WATERPLANT_2_NAME
ARC CAPACITOR W/17L-15P TWITCH_GUN03 UI_TWIT_GUN_03_NAME
ARCHAIC HABITATION HEATER BASE_LAVA3 BLD_LAVAPLANT_3_NAME
ARCHIVED SOUL BIOSHIP_COMP5 UI_BIOSHIP_COMP5_NAME
ARMCHAIR BUILDCHAIR2 BLD_BUILDCHAIR2_NAME
ARMOURED ANEMONE BASE_WPLANT4 BLD_WATERPLANT_4_NAME
ARMOURED BOOTS SPEC_VYK_BOOTS SPEC_VYKEEN_BOOTS_NAME
ARMOURED CHESTPIECE SPEC_VYK_TORSO SPEC_VYKEEN_TORSO_NAME
ARMOURED EXOGLOVES SPEC_VYK_GLOVES SPEC_VYKEEN_GLOVES_NAME
ARMOURED LEGGINGS SPEC_VYK_LEGS SPEC_VYKEEN_LEGS_NAME
ARMOURED SHOULDERPADS SPEC_VYK_ARMOUR SPEC_VYKEEN_ARMOUR_NAME
ARONIUM ALLOY1 UI_ALLOY_SIMPLE_1_NAME
ARTEMIS DECAL SPEC_DECAL07 BLD_DECAL_ARTEMIS_NAME
ARTEMIS FIGURINE BOBBLE_ART UI_BOBBLE_ARTEMIS_NAME
ASSORTED FIREWORK PACK TWITCH_FIREW05A UI_FIREWORK_PACK_TWIT_03_NAM
ASSORTED FIREWORK PACK TWITCH_FIREW05B UI_FIREWORK_PACK_TWIT_03_NAM
ASSORTED FIREWORK PACK TWITCH_FIREW05C UI_FIREWORK_PACK_TWIT_03_NAM
ASSORTED FIREWORK PACK TWITCH_FIREW05D UI_FIREWORK_PACK_TWIT_03_NAM
ASSORTED FIREWORK PACK TWITCH_FIREW05E UI_FIREWORK_PACK_TWIT_03_NAM
ASYMMETRICAL SAILS S_SAIL2 BLD_S_SAIL2_NAME
ASYMMETRICAL TIMBER-GLASS ROOF T_ROOF1 BLD_T_ROOF1_NAME
ATLAS CAKE POSTER S_POSTER17 BLD_S_POSTER17_NAME
ATLAS DECAL BUILDDECALNMS BLD_DECALNMS_NAME
ATLAS FIGURINE BOBBLE_ATLAS UI_BOBBLE_ATLAS_NAME
ATLAS FIREWORK EXPD_FIREWORK01 UI_FIREWORK_PROD_EXPD_01_NAM
ATLAS FIREWORK EXPD_FIREWORK02 UI_FIREWORK_PROD_EXPD_02_NAM
ATLAS FIREWORK EXPD_FIREWORK03 UI_FIREWORK_PROD_EXPD_03_NAM
ATLAS FIREWORK PACK EXPD_FIREPACK01 UI_FIREWORK_PACK_EXPD_01_NAM
ATLAS FIREWORK PACK TWITCH_FIREW04A UI_FIREWORK_PACK_EXPD_01_NAM
ATLAS FIREWORK PACK TWITCH_FIREW04B UI_FIREWORK_PACK_EXPD_01_NAM
ATLAS FIREWORK PACK TWITCH_FIREW04C UI_FIREWORK_PACK_EXPD_01_NAM
ATLAS FIREWORK PACK TWITCH_FIREW04D UI_FIREWORK_PACK_EXPD_01_NAM
ATLAS FIREWORK PACK TWITCH_FIREW04E UI_FIREWORK_PACK_EXPD_01_NAM
ATLAS INFINITY POSTER S_POSTER8 BLD_S_POSTER8_NAME
ATLAS RACE POSTER S_POSTER9 BLD_S_POSTER9_NAME
ATLAS SEED POSTER S_POSTER27 BLD_S_POSTER27_NAME
ATLAS STONE ATLAS_STONE CURIO4_NAME
ATLASPASS v1 ACCESS1 ACCESS1_NAME
ATLASPASS v2 ACCESS2 ACCESS2_NAME
ATLASPASS v3 ACCESS3 ACCESS3_NAME
ATMOSPHERE HARVESTER BUILDGASHARVEST BLD_GASHARVESTER_NAME
AUTO SWITCH U_TRANSISTOR2 BLD_U_TRANSISTOR2_NAME
AUTOMATED FEEDER CREATURE_FEED UI_CREATURE_FEED_NAME
AUTONOMOUS MINING UNIT BUILDHARVESTER BLD_HARVESTER_NAME
AUTONOMOUS POSITIONING UNIT TRA_TECH4 UI_TRADE_ITEM_TECH_4_NAME
AWAKENED VOID EGG BIOSHIP_EGG3 UI_BIOSHIP_EGG3_NAME
BAKED CHEESE TART FOOD_PIE_CHEESE FOOD_PIE_CHEESE_NAME
BAKED EGGS FOOD_R_EGGS FOOD_R_EGGS_NAME
BANNED WEAPONS ILLEGAL_PROD7 UI_ILLEGAL_PROD7_NAME
BANNER OF THE BLOB BANNER_BLOB UI_BANNER_BLOB_NAME
BARNACLE BASE_BARNACLE BLD_BARNACLE_NAME
BARREL FABRICATOR CRATELCYLINDER BLD_CRATECYLINDER_NAME
BARRICADE S_BARRIER BLD_S_BARRIER_NAME
BASE COMPUTER BASE_FLAG UI_BASE_ANYWHERE_NAME
BASE SALVAGE CAPSULE BASECAPSULE UI_BASE_CAPSULE_NAME
BASE TELEPORT MODULE TELEPORTER UI_BASE_TELEPORT_NAME
BASE TELEPORT MODULE TELEPORTER_F UI_BASE_TELEPORT_NAME
BATTERY U_BATTERY_S BLD_U_BATTERY_S_NAME
BEACHHEAD EXPEDITION BANNER EXPD_BANNER02 UI_BANNER_EXPD_02_NAME
BEACHHEAD EXPEDITION DECAL EXPD_DECAL02 BLD_DECAL_EXPD_02_NAME
BEADS OF GLASS DRONE_PART_P UI_DRONE_PART_POLO_NAME
BED BUILDBED BLD_BED_NAME
BEWITCHING CACTUS BASE_DUSTPLANT1 BLD_DUSTPLANT_1_NAME
BIO-DOME BIOROOM BLD_BIOROOM_NAME
BIO-LANTERN BLD_FLYJAR BLD_FLYJAR_NAME
BIOFUEL REACTOR U_BIOGENERATOR BLD_U_BIOGENERATOR_NAME
BIOLOGICAL ROOM (EXPANSION) FRE_ROOM_BIO BLD_FRE_ROOM_BIO_NAME
BITTERSWEET COCOA FOOD_R_CHOC FOOD_R_CHOC_NAME
BLACK FREIGHT_BLACK UI_PAINT_BLACK_DARK_U
BLACK & GOLD TRAVELLER POSTER S_POSTER12 BLD_S_POSTER12_NAME
BLACK DESIGN DECAL BUILDDECALSIMP4 BLD_DECALSIMP4_NAME
BLAZE JAVELIN MODULE U_RAIL1 UP_RAIL1_NAME
BLAZE JAVELIN MODULE U_RAIL2 UP_RAIL2_NAME
BLAZE JAVELIN MODULE U_RAIL3 UP_RAIL3_NAME
BLAZE JAVELIN MODULE U_RAIL4 UP_RAIL4_NAME
BLAZING ORBIT HELMET SPEC_HELMET02 UI_SPEC_HELMET_02_NAME
BLIGHTED EXPEDITION BANNER EXPD_BANNER06 UI_BANNER_EXPD_06_NAME
BLIGHTED EXPEDITION DECAL EXPD_DECAL06 BLD_DECAL_EXPD_06_NAME
BLISTERING MUSHROOM BASE_TOXPLANT01 BLD_TOXPLANT_1_NAME
BLOB DECAL BUILDDECALVIS4 BLD_DECALVIS4_NAME
BLOOD SALT ILLEGAL_PROD1 UI_ILLEGAL_PROD1_NAME
BLOODY ORGAN BAIT_MEAT_4 BAIT_MEAT_4_NAME
BLUE FREIGHT_BLUE UI_PAINT_BLUE_U
BLUE DESIGN DECAL BUILDDECALSIMP1 BLD_DECALSIMP1_NAME
BLUE FIREWORK SPEC_FIREWORK01 FIREWORK_PROD_BLUE_NAME
BLUE JETPACK TRAIL JETS_BLUE UI_JETTRAIL_BLUE_NAME
BLUE LIGHT WALLLIGHTBLUE BLD_BLUELIGHT_NAME
BLUE STARGAZE DECAL DECAL_BIOME3 BLD_DECAL_P_BIOME3_NAME
BLUE STRIPES POSTER S_POSTER1 BLD_S_POSTER1_NAME
BOLTCASTER MODULE U_BOLT1 UP_BOLT1_NAME
BOLTCASTER MODULE U_BOLT2 UP_BOLT2_NAME
BOLTCASTER MODULE U_BOLT3 UP_BOLT3_NAME
BOLTCASTER MODULE U_BOLT4 UP_BOLT4_NAME
BONE BUTTER FOOD_R_BBUTTER FOOD_BONEBUTTER_NAME
BONE CREAM FOOD_R_BCHEESE FOOD_BONECHEESE_NAME
BONE CREAM FOOD_R_BCREAM FOOD_BONECREAM_NAME
BONE MILK FOOD_R_BONEMILK FOOD_BONEMILK_NAME
BONE NUGGETS FOOD_V_BONE FOOD_BONE_VEG_NAME
BORIBETS'S VOYAGE YZ7 TWITCH_SHIP15 UI_TWIT_SHIP_15_NAME
BREAD FOOD_R_BREAD FOOD_R_BREAD_NAME
BRICK PILE S_PALLET_BRICK BLD_S_PALLET_BRICK_NAME
BRINEY DELIGHT FOOD_CK_FCUST FOOD_CK_FCUST_NAME
BRINEY RIME FOOD_ICE_FISH FOOD_ICE_FISH_NAME
BROMIDE SALT TRA_MINERALS3 UI_TRADE_ITEM_MINERALS_3_NAM
BRONZE ASTRONAUT STATUE STATUE_ASTRO_B BLD_ASTRO_B_NAME
BRONZE ATLAS STATUE STATUE_ATLAS_B BLD_ATLAS_B_NAME
BRONZE BLOB STATUE STATUE_BLOB_B BLD_BLOB_B_NAME
BRONZE DIPLO STATUE STATUE_DIP_B BLD_DIP_B_NAME
BRONZE FIGHTER STATUE STATUE_SHIP_B BLD_SHIP_B_NAME
BRONZE GEK STATUE STATUE_GEK_B BLD_GEK_B_NAME
BRONZE WALKER STATUE STATUE_WALK_B BLD_WALK_B_NAME
BUBBLE CLUSTER BASE_BUBBLECLUS BLD_BUBBLECLUSTER_NAME
BUBBLE DUCT BASE_BUBPIPE BLD_BUBBLE_PIPE_MAGIC_NAME
BUBBLE DUCT BASE_BUBPIPE_S BLD_BUBBLE_PIPE_NAME
BUBBLE VAT BASE_NEXUS3 BLD_NEXUSPROP_3_NAME
BULKHEAD DOOR FRE_FACE_DOOR_A BLD_FRE_FACE_DOOR_NAME
BURNING JAM FLUFFER FOOD_MC_JHOT FOOD_MC_JHOT_NAME
BURNING JAM SURPRISE FOOD_MM_JHOT FOOD_MM_JHOT_NAME
BUTTON U_SWITCHBUTTON BLD_U_SWITCHBUTTON_NAME
BYTEBEAT CABLE U_BYTEBEATLINE BLD_U_BBLINE_NAME
BYTEBEAT CHIP: 'COSINE WILL NEVER FORGSPEC_BB_TRACK02 UI_SPEC_BB_TRACK02_NAME
BYTEBEAT CHIP: 'NEMESIS101' SPEC_BB_TRACK01 UI_SPEC_BB_TRACK01_NAME
BYTEBEAT CHIP: 'SULTANS OF PING' SPEC_BB_TRACK03 UI_SPEC_BB_TRACK03_NAME
BYTEBEAT DEVICE BYTEBEAT BLD_BYTEBEAT_NAME
BYTEBEAT POSTER S_POSTER25 BLD_S_POSTER25_NAME
BYTEBEAT SWITCH BYTEBEATSWITCH BLD_U_BBSWITCH_NAME
CABLE POD BASE_CONTOURPOD BLD_CONTOURPOD_NAME
CACTUS FLESH POSTER S_POSTER10 BLD_S_POSTER10_NAME
CACTUS JELLY FOOD_JAM_DUST FOOD_JAM_DUST_NAME
CACTUS NECTAR FOOD_P_DUSTFARM FOOD_PLANT_DUST_FARM_NAME
CADMIUM STARSHIP TRAIL SHIP_RED UI_SHIPTRAIL_RED_NAME
CAFÉ 42 BANNER BANNER_CAFE UI_BANNER_CAFE_NAME
CAFÉ 42 DECAL DECAL_CAFE BLD_DECAL_CAFE_NAME
CAKE BATTER FOOD_R_CAKEMIX FOOD_R_CAKEMIX_NAME
CAKE OF BURNING DREAD FOOD_CM_JHOT FOOD_CM_JHOT_NAME
CAKE OF GLASS FOOD_CM_JGLITCH FOOD_CM_JGLITCH_NAME
CAKE OF SIN FOOD_MM_APPLE FOOD_MM_APPLE_NAME
CAKE OF THE LOST FOOD_MM_CUST FOOD_MM_CUST_NAME
CALCISHROOM BASE_HYDROPOD BLD_HYDROPOD_NAME
CANDELABRA BLOOM BASE_WPLANT3 BLD_WATERPLANT_3_NAME
CANISTER RACK BUILDCANRACK BLD_BUILDCANRACK_NAME
CANVAS DIVIDER S_CANOPY_WALL0 BLD_S_CANOPY_WALL0_NAME
CANVAS GAZEBO S_GAZEBO0 BLD_S_GAZEBO0_NAME
CANVAS STONE ROOF S_ROOF4 BLD_S_ROOF4_NAME
CAPILLIARY SHELL BASE_SHELLWHITE BLD_SHELLWHITE_NAME
CAPPED STANDING LIGHT BUILDLIGHT3 BLD_BUILDLIGHT3_NAME
CAPTURED NANODE ATLAS_SEED_1 ATLAS_SEED_1_NAME
CARAMEL CURIOSITY FOOD_CG_CARM FOOD_CG_CARM_NAME
CARAMEL DOUGHNUT FOOD_DNUT_CARM FOOD_DNUT_CARM_NAME
CARAMEL ICE CREAM FOOD_ICE_CARM FOOD_ICE_CARM_NAME
CARAMEL TART FOOD_PIE_CARM FOOD_PIE_CARM_NAME
CARAMEL-ENCRUSTED CAKE FOOD_CK_CARM FOOD_CK_CARM_NAME
CARAMELISED NIGHTMARE FOOD_MM_CARM FOOD_MM_CARM_NAME
CARBON CRYSTAL FUELPROD3 UI_FUELPROD3_NAME
CARBON NANOTUBES NANOTUBES NANOTUBES_NAME
CARGO BULKHEAD FREI_INV_TOKEN UI_FREIGHT_INV_TOKEN_NAME
CARNIVOROUS BUSH BASE_MEDPLANT01 BLD_MEDPLANT_1_NAME
CART WHEEL S_CARRIAGEWHEEL BLD_S_CARRIAGEWHEEL_NAME
CARTOGRAPHERS EXPEDITION BANNER EXPD_BANNER03 UI_BANNER_EXPD_03_NAME
CARTOGRAPHERS EXPEDITION DECAL EXPD_DECAL03 BLD_DECAL_EXPD_03_NAME
CAVE CREEPER BASE_CAVE2 BLD_CAVEPLANT_2_NAME
CEILING LIGHT CEILINGLIGHT BLD_CEILLIGHT_NAME
CEILING PANEL ROOFMONITOR BLD_ROOFMONITOR_NAME
CELEBRATE! SPEC_EMOTE02 EMOTE_CELEBRATE_U
CELEBRATORY CACTUS BASE_DUSTPLANT2 BLD_DUSTPLANT_2_NAME
CEMENT BAG S_CEMENTBAG BLD_S_CEMENTBAG_NAME
CEMENT MIXER S_CEMENTMIXER BLD_S_CEMENTMIXER_NAME
CHEESE-AND-FLESH STEW FOOD_STEW_M_CH FOOD_STEW_M_CH_NAME
CHEESY VEGETABLE PIE FOOD_PIE_VCHEE FOOD_PIE_VCHEE_NAME
CHEWY 'DUMPLING' STEW FOOD_STEW_BALL FOOD_BALL_STEW_NAME
CHEWY ORGAN PIE FOOD_PIE_ORGAN FOOD_PIE_ORGAN_NAME
CHEWY WIRES FOOD_V_ROBOT FOOD_ROBOT_VEG_NAME
CHITINOUS CAGE BASE_HOUDINI1 BLD_HOUDINIPLANT_1_NAME
CHLORIDE LATTICE WATERPROD3 UI_CATAPROD3_NAME
CHOCOLATE CAKE FOOD_CK_CHOC FOOD_CK_CHOC_NAME
CHOCOLATE CURIOSITY FOOD_CG_CHOC FOOD_CG_CHOC_NAME
CHOCOLATE DREAM FOOD_MC_CHOC FOOD_MC_CHOC_NAME
CHOCOLATE ICE CREAM FOOD_ICE_CHOC FOOD_ICE_CHOC_NAME
CHOKING MONSTROSITY CAKE FOOD_CM_CACTUS FOOD_CM_CACTUS_NAME
CHROMATIC STARSHIP TRAIL SHIP_RAINBOW UI_SHIPTRAIL_RAINBOW_NAME
CHURNED BUTTER FOOD_R_BUTTER FOOD_BUTTER_NAME
CIRCLE WINDOW CUBEWINDOWOVAL BLD_CUBEWINDOWOVAL_NAME
CIRCLE-PATTERNED RUG S_RUG1 BLD_S_RUG1_NAME
CIRCLES HANGING LAMP S_HANGLAMP2 BLD_S_HANGLAMP2_NAME
CIRCUIT BOARD FARMPROD9 UI_FARMPROD_9_NAME
CLARIFIED OIL FOOD_R_OIL FOOD_R_OIL_NAME
CLASSIC CHAIR BUILDCHAIR4 BLD_BUILDCHAIR4_NAME
CLOVEN PAW GRASS BASE_GRASS6 BLD_GRASS_6_NAME
COBALT MIRROR CAVE_CRAFT UI_CAVE_CRAFT_NAME
COCOA DOUGHNUT FOOD_DNUT_CHOC FOOD_DNUT_CHOC_NAME
COCOA TART FOOD_PIE_CHOC FOOD_PIE_CHOC_NAME
COLOSSUS GEOBAY GARAGE_L BLD_GARAGE_L_NAME
COMET DROPLETS TRA_COMMODITY3 UI_TRADE_ITEM_COMMOD_3_NAM
COMMUNICATIONS STATION MESSAGE BLD_MESSAGE_NAME
COMMUNICATOR CONTROL UNIT MP_REP_PART2C UI_MP_REPAIR_PART2C_NAME
COMPANION EGG EGG1 UI_PET_EGG_NAME
COMPANION EGG EGG2 UI_PET_EGG_NAME
COMPANION EGG EGG3 UI_PET_EGG_NAME
COMPANION EGG EGG4 UI_PET_EGG_NAME
COMPANION EGG EGG5 UI_PET_EGG_NAME
COMPANION EGG EGG6 UI_PET_EGG_NAME
COMPANION EGG EGG7 UI_PET_EGG_NAME
COMPANION EGG EGG8 UI_PET_EGG_NAME
COMPANION EGG EGG9 UI_PET_EGG_NAME
COMPANION EGG EGG10 UI_PET_EGG_NAME
COMPANION EGG EGG11 UI_PET_EGG_NAME
COMPANION EGG EGG12 UI_PET_EGG_NAME
COMPANION EGG EGG13 UI_PET_EGG_NAME
COMPANION EGG EGG14 UI_PET_EGG_NAME
COMPANION EGG EGG15 UI_PET_EGG_NAME
COMPANION EGG EGG16 UI_PET_EGG_NAME
COMPANION EGG EGG17 UI_PET_EGG_NAME
COMPANION EGG EGG18 UI_PET_EGG_NAME
COMPOSTER S_COMPOSTBIN BLD_S_COMPOSTBIN_NAME
COMPOUND BULB BASE_INFEST3 BLD_INFESTEDPLANT_3_NAME
COMPRESSED INDIUM SCRAPS SALVAGE_TECH9 UI_SALVAGE_TECH_9_NAME
CONCRETE ARCH C_ARCH BLD_C_ARCH_NAME
CONCRETE DOOR FRAME C_DOOR BLD_C_DOOR_NAME
CONCRETE DOORWAY C_DOOR_H BLD_C_DOOR_H_NAME
CONCRETE FLOOR PANEL C_FLOOR BLD_C_FLOOR_NAME
CONCRETE FRONTAGE C_DOORWINDOW BLD_C_DOORWINDOW_NAME
CONCRETE HALF ARCH C_ARCH_H BLD_C_ARCH_H_NAME
CONCRETE HALF RAMP C_RAMP_H BLD_C_RAMP_H_NAME
CONCRETE INNER ROOF CORNER C_ROOF_IC BLD_C_ROOF_IC_NAME
CONCRETE POWER DOOR C_GDOOR BLD_C_GDOOR_NAME
CONCRETE RAMP C_RAMP BLD_C_RAMP_NAME
CONCRETE ROOF C_ROOF BLD_C_ROOF_NAME
CONCRETE ROOF CORNER C_ROOF_C BLD_C_ROOF_C_NAME
CONCRETE ROOF PANEL C_ROOF_M BLD_C_ROOF_M_NAME
CONCRETE TRIANGLE C_TRIFLOOR BLD_C_TRIFLOOR_NAME
CONCRETE WALL C_WALL BLD_C_WALL_NAME
CONCRETE WINDOW PANEL C_WALL_WINDOW BLD_C_WALL_WINDOW_NAME
CONCRETE-FRAMED GLASS PANEL C_GFLOOR BLD_C_GFLOOR_NAME
CONSCIOUSNESS BRIDGE BIOSHIP_COMP1 UI_BIOSHIP_COMP1_NAME
CONSTRUCTION HISTORY S9_MYSTERY_ITEM UI_EXPED_S9_MYSTERY_ITEM_NAM
CONSTRUCTION RESEARCH UNIT BP_ANALYSER UI_BP_ANALYSER_NAME
CONSTRUCTION SPECIALIST'S ROOM FRE_ROOM_NPCBUI BLD_FRE_ROOM_NPCBUI_NAME
CONSTRUCTION TERMINAL NPCBUILDERTERM BLD_NPCBUILDER_NAME
CORNER SOFA BUILDSOFA2L BLD_BUILDSOFA2L_NAME
CORNER TABLE BUILDTABLE3 BLD_BUILDTABLE3_NAME
COSMIC FLIGHT POSTER S_POSTER20 BLD_S_POSTER20_NAME
COSMIC MEGAFAUNA CAPE CAPE_BIOFRIG UI_CAPE_BIOFRIG_NAME
COUNTERFEIT CIRCUITS ILLEGAL_PROD6 UI_ILLEGAL_PROD6_NAME
COUNTERFEIT PASS POSTER S_POSTER18 BLD_S_POSTER18_NAME
COVERED BRICK PILE S_BRICKSWRAPPED BLD_S_BRICKSWRAPPED_NAME
CRAB 'APPLE' FOOD_V_CRAB FOOD_CRAB_VEG_NAME
CRACKING VOID EGG BIOSHIP_EGG4 UI_BIOSHIP_EGG4_NAME
CRACKING VOID EGG BIOSHIP_EGG5 UI_BIOSHIP_EGG4_NAME
CRATE FABRICATOR CRATELRARE BLD_FLOORCRATE_NAME
CREAM FOOD_R_CREAM FOOD_R_CREAM_NAME
CREAM BUNS FOOD_CK_CREAM FOOD_CK_CREAM_NAME
CREAM CURIOSITY FOOD_CG_CREAM FOOD_CG_CREAM_NAME
CREAM OF VEGETABLE SOUP FOOD_STEW_V_CR FOOD_STEW_V_CR_NAME
CREAMED ORGAN SOUP FOOD_STEW_O_CR FOOD_STEW_O_CR_NAME
CREAMY SAUCE FOOD_S_CREAM FOOD_S_CREAM_NAME
CREAMY TREAT FOOD_PIE_CREAM FOOD_PIE_CREAM_NAME
CREATURE EGG FOOD_V_EGG FOOD_GENERIC_VEG_NAME
CREATURE HOLOGRAM CREATHOLOGRAM BLD_CREATHOLOGRAM_NAME
CREATURE PELLETS BAIT_BASIC BAIT_BASIC_NAME
CREW FOOTLOCKER FOOTLOCKER BLD_ABAND_FOOTLOCKER_NAME
CREW LOCKER LOCKER2 BLD_ABAND_LOCKER_NAME
CRIMSON FREIGHTER TRAIL FREI_TRAIL_RED UI_FREI_TRAIL_RED_NAME
CRUNCHY CARAMEL FOOD_R_CARAMEL FOOD_R_CARAMEL_NAME
CRUNCHY WINGS FOOD_M_BEETLE FOOD_BEETLE_MEAT_NAME
CRYO-PUMP COMPOUND6 UI_COMPOUND_6_NAME
CRYOGENIC CHAMBER MEGAPROD3 UI_MEGAPROD_3_NAME
CRYSTAL FLESH FOOD_M_BONE FOOD_BONE_MEAT_NAME
CRYSTAL FRAGMENT GEODE_CRYSTAL UI_GEODE_CRYSTAL_NAME
CRYSTAL SULPHIDE VENTGEM UI_VENTGEM_NAME
CRYSTALLINE SOUP FOOD_STEW_BONE FOOD_BONE_STEW_NAME
CRYSTALLISED HEART SPIDER_PROD UI_SPIDER_PROD_NAME
CUBE CUBESHAPE BLD_CUBESHAPE_NAME
CUBOID INNER DOOR CUBEINNERDOOR BLD_CUBEINNERDOOR_NAME
CUBOID INNER WALL CUBEWALL BLD_CUBEINNERWALL_NAME
CUBOID ROOF CAP CUBEROOF BLD_CUBEROOFCAP_NAME
CUBOID ROOM CUBEROOM BLD_CUBEROOM_NAME
CUBOID ROOM FLOORING CUBEFLOOR BLD_CUBEFLOOR_NAME
CUBOID ROOM FOUNDATION STRUT CUBEFOUND BLD_CUBEFOUND1_NAME
CUBOID ROOM FOUNDATION STRUT QUADCUBEFOUND4 BLD_CUBEFOUND4_NAME
CUBOID ROOM FRAME CUBEFRAME BLD_CUBEFRAME_NAME
CUBOID ROOM LADDER CUBELADDER BLD_CUBELADDER_NAME
CULTIVATION CHAMBER FRE_ROOM_PLANT1 BLD_FRE_ROOM_PLANT1_NAME
CURIOUS CORN BASE_MEDPLANT03 BLD_MEDPLANT_3_NAME
CURIOUS FAUNA BANNER BANNER_CHU UI_BANNER_CHU_NAME
CURIOUS FAUNA DECAL BUILDDECALVIS5 BLD_DECALVIS5_NAME
CURLY CORAL BASE_WPLANT1 BLD_WATERPLANT_1_NAME
CURVED CORRIDOR CORRIDORC BLD_CORRIDORC_NAME
CURVED CUBOID ROOF CURVEDCUBEROOF BLD_CURVEDROOF_NAME
CURVED CUBOID WALL CUBEROOMCURVED BLD_CURVEDWALL_NAME
CURVED DESK CURVEDDESK BLD_CURVEDESK_NAME
CURVED FREIGHTER CORRIDOR CORRIDORL_SPACE UI_SPACE_CORRIDOR_L_NAME
CURVED PIPE CURVEPIPESHAPE BLD_CURVEPIPESHAPE_NAME
CURVED WALL WALLCURVED BLD_LOWCURVEDWALL_NAME
CUSTARD CURIOSITY FOOD_CG_CUST FOOD_CG_CUST_NAME
CUSTARD DOUGHNUT FOOD_DNUT_CUST FOOD_DNUT_CUST_NAME
CUSTARD FANCY FOOD_CK_CUST FOOD_CK_CUST_NAME
CUSTARD TART FOOD_PIE_CUST FOOD_PIE_CUST_NAME
CYCLONIC LATHE S_MACHINE0 BLD_S_MACHINE0_NAME
CYCLOTRON MODULE U_SHIPBLOB1 UP_SHIPBLOB1_NAME
CYCLOTRON MODULE U_SHIPBLOB2 UP_SHIPBLOB2_NAME
CYCLOTRON MODULE U_SHIPBLOB3 UP_SHIPBLOB3_NAME
CYCLOTRON MODULE U_SHIPBLOB4 UP_SHIPBLOB4_NAME
CYLINDER CYLINDERSHAPE BLD_CYLINDERSHAPE_NAME
CYLINDRICAL ROOM MAINROOM BLD_MAINROOM_NAME
CYLINDRICAL ROOM FRAME MAINROOMFRAME BLD_MAINROOMFRAME_NAME
D. GENTALIUM EGG TWITCH_PET10 UI_TWIT_PET_10_NAME
DARK MATTER ATLAS_SEED_4 ATLAS_SEED_4_NAME
DATA DISPLAY UNIT BLD_DATASIGN BLD_DATASIGN_NAME
DAWN'S END ATLAS_SEED_5 ATLAS_SEED_5_NAME
DE-SCENTED PHEROMONE BOTTLE TRA_EXOTICS1 UI_TRADE_ITEM_EXOTICS_1_NAME
DEATHLY-COLD ICE CREAM FOOD_ICE_FIEND FOOD_ICE_FIEND_NAME
DECOMMISSIONED CIRCUIT BOARD TRA_TECH1 UI_TRADE_ITEM_TECH_1_NAME
DECRYPTED USER DATA TRA_COMMODITY1 UI_TRADE_ITEM_COMMOD_1_NAM
DEEP-SPACE LURE GAS_BRAIN_LOC UI_GAS_BRAIN_LOCATOR_NAME
DEEPWATER CHAMBER MAINROOM_WATER BLD_MAINROOM_WATER_NAME
DEFENCE CHIT POLICE_TOKEN POLICE_TOKEN_NAME
DELICATE MERINGUE FOOD_R_MERINGUE FOOD_R_MERINGUE_NAME
DELICIOUS VEGETABLE STEW FOOD_STEW_V_VEG FOOD_STEW_V_VEG_NAME
DELUXE FIREWORK PACK TWITCH_FIREW03A UI_FIREWORK_PACK_TWIT_02_NAM
DELUXE FIREWORK PACK TWITCH_FIREW03B UI_FIREWORK_PACK_TWIT_02_NAM
DELUXE FIREWORK PACK TWITCH_FIREW03C UI_FIREWORK_PACK_TWIT_02_NAM
DELUXE FIREWORK PACK TWITCH_FIREW03D UI_FIREWORK_PACK_TWIT_02_NAM
DELUXE FIREWORK PACK TWITCH_FIREW03E UI_FIREWORK_PACK_TWIT_02_NAM
DEPARTURE POSTER S_POSTER23 BLD_S_POSTER23_NAME
DESK CHAIR BUILDCHAIR BLD_BUILDCHAIR_NAME
DESTABLISED SODIUM CATAPROD3 UI_WATERPROD3_NAME
DETOXIFIED SLIME SLIME_MED BLD_SLIME_MED_NAME
DEVILLED ORGANS FOOD_STEW_O_HOTFOOD_STEW_O_HOT_NAME
DI-HYDROGEN JELLY JELLY FUEL_JELLY_NAME
DIPLO CHUNKS FOOD_M_DIPLO FOOD_DIPLO_MEAT_NAME
DIPLOMACY POSTER S_POSTER24 BLD_S_POSTER24_NAME
DIRT TRA_MINERALS1 UI_TRADE_ITEM_MINERALS_1_NAM
DIRTY BRONZE ALLOY2 UI_ALLOY_SIMPLE_2_NAME
DIRTY MEAT FOOD_M_DIGGER FOOD_DIGGER_MEAT_NAME
DISBELIEF SPEC_EMOTE10 EMOTE_KNEES_U
DISH RECEPTOR ANTENNA S_ANTENNA0 BLD_S_ANTENNA0_NAME
DISTANT GAZE SPEC_EMOTE08 EMOTE_GAZE_U
DIVERGENCE CUBE EXP_CURIO3 UI_EXP_TABLET_NAME
DOOMED CREAM CAKE FOOD_CM_CREAM FOOD_CM_CREAM_NAME
DOOR BUILDDOOR BLD_DOOR_NAME
DOUBLE CULTIVATION CHAMBER FRE_ROOM_PLANT0 BLD_FRE_ROOM_PLANT0_NAME
DOUGH FOOD_R_DOUGH FOOD_R_DOUGH_NAME
DRAPED CANVAS S_SAIL3 BLD_S_SAIL3_NAME
DRAPED SAIL TIMBER ROOF T_ROOF5 BLD_T_ROOF5_NAME
DRAWERS DRAWS BLD_DRAWERS_NAME
DRAWN CART S_CARRIAGE BLD_S_CARRIAGE_NAME
DREAD CAPTAIN FAHNG POSTER EXPD_POSTER06A BLD_EXPD_POSTER6A_NAME
DREADNOUGHT AI FRAGMENT SENTFREI_PROD UI_SENTFREI_PROD_NAME
DREAM AERIAL WHALE_BEACON UI_WHALE_BEACON_NAME
DRONE ALERT POSTER S_POSTER3 BLD_S_POSTER3_NAME
DROP POD COORDINATE DATA NAV_DATA_DROP UI_NAV_DROPPOD_NAME
DUAL CHROME FIREWORK SPEC_FIREWORK05 UI_FIREWORK_PROD_WEDGES_NAM
DUAL-PRONGED ANTENNA S_ANTENNA2 BLD_S_ANTENNA2_NAME
DWARF PALM BASE_MEDPLANT02 BLD_MEDPLANT_2_NAME
E. PANTHEIBEA EGG TWITCH_PET15 UI_TWIT_PET_15_NAME
EARTHY PIE FOOD_PIE_MOLE FOOD_MOLE_PIE_NAME
ECHINOCACTUS BARRENPLANT UI_PLANT_9_NAME
ECHO LOCATOR CHART_ROBOT UI_STARCHART_ROBOT_NAME
ELABORATE ALLOY ROOF F_ROOF6 BLD_F_ROOF6_NAME
ELECTRIC CUBE BASE_WEIRDCUBE BLD_WEIRDCUBE_NAME
ELECTRICAL CLOAKING UNIT POWERLINE_HIDER BLD_POWERLINE_HIDER_NAME
ELECTRICAL WIRING U_POWERLINE BLD_U_POWERLINE_NAME
ELECTROMAGNETIC GENERATOR U_GENERATOR_S BLD_U_GENERATOR_NAME
EMERGENCE EXPEDITION BANNER EXPD_BANNER04 UI_BANNER_EXPD_04_NAME
EMERGENCE EXPEDITION DECAL EXPD_DECAL04 BLD_DECAL_EXPD_04_NAME
EMERGENCY BROADCAST RECEIVER ABAND_LOCATOR UI_ABAND_LOCATOR_NAME
EMERGENCY BROADCAST RECEIVER (ACTIVEABAND_LOCATOR_X UI_ABAND_LOCATOR_X_NAME
EMERGENCY HEATER HEATER BLD_ABAND_HEATER_NAME
EMERGENCY LIGHT FOORLIGHT BLD_ABAND_LIGHT_NAME
EMERIL FREIGHTER TRAIL FREI_TRAIL_GRE UI_FREI_TRAIL_GRE_NAME
EMERIL STARSHIP TRAIL SHIP_GREEN UI_SHIPTRAIL_GREEN_NAME
ENCRYPTED COMMUNICATOR CONTROL UNMP_REP_PART2 UI_MP_REPAIR_PART2_NAME
ENCRYPTED COMMUNICATOR CONTROL UNMP_REP_PART2B UI_MP_REPAIR_PART2_NAME
ENCRYPTED NAVIGATION COMPUTER MP_REP_PART1 UI_MP_REPAIR_PART1_NAME
ENCRYPTED NAVIGATION COMPUTER MP_REP_PART1B UI_MP_REPAIR_PART1_NAME
ENCRYPTED USER AUTHENTICATOR MP_REP_PART3 UI_MP_REPAIR_PART3_NAME
ENCRYPTED USER AUTHENTICATOR MP_REP_PART3B UI_MP_REPAIR_PART3_NAME
END OF THE KUMIOK TWITCH_SHIP17 UI_TWIT_SHIP_17_NAME
ENERGY COIL SPEC_PETCUST3 UI_SPEC_PET_CUSTOM_03_NAME
ENGLOBED SHADE ATLAS_SEED_2 ATLAS_SEED_2_NAME
ENORMOUS METAL COG TRA_COMPONENT1 UI_TRADE_ITEM_COMP_1_NAME
ENRICHED CARBON REACTION2 UI_REACTION_2_NAME
ENTWINING TREE BASE_RADPLANT03 BLD_RADPLANT_3_NAME
ENZYME FLUID BAIT_VEG_2 BAIT_VEG_2_NAME
EOKAI'S PRIME INQUIRER TWITCH_SHIP01 UI_TWIT_SHIP_01_NAME
ESOPHAGEAL SURPRISE FOOD_CK_CACTUS FOOD_CK_CACTUS_NAME
ETERNAL EYE FLOWERS BASE_FLOWER3 BLD_FLOWER_3_NAME
EVER-BOILING CAKE FOOD_CK_JHOT FOOD_CK_JHOT_NAME
EVER-BURNING JAM FOOD_JAM_HOT FOOD_JAM_HOT_NAME
EVERGREEN TREE BASE_TREE03 BLD_TREE_3_NAME
EXCAVATION CLAW S_EXCBUCKET BLD_S_EXCBUCKET_NAME
EXOBIOLOGY EXPEDITION BANNER EXPD_BANNER05 UI_BANNER_EXPD_05_NAME
EXOBIOLOGY EXPEDITION DECAL EXPD_DECAL05 BLD_DECAL_EXPD_05_NAME
EXOCRAFT BOOST MODULE U_EXOBOOST1 UP_EXOBOOST1_NAME
EXOCRAFT BOOST MODULE U_EXOBOOST2 UP_EXOBOOST2_NAME
EXOCRAFT BOOST MODULE U_EXOBOOST3 UP_EXOBOOST3_NAME
EXOCRAFT BOOST MODULE U_EXOBOOST4 UP_EXOBOOST4_NAME
EXOCRAFT CANNON MODULE U_EXOGUN1 UP_EXOGUN1_NAME
EXOCRAFT CANNON MODULE U_EXOGUN2 UP_EXOGUN2_NAME
EXOCRAFT CANNON MODULE U_EXOGUN3 UP_EXOGUN3_NAME
EXOCRAFT CANNON MODULE U_EXOGUN4 UP_EXOGUN4_NAME
EXOCRAFT ENGINE MODULE U_EXO_ENG1 UP_EXO_ENG1_NAME
EXOCRAFT ENGINE MODULE U_EXO_ENG2 UP_EXO_ENG2_NAME
EXOCRAFT ENGINE MODULE U_EXO_ENG3 UP_EXO_ENG3_NAME
EXOCRAFT ENGINE MODULE U_EXO_ENG4 UP_EXO_ENG4_NAME
EXOCRAFT LASER MODULE U_EXOLAS1 UP_EXOLAS1_NAME
EXOCRAFT LASER MODULE U_EXOLAS2 UP_EXOLAS2_NAME
EXOCRAFT LASER MODULE U_EXOLAS3 UP_EXOLAS3_NAME
EXOCRAFT LASER MODULE U_EXOLAS4 UP_EXOLAS4_NAME
EXOCRAFT SPECIALIST'S ROOM FRE_ROOM_NPCVEH BLD_FRE_ROOM_NPCVEH_NAME
EXOCRAFT SUMMONING STATION SUMMON_GARAGE EXO_SUMMON_POD_NAME
EXOCRAFT TERMINAL NPCVEHICLETERM BLD_NPCVEHICLE_NAME
EXOSUIT BACKPACK NEW_BACKPACK UI_BACKPACK2_NAME
EXOSUIT EXPANSION UNIT SUIT_INV_TOKEN UI_SUIT_INV_TOKEN_NAME
EXOTIC ARMOUR EXPD_PETCUST05 UI_EXPD_PET_CUSTOM_05_NAME
EXOTIC WINGPACK EXPD_BACKPACK05 UI_EXPD_BACKPACK_05_NAME
EXPANDING CUBE GADGET BASE_TOYCUBE BLD_TOYCUBE_NAME
EXPANSION ROOM VARIANT FRE_ROOM_IND1 BLD_FRE_ROOM_IND1_NAME
EXPERIMENTAL POWER FLUID TRA_ENERGY4 UI_TRADE_ITEM_ENERGY_4_NAME
EXPLOSIVE DRONES FRIG_BOOST_COM UI_FRIG_BOOST_COM_NAME
EXTERIOR CATWALK FRE_EXT_WALKWAY BLD_FRE_EXT_WALKWAY_NAME
EXTERIOR PLATFORM FRE_EXT_PLATFOR BLD_FRE_EXT_NAME
EXTRA-FLUFFY BATTER FOOD_R_MERMIX FOOD_R_MERMIX_NAME
EXTRA-FLUFFY CREAM CAKE FOOD_MC_CREAM FOOD_MC_CREAM_NAME
EXTRUDED ALLOY DOOR F_CHEV_DOOR BLD_F_CHEV_DOOR_NAME
EXTRUDED ALLOY HORIZONTAL WINDOW F_CHEV_WIN1 BLD_F_CHEV_WIN1_NAME
EXTRUDED ALLOY SMALL WINDOW F_CHEV_WIN2 BLD_F_CHEV_WIN2_NAME
EXTRUDED ALLOY WALL F_CHEV_WALL BLD_F_CHEV_WALL_NAME
EXTRUDED ALLOY WALL CAP F_CHEV_WALL_H_C BLD_F_CHEV_WALL_H_C_NAME
EXTRUDED ALLOY WINDOW F_CHEV_WIN0 BLD_F_CHEV_WIN0_NAME
EXTRUDED PANELLED STONE WALL S_CHEV_WIN0 BLD_S_CHEV_WIN0_NAME
EXTRUDED STONE DOOR S_CHEV_DOOR BLD_S_CHEV_DOOR_NAME
EXTRUDED STONE LARGE WINDOW S_CHEV_WIN1 BLD_S_CHEV_WIN1_NAME
EXTRUDED STONE SMALL WINDOW S_CHEV_WIN2 BLD_S_CHEV_WIN2_NAME
EXTRUDED STONE WALL S_CHEV_WALL BLD_S_CHEV_WALL_NAME
EXTRUDED STONE WALL CAP S_CHEV_WALL_H_C BLD_S_CHEV_WALL_H_C_NAME
EXTRUDED TIMBER LARGE WINDOW T_CHEV_WIN1 BLD_T_CHEV_WIN1_NAME
EXTRUDED TIMBER SMALL WINDOW T_CHEV_WIN2 BLD_T_CHEV_WIN2_NAME
EXTRUDED TIMBER WALL T_CHEV_WALL BLD_T_CHEV_WALL_NAME
EXTRUDED TIMBER WALL B T_CHEV_WIN0 BLD_T_CHEV_WIN0_NAME
EXTRUDED TIMBER WALL CAP T_CHEV_WALL_H_C BLD_T_CHEV_WALL_H_C_NAME
EXTRUDED TIMBER-GLASS DOOR T_CHEV_DOOR BLD_T_CHEV_DOOR_NAME
EYE OF THE KORVAX HELMET SPEC_HELMET03 UI_SPEC_HELMET_03_NAME
FACTIONS POSTER EXPD_POSTER09A BLD_EXPD_POSTER9A_NAME
FACTORY OVERRIDE UNIT FACT_TOKEN UI_FACT_TOKEN_NAME
FALLING SHAPES POSTER S_POSTER13 BLD_S_POSTER13_NAME
FEARSOME VISOR SPEC_BUCKETHELM UI_SPEC_BUCKETHELM_NAME
FEASTING CASQUE EXPD_WORMHAT UI_WORMHAT_NAME
FELINE LIVER FOOD_M_CAT FOOD_CAT_MEAT_NAME
FERMENTED FRUIT BAIT_VEG_3 BAIT_VEG_3_NAME
FIBROUS STEW FOOD_VEG_STEW FOOD_VEG_STEW_NAME
FIENDISH ROE FOOD_M_FIEND FOOD_FIEND_MEAT_NAME
FIERY VEGETABLE STEW FOOD_STEW_V_HOT FOOD_STEW_V_HOT_NAME
FINAL ASHES PL4 TWITCH_SHIP25 UI_TWIT_SHIP_25_NAME
FINAL IURANONO II TWITCH_SHIP12 UI_TWIT_SHIP_12_NAME
FINE AND TASTY BANNER BANNER_CHEF UI_BANNER_CHEF_NAME
FINGERY DEPOSIT BASE_CAVE5 BLD_CAVEPLANT_5_NAME
FIRE WATER FOOD_J_HOT FOOD_J_HOT_NAME
FIREBERRY FOOD_P_HOTWILD FOOD_PLANT_HOT_WILD_NAME
FIRST SPAWN BATTLE MASK SPEC_HELMET05 UI_SPEC_HELMET_05_NAME
FIRST SPAWN RELICS ILLEGAL_PROD8 UI_ILLEGAL_PROD8_NAME
FISH PIE FOOD_PIE_FISH FOOD_PIE_FISH_NAME
FIVE DIMENSIONAL TORUS TRA_ALLOY4 UI_TRADE_ITEM_ALLOY_4_NAME
FLAG 1 FLAG1 BLD_FLAG_1_NAME
FLAG 2 FLAG2 BLD_FLAG_2_NAME
FLAG 3 FLAG3 BLD_FLAG_3_NAME
FLAG 4 FLAG4 BLD_FLAG_4_NAME
FLAMING BARREL BLD_FIREPIT BLD_FIREPIT_NAME
FLARECAP TOADSTOOL BASE_SWAMP1 BLD_SWAMPPLANT_1_NAME
FLAT ALLOY ROOF F_ROOF7 BLD_F_ROOF7_NAME
FLAT PANEL BUILDFLATPANEL BLD_BUILDFLATPANEL_NAME
FLAT STONE ROOF S_ROOF3 BLD_S_ROOF3_NAME
FLAT TIMBER ROOF T_ROOF6 BLD_T_ROOF6_NAME
FLATBLADE GRASS BASE_GRASS3 BLD_GRASS_3_NAME
FLAVOURSOME ORGANS FOOD_STEW_O_VEG FOOD_STEW_O_VEG_NAME
FLAVOURSOME SAUCE FOOD_S_VEG FOOD_S_VEG_NAME
FLEET COMMAND ROOM NPCFRIGTERM UI_FLEET_COMMAND_NAME
FLEET COMMAND ROOM FRE_ROOM_FLEET BLD_FRE_ROOM_FLEET_NAME
FLEET COMMANDER'S CAPE EXPD_CAPE08 UI_FLEETCAPE_NAME
FLESH LAUNCHER EXPD_FIREWORK04 BLD_WORMFIREWORK_NAME
FLESH LAUNCHER PACK EXPD_FIREPACK04 UI_FIREWORK_PACK_EXPD_04_NAM
FLESH ROPE WORMCORE UI_WORMCORE_NAME
FLIGHT PATH POSTER S_POSTER0 BLD_S_POSTER0_NAME
FLOOR MAT FLOORMAT1 BLD_FLOORMAT_NAME
FLOOR SWITCH U_SWITCHPRESS BLD_U_SWITCHPRESS_NAME
FLORA CONTAINMENT 1 PLANTPOT1 BLD_PLANTPOT1_NAME
FLORA CONTAINMENT 2 PLANTPOT2 BLD_PLANTPOT2_NAME
FLORA CONTAINMENT 3 PLANTPOT3 BLD_PLANTPOT3_NAME
FLORAL CANISTER PLANTTUBE BLD_ABAND_PLANT_NAME
FLUFFY CARAMEL DELIGHT FOOD_MC_CARM FOOD_MC_CARM_NAME
FLUFFY THROATRIPPER FOOD_MM_CACTUS FOOD_MM_CACTUS_NAME
FLYER MILK FOOD_V_FLYER FOOD_FLYER_VEG_NAME
FOLDED SAIL ALLOY ROOF F_ROOF4 BLD_F_ROOF4_NAME
FOLDED SAIL TIMBER ROOF T_ROOF3 BLD_T_ROOF3_NAME
FORAGED MUSHROOMS FOOD_V_MOLE FOOD_MOLE_VEG_NAME
FORGED PASSPORT REP_TOKEN UI_REP_TOKEN_NAME
FOUNDATION FOUNDATION BLD_FOUNDATION_NAME
FOUNDATION STRUT FOUNDLEG BLD_FOUNDLEG_NAME
FOUNDATION STRUT QUAD FOUNDLEG4 BLD_FOUNDLEG4_NAME
FRAGILE HEART BIOSHIP_STEM2 UI_BIOSHIP_STEM2_NAME
FRAGILE NEURAL STEM BIOSHIP_STEM1 UI_BIOSHIP_STEM1_NAME
FRAGILE SHELL BIOSHIP_STEM3 UI_BIOSHIP_STEM3_NAME
FREIGHTER CORRIDOR CORRIDOR_S UI_SPACE_CORRIDOR_NAME
FREIGHTER CORRIDOR CORRIDOR_SPACE UI_SPACE_CORRIDOR_NAME
FREIGHTER CORRIDOR FRE_CORR_A BLD_FRE_CORR_A_NAME
FREIGHTER CROSS JUNCTION CORRIDORX_SPACE UI_SPACE_CORRIDOR_X_NAME
FREIGHTER EXTERIOR STAIRS FRE_EXT_W_STA BLD_FRE_CORR_STAIRS_EXT_NAME
FREIGHTER GLASS CORRIDOR FRE_CORR_A_GLAS BLD_FRE_CORR_A_GLASS_NAME
FREIGHTER GLASS STAIRS FRE_CORR_G_STA BLD_FRE_CORR_STAIRS_G_NAME
FREIGHTER JUNCTION CORRIDORT_SPACE UI_SPACE_CORRIDOR_T_NAME
FREIGHTER RECOLOURING FREIGHT_PAINT UI_FREIGHT_PAINT_NAME
FREIGHTER STAIRS CORSTAIRS_SPACE UI_SPACE_STAIRS_NAME
FREIGHTER STAIRS FRE_CORR_STA BLD_FRE_CORR_STAIRS_NAME
FREIGHTER STORAGE UNIT S_CONTAINER0 BLD_S_STORAGE_NAME
FREIGHTER STORAGE UNIT S_CONTAINER1 BLD_S_STORAGE_NAME
FREIGHTER STORAGE UNIT S_CONTAINER2 BLD_S_STORAGE_NAME
FREIGHTER STORAGE UNIT S_CONTAINER3 BLD_S_STORAGE_NAME
FREIGHTER STORAGE UNIT S_CONTAINER4 BLD_S_STORAGE_NAME
FREIGHTER STORAGE UNIT S_CONTAINER5 BLD_S_STORAGE_NAME
FREIGHTER STORAGE UNIT S_CONTAINER6 BLD_S_STORAGE_NAME
FREIGHTER STORAGE UNIT S_CONTAINER7 BLD_S_STORAGE_NAME
FREIGHTER STORAGE UNIT S_CONTAINER8 BLD_S_STORAGE_NAME
FREIGHTER STORAGE UNIT S_CONTAINER9 BLD_S_STORAGE_NAME
FRESH MILK FOOD_V_COW FOOD_COW_VEG_NAME
FRIEND-ENTITY POSTER S_POSTER19 BLD_S_POSTER19_NAME
FRIGATE FUEL (100 TONNES) FRIGATE_FUEL_2 UI_FREIGHTER_FUEL_2_NAME
FRIGATE FUEL (200 TONNES) FRIGATE_FUEL_3 UI_FREIGHTER_FUEL_3_NAME
FRIGATE FUEL (50 TONNES) FRIGATE_FUEL_1 UI_FREIGHTER_FUEL_1_NAME
FROSTWORT SNOWPLANT UI_PLANT_7_NAME
FROZEN PLANTER BASE_COLDPLANT2 BLD_COLDPLANT_2_NAME
FROZEN TUBERS FOOD_P_COLDWILD FOOD_PLANT_COLD_WILD_NAME
FRUIT TREE BASE_TREE01 BLD_TREE_1_NAME
FRUITY ICE CREAM FOOD_ICE_FRUIT FOOD_ICE_FRUIT_NAME
FRUITY PUDDING FOOD_PIE_BERRY FOOD_PIE_BERRY_NAME
FUEL OXIDISER FRIG_BOOST_SPD UI_FRIG_BOOST_SPD_NAME
FULL SAIL S_SAIL0 BLD_S_SAIL0_NAME
FUNGAL CLUSTER TOXICPLANT UI_PLANT_5_NAME
FUNGAL OMELETTE FOOD_EGGPIE_MU FOOD_EGGPIE_MOLE_NAME
FUNGAL TART FOOD_PIE_MUSH FOOD_PIE_MUSH_NAME
FURBALL JELLY FOOD_JAM_CAT FOOD_JAM_CAT_NAME
FUSION ACCELERANT COMPOUND4 UI_COMPOUND_4_NAME
FUSION CORE TRA_ENERGY5 UI_TRADE_ITEM_ENERGY_5_NAME
FUSION IGNITOR ULTRAPROD1 UI_ULTRAPROD_1_NAME
G. OESTRIDINZEUS EGG TWITCH_PET03 UI_TWIT_PET_03_NAME
GALACTIC HUB BANNER BANNER_HUB UI_BANNER_HUB_NAME
GALACTIC HUB DECAL SPEC_DECAL02 BLD_DECAL_GALHUB_NAME
GALACTIC TRADE ROOM FRE_ROOM_SHOP BLD_FRE_ROOM_SHOP_NAME
GALACTIC TRADE TERMINAL BUILDTERMINAL BLD_TRADETERMINAL_NAME
GAMMA WEED RADIOPLANT UI_PLANT_6_NAME
GAS CANISTER S_CANISTER1 BLD_S_CANISTER1_NAME
GAS EXTRACTOR U_GASEXTRACTOR BLD_U_GASEXTRACTOR_NAME
GEK DECAL BUILDDECALVIS2 BLD_DECALVIS2_NAME
GEK HYPNOSIS POSTER S_POSTER11 BLD_S_POSTER11_NAME
GEK RELIC TRA_CURIO1 CURIO1_NAME
GEKNIP TRA_CURIO2 DELICACY1_NAME
GELATINOUS GOOP FOOD_STEW_BEET FOOD_BEETLE_STEW_NAME
GELATINOUS MEMBRANE FOOD_W_CASE FOOD_W_CASE_NAME
GEM-ENCRUSTED ROCK BASE_ROCK03 BLD_ROCK_3_NAME
GEODE GEODE_LAND UI_GEODE_NAME
GEODE GEODE_CAVE UI_GEODE_NAME
GEODESITE ALLOY7 UI_ALLOY_COMPLEX_1_NAME
GEOLOGY CANNON MODULE U_TGRENADE1 UP_TGRENADE1_NAME
GEOLOGY CANNON MODULE U_TGRENADE2 UP_TGRENADE2_NAME
GEOLOGY CANNON MODULE U_TGRENADE3 UP_TGRENADE3_NAME
GEOLOGY CANNON MODULE U_TGRENADE4 UP_TGRENADE4_NAME
GEOMETRIC CAPE CAPE_SEED UI_SEEDCAPE_NAME
GHASTLY TRAIL JETS_WORM UI_WORMTRAIL_NAME
GIANT EGG FOOD_V_DIPLO FOOD_DIPLO_VEG_NAME
GLASS FARMPROD3 UI_FARMPROD_3_NAME
GLASS CUBOID ROOM CUBEGLASS BLD_GLASSCUBE_NAME
GLASS GRAINS FOOD_P_COLDFARM FOOD_PLANT_COLD_FARM_NAME
GLASS ROOFED CORRIDOR GLASSCORRIDOR BLD_GLASSCORRIDOR_NAME
GLASS TUNNEL CORRIDOR_WATER BLD_CORRIDOR_WATER_NAME
GLITCHING SEPARATOR BASE_SHARD BLD_SHARD_NAME
GLITTERING HONEY CAKE FOOD_CK_HONEY FOOD_CK_HONEY_NAME
GLOBE TREE BASE_HOTPLANT02 BLD_HOTPLANT_2_NAME
GLOWING MINERAL GEODE_RARE UI_GEODE_RARE_NAME
GLOWING PIE FOOD_PIE_GLOW FOOD_PIE_GLOW_NAME
GOLD ASTRONAUT STATUE STATUE_ASTRO_G BLD_ASTRO_G_NAME
GOLD ATLAS STATUE STATUE_ATLAS_G BLD_ATLAS_G_NAME
GOLD BLOB STATUE STATUE_BLOB_G BLD_BLOB_G_NAME
GOLD DIPLO STATUE STATUE_DIP_G BLD_DIP_G_NAME
GOLD FIGHTER STATUE STATUE_SHIP_G BLD_SHIP_G_NAME
GOLD GEK STATUE STATUE_GEK_G BLD_GEK_G_NAME
GOLD NUGGET GEODE_ASTEROID UI_GEODE_ASTEROID_NAME
GOLD WALKER STATUE STATUE_WALK_G BLD_WALK_G_NAME
GOLDEN COUNTER S_BAR BLD_S_BAR_NAME
GOLDEN COUNTER CORNER S_BAR_C BLD_S_BAR_C_NAME
GOLDEN FIRST SPAWN BATTLE MASK EXPD_HELMET01 UI_EXPD_HELMET_01_NAME
GOLDEN FREIGHTER TRAIL FREI_TRAIL_YEL UI_FREI_TRAIL_YEL_NAME
GOLDEN GEK POSTER S_POSTER2 BLD_S_POSTER2_NAME
GOLDEN HALF COUNTER S_BAR_H BLD_S_BAR_H_NAME
GOLDEN STARSHIP TRAIL SHIP_GOLD UI_SHIPTRAIL_GOLD_NAME
GOLDEN TABLE S_BARTABLE0 BLD_S_BARTABLE0_NAME
GOLDEN VECTOR EXPD_SHIP01 UI_EXPD_SHIP_01_NAME
GOOEY BUTTER FOOD_R_BLOBBUT FOOD_R_BLOBBUT_NAME
GOOEY CARAMEL CAKE FOOD_CB_CARM FOOD_CB_CARM_NAME
GOOEY CHOCOLATE CAKE FOOD_CB_CHOC FOOD_CB_CHOC_NAME
GOOEY CUSTARD FANCY FOOD_CB_CUST FOOD_CB_CUST_NAME
GOOEY FRUIT SURPRISE FOOD_CB_APPLE FOOD_CB_APPLE_NAME
GOOEY HONEY PUFF FOOD_MC_BLOB FOOD_MC_BLOB_NAME
GOOEY MOUTHBURNER FOOD_CB_JHOT FOOD_CB_JHOT_NAME
GOOEY PROTOBUTTER FOOD_R_BLOBGEK FOOD_R_BLOBGEK_NAME
GOOEY PROTODOUGHNUT FOOD_DNUT_BLOB FOOD_DNUT_BLOB_NAME
GOOEY SCREAMER FOOD_CM_BLOBBUTFOOD_CM_BLOBBUT_NAME
GRAFTED EYE NODE AP_SHIPLAS1 BIO_PROD_LAS_NAME
GRAFTED EYE NODE AP_SHIPLAS2 BIO_PROD_LAS_NAME
GRAFTED EYE NODE AP_SHIPLAS3 BIO_PROD_LAS_NAME
GRAFTED EYE NODE AP_SHIPLAS4 BIO_PROD_LAS_NAME
GRAHBERRY FOOD_P_RADWILD FOOD_PLANT_RAD_WILD_NAME
GRAHGRAH ILLEGAL_PROD5 UI_ILLEGAL_PROD5_NAME
GRAHJ'AM FOOD_JAM_RAD FOOD_JAM_RAD_NAME
GRANTINE ALLOY6 UI_ALLOY_SIMPLE_6_NAME
GRAVITINO BALL GRAVBALL NEWPROD13_NAME
GRAVITINO HOST GRAVPLANT UI_PLANT_13_NAME
GREEN FREIGHT_GREEN UI_PAINT_GREEN_U
GREEN DESIGN DECAL BUILDDECALSIMP2 BLD_DECALSIMP2_NAME
GREEN FIREWORK SPEC_FIREWORK03 FIREWORK_PROD_GREEN_NAME
GREEN JETPACK TRAIL JETS_GREEN UI_JETTRAIL_GREEN_NAME
GREEN LIGHT WALLLIGHTGREEN BLD_GREENLIGHT_NAME
GREEN WALL SCREEN WALLSCREENB BLD_WALLSCREENB_NAME
GRISTLE PIE FOOD_PIE_DRILL FOOD_DRILL_PIE_NAME
GRITTY MEAT PIE FOOD_PIE_BALL FOOD_DIGGER_PIE_NAME
GROUND MEAT BAIT_MEAT_2 BAIT_MEAT_2_NAME
GROWING SINGULARITY BIOSHIP_STEM4 UI_BIOSHIP_STEM4_NAME
GUTROT FLOWER POOPPLANT UI_PLANT_2_NAME
H-BEAM STACK S_RSJSTACK BLD_S_RSJSTACK_NAME
H. OAKARBOE EGG TWITCH_PET12 UI_TWIT_PET_12_NAME
H. SKIPWHAE EGG TWITCH_PET11 UI_TWIT_PET_11_NAME
HA! SPEC_EMOTE03 EMOTE_HA_U
HABIKA BF3 TWITCH_SHIP24 UI_TWIT_SHIP_24_NAME
HACKED BRAIN WALKER_PROD_3 UI_WALKER_PROD_3_NAME
HADACH'S DISCOVERY KH3 TWITCH_SHIP08B UI_TWIT_SHIP_08B_NAME
HADAL CORE FISHCORE UI_FISHCORE_NAME
HADAL FREIGHTER TRAIL FREI_TRAIL_TUR UI_FREI_TRAIL_TUR_NAME
HAND OF APPROVAL DECAL SPEC_DECAL03 BLD_DECAL_OKHAND_NAME
HAND-MADE LIGHT CAPACITOR TWITCH_GUN11 UI_TWIT_GUN_11_NAME
HANDFUL OF COGS SALVAGE_TECH2 UI_SALVAGE_TECH_2_NAME
HANGING FLAG 1 S_FLAG5 BLD_S_FLAG5_NAME
HANGING FLAG 2 S_FLAG6 BLD_S_FLAG6_NAME
HANGING LAMP S_HANGLAMP0 BLD_S_HANGLAMP0_NAME
HARDENED SHELL BIOSHIP_GROWTH3 UI_BIOSHIP_GROWTH3_NAME
HARDFRAME ENGINE MECH_PROD UI_MECH_PROD_NAME
HARDY SHRUB BASE_COLDPLANT1 BLD_COLDPLANT_1_NAME
HARMONIC BRAIN SHIPBRAIN_CLEAN UI_SHIP_BRAIN_CLEAN_NAME
HAUNTED CHOCOLATE DREAMS FOOD_CM_CHOC FOOD_CM_CHOC_NAME
HAUNTED PIE FOOD_PIE_FIEND FOOD_PIE_FIEND_NAME
HAZARD DECAL DECAL_HAZARD BLD_DECAL_HAZARD_NAME
HAZARD PROTECTION UNIT SHIELDSTATION BLD_HAZSTATION_NAME
HEALTH STATION HEALTHSTATION BLD_HEALTHSTATION_NAME
HEART OF THE SUN ATLAS_SEED_10 ATLAS_SEED_10_NAME
HEAT CAPACITOR FARMPROD4 UI_FARMPROD_4_NAME
HEAVY SHIPPING POSTER EXPD_POSTER08C BLD_EXPD_POSTER8C_NAME
HEAVY-DUTY FURNITURE ABAND_SHELF BLD_ABAND_SHELF_NAME
HELIOS EGG EXPD_EGG_08 UI_EXPD_EGG_08_NAME
HEPTAPLOID WHEAT FOOD_P_ALL1 FOOD_PLANT_ALL_1_NAME
HERALDRY FLAG EXPD_FLAG_06C UI_EXPD_FLAG_06C_NAME
HERB-ENCRUSTED FLESH FOOD_STEW_M_VEGFOOD_STEW_M_VEG_NAME
HERMETIC SEAL CARBON_SEAL CARBON_SEAL_NAME
HEROIC POSE SPEC_EMOTE09 EMOTE_HEROIC_U
HEROX ALLOY3 UI_ALLOY_SIMPLE_3_NAME
HEX CORE HEXCORE UI_HEX_CORE_NAME
HEXABERRY FOOD_P_GLITCH FOOD_PLANT_GLITCH_NAME
HEXAGONAL TABLE BUILDTABLE2 BLD_BUILDTABLE2_NAME
HEXPLATE BUSH BASE_MEDGEOMETRBLD_MEDGEOMETRIC_NAME
HIGH CAPACITY VECTOR COMPRESSOR TRA_COMPONENT5 UI_TRADE_ITEM_COMP_5_NAME
HIGH-FIBRE PIE FOOD_PIE_VEG FOOD_PIE_VEG_NAME
HIGH-GRAVITY FREIGHTER TRAIL FREI_TRAIL_GRAV UI_FREI_TRAIL_01_NAME
HISTORIOGRAPHICAL DOSIMETER MYSTERY_TRACKER UI_MYSTERY_TRACKER_NAME
HIWAMIHA OF DESTINY TWITCH_SHIP10 UI_TWIT_SHIP_10_NAME
HIWAMIHA OF DESTINY TWITCH_SHIP21 UI_TWIT_SHIP_21_NAME
HOLO-DOOR DOOR2 BLD_DOORVARIANT_NAME
HOLOGRAM: BLOB SPEC_EMOTE11 EMOTE_HOLO_BLOB_U
HOLOGRAM: FRIGATE SPEC_EMOTE12 EMOTE_HOLO_FRIGATE_U
HOLOGRAM: MULTI-TOOL SPEC_EMOTE14 EMOTE_HOLO_WEAPON_U
HOLOGRAM: STARSHIP SPEC_EMOTE13 EMOTE_HOLO_SHIP_U
HOLOGRAM: SYSTEM SPEC_EMOTE15 EMOTE_HOLO_SYSTEM_U
HOLOGRAPHIC ANALYSER FRIG_BOOST_EXP UI_FRIG_BOOST_EXP_NAME
HOLOGRAPHIC CHART PROJECTOR BLD_PLANET_HOLO BLD_PLANET_HOLO_NAME
HOLOGRAPHIC CRANKSHAFT TRA_COMPONENT4 UI_TRADE_ITEM_COMP_4_NAME
HOLOGRAPHIC FRIEND BLD_HOLOGEK BLD_HOLOGEK_NAME
HOLOGRAPHIC GLOBE GADGET BASE_TOYSPHERE BLD_TOYSPHERE_NAME
HOMEWORLD REPEATER S8_BEACON UI_S8_FRE_BEACON_NAME
HONEY BUTTER FOOD_R_HONEYBUT FOOD_R_HONEYBUT_NAME
HONEY DOUGHNUT FOOD_DNUT_HON FOOD_DNUT_HON_NAME
HONEY ICE CREAM FOOD_ICE_HONEY FOOD_ICE_HONEY_NAME
HONEY TART FOOD_PIE_HONEY FOOD_PIE_HONEY_NAME
HONEY-SOAKED FANCY FOOD_CB_HONEY FOOD_CB_HONEY_NAME
HONEYBUTTER DOUGHNUT FOOD_DNUT_HONB FOOD_DNUT_HONB_NAME
HONIED ANGEL CAKE FOOD_MC_HONEY FOOD_MC_HONEY_NAME
HONIED PROTO-BUTTER FOOD_R_HONEYGEK FOOD_R_HONEYGEK_NAME
HONIED PROTO-CAKE FOOD_CG_HONEY FOOD_CG_HONEY_NAME
HONIED THROAT-STICKER FOOD_CB_CACTUS FOOD_CB_CACTUS_NAME
HORIZON VECTOR NX SWITCH_SHIP01 UI_SWIT_SHIP_01_NAME
HORIZONTAL ALLOY WINDOW F_WALL_WIN3 BLD_F_WALL_WIN3_NAME
HORIZONTAL ALLOY WINDOW (BASE) F_WALLB_WIN3 BLD_F_WALLB_WIN3_NAME
HORIZONTAL ALLOY WINDOW (MID) F_WALLM_WIN3 BLD_F_WALLM_WIN3_NAME
HORIZONTAL ALLOY WINDOW (TOP) F_WALLT_WIN3 BLD_F_WALLT_WIN3_NAME
HORIZONTAL TIMBER WINDOWS T_WALL_WIN1 BLD_T_WALL_WIN1_NAME
HORIZONTAL TIMBER WINDOWS (BASE) T_WALLB_WIN1 BLD_T_WALLB_WIN1_NAME
HORIZONTAL TIMBER WINDOWS (MID) T_WALLM_WIN1 BLD_T_WALLM_WIN1_NAME
HORIZONTAL TIMBER WINDOWS (TOP) T_WALLT_WIN1 BLD_T_WALLT_WIN1_NAME
HORRIFIC DECAL DECAL_HORROR BLD_DECAL_HORROR_NAME
HORRIFIC FLESH-HELMET SPEC_SPOOKYHEAD UI_SPEC_SPOOKYHEAD_NAME
HORRIFYING MUSH FOOD_R_EYEBALLS FOOD_R_EYEBALLS_NAME
HORRIFYING, GOOEY DELIGHT FOOD_CK_MCUST FOOD_CK_MCUST_NAME
HOSHIS HP7 TWITCH_SHIP02 UI_TWIT_SHIP_02_NAME
HOT ICE COMPOUND3 UI_COMPOUND_3_NAME
HUMBOLDT DRIVE MODULE U_EXO_SUB1 UP_EXOSUB1_NAME
HUMBOLDT DRIVE MODULE U_EXO_SUB2 UP_EXOSUB2_NAME
HUMBOLDT DRIVE MODULE U_EXO_SUB3 UP_EXOSUB3_NAME
HUMBOLDT DRIVE MODULE U_EXO_SUB4 UP_EXOSUB4_NAME
HUNEVAR'S DREAM CHARGER TWITCH_GUN04 UI_TWIT_GUN_04_NAME
HYALINE BRAIN SHIPBRAIN UI_SHIP_BRAIN_NAME
HYDRAULIC WIRING HYDRALIC UI_HYDRALIC_NAME
HYDROPONIC TRAY PLANTER BLD_PLANTER_NAME
HYDROTHERMAL FUEL CELL SUBFUEL UI_SUBFUEL_NAME
HYPERDRIVE MODULE U_HYPER1 UP_HYPER1_NAME
HYPERDRIVE MODULE U_HYPER2 UP_HYPER2_NAME
HYPERDRIVE MODULE U_HYPER3 UP_HYPER3_NAME
HYPERDRIVE MODULE U_HYPER4 UP_HYPER4_NAME
HYPNOTIC EYE EYEBALL UI_EYEBALL_NAME
I. BEARICATEA EGG TWITCH_PET16 UI_TWIT_PET_16_NAME
ICE CREAM FOOD_ICE FOOD_ICE_NAME
ICED SCREAMS FOOD_R_EYEICE FOOD_R_EYEICE_NAME
ICEY MARROW FOOD_ICE_BONE FOOD_BONEICE_NAME
IGNEOUS CRYSTAL BASE_LAVA1 BLD_LAVAPLANT_1_NAME
IGNEOUS DROP BASE_LAVA2 BLD_LAVAPLANT_2_NAME
IKAWAJI'S DEFEAT TWITCH_SHIP26 UI_TWIT_SHIP_26_NAME
ILLUMINATED POT PLANTPOT4 BLD_PLANTPOT4_NAME
ILLUMINATED SIGN S_SIGN_BAR0 BLD_S_SIGN_BAR0_NAME
IMPERFECT LOOP REFLECTOR TWITCH_GUN05 UI_TWIT_GUN_05_NAME
IMPOSSIBLE MEMBRANE BIOSHIP_COMP3 UI_BIOSHIP_COMP3_NAME
IMPULSE BEANS FOOD_P_LUSHWILD FOOD_PLANT_LUSH_WILD_NAME
INDUSTRIAL BARREL ABAND_BARREL BLD_ABAND_BARREL_NAME
INDUSTRIAL BENCH ABAND_BENCH BLD_ABAND_BENCH_NAME
INDUSTRIAL PALLET PALLET BLD_ABAND_PALLET_NAME
INDUSTRIAL PUMP S_PUMP BLD_S_PUMP_NAME
INDUSTRIAL ROOM (EXPANSION) FRE_ROOM_IND BLD_FRE_ROOM_IND_NAME
INDUSTRIAL-GRADE BATTERY TRA_ENERGY2 UI_TRADE_ITEM_ENERGY_2_NAME
INFINITE NEON MARK XXII SWITCH_GUN01 UI_SWIT_GUN_01_NAME
INFRA-KNIFE MODULE U_SHIPMINI1 UP_SHIPMINI1_NAME
INFRA-KNIFE MODULE U_SHIPMINI2 UP_SHIPMINI2_NAME
INFRA-KNIFE MODULE U_SHIPMINI3 UP_SHIPMINI3_NAME
INFRA-KNIFE MODULE U_SHIPMINI4 UP_SHIPMINI4_NAME
INFRASTRUCTURE LADDER WALLFLOORLADDER BLD_INFRALADDER_NAME
INSTABILITY INJECTOR TRA_EXOTICS3 UI_TRADE_ITEM_EXOTICS_3_NAME
INSULATED FLASK S_MILKBOTTLE BLD_S_MILKBOTTLE_NAME
INTERIOR STAIRS CUBESTAIRS BLD_CUBEINTSTAIRS_NAME
INTERNAL FREIGHTER WALL CUBEWALL_SPACE UI_SPACE_WALL_NAME
INTERNAL FREIGHTER WALL FRE_FACE_WALL BLD_FRE_FACE_WALL_NAME
INTERSTELLAR CURIOSITY FOOD_CG_SCUST FOOD_CG_SCUST_NAME
INTERSTELLAR FANCY FOOD_CK_SCUST FOOD_CK_SCUST_NAME
INVERTED MIRROR DRONE_SALVAGE UI_DRONE_SALVAGE_NAME
INZAKITA'S FOLLY PY9 TWITCH_SHIP22 UI_TWIT_SHIP_22_NAME
ION BATTERY POWERCELL POWERCELL_NAME
ION CAPACITOR TRA_TECH3 UI_TRADE_ITEM_TECH_3_NAME
ION SPHERE TRA_COMMODITY4 UI_TRADE_ITEM_COMMOD_4_NAM
IRIDESITE ALLOY8 UI_ALLOY_COMPLEX_2_NAME
IRREGULAR ALLOY WINDOW F_WALL_WIN1 BLD_F_WALL_WIN1_NAME
IRREGULAR ALLOY WINDOW (BASE) F_WALLB_WIN1 BLD_F_WALLB_WIN1_NAME
IRREGULAR ALLOY WINDOW (MID) F_WALLM_WIN1 BLD_F_WALLM_WIN1_NAME
IRREGULAR ALLOY WINDOW (TOP) F_WALLT_WIN1 BLD_F_WALLT_WIN1_NAME
ISOTOPE TUNER MARK XVII TWITCH_GUN07 UI_TWIT_GUN_07_NAME
ITCHING, CREEPING HONEY SPONGE FOOD_MM_BLOB FOOD_MM_BLOB_NAME
ITERATION: ARES VISAGE SPEC_EXOTIC10 UI_SPEC_EXOTICHEAD_10_NAME
ITERATION: ARIADNE VISAGE SPEC_EXOTIC1 UI_SPEC_EXOTICHEAD_01_NAME
ITERATION: CRONUS VISAGE SPEC_EXOTIC4 UI_SPEC_EXOTICHEAD_04_NAME
ITERATION: EOS VISAGE SPEC_EXOTIC12 UI_SPEC_EXOTICHEAD_12_NAME
ITERATION: GEMINI VISAGE SPEC_EXOTIC2 UI_SPEC_EXOTICHEAD_02_NAME
ITERATION: HELIOS VISAGE SPEC_EXOTIC6 UI_SPEC_EXOTICHEAD_06_NAME
ITERATION: HESPERUS VISAGE SPEC_EXOTIC11 UI_SPEC_EXOTICHEAD_11_NAME
ITERATION: HYPERION VISAGE SPEC_EXOTIC7 UI_SPEC_EXOTICHEAD_07_NAME
ITERATION: MERCURY VISAGE SPEC_EXOTIC3 UI_SPEC_EXOTICHEAD_03_NAME
ITERATION: PERSES VISAGE SPEC_EXOTIC9 UI_SPEC_EXOTICHEAD_09_NAME
ITERATION: SELENE VISAGE SPEC_EXOTIC5 UI_SPEC_EXOTICHEAD_05_NAME
ITERATION: TETHYS VISAGE SPEC_EXOTIC8 UI_SPEC_EXOTICHEAD_08_NAME
J. CROCONAKEUM EGG TWITCH_PET02 UI_TWIT_PET_02_NAME
J. XENOARYII EGG TWITCH_PET08 UI_TWIT_PET_08_NAME
JADE PEAS FOOD_P_TOXWILD FOOD_PLANT_TOX_WILD_NAME
JAM CURIOSITY FOOD_CG_JAM FOOD_CG_JAM_NAME
JAM DOUGHNUT FOOD_DNUT_JAM FOOD_DNUT_JAM_NAME
JAM FLUFFER FOOD_MC_JAM FOOD_MC_JAM_NAME
JAM OOZERS FOOD_CB_JAM FOOD_CB_JAM_NAME
JAM TART FOOD_PIE_JAM FOOD_PIE_JAM_NAME
JELLIED FUR TART FOOD_PIE_CAT FOOD_PIE_CAT_NAME
JETPACK BUBBLE TRAIL JETS_BUBBLE UI_JETTRAIL_BUBBLE_NAME
JIRISHI'S PROSPECT TWITCH_SHIP07 UI_TWIT_SHIP_07_NAME
KELP RICE FOOD_P_WATER FOOD_PLANT_WATER_NAME
KILN-FIRED POT S_POT0 BLD_S_POT0_NAME
KITE-PATTERNED RUG S_RUG0 BLD_S_RUG0_NAME
KORVAX CASING EXP_CURIO1 CURIO3_NAME
KORVAX CONVERGENCE CUBE EXP_CURIO2 NEWPROD3_NAME
KORVAX DECAL BUILDDECALVIS3 BLD_DECALVIS3_NAME
KORVAX GUILD POSTER S_POSTER6 BLD_S_POSTER6_NAME
KORVAX SWIRL POSTER S_POSTER7 BLD_S_POSTER7_NAME
L-JUNCTION FRE_CORR_A_L BLD_FRE_CORR_A_L_NAME
L-JUNCTION FRE_CORR_GLA_L BLD_FRE_CORR_A_L_NAME
L-SHAPED BUBBLE DUCT BASE_BUBPIPE_L BLD_BUBBLE_PIPE_L_NAME
L-SHAPED CORRIDOR CORRIDORL BLD_CORRIDORL_NAME
L-SHAPED GLASS TUNNEL CORRIDORL_WATER BLD_CORRIDORL_WATER_NAME
L-SKYLIGHT TIMBER ROOF T_ROOF2 BLD_T_ROOF2_NAME
LAB LAMP BUILDLABLAMP BLD_BUILDLABLAMP_NAME
LADDER BUILDLADDER BLD_LADDER_NAME
LADDER MODULE FRE_ROOM_LADDER BLD_FRE_ROOM_LADDER_NAME
LAMP POST S_STREETLAMP0 BLD_S_STREETLAMP0_NAME
LANDED SHIP DECAL DECAL_STARTSHIP BLD_DECAL_P_STARTSHIP_NAME
LANDING PAD BUILDLANDINGPAD BLD_LANDINGPAD_NAME
LANTERN SMALLLIGHT BLD_SMALLLIGHT_NAME
LARGE CONCRETE POWER DOOR C_GDOOR_D BLD_C_GDOOR_D_NAME
LARGE FREIGHTER ROOM CUBEROOM_SPACE UI_SPACE_CUBEROOM_NAME
LARGE FREIGHTER ROOM B CUBEROOMB_SPACE UI_SPACE_CUBEROOMB_NAME
LARGE FREIGHTER ROOM C CUBEROOMC_SPACE UI_SPACE_CUBEROOMC_NAME
LARGE GLASS PANEL PANEL_GLASS BLD_WINDOW_WATER_NAME
LARGE HYDROPONIC TRAY PLANTERMEGA BLD_PLANTERMEGA_NAME
LARGE METAL POWER DOOR M_GDOOR_D BLD_M_GDOOR_D_NAME
LARGE MONITOR STATION LARGEDESK BLD_LARGEDESK_NAME
LARGE MOULDED CRATE S_CRATE1 BLD_S_CRATE1_NAME
LARGE REFINER BUILD_REFINER3 REFINER3_NAME
LARGE SCAFFOLDING S_SCAFFOLD_L BLD_S_SCAFFOLD_L_NAME
LARGE STORAGE UNIT ABAND_CRATE_XL BLD_ABAND_CRATEXL_NAME
LARGE TIMBER DOUBLE WINDOW T_WALL_WIN2 BLD_T_WALL_WIN2_NAME
LARGE TIMBER DOUBLE WINDOW (BASE) T_WALLB_WIN2 BLD_T_WALLB_WIN2_NAME
LARGE TIMBER DOUBLE WINDOW (MID) T_WALLM_WIN2 BLD_T_WALLM_WIN2_NAME
LARGE TIMBER DOUBLE WINDOW (TOP) T_WALLT_WIN2 BLD_T_WALLT_WIN2_NAME
LARGE TIMBER TRIPLE WINDOW T_WALL_WIN3 BLD_T_WALL_WIN3_NAME
LARGE TIMBER TRIPLE WINDOW (BASE) T_WALLB_WIN3 BLD_T_WALLB_WIN3_NAME
LARGE TIMBER TRIPLE WINDOW (MID) T_WALLM_WIN3 BLD_T_WALLM_WIN3_NAME
LARGE TIMBER TRIPLE WINDOW (TOP) T_WALLT_WIN3 BLD_T_WALLT_WIN3_NAME
LARGE TYRE S_LARGETRYE0 BLD_S_LARGETRYE0_NAME
LARGE WALL WALLTALL BLD_WALLTALL_NAME
LARGE WEDGE WEDGESHAPE BLD_WEDGESHAPE_NAME
LARGE WINDOW CUBEWINDOW BLD_CUBEWINDOW_NAME
LARGE WOODEN POWER DOOR W_GDOOR_D BLD_W_GDOOR_D_NAME
LARVAL CORE FIENDCORE UI_FIENDCORE_NAME
LATTICED SINEW FOOD_M_DRILL FOOD_DRILL_MEAT_NAME
LAUNCH THRUSTERS MODULE U_LAUNCH1 UP_LAUNCH1_NAME
LAUNCH THRUSTERS MODULE U_LAUNCH2 UP_LAUNCH2_NAME
LAUNCH THRUSTERS MODULE U_LAUNCH3 UP_LAUNCH3_NAME
LAUNCH THRUSTERS MODULE U_LAUNCH4 UP_LAUNCH4_NAME
LEATHERY TART FOOD_PIE_BEET FOOD_BEETLE_PIE_NAME
LEG MEAT FOOD_M_CRAB FOOD_CRAB_MEAT_NAME
LEMMIUM ALLOY4 UI_ALLOY_SIMPLE_4_NAME
LEOPARD-FRUIT FOOD_V_CAT FOOD_CAT_VEG_NAME
LEVIATHAN EXPEDITION BANNER EXPD_BANNER07 UI_BANNER_EXPD_07_NAME
LEVIATHAN EXPEDITION DECAL EXPD_DECAL07 BLD_DECAL_EXPD_07_NAME
LEVIATHAN POSTER EXPD_POSTER07A BLD_EXPD_POSTER7A_NAME
LIFE SUPPORT GEL PRODFUEL2 FUELGEL3_NAME
LIFE SUPPORT MODULE U_ENERGY1 UP_ENERGY1_NAME
LIFE SUPPORT MODULE U_ENERGY2 UP_ENERGY2_NAME
LIFE SUPPORT MODULE U_ENERGY3 UP_ENERGY3_NAME
LIGHT BOX LIGHTBOX BLD_LIGHTBOXNAME
LIGHT FISSURE BASE_BEAMSTONE BLD_BEAMSTONE_NAME
LIGHT FLOOR L_FLOOR_Q BLD_LIGHTFLOORNAME
LIGHT TABLE BUILDLIGHTTABLE BLD_BUILDLIGHTTABLE_NAME
LINKING POST CORNERPOST BLD_CORNERPOST_NAME
LIQUID EXPLOSIVE FARMPROD7 UI_FARMPROD_7_NAME
LIVESTOCK UNIT CREATURE_FARM UI_CREATURE_FARM_NAME
LIVING GLASS FARMPROD8 UI_FARMPROD_8_NAME
LIVING PEARL CLAMPEARL UI_CLAMPEARL_NAME
LIVING WATER EXOTIC_BIOPROD UI_BIO_EXOTIC_SUB_NAME
LOCKED CRATE BUILDLCRATE BLD_BUILDLCRATE_NAME
LOCKER BUILDLOCKER BLD_BUILDLOCKER_NAME
LOG ENCRYPTION KEY LOG_KEY UI_LOG_FRAG_NAME
LOOP SCOOP MARK IV TWITCH_GUN02 UI_TWIT_GUN_02_NAME
LOOPING GRASS BASE_GRASS4 BLD_GRASS_4_NAME
LOST BATHYSPHERE SPEC_DIVEHELMET UI_WATERHELMET_NAME
LOST BATHYSPHERE DECAL DECAL_UWTREAS BLD_DECAL_P_UWTREASURE_NAME
LUBRICANT FARMPROD2 UI_FARMPROD_2_NAME
LUMPEN DOUGHNUT FOOD_R_DONUT FOOD_R_DONUT_NAME
LUMPY BRAINSTEM FOOD_M_BALL FOOD_BALL_MEAT_NAME
MAGNETIC RESONATOR MAGNET UI_MAGNET_NAME
MAGNO-GOLD ALLOY5 UI_ALLOY_SIMPLE_5_NAME
MARINE ROCK BASE_ROCK01 BLD_ROCK_1_NAME
MARINE SHELTER WATERBUBBLE BLD_WATERBUBBLE_NAME
MARROW FLESH FOOD_P_CAVE FOOD_PLANT_CAVE_NAME
MATURE HEART NODE BIOSHIP_GROWTH2 UI_BIOSHIP_GROWTH2_NAME
MATURE NEURAL STEM BIOSHIP_GROWTH1 UI_BIOSHIP_GROWTH1_NAME
MEAT FLAKES FOOD_P_DEATH FOOD_PLANT_DEATH_NAME
MEATY CHUNKS FOOD_M_MEAT FOOD_GENERIC_MEAT_NAME
MEATY WINGS FOOD_M_FLYER FOOD_FLYER_MEAT_NAME
MEDIUM REFINER BUILD_REFINER2 REFINER2_NAME
MEMORIES OF THE ABYSS Z80-10L-N TWITCH_GUN06 UI_TWIT_GUN_06_NAME
MEMORY FRAGMENT TECHBOX UI_TECHBOX_NAME
MEMORY FRAGMENT ROGUE_TECHBOX UI_ROGUE_TECHBOX_NAME
MEMORY FRAGMENT ROGUE_CRAFTBOX UI_ROGUE_TECHBOX_NAME
MEMORY FRAGMENT (ARMAMENT) ROGUE_SMARTBOX UI_ROGUE_SMARTBOX_NAME
MEMORY FRAGMENT (CLASS) ROGUE_CLASSBOX UI_ROGUE_CLASSBOX_NAME
MEMORY FRAGMENT (EXOCRAFT) ROGUE_CARBOX UI_ROGUE_VEHICLEBOX_NAME
MEMORY FRAGMENT (EXOSUIT) ROGUE_HAZBOX UI_ROGUE_HAZBOX_NAME
MEMORY FRAGMENT (EXOSUIT) ROGUE_STARTBOX UI_ROGUE_HAZBOX_NAME
MEMORY FRAGMENT (INVENTORY) INVBOX UI_INVBOX_NAME
MEMORY FRAGMENT (INVENTORY) ROGUE_INVBOX UI_ROGUE_INVBOX_NAME
MEMORY FRAGMENT (PERSONAL WEAPON)ROGUE_GUNBOX UI_ROGUE_GUNBOX_NAME
MEMORY FRAGMENT (STARSHIP WEAPON)ROGUE_SGUNBOX UI_ROGUE_SGUNBOX_NAME
MEMORY IMPRINT I ROGUE_G_STONE1 UI_ROGUE_GRAVE_STONE_NAME1
MEMORY IMPRINT II ROGUE_G_STONE2 UI_ROGUE_GRAVE_STONE_NAME2
MEMORY IMPRINT III ROGUE_G_STONE3 UI_ROGUE_GRAVE_STONE_NAME3
MEMORY IMPRINT IV ROGUE_G_STONE4 UI_ROGUE_GRAVE_STONE_NAME4
MEMORY IMPRINT V ROGUE_G_STONE5 UI_ROGUE_GRAVE_STONE_NAME5
MEMORY RESONATOR ROGUE_FINDER UI_ROGUE_GRAVE_FINDER_NAME
MESSAGE MODULE MESSAGEMODULE BLD_MESSAGEMODULE_NAME
METAL ARCH M_ARCH BLD_M_ARCH_NAME
METAL DOOR FRAME M_DOOR BLD_M_DOOR_NAME
METAL DOORWAY M_DOOR_H BLD_M_DOOR_H_NAME
METAL FLOOR PANEL M_FLOOR BLD_M_FLOOR_NAME
METAL FRONTAGE M_DOORWINDOW BLD_M_DOORWINDOW_NAME
METAL HALF ARCH M_ARCH_H BLD_M_ARCH_H_NAME
METAL HALF RAMP M_RAMP_H BLD_M_RAMP_H_NAME
METAL INNER ROOF CORNER M_ROOF_IC BLD_M_ROOF_IC_NAME
METAL PLATING CASING CASING_NAME
METAL POWER DOOR M_GDOOR BLD_M_GDOOR_NAME
METAL RAMP M_RAMP BLD_M_RAMP_NAME
METAL ROOF M_ROOF BLD_M_ROOF_NAME
METAL ROOF CORNER M_ROOF_C BLD_M_ROOF_C_NAME
METAL ROOF PANEL M_ROOF_M BLD_M_ROOF_M_NAME
METAL TRIANGLE M_TRIFLOOR BLD_M_TRIFLOOR_NAME
METAL WALL M_WALL BLD_M_WALL_NAME
METAL WINDOW PANEL M_WALL_WINDOW BLD_M_WALL_WINDOW_NAME
METAL-FRAMED GLASS PANEL M_GFLOOR BLD_M_GFLOOR_NAME
METEOROLOGICAL SPINNER S_ANTENNA3 BLD_S_ANTENNA3_NAME
MICROPROCESSOR MICROCHIP MICROCHIP_NAME
MILK? POSTER S_POSTER16 BLD_S_POSTER16_NAME
MIND ARC MIND_ARC UI_MINDARC_NAME
MIND BLOWN SPEC_EMOTE01 EMOTE_MINDBLOWN_U
MIND CONTROL DEVICE FRIG_BOOST_TRA UI_FRIG_BOOST_TRA_NAME
MINERAL ARCH BASE_ROCK02 BLD_ROCK_2_NAME
MINERAL COMPRESSOR FRIG_BOOST_MIN UI_FRIG_BOOST_MIN_NAME
MINERAL EXTRACTOR U_EXTRACTOR_S BLD_U_EXTRACTOR_NAME
MINI WEATHERED HANGINGS S_WALLHANGING2 BLD_S_WALLHANGING2_NAME
MINING BEAM MODULE U_LASER1 UP_LASER1_NAME
MINING BEAM MODULE U_LASER2 UP_LASER2_NAME
MINING BEAM MODULE U_LASER3 UP_LASER3_NAME
MINING BEAM MODULE U_LASER4 UP_LASER4_NAME
MINOTAUR CANNON MODULE U_MECHGUN2 UP_MECHGUN2_NAME
MINOTAUR CANNON MODULE U_MECHGUN3 UP_MECHGUN3_NAME
MINOTAUR CANNON MODULE U_MECHGUN4 UP_MECHGUN4_NAME
MINOTAUR ENGINE MODULE U_MECH_ENG2 UP_MECH_ENG2_NAME
MINOTAUR ENGINE MODULE U_MECH_ENG3 UP_MECH_ENG3_NAME
MINOTAUR ENGINE MODULE U_MECH_ENG4 UP_MECH_ENG4_NAME
MINOTAUR GEOBAY GARAGE_MECH BLD_GARAGE_MECH_NAME
MINOTAUR LASER MODULE U_MECHLAS2 UP_MECHLAS2_NAME
MINOTAUR LASER MODULE U_MECHLAS3 UP_MECHLAS3_NAME
MINOTAUR LASER MODULE U_MECHLAS4 UP_MECHLAS4_NAME
MODIFIED QUANTA ATLAS_SEED_9 ATLAS_SEED_9_NAME
MOGANONJ'S INFINITE PROTECTOR TWITCH_SHIP16 UI_TWIT_SHIP_16_NAME
MONITOR STATION MONITORDESK BLD_DESKMONITOR_NAME
MONSTROUS CUSTARD FOOD_R_MCUSTARDFOOD_R_MCUSTARD_NAME
MONSTROUS DOUGHNUT FOOD_DNUT_MCUSTFOOD_DNUT_MCUST_NAME
MONSTROUS HONEY CAKE FOOD_CM_HONEY FOOD_CM_HONEY_NAME
MOON ETHER ILLEGAL_PROD3 UI_ILLEGAL_PROD3_NAME
MOON POOL FLOOR MOONPOOL BLD_MOONPOOL_NAME
MORDITE ROOT CREATUREPLANT UI_PLANT_1_NAME
MOROZAWA'S ULTIMATE HAND TWITCH_SHIP28 UI_TWIT_SHIP_28_NAME
MOST CURIOUS CAKE FOOD_CG_BLOB FOOD_CG_BLOB_NAME
MOULDED CRATE S_CRATE2 BLD_S_CRATE2_NAME
MOULDED LOCKBOX S_CRATE3 BLD_S_CRATE3_NAME
MOVEMENT MODULE U_JETBOOST1 UP_JETBOOST1_NAME
MOVEMENT MODULE U_JETBOOST2 UP_JETBOOST2_NAME
MOVEMENT MODULE U_JETBOOST3 UP_JETBOOST3_NAME
MOVEMENT MODULE U_JETBOOST4 UP_JETBOOST4_NAME
MOVEMENT TRACKER SPEC_PETCUST2 UI_SPEC_PET_CUSTOM_02_NAME
MS4 MAISEHA TWITCH_SHIP20 UI_TWIT_SHIP_20_NAME
MUD HUT BASE_SWAMP3 BLD_SWAMPPLANT_3_NAME
MULTI-TOOL EXPANSION SLOT WEAP_INV_TOKEN UI_WEAPON_INV_TOKEN_NAME
MULTI-TOOL UPGRADE PACK TWITCH_GUNUP01A UI_TWIT_GUN_UP_01_NAME
MULTI-TOOL UPGRADE PACK TWITCH_GUNUP01B UI_TWIT_GUN_UP_01_NAME
MULTI-TOOL UPGRADE PACK TWITCH_GUNUP01C UI_TWIT_GUN_UP_01_NAME
MULTI-TOOL UPGRADE PACK TWITCH_GUNUP01D UI_TWIT_GUN_UP_01_NAME
MULTI-TOOL UPGRADE PACK TWITCH_GUNUP01E UI_TWIT_GUN_UP_01_NAME
MUSHED ROOT PIE FOOD_PIE_ROOTS FOOD_PIE_ROOTS_NAME
MUSTER POINT SHIPSUMMON BLD_SHIPSUMMON_NAME
MYSTERY MEAT PIE FOOD_PIE_MEAT FOOD_PIE_MEAT_NAME
MYSTERY MEAT STEW FOOD_MEAT_STEW FOOD_MEAT_STEW_NAME
MYTH BEACON MYSTERY_BEACON UI_MYSTERY_BEACON_NAME
NADA DECAL SPEC_DECAL04 BLD_DECAL_NADA_NAME
NADA FIGURINE BOBBLE_NADA UI_BOBBLE_NADA_NAME
NANITE FILAMENT DRONE_PART_E2 UI_DRONE_PART_E2_NAME
NANOTUBE CRATE TRA_ALLOY1 UI_TRADE_ITEM_ALLOY_1_NAME
NAUTILON CANNON MODULE U_EXO_SUBGUN1 UP_SUBGUN1_NAME
NAUTILON CANNON MODULE U_EXO_SUBGUN2 UP_SUBGUN2_NAME
NAUTILON CANNON MODULE U_EXO_SUBGUN3 UP_SUBGUN3_NAME
NAUTILON CANNON MODULE U_EXO_SUBGUN4 UP_SUBGUN4_NAME
NAUTILON CHAMBER GARAGE_SUB BLD_GARAGE_SUB_NAME
NAVIGATION ARCHIVE BLD_MAPTUBE BLD_MAPTUBE_NAME
NAVIGATION COMPUTER MP_REP_PART1C UI_MP_REPAIR_PART1C_NAME
NAVIGATION DATA NAV_DATA UI_NAV_DATA_NAME
NEMESIS OF THE KUDAMA TWITCH_SHIP03 UI_TWIT_SHIP_03_NAME
NEURAL ASSEMBLY NODE AP_LAUNCH1 BIO_PROD_LAUNCH_NAME
NEURAL ASSEMBLY NODE AP_LAUNCH2 BIO_PROD_LAUNCH_NAME
NEURAL ASSEMBLY NODE AP_LAUNCH3 BIO_PROD_LAUNCH_NAME
NEURAL ASSEMBLY NODE AP_LAUNCH4 BIO_PROD_LAUNCH_NAME
NEURAL DUCT TRA_EXOTICS5 UI_TRADE_ITEM_EXOTICS_5_NAME
NEUTRON CANNON MODULE U_CANNON1 UP_CANNON1_NAME
NEUTRON CANNON MODULE U_CANNON2 UP_CANNON2_NAME
NEUTRON CANNON MODULE U_CANNON3 UP_CANNON3_NAME
NEUTRON CANNON MODULE U_CANNON4 UP_CANNON4_NAME
NEUTRON MICROSCOPE TRA_EXOTICS2 UI_TRADE_ITEM_EXOTICS_2_NAME
NEYAM'S LUCENT CONQUEROR TWITCH_SHIP11 UI_TWIT_SHIP_11_NAME
NIGHT SQUAD POSTER EXPD_POSTER09B BLD_EXPD_POSTER9B_NAME
NIGHTMARE SAUSAGE FOOD_W_MEAT FOOD_W_MEAT_NAME
NIGHTTONGUE FLOWERS BASE_FLOWER1 BLD_FLOWER_1_NAME
NIPNIP NIPPLANT UI_PLANT_11_NAME
NIPNIP BUDS NIPNIPBUDS PROD_NIP_NAME
NITROGEN SALT REACTION3 UI_REACTION_3_NAME
NO PROBLEM SPEC_EMOTE05 EMOTE_DIVE_OK_U
NOISE BOX NOISEBOX BLD_NOISEBOX_NAME
NOMAD GEOBAY GARAGE_S BLD_GARAGE_S_NAME
NON-STICK PISTON TRA_COMPONENT2 UI_TRADE_ITEM_COMP_2_NAME
NON-TOXIC MUSHROOM FOOD_P_TOXFARM FOOD_PLANT_TOX_FARM_NAME
NOOSPHERIC ORB ATLAS_SEED_3 ATLAS_SEED_3_NAME
NOVAE RECLAIMENT ATLAS_SEED_8 ATLAS_SEED_8_NAME
NULL DECAL SPEC_DECAL08 BLD_DECAL_NULL_NAME
NUTRIENT PROCESSOR COOKER UI_OVEN_NAME
NUTRITION ROOM FRE_ROOM_COOK BLD_FRE_ROOM_COOK_NAME
O. CRABUBIREUS EGG TWITCH_PET14 UI_TWIT_PET_14_NAME
O. TIGERAEUMIS EGG TWITCH_PET06 UI_TWIT_PET_06_NAME
OCTA-CABINET OCTACABINET BLD_OCTACABINET_NAME
OFFAL SAC FOOD_M_BLOB FOOD_BLOB_MEAT_NAME
OFFSET SAILS S_SAIL1 BLD_S_SAIL1_NAME
OHMIC GEL TRA_ENERGY3 UI_TRADE_ITEM_ENERGY_3_NAME
OIL BURNER S_BURNER0 BLD_S_BURNER0_NAME
OMELETTE FOOD_EGGPIE FOOD_EGGPIE_NAME
ONCE-USEFUL SPRINGS SALVAGE_TECH1 UI_SALVAGE_TECH_1_NAME
OPEN MOULDED LOCKBOX S_CRATE3OPEN BLD_S_CRATE3OPEN_NAME
OPEN TALL MOULDED LOCKBOX S_CRATE4OPEN BLD_S_CRATE4OPEN_NAME
OPTICAL SOLVENT TRA_ALLOY3 UI_TRADE_ITEM_ALLOY_3_NAME
OPULENT TAPESTRY S_DRAPE0 BLD_S_DRAPE0_NAME
ORANGE FREIGHT_ORANGE UI_PAINT_ORANGE_U
ORANGE PUSTULE SPOOKY_PLANT BLD_SPOOKY_PLANT_NAME
ORANGE WALL SCREEN WALLSCREENB2 BLD_WALLSCREENB2_NAME
ORBITAL EXOCRAFT MATERIALISER GARAGE_FREIGHT BLD_EXO_FREIGHT_SUMMON_NAM
ORBITAL EXOCRAFT MATERIALISER FRE_ROOM_VEHICL BLD_FRE_ROOM_VEHICLE_NAME
ORBITAL FLAG EXPD_FLAG_06D UI_EXPD_FLAG_06D_NAME
ORBITAL POSTER S_POSTER21 BLD_S_POSTER21_NAME
ORGANIC CATALYST COMPOUND1 UI_COMPOUND_1_NAME
ORGANIC FRIGATE EXPD_BIOFRIG UI_EXPD_BIOFRIG_NAME
ORGANIC FRIGATE CALF BLD_MINI_BIOFRI BLD_MINI_BIOFRIG_NAME
ORGANIC PIPING TRA_EXOTICS4 UI_TRADE_ITEM_EXOTICS_4_NAME
ORNATE STOOL S_BARSTOOL0 BLD_S_BARSTOOL0_NAME
OSCILLOSCOPE BOXEDSCREEN BLD_BOXEDSCREEN_NAME
OSSIFIED STAR BASE_STARJOINT BLD_STARJOINT_NAME
OUTLAW CAPE EXPD_CAPE06 UI_PIRATECAPE_NAME
OUTLAW POSTER EXPD_POSTER06B BLD_EXPD_POSTER6B_NAME
OXYGEN CAPSULE PRODFUEL1 FUELGEL_NAME
OXYGEN FILTER OXY_CRAFT UI_OXY_CRAFT_NAME
OXYGEN HARVESTER O2_HARVESTER O2_HARVESTER_NAME
OZONE AUDITOR MARK XI TWITCH_GUN08 UI_TWIT_GUN_08_NAME
P. SHEPTEFALAE EGG TWITCH_PET01 UI_TWIT_PET_01_NAME
PAIL S_BUCKET_S BLD_S_BUCKET_S_NAME
PANELLED TIMBER DIVIDER S_FENCE0 BLD_S_FENCE0_NAME
PARASITIC OMELETTE FOOD_EGGPIE_GM FOOD_EGGPIE_GM_NAME
PARTIALLY-LIQUID CHEESE FOOD_S_CHEESE FOOD_S_CHEESE_NAME
PASTRY FOOD_R_PASTRY FOOD_R_PASTRY_NAME
PAVING BUILDPAVING_BIG BLD_PAVING_BIG_NAME
PAWPRINTS POSTER S_POSTER4 BLD_S_POSTER4_NAME
PERPETUAL CAKE FOOD_CK_JGLITCH FOOD_CK_JGLITCH_NAME
PERPETUAL HONEYCAKE FOOD_CB_JGLITCH FOOD_CB_JGLITCH_NAME
PERPETUAL ICE CREAM FOOD_ICE_GLITCH FOOD_ICE_GLITCH_NAME
PERPETUAL JAM FLUFFER FOOD_MC_JGLITCH FOOD_MC_JGLITCH_NAME
PHASE BEAM MODULE U_SHIPLAS1 UP_SHIPLAS1_NAME
PHASE BEAM MODULE U_SHIPLAS2 UP_SHIPLAS2_NAME
PHASE BEAM MODULE U_SHIPLAS3 UP_SHIPLAS3_NAME
PHASE BEAM MODULE U_SHIPLAS4 UP_SHIPLAS4_NAME
PHEROMONE SAC BAIT_MEAT_3 BAIT_MEAT_3_NAME
PHOTIC JADE ATLAS_SEED_6 ATLAS_SEED_6_NAME
PHOTON CANNON MODULE U_SHIPGUN1 UP_SHIPGUN1_NAME
PHOTON CANNON MODULE U_SHIPGUN2 UP_SHIPGUN2_NAME
PHOTON CANNON MODULE U_SHIPGUN3 UP_SHIPGUN3_NAME
PHOTON CANNON MODULE U_SHIPGUN4 UP_SHIPGUN4_NAME
PIE CASE FOOD_R_PIECASE FOOD_R_PIECASE_NAME
PILGRIM GEOBAY GARAGE_B BLD_GARAGE_B_NAME
PILGRIM POSTER EXPD_POSTER08A BLD_EXPD_POSTER8A_NAME
PILGRIM'S TONIC FOOD_J_LUSH FOOD_J_LUSH_NAME
PILGRIMBERRY FOOD_P_LUSHFARM FOOD_PLANT_LUSH_FARM_NAME
PINK FREIGHT_PINK UI_PAINT_PINK_U
PINK LIGHT WALLLIGHTPINK BLD_PINKLIGHT_NAME
PIONEERS EXPEDITION BANNER EXPD_BANNER01 UI_BANNER_EXPD_01_NAME
PIONEERS EXPEDITION DECAL EXPD_DECAL01 BLD_DECAL_EXPD_01_NAME
PIONEERS EXPEDITION FLAG BLD_EXPD_BASE01 BLD_EXPD_01_NAME
PIPE PIPESHAPE BLD_PIPESHAPE_NAME
PIPE PIPE BLD_PIPE_NAME
PIRACY FLAG EXPD_FLAG_06A UI_EXPD_FLAG_06A_NAME
PIRATE MAP PIRATE_MAPWHOLE UI_PIRATE_MAPWHOLE_NAME
PIRATE MAP FRAGMENT 1 OF 3 PIRATE_MAPPROD0 UI_PIRATE_MAP0_NAME
PIRATE MAP FRAGMENT 2 OF 3 PIRATE_MAPPROD1 UI_PIRATE_MAP1_NAME
PIRATE MAP FRAGMENT 3 OF 3 PIRATE_MAPPROD2 UI_PIRATE_MAP2_NAME
PLANETARY BASE POSTER EXPD_POSTER09C BLD_EXPD_POSTER9C_NAME
PLANETARY CHART STARCHART_A UI_STARCHART_NAME
PLANETARY CHART STARCHART_B UI_STARCHART_NAME
PLANETARY CHART STARCHART_C UI_STARCHART_NAME
PLANETARY CHART STARCHART_D UI_STARCHART_NAME
PLANETARY CHART A1S6_STARMAP UI_STARCHART_NAME
PLANETARY CHART TUT_STARMAP UI_STARCHART_NAME
PLANETARY CHART CHART_TREASURE UI_STARCHART_NAME
Planetary Chart (EMPTY) CHART_EMPTY UI_STARCHART_EMPTY_NAME
PLANETARY GLOBE S_GLOWGLOBE BLD_S_GLOWGLOBE_NAME
PLASMA LAUNCHER MODULE U_GRENADE1 UP_GRENADE1_NAME
PLASMA LAUNCHER MODULE U_GRENADE2 UP_GRENADE2_NAME
PLASMA LAUNCHER MODULE U_GRENADE3 UP_GRENADE3_NAME
PLASMA LAUNCHER MODULE U_GRENADE4 UP_GRENADE4_NAME
PLATE STEM BASE_INFEST2 BLD_INFESTEDPLANT_2_NAME
POCKET REALITY GENERATOR BASE_TOYCORE BLD_TOYCORE_NAME
POLESTAR EXPEDITION BANNER EXPD_BANNER08 UI_BANNER_EXPD_08_NAME
POLESTAR EXPEDITION DECAL EXPD_DECAL08 BLD_DECAL_EXPD_08_NAME
POLESTAR POSTER EXPD_POSTER08B BLD_EXPD_POSTER8B_NAME
POLO DECAL SPEC_DECAL05 BLD_DECAL_POLO_NAME
POLO FIGURINE BOBBLE_POLO UI_BOBBLE_POLO_NAME
POLY FIBRE FARMPROD5 UI_FARMPROD_5_NAME
POLYCHROMATIC ZIRCONIUM TRA_MINERALS4 UI_TRADE_ITEM_MINERALS_4_NAM
PORTABLE REACTOR MEGAPROD1 UI_MEGAPROD_1_NAME
PORTABLE REFINER BUILD_REFINER1 REFINER1_NAME
PORTAL PHYLACTERY DRONE_PART_E3 UI_DRONE_PART_E3_NAME
POSITRON MODULE U_SHIPSHOT1 UP_SHIPSHOT1_NAME
POSITRON MODULE U_SHIPSHOT2 UP_SHIPSHOT2_NAME
POSITRON MODULE U_SHIPSHOT3 UP_SHIPSHOT3_NAME
POSITRON MODULE U_SHIPSHOT4 UP_SHIPSHOT4_NAME
POTTED PLANT PLANTPOT BLD_PLANTPOT_NAME
POWER INVERTER U_TRANSISTOR1 BLD_U_TRANSISTOR_NAME
PRE-PACKAGED %NAME% UNIT U_TECHBOX_CORE UP_TECH_BOX_NAME
PRICKLY CURIOSITY FOOD_CG_CACTUS FOOD_CG_CACTUS_NAME
PRIEST ENTITY NADA BANNER BANNER_NADA UI_BANNER_NADA_NAME
PRIME SONG JZ4 TWITCH_SHIP05 UI_TWIT_SHIP_05_NAME
PRIME VOICE TU7 TWITCH_SHIP13 UI_TWIT_SHIP_13_NAME
PRISMATIC FEATHERS ILLEGAL_PROD4 UI_ILLEGAL_PROD4_NAME
PRISTINE BRAIN WALKER_PROD_2 UI_WALKER_PROD_2_NAME
PROCESSED MEAT FOOD_R_MEAT FOOD_R_MEAT_NAME
PROCESSED SUGAR FOOD_R_SUGAR FOOD_SUGAR_NAME
PROJECTILE AMMUNITION AMMO AMMO_PROD_NAME
PROPPED FLAG DIVIDERS S_FENCE3 BLD_S_FENCE3_NAME
PROPPED TIMBER DIVIDER S_FENCE1 BLD_S_FENCE1_NAME
PROPPED TIMBER DIVIDERS S_FENCE2 BLD_S_FENCE2_NAME
PROTEA WHEEL BASE_HOUDINI2 BLD_HOUDINIPLANT_2_NAME
PROTEINOUS DOUGHNUT FOOD_DNUT_MEAT FOOD_DNUT_MEAT_NAME
PROTO-BATTER FOOD_R_GCAKEMIX FOOD_R_GCAKEMIX_NAME
PROTO-BEIGNET FOOD_R_GONUT FOOD_R_GONUT_NAME
PROTO-BUTTER FOOD_R_GBUTTER FOOD_R_GBUTTER_NAME
PROTO-CREAM FOOD_R_GCREAM FOOD_R_GCREAM_NAME
PROTO-OIL FOOD_R_GOIL FOOD_R_GOIL_NAME
PROTO-OMELETTE FOOD_EGGPIE_G FOOD_EGGPIE_G_NAME
PROTO-SAUSAGE PIE FOOD_PIE_GEK FOOD_PIE_GEK_NAME
PROTOCHEESE FOOD_R_GCHEESE FOOD_R_GCHEESE_NAME
PROTOSAUSAGE FOOD_M_GEK FOOD_GEK_MEAT_NAME
PROXIMITY SWITCH U_SWITCHPROX BLD_U_SWITCHPROX_NAME
PSYCHONIC EGG ALIEN_TECHBOX UI_ALIEN_ALLTECHBOX_NAME
PULPY ROOTS FOOD_P_ALL3 FOOD_PLANT_ALL_3_NAME
PULSATING CORE BIOSHIP_COMP2 UI_BIOSHIP_COMP2_NAME
PULSE ENGINE MODULE U_PULSE1 UP_PULSE1_NAME
PULSE ENGINE MODULE U_PULSE2 UP_PULSE2_NAME
PULSE ENGINE MODULE U_PULSE3 UP_PULSE3_NAME
PULSE ENGINE MODULE U_PULSE4 UP_PULSE4_NAME
PULSE SPITTER MODULE U_SMG1 UP_SMG1_NAME
PULSE SPITTER MODULE U_SMG2 UP_SMG2_NAME
PULSE SPITTER MODULE U_SMG3 UP_SMG3_NAME
PULSE SPITTER MODULE U_SMG4 UP_SMG4_NAME
PULSING HEART NODE AP_PULSE1 BIO_PROD_PULSE_NAME
PULSING HEART NODE AP_PULSE2 BIO_PROD_PULSE_NAME
PULSING HEART NODE AP_PULSE3 BIO_PROD_PULSE_NAME
PULSING HEART NODE AP_PULSE4 BIO_PROD_PULSE_NAME
PURPLE FREIGHT_PURPLE UI_PAINT_PURPLE_U
PURPLE GALACTIC CORE DECAL DECAL_GALCORE BLD_DECAL_P_GALCORE_NAME
PYRAMID PYRAMIDSHAPE BLD_PYRAMIDSHAPE_NAME
QITANIAN EMPIRE BANNER BANNER_QIT UI_BANNER_QITANIAN_NAME
QITANIAN EMPIRE DECAL DECAL_QIT BLD_DECAL_QITANIAN_NAME
QUAD EGG EXPD_EGG_05 UI_EXPD_EGG_05_NAME
QUAD FLAG DIVIDER S_CANOPY_WALL2 BLD_S_CANOPY_WALL2_NAME
QUAD SERVO QUAD_PROD UI_QUAD_PROD_NAME
QUANTUM ACCELERATOR TRA_TECH5 UI_TRADE_ITEM_TECH_5_NAME
QUANTUM COMPUTER COMPUTER UI_COMPUTER_NAME
QUANTUM HARMONISER MARK IV TWITCH_GUN01 UI_TWIT_GUN_01_NAME
QUANTUM PROCESSOR MEGAPROD2 UI_MEGAPROD_2_NAME
QUESTIONABLY SWEET CAKE FOOD_CK_BLOBBUT FOOD_CK_BLOBBUT_NAME
RACE FORCE AMPLIFIER RACE_BOOSTER BLD_RACE_BOOST_NAME
RACE INITIATOR RACE_START BLD_RACE_STARTLINE_NAME
RACE OBSTACLE RACE_RAMP BLD_RACE_OBSTACLE_NAME
RADIANT BRAIN WALKER_PROD_4 UI_WALKER_PROD_4_NAME
RADIANT SHARD DRONE_SHARD UI_DRONE_SHARD_NAME
RADIATION PROTECTION MODULE U_RAD1 UP_RAD1_NAME
RADIATION PROTECTION MODULE U_RAD2 UP_RAD2_NAME
RADIATION PROTECTION MODULE U_RAD3 UP_RAD3_NAME
RAINBOW JETPACK TRAIL JETS_RAINBOW UI_JETTRAIL_RAINBOW_NAME
RAISED PLATFORM ALLOY ROOF F_ROOF8 BLD_F_ROOF8_NAME
RAISED SMALL PAVING BUILDPAVINGTALL BLD_PAVINGTALL_NAME
RARE METAL ELEMENT LANDPROD3 UI_LANDPROD3_NAME
RATTLE SPINE BASE_BONEGARDEN BLD_BONEGARDEN_NAME
RAW STEAK FOOD_M_COW FOOD_COW_MEAT_NAME
RE-LATTICED ARC CRYSTAL TRA_MINERALS5 UI_TRADE_ITEM_MINERALS_5_NAM
REALITY GLITCH TRAIL JETS_SENT UI_SENTTRAIL_NAME
RECYCLED CIRCUITRY SALVAGE_TECH7 UI_SALVAGE_TECH_7_NAME
RED FREIGHT_RED UI_PAINT_RED_U
RED DESIGN DECAL BUILDDECALSIMP3 BLD_DECALSIMP3_NAME
RED FIREWORK SPEC_FIREWORK02 FIREWORK_PROD_RED_NAME
RED JETPACK TRAIL JETS_RED UI_JETTRAIL_RED_NAME
RED LIGHT WALLLIGHTRED BLD_REDLIGHT_NAME
RED STRIDER DECAL DECAL_CPLANET1 BLD_DECAL_P_CREPLANET1_NAME
REFINED FLOUR FOOD_R_FLOUR FOOD_FLOUR_NAME
REFINER ROOM FRE_ROOM_REFINE BLD_FRE_ROOM_REFINER_NAME
REFRESHING DRINK FOOD_J_DUST FOOD_J_DUST_NAME
REGIS GREASE FOOD_V_REX FOOD_REX_VEG_NAME
REINFORCED CAPSULE S_CANISTER0 BLD_S_CANISTER0_NAME
REINFORCED PIPING SALVAGE_TECH3 UI_SALVAGE_TECH_3_NAME
REINFORCED WINDOW FRE_FACE_WINDOW BLD_FRE_FACE_WINDOW_NAME
REMIXED FIREWORK PACK TWITCH_FIREW06A UI_FIREWORK_PACK_TWIT_04_NAM
REMIXED FIREWORK PACK TWITCH_FIREW06B UI_FIREWORK_PACK_TWIT_04_NAM
REMIXED FIREWORK PACK TWITCH_FIREW06C UI_FIREWORK_PACK_TWIT_04_NAM
REMIXED FIREWORK PACK TWITCH_FIREW06D UI_FIREWORK_PACK_TWIT_04_NAM
REMIXED FIREWORK PACK TWITCH_FIREW06E UI_FIREWORK_PACK_TWIT_04_NAM
RENDEZVOUS BEACON PIRATE_BEACON UI_PIRATE_BEACON_NAME
REPAIR KIT REPAIRKIT UI_REPAIR_KIT_NAME
RESBUR XIII POSTER EXPD_POSTER06C BLD_EXPD_POSTER6C_NAME
RGB FIREWORK PACK TWITCH_FIREW01A UI_FIREWORK_PACK_TWIT_01_NAM
RGB FIREWORK PACK TWITCH_FIREW01B UI_FIREWORK_PACK_TWIT_01_NAM
RGB FIREWORK PACK TWITCH_FIREW01C UI_FIREWORK_PACK_TWIT_01_NAM
RGB FIREWORK PACK TWITCH_FIREW01D UI_FIREWORK_PACK_TWIT_01_NAM
RGB FIREWORK PACK TWITCH_FIREW01E UI_FIREWORK_PACK_TWIT_01_NAM
RGB FIREWORK PACK TWITCH_FIREW02A UI_FIREWORK_PACK_TWIT_01_NAM
RGB FIREWORK PACK TWITCH_FIREW02B UI_FIREWORK_PACK_TWIT_01_NAM
RGB FIREWORK PACK TWITCH_FIREW02C UI_FIREWORK_PACK_TWIT_01_NAM
RGB FIREWORK PACK TWITCH_FIREW02D UI_FIREWORK_PACK_TWIT_01_NAM
RGB FIREWORK PACK TWITCH_FIREW02E UI_FIREWORK_PACK_TWIT_01_NAM
RIBBON GRASS BASE_GRASS5 BLD_GRASS_5_NAME
ROAMER GEOBAY GARAGE_M BLD_GARAGE_M_NAME
ROBO-WARDEN EGG EXPD_EGG_09 UI_EXPD_EGG_09_NAME
ROBOTIC ARM ROBOTICARM BLD_ROBOTICARM_NAME
ROBOTIC COMPANION BASE_ROBOTOY BLD_ROBOTTOY_NAME
ROCK GARDEN BASE_HOTPLANT03 BLD_HOTPLANT_3_NAME
ROLLED CANVAS S_FABROLL0 BLD_S_FABROLL0_NAME
ROLLED CANVAS PILE S_FABROLLPILE0 BLD_S_FABROLLPILE0_NAME
ROOF PLATFORM ROOMFLOOR BLD_ROOMFLOOR_NAME
ROOT JUICE FOOD_J_ALL3 FOOD_J_ALL3_NAME
ROUND TABLE BUILDTABLE BLD_BUILDTABLE_NAME
ROUNDED FLAT STONE ROOF S_ROOF0 BLD_S_ROOF0_NAME
ROUNDED FLAT TIMBER-GLASS ROOF T_ROOF0 BLD_T_ROOF0_NAME
ROUNDED LASER SPEC_PETCUST1 UI_SPEC_PET_CUSTOM_01_NAME
ROUNDED STANDING LIGHT BUILDLIGHT2 BLD_BUILDLIGHT2_NAME
ROUNDED TIMBER ROOF T_ROOF7 BLD_T_ROOF7_NAME
SAC VENOM SACVENOM NEWPROD12_NAME
SAIL PALM BASE_HOTPLANT01 BLD_HOTPLANT_1_NAME
SALT REFRACTOR WATER_CRAFT UI_WATER_CRAFT_NAME
SALT-LACED HONEY CAKE FOOD_CB_FCUST FOOD_CB_FCUST_NAME
SALTY CUSTARD FOOD_R_FCUSTARD FOOD_R_FCUSTARD_NAME
SALTY DOUGHNUT FOOD_DNUT_FCUST FOOD_DNUT_FCUST_NAME
SALTY FINGERS FOOD_M_FISH FOOD_FISH_MEAT_NAME
SALTY JUICE FOOD_J_SALT FOOD_J_SALT_NAME
SALTY SURPRISE FOOD_CG_FCUST FOOD_CG_FCUST_NAME
SALVAGE CRATE ABAND_CRATE_M BLD_ABAND_CRATE_NAME
SALVAGED DATA BP_SALVAGE BP_SALVAGE_NAME
SALVAGED FLEET BEACON U_FR_SPE1 UP_FR_SPEED_NAME
SALVAGED FLEET BEACON U_FR_SPE2 UP_FR_SPEED_NAME
SALVAGED FLEET BEACON U_FR_SPE3 UP_FR_SPEED_NAME
SALVAGED FLEET BEACON U_FR_SPE4 UP_FR_SPEED_NAME
SALVAGED FLEET COMBAT UNIT U_FR_COM1 UP_FR_COM_NAME
SALVAGED FLEET COMBAT UNIT U_FR_COM2 UP_FR_COM_NAME
SALVAGED FLEET COMBAT UNIT U_FR_COM3 UP_FR_COM_NAME
SALVAGED FLEET COMBAT UNIT U_FR_COM4 UP_FR_COM_NAME
SALVAGED FLEET EXPLORATION UNIT U_FR_EXP1 UP_FR_EXP_NAME
SALVAGED FLEET EXPLORATION UNIT U_FR_EXP2 UP_FR_EXP_NAME
SALVAGED FLEET EXPLORATION UNIT U_FR_EXP3 UP_FR_EXP_NAME
SALVAGED FLEET EXPLORATION UNIT U_FR_EXP4 UP_FR_EXP_NAME
SALVAGED FLEET FUEL UNIT U_FR_FUEL1 UP_FR_FUEL_NAME
SALVAGED FLEET FUEL UNIT U_FR_FUEL2 UP_FR_FUEL_NAME
SALVAGED FLEET FUEL UNIT U_FR_FUEL3 UP_FR_FUEL_NAME
SALVAGED FLEET FUEL UNIT U_FR_FUEL4 UP_FR_FUEL_NAME
SALVAGED FLEET MINING UNIT U_FR_MINE1 UP_FR_MINE_NAME
SALVAGED FLEET MINING UNIT U_FR_MINE2 UP_FR_MINE_NAME
SALVAGED FLEET MINING UNIT U_FR_MINE3 UP_FR_MINE_NAME
SALVAGED FLEET MINING UNIT U_FR_MINE4 UP_FR_MINE_NAME
SALVAGED FLEET TRADE UNIT U_FR_TRA1 UP_FR_TRADE_NAME
SALVAGED FLEET TRADE UNIT U_FR_TRA2 UP_FR_TRADE_NAME
SALVAGED FLEET TRADE UNIT U_FR_TRA3 UP_FR_TRADE_NAME
SALVAGED FLEET TRADE UNIT U_FR_TRA4 UP_FR_TRADE_NAME
SALVAGED FRIGATE MODULE FRIG_TOKEN UI_FRIG_TOKEN_NAME
SALVAGED GLASS SENTINEL_LOOT UI_SENTINEL_LOOT_NAME
SALVAGED HYPERDRIVE UPGRADE U_FR_HYP1 UP_FR_HYP_NAME
SALVAGED HYPERDRIVE UPGRADE U_FR_HYP2 UP_FR_HYP_NAME
SALVAGED HYPERDRIVE UPGRADE U_FR_HYP3 UP_FR_HYP_NAME
SALVAGED HYPERDRIVE UPGRADE U_FR_HYP4 UP_FR_HYP_NAME
SAMPLE CONTAINMENT MEDTUBE BLD_ABAND_MEDTUBE_NAME
SANDWORM EGG EXPD_EGG_04 UI_EXPD_EGG_04_NAME
SAUCER FUNGUS BASE_CAVE1 BLD_CAVEPLANT_1_NAME
SAVE BEACON BUILDBEACON BLD_BEACON_NAME
SAVE POINT BUILDSAVE BLD_SAVEPOINT_NAME
SCAFFOLDING S_SCAFFOLD_M BLD_S_SCAFFOLD_M_NAME
SCALY MEAT FOOD_M_REX FOOD_REX_MEAT_NAME
SCANNER MODULE U_SCANNER1 UP_SCANNER1_NAME
SCANNER MODULE U_SCANNER2 UP_SCANNER2_NAME
SCANNER MODULE U_SCANNER3 UP_SCANNER3_NAME
SCANNER MODULE U_SCANNER4 UP_SCANNER4_NAME
SCANNER ROOM FRE_ROOM_SCAN BLD_FRE_ROOM_SCAN_NAME
SCATTER BLASTER MODULE U_SHOTGUN1 UP_SHOTGUN1_NAME
SCATTER BLASTER MODULE U_SHOTGUN2 UP_SHOTGUN2_NAME
SCATTER BLASTER MODULE U_SHOTGUN3 UP_SHOTGUN3_NAME
SCATTER BLASTER MODULE U_SHOTGUN4 UP_SHOTGUN4_NAME
SCENTED HERBS BAIT_VEG_1 BAIT_VEG_1_NAME
SCIENCE SPECIALIST'S ROOM FRE_ROOM_NPCSCI BLD_FRE_ROOM_NPCSCI_NAME
SCIENCE TERMINAL NPCSCIENCETERM BLD_NPCSCIENCE_NAME
SCISSOR LIFT S_SCISSORLIFT BLD_S_SCISSORLIFT_NAME
SCOOPED INNARDS FOOD_M_MOLE FOOD_MOLE_MEAT_NAME
SCORCHING SAUCE FOOD_S_HOT FOOD_S_HOT_NAME
SCRAMBLED MARROW FOOD_EGGPIE_B FOOD_EGGPIE_BONE_NAME
SCREAM SUPPRESSOR NODE AP_SHIPSHIELD1 BIO_PROD_SHIELD_NAME
SCREAM SUPPRESSOR NODE AP_SHIPSHIELD2 BIO_PROD_SHIELD_NAME
SCREAM SUPPRESSOR NODE AP_SHIPSHIELD3 BIO_PROD_SHIELD_NAME
SCREAM SUPPRESSOR NODE AP_SHIPSHIELD4 BIO_PROD_SHIELD_NAME
SEALED BARREL S_BARREL1 BLD_S_BARREL1_NAME
SEALED RESERVOIR S_WATERVALVE0 BLD_S_WATERVALVE0_NAME
SECURE BRIEFCASE ABAND_CASE BLD_ABAND_CASE_NAME
SEEDS OF GLASS BIOSHIP_COMP4 UI_BIOSHIP_COMP4_NAME
SELF-REPAIRING HERIDIUM TRA_ALLOY2 UI_TRADE_ITEM_ALLOY_2_NAME
SEMICONDUCTOR COMPOUND2 UI_COMPOUND_2_NAME
SENTINEL BOUNDARY MAP CHART_HIVE UI_STARCHART_HIVE_NAME
SENTINEL EXOSUIT FRAGMENT U_SENTSUIT UP_SENTSUIT_NAME
SENTINEL FLARE DRONE_FRIEND_X UI_DRONE_FRIEND_X_NAME
SENTINEL FLARE (OFF) DRONE_FRIEND UI_DRONE_FRIEND_NAME
SENTINEL WEAPONS SHARD U_SENTGUN UP_SENTGUN_NAME
SERVER SERVERSTACK BLD_SERVER_NAME
SESAKIS'S GAMBLE HX8 TWITCH_SHIP18 UI_TWIT_SHIP_18_NAME
SETTLEMENT CHART CHART_SETTLE UI_STARCHART_SETTLE_NAME
SETTLEMENT COORDINATES BETA S9_MAP1 UI_S9_MAP1_NAME
SETTLEMENT COORDINATES DELTA S9_MAP3 UI_S9_MAP3_NAME
SETTLEMENT COORDINATES EPSILON S9_MAP4 UI_S9_MAP4_NAME
SETTLEMENT COORDINATES GAMMA S9_MAP2 UI_S9_MAP2_NAME
SHELF PANEL SHELFPANEL BLD_SHELFPANEL_NAME
SHIELD MODULE U_SHIELDBOOST1 UP_SHIELDBOOST1_NAME
SHIELD MODULE U_SHIELDBOOST2 UP_SHIELDBOOST2_NAME
SHIELD MODULE U_SHIELDBOOST3 UP_SHIELDBOOST3_NAME
SHIELD MODULE U_SHIELDBOOST4 UP_SHIELDBOOST4_NAME
SHIP CATALOGUE POSTER S_POSTER22 BLD_S_POSTER22_NAME
SHIP SALE POSTER S_POSTER5 BLD_S_POSTER5_NAME
SHORT ALLOY WALL A F_WALL_Q_H BLD_F_WALL_Q_H_NAME
SHORT ALLOY WALL B F_WALL_Q_H1 BLD_F_WALL_Q_H1_NAME
SHORT CONCRETE WALL C_WALL_Q_H BLD_C_WALL_Q_H_NAME
SHORT METAL WALL M_WALL_Q_H BLD_M_WALL_Q_H_NAME
SHORT SPIKEGRASS BASE_GRASS2 BLD_GRASS_2_NAME
SHORT STONE WALL A S_WALL_Q_H BLD_S_WALL_Q_H_NAME
SHORT STONE WALL B S_WALL_Q_H1 BLD_S_WALL_Q_H1_NAME
SHORT TIMBER WALL A T_WALL_Q_H BLD_T_WALL_Q_H_NAME
SHORT TIMBER WALL B T_WALL_Q_H1 BLD_T_WALL_Q_H1_NAME
SHORT WOODEN WALL W_WALL_Q_H BLD_W_WALL_Q_H_NAME
SHORT-RANGE TELEPORTER U_MINIPORTAL BLD_MINIPORTAL_NAME
SHOVEL S_SHOVEL BLD_S_SHOVEL_NAME
SHROUD OF FREEDOM SPEC_HOOD01 UI_SPEC_HOOD01_NAME
SHUTTER DOOR WALLDOOR BLD_WALLDOOR_NAME
SIDE PANEL BUILDSIDEPANEL BLD_BUILDSIDEPANEL_NAME
SIDE-LIT FLAT ALLOY ROOF F_ROOF0 BLD_F_ROOF0_NAME
SIEVERT BEANS FOOD_P_RADFARM FOOD_PLANT_RAD_FARM_NAME
SIGNAL BOOSTER BUILDSIGNAL BLD_SIGNAL_NAME
SILICON EGG FOOD_P_STELLAR FOOD_MISC_STELLAR_NAME
SILVER ASTRONAUT STATUE STATUE_ASTRO_S BLD_ASTRO_S_NAME
SILVER ATLAS STATUE STATUE_ATLAS_S BLD_ATLAS_S_NAME
SILVER BLOB STATUE STATUE_BLOB_S BLD_BLOB_S_NAME
SILVER DIPLO STATUE STATUE_DIP_S BLD_DIP_S_NAME
SILVER FIGHTER STATUE STATUE_SHIP_S BLD_SHIP_S_NAME
SILVER GEK STATUE STATUE_GEK_S BLD_GEK_S_NAME
SILVER WALKER STATUE STATUE_WALK_S BLD_WALK_S_NAME
SIMPLE DESK BUILDSIMPLEDESK BLD_BUILDSIMPLEDESK_NAME
SINGULARITY CORE BIOSHIP_GROWTH4 UI_BIOSHIP_GROWTH4_NAME
SINGULARITY CORTEX NODE AP_HYPER1 BIO_PROD_HYPER_NAME
SINGULARITY CORTEX NODE AP_HYPER2 BIO_PROD_HYPER_NAME
SINGULARITY CORTEX NODE AP_HYPER3 BIO_PROD_HYPER_NAME
SINGULARITY CORTEX NODE AP_HYPER4 BIO_PROD_HYPER_NAME
SIX-PRONGED MESH DECOUPLER TRA_COMPONENT3 UI_TRADE_ITEM_COMP_3_NAME
SKYLIGHT ALLOY ROOF F_ROOF2 BLD_F_ROOF2_NAME
SLOPING ALLOY PANEL F_WALLDIAGONAL BLD_F_WALLDIAGONAL_NAME
SLOPING ALLOY PANEL (BASE) F_WALLB_DIAGONA BLD_F_WALLB_TRI_NAME
SLOPING ALLOY PANEL (MID) F_WALLM_DIAGONA BLD_F_WALLM_TRI_NAME
SLOPING ALLOY PANEL (TOP) F_WALLT_DIAGONA BLD_F_WALLT_TRI_NAME
SLOPING ALLOY ROOF GABLE F_ROOF_E_Q BLD_F_ROOF_E_Q_NAME
SLOPING ALLOY ROOF PANEL F_ROOF_M_Q BLD_F_ROOF_M_Q_NAME
SLOPING CONCRETE PANEL C_WALLDIAGONAL BLD_C_WALLDIAGONAL_NAME
SLOPING METAL PANEL M_WALLDIAGONAL BLD_M_WALLDIAGONAL_NAME
SLOPING STONE PANEL S_WALLDIAGONAL BLD_S_WALLDIAGONAL_NAME
SLOPING STONE PANEL (BASE) S_WALLB_DIAGONA BLD_S_WALLB_TRI_NAME
SLOPING STONE PANEL (MID) S_WALLM_DIAGONA BLD_S_WALLM_TRI_NAME
SLOPING STONE PANEL (TOP) S_WALLT_DIAGONA BLD_S_WALLT_TRI_NAME
SLOPING STONE ROOF GABLE S_ROOF_E_Q BLD_S_ROOF_E_Q_NAME
SLOPING STONE ROOF PANEL S_ROOF_M_Q BLD_S_ROOF_M_Q_NAME
SLOPING TIMBER PANEL T_WALLDIAGONAL BLD_T_WALLDIAGONAL_NAME
SLOPING TIMBER PANEL (BASE) T_WALLB_DIAGONA BLD_T_WALLB_TRI_NAME
SLOPING TIMBER PANEL (MID) T_WALLM_DIAGONABLD_T_WALLM_TRI_NAME
SLOPING TIMBER PANEL (TOP) T_WALLT_DIAGONA BLD_T_WALLT_TRI_NAME
SLOPING TIMBER ROOF GABLE T_ROOF_E_Q BLD_T_ROOF_E_Q_NAME
SLOPING TIMBER ROOF PANEL T_ROOF_M_Q BLD_T_ROOF_M_Q_NAME
SLOPING WOOD PANEL W_WALLDIAGONAL BLD_W_WALLDIAGONAL_NAME
SMALL ALLOY PANEL F_FLOOR_Q BLD_F_FLOOR_Q_NAME
SMALL ALLOY TRIANGLE F_TRIFLOOR_Q BLD_F_TRIFLOOR_Q_NAME
SMALL ALLOY WALL A F_WALL_Q BLD_F_WALL_Q_NAME
SMALL ALLOY WALL B F_WALL_Q1 BLD_F_WALL_Q1_NAME
SMALL AQUARIUM BASE_AQUARIUM BLD_AQUARIUM_NAME
SMALL BOX S_CRATE0 BLD_S_CRATE0_NAME
SMALL CONCRETE DOOR C_SDOOR BLD_C_SDOOR_NAME
SMALL CONCRETE PANEL C_FLOOR_Q BLD_C_FLOOR_Q_NAME
SMALL CONCRETE TRIANGLE C_TRIFLOOR_Q BLD_C_TRIFLOOR_Q_NAME
SMALL CONCRETE WALL C_WALL_Q BLD_C_WALL_Q_NAME
SMALL CRATE BUILDAMCRATE BLD_BUILDAMCRATE_NAME
SMALL FURNACE S_FURNACE BLD_S_FURNACE_NAME
SMALL GENERATOR S_GENERATOR BLD_S_GENERATOR_NAME
SMALL METAL DOOR M_SDOOR BLD_M_SDOOR_NAME
SMALL METAL PANEL M_FLOOR_Q BLD_M_FLOOR_Q_NAME
SMALL METAL TRIANGLE M_TRIFLOOR_Q BLD_M_TRIFLOOR_Q_NAME
SMALL METAL WALL M_WALL_Q BLD_M_WALL_Q_NAME
SMALL PAVING BUILDPAVING BLD_PAVING_NAME
SMALL STONE PANEL S_FLOOR_Q BLD_S_FLOOR_Q_NAME
SMALL STONE TRIANGLE S_TRIFLOOR_Q BLD_S_TRIFLOOR_Q_NAME
SMALL STONE WALL A S_WALL_Q BLD_S_WALL_Q_NAME
SMALL STONE WALL B S_WALL_Q1 BLD_S_WALL_Q1_NAME
SMALL TIMBER PANEL T_FLOOR_Q BLD_T_FLOOR_Q_NAME
SMALL TIMBER TRIANGLE T_TRIFLOOR_Q BLD_T_TRIFLOOR_Q_NAME
SMALL TIMBER WALL A T_WALL_Q BLD_T_WALL_Q_NAME
SMALL TIMBER WALL B T_WALL_Q1 BLD_T_WALL_Q1_NAME
SMALL WEDGE WEDGESMALLSHAPE BLD_WEDGESMALLSHAPE_NAME
SMALL WINDOW CUBEWINDOWSMALLBLD_CUBEWINDOWSMALL_NAME
SMALL WOOD PANEL W_FLOOR_Q BLD_W_FLOOR_Q_NAME
SMALL WOODEN DOOR W_SDOOR BLD_W_SDOOR_NAME
SMALL WOODEN TRIANGLE W_TRIFLOOR_Q BLD_W_TRIFLOOR_Q_NAME
SMALL WOODEN WALL W_WALL_Q BLD_W_WALL_Q_NAME
SMOKED MEAT FOOD_R_SMOKED FOOD_MEAT_SMOKED_NAME
SMOKEY MEAT PIE FOOD_PIE_SMEAT FOOD_PIE_SMEAT_NAME
SODIUM DIODE CATA_CRAFT UI_CATA_CRAFT_NAME
SOFA BUILDSOFA BLD_BUILDSOFA_NAME
SOFT AND SPIKY SURPRISE FOOD_MC_CACTUS FOOD_MC_CACTUS_NAME
SOFT CUSTARD FANCY FOOD_MC_CUST FOOD_MC_CUST_NAME
SOILED SOUP FOOD_STEW_DIG FOOD_DIGGER_STEW_NAME
SOLAR HELMET SPEC_SAILHELM UI_SPEC_SAILHELM_NAME
SOLAR MIRROR MIRROR UI_MIRROR_NAME
SOLAR PANEL U_SOLAR_S BLD_U_SOLAR_S_NAME
SOLAR VINE SCORCHEDPLANT UI_PLANT_8_NAME
SOLARTILLO FOOD_P_HOTFARM FOOD_PLANT_HOT_FARM_NAME
SOLID CUBE CUBESOLID BLD_CUBESOLID_NAME
SOLIDIFIED GREASE PIE FOOD_PIE_GREASE FOOD_PIE_GREASE_NAME
SOLSTICE POSTER EXPD_POSTER05A BLD_EXPD_POSTER5A_NAME
SOUL CHAMBER (0%) BIOSHIP_COMP5_0 UI_BIOSHIP_COMP5_NAME0
SOUL CHAMBER (33%) BIOSHIP_COMP5_1 UI_BIOSHIP_COMP5_NAME1
SOUL CHAMBER (66%) BIOSHIP_COMP5_2 UI_BIOSHIP_COMP5_NAME2
SOUL ENGINE SOUL_ENGINE UI_SOULENGINE_NAME
SPACE ANOMALY DECAL DECAL_NEXUSM BLD_DECAL_P_NEXUSMISSION_NAM
SPARK CANISTER TRA_ENERGY1 UI_TRADE_ITEM_ENERGY_1_NAME
SPARK PLUG S_SPARKPLUG BLD_S_SPARKPLUG_NAME
SPARSE HORIZON HELMET SPEC_HELMET01 UI_SPEC_HELMET_01_NAME
SPAWNING COWL HOOD_GEK UI_SPEC_HOOD_GEK_NAME
SPAWNING SAC ALIEN_INV_TOKEN UI_ALIEN_INV_TOKEN_NAME
SPECIALIST POLO BANNER BANNER_POLO UI_BANNER_POLO_NAME
SPEWING VENT NODE AP_SHIPGUN1 BIO_PROD_GUN_NAME
SPEWING VENT NODE AP_SHIPGUN2 BIO_PROD_GUN_NAME
SPEWING VENT NODE AP_SHIPGUN3 BIO_PROD_GUN_NAME
SPEWING VENT NODE AP_SHIPGUN4 BIO_PROD_GUN_NAME
SPHERE SPHERESHAPE BLD_SPHERESHAPE_NAME
SPHERE CREATOR SPAWNER_BALL BLD_SPAWNER_BALL_NAME
SPICED 'APPLE' CAKE FOOD_CK_APPLE FOOD_CK_APPLE_NAME
SPICED ICE FOOD_ICE_HOT FOOD_ICE_HOT_NAME
SPICY FLESHBALLS FOOD_STEW_M_HOTFOOD_STEW_M_HOT_NAME
SPIKEY TART FOOD_PIE_CACTUS FOOD_PIE_CACTUS_NAME
SPINDLE TREE BASE_TREE02 BLD_TREE_2_NAME
SPLAYED HANGING LAMP S_HANGLAMP3 BLD_S_HANGLAMP3_NAME
SPOOL OF NANO-CABLES SALVAGE_TECH6 UI_SALVAGE_TECH_6_NAME
SPUTTERING STARSHIP TRAIL SHIP_PIRATE UI_SHIPTRAIL_PIRATE_NAME
SQUARE DEEPWATER CHAMBER MAINROOMCUBE_WBLD_MAINROOM_SQ_WATER_NAME
SQUARE ROOM MAINROOMCUBE BLD_MAINROOMCUBE_NAME
SQUARE ROOM MAINROOMCUBEF BLD_MAINROOMCUBE_NAME
SQUARED STANDING LIGHT BUILDLIGHT BLD_BUILDLIGHT_NAME
SSV NORMANDY SR1 EXPD_SPEC02 UI_EXPD_SPEC_02_NAME
STANDING PLANTER CARBONPLANTER BLD_CARBONPLANTER_NAME
STAR BRAMBLE LUSHPLANT UI_PLANT_10_NAME
STAR SILK TRA_COMMODITY2 UI_TRADE_ITEM_COMMOD_2_NAM
STARBIRTH DELIGHT FOOD_CB_SCUST FOOD_CB_SCUST_NAME
STARSHIELD BATTERY SHIPCHARGE UI_SHIPCHARGE_NAME
STARSHIP AI VALVES SALVAGE_TECH10 UI_SALVAGE_TECH_10_NAME
STARSHIP LAUNCH FUEL LAUNCHFUEL LAUNCHFUEL_NAME
STARSHIP RACE INITIATOR RACE_START_SHIP BLD_RACE_SHIPSTART_NAME
STARSHIP SHIELD MODULE U_SHIPSHIELD1 UP_SHIPSHIELD1_NAME
STARSHIP SHIELD MODULE U_SHIPSHIELD2 UP_SHIPSHIELD2_NAME
STARSHIP SHIELD MODULE U_SHIPSHIELD3 UP_SHIPSHIELD3_NAME
STARSHIP SHIELD MODULE U_SHIPSHIELD4 UP_SHIPSHIELD4_NAME
STARTLING FANCY FOOD_CG_JHOT FOOD_CG_JHOT_NAME
STASIS DEVICE ULTRAPROD2 UI_ULTRAPROD_2_NAME
STATE PHASURE ATLAS_SEED_7 ATLAS_SEED_7_NAME
STATION OVERRIDE STATION_KEY UI_STATION_KEY_NAME
STEALTH STARSHIP TRAIL SHIP_DARK UI_SHIPTRAIL_DARK_NAME
STEAMED VEGETABLES FOOD_R_VEG FOOD_R_VEG_NAME
STELLAR CUSTARD FOOD_R_SCUSTARD FOOD_R_SCUSTARD_NAME
STELLAR CUSTARD TART FOOD_PIE_SCUST FOOD_PIE_SCUST_NAME
STELLAR EXTRACTOR ROOM FRE_ROOM_EXTR BLD_FRE_ROOM_EXTR_NAME
STELLAR ICE CREAM FOOD_ICE_STAR FOOD_ICE_STAR_NAME
STEPLADDER S_STEPLADDER BLD_S_STEPLADDER_NAME
STEWED ORGANS FOOD_ORGAN_STEWFOOD_ORGAN_STEW_NAME
STICKY 'HONEY' FOOD_V_BLOB FOOD_BLOB_VEG_NAME
STIRRING VOID EGG BIOSHIP_EGG2 UI_BIOSHIP_EGG2_NAME
STOLEN DNA SAMPLES ILLEGAL_PROD2 UI_ILLEGAL_PROD2_NAME
STONE ARCH S_ARCH BLD_S_ARCH_NAME
STONE ARCH (BASE) S_ARCHB BLD_S_ARCHB_NAME
STONE ARCH (MID) S_ARCHM BLD_S_ARCHM_NAME
STONE ARCH (TOP) S_ARCHT BLD_S_ARCHT_NAME
STONE ARCH DOOR S_DOOR BLD_S_DOOR_NAME
STONE ARCH DOOR (BASE) S_DOORB0 BLD_S_DOORB0_NAME
STONE ARCH DOOR (MID) S_DOORM0 BLD_S_DOORM0_NAME
STONE ARCH DOOR (TOP) S_DOORT0 BLD_S_DOORT0_NAME
STONE CIRCLE WINDOW S_WALL_WIN3 BLD_S_WALL_WIN3_NAME
STONE CIRCLE WINDOW (BASE) S_WALLB_WIN3 BLD_S_WALLB_WIN3_NAME
STONE CIRCLE WINDOW (MID) S_WALLM_WIN3 BLD_S_WALLM_WIN3_NAME
STONE CIRCLE WINDOW (TOP) S_WALLT_WIN3 BLD_S_WALLT_WIN3_NAME
STONE DOME ROOF S_ROOF5 BLD_S_ROOF5_NAME
STONE DOORWAY S_DOOR_H BLD_S_DOOR_H_NAME
STONE DOORWAY (BASE) S_DOORB0_H BLD_S_DOORB0_H_NAME
STONE DOORWAY (MID) S_DOORM0_H BLD_S_DOORM0_H_NAME
STONE DOORWAY (TOP) S_DOORT0_H BLD_S_DOORT0_H_NAME
STONE FLOOR GRILLE S_GFLOOR BLD_S_GFLOOR_NAME
STONE FLOOR PANEL S_FLOOR BLD_S_FLOOR_NAME
STONE FRONTAGE S_DOORWINDOW BLD_S_DOORWINDOW_NAME
STONE FRONTAGE (BASE) S_DOORWINB0 BLD_S_DOORWINB0_NAME
STONE FRONTAGE (MID) S_DOORWINM0 BLD_S_DOORWINM0_NAME
STONE FRONTAGE (TOP) S_DOORWINT0 BLD_S_DOORWINT0_NAME
STONE GRILLE WINDOW S_WALL_WIN1 BLD_S_WALL_WIN1_NAME
STONE GRILLE WINDOW (BASE) S_WALLB_WIN1 BLD_S_WALLB_WIN1_NAME
STONE GRILLE WINDOW (MID) S_WALLM_WIN1 BLD_S_WALLM_WIN1_NAME
STONE GRILLE WINDOW (TOP) S_WALLT_WIN1 BLD_S_WALLT_WIN1_NAME
STONE HALF ARCH S_ARCH_H BLD_S_ARCH_H_NAME
STONE HALF ARCH (BASE) S_ARCHB_H BLD_S_ARCHB_H_NAME
STONE HALF ARCH (MID) S_ARCHM_H BLD_S_ARCHM_H_NAME
STONE HALF ARCH (TOP) S_ARCHT_H BLD_S_ARCHT_H_NAME
STONE HALF RAMP S_RAMP_H BLD_S_RAMP_H_NAME
STONE HALF RAMP PLATFORM S_RAMP_Q_TOP BLD_S_RAMP_Q_TOP_NAME
STONE INNER ROOF CORNER S_ROOF_IC BLD_S_ROOF_IC_NAME
STONE LARGE WINDOW S_WALL_WIN2 BLD_S_WALL_WIN2_NAME
STONE LARGE WINDOW (BASE) S_WALLB_WIN2 BLD_S_WALLB_WIN2_NAME
STONE LARGE WINDOW (MID) S_WALLM_WIN2 BLD_S_WALLM_WIN2_NAME
STONE LARGE WINDOW (TOP) S_WALLT_WIN2 BLD_S_WALLT_WIN2_NAME
STONE POWER DOOR S_GDOOR BLD_S_GDOOR_NAME
STONE POWER DOOR (BASE) S_GDOORB0 BLD_S_GDOORB0_NAME
STONE POWER DOOR (MID) S_GDOORM0 BLD_S_GDOORM0_NAME
STONE POWER DOOR (TOP) S_GDOORT0 BLD_S_GDOORT0_NAME
STONE RAMP S_RAMP BLD_S_RAMP_NAME
STONE RECTANGULAR DOOR S_DOOR1 BLD_S_DOOR1_NAME
STONE RECTANGULAR DOOR (BASE) S_DOORB1 BLD_S_DOORB1_NAME
STONE RECTANGULAR DOOR (MID) S_DOORM1 BLD_S_DOORM1_NAME
STONE RECTANGULAR DOOR (TOP) S_DOORT1 BLD_S_DOORT1_NAME
STONE ROOF CAP S_ROOF_M_CAP BLD_S_ROOF_M_CAP_NAME
STONE ROOF CORNER S_ROOF_C BLD_S_ROOF_C_NAME
STONE ROOF GABLE S_ROOF_E_CAP BLD_S_ROOF_E_CAP_NAME
STONE ROOF PANEL S_ROOF_M BLD_S_ROOF_M_NAME
STONE SLIT WINDOW S_WALL_WINDOW BLD_S_WALL_WINDOW_NAME
STONE SLIT WINDOW (BASE) S_WALLB_WIN0 BLD_S_WALLB_WIN0_NAME
STONE SLIT WINDOW (MID) S_WALLM_WIN0 BLD_S_WALLM_WIN0_NAME
STONE SLIT WINDOW (TOP) S_WALLT_WIN0 BLD_S_WALLT_WIN0_NAME
STONE SUPPORT PILLAR S_WALL_SUPPORTS BLD_S_WALL_SUPPORTS_NAME
STONE TRIANGLE S_TRIFLOOR BLD_S_TRIFLOOR_NAME
STONE TROUGH S_PLANTER_M BLD_S_PLANTER_M_NAME
STONE WALL S_S_WALL BLD_S_WALL_NAME
STONE WALL S_WALL BLD_S_WALL_NAME
STONE WALL (BASE) S_WALLB BLD_S_WALLB_NAME
STONE WALL (MID) S_WALLM BLD_S_WALLM_NAME
STONE WALL (TOP) S_WALLT BLD_S_WALLT_NAME
STORAGE AUGMENTATION SHIP_INV_TOKEN UI_SHIP_INV_TOKEN_NAME
STORAGE CONTAINER CONTAINER0 BLD_STORAGE_NAME
STORAGE CONTAINER CONTAINER1 BLD_STORAGE_NAME
STORAGE CONTAINER CONTAINER2 BLD_STORAGE_NAME
STORAGE CONTAINER CONTAINER3 BLD_STORAGE_NAME
STORAGE CONTAINER CONTAINER4 BLD_STORAGE_NAME
STORAGE CONTAINER CONTAINER5 BLD_STORAGE_NAME
STORAGE CONTAINER CONTAINER6 BLD_STORAGE_NAME
STORAGE CONTAINER CONTAINER7 BLD_STORAGE_NAME
STORAGE CONTAINER CONTAINER8 BLD_STORAGE_NAME
STORAGE CONTAINER CONTAINER9 BLD_STORAGE_NAME
STORAGE CONTAINER CHEST BLD_STORAGE_NAME
STORAGE PANEL STORAGEPANEL BLD_STORAGEPANEL_NAME
STORAGE ROOM FRE_ROOM_STORE0 BLD_FRE_ROOM_STORE_NAME
STORAGE ROOM FRE_ROOM_STORE1 BLD_FRE_ROOM_STORE_NAME
STORAGE ROOM FRE_ROOM_STORE2 BLD_FRE_ROOM_STORE_NAME
STORAGE ROOM FRE_ROOM_STORE3 BLD_FRE_ROOM_STORE_NAME
STORAGE ROOM FRE_ROOM_STORE4 BLD_FRE_ROOM_STORE_NAME
STORAGE ROOM FRE_ROOM_STORE5 BLD_FRE_ROOM_STORE_NAME
STORAGE ROOM FRE_ROOM_STORE6 BLD_FRE_ROOM_STORE_NAME
STORAGE ROOM FRE_ROOM_STORE7 BLD_FRE_ROOM_STORE_NAME
STORAGE ROOM FRE_ROOM_STORE8 BLD_FRE_ROOM_STORE_NAME
STORAGE ROOM FRE_ROOM_STORE9 BLD_FRE_ROOM_STORE_NAME
STORAGE SHUTTLE ROOM FRE_ROOM_ROCLOC BLD_FRE_ROOM_ROCLOC_NAME
STORAGE UNIT ABAND_CRATE_L BLD_ABAND_CRATEL_NAME
STORM CRYSTAL STORM_CRYSTAL UI_STORMCRYSTAL_NAME
STRAIGHT FRE_CORR_A_STR BLD_FRE_CORR_A_STR_NAME
STRAIGHT FRE_CORR_GLA_ST BLD_FRE_CORR_A_STR_NAME
STRAIGHT CORRIDOR CORRIDOR BLD_CORRIDOR_NAME
STREAMLINED JETPACK UNIT EXPD_BACKPACK01 UI_EXPD_BACKPACK_01_NAME
STRIDER SAUSAGE FOOD_M_STRIDER FOOD_STRIDER_MEAT_NAME
STRIP CORAL BASE_WPLANT5 BLD_WATERPLANT_5_NAME
SUBATOMIC REGULATORS SALVAGE_TECH8 UI_SALVAGE_TECH_8_NAME
SUCCULENT TREE BASE_DUSTPLANT3 BLD_DUSTPLANT_3_NAME
SUPERCONDUCTING FIBRE TRA_ALLOY5 UI_TRADE_ITEM_ALLOY_5_NAME
SUPERCONDUCTOR COMPOUND5 UI_COMPOUND_5_NAME
SUPEROXIDE CRYSTAL OXYPROD3 UI_OXYPROD3_NAME
SUPPLY DEPOT U_SILO_S BLD_U_SILO_NAME
SUPPLY PIPE U_PIPELINE BLD_U_PIPELINE_NAME
SUSPICIOUS BLAZE JAVELIN MODULE U_RAILX UP_RAIL_X_NAME
SUSPICIOUS BOLTCASTER MODULE U_BOLTX UP_BOLT_X_NAME
SUSPICIOUS CYCLOTRON MODULE U_SHIPBLOBX UP_SHIPBLOB_X_NAME
SUSPICIOUS GEOLOGY CANNON MODULE U_TGRENADEX UP_TGRENADE_X_NAME
SUSPICIOUS HAZARD PROTECTION MODUL U_HAZARDX UP_HAZ_X_NAME
SUSPICIOUS HYPERDRIVE MODULE U_HYPERX UP_HYPER_X_NAME
SUSPICIOUS INFRA-KNIFE MODULE U_SHIPMINIX UP_SHIPMINI_X_NAME
SUSPICIOUS LAUNCH THRUSTERS MODULE U_LAUNCHX UP_LAUNCH_X_NAME
SUSPICIOUS LIFE SUPPORT MODULE U_ENERGYX UP_ENERGY_X_NAME
SUSPICIOUS MINING BEAM MODULE U_LASERX UP_LASER_X_NAME
SUSPICIOUS MOVEMENT MODULE U_JETBOOSTX UP_JETBOOST_X_NAME
SUSPICIOUS NEUTRON CANNON MODULE U_CANNONX UP_CANNON_X_NAME
SUSPICIOUS PACKET (GOODS) SCRAP_GOODS UI_SUSPECT_GOODS_NAME
SUSPICIOUS PACKET (TECHNOLOGY) SCRAP_TECH UI_SUSPECT_TECH_NAME
SUSPICIOUS PACKET (WEAPONRY) SCRAP_WEAP UI_SUSPECT_WEAP_NAME
SUSPICIOUS PHASE BEAM MODULE U_SHIPLASX UP_SHIPLAS_X_NAME
SUSPICIOUS PHOTON CANNON MODULE U_SHIPGUNX UP_SHIPGUN_X_NAME
SUSPICIOUS PLASMA LAUNCHER MODULE U_GRENADEX UP_GRENADE_X_NAME
SUSPICIOUS POSITRON MODULE U_SHIPSHOTX UP_SHIPSHOT_X_NAME
SUSPICIOUS PULSE ENGINE MODULE U_PULSEX UP_PULSE_X_NAME
SUSPICIOUS PULSE SPITTER MODULE U_SMGX UP_SMG_X_NAME
SUSPICIOUS SCANNER MODULE U_SCANNERX UP_SCANNER_X_NAME
SUSPICIOUS SCATTER BLASTER MODULE U_SHOTGUNX UP_SHOTGUN_X_NAME
SUSPICIOUS SHIELD MODULE U_SHIELDBOOSTX UP_SHIELDBOOST_X_NAME
SUSPICIOUS STARSHIP SHIELD MODULE U_SHIPSHIELDX UP_SHIPSHIELD_X_NAME
SWEET CREAM DREAMS FOOD_CB_CREAM FOOD_CB_CREAM_NAME
SWEETENED BUTTER FOOD_R_SWEETBUT FOOD_R_SWEETBUT_NAME
SWEETENED COMPOST BAIT_VEG_4 BAIT_VEG_4_NAME
SWEETENED PROTO-BUTTER FOOD_R_SWEETGEK FOOD_R_SWEETGEK_NAME
SWEETROOT FOOD_P_ALL2 FOOD_PLANT_ALL_2_NAME
SWEPT SOFA BUILDSOFA2 BLD_BUILDSOFA2_NAME
SYNTHESIS CORE BASE_NEXUS2 BLD_NEXUSPROP_2_NAME
SYNTHETIC HONEY FOOD_R_HONEY FOOD_HONEY_NAME
SYNTHETIC WORMS BAIT_MEAT_1 BAIT_MEAT_1_NAME
SYRUPY VISCERA FOOD_W_SWEETM FOOD_W_SWEETM_NAME
T-JUNCTION FRE_CORR_A_T BLD_FRE_CORR_A_T_NAME
T-JUNCTION FRE_CORR_GLA_T BLD_FRE_CORR_A_T_NAME
T-SHAPED BUBBLE DUCT BASE_BUBPIPE_T BLD_BUBBLE_PIPE_T_NAME
T-SHAPED CORRIDOR CORRIDORT BLD_CORRIDORT_NAME
T-SHAPED GLASS TUNNEL CORRIDORT_WATER BLD_CORRIDORT_WATER_NAME
TABLE LAMP S_TABLELAMP0 BLD_S_TABLELAMP0_NAME
TAHAMA'S LIMITLESS REGRET TWITCH_SHIP30 UI_TWIT_SHIP_30_NAME
TALL ANTENNA S_ANTENNA1 BLD_S_ANTENNA1_NAME
TALL BUCKET S_BUCKET_M BLD_S_BUCKET_M_NAME
TALL CABINET BUILDHCABINET BLD_BUILDHCABINET_NAME
TALL EGGS FOOD_V_STRIDER FOOD_STRIDER_VEG_NAME
TALL FLAT ALLOY ROOF F_ROOF1 BLD_F_ROOF1_NAME
TALL MOULDED LOCKBOX S_CRATE4 BLD_S_CRATE4_NAME
TALL SPIKEGRASS BASE_GRASS1 BLD_GRASS_1_NAME
TANGY CHEESE FOOD_R_CHEESE FOOD_R_CHEESE_NAME
TANGY ORGAN SURPRISE FOOD_STEW_O_CH FOOD_STEW_O_CH_NAME
TANGY VEGETABLE STEW FOOD_STEW_V_CH FOOD_STEW_V_CH_NAME
TANK OF COOLANT SALVAGE_TECH5 UI_SALVAGE_TECH_5_NAME
TECH PANEL TECHPANEL BLD_TECHPANEL_NAME
TECHNOLOGY ROOM (EXPANSION) FRE_ROOM_TECH BLD_FRE_ROOM_TECH_NAME
TELEPORT CABLE U_PORTALLINE BLD_U_PORTALLINE_NAME
TELEPORT CHAMBER FRE_ROOM_TELEPO BLD_FRE_ROOM_TELEPO_NAME
TELEPORT COORDINATORS TRA_COMMODITY5 UI_TRADE_ITEM_COMMOD_5_NAM
TEMPORAL STARSHIP TRAIL SHIP_ROGUE UI_SHIPTRAIL_ROGUE_NAME
TENTACLE SPIRE BASE_TOXPLANT03 BLD_TOXPLANT_3_NAME
TENTACLED BANNER BANNER_SLIMY UI_BANNER_SLIMY_NAME
TENTACLED CAPE CAPE_JELLY UI_CAPE_JELLY_NAME
TENTACLED DECAL DECAL_JELLY BLD_DECAL_JELLY_NAME
TERBIUM GROWTH BASE_ENGINEORB BLD_ENGINEORB_NAME
TERRARIUM BASE_TERRARIUM BLD_TERRARIUM_NAME
TERRITORIES POSTER EXPD_POSTER05C BLD_EXPD_POSTER5C_NAME
TETRACOBALT CAVEPROD3 UI_CAVEPROD3_NAME
THE ASHES OF DEVASTATION TWITCH_SHIP27 UI_TWIT_SHIP_27_NAME
THE LOOP POSTER EXPD_POSTER07B BLD_EXPD_POSTER7B_NAME
THE NEMESIS OF THE KORVAX TWITCH_SHIP19 UI_TWIT_SHIP_19_NAME
THE PIE OF KNOWLEDGE FOOD_PIE_DIG FOOD_BALL_PIE_NAME
THE SON OF THE SUN TWITCH_SHIP23 UI_TWIT_SHIP_23_NAME
THE SPAWNING TART FOOD_PIE_MCUST FOOD_PIE_MCUST_NAME
THE STELLARATOR FOOD_DNUT_SCUST FOOD_DNUT_SCUST_NAME
THE TOOTHBREAKER FOOD_PIE_BONE FOOD_BONE_PIE_NAME
THERMAL PANELS SALVAGE_TECH4 UI_SALVAGE_TECH_4_NAME
THERMAL PROTECTION MODULE U_COLDPROT1 UP_COLDPROT1_NAME
THERMAL PROTECTION MODULE U_COLDPROT2 UP_COLDPROT2_NAME
THERMAL PROTECTION MODULE U_COLDPROT3 UP_COLDPROT3_NAME
THERMAL PROTECTION MODULE U_HOTPROT1 UP_HOTPROT1_NAME
THERMAL PROTECTION MODULE U_HOTPROT2 UP_HOTPROT2_NAME
THERMAL PROTECTION MODULE U_HOTPROT3 UP_HOTPROT3_NAME
THERMIC CONDENSATE REACTION1 UI_REACTION_1_NAME
THICK MEAT STEW FOOD_STEW_M_CR FOOD_STEW_M_CR_NAME
THICK, SWEET BATTER FOOD_R_BCAKEMIX FOOD_R_BCAKEMIX_NAME
THIN ALLOY WALL F_WALL_H BLD_F_WALL_H_NAME
THIN ALLOY WALL (BASE) F_WALLB_H BLD_F_WALLB_H_NAME
THIN ALLOY WALL (MID) F_WALLM_H BLD_F_WALLM_H_NAME
THIN ALLOY WALL (TOP) F_WALLT_H BLD_F_WALLT_H_NAME
THIN CONCRETE WALL C_WALL_H BLD_C_WALL_H_NAME
THIN METAL WALL M_WALL_H BLD_M_WALL_H_NAME
THIN STONE WALL S_WALL_H BLD_S_WALL_H_NAME
THIN STONE WALL (BASE) S_WALLB_H BLD_S_WALLB_H_NAME
THIN STONE WALL (MID) S_WALLM_H BLD_S_WALLM_H_NAME
THIN STONE WALL (TOP) S_WALLT_H BLD_S_WALLT_H_NAME
THIN TIMBER WALL T_WALL_H BLD_T_WALL_H_NAME
THIN TIMBER WALL (BASE) T_WALLB_H BLD_T_WALLB_H_NAME
THIN TIMBER WALL (MID) T_WALLM_H BLD_T_WALLM_H_NAME
THIN TIMBER WALL (TOP) T_WALLT_H BLD_T_WALLT_H_NAME
THIN WOODEN WALL W_WALL_H BLD_W_WALL_H_NAME
TICKET TO FREEDOM PIRATE_INVITE UI_PIRATE_INVITE_NAME
TIED DRAPES S_CURTAIN0 BLD_S_CURTAIN0_NAME
TIMBER ANGLED DOOR T_DOOR1 BLD_T_DOOR1_NAME
TIMBER ANGLED DOOR (BASE) T_DOORB1 BLD_T_DOORB1_NAME
TIMBER ANGLED DOOR (MID) T_DOORM1 BLD_T_DOORM1_NAME
TIMBER ANGLED DOOR (TOP) T_DOORT1 BLD_T_DOORT1_NAME
TIMBER ARCH T_ARCH BLD_T_ARCH_NAME
TIMBER ARCH (BASE) T_ARCHB BLD_T_ARCHB_NAME
TIMBER ARCH (MID) T_ARCHM BLD_T_ARCHM_NAME
TIMBER ARCH (TOP) T_ARCHT BLD_T_ARCHT_NAME
TIMBER DOORWAY T_DOOR_H BLD_T_DOOR_H_NAME
TIMBER DOORWAY (BASE) T_DOORB0_H BLD_T_DOORB0_H_NAME
TIMBER DOORWAY (MID) T_DOORM0_H BLD_T_DOORM0_H_NAME
TIMBER DOORWAY (TOP) T_DOORT0_H BLD_T_DOORT0_H_NAME
TIMBER FLOOR PANEL T_FLOOR BLD_T_FLOOR_NAME
TIMBER FRONTAGE T_DOORWINDOW BLD_T_DOORWINDOW_NAME
TIMBER FRONTAGE (BASE) T_DOORWINB0 BLD_T_DOORWINB0_NAME
TIMBER FRONTAGE (MID) T_DOORWINM0 BLD_T_DOORWINM0_NAME
TIMBER FRONTAGE (TOP) T_DOORWINT0 BLD_T_DOORWINT0_NAME
TIMBER HALF ARCH T_ARCH_H BLD_T_ARCH_H_NAME
TIMBER HALF ARCH (BASE) T_ARCHB_H BLD_T_ARCHB_H_NAME
TIMBER HALF ARCH (MID) T_ARCHM_H BLD_T_ARCHM_H_NAME
TIMBER HALF ARCH (TOP) T_ARCHT_H BLD_T_ARCHT_H_NAME
TIMBER HALF RAMP T_RAMP_H BLD_T_RAMP_H_NAME
TIMBER HALF RAMP PLATFORM T_RAMP_Q_TOP BLD_T_RAMP_Q_TOP_NAME
TIMBER INNER ROOF CORNER T_ROOF_IC BLD_T_ROOF_IC_NAME
TIMBER POWER DOOR T_GDOOR BLD_T_GDOOR_NAME
TIMBER POWER DOOR (BASE) T_GDOORB0 BLD_T_GDOORB0_NAME
TIMBER POWER DOOR (MID) T_GDOORM0 BLD_T_GDOORM0_NAME
TIMBER POWER DOOR (TOP) T_GDOORT0 BLD_T_GDOORT0_NAME
TIMBER RAMP T_RAMP BLD_T_RAMP_NAME
TIMBER RECTANGULAR DOOR T_DOOR BLD_T_DOOR_NAME
TIMBER RECTANGULAR DOOR (BASE) T_DOORB0 BLD_T_DOORB0_NAME
TIMBER RECTANGULAR DOOR (MID) T_DOORM0 BLD_T_DOORM0_NAME
TIMBER RECTANGULAR DOOR (TOP) T_DOORT0 BLD_T_DOORT0_NAME
TIMBER ROOF CAP T_ROOF_M_CAP BLD_T_ROOF_M_CAP_NAME
TIMBER ROOF CORNER T_ROOF_C BLD_T_ROOF_C_NAME
TIMBER ROOF GABLE T_ROOF_E_CAP BLD_T_ROOF_E_CAP_NAME
TIMBER ROOF PANEL T_ROOF_M BLD_T_ROOF_M_NAME
TIMBER SHELVING UNIT S_SHELVINGUNIT0 BLD_S_SHELVINGUNIT0_NAME
TIMBER TRIANGLE T_TRIFLOOR BLD_T_TRIFLOOR_NAME
TIMBER WALL T_WALL BLD_T_WALL_NAME
TIMBER WALL (BASE) T_WALLB BLD_T_WALLB_NAME
TIMBER WALL (MID) T_WALLM BLD_T_WALLM_NAME
TIMBER WALL (TOP) T_WALLT BLD_T_WALLT_NAME
TIMBER-FRAMED GLASS PANEL T_GFLOOR BLD_T_GFLOOR_NAME
TIMESPLICE POSTER EXPD_POSTER07C BLD_EXPD_POSTER7C_NAME
TITAN WORM CAPE CAPE_WORM UI_CAPE_WORM_NAME
TITANIC TROPHY BLD_SKULL BLD_WORMSKULL_NAME
Title TITLE_UNLOCK CUSTOMISE_TITLE_L
TITLE: 'ANOMALY' SPEC_TITLE3 UI_SPEC_TITLE_03_NAME
TITLE: 'CITIZEN SCIENTIST' SPEC_TITLE1 UI_SPEC_TITLE_01_NAME
TITLE: 'DREAMER' SPEC_TITLE2 UI_SPEC_TITLE_02_NAME
TITLE: 'ENCODED' SPEC_TITLE29 UI_SPEC_TITLE_29_NAME
TITLE: 'EVERY ONE PROCEDURAL' SPEC_TITLE9 UI_SPEC_TITLE_09_NAME
TITLE: 'EXOTIC' SPEC_TITLE25 UI_SPEC_TITLE_25_NAME
TITLE: 'FRIEND OF ARIADNE' SPEC_TITLE16 UI_SPEC_TITLE_16_NAME
TITLE: 'FRIEND OF GEMINI' SPEC_TITLE17 UI_SPEC_TITLE_17_NAME
TITLE: 'FRIEND OF HESPERUS' SPEC_TITLE20 UI_SPEC_TITLE_20_NAME
TITLE: 'FRIEND OF MERCURY' SPEC_TITLE18 UI_SPEC_TITLE_18_NAME
TITLE: 'FRIEND OF NADA' SPEC_TITLE15 UI_SPEC_TITLE_15_NAME
TITLE: 'FRIEND OF POLO' SPEC_TITLE14 UI_SPEC_TITLE_14_NAME
TITLE: 'FRIEND OF TETHYS' SPEC_TITLE19 UI_SPEC_TITLE_19_NAME
TITLE: 'FRIEND-ENTITY' SPEC_TITLE5 UI_SPEC_TITLE_05_NAME
TITLE: 'GLOBEMASTER' EXPD_TITLE03 UI_EXPD_TITLE_03_NAME
TITLE: 'Hunter of the Blight' EXPD_TITLE06 UI_EXPD_TITLE_06_NAME
TITLE: 'INTERLOPER' SPEC_TITLE24 UI_SPEC_TITLE_24_NAME
TITLE: 'KINDRED' SPEC_TITLE6 UI_SPEC_TITLE_06_NAME
TITLE: 'LIKE-TRAVELLER' SPEC_TITLE7 UI_SPEC_TITLE_07_NAME
TITLE: 'LONELY' SPEC_TITLE8 UI_SPEC_TITLE_08_NAME
TITLE: 'LOOPER' EXPD_TITLE07 UI_EXPD_TITLE_07_NAME
TITLE: 'NO MAN'S' SPEC_TITLE23 UI_SPEC_TITLE_23_NAME
TITLE: 'PARAGON' EXPD_TITLE02B UI_EXPD_TITLE_02B_NAME
TITLE: 'PHOTOGRAPHER' SPEC_TITLE30 UI_SPEC_TITLE_30_NAME
TITLE: 'PILLAR OF LIGHT' TITLE_SPOOKY1 UI_SPEC_TITLE_SPOOK_NAME
TITLE: 'PIONEER' EXPD_TITLE01 UI_EXPD_TITLE_01_NAME
TITLE: 'RENEGADE' EXPD_TITLE02A UI_EXPD_TITLE_02A_NAME
TITLE: 'SIMULATED' SPEC_TITLE21 UI_SPEC_TITLE_21_NAME
TITLE: 'SIXTEENTH' SPEC_TITLE28 UI_SPEC_TITLE_28_NAME
TITLE: 'SOLO TRAVELLER' SPEC_TITLE13 UI_SPEC_TITLE_13_NAME
TITLE: 'SWAMP-DWELLER' SPEC_TITLE27 UI_SPEC_TITLE_27_NAME
TITLE: 'THE DOOMED' TITLE_SPOOKY2 UI_SPEC_TITLE_SPOOK2_NAME
TITLE: 'THE FIRST' SPEC_TITLE10 UI_SPEC_TITLE_10_NAME
TITLE: 'THE LAST' SPEC_TITLE11 UI_SPEC_TITLE_11_NAME
TITLE: 'THE NOTORIOUS' SPEC_TITLE12 UI_SPEC_TITLE_12_NAME
TITLE: 'THE SEEKER' EXPD_TITLE08 UI_EXPD_TITLE_08_NAME
TITLE: 'TRAVELLER-FRIEND' SPEC_TITLE4 UI_SPEC_TITLE_04_NAME
TITLE: 'UNKNOWN' SPEC_TITLE22 UI_SPEC_TITLE_22_NAME
TITLE: 'UTOPIA DIGNITARY' EXPD_TITLE09 UI_EXPD_TITLE_09_NAME
TITLE: 'VOLCANIC' SPEC_TITLE26 UI_SPEC_TITLE_26_NAME
TITLE: 'WORM LORD' EXPD_TITLE04 UI_EXPD_TITLE_04_NAME
TITLE: 'ZOOLOGIST' EXPD_TITLE05 UI_EXPD_TITLE_05_NAME
TOP-LIT FLAT ALLOY ROOF F_ROOF3 BLD_F_ROOF3_NAME
TORTURED HONEY CAKE FOOD_MM_HONEY FOOD_MM_HONEY_NAME
TOUCH OF SILENCE 8-T TWITCH_GUN12 UI_TWIT_GUN_12_NAME
TOWER MODULE BUILDTOWER BLD_TOWER_NAME
TOXIC PROTECTION MODULE U_TOX1 UP_TOX1_NAME
TOXIC PROTECTION MODULE U_TOX2 UP_TOX2_NAME
TOXIC PROTECTION MODULE U_TOX3 UP_TOX3_NAME
TRADITIONAL CAKE FOOD_CK_JAM FOOD_CK_JAM_NAME
TRIDENT KEY TRIDENT_KEY UI_WATERKEY_NAME
TRIPLE BURST FIREWORK SPEC_FIREWORK04 UI_FIREWORK_PROD_TRIPLE_NAME
TRIPLE HANGING LAMP S_HANGLAMP1 BLD_S_HANGLAMP1_NAME
TRITIUM HYPERCLUSTER GEODE_SPACE UI_GEODE_SPACE_NAME
TROGLOTULIP BASE_CAVE3 BLD_CAVEPLANT_3_NAME
TUBE LIGHT S_LIGHTSTRIP0 BLD_S_LIGHTSTRIP0_NAME
TURQUOISE FREIGHT_CYAN UI_PAINT_CYAN_U
TV2 AEBASHI TWITCH_SHIP29 UI_TWIT_SHIP_29_NAME
TWIN ALLOY WINDOWS F_WALL_WIN2 BLD_F_WALL_WIN2_NAME
TWIN ALLOY WINDOWS (BASE) F_WALLB_WIN2 BLD_F_WALLB_WIN2_NAME
TWIN ALLOY WINDOWS (MID) F_WALLM_WIN2 BLD_F_WALLM_WIN2_NAME
TWIN ALLOY WINDOWS (TOP) F_WALLT_WIN2 BLD_F_WALLT_WIN2_NAME
TWIN FLAG DIVIDER S_CANOPY_WALL1 BLD_S_CANOPY_WALL1_NAME
TWIN TIMBER WINDOWS T_WALL_WINDOW BLD_T_WALL_WINDOW_NAME
TWIN TIMBER WINDOWS (BASE) T_WALLB_WIN0 BLD_T_WALLB_WIN0_NAME
TWIN TIMBER WINDOWS (MID) T_WALLM_WIN0 BLD_T_WALLM_WIN0_NAME
TWIN TIMBER WINDOWS (TOP) T_WALLT_WIN0 BLD_T_WALLT_WIN0_NAME
U-SKYLIGHT TIMBER TRAPEZOID ROOF T_ROOF4 BLD_T_ROOF4_NAME
UB7 DATEBAYA TWITCH_SHIP14 UI_TWIT_SHIP_14_NAME
ULTIMATE PRIDE JB2 TWITCH_SHIP04 UI_TWIT_SHIP_04_NAME
ULTIMATE SLEEP LO1 TWITCH_SHIP09 UI_TWIT_SHIP_09_NAME
UMBRELLA TREE BASE_RADPLANT02 BLD_RADPLANT_2_NAME
UNBOUND CREAM HORN FOOD_MM_CREAM FOOD_MM_CREAM_NAME
UNBOUND MONSTROSITY FOOD_MM_JGLITCH FOOD_MM_JGLITCH_NAME
UNDAMAGED DRONE SHELL DRONE_BROKEN UI_DRONE_BROKEN_NAME
UNDERWATER PROTECTION MODULE U_UNW1 UP_UNW1_NAME
UNDERWATER PROTECTION MODULE U_UNW2 UP_UNW2_NAME
UNDERWATER PROTECTION MODULE U_UNW3 UP_UNW3_NAME
UNITED FEDERATION OF TRAVELERS BANNEBANNER_UFT UI_BANNER_UFT_NAME
UNITED FEDERATION OF TRAVELERS DECALDECAL_UFT BLD_DECAL_UFT_NAME
UNITY FLAG EXPD_FLAG_06B UI_EXPD_FLAG_06B_NAME
UNREFINED PYRITE GREASE TRA_MINERALS2 UI_TRADE_ITEM_MINERALS_2_NAM
UNSOLVABLE JAM TURNOVER FOOD_CG_JGLITCH FOOD_CG_JGLITCH_NAME
UNSTABLE GEL FARMPROD6 UI_FARMPROD_6_NAME
UNSTABLE PLASMA GRENFUEL1 GRENFUEL1_NAME
UPHOLSTERED CHAIR S_CHAIR0 BLD_S_CHAIR0_NAME
URCHIN FLOWERS BASE_FLOWER2 BLD_FLOWER_2_NAME
USER AUTHENTICATOR MP_REP_PART3C UI_MP_REPAIR_PART3C_NAME
UTOPIA BUILD STATION S9_BUILDERTREE BLD_S9_BUILDER_NAME
UTOPIA EXOCRAFT STATION S9_EXOCRAFTTREE BLD_S9_EXOCRAFT_NAME
UTOPIA EXOSUIT STATION S9_SUITTREE BLD_S9_SUIT_NAME
UTOPIA EXPEDITION BANNER EXPD_BANNER09 UI_BANNER_EXPD_09_NAME
UTOPIA EXPEDITION DECAL EXPD_DECAL09 BLD_DECAL_EXPD_09_NAME
UTOPIA MULTI-TOOL STATION S9_WEAPONTREE BLD_S9_WEAPON_NAME
UTOPIA POSTER S_POSTER28 BLD_S_POSTER28_NAME
UTOPIA SHIP STATION S9_SHIPTREE BLD_S9_SHIP_NAME
UTOPIA SPEEDER EXPD_SHIP09 UI_EXPD_SHIP_09_NAME
UTOPIA SUPPLY DROP BETA S9_PACK1 UI_S9_CARE_PACK1_NAME
UTOPIA SUPPLY DROP DELTA S9_PACK3 UI_S9_CARE_PACK3_NAME
UTOPIA SUPPLY DROP EPSILON S9_PACK4 UI_S9_CARE_PACK4_NAME
UTOPIA SUPPLY DROP GAMMA S9_PACK2 UI_S9_CARE_PACK2_NAME
V. PENTAAMQUM EGG TWITCH_PET04 UI_TWIT_PET_04_NAME
VEINED FLAT CAPS BASE_CAVE4 BLD_CAVEPLANT_4_NAME
VENOM URCHIN SACVENOMPLANT UI_PLANT_12_NAME
VENTILATED CRATE S_MILKCRATE BLD_S_MILKCRATE_NAME
VENTILATED FLAT STONE ROOF S_ROOF1 BLD_S_ROOF1_NAME
VERTICAL GLASS TUNNEL CORRIDORV_WATER BLD_CORRIDORV_WATER_NAME
VERY THICK CUSTARD FOOD_R_BCUSTARD FOOD_BONECUST_NAME
VIEWING SPHERE VIEWSPHERE BLD_VIEWSPHERE_NAME
VIGILANT TARO BASE_HOUDINI3 BLD_HOUDINIPLANT_3_NAME
VILE SPAWN WORMPROD UI_WORMPROD_NAME
VINTAGE COOKING PAN S_PAN0 BLD_S_PAN0_NAME
VINTAGE DISH S_TRAY0 BLD_S_TRAY0_NAME
VINTAGE TAP S_BARTAPS0 BLD_S_BARTAPS0_NAME
VINTAGE TEAPOT S_TABLEPOT0 BLD_S_TABLEPOT0_NAME
VINTAGE TUMBLER S_CUP0 BLD_S_CUP0_NAME
VIRIDIAN FLAG EXPD_FLAG_06E UI_EXPD_FLAG_06E_NAME
VISCOUS CUSTARD FOOD_R_CUSTARD FOOD_R_CUSTARD_NAME
VOID EGG ODD_EGG UI_ODD_EGG_NAME
VOID EGG EXPD_ODD_EGG UI_ODD_EGG_NAME
VOID HUSK BASE_INFEST1 BLD_INFESTEDPLANT_1_NAME
VOLATILE CHOCOLATE FANCY FOOD_MM_CHOC FOOD_MM_CHOC_NAME
VORTEX CUBE CAVECUBE NEWPROD11_NAME
VOYAGE POSTER S_POSTER26 BLD_S_POSTER26_NAME
VV5 ARIYAZ TWITCH_SHIP06 UI_TWIT_SHIP_06_NAME
VY'ICE CREAM FOOD_ICE_GRAH FOOD_ICE_GRAH_NAME
VY'KEEN DAGGER WAR_CURIO2 NEWPROD2_NAME
VY'KEEN DECAL BUILDDECALVIS1 BLD_DECALVIS1_NAME
VY'KEEN EFFIGY WAR_CURIO1 CURIO2_NAME
VY'KEEN TABLET WAR_CURIO3 UI_WAR_TABLET_NAME
W. FREGAEIOSUS EGG TWITCH_PET07 UI_TWIT_PET_07_NAME
WAILING BATTER FOOD_R_MCAKEMIX FOOD_R_MCAKEMIX_NAME
WAILING CARAMEL CAKE FOOD_CM_CARM FOOD_CM_CARM_NAME
WALKER BRAIN WALKER_PROD UI_WALKER_PROD_NAME
WALL WALL BLD_WALL_NAME
WALL FAN WALLFAN BLD_WALLFAN_NAME
WALL FLAG 1 WALLFLAG1 BLD_WALLFLAG_1_NAME
WALL FLAG 2 WALLFLAG2 BLD_WALLFLAG_2_NAME
WALL FLAG 3 WALLFLAG3 BLD_WALLFLAG_3_NAME
WALL LIGHT S_WALLLIGHT0 BLD_S_WALLLIGHT0_NAME
WALL SCREEN WALLSCREEN BLD_WALLSCREEN_NAME
WALL SWITCH U_SWITCHWALL BLD_U_SWITCHWALLNAME
WALL UNIT BLDWALLUNIT BLD_WALLUNIT_NAME
WARM PROTO-MILK FOOD_V_GEK FOOD_GEK_VEG_NAME
WARNING DECAL DECAL_SKULL BLD_DECAL_SKULL_NAME
WARP CELL HYPERFUEL1 HYPERFUEL1_NAME
WARP HYPERCORE HYPERFUEL2 HYPERFUEL2_NAME
WASH TROUGH S_TROUGH0 BLD_S_TROUGH0_NAME
WATCHFUL PROTRUSION BASE_TOXPLANT02 BLD_TOXPLANT_2_NAME
WATER TOWER S_WATERTOWER BLD_S_WATERTOWER_NAME
WATERTIGHT DOOR BUILDDOOR_WATER BLD_DOOR_WATER_NAME
WAYWARD CUBE EXPD_CUBE_06 UI_EXPD_CUBE_06_NAME
WEAPON RACK WEAPONRACK BLD_WEAPONRACK_NAME
WEAPONS SPECIALIST ROOM FRE_ROOM_NPCWEABLD_FRE_ROOM_NPCWEA_NAME
WEAPONS TERMINAL NPCWEAPONTERM BLD_NPCWEAPON_NAME
WEATHERED HANGING S_WALLHANGING1 BLD_S_WALLHANGING1_NAME
WEATHERED HANGING TRIPTYCH S_WALLHANGING3 BLD_S_WALLHANGING3_NAME
WELDING SOAP TRA_TECH2 UI_TRADE_ITEM_TECH_2_NAME
WELL-STIRRED STEW FOOD_STEW_DRILL FOOD_DRILL_STEW_NAME
WHALESONG FLUTE ROGUE_BEACON UI_ROGUE_BEACON_NAME
WHALESTALKER CLOAK EXPD_CAPE07 UI_ROGUECAPE_NAME
WHEEL OF HIRK FIREWORK SPEC_FIREWORK06 UI_FIREWORK_PROD_WHEEL_NAME
WHEELBARROW S_WHEELBARROW BLD_S_WHEELBARROW_NAME
WHISPERING COMPANION EGG EXPD_EGG_03 UI_EXPD_EGG_03_NAME
WHISPERING OMELETTE FOOD_EGGPIE_M FOOD_EGGPIE_M_NAME
WHISPERS OF THE ABYSS 4-F33-QP4 TWITCH_GUN10 UI_TWIT_GUN_10_NAME
WHITE FREIGHT_WHITE UI_PAINT_WHITE_U
WHITE BORDER DECAL BUILDDECAL2 BLD_DECAL2_NAME
WHITE DESIGN DECAL BUILDDECAL BLD_DECAL1_NAME
WHITE LIGHT WALLLIGHTWHITE BLD_WHITELIGHT_NAME
WILD MILK FOOD_V_MILK FOOD_GENERIC_MILK_NAME
WILD YEAST FOOD_P_POOP FOOD_PLANT_POOP_NAME
WIRING LOOM TECH_COMP UI_TECHMOD_NAME
WIZENED STUMP BASE_SWAMP2 BLD_SWAMPPLANT_2_NAME
WONDER SPEC_EMOTE04 EMOTE_WONDER_U
WOOD FLOOR PANEL W_FLOOR BLD_W_FLOOR_NAME
WOOD-FRAMED GLASS PANEL W_GFLOOR BLD_W_GFLOOR_NAME
WOODEN ARCH W_ARCH BLD_W_ARCH_NAME
WOODEN DOOR FRAME W_DOOR BLD_W_DOOR_NAME
WOODEN DOORWAY W_DOOR_H BLD_W_DOOR_H_NAME
WOODEN FRONTAGE W_DOORWINDOW BLD_W_DOORWINDOW_NAME
WOODEN HALF ARCH W_ARCH_H BLD_W_ARCH_H_NAME
WOODEN HALF RAMP W_RAMP_H BLD_W_RAMP_H_NAME
WOODEN INNER ROOF CORNER W_ROOF_IC BLD_W_ROOF_IC_NAME
WOODEN PALLET S_PALLET BLD_S_PALLET_NAME
WOODEN POWER DOOR W_GDOOR BLD_W_GDOOR_NAME
WOODEN RAMP W_RAMP BLD_W_RAMP_NAME
WOODEN ROOF W_ROOF BLD_W_ROOF_NAME
WOODEN ROOF CORNER W_ROOF_C BLD_W_ROOF_C_NAME
WOODEN ROOF PANEL W_ROOF_M BLD_W_ROOF_M_NAME
WOODEN TRIANGLE W_TRIFLOOR BLD_W_TRIFLOOR_NAME
WOODEN WALL W_WALL BLD_W_WALL_NAME
WOODEN WINDOW PANEL W_WALL_WINDOW BLD_W_WALL_WINDOW_NAME
WORKTOP BUILDWORKTOP BLD_BUILDWORKTOP_NAME
WORM HUNT I DECAL DECAL_WORM_P1 BLD_DECAL_P_WORM_P1_NAME
WORM HUNT II DECAL DECAL_WORM_P2 BLD_DECAL_P_WORM_P2_NAME
WORM HUNT III DECAL DECAL_WORM_P3 BLD_DECAL_P_WORM_P3_NAME
WORM HUNT IV DECAL DECAL_WORM_P4 BLD_DECAL_P_WORM_P4_NAME
WORM HUNT V DECAL DECAL_WORM_P5 BLD_DECAL_P_WORM_P5_NAME
WORMSKIN FOLIO: 1 WORMSCROLL1 UI_WORMSCROLL1_NAME
WORMSKIN FOLIO: 2 WORMSCROLL2 UI_WORMSCROLL2_NAME
WORMSKIN FOLIO: 3 WORMSCROLL3 UI_WORMSCROLL3_NAME
WORMSKIN FOLIO: 4 WORMSCROLL4 UI_WORMSCROLL4_NAME
WORMSKIN FOLIO: 5 WORMSCROLL5 UI_WORMSCROLL5_NAME
WRIGGLING COMPANION BASE_TOYJELLY BLD_TOYJELLY_NAME
WRIGGLING DOUGHNUT FOOD_DNUT_CJAM FOOD_DNUT_CJAM_NAME
WRIGGLING JAM FOOD_JAM_CRAB FOOD_JAM_CRAB_NAME
WRIGGLING TART FOOD_PIE_CRABJ FOOD_PIE_CRABJ_NAME
WRITHING BUSH BASE_RADPLANT01 BLD_RADPLANT_1_NAME
WRITHING JAM PUFF FOOD_MM_JAM FOOD_MM_JAM_NAME
WRITHING MANUSCRIPT WORMBOOK UI_WORMBOOK_NAME
WRITHING, ROILING BATTER FOOD_R_MMERMIX FOOD_R_MMERMIX_NAME
X-SHAPED BUBBLE DUCT BASE_BUBPIPE_X BLD_BUBBLE_PIPE_X_NAME
X-SHAPED CORRIDOR CORRIDORX BLD_CORRIDORX_NAME
X-SHAPED GLASS TUNNEL CORRIDORX_WATER BLD_CORRIDORX_WATER_NAME
X.O. SUIT SPEC_XOHELMET UI_SPEC_XOHELMET_NAME
YAUZA'S QUANTUM TUNER TWITCH_GUN09 UI_TWIT_GUN_09_NAME
YELLOW FREIGHT_YELLOW UI_PAINT_YELLOW_U
YELLOW LIGHT WALLLIGHTYELLOW BLD_YELLOWLIGHT_NAME
Z. FALYNASCRIA EGG TWITCH_PET05 UI_TWIT_PET_05_NAME
Z. PETALPOEMEUM EGG TWITCH_PET09 UI_TWIT_PET_09_NAME
Z. SPELTWIREUM EGG TWITCH_PET13 UI_TWIT_PET_13_NAME
NameL Subtitle Description
UI_BRIDGECONNECT_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
BLD_PRT_FOUNDATION_L BLD_PRT_FOUNDATION_SUBTITLE BLD_PRT_FOUNDATION_DESCRIPTION
BLD_PRT_FOUNDATION_L BLD_PRT_FOUNDATION_SUBTITLE BLD_PRT_FOUNDATION_DESCRIPTION
BLD_PRT_FOUNDATION_L BLD_PRT_FOUNDATION_SUBTITLE BLD_PRT_FOUNDATION_DESCRIPTION
BLD_SET_CONSTRUCT_NAME_L BLD_SET_SUB BLD_SET_CONSTRUCT_DESC
BLD_SET_GROUNDDECAL_NAME_L BLD_SET_SUB BLD_SET_GROUNDDECAL_DESC
BLD_SET_MAYORTERM_NAME_L BLD_SET_SUB BLD_SET_MAYORTERM_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
BLD_SET_MONUMENT_NAME_L BLD_SET_SUB BLD_SET_MONUMENT_DESC
UI_BOBBLE_NULL_NAME_L UI_BOBBLE_SUB UI_BOBBLE_NULL_DESC
BLD_DECALNUM0_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_DECALNUM1_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_DECALNUM2_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_DECALNUM3_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_DECALNUM4_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_DECALNUM5_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_DECALNUM6_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_DECALNUM7_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_DECALNUM8_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_DECALNUM9_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
FOOD_CM_APPLE_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CM
FOOD_CG_APPLE_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
FOOD_ICE_APPLE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_S_POSTER15_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
FOOD_PIE_CRAB_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_S_SIGN_BAR1_NAME_L BLD_DECOR_SUBTITLE BLD_S_SIGN_BAR1_DESC
BLD_S_SIGN_BAR2_NAME_L BLD_DECOR_SUBTITLE BLD_S_SIGN_BAR2_DESC
BLD_S_SIGN_BAR3_NAME_L BLD_DECOR_SUBTITLE BLD_S_SIGN_BAR3_DESC
UP_TECH_BOX_ALIEN_NAME_L UP_TECH_BOX_ALIEN_SUB UP_TECH_BOX_ALIEN_DESC
UP_TECH_PACK_ALIEN_NAME_L UP_TECH_PACK_ALIEN_SUB UP_TECH_PACK_ALIEN_DESC
UP_TECH_PACK_NAME_L UP_TECH_PACK_SUB UP_TECH_PACK_DESC
UI_ROGUE_GRAVE_KEY_NAME_L UI_ROGUE_GRAVE_KEY_SUB UI_ROGUE_GRAVE_KEY_DESC
BLD_EXPD_POSTER5B_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER5B_DESCRIPTION
FOOD_R_EYESTEW_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_RAMP_NAME_L BLD_RAMP_SUBTITLE BLD_RAMP_DESCRIPTION
UI_FARMPROD_1_NAME_L UI_FARMPROD_SUBTITLE UI_FARMPROD_1_DESC
UI_BIOSHIP_EGG1_NAME_L UI_BIOSHIP_EGG1_SUB UI_BIOSHIP_EGG1_DESC
BLD_BUILDCHAIR3_NAME_L BLD_CHAIR_SUBTITLE BLD_CHAIR_DESCRIPTION
POWERCELL2_NAME_L POWERPROD_SUB POWERCELL2_DESC
UI_BACKPACK_SENTINEL_NAME_L UI_BACKPACK2_SUB UI_BACKPACK_SENTINEL_DESC
BLD_FRE_ROOM_NPCFAR_NAME_L BLD_FRE_ROOM_NPC_SUB BLD_FRE_ROOM_NPCFAR_DESC
BLD_NPCFARM_NAME_L BLD_NPCFARM_SUBTITLE BLD_NPCFARM_DESCRIPTION
NEWPROD14_NAME_L DELICACY1_SUBTITLE NEWPROD14_DESC
PLANT_PEARL_NAME_L PLANT_PEARL_SUBTITLE PLANT_PEARL_DESC
UI_BANNER_AGT_NAME_L UI_BANNER_SUB UI_BANNER_AGT_DESC
BLD_DECAL_AGT_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_AGT_DESC
BLD_F_ARCH_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ARCHB_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ARCHM_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ARCHT_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOOR_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORB0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORM0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORT0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOOR1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORB1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORM1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORT1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOOR_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORB0_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORM0_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORT0_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_FLOOR_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORWINDOW_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORWINB0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORWINM0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_DOORWINT0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ARCH_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ARCHB_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ARCHM_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ARCHT_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_RAMP_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_RAMP_Q_TOP_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ROOF_IC_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_GDOOR_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_GDOORB0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_GDOORM0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_GDOORT0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_RAMP_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ROOF_M_CAP_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ROOF_C_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ROOF_E_CAP_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ROOF_M_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_TRIFLOOR_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALL_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLB_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLM_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLT_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALL_WINDOW_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLB_WIN0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLM_WIN0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLT_WIN0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_GFLOOR_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
FOOD_PLANT_DUST_WILD_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
BLD_S_LANDINGZONE_NAME_L BLD_LANDINGPAD_SUBTITLE BLD_LANDINGPAD_DESCRIPTION
UI_BIO_NAME_L CRAFTPROD_SUB UI_BIO_DESC
UI_BANNER_AMINO_NAME_L UI_BANNER_SUB UI_BANNER_AMINO_DESC
BLD_DECAL_AMINO_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_AMINO_DESC
BLD_COLDPLANT_3_NAME_L BLD_FLORA_SUB BLD_COLDPLANT_3_DESCRIPTION
UI_ARTIFACT_KEY_NAME_L UI_ARTIFACT_KEY_SUB UI_ARTIFACT_KEY_DESC
FOOD_MC_APPLE_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
BLD_F_ROOF5_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_S_ROOF2_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_WINDOW_NAME_L BLD_WINDOW_SUBTITLE BLD_WINDOW_DESCRIPTION
FOOD_DNUT_AJAM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_S_POSTER14_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER14_DESCRIPTION
FOOD_JAM_GLITCH_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_PIE_WEIRD_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_DECAL_ANOMALY_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_ANOMALY_DESCRIPTION
UI_POI_LOCATOR_NAME_L UI_POI_LOCATOR_SUB UI_POI_LOCATOR_DESC
COMMODITY6_NAME_L CRAFTPROD_SUB COMMODITY6_DESCRIPTION
UI_FREI_TRAIL_PUR_NAME_L UI_FREI_TRAIL_SUB UI_FREI_TRAIL_PUR_DESC
AM_HOUSING_NAME_L CRAFTPROD_SUB AM_HOUSING_DESC
UI_JETTRAIL_DARK_NAME_L UI_JETTRAIL_SUB UI_JETTRAIL_DARK_DESC
BLD_NEXUSPROP_1_NAME_L UI_SPECIAL_NEXUS_PROP_SUB BLD_NEXUSPROP_1_DESC
BLD_ANTIMATTER_NAME_L BLD_ANTIMATTER_SUB BLD_ANTIMATTER_DESC
BLD_GRASS_7_NAME_L BLD_FLORA_SUB BLD_GRASS_7_DESC
BLD_DECAL_APOLLO_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_APOLLO_DESCRIPTION
UI_BOBBLE_APOLLO_NAME_L UI_BOBBLE_SUB UI_BOBBLE_APOLLO_DESC
UI_BANNER_SPOOKY_NAME_L UI_BANNER_SUB UI_BANNER_SPOOKY_DESC
FOOD_CM_JAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CM
DRESSING_TABLE_NAME_L DRESSING_TABLE_SUB DRESSING_TABLE_DESC
BLD_FRE_ROOM_DRESS_NAME_L BLD_FRE_ROOM_DRESS_SUB BLD_FRE_ROOM_DRESS_DESC
BLD_WATERPLANT_6_NAME_L BLD_FLORA_SUB BLD_WATERPLANT_6_DESCRIPTION
BLD_WATERPLANT_2_NAME_L BLD_FLORA_SUB BLD_WATERPLANT_2_DESCRIPTION
UI_TWIT_GUN_03_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_03_DESC
BLD_LAVAPLANT_3_NAME_L BLD_FLORA_SUB BLD_LAVAPLANT_3_DESC
UI_BIOSHIP_COMP5_NAME_L UI_BIOSHIP_COMP5_SUB UI_BIOSHIP_COMP5_DESC
BLD_BUILDCHAIR2_NAME_L BLD_CHAIR_SUBTITLE BLD_CHAIR_DESCRIPTION
BLD_WATERPLANT_4_NAME_L BLD_FLORA_SUB BLD_WATERPLANT_4_DESCRIPTION
SPEC_VYKEEN_BOOTS_NAME_L UI_SPECIAL_BOOTS_SUB SPEC_VYKEEN_BOOTS_DESC
SPEC_VYKEEN_TORSO_NAME_L UI_SPECIAL_TORSO_SUB SPEC_VYKEEN_TORSO_DESC
SPEC_VYKEEN_GLOVES_NAME_L UI_SPECIAL_GLOVE_SUB SPEC_VYKEEN_GLOVES_DESC
SPEC_VYKEEN_LEGS_NAME_L UI_SPECIAL_LEGS_SUB SPEC_VYKEEN_LEGS_DESC
SPEC_VYKEEN_ARMOUR_NAME_L UI_SPECIAL_ARMOUR_SUB SPEC_VYKEEN_ARMOUR_DESC
UI_ALLOY_SIMPLE_1_NAME_L UI_ALLOY_SIMPLE_SUBTITLE UI_ALLOY_SIMPLE_1_DESC
BLD_DECAL_ARTEMIS_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_ARTEMIS_DESCRIPTION
UI_BOBBLE_ARTEMIS_NAME_L UI_BOBBLE_SUB UI_BOBBLE_ARTEMIS_DESC
UI_FIREWORK_PACK_TWIT_03_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_03_DESC
UI_FIREWORK_PACK_TWIT_03_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_03_DESC
UI_FIREWORK_PACK_TWIT_03_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_03_DESC
UI_FIREWORK_PACK_TWIT_03_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_03_DESC
UI_FIREWORK_PACK_TWIT_03_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_03_DESC
BLD_S_SAIL2_NAME_L BLD_DECOR_SUBTITLE BLD_S_SAIL2_DESC
BLD_T_ROOF1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_S_POSTER17_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER17_DESCRIPTION
BLD_DECALNMS_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
UI_BOBBLE_ATLAS_NAME_L UI_BOBBLE_SUB UI_BOBBLE_ATLAS_DESC
UI_FIREWORK_PROD_EXPD_01_NAMEBLD_FIREWORK_LAUNCHER_SUB UI_FIREWORK_PROD_EXPD_01_DESC
UI_FIREWORK_PROD_EXPD_02_NAMEBLD_FIREWORK_LAUNCHER_SUB UI_FIREWORK_PROD_EXPD_02_DESC
UI_FIREWORK_PROD_EXPD_03_NAMEBLD_FIREWORK_LAUNCHER_SUB UI_FIREWORK_PROD_EXPD_03_DESC
UI_FIREWORK_PACK_EXPD_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_EXPD_01_DESC
UI_FIREWORK_PACK_EXPD_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_EXPD_01_DESC
UI_FIREWORK_PACK_EXPD_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_EXPD_01_DESC
UI_FIREWORK_PACK_EXPD_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_EXPD_01_DESC
UI_FIREWORK_PACK_EXPD_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_EXPD_01_DESC
UI_FIREWORK_PACK_EXPD_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_EXPD_01_DESC
BLD_S_POSTER8_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
BLD_S_POSTER9_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
BLD_S_POSTER27_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER27_DESCRIPTION
CURIO4_NAME_L CURIO4_SUBTITLE CURIO4_DESCRIPTION
ACCESS1_NAME_L ACCESS1_SUBTITLE ACCESS1_DESCRIPTION
ACCESS2_NAME_L ACCESS2_SUBTITLE ACCESS2_DESCRIPTION
ACCESS3_NAME_L ACCESS3_SUBTITLE ACCESS3_DESCRIPTION
BLD_GASHARVESTER_NAME_L BLD_GASHARVESTER_SUBTITLE BLD_GASHARVESTER_DESC
BLD_U_TRANSISTOR2_NAME_L BLD_UTILITY_SUB BLD_U_TRANSISTOR2_DESC
UI_CREATURE_FEED_NAME_L UI_CREATURE_FEED_SUB UI_CREATURE_FEED_DESC
BLD_HARVESTER_NAME_L BLD_HARVESTER_SUBTITLE BLD_HARVESTER_DESCRIPTION
UI_TRADE_ITEM_TECH_4_NAME_L UI_TRADE_ITEM_TECH_SUB UI_TRADE_ITEM_TECH_4_DESC
UI_BIOSHIP_EGG3_NAME_L UI_BIOSHIP_EGG3_SUB UI_BIOSHIP_EGG3_DESC
FOOD_PIE_CHEESE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_R_EGGS_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
UI_ILLEGAL_PROD7_NAME_L UI_SMUGGLING_ITEM_SUB UI_ILLEGAL_PROD7_DESC
UI_BANNER_BLOB_NAME_L UI_BANNER_SUB UI_BANNER_BLOB_DESC
BLD_BARNACLE_NAME_L BLD_FLORA_SUB BLD_BARNACLE_DESCRIPTION
BLD_CRATECYLINDER_NAME_L BLD_CRATE_SUBTITLE BLD_CRATECYLINDER_DESCRIPTION
BLD_S_BARRIER_NAME_L BLD_DECOR_SUBTITLE BLD_S_BARRIER_DESC
UI_BASE_ANYWHERE_NAME_L UI_BASE_ANYWHERE_SUB UI_BASE_ANYWHERE_DESC
UI_BASE_CAPSULE_NAME_L UI_BASE_CAPSULE_SUB UI_BASE_CAPSULE_DESC
UI_BASE_TELEPORT_NAME_L UI_BASE_TELEPORT_SUB UI_BASE_TELEPORT_DESC
UI_BASE_TELEPORT_NAME_L UI_BASE_TELEPORT_SUB UI_BASE_TELEPORT_DESC
BLD_U_BATTERY_S_NAME_L BLD_UTILITY_SUB BLD_U_BATTERY_DESC
UI_BANNER_EXPD_02_NAME_L UI_BANNER_SUB UI_BANNER_EXPD_02_DESC
BLD_DECAL_EXPD_02_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_EXPD_02_DESCRIPTION
UI_DRONE_PART_POLO_NAME_L UI_DRONE_PART_SUB UI_DRONE_PART_POLO_DESC
BLD_BED_NAME_L BLD_BED_SUBTITLE BLD_BED_DESCRIPTION
BLD_DUSTPLANT_1_NAME_L BLD_FLORA_SUB BLD_DUSTPLANT_1_DESCRIPTION
BLD_BIOROOM_NAME_L BLD_BIOROOM_SUBTITLE BLD_BIOROOM_DESCRIPTION
BLD_FLYJAR_NAME_L BLD_FLYJAR_SUB BLD_FLYJAR_DESC
BLD_U_BIOGENERATOR_NAME_L BLD_UTILITY_SUB BLD_U_BIOGENERATOR_DESC
BLD_FRE_ROOM_BIO_NAME_L BLD_FRE_ROOM_SUB BLD_FRE_ROOM_BIO_DESC
FOOD_R_CHOC_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
UI_PAINT_BLACK_DARK UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
BLD_S_POSTER12_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER12_DESCRIPTION
BLD_DECALSIMP4_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
UP_RAIL1_NAME_L UP_RAIL1_SUB UP_RAIL1_DESC
UP_RAIL2_NAME_L UP_RAIL2_SUB UP_RAIL2_DESC
UP_RAIL3_NAME_L UP_RAIL3_SUB UP_RAIL3_DESC
UP_RAIL4_NAME_L UP_RAIL4_SUB UP_RAIL4_DESC
UI_SPEC_HELMET_02_NAME_L UI_SPECIAL_HAT_SUB UI_SPEC_HELMET_02_DESC
UI_BANNER_EXPD_06_NAME_L UI_BANNER_SUB UI_BANNER_EXPD_06_DESC
BLD_DECAL_EXPD_06_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_EXPD_06_DESCRIPTION
BLD_TOXPLANT_1_NAME_L BLD_FLORA_SUB BLD_TOXPLANT_1_DESCRIPTION
BLD_DECALVIS4_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
UI_ILLEGAL_PROD1_NAME_L UI_SMUGGLING_ITEM_SUB UI_ILLEGAL_PROD1_DESC
BAIT_MEAT_4_NAME_L BAIT_MEAT_SUB BAIT_MEAT_DESC
UI_PAINT_BLUE UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
BLD_DECALSIMP1_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
FIREWORK_PROD_BLUE_NAME_L BLD_FIREWORK_LAUNCHER_SUB FIREWORK_PROD_BLUE_DESC
UI_JETTRAIL_BLUE_NAME_L UI_JETTRAIL_SUB UI_JETTRAIL_BLUE_DESC
BLD_BLUELIGHT_NAME_L BLD_COLOURLIGHT_SUBTITLE BLD_COLOURLIGHT_DESCRIPTION
BLD_DECAL_P_BIOME3_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_P_BIOME3_DESC
BLD_S_POSTER1_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
UP_BOLT1_NAME_L UP_BOLT1_SUB UP_BOLT1_DESC
UP_BOLT2_NAME_L UP_BOLT2_SUB UP_BOLT2_DESC
UP_BOLT3_NAME_L UP_BOLT3_SUB UP_BOLT3_DESC
UP_BOLT4_NAME_L UP_BOLT4_SUB UP_BOLT4_DESC
FOOD_BONEBUTTER_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_BONECHEESE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_BONECREAM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_BONEMILK_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_BONE_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
UI_TWIT_SHIP_15_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_15_DESC
FOOD_R_BREAD_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_S_PALLET_BRICK_NAME_L BLD_DECOR_SUBTITLE BLD_S_PALLET_BRICK_DESC
FOOD_CK_FCUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
FOOD_ICE_FISH_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_TRADE_ITEM_MINERALS_3_NAME_UI_TRADE_ITEM_MINERALS_SUB UI_TRADE_ITEM_MINERALS_3_DESC
BLD_ASTRO_B_NAME_L UI_SPECIAL_STATUE_SUB BLD_ASTRO_B_DESCRIPTION
BLD_ATLAS_B_NAME_L UI_SPECIAL_STATUE_SUB BLD_ATLAS_B_DESCRIPTION
BLD_BLOB_B_NAME_L UI_SPECIAL_STATUE_SUB BLD_BLOB_B_DESCRIPTION
BLD_DIP_B_NAME_L UI_SPECIAL_STATUE_SUB BLD_DIP_B_DESCRIPTION
BLD_SHIP_B_NAME_L UI_SPECIAL_STATUE_SUB BLD_SHIP_B_DESCRIPTION
BLD_GEK_B_NAME_L UI_SPECIAL_STATUE_SUB BLD_GEK_B_DESCRIPTION
BLD_WALK_B_NAME_L UI_SPECIAL_STATUE_SUB BLD_WALK_B_DESCRIPTION
BLD_BUBBLECLUSTER_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
BLD_BUBBLE_PIPE_MAGIC_NAME_L BLD_BUBBLE_PIPE_SUB BLD_BUBBLE_PIPE_MAGIC_DESC
BLD_BUBBLE_PIPE_NAME_L BLD_BUBBLE_PIPE_SUB BLD_BUBBLE_PIPE_DESC
BLD_NEXUSPROP_3_NAME_L UI_SPECIAL_NEXUS_PROP_SUB BLD_NEXUSPROP_3_DESC
BLD_FRE_FACE_DOOR_NAME_L BLD_FRE_PART_SUB BLD_FRE_FACE_DOOR_DESC
FOOD_MC_JHOT_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
FOOD_MM_JHOT_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
BLD_U_SWITCHBUTTON_NAME_L BLD_UTILITY_SUB BLD_U_SWITCHBUTTON_DESC
BLD_U_BBLINE_NAME_L UI_BYTEBEAT_UTIL_SUB BLD_U_BBLINE_DESC
UI_SPEC_BB_TRACK02_NAME_L UI_BB_CASSETTE_SUB UI_BB_CASSETTE_DESC
UI_SPEC_BB_TRACK01_NAME_L UI_BB_CASSETTE_SUB UI_BB_CASSETTE_DESC
UI_SPEC_BB_TRACK03_NAME_L UI_BB_CASSETTE_SUB UI_BB_CASSETTE_DESC
BLD_BYTEBEAT_NAME_L BLD_BYTEBEAT_SUB BLD_BYTEBEAT_DESC
BLD_S_POSTER25_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER25_DESCRIPTION
BLD_U_BBSWITCH_NAME_L UI_BYTEBEAT_UTIL_SUB BLD_U_BBSWITCH_DESC
BLD_CONTOURPOD_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
BLD_S_POSTER10_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
FOOD_JAM_DUST_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_PLANT_DUST_FARM_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
UI_SHIPTRAIL_RED_NAME_L UI_SHIPTRAIL_SUB UI_SHIPTRAIL_RED_DESC
UI_BANNER_CAFE_NAME_L UI_BANNER_SUB UI_BANNER_CAFE_DESC
BLD_DECAL_CAFE_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_CAFE_DESC
FOOD_R_CAKEMIX_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_CM_JHOT_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CM
FOOD_CM_JGLITCH_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CM
FOOD_MM_APPLE_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
FOOD_MM_CUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
BLD_HYDROPOD_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
BLD_WATERPLANT_3_NAME_L BLD_FLORA_SUB BLD_WATERPLANT_3_DESCRIPTION
BLD_BUILDCANRACK_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_S_CANOPY_WALL0_NAME_L BLD_DECOR_SUBTITLE BLD_S_CANOPY_WALL0_DESC
BLD_S_GAZEBO0_NAME_L BLD_DECOR_SUBTITLE BLD_S_GAZEBO0_DESC
BLD_S_ROOF4_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_SHELLWHITE_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
BLD_BUILDLIGHT3_NAME_L BLD_LIGHT_SUBTITLE BLD_LIGHT_DESCRIPTION
ATLAS_SEED_1_NAME_L ATLAS_SEED_SUBTITLE ATLAS_SEED_1_DESC
FOOD_CG_CARM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
FOOD_DNUT_CARM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_ICE_CARM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_PIE_CARM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_CK_CARM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
FOOD_MM_CARM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
UI_FUELPROD3_NAME_L UI_FUELPROD3_SUB UI_FUELPROD3_DESC
NANOTUBES_NAME_L CRAFTPROD_SUB NANOTUBES_DESC
UI_FREIGHT_INV_TOKEN_NAME_L UI_FREIGHT_INV_TOKEN_SUB UI_FREIGHT_INV_TOKEN_DESC
BLD_MEDPLANT_1_NAME_L BLD_FLORA_SUB BLD_MEDPLANT_1_DESCRIPTION
BLD_S_CARRIAGEWHEEL_NAME_L BLD_DECOR_SUBTITLE BLD_S_CARRIAGEWHEEL_DESC
UI_BANNER_EXPD_03_NAME_L UI_BANNER_SUB UI_BANNER_EXPD_03_DESC
BLD_DECAL_EXPD_03_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_EXPD_03_DESCRIPTION
BLD_CAVEPLANT_2_NAME_L BLD_FLORA_SUB BLD_CAVEPLANT_2_DESC
BLD_CEILLIGHT_NAME_L BLD_DECOR_SUBTITLE BLD_LIGHT_DESCRIPTION
BLD_ROOFMONITOR_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
EMOTE_CELEBRATE UI_SPECIAL_EMOTE_SUB EMOTE_CELEBRATE_DESC
BLD_DUSTPLANT_2_NAME_L BLD_FLORA_SUB BLD_DUSTPLANT_2_DESCRIPTION
BLD_S_CEMENTBAG_NAME_L BLD_DECOR_SUBTITLE BLD_S_CEMENTBAG_DESC
BLD_S_CEMENTMIXER_NAME_L BLD_DECOR_SUBTITLE BLD_S_CEMENTMIXER_DESC
FOOD_STEW_M_CH_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_PIE_VCHEE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_BALL_STEW_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_PIE_ORGAN_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_ROBOT_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_ROBOT_DESC
BLD_HOUDINIPLANT_1_NAME_L BLD_FLORA_SUB BLD_HOUDINIPLANT_1_DESC
UI_CATAPROD3_NAME_L UI_CATAPROD3_SUB UI_CATAPROD3_DESC
FOOD_CK_CHOC_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
FOOD_CG_CHOC_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
FOOD_MC_CHOC_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
FOOD_ICE_CHOC_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_CM_CACTUS_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CM
UI_SHIPTRAIL_RAINBOW_NAME_L UI_SHIPTRAIL_SUB UI_SHIPTRAIL_RAINBOW_DESC
FOOD_BUTTER_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_CUBEWINDOWOVAL_NAME_L BLD_WINDOW_SUBTITLE BLD_WINDOW_DESCRIPTION
BLD_S_RUG1_NAME_L BLD_DECOR_SUBTITLE BLD_S_RUG1_DESC
BLD_S_HANGLAMP2_NAME_L BLD_DECOR_SUBTITLE BLD_LIGHT_DESCRIPTION
UI_FARMPROD_9_NAME_L UI_FARMPROD_SUBTITLE UI_FARMPROD_9_DESC
FOOD_R_OIL_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_BUILDCHAIR4_NAME_L BLD_CHAIR_SUBTITLE BLD_BUILDCHAIR4_DESC
BLD_GRASS_6_NAME_L BLD_FLORA_SUB BLD_GRASS_6_DESC
UI_CAVE_CRAFT_NAME_L CRAFTPROD_SUB UI_CAVE_CRAFT_DESC
FOOD_DNUT_CHOC_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_PIE_CHOC_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_GARAGE_L_NAME_L BLD_GARAGE_L_SUBTITLE BLD_GARAGE_L_DESCRIPTION
UI_TRADE_ITEM_COMMOD_3_NAME_UI_TRADE_ITEM_COMMODITY_SUUI_TRADE_ITEM_COMMOD_3_DESC
BLD_MESSAGE_NAME_L BLD_MESSAGE_SUBTITLE BLD_MESSAGE_DESCRIPTION
UI_MP_REPAIR_PART2C_NAME_L UI_MP_REPAIR_PART_SUB UI_MP_REPAIR_PART2C_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
UI_PET_EGG_NAME_L UI_PET_EGG_SUB UI_PET_EGG_DESC
BLD_S_COMPOSTBIN_NAME_L BLD_DECOR_SUBTITLE BLD_S_COMPOSTBIN_DESC
BLD_INFESTEDPLANT_3_NAME_L BLD_FLORA_SUB BLD_INFESTEDPLANT_3_DESC
UI_SALVAGE_TECH_9_NAME_L UI_SALVAGE_TECH_SUB UI_SALVAGE_TECH_DESC
BLD_C_ARCH_NAME_L BLD_CONCRETE_SUB BLD_C_ARCH_DESC
BLD_C_DOOR_NAME_L BLD_CONCRETE_SUB BLD_C_DOOR_DESC
BLD_C_DOOR_H_NAME_L BLD_CONCRETE_SUB BLD_C_DOOR_H_DESC
BLD_C_FLOOR_NAME_L BLD_CONCRETE_SUB BLD_C_FLOOR_DESC
BLD_C_DOORWINDOW_NAME_L BLD_CONCRETE_SUB BLD_C_DOORWINDOW_DESC
BLD_C_ARCH_H_NAME_L BLD_CONCRETE_SUB BLD_C_ARCH_H_DESC
BLD_C_RAMP_H_NAME_L BLD_CONCRETE_SUB BLD_C_RAMP_H_DESC
BLD_C_ROOF_IC_NAME_L BLD_CONCRETE_SUB BLD_C_ROOF_IC_DESC
BLD_C_GDOOR_NAME_L BLD_CONCRETE_SUB BLD_C_GDOOR_DESC
BLD_C_RAMP_NAME_L BLD_CONCRETE_SUB BLD_C_RAMP_DESC
BLD_C_ROOF_NAME_L BLD_CONCRETE_SUB BLD_C_ROOF_DESC
BLD_C_ROOF_C_NAME_L BLD_CONCRETE_SUB BLD_C_ROOF_C_DESC
BLD_C_ROOF_M_NAME_L BLD_CONCRETE_SUB BLD_C_ROOF_M_DESC
BLD_C_TRIFLOOR_NAME_L BLD_CONCRETE_SUB BLD_C_TRIFLOOR_DESC
BLD_C_WALL_NAME_L BLD_CONCRETE_SUB BLD_C_WALL_DESC
BLD_C_WALL_WINDOW_NAME_L BLD_CONCRETE_SUB BLD_C_WALL_WINDOW_DESC
BLD_C_GFLOOR_NAME_L BLD_CONCRETE_SUB BLD_C_GFLOOR_DESC
UI_BIOSHIP_COMP1_NAME_L UI_BIOSHIP_COMP1_SUB UI_BIOSHIP_COMP1_DESC
UI_EXPED_S9_MYSTERY_ITEM_NAME_UI_EXPED_S9_MYSTERY_ITEM_SU UI_EXPED_S9_MYSTERY_ITEM_DESC
UI_BP_ANALYSER_NAME_L UI_BP_ANALYSER_SUB UI_BP_ANALYSER_DESC
BLD_FRE_ROOM_NPCBUI_NAME_L BLD_FRE_ROOM_NPC_SUB BLD_FRE_ROOM_NPCBUI_DESC
BLD_NPCBUILDER_NAME_L BLD_NPCBUILDER_SUBTITLE BLD_NPCBUILDER_DESCRIPTION
BLD_BUILDSOFA2L_NAME_L BLD_DECOR_SUBTITLE BLD_SOFA_DESCRIPTION
BLD_BUILDTABLE3_NAME_L BLD_TABLE_SUBTITLE BLD_TABLE_DESCRIPTION
BLD_S_POSTER20_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER20_DESCRIPTION
UI_CAPE_BIOFRIG_NAME_L UI_SPECIAL_CAPE_SUB UI_CAPE_BIOFRIG_DESC
UI_ILLEGAL_PROD6_NAME_L UI_SMUGGLING_ITEM_SUB UI_ILLEGAL_PROD6_DESC
BLD_S_POSTER18_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER18_DESCRIPTION
BLD_S_BRICKSWRAPPED_NAME_L BLD_DECOR_SUBTITLE BLD_S_BRICKSWRAPPED_DESC
FOOD_CRAB_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
UI_BIOSHIP_EGG4_NAME_L UI_BIOSHIP_EGG4_SUB UI_BIOSHIP_EGG4_DESC
UI_BIOSHIP_EGG4_NAME_L UI_BIOSHIP_EGG4_SUB UI_BIOSHIP_EGG5_DESC
BLD_FLOORCRATE_NAME_L BLD_DECOR_SUBTITLE BLD_CRATE_DESCRIPTION
FOOD_R_CREAM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_CK_CREAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
FOOD_CG_CREAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
FOOD_STEW_V_CR_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_STEW_O_CR_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_S_CREAM_NAME_L FOOD_COOKED_SUB FOOD_DRINK_DESC
FOOD_PIE_CREAM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_GENERIC_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
BLD_CREATHOLOGRAM_NAME_L BLD_CREATHOLOGRAM_SUBTITLE BLD_CREATHOLOGRAM_DESCRIPTION
BAIT_BASIC_NAME_L BAIT_BASIC_SUB BAIT_BASIC_DESC
BLD_ABAND_FOOTLOCKER_NAME_L BLD_ABAND_SUB BLD_ABAND_LOCKER_DESC
BLD_ABAND_LOCKER_NAME_L BLD_ABAND_SUB BLD_ABAND_LOCKER_DESC
UI_FREI_TRAIL_RED_NAME_L UI_FREI_TRAIL_SUB UI_FREI_TRAIL_RED_DESC
FOOD_R_CARAMEL_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_BEETLE_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
UI_COMPOUND_6_NAME_L UI_COMPOUND_SUBTITLE UI_COMPOUND_6_DESC
UI_MEGAPROD_3_NAME_L UI_MEGAPROD_SUBTITLE UI_MEGAPROD_3_DESC
FOOD_BONE_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
UI_GEODE_CRYSTAL_NAME_L UI_GEODE_CRYSTAL_SUB UI_GEODE_CRYSTAL_DESC
UI_VENTGEM_NAME_L UI_VENTGEM_SUB UI_VENTGEM_DESC
FOOD_BONE_STEW_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_SPIDER_PROD_NAME_L UI_SPIDER_PROD_SUB UI_SPIDER_PROD_DESC
BLD_CUBESHAPE_NAME_L BLD_CUBESHAPE_SUBTITLE BLD_CUBESHAPE_DESCRIPTION
BLD_CUBEINNERDOOR_NAME_L BLD_CUBEINNERDOOR_SUBTITLE BLD_CUBEINNERDOOR_DESCRIPTION
BLD_CUBEINNERWALL_NAME_L BLD_CUBEINNERWALL_SUBTITLE BLD_CUBEINNERWALL_DESCRIPTION
BLD_CUBEROOFCAP_NAME_L BLD_CUBEROOFCAP_SUBTITLE BLD_CUBEROOFCAP_DESCRIPTION
BLD_CUBEROOM_NAME_L BLD_CUBEROOM_SUBTITLE BLD_CUBEROOM_DESCRIPTION
BLD_CUBEFLOOR_NAME_L BLD_CUBEFLOOR_SUBTITLE BLD_CUBEFLOOR_DESCRIPTION
BLD_CUBEFOUND1_NAME_L BLD_CUBEFOUND1_SUBTITLE BLD_CUBEFOUND1_DESCRIPTION
BLD_CUBEFOUND4_NAME_L BLD_CUBEFOUND4_SUBTITLE BLD_CUBEFOUND4_DESCRIPTION
BLD_CUBEFRAME_NAME_L BLD_CUBEFRAME_SUBTITLE BLD_CUBEFRAME_DESCRIPTION
BLD_CUBELADDER_NAME_L BLD_CUBELADDER_SUBTITLE BLD_CUBELADDER_DESCRIPTION
BLD_FRE_ROOM_PLANT1_NAME_L BLD_FRE_ROOM_PLANT_SUB BLD_FRE_ROOM_PLANT1_DESC
BLD_MEDPLANT_3_NAME_L BLD_FLORA_SUB BLD_MEDPLANT_3_DESCRIPTION
UI_BANNER_CHU_NAME_L UI_BANNER_SUB UI_BANNER_CHU_DESC
BLD_DECALVIS5_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_WATERPLANT_1_NAME_L BLD_FLORA_SUB BLD_WATERPLANT_1_DESCRIPTION
BLD_CORRIDORC_NAME_L BLD_CORRIDORC_SUBTITLE BLD_CORRIDORC_DESCRIPTION
BLD_CURVEDROOF_NAME_L BLD_CURVEDROOF_SUBTITLE BLD_CURVEDROOF_DESCRIPTION
BLD_CURVEDWALL_NAME_L BLD_CURVEDWALL_SUBTITLE BLD_CURVEDWALL_DESCRIPTION
BLD_CURVEDESK_NAME_L BLD_DECOR_SUBTITLE BLD_TABLE_DESCRIPTION
UI_SPACE_CORRIDOR_L_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
BLD_CURVEPIPESHAPE_NAME_L BLD_CURVEPIPESHAPE_SUBTITLE BLD_CURVEPIPESHAPE_DESCRIPTION
BLD_LOWCURVEDWALL_NAME_L BLD_LOWCURVEDWALL_SUBTITLE BLD_LOWCURVEDWALL_DESCRIPTION
FOOD_CG_CUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
FOOD_DNUT_CUST_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_CK_CUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
FOOD_PIE_CUST_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_S_MACHINE0_NAME_L BLD_DECOR_SUBTITLE BLD_S_MACHINE0_DESC
UP_SHIPBLOB1_NAME_L UP_SHIPBLOB1_SUB UP_SHIPBLOB1_DESC
UP_SHIPBLOB2_NAME_L UP_SHIPBLOB2_SUB UP_SHIPBLOB2_DESC
UP_SHIPBLOB3_NAME_L UP_SHIPBLOB3_SUB UP_SHIPBLOB3_DESC
UP_SHIPBLOB4_NAME_L UP_SHIPBLOB4_SUB UP_SHIPBLOB4_DESC
BLD_CYLINDERSHAPE_NAME_L BLD_CYLINDERSHAPE_SUBTITLE BLD_CYLINDERSHAPE_DESCRIPTION
BLD_MAINROOM_NAME_L BLD_MAINROOM_SUBTITLE BLD_MAINROOM_DESCRIPTION
BLD_MAINROOMFRAME_NAME_L BLD_MAINROOMFRAME_SUBTITLEBLD_MAINROOMFRAME_DESCRIPTION
UI_TWIT_PET_10_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_10_DESC
ATLAS_SEED_4_NAME_L ATLAS_SEED_SUBTITLE ATLAS_SEED_4_DESC
BLD_DATASIGN_NAME_L BLD_DATASIGN_SUB BLD_DATASIGN_DESC
ATLAS_SEED_5_NAME_L ATLAS_SEED_SUBTITLE ATLAS_SEED_5_DESC
UI_TRADE_ITEM_EXOTICS_1_NAME_L UI_TRADE_ITEM_EXOTICS_SUB UI_TRADE_ITEM_EXOTICS_1_DESC
FOOD_ICE_FIEND_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_TRADE_ITEM_TECH_1_NAME_L UI_TRADE_ITEM_TECH_SUB UI_TRADE_ITEM_TECH_1_DESC
UI_TRADE_ITEM_COMMOD_1_NAME_UI_TRADE_ITEM_COMMODITY_SUUI_TRADE_ITEM_COMMOD_1_DESC
UI_GAS_BRAIN_LOCATOR_NAME_L UI_GAS_BRAIN_LOCATOR_SUB UI_GAS_BRAIN_LOCATOR_DESC
BLD_MAINROOM_WATER_NAME_L BLD_CORRIDOR_WATER_SUB BLD_MAINROOM_DESCRIPTION
POLICE_TOKEN_NAME_L POLICE_TOKEN_SUB POLICE_TOKEN_DESC
FOOD_R_MERINGUE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_STEW_V_VEG_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_FIREWORK_PACK_TWIT_02_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_02_DESC
UI_FIREWORK_PACK_TWIT_02_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_02_DESC
UI_FIREWORK_PACK_TWIT_02_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_02_DESC
UI_FIREWORK_PACK_TWIT_02_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_02_DESC
UI_FIREWORK_PACK_TWIT_02_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_02_DESC
BLD_S_POSTER23_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER23_DESCRIPTION
BLD_BUILDCHAIR_NAME_L BLD_CHAIR_SUBTITLE BLD_CHAIR_DESCRIPTION
UI_WATERPROD3_NAME_L UI_WATERPROD3_SUB UI_WATERPROD3_DESC
BLD_SLIME_MED_NAME_L BLD_SLIME_MED_SUB BLD_SLIME_MED_DESC
FOOD_STEW_O_HOT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FUEL_JELLY_NAME_L FUELGEL_SUB FUEL_JELLY_DESC
FOOD_DIPLO_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
BLD_S_POSTER24_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER24_DESCRIPTION
UI_TRADE_ITEM_MINERALS_1_NAME_UI_TRADE_ITEM_MINERALS_SUB UI_TRADE_ITEM_MINERALS_1_DESC
UI_ALLOY_SIMPLE_2_NAME_L UI_ALLOY_SIMPLE_SUBTITLE UI_ALLOY_SIMPLE_2_DESC
FOOD_DIGGER_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
EMOTE_KNEES UI_SPECIAL_EMOTE_SUB EMOTE_KNEES_DESC
BLD_S_ANTENNA0_NAME_L BLD_DECOR_SUBTITLE BLD_S_ANTENNA0_DESC
EMOTE_GAZE UI_SPECIAL_EMOTE_SUB EMOTE_GAZE_DESC
UI_EXP_TABLET_NAME_L UI_EXP_TABLET_SUB UI_EXP_TABLET_DESC
FOOD_CM_CREAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CM
BLD_DOOR_NAME_L BLD_DOOR_SUBTITLE BLD_DOOR_DESCRIPTION
BLD_FRE_ROOM_PLANT0_NAME_L BLD_FRE_ROOM_PLANT_SUB BLD_FRE_ROOM_PLANT0_DESC
FOOD_R_DOUGH_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_S_SAIL3_NAME_L BLD_DECOR_SUBTITLE BLD_S_SAIL3_DESC
BLD_T_ROOF5_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_DRAWERS_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_S_CARRIAGE_NAME_L BLD_DECOR_SUBTITLE BLD_S_CARRIAGE_DESC
BLD_EXPD_POSTER6A_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER6A_DESCRIPTION
UI_SENTFREI_PROD_NAME_L UI_SENTFREI_PROD_SUB UI_SENTFREI_PROD_DESC
UI_WHALE_BEACON_NAME_L UI_WHALE_BEACON_SUB UI_WHALE_BEACON_DESC
BLD_S_POSTER3_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
UI_NAV_DROPPOD_NAME_L UI_NAV_DATA_SUB UI_NAV_DROPPOD_DESC
UI_FIREWORK_PROD_WEDGES_NAME_BLD_FIREWORK_LAUNCHER_SUB UI_FIREWORK_PROD_WEDGES_DESC
BLD_S_ANTENNA2_NAME_L BLD_DECOR_SUBTITLE BLD_S_ANTENNA2_DESC
BLD_MEDPLANT_2_NAME_L BLD_FLORA_SUB BLD_MEDPLANT_2_DESCRIPTION
UI_TWIT_PET_15_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_15_DESC
FOOD_MOLE_PIE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_PLANT_9_NAME_L UI_PLANT_SUBTITLE UI_PLANT_9_DESC
UI_STARCHART_ROBOT_NAME_L UI_STARCHART_ROBOT_SUB UI_STARCHART_ROBOT_DESC
BLD_F_ROOF6_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_WEIRDCUBE_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
BLD_POWERLINE_HIDER_NAME_L BLD_UTILITY_SUB BLD_POWERLINE_HIDER_DESC
BLD_U_POWERLINE_NAME_L BLD_UTILITY_SUB BLD_U_POWERLINE_DESC
BLD_U_GENERATOR_NAME_L BLD_UTILITY_SUB BLD_U_GENERATOR_DESC
UI_BANNER_EXPD_04_NAME_L UI_BANNER_SUB UI_BANNER_EXPD_04_DESC
BLD_DECAL_EXPD_04_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_EXPD_04_DESCRIPTION
UI_ABAND_LOCATOR_NAME_L UI_ABAND_LOCATOR_SUB UI_ABAND_LOCATOR_DESC
UI_ABAND_LOCATOR_X_NAME_L UI_ABAND_LOCATOR_SUB UI_ABAND_LOCATOR_DESC
BLD_ABAND_HEATER_NAME_L BLD_ABAND_SUB BLD_ABAND_HEATER_DESC
BLD_ABAND_LIGHT_NAME_L BLD_ABAND_SUB BLD_ABAND_LIGHT_DESC
UI_FREI_TRAIL_GRE_NAME_L UI_FREI_TRAIL_SUB UI_FREI_TRAIL_GRE_DESC
UI_SHIPTRAIL_GREEN_NAME_L UI_SHIPTRAIL_SUB UI_SHIPTRAIL_GREEN_DESC
UI_MP_REPAIR_PART2_NAME_L UI_MP_REPAIR_PART_SUB UI_MP_REPAIR_PART2_DESC
UI_MP_REPAIR_PART2_NAME_L UI_MP_REPAIR_PART_SUB UI_MP_REPAIR_PART2_DESC
UI_MP_REPAIR_PART1_NAME_L UI_MP_REPAIR_PART_SUB UI_MP_REPAIR_PART1_DESC
UI_MP_REPAIR_PART1_NAME_L UI_MP_REPAIR_PART_SUB UI_MP_REPAIR_PART1_DESC
UI_MP_REPAIR_PART3_NAME_L UI_MP_REPAIR_PART_SUB UI_MP_REPAIR_PART3_DESC
UI_MP_REPAIR_PART3_NAME_L UI_MP_REPAIR_PART_SUB UI_MP_REPAIR_PART3_DESC
UI_TWIT_SHIP_17_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_17_DESC
UI_SPEC_PET_CUSTOM_03_NAME_L UI_SPECIAL_PET_CUSTOM_SUB UI_SPEC_PET_CUSTOM_03_DESC
ATLAS_SEED_2_NAME_L ATLAS_SEED_SUBTITLE ATLAS_SEED_2_DESC
UI_TRADE_ITEM_COMP_1_NAME_L UI_TRADE_ITEM_COMPONENT_SUUI_TRADE_ITEM_COMP_1_DESC
UI_REACTION_2_NAME_L UI_REACTION_SUBTITLE UI_REACTION_2_DESC
BLD_RADPLANT_3_NAME_L BLD_FLORA_SUB BLD_RADPLANT_3_DESCRIPTION
BAIT_VEG_2_NAME_L BAIT_VEG_SUB BAIT_VEG_DESC
UI_TWIT_SHIP_01_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_01_DESC
FOOD_CK_CACTUS_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
BLD_FLOWER_3_NAME_L BLD_FLORA_SUB BLD_FLOWER_3_DESC
FOOD_CK_JHOT_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
FOOD_JAM_HOT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_TREE_3_NAME_L BLD_FLORA_SUB BLD_TREE_3_DESCRIPTION
BLD_S_EXCBUCKET_NAME_L BLD_DECOR_SUBTITLE BLD_S_EXCBUCKET_DESC
UI_BANNER_EXPD_05_NAME_L UI_BANNER_SUB UI_BANNER_EXPD_05_DESC
BLD_DECAL_EXPD_05_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_EXPD_05_DESCRIPTION
UP_EXOBOOST1_NAME_L UP_EXOBOOST1_SUB UP_EXOBOOST1_DESC
UP_EXOBOOST2_NAME_L UP_EXOBOOST2_SUB UP_EXOBOOST2_DESC
UP_EXOBOOST3_NAME_L UP_EXOBOOST3_SUB UP_EXOBOOST3_DESC
UP_EXOBOOST4_NAME_L UP_EXOBOOST4_SUB UP_EXOBOOST4_DESC
UP_EXOGUN1_NAME_L UP_EXOGUN1_SUB UP_EXOGUN1_DESC
UP_EXOGUN2_NAME_L UP_EXOGUN2_SUB UP_EXOGUN2_DESC
UP_EXOGUN3_NAME_L UP_EXOGUN3_SUB UP_EXOGUN3_DESC
UP_EXOGUN4_NAME_L UP_EXOGUN4_SUB UP_EXOGUN4_DESC
UP_EXO_ENG1_NAME_L UP_EXO_ENG1_SUB UP_EXO_ENG1_DESC
UP_EXO_ENG2_NAME_L UP_EXO_ENG2_SUB UP_EXO_ENG2_DESC
UP_EXO_ENG3_NAME_L UP_EXO_ENG3_SUB UP_EXO_ENG3_DESC
UP_EXO_ENG4_NAME_L UP_EXO_ENG4_SUB UP_EXO_ENG4_DESC
UP_EXOLAS1_NAME_L UP_EXOLAS1_SUB UP_EXOLAS1_DESC
UP_EXOLAS2_NAME_L UP_EXOLAS2_SUB UP_EXOLAS2_DESC
UP_EXOLAS3_NAME_L UP_EXOLAS3_SUB UP_EXOLAS3_DESC
UP_EXOLAS4_NAME_L UP_EXOLAS4_SUB UP_EXOLAS4_DESC
BLD_FRE_ROOM_NPCVEH_NAME_L BLD_FRE_ROOM_NPC_SUB BLD_FRE_ROOM_NPCVEH_DESC
EXO_SUMMON_POD_NAME_L EXO_SUMMON_POD_SUB EXO_SUMMON_POD_DESC
BLD_NPCVEHICLE_NAME_L BLD_NPCVEHICLE_SUBTITLE BLD_NPCVEHICLE_DESCRIPTION
UI_BACKPACK2_NAME_L UI_BACKPACK2_SUB UI_BACKPACK2_DESC
UI_SUIT_INV_TOKEN_NAME_L UI_SUIT_INV_TOKEN_SUB UI_SUIT_INV_TOKEN_DESC
UI_EXPD_PET_CUSTOM_05_NAME_L UI_SPECIAL_PET_CUSTOM_SUB UI_EXPD_PET_CUSTOM_05_DESC
UI_EXPD_BACKPACK_05_NAME_L UI_BACKPACK2_SUB UI_EXPD_BACKPACK_05_DESC
BLD_TOYCUBE_NAME_L UI_SPECIAL_STATUE_SUB BLD_TOYCUBE_DESCRIPTION
BLD_FRE_ROOM_IND1_NAME_L BLD_FRE_ROOM_SUB BLD_FRE_ROOM_IND_DESC
UI_TRADE_ITEM_ENERGY_4_NAME_L UI_TRADE_ITEM_ENERGY_SUB UI_TRADE_ITEM_ENERGY_4_DESC
UI_FRIG_BOOST_COM_NAME_L FRIG_BOOST_SUB UI_FRIG_BOOST_COM_DESC
BLD_FRE_EXT_WALKWAY_NAME_L BLD_FRE_PART_SUB BLD_FRE_EXT_WALKWAY_DESC
BLD_FRE_EXT_NAME_L BLD_FRE_PART_SUB BLD_FRE_EXT_DESC
FOOD_R_MERMIX_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_MC_CREAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
BLD_F_CHEV_DOOR_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_CHEV_WIN1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_CHEV_WIN2_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_CHEV_WALL_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_CHEV_WALL_H_C_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_CHEV_WIN0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_S_CHEV_WIN0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_CHEV_DOOR_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_CHEV_WIN1_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_CHEV_WIN2_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_CHEV_WALL_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_CHEV_WALL_H_C_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_T_CHEV_WIN1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_CHEV_WIN2_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_CHEV_WALL_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_CHEV_WIN0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_CHEV_WALL_H_C_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_CHEV_DOOR_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
UI_SPEC_HELMET_03_NAME_L UI_SPECIAL_HAT_SUB UI_SPEC_HELMET_03_DESC
BLD_EXPD_POSTER9A_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER9A_DESCRIPTION
UI_FACT_TOKEN_NAME_L UI_FACT_TOKEN_SUB UI_FACT_TOKEN_DESC
BLD_S_POSTER13_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
UI_SPEC_BUCKETHELM_NAME_L UI_SPECIAL_HAT_SUB UI_SPEC_BUCKETHELM_DESC
UI_WORMHAT_NAME_L UI_SPECIAL_HAT_SUB UI_WORMHAT_DESC
FOOD_CAT_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
BAIT_VEG_3_NAME_L BAIT_VEG_SUB BAIT_VEG_DESC
FOOD_VEG_STEW_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_FIEND_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
FOOD_STEW_V_HOT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_TWIT_SHIP_25_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_25_DESC
UI_TWIT_SHIP_12_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_12_DESC
UI_BANNER_CHEF_NAME_L UI_BANNER_SUB UI_BANNER_CHEF_DESC
BLD_CAVEPLANT_5_NAME_L BLD_FLORA_SUB BLD_CAVEPLANT_5_DESC
FOOD_J_HOT_NAME_L FOOD_COOKED_SUB FOOD_DRINK_DESC
FOOD_PLANT_HOT_WILD_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
UI_SPEC_HELMET_05_NAME_L UI_SPECIAL_HAT_SUB UI_SPEC_HELMET_05_DESC
UI_ILLEGAL_PROD8_NAME_L UI_SMUGGLING_ITEM_SUB UI_ILLEGAL_PROD8_DESC
FOOD_PIE_FISH_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_TRADE_ITEM_ALLOY_4_NAME_L UI_TRADE_ITEM_ALLOY_SUB UI_TRADE_ITEM_ALLOY_4_DESC
BLD_FLAG_1_NAME_L BLD_DECOR_SUBTITLE BLD_FLAG_DESCRIPTION
BLD_FLAG_2_NAME_L BLD_DECOR_SUBTITLE BLD_FLAG_DESCRIPTION
BLD_FLAG_3_NAME_L BLD_DECOR_SUBTITLE BLD_FLAG_DESCRIPTION
BLD_FLAG_4_NAME_L BLD_DECOR_SUBTITLE BLD_FLAG_DESCRIPTION
BLD_FIREPIT_NAME_L BLD_FIREPIT_SUB BLD_FIREPIT_DESC
BLD_SWAMPPLANT_1_NAME_L BLD_FLORA_SUB BLD_SWAMPPLANT_1_DESC
BLD_F_ROOF7_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_BUILDFLATPANEL_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_S_ROOF3_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_T_ROOF6_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_GRASS_3_NAME_L BLD_FLORA_SUB BLD_GRASS_3_DESC
FOOD_STEW_O_VEG_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_S_VEG_NAME_L FOOD_COOKED_SUB FOOD_DRINK_DESC
UI_FLEET_COMMAND_NAME_L UI_FLEET_COMMAND_SUB UI_FLEET_COMMAND_DESC
BLD_FRE_ROOM_FLEET_NAME_L BLD_FRE_ROOM_FLEET_SUB BLD_FRE_ROOM_FLEET_DESC
UI_FLEETCAPE_NAME_L UI_SPECIAL_CAPE_SUB UI_FLEETCAPE_DESC
BLD_WORMFIREWORK_NAME_L BLD_FIREWORK_LAUNCHER_SUB BLD_WORMFIREWORK_DESC
UI_FIREWORK_PACK_EXPD_04_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_EXPD_04_DESC
UI_WORMCORE_NAME_L UI_WORMCORE_SUB UI_WORMCORE_DESC
BLD_S_POSTER0_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
BLD_FLOORMAT_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_U_SWITCHPRESS_NAME_L BLD_UTILITY_SUB BLD_U_SWITCHPRESS_DESC
BLD_PLANTPOT1_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_PLANTPOT2_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_PLANTPOT3_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_ABAND_PLANT_NAME_L BLD_ABAND_SUB BLD_ABAND_PLANT_DESC
FOOD_MC_CARM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
FOOD_MM_CACTUS_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
FOOD_FLYER_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
BLD_F_ROOF4_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_T_ROOF3_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
FOOD_MOLE_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
UI_REP_TOKEN_NAME_L UI_REP_TOKEN_SUB UI_REP_TOKEN_DESC
BLD_FOUNDATION_NAME_L BLD_FOUNDATION_SUBTITLE BLD_FOUNDATION_DESCRIPTION
BLD_FOUNDLEG_NAME_L BLD_FOUNDLEG_SUBTITLE BLD_FOUNDLEG_DESCRIPTION
BLD_FOUNDLEG4_NAME_L BLD_FOUNDLEG4_SUBTITLE BLD_FOUNDLEG4_DESCRIPTION
UI_BIOSHIP_STEM2_NAME_L UI_BIOSHIP_STEM_SUB UI_BIOSHIP_STEM2_DESC
UI_BIOSHIP_STEM1_NAME_L UI_BIOSHIP_STEM_SUB UI_BIOSHIP_STEM1_DESC
UI_BIOSHIP_STEM3_NAME_L UI_BIOSHIP_STEM_SUB UI_BIOSHIP_STEM3_DESC
UI_SPACE_CORRIDOR_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
UI_SPACE_CORRIDOR_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
BLD_FRE_CORR_A_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_DESC
UI_SPACE_CORRIDOR_X_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
BLD_FRE_CORR_STAIRS_EXT_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_STAIRS_EXT_DESC
BLD_FRE_CORR_A_GLASS_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_A_GLASS_DESC
BLD_FRE_CORR_STAIRS_G_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_STAIRS_G_DESC
UI_SPACE_CORRIDOR_T_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
UI_FREIGHT_PAINT_NAME_L UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
UI_SPACE_STAIRS_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
BLD_FRE_CORR_STAIRS_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_STAIRS_DESC
BLD_S_STORAGE_NAME_L BLD_S_STORAGE_SUBTITLE BLD_S_STORAGE_DESCRIPTION
BLD_S_STORAGE_NAME_L BLD_S_STORAGE_SUBTITLE BLD_S_STORAGE_DESCRIPTION
BLD_S_STORAGE_NAME_L BLD_S_STORAGE_SUBTITLE BLD_S_STORAGE_DESCRIPTION
BLD_S_STORAGE_NAME_L BLD_S_STORAGE_SUBTITLE BLD_S_STORAGE_DESCRIPTION
BLD_S_STORAGE_NAME_L BLD_S_STORAGE_SUBTITLE BLD_S_STORAGE_DESCRIPTION
BLD_S_STORAGE_NAME_L BLD_S_STORAGE_SUBTITLE BLD_S_STORAGE_DESCRIPTION
BLD_S_STORAGE_NAME_L BLD_S_STORAGE_SUBTITLE BLD_S_STORAGE_DESCRIPTION
BLD_S_STORAGE_NAME_L BLD_S_STORAGE_SUBTITLE BLD_S_STORAGE_DESCRIPTION
BLD_S_STORAGE_NAME_L BLD_S_STORAGE_SUBTITLE BLD_S_STORAGE_DESCRIPTION
BLD_S_STORAGE_NAME_L BLD_S_STORAGE_SUBTITLE BLD_S_STORAGE_DESCRIPTION
FOOD_COW_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
BLD_S_POSTER19_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER19_DESCRIPTION
UI_FREIGHTER_FUEL_2_NAME_L LAUNCHFUEL_SUB UI_FREIGHTER_FUEL_2_DESC
UI_FREIGHTER_FUEL_3_NAME_L LAUNCHFUEL_SUB UI_FREIGHTER_FUEL_3_DESC
UI_FREIGHTER_FUEL_1_NAME_L LAUNCHFUEL_SUB UI_FREIGHTER_FUEL_1_DESC
UI_PLANT_7_NAME_L UI_PLANT_SUBTITLE UI_PLANT_7_DESC
BLD_COLDPLANT_2_NAME_L BLD_FLORA_SUB BLD_COLDPLANT_2_DESCRIPTION
FOOD_PLANT_COLD_WILD_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
BLD_TREE_1_NAME_L BLD_FLORA_SUB BLD_TREE_1_DESCRIPTION
FOOD_ICE_FRUIT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_PIE_BERRY_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_FRIG_BOOST_SPD_NAME_L FRIG_BOOST_SUB UI_FRIG_BOOST_SPD_DESC
BLD_S_SAIL0_NAME_L BLD_DECOR_SUBTITLE BLD_S_SAIL0_DESC
UI_PLANT_5_NAME_L UI_PLANT_SUBTITLE UI_PLANT_5_DESC
FOOD_EGGPIE_MOLE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_PIE_MUSH_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_JAM_CAT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
UI_COMPOUND_4_NAME_L UI_COMPOUND_SUBTITLE UI_COMPOUND_4_DESC
UI_TRADE_ITEM_ENERGY_5_NAME_L UI_TRADE_ITEM_ENERGY_SUB UI_TRADE_ITEM_ENERGY_5_DESC
UI_ULTRAPROD_1_NAME_L UI_ULTRAPROD_SUBTITLE UI_ULTRAPROD_1_DESC
UI_TWIT_PET_03_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_03_DESC
UI_BANNER_HUB_NAME_L UI_BANNER_SUB UI_BANNER_HUB_DESC
BLD_DECAL_GALHUB_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_GALHUB_DESCRIPTION
BLD_FRE_ROOM_SHOP_NAME_L BLD_FRE_ROOM_SUB BLD_FRE_ROOM_SHOP_DESC
BLD_TRADETERMINAL_NAME_L BLD_TRADETERMINAL_SUBTITLE BLD_TRADETERMINAL_DESCRIPTION
UI_PLANT_6_NAME_L UI_PLANT_SUBTITLE UI_PLANT_6_DESC
BLD_S_CANISTER1_NAME_L BLD_DECOR_SUBTITLE BLD_S_CANISTER1_DESC
BLD_U_GASEXTRACTOR_NAME_L BLD_UTILITY_SUB BLD_U_GASEXTRACTOR_DESC
BLD_DECALVIS2_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_S_POSTER11_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
CURIO1_NAME_L CURIO1_SUBTITLE CURIO1_DESCRIPTION
DELICACY1_NAME_L DELICACY1_SUBTITLE DELICACY1_DESCRIPTION
FOOD_BEETLE_STEW_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_W_CASE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_ROCK_3_NAME_L BLD_FLORA_SUB BLD_ROCK_3_DESCRIPTION
UI_GEODE_NAME_L UI_GEODE_SUB UI_GEODE_DESC
UI_GEODE_NAME_L UI_GEODE_SUB UI_GEODE_DESC
UI_ALLOY_COMPLEX_1_NAME_L UI_ALLOY_COMPLEX_SUBTITLE UI_ALLOY_COMPLEX_1_DESC
UP_TGRENADE1_NAME_L UP_TGRENADE1_SUB UP_TGRENADE1_DESC
UP_TGRENADE2_NAME_L UP_TGRENADE2_SUB UP_TGRENADE2_DESC
UP_TGRENADE3_NAME_L UP_TGRENADE3_SUB UP_TGRENADE3_DESC
UP_TGRENADE4_NAME_L UP_TGRENADE4_SUB UP_TGRENADE4_DESC
UI_SEEDCAPE_NAME_L UI_SPECIAL_CAPE_SUB UI_SEEDCAPE_DESC
UI_WORMTRAIL_NAME_L UI_JETTRAIL_SUB UI_WORMTRAIL_DESC
FOOD_DIPLO_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
UI_FARMPROD_3_NAME_L UI_FARMPROD_SUBTITLE UI_FARMPROD_3_DESC
BLD_GLASSCUBE_NAME_L BLD_GLASSCUBE_SUBTITLE BLD_GLASSCUBE_DESCRIPTION
FOOD_PLANT_COLD_FARM_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
BLD_GLASSCORRIDOR_NAME_L BLD_GLASSCORRIDOR_SUBTITLE BLD_GLASSCORRIDOR_DESCRIPTION
BLD_CORRIDOR_WATER_NAME_L BLD_CORRIDOR_WATER_SUB BLD_CORRIDOR_WATER_DESC
BLD_SHARD_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
FOOD_CK_HONEY_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
BLD_HOTPLANT_2_NAME_L BLD_FLORA_SUB BLD_HOTPLANT_2_DESCRIPTION
UI_GEODE_RARE_NAME_L UI_GEODE_RARE_SUB UI_GEODE_RARE_DESC
FOOD_PIE_GLOW_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_ASTRO_G_NAME_L UI_SPECIAL_STATUE_SUB BLD_ASTRO_G_DESCRIPTION
BLD_ATLAS_G_NAME_L UI_SPECIAL_STATUE_SUB BLD_ATLAS_G_DESCRIPTION
BLD_BLOB_G_NAME_L UI_SPECIAL_STATUE_SUB BLD_BLOB_G_DESCRIPTION
BLD_DIP_G_NAME_L UI_SPECIAL_STATUE_SUB BLD_DIP_G_DESCRIPTION
BLD_SHIP_G_NAME_L UI_SPECIAL_STATUE_SUB BLD_SHIP_G_DESCRIPTION
BLD_GEK_G_NAME_L UI_SPECIAL_STATUE_SUB BLD_GEK_G_DESCRIPTION
UI_GEODE_ASTEROID_NAME_L UI_GEODE_ASTEROID_SUB UI_GEODE_ASTEROID_DESC
BLD_WALK_G_NAME_L UI_SPECIAL_STATUE_SUB BLD_WALK_G_DESCRIPTION
BLD_S_BAR_NAME_L BLD_DECOR_SUBTITLE BLD_S_BAR_DESC
BLD_S_BAR_C_NAME_L BLD_DECOR_SUBTITLE BLD_S_BAR_C_DESC
UI_EXPD_HELMET_01_NAME_L UI_SPECIAL_HAT_SUB UI_EXPD_HELMET_01_DESC
UI_FREI_TRAIL_YEL_NAME_L UI_FREI_TRAIL_SUB UI_FREI_TRAIL_YEL_DESC
BLD_S_POSTER2_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
BLD_S_BAR_H_NAME_L BLD_DECOR_SUBTITLE BLD_S_BAR_H_DESC
UI_SHIPTRAIL_GOLD_NAME_L UI_SHIPTRAIL_SUB UI_SHIPTRAIL_GOLD_DESC
BLD_S_BARTABLE0_NAME_L BLD_DECOR_SUBTITLE BLD_S_BARTABLE0_DESC
UI_EXPD_SHIP_01_NAME_L UI_SPECIAL_SHIP_SUB UI_EXPD_SHIP_01_DESC
FOOD_R_BLOBBUT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_CB_CARM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
FOOD_CB_CHOC_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
FOOD_CB_CUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
FOOD_CB_APPLE_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
FOOD_MC_BLOB_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
FOOD_CB_JHOT_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
FOOD_R_BLOBGEK_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_DNUT_BLOB_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_CM_BLOBBUT_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CM
BIO_PROD_LAS_NAME_L BIO_PROD_LAS1_SUB BIO_PROD_LAS1_DESC
BIO_PROD_LAS_NAME_L BIO_PROD_LAS2_SUB BIO_PROD_LAS2_DESC
BIO_PROD_LAS_NAME_L BIO_PROD_LAS3_SUB BIO_PROD_LAS3_DESC
BIO_PROD_LAS_NAME_L BIO_PROD_LAS4_SUB BIO_PROD_LAS4_DESC
FOOD_PLANT_RAD_WILD_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
UI_ILLEGAL_PROD5_NAME_L UI_SMUGGLING_ITEM_SUB UI_ILLEGAL_PROD5_DESC
FOOD_JAM_RAD_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
UI_ALLOY_SIMPLE_6_NAME_L UI_ALLOY_SIMPLE_SUBTITLE UI_ALLOY_SIMPLE_6_DESC
NEWPROD13_NAME_L DELICACY1_SUBTITLE NEWPROD13_DESC
UI_PLANT_13_NAME_L UI_PLANT_SUBTITLE UI_PLANT_13_DESC
UI_PAINT_GREEN UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
BLD_DECALSIMP2_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
FIREWORK_PROD_GREEN_NAME_L BLD_FIREWORK_LAUNCHER_SUB FIREWORK_PROD_GREEN_DESC
UI_JETTRAIL_GREEN_NAME_L UI_JETTRAIL_SUB UI_JETTRAIL_GREEN_DESC
BLD_GREENLIGHT_NAME_L BLD_COLOURLIGHT_SUBTITLE BLD_COLOURLIGHT_DESCRIPTION
BLD_WALLSCREENB_NAME_L BLD_DECOR_SUBTITLE BLD_WALLSCREEN_DESCRIPTION
FOOD_DRILL_PIE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_DIGGER_PIE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BAIT_MEAT_2_NAME_L BAIT_MEAT_SUB BAIT_MEAT_DESC
UI_BIOSHIP_STEM4_NAME_L UI_BIOSHIP_STEM4_SUB UI_BIOSHIP_STEM4_DESC
UI_PLANT_2_NAME_L UI_PLANT_SUBTITLE UI_PLANT_2_DESC
BLD_S_RSJSTACK_NAME_L BLD_DECOR_SUBTITLE BLD_S_RSJSTACK_DESC
UI_TWIT_PET_12_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_12_DESC
UI_TWIT_PET_11_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_11_DESC
EMOTE_HA UI_SPECIAL_EMOTE_SUB EMOTE_HA_DESC
UI_TWIT_SHIP_24_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_24_DESC
UI_WALKER_PROD_3_NAME_L SUB_DEADDRONE_SUBTITLE UI_WALKER_PROD_3_DESC
UI_TWIT_SHIP_08B_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_08_DESC
UI_FISHCORE_NAME_L UI_FISHCORE_SUB UI_FISHCORE_DESC
UI_FREI_TRAIL_TUR_NAME_L UI_FREI_TRAIL_SUB UI_FREI_TRAIL_TUR_DESC
BLD_DECAL_OKHAND_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_OKHAND_DESCRIPTION
UI_TWIT_GUN_11_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_11_DESC
UI_SALVAGE_TECH_2_NAME_L UI_SALVAGE_TECH_SUB UI_SALVAGE_TECH_DESC
BLD_S_FLAG5_NAME_L BLD_DECOR_SUBTITLE BLD_HANGFLAG_DESCRIPTION
BLD_S_FLAG6_NAME_L BLD_DECOR_SUBTITLE BLD_HANGFLAG_DESCRIPTION
BLD_S_HANGLAMP0_NAME_L BLD_DECOR_SUBTITLE BLD_LIGHT_DESCRIPTION
UI_BIOSHIP_GROWTH3_NAME_L UI_BIOSHIP_GROWTH_SUB UI_BIOSHIP_GROWTH3_DESC
UI_MECH_PROD_NAME_L SUB_DEADDRONE_SUBTITLE UI_MECH_PROD_DESC
BLD_COLDPLANT_1_NAME_L BLD_FLORA_SUB BLD_COLDPLANT_1_DESCRIPTION
UI_SHIP_BRAIN_CLEAN_NAME_L UI_SHIP_BRAIN_CLEAN_SUB UI_SHIP_BRAIN_CLEAN_DESC
FOOD_CM_CHOC_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CM
FOOD_PIE_FIEND_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_DECAL_HAZARD_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_HAZARD_DESC
BLD_HAZSTATION_NAME_L BLD_HAZSTATION_SUBTITLE BLD_HAZSTATION_DESCRIPTION
BLD_HEALTHSTATION_NAME_L BLD_HEALTHSTATION_SUBTITLE BLD_HEALTHSTATION_DESCRIPTION
ATLAS_SEED_10_NAME_L ATLAS_SEED_SUBTITLE ATLAS_SEED_10_DESC
UI_FARMPROD_4_NAME_L UI_FARMPROD_SUBTITLE UI_FARMPROD_4_DESC
BLD_EXPD_POSTER8C_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER8C_DESCRIPTION
BLD_ABAND_SHELF_NAME_L BLD_ABAND_SUB BLD_ABAND_SHELF_DESC
UI_EXPD_EGG_08_NAME_L UI_EXPD_EGG_08_SUB UI_EXPD_EGG_08_DESC
FOOD_PLANT_ALL_1_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
UI_EXPD_FLAG_06C_NAME_L BLD_EXPD_FLAG_SUB UI_EXPD_FLAG_06C_DESC
FOOD_STEW_M_VEG_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
CARBON_SEAL_NAME_L CRAFTPROD_SUB CARBON_SEAL_DESC
EMOTE_HEROIC UI_SPECIAL_EMOTE_SUB EMOTE_HEROIC_DESC
UI_ALLOY_SIMPLE_3_NAME_L UI_ALLOY_SIMPLE_SUBTITLE UI_ALLOY_SIMPLE_3_DESC
UI_HEX_CORE_NAME_L UI_HEX_CORE_SUB UI_HEX_CORE_DESC
FOOD_PLANT_GLITCH_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
BLD_BUILDTABLE2_NAME_L BLD_TABLE_SUBTITLE BLD_TABLE_DESCRIPTION
BLD_MEDGEOMETRIC_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
UI_TRADE_ITEM_COMP_5_NAME_L UI_TRADE_ITEM_COMPONENT_SUUI_TRADE_ITEM_COMP_5_DESC
FOOD_PIE_VEG_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_FREI_TRAIL_01_NAME_L UI_FREI_TRAIL_SUB UI_FREI_TRAIL_01_DESC
UI_MYSTERY_TRACKER_NAME_L UI_MYSTERY_TRACKER_SUB UI_MYSTERY_TRACKER_DESC
UI_TWIT_SHIP_10_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_10_DESC
UI_TWIT_SHIP_21_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_21_DESC
BLD_DOORVARIANT_NAME_L BLD_DOORVARIANT_SUBTITLE BLD_DOORVARIANT_DESCRIPTION
EMOTE_HOLO_BLOB UI_SPECIAL_EMOTE_SUB EMOTE_HOLO_BLOB_DESC
EMOTE_HOLO_FRIGATE UI_SPECIAL_EMOTE_SUB EMOTE_HOLO_FRIGATE_DESC
EMOTE_HOLO_WEAPON UI_SPECIAL_EMOTE_SUB EMOTE_HOLO_WEAPON_DESC
EMOTE_HOLO_SHIP UI_SPECIAL_EMOTE_SUB EMOTE_HOLO_SHIP_DESC
EMOTE_HOLO_SYSTEM UI_SPECIAL_EMOTE_SUB EMOTE_HOLO_SYSTEM_DESC
UI_FRIG_BOOST_EXP_NAME_L FRIG_BOOST_SUB UI_FRIG_BOOST_EXP_DESC
BLD_PLANET_HOLO_NAME_L BLD_PLANET_HOLO_SUB BLD_PLANET_HOLO_DESC
UI_TRADE_ITEM_COMP_4_NAME_L UI_TRADE_ITEM_COMPONENT_SUUI_TRADE_ITEM_COMP_4_DESC
BLD_HOLOGEK_NAME_L BLD_HOLOGEK_SUB BLD_HOLOGEK_DESC
BLD_TOYSPHERE_NAME_L UI_SPECIAL_STATUE_SUB BLD_TOYSPHERE_DESCRIPTION
UI_S8_FRE_BEACON_NAME_L UI_S8_FRE_BEACON_SUB UI_S8_FRE_BEACON_DESC
FOOD_R_HONEYBUT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_DNUT_HON_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_ICE_HONEY_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_PIE_HONEY_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_CB_HONEY_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
FOOD_DNUT_HONB_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_MC_HONEY_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
FOOD_R_HONEYGEK_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_CG_HONEY_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
FOOD_CB_CACTUS_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
UI_SWIT_SHIP_01_NAME_L UI_SPECIAL_SHIP_SUB UI_SWIT_SHIP_01_DESC
BLD_F_WALL_WIN3_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLB_WIN3_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLM_WIN3_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLT_WIN3_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_T_WALL_WIN1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLB_WIN1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLM_WIN1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLT_WIN1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_DECAL_HORROR_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_HORROR_DESC
UI_SPEC_SPOOKYHEAD_NAME_L UI_EXOTIC_HEAD_SUB SPEC_SPOOKYHEAD_DESC
FOOD_R_EYEBALLS_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_CK_MCUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
UI_TWIT_SHIP_02_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_02_DESC
UI_COMPOUND_3_NAME_L UI_COMPOUND_SUBTITLE UI_COMPOUND_3_DESC
UP_EXOSUB1_NAME_L UP_EXOSUB1_SUB UP_EXOSUB1_DESC
UP_EXOSUB2_NAME_L UP_EXOSUB2_SUB UP_EXOSUB2_DESC
UP_EXOSUB3_NAME_L UP_EXOSUB3_SUB UP_EXOSUB3_DESC
UP_EXOSUB4_NAME_L UP_EXOSUB4_SUB UP_EXOSUB4_DESC
UI_TWIT_GUN_04_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_04_DESC
UI_SHIP_BRAIN_NAME_L UI_SHIP_BRAIN_SUB UI_SHIP_BRAIN_DESC
UI_HYDRALIC_NAME_L CRAFTPROD_SUB UI_HYDRALIC_DESC
BLD_PLANTER_NAME_L BLD_PLANTER_SUBTITLE BLD_PLANTER_DESCRIPTION
UI_SUBFUEL_NAME_L UI_SUBFUEL_SUB UI_SUBFUEL_DESC
UP_HYPER1_NAME_L UP_HYPER1_SUB UP_HYPER1_DESC
UP_HYPER2_NAME_L UP_HYPER2_SUB UP_HYPER2_DESC
UP_HYPER3_NAME_L UP_HYPER3_SUB UP_HYPER3_DESC
UP_HYPER4_NAME_L UP_HYPER4_SUB UP_HYPER4_DESC
UI_EYEBALL_NAME_L UI_EYEBALL_SUB UI_EYEBALL_DESC
UI_TWIT_PET_16_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_16_DESC
FOOD_ICE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_R_EYEICE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_BONEICE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_LAVAPLANT_1_NAME_L BLD_FLORA_SUB BLD_LAVAPLANT_1_DESC
BLD_LAVAPLANT_2_NAME_L BLD_FLORA_SUB BLD_LAVAPLANT_2_DESC
UI_TWIT_SHIP_26_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_26_DESC
BLD_PLANTPOT4_NAME_L BLD_DECOR_SUBTITLE BLD_PLANTPOT4_DESC
BLD_S_SIGN_BAR0_NAME_L BLD_DECOR_SUBTITLE BLD_S_SIGN_BAR0_DESC
UI_TWIT_GUN_05_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_05_DESC
UI_BIOSHIP_COMP3_NAME_L UI_BIOSHIP_COMP3_SUB UI_BIOSHIP_COMP3_DESC
FOOD_PLANT_LUSH_WILD_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
BLD_ABAND_BARREL_NAME_L BLD_ABAND_SUB BLD_ABAND_CRATE_DESC
BLD_ABAND_BENCH_NAME_L BLD_ABAND_SUB BLD_ABAND_SHELF_DESC
BLD_ABAND_PALLET_NAME_L BLD_ABAND_SUB BLD_ABAND_SHELF_DESC
BLD_S_PUMP_NAME_L BLD_DECOR_SUBTITLE BLD_S_PUMP_DESC
BLD_FRE_ROOM_IND_NAME_L BLD_FRE_ROOM_SUB BLD_FRE_ROOM_IND_DESC
UI_TRADE_ITEM_ENERGY_2_NAME_L UI_TRADE_ITEM_ENERGY_SUB UI_TRADE_ITEM_ENERGY_2_DESC
UI_SWIT_GUN_01_NAME_L UI_SPECIAL_GUN_SUB UI_SWIT_GUN_01_DESC
UP_SHIPMINI1_NAME_L UP_SHIPMINI1_SUB UP_SHIPMINI1_DESC
UP_SHIPMINI2_NAME_L UP_SHIPMINI2_SUB UP_SHIPMINI2_DESC
UP_SHIPMINI3_NAME_L UP_SHIPMINI3_SUB UP_SHIPMINI3_DESC
UP_SHIPMINI4_NAME_L UP_SHIPMINI4_SUB UP_SHIPMINI4_DESC
BLD_INFRALADDER_NAME_L BLD_INFRALADDER_SUBTITLE BLD_INFRALADDER_DESCRIPTION
UI_TRADE_ITEM_EXOTICS_3_NAME_L UI_TRADE_ITEM_EXOTICS_SUB UI_TRADE_ITEM_EXOTICS_3_DESC
BLD_S_MILKBOTTLE_NAME_L BLD_DECOR_SUBTITLE BLD_S_MILKBOTTLE_DESC
BLD_CUBEINTSTAIRS_NAME_L BLD_CUBEINTSTAIRS_SUBTITLE BLD_CUBEINTSTAIRS_DESCRIPTION
UI_SPACE_WALL_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
BLD_FRE_FACE_WALL_NAME_L BLD_FRE_PART_SUB BLD_FRE_FACE_WALL_DESC
FOOD_CG_SCUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
FOOD_CK_SCUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
UI_DRONE_SALVAGE_NAME_L UI_DRONE_SALVAGE_SUB UI_DRONE_SALVAGE_DESC
UI_TWIT_SHIP_22_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_22_DESC
POWERCELL_NAME_L POWERPROD_SUB POWERCELL_DESC
UI_TRADE_ITEM_TECH_3_NAME_L UI_TRADE_ITEM_TECH_SUB UI_TRADE_ITEM_TECH_3_DESC
UI_TRADE_ITEM_COMMOD_4_NAME_UI_TRADE_ITEM_COMMODITY_SUUI_TRADE_ITEM_COMMOD_4_DESC
UI_ALLOY_COMPLEX_2_NAME_L UI_ALLOY_COMPLEX_SUBTITLE UI_ALLOY_COMPLEX_2_DESC
BLD_F_WALL_WIN1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLB_WIN1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLM_WIN1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLT_WIN1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
UI_TWIT_GUN_07_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_07_DESC
FOOD_MM_BLOB_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
UI_SPEC_EXOTICHEAD_10_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD10_DESC
UI_SPEC_EXOTICHEAD_01_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD1_DESC
UI_SPEC_EXOTICHEAD_04_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD4_DESC
UI_SPEC_EXOTICHEAD_12_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD12_DESC
UI_SPEC_EXOTICHEAD_02_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD2_DESC
UI_SPEC_EXOTICHEAD_06_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD6_DESC
UI_SPEC_EXOTICHEAD_11_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD11_DESC
UI_SPEC_EXOTICHEAD_07_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD7_DESC
UI_SPEC_EXOTICHEAD_03_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD3_DESC
UI_SPEC_EXOTICHEAD_09_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD9_DESC
UI_SPEC_EXOTICHEAD_05_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD5_DESC
UI_SPEC_EXOTICHEAD_08_NAME_L UI_EXOTIC_HEAD_SUB SPEC_EXOTIC_HEAD8_DESC
UI_TWIT_PET_02_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_02_DESC
UI_TWIT_PET_08_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_08_DESC
FOOD_PLANT_TOX_WILD_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
FOOD_CG_JAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
FOOD_DNUT_JAM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_MC_JAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
FOOD_CB_JAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
FOOD_PIE_JAM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_PIE_CAT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_JETTRAIL_BUBBLE_NAME_L UI_JETTRAIL_SUB UI_JETTRAIL_BUBBLE_DESC
UI_TWIT_SHIP_07_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_07_DESC
FOOD_PLANT_WATER_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
BLD_S_POT0_NAME_L BLD_DECOR_SUBTITLE BLD_S_POT0_DESC
BLD_S_RUG0_NAME_L BLD_DECOR_SUBTITLE BLD_S_RUG0_DESC
CURIO3_NAME_L CURIO3_SUBTITLE CURIO3_DESCRIPTION
NEWPROD3_NAME_L DELICACY1_SUBTITLE NEWPROD3_DESC
BLD_DECALVIS3_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_S_POSTER6_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
BLD_S_POSTER7_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
BLD_FRE_CORR_A_L_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_DESC
BLD_FRE_CORR_A_L_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_DESC
BLD_BUBBLE_PIPE_L_NAME_L BLD_BUBBLE_PIPE_SUB BLD_BUBBLE_PIPE_L_DESC
BLD_CORRIDORL_NAME_L BLD_CORRIDORL_SUBTITLE BLD_CORRIDORL_DESCRIPTION
BLD_CORRIDORL_WATER_NAME_L BLD_CORRIDOR_WATER_SUB BLD_CORRIDOR_WATER_DESC
BLD_T_ROOF2_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_BUILDLABLAMP_NAME_L BLD_LIGHT_SUBTITLE BLD_LIGHT_DESCRIPTION
BLD_LADDER_NAME_L BLD_LADDER_SUBTITLE BLD_LADDER_DESCRIPTION
BLD_FRE_ROOM_LADDER_NAME_L BLD_FRE_PART_SUB BLD_FRE_ROOM_LADDER_DESC
BLD_S_STREETLAMP0_NAME_L BLD_DECOR_SUBTITLE BLD_S_STREETLAMP0_DESC
BLD_DECAL_P_STARTSHIP_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_P_STARTSHIP_DESC
BLD_LANDINGPAD_NAME_L BLD_LANDINGPAD_SUBTITLE BLD_LANDINGPAD_DESCRIPTION
BLD_SMALLLIGHT_NAME_L BLD_LIGHT_SUBTITLE BLD_LIGHT_DESCRIPTION
BLD_C_GDOOR_D_NAME_L BLD_CONCRETE_SUB BLD_C_GDOOR_D_DESC
UI_SPACE_CUBEROOM_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
UI_SPACE_CUBEROOMB_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
UI_SPACE_CUBEROOMC_NAME_L UI_SPACE_ROOM_SUB UI_SPACE_ROOM_DESC
BLD_WINDOW_WATER_NAME_L BLD_WINDOW_SUBTITLE BLD_WINDOW_DESCRIPTION
BLD_PLANTERMEGA_NAME_L BLD_PLANTERMEGA_SUBTITLE BLD_PLANTERMEGA_DESC
BLD_M_GDOOR_D_NAME_L BLD_METAL_SUB BLD_M_GDOOR_D_DESC
BLD_LARGEDESK_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_S_CRATE1_NAME_L BLD_DECOR_SUBTITLE BLD_S_CRATE1_DESC
REFINER3_NAME_L REFINER_SUB REFINER3_DESC
BLD_S_SCAFFOLD_L_NAME_L BLD_DECOR_SUBTITLE BLD_S_SCAFFOLD_L_DESC
BLD_ABAND_CRATEXL_NAME_L BLD_ABAND_SUB BLD_ABAND_CRATE_DESC
BLD_T_WALL_WIN2_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLB_WIN2_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLM_WIN2_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLT_WIN2_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALL_WIN3_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLB_WIN3_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLM_WIN3_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLT_WIN3_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_S_LARGETRYE0_NAME_L BLD_DECOR_SUBTITLE BLD_S_LARGETRYE0_DESC
BLD_WALLTALL_NAME_L BLD_WALLTALL_SUBTITLE BLD_WALL_DESCRIPTION
BLD_WEDGESHAPE_NAME_L BLD_WEDGESHAPE_SUBTITLE BLD_WEDGESHAPE_DESCRIPTION
BLD_CUBEWINDOW_NAME_L BLD_WINDOW_SUBTITLE BLD_WINDOW_DESCRIPTION
BLD_W_GDOOR_D_NAME_L BLD_WOOD_SUB BLD_W_GDOOR_D_DESC
UI_FIENDCORE_NAME_L UI_FIENDCORE_SUB UI_FIENDCORE_DESC
FOOD_DRILL_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
UP_LAUNCH1_NAME_L UP_LAUNCH1_SUB UP_LAUNCH1_DESC
UP_LAUNCH2_NAME_L UP_LAUNCH2_SUB UP_LAUNCH2_DESC
UP_LAUNCH3_NAME_L UP_LAUNCH3_SUB UP_LAUNCH3_DESC
UP_LAUNCH4_NAME_L UP_LAUNCH4_SUB UP_LAUNCH4_DESC
FOOD_BEETLE_PIE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_CRAB_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
UI_ALLOY_SIMPLE_4_NAME_L UI_ALLOY_SIMPLE_SUBTITLE UI_ALLOY_SIMPLE_4_DESC
FOOD_CAT_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
UI_BANNER_EXPD_07_NAME_L UI_BANNER_SUB UI_BANNER_EXPD_07_DESC
BLD_DECAL_EXPD_07_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_EXPD_07_DESCRIPTION
BLD_EXPD_POSTER7A_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER7A_DESCRIPTION
FUELGEL3_NAME_L FUELGEL_SUB FUELGEL3_DESC
UP_ENERGY1_NAME_L UP_ENERGY1_SUB UP_ENERGY1_DESC
UP_ENERGY2_NAME_L UP_ENERGY2_SUB UP_ENERGY2_DESC
UP_ENERGY3_NAME_L UP_ENERGY3_SUB UP_ENERGY3_DESC
BLD_LIGHTBOXNAME_L BLD_LIGHTBOXSUBTITLE BLD_LIGHTBOXDESCRIPTION
BLD_BEAMSTONE_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
BLD_LIGHTFLOORNAME_L BLD_LIGHTFLOORSUBTITLE BLD_LIGHTFLOORDESCRIPTION
BLD_BUILDLIGHTTABLE_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_CORNERPOST_NAME_L BLD_CORNERPOST_SUBTITLE BLD_CORNERPOST_DESCRIPTION
UI_FARMPROD_7_NAME_L UI_FARMPROD_SUBTITLE UI_FARMPROD_7_DESC
UI_CREATURE_FARM_NAME_L UI_CREATURE_FARM_SUB UI_CREATURE_FARM_DESC
UI_FARMPROD_8_NAME_L UI_FARMPROD_SUBTITLE UI_FARMPROD_8_DESC
UI_CLAMPEARL_NAME_L UI_CLAMPEARL_SUB UI_CLAMPEARL_DESC
UI_BIO_EXOTIC_SUB_NAME_L UI_BIO_EXOTIC_SUB_SUB UI_BIO_EXOTIC_SUB_DESC
BLD_BUILDLCRATE_NAME_L BLD_CRATE_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_BUILDLOCKER_NAME_L BLD_DECOR_SUBTITLE BLD_BUILDLOCKER_DESC
UI_LOG_FRAG_NAME_L UI_LOG_FRAG_SUB UI_LOG_FRAG_DESC
UI_TWIT_GUN_02_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_02_DESC
BLD_GRASS_4_NAME_L BLD_FLORA_SUB BLD_GRASS_4_DESC
UI_WATERHELMET_NAME_L UI_SPECIAL_HAT_SUB UI_WATERHELMET_DESC
BLD_DECAL_P_UWTREASURE_NAME_LBLD_DECAL_SUBTITLE BLD_DECAL_P_UWTREASURE_DESC
UI_FARMPROD_2_NAME_L UI_FARMPROD_SUBTITLE UI_FARMPROD_2_DESC
FOOD_R_DONUT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_BALL_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
UI_MAGNET_NAME_L CRAFTPROD_SUB UI_MAGNET_DESC
UI_ALLOY_SIMPLE_5_NAME_L UI_ALLOY_SIMPLE_SUBTITLE UI_ALLOY_SIMPLE_5_DESC
BLD_ROCK_1_NAME_L BLD_FLORA_SUB BLD_ROCK_1_DESCRIPTION
BLD_WATERBUBBLE_NAME_L BLD_WATERBUBBLE_SUBTITLE BLD_WATERBUBBLE_DESCRIPTION
FOOD_PLANT_CAVE_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
UI_BIOSHIP_GROWTH2_NAME_L UI_BIOSHIP_GROWTH_SUB UI_BIOSHIP_GROWTH2_DESC
UI_BIOSHIP_GROWTH1_NAME_L UI_BIOSHIP_GROWTH_SUB UI_BIOSHIP_GROWTH1_DESC
FOOD_PLANT_DEATH_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
FOOD_GENERIC_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
FOOD_FLYER_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
REFINER2_NAME_L REFINER_SUB REFINER2_DESC
UI_TWIT_GUN_06_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_06_DESC
UI_TECHBOX_NAME_L UI_TECHBOX_SUB UI_TECHBOX_DESC
UI_ROGUE_TECHBOX_NAME_L UI_ROGUE_BOX_SUB UI_ROGUE_TECHBOX_DESC
UI_ROGUE_TECHBOX_NAME_L UI_ROGUE_BOX_SUB UI_ROGUE_TECHBOX_DESC
UI_ROGUE_SMARTBOX_NAME_L UI_ROGUE_BOX_SUB UI_ROGUE_SMARTBOX_DESC
UI_ROGUE_CLASSBOX_NAME_L UI_ROGUE_BOX_SUB UI_ROGUE_CLASSBOX_DESC
UI_ROGUE_VEHICLEBOX_NAME_L UI_ROGUE_BOX_SUB UI_ROGUE_VEHICLEBOX_DESC
UI_ROGUE_HAZBOX_NAME_L UI_ROGUE_BOX_SUB UI_ROGUE_HAZBOX_DESC
UI_ROGUE_HAZBOX_NAME_L UI_ROGUE_BOX_SUB UI_ROGUE_HAZBOX_DESC
UI_INVBOX_NAME_L UI_ROGUE_BOX_SUB UI_INVBOX_DESC
UI_ROGUE_INVBOX_NAME_L UI_ROGUE_BOX_SUB UI_ROGUE_INVBOX_DESC
UI_ROGUE_GUNBOX_NAME_L UI_ROGUE_BOX_SUB UI_ROGUE_GUNBOX_DESC
UI_ROGUE_SGUNBOX_NAME_L UI_ROGUE_BOX_SUB UI_ROGUE_SGUNBOX_DESC
UI_ROGUE_GRAVE_STONE_NAME1_L UI_ROGUE_GRAVE_STONE_SUB UI_ROGUE_GRAVE_STONE_DESC1
UI_ROGUE_GRAVE_STONE_NAME2_L UI_ROGUE_GRAVE_STONE_SUB UI_ROGUE_GRAVE_STONE_DESC2
UI_ROGUE_GRAVE_STONE_NAME3_L UI_ROGUE_GRAVE_STONE_SUB UI_ROGUE_GRAVE_STONE_DESC3
UI_ROGUE_GRAVE_STONE_NAME4_L UI_ROGUE_GRAVE_STONE_SUB UI_ROGUE_GRAVE_STONE_DESC4
UI_ROGUE_GRAVE_STONE_NAME5_L UI_ROGUE_GRAVE_STONE_SUB UI_ROGUE_GRAVE_STONE_DESC5
UI_ROGUE_GRAVE_FINDER_NAME_L UI_ROGUE_GRAVE_FINDER_SUB UI_ROGUE_GRAVE_FINDER_DESC
BLD_MESSAGEMODULE_NAME_L BLD_MESSAGEMODULE_SUBTITLE BLD_MESSAGEMODULE_DESCRIPTION
BLD_M_ARCH_NAME_L BLD_METAL_SUB BLD_M_ARCH_DESC
BLD_M_DOOR_NAME_L BLD_METAL_SUB BLD_M_DOOR_DESC
BLD_M_DOOR_H_NAME_L BLD_METAL_SUB BLD_M_DOOR_H_DESC
BLD_M_FLOOR_NAME_L BLD_METAL_SUB BLD_M_FLOOR_DESC
BLD_M_DOORWINDOW_NAME_L BLD_METAL_SUB BLD_M_DOORWINDOW_DESC
BLD_M_ARCH_H_NAME_L BLD_METAL_SUB BLD_M_ARCH_H_DESC
BLD_M_RAMP_H_NAME_L BLD_METAL_SUB BLD_M_RAMP_H_DESC
BLD_M_ROOF_IC_NAME_L BLD_METAL_SUB BLD_M_ROOF_IC_DESC
CASING_NAME_L CRAFTPROD_SUB CASING_DESC
BLD_M_GDOOR_NAME_L BLD_METAL_SUB BLD_M_GDOOR_DESC
BLD_M_RAMP_NAME_L BLD_METAL_SUB BLD_M_RAMP_DESC
BLD_M_ROOF_NAME_L BLD_METAL_SUB BLD_M_ROOF_DESC
BLD_M_ROOF_C_NAME_L BLD_METAL_SUB BLD_M_ROOF_C_DESC
BLD_M_ROOF_M_NAME_L BLD_METAL_SUB BLD_M_ROOF_M_DESC
BLD_M_TRIFLOOR_NAME_L BLD_METAL_SUB BLD_M_TRIFLOOR_DESC
BLD_M_WALL_NAME_L BLD_METAL_SUB BLD_M_WALL_DESC
BLD_M_WALL_WINDOW_NAME_L BLD_METAL_SUB BLD_M_WALL_WINDOW_DESC
BLD_M_GFLOOR_NAME_L BLD_METAL_SUB BLD_M_GFLOOR_DESC
BLD_S_ANTENNA3_NAME_L BLD_DECOR_SUBTITLE BLD_S_ANTENNA3_DESC
MICROCHIP_NAME_L CRAFTPROD_SUB MICROCHIP_DESC
BLD_S_POSTER16_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER16_DESCRIPTION
UI_MINDARC_NAME_L UI_MEGAPROD_SUBTITLE UI_MINDARC_DESC
EMOTE_MINDBLOWN UI_SPECIAL_EMOTE_SUB EMOTE_MINDBLOWN_DESC
UI_FRIG_BOOST_TRA_NAME_L FRIG_BOOST_SUB UI_FRIG_BOOST_TRA_DESC
BLD_ROCK_2_NAME_L BLD_FLORA_SUB BLD_ROCK_2_DESCRIPTION
UI_FRIG_BOOST_MIN_NAME_L FRIG_BOOST_SUB UI_FRIG_BOOST_MIN_DESC
BLD_U_EXTRACTOR_NAME_L BLD_UTILITY_SUB BLD_U_EXTRACTOR_DESC
BLD_S_WALLHANGING2_NAME_L BLD_DECOR_SUBTITLE BLD_S_WALLHANGING2_DESC
UP_LASER1_NAME_L UP_LASER1_SUB UP_LASER1_DESC
UP_LASER2_NAME_L UP_LASER2_SUB UP_LASER2_DESC
UP_LASER3_NAME_L UP_LASER3_SUB UP_LASER3_DESC
UP_LASER4_NAME_L UP_LASER4_SUB UP_LASER4_DESC
UP_MECHGUN2_NAME_L UP_MECHGUN2_SUB UP_MECHGUN2_DESC
UP_MECHGUN3_NAME_L UP_MECHGUN3_SUB UP_MECHGUN3_DESC
UP_MECHGUN4_NAME_L UP_MECHGUN4_SUB UP_MECHGUN4_DESC
UP_MECH_ENG2_NAME_L UP_MECH_ENG2_SUB UP_MECH_ENG2_DESC
UP_MECH_ENG3_NAME_L UP_MECH_ENG3_SUB UP_MECH_ENG3_DESC
UP_MECH_ENG4_NAME_L UP_MECH_ENG4_SUB UP_MECH_ENG4_DESC
BLD_GARAGE_MECH_NAME_L BLD_GARAGE_MECH_SUB BLD_GARAGE_MECH_DESC
UP_MECHLAS2_NAME_L UP_MECHLAS2_SUB UP_MECHLAS2_DESC
UP_MECHLAS3_NAME_L UP_MECHLAS3_SUB UP_MECHLAS3_DESC
UP_MECHLAS4_NAME_L UP_MECHLAS4_SUB UP_MECHLAS4_DESC
ATLAS_SEED_9_NAME_L ATLAS_SEED_SUBTITLE ATLAS_SEED_9_DESC
UI_TWIT_SHIP_16_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_16_DESC
BLD_DESKMONITOR_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
FOOD_R_MCUSTARD_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_DNUT_MCUST_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_CM_HONEY_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CM
UI_ILLEGAL_PROD3_NAME_L UI_SMUGGLING_ITEM_SUB UI_ILLEGAL_PROD3_DESC
BLD_MOONPOOL_NAME_L BLD_CORRIDOR_WATER_SUB BLD_MOONPOOL_DESC
UI_PLANT_1_NAME_L UI_PLANT_SUBTITLE UI_PLANT_1_DESC
UI_TWIT_SHIP_28_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_28_DESC
FOOD_CG_BLOB_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
BLD_S_CRATE2_NAME_L BLD_DECOR_SUBTITLE BLD_S_CRATE2_DESC
BLD_S_CRATE3_NAME_L BLD_DECOR_SUBTITLE BLD_S_CRATE3_DESC
UP_JETBOOST1_NAME_L UP_JETBOOST1_SUB UP_JETBOOST1_DESC
UP_JETBOOST2_NAME_L UP_JETBOOST2_SUB UP_JETBOOST2_DESC
UP_JETBOOST3_NAME_L UP_JETBOOST3_SUB UP_JETBOOST3_DESC
UP_JETBOOST4_NAME_L UP_JETBOOST4_SUB UP_JETBOOST4_DESC
UI_SPEC_PET_CUSTOM_02_NAME_L UI_SPECIAL_PET_CUSTOM_SUB UI_SPEC_PET_CUSTOM_02_DESC
UI_TWIT_SHIP_20_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_20_DESC
BLD_SWAMPPLANT_3_NAME_L BLD_FLORA_SUB BLD_SWAMPPLANT_3_DESC
UI_WEAPON_INV_TOKEN_NAME_L UI_WEAPON_INV_TOKEN_SUB UI_WEAPON_INV_TOKEN_DESC
UI_TWIT_GUN_UP_01_NAME_L UI_SPECIAL_GUN_UP_SUB UI_TWIT_GUN_UP_01_DESC
UI_TWIT_GUN_UP_01_NAME_L UI_SPECIAL_GUN_UP_SUB UI_TWIT_GUN_UP_01_DESC
UI_TWIT_GUN_UP_01_NAME_L UI_SPECIAL_GUN_UP_SUB UI_TWIT_GUN_UP_01_DESC
UI_TWIT_GUN_UP_01_NAME_L UI_SPECIAL_GUN_UP_SUB UI_TWIT_GUN_UP_01_DESC
UI_TWIT_GUN_UP_01_NAME_L UI_SPECIAL_GUN_UP_SUB UI_TWIT_GUN_UP_01_DESC
FOOD_PIE_ROOTS_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_SHIPSUMMON_NAME_L BLD_SHIPSUMMON_SUBTITLE BLD_SHIPSUMMON_DESCRIPTION
FOOD_PIE_MEAT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_MEAT_STEW_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_MYSTERY_BEACON_NAME_L UI_MYSTERY_BEACON_SUB UI_MYSTERY_BEACON_DESC
BLD_DECAL_NADA_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_NADA_DESCRIPTION
UI_BOBBLE_NADA_NAME_L UI_BOBBLE_SUB UI_BOBBLE_NADA_DESC
UI_DRONE_PART_E2_NAME_L UI_DRONE_PART_SUB UI_DRONE_PART_E2_DESC
UI_TRADE_ITEM_ALLOY_1_NAME_L UI_TRADE_ITEM_ALLOY_SUB UI_TRADE_ITEM_ALLOY_1_DESC
UP_SUBGUN1_NAME_L UP_SUBGUN1_SUB UP_SUBGUN1_DESC
UP_SUBGUN2_NAME_L UP_SUBGUN2_SUB UP_SUBGUN2_DESC
UP_SUBGUN3_NAME_L UP_SUBGUN3_SUB UP_SUBGUN3_DESC
UP_SUBGUN4_NAME_L UP_SUBGUN4_SUB UP_SUBGUN4_DESC
BLD_GARAGE_SUB_NAME_L BLD_GARAGE_SUB_SUBTITLE BLD_GARAGE_SUB_DESCRIPTION
BLD_MAPTUBE_NAME_L BLD_MAPTUBE_SUB BLD_MAPTUBE_DESC
UI_MP_REPAIR_PART1C_NAME_L UI_MP_REPAIR_PART_SUB UI_MP_REPAIR_PART1C_DESC
UI_NAV_DATA_NAME_L UI_NAV_DATA_SUB UI_NAV_DATA_DESC
UI_TWIT_SHIP_03_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_03_DESC
BIO_PROD_LAUNCH_NAME_L BIO_PROD_LAUNCH1_SUB BIO_PROD_LAUNCH1_DESC
BIO_PROD_LAUNCH_NAME_L BIO_PROD_LAUNCH2_SUB BIO_PROD_LAUNCH2_DESC
BIO_PROD_LAUNCH_NAME_L BIO_PROD_LAUNCH3_SUB BIO_PROD_LAUNCH3_DESC
BIO_PROD_LAUNCH_NAME_L BIO_PROD_LAUNCH4_SUB BIO_PROD_LAUNCH4_DESC
UI_TRADE_ITEM_EXOTICS_5_NAME_L UI_TRADE_ITEM_EXOTICS_SUB UI_TRADE_ITEM_EXOTICS_5_DESC
UP_CANNON1_NAME_L UP_CANNON1_SUB UP_CANNON1_DESC
UP_CANNON2_NAME_L UP_CANNON2_SUB UP_CANNON2_DESC
UP_CANNON3_NAME_L UP_CANNON3_SUB UP_CANNON3_DESC
UP_CANNON4_NAME_L UP_CANNON4_SUB UP_CANNON4_DESC
UI_TRADE_ITEM_EXOTICS_2_NAME_L UI_TRADE_ITEM_EXOTICS_SUB UI_TRADE_ITEM_EXOTICS_2_DESC
UI_TWIT_SHIP_11_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_11_DESC
BLD_EXPD_POSTER9B_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER9B_DESCRIPTION
FOOD_W_MEAT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_FLOWER_1_NAME_L BLD_FLORA_SUB BLD_FLOWER_1_DESC
UI_PLANT_11_NAME_L UI_PLANT_SUBTITLE UI_PLANT_11_DESC
PROD_NIP_NAME_L PROD_NIP_SUBTITLE PROD_NIP_DESC
UI_REACTION_3_NAME_L UI_REACTION_SUBTITLE UI_REACTION_3_DESC
EMOTE_DIVE_OK UI_SPECIAL_EMOTE_SUB EMOTE_DIVE_OK_DESC
BLD_NOISEBOX_NAME_L BLD_NOISEBOX_SUBTITLE BLD_NOISEBOX_DESCRIPTION
BLD_GARAGE_S_NAME_L BLD_GARAGE_S_SUBTITLE BLD_GARAGE_S_DESCRIPTION
UI_TRADE_ITEM_COMP_2_NAME_L UI_TRADE_ITEM_COMPONENT_SUUI_TRADE_ITEM_COMP_2_DESC
FOOD_PLANT_TOX_FARM_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
ATLAS_SEED_3_NAME_L ATLAS_SEED_SUBTITLE ATLAS_SEED_3_DESC
ATLAS_SEED_8_NAME_L ATLAS_SEED_SUBTITLE ATLAS_SEED_8_DESC
BLD_DECAL_NULL_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_NULL_DESCRIPTION
UI_OVEN_NAME_L UI_OVEN_SUB UI_OVEN_DESC
BLD_FRE_ROOM_COOK_NAME_L BLD_FRE_ROOM_SUB BLD_FRE_ROOM_COOK_DESC
UI_TWIT_PET_14_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_14_DESC
UI_TWIT_PET_06_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_06_DESC
BLD_OCTACABINET_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
FOOD_BLOB_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
BLD_S_SAIL1_NAME_L BLD_DECOR_SUBTITLE BLD_S_SAIL1_DESC
UI_TRADE_ITEM_ENERGY_3_NAME_L UI_TRADE_ITEM_ENERGY_SUB UI_TRADE_ITEM_ENERGY_3_DESC
BLD_S_BURNER0_NAME_L BLD_DECOR_SUBTITLE BLD_S_BURNER0_DESC
FOOD_EGGPIE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_SALVAGE_TECH_1_NAME_L UI_SALVAGE_TECH_SUB UI_SALVAGE_TECH_DESC
BLD_S_CRATE3OPEN_NAME_L BLD_DECOR_SUBTITLE BLD_S_CRATE3OPEN_DESC
BLD_S_CRATE4OPEN_NAME_L BLD_DECOR_SUBTITLE BLD_S_CRATE4OPEN_DESC
UI_TRADE_ITEM_ALLOY_3_NAME_L UI_TRADE_ITEM_ALLOY_SUB UI_TRADE_ITEM_ALLOY_3_DESC
BLD_S_DRAPE0_NAME_L BLD_DECOR_SUBTITLE BLD_S_DRAPE0_DESC
UI_PAINT_ORANGE UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
BLD_SPOOKY_PLANT_NAME_L BLD_FLORA_SUB BLD_SPOOKY_PLANT_DESC
BLD_WALLSCREENB2_NAME_L BLD_DECOR_SUBTITLE BLD_WALLSCREEN_DESCRIPTION
BLD_EXO_FREIGHT_SUMMON_NAME_BLD_EXO_FREIGHT_SUMMON_SUBBLD_EXO_FREIGHT_SUMMON_DESC
BLD_FRE_ROOM_VEHICLE_NAME_L BLD_FRE_ROOM_VEHICLE_SUB BLD_FRE_ROOM_VEHICLE_DESC
UI_EXPD_FLAG_06D_NAME_L BLD_EXPD_FLAG_SUB UI_EXPD_FLAG_06D_DESC
BLD_S_POSTER21_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER21_DESCRIPTION
UI_COMPOUND_1_NAME_L UI_COMPOUND_SUBTITLE UI_COMPOUND_1_DESC
UI_EXPD_BIOFRIG_NAME_L UI_EXPD_BIOFRIG_SUB UI_EXPD_BIOFRIG_DESC
BLD_MINI_BIOFRIG_NAME_L BLD_MINI_BIOFRIG_SUB BLD_MINI_BIOFRIG_DESC
UI_TRADE_ITEM_EXOTICS_4_NAME_L UI_TRADE_ITEM_EXOTICS_SUB UI_TRADE_ITEM_EXOTICS_4_DESC
BLD_S_BARSTOOL0_NAME_L BLD_DECOR_SUBTITLE BLD_S_BARSTOOL0_DESC
BLD_BOXEDSCREEN_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_STARJOINT_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
UI_PIRATECAPE_NAME_L UI_SPECIAL_CAPE_SUB UI_PIRATECAPE_DESC
BLD_EXPD_POSTER6B_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER6B_DESCRIPTION
FUELGEL_NAME_L FUELGEL_SUB FUELGEL_DESC
UI_OXY_CRAFT_NAME_L CRAFTPROD_SUB UI_OXY_CRAFT_DESC
O2_HARVESTER_NAME_L O2_HARVESTER_SUB O2_HARVESTER_DESC
UI_TWIT_GUN_08_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_08_DESC
UI_TWIT_PET_01_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_01_DESC
BLD_S_BUCKET_S_NAME_L BLD_DECOR_SUBTITLE BLD_S_BUCKET_S_DESC
BLD_S_FENCE0_NAME_L BLD_DECOR_SUBTITLE BLD_S_FENCE0_DESC
FOOD_EGGPIE_GM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_S_CHEESE_NAME_L FOOD_COOKED_SUB FOOD_DRINK_DESC
FOOD_R_PASTRY_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_PAVING_BIG_NAME_L BLD_PAVING_SUBTITLE BLD_PAVING_DESCRIPTION
BLD_S_POSTER4_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
FOOD_CK_JGLITCH_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
FOOD_CB_JGLITCH_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
FOOD_ICE_GLITCH_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_MC_JGLITCH_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
UP_SHIPLAS1_NAME_L UP_SHIPLAS1_SUB UP_SHIPLAS1_DESC
UP_SHIPLAS2_NAME_L UP_SHIPLAS2_SUB UP_SHIPLAS2_DESC
UP_SHIPLAS3_NAME_L UP_SHIPLAS3_SUB UP_SHIPLAS3_DESC
UP_SHIPLAS4_NAME_L UP_SHIPLAS4_SUB UP_SHIPLAS4_DESC
BAIT_MEAT_3_NAME_L BAIT_MEAT_SUB BAIT_MEAT_DESC2
ATLAS_SEED_6_NAME_L ATLAS_SEED_SUBTITLE ATLAS_SEED_6_DESC
UP_SHIPGUN1_NAME_L UP_SHIPGUN1_SUB UP_SHIPGUN1_DESC
UP_SHIPGUN2_NAME_L UP_SHIPGUN2_SUB UP_SHIPGUN2_DESC
UP_SHIPGUN3_NAME_L UP_SHIPGUN3_SUB UP_SHIPGUN3_DESC
UP_SHIPGUN4_NAME_L UP_SHIPGUN4_SUB UP_SHIPGUN4_DESC
FOOD_R_PIECASE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_GARAGE_B_NAME_L BLD_GARAGE_B_SUBTITLE BLD_GARAGE_B_DESCRIPTION
BLD_EXPD_POSTER8A_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER8A_DESCRIPTION
FOOD_J_LUSH_NAME_L FOOD_COOKED_SUB FOOD_DRINK_DESC
FOOD_PLANT_LUSH_FARM_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
UI_PAINT_PINK UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
BLD_PINKLIGHT_NAME_L BLD_COLOURLIGHT_SUBTITLE BLD_COLOURLIGHT_DESCRIPTION
UI_BANNER_EXPD_01_NAME_L UI_BANNER_SUB UI_BANNER_EXPD_01_DESC
BLD_DECAL_EXPD_01_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_EXPD_01_DESCRIPTION
BLD_EXPD_01_NAME_L UI_SPECIAL_BLD_SUB BLD_EXPD_01_DESCRIPTION
BLD_PIPESHAPE_NAME_L BLD_PIPESHAPE_SUBTITLE BLD_PIPESHAPE_DESCRIPTION
BLD_PIPE_NAME_L BLD_PIPE_SUBTITLE BLD_PIPE_DESCRIPTION
UI_EXPD_FLAG_06A_NAME_L BLD_EXPD_FLAG_SUB UI_EXPD_FLAG_06A_DESC
UI_PIRATE_MAPWHOLE_NAME_L UI_PIRATE_MAP_WHOLE_SUB UI_PIRATE_MAPWHOLE_DESC
UI_PIRATE_MAP0_NAME_L UI_PIRATE_MAP_PART_SUB UI_PIRATE_MAP0_DESC
UI_PIRATE_MAP1_NAME_L UI_PIRATE_MAP_PART_SUB UI_PIRATE_MAP1_DESC
UI_PIRATE_MAP2_NAME_L UI_PIRATE_MAP_PART_SUB UI_PIRATE_MAP2_DESC
BLD_EXPD_POSTER9C_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER9C_DESCRIPTION
UI_STARCHART_NAME_L UI_STARCHART_SUB_SECURE UI_STARCHART_DESC_SECURE
UI_STARCHART_NAME_L UI_STARCHART_SUB_DISTRESS UI_STARCHART_DESC_DISTRESS
UI_STARCHART_NAME_L UI_STARCHART_SUB_HABITABLE UI_STARCHART_DESC_HABITABLE
UI_STARCHART_NAME_L UI_STARCHART_SUB_ALIEN UI_STARCHART_DESC_ALIEN
UI_STARCHART_NAME_L UI_STARCHART_SUB UI_STARCHART_DESC_ALIEN
UI_STARCHART_NAME_L UI_STARCHART_SUB UI_STARCHART_DESC_DISTRESS
UI_STARCHART_NAME_L UI_STARCHART_SUB UI_STARCHART_TREASURE_DESC
UI_STARCHART_EMPTY_NAME_L UI_STARCHART_SUB UI_STARCHART_EMPTY_DESC
BLD_S_GLOWGLOBE_NAME_L BLD_DECOR_SUBTITLE BLD_S_GLOWGLOBE_DESC
UP_GRENADE1_NAME_L UP_GRENADE1_SUB UP_GRENADE1_DESC
UP_GRENADE2_NAME_L UP_GRENADE2_SUB UP_GRENADE2_DESC
UP_GRENADE3_NAME_L UP_GRENADE3_SUB UP_GRENADE3_DESC
UP_GRENADE4_NAME_L UP_GRENADE4_SUB UP_GRENADE4_DESC
BLD_INFESTEDPLANT_2_NAME_L BLD_FLORA_SUB BLD_INFESTEDPLANT_2_DESC
BLD_TOYCORE_NAME_L UI_SPECIAL_STATUE_SUB BLD_TOYCORE_DESCRIPTION
UI_BANNER_EXPD_08_NAME_L UI_BANNER_SUB UI_BANNER_EXPD_08_DESC
BLD_DECAL_EXPD_08_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_EXPD_08_DESCRIPTION
BLD_EXPD_POSTER8B_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER8B_DESCRIPTION
BLD_DECAL_POLO_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_POLO_DESCRIPTION
UI_BOBBLE_POLO_NAME_L UI_BOBBLE_SUB UI_BOBBLE_POLO_DESC
UI_FARMPROD_5_NAME_L UI_FARMPROD_SUBTITLE UI_FARMPROD_5_DESC
UI_TRADE_ITEM_MINERALS_4_NAME_UI_TRADE_ITEM_MINERALS_SUB UI_TRADE_ITEM_MINERALS_4_DESC
UI_MEGAPROD_1_NAME_L UI_MEGAPROD_SUBTITLE UI_MEGAPROD_1_DESC
REFINER1_NAME_L REFINER_SUB REFINER1_DESC
UI_DRONE_PART_E3_NAME_L UI_DRONE_PART_SUB UI_DRONE_PART_E3_DESC
UP_SHIPSHOT1_NAME_L UP_SHIPSHOT1_SUB UP_SHIPSHOT1_DESC
UP_SHIPSHOT2_NAME_L UP_SHIPSHOT2_SUB UP_SHIPSHOT2_DESC
UP_SHIPSHOT3_NAME_L UP_SHIPSHOT3_SUB UP_SHIPSHOT3_DESC
UP_SHIPSHOT4_NAME_L UP_SHIPSHOT4_SUB UP_SHIPSHOT4_DESC
BLD_PLANTPOT_NAME_L BLD_PLANTPOT_SUBTITLE BLD_PLANTPOT_DESCRIPTION
BLD_U_TRANSISTOR_NAME_L BLD_UTILITY_SUB BLD_U_TRANSISTOR_DESC
UP_TECH_BOX_NAME_L UP_TECH_BOX_SUB UP_TECH_BOX_DESC
FOOD_CG_CACTUS_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
UI_BANNER_NADA_NAME_L UI_BANNER_SUB UI_BANNER_NADA_DESC
UI_TWIT_SHIP_05_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_05_DESC
UI_TWIT_SHIP_13_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_13_DESC
UI_ILLEGAL_PROD4_NAME_L UI_SMUGGLING_ITEM_SUB UI_ILLEGAL_PROD4_DESC
UI_WALKER_PROD_2_NAME_L SUB_DEADDRONE_SUBTITLE UI_WALKER_PROD_2_DESC
FOOD_R_MEAT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_SUGAR_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
AMMO_PROD_NAME_L AMMO_PROD_SUB AMMO_PROD_DESC
BLD_S_FENCE3_NAME_L BLD_DECOR_SUBTITLE BLD_S_FENCE3_DESC
BLD_S_FENCE1_NAME_L BLD_DECOR_SUBTITLE BLD_S_FENCE1_DESC
BLD_S_FENCE2_NAME_L BLD_DECOR_SUBTITLE BLD_S_FENCE2_DESC
BLD_HOUDINIPLANT_2_NAME_L BLD_FLORA_SUB BLD_HOUDINIPLANT_2_DESC
FOOD_DNUT_MEAT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_R_GCAKEMIX_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_R_GONUT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_R_GBUTTER_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_R_GCREAM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_R_GOIL_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_EGGPIE_G_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_PIE_GEK_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_R_GCHEESE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_GEK_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
BLD_U_SWITCHPROX_NAME_L BLD_UTILITY_SUB BLD_U_SWITCHPROX_DESC
UI_ALIEN_ALLTECHBOX_NAME_L UI_ALIEN_ALLTECHBOX_SUB UI_ALIEN_ALLTECHBOX_DESC
FOOD_PLANT_ALL_3_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
UI_BIOSHIP_COMP2_NAME_L UI_BIOSHIP_COMP2_SUB UI_BIOSHIP_COMP2_DESC
UP_PULSE1_NAME_L UP_PULSE1_SUB UP_PULSE1_DESC
UP_PULSE2_NAME_L UP_PULSE2_SUB UP_PULSE2_DESC
UP_PULSE3_NAME_L UP_PULSE3_SUB UP_PULSE3_DESC
UP_PULSE4_NAME_L UP_PULSE4_SUB UP_PULSE4_DESC
UP_SMG1_NAME_L UP_SMG1_SUB UP_SMG1_DESC
UP_SMG2_NAME_L UP_SMG2_SUB UP_SMG2_DESC
UP_SMG3_NAME_L UP_SMG3_SUB UP_SMG3_DESC
UP_SMG4_NAME_L UP_SMG4_SUB UP_SMG4_DESC
BIO_PROD_PULSE_NAME_L BIO_PROD_PULSE1_SUB BIO_PROD_PULSE1_DESC
BIO_PROD_PULSE_NAME_L BIO_PROD_PULSE2_SUB BIO_PROD_PULSE2_DESC
BIO_PROD_PULSE_NAME_L BIO_PROD_PULSE3_SUB BIO_PROD_PULSE3_DESC
BIO_PROD_PULSE_NAME_L BIO_PROD_PULSE4_SUB BIO_PROD_PULSE4_DESC
UI_PAINT_PURPLE UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
BLD_DECAL_P_GALCORE_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_P_GALCORE_DESC
BLD_PYRAMIDSHAPE_NAME_L BLD_PYRAMIDSHAPE_SUBTITLE BLD_PYRAMIDSHAPE_DESCRIPTION
UI_BANNER_QITANIAN_NAME_L UI_BANNER_SUB UI_BANNER_QITANIAN_DESC
BLD_DECAL_QITANIAN_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_QITANIAN_DESC
UI_EXPD_EGG_05_NAME_L UI_EXPD_EGG_05_SUB UI_EXPD_EGG_05_DESC
BLD_S_CANOPY_WALL2_NAME_L BLD_DECOR_SUBTITLE BLD_S_CANOPY_WALL2_DESC
UI_QUAD_PROD_NAME_L SUB_DEADDRONE_SUBTITLE UI_QUAD_PROD_DESC
UI_TRADE_ITEM_TECH_5_NAME_L UI_TRADE_ITEM_TECH_SUB UI_TRADE_ITEM_TECH_5_DESC
UI_COMPUTER_NAME_L CRAFTPROD_SUB UI_COMPUTER_DESC
UI_TWIT_GUN_01_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_01_DESC
UI_MEGAPROD_2_NAME_L UI_MEGAPROD_SUBTITLE UI_MEGAPROD_2_DESC
FOOD_CK_BLOBBUT_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
BLD_RACE_BOOST_NAME_L BLD_RACE_BOOST_SUBTITLE BLD_RACE_BOOST_DESCRIPTION
BLD_RACE_STARTLINE_NAME_L BLD_RACE_STARTLINE_SUBTITLE BLD_RACE_STARTLINE_DESCRIPTION
BLD_RACE_OBSTACLE_NAME_L BLD_RACE_OBSTACLE_SUBTITLE BLD_RACE_OBSTACLE_DESCRIPTION
UI_WALKER_PROD_4_NAME_L SUB_DEADDRONE_SUBTITLE UI_WALKER_PROD_4_DESC
UI_DRONE_SHARD_NAME_L UI_DRONE_SHARD_SUB UI_DRONE_SHARD_DESC
UP_RAD1_NAME_L HAZ_U2_SUB UP_RAD1_DESC
UP_RAD2_NAME_L HAZ_U3_SUB UP_RAD2_DESC
UP_RAD3_NAME_L HAZ_U4_SUB UP_RAD3_DESC
UI_JETTRAIL_RAINBOW_NAME_L UI_JETTRAIL_SUB UI_JETTRAIL_RAINBOW_DESC
BLD_F_ROOF8_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_PAVINGTALL_NAME_L BLD_PAVING_SUBTITLE BLD_PAVING_DESCRIPTION
UI_LANDPROD3_NAME_L UI_LANDPROD3_SUB UI_LANDPROD3_DESC
BLD_BONEGARDEN_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
FOOD_COW_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
UI_TRADE_ITEM_MINERALS_5_NAME_UI_TRADE_ITEM_MINERALS_SUB UI_TRADE_ITEM_MINERALS_5_DESC
UI_SENTTRAIL_NAME_L UI_JETTRAIL_SUB UI_SENTTRAIL_DESC
UI_SALVAGE_TECH_7_NAME_L UI_SALVAGE_TECH_SUB UI_SALVAGE_TECH_DESC
UI_PAINT_RED UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
BLD_DECALSIMP3_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
FIREWORK_PROD_RED_NAME_L BLD_FIREWORK_LAUNCHER_SUB FIREWORK_PROD_RED_DESC
UI_JETTRAIL_RED_NAME_L UI_JETTRAIL_SUB UI_JETTRAIL_RED_DESC
BLD_REDLIGHT_NAME_L BLD_COLOURLIGHT_SUBTITLE BLD_COLOURLIGHT_DESCRIPTION
BLD_DECAL_P_CREPLANET1_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_P_CREPLANET1_DESC
FOOD_FLOUR_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_FRE_ROOM_REFINER_NAME_L BLD_FRE_ROOM_SUB BLD_FRE_ROOM_REFINER_DESC
FOOD_J_DUST_NAME_L FOOD_COOKED_SUB FOOD_DRINK_DESC
FOOD_REX_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
BLD_S_CANISTER0_NAME_L BLD_DECOR_SUBTITLE BLD_S_CANISTER0_DESC
UI_SALVAGE_TECH_3_NAME_L UI_SALVAGE_TECH_SUB UI_SALVAGE_TECH_DESC
BLD_FRE_FACE_WINDOW_NAME_L BLD_FRE_PART_SUB BLD_FRE_FACE_WINDOW_DESC
UI_FIREWORK_PACK_TWIT_04_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_04_DESC
UI_FIREWORK_PACK_TWIT_04_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_04_DESC
UI_FIREWORK_PACK_TWIT_04_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_04_DESC
UI_FIREWORK_PACK_TWIT_04_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_04_DESC
UI_FIREWORK_PACK_TWIT_04_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_04_DESC
UI_PIRATE_BEACON_NAME_L UI_PIRATE_BEACON_SUB UI_PIRATE_BEACON_DESC
UI_REPAIR_KIT_NAME_L UI_REPAIR_KIT_SUB UI_REPAIR_KIT_DESC
BLD_EXPD_POSTER6C_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER6C_DESCRIPTION
UI_FIREWORK_PACK_TWIT_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_01_DESC
UI_FIREWORK_PACK_TWIT_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_01_DESC
UI_FIREWORK_PACK_TWIT_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_01_DESC
UI_FIREWORK_PACK_TWIT_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_01_DESC
UI_FIREWORK_PACK_TWIT_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_01_DESC
UI_FIREWORK_PACK_TWIT_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_01_DESC
UI_FIREWORK_PACK_TWIT_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_01_DESC
UI_FIREWORK_PACK_TWIT_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_01_DESC
UI_FIREWORK_PACK_TWIT_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_01_DESC
UI_FIREWORK_PACK_TWIT_01_NAME_BLD_FIREWORK_PACK_SUB UI_FIREWORK_PACK_TWIT_01_DESC
BLD_GRASS_5_NAME_L BLD_FLORA_SUB BLD_GRASS_5_DESC
BLD_GARAGE_M_NAME_L BLD_GARAGE_M_SUBTITLE BLD_GARAGE_M_DESCRIPTION
UI_EXPD_EGG_09_NAME_L UI_EXPD_EGG_09_SUB UI_EXPD_EGG_09_DESC
BLD_ROBOTICARM_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_ROBOTTOY_NAME_L BLD_ROBOTTOY_SUB BLD_ROBOTTOY_DESC
BLD_HOTPLANT_3_NAME_L BLD_FLORA_SUB BLD_HOTPLANT_3_DESCRIPTION
BLD_S_FABROLL0_NAME_L BLD_DECOR_SUBTITLE BLD_S_FABROLL0_DESC
BLD_S_FABROLLPILE0_NAME_L BLD_DECOR_SUBTITLE BLD_S_FABROLLPILE0_DESC
BLD_ROOMFLOOR_NAME_L BLD_ROOMFLOOR_SUBTITLE BLD_ROOMFLOOR_DESCRIPTION
FOOD_J_ALL3_NAME_L FOOD_COOKED_SUB FOOD_DRINK_DESC
BLD_BUILDTABLE_NAME_L BLD_TABLE_SUBTITLE BLD_TABLE_DESCRIPTION
BLD_S_ROOF0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_T_ROOF0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
UI_SPEC_PET_CUSTOM_01_NAME_L UI_SPECIAL_PET_CUSTOM_SUB UI_SPEC_PET_CUSTOM_01_DESC
BLD_BUILDLIGHT2_NAME_L BLD_LIGHT_SUBTITLE BLD_LIGHT_DESCRIPTION
BLD_T_ROOF7_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
NEWPROD12_NAME_L DELICACY1_SUBTITLE NEWPROD12_DESC
BLD_HOTPLANT_1_NAME_L BLD_FLORA_SUB BLD_HOTPLANT_1_DESCRIPTION
UI_WATER_CRAFT_NAME_L CRAFTPROD_SUB UI_WATER_CRAFT_DESC
FOOD_CB_FCUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
FOOD_R_FCUSTARD_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_DNUT_FCUST_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_FISH_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
FOOD_J_SALT_NAME_L FOOD_COOKED_SUB FOOD_DRINK_DESC
FOOD_CG_FCUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
BLD_ABAND_CRATE_NAME_L BLD_ABAND_SUB BLD_ABAND_CRATE_DESC
BP_SALVAGE_NAME_L BP_SALVAGE_SUB BP_SALVAGE_DESC
UP_FR_SPEED_NAME_L UP_FR1_SUB UP_FR_SPEED_DESC
UP_FR_SPEED_NAME_L UP_FR2_SUB UP_FR_SPEED_DESC
UP_FR_SPEED_NAME_L UP_FR3_SUB UP_FR_SPEED_DESC
UP_FR_SPEED_NAME_L UP_FR4_SUB UP_FR_SPEED_DESC
UP_FR_COM_NAME_L UP_FR1_SUB UP_FR_COM_DESC
UP_FR_COM_NAME_L UP_FR2_SUB UP_FR_COM_DESC
UP_FR_COM_NAME_L UP_FR3_SUB UP_FR_COM_DESC
UP_FR_COM_NAME_L UP_FR4_SUB UP_FR_COM_DESC
UP_FR_EXP_NAME_L UP_FR1_SUB UP_FR_EXP_DESC
UP_FR_EXP_NAME_L UP_FR2_SUB UP_FR_EXP_DESC
UP_FR_EXP_NAME_L UP_FR3_SUB UP_FR_EXP_DESC
UP_FR_EXP_NAME_L UP_FR4_SUB UP_FR_EXP_DESC
UP_FR_FUEL_NAME_L UP_FR1_SUB UP_FR_FUEL_DESC
UP_FR_FUEL_NAME_L UP_FR2_SUB UP_FR_FUEL_DESC
UP_FR_FUEL_NAME_L UP_FR3_SUB UP_FR_FUEL_DESC
UP_FR_FUEL_NAME_L UP_FR4_SUB UP_FR_FUEL_DESC
UP_FR_MINE_NAME_L UP_FR1_SUB UP_FR_MINE_DESC
UP_FR_MINE_NAME_L UP_FR2_SUB UP_FR_MINE_DESC
UP_FR_MINE_NAME_L UP_FR3_SUB UP_FR_MINE_DESC
UP_FR_MINE_NAME_L UP_FR4_SUB UP_FR_MINE_DESC
UP_FR_TRADE_NAME_L UP_FR1_SUB UP_FR_TRADE_DESC
UP_FR_TRADE_NAME_L UP_FR2_SUB UP_FR_TRADE_DESC
UP_FR_TRADE_NAME_L UP_FR3_SUB UP_FR_TRADE_DESC
UP_FR_TRADE_NAME_L UP_FR4_SUB UP_FR_TRADE_DESC
UI_FRIG_TOKEN_NAME_L UI_FRIG_TOKEN_SUB UI_FRIG_TOKEN_DESC
UI_SENTINEL_LOOT_NAME_L UI_SENTINEL_LOOT_SUB UI_SENTINEL_LOOT_DESC
UP_FR_HYP_NAME_L UP_FR1_SUB UP_FR_HYP_DESC
UP_FR_HYP_NAME_L UP_FR2_SUB UP_FR_HYP_DESC
UP_FR_HYP_NAME_L UP_FR3_SUB UP_FR_HYP_DESC
UP_FR_HYP_NAME_L UP_FR4_SUB UP_FR_HYP_DESC
BLD_ABAND_MEDTUBE_NAME_L BLD_ABAND_SUB BLD_ABAND_MEDTUBE_DESC
UI_EXPD_EGG_04_NAME_L UI_EXPD_EGG_04_SUB UI_EXPD_EGG_04_DESC
BLD_CAVEPLANT_1_NAME_L BLD_FLORA_SUB BLD_CAVEPLANT_1_DESC
BLD_BEACON_NAME_L BLD_BEACON_SUBTITLE BLD_BEACON_DESCRIPTION
BLD_SAVEPOINT_NAME_L BLD_SAVEPOINT_SUBTITLE BLD_SAVEPOINT_DESCRIPTION
BLD_S_SCAFFOLD_M_NAME_L BLD_DECOR_SUBTITLE BLD_S_SCAFFOLD_M_DESC
FOOD_REX_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
UP_SCANNER1_NAME_L UP_SCANNER1_SUB UP_SCANNER1_DESC
UP_SCANNER2_NAME_L UP_SCANNER2_SUB UP_SCANNER2_DESC
UP_SCANNER3_NAME_L UP_SCANNER3_SUB UP_SCANNER3_DESC
UP_SCANNER4_NAME_L UP_SCANNER4_SUB UP_SCANNER4_DESC
BLD_FRE_ROOM_SCAN_NAME_L BLD_FRE_ROOM_SCAN_SUB BLD_FRE_ROOM_SCAN_DESC
UP_SHOTGUN1_NAME_L UP_SHOTGUN1_SUB UP_SHOTGUN1_DESC
UP_SHOTGUN2_NAME_L UP_SHOTGUN2_SUB UP_SHOTGUN2_DESC
UP_SHOTGUN3_NAME_L UP_SHOTGUN3_SUB UP_SHOTGUN3_DESC
UP_SHOTGUN4_NAME_L UP_SHOTGUN4_SUB UP_SHOTGUN4_DESC
BAIT_VEG_1_NAME_L BAIT_VEG_SUB BAIT_VEG_DESC
BLD_FRE_ROOM_NPCSCI_NAME_L BLD_FRE_ROOM_NPC_SUB BLD_FRE_ROOM_NPCSCI_DESC
BLD_NPCSCIENCE_NAME_L BLD_NPCSCIENCE_SUBTITLE BLD_NPCSCIENCE_DESCRIPTION
BLD_S_SCISSORLIFT_NAME_L BLD_DECOR_SUBTITLE BLD_S_SCISSORLIFT_DESC
FOOD_MOLE_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
FOOD_S_HOT_NAME_L FOOD_COOKED_SUB FOOD_DRINK_DESC
FOOD_EGGPIE_BONE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BIO_PROD_SHIELD_NAME_L BIO_PROD_SHIELD1_SUB BIO_PROD_SHIELD1_DESC
BIO_PROD_SHIELD_NAME_L BIO_PROD_SHIELD2_SUB BIO_PROD_SHIELD2_DESC
BIO_PROD_SHIELD_NAME_L BIO_PROD_SHIELD3_SUB BIO_PROD_SHIELD3_DESC
BIO_PROD_SHIELD_NAME_L BIO_PROD_SHIELD4_SUB BIO_PROD_SHIELD4_DESC
BLD_S_BARREL1_NAME_L BLD_DECOR_SUBTITLE BLD_S_BARREL1_DESC
BLD_S_WATERVALVE0_NAME_L BLD_DECOR_SUBTITLE BLD_S_WATERVALVE0_DESC
BLD_ABAND_CASE_NAME_L BLD_ABAND_SUB BLD_ABAND_CRATE_DESC
UI_BIOSHIP_COMP4_NAME_L UI_BIOSHIP_COMP4_SUB UI_BIOSHIP_COMP4_DESC
UI_TRADE_ITEM_ALLOY_2_NAME_L UI_TRADE_ITEM_ALLOY_SUB UI_TRADE_ITEM_ALLOY_2_DESC
UI_COMPOUND_2_NAME_L UI_COMPOUND_SUBTITLE UI_COMPOUND_2_DESC
UI_STARCHART_HIVE_NAME_L UI_STARCHART_HIVE_SUB UI_STARCHART_HIVE_DESC
UP_SENTSUIT_NAME_L UP_SENTSUIT_SUB UP_SENTSUIT_DESC
UI_DRONE_FRIEND_X_NAME_L UI_DRONE_FRIEND_SUB UI_DRONE_FRIEND_X_DESC
UI_DRONE_FRIEND_NAME_L UI_DRONE_FRIEND_SUB UI_DRONE_FRIEND_DESC
UP_SENTGUN_NAME_L UP_SENTGUN_SUB UP_SENTGUN_DESC
BLD_SERVER_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
UI_TWIT_SHIP_18_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_18_DESC
UI_STARCHART_SETTLE_NAME_L UI_STARCHART_SETTLE_SUB UI_STARCHART_SETTLE_DESC
UI_S9_MAP1_NAME_L UI_S9_MAP_SUB UI_S9_MAP_DESC
UI_S9_MAP3_NAME_L UI_S9_MAP_SUB UI_S9_MAP_DESC
UI_S9_MAP4_NAME_L UI_S9_MAP_SUB UI_S9_MAP_DESC
UI_S9_MAP2_NAME_L UI_S9_MAP_SUB UI_S9_MAP_DESC
BLD_SHELFPANEL_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
UP_SHIELDBOOST1_NAME_L UP_SHIELDBOOST1_SUB UP_SHIELDBOOST1_DESC
UP_SHIELDBOOST2_NAME_L UP_SHIELDBOOST2_SUB UP_SHIELDBOOST2_DESC
UP_SHIELDBOOST3_NAME_L UP_SHIELDBOOST3_SUB UP_SHIELDBOOST3_DESC
UP_SHIELDBOOST4_NAME_L UP_SHIELDBOOST4_SUB UP_SHIELDBOOST4_DESC
BLD_S_POSTER22_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER22_DESCRIPTION
BLD_S_POSTER5_NAME_L BLD_DECOR_SUBTITLE BLD_POSTER_DESCRIPTION
BLD_F_WALL_Q_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALL_Q_H1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_C_WALL_Q_H_NAME_L BLD_CONCRETE_SUB BLD_C_WALL_Q_H_DESC
BLD_M_WALL_Q_H_NAME_L BLD_METAL_SUB BLD_M_WALL_Q_H_DESC
BLD_GRASS_2_NAME_L BLD_FLORA_SUB BLD_GRASS_2_DESC
BLD_S_WALL_Q_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALL_Q_H1_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_T_WALL_Q_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALL_Q_H1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_W_WALL_Q_H_NAME_L BLD_WOOD_SUB BLD_W_WALL_Q_H_DESC
BLD_MINIPORTAL_NAME_L BLD_MINIPORTAL_SUB BLD_MINIPORTAL_DESC
BLD_S_SHOVEL_NAME_L BLD_DECOR_SUBTITLE BLD_S_SHOVEL_DESC
UI_SPEC_HOOD01_NAME_L UI_SPECIAL_HOOD_SUB UI_SPEC_HOOD01_DESC
BLD_WALLDOOR_NAME_L BLD_WALLDOOR_SUBTITLE BLD_WALLDOOR_DESCRIPTION
BLD_BUILDSIDEPANEL_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_F_ROOF0_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
FOOD_PLANT_RAD_FARM_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
BLD_SIGNAL_NAME_L BLD_SIGNAL_SUBTITLE BLD_SIGNAL_DESCRIPTION
FOOD_MISC_STELLAR_NAME_L FOOD_INGREDIENT_SUB FOOD_REFINED_DESC
BLD_ASTRO_S_NAME_L UI_SPECIAL_STATUE_SUB BLD_ASTRO_S_DESCRIPTION
BLD_ATLAS_S_NAME_L UI_SPECIAL_STATUE_SUB BLD_ATLAS_S_DESCRIPTION
BLD_BLOB_S_NAME_L UI_SPECIAL_STATUE_SUB BLD_BLOB_S_DESCRIPTION
BLD_DIP_S_NAME_L UI_SPECIAL_STATUE_SUB BLD_DIP_S_DESCRIPTION
BLD_SHIP_S_NAME_L UI_SPECIAL_STATUE_SUB BLD_SHIP_S_DESCRIPTION
BLD_GEK_S_NAME_L UI_SPECIAL_STATUE_SUB BLD_GEK_S_DESCRIPTION
BLD_WALK_S_NAME_L UI_SPECIAL_STATUE_SUB BLD_WALK_S_DESCRIPTION
BLD_BUILDSIMPLEDESK_NAME_L BLD_DECOR_SUBTITLE BLD_TABLE_DESCRIPTION
UI_BIOSHIP_GROWTH4_NAME_L UI_BIOSHIP_GROWTH_SUB UI_BIOSHIP_GROWTH4_DESC
BIO_PROD_HYPER_NAME_L BIO_PROD_HYPER1_SUB BIO_PROD_HYPER1_DESC
BIO_PROD_HYPER_NAME_L BIO_PROD_HYPER2_SUB BIO_PROD_HYPER2_DESC
BIO_PROD_HYPER_NAME_L BIO_PROD_HYPER3_SUB BIO_PROD_HYPER3_DESC
BIO_PROD_HYPER_NAME_L BIO_PROD_HYPER4_SUB BIO_PROD_HYPER4_DESC
UI_TRADE_ITEM_COMP_3_NAME_L UI_TRADE_ITEM_COMPONENT_SUUI_TRADE_ITEM_COMP_3_DESC
BLD_F_ROOF2_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLDIAGONAL_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLB_TRI_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLM_TRI_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLT_TRI_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ROOF_E_Q_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_ROOF_M_Q_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_C_WALLDIAGONAL_NAME_L BLD_CONCRETE_SUB BLD_C_WALLDIAGONAL_DESC
BLD_M_WALLDIAGONAL_NAME_L BLD_METAL_SUB BLD_M_WALLDIAGONAL_DESC
BLD_S_WALLDIAGONAL_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLB_TRI_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLM_TRI_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLT_TRI_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ROOF_E_Q_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ROOF_M_Q_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_T_WALLDIAGONAL_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLB_TRI_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLM_TRI_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLT_TRI_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ROOF_E_Q_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ROOF_M_Q_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_W_WALLDIAGONAL_NAME_L BLD_WOOD_SUB BLD_W_WALLDIAGONAL_DESC
BLD_F_FLOOR_Q_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_TRIFLOOR_Q_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALL_Q_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALL_Q1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_AQUARIUM_NAME_L BLD_AQUARIUM_SUBTITLE BLD_AQUARIUM_DESCRIPTION
BLD_S_CRATE0_NAME_L BLD_DECOR_SUBTITLE BLD_S_CRATE0_DESC
BLD_C_SDOOR_NAME_L BLD_CONCRETE_SUB BLD_C_SDOOR_DESC
BLD_C_FLOOR_Q_NAME_L BLD_CONCRETE_SUB BLD_C_FLOOR_Q_DESC
BLD_C_TRIFLOOR_Q_NAME_L BLD_CONCRETE_SUB BLD_C_TRIFLOOR_DESC
BLD_C_WALL_Q_NAME_L BLD_CONCRETE_SUB BLD_C_WALL_Q_DESC
BLD_BUILDAMCRATE_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_S_FURNACE_NAME_L BLD_DECOR_SUBTITLE BLD_S_FURNACE_DESC
BLD_S_GENERATOR_NAME_L BLD_DECOR_SUBTITLE BLD_S_GENERATOR_DESC
BLD_M_SDOOR_NAME_L BLD_METAL_SUB BLD_M_SDOOR_DESC
BLD_M_FLOOR_Q_NAME_L BLD_METAL_SUB BLD_M_FLOOR_Q_DESC
BLD_M_TRIFLOOR_Q_NAME_L BLD_METAL_SUB BLD_M_TRIFLOOR_DESC
BLD_M_WALL_Q_NAME_L BLD_METAL_SUB BLD_M_WALL_Q_DESC
BLD_PAVING_NAME_L BLD_PAVING_SUBTITLE BLD_PAVING_DESCRIPTION
BLD_S_FLOOR_Q_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_TRIFLOOR_Q_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALL_Q_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALL_Q1_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_T_FLOOR_Q_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_TRIFLOOR_Q_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALL_Q_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALL_Q1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_WEDGESMALLSHAPE_NAME_L BLD_WEDGESMALLSHAPE_SUBTITLBLD_WEDGESMALLSHAPE_DESCRIPTION
BLD_CUBEWINDOWSMALL_NAME_L BLD_WINDOW_SUBTITLE BLD_WINDOW_DESCRIPTION
BLD_W_FLOOR_Q_NAME_L BLD_WOOD_SUB BLD_W_FLOOR_Q_DESC
BLD_W_SDOOR_NAME_L BLD_WOOD_SUB BLD_W_SDOOR_DESC
BLD_W_TRIFLOOR_Q_NAME_L BLD_WOOD_SUB BLD_W_TRIFLOOR_DESC
BLD_W_WALL_Q_NAME_L BLD_WOOD_SUB BLD_W_WALL_Q_DESC
FOOD_MEAT_SMOKED_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_PIE_SMEAT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_CATA_CRAFT_NAME_L CRAFTPROD_SUB UI_CATA_CRAFT_DESC
BLD_BUILDSOFA_NAME_L BLD_DECOR_SUBTITLE BLD_SOFA_DESCRIPTION
FOOD_MC_CACTUS_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
FOOD_MC_CUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MC
FOOD_DIGGER_STEW_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_SPEC_SAILHELM_NAME_L UI_SPECIAL_HAT_SUB SPEC_SAILHELM_DESC
UI_MIRROR_NAME_L CRAFTPROD_SUB UI_MIRROR_DESC
BLD_U_SOLAR_S_NAME_L BLD_UTILITY_SUB BLD_U_SOLAR_S_DESC
UI_PLANT_8_NAME_L UI_PLANT_SUBTITLE UI_PLANT_8_DESC
FOOD_PLANT_HOT_FARM_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
BLD_CUBESOLID_NAME_L BLD_CUBESOLID_SUBTITLE BLD_CUBESOLID_DESCRIPTION
FOOD_PIE_GREASE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_EXPD_POSTER5A_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER5A_DESCRIPTION
UI_BIOSHIP_COMP5_NAME0_L UI_BIOSHIP_COMP5_SUB UI_BIOSHIP_COMP5_DESC
UI_BIOSHIP_COMP5_NAME1_L UI_BIOSHIP_COMP5_SUB UI_BIOSHIP_COMP5_DESC
UI_BIOSHIP_COMP5_NAME2_L UI_BIOSHIP_COMP5_SUB UI_BIOSHIP_COMP5_DESC
UI_SOULENGINE_NAME_L UI_MEGAPROD_SUBTITLE UI_SOULENGINE_DESC
BLD_DECAL_P_NEXUSMISSION_NAME_BLD_DECAL_SUBTITLE BLD_DECAL_P_NEXUSMISSION_DESC
UI_TRADE_ITEM_ENERGY_1_NAME_L UI_TRADE_ITEM_ENERGY_SUB UI_TRADE_ITEM_ENERGY_1_DESC
BLD_S_SPARKPLUG_NAME_L BLD_DECOR_SUBTITLE BLD_S_SPARKPLUG_DESC
UI_SPEC_HELMET_01_NAME_L UI_SPECIAL_HAT_SUB UI_SPEC_HELMET_01_DESC
UI_SPEC_HOOD_GEK_NAME_L UI_SPECIAL_HOOD_SUB UI_SPEC_HOOD_GEK_DESC
UI_ALIEN_INV_TOKEN_NAME_L UI_ALIEN_INV_TOKEN_SUB UI_ALIEN_INV_TOKEN_DESC
UI_BANNER_POLO_NAME_L UI_BANNER_SUB UI_BANNER_POLO_DESC
BIO_PROD_GUN_NAME_L BIO_PROD_GUN1_SUB BIO_PROD_GUN1_DESC
BIO_PROD_GUN_NAME_L BIO_PROD_GUN2_SUB BIO_PROD_GUN2_DESC
BIO_PROD_GUN_NAME_L BIO_PROD_GUN3_SUB BIO_PROD_GUN3_DESC
BIO_PROD_GUN_NAME_L BIO_PROD_GUN4_SUB BIO_PROD_GUN4_DESC
BLD_SPHERESHAPE_NAME_L BLD_SPHERESHAPE_SUBTITLE BLD_SPHERESHAPE_DESCRIPTION
BLD_SPAWNER_BALL_NAME_L BLD_SPAWNER_BALL_SUBTITLE BLD_SPAWNER_BALL_DESCRIPTION
FOOD_CK_APPLE_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
FOOD_ICE_HOT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_STEW_M_HOT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_PIE_CACTUS_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_TREE_2_NAME_L BLD_FLORA_SUB BLD_TREE_2_DESCRIPTION
BLD_S_HANGLAMP3_NAME_L BLD_DECOR_SUBTITLE BLD_LIGHT_DESCRIPTION
UI_SALVAGE_TECH_6_NAME_L UI_SALVAGE_TECH_SUB UI_SALVAGE_TECH_DESC
UI_SHIPTRAIL_PIRATE_NAME_L UI_SHIPTRAIL_SUB UI_SHIPTRAIL_PIRATE_DESC
BLD_MAINROOM_SQ_WATER_NAME_BLD_CORRIDOR_WATER_SUB BLD_MAINROOMCUBE_DESCRIPTION
BLD_MAINROOMCUBE_NAME_L BLD_MAINROOMCUBE_SUBTITLE BLD_MAINROOMCUBE_DESCRIPTION
BLD_MAINROOMCUBE_NAME_L BLD_MAINROOMCUBE_SUBTITLE BLD_MAINROOMCUBE_DESCRIPTION
BLD_BUILDLIGHT_NAME_L BLD_LIGHT_SUBTITLE BLD_LIGHT_DESCRIPTION
UI_EXPD_SPEC_02_NAME_L UI_SPECIAL_SPEC_SUB UI_EXPD_SPEC_02_DESC
BLD_CARBONPLANTER_NAME_L BLD_CARBONPLANTER_SUBTITLE BLD_CARBONPLANTER_DESCRIPTION
UI_PLANT_10_NAME_L UI_PLANT_SUBTITLE UI_PLANT_10_DESC
UI_TRADE_ITEM_COMMOD_2_NAME_UI_TRADE_ITEM_COMMODITY_SUUI_TRADE_ITEM_COMMOD_2_DESC
FOOD_CB_SCUST_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
UI_SHIPCHARGE_NAME_L POWERPROD_SUB UI_SHIPCHARGE_DESC
UI_SALVAGE_TECH_10_NAME_L UI_SALVAGE_TECH_SUB UI_SALVAGE_TECH_DESC
LAUNCHFUEL_NAME_L LAUNCHFUEL_SUB LAUNCHFUEL_DESC
BLD_RACE_SHIPSTART_NAME_L BLD_RACE_SHIPSTART_SUBTITLE BLD_RACE_SHIPSTART_DESCRIPTION
UP_SHIPSHIELD1_NAME_L UP_SHIPSHIELD1_SUB UP_SHIPSHIELD1_DESC
UP_SHIPSHIELD2_NAME_L UP_SHIPSHIELD2_SUB UP_SHIPSHIELD2_DESC
UP_SHIPSHIELD3_NAME_L UP_SHIPSHIELD3_SUB UP_SHIPSHIELD3_DESC
UP_SHIPSHIELD4_NAME_L UP_SHIPSHIELD4_SUB UP_SHIPSHIELD4_DESC
FOOD_CG_JHOT_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
UI_ULTRAPROD_2_NAME_L UI_ULTRAPROD_SUBTITLE UI_ULTRAPROD_2_DESC
ATLAS_SEED_7_NAME_L ATLAS_SEED_SUBTITLE ATLAS_SEED_7_DESC
UI_STATION_KEY_NAME_L UI_STATION_KEY_SUB UI_STATION_KEY_DESC
UI_SHIPTRAIL_DARK_NAME_L UI_SHIPTRAIL_SUB UI_SHIPTRAIL_DARK_DESC
FOOD_R_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
FOOD_R_SCUSTARD_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_PIE_SCUST_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_FRE_ROOM_EXTR_NAME_L BLD_FRE_ROOM_SUB BLD_FRE_ROOM_EXTR_DESC
FOOD_ICE_STAR_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_S_STEPLADDER_NAME_L BLD_DECOR_SUBTITLE BLD_S_STEPLADDER_DESC
FOOD_ORGAN_STEW_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_BLOB_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
UI_BIOSHIP_EGG2_NAME_L UI_BIOSHIP_EGG2_SUB UI_BIOSHIP_EGG2_DESC
UI_ILLEGAL_PROD2_NAME_L UI_SMUGGLING_ITEM_SUB UI_ILLEGAL_PROD2_DESC
BLD_S_ARCH_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ARCHB_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ARCHM_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ARCHT_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOOR_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORB0_NAME_L BLD_WOOD_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORM0_NAME_L BLD_WOOD_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORT0_NAME_L BLD_WOOD_SUB BLD_BASIC_STONE_DESC
BLD_S_WALL_WIN3_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLB_WIN3_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLM_WIN3_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLT_WIN3_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ROOF5_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOOR_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORB0_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORM0_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORT0_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_GFLOOR_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_FLOOR_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORWINDOW_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORWINB0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORWINM0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORWINT0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALL_WIN1_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLB_WIN1_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLM_WIN1_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLT_WIN1_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ARCH_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ARCHB_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ARCHM_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ARCHT_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_RAMP_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_RAMP_Q_TOP_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ROOF_IC_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALL_WIN2_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLB_WIN2_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLM_WIN2_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLT_WIN2_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_GDOOR_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_GDOORB0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_GDOORM0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_GDOORT0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_RAMP_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOOR1_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORB1_NAME_L BLD_WOOD_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORM1_NAME_L BLD_WOOD_SUB BLD_BASIC_STONE_DESC
BLD_S_DOORT1_NAME_L BLD_WOOD_SUB BLD_BASIC_STONE_DESC
BLD_S_ROOF_M_CAP_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ROOF_C_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ROOF_E_CAP_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_ROOF_M_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALL_WINDOW_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLB_WIN0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLM_WIN0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLT_WIN0_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALL_SUPPORTS_NAME_L BLD_DECOR_SUBTITLE BLD_S_WALL_SUPPORTS_DESC
BLD_S_TRIFLOOR_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_PLANTER_M_NAME_L BLD_DECOR_SUBTITLE BLD_S_PLANTER_M_DESC
BLD_S_WALL_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALL_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLB_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLM_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLT_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
UI_SHIP_INV_TOKEN_NAME_L UI_SHIP_INV_TOKEN_SUB UI_SHIP_INV_TOKEN_DESC
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGE_NAME_L BLD_STORAGE_SUBTITLE BLD_STORAGE_DESCRIPTION
BLD_STORAGEPANEL_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_FRE_ROOM_STORE_NAME_L BLD_FRE_ROOM_STORE_SUB BLD_FRE_ROOM_STORE_DESC
BLD_FRE_ROOM_STORE_NAME_L BLD_FRE_ROOM_STORE_SUB BLD_FRE_ROOM_STORE_DESC
BLD_FRE_ROOM_STORE_NAME_L BLD_FRE_ROOM_STORE_SUB BLD_FRE_ROOM_STORE_DESC
BLD_FRE_ROOM_STORE_NAME_L BLD_FRE_ROOM_STORE_SUB BLD_FRE_ROOM_STORE_DESC
BLD_FRE_ROOM_STORE_NAME_L BLD_FRE_ROOM_STORE_SUB BLD_FRE_ROOM_STORE_DESC
BLD_FRE_ROOM_STORE_NAME_L BLD_FRE_ROOM_STORE_SUB BLD_FRE_ROOM_STORE_DESC
BLD_FRE_ROOM_STORE_NAME_L BLD_FRE_ROOM_STORE_SUB BLD_FRE_ROOM_STORE_DESC
BLD_FRE_ROOM_STORE_NAME_L BLD_FRE_ROOM_STORE_SUB BLD_FRE_ROOM_STORE_DESC
BLD_FRE_ROOM_STORE_NAME_L BLD_FRE_ROOM_STORE_SUB BLD_FRE_ROOM_STORE_DESC
BLD_FRE_ROOM_STORE_NAME_L BLD_FRE_ROOM_STORE_SUB BLD_FRE_ROOM_STORE_DESC
BLD_FRE_ROOM_ROCLOC_NAME_L BLD_FRE_ROOM_SUB BLD_FRE_ROOM_ROCLOC_DESC
BLD_ABAND_CRATEL_NAME_L BLD_ABAND_SUB BLD_ABAND_CRATE_DESC
UI_STORMCRYSTAL_NAME_L UI_STORMCRYSTAL_SUB UI_STORMCRYSTAL_DESC
BLD_FRE_CORR_A_STR_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_DESC
BLD_FRE_CORR_A_STR_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_DESC
BLD_CORRIDOR_NAME_L BLD_CORRIDOR_SUBTITLE BLD_CORRIDOR_DESCRIPTION
UI_EXPD_BACKPACK_01_NAME_L UI_BACKPACK2_SUB UI_EXPD_BACKPACK_01_DESC
FOOD_STRIDER_MEAT_NAME_L FOOD_INGREDIENT_SUB FOOD_MEAT_DESC
BLD_WATERPLANT_5_NAME_L BLD_FLORA_SUB BLD_WATERPLANT_5_DESCRIPTION
UI_SALVAGE_TECH_8_NAME_L UI_SALVAGE_TECH_SUB UI_SALVAGE_TECH_DESC
BLD_DUSTPLANT_3_NAME_L BLD_FLORA_SUB BLD_DUSTPLANT_3_DESCRIPTION
UI_TRADE_ITEM_ALLOY_5_NAME_L UI_TRADE_ITEM_ALLOY_SUB UI_TRADE_ITEM_ALLOY_5_DESC
UI_COMPOUND_5_NAME_L UI_COMPOUND_SUBTITLE UI_COMPOUND_5_DESC
UI_OXYPROD3_NAME_L UI_OXYPROD3_SUB UI_OXYPROD3_DESC
BLD_U_SILO_NAME_L BLD_SILO_SUB BLD_U_SILO_DESC
BLD_U_PIPELINE_NAME_L BLD_UTILITY_SUB BLD_U_PIPELINE_DESC
UP_RAIL_X_NAME_L UP_RAIL_X_SUB UP_RAIL_X_DESC
UP_BOLT_X_NAME_L UP_BOLT_X_SUB UP_BOLT_X_DESC
UP_SHIPBLOB_X_NAME_L UP_SHIPBLOB_X_SUB UP_SHIPBLOB_X_DESC
UP_TGRENADE_X_NAME_L UP_TGRENADE_X_SUB UP_TGRENADE_X_DESC
UP_HAZ_X_NAME_L UP_HAZ_X_SUB UP_HAZ_X_DESC
UP_HYPER_X_NAME_L UP_HYPER_X_SUB UP_HYPER_X_DESC
UP_SHIPMINI_X_NAME_L UP_SHIPMINI_X_SUB UP_SHIPMINI_X_DESC
UP_LAUNCH_X_NAME_L UP_LAUNCH_X_SUB UP_LAUNCH_X_DESC
UP_ENERGY_X_NAME_L UP_ENERGY_X_SUB UP_ENERGY_X_DESC
UP_LASER_X_NAME_L UP_LASER_X_SUB UP_LASER_X_DESC
UP_JETBOOST_X_NAME_L UP_JETBOOST_X_SUB UP_JETBOOST_X_DESC
UP_CANNON_X_NAME_L UP_CANNON_X_SUB UP_CANNON_X_DESC
UI_SUSPECT_GOODS_NAME_L UI_SUSPECT_GOODS_SUB UI_SUSPECT_GOODS_DESC
UI_SUSPECT_TECH_NAME_L UI_SUSPECT_GOODS_SUB UI_SUSPECT_TECH_DESC
UI_SUSPECT_WEAP_NAME_L UI_SUSPECT_GOODS_SUB UI_SUSPECT_WEAP_DESC
UP_SHIPLAS_X_NAME_L UP_SHIPLAS_X_SUB UP_SHIPLAS_X_DESC
UP_SHIPGUN_X_NAME_L UP_SHIPGUN_X_SUB UP_SHIPGUN_X_DESC
UP_GRENADE_X_NAME_L UP_GRENADE_X_SUB UP_GRENADE_X_DESC
UP_SHIPSHOT_X_NAME_L UP_SHIPSHOT_X_SUB UP_SHIPSHOT_X_DESC
UP_PULSE_X_NAME_L UP_PULSE_X_SUB UP_PULSE_X_DESC
UP_SMG_X_NAME_L UP_SMG_X_SUB UP_SMG_X_DESC
UP_SCANNER_X_NAME_L UP_SCANNER_X_SUB UP_SCANNER_X_DESC
UP_SHOTGUN_X_NAME_L UP_SHOTGUN_X_SUB UP_SHOTGUN_X_DESC
UP_SHIELDBOOST_X_NAME_L UP_SHIELDBOOST_X_SUB UP_SHIELDBOOST_X_DESC
UP_SHIPSHIELD_X_NAME_L UP_SHIPSHIELD_X_SUB UP_SHIPSHIELD_X_DESC
FOOD_CB_CREAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CB
FOOD_R_SWEETBUT_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BAIT_VEG_4_NAME_L BAIT_VEG_SUB BAIT_VEG_DESC2
FOOD_R_SWEETGEK_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_PLANT_ALL_2_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
BLD_BUILDSOFA2_NAME_L BLD_DECOR_SUBTITLE BLD_SOFA_DESCRIPTION
BLD_NEXUSPROP_2_NAME_L UI_SPECIAL_NEXUS_PROP_SUB BLD_NEXUSPROP_2_DESC
FOOD_HONEY_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BAIT_MEAT_1_NAME_L BAIT_MEAT_SUB BAIT_MEAT_DESC
FOOD_W_SWEETM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_FRE_CORR_A_T_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_DESC
BLD_FRE_CORR_A_T_NAME_L BLD_FRE_PART_SUB BLD_FRE_CORR_DESC
BLD_BUBBLE_PIPE_T_NAME_L BLD_BUBBLE_PIPE_SUB BLD_BUBBLE_PIPE_T_DESC
BLD_CORRIDORT_NAME_L BLD_CORRIDORT_SUBTITLE BLD_CORRIDORT_DESCRIPTION
BLD_CORRIDORT_WATER_NAME_L BLD_CORRIDOR_WATER_SUB BLD_CORRIDOR_WATER_DESC
BLD_S_TABLELAMP0_NAME_L BLD_DECOR_SUBTITLE BLD_S_TABLELAMP0_DESC
UI_TWIT_SHIP_30_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_30_DESC
BLD_S_ANTENNA1_NAME_L BLD_DECOR_SUBTITLE BLD_S_ANTENNA1_DESC
BLD_S_BUCKET_M_NAME_L BLD_DECOR_SUBTITLE BLD_S_BUCKET_M_DESC
BLD_BUILDHCABINET_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
FOOD_STRIDER_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
BLD_F_ROOF1_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_S_CRATE4_NAME_L BLD_DECOR_SUBTITLE BLD_S_CRATE4_DESC
BLD_GRASS_1_NAME_L BLD_FLORA_SUB BLD_GRASS_1_DESC
FOOD_R_CHEESE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_STEW_O_CH_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_STEW_V_CH_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_SALVAGE_TECH_5_NAME_L UI_SALVAGE_TECH_SUB UI_SALVAGE_TECH_DESC
BLD_TECHPANEL_NAME_L BLD_TECHPANEL_SUBTITLE BLD_TECHPANEL_DESCRIPTION
BLD_FRE_ROOM_TECH_NAME_L BLD_FRE_ROOM_SUB BLD_FRE_ROOM_TECH_DESC
BLD_U_PORTALLINE_NAME_L BLD_UTILITY_SUB BLD_U_PORTALLINE_DESC
BLD_FRE_ROOM_TELEPO_NAME_L BLD_FRE_ROOM_TELEPO_SUB BLD_FRE_ROOM_TELEPO_DESC
UI_TRADE_ITEM_COMMOD_5_NAME_UI_TRADE_ITEM_COMMODITY_SUUI_TRADE_ITEM_COMMOD_5_DESC
UI_SHIPTRAIL_ROGUE_NAME_L UI_SHIPTRAIL_SUB UI_SHIPTRAIL_ROGUE_DESC
BLD_TOXPLANT_3_NAME_L BLD_FLORA_SUB BLD_TOXPLANT_3_DESCRIPTION
UI_BANNER_SLIMY_NAME_L UI_BANNER_SUB UI_BANNER_SLIMY_DESC
UI_CAPE_JELLY_NAME_L UI_SPECIAL_CAPE_SUB UI_CAPE_JELLY_DESC
BLD_DECAL_JELLY_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_JELLY_DESC
BLD_ENGINEORB_NAME_L BLD_GLITCHPROP_SUBTITLE BLD_GLITCHPROP_DESCRIPTION
BLD_TERRARIUM_NAME_L BLD_TERRARIUM_SUBTITLE BLD_TERRARIUM_DESCRIPTION
BLD_EXPD_POSTER5C_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER5C_DESCRIPTION
UI_CAVEPROD3_NAME_L UI_CAVEPROD3_SUB UI_CAVEPROD3_DESC
UI_TWIT_SHIP_27_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_27_DESC
BLD_EXPD_POSTER7B_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER7B_DESCRIPTION
UI_TWIT_SHIP_19_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_19_DESC
FOOD_BALL_PIE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_TWIT_SHIP_23_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_23_DESC
FOOD_PIE_MCUST_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_DNUT_SCUST_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_BONE_PIE_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_SALVAGE_TECH_4_NAME_L UI_SALVAGE_TECH_SUB UI_SALVAGE_TECH_DESC
UP_COLDPROT1_NAME_L HAZ_U2_SUB UP_COLDPROT1_DESC
UP_COLDPROT2_NAME_L HAZ_U3_SUB UP_COLDPROT2_DESC
UP_COLDPROT3_NAME_L HAZ_U4_SUB UP_COLDPROT3_DESC
UP_HOTPROT1_NAME_L HAZ_U2_SUB UP_HOTPROT1_DESC
UP_HOTPROT2_NAME_L HAZ_U3_SUB UP_HOTPROT2_DESC
UP_HOTPROT3_NAME_L HAZ_U4_SUB UP_HOTPROT3_DESC
UI_REACTION_1_NAME_L UI_REACTION_SUBTITLE UI_REACTION_1_DESC
FOOD_STEW_M_CR_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_R_BCAKEMIX_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_F_WALL_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLB_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLM_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLT_H_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_C_WALL_H_NAME_L BLD_CONCRETE_SUB BLD_C_WALL_H_DESC
BLD_M_WALL_H_NAME_L BLD_METAL_SUB BLD_M_WALL_H_DESC
BLD_S_WALL_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLB_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLM_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_S_WALLT_H_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_T_WALL_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLB_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLM_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLT_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_W_WALL_H_NAME_L BLD_WOOD_SUB BLD_W_WALL_H_DESC
UI_PIRATE_INVITE_NAME_L UI_PIRATE_INVITE_SUB UI_PIRATE_INVITE_DESC
BLD_S_CURTAIN0_NAME_L BLD_DECOR_SUBTITLE BLD_S_CURTAIN0_DESC
BLD_T_DOOR1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORB1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORM1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORT1_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ARCH_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ARCHB_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ARCHM_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ARCHT_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOOR_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORB0_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORM0_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORT0_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_FLOOR_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORWINDOW_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORWINB0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORWINM0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORWINT0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ARCH_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ARCHB_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ARCHM_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ARCHT_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_RAMP_H_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_RAMP_Q_TOP_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ROOF_IC_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_GDOOR_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_GDOORB0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_GDOORM0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_GDOORT0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_RAMP_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOOR_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORB0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORM0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_DOORT0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ROOF_M_CAP_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ROOF_C_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ROOF_E_CAP_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ROOF_M_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_S_SHELVINGUNIT0_NAME_L BLD_DECOR_SUBTITLE BLD_S_SHELVINGUNIT0_DESC
BLD_T_TRIFLOOR_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALL_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLB_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLM_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLT_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_GFLOOR_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_EXPD_POSTER7C_NAME_L BLD_DECOR_SUBTITLE BLD_EXPD_POSTER7C_DESCRIPTION
UI_CAPE_WORM_NAME_L UI_SPECIAL_CAPE_SUB UI_CAPE_WORM_DESC
BLD_WORMSKULL_NAME_L BLD_WORMSKULL_SUB BLD_WORMSKULL_DESC
CUSTOMISE_TITLE_L UI_REWARDPOP_SUB CUSTOMISE_TITLE_L
UI_SPEC_TITLE_03_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_03_DESC
UI_SPEC_TITLE_01_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_01_DESC
UI_SPEC_TITLE_02_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_02_DESC
UI_SPEC_TITLE_29_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_29_DESC
UI_SPEC_TITLE_09_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_09_DESC
UI_SPEC_TITLE_25_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_25_DESC
UI_SPEC_TITLE_16_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_16_DESC
UI_SPEC_TITLE_17_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_17_DESC
UI_SPEC_TITLE_20_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_20_DESC
UI_SPEC_TITLE_18_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_18_DESC
UI_SPEC_TITLE_15_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_15_DESC
UI_SPEC_TITLE_14_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_14_DESC
UI_SPEC_TITLE_19_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_19_DESC
UI_SPEC_TITLE_05_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_05_DESC
UI_EXPD_TITLE_03_NAME_L UI_SPEC_TITLE_SUB UI_EXPD_TITLE_03_DESC
UI_EXPD_TITLE_06_NAME_L UI_SPEC_TITLE_SUB UI_EXPD_TITLE_06_DESC
UI_SPEC_TITLE_24_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_24_DESC
UI_SPEC_TITLE_06_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_06_DESC
UI_SPEC_TITLE_07_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_07_DESC
UI_SPEC_TITLE_08_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_08_DESC
UI_EXPD_TITLE_07_NAME_L UI_SPEC_TITLE_SUB UI_EXPD_TITLE_07_DESC
UI_SPEC_TITLE_23_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_23_DESC
UI_EXPD_TITLE_02B_NAME_L UI_SPEC_TITLE_SUB UI_EXPD_TITLE_02_DESC
UI_SPEC_TITLE_30_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_30_DESC
UI_SPEC_TITLE_SPOOK_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_SPOOK_DESC
UI_EXPD_TITLE_01_NAME_L UI_SPEC_TITLE_SUB UI_EXPD_TITLE_01_DESC
UI_EXPD_TITLE_02A_NAME_L UI_SPEC_TITLE_SUB UI_EXPD_TITLE_02_DESC
UI_SPEC_TITLE_21_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_21_DESC
UI_SPEC_TITLE_28_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_28_DESC
UI_SPEC_TITLE_13_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_13_DESC
UI_SPEC_TITLE_27_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_27_DESC
UI_SPEC_TITLE_SPOOK2_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_SPOOK_DESC
UI_SPEC_TITLE_10_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_10_DESC
UI_SPEC_TITLE_11_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_11_DESC
UI_SPEC_TITLE_12_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_12_DESC
UI_EXPD_TITLE_08_NAME_L UI_SPEC_TITLE_SUB UI_EXPD_TITLE_08_DESC
UI_SPEC_TITLE_04_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_04_DESC
UI_SPEC_TITLE_22_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_22_DESC
UI_EXPD_TITLE_09_NAME_L UI_SPEC_TITLE_SUB UI_EXPD_TITLE_09_DESC
UI_SPEC_TITLE_26_NAME_L UI_SPEC_TITLE_SUB UI_SPEC_TITLE_26_DESC
UI_EXPD_TITLE_04_NAME_L UI_SPEC_TITLE_SUB UI_EXPD_TITLE_04_DESC
UI_EXPD_TITLE_05_NAME_L UI_SPEC_TITLE_SUB UI_EXPD_TITLE_05_DESC
BLD_F_ROOF3_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
FOOD_MM_HONEY_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
UI_TWIT_GUN_12_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_12_DESC
BLD_TOWER_NAME_L BLD_TOWER_SUBTITLE BLD_TOWER_DESCRIPTION
UP_TOX1_NAME_L HAZ_U2_SUB UP_TOX1_DESC
UP_TOX2_NAME_L HAZ_U3_SUB UP_TOX2_DESC
UP_TOX3_NAME_L HAZ_U4_SUB UP_TOX3_DESC
FOOD_CK_JAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CK
UI_WATERKEY_NAME_L UI_WATERKEY_SUB UI_WATERKEY_DESC
UI_FIREWORK_PROD_TRIPLE_NAME_LBLD_FIREWORK_LAUNCHER_SUB UI_FIREWORK_PROD_TRIPLE_DESC
BLD_S_HANGLAMP1_NAME_L BLD_DECOR_SUBTITLE BLD_LIGHT_DESCRIPTION
UI_GEODE_SPACE_NAME_L UI_GEODE_SPACE_SUB UI_GEODE_SPACE_DESC
BLD_CAVEPLANT_3_NAME_L BLD_FLORA_SUB BLD_CAVEPLANT_3_DESC
BLD_S_LIGHTSTRIP0_NAME_L BLD_DECOR_SUBTITLE BLD_LIGHT_DESCRIPTION
UI_PAINT_CYAN UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
UI_TWIT_SHIP_29_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_29_DESC
BLD_F_WALL_WIN2_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLB_WIN2_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLM_WIN2_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_F_WALLT_WIN2_NAME_L BLD_FIBREGLASS_SUB BLD_BASIC_FIBREGLASS_DESC
BLD_S_CANOPY_WALL1_NAME_L BLD_DECOR_SUBTITLE BLD_S_CANOPY_WALL1_DESC
BLD_T_WALL_WINDOW_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLB_WIN0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLM_WIN0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_WALLT_WIN0_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
BLD_T_ROOF4_NAME_L BLD_TIMBER_SUB BLD_BASIC_TIMBER_DESC
UI_TWIT_SHIP_14_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_14_DESC
UI_TWIT_SHIP_04_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_04_DESC
UI_TWIT_SHIP_09_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_09_DESC
BLD_RADPLANT_2_NAME_L BLD_FLORA_SUB BLD_RADPLANT_2_DESCRIPTION
FOOD_MM_CREAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
FOOD_MM_JGLITCH_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
UI_DRONE_BROKEN_NAME_L UI_DRONE_BROKEN_SUB UI_DRONE_BROKEN_DESC
UP_UNW1_NAME_L UP_UNW1_SUB UP_UNW1_DESC
UP_UNW2_NAME_L UP_UNW2_SUB UP_UNW2_DESC
UP_UNW3_NAME_L UP_UNW3_SUB UP_UNW3_DESC
UI_BANNER_UFT_NAME_L UI_BANNER_SUB UI_BANNER_UFT_DESC
BLD_DECAL_UFT_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_UFT_DESC
UI_EXPD_FLAG_06B_NAME_L BLD_EXPD_FLAG_SUB UI_EXPD_FLAG_06B_DESC
UI_TRADE_ITEM_MINERALS_2_NAME_UI_TRADE_ITEM_MINERALS_SUB UI_TRADE_ITEM_MINERALS_2_DESC
FOOD_CG_JGLITCH_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CG
UI_FARMPROD_6_NAME_L UI_FARMPROD_SUBTITLE UI_FARMPROD_6_DESC
GRENFUEL1_NAME_L GRENFUEL1_SUBTITLE GRENFUEL1_DESCRIPTION
BLD_S_CHAIR0_NAME_L BLD_DECOR_SUBTITLE BLD_S_CHAIR0_DESC
BLD_FLOWER_2_NAME_L BLD_FLORA_SUB BLD_FLOWER_2_DESC
UI_MP_REPAIR_PART3C_NAME_L UI_MP_REPAIR_PART_SUB UI_MP_REPAIR_PART3C_DESC
BLD_S9_BUILDER_NAME_L BLD_S9_BUILDER_SUBTITLE BLD_S9_BUILDER_DESCRIPTION
BLD_S9_EXOCRAFT_NAME_L BLD_S9_EXOCRAFT_SUBTITLE BLD_S9_EXOCRAFT_DESCRIPTION
BLD_S9_SUIT_NAME_L BLD_S9_SUIT_SUBTITLE BLD_S9_SUIT_DESCRIPTION
UI_BANNER_EXPD_09_NAME_L UI_BANNER_SUB UI_BANNER_EXPD_09_DESC
BLD_DECAL_EXPD_09_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_EXPD_09_DESCRIPTION
BLD_S9_WEAPON_NAME_L BLD_S9_WEAPON_SUBTITLE BLD_S9_WEAPON_DESCRIPTION
BLD_S_POSTER28_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER28_DESCRIPTION
BLD_S9_SHIP_NAME_L BLD_S9_SHIP_SUBTITLE BLD_S9_SHIP_DESCRIPTION
UI_EXPD_SHIP_09_NAME_L UI_SPECIAL_SHIP_SUB UI_EXPD_SHIP_09_DESC
UI_S9_CARE_PACK1_NAME_L UI_S9_CARE_PACK_SUB UI_S9_CARE_PACK1_DESC
UI_S9_CARE_PACK3_NAME_L UI_S9_CARE_PACK_SUB UI_S9_CARE_PACK3_DESC
UI_S9_CARE_PACK4_NAME_L UI_S9_CARE_PACK_SUB UI_S9_CARE_PACK4_DESC
UI_S9_CARE_PACK2_NAME_L UI_S9_CARE_PACK_SUB UI_S9_CARE_PACK2_DESC
UI_TWIT_PET_04_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_04_DESC
BLD_CAVEPLANT_4_NAME_L BLD_FLORA_SUB BLD_CAVEPLANT_4_DESC
UI_PLANT_12_NAME_L UI_PLANT_SUBTITLE UI_PLANT_12_DESC
BLD_S_MILKCRATE_NAME_L BLD_DECOR_SUBTITLE BLD_S_MILKCRATE_DESC
BLD_S_ROOF1_NAME_L BLD_STONE_SUB BLD_BASIC_STONE_DESC
BLD_CORRIDORV_WATER_NAME_L BLD_CORRIDOR_WATER_SUB BLD_CORRIDOR_WATER_DESC
FOOD_BONECUST_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_VIEWSPHERE_NAME_L BLD_VIEWSPHERE_SUBTITLE BLD_VIEWSPHERE_DESCRIPTION
BLD_HOUDINIPLANT_3_NAME_L BLD_FLORA_SUB BLD_HOUDINIPLANT_3_DESC
UI_WORMPROD_NAME_L UI_WORMPROD_SUB UI_WORMPROD_DESC
BLD_S_PAN0_NAME_L BLD_DECOR_SUBTITLE BLD_S_PAN0_DESC
BLD_S_TRAY0_NAME_L BLD_DECOR_SUBTITLE BLD_S_TRAY0_DESC
BLD_S_BARTAPS0_NAME_L BLD_DECOR_SUBTITLE BLD_S_BARTAPS0_DESC
BLD_S_TABLEPOT0_NAME_L BLD_DECOR_SUBTITLE BLD_S_TABLEPOT0_DESC
BLD_S_CUP0_NAME_L BLD_DECOR_SUBTITLE BLD_S_CUP0_DESC
UI_EXPD_FLAG_06E_NAME_L BLD_EXPD_FLAG_SUB UI_EXPD_FLAG_06E_DESC
FOOD_R_CUSTARD_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
UI_ODD_EGG_NAME_L UI_ODD_EGG_SUB UI_ODD_EGG_DESC
UI_ODD_EGG_NAME_L UI_ODD_EGG_SUB UI_ODD_EGG_DESC
BLD_INFESTEDPLANT_1_NAME_L BLD_FLORA_SUB BLD_INFESTEDPLANT_1_DESC
FOOD_MM_CHOC_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
NEWPROD11_NAME_L DELICACY1_SUBTITLE NEWPROD11_DESC
BLD_S_POSTER26_NAME_L BLD_DECOR_SUBTITLE BLD_S_POSTER26_DESCRIPTION
UI_TWIT_SHIP_06_NAME_L UI_SPECIAL_SHIP_SUB UI_TWIT_SHIP_06_DESC
FOOD_ICE_GRAH_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
NEWPROD2_NAME_L DELICACY1_SUBTITLE NEWPROD2_DESC
BLD_DECALVIS1_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
CURIO2_NAME_L CURIO2_SUBTITLE CURIO2_DESCRIPTION
UI_WAR_TABLET_NAME_L UI_WAR_TABLET_SUB UI_WAR_TABLET_DESC
UI_TWIT_PET_07_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_07_DESC
FOOD_R_MCAKEMIX_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_CM_CARM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_CM
UI_WALKER_PROD_NAME_L SUB_DEADDRONE_SUBTITLE UI_WALKER_PROD_DESC
BLD_WALL_NAME_L BLD_WALL_SUBTITLE BLD_WALL_DESCRIPTION
BLD_WALLFAN_NAME_L BLD_WALLFAN_SUBTITLE BLD_WALLFAN_DESCRIPTION
BLD_WALLFLAG_1_NAME_L BLD_DECOR_SUBTITLE BLD_WALLFLAG_DESCRIPTION
BLD_WALLFLAG_2_NAME_L BLD_DECOR_SUBTITLE BLD_WALLFLAG_DESCRIPTION
BLD_WALLFLAG_3_NAME_L BLD_DECOR_SUBTITLE BLD_WALLFLAG_DESCRIPTION
BLD_S_WALLLIGHT0_NAME_L BLD_DECOR_SUBTITLE BLD_LIGHT_DESCRIPTION
BLD_WALLSCREEN_NAME_L BLD_WALLSCREEN_SUBTITLE BLD_WALLSCREEN_DESCRIPTION
BLD_U_SWITCHWALLNAME_L BLD_UTILITY_SUB BLD_U_SWITCHWALL_DESC
BLD_WALLUNIT_NAME_L BLD_WALLUNIT_SUBTITLE BLD_WALLUNIT_DESCRIPTION
FOOD_GEK_VEG_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
BLD_DECAL_SKULL_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_SKULL_DESC
HYPERFUEL1_NAME_L HYPERFUEL1_SUBTITLE HYPERFUEL1_DESCRIPTION
HYPERFUEL2_NAME_L HYPERFUEL2_SUBTITLE HYPERFUEL2_DESCRIPTION
BLD_S_TROUGH0_NAME_L BLD_DECOR_SUBTITLE BLD_S_TROUGH0_DESC
BLD_TOXPLANT_2_NAME_L BLD_FLORA_SUB BLD_TOXPLANT_2_DESCRIPTION
BLD_S_WATERTOWER_NAME_L BLD_DECOR_SUBTITLE BLD_S_WATERTOWER_DESC
BLD_DOOR_WATER_NAME_L BLD_CORRIDOR_WATER_SUB BLD_DOOR_DESCRIPTION
UI_EXPD_CUBE_06_NAME_L UI_EXPD_CUBE_06_SUB UI_EXPD_CUBE_06_DESC
BLD_WEAPONRACK_NAME_L BLD_DECOR_SUBTITLE BLD_DECOR_DESCRIPTION
BLD_FRE_ROOM_NPCWEA_NAME_L BLD_FRE_ROOM_NPC_SUB BLD_FRE_ROOM_NPCWEA_DESC
BLD_NPCWEAPON_NAME_L BLD_NPCWEAPON_SUBTITLE BLD_NPCWEAPON_DESCRIPTION
BLD_S_WALLHANGING1_NAME_L BLD_DECOR_SUBTITLE BLD_S_WALLHANGING1_DESC
BLD_S_WALLHANGING3_NAME_L BLD_DECOR_SUBTITLE BLD_S_WALLHANGING3_DESC
UI_TRADE_ITEM_TECH_2_NAME_L UI_TRADE_ITEM_TECH_SUB UI_TRADE_ITEM_TECH_2_DESC
FOOD_DRILL_STEW_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_ROGUE_BEACON_NAME_L UI_ROGUE_BEACON_SUB UI_ROGUE_BEACON_DESC
UI_ROGUECAPE_NAME_L UI_SPECIAL_CAPE_SUB UI_ROGUECAPE_DESC
UI_FIREWORK_PROD_WHEEL_NAME_LBLD_FIREWORK_LAUNCHER_SUB UI_FIREWORK_PROD_WHEEL_DESC
BLD_S_WHEELBARROW_NAME_L BLD_DECOR_SUBTITLE BLD_S_WHEELBARROW_DESC
UI_EXPD_EGG_03_NAME_L UI_EXPD_EGG_03_SUB UI_EXPD_EGG_03_DESC
FOOD_EGGPIE_M_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
UI_TWIT_GUN_10_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_10_DESC
UI_PAINT_WHITE UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
BLD_DECAL2_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_DECAL1_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_DESCRIPTION
BLD_WHITELIGHT_NAME_L BLD_COLOURLIGHT_SUBTITLE BLD_COLOURLIGHT_DESCRIPTION
FOOD_GENERIC_MILK_NAME_L FOOD_INGREDIENT_SUB FOOD_VEG_DESC
FOOD_PLANT_POOP_NAME_L FOOD_INGREDIENT_SUB FOOD_PLANT_DESC
UI_TECHMOD_NAME_L UI_TECHMOD_SUB UI_TECHMOD_DESC
BLD_SWAMPPLANT_2_NAME_L BLD_FLORA_SUB BLD_SWAMPPLANT_2_DESC
EMOTE_WONDER UI_SPECIAL_EMOTE_SUB EMOTE_WONDER_DESC
BLD_W_FLOOR_NAME_L BLD_WOOD_SUB BLD_W_FLOOR_DESC
BLD_W_GFLOOR_NAME_L BLD_WOOD_SUB BLD_W_GFLOOR_DESC
BLD_W_ARCH_NAME_L BLD_WOOD_SUB BLD_W_ARCH_DESC
BLD_W_DOOR_NAME_L BLD_WOOD_SUB BLD_W_DOOR_DESC
BLD_W_DOOR_H_NAME_L BLD_WOOD_SUB BLD_W_DOOR_H_DESC
BLD_W_DOORWINDOW_NAME_L BLD_WOOD_SUB BLD_W_DOORWINDOW_DESC
BLD_W_ARCH_H_NAME_L BLD_WOOD_SUB BLD_W_ARCH_H_DESC
BLD_W_RAMP_H_NAME_L BLD_WOOD_SUB BLD_W_RAMP_H_DESC
BLD_W_ROOF_IC_NAME_L BLD_WOOD_SUB BLD_W_ROOF_IC_DESC
BLD_S_PALLET_NAME_L BLD_DECOR_SUBTITLE BLD_S_PALLET_DESC
BLD_W_GDOOR_NAME_L BLD_WOOD_SUB BLD_W_GDOOR_DESC
BLD_W_RAMP_NAME_L BLD_WOOD_SUB BLD_W_RAMP_DESC
BLD_W_ROOF_NAME_L BLD_WOOD_SUB BLD_W_ROOF_DESC
BLD_W_ROOF_C_NAME_L BLD_WOOD_SUB BLD_W_ROOF_C_DESC
BLD_W_ROOF_M_NAME_L BLD_WOOD_SUB BLD_W_ROOF_M_DESC
BLD_W_TRIFLOOR_NAME_L BLD_WOOD_SUB BLD_W_TRIFLOOR_DESC
BLD_W_WALL_NAME_L BLD_WOOD_SUB BLD_W_WALL_DESC
BLD_W_WALL_WINDOW_NAME_L BLD_WOOD_SUB BLD_W_WALL_WINDOW_DESC
BLD_BUILDWORKTOP_NAME_L BLD_DECOR_SUBTITLE BLD_TABLE_DESCRIPTION
BLD_DECAL_P_WORM_P1_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_P_WORM_P1_NAME_DESC
BLD_DECAL_P_WORM_P2_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_P_WORM_P2_NAME_DESC
BLD_DECAL_P_WORM_P3_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_P_WORM_P3_NAME_DESC
BLD_DECAL_P_WORM_P4_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_P_WORM_P4_NAME_DESC
BLD_DECAL_P_WORM_P5_NAME_L BLD_DECAL_SUBTITLE BLD_DECAL_P_WORM_P5_NAME_DESC
UI_WORMSCROLL1_NAME_L UI_WORMSCROLL_SUB UI_WORMSCROLL1_DESC
UI_WORMSCROLL2_NAME_L UI_WORMSCROLL_SUB UI_WORMSCROLL2_DESC
UI_WORMSCROLL3_NAME_L UI_WORMSCROLL_SUB UI_WORMSCROLL3_DESC
UI_WORMSCROLL4_NAME_L UI_WORMSCROLL_SUB UI_WORMSCROLL4_DESC
UI_WORMSCROLL5_NAME_L UI_WORMSCROLL_SUB UI_WORMSCROLL5_DESC
BLD_TOYJELLY_NAME_L BLD_TOYJELLY_DESC BLD_TOYJELLY_SUB
FOOD_DNUT_CJAM_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
FOOD_JAM_CRAB_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
FOOD_PIE_CRABJ_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC_FINAL
BLD_RADPLANT_1_NAME_L BLD_FLORA_SUB BLD_RADPLANT_1_DESCRIPTION
FOOD_MM_JAM_NAME_L FOOD_COOKED_SUB UI_CAKE_DESC_MM
UI_WORMBOOK_NAME_L UI_WORMBOOK_SUB UI_WORMBOOK_DESC
FOOD_R_MMERMIX_NAME_L FOOD_COOKED_SUB FOOD_REFINED_DESC
BLD_BUBBLE_PIPE_X_NAME_L BLD_BUBBLE_PIPE_SUB BLD_BUBBLE_PIPE_X_DESC
BLD_CORRIDORX_NAME_L BLD_CORRIDORX_SUBTITLE BLD_CORRIDORX_DESCRIPTION
BLD_CORRIDORX_WATER_NAME_L BLD_CORRIDOR_WATER_SUB BLD_CORRIDOR_WATER_DESC
UI_SPEC_XOHELMET_NAME_L UI_SPEC_XOHELMET_NAME_SUB UI_SPEC_XOHELMET_NAME_DESC
UI_TWIT_GUN_09_NAME_L UI_SPECIAL_GUN_SUB UI_TWIT_GUN_09_DESC
UI_PAINT_YELLOW UI_PAINT_PROD_SUB UI_PAINT_PROD_DESC
BLD_YELLOWLIGHT_NAME_L BLD_COLOURLIGHT_SUBTITLE BLD_COLOURLIGHT_DESCRIPTION
UI_TWIT_PET_05_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_05_DESC
UI_TWIT_PET_09_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_09_DESC
UI_TWIT_PET_13_NAME_L UI_SPECIAL_PET_SUB UI_TWIT_PET_13_DESC
Hint GroupID DebrisPath BaseValue Level
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 176900 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 78000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 56000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 90000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 188000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
_DESC NPCFARMTERM MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ION NPCFARMTERM MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 11200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 31300 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 70000 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5400 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 44000 0
ESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5233 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2100 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 20 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
CRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 180700 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 750 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 750 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 25000 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
T_03_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_03_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_03_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_03_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_03_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
D_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50 0
D_02_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50 0
D_03_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50 0
D_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
D_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
D_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
D_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
D_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
D_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 68750 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 825 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1856 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2613 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 30000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62000 0
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN 2200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 83000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
CRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
ION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
MODELS/EFFECTS/CREATURES/FRUIT.SCENE.MBIN 3200 0
3000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 80200 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 36000 0
LS_3_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 15000 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
C_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 31300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 149400 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 0 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 38000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 176900 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 179600 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 149400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 199200 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 64900 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 65000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 56000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 52800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 128000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3600 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 105000 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 36000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6400 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
MODELS/EFFECTS/CREATURES/HONEY.SCENE.MBIN 3200 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6150 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 48400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 19200 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 44000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 170300 0
DESC 2100 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 7200 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 916250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 30000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 20500 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 65000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 54000 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
D_3_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 15000 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 0 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3100000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
TEM_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
_DESC NPCBUILDERTER MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION NPCBUILDERTER MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 68000 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/CREATURES/FRUIT.SCENE.MBIN 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 52800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 64900 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 26000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 26000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62000 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 1600 0
DESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 20 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3800000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 7800 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 37000 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
CRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 97200 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 105000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 85100 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 78000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
DESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
_1_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 128000 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
D_1_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5400 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 18800 0
T_02_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_02_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_02_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_02_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_02_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 18800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
LS_1_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 25000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3015 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 152300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 35000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 85000 0
DGES_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
3000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 0 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
SC 800 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
3000 0
3_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1600 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 57800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 64300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3400 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
_DESC NPCVEHICLETER MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
PTION NPCVEHICLETER MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3500 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 155000 0
5_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1600 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3500 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_4_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 30000 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 75000 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 14000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 23600 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 18800 0
3000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 98000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 30000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 18800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 7200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50 0
D_04_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16016 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 23600 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 142900 0
MODELS/EFFECTS/CREATURES/MILK.SCENE.MBIN 3200 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/CREATURES/MILK.SCENE.MBIN 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 256000 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
XT_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
MODELS/EFFECTS/CREATURES/MILK.SCENE.MBIN 3200 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 80000 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 20000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 44000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 75000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 24000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 9000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500000 0
_5_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 15600000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
CRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 23375 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 20625 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 8000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 150000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 200 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50100 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 64900 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 97200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 78000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 38400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 78000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 36000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 120000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 167200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 58000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3400 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 25000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 42130 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
3000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
3000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 35000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 97500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10000 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 28000 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480016 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 148000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 52000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 180000 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 18800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 25000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1600 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
3000 0
3000 0
CRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 8 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 75000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 30000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 65000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 56000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 48000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62200 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 105000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 20900 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 36000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 71500 0
3000 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 90000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 200000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 35000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3600 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 7200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60000 0
3000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 48000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 90000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 56000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
3000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_2_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_3_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 15000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
CRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 92300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 80200 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 17000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 200 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 15000 0
D_4_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 30000 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 150000 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 142900 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
3000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 81900 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 70000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 35200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 81900 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 44000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 54000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 22000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 13063 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 65000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 25000 0
MODELS/EFFECTS/CREATURES/FRUIT.SCENE.MBIN 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800500 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 566000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5050 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
URE_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 110000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 48000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6150 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 25000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
CRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
E_DESC1 MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
E_DESC2 MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
E_DESC3 MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
E_DESC4 MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
E_DESC5 MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
R_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
DESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2000 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 75000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 75000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
3000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 100000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 180000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 149700 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 18000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 79700 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
2_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1600 0
3000 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 85000 0
SC 3000 0
SC 3000 0
SC 3000 0
SC 3000 0
SC 3000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6400 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 80 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
3000 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
_5_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
_2_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6000 0
3000 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 17776 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
ION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
3000 0
3000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
_3_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 15000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 18000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 15000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MON_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
_4_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 30000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 350 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 615 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
3000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 102000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 24000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 24000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 67000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 80800 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 44000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 34100 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 30000 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 888 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 88 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 88 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 88 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
CURE MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
TRESS MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
BITABLE MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
EN MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
EN MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
TRESS MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
E_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 130000 0
LS_4_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 30000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 4200000 0
BUILD_REFINER1MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 71500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
3000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 35000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2100 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1600 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 65000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 48000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 72000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 9400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 7200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 48000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 24000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 126000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
CRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 20000 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 4200 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 4400000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 73600 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 35000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1900 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2100 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 4200 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
LS_5_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 520000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
T1_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1800 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1800 0
MODELS/EFFECTS/CREATURES/HONEY.SCENE.MBIN 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
T_04_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_04_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_04_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_04_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_04_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 888 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 450 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
T_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
T_01_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
1_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1600 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 64000 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 30500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 92300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 28000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 100000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 92300 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 52000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 95000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
DESC NPCSCIENCETER MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
PTION NPCSCIENCETER MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 7200 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 24000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 16 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
3000 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2613 1
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2613 1
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2613 1
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2613 1
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 15000 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2200 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 42000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 24800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 94800 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6150 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 54000 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
SION_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
_1_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 125000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
CRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 64300 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 44000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 18800 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 40000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12000 0
SC 2100 0
ESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6 0
ESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
ESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
3000 0
ESCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
D_2_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 92300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12000000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 450 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 78000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 15600000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 256000 0
C 2100 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 28000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 78000 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 36000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6400 0
MODELS/EFFECTS/CREATURES/HONEY.SCENE.MBIN 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 9000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 125000 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 250 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 206000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1400 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 940000 0
RIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5100 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 600 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 150 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 350 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 320 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 280 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 64900 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 26000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/CREATURES/EGG.SCENE.MBIN 3200 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 9000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 36000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 36000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 10000 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 0 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
D_5_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
SC 2100 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 220 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6150 0
3000 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
3000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62000 0
3000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 160000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 100000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 62000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 100000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 50000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 26000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 48000 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 888 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
SCRIPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 0 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
ESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 125400 0
3000 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 140 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 480 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 68100 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
PLE_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
3000 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
3000 0
3000 0
3000 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 128000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 152200 0
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MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
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N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2613 1
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2613 1
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2613 1
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2613 1
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
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MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
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MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 32000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
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MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 123700 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5800 0
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3000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 44000 0
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MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 24750 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1250 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 120000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 152300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 35000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
ON MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
TION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
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MODELS/EFFECTS/CREATURES/MILK.SCENE.MBIN 3200 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 46750 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 46750 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
SC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
N MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
A_DESC NPCWEAPONTERMODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
IPTION NPCWEAPONTERMODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 6000 0
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MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3000 0
EEL_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 60 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3200 0
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3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
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MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 600 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 25000 0
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MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 3 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
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MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 2 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1 0
_NAME_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
_NAME_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
_NAME_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
_NAME_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
_NAME_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 400 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 800 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 70000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 9000 0
NAL MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 54000 0
IPTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 153300 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1616 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 100000 0
C MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 500 0
PTION MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 5 0
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ME_DESC MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 1000 0
3000 0
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. 12300 0
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3000 0
3000 0
3000 0
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DS 0.82745099 0.32549021
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0.17254902 0.48627451
0.17254902 0.48627451
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DS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
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0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
DDS 0.17254902 0.48627451
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DDS 0.17254902 0.48627451
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0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
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LEBOOST.DDS 0.10196079 0.15294118
LEBOOST.DDS 0.10196079 0.15294118
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DS 0.73333335 0.21960784
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1 0.7647059
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0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
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0.17254902 0.48627451
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DS 0.82745099 0.32549021
DDS 0.73333335 0.21960784
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DDS 0.10196079 0.15294118
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DS 0.10196079 0.15294118
DS 0.10196079 0.15294118
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DS 0.10196079 0.15294118
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0.3019608 0.16078432
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0.3019608 0.16078432
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0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
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0.17254902 0.48627451
0.17254902 0.48627451
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0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
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0.95294118 0.66274512
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DDS 0.10196079 0.15294118
.DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
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UN.DDS 0.10196079 0.15294118
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0.17254902 0.48627451
0.95294118 0.66274512
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0.17254902 0.48627451
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CK.DDS 0.10196079 0.15294118
CK.DDS 0.10196079 0.15294118
CK.DDS 0.10196079 0.15294118
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.GUNUP01. 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.GUNUP01. 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.GUNUP01. 0.17254902 0.48627451
IE.DDS 0.94901961 0.42745098
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TPIE.DDS 0.48235294 0
TSTEW.DDS 0.85882354 0.14117648
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UN.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
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0.10196079 0.15294118
0 0.3882353
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VEHICLEBOOST.DDS 0.10196079 0.15294118
VEHICLEBOOST.DDS 0.10196079 0.15294118
VEHICLEBOOST.DDS 0.10196079 0.15294118
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ON.DDS 0.10196079 0.15294118
ON.DDS 0.10196079 0.15294118
ON.DDS 0.10196079 0.15294118
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DDS 0.73333335 0.21960784
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0.03529412 0.36078432
0.21960784 0.21960784
0.80000001 0.80000001
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DDS 0.73333335 0.21960784
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0.17254902 0.48627451
0.80000001 0.80000001
0.17254902 0.48627451
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.S_POSTER21.DDS 0.17254902 0.48627451
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0.17254902 0.48627451
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0.17254902 0.48627451
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UN.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
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DS 0.10196079 0.15294118
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0.10196079 0.15294118
0.10196079 0.15294118
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ADE.DDS 0.10196079 0.15294118
ADE.DDS 0.10196079 0.15294118
ADE.DDS 0.10196079 0.15294118
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TOYCORE.DDS 0.17254902 0.48627451
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0.17254902 0.48627451
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GUN.DDS 0.10196079 0.15294118
GUN.DDS 0.10196079 0.15294118
GUN.DDS 0.10196079 0.15294118
0.17254902 0.48627451
0.17254902 0.48627451
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0.82745099 0.32549021
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.SHIP05.DDS 0.17254902 0.48627451
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0.17254902 0.48627451
0.17254902 0.48627451
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DS 0.48235294 0
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DS 0.82745099 0.32549021
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ASE.DDS 0.94901961 0.42745098
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LEBOOST.DDS 0.10196079 0.15294118
LEBOOST.DDS 0.10196079 0.15294118
LEBOOST.DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
DS 0.10196079 0.15294118
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VEHICLEBOOST.DDS 0.10196079 0.15294118
VEHICLEBOOST.DDS 0.10196079 0.15294118
VEHICLEBOOST.DDS 0.10196079 0.15294118
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.DECAL13.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.QUADPET.DDS 0.3019608 0.16078432
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0.80000001 0.80000001
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.DDS 0.82745099 0.32549021
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0.17254902 0.48627451
0.17254902 0.48627451
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ACTIVE.DDS 0.10196079 0.15294118
ACTIVE.DDS 0.10196079 0.15294118
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DS 0.17254902 0.48627451
0.17254902 0.48627451
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DS 0.73333335 0.21960784
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.FIREWORK02.DDS 0.14901961 0.14901961
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ROOM.REFINER.DDS 0.17254902 0.48627451
0.87058824 0.86274511
SE.DDS 1 0.7647059
0.17254902 0.48627451
0.80000001 0.80000001
FACE.WINDOW.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.TWITCH.FIREWORK 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.TWITCH.FIREWORK 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.TWITCH.FIREWORK 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.TWITCH.FIREWORK 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.TWITCH.FIREWORK 0.14901961 0.14901961
0.3019608 0.16078432
0.10196079 0.15294118
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.EXPEDITION.POSTE 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.FIREWORKP 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.FIREWORKP 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.FIREWORKP 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.FIREWORKP 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.FIREWORKP 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.FIREWORKP 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.FIREWORKP 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.FIREWORKP 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.FIREWORKP 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TWITCH.FIREWORKP 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.GRASS05.DDS 0.17254902 0.48627451
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.DRONEPET.DDS 0.3019608 0.16078432
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.ROBOTTOY.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.HOTPLANT03.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.47450981 0.3137255
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.PETCUSTOM1.DDS 0 0.47450981
0.17254902 0.48627451
0.17254902 0.48627451
0.80000001 0.80000001
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.HOTPLANT01.DDS 0.17254902 0.48627451
S 0.95294118 0.66274512
BLOB.DDS 0.82745099 0.32549021
0.82745099 0.32549021
DS 0.82745099 0.32549021
DS 0.73333335 0.21960784
0.87058824 0.86274511
0.82745099 0.32549021
0.17254902 0.48627451
0.10196079 0.15294118
LEBOOST.DDS 0.10196079 0.15294118
LEBOOST.DDS 0.10196079 0.15294118
LEBOOST.DDS 0.10196079 0.15294118
LEBOOST.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
S.DDS 0.10196079 0.15294118
S.DDS 0.10196079 0.15294118
S.DDS 0.10196079 0.15294118
S.DDS 0.10196079 0.15294118
CK.DDS 0.10196079 0.15294118
CK.DDS 0.10196079 0.15294118
CK.DDS 0.10196079 0.15294118
CK.DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
.DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
0.10196079 0.15294118
0.3019608 0.16078432
DRIVE.DDS 0.10196079 0.15294118
DRIVE.DDS 0.10196079 0.15294118
DRIVE.DDS 0.10196079 0.15294118
DRIVE.DDS 0.10196079 0.15294118
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.WORMPET.DDS 0.3019608 0.16078432
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.CAVEPLANT01.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
DS 0.73333335 0.21960784
S.DDS 0.10196079 0.15294118
S.DDS 0.10196079 0.15294118
S.DDS 0.10196079 0.15294118
S.DDS 0.10196079 0.15294118
ROOM.SCAN.DDS 0.17254902 0.48627451
GUN.DDS 0.10196079 0.15294118
GUN.DDS 0.10196079 0.15294118
GUN.DDS 0.10196079 0.15294118
GUN.DDS 0.10196079 0.15294118
DS 0 0.47450981
ROOM.NPCSCI.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
DDS 0.73333335 0.21960784
0.85882354 0.14117648
ETTE.DDS 0.94901961 0.42745098
SHIELD.DDS 0.10196079 0.15294118
SHIELD.DDS 0.10196079 0.15294118
SHIELD.DDS 0.10196079 0.15294118
SHIELD.DDS 0.10196079 0.15294118
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.19215687 0.10196079
0.80000001 0.80000001
0.80000001 0.80000001
S 0.10196079 0.15294118
L.SUIT.DDS 0.10196079 0.15294118
0.10196079 0.15294118
0.10196079 0.15294118
L.GUN.DDS 0.10196079 0.15294118
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.TWITCH.SHIP18.DD 0.17254902 0.48627451
MENT.DDS 0.10196079 0.15294118
9.DDS 0.10196079 0.15294118
9.DDS 0.10196079 0.15294118
9.DDS 0.10196079 0.15294118
9.DDS 0.10196079 0.15294118
0.17254902 0.48627451
H.DDS 0.10196079 0.15294118
H.DDS 0.10196079 0.15294118
H.DDS 0.10196079 0.15294118
H.DDS 0.10196079 0.15294118
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.S_POSTER22.DDS 0.17254902 0.48627451
0.17254902 0.48627451
HALF.DDS 0.17254902 0.48627451
HALF1.DDS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.GRASS02.DDS 0.17254902 0.48627451
.DDS 0.17254902 0.48627451
1.DDS 0.17254902 0.48627451
F.DDS 0.17254902 0.48627451
F1.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.HOOD01.DDS 1 1
0.17254902 0.48627451
0.17254902 0.48627451
DS 0.17254902 0.48627451
RM.DDS 0 0.47450981
0.17254902 0.48627451
RWILD.DDS 0.03529412 0.36078432
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.ASTRO_S.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.ATLAS_S.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.BLOB_S.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.DIP_S.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.SHIP_S.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.GEK_S.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.WALK_S.DDS 0.17254902 0.48627451
0.17254902 0.48627451
D.DDS 0.11764706 0.13725491
HYPERDRIVE.DDS 0.10196079 0.15294118
HYPERDRIVE.DDS 0.10196079 0.15294118
HYPERDRIVE.DDS 0.10196079 0.15294118
HYPERDRIVE.DDS 0.10196079 0.15294118
0.80000001 0.80000001
DS 0.17254902 0.48627451
0.17254902 0.48627451
S 0.17254902 0.48627451
DS 0.17254902 0.48627451
S 0.17254902 0.48627451
UARTER.DDS 0.17254902 0.48627451
_QUARTER.DDS 0.17254902 0.48627451
.DDS 0.17254902 0.48627451
S 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
ER.DDS 0.17254902 0.48627451
ARTER.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
TER.DDS 0.17254902 0.48627451
UARTER.DDS 0.17254902 0.48627451
S 0.17254902 0.48627451
TER.DDS 0.17254902 0.48627451
UARTER.DDS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.AQUARIUM.DDS 0.17254902 0.48627451
0.17254902 0.48627451
S 0.17254902 0.48627451
DS 0.17254902 0.48627451
E.DDS 0.17254902 0.48627451
DS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
DS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
DS 0.17254902 0.48627451
ER.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
DDS 0.17254902 0.48627451
TER.DDS 0.17254902 0.48627451
0.17254902 0.48627451
S 0.17254902 0.48627451
0.17254902 0.48627451
DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
DS 0.17254902 0.48627451
0.17254902 0.48627451
KEDMEAT.DDS 0.32549021 0.29803923
TPIE.DDS 0.48235294 0
0.95294118 0.66274512
0.17254902 0.48627451
FY.DDS 0.82745099 0.32549021
FY.DDS 0.82745099 0.32549021
TSTEW.DDS 0.73333335 0.21960784
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.SAILHELM.DDS 0 0.47450981
0.95294118 0.66274512
0.17254902 0.48627451
0.95294118 0.66274512
RM.DDS 0 0.47450981
0.17254902 0.48627451
IE.DDS 0.82745099 0.32549021
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.EXPEDITION.POSTE 0.17254902 0.48627451
0.80000001 0.80000001
0.80000001 0.80000001
0.80000001 0.80000001
0 0.3882353
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.DECAL19.DDS 0.17254902 0.48627451
0.80000001 0.80000001
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.HELMET01.DDS 0 0.47450981
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.GEKHOOD.DDS 0 0.47450981
0.10196079 0.15294118
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.BANNER.POLO.DDS 0 0.47450981
SHIPGUN.DDS 0.10196079 0.15294118
SHIPGUN.DDS 0.10196079 0.15294118
SHIPGUN.DDS 0.10196079 0.15294118
SHIPGUN.DDS 0.10196079 0.15294118
0.17254902 0.48627451
0.17254902 0.48627451
.DDS 0.82745099 0.32549021
S 0.73333335 0.21960784
TSTEW.DDS 0.85882354 0.14117648
.DDS 0 0.47450981
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TREE02.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.80000001 0.80000001
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.SHIPTRAIL.PIRATE. 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.EXPEDITION.SPEC02 0.17254902 0.48627451
0.17254902 0.48627451
0.95294118 0.66274512
0.80000001 0.80000001
BLOB.DDS 0.82745099 0.32549021
0.95294118 0.66274512
0.80000001 0.80000001
0.75294119 0.09019608
0.17254902 0.48627451
D.DDS 0.10196079 0.15294118
D.DDS 0.10196079 0.15294118
D.DDS 0.10196079 0.15294118
D.DDS 0.10196079 0.15294118
0.82745099 0.32549021
0.80000001 0.80000001
0.10196079 0.15294118
0.10196079 0.15294118
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.SHIPTRAIL.DARK.DD 0.17254902 0.48627451
DDS 0 0.47450981
0.03529412 0.36078432
.DDS 0.03529412 0.36078432
ROOM.EXTR.DDS 0.17254902 0.48627451
S 0.03529412 0.36078432
0.17254902 0.48627451
TSTEW.DDS 0.73333335 0.21960784
EY.DDS 1 0.7647059
0.3019608 0.16078432
0.21960784 0.21960784
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
S 0.17254902 0.48627451
S 0.17254902 0.48627451
S 0.17254902 0.48627451
DS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
.DDS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.DDS 0.17254902 0.48627451
F0.DDS 0.17254902 0.48627451
LF0.DDS 0.17254902 0.48627451
F0.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
OW0.DDS 0.17254902 0.48627451
DOW0.DDS 0.17254902 0.48627451
DOW0.DDS 0.17254902 0.48627451
OW0.DDS 0.17254902 0.48627451
DS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
.DDS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
DS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
.DDS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
0.17254902 0.48627451
P.DDS 0.17254902 0.48627451
ER.DDS 0.17254902 0.48627451
DS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
.DDS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
GE0.DDS 0.17254902 0.48627451
GE0.DDS 0.17254902 0.48627451
AGE0.DDS 0.17254902 0.48627451
GE0.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
S 0.17254902 0.48627451
S 0.17254902 0.48627451
S 0.17254902 0.48627451
.DDS 0.17254902 0.48627451
0.17254902 0.48627451
S 0.17254902 0.48627451
0.17254902 0.48627451
DS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
.DDS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
S 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.10196079 0.15294118
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
ROOM.STORE0.DDS 0.17254902 0.48627451
ROOM.STORE1.DDS 0.17254902 0.48627451
ROOM.STORE2.DDS 0.17254902 0.48627451
ROOM.STORE3.DDS 0.17254902 0.48627451
ROOM.STORE4.DDS 0.17254902 0.48627451
ROOM.STORE5.DDS 0.17254902 0.48627451
ROOM.STORE6.DDS 0.17254902 0.48627451
ROOM.STORE7.DDS 0.17254902 0.48627451
ROOM.STORE8.DDS 0.17254902 0.48627451
ROOM.STORE9.DDS 0.17254902 0.48627451
ROOM.ROCLOC.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.80000001 0.80000001
CORR_STRAIGHT.A.DDS 0.17254902 0.48627451
CORR.A_GLASS.DDS 0.17254902 0.48627451
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.EXPEDITION.BACKPA 0 0.47450981
DS 0.73333335 0.21960784
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.WATERPLANT05.D 0.17254902 0.48627451
0.80000001 0.80000001
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.DUSTPLANT03.DDS 0.17254902 0.48627451
0.80000001 0.80000001
0.80000001 0.80000001
0.95294118 0.66274512
0.17254902 0.48627451
0.17254902 0.48627451
UN.DDS 0.10196079 0.15294118
CTIILE.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
ADE.DDS 0.10196079 0.15294118
PPORT.DDS 0.10196079 0.15294118
DRIVE.DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
LEBOOST.DDS 0.10196079 0.15294118
PPORT.DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
CK.DDS 0.10196079 0.15294118
ON.DDS 0.10196079 0.15294118
0.10196079 0.15294118
0.10196079 0.15294118
0.10196079 0.15294118
ASER.DDS 0.10196079 0.15294118
UN.DDS 0.10196079 0.15294118
ADE.DDS 0.10196079 0.15294118
GUN.DDS 0.10196079 0.15294118
LEBOOST.DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
S.DDS 0.10196079 0.15294118
GUN.DDS 0.10196079 0.15294118
H.DDS 0.10196079 0.15294118
D.DDS 0.10196079 0.15294118
BLOB.DDS 0.82745099 0.32549021
ER.DDS 0.82745099 0.32549021
T.DDS 0 0.47450981
ER.DDS 0.82745099 0.32549021
LD.DDS 0 0.47450981
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.NEXUSPROP02.DDS 0.17254902 0.48627451
EY.DDS 0.82745099 0.32549021
DDS 0.73333335 0.21960784
TEW.DDS 0.94901961 0.42745098
CORR_T.A.DDS 0.17254902 0.48627451
CORR_T.A.GLASS.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.BUBBLEPIPE_T.DDS 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.TWITCH.SHIP30.DD 0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
0.17254902 0.48627451
1 0.7647059
DS 0.17254902 0.48627451
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.GRASS01.DDS 0.17254902 0.48627451
ER.DDS 0.82745099 0.32549021
TSTEW.DDS 0.73333335 0.21960784
TEW.DDS 0 0.47450981
0.80000001 0.80000001
0.17254902 0.48627451
ROOM.TECH.DDS 0.17254902 0.48627451
0.17254902 0.48627451
ROOM.TELEPO.DDS 0.17254902 0.48627451
0.80000001 0.80000001
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.EXPEDITION.SHIPT 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TOXPLANT03.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.BANNER.SLIMY.DDS 0 0.47450981
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.CAPE.JELLY.DDS 0 0.53725493
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.DECALJELLY.DDS 0.17254902 0.48627451
0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TERRARIUM.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.EXPEDITION.POSTE 0.17254902 0.48627451
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DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
DDS 0.10196079 0.15294118
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DDS 0.17254902 0.48627451
DDS 0.17254902 0.48627451
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.DDS 0.17254902 0.48627451
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0.17254902 0.48627451
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DS 0.17254902 0.48627451
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DDS 0.41568628 0.81568629
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R.DDS 0.10196079 0.15294118
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.DECAL10.DDS 0.17254902 0.48627451
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.S_POSTER28.DDS 0.17254902 0.48627451
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.CAVEPLANT04.DDS 0.17254902 0.48627451
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.MYSTERYEGG.DDS 0.3019608 0.16078432
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.MYSTERYEGG.DDS 0.3019608 0.16078432
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.INFESTEDPLANT01. 0.17254902 0.48627451
DDS 0.41568628 0.81568629
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TOXPLANT02.DDS 0.17254902 0.48627451
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.EXPEDITION.CUBE0 0.17254902 0.48627451
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0.17254902 0.48627451
0.17254902 0.48627451
0.80000001 0.80000001
TSTEW.DDS 0.73333335 0.21960784
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.EXPEDITION.CAPE0 0 0.47450981
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.FIREWORK06.DDS 0.14901961 0.14901961
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.EXPEDITION.EGG03. 0.3019608 0.16078432
ETTE.DDS 0.41568628 0.81568629
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0 0.3882353
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.EMOTE04.DDS 0 0.47450981
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D.DDS 0.17254902 0.48627451
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.WORM1.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.WORM2.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.WORM3.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.WORM4.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.WORM5.DDS 0.17254902 0.48627451
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.TOYJELLY.DDS 0.17254902 0.48627451
DS 0.82745099 0.32549021
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.RADPLANT01.DDS 0.17254902 0.48627451
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.BUBBLEPIPE_X.DDS 0.17254902 0.48627451
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO.BLOB_B.DDS 0.14901961 0.14901961
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.TWITCH.GUN09.DD 0.17254902 0.48627451
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TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.TWITCH.PET09.DDS 0.17254902 0.48627451
TEXTURES/UI/FRONTEND/ICONS/SPECIALSHOP/HERO1.TWITCH.PET13.DDS 0.17254902 0.48627451
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0.2 1 Special Consumable Rare Legal 1
0.2 1 Special Curiosity Rare Legal 1
0.2 1 Special Curiosity Rare Legal 1
0.2 1 Special Curiosity Rare Legal 1
0.2 1 Special Consumable Rare Legal 1
0.2 1 Special Consumable Rare Legal 1
0.2 1 Special Consumable Rare Legal 1
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0.2 1 Special Consumable Rare Legal 1
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0.2 1 Special Consumable Rare Legal 1
0.2 1 Special Consumable Rare Legal 1
0.2 1 Special Consumable Rare Legal 1
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0 1 Exotic Consumable Common Legal 1
0 1 Exotic Consumable Common Legal 1
0.32549021 1 Exotic Consumable Common Legal 1
0 1 Exotic Consumable Common Legal 1
0.32156864 1 Exotic Consumable Common Legal 1
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0.62352943 1 BuildingPart BuildingPart Common Legal 0
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0.34117648 1 Special Curiosity Rare Legal 0
0.62352943 1 BuildingPart BuildingPart Common Legal 0
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0.62352943 1 BuildingPart BuildingPart Common Legal 0
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0.62352943 1 BuildingPart BuildingPart Common Legal 0
0.11764706 1 Exotic Consumable Common Legal 1
0.62352943 1 Exotic Curiosity Common Legal 0
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0.2 1 Special Consumable Rare Legal 1
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0 1 Exotic Consumable Common Legal 1
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0.14901961 1 Exotic BuildingPart Common Legal 0
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0.83529413 1 Exotic CustomisationPaRare Legal 0
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0.27450982 1 Fuel Consumable Rare Legal 1
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0.28627452 1 Special Curiosity Rare Legal 0
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0 1 Exotic Consumable Common Legal 1
0 1 Exotic Consumable Common Legal 1
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ChargeValue StackMul DefaultCraftAmCraftAmountSteCraftAmountMuRequirements1.ID
Requirements1.
0 0 1 1 1 ASTEROID1 Substance
0 0 1 1 1 CAVE2 Substance
0 0 1 1 1 FUEL1 Substance
0 0 1 1 1 LAND2 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1
0 0 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 10 1 1 1
0 10 1 1 1
0 10 1 1 1
0 1 1 1 1 FUEL1 Substance
0 10 1 1 1
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1
0 0 1 1 1
0 0 1 1 1
0 0 1 1 1
0 1 1 1 1 FUEL1 Substance
0 10 1 1 1
0 0 1 1 1 LAND2 Substance
0 1 1 1 1 CREATURE1 Substance
0 0 1 1 1
0 0 1 1 1 LAND2 Substance
80 20 1 1 1
1 1 1 1 1
0 0 1 1 1 ASTEROID1 Substance
0 0 1 1 1 STELLAR2 Substance
0 1 1 1 1
0 0 1 1 1 BLUE2 Substance
0 1 1 1 1
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 LAND1 Substance
0 10 1 1 1
0 1 1 1 1 CASING Product
0 2 1 1 1 CASING Product
0 1 1 1 1
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1
0 10 1 1 1
0 1 1 1 1 LAND1 Substance
0 1 1 1 1 SAND1 Substance
0 0 1 1 1 ASTEROID1 Substance
0 10 1 1 1
0 1 1 1 1 FUEL1 Substance
0 10 1 1 1
0 10 1 1 1
0 1 1 1 1 FUEL1 Substance
0 5 1 1 1
0 2 1 1 1 STELLAR2 Substance
0 1 1 1 1
0 2 1 1 1 OXYGEN Substance
0 1 1 1 1
0 1 1 1 1 ANTIMATTER Product
0 0 1 1 1 STORM_CRYSTAProduct
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1
0 1 1 1 1
0 10 1 1 1
0 0 1 1 1 LAND1 Substance
0 0 1 1 1 ASTEROID1 Substance
0 1 1 1 1 WATERPLANT Substance
0 1 1 1 1 WATERPLANT Substance
0 1 1 1 1
0 1 1 1 1 FUEL1 Substance
0 0 1 1 1
0 0 1 1 1 LAND2 Substance
0 1 1 1 1 WATERPLANT Substance
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1 LUSH1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1 FUEL2 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 1 1 1 1
0 4 1 1 1
0 4 1 1 1
0 4 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 0 1 1 1
0 0 1 1 1 YELLOW2 Substance
0 0 1 1 1 RED2 Substance
0 0 1 1 1 GREEN2 Substance
0 1 1 1 1 TOXIC1 Substance
0 1 1 1 1 LAND1 Substance
0 0 1 1 1 CASING Product
0 1 1 1 1 RADIO1 Substance
0 5 1 1 1
0 0 1 1 1
0 10 1 1 1
0 10 1 1 1
0 5 1 1 1
0 1 1 1 1
0 1 1 1 1 WATERPLANT Substance
0 0 1 1 1 CAVE2 Substance
0 1 1 1 1 FUEL1 Substance
0 0 1 1 1 STELLAR2 Substance
0 0 1 1 1 LAND2 Substance
0 0 1 1 1 CASING Product
0 0 1 1 1 CASING Product
0 1 1 1 1 LAND3 Substance
0 1 1 1 1
0 1 1 1 1 FUEL1 Substance
0 0 1 1 1
0 0 1 1 1 FUEL2 Substance
0 1 1 1 1 FUEL1 Substance
0 0 1 1 1 LAND3 Substance
0 1 1 1 1 FARMPROD3 Product
0 1 1 1 1 CASING Product
0 0 1 1 1 ASTEROID1 Substance
0 10 1 1 1
0 1 1 1 1
0 1 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 0 1 1 1 FUEL1 Substance
0 5 1 1 1
0 1 1 1 1
0 1 1 1 1
0 0 1 1 1 FUEL1 Substance
0 4 1 1 1
0 1 1 1 1
0 0 1 1 1 CATALYST1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1 FUEL1 Substance
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 1 1 1 1
0 10 1 1 1
0 10 1 1 1
0 10 1 1 1
0 10 1 1 1
0 10 1 1 1
0 1 1 1 1
0 10 1 1 1
0 1 1 1 1 FUEL1 Substance
0 10 1 1 1
0 10 1 1 1
0 5 1 1 1
0 1 1 1 1 LAND2 Substance
0 1 1 1 1 LAND2 Substance
0 1 1 1 1 LAND2 Substance
0 1 1 1 1 LAND2 Substance
0 1 1 1 1 LAND2 Substance
0 1 1 1 1 LAND2 Substance
0 1 1 1 1 LAND2 Substance
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80 20 1 1 1 CAVE1 Substance
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0 1 1 1 1 LAND1 Substance
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24 2 1 1 1 AM_HOUSING Product
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0 0 1 1 1 SUNGOLD Substance
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Requirements1 Requirements2.ID
Requirements2.Requirements2 Requirements3.ID
Requirements3.Requirements3
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25 FARMPROD3 Product 1 0
25 FARMPROD3 Product 1 0
10 FARMPROD3 Product 1 0
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10 POWERCELL Product 2 MICROCHIP Product 2
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200 MICROCHIP Product 1 0
200 MICROCHIP Product 1 0
100 CASING Product 2 CARBON_SEAL Product 2
25 CAVE2 Substance 15 0
4 BIO Product 1 BAIT_BASIC Product 10
100 CASING Product 2 POWERCELL Product 1
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80 0 0
10 ANTIMATTER Product 1 0
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4 NANOTUBES Product 2 CATALYST1 Substance 40
4 NANOTUBES Product 2 CATALYST1 Substance 40
60 FUEL2 Substance 100 0
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3 ASTEROID2 Substance 50 ANTIMATTER Product 1
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1 FARMPROD5 Product 1 0
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5 POWERCELL Product 4 LUSH1 Substance 100
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25 FARMPROD3 Product 1 0
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250 ROBOT1 Substance 80 EXP_CURIO1 Product 1
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20 NANOTUBES Product 1 0
50 JELLY Product 2 STELLAR2 Substance 20
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50 OXYGEN Substance 25 PLANT_POOP Substance 10
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75 0 0
75 FARMPROD3 Product 1 0
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5 FUEL2 Substance 10 0
80 ROCKETSUB Substance 10 0
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15 FARMPROD3 Product 1 0
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40 ASTEROID1 Substance 40 STELLAR2 Substance 40
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5 TRA_COMMODIProduct 1 0
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60 OXYGEN Substance 35 PLANT_POOP Substance 25
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10 LAND1 Substance 10 0
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1 FARMPROD8 Product 3 0
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50 DUSTY1 Substance 25 0
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1 ASTEROID2 Substance 30 STELLAR2 Substance 40
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2 LAND3 Substance 60 STELLAR2 Substance 75
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80 ROCKETSUB Substance 60 GRENFUEL1 Product 1
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30 ASTEROID3 Substance 30 0
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25 FARMPROD3 Product 1 0
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120 ASTEROID2 Substance 40 ROCKETSUB Substance 10
60 ASTEROID2 Substance 40 ROCKETSUB Substance 10
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1 MEGAPROD2 Product 1 ALLOY7 Product 1
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60 STELLAR2 Substance 35 MICROCHIP Product 2
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30 CASING Product 2 FUEL1 Substance 20
40 WATERPLANT Substance 40 FUEL1 Substance 40
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1 VENTGEM Product 2 LAND1 Substance 25
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0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
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0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
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0 0 0 0 0
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0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
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0 0 0 0 0
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0 0 -0.1 0.1 0.2
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0 0 -0.1 0.1 0.2
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0 0.5 -0.1 0.1 0.2
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0 0 -0.1 0.1 0.2
0 0 0 0 0
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BuyMarkupModRecipeCost SpecificChargeOValueOnWorld ValueOffWorld Trade Wiki IsCraftable
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 2.05E-04 2.05E-04 Common NotEnabled FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.12E-05 5.12E-05 Common Construction TRUE
0 1 0 5.12E-05 5.12E-05 Common Construction TRUE
0 1 0 5.12E-05 5.12E-05 Common Construction TRUE
0 1 0 3.07E-05 3.07E-05 None NotEnabled 0
0 1 0 3.07E-05 3.07E-05 None NotEnabled 0
0 1 0 3.07E-05 3.07E-05 None NotEnabled 0
0 1 0 3.20E-05 3.20E-05 None NotEnabled FALSE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 1.21E-02 1.21E-02 None Crafting TRUE
0 1 0 1.04E-04 1.04E-04 None NotEnabled FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 3.20E-05 3.20E-05 None NotEnabled FALSE
0 1 0 0.00E+00 0.00E+00 Common NotEnabled FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Tech TRUE
0.2 1 0 6.82E-04 6.82E-04 None Curio FALSE
0 3 0 1.28E-07 1.28E-07 None Crafting TRUE
0 1 0 1.40E-05 1.40E-05 Common NotEnabled FALSE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 2 0 6.41E-08 6.41E-08 None Construction TRUE
0 2 0 6.41E-08 6.41E-08 None NotEnabled TRUE
0 2 0 6.41E-08 6.41E-08 None NotEnabled TRUE
0 2 0 6.41E-08 6.41E-08 None NotEnabled TRUE
0 2 0 6.41E-08 6.41E-08 None Construction TRUE
0 2 0 6.41E-08 6.41E-08 None NotEnabled TRUE
0 2 0 6.41E-08 6.41E-08 None NotEnabled TRUE
0 2 0 6.41E-08 6.41E-08 None NotEnabled TRUE
0 2 0 6.41E-08 6.41E-08 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 2 0 6.41E-08 6.41E-08 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 2 0 6.41E-08 6.41E-08 None NotEnabled TRUE
0 3 0 1.28E-07 1.28E-07 None NotEnabled TRUE
0 3 0 1.28E-07 1.28E-07 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 3 0 1.28E-07 1.28E-07 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 2 0 6.41E-08 6.41E-08 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None NotEnabled TRUE
0 3 0 1.28E-07 1.28E-07 None Construction TRUE
0 1 0 5.12E-05 5.12E-05 None Cooking FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 7.88E-04 7.88E-04 None Crafting TRUE
0 1 0 1.40E-05 1.40E-05 Common NotEnabled FALSE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 6.40E-05 9.61E-05 None Curio FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 2 0 6.41E-08 6.41E-08 None Construction TRUE
0 2 0 6.41E-08 6.41E-08 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 8.28E-03 8.28E-03 None Curio FALSE
1.5 1 0 3.35E-04 5.03E-04 None Crafting TRUE
0 1 0 5.12E-05 5.12E-05 Common NotEnabled FALSE
0 1 0 4.17E-04 4.17E-04 None Crafting TRUE
0 1 0 1.35E-04 1.35E-04 Common NotEnabled FALSE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 20 0 1.22E-06 1.22E-06 None Tech TRUE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 2.05E-04 2.05E-04 Common NotEnabled FALSE
0 1 0 1.40E-05 1.40E-05 Common NotEnabled FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 10 0 3.21E-07 3.21E-07 None Tech TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 1.92E-04 1.92E-04 Common NotEnabled FALSE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 1.04E-04 1.04E-04 None NotEnabled TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 6.40E-05 6.40E-05 Common NotEnabled FALSE
0 1 0 4.80E-05 4.80E-05 Common NotEnabled FALSE
0 1 0 6.40E-05 6.40E-05 Common NotEnabled FALSE
0 1 0 4.80E-05 4.80E-05 Common NotEnabled FALSE
0 1 0 1.92E-04 1.92E-04 Common NotEnabled FALSE
0.5 1 0 1.60E-03 1.60E-03 None Crafting TRUE
0 1 0 2.53E-05 2.53E-05 Common Construction TRUE
0 1 0 2.05E-04 2.05E-04 Common NotEnabled FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 2 0 6.41E-08 6.41E-08 None Construction TRUE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 2.05E-04 2.05E-04 Common NotEnabled FALSE
0 1 0 3.14E-06 3.14E-06 Common Construction FALSE
0 1 0 3.14E-06 3.14E-06 Common Construction FALSE
0 1 0 3.14E-06 3.14E-06 Common Construction FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 1.60E-05 1.60E-05 Common NotEnabled FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 4.41E-03 4.41E-03 None NotEnabled FALSE
0 1 0 5.28E-05 5.28E-05 None Tech TRUE
0 1 0 1.19E-04 1.19E-04 None Tech TRUE
0 1 0 1.67E-04 1.67E-04 None Tech TRUE
0 1 0 0.00E+00 0.00E+00 None Tech TRUE
0 1 0 0.00E+00 0.00E+00 None Tech TRUE
0 10 0 3.21E-07 3.21E-07 None Tech TRUE
0 1 0 0.00E+00 0.00E+00 None Tech TRUE
0 1 0 1.92E-03 1.92E-03 Tech Trade FALSE
0 1 0 1.04E-04 1.04E-04 None NotEnabled FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 1.41E-04 1.41E-04 None Cooking FALSE
0 1 0 5.32E-03 5.32E-03 None Trade FALSE
0 1 0 1.40E-05 1.40E-05 Common NotEnabled FALSE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 5 0 0.00E+00 0.00E+00 None Tech TRUE
0 10 0 3.21E-07 3.21E-07 None NotEnabled TRUE
0 2 0 -1.92E-07 -1.92E-07 None Tech TRUE
0 2 0 -1.92E-07 -1.92E-07 None NotEnabled TRUE
0 3 0 0.00E+00 0.00E+00 None Tech TRUE
0 1 0 2.40E-05 2.40E-05 Common NotEnabled FALSE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 9.87E-07 9.87E-07 None NotEnabled FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 10 0 5.77E-07 5.77E-07 None Construction TRUE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Tech TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0.2 5000 0 7.49E-04 7.49E-04 None NotEnabled FALSE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 3.78E-06 3.78E-06 None NotEnabled 0
0 1 0 8.91E-06 8.91E-06 None NotEnabled 0
0 1 0 1.92E-05 1.92E-05 None NotEnabled 0
0 1 0 3.07E-05 3.07E-05 None NotEnabled 0
0 1 0 1.92E-04 1.92E-04 Common NotEnabled FALSE
0 1 0 1.40E-05 1.40E-05 Common NotEnabled FALSE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 1.28E-04 1.28E-04 None Trade FALSE
0 1 0 5.10E-05 5.10E-05 None NotEnabled FALSE
0.2 5000 0 7.49E-04 7.49E-04 None NotEnabled FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 3.14E-06 3.14E-06 Common Construction FALSE
0 1 0 5.12E-05 5.12E-05 Common NotEnabled FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 2.53E-05 2.53E-05 Common Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 3.78E-06 3.78E-06 None NotEnabled 0
0 1 0 8.91E-06 8.91E-06 None NotEnabled 0
0 1 0 1.92E-05 1.92E-05 None NotEnabled 0
0 1 0 3.07E-05 3.07E-05 None NotEnabled 0
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 2.05E-04 2.05E-04 None Cooking FALSE
0 1 0 1.92E-04 1.92E-04 Common NotEnabled FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 9.61E-04 9.61E-04 Mineral Trade FALSE
0 1 0 1.92E-05 1.92E-05 Common Construction TRUE
0 1 0 1.92E-05 1.92E-05 Common Construction TRUE
0 1 0 1.92E-05 1.92E-05 Common Construction TRUE
0 1 0 1.92E-05 1.92E-05 Common Construction TRUE
0 1 0 1.92E-05 1.92E-05 Common Construction TRUE
0 1 0 1.92E-05 1.92E-05 Common Construction TRUE
0 1 0 1.92E-05 1.92E-05 Common Construction TRUE
0 1000 0 6.40E-05 6.40E-05 None Construction TRUE
0 1 0 1.28E-04 1.28E-04 Common Construction TRUE
0 1 0 3.20E-05 3.20E-05 Common NotEnabled TRUE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 0.00E+00 0.00E+00 None Tech TRUE
0 0 0 -6.41E-08 -6.41E-08 None Tech TRUE
0 1 0 2.05E-04 2.05E-04 Common NotEnabled FALSE
0 1 0 2.05E-04 2.05E-04 Common NotEnabled FALSE
0 1 0 2.05E-04 2.05E-04 Common NotEnabled FALSE
0 10 0 5.77E-07 5.77E-07 None Tech TRUE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 2 0 0.00E+00 0.00E+00 None Tech TRUE
0 1000 0 6.40E-05 6.40E-05 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 1.92E-05 1.92E-05 None Cooking FALSE
0 1 0 5.12E-05 5.12E-05 Common NotEnabled FALSE
0 1 0 1.40E-05 1.40E-05 Common NotEnabled FALSE
0 1 0 2.56E-05 2.56E-05 Common Construction TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1000 0 6.40E-05 6.40E-05 None Construction TRUE
0 1 0 3.20E-05 3.20E-05 Common Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 1 0 0.00E+00 0.00E+00 None Construction TRUE
0 2 0 6.41E-08 6.41E-08 None Construction TRUE
0 1000 0 6.40E-05 6.40E-05 None Construction TRUE
0 1 0 -2.56E-07 -2.56E-07 None Construction TRUE
0 1 0 6.40E-05 9.61E-05 None Curio TRUE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 5.10E-05 5.10E-05 None Cooking FALSE
0 1 0 0.00023071 0.00023071 None NotEnabled FALSE
0 1 0 3.20E-05 3.20E-05 None Crafting TRUE
0 1 0 6.73E-03 6.73E-03 None Tech TRUE
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EN_Name Id RecipeType
Warp Cell REFINERECIPE_250RECIPE_3INPUT_HYPERFUEL1_1
Warp Cell REFINERECIPE_251RECIPE_3INPUT_HYPERFUEL1_2
Warp Cell REFINERECIPE_252RECIPE_3INPUT_HYPERFUEL1_3
Unstable Plasma REFINERECIPE_253RECIPE_3INPUT_GRENFUEL1_1
Unstable Plasma REFINERECIPE_254RECIPE_3INPUT_GRENFUEL1_2
Unstable Plasma REFINERECIPE_255RECIPE_3INPUT_GRENFUEL1_3
Unstable Plasma REFINERECIPE_256RECIPE_3INPUT_GRENFUEL1_4
Nanite Cluster REFINERECIPE_1 RECIPE_BURIEDTECH
Nanite Cluster REFINERECIPE_4 RECIPE_FISHCORE
Nanite Cluster REFINERECIPE_6 RECIPE_FIENDCORE
Nanite Cluster REFINERECIPE_11 RECIPE_ASTEROID3
Nanite Cluster REFINERECIPE_12 RECIPE_ROBOT1
Nanite Cluster REFINERECIPE_52 RECIPE_SPACEGUNK2
Nanite Cluster REFINERECIPE_78 RECIPE_POOP_ALCHEMY
Nanite Cluster REFINERECIPE_228RECIPE_ASTEROID_MIX
Nanite Cluster REFINERECIPE_324RECIPE_FISHCORE
Nanite Cluster REFINERECIPE_326RECIPE_GAS1_LAND
Nanite Cluster REFINERECIPE_327RECIPE_GAS1_LAND
Pugneum REFINERECIPE_328RECIPE_ROBOT2
Wild Yeast RECIPE_1 UI_YEAST_PROCESS
Silicon Egg RECIPE_2 UI_EGG_PROCESS
Bittersweet Cocoa RECIPE_3 UI_COOK_PROCESS
Fire Water RECIPE_4 UI_COOK_DRINK
Steamed Vegetables RECIPE_5 UI_COOK_VEG
Steamed Vegetables RECIPE_6 UI_COOK_VEG
Processed Sugar RECIPE_7 UI_COOK_REFINE
Refreshing Drink RECIPE_8 UI_COOK_DRINK
Steamed Vegetables RECIPE_9 UI_COOK_VEG
Refined Flour RECIPE_10 UI_COOK_REFINE
Processed Sugar RECIPE_11 UI_COOK_REFINE
Root Juice RECIPE_12 UI_COOK_DRINK
Pilgrim's Tonic RECIPE_13 UI_COOK_DRINK
Steamed Vegetables RECIPE_14 UI_COOK_VEG
Refined Flour RECIPE_15 UI_COOK_REFINE
Steamed Vegetables RECIPE_16 UI_COOK_VEG
Steamed Vegetables RECIPE_17 UI_COOK_VEG
Processed Sugar RECIPE_18 UI_COOK_REFINE
Steamed Vegetables RECIPE_19 UI_COOK_VEG
Pilgrimberry RECIPE_20 UI_COOK_PROCESS
Solartillo RECIPE_21 UI_COOK_PROCESS
Glass Grains RECIPE_22 UI_COOK_PROCESS
Non-Toxic Mushroom RECIPE_23 UI_COOK_PROCESS
Sievert Beans RECIPE_24 UI_COOK_PROCESS
Cactus Nectar RECIPE_25 UI_COOK_PROCESS
Wild Yeast RECIPE_26 UI_YEAST_PROCESS
Meat Flakes RECIPE_27 UI_COOK_PROCESS
Marrow Flesh RECIPE_28 UI_COOK_PROCESS
Kelp Rice RECIPE_29 UI_COOK_PROCESS
Refined Flour RECIPE_30 UI_COOK_PROCESS
Baked Eggs RECIPE_32 UI_COOK_EGGS
Baked Eggs RECIPE_33 UI_COOK_EGGS
Baked Eggs RECIPE_34 UI_COOK_EGGS
Baked Eggs RECIPE_35 UI_COOK_EGGS
Delicate Meringue RECIPE_37 UI_COOK_MIX
Delicate Meringue RECIPE_38 UI_COOK_MIX
Delicate Meringue RECIPE_39 UI_COOK_MIX
Delicate Meringue RECIPE_40 UI_COOK_MIX
Proto-Cream RECIPE_41 UI_COOK_MIX
Cream RECIPE_42 UI_COOK_MIX
Cream RECIPE_43 UI_COOK_MIX
Synthetic Honey RECIPE_44 UI_COOK_REFINE
Churned Butter RECIPE_45 UI_COOK_MIX
Proto-Butter RECIPE_46 UI_COOK_MIX
Clarified Oil RECIPE_47 UI_COOK_REFINE
Clarified Oil RECIPE_48 UI_COOK_REFINE
Proto-Oil RECIPE_49 UI_COOK_REFINE
Salty Custard RECIPE_50 UI_COOK_MIX
Monstrous Custard RECIPE_51 UI_COOK_MIX
Viscous Custard RECIPE_52 UI_COOK_MIX
Viscous Custard RECIPE_53 UI_COOK_MIX
Viscous Custard RECIPE_54 UI_COOK_MIX
Stellar Custard RECIPE_55 UI_COOK_MIX
Tangy Cheese RECIPE_56 UI_COOK_MIX
ProtoCheese RECIPE_57 UI_COOK_MIX
Honey Butter RECIPE_58 UI_COOK_MIX
Honied Proto-Butter RECIPE_59 UI_COOK_MIX
Sweetened Butter RECIPE_60 UI_COOK_MIX
Sweetened Proto-Butter RECIPE_61 UI_COOK_MIX
Gooey Butter RECIPE_62 UI_COOK_MIX
Gooey ProtoButter RECIPE_63 UI_COOK_MIX
Dough RECIPE_64 UI_COOK_MIX
Bread RECIPE_65 UI_COOK_CAKE
Pastry RECIPE_66 UI_COOK_MIX
Pastry RECIPE_67 UI_COOK_MIX
Crunchy Caramel RECIPE_68 UI_COOK_REFINE
Lumpen Doughnut RECIPE_69 UI_COOK_FRY
Proto-Beignet RECIPE_70 UI_COOK_FRY
Custard Doughnut RECIPE_71 UI_COOK_DOUGNUT
Salty Doughnut RECIPE_72 UI_COOK_DOUGNUT
Monstrous Doughnut RECIPE_73 UI_COOK_DOUGNUT
The Stellarator RECIPE_74 UI_COOK_DOUGNUT
Honey Doughnut RECIPE_75 UI_COOK_DOUGNUT
Honeybutter Doughnut RECIPE_76 UI_COOK_DOUGNUT
Honeybutter Doughnut RECIPE_77 UI_COOK_DOUGNUT
Honeybutter Doughnut RECIPE_78 UI_COOK_DOUGNUT
Honeybutter Doughnut RECIPE_79 UI_COOK_DOUGNUT
Gooey ProtoDoughnut RECIPE_80 UI_COOK_DOUGNUT
Caramel Doughnut RECIPE_81 UI_COOK_DOUGNUT
Cocoa Doughnut RECIPE_82 UI_COOK_DOUGNUT
Proteinous Doughnut RECIPE_83 UI_COOK_DOUGNUT
Anomalous Jam RECIPE_84 UI_COOK_JAM
Ever-burning Jam RECIPE_85 UI_COOK_JAM
Grahj'am RECIPE_86 UI_COOK_JAM
Cactus Jelly RECIPE_87 UI_COOK_JAM
Furball Jelly RECIPE_88 UI_COOK_JAM
Wriggling Jam RECIPE_89 UI_COOK_JAM
Anomalous Doughnut RECIPE_90 UI_COOK_DOUGNUT
Jam Doughnut RECIPE_91 UI_COOK_DOUGNUT
Jam Doughnut RECIPE_92 UI_COOK_DOUGNUT
Jam Doughnut RECIPE_93 UI_COOK_DOUGNUT
Jam Doughnut RECIPE_94 UI_COOK_DOUGNUT
Wriggling Doughnut RECIPE_95 UI_COOK_DOUGNUT
Meaty Chunks RECIPE_96 UI_COOK_MEAT
Smoked Meat RECIPE_97 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_98 UI_COOK_SMOKED_MEAT
Processed Meat RECIPE_99 UI_COOK_MEAT
Smoked Meat RECIPE_100 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_101 UI_COOK_SMOKED_MEAT
Processed Meat RECIPE_102 UI_COOK_MEAT
Processed Meat RECIPE_103 UI_COOK_MEAT
Processed Meat RECIPE_104 UI_COOK_MEAT
Processed Meat RECIPE_105 UI_COOK_MEAT
Processed Meat RECIPE_106 UI_COOK_MEAT
Processed Meat RECIPE_107 UI_COOK_MEAT
Processed Meat RECIPE_108 UI_COOK_MEAT
Processed Meat RECIPE_109 UI_COOK_MEAT
Processed Meat RECIPE_110 UI_COOK_MEAT
Processed Meat RECIPE_111 UI_COOK_MEAT
Smoked Meat RECIPE_112 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_113 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_114 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_115 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_116 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_117 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_118 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_119 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_120 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_121 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_122 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_123 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_124 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_125 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_126 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_127 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_128 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_129 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_130 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_131 UI_COOK_SMOKED_MEAT
Pie Case RECIPE_132 UI_COOK_CAKE
Mystery Meat Pie RECIPE_133 UI_COOK_PIE
Mystery Meat Pie RECIPE_134 UI_COOK_PIE
Smokey Meat Pie RECIPE_135 UI_COOK_PIE
High-Fibre Pie RECIPE_136 UI_COOK_PIE
Mystery Meat Pie RECIPE_137 UI_COOK_PIE
Haunted Pie RECIPE_138 UI_COOK_PIE
Chewy Organ Pie RECIPE_139 UI_COOK_PIE
Proto-Sausage Pie RECIPE_140 UI_COOK_PIE
Mystery Meat Pie RECIPE_141 UI_COOK_PIE
Mystery Meat Pie RECIPE_142 UI_COOK_PIE
Chewy Organ Pie RECIPE_143 UI_COOK_PIE
Mystery Meat Pie RECIPE_144 UI_COOK_PIE
Mystery Meat Pie RECIPE_145 UI_COOK_PIE
Legs-in-Pastry' RECIPE_146 UI_COOK_PIE
Fish Pie RECIPE_147 UI_COOK_PIE
Fruity Pudding RECIPE_148 UI_COOK_PIE
Glowing Pie RECIPE_149 UI_COOK_PIE
Glowing Pie RECIPE_150 UI_COOK_PIE
High-Fibre Pie RECIPE_151 UI_COOK_PIE
Fungal Tart RECIPE_152 UI_COOK_PIE
Fruity Pudding RECIPE_153 UI_COOK_PIE
Glowing Pie RECIPE_154 UI_COOK_PIE
Spikey Tart RECIPE_155 UI_COOK_PIE
Spikey Tart RECIPE_156 UI_COOK_PIE
Anomalous Tart RECIPE_157 UI_COOK_PIE
Mushed Root Pie RECIPE_158 UI_COOK_PIE
Honey Tart RECIPE_159 UI_COOK_PIE
Solidified Grease Pie RECIPE_160 UI_COOK_PIE
Solidified Grease Pie RECIPE_161 UI_COOK_PIE
Solidified Grease Pie RECIPE_162 UI_COOK_PIE
Jellied Fur Tart RECIPE_163 UI_COOK_PIE
Wriggling Tart RECIPE_164 UI_COOK_PIE
Anomalous Tart RECIPE_165 UI_COOK_PIE
Glowing Pie RECIPE_166 UI_COOK_PIE
Jam Tart RECIPE_167 UI_COOK_PIE
Jam Tart RECIPE_168 UI_COOK_PIE
Jellied Fur Tart RECIPE_169 UI_COOK_PIE
Wriggling Tart RECIPE_170 UI_COOK_PIE
Cocoa Tart RECIPE_171 UI_COOK_PIE
Creamy Treat RECIPE_172 UI_COOK_PIE
Custard Tart RECIPE_173 UI_COOK_PIE
Custard Tart RECIPE_174 UI_COOK_PIE
The Spawning Tart RECIPE_175 UI_COOK_PIE
Stellar Custard Tart RECIPE_176 UI_COOK_PIE
Baked Cheese Tart RECIPE_177 UI_COOK_PIE
Baked Cheese Tart RECIPE_178 UI_COOK_PIE
Caramel Tart RECIPE_179 UI_COOK_PIE
Honey Tart RECIPE_180 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_181 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_182 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_183 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_184 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_185 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_186 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_187 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_188 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_189 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_190 UI_COOK_PIE
Whispering Omelette RECIPE_191 UI_COOK_EGGS
Omelette RECIPE_192 UI_COOK_EGGS
Omelette RECIPE_193 UI_COOK_EGGS
Omelette RECIPE_194 UI_COOK_EGGS
Parasitic Omelette RECIPE_195 UI_COOK_EGGS
Proto-Omelette RECIPE_196 UI_COOK_EGGS
Proto-Omelette RECIPE_197 UI_COOK_EGGS
Proto-Omelette RECIPE_198 UI_COOK_EGGS
Mystery Meat Stew RECIPE_199 UI_COOK_STEW
Mystery Meat Stew RECIPE_200 UI_COOK_STEW
Mystery Meat Stew RECIPE_201 UI_COOK_STEW
Mystery Meat Stew RECIPE_202 UI_COOK_STEW
Mystery Meat Stew RECIPE_203 UI_COOK_STEW
Mystery Meat Stew RECIPE_204 UI_COOK_STEW
Stewed Organs RECIPE_205 UI_COOK_STEW
Stewed Organs RECIPE_206 UI_COOK_STEW
Stewed Organs RECIPE_207 UI_COOK_STEW
Mystery Meat Stew RECIPE_208 UI_COOK_STEW
Mystery Meat Stew RECIPE_209 UI_COOK_STEW
Mystery Meat Stew RECIPE_210 UI_COOK_STEW
Mystery Meat Stew RECIPE_211 UI_COOK_STEW
Mystery Meat Stew RECIPE_212 UI_COOK_STEW
Mystery Meat Stew RECIPE_213 UI_COOK_STEW
Mystery Meat Stew RECIPE_214 UI_COOK_STEW
Mystery Meat Stew RECIPE_215 UI_COOK_STEW
Mystery Meat Stew RECIPE_216 UI_COOK_STEW
Mystery Meat Stew RECIPE_217 UI_COOK_STEW
Mystery Meat Stew RECIPE_218 UI_COOK_STEW
Mystery Meat Stew RECIPE_219 UI_COOK_STEW
Mystery Meat Stew RECIPE_220 UI_COOK_STEW
Mystery Meat Stew RECIPE_221 UI_COOK_STEW
Mystery Meat Stew RECIPE_222 UI_COOK_STEW
Mystery Meat Stew RECIPE_223 UI_COOK_STEW
Mystery Meat Stew RECIPE_224 UI_COOK_STEW
Mystery Meat Stew RECIPE_225 UI_COOK_STEW
Mystery Meat Stew RECIPE_226 UI_COOK_STEW
Mystery Meat Stew RECIPE_227 UI_COOK_STEW
Mystery Meat Stew RECIPE_228 UI_COOK_STEW
Mystery Meat Stew RECIPE_229 UI_COOK_STEW
Mystery Meat Stew RECIPE_230 UI_COOK_STEW
Mystery Meat Stew RECIPE_231 UI_COOK_STEW
Mystery Meat Stew RECIPE_232 UI_COOK_STEW
Mystery Meat Stew RECIPE_233 UI_COOK_STEW
Mystery Meat Stew RECIPE_234 UI_COOK_STEW
Mystery Meat Stew RECIPE_235 UI_COOK_STEW
Mystery Meat Stew RECIPE_236 UI_COOK_STEW
Mystery Meat Stew RECIPE_237 UI_COOK_STEW
Mystery Meat Stew RECIPE_238 UI_COOK_STEW
Mystery Meat Stew RECIPE_239 UI_COOK_STEW
Mystery Meat Stew RECIPE_240 UI_COOK_STEW
Mystery Meat Stew RECIPE_241 UI_COOK_STEW
Mystery Meat Stew RECIPE_242 UI_COOK_STEW
Mystery Meat Stew RECIPE_243 UI_COOK_STEW
Mystery Meat Stew RECIPE_244 UI_COOK_STEW
Mystery Meat Stew RECIPE_245 UI_COOK_STEW
Fibrous Stew RECIPE_247 UI_COOK_STEW
Fibrous Stew RECIPE_248 UI_COOK_STEW
Fibrous Stew RECIPE_249 UI_COOK_STEW
Fibrous Stew RECIPE_250 UI_COOK_STEW
Fibrous Stew RECIPE_251 UI_COOK_STEW
Fibrous Stew RECIPE_252 UI_COOK_STEW
Fibrous Stew RECIPE_253 UI_COOK_STEW
Fibrous Stew RECIPE_254 UI_COOK_STEW
Fibrous Stew RECIPE_255 UI_COOK_STEW
Fibrous Stew RECIPE_256 UI_COOK_STEW
Fibrous Stew RECIPE_257 UI_COOK_STEW
Fibrous Stew RECIPE_258 UI_COOK_STEW
Fibrous Stew RECIPE_259 UI_COOK_STEW
Fibrous Stew RECIPE_260 UI_COOK_STEW
Fibrous Stew RECIPE_261 UI_COOK_STEW
Fibrous Stew RECIPE_262 UI_COOK_STEW
Fibrous Stew RECIPE_263 UI_COOK_STEW
Fibrous Stew RECIPE_264 UI_COOK_STEW
Fibrous Stew RECIPE_265 UI_COOK_STEW
Fibrous Stew RECIPE_266 UI_COOK_STEW
Fibrous Stew RECIPE_267 UI_COOK_STEW
Fibrous Stew RECIPE_268 UI_COOK_STEW
Fibrous Stew RECIPE_269 UI_COOK_STEW
Fibrous Stew RECIPE_270 UI_COOK_STEW
Fibrous Stew RECIPE_271 UI_COOK_STEW
Fibrous Stew RECIPE_272 UI_COOK_STEW
Fibrous Stew RECIPE_273 UI_COOK_STEW
Fibrous Stew RECIPE_274 UI_COOK_STEW
Fibrous Stew RECIPE_275 UI_COOK_STEW
Fibrous Stew RECIPE_276 UI_COOK_STEW
Fibrous Stew RECIPE_277 UI_COOK_STEW
Fibrous Stew RECIPE_278 UI_COOK_STEW
Fibrous Stew RECIPE_279 UI_COOK_STEW
Fibrous Stew RECIPE_280 UI_COOK_STEW
Fibrous Stew RECIPE_281 UI_COOK_STEW
Crunchy Caramel RECIPE_282 UI_COOK_REFINE
Flavoursome Sauce RECIPE_283 UI_COOK_STEW
Flavoursome Sauce RECIPE_284 UI_COOK_DRINK
Scorching Sauce RECIPE_285 UI_COOK_STEW
Scorching Sauce RECIPE_286 UI_COOK_STEW
Scorching Sauce RECIPE_287 UI_COOK_STEW
Scorching Sauce RECIPE_288 UI_COOK_STEW
Scorching Sauce RECIPE_289 UI_COOK_STEW
Scorching Sauce RECIPE_290 UI_COOK_STEW
Scorching Sauce RECIPE_291 UI_COOK_STEW
Scorching Sauce RECIPE_292 UI_COOK_STEW
Scorching Sauce RECIPE_293 UI_COOK_STEW
Creamy Sauce RECIPE_294 UI_COOK_STEW
Creamy Sauce RECIPE_295 UI_COOK_STEW
Creamy Sauce RECIPE_296 UI_COOK_STEW
Partially-Liquid Cheese RECIPE_297 UI_COOK_STEW
Partially-Liquid Cheese RECIPE_298 UI_COOK_STEW
Partially-Liquid Cheese RECIPE_299 UI_COOK_STEW
Partially-Liquid Cheese RECIPE_300 UI_COOK_STEW
Tangy Organ Surprise RECIPE_301 UI_COOK_STEW
Tangy Vegetable Stew RECIPE_302 UI_COOK_STEW
Cheese-and-Flesh Stew RECIPE_303 UI_COOK_STEW
Creamed Organ Soup RECIPE_304 UI_COOK_STEW
Cream of Vegetable Soup RECIPE_305 UI_COOK_STEW
Thick Meat Stew RECIPE_306 UI_COOK_STEW
Devilled Organs RECIPE_307 UI_COOK_STEW
Fiery Vegetable Stew RECIPE_308 UI_COOK_STEW
Spicy Fleshballs RECIPE_309 UI_COOK_STEW
Flavoursome Organs RECIPE_310 UI_COOK_STEW
Delicious Vegetable Stew RECIPE_311 UI_COOK_STEW
Herb-Encrusted Flesh RECIPE_312 UI_COOK_STEW
Cake Batter RECIPE_313 UI_COOK_MIX
Proto-Batter RECIPE_314 UI_COOK_MIX
Cake Batter RECIPE_315 UI_COOK_MIX
Proto-Batter RECIPE_316 UI_COOK_MIX
Thick, Sweet Batter RECIPE_317 UI_COOK_MIX
Thick, Sweet Batter RECIPE_318 UI_COOK_MIX
Cake Batter RECIPE_319 UI_COOK_MIX
Proto-Batter RECIPE_320 UI_COOK_MIX
Cake Batter RECIPE_321 UI_COOK_MIX
Proto-Batter RECIPE_322 UI_COOK_MIX
Thick, Sweet Batter RECIPE_323 UI_COOK_MIX
Thick, Sweet Batter RECIPE_324 UI_COOK_MIX
Cake Batter RECIPE_325 UI_COOK_MIX
Proto-Batter RECIPE_326 UI_COOK_MIX
Cake Batter RECIPE_327 UI_COOK_MIX
Proto-Batter RECIPE_328 UI_COOK_MIX
Thick, Sweet Batter RECIPE_329 UI_COOK_MIX
Thick, Sweet Batter RECIPE_330 UI_COOK_MIX
Wailing Batter RECIPE_331 UI_COOK_MIX
Wailing Batter RECIPE_332 UI_COOK_MIX
Wailing Batter RECIPE_333 UI_COOK_MIX
Wailing Batter RECIPE_334 UI_COOK_MIX
Wailing Batter RECIPE_335 UI_COOK_MIX
Wailing Batter RECIPE_336 UI_COOK_MIX
Extra-Fluffy Batter RECIPE_337 UI_COOK_MIX
Extra-Fluffy Batter RECIPE_338 UI_COOK_MIX
Extra-Fluffy Batter RECIPE_339 UI_COOK_MIX
Writhing, Roiling Batter RECIPE_340 UI_COOK_MIX
Glittering Honey Cake RECIPE_341 UI_COOK_CAKE
Questionably Sweet Cake RECIPE_342 UI_COOK_CAKE
Cream Buns RECIPE_343 UI_COOK_CAKE
Questionably Sweet Cake RECIPE_344 UI_COOK_CAKE
Chocolate Cake RECIPE_345 UI_COOK_CAKE
Caramel-Encrusted Cake RECIPE_346 UI_COOK_CAKE
Spiced 'Apple' Cake RECIPE_348 UI_COOK_CAKE
Esophageal Surprise RECIPE_349 UI_COOK_CAKE
Perpetual Cake RECIPE_350 UI_COOK_CAKE
Ever-Boiling Cake RECIPE_351 UI_COOK_CAKE
Traditional Cake RECIPE_352 UI_COOK_CAKE
Esophageal Surprise RECIPE_353 UI_COOK_CAKE
Traditional Cake RECIPE_354 UI_COOK_CAKE
Spiced 'Apple' Cake RECIPE_355 UI_COOK_CAKE
Custard Fancy RECIPE_356 UI_COOK_CAKE
Briney Delight RECIPE_357 UI_COOK_CAKE
Horrifying, Gooey Delight RECIPE_358 UI_COOK_CAKE
Interstellar Fancy RECIPE_359 UI_COOK_CAKE
Most Curious Cake RECIPE_360 UI_COOK_CAKE
Cream Curiosity RECIPE_361 UI_COOK_CAKE
Most Curious Cake RECIPE_362 UI_COOK_CAKE
Chocolate Curiosity RECIPE_363 UI_COOK_CAKE
Caramel Curiosity RECIPE_364 UI_COOK_CAKE
Honied Proto-Cake RECIPE_365 UI_COOK_CAKE
Apple' Curiosity RECIPE_366 UI_COOK_CAKE
Prickly Curiosity RECIPE_367 UI_COOK_CAKE
Unsolvable Jam Turnover RECIPE_368 UI_COOK_CAKE
Startling Fancy RECIPE_369 UI_COOK_CAKE
Jam Curiosity RECIPE_370 UI_COOK_CAKE
Prickly Curiosity RECIPE_371 UI_COOK_CAKE
Jam Curiosity RECIPE_372 UI_COOK_CAKE
Apple' Curiosity RECIPE_373 UI_COOK_CAKE
Custard Curiosity RECIPE_374 UI_COOK_CAKE
Salty Surprise RECIPE_375 UI_COOK_CAKE
Horrifying, Gooey Delight RECIPE_376 UI_COOK_CAKE
Interstellar Curiosity RECIPE_377 UI_COOK_CAKE
Questionably Sweet Cake RECIPE_378 UI_COOK_CAKE
Sweet Cream Dreams RECIPE_379 UI_COOK_CAKE
Questionably Sweet Cake RECIPE_380 UI_COOK_CAKE
Gooey Chocolate Cake RECIPE_381 UI_COOK_CAKE
Gooey Caramel Cake RECIPE_382 UI_COOK_CAKE
Honey-Soaked Fancy RECIPE_383 UI_COOK_CAKE
Gooey Fruit Surprise RECIPE_384 UI_COOK_CAKE
Honied Throat-Sticker RECIPE_385 UI_COOK_CAKE
Perpetual Honeycake RECIPE_386 UI_COOK_CAKE
Gooey Mouthburner RECIPE_387 UI_COOK_CAKE
Jam Oozers RECIPE_388 UI_COOK_CAKE
Honied Throat-Sticker RECIPE_389 UI_COOK_CAKE
Jam Oozers RECIPE_390 UI_COOK_CAKE
Gooey Fruit Surprise RECIPE_391 UI_COOK_CAKE
Gooey Custard Fancy RECIPE_392 UI_COOK_CAKE
Salt-Laced Honey Cake RECIPE_393 UI_COOK_CAKE
Gooey Screamer RECIPE_394 UI_COOK_CAKE
Starbirth Delight RECIPE_395 UI_COOK_CAKE
Gooey Screamer RECIPE_396 UI_COOK_CAKE
Doomed Cream Cake RECIPE_397 UI_COOK_CAKE
Gooey Screamer RECIPE_398 UI_COOK_CAKE
Haunted Chocolate Dreams RECIPE_399 UI_COOK_CAKE
Wailing Caramel Cake RECIPE_400 UI_COOK_CAKE
Monstrous Honey Cake RECIPE_401 UI_COOK_CAKE
Apple' Cake of Lost Souls RECIPE_402 UI_COOK_CAKE
Choking Monstrosity Cake RECIPE_403 UI_COOK_CAKE
Cake of Glass RECIPE_404 UI_COOK_CAKE
Cake of Burning Dread RECIPE_405 UI_COOK_CAKE
Appalling Jam Sponge RECIPE_406 UI_COOK_CAKE
Choking Monstrosity Cake RECIPE_407 UI_COOK_CAKE
Appalling Jam Sponge RECIPE_408 UI_COOK_CAKE
Apple' Cake of Lost Souls RECIPE_409 UI_COOK_CAKE
Horrifying, Gooey Delight RECIPE_410 UI_COOK_CAKE
Horrifying, Gooey Delight RECIPE_411 UI_COOK_CAKE
Horrifying, Gooey Delight RECIPE_412 UI_COOK_CAKE
Horrifying, Gooey Delight RECIPE_413 UI_COOK_CAKE
Gooey Honey Puff RECIPE_414 UI_COOK_CAKE
Extra-Fluffy Cream Cake RECIPE_415 UI_COOK_CAKE
Gooey Honey Puff RECIPE_416 UI_COOK_CAKE
Chocolate Dream RECIPE_417 UI_COOK_CAKE
Fluffy Caramel Delight RECIPE_418 UI_COOK_CAKE
Honied Angel Cake RECIPE_419 UI_COOK_CAKE
Angelic Fruitcake RECIPE_420 UI_COOK_CAKE
Soft and Spiky Surprise RECIPE_421 UI_COOK_CAKE
Perpetual Jam Fluffer RECIPE_422 UI_COOK_CAKE
Burning Jam Fluffer RECIPE_423 UI_COOK_CAKE
Jam Fluffer RECIPE_424 UI_COOK_CAKE
Soft and Spiky Surprise RECIPE_425 UI_COOK_CAKE
Jam Fluffer RECIPE_426 UI_COOK_CAKE
Angelic Fruitcake RECIPE_427 UI_COOK_CAKE
Soft Custard Fancy RECIPE_428 UI_COOK_CAKE
Soft Custard Fancy RECIPE_429 UI_COOK_CAKE
Soft Custard Fancy RECIPE_430 UI_COOK_CAKE
Soft Custard Fancy RECIPE_431 UI_COOK_CAKE
Itching, Creeping Honey SpongRECIPE_432 UI_COOK_CAKE
Unbound Cream Horn RECIPE_433 UI_COOK_CAKE
Itching, Creeping Honey SpongRECIPE_434 UI_COOK_CAKE
Volatile Chocolate Fancy RECIPE_435 UI_COOK_CAKE
Caramelised Nightmare RECIPE_436 UI_COOK_CAKE
Tortured Honey Cake RECIPE_437 UI_COOK_CAKE
Cake of Sin RECIPE_438 UI_COOK_CAKE
Fluffy Throatripper RECIPE_439 UI_COOK_CAKE
Unbound Monstrosity RECIPE_440 UI_COOK_CAKE
Burning Jam Surprise RECIPE_441 UI_COOK_CAKE
Writhing Jam Puff RECIPE_442 UI_COOK_CAKE
Fluffy Throatripper RECIPE_443 UI_COOK_CAKE
Writhing Jam Puff RECIPE_444 UI_COOK_CAKE
Cake of Sin RECIPE_445 UI_COOK_CAKE
Cake of the Lost RECIPE_446 UI_COOK_CAKE
Cake of the Lost RECIPE_447 UI_COOK_CAKE
Cake of the Lost RECIPE_448 UI_COOK_CAKE
Cake of the Lost RECIPE_449 UI_COOK_CAKE
Horrifying Mush RECIPE_450 UI_COOK_EGGS
Abyssal Stew RECIPE_451 UI_COOK_EGGS
Abyssal Stew RECIPE_452 UI_COOK_EGGS
Abyssal Stew RECIPE_453 UI_COOK_STEW
Abyssal Stew RECIPE_454 UI_COOK_STEW
Abyssal Stew RECIPE_455 UI_COOK_STEW
Abyssal Stew RECIPE_456 UI_COOK_STEW
Abyssal Stew RECIPE_457 UI_COOK_STEW
Abyssal Stew RECIPE_458 UI_COOK_STEW
Abyssal Stew RECIPE_459 UI_COOK_STEW
Abyssal Stew RECIPE_460 UI_COOK_STEW
Abyssal Stew RECIPE_461 UI_COOK_STEW
Abyssal Stew RECIPE_462 UI_COOK_STEW
Abyssal Stew RECIPE_463 UI_COOK_STEW
Abyssal Stew RECIPE_464 UI_COOK_STEW
Abyssal Stew RECIPE_465 UI_COOK_STEW
Abyssal Stew RECIPE_466 UI_COOK_STEW
Abyssal Stew RECIPE_467 UI_COOK_STEW
Abyssal Stew RECIPE_468 UI_COOK_STEW
Abyssal Stew RECIPE_469 UI_COOK_STEW
Abyssal Stew RECIPE_470 UI_COOK_STEW
Abyssal Stew RECIPE_471 UI_COOK_STEW
Abyssal Stew RECIPE_472 UI_COOK_STEW
Abyssal Stew RECIPE_473 UI_COOK_STEW
Abyssal Stew RECIPE_474 UI_COOK_STEW
Abyssal Stew RECIPE_475 UI_COOK_STEW
Abyssal Stew RECIPE_476 UI_COOK_STEW
Abyssal Stew RECIPE_477 UI_COOK_STEW
Abyssal Stew RECIPE_478 UI_COOK_STEW
Abyssal Stew RECIPE_479 UI_COOK_STEW
Abyssal Stew RECIPE_480 UI_COOK_STEW
Abyssal Stew RECIPE_481 UI_COOK_STEW
Abyssal Stew RECIPE_482 UI_COOK_STEW
Abyssal Stew RECIPE_483 UI_COOK_STEW
Abyssal Stew RECIPE_484 UI_COOK_STEW
Abyssal Stew RECIPE_485 UI_COOK_STEW
Abyssal Stew RECIPE_486 UI_COOK_STEW
Abyssal Stew RECIPE_487 UI_COOK_STEW
Abyssal Stew RECIPE_488 UI_COOK_STEW
Abyssal Stew RECIPE_489 UI_COOK_STEW
Abyssal Stew RECIPE_490 UI_COOK_STEW
Abyssal Stew RECIPE_491 UI_COOK_STEW
Iced Screams RECIPE_492 UI_COOK_ICE
Iced Screams RECIPE_493 UI_COOK_ICE
Iced Screams RECIPE_494 UI_COOK_ICE
Iced Screams RECIPE_495 UI_COOK_ICE
Ice Cream RECIPE_496 UI_COOK_ICE
Ice Cream RECIPE_497 UI_COOK_ICE
Briney Rime RECIPE_498 UI_COOK_ICE
Briney Rime RECIPE_499 UI_COOK_ICE
Deathly-Cold Ice Cream RECIPE_500 UI_COOK_ICE
Deathly-Cold Ice Cream RECIPE_501 UI_COOK_ICE
Stellar Ice Cream RECIPE_502 UI_COOK_ICE
Stellar Ice Cream RECIPE_503 UI_COOK_ICE
Chocolate Ice Cream RECIPE_504 UI_COOK_ICE
Chocolate Ice Cream RECIPE_505 UI_COOK_ICE
Caramel Ice Cream RECIPE_506 UI_COOK_ICE
Caramel Ice Cream RECIPE_507 UI_COOK_ICE
Apple' Ice Cream RECIPE_508 UI_COOK_ICE
Apple' Ice Cream RECIPE_509 UI_COOK_ICE
Apple' Ice Cream RECIPE_510 UI_COOK_ICE
Apple' Ice Cream RECIPE_511 UI_COOK_ICE
Honey Ice Cream RECIPE_512 UI_COOK_ICE
Honey Ice Cream RECIPE_513 UI_COOK_ICE
Honey Ice Cream RECIPE_514 UI_COOK_ICE
Honey Ice Cream RECIPE_515 UI_COOK_ICE
Perpetual Ice Cream RECIPE_516 UI_COOK_ICE
Perpetual Ice Cream RECIPE_517 UI_COOK_ICE
Perpetual Ice Cream RECIPE_518 UI_COOK_ICE
Perpetual Ice Cream RECIPE_519 UI_COOK_ICE
Vy'ice Cream RECIPE_520 UI_COOK_ICE
Vy'ice Cream RECIPE_521 UI_COOK_ICE
Vy'ice Cream RECIPE_522 UI_COOK_ICE
Vy'ice Cream RECIPE_523 UI_COOK_ICE
Spiced Ice RECIPE_524 UI_COOK_ICE
Spiced Ice RECIPE_525 UI_COOK_ICE
Spiced Ice RECIPE_526 UI_COOK_ICE
Spiced Ice RECIPE_527 UI_COOK_ICE
Fruity Ice Cream RECIPE_528 UI_COOK_ICE
Fruity Ice Cream RECIPE_529 UI_COOK_ICE
Fruity Ice Cream RECIPE_530 UI_COOK_ICE
Fruity Ice Cream RECIPE_531 UI_COOK_ICE
Fruity Ice Cream RECIPE_532 UI_COOK_ICE
Fruity Ice Cream RECIPE_533 UI_COOK_ICE
Fruity Ice Cream RECIPE_534 UI_COOK_ICE
Fruity Ice Cream RECIPE_535 UI_COOK_ICE
Fruity Ice Cream RECIPE_536 UI_COOK_ICE
Fruity Ice Cream RECIPE_537 UI_COOK_ICE
Fruity Ice Cream RECIPE_538 UI_COOK_ICE
Fruity Ice Cream RECIPE_539 UI_COOK_ICE
Chocolate Ice Cream RECIPE_586 UI_COOK_ICE
Chocolate Ice Cream RECIPE_587 UI_COOK_ICE
Caramel Ice Cream RECIPE_588 UI_COOK_ICE
Caramel Ice Cream RECIPE_589 UI_COOK_ICE
Apple' Ice Cream RECIPE_590 UI_COOK_ICE
Apple' Ice Cream RECIPE_591 UI_COOK_ICE
Apple' Ice Cream RECIPE_592 UI_COOK_ICE
Apple' Ice Cream RECIPE_593 UI_COOK_ICE
Honey Ice Cream RECIPE_594 UI_COOK_ICE
Honey Ice Cream RECIPE_595 UI_COOK_ICE
Honey Ice Cream RECIPE_596 UI_COOK_ICE
Honey Ice Cream RECIPE_597 UI_COOK_ICE
Perpetual Ice Cream RECIPE_598 UI_COOK_ICE
Perpetual Ice Cream RECIPE_599 UI_COOK_ICE
Perpetual Ice Cream RECIPE_600 UI_COOK_ICE
Perpetual Ice Cream RECIPE_601 UI_COOK_ICE
Vy'ice Cream RECIPE_602 UI_COOK_ICE
Vy'ice Cream RECIPE_603 UI_COOK_ICE
Vy'ice Cream RECIPE_604 UI_COOK_ICE
Vy'ice Cream RECIPE_605 UI_COOK_ICE
Spiced Ice RECIPE_606 UI_COOK_ICE
Spiced Ice RECIPE_607 UI_COOK_ICE
Spiced Ice RECIPE_608 UI_COOK_ICE
Spiced Ice RECIPE_609 UI_COOK_ICE
Fruity Ice Cream RECIPE_610 UI_COOK_ICE
Fruity Ice Cream RECIPE_611 UI_COOK_ICE
Fruity Ice Cream RECIPE_612 UI_COOK_ICE
Fruity Ice Cream RECIPE_613 UI_COOK_ICE
Fruity Ice Cream RECIPE_614 UI_COOK_ICE
Fruity Ice Cream RECIPE_615 UI_COOK_ICE
Fruity Ice Cream RECIPE_616 UI_COOK_ICE
Fruity Ice Cream RECIPE_617 UI_COOK_ICE
Fruity Ice Cream RECIPE_618 UI_COOK_ICE
Fruity Ice Cream RECIPE_619 UI_COOK_ICE
Fruity Ice Cream RECIPE_620 UI_COOK_ICE
Fruity Ice Cream RECIPE_621 UI_COOK_ICE
Clarified Oil RECIPE_622 UI_COOK_REFINE
Clarified Oil RECIPE_623 UI_COOK_REFINE
Clarified Oil RECIPE_624 UI_COOK_REFINE
Honey Butter RECIPE_625 UI_COOK_MIX
Sweetened Butter RECIPE_626 UI_COOK_MIX
Gooey Butter RECIPE_627 UI_COOK_MIX
Pastry RECIPE_628 UI_COOK_MIX
Baked Cheese Tart RECIPE_629 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_630 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_631 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_632 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_633 UI_COOK_PIE
Cheesy Vegetable Pie RECIPE_634 UI_COOK_PIE
Whispering Omelette RECIPE_635 UI_COOK_EGGS
Partially-Liquid Cheese RECIPE_650 UI_COOK_STEW
Partially-Liquid Cheese RECIPE_651 UI_COOK_STEW
Custard Doughnut RECIPE_652 UI_COOK_DOUGNUT
Gooey Custard Fancy RECIPE_653 UI_COOK_CAKE
Cake of the Lost RECIPE_654 UI_COOK_CAKE
Soft Custard Fancy RECIPE_655 UI_COOK_CAKE
Horrifying, Gooey Delight RECIPE_656 UI_COOK_CAKE
Custard Curiosity RECIPE_657 UI_COOK_CAKE
Custard Tart RECIPE_658 UI_COOK_PIE
Custard Fancy RECIPE_660 UI_COOK_CAKE
Creamy Treat RECIPE_661 UI_COOK_PIE
Creamy Sauce RECIPE_662 UI_COOK_STEW
Creamy Sauce RECIPE_663 UI_COOK_STEW
Partially-Liquid Cheese RECIPE_664 UI_COOK_STEW
Partially-Liquid Cheese RECIPE_665 UI_COOK_STEW
Cream Buns RECIPE_666 UI_COOK_CAKE
Perpetual Cake RECIPE_667 UI_COOK_CAKE
Ever-Boiling Cake RECIPE_668 UI_COOK_CAKE
Traditional Cake RECIPE_669 UI_COOK_CAKE
Esophageal Surprise RECIPE_670 UI_COOK_CAKE
Traditional Cake RECIPE_671 UI_COOK_CAKE
Spiced 'Apple' Cake RECIPE_672 UI_COOK_CAKE
Cream Curiosity RECIPE_673 UI_COOK_CAKE
Unsolvable Jam Turnover RECIPE_674 UI_COOK_CAKE
Startling Fancy RECIPE_675 UI_COOK_CAKE
Jam Curiosity RECIPE_676 UI_COOK_CAKE
Prickly Curiosity RECIPE_677 UI_COOK_CAKE
Jam Curiosity RECIPE_678 UI_COOK_CAKE
Apple' Curiosity RECIPE_679 UI_COOK_CAKE
Sweet Cream Dreams RECIPE_680 UI_COOK_CAKE
Perpetual Honeycake RECIPE_681 UI_COOK_CAKE
Gooey Mouthburner RECIPE_682 UI_COOK_CAKE
Jam Oozers RECIPE_683 UI_COOK_CAKE
Honied Throat-Sticker RECIPE_684 UI_COOK_CAKE
Jam Oozers RECIPE_685 UI_COOK_CAKE
Gooey Fruit Surprise RECIPE_686 UI_COOK_CAKE
Doomed Cream Cake RECIPE_687 UI_COOK_CAKE
Cake of Glass RECIPE_688 UI_COOK_CAKE
Cake of Burning Dread RECIPE_689 UI_COOK_CAKE
Appalling Jam Sponge RECIPE_690 UI_COOK_CAKE
Choking Monstrosity Cake RECIPE_691 UI_COOK_CAKE
Appalling Jam Sponge RECIPE_692 UI_COOK_CAKE
Apple' Cake of Lost Souls RECIPE_693 UI_COOK_CAKE
Extra-Fluffy Cream Cake RECIPE_694 UI_COOK_CAKE
Perpetual Jam Fluffer RECIPE_695 UI_COOK_CAKE
Burning Jam Fluffer RECIPE_696 UI_COOK_CAKE
Jam Fluffer RECIPE_697 UI_COOK_CAKE
Soft and Spiky Surprise RECIPE_698 UI_COOK_CAKE
Jam Fluffer RECIPE_699 UI_COOK_CAKE
Angelic Fruitcake RECIPE_700 UI_COOK_CAKE
Unbound Cream Horn RECIPE_701 UI_COOK_CAKE
Unbound Monstrosity RECIPE_702 UI_COOK_CAKE
Burning Jam Surprise RECIPE_703 UI_COOK_CAKE
Writhing Jam Puff RECIPE_704 UI_COOK_CAKE
Fluffy Throatripper RECIPE_705 UI_COOK_CAKE
Writhing Jam Puff RECIPE_706 UI_COOK_CAKE
Cake of Sin RECIPE_707 UI_COOK_CAKE
Processed Meat RECIPE_730 UI_COOK_MEAT
Processed Meat RECIPE_731 UI_COOK_MEAT
Processed Meat RECIPE_732 UI_COOK_MEAT
Processed Meat RECIPE_733 UI_COOK_MEAT
Processed Meat RECIPE_734 UI_COOK_MEAT
Processed Meat RECIPE_735 UI_COOK_MEAT
Smoked Meat RECIPE_736 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_737 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_738 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_739 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_740 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_741 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_742 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_743 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_744 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_745 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_746 UI_COOK_SMOKED_MEAT
Smoked Meat RECIPE_747 UI_COOK_SMOKED_MEAT
Chewy Organ Pie RECIPE_754 UI_COOK_PIE
Abyssal Stew RECIPE_755 UI_COOK_STEW
Abyssal Stew RECIPE_756 UI_COOK_STEW
Abyssal Stew RECIPE_757 UI_COOK_STEW
Abyssal Stew RECIPE_758 UI_COOK_STEW
Abyssal Stew RECIPE_759 UI_COOK_STEW
Abyssal Stew RECIPE_760 UI_COOK_STEW
Abyssal Stew RECIPE_761 UI_COOK_STEW
Abyssal Stew RECIPE_762 UI_COOK_STEW
Abyssal Stew RECIPE_763 UI_COOK_STEW
Abyssal Stew RECIPE_764 UI_COOK_STEW
Abyssal Stew RECIPE_765 UI_COOK_STEW
Abyssal Stew RECIPE_766 UI_COOK_STEW
Abyssal Stew RECIPE_767 UI_COOK_STEW
Abyssal Stew RECIPE_768 UI_COOK_STEW
Abyssal Stew RECIPE_769 UI_COOK_STEW
Abyssal Stew RECIPE_770 UI_COOK_STEW
Tangy Organ Surprise RECIPE_771 UI_COOK_STEW
Cheese-and-Flesh Stew RECIPE_772 UI_COOK_STEW
Tangy Organ Surprise RECIPE_773 UI_COOK_STEW
Cheese-and-Flesh Stew RECIPE_774 UI_COOK_STEW
Tangy Organ Surprise RECIPE_775 UI_COOK_STEW
Creamed Organ Soup RECIPE_776 UI_COOK_STEW
Thick Meat Stew RECIPE_777 UI_COOK_STEW
Creamed Organ Soup RECIPE_778 UI_COOK_STEW
Thick Meat Stew RECIPE_779 UI_COOK_STEW
Creamed Organ Soup RECIPE_780 UI_COOK_STEW
Devilled Organs RECIPE_781 UI_COOK_STEW
Spicy Fleshballs RECIPE_782 UI_COOK_STEW
Devilled Organs RECIPE_783 UI_COOK_STEW
Spicy Fleshballs RECIPE_784 UI_COOK_STEW
Devilled Organs RECIPE_785 UI_COOK_STEW
Flavoursome Organs RECIPE_786 UI_COOK_STEW
Herb-Encrusted Flesh RECIPE_787 UI_COOK_STEW
Flavoursome Organs RECIPE_788 UI_COOK_STEW
Herb-Encrusted Flesh RECIPE_789 UI_COOK_STEW
Flavoursome Organs RECIPE_790 UI_COOK_STEW
Stewed Organs RECIPE_791 UI_COOK_STEW
Stewed Organs RECIPE_792 UI_COOK_STEW
Stewed Organs RECIPE_793 UI_COOK_STEW
Stewed Organs RECIPE_794 UI_COOK_STEW
Stewed Organs RECIPE_795 UI_COOK_STEW
Stewed Organs RECIPE_796 UI_COOK_STEW
Stewed Organs RECIPE_797 UI_COOK_STEW
Stewed Organs RECIPE_798 UI_COOK_STEW
Steamed Vegetables RECIPE_874 UI_COOK_VEG
Fibrous Stew RECIPE_875 UI_COOK_STEW
Fibrous Stew RECIPE_879 UI_COOK_STEW
Fibrous Stew RECIPE_880 UI_COOK_STEW
Fibrous Stew RECIPE_881 UI_COOK_STEW
Fibrous Stew RECIPE_882 UI_COOK_STEW
Fibrous Stew RECIPE_883 UI_COOK_STEW
Fibrous Stew RECIPE_884 UI_COOK_STEW
Fibrous Stew RECIPE_885 UI_COOK_STEW
Carbon Nanotubes RECIPE_889 RECIPE_FIENDCORE
Proto-Cream RECIPE_890 UI_COOK_MIX
Di-hydrogen Jelly REFINERECIPE_15 RECIPE_LAUNCHFUEL
Life Support Gel REFINERECIPE_257RECIPE_3INPUT_PRODFUEL2
Starship Launch Fuel REFINERECIPE_258RECIPE_3INPUT_LAUNCHFUEL_1
Starship Launch Fuel REFINERECIPE_259RECIPE_3INPUT_LAUNCHFUEL_2
Starship Launch Fuel REFINERECIPE_260RECIPE_3INPUT_LAUNCHFUEL_3
Ion Battery REFINERECIPE_261RECIPE_3INPUT_POWERCELL
Gold REFINERECIPE_2 RECIPE_CLAMPEARL
Sodium Nitrate REFINERECIPE_5 RECIPE_VENTGEM
Condensed Carbon REFINERECIPE_7 RECIPE_WATERPLANT
Gold REFINERECIPE_8 RECIPE_POOP_ALCHEMY
Pyrite REFINERECIPE_10 RECIPE_ASTEROID2
Carbon REFINERECIPE_14 RECIPE_OXYGEN
Di-hydrogen REFINERECIPE_22 RECIPE_JELLY
Ionised Cobalt REFINERECIPE_23 RECIPE_CAVE1
Cobalt REFINERECIPE_24 RECIPE_CAVE2
Carbon REFINERECIPE_25 RECIPE_FUEL2
Condensed Carbon REFINERECIPE_26 RECIPE_FUEL1
Sodium Nitrate REFINERECIPE_27 RECIPE_CATALYST1
Sodium REFINERECIPE_28 RECIPE_CATALYST2
Pure Ferrite REFINERECIPE_29 RECIPE_LAND1
Magnetised Ferrite REFINERECIPE_30 RECIPE_LAND2
Pure Ferrite REFINERECIPE_31 RECIPE_LAND3
Chromatic Metal REFINERECIPE_32 RECIPE_RED2
Chromatic Metal REFINERECIPE_33 RECIPE_BLUE2
Chromatic Metal REFINERECIPE_34 RECIPE_GREEN2
Chromatic Metal REFINERECIPE_35 RECIPE_YELLOW2
Chromatic Metal REFINERECIPE_36 RECIPE_RED2
Chromatic Metal REFINERECIPE_37 RECIPE_BLUE2
Chromatic Metal REFINERECIPE_38 RECIPE_GREEN2
Chromatic Metal REFINERECIPE_39 RECIPE_YELLOW2
Ferrite Dust REFINERECIPE_40 RECIPE_LUSH1
Ferrite Dust REFINERECIPE_41 RECIPE_DUSTY1
Ferrite Dust REFINERECIPE_42 RECIPE_TOXIC1
Ferrite Dust REFINERECIPE_43 RECIPE_RADIO1
Ferrite Dust REFINERECIPE_44 RECIPE_COLD1
Ferrite Dust REFINERECIPE_45 RECIPE_HOT1
Chlorine REFINERECIPE_46 RECIPE_WATER1
Salt REFINERECIPE_47 RECIPE_WATER2
Ferrite Dust REFINERECIPE_53 RECIPE_SPACEGUNK3
Di-hydrogen REFINERECIPE_56 RECIPE_ROCKETSUB
Carbon REFINERECIPE_58 RECIPE_PLANT_TOXIC
Carbon REFINERECIPE_60 RECIPE_PLANT_RADIO
Carbon REFINERECIPE_61 RECIPE_PLANT_DUST
Carbon REFINERECIPE_62 RECIPE_PLANT_HOT
Carbon REFINERECIPE_63 RECIPE_PLANT_LUSH
Sodium REFINERECIPE_64 RECIPE_PLANT_CAVE
Oxygen REFINERECIPE_65 RECIPE_PLANT_WATER
Silver REFINERECIPE_67 RECIPE_ALLOY1
Silver REFINERECIPE_68 RECIPE_ALLOY2
Silver REFINERECIPE_69 RECIPE_ALLOY3
Gold REFINERECIPE_70 RECIPE_ALLOY4
Gold REFINERECIPE_71 RECIPE_ALLOY5
Gold REFINERECIPE_72 RECIPE_ALLOY6
Platinum REFINERECIPE_73 RECIPE_ALLOY7
Platinum REFINERECIPE_74 RECIPE_ALLOY8
Gold REFINERECIPE_79 RECIPE_POOP_ALCHEMY
Platinum REFINERECIPE_80 RECIPE_ASTEROID_MIX
Condensed Carbon REFINERECIPE_81 RECIPE_LAUNCHSUB_RADIO
Uranium REFINERECIPE_83 RECIPE_LAUNCHSUB_GAS2
Ammonia REFINERECIPE_84 RECIPE_LAUNCHSUB_GAS3
Salt REFINERECIPE_85 RECIPE_LAUNCHSUB_OXYGEN
Magnetised Ferrite REFINERECIPE_88 RECIPE_REINFORCE_METAL
Magnetised Ferrite REFINERECIPE_89 RECIPE_REINFORCE_METAL
Magnetised Ferrite REFINERECIPE_90 RECIPE_REINFORCE_METAL
Magnetised Ferrite REFINERECIPE_91 RECIPE_REINFORCE_METAL
Deuterium REFINERECIPE_92 RECIPE_JELLY
Condensed Carbon REFINERECIPE_95 RECIPE_FUEL1_OXYGEN
Condensed Carbon REFINERECIPE_96 RECIPE_FUEL2_OXYGEN
Sodium Nitrate REFINERECIPE_97 RECIPE_CATALYST1_OXYGEN
Sodium Nitrate REFINERECIPE_98 RECIPE_CATALYST2_OXYGEN
Sodium Nitrate REFINERECIPE_99 RECIPE_FUEL1_CATALYST1
Sodium Nitrate REFINERECIPE_100RECIPE_FUEL2_CATALYST1
Dioxite REFINERECIPE_101RECIPE_FUEL1_CATALYST2
Dioxite REFINERECIPE_102RECIPE_FUEL2_CATALYST2
Sodium Nitrate REFINERECIPE_105RECIPE_CATALYST1_ROBOT1
Sodium Nitrate REFINERECIPE_106RECIPE_CATALYST2_ROBOT1
Pure Ferrite REFINERECIPE_111RECIPE_LAND1_ROBOT1
Magnetised Ferrite REFINERECIPE_112RECIPE_LAND2_ROBOT1
Magnetised Ferrite REFINERECIPE_113RECIPE_LAND3_ROBOT1
Cadmium REFINERECIPE_114RECIPE_RED2_STELLAR2
Indium REFINERECIPE_115RECIPE_BLUE2_STELLAR2
Emeril REFINERECIPE_116RECIPE_GREEN2_STELLAR2
Copper REFINERECIPE_117RECIPE_YELLOW2_STELLAR2
Chlorine REFINERECIPE_124RECIPE_WATER1_OXYGEN
Chlorine REFINERECIPE_125RECIPE_WATER2_OXYGEN
Ionised Cobalt REFINERECIPE_126RECIPE_CAVE1_OXYGEN
Ionised Cobalt REFINERECIPE_127RECIPE_CAVE2_OXYGEN
Gold REFINERECIPE_128RECIPE_CREATURE1_ROBOT1
Paraffinium REFINERECIPE_129RECIPE_ASTEROID1_OXYGEN
Pyrite REFINERECIPE_130RECIPE_ASTEROID2_OXYGEN
Magnetised Ferrite REFINERECIPE_131RECIPE_ASTEROID3_OXYGEN
Sodium Nitrate REFINERECIPE_138RECIPE_GAS2_CATALYST2
Sodium Nitrate REFINERECIPE_139RECIPE_GAS3_CATALYST2
Ionised Cobalt REFINERECIPE_140RECIPE_PLANT_CAVE_OXYGEN
Chlorine REFINERECIPE_141RECIPE_PLANT_WATER_OXYGEN
Ionised Cobalt REFINERECIPE_143RECIPE_PLANT_CAVE_ROBOT1
Chlorine REFINERECIPE_144RECIPE_PLANT_WATER_ROBOT1
Sodium REFINERECIPE_145RECIPE_PLANT_CAVE_FUEL1
Oxygen REFINERECIPE_146RECIPE_PLANT_WATER_FUEL1
Condensed Carbon REFINERECIPE_147RECIPE_PLANT_POOP_FUEL1
Sodium Nitrate REFINERECIPE_148RECIPE_PLANT_CAVE_CATALYST1
Sodium Nitrate REFINERECIPE_149RECIPE_PLANT_WATER_CATALYS
Sodium Nitrate REFINERECIPE_150RECIPE_PLANT_POOP_CATALYST
Sodium REFINERECIPE_151RECIPE_PLANT_CAVE_FUEL2
Oxygen REFINERECIPE_152RECIPE_PLANT_WATER_FUEL2
Condensed Carbon REFINERECIPE_153RECIPE_PLANT_POOP_FUEL2
Sodium Nitrate REFINERECIPE_154RECIPE_PLANT_CAVE_CATALYST2
Sodium Nitrate REFINERECIPE_155RECIPE_PLANT_WATER_CATALYS
Sodium Nitrate REFINERECIPE_156RECIPE_PLANT_POOP_CATALYST
Ionised Cobalt REFINERECIPE_157RECIPE_PLANT_CAVE_CAVE1
Chlorine REFINERECIPE_158RECIPE_PLANT_WATER_WATER1
Ionised Cobalt REFINERECIPE_159RECIPE_PLANT_CAVE_CAVE2
Chlorine REFINERECIPE_160RECIPE_PLANT_WATER_WATER2
Gold REFINERECIPE_161RECIPE_PLANT_POOP_ROBOT1
Condensed Carbon REFINERECIPE_162RECIPE_PLANT_POOP_CREATURE
Magnetised Ferrite REFINERECIPE_163RECIPE_LAND_FROM_STELLAR
Magnetised Ferrite REFINERECIPE_164RECIPE_LAND_FROM_STELLAR
Magnetised Ferrite REFINERECIPE_165RECIPE_LAND_FROM_STELLAR
Magnetised Ferrite REFINERECIPE_166RECIPE_LAND_FROM_STELLAR
Chromatic Metal REFINERECIPE_167RECIPE_STELLAR_FROM_LAND
Chromatic Metal REFINERECIPE_168RECIPE_STELLAR_FROM_LAND
Chromatic Metal REFINERECIPE_169RECIPE_STELLAR_FROM_LAND
Chromatic Metal REFINERECIPE_170RECIPE_STELLAR_FROM_LAND
Magnetised Ferrite REFINERECIPE_171RECIPE_LAND_FROM_STELLAR
Magnetised Ferrite REFINERECIPE_172RECIPE_LAND_FROM_STELLAR
Magnetised Ferrite REFINERECIPE_173RECIPE_LAND_FROM_STELLAR
Magnetised Ferrite REFINERECIPE_174RECIPE_LAND_FROM_STELLAR
Chromatic Metal REFINERECIPE_175RECIPE_STELLAR_FROM_LAND
Chromatic Metal REFINERECIPE_176RECIPE_STELLAR_FROM_LAND
Chromatic Metal REFINERECIPE_177RECIPE_STELLAR_FROM_LAND
Chromatic Metal REFINERECIPE_178RECIPE_STELLAR_FROM_LAND
Ammonia REFINERECIPE_185RECIPE_LUSH1_LAND1
Paraffinium REFINERECIPE_186RECIPE_DUSTY1_LAND1
Dioxite REFINERECIPE_187RECIPE_TOXIC1_LAND1
Pyrite REFINERECIPE_188RECIPE_RADIO1_LAND1
Phosphorus REFINERECIPE_189RECIPE_COLD1_LAND1
Uranium REFINERECIPE_190RECIPE_HOT1_LAND1
Ammonia REFINERECIPE_191RECIPE_LUSH1_LAND1
Paraffinium REFINERECIPE_192RECIPE_DUSTY1_LAND1
Dioxite REFINERECIPE_193RECIPE_TOXIC1_LAND1
Pyrite REFINERECIPE_194RECIPE_RADIO1_LAND1
Phosphorus REFINERECIPE_195RECIPE_COLD1_LAND1
Uranium REFINERECIPE_196RECIPE_HOT1_LAND1
Ammonia REFINERECIPE_197RECIPE_PLANT_TOXIC_WATER1
Dioxite REFINERECIPE_198RECIPE_PLANT_SNOW_WATER1
Uranium REFINERECIPE_199RECIPE_PLANT_RADIO_WATER1
Pyrite REFINERECIPE_200RECIPE_PLANT_DUST_WATER1
Phosphorus REFINERECIPE_201RECIPE_PLANT_HOT_WATER1
Paraffinium REFINERECIPE_202RECIPE_PLANT_LUSH_WATER1
Paraffinium REFINERECIPE_209RECIPE_GAS1_LAND
Uranium REFINERECIPE_210RECIPE_GAS2_LAND
Sodium Nitrate REFINERECIPE_211RECIPE_GAS1_CATALYST1
Paraffinium REFINERECIPE_212RECIPE_GAS1_LAND
Uranium REFINERECIPE_213RECIPE_GAS2_LAND
Sodium Nitrate REFINERECIPE_214RECIPE_GAS1_CATALYST1
Paraffinium REFINERECIPE_215RECIPE_GAS1_LAND
Uranium REFINERECIPE_216RECIPE_GAS2_LAND
Sodium Nitrate REFINERECIPE_217RECIPE_GAS3_CATALYST1
Magnetised Ferrite REFINERECIPE_229RECIPE_3INPUT_LAND3
Magnetised Ferrite REFINERECIPE_230RECIPE_3INPUT_LAND3
Magnetised Ferrite REFINERECIPE_231RECIPE_3INPUT_LAND3
Oxygen REFINERECIPE_238RECIPE_3INPUT_OXYGEN_1
Oxygen REFINERECIPE_239RECIPE_3INPUT_OXYGEN_2
Oxygen REFINERECIPE_240RECIPE_3INPUT_OXYGEN_3
Oxygen REFINERECIPE_241RECIPE_3INPUT_OXYGEN_4
Oxygen REFINERECIPE_242RECIPE_3INPUT_OXYGEN_5
Oxygen REFINERECIPE_243RECIPE_3INPUT_OXYGEN_6
Chromatic Metal REFINERECIPE_244RECIPE_3INPUT_STELLAR2_1
Chromatic Metal REFINERECIPE_245RECIPE_3INPUT_STELLAR2_2
Chromatic Metal REFINERECIPE_246RECIPE_3INPUT_STELLAR2_3
Chromatic Metal REFINERECIPE_247RECIPE_3INPUT_STELLAR2_4
Gold REFINERECIPE_248RECIPE_3INPUT_ASTEROID1
Platinum REFINERECIPE_249RECIPE_3INPUT_ASTEROID3
Creature Pellets RECIPE_540 UI_COOK_BAIT
Creature Pellets RECIPE_541 UI_COOK_BAIT
Creature Pellets RECIPE_542 UI_COOK_BAIT
Creature Pellets RECIPE_543 UI_COOK_BAIT
Creature Pellets RECIPE_544 UI_COOK_BAIT
Creature Pellets RECIPE_545 UI_COOK_BAIT
Creature Pellets RECIPE_546 UI_COOK_BAIT
Creature Pellets RECIPE_547 UI_COOK_BAIT
Creature Pellets RECIPE_548 UI_COOK_BAIT
Creature Pellets RECIPE_549 UI_COOK_BAIT
Creature Pellets RECIPE_550 UI_COOK_BAIT
Creature Pellets RECIPE_551 UI_COOK_BAIT
Creature Pellets RECIPE_552 UI_COOK_BAIT
Creature Pellets RECIPE_553 UI_COOK_BAIT
Creature Pellets RECIPE_554 UI_COOK_BAIT
Creature Pellets RECIPE_555 UI_COOK_BAIT
Creature Pellets RECIPE_556 UI_COOK_BAIT
Creature Pellets RECIPE_557 UI_COOK_BAIT
Creature Pellets RECIPE_558 UI_COOK_BAIT
Creature Pellets RECIPE_559 UI_COOK_BAIT
Creature Pellets RECIPE_560 UI_COOK_BAIT
Creature Pellets RECIPE_561 UI_COOK_BAIT
Creature Pellets RECIPE_562 UI_COOK_BAIT
Creature Pellets RECIPE_563 UI_COOK_BAIT
Creature Pellets RECIPE_564 UI_COOK_BAIT
Creature Pellets RECIPE_565 UI_COOK_BAIT
Creature Pellets RECIPE_566 UI_COOK_BAIT
Creature Pellets RECIPE_567 UI_COOK_BAIT
Creature Pellets RECIPE_568 UI_COOK_BAIT
Creature Pellets RECIPE_569 UI_COOK_BAIT
Creature Pellets RECIPE_570 UI_COOK_BAIT
Creature Pellets RECIPE_571 UI_COOK_BAIT
Creature Pellets RECIPE_572 UI_COOK_BAIT
Creature Pellets RECIPE_573 UI_COOK_BAIT
Creature Pellets RECIPE_574 UI_COOK_BAIT
Creature Pellets RECIPE_575 UI_COOK_BAIT
Creature Pellets RECIPE_576 UI_COOK_BAIT
Creature Pellets RECIPE_577 UI_COOK_BAIT
Salty Juice RECIPE_578 UI_COOK_DRINK
Bone Milk RECIPE_579 UI_COOK_MIX
Bone Cream RECIPE_580 UI_COOK_MIX
Bone Butter RECIPE_581 UI_COOK_MIX
Very Thick Custard RECIPE_582 UI_COOK_MIX
Bone Cream RECIPE_583 UI_COOK_MIX
Icey Marrow RECIPE_584 UI_COOK_ICE
Icey Marrow RECIPE_585 UI_COOK_ICE
Scrambled Marrow RECIPE_636 UI_COOK_EGGS
Scrambled Marrow RECIPE_637 UI_COOK_EGGS
Scrambled Marrow RECIPE_638 UI_COOK_EGGS
Fungal Omelette RECIPE_639 UI_COOK_EGGS
Fungal Omelette RECIPE_640 UI_COOK_EGGS
Fungal Omelette RECIPE_641 UI_COOK_EGGS
Fungal Omelette RECIPE_642 UI_COOK_EGGS
Fungal Omelette RECIPE_643 UI_COOK_EGGS
Fungal Omelette RECIPE_644 UI_COOK_EGGS
Fungal Omelette RECIPE_645 UI_COOK_EGGS
Fungal Omelette RECIPE_646 UI_COOK_EGGS
Fungal Omelette RECIPE_647 UI_COOK_EGGS
Fungal Omelette RECIPE_648 UI_COOK_EGGS
Fungal Omelette RECIPE_649 UI_COOK_EGGS
Earthy Pie RECIPE_748 UI_COOK_PIE
The Toothbreaker RECIPE_749 UI_COOK_PIE
Gristle Pie RECIPE_750 UI_COOK_PIE
Leathery Tart RECIPE_751 UI_COOK_PIE
Gritty Meat Pie RECIPE_752 UI_COOK_PIE
The Pie Of Knowledge RECIPE_753 UI_COOK_PIE
Crystalline Soup RECIPE_799 UI_COOK_STEW
Crystalline Soup RECIPE_800 UI_COOK_STEW
Crystalline Soup RECIPE_801 UI_COOK_STEW
Crystalline Soup RECIPE_802 UI_COOK_STEW
Crystalline Soup RECIPE_803 UI_COOK_STEW
Crystalline Soup RECIPE_804 UI_COOK_STEW
Crystalline Soup RECIPE_805 UI_COOK_STEW
Crystalline Soup RECIPE_806 UI_COOK_STEW
Crystalline Soup RECIPE_807 UI_COOK_STEW
Crystalline Soup RECIPE_808 UI_COOK_STEW
Crystalline Soup RECIPE_809 UI_COOK_STEW
Crystalline Soup RECIPE_810 UI_COOK_STEW
Crystalline Soup RECIPE_811 UI_COOK_STEW
Crystalline Soup RECIPE_812 UI_COOK_STEW
Crystalline Soup RECIPE_813 UI_COOK_STEW
Well-Stirred Stew RECIPE_814 UI_COOK_STEW
Well-Stirred Stew RECIPE_815 UI_COOK_STEW
Well-Stirred Stew RECIPE_816 UI_COOK_STEW
Well-Stirred Stew RECIPE_817 UI_COOK_STEW
Well-Stirred Stew RECIPE_818 UI_COOK_STEW
Well-Stirred Stew RECIPE_819 UI_COOK_STEW
Well-Stirred Stew RECIPE_820 UI_COOK_STEW
Well-Stirred Stew RECIPE_821 UI_COOK_STEW
Well-Stirred Stew RECIPE_822 UI_COOK_STEW
Well-Stirred Stew RECIPE_823 UI_COOK_STEW
Well-Stirred Stew RECIPE_824 UI_COOK_STEW
Well-Stirred Stew RECIPE_825 UI_COOK_STEW
Well-Stirred Stew RECIPE_826 UI_COOK_STEW
Well-Stirred Stew RECIPE_827 UI_COOK_STEW
Well-Stirred Stew RECIPE_828 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_829 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_830 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_831 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_832 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_833 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_834 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_835 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_836 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_837 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_838 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_839 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_840 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_841 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_842 UI_COOK_STEW
Chewy 'Dumpling' Stew RECIPE_843 UI_COOK_STEW
Soiled Soup RECIPE_844 UI_COOK_STEW
Soiled Soup RECIPE_845 UI_COOK_STEW
Soiled Soup RECIPE_846 UI_COOK_STEW
Soiled Soup RECIPE_847 UI_COOK_STEW
Soiled Soup RECIPE_848 UI_COOK_STEW
Soiled Soup RECIPE_849 UI_COOK_STEW
Soiled Soup RECIPE_850 UI_COOK_STEW
Soiled Soup RECIPE_851 UI_COOK_STEW
Soiled Soup RECIPE_852 UI_COOK_STEW
Soiled Soup RECIPE_853 UI_COOK_STEW
Soiled Soup RECIPE_854 UI_COOK_STEW
Soiled Soup RECIPE_855 UI_COOK_STEW
Soiled Soup RECIPE_856 UI_COOK_STEW
Soiled Soup RECIPE_857 UI_COOK_STEW
Soiled Soup RECIPE_858 UI_COOK_STEW
Gelatinous Goop RECIPE_859 UI_COOK_STEW
Gelatinous Goop RECIPE_860 UI_COOK_STEW
Gelatinous Goop RECIPE_861 UI_COOK_STEW
Gelatinous Goop RECIPE_862 UI_COOK_STEW
Gelatinous Goop RECIPE_863 UI_COOK_STEW
Gelatinous Goop RECIPE_864 UI_COOK_STEW
Gelatinous Goop RECIPE_865 UI_COOK_STEW
Gelatinous Goop RECIPE_866 UI_COOK_STEW
Gelatinous Goop RECIPE_867 UI_COOK_STEW
Gelatinous Goop RECIPE_868 UI_COOK_STEW
Gelatinous Goop RECIPE_869 UI_COOK_STEW
Gelatinous Goop RECIPE_870 UI_COOK_STEW
Gelatinous Goop RECIPE_871 UI_COOK_STEW
Gelatinous Goop RECIPE_872 UI_COOK_STEW
Gelatinous Goop RECIPE_873 UI_COOK_STEW
Gelatinous Membrane RECIPE_891 UI_COOK_MEAT
Nightmare Sausage RECIPE_892 UI_COOK_SMOKED_MEAT
Nightmare Sausage RECIPE_893 UI_COOK_SMOKED_MEAT
Nightmare Sausage RECIPE_894 UI_COOK_SMOKED_MEAT
Syrupy Viscera RECIPE_895 UI_COOK_MIX
Glass REFINERECIPE_9 RECIPE_ASTEROID1
Glass REFINERECIPE_76 RECIPE_SALT_GLASS
Aronium REFINERECIPE_263RECIPE_3INPUT_ALLOY
Aronium REFINERECIPE_264RECIPE_3INPUT_ALLOY
Aronium REFINERECIPE_265RECIPE_3INPUT_ALLOY
Aronium REFINERECIPE_266RECIPE_3INPUT_ALLOY
Aronium REFINERECIPE_267RECIPE_3INPUT_ALLOY
Aronium REFINERECIPE_268RECIPE_3INPUT_ALLOY
Aronium REFINERECIPE_269RECIPE_3INPUT_ALLOY
Aronium REFINERECIPE_270RECIPE_3INPUT_ALLOY
Dirty Bronze REFINERECIPE_271RECIPE_3INPUT_ALLOY
Dirty Bronze REFINERECIPE_272RECIPE_3INPUT_ALLOY
Dirty Bronze REFINERECIPE_273RECIPE_3INPUT_ALLOY
Dirty Bronze REFINERECIPE_274RECIPE_3INPUT_ALLOY
Dirty Bronze REFINERECIPE_275RECIPE_3INPUT_ALLOY
Dirty Bronze REFINERECIPE_276RECIPE_3INPUT_ALLOY
Dirty Bronze REFINERECIPE_277RECIPE_3INPUT_ALLOY
Dirty Bronze REFINERECIPE_278RECIPE_3INPUT_ALLOY
Herox REFINERECIPE_279RECIPE_3INPUT_ALLOY
Herox REFINERECIPE_280RECIPE_3INPUT_ALLOY
Herox REFINERECIPE_281RECIPE_3INPUT_ALLOY
Herox REFINERECIPE_282RECIPE_3INPUT_ALLOY
Herox REFINERECIPE_283RECIPE_3INPUT_ALLOY
Herox REFINERECIPE_284RECIPE_3INPUT_ALLOY
Herox REFINERECIPE_285RECIPE_3INPUT_ALLOY
Herox REFINERECIPE_286RECIPE_3INPUT_ALLOY
Lemmium REFINERECIPE_287RECIPE_3INPUT_ALLOY
Lemmium REFINERECIPE_288RECIPE_3INPUT_ALLOY
Lemmium REFINERECIPE_289RECIPE_3INPUT_ALLOY
Lemmium REFINERECIPE_290RECIPE_3INPUT_ALLOY
Lemmium REFINERECIPE_291RECIPE_3INPUT_ALLOY
Lemmium REFINERECIPE_292RECIPE_3INPUT_ALLOY
Lemmium REFINERECIPE_293RECIPE_3INPUT_ALLOY
Lemmium REFINERECIPE_294RECIPE_3INPUT_ALLOY
Magno-Gold REFINERECIPE_295RECIPE_3INPUT_ALLOY
Magno-Gold REFINERECIPE_296RECIPE_3INPUT_ALLOY
Magno-Gold REFINERECIPE_297RECIPE_3INPUT_ALLOY
Magno-Gold REFINERECIPE_298RECIPE_3INPUT_ALLOY
Magno-Gold REFINERECIPE_299RECIPE_3INPUT_ALLOY
Magno-Gold REFINERECIPE_300RECIPE_3INPUT_ALLOY
Magno-Gold REFINERECIPE_301RECIPE_3INPUT_ALLOY
Magno-Gold REFINERECIPE_302RECIPE_3INPUT_ALLOY
Grantine REFINERECIPE_303RECIPE_3INPUT_ALLOY
Grantine REFINERECIPE_304RECIPE_3INPUT_ALLOY
Grantine REFINERECIPE_305RECIPE_3INPUT_ALLOY
Grantine REFINERECIPE_306RECIPE_3INPUT_ALLOY
Grantine REFINERECIPE_307RECIPE_3INPUT_ALLOY
Grantine REFINERECIPE_308RECIPE_3INPUT_ALLOY
Grantine REFINERECIPE_309RECIPE_3INPUT_ALLOY
Grantine REFINERECIPE_310RECIPE_3INPUT_ALLOY
Thermic Condensate REFINERECIPE_311RECIPE_3INPUT_REACTION1_1
Enriched Carbon REFINERECIPE_312RECIPE_3INPUT_REACTION2_1
Nitrogen Salt REFINERECIPE_313RECIPE_3INPUT_REACTION3_1
Thermic Condensate REFINERECIPE_314RECIPE_3INPUT_REACTION1_2
Enriched Carbon REFINERECIPE_315RECIPE_3INPUT_REACTION2_2
Nitrogen Salt REFINERECIPE_316RECIPE_3INPUT_REACTION3_2
Thermic Condensate REFINERECIPE_317RECIPE_3INPUT_REACTION1_3
Enriched Carbon REFINERECIPE_318RECIPE_3INPUT_REACTION2_3
Nitrogen Salt REFINERECIPE_319RECIPE_3INPUT_REACTION3_3
Thermic Condensate REFINERECIPE_320RECIPE_3INPUT_REACTION1_4
Enriched Carbon REFINERECIPE_321RECIPE_3INPUT_REACTION2_4
Nitrogen Salt REFINERECIPE_322RECIPE_3INPUT_REACTION3_4
Glass REFINERECIPE_323RECIPE_SILICATE
Living Slime REFINERECIPE_3 RECIPE_EYEBALL
Faecium REFINERECIPE_13 RECIPE_CREATURE1
Radon REFINERECIPE_48 RECIPE_GAS1
Nitrogen REFINERECIPE_49 RECIPE_GAS2
Sulphurine REFINERECIPE_50 RECIPE_GAS3
Viscous Fluids REFINERECIPE_51 RECIPE_SPACEGUNK1
Runaway Mould REFINERECIPE_54 RECIPE_SPACEGUNK4
Living Slime REFINERECIPE_55 RECIPE_SPACEGUNK5
Mordite REFINERECIPE_66 RECIPE_PLANT_POOP
Solanium REFINERECIPE_82 RECIPE_LAUNCHSUB_GAS1
Faecium REFINERECIPE_86 RECIPE_CREATURE1
Mordite REFINERECIPE_87 RECIPE_PLANT_POOP
Rusted Metal REFINERECIPE_93 RECIPE_RUST
Rusted Metal REFINERECIPE_94 RECIPE_RUST
Mordite REFINERECIPE_103RECIPE_FUEL1_ROBOT1
Mordite REFINERECIPE_104RECIPE_FUEL2_ROBOT1
Faecium REFINERECIPE_107RECIPE_FUEL1_CREATURE1
Faecium REFINERECIPE_108RECIPE_FUEL2_CREATURE1
Marrow Bulb REFINERECIPE_109RECIPE_CATALYST1_CREATURE1
Marrow Bulb REFINERECIPE_110RECIPE_CATALYST2_CREATURE1
Star Bulb REFINERECIPE_118RECIPE_LUSH1_PLANT_LUSH
Cactus Flesh REFINERECIPE_119RECIPE_DUSTY1_PLANT_DUST
Fungal Mould REFINERECIPE_120RECIPE_TOXIC1_PLANT_TOXIC
Gamma Root REFINERECIPE_121RECIPE_RADIO1_PLANT_RADIO
Frost Crystal REFINERECIPE_122RECIPE_COLD1_PLANT_SNOW
Solanium REFINERECIPE_123RECIPE_HOT1_PLANT_HOT
Radon REFINERECIPE_132RECIPE_GAS1_OXYGEN
Nitrogen REFINERECIPE_133RECIPE_GAS2_OXYGEN
Sulphurine REFINERECIPE_134RECIPE_GAS3_OXYGEN
Radon REFINERECIPE_135RECIPE_GAS1_CATALYST1
Nitrogen REFINERECIPE_136RECIPE_GAS2_CATALYST1
Sulphurine REFINERECIPE_137RECIPE_GAS3_CATALYST1
Faecium REFINERECIPE_142RECIPE_PLANT_POOP_OXYGEN
Star Bulb REFINERECIPE_179RECIPE_GROW_PLANT
Cactus Flesh REFINERECIPE_180RECIPE_GROW_PLANT
Fungal Mould REFINERECIPE_181RECIPE_GROW_PLANT
Gamma Root REFINERECIPE_182RECIPE_GROW_PLANT
Frost Crystal REFINERECIPE_183RECIPE_GROW_PLANT
Solanium REFINERECIPE_184RECIPE_GROW_PLANT
Fungal Mould REFINERECIPE_218RECIPE_GROW_PLANT
Frost Crystal REFINERECIPE_219RECIPE_GROW_PLANT
Gamma Root REFINERECIPE_220RECIPE_GROW_PLANT
Cactus Flesh REFINERECIPE_221RECIPE_GROW_PLANT
Solanium REFINERECIPE_222RECIPE_GROW_PLANT
Star Bulb REFINERECIPE_223RECIPE_GROW_PLANT
Marrow Bulb REFINERECIPE_224RECIPE_GROW_PLANT
Kelp Sac REFINERECIPE_225RECIPE_GROW_PLANT
Faecium REFINERECIPE_226RECIPE_GROW_PLANT
Residual Goop REFINERECIPE_325RECIPE_FISHCORE
Runaway Mould REFINERECIPE_329RECIPE_ROBOT_FUSION
RecipeName TimeToMakeCooking Result
R_NAME_3INPUT_HYPERFUEL1_1 600 0 HYPERFUEL1,Product,1
R_NAME_3INPUT_HYPERFUEL1_2 600 0 HYPERFUEL1,Product,1
R_NAME_3INPUT_HYPERFUEL1_3 600 0 HYPERFUEL1,Product,1
R_NAME_3INPUT_GRENFUEL1_1 90 0 GRENFUEL1,Product,1
R_NAME_3INPUT_GRENFUEL1_2 90 0 GRENFUEL1,Product,1
R_NAME_3INPUT_GRENFUEL1_3 90 0 GRENFUEL1,Product,1
R_NAME_3INPUT_GRENFUEL1_4 90 0 GRENFUEL1,Product,1
R_NAME_BURIEDTECH 320 0 TECHFRAG,Substance,15
R_NAME_FISHCORE 60 0 TECHFRAG,Substance,50
R_NAME_FIENDCORE 60 0 TECHFRAG,Substance,50
R_NAME_ASTEROID3 60 0 TECHFRAG,Substance,1
R_NAME_ROBOT1 30 0 TECHFRAG,Substance,1
R_NAME_SPACEGUNK2 150 0 TECHFRAG,Substance,1
R_NAME_POOP_ALCHEMY2 60 0 TECHFRAG,Substance,1
R_NAME_ASTEROID_MIX2 90 0 TECHFRAG,Substance,1
R_NAME_AF_METAL 90 0 TECHFRAG,Substance,2
R_NAME_WORMPROD 90 0 TECHFRAG,Substance,50
R_NAME_WORMCORE 90 0 TECHFRAG,Substance,50
R_NAME_ROBOT2 30 0 ROBOT1,Substance,2
UI_YEAST_PROCESS 5 1 FOOD_P_POOP,Product,1
UI_EGG_PROCESS 5 1 FOOD_P_STELLAR,Product,1
UI_COOK_PROCESS 5 1 FOOD_R_CHOC,Product,1
UI_COOK_DRINK 5 1 FOOD_J_HOT,Product,1
UI_COOK_VEG 5 1 FOOD_R_VEG,Product,1
UI_COOK_VEG 5 1 FOOD_R_VEG,Product,1
UI_COOK_REFINE 5 1 FOOD_R_SUGAR,Product,1
UI_COOK_DRINK 5 1 FOOD_J_DUST,Product,1
UI_COOK_VEG 5 1 FOOD_R_VEG,Product,1
UI_COOK_REFINE 5 1 FOOD_R_FLOUR,Product,1
UI_COOK_REFINE 5 1 FOOD_R_SUGAR,Product,1
UI_COOK_DRINK 5 1 FOOD_J_ALL3,Product,1
UI_COOK_DRINK 5 1 FOOD_J_LUSH,Product,1
UI_COOK_VEG 5 1 FOOD_R_VEG,Product,1
UI_COOK_REFINE 5 1 FOOD_R_FLOUR,Product,1
UI_COOK_VEG 5 1 FOOD_R_VEG,Product,1
UI_COOK_VEG 5 1 FOOD_R_VEG,Product,1
UI_COOK_REFINE 5 1 FOOD_R_SUGAR,Product,1
UI_COOK_VEG 5 1 FOOD_R_VEG,Product,1
UI_COOK_PROCESS 5 1 FOOD_P_LUSHFARM,Product,1
UI_COOK_PROCESS 5 1 FOOD_P_HOTFARM,Product,1
UI_COOK_PROCESS 5 1 FOOD_P_COLDFARM,Product,
UI_COOK_PROCESS 5 1 FOOD_P_TOXFARM,Product,1
UI_COOK_PROCESS 5 1 FOOD_P_RADFARM,Product,1
UI_COOK_PROCESS 5 1 FOOD_P_DUSTFARM,Product,
UI_YEAST_PROCESS 5 1 FOOD_P_POOP,Product,1
UI_COOK_PROCESS 5 1 FOOD_P_DEATH,Product,1
UI_COOK_PROCESS 5 1 FOOD_P_CAVE,Product,1
UI_COOK_PROCESS 5 1 FOOD_P_WATER,Product,1
UI_COOK_PROCESS 5 1 FOOD_R_FLOUR,Product,1
UI_COOK_EGGS 5 1 FOOD_R_EGGS,Product,1
UI_COOK_EGGS 5 1 FOOD_R_EGGS,Product,1
UI_COOK_EGGS 5 1 FOOD_R_EGGS,Product,1
UI_COOK_EGGS 5 1 FOOD_R_EGGS,Product,1
UI_COOK_MIX 5 1 FOOD_R_MERINGUE,Product,1
UI_COOK_MIX 5 1 FOOD_R_MERINGUE,Product,1
UI_COOK_MIX 5 1 FOOD_R_MERINGUE,Product,1
UI_COOK_MIX 5 1 FOOD_R_MERINGUE,Product,1
UI_COOK_MIX 5 1 FOOD_R_GCREAM,Product,1
UI_COOK_MIX 5 1 FOOD_R_CREAM,Product,1
UI_COOK_MIX 5 1 FOOD_R_CREAM,Product,1
UI_COOK_REFINE 5 1 FOOD_R_HONEY,Product,1
UI_COOK_MIX 5 1 FOOD_R_BUTTER,Product,1
UI_COOK_MIX 5 1 FOOD_R_GBUTTER,Product,1
UI_COOK_REFINE 5 1 FOOD_R_OIL,Product,1
UI_COOK_REFINE 5 1 FOOD_R_OIL,Product,1
UI_COOK_REFINE 5 1 FOOD_R_GOIL,Product,1
UI_COOK_MIX 5 1 FOOD_R_FCUSTARD,Product,1
UI_COOK_MIX 5 1 FOOD_R_MCUSTARD,Product,
UI_COOK_MIX 5 1 FOOD_R_CUSTARD,Product,1
UI_COOK_MIX 5 1 FOOD_R_CUSTARD,Product,1
UI_COOK_MIX 5 1 FOOD_R_CUSTARD,Product,1
UI_COOK_MIX 5 1 FOOD_R_SCUSTARD,Product,1
UI_COOK_MIX 5 1 FOOD_R_CHEESE,Product,1
UI_COOK_MIX 5 1 FOOD_R_GCHEESE,Product,1
UI_COOK_MIX 5 1 FOOD_R_HONEYBUT,Product,
UI_COOK_MIX 5 1 FOOD_R_HONEYGEK,Product,1
UI_COOK_MIX 5 1 FOOD_R_SWEETBUT,Product,1
UI_COOK_MIX 5 1 FOOD_R_SWEETGEK,Product,1
UI_COOK_MIX 5 1 FOOD_R_BLOBBUT,Product,1
UI_COOK_MIX 5 1 FOOD_R_BLOBGEK,Product,1
UI_COOK_MIX 5 1 FOOD_R_DOUGH,Product,1
UI_COOK_CAKE 5 1 FOOD_R_BREAD,Product,1
UI_COOK_MIX 5 1 FOOD_R_PASTRY,Product,1
UI_COOK_MIX 5 1 FOOD_R_PASTRY,Product,1
UI_COOK_REFINE 5 1 FOOD_R_CARAMEL,Product,1
UI_COOK_FRY 5 1 FOOD_R_DONUT,Product,1
UI_COOK_FRY 5 1 FOOD_R_GONUT,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_CUST,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_FCUST,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_MCUST,Product,
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_SCUST,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_HON,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_HONB,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_HONB,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_HONB,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_HONB,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_BLOB,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_CARM,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_CHOC,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_MEAT,Product,1
UI_COOK_JAM 5 1 FOOD_JAM_GLITCH,Product,1
UI_COOK_JAM 5 1 FOOD_JAM_HOT,Product,1
UI_COOK_JAM 5 1 FOOD_JAM_RAD,Product,1
UI_COOK_JAM 5 1 FOOD_JAM_DUST,Product,1
UI_COOK_JAM 5 1 FOOD_JAM_CAT,Product,1
UI_COOK_JAM 5 1 FOOD_JAM_CRAB,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_AJAM,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_JAM,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_JAM,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_JAM,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_JAM,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_CJAM,Product,1
UI_COOK_MEAT 5 1 FOOD_M_MEAT,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_CAKE 5 1 FOOD_R_PIECASE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_MEAT,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_MEAT,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_SMEAT,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VEG,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_MEAT,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_FIEND,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_ORGAN,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_GEK,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_MEAT,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_MEAT,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_ORGAN,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_MEAT,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_MEAT,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CRAB,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_FISH,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_BERRY,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_GLOW,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_GLOW,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VEG,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_MUSH,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_BERRY,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_GLOW,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CACTUS,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CACTUS,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_WEIRD,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_ROOTS,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_HONEY,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_GREASE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_GREASE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_GREASE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CAT,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CRABJ,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_WEIRD,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_GLOW,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_JAM,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_JAM,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CAT,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CRABJ,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CHOC,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CREAM,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CUST,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CUST,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_MCUST,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_SCUST,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CHEESE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CHEESE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CARM,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_HONEY,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_M,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_GM,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_G,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_G,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_G,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_MEAT_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_REFINE 5 1 FOOD_R_CARAMEL,Product,1
UI_COOK_STEW 5 1 FOOD_S_VEG,Product,1
UI_COOK_DRINK 5 1 FOOD_S_VEG,Product,1
UI_COOK_STEW 5 1 FOOD_S_HOT,Product,1
UI_COOK_STEW 5 1 FOOD_S_HOT,Product,1
UI_COOK_STEW 5 1 FOOD_S_HOT,Product,1
UI_COOK_STEW 5 1 FOOD_S_HOT,Product,1
UI_COOK_STEW 5 1 FOOD_S_HOT,Product,1
UI_COOK_STEW 5 1 FOOD_S_HOT,Product,1
UI_COOK_STEW 5 1 FOOD_S_HOT,Product,1
UI_COOK_STEW 5 1 FOOD_S_HOT,Product,1
UI_COOK_STEW 5 1 FOOD_S_HOT,Product,1
UI_COOK_STEW 5 1 FOOD_S_CREAM,Product,1
UI_COOK_STEW 5 1 FOOD_S_CREAM,Product,1
UI_COOK_STEW 5 1 FOOD_S_CREAM,Product,1
UI_COOK_STEW 5 1 FOOD_S_CHEESE,Product,1
UI_COOK_STEW 5 1 FOOD_S_CHEESE,Product,1
UI_COOK_STEW 5 1 FOOD_S_CHEESE,Product,1
UI_COOK_STEW 5 1 FOOD_S_CHEESE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_O_CH,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_V_CH,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_M_CH,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_O_CR,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_V_CR,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_M_CR,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_O_HOT,Product,
UI_COOK_STEW 5 1 FOOD_STEW_V_HOT,Product,
UI_COOK_STEW 5 1 FOOD_STEW_M_HOT,Product,
UI_COOK_STEW 5 1 FOOD_STEW_O_VEG,Product,
UI_COOK_STEW 5 1 FOOD_STEW_V_VEG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_M_VEG,Product,
UI_COOK_MIX 5 1 FOOD_R_CAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_GCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_CAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_GCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_BCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_BCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_CAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_GCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_CAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_GCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_BCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_BCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_CAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_GCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_CAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_GCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_BCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_BCAKEMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_MCAKEMIX,Product,
UI_COOK_MIX 5 1 FOOD_R_MCAKEMIX,Product,
UI_COOK_MIX 5 1 FOOD_R_MCAKEMIX,Product,
UI_COOK_MIX 5 1 FOOD_R_MCAKEMIX,Product,
UI_COOK_MIX 5 1 FOOD_R_MCAKEMIX,Product,
UI_COOK_MIX 5 1 FOOD_R_MCAKEMIX,Product,
UI_COOK_MIX 5 1 FOOD_R_MERMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_MERMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_MERMIX,Product,1
UI_COOK_MIX 5 1 FOOD_R_MMERMIX,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_HONEY,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_BLOBBUT,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_BLOBBUT,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_CHOC,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_CARM,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_FCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_MCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_SCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_BLOB,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_BLOB,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_CHOC,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_CARM,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_HONEY,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_FCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_MCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_SCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_BLOBBUT,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_BLOBBUT,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_CHOC,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_CARM,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_HONEY,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_FCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_BLOBBUT,Product,
UI_COOK_CAKE 5 1 FOOD_CB_SCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_BLOBBUT,Product,
UI_COOK_CAKE 5 1 FOOD_CM_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_BLOBBUT,Product,
UI_COOK_CAKE 5 1 FOOD_CM_CHOC,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_CARM,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_HONEY,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_MCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_MCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_MCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_MCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_BLOB,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_BLOB,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CHOC,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CARM,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_HONEY,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_BLOB,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_BLOB,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CHOC,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CARM,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_HONEY,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CUST,Product,1
UI_COOK_EGGS 5 1 FOOD_R_EYEBALLS,Product,1
UI_COOK_EGGS 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_EGGS 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_ICE 5 1 FOOD_R_EYEICE,Product,1
UI_COOK_ICE 5 1 FOOD_R_EYEICE,Product,1
UI_COOK_ICE 5 1 FOOD_R_EYEICE,Product,1
UI_COOK_ICE 5 1 FOOD_R_EYEICE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FISH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FISH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FIEND,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FIEND,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_STAR,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_STAR,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_CHOC,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_CHOC,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_CARM,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_CARM,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_APPLE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_APPLE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_APPLE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_APPLE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HONEY,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HONEY,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HONEY,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HONEY,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GLITCH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GLITCH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GLITCH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GLITCH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GRAH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GRAH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GRAH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GRAH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HOT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HOT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HOT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HOT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_CHOC,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_CHOC,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_CARM,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_CARM,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_APPLE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_APPLE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_APPLE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_APPLE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HONEY,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HONEY,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HONEY,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HONEY,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GLITCH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GLITCH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GLITCH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GLITCH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GRAH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GRAH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GRAH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_GRAH,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HOT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HOT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HOT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_HOT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_FRUIT,Product,1
UI_COOK_REFINE 5 1 FOOD_R_OIL,Product,1
UI_COOK_REFINE 5 1 FOOD_R_OIL,Product,1
UI_COOK_REFINE 5 1 FOOD_R_OIL,Product,1
UI_COOK_MIX 5 1 FOOD_R_HONEYBUT,Product,
UI_COOK_MIX 5 1 FOOD_R_SWEETBUT,Product,1
UI_COOK_MIX 5 1 FOOD_R_BLOBBUT,Product,1
UI_COOK_MIX 5 1 FOOD_R_PASTRY,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CHEESE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_VCHEE,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_M,Product,1
UI_COOK_STEW 5 1 FOOD_S_CHEESE,Product,1
UI_COOK_STEW 5 1 FOOD_S_CHEESE,Product,1
UI_COOK_DOUGNUT 5 1 FOOD_DNUT_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_MCUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_CUST,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CUST,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_CUST,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_CREAM,Product,1
UI_COOK_STEW 5 1 FOOD_S_CREAM,Product,1
UI_COOK_STEW 5 1 FOOD_S_CREAM,Product,1
UI_COOK_STEW 5 1 FOOD_S_CHEESE,Product,1
UI_COOK_STEW 5 1 FOOD_S_CHEESE,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CK_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CG_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CB_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_CM_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MC_APPLE,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CREAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_JGLITCH,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_JHOT,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_CACTUS,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_JAM,Product,1
UI_COOK_CAKE 5 1 FOOD_MM_APPLE,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_MEAT 5 1 FOOD_R_MEAT,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_R_SMOKED,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_ORGAN,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_R_EYESTEW,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_O_CH,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_M_CH,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_O_CH,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_M_CH,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_O_CH,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_O_CR,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_M_CR,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_O_CR,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_M_CR,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_O_CR,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_O_HOT,Product,
UI_COOK_STEW 5 1 FOOD_STEW_M_HOT,Product,
UI_COOK_STEW 5 1 FOOD_STEW_O_HOT,Product,
UI_COOK_STEW 5 1 FOOD_STEW_M_HOT,Product,
UI_COOK_STEW 5 1 FOOD_STEW_O_HOT,Product,
UI_COOK_STEW 5 1 FOOD_STEW_O_VEG,Product,
UI_COOK_STEW 5 1 FOOD_STEW_M_VEG,Product,
UI_COOK_STEW 5 1 FOOD_STEW_O_VEG,Product,
UI_COOK_STEW 5 1 FOOD_STEW_M_VEG,Product,
UI_COOK_STEW 5 1 FOOD_STEW_O_VEG,Product,
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_STEW 5 1 FOOD_ORGAN_STEW,Product,
UI_COOK_VEG 5 1 FOOD_R_VEG,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
UI_COOK_STEW 5 1 FOOD_VEG_STEW,Product,1
RECIPE_FIENDCORE 5 1 NANOTUBES,Product,1
UI_COOK_MIX 5 1 FOOD_R_GCREAM,Product,1
R_NAME_LAUNCHFUEL 120 0 JELLY,Product,1
R_NAME_3INPUT_PRODFUEL2 90 0 PRODFUEL2,Product,1
R_NAME_3INPUT_LAUNCHFUEL_1 90 0 LAUNCHFUEL,Product,1
R_NAME_3INPUT_LAUNCHFUEL_2 90 0 LAUNCHFUEL,Product,1
R_NAME_3INPUT_LAUNCHFUEL_3 90 0 LAUNCHFUEL,Product,1
R_NAME_3INPUT_POWERCELL 90 0 POWERCELL,Product,1
R_NAME_CLAMPEARL 60 0 ASTEROID2,Substance,100
R_NAME_VENTGEM 60 0 CATALYST2,Substance,50
R_NAME_WATERPLANT 60 0 FUEL2,Substance,1
R_NAME_POOP_ALCHEMY1 60 0 ASTEROID2,Substance,1
R_NAME_ASTEROID2 60 0 DUSTY1,Substance,1
R_NAME_OXYGEN 20 0 FUEL1,Substance,1
R_NAME_JELLY 1000 0 LAUNCHSUB,Substance,40
R_NAME_CAVE1 90 0 CAVE2,Substance,1
R_NAME_CAVE2 30 0 CAVE1,Substance,2
R_NAME_FUEL2 30 0 FUEL1,Substance,2
R_NAME_FUEL1 45 0 FUEL2,Substance,1
R_NAME_CATALYST1 100 0 CATALYST2,Substance,1
R_NAME_CATALYST2 60 0 CATALYST1,Substance,2
R_NAME_LAND1 30 0 LAND2,Substance,1
R_NAME_LAND2 60 0 LAND3,Substance,1
R_NAME_LAND3 40 0 LAND2,Substance,2
R_NAME_RED2 70 0 STELLAR2,Substance,1
R_NAME_BLUE2 25 0 STELLAR2,Substance,4
R_NAME_GREEN2 40 0 STELLAR2,Substance,3
R_NAME_YELLOW2 90 0 STELLAR2,Substance,1
R_NAME_RED2_EX 50 0 STELLAR2,Substance,2
R_NAME_BLUE2_EX 30 0 STELLAR2,Substance,4
R_NAME_GREEN2_EX 40 0 STELLAR2,Substance,3
R_NAME_YELLOW2_EX 60 0 STELLAR2,Substance,1
R_NAME_LUSH1 90 0 LAND1,Substance,1
R_NAME_DUSTY1 90 0 LAND1,Substance,1
R_NAME_TOXIC1 90 0 LAND1,Substance,1
R_NAME_RADIO1 90 0 LAND1,Substance,1
R_NAME_COLD1 90 0 LAND1,Substance,1
R_NAME_HOT1 90 0 LAND1,Substance,1
R_NAME_WATER1 90 0 WATER2,Substance,1
R_NAME_WATER2 60 0 WATER1,Substance,2
R_NAME_SPACEGUNK3 160 0 LAND1,Substance,2
R_NAME_ROCKETSUB 90 0 LAUNCHSUB,Substance,1
R_NAME_PLANT_TOXIC 30 0 FUEL1,Substance,2
R_NAME_PLANT_RADIO 30 0 FUEL1,Substance,2
R_NAME_PLANT_DUST 30 0 FUEL1,Substance,2
R_NAME_PLANT_HOT 30 0 FUEL1,Substance,2
R_NAME_PLANT_LUSH 30 0 FUEL1,Substance,2
R_NAME_PLANT_CAVE 60 0 CATALYST1,Substance,1
R_NAME_PLANT_WATER 60 0 OXYGEN,Substance,1
R_NAME_ALLOY1 300 0 ASTEROID1,Substance,250
R_NAME_ALLOY2 300 0 ASTEROID1,Substance,250
R_NAME_ALLOY3 250 0 ASTEROID1,Substance,250
R_NAME_ALLOY4 300 0 ASTEROID2,Substance,125
R_NAME_ALLOY5 300 0 ASTEROID2,Substance,125
R_NAME_ALLOY6 300 0 ASTEROID2,Substance,125
R_NAME_ALLOY7 300 0 ASTEROID3,Substance,250
R_NAME_ALLOY8 300 0 ASTEROID3,Substance,250
R_NAME_POOP_ALCHEMY3 60 0 ASTEROID2,Substance,1
R_NAME_ASTEROID_MIX1 60 0 ASTEROID3,Substance,1
R_NAME_LAUNCHSUB_RADIO 10 0 FUEL2,Substance,2
R_NAME_LAUNCHSUB_GAS2 40 0 RADIO1,Substance,1
R_NAME_LAUNCHSUB_GAS3 40 0 TOXIC1,Substance,1
R_NAME_LAUNCHSUB_OXYGEN 20 0 WATER1,Substance,1
R_NAME_REINFORCE_METAL1 60 0 LAND3,Substance,1
R_NAME_REINFORCE_METAL2 60 0 LAND3,Substance,2
R_NAME_REINFORCE_METAL3 60 0 LAND3,Substance,2
R_NAME_REINFORCE_METAL4 60 0 LAND3,Substance,3
R_NAME_LAUNCHSUB2 60 0 LAUNCHSUB2,Substance,1
R_NAME_FUEL1_OXYGEN 90 0 FUEL2,Substance,5
R_NAME_FUEL2_OXYGEN 90 0 FUEL2,Substance,6
R_NAME_CATALYST1_OXYGEN 90 0 CATALYST2,Substance,1
R_NAME_CATALYST2_OXYGEN 90 0 CATALYST2,Substance,2
R_NAME_FUEL1_CATALYST1 90 0 CATALYST2,Substance,1
R_NAME_FUEL2_CATALYST1 90 0 CATALYST2,Substance,2
R_NAME_FUEL1_CATALYST2 90 0 COLD1,Substance,1
R_NAME_FUEL2_CATALYST2 90 0 COLD1,Substance,2
R_NAME_CATALYST1_ROBOT1 90 0 CATALYST2,Substance,1
R_NAME_CATALYST2_ROBOT1 90 0 CATALYST2,Substance,3
R_NAME_LAND1_ROBOT1 90 0 LAND2,Substance,3
R_NAME_LAND2_ROBOT1 90 0 LAND3,Substance,3
R_NAME_LAND3_ROBOT1 90 0 LAND3,Substance,4
R_NAME_RED2_STELLAR2 90 0 RED2,Substance,2
R_NAME_BLUE2_STELLAR2 90 0 BLUE2,Substance,2
R_NAME_GREEN2_STELLAR2 90 0 GREEN2,Substance,2
R_NAME_YELLOW2_STELLAR2 90 0 YELLOW2,Substance,2
R_NAME_WATER1_OXYGEN 90 0 WATER2,Substance,5
R_NAME_WATER2_OXYGEN 90 0 WATER2,Substance,6
R_NAME_CAVE1_OXYGEN 90 0 CAVE2,Substance,5
R_NAME_CAVE2_OXYGEN 90 0 CAVE2,Substance,6
R_NAME_CREATURE1_ROBOT1 90 0 ASTEROID2,Substance,1
R_NAME_ASTEROID1_OXYGEN 90 0 LUSH1,Substance,2
R_NAME_ASTEROID2_OXYGEN 90 0 DUSTY1,Substance,2
R_NAME_ASTEROID3_OXYGEN 90 0 LAND3,Substance,10
R_NAME_GAS3_LAND1 90 0 CATALYST2,Substance,1
R_NAME_GAS3_LAND1 90 0 CATALYST2,Substance,2
R_NAME_PLANT_CAVE_OXYGEN 90 0 CAVE2,Substance,2
R_NAME_PLANT_WATER_OXYGEN 90 0 WATER2,Substance,2
R_NAME_PLANT_CAVE_ROBOT1 90 0 CAVE2,Substance,2
R_NAME_PLANT_WATER_ROBOT1 90 0 WATER2,Substance,2
R_NAME_PLANT_CAVE_FUEL1 90 0 CATALYST1,Substance,2
R_NAME_PLANT_WATER_FUEL1 90 0 OXYGEN,Substance,2
R_NAME_PLANT_POOP_FUEL1 90 0 FUEL2,Substance,2
R_NAME_PLANT_CAVE_CATALYST1 90 0 CATALYST2,Substance,2
R_NAME_PLANT_WATER_CATALYST1 90 0 CATALYST2,Substance,2
R_NAME_PLANT_POOP_CATALYST1 90 0 CATALYST2,Substance,2
R_NAME_PLANT_CAVE_FUEL2 90 0 CATALYST1,Substance,2
R_NAME_PLANT_WATER_FUEL2 90 0 OXYGEN,Substance,2
R_NAME_PLANT_POOP_FUEL2 90 0 FUEL2,Substance,3
R_NAME_PLANT_CAVE_CATALYST2 90 0 CATALYST2,Substance,2
R_NAME_PLANT_WATER_CATALYST2 90 0 CATALYST2,Substance,2
R_NAME_PLANT_POOP_CATALYST2 90 0 CATALYST2,Substance,2
R_NAME_PLANT_CAVE_CAVE1 90 0 CAVE2,Substance,2
R_NAME_PLANT_WATER_WATER1 90 0 WATER2,Substance,2
R_NAME_PLANT_CAVE_CAVE2 90 0 CAVE2,Substance,2
R_NAME_PLANT_WATER_WATER2 90 0 WATER2,Substance,2
R_NAME_PLANT_POOP_ROBOT1 90 0 ASTEROID2,Substance,2
R_NAME_PLANT_POOP_CREATURE1 90 0 FUEL2,Substance,2
R_NAME_LAND_FROM_STELLAR_B 90 0 LAND3,Substance,4
R_NAME_LAND_FROM_STELLAR_R 90 0 LAND3,Substance,2
R_NAME_LAND_FROM_STELLAR_G 90 0 LAND3,Substance,3
R_NAME_LAND_FROM_STELLAR_Y 90 0 LAND3,Substance,1
R_NAME_STELLAR_FROM_LAND_R 90 0 STELLAR2,Substance,2
R_NAME_STELLAR_FROM_LAND_G 90 0 STELLAR2,Substance,3
R_NAME_STELLAR_FROM_LAND_Y 90 0 STELLAR2,Substance,1
R_NAME_STELLAR_FROM_LAND_B 90 0 STELLAR2,Substance,4
R_NAME_LAND_FROM_STELLAR_R_E 90 0 LAND3,Substance,4
R_NAME_LAND_FROM_STELLAR_B_E 90 0 LAND3,Substance,8
R_NAME_LAND_FROM_STELLAR_G_E 90 0 LAND3,Substance,6
R_NAME_LAND_FROM_STELLAR_Y_E 90 0 LAND3,Substance,2
R_NAME_STELLAR_FROM_LAND_R_E 90 0 STELLAR2,Substance,4
R_NAME_STELLAR_FROM_LAND_G_E 90 0 STELLAR2,Substance,8
R_NAME_STELLAR_FROM_LAND_B_E 90 0 STELLAR2,Substance,6
R_NAME_STELLAR_FROM_LAND_Y_E 90 0 STELLAR2,Substance,2
R_NAME_LUSH1_LAND1 90 0 TOXIC1,Substance,1
R_NAME_DUSTY1_LAND1 90 0 LUSH1,Substance,1
R_NAME_TOXIC1_LAND1 90 0 COLD1,Substance,1
R_NAME_RADIO1_LAND1 90 0 DUSTY1,Substance,1
R_NAME_COLD1_LAND1 90 0 HOT1,Substance,1
R_NAME_HOT1_LAND1 90 0 RADIO1,Substance,1
R_NAME_LUSH1_LAND2 90 0 TOXIC1,Substance,1
R_NAME_DUSTY1_LAND2 90 0 LUSH1,Substance,1
R_NAME_TOXIC1_LAND2 90 0 COLD1,Substance,1
R_NAME_RADIO1_LAND2 90 0 DUSTY1,Substance,1
R_NAME_COLD1_LAND2 90 0 HOT1,Substance,1
R_NAME_HOT1_LAND2 90 0 RADIO1,Substance,1
R_NAME_PLANT_TOXIC_WATER1 90 0 TOXIC1,Substance,1
R_NAME_PLANT_SNOW_WATER1 90 0 COLD1,Substance,1
R_NAME_PLANT_RADIO_WATER1 90 0 RADIO1,Substance,1
R_NAME_PLANT_DUST_WATER1 90 0 DUSTY1,Substance,1
R_NAME_PLANT_HOT_WATER1 90 0 HOT1,Substance,1
R_NAME_PLANT_LUSH_WATER1 90 0 LUSH1,Substance,1
R_NAME_GAS1_LAND1 90 0 LUSH1,Substance,1
R_NAME_GAS2_LAND1 90 0 RADIO1,Substance,1
R_NAME_GAS3_LAND1 120 0 CATALYST2,Substance,1
R_NAME_GAS1_LAND2 90 0 LUSH1,Substance,2
R_NAME_GAS2_LAND2 90 0 RADIO1,Substance,2
R_NAME_GAS3_LAND2 120 0 CATALYST2,Substance,2
R_NAME_GAS1_LAND3 90 0 LUSH1,Substance,3
R_NAME_GAS2_LAND3 90 0 RADIO1,Substance,3
R_NAME_GAS3_LAND3 120 0 CATALYST2,Substance,3
R_NAME_3INPUT_LAND3_1 120 0 LAND3,Substance,5
R_NAME_3INPUT_LAND3_2 120 0 LAND3,Substance,8
R_NAME_3INPUT_LAND3 120 0 LAND3,Substance,12
R_NAME_3INPUT_OXYGEN_1 900 0 OXYGEN,Substance,10
R_NAME_3INPUT_OXYGEN_2 900 0 OXYGEN,Substance,10
R_NAME_3INPUT_OXYGEN_3 900 0 OXYGEN,Substance,10
R_NAME_3INPUT_OXYGEN_4 900 0 OXYGEN,Substance,10
R_NAME_3INPUT_OXYGEN_5 900 0 OXYGEN,Substance,10
R_NAME_3INPUT_OXYGEN_6 900 0 OXYGEN,Substance,10
R_NAME_3INPUT_STELLAR2_1 1200 0 STELLAR2,Substance,5
R_NAME_3INPUT_STELLAR2_2 1200 0 STELLAR2,Substance,10
R_NAME_3INPUT_STELLAR2_3 1200 0 STELLAR2,Substance,20
R_NAME_3INPUT_STELLAR2_4 1200 0 STELLAR2,Substance,30
R_NAME_3INPUT_ASTEROID1 1200 0 ASTEROID2,Substance,10
R_NAME_3INPUT_ASTEROID3 1200 0 ASTEROID3,Substance,10
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UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_BAIT 5 1 BAIT_BASIC,Product,1
UI_COOK_DRINK 5 1 FOOD_J_SALT,Product,1
UI_COOK_MIX 5 1 FOOD_R_BONEMILK,Product,1
UI_COOK_MIX 5 1 FOOD_R_BCREAM,Product,1
UI_COOK_MIX 5 1 FOOD_R_BBUTTER,Product,1
UI_COOK_MIX 5 1 FOOD_R_BCUSTARD,Product,1
UI_COOK_MIX 5 1 FOOD_R_BCHEESE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_BONE,Product,1
UI_COOK_ICE 5 1 FOOD_ICE_BONE,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_B,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_B,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_B,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_EGGS 5 1 FOOD_EGGPIE_MU,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_MOLE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_BONE,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_DRILL,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_BEET,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_BALL,Product,1
UI_COOK_PIE 5 1 FOOD_PIE_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BONE,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DRILL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BALL,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_DIG,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_STEW 5 1 FOOD_STEW_BEET,Product,1
UI_COOK_MEAT 5 1 FOOD_W_CASE,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_W_MEAT,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_W_MEAT,Product,1
UI_COOK_SMOKED_MEAT 5 1 FOOD_W_MEAT,Product,1
UI_COOK_MIX 5 1 FOOD_W_SWEETM,Product,1
R_NAME_ASTEROID1 60 0 FARMPROD3,Product,1
R_NAME_SALT_GLASS 20 0 FARMPROD3,Product,1
R_NAME_3INPUT_ALLOY_1_1 90 0 ALLOY1,Product,1
R_NAME_3INPUT_ALLOY_1_2 90 0 ALLOY1,Product,1
R_NAME_3INPUT_ALLOY_1_3 90 0 ALLOY1,Product,1
R_NAME_3INPUT_ALLOY_1_4 90 0 ALLOY1,Product,1
R_NAME_3INPUT_ALLOY_1_5 90 0 ALLOY1,Product,1
R_NAME_3INPUT_ALLOY_1_6 90 0 ALLOY1,Product,1
R_NAME_3INPUT_ALLOY_1_7 90 0 ALLOY1,Product,1
R_NAME_3INPUT_ALLOY_1_8 90 0 ALLOY1,Product,1
R_NAME_3INPUT_ALLOY_2_1 90 0 ALLOY2,Product,1
R_NAME_3INPUT_ALLOY_2_2 90 0 ALLOY2,Product,1
R_NAME_3INPUT_ALLOY_2_3 90 0 ALLOY2,Product,1
R_NAME_3INPUT_ALLOY_2_4 90 0 ALLOY2,Product,1
R_NAME_3INPUT_ALLOY_2_5 90 0 ALLOY2,Product,1
R_NAME_3INPUT_ALLOY_2_6 90 0 ALLOY2,Product,1
R_NAME_3INPUT_ALLOY_2_7 90 0 ALLOY2,Product,1
R_NAME_3INPUT_ALLOY_2_8 90 0 ALLOY2,Product,1
R_NAME_3INPUT_ALLOY_3_1 90 0 ALLOY3,Product,1
R_NAME_3INPUT_ALLOY_3_2 90 0 ALLOY3,Product,1
R_NAME_3INPUT_ALLOY_3_3 90 0 ALLOY3,Product,1
R_NAME_3INPUT_ALLOY_3_4 90 0 ALLOY3,Product,1
R_NAME_3INPUT_ALLOY_3_5 90 0 ALLOY3,Product,1
R_NAME_3INPUT_ALLOY_3_6 90 0 ALLOY3,Product,1
R_NAME_3INPUT_ALLOY_3_7 90 0 ALLOY3,Product,1
R_NAME_3INPUT_ALLOY_3_8 90 0 ALLOY3,Product,1
R_NAME_3INPUT_ALLOY_4_1 90 0 ALLOY4,Product,1
R_NAME_3INPUT_ALLOY_4_2 90 0 ALLOY4,Product,1
R_NAME_3INPUT_ALLOY_4_3 90 0 ALLOY4,Product,1
R_NAME_3INPUT_ALLOY_4_4 90 0 ALLOY4,Product,1
R_NAME_3INPUT_ALLOY_4_5 90 0 ALLOY4,Product,1
R_NAME_3INPUT_ALLOY_4_6 90 0 ALLOY4,Product,1
R_NAME_3INPUT_ALLOY_4_7 90 0 ALLOY4,Product,1
R_NAME_3INPUT_ALLOY_4_8 90 0 ALLOY4,Product,1
R_NAME_3INPUT_ALLOY_5_1 90 0 ALLOY5,Product,1
R_NAME_3INPUT_ALLOY_5_2 90 0 ALLOY5,Product,1
R_NAME_3INPUT_ALLOY_5_3 90 0 ALLOY5,Product,1
R_NAME_3INPUT_ALLOY_5_4 90 0 ALLOY5,Product,1
R_NAME_3INPUT_ALLOY_5_5 90 0 ALLOY5,Product,1
R_NAME_3INPUT_ALLOY_5_6 90 0 ALLOY5,Product,1
R_NAME_3INPUT_ALLOY_5_7 90 0 ALLOY5,Product,1
R_NAME_3INPUT_ALLOY_5_8 90 0 ALLOY5,Product,1
R_NAME_3INPUT_ALLOY_6_1 90 0 ALLOY6,Product,1
R_NAME_3INPUT_ALLOY_6_2 90 0 ALLOY6,Product,1
R_NAME_3INPUT_ALLOY_6_3 90 0 ALLOY6,Product,1
R_NAME_3INPUT_ALLOY_6_4 90 0 ALLOY6,Product,1
R_NAME_3INPUT_ALLOY_6_5 90 0 ALLOY6,Product,1
R_NAME_3INPUT_ALLOY_6_6 90 0 ALLOY6,Product,1
R_NAME_3INPUT_ALLOY_6_7 90 0 ALLOY6,Product,1
R_NAME_3INPUT_ALLOY_6_8 90 0 ALLOY6,Product,1
R_NAME_3INPUT_REACTION1_1 90 0 REACTION1,Product,1
R_NAME_3INPUT_REACTION2_1 90 0 REACTION2,Product,1
R_NAME_3INPUT_REACTION3_1 90 0 REACTION3,Product,1
R_NAME_3INPUT_REACTION1_2 90 0 REACTION1,Product,1
R_NAME_3INPUT_REACTION2_2 90 0 REACTION2,Product,1
R_NAME_3INPUT_REACTION3_2 90 0 REACTION3,Product,1
R_NAME_3INPUT_REACTION1_3 90 0 REACTION1,Product,1
R_NAME_3INPUT_REACTION2_3 90 0 REACTION2,Product,1
R_NAME_3INPUT_REACTION3_3 90 0 REACTION3,Product,1
R_NAME_3INPUT_REACTION1_4 90 0 REACTION1,Product,1
R_NAME_3INPUT_REACTION2_4 90 0 REACTION2,Product,1
R_NAME_3INPUT_REACTION3_4 20 0 REACTION3,Product,1
R_NAME_SILICATE 10 0 FARMPROD3,Product,1
R_NAME_EYEBALL 60 0 SPACEGUNK4,Substance,50
R_NAME_CREATURE1_POOP 60 0 PLANT_POOP,Substance,1
R_NAME_GAS1 90 0 GAS2,Substance,1
R_NAME_GAS2 90 0 GAS3,Substance,1
R_NAME_GAS3 90 0 GAS1,Substance,1
R_NAME_SPACEGUNK1 150 0 SPACEGUNK5,Substance,1
R_NAME_SPACEGUNK4 150 0 SPACEGUNK2,Substance,1
R_NAME_SPACEGUNK5 150 0 SPACEGUNK4,Substance,1
R_NAME_PLANT_CREATURE1 180 0 CREATURE1,Substance,2
R_NAME_LAUNCHSUB_GAS1 40 0 PLANT_HOT,Substance,1
R_NAME_CREATURE1 20 0 PLANT_POOP,Substance,1
R_NAME_PLANT_POOP 20 0 CREATURE1,Substance,1
R_NAME_RUST1 100 0 SPACEGUNK3,Substance,2
R_NAME_RUST2 100 0 SPACEGUNK3,Substance,1
R_NAME_FUEL1_ROBOT1 90 0 CREATURE1,Substance,1
R_NAME_FUEL2_ROBOT1 90 0 CREATURE1,Substance,2
R_NAME_FUEL1_CREATURE1 90 0 PLANT_POOP,Substance,3
R_NAME_FUEL2_CREATURE1 90 0 PLANT_POOP,Substance,4
R_NAME_CATALYST1_CREATURE1 90 0 PLANT_CAVE,Substance,3
R_NAME_CATALYST2_CREATURE1 90 0 PLANT_CAVE,Substance,4
R_NAME_LUSH1_PLANT_LUSH 90 0 PLANT_LUSH,Substance,2
R_NAME_DUSTY1_PLANT_DUST 90 0 PLANT_DUST,Substance,2
R_NAME_TOXIC1_PLANT_TOXIC 90 0 PLANT_TOXIC,Substance,2
R_NAME_RADIO1_PLANT_RADIO 90 0 PLANT_RADIO,Substance,2
R_NAME_COLD1_PLANT_SNOW 90 0 PLANT_SNOW,Substance,2
R_NAME_HOT1_PLANT_HOT 90 0 PLANT_HOT,Substance,2
R_NAME_GAS1_OXYGEN 90 0 GAS2,Substance,1
R_NAME_GAS2_OXYGEN 90 0 GAS3,Substance,1
R_NAME_GAS3_OXYGEN 90 0 GAS1,Substance,1
R_NAME_GAS3_LAND1 90 0 GAS2,Substance,1
R_NAME_GAS3_LAND1 90 0 GAS3,Substance,1
R_NAME_GAS3_LAND1 90 0 GAS1,Substance,1
R_NAME_PLANT_POOP_OXYGEN 90 0 PLANT_POOP,Substance,3
R_NAME_GROW_PLANT_OXY_LUSH 90 0 PLANT_LUSH,Substance,1
R_NAME_GROW_PLANT_OXY_DUST 90 0 PLANT_DUST,Substance,1
R_NAME_GROW_PLANT_OXY_TOXIC 90 0 PLANT_TOXIC,Substance,1
R_NAME_GROW_PLANT_OXY_RADIO 90 0 PLANT_RADIO,Substance,1
R_NAME_GROW_PLANT_OXY_SNOW 90 0 PLANT_SNOW,Substance,1
R_NAME_GROW_PLANT_OXY_HOT 90 0 PLANT_HOT,Substance,1
R_NAME_GROW_PLANT_TOXIC 60 0 PLANT_TOXIC,Substance,1
R_NAME_GROW_PLANT_SNOW 60 0 PLANT_SNOW,Substance,1
R_NAME_GROW_PLANT_RADIO 60 0 PLANT_RADIO,Substance,1
R_NAME_GROW_PLANT_DUST 60 0 PLANT_DUST,Substance,1
R_NAME_GROW_PLANT_HOT 60 0 PLANT_HOT,Substance,1
R_NAME_GROW_PLANT_LUSH 60 0 PLANT_LUSH,Substance,1
R_NAME_GROW_PLANT_CAVE 60 0 PLANT_CAVE,Substance,1
R_NAME_GROW_PLANT_WATER 60 0 PLANT_WATER,Substance,1
R_NAME_GROW_PLANT_LUSH 60 0 PLANT_POOP,Substance,1
R_NAME_WORMDUST 10 0 SPACEGUNK1,Substance,1
R_NAME_ROBOT_FUSION 60 0 SPACEGUNK2,Substance,3
Ingredients
FUEL2,Substance,25,CATALYST1,Substance,10,STELLAR2,Substance,250
FUEL1,Substance,50,CATALYST2,Substance,5,STELLAR2,Substance,250
FUEL2,Substance,25,CATALYST2,Substance,5,STELLAR2,Substance,250
OXYGEN,Substance,10,LAND1,Substance,20,FUEL1,Substance,20
OXYGEN,Substance,10,LAND1,Substance,20,FUEL2,Substance,10
OXYGEN,Substance,10,LAND2,Substance,20,FUEL1,Substance,20
OXYGEN,Substance,10,FUEL2,Substance,10,LAND2,Substance,20
BP_SALVAGE,Product,1
FISHCORE,Product,1
FIENDCORE,Product,1
ASTEROID3,Substance,35
ROBOT1,Substance,25
SPACEGUNK2,Substance,5
PLANT_POOP,Substance,1,SPECIAL_POOP,Substance,1
ASTEROID1,Substance,15,ASTEROID2,Substance,15,ASTEROID3,Substance,25
AF_METAL,Substance,1
WORMPROD,Product,1
WORMCORE,Product,1
ROBOT2,Substance,1
FOOD_P_POOP,Product,1
STELLAR2,Substance,1
FOOD_P_LUSHWILD,Product,1
FOOD_P_HOTWILD,Product,1
FOOD_P_COLDWILD,Product,1
FOOD_P_TOXWILD,Product,1
FOOD_P_RADWILD,Product,1
FOOD_P_DUSTWILD,Product,1
FOOD_P_GLITCH,Product,1
FOOD_P_ALL1,Product,1
FOOD_P_ALL2,Product,1
FOOD_P_ALL3,Product,1
FOOD_P_LUSHFARM,Product,1
FOOD_P_HOTFARM,Product,1
FOOD_P_COLDFARM,Product,1
FOOD_P_TOXFARM,Product,1
FOOD_P_RADFARM,Product,1
FOOD_P_DUSTFARM,Product,1
FOOD_P_CAVE,Product,1
PLANT_LUSH,Substance,1
PLANT_HOT,Substance,1
PLANT_SNOW,Substance,1
PLANT_TOXIC,Substance,1
PLANT_RADIO,Substance,1
PLANT_DUST,Substance,1
PLANT_POOP,Substance,1
CREATURE1,Substance,1
PLANT_CAVE,Substance,1
PLANT_WATER,Substance,1
FOOD_P_WATER,Product,1
FIENDCORE,Product,1
FOOD_V_EGG,Product,1
FOOD_V_STRIDER,Product,1
FOOD_V_DIPLO,Product,1
FIENDCORE,Product,1,FOOD_R_SUGAR,Product,1
FOOD_V_EGG,Product,1,FOOD_R_SUGAR,Product,1
FOOD_V_STRIDER,Product,1,FOOD_R_SUGAR,Product,1
FOOD_V_DIPLO,Product,1,FOOD_R_SUGAR,Product,1
FOOD_V_GEK,Product,1
FOOD_V_COW,Product,1
FOOD_V_MILK,Product,1
FOOD_V_BLOB,Product,1
FOOD_R_CREAM,Product,1
FOOD_R_GCREAM,Product,1
FOOD_R_BUTTER,Product,1,FOOD_R_BUTTER,Product,1
FOOD_R_BUTTER,Product,1,FOOD_R_GBUTTER,Product,1
FOOD_R_GBUTTER,Product,1,FOOD_R_GBUTTER,Product,1
WATER1,Substance,1,FOOD_R_CREAM,Product,1,FOOD_R_SUGAR,Product,1
FIENDCORE,Product,1,FOOD_R_CREAM,Product,1,FOOD_R_SUGAR,Product,1
FOOD_V_EGG,Product,1,FOOD_R_CREAM,Product,1,FOOD_R_SUGAR,Product,1
FOOD_V_STRIDER,Product,1,FOOD_R_CREAM,Product,1,FOOD_R_SUGAR,Product,1
FOOD_V_DIPLO,Product,1,FOOD_R_CREAM,Product,1,FOOD_R_SUGAR,Product,1
FOOD_P_STELLAR,Product,1,FOOD_R_CREAM,Product,1,FOOD_R_SUGAR,Product,1
FOOD_R_CREAM,Product,1,FOOD_P_POOP,Product,1
FOOD_R_GCREAM,Product,1,FOOD_P_POOP,Product,1
FOOD_R_BUTTER,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_GBUTTER,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_BUTTER,Product,1,FOOD_R_SUGAR,Product,1
FOOD_R_GBUTTER,Product,1,FOOD_R_SUGAR,Product,1
FOOD_R_BUTTER,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_GBUTTER,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_FLOUR,Product,1,FOOD_P_POOP,Product,1
FOOD_R_DOUGH,Product,1
FOOD_R_FLOUR,Product,1,FOOD_R_BUTTER,Product,1
FOOD_R_FLOUR,Product,1,FOOD_R_GBUTTER,Product,1
FOOD_R_SUGAR,Product,1,WATER1,Substance,1
FOOD_R_OIL,Product,1,FOOD_R_DOUGH,Product,1,FOOD_R_SUGAR,Product,1
FOOD_R_GOIL,Product,1,FOOD_R_DOUGH,Product,1,FOOD_R_SUGAR,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_CUSTARD,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_FCUSTARD,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_MCUSTARD,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_SCUSTARD,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_SWEETBUT,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_SWEETGEK,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_HONEYBUT,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_HONEYGEK,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_BLOBGEK,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_CARAMEL,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_CHOC,Product,1
FOOD_R_DONUT,Product,1,FOOD_M_MEAT,Product,1
FOOD_P_GLITCH,Product,1,FOOD_R_SUGAR,Product,1
FOOD_P_HOTWILD,Product,1,FOOD_R_SUGAR,Product,1
FOOD_P_RADWILD,Product,1,FOOD_R_SUGAR,Product,1
FOOD_P_DUSTFARM,Product,1,FOOD_R_SUGAR,Product,1
FOOD_V_CAT,Product,1,FOOD_R_SUGAR,Product,1
FOOD_V_CRAB,Product,1,FOOD_R_SUGAR,Product,1
FOOD_R_DONUT,Product,1,FOOD_JAM_GLITCH,Product,1
FOOD_R_DONUT,Product,1,FOOD_JAM_HOT,Product,1
FOOD_R_DONUT,Product,1,FOOD_JAM_RAD,Product,1
FOOD_R_DONUT,Product,1,FOOD_JAM_DUST,Product,1
FOOD_R_DONUT,Product,1,FOOD_JAM_CAT,Product,1
FOOD_R_DONUT,Product,1,FOOD_JAM_CRAB,Product,1
FOOD_P_DEATH,Product,1
FOOD_M_MEAT,Product,1,FUEL1,Substance,1
FOOD_M_MEAT,Product,1,FUEL2,Substance,1
FOOD_M_MEAT,Product,1
FOOD_R_MEAT,Product,1,FUEL1,Substance,1
FOOD_R_MEAT,Product,1,FUEL2,Substance,1
FOOD_M_FLYER,Product,1
FOOD_M_FIEND,Product,1
FOOD_M_BLOB,Product,1
FOOD_M_GEK,Product,1
FOOD_M_DIPLO,Product,1
FOOD_M_REX,Product,1
FOOD_M_CAT,Product,1
FOOD_M_STRIDER,Product,1
FOOD_M_COW,Product,1
FOOD_M_CRAB,Product,1
FOOD_M_FLYER,Product,1,FUEL1,Substance,1
FOOD_M_FIEND,Product,1,FUEL1,Substance,1
FOOD_M_BLOB,Product,1,FUEL1,Substance,1
FOOD_M_GEK,Product,1,FUEL1,Substance,1
FOOD_M_DIPLO,Product,1,FUEL1,Substance,1
FOOD_M_REX,Product,1,FUEL1,Substance,1
FOOD_M_CAT,Product,1,FUEL1,Substance,1
FOOD_M_STRIDER,Product,1,FUEL1,Substance,1
FOOD_M_COW,Product,1,FUEL1,Substance,1
FOOD_M_CRAB,Product,1,FUEL1,Substance,1
FOOD_M_FLYER,Product,1,FUEL2,Substance,1
FOOD_M_FIEND,Product,1,FUEL2,Substance,1
FOOD_M_BLOB,Product,1,FUEL2,Substance,1
FOOD_M_GEK,Product,1,FUEL2,Substance,1
FOOD_M_DIPLO,Product,1,FUEL2,Substance,1
FOOD_M_REX,Product,1,FUEL2,Substance,1
FOOD_M_CAT,Product,1,FUEL2,Substance,1
FOOD_M_STRIDER,Product,1,FUEL2,Substance,1
FOOD_M_COW,Product,1,FUEL2,Substance,1
FOOD_M_CRAB,Product,1,FUEL2,Substance,1
FOOD_R_PASTRY,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_MEAT,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_MEAT,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_SMOKED,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_VEG,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_FLYER,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_FIEND,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_BLOB,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_GEK,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_DIPLO,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_REX,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_CAT,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_STRIDER,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_COW,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_CRAB,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_FISH,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_LUSHFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_HOTWILD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_TOXWILD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_TOXFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_RADWILD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_RADFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_DUSTWILD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_GLITCH,Product,1
FOOD_R_PIECASE,Product,1,FOOD_P_ALL2,Product,1
FOOD_R_PIECASE,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_PIECASE,Product,1,FOOD_V_REX,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_OIL,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_GOIL,Product,1
FOOD_R_PIECASE,Product,1,FOOD_V_CAT,Product,1
FOOD_R_PIECASE,Product,1,FOOD_V_CRAB,Product,1
FOOD_R_PIECASE,Product,1,FOOD_JAM_GLITCH,Product,1
FOOD_R_PIECASE,Product,1,FOOD_JAM_HOT,Product,1
FOOD_R_PIECASE,Product,1,FOOD_JAM_RAD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_JAM_DUST,Product,1
FOOD_R_PIECASE,Product,1,FOOD_JAM_CAT,Product,1
FOOD_R_PIECASE,Product,1,FOOD_JAM_CRAB,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_CHOC,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_CUSTARD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_FCUSTARD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_MCUSTARD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_SCUSTARD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_CHEESE,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_GCHEESE,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_CARAMEL,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_CHEESE,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_CHEESE,Product,1,FOOD_P_TOXWILD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_CHEESE,Product,1,FOOD_P_RADFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_CHEESE,Product,1,FOOD_P_ALL3,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_CHEESE,Product,1,FOOD_P_DUSTWILD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_GCHEESE,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_GCHEESE,Product,1,FOOD_P_TOXWILD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_GCHEESE,Product,1,FOOD_P_RADFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_GCHEESE,Product,1,FOOD_P_ALL3,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_GCHEESE,Product,1,FOOD_P_DUSTWILD,Product,1
FIENDCORE,Product,1,FOOD_R_CHEESE,Product,1
FOOD_V_EGG,Product,1,FOOD_R_CHEESE,Product,1
FOOD_V_STRIDER,Product,1,FOOD_R_CHEESE,Product,1
FOOD_V_DIPLO,Product,1,FOOD_R_CHEESE,Product,1
FIENDCORE,Product,1,FOOD_R_GCHEESE,Product,1
FOOD_V_EGG,Product,1,FOOD_R_GCHEESE,Product,1
FOOD_V_STRIDER,Product,1,FOOD_R_GCHEESE,Product,1
FOOD_V_DIPLO,Product,1,FOOD_R_GCHEESE,Product,1
FOOD_R_MEAT,Product,1,FOOD_R_MEAT,Product,1
FOOD_R_SMOKED,Product,1,FOOD_R_MEAT,Product,1
FOOD_R_SMOKED,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_MEAT,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_MEAT,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_MEAT,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_BLOB,Product,1,FOOD_M_BLOB,Product,1
FOOD_M_CAT,Product,1,FOOD_M_CAT,Product,1
FOOD_M_BLOB,Product,1,FOOD_M_CAT,Product,1
FOOD_M_FLYER,Product,1,FOOD_M_FLYER,Product,1
FOOD_M_FLYER,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_FLYER,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_FLYER,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_FLYER,Product,1,FOOD_M_GEK,Product,1
FOOD_M_FLYER,Product,1,FOOD_M_DIPLO,Product,1
FOOD_M_FLYER,Product,1,FOOD_M_REX,Product,1
FOOD_M_FLYER,Product,1,FOOD_M_STRIDER,Product,1
FOOD_M_FLYER,Product,1,FOOD_M_COW,Product,1
FOOD_M_GEK,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_GEK,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_GEK,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_GEK,Product,1,FOOD_M_DIPLO,Product,1
FOOD_M_GEK,Product,1,FOOD_M_REX,Product,1
FOOD_M_GEK,Product,1,FOOD_M_STRIDER,Product,1
FOOD_M_GEK,Product,1,FOOD_M_COW,Product,1
FOOD_M_DIPLO,Product,1,FOOD_M_DIPLO,Product,1
FOOD_M_DIPLO,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_DIPLO,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_DIPLO,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_DIPLO,Product,1,FOOD_M_REX,Product,1
FOOD_M_DIPLO,Product,1,FOOD_M_STRIDER,Product,1
FOOD_M_DIPLO,Product,1,FOOD_M_COW,Product,1
FOOD_M_REX,Product,1,FOOD_M_REX,Product,1
FOOD_M_REX,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_REX,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_REX,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_REX,Product,1,FOOD_M_STRIDER,Product,1
FOOD_M_REX,Product,1,FOOD_M_COW,Product,1
FOOD_M_STRIDER,Product,1,FOOD_M_STRIDER,Product,1
FOOD_M_STRIDER,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_STRIDER,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_STRIDER,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_STRIDER,Product,1,FOOD_M_COW,Product,1
FOOD_M_COW,Product,1,FOOD_M_COW,Product,1
FOOD_M_COW,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_COW,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_COW,Product,1,FOOD_R_SMOKED,Product,1
FOOD_R_VEG,Product,1,FOOD_P_LUSHWILD,Product,1
FOOD_R_VEG,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_R_VEG,Product,1,FOOD_P_TOXWILD,Product,1
FOOD_R_VEG,Product,1,FOOD_P_TOXFARM,Product,1
FOOD_R_VEG,Product,1,FOOD_P_RADFARM,Product,1
FOOD_R_VEG,Product,1,FOOD_P_ALL2,Product,1
FOOD_R_VEG,Product,1,FOOD_P_ALL3,Product,1
FOOD_P_LUSHWILD,Product,1,FOOD_P_LUSHWILD,Product,1
FOOD_P_LUSHWILD,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_P_LUSHWILD,Product,1,FOOD_P_TOXWILD,Product,1
FOOD_P_LUSHWILD,Product,1,FOOD_P_TOXFARM,Product,1
FOOD_P_LUSHWILD,Product,1,FOOD_P_RADFARM,Product,1
FOOD_P_LUSHWILD,Product,1,FOOD_P_ALL2,Product,1
FOOD_P_LUSHWILD,Product,1,FOOD_P_ALL3,Product,1
FOOD_P_HOTFARM,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_P_HOTFARM,Product,1,FOOD_P_TOXWILD,Product,1
FOOD_P_HOTFARM,Product,1,FOOD_P_TOXFARM,Product,1
FOOD_P_HOTFARM,Product,1,FOOD_P_RADFARM,Product,1
FOOD_P_HOTFARM,Product,1,FOOD_P_ALL2,Product,1
FOOD_P_HOTFARM,Product,1,FOOD_P_ALL3,Product,1
FOOD_P_TOXWILD,Product,1,FOOD_P_TOXWILD,Product,1
FOOD_P_TOXWILD,Product,1,FOOD_P_TOXFARM,Product,1
FOOD_P_TOXWILD,Product,1,FOOD_P_RADFARM,Product,1
FOOD_P_TOXWILD,Product,1,FOOD_P_ALL2,Product,1
FOOD_P_TOXWILD,Product,1,FOOD_P_ALL3,Product,1
FOOD_P_TOXFARM,Product,1,FOOD_P_TOXFARM,Product,1
FOOD_P_TOXFARM,Product,1,FOOD_P_RADFARM,Product,1
FOOD_P_TOXFARM,Product,1,FOOD_P_ALL2,Product,1
FOOD_P_TOXFARM,Product,1,FOOD_P_ALL3,Product,1
FOOD_P_RADFARM,Product,1,FOOD_P_RADFARM,Product,1
FOOD_P_RADFARM,Product,1,FOOD_P_ALL2,Product,1
FOOD_P_RADFARM,Product,1,FOOD_P_ALL3,Product,1
FOOD_P_ALL2,Product,1,FOOD_P_ALL2,Product,1
FOOD_P_ALL2,Product,1,FOOD_P_ALL3,Product,1
FOOD_P_ALL3,Product,1,FOOD_P_ALL3,Product,1
FOOD_J_ALL3,Product,1
FOOD_J_ALL3,Product,1,FOOD_R_VEG,Product,1
FOOD_R_VEG,Product,1,FOOD_R_VEG,Product,1
FOOD_J_HOT,Product,1,FOOD_J_HOT,Product,1
FOOD_J_HOT,Product,1,FOOD_P_HOTWILD,Product,1
FOOD_J_HOT,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_J_HOT,Product,1,FOOD_P_RADFARM,Product,1
FOOD_J_HOT,Product,1,FOOD_P_RADWILD,Product,1
FOOD_J_ALL3,Product,1,FOOD_P_HOTWILD,Product,1
FOOD_J_ALL3,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_J_ALL3,Product,1,FOOD_P_RADFARM,Product,1
FOOD_J_ALL3,Product,1,FOOD_P_RADWILD,Product,1
FOOD_R_CREAM,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_CREAM,Product,1,FOOD_R_GCREAM,Product,1
FOOD_R_GCREAM,Product,1,FOOD_R_GCREAM,Product,1
FOOD_R_CREAM,Product,1,FOOD_R_CHEESE,Product,1
FOOD_R_CREAM,Product,1,FOOD_R_GCHEESE,Product,1
FOOD_R_GCREAM,Product,1,FOOD_R_CHEESE,Product,1
FOOD_R_GCREAM,Product,1,FOOD_R_GCHEESE,Product,1
FOOD_ORGAN_STEW,Product,1,FOOD_S_CHEESE,Product,1
FOOD_VEG_STEW,Product,1,FOOD_S_CHEESE,Product,1
FOOD_MEAT_STEW,Product,1,FOOD_S_CHEESE,Product,1
FOOD_ORGAN_STEW,Product,1,FOOD_S_CREAM,Product,1
FOOD_VEG_STEW,Product,1,FOOD_S_CREAM,Product,1
FOOD_MEAT_STEW,Product,1,FOOD_S_CREAM,Product,1
FOOD_ORGAN_STEW,Product,1,FOOD_S_HOT,Product,1
FOOD_VEG_STEW,Product,1,FOOD_S_HOT,Product,1
FOOD_MEAT_STEW,Product,1,FOOD_S_HOT,Product,1
FOOD_ORGAN_STEW,Product,1,FOOD_S_VEG,Product,1
FOOD_VEG_STEW,Product,1,FOOD_S_VEG,Product,1
FOOD_MEAT_STEW,Product,1,FOOD_S_VEG,Product,1
FOOD_R_SWEETBUT,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_EGG,Product,1
FOOD_R_SWEETGEK,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_EGG,Product,1
FOOD_R_HONEYBUT,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_EGG,Product,1
FOOD_R_HONEYGEK,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_EGG,Product,1
FOOD_R_BLOBGEK,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_EGG,Product,1
FOOD_R_BLOBBUT,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_EGG,Product,1
FOOD_R_SWEETBUT,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_STRIDER,Product,1
FOOD_R_SWEETGEK,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_STRIDER,Product,1
FOOD_R_HONEYBUT,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_STRIDER,Product,1
FOOD_R_HONEYGEK,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_STRIDER,Product,1
FOOD_R_BLOBGEK,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_STRIDER,Product,1
FOOD_R_BLOBBUT,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_STRIDER,Product,1
FOOD_R_SWEETBUT,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_DIPLO,Product,1
FOOD_R_SWEETGEK,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_DIPLO,Product,1
FOOD_R_HONEYBUT,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_DIPLO,Product,1
FOOD_R_HONEYGEK,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_DIPLO,Product,1
FOOD_R_BLOBGEK,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_DIPLO,Product,1
FOOD_R_BLOBBUT,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_DIPLO,Product,1
FOOD_R_SWEETBUT,Product,1,FOOD_R_FLOUR,Product,1,FIENDCORE,Product,1
FOOD_R_SWEETGEK,Product,1,FOOD_R_FLOUR,Product,1,FIENDCORE,Product,1
FOOD_R_HONEYBUT,Product,1,FOOD_R_FLOUR,Product,1,FIENDCORE,Product,1
FOOD_R_HONEYGEK,Product,1,FOOD_R_FLOUR,Product,1,FIENDCORE,Product,1
FOOD_R_BLOBGEK,Product,1,FOOD_R_FLOUR,Product,1,FIENDCORE,Product,1
FOOD_R_BLOBBUT,Product,1,FOOD_R_FLOUR,Product,1,FIENDCORE,Product,1
FOOD_R_MERINGUE,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_EGG,Product,1
FOOD_R_MERINGUE,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_STRIDER,Product,1
FOOD_R_MERINGUE,Product,1,FOOD_R_FLOUR,Product,1,FOOD_V_DIPLO,Product,1
FOOD_R_MERINGUE,Product,1,FOOD_R_FLOUR,Product,1,FIENDCORE,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_BLOBBUT,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_CHOC,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_CARAMEL,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_V_CRAB,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_CUSTARD,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_FCUSTARD,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_MCUSTARD,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_SCUSTARD,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_BLOBBUT,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_CHOC,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_CARAMEL,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_V_CRAB,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_CUSTARD,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_FCUSTARD,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_MCUSTARD,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_SCUSTARD,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_BLOBBUT,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_CHOC,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_CARAMEL,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_V_CRAB,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_CUSTARD,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_FCUSTARD,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_MCUSTARD,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_SCUSTARD,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_BLOBBUT,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_CHOC,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_CARAMEL,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_V_CRAB,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_CUSTARD,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_FCUSTARD,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_MCUSTARD,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_SCUSTARD,Product,1
FOOD_R_MERMIX,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_BLOBBUT,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_CHOC,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_CARAMEL,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_MERMIX,Product,1,FOOD_V_CRAB,Product,1
FOOD_R_MERMIX,Product,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_CUSTARD,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_FCUSTARD,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_MCUSTARD,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_SCUSTARD,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_BLOBBUT,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_CHOC,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_CARAMEL,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_V_CRAB,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_CREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_CUSTARD,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_FCUSTARD,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_MCUSTARD,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_SCUSTARD,Product,1
EYEBALL,Product,1
EYEBALL,Product,1,EYEBALL,Product,1
EYEBALL,Product,1,FOOD_R_EYEBALLS,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_R_EYEBALLS,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_R_MEAT,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_R_SMOKED,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_MEAT,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_BLOB,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_CAT,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_FLYER,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_GEK,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_DIPLO,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_REX,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_STRIDER,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_COW,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_R_VEG,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_P_LUSHWILD,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_P_TOXWILD,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_P_TOXFARM,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_P_RADFARM,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_P_ALL2,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_P_ALL3,Product,1
EYEBALL,Product,1,FOOD_R_MEAT,Product,1
EYEBALL,Product,1,FOOD_R_SMOKED,Product,1
EYEBALL,Product,1,FOOD_M_MEAT,Product,1
EYEBALL,Product,1,FOOD_M_BLOB,Product,1
EYEBALL,Product,1,FOOD_M_CAT,Product,1
EYEBALL,Product,1,FOOD_M_FLYER,Product,1
EYEBALL,Product,1,FOOD_M_GEK,Product,1
EYEBALL,Product,1,FOOD_M_DIPLO,Product,1
EYEBALL,Product,1,FOOD_M_REX,Product,1
EYEBALL,Product,1,FOOD_M_STRIDER,Product,1
EYEBALL,Product,1,FOOD_M_COW,Product,1
EYEBALL,Product,1,FOOD_R_VEG,Product,1
EYEBALL,Product,1,FOOD_P_LUSHWILD,Product,1
EYEBALL,Product,1,FOOD_P_HOTFARM,Product,1
EYEBALL,Product,1,FOOD_P_TOXWILD,Product,1
EYEBALL,Product,1,FOOD_P_TOXFARM,Product,1
EYEBALL,Product,1,FOOD_P_RADFARM,Product,1
EYEBALL,Product,1,FOOD_P_ALL2,Product,1
EYEBALL,Product,1,FOOD_P_ALL3,Product,1
EYEBALL,Product,1,FOOD_P_COLDWILD,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_P_COLDWILD,Product,1
EYEBALL,Product,1,PLANT_SNOW,Substance,1
FOOD_R_EYEBALLS,Product,1,PLANT_SNOW,Substance,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1
FOOD_R_FCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1
FOOD_R_FCUSTARD,Product,1,PLANT_SNOW,Substance,1
FOOD_R_MCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1
FOOD_R_MCUSTARD,Product,1,PLANT_SNOW,Substance,1
FOOD_R_SCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1
FOOD_R_SCUSTARD,Product,1,PLANT_SNOW,Substance,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_R_CHOC,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_R_CHOC,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_R_CARAMEL,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_R_CARAMEL,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_V_CRAB,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_V_CRAB,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_CRAB,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_CRAB,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_R_HONEY,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_V_BLOB,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_GLITCH,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_GLITCH,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_GLITCH,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_GLITCH,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_RADWILD,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_RADWILD,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_RAD,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_RAD,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_HOT,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_HOT,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_HOTWILD,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_HOTWILD,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_DUST,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_DUST,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_CAT,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_CAT,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_V_CAT,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_V_CAT,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_ALL2,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_ALL2,Product,1
FOOD_R_CUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_LUSHFARM,Product,1
FOOD_R_CUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_LUSHFARM,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_R_CHOC,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_R_CHOC,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_R_CARAMEL,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_R_CARAMEL,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_V_CRAB,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_V_CRAB,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_CRAB,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_CRAB,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_R_HONEY,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_V_BLOB,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_GLITCH,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_GLITCH,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_GLITCH,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_GLITCH,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_RADWILD,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_RADWILD,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_RAD,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_RAD,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_HOT,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_HOT,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_HOTWILD,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_HOTWILD,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_DUST,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_DUST,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_JAM_CAT,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_JAM_CAT,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_DUSTFARM,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_V_CAT,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_V_CAT,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_ALL2,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_ALL2,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1,FOOD_P_LUSHFARM,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1,FOOD_P_LUSHFARM,Product,1
FOOD_R_BBUTTER,Product,1,FOOD_R_BBUTTER,Product,1
FOOD_R_BBUTTER,Product,1,FOOD_R_GBUTTER,Product,1
FOOD_R_BBUTTER,Product,1,FOOD_R_BUTTER,Product,1
FOOD_R_BBUTTER,Product,1,FOOD_R_HONEY,Product,1
FOOD_R_BBUTTER,Product,1,FOOD_R_SUGAR,Product,1
FOOD_R_BBUTTER,Product,1,FOOD_V_BLOB,Product,1
FOOD_R_FLOUR,Product,1,FOOD_R_BBUTTER,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_BCHEESE,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_BCHEESE,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_BCHEESE,Product,1,FOOD_P_TOXWILD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_BCHEESE,Product,1,FOOD_P_RADFARM,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_BCHEESE,Product,1,FOOD_P_ALL3,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_BCHEESE,Product,1,FOOD_P_DUSTWILD,Product,1
FIENDCORE,Product,1,FOOD_R_BCHEESE,Product,1
FOOD_R_CREAM,Product,1,FOOD_R_BCHEESE,Product,1
FOOD_R_GCREAM,Product,1,FOOD_R_BCHEESE,Product,1
FOOD_R_DONUT,Product,1,FOOD_R_BCUSTARD,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_BCUSTARD,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_BCUSTARD,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_BCUSTARD,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_BCUSTARD,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_BCUSTARD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_BCUSTARD,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_BCUSTARD,Product,1
FOOD_R_PIECASE,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_BCREAM,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_BCREAM,Product,1,FOOD_R_GCREAM,Product,1
FOOD_R_BCREAM,Product,1,FOOD_R_CHEESE,Product,1
FOOD_R_BCREAM,Product,1,FOOD_R_GCHEESE,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_CAKEMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_GCAKEMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_BCAKEMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MCAKEMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MERMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_GLITCH,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_HOT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_RAD,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_DUST,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_CAT,Product,1,FOOD_R_BCREAM,Product,1
FOOD_R_MMERMIX,Product,1,FOOD_JAM_CRAB,Product,1,FOOD_R_BCREAM,Product,1
FOOD_M_MOLE,Product,1
FOOD_M_BONE,Product,1
FOOD_M_DRILL,Product,1
FOOD_M_BEETLE,Product,1
FOOD_M_BALL,Product,1
FOOD_M_DIGGER,Product,1
FOOD_M_MOLE,Product,1,FUEL1,Substance,1
FOOD_M_BONE,Product,1,FUEL1,Substance,1
FOOD_M_DRILL,Product,1,FUEL1,Substance,1
FOOD_M_BEETLE,Product,1,FUEL1,Substance,1
FOOD_M_BALL,Product,1,FUEL1,Substance,1
FOOD_M_DIGGER,Product,1,FUEL1,Substance,1
FOOD_M_MOLE,Product,1,FUEL2,Substance,1
FOOD_M_BONE,Product,1,FUEL2,Substance,1
FOOD_M_DRILL,Product,1,FUEL2,Substance,1
FOOD_M_BEETLE,Product,1,FUEL2,Substance,1
FOOD_M_BALL,Product,1,FUEL2,Substance,1
FOOD_M_DIGGER,Product,1,FUEL2,Substance,1
FOOD_R_PIECASE,Product,1,FOOD_M_MOLE,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_BONE,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_DRILL,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_BEETLE,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_BALL,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_DIGGER,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_M_MOLE,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_V_MOLE,Product,1
FOOD_R_EYEBALLS,Product,1,FOOD_V_BONE,Product,1
EYEBALL,Product,1,FOOD_M_BONE,Product,1
EYEBALL,Product,1,FOOD_M_DRILL,Product,1
EYEBALL,Product,1,FOOD_M_BEETLE,Product,1
EYEBALL,Product,1,FOOD_M_BALL,Product,1
EYEBALL,Product,1,FOOD_M_DIGGER,Product,1
EYEBALL,Product,1,FOOD_M_MOLE,Product,1
EYEBALL,Product,1,FOOD_V_MOLE,Product,1
EYEBALL,Product,1,FOOD_V_BONE,Product,1
FOOD_STEW_BONE,Product,1,FOOD_S_CHEESE,Product,1
FOOD_STEW_DRILL,Product,1,FOOD_S_CHEESE,Product,1
FOOD_STEW_BEET,Product,1,FOOD_S_CHEESE,Product,1
FOOD_STEW_DIG,Product,1,FOOD_S_CHEESE,Product,1
FOOD_STEW_BALL,Product,1,FOOD_S_CHEESE,Product,1
FOOD_STEW_BONE,Product,1,FOOD_S_CREAM,Product,1
FOOD_STEW_DRILL,Product,1,FOOD_S_CREAM,Product,1
FOOD_STEW_BEET,Product,1,FOOD_S_CREAM,Product,1
FOOD_STEW_DIG,Product,1,FOOD_S_CREAM,Product,1
FOOD_STEW_BALL,Product,1,FOOD_S_CREAM,Product,1
FOOD_STEW_BONE,Product,1,FOOD_S_HOT,Product,1
FOOD_STEW_DRILL,Product,1,FOOD_S_HOT,Product,1
FOOD_STEW_BEET,Product,1,FOOD_S_HOT,Product,1
FOOD_STEW_DIG,Product,1,FOOD_S_HOT,Product,1
FOOD_STEW_BALL,Product,1,FOOD_S_HOT,Product,1
FOOD_STEW_BONE,Product,1,FOOD_S_VEG,Product,1
FOOD_STEW_DRILL,Product,1,FOOD_S_VEG,Product,1
FOOD_STEW_BEET,Product,1,FOOD_S_VEG,Product,1
FOOD_STEW_DIG,Product,1,FOOD_S_VEG,Product,1
FOOD_STEW_BALL,Product,1,FOOD_S_VEG,Product,1
FOOD_M_MOLE,Product,1,FOOD_M_MOLE,Product,1
FOOD_M_MOLE,Product,1,FOOD_M_CAT,Product,1
FOOD_M_MOLE,Product,1,FOOD_M_BLOB,Product,1
FOOD_M_MOLE,Product,1,FOOD_M_BONE,Product,1
FOOD_M_MOLE,Product,1,FOOD_M_DRILL,Product,1
FOOD_M_MOLE,Product,1,FOOD_M_BEETLE,Product,1
FOOD_M_MOLE,Product,1,FOOD_M_BALL,Product,1
FOOD_M_MOLE,Product,1,FOOD_M_DIGGER,Product,1
FOOD_V_MOLE,Product,1
FOOD_R_VEG,Product,1,FOOD_V_MOLE,Product,1
FOOD_V_MOLE,Product,1,FOOD_P_RADFARM,Product,1
FOOD_V_MOLE,Product,1,FOOD_P_ALL2,Product,1
FOOD_V_MOLE,Product,1,FOOD_P_ALL3,Product,1
FOOD_V_MOLE,Product,1,FOOD_P_LUSHWILD,Product,1
FOOD_V_MOLE,Product,1,FOOD_P_HOTFARM,Product,1
FOOD_V_MOLE,Product,1,FOOD_P_TOXWILD,Product,1
FOOD_V_MOLE,Product,1,FOOD_P_TOXFARM,Product,1
FOOD_V_ROBOT,Product,1
FOOD_V_FLYER,Product,1
LAUNCHSUB,Substance,30
OXYGEN,Substance,10,FUEL2,Substance,10,LAUNCHSUB,Substance,10
LAUNCHSUB,Substance,10,LAND1,Substance,20,CATALYST2,Substance,5
LAUNCHSUB,Substance,10,LAND2,Substance,20,CATALYST1,Substance,10
LAUNCHSUB,Substance,10,LAND3,Substance,10,CATALYST2,Substance,5
LAND1,Substance,10,ASTEROID1,Substance,10,CATALYST1,Substance,10
CLAMPEARL,Product,1
VENTGEM,Product,1
WATERPLANT,Substance,1
SPECIAL_POOP,Substance,1
ASTEROID2,Substance,1
OXYGEN,Substance,1
JELLY,Product,1
CAVE1,Substance,2
CAVE2,Substance,1
FUEL2,Substance,1
FUEL1,Substance,2
CATALYST1,Substance,2
CATALYST2,Substance,1
LAND1,Substance,1
LAND2,Substance,2
LAND3,Substance,1
RED2,Substance,1
BLUE2,Substance,2
GREEN2,Substance,2
YELLOW2,Substance,2
EX_RED,Substance,1
EX_BLUE,Substance,1
EX_GREEN,Substance,1
EX_YELLOW,Substance,1
LUSH1,Substance,1
DUSTY1,Substance,1
TOXIC1,Substance,1
RADIO1,Substance,1
COLD1,Substance,1
HOT1,Substance,1
WATER1,Substance,2
WATER2,Substance,1
SPACEGUNK3,Substance,1
ROCKETSUB,Substance,5
PLANT_TOXIC,Substance,1
PLANT_RADIO,Substance,1
PLANT_DUST,Substance,1
PLANT_HOT,Substance,1
PLANT_LUSH,Substance,1
PLANT_CAVE,Substance,1
PLANT_WATER,Substance,1
ALLOY1,Product,1
ALLOY2,Product,1
ALLOY3,Product,1
ALLOY4,Product,1
ALLOY5,Product,1
ALLOY6,Product,1
ALLOY7,Product,1
ALLOY8,Product,1
PLANT_POOP,Substance,1,SPACEGUNK1,Substance,1
ASTEROID2,Substance,1,ASTEROID1,Substance,1
RADIO1,Substance,1,LAUNCHSUB,Substance,1
GAS2,Substance,1,LAUNCHSUB,Substance,1
GAS3,Substance,1,LAUNCHSUB,Substance,1
LAUNCHSUB,Substance,1,OXYGEN,Substance,1
LAND1,Substance,1,FUEL1,Substance,1
LAND1,Substance,1,FUEL2,Substance,1
LAND2,Substance,1,FUEL1,Substance,1
LAND2,Substance,1,FUEL2,Substance,1
LAUNCHSUB,Substance,1,ROCKETSUB,Substance,1
FUEL1,Substance,2,OXYGEN,Substance,2
FUEL2,Substance,1,OXYGEN,Substance,2
CATALYST1,Substance,1,OXYGEN,Substance,1
CATALYST2,Substance,1,OXYGEN,Substance,1
FUEL1,Substance,1,CATALYST1,Substance,1
FUEL2,Substance,1,CATALYST1,Substance,1
FUEL1,Substance,1,CATALYST2,Substance,1
FUEL2,Substance,1,CATALYST2,Substance,1
CATALYST1,Substance,1,ROBOT1,Substance,1
CATALYST2,Substance,1,ROBOT1,Substance,1
LAND1,Substance,2,ROBOT1,Substance,1
LAND2,Substance,2,ROBOT1,Substance,1
LAND3,Substance,3,ROBOT1,Substance,1
RED2,Substance,1,STELLAR2,Substance,1
BLUE2,Substance,1,STELLAR2,Substance,1
GREEN2,Substance,1,STELLAR2,Substance,1
YELLOW2,Substance,1,STELLAR2,Substance,1
WATER1,Substance,2,OXYGEN,Substance,2
WATER2,Substance,1,OXYGEN,Substance,2
CAVE1,Substance,2,OXYGEN,Substance,2
CAVE2,Substance,1,OXYGEN,Substance,2
CREATURE1,Substance,1,ROBOT1,Substance,1
ASTEROID1,Substance,1,OXYGEN,Substance,1
ASTEROID2,Substance,1,OXYGEN,Substance,1
ASTEROID3,Substance,1,OXYGEN,Substance,1
GAS3,Substance,1,CATALYST1,Substance,1
GAS3,Substance,1,CATALYST2,Substance,1
PLANT_CAVE,Substance,1,OXYGEN,Substance,1
PLANT_WATER,Substance,1,OXYGEN,Substance,1
PLANT_CAVE,Substance,1,ROBOT1,Substance,1
PLANT_WATER,Substance,1,ROBOT1,Substance,1
PLANT_CAVE,Substance,1,FUEL1,Substance,1
PLANT_WATER,Substance,1,FUEL1,Substance,1
PLANT_POOP,Substance,1,FUEL1,Substance,2
PLANT_CAVE,Substance,1,CATALYST1,Substance,1
PLANT_WATER,Substance,1,CATALYST1,Substance,1
PLANT_POOP,Substance,1,CATALYST1,Substance,1
PLANT_CAVE,Substance,1,FUEL2,Substance,1
PLANT_WATER,Substance,1,FUEL2,Substance,1
PLANT_POOP,Substance,1,FUEL2,Substance,1
PLANT_CAVE,Substance,1,CATALYST2,Substance,1
PLANT_WATER,Substance,1,CATALYST2,Substance,1
PLANT_POOP,Substance,1,CATALYST2,Substance,1
PLANT_CAVE,Substance,1,CAVE1,Substance,1
PLANT_WATER,Substance,1,WATER1,Substance,1
PLANT_CAVE,Substance,1,CAVE2,Substance,1
PLANT_WATER,Substance,1,WATER2,Substance,1
PLANT_POOP,Substance,1,ROBOT1,Substance,1
PLANT_POOP,Substance,1,CREATURE1,Substance,1
BLUE2,Substance,1,LAND1,Substance,1
RED2,Substance,1,LAND1,Substance,1
GREEN2,Substance,1,LAND1,Substance,1
YELLOW2,Substance,1,LAND1,Substance,1
RED2,Substance,1,LAND2,Substance,1
GREEN2,Substance,1,LAND2,Substance,1
YELLOW2,Substance,1,LAND2,Substance,1
BLUE2,Substance,1,LAND2,Substance,1
EX_RED,Substance,1,LAND1,Substance,1
EX_BLUE,Substance,1,LAND1,Substance,1
EX_GREEN,Substance,1,LAND1,Substance,1
EX_YELLOW,Substance,1,LAND1,Substance,1
EX_RED,Substance,1,LAND2,Substance,1
EX_BLUE,Substance,1,LAND2,Substance,1
EX_GREEN,Substance,1,LAND2,Substance,1
EX_YELLOW,Substance,1,LAND2,Substance,1
LUSH1,Substance,2,LAND1,Substance,1
DUSTY1,Substance,2,LAND1,Substance,1
TOXIC1,Substance,2,LAND1,Substance,1
RADIO1,Substance,2,LAND1,Substance,1
COLD1,Substance,2,LAND1,Substance,1
HOT1,Substance,2,LAND1,Substance,1
LUSH1,Substance,2,LAND2,Substance,1
DUSTY1,Substance,2,LAND2,Substance,1
TOXIC1,Substance,2,LAND2,Substance,1
RADIO1,Substance,2,LAND2,Substance,1
COLD1,Substance,2,LAND2,Substance,1
HOT1,Substance,2,LAND2,Substance,1
PLANT_TOXIC,Substance,2,WATER1,Substance,1
PLANT_SNOW,Substance,2,WATER1,Substance,1
PLANT_RADIO,Substance,2,WATER1,Substance,1
PLANT_DUST,Substance,2,WATER1,Substance,1
PLANT_HOT,Substance,2,WATER1,Substance,1
PLANT_LUSH,Substance,2,WATER1,Substance,1
GAS1,Substance,1,LAND1,Substance,1
LAND1,Substance,1,GAS2,Substance,1
GAS3,Substance,1,LAND1,Substance,1
GAS1,Substance,1,LAND2,Substance,1
GAS2,Substance,1,LAND2,Substance,1
GAS3,Substance,1,LAND2,Substance,1
GAS1,Substance,1,LAND3,Substance,1
GAS2,Substance,1,LAND3,Substance,1
GAS3,Substance,1,LAND3,Substance,1
LAND1,Substance,1,LAND2,Substance,1,ASTEROID1,Substance,1
LAND1,Substance,1,LAND2,Substance,1,ASTEROID2,Substance,1
LAND1,Substance,1,LAND2,Substance,1,ASTEROID3,Substance,1
PLANT_TOXIC,Substance,1,PLANT_WATER,Substance,1,FUEL2,Substance,1
PLANT_SNOW,Substance,1,PLANT_WATER,Substance,1,FUEL2,Substance,1
PLANT_DUST,Substance,1,PLANT_WATER,Substance,1,FUEL2,Substance,1
PLANT_HOT,Substance,1,PLANT_WATER,Substance,1,FUEL2,Substance,1
PLANT_RADIO,Substance,1,PLANT_WATER,Substance,1,FUEL2,Substance,1
PLANT_LUSH,Substance,1,PLANT_WATER,Substance,1,FUEL2,Substance,1
ASTEROID1,Substance,1,ASTEROID2,Substance,1,YELLOW2,Substance,1
ASTEROID1,Substance,1,ASTEROID2,Substance,1,RED2,Substance,1
ASTEROID1,Substance,1,ASTEROID2,Substance,1,GREEN2,Substance,1
ASTEROID1,Substance,1,ASTEROID2,Substance,1,BLUE2,Substance,1
LAND1,Substance,1,OXYGEN,Substance,1,GREEN2,Substance,1
LAND1,Substance,1,OXYGEN,Substance,1,STELLAR2,Substance,250
FOOD_M_CRAB,Product,1,CREATURE1,Substance,1
NANOTUBES,Product,1,CREATURE1,Substance,1
FOOD_M_GEK,Product,1,CREATURE1,Substance,1
FOOD_M_DIPLO,Product,1,CREATURE1,Substance,1
FOOD_M_REX,Product,1,CREATURE1,Substance,1
FOOD_M_COW,Product,1,CREATURE1,Substance,1
FOOD_M_MEAT,Product,1,CREATURE1,Substance,1
BAIT_VEG_1,Product,1,CREATURE1,Substance,1
BAIT_VEG_2,Product,1,CREATURE1,Substance,1
FOOD_M_BLOB,Product,1,CREATURE1,Substance,1
FOOD_M_CAT,Product,1,CREATURE1,Substance,1
FOOD_P_ALL1,Product,1,PLANT_POOP,Substance,1
FOOD_P_COLDFARM,Product,1,PLANT_POOP,Substance,1
PLANT_RADIO,Substance,1,PLANT_POOP,Substance,1
FOOD_P_DUSTWILD,Product,1,PLANT_POOP,Substance,1
FOOD_P_RADFARM,Product,1,PLANT_POOP,Substance,1
PLANT_HOT,Substance,1,PLANT_POOP,Substance,1
PLANT_SNOW,Substance,1,PLANT_POOP,Substance,1
FOOD_P_TOXWILD,Product,1,PLANT_POOP,Substance,1
FOOD_P_ALL3,Product,1,PLANT_POOP,Substance,1
FOOD_P_TOXFARM,Product,1,PLANT_POOP,Substance,1
FOOD_P_HOTFARM,Product,1,PLANT_POOP,Substance,1
PLANT_TOXIC,Substance,1,PLANT_POOP,Substance,1
FOOD_P_DUSTFARM,Product,1,PLANT_POOP,Substance,1
FOOD_P_COLDWILD,Product,1,PLANT_POOP,Substance,1
FOOD_P_LUSHWILD,Product,1,PLANT_POOP,Substance,1
FOOD_P_LUSHFARM,Product,1,PLANT_POOP,Substance,1
FOOD_P_HOTWILD,Product,1,PLANT_POOP,Substance,1
FOOD_P_RADWILD,Product,1,PLANT_POOP,Substance,1
FOOD_P_GLITCH,Product,1,PLANT_POOP,Substance,1
FOOD_P_ALL2,Product,1,PLANT_POOP,Substance,1
PLANT_CAVE,Product,1,PLANT_POOP,Substance,1
PLANT_LUSH,Product,1,PLANT_POOP,Substance,1
PLANT_DUST,Product,1,PLANT_POOP,Substance,1
BAIT_VEG_1,Product,1,PLANT_POOP,Substance,1
BAIT_VEG_2,Product,1,PLANT_POOP,Substance,1
BAIT_VEG_3,Product,1,PLANT_POOP,Substance,1
FUEL1,Substance,1
PLANT_DUST,Substance,1,WATER1,Substance,1,FOOD_J_HOT,Product,1
FOOD_V_BONE,Product,1
FOOD_R_BONEMILK,Product,1
FOOD_R_BCREAM,Product,1
FOOD_R_BCREAM,Product,1,FOOD_R_SUGAR,Product,1,FOOD_V_EGG,Product,1
FOOD_R_BCREAM,Product,1,FOOD_P_POOP,Product,1
FOOD_R_BCUSTARD,Product,1,FOOD_P_COLDWILD,Product,1
FOOD_R_BCUSTARD,Product,1,PLANT_SNOW,Substance,1
FOOD_V_EGG,Product,1,FOOD_R_BCHEESE,Product,1
FOOD_V_STRIDER,Product,1,FOOD_R_BCHEESE,Product,1
FOOD_V_DIPLO,Product,1,FOOD_R_BCHEESE,Product,1
FOOD_V_EGG,Product,1,FOOD_R_BCHEESE,Product,1,FOOD_V_MOLE,Product,1
FOOD_V_STRIDER,Product,1,FOOD_R_BCHEESE,Product,1,FOOD_V_MOLE,Product,1
FOOD_V_DIPLO,Product,1,FOOD_R_BCHEESE,Product,1,FOOD_V_MOLE,Product,1
FOOD_V_EGG,Product,1,FOOD_R_CHEESE,Product,1,FOOD_V_MOLE,Product,1
FOOD_V_STRIDER,Product,1,FOOD_R_CHEESE,Product,1,FOOD_V_MOLE,Product,1
FOOD_V_DIPLO,Product,1,FOOD_R_CHEESE,Product,1,FOOD_V_MOLE,Product,1
FOOD_V_EGG,Product,1,FOOD_R_GCHEESE,Product,1,FOOD_V_MOLE,Product,1
FOOD_V_STRIDER,Product,1,FOOD_R_GCHEESE,Product,1,FOOD_V_MOLE,Product,1
FOOD_V_DIPLO,Product,1,FOOD_R_GCHEESE,Product,1,FOOD_V_MOLE,Product,1
FOOD_EGGPIE_B,Product,1,FOOD_V_MOLE,Product,1
FOOD_EGGPIE,Product,1,FOOD_V_MOLE,Product,1
FOOD_R_PIECASE,Product,1,FOOD_V_MOLE,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_BONE,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_DRILL,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_BEETLE,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_BALL,Product,1
FOOD_R_PIECASE,Product,1,FOOD_M_DIGGER,Product,1
FOOD_M_BONE,Product,1,FOOD_M_BONE,Product,1
FOOD_M_BONE,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_BONE,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_BONE,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_BONE,Product,1,FOOD_M_FISH,Product,1
FOOD_M_BONE,Product,1,FOOD_M_FLYER,Product,1
FOOD_M_BONE,Product,1,FOOD_M_FIEND,Product,1
FOOD_M_BONE,Product,1,FOOD_M_BLOB,Product,1
FOOD_M_BONE,Product,1,FOOD_M_GEK,Product,1
FOOD_M_BONE,Product,1,FOOD_M_DIPLO,Product,1
FOOD_M_BONE,Product,1,FOOD_M_REX,Product,1
FOOD_M_BONE,Product,1,FOOD_M_CAT,Product,1
FOOD_M_BONE,Product,1,FOOD_M_STRIDER,Product,1
FOOD_M_BONE,Product,1,FOOD_M_COW,Product,1
FOOD_M_BONE,Product,1,FOOD_M_CRAB,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_DRILL,Product,1
FOOD_M_DRILL,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_DRILL,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_FISH,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_FLYER,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_FIEND,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_BLOB,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_GEK,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_DIPLO,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_REX,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_CAT,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_STRIDER,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_COW,Product,1
FOOD_M_DRILL,Product,1,FOOD_M_CRAB,Product,1
FOOD_M_BALL,Product,1,FOOD_M_BALL,Product,1
FOOD_M_BALL,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_BALL,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_BALL,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_BALL,Product,1,FOOD_M_FISH,Product,1
FOOD_M_BALL,Product,1,FOOD_M_FLYER,Product,1
FOOD_M_BALL,Product,1,FOOD_M_FIEND,Product,1
FOOD_M_BALL,Product,1,FOOD_M_BLOB,Product,1
FOOD_M_BALL,Product,1,FOOD_M_GEK,Product,1
FOOD_M_BALL,Product,1,FOOD_M_DIPLO,Product,1
FOOD_M_BALL,Product,1,FOOD_M_REX,Product,1
FOOD_M_BALL,Product,1,FOOD_M_CAT,Product,1
FOOD_M_BALL,Product,1,FOOD_M_STRIDER,Product,1
FOOD_M_BALL,Product,1,FOOD_M_COW,Product,1
FOOD_M_BALL,Product,1,FOOD_M_CRAB,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_DIGGER,Product,1
FOOD_M_DIGGER,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_DIGGER,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_FISH,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_FLYER,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_FIEND,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_BLOB,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_GEK,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_DIPLO,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_REX,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_CAT,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_STRIDER,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_COW,Product,1
FOOD_M_DIGGER,Product,1,FOOD_M_CRAB,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_BEETLE,Product,1
FOOD_M_BEETLE,Product,1,FOOD_R_MEAT,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_MEAT,Product,1
FOOD_M_BEETLE,Product,1,FOOD_R_SMOKED,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_FISH,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_FLYER,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_FIEND,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_BLOB,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_GEK,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_DIPLO,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_REX,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_CAT,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_STRIDER,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_COW,Product,1
FOOD_M_BEETLE,Product,1,FOOD_M_CRAB,Product,1
WORMCORE,Product,1
FOOD_W_CASE,Product,1,FIENDCORE,Product,1
FOOD_W_CASE,Product,1,EYEBALL,Product,1
FOOD_W_CASE,Product,1,FISHCORE,Product,1
FOOD_W_MEAT,Product,1,FOOD_R_SUGAR,Product,1
PLANT_SNOW,Substance,40
WATERPLANT,Substance,50,WATER1,Substance,50
LUSH1,Substance,30,CAVE1,Substance,60,ROCKETSUB,Substance,20
LUSH1,Substance,30,CAVE2,Substance,30,ROCKETSUB,Substance,20
LUSH1,Substance,30,CAVE1,Substance,60,ASTEROID1,Substance,20
LUSH1,Substance,30,CAVE2,Substance,30,ASTEROID1,Substance,20
LUSH1,Substance,30,CAVE1,Substance,60,ASTEROID2,Substance,10
LUSH1,Substance,30,CAVE2,Substance,30,ASTEROID2,Substance,10
LUSH1,Substance,30,CAVE1,Substance,60,ASTEROID3,Substance,5
LUSH1,Substance,30,CAVE2,Substance,30,ASTEROID3,Substance,5
DUSTY1,Substance,30,LAND1,Substance,120,ROCKETSUB,Substance,20
DUSTY1,Substance,30,LAND2,Substance,60,ROCKETSUB,Substance,20
DUSTY1,Substance,30,LAND1,Substance,120,ASTEROID1,Substance,20
DUSTY1,Substance,30,LAND2,Substance,60,ASTEROID1,Substance,20
DUSTY1,Substance,30,LAND1,Substance,120,ASTEROID2,Substance,10
DUSTY1,Substance,30,LAND2,Substance,60,ASTEROID2,Substance,10
DUSTY1,Substance,30,LAND1,Substance,120,ASTEROID3,Substance,5
DUSTY1,Substance,30,LAND2,Substance,60,ASTEROID3,Substance,5
TOXIC1,Substance,30,CAVE1,Substance,60,ROCKETSUB,Substance,20
TOXIC1,Substance,30,CAVE2,Substance,30,ROCKETSUB,Substance,20
TOXIC1,Substance,30,CAVE1,Substance,60,ASTEROID1,Substance,20
TOXIC1,Substance,30,CAVE2,Substance,30,ASTEROID1,Substance,20
TOXIC1,Substance,30,CAVE1,Substance,60,ASTEROID2,Substance,10
TOXIC1,Substance,30,CAVE2,Substance,30,ASTEROID2,Substance,10
TOXIC1,Substance,30,CAVE1,Substance,60,ASTEROID3,Substance,5
TOXIC1,Substance,30,CAVE2,Substance,30,ASTEROID3,Substance,5
RADIO1,Substance,30,LAND1,Substance,120,ROCKETSUB,Substance,20
RADIO1,Substance,30,LAND2,Substance,60,ROCKETSUB,Substance,20
RADIO1,Substance,30,LAND1,Substance,120,ASTEROID1,Substance,20
RADIO1,Substance,30,LAND2,Substance,60,ASTEROID1,Substance,20
RADIO1,Substance,30,LAND1,Substance,120,ASTEROID2,Substance,10
RADIO1,Substance,30,LAND2,Substance,60,ASTEROID2,Substance,10
RADIO1,Substance,30,LAND1,Substance,120,ASTEROID3,Substance,5
RADIO1,Substance,30,LAND2,Substance,60,ASTEROID3,Substance,5
HOT1,Substance,30,CAVE1,Substance,60,ROCKETSUB,Substance,20
HOT1,Substance,30,CAVE2,Substance,30,ROCKETSUB,Substance,20
HOT1,Substance,30,CAVE1,Substance,60,ASTEROID1,Substance,20
HOT1,Substance,30,CAVE2,Substance,30,ASTEROID1,Substance,20
HOT1,Substance,30,CAVE1,Substance,60,ASTEROID2,Substance,10
HOT1,Substance,30,CAVE2,Substance,30,ASTEROID2,Substance,10
HOT1,Substance,30,CAVE1,Substance,60,ASTEROID3,Substance,5
HOT1,Substance,30,CAVE2,Substance,30,ASTEROID3,Substance,5
COLD1,Substance,30,CAVE1,Substance,60,ROCKETSUB,Substance,20
COLD1,Substance,30,CAVE2,Substance,30,ROCKETSUB,Substance,20
COLD1,Substance,30,CAVE1,Substance,60,ASTEROID1,Substance,20
COLD1,Substance,30,CAVE2,Substance,30,ASTEROID1,Substance,20
COLD1,Substance,30,CAVE1,Substance,60,ASTEROID2,Substance,10
COLD1,Substance,30,CAVE2,Substance,30,ASTEROID2,Substance,10
COLD1,Substance,30,CAVE1,Substance,60,ASTEROID3,Substance,5
COLD1,Substance,30,CAVE2,Substance,30,ASTEROID3,Substance,5
GAS1,Substance,100,FUEL1,Substance,20,WATER1,Substance,10
GAS2,Substance,100,FUEL1,Substance,20,WATER1,Substance,10
GAS3,Substance,100,FUEL1,Substance,20,WATER1,Substance,10
GAS1,Substance,100,FUEL2,Substance,10,WATER1,Substance,10
GAS2,Substance,100,FUEL2,Substance,10,WATER1,Substance,10
GAS3,Substance,100,FUEL2,Substance,10,WATER1,Substance,10
GAS1,Substance,100,FUEL1,Substance,20,WATER2,Substance,5
GAS2,Substance,100,FUEL1,Substance,20,WATER2,Substance,5
GAS3,Substance,100,FUEL1,Substance,20,WATER2,Substance,5
GAS1,Substance,100,FUEL2,Substance,10,WATER2,Substance,5
GAS2,Substance,100,FUEL2,Substance,10,WATER2,Substance,5
GAS3,Substance,100,FUEL2,Substance,10,WATER2,Substance,5
SAND1,Substance,40
EYEBALL,Product,1
CREATURE1,Substance,3
GAS1,Substance,3
GAS2,Substance,3
GAS3,Substance,3
SPACEGUNK1,Substance,1
SPACEGUNK4,Substance,1
SPACEGUNK5,Substance,1
PLANT_POOP,Substance,3
GAS1,Substance,1,LAUNCHSUB,Substance,1
LAUNCHSUB,Substance,1,FUEL1,Substance,1
LAUNCHSUB,Substance,1,FUEL2,Substance,1
LAND2,Substance,1,OXYGEN,Substance,1
LAND1,Substance,1,OXYGEN,Substance,1
FUEL1,Substance,1,ROBOT1,Substance,1
FUEL2,Substance,1,ROBOT1,Substance,1
FUEL1,Substance,2,CREATURE1,Substance,1
FUEL2,Substance,1,CREATURE1,Substance,1
CATALYST1,Substance,2,CREATURE1,Substance,1
CATALYST2,Substance,1,CREATURE1,Substance,1
LUSH1,Substance,1,PLANT_LUSH,Substance,1
DUSTY1,Substance,1,PLANT_DUST,Substance,1
TOXIC1,Substance,1,PLANT_TOXIC,Substance,1
RADIO1,Substance,1,PLANT_RADIO,Substance,1
COLD1,Substance,1,PLANT_SNOW,Substance,1
HOT1,Substance,1,PLANT_HOT,Substance,1
GAS1,Substance,1,OXYGEN,Substance,1
GAS2,Substance,1,OXYGEN,Substance,1
GAS3,Substance,1,OXYGEN,Substance,1
GAS1,Substance,1,STELLAR2,Substance,1
GAS2,Substance,1,STELLAR2,Substance,1
GAS3,Substance,1,STELLAR2,Substance,1
PLANT_POOP,Substance,1,OXYGEN,Substance,1
LUSH1,Substance,2,OXYGEN,Substance,1
DUSTY1,Substance,2,OXYGEN,Substance,1
TOXIC1,Substance,2,OXYGEN,Substance,1
RADIO1,Substance,2,OXYGEN,Substance,1
COLD1,Substance,2,OXYGEN,Substance,1
HOT1,Substance,2,OXYGEN,Substance,1
TOXIC1,Substance,1,GAS3,Substance,1
COLD1,Substance,1,GAS2,Substance,1
RADIO1,Substance,1,GAS2,Substance,1
DUSTY1,Substance,1,GAS1,Substance,1
HOT1,Substance,1,GAS1,Substance,1
LUSH1,Substance,1,GAS3,Substance,1
CAVE1,Substance,1,GAS3,Substance,1
WATER1,Substance,1,GAS3,Substance,1
GAS1,Substance,1,GAS3,Substance,1
WORMDUST,Substance,2
ROBOT2,Substance,1,ROBOT1,Substance,1
Translated Name Name NameL
ACTIVATED CADMIUMUI_EX_RED_NAME UI_EX_RED_NAME_L
ACTIVATED COPPER UI_EX_YELLOW_NAME UI_EX_YELLOW_NAME_L
ACTIVATED EMERIL UI_EX_GREEN_NAME UI_EX_GREEN_NAME_L
ACTIVATED INDIUM UI_EX_BLUE_NAME UI_EX_BLUE_NAME_L
AMMONIA UI_TOXIC1_NAME UI_TOXIC1_NAME_L
ANCESTRAL MEMORIEUI_ROGUE_TIME_MILK_NAME UI_ROGUE_TIME_MILK_NAME_L
BASALT UI_LAVA1_NAME UI_LAVA1_NAME_L
CACTUS FLESH UI_PLANTSUB_BARREN_NAME UI_PLANTSUB_BARREN_NAME_L
CADMIUM UI_RED2_NAME UI_RED2_NAME_L
CARBON UI_FUEL_1_NAME UI_FUEL_1_NAME_L
CHLORINE UI_NEWWATER2_NAME UI_NEWWATER2_NAME_L
CHROMATIC METAL UI_STELLAR2_NAME UI_STELLAR2_NAME_L
COBALT UI_CAVE1_NAME UI_CAVE1_NAME_L
CONDENSED CARBONUI_FUEL_2_NAME UI_FUEL_2_NAME_L
COPPER UI_YELLOW2_NAME UI_YELLOW2_NAME_L
CURSED DUST UI_WORMDUST_NAME UI_WORMDUST_NAME_L
CYTO-PHOSPHATE UI_WATERPLANT_NAME UI_WATERPLANT_NAME_L
Debt UI_SETTLEMENT_STAT_DEBT UI_SETTLEMENT_STAT_DEBT
Debt UI_SETTLEMENT_STAT_DEBT UI_SETTLEMENT_STAT_DEBT
DEUTERIUM UI_LAUNCHSUB2_NAME UI_LAUNCHSUB2_NAME_L
DI-HYDROGEN UI_LAUNCHSUB_NAME UI_LAUNCHSUB_NAME_L
DIOXITE UI_COLD1_NAME UI_COLD1_NAME_L
EMERIL UI_GREEN2_NAME UI_GREEN2_NAME_L
EXPLORERS UI_STANDING_G_EXP UI_STANDING_G_EXP
EXPLORERS UI_STANDING_G_EXP UI_STANDING_G_EXP
FAECIUM UI_PLANTSUB_CREATUREPOOP_NAMUI_PLANTSUB_CREATUREPOOP_NAME
Feature UI_NEW_PERK_NAME UI_NEW_PERK_NAME
FERRITE DUST UI_LAND1_NAME UI_LAND1_NAME_L
FRAGMENTED QUALIAUI_SOULFRAG_NAME UI_SOULFRAG_NAME_L
FROST CRYSTAL UI_PLANTSUB_SNOW_NAME UI_PLANTSUB_SNOW_NAME_L
FUNGAL MOULD UI_PLANTSUB_TOXIC_NAME UI_PLANTSUB_TOXIC_NAME_L
GAMMA ROOT UI_PLANTSUB_RADIO_NAME UI_PLANTSUB_RADIO_NAME_L
GEK UI_STANDING_TRA UI_STANDING_TRA
GEK UI_STANDING_TRA UI_STANDING_TRA
GOLD UI_ASTEROID2_NAME UI_ASTEROID2_NAME_L
Happiness UI_SETTLEMENT_STAT_HAPPINESS UI_SETTLEMENT_STAT_HAPPINESS
Happiness UI_SETTLEMENT_STAT_HAPPINESS UI_SETTLEMENT_STAT_HAPPINESS
HEXITE UI_HEXITE_NAME UI_HEXITE_NAME_L
INDIUM UI_BLUE2_NAME UI_BLUE2_NAME_L
IONISED COBALT UI_CAVE2_NAME UI_CAVE2_NAME_L
KELP SAC UI_PLANTSUB_WATER_NAME UI_PLANTSUB_WATER_NAME_L
KORVAX UI_STANDING_EXP UI_STANDING_EXP
KORVAX UI_STANDING_EXP UI_STANDING_EXP
LIQUID SUN UI_SUNGOLD_NAME UI_SUNGOLD_NAME_L
LIVING SLIME UI_MAINTAIN_SUB4_NAME UI_MAINTAIN_SUB4_NAME_L
MAGNETISED FERRITEUI_LAND3_NAME UI_LAND3_NAME_L
Maintenance Cost UI_SETTLEMENT_STAT_UPKEEP UI_SETTLEMENT_STAT_UPKEEP
Maintenance Cost UI_SETTLEMENT_STAT_UPKEEP UI_SETTLEMENT_STAT_UPKEEP
MARROW BULB UI_PLANTSUB_CAVE_NAME UI_PLANTSUB_CAVE_NAME_L
MERCENARIES UI_STANDING_G_WAR UI_STANDING_G_WAR
MERCENARIES UI_STANDING_G_WAR UI_STANDING_G_WAR
MERCHANTS UI_STANDING_G_TRA UI_STANDING_G_TRA
MERCHANTS UI_STANDING_G_TRA UI_STANDING_G_TRA
MORDITE UI_PLANTSUB_DEADCREATURE_NAMUI_PLANTSUB_DEADCREATURE_NAME_
NANITE CLUSTER TECH_FRAGMENT_NAME TECH_FRAGMENT_NAME_L
NANITES UI_NANITES_REWARD_NAME UI_NANITES_REWARD_NAME
NITROGEN UI_GAS_3_NAME UI_GAS_3_NAME_L
OXYGEN UI_AIR1_NAME UI_AIR1_NAME_L
PARAFFINIUM UI_LUSH1_NAME UI_LUSH1_NAME_L
PHOSPHORUS UI_HOT1_NAME UI_HOT1_NAME_L
PLATINUM UI_ASTEROID3_NAME UI_ASTEROID3_NAME_L
Population UI_SETTLEMENT_STAT_POP UI_SETTLEMENT_STAT_POP
Population UI_SETTLEMENT_STAT_POP UI_SETTLEMENT_STAT_POP
Productivity UI_SETTLEMENT_STAT_PRODUCTIONUI_SETTLEMENT_STAT_PRODUCTION
Productivity UI_SETTLEMENT_STAT_PRODUCTIONUI_SETTLEMENT_STAT_PRODUCTION
PUGNEUM SUB_DEADDRONE_NAME SUB_DEADDRONE_NAME_L
PURE FERRITE UI_LAND2_NAME UI_LAND2_NAME_L
PYRITE UI_DUSTY1_NAME UI_DUSTY1_NAME_L
QUICKSILVER UI_QUICKSILVER_REWARD_NAME UI_QUICKSILVER_REWARD_NAME
RADON UI_GAS_2_NAME UI_GAS_2_NAME_L
RESIDUAL GOOP UI_MAINTAIN_SUB1_NAME UI_MAINTAIN_SUB1_NAME_L
RUNAWAY MOULD UI_MAINTAIN_SUB2_NAME UI_MAINTAIN_SUB2_NAME_L
RUSTED METAL UI_MAINTAIN_SUB3_NAME UI_MAINTAIN_SUB3_NAME_L
SALT UI_WATER1_NAME UI_WATER1_NAME_L
Sentinel Alert Level UI_SETTLEMENT_STAT_SENTINELS UI_SETTLEMENT_STAT_SENTINELS
Sentinel Alert Level UI_SETTLEMENT_STAT_SENTINELS UI_SETTLEMENT_STAT_SENTINELS
SILICATE POWDER UI_SAND1_NAME UI_SAND1_NAME_L
SILVER UI_ASTEROID1_NAME UI_ASTEROID1_NAME_L
SODIUM UI_WATER2_NAME UI_WATER2_NAME_L
SODIUM NITRATE UI_NEWCATA2_NAME UI_NEWCATA2_NAME_L
SOLANIUM UI_PLANTSUB_SCORCHED_NAME UI_PLANTSUB_SCORCHED_NAME_L
SOMNAL DUST UI_ROGUE_TIME_DUST_NAME UI_ROGUE_TIME_DUST_NAME_L
STAR BULB UI_PLANTSUB_LUSH_NAME UI_PLANTSUB_LUSH_NAME_L
SULPHURINE UI_GAS_1_NAME UI_GAS_1_NAME_L
TAINTED METAL UI_AF_METAL_NAME UI_AF_METAL_NAME_L
TRITIUM UI_ROCKETFUEL_NAME UI_ROCKETFUEL_NAME_L
UNITS UI_UNITS_REWARD_NAME UI_UNITS_REWARD_NAME
URANIUM UI_RADIO1_NAME UI_RADIO1_NAME_L
VISCOUS FLUIDS UI_MAINTAIN_SUB5_NAME UI_MAINTAIN_SUB5_NAME_L
VY'KEEN UI_STANDING_WAR UI_STANDING_WAR
VY'KEEN UI_STANDING_WAR UI_STANDING_WAR
ID Symbol
EX_RED UI_RED2_SYM
EX_YELLOW UI_YELLOW2_SYM
EX_GREEN UI_GREEN2_SYM
EX_BLUE UI_BLUE2_SYM
TOXIC1 UI_TOXIC_SYM
TIMEMILK UI_WORMDUST_SYM
LAVA1 UI_LAVA_SYM
PLANT_DUST UI_PLANTSUB_BARREN_SYM
RED2 UI_RED2_SYM
FUEL1 UI_FUEL1_SYM
WATER2 UI_NEWWATER2_SYM
STELLAR2 UI_STELLAR_SYM
CAVE1 UI_CAVE1_SYM
FUEL2 UI_FUEL2_SYM
YELLOW2 UI_YELLOW2_SYM
WORMDUST UI_WORMDUST_SYM
WATERPLANT UI_WATERPLANT_SYM
SET_DEBT_POS UI_REWARDPOP_SYM
SET_DEBT_NEG UI_REWARDPOP_SYM
LAUNCHSUB2 UI_LAUNCHSUB2_SYM
LAUNCHSUB UI_LAUNCHSUB_SYM
COLD1 UI_COLD_SYM
GREEN2 UI_GREEN2_SYM
EGUILD_STAND_UP UI_REWARDPOP_SYM
EGUILD_STAND_DN UI_REWARDPOP_SYM
PLANT_POOP UI_PLANTSUB_CREATUREPOOP_SY
NEW_PERK UI_REWARDPOP_SYM
LAND1 UI_LAND1_SYM
SOULFRAG UI_SOULFRAG_SYM
PLANT_SNOW UI_PLANTSUB_SNOW_SYM
PLANT_TOXIC UI_PLANTSUB_TOXIC_SYM
PLANT_RADIO UI_PLANTSUB_RADIO_SYM
TRA_STANDING_UP UI_REWARDPOP_SYM
TRA_STANDING_DN UI_REWARDPOP_SYM
ASTEROID2 UI_ASTERIOID2_SYM
SET_MOOD_POS UI_REWARDPOP_SYM
SET_MOOD_NEG UI_REWARDPOP_SYM
SPECIAL_POOP UI_HEXITE_SYM
BLUE2 UI_BLUE2_SYM
CAVE2 UI_CAVE2_SYM
PLANT_WATER UI_PLANTSUB_WATER_SYM
EXP_STANDING_UP UI_REWARDPOP_SYM
EXP_STANDING_DN UI_REWARDPOP_SYM
SUNGOLD UI_SUNGOLD_SYM
SPACEGUNK4 UI_MAINTAIN_SUB_SYM
LAND3 UI_LAND3_SYM
SET_COST_POS UI_REWARDPOP_SYM
SET_COST_NEG UI_REWARDPOP_SYM
PLANT_CAVE UI_PLANTSUB_CAVE_SYM
WGUILD_STAND_UPUI_REWARDPOP_SYM
WGUILD_STAND_DNUI_REWARDPOP_SYM
TGUILD_STAND_UP UI_REWARDPOP_SYM
TGUILD_STAND_DN UI_REWARDPOP_SYM
CREATURE1 UI_PLANTSUB_DEADCREATURE_SY
TECHFRAG UI_NANITE_SYM
TECHFRAG_R UI_NANITE_SYM
GAS3 UI_GAS_3_SYM
OXYGEN UI_AIR_SYM
LUSH1 UI_LUSH_SYM
HOT1 UI_HOT_SYM
ASTEROID3 UI_ASTERIOID3_SYM
SET_POP_POS UI_REWARDPOP_SYM
SET_POP_NEG UI_REWARDPOP_SYM
SET_PROD_POS UI_REWARDPOP_SYM
SET_PROD_NEG UI_REWARDPOP_SYM
ROBOT1 SUB_DEADDRONE_SYMBOL
LAND2 UI_LAND2_SYM
DUSTY1 UI_DUSTY_SYM
QUICKSILVER UI_REWARDPOP_SYM
GAS2 UI_GAS_2_SYM
SPACEGUNK1 UI_MAINTAIN_SUB_SYM
SPACEGUNK2 UI_MAINTAIN_SUB_SYM
SPACEGUNK3 UI_MAINTAIN_SUB_SYM
WATER1 UI_WATER1_SYM
SET_SENT_POS UI_REWARDPOP_SYM
SET_SENT_NEG UI_REWARDPOP_SYM
SAND1 UI_SAND1_SYM
ASTEROID1 UI_ASTERIOID1_SYM
CATALYST1 UI_WATER2_SYM
CATALYST2 UI_NEWCATA2_SYM
PLANT_HOT UI_PLANTSUB_SCORCHED_SYM
TIMEDUST UI_WORMDUST_SYM
PLANT_LUSH UI_PLANTSUB_LUSH_SYM
GAS1 UI_GAS_1_SYM
AF_METAL UI_AF_METAL_SYM
ROCKETSUB UI_ROCKETFUEL_SYM
UNITS UI_REWARDPOP_SYM
RADIO1 UI_RADIO_SYM
SPACEGUNK5 UI_MAINTAIN_SUB_SYM
WAR_STANDING_UPUI_REWARDPOP_SYM
WAR_STANDING_DNUI_REWARDPOP_SYM
IconPath
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TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.EXBLUE.2.DD
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.BIOME.TOXIC
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TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.PLANT.DUSTY
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TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.WATER.2.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.STELLAR.2.DD
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.CAVE.1.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.FUEL.2.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.YELLOW.2.DD
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.WORMDUST.
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.WATER.PLANT
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TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/NEGATIVEPRODUCTION.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.LAUNCHSUB.2
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.LAUNCHSUB.1
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TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.GREEN.2.DDS
TEXTURES/UI/FRONTEND/ICONS/RANK/FACTIONS.EXPLORERGUILD.ON.DDS
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TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.PLANT.POOP.
TEXTURES/UI/HUD/ICONS/BUILDINGS/BUILDING.SETTLEMENT.DDS
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TEXTURES/UI/FRONTEND/ICONS/U4PRODUCTS/SUB.SOULFRAG.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.PLANT.SNOW
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.PLANT.TOXIC.
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.PLANT.RADIO
TEXTURES/UI/FRONTEND/MISSIONS/MISSIONFACTION.GEK.DDS
TEXTURES/UI/FRONTEND/MISSIONS/MISSIONFACTION.GEK.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.ASTEROID.2.
TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/POSITIVEHAPPINESS.DDS
TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/NEGATIVEHAPPINESS.DDS
TEXTURES/UI/FRONTEND/ICONS/U4PRODUCTS/PRODUCT.HEXCORE.DDS
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TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.PLANT.WATER
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TEXTURES/UI/FRONTEND/MISSIONS/MISSIONFACTION.KORVAX.DDS
TEXTURES/UI/FRONTEND/ICONS/U4PRODUCTS/SUB.SUNGOLD.DDS
TEXTURES/UI/FRONTEND/ICONS/UPDATE3/SPACEGUNK.4.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.LAND.3.DDS
TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/POSITIVEMAINTENANCE.DDS
TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/NEGATIVEMAINTENANCE.DD
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.PLANT.CAVE.
TEXTURES/UI/FRONTEND/ICONS/RANK/FACTIONS.WARRIORGUILD.ON.DDS
TEXTURES/UI/FRONTEND/ICONS/RANK/FACTIONS.WARRIORGUILD.ON.DDS
TEXTURES/UI/FRONTEND/ICONS/RANK/FACTIONS.TRADEGUILD.ON.DDS
TEXTURES/UI/FRONTEND/ICONS/RANK/FACTIONS.TRADEGUILD.ON.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.CREATURE.1.
TEXTURES/UI/FRONTEND/ICONS/SUBSTANCES/NANITE.DDS
TEXTURES/UI/FRONTEND/ICONS/SUBSTANCES/CURRENCY.NANITES.DDS
TEXTURES/UI/FRONTEND/ICONS/UPDATE3/GAS.1.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.AIR.1.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.BIOME.LUSH.
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.BIOME.HOT.D
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.ASTEROID.3.
TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/POSITIVEPOPULATION.DDS
TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/NEGATIVEPOPULATION.DDS
TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/POSITIVEPRODUCTION.DDS
TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/NEGATIVEPRODUCTION.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.ROBOT.1.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.LAND.2.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.BIOME.DUSTY
TEXTURES/UI/FRONTEND/ICONS/SUBSTANCES/CURRENCY.QUICKSILVER.DDS
TEXTURES/UI/FRONTEND/ICONS/UPDATE3/GAS.2.DDS
TEXTURES/UI/FRONTEND/ICONS/UPDATE3/SPACEGUNK.1.DDS
TEXTURES/UI/FRONTEND/ICONS/UPDATE3/SPACEGUNK.2.DDS
TEXTURES/UI/FRONTEND/ICONS/UPDATE3/SPACEGUNK.3.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.WATER.1.DDS
TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/POSITIVEALERT.DDS
TEXTURES/UI/FRONTEND/ICONS/SETTLEMENT/NEGATIVEALERT.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.SAND.1.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.ASTEROID.1.
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.CATALYST.1.D
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.CATALYST.2.D
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.PLANT.HOT.D
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.TIMEDUST.DD
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.PLANT.LUSH.
TEXTURES/UI/FRONTEND/ICONS/UPDATE3/GAS.3.DDS
TEXTURES/UI/FRONTEND/ICONS/U4PRODUCTS/PRODUCT.TAINTEDMETAL.D
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.ROCKETSUB.
TEXTURES/UI/FRONTEND/ICONS/SUBSTANCES/CURRENCY.UNITS.DDS
TEXTURES/UI/FRONTEND/ICONS/U4SUBSTANCES/SUBSTANCE.BIOME.RADIO
TEXTURES/UI/FRONTEND/ICONS/UPDATE3/SPACEGUNK.5.DDS
TEXTURES/UI/FRONTEND/MISSIONS/MISSIONFACTION.VYKEEN.DDS
TEXTURES/UI/FRONTEND/MISSIONS/MISSIONFACTION.VYKEEN.DDS
DebrisPath SubtitleText
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_RED2_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_YELLOW2_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_GREEN2_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_BLUE2_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_BIOME_SUB
MODELS/EFFECTS/CREATURES/MILK.SCENE.MBIN UI_ROGUE_TIME_MILK_SU
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_BIOME_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_PLANTSUB_SUBTITLE
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_RED2_SUB
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_FUEL1_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_WATER2_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_STELLAR_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_CAVE1_SUB
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_FUEL2_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_YELLOW2_SUB
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_WORMDUST_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_WATERPLANT_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_LAUNCHSUB2_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_LAUNCHSUB_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_BIOME_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_GREEN2_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_PLANTSUB_SUBTITLE
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_LAND1_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_SOULFRAG_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_PLANTSUB_SUBTITLE
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_PLANTSUB_SUBTITLE
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS1.SCENE. UI_PLANTSUB_SUBTITLE
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS1.SCENE. UI_ASTERIOID_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_FUEL1_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_BLUE2_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_CAVE2_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_PLANTSUB_SUBTITLE
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS1.SCENE. UI_SUNGOLD_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_MAINTAIN_SUB_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS2.SCENE. UI_LAND3_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/ROCKDEBRIS.SCENE.MBIN UI_PLANTSUB_SUBTITLE
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_HARVESTED_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. TECH_FRAGMENT_SUBTITL
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. TECH_FRAGMENT_SUBTITL
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS1.SCENE. UI_GAS_SUBTITLE
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_AIR_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS2.SCENE. UI_BIOME_SUB
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_BIOME_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS2.SCENE. UI_ASTERIOID_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN SUB_DEADDRONE_SUBTITL
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS2.SCENE. UI_LAND2_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS1.SCENE. UI_BIOME_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_GAS_SUBTITLE
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_MAINTAIN_SUB_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_MAINTAIN_SUB_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_MAINTAIN_SUB_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_WATER1_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_SAND1_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS2.SCENE. UI_ASTERIOID_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS1.SCENE. UI_CATALYST1_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS1.SCENE. UI_CATALYST2_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS1.SCENE. UI_PLANTSUB_SUBTITLE
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_ROGUE_TIME_DUST_SU
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_PLANTSUB_SUBTITLE
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_GAS_SUBTITLE
MODELS/EFFECTS/DEBRIS/RESOURCEDEBRIS.SCENE.MBIN UI_AF_METAL_SUB
MODELS/EFFECTS/DEBRIS/TECHDEBRIS.SCENE.MBIN UI_ROCKETFUEL_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS1.SCENE. UI_BIOME_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS3.SCENE. UI_MAINTAIN_SUB_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
MODELS/EFFECTS/DEBRIS/TERRAINDEBRIS/TERRAINDEBRIS4.SCENE. UI_REWARDPOP_SUB
DescriptionText Colour.R Colour.G Colour.B Colour.A WolrdColour.R
UI_EX_RED_DESC 0.4823529 0 0 1 0.81568629
UI_EX_YELLOW_DESC 0.8980392 0.5647059 0.0039216 1 1
UI_EX_GREEN_DESC 0.2117647 0.3803922 0.1098039 1 0.52549022
UI_EX_BLUE_DESC 0.0039216 0.2196078 0.4901961 1 0.11764706
UI_TOXIC1_DESC 0 0.6509804 0.3019608 1 0.41568628
UI_ROGUE_TIME_MILK_DESC 0.8705882 0.8627451 0.8196079 1 0.87058824
UI_LAVA1_DESC 0.1019608 0.1529412 0.2 1 0.10196079
UI_PLANTSUB_BARREN_DESC 0.1372549 0.5882353 0.1490196 1 0.88235295
UI_RED2_DESC 0.4823529 0 0 1 0.81568629
UI_FUEL_1_DESC 0.7333334 0.2196078 0.1882353 1 0.73333335
UI_WATER2_DESC 0.1176471 0.5411765 0.2588235 1 0.11764706
UI_STELLAR2_DESC 0.1490196 0 0 1 0.14901961
UI_CAVE1_DESC 0 0.3607843 0.5137255 1 0.34901962
UI_FUEL_2_DESC 0.7333334 0.2196078 0.1882353 1 0.73333335
UI_YELLOW2_DESC 0.8980392 0.5647059 0.0039216 1 1
UI_WORMDUST_DESC 0.3176471 0.1529412 0.254902 1 0.71372551
UI_WATERPLANT_DESC 0.1176471 0.5411765 0.2588235 1 0.11764706
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
UI_LAUNCHSUB2_DESC 0.2078431 0.3529412 0.4901961 1 0.20784314
UI_LAUNCHSUB_DESC 0.2078431 0.3529412 0.4901961 1 0.20784314
UI_COLD1_DESC 0.1176471 0.3098039 0.8156863 1 0.11764706
UI_GREEN2_DESC 0.2117647 0.3803922 0.1098039 1 0.52549022
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
UI_PLANTSUB_CREATUREPOOP_DES 0.4745098 0.3137255 0.1803922 1 0.47450981
UI_REWARDPOP_DESC 0.1019608 0.1529412 0.2 1 0.10196079
UI_LAND1_DESC 0.5411765 0.4980392 0.4470588 1 0.87058824
UI_SOULFRAG_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_PLANTSUB_SNOW_DESC 0.1176471 0.3098039 0.8156863 1 0.11764706
UI_PLANTSUB_TOXIC_DESC 0 0.6509804 0.3019608 1 0.41568628
UI_PLANTSUB_RADIO_DESC 0.772549 0.5294118 0.1137255 1 0.78039217
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
UI_ASTEROID2_DESC 0.6666667 0.4313726 0.0235294 1 0.66666669
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
UI_HEXITE_DESC 0.8705882 0.8627451 0.8196079 1 0.87058824
UI_BLUE2_DESC 0.0039216 0.2196078 0.4901961 1 0.11764706
UI_CAVE2_DESC 0 0.3607843 0.5137255 1 0.34901962
UI_PLANTSUB_WATER_DESC 0 0.3607843 0.5137255 1 0.34901962
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
UI_SUNGOLD_DESC 0.8980392 0.5647059 0.0039216 1 1
UI_MAINTAIN_SUB4_DESC 0.3568628 0.4352941 0.2078431 1 0.58823532
UI_LAND3_DESC 0.5411765 0.4980392 0.4470588 1 0.87058824
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
UI_PLANTSUB_CAVE_DESC 0.3568628 0.4352941 0.2078431 1 0.58823532
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
UI_PLANTSUB_DEADCREATURE_DES 0.3176471 0.1529412 0.254902 1 0.71372551
TECH_FRAGMENT_DESC 0.1176471 0.2078431 0.3058824 1 0.11764706
TECH_FRAGMENT_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_GAS_3_DESC 0.8705882 0.5725491 0.1215686 1 0.87058824
UI_AIR1_DESC 0.7333334 0.2196078 0.1882353 1 0.73333335
UI_LUSH1_DESC 0.3058824 0.2509804 0.3098039 1 0.30588236
UI_HOT1_DESC 0.8588235 0.1411765 0 1 0.85882354
UI_ASTEROID3_DESC 0.3137255 0.4588235 0.4588235 1 0.3137255
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
SUB_DEADDRONE_DESC 0.3019608 0.1607843 0.3411765 1 0.54901963
UI_LAND2_DESC 0.5411765 0.4980392 0.4470588 1 0.87058824
UI_DUSTY1_DESC 0.8980392 0.4392157 0.0078431 1 0.88235295
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_GAS_2_DESC 0.2980392 0.2156863 0.5019608 1 0.29803923
UI_MAINTAIN_SUB1_DESC 0.3568628 0.4352941 0.2078431 1 0.58823532
UI_MAINTAIN_SUB2_DESC 0.3568628 0.4352941 0.2078431 1 0.58823532
UI_MAINTAIN_SUB3_DESC 0.3568628 0.4352941 0.2078431 1 0.58823532
UI_WATER1_DESC 0.1176471 0.5411765 0.2588235 1 0.11764706
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
UI_SAND1_DESC 0.5411765 0.4980392 0.4470588 1 0.87058824
UI_ASTEROID1_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_CATALYST_1_DESC 0.9490196 0.427451 0.0823529 1 0.56078434
UI_CATALYST_2_DESC 0.9490196 0.427451 0.0823529 1 0.5411765
UI_PLANTSUB_SCORCHED_DESC 0.7254902 0.2627451 0.0941177 1 0.94901961
UI_ROGUE_TIME_DUST_DESC 0.3176471 0.1529412 0.254902 1 0.71372551
UI_PLANTSUB_LUSH_DESC 0.1254902 0.5529412 0.6705883 1 0.60784316
UI_GAS_1_DESC 0.1490196 0.3686275 0.227451 1 0.14901961
UI_AF_METAL_DESC 0.8705882 0.8627451 0.8196079 1 0.87058824
UI_ROCKETFUEL_DESC 0.8705882 0.8627451 0.8196079 1 0.34901962
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_RADIO1_DESC 1 0.6784314 0 1 1
UI_MAINTAIN_SUB5_DESC 0.3568628 0.4352941 0.2078431 1 0.58823532
UI_REWARDPOP_DESC 0.5411765 0.4980392 0.4470588 1 0.5411765
UI_REWARDPOP_DESC 0.4823529 0 0 1 0.81568629
WolrdColour.G WolrdColour.B WolrdColour.A BaseValue Category Rarity Legality ChargeValue
0.11764706 0.11764706 1 111 Stellar Rare Legal 3
0.7647059 0.33725491 1 75 Stellar Common Legal 2
0.6901961 0.23921569 1 134 Stellar Rare Legal 4
0.63921571 0.93333334 1 165 Stellar Rare Legal 5
0.81568629 0.11764706 1 62 Earth Uncommon Legal 5
0.86274511 0.81960785 1 1616 Special Rare Legal 1
0.15294118 0.2 1 62 Earth Uncommon Legal 5
0.58431375 0.11372549 1 28 Flora Rare Legal 1
0.11764706 0.11764706 1 83 Stellar Rare Legal 2
0.21960784 0.1882353 1 12 Fuel Common Legal 1
0.5411765 0.25882354 1 205 Earth Rare Legal 2
0 0 1 88 Special Rare Legal 2
0.60784316 0.71372551 1 76 Earth Common Legal 1
0.21960784 0.1882353 1 24 Fuel Uncommon Legal 3
0.7647059 0.33725491 1 41 Stellar Common Legal 1
0.34901962 0.57254905 1 959 Special Rare Legal 1
0.5411765 0.25882354 1 201 Earth Rare Legal 2
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.35294119 0.49019608 1 34 Earth Common Legal 1
0.35294119 0.49019608 1 34 Earth Common Legal 1
0.57647061 0.81568629 1 62 Earth Uncommon Legal 5
0.6901961 0.23921569 1 114 Stellar Rare Legal 3
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.3137255 0.18039216 1 30 Flora Common Legal 1
0.15294118 0.2 1 20 Special Rare Legal 1
0.86274511 0.81960785 1 14 Metal Common Legal 1
0.49803922 0.44705883 1 16 Special Common Legal 1
0.57647061 0.81568629 1 12 Flora Rare Legal 1
0.81568629 0.11764706 1 16 Flora Rare Legal 1
0.72549021 0.10588235 1 16 Flora Rare Legal 1
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.43137255 0.02352941 1 353 Exotic Uncommon Legal 2
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.86274511 0.81960785 1 654 Special Common Legal 1
0.63921571 0.93333334 1 132 Stellar Rare Legal 4
0.60784316 0.71372551 1 162 Earth Rare Legal 4
0.60784316 0.71372551 1 41 Flora Uncommon Legal 1
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.7647059 0.33725491 1 16 Special Common Legal 1
0.71372551 0.34901962 1 20 Special Uncommon Legal 1
0.86274511 0.81960785 1 82 Metal Uncommon Legal 10
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.71372551 0.34901962 1 41 Flora Uncommon Legal 1
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.34901962 0.57254905 1 40 Earth Common Legal 1
0.20784314 0.30588236 1 20 Special Rare Legal 1
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.57254905 0.12156863 1 20 Earth Rare Legal 1
0.21960784 0.1882353 1 34 Fuel Common Legal 2
0.25098041 0.30980393 1 62 Earth Uncommon Legal 5
0.14117648 0 1 62 Earth Uncommon Legal 5
0.45882353 0.45882353 1 505 Exotic Rare Legal 3
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.29411766 0.62352943 1 138 Special Rare Legal 1
0.86274511 0.81960785 1 28 Metal Uncommon Legal 2
0.58431375 0.11372549 1 62 Earth Uncommon Legal 5
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.21568628 0.50196081 1 20 Earth Uncommon Legal 1
0.71372551 0.34901962 1 20 Special Common Legal 1
0.71372551 0.34901962 1 20 Special Common Legal 1
0.71372551 0.34901962 1 20 Special Uncommon Legal 1
0.5411765 0.25882354 1 101 Earth Common Legal 1
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
0.86274511 0.81960785 1 2 Metal Common Legal 1
0.49803922 0.44705883 1 186 Exotic Common Legal 1
0.56862748 0.58039218 1 41 Catalyst Uncommon Legal 2
0.49803922 0.44705883 1 82 Catalyst Rare Legal 5
0.42745098 0.08235294 1 70 Flora Rare Legal 1
0.34901962 0.57254905 1 1616 Special Rare Legal 1
0.82352942 0.83529413 1 32 Flora Rare Legal 1
0.36862746 0.22745098 1 20 Earth Common Legal 1
0.86274511 0.81960785 1 380 Special Common Legal 1
0.60784316 0.71372551 1 6 Exotic Common Legal 1
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.67843139 0 1 62 Earth Uncommon Legal 5
0.71372551 0.34901962 1 20 Special Rare Legal 1
0.49803922 0.44705883 1 20 Special Rare Legal 1
0.11764706 0.11764706 1 20 Special Rare Legal 1
StackMul StationMarkup LowPriceMod HighPriceMod BuyBaseMarkup BuyMarkupMod ValueOnWorld
1 0 -0.1 0.1 0.25 0 7.05E-06
1 0 -0.1 0.1 0.25 0 4.74E-06
1 0 -0.1 0.1 0.25 0 8.53E-06
1 0 -0.1 0.1 0.25 0 1.05E-05
1 0 -0.1 0.1 0.25 0 3.91E-06
1 0 -0.1 0.1 0.25 0 1.04E-04
1 0 -0.1 0.1 0.25 0 3.91E-06
1 0 -0.1 0.1 0.25 0 1.73E-06
1 0 -0.1 0.1 0.25 0 5.26E-06
1 0 -0.1 0.1 0.25 0 7.05E-07
1 0 -0.1 0.1 0.25 0 1.31E-05
1 0 -0.1 0.1 0.25 0 5.58E-06
1 0 -0.1 0.1 0.25 0 4.81E-06
1 0 -0.1 0.1 0.25 0 1.47E-06
1 0 -0.1 0.1 0.25 0 2.56E-06
1 0 -0.1 0.1 0.25 0 6.14E-05
1 0 -0.1 0.1 0.25 0 1.28E-05
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 2.12E-06
1 0 -0.1 0.1 3.5 1 2.12E-06
1 0 -0.1 0.1 0.25 0 3.91E-06
1 0 -0.1 0.1 0.25 0 7.24E-06
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 1.86E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 8.33E-07
1 0 -0.1 0.1 0.25 0 9.62E-07
1 0 -0.1 0.1 0.25 0 7.05E-07
1 0 -0.1 0.1 0.25 0 9.62E-07
1 0 -0.1 0.1 0.25 0 9.62E-07
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 2.26E-05
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 4.19E-05
1 0 -0.1 0.1 0.25 0 8.40E-06
1 0 -0.1 0.1 0.25 0 1.03E-05
1 0 -0.1 0.1 0.25 0 2.58E-06
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 9.62E-07
1 0 -0.1 0.1 0.25 0 1.22E-06
1 0 -0.1 0.1 0.25 0 5.19E-06
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 2.58E-06
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 2.50E-06
1 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 1.22E-06
1 0 -0.1 0.1 3.5 1 2.12E-06
1 0 -0.1 0.1 0.25 0 3.91E-06
1 0 -0.1 0.1 0.25 0 3.91E-06
1 0 -0.1 0.1 0.25 0 3.23E-05
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 8.75E-06
1 0 -0.1 0.1 0.25 0 1.73E-06
1 0 -0.1 0.1 0.25 0 3.91E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 1.22E-06
1 0 -0.1 0.1 0.25 0 1.22E-06
1 0 -0.1 0.1 0.25 0 1.22E-06
1 0 -0.1 0.1 0.25 0 1.22E-06
1 0 -0.1 0.1 0.25 0 6.41E-06
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 0.25 0 5.77E-07
1 0 -0.1 0.1 0.25 0 1.19E-05
1 0 -0.1 0.1 3.5 1 2.56E-06
1 0 -0.1 0.1 3.5 1 5.19E-06
1 0 -0.1 0.1 0.25 0 4.42E-06
1 0 -0.1 0.1 0.25 0 1.04E-04
1 0 -0.1 0.1 0.25 0 1.99E-06
1 0 -0.1 0.1 0.25 0 1.22E-06
1 0 -0.1 0.1 0.25 0 4.19E-05
1 0 -0.1 0.1 0.25 0 3.21E-07
4 0 0.25 0.5 0.2 0 1.70E-06
1 0 -0.1 0.1 4.5 1 3.91E-06
1 0 -0.1 0.1 0.25 0 1.22E-06
4 0 0.25 0.5 0.2 0 1.70E-06
4 0 0.25 0.5 0.2 0 1.70E-06
ValueOffWorld Trade Wiki EcoInfluence Objective ObjectiveTip
7.05E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_EX_RED_OBJ_TIP
4.74E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_EX_YELLOW_OBJ_TIP
8.53E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_EX_GREEN_OBJ_TIP
1.05E-05 7 1 0.25 UI_GATHER_OBJ UI_PIN_EX_BLUE_OBJ_TIP
3.91E-06 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_TOXIC1_OBJ_TIP
1.04E-04 7 0 0.25 UI_GATHER_OBJ UI_PIN_TIMEMILK_OBJ_TIP
3.91E-06 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_LAVA1_OBJ_TIP
1.73E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_PLANT_DUST_OBJ_TIP
5.26E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_RED2_OBJ_TIP
7.05E-07 7 1 0.25 UI_GATHER_OBJ UI_PIN_FUEL1_OBJ_TIP
1.31E-05 7 1 0.25 UI_REFINE_OBJ UI_PIN_WATER2_OBJ_TIP
5.58E-06 7 1 0.25 UI_REFINE_OBJ UI_PIN_STELLAR2_OBJ_TIP
4.81E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_CAVE1_OBJ_TIP
1.47E-06 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_FUEL2_OBJ_TIP
2.56E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_YELLOW2_OBJ_TIP
6.14E-05 7 1 0.25 UI_GATHER_OBJ
1.28E-05 7 1 0.25 UI_REFINE_OBJ UI_PIN_WATERPLANT_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
2.12E-06 7 1 0.25 UI_REFINE_OBJ UI_PIN_LAUNCHSUB2_OBJ_TIP
2.12E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_LAUNCHSUB_OBJ_TIP
3.91E-06 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_COLD1_OBJ_TIP
7.24E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_GREEN2_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.86E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_PLANT_POOP_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
8.33E-07 7 1 0.25 UI_GATHER_OBJ UI_PIN_LAND1_OBJ_TIP
9.62E-07 7 1 0.25 UI_GATHER_OBJ
7.05E-07 7 1 0.25 UI_GATHER_OBJ UI_PIN_PLANT_SNOW_OBJ_TIP
9.62E-07 7 1 0.25 UI_GATHER_OBJ UI_PIN_PLANT_TOXIC_OBJ_TIP
9.62E-07 7 1 0.25 UI_GATHER_OBJ UI_PIN_PLANT_RADIO_OBJ_TI
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
2.26E-05 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_ASTEROID2_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
4.19E-05 7 1 0.25 UI_GATHER_OBJ UI_PIN_PLANT_POOP_OBJ_TIP
8.40E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_BLUE2_OBJ_TIP
1.03E-05 7 1 0.25 UI_REFINE_OBJ UI_PIN_CAVE2_OBJ_TIP
2.58E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_PLANT_WATER_OBJ_TI
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
9.62E-07 7 1 0.25 UI_GATHER_OBJ UI_PIN_SUNGOLD_OBJ_TIP
1.22E-06 7 1 0.25 UI_FIND_OBJ
5.19E-06 7 1 0.25 UI_REFINE_OBJ UI_PIN_LAND3_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
2.58E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_PLANT_CAVE_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
2.50E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_CREATURE1_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ UI_PIN_TECHFRAG_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.22E-06 7 1 0.25 UI_PROCESS_OBJ UI_PIN_GAS3_OBJ_TIP
2.12E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_OXYGEN_OBJ_TIP
3.91E-06 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_LUSH1_OBJ_TIP
3.91E-06 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_HOT1_OBJ_TIP
3.23E-05 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_ASTEROID3_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
8.75E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_ROBOT1_OBJ_TIP
1.73E-06 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_LAND2_OBJ_TIP
3.91E-06 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_DUSTY1_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.22E-06 7 1 0.25 UI_PROCESS_OBJ UI_PIN_GAS2_OBJ_TIP
1.22E-06 7 1 0.25 UI_FIND_OBJ
1.22E-06 7 1 0.25 UI_FIND_OBJ
1.22E-06 7 1 0.25 UI_FIND_OBJ
6.41E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_WATER1_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
5.77E-07 7 1 0.25 UI_GATHER_OBJ UI_PIN_SAND1_OBJ_TIP
1.19E-05 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_ASTEROID1_OBJ_TIP
2.56E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_CATALYST1_OBJ_TIP
5.19E-06 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_CATALYST2_OBJ_TIP
4.42E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_PLANT_HOT_OBJ_TIP
1.04E-04 7 0 0.25 UI_GATHER_OBJ UI_PIN_TIMEDUST_OBJ_TIP
1.99E-06 7 1 0.25 UI_GATHER_OBJ UI_PIN_PLANT_LUSH_OBJ_TIP
1.22E-06 7 1 0.25 UI_PROCESS_OBJ UI_PIN_GAS1_OBJ_TIP
4.19E-05 7 1 0.25 UI_GATHER_OBJ UI_PIN_AF_METAL_OBJ_TIP
3.21E-07 7 1 0.25 UI_GATHER_OBJ UI_PIN_ROCKETSUB_OBJ_TIP
1.70E-06 7 0 0.25 UI_FIND_OBJ
3.91E-06 7 1 0.25 UI_GATHER_REFINE_OBUI_PIN_RADIO1_OBJ_TIP
1.22E-06 7 1 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
1.70E-06 7 0 0.25 UI_FIND_OBJ
WikiMissionID Ingredient GoodForSellingEggModifierIngredient
WIKI_EX_RED 0 1 TRUE
WIKI_EX_YELLOW 0 1 TRUE
WIKI_EX_GREEN 0 1 TRUE
WIKI_EX_BLUE 0 1 TRUE
WIKI_TOXIC1 0 0 TRUE
_OBJ_TIP 0 0 FALSE
WIKI_LAVA1 0 0 TRUE
WIKI_PLANT_DUST 1 0 TRUE
WIKI_RED2 0 1 TRUE
WIKI_FUEL1 1 0 TRUE
WIKI_WATER2 0 0 TRUE
WIKI_STELLAR2 1 0 TRUE
WIKI_CAVE1 0 0 TRUE
WIKI_FUEL2 1 0 TRUE
WIKI_YELLOW2 0 0 TRUE
0 0 FALSE
WIKI_WATERPLANT 0 0 TRUE
0 0 FALSE
0 0 FALSE
WIKI_LAUNCHSUB2 0 0 TRUE
WIKI_LAUNCHSUB 0 0 TRUE
WIKI_COLD1 0 0 TRUE
WIKI_GREEN2 0 1 TRUE
0 0 FALSE
0 0 FALSE
WIKI_PLANT_POOP 1 0 TRUE
0 0 FALSE
WIKI_LAND1 0 0 TRUE
0 0 FALSE
WIKI_PLANT_COLD 1 0 TRUE
WIKI_PLANT_TOX 1 0 TRUE
WIKI_PLANT_RAD 1 0 TRUE
0 0 FALSE
0 0 FALSE
WIKI_ASTEROID2 0 1 TRUE
0 0 FALSE
0 0 FALSE
OOP_OBJ_TIP 0 0 TRUE
WIKI_BLUE2 0 1 TRUE
WIKI_CAVE2 0 0 TRUE
WIKI_PLANT_WET 1 0 TRUE
0 0 FALSE
0 0 FALSE
_OBJ_TIP 0 0 FALSE
0 0 TRUE
WIKI_LAND3 0 0 TRUE
0 0 FALSE
0 0 FALSE
WIKI_PLANT_CAVE 1 0 TRUE
0 0 FALSE
0 0 FALSE
0 0 FALSE
0 0 FALSE
WIKI_CREATURE1 1 0 TRUE
G_OBJ_TIP 0 0 FALSE
0 0 FALSE
WIKI_GAS3 0 0 TRUE
WIKI_OXYGEN 0 0 TRUE
WIKI_LUSH1 0 0 TRUE
WIKI_HOT1 0 0 TRUE
WIKI_ASTEROID3 0 1 TRUE
0 0 FALSE
0 0 FALSE
0 0 FALSE
0 0 FALSE
WIKI_ROBOT1 0 0 TRUE
WIKI_LAND2 0 0 TRUE
WIKI_DUSTY1 0 0 TRUE
0 0 FALSE
WIKI_GAS2 0 0 TRUE
0 0 TRUE
0 0 TRUE
0 0 TRUE
WIKI_WATER1 1 0 TRUE
0 0 FALSE
0 0 FALSE
WIKI_SAND1 0 0 TRUE
WIKI_ASTEROID1 0 1 TRUE
WIKI_CATALYST1 0 0 TRUE
WIKI_CATALYST2 0 0 TRUE
WIKI_PLANT_HOT 1 0 TRUE
_OBJ_TIP 0 0 FALSE
WIKI_PLANT_LUSH 1 0 TRUE
WIKI_GAS1 0 0 TRUE
L_OBJ_TIP 0 0 FALSE
WIKI_ROCKETSUB 0 0 TRUE
0 0 FALSE
WIKI_RADIO1 0 0 TRUE
0 0 TRUE
0 0 FALSE
0 0 FALSE
EN_Name ID Template Group Name
Aeration Membrane UP_UNW1 T_UNW UI_UNW_NAME_CORE_L UP_UNW
Aeration Membrane UP_UNW2 T_UNW UI_UNW_NAME_CORE_L UP_UNW
Aeration Membrane UP_UNW3 T_UNW UI_UNW_NAME_CORE_L UP_UNW
Analysis Visor UP_SCAN1 T_SCAN SCANBINOC1_NAME_L UP_SCANNER
Analysis Visor UP_SCAN2 T_SCAN SCANBINOC1_NAME_L UP_SCANNER
Analysis Visor UP_SCAN3 T_SCAN SCANBINOC1_NAME_L UP_SCANNER
Analysis Visor UP_SCAN4 T_SCAN SCANBINOC1_NAME_L UP_SCANNER
Analysis Visor UP_SCANX T_SCAN SCANBINOC1_NAME_L UP_SCANNER
Blaze Javelin UP_RAIL1 T_RAIL RAILGUN1_NAME_L UP_RAIL
Blaze Javelin UP_RAIL2 T_RAIL RAILGUN1_NAME_L UP_RAIL
Blaze Javelin UP_RAIL3 T_RAIL RAILGUN1_NAME_L UP_RAIL
Blaze Javelin UP_RAIL4 T_RAIL RAILGUN1_NAME_L UP_RAIL
Blaze Javelin UP_RAILX T_RAIL RAILGUN1_NAME_L UP_RAIL
Boltcaster UP_BOLT1 T_BOLT BOLT_NAME_L UP_BOLT
Boltcaster UP_BOLT2 T_BOLT BOLT_NAME_L UP_BOLT
Boltcaster UP_BOLT3 T_BOLT BOLT_NAME_L UP_BOLT
Boltcaster UP_BOLT4 T_BOLT BOLT_NAME_L UP_BOLT
Boltcaster UP_BOLTX T_BOLT BOLT_NAME_L UP_BOLT
Cyclotron Ballista UP_SBLOB1 T_SHIPBLOB SHIPBLOB_NAME_L UP_SHIPBLOB
Cyclotron Ballista UP_SBLOB2 T_SHIPBLOB SHIPBLOB_NAME_L UP_SHIPBLOB
Cyclotron Ballista UP_SBLOB3 T_SHIPBLOB SHIPBLOB_NAME_L UP_SHIPBLOB
Cyclotron Ballista UP_SBLOB4 T_SHIPBLOB SHIPBLOB_NAME_L UP_SHIPBLOB
Cyclotron Ballista UP_SBLOBX T_SHIPBLOB SHIPBLOB_NAME_L UP_SHIPBLOB
Daedalus Engine UP_MCENG2 T_MCENG UI_MECH_ENGINE_NAME_LUP_MCENG
Daedalus Engine UP_MCENG3 T_MCENG UI_MECH_ENGINE_NAME_LUP_MCENG
Daedalus Engine UP_MCENG4 T_MCENG UI_MECH_ENGINE_NAME_LUP_MCENG
Defence Systems UP_SHLD1 T_SHIELD UI_SHIELD_NAME_CORE_L UP_SHIELDBOOST
Defence Systems UP_SHLD2 T_SHIELD UI_SHIELD_NAME_CORE_L UP_SHIELDBOOST
Defence Systems UP_SHLD3 T_SHIELD UI_SHIELD_NAME_CORE_L UP_SHIELDBOOST
Defence Systems UP_SHLD4 T_SHIELD UI_SHIELD_NAME_CORE_L UP_SHIELDBOOST
Defence Systems UP_SHLDX T_SHIELD UI_SHIELD_NAME_CORE_L UP_SHIELDBOOST
Deflector Shield UP_S_SHL1 T_SHIPSHLD SHIPSHIELD_NAME_L UP_SHIPSHIELD
Deflector Shield UP_S_SHL2 T_SHIPSHLD SHIPSHIELD_NAME_L UP_SHIPSHIELD
Deflector Shield UP_S_SHL3 T_SHIPSHLD SHIPSHIELD_NAME_L UP_SHIPSHIELD
Deflector Shield UP_S_SHL4 T_SHIPSHLD SHIPSHIELD_NAME_L UP_SHIPSHIELD
Deflector Shield UP_S_SHLX T_SHIPSHLD SHIPSHIELD_NAME_L UP_SHIPSHIELD
Exocraft Boosters UP_BOOST1 T_BOOST VEHICLEBOOST_NAME_L UP_BOOST
Exocraft Boosters UP_BOOST2 T_BOOST VEHICLEBOOST_NAME_L UP_BOOST
Exocraft Boosters UP_BOOST3 T_BOOST VEHICLEBOOST_NAME_L UP_BOOST
Exocraft Boosters UP_BOOST4 T_BOOST VEHICLEBOOST_NAME_L UP_BOOST
Exocraft Mining Laser UP_EXLAS1 T_EXLAS VEHICLEMINER_NAME_L UP_EXLAS
Exocraft Mining Laser UP_EXLAS2 T_EXLAS VEHICLEMINER_NAME_L UP_EXLAS
Exocraft Mining Laser UP_EXLAS3 T_EXLAS VEHICLEMINER_NAME_L UP_EXLAS
Exocraft Mining Laser UP_EXLAS4 T_EXLAS VEHICLEMINER_NAME_L UP_EXLAS
Exosuit UP_SNSUIT T_SENTSUIT SENTINEL_SUIT_NAME_L UP_SENTSUIT
Expedition Defenses ControlUP_FRCOM1 T_FR_COM UT_FR_COM_NAME UT_FR_COM_NAME
Expedition Defenses ControlUP_FRCOM2 T_FR_COM UT_FR_COM_NAME UT_FR_COM_NAME
Expedition Defenses ControlUP_FRCOM3 T_FR_COM UT_FR_COM_NAME UT_FR_COM_NAME
Expedition Defenses ControlUP_FRCOM4 T_FR_COM UT_FR_COM_NAME UT_FR_COM_NAME
Expedition Efficiency ControlUP_FRFUE1 T_FR_FUEL UT_FR_FUEL_NAME UT_FR_FUEL_NAME
Expedition Efficiency ControlUP_FRFUE2 T_FR_FUEL UT_FR_FUEL_NAME UT_FR_FUEL_NAME
Expedition Efficiency ControlUP_FRFUE3 T_FR_FUEL UT_FR_FUEL_NAME UT_FR_FUEL_NAME
Expedition Efficiency ControlUP_FRFUE4 T_FR_FUEL UT_FR_FUEL_NAME UT_FR_FUEL_NAME
Expedition Mining Control UP_FRMIN1 T_FR_MINE UT_FR_MINE_NAME UT_FR_MINE_NAME
Expedition Mining Control UP_FRMIN2 T_FR_MINE UT_FR_MINE_NAME UT_FR_MINE_NAME
Expedition Mining Control UP_FRMIN3 T_FR_MINE UT_FR_MINE_NAME UT_FR_MINE_NAME
Expedition Mining Control UP_FRMIN4 T_FR_MINE UT_FR_MINE_NAME UT_FR_MINE_NAME
Expedition Scientific Control UP_FREXP1 T_FR_EXP UT_FR_EXP_NAME UT_FR_EXP_NAME
Expedition Scientific Control UP_FREXP2 T_FR_EXP UT_FR_EXP_NAME UT_FR_EXP_NAME
Expedition Scientific Control UP_FREXP3 T_FR_EXP UT_FR_EXP_NAME UT_FR_EXP_NAME
Expedition Scientific Control UP_FREXP4 T_FR_EXP UT_FR_EXP_NAME UT_FR_EXP_NAME
Expedition Speed Control UP_FRSPE1 T_FR_SPEED UT_FR_SPEED_NAME UT_FR_SPEED_NAME
Expedition Speed Control UP_FRSPE2 T_FR_SPEED UT_FR_SPEED_NAME UT_FR_SPEED_NAME
Expedition Speed Control UP_FRSPE3 T_FR_SPEED UT_FR_SPEED_NAME UT_FR_SPEED_NAME
Expedition Speed Control UP_FRSPE4 T_FR_SPEED UT_FR_SPEED_NAME UT_FR_SPEED_NAME
Expedition Trade Control UP_FRTRA1 T_FR_TRADE UT_FR_TRADE_NAME UT_FR_TRADE_NAME
Expedition Trade Control UP_FRTRA2 T_FR_TRADE UT_FR_TRADE_NAME UT_FR_TRADE_NAME
Expedition Trade Control UP_FRTRA3 T_FR_TRADE UT_FR_TRADE_NAME UT_FR_TRADE_NAME
Expedition Trade Control UP_FRTRA4 T_FR_TRADE UT_FR_TRADE_NAME UT_FR_TRADE_NAME
Freighter Hyperdrive UP_FRHYP1 T_FR_HYP UT_FR_HYP_NAME UT_FR_HYP_NAME
Freighter Hyperdrive UP_FRHYP2 T_FR_HYP UT_FR_HYP_NAME UT_FR_HYP_NAME
Freighter Hyperdrive UP_FRHYP3 T_FR_HYP UT_FR_HYP_NAME UT_FR_HYP_NAME
Freighter Hyperdrive UP_FRHYP4 T_FR_HYP UT_FR_HYP_NAME UT_FR_HYP_NAME
Fusion Engine UP_EXENG1 T_EXENG VEHICLEENGINE_NAME_L UP_EXENG
Fusion Engine UP_EXENG2 T_EXENG VEHICLEENGINE_NAME_L UP_EXENG
Fusion Engine UP_EXENG3 T_EXENG VEHICLEENGINE_NAME_L UP_EXENG
Fusion Engine UP_EXENG4 T_EXENG VEHICLEENGINE_NAME_L UP_EXENG
Geology Cannon UP_TGREN1 T_T_GREN T_GRENADE_NAME_L UP_T_GREN
Geology Cannon UP_TGREN2 T_T_GREN T_GRENADE_NAME_L UP_T_GREN
Geology Cannon UP_TGREN3 T_T_GREN T_GRENADE_NAME_L UP_T_GREN
Geology Cannon UP_TGREN4 T_T_GREN T_GRENADE_NAME_L UP_T_GREN
Geology Cannon UP_TGRENX T_T_GREN T_GRENADE_NAME_L UP_T_GREN
Grafted Eyes UA_SLASR1 A_SHIPLAS SHIPLAS1_ALIEN_NAME_L AP_SHIPLAS
Grafted Eyes UA_SLASR2 A_SHIPLAS SHIPLAS1_ALIEN_NAME_L AP_SHIPLAS
Grafted Eyes UA_SLASR3 A_SHIPLAS SHIPLAS1_ALIEN_NAME_L AP_SHIPLAS
Grafted Eyes UA_SLASR4 A_SHIPLAS SHIPLAS1_ALIEN_NAME_L AP_SHIPLAS
Hazard Protection UP_HAZX T_HAZ UI_HAZARD_NAME_CORE_LUP_HAZPROT
Humboldt Drive UP_EXSUB1 T_SUB UI_SUBENGINE_NAME_L UP_EXOSUB
Humboldt Drive UP_EXSUB2 T_SUB UI_SUBENGINE_NAME_L UP_EXOSUB
Humboldt Drive UP_EXSUB3 T_SUB UI_SUBENGINE_NAME_L UP_EXOSUB
Humboldt Drive UP_EXSUB4 T_SUB UI_SUBENGINE_NAME_L UP_EXOSUB
Hyperdrive UP_HYP1 T_HDRIVE ION1_NAME_L UP_HYPERDRIVE
Hyperdrive UP_HYP2 T_HDRIVE ION1_NAME_L UP_HYPERDRIVE
Hyperdrive UP_HYP3 T_HDRIVE ION1_NAME_L UP_HYPERDRIVE
Hyperdrive UP_HYP4 T_HDRIVE ION1_NAME_L UP_HYPERDRIVE
Hyperdrive UP_HYPX T_HDRIVE ION1_NAME_L UP_HYPERDRIVE
Infra-Knife Accelerator UP_SMINI1 T_SHIPMINI SHIPMINIGUN_NAME_L UP_SHIPMINI
Infra-Knife Accelerator UP_SMINI2 T_SHIPMINI SHIPMINIGUN_NAME_L UP_SHIPMINI
Infra-Knife Accelerator UP_SMINI3 T_SHIPMINI SHIPMINIGUN_NAME_L UP_SHIPMINI
Infra-Knife Accelerator UP_SMINI4 T_SHIPMINI SHIPMINIGUN_NAME_L UP_SHIPMINI
Infra-Knife Accelerator UP_SMINIX T_SHIPMINI SHIPMINIGUN_NAME_L UP_SHIPMINI
Launch Thruster UP_LAUN1 T_LAUNCHERLAUNCHER_NAME_L UP_LAUNCHER
Launch Thruster UP_LAUN2 T_LAUNCHERLAUNCHER_NAME_L UP_LAUNCHER
Launch Thruster UP_LAUN3 T_LAUNCHERLAUNCHER_NAME_L UP_LAUNCHER
Launch Thruster UP_LAUN4 T_LAUNCHERLAUNCHER_NAME_L UP_LAUNCHER
Launch Thruster UP_LAUNX T_LAUNCHERLAUNCHER_NAME_L UP_LAUNCHER
Life Support UP_ENGY1 T_ENERGY UI_ENERGY_NAME_CORE_LUP_LIFEBOOST
Life Support UP_ENGY2 T_ENERGY UI_ENERGY_NAME_CORE_LUP_LIFEBOOST
Life Support UP_ENGY3 T_ENERGY UI_ENERGY_NAME_CORE_LUP_LIFEBOOST
Life Support UP_ENGYX T_ENERGY UI_ENERGY_NAME_CORE_LUP_LIFEBOOST
Mining Beam UP_LASER1 T_LASER LASER_NAME_L UP_LASER
Mining Beam UP_LASER2 T_LASER LASER_NAME_L UP_LASER
Mining Beam UP_LASER3 T_LASER LASER_NAME_L UP_LASER
Mining Beam UP_LASER4 T_LASER LASER_NAME_L UP_LASER
Mining Beam UP_LASERX T_LASER LASER_NAME_L UP_LASER
Minotaur Cannon UP_MCGUN2T_MCGUN UI_MECH_GUN_NAME_L UP_MCGUN
Minotaur Cannon UP_MCGUN3T_MCGUN UI_MECH_GUN_NAME_L UP_MCGUN
Minotaur Cannon UP_MCGUN4T_MCGUN UI_MECH_GUN_NAME_L UP_MCGUN
Minotaur Laser UP_MCLAS2 T_MCLAS UI_MECH_LASER_NAME_L UP_MCLAS
Minotaur Laser UP_MCLAS3 T_MCLAS UI_MECH_LASER_NAME_L UP_MCLAS
Minotaur Laser UP_MCLAS4 T_MCLAS UI_MECH_LASER_NAME_L UP_MCLAS
Mounted Cannon UP_EXGUN1 T_EXGUN VEHICLEWEAPON_NAME_LUP_EXGUN
Mounted Cannon UP_EXGUN2 T_EXGUN VEHICLEWEAPON_NAME_LUP_EXGUN
Mounted Cannon UP_EXGUN3 T_EXGUN VEHICLEWEAPON_NAME_LUP_EXGUN
Mounted Cannon UP_EXGUN4 T_EXGUN VEHICLEWEAPON_NAME_LUP_EXGUN
Movement System UP_JET1 T_JET UI_JETPACK_NAME_CORE_UP_JETBOOST
Movement System UP_JET2 T_JET UI_JETPACK_NAME_CORE_UP_JETBOOST
Movement System UP_JET3 T_JET UI_JETPACK_NAME_CORE_UP_JETBOOST
Movement System UP_JET4 T_JET UI_JETPACK_NAME_CORE_UP_JETBOOST
Movement System UP_JETX T_JET UI_JETPACK_NAME_CORE_UP_JETBOOST
Multi-Tool UP_SENGUN T_SENTGUN SENTINEL_GUN_NAME_L UP_SENTGUN
Nautilon Cannon UP_SUGUN1 T_SUBGUN UI_SUBGUN_NAME_L UP_EXOSUBGUN
Nautilon Cannon UP_SUGUN2 T_SUBGUN UI_SUBGUN_NAME_L UP_EXOSUBGUN
Nautilon Cannon UP_SUGUN3 T_SUBGUN UI_SUBGUN_NAME_L UP_EXOSUBGUN
Nautilon Cannon UP_SUGUN4 T_SUBGUN UI_SUBGUN_NAME_L UP_EXOSUBGUN
Neural Assembly UA_LAUN1 A_LAUNCH LAUNCHER_ALIEN_NAME_LAP_LAUNCHER
Neural Assembly UA_LAUN2 A_LAUNCH LAUNCHER_ALIEN_NAME_LAP_LAUNCHER
Neural Assembly UA_LAUN3 A_LAUNCH LAUNCHER_ALIEN_NAME_LAP_LAUNCHER
Neural Assembly UA_LAUN4 A_LAUNCH LAUNCHER_ALIEN_NAME_LAP_LAUNCHER
Neutron Cannon UP_CANN1 T_CANNON CANNON_NAME_L UP_CANNON
Neutron Cannon UP_CANN2 T_CANNON CANNON_NAME_L UP_CANNON
Neutron Cannon UP_CANN3 T_CANNON CANNON_NAME_L UP_CANNON
Neutron Cannon UP_CANN4 T_CANNON CANNON_NAME_L UP_CANNON
Neutron Cannon UP_CANNX T_CANNON CANNON_NAME_L UP_CANNON
Phase Beam UP_SLASR1 T_SHIPLAS SHIPLAS1_NAME_L UP_SHIPLAS
Phase Beam UP_SLASR2 T_SHIPLAS SHIPLAS1_NAME_L UP_SHIPLAS
Phase Beam UP_SLASR3 T_SHIPLAS SHIPLAS1_NAME_L UP_SHIPLAS
Phase Beam UP_SLASR4 T_SHIPLAS SHIPLAS1_NAME_L UP_SHIPLAS
Phase Beam UP_SLASRX T_SHIPLAS SHIPLAS1_NAME_L UP_SHIPLAS
Photon Cannon UP_SGUN1 T_SHIPGUN SHIPGUN1_NAME_L UP_SHIPGUN
Photon Cannon UP_SGUN2 T_SHIPGUN SHIPGUN1_NAME_L UP_SHIPGUN
Photon Cannon UP_SGUN3 T_SHIPGUN SHIPGUN1_NAME_L UP_SHIPGUN
Photon Cannon UP_SGUN4 T_SHIPGUN SHIPGUN1_NAME_L UP_SHIPGUN
Photon Cannon UP_SGUNX T_SHIPGUN SHIPGUN1_NAME_L UP_SHIPGUN
Plasma Launcher UP_GREN1 T_GRENADE GRENADE_NAME_L UP_GREN
Plasma Launcher UP_GREN2 T_GRENADE GRENADE_NAME_L UP_GREN
Plasma Launcher UP_GREN3 T_GRENADE GRENADE_NAME_L UP_GREN
Plasma Launcher UP_GREN4 T_GRENADE GRENADE_NAME_L UP_GREN
Plasma Launcher UP_GRENX T_GRENADE GRENADE_NAME_L UP_GREN
Positron Ejector UP_SSHOT1 T_SHIPSHOT SHIPSHOTGUN_NAME_L UP_SHIPSHOT
Positron Ejector UP_SSHOT2 T_SHIPSHOT SHIPSHOTGUN_NAME_L UP_SHIPSHOT
Positron Ejector UP_SSHOT3 T_SHIPSHOT SHIPSHOTGUN_NAME_L UP_SHIPSHOT
Positron Ejector UP_SSHOT4 T_SHIPSHOT SHIPSHOTGUN_NAME_L UP_SHIPSHOT
Positron Ejector UP_SSHOTX T_SHIPSHOT SHIPSHOTGUN_NAME_L UP_SHIPSHOT
Pulse Engine UP_PULSE1 T_SHIPJUMP SHIPJUMP_NAME_L UP_PULSEDRIVE
Pulse Engine UP_PULSE2 T_SHIPJUMP SHIPJUMP_NAME_L UP_PULSEDRIVE
Pulse Engine UP_PULSE3 T_SHIPJUMP SHIPJUMP_NAME_L UP_PULSEDRIVE
Pulse Engine UP_PULSE4 T_SHIPJUMP SHIPJUMP_NAME_L UP_PULSEDRIVE
Pulse Engine UP_PULSEX T_SHIPJUMP SHIPJUMP_NAME_L UP_PULSEDRIVE
Pulse Spitter UP_SMG1 T_SMG BOLTSMG_NAME_L UP_SMG
Pulse Spitter UP_SMG2 T_SMG BOLTSMG_NAME_L UP_SMG
Pulse Spitter UP_SMG3 T_SMG BOLTSMG_NAME_L UP_SMG
Pulse Spitter UP_SMG4 T_SMG BOLTSMG_NAME_L UP_SMG
Pulse Spitter UP_SMGX T_SMG BOLTSMG_NAME_L UP_SMG
Pulsing Heart UA_PULSE1 A_SHIPJUMP SHIPJUMP_ALIEN_NAME_L AP_PULSEDRIVE
Pulsing Heart UA_PULSE2 A_SHIPJUMP SHIPJUMP_ALIEN_NAME_L AP_PULSEDRIVE
Pulsing Heart UA_PULSE3 A_SHIPJUMP SHIPJUMP_ALIEN_NAME_L AP_PULSEDRIVE
Pulsing Heart UA_PULSE4 A_SHIPJUMP SHIPJUMP_ALIEN_NAME_L AP_PULSEDRIVE
Radiation Protection UP_RAD1 T_RAD UI_RAD_NAME_CORE_L UP_RAD
Radiation Protection UP_RAD2 T_RAD UI_RAD_NAME_CORE_L UP_RAD
Radiation Protection UP_RAD3 T_RAD UI_RAD_NAME_CORE_L UP_RAD
Scatter Blaster UP_SHOT1 T_SHOTGUN BOLTSHOTGUN_NAME_L UP_SHOT
Scatter Blaster UP_SHOT2 T_SHOTGUN BOLTSHOTGUN_NAME_L UP_SHOT
Scatter Blaster UP_SHOT3 T_SHOTGUN BOLTSHOTGUN_NAME_L UP_SHOT
Scatter Blaster UP_SHOT4 T_SHOTGUN BOLTSHOTGUN_NAME_L UP_SHOT
Scatter Blaster UP_SHOTX T_SHOTGUN BOLTSHOTGUN_NAME_L UP_SHOT
Scream Suppressor UA_S_SHL1 A_SHIPSHLD SHIPSHIELD_ALIEN_NAME_AP_SHIPSHIELD
Scream Suppressor UA_S_SHL2 A_SHIPSHLD SHIPSHIELD_ALIEN_NAME_AP_SHIPSHIELD
Scream Suppressor UA_S_SHL3 A_SHIPSHLD SHIPSHIELD_ALIEN_NAME_AP_SHIPSHIELD
Scream Suppressor UA_S_SHL4 A_SHIPSHLD SHIPSHIELD_ALIEN_NAME_AP_SHIPSHIELD
Singularity Cortex UA_HYP1 A_HDRIVE ION1_ALIEN_NAME_L AP_HYPERDRIVE
Singularity Cortex UA_HYP2 A_HDRIVE ION1_ALIEN_NAME_L AP_HYPERDRIVE
Singularity Cortex UA_HYP3 A_HDRIVE ION1_ALIEN_NAME_L AP_HYPERDRIVE
Singularity Cortex UA_HYP4 A_HDRIVE ION1_ALIEN_NAME_L AP_HYPERDRIVE
Spewing Vents UA_SGUN1 A_SHIPGUN SHIPGUN1_ALIEN_NAME_LAP_SHIPGUN
Spewing Vents UA_SGUN2 A_SHIPGUN SHIPGUN1_ALIEN_NAME_LAP_SHIPGUN
Spewing Vents UA_SGUN3 A_SHIPGUN SHIPGUN1_ALIEN_NAME_LAP_SHIPGUN
Spewing Vents UA_SGUN4 A_SHIPGUN SHIPGUN1_ALIEN_NAME_LAP_SHIPGUN
Thermal Protection UP_COLD1 T_COLDPROT UI_COLD_NAME_CORE_L UP_COLDPROT
Thermal Protection UP_COLD2 T_COLDPROT UI_COLD_NAME_CORE_L UP_COLDPROT
Thermal Protection UP_COLD3 T_COLDPROT UI_COLD_NAME_CORE_L UP_COLDPROT
Thermal Protection UP_HOT1 T_HOTPROT UI_HOT_NAME_CORE_L UP_HOTPROT
Thermal Protection UP_HOT2 T_HOTPROT UI_HOT_NAME_CORE_L UP_HOTPROT
Thermal Protection UP_HOT3 T_HOTPROT UI_HOT_NAME_CORE_L UP_HOTPROT
Toxic Protection UP_TOX1 T_TOX UI_TOX_NAME_CORE_L UP_TOX
Toxic Protection UP_TOX2 T_TOX UI_TOX_NAME_CORE_L UP_TOX
Toxic Protection UP_TOX3 T_TOX UI_TOX_NAME_CORE_L UP_TOX
NameLower Subtitle Description Colour.R Colour.G
UI_UNW_NAME_CORE_L UP_UNW1_SUB UP_UNW1_DESC 0.12941177 0.46666667
UI_UNW_NAME_CORE_L UP_UNW2_SUB UP_UNW2_DESC 0.12941177 0.46666667
UI_UNW_NAME_CORE_L UP_UNW3_SUB UP_UNW3_DESC 0.12941177 0.46666667
SCANBINOC1_NAME_L UPGRADE_SUB_1 UP_SCANNER1_DESC 0.12941177 0.46666667
SCANBINOC1_NAME_L UPGRADE_SUB_2 UP_SCANNER2_DESC 0.12941177 0.46666667
SCANBINOC1_NAME_L UPGRADE_SUB_3 UP_SCANNER3_DESC 0.12941177 0.46666667
SCANBINOC1_NAME_L UPGRADE_SUB_4 UP_SCANNER4_DESC 0.12941177 0.46666667
SCANBINOC1_NAME_L UPGRADE_SUB_X UP_SCANNERX_DESC 0.12941177 0.46666667
RAILGUN1_NAME_L UPGRADE_SUB_1 UP_RAIL1_DESC 0.12941177 0.46666667
RAILGUN1_NAME_L UPGRADE_SUB_2 UP_RAIL2_DESC 0.12941177 0.46666667
RAILGUN1_NAME_L UPGRADE_SUB_3 UP_RAIL3_DESC 0.12941177 0.46666667
RAILGUN1_NAME_L UPGRADE_SUB_4 UP_RAIL4_DESC 0.12941177 0.46666667
RAILGUN1_NAME_L UPGRADE_SUB_X UP_RAILX_DESC 0.12941177 0.46666667
BOLT_NAME_L UPGRADE_SUB_1 UP_BOLT1_DESC 0.12941177 0.46666667
BOLT_NAME_L UPGRADE_SUB_2 UP_BOLT2_DESC 0.12941177 0.46666667
BOLT_NAME_L UPGRADE_SUB_3 UP_BOLT3_DESC 0.12941177 0.46666667
BOLT_NAME_L UPGRADE_SUB_4 UP_BOLT4_DESC 0.12941177 0.46666667
BOLT_NAME_L UPGRADE_SUB_X UP_BOLTX_DESC 0.12941177 0.46666667
SHIPBLOB_NAME_L UPGRADE_SUB_1 UP_SHIPBLOB1_DESC 0.12941177 0.46666667
SHIPBLOB_NAME_L UPGRADE_SUB_2 UP_SHIPBLOB2_DESC 0.12941177 0.46666667
SHIPBLOB_NAME_L UPGRADE_SUB_3 UP_SHIPBLOB3_DESC 0.12941177 0.46666667
SHIPBLOB_NAME_L UPGRADE_SUB_4 UP_SHIPBLOB4_DESC 0.12941177 0.46666667
SHIPBLOB_NAME_L UPGRADE_SUB_X UP_SHIPBLOBX_DESC 0.12941177 0.46666667
UI_MECH_ENGINE_NAME_LUPGRADE_SUB_2 UP_MCENG2_DESC 0.12941177 0.46666667
UI_MECH_ENGINE_NAME_LUPGRADE_SUB_3 UP_MCENG3_DESC 0.12941177 0.46666667
UI_MECH_ENGINE_NAME_LUPGRADE_SUB_4 UP_MCENG4_DESC 0.12941177 0.46666667
UI_SHIELD_NAME_CORE_L UPGRADE_SUB_1 UP_SHIELDBOOST1_DESC 0.12941177 0.46666667
UI_SHIELD_NAME_CORE_L UPGRADE_SUB_2 UP_SHIELDBOOST2_DESC 0.12941177 0.46666667
UI_SHIELD_NAME_CORE_L UPGRADE_SUB_3 UP_SHIELDBOOST3_DESC 0.12941177 0.46666667
UI_SHIELD_NAME_CORE_L UPGRADE_SUB_4 UP_SHIELDBOOST4_DESC 0.12941177 0.46666667
UI_SHIELD_NAME_CORE_L UPGRADE_SUB_X UP_SHIELDBOOSTX_DESC 0.12941177 0.46666667
SHIPSHIELD_NAME_L UPGRADE_SUB_1 UP_SHIPSHIELD1_DESC 0.12941177 0.46666667
SHIPSHIELD_NAME_L UPGRADE_SUB_2 UP_SHIPSHIELD2_DESC 0.12941177 0.46666667
SHIPSHIELD_NAME_L UPGRADE_SUB_3 UP_SHIPSHIELD3_DESC 0.12941177 0.46666667
SHIPSHIELD_NAME_L UPGRADE_SUB_4 UP_SHIPSHIELD4_DESC 0.12941177 0.46666667
SHIPSHIELD_NAME_L UPGRADE_SUB_X UP_SHIPSHIELDX_DESC 0.12941177 0.46666667
VEHICLEBOOST_NAME_L UPGRADE_SUB_1 UP_BOOST1_DESC 0.12941177 0.46666667
VEHICLEBOOST_NAME_L UPGRADE_SUB_2 UP_BOOST2_DESC 0.12941177 0.46666667
VEHICLEBOOST_NAME_L UPGRADE_SUB_3 UP_BOOST3_DESC 0.12941177 0.46666667
VEHICLEBOOST_NAME_L UPGRADE_SUB_4 UP_BOOST4_DESC 0.12941177 0.46666667
VEHICLEMINER_NAME_L UPGRADE_SUB_1 UP_EXLAS1_DESC 0.12941177 0.46666667
VEHICLEMINER_NAME_L UPGRADE_SUB_2 UP_EXLAS2_DESC 0.12941177 0.46666667
VEHICLEMINER_NAME_L UPGRADE_SUB_3 UP_EXLAS3_DESC 0.12941177 0.46666667
VEHICLEMINER_NAME_L UPGRADE_SUB_4 UP_EXLAS4_DESC 0.12941177 0.46666667
SENTINEL_SUIT_NAME_L UP_SENTSUIT_SUB UP_SENTSUIT_DESC 0.12941177 0.46666667
UT_FR_COM_NAME_L UP_FREI_SUB UT_FR_COM_DESC 0.12941177 0.46666667
UT_FR_COM_NAME_L UP_FREI_SUB UT_FR_COM_DESC 0.12941177 0.46666667
UT_FR_COM_NAME_L UP_FREI_SUB UT_FR_COM_DESC 0.12941177 0.46666667
UT_FR_COM_NAME_L UP_FREI_SUB UT_FR_COM_DESC 0.12941177 0.46666667
UT_FR_FUEL_NAME_L UP_FREI_SUB UT_FR_FUEL_DESC 0.12941177 0.46666667
UT_FR_FUEL_NAME_L UP_FREI_SUB UT_FR_FUEL_DESC 0.12941177 0.46666667
UT_FR_FUEL_NAME_L UP_FREI_SUB UT_FR_FUEL_DESC 0.12941177 0.46666667
UT_FR_FUEL_NAME_L UP_FREI_SUB UT_FR_FUEL_DESC 0.12941177 0.46666667
UT_FR_MINE_NAME_L UP_FREI_SUB UT_FR_MINE_DESC 0.12941177 0.46666667
UT_FR_MINE_NAME_L UP_FREI_SUB UT_FR_MINE_DESC 0.12941177 0.46666667
UT_FR_MINE_NAME_L UP_FREI_SUB UT_FR_MINE_DESC 0.12941177 0.46666667
UT_FR_MINE_NAME_L UP_FREI_SUB UT_FR_MINE_DESC 0.12941177 0.46666667
UT_FR_EXP_NAME_L UP_FREI_SUB UT_FR_EXP_DESC 0.12941177 0.46666667
UT_FR_EXP_NAME_L UP_FREI_SUB UT_FR_EXP_DESC 0.12941177 0.46666667
UT_FR_EXP_NAME_L UP_FREI_SUB UT_FR_EXP_DESC 0.12941177 0.46666667
UT_FR_EXP_NAME_L UP_FREI_SUB UT_FR_EXP_DESC 0.12941177 0.46666667
UT_FR_SPEED_NAME_L UP_FREI_SUB UT_FR_SPEED_DESC 0.12941177 0.46666667
UT_FR_SPEED_NAME_L UP_FREI_SUB UT_FR_SPEED_DESC 0.12941177 0.46666667
UT_FR_SPEED_NAME_L UP_FREI_SUB UT_FR_SPEED_DESC 0.12941177 0.46666667
UT_FR_SPEED_NAME_L UP_FREI_SUB UT_FR_SPEED_DESC 0.12941177 0.46666667
UT_FR_TRADE_NAME_L UP_FREI_SUB UT_FR_TRADE_DESC 0.12941177 0.46666667
UT_FR_TRADE_NAME_L UP_FREI_SUB UT_FR_TRADE_DESC 0.12941177 0.46666667
UT_FR_TRADE_NAME_L UP_FREI_SUB UT_FR_TRADE_DESC 0.12941177 0.46666667
UT_FR_TRADE_NAME_L UP_FREI_SUB UT_FR_TRADE_DESC 0.12941177 0.46666667
UT_FR_HYP_NAME_L UP_FREI_SUB UT_FR_HYP_DESC 0.12941177 0.46666667
UT_FR_HYP_NAME_L UP_FREI_SUB UT_FR_HYP_DESC 0.12941177 0.46666667
UT_FR_HYP_NAME_L UP_FREI_SUB UT_FR_HYP_DESC 0.12941177 0.46666667
UT_FR_HYP_NAME_L UP_FREI_SUB UT_FR_HYP_DESC 0.12941177 0.46666667
VEHICLEENGINE_NAME_L UPGRADE_SUB_1 UP_EXENG1_DESC 0.12941177 0.46666667
VEHICLEENGINE_NAME_L UPGRADE_SUB_2 UP_EXENG2_DESC 0.12941177 0.46666667
VEHICLEENGINE_NAME_L UPGRADE_SUB_3 UP_EXENG3_DESC 0.12941177 0.46666667
VEHICLEENGINE_NAME_L UPGRADE_SUB_4 UP_EXENG4_DESC 0.12941177 0.46666667
T_GRENADE_NAME_L UPGRADE_SUB_1 UP_TGRENADE1_DESC 0.12941177 0.46666667
T_GRENADE_NAME_L UPGRADE_SUB_2 UP_TGRENADE2_DESC 0.12941177 0.46666667
T_GRENADE_NAME_L UPGRADE_SUB_3 UP_TGRENADE3_DESC 0.12941177 0.46666667
T_GRENADE_NAME_L UPGRADE_SUB_4 UP_TGRENADE4_DESC 0.12941177 0.46666667
T_GRENADE_NAME_L UPGRADE_SUB_X UP_TGRENADEX_DESC 0.12941177 0.46666667
SHIPLAS1_ALIEN_NAME_L BIO_UPGRADE_SUB_1BIO_PROD_LAS1_DESC 0.1019607860.15294118
SHIPLAS1_ALIEN_NAME_L BIO_UPGRADE_SUB_2BIO_PROD_LAS2_DESC 0.1019607860.15294118
SHIPLAS1_ALIEN_NAME_L BIO_UPGRADE_SUB_3BIO_PROD_LAS3_DESC 0.1019607860.15294118
SHIPLAS1_ALIEN_NAME_L BIO_UPGRADE_SUB_4BIO_PROD_LAS4_DESC 0.1019607860.15294118
UI_HAZARD_NAME_CORE_LUPGRADE_SUB_X UP_ENERGYX_DESC 0.12941177 0.46666667
UI_SUBENGINE_NAME_L UPGRADE_SUB_1 UP_EXO_SUB1_DESC 0.12941177 0.46666667
UI_SUBENGINE_NAME_L UPGRADE_SUB_2 UP_EXO_SUB2_DESC 0.12941177 0.46666667
UI_SUBENGINE_NAME_L UPGRADE_SUB_3 UP_EXO_SUB3_DESC 0.12941177 0.46666667
UI_SUBENGINE_NAME_L UPGRADE_SUB_4 UP_EXO_SUB4_DESC 0.12941177 0.46666667
ION1_NAME_L UPGRADE_SUB_1 UP_HYPER1_DESC 0.12941177 0.46666667
ION1_NAME_L UPGRADE_SUB_2 UP_HYPER2_DESC 0.12941177 0.46666667
ION1_NAME_L UPGRADE_SUB_3 UP_HYPER3_DESC 0.12941177 0.46666667
ION1_NAME_L UPGRADE_SUB_4 UP_HYPER4_DESC 0.12941177 0.46666667
ION1_NAME_L UPGRADE_SUB_X UP_HYPERX_DESC 0.12941177 0.46666667
SHIPMINIGUN_NAME_L UPGRADE_SUB_1 UP_SHIPMINI1_DESC 0.12941177 0.46666667
SHIPMINIGUN_NAME_L UPGRADE_SUB_2 UP_SHIPMINI2_DESC 0.12941177 0.46666667
SHIPMINIGUN_NAME_L UPGRADE_SUB_3 UP_SHIPMINI3_DESC 0.12941177 0.46666667
SHIPMINIGUN_NAME_L UPGRADE_SUB_4 UP_SHIPMINI4_DESC 0.12941177 0.46666667
SHIPMINIGUN_NAME_L UPGRADE_SUB_X UP_SHIPMINIX_DESC 0.12941177 0.46666667
LAUNCHER_NAME_L UPGRADE_SUB_1 UP_LAUNCH1_DESC 0.12941177 0.46666667
LAUNCHER_NAME_L UPGRADE_SUB_2 UP_LAUNCH2_DESC 0.12941177 0.46666667
LAUNCHER_NAME_L UPGRADE_SUB_3 UP_LAUNCH3_DESC 0.12941177 0.46666667
LAUNCHER_NAME_L UPGRADE_SUB_4 UP_LAUNCH4_DESC 0.12941177 0.46666667
LAUNCHER_NAME_L UPGRADE_SUB_X UP_LAUNCHX_DESC 0.12941177 0.46666667
UI_ENERGY_NAME_CORE_LUPGRADE_SUB_2 UP_ENERGY1_DESC 0.12941177 0.46666667
UI_ENERGY_NAME_CORE_LUPGRADE_SUB_3 UP_ENERGY2_DESC 0.12941177 0.46666667
UI_ENERGY_NAME_CORE_LUPGRADE_SUB_4 UP_ENERGY3_DESC 0.12941177 0.46666667
UI_ENERGY_NAME_CORE_LUPGRADE_SUB_X UP_ENERGYX_DESC 0.12941177 0.46666667
LASER_NAME_L UPGRADE_SUB_1 UP_LASER1_DESC 0.12941177 0.46666667
LASER_NAME_L UPGRADE_SUB_2 UP_LASER2_DESC 0.12941177 0.46666667
LASER_NAME_L UPGRADE_SUB_3 UP_LASER3_DESC 0.12941177 0.46666667
LASER_NAME_L UPGRADE_SUB_4 UP_LASER4_DESC 0.12941177 0.46666667
LASER_NAME_L UPGRADE_SUB_X UP_LASERX_DESC 0.12941177 0.46666667
UI_MECH_GUN_NAME_L UPGRADE_SUB_2 UP_MCGUN2_DESC 0.12941177 0.46666667
UI_MECH_GUN_NAME_L UPGRADE_SUB_3 UP_MCGUN3_DESC 0.12941177 0.46666667
UI_MECH_GUN_NAME_L UPGRADE_SUB_4 UP_MCGUN4_DESC 0.12941177 0.46666667
UI_MECH_LASER_NAME_L UPGRADE_SUB_2 UP_MCLAS2_DESC 0.12941177 0.46666667
UI_MECH_LASER_NAME_L UPGRADE_SUB_3 UP_MCLAS3_DESC 0.12941177 0.46666667
UI_MECH_LASER_NAME_L UPGRADE_SUB_4 UP_MCLAS4_DESC 0.12941177 0.46666667
VEHICLEWEAPON_NAME_LUPGRADE_SUB_1 UP_EXGUN1_DESC 0.12941177 0.46666667
VEHICLEWEAPON_NAME_LUPGRADE_SUB_2 UP_EXGUN2_DESC 0.12941177 0.46666667
VEHICLEWEAPON_NAME_LUPGRADE_SUB_3 UP_EXGUN3_DESC 0.12941177 0.46666667
VEHICLEWEAPON_NAME_LUPGRADE_SUB_4 UP_EXGUN4_DESC 0.12941177 0.46666667
UI_JETPACK_NAME_CORE_UPGRADE_SUB_1 UP_JETBOOST1_DESC 0.12941177 0.46666667
UI_JETPACK_NAME_CORE_UPGRADE_SUB_2 UP_JETBOOST2_DESC 0.12941177 0.46666667
UI_JETPACK_NAME_CORE_UPGRADE_SUB_3 UP_JETBOOST3_DESC 0.12941177 0.46666667
UI_JETPACK_NAME_CORE_UPGRADE_SUB_4 UP_JETBOOST4_DESC 0.12941177 0.46666667
UI_JETPACK_NAME_CORE_UPGRADE_SUB_X UP_JETBOOSTX_DESC 0.12941177 0.46666667
SENTINEL_GUN_NAME_L UP_SENTGUN_SUB UP_SENTGUN_DESC 0.12941177 0.46666667
UI_SUBGUN_NAME_L UPGRADE_SUB_1 UP_EXO_SUBGUN1_DESC 0.12941177 0.46666667
UI_SUBGUN_NAME_L UPGRADE_SUB_2 UP_EXO_SUBGUN2_DESC 0.12941177 0.46666667
UI_SUBGUN_NAME_L UPGRADE_SUB_3 UP_EXO_SUBGUN3_DESC 0.12941177 0.46666667
UI_SUBGUN_NAME_L UPGRADE_SUB_4 UP_EXO_SUBGUN4_DESC 0.12941177 0.46666667
LAUNCHER_ALIEN_NAME_LBIO_UPGRADE_SUB_1BIO_PROD_LAUNCH1_DES 0.1019607860.15294118
LAUNCHER_ALIEN_NAME_LBIO_UPGRADE_SUB_2BIO_PROD_LAUNCH2_DES 0.1019607860.15294118
LAUNCHER_ALIEN_NAME_LBIO_UPGRADE_SUB_3BIO_PROD_LAUNCH3_DES 0.1019607860.15294118
LAUNCHER_ALIEN_NAME_LBIO_UPGRADE_SUB_4BIO_PROD_LAUNCH4_DES 0.1019607860.15294118
CANNON_NAME_L UPGRADE_SUB_1 UP_CANNON1_DESC 0.12941177 0.46666667
CANNON_NAME_L UPGRADE_SUB_2 UP_CANNON2_DESC 0.12941177 0.46666667
CANNON_NAME_L UPGRADE_SUB_3 UP_CANNON3_DESC 0.12941177 0.46666667
CANNON_NAME_L UPGRADE_SUB_4 UP_CANNON4_DESC 0.12941177 0.46666667
CANNON_NAME_L UPGRADE_SUB_X UP_CANNONX_DESC 0.12941177 0.46666667
SHIPLAS1_NAME_L UPGRADE_SUB_1 UP_SHIPLAS1_DESC 0.12941177 0.46666667
SHIPLAS1_NAME_L UPGRADE_SUB_2 UP_SHIPLAS2_DESC 0.12941177 0.46666667
SHIPLAS1_NAME_L UPGRADE_SUB_3 UP_SHIPLAS3_DESC 0.12941177 0.46666667
SHIPLAS1_NAME_L UPGRADE_SUB_4 UP_SHIPLAS4_DESC 0.12941177 0.46666667
SHIPLAS1_NAME_L UPGRADE_SUB_X UP_SHIPLASX_DESC 0.12941177 0.46666667
SHIPGUN1_NAME_L UPGRADE_SUB_1 UP_SHIPGUN1_DESC 0.12941177 0.46666667
SHIPGUN1_NAME_L UPGRADE_SUB_2 UP_SHIPGUN2_DESC 0.12941177 0.46666667
SHIPGUN1_NAME_L UPGRADE_SUB_3 UP_SHIPGUN3_DESC 0.12941177 0.46666667
SHIPGUN1_NAME_L UPGRADE_SUB_4 UP_SHIPGUN4_DESC 0.12941177 0.46666667
SHIPGUN1_NAME_L UPGRADE_SUB_X UP_SHIPGUNX_DESC 0.12941177 0.46666667
GRENADE_NAME_L UPGRADE_SUB_1 UP_GRENADE1_DESC 0.12941177 0.46666667
GRENADE_NAME_L UPGRADE_SUB_2 UP_GRENADE2_DESC 0.12941177 0.46666667
GRENADE_NAME_L UPGRADE_SUB_3 UP_GRENADE3_DESC 0.12941177 0.46666667
GRENADE_NAME_L UPGRADE_SUB_4 UP_GRENADE4_DESC 0.12941177 0.46666667
GRENADE_NAME_L UPGRADE_SUB_X UP_GRENADEX_DESC 0.12941177 0.46666667
SHIPSHOTGUN_NAME_L UPGRADE_SUB_1 UP_SHIPSHOT1_DESC 0.12941177 0.46666667
SHIPSHOTGUN_NAME_L UPGRADE_SUB_2 UP_SHIPSHOT2_DESC 0.12941177 0.46666667
SHIPSHOTGUN_NAME_L UPGRADE_SUB_3 UP_SHIPSHOT3_DESC 0.12941177 0.46666667
SHIPSHOTGUN_NAME_L UPGRADE_SUB_4 UP_SHIPSHOT4_DESC 0.12941177 0.46666667
SHIPSHOTGUN_NAME_L UPGRADE_SUB_X UP_SHIPSHOTX_DESC 0.12941177 0.46666667
SHIPJUMP_NAME_L UPGRADE_SUB_1 UP_PULSE1_DESC 0.12941177 0.46666667
SHIPJUMP_NAME_L UPGRADE_SUB_2 UP_PULSE2_DESC 0.12941177 0.46666667
SHIPJUMP_NAME_L UPGRADE_SUB_3 UP_PULSE3_DESC 0.12941177 0.46666667
SHIPJUMP_NAME_L UPGRADE_SUB_4 UP_PULSE4_DESC 0.12941177 0.46666667
SHIPJUMP_NAME_L UPGRADE_SUB_X UP_PULSEX_DESC 0.12941177 0.46666667
BOLTSMG_NAME_L UPGRADE_SUB_1 UP_SMG1_DESC 0.12941177 0.46666667
BOLTSMG_NAME_L UPGRADE_SUB_2 UP_SMG2_DESC 0.12941177 0.46666667
BOLTSMG_NAME_L UPGRADE_SUB_3 UP_SMG3_DESC 0.12941177 0.46666667
BOLTSMG_NAME_L UPGRADE_SUB_4 UP_SMG4_DESC 0.12941177 0.46666667
BOLTSMG_NAME_L UPGRADE_SUB_X UP_SMGX_DESC 0.12941177 0.46666667
SHIPJUMP_ALIEN_NAME_L BIO_UPGRADE_SUB_1BIO_PROD_PULSE1_DESC 0.1019607860.15294118
SHIPJUMP_ALIEN_NAME_L BIO_UPGRADE_SUB_2BIO_PROD_PULSE2_DESC 0.1019607860.15294118
SHIPJUMP_ALIEN_NAME_L BIO_UPGRADE_SUB_3BIO_PROD_PULSE3_DESC 0.1019607860.15294118
SHIPJUMP_ALIEN_NAME_L BIO_UPGRADE_SUB_4BIO_PROD_PULSE4_DESC 0.1019607860.15294118
UI_RAD_NAME_CORE_L UPGRADE_SUB_2 UP_RAD1_DESC 0.12941177 0.46666667
UI_RAD_NAME_CORE_L UPGRADE_SUB_3 UP_RAD2_DESC 0.12941177 0.46666667
UI_RAD_NAME_CORE_L UPGRADE_SUB_4 UP_RAD3_DESC 0.12941177 0.46666667
BOLTSHOTGUN_NAME_L UPGRADE_SUB_1 UP_SHOTGUN1_DESC 0.12941177 0.46666667
BOLTSHOTGUN_NAME_L UPGRADE_SUB_2 UP_SHOTGUN2_DESC 0.12941177 0.46666667
BOLTSHOTGUN_NAME_L UPGRADE_SUB_3 UP_SHOTGUN3_DESC 0.12941177 0.46666667
BOLTSHOTGUN_NAME_L UPGRADE_SUB_4 UP_SHOTGUN4_DESC 0.12941177 0.46666667
BOLTSHOTGUN_NAME_L UPGRADE_SUB_X UP_SHOTGUNX_DESC 0.12941177 0.46666667
SHIPSHIELD_ALIEN_NAME_BIO_UPGRADE_SUB_1BIO_PROD_SHIELD1_DESC 0.1019607860.15294118
SHIPSHIELD_ALIEN_NAME_BIO_UPGRADE_SUB_2BIO_PROD_SHIELD2_DESC 0.1019607860.15294118
SHIPSHIELD_ALIEN_NAME_BIO_UPGRADE_SUB_3BIO_PROD_SHIELD3_DESC 0.1019607860.15294118
SHIPSHIELD_ALIEN_NAME_BIO_UPGRADE_SUB_4BIO_PROD_SHIELD4_DESC 0.1019607860.15294118
ION1_ALIEN_NAME_L BIO_UPGRADE_SUB_1BIO_PROD_HYPER1_DESC 0.1019607860.15294118
ION1_ALIEN_NAME_L BIO_UPGRADE_SUB_2BIO_PROD_HYPER2_DESC 0.1019607860.15294118
ION1_ALIEN_NAME_L BIO_UPGRADE_SUB_3BIO_PROD_HYPER3_DESC 0.1019607860.15294118
ION1_ALIEN_NAME_L BIO_UPGRADE_SUB_4BIO_PROD_HYPER4_DESC 0.1019607860.15294118
SHIPGUN1_ALIEN_NAME_LBIO_UPGRADE_SUB_1BIO_PROD_GUN1_DESC 0.1019607860.15294118
SHIPGUN1_ALIEN_NAME_LBIO_UPGRADE_SUB_2BIO_PROD_GUN2_DESC 0.1019607860.15294118
SHIPGUN1_ALIEN_NAME_LBIO_UPGRADE_SUB_3BIO_PROD_GUN3_DESC 0.1019607860.15294118
SHIPGUN1_ALIEN_NAME_LBIO_UPGRADE_SUB_4BIO_PROD_GUN4_DESC 0.1019607860.15294118
UI_COLD_NAME_CORE_L UPGRADE_SUB_2 UP_COLDPROT1_DESC 0.12941177 0.46666667
UI_COLD_NAME_CORE_L UPGRADE_SUB_3 UP_COLDPROT2_DESC 0.12941177 0.46666667
UI_COLD_NAME_CORE_L UPGRADE_SUB_4 UP_COLDPROT3_DESC 0.12941177 0.46666667
UI_HOT_NAME_CORE_L UPGRADE_SUB_2 UP_HOTPROT1_DESC 0.12941177 0.46666667
UI_HOT_NAME_CORE_L UPGRADE_SUB_3 UP_HOTPROT2_DESC 0.12941177 0.46666667
UI_HOT_NAME_CORE_L UPGRADE_SUB_4 UP_HOTPROT3_DESC 0.12941177 0.46666667
UI_TOX_NAME_CORE_L UPGRADE_SUB_2 UP_TOX1_DESC 0.12941177 0.46666667
UI_TOX_NAME_CORE_L UPGRADE_SUB_3 UP_TOX2_DESC 0.12941177 0.46666667
UI_TOX_NAME_CORE_L UPGRADE_SUB_4 UP_TOX3_DESC 0.12941177 0.46666667
Colour.B Colour.A Quality Category NumStatsMinNumStatsMaxWeightingCurve UpgradeColour.R
0.78431374 1 Rare Protection 1 1 NoWeighting 1
0.78431374 1 Epic Protection 1 1 NoWeighting 1
0.78431374 1 Legendary Protection 1 1 NoWeighting 1
0.78431374 1 Normal Scanning 1 2 MaxIsSuperRare 1
0.78431374 1 Rare Scanning 2 3 MaxIsUncommon 1
0.78431374 1 Epic Scanning 2 4 MaxIsRare 1
0.78431374 1 Legendary Scanning 3 4 MaxIsUncommon 1
0.78431374 1 Illegal Scanning 2 4 MaxIsRare 1
0.78431374 1 Normal Combat 1 1 NoWeighting 1
0.78431374 1 Rare Combat 1 2 MaxIsUncommon 1
0.78431374 1 Epic Combat 2 2 NoWeighting 1
0.78431374 1 Legendary Combat 2 2 NoWeighting 1
0.78431374 1 Illegal Combat 1 2 MaxIsRare 1
0.78431374 1 Normal Combat 1 2 MaxIsRare 1
0.78431374 1 Rare Combat 2 3 MaxIsRare 1
0.78431374 1 Epic Combat 3 4 MaxIsRare 1
0.78431374 1 Legendary Combat 4 4 NoWeighting 1
0.78431374 1 Illegal Combat 2 4 MaxIsRare 1
0.78431374 1 Normal Combat 1 2 MaxIsUncommon 1
0.78431374 1 Rare Combat 2 3 MaxIsUncommon 1
0.78431374 1 Epic Combat 3 3 NoWeighting 1
0.78431374 1 Legendary Combat 3 3 NoWeighting 1
0.78431374 1 Illegal Combat 2 3 MaxIsRare 1
0.78431374 1 Rare Protection 1 1 MaxIsSuperRare 1
0.78431374 1 Epic Protection 1 2 MaxIsRare 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Normal Protection 1 2 MaxIsRare 1
0.78431374 1 Rare Protection 1 2 MaxIsUncommon 1
0.78431374 1 Epic Protection 2 2 NoWeighting 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Illegal Protection 2 2 MaxIsRare 1
0.78431374 1 Normal Protection 1 1 NoWeighting 1
0.78431374 1 Rare Protection 1 1 NoWeighting 1
0.78431374 1 Epic Protection 1 1 NoWeighting 1
0.78431374 1 Legendary Protection 1 1 NoWeighting 1
0.78431374 1 Illegal Protection 1 1 MaxIsRare 1
0.78431374 1 Normal Protection 1 1 NoWeighting 1
0.78431374 1 Rare Protection 1 2 MaxIsSuperRare 1
0.78431374 1 Epic Protection 1 2 MaxIsUncommon 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Normal Mining 1 1 NoWeighting 1
0.78431374 1 Rare Mining 1 2 MaxIsSuperRare 1
0.78431374 1 Epic Mining 1 2 MaxIsUncommon 1
0.78431374 1 Legendary Mining 2 2 NoWeighting 1
0.78431374 1 Sentinel Protection 2 4 MaxIsRare 1
0.78431374 1 Normal Scanning 1 1 NoWeighting 1
0.78431374 1 Rare Scanning 1 1 NoWeighting 1
0.78431374 1 Epic Scanning 1 1 NoWeighting 1
0.78431374 1 Legendary Scanning 1 1 NoWeighting 1
0.78431374 1 Normal Scanning 1 1 NoWeighting 1
0.78431374 1 Rare Scanning 1 1 NoWeighting 1
0.78431374 1 Epic Scanning 1 1 NoWeighting 1
0.78431374 1 Legendary Scanning 1 1 NoWeighting 1
0.78431374 1 Normal Scanning 1 1 NoWeighting 1
0.78431374 1 Rare Scanning 1 1 NoWeighting 1
0.78431374 1 Epic Scanning 1 1 NoWeighting 1
0.78431374 1 Legendary Scanning 1 1 NoWeighting 1
0.78431374 1 Normal Scanning 1 1 NoWeighting 1
0.78431374 1 Rare Scanning 1 1 NoWeighting 1
0.78431374 1 Epic Scanning 1 1 NoWeighting 1
0.78431374 1 Legendary Scanning 1 1 NoWeighting 1
0.78431374 1 Normal Scanning 1 1 NoWeighting 1
0.78431374 1 Rare Scanning 1 1 NoWeighting 1
0.78431374 1 Epic Scanning 1 1 NoWeighting 1
0.78431374 1 Legendary Scanning 1 1 NoWeighting 1
0.78431374 1 Normal Scanning 1 1 NoWeighting 1
0.78431374 1 Rare Scanning 1 1 NoWeighting 1
0.78431374 1 Epic Scanning 1 1 NoWeighting 1
0.78431374 1 Legendary Scanning 1 1 NoWeighting 1
0.78431374 1 Normal Scanning 1 1 MaxIsRare 1
0.78431374 1 Rare Scanning 1 2 MaxIsUncommon 1
0.78431374 1 Epic Scanning 2 2 NoWeighting 1
0.78431374 1 Legendary Scanning 2 2 NoWeighting 1
0.78431374 1 Normal Protection 1 1 NoWeighting 1
0.78431374 1 Rare Protection 1 2 MaxIsSuperRare 1
0.78431374 1 Epic Protection 1 2 MaxIsRare 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Normal Combat 1 1 NoWeighting 1
0.78431374 1 Rare Combat 1 2 MaxIsRare 1
0.78431374 1 Epic Combat 1 2 MaxIsRare 1
0.78431374 1 Legendary Combat 2 2 NoWeighting 1
0.78431374 1 Illegal Combat 1 2 MaxIsRare 1
0.2 1 Normal Combat 1 2 MaxIsRare 1
0.2 1 Rare Combat 1 2 MaxIsUncommon 1
0.2 1 Epic Combat 2 2 NoWeighting 1
0.2 1 Legendary Combat 2 2 NoWeighting 1
0.78431374 1 Illegal Protection 4 4 NoWeighting 1
0.78431374 1 Normal Protection 1 1 NoWeighting 1
0.78431374 1 Rare Protection 1 2 MaxIsSuperRare 1
0.78431374 1 Epic Protection 2 3 MaxIsRare 1
0.78431374 1 Legendary Protection 3 3 NoWeighting 1
0.78431374 1 Normal Protection 1 2 MaxIsRare 1
0.78431374 1 Rare Protection 1 2 MaxIsUncommon 1
0.78431374 1 Epic Protection 2 2 NoWeighting 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Illegal Protection 1 2 MaxIsRare 1
0.78431374 1 Normal Combat 1 2 MaxIsUncommon 1
0.78431374 1 Rare Combat 2 3 MaxIsUncommon 1
0.78431374 1 Epic Combat 3 3 NoWeighting 1
0.78431374 1 Legendary Combat 3 3 NoWeighting 1
0.78431374 1 Illegal Combat 2 3 MaxIsRare 1
0.78431374 1 Normal Protection 1 1 NoWeighting 1
0.78431374 1 Rare Protection 1 2 MaxIsSuperRare 1
0.78431374 1 Epic Protection 1 2 MaxIsUncommon 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Illegal Protection 2 2 MaxIsUncommon 1
0.78431374 1 Rare Protection 1 2 MaxIsRare 1
0.78431374 1 Epic Protection 2 2 NoWeighting 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Illegal Protection 2 2 MaxIsRare 1
0.78431374 1 Normal Mining 1 2 MaxIsRare 0.45490196
0.78431374 1 Rare Mining 2 3 MaxIsRare 0.61960787
0.78431374 1 Epic Mining 3 4 MaxIsRare 0.7882353
0.78431374 1 Legendary Mining 4 4 NoWeighting 0.9529412
0.78431374 1 Illegal Mining 1 4 MaxIsRare 0.9529412
0.78431374 1 Rare Combat 2 3 MaxIsUncommon 1
0.78431374 1 Epic Combat 3 3 NoWeighting 1
0.78431374 1 Legendary Combat 3 3 NoWeighting 1
0.78431374 1 Rare Mining 1 2 MaxIsSuperRare 1
0.78431374 1 Epic Mining 1 2 MaxIsUncommon 1
0.78431374 1 Legendary Mining 2 2 NoWeighting 1
0.78431374 1 Normal Combat 1 2 MaxIsUncommon 1
0.78431374 1 Rare Combat 2 3 MaxIsUncommon 1
0.78431374 1 Epic Combat 3 3 NoWeighting 1
0.78431374 1 Legendary Combat 3 3 NoWeighting 1
0.78431374 1 Normal Protection 2 3 MaxIsRare 1
0.78431374 1 Rare Protection 2 4 MaxIsRare 1
0.78431374 1 Epic Protection 3 4 MaxIsUncommon 1
0.78431374 1 Legendary Protection 4 4 NoWeighting 1
0.78431374 1 Illegal Protection 2 4 MaxIsRare 1
0.78431374 1 Sentinel Combat 2 4 MaxIsRare 1
0.78431374 1 Normal Combat 1 1 NoWeighting 1
0.78431374 1 Rare Combat 1 2 MaxIsSuperRare 1
0.78431374 1 Epic Combat 1 2 MaxIsRare 1
0.78431374 1 Legendary Combat 2 2 NoWeighting 1
0.2 1 Normal Protection 1 2 MaxIsRare 1
0.2 1 Rare Protection 1 2 MaxIsUncommon 1
0.2 1 Epic Protection 2 2 NoWeighting 1
0.2 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Normal Combat 1 2 MaxIsRare 1
0.78431374 1 Rare Combat 2 3 MaxIsRare 1
0.78431374 1 Epic Combat 3 4 MaxIsRare 1
0.78431374 1 Legendary Combat 4 4 NoWeighting 1
0.78431374 1 Illegal Combat 2 4 MaxIsRare 1
0.78431374 1 Normal Combat 1 2 MaxIsRare 1
0.78431374 1 Rare Combat 1 2 MaxIsUncommon 1
0.78431374 1 Epic Combat 2 2 NoWeighting 1
0.78431374 1 Legendary Combat 2 2 NoWeighting 1
0.78431374 1 Illegal Combat 1 2 MaxIsRare 1
0.78431374 1 Normal Combat 1 2 MaxIsRare 1
0.78431374 1 Rare Combat 1 2 MaxIsUncommon 1
0.78431374 1 Epic Combat 2 3 MaxIsUncommon 1
0.78431374 1 Legendary Combat 3 3 NoWeighting 1
0.78431374 1 Illegal Combat 1 3 MaxIsRare 1
0.78431374 1 Normal Combat 1 2 MaxIsRare 1
0.78431374 1 Rare Combat 1 3 MaxIsRare 1
0.78431374 1 Epic Combat 2 3 MaxIsUncommon 1
0.78431374 1 Legendary Combat 3 3 NoWeighting 1
0.78431374 1 Illegal Combat 2 3 MaxIsRare 1
0.78431374 1 Normal Combat 1 2 MaxIsUncommon 1
0.78431374 1 Rare Combat 2 3 MaxIsUncommon 1
0.78431374 1 Epic Combat 3 3 NoWeighting 1
0.78431374 1 Legendary Combat 3 3 NoWeighting 1
0.78431374 1 Illegal Combat 2 3 MaxIsRare 1
0.78431374 1 Normal Protection 1 2 MaxIsRare 1
0.78431374 1 Rare Protection 2 2 NoWeighting 1
0.78431374 1 Epic Protection 2 3 MaxIsRare 1
0.78431374 1 Legendary Protection 3 3 NoWeighting 1
0.78431374 1 Illegal Protection 2 3 MaxIsRare 1
0.78431374 1 Normal Combat 1 2 MaxIsRare 1
0.78431374 1 Rare Combat 2 3 MaxIsRare 1
0.78431374 1 Epic Combat 3 4 MaxIsRare 1
0.78431374 1 Legendary Combat 4 4 NoWeighting 1
0.78431374 1 Illegal Combat 2 4 MaxIsRare 1
0.2 1 Normal Protection 1 2 MaxIsRare 1
0.2 1 Rare Protection 2 2 NoWeighting 1
0.2 1 Epic Protection 2 3 MaxIsRare 1
0.2 1 Legendary Protection 3 3 NoWeighting 1
0.78431374 1 Rare Protection 2 2 NoWeighting 1
0.78431374 1 Epic Protection 2 2 NoWeighting 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Normal Combat 1 2 MaxIsRare 1
0.78431374 1 Rare Combat 2 3 MaxIsRare 1
0.78431374 1 Epic Combat 3 4 MaxIsRare 1
0.78431374 1 Legendary Combat 4 4 NoWeighting 1
0.78431374 1 Illegal Combat 2 4 MaxIsRare 1
0.2 1 Normal Protection 1 1 NoWeighting 1
0.2 1 Rare Protection 1 1 NoWeighting 1
0.2 1 Epic Protection 1 1 NoWeighting 1
0.2 1 Legendary Protection 1 1 NoWeighting 1
0.2 1 Normal Protection 1 1 MaxIsRare 1
0.2 1 Rare Protection 1 1 MaxIsUncommon 1
0.2 1 Epic Protection 1 1 NoWeighting 1
0.2 1 Legendary Protection 2 2 NoWeighting 1
0.2 1 Normal Combat 1 2 MaxIsRare 1
0.2 1 Rare Combat 1 2 MaxIsUncommon 1
0.2 1 Epic Combat 2 3 MaxIsUncommon 1
0.2 1 Legendary Combat 3 3 NoWeighting 1
0.78431374 1 Rare Protection 2 2 NoWeighting 1
0.78431374 1 Epic Protection 2 2 NoWeighting 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Rare Protection 2 2 NoWeighting 1
0.78431374 1 Epic Protection 2 2 NoWeighting 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
0.78431374 1 Rare Protection 2 2 NoWeighting 1
0.78431374 1 Epic Protection 2 2 NoWeighting 1
0.78431374 1 Legendary Protection 2 2 NoWeighting 1
UpgradeColour.GUpgradeColour.BUpgradeColour.AStatLevels
1 1 1 Suit_Underwater 60 90
1 1 1 Suit_Underwater 95 120
1 1 1 Suit_Underwater 130 180
1 1 1 Weapon_Scan_Radius 1.5 1.1
1 1 1 Weapon_Scan_Radius 1.1 1.2
1 1 1 Weapon_Scan_Radius 01.02 1.3
1 1 1 Weapon_Scan_Radius 1.3 1.4
1 1 1 Weapon_Scan_Radius 01.05 1.5
1 1 1 Weapon_Laser_Damage 30 40
1 1 1 Weapon_Laser_Damage 40 50
1 1 1 Weapon_Laser_Damage 50 60
1 1 1 Weapon_Laser_Damage 60 75
1 1 1 Weapon_Laser_Damage 30 85
1 1 1 Weapon_Projectile_Damage 1 1
1 1 1 Weapon_Projectile_Damage 1 2
1 1 1 Weapon_Projectile_Damage 2 3
1 1 1 Weapon_Projectile_Damage 3 4
1 1 1 Weapon_Projectile_Damage 1 5
1 1 1 Ship_Weapons_Guns_Damage 2 6
1 1 1 Ship_Weapons_Guns_Damage 4 10
1 1 1 Ship_Weapons_Guns_Damage 8 12
1 1 1 Ship_Weapons_Guns_Damage 10 12
1 1 1 Ship_Weapons_Guns_Damage 2 14
1 1 1 Vehicle_EngineFuelUse 0.9 0.95
1 1 1 Vehicle_EngineFuelUse 0.85 0.9
1 1 1 Vehicle_EngineFuelUse 0.8 0.85
1 1 1 Suit_Armour_Shield_Strength 0.1 0.15
1 1 1 Suit_Armour_Shield_Strength 0.15 0.2
1 1 1 Suit_Armour_Shield_Strength 0.2 0.3
1 1 1 Suit_Armour_Shield_Strength 0.3 0.35
1 1 1 Suit_Armour_Shield_Strength 0.1 0.35
1 1 1 Ship_Armour_Shield_Strength 0.05 0.1
1 1 1 Ship_Armour_Shield_Strength 0.05 0.1
1 1 1 Ship_Armour_Shield_Strength 0.1 0.2
1 1 1 Ship_Armour_Shield_Strength 0.2 0.2
1 1 1 Ship_Armour_Shield_Strength 0.05 0.25
1 1 1 Vehicle_BoostSpeed 0.1 0.2
1 1 1 Vehicle_BoostSpeed 0.2 0.35
1 1 1 Vehicle_BoostSpeed 0.35 0.55
1 1 1 Vehicle_BoostSpeed 0.55 0.7
1 1 1 Vehicle_LaserDamage 5 10
1 1 1 Vehicle_LaserDamage 10 20
1 1 1 Vehicle_LaserDamage 20 30
1 1 1 Vehicle_LaserDamage 30 40
1 1 1 Suit_Armour_Shield_Strength 0.1 0.35
1 1 1 Freighter_Fleet_Combat 01.01 01.05
1 1 1 Freighter_Fleet_Combat 01.05 1.1
1 1 1 Freighter_Fleet_Combat 1.1 1.14
1 1 1 Freighter_Fleet_Combat 1.15 1.15
1 1 1 Freighter_Fleet_Fuel 0.99 0.95
1 1 1 Freighter_Fleet_Fuel 0.95 0.9
1 1 1 Freighter_Fleet_Fuel 0.9 0.85
1 1 1 Freighter_Fleet_Fuel 0.85 0.8
1 1 1 Freighter_Fleet_Mine 01.01 01.05
1 1 1 Freighter_Fleet_Mine 01.05 1.1
1 1 1 Freighter_Fleet_Mine 1.1 1.14
1 1 1 Freighter_Fleet_Mine 1.15 1.15
1 1 1 Freighter_Fleet_Explore 01.01 01.05
1 1 1 Freighter_Fleet_Explore 01.05 1.1
1 1 1 Freighter_Fleet_Explore 1.1 1.14
1 1 1 Freighter_Fleet_Explore 1.15 1.15
1 1 1 Freighter_Fleet_Speed 01.01 01.05
1 1 1 Freighter_Fleet_Speed 01.05 1.1
1 1 1 Freighter_Fleet_Speed 1.1 1.14
1 1 1 Freighter_Fleet_Speed 1.15 1.15
1 1 1 Freighter_Fleet_Trade 01.01 01.05
1 1 1 Freighter_Fleet_Trade 01.05 1.1
1 1 1 Freighter_Fleet_Trade 1.1 1.14
1 1 1 Freighter_Fleet_Trade 1.15 1.15
1 1 1 Freighter_Hyperdrive_JumpDistance 50 100
1 1 1 Freighter_Hyperdrive_JumpDistance 100 150
1 1 1 Freighter_Hyperdrive_JumpDistance 150 200
1 1 1 Freighter_Hyperdrive_JumpDistance 200 250
1 1 1 Vehicle_EngineFuelUse 0.95 0.99
1 1 1 Vehicle_EngineFuelUse 0.9 0.95
1 1 1 Vehicle_EngineFuelUse 0.85 0.9
1 1 1 Vehicle_EngineFuelUse 0.8 0.85
1 1 1 Weapon_Grenade_Damage 100 200
1 1 1 Weapon_Grenade_Damage 200 300
1 1 1 Weapon_Grenade_Damage 300 400
1 1 1 Weapon_Grenade_Damage 350 400
1 1 1 Weapon_Grenade_Damage 100 450
1 1 1 Ship_Weapons_Lasers_HeatTime 1.1 1.35
1 1 1 Ship_Weapons_Lasers_HeatTime 1.35 1.55
1 1 1 Ship_Weapons_Lasers_HeatTime 1.55 1.75
1 1 1 Ship_Weapons_Lasers_HeatTime 1.75 1.95
1 1 1 Suit_Protection_HeatDrain 01.01 1.1
1 1 1 Vehicle_EngineFuelUse 0.9 0.99
1 1 1 Vehicle_EngineFuelUse 0.85 0.9
1 1 1 Vehicle_EngineFuelUse 0.75 0.85
1 1 1 Vehicle_EngineFuelUse 0.7 0.85
1 1 1 Ship_Hyperdrive_JumpDistance 50 100
1 1 1 Ship_Hyperdrive_JumpDistance 115 165
1 1 1 Ship_Hyperdrive_JumpDistance 165 220
1 1 1 Ship_Hyperdrive_JumpDistance 220 265
1 1 1 Ship_Hyperdrive_JumpDistance 50 320
1 1 1 Ship_Weapons_Guns_Damage 2 6
1 1 1 Ship_Weapons_Guns_Damage 4 10
1 1 1 Ship_Weapons_Guns_Damage 8 12
1 1 1 Ship_Weapons_Guns_Damage 10 12
1 1 1 Ship_Weapons_Guns_Damage 2 14
1 1 1 Ship_Launcher_TakeOffCost 0.9 0.95
1 1 1 Ship_Launcher_TakeOffCost 0.85 0.9
1 1 1 Ship_Launcher_TakeOffCost 0.8 0.85
1 1 1 Ship_Launcher_TakeOffCost 0.8 0.8
1 1 1 Ship_Launcher_TakeOffCost 0.75 0.95
1 1 1 Suit_Energy 0.05 0.2
1 1 1 Suit_Energy 0.2 0.5
1 1 1 Suit_Energy 0.5 1
1 1 1 Suit_Energy 0.05 1.1
0.78039217 0.15686275 1 Weapon_Laser_Mining_Speed 0.9 0.95
0.7411765 0.15294118 1 Weapon_Laser_Mining_Speed 0.85 0.95
0.7019608 0.14509805 1 Weapon_Laser_Mining_Speed 0.8 0.9
0.6627451 0.13725491 1 Weapon_Laser_Mining_Speed 0.8 0.85
0.6627451 0.13725491 1 Weapon_Laser_Mining_Speed 0.8 0.95
1 1 1 Vehicle_GunDamage 10 20
1 1 1 Vehicle_GunDamage 20 30
1 1 1 Vehicle_GunDamage 30 40
1 1 1 Vehicle_LaserDamage 10 20
1 1 1 Vehicle_LaserDamage 20 30
1 1 1 Vehicle_LaserDamage 30 40
1 1 1 Vehicle_GunDamage 5 10
1 1 1 Vehicle_GunDamage 10 20
1 1 1 Vehicle_GunDamage 20 30
1 1 1 Vehicle_GunDamage 30 40
1 1 1 Suit_Jetpack_Tank 1 1.5
1 1 1 Suit_Jetpack_Tank 1 1.65
1 1 1 Suit_Jetpack_Tank 1.5 2.2
1 1 1 Suit_Jetpack_Tank 2 2.35
1 1 1 Suit_Jetpack_Tank 1 2.4
1 1 1 Weapon_Projectile_Damage 1 4
1 1 1 Vehicle_GunDamage 5 10
1 1 1 Vehicle_GunDamage 10 20
1 1 1 Vehicle_GunDamage 20 30
1 1 1 Vehicle_GunDamage 30 40
1 1 1 Ship_Launcher_TakeOffCost 0.95 0.9
1 1 1 Ship_Launcher_TakeOffCost 0.9 0.85
1 1 1 Ship_Launcher_TakeOffCost 0.85 0.8
1 1 1 Ship_Launcher_TakeOffCost 0.8 0.8
1 1 1 Weapon_Projectile_Damage 2 5
1 1 1 Weapon_Projectile_Damage 5 7
1 1 1 Weapon_Projectile_Damage 7 10
1 1 1 Weapon_Projectile_Damage 10 10
1 1 1 Weapon_Projectile_Damage 5 15
1 1 1 Ship_Weapons_Lasers_HeatTime 1.1 1.35
1 1 1 Ship_Weapons_Lasers_HeatTime 1.35 1.55
1 1 1 Ship_Weapons_Lasers_HeatTime 1.55 1.75
1 1 1 Ship_Weapons_Lasers_HeatTime 1.75 1.95
1 1 1 Ship_Weapons_Lasers_HeatTime 1.1 2
1 1 1 Ship_Weapons_Guns_Damage 8 16
1 1 1 Ship_Weapons_Guns_Damage 12 20
1 1 1 Ship_Weapons_Guns_Damage 16 24
1 1 1 Ship_Weapons_Guns_Damage 20 28
1 1 1 Ship_Weapons_Guns_Damage 8 32
1 1 1 Weapon_Grenade_Damage 100 200
1 1 1 Weapon_Grenade_Damage 200 300
1 1 1 Weapon_Grenade_Damage 300 400
1 1 1 Weapon_Grenade_Damage 350 400
1 1 1 Weapon_Grenade_Damage 100 450
1 1 1 Ship_Weapons_Guns_Damage 1 3
1 1 1 Ship_Weapons_Guns_Damage 3 5
1 1 1 Ship_Weapons_Guns_Damage 5 6
1 1 1 Ship_Weapons_Guns_Damage 6 8
1 1 1 Ship_Weapons_Guns_Damage 2 8
1 1 1 Ship_PulseDrive_MiniJumpFuelSpendi 0.9 0.95
1 1 1 Ship_PulseDrive_MiniJumpFuelSpendi 0.85 0.9
1 1 1 Ship_PulseDrive_MiniJumpFuelSpendi 0.8 0.85
1 1 1 Ship_PulseDrive_MiniJumpFuelSpendi 0.8 0.8
1 1 1 Ship_PulseDrive_MiniJumpFuelSpendi 0.75 0.95
1 1 1 Weapon_Projectile_Damage 1 1
1 1 1 Weapon_Projectile_Damage 1 2
1 1 1 Weapon_Projectile_Damage 1 3
1 1 1 Weapon_Projectile_Damage 2 3
1 1 1 Weapon_Projectile_Damage 1 4
1 1 1 Ship_PulseDrive_MiniJumpFuelSpendi 0.9 0.95
1 1 1 Ship_PulseDrive_MiniJumpFuelSpendi 0.85 0.9
1 1 1 Ship_PulseDrive_MiniJumpFuelSpendi 0.8 0.85
1 1 1 Ship_PulseDrive_MiniJumpFuelSpendi 0.8 0.8
1 1 1 Suit_Protection_Radiation 200 300
1 1 1 Suit_Protection_Radiation 240 320
1 1 1 Suit_Protection_Radiation 280 360
1 1 1 Weapon_Projectile_Damage 1 1
1 1 1 Weapon_Projectile_Damage 1 2
1 1 1 Weapon_Projectile_Damage 2 4
1 1 1 Weapon_Projectile_Damage 3 5
1 1 1 Weapon_Projectile_Damage 1 6
1 1 1 Ship_Armour_Shield_Strength 0.05 0.1
1 1 1 Ship_Armour_Shield_Strength 0.05 0.1
1 1 1 Ship_Armour_Shield_Strength 0.1 0.2
1 1 1 Ship_Armour_Shield_Strength 0.2 0.2
1 1 1 Ship_Hyperdrive_JumpDistance 50 100
1 1 1 Ship_Hyperdrive_JumpDistance 115 165
1 1 1 Ship_Hyperdrive_JumpDistance 165 220
1 1 1 Ship_Hyperdrive_JumpDistance 220 265
1 1 1 Ship_Weapons_Guns_Damage 8 16
1 1 1 Ship_Weapons_Guns_Damage 12 20
1 1 1 Ship_Weapons_Guns_Damage 16 24
1 1 1 Ship_Weapons_Guns_Damage 20 28
1 1 1 Suit_Protection_Cold 200 300
1 1 1 Suit_Protection_Cold 240 320
1 1 1 Suit_Protection_Cold 280 360
1 1 1 Suit_Protection_Heat 200 300
1 1 1 Suit_Protection_Heat 240 320
1 1 1 Suit_Protection_Heat 280 360
1 1 1 Suit_Protection_Toxic 200 300
1 1 1 Suit_Protection_Toxic 240 320
1 1 1 Suit_Protection_Toxic 280 360
MaxIsSuperRare FALSE
MaxIsRare FALSE
MaxIsUncommon FALSE
MaxIsUncommon 0 Weapon_Scan_Discovery_Creature 10 20 MaxIsUncommon
MaxIsUncommon 0 Weapon_Scan_Discovery_Creature 25 50 MaxIsUncommon
MaxIsUncommon 0 Weapon_Scan_Discovery_Creature 50 100 MaxIsSuperRare
MaxIsUncommon 0 Weapon_Scan_Discovery_Creature 65 100 MaxIsUncommon
MaxIsUncommon 0 Weapon_Scan_Discovery_Creature 10 110 MaxIsUncommon
MaxIsUncommon 0 Weapon_Laser_ChargeTime 0.9 0.95 MinIsUncommon
MaxIsUncommon 0 Weapon_Laser_ChargeTime 0.85 0.9 MinIsUncommon
MaxIsUncommon 0 Weapon_Laser_ChargeTime 0.8 0.9 MinIsSuperRare
MaxIsUncommon 0 Weapon_Laser_ChargeTime 0.8 0.9 MinIsUncommon
MaxIsUncommon 0 Weapon_Laser_ChargeTime 0.75 0.95 MinIsUncommon
MaxIsUncommon 1 Weapon_Projectile_ReloadTime 0.9 0.95 MinIsUncommon
MaxIsUncommon 1 Weapon_Projectile_ReloadTime 0.85 0.9 MinIsUncommon
MaxIsUncommon 1 Weapon_Projectile_ReloadTime 0.8 0.9 MinIsSuperRare
MaxIsUncommon 1 Weapon_Projectile_ReloadTime 0.8 0.9 MinIsUncommon
MaxIsUncommon 1 Weapon_Projectile_ReloadTime 0.75 0.95 MinIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.01 01.05 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.01 01.05 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.05 1.1 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.01 1.15 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.01 01.02 MaxIsUncommon
MinIsUncommon 0 Vehicle_BoostTanks 0.1 0.15 MaxIsUncommon
MinIsUncommon 0 Vehicle_BoostTanks 0.15 0.25 MaxIsUncommon
MinIsUncommon 0 Vehicle_BoostTanks 0.25 0.3 MaxIsUncommon
MaxIsUncommon 0 Suit_Armour_Health 20 20 NoWeighting
MaxIsUncommon 0 Suit_Armour_Health 20 20 NoWeighting
MaxIsSuperRare 0 Suit_Armour_Health 20 20 NoWeighting
MaxIsUncommon 0 Suit_Armour_Health 20 20 NoWeighting
MaxIsUncommon 0 Suit_Armour_Health 20 20 NoWeighting
MaxIsSuperRare FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon 0 Vehicle_BoostTanks 0.1 0.2 MaxIsUncommon
MaxIsUncommon 0 Vehicle_BoostTanks 0.15 0.3 MaxIsUncommon
MaxIsUncommon 0 Vehicle_BoostTanks 0.3 0.5 MaxIsUncommon
MaxIsUncommon 0 Vehicle_BoostTanks 0.5 0.6 MaxIsUncommon
MaxIsUncommon 0 Vehicle_LaserHeatTime 0.95 0.99 MinIsUncommon
MaxIsUncommon 0 Vehicle_LaserHeatTime 0.9 0.95 MinIsUncommon
MaxIsUncommon 0 Vehicle_LaserHeatTime 0.85 0.9 MinIsUncommon
MaxIsUncommon 0 Vehicle_LaserHeatTime 0.8 0.85 MinIsUncommon
MinIsUncommon 0 Suit_Armour_Health 20 20 NoWeighting
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MinIsUncommon FALSE
MinIsUncommon FALSE
MinIsUncommon FALSE
MinIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon 0 Freighter_Hyperdrive_JumpsPerCell 1 1 NoWeighting
MaxIsUncommon 0 Freighter_Hyperdrive_JumpsPerCell 1 1 NoWeighting
MinIsUncommon 0 Vehicle_EngineTopSpeed 01.01 01.03 MaxIsUncommon
MinIsUncommon 0 Vehicle_EngineTopSpeed 01.03 01.08 MaxIsUncommon
MinIsUncommon 0 Vehicle_EngineTopSpeed 01.08 1.15 MaxIsSuperRare
MinIsUncommon 0 Vehicle_EngineTopSpeed 1.1 1.15 MaxIsUncommon
MaxIsUncommon 0 Weapon_Grenade_Radius 1.1 1.2 MaxIsUncommon
MaxIsUncommon 0 Weapon_Grenade_Radius 1.2 1.3 MaxIsUncommon
MaxIsUncommon 0 Weapon_Grenade_Radius 1.3 1.5 MaxIsRare
MaxIsUncommon 0 Weapon_Grenade_Radius 1.4 1.5 MaxIsUncommon
MaxIsUncommon 0 Weapon_Grenade_Radius 1.1 1.6 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Lasers_Damage 30 40 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Lasers_Damage 40 50 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Lasers_Damage 50 60 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Lasers_Damage 60 70 MaxIsUncommon
MaxIsUncommon 0 Suit_Protection_ColdDrain 01.01 1.1 MaxIsUncommon
MinIsUncommon 0 Vehicle_EngineTopSpeed 01.03 01.05 MaxIsUncommon
MinIsUncommon 0 Vehicle_EngineTopSpeed 01.05 01.08 MaxIsUncommon
MinIsUncommon 0 Vehicle_EngineTopSpeed 01.08 1.1 MaxIsUncommon
MinIsUncommon 0 Vehicle_EngineTopSpeed 1.1 1.1 NoWeighting
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon 0 Ship_Hyperdrive_JumpsPerCell 1 1 NoWeighting
MaxIsUncommon 0 Ship_Hyperdrive_JumpsPerCell 1 1 NoWeighting
MaxIsUncommon 0 Ship_Hyperdrive_JumpsPerCell 1 1 NoWeighting
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.01 01.05 MaxIsRare
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.01 01.05 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.05 1.1 MaxIsRare
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.05 1.1 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.01 1.15 MaxIsUncommon
MinIsUncommon 1 Ship_Boost 01.01 01.01 MaxIsUncommon
MinIsUncommon 1 Ship_Boost 01.02 01.05 MaxIsUncommon
MinIsUncommon 1 Ship_Boost 01.05 01.08 MaxIsUncommon
MinIsUncommon 1 Ship_Boost 01.08 1.1 MaxIsUncommon
MinIsRare 1 Ship_Boost 01.01 1.1 MaxIsUncommon
MaxIsUncommon 0 Suit_Energy_Regen 01.01 01.01 MaxIsRare
MaxIsUncommon 0 Suit_Energy_Regen 01.01 1.25 MaxIsRare
MaxIsUncommon 0 Suit_Energy_Regen 1.25 1.5 MaxIsUncommon
MaxIsUncommon 0 Suit_Energy_Regen 01.01 1.75 MaxIsUncommon
MinIsUncommon 0 Weapon_Laser_HeatTime 01.05 1.15 MaxIsRare
MinIsUncommon 0 Weapon_Laser_HeatTime 1.15 1.2 MaxIsUncommon
MinIsUncommon 0 Weapon_Laser_HeatTime 1.2 1.4 MaxIsUncommon
MinIsUncommon 0 Weapon_Laser_HeatTime 1.4 1.5 MaxIsUncommon
MinIsUncommon 0 Weapon_Laser_HeatTime 01.05 1.55 MaxIsUncommon
MaxIsUncommon 0 Vehicle_GunHeatTime 0.9 0.95 MinIsUncommon
MaxIsUncommon 0 Vehicle_GunHeatTime 0.85 0.9 MinIsUncommon
MaxIsUncommon 0 Vehicle_GunHeatTime 0.8 0.85 MinIsUncommon
MaxIsUncommon 0 Vehicle_LaserHeatTime 0.9 0.95 MinIsUncommon
MaxIsUncommon 0 Vehicle_LaserHeatTime 0.85 0.9 MinIsUncommon
MaxIsUncommon 0 Vehicle_LaserHeatTime 0.8 0.85 MinIsUncommon
MaxIsUncommon 0 Vehicle_GunHeatTime 0.95 0.99 MinIsUncommon
MaxIsUncommon 0 Vehicle_GunHeatTime 0.9 0.95 MinIsUncommon
MaxIsUncommon 0 Vehicle_GunHeatTime 0.85 0.9 MinIsUncommon
MaxIsUncommon 0 Vehicle_GunHeatTime 0.8 0.85 MinIsUncommon
MaxIsRare 1 Suit_Stamina_Strength 0.1 0.2 MaxIsUncommon
MaxIsUncommon 1 Suit_Stamina_Strength 0.1 0.3 MaxIsUncommon
MaxIsUncommon 1 Suit_Stamina_Strength 0.2 0.5 MaxIsUncommon
MaxIsUncommon 1 Suit_Stamina_Strength 0.4 0.5 MaxIsUncommon
MaxIsUncommon 1 Suit_Stamina_Strength 0.1 0.6 MaxIsUncommon
MaxIsUncommon 0 Weapon_Projectile_ReloadTime 0.85 0.99 MinIsRare
MaxIsUncommon 0 Vehicle_GunRate 0.97 0.99 MinIsRare
MaxIsUncommon 0 Vehicle_GunRate 0.95 0.97 MinIsRare
MaxIsUncommon 0 Vehicle_GunRate 0.93 0.95 MinIsRare
MaxIsUncommon 0 Vehicle_GunRate 0.9 0.93 MinIsRare
MaxIsSuperRare FALSE
MinIsRare FALSE
MinIsRare FALSE
MinIsUncommon 0 Ship_Launcher_AutoCharge 1 1 NoWeighting
MaxIsRare 0 Weapon_Projectile_MaximumCharg 1 1 NoWeighting
MaxIsUncommon 0 Weapon_Projectile_MaximumCharg 1 1 NoWeighting
MaxIsRare 0 Weapon_Projectile_MaximumCharg 1 1 NoWeighting
MaxIsUncommon 0 Weapon_Projectile_MaximumCharg 1 1 NoWeighting
MaxIsUncommon 0 Weapon_Projectile_MaximumCharg 1 1 NoWeighting
MaxIsUncommon 0 Ship_Weapons_Lasers_Damage 30 40 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Lasers_Damage 40 50 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Lasers_Damage 50 60 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Lasers_Damage 60 70 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Lasers_Damage 30 80 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 1.001 1.011 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 1.006 1.016 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 1.016 1.021 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 1.021 1.021 NoWeighting
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 1.001 1.026 MaxIsUncommon
MaxIsUncommon 0 Weapon_Grenade_Bounce 1 1 NoWeighting
MaxIsUncommon 0 Weapon_Grenade_Bounce 1 2 MaxIsUncommon
MaxIsRare 0 Weapon_Grenade_Bounce 2 3 MaxIsUncommon
MaxIsUncommon 0 Weapon_Grenade_Bounce 3 3 NoWeighting
MaxIsUncommon 0 Weapon_Grenade_Bounce 1 4 MaxIsRare
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.01 01.04 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.04 01.06 MaxIsUncommon
MaxIsRare 0 Ship_Weapons_Guns_Rate 01.06 1.1 MaxIsSuperRare
MaxIsRare 0 Ship_Weapons_Guns_Rate 01.06 1.1 MaxIsRare
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 01.05 1.1 MaxIsRare
MinIsUncommon 0 Ship_Boost 01.01 1.1 MaxIsUncommon
MinIsUncommon 0 Ship_Boost 1.1 1.15 MaxIsUncommon
MinIsUncommon 0 Ship_Boost 1.1 1.2 MaxIsUncommon
NoWeighting 0 Ship_Boost 1.1 1.25 MaxIsUncommon
MinIsRare 0 Ship_Boost 01.01 1.3 MaxIsUncommon
MaxIsUncommon 0 Weapon_Projectile_Rate 01.01 1.1 MaxIsSuperRare
MaxIsRare 0 Weapon_Projectile_Rate 01.01 1.1 MaxIsRare
MaxIsRare 0 Weapon_Projectile_Rate 01.05 1.1 MaxIsUncommon
MaxIsUncommon 0 Weapon_Projectile_Rate 1.1 1.15 MaxIsUncommon
MaxIsUncommon 0 Weapon_Projectile_Rate 01.01 1.2 MaxIsUncommon
MinIsUncommon 0 Ship_Boost 01.01 1.1 MaxIsUncommon
MinIsUncommon 0 Ship_Boost 1.1 1.15 MaxIsUncommon
MinIsUncommon 0 Ship_Boost 1.1 1.2 MaxIsUncommon
NoWeighting 0 Ship_Boost 1.1 1.25 MaxIsUncommon
MaxIsSuperRare 0 Suit_DamageReduce_Radiation 0.95 0.99 MinIsUncommon
MaxIsRare 0 Suit_DamageReduce_Radiation 0.85 0.95 MinIsUncommon
MaxIsUncommon 0 Suit_DamageReduce_Radiation 0.8 0.9 MinIsUncommon
MaxIsUncommon 1 Weapon_Projectile_ReloadTime 0.9 0.95 MinIsUncommon
MaxIsRare 1 Weapon_Projectile_ReloadTime 0.85 0.9 MinIsUncommon
MaxIsSuperRare 1 Weapon_Projectile_ReloadTime 0.8 0.85 MinIsUncommon
MaxIsUncommon 1 Weapon_Projectile_ReloadTime 0.75 0.8 MinIsUncommon
MaxIsUncommon 1 Weapon_Projectile_ReloadTime 0.7 0.95 MinIsUncommon
MaxIsSuperRare FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon FALSE
MaxIsUncommon 0 Ship_Hyperdrive_JumpsPerCell 1 1 NoWeighting
MaxIsUncommon 0 Ship_Hyperdrive_JumpsPerCell 1 1 NoWeighting
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 1.001 1.011 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 1.006 1.016 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 1.016 1.021 MaxIsUncommon
MaxIsUncommon 0 Ship_Weapons_Guns_Rate 1.021 1.021 NoWeighting
MaxIsSuperRare 0 Suit_DamageReduce_Cold 0.95 0.99 MinIsUncommon
MaxIsRare 0 Suit_DamageReduce_Cold 0.85 0.95 MinIsUncommon
MaxIsUncommon 0 Suit_DamageReduce_Cold 0.8 0.9 MinIsUncommon
MaxIsSuperRare 0 Suit_DamageReduce_Heat 0.95 0.99 MinIsUncommon
MaxIsRare 0 Suit_DamageReduce_Heat 0.85 0.95 MinIsUncommon
MaxIsUncommon 0 Suit_DamageReduce_Heat 0.8 0.9 MinIsUncommon
MaxIsSuperRare 0 Suit_DamageReduce_Toxic 0.95 0.99 MinIsUncommon
MaxIsRare 0 Suit_DamageReduce_Toxic 0.85 0.95 MinIsUncommon
MaxIsUncommon 0 Suit_DamageReduce_Toxic 0.8 0.9 MinIsUncommon
0 Weapon_Scan_Discovery_Flora 10 20 MaxIsUncommon 0
0 Weapon_Scan_Discovery_Flora 25 50 MaxIsUncommon 0
0 Weapon_Scan_Discovery_Flora 50 100 MaxIsSuperRare 0
0 Weapon_Scan_Discovery_Flora 65 100 MaxIsUncommon 0
0 Weapon_Scan_Discovery_Flora 10 110 MaxIsUncommon 0
FALSE
FALSE
FALSE
FALSE
FALSE
0 Weapon_Projectile_ClipSize 2 2 NoWeighting 0
0 Weapon_Projectile_ClipSize 4 4 NoWeighting 0
0 Weapon_Projectile_ClipSize 6 6 NoWeighting 0
0 Weapon_Projectile_ClipSize 8 8 NoWeighting 0
0 Weapon_Projectile_ClipSize 2 10 MaxIsRare 0
0 Ship_Weapons_Guns_HeatTime 1.1 1.2 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 1.2 1.25 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 1.25 1.3 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 1.3 1.35 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 1.1 1.4 MaxIsUncommon FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE

FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
0 Suit_Energy 0.05 1.1 MaxIsUncommon 0

FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
0 Weapon_Grenade_Speed 1 2 MaxIsSuperRare FALSE
0 Weapon_Grenade_Speed 1 3 MaxIsRare FALSE
0 Weapon_Grenade_Speed 1 3 MaxIsUncommon FALSE
0 Weapon_Grenade_Speed 2 3 MaxIsUncommon FALSE
0 Weapon_Grenade_Speed 1 4 MaxIsUncommon FALSE
0 Ship_Weapons_ShieldLeech 0.05 0.1 MaxIsUncommon FALSE
0 Ship_Weapons_ShieldLeech 0.1 0.15 MaxIsUncommon FALSE
0 Ship_Weapons_ShieldLeech 0.15 0.2 MaxIsUncommon FALSE
0 Ship_Weapons_ShieldLeech 0.2 0.3 MaxIsUncommon FALSE
0 Suit_Protection_RadDrain 01.01 1.1 MaxIsRare 0
0 Vehicle_SubBoostSpeed 0.1 0.15 MaxIsUncommon FALSE
0 Vehicle_SubBoostSpeed 0.15 0.2 MaxIsUncommon FALSE
0 Vehicle_SubBoostSpeed 0.2 0.25 MaxIsUncommon FALSE
0 Vehicle_SubBoostSpeed 0.25 0.3 MaxIsUncommon FALSE

FALSE
FALSE
FALSE
0 Ship_Weapons_Guns_HeatTime 01.01 01.03 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.03 01.05 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.05 01.07 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.07 01.09 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.01 1.13 MaxIsUncommon FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
0 Weapon_Laser_Drain 01.01 1.1 MaxIsRare 0
0 Weapon_Laser_Drain 1.1 1.15 MaxIsRare 0
0 Weapon_Laser_Drain 1.15 1.2 MaxIsRare 0
0 Weapon_Laser_Drain 1.2 1.2 NoWeighting 0
0 Weapon_Laser_Drain 01.01 1.25 MaxIsRare 0
0 Vehicle_GunRate 0.95 0.97 MinIsRare FALSE
0 Vehicle_GunRate 0.93 0.95 MinIsRare FALSE
0 Vehicle_GunRate 0.9 0.93 MinIsRare FALSE
FALSE
FALSE
FALSE
0 Vehicle_GunRate 0.97 0.99 MinIsUncommon FALSE
0 Vehicle_GunRate 0.95 0.97 MinIsUncommon FALSE
0 Vehicle_GunRate 0.93 0.95 MinIsUncommon FALSE
0 Vehicle_GunRate 0.9 0.93 MinIsUncommon FALSE
0 Suit_Stamina_Recovery 01.01 1.1 MaxIsRare 0
0 Suit_Stamina_Recovery 1.1 1.2 MaxIsRare 0
0 Suit_Stamina_Recovery 1.2 1.3 MaxIsUncommon 0
0 Suit_Stamina_Recovery 1.3 1.5 MaxIsUncommon 0
0 Suit_Stamina_Recovery 01.01 1.6 MaxIsUncommon 0
0 Weapon_Projectile_Rate 01.01 1.2 MaxIsUncommon FALSE
FALSE
FALSE
FALSE
FALSE

FALSE
0 Weapon_ChargedProjectile_ExtraSpe 5 10 MaxIsSuperRare 0
0 Weapon_ChargedProjectile_ExtraSpe 10 15 MaxIsRare 0
0 Weapon_ChargedProjectile_ExtraSpe 15 20 MaxIsUncommon 0
0 Weapon_ChargedProjectile_ExtraSpe 20 25 MaxIsUncommon 0
0 Weapon_ChargedProjectile_ExtraSpe 5 25 MaxIsUncommon 0
FALSE
FALSE
FALSE
FALSE
FALSE
0 Ship_Weapons_Guns_HeatTime 1.001 01.01 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.01 01.02 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.02 01.03 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.03 01.03 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 1.001 1.035 MaxIsUncommon FALSE
0 Weapon_Grenade_Radius 01.01 01.05 MaxIsUncommon 0
0 Weapon_Grenade_Radius 01.05 1.1 MaxIsSuperRare 0
0 Weapon_Grenade_Radius 01.05 1.1 MaxIsRare 0
0 Weapon_Grenade_Radius 1.1 1.15 MaxIsSuperRare 0
0 Weapon_Grenade_Radius 1.1 1.2 MaxIsSuperRare 0
0 Ship_Weapons_Guns_HeatTime 01.01 01.04 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.04 01.06 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.06 1.1 MaxIsSuperRare FALSE
0 Ship_Weapons_Guns_HeatTime 01.06 1.1 MaxIsRare FALSE
0 Ship_Weapons_Guns_HeatTime 01.01 1.1 MaxIsRare FALSE
0 Ship_BoostManeuverability 01.01 1.075 MaxIsRare 0
0 Ship_BoostManeuverability 01.01 1.12 MaxIsRare 0
0 Ship_BoostManeuverability 01.05 1.16 MaxIsRare 0
0 Ship_BoostManeuverability 01.05 1.18 MaxIsUncommon 0
0 Ship_BoostManeuverability 01.01 1.2 MaxIsUncommon 0
0 Weapon_Projectile_ClipSize 12 12 NoWeighting FALSE
0 Weapon_Projectile_ReloadTime 0.9 0.99 MinIsSuperRare 0
0 Weapon_Projectile_ReloadTime 0.9 0.99 MinIsRare 0
0 Weapon_Projectile_ReloadTime 0.9 0.95 MinIsUncommon 0
0 Weapon_Projectile_ReloadTime 0.85 0.99 MinIsRare 0
0 Ship_BoostManeuverability 01.01 1.075 MaxIsRare 0
0 Ship_BoostManeuverability 01.01 1.12 MaxIsRare 0
0 Ship_BoostManeuverability 01.05 1.16 MaxIsRare 0
0 Ship_BoostManeuverability 01.05 1.18 MaxIsUncommon 0
FALSE
FALSE
FALSE
0 Weapon_Projectile_BurstCap 1 1 NoWeighting FALSE
0 Weapon_Projectile_ClipSize 8 8 NoWeighting 0
0 Weapon_Projectile_ClipSize 8 8 NoWeighting 0
0 Weapon_Projectile_ClipSize 8 8 NoWeighting 0
0 Weapon_Projectile_ClipSize 8 8 NoWeighting 0

FALSE
FALSE
0 Ship_Weapons_Guns_HeatTime 1.001 1.1 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.01 01.02 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.02 1.3 MaxIsUncommon FALSE
0 Ship_Weapons_Guns_HeatTime 01.03 1.3 MaxIsUncommon FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
FALSE
Weapon_Scan_Discovery_Mineral 10 20 MaxIsUncommon FALSE
Weapon_Scan_Discovery_Mineral 25 50 MaxIsUncommon FALSE
Weapon_Scan_Discovery_Mineral 50 100 MaxIsSuperRare FALSE
Weapon_Scan_Discovery_Mineral 65 100 MaxIsUncommon FALSE
Weapon_Scan_Discovery_Mineral 10 110 MaxIsUncommon FALSE

Weapon_Projectile_Rate 01.01 1.1 MaxIsRare 0


Weapon_Projectile_Rate 01.05 1.1 MaxIsUncommon 0
Weapon_Projectile_Rate 1.1 1.15 MaxIsSuperRare 0
Weapon_Projectile_Rate 01.01 1.15 MaxIsUncommon 0
Weapon_Projectile_Rate 01.01 1.2 MaxIsUncommon 0
Suit_Energy_Regen 01.01 1.75 MaxIsUncommon 0
Suit_Protection_ToxDrain 01.01 1.1 MaxIsRare FALSE

Weapon_Laser_ReloadTime 0.9 0.95 MinIsSuperRare FALSE


Weapon_Laser_ReloadTime 0.85 0.9 MinIsRare FALSE
Weapon_Laser_ReloadTime 0.85 0.9 MinIsUncommon FALSE
Weapon_Laser_ReloadTime 0.8 0.85 MinIsUncommon FALSE
Weapon_Laser_ReloadTime 0.75 0.95 MinIsUncommon FALSE
Suit_Jetpack_Drain 0.9 0.95 MinIsUncommon 0
Suit_Jetpack_Drain 0.85 0.9 MinIsUncommon 0
Suit_Jetpack_Drain 0.8 0.85 MinIsSuperRare 0
Suit_Jetpack_Drain 0.75 0.85 MinIsUncommon 0
Suit_Jetpack_Drain 0.7 0.9 MinIsUncommon 0

Weapon_ChargedProjectile_ChargeTi 0.9 0.95 MinIsSuperRare FALSE


Weapon_ChargedProjectile_ChargeTi 0.85 0.9 MinIsSuperRare FALSE
Weapon_ChargedProjectile_ChargeTi 0.8 0.9 MinIsRare FALSE
Weapon_ChargedProjectile_ChargeTi 0.8 0.9 MinIsUncommon FALSE
Weapon_ChargedProjectile_ChargeTi 0.75 0.95 MinIsRare FALSE

Weapon_Grenade_Speed 1 2 MaxIsSuperRare FALSE


Weapon_Grenade_Speed 1 3 MaxIsRare FALSE
Weapon_Grenade_Speed 1 3 MaxIsUncommon FALSE
Weapon_Grenade_Speed 2 3 MaxIsUncommon FALSE
Weapon_Grenade_Speed 1 4 MaxIsUncommon FALSE
Ship_Maneuverability 1.005 1.005 NoWeighting TRUE
Ship_Maneuverability 1.005 1.005 NoWeighting TRUE
Ship_Maneuverability 1.005 1.005 NoWeighting TRUE
Ship_Maneuverability 1.1965 1.1965 NoWeighting TRUE
Ship_Maneuverability 1.1965 1.1965 NoWeighting TRUE

Weapon_Projectile_ClipSize 12 12 NoWeighting FALSE


Weapon_Projectile_ClipSize 12 12 NoWeighting FALSE
Weapon_Projectile_ClipSize 12 12 NoWeighting FALSE
Weapon_Projectile_ClipSize 12 12 NoWeighting FALSE
Ship_Maneuverability 1.005 1.005 NoWeighting TRUE
Ship_Maneuverability 1.005 1.005 NoWeighting TRUE
Ship_Maneuverability 1.005 1.005 NoWeighting TRUE
Ship_Maneuverability 1.1965 1.1965 NoWeighting TRUE

Weapon_Projectile_Rate 01.01 01.05 MaxIsUncommon 0


Weapon_Projectile_Rate 01.05 1.1 MaxIsUncommon 0
Weapon_Projectile_Rate 1.1 1.15 MaxIsUncommon 0
Weapon_Projectile_Rate 01.01 1.2 MaxIsUncommon 0
Weapon_Projectile_BurstCa 1 1 NoWeighting 0
Weapon_Projectile_BurstCa 1 1 NoWeighting 0
Weapon_Projectile_BurstCa 1 2 MaxIsSuperRare 0
Weapon_Projectile_BurstCa 1 2 MaxIsRare 0
Weapon_Projectile_BurstCa 1 2 MaxIsRare 0
Suit_Jetpack_Drain 0.7 0.95 MinIsUncommon 0
Suit_Jetpack_Refill 01.01 01.05 MaxIsRare FALSE
Suit_Jetpack_Ignition 01.01 01.05 MaxIsRare 0
Suit_Jetpack_Ignition 01.01 1.1 MaxIsUncommon 0
Suit_Jetpack_Ignition 01.05 1.15 MaxIsUncommon 1
Suit_Jetpack_Ignition 01.01 1.2 MaxIsUncommon 1
Weapon_Projectile_BurstCa 1 1 NoWeighting 0
Weapon_Projectile_BurstCa 1 1 NoWeighting 0
Weapon_Projectile_BurstCa 1 1 NoWeighting 0
Weapon_Projectile_BurstCa 1 1 NoWeighting 0
Weapon_Projectile_BurstCooldow0.99 0.95 MaxIsRare FALSE
Weapon_Projectile_BurstCooldow0.95 0.9 MaxIsRare FALSE
Weapon_Projectile_BurstCooldow0.9 0.85 MaxIsRare FALSE
Weapon_Projectile_BurstCooldow0.85 0.85 NoWeighting FALSE
Weapon_Projectile_BurstCooldow0.99 0.8 MaxIsRare FALSE
Suit_Stamina_Strength 0.1 0.6 MaxIsUncommon FALSE
Suit_Jetpack_Refill 01.05 1.15 MaxIsRare FALSE
Suit_Jetpack_Refill 1.1 1.3 MaxIsUncommon FALSE
Suit_Jetpack_Refill 1.15 1.35 MaxIsUncommon FALSE
Suit_Jetpack_Refill 01.05 1.4 MaxIsUncommon FALSE
Weapon_Projectile_BurstCooldow0.9 0.95 MinIsRare FALSE
Weapon_Projectile_BurstCooldow0.85 0.9 MinIsRare FALSE
Weapon_Projectile_BurstCooldow0.8 0.85 NoWeighting FALSE
Weapon_Projectile_BurstCooldow0.75 0.95 MinIsRare FALSE
EN_Name ID Group
=-null- Figurine T_BOBBLE_NULL
Ablative Armour UT_SHIPSHIELD
Advanced Exocraft Laser VEHICLE_LASER1
Advanced Launch System LAUNCHER_SPEC
Advanced Mining Laser STRONGLASER
Advanced Translator UT_TRANSLATE3
Aeration Membrane UT_WATER
Aeron Shield SHIPSHIELD_ROBO
Air Filtration Unit EXO_PROT_TOX
Airburst Engine UT_MIDAIR
Alternator MAINT_TECH23
Amplified Cartridges UT_SMG
Amplified Warp Shielding F_HACCESS1
Analysis Visor SCANBINOC1
Ancient Lock MAINT_ARTIFACT
Animus Beam SOUL_LASER
Anti-Gravity Well LAUNCHER_ROBO
Apollo Figurine T_BOBBLE_APOLLO
Archive Bypass Implant WORMREADER
Ariadne's Flame MECH_BOOST
Artemis Figurine T_BOBBLE_ART
Artemis' Translator STORY_TRANSLATE
Atlas Figurine T_BOBBLE_ATLAS
Atmospheric Control Unit F_LIFESUPP
Auto Sprinkler MAINT_FARM2
Auto-Propagator MAINT_FARM4
Barrel Ioniser UT_BOLT
Bio-input sensor MAINT_TECH5
Blaze Javelin RAILGUN
Blown Transistor WEAPSLOT_DMG2
Boiler Unit MAINT_TECH6
Boltcaster BOLT
Boltcaster Ricochet Module UT_BOLTBOUNCE
Boltcaster SM BOLT_SM
Burnt-Out Compressor SHIPSLOT_DMG10
Burnt-Out Terminal WEAPSLOT_DMG8
Cadmium Drive HDRIVEBOOST1
Cadmium Starship Trail T_SHIP_RED
Cargo Scan Deflector CARGOSHIELD
Chloroplast Membrane CHARGER_ALIEN
Chromatic Starship Trail T_SHIP_RAINBOW
Chromatic Warp Shielding F_HACCESS2
Cloaking Device STEALTH
Combat Scope SCOPE
Conflict Scanner SHIPSCAN_COMBAT
Containment Failure SHIPSLOT_DMG5
Coolant Network UT_HOT
Cooling system MAINT_TECH8
Cooling system MAINT_FRIG2
Corroded Actuator WEAPSLOT_DMG7
Corroded Tanks SHIPSLOT_DMG9
Corrupt Module WEAPSLOT_DMG5
Corrupted Lens WEAPSENT_DMG3
Crimson Core HYPERDRIVE_ROBO
Cyclotron Ballista SHIPPLASMA
Daedalus Engine MECH_ENGINE
Damaged Electrode EXOPOD_TECH2
Damaged Gears SHIPSLOT_DMG6
Damaged Wiring WEAPSLOT_DMG3
Deflector Shield SHIPSHIELD
Discordant Prism WEAPSENT_DMG2
Drained Power Core WEAPSENT_DMG4
Drift Suspension VEHICLE_GRIP1
Dyson Pump UT_SHIPBLOB
Economy Scanner SHIPSCAN_ECON
Efficient Thrusters UT_LAUNCHER
Efficient Water Jets UT_WATERJET
Emergency Warp Unit UT_QUICKWARP
Emeril Drive HDRIVEBOOST2
Emeril Starship Trail T_SHIP_GREEN
Environment Control Unit MECH_PROT
Exocraft Boosters VEHICLE_BOOST
Exocraft Mining Laser VEHICLE_LASER
Exocraft Radar VEHICLE_SCAN
Exploded Panel SHIPSLOT_DMG8
Extractor Unit MAINT_HOOVER
Failed Resistor WEAPSLOT_DMG12
Faulty Hologram EXOPOD_TECH1
Flight Assist Override UT_SHIPDRIFT
Fourier De-Limiter UT_SHIPLAS
Fragment Supercharger UT_SHIPSHOT
Frameshift Catapult HYPERDRIVE_SPEC
Freighter Hyperdrive F_HYPERDRIVE
Fuel Inverter MAINT_FUEL1
Fuel Pump MAINT_TECH14
Furnace Tank MAINT_BURNER
Fusion Engine VEHICLE_ENGINE
Generator Coupling MAINT_FUEL4
Geology Cannon TERRAIN_GREN
Glyph Eight MAINT_PORTAL8
Glyph Eleven MAINT_PORTAL11
Glyph Fifteen MAINT_PORTAL15
Glyph Five MAINT_PORTAL5
Glyph Four MAINT_PORTAL4
Glyph Fourteen MAINT_PORTAL14
Glyph Nine MAINT_PORTAL9
Glyph One MAINT_PORTAL1
Glyph Seven MAINT_PORTAL7
Glyph Six MAINT_PORTAL6
Glyph Sixteen MAINT_PORTAL16
Glyph Ten MAINT_PORTAL10
Glyph Thirteen MAINT_PORTAL13
Glyph Three MAINT_PORTAL3
Glyph Twelve MAINT_PORTAL12
Glyph Two MAINT_PORTAL2
Golden Starship Trail T_SHIP_GOLD
Grafted Eyes SHIPLAS_ALIEN
Grip Boost Suspension VEHICLE_GRIP2
Hardframe Body MECH_SENT_HEAD
Hardframe Left Arm MECH_SENT_L_ARM
Hardframe Legs MECH_SENT_LEGS
Hardframe Right Arm MECH_SENT_R_ARM
Haz-Mat Gauntlet POWERGLOVE
Hazard Protection PROTECT
Hi-Slide Suspension VEHICLE_GRIP3
High-Power Sonar SUB_BINOCS
Hijacked Laser SENT_LASER
Hull Fracture SHIPSLOT_DMG1
Humboldt Drive SUB_ENGINE
Hydraulics Damage SHIPSLOT_DMG7
Hyperdrive HYPERDRIVE
Icarus Fuel System EXO_RECHARGE
Impact Igniter UT_SMG_DOT
Incinerator FLAME
Indium Drive HDRIVEBOOST3
Infra-Knife Accelerator SHIPMINIGUN
Input terminal MAINT_TECH4
Instability Drive UT_PULSEFUEL
Interstellar Scanner F_SCANNER
Jetpack JET1
Kinetic Dynamo MAINT_FUEL5
Large Rocket Tubes UT_ROCKETS
Launch Auto-Charger UT_LAUNCHCHARGE
Launch Thruster LAUNCHER
Leaking Membrane WEAPSLOT_DMG11
Life Support ENERGY
Light Balancer MAINT_FARM3
Load Balancer MAINT_TECH20
Locking mechanism MAINT_TECH1
Loom Damage WEAPSLOT_DMG6
Luminance Engine SHIPJUMP_ROBO
Magnetic Lock MAINT_TECH2
Mass Accelerator UT_RAIL
Master Circuit MAINT_TECH18
Master Circuit MAINT_FRIG7
Matter Beam F_TELEPORT
Megawatt Heater EXO_PROT_COLD
Melted Fuel Cell SHIPSLOT_DMG12
Melted Servos WEAPSLOT_DMG9
Membrane Battery MAINT_FUEL2
Mining Beam LASER
Minotaur AI Pilot MECH_PILOT
Minotaur Bore MECH_MINER
Minotaur Cannon MECH_GUN
Minotaur Laser MECH_LASER
Minotaur Radar Array MECH_SCAN
Mounted Cannon VEHICLE_GUN
Nada Figurine T_BOBBLE_NADA
Nautilon Cannon SUB_GUN
Network Interface MAINT_TECH21
Neural Assembly LAUNCHER_ALIEN
Neural Shielding CARGO_S_ALIEN
Neural Stimulator UT_JET
Neutron Cannon CANNON
Neutron Shielding EXO_PROT_RAD
Nonlinear Optics UT_SHIPGUN
Nutrient Distributor MAINT_FARM5
Obsolete Technology OBSOLETE
Optical Drill UT_MINER
Osmotic Generator SUB_RECHARGE
Output screen MAINT_TECH9
Oxygen Recycler UT_ENERGY
Oxygen Rerouter UT_WATERENERGY
P-Field Compressor UT_CANNON
Paralysis Mortar STUN_GREN
Pearl Offering MAINT_SEALOCK1
Personal Forcefield GROUND_SHIELD
Personal Refiner SUIT_REFINER
Phase Beam SHIPLAS1
Photon Cannon SHIPGUN1
Photonix Core PHOTONIX_CORE
Photovoltaic Panel MAINT_TECH24
Photovoltaic Panel MAINT_FRIG9
Pilot Interface LIFESUP_ROBO
Plasma Launcher GRENADE
Plasma Resonator LASER_XO
Plasmatic Warp Injector F_HDRIVEBOOST2
Polo Figurine T_BOBBLE_POLO
Positron Ejector SHIPSHOTGUN
Power Condenser MAINT_FUEL3
Power Distributor MAINT_TECH19
Power Distributor MAINT_FRIG8
Precision Minotaur Laser MECH_LASER1
Pressure Chamber MAINT_TECH17
Pressure Chamber MAINT_FRIG6
Pressurisation Capsule SHIP_LIFESUP
Pulse Engine SHIPJUMP1
Pulse Spitter SMG
Pulse Spitter Ricochet Module UT_SMGBOUNCE
Pulsing Heart SHIPJUMP_ALIEN
Q-Resonator UT_SHIPMINI
Radar Amplifier VEHICLE_SCAN1
Radar Power Resonator VEHICLE_SCAN2
Radiation Deflector UT_RAD
Radiation Leak SHIPSLOT_DMG4
Reality De-Threader F_HDRIVEBOOST3
Refinery Output MAINT_REFINER
Remembrance ATLASSUIT
Rocket Boots UT_JUMP
Rocket Launcher SHIPROCKETS
Rusted Circuits SHIPSLOT_DMG2
Rusted Power Core WEAPSLOT_DMG4
Safety Panel MAINT_TECH22
Scanner SCAN1
Scatter Blaster SHOTGUN
Scorched Plating SHIPSLOT_DMG11
Scream Suppressor SHIELD_ALIEN
Security Alarm MAINT_TECH11
Self-Greasing Servos MECH_FUEL
Sentience Resistor WEAPSENT_DMG1
Sentinel Cannon SHIPGUN_ROBO
Servo Arm MAINT_TECH15
Servo Arm MAINT_FRIG4
Shattered Bulwark SHIPSLOT_DMG3
Shattered Lens WEAPSLOT_DMG10
Shattered Power Core EXOPOD_TECH3
Shell Greaser UT_SHOT
Shield Lattice UT_PROTECT
Short Circuit WEAPSLOT_DMG1
Simple Translator UT_TRANSLATE1
Singularity Cortex WARP_ALIEN
Singularity Engine F_MEGAWARP
Soil De-Wormer MAINT_FARM1
Solar Ray SUN_LASER
Solenoid MAINT_TECH16
Solenoid MAINT_FRIG5
Spewing Vents SHIPGUN_ALIEN
Spring Casing MAINT_TECH12
Sputtering Starship Trail T_SHIP_PIRATE
Star Seed STARSUIT
Starship Scanner DUMMY_SCAN
Stealth Starship Trail T_SHIP_DARK
Sub-Light Amplifier UT_PULSESPEED
Superconductive Lock MAINT_TECH3
Superior Translator UT_TRANSLATE2
Survey Device UT_SURVEY
Tamper Prevention Device MAINT_TECH10
Teleport Receiver SHIP_TELEPORT
Temporal Starship Trail T_SHIP_ROGUE
Temporal Warp Computer F_HACCESS3
Terrain Manipulator TERRAINEDITOR
Tethys Beam SUB_LASER
Thermal Buffer EXO_PROT_HOT
Thermic Layer UT_COLD
Thermoregulator MAINT_TECH13
Thermoregulator MAINT_FRIG3
Tiny motor MAINT_TECH7
Tiny motor MAINT_FRIG1
Toxic Suppressor UT_TOX
Trade Rocket SUIT_ROCKET
Transmission Box MAINT_TECH25
Transmission Box MAINT_FRIG10
Trident Key MAINT_SEALOCK2
Upgrade Module T_SHIPJUMP SHIPJUMP_NAME_L
Upgrade Module T_LAUNCHER LAUNCHER_NAME_L
Upgrade Module T_HDRIVE ION1_NAME_L
Upgrade Module T_SHIPSHLD SHIPSHIELD_NAME_L
Upgrade Module T_SHIPGUN SHIPGUN1_NAME_L
Upgrade Module T_SHIPLAS SHIPLAS1_NAME_L
Upgrade Module T_SHIPSHOT SHIPSHOTGUN_NAME_L
Upgrade Module T_SHIPMINI SHIPMINIGUN_NAME_L
Upgrade Module T_SHIPBLOB SHIPBLOB_NAME_L
Upgrade Module T_SCAN SCANBINOC1_NAME_L
Upgrade Module T_LASER LASER_NAME_L
Upgrade Module T_BOLT BOLT_NAME_L
Upgrade Module T_GRENADE GRENADE_NAME_L
Upgrade Module T_T_GREN T_GRENADE_NAME_L
Upgrade Module T_RAIL RAILGUN1_NAME_L
Upgrade Module T_SHOTGUN BOLTSHOTGUN_NAME_L
Upgrade Module T_SMG BOLTSMG_NAME_L
Upgrade Module T_CANNON CANNON_NAME_L
Upgrade Module T_ENERGY UI_ENERGY_NAME_CORE_L
Upgrade Module T_JET UI_JETPACK_NAME_CORE_
Upgrade Module T_SHIELD UI_SHIELD_NAME_CORE_L
Upgrade Module T_HAZ UI_HAZARD_NAME_CORE_
Upgrade Module T_UNW UI_UNW_NAME_CORE_L
Upgrade Module T_RAD UI_RAD_NAME_CORE_L
Upgrade Module T_TOX UI_TOX_NAME_CORE_L
Upgrade Module T_COLDPROT UI_COLD_NAME_CORE_L
Upgrade Module T_HOTPROT UI_HOT_NAME_CORE_L
Upgrade Module T_EXGUN VEHICLEWEAPON_NAME_L
Upgrade Module T_EXLAS VEHICLEMINER_NAME_L
Upgrade Module T_BOOST VEHICLEBOOST_NAME_L
Upgrade Module T_EXENG VEHICLEENGINE_NAME_L
Upgrade Module T_SUB UI_SUBENGINE_NAME_L
Upgrade Module T_SUBGUN UI_SUBGUN_NAME_L
Upgrade Module A_SHIPJUMP SHIPJUMP_ALIEN_NAME_L
Upgrade Module A_LAUNCH LAUNCHER_ALIEN_NAME_L
Upgrade Module A_HDRIVE ION1_ALIEN_NAME_L
Upgrade Module A_SHIPSHLD SHIPSHIELD_ALIEN_NAME_
Upgrade Module A_SHIPGUN SHIPGUN1_ALIEN_NAME_L
Upgrade Module A_SHIPLAS SHIPGUN1_ALIEN_NAME_L
Upgrade Module T_MCGUN UI_MECH_GUN_NAME_L
Upgrade Module T_MCLAS UI_MECH_LASER_NAME_L
Upgrade Module T_MCENG UI_MECH_ENGINE_NAME_
Upgrade Module T_FR_HYP UT_FR_HYP_NAME
Upgrade Module T_FR_SPEED UT_FR_SPEED_NAME
Upgrade Module T_FR_FUEL UT_FR_FUEL_NAME
Upgrade Module T_FR_TRADE UT_FR_COM_NAME
Upgrade Module T_FR_COM UT_FR_TRADE_NAME
Upgrade Module T_FR_EXP UT_FR_EXP_NAME
Upgrade Module T_FR_MINE UT_FR_MINE_NAME
Upgrade Module T_SENTSUIT SENTINEL_GUN_NAME_L
Upgrade Module T_SENTGUN SENTINEL_SUIT_NAME_L
Vesper Sail SOLAR_SAIL
Visceral Synthesiser WORMTECH
Voltaic Amplifier UT_STUNDMG
Warp Core Resonator F_HDRIVEBOOST1
Waveform Engine SHIPJUMP_SPEC
Waveform Oscillator UT_RAIL_STUN
Waveform Recycler UT_SCAN
Wormhole Brain SHIPSCAN_ALIEN
Name NameLower Subtitle
UI_BOBBLE_NULL_NAME UI_BOBBLE_NULL_NAME_L UI_BOBBLE_SUB
UT_SHIPSHIELD_NAME UT_SHIPSHIELD_NAME_L UT_SHIPSHIELD_SUB
VEHICLEMINER_U1_NAME VEHICLEMINER_U1_NAME_L VEHICLEMINER_U1_SUBTITL
LAUNCHER_SPEC_NAME LAUNCHER_SPEC_NAME_L LAUNCHER_SPEC_SUB
STRONGLASER_NAME STRONGLASER_NAME_L STRONGLASER_SUBTITLE
UT_TRANSLATE3_NAME UT_TRANSLATE3_NAME_L UT_TRANSLATE_SUB
UT_WATER_NAME UT_WATER_NAME_L UNW1_SUBTITLE
UI_SHIPSHIELD_ROBO_NAME UI_SHIPSHIELD_ROBO_NAME_L UI_SHIPSHIELD_ROBO_SUB
UI_EXOHAZ_TOX_NAME UI_EXOHAZ_TOX_NAME_L UI_EXOHAZ_SUB
UT_MIDAIR_NAME UT_MIDAIR_NAME_L UT_MIDAIR_SUB
UI_MAINTAIN_TECH23_NAME UI_MAINTAIN_TECH23_NAME_L UI_MAINTAIN_TECH_SUB
UT_SMG_NAME UT_SMG_NAME_L UT_SMG_SUB
RGB_WARP_1_NAME RGB_WARP_1_NAME_L HYP_ACCESS1_SUB
SCANBINOC1_NAME SCANBINOC1_NAME_L SCANBINOC1_SUBTITLE
UI_ARTIFACT_LOCK_NAME UI_ARTIFACT_LOCK_NAME_L UI_ARTIFACT_LOCK_SUB
UI_SOUL_LASER_NAME UI_SOUL_LASER_NAME_L UI_SOUL_LASER_SUB
UI_LAUNCHER_ROBO_NAME UI_LAUNCHER_ROBO_NAME_L UI_LAUNCHER_ROBO_SUB
UI_BOBBLE_APOLLO_NAME UI_BOBBLE_APOLLO_NAME_L UI_BOBBLE_SUB
UI_WORMREADER_NAME UI_WORMREADER_NAME_L UI_WORMREADER_SUB
UI_MECH_BOOST_NAME UI_MECH_BOOST_NAME_L UI_MECH_BOOST_SUB
UI_BOBBLE_ARTEMIS_NAME UI_BOBBLE_ARTEMIS_NAME_L UI_BOBBLE_SUB
UT_TRANSLATESTORY_NAME UT_TRANSLATESTORY_NAME_L UT_TRANSLATE_SUB
UI_BOBBLE_ATLAS_NAME UI_BOBBLE_ATLAS_NAME_L UI_BOBBLE_SUB
UI_FREI_LIFESUPP_NAME UI_FREI_LIFESUPP_NAME_L UI_FREI_LIFESUPP_SUB
UI_MAINTAIN_FARM2_NAME UI_MAINTAIN_FARM2_NAME_L UI_MAINTAIN_FARM_SUB
UI_MAINTAIN_FARM4_NAME UI_MAINTAIN_FARM4_NAME_L UI_MAINTAIN_FARM_SUB
UT_BOLT_NAME UT_BOLT_NAME_L UT_BOLT_SUB
UI_MAINTAIN_TECH5_NAME UI_MAINTAIN_TECH5_NAME_L UI_MAINTAIN_TECH_SUB
RAILGUN1_NAME RAILGUN1_NAME_L RAILGUN1_SUBTITLE
UI_WEAPSLOT_DMG2_NAME UI_WEAPSLOT_DMG2_NAME_L UI_WEAPSLOT_DMG_SUB
UI_MAINTAIN_TECH6_NAME UI_MAINTAIN_TECH6_NAME_L UI_MAINTAIN_TECH_SUB
BOLT_NAME BOLT_NAME_L BOLT_SUBTITLE
UT_BOLTBOUNCE_NAME UT_BOLTBOUNCE_NAME_L UT_BOLT_SUB
BOLT_SM_NAME BOLT_SM_NAME_L BOLTDMG1_SUBTITLE
UI_SHIPSLOT_DMG10_NAME UI_SHIPSLOT_DMG10_NAME_L UI_SHIPSLOT_DMG_SUB
UI_WEAPSLOT_DMG8_NAME UI_WEAPSLOT_DMG8_NAME_L UI_WEAPSLOT_DMG_SUB
HYP_ACCESS1_NAME HYP_ACCESS1_NAME_L HYP_ACCESS1_SUB
UI_SHIPTRAIL_RED_NAME UI_SHIPTRAIL_RED_NAME_L UI_SHIPTRAIL_SUB
UI_SCAN_BLOCKER_NAME UI_SCAN_BLOCKER_NAME_L UI_SCAN_BLOCKER_SUB
UI_CHARGER_ALIEN_NAME UI_CHARGER_ALIEN_NAME_L UI_CHARGER_ALIEN_SUB
UI_SHIPTRAIL_RAINBOW_NAMUI_SHIPTRAIL_RAINBOW_NAME_UI_SHIPTRAIL_SUB
RGB_WARP_2_NAME RGB_WARP_2_NAME_L HYP_ACCESS2_SUB
UI_STEALTH_NAME UI_STEALTH_NAME_L UI_STEALTH_SUB
SCOPE_NAME SCOPE_NAME_L SCOPE_SUB
SHIPSCAN_COMBAT_NAME SHIPSCAN_COMBAT_NAME_L SHIPSCAN_COMBAT_SUB
UI_SHIPSLOT_DMG5_NAME UI_SHIPSLOT_DMG5_NAME_L UI_SHIPSLOT_DMG_SUB
UT_HOT_NAME UT_HOT_NAME_L HAZARD_UNIT_SUBTITLE
UI_MAINTAIN_TECH8_NAME UI_MAINTAIN_TECH8_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH8_NAME UI_MAINTAIN_TECH8_NAME_L UI_MAINTAIN_TECH_SUB
UI_WEAPSLOT_DMG7_NAME UI_WEAPSLOT_DMG7_NAME_L UI_WEAPSLOT_DMG_SUB
UI_SHIPSLOT_DMG9_NAME UI_SHIPSLOT_DMG9_NAME_L UI_SHIPSLOT_DMG_SUB
UI_WEAPSLOT_DMG5_NAME UI_WEAPSLOT_DMG5_NAME_L UI_WEAPSLOT_DMG_SUB
UI_WEAPSENT_DMG3_NAME UI_WEAPSENT_DMG3_NAME_L UI_WEAPSENT_DMG_SUB
UI_HYPERDRIVE_ROBO_NAME UI_HYPERDRIVE_ROBO_NAME_L UI_HYPERDRIVE_ROBO_SUB
SHIPBLOB_NAME SHIPBLOB_NAME_L SHIPBLOB_SUBTITLE
UI_MECH_ENGINE_NAME UI_MECH_ENGINE_NAME_L UI_MECH_ENGINE_SUB
UI_EXO_MAINT2_NAME UI_EXO_MAINT2_NAME_L UI_EXO_MAINT_SUB
UI_SHIPSLOT_DMG6_NAME UI_SHIPSLOT_DMG6_NAME_L UI_SHIPSLOT_DMG_SUB
UI_WEAPSLOT_DMG3_NAME UI_WEAPSLOT_DMG3_NAME_L UI_WEAPSLOT_DMG_SUB
SHIPSHIELD_NAME SHIPSHIELD_NAME_L SHIPSHIELD_SUBTITLE
UI_WEAPSENT_DMG2_NAME UI_WEAPSENT_DMG2_NAME_L UI_WEAPSENT_DMG_SUB
UI_WEAPSENT_DMG4_NAME UI_WEAPSENT_DMG4_NAME_L UI_WEAPSENT_DMG_SUB
VEHICLE_GRIP1_NAME VEHICLE_GRIP1_NAME_L VEHICLE_GRIP_SUB
UT_SHIPBLOB_NAME UT_SHIPBLOB_NAME_L UT_SHIPBLOB_SUB
SHIPSCAN_ECON_NAME SHIPSCAN_ECON_NAME_L SHIPSCAN_ECON_SUB
UT_LAUNCHER_NAME UT_LAUNCHER_NAME_L UT_LAUNCHER_SUB
UT_WATERJET_NAME UT_WATERJET_NAME_L UT_WATERJET_SUB
UT_QUICKWARP_NAME UT_QUICKWARP_NAME_L UT_QUICKWARP_SUB
HYP_ACCESS2_NAME HYP_ACCESS2_NAME_L HYP_ACCESS2_SUB
UI_SHIPTRAIL_GREEN_NAME UI_SHIPTRAIL_GREEN_NAME_L UI_SHIPTRAIL_SUB
UI_EXOHAZ_ALL_NAME UI_EXOHAZ_ALL_NAME_L UI_EXOHAZ_SUB
VEHICLEBOOST_NAME VEHICLEBOOST_NAME_L VEHICLEBOOST_SUBTITLE
VEHICLEMINER_NAME VEHICLEMINER_NAME_L VEHICLEMINER_SUBTITLE
VEHICLESCAN_NAME VEHICLESCAN_NAME_L VEHICLESCAN_SUBTITLE
UI_SHIPSLOT_DMG8_NAME UI_SHIPSLOT_DMG8_NAME_L UI_SHIPSLOT_DMG_SUB
UI_HOOVER_TECH_NAME UI_HOOVER_TECH_NAME_L UI_HOOVER_TECH_SUB
UI_WEAPSLOT_DMG12_NAME UI_WEAPSLOT_DMG12_NAME_L UI_WEAPSLOT_DMG_SUB
UI_EXO_MAINT1_NAME UI_EXO_MAINT1_NAME_L UI_EXO_MAINT_SUB
UT_SHIPDRIFT_NAME UT_SHIPDRIFT_NAME_L UT_SHIPDRIFT_SUB
UT_SHIPLAS_NAME UT_SHIPLAS_NAME_L UT_SHIPLAS_SUB
UT_SHIPSHOT_NAME UT_SHIPSHOT_NAME_L UT_SHIPSHOT_SUB
ION1_SPEC_NAME ION1_SPEC_NAME_L ION1_SPEC_SUB
UI_FREIGHTER_DRIVE_NAME UI_FREIGHTER_DRIVE_NAME_L UI_FREIGHTER_DRIVE_SUB
UI_MAINTAIN_FUEL1_NAME UI_MAINTAIN_FUEL1_NAME_L UI_MAINTAIN_FUEL_SUB
UI_MAINTAIN_TECH14_NAME UI_MAINTAIN_TECH14_NAME_L UI_MAINTAIN_TECH_SUB
UI_BURNER_TECH_NAME UI_BURNER_TECH_NAME_L UI_BURNER_TECH_SUB
VEHICLEENGINE_NAME VEHICLEENGINE_NAME_L VEHICLEENGINE_SUBTITLE
UI_MAINTAIN_FUEL4_NAME UI_MAINTAIN_FUEL4_NAME_L UI_MAINTAIN_FUEL_SUB
T_GRENADE_NAME T_GRENADE_NAME_L T_GRENADE_SUB
UI_PORTAL_GLYPH_NAME_8 UI_PORTAL_GLYPH_NAME_L_8 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_11 UI_PORTAL_GLYPH_NAME_L_11 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_15 UI_PORTAL_GLYPH_NAME_L_15 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_5 UI_PORTAL_GLYPH_NAME_L_5 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_4 UI_PORTAL_GLYPH_NAME_L_4 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_14 UI_PORTAL_GLYPH_NAME_L_14 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_9 UI_PORTAL_GLYPH_NAME_L_9 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_1 UI_PORTAL_GLYPH_NAME_L_1 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_7 UI_PORTAL_GLYPH_NAME_L_7 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_6 UI_PORTAL_GLYPH_NAME_L_6 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_16 UI_PORTAL_GLYPH_NAME_L_16 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_10 UI_PORTAL_GLYPH_NAME_L_10 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_13 UI_PORTAL_GLYPH_NAME_L_13 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_3 UI_PORTAL_GLYPH_NAME_L_3 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_12 UI_PORTAL_GLYPH_NAME_L_12 UI_PORTAL_GLYPH_SUB
UI_PORTAL_GLYPH_NAME_2 UI_PORTAL_GLYPH_NAME_L_2 UI_PORTAL_GLYPH_SUB
UI_SHIPTRAIL_GOLD_NAME UI_SHIPTRAIL_GOLD_NAME_L UI_SHIPTRAIL_SUB
SHIPLAS1_ALIEN_NAME SHIPLAS1_ALIEN_NAME_L UI_ALIENSHIP_TECH_SUB
VEHICLE_GRIP2_NAME VEHICLE_GRIP2_NAME_L VEHICLE_GRIP_SUB
UI_MECH_SENT_HEAD_NAME UI_MECH_SENT_HEAD_NAME_L UI_MECH_SENT_HEAD_SUB
UI_MECH_SENT_L_ARM_NAMEUI_MECH_SENT_L_ARM_NAME_LUI_MECH_SENT_SUB
UI_MECH_SENT_LEGS_NAME UI_MECH_SENT_LEGS_NAME_L UI_MECH_SENT_SUB
UI_MECH_SENT_R_ARM_NAMEUI_MECH_SENT_R_ARM_NAME_LUI_MECH_SENT_SUB
POWERGLOVE_NAME POWERGLOVE_NAME_L POWERGLOVE_SUBTITLE
PROTECT_NAME PROTECT_NAME_L PROTECT_SUBTITLE
VEHICLE_GRIP3_NAME VEHICLE_GRIP3_NAME_L VEHICLE_GRIP_SUB
UI_SUB_BINOCS_NAME UI_SUB_BINOCS_NAME_L UI_SUB_BINOCS_SUB
UI_SENT_LASER_NAME UI_SENT_LASER_NAME_L UI_SENT_LASER_SUB
UI_SHIPSLOT_DMG1_NAME UI_SHIPSLOT_DMG1_NAME_L UI_SHIPSLOT_DMG_SUB
UI_SUBENGINE_NAME UI_SUBENGINE_NAME_L VEHICLEENGINE_SUBTITLE
UI_SHIPSLOT_DMG7_NAME UI_SHIPSLOT_DMG7_NAME_L UI_SHIPSLOT_DMG_SUB
ION1_NAME ION1_NAME_L ION1_SUBTITLE
UI_EXO_RECHARGE_NAME UI_EXO_RECHARGE_NAME_L UI_EXO_RECHARGE_SUB
UT_SMG_DOT_NAME UT_SMG_DOT_NAME_L UT_SMG_SUB
FLAMETHROW_NAME FLAMETHROW_NAME_L FLAMETHROW_SUBTITLE
HYP_ACCESS3_NAME HYP_ACCESS3_NAME_L HYP_ACCESS3_SUB
SHIPMINIGUN_NAME SHIPMINIGUN_NAME_L SHIPMINIGUN_SUBTITLE
UI_MAINTAIN_TECH4_NAME UI_MAINTAIN_TECH4_NAME_L UI_MAINTAIN_TECH_SUB
UT_PULSEFUEL_NAME UT_PULSEFUEL_NAME_L UT_PULSEFUEL_SUB
UI_FREI_SCAN_NAME UI_FREI_SCAN_NAME_L UI_FREI_SCAN_SUB
JET1_NAME JET1_NAME_L JET1_SUBTITLE
UI_MAINTAIN_FUEL5_NAME UI_MAINTAIN_FUEL5_NAME_L UI_MAINTAIN_FUEL_SUB
UT_ROCKETS_NAME UT_ROCKETS_NAME_L UT_ROCKETS_SUB
UT_LAUNCHCHARGE_NAME UT_LAUNCHCHARGE_NAME_L UT_LAUNCHER_SUB
LAUNCHER_NAME LAUNCHER_NAME_L LAUNCHER_SUBTITLE
UI_WEAPSLOT_DMG11_NAME UI_WEAPSLOT_DMG11_NAME_L UI_WEAPSLOT_DMG_SUB
ENERGY_NAME ENERGY_NAME_L ENERGY_SUBTITLE
UI_MAINTAIN_FARM3_NAME UI_MAINTAIN_FARM3_NAME_L UI_MAINTAIN_FARM_SUB
UI_MAINTAIN_TECH20_NAME UI_MAINTAIN_TECH20_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH1_NAME UI_MAINTAIN_TECH1_NAME_L UI_MAINTAIN_TECH_SUB
UI_WEAPSLOT_DMG6_NAME UI_WEAPSLOT_DMG6_NAME_L UI_WEAPSLOT_DMG_SUB
UI_SHIPJUMP_ROBO_NAME UI_SHIPJUMP_ROBO_NAME_L UI_SHIPJUMP_ROBO_SUB
UI_MAINTAIN_TECH2_NAME UI_MAINTAIN_TECH2_NAME_L UI_MAINTAIN_TECH_SUB
UT_RAIL_NAME UT_RAIL_NAME_L UT_RAIL_SUB
UI_MAINTAIN_TECH18_NAME UI_MAINTAIN_TECH18_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH18_NAME UI_MAINTAIN_TECH18_NAME_L UI_MAINTAIN_TECH_SUB
FREIGHTER_TELEPORT_NAME FREIGHTER_TELEPORT_NAME_L FREIGHTER_TELEPORT_SUB
UI_EXOHAZ_COLD_NAME UI_EXOHAZ_COLD_NAME_L UI_EXOHAZ_SUB
UI_SHIPSLOT_DMG12_NAME UI_SHIPSLOT_DMG12_NAME_L UI_SHIPSLOT_DMG_SUB
UI_WEAPSLOT_DMG9_NAME UI_WEAPSLOT_DMG9_NAME_L UI_WEAPSLOT_DMG_SUB
UI_MAINTAIN_FUEL2_NAME UI_MAINTAIN_FUEL2_NAME_L UI_MAINTAIN_FUEL_SUB
LASER_NAME LASER_NAME_L LASER_SUBTITLE
UI_MECH_AUTOPILOT_NAME UI_MECH_AUTOPILOT_NAME_L UI_MECH_AUTOPILOT_SUB
UI_MECH_MINER_NAME UI_MECH_MINER_NAME_L UI_MECH_MINER_SUB
UI_MECH_GUN_NAME UI_MECH_GUN_NAME_L UI_MECH_GUN_SUB
UI_MECH_LASER_NAME UI_MECH_LASER_NAME_L UI_MECH_LASER_SUB
UI_MECH_SCAN_NAME UI_MECH_SCAN_NAME_L UI_MECH_SCAN_SUB
VEHICLEWEAPON_NAME VEHICLEWEAPON_NAME_L VEHICLEWEAPON_SUBTITLE
UI_BOBBLE_NADA_NAME UI_BOBBLE_NADA_NAME_L UI_BOBBLE_SUB
UI_SUBGUN_NAME UI_SUBGUN_NAME_L UI_SUBGUN_SUB
UI_MAINTAIN_TECH21_NAME UI_MAINTAIN_TECH21_NAME_L UI_MAINTAIN_TECH_SUB
LAUNCHER_ALIEN_NAME LAUNCHER_ALIEN_NAME_L UI_ALIENSHIP_TECH_SUB
UI_CARGO_S_ALIEN_NAME UI_CARGO_S_ALIEN_NAME_L UI_CARGO_S_ALIEN_SUB
UT_JET_NAME UT_JET_NAME_L UT_JET_SUB
CANNON_NAME CANNON_NAME_L CANNON_SUBTITLE
UI_EXOHAZ_RAD_NAME UI_EXOHAZ_RAD_NAME_L UI_EXOHAZ_SUB
UT_SHIPGUN_NAME UT_SHIPGUN_NAME_L UT_SHIPGUN_SUB
UI_MAINTAIN_FARM5_NAME UI_MAINTAIN_FARM5_NAME_L UI_MAINTAIN_FARM_SUB
UI_OBSOLETE_TECH_NAME UI_OBSOLETE_TECH_NAME_L UI_OBSOLETE_TECH_SUB
UT_MINER_NAME UT_MINER_NAME_L UT_MINER_SUB
UI_SUB_RECHARGE_NAME UI_SUB_RECHARGE_NAME_L UI_SUB_RECHARGE_SUB
UI_MAINTAIN_TECH9_NAME UI_MAINTAIN_TECH9_NAME_L UI_MAINTAIN_TECH_SUB
UT_ENERGY_NAME UT_ENERGY_NAME_L UT_ENERGY_SUB
UT_WATERENERGY_NAME UT_WATERENERGY_NAME_L UT_WATERENERGY_SUB
UT_CANNON_NAME UT_CANNON_NAME_L UT_CANNON_SUBTITLE
STUN_GRENADE_NAME STUN_GRENADE_NAME_L STUN_GRENADE_SUB
UI_WATERCHEST_1_NAME UI_WATERCHEST_1_NAME_L UI_WATERCHEST_ITEM_SUB
GROUND_SHIELD_NAME GROUND_SHIELD_NAME_L GROUND_SHIELD_SUB
UI_SUIT_REFINER_NAME UI_SUIT_REFINER_NAME_L UI_SUIT_REFINER_SUB
SHIPLAS1_NAME SHIPLAS1_NAME_L SHIPLAS1_SUBTITLE
SHIPGUN1_NAME SHIPGUN1_NAME_L SHIPGUN1_SUBTITLE
PHOTONIX_CORE_NAME PHOTONIX_CORE_NAME_L SHIPJUMP2_SUBTITLE
UI_MAINTAIN_TECH24_NAME UI_MAINTAIN_TECH24_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH24_NAME UI_MAINTAIN_TECH24_NAME_L UI_MAINTAIN_TECH_SUB
UI_LIFESUP_ROBO_NAME UI_LIFESUP_ROBO_NAME_L UI_LIFESUP_ROBO_SUB
GRENADE_NAME GRENADE_NAME_L GRENADE_SUBTITLE
LASER_XO_NAME LASER_XO_NAME_L UP_LASER1_SUB
UI_FREIGHTER_DRIVE2_NAME UI_FREIGHTER_DRIVE2_NAME_L UI_FREIGHTER_DRIVE2_SUB
UI_BOBBLE_POLO_NAME UI_BOBBLE_POLO_NAME_L UI_BOBBLE_SUB
SHIPSHOTGUN_NAME SHIPSHOTGUN_NAME_L SHIPSHOTGUN_SUBTITLE
UI_MAINTAIN_FUEL3_NAME UI_MAINTAIN_FUEL3_NAME_L UI_MAINTAIN_FUEL_SUB
UI_MAINTAIN_TECH19_NAME UI_MAINTAIN_TECH19_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH19_NAME UI_MAINTAIN_TECH19_NAME_L UI_MAINTAIN_TECH_SUB
UI_MECH_LASER1_NAME UI_MECH_LASER1_NAME_L UI_MECH_LASER1_SUB
UI_MAINTAIN_TECH17_NAME UI_MAINTAIN_TECH17_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH17_NAME UI_MAINTAIN_TECH17_NAME_L UI_MAINTAIN_TECH_SUB
SHIP_LIFESUPPORT_SPEC_NAMSHIP_LIFESUPPORT_SPEC_NAME_SHIP_LIFESUPPORT_SUB
SHIPJUMP_NAME SHIPJUMP_NAME_L SHIPJUMP_SUBTITLE
BOLTSMG_NAME BOLTSMG_NAME_L BOLTSMG_SUBTITLE
UT_SMGBOUNCE_NAME UT_SMGBOUNCE_NAME_L UT_SMG_SUB
SHIPJUMP_ALIEN_NAME SHIPJUMP_ALIEN_NAME_L UI_ALIENSHIP_TECH_SUB
UT_SHIPMINI_NAME UT_SHIPMINI_NAME_L UT_SHIPMINI_SUB
VEHICLESCAN_U1_NAME VEHICLESCAN_U1_NAME_L VEHICLESCAN_U1_SUBTITLE
VEHICLESCAN_U2_NAME VEHICLESCAN_U2_NAME_L VEHICLESCAN_U2_SUBTITLE
UT_RAD_NAME UT_RAD_NAME_L HAZARD_UNIT_SUBTITLE
UI_SHIPSLOT_DMG4_NAME UI_SHIPSLOT_DMG4_NAME_L UI_SHIPSLOT_DMG_SUB
UI_FREIGHTER_DRIVE3_NAME UI_FREIGHTER_DRIVE3_NAME_L UI_FREIGHTER_DRIVE3_SUB
UI_REFINER_TECH_NAME UI_REFINER_TECH_NAME_L UI_MAINT_REFINE_SUB
RESTART_ITEM_NAME RESTART_ITEM_NAME_L RESTART_ITEM_SUBTITLE
UT_JUMP_NAME UT_JUMP_NAME_L UT_JUMP_SUB
SHIP_ROCKETS_NAME SHIP_ROCKETS_NAME_L SHIP_ROCKETS_SUB
UI_SHIPSLOT_DMG2_NAME UI_SHIPSLOT_DMG2_NAME_L UI_SHIPSLOT_DMG_SUB
UI_WEAPSLOT_DMG4_NAME UI_WEAPSLOT_DMG4_NAME_L UI_WEAPSLOT_DMG_SUB
UI_MAINTAIN_TECH22_NAME UI_MAINTAIN_TECH22_NAME_L UI_MAINTAIN_TECH_SUB
SCAN1_NAME SCAN1_NAME_L SCAN1_SUBTITLE
BOLTSHOTGUN_NAME BOLTSHOTGUN_NAME_L BOLTSHOTGUN_SUBTITLE
UI_SHIPSLOT_DMG11_NAME UI_SHIPSLOT_DMG11_NAME_L UI_SHIPSLOT_DMG_SUB
SHIPSHIELD_ALIEN_NAME SHIPSHIELD_ALIEN_NAME_L UI_ALIENSHIP_TECH_SUB
UI_MAINTAIN_TECH11_NAME UI_MAINTAIN_TECH11_NAME_L UI_MAINTAIN_TECH_SUB
UI_MECH_FUEL_NAME UI_MECH_FUEL_NAME_L UI_MECH_FUEL_SUB
UI_WEAPSENT_DMG1_NAME UI_WEAPSENT_DMG1_NAME_L UI_WEAPSENT_DMG_SUB
UI_SHIPGUN_ROBO_NAME UI_SHIPGUN_ROBO_NAME_L UI_SHIPGUN_ROBO_SUB
UI_MAINTAIN_TECH15_NAME UI_MAINTAIN_TECH15_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH15_NAME UI_MAINTAIN_TECH15_NAME_L UI_MAINTAIN_TECH_SUB
UI_SHIPSLOT_DMG3_NAME UI_SHIPSLOT_DMG3_NAME_L UI_SHIPSLOT_DMG_SUB
UI_WEAPSLOT_DMG10_NAME UI_WEAPSLOT_DMG10_NAME_L UI_WEAPSLOT_DMG_SUB
UI_EXO_MAINT3_NAME UI_EXO_MAINT3_NAME_L UI_EXO_MAINT_SUB
UT_SHOT_NAME UT_SHOT_NAME_L UT_SHOT_SUB
UT_PROTECT_NAME UT_PROTECT_NAME_L UT_PROTECT_SUB
UI_WEAPSLOT_DMG1_NAME UI_WEAPSLOT_DMG1_NAME_L UI_WEAPSLOT_DMG_SUB
UT_TRANSLATE1_NAME UT_TRANSLATE1_NAME_L UT_TRANSLATE_SUB
ION1_ALIEN_NAME ION1_ALIEN_NAME_L UI_ALIENSHIP_TECH_SUB
UI_FREI_MEGAWARP_NAME UI_FREI_MEGAWARP_NAME_L UI_FREI_MEGAWARP_SUB
UI_MAINTAIN_FARM1_NAME UI_MAINTAIN_FARM1_NAME_L UI_MAINTAIN_FARM_SUB
UI_SUN_LASER_NAME UI_SUN_LASER_NAME_L UI_SUN_LASER_SUB
UI_MAINTAIN_TECH16_NAME UI_MAINTAIN_TECH16_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH16_NAME UI_MAINTAIN_TECH16_NAME_L UI_MAINTAIN_TECH_SUB
SHIPGUN1_ALIEN_NAME SHIPGUN1_ALIEN_NAME_L UI_ALIENSHIP_TECH_SUB
UI_MAINTAIN_TECH12_NAME UI_MAINTAIN_TECH12_NAME_L UI_MAINTAIN_TECH_SUB
UI_SHIPTRAIL_PIRATE_NAME UI_SHIPTRAIL_PIRATE_NAME_L UI_SHIPTRAIL_SUB
STARBIRTH_ITEM_NAME STARBIRTH_ITEM_NAME_L STARBIRTH_ITEM_SUBTITLE
UI_DUMMY_SHIPSCAN_NAME UI_DUMMY_SHIPSCAN_NAME_L UI_DUMMY_SHIPSCAN_NAM
UI_SHIPTRAIL_DARK_NAME UI_SHIPTRAIL_DARK_NAME_L UI_SHIPTRAIL_SUB
UT_PULSESPEED_NAME UT_PULSESPEED_NAME_L UT_PULSESPEED_SUB
UI_MAINTAIN_TECH3_NAME UI_MAINTAIN_TECH3_NAME_L UI_MAINTAIN_TECH_SUB
UT_TRANSLATE2_NAME UT_TRANSLATE2_NAME_L UT_TRANSLATE_SUB
UT_SURVEY_NAME UT_SURVEY_NAME_L UT_SURVEY_SUB
UI_MAINTAIN_TECH10_NAME UI_MAINTAIN_TECH10_NAME_L UI_MAINTAIN_TECH_SUB
SHIP_TELEPORT_NAME SHIP_TELEPORT_NAME_L SHIP_TELEPORT_SUB
UI_SHIPTRAIL_ROGUE_NAME UI_SHIPTRAIL_ROGUE_NAME_L UI_SHIPTRAIL_SUB
RGB_WARP_3_NAME RGB_WARP_3_NAME_L HYP_ACCESS3_SUB
UI_TERRAIN_EDIT_NAME UI_TERRAIN_EDIT_NAME_L UI_TERRAIN_EDIT_SUBTITLE
UI_SUBLASER_NAME UI_SUBLASER_NAME_L UI_SUBLASER_SUB
UI_EXOHAZ_HEAT_NAME UI_EXOHAZ_HEAT_NAME_L UI_EXOHAZ_SUB
UT_COLD_NAME UT_COLD_NAME_L HAZARD_UNIT_SUBTITLE
UI_MAINTAIN_TECH13_NAME UI_MAINTAIN_TECH13_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH13_NAME UI_MAINTAIN_TECH13_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH7_NAME UI_MAINTAIN_TECH7_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH7_NAME UI_MAINTAIN_TECH7_NAME_L UI_MAINTAIN_TECH_SUB
UT_TOX_NAME UT_TOX_NAME_L HAZARD_UNIT_SUBTITLE
UI_SUIT_ROCKET_NAME UI_SUIT_ROCKET_NAME_L UI_SUIT_ROCKET_SUB
UI_MAINTAIN_TECH25_NAME UI_MAINTAIN_TECH25_NAME_L UI_MAINTAIN_TECH_SUB
UI_MAINTAIN_TECH25_NAME UI_MAINTAIN_TECH25_NAME_L UI_MAINTAIN_TECH_SUB
UI_WATERCHEST_2_NAME UI_WATERCHEST_2_NAME_L UI_WATERCHEST_ITEM_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
TEMPLATE_NAME TEMPLATE_NAME_L TEMPLATE_SUB
UI_SOLAR_SAIL_NAME UI_SOLAR_SAIL_NAME_L UI_SOLAR_SAIL_SUB
UI_WORMTECH_NAME UI_WORMTECH_NAME_L UI_WORMTECH_SUB
UT_STUNDMG_NAME UT_STUNDMG_NAME_L UT_STUNDMG_SUB
UI_FREIGHTER_DRIVE1_NAME UI_FREIGHTER_DRIVE1_NAME_L UI_FREIGHTER_DRIVE1_SUB
SHIPJUMP_SPEC_NAME SHIPJUMP_SPEC_NAME_L SHIPJUMP_SPEC_SUB
UT_RAIL_STUN_NAME UT_RAIL_STUN_NAME_L UT_RAIL_SUB
UT_SCAN_NAME UT_SCAN_NAME_L UT_SCAN_SUB
UI_SHIPSCAN_ALIEN_NAME UI_SHIPSCAN_ALIEN_NAME_L UI_SHIPSCAN_ALIEN_SUB
Description Teach HintStart HintEnd
UI_BOBBLE_NULL_DESC FALSE
UT_SHIPSHIELD_DESC TRUE
VEHICLEMINER_U1_DESC FALSE
LAUNCHER_SPEC_DESC TRUE
STRONGLASER_DESCRIPTION TRUE
UT_TRANSLATE3_DESC TRUE
UNW1_DESCRIPTION TRUE
UI_SHIPSHIELD_ROBO_DESC TRUE
UI_EXOHAZ_TOX_DESC FALSE
UT_MIDAIR_DESC TRUE
UI_MAINTAIN_TECH23_DESC FALSE
UT_SMG_DESC TRUE
RGB_WARP_1_DESC TRUE
SCANBINOC1_DESCRIPTION TRUE BINOCS_HINT
UI_ARTIFACT_LOCK_DESC FALSE
UI_SOUL_LASER_DESC TRUE
UI_LAUNCHER_ROBO_DESC TRUE
UI_BOBBLE_APOLLO_DESC FALSE
UI_WORMREADER_DESC TRUE
UI_MECH_BOOST_DESC FALSE
UI_BOBBLE_ARTEMIS_DESC FALSE
UT_TRANSLATESTORY_DESC TRUE
UI_BOBBLE_ATLAS_DESC FALSE
UI_FREI_LIFESUPP_DESC TRUE
UI_MAINTAIN_FARM2_DESC FALSE
UI_MAINTAIN_FARM4_DESC FALSE
UT_BOLT_DESC TRUE
UI_MAINTAIN_TECH5_DESC FALSE
RAILGUN1_DESCRIPTION TRUE
UI_WEAPSLOT_DMG_DESC FALSE
UI_MAINTAIN_TECH6_DESC FALSE
BOLT_DESCRIPTION TRUE BOLTCASTER_HINT
UT_BOLTBOUNCE_DESC TRUE
BOLTDMG1_DESCRIPTION TRUE
UI_SHIPSLOT_DMG_DESC FALSE
UI_WEAPSLOT_DMG_DESC FALSE
RGB_WARP_1_DESC TRUE
UI_SHIPTRAIL_RED_DESC FALSE
UI_SCAN_BLOCKER_DESC TRUE
UI_CHARGER_ALIEN_DESC TRUE
UI_SHIPTRAIL_RAINBOW_DESC FALSE
RGB_WARP_2_DESC TRUE
UI_STEALTH_DESC TRUE
SCOPE_DESC TRUE
SHIPSCAN_COMBAT_DESC TRUE
UI_SHIPSLOT_DMG_DESC FALSE
HOT1_DESCRIPTION TRUE
UI_MAINTAIN_TECH8_DESC FALSE
UI_MAINTAIN_TECH8_DESC FALSE
UI_WEAPSLOT_DMG_DESC FALSE
UI_SHIPSLOT_DMG_DESC FALSE
UI_WEAPSLOT_DMG_DESC FALSE
UI_WEAPSENT_DMG_DESC FALSE
UI_HYPERDRIVE_ROBO_DESC TRUE
SHIPBLOB_DESCRIPTION TRUE
UI_MECH_ENGINE_DESC FALSE
UI_EXO_MAINT_DESC FALSE
UI_SHIPSLOT_DMG_DESC FALSE
UI_WEAPSLOT_DMG_DESC FALSE
SHIPSHIELD_DESCRIPTION TRUE
UI_WEAPSENT_DMG_DESC FALSE
UI_WEAPSENT_DMG_DESC FALSE
VEHICLE_GRIP1_DESC FALSE
UT_SHIPBLOB_DESC TRUE
SHIPSCAN_ECON_DESC TRUE
UT_LAUNCHER_DESC TRUE
UT_WATERJET_DESC TRUE
UT_QUICKWARP_DESC TRUE
RGB_WARP_2_DESC TRUE
UI_SHIPTRAIL_GREEN_DESC FALSE
UI_EXOHAZ_ALL_DESC FALSE
VEHICLEBOOST_DESC FALSE
VEHICLEMINER_DESC FALSE
VEHICLESCAN_DESC FALSE
UI_SHIPSLOT_DMG_DESC FALSE
UI_HOOVER_TECH_DESC FALSE
UI_WEAPSLOT_DMG_DESC FALSE
UI_EXO_MAINT_DESC FALSE
UT_SHIPDRIFT_DESC TRUE
UT_SHIPLAS_DESC TRUE
UT_SHIPSHOT_DESC TRUE
ION1_SPEC_DESC TRUE
UI_FREIGHTER_DRIVE_DESC TRUE
UI_MAINTAIN_FUEL1_DESC FALSE
UI_MAINTAIN_TECH14_DESC FALSE
UI_BURNER_TECH_DESC FALSE
VEHICLEENGINE_DESC FALSE
UI_MAINTAIN_FUEL4_DESC FALSE
T_GRENADE_DESC TRUE
UI_PORTAL_GLYPH_DESC_8 FALSE
UI_PORTAL_GLYPH_DESC_11 FALSE
UI_PORTAL_GLYPH_DESC_15 FALSE
UI_PORTAL_GLYPH_DESC_5 FALSE
UI_PORTAL_GLYPH_DESC_4 FALSE
UI_PORTAL_GLYPH_DESC_14 FALSE
UI_PORTAL_GLYPH_DESC_9 FALSE
UI_PORTAL_GLYPH_DESC_1 FALSE
UI_PORTAL_GLYPH_DESC_7 FALSE
UI_PORTAL_GLYPH_DESC_6 FALSE
UI_PORTAL_GLYPH_DESC_16 FALSE
UI_PORTAL_GLYPH_DESC_10 FALSE
UI_PORTAL_GLYPH_DESC_13 FALSE
UI_PORTAL_GLYPH_DESC_3 FALSE
UI_PORTAL_GLYPH_DESC_12 FALSE
UI_PORTAL_GLYPH_DESC_2 FALSE
UI_SHIPTRAIL_GOLD_DESC FALSE
SHIPLAS1_ALIEN_DESC TRUE SHIPWEAPON_HINT
VEHICLE_GRIP2_DESC FALSE
UI_MECH_SENT_HEAD_DESC FALSE
UI_MECH_SENT_L_ARM_DESC FALSE
UI_MECH_SENT_LEGS_DESC FALSE
UI_MECH_SENT_R_ARM_DESC FALSE
POWERGLOVE_DESCRIPTION TRUE
PROTECT_DESCRIPTION TRUE
VEHICLE_GRIP3_DESC FALSE
UI_SUB_BINOCS_DESC FALSE
UI_SENT_LASER_NAME_DESC TRUE
UI_SHIPSLOT_DMG_DESC FALSE
UI_SUBENGINE_DESC FALSE
UI_SHIPSLOT_DMG_DESC FALSE
ION1_DESCRIPTION TRUE
UI_EXO_RECHARGE_DESC FALSE
UT_SMG_DOT_DESC TRUE
FLAMETHROW_DESCRIPTION TRUE
RGB_WARP_3_DESC TRUE
SHIPMINIGUN_DESCRIPTION TRUE
UI_MAINTAIN_TECH4_DESC FALSE
UT_PULSEFUEL_DESC TRUE
UI_FREI_SCAN_DESC TRUE
JET1_DESCRIPTION TRUE
UI_MAINTAIN_FUEL5_DESC FALSE
UT_ROCKETS_DESC TRUE
UT_LAUNCHCHARGE_DESC TRUE
LAUNCHER_DESCRIPTION TRUE
UI_WEAPSLOT_DMG_DESC FALSE
ENERGY_DESCRIPTION TRUE
UI_MAINTAIN_FARM3_DESC FALSE
UI_MAINTAIN_TECH20_DESC FALSE
UI_MAINTAIN_TECH1_DESC FALSE
UI_WEAPSLOT_DMG_DESC FALSE
UI_SHIPJUMP_ROBO_DESC TRUE
UI_MAINTAIN_TECH2_DESC FALSE
UT_RAIL_DESC TRUE
UI_MAINTAIN_TECH18_DESC FALSE
UI_MAINTAIN_TECH18_DESC FALSE
FREIGHTER_TELEPORT_DESC TRUE
UI_EXOHAZ_COLD_DESC FALSE
UI_SHIPSLOT_DMG_DESC FALSE
UI_WEAPSLOT_DMG_DESC FALSE
UI_MAINTAIN_FUEL2_DESC FALSE
LASER_DESCRIPTION TRUE
UI_MECH_AUTOPILOT_DESC FALSE
UI_MECH_MINER_DESC FALSE
UI_MECH_GUN_DESC FALSE
UI_MECH_LASER_DESC FALSE
UI_MECH_SCAN_DESC FALSE
VEHICLEWEAPON_DESC FALSE
UI_BOBBLE_NADA_DESC FALSE
UI_SUBGUN_DESC FALSE
UI_MAINTAIN_TECH21_DESC FALSE
LAUNCHER_ALIEN_DESC TRUE
UI_CARGO_S_ALIEN_DESC TRUE
UT_JET_DESC TRUE
CANNON_DESCRIPTION TRUE
UI_EXOHAZ_RAD_DESC FALSE
UT_SHIPGUN_DESC TRUE
UI_MAINTAIN_FARM5_DESC FALSE
UI_OBSOLETE_TECH_DESC TRUE
UT_MINER_DESC TRUE
UI_SUB_RECHARGE_DESC FALSE
UI_MAINTAIN_TECH9_DESC FALSE
UT_ENERGY_DESC TRUE
UT_WATERENERGY_DESC TRUE
UT_CANNON_DESCRIPTION TRUE
STUN_GRENADE_DESC TRUE
UI_WATERCHEST_1_DESC FALSE
GROUND_SHIELD_DESC TRUE
UI_SUIT_REFINER_DESC TRUE
SHIPLAS1_DESCRIPTION TRUE SHIPWEAPON_HINT
SHIPGUN1_DESCRIPTION TRUE SHIPWEAPON_HINT
SHIPJUMP2_DESCRIPTION TRUE
UI_MAINTAIN_TECH24_DESC FALSE
UI_MAINTAIN_TECH24_DESC FALSE
UI_LIFESUP_ROBO_DESC TRUE SHIPWEAPON_HINT
GRENADE_DESCRIPTION TRUE GRENADE_HINT
LASER_XO_DESC TRUE
UI_FREIGHTER_DRIVE2_DESC TRUE
UI_BOBBLE_POLO_DESC FALSE
SHIPSHOTGUN_DESCRIPTION TRUE
UI_MAINTAIN_FUEL3_DESC FALSE
UI_MAINTAIN_TECH19_DESC FALSE
UI_MAINTAIN_TECH19_DESC FALSE
UI_MECH_LASER1_DESC FALSE
UI_MAINTAIN_TECH17_DESC FALSE
UI_MAINTAIN_TECH17_DESC FALSE
SHIP_LIFESUPPORT_SPEC_DESC TRUE
SHIPJUMP_DESCRIPTION TRUE
BOLTSMG_DESCRIPTION TRUE
UT_SMGBOUNCE_DESC TRUE
SHIPJUMP_ALIEN_DESC TRUE
UT_SHIPMINI_DESC TRUE
VEHICLESCAN_U1_DESC FALSE
VEHICLESCAN_U2_DESC FALSE
RAD1_DESCRIPTION TRUE
UI_SHIPSLOT_DMG_DESC FALSE
UI_FREIGHTER_DRIVE3_DESC TRUE
UI_MAINT_REFINE_DESC FALSE
RESTART_ITEM_DESC TRUE
UT_JUMP_DESC TRUE
SHIP_ROCKETS_DESC TRUE
UI_SHIPSLOT_DMG_DESC FALSE
UI_WEAPSLOT_DMG_DESC FALSE
UI_MAINTAIN_TECH22_DESC FALSE
SCAN1_DESCRIPTION TRUE SCANNER_HINT
BOLTSHOTGUN_DESCRIPTION TRUE
UI_SHIPSLOT_DMG_DESC FALSE
SHIPSHIELD_ALIEN_DESC TRUE
UI_MAINTAIN_TECH11_DESC FALSE
UI_MECH_FUEL_DESC FALSE
UI_WEAPSENT_DMG_DESC FALSE
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Colour Level Chargeable ChargeAmountChargeType
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0.03529412,0.36078432,0.46666667 1 1 400 Fuel
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0.03529412,0.36078432,0.46666667 1 1 80 Catalyst
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 1 200 Fuel
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0.03529412,0.36078432,0.46666667 1 1 20 Earth
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0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.48235294,0,0,1 1 0 100 Earth
0.101960786,0.15294118,0.2,1 1 1 200 Exotic
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0.48235294,0,0,1 1 0 100 Earth
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0.03529412,0.36078432,0.46666667 1 1 30 Catalyst
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0.03529412,0.36078432,0.46666667 1 1 500 Fuel
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0.03529412,0.36078432,0.46666667 1 1 50 Fuel
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0.03529412,0.36078432,0.46666667 1 0 100 Earth
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0.03529412,0.36078432,0.46666667 2 1 20 Fuel
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0.12941177,0.46666667,0.78431374 1 1 100 Fuel
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0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.101960786,0.15294118,0.2,1 1 1 120 Fuel
0.03529412,0.36078432,0.46666667 1 1 200 Exotic
0.03529412,0.36078432,0.46666667 1 0 200 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.101960786,0.15294118,0.2,1 1 1 200 Exotic
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.48235294,0,0,1 1 0 100 Earth
0.03529412,0.36078432,0.46666667 4 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Catalyst
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.03529412,0.36078432,0.46666667 2 0 100 Earth
0.48235294,0,0,1 1 0 100 Earth
0.48235294,0,0,1 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 200 Earth
0.48235294,0,0,1 1 0 100 Earth
0.101960786,0.15294118,0.2,1 1 1 200 Exotic
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.48235294,0,0,1 1 0 100 Earth
0.101960786,0.15294118,0.2,1 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.48235294,0,0,1 1 0 100 Earth
0.48235294,0,0,1 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.48235294,0,0,1 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.101960786,0.15294118,0.2,1 1 1 120 Stellar
0.03529412,0.36078432,0.46666667 1 1 6 Earth
0.03529412,0.36078432,0.46666667 1 1 50 Fuel
0.12941177,0.46666667,0.78431374 1 1 200 Catalyst
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.101960786,0.15294118,0.2,1 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.101960786,0.15294118,0.2,1 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Catalyst
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.101960786,0.15294118,0.2,1 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.101960786,0.15294118,0.2,1 1 0 100 Earth
0.03529412,0.36078432,0.46666667 4 0 100 Earth
0.03529412,0.36078432,0.46666667 1 1 600 Metal
0.03529412,0.36078432,0.46666667 1 1 200 Fuel
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 1 50 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 1 80 Fuel
0.12941177,0.46666667,0.78431374 0 1 80 Earth
0.12941177,0.46666667,0.78431374 0 1 80 Earth
0.12941177,0.46666667,0.78431374 0 1 80 Earth
0.12941177,0.46666667,0.78431374 0 1 80 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.5411765,0.49803922,0.44705883,1 0 0 100 Earth
0.5411765,0.49803922,0.44705883,1 0 0 100 Earth
0.5411765,0.49803922,0.44705883,1 0 0 100 Earth
0.5411765,0.49803922,0.44705883,1 0 0 100 Earth
0.5411765,0.49803922,0.44705883,1 0 0 100 Earth
0.5411765,0.49803922,0.44705883,1 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.12941177,0.46666667,0.78431374 0 0 100 Earth
0.5411765,0.49803922,0.44705883,1 0 0 100 Earth
0.5411765,0.49803922,0.44705883,1 0 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.03529412,0.36078432,0.46666667 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.03529412,0.36078432,0.46666667 2 0 100 Earth
0.101960786,0.15294118,0.2,1 1 1 200 Exotic
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.12941177,0.46666667,0.78431374 1 0 100 Earth
0.101960786,0.15294118,0.2,1 3 0 100 Earth
ChargeBy ChargeMultiplierBuildFullyChargedUsesAmmo AmmoId PrimaryItem Upgrade
1 1 FALSE 0 0
1 1 FALSE 0 1
1 0 FALSE 0 1
LAUNCHFUEL,RADIO1 1 1 FALSE 1 0
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
CATALYST1,CATALYST2,DRONE_S 1 1 FALSE 1 0
1 0 FALSE 1 0
1 1 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 0 1
1 0 FALSE 0 1
1 1 FALSE 1 0
1 1 FALSE 0 0
LAUNCHSUB,LAUNCHSUB2 1 1 FALSE 1 0
ROBOT1,DRONE_SHARD 1 1 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 1 0
FUEL1,FUEL2 1 1 FALSE 0 0
FUEL1,FUEL2 1 1 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 0
FUEL1,FUEL2 1 1 FALSE 1 0
1 0 FALSE 0 0
1 1 FALSE 0 0
LAND1,LAND2,LAND3 1 1 1 AMMO 1 0
1 1 FALSE 0 1
1 1 FALSE 0 1
1 0 FALSE 0 0
1 0 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 0 1
1 1 FALSE 1 0
1 1 FALSE 1 0
1 0 FALSE 1 0
1 0 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
HYPERFUEL1,HYPERFUEL2,DRONE 1 0 FALSE 1 0
1 1 FALSE 1 0
1 1 FALSE 1 0
1 1 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
CATALYST1,CATALYST2,SHIPCHAR 1 1 FALSE 1 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 1
1 0 FALSE 1 0
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 0
1 0 FALSE 1 0
1 0 FALSE 1 0
1 1 FALSE 1 0
1 0 FALSE 1 0
1 0 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
HYPERFUEL1,HYPERFUEL2 1 0 FALSE 1 0
HYPERFUEL1,HYPERFUEL2 1 0 FALSE 1 0
FUEL1,FUEL2 1 0 FALSE 0 0
1 1 FALSE 0 0
1800 1 FALSE 0 0
1 1 FALSE 1 0
FUEL1,FUEL2 1 0 FALSE 0 0
GRENFUEL1 1 1 FALSE 1 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 1 0
1 1 FALSE 0 1
1 0 FALSE 1 0
1 0 FALSE 0 1
1 0 FALSE 0 1
1 1 FALSE 1 0
1 1 FALSE 0 0
CATALYST1,CATALYST2,POWERCE 1 1 FALSE 1 0
1 1 FALSE 0 1
1 1 FALSE 1 0
FUEL1,FUEL2,HOT1 2 1 FALSE 1 0
1 0 FALSE 0 0
SUBFUEL 1 0 FALSE 1 0
1 0 FALSE 0 0
HYPERFUEL1,HYPERFUEL2 1 0 FALSE 1 0
1 0 FALSE 0 0
1 1 FALSE 0 1
LAND1,LAND2,LAND3 1 1 1 AMMO 1 0
1 1 FALSE 0 1
1 1 FALSE 1 0
1 1 FALSE 0 0
1 0 FALSE 0 1
1 0 FALSE 1 0
1 1 FALSE 1 0
1 0 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 1
LAUNCHFUEL,RADIO1 1 1 FALSE 1 0
1 0 FALSE 0 0
OXYGEN,PRODFUEL2,COLD1 1 1 FALSE 1 0
FUEL1,FUEL2 1 1 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 0 0
ROCKETSUB,DRONE_SHARD 1 1 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 1 0
1 0 FALSE 1 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
FUEL1,FUEL2,HOT1 2 1 FALSE 1 0
1 0 FALSE 1 0
1 1 FALSE 1 0
1 1 FALSE 1 0
1 1 FALSE 1 0
1 0 FALSE 1 0
1 1 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 1 0
1 1 FALSE 0 0
OXYGEN,CREATURE1,FUEL2 1 1 FALSE 1 0
1 1 FALSE 1 0
1 1 FALSE 0 1
FUEL1,FUEL2 1 1 FALSE 1 0
1 0 FALSE 1 0
1 1 FALSE 0 1
FUEL1,FUEL2 1 1 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
GRENFUEL1 1 1 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 1 0
1 1 FALSE 1 0
1 1 FALSE 1 0
1 1 FALSE 1 0
1 0 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 1 0
GRENFUEL1 1 1 FALSE 1 0
1 1 FALSE 0 1
1 0 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 1 0
1 0 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 0 0
HYPERFUEL1,HYPERFUEL2 1 0 FALSE 1 0
ROCKETSUB,DUSTY1 1 1 FALSE 1 0
LAND1,LAND2,LAND3 1 1 1 AMMO 1 0
1 1 FALSE 0 1
ASTEROID1,FUEL1,SPACEGUNK5 1 1 FALSE 1 0
1 1 FALSE 0 1
1 0 FALSE 0 1
1 0 FALSE 0 1
1 1 FALSE 0 1
1 0 FALSE 0 0
1 0 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 1 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 1 0
LAND1,LAND2,LAND3 1 1 1 AMMO 1 0
1 0 FALSE 0 0
ROBOT1,CREATURE1,LAUNCHSUB 1 1 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 1 1
1 0 FALSE 0 0
1 1 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 0 0
1 0 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 1
1 0 FALSE 0 0
1 1 FALSE 0 1
STELLAR2,FOOD_R_MEAT,SPACE 1 0 FALSE 1 0
1 1 FALSE 1 0
FUEL1,FUEL2 1 1 FALSE 0 0
2 1 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 0
1 0 FALSE 1 0
1 1 FALSE 0 0
1 0 FALSE 0 1
3 1 FALSE 1 0
1 1 FALSE 1 0
1 0 FALSE 1 0
1 1 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 0 1
ROCKETSUB 1 1 FALSE 1 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 1 FALSE 0 0
1 0 FALSE 0 1
1 0 FALSE 0 1
1 0 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
OXYGEN,PRODFUEL2 1 1 FALSE 0 0
RADIO1,POWERCELL 1 1 FALSE 0 0
TOXIC1,POWERCELL 1 1 FALSE 0 0
COLD1,POWERCELL 1 1 FALSE 0 0
HOT1,POWERCELL 1 1 FALSE 0 0
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 0 FALSE 0 1
1 0 FALSE 0 1
1 0 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 1
1 1 FALSE 0 0
1 1 FALSE 0 1
1 0 FALSE 0 1
ROCKETSUB,DUSTY1 1 1 FALSE 1 0
1 1 FALSE 0 1
1 1 FALSE 0 1
1 0 FALSE 1 0
Core RepairTechProcedural Category Rarity Value
0 0 AllShips Impossible 1 FUEL1,
0 0 AllShipsExcRare 50 TECH_C
0 0 Exocraft Impossible 10 ROBOT1
1 0 Ship Impossible 5 COMPU
0 0 Weapon Common 15 NANOT
0 0 Suit Common 10 TECH_C
0 0 Suit Common 10 OXYGEN
1 0 RobotShip Always 5 DRONE
0 0 Exocraft Always 10 YELLO
0 0 Suit Common 10 STELLA
1 0 MaintenanImpossible 10 STELLA
0 0 Weapon Common 10 MIRROR
0 0 Freighter Impossible 100 HYPERF
0 0 Weapon Always 15 NANOT
1 0 MaintenanImpossible 10 ARTIFA
0 0 Weapon Impossible 10 FUEL2,
1 0 RobotShip Always 5 DRONE
0 0 AllShips Impossible 1 FUEL1,
0 0 Suit Common 10 TECH_C
0 0 Mech Impossible 10 BIO,Pr
0 0 AllShips Impossible 1 FUEL1,
0 0 Suit Common 10 MICROC
0 0 AllShips Impossible 1 FUEL1,
1 0 Freighter Impossible 50 STELLA
1 0 MaintenanImpossible 10 LAND2,
1 0 MaintenanImpossible 10 LAND2,
0 0 Weapon Common 10 FARMP
1 0 MaintenanImpossible 10 STELLA
0 0 Weapon Common 10 STELLA
1 0 Weapon Impossible 100 TECH_
1 0 MaintenanImpossible 10 LAND2,
0 0 Weapon VeryCommon 10 STELLA
0 0 Weapon Common 10 FARMP
0 0 Weapon Impossible 10 LAND2,
1 0 Ship Impossible 100 TECH_
1 0 Weapon Impossible 100 TECH_C
0 0 AllShipsExcVeryRare 50 STELLA
0 0 AllShips Impossible 1 LAND1,
0 0 AllShipsExcVeryRare 50 ILLEGA
0 0 AlienShip Impossible 50 FOOD_
0 0 AllShips Impossible 1 LAND1,
0 0 Freighter Impossible 100 HYPERF
0 0 Weapon VeryRare 100 MIRROR
0 0 Weapon Common 100 POWER
0 0 AllShipsExcNormal 10 WALKE
1 0 Ship Impossible 100 LAND3,
0 0 Suit Common 10 HOT1,S
1 0 MaintenanImpossible 10 LAND2,
1 0 MaintenanImpossible 10 ASTERO
1 0 Weapon Impossible 100 TECH_
1 0 Ship Impossible 100 EX_YE
1 0 Weapon Impossible 100 HOT1,S
1 0 Weapon Impossible 100 DRONE
1 0 RobotShip Always 10 MECH_
0 0 AllShipsExcRare 50 COLD1,
1 0 Mech Always 10 HYPERF
1 0 MaintenanImpossible 10 CATALY
1 0 Ship Impossible 100 STELLA
1 0 Weapon Impossible 100 MICROC
1 0 Ship Always 5 STELLA
1 0 Weapon Impossible 100 DRONE
1 0 Weapon Impossible 100 SPIDER
0 0 Exocraft Impossible 10 LAND3,
0 0 AllShipsExcNormal 50 BIO,Pr
0 0 AllShipsExcNormal 10 MICROC
0 0 AllShipsExcNormal 50 JELLY,
0 0 Suit Common 10 STELLA
0 0 AllShipsExcRare 50 HYPERF
0 0 AllShipsExcVeryRare 50 RED2,S
0 0 AllShips Impossible 1 LAND1,
0 0 Mech Always 10 STORM_
0 0 Exocraft Impossible 10 LAND3,
0 0 Exocraft Impossible 10 LAND3,
0 0 Exocraft Impossible 10 STELLA
1 0 Ship Impossible 100 LAND2,
1 0 MaintenanImpossible 10
1 0 Weapon Impossible 100 CAVE2,
1 0 MaintenanImpossible 10 NANOT
0 0 AllShipsExcVeryRare 10 HYPERF
0 0 AllShipsExcNormal 50 MIRROR
0 0 AllShipsExcNormal 50 MAGNE
1 0 Ship Impossible 10 CAVE2,
1 0 Freighter Always 100 STELLA
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10 CAVE2,
1 0 MaintenanImpossible 10
1 0 Exocraft Always 10 LAND3,
1 0 MaintenanImpossible 10
0 0 Weapon Common 10 MAGNE
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10
0 0 AllShips Impossible 1 LAND1,
1 0 AlienShip Always 5 EYEBAL
0 0 Exocraft Impossible 10 LAND3,
0 0 Mech Always 10 WALKER
0 0 Mech Impossible 10 STELLA
0 0 Mech Impossible 10 ROBOT
0 0 Mech Impossible 10 CAVE2,
0 0 Suit Common 120 STELLA
1 0 Suit Always 10 LAND1,
0 0 Exocraft Impossible 10 LAND3,
0 0 Submarine Impossible 10 MIRROR
1 0 Weapon Impossible 10 LAND1,
1 0 Ship Impossible 100 STELLA
1 0 Submarine Always 10 LAND3,
1 0 Ship Impossible 100 OXYGEN
1 0 Ship Always 10 STELLA
0 0 AllVehicles Always 10 STORM_
0 0 Weapon Common 10 HOT1,S
0 0 Weapon Impossible 10 LAUNC
0 0 AllShipsExcImpossible 50 GREEN2
0 0 AllShipsExcRare 50 HOT1,S
1 0 MaintenanImpossible 10 CATALY
0 0 AllShipsExcVeryRare 10 HYPERF
0 0 Freighter VeryRare 50 STELLA
1 0 Suit Always 10 LAND1,
1 0 MaintenanImpossible 10
0 0 AllShipsExcRare 50 TECH_C
0 0 AllShipsExcVeryRare 50 ANTIMA
1 0 Ship Always 5 LAND2,
1 0 Weapon Impossible 100 FUEL2,
1 0 Suit Always 10 LAND1,
1 0 MaintenanImpossible 10 LAND2,
1 0 MaintenanImpossible 10 YELLOW
1 0 MaintenanImpossible 10 LAND1,
1 0 Weapon Impossible 100 DUSTY1
1 0 RobotShip Always 10 SENTIN
1 0 MaintenanImpossible 10 CAVE1,
0 0 Weapon Common 10 MIRROR
1 0 MaintenanImpossible 10 LAND3,
1 0 MaintenanImpossible 10 ASTERO
0 0 Freighter Impossible 50 ANTIM
0 0 Exocraft Always 10 HOT1,S
1 0 Ship Impossible 100 DUSTY1
1 0 Weapon Impossible 100 LAND3,
1 0 MaintenanImpossible 10
1 0 Weapon Always 10 LAND1,
0 0 Mech Always 10 COMPU
0 0 Mech Impossible 10 SAND1,
0 0 Mech Impossible 10 ROBOT
0 0 Mech Impossible 10 STELLA
0 0 Mech Impossible 10 STELLA
0 0 Exocraft Impossible 10 ROBOT1
0 0 AllShips Impossible 1 FUEL1,
0 0 Submarine Impossible 10 WATER2
1 0 MaintenanImpossible 10 LAND3,
1 0 AlienShip Always 5 WALKE
0 0 AlienShip Impossible 50 FOOD_
0 0 Suit Common 10 STELLA
0 0 Weapon Rare 10 LAND3,
0 0 Exocraft Always 10 CAVE2,
0 0 AllShipsExcRare 50 CARBON
1 0 MaintenanImpossible 10 LAND2,
0 0 Suit Impossible 120 TECH_
0 0 Weapon Common 15 COMPU
0 0 Submarine Impossible 10 STELLA
1 0 MaintenanImpossible 10 STELLA
0 0 Suit Common 10 OXYGE
0 0 Suit Common 10 STELLA
0 0 Weapon Rare 10 ASTERO
0 0 Weapon Common 10 CARBON
1 0 MaintenanImpossible 10 CLAMP
0 0 Weapon Common 100 POWER
0 0 Suit Common 10 OXYGEN
0 0 AllShipsExcRare 5 ROCKE
0 0 Ship Always 10 LAND2,
0 0 AllShipsExcImpossible 50 LAND2,
1 0 MaintenanImpossible 10 STELLA
1 0 MaintenanImpossible 10 CATALY
1 0 RobotShip Always 10 DRONE
0 0 Weapon Common 10 BIO,Pr
0 0 Weapon Impossible 10 LAND2,
0 0 Freighter VeryRare 100 GREEN2
0 0 AllShips Impossible 1 FUEL1,
0 0 AllShipsExcRare 50 RADIO1
1 0 MaintenanImpossible 10
1 0 MaintenanImpossible 10 STELLA
1 0 MaintenanImpossible 10 ASTERO
0 0 Mech Impossible 10 GRAVBA
1 0 MaintenanImpossible 10 LAND2,
1 0 MaintenanImpossible 10 ASTERO
1 0 Ship Impossible 10 FUEL2,
1 0 Ship Always 10 CARBON
0 0 Weapon Common 10 LAUNC
0 0 Weapon Common 10 MIRRO
1 0 AlienShip Always 10 FOOD_
0 0 AllShipsExcNormal 50 HYDRAL
0 0 Exocraft Impossible 10 STELLA
0 0 Exocraft Impossible 10 STELLA
0 0 Suit Common 10 RADIO1
1 0 Ship Impossible 100 LUSH1,
0 0 Freighter Impossible 100 BLUE2,
1 0 MaintenanImpossible 10
0 0 Suit Impossible 120 ATLAS_
0 0 Suit Common 10 ROCKET
0 0 AllShipsExcCommon 50 YELLOW
1 0 Ship Impossible 100 LAND3,
1 0 Weapon Impossible 100 CAVE2,
1 0 MaintenanImpossible 10 LAND2,
0 0 Weapon Always 10 LAND1,
0 0 Weapon Common 10 ROBOT
1 0 Ship Impossible 100 STELLA
1 0 AlienShip Always 5 FISHCO
1 0 MaintenanImpossible 10 CATALY
0 0 Mech Impossible 10 LAND3
1 0 Weapon Impossible 100 ROBOT
0 0 RobotShip Always 10 DRONE
1 0 MaintenanImpossible 10 LAND2,
1 0 MaintenanImpossible 10 LAND2,
1 0 Ship Impossible 100 ASTERO
1 0 Weapon Impossible 100 FARMP
1 0 MaintenanImpossible 10 AM_HO
0 0 Weapon Common 10 MAGNE
0 0 Suit Common 10 CATALY
1 0 Weapon Impossible 100 STELLA
0 0 Suit Common 10 TECH_
1 0 AlienShip Always 10 FIENDC
0 0 Freighter Impossible 50 HYPERF
1 0 MaintenanImpossible 10 LAND2,
0 0 Weapon Impossible 10 LAND3,
1 0 MaintenanImpossible 10 FUEL1,
1 0 MaintenanImpossible 10 ASTERO
1 0 AlienShip Always 10 SACVE
1 0 MaintenanImpossible 10 SAND1,
0 0 AllShips Impossible 1 LAND1,
0 0 Suit Impossible 120 ASTERO
0 0 Ship Impossible 10
0 0 AllShips Impossible 1 LAND1,
0 0 AllShipsExcVeryRare 10 MAGNET
1 0 MaintenanImpossible 10 CATALY
0 0 Suit Common 10 TECH_C
0 0 Weapon Common 10 MAGNE
1 0 MaintenanImpossible 10 ROBOT1
0 0 AllShipsExcVeryRare 50 ANTIM
0 0 AllShips Impossible 1 LAND1,
0 0 Freighter Impossible 100 HYPERF
0 0 Weapon Common 10 NANOTU
0 0 Submarine Impossible 10 LAND3,
0 0 Exocraft Always 10 COLD1,
0 0 Suit Common 10 COLD1,
1 0 MaintenanImpossible 10 ROBOT1
1 0 MaintenanImpossible 10 ASTERO
1 0 MaintenanImpossible 10 CATALY
1 0 MaintenanImpossible 10 ASTERO
0 0 Suit Common 10 TOXIC1
0 0 Suit Common 10 TECH_
1 0 MaintenanImpossible 10 CREATU
1 0 MaintenanImpossible 10 ROCKE
1 0 MaintenanImpossible 10 TRIDEN
0 1 AllShipsExcRare 50 LAUNCH
0 1 AllShipsExcNormal 50 LAUNCH
0 1 AllShipsExcRare 30 STELLA
0 1 AllShipsExcCommon 60 STELLA
0 1 AllShipsExcNormal 20 RED2,S
0 1 AllShipsExcNormal 20 ASTERO
0 1 AllShipsExcNormal 50 ASTERO
0 1 AllShipsExcNormal 50 ASTERO
0 1 AllShipsExcNormal 50 ASTERO
0 1 Weapon Common 30 STELLA
0 1 Weapon Common 20 FUEL2,
0 1 Weapon Rare 15 ROBOT
0 1 Weapon Rare 50 GRENFU
0 1 Weapon Rare 50 JELLY,
0 1 Weapon Rare 50 FUEL2,
0 1 Weapon Rare 60 LAND3,
0 1 Weapon Rare 80 CAVE1,
0 1 Weapon Rare 80 LAUNC
0 1 Suit Impossible 50 OXYGE
0 1 Suit Impossible 30 LAUNC
0 1 Suit Impossible 30 CATALY
0 1 Suit Impossible 30 CATALY
0 1 Suit Impossible 30 PRODF
0 1 Suit Impossible 30 RADIO1
0 1 Suit Impossible 30 TOXIC1
0 1 Suit Impossible 30 COLD1,
0 1 Suit Impossible 30 HOT1,S
0 1 Exocraft Impossible 30 STELLA
0 1 Exocraft Impossible 30 STELLA
0 1 Exocraft Impossible 30 STELLA
0 1 Exocraft Impossible 30 STELLA
0 1 Submarine Impossible 30 STELLA
0 1 Submarine Impossible 30 STELLA
0 1 AlienShip Impossible 50 FOOD_
0 1 AlienShip Impossible 50 WALKE
0 1 AlienShip Impossible 30 FIENDC
0 1 AlienShip Impossible 60 FISHCO
0 1 AlienShip Impossible 20 SACVE
0 1 AlienShip Impossible 20 EYEBAL
0 1 Mech Impossible 30 STELLA
0 1 Mech Impossible 30 STELLA
0 1 Mech Impossible 30 STELLA
0 1 Freighter Normal 30 TECH_
0 1 Freighter Rare 30 TECH_C
0 1 Freighter Rare 30 TECH_C
0 1 Freighter Rare 30 TECH_C
0 1 Freighter Rare 30 TECH_C
0 1 Freighter Rare 30 TECH_C
0 1 Freighter Rare 30 TECH_C
0 1 Suit Impossible 30 ROBOT1
0 1 Weapon Impossible 80 ROBOT1
1 0 Ship Always 10 LAUNCH
0 0 Suit Common 10 MICRO
0 0 Weapon Rare 10 LAVA1,
0 0 Freighter Rare 100 RED2,
1 0 Ship Impossible 10 MAGNE
0 0 Weapon Common 10 STELLA
0 0 Weapon Common 10 LAND3,
0 0 AlienShip Impossible 10 FOOD_
Requirements BaseStat
Ship_Scan Ship_Armour_Shield_Strength,0.05,1
Ship_Armour_Shield Ship_Armour_Shield_Stre
Vehicle_Laser Vehicle_LaserDamage,50,3,Vehicle_LaserStrongLase
Ship_Launcher Ship_Launcher,1,1,Ship_
Weapon_Laser Weapon_Laser_StrongLaser,1,3,Weapon_Laser_Min
Suit_AutoTranslator Suit_AutoTranslator,3,4
Suit_Protection Suit_Protection_WaterDrain,1.33,2
Ship_Armour_Shield Ship_Armour_Shield,1,1,Ship_Armour_Shield_Stren
Suit_Protection_Toxic Suit_Protection_Toxic,3,1
Suit_Jetpack Suit_Jetpack_MidairRefill,1,4
Unspecified
Weapon_Burst Weapon_Projectile_ClipSi
Freighter_Hyperdrive Freighter_Hyperdrive_Ju
Weapon_Scan_Binoculars Weapon_Scan_Binoculars,0,1,Weapon_Scan_Discov
Unspecified
Weapon_SoulLaser Weapon_Laser_Mining_Speed,1,1,Weapon_Laser_H
Ship_Launcher Ship_Launcher,1,1,Ship_Launcher_TakeOffCost,25,1
Ship_Scan Ship_Weapons_Guns_Damage,8,1
Suit_Protection Suit_Protection,0.2,2
Vehicle_Boost Vehicle_Boost,1,4,Vehicle_BoostSpeed,1,1,Vehicle_
Ship_Scan Ship_Boost,1.05,1
Suit_AutoTranslator Suit_AutoTranslator,1,1
Ship_Scan Ship_Hyperdrive_JumpDistance,50,1
Unspecified Unspecified,1.1,4
Unspecified
Unspecified
Weapon_Projectile Weapon_Projectile_Recoi
Unspecified
Weapon_Rail Weapon_Laser_HeatTime,0.2,1,Weapon_Laser_Dam
Unspecified
Unspecified
Weapon_Projectile Weapon_Projectile,1,1,Weapon_Projectile_Damage
Weapon_Projectile Weapon_Projectile_Bounc
Weapon_Projectile Weapon_Projectile_Damage,1,1,Weapon_Projectile
Unspecified
Unspecified
Ship_Hyperdrive Ship_Hyperdrive,1,2
Ship_Scan Ship_Boost,1.01,1
Ship_CargoShield Ship_CargoShield,1,4
Ship_Launcher Ship_Launcher_AutoCharg
Ship_Scan Ship_Boost,1.01,1
Freighter_Hyperdrive Freighter_Hyperdrive_Ju
Weapon_Stealth Weapon_Stealth,1,3
Weapon_Scope Weapon_Scope,1,1
Ship_Scan_ConflictFilter Ship_Scan_ConflictFilter,1,1
Unspecified
Suit_Protection Suit_Protection_HeatDrain,1.2,1
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Ship_Hyperdrive Ship_Hyperdrive,1,1,Ship_Hyperdrive_JumpDistanc
Ship_Weapons_Plasma Ship_Weapons_Guns_Rate,3,1,Ship_Weapons_Gun
Vehicle_Engine Vehicle_Engine,1,1,Vehicle_EngineFuelUse,0.5,1,Ve
Unspecified
Unspecified
Unspecified
Ship_Armour_Shield Ship_Armour_Shield,1,1,Ship_Armour_Shield_Stren
Unspecified
Unspecified
Vehicle_Engine Vehicle_Grip,3,3,Vehicle_SkidGrip,0.66,1
Ship_Weapons_Plasma Ship_Weapons_Guns_Heat
Ship_Scan_EconomyFilter Ship_Scan_EconomyFilter,1,1
Ship_Launcher Ship_Launcher_TakeOffCo
Suit_Jetpack Suit_Jetpack_WaterEfficiency,1,3
Ship_Hyperdrive Ship_Hyperdrive_QuickWa
Ship_Hyperdrive Ship_Hyperdrive,1,3
Ship_Scan Ship_Boost,1.01,1
Suit_Protection_Heat Suit_Protection_Heat,1,4,Suit_Protection_Cold,1,1,S
Vehicle_Boost Vehicle_Boost,1,1,Vehicle_BoostSpeed,1,1,Vehicle_
Vehicle_Laser Vehicle_LaserDamage,80,1,Vehicle_LaserHeatTime,
Vehicle_Scan Vehicle_Scan,1,1
Unspecified
Unspecified
Unspecified
Unspecified
Ship_PulseDrive Ship_Drift,0.6,3,Ship_Boo
Ship_Weapons_Lasers Ship_Weapons_Lasers_Hea
Ship_Weapons_Shotgun Ship_Weapons_Guns_Disp
Ship_Hyperdrive Ship_Hyperdrive,1,1,Ship
Freighter_Hyperdrive Freighter_Hyperdrive,1,1,Freighter_Hyperdrive_Jum
Unspecified
Unspecified
Unspecified
Vehicle_Engine Vehicle_Engine,1,1,Vehicle_EngineFuelUse,1,1,Vehi
Unspecified
Weapon_MineGrenade Weapon_Grenade_Damage,1000,1,Weapon_Grena
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Ship_Scan Ship_Boost,1.01,1
Ship_Weapons_Lasers Ship_Weapons_Lasers,1,1,Ship_Weapons_Lasers_H
Vehicle_Engine Vehicle_Grip,0.5,3,Vehicle_SkidGrip,2.1,1
Vehicle_AutoPilot Vehicle_AutoPilot,1,4
Vehicle_Laser Weapon_Stun_Damage_Multiplier,5,3,Vehicle_Lase
Vehicle_Engine Vehicle_EngineFuelUse,0.9,3,Vehicle_BoostTanks,0.
Vehicle_StunGun Vehicle_GunDamage,20,3,Vehicle_GunHeatTime,1,1
Suit_Utility Suit_Utility,1,0
Suit_Protection Suit_Protection,1,1,Suit_DamageReduce_Radiation,
Vehicle_Engine Vehicle_Grip,0.5,3,Vehicle_SkidGrip,0.66,1
Vehicle_Scan Vehicle_Scan,1,1
Weapon_Laser Weapon_Laser_Mining_Speed,1,1,Weapon_Laser_H
Unspecified
Vehicle_Engine Vehicle_Engine,1,1,Vehicle_EngineFuelUse,1,1,Vehi
Unspecified
Ship_Hyperdrive Ship_Hyperdrive,1,1,Ship
Vehicle_Engine Vehicle_FuelRegen,4,1
Weapon_Burst Weapon_FireDOT,1,4,Wea
Weapon_Flame Weapon_Projectile_ClipSize,800,1,Weapon_Projecti
Ship_Hyperdrive Ship_Hyperdrive,1,4
Ship_Weapons_MiniGun Ship_Weapons_Guns_Rate,9,1,Ship_Weapons_Gun
Unspecified
Ship_PulseDrive Ship_PulseDrive_MiniJum
Ship_Scan_ConflictFilter Ship_Scan_ConflictFilter,1,1,Ship_Scan_EconomyFilt
Suit_Jetpack Suit_Jetpack,1,1,Suit_Jetpack_Tank,2.75,1,Suit_Jetp
Unspecified
Ship_Weapons_Rockets Ship_Weapons_Guns_Cool
Ship_Launcher Ship_Launcher_AutoCharg
Ship_Launcher Ship_Launcher,1,1,Ship_Launcher_TakeOffCost,50,1
Unspecified
Suit_Energy Suit_Energy,1,1,Suit_Energy_Regen,1,1
Unspecified
Unspecified
Unspecified
Unspecified
Ship_PulseDrive Ship_PulseDrive,1,1,Ship_PulseDrive_MiniJumpFuel
Unspecified
Weapon_Rail Weapon_Laser_Damage,2
Unspecified
Unspecified
Freighter_Teleport Freighter_Teleport,100,1
Suit_Protection_Cold Suit_Protection_Cold,3,1
Unspecified
Unspecified
Unspecified
Weapon_Laser Weapon_Laser_Mining_Speed,1,1,Weapon_Laser_H
Vehicle_AutoPilot Vehicle_AutoPilot,1,4
Vehicle_TerrainEdit Vehicle_TerrainEdit,1,4
Vehicle_Gun Vehicle_GunDamage,420,2,Vehicle_GunHeatTime,1
Vehicle_Laser Vehicle_LaserDamage,100,1,Vehicle_LaserHeatTime
Vehicle_Scan Vehicle_Scan,1,1
Vehicle_Gun Vehicle_GunDamage,320,1,Vehicle_GunHeatTime,1
Ship_Scan Ship_Launcher_TakeOffCost,0.9,1
Vehicle_Gun Vehicle_GunDamage,220,1,Vehicle_GunHeatTime,1
Unspecified
Ship_Launcher Ship_Launcher,1,1,Ship_Launcher_TakeOffCost,50,1
Ship_CargoShield Ship_CargoShield,1,4
Suit_Jetpack Suit_Jetpack_Tank,0.25,2,Suit_Jetpack_Refill,1.1,1,S
Weapon_Cannon Weapon_Projectile_Damage,100,1,Weapon_Projec
Suit_Protection_Radiation Suit_Protection_Radiation,3,1
Ship_Weapons_Guns Ship_Weapons_Guns_Heat
Unspecified
Suit_Utility Suit_Utility,1,0
Weapon_Laser Weapon_Laser_MiningBonus,1.5,4
Vehicle_Engine Vehicle_EngineFuelUse,0.8,1
Unspecified
Suit_Energy Suit_Energy,0.1,1
Suit_Underwater Suit_UnderwaterLifeSupport,1,3
Weapon_Cannon Weapon_Projectile_Maxi
Weapon_StunGrenade Weapon_Grenade_Radius,4,3,Weapon_Stun,1,1,We
Unspecified
Weapon_FrontShield Weapon_FrontShield,1,1
Suit_Refiner Suit_Refiner,1,3
Ship_Weapons_Lasers Ship_Weapons_Lasers,1,1,Ship_Weapons_Lasers_H
Ship_Weapons_Guns Ship_Weapons_Guns_Rate,7.5,1,Ship_Weapons_Gu
Ship_PulseDrive Ship_PulseDrive_MiniJumpFuelSpending,0.85,3,Ship
Unspecified
Unspecified
Ship_LifeSupport Ship_LifeSupport,1,1
Weapon_Grenade Weapon_Grenade_Damage,500,1,Weapon_Grenad
Weapon_Laser Weapon_Laser_Mining_Speed,0.95,0,Weapon_Lase
Freighter_Hyperdrive Freighter_Hyperdrive_Ju
Ship_Scan Ship_BoostManeuverability,1.05,1
Ship_Weapons_Shotgun Ship_Weapons_Guns_Rate,2,1,Ship_Weapons_Gun
Unspecified
Unspecified
Unspecified
Vehicle_Laser Vehicle_LaserDamage,50,3,Vehicle_LaserStrongLase
Unspecified
Unspecified
Ship_LifeSupport Ship_LifeSupport,1,1
Ship_PulseDrive Ship_PulseDrive,1,1,Ship
Weapon_Burst Weapon_Projectile_ClipSize,80,1,Weapon_Projectil
Weapon_Burst Weapon_Projectile_Bounc
Ship_PulseDrive Ship_PulseDrive,1,1,Ship
Ship_Weapons_MiniGun Ship_Weapons_Guns_Bull
Vehicle_Scan Vehicle_Scan,1,2
Vehicle_Scan Vehicle_Scan,1,3
Suit_Protection Suit_Protection_RadDrain,1.2,1
Unspecified
Freighter_Hyperdrive Freighter_Hyperdrive_Ju
Unspecified
Suit_Protection Suit_Armour_Health,20,20
Suit_Jetpack Suit_Jetpack_DoubleJump,1,3
Ship_Weapons_Rockets Ship_Weapons_Guns_Rate,1,1,Ship_Weapons_Gun
Unspecified
Unspecified
Unspecified
Weapon_Scan Weapon_Scan,0,1,Weapon_Scan_Radius,1,1,Weapo
Weapon_Shotgun Weapon_Projectile_Range,55,1,Weapon_Projectile_
Unspecified
Ship_Armour_Shield Ship_Armour_Shield,1,1,Ship_Armour_Shield_Stren
Unspecified
Vehicle_Engine Vehicle_EngineFuelUse,0.8,3
Unspecified
Ship_Weapons_Guns Ship_Weapons_Guns_Rate,11,1,Ship_Weapons_Gu
Unspecified
Unspecified
Unspecified
Unspecified
Unspecified
Weapon_Shotgun Weapon_Projectile_Reloa
Suit_Protection Suit_Protection,0.2,2
Unspecified
Suit_AutoTranslator Suit_AutoTranslator,1,2
Ship_Hyperdrive Ship_Hyperdrive,1,1,Ship
Freighter_MegaWarp Freighter_MegaWarp,1,4
Unspecified
Weapon_SunLaser Weapon_SunLaser,1,4
Unspecified
Unspecified
Ship_Weapons_Guns Ship_Weapons_Guns_Rate,10,1,Ship_Weapons_Gu
Unspecified
Ship_Scan Ship_Boost,1.01,1
Suit_Protection Suit_Armour_Health,20,20
Unspecified
Ship_Scan Ship_Boost,1.01,1
Ship_PulseDrive Ship_PulseDrive_MiniJum
Unspecified
Suit_AutoTranslator Suit_AutoTranslator,2,3
Weapon_Scan_Surveying Weapon_Scan_Surveying,1,3
Unspecified
Ship_Teleport Ship_Teleport,100,1
Ship_Scan Ship_Boost,1.01,1
Freighter_Hyperdrive Freighter_Hyperdrive_Ju
Weapon_TerrainEdit Weapon_TerrainEdit,0,1
Vehicle_Laser Vehicle_LaserDamage,240,1,Vehicle_LaserHeatTime
Suit_Protection_Heat Suit_Protection_Heat,3,1
Suit_Protection Suit_Protection_ColdDrain,1.2,1
Unspecified
Unspecified
Unspecified
Unspecified
Suit_Protection Suit_Protection_ToxDrain,1.2,1
Suit_RocketLocker Suit_RocketLocker,1,3
Unspecified
Unspecified
Unspecified
Ship_PulseDrive
Ship_Launcher
Ship_Hyperdrive
Ship_Armour_Shield
Ship_Weapons_Guns
Ship_Weapons_Lasers
Ship_Weapons_Shotgun
Ship_Weapons_MiniGun
Ship_Weapons_Plasma
Weapon_Scan
Weapon_Laser
Weapon_Projectile
Weapon_Grenade
Weapon_MineGrenade
Weapon_Rail
Weapon_Shotgun
Weapon_Burst
Weapon_Cannon
Suit_Energy
Suit_Jetpack
Suit_Armour_Shield
Suit_Protection
Suit_Protection
Suit_Protection
Suit_Protection
Suit_Protection
Suit_Protection
Vehicle_Gun
Vehicle_Laser
Vehicle_Boost
Vehicle_Engine
Vehicle_Engine
Vehicle_Gun
Ship_PulseDrive
Ship_Launcher
Ship_Hyperdrive
Ship_Armour_Shield
Ship_Weapons_Guns
Ship_Weapons_Lasers
Vehicle_Gun
Vehicle_Laser
Vehicle_Engine
Freighter_Hyperdrive
Freighter_Fleet_Boost
Freighter_Fleet_Boost
Freighter_Fleet_Boost
Freighter_Fleet_Boost
Freighter_Fleet_Boost
Freighter_Fleet_Boost
Suit_Armour_Shield
Weapon_Projectile
Ship_PulseDrive Ship_PulseDrive_MiniJumpFuelSpending,0.2,4,Ship_
Suit_Protection Suit_Protection,0.2,2
Weapon_Stun Weapon_Stun_Damage_Multiplier,1.2,3
Freighter_Hyperdrive Freighter_Hyperdrive_Ju
Ship_PulseDrive Ship_PulseDrive,1,1,Ship
Weapon_Rail Weapon_Stun,1,4,Weapon
Weapon_Scan Weapon_Scan_Recharge_Time,0.8,2,Weapon_Scan
Ship_Scan_EconomyFilter Ship_Scan_EconomyFilter,1,1,Ship_Scan_ConflictFilt
StatBonuses
r_Shield_Strength,0.05,1
SHIPSHIELD
rDamage,50,3,Vehicle_LaserStrongLaser,1,1
LAUNCHER_SPEC
er_StrongLaser,1,3,Weapon_Laser_Mining_Speed,0.85,1
nslator,3,4
on_WaterDrain,1.33,2
r_Shield,1,1,Ship_Armour_Shield_Strength,0.65,1
on_Toxic,3,1
_MidairRefill,1,4

SMG
F_HYPERDRIVE
n_Binoculars,0,1,Weapon_Scan_Discovery_Creature,1,1,Weapon_Scan_Discovery_Flora,1,1,Weapon_Scan_Secondary,1,1

er_Mining_Speed,1,1,Weapon_Laser_HeatTime,8,1,Weapon_Laser_Damage,40,1,Weapon_Laser_ReloadTime,0.6,1,Weapon_Laser_Drain
er,1,1,Ship_Launcher_TakeOffCost,25,1,Ship_Launcher_AutoCharge,1,4
ns_Guns_Damage,8,1
on,0.2,2
st,1,4,Vehicle_BoostSpeed,1,1,Vehicle_BoostTanks,1,1
.05,1
nslator,1,1
rive_JumpDistance,50,1
1.1,4

BOLT

er_HeatTime,0.2,1,Weapon_Laser_Damage,1500,1,Weapon_Laser_ReloadTime,2.5,1,Weapon_Laser_ChargeTime,3,1,Weapon_Laser_Rec

jectile,1,1,Weapon_Projectile_Damage,180,1,Weapon_Projectile_Range,300,1,Weapon_Projectile_Rate,7.5,1,Weapon_Projectile_ClipSiz
BOLT
jectile_Damage,1,1,Weapon_Projectile_Rate,1.2,1,Weapon_Projectile_ClipSize,8,1

HYPERDRIVE
.01,1
hield,1,4
LAUNCHER
.01,1
F_HYPERDRIVE
alth,1,3
ope,1,1
onflictFilter,1,1

on_HeatDrain,1.2,1

rive,1,1,Ship_Hyperdrive_JumpDistance,600,1,Ship_Hyperdrive_JumpsPerCell,2,1
ns_Guns_Rate,3,1,Ship_Weapons_Guns_Dispersion,1,1,Ship_Weapons_Guns_BulletsPerShot,2,1,Ship_Weapons_Guns_HeatTime,2,1,Ship
ne,1,1,Vehicle_EngineFuelUse,0.5,1,Vehicle_EngineTopSpeed,1,1,Vehicle_Grip,1,1,Vehicle_SkidGrip,1,1

r_Shield,1,1,Ship_Armour_Shield_Strength,0.65,1

,3,3,Vehicle_SkidGrip,0.66,1
SHIPPLASMA
conomyFilter,1,1
LAUNCHER
_WaterEfficiency,1,3
HYPERDRIVE
HYPERDRIVE
.01,1
on_Heat,1,4,Suit_Protection_Cold,1,1,Suit_Protection_Radiation,1,1,Suit_Protection_Toxic,1,1
st,1,1,Vehicle_BoostSpeed,1,1,Vehicle_BoostTanks,1,1
rDamage,80,1,Vehicle_LaserHeatTime,1,1
n,1,1

SHIPJUMP1
SHIPLAS1
SHIPSHOTGUN
HYPERDRIVE_SPEC
perdrive,1,1,Freighter_Hyperdrive_JumpDistance,100,1,Freighter_Hyperdrive_JumpsPerCell,1,1,Freighter_Fleet_Boost,1,1

ne,1,1,Vehicle_EngineFuelUse,1,1,Vehicle_EngineTopSpeed,1,1,Vehicle_Grip,1,1,Vehicle_SkidGrip,1,1

enade_Damage,1000,1,Weapon_Grenade_Radius,2,1

.01,1
ns_Lasers,1,1,Ship_Weapons_Lasers_HeatTime,3.5,1,Ship_Weapons_Lasers_Damage,280,1,Ship_Weapons_ShieldLeech,0.1,1
,0.5,3,Vehicle_SkidGrip,2.1,1
oPilot,1,4
n_Damage_Multiplier,5,3,Vehicle_LaserDamage,50,3,Weapon_FireDOT,1,4,Weapon_FireDOT_Duration,3.5,1,Weapon_FireDOT_DPS,80,1
neFuelUse,0.9,3,Vehicle_BoostTanks,0.25,1
Damage,20,3,Vehicle_GunHeatTime,1,1,Vehicle_GunRate,0.5,1
,0
on,1,1,Suit_DamageReduce_Radiation,1,1,Suit_DamageReduce_Toxic,1,1,Suit_DamageReduce_Cold,1,1,Suit_DamageReduce_Heat,1,1,Su
,0.5,3,Vehicle_SkidGrip,0.66,1
n,1,1
er_Mining_Speed,1,1,Weapon_Laser_HeatTime,8,1,Weapon_Laser_Damage,20,1,Weapon_Laser_ReloadTime,0.6,1,Weapon_Laser_Drain

ne,1,1,Vehicle_EngineFuelUse,1,1,Vehicle_EngineTopSpeed,1,1,Vehicle_SubBoostSpeed,1,1

HYPERDRIVE
Regen,4,1
SMG
jectile_ClipSize,800,1,Weapon_Projectile_Damage,50,1,Weapon_Projectile_Rate,16,1,Weapon_Projectile_Dispersion,6,1,Weapon_Projec
HYPERDRIVE
ns_Guns_Rate,9,1,Ship_Weapons_Guns_Dispersion,0.5,1,Ship_Weapons_Guns_BulletsPerShot,1,1,Ship_Weapons_Guns_HeatTime,3,1,Sh

SHIPJUMP1
onflictFilter,1,1,Ship_Scan_EconomyFilter,1,1
1,1,Suit_Jetpack_Tank,2.75,1,Suit_Jetpack_Drain,1,1,Suit_Jetpack_Ignition,1,1,Suit_Jetpack_Refill,1,1

SHIPROCKETS
LAUNCHER
er,1,1,Ship_Launcher_TakeOffCost,50,1

1,1,Suit_Energy_Regen,1,1

rive,1,1,Ship_PulseDrive_MiniJumpFuelSpending,1,1,Ship_Boost,120,1,Ship_Maneuverability,1,1,Ship_PulseDrive_MiniJumpSpeed,1.1,1,S

RAILGUN

leport,100,1
on_Cold,3,1

er_Mining_Speed,1,1,Weapon_Laser_HeatTime,8,1,Weapon_Laser_Damage,20,1,Weapon_Laser_ReloadTime,0.6,1,Weapon_Laser_Drain
oPilot,1,4
ainEdit,1,4
Damage,420,2,Vehicle_GunHeatTime,1,1,Vehicle_GunRate,0.35,1
rDamage,100,1,Vehicle_LaserHeatTime,1,1
n,1,1
Damage,320,1,Vehicle_GunHeatTime,1,1,Vehicle_GunRate,0.5,1
er_TakeOffCost,0.9,1
Damage,220,1,Vehicle_GunHeatTime,1,1,Vehicle_GunRate,0.5,1

er,1,1,Ship_Launcher_TakeOffCost,50,1
hield,1,4
_Tank,0.25,2,Suit_Jetpack_Refill,1.1,1,Suit_Stamina_Strength,0.1,1,Suit_Stamina_Recovery,1.4,1
jectile_Damage,100,1,Weapon_Projectile_Range,800,1,Weapon_Projectile_Recoil,1600,1,Weapon_Projectile_Dispersion,4,1,Weapon_Pr
on_Radiation,3,1
SHIPGUN1

,0
er_MiningBonus,1.5,4
neFuelUse,0.8,1

0.1,1
aterLifeSupport,1,3
CANNON
enade_Radius,4,3,Weapon_Stun,1,1,Weapon_Stun_Duration,3.5,1,Weapon_Grenade_Bounce,2,1

ntShield,1,1
1,3
ns_Lasers,1,1,Ship_Weapons_Lasers_HeatTime,2.5,1,Ship_Weapons_Lasers_Damage,250,1,Ship_Weapons_ShieldLeech,0.2,1
ns_Guns_Rate,7.5,1,Ship_Weapons_Guns_Dispersion,0,1,Ship_Weapons_Guns_BulletsPerShot,1,1,Ship_Weapons_Guns_HeatTime,7.5,1,
rive_MiniJumpFuelSpending,0.85,3,Ship_Boost,1.15,1,Ship_BoostManeuverability,1.1,1,Ship_Maneuverability,1.005,1

port,1,1
enade_Damage,500,1,Weapon_Grenade_Bounce,3,1,Weapon_Grenade_Radius,2,1,Weapon_FireDOT,1,1,Weapon_FireDOT_Duration,5,1
er_Mining_Speed,0.95,0,Weapon_Laser_HeatTime,1.05,1
F_HYPERDRIVE
Maneuverability,1.05,1
ns_Guns_Rate,2,1,Ship_Weapons_Guns_Dispersion,10,1,Ship_Weapons_Guns_BulletsPerShot,14,1,Ship_Weapons_Guns_HeatTime,1.5,1

rDamage,50,3,Vehicle_LaserStrongLaser,1,1

SHIP_LIFESUP
SHIPJUMP1
jectile_ClipSize,80,1,Weapon_Projectile_Damage,96,1,Weapon_Projectile_Rate,8,1,Weapon_Projectile_Dispersion,6,1,Weapon_Projectile
SMG
SHIPJUMP1
SHIPMINIGUN
n,1,2
n,1,3
on_RadDrain,1.2,1
F_HYPERDRIVE

_Health,20,20
_DoubleJump,1,3
ns_Guns_Rate,1,1,Ship_Weapons_Guns_Dispersion,0,1,Ship_Weapons_Guns_BulletsPerShot,1,1,Ship_Weapons_Guns_HeatTime,0,1,Ship

n,0,1,Weapon_Scan_Radius,1,1,Weapon_Scan_Terrain_Resource,1,1,Weapon_Scan_Discovery_Creature,1,0,Weapon_Scan_Discovery_Fl
jectile_Range,55,1,Weapon_Projectile_ClipSize,96,1,Weapon_Projectile_BulletsPerShot,8,1,Weapon_Projectile_Damage,150,1,Weapon_

r_Shield,1,1,Ship_Armour_Shield_Strength,0.65,1

neFuelUse,0.8,3

ns_Guns_Rate,11,1,Ship_Weapons_Guns_Dispersion,0,1,Ship_Weapons_Guns_BulletsPerShot,1,1,Ship_Weapons_Guns_HeatTime,12,1,S

SHOTGUN
on,0.2,2

nslator,1,2
HYPERDRIVE
egaWarp,1,4

nLaser,1,4

ns_Guns_Rate,10,1,Ship_Weapons_Guns_Dispersion,0,1,Ship_Weapons_Guns_BulletsPerShot,1,1,Ship_Weapons_Guns_HeatTime,10,1,S

.01,1
_Health,20,20

.01,1
SHIPJUMP1

nslator,2,3
n_Surveying,1,3

t,100,1
.01,1
F_HYPERDRIVE
rainEdit,0,1
rDamage,240,1,Vehicle_LaserHeatTime,1,1,Vehicle_LaserStrongLaser,1,1
on_Heat,3,1
on_ColdDrain,1.2,1

on_ToxDrain,1.2,1
ocker,1,3

SHIPJUMP1
LAUNCHER
HYPERDRIVE
SHIPSHIELD
SHIPSHIELD
SHIPLAS1
SHIPSHOTGUN
SHIPMINIGUN
SHIPPLASMA
SHIPJUMP_ALIEN
LAUNCHER_ALIEN
WARP_ALIEN
SHIELD_ALIEN
SHIPGUN_ALIEN
SHIPLAS_ALIEN

F_HYPERDRIVE

rive_MiniJumpFuelSpending,0.2,4,Ship_Launcher_AutoCharge,1,4,Ship_Boost,1.15,1,Ship_BoostManeuverability,1.1,1
on,0.2,2
n_Damage_Multiplier,1.2,3
F_HYPERDRIVE
SHIPJUMP_SPEC
RAILGUN
n_Recharge_Time,0.8,2,Weapon_Scan_Radius,1.1,1
conomyFilter,1,1,Ship_Scan_ConflictFilter,1,1
RequiredTech RequiredLevelFocusLocator UpgradeColour
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,0.972549,0.6509804,1
0 1,1,1,1 0.2,0.6,1,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 0.26666668,0.9921560.13333334,0.9372549,0.5294118,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.7882353,0.8156863,0.89411765,1
0 1,1,1,1 1,0.972549,0.6509804,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 1,0.8,0,1
0 1,1,1,1 1,1,1,1
0 0.13333334,0.9372540.26666668,1,0.627451,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 0.26666668,0.9921560.8,0.8,0.8,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.26666668,0.99215686,1,1
0 1,1,1,1 1,1,1,1
0 0.74509805,0.0745090.9647059,0.25490198,0.25490198,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.26666668,0.99215686,1,1
0 1,1,1,1 0.26666668,0.99215686,1,1
0 0.13333334,0.9372540.26666668,0.99215686,1,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 MAINTENANCE1,1,1,1 1,1,1,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 MAINTENANCE1,1,1,1 0.101960786,0.15294118,0.2,1
0 MAINTENANCE1,1,1,1 1,1,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 1,1,1,1 0.7882353,0.8156863,0.89411765,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 SHOOT 0.44313726,0.1882350.8039216,0.38039216,1,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 1,1,1,1 1,0.972549,0.6509804,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 SHOOT 0.44313726,0.1882350.8039216,0.38039216,1,1
0 1,1,1,1 0.2,0.6,1,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,0.8,0,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 MAINTENANCE1,1,1,1 1,1,1,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 1,1,1,1 1,1,1,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 1,1,1,1 1,1,1,1
0 MAINTENANCE1,1,1,1 0.94509804,0.5294118,0,1
0 SHOOT 1,1,1,1 0.26666668,1,0.627451,1
0 SHOOT 1,0.8,0,1 1,0.84705883,0,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.79607844,0.27058825,0.6156863,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 MAINTENANCE1,1,1,1 1,1,1,1
0 SHOOT 0.44313726,0.1882350.44313726,0.1882353,0.8235294,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 BODY_SENTIN1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 LEFTARM_SEN0.74509805,0.0745090.2,0.6,1,1
0 LEGS_SENTINE1,1,1,1 0.2,0.6,1,1
0 RIGHTARM_SE1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.8,0.6,1,1
0 1,1,1,1 0.7882353,0.8156863,0.89411765,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 0.2,0.6,1,1
0 0.74509805,0.0745090.13333334,0.9372549,0.5294118,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 0.13333334,0.9372540.26666668,1,0.627451,1
0 0.74509805,0.0745090.9647059,0.25490198,0.25490198,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 SHOOT 0.74509805,0.0745090.9647059,0.25490198,0.25490198,1
0 1,1,1,1 1,1,1,1
0 MAINTENANCE1,1,1,1 0.94509804,0.5294118,0,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,0.8,0,1
0 1,1,1,1 1,1,1,1
0 SHOOT 0.44313726,0.1882350.8039216,0.38039216,1,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 MAINTENANCE1,1,1,1 0.94509804,0.5294118,0,1
0 1,1,1,1 1,1,1,1
0 0.74509805,0.0745090.9647059,0.25490198,0.25490198,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 1,1,1,1 1,1,1,1
0 0.28627452,0.8196070.13333334,0.9372549,0.5294118,1
0 BODY_SENTIN1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 MAINTENANCE1,1,1,1 0.101960786,0.15294118,0.2,1
0 MAINTENANCE1,1,1,1 0.101960786,0.15294118,0.2,1
0 1,1,1,1 1,0.8,0,1
0 1,1,1,1 0.7176471,0.85882354,1,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 SHOOT 0.015686275,0.349010.26666668,0.99215686,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.8,0.6,1,1
0 0.26666668,0.9921560.13333334,0.9372549,0.5294118,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,0.8,0,1
0 1,1,1,1 0.7176471,0.85882354,1,1
0 1,1,1,1 0.79607844,0.27058825,0.6156863,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.8,0.6,1,1
0 SHOOT 1,1,1,1 0.26666668,1,0.627451,1
0 SHOOT 0.015686275,0.349010.26666668,0.99215686,1,1
0 MAINTENANCE1,1,1,1 0.94509804,0.5294118,0,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 SHOOT 0.015686275,0.349010.26666668,0.99215686,1,1
0 1,1,1,1 0.79607844,0.27058825,0.6156863,1
0 0.13333334,0.9372540.13333334,0.9372549,0.5294118,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 SHOOT 1,0.8,0,1 1,0.84705883,0,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 MAINTENANCE1,1,1,1 0.2,0.6,1,1
0 MAINTENANCE1,1,1,1 0.94509804,0.5294118,0,1
0 0.13333334,0.9372540.26666668,1,0.627451,1
0 0.13333334,0.9372540.26666668,1,0.627451,1
0 MAINTENANCE1,1,1,1 0.101960786,0.15294118,0.2,1
0 SHOOT 0.74509805,0.0745090.9647059,0.25490198,0.25490198,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 1,1,1,1 0.7882353,0.8156863,0.89411765,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.8,0.6,1,1
0 1,1,1,1 1,0.8,0,1
0 SHOOT 0.44313726,0.1882350.8039216,0.38039216,1,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,0.8,0,1
0 0.972549,0.7921569,1,0.84705883,0,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 1,1,1,1 0.101960786,0.15294118,0.2,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.09803922,0.34117648,0.44313726,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 SHOOT 0.015686275,0.349010.26666668,0.99215686,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 0.74509805,0.07450981,0.101960786,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 1,1,1,1 1,1,1,1
0 0.972549,0.7921569,1,0.84705883,0,1
0 1,1,1,1 0.7882353,0.8156863,0.89411765,1
0 0.74509805,0.0745090.74509805,0.07450981,0.101960786,1
0 1,1,1,1 0.2,0.6,1,1
0 MAINTENANCE1,1,1,1 0.101960786,0.15294118,0.2,1
0 1,1,1,1 0.2,0.6,1,1
0 1,1,1,1 1,1,1,1
0 0.13333334,0.9372540.13333334,0.9372549,0.5294118,1
0 1,1,1,1 1,1,1,1
0 1,1,1,1 1,1,1,1
0 SHOOT 0.41568628,0.8156860.41568628,0.8156863,0.11764706,1
0 1,1,1,1 1,1,1,1
0 MAINTENANCE1,1,1,1 1,1,1,1
0 1,1,1,1 0.8,0.6,1,1
0 1,1,1,1 1,1,1,1
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FragmentCostTechShopRarityWikiEnabled DamagedDescription ParentTechIdIsTemplate
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Impossible TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Common TRUE FALSE FALSE
Common TRUE FALSE FALSE
Common TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
Common TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Common TRUE FALSE FALSE
Normal TRUE FALSE TRUE
Impossible 1 SCANBINOC1_DAMAGED FALSE FALSE
Impossible FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Common TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Common TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Rare FALSE FALSE FALSE
Impossible FALSE FALSE TRUE
Impossible FALSE FALSE TRUE
Common TRUE FALSE FALSE
Impossible FALSE FALSE TRUE
Common TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE TRUE
Impossible TRUE FALSE FALSE
Common TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Common TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Common TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Rare TRUE FALSE TRUE
Common TRUE FALSE FALSE
Common TRUE FALSE FALSE
Common TRUE FALSE TRUE
Impossible FALSE FALSE FALSE
Common TRUE FALSE FALSE
Impossible FALSE FALSE TRUE
Impossible FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Normal TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible TRUE FALSE FALSE
Common TRUE FALSE FALSE
Common TRUE FALSE TRUE
Common TRUE FALSE FALSE
Common TRUE FALSE FALSE
Common TRUE FALSE FALSE
Common TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
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Impossible FALSE FALSE FALSE
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Impossible TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
Impossible TRUE FALSE FALSE
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Impossible FALSE FALSE FALSE
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Common TRUE FALSE FALSE
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Normal TRUE FALSE FALSE
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Impossible 1 UI_LIFESUP_ROBO_DESC_DAMAGED FALSE FALSE
Common TRUE FALSE FALSE
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Impossible FALSE FALSE FALSE
Impossible FALSE FALSE
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Impossible FALSE FALSE FALSE
Impossible FALSE FALSE
Impossible FALSE FALSE FALSE
Impossible 1 SHIPJUMP1_DAMAGED FALSE FALSE
Common TRUE FALSE FALSE
Common TRUE FALSE FALSE
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Impossible TRUE FALSE FALSE
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Impossible TRUE FALSE FALSE
Common TRUE FALSE FALSE
Common TRUE FALSE TRUE
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Impossible FALSE FALSE FALSE
Impossible FALSE FALSE FALSE
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Common TRUE FALSE FALSE
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Impossible TRUE FALSE FALSE
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Impossible FALSE FALSE TRUE
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ACCESS1_NAME {ATLASPASS v1}
ACCESS2_NAME {ATLASPASS v2}
ACCESS3_NAME {ATLASPASS v3}
ALLOY1_NAME {ARONIUM}
ALLOY2_NAME {HEROX}
ALLOY3_NAME {LEMMIUM}
ALLOY4_NAME {CROLIUM}
ALLOY5_NAME {MAGMOX}
ALLOY6_NAME {GRANTINE}
ALLOY7_NAME {TERUMIN}
ALT_FACT_NAME {Processing Facility}
ALT_HARV_NAME {Mineral Harvester}
ALT_HARV_NAME_2 {Harvester}
ALT_HARV_NAME_3 {Operations Centre}
AM_HOUSING_NAME {ANTIMATTER HOUSIN
AM_HOUSING_NAME_L {Antimatter Housing}
AMMO_PROD_NAME {PROJECTILE AMMUNI
AMMO_PROD_NAME_L {Projectile Ammunition}
AMMO_PROD_SUB {Universal Ammo Module
AMOUNT_NANITES {%AMOUNT% Nanites}
AMOUNT_OF_MAX {%AMOUNT% of %MAX
AMOUNT_SPECIALS {%AMOUNT% Quicksilve
AMOUNT_UNITS {%AMOUNT% Units}
AN_EXTREME_CHALLENGE {An extreme challenge}
ANOMALY_COMPUTER_NAME {Korvax Simulation Termi
ANOMALY_DETECT {Anomaly Detected}
ANTIMATTER_UNIT_NAME_L {Antimatter Reactor}
ANTIMATTER_UNIT_SUB {Fuel the reactor to gene
ARMOUR {HEALTH}
ARMOUR_ALT {HEALTH}
ARMOUR_ALT_L {Health}
ARMOUR1_ALT {HEALTH MODULE SIG
ARMOUR1_ALT_L {Health Module Sigma}
ARMOUR1_DESCRIPTION {Increases user's health
ARMOUR1_NAME {HEALTH MODULE SIG
ARMOUR1_NAME_L {Health Module Sigma}
ARMOUR2_ALT {HEALTH MODULE TAU
ARMOUR2_ALT_L {Health Module Tau}
ARMOUR2_NAME {HEALTH MODULE TAU
ARMOUR2_NAME_L {Health Module Tau}
ARMOUR3_ALT {HEALTH MODULE THE
ARMOUR3_ALT_L {Health Module Theta}
ARMOUR3_NAME {HEALTH MODULE THE
ARMOUR3_NAME_L {Health Module Theta}
ARRIVE_IN {Arrive in}
ASPECT_RATIO {ASPECT RATIO}
ASTEROID_LABEL {Asteroid}
ASTEROID_LABEL_SUB {Elements}
ATLAS_SEED_1_NAME {CAPTURED NANODE}
ATLAS_SEED_1_NAME_L {Captured Nanode}
ATLAS_SEED_10_NAME {HEART OF THE SUN}
ATLAS_SEED_10_NAME_L {Heart of the Sun}
ATLAS_SEED_2_NAME {ENGLOBED SHADE}
ATLAS_SEED_2_NAME_L {Englobed Shade}
ATLAS_SEED_3_NAME {NOOSPHERIC ORB}
ATLAS_SEED_3_NAME_L {Noospheric Orb}
ATLAS_SEED_4_NAME {DARK MATTER}
ATLAS_SEED_4_NAME_L {Dark Matter}
ATLAS_SEED_5_NAME {DAWN'S END}
ATLAS_SEED_5_NAME_L {Dawn's End}
ATLAS_SEED_6_NAME {PHOTIC JADE}
ATLAS_SEED_6_NAME_L {Photic Jade}
ATLAS_SEED_7_NAME {STATE PHASURE}
ATLAS_SEED_7_NAME_L {State Phasure}
ATLAS_SEED_8_NAME {NOVAE RECLAIMENT}
ATLAS_SEED_8_NAME_L {Novae Reclaiment}
ATLAS_SEED_9_NAME {MODIFIED QUANTA}
ATLAS_SEED_9_NAME_L {Modified Quanta}
ATLAS_SEED_SUBTITLE {Unique valuable curiosit
ATLAS_SEEK {seek}
ATLAS_SEEKING {seeking}
ATLAS_SEEN {seen}
ATLAS_SENSE {sense}
ATLAS_SENTINELS {sentinels}
ATLAS_SERVES {serves}
ATLAS_SHADOWS {shadows}
ATLAS_SHALL {shall}
ATLAS_SHIFT {shift}
ATLAS_SILENCE {silence}
ATLAS_SINGS {sings}
ATLAS_SIREN {siren}
ATLAS_SKY {sky}
ATLAS_SO {so}
ATLAS_SONG {song}
ATLAS_SPAN {span}
ATLAS_SPECIAL {special}
ATLAS_SPOKE {spoke}
ATLAS_STATION {Atlas Interface}
ATLAS_STATION_DISC {Atlas Interface Discover
ATLAS_STEP {step}
ATLAS_STILL {still}
ATLAS_STORMS {storms}
ATLAS_SUCH {such}
ATLAS_SUNS {suns}
ATLAS_TAKE {take}
ATLAS_TAKES {takes}
ATLAS_THAT {that}
ATLAS_THE {the}
ATLAS_THEIR {their}
ATLAS_THEM {them}
ATLAS_THERE {there}
ATLAS_THESE {these}
ATLAS_THEY {they}
ATLAS_THINGS {things}
ATLAS_THIS {this}
ATLAS_THREADS {threads}
ATLAS_THROUGH {through}
ATLAS_TIME {time}
ATLAS_TO {to}
ATLAS_TOTALITY {totality}
ATLAS_TOWARD {toward}
ATLAS_TRACE {trace}
ATLAS_TRAPPED {trapped}
ATLAS_TRAVELLER {traveller}
ATLAS_TRAVELLERS {travellers}
ATLAS_TRUTH {truth}
ATLAS_TURN {turn}
ATLAS_ULTIMATE {ultimate}
ATLAS_UNBOUNDED {unbounded}
ATLAS_UNDERSTANDING {understanding}
ATLAS_UNDERSTOOD {understood}
ATLAS_UNFOLDS {unfolds}
ATLAS_UNIVERSES {universes}
ATLAS_UNREAL {unreal}
ATLAS_UNRECORDED {unrecorded}
ATLAS_UNSEEN {unseen}
ATLAS_UNTIL {until}
ATLAS_US {us}
ATLAS_VIBRANT {vibrant}
ATLAS_VISIBLE {visible}
ATLAS_VOID {void}
ATLAS_WAKE {wake}
ATLAS_WALLS {walls}
ATLAS_WANT {want}
ATLAS_WAY {way}
ATLAS_WE {we}
ATLAS_WHAT {what}
ATLAS_WHILE {while}
ATLAS_WILL {will}
ATLAS_WISDOM {wisdom}
ATLAS_WITH {with}
ATLAS_WITHIN {within}
ATLAS_WITNESS {witness}
ATLAS_WITNESSED {witnessed}
ATLAS_WONDER {wonder}
ATLAS_WORLD {world}
ATLAS_WORLDS {worlds}
ATLAS_YET {yet}
ATLAS_YOU {you}
ATLAS_YOUR {your}
ATLAS_YOURS {yours}
BAIT_BASIC_NAME {CREATURE PELLETS}
BAIT_BASIC_NAME_L {Creature Pellets}
BAIT_BASIC_SUB {Compressed Nutrients}
BAIT_MEAT_1_NAME {SYNTHETIC WORMS}
BAIT_MEAT_1_NAME_L {Synthetic Worms}
BAIT_MEAT_2_NAME {GROUND MEAT}
BAIT_MEAT_2_NAME_L {Ground Meat}
BAIT_MEAT_3_NAME {PHEROMONE SAC}
BAIT_MEAT_3_NAME_L {Pheromone Sac}
BAIT_MEAT_4_NAME {BLOODY ORGAN}
BAIT_MEAT_4_NAME_L {Bloody Organ}
BAIT_MEAT_SUB {Carnivore Bait}
BAIT_VEG_1_NAME {SCENTED HERBS}
BAIT_VEG_1_NAME_L {Scented Herbs}
BAIT_VEG_2_NAME {ENZYME FLUID}
BAIT_VEG_2_NAME_L {Enzyme Fluid}
BAIT_VEG_3_NAME {FERMENTED FRUIT}
BAIT_VEG_3_NAME_L {Fermented Fruit}
BAIT_VEG_4_NAME {SWEETENED COMPOS
BAIT_VEG_4_NAME_L {Sweetened Compost}
BAIT_VEG_SUB {Herbivore Bait}
BARREN_MEAT_NAME {Preserved meat}
BARREN1 {Barren %PLANETCLAS
BARREN10 {Wind-swept %PLANET
BARREN2 {Desert %PLANETCLAS
BARREN3 {Rocky %PLANETCLAS
BARREN4 {Bleak %PLANETCLASS
BARREN5 {Parched %PLANETCL
BARREN6 {Abandoned %PLANET
BARREN7 {Barren %PLANETCLAS
BARREN8 {Dusty %PLANETCLAS
BARREN9 {Desolate %PLANETCL
BASE_BUILDING_AMBIENT_TEXT {Claim and Begin Creati
BASE_BUILDING_CLAIM_TEXT {Claim Home Planet}
BASE_BUILDING_CLAIM_TITLE {Abandoned base}
BASE_BUILDING_DELETE_TEXT {Delete Base}
BASE_BUILDING_MESSAGE_TEXT {Set Welcome Message}
BASE_BUILDING_NO_UPLOAD_SMALL {Upload Unavailable (Ba
BASE_BUILDING_NO_UPLOAD_TEXT {Upload Unavailable (Ba
BASE_BUILDING_REPORT_CONFIRM {Your report has been re
BASE_BUILDING_REPORT_TEXT {Report this Base as Off
BASE_BUILDING_REWARD_TEXT {Register Your Visit}
BASE_BUILDING_TERM_AMBIENT {Base initialisation comp
BASE_BUILDING_TERM_AMBIENT_TITL {Home Planet Registrati
BASE_BUILDING_TERM_FRIEND {Base Registered to Kno
BASE_BUILDING_TERM_FRIEND_TITLE {Guest Planet Mainframe
BASE_BUILDING_TERM_NEW_TEXT {Base initialisation comp
BASE_BUILDING_TERM_NEW_TITLE {Home Planet Registrati
BASE_BUILDING_TERM_OTHER {Logged in as GUEST.
BASE_BUILDING_TERM_OTHER_TITLE {Guest Planet Mainframe
BASE_BUILDING_TERM_OWNED {Base: Operational
BASE_BUILDING_TERM_OWNED_TITLE {Home Planet Base Main
BASE_BUILDING_TERMINAL_TEXT {Base initialisation compl
BASE_BUILDING_TERMINAL_TITLE {Base Procurement Ma
BASE_BUILDING_UPLOAD_COOLDOWN {Upload Unavailable fo
BASE_BUILDING_UPLOAD_TEXT {Upload Base}
BASE_BUILDING_UPLOADING_TEXT {Base Upload in Progress
BASE_BUILDING_WELCOME_TEXT {Enter a personal welc
BASE_BUILDING_WELCOME_TITLE {Set Welcome Message}
BASE_DESCRIPTION_TITLE {Description}
BASE_INFO_NAME {Editing %BASE%}
BASE_INFO_OFFLINE {Cannot edit %BASE%:
BASE_INFO_OWNER {Editing %BASE% (%O
BASE_NAME_TITLE {Base Name}
BASE_NOT_UPLOADABLE {Base Not Uploadable
BASE_SCREENSHOT_BUTTON {Capture New Base Scre
BASE_SHARING_POPUP_AGREEMENT {You can now share your
BASE_SHARING_POPUP_HEADER {Enable Base Sharing?}
BASE_UPLOAD_BUTTON {Upload Base to Steam
BASE_UPLOAD_HEADER {UPLOAD YOUR BASE}
BASE_UPLOAD_SCREEN {Screenshot}
BASE_UPLOAD_SUBTITLE {Take a screenshot and
BASE_UPLOADABLE {Base Uploadable}
BASE_UPLOADING {Base Uploading to Serv
BASEBUILD_BIOME_PLANT_HINT {<STAT>Grows indoors i
BASEBUILD_CANT_REMOVE {Not removable}
BASEBUILD_COMPLEXITY {Base complexity: %A
BASEBUILD_EXT_HINT {Can only be placed out
BASEBUILD_EXT_PLANT_HINT {<STAT>Only grows out
BASEBUILD_INSUFFRESOURCES {Cannot Build <IMG>SL
BASEBUILD_INT_HINT {Can only be placed insi
BASEBUILD_INT_PLANT_HINT {<STAT>Grows indoors i
BASEBUILD_INVALID_BIOME {Invalid biome}
BASEBUILD_INVALID_PERMISSIONS {Cannot Build <IMG>SLA
BASEBUILD_INVALID_POS {Cannot Build <IMG>SLAS
BASEBUILD_INVALID_POS_BUILDING {Cannot Build <IMG>SLA
BASEBUILD_INVALID_POS_TERRAIN {Cannot Build <IMG>SLA
BASEBUILD_INVALID_SUBS {Resource deposit requir
BASEBUILD_LIMIT_REACHED {Cannot Build <IMG>SLA
BASEBUILD_LOCAL_LIMIT_REACHED {Limited to %AMOUNT% in
BASEBUILD_OFFLINE {Atlas connection offline}
BASEBUILD_OUT_OF_RANGE {Cannot Build <IMG>SL
BASEBUILD_PLAYER_INSIDE {Cannot Build <IMG>SLA
BASEBUILD_PLAYER_INSIDE_ALT {Cannot Build <IMG>SL
BASEBUILD_SHIP_INSIDE {Starship inside object}
BASEBUILD_WARN_LIMIT_BASE {Limited to %AMOUNT%
BASEBUILD_WARN_LIMIT_GLOBAL {Limited to %AMOUNT%
BASEBUILD_WARN_LIMIT_PLANET {Limited to %AMOUNT% p
BASEBUILD_WARN_LIMIT_ROOM_UN {%GROUP% limited to
BASEBUILD_WARN_LIMIT_SYSTEM {Limited to %AMOUNT%
BASEBUILD_WIRE_TOO_LONG {Cannot Build <IMG>SL
BASEINV_OUT_OF_RANGE {Base out of range}
BASESTATS_ALIEN {ALIEN}
BASESTATS_ALIEN_L {Alien}
BASESTATS_ALIENSHIP {Sentient}
BASESTATS_ALIENSHIP {Sentient}
BASESTATS_ALIENSHIP_L {SENTIENT}
BASESTATS_ALIENSHIP_L {SENTIENT}
BASESTATS_DROPSHIP {HAULER}
BASESTATS_DROPSHIP_L {Hauler}
BASESTATS_FIGHTER {FIGHTER}
BASESTATS_FIGHTER_L {Fighter}
BASESTATS_PISTOL {PISTOL}
BASESTATS_PISTOL_L {Pistol}
BASESTATS_PRISTINE {EXPERIMENTAL}
BASESTATS_PRISTINE_L {Experimental}
BASESTATS_RIFLE {RIFLE}
BASESTATS_RIFLE_L {Rifle}
BASESTATS_ROYAL {EXOTIC}
BASESTATS_ROYAL_L {Exotic}
BASESTATS_SCIENCE {EXPLORER}
BASESTATS_SCIENTIFIC_L {Explorer}
BASESTATS_SHUTTLE {SHUTTLE}
BASESTATS_SHUTTLE_L {Shuttle}
BASESTATS_TYPE_SHIP {STARSHIP}
BASESTATS_TYPE_WEAPON {MULTITOOL}
BATTLE_ALERT {Battle detected}
BATTLE_GAL_BLOCK {Hyperdrive offline - Loc
BATTLE_MARKER {DISTRESS SIGNAL}
BEACON_BUSY {Beacon sync busy}
BEACON_RECORDS_AVAIL {Records Available...}
BEACON_RECORDS_NONE {Trader Contact Request
BEACON_SUB1 {%NUMCLAIMED% claim
BEACON_SUB2 {%UNITS% units have bee
BEACON_SYNC {Beacon sync establishe
BEACON_TITLE {%NUMBER% records up
BEAMSBIOME1 {Fissured %PLANETCL
BEAMSBIOME2 {%PLANETCLASS% of Li
BEAMSBIOME3 {Breached %PLANETC
BINOC_ANIMAL {Biological Entity}
BINOC_ARTIFACT {Alien Relic}
BINOC_BROKEN {Analysis Visor is critic
BINOC_BUILDING {Building}
BINOC_CONTROL {Control Panel}
BINOC_CORRUPTED_SENTINEL {Corrupted Sentinel}
BINOC_DISCOVERED_BY {Discovered By:}
BINOC_FLORA {Plantlife}
BINOC_GLITCH_ANIMAL {Anomalous Animal}
BINOC_HARVEST_PLANT {Harvestable Flora}
BINOC_INTERACTABLE {Abandoned Object}
BINOC_INTERACTABLE_NATURAL {Natural Curiosity}
BINOC_MINERAL {Inorganic Object}
BINOC_MYSTERY {Strange Object}
BINOC_NEW_FLORA {NEW FLORA! ( %AMO
BINOC_NEW_MINERAL {NEW MINERAL! ( %A
BINOC_NEW_SPECIES {NEW SPECIES! ( %A
BINOC_NO_TECH {No Analysis Visor instal
BINOC_PLANET {Planet Information}
BINOC_PLANET_DATA {Local Data}
BINOC_PLANET_MINERALS {Local Minerals}
BINOC_SENTINEL {Sentinel}
BINOC_SIGNAL_STRENGTH {Scanning: %VALUE%%
BINOC_SOLARSYSTEM {Solar System}
BINOC_STARSHIP {Starship}
BINOC_TREASURE {Supply Cache}
BINOC_VIEW_DISCOVERY {View Discovery %BUT
BINOCS_HINT {Use %TECH% by holdi
BIO_BARREN {Barren}
BIO_DAMAGE_FROZEN {INTENSE COLD}
BIO_DAMAGE_RADIOACTIVE {RADIATION}
BIO_DAMAGE_SCORCHED {INTENSE HEAT}
BIO_DAMAGE_TOXIC {TOXIC RAIN}
BIO_FROZEN {Frozen}
BIO_INSTALL_LABEL {EVOLVE}
BIO_INSTALL_LABEL {EVOLVE}
BIO_LUSH {Lush}
BIO_OVERLOAD_WARNING {Core Node Overwhelme
BIO_OVERLOAD_WARNING {Core Node Overwhelme
BIO_PROD_GUN_NAME {SPEWING VENT NODE
BIO_PROD_GUN_NAME {SPEWING VENT NODE
BIO_PROD_GUN_NAME_L {Spewing Vent Node}
BIO_PROD_GUN_NAME_L {Spewing Vent Node}
BIO_PROD_GUN1_SUB {Living Weapon Upgrade
BIO_PROD_GUN1_SUB {Living Weapon Upgrade
BIO_PROD_GUN2_SUB {Significant Living Wea
BIO_PROD_GUN2_SUB {Significant Living Wea
BIO_PROD_GUN3_SUB {Powerful Living Weapo
BIO_PROD_GUN3_SUB {Powerful Living Weapo
BIO_PROD_GUN4_SUB {Supreme Living Weapo
BIO_PROD_GUN4_SUB {Supreme Living Weapo
BIO_PROD_HYPER_NAME {SINGULARITY CORTE
BIO_PROD_HYPER_NAME {SINGULARITY CORTE
BIO_PROD_HYPER_NAME_L {Singularity Cortex Node
BIO_PROD_HYPER_NAME_L {Singularity Cortex Node
BIO_PROD_HYPER1_SUB {Singularity Cortex Upgr
BIO_PROD_HYPER1_SUB {Singularity Cortex Upgr
BIO_PROD_HYPER2_SUB {Significant Singularity
BIO_PROD_HYPER2_SUB {Significant Singularity
BIO_PROD_HYPER3_SUB {Powerful Singularity Co
BIO_PROD_HYPER3_SUB {Powerful Singularity Co
BIO_PROD_HYPER4_SUB {Supreme Singularity Co
BIO_PROD_HYPER4_SUB {Supreme Singularity Co
BIO_PROD_LAS_NAME {GRAFTED EYE NODE}
BIO_PROD_LAS_NAME {GRAFTED EYE NODE}
BIO_PROD_LAS_NAME_L {Grafted Eye Node}
BIO_PROD_LAS_NAME_L {Grafted Eye Node}
BIO_PROD_LAS1_SUB {Living Weapon Upgrade
BIO_PROD_LAS1_SUB {Living Weapon Upgrade
BIO_PROD_LAS2_SUB {Significant Living Wea
BIO_PROD_LAS2_SUB {Significant Living Wea
BIO_PROD_LAS3_SUB {Powerful Living Weapo
BIO_PROD_LAS3_SUB {Powerful Living Weapo
BIO_PROD_LAS4_SUB {Supreme Living Weapo
BIO_PROD_LAS4_SUB {Supreme Living Weapo
BIO_PROD_LAUNCH_NAME {NEURAL ASSEMBLY N
BIO_PROD_LAUNCH_NAME {NEURAL ASSEMBLY N
BIO_PROD_LAUNCH_NAME_L {Neural Assembly Node}
BIO_PROD_LAUNCH_NAME_L {Neural Assembly Node}
BIO_PROD_LAUNCH1_SUB {Neural Assembly Upgra
BIO_PROD_LAUNCH1_SUB {Neural Assembly Upgra
BIO_PROD_LAUNCH2_SUB {Significant Neural Ass
BIO_PROD_LAUNCH2_SUB {Significant Neural Ass
BIO_PROD_LAUNCH3_SUB {Powerful Neural Assem
BIO_PROD_LAUNCH3_SUB {Powerful Neural Assem
BIO_PROD_LAUNCH4_SUB {Supreme Neural Assem
BIO_PROD_LAUNCH4_SUB {Supreme Neural Assem
BIO_PROD_PULSE_NAME {PULSING HEART NOD
BIO_PROD_PULSE_NAME {PULSING HEART NOD
BIO_PROD_PULSE_NAME_L {Pulsing Heart Node}
BIO_PROD_PULSE_NAME_L {Pulsing Heart Node}
BIO_PROD_PULSE1_SUB {Pulsing Heart Upgrade}
BIO_PROD_PULSE1_SUB {Pulsing Heart Upgrade}
BIO_PROD_PULSE2_SUB {Significant Pulsing Hea
BIO_PROD_PULSE2_SUB {Significant Pulsing Hea
BIO_PROD_PULSE3_SUB {Powerful Pulsing Heart
BIO_PROD_PULSE3_SUB {Powerful Pulsing Heart
BIO_PROD_PULSE4_SUB {Supreme Pulsing Heart
BIO_PROD_PULSE4_SUB {Supreme Pulsing Heart
BIO_PROD_SHIELD_NAME {SCREAM SUPPRESSO
BIO_PROD_SHIELD_NAME {SCREAM SUPPRESSO
BIO_PROD_SHIELD_NAME_L {Scream Suppressor No
BIO_PROD_SHIELD_NAME_L {Scream Suppressor No
BIO_RADIOACTIVE {Radioactive}
BIO_SCORCHED {Scorched}
BIO_SUB {Biological Sample}
BIO_TOXIC {Toxic}
BIO_UNKNOWN {Unknown}
BIO_UPGRADE_LABEL {EVOLVE (%COST% NA
BIO_UPGRADE_LABEL {EVOLVE (%COST% NA
BIO_UPGRADE_SUB_1 {C-Class %NAME% Nod
BIO_UPGRADE_SUB_1 {C-Class %NAME% Nod
BIO_UPGRADE_SUB_2 {B-Class %NAME% Nod
BIO_UPGRADE_SUB_2 {B-Class %NAME% Nod
BIO_UPGRADE_SUB_3 {A-Class %NAME% Nod
BIO_UPGRADE_SUB_3 {A-Class %NAME% Nod
BIO_UPGRADE_SUB_4 {S-Class %NAME% Nod
BIO_UPGRADE_SUB_4 {S-Class %NAME% Nod
BLACK_HOLE {Black Hole}
BLACK_HOLE_DISC {Black Hole Discovered}
BLACK_HOLE_SUCCESS {Black Hole Warp Succe
BLACKH_TECH_CONSUMED {Black Hole Shielding de
BLACKH_TECH_NAME {BLACK HOLE SHIELDI
BLACKH_TECH_NAME_L {Black Hole Shielding}
BLACKH_TECH_SUBTITLE {Starship Protection Fiel
BLD_ABAND_BARREL_NAME {INDUSTRIAL BARREL}
BLD_ABAND_BARREL_NAME {INDUSTRIAL BARREL}
BLD_ABAND_BARREL_NAME_L {Industrial Barrel}
BLD_ABAND_BARREL_NAME_L {Industrial Barrel}
BLD_ABAND_BENCH_NAME {INDUSTRIAL BENCH}
BLD_ABAND_BENCH_NAME {INDUSTRIAL BENCH}
BLD_ABAND_BENCH_NAME_L {Industrial Bench}
BLD_ABAND_BENCH_NAME_L {Industrial Bench}
BLD_ABAND_BUNK_NAME {HABITATION POD}
BLD_ABAND_BUNK_NAME {HABITATION POD}
BLD_ABAND_BUNK_NAME_L {Habitation Pod}
BLD_ABAND_BUNK_NAME_L {Habitation Pod}
BLD_ABAND_CASE_NAME {SECURE BRIEFCASE}
BLD_ABAND_CASE_NAME {SECURE BRIEFCASE}
BLD_ABAND_CASE_NAME_L {Secure Briefcase}
BLD_ABAND_CASE_NAME_L {Secure Briefcase}
BLD_ABAND_CRATE_NAME {SALVAGE CRATE}
BLD_ABAND_CRATE_NAME {SALVAGE CRATE}
BLD_ABAND_CRATE_NAME_L {Salvage Crate}
BLD_ABAND_CRATE_NAME_L {Salvage Crate}
BLD_ABAND_CRATEL_NAME {STORAGE UNIT}
BLD_ABAND_CRATEL_NAME {STORAGE UNIT}
BLD_ABAND_CRATEL_NAME_L {Storage Unit}
BLD_ABAND_CRATEL_NAME_L {Storage Unit}
BLD_ABAND_CRATEXL_NAME {LARGE STORAGE UNI
BLD_ABAND_CRATEXL_NAME {LARGE STORAGE UNI
BLD_ABAND_CRATEXL_NAME_L {Large Storage Unit}
BLD_ABAND_CRATEXL_NAME_L {Large Storage Unit}
BLD_ABAND_FOOTLOCKER_NAME {CREW FOOTLOCKER}
BLD_ABAND_FOOTLOCKER_NAME {CREW FOOTLOCKER}
BLD_ABAND_FOOTLOCKER_NAME_L {Crew Footlocker}
BLD_ABAND_FOOTLOCKER_NAME_L {Crew Footlocker}
BLD_ABAND_HEATER_NAME {EMERGENCY HEATER
BLD_ABAND_HEATER_NAME {EMERGENCY HEATER
BLD_ABAND_HEATER_NAME_L {Emergency Heater}
BLD_ABAND_HEATER_NAME_L {Emergency Heater}
BLD_ABAND_LIGHT_NAME {EMERGENCY LIGHT}
BLD_ABAND_LIGHT_NAME {EMERGENCY LIGHT}
BLD_ABAND_LIGHT_NAME_L {Emergency Light}
BLD_ABAND_LIGHT_NAME_L {Emergency Light}
BLD_ABAND_LOCKER_NAME {CREW LOCKER}
BLD_ABAND_LOCKER_NAME {CREW LOCKER}
BLD_ABAND_LOCKER_NAME_L {Crew Locker}
BLD_ABAND_LOCKER_NAME_L {Crew Locker}
BLD_ABAND_MEDTUBE_NAME {SAMPLE CONTAINMEN
BLD_ABAND_MEDTUBE_NAME {SAMPLE CONTAINMEN
BLD_ABAND_MEDTUBE_NAME_L {Sample Containment}
BLD_ABAND_MEDTUBE_NAME_L {Sample Containment}
BLD_ABAND_PALLET_NAME {INDUSTRIAL PALLET}
BLD_ABAND_PALLET_NAME {INDUSTRIAL PALLET}
BLD_ABAND_PALLET_NAME_L {Industrial Pallet}
BLD_ABAND_PALLET_NAME_L {Industrial Pallet}
BLD_ABAND_PLANT_NAME {FLORAL CANISTER}
BLD_ABAND_PLANT_NAME {FLORAL CANISTER}
BLD_ABAND_PLANT_NAME_L {Floral Canister}
BLD_ABAND_PLANT_NAME_L {Floral Canister}
BLD_ABAND_ROOM1_NAME {RESEARCH CHAMBER
BLD_ABAND_ROOM1_NAME {RESEARCH CHAMBER
BLD_ABAND_ROOM1_NAME_L {Research Chamber}
BLD_ABAND_ROOM1_NAME_L {Research Chamber}
BLD_ABAND_ROOM2_DESC {A constructable base mo
BLD_ABAND_ROOM2_DESC {A constructable base mo
BLD_ABAND_ROOM2_NAME {STORAGE BAY}
BLD_ABAND_ROOM2_NAME {STORAGE BAY}
BLD_ABAND_ROOM2_NAME_L {Storage Bay}
BLD_ABAND_ROOM2_NAME_L {Storage Bay}
BLD_ABAND_ROOM3_DESC {A constructable base mo
BLD_ABAND_ROOM3_DESC {A constructable base mo
BLD_ABAND_SHELF_DESC {Robustly constructed int
BLD_ABAND_SHELF_DESC {Robustly constructed int
BLD_ABAND_SHELF_NAME {HEAVY-DUTY FURNIT
BLD_ABAND_SHELF_NAME {HEAVY-DUTY FURNIT
BLD_ABAND_SHELF_NAME_L {Heavy-Duty Furniture}
BLD_ABAND_SHELF_NAME_L {Heavy-Duty Furniture}
BLD_ABAND_SUB {Salvaged Base Part}
BLD_ABAND_SUB {Salvaged Base Part}
BLD_ANTIMATTER_DESC {An <TECHNOLOGY>autonom
BLD_ANTIMATTER_NAME {ANTIMATTER REACTO
BLD_ANTIMATTER_NAME_L {Antimatter Reactor}
BLD_ANTIMATTER_SUB {Baryogenesis Unit}
BLD_AQUARIUM_DESCRIPTION {A small observatory unit
BLD_AQUARIUM_NAME {SMALL AQUARIUM}
BLD_AQUARIUM_NAME_L {Small Aquarium}
BLD_AQUARIUM_SUBTITLE {Aquatic Observation Mo
BLD_ASTRO_B_DESCRIPTION {An exclusive buildable
BLD_ASTRO_B_NAME {BRONZE ASTRONAUT
BLD_ASTRO_B_NAME_L {Bronze Astronaut Statu
BLD_ASTRO_G_DESCRIPTION {An exclusive buildable
BLD_ASTRO_G_NAME {GOLD ASTRONAUT ST
BLD_ASTRO_G_NAME_L {Gold Astronaut Statue}
BLD_ASTRO_S_DESCRIPTION {An exclusive buildable b
BLD_ASTRO_S_NAME {SILVER ASTRONAUT
BLD_ASTRO_S_NAME_L {Silver Astronaut Statue}
BLD_ATLAS_B_DESCRIPTION {An exclusive buildable
BLD_ATLAS_B_NAME {BRONZE ATLAS STAT
BLD_ATLAS_B_NAME_L {Bronze Atlas Statue}
BLD_ATLAS_G_DESCRIPTION {An exclusive buildable
BLD_ATLAS_G_NAME {GOLD ATLAS STATUE}
BLD_ATLAS_G_NAME_L {Gold Atlas Statue}
BLD_ATLAS_S_DESCRIPTION {An exclusive buildable b
BLD_ATLAS_S_NAME {SILVER ATLAS STATU
BLD_ATLAS_S_NAME_L {Silver Atlas Statue}
BLD_BARNACLE_DESCRIPTION {A tenacious arthropod,
BLD_BARNACLE_NAME {BARNACLE}
BLD_BARNACLE_NAME_L {Barnacle}
BLD_BASIC_FIBREGLASS_DESC {Reinforced <TECHNOLOGY
BLD_BASIC_STONE_DESC {Reinforced <TECHNOLOGY
BLD_BEACON_DESCRIPTION {Once activated, beacons
BLD_BEACON_DESCRIPTION {Once activated, beacons
BLD_BEACON_NAME {SAVE BEACON}
BLD_BEACON_NAME {SAVE BEACON}
BLD_BEACON_NAME_L {Save Beacon}
BLD_BEACON_NAME_L {Save Beacon}
BLD_BEACON_SUBTITLE {Portable waypoint mark
BLD_BEACON_SUBTITLE {Portable waypoint mark
BLD_BEAMSTONE_NAME {LIGHT FISSURE}
BLD_BEAMSTONE_NAME_L {Light Fissure}
BLD_BED_DESCRIPTION {A generously proportio
BLD_BED_DESCRIPTION {A generously proportio
BLD_BED_NAME {BED}
BLD_BED_NAME {BED}
BLD_BED_NAME_L {Bed}
BLD_BED_NAME_L {Bed}
BLD_BED_SUBTITLE {Furniture}
BLD_BED_SUBTITLE {Furniture}
BLD_BFLOOR_WATER_NAME {DEEPWATER GLASS F
BLD_BFLOOR_WATER_NAME_L {Deepwater Glass Floor}
BLD_BIOROOM_DESCRIPTION {An attractive domed room
BLD_BIOROOM_DESCRIPTION {An attractive domed room
BLD_BIOROOM_NAME {BIO-DOME}
BLD_BIOROOM_NAME {BIO-DOME}
BLD_BIOROOM_NAME_L {Bio-Dome}
BLD_BIOROOM_NAME_L {Bio-Dome}
BLD_BIOROOM_SUBTITLE {Construction module}
BLD_BIOROOM_SUBTITLE {Construction module}
BLD_BLOB_B_DESCRIPTION {An exclusive buildable
BLD_BLOB_B_NAME {BRONZE BLOB STATU
BLD_BLOB_B_NAME_L {Bronze Blob Statue}
BLD_BLOB_G_DESCRIPTION {An exclusive buildable
BLD_BLOB_G_NAME {GOLD BLOB STATUE}
BLD_BLOB_G_NAME_L {Gold Blob Statue}
BLD_BLOB_S_DESCRIPTION {An exclusive buildable b
BLD_BLOB_S_NAME {SILVER BLOB STATUE
BLD_BLOB_S_NAME_L {Silver Blob Statue}
BLD_BLUELIGHT_NAME {BLUE LIGHT}
BLD_BLUELIGHT_NAME {BLUE LIGHT}
BLD_BLUELIGHT_NAME_L {Blue Light}
BLD_BLUELIGHT_NAME_L {Blue Light}
BLD_BONEGARDEN_NAME {RATTLE SPINE}
BLD_BONEGARDEN_NAME_L {Rattle Spine}
BLD_BOXEDSCREEN_NAME {OSCILLOSCOPE}
BLD_BOXEDSCREEN_NAME_L {Oscilloscope}
BLD_BUBBLE_PIPE_L_NAME {L-SHAPED BUBBLE DU
BLD_BUBBLE_PIPE_L_NAME_L {L-Shaped Bubble Duct}
BLD_BUBBLE_PIPE_MAGIC_NAME {BUBBLE DUCT}
BLD_BUBBLE_PIPE_MAGIC_NAME_L {Bubble Duct}
BLD_BUBBLE_PIPE_NAME {BUBBLE DUCT}
BLD_BUBBLE_PIPE_NAME_L {Bubble Duct}
BLD_BUBBLE_PIPE_SUB {Decorative Aqueduct}
BLD_BUBBLE_PIPE_T_NAME {T-SHAPED BUBBLE D
BLD_BUBBLE_PIPE_T_NAME_L {T-Shaped Bubble Duct}
BLD_BUBBLE_PIPE_X_NAME {X-SHAPED BUBBLE D
BLD_BUBBLE_PIPE_X_NAME_L {X-Shaped Bubble Duct}
BLD_BUBBLECLUSTER_NAME {BUBBLE CLUSTER}
BLD_BUBBLECLUSTER_NAME_L {Bubble Cluster}
BLD_BUILDAMCRATE_NAME {SMALL CRATE}
BLD_BUILDAMCRATE_NAME_L {Small Crate}
BLD_BUILDCANRACK_NAME {CANISTER RACK}
BLD_BUILDCANRACK_NAME_L {Canister Rack}
BLD_BUILDCHAIR_NAME {DESK CHAIR}
BLD_BUILDCHAIR_NAME_L {Desk Chair}
BLD_BUILDCHAIR2_NAME {ARMCHAIR}
BLD_BUILDCHAIR2_NAME_L {Armchair}
BLD_BUILDCHAIR3_NAME {ADJUSTABLE CHAIR}
BLD_BUILDCHAIR3_NAME_L {Adjustable Chair}
BLD_BUILDCHAIR4_NAME {CLASSIC CHAIR}
BLD_BUILDFLATPANEL_NAME {FLAT PANEL}
BLD_BUILDFLATPANEL_NAME_L {Flat Panel}
BLD_BUILDHCABINET_NAME {TALL CABINET}
BLD_BUILDHCABINET_NAME_L {Tall Cabinet}
BLD_BUILDLABLAMP_NAME {LAB LAMP}
BLD_BUILDLABLAMP_NAME_L {Lab Lamp}
BLD_BUILDLCRATE_NAME {LOCKED CRATE}
BLD_BUILDLCRATE_NAME_L {Locked Crate}
BLD_BUILDLIGHT_NAME {SQUARED STANDING
BLD_BUILDLIGHT_NAME_L {Squared Standing Light
BLD_BUILDLIGHT2_NAME {ROUNDED STANDING
BLD_BUILDLIGHT2_NAME_L {Rounded Standing Light
BLD_BUILDLIGHT3_NAME {CAPPED STANDING LI
BLD_BUILDLIGHT3_NAME_L {Capped Standing Light}
BLD_BUILDLIGHTTABLE_NAME {LIGHT TABLE}
BLD_BUILDLIGHTTABLE_NAME_L {Light Table}
BLD_BUILDLOCKER_NAME {LOCKER}
BLD_BUILDLOCKER_NAME_L {Locker}
BLD_BUILDSHIELD_DESCRIPTION {A temporary buildable s
BLD_BUILDSHIELD_DESCRIPTION {A temporary buildable s
BLD_BUILDSHIELD_NAME {SHIELDING DOME}
BLD_BUILDSHIELD_NAME {SHIELDING DOME}
BLD_BUILDSHIELD_NAME_L {Shielding Dome}
BLD_BUILDSHIELD_NAME_L {Shielding Dome}
BLD_BUILDSHIELD_SUBTITLE {Temporary buildable shi
BLD_BUILDSHIELD_SUBTITLE {Temporary buildable shi
BLD_BUILDSIDEPANEL_NAME {SIDE PANEL}
BLD_BUILDSIDEPANEL_NAME_L {Side Panel}
BLD_BUILDSIMPLEDESK_NAME {SIMPLE DESK}
BLD_BUILDSIMPLEDESK_NAME_L {Simple Desk}
BLD_BUILDSOFA_NAME {SOFA}
BLD_BUILDSOFA_NAME_L {Sofa}
BLD_BUILDSOFA2_NAME {SWEPT SOFA}
BLD_BUILDSOFA2_NAME_L {Swept Sofa}
BLD_BUILDSOFA2L_NAME {CORNER SOFA}
BLD_BUILDSOFA2L_NAME_L {Corner Sofa}
BLD_BUILDTABLE_NAME {ROUND TABLE}
BLD_BUILDTABLE_NAME_L {Round Table}
BLD_BUILDTABLE2_NAME {HEXAGONAL TABLE}
BLD_BUILDTABLE2_NAME_L {Hexagonal Table}
BLD_BUILDTABLE3_NAME {CORNER TABLE}
BLD_BUILDTABLE3_NAME_L {Corner Table}
BLD_BUILDWORKTOP_NAME {WORKTOP}
BLD_BUILDWORKTOP_NAME_L {Worktop}
BLD_BYTEBEAT_DESC {An advanced audio gen
BLD_BYTEBEAT_NAME {BYTEBEAT DEVICE}
BLD_BYTEBEAT_NAME_L {Bytebeat Device}
BLD_BYTEBEAT_SUB {Audio Synthesiser}
BLD_C_ARCH_DESC {A Concrete Arch for use
BLD_C_ARCH_H_DESC {A Concrete Half Arch for
BLD_C_ARCH_H_NAME {CONCRETE HALF ARC
BLD_C_ARCH_H_NAME_L {Concrete Half Arch}
BLD_C_ARCH_NAME {CONCRETE ARCH}
BLD_C_ARCH_NAME_L {Concrete Arch}
BLD_C_DOOR_DESC {A Concrete Door Frame f
BLD_C_DOOR_H_DESC {A thin concrete doorway
BLD_C_DOOR_H_NAME {CONCRETE DOORWAY
BLD_C_DOOR_H_NAME_L {Concrete Doorway}
BLD_C_DOOR_NAME {CONCRETE DOOR FR
BLD_C_DOOR_NAME_L {Concrete Door Frame}
BLD_C_DOORWINDOW_DESC {A Concrete Frontage for
BLD_C_DOORWINDOW_NAME {CONCRETE FRONTAG
BLD_C_DOORWINDOW_NAME_L {Concrete Frontage}
BLD_C_FLOOR_DESC {A Concrete Floor Panel
BLD_C_FLOOR_NAME {CONCRETE FLOOR PA
BLD_C_FLOOR_NAME_L {Concrete Floor Panel}
BLD_C_FLOOR_Q_DESC {A Small Concrete Panel
BLD_C_FLOOR_Q_NAME {SMALL CONCRETE PA
BLD_C_FLOOR_Q_NAME_L {Small Concrete Panel}
BLD_C_GDOOR_D_DESC {A double-width <TECHN
BLD_C_GDOOR_D_NAME {LARGE CONCRETE P
BLD_C_GDOOR_D_NAME_L {Large Concrete Power
BLD_C_GDOOR_DESC {A <TECHNOLOGY>power-o
BLD_C_GDOOR_NAME {CONCRETE POWER D
BLD_C_GDOOR_NAME_L {Concrete Power Door}
BLD_C_GFLOOR_DESC {A glass floor/ceiling pa
BLD_C_GFLOOR_NAME {CONCRETE-FRAMED G
BLD_C_GFLOOR_NAME_L {Concrete-Framed Glass
BLD_C_RAMP_DESC {A Concrete Ramp for use
BLD_C_RAMP_H_DESC {A Concrete Half Ramp fo
BLD_C_RAMP_H_NAME {CONCRETE HALF RAM
BLD_C_RAMP_H_NAME_L {Concrete Half Ramp}
BLD_C_RAMP_NAME {CONCRETE RAMP}
BLD_C_RAMP_NAME_L {Concrete Ramp}
BLD_C_ROOF_C_DESC {A concrete roof corner f
BLD_C_ROOF_C_NAME {CONCRETE ROOF CO
BLD_C_ROOF_C_NAME_L {Concrete Roof Corner}
BLD_C_ROOF_DESC {A basic roof platform wit
BLD_C_ROOF_DESC_OLD {A Concrete Roof for use
BLD_C_ROOF_IC_DESC {A vital structure roof pi
BLD_C_ROOF_IC_NAME {CONCRETE INNER RO
BLD_C_ROOF_IC_NAME_L {Concrete Inner Roof Co
BLD_C_ROOF_M_DESC {A piece of concrete roof
BLD_C_ROOF_M_NAME {CONCRETE ROOF PAN
BLD_C_ROOF_M_NAME_L {Concrete Roof Panel}
BLD_C_ROOF_NAME {CONCRETE ROOF}
BLD_C_ROOF_NAME_L {Concrete Roof}
BLD_C_ROOF_NAME_L_OLD {Concrete Roof}
BLD_C_ROOF_NAME_OLD {CONCRETE ROOF}
BLD_C_SDOOR_DESC {A small door to insert i
BLD_C_SDOOR_NAME {SMALL CONCRETE D
BLD_C_SDOOR_NAME_L {Small Concrete Door}
BLD_C_TRIFLOOR_DESC {A basic flooring piece o
BLD_C_TRIFLOOR_NAME {CONCRETE TRIANGLE
BLD_C_TRIFLOOR_NAME_L {Concrete Triangle}
BLD_C_TRIFLOOR_Q_NAME {SMALL CONCRETE TR
BLD_C_TRIFLOOR_Q_NAME_L {Small Concrete Triangle
BLD_C_WALL_DESC {A Concrete Wall for use
BLD_C_WALL_H_DESC {A thin concrete wall mod
BLD_C_WALL_H_NAME {THIN CONCRETE WAL
BLD_C_WALL_H_NAME_L {Thin Concrete Wall}
BLD_C_WALL_NAME {CONCRETE WALL}
BLD_C_WALL_NAME_L {Concrete Wall}
BLD_C_WALL_Q_DESC {A Small Concrete Wall f
BLD_C_WALL_Q_H_DESC {A Small Concrete Wall f
BLD_C_WALL_Q_H_NAME {SHORT CONCRETE WA
BLD_C_WALL_Q_H_NAME_L {Short Concrete Wall}
BLD_C_WALL_Q_NAME {SMALL CONCRETE WA
BLD_C_WALL_Q_NAME_L {Small Concrete Wall}
BLD_C_WALL_WINDOW_DESC {A Concrete Window Panel
BLD_C_WALL_WINDOW_NAME {CONCRETE WINDOW
BLD_C_WALL_WINDOW_NAME_L {Concrete Window Panel
BLD_C_WALLDIAGONAL_DESC {A Sloping Concrete Pane
BLD_C_WALLDIAGONAL_NAME {SLOPING CONCRETE
BLD_C_WALLDIAGONAL_NAME_L {Sloping Concrete Panel
BLD_CARBONPLANTER_DESCRIPTION {A standing planter system
BLD_CARBONPLANTER_DESCRIPTION {A standing planter system
BLD_CARBONPLANTER_NAME {STANDING PLANTER}
BLD_CARBONPLANTER_NAME {STANDING PLANTER}
BLD_CARBONPLANTER_NAME_L {Standing Planter}
BLD_CARBONPLANTER_NAME_L {Standing Planter}
BLD_CARBONPLANTER_SUBTITLE {Farming tech}
BLD_CARBONPLANTER_SUBTITLE {Farming tech}
BLD_CAVEPLANT_1_NAME {SAUCER FUNGUS}
BLD_CAVEPLANT_2_NAME {CAVE CREEPER}
BLD_CAVEPLANT_3_NAME {TROGLOTULIP}
BLD_CAVEPLANT_4_NAME {VEINED FLAT CAPS}
BLD_CAVEPLANT_5_NAME {FINGERY DEPOSIT}
BLD_CEILLIGHT_NAME {CEILING LIGHT}
BLD_CEILLIGHT_NAME_L {Ceiling Light}
BLD_CHAIR_DESCRIPTION {A comfortable chair des
BLD_CHAIR_DESCRIPTION {A comfortable chair des
BLD_CHAIR_NAME {CHAIR}
BLD_CHAIR_NAME {CHAIR}
BLD_CHAIR_NAME_L {Chair}
BLD_CHAIR_NAME_L {Chair}
BLD_CHAIR_SUBTITLE {Furniture}
BLD_CHAIR_SUBTITLE {Furniture}
BLD_COLDPLANT_1_DESCRIPTION {This tough conifer pumps
BLD_COLDPLANT_1_DESCRIPTION {This tough conifer pumps
BLD_COLDPLANT_1_NAME {HARDY SHRUB}
BLD_COLDPLANT_1_NAME {HARDY SHRUB}
BLD_COLDPLANT_1_NAME_L {Hardy Shrub}
BLD_COLDPLANT_1_NAME_L {Hardy Shrub}
BLD_COLDPLANT_2_DESCRIPTION {A snow-filled stone trou
BLD_COLDPLANT_2_DESCRIPTION {A snow-filled stone trou
BLD_COLDPLANT_2_NAME {FROZEN PLANTER}
BLD_COLDPLANT_2_NAME {FROZEN PLANTER}
BLD_COLDPLANT_2_NAME_L {Frozen Planter}
BLD_COLDPLANT_2_NAME_L {Frozen Planter}
BLD_COLDPLANT_3_DESCRIPTION {This tree lives on an al
BLD_COLDPLANT_3_DESCRIPTION {This tree lives on an al
BLD_COLDPLANT_3_NAME {ANCIENT CONIFER}
BLD_COLDPLANT_3_NAME {ANCIENT CONIFER}
BLD_COLDPLANT_3_NAME_L {Ancient Conifer}
BLD_COLDPLANT_3_NAME_L {Ancient Conifer}
BLD_COLOURLIGHT_DESCRIPTION {A coloured light for illu
BLD_COLOURLIGHT_DESCRIPTION {A coloured light for illu
BLD_COLOURLIGHT_NAME {COLOURED LIGHT}
BLD_COLOURLIGHT_NAME {COLOURED LIGHT}
BLD_COLOURLIGHT_NAME_L {Coloured Light}
BLD_COLOURLIGHT_NAME_L {Coloured Light}
BLD_COLOURLIGHT_SUBTITLE {Decoration}
BLD_COLOURLIGHT_SUBTITLE {Decoration}
BLD_CONCRETE_SUB {Concrete Construction
BLD_CONTOURPOD_NAME {CABLE POD}
BLD_CONTOURPOD_NAME_L {Cable Pod}
BLD_CORNERPOST_DESCRIPTION {Basic structural item us
BLD_CORNERPOST_DESCRIPTION {Basic structural item us
BLD_CORNERPOST_NAME {LINKING POST}
BLD_CORNERPOST_NAME {LINKING POST}
BLD_CORNERPOST_NAME_L {Linking Post}
BLD_CORNERPOST_NAME_L {Linking Post}
BLD_CORNERPOST_SUBTITLE {Construction module}
BLD_CORNERPOST_SUBTITLE {Construction module}
BLD_CORRIDOR_DESCRIPTION {A standard, straight cor
BLD_CORRIDOR_DESCRIPTION {A standard, straight cor
BLD_CORRIDOR_NAME {STRAIGHT CORRIDOR
BLD_CORRIDOR_NAME {STRAIGHT CORRIDOR
BLD_CORRIDOR_NAME_L {Straight Corridor}
BLD_CORRIDOR_NAME_L {Straight Corridor}
BLD_CORRIDOR_SUBTITLE {Construction module}
BLD_CORRIDOR_SUBTITLE {Construction module}
BLD_CORRIDOR_WATER_DESC {Pressurised, reinforced
BLD_CORRIDOR_WATER_NAME {GLASS TUNNEL}
BLD_CORRIDOR_WATER_NAME_L {Glass Tunnel}
BLD_CORRIDOR_WATER_SUB {Aquatic Construction M
BLD_CORRIDORC_DESCRIPTION {A sturdy, large corrido
BLD_CORRIDORC_DESCRIPTION {A sturdy, large corrido
BLD_CORRIDORC_NAME {CURVED CORRIDOR}
BLD_CORRIDORC_NAME {CURVED CORRIDOR}
BLD_CORRIDORC_NAME_L {Curved Corridor}
BLD_CORRIDORC_NAME_L {Curved Corridor}
BLD_CORRIDORC_SUBTITLE {Construction module}
BLD_CORRIDORC_SUBTITLE {Construction module}
BLD_CORRIDORC_WATER_NAME {CURVED GLASS TUNN
BLD_CORRIDORC_WATER_NAME_L {Curved Glass Tunnel}
BLD_CORRIDORL_DESCRIPTION {A sturdy, corridor modu
BLD_CORRIDORL_DESCRIPTION {A sturdy, corridor modu
BLD_CORRIDORL_NAME {L-SHAPED CORRIDOR
BLD_CORRIDORL_NAME {L-SHAPED CORRIDOR
BLD_CORRIDORL_NAME_L {L-Shaped Corridor}
BLD_CORRIDORL_NAME_L {L-Shaped Corridor}
BLD_CORRIDORL_SUBTITLE {Construction module}
BLD_CORRIDORL_SUBTITLE {Construction module}
BLD_CORRIDORL_WATER_NAME {L-SHAPED GLASS TUN
BLD_CORRIDORL_WATER_NAME_L {L-Shaped Glass Tunnel
BLD_CORRIDORT_DESCRIPTION {A corridor module with a
BLD_CORRIDORT_DESCRIPTION {A corridor module with a
BLD_CORRIDORT_NAME {T-SHAPED CORRIDOR
BLD_CORRIDORT_NAME {T-SHAPED CORRIDOR
BLD_CORRIDORT_NAME_L {T-Shaped Corridor}
BLD_CORRIDORT_NAME_L {T-Shaped Corridor}
BLD_CORRIDORT_SUBTITLE {Construction module}
BLD_CORRIDORT_SUBTITLE {Construction module}
BLD_CORRIDORT_WATER_NAME {T-SHAPED GLASS TU
BLD_CORRIDORT_WATER_NAME_L {T-Shaped Glass Tunnel
BLD_CORRIDORV_WATER_NAME {VERTICAL GLASS TUN
BLD_CORRIDORV_WATER_NAME_L {Vertical Glass Tunnel}
BLD_CORRIDORX_DESCRIPTION {An x-shaped corridor un
BLD_CORRIDORX_DESCRIPTION {An x-shaped corridor un
BLD_CORRIDORX_NAME {X-SHAPED CORRIDOR
BLD_CORRIDORX_NAME {X-SHAPED CORRIDOR
BLD_CORRIDORX_NAME_L {X-Shaped Corridor}
BLD_CORRIDORX_NAME_L {X-Shaped Corridor}
BLD_CORRIDORX_SUBTITLE {Construction module}
BLD_CORRIDORX_SUBTITLE {Construction module}
BLD_CORRIDORX_WATER_NAME {X-SHAPED GLASS TU
BLD_CORRIDORX_WATER_NAME_L {X-Shaped Glass Tunnel
BLD_CRATE_DESCRIPTION {Regularly fabricates usef
BLD_CRATE_DESCRIPTION {Regularly fabricates usef
BLD_CRATE_SUBTITLE {Fabricator}
BLD_CRATE_SUBTITLE {Fabricator}
BLD_CRATECYLINDER_DESCRIPTION {Regularly fabricates usef
BLD_CRATECYLINDER_DESCRIPTION {Regularly fabricates usef
BLD_CRATECYLINDER_NAME {BARREL FABRICATOR
BLD_CRATECYLINDER_NAME_L {Barrel Fabricator}
BLD_CREATHOLOGRAM_DESCRIPTION {A decorative holographic
BLD_CREATHOLOGRAM_DESCRIPTION {A decorative holographic
BLD_CREATHOLOGRAM_NAME {CREATURE HOLOGRA
BLD_CREATHOLOGRAM_NAME {CREATURE HOLOGRA
BLD_CREATHOLOGRAM_NAME_L {Creature Hologram}
BLD_CREATHOLOGRAM_NAME_L {Creature Hologram}
BLD_CREATHOLOGRAM_SUBTITLE {Environmental decorati
BLD_CREATHOLOGRAM_SUBTITLE {Environmental decorati
BLD_CUBEFLOOR_DESCRIPTION {Hard-wearing composite
BLD_CUBEFLOOR_DESCRIPTION {Hard-wearing composite
BLD_CUBEFLOOR_NAME {CUBOID ROOM FLOOR
BLD_CUBEFLOOR_NAME {CUBOID ROOM FLOOR
BLD_CUBEFLOOR_NAME_L {Cuboid Room Flooring}
BLD_CUBEFLOOR_NAME_L {Cuboid Room Flooring}
BLD_CUBEFLOOR_SUBTITLE {Construction item}
BLD_CUBEFLOOR_SUBTITLE {Construction item}
BLD_CUBEFOUND1_DESCRIPTION {A sturdy leg for support
BLD_CUBEFOUND1_DESCRIPTION {A sturdy leg for support
BLD_CUBEFOUND1_NAME {CUBOID ROOM FOUND
BLD_CUBEFOUND1_NAME {CUBOID ROOM FOUND
BLD_CUBEFOUND1_NAME_L {Cuboid Room Foundation
BLD_CUBEFOUND1_NAME_L {Cuboid Room Foundation
BLD_CUBEFOUND1_SUBTITLE {Construction item}
BLD_CUBEFOUND1_SUBTITLE {Construction item}
BLD_CUBEFOUND4_DESCRIPTION {A prefabricated set of f
BLD_CUBEFOUND4_DESCRIPTION {A prefabricated set of f
BLD_CUBEFOUND4_NAME {CUBOID ROOM FOUND
BLD_CUBEFOUND4_NAME {CUBOID ROOM FOUND
BLD_CUBEFOUND4_NAME_L {Cuboid Room Foundatio
BLD_CUBEFOUND4_NAME_L {Cuboid Room Foundatio
BLD_CUBEFOUND4_SUBTITLE {Construction item}
BLD_CUBEFOUND4_SUBTITLE {Construction item}
BLD_CUBEFRAME_DESCRIPTION {Lightweight cuboid suppo
BLD_CUBEFRAME_DESCRIPTION {Lightweight cuboid suppo
BLD_CUBEFRAME_NAME {CUBOID ROOM FRAME
BLD_CUBEFRAME_NAME {CUBOID ROOM FRAME
BLD_CUBEFRAME_NAME_L {Cuboid Room Frame}
BLD_CUBEFRAME_NAME_L {Cuboid Room Frame}
BLD_CUBEFRAME_SUBTITLE {Construction module}
BLD_CUBEFRAME_SUBTITLE {Construction module}
BLD_CUBEINNERDOOR_DESCRIPTION {An inner door module us
BLD_CUBEINNERDOOR_DESCRIPTION {An inner door module us
BLD_CUBEINNERDOOR_NAME {CUBOID INNER DOOR
BLD_CUBEINNERDOOR_NAME {CUBOID INNER DOOR
BLD_CUBEINNERDOOR_NAME_L {Cuboid Inner Door}
BLD_CUBEINNERDOOR_NAME_L {Cuboid Inner Door}
BLD_CUBEINNERDOOR_SUBTITLE {Construction module}
BLD_CUBEINNERDOOR_SUBTITLE {Construction module}
BLD_CUBEINNERWALL_DESCRIPTION {An inner wall module us
BLD_CUBEINNERWALL_DESCRIPTION {An inner wall module us
BLD_CUBEINNERWALL_NAME {CUBOID INNER WALL}
BLD_CUBEINNERWALL_NAME {CUBOID INNER WALL}
BLD_CUBEINNERWALL_NAME_L {Cuboid Inner Wall}
BLD_CUBEINNERWALL_NAME_L {Cuboid Inner Wall}
BLD_CUBEINNERWALL_SUBTITLE {Construction module}
BLD_CUBEINNERWALL_SUBTITLE {Construction module}
BLD_CUBEINTSTAIRS_DESCRIPTION {A set of stairs to impro
BLD_CUBEINTSTAIRS_DESCRIPTION {A set of stairs to impro
BLD_CUBEINTSTAIRS_NAME {INTERIOR STAIRS}
BLD_CUBEINTSTAIRS_NAME {INTERIOR STAIRS}
BLD_CUBEINTSTAIRS_NAME_L {Interior Stairs}
BLD_CUBEINTSTAIRS_NAME_L {Interior Stairs}
BLD_CUBEINTSTAIRS_SUBTITLE {Construction module}
BLD_CUBEINTSTAIRS_SUBTITLE {Construction module}
BLD_CUBELADDER_DESCRIPTION {A strong, lightweight lad
BLD_CUBELADDER_DESCRIPTION {A strong, lightweight lad
BLD_CUBELADDER_NAME {CUBOID ROOM LADDE
BLD_CUBELADDER_NAME {CUBOID ROOM LADDE
BLD_CUBELADDER_NAME_L {Cuboid Room Ladder}
BLD_CUBELADDER_NAME_L {Cuboid Room Ladder}
BLD_CUBELADDER_SUBTITLE {Construction item}
BLD_CUBELADDER_SUBTITLE {Construction item}
BLD_CUBEROOFCAP_DESCRIPTION {A cuboid roof cap used t
BLD_CUBEROOFCAP_DESCRIPTION {A cuboid roof cap used t
BLD_CUBEROOFCAP_NAME {CUBOID ROOF CAP}
BLD_CUBEROOFCAP_NAME {CUBOID ROOF CAP}
BLD_CUBEROOFCAP_NAME_L {Cuboid Roof Cap}
BLD_CUBEROOFCAP_NAME_L {Cuboid Roof Cap}
BLD_CUBEROOFCAP_SUBTITLE {Construction module}
BLD_CUBEROOFCAP_SUBTITLE {Construction module}
BLD_CUBEROOM_DESCRIPTION {A small, cuboid construc
BLD_CUBEROOM_DESCRIPTION {A small, cuboid construc
BLD_CUBEROOM_NAME {CUBOID ROOM}
BLD_CUBEROOM_NAME {CUBOID ROOM}
BLD_CUBEROOM_NAME_L {Cuboid Room}
BLD_CUBEROOM_NAME_L {Cuboid Room}
BLD_CUBEROOM_SUBTITLE {Construction module}
BLD_CUBEROOM_SUBTITLE {Construction module}
BLD_CUBESHAPE_DESCRIPTION {Basic structural buildabl
BLD_CUBESHAPE_DESCRIPTION {Basic structural buildabl
BLD_CUBESHAPE_NAME {CUBE}
BLD_CUBESHAPE_NAME {CUBE}
BLD_CUBESHAPE_NAME_L {Cube}
BLD_CUBESHAPE_NAME_L {Cube}
BLD_CUBESHAPE_SUBTITLE {Decoration}
BLD_CUBESHAPE_SUBTITLE {Decoration}
BLD_CUBESOLID_DESCRIPTION {A large solid cube.}
BLD_CUBESOLID_DESCRIPTION {A large solid cube.}
BLD_CUBESOLID_NAME {SOLID CUBE}
BLD_CUBESOLID_NAME {SOLID CUBE}
BLD_CUBESOLID_NAME_L {Solid Cube}
BLD_CUBESOLID_NAME_L {Solid Cube}
BLD_CUBESOLID_SUBTITLE {Decoration}
BLD_CUBESOLID_SUBTITLE {Decoration}
BLD_CUBEWINDOW_NAME {LARGE WINDOW}
BLD_CUBEWINDOW_NAME_L {Large Window}
BLD_CUBEWINDOWOVAL_NAME {CIRCLE WINDOW}
BLD_CUBEWINDOWOVAL_NAME_L {Circle Window}
BLD_CUBEWINDOWSMALL_NAME {SMALL WINDOW}
BLD_CUBEWINDOWSMALL_NAME_L {Small Window}
BLD_CURVEDESK_NAME {CURVED DESK}
BLD_CURVEDESK_NAME_L {Curved Desk}
BLD_CURVEDROOF_DESCRIPTION {A curved, glass-fronted
BLD_CURVEDROOF_DESCRIPTION {A curved, glass-fronted
BLD_CURVEDROOF_NAME {CURVED CUBOID ROO
BLD_CURVEDROOF_NAME {CURVED CUBOID ROO
BLD_CURVEDROOF_NAME_L {Curved Cuboid Roof}
BLD_CURVEDROOF_NAME_L {Curved Cuboid Roof}
BLD_CURVEDROOF_SUBTITLE {Construction module}
BLD_CURVEDROOF_SUBTITLE {Construction module}
BLD_CURVEDWALL_DESCRIPTION {A curved, cuboid wall mo
BLD_CURVEDWALL_DESCRIPTION {A curved, cuboid wall mo
BLD_CURVEDWALL_NAME {CURVED CUBOID WAL
BLD_CURVEDWALL_NAME {CURVED CUBOID WAL
BLD_CURVEDWALL_NAME_L {Curved Cuboid Wall}
BLD_CURVEDWALL_NAME_L {Curved Cuboid Wall}
BLD_CURVEDWALL_SUBTITLE {Construction module}
BLD_CURVEDWALL_SUBTITLE {Construction module}
BLD_CURVEPIPESHAPE_DESCRIPTION {Basic structural buildabl
BLD_CURVEPIPESHAPE_DESCRIPTION {Basic structural buildabl
BLD_CURVEPIPESHAPE_NAME {CURVED PIPE}
BLD_CURVEPIPESHAPE_NAME {CURVED PIPE}
BLD_CURVEPIPESHAPE_NAME_L {Curved Pipe}
BLD_CURVEPIPESHAPE_NAME_L {Curved Pipe}
BLD_CURVEPIPESHAPE_SUBTITLE {Decoration}
BLD_CURVEPIPESHAPE_SUBTITLE {Decoration}
BLD_CYLINDERSHAPE_DESCRIPTION {Basic structural buildabl
BLD_CYLINDERSHAPE_DESCRIPTION {Basic structural buildabl
BLD_CYLINDERSHAPE_NAME {CYLINDER}
BLD_CYLINDERSHAPE_NAME {CYLINDER}
BLD_CYLINDERSHAPE_NAME_L {Cylinder}
BLD_CYLINDERSHAPE_NAME_L {Cylinder}
BLD_CYLINDERSHAPE_SUBTITLE {Decoration}
BLD_CYLINDERSHAPE_SUBTITLE {Decoration}
BLD_DATASIGN_NAME {DATA DISPLAY UNIT}
BLD_DECAL_AGT_DESC {An exclusive placeable d
BLD_DECAL_AGT_NAME {ALLIANCE OF GALACT
BLD_DECAL_AGT_NAME_L {Alliance of Galactic Tra
BLD_DECAL_AMINO_DESC {An exclusive placeable d
BLD_DECAL_AMINO_NAME {AMINO HUB DECAL}
BLD_DECAL_AMINO_NAME_L {Amino Hub Decal}
BLD_DECAL_ANGLER_DESCRIPTION {An exclusive placeable d
BLD_DECAL_ANGLER_NAME {ABYSSAL HORROR DE
BLD_DECAL_ANGLER_NAME_L {Abyssal Horror Decal}
BLD_DECAL_ANOMALY_DESCRIPTION {An exclusive placeable d
BLD_DECAL_ANOMALY_NAME {ANOMALY DECAL}
BLD_DECAL_ANOMALY_NAME_L {Anomaly Decal}
BLD_DECAL_ANTISENT_DESCRIPTION {An exclusive placeable d
BLD_DECAL_ANTISENT_NAME {ANTI-SENTINEL DECA
BLD_DECAL_ANTISENT_NAME_L {Anti-Sentinel Decal}
BLD_DECAL_APOLLO_DESCRIPTION {An exclusive placeable d
BLD_DECAL_APOLLO_NAME {APOLLO DECAL}
BLD_DECAL_APOLLO_NAME_L {Apollo Decal}
BLD_DECAL_ARTEMIS_DESCRIPTION {An exclusive placeable d
BLD_DECAL_ARTEMIS_NAME {ARTEMIS DECAL}
BLD_DECAL_ARTEMIS_NAME_L {Artemis Decal}
BLD_DECAL_ATLASLOGO_DESCRIPTION{An exclusive placeable d
BLD_DECAL_ATLASLOGO_NAME {ATLAS LOGO DECAL}
BLD_DECAL_ATLASLOGO_NAME_L {Atlas Logo Decal}
BLD_DECAL_CAFE_DESC {An exclusive placeable d
BLD_DECAL_CAFE_NAME {CAFÉ 42 DECAL}
BLD_DECAL_CAFE_NAME_L {Café 42 Decal}
BLD_DECAL_DESCRIPTION {Placeable decorative de
BLD_DECAL_DESCRIPTION {Placeable decorative de
BLD_DECAL_EXPD_01_DESCRIPTION {An exclusive placeable d
BLD_DECAL_EXPD_01_NAME {PIONEERS EXPEDITIO
BLD_DECAL_EXPD_01_NAME_L {Pioneers Expedition Dec
BLD_DECAL_EXPD_02_NAME {BEACHHEAD EXPEDIT
BLD_DECAL_EXPD_03_NAME {CARTOGRAPHERS EXP
BLD_DECAL_EXPD_04_NAME {EMERGENCE EXPEDIT
BLD_DECAL_EXPD_05_NAME {EXOBIOLOGY EXPEDI
BLD_DECAL_EXPD_06_NAME {BLIGHTED EXPEDITIO
BLD_DECAL_EXPD_07_NAME {LEVIATHAN EXPEDITI
BLD_DECAL_EXPD_08_NAME {POLESTAR EXPEDITI
BLD_DECAL_EXPD_09_NAME {UTOPIA EXPEDITION
BLD_DECAL_FISH_DESCRIPTION {An exclusive placeable d
BLD_DECAL_FISH_NAME {FISH DECAL}
BLD_DECAL_FISH_NAME_L {Fish Decal}
BLD_DECAL_GALHUB_DESCRIPTION {An exclusive placeable d
BLD_DECAL_GALHUB_NAME {GALACTIC HUB DECAL
BLD_DECAL_GALHUB_NAME_L {Galactic Hub Decal}
BLD_DECAL_GIBS_DESCRIPTION {An exclusive placeable d
BLD_DECAL_GIBS_NAME {SUMMONING SYMBOL
BLD_DECAL_GIBS_NAME_L {Summoning Symbols De
BLD_DECAL_HAZARD_DESC {An exclusive placeable
BLD_DECAL_HAZARD_NAME {HAZARD DECAL}
BLD_DECAL_HAZARD_NAME_L {Hazard Decal}
BLD_DECAL_HORROR_DESC {An exclusive placeable
BLD_DECAL_HORROR_NAME {HORRIFIC DECAL}
BLD_DECAL_HORROR_NAME_L {Horrific Decal}
BLD_DECAL_JELLY_DESC {An exclusive placeable
BLD_DECAL_JELLY_NAME {TENTACLED DECAL}
BLD_DECAL_JELLY_NAME_L {Tentacled Decal}
BLD_DECAL_NADA_DESCRIPTION {An exclusive placeable d
BLD_DECAL_NADA_NAME {NADA DECAL}
BLD_DECAL_NADA_NAME_L {Nada Decal}
BLD_DECAL_NAME {DECAL}
BLD_DECAL_NAME {DECAL}
BLD_DECAL_NAME_L {Decal}
BLD_DECAL_NAME_L {Decal}
BLD_DECAL_NULL_DESCRIPTION {An exclusive placeable d
BLD_DECAL_NULL_NAME {NULL DECAL}
BLD_DECAL_NULL_NAME_L {Null Decal}
BLD_DECAL_OKHAND_DESCRIPTION {An exclusive placeable d
BLD_DECAL_OKHAND_NAME {HAND OF APPROVAL
BLD_DECAL_OKHAND_NAME_L {Hand of Approval Decal
BLD_DECAL_P_BIOME3_NAME {BLUE STARGAZE DEC
BLD_DECAL_P_CREPLANET1_NAME {RED STRIDER DECAL}
BLD_DECAL_P_GALCORE_NAME {PURPLE GALACTIC C
BLD_DECAL_P_NEXUSMISSION_NAME {SPACE ANOMALY DEC
BLD_DECAL_P_STARTSHIP_NAME {LANDED SHIP DECAL}
BLD_DECAL_P_UWTREASURE_NAME {LOST BATHYSPHERE
BLD_DECAL_P_WORM_P1_NAME {WORM HUNT I DECAL}
BLD_DECAL_P_WORM_P2_NAME {WORM HUNT II DECAL
BLD_DECAL_P_WORM_P3_NAME {WORM HUNT III DECA
BLD_DECAL_P_WORM_P4_NAME {WORM HUNT IV DECA
BLD_DECAL_P_WORM_P5_NAME {WORM HUNT V DECAL
BLD_DECAL_POLO_DESCRIPTION {An exclusive placeable d
BLD_DECAL_POLO_NAME {POLO DECAL}
BLD_DECAL_POLO_NAME_L {Polo Decal}
BLD_DECAL_PROSENT_DESCRIPTION {An exclusive placeable d
BLD_DECAL_PROSENT_NAME {SENTINEL DECAL}
BLD_DECAL_PROSENT_NAME_L {Sentinel Decal}
BLD_DECAL_QITANIAN_DESC {An exclusive placeable d
BLD_DECAL_QITANIAN_NAME {QITANIAN EMPIRE DE
BLD_DECAL_QITANIAN_NAME_L {Qitanian Empire Decal}
BLD_DECAL_SKULL_DESC {An exclusive placeable
BLD_DECAL_SKULL_NAME {WARNING DECAL}
BLD_DECAL_SKULL_NAME_L {Warning Decal}
BLD_DECAL_SUBTITLE {Decoration}
BLD_DECAL_SUBTITLE {Decoration}
BLD_DECAL_TRAVELLER_DESCRIPTION {An exclusive placeable d
BLD_DECAL_TRAVELLER_NAME {TRAVELLER DECAL}
BLD_DECAL_TRAVELLER_NAME_L {Traveller Decal}
BLD_DECAL_UFT_DESC {An exclusive placeable d
BLD_DECAL_UFT_NAME {UNITED FEDERATION
BLD_DECAL_UFT_NAME_L {United Federation of Tr
BLD_DECAL_WATER_DESCRIPTION {An exclusive placeable d
BLD_DECAL_WATER_NAME {CRASHING WAVE DEC
BLD_DECAL_WATER_NAME_L {Crashing Wave Decal}
BLD_DECAL1_NAME {WHITE DESIGN DECAL
BLD_DECAL1_NAME_L {White Design Decal}
BLD_DECAL2_NAME {WHITE BORDER DECA
BLD_DECAL2_NAME_L {White Border Decal}
BLD_DECALNMS_NAME {ATLAS DECAL}
BLD_DECALNMS_NAME_L {Atlas Decal}
BLD_DECALNUM0_NAME {'0' DECAL}
BLD_DECALNUM0_NAME_L {'0' Decal}
BLD_DECALNUM1_NAME {'1' DECAL}
BLD_DECALNUM1_NAME_L {'1' Decal}
BLD_DECALNUM2_NAME {'2' DECAL}
BLD_DECALNUM2_NAME_L {'2' Decal}
BLD_DECALNUM3_NAME {'3' DECAL}
BLD_DECALNUM3_NAME_L {'3' Decal}
BLD_DECALNUM4_NAME {'4' DECAL}
BLD_DECALNUM4_NAME_L {'4' Decal}
BLD_DECALNUM5_NAME {'5' DECAL}
BLD_DECALNUM5_NAME_L {'5' Decal}
BLD_DECALNUM6_NAME {'6' DECAL}
BLD_DECALNUM6_NAME_L {'6' Decal}
BLD_DECALNUM7_NAME {'7' DECAL}
BLD_DECALNUM7_NAME_L {'7' Decal}
BLD_DECALNUM8_NAME {'8' DECAL}
BLD_DECALNUM8_NAME_L {'8' Decal}
BLD_DECALNUM9_NAME {'9' DECAL}
BLD_DECALNUM9_NAME_L {'9' Decal}
BLD_DECALSIMP1_NAME {BLUE DESIGN DECAL}
BLD_DECALSIMP1_NAME_L {Blue Design Decal}
BLD_DECALSIMP2_NAME {GREEN DESIGN DECA
BLD_DECALSIMP2_NAME_L {Green Design Decal}
BLD_DECALSIMP3_NAME {RED DESIGN DECAL}
BLD_DECALSIMP3_NAME_L {Red Design Decal}
BLD_DECALSIMP4_NAME {BLACK DESIGN DECAL
BLD_DECALSIMP4_NAME_L {Black Design Decal}
BLD_DECALVIS1_NAME {VY'KEEN DECAL}
BLD_DECALVIS1_NAME_L {Vy'keen Decal}
BLD_DECALVIS2_NAME {GEK DECAL}
BLD_DECALVIS2_NAME_L {Gek Decal}
BLD_DECALVIS3_NAME {KORVAX DECAL}
BLD_DECALVIS3_NAME_L {Korvax Decal}
BLD_DECALVIS4_NAME {BLOB DECAL}
BLD_DECALVIS4_NAME_L {Blob Decal}
BLD_DECALVIS5_NAME {CURIOUS FAUNA DEC
BLD_DECALVIS5_NAME_L {Curious Fauna Decal}
BLD_DECOR_DESCRIPTION {Buildable ornament to b
BLD_DECOR_DESCRIPTION {Buildable ornament to b
BLD_DECOR_NAME {DECORATION}
BLD_DECOR_NAME {DECORATION}
BLD_DECOR_NAME_L {Decoration}
BLD_DECOR_NAME_L {Decoration}
BLD_DECOR_SUBTITLE {Decoration}
BLD_DECOR_SUBTITLE {Decoration}
BLD_DESC_ABANDONED {[ Inhabitants Unknown ]
BLD_DESKMONITOR_NAME {MONITOR STATION}
BLD_DESKMONITOR_NAME_L {Monitor Station}
BLD_DIP_B_DESCRIPTION {An exclusive buildable
BLD_DIP_B_NAME {BRONZE DIPLO STATU
BLD_DIP_B_NAME_L {Bronze Diplo Statue}
BLD_DIP_G_DESCRIPTION {An exclusive buildable
BLD_DIP_G_NAME {GOLD DIPLO STATUE}
BLD_DIP_G_NAME_L {Gold Diplo Statue}
BLD_DIP_S_DESCRIPTION {An exclusive buildable b
BLD_DIP_S_NAME {SILVER DIPLO STATUE
BLD_DIP_S_NAME_L {Silver Diplo Statue}
BLD_DOOR_DESCRIPTION {A compression-sealed, s
BLD_DOOR_DESCRIPTION {A compression-sealed, s
BLD_DOOR_NAME {DOOR}
BLD_DOOR_NAME {DOOR}
BLD_DOOR_NAME_L {Door}
BLD_DOOR_NAME_L {Door}
BLD_DOOR_SUBTITLE {Construction item}
BLD_DOOR_SUBTITLE {Construction item}
BLD_DOOR_WATER_NAME {WATERTIGHT DOOR}
BLD_DOOR_WATER_NAME_L {Watertight Door}
BLD_DOOR_WATERA_NAME {AIRLOCK DOOR}
BLD_DOOR_WATERA_NAME_L {Airlock Door}
BLD_DOORVARIANT_DESCRIPTION {An elegant holographic d
BLD_DOORVARIANT_DESCRIPTION {An elegant holographic d
BLD_DOORVARIANT_NAME {HOLO-DOOR}
BLD_DOORVARIANT_NAME {HOLO-DOOR}
BLD_DOORVARIANT_NAME_L {Holo-Door}
BLD_DOORVARIANT_NAME_L {Holo-Door}
BLD_DOORVARIANT_SUBTITLE {Construction module}
BLD_DOORVARIANT_SUBTITLE {Construction module}
BLD_DRAWERS_NAME {DRAWERS}
BLD_DRAWERS_NAME_L {Drawers}
BLD_DUSTPLANT_1_DESCRIPTION {Elegant feathery filamen
BLD_DUSTPLANT_1_DESCRIPTION {Elegant feathery filamen
BLD_DUSTPLANT_1_NAME {BEWITCHING CACTUS
BLD_DUSTPLANT_1_NAME {BEWITCHING CACTUS
BLD_DUSTPLANT_1_NAME_L {Bewitching Cactus}
BLD_DUSTPLANT_1_NAME_L {Bewitching Cactus}
BLD_DUSTPLANT_2_DESCRIPTION {Delightful succulent bau
BLD_DUSTPLANT_2_DESCRIPTION {Delightful succulent bau
BLD_DUSTPLANT_2_NAME {CELEBRATORY CACTU
BLD_DUSTPLANT_2_NAME {CELEBRATORY CACTU
BLD_DUSTPLANT_2_NAME_L {Celebratory Cactus}
BLD_DUSTPLANT_2_NAME_L {Celebratory Cactus}
BLD_DUSTPLANT_3_DESCRIPTION {The bark on this tree is
BLD_DUSTPLANT_3_DESCRIPTION {The bark on this tree is
BLD_DUSTPLANT_3_NAME {SUCCULENT TREE}
BLD_DUSTPLANT_3_NAME {SUCCULENT TREE}
BLD_DUSTPLANT_3_NAME_L {Succulent Tree}
BLD_DUSTPLANT_3_NAME_L {Succulent Tree}
BLD_ENGINEORB_NAME {TERBIUM GROWTH}
BLD_ENGINEORB_NAME_L {Terbium Growth}
BLD_EXO_FREIGHT_SUMMON_DESC {Construction allows the
BLD_EXO_FREIGHT_SUMMON_DESC {Construction allows the
BLD_EXO_FREIGHT_SUMMON_NAME {ORBITAL EXOCRAFT M
BLD_EXO_FREIGHT_SUMMON_NAME {ORBITAL EXOCRAFT M
BLD_EXO_FREIGHT_SUMMON_NAME_L {Orbital Exocraft Material
BLD_EXO_FREIGHT_SUMMON_NAME_L {Orbital Exocraft Material
BLD_EXO_FREIGHT_SUMMON_SUB {Exocraft Rapid Deploym
BLD_EXO_FREIGHT_SUMMON_SUB {Exocraft Rapid Deploym
BLD_EXPD_01_DESCRIPTION {An exclusive buildable
BLD_EXPD_01_NAME {PIONEERS EXPEDITIO
BLD_EXPD_01_NAME_L {Pioneers Expedition Fla
BLD_EXPD_POSTER5A_NAME {SOLSTICE POSTER}
BLD_EXPD_POSTER5B_NAME {ABYSSAL POSTER}
BLD_EXPD_POSTER5C_NAME {TERRITORIES POSTER
BLD_EXPD_POSTER6A_NAME {DREAD CAPTAIN FAH
BLD_EXPD_POSTER6B_NAME {OUTLAW POSTER}
BLD_EXPD_POSTER6C_NAME {RESBUR XIII POSTER}
BLD_EXPD_POSTER7A_NAME {LEVIATHAN POSTER}
BLD_EXPD_POSTER7B_NAME {THE LOOP POSTER}
BLD_EXPD_POSTER7C_NAME {TIMESPLICE POSTER}
BLD_EXPD_POSTER8A_NAME {PILGRIM POSTER}
BLD_EXPD_POSTER8A_NAME {PILGRIM POSTER}
BLD_EXPD_POSTER8B_NAME {POLESTAR POSTER}
BLD_EXPD_POSTER8B_NAME {POLESTAR POSTER}
BLD_EXPD_POSTER8C_NAME {HEAVY SHIPPING POS
BLD_EXPD_POSTER8C_NAME {HEAVY SHIPPING POS
BLD_EXPD_POSTER9A_NAME {FACTIONS POSTER}
BLD_EXPD_POSTER9B_NAME {NIGHT SQUAD POSTE
BLD_EXPD_POSTER9C_NAME {PLANETARY BASE PO
BLD_F_ARCH_H_NAME {ALLOY HALF ARCH}
BLD_F_ARCH_H_NAME_L {Alloy Half Arch}
BLD_F_ARCH_NAME {ALLOY ARCH}
BLD_F_ARCH_NAME_L {Alloy Arch}
BLD_F_ARCHB_H_NAME {ALLOY HALF ARCH (B
BLD_F_ARCHB_H_NAME_L {Alloy Half Arch (Base)}
BLD_F_ARCHB_NAME {ALLOY ARCH (BASE)}
BLD_F_ARCHB_NAME_L {Alloy Arch (Base)}
BLD_F_ARCHM_H_NAME {ALLOY HALF ARCH (MI
BLD_F_ARCHM_H_NAME_L {Alloy Half Arch (Mid)}
BLD_F_ARCHM_NAME {ALLOY ARCH (MID)}
BLD_F_ARCHM_NAME_L {Alloy Arch (Mid)}
BLD_F_ARCHT_H_NAME {ALLOY HALF ARCH (TO
BLD_F_ARCHT_H_NAME_L {Alloy Half Arch (Top)}
BLD_F_ARCHT_NAME {ALLOY ARCH (TOP)}
BLD_F_ARCHT_NAME_L {Alloy Arch (Top)}
BLD_F_CHEV_DOOR_NAME {EXTRUDED ALLOY DO
BLD_F_CHEV_DOOR_NAME_L {Extruded Alloy Door}
BLD_F_CHEV_WALL_H_C_NAME {EXTRUDED ALLOY WA
BLD_F_CHEV_WALL_H_C_NAME_L {Extruded Alloy Wall Cap
BLD_F_CHEV_WALL_NAME {EXTRUDED ALLOY WA
BLD_F_CHEV_WALL_NAME_L {Extruded Alloy Wall}
BLD_F_CHEV_WIN0_NAME {EXTRUDED ALLOY WI
BLD_F_CHEV_WIN0_NAME_L {Extruded Alloy Window}
BLD_F_CHEV_WIN1_NAME {EXTRUDED ALLOY HO
BLD_F_CHEV_WIN1_NAME_L {Extruded Alloy Horizon
BLD_F_CHEV_WIN2_NAME {EXTRUDED ALLOY SM
BLD_F_CHEV_WIN2_NAME_L {Extruded Alloy Small W
BLD_F_DOOR_H_NAME {ALLOY DOORWAY}
BLD_F_DOOR_H_NAME_L {Alloy Doorway}
BLD_F_DOOR_NAME {ALLOY DOOR A}
BLD_F_DOOR_NAME_L {Alloy Door A}
BLD_F_DOOR1_NAME {ALLOY DOOR B}
BLD_F_DOOR1_NAME_L {Alloy Door B}
BLD_F_DOORB0_H_NAME {ALLOY DOORWAY (BA
BLD_F_DOORB0_H_NAME_L {Alloy Doorway (Base)}
BLD_F_DOORB0_NAME {ALLOY DOOR A (BASE
BLD_F_DOORB0_NAME_L {Alloy Door A (Base)}
BLD_F_DOORB1_NAME {ALLOY DOOR B (BASE
BLD_F_DOORB1_NAME_L {Alloy Door B (Base)}
BLD_F_DOORM0_H_NAME {ALLOY DOORWAY (MID
BLD_F_DOORM0_H_NAME_L {Alloy Doorway (Mid)}
BLD_F_DOORM0_NAME {ALLOY DOOR A (MID)}
BLD_F_DOORM0_NAME_L {Alloy Door A (Mid)}
BLD_F_DOORM1_NAME {ALLOY DOOR B (MID)}
BLD_F_DOORM1_NAME_L {Alloy Door B (Mid)}
BLD_F_DOORT0_H_NAME {ALLOY DOORWAY (TO
BLD_F_DOORT0_H_NAME_L {Alloy Doorway (Top)}
BLD_F_DOORT0_NAME {ALLOY DOOR A (TOP)}
BLD_F_DOORT0_NAME_L {Alloy Door A (Top)}
BLD_F_DOORT1_NAME {ALLOY DOOR B (TOP)}
BLD_F_DOORT1_NAME_L {Alloy Door B (Top)}
BLD_F_DOORWINB0_NAME {ALLOY FRONTAGE (BA
BLD_F_DOORWINB0_NAME_L {Alloy Frontage (Base)}
BLD_F_DOORWINDOW_NAME {ALLOY FRONTAGE}
BLD_F_DOORWINDOW_NAME_L {Alloy Frontage}
BLD_F_DOORWINM0_NAME {ALLOY FRONTAGE (MI
BLD_F_DOORWINM0_NAME_L {Alloy Frontage (Mid)}
BLD_F_DOORWINT0_NAME {ALLOY FRONTAGE (TO
BLD_F_DOORWINT0_NAME_L {Alloy Frontage (Top)}
BLD_F_FLOOR_NAME {ALLOY FLOOR PANEL}
BLD_F_FLOOR_NAME_L {Alloy Floor Panel}
BLD_F_FLOOR_Q_NAME {SMALL ALLOY PANEL}
BLD_F_FLOOR_Q_NAME_L {Small Alloy Panel}
BLD_F_GDOOR_NAME {ALLOY POWER DOOR
BLD_F_GDOOR_NAME_L {Alloy Power Door}
BLD_F_GDOORB0_NAME {ALLOY POWER DOOR
BLD_F_GDOORB0_NAME_L {Alloy Power Door (Base
BLD_F_GDOORM0_NAME {ALLOY POWER DOOR (
BLD_F_GDOORM0_NAME_L {Alloy Power Door (Mid)}
BLD_F_GDOORT0_NAME {ALLOY POWER DOOR
BLD_F_GDOORT0_NAME_L {Alloy Power Door (Top)}
BLD_F_GFLOOR_NAME {ALLOY-FRAMED GLAS
BLD_F_GFLOOR_NAME_L {Alloy-Framed Glass Pan
BLD_F_RAMP_H_NAME {ALLOY HALF RAMP}
BLD_F_RAMP_H_NAME_L {Alloy Half Ramp}
BLD_F_RAMP_NAME {ALLOY RAMP}
BLD_F_RAMP_NAME_L {Alloy Ramp}
BLD_F_RAMP_Q_TOP_NAME {ALLOY HALF RAMP P
BLD_F_RAMP_Q_TOP_NAME_L {Alloy Half Ramp Platfor
BLD_F_ROOF_C_NAME {ALLOY ROOF CORNER
BLD_F_ROOF_C_NAME_L {Alloy Roof Corner}
BLD_F_ROOF_E_CAP_NAME {ALLOY ROOF GABLE}
BLD_F_ROOF_E_CAP_NAME_L {Alloy Roof Gable}
BLD_F_ROOF_E_Q_NAME {SLOPING ALLOY ROO
BLD_F_ROOF_E_Q_NAME_L {Sloping Alloy Roof Gabl
BLD_F_ROOF_IC_NAME {ALLOY INNER ROOF
BLD_F_ROOF_IC_NAME_L {Alloy Inner Roof Corner
BLD_F_ROOF_M_CAP_NAME {ALLOY ROOF CAP}
BLD_F_ROOF_M_CAP_NAME_L {Alloy Roof Cap}
BLD_F_ROOF_M_NAME {ALLOY ROOF PANEL}
BLD_F_ROOF_M_NAME_L {Alloy Roof Panel}
BLD_F_ROOF_M_Q_NAME {SLOPING ALLOY ROO
BLD_F_ROOF_M_Q_NAME_L {Sloping Alloy Roof Pane
BLD_F_ROOF0_NAME {SIDE-LIT FLAT ALLOY
BLD_F_ROOF0_NAME_L {Side-Lit Flat Alloy Roof}
BLD_F_ROOF1_NAME {TALL FLAT ALLOY RO
BLD_F_ROOF1_NAME_L {Tall Flat Alloy Roof}
BLD_F_ROOF2_NAME {SKYLIGHT ALLOY ROO
BLD_F_ROOF2_NAME_L {Skylight Alloy Roof}
BLD_F_ROOF3_NAME {TOP-LIT FLAT ALLOY
BLD_F_ROOF3_NAME_L {Top-Lit Flat Alloy Roof}
BLD_F_ROOF4_NAME {FOLDED SAIL ALLOY
BLD_F_ROOF4_NAME_L {Folded Sail Alloy Roof}
BLD_F_ROOF5_B_NAME {OFFSET SAILS ALLOY
BLD_F_ROOF5_B_NAME_L {Offset Sails Alloy Roof}
BLD_F_ROOF5_C_NAME {DRAPED CANVAS ALL
BLD_F_ROOF5_C_NAME_L {Draped Canvas Alloy Ro
BLD_F_ROOF5_D_NAME {HANGING FLAGS ALL
BLD_F_ROOF5_D_NAME_L {Hanging Flags Alloy Roo
BLD_F_ROOF5_NAME {ANGLED FLAT ALLOY
BLD_F_ROOF5_NAME_L {Angled Flat Alloy Roof}
BLD_F_ROOF6_NAME {ELABORATE ALLOY R
BLD_F_ROOF6_NAME_L {Elaborate Alloy Roof}
BLD_F_ROOF7_NAME {FLAT ALLOY ROOF}
BLD_F_ROOF7_NAME_L {Flat Alloy Roof}
BLD_F_ROOF8_NAME {RAISED PLATFORM A
BLD_F_ROOF8_NAME_L {Raised Platform Alloy R
BLD_F_TRIFLOOR_NAME {ALLOY TRIANGLE}
BLD_F_TRIFLOOR_NAME_L {Alloy Triangle}
BLD_F_TRIFLOOR_Q_NAME {SMALL ALLOY TRIANG
BLD_F_TRIFLOOR_Q_NAME_L {Small Alloy Triangle}
BLD_F_WALL_H_NAME {THIN ALLOY WALL}
BLD_F_WALL_H_NAME_L {Thin Alloy Wall}
BLD_F_WALL_NAME {ALLOY WALL}
BLD_F_WALL_NAME_L {Alloy Wall}
BLD_F_WALL_Q_H_NAME {SHORT ALLOY WALL A
BLD_F_WALL_Q_H_NAME_L {Short Alloy Wall A}
BLD_F_WALL_Q_H1_NAME {SHORT ALLOY WALL B
BLD_F_WALL_Q_H1_NAME_L {Short Alloy Wall B}
BLD_F_WALL_Q_NAME {SMALL ALLOY WALL A
BLD_F_WALL_Q_NAME_L {Small Alloy Wall A}
BLD_F_WALL_Q1_NAME {SMALL ALLOY WALL B
BLD_F_WALL_Q1_NAME_L {Small Alloy Wall B}
BLD_F_WALL_WIN1_NAME {IRREGULAR ALLOY W
BLD_F_WALL_WIN1_NAME_L {Irregular Alloy Window}
BLD_F_WALL_WIN2_NAME {TWIN ALLOY WINDOW
BLD_F_WALL_WIN2_NAME_L {Twin Alloy Windows}
BLD_F_WALL_WIN3_NAME {HORIZONTAL ALLOY
BLD_F_WALL_WIN3_NAME_L {Horizontal Alloy Window
BLD_F_WALL_WINDOW_NAME {ALLOY WINDOW}
BLD_F_WALL_WINDOW_NAME_L {Alloy Window}
BLD_F_WALLB_H_NAME {THIN ALLOY WALL (BA
BLD_F_WALLB_H_NAME_L {Thin Alloy Wall (Base)}
BLD_F_WALLB_NAME {ALLOY WALL (BASE)}
BLD_F_WALLB_NAME_L {Alloy Wall (Base)}
BLD_F_WALLB_TRI_NAME {SLOPING ALLOY PANE
BLD_F_WALLB_TRI_NAME_L {Sloping Alloy Panel (Ba
BLD_F_WALLB_WIN0_NAME {ALLOY WINDOW (BASE
BLD_F_WALLB_WIN0_NAME_L {Alloy Window (Base)}
BLD_F_WALLB_WIN1_NAME {IRREGULAR ALLOY W
BLD_F_WALLB_WIN1_NAME_L {Irregular Alloy Window
BLD_F_WALLB_WIN2_NAME {TWIN ALLOY WINDOWS
BLD_F_WALLB_WIN2_NAME_L {Twin Alloy Windows (Ba
BLD_F_WALLB_WIN3_NAME {HORIZONTAL ALLOY
BLD_F_WALLB_WIN3_NAME_L {Horizontal Alloy Window
BLD_F_WALLDIAGONAL_NAME {SLOPING ALLOY PANE
BLD_F_WALLDIAGONAL_NAME_L {Sloping Alloy Panel}
BLD_F_WALLM_H_NAME {THIN ALLOY WALL (MI
BLD_F_WALLM_H_NAME_L {Thin Alloy Wall (Mid)}
BLD_F_WALLM_NAME {ALLOY WALL (MID)}
BLD_F_WALLM_NAME_L {Alloy Wall (Mid)}
BLD_F_WALLM_TRI_NAME {SLOPING ALLOY PANEL
BLD_F_WALLM_TRI_NAME_L {Sloping Alloy Panel (Mid
BLD_F_WALLM_WIN0_NAME {ALLOY WINDOW (MID)
BLD_F_WALLM_WIN0_NAME_L {Alloy Window (Mid)}
BLD_F_WALLM_WIN1_NAME {IRREGULAR ALLOY WI
BLD_F_WALLM_WIN1_NAME_L {Irregular Alloy Window (
BLD_F_WALLM_WIN2_NAME {TWIN ALLOY WINDOWS
BLD_F_WALLM_WIN2_NAME_L {Twin Alloy Windows (Mi
BLD_F_WALLM_WIN3_NAME {HORIZONTAL ALLOY W
BLD_F_WALLM_WIN3_NAME_L {Horizontal Alloy Window
BLD_F_WALLT_H_NAME {THIN ALLOY WALL (TO
BLD_F_WALLT_H_NAME_L {Thin Alloy Wall (Top)}
BLD_F_WALLT_NAME {ALLOY WALL (TOP)}
BLD_F_WALLT_NAME_L {Alloy Wall (Top)}
BLD_F_WALLT_TRI_NAME {SLOPING ALLOY PANE
BLD_F_WALLT_TRI_NAME_L {Sloping Alloy Panel (Top
BLD_F_WALLT_WIN0_NAME {ALLOY WINDOW (TOP)
BLD_F_WALLT_WIN0_NAME_L {Alloy Window (Top)}
BLD_F_WALLT_WIN1_NAME {IRREGULAR ALLOY W
BLD_F_WALLT_WIN1_NAME_L {Irregular Alloy Window
BLD_F_WALLT_WIN2_NAME {TWIN ALLOY WINDOWS
BLD_F_WALLT_WIN2_NAME_L {Twin Alloy Windows (To
BLD_F_WALLT_WIN3_NAME {HORIZONTAL ALLOY
BLD_F_WALLT_WIN3_NAME_L {Horizontal Alloy Window
BLD_FIBREGLASS_SUB {Alloy Construction Com
BLD_FIREPIT_NAME {FLAMING BARREL}
BLD_FIREWORK_LAUNCHER_DESC {An exclusive buildable
BLD_FIREWORK_LAUNCHER_NAME {FIREWORK LAUNCHER
BLD_FIREWORK_LAUNCHER_NAME_L {Firework Launcher}
BLD_FIREWORK_LAUNCHER_SUB {Consumable Pyrotechni
BLD_FIREWORK_PACK_SUB {Pyrotechnics Multi-Pack
BLD_FLAG_1_NAME {FLAG 1}
BLD_FLAG_1_NAME_L {Flag 1}
BLD_FLAG_2_NAME {FLAG 2}
BLD_FLAG_2_NAME_L {Flag 2}
BLD_FLAG_3_NAME {FLAG 3}
BLD_FLAG_3_NAME_L {Flag 3}
BLD_FLAG_4_NAME {FLAG 4}
BLD_FLAG_4_NAME_L {Flag 4}
BLD_FLOOR_WATER_NAME {DEEPWATER GLASS
BLD_FLOOR_WATER_NAME_L {Deepwater Glass Roof}
BLD_FLOORCRATE_NAME {CRATE FABRICATOR}
BLD_FLOORCRATE_NAME_L {Crate Fabricator}
BLD_FLOORMAT_NAME {FLOOR MAT}
BLD_FLOORMAT_NAME_L {Floor Mat}
BLD_FLORA_SUB {Organic Decoration}
BLD_FLOWER_1_NAME {NIGHTTONGUE FLOW
BLD_FLOWER_2_NAME {URCHIN FLOWERS}
BLD_FLOWER_3_NAME {ETERNAL EYE FLOWE
BLD_FLYJAR_NAME {BIO-LANTERN}
BLD_FOUNDATION_DESCRIPTION {The base unit for all con
BLD_FOUNDATION_DESCRIPTION {The base unit for all con
BLD_FOUNDATION_NAME {FOUNDATION}
BLD_FOUNDATION_NAME {FOUNDATION}
BLD_FOUNDATION_NAME_L {Foundation}
BLD_FOUNDATION_NAME_L {Foundation}
BLD_FOUNDATION_SUBTITLE {Construction module}
BLD_FOUNDATION_SUBTITLE {Construction module}
BLD_FOUNDLEG_DESCRIPTION {A reinforced non-ferrous
BLD_FOUNDLEG_DESCRIPTION {A reinforced non-ferrous
BLD_FOUNDLEG_NAME {FOUNDATION STRUT}
BLD_FOUNDLEG_NAME {FOUNDATION STRUT}
BLD_FOUNDLEG_NAME_L {Foundation Strut}
BLD_FOUNDLEG_NAME_L {Foundation Strut}
BLD_FOUNDLEG_SUBTITLE {Construction item}
BLD_FOUNDLEG_SUBTITLE {Construction item}
BLD_FOUNDLEG4_DESCRIPTION {A prefabricated set of fo
BLD_FOUNDLEG4_DESCRIPTION {A prefabricated set of fo
BLD_FOUNDLEG4_NAME {FOUNDATION STRUT
BLD_FOUNDLEG4_NAME {FOUNDATION STRUT
BLD_FOUNDLEG4_NAME_L {Foundation Strut Quad}
BLD_FOUNDLEG4_NAME_L {Foundation Strut Quad}
BLD_FOUNDLEG4_SUBTITLE {Construction item}
BLD_FOUNDLEG4_SUBTITLE {Construction item}
BLD_FRE_CORR_A_GLASS_NAME {FREIGHTER GLASS C
BLD_FRE_CORR_A_GLASS_NAME_L {Freighter Glass Corridor
BLD_FRE_CORR_A_L_NAME {L-JUNCTION}
BLD_FRE_CORR_A_L_NAME_L {L-Junction}
BLD_FRE_CORR_A_NAME {FREIGHTER CORRIDO
BLD_FRE_CORR_A_NAME_L {Freighter Corridor}
BLD_FRE_CORR_A_STR_NAME {STRAIGHT}
BLD_FRE_CORR_A_STR_NAME_L {Straight}
BLD_FRE_CORR_A_T_NAME {T-JUNCTION}
BLD_FRE_CORR_A_T_NAME_L {T-Junction}
BLD_FRE_CORR_STAIRS_EXT_NAME {FREIGHTER EXTERIOR
BLD_FRE_CORR_STAIRS_G_NAME {FREIGHTER GLASS ST
BLD_FRE_CORR_STAIRS_NAME {FREIGHTER STAIRS}
BLD_FRE_EXT_NAME {EXTERIOR PLATFORM
BLD_FRE_EXT_WALKWAY_NAME {EXTERIOR CATWALK}
BLD_FRE_FACE_DOOR_NAME {BULKHEAD DOOR}
BLD_FRE_FACE_WALL_NAME {INTERNAL FREIGHTER
BLD_FRE_FACE_WINDOW_NAME {REINFORCED WINDO
BLD_FRE_ROOM_BIO_NAME {BIOLOGICAL ROOM (E
BLD_FRE_ROOM_COOK_NAME {NUTRITION ROOM}
BLD_FRE_ROOM_DRESS_NAME {APPEARANCE MODIFI
BLD_FRE_ROOM_EXTR_NAME {STELLAR EXTRACTOR
BLD_FRE_ROOM_FLEET_NAME {FLEET COMMAND RO
BLD_FRE_ROOM_IND_NAME {INDUSTRIAL ROOM (E
BLD_FRE_ROOM_IND1_NAME {EXPANSION ROOM VA
BLD_FRE_ROOM_LADDER_NAME {LADDER MODULE}
BLD_FRE_ROOM_NPCBUI_NAME {CONSTRUCTION SPEC
BLD_FRE_ROOM_NPCFAR_NAME {AGRICULTURAL SPECI
BLD_FRE_ROOM_NPCSCI_NAME {SCIENCE SPECIALIST
BLD_FRE_ROOM_NPCVEH_NAME {EXOCRAFT SPECIALIS
BLD_FRE_ROOM_NPCWEA_NAME {WEAPONS SPECIALIS
BLD_FRE_ROOM_PLANT0_NAME {DOUBLE CULTIVATIO
BLD_FRE_ROOM_PLANT1_NAME {CULTIVATION CHAMB
BLD_FRE_ROOM_REFINER_NAME {REFINER ROOM}
BLD_FRE_ROOM_ROCLOC_NAME {STORAGE SHUTTLE
BLD_FRE_ROOM_SCAN_NAME {SCANNER ROOM}
BLD_FRE_ROOM_SHOP_NAME {GALACTIC TRADE RO
BLD_FRE_ROOM_STORE_NAME {STORAGE ROOM}
BLD_FRE_ROOM_TECH_NAME {TECHNOLOGY ROOM (
BLD_FRE_ROOM_TELEPO_NAME {TELEPORT CHAMBER}
BLD_FRE_ROOM_VEHICLE_NAME {ORBITAL EXOCRAFT M
BLD_FURNITURE_DESCRIPTION {Buildable item used to m
BLD_FURNITURE_DESCRIPTION {Buildable item used to m
BLD_FURNITURE_NAME {FURNITURE}
BLD_FURNITURE_NAME {FURNITURE}
BLD_FURNITURE_NAME_L {Furniture}
BLD_FURNITURE_NAME_L {Furniture}
BLD_FURNITURE_SUBTITLE {Decoration}
BLD_FURNITURE_SUBTITLE {Decoration}
BLD_GARAGE_B_DESCRIPTION {An underground secure par
BLD_GARAGE_B_DESCRIPTION {An underground secure par
BLD_GARAGE_B_NAME {PILGRIM GEOBAY}
BLD_GARAGE_B_NAME {PILGRIM GEOBAY}
BLD_GARAGE_B_NAME_L {Pilgrim Geobay}
BLD_GARAGE_B_NAME_L {Pilgrim Geobay}
BLD_GARAGE_B_SUBTITLE {Construction module}
BLD_GARAGE_B_SUBTITLE {Construction module}
BLD_GARAGE_H_DESCRIPTION {An underground secure pa
BLD_GARAGE_H_DESCRIPTION {An underground secure pa
BLD_GARAGE_H_NAME {DRAGONFLY GEOBAY
BLD_GARAGE_H_NAME {DRAGONFLY GEOBAY
BLD_GARAGE_H_NAME_L {Dragonfly Geobay}
BLD_GARAGE_H_NAME_L {Dragonfly Geobay}
BLD_GARAGE_H_SUBTITLE {Construction module}
BLD_GARAGE_H_SUBTITLE {Construction module}
BLD_GARAGE_L_DESCRIPTION {An underground secure pa
BLD_GARAGE_L_DESCRIPTION {An underground secure pa
BLD_GARAGE_L_NAME {COLOSSUS GEOBAY}
BLD_GARAGE_L_NAME {COLOSSUS GEOBAY}
BLD_GARAGE_L_NAME_L {Colossus Geobay}
BLD_GARAGE_L_NAME_L {Colossus Geobay}
BLD_GARAGE_L_SUBTITLE {Construction module}
BLD_GARAGE_L_SUBTITLE {Construction module}
BLD_GARAGE_M_DESCRIPTION {An underground secure p
BLD_GARAGE_M_DESCRIPTION {An underground secure p
BLD_GARAGE_M_NAME {ROAMER GEOBAY}
BLD_GARAGE_M_NAME {ROAMER GEOBAY}
BLD_GARAGE_M_NAME_L {Roamer Geobay}
BLD_GARAGE_M_NAME_L {Roamer Geobay}
BLD_GARAGE_M_SUBTITLE {Construction module}
BLD_GARAGE_M_SUBTITLE {Construction module}
BLD_GARAGE_MECH_DESC {An secure parking, sum
BLD_GARAGE_MECH_DESC {An secure parking, sum
BLD_GARAGE_MECH_NAME {MINOTAUR GEOBAY}
BLD_GARAGE_MECH_NAME {MINOTAUR GEOBAY}
BLD_GARAGE_MECH_NAME_L {Minotaur Geobay}
BLD_GARAGE_MECH_NAME_L {Minotaur Geobay}
BLD_GARAGE_MECH_SUB {Heavy Loader Storage
BLD_GARAGE_MECH_SUB {Heavy Loader Storage
BLD_GARAGE_S_DESCRIPTION {An underground secure pa
BLD_GARAGE_S_DESCRIPTION {An underground secure pa
BLD_GARAGE_S_NAME {NOMAD GEOBAY}
BLD_GARAGE_S_NAME {NOMAD GEOBAY}
BLD_GARAGE_S_NAME_L {Nomad Geobay}
BLD_GARAGE_S_NAME_L {Nomad Geobay}
BLD_GARAGE_S_SUBTITLE {Construction module}
BLD_GARAGE_S_SUBTITLE {Construction module}
BLD_GARAGE_SUB_DESCRIPTION {An advanced, fully-airlo
BLD_GARAGE_SUB_DESCRIPTION {An advanced, fully-airlo
BLD_GARAGE_SUB_NAME {NAUTILON CHAMBER}
BLD_GARAGE_SUB_NAME {NAUTILON CHAMBER}
BLD_GARAGE_SUB_NAME_L {Nautilon Chamber}
BLD_GARAGE_SUB_NAME_L {Nautilon Chamber}
BLD_GARAGE_SUB_SUBTITLE {Submarine Docking Bay
BLD_GARAGE_SUB_SUBTITLE {Submarine Docking Bay
BLD_GASHARVESTER_DESC {An automated siphon uni
BLD_GASHARVESTER_NAME {ATMOSPHERE HARVE
BLD_GASHARVESTER_NAME_L {Atmosphere Harvester}
BLD_GASHARVESTER_SUBTITLE {Autonomous Gas Compr
BLD_GEK_B_DESCRIPTION {An exclusive buildable
BLD_GEK_B_NAME {BRONZE GEK STATUE
BLD_GEK_B_NAME_L {Bronze Gek Statue}
BLD_GEK_G_DESCRIPTION {An exclusive buildable
BLD_GEK_G_NAME {GOLD GEK STATUE}
BLD_GEK_G_NAME_L {Gold Gek Statue}
BLD_GEK_S_DESCRIPTION {An exclusive buildable b
BLD_GEK_S_NAME {SILVER GEK STATUE}
BLD_GEK_S_NAME_L {Silver Gek Statue}
BLD_GLASSCORRIDOR_DESCRIPTION {Corridor with reinforced
BLD_GLASSCORRIDOR_DESCRIPTION {Corridor with reinforced
BLD_GLASSCORRIDOR_NAME {GLASS ROOFED CORR
BLD_GLASSCORRIDOR_NAME {GLASS ROOFED CORR
BLD_GLASSCORRIDOR_NAME_L {Glass Roofed Corridor}
BLD_GLASSCORRIDOR_NAME_L {Glass Roofed Corridor}
BLD_GLASSCORRIDOR_SUBTITLE {Construction module}
BLD_GLASSCORRIDOR_SUBTITLE {Construction module}
BLD_GLASSCUBE_DESCRIPTION {A cuboid room module whi
BLD_GLASSCUBE_DESCRIPTION {A cuboid room module whi
BLD_GLASSCUBE_NAME {GLASS CUBOID ROOM
BLD_GLASSCUBE_NAME {GLASS CUBOID ROOM
BLD_GLASSCUBE_NAME_L {Glass Cuboid Room}
BLD_GLASSCUBE_NAME_L {Glass Cuboid Room}
BLD_GLASSCUBE_SUBTITLE {Construction module}
BLD_GLASSCUBE_SUBTITLE {Construction module}
BLD_GLITCHPROP_DESCRIPTION {A rare stabilised glitch
BLD_GLITCHPROP_NAME_L {Extractable Reality Glitc
BLD_GLITCHPROP_SUBTITLE {Stabilised Reality Glitch
BLD_GRASS_1_NAME {TALL SPIKEGRASS}
BLD_GRASS_2_NAME {SHORT SPIKEGRASS}
BLD_GRASS_3_NAME {FLATBLADE GRASS}
BLD_GRASS_4_NAME {LOOPING GRASS}
BLD_GRASS_5_NAME {RIBBON GRASS}
BLD_GRASS_6_NAME {CLOVEN PAW GRASS}
BLD_GRASS_7_NAME {ANTLER GRASS}
BLD_GREENLIGHT_NAME {GREEN LIGHT}
BLD_GREENLIGHT_NAME {GREEN LIGHT}
BLD_GREENLIGHT_NAME_L {Green Light}
BLD_GREENLIGHT_NAME_L {Green Light}
BLD_HARVESTER_DESCRIPTION {An automated harvester f
BLD_HARVESTER_DESCRIPTION {An automated harvester f
BLD_HARVESTER_NAME {AUTONOMOUS MINING
BLD_HARVESTER_NAME {AUTONOMOUS MINING
BLD_HARVESTER_NAME_L {Autonomous Mining Unit
BLD_HARVESTER_NAME_L {Autonomous Mining Unit
BLD_HARVESTER_SUBTITLE {Portable mining device}
BLD_HARVESTER_SUBTITLE {Portable mining device}
BLD_HAZSTATION_DESCRIPTION {A wall mounted module
BLD_HAZSTATION_NAME {HAZARD PROTECTION
BLD_HAZSTATION_NAME_L {Hazard Protection Unit}
BLD_HAZSTATION_SUBTITLE {Hazard Protection Char
BLD_HEALTHSTATION_DESCRIPTION {A wall mounted module t
BLD_HEALTHSTATION_DESCRIPTION {A wall mounted module t
BLD_HEALTHSTATION_NAME {HEALTH STATION}
BLD_HEALTHSTATION_NAME {HEALTH STATION}
BLD_HEALTHSTATION_NAME_L {Health Station}
BLD_HEALTHSTATION_NAME_L {Health Station}
BLD_HEALTHSTATION_SUBTITLE {Health recharge module
BLD_HEALTHSTATION_SUBTITLE {Health recharge module
BLD_HOLOGEK_NAME {HOLOGRAPHIC FRIEN
BLD_HOTPLANT_1_DESCRIPTION {A large-leafed, heat resi
BLD_HOTPLANT_1_NAME {SAIL PALM}
BLD_HOTPLANT_1_NAME_L {Sail Palm}
BLD_HOTPLANT_2_DESCRIPTION {A thin tree with a large,
BLD_HOTPLANT_2_NAME {GLOBE TREE}
BLD_HOTPLANT_2_NAME_L {Globe Tree}
BLD_HOTPLANT_3_DESCRIPTION {A garden module, complet
BLD_HOTPLANT_3_NAME {ROCK GARDEN}
BLD_HOTPLANT_3_NAME_L {Rock Garden}
BLD_HOUDINIPLANT_1_DESC {A proteinous formation o
BLD_HOUDINIPLANT_1_NAME {CHITINOUS CAGE}
BLD_HOUDINIPLANT_1_NAME_L {Chitinous Cage}
BLD_HOUDINIPLANT_2_DESC {This unusual lifeform, d
BLD_HOUDINIPLANT_2_NAME {PROTEA WHEEL}
BLD_HOUDINIPLANT_2_NAME_L {Protea Wheel}
BLD_HOUDINIPLANT_3_DESC {The eye-like protrusions
BLD_HOUDINIPLANT_3_NAME {VIGILANT TARO}
BLD_HOUDINIPLANT_3_NAME_L {Vigilant Taro}
BLD_HYDROPOD_NAME {CALCISHROOM}
BLD_HYDROPOD_NAME_L {Calcishroom}
BLD_INFESTEDPLANT_1_DESC {This eggshell still whis
BLD_INFESTEDPLANT_1_NAME {VOID HUSK}
BLD_INFESTEDPLANT_1_NAME_L {Void Husk}
BLD_INFESTEDPLANT_2_DESC {The broad, plate-like lea
BLD_INFESTEDPLANT_2_NAME {PLATE STEM}
BLD_INFESTEDPLANT_2_NAME_L {Plate Stem}
BLD_INFESTEDPLANT_3_DESC {This vegetative structure
BLD_INFESTEDPLANT_3_NAME {COMPOUND BULB}
BLD_INFESTEDPLANT_3_NAME_L {Compound Bulb}
BLD_INFRA_DESCRIPTION {Basic structural buildabl
BLD_INFRA_DESCRIPTION {Basic structural buildabl
BLD_INFRA_NAME {INFRASTRUCTURE}
BLD_INFRA_NAME {INFRASTRUCTURE}
BLD_INFRA_NAME_L {Infrastructure}
BLD_INFRA_NAME_L {Infrastructure}
BLD_INFRA_SUBTITLE {Decoration}
BLD_INFRA_SUBTITLE {Decoration}
BLD_INFRALADDER_DESCRIPTION {A ladder used in conjunc
BLD_INFRALADDER_DESCRIPTION {A ladder used in conjunc
BLD_INFRALADDER_NAME {INFRASTRUCTURE LA
BLD_INFRALADDER_NAME {INFRASTRUCTURE LA
BLD_INFRALADDER_NAME_L {Infrastructure Ladder}
BLD_INFRALADDER_NAME_L {Infrastructure Ladder}
BLD_INFRALADDER_SUBTITLE {Construction module}
BLD_INFRALADDER_SUBTITLE {Construction module}
BLD_LADDER_DESCRIPTION {A strong, lightweight lad
BLD_LADDER_DESCRIPTION {A strong, lightweight lad
BLD_LADDER_NAME {LADDER}
BLD_LADDER_NAME {LADDER}
BLD_LADDER_NAME_L {Ladder}
BLD_LADDER_NAME_L {Ladder}
BLD_LADDER_SUBTITLE {Construction item}
BLD_LADDER_SUBTITLE {Construction item}
BLD_LANDINGPAD_DESCRIPTION {A stable, reinforced land
BLD_LANDINGPAD_DESCRIPTION {A stable, reinforced land
BLD_LANDINGPAD_NAME {LANDING PAD}
BLD_LANDINGPAD_NAME {LANDING PAD}
BLD_LANDINGPAD_NAME_L {Landing Pad}
BLD_LANDINGPAD_NAME_L {Landing Pad}
BLD_LANDINGPAD_SUBTITLE {Construction module}
BLD_LANDINGPAD_SUBTITLE {Construction module}
BLD_LARGEDESK_NAME {LARGE MONITOR STA
BLD_LARGEDESK_NAME_L {Large Monitor Station}
BLD_LAVAPLANT_1_DESC {A quiet roar sounds from
BLD_LAVAPLANT_1_NAME {IGNEOUS CRYSTAL}
BLD_LAVAPLANT_1_NAME_L {Igneous Crystal}
BLD_LAVAPLANT_2_DESC {This hybrid of egg and
BLD_LAVAPLANT_2_NAME {IGNEOUS DROP}
BLD_LAVAPLANT_2_NAME_L {Igneous Drop}
BLD_LAVAPLANT_3_DESC {Although primitive in de
BLD_LAVAPLANT_3_NAME {ARCHAIC HABITATION
BLD_LAVAPLANT_3_NAME_L {Archaic Habitation Heat
BLD_LIGHT_DESCRIPTION {A low-energy consumptio
BLD_LIGHT_DESCRIPTION {A low-energy consumptio
BLD_LIGHT_NAME {LIGHT}
BLD_LIGHT_NAME {LIGHT}
BLD_LIGHT_NAME_L {Light}
BLD_LIGHT_NAME_L {Light}
BLD_LIGHT_SUBTITLE {Fitting}
BLD_LIGHT_SUBTITLE {Fitting}
BLD_LIGHTBOXDESCRIPTION {A special construction m
BLD_LIGHTBOXNAME {LIGHT BOX}
BLD_LIGHTBOXNAME_L {Light Box}
BLD_LIGHTBOXSUBTITLE {Light Device}
BLD_LIGHTFLOORDESCRIPTION {A special construction m
BLD_LIGHTFLOORNAME {LIGHT FLOOR}
BLD_LIGHTFLOORNAME_L {Light Floor}
BLD_LIGHTFLOORSUBTITLE {Light Device}
BLD_LOCKBOX_NAME {DAMAGED CONTAINE
BLD_LOCKBOX_NAME_L {Damaged Container}
BLD_LOWCURVEDWALL_DESCRIPTION {Basic structural buildabl
BLD_LOWCURVEDWALL_DESCRIPTION {Basic structural buildabl
BLD_LOWCURVEDWALL_NAME {CURVED WALL}
BLD_LOWCURVEDWALL_NAME {CURVED WALL}
BLD_LOWCURVEDWALL_NAME_L {Curved Wall}
BLD_LOWCURVEDWALL_NAME_L {Curved Wall}
BLD_LOWCURVEDWALL_SUBTITLE {Decoration}
BLD_LOWCURVEDWALL_SUBTITLE {Decoration}
BLD_M_ARCH_DESC {A Metal Arch for use in
BLD_M_ARCH_H_DESC {A Metal Half Arch for us
BLD_M_ARCH_H_NAME {METAL HALF ARCH}
BLD_M_ARCH_H_NAME_L {Metal Half Arch}
BLD_M_ARCH_NAME {METAL ARCH}
BLD_M_ARCH_NAME_L {Metal Arch}
BLD_M_DOOR_DESC {A Metal Door Frame for
BLD_M_DOOR_H_DESC {A thin metal doorway for
BLD_M_DOOR_H_NAME {METAL DOORWAY}
BLD_M_DOOR_H_NAME_L {Metal Doorway}
BLD_M_DOOR_NAME {METAL DOOR FRAME}
BLD_M_DOOR_NAME_L {Metal Door Frame}
BLD_M_DOORWINDOW_DESC {A Metal Frontage for use
BLD_M_DOORWINDOW_NAME {METAL FRONTAGE}
BLD_M_DOORWINDOW_NAME_L {Metal Frontage}
BLD_M_FLOOR_DESC {A Metal Floor Panel for
BLD_M_FLOOR_NAME {METAL FLOOR PANEL
BLD_M_FLOOR_NAME_L {Metal Floor Panel}
BLD_M_FLOOR_Q_DESC {A Small Metal Panel for
BLD_M_FLOOR_Q_NAME {SMALL METAL PANEL}
BLD_M_FLOOR_Q_NAME_L {Small Metal Panel}
BLD_M_GDOOR_D_DESC {A double-width <TECHN
BLD_M_GDOOR_D_NAME {LARGE METAL POWE
BLD_M_GDOOR_D_NAME_L {Large Metal Power Door
BLD_M_GDOOR_DESC {A <TECHNOLOGY>power-o
BLD_M_GDOOR_NAME {METAL POWER DOOR
BLD_M_GDOOR_NAME_L {Metal Power Door}
BLD_M_GFLOOR_DESC {A glass floor/ceiling pan
BLD_M_GFLOOR_NAME {METAL-FRAMED GLAS
BLD_M_GFLOOR_NAME_L {Metal-Framed Glass Pa
BLD_M_RAMP_DESC {A Metal Ramp for use in
BLD_M_RAMP_H_DESC {A Metal Half Ramp for u
BLD_M_RAMP_H_NAME {METAL HALF RAMP}
BLD_M_RAMP_H_NAME_L {Metal Half Ramp}
BLD_M_RAMP_NAME {METAL RAMP}
BLD_M_RAMP_NAME_L {Metal Ramp}
BLD_M_ROOF_C_DESC {A metal roof corner for
BLD_M_ROOF_C_NAME {METAL ROOF CORNER
BLD_M_ROOF_C_NAME_L {Metal Roof Corner}
BLD_M_ROOF_DESC {A basic roof platform wit
BLD_M_ROOF_DESC_OLD {A Metal Roof for use in
BLD_M_ROOF_IC_DESC {A vital structure roof pi
BLD_M_ROOF_IC_NAME {METAL INNER ROOF
BLD_M_ROOF_IC_NAME_L {Metal Inner Roof Corner
BLD_M_ROOF_M_DESC {A piece of metal roof pa
BLD_M_ROOF_M_NAME {METAL ROOF PANEL}
BLD_M_ROOF_M_NAME_L {Metal Roof Panel}
BLD_M_ROOF_NAME {METAL ROOF}
BLD_M_ROOF_NAME_L {Metal Roof}
BLD_M_ROOF_NAME_L_OLD {Metal Roof}
BLD_M_ROOF_NAME_OLD {METAL ROOF}
BLD_M_SDOOR_DESC {A small door to insert i
BLD_M_SDOOR_NAME {SMALL METAL DOOR}
BLD_M_SDOOR_NAME_L {Small Metal Door}
BLD_M_TRIFLOOR_DESC {A basic flooring piece o
BLD_M_TRIFLOOR_NAME {METAL TRIANGLE}
BLD_M_TRIFLOOR_NAME_L {Metal Triangle}
BLD_M_TRIFLOOR_Q_NAME {SMALL METAL TRIANG
BLD_M_TRIFLOOR_Q_NAME_L {Small Metal Triangle}
BLD_M_WALL_DESC {A Metal Wall for use in
BLD_M_WALL_H_DESC {A thin metal wall module
BLD_M_WALL_H_NAME {THIN METAL WALL}
BLD_M_WALL_H_NAME_L {Thin Metal Wall}
BLD_M_WALL_NAME {METAL WALL}
BLD_M_WALL_NAME_L {Metal Wall}
BLD_M_WALL_Q_DESC {A Small Metal Wall for u
BLD_M_WALL_Q_H_DESC {A Small Metal Wall for u
BLD_M_WALL_Q_H_NAME {SHORT METAL WALL}
BLD_M_WALL_Q_H_NAME_L {Short Metal Wall}
BLD_M_WALL_Q_NAME {SMALL METAL WALL}
BLD_M_WALL_Q_NAME_L {Small Metal Wall}
BLD_M_WALL_WINDOW_DESC {A Metal Window Panel fo
BLD_M_WALL_WINDOW_NAME {METAL WINDOW PANE
BLD_M_WALL_WINDOW_NAME_L {Metal Window Panel}
BLD_M_WALLDIAGONAL_DESC {A Sloping Metal Panel fo
BLD_M_WALLDIAGONAL_NAME {SLOPING METAL PANE
BLD_M_WALLDIAGONAL_NAME_L {Sloping Metal Panel}
BLD_MAINROOM_DESCRIPTION {The core module for bas
BLD_MAINROOM_DESCRIPTION {The core module for bas
BLD_MAINROOM_NAME {CYLINDRICAL ROOM}
BLD_MAINROOM_NAME {CYLINDRICAL ROOM}
BLD_MAINROOM_NAME_L {Cylindrical Room}
BLD_MAINROOM_NAME_L {Cylindrical Room}
BLD_MAINROOM_SQ_WATER_NAME {SQUARE DEEPWATER
BLD_MAINROOM_SQ_WATER_NAME_L {Square Deepwater Cha
BLD_MAINROOM_SUBTITLE {Construction module}
BLD_MAINROOM_SUBTITLE {Construction module}
BLD_MAINROOM_WATER_NAME {DEEPWATER CHAMBE
BLD_MAINROOM_WATER_NAME_L {Deepwater Chamber}
BLD_MAINROOMCUBE_DESCRIPTION {A square alternative to
BLD_MAINROOMCUBE_DESCRIPTION {A square alternative to
BLD_MAINROOMCUBE_NAME {SQUARE ROOM}
BLD_MAINROOMCUBE_NAME {SQUARE ROOM}
BLD_MAINROOMCUBE_NAME_L {Square Room}
BLD_MAINROOMCUBE_NAME_L {Square Room}
BLD_MAINROOMCUBE_SUBTITLE {Construction module}
BLD_MAINROOMCUBE_SUBTITLE {Construction module}
BLD_MAINROOMFRAME_DESCRIPTION {A lightweight, industrial
BLD_MAINROOMFRAME_DESCRIPTION {A lightweight, industrial
BLD_MAINROOMFRAME_NAME {CYLINDRICAL ROOM
BLD_MAINROOMFRAME_NAME {CYLINDRICAL ROOM
BLD_MAINROOMFRAME_NAME_L {Cylindrical Room Frame
BLD_MAINROOMFRAME_NAME_L {Cylindrical Room Frame
BLD_MAINROOMFRAME_SUBTITLE {Construction module}
BLD_MAINROOMFRAME_SUBTITLE {Construction module}
BLD_MAPTUBE_NAME {NAVIGATION ARCHIVE
BLD_MEDGEOMETRIC_NAME {HEXPLATE BUSH}
BLD_MEDGEOMETRIC_NAME_L {Hexplate Bush}
BLD_MEDPLANT_1_DESCRIPTION {A medium-sized decorativ
BLD_MEDPLANT_1_NAME {CARNIVOROUS BUSH}
BLD_MEDPLANT_1_NAME_L {Carnivorous Bush}
BLD_MEDPLANT_2_DESCRIPTION {A squat, easily-managed
BLD_MEDPLANT_2_NAME {DWARF PALM}
BLD_MEDPLANT_2_NAME_L {Dwarf Palm}
BLD_MEDPLANT_3_DESCRIPTION {Sprouting decorative cor
BLD_MEDPLANT_3_NAME {CURIOUS CORN}
BLD_MEDPLANT_3_NAME_L {Curious Corn}
BLD_MEDPLANT_DESCRIPTION {A medium-sized decorati
BLD_MEDPLANT_NAME {BUSH}
BLD_MEDPLANT_NAME_L {Bush}
BLD_MESSAGE_DESCRIPTION {A terminal for the compo
BLD_MESSAGE_DESCRIPTION {A terminal for the compo
BLD_MESSAGE_NAME {COMMUNICATIONS ST
BLD_MESSAGE_NAME {COMMUNICATIONS ST
BLD_MESSAGE_NAME_L {Communications Station
BLD_MESSAGE_NAME_L {Communications Station
BLD_MESSAGE_SUBTITLE {Communications termina
BLD_MESSAGE_SUBTITLE {Communications termina
BLD_MESSAGEMODULE_DESCRIPTION {A small and accessible
BLD_MESSAGEMODULE_DESCRIPTION {A small and accessible
BLD_MESSAGEMODULE_NAME {MESSAGE MODULE}
BLD_MESSAGEMODULE_NAME {MESSAGE MODULE}
BLD_MESSAGEMODULE_NAME_L {Message Module}
BLD_MESSAGEMODULE_NAME_L {Message Module}
BLD_MESSAGEMODULE_SUBTITLE {Communications termina
BLD_MESSAGEMODULE_SUBTITLE {Communications termina
BLD_METAL_SUB {Metal Construction Com
BLD_MINI_BIOFRIG_NAME {ORGANIC FRIGATE CA
BLD_MINIPORTAL_DESC {A low-powered teleporter
BLD_MINIPORTAL_NAME {SHORT-RANGE TELE
BLD_MINIPORTAL_NAME_L {Short-Range Teleporter
BLD_MINIPORTAL_SUB {Instantaneous Transpor
BLD_MOONPOOL_DESC {A holographic moon pool
BLD_MOONPOOL_NAME {MOON POOL FLOOR}
BLD_MOONPOOL_NAME_L {Moon Pool Floor}
BLD_NAME_ARTIFACT {Ancient Ruins}
BLD_NAME_SMALL_SHOP {Local Trade Centre}
BLD_NAME_TRADE_OUTPOST {Trade Outpost}
BLD_NEXUSPROP_1_NAME {ANTIMATTER OBSERV
BLD_NEXUSPROP_2_NAME {SYNTHESIS CORE}
BLD_NEXUSPROP_3_NAME {BUBBLE VAT}
BLD_NOISEBOX_DESCRIPTION {A special construction
BLD_NOISEBOX_NAME {NOISE BOX}
BLD_NOISEBOX_NAME_L {Noise Box}
BLD_NOISEBOX_SUBTITLE {Audio Device}
BLD_NPCBUILDER_DESCRIPTION {A research station tail
BLD_NPCBUILDER_DESCRIPTION {A research station tail
BLD_NPCBUILDER_NAME {CONSTRUCTION TERM
BLD_NPCBUILDER_NAME {CONSTRUCTION TERM
BLD_NPCBUILDER_NAME_L {Construction Terminal}
BLD_NPCBUILDER_NAME_L {Construction Terminal}
BLD_NPCBUILDER_SUBTITLE {Specialist terminal}
BLD_NPCBUILDER_SUBTITLE {Specialist terminal}
BLD_NPCFARM_DESCRIPTION {A research station tailo
BLD_NPCFARM_DESCRIPTION {A research station tailo
BLD_NPCFARM_NAME {AGRICULTURAL TERM
BLD_NPCFARM_NAME {AGRICULTURAL TERM
BLD_NPCFARM_NAME_L {Agricultural Terminal}
BLD_NPCFARM_NAME_L {Agricultural Terminal}
BLD_NPCFARM_SUBTITLE {Specialist terminal}
BLD_NPCFARM_SUBTITLE {Specialist terminal}
BLD_NPCSCIENCE_DESCRIPTION {A research station tailo
BLD_NPCSCIENCE_DESCRIPTION {A research station tailo
BLD_NPCSCIENCE_NAME {SCIENCE TERMINAL}
BLD_NPCSCIENCE_NAME {SCIENCE TERMINAL}
BLD_NPCSCIENCE_NAME_L {Science Terminal}
BLD_NPCSCIENCE_NAME_L {Science Terminal}
BLD_NPCSCIENCE_SUBTITLE {Specialist terminal}
BLD_NPCSCIENCE_SUBTITLE {Specialist terminal}
BLD_NPCVEHICLE_DESCRIPTION {A research station tail
BLD_NPCVEHICLE_DESCRIPTION {A research station tail
BLD_NPCVEHICLE_NAME {EXOCRAFT TERMINAL
BLD_NPCVEHICLE_NAME {EXOCRAFT TERMINAL
BLD_NPCVEHICLE_NAME_L {Exocraft Terminal}
BLD_NPCVEHICLE_NAME_L {Exocraft Terminal}
BLD_NPCVEHICLE_SUBTITLE {Specialist terminal}
BLD_NPCVEHICLE_SUBTITLE {Specialist terminal}
BLD_NPCWEAPON_DESCRIPTION {A research station tailo
BLD_NPCWEAPON_DESCRIPTION {A research station tailo
BLD_NPCWEAPON_NAME {WEAPONS TERMINAL}
BLD_NPCWEAPON_NAME {WEAPONS TERMINAL}
BLD_NPCWEAPON_NAME_L {Weapons Terminal}
BLD_NPCWEAPON_NAME_L {Weapons Terminal}
BLD_NPCWEAPON_SUBTITLE {Specialist terminal}
BLD_NPCWEAPON_SUBTITLE {Specialist terminal}
BLD_OCTACABINET_NAME {OCTA-CABINET}
BLD_OCTACABINET_NAME_L {Octa-Cabinet}
BLD_PAVING_BIG_NAME {PAVING}
BLD_PAVING_BIG_NAME_L {Paving}
BLD_PAVING_DESCRIPTION {Hard-wearing composite
BLD_PAVING_DESCRIPTION {Hard-wearing composite
BLD_PAVING_NAME {PAVING}
BLD_PAVING_NAME {SMALL PAVING}
BLD_PAVING_NAME_L {Paving}
BLD_PAVING_NAME_L {Small Paving}
BLD_PAVING_SUBTITLE {Construction item}
BLD_PAVING_SUBTITLE {Construction item}
BLD_PAVINGTALL_NAME {RAISED SMALL PAVIN
BLD_PAVINGTALL_NAME_L {Raised Small Paving}
BLD_PINKLIGHT_NAME {PINK LIGHT}
BLD_PINKLIGHT_NAME {PINK LIGHT}
BLD_PINKLIGHT_NAME_L {Pink Light}
BLD_PINKLIGHT_NAME_L {Pink Light}
BLD_PIPE_NAME {PIPE}
BLD_PIPESHAPE_DESCRIPTION {Basic structural buildabl
BLD_PIPESHAPE_DESCRIPTION {Basic structural buildabl
BLD_PIPESHAPE_NAME {PIPE}
BLD_PIPESHAPE_NAME {PIPE}
BLD_PIPESHAPE_NAME_L {Pipe}
BLD_PIPESHAPE_NAME_L {Pipe}
BLD_PIPESHAPE_SUBTITLE {Decoration}
BLD_PIPESHAPE_SUBTITLE {Decoration}
BLD_PLANET_HOLO_NAME {HOLOGRAPHIC CHAR
BLD_PLANT_DESCRIPTION {A small decorative plant
BLD_PLANT_NAME {SMALL PLANT}
BLD_PLANT_NAME_L {Small Plant}
BLD_PLANTER_DESCRIPTION {A self contained growth
BLD_PLANTER_DESCRIPTION {A self contained growth
BLD_PLANTER_NAME {HYDROPONIC TRAY}
BLD_PLANTER_NAME {HYDROPONIC TRAY}
BLD_PLANTER_NAME_L {Hydroponic Tray}
BLD_PLANTER_NAME_L {Hydroponic Tray}
BLD_PLANTER_SUBTITLE {Farming tech}
BLD_PLANTER_SUBTITLE {Farming tech}
BLD_PLANTERMEGA_DESC {A self contained growth
BLD_PLANTERMEGA_NAME {LARGE HYDROPONIC
BLD_PLANTERMEGA_NAME_L {Large Hydroponic Tray}
BLD_PLANTERMEGA_SUBTITLE {Farming tech}
BLD_PLANTPOT_DESCRIPTION {A decorative pot for indo
BLD_PLANTPOT_DESCRIPTION {A decorative pot for indo
BLD_PLANTPOT_NAME {POTTED PLANT}
BLD_PLANTPOT_NAME {POTTED PLANT}
BLD_PLANTPOT_NAME_L {Potted Plant}
BLD_PLANTPOT_NAME_L {Potted Plant}
BLD_PLANTPOT_SUBTITLE {Decoration}
BLD_PLANTPOT_SUBTITLE {Decoration}
BLD_PLANTPOT1_NAME {FLORA CONTAINMENT
BLD_PLANTPOT2_NAME {FLORA CONTAINMENT
BLD_PLANTPOT2_NAME {FLORA CONTAINMENT
BLD_PLANTPOT2_NAME_L {Flora Containment}
BLD_PLANTPOT3_NAME {FLORA CONTAINMENT
BLD_PLANTPOT4_NAME {ILLUMINATED POT}
BLD_POWERLINE_HIDER_DESC {Device to enable a wirel
BLD_POWERLINE_HIDER_DESC {Device to enable a wirel
BLD_POWERLINE_HIDER_NAME {ELECTRICAL CLOAKIN
BLD_POWERLINE_HIDER_NAME {ELECTRICAL CLOAKIN
BLD_POWERLINE_HIDER_NAME_L {Electrical Cloaking Unit}
BLD_POWERLINE_HIDER_NAME_L {Electrical Cloaking Unit}
BLD_PYRAMIDSHAPE_DESCRIPTION {Basic structural buildabl
BLD_PYRAMIDSHAPE_DESCRIPTION {Basic structural buildabl
BLD_PYRAMIDSHAPE_NAME {PYRAMID}
BLD_PYRAMIDSHAPE_NAME {PYRAMID}
BLD_PYRAMIDSHAPE_NAME_L {Pyramid}
BLD_PYRAMIDSHAPE_NAME_L {Pyramid}
BLD_PYRAMIDSHAPE_SUBTITLE {Decoration}
BLD_PYRAMIDSHAPE_SUBTITLE {Decoration}
BLD_RACE_BOOST_DESCRIPTION {Provides a boost to your
BLD_RACE_BOOST_DESCRIPTION {Provides a boost to your
BLD_RACE_BOOST_NAME {RACE FORCE AMPLIFI
BLD_RACE_BOOST_NAME {RACE FORCE AMPLIFI
BLD_RACE_BOOST_NAME_L {Race Force Amplifier}
BLD_RACE_BOOST_NAME_L {Race Force Amplifier}
BLD_RACE_BOOST_SUBTITLE {Race Part}
BLD_RACE_BOOST_SUBTITLE {Race Part}
BLD_RACE_CHECKPOINT_DESCRIPTION {Energy fields that trigg
BLD_RACE_CHECKPOINT_DESCRIPTION {Energy fields that trigg
BLD_RACE_CHECKPOINT_NAME {RACE CHECKPOINT}
BLD_RACE_CHECKPOINT_NAME {RACE CHECKPOINT}
BLD_RACE_CHECKPOINT_NAME_L {Race Checkpoint}
BLD_RACE_CHECKPOINT_NAME_L {Race Checkpoint}
BLD_RACE_CHECKPOINT_SUBTITLE {Race Part}
BLD_RACE_CHECKPOINT_SUBTITLE {Race Part}
BLD_RACE_OBSTACLE_DESCRIPTION {Provides extra challenge
BLD_RACE_OBSTACLE_DESCRIPTION {Provides extra challenge
BLD_RACE_OBSTACLE_NAME {RACE OBSTACLE}
BLD_RACE_OBSTACLE_NAME {RACE OBSTACLE}
BLD_RACE_OBSTACLE_NAME_L {Race Obstacle}
BLD_RACE_OBSTACLE_NAME_L {Race Obstacle}
BLD_RACE_OBSTACLE_SUBTITLE {Race Part}
BLD_RACE_OBSTACLE_SUBTITLE {Race Part}
BLD_RACE_SHIPSTART_DESCRIPTION {This platform acts as the
BLD_RACE_SHIPSTART_NAME {STARSHIP RACE INITI
BLD_RACE_SHIPSTART_NAME_L {Starship Race Initiator}
BLD_RACE_SHIPSTART_SUBTITLE {Race Part}
BLD_RACE_STARTLINE_DESCRIPTION {This platform acts as the
BLD_RACE_STARTLINE_DESCRIPTION {This platform acts as the
BLD_RACE_STARTLINE_NAME {RACE INITIATOR}
BLD_RACE_STARTLINE_NAME {RACE INITIATOR}
BLD_RACE_STARTLINE_NAME_L {Race Initiator}
BLD_RACE_STARTLINE_NAME_L {Race Initiator}
BLD_RACE_STARTLINE_SUBTITLE {Race Part}
BLD_RACE_STARTLINE_SUBTITLE {Race Part}
BLD_RADPLANT_1_DESCRIPTION {A native of radioactive
BLD_RADPLANT_1_DESCRIPTION {A native of radioactive
BLD_RADPLANT_1_NAME {WRITHING BUSH}
BLD_RADPLANT_1_NAME {WRITHING BUSH}
BLD_RADPLANT_1_NAME_L {Writhing Bush}
BLD_RADPLANT_1_NAME_L {Writhing Bush}
BLD_RADPLANT_2_DESCRIPTION {This decorative tree has
BLD_RADPLANT_2_DESCRIPTION {This decorative tree has
BLD_RADPLANT_2_NAME {UMBRELLA TREE}
BLD_RADPLANT_2_NAME {UMBRELLA TREE}
BLD_RADPLANT_2_NAME_L {Umbrella Tree}
BLD_RADPLANT_2_NAME_L {Umbrella Tree}
BLD_RADPLANT_3_DESCRIPTION {This beautiful statemen
BLD_RADPLANT_3_DESCRIPTION {This beautiful statemen
BLD_RADPLANT_3_NAME {ENTWINING TREE}
BLD_RADPLANT_3_NAME {ENTWINING TREE}
BLD_RADPLANT_3_NAME_L {Entwining Tree}
BLD_RADPLANT_3_NAME_L {Entwining Tree}
BLD_RAMP_DESCRIPTION {A reinforced, non-ferrou
BLD_RAMP_DESCRIPTION {A reinforced, non-ferrou
BLD_RAMP_NAME {ACCESS RAMP}
BLD_RAMP_NAME {ACCESS RAMP}
BLD_RAMP_NAME_L {Access Ramp}
BLD_RAMP_NAME_L {Access Ramp}
BLD_RAMP_SUBTITLE {Construction item}
BLD_RAMP_SUBTITLE {Construction item}
BLD_REDLIGHT_NAME {RED LIGHT}
BLD_REDLIGHT_NAME {RED LIGHT}
BLD_REDLIGHT_NAME_L {Red Light}
BLD_REDLIGHT_NAME_L {Red Light}
BLD_ROBOTICARM_NAME {ROBOTIC ARM}
BLD_ROBOTICARM_NAME_L {Robotic Arm}
BLD_ROBOTTOY_DESC {A perfectly-programmed
BLD_ROBOTTOY_NAME {ROBOTIC COMPANION
BLD_ROBOTTOY_NAME_L {Robotic Companion}
BLD_ROBOTTOY_SUB {Personal Drone Valet}
BLD_ROCK_1_DESCRIPTION {A pleasing mineral forma
BLD_ROCK_1_DESCRIPTION {A pleasing mineral forma
BLD_ROCK_1_NAME {MARINE ROCK}
BLD_ROCK_1_NAME {MARINE ROCK}
BLD_ROCK_1_NAME_L {Marine Rock}
BLD_ROCK_1_NAME_L {Marine Rock}
BLD_ROCK_2_DESCRIPTION {A remarkable piece of g
BLD_ROCK_2_DESCRIPTION {A remarkable piece of g
BLD_ROCK_2_NAME {MINERAL ARCH}
BLD_ROCK_2_NAME {MINERAL ARCH}
BLD_ROCK_2_NAME_L {Mineral Arch}
BLD_ROCK_2_NAME_L {Mineral Arch}
BLD_ROCK_3_DESCRIPTION {Once a discarded byprodu
BLD_ROCK_3_DESCRIPTION {Once a discarded byprodu
BLD_ROCK_3_NAME {GEM-ENCRUSTED RO
BLD_ROCK_3_NAME {GEM-ENCRUSTED RO
BLD_ROCK_3_NAME_L {Gem-Encrusted Rock}
BLD_ROCK_3_NAME_L {Gem-Encrusted Rock}
BLD_ROOFMONITOR_NAME {CEILING PANEL}
BLD_ROOFMONITOR_NAME_L {Ceiling Panel}
BLD_ROOMFLOOR_DESCRIPTION {Basic structural item us
BLD_ROOMFLOOR_DESCRIPTION {Basic structural item us
BLD_ROOMFLOOR_NAME {ROOF PLATFORM}
BLD_ROOMFLOOR_NAME {ROOF PLATFORM}
BLD_ROOMFLOOR_NAME_L {Roof Platform}
BLD_ROOMFLOOR_NAME_L {Roof Platform}
BLD_ROOMFLOOR_SUBTITLE {Construction module}
BLD_ROOMFLOOR_SUBTITLE {Construction module}
BLD_S_ANTENNA0_NAME {DISH RECEPTOR ANT
BLD_S_ANTENNA0_NAME_L {Dish Receptor Antenna}
BLD_S_ANTENNA1_NAME {TALL ANTENNA}
BLD_S_ANTENNA1_NAME_L {Tall Antenna}
BLD_S_ANTENNA2_NAME {DUAL-PRONGED ANT
BLD_S_ANTENNA2_NAME_L {Dual-Pronged Antenna}
BLD_S_ANTENNA3_NAME {METEOROLOGICAL SP
BLD_S_ANTENNA3_NAME_L {Meteorological Spinner}
BLD_S_ARCH_H_NAME {STONE HALF ARCH}
BLD_S_ARCH_H_NAME_L {Stone Half Arch}
BLD_S_ARCH_NAME {STONE ARCH}
BLD_S_ARCH_NAME_L {Stone Arch}
BLD_S_ARCHB_H_NAME {STONE HALF ARCH (B
BLD_S_ARCHB_H_NAME_L {Stone Half Arch (Base)}
BLD_S_ARCHB_NAME {STONE ARCH (BASE)}
BLD_S_ARCHB_NAME_L {Stone Arch (Base)}
BLD_S_ARCHM_H_NAME {STONE HALF ARCH (MI
BLD_S_ARCHM_H_NAME_L {Stone Half Arch (Mid)}
BLD_S_ARCHM_NAME {STONE ARCH (MID)}
BLD_S_ARCHM_NAME_L {Stone Arch (Mid)}
BLD_S_ARCHT_H_NAME {STONE HALF ARCH (T
BLD_S_ARCHT_H_NAME_L {Stone Half Arch (Top)}
BLD_S_ARCHT_NAME {STONE ARCH (TOP)}
BLD_S_ARCHT_NAME_L {Stone Arch (Top)}
BLD_S_BAR_C_DESC {This beautiful golden cou
BLD_S_BAR_C_NAME {GOLDEN COUNTER C
BLD_S_BAR_C_NAME_L {Golden Counter Corner}
BLD_S_BAR_DESC {This beautiful golden cou
BLD_S_BAR_H_DESC {This beautiful golden hal
BLD_S_BAR_H_NAME {GOLDEN HALF COUNT
BLD_S_BAR_H_NAME_L {Golden Half Counter}
BLD_S_BAR_NAME {GOLDEN COUNTER}
BLD_S_BAR_NAME_L {Golden Counter}
BLD_S_BARREL1_NAME {SEALED BARREL}
BLD_S_BARREL1_NAME_L {Sealed Barrel}
BLD_S_BARRIER_NAME {BARRICADE}
BLD_S_BARRIER_NAME_L {Barricade}
BLD_S_BARSTOOL0_DESC {A stylish three-legged
BLD_S_BARSTOOL0_NAME {ORNATE STOOL}
BLD_S_BARSTOOL0_NAME_L {Ornate Stool}
BLD_S_BARTABLE0_DESC {This elegant hexagonal t
BLD_S_BARTABLE0_NAME {GOLDEN TABLE}
BLD_S_BARTABLE0_NAME_L {Golden Table}
BLD_S_BARTAPS0_DESC {A vintage-styled tap, fi
BLD_S_BARTAPS0_NAME {VINTAGE TAP}
BLD_S_BARTAPS0_NAME_L {Vintage Tap}
BLD_S_BRICKSWRAPPED_NAME {COVERED BRICK PILE
BLD_S_BRICKSWRAPPED_NAME_L {Covered Brick Pile}
BLD_S_BUCKET_M_NAME {TALL BUCKET}
BLD_S_BUCKET_M_NAME_L {Tall Bucket}
BLD_S_BUCKET_S_NAME {PAIL}
BLD_S_BUCKET_S_NAME_L {Pail}
BLD_S_BURNER0_NAME {OIL BURNER}
BLD_S_BURNER0_NAME_L {Oil Burner}
BLD_S_CANISTER0_NAME {REINFORCED CAPSUL
BLD_S_CANISTER0_NAME_L {Reinforced Capsule}
BLD_S_CANISTER1_NAME {GAS CANISTER}
BLD_S_CANISTER1_NAME_L {Gas Canister}
BLD_S_CANOPY_WALL0_NAME {CANVAS DIVIDER}
BLD_S_CANOPY_WALL0_NAME_L {Canvas Divider}
BLD_S_CANOPY_WALL1_NAME {TWIN FLAG DIVIDER}
BLD_S_CANOPY_WALL1_NAME_L {Twin Flag Divider}
BLD_S_CANOPY_WALL2_NAME {QUAD FLAG DIVIDER}
BLD_S_CANOPY_WALL2_NAME_L {Quad Flag Divider}
BLD_S_CARRIAGE_NAME {DRAWN CART}
BLD_S_CARRIAGE_NAME_L {Drawn Cart}
BLD_S_CARRIAGEWHEEL_NAME {CART WHEEL}
BLD_S_CARRIAGEWHEEL_NAME_L {Cart Wheel}
BLD_S_CEMENTBAG_NAME {CEMENT BAG}
BLD_S_CEMENTBAG_NAME_L {Cement Bag}
BLD_S_CEMENTMIXER_NAME {CEMENT MIXER}
BLD_S_CEMENTMIXER_NAME_L {Cement Mixer}
BLD_S_CHAIR0_NAME {UPHOLSTERED CHAIR
BLD_S_CHAIR0_NAME_L {Upholstered Chair}
BLD_S_CHEV_DOOR_NAME {EXTRUDED STONE D
BLD_S_CHEV_DOOR_NAME_L {Extruded Stone Door}
BLD_S_CHEV_WALL_H_C_NAME {EXTRUDED STONE WA
BLD_S_CHEV_WALL_H_C_NAME_L {Extruded Stone Wall Ca
BLD_S_CHEV_WALL_NAME {EXTRUDED STONE WA
BLD_S_CHEV_WALL_NAME_L {Extruded Stone Wall}
BLD_S_CHEV_WIN0_NAME {EXTRUDED PANELLED
BLD_S_CHEV_WIN0_NAME_L {Extruded Stone Grille A
BLD_S_CHEV_WIN1_NAME {EXTRUDED STONE L
BLD_S_CHEV_WIN1_NAME_L {Extruded Stone Circle
BLD_S_CHEV_WIN2_NAME {EXTRUDED STONE S
BLD_S_CHEV_WIN2_NAME_L {Extruded Stone Grille B
BLD_S_COMPOSTBIN_NAME {COMPOSTER}
BLD_S_COMPOSTBIN_NAME_L {Composter}
BLD_S_CRATE0_NAME {SMALL BOX}
BLD_S_CRATE0_NAME_L {Small Box}
BLD_S_CRATE1_NAME {LARGE MOULDED CRA
BLD_S_CRATE1_NAME_L {Large Moulded Crate}
BLD_S_CRATE2_NAME {MOULDED CRATE}
BLD_S_CRATE2_NAME_L {Moulded Crate}
BLD_S_CRATE3_NAME {MOULDED LOCKBOX}
BLD_S_CRATE3_NAME_L {Moulded Lockbox}
BLD_S_CRATE3OPEN_NAME {OPEN MOULDED LOC
BLD_S_CRATE3OPEN_NAME_L {Open Moulded Lockbox
BLD_S_CRATE4_NAME {TALL MOULDED LOCK
BLD_S_CRATE4_NAME_L {Tall Moulded Lockbox}
BLD_S_CRATE4OPEN_NAME {OPEN TALL MOULDED
BLD_S_CRATE4OPEN_NAME_L {Open Tall Moulded Loc
BLD_S_CUP0_DESC {A rustic-styled drinking
BLD_S_CUP0_NAME {VINTAGE TUMBLER}
BLD_S_CUP0_NAME_L {Vintage Tumbler}
BLD_S_CURTAIN0_NAME {TIED DRAPES}
BLD_S_CURTAIN0_NAME_L {Tied Drapes}
BLD_S_DOOR_H_NAME {STONE DOORWAY}
BLD_S_DOOR_H_NAME_L {Stone Doorway}
BLD_S_DOOR_NAME {STONE ARCH DOOR}
BLD_S_DOOR_NAME_L {Stone Arch Door}
BLD_S_DOOR1_NAME {STONE RECTANGULA
BLD_S_DOOR1_NAME_L {Stone Rectangular Door
BLD_S_DOORB0_H_NAME {STONE DOORWAY (BA
BLD_S_DOORB0_H_NAME_L {Stone Doorway (Base)}
BLD_S_DOORB0_NAME {STONE ARCH DOOR (B
BLD_S_DOORB0_NAME_L {Stone Arch Door (Base)
BLD_S_DOORB1_NAME {STONE RECTANGULAR
BLD_S_DOORB1_NAME_L {Stone Rectangular Door
BLD_S_DOORM0_H_NAME {STONE DOORWAY (MI
BLD_S_DOORM0_H_NAME_L {Stone Doorway (Mid)}
BLD_S_DOORM0_NAME {STONE ARCH DOOR (M
BLD_S_DOORM0_NAME_L {Stone Arch Door (Mid)}
BLD_S_DOORM1_NAME {STONE RECTANGULAR
BLD_S_DOORM1_NAME_L {Stone Rectangular Door
BLD_S_DOORT0_H_NAME {STONE DOORWAY (TO
BLD_S_DOORT0_H_NAME_L {Stone Doorway (Top)}
BLD_S_DOORT0_NAME {STONE ARCH DOOR (T
BLD_S_DOORT0_NAME_L {Stone Arch Door (Top)}
BLD_S_DOORT1_NAME {STONE RECTANGULAR
BLD_S_DOORT1_NAME_L {Stone Rectangular Door
BLD_S_DOORWINB0_NAME {STONE FRONTAGE (BA
BLD_S_DOORWINB0_NAME_L {Stone Frontage (Base)}
BLD_S_DOORWINDOW_NAME {STONE FRONTAGE}
BLD_S_DOORWINDOW_NAME_L {Stone Frontage}
BLD_S_DOORWINM0_NAME {STONE FRONTAGE (MI
BLD_S_DOORWINM0_NAME_L {Stone Frontage (Mid)}
BLD_S_DOORWINT0_NAME {STONE FRONTAGE (TO
BLD_S_DOORWINT0_NAME_L {Stone Frontage (Top)}
BLD_S_DRAPE0_DESC {An attractive silk wall
BLD_S_DRAPE0_NAME {OPULENT TAPESTRY}
BLD_S_DRAPE0_NAME_L {Opulent Tapestry}
BLD_S_EXCBUCKET_NAME {EXCAVATION CLAW}
BLD_S_EXCBUCKET_NAME_L {Excavation Claw}
BLD_S_FABROLL0_NAME {ROLLED CANVAS}
BLD_S_FABROLL0_NAME_L {Rolled Canvas}
BLD_S_FABROLLPILE0_NAME {ROLLED CANVAS PILE
BLD_S_FABROLLPILE0_NAME_L {Rolled Canvas Pile}
BLD_S_FENCE0_NAME {PANELLED TIMBER DI
BLD_S_FENCE0_NAME_L {Panelled Timber Divider
BLD_S_FENCE1_NAME {PROPPED TIMBER DIV
BLD_S_FENCE1_NAME_L {Propped Timber Divider
BLD_S_FENCE2_NAME {PROPPED TIMBER DIV
BLD_S_FENCE2_NAME_L {Propped Timber Mini-Di
BLD_S_FENCE3_NAME {PROPPED FLAG DIVID
BLD_S_FENCE3_NAME_L {Propped Flag Dividers}
BLD_S_FLAG5_NAME {HANGING FLAG 1}
BLD_S_FLAG5_NAME_L {Hanging Flag 1}
BLD_S_FLAG6_NAME {HANGING FLAG 2}
BLD_S_FLAG6_NAME_L {Hanging Flag 2}
BLD_S_FLOOR_NAME {STONE FLOOR PANEL
BLD_S_FLOOR_NAME_L {Stone Floor Panel}
BLD_S_FLOOR_Q_NAME {SMALL STONE PANEL
BLD_S_FLOOR_Q_NAME_L {Small Stone Panel}
BLD_S_FURNACE_NAME {SMALL FURNACE}
BLD_S_FURNACE_NAME_L {Small Furnace}
BLD_S_GAZEBO0_NAME {CANVAS GAZEBO}
BLD_S_GAZEBO0_NAME_L {Canvas Gazebo}
BLD_S_GDOOR_NAME {STONE POWER DOOR
BLD_S_GDOOR_NAME_L {Stone Power Door}
BLD_S_GDOORB0_NAME {STONE POWER DOOR
BLD_S_GDOORB0_NAME_L {Stone Power Door (Bas
BLD_S_GDOORM0_NAME {STONE POWER DOOR
BLD_S_GDOORM0_NAME_L {Stone Power Door (Mid)
BLD_S_GDOORT0_NAME {STONE POWER DOOR
BLD_S_GDOORT0_NAME_L {Stone Power Door (Top)
BLD_S_GENERATOR_NAME {SMALL GENERATOR}
BLD_S_GENERATOR_NAME_L {Small Generator}
BLD_S_GFLOOR_NAME {STONE FLOOR GRILLE
BLD_S_GFLOOR_NAME_L {Stone Floor Grille}
BLD_S_GLOWGLOBE_DESC {A holographic represent
BLD_S_GLOWGLOBE_NAME {PLANETARY GLOBE}
BLD_S_GLOWGLOBE_NAME_L {Planetary Globe}
BLD_S_HANGLAMP0_NAME {HANGING LAMP}
BLD_S_HANGLAMP0_NAME_L {Hanging Lamp}
BLD_S_HANGLAMP1_NAME {TRIPLE HANGING LAM
BLD_S_HANGLAMP1_NAME_L {Triple Hanging Lamp}
BLD_S_HANGLAMP2_NAME {CIRCLES HANGING LA
BLD_S_HANGLAMP2_NAME_L {Circles Hanging Lamp}
BLD_S_HANGLAMP3_NAME {SPLAYED HANGING L
BLD_S_HANGLAMP3_NAME_L {Splayed Hanging Lamp}
BLD_S_LANDINGZONE_NAME {ALTERNATIVE LANDIN
BLD_S_LANDINGZONE_NAME_L {Alternative Landing Pad
BLD_S_LARGETRYE0_NAME {LARGE TYRE}
BLD_S_LARGETRYE0_NAME_L {Large Tyre}
BLD_S_LIGHTSTRIP0_NAME {TUBE LIGHT}
BLD_S_LIGHTSTRIP0_NAME_L {Tube Light}
BLD_S_MACHINE0_NAME {CYCLONIC LATHE}
BLD_S_MACHINE0_NAME_L {Cyclonic Lathe}
BLD_S_MILKBOTTLE_NAME {INSULATED FLASK}
BLD_S_MILKBOTTLE_NAME_L {Insulated Flask}
BLD_S_MILKCRATE_NAME {VENTILATED CRATE}
BLD_S_MILKCRATE_NAME_L {Ventilated Crate}
BLD_S_PALLET_BRICK_NAME {BRICK PILE}
BLD_S_PALLET_BRICK_NAME_L {Brick Pile}
BLD_S_PALLET_NAME {WOODEN PALLET}
BLD_S_PALLET_NAME_L {Wooden Pallet}
BLD_S_PAN0_DESC {A shallow, double-handl
BLD_S_PAN0_NAME {VINTAGE COOKING P
BLD_S_PAN0_NAME_L {Vintage Cooking Pan}
BLD_S_PLANTER_M_NAME {STONE TROUGH}
BLD_S_PLANTER_M_NAME_L {Stone Trough}
BLD_S_POSTER0_NAME {FLIGHT PATH POSTER
BLD_S_POSTER0_NAME_L {Flight Path Poster}
BLD_S_POSTER1_NAME {BLUE STRIPES POSTE
BLD_S_POSTER1_NAME_L {Blue Stripes Poster}
BLD_S_POSTER10_NAME {CACTUS FLESH POST
BLD_S_POSTER10_NAME_L {Cactus Flesh Poster}
BLD_S_POSTER11_NAME {GEK HYPNOSIS POST
BLD_S_POSTER11_NAME_L {Gek Hypnosis Poster}
BLD_S_POSTER12_NAME {BLACK & GOLD TRAV
BLD_S_POSTER12_NAME_L {Black & Gold Traveller
BLD_S_POSTER13_NAME {FALLING SHAPES POS
BLD_S_POSTER13_NAME_L {Falling Shapes Poster}
BLD_S_POSTER14_NAME {ANOMALOUS HOME P
BLD_S_POSTER14_NAME_L {Anomalous Home Poste
BLD_S_POSTER15_NAME {'KEEN POSTER}
BLD_S_POSTER15_NAME_L {'Keen Poster}
BLD_S_POSTER16_NAME {MILK? POSTER}
BLD_S_POSTER16_NAME_L {Milk? Poster}
BLD_S_POSTER17_NAME {ATLAS CAKE POSTER
BLD_S_POSTER18_NAME {COUNTERFEIT PASS
BLD_S_POSTER19_NAME {FRIEND-ENTITY POST
BLD_S_POSTER2_NAME {GOLDEN GEK POSTER
BLD_S_POSTER2_NAME_L {Golden Gek Poster}
BLD_S_POSTER20_NAME {COSMIC FLIGHT POST
BLD_S_POSTER21_NAME {ORBITAL POSTER}
BLD_S_POSTER22_NAME {SHIP CATALOGUE PO
BLD_S_POSTER23_NAME {DEPARTURE POSTER}
BLD_S_POSTER24_NAME {DIPLOMACY POSTER}
BLD_S_POSTER25_NAME {BYTEBEAT POSTER}
BLD_S_POSTER26_NAME {VOYAGE POSTER}
BLD_S_POSTER27_NAME {ATLAS SEED POSTER
BLD_S_POSTER28_NAME {UTOPIA POSTER}
BLD_S_POSTER3_NAME {DRONE ALERT POSTE
BLD_S_POSTER3_NAME_L {Drone Alert Poster}
BLD_S_POSTER4_NAME {PAWPRINTS POSTER}
BLD_S_POSTER4_NAME_L {Pawprints Poster}
BLD_S_POSTER5_NAME {SHIP SALE POSTER}
BLD_S_POSTER5_NAME_L {Ship Sale Poster}
BLD_S_POSTER6_NAME {KORVAX GUILD POST
BLD_S_POSTER6_NAME_L {Korvax Guild Poster}
BLD_S_POSTER7_NAME {KORVAX SWIRL POST
BLD_S_POSTER7_NAME_L {Korvax Swirl Poster}
BLD_S_POSTER8_NAME {ATLAS INFINITY POST
BLD_S_POSTER8_NAME_L {Atlas Infinity Poster}
BLD_S_POSTER9_NAME {ATLAS RACE POSTER
BLD_S_POSTER9_NAME_L {Atlas Race Poster}
BLD_S_POT0_DESC {A gold-rimmed pot for st
BLD_S_POT0_NAME {KILN-FIRED POT}
BLD_S_POT0_NAME_L {Kiln-Fired Pot}
BLD_S_PUMP_NAME {INDUSTRIAL PUMP}
BLD_S_PUMP_NAME_L {Industrial Pump}
BLD_S_RAMP_H_NAME {STONE HALF RAMP}
BLD_S_RAMP_H_NAME_L {Stone Half Ramp}
BLD_S_RAMP_NAME {STONE RAMP}
BLD_S_RAMP_NAME_L {Stone Ramp}
BLD_S_RAMP_Q_TOP_NAME {STONE HALF RAMP P
BLD_S_RAMP_Q_TOP_NAME_L {Stone Half Ramp Platfo
BLD_S_ROOF_C_NAME {STONE ROOF CORNE
BLD_S_ROOF_C_NAME_L {Stone Roof Corner}
BLD_S_ROOF_E_CAP_NAME {STONE ROOF GABLE}
BLD_S_ROOF_E_CAP_NAME_L {Stone Roof Gable}
BLD_S_ROOF_E_Q_NAME {SLOPING STONE ROO
BLD_S_ROOF_E_Q_NAME_L {Sloping Stone Roof Gab
BLD_S_ROOF_IC_NAME {STONE INNER ROOF
BLD_S_ROOF_IC_NAME_L {Stone Inner Roof Corne
BLD_S_ROOF_M_CAP_NAME {STONE ROOF CAP}
BLD_S_ROOF_M_CAP_NAME_L {Stone Roof Cap}
BLD_S_ROOF_M_NAME {STONE ROOF PANEL}
BLD_S_ROOF_M_NAME_L {Stone Roof Panel}
BLD_S_ROOF_M_Q_NAME {SLOPING STONE ROO
BLD_S_ROOF_M_Q_NAME_L {Sloping Stone Roof Pan
BLD_S_ROOF0_NAME {ROUNDED FLAT STON
BLD_S_ROOF0_NAME_L {Rounded Flat Stone Roo
BLD_S_ROOF1_NAME {VENTILATED FLAT ST
BLD_S_ROOF1_NAME_L {Ventilated Flat Stone Ro
BLD_S_ROOF2_NAME {ANGLED FLAT STONE
BLD_S_ROOF2_NAME_L {Angled Flat Stone Roof}
BLD_S_ROOF3_NAME {FLAT STONE ROOF}
BLD_S_ROOF3_NAME_L {Flat Stone Roof}
BLD_S_ROOF4_NAME {CANVAS STONE ROOF
BLD_S_ROOF4_NAME_L {Canvas Stone Roof}
BLD_S_ROOF5_NAME {STONE DOME ROOF}
BLD_S_ROOF5_NAME_L {Stone Dome Roof}
BLD_S_RSJSTACK_NAME {H-BEAM STACK}
BLD_S_RSJSTACK_NAME_L {H-Beam Stack}
BLD_S_RUG0_DESC {An opulent floor coverin
BLD_S_RUG0_NAME {KITE-PATTERNED RUG
BLD_S_RUG0_NAME_L {Kite-Patterned Rug}
BLD_S_RUG1_DESC {An opulent floor coverin
BLD_S_RUG1_NAME {CIRCLE-PATTERNED
BLD_S_RUG1_NAME_L {Circle-Patterned Rug}
BLD_S_SAIL0_DESC {This full sail replicate
BLD_S_SAIL0_NAME {FULL SAIL}
BLD_S_SAIL0_NAME_L {Full Sail}
BLD_S_SAIL1_DESC {These offset sails repli
BLD_S_SAIL1_NAME {OFFSET SAILS}
BLD_S_SAIL1_NAME_L {Offset Sails}
BLD_S_SAIL2_DESC {These asymmetrical sail
BLD_S_SAIL2_NAME {ASYMMETRICAL SAILS
BLD_S_SAIL2_NAME_L {Asymmetrical Sails}
BLD_S_SAIL3_DESC {This draped canvas half-
BLD_S_SAIL3_NAME {DRAPED CANVAS}
BLD_S_SAIL3_NAME_L {Draped Canvas}
BLD_S_SCAFFOLD_L_NAME {LARGE SCAFFOLDING
BLD_S_SCAFFOLD_L_NAME_L {Large Scaffolding}
BLD_S_SCAFFOLD_M_NAME {SCAFFOLDING}
BLD_S_SCAFFOLD_M_NAME_L {Scaffolding}
BLD_S_SCISSORLIFT_NAME {SCISSOR LIFT}
BLD_S_SCISSORLIFT_NAME_L {Scissor Lift}
BLD_S_SHELVINGUNIT0_NAME {TIMBER SHELVING UN
BLD_S_SHELVINGUNIT0_NAME_L {Timber Shelving Unit}
BLD_S_SHOVEL_NAME {SHOVEL}
BLD_S_SHOVEL_NAME_L {Shovel}
BLD_S_SIGN_BAR0_DESC {An attention-grabbing w
BLD_S_SIGN_BAR0_NAME {ILLUMINATED SIGN}
BLD_S_SIGN_BAR0_NAME_L {Illuminated Sign}
BLD_S_SIGN_BAR1_NAME {"EUCLID MOONRISE"
BLD_S_SIGN_BAR2_NAME {"SHIP AND PILOT" SIG
BLD_S_SIGN_BAR3_NAME {"THE BLACK HOLE IN
BLD_S_SPARKPLUG_NAME {SPARK PLUG}
BLD_S_SPARKPLUG_NAME_L {Spark Plug}
BLD_S_STEPLADDER_NAME {STEPLADDER}
BLD_S_STEPLADDER_NAME_L {Stepladder}
BLD_S_STORAGE_DESCRIPTION {Hybrid high-capacity stor
BLD_S_STORAGE_DESCRIPTION {Hybrid high-capacity stor
BLD_S_STORAGE_NAME {FREIGHTER STORAGE
BLD_S_STORAGE_NAME {FREIGHTER STORAGE
BLD_S_STORAGE_NAME_L {Freighter Storage Unit}
BLD_S_STORAGE_NAME_L {Freighter Storage Unit}
BLD_S_STORAGE_SUBTITLE {Custom Freighter Modul
BLD_S_STORAGE_SUBTITLE {Custom Freighter Modul
BLD_S_STREETLAMP0_NAME {LAMP POST}
BLD_S_STREETLAMP0_NAME_L {Lamp Post}
BLD_S_TABLELAMP0_DESC {A softly-glowing table l
BLD_S_TABLELAMP0_NAME {TABLE LAMP}
BLD_S_TABLELAMP0_NAME_L {Table Lamp}
BLD_S_TABLEPOT0_DESC {A rustic-styled vessel f
BLD_S_TABLEPOT0_NAME {VINTAGE TEAPOT}
BLD_S_TABLEPOT0_NAME_L {Vintage Teapot}
BLD_S_TRAY0_DESC {A rustic-styled eating v
BLD_S_TRAY0_NAME {VINTAGE DISH}
BLD_S_TRAY0_NAME_L {Vintage Dish}
BLD_S_TRIFLOOR_NAME {STONE TRIANGLE}
BLD_S_TRIFLOOR_NAME_L {Stone Triangle}
BLD_S_TRIFLOOR_Q_NAME {SMALL STONE TRIANG
BLD_S_TRIFLOOR_Q_NAME_L {Small Stone Triangle}
BLD_S_TROUGH0_NAME {WASH TROUGH}
BLD_S_TROUGH0_NAME_L {Wash Trough}
BLD_S_WALL_H_NAME {THIN STONE WALL}
BLD_S_WALL_H_NAME_L {Thin Stone Wall}
BLD_S_WALL_NAME {STONE WALL}
BLD_S_WALL_NAME_L {Stone Wall}
BLD_S_WALL_Q_H_NAME {SHORT STONE WALL
BLD_S_WALL_Q_H_NAME_L {Short Stone Wall A}
BLD_S_WALL_Q_H1_NAME {SHORT STONE WALL
BLD_S_WALL_Q_H1_NAME_L {Short Stone Wall B}
BLD_S_WALL_Q_NAME {SMALL STONE WALL A
BLD_S_WALL_Q_NAME_L {Small Stone Wall A}
BLD_S_WALL_Q1_NAME {SMALL STONE WALL B
BLD_S_WALL_Q1_NAME_L {Small Stone Wall B}
BLD_S_WALL_SUPPORTS_NAME {STONE SUPPORT PILL
BLD_S_WALL_SUPPORTS_NAME_L {Stone Support Pillar}
BLD_S_WALL_WIN1_NAME {STONE GRILLE WIND
BLD_S_WALL_WIN1_NAME_L {Stone Grille Window}
BLD_S_WALL_WIN2_NAME {STONE LARGE WINDO
BLD_S_WALL_WIN2_NAME_L {Stone Large Window}
BLD_S_WALL_WIN3_NAME {STONE CIRCLE WIND
BLD_S_WALL_WIN3_NAME_L {Stone Circle Window}
BLD_S_WALL_WINDOW_NAME {STONE SLIT WINDOW}
BLD_S_WALL_WINDOW_NAME_L {Stone Slit Window}
BLD_S_WALLB_H_NAME {THIN STONE WALL (BA
BLD_S_WALLB_H_NAME_L {Thin Stone Wall (Base)}
BLD_S_WALLB_NAME {STONE WALL (BASE)}
BLD_S_WALLB_NAME_L {Stone Wall (Base)}
BLD_S_WALLB_TRI_NAME {SLOPING STONE PANE
BLD_S_WALLB_TRI_NAME_L {Sloping Stone Panel (B
BLD_S_WALLB_WIN0_NAME {STONE SLIT WINDOW
BLD_S_WALLB_WIN0_NAME_L {Stone Slit Window (Bas
BLD_S_WALLB_WIN1_NAME {STONE GRILLE WINDO
BLD_S_WALLB_WIN1_NAME_L {Stone Grille Window (B
BLD_S_WALLB_WIN2_NAME {STONE LARGE WINDO
BLD_S_WALLB_WIN2_NAME_L {Stone Large Window (B
BLD_S_WALLB_WIN3_NAME {STONE CIRCLE WINDO
BLD_S_WALLB_WIN3_NAME_L {Stone Circle Window (B
BLD_S_WALLDIAGONAL_NAME {SLOPING STONE PAN
BLD_S_WALLDIAGONAL_NAME_L {Sloping Stone Panel}
BLD_S_WALLHANGING1_DESC {A heavyweight canvas wa
BLD_S_WALLHANGING1_NAME {WEATHERED HANGIN
BLD_S_WALLHANGING1_NAME_L {Weathered Hanging}
BLD_S_WALLHANGING2_DESC {A set of four mini canv
BLD_S_WALLHANGING2_NAME {MINI WEATHERED HA
BLD_S_WALLHANGING2_NAME_L {Mini Weathered Hangin
BLD_S_WALLHANGING3_DESC {A set of three mini can
BLD_S_WALLHANGING3_NAME {WEATHERED HANGING
BLD_S_WALLHANGING3_NAME_L {Weathered Hanging Trip
BLD_S_WALLLIGHT0_NAME {WALL LIGHT}
BLD_S_WALLLIGHT0_NAME_L {Wall Light}
BLD_S_WALLM_H_NAME {THIN STONE WALL (MI
BLD_S_WALLM_H_NAME_L {Thin Stone Wall (Mid)}
BLD_S_WALLM_NAME {STONE WALL (MID)}
BLD_S_WALLM_NAME_L {Stone Wall (Mid)}
BLD_S_WALLM_TRI_NAME {SLOPING STONE PANE
BLD_S_WALLM_TRI_NAME_L {Sloping Stone Panel (Mi
BLD_S_WALLM_WIN0_NAME {STONE SLIT WINDOW
BLD_S_WALLM_WIN0_NAME_L {Stone Slit Window (Mid)
BLD_S_WALLM_WIN1_NAME {STONE GRILLE WINDO
BLD_S_WALLM_WIN1_NAME_L {Stone Grille Window (Mi
BLD_S_WALLM_WIN2_NAME {STONE LARGE WINDOW
BLD_S_WALLM_WIN2_NAME_L {Stone Large Window (Mi
BLD_S_WALLM_WIN3_NAME {STONE CIRCLE WINDO
BLD_S_WALLM_WIN3_NAME_L {Stone Circle Window (M
BLD_S_WALLT_H_NAME {THIN STONE WALL (TO
BLD_S_WALLT_H_NAME_L {Thin Stone Wall (Top)}
BLD_S_WALLT_NAME {STONE WALL (TOP)}
BLD_S_WALLT_NAME_L {Stone Wall (Top)}
BLD_S_WALLT_TRI_NAME {SLOPING STONE PANE
BLD_S_WALLT_TRI_NAME_L {Sloping Stone Panel (To
BLD_S_WALLT_WIN0_NAME {STONE SLIT WINDOW
BLD_S_WALLT_WIN0_NAME_L {Stone Slit Window (Top)
BLD_S_WALLT_WIN1_NAME {STONE GRILLE WINDO
BLD_S_WALLT_WIN1_NAME_L {Stone Grille Window (To
BLD_S_WALLT_WIN2_NAME {STONE LARGE WINDO
BLD_S_WALLT_WIN2_NAME_L {Stone Large Window (T
BLD_S_WALLT_WIN3_NAME {STONE CIRCLE WINDO
BLD_S_WALLT_WIN3_NAME_L {Stone Circle Window (T
BLD_S_WATERTOWER_NAME {WATER TOWER}
BLD_S_WATERTOWER_NAME_L {Water Tower}
BLD_S_WATERVALVE0_NAME {SEALED RESERVOIR}
BLD_S_WATERVALVE0_NAME_L {Sealed Reservoir}
BLD_S_WHEELBARROW_NAME {WHEELBARROW}
BLD_S_WHEELBARROW_NAME_L {Wheelbarrow}
BLD_S9_BUILDER_NAME {UTOPIA BUILD STATIO
BLD_S9_EXOCRAFT_NAME {UTOPIA EXOCRAFT ST
BLD_S9_SHIP_NAME {UTOPIA SHIP STATION
BLD_S9_SUIT_NAME {UTOPIA EXOSUIT STA
BLD_S9_WEAPON_NAME {UTOPIA MULTI-TOOL
BLD_SAVEPOINT_DESCRIPTION {A buildable save point
BLD_SAVEPOINT_DESCRIPTION {A buildable save point
BLD_SAVEPOINT_NAME {SAVE POINT}
BLD_SAVEPOINT_NAME {SAVE POINT}
BLD_SAVEPOINT_NAME_L {Save Point}
BLD_SAVEPOINT_NAME_L {Save Point}
BLD_SAVEPOINT_SUBTITLE {Construction module}
BLD_SAVEPOINT_SUBTITLE {Construction module}
BLD_SERVER_NAME {SERVER}
BLD_SERVER_NAME_L {Server}
BLD_SHARD_NAME {GLITCHING SEPARAT
BLD_SHARD_NAME_L {Glitching Separator}
BLD_SHELFPANEL_NAME {SHELF PANEL}
BLD_SHELFPANEL_NAME_L {Shelf Panel}
BLD_SHELLWHITE_NAME {CAPILLIARY SHELL}
BLD_SHELLWHITE_NAME_L {Capilliary Shell}
BLD_SHIELDSTATION_DESCRIPTION {A wall mounted module t
BLD_SHIELDSTATION_DESCRIPTION {A wall mounted module t
BLD_SHIELDSTATION_NAME {SHIELD STATION}
BLD_SHIELDSTATION_NAME {SHIELD STATION}
BLD_SHIELDSTATION_NAME_L {Shield Station}
BLD_SHIELDSTATION_NAME_L {Shield Station}
BLD_SHIELDSTATION_SUBTITLE {Shiled recharge module
BLD_SHIELDSTATION_SUBTITLE {Shiled recharge module
BLD_SHIP_B_DESCRIPTION {An exclusive buildable
BLD_SHIP_B_NAME {BRONZE FIGHTER ST
BLD_SHIP_B_NAME_L {Bronze Fighter Statue}
BLD_SHIP_G_DESCRIPTION {An exclusive buildable
BLD_SHIP_G_NAME {GOLD FIGHTER STAT
BLD_SHIP_G_NAME_L {Gold Fighter Statue}
BLD_SHIP_S_DESCRIPTION {An exclusive buildable b
BLD_SHIP_S_NAME {SILVER FIGHTER STA
BLD_SHIP_S_NAME_L {Silver Fighter Statue}
BLD_SHIPSUMMON_DESCRIPTION {A buildable device that
BLD_SHIPSUMMON_DESCRIPTION {A buildable device that
BLD_SHIPSUMMON_NAME {MUSTER POINT}
BLD_SHIPSUMMON_NAME {MUSTER POINT}
BLD_SHIPSUMMON_NAME_L {Muster Point}
BLD_SHIPSUMMON_NAME_L {Muster Point}
BLD_SHIPSUMMON_SUBTITLE {Ship-summoning beaco
BLD_SHIPSUMMON_SUBTITLE {Ship-summoning beaco
BLD_SIGNAL_DESCRIPTION {A versatile scanner th
BLD_SIGNAL_DESCRIPTION {A versatile scanner th
BLD_SIGNAL_NAME {SIGNAL BOOSTER}
BLD_SIGNAL_NAME {SIGNAL BOOSTER}
BLD_SIGNAL_NAME_L {Signal Booster}
BLD_SIGNAL_NAME_L {Signal Booster}
BLD_SIGNAL_SUBTITLE {Environmental scanner}
BLD_SIGNAL_SUBTITLE {Environmental scanner}
BLD_SILO_SUB {Substance Distribution
BLD_SLIME_MED_DESC {Gelatinous and slowly pu
BLD_SLIME_MED_NAME {DETOXIFIED SLIME}
BLD_SLIME_MED_NAME_L {Detoxified Slime}
BLD_SLIME_MED_SUB {Placeable Sludge}
BLD_SLIME_SAC_DESC {The glutenous spawning
BLD_SLIME_SAC_NAME {NEUTRALISED BIRTHI
BLD_SLIME_SAC_NAME_L {Neutralised Birthing Sac
BLD_SLIME_SAC_SUB {Stabilised Infestation Pil
BLD_SMALLLIGHT_NAME {LANTERN}
BLD_SMALLLIGHT_NAME_L {Lantern}
BLD_SPAWNER_BALL_DESCRIPTION {A highly-specific fabric
BLD_SPAWNER_BALL_NAME {SPHERE CREATOR}
BLD_SPAWNER_BALL_NAME_L {Sphere Creator}
BLD_SPAWNER_BALL_SUBTITLE {Experimental Fabricator
BLD_SPECIALTERMINAL_NAME {Quicksilver Synthesis
BLD_SPHERESHAPE_DESCRIPTION {Basic structural buildabl
BLD_SPHERESHAPE_DESCRIPTION {Basic structural buildabl
BLD_SPHERESHAPE_NAME {SPHERE}
BLD_SPHERESHAPE_NAME {SPHERE}
BLD_SPHERESHAPE_NAME_L {Sphere}
BLD_SPHERESHAPE_NAME_L {Sphere}
BLD_SPHERESHAPE_SUBTITLE {Decoration}
BLD_SPHERESHAPE_SUBTITLE {Decoration}
BLD_SPOOKY_PLANT_DESC {The flesh of this sinist
BLD_SPOOKY_PLANT_NAME {ORANGE PUSTULE}
BLD_SPOOKY_PLANT_NAME_L {Orange Pustule}
BLD_STARJOINT_NAME {OSSIFIED STAR}
BLD_STARJOINT_NAME_L {Ossified Star}
BLD_STONE_SUB {Stone Construction Co
BLD_STORAGE_DESCRIPTION {Spacious additional stor
BLD_STORAGE_DESCRIPTION {Spacious additional stor
BLD_STORAGE_NAME {STORAGE CONTAINER
BLD_STORAGE_NAME {STORAGE CONTAINER
BLD_STORAGE_NAME_L {Storage Container}
BLD_STORAGE_NAME_L {Storage Container}
BLD_STORAGE_SUBTITLE {Storage unit}
BLD_STORAGE_SUBTITLE {Storage unit}
BLD_STORAGEPANEL_NAME {STORAGE PANEL}
BLD_STORAGEPANEL_NAME_L {Storage Panel}
BLD_SWAMPPLANT_1_DESC {This species of fungus i
BLD_SWAMPPLANT_1_NAME {FLARECAP TOADSTOO
BLD_SWAMPPLANT_1_NAME_L {Flarecap Toadstool}
BLD_SWAMPPLANT_2_DESC {This ancient stump was
BLD_SWAMPPLANT_2_NAME {WIZENED STUMP}
BLD_SWAMPPLANT_2_NAME_L {Wizened Stump}
BLD_SWAMPPLANT_3_DESC {This simple mud hut was
BLD_SWAMPPLANT_3_NAME {MUD HUT}
BLD_SWAMPPLANT_3_NAME_L {Mud Hut}
BLD_T_ARCH_H_NAME {TIMBER HALF ARCH}
BLD_T_ARCH_H_NAME_L {Timber Half Arch}
BLD_T_ARCH_NAME {TIMBER ARCH}
BLD_T_ARCH_NAME_L {Timber Arch}
BLD_T_ARCHB_H_NAME {TIMBER HALF ARCH (
BLD_T_ARCHB_H_NAME_L {Timber Half Arch (Base)
BLD_T_ARCHB_NAME {TIMBER ARCH (BASE)}
BLD_T_ARCHB_NAME_L {Timber Arch (Base)}
BLD_T_ARCHM_H_NAME {TIMBER HALF ARCH (M
BLD_T_ARCHM_H_NAME_L {Timber Half Arch (Mid)}
BLD_T_ARCHM_NAME {TIMBER ARCH (MID)}
BLD_T_ARCHM_NAME_L {Timber Arch (Mid)}
BLD_T_ARCHT_H_NAME {TIMBER HALF ARCH (T
BLD_T_ARCHT_H_NAME_L {Timber Half Arch (Top)}
BLD_T_ARCHT_NAME {TIMBER ARCH (TOP)}
BLD_T_ARCHT_NAME_L {Timber Arch (Top)}
BLD_T_CHEV_DOOR_NAME {EXTRUDED TIMBER-G
BLD_T_CHEV_DOOR_NAME_L {Extruded Timber-Glass
BLD_T_CHEV_WALL_H_C_NAME {EXTRUDED TIMBER W
BLD_T_CHEV_WALL_H_C_NAME_L {Extruded Timber Wall C
BLD_T_CHEV_WALL_NAME {EXTRUDED TIMBER W
BLD_T_CHEV_WALL_NAME_L {Extruded Timber Wall A
BLD_T_CHEV_WIN0_NAME {EXTRUDED TIMBER W
BLD_T_CHEV_WIN0_NAME_L {Extruded Timber Wall B
BLD_T_CHEV_WIN1_NAME {EXTRUDED TIMBER L
BLD_T_CHEV_WIN1_NAME_L {Extruded Timber Large
BLD_T_CHEV_WIN2_NAME {EXTRUDED TIMBER S
BLD_T_CHEV_WIN2_NAME_L {Extruded Timber Small
BLD_T_DOOR_H_NAME {TIMBER DOORWAY}
BLD_T_DOOR_H_NAME_L {Timber Doorway}
BLD_T_DOOR_NAME {TIMBER RECTANGULA
BLD_T_DOOR_NAME_L {Timber Rectangular Doo
BLD_T_DOOR1_NAME {TIMBER ANGLED DOO
BLD_T_DOOR1_NAME_L {Timber Angled Door}
BLD_T_DOORB0_H_NAME {TIMBER DOORWAY (B
BLD_T_DOORB0_H_NAME_L {Timber Doorway (Base)
BLD_T_DOORB0_NAME {TIMBER RECTANGULA
BLD_T_DOORB0_NAME_L {Timber Rectangular Doo
BLD_T_DOORB1_NAME {TIMBER ANGLED DOOR
BLD_T_DOORB1_NAME_L {Timber Angled Door (Ba
BLD_T_DOORM0_H_NAME {TIMBER DOORWAY (MI
BLD_T_DOORM0_H_NAME_L {Timber Doorway (Mid)}
BLD_T_DOORM0_NAME {TIMBER RECTANGULA
BLD_T_DOORM0_NAME_L {Timber Rectangular Doo
BLD_T_DOORM1_NAME {TIMBER ANGLED DOOR
BLD_T_DOORM1_NAME_L {Timber Angled Door (Mi
BLD_T_DOORT0_H_NAME {TIMBER DOORWAY (T
BLD_T_DOORT0_H_NAME_L {Timber Doorway (Top)}
BLD_T_DOORT0_NAME {TIMBER RECTANGULA
BLD_T_DOORT0_NAME_L {Timber Rectangular Doo
BLD_T_DOORT1_NAME {TIMBER ANGLED DOOR
BLD_T_DOORT1_NAME_L {Timber Angled Door (To
BLD_T_DOORWINB0_NAME {TIMBER FRONTAGE (B
BLD_T_DOORWINB0_NAME_L {Timber Frontage (Base)
BLD_T_DOORWINDOW_NAME {TIMBER FRONTAGE}
BLD_T_DOORWINDOW_NAME_L {Timber Frontage}
BLD_T_DOORWINM0_NAME {TIMBER FRONTAGE (M
BLD_T_DOORWINM0_NAME_L {Timber Frontage (Mid)}
BLD_T_DOORWINT0_NAME {TIMBER FRONTAGE (T
BLD_T_DOORWINT0_NAME_L {Timber Frontage (Top)}
BLD_T_FLOOR_NAME {TIMBER FLOOR PANEL
BLD_T_FLOOR_NAME_L {Timber Floor Panel}
BLD_T_FLOOR_Q_NAME {SMALL TIMBER PANEL
BLD_T_FLOOR_Q_NAME_L {Small Timber Panel}
BLD_T_GDOOR_NAME {TIMBER POWER DOOR
BLD_T_GDOOR_NAME_L {Timber Power Door}
BLD_T_GDOORB0_NAME {TIMBER POWER DOOR
BLD_T_GDOORB0_NAME_L {Timber Power Door (Ba
BLD_T_GDOORM0_NAME {TIMBER POWER DOOR
BLD_T_GDOORM0_NAME_L {Timber Power Door (Mid
BLD_T_GDOORT0_NAME {TIMBER POWER DOOR
BLD_T_GDOORT0_NAME_L {Timber Power Door (Top
BLD_T_GFLOOR_NAME {TIMBER-FRAMED GLA
BLD_T_GFLOOR_NAME_L {Timber-Framed Glass P
BLD_T_RAMP_H_NAME {TIMBER HALF RAMP}
BLD_T_RAMP_H_NAME_L {Timber Half Ramp}
BLD_T_RAMP_NAME {TIMBER RAMP}
BLD_T_RAMP_NAME_L {Timber Ramp}
BLD_T_RAMP_Q_TOP_NAME {TIMBER HALF RAMP
BLD_T_RAMP_Q_TOP_NAME_L {Timber Half Ramp Platf
BLD_T_ROOF_C_NAME {TIMBER ROOF CORNE
BLD_T_ROOF_C_NAME_L {Timber Roof Corner}
BLD_T_ROOF_E_CAP_NAME {TIMBER ROOF GABLE
BLD_T_ROOF_E_CAP_NAME_L {Timber Roof Gable}
BLD_T_ROOF_E_Q_NAME {SLOPING TIMBER RO
BLD_T_ROOF_E_Q_NAME_L {Sloping Timber Roof Ga
BLD_T_ROOF_IC_NAME {TIMBER INNER ROOF
BLD_T_ROOF_IC_NAME_L {Timber Inner Roof Corn
BLD_T_ROOF_M_CAP_NAME {TIMBER ROOF CAP}
BLD_T_ROOF_M_CAP_NAME_L {Timber Roof Cap}
BLD_T_ROOF_M_NAME {TIMBER ROOF PANEL}
BLD_T_ROOF_M_NAME_L {Timber Roof Panel}
BLD_T_ROOF_M_Q_NAME {SLOPING TIMBER ROO
BLD_T_ROOF_M_Q_NAME_L {Sloping Timber Roof Pa
BLD_T_ROOF0_NAME {ROUNDED FLAT TIMB
BLD_T_ROOF0_NAME_L {Rounded Flat Timber-Gl
BLD_T_ROOF1_NAME {ASYMMETRICAL TIMB
BLD_T_ROOF1_NAME_L {Asymmetrical Timber-Gl
BLD_T_ROOF2_NAME {L-SKYLIGHT TIMBER
BLD_T_ROOF2_NAME_L {L-Skylight Timber Roof}
BLD_T_ROOF3_NAME {FOLDED SAIL TIMBER
BLD_T_ROOF3_NAME_L {Folded Sail Timber Roof
BLD_T_ROOF4_NAME {U-SKYLIGHT TIMBER
BLD_T_ROOF4_NAME_L {U-Skylight Timber Roof}
BLD_T_ROOF5_B_NAME {DRAPED SAIL TIMBER
BLD_T_ROOF5_B_NAME_L {Draped Sail Timber Roo
BLD_T_ROOF5_C_NAME {DRAPED SAIL TIMBER
BLD_T_ROOF5_C_NAME_L {Draped Sail Timber Roo
BLD_T_ROOF5_D_NAME {DRAPED SAIL TIMBER
BLD_T_ROOF5_D_NAME_L {Draped Sail Timber Roo
BLD_T_ROOF5_NAME {DRAPED SAIL TIMBER
BLD_T_ROOF5_NAME_L {Draped Sail Timber Roo
BLD_T_ROOF6_NAME {FLAT TIMBER ROOF}
BLD_T_ROOF6_NAME_L {Flat Timber Roof}
BLD_T_ROOF7_NAME {ROUNDED TIMBER RO
BLD_T_ROOF7_NAME_L {Rounded Timber Roof}
BLD_T_TRIFLOOR_NAME {TIMBER TRIANGLE}
BLD_T_TRIFLOOR_NAME_L {Timber Triangle}
BLD_T_TRIFLOOR_Q_NAME {SMALL TIMBER TRIAN
BLD_T_TRIFLOOR_Q_NAME_L {Small Timber Triangle}
BLD_T_WALL_H_NAME {THIN TIMBER WALL}
BLD_T_WALL_H_NAME_L {Thin Timber Wall}
BLD_T_WALL_NAME {TIMBER WALL}
BLD_T_WALL_NAME_L {Timber Wall}
BLD_T_WALL_Q_H_NAME {SHORT TIMBER WALL
BLD_T_WALL_Q_H_NAME_L {Short Timber Wall A}
BLD_T_WALL_Q_H1_NAME {SHORT TIMBER WALL
BLD_T_WALL_Q_H1_NAME_L {Short Timber Wall B}
BLD_T_WALL_Q_NAME {SMALL TIMBER WALL
BLD_T_WALL_Q_NAME_L {Small Timber Wall A}
BLD_T_WALL_Q1_NAME {SMALL TIMBER WALL
BLD_T_WALL_Q1_NAME_L {Small Timber Wall B}
BLD_T_WALL_WIN1_NAME {HORIZONTAL TIMBER
BLD_T_WALL_WIN1_NAME_L {Horizontal Timber Wind
BLD_T_WALL_WIN2_NAME {LARGE TIMBER DOUB
BLD_T_WALL_WIN2_NAME_L {Large Timber Double W
BLD_T_WALL_WIN3_NAME {LARGE TIMBER TRIP
BLD_T_WALL_WIN3_NAME_L {Large Timber Triple Wi
BLD_T_WALL_WINDOW_NAME {TWIN TIMBER WINDO
BLD_T_WALL_WINDOW_NAME_L {Twin Timber Windows}
BLD_T_WALLB_H_NAME {THIN TIMBER WALL (B
BLD_T_WALLB_H_NAME_L {Thin Timber Wall (Base)
BLD_T_WALLB_NAME {TIMBER WALL (BASE)}
BLD_T_WALLB_NAME_L {Timber Wall (Base)}
BLD_T_WALLB_TRI_NAME {SLOPING TIMBER PAN
BLD_T_WALLB_TRI_NAME_L {Sloping Timber Panel (
BLD_T_WALLB_WIN0_NAME {TWIN TIMBER WINDOW
BLD_T_WALLB_WIN0_NAME_L {Twin Timber Windows (
BLD_T_WALLB_WIN1_NAME {HORIZONTAL TIMBER
BLD_T_WALLB_WIN1_NAME_L {Horizontal Timber Wind
BLD_T_WALLB_WIN2_NAME {LARGE TIMBER DOUB
BLD_T_WALLB_WIN2_NAME_L {Large Timber Double W
BLD_T_WALLB_WIN3_NAME {LARGE TIMBER TRIPL
BLD_T_WALLB_WIN3_NAME_L {Large Timber Triple Wi
BLD_T_WALLDIAGONAL_NAME {SLOPING TIMBER PAN
BLD_T_WALLDIAGONAL_NAME_L {Sloping Timber Panel}
BLD_T_WALLM_H_NAME {THIN TIMBER WALL (M
BLD_T_WALLM_H_NAME_L {Thin Timber Wall (Mid)}
BLD_T_WALLM_NAME {TIMBER WALL (MID)}
BLD_T_WALLM_NAME_L {Timber Wall (Mid)}
BLD_T_WALLM_TRI_NAME {SLOPING TIMBER PANE
BLD_T_WALLM_TRI_NAME_L {Sloping Timber Panel (M
BLD_T_WALLM_WIN0_NAME {TWIN TIMBER WINDOW
BLD_T_WALLM_WIN0_NAME_L {Twin Timber Windows (
BLD_T_WALLM_WIN1_NAME {HORIZONTAL TIMBER
BLD_T_WALLM_WIN1_NAME_L {Horizontal Timber Wind
BLD_T_WALLM_WIN2_NAME {LARGE TIMBER DOUBL
BLD_T_WALLM_WIN2_NAME_L {Large Timber Double W
BLD_T_WALLM_WIN3_NAME {LARGE TIMBER TRIPL
BLD_T_WALLM_WIN3_NAME_L {Large Timber Triple Wi
BLD_T_WALLT_H_NAME {THIN TIMBER WALL (T
BLD_T_WALLT_H_NAME_L {Thin Timber Wall (Top)}
BLD_T_WALLT_NAME {TIMBER WALL (TOP)}
BLD_T_WALLT_NAME_L {Timber Wall (Top)}
BLD_T_WALLT_TRI_NAME {SLOPING TIMBER PAN
BLD_T_WALLT_TRI_NAME_L {Sloping Timber Panel (T
BLD_T_WALLT_WIN0_NAME {TWIN TIMBER WINDOW
BLD_T_WALLT_WIN0_NAME_L {Twin Timber Windows (
BLD_T_WALLT_WIN1_NAME {HORIZONTAL TIMBER
BLD_T_WALLT_WIN1_NAME_L {Horizontal Timber Wind
BLD_T_WALLT_WIN2_NAME {LARGE TIMBER DOUB
BLD_T_WALLT_WIN2_NAME_L {Large Timber Double W
BLD_T_WALLT_WIN3_NAME {LARGE TIMBER TRIPL
BLD_T_WALLT_WIN3_NAME_L {Large Timber Triple Wi
BLD_TABLE_DESCRIPTION {An all-purpose work surf
BLD_TABLE_DESCRIPTION {An all-purpose work surf
BLD_TABLE_NAME {TABLE}
BLD_TABLE_NAME {TABLE}
BLD_TABLE_NAME_L {Table}
BLD_TABLE_NAME_L {Table}
BLD_TABLE_SUBTITLE {Furniture}
BLD_TABLE_SUBTITLE {Furniture}
BLD_TECHPANEL_DESCRIPTION {A non-functional tech pa
BLD_TECHPANEL_DESCRIPTION {A non-functional tech pa
BLD_TECHPANEL_NAME {TECH PANEL}
BLD_TECHPANEL_NAME {TECH PANEL}
BLD_TECHPANEL_NAME_L {Tech Panel}
BLD_TECHPANEL_NAME_L {Tech Panel}
BLD_TECHPANEL_SUBTITLE {Decoration}
BLD_TECHPANEL_SUBTITLE {Decoration}
BLD_TERRARIUM_DESCRIPTION {A small observatory unit
BLD_TERRARIUM_NAME {TERRARIUM}
BLD_TERRARIUM_NAME_L {Terrarium}
BLD_TERRARIUM_SUBTITLE {Specialised Creature En
BLD_TOWER_DESCRIPTION {A tall, stackable tower
BLD_TOWER_DESCRIPTION {A tall, stackable tower
BLD_TOWER_NAME {TOWER MODULE}
BLD_TOWER_NAME {TOWER MODULE}
BLD_TOWER_NAME_L {Tower Module}
BLD_TOWER_NAME_L {Tower Module}
BLD_TOWER_SUBTITLE {Construction module}
BLD_TOWER_SUBTITLE {Construction module}
BLD_TOXPLANT_1_DESCRIPTION {This swollen protuberan
BLD_TOXPLANT_1_DESCRIPTION {This swollen protuberan
BLD_TOXPLANT_1_NAME {BLISTERING MUSHRO
BLD_TOXPLANT_1_NAME {BLISTERING MUSHRO
BLD_TOXPLANT_1_NAME_L {Blistering Mushroom}
BLD_TOXPLANT_1_NAME_L {Blistering Mushroom}
BLD_TOXPLANT_2_DESCRIPTION {While this plant can be
BLD_TOXPLANT_2_DESCRIPTION {While this plant can be
BLD_TOXPLANT_2_NAME {WATCHFUL PROTRUS
BLD_TOXPLANT_2_NAME {WATCHFUL PROTRUS
BLD_TOXPLANT_2_NAME_L {Watchful Protrusion}
BLD_TOXPLANT_2_NAME_L {Watchful Protrusion}
BLD_TOXPLANT_3_DESCRIPTION {This delightful architect
BLD_TOXPLANT_3_DESCRIPTION {This delightful architect
BLD_TOXPLANT_3_NAME {TENTACLE SPIRE}
BLD_TOXPLANT_3_NAME {TENTACLE SPIRE}
BLD_TOXPLANT_3_NAME_L {Tentacle Spire}
BLD_TOXPLANT_3_NAME_L {Tentacle Spire}
BLD_TOYCORE_DESCRIPTION {An exclusive decorative
BLD_TOYCORE_NAME {POCKET REALITY GE
BLD_TOYCORE_NAME_L {Pocket Reality Generato
BLD_TOYCUBE_DESCRIPTION {An exclusive decorative
BLD_TOYCUBE_NAME {EXPANDING CUBE GA
BLD_TOYCUBE_NAME_L {Expanding Cube Gadget
BLD_TOYJELLY_DESC {Betentacled Steward}
BLD_TOYJELLY_NAME {WRIGGLING COMPANI
BLD_TOYJELLY_NAME_L {Wriggling Companion}
BLD_TOYJELLY_SUB {The captured essence of
BLD_TOYSPHERE_DESCRIPTION {An exclusive decorative
BLD_TOYSPHERE_NAME {HOLOGRAPHIC GLOB
BLD_TOYSPHERE_NAME_L {Holographic Globe Gadg
BLD_TRADETERMINAL_DESCRIPTION {A trading terminal that
BLD_TRADETERMINAL_DESCRIPTION {A trading terminal that
BLD_TRADETERMINAL_NAME {GALACTIC TRADE TER
BLD_TRADETERMINAL_NAME {GALACTIC TRADE TER
BLD_TRADETERMINAL_NAME_L {Galactic Trade Terminal
BLD_TRADETERMINAL_NAME_L {Galactic Trade Terminal
BLD_TRADETERMINAL_SUBTITLE {Trading terminal}
BLD_TRADETERMINAL_SUBTITLE {Trading terminal}
BLD_TREE_1_DESCRIPTION {A large decorative fruit t
BLD_TREE_1_NAME {FRUIT TREE}
BLD_TREE_1_NAME_L {Fruit Tree}
BLD_TREE_2_DESCRIPTION {A thin, non-fruiting tre
BLD_TREE_2_NAME {SPINDLE TREE}
BLD_TREE_2_NAME_L {Spindle Tree}
BLD_TREE_3_DESCRIPTION {A hardy evergreen tree,
BLD_TREE_3_NAME {EVERGREEN TREE}
BLD_TREE_3_NAME_L {Evergreen Tree}
BLD_TREE_DESCRIPTION {A large decorative plant
BLD_TREE_NAME {TREE}
BLD_TREE_NAME_L {Tree}
BLD_TWIT_01_DESCRIPTION {An exclusive buildable
BLD_TWIT_01_NAME {GOLDEN BYTEBEAT D
BLD_TWIT_01_NAME_L {Golden Bytebeat Device
BLD_U_ADAPTOR_DESC {Adapts the raw, high-
BLD_U_ADAPTOR_NAME {TRANSFORMER}
BLD_U_ADAPTOR_NAME_L {Transformer}
BLD_U_BATTERY_DESC {Highly-efficient <TECH
BLD_U_BATTERY_NAME {HEAVY BATTERY ARR
BLD_U_BATTERY_NAME_L {Heavy Battery Array}
BLD_U_BATTERY_S_NAME {BATTERY}
BLD_U_BATTERY_S_NAME_L {Battery}
BLD_U_BBLINE_DESC {Advanced cabling, des
BLD_U_BBLINE_NAME {BYTEBEAT CABLE}
BLD_U_BBLINE_NAME_L {ByteBeat Cable}
BLD_U_BBSWITCH_DESC {A musical switching de
BLD_U_BBSWITCH_NAME {BYTEBEAT SWITCH}
BLD_U_BBSWITCH_NAME_L {Bytebeat Switch}
BLD_U_BIOGENERATOR_DESC {A small <STELLAR>power
BLD_U_BIOGENERATOR_NAME {BIOFUEL REACTOR}
BLD_U_BIOGENERATOR_NAME_L {Biofuel Reactor}
BLD_U_EXTRACTOR_DESC {An automated mineral h
BLD_U_EXTRACTOR_NAME {MINERAL EXTRACTOR
BLD_U_EXTRACTOR_NAME_L {Mineral Extractor}
BLD_U_GASEXTRACTOR_DESC {An automated gas harve
BLD_U_GASEXTRACTOR_NAME {GAS EXTRACTOR}
BLD_U_GASEXTRACTOR_NAME_L {Gas Extractor}
BLD_U_GENERATOR_DESC {When suitably placed in
BLD_U_GENERATOR_NAME {ELECTROMAGNETIC
BLD_U_GENERATOR_NAME_L {Electromagnetic Genera
BLD_U_PIPELINE_DESC {Flexible, high-strength
BLD_U_PIPELINE_NAME {SUPPLY PIPE}
BLD_U_PIPELINE_NAME_L {Supply Pipe}
BLD_U_PORTALLINE_DESC {Advanced fibre-optic c
BLD_U_PORTALLINE_NAME {TELEPORT CABLE}
BLD_U_PORTALLINE_NAME_L {Teleport Cable}
BLD_U_POWERLINE_COLOURED_DESC {A brightly coloured, hi
BLD_U_POWERLINE_COLOURED_NAME {COLOURED WIRING}
BLD_U_POWERLINE_COLOURED_NAME_{Coloured Wiring}
BLD_U_POWERLINE_DESC {High-capacity electrica
BLD_U_POWERLINE_NAME {ELECTRICAL WIRING}
BLD_U_POWERLINE_NAME_L {Electrical Wiring}
BLD_U_POWERSWITCH_DESC {A <STELLAR>power manag
BLD_U_POWERSWITCH_NAME {SWITCH}
BLD_U_POWERSWITCH_NAME_L {Switch}
BLD_U_SILO_DESC {Automated storage un
BLD_U_SILO_NAME {SUPPLY DEPOT}
BLD_U_SILO_NAME_L {Supply Depot}
BLD_U_SOLAR_DESC {An efficient <STELLAR>po
BLD_U_SOLAR_NAME {SOLAR GENERATOR}
BLD_U_SOLAR_NAME_L {Solar Generator}
BLD_U_SOLAR_S_DESC {An efficient <STELLAR>po
BLD_U_SOLAR_S_NAME {SOLAR PANEL}
BLD_U_SOLAR_S_NAME_L {Solar Panel}
BLD_U_SWITCHBUTTON_DESC {A <STELLAR>power manag
BLD_U_SWITCHBUTTON_NAME {BUTTON}
BLD_U_SWITCHBUTTON_NAME_L {Button}
BLD_U_SWITCHPRESS_DESC {A <STELLAR>power manag
BLD_U_SWITCHPRESS_NAME {FLOOR SWITCH}
BLD_U_SWITCHPRESS_NAME_L {Floor Switch}
BLD_U_SWITCHPROX_DESC {A <STELLAR>power manag
BLD_U_SWITCHPROX_NAME {PROXIMITY SWITCH}
BLD_U_SWITCHPROX_NAME_L {Proximity Switch}
BLD_U_SWITCHWALL_DESC {A <STELLAR>power manag
BLD_U_SWITCHWALLNAME {WALL SWITCH}
BLD_U_SWITCHWALLNAME_L {Wall Switch}
BLD_U_TRANSISTOR_DESC {A <STELLAR>power manag
BLD_U_TRANSISTOR_NAME {POWER INVERTER}
BLD_U_TRANSISTOR_NAME_L {Power Inverter}
BLD_U_TRANSISTOR2_DESC {A <STELLAR>power manag
BLD_U_TRANSISTOR2_NAME {AUTO SWITCH}
BLD_U_TRANSISTOR2_NAME_L {Auto Switch}
BLD_U_WATER_DESC {A <STELLAR>power gener
BLD_U_WATER_NAME {HYDROELECTRIC GE
BLD_U_WATER_NAME_L {Hydroelectric Generator
BLD_U_WIND_DESC {A <STELLAR>power gener
BLD_U_WIND_NAME {WIND GENERATOR}
BLD_U_WIND_NAME_L {Wind Generator}
BLD_UTILITY_SUB {Power Distribution Modu
BLD_VIEWSPHERE_DESCRIPTION {A self-contained spheri
BLD_VIEWSPHERE_DESCRIPTION {A self-contained spheri
BLD_VIEWSPHERE_NAME {VIEWING SPHERE}
BLD_VIEWSPHERE_NAME {VIEWING SPHERE}
BLD_VIEWSPHERE_NAME_L {Viewing Sphere}
BLD_VIEWSPHERE_NAME_L {Viewing Sphere}
BLD_VIEWSPHERE_SUBTITLE {Construction module}
BLD_VIEWSPHERE_SUBTITLE {Construction module}
BLD_VISITORDECAL_DESCRIPTION {Placeable decorative de
BLD_VISITORDECAL_DESCRIPTION {Placeable decorative de
BLD_VISITORDECAL_NAME {VISITOR DECAL}
BLD_VISITORDECAL_NAME {VISITOR DECAL}
BLD_VISITORDECAL_NAME_L {Visitor Decal}
BLD_VISITORDECAL_NAME_L {Visitor Decal}
BLD_VISITORDECAL_SUBTITLE {Decoration}
BLD_VISITORDECAL_SUBTITLE {Decoration}
BLD_W_ARCH_DESC {A Wooden Arch for use i
BLD_W_ARCH_H_DESC {A Wooden Half Arch for
BLD_W_ARCH_H_NAME {WOODEN HALF ARCH}
BLD_W_ARCH_H_NAME_L {Wooden Half Arch}
BLD_W_ARCH_NAME {WOODEN ARCH}
BLD_W_ARCH_NAME_L {Wooden Arch}
BLD_W_DOOR_DESC {A Wooden Door Frame fo
BLD_W_DOOR_H_DESC {A thin wooden doorway f
BLD_W_DOOR_H_NAME {WOODEN DOORWAY}
BLD_W_DOOR_H_NAME_L {Wooden Doorway}
BLD_W_DOOR_NAME {WOODEN DOOR FRAM
BLD_W_DOOR_NAME_L {Wooden Door Frame}
BLD_W_DOORWINDOW_DESC {A Wooden Frontage for u
BLD_W_DOORWINDOW_NAME {WOODEN FRONTAGE}
BLD_W_DOORWINDOW_NAME_L {Wooden Frontage}
BLD_W_FLOOR_DESC {A Wood Floor Panel for
BLD_W_FLOOR_NAME {WOOD FLOOR PANEL}
BLD_W_FLOOR_NAME_L {Wood Floor Panel}
BLD_W_FLOOR_Q_DESC {A Small Wood Panel for
BLD_W_FLOOR_Q_NAME {SMALL WOOD PANEL}
BLD_W_FLOOR_Q_NAME_L {Small Wood Panel}
BLD_W_GDOOR_D_DESC {A double-width <TECHN
BLD_W_GDOOR_D_NAME {LARGE WOODEN POW
BLD_W_GDOOR_D_NAME_L {Large Wooden Power D
BLD_W_GDOOR_DESC {A <TECHNOLOGY>power-o
BLD_W_GDOOR_NAME {WOODEN POWER DO
BLD_W_GDOOR_NAME_L {Wooden Power Door}
BLD_W_GFLOOR_DESC {A glass floor/ceiling pa
BLD_W_GFLOOR_NAME {WOOD-FRAMED GLAS
BLD_W_GFLOOR_NAME_L {Wood-Framed Glass Pa
BLD_W_RAMP_DESC {A Wooden Ramp for use
BLD_W_RAMP_H_DESC {A Wooden Half Ramp for
BLD_W_RAMP_H_NAME {WOODEN HALF RAMP
BLD_W_RAMP_H_NAME_L {Wooden Half Ramp}
BLD_W_RAMP_NAME {WOODEN RAMP}
BLD_W_RAMP_NAME_L {Wooden Ramp}
BLD_W_ROOF_C_DESC {A wooden roof corner fo
BLD_W_ROOF_C_NAME {WOODEN ROOF CORN
BLD_W_ROOF_C_NAME_L {Wooden Roof Corner}
BLD_W_ROOF_DESC {A basic roof platform wit
BLD_W_ROOF_DESC_OLD {A Wooden Roof for use i
BLD_W_ROOF_IC_DESC {A vital structure roof pi
BLD_W_ROOF_IC_NAME {WOODEN INNER ROO
BLD_W_ROOF_IC_NAME_L {Wooden Inner Roof Cor
BLD_W_ROOF_M_DESC {A piece of wooden roof p
BLD_W_ROOF_M_NAME {WOODEN ROOF PANE
BLD_W_ROOF_M_NAME_L {Wooden Roof Panel}
BLD_W_ROOF_NAME {WOODEN ROOF}
BLD_W_ROOF_NAME_L {Wooden Roof}
BLD_W_ROOF_NAME_L_OLD {Wooden Roof}
BLD_W_ROOF_NAME_OLD {WOODEN ROOF}
BLD_W_SDOOR_DESC {A small door to insert
BLD_W_SDOOR_NAME {SMALL WOODEN DOO
BLD_W_SDOOR_NAME_L {Small Wooden Door}
BLD_W_TRIFLOOR_DESC {A basic flooring piece o
BLD_W_TRIFLOOR_NAME {WOODEN TRIANGLE}
BLD_W_TRIFLOOR_NAME_L {Wooden Triangle}
BLD_W_TRIFLOOR_Q_NAME {SMALL WOODEN TRIA
BLD_W_TRIFLOOR_Q_NAME_L {Small Wooden Triangle}
BLD_W_WALL_DESC {A Wooden Wall for use i
BLD_W_WALL_H_DESC {A thin wooden wall modu
BLD_W_WALL_H_NAME {THIN WOODEN WALL}
BLD_W_WALL_H_NAME_L {Thin Wooden Wall}
BLD_W_WALL_NAME {WOODEN WALL}
BLD_W_WALL_NAME_L {Wooden Wall}
BLD_W_WALL_Q_DESC {A Small Wooden Wall for
BLD_W_WALL_Q_H_DESC {A Short Wooden Wall for
BLD_W_WALL_Q_H_NAME {SHORT WOODEN WAL
BLD_W_WALL_Q_H_NAME_L {Short Wooden Wall}
BLD_W_WALL_Q_NAME {SMALL WOODEN WALL
BLD_W_WALL_Q_NAME_L {Small Wooden Wall}
BLD_W_WALL_WINDOW_DESC {A Wooden Window Panel
BLD_W_WALL_WINDOW_NAME {WOODEN WINDOW PA
BLD_W_WALL_WINDOW_NAME_L {Wooden Window Panel}
BLD_W_WALLDIAGONAL_DESC {A Sloping Wood Panel fo
BLD_W_WALLDIAGONAL_NAME {SLOPING WOOD PANE
BLD_W_WALLDIAGONAL_NAME_L {Sloping Wood Panel}
BLD_WALK_B_DESCRIPTION {An exclusive buildable
BLD_WALK_B_NAME {BRONZE WALKER STA
BLD_WALK_B_NAME_L {Bronze Walker Statue}
BLD_WALK_G_DESCRIPTION {An exclusive buildable
BLD_WALK_G_NAME {GOLD WALKER STATU
BLD_WALK_G_NAME_L {Gold Walker Statue}
BLD_WALK_S_DESCRIPTION {An exclusive buildable b
BLD_WALK_S_NAME {SILVER WALKER STAT
BLD_WALK_S_NAME_L {Silver Walker Statue}
BLD_WALL_DESCRIPTION {Reinforced <TECHNOLOG
BLD_WALL_DESCRIPTION {Reinforced <TECHNOLOG
BLD_WALL_NAME {WALL}
BLD_WALL_NAME {WALL}
BLD_WALL_NAME_L {Wall}
BLD_WALL_NAME_L {Wall}
BLD_WALL_SUBTITLE {Decoration}
BLD_WALL_SUBTITLE {Decoration}
BLD_WALLDOOR_DESCRIPTION {An autonomous shutter d
BLD_WALLDOOR_DESCRIPTION {An autonomous shutter d
BLD_WALLDOOR_NAME {SHUTTER DOOR}
BLD_WALLDOOR_NAME {SHUTTER DOOR}
BLD_WALLDOOR_NAME_L {Shutter Door}
BLD_WALLDOOR_NAME_L {Shutter Door}
BLD_WALLDOOR_SUBTITLE {Wall Access Route}
BLD_WALLDOOR_SUBTITLE {Wall Access Route}
BLD_WALLFAN_DESCRIPTION {A decorative ventilation d
BLD_WALLFAN_DESCRIPTION {A decorative ventilation d
BLD_WALLFAN_NAME {WALL FAN}
BLD_WALLFAN_NAME {WALL FAN}
BLD_WALLFAN_NAME_L {Wall Fan}
BLD_WALLFAN_NAME_L {Wall Fan}
BLD_WALLFAN_SUBTITLE {Decoration}
BLD_WALLFAN_SUBTITLE {Decoration}
BLD_WALLFLAG_1_NAME {WALL FLAG 1}
BLD_WALLFLAG_1_NAME_L {Wall Flag 1}
BLD_WALLFLAG_2_NAME {WALL FLAG 2}
BLD_WALLFLAG_2_NAME_L {Wall Flag 2}
BLD_WALLFLAG_3_NAME {WALL FLAG 3}
BLD_WALLFLAG_3_NAME_L {Wall Flag 3}
BLD_WALLSCREEN_DESCRIPTION {A decorative, wall-moun
BLD_WALLSCREEN_DESCRIPTION {A decorative, wall-moun
BLD_WALLSCREEN_NAME {WALL SCREEN}
BLD_WALLSCREEN_NAME {WALL SCREEN}
BLD_WALLSCREEN_NAME_L {Wall Screen}
BLD_WALLSCREEN_NAME_L {Wall Screen}
BLD_WALLSCREEN_SUBTITLE {Decoration}
BLD_WALLSCREEN_SUBTITLE {Decoration}
BLD_WALLSCREENB_NAME {GREEN WALL SCREEN
BLD_WALLSCREENB_NAME_L {Green Wall Screen}
BLD_WALLSCREENB2_NAME {ORANGE WALL SCREE
BLD_WALLSCREENB2_NAME_L {Orange Wall Screen}
BLD_WALLTALL_DESCRIPTION {Basic structural buildabl
BLD_WALLTALL_DESCRIPTION {Basic structural buildabl
BLD_WALLTALL_NAME {LARGE WALL}
BLD_WALLTALL_NAME {LARGE WALL}
BLD_WALLTALL_NAME_L {Large Wall}
BLD_WALLTALL_NAME_L {Large Wall}
BLD_WALLTALL_SUBTITLE {Decoration}
BLD_WALLTALL_SUBTITLE {Decoration}
BLD_WALLUNIT_DESCRIPTION {A wall-mounted, faux st
BLD_WALLUNIT_DESCRIPTION {A wall-mounted, faux st
BLD_WALLUNIT_NAME {WALL UNIT}
BLD_WALLUNIT_NAME {WALL UNIT}
BLD_WALLUNIT_NAME_L {Wall Unit}
BLD_WALLUNIT_NAME_L {Wall Unit}
BLD_WALLUNIT_SUBTITLE {Decoration}
BLD_WALLUNIT_SUBTITLE {Decoration}
BLD_WATERBUBBLE_DESCRIPTION {An emergency survival
BLD_WATERBUBBLE_NAME {MARINE SHELTER}
BLD_WATERBUBBLE_NAME_L {Marine Shelter}
BLD_WATERBUBBLE_SUBTITLE {Deep Water Survival Mo
BLD_WATERPLANT_1_DESCRIPTION {A delicate marine inverte
BLD_WATERPLANT_1_NAME {CURLY CORAL}
BLD_WATERPLANT_1_NAME_L {Curly Coral}
BLD_WATERPLANT_2_DESC_ALT {The central shard vibrat
BLD_WATERPLANT_2_DESCRIPTION {An eye-catching cluster
BLD_WATERPLANT_2_NAME {AQUATIC CRYSTAL}
BLD_WATERPLANT_2_NAME_L {Aquatic Crystal}
BLD_WATERPLANT_3_DESCRIPTION {A striking plant featur
BLD_WATERPLANT_3_NAME {CANDELABRA BLOOM
BLD_WATERPLANT_3_NAME_L {Candelabra Bloom}
BLD_WATERPLANT_3A_NAME {PLANTABLE KELP}
BLD_WATERPLANT_3A_NAME_L {Plantable Kelp}
BLD_WATERPLANT_4_NAME {ARMOURED ANEMONE
BLD_WATERPLANT_5_NAME {STRIP CORAL}
BLD_WATERPLANT_6_NAME {AQUATIC COLONY}
BLD_WEAPONRACK_NAME {WEAPON RACK}
BLD_WEAPONRACK_NAME_L {Weapon Rack}
BLD_WEDGESHAPE_DESCRIPTION {Basic structural buildabl
BLD_WEDGESHAPE_DESCRIPTION {Basic structural buildabl
BLD_WEDGESHAPE_NAME {LARGE WEDGE}
BLD_WEDGESHAPE_NAME {LARGE WEDGE}
BLD_WEDGESHAPE_NAME_L {Large Wedge}
BLD_WEDGESHAPE_NAME_L {Large Wedge}
BLD_WEDGESHAPE_SUBTITLE {Decoration}
BLD_WEDGESHAPE_SUBTITLE {Decoration}
BLD_WEDGESMALLSHAPE_DESCRIPTION{Basic structural buildabl
BLD_WEDGESMALLSHAPE_DESCRIPTION{Basic structural buildabl
BLD_WEDGESMALLSHAPE_NAME {SMALL WEDGE}
BLD_WEDGESMALLSHAPE_NAME {SMALL WEDGE}
BLD_WEDGESMALLSHAPE_NAME_L {Small Wedge}
BLD_WEDGESMALLSHAPE_NAME_L {Small Wedge}
BLD_WEDGESMALLSHAPE_SUBTITLE {Decoration}
BLD_WEDGESMALLSHAPE_SUBTITLE {Decoration}
BLD_WEIRDCUBE_NAME {ELECTRIC CUBE}
BLD_WEIRDCUBE_NAME_L {Electric Cube}
BLD_WHITELIGHT_NAME {WHITE LIGHT}
BLD_WHITELIGHT_NAME {WHITE LIGHT}
BLD_WHITELIGHT_NAME_L {White Light}
BLD_WHITELIGHT_NAME_L {White Light}
BLD_WINDOW_BLANK_DESC {A reinforced wall panel,
BLD_WINDOW_BLANK_NAME {STRUCTURAL PANEL}
BLD_WINDOW_BLANK_NAME_L {Structural Panel}
BLD_WINDOW_BLANK_SUB {Construction Module}
BLD_WINDOW_DESCRIPTION {A window made from self
BLD_WINDOW_DESCRIPTION {A window made from self
BLD_WINDOW_NAME {WINDOW}
BLD_WINDOW_NAME {ANGLED WINDOW}
BLD_WINDOW_NAME_L {Window}
BLD_WINDOW_NAME_L {Angled Window}
BLD_WINDOW_SUBTITLE {Construction item}
BLD_WINDOW_SUBTITLE {Construction item}
BLD_WINDOW_WATER_NAME {LARGE GLASS PANEL
BLD_WINDOW_WATER_NAME_L {Large Glass Panel}
BLD_WOOD_SUB {Wooden Construction
BLD_WORMFIREWORK_NAME {FLESH LAUNCHER}
BLD_WORMFLAG_NAME {TITANIC WARNING}
BLD_WORMSKULL_NAME {TITANIC TROPHY}
BLD_YELLOWLIGHT_NAME {YELLOW LIGHT}
BLD_YELLOWLIGHT_NAME {YELLOW LIGHT}
BLD_YELLOWLIGHT_NAME_L {Yellow Light}
BLD_YELLOWLIGHT_NAME_L {Yellow Light}
BLDBUT_NO {Insufficient element res
BLDBUT_PROD {Build product using elem
BLDBUT_PROD_MORE {Change craft amount
BLDBUT_TECH {Build technology using e
BLOOM {BLOOM}
BLUE {Blue}
BLUEBIOME1 {Planetary Anomaly}
BLUEBIOME10 {Ultramarine %PLANET
BLUEBIOME2 {Lost Blue %PLANETC
BLUEBIOME3 {[REDACTED] %PLANE
BLUEBIOME4 {Stellar Corruption Detec
BLUEBIOME5 {Chromatic Fog %PLA
BLUEBIOME6 {Harsh Blue Globe}
BLUEBIOME7 {Frozen Anomaly}
BLUEBIOME8 {Azure %PLANETCLAS
BLUEBIOME9 {Cerulean %PLANETCL
BLUEPRINT {Get blueprint}
BLUEPRINT_AWARD_CONTAINERS {Containers}
BLUEPRINT_AWARD_DECALS {Decals}
BLUEPRINT_AWARD_PARTS {Building Parts}
BLUEPRINT_AWARD_TITLE {%SET_NAME% received
BLUEPRINT_TRADER {Blueprint Trader}
BODY_SHAPE {Body Shape}
BODY_SHAPE_U {BODY SHAPE}
BOLT_DESCRIPTION {Generalist weapon at
BOLT_NAME {BOLTCASTER}
BOLT_NAME_L {Boltcaster}
BOLT_SM_NAME {BOLTCASTER SM}
BOLT_SM_NAME_L {Boltcaster SM}
BOLT_SUBTITLE {Energy Projectile Weap
BOLTBOUNCE1_DESCRIPTION {Boltcaster shots are gra
BOLTBOUNCE1_NAME {RICOCHET SIGMA}
BOLTBOUNCE1_NAME_L {Ricochet Sigma}
BOLTBOUNCE1_SUBTITLE {Boltcaster Companion U
BOLTBOUNCE2_DESCRIPTION {Grants additional deflec
BOLTBOUNCE2_NAME {RICOCHET TAU}
BOLTBOUNCE2_NAME_L {Ricochet Tau}
BOLTBOUNCE2_SUBTITLE {Boltcaster Companion U
BOLTBOUNCE3_DESCRIPTION {Shots fired by Boltcast
BOLTBOUNCE3_NAME {RICOCHET THETA}
BOLTBOUNCE3_NAME_L {Ricochet Theta}
BOLTBOUNCE3_SUBTITLE {Boltcaster Companion U
BOLTCASTER_HINT {Switch Multi-Tool mo
BOLTCLIP1_DESCRIPTION {Boltcaster's ammo clip c
BOLTCLIP1_NAME {BOLTCASTER CLIP SI
BOLTCLIP1_NAME_L {Plasma Clip Sigma}
BOLTCLIP1_SUBTITLE {Boltcaster Companion U
BOLTCLIP2_DESCRIPTION {Boltcaster's ammo clip c
BOLTCLIP2_NAME {BOLTCASTER CLIP TA
BOLTCLIP2_NAME_L {Plasma Clip Tau}
BOLTCLIP2_SUBTITLE {Boltcaster Companion U
BOLTCLIP3_DESCRIPTION {Boltcaster's ammo clip ca
BOLTCLIP3_NAME {BOLTCASTER CLIP TH
BOLTCLIP3_NAME_L {Plasma Clip Theta}
BOLTCLIP3_SUBTITLE {Boltcaster Companion U
BOLTDMG1_DESCRIPTION {Boltcaster shots delive
BOLTDMG1_NAME {IMPACT DAMAGE SIG
BOLTDMG1_NAME_L {Impact Damage Sigma}
BOLTDMG1_SUBTITLE {Boltcaster Companion U
BOLTDMG2_DESCRIPTION {Boltcaster shots delive
BOLTDMG2_NAME {IMPACT DAMAGE TAU
BOLTDMG2_NAME_L {Impact Damage Tau}
BOLTDMG2_SUBTITLE {Boltcaster Companion U
BOLTDMG3_DESCRIPTION {Boltcaster unleashes mo
BOLTDMG3_NAME {IMPACT DAMAGE THE
BOLTDMG3_NAME_L {Impact Damage Theta}
BOLTDMG3_SUBTITLE {Boltcaster Companion U
BOLTDMG4_DESCRIPTION {Boltcaster inflicts max
BOLTDMG4_NAME {IMPACT DAMAGE OME
BOLTDMG4_NAME_L {Impact Damage Omega
BOLTDMG4_SUBTITLE {Boltcaster Companion U
BOLTHOMING_DESCRIPTION {Boltcaster rounds trace
BOLTHOMING_NAME {HOMINGBOLT ADAPT
BOLTHOMING_NAME_L {Homingbolt Adaptor}
BOLTHOMING_SUBTITLE {Boltcaster Companion U
BOLTRATE1_DESCRIPTION {Boltcaster rate-of-fire
BOLTRATE1_NAME {RAPIDFIRE SIGMA}
BOLTRATE1_NAME_L {Rapidfire Sigma}
BOLTRATE1_SUBTITLE {Boltcaster Companion U
BOLTRATE2_DESCRIPTION {Further reduces cool-do
BOLTRATE2_NAME {RAPIDFIRE TAU}
BOLTRATE2_NAME_L {Rapidfire Tau}
BOLTRATE2_SUBTITLE {Boltcaster Companion U
BOLTRATE3_DESCRIPTION {Provides shortest cool-
BOLTRATE3_NAME {RAPIDFIRE THETA}
BOLTRATE3_NAME_L {Rapidfire Theta}
BOLTRATE3_SUBTITLE {Boltcaster Companion U
BOLTREL1_DESCRIPTION {Boltcaster ammunition r
BOLTREL1_NAME {RELOAD ACCELERANT
BOLTREL1_NAME_L {Reload Accelerant Sigm
BOLTREL1_SUBTITLE {Boltcaster Companion U
BOLTREL2_DESCRIPTION {Further improves Boltca
BOLTREL2_NAME {RELOAD ACCELERANT
BOLTREL2_NAME_L {Reload Accelerant Tau}
BOLTREL2_SUBTITLE {Boltcaster Companion U
BOLTREL3_DESCRIPTION {Maximum efficiency in B
BOLTREL3_NAME {RELOAD ACCELERANT
BOLTREL3_NAME_L {Reload Accelerant Thet
BOLTREL3_SUBTITLE {Boltcaster Companion U
BOLTSHOTGUN_DESCRIPTION {Specialist <STELLAR>
BOLTSHOTGUN_NAME {SCATTER BLASTER}
BOLTSHOTGUN_NAME_L {Scatter Blaster}
BOLTSHOTGUN_SUBTITLE {Scatter Shot Projectile
BOLTSMG_DESCRIPTION {Specialist <STELLAR>
BOLTSMG_NAME {PULSE SPITTER}
BOLTSMG_NAME_L {Pulse Spitter}
BOLTSMG_SUBTITLE {Rapid Fire Projectile W
BOLTSTAB1_DESCRIPTION {Boltcaster experiences
BOLTSTAB1_NAME {RECOIL STABILISER S
BOLTSTAB1_NAME_L {Recoil Stabiliser Sigma}
BOLTSTAB1_SUBTITLE {Boltcaster Companion U
BOLTSTAB2_DESCRIPTION {Further reduces Boltcast
BOLTSTAB2_NAME {RECOIL STABILISER T
BOLTSTAB2_NAME_L {Recoil Stabiliser Tau}
BOLTSTAB2_SUBTITLE {Boltcaster Companion U
BOLTSTAB3_DESCRIPTION {Fully suppresses Boltcas
BOLTSTAB3_NAME {RECOIL STABILISER
BOLTSTAB3_NAME_L {Recoil Stabiliser Theta}
BOLTSTAB3_SUBTITLE {Boltcaster Companion U
BONES_SUB {Excavated Bones}
BONESPIREBIOME1 {Rattling %PLANETCLA
BONESPIREBIOME2 {Spined %PLANETCLA
BONESPIREBIOME3 {Skeletal %PLANETCL
BOOST_ATMOS {Thrusters offline - Atmo
BOOST_ENEMY {Thrusters offline - Loca
BOOST_FREIGHTER {Thrusters offline - Large
BOOST_STATION {Thrusters offline - Spac
BOOSTER_RECOVERY_DESC {I look inside the distre
BOOSTER_RECOVERY_RES {I take the <TECHNOLOGY
BOUNTY_MARKER {BOUNTY %AMOUNT%}
BP_SALVAGE_DESC {The salvageable heart o
BP_SALVAGE_NAME {SALVAGED DATA}
BP_SALVAGE_NAME_L {Salvaged Data}
BP_SALVAGE_SUB {Salvaged Technology}
BRIGHTNESS {BRIGHTNESS}
BUBBLEBIOME1 {Bubbling %PLANETCL
BUBBLEBIOME2 {Frothing %PLANETCL
BUBBLEBIOME3 {Foaming %PLANETCL
BUGGY {BUGGY}
BUGGYBOOST1_DESCRIPTION {Improved torque and acc
BUGGYBOOST1_NAME {ATV TUNE-UP ALPHA}
BUGGYBOOST1_NAME_L {ATV Tune-up Alpha}
BUGGYBOOST1_SUBTITLE {Vehicle Boost System}
BUGGYBOOST2_DESCRIPTION {Improved air intakes fo
BUGGYBOOST2_NAME {ATV TUNE-UP BETA}
BUGGYBOOST2_NAME_L {ATV Tune-up Beta}
BUGGYBOOST2_SUBTITLE {Vehicle Boost System}
BUGGYBOOST3_DESCRIPTION {A high-flow exhaust sys
BUGGYBOOST3_NAME {ATV TUNE-UP GAMMA
BUGGYBOOST3_NAME_L {ATV Tune-up Gamma}
BUGGYBOOST3_SUBTITLE {Vehicle Boost System}
BUGGYGUN1_DESCRIPTION {Standard ATV-mounted w
BUGGYGUN1_NAME {ATV PHOTON CANNON
BUGGYGUN1_NAME_L {ATV Photon Cannon Al
BUGGYGUN1_SUBTITLE {Vehicle Weapon System
BUGGYGUN2_DESCRIPTION {Improved sighting and
BUGGYGUN2_NAME {ATV PHOTON CANNON
BUGGYGUN2_NAME_L {ATV Photon Cannon Be
BUGGYGUN2_SUBTITLE {Vehicle Weapon System
BUGGYGUN3_DESCRIPTION {Improved firing rate, l
BUGGYGUN3_NAME {ATV PHOTON CANNO
BUGGYGUN3_NAME_L {ATV Photon Cannon G
BUGGYGUN3_SUBTITLE {Vehicle Weapon System
BUGGYJETPACK1_DESCRIPTION {A gas-propelled vehicula
BUGGYJETPACK1_NAME {ATV JETPACK ALPHA}
BUGGYJETPACK1_NAME_L {ATV Jetpack Alpha}
BUGGYJETPACK1_SUBTITLE {Vehicle Jetpack System
BUGGYJETPACK2_DESCRIPTION {An upgrade to the vehicl
BUGGYJETPACK2_NAME {ATV JETPACK BETA}
BUGGYJETPACK2_NAME_L {ATV Jetpack Beta}
BUGGYJETPACK2_SUBTITLE {Vehicle Jetpack System
BUGGYJETPACK3_DESCRIPTION {A further upgrade for th
BUGGYJETPACK3_NAME {ATV JETPACK GAMMA
BUGGYJETPACK3_NAME_L {ATV Jetpack Gamma}
BUGGYJETPACK3_SUBTITLE {Vehicle Jetpack System
BUILD {BUILD}
Build requirement: Must be placed indoors.}
BUILD_ACTION_DELETE {<IMG>BUILD_PLACE<>
BUILD_ACTION_PLACE {<IMG>BUILD_PLACE<>
BUILD_COLOUR {Colour}
BUILD_CONTROLS {%ACTION_PROMPT% <I
BUILD_DELETE {Delete}
BUILD_GROUP_CONTAINERS {Containers}
BUILD_GROUP_CUBES {Cuboid Rooms}
BUILD_GROUP_DECALS {Decals}
BUILD_GROUP_FARMING {Farming}
BUILD_GROUP_LIGHTS {Lights}
BUILD_GROUP_NEW {New!}
BUILD_GROUP_NPC_STATIONS {Specialist Terminals}
BUILD_GROUP_PROPS {Decoration}
BUILD_GROUP_ROOM_PARTS {Room Parts}
BUILD_GROUP_ROOMS {Structure}
BUILD_GROUP_TERMINALS {Tech}
BUILD_GROUP_TIMED {Timed}
BUILD_INFO_AMOUNT {Available to build:
BUILD_INFO_READY {Ready to build: <ST
BUILD_INFO_REQ {%AMOUNT% %ITEM%}
BUILD_INFO_REQUIREMENTS_TITLE {Building requirements}
BUILD_INFO_SWAP_PROMPT {<IMG>BUILD_INFO<> le
BUILD_MAT_CONCRETE {Concrete}
BUILD_MAT_RUSTED {Rust}
BUILD_MAT_STONE {Stone}
BUILD_MAT_WOOD {Wood}
BUILD_MATERIAL {Material}
BUILD_MENU {Build Menu}
BUILD_MENU_ACTION_DELETE {<IMG>QUICK_ACTION<>
BUILD_MENU_COLOUR_TIP {You can use the Build
BUILD_MENU_CONTROLS {<IMG>BUILD_PLACE<>
BUILD_MENU_CONTROLS_ALT {<IMG>BUILD_PLACE<>
BUILD_MENU_CONTROLS_ROT {<IMG>BUILD_PLACE<>
BUILD_MENU_CONTROLS_ROT_ALT {<IMG>BUILD_PLACE<>
BUILD_MENU_MATERIAL_NAVIGATE {<IMG>BUILD_PLACE<>
BUILD_MENU_NAV {<IMG>QUICK_LEFT<>/
BUILD_MENU_NAVIGATE {<IMG>BUILD_PLACE<>
BUILD_MENU_NAVIGATE_ALT {<IMG>BUILD_PLACE<>
BUILD_MENU_SELECT {<IMG>QUICK_ACTION
BUILD_MORE {Build more using}
BUILD_PROD {CRAFT PRODUCT}
BUILD_PROD_DEPLOY {INSTALL}
BUILD_PROD_DEPLOY_SUB {Choose slot and install
BUILD_PROD_DESC {Create a useful, or valu
BUILD_PROD_STACK {CRAFT MORE}
BUILD_PROD_STACK_SUB {Create additional %IT
BUILD_SHIP_DESC {Create a new tech to up
BUILD_TECH {INSTALL TECHNOLOG
BUILD_TECH_DESC {Create a new tech to u
BUILD_TITLE {Build}
BUILD_WEAP_DESC {Create multi-tool upgr
BUILD_WINDOW_COMPLEX_TOTAL {Base Complexity: %A
BUILD_WINDOW_COMPLEXITY {Complexity: <HIGHL
BUILDING_ABANDONED {ABANDONED BUILDIN
BUILDING_ABANDONED_L {Abandoned Building}
BUILDING_ABANDONED_PHOTO {an Abandoned Building}
BUILDING_ATLAS {ATLAS INTERFACE}
BUILDING_BASE {Your Base}
BUILDING_BEACON {BEACON}
BUILDING_BEACON_L {Beacon}
BUILDING_CLUSTER {OUTPOST}
BUILDING_CLUSTER_L {Outpost}
BUILDING_CRASHEDFREIGHTER {Lost Freighter}
BUILDING_DAMAGEDMACHINE {DROP POD}
BUILDING_DAMAGEDMACHINE_L {Drop Pod}
BUILDING_DEAD1 {Abandoned}
BUILDING_DEAD2 {Deserted}
BUILDING_DEAD3 {Empty}
BUILDING_DEAD4 {Vacated}
BUILDING_DEAD5 {Forgotten}
BUILDING_DEBRIS {DEBRIS}
BUILDING_DEBRIS_L {Debris}
BUILDING_DEPOT {DEPOT}
BUILDING_DEPOT_L {Resource Depot}
BUILDING_DEPOT_PHOTO {a Resource Depot}
BUILDING_DISTRESSSIGNAL {CRASHED SHIP}
BUILDING_DISTRESSSIGNAL_L {Crashed Ship}
BUILDING_FACTORY {MANUFACTURING FACI
BUILDING_FACTORY_L {Manufacturing Facility}
BUILDING_FACTORY_PHOTO {a Manufacturing Facility
BUILDING_FACTORY1 {Industrial}
BUILDING_FACTORY2 {Automated}
BUILDING_FACTORY3 {Heavily-Mechanised}
BUILDING_FACTORY4 {Hive Of Factories}
BUILDING_FACTORY5 {Construction-Focused}
BUILDING_FREIGHTER_ALT {Crashed Freighter}
BUILDING_GLITCHYSTORYBOX {BOUNDARY FAILURE}
BUILDING_GRAVEINCAVE {Unknown Grave}
BUILDING_HARVESTER {OPERATIONS CENTRE
BUILDING_HARVESTER_L {Operations Centre}
BUILDING_HIGH1 {Populous}
BUILDING_HIGH2 {Thriving}
BUILDING_HIGH3 {Bustling}
BUILDING_HIGH4 {Flourishing}
BUILDING_HIGH5 {Booming}
BUILDING_HOLE_IN_SKY {THE HOLE IN THE SKY
BUILDING_HOLE_IN_SKY_L {The Hole In The Sky}
BUILDING_L {Habitation}
BUILDING_LANDINGPAD_L {Landing Pad}
BUILDING_LARGEBUILDING_L {Colossal Archive}
BUILDING_LARGEBUILDING_L {Colossal Archive}
BUILDING_LARGEBUILDING_PHOTO {a Colossal Archive}
BUILDING_LARGEBUILDING_PHOTO {a Colossal Archive}
BUILDING_LOW1 {Sparse}
BUILDING_LOW2 {Sporadic}
BUILDING_LOW3 {Meagre}
BUILDING_LOW4 {Scarce}
BUILDING_LOW5 {Scant}
BUILDING_MID1 {Average}
BUILDING_MID2 {Moderate}
BUILDING_MID3 {Middling}
BUILDING_MID4 {Intermediate}
BUILDING_MID5 {Not Excessive}
BUILDING_MISSIONTOWER {HoloTerminus}
BUILDING_MISSIONTOWER_L {HoloTerminus}
BUILDING_MISSIONTOWER_PHOTO {a HoloTerminus}
BUILDING_MONOLITH {MONOLITH}
BUILDING_MONOLITH_L {Monolith}
BUILDING_MONOLITH_PHOTO {a Monolith}
BUILDING_NEXUS {SPACE ANOMALY}
BUILDING_OBSERVATORY {OBSERVATORY}
BUILDING_OBSERVATORY_L {Observatory}
BUILDING_OBSERVATORY_PHOTO {an Observatory}
BUILDING_OTHER_BASE {%PLAYER%'s Base}
BUILDING_OTHER_BASE_CREATED {Created by:}
BUILDING_OUTPOST {TRADING POST}
BUILDING_OUTPOST_L {Trading Post}
BUILDING_OUTPOST_PHOTO {a Trading Post}
BUILDING_PLAQUE {PLAQUE}
BUILDING_PLAQUE_L {Ancient Plaque}
BUILDING_PORTAL {PORTAL}
BUILDING_PORTAL_L {Portal}
BUILDING_PORTAL_PHOTO {a Portal}
BUILDING_RADIOTOWER {TRANSMISSION TOWE
BUILDING_RADIOTOWER_L {Transmission Tower}
BUILDING_RADIOTOWER_PHOTO {a Transmission Tower}
BUILDING_RESOURCE {RESOURCE DEPOSIT}
BUILDING_RESOURCE_L {Resource Deposit}
BUILDING_RUIN {RUIN}
BUILDING_RUIN_L {Ancient Ruin}
BUILDING_RUIN_PHOTO {an Ancient Ruin}
BUILDING_RUIN1 {Derelict}
BUILDING_RUIN2 {Collapsed}
BUILDING_RUIN3 {Decrepit}
BUILDING_RUIN4 {Ruined}
BUILDING_RUIN5 {Long-Decayed}
BUILDING_SHELTER {SHELTER}
BUILDING_SHELTER_L {Shelter}
BUILDING_SHELTER_PHOTO {a Shelter}
BUILDING_SHOP {OUTPOST}
BUILDING_SHOP_L {Minor Settlement}
BUILDING_SHOP_PHOTO {a Minor Settlement}
BUILDING_SPACE_ANOM {SPACE ANOMALY}
BUILDING_SPACESTATION {SPACE STATION}
BUILDING_SPACESTATION_L {Space Station}
BUILDING_TERMINAL {TERMINAL}
BUILDING_TERMINAL_L {Trade Terminal}
BUILDING_TERRAIN {HERIDIUM DEPOSIT}
BUILDING_TERRAIN_L {Heridium Deposit}
BUILDING_UNKNOWN {UNKNOWN}
BUILDING_UNKNOWN_L {Unknown}
BUILDING_WAYPOINT {WAYPOINT}
BUILDING_WAYPOINT_L {Waypoint}
BUILDINGPART {STRUCTURE}
BUILDSHOP_DESC_1 {The lifeform stands in
BUILDSHOP_LANG_1 {You have made a start, T
BUILDSHOP_NPC_NAME {Architect}
BYTE_BEAT_CATEGORY {Audio Function}
CALL_FREIGHTER {SUMMON FREIGHTER
CALL_FREIGHTER_DESC {Call your freighter in
CALLSHIP {Call starship}
CALLVEHICLE {Terminal}
CANT_SAVE_WANTED {You can't save}
CARBON_SEAL_NAME {HERMETIC SEAL}
CASING_NAME {METAL PLATING}
COLD_NAME {THERMIC LAYER}
COLD1_NAME {THERMIC LAYER SIGM
COLD2_NAME {THERMIC LAYER TAU}
COLD3_NAME {THERMIC LAYER THET
COM1_NAME {IRON}
COM1_SYMBOL {Fe}
COMMODITY {oxide}
COMMODITY1_DESCRIPTION {A lightweight metal prod
COMMODITY1_NAME {CARITE SHEET}
COMMODITY1_NAME_L {Carite Sheet}
COMMODITY1_SUBTITLE {Technology component}
COMMODITY2_DESCRIPTION {Naturally glowing crystal
COMMODITY2_NAME {NIGHT CRYSTALS}
COMMODITY2_NAME_L {Night Crystals}
COMMODITY2_SUBTITLE {Technology component}
COMMODITY3_DESCRIPTION {Non-reactive and pressur
COMMODITY3_NAME {SUSPENSION FLUID}
COMMODITY3_NAME_L {Suspension Fluid}
COMMODITY3_SUBTITLE {Technology component}
COMMODITY4_DESCRIPTION {Multi-purpose conductiv
COMMODITY4_NAME {MICRODENSITY FABRI
COMMODITY4_NAME_L {Microdensity Fabric}
COMMODITY4_SUBTITLE {Technology component}
COMMODITY5_DESCRIPTION {Captured cloud of ionise
COMMODITY5_NAME {ELECTRON VAPOUR}
COMMODITY5_NAME_L {Electron Vapour}
COMMODITY5_SUBTITLE {Technology component}
COMMODITY6_NAME {ANTIMATTER}
COMMODITY6_NAME_L {Antimatter}
COMMODITY6_SUBTITLE {Technology component}
COMMODITY7_DESCRIPTION {Electromagnetic frequenc
COMMODITY7_NAME {DYNAMIC RESONATO
COMMODITY7_NAME_L {Dynamic Resonator}
COMMODITY7_SUBTITLE {Technology component}
COMMON {Common}
COMPARE {COMPARE}
COMPARE_COST {Cost: <STAT>%TOTAL
COMPARE_SCREEN_VALUE {Value: <STAT>%TOTA
COMPARE_TRADE_IN {Trade-in Price: <STA
Compatible with all standard life-support fittings.}
COMPONENT {COMPONENT}
COMRARE1_NAME {TITANIUM}
COMRARE1_NAME_L {Titanium}
COMRARE1_SUBTITLE {Oxide Element - Rare}
COMRARE1_SYMBOL {Ti}
COMUNCOMMON1_NAME {ZINC}
COMUNCOMMON1_NAME_L {Zinc}
COMUNCOMMON1_SUBTITLE {Oxide Element - Unco
COMUNCOMMON1_SYMBOL {Zn}
CONSOLE_BODY {Accessing Atlas traveller
CONSOLE_TITLE {raljar@stationmain “ $
CONSUMABLE {CONSUMABLE}
CONTAINER_LABEL {Container}
CONTAINER_LABEL_SUB {Reinforced}
CONTOURBIOME1 {Contoured %PLANETC
CONTOURBIOME2 {Cabled %PLANETCLA
CONTOURBIOME3 {Webbed %PLANETCLA
CONTRABAND {Contraband}
CONTRAST {CONTRAST}
CONTROL_ALL_INV {Inverted}
CONTROL_FLIGHT_ALT {Tethered}
CONTROL_FLIGHT_INV {Flight Stick}
CONTROL_FLIGHT_OLD {Locked}
CONTROL_MODE {Control Mode: %MODE
CONTROL_NORMAL {Normal}
CONTROL_SETTINGS {CONTROL SETTINGS}
CONTROLS {CONTROLS}
CONTROLS_ADV_ROTATE {Base Part Positioning}
CONTROLS_BUILDING {Building Mode}
CONTROLS_GALACTICMAP {Galactic Map}
CONTROLS_MENU {Menus}
CONTROLS_ONFOOT {On Foot}
CONTROLS_PHOTOMODE_CAMERA {Photo Mode}
CONTROLS_PHOTOMODE_MENU {Photo Mode (Menu)}
CONTROLS_QUICKMENU {Quick Menu (On Foot)}
CONTROLS_SHIP {Flight Controls}
CONTROLS_SHIPEXOQUICKMENU {Quick Menu (Ship / Exoc
CONTROLS_SHIPQUICKMENU {Quick Menu (In Ship)}
CONTROLS_TEXTCHAT {Text Chat}
CONTROLS_VEHICLE {Exocraft}
COST_BLD_BUILDER {Construction Terminal Bu
COST_BLD_FARMER {Agricultural Terminal Bui
COST_BLD_SCIENTIST {Science Terminal Built}
COST_BLD_VEHICLES {Exocraft Terminal Built}
COST_BLD_WEAPON {Weapons Terminal Built
CRAFTPROD_SUB {Crafted Technology Co
CREATURES {CREATURES}
CREDITS_COST {%COST% Units}
CRITICAL_HIT {critical}
CTRL_ANLG_BRAKE {Brake}
CTRL_ANLG_BRAKE_ALT {Brake (Analogue)}
CTRL_ANLG_BUILD_ROTATE_FREE {Free Rotate Part}
CTRL_ANLG_BUILD_ROTATE_FREE_L {Free Rotate Left}
CTRL_ANLG_BUILD_ROTATE_FREE_R {Free Rotate Right}
CTRL_ANLG_BUILD_ROTATE_FREE_Y {Free Rotate Y-Axis}
CTRL_ANLG_BUILD_ROTATE_FREE_Z {Free Rotate Z-Axis}
CTRL_ANLG_CUSTOMISER_CAMERA {Rotate Camera}
CTRL_ANLG_CUSTOMISER_PITCHCAM {Rotate Camera (Vertical
CTRL_ANLG_CUSTOMISER_ROTATECAM{Rotate Camera (Horizont
CTRL_ANLG_GALAXY_CAMERALOOK {Camera Look}
CTRL_ANLG_GALAXY_CAMERALOOKX {Camera Horizontal Look
CTRL_ANLG_GALAXY_CAMERALOOKY {Camera Vertical Look}
CTRL_ANLG_GALAXY_DOWN {Move Down}
CTRL_ANLG_GALAXY_GESTURE {Camera Look}
CTRL_ANLG_GALAXY_MOVE {Player Movement}
CTRL_ANLG_GALAXY_PLAYERMOVE_L {Move Left}
CTRL_ANLG_GALAXY_PLAYERMOVE_R {Move Right}
CTRL_ANLG_GALAXY_PLAYERMOVEBAC{Player Movement (Back
CTRL_ANLG_GALAXY_PLAYERMOVEFWD{Player Movement (Forw
CTRL_ANLG_GALAXY_PLAYERMOVEX {Player Movement (Left/R
CTRL_ANLG_GALAXY_PLAYERMOVEY {Player Movement (Forw
CTRL_ANLG_GALAXY_UP {Move Up}
CTRL_ANLG_GALAXY_UPDOWN {Move Up / Down}
CTRL_ANLG_LOOK {Look}
CTRL_ANLG_MOVE {Move}
CTRL_ANLG_SHIP_LOOK {Look}
CTRL_ANLG_SHIP_LOOKY {Look (Vertical)}
CTRL_ANLG_SHIP_PITCH {Pitch}
CTRL_ANLG_SHIP_STEER {Steer}
CTRL_ANLG_SHIP_STRAFE {Thrust}
CTRL_ANLG_SHIP_STRAFEHORIZONTAL {Horizontal Thrust}
CTRL_ANLG_SHIP_STRAFEVERTICAL {Vertical Thrust}
CTRL_ANLG_SHIP_TURN {Turn}
CTRL_ANLG_SHIP_TURNLEFT {Turn Left}
CTRL_ANLG_THRUST {Thrust}
CTRL_ANLG_THRUST_ALT {Thrust (Analogue)}
CTRL_ANLG_TURN {Turn}
CTRL_ANLG_UI_CAMERA {Object Camera}
CTRL_ANLG_UI_CAMERAX {Object Camera (Horizont
CTRL_ANLG_UI_CAMERAY {Object Camera (Vertical
CTRL_ANLG_UI_CURSOR {Cursor Movement}
CTRL_ANLG_VEHI_BRAKE {Brake Exocraft}
CTRL_ANLG_VEHI_BRAKE_ALT {Brake Exocraft (Analogu
CTRL_BTN_ACTIVATE_ROTATE {Activate Free Rotate}
CTRL_BTN_ACTIVATE_ROTATE1 {Activate Free Rotate}
CTRL_BTN_ACTIVATE_ROTATE1_ALT {Activate Free Rotate (Bu
CTRL_BTN_ACTIVATE_ROTATE2 {Activate Free Rotate}
CTRL_BTN_ACTIVATE_ROTATE2_ALT {Activate Free Rotate (Bu
CTRL_BTN_ALT_FIRE {Activate Alt Weapon}
CTRL_BTN_BOOST_SHIP {Boost}
CTRL_BTN_BOOST_VEHICLE {Boost}
CTRL_BTN_BRAKE {Brake}
CTRL_BTN_BUILD_DELETE {Modify Placed Part}
CTRL_BTN_BUILD_PINRECIPE {Pin Formula}
CTRL_BTN_BUILD_PLACE {Place Building Part}
CTRL_BTN_BUILD_ROTATE_FREE_H {Free Rotate Horizontal}
CTRL_BTN_BUILD_ROTATE_LEFT {Rotate Part Left}
CTRL_BTN_BUILD_ROTATE_LEFT_Y {Rotate Part Left}
CTRL_BTN_BUILD_ROTATE_LEFT_Z {Tilt Part Left}
CTRL_BTN_BUILD_ROTATE_RIGHT {Rotate Part Right}
CTRL_BTN_BUILD_ROTATE_RIGHT_Y {Rotate Part Right}
CTRL_BTN_BUILD_ROTATE_RIGHT_Z {Tilt Part Right}
CTRL_BTN_BUILD_SET_DOWN {Enter Menu}
CTRL_BTN_BUILD_SET_UP {Back}
CTRL_BTN_BUILD_SWITCHBASE {Switch Base}
CTRL_BTN_BUILD_TOGGLE_INFO {Toggle Build Camera}
CTRL_BTN_CHANGEALTWEAPON {Switch Alt Weapon}
CTRL_BTN_CUSTOMISER_SHOWCHAR {Change Camera View}
CTRL_BTN_DISC_UPLOAD {Upload Discoveries}
CTRL_BTN_DISC_VIEW_DOWN {Discovery Page Scroll
CTRL_BTN_DISC_VIEW_UP {Discovery Page Scroll
CTRL_BTN_EXIT_SHIP {Exit Ship}
CTRL_BTN_EXIT_VEHICLE {Exit Exocraft}
CTRL_BTN_FE_ALT1 {Initiate Process}
CTRL_BTN_FE_BACK {Back}
CTRL_BTN_FE_DESTROY {Discard Item}
CTRL_BTN_FE_EXITMENU {Exit Menu}
CTRL_BTN_FE_MSGSKIP {Skip}
CTRL_BTN_FE_SELECT {Confirm (Menus)}
CTRL_BTN_FE_TRANSFER {Quick Transfer}
CTRL_BTN_FIRE_SHIP {Fire}
CTRL_BTN_GALACTIC_MAP_SHIP {Galactic Map}
CTRL_BTN_GALAXY_ACCELERATE {Fast Navigation}
CTRL_BTN_GALAXY_CLEARWAYPOINTS {Clear All Waypoints}
CTRL_BTN_GALAXY_DESELECT {Toggle Free Look}
CTRL_BTN_GALAXY_EXIT {Exit Map}
CTRL_BTN_GALAXY_HOME {View Current Location}
CTRL_BTN_GALAXY_KBDMOVEDOWN {Move Down}
CTRL_BTN_GALAXY_KBDMOVEUP {Move Up}
CTRL_BTN_GALAXY_NEXTFILTER {Next Filter}
CTRL_BTN_GALAXY_NEXTNAVTYPE {Next Navigation Mode}
CTRL_BTN_GALAXY_PLANETBASE {Highlight Home Base S
CTRL_BTN_GALAXY_PREVIOUSFILTER {Previous Filter}
CTRL_BTN_GALAXY_PREVIOUSNAVTYPE{Previous Navigation Mo
CTRL_BTN_GALAXY_SCANCHOOSENEXT{Select Next System}
CTRL_BTN_GALAXY_SCREENSHOT {Toggle UI}
CTRL_BTN_GALAXY_SELECT {Warp}
CTRL_BTN_GALAXY_TOGGLEWAYPOINT {Add Waypoint}
CTRL_BTN_GAMEMODE_CANCELDELETE{Mode Select: Cancel}
CTRL_BTN_GAMEMODE_CHANGEUSER {Mode Select: Switch Ac
CTRL_BTN_GAMEMODE_TITLESTART {Mode Select: Start}
CTRL_BTN_GM_RESTART {Delete}
CTRL_BTN_INTERACT {Perform Interaction}
CTRL_BTN_INTERACTSECONDARY {Secondary Interaction}
CTRL_BTN_INVENTORY {Inventories}
CTRL_BTN_JUMP {Jump}
CTRL_BTN_JUMP_VEHICLE {Jump}
CTRL_BTN_LAND_SHIP {Land Ship}
CTRL_BTN_MELEE {Melee Attack}
CTRL_BTN_NETWORKRETRY {Retry Network Connecti
CTRL_BTN_NEXT_BINOCS {Next Survey Mode}
CTRL_BTN_OPTIONS {Discoveries / Options}
CTRL_BTN_PHOTO_CAM {View / Save Camera Eff
CTRL_BTN_PHOTO_CAMDOWN {Lower Camera Height}
CTRL_BTN_PHOTO_CAMERAROLLLEFT {Roll Camera Left}
CTRL_BTN_PHOTO_CAMERAROLLRIGHT{Roll Camera Right}
CTRL_BTN_PHOTO_CAMUP {Raise Camera Height}
CTRL_BTN_PHOTO_CAPTURE {Take Screenshot}
CTRL_BTN_PHOTO_CATLEFT {Effects: Next Category}
CTRL_BTN_PHOTO_CATRIGHT {Effects: Previous Categ
CTRL_BTN_PHOTO_EXIT {Exit Photo Mode}
CTRL_BTN_PHOTO_HIDE {Hide HUD}
CTRL_BTN_PHOTO_OPTIONDOWN {Navigate Down}
CTRL_BTN_PHOTO_OPTIONUP {Navigate Up}
CTRL_BTN_PHOTO_SUN {Move Sun Position}
CTRL_BTN_PHOTO_VALUEDECREASE {Decrease Setting}
CTRL_BTN_PHOTO_VALUEINCREASE {Increase Setting}
CTRL_BTN_PLACEMARKER {Place Marker}
CTRL_BTN_PREV_BINOCS {Previous Survey Mode}
CTRL_BTN_QUICK_ACTION {Confirm (Quick Menu)}
CTRL_BTN_QUICK_BACK {Back}
CTRL_BTN_QUICK_DOWN {Navigate Down}
CTRL_BTN_QUICK_LEFT {Navigate Left}
CTRL_BTN_QUICK_RIGHT {Navigate Right}
CTRL_BTN_QUICK_UP {Navigate Up}
CTRL_BTN_QUICKMENU_ENTERSUBMEN{Enter Sub-Menu}
CTRL_BTN_QUICKMENU_NAVIGATE {Quick Menu (Hand Contr
CTRL_BTN_QUIT_MENU {Options / Quit}
CTRL_BTN_QUITGAME {Quit Game}
CTRL_BTN_RELOAD {Reload Weapon}
CTRL_BTN_REPORT_BASE {Report Offensive or Ina
CTRL_BTN_ROLL_L_SHIP {Roll Left / Pulse Drive}
CTRL_BTN_ROLL_R_SHIP {Roll Right / Pulse Drive}
CTRL_BTN_RUN {Run}
CTRL_BTN_SCALE_DOWN {Scale Part Down}
CTRL_BTN_SCALE_UP {Scale Part Up}
CTRL_BTN_SCAN {Perform Scan}
CTRL_BTN_SHIELD {Activate Forcefield}
CTRL_BTN_SHIP_LOOKX {Look (Horizontal)}
CTRL_BTN_SHIP_TURNRIGHT {Turn Right}
CTRL_BTN_SHIPZOOM {Zoom In}
CTRL_BTN_SHOW_HUD {Show HUD}
CTRL_BTN_SIGNAL_BOOSTER {Signal Booster}
CTRL_BTN_SWIM_DOWN {Swim Down}
CTRL_BTN_SWIM_UP {Swim Up}
CTRL_BTN_TAGMARKER {Tag Marker}
CTRL_BTN_TERRAIN_EDIT {Manipulate Terrain}
CTRL_BTN_TERRAIN_EDIT_SHAPE {Change Terrain Shape}
CTRL_BTN_TERRAIN_MENU {Advanced Mode Menu}
CTRL_BTN_TERRAIN_ROT_TERRAIN_L {Rotate Terrain Edit Plan
CTRL_BTN_TERRAIN_ROT_TERRAIN_R {Rotate Terrain Edit Plan
CTRL_BTN_TERRAIN_SIZEDOWN {Decrease Terrain Beam
CTRL_BTN_TERRAIN_SIZEUP {Increase Terrain Beam
CTRL_BTN_TERRAIN_SWITCHMODE {Toggle Terrain Mine / C
CTRL_BTN_TEXTCHATOPENCLOSE {Toggle Text Chat}
CTRL_BTN_TEXTCHATSEND {Send Chat Message}
CTRL_BTN_TEXTPASTE {Confirm Paste (Text Cha
CTRL_BTN_TEXTPASTEHOLD {Hold to Paste (Text Cha
CTRL_BTN_UI_DOWN_SUB {Lower Category / Shop
CTRL_BTN_UI_LEFT {Previous Page}
CTRL_BTN_UI_LEFT_SUB {Previous Sub Page}
CTRL_BTN_UI_NETWORKPAGESHORTCU{Jump to network page in
CTRL_BTN_UI_NEXTINPUTCONTROLS {Next Control Set}
CTRL_BTN_UI_PREVINPUTCONTROLS {Previous Control Set}
CTRL_BTN_UI_RIGHT {Next Page}
CTRL_BTN_UI_RIGHT_SUB {Next Sub Page}
CTRL_BTN_UI_STACKSPLITDOWN {Decrease Item Stack}
CTRL_BTN_UI_STACKSPLITUP {Increase Item Stack}
CTRL_BTN_UI_TOGGLEBUYSELL {Toggle Buy / Sell}
CTRL_BTN_UI_TOGGLETRADEINV {Toggle Trade Inventory}
CTRL_BTN_UI_UP_SUB {Upper Category / Shop
CTRL_BTN_UI_VIEWPLAYERINFO {Show Profile}
CTRL_BTN_UI_VIEWPLAYERINFO_XBOX {Show Gamercard}
CTRL_BTN_VEHI_ACCELERATE {Accelerate}
CTRL_BTN_VEHI_BACK {Reverse}
CTRL_BTN_VEHI_BRAKE {Brake Exocraft}
CTRL_BTN_VEHI_CHECK {Place Checkpoint}
CTRL_BTN_VEHI_EXIT {Exit Exocraft}
CTRL_BTN_VEHI_HORN {Horn}
CTRL_BTN_VEHI_JUMP {Vertical Thrust}
CTRL_BTN_VEHI_LEFT {Left}
CTRL_BTN_VEHI_RIGHT {Right}
CTRL_BTN_VEHI_STEER {Steer}
CTRL_BTN_VEHICLELEFT {Steer Left}
CTRL_BTN_VEHICLERIGHT {Steer Right}
CTRL_BTN_VISOR {Analysis Visor}
CTRL_BTN_VR_AUTOWALK {Toggle Auto Walk}
CTRL_BTN_VR_HANDCTRLHOLSTER {Grab Multi-Tool}
CTRL_BTN_VR_INTERACTLEFT {Left Hand Interaction}
CTRL_BTN_VR_MELEELEFT {Left Hand Melee}
CTRL_BTN_VR_MOVEAROUND {Point to Move}
CTRL_BTN_VR_PAUSE {Pause Menu}
CTRL_BTN_VR_RECENTRE {Recentre View}
CTRL_BTN_VR_RECENTRE1 {Recentre View (Button 1
CTRL_BTN_VR_RECENTRE2 {Recentre View (Button 2
CTRL_BTN_VR_SELECT {Left Hand Confirm}
CTRL_BTN_VR_SMOOTHTURNLEFT {Smooth Turn Left}
CTRL_BTN_VR_SMOOTHTURNRIGHT {Smooth Turn Right}
CTRL_BTN_VR_SNAPTURNLEFT {Snap Turn Left}
CTRL_BTN_VR_SNAPTURNRIGHT {Snap Turn Right}
CTRL_BTN_VR_TELEPORTDIRECTION {Teleport}
CTRL_BTN_WEAPON_MODE {Switch Weapon Mode}
CTRL_BTN_ZOOM {Zoom}
CTRL_FLIGHT {CONTROL MODE: FLIG
CTRL_GLXY_GESTURE_L {Rotate}
CTRL_GLXY_GESTURE_R {Select Next System}
CTRL_INVERT {CONTROL MODE: INV
CTRL_NORMAL {CONTROL MODE: NOR
CURIO1_DESCRIPTION {A metal statuette of a cr
CURIO1_NAME {GEK RELIC}
CURIO1_NAME_L {Gek Relic}
CURIO1_SUBTITLE {Medium value curiosity}
CURIO2_DESCRIPTION {A small wooden icon car
CURIO2_NAME {VY'KEEN EFFIGY}
CURIO2_NAME_L {Vy'keen Effigy}
CURIO2_SUBTITLE {Medium value curiosity}
CURIO3_DESCRIPTION {The metallic shell of a d
CURIO3_NAME {KORVAX CASING}
CURIO3_NAME_L {Korvax Casing}
CURIO3_SUBTITLE {High value curiosity}
CURIO4_DESCRIPTION {A spherical gem that see
CURIO4_NAME {ATLAS STONE}
CURIO4_NAME_L {Atlas Stone}
CURIO4_SUBTITLE {Very high value curiosit
CURIOSITY {CURIOSITY}
CURRENT_FREIGHTER_TITLE {CURRENT FREIGHTER
CURRENT_SHIP_TITLE {CURRENT STARSHIP}
CURRENT_WEAPON_TITLE {CURRENT MULTI-TOO
CUST_BIKE_BOOSTER {BOOSTER}
CUST_BIKE_BOOSTER_L {Booster}
CUST_BIKE_MARKINGS_BACK {SPOILER}
CUST_BIKE_MARKINGS_BACK_L {Spoiler}
CUST_BIKE_MARKINGS_FRONT {COCKPIT}
CUST_BIKE_MARKINGS_FRONT_L {Cockpit}
CUST_BIKE_MARKINGS_LEFT {LEFT SIDEPOD}
CUST_BIKE_MARKINGS_LEFT_L {Left Sidepod}
CUST_BIKE_MARKINGS_RIGHT {RIGHT SIDEPOD}
CUST_BIKE_MARKINGS_RIGHT_L {Right Sidepod}
CUST_BIKE_WHEEL {TYRES}
CUST_BIKE_WHEEL_L {Tyres}
CUST_HOVER_BOOSTER {FLIGHT ROCKETS}
CUST_HOVER_BOOSTER_L {Flight Rockets}
CUST_HOVER_MARKINGS_BACK {REAR WINDOW}
CUST_HOVER_MARKINGS_BACK_L {Rear Window}
CUST_HOVER_MARKINGS_FRONT {COCKPIT}
CUST_HOVER_MARKINGS_FRONT_L {Cockpit}
CUST_HOVER_MARKINGS_LEFT {LEFT ENGINE}
CUST_HOVER_MARKINGS_LEFT_L {Left Engine}
CUST_HOVER_MARKINGS_RIGHT {RIGHT ENGINE}
CUST_HOVER_MARKINGS_RIGHT_L {Right Engine}
CUST_HOVER_WHEEL {HOVER UNIT}
CUST_HOVER_WHEEL_L {Hover Unit}
CUST_NOMAD_BOOSTER {BOOST MODULE}
CUST_NOMAD_BOOSTER_L {Boost Module}
CUST_NOMAD_MARKINGS_BACK {ENGINE COVER}
CUST_NOMAD_MARKINGS_BACK_L {Engine Cover}
CUST_NOMAD_MARKINGS_FRONT {COCKPIT}
CUST_NOMAD_MARKINGS_FRONT_L {Cockpit}
CUST_NOMAD_MARKINGS_LEFT {LEFT PANEL}
CUST_NOMAD_MARKINGS_LEFT_L {Left Panel}
CUST_NOMAD_MARKINGS_RIGHT {RIGHT PANEL}
CUST_NOMAD_MARKINGS_RIGHT_L {Right Panel}
CUST_NOMAD_WHEEL {ANTIGRAV FANS}
CUST_NOMAD_WHEEL_L {Antigrav Fans}
CUST_SUB_BOOSTER {REACTOR VENTS}
CUST_SUB_BOOSTER_L {Reactor Vents}
CUST_SUB_MARKINGS_BACK {REAR WINDOW}
CUST_SUB_MARKINGS_BACK_L {Rear Window}
CUST_SUB_MARKINGS_FRONT {VIEW SPHERE}
CUST_SUB_MARKINGS_FRONT_L {View Sphere}
CUST_SUB_MARKINGS_LEFT {LEFT ENGINE}
CUST_SUB_MARKINGS_LEFT_L {Left Engine}
CUST_SUB_MARKINGS_RIGHT {RIGHT ENGINE}
CUST_SUB_MARKINGS_RIGHT_L {Right Engine}
CUST_SUB_WHEEL {FLOATATION UNIT}
CUST_SUB_WHEEL_L {Floatation Unit}
CUST_TRUCK_BOOSTER {ROCKET UNIT}
CUST_TRUCK_BOOSTER_L {Rocket Unit}
CUST_TRUCK_MARKINGS_BACK {ENGINE HOUSING}
CUST_TRUCK_MARKINGS_BACK_L {Engine Housing}
CUST_TRUCK_MARKINGS_FRONT {CABIN}
CUST_TRUCK_MARKINGS_FRONT_L {Cabin}
CUST_TRUCK_MARKINGS_LEFT {LEFT TANKS}
CUST_TRUCK_MARKINGS_LEFT_L {Left Tanks}
CUST_TRUCK_MARKINGS_RIGHT {RIGHT TANKS}
CUST_TRUCK_MARKINGS_RIGHT_L {Right Tanks}
CUST_TRUCK_WHEEL {TYRES}
CUST_TRUCK_WHEEL_L {Tyres}
CUSTOM_BOOSTER {BOOST MODULE}
CUSTOM_BOOSTER_L {Boost Module}
CUSTOM_MARKINGS {Decals}
CUSTOM_MARKINGS_BACK {ENGINE COVER}
CUSTOM_MARKINGS_BACK_L {Engine Cover}
CUSTOM_MARKINGS_FRONT {BONNET}
CUSTOM_MARKINGS_FRONT_L {Bonnet}
CUSTOM_MARKINGS_LEFT {LEFT DOOR}
CUSTOM_MARKINGS_LEFT_L {Left Door}
CUSTOM_MARKINGS_RIGHT {RIGHT DOOR}
CUSTOM_MARKINGS_RIGHT_L {Right Door}
CUSTOM_PAINT {PAINT}
CUSTOM_PAINT_L {Paint}
CUSTOM_WHEEL {TYRES}
CUSTOM_WHEEL_L {Tyres}
CUSTOMISATION_PRESETS {Presets}
CUSTOMISE {CUSTOMISATION}
CUSTOMISE_ARMOUR {ARMOUR}
CUSTOMISE_ARMOUR_L {Armour Style}
CUSTOMISE_BACKPACK {BACKPACK}
CUSTOMISE_BACKPACK_L {Backpack Style}
CUSTOMISE_BACKPACK_L {Backpack Style}
CUSTOMISE_BANNER {BANNER}
CUSTOMISE_BANNER_L {Banner}
CUSTOMISE_BEAK_L {Beak}
CUSTOMISE_BODY {TORSO}
CUSTOMISE_BODY_L {Torso Style}
CUSTOMISE_CHARACTER {APPEARANCE MODIFI
CUSTOMISE_CHARACTER_L {Appearance Modifier}
CUSTOMISE_EYES_L {Eyes}
CUSTOMISE_FACESHAPE_L {Face Shape}
CUSTOMISE_FEET {BOOTS}
CUSTOMISE_FEET_L {Boot Style}
CUSTOMISE_FREIGHTER {Upgrade Control}
CUSTOMISE_FREIGHTER {Upgrade Control}
CUSTOMISE_HANDS {GLOVES}
CUSTOMISE_HANDS_L {Glove Style}
CUSTOMISE_HEAD {HEAD}
CUSTOMISE_HEADTYPE_L {Head Type}
CUSTOMISE_HELMETTYPE_L {Helmet Type}
CUSTOMISE_ICON_L {Emblem}
CUSTOMISE_LEGS {LEGS}
CUSTOMISE_LEGS_L {Leg Style}
CUSTOMISE_MARKINGS_L {Markings}
CUSTOMISE_MISC_L {Misc}
CUSTOMISE_PRIMARY {Primary Colour}
CUSTOMISE_PRIMARY_U {PRIMARY COLOUR}
CUSTOMISE_RACE {RACE}
CUSTOMISE_RACE_L {Race}
CUSTOMISE_SECONDARY {Secondary Colour}
CUSTOMISE_SECONDARY_U {SECONDARY COLOUR
CUSTOMISE_SHIP {STARSHIP MODIFICAT
CUSTOMISE_TERTIARY {Accent Colour}
CUSTOMISE_TERTIARY_U {ACCENT COLOUR}
CUSTOMISE_TITLE_L {Title}
CUSTOMISE_TITLE_L {Title}
CUSTOMISE_TRAILS_L {Jetpack Trail}
CUSTOMISE_TRAILS_L {Jetpack Trail}
CUSTOMISE_VEHICLE {Exocraft Modification}
CUSTOMISE_WEAPON {MULTI-TOOL MODIFIC
DEAD1 {Terraforming Catastrop
DEAD10 {Abandoned %PLANET
DEAD2 {Dead %PLANETCLASS
DEAD3 {Empty %PLANETCLAS
DEAD4 {Desolate %PLANETCL
DEAD5 {Lifeless %PLANETCLA
DEAD6 {Forsaken %PLANETCL
DEAD7 {Life-Incompatible %P
DEAD8 {Low Atmosphere %PL
DEAD9 {Airless %PLANETCLA
DEATH_ASTEROID {Death by asteroid collisi
DEATH_AUTHOR_1 {- LARRY NIVEN, RIN
DEATH_AUTHOR_10 {- FRANK HERBERT, D
DEATH_AUTHOR_11 {- NEAL ASHER, DARK
DEATH_AUTHOR_12 {- KURT VONNEUGT,
DEATH_AUTHOR_13 {- H.P. LOVECRAFT, T
DEATH_AUTHOR_14 {- ALAN DEAN FOSTER
DEATH_AUTHOR_15 {- JAMES SMYTHE, TH
DEATH_AUTHOR_16 {- H.G. WELLS, THE T
DEATH_AUTHOR_17 {- JOHN SCALZI, OLD
DEATH_AUTHOR_18 {- TERRY PRATCHETT,
DEATH_AUTHOR_19 {- ANDY WEIR, THE MA
DEATH_AUTHOR_2 {- ARTHUR C. CLARKE}
DEATH_AUTHOR_20 {- NEIL GAIMAN, AME
DEATH_AUTHOR_21 {- STEVEN SPIELBERG
DEATH_AUTHOR_22 {- STEPHEN HAWKING}
DEATH_AUTHOR_23 {- ALBERT EINSTEIN}
DEATH_AUTHOR_24 {- EDGAR D. MITCHEL
DEATH_AUTHOR_25 {- RICK YANCEY, THE
DEATH_AUTHOR_26 {- WILLIAM GIBSON}
DEATH_AUTHOR_27 {- PITTACUS LORE, TH
DEATH_AUTHOR_28 {- D. HARLAN WILSON
DEATH_AUTHOR_29 {- J. MICHAEL STRACZ
DEATH_AUTHOR_3 {- DOUGLAS ADAMS,
DEATH_AUTHOR_30 {- ANN LECKIE, ANCIL
DEATH_AUTHOR_31 {- MARY SHELLEY, FR
DEATH_AUTHOR_32 {- CLIFFORD D. SIMAK
DEATH_AUTHOR_33 {- ROBERT BUETTNER,
DEATH_AUTHOR_34 {- CARL SAGAN}
DEATH_AUTHOR_35 {- SPIDER ROBINSON}
DEATH_AUTHOR_36 {- URSULA K. LE GUIN,
DEATH_AUTHOR_37 {- ITERATION #2726365
DEATH_AUTHOR_38 {- ITERATION #998261G
DEATH_AUTHOR_39 {- ITERATION #133449L
DEATH_AUTHOR_4 {- DAN SIMMONS. HYP
DEATH_AUTHOR_41 {- ITERATION #34711P}
DEATH_AUTHOR_42 {- ITERATION #148876Y
DEATH_AUTHOR_43 {- ITERATION #989817}
DEATH_AUTHOR_44 {- ITERATION #134467G
DEATH_AUTHOR_45 {- ITERATION #2276555
DEATH_AUTHOR_5 {- ROBERT HEINLEIN}
DEATH_AUTHOR_6 {- IAIN M. BANKS, TH
DEATH_AUTHOR_7 {- RAY BRADBURY}
DEATH_AUTHOR_8 {- ISAAC ASIMOV}
DEATH_AUTHOR_9 {- PHILIP K. DICK,
DEATH_BARRELEXPLODE {Death by Accidental Exp
DEATH_BARRELEXPLODE {Death by Accidental Exp
DEATH_COLD {Death by hypothermia.}
DEATH_COLLECT {Restoring lost inventory
DEATH_CREATURE {Death by planetary pred
DEATH_DROWN {Death by oxygen starvat
DEATH_ENERGY {Death by life support sy
DEATH_FIEND {Death by stalking monstr
DEATH_FISHFIEND {Death by abyssal horror
DEATH_FLOATER {Death by Doomed Horro
DEATH_FLOATER {Death by Doomed Horro
DEATH_FREIGHTER {Death by freighter defe
DEATH_GUN {Death by Sentinel attac
DEATH_HEAT {Death by heat exposure
DEATH_JELLYFISH {Death by gelatinous sea
DEATH_LANDING {Death by high speed gr
DEATH_LASER {Death by laser.}
DEATH_LOSTINSPACE {Death by cosmic ray b
DEATH_MARKER {Grave}
DEATH_PLANT {Death from deadly plant
DEATH_PLAYER {Anomalous Combat Dea
DEATH_POLICE {Death by Sentinel attack
DEATH_QUOTE_1 {THE GODS DO NOT P
DEATH_QUOTE_10 {THE MYSTERY OF LIF
DEATH_QUOTE_11 {TO APPRECIATE THE
DEATH_QUOTE_12 {I TELL YOU, WE ARE
DEATH_QUOTE_13 {WE LIVE ON A PLACI
DEATH_QUOTE_14 {A STAR HAS DIED. E
DEATH_QUOTE_15 {I SEE THE BLACKNES
DEATH_QUOTE_16 {LOOKING AT THESE
DEATH_QUOTE_17 {THERE'S A DIFFEREN
DEATH_QUOTE_18 {SO MUCH UNIVERSE, A
DEATH_QUOTE_19 {I GUESS YOU COULD CA
DEATH_QUOTE_2 {THE ONLY WAY OF DI
DEATH_QUOTE_20 {I BELIEVE THAT LIFE
DEATH_QUOTE_21 {THERE IS NO SUCH T
DEATH_QUOTE_22 {ETERNITY IS A LONG
DEATH_QUOTE_23 {TWO THINGS ARE INF
DEATH_QUOTE_24 {THERE SEEMS TO BE
DEATH_QUOTE_25 {WE'D STARED INTO T
DEATH_QUOTE_26 {STABILITY IS THE BE
DEATH_QUOTE_27 {EVEN WHEN THE WO
DEATH_QUOTE_28 {REALITY IS SHAPED
DEATH_QUOTE_29 {WE WALK IN DARK PL
DEATH_QUOTE_3 {I MAY NOT HAVE GON
DEATH_QUOTE_30 {IF YOU'RE GOING TO
DEATH_QUOTE_31 {POLLUTED BY CRIMES
DEATH_QUOTE_32 {HERE LIES ONE FROM
DEATH_QUOTE_33 {WE THINK EVERYTHI
DEATH_QUOTE_34 {SOMEWHERE, SOMETH
DEATH_QUOTE_35 {SOMETIMES I THINK I
DEATH_QUOTE_36 {WE'RE EACH OF US A
DEATH_QUOTE_37 {I M<IMG>SLASH<>AY
DEATH_QUOTE_38 {WE <IMG>SLASH<> AR
DEATH_QUOTE_39 {THE MYS..TERY OF [~
DEATH_QUOTE_4 {IN SUCH SECONDS OF
DEATH_QUOTE_40 {WE L/VE ON 16 P--<
DEATH_QUOTE_42 {I S~~ THE BLACKNES
DEATH_QUOTE_43 {ST<IMG>SLASH<>.<IM
DEATH_QUOTE_44 {RE-.LITY IS [----] B
DEATH_QUOTE_45 {HERE LIES [---] FROM
DEATH_QUOTE_5 {THE SUPREME IRONY
DEATH_QUOTE_6 {ALL REALITY IS A GAM
DEATH_QUOTE_7 {WE ARE AN IMPOSSIBI
DEATH_QUOTE_8 {LIFE IS PLEASANT. D
DEATH_QUOTE_9 {REALITY IS THAT WHI
DEATH_RADIATION {Death by radiation.}
DEATH_SCUTTLER {Death by Space Horror}
DEATH_SCUTTLER {Death by Space Horror}
DEATH_SHIP {Death by ship combat.}
DEATH_STANDSTONE {Death by mysterious reli
DEATH_STARTUP {Initialisation...}
DEATH_STAT_01 {FIRST-TIMER}
DEATH_STAT_02 {HEY LAZARUS}
DEATH_STAT_03 {BEAMED BACK}
DEATH_STAT_04 {I DIED AGAIN GUYS}
DEATH_STAT_05 {RECONSTITUTED}
DEATH_STAT_06 {BACK ONCE AGAIN}
DEATH_STAT_07 {REINCARNATOR SUP
DEATH_STAT_08 {DEATH EXPERT}
DEATH_STAT_09 {GROUNDHOG UNLEAS
DEATH_STAT_10 {THE EVERLASTING}
DEATH_STAT_LVL_MSG {GENERATIONS %STA
DEATH_STAT_TITLE {Generations}
DEATH_TERRAIN {Death by catastrophic p
DEATH_TOXIC {Death by toxic inhalation
DEATH_TURRET {Death by Freighter Secu
DEATH_TURRET {Death by Freighter Secu
DEATH_VOLUNTARY {Life became too hard}
DEATH_WALKER {Death by Sentinel walke
DEATH_WORM {Consumed by the Many-
DECLINE_MISSION {Decline}
DECLINE_MISSION_SUB {Decline the mission}
DELICACY1_DESCRIPTION {Edible product much be
DELICACY1_NAME {GEKNIP}
DELICACY1_NAME_L {GekNip}
DELICACY1_SUBTITLE {Trade commodity}
DELICACY2_DESCRIPTION {Gas inhaled by Vy'keen w
DELICACY2_NAME {GRAHGRAH}
DELICACY2_NAME_L {Grahgrah}
DELICACY2_SUBTITLE {Trade commodity}
DELICACY3_DESCRIPTION {Golden metal sphere use
DELICACY3_NAME {FASCINATION BEAD}
DELICACY3_NAME_L {Fascination Bead}
DELICACY3_SUBTITLE {Trade Commodity}
DEPTH_OF_FIELD {DEPTH OF FIELD}
DEPTH_OF_FIELD_DISTANCE {FOCAL DISTANCE}
DEPTH_OF_FIELD_DISTANCE {FOCAL DISTANCE}
DESCRIPTION {Description}
DEVICE {DEVICE}
DIET {Diet}
DIP_TITLE_1 {Traveller}
DIP_TITLE_10 {Tr.avel/er}
DIP_TITLE_2 {Trav ~~ <IMG>SLASH<>
DIP_TITLE_3 {Traveller}
DIP_TITLE_4 {Traveller}
DIP_TITLE_5 {Tra.ve<IMG>SLASH<>e
DIP_TITLE_6 {Traveller}
DIP_TITLE_7 {Traveller}
DIP_TITLE_8 {Traveller}
DIP_TITLE_9 {Tr...av<IMG>SLASH<>~
DISC_CANT_SET_WAYPOINT {CANNOT SET WAYPOI
DISC_CANT_SET_WAYPOINT_DESC {Location not in current
DISC_CREATURES_STAT_00 {AMATEUR}
DISC_CREATURES_STAT_01 {NATURALIST}
DISC_CREATURES_STAT_02 {COLLECTOR}
DISC_CREATURES_STAT_03 {SCANNER}
DISC_CREATURES_STAT_04 {ANALYST}
DISC_CREATURES_STAT_05 {RESEARCHER}
DISC_CREATURES_STAT_06 {COMPILER}
DISC_CREATURES_STAT_07 {ARCHIVIST}
DISC_CREATURES_STAT_08 {CLASSIFIER}
DISC_CREATURES_STAT_09 {ZOOLOGIST}
DISC_CREATURES_STAT_10 {ENCYCLOPEDIA}
DISC_CREATURES_STAT_LVL_MSG {Discovered all species
DISC_CREATURES_STAT_LVL_ONE {Discovered all species
DISC_CREATURES_STAT_TITLE {Planetary Zoology}
DISC_DAY_TITLE {Day %DAY%}
DISC_DAYS_AGO {Discovered <VAL_ON
DISC_DAYS_AGO_SINGLE {Discovered <VAL_ON
DISC_DETAILS {Discovery Details}
DISC_DISC_BY {Discovered by: %USER
DISC_DISCOVERIES_TITLE {Discoveries}
DISC_FLORA_DISCOVERED {%AMOUNT% Flora Varie
DISC_HEIGHT {Height}
DISC_HIDE {HIDE}
DISC_HIDE_DESC {Hide this discovery}
DISC_HUD_MOON_SUBTITLE {%INFO% Moon - %DI
DISC_HUD_PLANET_SUBTITLE {%INFO% Planet - %D
DISC_HUD_PLANET_TITLE {%TYPE% - %PLANET%
DISC_HUD_SYSTEM_TITLE {System - %SYSTEM%}
DISC_INFO_TITLE {Records}
DISC_LOG_TITLE {Star Log}
DISC_MADE_ON {Discovery made on %
DISC_MINERALS_DISCOVERED {%AMOUNT% Mineral Sa
DISC_MISS_PERCT_COMPLETE {%PERCENT% Complete
DISC_MISS_REWARD {Upload and Receive %
DISC_MISS_REWARD_COMP {Complete to Receive %
DISC_MISS_REWARD_COMP_NANITES {Complete to Receive %
DISC_MISS_REWARD_NANITES {Upload and Receive %
DISC_MONTHS_AGO {Discovered <VAL_ON
DISC_MONTHS_AGO_SINGLE {Discovered <VAL_ON
DISC_NO_FAUNA {No Planetary Fauna}
DISC_NO_LOCAL_PLANET {No Planet In Local Vicini
DISC_ON {Discovered on}
DISC_OWNER_HIDDEN {Discovered}
DISC_OWNER_HIDDEN_TIME {Discovered on %DATE
DISC_OWNER_IS_PLAYER {You discovered this}
DISC_OWNER_IS_PLAYER_NEW {New Discovery}
DISC_OWNER_IS_PLAYER_TIME {You discovered this
DISC_OWNER_NEW {First Contact}
DISC_OWNER_NONE {Undiscovered}
DISC_OWNER_NORMAL {Discovered by %USE
DISC_OWNER_NORMAL_TIME {Discovered by %USE
DISC_OWNER_NOT_VISITED {Unmapped}
DISC_OWNER_PLAYER_CM {You}
DISC_OWNER_PLAYER_CM_TIME {You, on %DATETIME%
DISC_OWNER_PLAYER_VISITED {Last visited: %DATETI
DISC_PLANET_LABEL {PLANET - %PLANET%}
DISC_PLANET_TITLE {Star Systems}
DISC_RENAME {RENAME}
DISC_RENAME_DESC {Name your discovery}
DISC_RENAMEUPLOAD {RENAME AND UPLOAD
DISC_REPORT {REPORT}
DISC_REPORT_CHECK {Are you sure you wish to
DISC_REPORT_DESC {Report this discovery as
DISC_SET_WAYPNT {SET WAYPOINT}
DISC_SET_WAYPNT_DESC {Set waypoint on your ga
DISC_SOLARSYSTEM {Solar System}
DISC_SPECIES_DISCOVERED {%AMOUNT%/%TOTAL% S
DISC_SYSTEM_LABEL {SYSTEM - %SYSTEM%
DISC_TODAY {Discovered <VAL_ON
DISTRESS_BEACON_NAME {Distress Beacon}
DRESSING_TABLE_NAME {APPEARANCE MODIFI
EMOTE_CELEBRATE {Celebrate!}
EMOTE_CELEBRATE_U {CELEBRATE!}
EMOTE_DIVE_OK {No Problem}
EMOTE_DIVE_OK_U {NO PROBLEM}
EMOTE_GAZE {Distant Gaze}
EMOTE_GAZE_U {DISTANT GAZE}
EMOTE_GIBS {Gibs}
EMOTE_GIBS_U {GIBS}
EMOTE_HA {Ha!}
EMOTE_HA_U {HA!}
EMOTE_HEROIC {Heroic Pose}
EMOTE_HEROIC_U {HEROIC POSE}
EMOTE_HOLO_BLOB_U {HOLOGRAM: BLOB}
EMOTE_HOLO_FRIGATE_U {HOLOGRAM: FRIGATE
EMOTE_HOLO_SHIP_U {HOLOGRAM: STARSHI
EMOTE_HOLO_SYSTEM_U {HOLOGRAM: SYSTEM}
EMOTE_HOLO_WEAPON_U {HOLOGRAM: MULTI-T
EMOTE_KNEES {Disbelief}
EMOTE_KNEES_U {DISBELIEF}
EMOTE_MINDBLOWN {Mind Blown}
EMOTE_MINDBLOWN_U {MIND BLOWN}
EMOTE_RELAX {Relax}
EMOTE_RELAX_U {RELAX}
EMOTE_WONDER {Wonder}
EMOTE_WONDER_U {WONDER}
ENERGY_NAME {LIFE SUPPORT}
ENERGYBOOST1_NAME {LIFE SUPPORT MODU
ENERGYBOOST2_NAME {LIFE SUPPORT MODUL
ENT_ALPHA_SHIP_NAME {Alpha Vector}
ENT_BOLTCASTER {Boltcaster SM}
ENT_EXOUNITS {10,000 units}
ENT_PHO_CORE {Photonix Core}
ENT_PRIME_SHIP {Prime Vector Ship}
ENT_PRIME_SHIP_NAME {Prime Vector}
ENT_TRADE_CHARISMA {Trader Charisma}
ENT_WEAPON {Rezosu Z65}
ENT_XOGUN1 {Artios-VI}
ENT_XOGUN2 {Vetric-LX}
ENT_XOHELMET {X.O. Suit}
EXO_GARAGE_ALL_NAME {UNIVERSAL GEOBAY}
EXO_SUMMON_POD_NAME {EXOCRAFT SUMMONIN
EXOTIC_NAME {Anomalous}
EXPOSURE {EXPOSURE}
EXTREME_PLANET_DESC {Some planets have <FUE
EXTREME_PLANET_MSG1 {<FUEL>Extreme Weathe
EXTREME_PLANET_MSG2 {<FUEL>WARNING: E
EXTREME_PLANET_MSG3 {<FUEL>WARNING: E
EXTREME_PLANET_SUB1 {Surviving on Extreme W
EXTREME_PLANET_TITLE1 {Extreme Conditions}
EXTREMECOLD {EXTREME COLD}
EXTREMECOLD_L {Extreme Cold}
EXTREMEHEAT {EXTREME HEAT}
EXTREMEHEAT_L {Extreme Heat}
FAUNA_L {Fauna}
FE_DESTROY {Discard Item}
FEED {Offer Food}
FIELD_OF_VIEW {FIELD OF VIEW}
FIFTH_GALAXY {Hyades Galaxy}
FIREWORK_ELEMENT_BLUE {copper}
FIREWORK_ELEMENT_GLITTER {antimony}
FIREWORK_ELEMENT_GREEN {radium}
FIREWORK_ELEMENT_ORANGE {calcium}
FIREWORK_ELEMENT_PURPLE {caesium}
FIREWORK_ELEMENT_RED {rubidium}
FIREWORK_ELEMENT_WHITE {aluminium}
FIREWORK_PROD_BLUE_DESC {A luxury firework, rich i
FIREWORK_PROD_BLUE_NAME {BLUE FIREWORK}
FIREWORK_PROD_COMMON_NAME {FIREWORK}
FIREWORK_PROD_COMMON_NAME {FIREWORK}
FIREWORK_PROD_COMMON_NAME_L {Firework}
FIREWORK_PROD_GREEN_DESC {A luxury firework, rich i
FIREWORK_PROD_GREEN_NAME {GREEN FIREWORK}
FIREWORK_PROD_RED_DESC {A luxury firework, rich
FIREWORK_PROD_RED_NAME {RED FIREWORK}
FIREWORK_PROD_SUB {Aesthetic Explosive}
FLAMETHROW_NAME {INCINERATOR}
FLORA_L {Flora}
FOCAL_PLANE_DEPTH {FOCAL DEPTH}
FOCAL_PLANE_DEPTH {FOCAL DEPTH}
FOCAL_POINT {FOCAL POINT}
FOCUS_MODE {FOCUS MODE}
FOG_DENSITY {FOG DENSITY}
FOG_DIST {FOG DISTANCE}
FOOD_BALL_MEAT_NAME {LUMPY BRAINSTEM}
FOOD_BALL_MEAT_NAME {LUMPY BRAINSTEM}
FOOD_BALL_MEAT_NAME {LUMPY BRAINSTEM}
FOOD_BALL_MEAT_NAME_L {Lumpy Brainstem}
FOOD_BALL_MEAT_NAME_L {Lumpy Brainstem}
FOOD_BALL_MEAT_NAME_L {Lumpy Brainstem}
FOOD_BALL_PIE_NAME {THE PIE OF KNOWLE
FOOD_BALL_PIE_NAME {THE PIE OF KNOWLE
FOOD_BALL_PIE_NAME {THE PIE OF KNOWLE
FOOD_BALL_PIE_NAME_L {The Pie Of Knowledge}
FOOD_BALL_PIE_NAME_L {The Pie Of Knowledge}
FOOD_BALL_PIE_NAME_L {The Pie Of Knowledge}
FOOD_BALL_STEW_NAME {CHEWY 'DUMPLING' S
FOOD_BALL_STEW_NAME {CHEWY 'DUMPLING' S
FOOD_BALL_STEW_NAME {CHEWY 'DUMPLING' S
FOOD_BALL_STEW_NAME_L {Chewy 'Dumpling' Stew
FOOD_BALL_STEW_NAME_L {Chewy 'Dumpling' Stew
FOOD_BALL_STEW_NAME_L {Chewy 'Dumpling' Stew
FOOD_BEETLE_MEAT_NAME {CRUNCHY WINGS}
FOOD_BEETLE_MEAT_NAME {CRUNCHY WINGS}
FOOD_BEETLE_MEAT_NAME {CRUNCHY WINGS}
FOOD_BEETLE_MEAT_NAME_L {Crunchy Wings}
FOOD_BEETLE_MEAT_NAME_L {Crunchy Wings}
FOOD_BEETLE_MEAT_NAME_L {Crunchy Wings}
FOOD_BEETLE_PIE_NAME {LEATHERY TART}
FOOD_BEETLE_PIE_NAME {LEATHERY TART}
FOOD_BEETLE_PIE_NAME {LEATHERY TART}
FOOD_BEETLE_PIE_NAME_L {Leathery Tart}
FOOD_BEETLE_PIE_NAME_L {Leathery Tart}
FOOD_BEETLE_PIE_NAME_L {Leathery Tart}
FOOD_BEETLE_STEW_NAME {GELATINOUS GOOP}
FOOD_BEETLE_STEW_NAME {GELATINOUS GOOP}
FOOD_BEETLE_STEW_NAME {GELATINOUS GOOP}
FOOD_BEETLE_STEW_NAME_L {Gelatinous Goop}
FOOD_BEETLE_STEW_NAME_L {Gelatinous Goop}
FOOD_BEETLE_STEW_NAME_L {Gelatinous Goop}
FOOD_BLOB_MEAT_NAME {OFFAL SAC}
FOOD_BLOB_MEAT_NAME_L {Offal Sac}
FOOD_BLOB_VEG_NAME {STICKY 'HONEY'}
FOOD_BLOB_VEG_NAME_L {Sticky 'Honey'}
FOOD_BONE_MEAT_NAME {CRYSTAL FLESH}
FOOD_BONE_MEAT_NAME {CRYSTAL FLESH}
FOOD_BONE_MEAT_NAME {CRYSTAL FLESH}
FOOD_BONE_MEAT_NAME_L {Crystal Flesh}
FOOD_BONE_MEAT_NAME_L {Crystal Flesh}
FOOD_BONE_MEAT_NAME_L {Crystal Flesh}
FOOD_BONE_PIE_NAME {THE TOOTHBREAKER}
FOOD_BONE_PIE_NAME {THE TOOTHBREAKER}
FOOD_BONE_PIE_NAME {THE TOOTHBREAKER}
FOOD_BONE_PIE_NAME_L {The Toothbreaker}
FOOD_BONE_PIE_NAME_L {The Toothbreaker}
FOOD_BONE_PIE_NAME_L {The Toothbreaker}
FOOD_BONE_STEW_NAME {CRYSTALLINE SOUP}
FOOD_BONE_STEW_NAME {CRYSTALLINE SOUP}
FOOD_BONE_STEW_NAME {CRYSTALLINE SOUP}
FOOD_BONE_STEW_NAME_L {Crystalline Soup}
FOOD_BONE_STEW_NAME_L {Crystalline Soup}
FOOD_BONE_STEW_NAME_L {Crystalline Soup}
FOOD_BONE_VEG_NAME {BONE NUGGETS}
FOOD_BONE_VEG_NAME {BONE NUGGETS}
FOOD_BONE_VEG_NAME_L {Bone Nuggets}
FOOD_BONE_VEG_NAME_L {Bone Nuggets}
FOOD_BONEBUTTER_NAME {BONE BUTTER}
FOOD_BONEBUTTER_NAME {BONE BUTTER}
FOOD_BONEBUTTER_NAME {BONE BUTTER}
FOOD_BONEBUTTER_NAME_L {Bone Butter}
FOOD_BONEBUTTER_NAME_L {Bone Butter}
FOOD_BONEBUTTER_NAME_L {Bone Butter}
FOOD_BONECHEESE_NAME {BONE CREAM}
FOOD_BONECHEESE_NAME {BONE CREAM}
FOOD_BONECHEESE_NAME {BONE CREAM}
FOOD_BONECHEESE_NAME_L {Bone Cream}
FOOD_BONECHEESE_NAME_L {Bone Cream}
FOOD_BONECHEESE_NAME_L {Bone Cream}
FOOD_BONECREAM_NAME {BONE CREAM}
FOOD_BONECREAM_NAME {BONE CREAM}
FOOD_BONECREAM_NAME {BONE CREAM}
FOOD_BONECREAM_NAME_L {Bone Cream}
FOOD_BONECREAM_NAME_L {Bone Cream}
FOOD_BONECREAM_NAME_L {Bone Cream}
FOOD_BONECUST_NAME {VERY THICK CUSTARD
FOOD_BONECUST_NAME {VERY THICK CUSTARD
FOOD_BONECUST_NAME {VERY THICK CUSTARD
FOOD_BONECUST_NAME_L {Very Thick Custard}
FOOD_BONECUST_NAME_L {Very Thick Custard}
FOOD_BONECUST_NAME_L {Very Thick Custard}
FOOD_BONEICE_NAME {ICEY MARROW}
FOOD_BONEICE_NAME {ICEY MARROW}
FOOD_BONEICE_NAME {ICEY MARROW}
FOOD_BONEICE_NAME_L {Icey Marrow}
FOOD_BONEICE_NAME_L {Icey Marrow}
FOOD_BONEICE_NAME_L {Icey Marrow}
FOOD_BONEMILK_NAME {BONE MILK}
FOOD_BONEMILK_NAME {BONE MILK}
FOOD_BONEMILK_NAME {BONE MILK}
FOOD_BONEMILK_NAME_L {Bone Milk}
FOOD_BONEMILK_NAME_L {Bone Milk}
FOOD_BONEMILK_NAME_L {Bone Milk}
FOOD_BUTTER_NAME {CHURNED BUTTER}
FOOD_BUTTER_NAME_L {Churned Butter}
FOOD_CAT_MEAT_NAME {FELINE LIVER}
FOOD_CAT_MEAT_NAME_L {Feline Liver}
FOOD_CAT_VEG_NAME {LEOPARD-FRUIT}
FOOD_CAT_VEG_NAME_L {Leopard-Fruit}
FOOD_CB_APPLE_NAME {GOOEY FRUIT SURPRI
FOOD_CB_APPLE_NAME_L {Gooey Fruit Surprise}
FOOD_CB_CACTUS_NAME {HONIED THROAT-STI
FOOD_CB_CACTUS_NAME_L {Honied Throat-Sticker}
FOOD_CB_CARM_NAME {GOOEY CARAMEL CAK
FOOD_CB_CARM_NAME_L {Gooey Caramel Cake}
FOOD_CB_CHOC_NAME {GOOEY CHOCOLATE
FOOD_CB_CHOC_NAME_L {Gooey Chocolate Cake}
FOOD_CB_CREAM_NAME {SWEET CREAM DREA
FOOD_CB_CREAM_NAME_L {Sweet Cream Dreams}
FOOD_CB_CUST_NAME {GOOEY CUSTARD FAN
FOOD_CB_CUST_NAME_L {Gooey Custard Fancy}
FOOD_CB_FCUST_NAME {SALT-LACED HONEY
FOOD_CB_FCUST_NAME_L {Salt-Laced Honey Cake
FOOD_CB_HONEY_NAME {HONEY-SOAKED FANC
FOOD_CB_HONEY_NAME_L {Honey-Soaked Fancy}
FOOD_CB_JAM_NAME {JAM OOZERS}
FOOD_CB_JAM_NAME_L {Jam Oozers}
FOOD_CB_JGLITCH_NAME {PERPETUAL HONEYC
FOOD_CB_JGLITCH_NAME_L {Perpetual Honeycake}
FOOD_CB_JHOT_NAME {GOOEY MOUTHBURNE
FOOD_CB_JHOT_NAME_L {Gooey Mouthburner}
FOOD_CB_SCUST_NAME {STARBIRTH DELIGHT}
FOOD_CB_SCUST_NAME_L {Starbirth Delight}
FOOD_CG_APPLE_NAME {'APPLE' CURIOSITY}
FOOD_CG_APPLE_NAME_L {'Apple' Curiosity}
FOOD_CG_BLOB_NAME {MOST CURIOUS CAKE
FOOD_CG_BLOB_NAME_L {Most Curious Cake}
FOOD_CG_CACTUS_NAME {PRICKLY CURIOSITY}
FOOD_CG_CACTUS_NAME_L {Prickly Curiosity}
FOOD_CG_CARM_NAME {CARAMEL CURIOSITY
FOOD_CG_CARM_NAME_L {Caramel Curiosity}
FOOD_CG_CHOC_NAME {CHOCOLATE CURIOSI
FOOD_CG_CHOC_NAME_L {Chocolate Curiosity}
FOOD_CG_CREAM_NAME {CREAM CURIOSITY}
FOOD_CG_CREAM_NAME_L {Cream Curiosity}
FOOD_CG_CUST_NAME {CUSTARD CURIOSITY
FOOD_CG_CUST_NAME_L {Custard Curiosity}
FOOD_CG_FCUST_NAME {SALTY SURPRISE}
FOOD_CG_FCUST_NAME_L {Salty Surprise}
FOOD_CG_HONEY_NAME {HONIED PROTO-CAKE
FOOD_CG_HONEY_NAME_L {Honied Proto-Cake}
FOOD_CG_JAM_NAME {JAM CURIOSITY}
FOOD_CG_JAM_NAME_L {Jam Curiosity}
FOOD_CG_JGLITCH_NAME {UNSOLVABLE JAM TU
FOOD_CG_JGLITCH_NAME_L {Unsolvable Jam Turnov
FOOD_CG_JHOT_NAME {STARTLING FANCY}
FOOD_CG_JHOT_NAME_L {Startling Fancy}
FOOD_CG_SCUST_NAME {INTERSTELLAR CURIO
FOOD_CG_SCUST_NAME_L {Interstellar Curiosity}
FOOD_CK_APPLE_NAME {SPICED 'APPLE' CAKE
FOOD_CK_APPLE_NAME_L {Spiced 'Apple' Cake}
FOOD_CK_BLOBBUT_NAME {QUESTIONABLY SWEE
FOOD_CK_BLOBBUT_NAME_L {Questionably Sweet Ca
FOOD_CK_CACTUS_NAME {ESOPHAGEAL SURPRI
FOOD_CK_CACTUS_NAME_L {Esophageal Surprise}
FOOD_CK_CARM_NAME {CARAMEL-ENCRUSTE
FOOD_CK_CARM_NAME_L {Caramel-Encrusted Cak
FOOD_CK_CHOC_NAME {CHOCOLATE CAKE}
FOOD_CK_CHOC_NAME_L {Chocolate Cake}
FOOD_CK_CREAM_NAME {CREAM BUNS}
FOOD_CK_CREAM_NAME_L {Cream Buns}
FOOD_CK_CUST_NAME {CUSTARD FANCY}
FOOD_CK_CUST_NAME_L {Custard Fancy}
FOOD_CK_FCUST_NAME {BRINEY DELIGHT}
FOOD_CK_FCUST_NAME_L {Briney Delight}
FOOD_CK_HONEY_NAME {GLITTERING HONEY C
FOOD_CK_HONEY_NAME_L {Glittering Honey Cake}
FOOD_CK_JAM_NAME {TRADITIONAL CAKE}
FOOD_CK_JAM_NAME_L {Traditional Cake}
FOOD_CK_JGLITCH_NAME {PERPETUAL CAKE}
FOOD_CK_JGLITCH_NAME_L {Perpetual Cake}
FOOD_CK_JHOT_NAME {EVER-BOILING CAKE}
FOOD_CK_JHOT_NAME_L {Ever-Boiling Cake}
FOOD_CK_MCUST_NAME {HORRIFYING, GOOEY
FOOD_CK_MCUST_NAME_L {Horrifying, Gooey Deligh
FOOD_CK_SCUST_NAME {INTERSTELLAR FANCY
FOOD_CK_SCUST_NAME_L {Interstellar Fancy}
FOOD_CM_APPLE_NAME {'APPLE' CAKE OF LOS
FOOD_CM_APPLE_NAME_L {'Apple' Cake of Lost Sou
FOOD_CM_BLOBBUT_NAME {GOOEY SCREAMER}
FOOD_CM_BLOBBUT_NAME {GOOEY SCREAMER}
FOOD_CM_BLOBBUT_NAME {GOOEY SCREAMER}
FOOD_CM_BLOBBUT_NAME_L {Gooey Screamer}
FOOD_CM_BLOBBUT_NAME_L {Gooey Screamer}
FOOD_CM_BLOBBUT_NAME_L {Gooey Screamer}
FOOD_CM_CACTUS_NAME {CHOKING MONSTROSI
FOOD_CM_CACTUS_NAME_L {Choking Monstrosity Ca
FOOD_CM_CARM_NAME {WAILING CARAMEL C
FOOD_CM_CARM_NAME_L {Wailing Caramel Cake}
FOOD_CM_CHOC_NAME {HAUNTED CHOCOLAT
FOOD_CM_CHOC_NAME_L {Haunted Chocolate Dre
FOOD_CM_CREAM_NAME {DOOMED CREAM CAK
FOOD_CM_CREAM_NAME_L {Doomed Cream Cake}
FOOD_CM_HONEY_NAME {MONSTROUS HONEY
FOOD_CM_HONEY_NAME {MONSTROUS HONEY
FOOD_CM_HONEY_NAME {MONSTROUS HONEY
FOOD_CM_HONEY_NAME_L {Monstrous Honey Cake
FOOD_CM_HONEY_NAME_L {Monstrous Honey Cake
FOOD_CM_HONEY_NAME_L {Monstrous Honey Cake
FOOD_CM_JAM_NAME {APPALLING JAM SPO
FOOD_CM_JAM_NAME_L {Appalling Jam Sponge}
FOOD_CM_JGLITCH_NAME {CAKE OF GLASS}
FOOD_CM_JGLITCH_NAME_L {Cake of Glass}
FOOD_CM_JHOT_NAME {CAKE OF BURNING D
FOOD_CM_JHOT_NAME_L {Cake of Burning Dread}
FOOD_COOKED_SUB {Edible Product}
FOOD_COW_MEAT_NAME {RAW STEAK}
FOOD_COW_MEAT_NAME_L {Raw Steak}
FOOD_COW_VEG_NAME {FRESH MILK}
FOOD_COW_VEG_NAME_L {Fresh Milk}
FOOD_CRAB_MEAT_NAME {LEG MEAT}
FOOD_CRAB_MEAT_NAME_L {Leg Meat}
FOOD_CRAB_VEG_NAME {CRAB 'APPLE'}
FOOD_CRAB_VEG_NAME_L {Crab 'Apple'}
FOOD_DIGGER_MEAT_NAME {DIRTY MEAT}
FOOD_DIGGER_MEAT_NAME {DIRTY MEAT}
FOOD_DIGGER_MEAT_NAME {DIRTY MEAT}
FOOD_DIGGER_MEAT_NAME_L {Dirty Meat}
FOOD_DIGGER_MEAT_NAME_L {Dirty Meat}
FOOD_DIGGER_MEAT_NAME_L {Dirty Meat}
FOOD_DIGGER_PIE_NAME {GRITTY MEAT PIE}
FOOD_DIGGER_PIE_NAME {GRITTY MEAT PIE}
FOOD_DIGGER_PIE_NAME {GRITTY MEAT PIE}
FOOD_DIGGER_PIE_NAME_L {Gritty Meat Pie}
FOOD_DIGGER_PIE_NAME_L {Gritty Meat Pie}
FOOD_DIGGER_PIE_NAME_L {Gritty Meat Pie}
FOOD_DIGGER_STEW_NAME {SOILED SOUP}
FOOD_DIGGER_STEW_NAME {SOILED SOUP}
FOOD_DIGGER_STEW_NAME {SOILED SOUP}
FOOD_DIGGER_STEW_NAME_L {Soiled Soup}
FOOD_DIGGER_STEW_NAME_L {Soiled Soup}
FOOD_DIGGER_STEW_NAME_L {Soiled Soup}
FOOD_DIPLO_MEAT_NAME {DIPLO CHUNKS}
FOOD_DIPLO_MEAT_NAME_L {Diplo Chunks}
FOOD_DIPLO_VEG_NAME {GIANT EGG}
FOOD_DIPLO_VEG_NAME_L {Giant Egg}
FOOD_DNUT_AJAM_NAME {ANOMALOUS DOUGHN
FOOD_DNUT_AJAM_NAME_L {Anomalous Doughnut}
FOOD_DNUT_BLOB_NAME {GOOEY PROTODOUG
FOOD_DNUT_BLOB_NAME_L {Gooey ProtoDoughnut}
FOOD_DNUT_CARM_NAME {CARAMEL DOUGHNUT
FOOD_DNUT_CARM_NAME_L {Caramel Doughnut}
FOOD_DNUT_CHOC_NAME {COCOA DOUGHNUT}
FOOD_DNUT_CHOC_NAME_L {Cocoa Doughnut}
FOOD_DNUT_CJAM_NAME {WRIGGLING DOUGHN
FOOD_DNUT_CJAM_NAME_L {Wriggling Doughnut}
FOOD_DNUT_CUST_NAME {CUSTARD DOUGHNUT
FOOD_DNUT_CUST_NAME_L {Custard Doughnut}
FOOD_DNUT_FCUST_NAME {SALTY DOUGHNUT}
FOOD_DNUT_FCUST_NAME_L {Salty Doughnut}
FOOD_DNUT_HON_NAME {HONEY DOUGHNUT}
FOOD_DNUT_HON_NAME_L {Honey Doughnut}
FOOD_DNUT_HONB_NAME {HONEYBUTTER DOUG
FOOD_DNUT_HONB_NAME_L {Honeybutter Doughnut}
FOOD_DNUT_JAM_NAME {JAM DOUGHNUT}
FOOD_DNUT_JAM_NAME_L {Jam Doughnut}
FOOD_DNUT_MCUST_NAME {MONSTROUS DOUGHN
FOOD_DNUT_MCUST_NAME_L {Monstrous Doughnut}
FOOD_DNUT_MEAT_NAME {PROTEINOUS DOUGH
FOOD_DNUT_MEAT_NAME_L {Proteinous Doughnut}
FOOD_DNUT_SCUST_NAME {THE STELLARATOR}
FOOD_DNUT_SCUST_NAME_L {The Stellarator}
FOOD_DRILL_MEAT_NAME {LATTICED SINEW}
FOOD_DRILL_MEAT_NAME {LATTICED SINEW}
FOOD_DRILL_MEAT_NAME {LATTICED SINEW}
FOOD_DRILL_MEAT_NAME_L {Latticed Sinew}
FOOD_DRILL_MEAT_NAME_L {Latticed Sinew}
FOOD_DRILL_MEAT_NAME_L {Latticed Sinew}
FOOD_DRILL_PIE_NAME {GRISTLE PIE}
FOOD_DRILL_PIE_NAME {GRISTLE PIE}
FOOD_DRILL_PIE_NAME {GRISTLE PIE}
FOOD_DRILL_PIE_NAME_L {Gristle Pie}
FOOD_DRILL_PIE_NAME_L {Gristle Pie}
FOOD_DRILL_PIE_NAME_L {Gristle Pie}
FOOD_DRILL_STEW_NAME {WELL-STIRRED STEW
FOOD_DRILL_STEW_NAME {WELL-STIRRED STEW
FOOD_DRILL_STEW_NAME {WELL-STIRRED STEW
FOOD_DRILL_STEW_NAME_L {Well-Stirred Stew}
FOOD_DRILL_STEW_NAME_L {Well-Stirred Stew}
FOOD_DRILL_STEW_NAME_L {Well-Stirred Stew}
FOOD_DRINK_DESC {A consumable liquid, cr
FOOD_EGGPIE_BONE_NAME {SCRAMBLED MARROW
FOOD_EGGPIE_BONE_NAME {SCRAMBLED MARROW
FOOD_EGGPIE_BONE_NAME {SCRAMBLED MARROW
FOOD_EGGPIE_BONE_NAME_L {Scrambled Marrow}
FOOD_EGGPIE_BONE_NAME_L {Scrambled Marrow}
FOOD_EGGPIE_BONE_NAME_L {Scrambled Marrow}
FOOD_EGGPIE_G_NAME {PROTO-OMELETTE}
FOOD_EGGPIE_G_NAME_L {Proto-Omelette}
FOOD_EGGPIE_GM_NAME {PARASITIC OMELETTE
FOOD_EGGPIE_GM_NAME_L {Parasitic Omelette}
FOOD_EGGPIE_M_NAME {WHISPERING OMELET
FOOD_EGGPIE_M_NAME_L {Whispering Omelette}
FOOD_EGGPIE_MOLE_NAME {FUNGAL OMELETTE}
FOOD_EGGPIE_MOLE_NAME {FUNGAL OMELETTE}
FOOD_EGGPIE_MOLE_NAME {FUNGAL OMELETTE}
FOOD_EGGPIE_MOLE_NAME_L {Fungal Omelette}
FOOD_EGGPIE_MOLE_NAME_L {Fungal Omelette}
FOOD_EGGPIE_MOLE_NAME_L {Fungal Omelette}
FOOD_EGGPIE_NAME {OMELETTE}
FOOD_EGGPIE_NAME_L {Omelette}
FOOD_FIEND_MEAT_NAME {FIENDISH ROE}
FOOD_FIEND_MEAT_NAME_L {Fiendish Roe}
FOOD_FIEND_VEG_NAME {MONSTER EGGS}
FOOD_FIEND_VEG_NAME_L {Monster Eggs}
FOOD_FISH_MEAT_NAME {SALTY FINGERS}
FOOD_FISH_MEAT_NAME_L {Salty Fingers}
FOOD_FISH_VEG_NAME {FISH EGGS}
FOOD_FISH_VEG_NAME_L {Fish Eggs}
FOOD_FLOUR_NAME {REFINED FLOUR}
FOOD_FLOUR_NAME_L {Refined Flour}
FOOD_FLYER_MEAT_NAME {MEATY WINGS}
FOOD_FLYER_MEAT_NAME_L {Meaty Wings}
FOOD_FLYER_VEG_NAME {FLYER MILK}
FOOD_FLYER_VEG_NAME_L {Flyer Milk}
FOOD_GEK_MEAT_NAME {PROTOSAUSAGE}
FOOD_GEK_MEAT_NAME_L {ProtoSausage}
FOOD_GEK_VEG_NAME {WARM PROTO-MILK}
FOOD_GEK_VEG_NAME_L {Warm Proto-Milk}
FOOD_GENERIC_MEAT_NAME {MEATY CHUNKS}
FOOD_GENERIC_MEAT_NAME_L {Meaty Chunks}
FOOD_GENERIC_MILK_NAME {WILD MILK}
FOOD_GENERIC_MILK_NAME_L {Wild Milk}
FOOD_GENERIC_VEG_NAME {CREATURE EGG}
FOOD_GENERIC_VEG_NAME_L {Creature Egg}
FOOD_HONEY_NAME {SYNTHETIC HONEY}
FOOD_HONEY_NAME_L {Synthetic Honey}
FOOD_ICE_APPLE_NAME {'APPLE' ICE CREAM}
FOOD_ICE_APPLE_NAME_L {'Apple' Ice Cream}
FOOD_ICE_CARM_NAME {CARAMEL ICE CREAM
FOOD_ICE_CARM_NAME_L {Caramel Ice Cream}
FOOD_ICE_CHOC_NAME {CHOCOLATE ICE CRE
FOOD_ICE_CHOC_NAME_L {Chocolate Ice Cream}
FOOD_ICE_FIEND_NAME {DEATHLY-COLD ICE
FOOD_ICE_FIEND_NAME_L {Deathly-Cold Ice Cream
FOOD_ICE_FISH_NAME {BRINEY RIME}
FOOD_ICE_FISH_NAME_L {Briney Rime}
FOOD_ICE_FRUIT_NAME {FRUITY ICE CREAM}
FOOD_ICE_FRUIT_NAME_L {Fruity Ice Cream}
FOOD_ICE_GLITCH_NAME {PERPETUAL ICE CRE
FOOD_ICE_GLITCH_NAME_L {Perpetual Ice Cream}
FOOD_ICE_GRAH_NAME {VY'ICE CREAM}
FOOD_ICE_GRAH_NAME_L {Vy'ice Cream}
FOOD_ICE_HONEY_NAME {HONEY ICE CREAM}
FOOD_ICE_HONEY_NAME_L {Honey Ice Cream}
FOOD_ICE_HOT_NAME {SPICED ICE}
FOOD_ICE_HOT_NAME_L {Spiced Ice}
FOOD_ICE_NAME {ICE CREAM}
FOOD_ICE_NAME_L {Ice Cream}
FOOD_ICE_STAR_NAME {STELLAR ICE CREAM}
FOOD_ICE_STAR_NAME_L {Stellar Ice Cream}
FOOD_INGREDIENT_SUB {Raw Ingredient}
FOOD_J_ALL3_NAME {ROOT JUICE}
FOOD_J_ALL3_NAME_L {Root Juice}
FOOD_J_DUST_NAME {REFRESHING DRINK}
FOOD_J_DUST_NAME_L {Refreshing Drink}
FOOD_J_HOT_NAME {FIRE WATER}
FOOD_J_HOT_NAME_L {Fire Water}
FOOD_J_LUSH_NAME {PILGRIM'S TONIC}
FOOD_J_LUSH_NAME_L {Pilgrim's Tonic}
FOOD_J_SALT_NAME {SALTY JUICE}
FOOD_J_SALT_NAME {SALTY JUICE}
FOOD_J_SALT_NAME {SALTY JUICE}
FOOD_J_SALT_NAME_L {Salty Juice}
FOOD_J_SALT_NAME_L {Salty Juice}
FOOD_J_SALT_NAME_L {Salty Juice}
FOOD_JAM_CAT_NAME {FURBALL JELLY}
FOOD_JAM_CAT_NAME_L {Furball Jelly}
FOOD_JAM_CRAB_NAME {WRIGGLING JAM}
FOOD_JAM_CRAB_NAME_L {Wriggling Jam}
FOOD_JAM_DUST_NAME {CACTUS JELLY}
FOOD_JAM_DUST_NAME_L {Cactus Jelly}
FOOD_JAM_GLITCH_NAME {ANOMALOUS JAM}
FOOD_JAM_GLITCH_NAME_L {Anomalous Jam}
FOOD_JAM_HOT_NAME {EVER-BURNING JAM}
FOOD_JAM_HOT_NAME_L {Ever-burning Jam}
FOOD_JAM_RAD_NAME {GRAHJ'AM}
FOOD_JAM_RAD_NAME_L {Grahj'am}
FOOD_MC_APPLE_NAME {ANGELIC FRUITCAKE}
FOOD_MC_APPLE_NAME {ANGELIC FRUITCAKE}
FOOD_MC_APPLE_NAME_L {Angelic Fruitcake}
FOOD_MC_APPLE_NAME_L {Angelic Fruitcake}
FOOD_MC_BLOB_NAME {GOOEY HONEY PUFF}
FOOD_MC_BLOB_NAME {GOOEY HONEY PUFF}
FOOD_MC_BLOB_NAME_L {Gooey Honey Puff}
FOOD_MC_BLOB_NAME_L {Gooey Honey Puff}
FOOD_MC_CACTUS_NAME {SOFT AND SPIKY SUR
FOOD_MC_CACTUS_NAME {SOFT AND SPIKY SUR
FOOD_MC_CACTUS_NAME_L {Soft and Spiky Surprise
FOOD_MC_CACTUS_NAME_L {Soft and Spiky Surprise
FOOD_MC_CARM_NAME {FLUFFY CARAMEL DE
FOOD_MC_CARM_NAME {FLUFFY CARAMEL DE
FOOD_MC_CARM_NAME_L {Fluffy Caramel Delight}
FOOD_MC_CARM_NAME_L {Fluffy Caramel Delight}
FOOD_MC_CHOC_NAME {CHOCOLATE DREAM}
FOOD_MC_CHOC_NAME {CHOCOLATE DREAM}
FOOD_MC_CHOC_NAME_L {Chocolate Dream}
FOOD_MC_CHOC_NAME_L {Chocolate Dream}
FOOD_MC_CREAM_NAME {EXTRA-FLUFFY CREA
FOOD_MC_CREAM_NAME {EXTRA-FLUFFY CREA
FOOD_MC_CREAM_NAME_L {Extra-Fluffy Cream Cak
FOOD_MC_CREAM_NAME_L {Extra-Fluffy Cream Cak
FOOD_MC_CUST_NAME {SOFT CUSTARD FANC
FOOD_MC_CUST_NAME {SOFT CUSTARD FANC
FOOD_MC_CUST_NAME_L {Soft Custard Fancy}
FOOD_MC_CUST_NAME_L {Soft Custard Fancy}
FOOD_MC_HONEY_NAME {HONIED ANGEL CAKE
FOOD_MC_HONEY_NAME {HONIED ANGEL CAKE
FOOD_MC_HONEY_NAME_L {Honied Angel Cake}
FOOD_MC_HONEY_NAME_L {Honied Angel Cake}
FOOD_MC_JAM_NAME {JAM FLUFFER}
FOOD_MC_JAM_NAME {JAM FLUFFER}
FOOD_MC_JAM_NAME_L {Jam Fluffer}
FOOD_MC_JAM_NAME_L {Jam Fluffer}
FOOD_MC_JGLITCH_NAME {PERPETUAL JAM FLU
FOOD_MC_JGLITCH_NAME {PERPETUAL JAM FLU
FOOD_MC_JGLITCH_NAME_L {Perpetual Jam Fluffer}
FOOD_MC_JGLITCH_NAME_L {Perpetual Jam Fluffer}
FOOD_MC_JHOT_NAME {BURNING JAM FLUFFE
FOOD_MC_JHOT_NAME {BURNING JAM FLUFFE
FOOD_MC_JHOT_NAME_L {Burning Jam Fluffer}
FOOD_MC_JHOT_NAME_L {Burning Jam Fluffer}
FOOD_MEAT_COOKED_NAME {COOKED MEAT}
FOOD_MEAT_COOKED_NAME_L {Cooked Meat}
FOOD_MEAT_DESC {A nutritious meat produc
FOOD_MEAT_SMOKED_NAME {SMOKED MEAT}
FOOD_MEAT_SMOKED_NAME_L {Smoked Meat}
FOOD_MEAT_STEW_NAME {MYSTERY MEAT STEW
FOOD_MEAT_STEW_NAME_L {Mystery Meat Stew}
FOOD_MISC_STELLAR_NAME {SILICON EGG}
FOOD_MISC_STELLAR_NAME_L {Silicon Egg}
FOOD_MM_APPLE_NAME {CAKE OF SIN}
FOOD_MM_APPLE_NAME {CAKE OF SIN}
FOOD_MM_APPLE_NAME {CAKE OF SIN}
FOOD_MM_APPLE_NAME_L {Cake of Sin}
FOOD_MM_APPLE_NAME_L {Cake of Sin}
FOOD_MM_APPLE_NAME_L {Cake of Sin}
FOOD_MM_BLOB_NAME {ITCHING, CREEPING
FOOD_MM_BLOB_NAME {ITCHING, CREEPING
FOOD_MM_BLOB_NAME {ITCHING, CREEPING
FOOD_MM_BLOB_NAME_L {Itching, Creeping Hone
FOOD_MM_BLOB_NAME_L {Itching, Creeping Hone
FOOD_MM_BLOB_NAME_L {Itching, Creeping Hone
FOOD_MM_CACTUS_NAME {FLUFFY THROATRIPP
FOOD_MM_CACTUS_NAME {FLUFFY THROATRIPP
FOOD_MM_CACTUS_NAME {FLUFFY THROATRIPP
FOOD_MM_CACTUS_NAME_L {Fluffy Throatripper}
FOOD_MM_CACTUS_NAME_L {Fluffy Throatripper}
FOOD_MM_CACTUS_NAME_L {Fluffy Throatripper}
FOOD_MM_CARM_NAME {CARAMELISED NIGHT
FOOD_MM_CARM_NAME {CARAMELISED NIGHT
FOOD_MM_CARM_NAME {CARAMELISED NIGHT
FOOD_MM_CARM_NAME_L {Caramelised Nightmare
FOOD_MM_CARM_NAME_L {Caramelised Nightmare
FOOD_MM_CARM_NAME_L {Caramelised Nightmare
FOOD_MM_CHOC_NAME {VOLATILE CHOCOLAT
FOOD_MM_CHOC_NAME {VOLATILE CHOCOLAT
FOOD_MM_CHOC_NAME {VOLATILE CHOCOLAT
FOOD_MM_CHOC_NAME_L {Volatile Chocolate Fanc
FOOD_MM_CHOC_NAME_L {Volatile Chocolate Fanc
FOOD_MM_CHOC_NAME_L {Volatile Chocolate Fanc
FOOD_MM_CREAM_NAME {UNBOUND CREAM HO
FOOD_MM_CREAM_NAME {UNBOUND CREAM HO
FOOD_MM_CREAM_NAME {UNBOUND CREAM HO
FOOD_MM_CREAM_NAME_L {Unbound Cream Horn}
FOOD_MM_CREAM_NAME_L {Unbound Cream Horn}
FOOD_MM_CREAM_NAME_L {Unbound Cream Horn}
FOOD_MM_CUST_NAME {CAKE OF THE LOST}
FOOD_MM_CUST_NAME {CAKE OF THE LOST}
FOOD_MM_CUST_NAME {CAKE OF THE LOST}
FOOD_MM_CUST_NAME_L {Cake of the Lost}
FOOD_MM_CUST_NAME_L {Cake of the Lost}
FOOD_MM_CUST_NAME_L {Cake of the Lost}
FOOD_MM_HONEY_NAME {TORTURED HONEY CA
FOOD_MM_HONEY_NAME {TORTURED HONEY CA
FOOD_MM_HONEY_NAME {TORTURED HONEY CA
FOOD_MM_HONEY_NAME_L {Tortured Honey Cake}
FOOD_MM_HONEY_NAME_L {Tortured Honey Cake}
FOOD_MM_HONEY_NAME_L {Tortured Honey Cake}
FOOD_MM_JAM_NAME {WRITHING JAM PUFF}
FOOD_MM_JAM_NAME {WRITHING JAM PUFF}
FOOD_MM_JAM_NAME {WRITHING JAM PUFF}
FOOD_MM_JAM_NAME_L {Writhing Jam Puff}
FOOD_MM_JAM_NAME_L {Writhing Jam Puff}
FOOD_MM_JAM_NAME_L {Writhing Jam Puff}
FOOD_MM_JGLITCH_NAME {UNBOUND MONSTROS
FOOD_MM_JGLITCH_NAME {UNBOUND MONSTROS
FOOD_MM_JGLITCH_NAME {UNBOUND MONSTROS
FOOD_MM_JGLITCH_NAME_L {Unbound Monstrosity}
FOOD_MM_JGLITCH_NAME_L {Unbound Monstrosity}
FOOD_MM_JGLITCH_NAME_L {Unbound Monstrosity}
FOOD_MM_JHOT_NAME {BURNING JAM SURPRI
FOOD_MM_JHOT_NAME {BURNING JAM SURPRI
FOOD_MM_JHOT_NAME {BURNING JAM SURPRI
FOOD_MM_JHOT_NAME_L {Burning Jam Surprise}
FOOD_MM_JHOT_NAME_L {Burning Jam Surprise}
FOOD_MM_JHOT_NAME_L {Burning Jam Surprise}
FOOD_MOLE_MEAT_NAME {SCOOPED INNARDS}
FOOD_MOLE_MEAT_NAME {SCOOPED INNARDS}
FOOD_MOLE_MEAT_NAME {SCOOPED INNARDS}
FOOD_MOLE_MEAT_NAME_L {Scooped Innards}
FOOD_MOLE_MEAT_NAME_L {Scooped Innards}
FOOD_MOLE_MEAT_NAME_L {Scooped Innards}
FOOD_MOLE_PIE_NAME {EARTHY PIE}
FOOD_MOLE_PIE_NAME {EARTHY PIE}
FOOD_MOLE_PIE_NAME {EARTHY PIE}
FOOD_MOLE_PIE_NAME_L {Earthy Pie}
FOOD_MOLE_PIE_NAME_L {Earthy Pie}
FOOD_MOLE_PIE_NAME_L {Earthy Pie}
FOOD_MOLE_VEG_NAME {FORAGED MUSHROO
FOOD_MOLE_VEG_NAME {FORAGED MUSHROO
FOOD_MOLE_VEG_NAME_L {Foraged Mushrooms}
FOOD_MOLE_VEG_NAME_L {Foraged Mushrooms}
FOOD_ORGAN_STEW_NAME {STEWED ORGANS}
FOOD_ORGAN_STEW_NAME_L {Stewed Organs}
FOOD_PIE_BERRY_NAME {FRUITY PUDDING}
FOOD_PIE_BERRY_NAME_L {Fruity Pudding}
FOOD_PIE_CACTUS_NAME {SPIKEY TART}
FOOD_PIE_CACTUS_NAME_L {Spikey Tart}
FOOD_PIE_CARM_NAME {CARAMEL TART}
FOOD_PIE_CARM_NAME_L {Caramel Tart}
FOOD_PIE_CAT_NAME {JELLIED FUR TART}
FOOD_PIE_CAT_NAME_L {Jellied Fur Tart}
FOOD_PIE_CHEESE_NAME {BAKED CHEESE TART
FOOD_PIE_CHEESE_NAME_L {Baked Cheese Tart}
FOOD_PIE_CHOC_NAME {COCOA TART}
FOOD_PIE_CHOC_NAME_L {Cocoa Tart}
FOOD_PIE_CRAB_NAME {'LEGS-IN-PASTRY'}
FOOD_PIE_CRAB_NAME_L {'Legs-in-Pastry'}
FOOD_PIE_CRABJ_NAME {WRIGGLING TART}
FOOD_PIE_CRABJ_NAME_L {Wriggling Tart}
FOOD_PIE_CREAM_NAME {CREAMY TREAT}
FOOD_PIE_CREAM_NAME_L {Creamy Treat}
FOOD_PIE_CUST_NAME {CUSTARD TART}
FOOD_PIE_CUST_NAME_L {Custard Tart}
FOOD_PIE_FIEND_NAME {HAUNTED PIE}
FOOD_PIE_FIEND_NAME_L {Haunted Pie}
FOOD_PIE_FISH_NAME {FISH PIE}
FOOD_PIE_FISH_NAME_L {Fish Pie}
FOOD_PIE_GEK_NAME {PROTO-SAUSAGE PIE
FOOD_PIE_GEK_NAME_L {Proto-Sausage Pie}
FOOD_PIE_GLOW_NAME {GLOWING PIE}
FOOD_PIE_GLOW_NAME_L {Glowing Pie}
FOOD_PIE_GREASE_NAME {SOLIDIFIED GREASE P
FOOD_PIE_GREASE_NAME_L {Solidified Grease Pie}
FOOD_PIE_HONEY_NAME {HONEY TART}
FOOD_PIE_HONEY_NAME_L {Honey Tart}
FOOD_PIE_JAM_NAME {JAM TART}
FOOD_PIE_JAM_NAME_L {Jam Tart}
FOOD_PIE_MCUST_NAME {THE SPAWNING TART
FOOD_PIE_MCUST_NAME_L {The Spawning Tart}
FOOD_PIE_MEAT_NAME {MYSTERY MEAT PIE}
FOOD_PIE_MEAT_NAME_L {Mystery Meat Pie}
FOOD_PIE_MUSH_NAME {FUNGAL TART}
FOOD_PIE_MUSH_NAME_L {Fungal Tart}
FOOD_PIE_ORGAN_NAME {CHEWY ORGAN PIE}
FOOD_PIE_ORGAN_NAME_L {Chewy Organ Pie}
FOOD_PIE_ROOTS_NAME {MUSHED ROOT PIE}
FOOD_PIE_ROOTS_NAME_L {Mushed Root Pie}
FOOD_PIE_SCUST_NAME {STELLAR CUSTARD T
FOOD_PIE_SCUST_NAME_L {Stellar Custard Tart}
FOOD_PIE_SMEAT_NAME {SMOKEY MEAT PIE}
FOOD_PIE_SMEAT_NAME_L {Smokey Meat Pie}
FOOD_PIE_VCHEE_NAME {CHEESY VEGETABLE P
FOOD_PIE_VCHEE_NAME_L {Cheesy Vegetable Pie}
FOOD_PIE_VEG_NAME {HIGH-FIBRE PIE}
FOOD_PIE_VEG_NAME_L {High-Fibre Pie}
FOOD_PIE_WEIRD_NAME {ANOMALOUS TART}
FOOD_PIE_WEIRD_NAME_L {Anomalous Tart}
FOOD_PLANT_ALL_1_NAME {HEPTAPLOID WHEAT}
FOOD_PLANT_ALL_1_NAME_L {Heptaploid Wheat}
FOOD_PLANT_ALL_2_NAME {SWEETROOT}
FOOD_PLANT_ALL_2_NAME_L {Sweetroot}
FOOD_PLANT_ALL_3_NAME {PULPY ROOTS}
FOOD_PLANT_ALL_3_NAME_L {Pulpy Roots}
FOOD_PLANT_CAVE_NAME {MARROW FLESH}
FOOD_PLANT_CAVE_NAME_L {Marrow Flesh}
FOOD_PLANT_COLD_FARM_NAME {GLASS GRAINS}
FOOD_PLANT_COLD_FARM_NAME_L {Glass Grains}
FOOD_PLANT_COLD_WILD_NAME {FROZEN TUBERS}
FOOD_PLANT_COLD_WILD_NAME_L {Frozen Tubers}
FOOD_PLANT_DEATH_NAME {MEAT FLAKES}
FOOD_PLANT_DEATH_NAME_L {Meat Flakes}
FOOD_PLANT_DESC {An edible plant, harvest
FOOD_PLANT_DUST_FARM_NAME {CACTUS NECTAR}
FOOD_PLANT_DUST_FARM_NAME_L {Cactus Nectar}
FOOD_PLANT_DUST_WILD_NAME {ALOE FLESH}
FOOD_PLANT_DUST_WILD_NAME_L {Aloe Flesh}
FOOD_PLANT_GLITCH_NAME {HEXABERRY}
FOOD_PLANT_GLITCH_NAME_L {Hexaberry}
FOOD_PLANT_HOT_FARM_NAME {SOLARTILLO}
FOOD_PLANT_HOT_FARM_NAME_L {Solartillo}
FOOD_PLANT_HOT_WILD_NAME {FIREBERRY}
FOOD_PLANT_HOT_WILD_NAME_L {Fireberry}
FOOD_PLANT_LUSH_FARM_NAME {PILGRIMBERRY}
FOOD_PLANT_LUSH_FARM_NAME_L {Pilgrimberry}
FOOD_PLANT_LUSH_WILD_NAME {IMPULSE BEANS}
FOOD_PLANT_LUSH_WILD_NAME_L {Impulse Beans}
FOOD_PLANT_POOP_NAME {WILD YEAST}
FOOD_PLANT_POOP_NAME_L {Wild Yeast}
FOOD_PLANT_RAD_FARM_NAME {SIEVERT BEANS}
FOOD_PLANT_RAD_FARM_NAME_L {Sievert Beans}
FOOD_PLANT_RAD_WILD_NAME {GRAHBERRY}
FOOD_PLANT_RAD_WILD_NAME_L {Grahberry}
FOOD_PLANT_TOX_FARM_NAME {NON-TOXIC MUSHRO
FOOD_PLANT_TOX_FARM_NAME_L {Non-Toxic Mushroom}
FOOD_PLANT_TOX_WILD_NAME {JADE PEAS}
FOOD_PLANT_TOX_WILD_NAME_L {Jade Peas}
FOOD_PLANT_WATER_NAME {KELP RICE}
FOOD_PLANT_WATER_NAME_L {Kelp Rice}
FOOD_R_BCAKEMIX_NAME {THICK, SWEET BATTE
FOOD_R_BCAKEMIX_NAME_L {Thick, Sweet Batter}
FOOD_R_BLOBBUT_NAME {GOOEY BUTTER}
FOOD_R_BLOBBUT_NAME_L {Gooey Butter}
FOOD_R_BLOBGEK_NAME {GOOEY PROTOBUTTE
FOOD_R_BLOBGEK_NAME_L {Gooey ProtoButter}
FOOD_R_BREAD_NAME {BREAD}
FOOD_R_BREAD_NAME_L {Bread}
FOOD_R_CAKEMIX_NAME {CAKE BATTER}
FOOD_R_CAKEMIX_NAME_L {Cake Batter}
FOOD_R_CARAMEL_NAME {CRUNCHY CARAMEL}
FOOD_R_CARAMEL_NAME_L {Crunchy Caramel}
FOOD_R_CHEESE_NAME {TANGY CHEESE}
FOOD_R_CHEESE_NAME_L {Tangy Cheese}
FOOD_R_CHOC_NAME {BITTERSWEET COCOA
FOOD_R_CHOC_NAME_L {Bittersweet Cocoa}
FOOD_R_CREAM_NAME {CREAM}
FOOD_R_CREAM_NAME_L {Cream}
FOOD_R_CUSTARD_NAME {VISCOUS CUSTARD}
FOOD_R_CUSTARD_NAME_L {Viscous Custard}
FOOD_R_DONUT_NAME {LUMPEN DOUGHNUT}
FOOD_R_DONUT_NAME_L {Lumpen Doughnut}
FOOD_R_DOUGH_NAME {DOUGH}
FOOD_R_DOUGH_NAME_L {Dough}
FOOD_R_EGGS_NAME {BAKED EGGS}
FOOD_R_EGGS_NAME_L {Baked Eggs}
FOOD_R_EYEBALLS_NAME {HORRIFYING MUSH}
FOOD_R_EYEBALLS_NAME_L {Horrifying Mush}
FOOD_R_EYEICE_NAME {ICED SCREAMS}
FOOD_R_EYEICE_NAME_L {Iced Screams}
FOOD_R_EYESTEW_NAME {ABYSSAL STEW}
FOOD_R_EYESTEW_NAME_L {Abyssal Stew}
FOOD_R_FCUSTARD_NAME {SALTY CUSTARD}
FOOD_R_FCUSTARD_NAME_L {Salty Custard}
FOOD_R_GBUTTER_NAME {PROTO-BUTTER}
FOOD_R_GBUTTER_NAME_L {Proto-Butter}
FOOD_R_GCAKEMIX_NAME {PROTO-BATTER}
FOOD_R_GCAKEMIX_NAME_L {Proto-Batter}
FOOD_R_GCHEESE_NAME {PROTOCHEESE}
FOOD_R_GCHEESE_NAME_L {ProtoCheese}
FOOD_R_GCREAM_NAME {PROTO-CREAM}
FOOD_R_GCREAM_NAME_L {Proto-Cream}
FOOD_R_GOIL_NAME {PROTO-OIL}
FOOD_R_GOIL_NAME_L {Proto-Oil}
FOOD_R_GONUT_NAME {PROTO-BEIGNET}
FOOD_R_GONUT_NAME_L {Proto-Beignet}
FOOD_R_HONEYBUT_NAME {HONEY BUTTER}
FOOD_R_HONEYBUT_NAME_L {Honey Butter}
FOOD_R_HONEYGEK_NAME {HONIED PROTO-BUTT
FOOD_R_HONEYGEK_NAME_L {Honied Proto-Butter}
FOOD_R_MCAKEMIX_NAME {WAILING BATTER}
FOOD_R_MCAKEMIX_NAME_L {Wailing Batter}
FOOD_R_MCUSTARD_NAME {MONSTROUS CUSTAR
FOOD_R_MCUSTARD_NAME_L {Monstrous Custard}
FOOD_R_MEAT_NAME {PROCESSED MEAT}
FOOD_R_MEAT_NAME_L {Processed Meat}
FOOD_R_MERINGUE_NAME {DELICATE MERINGUE
FOOD_R_MERINGUE_NAME_L {Delicate Meringue}
FOOD_R_MERMIX_NAME {EXTRA-FLUFFY BATTE
FOOD_R_MERMIX_NAME_L {Extra-Fluffy Batter}
FOOD_R_MMERMIX_NAME {WRITHING, ROILING
FOOD_R_MMERMIX_NAME_L {Writhing, Roiling Batter}
FOOD_R_OIL_NAME {CLARIFIED OIL}
FOOD_R_OIL_NAME_L {Clarified Oil}
FOOD_R_PASTRY_NAME {PASTRY}
FOOD_R_PASTRY_NAME_L {Pastry}
FOOD_R_PIECASE_NAME {PIE CASE}
FOOD_R_PIECASE_NAME_L {Pie Case}
FOOD_R_SCUSTARD_NAME {STELLAR CUSTARD}
FOOD_R_SCUSTARD_NAME_L {Stellar Custard}
FOOD_R_SWEETBUT_NAME {SWEETENED BUTTER
FOOD_R_SWEETBUT_NAME_L {Sweetened Butter}
FOOD_R_SWEETGEK_NAME {SWEETENED PROTO-
FOOD_R_SWEETGEK_NAME_L {Sweetened Proto-Butter
FOOD_R_VEG_NAME {STEAMED VEGETABLE
FOOD_R_VEG_NAME_L {Steamed Vegetables}
FOOD_REFINED_DESC {A refined food product,
FOOD_REFINED_DESC_FINAL {A highly refined food p
FOOD_REX_MEAT_NAME {SCALY MEAT}
FOOD_REX_MEAT_NAME_L {Scaly Meat}
FOOD_REX_VEG_NAME {REGIS GREASE}
FOOD_REX_VEG_NAME_L {Regis Grease}
FOOD_ROBOT_DESC {This odd collection of w
FOOD_ROBOT_DESC {This odd collection of w
FOOD_ROBOT_VEG_NAME {CHEWY WIRES}
FOOD_ROBOT_VEG_NAME {CHEWY WIRES}
FOOD_ROBOT_VEG_NAME_L {Chewy Wires}
FOOD_ROBOT_VEG_NAME_L {Chewy Wires}
FOOD_S_CHEESE_NAME {PARTIALLY-LIQUID C
FOOD_S_CHEESE_NAME_L {Partially-Liquid Cheese}
FOOD_S_CREAM_NAME {CREAMY SAUCE}
FOOD_S_CREAM_NAME_L {Creamy Sauce}
FOOD_S_HOT_NAME {SCORCHING SAUCE}
FOOD_S_HOT_NAME_L {Scorching Sauce}
FOOD_S_VEG_NAME {FLAVOURSOME SAUC
FOOD_S_VEG_NAME_L {Flavoursome Sauce}
FOOD_STEW_M_CH_NAME {CHEESE-AND-FLESH
FOOD_STEW_M_CH_NAME_L {Cheese-and-Flesh Stew
FOOD_STEW_M_CR_NAME {THICK MEAT STEW}
FOOD_STEW_M_CR_NAME_L {Thick Meat Stew}
FOOD_STEW_M_HOT_NAME {SPICY FLESHBALLS}
FOOD_STEW_M_HOT_NAME_L {Spicy Fleshballs}
FOOD_STEW_M_VEG_NAME {HERB-ENCRUSTED FL
FOOD_STEW_M_VEG_NAME_L {Herb-Encrusted Flesh}
FOOD_STEW_O_CH_NAME {TANGY ORGAN SURPR
FOOD_STEW_O_CH_NAME_L {Tangy Organ Surprise}
FOOD_STEW_O_CR_NAME {CREAMED ORGAN SO
FOOD_STEW_O_CR_NAME_L {Creamed Organ Soup}
FOOD_STEW_O_HOT_NAME {DEVILLED ORGANS}
FOOD_STEW_O_HOT_NAME_L {Devilled Organs}
FOOD_STEW_O_VEG_NAME {FLAVOURSOME ORGA
FOOD_STEW_O_VEG_NAME_L {Flavoursome Organs}
FOOD_STEW_V_CH_NAME {TANGY VEGETABLE S
FOOD_STEW_V_CH_NAME_L {Tangy Vegetable Stew}
FOOD_STEW_V_CR_NAME {CREAM OF VEGETABL
FOOD_STEW_V_CR_NAME_L {Cream of Vegetable So
FOOD_STEW_V_HOT_NAME {FIERY VEGETABLE S
FOOD_STEW_V_HOT_NAME_L {Fiery Vegetable Stew}
FOOD_STEW_V_VEG_NAME {DELICIOUS VEGETAB
FOOD_STEW_V_VEG_NAME_L {Delicious Vegetable Ste
FOOD_STRIDER_MEAT_NAME {STRIDER SAUSAGE}
FOOD_STRIDER_MEAT_NAME_L {Strider Sausage}
FOOD_STRIDER_VEG_NAME {TALL EGGS}
FOOD_STRIDER_VEG_NAME_L {Tall Eggs}
FOOD_SUGAR_NAME {PROCESSED SUGAR}
FOOD_SUGAR_NAME_L {Processed Sugar}
FOOD_VEG_DESC {An animal byproduct, thi
FOOD_VEG_STEW_NAME {FIBROUS STEW}
FOOD_VEG_STEW_NAME_L {Fibrous Stew}
FOOD_W_CASE_NAME {GELATINOUS MEMBR
FOOD_W_MEAT_NAME {NIGHTMARE SAUSAGE
FOOD_W_SWEETM_NAME {SYRUPY VISCERA}
FOSSIL_SUB {Fossil Sample}
FOURTH_CRA_DESC_1 {This vessel resembles th
FOURTH_CRA_DESC_10 {The bodies of two pilots
FOURTH_CRA_DESC_11 {The vessel seems to hav
FOURTH_CRA_DESC_12 {An exosuit lies slumped
FOURTH_CRA_DESC_13 {The crash site smells o
FOURTH_CRA_DESC_14 {The ship's black box rev
FOURTH_CRA_DESC_15 {The log reveals the ship'
FOURTH_CRA_DESC_16 {The ship's computers rev
FOURTH_CRA_DESC_17 {The black box reveals th
FOURTH_CRA_DESC_18 {The vessel crashed long
FOURTH_CRA_DESC_19 {The logs reveal that the
FOURTH_CRA_DESC_2 {The ship appears disable
FOURTH_CRA_DESC_20 {The log reveals the pilo
FOURTH_CRA_DESC_3 {The black box projects f
FOURTH_CRA_DESC_4 {The black box reveals th
FOURTH_CRA_DESC_5 {The vessel seems to ha
FOURTH_CRA_DESC_6 {The ship appears to be p
FOURTH_CRA_DESC_7 {The vessel crashed long
FOURTH_CRA_DESC_8 {The vessel bears the si
FOURTH_CRA_DESC_9 {Although there is no tra
FOURTH_CRA_OPT_A_1 {Search cargo hold}
FOURTH_CRA_OPT_A_10 {Scan anomaly}
FOURTH_CRA_OPT_A_11 {Analyse black box signa
FOURTH_CRA_OPT_A_12 {Access databanks}
FOURTH_CRA_OPT_A_13 {Attempt to embrace ano
FOURTH_CRA_OPT_A_14 {Analyse black box signa
FOURTH_CRA_OPT_A_15 {Access databanks}
FOURTH_CRA_OPT_A_16 {Search cargo hold}
FOURTH_CRA_OPT_A_17 {Analyse black box signa
FOURTH_CRA_OPT_A_18 {Search for supplies}
FOURTH_CRA_OPT_A_19 {Scan anomaly}
FOURTH_CRA_OPT_A_2 {Scan anomaly}
FOURTH_CRA_OPT_A_20 {Scan the ship}
FOURTH_CRA_OPT_A_3 {Analyse black box signa
FOURTH_CRA_OPT_A_4 {Analyse black box signa
FOURTH_CRA_OPT_A_5 {Analyse black box signa
FOURTH_CRA_OPT_A_6 {Search cargo hold}
FOURTH_CRA_OPT_A_7 {Access databanks}
FOURTH_CRA_OPT_A_8 {Scan anomaly}
FOURTH_CRA_OPT_A_9 {Analyse black box signa
FOURTH_CRA_OPT_B_1 {Access databanks}
FOURTH_CRA_OPT_B_10 {Access databanks}
FOURTH_CRA_OPT_B_11 {Search cargo hold}
FOURTH_CRA_OPT_B_12 {Search for supplies}
FOURTH_CRA_OPT_B_13 {Attempt to flee}
FOURTH_CRA_OPT_B_14 {Search cargo hold}
FOURTH_CRA_OPT_B_15 {Scan anomaly}
FOURTH_CRA_OPT_B_16 {Scan ship}
FOURTH_CRA_OPT_B_17 {Search cargo hold}
FOURTH_CRA_OPT_B_18 {Scan the ship}
FOURTH_CRA_OPT_B_19 {Access databanks}
FOURTH_CRA_OPT_B_2 {Comfort Traveller}
FOURTH_CRA_OPT_B_20 {Search cargo hold}
FOURTH_CRA_OPT_B_3 {Access databanks}
FOURTH_CRA_OPT_B_4 {Report fugitive}
FOURTH_CRA_OPT_B_5 {Access databanks}
FOURTH_CRA_OPT_B_6 {Access ship's computer
FOURTH_CRA_OPT_B_7 {Scan anomaly}
FOURTH_CRA_OPT_B_8 {Search cargo hold}
FOURTH_CRA_OPT_B_9 {Access the ship's compu
FOURTH_CRA_RES_A_1 {I search the ship and fi
FOURTH_CRA_RES_A_10 {I scan the anomaly. My
FOURTH_CRA_RES_A_11 {I analyse the black box
FOURTH_CRA_RES_A_12 {I access the ship's syst
FOURTH_CRA_RES_A_13 {I attempt to embrace th
FOURTH_CRA_RES_A_14 {I analyse the black box
FOURTH_CRA_RES_A_15 {I access the ship's syst
FOURTH_CRA_RES_A_16 {I search the ship and f
FOURTH_CRA_RES_A_17 {I analyse the black box,
FOURTH_CRA_RES_A_18 {I search the ship and fi
FOURTH_CRA_RES_A_19 {I scan the anomaly. My
FOURTH_CRA_RES_A_2 {I scan the anomaly. My
FOURTH_CRA_RES_A_20 {I begin to scan the ship
FOURTH_CRA_RES_A_3 {I attempt to analyse the
FOURTH_CRA_RES_A_4 {I attempt to analyse th
FOURTH_CRA_RES_A_5 {I attempt to analyse th
FOURTH_CRA_RES_A_6 {I search the ship and f
FOURTH_CRA_RES_A_7 {I access the ship's syst
FOURTH_CRA_RES_A_8 {I scan the anomaly. My e
FOURTH_CRA_RES_A_9 {I analyse the black box
FOURTH_CRA_RES_B_1 {I access the ship's syst
FOURTH_CRA_RES_B_10 {I access the ship's syst
FOURTH_CRA_RES_B_11 {I search the ship and fin
FOURTH_CRA_RES_B_12 {I search the ship and fi
FOURTH_CRA_RES_B_13 {I attempt to flee, but c
FOURTH_CRA_RES_B_14 {I search the ship and f
FOURTH_CRA_RES_B_15 {I scan the anomaly. My
FOURTH_CRA_RES_B_16 {I scan the ship, discov
FOURTH_CRA_RES_B_17 {I search the ship and fin
FOURTH_CRA_RES_B_18 {I scan the ship, but the
FOURTH_CRA_RES_B_19 {I access the ship's syste
FOURTH_CRA_RES_B_2 {I attempt to comfort the
FOURTH_CRA_RES_B_20 {I search the ship and fin
FOURTH_CRA_RES_B_3 {I access the ship's syst
FOURTH_CRA_RES_B_4 {I report the death of th
FOURTH_CRA_RES_B_5 {I access the ship's syst
FOURTH_CRA_RES_B_6 {I access the ship's sys
FOURTH_CRA_RES_B_7 {I scan the ship. My exos
FOURTH_CRA_RES_B_8 {I search the ship and fi
FOURTH_CRA_RES_B_9 {I access the ship's syst
FOURTH_GALAXY {Hesperius Dimension}
FRACTCUBEBIOME1 {Mechanical %PLANET
FRACTCUBEBIOME2 {Metallic %PLANETCLA
FRACTCUBEBIOME3 {Metallurgic %PLANET
FREIGHT_HAIL_DESC1 {I have been hailed by a
FREIGHT_HAIL_DESC2 {The lifeform, who must b
FREIGHTER {FREIGHTER}
FREIGHTER_CAP_TITLE_1 {Captain}
FREIGHTER_CAP_TITLE_2 {Admiral}
FREIGHTER_CAP_TITLE_3 {Commander}
FREIGHTER_CORE_ACT2_14_DESC {I do not know who will re
FREIGHTER_CORE_ACT2_14_DESC_A {They struck as one, an
FREIGHTER_CORE_ACT2_14_DESC_B {They are coming, now. T
FREIGHTER_FLEET_BOOST {Fleet Coordination}
FREIGHTER_FLEET_BOOST {Fleet Coordination}
FREIGHTER_FLEET_COMBAT {Expedition Defenses}
FREIGHTER_FLEET_COMBAT {Expedition Defenses}
FREIGHTER_FLEET_EXPLORE {Expedition Scientific Abil
FREIGHTER_FLEET_EXPLORE {Expedition Scientific Abil
FREIGHTER_FLEET_FUEL {Expedition Efficiency}
FREIGHTER_FLEET_FUEL {Expedition Efficiency}
FREIGHTER_FLEET_MINE {Expedition Mining Abilit
FREIGHTER_FLEET_MINE {Expedition Mining Abilit
FREIGHTER_FLEET_SPEED {Expedition Speed}
FREIGHTER_FLEET_SPEED {Expedition Speed}
FREIGHTER_FLEET_TRADE {Expedition Trade Ability
FREIGHTER_FLEET_TRADE {Expedition Trade Ability
FREIGHTER_HAIL_OPT_A {Offer help}
FREIGHTER_HAIL_OPT_B {Refuse}
FREIGHTER_HYPERDRIVE_JUMPDISTAN {Hyperdrive Range}
FREIGHTER_HYPERDRIVE_JUMPS {Warp Efficiency}
FREIGHTER_HYPERDRIVE_JUMPS {Warp Efficiency}
FREIGHTER_HYPERDRIVE_JUMPSPERCE{Warp Cell Efficiency}
FREIGHTER_LABEL {Freighter}
FREIGHTER_LABEL_SUB {Reinforced}
FREIGHTER_MARKER {YOUR CAPITAL SHIP}
FREIGHTER_NAME_1 {MS Star of %PROCNA
FREIGHTER_NAME_10 {Unidentified Wreck}
FREIGHTER_NAME_11 {Unsalvageable Wreck}
FREIGHTER_NAME_12 {Rusted Freighter Wreck
FREIGHTER_NAME_13 {Hull of the %PROCNAM
FREIGHTER_NAME_14 {Wreck of the %PROCN
FREIGHTER_NAME_15 {MV Bulk of %PROCNA
FREIGHTER_NAME_16 {MS Invincible %PROC
FREIGHTER_NAME_17 {SV Glory of %PROCN
FREIGHTER_NAME_18 {The %PROCNAME% Exp
FREIGHTER_NAME_19 {Lost Freighter Wreckag
FREIGHTER_NAME_2 {MV Pride of %PROCN
FREIGHTER_NAME_20 {Wreck of MS %PROCNA
FREIGHTER_NAME_21 {Unknown Doomed Freig
FREIGHTER_NAME_22 {Wreck of the SV %PRO
FREIGHTER_NAME_23 {Hull of the MV %PRO
FREIGHTER_NAME_24 {Remains of the MS %
FREIGHTER_NAME_25 {Remnants of the Sea
FREIGHTER_NAME_26 {The %PROCNAME% Hau
FREIGHTER_NAME_27 {Smashed Remains, S
FREIGHTER_NAME_28 {MV Winds of %PROC
FREIGHTER_NAME_29 {MV Graceful %PROCN
FREIGHTER_NAME_3 {Wreck of the %PROC
FREIGHTER_NAME_30 {Wreck of the MS %PR
FREIGHTER_NAME_31 {MS %PROCNAME% Ha
FREIGHTER_NAME_32 {SV Butcher of %PRO
FREIGHTER_NAME_33 {MS Claw of %PROCN
FREIGHTER_NAME_34 {MS %PROCNAME%'s Pr
FREIGHTER_NAME_35 {MS %PROCNAME%'s Gl
FREIGHTER_NAME_36 {MS Sister of %PROC
FREIGHTER_NAME_37 {MV Daughter of %PR
FREIGHTER_NAME_38 {Abandoned Hulk}
FREIGHTER_NAME_39 {Hollowed core of th
FREIGHTER_NAME_4 {Remains of the SS
FREIGHTER_NAME_40 {SV Yellow %PROCNA
FREIGHTER_NAME_5 {%PROCNAME% Tanker
FREIGHTER_NAME_6 {%PROCNAME% Shuttle
FREIGHTER_NAME_7 {SV Emperor %PROCN
FREIGHTER_NAME_8 {MV %PROCNAME% Hau
FREIGHTER_NAME_9 {MS %PROCNAME% Spir
FREIGHTER_OUT_OF_RANGE {Not On Board Freighter
FREIGHTER_SUBTITLE {Manage freighter cargo}
FREIGHTER_TELEPORT_DESC {A device that modulate
FREIGHTER_TELEPORT_NAME {MATTER BEAM}
FREIGHTER_TELEPORT_NAME_L {Matter Beam}
FREIGHTER_TELEPORT_RANGE {Item Teleportation Enab
FREIGHTER_TELEPORT_SUB {Freighter-Mounted Telep
FREIGHTER_TITLE {FREIGHTER STORAGE
FREIGHTERINV_OUT_OF_RANGE {Freighter out of range}
FRIENDS_CAPITAL_SHIP_NAME_L {%NAME%'s Capital Shi
FRIG_BOOST_SUB {Consumable Frigate Up
FRIGATE_NAME_FORMAT_1 {%CODE%-%NUMBER%
FRIGATE_NAME_FORMAT_2 {%CODE% The %NOUN
FRIGATE_NAME_FORMAT_3 {%CODE%-%NUMBER%
FRIGATE_NAME_FORMAT_4 {%CODE% %NOUN% of
FRIGATE_NAME_FORMAT_5 {%CODE%-%NUMBER%
FRIGATE_NAME_FORMAT_6 {%CODE%-%NUMBER%
FRIGATE_NAME_FORMAT_7 {%CODE%-%NUMBER%
FRIGATE_NAME_FORMAT_8 {%CODE%-%NUMBER%
FRONTEND_SCREENSHOT {Load directly to a univ
FRONTEND_UA {Load directly to a unive
FROZEN_MEAT_NAME {Frozen meat}
FROZEN1 {Frozen %PLANETCLA
FROZEN10 {Hyperborean %PLANE
FROZEN2 {Icebound %PLANETCL
FROZEN3 {Arctic %PLANETCLAS
FROZEN4 {Glacial %PLANETCLA
FROZEN5 {Sub-zero %PLANETCL
FROZEN6 {Icy %PLANETCLASS%}
FROZEN7 {Frostbound %PLANET
FROZEN8 {Freezing %PLANETCL
FROZEN9 {Hiemal %PLANETCLA
FTH_EXOTIC_ALL_PQ_OPT_B {Ask for guidance}
FTH_EXOTIC_RESEARCH {...
FTH_EXOTIC_SHIPSHOP1 {Every starship is special
FTH_EXOTIC_SHIPSHOP2 {We shall fly together,
FTH_EXOTIC_SHIPSHOP3 {Wings of gold and glory,
FTH_EXOTIC_SUITSHOP1 {I heard whisper of your a
FTH_EXOTIC_SUITSHOP2 {Traveller-new, your suit
FTH_EXOTIC_TECH_HELP_OPT {Ask for help with Nanite
FTH_EXOTIC_TECH_HELP_RES {%NAME% supplies coord
FTH_EXOTIC_VEHSHOP1 {Specialist Polo is teach
FTH_EXOTIC_VEHSHOP2 {Work together, my frien
FTH_EXOTIC_WEAPSHOP1 {Yes? Multi-Tools? Yes?
FTH_EXOTIC_WEAPSHOP2 {More power. Stronger. F
FTH_EXOTIC1_LANG_1 {Hello, Like-Traveller!
FTH_EXOTIC1_LANG_2 {Hello again, Like-Travell
FTH_EXOTIC1_NAME {Ariadne}
FTH_EXOTIC1_OPT_A_1 {Ask about this place}
FTH_EXOTIC1_OPT_A_2 {Ask why they call you th
FTH_EXOTIC1_OPT_B_1 {Ask about Ariadne}
FTH_EXOTIC1_OPT_B_2 {Ask about the Anomaly}
FTH_EXOTIC1_PQ_BLD_DESC_4 {Ariadne's whiskers twitc
FTH_EXOTIC1_PQ_BLD_LANG_13 {How long now have we da
FTH_EXOTIC1_PQ_BLD_LANG_16 {There is still cause for
FTH_EXOTIC1_PQ_BLD_LANG_4 {The Quicksilver Synthesi
FTH_EXOTIC1_PQ_BLD_LANG_7 {The nature of these of
FTH_EXOTIC1_PQ_BLD_OPT_A_13 {Ask about comfort}
FTH_EXOTIC1_PQ_BLD_OPT_A_16 {Ask them about their pl
FTH_EXOTIC1_PQ_BLD_OPT_A_4 {Ask about faces}
FTH_EXOTIC1_PQ_BLD_OPT_A_7 {Ask about likeness}
FTH_EXOTIC1_PQ_BLD_RES_A_13 {The timing of these anom
FTH_EXOTIC1_PQ_BLD_RES_A_16 {Trace the route ahead w
FTH_EXOTIC1_PQ_BLD_RES_A_4 {They are works of art. Bu
FTH_EXOTIC1_PQ_BLD_RES_A_7 {I saw my own face in the
FTH_EXOTIC1_PQ_BLD_RES_B_13 {Perhaps you remember thi
FTH_EXOTIC1_PQ_BLD_RES_B_16 {Knowledge stones await
FTH_EXOTIC1_PQ_BLD_RES_B_4 {You must seek stones of
FTH_EXOTIC1_PQ_BLD_RES_B_7 {To venture there yoursel
FTH_EXOTIC1_PQ_CRA_DESC_12 {Their face twists into s
FTH_EXOTIC1_PQ_CRA_LANG_1 {I saw you approach the N
FTH_EXOTIC1_PQ_CRA_LANG_10 {I'm home. I am finally h
FTH_EXOTIC1_PQ_CRA_LANG_12 {Ah, Like-Traveller. You
FTH_EXOTIC1_PQ_CRA_LANG_5 {These disturbances are a
FTH_EXOTIC1_PQ_CRA_OPT_A_1 {Ask about significance}
FTH_EXOTIC1_PQ_CRA_OPT_A_10 {Tell them you feel the
FTH_EXOTIC1_PQ_CRA_OPT_A_12 {Return the smile}
FTH_EXOTIC1_PQ_CRA_OPT_A_5 {Ask about both}
FTH_EXOTIC1_PQ_CRA_OPT_C_10 {Ask where they have be
FTH_EXOTIC1_PQ_CRA_OPT_C_12 {Ask for a mission}
FTH_EXOTIC1_PQ_CRA_RES_A_1 {Something dreadful has a
FTH_EXOTIC1_PQ_CRA_RES_A_10 {I went in search of the
FTH_EXOTIC1_PQ_CRA_RES_A_12 {Some believe all Travell
FTH_EXOTIC1_PQ_CRA_RES_A_5 {I and Like-I. We must a
FTH_EXOTIC1_PQ_CRA_RES_B_1 {Step from portal to like
FTH_EXOTIC1_PQ_CRA_RES_B_10 {Follow their knowledge s
FTH_EXOTIC1_PQ_CRA_RES_B_12 {Follow the knowledge sto
FTH_EXOTIC1_PQ_CRA_RES_B_5 {Begin the search for kno
FTH_EXOTIC1_RES_A_1 {Polo and Nada are best e
FTH_EXOTIC1_RES_A_2 {I meet so many Travellers
FTH_EXOTIC1_RES_B_1 {You want to know me? I a
FTH_EXOTIC1_RES_B_2 {Have you met the other L
FTH_EXOTIC1_WAIT {Ariadne inclines their h
FTH_EXOTIC10_NAME {Ares}
FTH_EXOTIC11_NAME {Hesperus}
FTH_EXOTIC12_NAME {Eos}
FTH_EXOTIC2_LANG_1 {Hello! Have we met? I do
FTH_EXOTIC2_LANG_2 {If it weren't for Hesperu
FTH_EXOTIC2_LANG_DAILY1 {Welcome to return, dear
FTH_EXOTIC2_NAME {Gemini}
FTH_EXOTIC2_OPT_A_1 {Ask about Gemini}
FTH_EXOTIC2_OPT_B_1 {Ask about Hesperus}
FTH_EXOTIC2_OPT_DAILY1 {Accept gift}
FTH_EXOTIC2_PQ_BLD_DESC_21 {Gemini looks at schemat
FTH_EXOTIC2_PQ_BLD_DESC_8 {Gemini's large eyes see
FTH_EXOTIC2_PQ_BLD_LANG_1 {You're investigating the
FTH_EXOTIC2_PQ_BLD_LANG_11 {I saw the disturbance w
FTH_EXOTIC2_PQ_BLD_LANG_17 {Ariadne has disappeare
FTH_EXOTIC2_PQ_BLD_LANG_19 {Ariadne has returned! Ou
FTH_EXOTIC2_PQ_BLD_LANG_8 {Are you well, my friend?
FTH_EXOTIC2_PQ_BLD_OPT_A_1 {Ask about companions}
FTH_EXOTIC2_PQ_BLD_OPT_A_11 {Ask about adventure}
FTH_EXOTIC2_PQ_BLD_OPT_A_17 {Reassure them}
FTH_EXOTIC2_PQ_BLD_OPT_A_19 {Rejoice}
FTH_EXOTIC2_PQ_BLD_OPT_A_21 {Greet your friend}
FTH_EXOTIC2_PQ_BLD_OPT_A_8 {Ask how they met Hesp
FTH_EXOTIC2_PQ_BLD_OPT_C_17 {Ask what you can do}
FTH_EXOTIC2_PQ_BLD_OPT_C_19 {Ask for a mission}
FTH_EXOTIC2_PQ_BLD_RES_A_1 {Please don't think I'm qu
FTH_EXOTIC2_PQ_BLD_RES_A_11 {Gemini glances over at
FTH_EXOTIC2_PQ_BLD_RES_A_17 {Gemini gesticulates, sha
FTH_EXOTIC2_PQ_BLD_RES_A_19 {Would that our brethren
FTH_EXOTIC2_PQ_BLD_RES_A_21 {They hide the schematics
FTH_EXOTIC2_PQ_BLD_RES_A_8 {We met when I first dis
FTH_EXOTIC2_PQ_BLD_RES_B_1 {I think you'll need to f
FTH_EXOTIC2_PQ_BLD_RES_B_11 {There was a time when H
FTH_EXOTIC2_PQ_BLD_RES_B_17 {Ariadne is in danger! W
FTH_EXOTIC2_PQ_BLD_RES_B_19 {Please, trace the knowle
FTH_EXOTIC2_PQ_BLD_RES_B_21 {Follow the knowledge sto
FTH_EXOTIC2_PQ_BLD_RES_B_8 {If you mean to help quie
FTH_EXOTIC2_PQ_BLD_RES_B2_11 {Launch your starship out
FTH_EXOTIC2_PQ_BLD_RES_C_17 {Gemini gesticulates, reli
FTH_EXOTIC2_PQ_BLD_RES_C_19 {You are right. Our task
FTH_EXOTIC2_PQ_BLD_RES2_A_17 {How can you be so calm?
FTH_EXOTIC2_PQ_BLD_RES2_A_19 {Hesperus is avoiding us
FTH_EXOTIC2_PQ_BLD_RES2_A_21 {So much of our lives are
FTH_EXOTIC2_PQ_BLD_RES2_C_17 {Ariadne seeks the source
FTH_EXOTIC2_PQ_CRA_DESC_2 {Gemini gives me a water
FTH_EXOTIC2_PQ_CRA_LANG_7 {Hello! Ah, it brings me
FTH_EXOTIC2_PQ_CRA_OPT_A_2 {Ask about Hesperus}
FTH_EXOTIC2_PQ_CRA_OPT_A_7 {Ask about effort}
FTH_EXOTIC2_PQ_CRA_RES_A_2 {Ah - I'm sorry, my frien
FTH_EXOTIC2_PQ_CRA_RES_A_7 {We Travellers have addr
FTH_EXOTIC2_PQ_CRA_RES_B_2 {Ah - I'm sorry, my frien
FTH_EXOTIC2_PQ_CRA_RES_B_7 {A portal can transport
FTH_EXOTIC2_PQ_CRA_RES2_A_2 {Gemini lowers their voic
FTH_EXOTIC2_PQ_CRA_RES3_A_2 {With all these strange d
FTH_EXOTIC2_PQ_CRA_RES4_A_2 {But enough of my worries
FTH_EXOTIC2_RES_A_1 {Me? I'm just staying here
FTH_EXOTIC2_RES_B_1 {Gemini glances towards t
FTH_EXOTIC2_RES_DAILY1 {I do hope you like it! I
FTH_EXOTIC2_WAIT {A pleasure to see your f
FTH_EXOTIC2_WAIT_DAILY1 {Do have a lovely day! R
FTH_EXOTIC2_WAIT_EXOTIC5_GONE_1 {Hello! Have we met? I do
FTH_EXOTIC2_WAIT_EXOTIC5_GONE_2 {The lifeform greets me k
FTH_EXOTIC3_LANG_1 {Have you stood before a
FTH_EXOTIC3_LANG_2 {I stood before the port
FTH_EXOTIC3_LANG_3 {Welcome, Portal-Adept.
FTH_EXOTIC3_LANG_DAILY1 {If you choose to travel
FTH_EXOTIC3_NAME {Mercury}
FTH_EXOTIC3_OPT_A_1 {Say you have}
FTH_EXOTIC3_OPT_A_2 {Nod with respect}
FTH_EXOTIC3_OPT_B_1 {Say you have not}
FTH_EXOTIC3_OPT_DAILY1 {Accept Planetary Chart}
FTH_EXOTIC3_PQ_BLD_DESC_14 {Mercury regards me silen
FTH_EXOTIC3_PQ_BLD_DESC_5 {The solemn Traveller ass
FTH_EXOTIC3_PQ_BLD_LANG_12 {Our work is of great imp
FTH_EXOTIC3_PQ_BLD_LANG_2 {This will be a test of for
FTH_EXOTIC3_PQ_BLD_LANG_20 {Calamity has befallen
FTH_EXOTIC3_PQ_BLD_LANG_22 {These are grim times, Po
FTH_EXOTIC3_PQ_BLD_LANG_5 {I am pleased to see you
FTH_EXOTIC3_PQ_BLD_OPT_A_12 {Ask about work}
FTH_EXOTIC3_PQ_BLD_OPT_A_14 {Ask if they are alright}
FTH_EXOTIC3_PQ_BLD_OPT_A_2 {Ask about fortitude}
FTH_EXOTIC3_PQ_BLD_OPT_A_20 {Declare your trust}
FTH_EXOTIC3_PQ_BLD_OPT_A_22 {Ask what is wrong}
FTH_EXOTIC3_PQ_BLD_OPT_A_5 {Say it is}
FTH_EXOTIC3_PQ_BLD_OPT_C_20 {Shake your head}
FTH_EXOTIC3_PQ_BLD_OPT_C_5 {Say it is not}
FTH_EXOTIC3_PQ_BLD_RES_A_12 {Too often of late, I hav
FTH_EXOTIC3_PQ_BLD_RES_A_14 {The Traveller's raw che
FTH_EXOTIC3_PQ_BLD_RES_A_2 {The breach indicated by
FTH_EXOTIC3_PQ_BLD_RES_A_20 {I hope you are right, Po
FTH_EXOTIC3_PQ_BLD_RES_A_22 {Hesperus has grown par
FTH_EXOTIC3_PQ_BLD_RES_A_5 {Once again, Mercury pee
FTH_EXOTIC3_PQ_BLD_RES_B_12 {Knowledge stones hold th
FTH_EXOTIC3_PQ_BLD_RES_B_14 {Of course.
FTH_EXOTIC3_PQ_BLD_RES_B_2 {You will need to venture
FTH_EXOTIC3_PQ_BLD_RES_B_20 {The knowledge stones wil
FTH_EXOTIC3_PQ_BLD_RES_B_22 {Allow the knowledge ston
FTH_EXOTIC3_PQ_BLD_RES_B_5 {The portal network will
FTH_EXOTIC3_PQ_BLD_RES_C_20 {This pains me, Portal-A
FTH_EXOTIC3_PQ_BLD_RES_C_5 {Your endurance impress
FTH_EXOTIC3_PQ_BLD_RES2_A_14 {I apologise, Portal-Ade
FTH_EXOTIC3_PQ_BLD_RES2_A_20 {Ariadne says we cannot
FTH_EXOTIC3_PQ_BLD_RES2_A_5 {In that case, let us hop
FTH_EXOTIC3_PQ_CRA_LANG_4 {These disturbances fill
FTH_EXOTIC3_PQ_CRA_LANG_9 {I often wonder about th
FTH_EXOTIC3_PQ_CRA_OPT_A_4 {Ask about unease}
FTH_EXOTIC3_PQ_CRA_OPT_A_9 {Ask about the mission}
FTH_EXOTIC3_PQ_CRA_RES_A_4 {The voice of the static i
FTH_EXOTIC3_PQ_CRA_RES_A_9 {Mercury sighs, tired, bu
FTH_EXOTIC3_PQ_CRA_RES_B_4 {Find the stone children o
FTH_EXOTIC3_PQ_CRA_RES_B_9 {You still do not underst
FTH_EXOTIC3_PQ_CRA_RES2_A_9 {Of course. The great wo
FTH_EXOTIC3_RES_A_1 {The Traveller narrows th
FTH_EXOTIC3_RES_A_2 {Mercury returns my nod.
FTH_EXOTIC3_RES_B_1 {I thought not. Few have. F
FTH_EXOTIC3_RES_DAILY1 {Tread where I cannot, P
FTH_EXOTIC3_WAIT_DAILY1 {May your destination fin
FTH_EXOTIC4_DESC_1 {A strange perfume surroun
FTH_EXOTIC4_LANG_1 {Oh! Hello, new friend. We
FTH_EXOTIC4_LANG_3 {You're still here. Hm. So
FTH_EXOTIC4_LANG_4 {Alright! Fine. Look, I ad
FTH_EXOTIC4_LANG_5 {Have you ever crossed p
FTH_EXOTIC4_LANG_DAILY1 {If you wish to, perhaps
FTH_EXOTIC4_LANG_RET_3 {You're back. Hm. Sorry, f
FTH_EXOTIC4_NAME {Cronus}
FTH_EXOTIC4_OPT_A_1 {Give units}
FTH_EXOTIC4_OPT_A_2 {Stay}
FTH_EXOTIC4_OPT_A_3 {Smell them}
FTH_EXOTIC4_OPT_A_4 {Ask why they're here}
FTH_EXOTIC4_OPT_A_5 {Say you have}
FTH_EXOTIC4_OPT_B_1 {Refuse}
FTH_EXOTIC4_OPT_B_3 {Stare at them}
FTH_EXOTIC4_OPT_B_4 {Ask why they lied}
FTH_EXOTIC4_OPT_B_5 {Say you have not}
FTH_EXOTIC4_OPT_DAILY1 {Present Walker Brain}
FTH_EXOTIC4_PQ_BLD_DESC_15 {Tethys lets out a bad-te
FTH_EXOTIC4_PQ_BLD_DESC_9 {Tethys seems more still,
FTH_EXOTIC4_PQ_BLD_LANG_18 {I once lived with a Vy'k
FTH_EXOTIC4_PQ_BLD_LANG_6 {Off to investigate this
FTH_EXOTIC4_PQ_BLD_LANG_9 {These disturbances are.
FTH_EXOTIC4_PQ_BLD_OPT_A_15 {Ask about sigh}
FTH_EXOTIC4_PQ_BLD_OPT_A_18 {Offer to be friends}
FTH_EXOTIC4_PQ_BLD_OPT_A_6 {Ask about others}
FTH_EXOTIC4_PQ_BLD_OPT_A_9 {Ask about suit}
FTH_EXOTIC4_PQ_BLD_OPT_C_15 {Press them further}
FTH_EXOTIC4_PQ_BLD_OPT_C_18 {Agree and stay silent}
FTH_EXOTIC4_PQ_BLD_OPT_D_15 {Drop it}
FTH_EXOTIC4_PQ_BLD_RES_A_15 {I'm not really in the mo
FTH_EXOTIC4_PQ_BLD_RES_A_18 {Do this for me, maybe I'l
FTH_EXOTIC4_PQ_BLD_RES_A_6 {They're obsessed! It's e
FTH_EXOTIC4_PQ_BLD_RES_A_9 {Don't worry, I haven't c
FTH_EXOTIC4_PQ_BLD_RES_B_15 {Get out of the Anomaly a
FTH_EXOTIC4_PQ_BLD_RES_B_18 {Find the disturbance by
FTH_EXOTIC4_PQ_BLD_RES_B_6 {Fly out of here and loo
FTH_EXOTIC4_PQ_BLD_RES_B_9 {If you really want to go
FTH_EXOTIC4_PQ_BLD_RES_C_15 {I<DELAY>0.1<>-<DELAY>0.
FTH_EXOTIC4_PQ_BLD_RES_C_18 {Tethys seems disappoint
FTH_EXOTIC4_PQ_BLD_RES_D_15 {Thank you. For dropping
FTH_EXOTIC4_PQ_BLD_RES2_C_15 {The instability of this u
FTH_EXOTIC4_PQ_BLD_RES2_C_18 {I... I got a mission for
FTH_EXOTIC4_PQ_BLD_RES3_C_15 {They take a deep breath
FTH_EXOTIC4_PQ_BLD_RES4_C_15 {Sorry. It's good that you
FTH_EXOTIC4_PQ_CRA_DESC_11 {Tethys seems uneasy. Th
FTH_EXOTIC4_PQ_CRA_LANG_11 {Tell me. Do you ever fee
FTH_EXOTIC4_PQ_CRA_LANG_6 {It feels so good to step o
FTH_EXOTIC4_PQ_CRA_OPT_A_11 {Say everyone does}
FTH_EXOTIC4_PQ_CRA_OPT_A_6 {Ask about stepping out}
FTH_EXOTIC4_PQ_CRA_OPT_C_11 {Say no}
FTH_EXOTIC4_PQ_CRA_RES_A_11 {I'm not everyone, though
FTH_EXOTIC4_PQ_CRA_RES_A_6 {Living without fear, seiz
FTH_EXOTIC4_PQ_CRA_RES_B_11 {Follow the knowledge st
FTH_EXOTIC4_PQ_CRA_RES_B_6 {You can reach the distu
FTH_EXOTIC4_PQ_CRA_RES_C_11 {No? Hm. You're bluffing
FTH_EXOTIC4_PQ_CRA_RES2_A_11 {They shift uncomfortably
FTH_EXOTIC4_PQ_CRA_RES3_A_11 {Perhaps there’s more ch
FTH_EXOTIC4_PQ_GRA_LANG_1 {Ah. So you've signed up
FTH_EXOTIC4_PQ_GRA_LANG_7 {Traveller... has your Ex
FTH_EXOTIC4_PQ_GRA_OPT_A_1 {Ask about 'disturbance'}
FTH_EXOTIC4_PQ_GRA_OPT_A_7 {Say it has}
FTH_EXOTIC4_PQ_GRA_OPT_C_7 {Say it has not}
FTH_EXOTIC4_PQ_GRA_RES_A_1 {Look, I don't know anythi
FTH_EXOTIC4_PQ_GRA_RES_A_7 {Hm.
FTH_EXOTIC4_PQ_GRA_RES_B_1 {It'll be almost impossib
FTH_EXOTIC4_PQ_GRA_RES_B_7 {Another associate of min
FTH_EXOTIC4_RES_3 {Tethys looks uncomfortabl
FTH_EXOTIC4_RES_4 {Tethys hesitates.}
FTH_EXOTIC4_RES_A_1 {Thanks! Well met! Bye
FTH_EXOTIC4_RES_A_5 {Then you know what it's
FTH_EXOTIC4_RES_B_1 {Hm. Rude. Bye, then.}
FTH_EXOTIC4_RES_B_5 {Then you've been fortuna
FTH_EXOTIC4_RES_DAILY1 {A glorious trophy. You
FTH_EXOTIC4_WAIT {Tethys nods gruffly, bu
FTH_EXOTIC4_WAIT_DAILY1 {Soon, we will triumph. So
FTH_EXOTIC5_DESC_1 {The sharp-eyed being st
FTH_EXOTIC5_LANG_1 {Salutations.}
FTH_EXOTIC5_LANG_1B {Tell me, stranger. Who
FTH_EXOTIC5_LANG_DAILY1 {In one of our cycles, we
FTH_EXOTIC5_NAME {Selene}
FTH_EXOTIC5_OPT_A_1 {Say you are a wanderer
FTH_EXOTIC5_OPT_B_1 {Say you are a Traveller}
FTH_EXOTIC5_OPT_C_1 {Say you don't know}
FTH_EXOTIC5_PQ_BLD_LANG_23 {The others will be back
FTH_EXOTIC5_PQ_BLD_LANG_3 {I understand you have u
FTH_EXOTIC5_PQ_BLD_OPT_A_23 {Listen}
FTH_EXOTIC5_PQ_BLD_OPT_A_3 {Ask about Nada}
FTH_EXOTIC5_PQ_BLD_RES_A_23 {Ariadne tells us the univ
FTH_EXOTIC5_PQ_BLD_RES_A_3 {There is a powerful forc
FTH_EXOTIC5_PQ_BLD_RES_B_23 {Ariadne - the real Ariadn
FTH_EXOTIC5_PQ_BLD_RES_B_3 {I dreamt of this convers
FTH_EXOTIC5_PQ_BLD_RES2_A_23 {Hesperus shakes, torme
FTH_EXOTIC5_PQ_BLD_RES3_A_23 {Ariadne crashed their s
FTH_EXOTIC5_PQ_CRA_DESC_2 {The bespectacled alien
FTH_EXOTIC5_PQ_CRA_LANG_3 {Have you discovered muc
FTH_EXOTIC5_PQ_CRA_LANG_8 {Greetings. You are assis
FTH_EXOTIC5_PQ_CRA_OPT_A_3 {Say they've been fright
FTH_EXOTIC5_PQ_CRA_OPT_A_8 {Tell an uplifting story}
FTH_EXOTIC5_PQ_CRA_OPT_C_3 {Say they've been enligh
FTH_EXOTIC5_PQ_CRA_OPT_C_8 {Tell a sad story}
FTH_EXOTIC5_PQ_CRA_RES_A_3 {Ah. Yes. I understand.
FTH_EXOTIC5_PQ_CRA_RES_A_8 {Hesperus' eyes soften.}
FTH_EXOTIC5_PQ_CRA_RES_A_ALT_3 {Hesperus frowns, disbel
FTH_EXOTIC5_PQ_CRA_RES_B_3 {I've seen this before. L
FTH_EXOTIC5_PQ_CRA_RES_B_8 {Of course. I shall not
FTH_EXOTIC5_PQ_CRA_RES_C_8 {Hesperus frowns.}
FTH_EXOTIC5_PQ_CRA_RES2_A_8 {The generosity of Travel
FTH_EXOTIC5_PQ_CRA_RES2_C_8 {Such incidents do occur.
FTH_EXOTIC5_PQ_GRA_DESC_5 {Hesperus seems troubl
FTH_EXOTIC5_PQ_GRA_LANG_2 {The static spoke to me,
FTH_EXOTIC5_PQ_GRA_LANG_3 {I do appreciate our impo
FTH_EXOTIC5_PQ_GRA_LANG_5 {Ariadne has sent word...
FTH_EXOTIC5_PQ_GRA_LANG_6 {Ah, kindred... do not fe
FTH_EXOTIC5_PQ_GRA_OPT_A_2 {Ask about nightmare}
FTH_EXOTIC5_PQ_GRA_OPT_A_3 {Ask about peers}
FTH_EXOTIC5_PQ_GRA_OPT_A_5 {Ask what is wrong}
FTH_EXOTIC5_PQ_GRA_OPT_A_6 {Listen}
FTH_EXOTIC5_PQ_GRA_RES_A_2 {Hesperus pauses to asse
FTH_EXOTIC5_PQ_GRA_RES_A_3 {The voice of hierarchy is
FTH_EXOTIC5_PQ_GRA_RES_A_5 {Tell me. Did you ever he
FTH_EXOTIC5_PQ_GRA_RES_A_6 {I helped the Korvax creat
FTH_EXOTIC5_PQ_GRA_RES_B_3 {Trust your intuition, ki
FTH_EXOTIC5_PQ_GRA_RES_B_5 {Seek the grave of Aster
FTH_EXOTIC5_PQ_GRA_RES_B_6 {Find the knowledge stone
FTH_EXOTIC5_PQ_GRA_RES2_A_2 {Hm. You have encounter
FTH_EXOTIC5_PQ_GRA_RES2_A_3 {Hesperus' eyes dart to Ge
FTH_EXOTIC5_PQ_GRA_RES2_A_ALT_2 {I sense you are not far
FTH_EXOTIC5_PQ_GRA_RES3_A_2 {We can only turn to the
FTH_EXOTIC5_RES_A_1 {Hesperus exhales audibl
FTH_EXOTIC5_RES_A_1B {Perhaps you have not yet
FTH_EXOTIC5_RES_A_1C {There is a sudden movem
FTH_EXOTIC5_RES_A_1D {I believe we tread paral
FTH_EXOTIC5_RES_B_1 {Hesperus' moustache qui
FTH_EXOTIC5_RES_B_1B {I believe we tread paral
FTH_EXOTIC5_RES_DAILY1 {Enjoy. You will return th
FTH_EXOTIC5_WAIT {Greetings, kindred. Agai
FTH_EXOTIC5_WAIT_DAILY1 {Until our next iteration,
FTH_EXOTIC5_WAIT_OPT_A {Touch their shoulder}
FTH_EXOTIC5_WAIT_RES_A {Hesperus glances down a
FTH_EXOTIC5_WAIT2 {Greetings, kindred. Our p
FTH_EXOTIC6_NAME {Helios}
FTH_EXOTIC7_NAME {Hyperion}
FTH_EXOTIC8_NAME {Tethys}
FTH_EXOTIC9_NAME {Perses}
FTH_NEXUSCHEF_DESC_1 {The lifeform sniffs at me
FTH_NEXUSCHEF_LANG_1 {Well? Do not simply sta
FTH_NEXUSCHEF_LANG_2 {Offer me your work, and
FTH_NEXUSCHEF_OPT {Present %ITEM%}
FTH_NEXUSCHEF_OPT_NONE {Nothing to present}
FTH_NEXUSCHEF_RES_AVE1 {Hmm... a largely unrema
FTH_NEXUSCHEF_RES_AVE2 {Well... You have creat
FTH_NEXUSCHEF_RES_AVE3 {...
FTH_NEXUSCHEF_RES_AVE4 {%ITEM%? Perhaps.
FTH_NEXUSCHEF_RES_BAD1 {This... this is not %I
FTH_NEXUSCHEF_RES_BAD2 {<MOOD>Negative<>I know
FTH_NEXUSCHEF_RES_BAD3 {<MOOD>Negative<>You d
FTH_NEXUSCHEF_RES_BAD4 {I do not know what to t
FTH_NEXUSCHEF_RES_BEST1 {... <MOOD>VeryPositive<
FTH_NEXUSCHEF_RES_BEST2 {Well, well, well... <M
FTH_NEXUSCHEF_RES_BEST3 {I do not know what to
FTH_NEXUSCHEF_RES_BEST4 {%ITEM%... this is not %
FTH_NEXUSCHEF_RES_GOOD1 {This... <MOOD>Positive<
FTH_NEXUSCHEF_RES_GOOD2 {Ah... <MOOD>Positive<>
FTH_NEXUSCHEF_RES_GOOD3 {Mmm... <MOOD>Positive
FTH_NEXUSCHEF_RES_GOOD4 {I speak to you now, <M
FTH_NEXUSCHEF_RES_NONE1 {Nothing? Pah.}
FTH_NEXUSCHEF_RES_WORST1 {<MOOD>Negative<>Filth!
FTH_NEXUSCHEF_RES_WORST2 {...
FTH_NEXUSCHEF_RES_WORST3 {I... <MOOD>Negative<>I
FTH_NEXUSCHEF_RES_WORST4 {... <MOOD>Negative<>C
FTH_NPC_DESC_1 {The strange being seems
FTH_NPC_DESC_10 {The Traveller does not s
FTH_NPC_DESC_11 {The Traveller looks at m
FTH_NPC_DESC_12 {The Traveller seems ill o
FTH_NPC_DESC_13 {The Traveller shows me
FTH_NPC_DESC_14 {The Traveller stands vac
FTH_NPC_DESC_15 {The message repeats and
FTH_NPC_DESC_17 {The Traveller offers me
FTH_NPC_DESC_2 {The strange being tries
FTH_NPC_DESC_20 {I see a vision of myself
FTH_NPC_DESC_3 {The lifeform dons a mas
FTH_NPC_DESC_4 {The lifeform tries to s
FTH_NPC_DESC_6 {The Traveller removes an
FTH_NPC_DESC_7 {The Traveller shows me a
FTH_NPC_DESC_8 {The Traveller's appearan
FTH_NPC_DESC_9 {The Traveller looks down,
FTH_NPC_INITIAL_DESC {I approach the lost Trave
FTH_NPC_LANG_1 {Have you – <STELLAR>k
FTH_NPC_LANG_10 {Do not -<STELLAR> kzzkk
FTH_NPC_LANG_11 {You. I've seen you befo
FTH_NPC_LANG_12 {I should have done it soo
FTH_NPC_LANG_13 {I know I'm somewhere far
FTH_NPC_LANG_14 {Warning: ATLAS contain
FTH_NPC_LANG_15 {You - you there! Have y
FTH_NPC_LANG_16 {I need - <STELLAR>kzkz
FTH_NPC_LANG_17 {The creature, it... it s
FTH_NPC_LANG_18 {Don't you understand i
FTH_NPC_LANG_19 {You... I saw you there,
FTH_NPC_LANG_2 {Irrevocably – <STELLAR>
FTH_NPC_LANG_20 {Hm. It's really you, isn'
FTH_NPC_LANG_3 {Witness...}
FTH_NPC_LANG_4 {Hm. Unexpected. Hello,
FTH_NPC_LANG_6 {Another Traveller, hm.
FTH_NPC_LANG_7 {Hold. I'm looking for a
FTH_NPC_LANG_8 {Who do you serve? Which
FTH_NPC_LANG_9 {We were born too late to
FTH_NPC_OPT_A_1 {Ask about the blood}
FTH_NPC_OPT_A_10 {Ask about the water}
FTH_NPC_OPT_A_11 {Say you remember}
FTH_NPC_OPT_A_12 {Tell them to be honest}
FTH_NPC_OPT_A_13 {Say yes}
FTH_NPC_OPT_A_14 {Touch the substance}
FTH_NPC_OPT_A_15 {Suggest you will consider
FTH_NPC_OPT_A_16 {Give plutonium substitut
FTH_NPC_OPT_A_17 {Read}
FTH_NPC_OPT_A_18 {Suggest this was meant
FTH_NPC_OPT_A_19 {Suggest the vision is fal
FTH_NPC_OPT_A_2 {Stay with them until the
FTH_NPC_OPT_A_20 {Say you prefer to be al
FTH_NPC_OPT_A_3 {Push the lifeform away}
FTH_NPC_OPT_A_4 {Bargain for information}
FTH_NPC_OPT_A_6 {Look at the object}
FTH_NPC_OPT_A_7 {Ask for more informatio
FTH_NPC_OPT_A_8 {Say you do not underst
FTH_NPC_OPT_A_9 {Encourage them to go o
FTH_NPC_OPT_B_1 {Say they are forgiven}
FTH_NPC_OPT_B_10 {Ask if they are alright}
FTH_NPC_OPT_B_11 {Say you don't remember
FTH_NPC_OPT_B_12 {Ask what they mean}
FTH_NPC_OPT_B_13 {Say no}
FTH_NPC_OPT_B_14 {Offer medical assistanc
FTH_NPC_OPT_B_15 {Poke the hologram}
FTH_NPC_OPT_B_16 {Offer units}
FTH_NPC_OPT_B_17 {Refuse to read}
FTH_NPC_OPT_B_18 {Ask about the boundari
FTH_NPC_OPT_B_19 {Propose they prevent it}
FTH_NPC_OPT_B_2 {Ask what is happening}
FTH_NPC_OPT_B_20 {Ask how they know this
FTH_NPC_OPT_B_3 {Embrace the lifeform}
FTH_NPC_OPT_B_4 {Tell them everything}
FTH_NPC_OPT_B_6 {Refuse to look}
FTH_NPC_OPT_B_7 {Suggest this is not a Ge
FTH_NPC_OPT_B_8 {Claim you are}
FTH_NPC_OPT_B_9 {Ask about the last days}
FTH_NPC_OPT_C_1 {Threaten them}
FTH_NPC_OPT_C_11 {Accuse them of lying}
FTH_NPC_OPT_C_12 {Say you do not know}
FTH_NPC_OPT_C_14 {Leave them}
FTH_NPC_OPT_C_15 {Ask for an incentive}
FTH_NPC_OPT_C_16 {Say you cannot help}
FTH_NPC_OPT_C_17 {Destroy the page}
FTH_NPC_OPT_C_18 {Ask how they know this
FTH_NPC_OPT_C_19 {Say the future is not thei
FTH_NPC_OPT_C_2 {Ask the stranger’s name
FTH_NPC_OPT_C_20 {Say it inspires you}
FTH_NPC_OPT_C_3 {Die}
FTH_NPC_OPT_C_4 {Ask about the Atlas}
FTH_NPC_OPT_C_7 {Say yes}
FTH_NPC_OPT_C_8 {Ask where they are fro
FTH_NPC_OPT_C_9 {Say you feel the same}
FTH_NPC_RES_A_1 {It was in such – <STELLA
FTH_NPC_RES_A_10 {The water... Tell me -
FTH_NPC_RES_A_11 {Hm. I don't know. I don'
FTH_NPC_RES_A_12 {They say they should nev
FTH_NPC_RES_A_13 {Wonderful... if you will jus
FTH_NPC_RES_A_14 {The substance recedes at
FTH_NPC_RES_A_15 {I suggest I will conside
FTH_NPC_RES_A_16 {I have no plutonium, bu
FTH_NPC_RES_A_17 {I read the manuscript. I
FTH_NPC_RES_A_18 {I suggest that this was
FTH_NPC_RES_A_19 {You are kind for saying
FTH_NPC_RES_A_2 {A life and a universe ar
FTH_NPC_RES_A_20 {I say that I prefer to b
FTH_NPC_RES_A_3 {I push the lifeform away,
FTH_NPC_RES_A_4 {I offer the Traveller ev
FTH_NPC_RES_A_6 {I look at the object and
FTH_NPC_RES_A_7 {The Traveller claims th
FTH_NPC_RES_A_8 {The Traveller grows incre
FTH_NPC_RES_A_9 {The Traveller tries to smi
FTH_NPC_RES_B_1 {I don’t need your absolu
FTH_NPC_RES_B_10 {No, no... not now, not
FTH_NPC_RES_B_11 {That's alright... someti
FTH_NPC_RES_B_12 {They say that they aban
FTH_NPC_RES_B_13 {Hm. A pity, but I respec
FTH_NPC_RES_B_14 {I offer assistance but up
FTH_NPC_RES_B_15 {I poke the hologram. To
FTH_NPC_RES_B_16 {I offer units. The Trave
FTH_NPC_RES_B_17 {I refuse to read the man
FTH_NPC_RES_B_18 {The boundaries are all
FTH_NPC_RES_B_19 {How? Kill myself? I wou
FTH_NPC_RES_B_2 {They tell me that there
FTH_NPC_RES_B_20 {I ask how they know this
FTH_NPC_RES_B_3 {I embrace the lifeform, b
FTH_NPC_RES_B_4 {I tell the Traveller abo
FTH_NPC_RES_B_6 {I refuse to look at the o
FTH_NPC_RES_B_7 {The Traveller is shocked
FTH_NPC_RES_B_8 {The Traveller grows ner
FTH_NPC_RES_B_9 {Have you not felt it? Th
FTH_NPC_RES_C_1 {I draw my multi-tool and
FTH_NPC_RES_C_11 {I can't lie. Nothing can,
FTH_NPC_RES_C_12 {The Traveller cries out
FTH_NPC_RES_C_14 {I leave them alone, the
FTH_NPC_RES_C_15 {The friendly Traveller n
FTH_NPC_RES_C_16 {I say that I cannot help.
FTH_NPC_RES_C_17 {I destroy the page withou
FTH_NPC_RES_C_18 {The Traveller tells me th
FTH_NPC_RES_C_19 {It is. I will do what I wi
FTH_NPC_RES_C_2 {The stranger whispers t
FTH_NPC_RES_C_20 {I say that it inspires m
FTH_NPC_RES_C_3 {I die.
FTH_NPC_RES_C_4 {I ask whether the Travel
FTH_NPC_RES_C_7 {The Traveller is please
FTH_NPC_RES_C_8 {The Traveller draws thei
FTH_NPC_RES_C_9 {I don't know whether to l
FTH_REQUEST_DIRECTIONS {Ask where they came fr
FTH_REQUEST_LANG_1 {It is strange, isn't it?
FTH_REQUEST_LANG_10 {I wonder sometimes if we
FTH_REQUEST_LANG_11 {All the cities are gone,
FTH_REQUEST_LANG_12 {I dreamt of the creation
FTH_REQUEST_LANG_13 {Traveller has wares, if
FTH_REQUEST_LANG_14 {What do you call the wo
FTH_REQUEST_LANG_15 {My friends... what happen
FTH_REQUEST_LANG_16 {Hmm. Don't you think you
FTH_REQUEST_LANG_17 {We will always be with y
FTH_REQUEST_LANG_18 {I just want to make unit
FTH_REQUEST_LANG_19 {Not all Travellers are q
FTH_REQUEST_LANG_2 {Language is the basis of
FTH_REQUEST_LANG_20 {Over here... listen, Tra
FTH_REQUEST_LANG_3 {I - please - <STELLAR>k
FTH_REQUEST_LANG_4 {What a coincidence... I
FTH_REQUEST_LANG_5 {The forever ship is mine.
FTH_REQUEST_LANG_6 {If you could see your wh
FTH_REQUEST_LANG_7 {What's the rush, Travelle
FTH_REQUEST_LANG_8 {Hm. That exosuit of your
FTH_REQUEST_LANG_9 {It's been days since my
FTH_REQUEST_RES_LEAVE_1 {Something has changed.
FTH_REQUEST_RES_LEAVE_10 {I find I cannot look dire
FTH_REQUEST_RES_LEAVE_2 {I blink, and everything
FTH_REQUEST_RES_LEAVE_3 {The Traveller looks at me
FTH_REQUEST_RES_LEAVE_4 {I hear something as I s
FTH_REQUEST_RES_LEAVE_5 {For a brief moment, my
FTH_REQUEST_RES_LEAVE_6 {As I look at the Travell
FTH_REQUEST_RES_LEAVE_7 {A slight flicker, and th
FTH_REQUEST_RES_LEAVE_8 {I can still see the Trave
FTH_REQUEST_RES_LEAVE_9 {While we spoke, the Trav
FTH_TITLE_LAYOUT {Iteration: %NAME%}
FUEL {isotope}
FUEL_JELLY_DESC {A faintly-glowing jelly.
FUEL_JELLY_NAME {DI-HYDROGEN JELLY}
FUEL_JELLY_NAME_L {Di-hydrogen Jelly}
FUEL1_DESCRIPTION {Important and abundant
FUEL1_NAME {CARBON}
FUEL1_NAME_L {Carbon}
FUEL1_SUBTITLE {Isotope Element - Com
FUEL1_SYMBOL {C}
FUELGEL_DESC {Stablised and secure <F
FUELGEL_NAME {OXYGEN CAPSULE}
FUELGEL_NAME_L {Oxygen Capsule}
FUELGEL_SUB {Portable Life Support P
FUELGEL2_DESC {A large canister of stab
FUELGEL2_NAME {LARGE O2 CAPSULE}
FUELGEL2_NAME_L {Large O2 Capsule}
FUELGEL3_DESC {Emergency <FUEL>life s
FUELGEL3_NAME {LIFE SUPPORT GEL}
FUELGEL3_NAME_L {Life Support Gel}
FUELRARE1_DESCRIPTION {Extremely powerful ele
FUELRARE1_NAME {PLUTONIUM}
FUELRARE1_NAME_L {Plutonium}
FUELRARE1_SUBTITLE {Isotope Element - Rare}
FUELRARE1_SYMBOL {Pu}
FUELUNCOMMON1_DESCRIPTION {Powerful element used t
FUELUNCOMMON1_NAME {THAMIUM9}
FUELUNCOMMON1_NAME_L {Thamium9}
FUELUNCOMMON1_SUBTITLE {Isotope Element - Unc
FUELUNCOMMON1_SYMBOL {Th}
GEK_ELCTRO_DESC {A effervescent and reac
GEK_ELCTRO_NAME {GEK ELECTROGAS}
GEK_ELCTRO_NAME_L {Gek Electrogas}
GENDER {Gender}
GENERIC_ERROR {An error has been enco
GENERIC_INT_OPT_1 {Leave}
GENERIC_INT_RES_1 {Have a good day}
GENERIC_ITEM {ITEM}
GENERIC_OBJECT {OBJECT}
GENERIC1 {Unintelligent}
GENERIC2 {Migratory}
GENERIC3 {Hibernator}
GENERIC4 {Distinctive}
GENERIC5 {Active}
GENERIC6 {Erratic}
GENERIC7 {Unpredictable}
GENERIC8 {Bold}
GENERIC9 {Sedate}
GHOSTSHIP_CODE_1 {MS}
GHOSTSHIP_CODE_1 {MS}
GHOSTSHIP_CODE_2 {SV}
GHOSTSHIP_CODE_2 {SV}
GHOSTSHIP_CODE_3 {MV}
GHOSTSHIP_CODE_3 {MV}
GHOSTSHIP_CODE_4 {SS}
GHOSTSHIP_CODE_4 {SS}
GHOSTSHIP_NAME_1 {%CODE% Star of %P
GHOSTSHIP_NAME_1 {%CODE% Star of %P
GHOSTSHIP_NAME_10 {The Sea of %PROCNA
GHOSTSHIP_NAME_10 {The Sea of %PROCNA
GHOSTSHIP_NAME_11 {The %PROCNAME% Hau
GHOSTSHIP_NAME_11 {The %PROCNAME% Hau
GHOSTSHIP_NAME_12 {%CODE% Winds of %
GHOSTSHIP_NAME_12 {%CODE% Winds of %
GHOSTSHIP_NAME_13 {%CODE% Graceful %
GHOSTSHIP_NAME_13 {%CODE% Graceful %
GHOSTSHIP_NAME_14 {%CODE% %PROCNAM
GHOSTSHIP_NAME_14 {%CODE% %PROCNAM
GHOSTSHIP_NAME_15 {%CODE% Butcher of
GHOSTSHIP_NAME_15 {%CODE% Butcher of
GHOSTSHIP_NAME_16 {%CODE% Claw of %P
GHOSTSHIP_NAME_16 {%CODE% Claw of %P
GHOSTSHIP_NAME_17 {%CODE% %PROCNAME%
GHOSTSHIP_NAME_17 {%CODE% %PROCNAME%
GHOSTSHIP_NAME_18 {%CODE% %PROCNAME%
GHOSTSHIP_NAME_18 {%CODE% %PROCNAME%
GHOSTSHIP_NAME_19 {%CODE% Sister of
GHOSTSHIP_NAME_19 {%CODE% Sister of
GHOSTSHIP_NAME_2 {%CODE% Pride of %
GHOSTSHIP_NAME_2 {%CODE% Pride of %
GHOSTSHIP_NAME_20 {%CODE% Daughter o
GHOSTSHIP_NAME_20 {%CODE% Daughter o
GHOSTSHIP_NAME_21 {%CODE% Yellow %P
GHOSTSHIP_NAME_21 {%CODE% Yellow %P
GHOSTSHIP_NAME_3 {%CODE% Emperor %
GHOSTSHIP_NAME_3 {%CODE% Emperor %
GHOSTSHIP_NAME_4 {%CODE% %PROCNAME
GHOSTSHIP_NAME_4 {%CODE% %PROCNAME
GHOSTSHIP_NAME_5 {%CODE% %PROCNAME%
GHOSTSHIP_NAME_5 {%CODE% %PROCNAME%
GHOSTSHIP_NAME_6 {%CODE% Bulk of %P
GHOSTSHIP_NAME_6 {%CODE% Bulk of %P
GHOSTSHIP_NAME_7 {%CODE% Invincible
GHOSTSHIP_NAME_7 {%CODE% Invincible
GHOSTSHIP_NAME_8 {%CODE% Glory of %
GHOSTSHIP_NAME_8 {%CODE% Glory of %
GHOSTSHIP_NAME_9 {The %PROCNAME% Exp
GHOSTSHIP_NAME_9 {The %PROCNAME% Exp
GHOSTSHIP_NAME_STANDARD {%CODE% %PROCNAM
GHOSTSHIP_NAME_STANDARD {%CODE% %PROCNAM
GIANT_STRUCTURE_DESC_1 {SCENARIO: Sub-routine ‘
GIANT_STRUCTURE_DESC_10 {SCENARIO: Accompanying
GIANT_STRUCTURE_DESC_11 {SCENARIO: Life.
GIANT_STRUCTURE_DESC_12 {SCENARIO: Death.
GIANT_STRUCTURE_DESC_13 {SCENARIO: Multiple cont
GIANT_STRUCTURE_DESC_14 {SCENARIO: Memory.
GIANT_STRUCTURE_DESC_15 {SCENARIO: Monolith [BR
GIANT_STRUCTURE_DESC_16 {SCENARIO: Portal Netwo
GIANT_STRUCTURE_DESC_17 {SCENARIO: Rampancy
GIANT_STRUCTURE_DESC_18 {You read these logs, do
GIANT_STRUCTURE_DESC_19 {SCENARIO: A Traveller fa
GIANT_STRUCTURE_DESC_2 {SCENARIO: Universes [13
GIANT_STRUCTURE_DESC_20 {How do we know that we e
GIANT_STRUCTURE_DESC_3 {SCENARIO: [-------] ter
GIANT_STRUCTURE_DESC_4 {SCENARIO: Lifeform des
GIANT_STRUCTURE_DESC_5 {SCENARIO: Planetary St
GIANT_STRUCTURE_DESC_6 {SCENARIO: Proliferation
GIANT_STRUCTURE_DESC_7 {SCENARIO: Communicatio
GIANT_STRUCTURE_DESC_8 {SCENARIO: [-------] lied
GIANT_STRUCTURE_DESC_9 {LOG: Initialize. Commenc
GIANT_STRUCTURE_LANG_1 {ITERATION #34890239
GIANT_STRUCTURE_LANG_10 {ITERATION #23948290
GIANT_STRUCTURE_LANG_11 {ITERATION #23948290
GIANT_STRUCTURE_LANG_12 {ITERATION #23948290
GIANT_STRUCTURE_LANG_13 {ITERATION #23948290
GIANT_STRUCTURE_LANG_14 {ITERATION #23948290
GIANT_STRUCTURE_LANG_15 {ITERATION #23948290
GIANT_STRUCTURE_LANG_16 {ITERATION #23948290
GIANT_STRUCTURE_LANG_17 {ITERATION #23948290
GIANT_STRUCTURE_LANG_18 {ITERATION #23948290
GIANT_STRUCTURE_LANG_19 {ITERATION #23948290
GIANT_STRUCTURE_LANG_2 {ITERATION #98229245
GIANT_STRUCTURE_LANG_20 {ITERATION #ERROR}
GIANT_STRUCTURE_LANG_3 {ITERATION #50938384
GIANT_STRUCTURE_LANG_4 {ITERATION #28741201
GIANT_STRUCTURE_LANG_5 {ITERATION #87776738
GIANT_STRUCTURE_LANG_6 {ITERATION #35365685
GIANT_STRUCTURE_LANG_7 {ITERATION #23948290
GIANT_STRUCTURE_LANG_8 {ITERATION #23948290
GIANT_STRUCTURE_LANG_9 {ITERATION #23948290
GIANT_STRUCTURE_MAIN_DESC {A terminal blinks, awaiti
GIANT_STRUCTURE_MAIN_LANG {ERROR
GIANT_STRUCTURE_OPT_A {Download Data}
GIANT_STRUCTURE_OPT_COMM {Log Coordinates for Pol
GLITCH_NAME_1 {BREACH // Label: '%
GLITCH_NAME_10 {UNEXPLAINED // Labe
GLITCH_NAME_2 {ANOMALY // Label: '
GLITCH_NAME_3 {BOUNDS LOSS // Labe
GLITCH_NAME_4 {FAILURE // Label: '%
GLITCH_NAME_5 {REPAIR NEEDED // La
GLITCH_NAME_6 {DATA ERROR // Label
GLITCH_NAME_7 {DATA CORRUPT // Lab
GLITCH_NAME_8 {REPEAT BREACH // L
GLITCH_NAME_9 {ROGUE DATA // Label
GLITCHBIOME1 {Crimson %PLANETCL
GLITCHBIOME10 {Erased %PLANETCLA
GLITCHBIOME11 {Temporary %PLANETC
GLITCHBIOME12 {Corrupted %PLANETC
GLITCHBIOME2 {Planetary Anomaly}
GLITCHBIOME3 {Malfunctioning %PLA
GLITCHBIOME4 {Breached %PLANETC
GLITCHBIOME5 {Infected %PLANETCL
GLITCHBIOME6 {[REDACTED] %PLANE
GLITCHBIOME7 {Glassy %PLANETCLAS
GLITCHBIOME8 {Thirsty %PLANETCLA
GLITCHBIOME9 {Doomed %PLANETCLA
GLXY_ACTION_WARP {Warp (%DIST% LY)}
GLXY_ANALYSIS_ATLAS {Anomalous energy signa
GLXY_ANALYSIS_BLACKHOLE {CAUTION - Black hole d
GLXY_ANALYSIS_CENTER {???????}
GLXY_ANALYSIS_MOON {%i Moon}
GLXY_ANALYSIS_MOON_PL {%i Moons}
GLXY_ANALYSIS_PLANETS {%i Planet}
GLXY_ANALYSIS_PLANETS_PL {%i Planets}
GLXY_ANALYSIS_RESULT {ANALYSIS}
GLXY_ANALYSIS_SPECTRAL {Class %PROCSPEC%}
GLXY_CANT_WARP {WARP IMPOSSIBLE}
GLXY_CENTER_DIST {DISTANCE TO CENTRE
GLXY_CENTER_NAME {Galaxy Centre}
GLXY_CENTER_REGION {Unknown}
GLXY_CLEAR_WAYPOINT {CLEAR WAYPOINT}
GLXY_DESC_DISCOV {DISCOVERED %USER%
GLXY_DESC_ERR_DESC {NETWORK CONNECTIO
GLXY_DESC_ERR_TITLE {Discovery Status Unkn
GLXY_DESC_NO_REC {NO RECORDS FOUND
GLXY_DESC_UNDIS {Undiscovered}
GLXY_DESELECT {<IMG>DESELECT<> D
GLXY_DESELECT_OR_WARP {<IMG>SELECT<> WAR
GLXY_DISCOVERY_DATA {%USERNAME% on %D
GLXY_DISCOVERY_TITLE {DISCOVERED BY}
GLXY_DIST_LIGHTYE {%DISTANCE% LIGHTY
GLXY_DISTANCE_LY {%DISTANCE% Light-yea
GLXY_ERR_AT_LOC {Current Location}
GLXY_ERR_DEFAULT {WARP COMPUTATION
GLXY_ERR_DEFAULT_DESC {UNKNOWN ERROR}
GLXY_ERR_DRIVE_DAMAGE {Hyperdrive Damaged}
GLXY_ERR_FUEL {HYPERDRIVE HAS NO
GLXY_ERR_NO_WARP {NO HYPERDRIVE INST
GLXY_IN_ORBIT {IN ORBIT}
GLXY_LINEAR_DIST {LINEAR DISTANCE}
GLXY_LOOK {<IMG>GALAXYMOVE<>
GLXY_NAME_VARIANT_1 {%PROCNAME% Galaxy
GLXY_NAME_VARIANT_2 {%PROCNAME% Dimens
GLXY_PLANET_COUNT {%i PLANET}
GLXY_PLANET_COUNT_PL {%i PLANETS}
GLXY_PUSH_NAV {<IMG>GALAXYMOVE<>
GLXY_REGION {REGION}
GLXY_REQ_FUEL {FUEL REQUIRED}
GLXY_REQ_TOOFAR {Out Of Jump Range}
GLXY_ROUTE_ATLAS {Path towards Atlas Inter
GLXY_ROUTE_BH {Path towards Black Hol
GLXY_ROUTE_CORE {Path towards galactic c
GLXY_ROUTE_FREE {Free exploration mode}
GLXY_ROUTE_WAYPOINT {Path towards waypoint}
GLXY_SCAN_ABORT {<IMG>GALAXYSCAN<>
GLXY_SCAN_IN_PROGRESS {SEARCHING ...}
GLXY_SCAN_LOCAL {<IMG>GALAXYSCAN<> S
GLXY_SCAN_SELECT {<IMG>PLAYER_RIGHT
GLXY_SCAN_SELECT_NR {<IMG>GALAXYSCANNX
GLXY_SELECT {<IMG>SELECT<> SEL
GLXY_SELECT_WITH_BASE {<IMG>SELECT<> SEL
GLXY_SET_WAYPOINT {SET WAYPOINT}
GLXY_SPECTRAL {SPECTRAL}
GLXY_STAR_INVALID_JUMP {%NAME% REQUIRED}
GLXY_STAR_INVALID_JUMP_L {%NAME% Required}
GLXY_TUT_INVALID_JUMP {ANOMALOUS SIGNAL
GLXY_VALID_JUMP {WARP COMPUTATION
GLXY_VALID_JUMP_DESC {PRESS TO ACCEPT}
GLXY_WARP_NOT_POSSIBLE {Unable to Warp}
GLXY_WARP_UNNECESSARY {WARP UNNECESSARY
GLXY_WAYPOINT_ADD {ADD WAYPOINT}
GLXY_WAYPOINT_CLEAR {REMOVE WAYPOINT}
GLXY_WAYPOINT_CLEAR_ALL {REMOVE ALL WAYPOI
GLXY_WAYPOINT_TITLE {NAVIGATION SYSTEM
GLXY_WAYPOINT_TOOMANY {Waypoint Limit Reached
GMAP_DISC_WP {Discovery Waypoint}
GMAP_HOMEBASE {Current Claimed Base}
GMAP_HOMEBASE_CAPS {CURRENT CLAIMED B
GMAP_HOMESYSTEM {Home System}
GMAP_HOMESYSTEM_CAPS {HOME SYSTEM}
GMAP_PLANET_BASE {Planet Base Detected}
GMAP_PLANET_BASE_CAPS {PLANET BASE DETEC
GRAPHICS {GRAPHICS}
GRAPHICS_4K {4K}
GRAPHICS_ENHANCED_FIDELTY {Enhanced Fidelity}
GRAPHICS_FIELD_OF_VIEW {FOV}
GRAPHICS_HDR {HDR}
GRAPHICS_HDR_REQ {Enable HDR (requires
GRAPHICS_HIGH_FRAMERATE {High Frame Rate}
GRAPHICS_HUD_SCALE {HUD Scale}
GRAPHICS_MBLUR_AMOUNT {Motion Blur Amount}
GREEN {Green}
GREENBIOME1 {Planetary Anomaly}
GREENBIOME10 {Deathly Green Anomaly
GREENBIOME2 {Lost Green %PLANET
GREENBIOME3 {[REDACTED] %PLANE
GREENBIOME4 {Stellar Corruption Detec
GREENBIOME5 {Chromatic Fog %PLA
GREENBIOME6 {Vile Anomaly}
GREENBIOME7 {Toxic Anomaly}
GREENBIOME8 {Doomed Jade %PLAN
GREENBIOME9 {Haunted Emeril %PL
GRENADE {GRENADE}
GRENADE_DESCRIPTION {High-impact projectile w
GRENADE_HINT {Launch Grenades wit
GRENADE_MINE_DESCRIPTION {Land disruption technol
GRENADE_MINE_NAME {PLASMATIC DISRUPT
GRENADE_MINE_NAME_L {Plasma Launcher}
GRENADE_MINE_SUBTITLE {Disruption Grenades}
GRENADE_NAME {PLASMA LAUNCHER}
GRENADE_NAME_L {Plasma Launcher}
GRENADE_SUBTITLE {Explosive Grenades}
GRENBOUNCE1_DESCRIPTION {Plasma Launcher shells
GRENBOUNCE1_NAME {REBOUND GRENADES
GRENBOUNCE1_NAME_L {Rebound Grenades}
GRENBOUNCE1_SUBTITLE {Plasma Launcher Compa
GRENBOUNCE2_NAME {REBOUND GRENADES
GRENBOUNCE2_NAME_L {Rebound Grenades Tau
GRENDMG_DESCRIPTION {Plasma Launcher grenad
GRENDMG1_NAME {GRENADE INTENSITY
GRENDMG1_NAME_L {Grenade Intensity Sigm
GRENDMG2_NAME {GRENADE INTENSITY
GRENDMG2_NAME_L {Grenade Intensity Tau}
GRENDMG3_NAME {GRENADE INTENSITY
GRENDMG3_NAME_L {Grenade Intensity Theta
GRENFUEL1_DESCRIPTION {Densely-packed fuel c
GRENFUEL1_NAME {UNSTABLE PLASMA}
GRENFUEL1_NAME_L {Unstable Plasma}
GRENFUEL1_SUBTITLE {Plasma Launcher Recha
GRENHOMING1_DESCRIPTION {Plasma Launcher grenade
GRENHOMING1_NAME {HOMING GRENADE}
GRENHOMING1_NAME_L {Homing Grenade}
GRENHOMING1_SUBTITLE {Plasma Launcher Compa
GRENRAD1_DESCRIPTION {Plasma Launcher grenad
GRENRAD1_NAME {DAMAGE RADIUS}
GRENRAD1_NAME_L {Damage Radius}
GRENRAD1_SUBTITLE {Plasma Launcher Compa
GRENRAD2_NAME {DAMAGE RADIUS TAU
GRENRAD2_NAME_L {Damage Radius Tau}
GRENSPEED1_DESCRIPTION {Plasma Launcher grenade
GRENSPEED1_NAME {GRENADE PROPULSIO
GRENSPEED1_NAME_L {Grenade Propulsion}
GRENSPEED1_SUBTITLE {Plasma Launcher Compa
GRENSPEED2_NAME {GRENADE PROPULSIO
GRENSPEED2_NAME_L {Grenade Propulsion Tau
GROUND_SHIELD_DESC {On activation, this mo
GROUND_SHIELD_NAME {PERSONAL FORCEFIE
GROUND_SHIELD_NAME_L {Personal Forcefield}
GROUND_SHIELD_SUB {Defensive Shield Techn
GROWTIME_FABRICATOR_HEADER {Fabrication Time}
GROWTIME_HEADER {Growing Time}
HABITABLE_BASE {HABITABLE BASE}
HACK1_DESCRIPTION {A single use device that
HACK1_NAME {BYPASS CHIP}
HACK1_NAME_L {Bypass Chip}
HACK1_SUBTITLE {System Hacking Device
HAND_BUILD {BUILD MENU}
HAND_INVENTORY {INVENTORY}
HAND_MODE {CHANGE MODE}
HAND_QUICK {QUICK MENU}
HAND_RELOAD {RELOAD}
HARSH_GAL_1 {<FUEL>A raging galaxy
HARSH_GAL_1_DESC {<FUEL>A raging galaxy.<>
HARSH_GAL_2 {<FUEL>A ruthless galax
HARSH_GAL_2_DESC {<FUEL>A ruthless galaxy.
HARSH_GAL_3 {<FUEL>A relentless gal
HARSH_GAL_3_DESC {<FUEL>A relentless galax
HARSH_GAL_4 {<FUEL>A burning galax
HARSH_GAL_4_DESC {<FUEL>A burning galaxy.<
HAZ_CRIT_COLD {DANGER: CRITICAL H
HAZ_CRIT_HEAT {DANGER: HEAT LEVEL
HAZ_CRIT_O2 {DANGER: LOW OXYGE
HAZ_CRIT_RAD {DANGER: RADIATION
HAZ_CRIT_SHIELD {DANGER: SHIELD CO
HAZ_CRIT_TOXIC {DANGER: TOXIC RAIN
HAZ_U1_SUB {Hazard Protection Upgr
HAZ_U2_SUB {Significant Hazard Prot
HAZ_U3_SUB {Powerful Hazard Protec
HAZ_U4_SUB {Supreme Hazard Protec
HAZARD {Protection}
HAZARD_L {Hazard}
HAZARD_UNIT_SUBTITLE {Hazard Protection Unit}
HAZARDBAR_EXTREME {EXTREME}
HAZARDBAR_STORM {STORM}
HEALTH {Health}
HEALTH_COST {%COST% HEALTH}
HEALTH_STATION {First Aid}
HEAT {HEAT}
HEIGHT {Height}
HELP_NO_WARP_CURR_SYS {<IMG>LOOK<> Select
HELP_NO_WARP_CURR_SYS_PC {<IMG>GALAXYHOME<>
HELP_WHEN_SELECTED_NO_WARP {<FUEL><IMG>GALAXYW
HELP_WHEN_SELECTED_NO_WARP_PC {<FUEL><IMG>GALAXYW
HELP_WHEN_SYSTEM_SELECTED {<IMG>GALAXYWARP<>
HELP_WHEN_SYSTEM_SELECTED_PC {<IMG>GALAXYWARP<>
HELP_WHEN_SYSTEM_UNSELECTED {<IMG>GALAXYWARP<> S
HERBIVORE1 {Vegetation}
HERBIVORE10 {Collects seeds}
HERBIVORE11 {Nibbles at shoots}
HERBIVORE12 {Tall grasses}
HERBIVORE13 {Cave marrow}
HERBIVORE14 {Mordite roots}
HERBIVORE15 {Faecium}
HERBIVORE15_ALT1 {Coprite}
HERBIVORE15_ALT2 {Well-Matured Dung}
HERBIVORE16 {Mostly rocks}
HERBIVORE17 {Di-hydrogen crystals}
HERBIVORE18 {Processes dirt}
HERBIVORE19 {Oxide elements}
HERBIVORE2 {Foliage}
HERBIVORE20 {Absorbed nutrients}
HERBIVORE21 {%BIOME_PLANT%}
HERBIVORE22 {%BIOME_PLANT%}
HERBIVORE23 {%BIOME_PLANT%}
HERBIVORE24 {%BIOME_PLANT%}
HERBIVORE25 {%BIOME_PLANT%}
HERBIVORE26 {%BIOME_PLANT%}
HERBIVORE27 {NipNip buds}
HERBIVORE28 {Gravitino balls}
HERBIVORE29 {Stinging leaves}
HERBIVORE3 {Small trees}
HERBIVORE30 {Algae}
HERBIVORE31 {Flowers}
HERBIVORE32 {Petals}
HERBIVORE33 {Nectar}
HERBIVORE34 {Pollen}
HERBIVORE4 {Rotting fruit}
HERBIVORE5 {Fresh leaves}
HERBIVORE6 {Plant roots}
HERBIVORE7 {Digs for tubers}
HERBIVORE8 {Grass}
HERBIVORE9 {Foraged nuts}
HERO_STAT_1 {Planets Discovered}
HERO_STAT_2 {Resources Mined}
HERO_STAT_3 {Units Earned}
HEXAGONBIOME1 {Hexagonal %PLANETC
HEXAGONBIOME2 {Plated %PLANETCLAS
HEXAGONBIOME3 {Scaly %PLANETCLASS
HIST_SUB {Historical Document}
HOLOHUB_ACTIVATION_DESC {The tower hosts a power
HOLOHUB_ACTIVATION_LANG {HOLOTERMINUS ACTIV
HOLOHUB_ACTIVATION_OPT_A {Activate}
HOLOHUB_ACTIVATION_OPT_B {Leave}
HOLOHUB_SECONDARY_LANG {HOLOHUB RECORDS RE
HOLOHUB_SECONDARY_OPT_A {Wipe record}
HOLOHUB_SECONDARY_OPT_B {Log off}
HOLOHUB_TITLE {HOLOGRAPHIC COMM
HOLOHUB_TITLE_L {Holographic Comms To
HOME_PLANET {Home Planet}
HOSTILE_SCAN_SUB {Sub-space scan in prog
HOSTILE_SCAN_T {Hostile Scan}
HOT_MEAT_NAME {Boiled meat}
HOT_NAME {COOLANT NETWORK}
HOT_NAME_L {Coolant Network}
HOT1_DESCRIPTION {User is guarded from e
HOT1_NAME {COOLANT NETWORK
HOT1_NAME_L {Coolant Network Sigma
HOT1_SUBTITLE {Heat Absorption Mesh}
HOT2_DESCRIPTION {Provides increased pro
HOT2_NAME {COOLANT NETWORK
HOT2_NAME_L {Coolant Network Tau}
HOT2_SUBTITLE {Heat Absorption Mesh}
HOT3_NAME {COOLANT NETWORK
HOT3_NAME_L {Coolant Network Theta}
HOT3_SUBTITLE {Heat Absorption Mesh}
HUD_ATMOS_CONTROL_ACTIVE {Atmos. Ctrl}
HUD_DISCOVERED_BY {Discovered by:}
HUD_ENCOUNTER {DEEP SPACE OBJECT
HUD_ENCOUNTER {DEEP SPACE OBJECT
HUD_INC_FALLBACK {Incoming
HUD_INC_MESSAGE {HAILING CHANNEL OP
HUD_INC_MYSTERY {Comms Override
HUD_INC_PIRATE {Hostile Comms: %NAM
HUD_INC_QUICKSILVERBOT {Signal Override: Quicksi
HUD_INC_TARGET {Signal Link: %NAME%}
HUD_INC_TRADER {Trade Link: %NAME%}
HUD_INC_TRAVELLER {Signal Override: %NA
HUD_JUMP_ENGAGE {Engaging Pulse Engine}
HUD_JUMP_FUEL {Fuel Remaining}
HUD_JUMPING {Pulse Engine Active}
HUD_RELOAD {RELOAD...}
HUD_RELOADING {RELOADING}
HUD_SCANNING {Analysing...}
HUD_SHIELD {SHIELD}
HUD_UNDISCOVERED {Undiscovered}
HYDROGARDENBIOME1 {Fungal %PLANETCLAS
HYDROGARDENBIOME2 {Sporal %PLANETCLAS
HYDROGARDENBIOME3 {Capped %PLANETCLA
HYP_ACCESS1_NAME {CADMIUM DRIVE}
HYP_ACCESS1_NAME_L {Cadmium Drive}
HYP_ACCESS1_SUB {Hyperdrive Upgrade: R
HYP_ACCESS2_NAME {EMERIL DRIVE}
HYP_ACCESS2_NAME_L {Emeril Drive}
HYP_ACCESS2_SUB {Hyperdrive Upgrade: G
HYP_ACCESS3_NAME {INDIUM DRIVE}
HYP_ACCESS3_NAME_L {Indium Drive}
HYP_ACCESS3_SUB {Hyperdrive Upgrade: Bl
HYPERDRIVE_HINT {<TITLE>Activate Hyper
HYPERDRIVEX {HYPERDRIVE}
HYPERFUEL1_DESCRIPTION {This <FUEL>antimatter-
HYPERFUEL1_NAME {WARP CELL}
HYPERFUEL1_NAME_L {Warp Cell}
HYPERFUEL1_SUBTITLE {Hyperdrive Charging Uni
HYPERFUEL2_DESCRIPTION {A <COMMODITY>high-capa
HYPERFUEL2_NAME {WARP HYPERCORE}
HYPERFUEL2_NAME_L {Warp Hypercore}
HYPERFUEL2_SUBTITLE {Hyperdrive Charging Uni
INFORMATION {INFORMATION}
INSTALL_TECH_COST {%TECH% Installed}
INSUFFICIENT_SPECIALS {INSUFFICIENT QUICK
INSUFFICIENT_SPECIALS_L {Insufficient Quicksilver}
INSUFFICIENT_UNITS {INSUFFICIENT UNITS}
INSUFFICIENT_UNITS_L {Insufficient Units}
INTEL_TEXT {Intel chipsets are not cu
INTEL_TITLE {Unsupported Graphics C
INV_PICKING {MOVE AND STACK}
INV_PICKING_DESC {Stack items, split stack
INVENTORY {%TYPE% INVENTORY}
INVENTORY_CLASS {CLASS}
INVENTORY_CLASS_A {A CLASS}
INVENTORY_CLASS_B {B CLASS}
INVENTORY_CLASS_C {C CLASS}
INVENTORY_CLASS_S {S CLASS}
INVENTORY_CLASSONLY_A {A}
INVENTORY_CLASSONLY_B {B}
INVENTORY_CLASSONLY_C {C}
INVENTORY_CLASSONLY_S {S}
ION1_ALIEN_DESC {A complex bio-metallic s
ION1_ALIEN_DESC {A complex bio-metallic s
ION1_ALIEN_NAME {SINGULARITY CORTEX
ION1_ALIEN_NAME {SINGULARITY CORTEX
ION1_ALIEN_NAME_L {Singularity Cortex}
ION1_ALIEN_NAME_L {Singularity Cortex}
ION1_DESCRIPTION {FTL propulsion drive th
ION1_NAME {HYPERDRIVE}
ION1_NAME_L {Hyperdrive}
ION1_SUBTITLE {Lightspeed Warp Drive}
ION2_DESCRIPTION {Hyperdrive is granted m
ION2_NAME {WARP REACTOR SIGM
ION2_NAME_L {Warp Reactor Sigma}
ION2_SUBTITLE {Hyperdrive Companion U
ION3_DESCRIPTION {Hyperdrive benefits from
ION3_NAME {WARP REACTOR TAU}
ION3_NAME_L {Warp Reactor Tau}
ION3_SUBTITLE {Hyperdrive Companion U
ION4_DESCRIPTION {Uncapped, yet stabilise
ION4_NAME {WARP REACTOR THET
ION4_NAME_L {Warp Reactor Theta}
ION4_SUBTITLE {Hyperdrive Companion U
ION5_DESCRIPTION {Allows user's hyperdrive
ION5_NAME {WARP REACTOR OME
ION5_NAME_L {Warp Reactor Omega}
ION5_SUBTITLE {Hyperdrive Companion U
JET1_NAME {JETPACK}
JET1_NAME_L {Jetpack}
JET1_SUBTITLE {Aerial Propulsion Boost
JETBOOST1_DESCRIPTION {Jetpack is granted exten
JETBOOST1_NAME {JETPACK BOOSTER S
JETBOOST1_NAME_L {Jetpack Booster Sigma}
JETBOOST1_SUBTITLE {Aerial Propulsion Compa
JETBOOST2_NAME {JETPACK BOOSTER T
JETBOOST2_NAME_L {Jetpack Booster Tau}
JETBOOST2_SUBTITLE {Aerial Propulsion Compa
JETBOOST3_NAME {JETPACK BOOSTER T
JETBOOST3_NAME_L {Jetpack Booster Theta}
JETBOOST3_SUBTITLE {Aerial Propulsion Compa
JOUR_TOT_TITLE {Total Journey Mileston
JOURNEY {JOURNEY}
JOURNEY_TITLE {JOURNEY MILESTONE
JOUT_NXT_MILESTONE {Progress to next Mil
JUMP_ATMOS {Pulse Engine Unavaila
JUMP_BADPATH {Pulse Engine Unavaila
JUMP_BLACKHOLE {Pulse Engine Unavailab
JUMP_ENEMY {Pulse Engine Unavaila
JUMP_FREIGHTER {Pulse Engine Unavaila
JUMP_NOFUEL {Pulse Engine Unavailab
JUMP_OBSTRUCT {Pulse Engine Unavaila
JUMP_STATION {Pulse Engine Unavaila
KILOGRAMS {kg}
KORVAX_MICRO_DESC {A micro dot of almost u
KORVAX_MICRO_NAME {KORVAX MICRODOT}
KORVAX_MICRO_NAME_L {Korvax Microdot}
LADDER {Climb Ladder}
LANDING_GEAR {LANDING GEAR}
LANGUAGE_ID_DO_NOT_USE {en}
LASCOOL1_DESCRIPTION {Mining Beam is modifie
LASCOOL1_NAME {BEAM COOLANT SYST
LASCOOL1_NAME_L {Beam Coolant System
LASCOOL1_SUBTITLE {Mining Beam Companion
LASCOOL2_DESCRIPTION {Further lengthens time
LASCOOL2_NAME {BEAM COOLANT SYST
LASCOOL2_NAME_L {Beam Coolant System T
LASCOOL2_SUBTITLE {Mining Beam Companion
LASCOOL3_DESCRIPTION {Attains longest span of
LASCOOL3_NAME {BEAM COOLANT SYST
LASCOOL3_NAME_L {Beam Coolant System T
LASCOOL3_SUBTITLE {Mining Beam Companion
LASDMG1_DESCRIPTION {Mining Beam laser dama
LASDMG1_NAME {COMBAT AMPLIFIER S
LASDMG1_NAME_L {Combat Amplifier Sigma
LASDMG1_SUBTITLE {Mining Beam Companion
LASDMG2_DESCRIPTION {Further increases dama
LASDMG2_NAME {COMBAT AMPLIFIER T
LASDMG2_NAME_L {Combat Amplifier Tau}
LASDMG2_SUBTITLE {Mining Beam Companion
LASDMG3_DESCRIPTION {Provides a markedly mo
LASDMG3_NAME {COMBAT AMPLIFIER T
LASDMG3_NAME_L {Combat Amplifier Theta
LASDMG3_SUBTITLE {Mining Beam Companion
LASDMG4_DESCRIPTION {Offensive capabilities
LASDMG4_NAME {COMBAT AMPLIFIER
LASDMG4_NAME_L {Combat Amplifier Omeg
LASDMG4_SUBTITLE {Mining Beam Companion
LASER {LASER}
LASER_DESCRIPTION {Multi-Tool <TECHNOLO
LASER_HINT {Switch Multi-Tool mo
LASER_NAME {MINING BEAM}
LASER_NAME_L {Mining Beam}
LASER_SUBTITLE {Mineral Extraction Laser
LASER_XO_DESC {A <TECHNOLOGY>signi
LASER_XO_NAME {PLASMA RESONATOR
LASER_XO_NAME_L {Plasma Resonator}
LASMINERAD1_DESCRIPTION {Faster Mining Beam proc
LASMINERAD1_NAME {BEAM FOCUS SIGMA}
LASMINERAD1_NAME_L {Beam Focus Sigma}
LASMINERAD1_SUBTITLE {Mining Beam Companion
LASMINERAD2_DESCRIPTION {Faster Mining Beam proc
LASMINERAD2_NAME {BEAM FOCUS TAU}
LASMINERAD2_NAME_L {Beam Focus Tau}
LASMINERAD2_SUBTITLE {Mining Beam Companion
LASMINERAD3_DESCRIPTION {Faster Mining Beam proc
LASMINERAD3_NAME {BEAM FOCUS THETA}
LASMINERAD3_NAME_L {Beam Focus Theta}
LASMINERAD3_SUBTITLE {Mining Beam Companion
LASMINESPEED1_DESCRIPTION {Mining Beam laser is st
LASMINESPEED1_NAME {BEAM INTENSIFIER S
LASMINESPEED1_NAME_L {Beam Intensifier Sigma}
LASMINESPEED1_SUBTITLE {Mining Beam Companion
LASMINESPEED2_DESCRIPTION {Mining Beam laser is st
LASMINESPEED2_NAME {BEAM INTENSIFIER TA
LASMINESPEED2_NAME_L {Beam Intensifier Tau}
LASMINESPEED2_SUBTITLE {Mining Beam Companion
LASMINESPEED3_DESCRIPTION {Mining Beam laser is st
LASMINESPEED3_NAME {BEAM INTENSIFIER T
LASMINESPEED3_NAME_L {Beam Intensifier Theta}
LASMINESPEED3_SUBTITLE {Mining Beam Companion
LAUNCHER_ALIEN_DESC {An array of distributed
LAUNCHER_ALIEN_DESC {An array of distributed
LAUNCHER_ALIEN_NAME {NEURAL ASSEMBLY}
LAUNCHER_ALIEN_NAME {NEURAL ASSEMBLY}
LAUNCHER_ALIEN_NAME_L {Neural Assembly}
LAUNCHER_ALIEN_NAME_L {Neural Assembly}
LAUNCHER_DAMAGED {Vital launch and landin
LAUNCHER_DESCRIPTION {Vital launch and landin
LAUNCHER_NAME {LAUNCH THRUSTER}
LAUNCHER_NAME_L {Launch Thruster}
LAUNCHER_SUBTITLE {Vertical Take-off Syste
LAUNCHFUEL_DESC {Highly reactive solid-
LAUNCHFUEL_NAME {STARSHIP LAUNCH FU
LAUNCHFUEL_NAME_L {Starship Launch Fuel}
LAUNCHFUEL_SUB {Stabilised Di-hydrogen
LAVA_MEAT_NAME {Charred meat}
LAVA_MEAT_NAME {Charred meat}
LAVABIOME1 {Lava %PLANETCLASS
LAVABIOME1 {Lava %PLANETCLASS
LAVABIOME10 {Molten %PLANETCLAS
LAVABIOME10 {Molten %PLANETCLAS
LAVABIOME11 {Flame-Ruptured %PL
LAVABIOME11 {Flame-Ruptured %PL
LAVABIOME12 {Imminent Core Detonati
LAVABIOME12 {Imminent Core Detonati
LAVABIOME13 {Obsidian Bead}
LAVABIOME13 {Obsidian Bead}
LAVABIOME14 {Basalt %PLANETCLAS
LAVABIOME14 {Basalt %PLANETCLAS
LAVABIOME2 {Magma %PLANETCLA
LAVABIOME2 {Magma %PLANETCLA
LAVABIOME3 {Erupting %PLANETCL
LAVABIOME3 {Erupting %PLANETCL
LAVABIOME4 {Volcanic %PLANETCL
LAVABIOME4 {Volcanic %PLANETCL
LAVABIOME5 {Ash-Shrouded %PLAN
LAVABIOME5 {Ash-Shrouded %PLAN
LAVABIOME6 {Ashen %PLANETCLAS
LAVABIOME6 {Ashen %PLANETCLAS
LAVABIOME7 {Tectonic %PLANETCL
LAVABIOME7 {Tectonic %PLANETCL
LAVABIOME8 {Unstable %PLANETCL
LAVABIOME8 {Unstable %PLANETCL
LAVABIOME9 {Violent %PLANETCLA
LAVABIOME9 {Violent %PLANETCLA
LEARNED_WORD {You have learned the
LENS {LENS}
LOC_SIGNAL_CODE {Signal Code}
LOC_SIGNAL_CODE_CAPS {SIGNAL CODE}
LOCATION_RECOVERY_DESC {I look inside the distre
LOCATION_TAGGED {LOCATION MARKED}
LOCKED_DOOR {Locked Door}
LONG_DISTANCE {LONG_DISTANCE}
LONGEST_1 {Stranger in a Strange L
LONGEST_2 {The Sentinel}
LONGEST_DESC_1 {Attain 'Robust' status i
LONGEST_DESC_2 {Attain 'Everlasting' stat
LONGEST_LIFE_STAT_00 {HOPEFUL}
LONGEST_LIFE_STAT_01 {UNDAUNTED}
LONGEST_LIFE_STAT_02 {RESOLUTE}
LONGEST_LIFE_STAT_03 {DETERMINED}
LONGEST_LIFE_STAT_04 {SPIRITED}
LONGEST_LIFE_STAT_05 {PERSISTENT}
LONGEST_LIFE_STAT_06 {RUGGED}
LONGEST_LIFE_STAT_07 {ROBUST}
LONGEST_LIFE_STAT_08 {INDEFATIGABLE}
LONGEST_LIFE_STAT_09 {SURVIVALIST}
LONGEST_LIFE_STAT_10 {EVERLASTING}
LONGEST_LIFE_STAT_LVL_MSG {Survived %STAT% on ex
LONGEST_LIFE_STAT_TITLE {Extreme Survival}
LOST_FREIGHTER_DESC_1 {<IMG>SLASH<>Life goes
LOST_FREIGHTER_DESC_10 {<IMG>SLASH<>We have b
LOST_FREIGHTER_DESC_11 {<IMG>SLASH<>It began wi
LOST_FREIGHTER_DESC_12 {<IMG>SLASH<>The crew
LOST_FREIGHTER_DESC_13 {<IMG>SLASH<>This will
LOST_FREIGHTER_DESC_14 {<IMG>SLASH<>We are re
LOST_FREIGHTER_DESC_15 {<IMG>SLASH<>The Travel
LOST_FREIGHTER_DESC_16 {<IMG>SLASH<>Freighters
LOST_FREIGHTER_DESC_17 {<IMG>SLASH<>I had a drea
LOST_FREIGHTER_DESC_18 {<IMG>SLASH<>The Travell
LOST_FREIGHTER_DESC_19 {<IMG>SLASH<>I say goodb
LOST_FREIGHTER_DESC_2 {<IMG>SLASH<>My love.
LOST_FREIGHTER_DESC_20 {... ... - <AUDIO>TXT_R
LOST_FREIGHTER_DESC_3 {<IMG>SLASH<>I do not l
LOST_FREIGHTER_DESC_4 {<IMG>SLASH<>These Kor
LOST_FREIGHTER_DESC_5 {<IMG>SLASH<>We approa
LOST_FREIGHTER_DESC_6 {<IMG>SLASH<>We have c
LOST_FREIGHTER_DESC_7 {<IMG>SLASH<>I had hea
LOST_FREIGHTER_DESC_8 {<IMG>SLASH<>Half our c
LOST_FREIGHTER_DESC_8A {The logs are full of hu
LOST_FREIGHTER_DESC_9 {<IMG>SLASH<>The Vy'ke
LOST_FREIGHTER_LANG_1 {... <AUDIO>UI_Desti
LOST_FREIGHTER_LANG_10 {... REQUEST LOG UNAV
LOST_FREIGHTER_LANG_2 {<IMG>SLASH<><AUDIO
LOST_FREIGHTER_LANG_3 {... LOG INTEGRITY CO
LOST_FREIGHTER_LANG_4 {... <AUDIO>UI_Destin
LOST_FREIGHTER_LANG_5 {<IMG>SLASH<> <AUDI
LOST_FREIGHTER_LANG_6 {... <AUDIO>UI_Desti
LOST_FREIGHTER_LANG_7 {<IMG>SLASH<> MAYDA
LOST_FREIGHTER_LANG_8 {... NO CREW ACTIVIT
LOST_FREIGHTER_LANG_9 {... SHIP LOGS REQUES
LOST_FREIGHTER_OPT_A {Read Log}
LOST_FREIGHTER_OPT_B {Leave}
LOST_FREIGHTER_SEC_DESC {There are no further log
LOST_FREIGHTER_SEC_LANG {ERROR...<AUDIO>UI_
LUSH_GAL_1 {<TRADEABLE>A tranquil
LUSH_GAL_1_DESC {<TRADEABLE>A tranquil ga
LUSH_GAL_2 {<TRADEABLE>An inspiri
LUSH_GAL_2_DESC {<TRADEABLE>An inspiring
LUSH_GAL_3 {<TRADEABLE>A serene
LUSH_GAL_3_DESC {<TRADEABLE>A serene gala
LUSH_GAL_4 {<TRADEABLE>A halcyon
LUSH_GAL_4_DESC {<TRADEABLE>A halcyon gal
LUSH_MEAT_NAME {Rotten meat}
LUSH1 {Rainy %PLANETCLAS
LUSH10 {Bountiful %PLANETCL
LUSH2 {Verdant %PLANETCLA
LUSH3 {Tropical %PLANETCL
LUSH4 {Viridescent %PLANET
LUSH5 {Grassy %PLANETCLA
LUSH6 {Temperate %PLANETC
LUSH7 {Humid %PLANETCLAS
LUSH8 {Overgrown %PLANET
LUSH9 {Flourishing %PLANET
MAIN_GALAXY {Euclid Galaxy}
MICROCHIP_NAME {MICROPROCESSOR}
MISSILE_NAME {PLASMA TORPEDO}
NANITES_COST_STRING {%COST% Nanites}
NANOTUBES_DESC {Metres and metres of h
NANOTUBES_NAME {CARBON NANOTUBES
NEW_FREIGHTER_NAME {Freighter}
NEW_FREIGHTER_SLOT {Add New Inventory Slot
NEW_FREIGHTER_SLOT {Add New Inventory Slot
NEW_FREIGHTER_TITLE {NEW FREIGHTER}
NEW_FRIGATE_TITLE {New Frigate}
NEW_GALAXY {New Galaxy Discovered
NEW_PLANET {New Planet Discovered}
NEW_PRODUCT {New product formula lea
NEW_RARE_TECH {New Rare Technology}
NEW_SHIP_SLOT {Add New Inventory Slot
NEW_SHIP_TITLE {NEW STARSHIP}
NEW_SOLAR {New Star System Disco
NEW_SUIT_SLOT {Install New Suit Slot}
NEW_TECH {New technology discove
NEW_WEAPON_SLOT {Install New Slot}
NEW_WEAPON_SLOT {Install New Slot}
NEW_WEAPON_TITLE {NEW MULTI-TOOL}
NEWPOOP_LABEL {Search Dung Sample}
NEWPOOP_NAME {DUNG SAMPLE}
NEWPOOP_NAME_L {Dung Sample}
NEWPROD1_DESC {Good luck charm carried
NEWPROD1_NAME {GEK CHARM}
NEWPROD1_NAME_L {Gek Charm}
NEWPROD10_DESC {Extremely valuable curi
NEWPROD10_NAME {AQUASPHERE}
NEWPROD10_NAME_L {AquaSphere}
NEWPROD11_DESC {Dense metal objects tha
NEWPROD11_NAME {VORTEX CUBE}
NEWPROD11_NAME_L {Vortex Cube}
NEWPROD12_DESC {Stabilised poison sample
NEWPROD12_NAME {SAC VENOM}
NEWPROD12_NAME_L {Sac Venom}
NEWPROD13_DESC {Supersymmetric particle
NEWPROD13_NAME {GRAVITINO BALL}
NEWPROD13_NAME_L {Gravitino Ball}
NEWPROD14_DESC {Gemstone formed over th
NEWPROD14_NAME {ALBUMEN PEARL}
NEWPROD14_NAME_L {Albumen Pearl}
NEWPROD15_DESC {Rare substance found in
NEWPROD15_NAME {CALIUM}
NEWPROD15_NAME_L {Calium}
NEWPROD15_SYMBOL {Ca}
NEWPROD16_DESC {Dark matter element. A
NEWPROD16_NAME {OMEGON}
NEWPROD16_NAME_L {Omegon}
NEWPROD16_SYMBOL {Om}
NEWPROD2_DESC {Largely ceremonial weapo
NEWPROD2_NAME {VY'KEEN DAGGER}
NEWPROD2_NAME_L {Vy'keen Dagger}
NEWPROD3_DESC {Device used by the Korva
NEWPROD3_NAME {KORVAX CONVERGEN
NEWPROD3_NAME_L {Korvax Convergence C
NEWPROD4_DESC {Highly prized scientific t
NEWPROD4_NAME {BOSON CYLINDER}
NEWPROD4_NAME_L {Boson Cylinder}
NEWPROD5_DESC {Valuable computer part.
NEWPROD5_NAME {NEUTRINO MODULE}
NEWPROD5_NAME_L {Neutrino Module}
NEWPROD6_DESC {Sought-after device, co
NEWPROD6_NAME {DIMENSIONAL MATRIX
NEWPROD6_NAME_L {Dimensional Matrix}
NEWPROD7_DESC {Important substance use
NEWPROD7_NAME {GRAVITINO LATTICE}
NEWPROD7_NAME_L {Gravitino Lattice}
NEWPROD8_DESC {Mysterious and valuable
NEWPROD8_NAME {RADNOX}
NEWPROD8_NAME_L {Radnox}
NEWPROD8_SYMBOL {Ra}
NEWPROD9_DESC {Valuable commodity know
NEWPROD9_NAME {MURRINE}
NEWPROD9_NAME_L {Murrine}
NEWPROD9_SYMBOL {Mu}
NEXT_PAGE {NEXT PAGE}
NEXT_TRACK {Next Track}
NO_DATA_SUIT_PROD_SUB {Insufficient Exosuit Up
NO_JOIN_MP_OLD_SAVE {This save must be loade
NO_JOIN_MP_VERSION {This session is using di
NO_LOAD_INVALID_SAVE {This save is incompatib
NO_REWARD {No Reward}
NO_TARGET {No Target}
NONE_NAME {Uncharted}
NOONE_CORE_ACT2_10_LANG_WAIT {What are you waiting fo
NOONE_CORE_ACT2_10_OPT_A_WAIT {NPC_CORE_ACT1_2_O
NOOXYGEN {OXYGEN}
NOOXYGEN_L {Oxygen}
NORM_GAL_1 {<VAL_ON>An imperfect
NORM_GAL_1_DESC {<VAL_ON>An imperfect gal
NORM_GAL_2 {<VAL_ON>A parallel ga
NORM_GAL_2_DESC {<VAL_ON>A parallel galax
NORM_GAL_3 {<VAL_ON>An improved
NORM_GAL_3_DESC {<VAL_ON>An improved gala
NORM_GAL_4 {<VAL_ON>A rebuilt gal
NORM_GAL_4_DESC {<VAL_ON>A rebuilt galaxy
NOT_BIG_PICTURE_MSG {Steam is not running in
NOT_BIG_PICTURE_TITLE {Not Running In Big Pic
NOTAKEOFF_NODRIVE {No Directional Thrusters
NOTAKEOFF_NOFUEL {Not enough fuel in %T
NOTAKEOFF_STORM {Storm interference - La
NOTICE_COMPILING_SHADERS {Loading Shaders...}
NOTICE_COMPILING_SHADERS_2 {LOADING SHADERS}
O2_HARVESTER_NAME {OXYGEN HARVESTER
ONFOOT_E_1 {Symphony For A Lost Tr
ONFOOT_E_2 {Have Spacesuit - Will Tr
ONFOOT_E_DESC_1 {Attain 'Nomad' status in
ONFOOT_E_DESC_2 {Attain 'Adventurer' stat
ONNEXUS {ON ANOMALY}
ONPLANET {ON PLANET}
OPEN_INVENTORY_PROMPT {Press <IMG>INVENTORY
OPTS_NO_CURRENT_SAVE {Current : No Data}
OPTS_NO_OLDEST_SAVE {Previous : No Data}
OPTS_NO_PREVIOUS_SAVE {Previous : No Data}
OPTS_PHOTOMODE_OFF {Remove HUD : Off}
OPTS_PHOTOMODE_ON {Remove HUD : On}
OPTS_REVERT_TO_CURRENT {Reload current [ %TI
OPTS_REVERT_TO_OLDEST {Reload earliest [ %TI
OPTS_REVERT_TO_PREV {Reload previous [ %T
OPTS_SAVEGAMES {SAVED GAME DATA}
OPTS_VR {VR Options}
OPTS_VR_RESET {Reset Headset}
OUT_OF_RANGE {Out Of Range}
OVERHEAT {OVERHEAT}
OWNED_CAPITAL_SHIP_NAME_L {Your Capital Ship}
PASSIVE1 {Passive}
PASSIVE2 {Ambulatory}
PASSIVE3 {Submissive}
PASSIVE4 {Docile}
PASSIVE5 {Amenable}
PASSIVE6 {Calm}
PASSIVE7 {Unconcerned}
PATCH1_NOTES {Update 1.03
PATCH1_TITLE {Patch Notes}
PC_AUDIO_AUDIO {Audio}
PC_AUDIO_MASTER {Master}
PC_CONTROLS_ACTION {Action}
PC_CONTROLS_BUTTON {Button}
PC_CONTROLS_FLASH_LIGHT {Flash Light}
PC_CONTROLS_FLIGHT_CONTROLS {Flight Controls}
PC_CONTROLS_GAMEPAD {Gamepad}
PC_CONTROLS_KEY {Key}
PC_CONTROLS_KEY_BINDINGS {Key Bindings}
PC_CONTROLS_KEYBOARD {Keyboard}
PC_CONTROLS_KEYBOARD_MOUSE {Keyboard / Mouse}
PC_CONTROLS_ON-FOOT_CONTROLS {On-Foot Controls}
PC_CONTROLS_REBIND_CANCEL {<IMG>FE_BACK<> Tap
PC_CONTROLS_REBIND_CHOOSE_KEY {Hold down the key, butt
PC_CONTROLS_REBIND_KEY {Rebind Key}
PC_CONTROLS_REBIND_TIP {<IMG>FE_TRANSFER<> T
PC_CONTROLS_STEAM_CONTROLLER {Configure Gamepad via
PC_CONTROLS_UNBOUND {unbound}
PC_CONTROLS_VEHICLE_CONTROLS {Vehicle Controls}
PC_ENTITLEMENT_HORIZON_OMEGA_SH{Horizon Omega Ship}
PC_GAMEPAD_LEFT_BUMPER {Left Bumper}
PC_GAMEPAD_LEFT_PADDLE {Left Paddle}
PC_GAMEPAD_LEFT_STICK {Left Stick}
PC_GAMEPAD_LEFT_TRACKPAD {Left Trackpad}
PC_GAMEPAD_LEFT_TRIGGER {Left Trigger}
PC_GAMEPAD_RIGHT_BUMPER {Right Bumper}
PC_GAMEPAD_RIGHT_PADDLE {Right Paddle}
PC_GAMEPAD_RIGHT_STICK {Right Stick}
PC_GAMEPAD_RIGHT_TRACKPAD {Right Trackpad}
PC_GAMEPAD_RIGHT_TRIGGER {Right Trigger}
PC_GAMEPLAY_AUTO_AIM {Auto Aim}
PC_GAMEPLAY_HEADBOB {Headbob}
PC_GRAPHICS_ADAPTER {GPU}
PC_GRAPHICS_ADAPTIVE_SYNC {Adaptive Sync}
PC_GRAPHICS_ANIMATION_QUALITY {Animation Quality}
PC_GRAPHICS_ANIMATION_QUALITY_D {Controls the fidelity of
PC_GRAPHICS_ANISOTROPIC_D {Anisotropic filtering im
PC_GRAPHICS_ANISOTROPIC_FILTERI {Anisotropic Filtering}
PC_GRAPHICS_ANTI_ALIASING {Anti Aliasing}
PC_GRAPHICS_ANTI_ALIASING_D {Anti aliasing uses vari
PC_GRAPHICS_BASE_QUALITY {Base Complexity}
PC_GRAPHICS_BASE_QUALITY_D {Controls how many base
PC_GRAPHICS_BORDERED {Bordered}
PC_GRAPHICS_BORDERLESS {Borderless}
PC_GRAPHICS_DISPLAY {Display}
PC_GRAPHICS_FLIGHT_FIELD_OF_VIE {Flight Field of View}
PC_GRAPHICS_FULLSCREEN {Fullscreen}
PC_GRAPHICS_FXAA {FXAA}
PC_GRAPHICS_GAMMA {Gamma}
PC_GRAPHICS_GENERATION_DETAIL {Generation Detail}
PC_GRAPHICS_GRAPHICS {Graphics}
PC_GRAPHICS_GTAO_D {Ground truth ambient oc
PC_GRAPHICS_HBAO_D {Horizon based ambient o
PC_GRAPHICS_LIGHTSHAFTS {Light Shafts}
PC_GRAPHICS_MAX {Max}
PC_GRAPHICS_MAX_FPS {Max FPS}
PC_GRAPHICS_MBLUR_QUALITY {Motion Blur Quality}
PC_GRAPHICS_MONITOR {Monitor}
PC_GRAPHICS_MOTION_BLUR {Motion Blur}
PC_GRAPHICS_ON-FOOT_FIELD_OF_VI {On-Foot Field of View}
PC_GRAPHICS_PLANET_QUALITY {Planet Quality}
PC_GRAPHICS_PLANET_QUALITY_D {Controls the LOD and dra
PC_GRAPHICS_POST_PROCESSING {Post Processing}
PC_GRAPHICS_POST_PROCESSING_D {Controls the quality of
PC_GRAPHICS_REFLECTION_QUALITY {Reflection Quality}
PC_GRAPHICS_RES_SCALE {Resolution Scaling}
PC_GRAPHICS_RES_SCALE {Resolution Scaling}
PC_GRAPHICS_RESOLUTION {Resolution}
PC_GRAPHICS_RESTART_REQUIRED {Restart required for sett
PC_GRAPHICS_SCREEN_MODE {Screen Mode}
PC_GRAPHICS_SHADOW_DETAIL {Shadow Detail}
PC_GRAPHICS_SHADOW_QUALITY {Shadow Quality}
PC_GRAPHICS_SHADOW_QUALITY_D {Sets the resolution use
PC_GRAPHICS_SSAA16 {SSAA x 16}
PC_GRAPHICS_SSAA4 {Ultra - SSAA x 4}
PC_GRAPHICS_SSAA4_FXAA {SSAA4+FXAA}
PC_GRAPHICS_TAA {TAA}
PC_GRAPHICS_TAA_FXAA {TAA+FXAA}
PC_GRAPHICS_TAA_LOW {TAA (Low)}
PC_GRAPHICS_TAA_ULTRA {TAA (Ultra)}
PC_GRAPHICS_TEMPORAL_ANTI_ALIAS {Temporal Anti Aliasing}
PC_GRAPHICS_TESSELLATION {Terrain Tessellation}
PC_GRAPHICS_TESSELLATION_D {Tessellation dynamically
PC_GRAPHICS_TEXTURE_DETAIL {Texture Detail}
PC_GRAPHICS_TEXTURE_QUALITY {Texture Quality}
PC_GRAPHICS_TEXTURE_QUALITY_D {Sets the size of the te
PC_GRAPHICS_V-SYNC {V-Sync}
PC_GRAPHICS_VIDIO {Video}
PC_GRAPHICS_VIGNETTE_SCANLINES {Vignette & Scanlines}
PC_GRAPHICS_VOLUMETRIC {Volumetric Effects}
PC_GRAPHICS_VOLUMETRIC_D {Controls the quality of
PC_GRAPHICS_WARNING {Performance may be nega
PC_KEYBOARD_ALT {Alt}
PC_KEYBOARD_BACKSPACE {Backspace}
PC_KEYBOARD_CAPS_LOCK {Caps Lock}
PC_KEYBOARD_CTRL {Ctrl}
PC_KEYBOARD_DELETE {Delete}
PC_KEYBOARD_DOWN {Down}
PC_KEYBOARD_END {End}
PC_KEYBOARD_ENTER {Enter}
PC_KEYBOARD_ESC {Esc}
PC_KEYBOARD_F1 {F1}
PC_KEYBOARD_F10 {F10}
PC_KEYBOARD_F11 {F11}
PC_KEYBOARD_F12 {F12}
PC_KEYBOARD_F2 {F2}
PC_KEYBOARD_F3 {F3}
PC_KEYBOARD_F4 {F4}
PC_KEYBOARD_F5 {F5}
PC_KEYBOARD_F6 {F6}
PC_KEYBOARD_F7 {F7}
PC_KEYBOARD_F8 {F8}
PC_KEYBOARD_F9 {F9}
PC_KEYBOARD_HOME {Home}
PC_KEYBOARD_INSERT {Insert}
PC_KEYBOARD_LEFT {Left}
PC_KEYBOARD_LEFT_ALT {Left Alt}
PC_KEYBOARD_LEFT_CTRL {Left Ctrl}
PC_KEYBOARD_LEFT_SHIFT {Left Shift}
PC_KEYBOARD_NUM_LOCK {Num Lock}
PC_KEYBOARD_PAGE_DOWN {Page Down}
PC_KEYBOARD_PAGE_UP {Page Up}
PC_KEYBOARD_PAUSE {Pause}
PC_KEYBOARD_PRINT_SCREEN {Print Screen}
PC_KEYBOARD_RIGHT {Right}
PC_KEYBOARD_RIGHT_ALT {Right Alt}
PC_KEYBOARD_RIGHT_CTRL {Right Ctrl}
PC_KEYBOARD_RIGHT_SHIFT {Right Shift}
PC_KEYBOARD_SCROLL_LOCK {Scroll Lock}
PC_KEYBOARD_SHIFT {Shift}
PC_KEYBOARD_SPACE {Space}
PC_KEYBOARD_TAB {Tab}
PC_KEYBOARD_UP {Up}
PC_MENU_ACCEPT {Accept}
PC_MENU_ACCEPT_CHANGES {Accept Changes}
PC_MENU_ACHIEVEMENTS {Achievements}
PC_MENU_ARE_YOU_SURE_TIME? {%TIME%
PC_MENU_ARE_YOU_SURE? {Are you sure?}
PC_MENU_BASE_OFF {Base Sharing: Off}
PC_MENU_BASE_ON {Base Sharing: On}
PC_MENU_CANCEL {Cancel}
PC_MENU_DISCARD_CHANGES {Discard Changes}
PC_MENU_INVALID {Invalid}
PC_MENU_NO {No}
PC_MENU_QUIT_TO_DESKTOP {Quit to Desktop}
PC_MENU_QUIT_TO_DESKTOP_U {QUIT TO DESKTOP}
PC_MENU_RESET_TO_DEFAULT {Reset to default}
PC_MENU_THIS_KEY_IS_ALREADY_IN_ {This key is already in u
PC_MENU_TIME_MINUTE {Your game was last sav
PC_MENU_TIME_MINUTES {Your game was last s
PC_MENU_TIME_NEVER_SAVED {Your game has never b
PC_MENU_TIME_OVER_1_HOUR {Your game was last sav
PC_MENU_TIME_SECOND {Your game was last sav
PC_MENU_TIME_SECONDS {Your game was last s
PC_MENU_UNAVAILABLE {Unavailable}
PC_MOUSE_LEFT_MOUSE {Left Mouse}
PC_MOUSE_MIDDLE_MOUSE {Middle Mouse}
PC_MOUSE_MOUSE {Mouse}
PC_MOUSE_MOUSE_1 {Mouse 1}
PC_MOUSE_MOUSE_2 {Mouse 2}
PC_MOUSE_MOUSE_3 {Mouse 3}
PC_MOUSE_MOUSE_4 {Mouse 4}
PC_MOUSE_MOUSE_5 {Mouse 5}
PC_MOUSE_MOUSE_WHEEL_DOWN {Mouse Wheel Down}
PC_MOUSE_MOUSE_WHEEL_UP {Mouse Wheel Up}
PC_MOUSE_RIGHT_MOUSE {Right Mouse}
PC_SAVE_SPACE_WARNING_A_DETAIL {%AMOUNT_LEFT% MB a
PC_SAVE_SPACE_WARNING_BTN {Press any key to contin
PC_SAVE_SPACE_WARNING_R_DETAIL {%AMOUNT_REQ% MB i
PC_SAVE_SPACE_WARNING_RES {The game may not be a
PC_SAVE_SPACE_WARNING_TITLE {WARNING: FREE SPA
PC_SAVE_SPACE_WARNING_TITLE_2 {WARNING: SAVE GAM
PC_SETTINGS_APPLY {Apply}
PC_SETTINGS_CUSTOM {Custom}
PC_SETTINGS_DEFAULT {Default}
PC_SETTINGS_HIGH {High}
PC_SETTINGS_LOW {Standard}
PC_SETTINGS_MEDIUM {Enhanced}
PC_SETTINGS_OFF {Off}
PC_SETTINGS_ON {On}
PC_SETTINGS_PRESET {Preset}
PC_SETTINGS_PRIMARY {Primary}
PC_SETTINGS_QUALITY {Quality}
PC_SETTINGS_SECONDARY {Secondary}
PC_SETTINGS_SETTINGS {Settings}
PC_SETTINGS_ULTRA {Ultra}
PC_SETTINGS_V_LOW {Low}
PC_SETTINGS_VSYNC_ADAPTIVE {Adaptive}
PC_SETTINGS_VSYNC_TRIPLE {Triple Buffered}
PC_SETTINGS_WINDOWMODE {Window Mode}
PC_SETTINGS_YES {Yes}
PERMADEATH_ENABLED {Permadeath enabled. You
PET_MOOD_GOOD_1 {Active}
PET_MOOD_GOOD_10 {Comfortable}
PET_MOOD_GOOD_11 {Contemplative}
PET_MOOD_GOOD_12 {Content}
PET_MOOD_GOOD_13 {Curious}
PET_MOOD_GOOD_14 {Eager}
PET_MOOD_GOOD_15 {Effervescent}
PET_MOOD_GOOD_16 {Energetic}
PET_MOOD_GOOD_17 {Great}
PET_MOOD_GOOD_18 {Happy}
PET_MOOD_GOOD_19 {Hyper}
PET_MOOD_GOOD_2 {Affectionate}
PET_MOOD_GOOD_20 {Inquisitive}
PET_MOOD_GOOD_21 {Inquisitive}
PET_MOOD_GOOD_22 {Joyful}
PET_MOOD_GOOD_23 {Jubilant}
PET_MOOD_GOOD_24 {Lively}
PET_MOOD_GOOD_25 {Loving}
PET_MOOD_GOOD_26 {Peaceful}
PET_MOOD_GOOD_27 {Peppy}
PET_MOOD_GOOD_28 {Perky}
PET_MOOD_GOOD_29 {Relaxed}
PET_MOOD_GOOD_3 {Alert}
PET_MOOD_GOOD_30 {Satisfied}
PET_MOOD_GOOD_31 {Serene}
PET_MOOD_GOOD_32 {Spirited}
PET_MOOD_GOOD_33 {Sprightly}
PET_MOOD_GOOD_34 {Tranquil}
PET_MOOD_GOOD_35 {Upbeat}
PET_MOOD_GOOD_36 {Wired}
PET_MOOD_GOOD_37 {Happy}
PET_MOOD_GOOD_38 {Good}
PET_MOOD_GOOD_39 {Happy}
PET_MOOD_GOOD_4 {Amenable}
PET_MOOD_GOOD_40 {Good}
PET_MOOD_GOOD_41 {Happy}
PET_MOOD_GOOD_42 {Good}
PET_MOOD_GOOD_43 {Happy}
PET_MOOD_GOOD_44 {Good}
PET_MOOD_GOOD_45 {Happy}
PET_MOOD_GOOD_46 {Good}
PET_MOOD_GOOD_47 {Happy}
PET_MOOD_GOOD_48 {Good}
PET_MOOD_GOOD_49 {Happy}
PET_MOOD_GOOD_5 {Animated}
PET_MOOD_GOOD_50 {Good}
PET_MOOD_GOOD_51 {Happy}
PET_MOOD_GOOD_52 {Good}
PET_MOOD_GOOD_53 {Happy}
PET_MOOD_GOOD_54 {Good}
PET_MOOD_GOOD_55 {Happy}
PET_MOOD_GOOD_56 {Good}
PET_MOOD_GOOD_6 {Calm}
PET_MOOD_GOOD_7 {Carefree}
PET_MOOD_GOOD_8 {Cheerful}
PET_MOOD_GOOD_9 {Chipper}
PET_MOOD_GOOD_AGG_1 {Fierce}
PET_MOOD_GOOD_AGG_2 {Hot-Blooded}
PET_MOOD_GOOD_AGG_3 {Impassioned}
PET_MOOD_GOOD_AGG_4 {Keen}
PET_MOOD_GOOD_AGG_5 {Predatory}
PET_MOOD_GOOD_AGG_6 {Primal}
PET_MOOD_GOOD_AGG_7 {Primed}
PET_MOOD_GOOD_AGG_8 {Protective}
PET_MOOD_GOOD_DEV_1 {Adoring}
PET_MOOD_GOOD_DEV_2 {Attentive}
PET_MOOD_GOOD_DEV_3 {Devoted}
PET_MOOD_GOOD_DEV_4 {Doting}
PET_MOOD_GOOD_DEV_5 {Faithful}
PET_MOOD_GOOD_DEV_6 {Loyal}
PET_MOOD_GOOD_DEV_7 {Obedient}
PET_MOOD_GOOD_DEV_8 {Trusting}
PET_MOOD_GOOD_GEN_1 {Amiable}
PET_MOOD_GOOD_GEN_2 {Cuddly}
PET_MOOD_GOOD_GEN_3 {Friendly}
PET_MOOD_GOOD_GEN_4 {Gentle}
PET_MOOD_GOOD_GEN_5 {Gracious}
PET_MOOD_GOOD_GEN_6 {Kindly}
PET_MOOD_GOOD_GEN_7 {Mellow}
PET_MOOD_GOOD_GEN_8 {Placid}
PET_MOOD_GOOD_HEL_1 {Conscientious}
PET_MOOD_GOOD_HEL_2 {Focused}
PET_MOOD_GOOD_HEL_3 {Hardworking}
PET_MOOD_GOOD_HEL_4 {Helpful}
PET_MOOD_GOOD_HEL_5 {Industrious}
PET_MOOD_GOOD_HEL_6 {Pragmatic}
PET_MOOD_GOOD_HEL_7 {Productive}
PET_MOOD_GOOD_HEL_8 {Resourceful}
PET_MOOD_GOOD_IND_1 {Adventurous}
PET_MOOD_GOOD_IND_2 {Ambitious}
PET_MOOD_GOOD_IND_3 {Exploratory}
PET_MOOD_GOOD_IND_4 {Independent}
PET_MOOD_GOOD_IND_5 {Introspective}
PET_MOOD_GOOD_IND_6 {Investigative}
PET_MOOD_GOOD_IND_7 {Secure}
PET_MOOD_GOOD_IND_8 {Stoic}
PET_MOOD_GOOD_PLA_1 {Boisterous}
PET_MOOD_GOOD_PLA_2 {Cheeky}
PET_MOOD_GOOD_PLA_3 {Frisky}
PET_MOOD_GOOD_PLA_4 {Frolicsome}
PET_MOOD_GOOD_PLA_5 {Mischievous}
PET_MOOD_GOOD_PLA_6 {Playful}
PET_MOOD_GOOD_PLA_7 {Rambunctious}
PET_MOOD_GOOD_PLA_8 {Whimsical}
PET_MOOD_HUNGRY_1 {Empty}
PET_MOOD_HUNGRY_10 {Voracious}
PET_MOOD_HUNGRY_11 {Hungry}
PET_MOOD_HUNGRY_12 {Hungry}
PET_MOOD_HUNGRY_13 {Hungry}
PET_MOOD_HUNGRY_14 {Hungry}
PET_MOOD_HUNGRY_15 {Hungry}
PET_MOOD_HUNGRY_16 {Hungry}
PET_MOOD_HUNGRY_17 {Hungry}
PET_MOOD_HUNGRY_18 {Hungry}
PET_MOOD_HUNGRY_19 {Hungry}
PET_MOOD_HUNGRY_2 {Famished}
PET_MOOD_HUNGRY_20 {Hungry}
PET_MOOD_HUNGRY_3 {Hungry}
PET_MOOD_HUNGRY_4 {Peckish}
PET_MOOD_HUNGRY_5 {Ravenous}
PET_MOOD_HUNGRY_6 {Starved}
PET_MOOD_HUNGRY_7 {Starving}
PET_MOOD_HUNGRY_8 {Uncomfortable}
PET_MOOD_HUNGRY_9 {Unsatisfied}
PET_MOOD_LONELY_1 {Anxious}
PET_MOOD_LONELY_10 {Downhearted}
PET_MOOD_LONELY_11 {Exhausted}
PET_MOOD_LONELY_12 {Frustrated}
PET_MOOD_LONELY_13 {Gloomy}
PET_MOOD_LONELY_14 {Glum}
PET_MOOD_LONELY_15 {Grouchy}
PET_MOOD_LONELY_16 {Grumpy}
PET_MOOD_LONELY_17 {Lonely}
PET_MOOD_LONELY_18 {Low}
PET_MOOD_LONELY_19 {Melancholy}
PET_MOOD_LONELY_2 {Bored}
PET_MOOD_LONELY_20 {Morose}
PET_MOOD_LONELY_21 {Neglected}
PET_MOOD_LONELY_22 {Nervous}
PET_MOOD_LONELY_23 {Rebellious}
PET_MOOD_LONELY_24 {Rejected}
PET_MOOD_LONELY_25 {Resentful}
PET_MOOD_LONELY_26 {Restless}
PET_MOOD_LONELY_27 {Sad}
PET_MOOD_LONELY_28 {Stressed}
PET_MOOD_LONELY_29 {Sullen}
PET_MOOD_LONELY_3 {Cranky}
PET_MOOD_LONELY_30 {Tense}
PET_MOOD_LONELY_31 {Twitchy}
PET_MOOD_LONELY_32 {Unhappy}
PET_MOOD_LONELY_33 {Worried}
PET_MOOD_LONELY_34 {Sad}
PET_MOOD_LONELY_35 {Sad}
PET_MOOD_LONELY_36 {Sad}
PET_MOOD_LONELY_37 {Sad}
PET_MOOD_LONELY_38 {Sad}
PET_MOOD_LONELY_39 {Sad}
PET_MOOD_LONELY_4 {Defiant}
PET_MOOD_LONELY_40 {Sad}
PET_MOOD_LONELY_41 {Sad}
PET_MOOD_LONELY_42 {Sad}
PET_MOOD_LONELY_43 {Sad}
PET_MOOD_LONELY_44 {Sad}
PET_MOOD_LONELY_45 {Sad}
PET_MOOD_LONELY_46 {Sad}
PET_MOOD_LONELY_47 {Sad}
PET_MOOD_LONELY_5 {Dejected}
PET_MOOD_LONELY_6 {Depressed}
PET_MOOD_LONELY_7 {Discontented}
PET_MOOD_LONELY_8 {Disgruntled}
PET_MOOD_LONELY_9 {Disobedient}
PET_OPT_ABANDON {Abandon}
PET_OPT_ADOPT {Adopt as Companion}
PET_OPT_CARE {Give Attention...}
PET_OPT_CUSTOMISE {Customise Appearance}
PET_OPT_HARVEST {Harvest}
PET_OPT_LAY_EGG {Induce Egg}
PET_OPT_MORE {More...}
PET_OPT_PET {Gently Pat}
PET_OPT_RIDE {Ride}
PET_OPT_TREAT {Give Treat}
PHOTO_CAMMODE_CONTROLS {<IMG>PHOTO_SUN<>
PHOTO_CAMMODE_CONTROLS_NEW {<IMG>PHOTO_SUN<>
PHOTO_CAMMODE_CONTROLS_VR1 {<IMG>PHOTO_HIDE<>
PHOTO_CAMMODE_CONTROLS_VR2 {<IMG>PHOTO_CAM<> C
PHOTO_CAMMODE_CONTROLS_XBOX {<IMG>PHOTO_HIDE<>
PHOTO_EDITCAM {<IMG>PHOTO_CAM<>
PHOTO_FILTER_1 {Default Filter}
PHOTO_FILTER_10 {Fall}
PHOTO_FILTER_11 {Filmic}
PHOTO_FILTER_12 {Blue}
PHOTO_FILTER_13 {Green}
PHOTO_FILTER_14 {Red}
PHOTO_FILTER_15 {Night}
PHOTO_FILTER_16 {Dark}
PHOTO_FILTER_17 {Strong}
PHOTO_FILTER_18 {Amber}
PHOTO_FILTER_19 {Retro}
PHOTO_FILTER_2 {Bleach}
PHOTO_FILTER_20 {Vintage}
PHOTO_FILTER_21 {Classic}
PHOTO_FILTER_22 {Chill}
PHOTO_FILTER_23 {Artistic}
PHOTO_FILTER_24 {Vibrant}
PHOTO_FILTER_25 {Stock}
PHOTO_FILTER_26 {Warm}
PHOTO_FILTER_27 {Isolation}
PHOTO_FILTER_3 {Bypass}
PHOTO_FILTER_4 {Candle}
PHOTO_FILTER_5 {Light}
PHOTO_FILTER_6 {Cool}
PHOTO_FILTER_7 {Contrast}
PHOTO_FILTER_8 {Fog}
PHOTO_FILTER_9 {Evening}
PHOTO_FILTER_TITLE {SCREEN FILTER}
PHOTO_MODE_CONTROLS {<IMG>PHOTO_HIDE<>
PHOTO_MODE_CONTROLS_NEW {<IMG>PHOTO_HIDE<>
PHOTO_MODE_CONTROLS_NEW_VR {<IMG>PHOTO_HIDE<>
PHOTO_RESET {RESTORE DEFAULTS}
PHOTO_UA {Universe Address}
PHOTO_UA_INSTRUCTIONS {<IMG>PHOTO_COPYLO
PHOTOMODE_CREATURES {CREATURES}
PHOTOMODE_SENTINELS {SENTINELS}
PHOTOMODE_SHIPS {STARSHIPS}
PHOTOMODE_WARN_TITLE {Toggle Remove HUD}
PHOTONIX_CORE_NAME {PHOTONIX CORE}
PHOTONIX_CORE_NAME_L {Photonix Core}
PIN_MATERIAL_BASE {<IMG>PIN_BUILD<> Pin
PIN_RECIP {PIN}
PIN_RECIP_DESC {Pin formula}
PIRATE_BOUNTY1 {Fugitive Starship Detec
PIRATE_BOUNTY1_OSD {Fugitive Starship Dete
PIRATE_BOUNTY2 {Fugitive Starship Detec
PIRATE_BOUNTY2_OSD {Fugitive Starship Dete
PIRATE_BOUNTY3 {Fugitive Starship Detec
PIRATE_BOUNTY3_OSD {Fugitive Starship Dete
PIRATE_PROBE {Hostile sub-space scan
PIRATE_PROBE_FAIL {Hostile sub-space scan f
PIRATE_PROBE_NOCARGO {Hostile forces disengag
PIRATE_PROBE_SUCCESS {Hostile sub-space scan
PIRATE_THREAT_OPT_A {Refuse}
PIRATE_THREAT_OPT_B {Bargain}
PIRATE_THREAT_OPT_C {Comply}
PIRATE_THREAT_OPT_POLICE {Alert authorities}
PIRATE_THREAT_RES_POLICE {I summon the system aut
PIRATES_BATTLE_JOINED {Engaging Attack Ships}
Place alongside <TECHNOLOGY>Golden Counter Corner<> and <TEC
Place alongside <TECHNOLOGY>Golden Counter<> and <TECHNOLOGY
Place alongside <TECHNOLOGY>Golden Counter<> and <TECHNOLOGY
PLACEHOLDER_DESCRIPTION {Placeholder}
PLACEHOLDER_NAME {PLACEHOLDER}
PLACEHOLDER_NAME_L {Placeholder}
PLACEHOLDER_SUBTITLE {Placeholder}
PLANET {Planet}
PLANET_BIOME_FARM_DESC {They are interested in i
PLANET_BIOME_STAT {Biome}
PLANET_BOUNTY_DESC {They claim that their fa
PLANET_BOUNTY_MSG1 {Return to your ship and
PLANET_COLLECT_DESC {They seemed agitated, in
PLANET_CRASH_BOUNTY_DESC {Their starship is in a s
PLANET_CRASH_FACTORY_DESC {Their starship is in a s
PLANET_DELIVER_DESC {They have an item they
PLANET_DEPOT_DESC {They babbled a set of c
PLANET_DIGGING_DESC {They babbled excitedly,
PLANET_DISC_BY_STAT {Discovered by}
PLANET_DISC_ON_STAT {First Discovered}
PLANET_DIST_STAT {Distance From Centre O
PLANET_FEED_CRE_DESC {They spoke to me of thei
PLANET_KILL_CRE_DESC {The lifeform seemed bore
PLANET_KILL_FIENDS_DESC {They seemed afraid, whi
PLANET_KILL_ROBOTS_DESC {They seemed possessed o
PLANET_MISSING_DESC {It was difficult to unde
PLANET_MISSION_INTRO_1 {I met a lifeform on pl
PLANET_MISSION_INTRO_2 {A lifeform on planet %
PLANET_MISSION_INTRO_3 {While exploring planet
PLANET_MISSION_INTRO_4 {A lifeform on planet %P
PLANET_MISSION_INTRO_5 {I met a lifeform in ne
PLANET_MISSION_PREFIX {Planetary Assistance: }
PLANET_NAME {Planet name:}
PLANET_RAID_DESC {They talked to me in ser
PLANET_SCAN_CRE_DESC {They claim to require de
PLANET_SCAN_MIN_DESC {They claim to be in desp
PLANET_SCAN_TREE_DESC {Much of what they said w
PLANET_WARNING {<FUEL>WARNING: <> Miss
PLANETCLASS1 {Planet}
PLANETCLASS2 {Moon}
PLANETCLASS3 {Planetoid}
PLANT_AGE_1 {Ancient}
PLANT_AGE_10 {Decades}
PLANT_AGE_11 {Moderate}
PLANT_AGE_12 {Mature}
PLANT_AGE_13 {Seasoned}
PLANT_AGE_14 {Juvenile}
PLANT_AGE_15 {Fully Grown}
PLANT_AGE_16 {Youthful}
PLANT_AGE_17 {Advanced}
PLANT_AGE_18 {Mature}
PLANT_AGE_19 {Ancient}
PLANT_AGE_2 {Old}
PLANT_AGE_20 {Fresh}
PLANT_AGE_21 {Unknown}
PLANT_AGE_22 {Indeterminate}
PLANT_AGE_23 {Regenerating}
PLANT_AGE_24 {Perpetual}
PLANT_AGE_25 {Cyclical}
PLANT_AGE_26 {Mature}
PLANT_AGE_27 {Fully Grown}
PLANT_AGE_28 {Seasoned}
PLANT_AGE_29 {Sproutling}
PLANT_AGE_3 {Timeless}
PLANT_AGE_30 {Sapling}
PLANT_AGE_31 {Young}
PLANT_AGE_32 {Millenia}
PLANT_AGE_33 {Centuries}
PLANT_AGE_34 {Decades}
PLANT_AGE_35 {Several Days}
PLANT_AGE_36 {Still Growing}
PLANT_AGE_37 {Infant}
PLANT_AGE_38 {Immature}
PLANT_AGE_39 {Fully Developed}
PLANT_AGE_4 {Millenia}
PLANT_AGE_40 {Dying}
PLANT_AGE_5 {Centuries}
PLANT_AGE_6 {Fresh}
PLANT_AGE_7 {Sproutling}
PLANT_AGE_8 {Sapling}
PLANT_AGE_9 {Young}
PLANT_AGE_HEADER {Age}
PLANT_BARREN_DESC {Native to barren biomes
PLANT_BARREN_NAME {CUCRASSULA}
PLANT_BARREN_NAME_L {Cucrassula}
PLANT_BARREN_SUBTITLE {Succulent}
PLANT_DEADCREATURE_DESC {An inedible tuber that p
PLANT_DEADCREATURE_NAME {CARRION ROOT}
PLANT_DEADCREATURE_NAME_L {Carrion Root}
PLANT_DEADCREATURE_SUBTITLE {Tuber}
PLANT_FOOD_1 {Decomposition}
PLANT_FOOD_10 {Infrared Radiation}
PLANT_FOOD_11 {Entrapment}
PLANT_FOOD_12 {Conjuration}
PLANT_FOOD_13 {Atmospheric Moisture}
PLANT_FOOD_14 {Osmosis}
PLANT_FOOD_15 {Lost Insects}
PLANT_FOOD_16 {Gas Clouds}
PLANT_FOOD_17 {Heavy Rain}
PLANT_FOOD_18 {Electron Donors}
PLANT_FOOD_19 {Photosynthesis}
PLANT_FOOD_2 {Fungal Harvest}
PLANT_FOOD_20 {Photosynthesis}
PLANT_FOOD_21 {Photosynthesis}
PLANT_FOOD_22 {Photosynthesis}
PLANT_FOOD_23 {Atmospheric Moisture}
PLANT_FOOD_24 {Fungal Symbiosis}
PLANT_FOOD_25 {Membrane Compression
PLANT_FOOD_26 {Nitrogen Fixation}
PLANT_FOOD_27 {Carbon Absorption}
PLANT_FOOD_28 {Soil Recycling}
PLANT_FOOD_29 {Radio Waves}
PLANT_FOOD_3 {Air Leaching}
PLANT_FOOD_30 {Meditation}
PLANT_FOOD_31 {Atmospheric Moisture}
PLANT_FOOD_32 {Carnivorous}
PLANT_FOOD_33 {Fungal Reclamation}
PLANT_FOOD_34 {Proton Recycling}
PLANT_FOOD_35 {Salt Fusion}
PLANT_FOOD_36 {Soil Bacteria}
PLANT_FOOD_37 {Natural Carbon}
PLANT_FOOD_38 {Buried Treasure}
PLANT_FOOD_39 {Buried Carbon}
PLANT_FOOD_4 {Photosynthesis}
PLANT_FOOD_40 {Buried Nitrogen}
PLANT_FOOD_41 {Underground Bubbles}
PLANT_FOOD_42 {Moonlight}
PLANT_FOOD_43 {Sunlight}
PLANT_FOOD_44 {Ultraviolet Radiation}
PLANT_FOOD_45 {Gamma Rays}
PLANT_FOOD_46 {Sublimated Nitrogen}
PLANT_FOOD_47 {Rock Enzymes}
PLANT_FOOD_48 {Carnivorous Roots}
PLANT_FOOD_49 {Fermented Corpses}
PLANT_FOOD_5 {Carnivorous}
PLANT_FOOD_50 {Aerobic Digestion}
PLANT_FOOD_51 {Anaerobic Digestion}
PLANT_FOOD_52 {Theft}
PLANT_FOOD_53 {Cosmic Radiation}
PLANT_FOOD_54 {Heat Recycling}
PLANT_FOOD_55 {Geological Energy}
PLANT_FOOD_56 {Thermal Capture}
PLANT_FOOD_57 {Liquid Ammonia}
PLANT_FOOD_58 {Other Plants}
PLANT_FOOD_59 {External Maintenance}
PLANT_FOOD_6 {Radiotrophic}
PLANT_FOOD_60 {Photosynthesis}
PLANT_FOOD_7 {Free Radicals}
PLANT_FOOD_8 {Autotrophic}
PLANT_FOOD_9 {Parasitic Leaching}
PLANT_FOOD_HEADER {Nutrient Source}
PLANT_FOOD_WATER_1 {Plankton}
PLANT_FOOD_WATER_10 {Algal particulates}
PLANT_FOOD_WATER_2 {Ensnares Fish}
PLANT_FOOD_WATER_3 {Coral Microcolony}
PLANT_FOOD_WATER_4 {Oxygen Filtration}
PLANT_FOOD_WATER_5 {Mineral Filtration}
PLANT_FOOD_WATER_6 {Hydrosynthesis}
PLANT_FOOD_WATER_7 {Salt Absorption}
PLANT_FOOD_WATER_8 {Vented minerals}
PLANT_FOOD_WATER_9 {Plankton Symbiotes}
PLANT_FOOD_WEIRD_1 {Gravitational Waves}
PLANT_FOOD_WEIRD_10 {The Lost}
PLANT_FOOD_WEIRD_11 {Doomed Wanderers}
PLANT_FOOD_WEIRD_12 {Non-existent Insects}
PLANT_FOOD_WEIRD_13 {Anomalous Nutrients}
PLANT_FOOD_WEIRD_14 {Heavy Metals}
PLANT_FOOD_WEIRD_15 {Stardust}
PLANT_FOOD_WEIRD_16 {Feeds on Failure}
PLANT_FOOD_WEIRD_17 {Dark Matter}
PLANT_FOOD_WEIRD_18 {Dark Energy}
PLANT_FOOD_WEIRD_19 {Time Bubbles}
PLANT_FOOD_WEIRD_2 {Stray Particles}
PLANT_FOOD_WEIRD_20 {Synthesised from Fire}
PLANT_FOOD_WEIRD_3 {Time Threads}
PLANT_FOOD_WEIRD_4 {Lost Travellers}
PLANT_FOOD_WEIRD_5 {[UNKNOWN]}
PLANT_FOOD_WEIRD_6 {[NOT DETERMINED]}
PLANT_FOOD_WEIRD_7 {Predatory}
PLANT_FOOD_WEIRD_8 {Self-Sustaining}
PLANT_FOOD_WEIRD_9 {The Unfortunate}
PLANT_GRAVBALL_DESC {A medium-sized, farmabl
PLANT_GRAVBALL_NAME {GRAVITINO ORB}
PLANT_GRAVBALL_NAME_L {Gravitino Orb}
PLANT_GRAVBALL_SUBTITLE {Orb Plant}
PLANT_NIP_DESC {This medicinal herb is
PLANT_NIP_NAME {NIPNIP}
PLANT_NIP_NAME_L {NipNip}
PLANT_NIP_SUBTITLE {Flowering Plant}
PLANT_NOTES_1 {Mono-Seasonal}
PLANT_NOTES_10 {Succulent Tubers}
PLANT_NOTES_100 {Calcicole}
PLANT_NOTES_101 {Odourless}
PLANT_NOTES_102 {Spongy Coating}
PLANT_NOTES_103 {Parasitic Leaves}
PLANT_NOTES_104 {Tiny Hairs}
PLANT_NOTES_105 {Sticky Coating}
PLANT_NOTES_106 {Nanite Sap}
PLANT_NOTES_107 {Water Resistant}
PLANT_NOTES_108 {Choking Scent}
PLANT_NOTES_109 {Flowers Once}
PLANT_NOTES_11 {Waxy Fruit}
PLANT_NOTES_110 {Infectious Spores}
PLANT_NOTES_111 {Hive Mind}
PLANT_NOTES_112 {Extraterrestrial}
PLANT_NOTES_113 {Migratory}
PLANT_NOTES_114 {Perennial}
PLANT_NOTES_115 {Self-Propagating}
PLANT_NOTES_116 {Rapid Reproduction}
PLANT_NOTES_117 {Self-Replicating}
PLANT_NOTES_118 {Slow Growing}
PLANT_NOTES_119 {Fragile Stems}
PLANT_NOTES_12 {Infrequent Flowering}
PLANT_NOTES_120 {Delicate Flowers}
PLANT_NOTES_121 {Paralysing Spores}
PLANT_NOTES_122 {Neurotoxic Pollen}
PLANT_NOTES_123 {Oily Seeds}
PLANT_NOTES_124 {Stinging Fruit}
PLANT_NOTES_125 {Crimson Seeds}
PLANT_NOTES_126 {Fireproof Nuts}
PLANT_NOTES_127 {Crystalline Flowers}
PLANT_NOTES_128 {Shadow Petals}
PLANT_NOTES_129 {Combustible Fruit}
PLANT_NOTES_13 {Edible Seeds}
PLANT_NOTES_130 {Glasslike Seeds}
PLANT_NOTES_131 {Fragile Bulbs}
PLANT_NOTES_132 {Mouldy Bulbs}
PLANT_NOTES_133 {Semi-Liquid Bulbs}
PLANT_NOTES_134 {Luminous Bulbs}
PLANT_NOTES_135 {Glowing Tubers}
PLANT_NOTES_136 {Spreading Tubers}
PLANT_NOTES_137 {Toxic Thorns}
PLANT_NOTES_138 {Launchable Thorns}
PLANT_NOTES_139 {Invisible Bristles}
PLANT_NOTES_14 {Inconsistent Blossom}
PLANT_NOTES_140 {Internal Branches}
PLANT_NOTES_15 {Inedible Petals}
PLANT_NOTES_16 {Pungent}
PLANT_NOTES_17 {Nocturnal Pollinators}
PLANT_NOTES_18 {Parasite Host}
PLANT_NOTES_19 {Omni-Seasonal}
PLANT_NOTES_2 {Sensitive to Light}
PLANT_NOTES_20 {Bi-Seasonal}
PLANT_NOTES_21 {Caustic Sap}
PLANT_NOTES_22 {Psychotropic Leaves}
PLANT_NOTES_23 {Hallucogenic Bark}
PLANT_NOTES_24 {Extendible Fronds}
PLANT_NOTES_25 {Stinging Hairs}
PLANT_NOTES_26 {Annual Spore Clouds}
PLANT_NOTES_27 {Sentient Fruit}
PLANT_NOTES_28 {Hidden Tentacles}
PLANT_NOTES_29 {Itchy Pollen}
PLANT_NOTES_3 {Potentially Medicinal}
PLANT_NOTES_30 {Hypnotic Perfume}
PLANT_NOTES_31 {Calming Scent}
PLANT_NOTES_32 {Pheromone Sacs}
PLANT_NOTES_33 {Translucent Nuts}
PLANT_NOTES_34 {Crepuscular Fruit}
PLANT_NOTES_35 {Self-Healing Bark}
PLANT_NOTES_36 {Delicate Stems}
PLANT_NOTES_37 {Irresistible Seeds}
PLANT_NOTES_38 {Wailing Roots}
PLANT_NOTES_39 {Umbral Sprouts}
PLANT_NOTES_4 {Hollow}
PLANT_NOTES_40 {Movement Prone}
PLANT_NOTES_41 {Airborne Seeds}
PLANT_NOTES_42 {Multicolour Wood}
PLANT_NOTES_43 {Photosensitive Tendrils}
PLANT_NOTES_44 {Iridescent Seed Pods}
PLANT_NOTES_45 {Retractable Fronds}
PLANT_NOTES_46 {Metallic Nodules}
PLANT_NOTES_47 {Partially Developed Eye
PLANT_NOTES_48 {Sneaky}
PLANT_NOTES_49 {Whispering Leaves}
PLANT_NOTES_5 {Insect Habitation}
PLANT_NOTES_50 {Haunted Nests}
PLANT_NOTES_51 {Nesting Moths}
PLANT_NOTES_52 {Unripe Fruit}
PLANT_NOTES_53 {Inner Beauty}
PLANT_NOTES_54 {Hibernating}
PLANT_NOTES_55 {Biologically Inert}
PLANT_NOTES_56 {Self-Pollinating}
PLANT_NOTES_57 {Inaudible}
PLANT_NOTES_58 {Frost Resistant}
PLANT_NOTES_59 {Carbon Dense}
PLANT_NOTES_6 {Toxic Bark}
PLANT_NOTES_60 {Delicious}
PLANT_NOTES_61 {Proto-Skeletal}
PLANT_NOTES_62 {Ticklish Stamen}
PLANT_NOTES_63 {Four Dimensional}
PLANT_NOTES_64 {Ocular Irritant}
PLANT_NOTES_65 {Mist-Based Defences}
PLANT_NOTES_66 {Cloud Generator}
PLANT_NOTES_67 {Pharmacologically Activ
PLANT_NOTES_68 {Altitude Tolerant}
PLANT_NOTES_69 {Drought Resistant}
PLANT_NOTES_7 {Bitter Stems}
PLANT_NOTES_70 {Tidal Sap}
PLANT_NOTES_71 {Easily Startled}
PLANT_NOTES_72 {Meaty Roots}
PLANT_NOTES_73 {True Neutral}
PLANT_NOTES_74 {All Colours}
PLANT_NOTES_75 {Blight Resistant}
PLANT_NOTES_76 {Water Laden}
PLANT_NOTES_77 {Durable Fruit}
PLANT_NOTES_78 {Wind-Blown Seeds}
PLANT_NOTES_79 {Mobile}
PLANT_NOTES_8 {Unpollinated}
PLANT_NOTES_80 {Genetically Diverse}
PLANT_NOTES_81 {Cloned}
PLANT_NOTES_82 {Rapidly Mutating}
PLANT_NOTES_83 {Faintly Singing}
PLANT_NOTES_84 {Pleasing Aroma}
PLANT_NOTES_85 {Slowly Rotting}
PLANT_NOTES_86 {Extremely Poisonous}
PLANT_NOTES_87 {High Metal Content}
PLANT_NOTES_88 {Liquidises Soil}
PLANT_NOTES_89 {High Internal Pressure}
PLANT_NOTES_9 {Bioluminescent}
PLANT_NOTES_90 {Unstable Fruit}
PLANT_NOTES_91 {Covered in Tiny Eggs}
PLANT_NOTES_92 {Aggressive}
PLANT_NOTES_93 {Golden Sap}
PLANT_NOTES_94 {Flakey Coating}
PLANT_NOTES_95 {Suspicious Odour}
PLANT_NOTES_96 {Vigorous}
PLANT_NOTES_97 {Hydrophilic}
PLANT_NOTES_98 {Ericaceous}
PLANT_NOTES_99 {Calcifuge}
PLANT_NOTES_HEADER {Notes}
PLANT_NOTES_WEIRD_1 {Inaudible Singing}
PLANT_NOTES_WEIRD_10 {Already Dying}
PLANT_NOTES_WEIRD_11 {Hungry for Stars}
PLANT_NOTES_WEIRD_12 {Thirsting for Glass}
PLANT_NOTES_WEIRD_13 {Howls When Alone}
PLANT_NOTES_WEIRD_14 {Unbound Seeds}
PLANT_NOTES_WEIRD_15 {Rooted in the Beyond}
PLANT_NOTES_WEIRD_16 {Yearning}
PLANT_NOTES_WEIRD_17 {Blood Sap}
PLANT_NOTES_WEIRD_18 {Crimson Spores}
PLANT_NOTES_WEIRD_19 {Infinite Branches}
PLANT_NOTES_WEIRD_2 {Haunted Roots}
PLANT_NOTES_WEIRD_20 {Complex Nervous Syst
PLANT_NOTES_WEIRD_21 {Partially Skeletal}
PLANT_NOTES_WEIRD_22 {Sees in the Dark}
PLANT_NOTES_WEIRD_23 {Lonely}
PLANT_NOTES_WEIRD_24 {Searching for a Host}
PLANT_NOTES_WEIRD_25 {Nightstalker}
PLANT_NOTES_WEIRD_26 {Sap Binds Permanently
PLANT_NOTES_WEIRD_27 {Roots can Talk}
PLANT_NOTES_WEIRD_28 {Decentralised Mind}
PLANT_NOTES_WEIRD_29 {Senses Beyond the Soil
PLANT_NOTES_WEIRD_3 {Internal Teeth}
PLANT_NOTES_WEIRD_30 {Longs to be Consumed}
PLANT_NOTES_WEIRD_31 {Can Sense You}
PLANT_NOTES_WEIRD_32 {Lacks Spirit}
PLANT_NOTES_WEIRD_33 {Invasive}
PLANT_NOTES_WEIRD_34 {Searches For The Light
PLANT_NOTES_WEIRD_35 {Diseased}
PLANT_NOTES_WEIRD_36 {[BREACH POINT]}
PLANT_NOTES_WEIRD_37 {[BOUNDARY FAILURE]
PLANT_NOTES_WEIRD_38 {[ANOMALOUS]}
PLANT_NOTES_WEIRD_39 {[ITERATION ERROR]}
PLANT_NOTES_WEIRD_4 {Fungal Soul}
PLANT_NOTES_WEIRD_40 {[CORRUPTED ENTITY]
PLANT_NOTES_WEIRD_5 {Must Not Be Touched}
PLANT_NOTES_WEIRD_6 {Favoured by Atlas}
PLANT_NOTES_WEIRD_7 {Enraged at Fate}
PLANT_NOTES_WEIRD_8 {Doomed}
PLANT_NOTES_WEIRD_9 {Lost in Time}
PLANT_PEARL_DESC {A medium-sized, farmabl
PLANT_PEARL_NAME {ALBUMEN PEARL ORB
PLANT_PEARL_NAME_L {Albumen Pearl Orb}
PLANT_PEARL_SUBTITLE {Orb Plant}
PLANT_RADIOACTIVE_DESC {A luminous, two-leafed f
PLANT_RADIOACTIVE_NAME {DICOTYL}
PLANT_RADIOACTIVE_NAME_L {Dicotyl}
PLANT_RADIOACTIVE_SUBTITLE {Flowering Plant}
PLANT_ROOTS_1 {Complex}
PLANT_ROOTS_10 {Fungal}
PLANT_ROOTS_11 {Localised}
PLANT_ROOTS_12 {Bi-directional}
PLANT_ROOTS_13 {Many-Limbed}
PLANT_ROOTS_14 {Gravitational}
PLANT_ROOTS_15 {Unsupported}
PLANT_ROOTS_16 {Inorganic}
PLANT_ROOTS_17 {Significant}
PLANT_ROOTS_18 {Efficient}
PLANT_ROOTS_19 {Far Reaching}
PLANT_ROOTS_2 {Fractal}
PLANT_ROOTS_20 {Capacious}
PLANT_ROOTS_21 {Limited}
PLANT_ROOTS_22 {Narrow}
PLANT_ROOTS_23 {Restricted}
PLANT_ROOTS_24 {Parasitic}
PLANT_ROOTS_25 {Invasive}
PLANT_ROOTS_26 {Extendable}
PLANT_ROOTS_27 {Voluminous}
PLANT_ROOTS_28 {Global}
PLANT_ROOTS_29 {Knotted}
PLANT_ROOTS_3 {Widespread}
PLANT_ROOTS_30 {Linear}
PLANT_ROOTS_31 {Branching}
PLANT_ROOTS_32 {Substantial}
PLANT_ROOTS_33 {Conventional}
PLANT_ROOTS_34 {Circular}
PLANT_ROOTS_35 {Independent}
PLANT_ROOTS_36 {Sentient}
PLANT_ROOTS_37 {Heat Seeking}
PLANT_ROOTS_38 {Simple}
PLANT_ROOTS_39 {Regular}
PLANT_ROOTS_4 {Stunted}
PLANT_ROOTS_40 {Polygonal}
PLANT_ROOTS_41 {Not Present}
PLANT_ROOTS_42 {Hidden}
PLANT_ROOTS_43 {Balanced}
PLANT_ROOTS_44 {Omni-Directional}
PLANT_ROOTS_45 {Irregular}
PLANT_ROOTS_46 {Transferrable}
PLANT_ROOTS_47 {Mobile}
PLANT_ROOTS_48 {Obtuse}
PLANT_ROOTS_49 {Unfathomable}
PLANT_ROOTS_5 {Swamped}
PLANT_ROOTS_50 {Grasping}
PLANT_ROOTS_6 {Desiccated}
PLANT_ROOTS_7 {Extensive}
PLANT_ROOTS_8 {Concentrated}
PLANT_ROOTS_9 {Symbiotic}
PLANT_ROOTS_HEADER {Root structure}
PLANT_SACVENOM_DESC {A small, innocuous look
PLANT_SACVENOM_NAME {BLOODSBANE}
PLANT_SACVENOM_NAME_L {Bloodsbane}
PLANT_SACVENOM_SUBTITLE {Flowering Plant}
PLANT_SCORCHED_DESC {This 'living rock' is ad
PLANT_SCORCHED_NAME {VIVILAVA}
PLANT_SCORCHED_NAME_L {Vivilava}
PLANT_SCORCHED_SUBTITLE {Succulent}
PLANT_SNOW_DESC {A large crystal flower
PLANT_SNOW_NAME {SKYWORT}
PLANT_SNOW_NAME_L {Skywort}
PLANT_SNOW_SUBTITLE {Flowering Plant}
PLANT_SUB {Delicate Flora}
PLANT_TOXIC_DESC {A spherical fungus with i
PLANT_TOXIC_NAME {PUFFBALL}
PLANT_TOXIC_NAME_L {Puffball}
PLANT_TOXIC_SUBTITLE {Fungus}
PLAYER_BACK {Move Backward}
PLAYER_BINOCULARS {Activate Zoom Mode}
PLAYER_CHANGEALTWEAPON {Change Secondary Wea
PLAYER_CHANGEWEAPON {Change Weapon Mode}
PLAYER_DECONSTRUCT {Pick Up Technology}
PLAYER_FORWARD {Move Forward}
PLAYER_GRAVE {Your Grave}
PLAYER_GRAVE_DESC {Retrieve your previous i
PLAYER_GRENADE {Fire Secondary Weapon
PLAYER_INTERACT {Interact}
PLAYER_JUMP {Jump / Jetpack}
PLAYER_LEFT {Strafe Left}
PLAYER_MELEE {Melee}
PLAYER_MONEY_TITLE {Units}
PLAYER_PREDATOR1 {Violent}
PLAYER_PREDATOR2 {Dangerous}
PLAYER_PREDATOR3 {Vicious}
PLAYER_PREDATOR4 {Aggressive}
PLAYER_PREDATOR5 {Hostile}
PLAYER_PREDATOR6 {Cruel}
PLAYER_RELOAD {Reload}
PLAYER_RIGHT {Strafe Right}
PLAYER_RUN {Sprint}
PLAYER_SCAN {Scan}
PLAYER_SHOOT {Fire Weapon}
PLAYER_SHOWHUD {Show HUD}
PLAYER_SPECIALS_TITLE {Quicksilver}
PLAYER_SWIMDOWN {Swim Down}
PLAYER_SWIMUP {Swim Up}
PLAYER_TECH_TITLE {Nanites}
PLAYER_TORCH {Activate Torch}
PLAYER_ZOOM {Increase Zoom}
PLAYERBASE_MARKER {YOUR BASE}
POLICE_ALERTED {System Authority Starsh
POLICE_ARRIVING {System Authority Stars
POLICE_DISTRESS {Local distress signal is
POLICE_INCOMING {WARNING - SYSTEM
POLICE_TOKEN_DESC {A token, entitling the be
POLICE_TOKEN_NAME {DEFENCE CHIT}
POLICE_TOKEN_NAME_L {Defence Chit}
POLICE_TOKEN_SUB {System Authority Payme
POPUP_USEDFOR {Used for:}
POWERCELL_DESC {Convenient and optimi
POWERCELL_NAME {ION BATTERY}
POWERCELL_NAME_L {Ion Battery}
POWERCELL2_DESC {Powerful energy stora
POWERCELL2_NAME {ADVANCED ION BATT
POWERCELL2_NAME_L {Advanced Ion Battery}
POWERGLOVE_DESCRIPTION {Upgrades the metallic
POWERGLOVE_NAME {HAZ-MAT GAUNTLET}
POWERGLOVE_NAME_L {Haz-Mat Gauntlet}
POWERGLOVE_SUBTITLE {Exosuit Augmentation}
POWERPROD_SUB {Portable Energy Storag
POWERUPS_DESC {Equip <COMMODITY>tem
POWERUPS_MAINTITLE {EQUIP FLEET TECHN
POWERUPS_TITLE {Technology Modules}
PRECIOUS_ELEMENT_SUBTITLE {Precious Element - Ver
PROD_FUEL1_DESCRIPTION {Convenient and optimise
PROD_FUEL1_NAME {POWER GEL}
PROD_FUEL1_NAME_L {Power Gel}
PROD_FUEL1_SUBTITLE {Energy Recharge Cell}
PROD_FUEL2_DESCRIPTION {Increased capacity powe
PROD_FUEL2_NAME {POWER CANISTER}
PROD_FUEL2_NAME_L {Power Canister}
PROD_FUEL2_SUBTITLE {Energy Recharge Cell}
PROD_FUEL3_DESCRIPTION {High capacity power gel
PROD_FUEL3_NAME {POWER RESERVOIR}
PROD_FUEL3_NAME_L {Power Reservoir}
PROD_FUEL3_SUBTITLE {Energy Recharge Cell}
PROD_NIP_DESC {A pungent bud harvested
PROD_NIP_NAME {NIPNIP BUDS}
PROD_NIP_NAME_L {NipNip Buds}
PROD_NIP_SUBTITLE {Medicinal Substance}
PRODUCT {Product}
PRODUCT_PIN_INFO {Product formula success
PRODUCT_REQ {Craft products in invento
PRODUCT_REQ_TITLE {Required Parts}
PRODUCT_REQUIRED {%PRODUCT% Required
PRODUCTS_ALL {ALL PRODUCTS}
PROFANITY_MSG {Cannot accept this name,
PROFANITY_TITLE {Rejected By Profanity Fi
PROJECTILE {PROJECTILE}
PROTECT_DESCRIPTION {The Exosuit's <CATALYS
PROTECT_NAME {HAZARD PROTECTION
PROTECT_NAME_L {Hazard Protection}
PROTECT_SUBTITLE {Exosuit Environmental S
PROTECTION {PROTECTION}
PS4_IO_NOTICE {Saving in progress - do
PS4_IO_NOTICE_ALT {WORKING - DO NOT
PS4_IO_NOTICE_PARTIAL {SAVING IN PROGRESS
PS4_IO_NOTICE_UPPER {SAVING IN PROGRES
PS4_LOCK_FPS {Framerate lock}
PS4_LOCK_FPS_OFF {Framerate lock: Off}
PS4_LOCK_FPS_ON {Framerate lock: On}
PULSE_ENCOUNTER_MESSAGE {<SPECIAL>Rare<> object
PULSE_ENCOUNTER_MESSAGE {<SPECIAL>Rare<> object
PULSE_ENCOUNTER_MESSAGE_ABAND {<SPECIAL>Emergency Br
PULSE_ENCOUNTER_MESSAGE_ABAND {<SPECIAL>Emergency Br
PULSE_ENCOUNTER_MESSAGE_EGG {<SPECIAL>Alien<> objec
PULSE_ENCOUNTER_MESSAGE_EGG {<SPECIAL>Alien<> objec
PULSE_ENCOUNTER_MESSAGE_NORM {Nearby object of interes
PULSE_ENCOUNTER_MESSAGE_NORM {Nearby object of interes
PULSE_ENCOUNTER_OSD {ANOMALY DETECTED
PULSE_ENCOUNTER_OSD {ANOMALY DETECTED
PULSE_ENCOUNTER_OSD_ABAND {EMERGENCY BROADCA
PULSE_ENCOUNTER_OSD_ABAND {EMERGENCY BROADCA
PULSE_ENCOUNTER_OSD_EGG {ALIEN MELODY DETEC
PULSE_ENCOUNTER_OSD_EGG {ALIEN MELODY DETEC
PULSE_ENCOUNTER_OSD_NORM {OBJECT OF INTEREST
PULSE_ENCOUNTER_OSD_NORM {OBJECT OF INTEREST
PULSE_ENCOUNTER_TITLE {Rare Deep Space Objec
PULSE_ENCOUNTER_TITLE {Rare Deep Space Objec
PULSE_ENCOUNTER_TITLE_EGG {Space Melody Detected
PULSE_ENCOUNTER_TITLE_EGG {Space Melody Detected
PULSE_ENCOUNTER_TITLE_NORM {Space Signal Detected}
PULSE_ENCOUNTER_TITLE_NORM {Space Signal Detected}
PULSEFUEL1_DESCRIPTION {Charged radioactive iso
PULSEFUEL1_NAME {PULSE CORE}
PULSEFUEL1_NAME_L {Pulse Core}
PULSEFUEL1_SUBTITLE {Spaceflight Propulsion
QUICK_MENU {Quick Menu}
QUICK_MENU_BACK {<IMG>QUICK_BACK<>
QUICK_MENU_CANT_CHARGE {Unable To Charge}
QUICK_MENU_CANT_REPAIR {NOT ENOUGH RESOU
QUICK_MENU_CHARGE {<IMG>QUICK_ACTION<
QUICK_MENU_CHARGE_FULL {Technology Fully Charg
QUICK_MENU_CHARGE_MENU {Recharge Equipment}
QUICK_MENU_COMMS_COMBAT {Cannot use Communicat
QUICK_MENU_CONTROLS {%NAV_PROMPT%
QUICK_MENU_CONTROLS_PC {%NAV_PROMPT%
QUICK_MENU_CREATURE_FOOD_MENU {Creature Bait}
QUICK_MENU_DAM_EMERGENCY_WARP{Emergency Warp Unit
QUICK_MENU_EMERGENCY_WARP_BAN{Galactic Navigation Una
QUICK_MENU_EMOTE_MENU {Gestures}
QUICK_MENU_EXIT {<IMG>QUICK_BACK<>
QUICK_MENU_HOTKEYS {<IMG>HOTKEY1<> & <
QUICK_MENU_NAV {<IMG>QUICK_LEFT<>/
QUICK_MENU_NO_BAIT {Bait Missing :: Create i
QUICK_MENU_NO_BAIT_BASIC {Bait Missing :: Craft Bai
QUICK_MENU_NO_COMMS {No Communicator Signa
QUICK_MENU_NO_ECON_SCANNER {No Economy Scanner Ins
QUICK_MENU_NO_EMERGENCY_WARP {No Emergency Warp Unit
QUICK_MENU_NO_EMOTE {Gesture Unavailable}
QUICK_MENU_NO_EXO_SCANNER {No Exocraft Scanner Ins
QUICK_MENU_NO_EXOCRAFT {Exocraft Not Owned}
QUICK_MENU_NO_FREIGHT_PORTAL {Cannot Call Freighter ::
QUICK_MENU_NO_FUEL {No Fuel Available}
QUICK_MENU_NO_GALMAP {Galactic Navigation Unav
QUICK_MENU_NO_GALMAP_COMBAT {Galactic Navigation Una
QUICK_MENU_NO_GALMAP_PORTAL {Galactic Navigation Unav
QUICK_MENU_NO_NEXUS_PORTAL {Space Anomaly Unreachab
QUICK_MENU_NO_SUMMON_PORTAL {Cannot Call Ship :: Port
QUICK_MENU_NO_TM {No Terrain Manipulator I
QUICK_MENU_NO_TM_ACTIVE {Terrain Manipulator Not
QUICK_MENU_NO_TM_HERE {Cannot Edit Terrain Her
QUICK_MENU_NO_TORCH {Cannot Use Torch Now}
QUICK_MENU_ONLY_ONE_GUN {Only One Multi-Tool Ava
QUICK_MENU_PHOTO_MODE {Photo Mode}
QUICK_MENU_SECONDARY_WEAP_MEN{Change Secondary Wea
QUICK_MENU_SELECT {<IMG>QUICK_ACTION<>
QUICK_MENU_SUB_RADAR {Use High-Power Sonar}
QUICK_MENU_SUB_RADAR_ERR {No Aquatic Signals Det
QUICK_MENU_SUB_RADAR_MISSING {No High-Power Sonar In
QUICK_MENU_SUM_FREIGHT_MP {Other Player's Freighte
QUICK_MENU_SUM_FREIGHT_NO_DRIVE{Cannot Summon :: Freight
QUICK_MENU_SUM_FREIGHT_NO_SPAC {Cannot Warp Freighter
QUICK_MENU_SUM_FREIGHT_PLANET {Cannot Warp Freighter -
QUICK_MENU_SUM_FREIGHT_POI {Cannot Summon Freighte
QUICK_MENU_SUM_FREIGHT_POI {Cannot Summon Freighte
QUICK_MENU_SUM_GEAR_DAMAGE {Cannot Launch - Stars
QUICK_MENU_SUM_NEXUS_NO_SPACE {Space Anomaly Unavailab
QUICK_MENU_SUM_NO_FREIGHT {No Freighter Owned}
QUICK_MENU_SUM_PET_ERROR {Cannot summon compan
QUICK_MENU_SUM_SHIP_COMBAT {Cannot Summon In Com
QUICK_MENU_SUM_SHIP_COMBAT {Cannot Summon In Com
QUICK_MENU_SUM_SHIP_NO_FUEL {Launch Thrusters Not C
QUICK_MENU_SUM_SHIP_NO_SPACE {Cannot Land Here}
QUICK_MENU_SUMMON_MENU {Summon Vehicles}
QUICK_MENU_SUMMON_SHIPS_MENU {Select Other Ship}
QUICK_MENU_SWAP_WEAP_MENU {Swap Multi-Tool}
QUICK_MENU_TIP_CHARGE {Charge %ITEM_NAME
QUICK_MENU_TIP_CHARGE_SUBS {Charge with %SUBST
QUICK_MENU_TIP_CHARGE_WITH {Charge %ITEM_NAME
QUICK_MENU_TIP_COMMUNICATOR {Starship Communicator
QUICK_MENU_TIP_GAL_MAP {Galaxy Map}
QUICK_MENU_TIP_REPAIR {Repair %ITEM_NAME%
QUICK_MENU_TIP_SUM_FRIEGHTER {Summon Freighter}
QUICK_MENU_TIP_SUM_NEXUS {Summon the Space Ano
QUICK_MENU_TIP_SUM_SHIP {Summon %SHIP_NAM
QUICK_MENU_TIP_SUM_VEHICLE {Summon Exocraft}
QUICK_MENU_TIP_SWAP_WEAP {Equip %WEAPON%}
QUICK_MENU_TIP_THIRDPERSON {Toggle Camera View}
QUICK_MENU_TIP_THIRDPERSONSHIP {Switch Starship View}
QUICK_MENU_TIP_TOG_TORCH {Toggle Torch}
QUICK_MENU_TIP_VEHICLE_RESTART {Restart Race}
QUICK_MENU_TIP_VEHICLE_SCAN {Exocraft Signal Booster
QUICK_MENU_TIP_VEHICLE_SCAN_SEL {Scan for %ITEM_NAM
QUICK_MENU_TIP_WARPSCRAMBLE {Emergency Warp}
QUICK_MENU_USE_RESOURCE {<IMG>QUICK_ACTION<>
QUICK_MENU_UTILITY_MENU {Utilities}
QUICK_TRANSFER {QUICK TRANSFER}
QUICK_TRANSFER_DESC {Quickly send items to ot
RACE_ACTIVE {<TITLE>Race Active<>
RACE_CANCELLED {Race Cancelled}
RACE_CHECKPOINT {Checkpoint %SPLIT%}
RACE_COMPLETE {Race Complete %TIME
RACE_COMPLETE_BEST {NEW RECORD
RACE_COMPLETE_BEST_GUEST {TRACK RECORD BEA
RACE_COUNTDOWN {<TITLE>Race Active<>
RACE_CREATED {Race Track Created}
RACE_EDIT_CANCELLED {Edit Finished}
RACE_EDIT_SECTION {Edit Stage %STAGE_
RACE_FINISHED {Race Finished}
RACE_GO {INITIATING RACE}
RACE_INTERFACE_TEXT {Timed Exocraft Trial initi
RACE_NOT_FINISHED_TEXT {In Progress}
RACE_OPTION_CLEAR {Clear Checkpoints}
RACE_OPTION_EDIT {Edit Track}
RACE_OPTION_EDIT_NEW {Create New Track}
RACE_OPTION_FINISH {Finish Editing Track}
RACE_OPTION_START {Start Race}
RACE_OPTION_UPLOAD {Upload Race Track}
RACE_REMOVED_CHECKPOINT {Checkpoint Removed}
RAD_NAME {RADIATION DEFLECT
RAD_NAME_L {Radiation Deflector}
RAD1_DESCRIPTION {User is shielded from r
RAD1_NAME {RADIATION DEFLECT
RAD1_NAME_L {Radiation Deflector Sig
RAD1_SUBTITLE {Radioactivity Protection
RAD2_DESCRIPTION {Provides user with incr
RAD2_NAME {RADIATION DEFLECTO
RAD2_NAME_L {Radiation Deflector Tau
RAD2_SUBTITLE {Radioactivity Protection
RAD3_NAME {RADIATION DEFLECT
RAD3_NAME_L {Radiation Deflector The
RAD3_SUBTITLE {Radioactivity Protection
RADIATION {RADIATION}
RADIATION_L {Radiation}
RADIO_MEAT_NAME {Radioactive meat}
RAILCOOL1_DESCRIPTION {Reduces time between s
RAILCOOL1_NAME {BLAZE JAVELIN COOL
RAILCOOL1_NAME_L {Blaze Javelin Coolant
RAILCOOL1_SUBTITLE {Blaze Javelin Companio
RAILCOOL2_DESCRIPTION {Reduces time between s
RAILCOOL2_NAME {BLAZE JAVELIN COOL
RAILCOOL2_NAME_L {Blaze Javelin Coolant T
RAILCOOL2_SUBTITLE {Blaze Javelin Companio
RAILDMG1_DESCRIPTION {Increases damage done
RAILDMG1_NAME {BLAZE JAVELIN DAMA
RAILDMG1_NAME_L {Blaze Javelin Damage
RAILDMG1_SUBTITLE {Blaze Javelin Companio
RAILDMG2_DESCRIPTION {Increases damage done
RAILDMG2_NAME {BLAZE JAVELIN DAMA
RAILDMG2_NAME_L {Blaze Javelin Damage
RAILDMG2_SUBTITLE {Blaze Javelin Companio
RAILDMG3_DESCRIPTION {Increases damage done
RAILDMG3_NAME {BLAZE JAVELIN DAMA
RAILDMG3_NAME_L {Blaze Javelin Damage T
RAILDMG3_SUBTITLE {Blaze Javelin Companio
RAILGUN1_DESCRIPTION {Aggressive weapon at
RAILGUN1_NAME {BLAZE JAVELIN}
RAILGUN1_NAME_L {Blaze Javelin}
RAILGUN1_SUBTITLE {Energy Beam Weapon}
RAILMINE1_DESCRIPTION {Improves the Multi-tool
RAILMINE1_NAME {BLAZE JAVELIN DRIL
RAILMINE1_NAME_L {Blaze Javelin Drill Arra
RAILMINE1_SUBTITLE {Blaze Javelin Companio
RAILMINE2_DESCRIPTION {Improves the Multi-tool
RAILMINE2_NAME {BLAZE JAVELIN DRILL
RAILMINE2_NAME_L {Blaze Javelin Drill Arra
RAILMINE2_SUBTITLE {Blaze Javelin Companio
RAILMINE3_DESCRIPTION {Improves the Multi-tool
RAILMINE3_NAME {BLAZE JAVELIN DRIL
RAILMINE3_NAME_L {Blaze Javelin Drill Arra
RAILMINE3_SUBTITLE {Blaze Javelin Companio
RARE {Rare}
Rare <STELLAR>Giant Eggs<> can be gathered from creatures inhab
RARITY_HIGH1 {Abundant}
RARITY_HIGH10 {Abundant}
RARITY_HIGH2 {High}
RARITY_HIGH3 {Ample}
RARITY_HIGH4 {Frequent}
RARITY_HIGH5 {Full}
RARITY_HIGH6 {Generous}
RARITY_HIGH7 {Bountiful}
RARITY_HIGH8 {Copious}
RARITY_HIGH9 {Rich}
RARITY_INFESTED1 {Infected}
RARITY_INFESTED2 {Diseased}
RARITY_INFESTED3 {Twisted}
RARITY_INFESTED4 {Screaming}
RARITY_INFESTED5 {Viral}
RARITY_INFESTED6 {Invasive}
RARITY_LOW1 {Low}
RARITY_LOW10 {Sparse}
RARITY_LOW2 {Scarce}
RARITY_LOW3 {Infrequent}
RARITY_LOW4 {Rare}
RARITY_LOW5 {Limited}
RARITY_LOW6 {Sporadic}
RARITY_LOW7 {Intermittent}
RARITY_LOW8 {Uncommon}
RARITY_LOW9 {Few}
RARITY_MID1 {Average}
RARITY_MID10 {Medium}
RARITY_MID2 {Regular}
RARITY_MID3 {Common}
RARITY_MID4 {Typical}
RARITY_MID5 {Ordinary}
RARITY_MID6 {Occasional}
RARITY_MID7 {Numerous}
RARITY_MID8 {Moderate}
RARITY_MID9 {Fair}
RARITY_NONE1 {None}
RARITY_NONE10 {Barren}
RARITY_NONE2 {Deficient}
RARITY_NONE3 {Undetected}
RARITY_NONE4 {Lacking}
RARITY_NONE5 {Absent}
RARITY_NONE6 {Nonexistent}
RARITY_NONE7 {Empty}
RARITY_NONE8 {Not Present}
RARITY_NONE9 {Devoid}
RARITY_WEIRD1 {Unusual}
RARITY_WEIRD2 {Lost}
RARITY_WEIRD3 {Displaced}
RARITY_WEIRD4 {From Elsewhere}
RARITY_WEIRD5 {Uprooted}
RARITY_WEIRD6 {Misplaced}
RARITY_WEIRD7 {Forfeited}
RARITY_WEIRD8 {Between Worlds}
RECIPE_3INPUT_ALLOY {Requested Operation: Al
RECIPE_3INPUT_ALLOY1_1 {Requested Operation: Al
RECIPE_3INPUT_ALLOY1_2 {Requested Operation: Al
RECIPE_3INPUT_ALLOY1_3 {Requested Operation: Al
RECIPE_3INPUT_ALLOY2_1 {Requested Operation: Al
RECIPE_3INPUT_ALLOY2_2 {Requested Operation: Al
RECIPE_3INPUT_ALLOY2_3 {Requested Operation: Al
RECIPE_3INPUT_ALLOY3_1 {Requested Operation: Al
RECIPE_3INPUT_ALLOY3_2 {Requested Operation: Al
RECIPE_3INPUT_ALLOY3_3 {Requested Operation: Al
RECIPE_3INPUT_ALLOY4_1 {Requested Operation: Al
RECIPE_3INPUT_ALLOY4_2 {Requested Operation: Al
RECIPE_3INPUT_ALLOY4_3 {Requested Operation: Al
RECIPE_3INPUT_ALLOY5_1 {Requested Operation: Al
RECIPE_3INPUT_ALLOY5_2 {Requested Operation: Al
RECIPE_3INPUT_ALLOY5_3 {Requested Operation: Al
RECIPE_3INPUT_ALLOY6_1 {Requested Operation: Al
RECIPE_3INPUT_ALLOY6_2 {Requested Operation: Al
RECIPE_3INPUT_ALLOY6_3 {Requested Operation: Al
RECIPE_3INPUT_ASTEROID1 {Requested Operation:
RECIPE_3INPUT_ASTEROID2 {Requested Operation:
RECIPE_3INPUT_ASTEROID3 {Requested Operation:
RECIPE_3INPUT_GRENFUEL1_1 {Requested Operation: P
RECIPE_3INPUT_GRENFUEL1_2 {Requested Operation: P
RECIPE_3INPUT_GRENFUEL1_3 {Requested Operation: P
RECIPE_3INPUT_GRENFUEL1_4 {Requested Operation: P
RECIPE_3INPUT_HYPERFUEL1_1 {Requested Operation: A
RECIPE_3INPUT_HYPERFUEL1_2 {Requested Operation: A
RECIPE_3INPUT_HYPERFUEL1_3 {Requested Operation: A
RECIPE_3INPUT_HYPERFUEL1_4 {Requested Operation: A
RECIPE_3INPUT_LAND3 {Requested Operation:
RECIPE_3INPUT_LAUNCHFUEL_1 {Requested Operation: D
RECIPE_3INPUT_LAUNCHFUEL_2 {Requested Operation: D
RECIPE_3INPUT_LAUNCHFUEL_3 {Requested Operation: D
RECIPE_3INPUT_LAUNCHFUEL_4 {Requested Operation: D
RECIPE_3INPUT_OXYGEN_1 {Requested Operation: Ar
RECIPE_3INPUT_OXYGEN_2 {Requested Operation: Ar
RECIPE_3INPUT_OXYGEN_3 {Requested Operation: Ar
RECIPE_3INPUT_OXYGEN_4 {Requested Operation: Ar
RECIPE_3INPUT_OXYGEN_5 {Requested Operation: Ar
RECIPE_3INPUT_OXYGEN_6 {Requested Operation: Ar
RECIPE_3INPUT_POWERCELL {Requested Operation: I
RECIPE_3INPUT_POWERCELL2 {Requested Operation: A
RECIPE_3INPUT_PRODFUEL1 {Requested Operation:
RECIPE_3INPUT_PRODFUEL2 {Requested Operation:
RECIPE_3INPUT_REACTION1_1 {Requested Operation: H
RECIPE_3INPUT_REACTION1_2 {Requested Operation: H
RECIPE_3INPUT_REACTION1_3 {Requested Operation: H
RECIPE_3INPUT_REACTION1_4 {Requested Operation: H
RECIPE_3INPUT_REACTION2_1 {Requested Operation: H
RECIPE_3INPUT_REACTION2_2 {Requested Operation: H
RECIPE_3INPUT_REACTION2_3 {Requested Operation: H
RECIPE_3INPUT_REACTION2_4 {Requested Operation: H
RECIPE_3INPUT_REACTION3_1 {Requested Operation: H
RECIPE_3INPUT_REACTION3_2 {Requested Operation: H
RECIPE_3INPUT_REACTION3_3 {Requested Operation: H
RECIPE_3INPUT_REACTION3_4 {Requested Operation: H
RECIPE_3INPUT_STELLAR2_1 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_10 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_11 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_12 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_2 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_3 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_4 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_5 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_6 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_7 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_8 {Requested Operation: C
RECIPE_3INPUT_STELLAR2_9 {Requested Operation: C
RECIPE_ALLOY1 {Requested Operation: E
RECIPE_ALLOY2 {Requested Operation: E
RECIPE_ALLOY3 {Requested Operation: E
RECIPE_ALLOY4 {Requested Operation: E
RECIPE_ALLOY5 {Requested Operation: E
RECIPE_ALLOY6 {Requested Operation: E
RECIPE_ALLOY7 {Requested Operation: E
RECIPE_ALLOY8 {Requested Operation: E
RECIPE_ASTEROID_MIX {Requested Operation: T
RECIPE_ASTEROID1 {Requested Operation: Po
RECIPE_ASTEROID1_OXYGEN {Requested Operation: M
RECIPE_ASTEROID2 {Requested Operation: M
RECIPE_ASTEROID2_OXYGEN {Requested Operation: M
RECIPE_ASTEROID3 {Requested Operation: R
RECIPE_ASTEROID3_OXYGEN {Requested Operation: M
RECIPE_BLUE1 {Requested Operation: Re
RECIPE_BLUE1_LAND1 {Requested Operation: St
RECIPE_BLUE1_LAND2 {Requested Operation: St
RECIPE_BLUE1_STELLAR2 {Requested Operation: C
RECIPE_BLUE2 {Requested Operation: Ex
RECIPE_BLUE2_LAND1 {Requested Operation: C
RECIPE_BLUE2_LAND2 {Requested Operation: C
RECIPE_BLUE2_STELLAR2 {Requested Operation: C
RECIPE_BURIEDTECH {Requested Operation: Na
RECIPE_CATALYST1 {Requested Operation:
RECIPE_CATALYST1_CREATURE1 {Requested Operation: Fe
RECIPE_CATALYST1_OXYGEN {Requested Operation:
RECIPE_CATALYST1_ROBOT1 {Requested Operation: Se
RECIPE_CATALYST2 {Requested Operation:
RECIPE_CATALYST2_CREATURE1 {Requested Operation: Fe
RECIPE_CATALYST2_OXYGEN {Requested Operation:
RECIPE_CATALYST2_ROBOT1 {Requested Operation: Se
RECIPE_CATAPROD3 {Requested Operation: So
RECIPE_CATAPROD3_UP {Requested Operation: S
RECIPE_CAVE1 {Requested Operation: Io
RECIPE_CAVE1_OXYGEN {Requested Operation: Eff
RECIPE_CAVE2 {Requested Operation: D
RECIPE_CAVE2_OXYGEN {Requested Operation: Eff
RECIPE_CAVEPROD3 {Requested Operation: C
RECIPE_CAVEPROD3_UP {Requested Operation: C
RECIPE_CLAMPEARL {Requested Operation: C
RECIPE_COLD1 {Requested Operation: Fe
RECIPE_COLD1_LAND1 {Requested Operation: E
RECIPE_COLD1_PLANT_SNOW {Requested Operation: O
RECIPE_CREATURE1 {Requested Operation: A
RECIPE_CREATURE1_ROBOT1 {Requested Operation: O
RECIPE_DUSTY1 {Requested Operation: Fe
RECIPE_DUSTY1_LAND1 {Requested Operation: E
RECIPE_DUSTY1_PLANT_DUST {Requested Operation: O
RECIPE_EYEBALL {Requested Operation: Bi
RECIPE_FIENDCORE {Requested Operation
RECIPE_FISHCORE {Requested Operation:
RECIPE_FUEL1 {Requested Operation:
RECIPE_FUEL1_CATALYST1 {Requested Operation: C
RECIPE_FUEL1_CATALYST2 {Requested Operation:
RECIPE_FUEL1_CREATURE1 {Requested Operation:
RECIPE_FUEL1_OXYGEN {Requested Operation:
RECIPE_FUEL1_ROBOT1 {Requested Operation: A
RECIPE_FUEL2 {Requested Operation:
RECIPE_FUEL2_CATALYST1 {Requested Operation: C
RECIPE_FUEL2_CATALYST2 {Requested Operation:
RECIPE_FUEL2_CREATURE1 {Requested Operation:
RECIPE_FUEL2_OXYGEN {Requested Operation:
RECIPE_FUEL2_ROBOT1 {Requested Operation: A
RECIPE_FUELPROD3 {Requested Operation: C
RECIPE_FUELPROD3_UP {Requested Operation: Ca
RECIPE_GAS1 {Requested Operation: G
RECIPE_GAS1_CATALYST1 {Requested Operation: G
RECIPE_GAS1_CATALYST2 {Requested Operation: G
RECIPE_GAS1_LAND {Requested Operation:
RECIPE_GAS1_OXYGEN {Requested Operation: G
RECIPE_GAS2 {Requested Operation: G
RECIPE_GAS2_CATALYST1 {Requested Operation: G
RECIPE_GAS2_CATALYST2 {Requested Operation: G
RECIPE_GAS2_LAND {Requested Operation: M
RECIPE_GAS2_OXYGEN {Requested Operation: G
RECIPE_GAS3 {Requested Operation: G
RECIPE_GAS3_CATALYST1 {Requested Operation: G
RECIPE_GAS3_CATALYST2 {Requested Operation: G
RECIPE_GAS3_OXYGEN {Requested Operation: G
RECIPE_GREEN1 {Requested Operation: Re
RECIPE_GREEN1_LAND1 {Requested Operation: St
RECIPE_GREEN1_LAND2 {Requested Operation: St
RECIPE_GREEN1_STELLAR2 {Requested Operation: C
RECIPE_GREEN2 {Requested Operation: Ex
RECIPE_GREEN2_LAND1 {Requested Operation: C
RECIPE_GREEN2_LAND2 {Requested Operation: C
RECIPE_GREEN2_STELLAR2 {Requested Operation: C
RECIPE_GROW_PLANT {Requested Operation:
RECIPE_HOT1 {Requested Operation: Fe
RECIPE_HOT1_LAND1 {Requested Operation: E
RECIPE_HOT1_PLANT_HOT {Requested Operation: O
RECIPE_JELLY {Requested Operation: D
RECIPE_LAND_FROM_STELLAR {Requested Operation: St
RECIPE_LAND1 {Requested Operation: Ex
RECIPE_LAND1_OXYGEN {WARNING: Runaway Pro
RECIPE_LAND1_ROBOT1 {Requested Operation: M
RECIPE_LAND2 {Requested Operation: M
RECIPE_LAND2_OXYGEN {WARNING: Runaway Pro
RECIPE_LAND2_ROBOT1 {Requested Operation: M
RECIPE_LAND3 {Requested Operation:
RECIPE_LAND3_ROBOT1 {Requested Operation: M
RECIPE_LANDPROD3 {Requested Operation: Ra
RECIPE_LANDPROD3_UP {Requested Operation: R
RECIPE_LAUNCHFUEL {Requested Operation:
RECIPE_LAUNCHSUB {Requested Operation:
RECIPE_LAUNCHSUB_GAS1 {Requested Operation: Su
RECIPE_LAUNCHSUB_GAS2 {Requested Operation: C
RECIPE_LAUNCHSUB_GAS3 {Requested Operation: O
RECIPE_LAUNCHSUB_OXYGEN {Requested Operation: R
RECIPE_LAUNCHSUB_RADIO {Requested Operation:
RECIPE_LUSH1 {Requested Operation: Fe
RECIPE_LUSH1_LAND1 {Requested Operation: E
RECIPE_LUSH1_PLANT_LUSH {Requested Operation: O
RECIPE_OXYGEN {Requested Operation: In
RECIPE_OXYPROD3 {Requested Operation:
RECIPE_OXYPROD3_UP {Requested Operation: O
RECIPE_PLANT_CAVE {Requested Operation: E
RECIPE_PLANT_CAVE_CATALYST1 {Requested Operation: H
RECIPE_PLANT_CAVE_CATALYST2 {Requested Operation: H
RECIPE_PLANT_CAVE_CAVE1 {Requested Operation: I
RECIPE_PLANT_CAVE_CAVE2 {Requested Operation: I
RECIPE_PLANT_CAVE_FUEL1 {Requested Operation: E
RECIPE_PLANT_CAVE_FUEL2 {Requested Operation: E
RECIPE_PLANT_CAVE_OXYGEN {Requested Operation: B
RECIPE_PLANT_CAVE_ROBOT1 {Requested Operation:
RECIPE_PLANT_DUST {Requested Operation: Bu
RECIPE_PLANT_DUST_WATER1 {Requested Operation: Flo
RECIPE_PLANT_HOT {Requested Operation: Bu
RECIPE_PLANT_HOT_WATER1 {Requested Operation: Flo
RECIPE_PLANT_LUSH {Requested Operation: Bu
RECIPE_PLANT_LUSH_WATER1 {Requested Operation: Flo
RECIPE_PLANT_POOP {Requested Operation:
RECIPE_PLANT_POOP_CATALYST1 {Requested Operation: F
RECIPE_PLANT_POOP_CATALYST2 {Requested Operation: F
RECIPE_PLANT_POOP_CREATURE1 {Requested Operation: F
RECIPE_PLANT_POOP_FUEL1 {Requested Operation: F
RECIPE_PLANT_POOP_FUEL2 {Requested Operation: F
RECIPE_PLANT_POOP_OXYGEN {Requested Operation:
RECIPE_PLANT_POOP_ROBOT1 {Requested Operation:
RECIPE_PLANT_RADIO {Requested Operation: Bu
RECIPE_PLANT_RADIO_WATER1 {Requested Operation: Flo
RECIPE_PLANT_SNOW {Requested Operation: Bu
RECIPE_PLANT_SNOW_WATER1 {Requested Operation: Flo
RECIPE_PLANT_TOXIC {Requested Operation: Bu
RECIPE_PLANT_TOXIC_WATER1 {Requested Operation: Flo
RECIPE_PLANT_WATER {Requested Operation: E
RECIPE_PLANT_WATER_CATALYST1 {Requested Operation: H
RECIPE_PLANT_WATER_CATALYST2 {Requested Operation: H
RECIPE_PLANT_WATER_FUEL1 {Requested Operation:
RECIPE_PLANT_WATER_FUEL2 {Requested Operation:
RECIPE_PLANT_WATER_OXYGEN {Requested Operation: B
RECIPE_PLANT_WATER_ROBOT1 {Requested Operation:
RECIPE_PLANT_WATER_WATER1 {Requested Operation: Di
RECIPE_PLANT_WATER_WATER2 {Requested Operation: Di
RECIPE_POOP_ALCHEMY {Requested Operation: A
RECIPE_PRODUCT {Requested Operation: A
RECIPE_RADIO1 {Requested Operation: Fe
RECIPE_RADIO1_LAND1 {Requested Operation: E
RECIPE_RADIO1_PLANT_RADIO {Requested Operation: O
RECIPE_RED1 {Requested Operation: Re
RECIPE_RED1_LAND1 {Requested Operation: St
RECIPE_RED1_LAND2 {Requested Operation: St
RECIPE_RED1_STELLAR2 {Requested Operation: C
RECIPE_RED2 {Requested Operation: Ex
RECIPE_RED2_LAND1 {Requested Operation: C
RECIPE_RED2_LAND2 {Requested Operation: C
RECIPE_RED2_STELLAR2 {Requested Operation: C
RECIPE_REINFORCE_METAL {Requested Operation: C
RECIPE_ROBOT1 {Requested Operation: Rea
RECIPE_ROCKETSUB {Requested Operation: Tr
RECIPE_RUST {Requested Operation: O
RECIPE_SALT_GLASS {Requested Operation: Sa
RECIPE_SILICATE {Requested Operation: Si
RECIPE_SPACEGUNK1 {Requested Operation: R
RECIPE_SPACEGUNK1_TECHFRAG {Requested Operation: Tr
RECIPE_SPACEGUNK2 {Requested Operation: R
RECIPE_SPACEGUNK2_TECHFRAG {Requested Operation: Tr
RECIPE_SPACEGUNK3 {Requested Operation: R
RECIPE_SPACEGUNK3_TECHFRAG {Requested Operation: Tr
RECIPE_SPACEGUNK4 {Requested Operation: R
RECIPE_SPACEGUNK4_TECHFRAG {Requested Operation: Tr
RECIPE_SPACEGUNK5 {Requested Operation: R
RECIPE_SPACEGUNK5_TECHFRAG {Requested Operation: Tr
RECIPE_STELLAR_FROM_LAND {Requested Operation: C
RECIPE_TECHFRAG_ASTEROID1 {Requested Operation: Tr
RECIPE_TECHFRAG_ASTEROID2 {Requested Operation: Tr
RECIPE_TECHFRAG_ASTEROID3 {Requested Operation: Tr
RECIPE_TECHFRAG_BLUE1 {Requested Operation: Tr
RECIPE_TECHFRAG_BLUE2 {Requested Operation: Tr
RECIPE_TECHFRAG_CATALYST1 {Requested Operation: Tr
RECIPE_TECHFRAG_CATALYST2 {Requested Operation: Tr
RECIPE_TECHFRAG_CAVE1 {Requested Operation: Tr
RECIPE_TECHFRAG_CAVE2 {Requested Operation: Tr
RECIPE_TECHFRAG_COLD1 {Requested Operation: Tr
RECIPE_TECHFRAG_CREATURE1 {Requested Operation: Tr
RECIPE_TECHFRAG_DUSTY1 {Requested Operation: Tr
RECIPE_TECHFRAG_FUEL1 {Requested Operation: Tr
RECIPE_TECHFRAG_FUEL2 {Requested Operation: Tr
RECIPE_TECHFRAG_GAS1 {Requested Operation: Tr
RECIPE_TECHFRAG_GAS2 {Requested Operation: Tr
RECIPE_TECHFRAG_GAS3 {Requested Operation: Tr
RECIPE_TECHFRAG_GREEN1 {Requested Operation: Tr
RECIPE_TECHFRAG_GREEN2 {Requested Operation: Tr
RECIPE_TECHFRAG_HOT1 {Requested Operation: Tr
RECIPE_TECHFRAG_LAND1 {Requested Operation: Tr
RECIPE_TECHFRAG_LAND2 {Requested Operation: Tr
RECIPE_TECHFRAG_LAND3 {Requested Operation: Tr
RECIPE_TECHFRAG_LUSH1 {Requested Operation: Tr
RECIPE_TECHFRAG_OXYGEN {Requested Operation: Tr
RECIPE_TECHFRAG_PLANT_CAVE {Requested Operation: Tr
RECIPE_TECHFRAG_PLANT_DUST {Requested Operation: Tr
RECIPE_TECHFRAG_PLANT_HOT {Requested Operation: Tr
RECIPE_TECHFRAG_PLANT_LUSH {Requested Operation: Tr
RECIPE_TECHFRAG_PLANT_POOP {Requested Operation: Tr
RECIPE_TECHFRAG_PLANT_RADIO {Requested Operation: Tr
RECIPE_TECHFRAG_PLANT_SNOW {Requested Operation: Tr
RECIPE_TECHFRAG_PLANT_TOXIC {Requested Operation: Tr
RECIPE_TECHFRAG_PLANT_WATER {Requested Operation: Tr
RECIPE_TECHFRAG_RADIO1 {Requested Operation: Tr
RECIPE_TECHFRAG_RED1 {Requested Operation: Tr
RECIPE_TECHFRAG_RED2 {Requested Operation: Tr
RECIPE_TECHFRAG_ROBOT1 {Requested Operation: Tr
RECIPE_TECHFRAG_STELLAR2 {Requested Operation: Tr
RECIPE_TECHFRAG_TOXIC1 {Requested Operation: Tr
RECIPE_TECHFRAG_WATER1 {Requested Operation: Tr
RECIPE_TECHFRAG_WATER2 {Requested Operation: Tr
RECIPE_TECHFRAG_YELLOW1 {Requested Operation: Tr
RECIPE_TECHFRAG_YELLOW2 {Requested Operation: Tr
RECIPE_TOXIC1 {Requested Operation: Fe
RECIPE_TOXIC1_LAND1 {Requested Operation: E
RECIPE_TOXIC1_PLANT_TOXIC {Requested Operation: O
RECIPE_VENTGEM {Requested Operation: S
RECIPE_WATER1 {Requested Operation: C
RECIPE_WATER1_OXYGEN {Requested Operation: Ef
RECIPE_WATER2 {Requested Operation: Sa
RECIPE_WATER2_OXYGEN {Requested Operation: C
RECIPE_WATERPLANT {Requested Operation: A
RECIPE_WATERPLANT_SALT {Requested Operation: Al
RECIPE_WATERPROD3 {Requested Operation: Ch
RECIPE_WATERPROD3_UP {Requested Operation: Ch
RECIPE_YELLOW1 {Requested Operation: Re
RECIPE_YELLOW1_LAND1 {Requested Operation: St
RECIPE_YELLOW1_LAND2 {Requested Operation: St
RECIPE_YELLOW1_STELLAR2 {Requested Operation: C
RECIPE_YELLOW2 {Requested Operation: Ex
RECIPE_YELLOW2_LAND1 {Requested Operation: C
RECIPE_YELLOW2_LAND2 {Requested Operation: C
RECIPE_YELLOW2_STELLAR2 {Requested Operation: C
RED {Red}
REDBIOME1 {Crimson %PLANETCL
REDBIOME10 {Wine Dark %PLANETC
REDBIOME2 {Planetary Anomaly}
REDBIOME3 {Lost Red %PLANETCL
REDBIOME4 {[REDACTED] %PLANE
REDBIOME5 {Stellar Corruption Detec
REDBIOME6 {Chromatic Fog %PLA
REDBIOME7 {Vermillion Globe}
REDBIOME8 {Scarlet %PLANETCLA
REDBIOME9 {Blood %PLANETCLAS
REDEEM_REDEEM {Redeem: %ENTITLEM
REDEEM_REDEEMED {Redeemed: %ENTITL
REDEEM_SHIP_FAIL {You must exit your ship
REDEEM_TRAD_CHAR_FAIL {You must have two free i
REFINED {Refined}
REFINER_CANNOT_PICK_UP {Cannot pick up: Refiner
REFINER_FUEL {Fuel Supply}
REFINER_LOST_NOTIFY {Locate the <TECHNOLOG
REFINER_LOST_TITLE {Warning: Portable Refin
REFINER_NO_ROOM_FOR_FUEL {No inventory space: Cann
REFINER_SUB {Automated Refinery Uni
REFINER_TITLE_HINT {Process raw materials i
REFINER1_DESC {A vital piece of plane
REFINER1_INTERACT_VR {Begin Refining}
REFINER1_NAME {PORTABLE REFINER}
REFINER1_NAME_L {Portable Refiner}
REFINER2_DESC {A vital piece of plane
REFINER2_NAME {MEDIUM REFINER}
REFINER2_NAME_L {Medium Refiner}
REFINER3_DESC {A vital piece of plane
REFINER3_NAME {LARGE REFINER}
REFINER3_NAME_L {Large Refiner}
RELIC_GATE_SUCCESS {Ancient Warp Pathway
RELOAD {RELOAD}
RELOAD_IMG {RELOAD <IMG>RELOA
REMOTE_PLAYER_EXOCRAFT {%PLAYER%’s Exocraft}
REMOTE_PLAYER_PET {%PLAYER%'s Compani
REMOTE_PLAYER_SHIP {%PLAYER%’s Starship}
RENAME_BASE {Rename Base}
RENAME_BASE_KEYBOARD {Rename your base}
RENAME_FREIGHTER {Rename your Freighter}
RENAME_SHIP {Rename your Ship}
RENAME_VEHICLE {Rename your Exocraft}
RENAME_WEAPON {Rename your Multi-Tool
REPAIR {REPAIR}
REPAIR_DESC {Repair this technology}
REPAIR_SLOT {REPAIR}
REPAIR_SLOT_COST {Repair this slot for %
REPAIR_SLOT_DESC {This slot is damaged.}
REPAIR_TITLE {Repair}
REPORT_BASE_CONTROLS {<IMG>SELECT<> Take
REQUIREMENTS {Requirements}
RESOURCE_DEPOSIT_L {%NAME% Deposit}
RESOURCES_L {Resources}
RESTART_ITEM_DESC {Everything you ever knew
RESTART_ITEM_NAME {REMEMBRANCE}
RESTART_ITEM_NAME_L {Remembrance}
RESTART_ITEM_SUBTITLE {A relic of another place}
RETURN {RETURN}
REWARD_NO_TEXT {Undisclosed}
RGB_WARP_1_DESC {Upgrades the hyperdrive
RGB_WARP_1_NAME {AMPLIFIED WARP SHI
RGB_WARP_1_NAME_L {Amplified Warp Shieldin
RGB_WARP_2_DESC {Upgrades the hyperdrive
RGB_WARP_2_NAME {CHROMATIC WARP SH
RGB_WARP_2_NAME_L {Chromatic Warp Shieldi
RGB_WARP_3_DESC {Upgrades the hyperdriv
RGB_WARP_3_NAME {TEMPORAL WARP CO
RGB_WARP_3_NAME_L {Temporal Warp Comput
RICH_PRESENCE_1 {Translating alien langu
RICH_PRESENCE_10 {Flying through outer sp
RICH_PRESENCE_11 {Surviving extreme condi
RICH_PRESENCE_12 {Exploring a toxic world}
RICH_PRESENCE_13 {Exploring a superheated
RICH_PRESENCE_14 {Exploring a desert plane
RICH_PRESENCE_15 {Exploring a paradise pla
RICH_PRESENCE_16 {Exploring a dead world}
RICH_PRESENCE_17 {Exploring an ice world}
RICH_PRESENCE_18 {Exploring a radioactive
RICH_PRESENCE_19 {Exploring the edges of re
RICH_PRESENCE_2 {Performing exo-botany}
RICH_PRESENCE_3 {Exploring without limits}
RICH_PRESENCE_4 {Charting an infinite univ
RICH_PRESENCE_5 {Charting an infinite univ
RICH_PRESENCE_6 {Charting an infinite univ
RICH_PRESENCE_7 {Dogfighting amidst the s
RICH_PRESENCE_8 {Conducting interstellar
RICH_PRESENCE_9 {Surveying a planet}
ROBOT_CORRUPTED_NAME {Corrupted Sentinel}
ROBOT_NAME {Sentinel}
SALVAGE_SUB {Salvaged Scrap}
SATURATION {SATURATION}
SAVE {Save}
SAVE_POINT {Save progress}
SAVE_PROMPT {Save}
SAVE_U {SAVE}
SCAN {SCAN}
Scan creatures with the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<
SCAN_ARTIFACT {Alien Artifact}
SCAN_BROKEN {Scanner is critically da
SCAN_CARGO_DROP {Cargo Drop}
SCAN_CRYSTAL_ISOTOPE {Isotope Crystal}
SCAN_CRYSTAL_OXIDE {Oxide Crystal}
SCAN_CRYSTAL_SILICATE {Silicate Crystal}
SCAN_CUBE {Cube}
SCAN_CUBE_RARE {Rare Cube}
SCAN_DAMAGED_MACH {Damaged Machinery}
SCAN_DEBRIS {Debris}
SCAN_DEPOT {Depot}
SCAN_DOOR {Door}
SCAN_EVENT_GLXY {Mission Signal Detected
SCAN_FLORA {Flora}
SCAN_GRAVE {Unknown Grave}
SCAN_HEALTH_PACK {Health Restorative}
SCAN_JET_POD {Jettison Pod}
SCAN_MINERAL {Mineral Shard}
SCAN_NO_TECH {No scan technology inst
SCAN_RECHARGE {Scanner recharging}
SCAN_SIGNAL_SCANNER {Signal Booster}
SCAN_WAYPOINT {Waypoint}
SCAN1_DAMAGED {The scanner is a <TECH
SCAN1_DESCRIPTION {A <TECHNOLOGY>Persona
SCAN1_NAME {SCANNER}
SCAN1_NAME_L {Scanner}
SCAN1_SUBTITLE {Topographic Survey}
SCAN2_DESCRIPTION {Scanner's detection ran
SCAN2_NAME {RANGEBOOST SIGMA
SCAN2_NAME_L {RangeBoost Sigma}
SCAN2_SUBTITLE {Scanner Companion Uni
SCAN3_DESCRIPTION {Scanner's detection ran
SCAN3_NAME {RANGEBOOST TAU}
SCAN3_NAME_L {RangeBoost Tau}
SCAN3_SUBTITLE {Scanner Companion Uni
SCANBINOC1_DAMAGED {The Analysis Visor is
SCANBINOC1_DESCRIPTION {Specialist <TECHNOL
SCANBINOC1_NAME {ANALYSIS VISOR}
SCANBINOC1_NAME_L {Analysis Visor}
SCANBINOC1_SUBTITLE {Binocular Tagging Devi
SCANEVENT_ANOTHER_SYSTEM {TARGET OUTSIDE LO
SCANEVENT_APOLLO_INTERSTELLAR {TARGET OUTSIDE LO
SCANEVENT_BASE_INTERSTELLAR {RETURN TO YOUR BA
SCANEVENT_SCI_INTERSTELLAR {RECRUIT IS OUTSID
SCANNER_HINT {Press <IMG>SCAN<> to
SCANNER2_HINT {Scan for subterranean
SCANTERR1_DESCRIPTION {Underground element de
SCANTERR1_NAME {SUBTERRESTRIAL SU
SCANTERR1_NAME_L {Subterrestrial Surveyor}
SCANTERR1_SUBTITLE {Scanner Companion Uni
SCENE {SCENE}
SCOPE_DESC {A recoil-stabilising wea
SCOPE_NAME {COMBAT SCOPE}
SCOPE_NAME_L {Combat Scope}
SCOPE_SUB {Weapon Precision Enh
SCORCHED1 {Charred %PLANETCLA
SCORCHED10 {Scalding %PLANETCL
SCORCHED2 {Arid %PLANETCLASS%
SCORCHED3 {Scorched %PLANETCL
SCORCHED4 {Hot %PLANETCLASS%
SCORCHED5 {Fiery %PLANETCLASS
SCORCHED6 {Boiling %PLANETCLA
SCORCHED7 {High Temperature %
SCORCHED8 {Torrid %PLANETCLAS
SCORCHED9 {Incandescent %PLAN
SEARCH_BUILDING_MSG {Buildings offer shelte
SEARCH_BUILDING_TITLE {Searching Buildings}
SEASONAL_PROC_DESC_HERE {Objective: <EXPED>%
SECOND_GALAXY {Hilbert Dimension}
SECTOR_BUILDINGS1 {%SECTOR% Station}
SECTOR_BUILDINGS2 {Camp %SECTOR%}
SECTOR_BUILDINGS3 {Point %SECTOR%}
SECTOR_BUILDINGS4 {%SECTOR% Outpost}
SECTOR_BUILDINGS5 {%SECTOR% Enclave}
SECTOR_BUILDINGS6 {%SECTOR% Post}
SECTOR_BUILDINGS7 {%SECTOR% Encampme
SECTOR_BUILDINGS8 {%SECTOR% Platform}
SECTOR_CAVE1 {%SECTOR% Tunnels}
SECTOR_CAVE2 {%SECTOR% Cave}
SECTOR_CAVE3 {%SECTOR% Caves}
SECTOR_CAVE4 {%SECTOR% Mines}
SECTOR_CAVE5 {%SECTOR% Crater}
SECTOR_CAVE6 {%SECTOR% Impact Sit
SECTOR_CAVE7 {%SECTOR%'s Lost Cav
SECTOR_CAVE8 {%SECTOR% Depths}
SECTOR_CAVE9 {%SECTOR% Deep}
SECTOR_DEAD1 {%SECTOR% Wastes}
SECTOR_DEAD10 {%SECTOR%'s Drift}
SECTOR_DEAD11 {%SECTOR% Dustbowl}
SECTOR_DEAD12 {%SECTOR%'s Wilds}
SECTOR_DEAD2 {%SECTOR% Badlands}
SECTOR_DEAD3 {%SECTOR% Crater %
SECTOR_DEAD4 {%SECTOR% Desert}
SECTOR_DEAD5 {Lost Plains of %SECT
SECTOR_DEAD6 {%SECTOR% Wasteland
SECTOR_DEAD7 {%SECTOR%'s Graveyar
SECTOR_DEAD8 {%SECTOR% Bonefield}
SECTOR_DEAD9 {%SECTOR% Sands}
SECTOR_ELEVATED1 {%SECTOR% Slopes}
SECTOR_ELEVATED10 {%SECTOR% View}
SECTOR_ELEVATED11 {%SECTOR% Reach}
SECTOR_ELEVATED12 {%SECTOR% Point}
SECTOR_ELEVATED13 {%SECTOR%'s Seat}
SECTOR_ELEVATED14 {%SECTOR% Hill %NU
SECTOR_ELEVATED15 {%SECTOR%'s Lookout}
SECTOR_ELEVATED2 {%SECTOR% Hills}
SECTOR_ELEVATED3 {%SECTOR% Peak}
SECTOR_ELEVATED4 {The %SECTOR% Mount
SECTOR_ELEVATED5 {Mountains of %SECTO
SECTOR_ELEVATED6 {Mount %SECTOR%}
SECTOR_ELEVATED7 {%SECTOR% Highlands
SECTOR_ELEVATED8 {%SECTOR% Pass}
SECTOR_ELEVATED9 {%SECTOR% Hill}
SECTOR_GENERIC1 {The %SECTOR%}
SECTOR_GENERIC2 {%SECTOR% Crossing}
SECTOR_GENERIC3 {%SECTOR% %NUMER
SECTOR_GENERIC4 {Point %SECTOR%}
SECTOR_GENERIC5 {%SECTOR% Sector %
SECTOR_ICE1 {%SECTOR% Glacier}
SECTOR_ICE10 {Frozen Plains of %SE
SECTOR_ICE2 {%SECTOR% Snowplain
SECTOR_ICE3 {The %SECTOR% Drifts
SECTOR_ICE4 {Ice Station %SECTOR%
SECTOR_ICE5 {Frozen Wastes of %S
SECTOR_ICE6 {%SECTOR% Ice Field}
SECTOR_ICE7 {%SECTOR% Ice Sheet}
SECTOR_ICE8 {Blizzard Point %NUME
SECTOR_ICE9 {%SECTOR% Ice Crust}
SECTOR_LOW1 {%SECTOR% Plains}
SECTOR_LOW10 {The Vale of %SECTOR
SECTOR_LOW11 {%SECTOR% Plateau}
SECTOR_LOW12 {Windswept Plains of
SECTOR_LOW13 {The %SECTOR% Level
SECTOR_LOW14 {%SECTOR% Flats %N
SECTOR_LOW15 {%SECTOR%'s Last Sta
SECTOR_LOW16 {Great Plains of %SEC
SECTOR_LOW17 {%SECTOR%'s Great Re
SECTOR_LOW18 {%SECTOR% Floodplain
SECTOR_LOW2 {Plains of %SECTOR%}
SECTOR_LOW3 {%SECTOR% Dale}
SECTOR_LOW4 {The %SECTOR% Flats}
SECTOR_LOW5 {%SECTOR% Lowlands}
SECTOR_LOW6 {%SECTOR% Moor}
SECTOR_LOW7 {%SECTOR% Valley}
SECTOR_LOW8 {The %SECTOR% Expan
SECTOR_LOW9 {%SECTOR% Basin}
SECTOR_LUSH1 {%SECTOR% Meadows}
SECTOR_LUSH10 {%SECTOR%'s Bounty}
SECTOR_LUSH2 {%SECTOR% Fields}
SECTOR_LUSH3 {%SECTOR% Clearing}
SECTOR_LUSH4 {%SECTOR% Grassland
SECTOR_LUSH5 {%SECTOR% Gardens}
SECTOR_LUSH6 {The %SECTOR% Evergl
SECTOR_LUSH7 {%SECTOR% Heath}
SECTOR_LUSH8 {Garden %NUMERAL%}
SECTOR_LUSH9 {%SECTOR% Living Exp
SECTOR_LUSHTREES1 {%SECTOR% Jungle}
SECTOR_LUSHTREES2 {%SECTOR% Rainforest
SECTOR_LUSHTREES3 {The %SECTOR% Wildla
SECTOR_LUSHTREES4 {%SECTOR% Meadow}
SECTOR_LUSHTREES5 {%SECTOR%'s Orchard
SECTOR_LUSHTREES6 {The %SECTOR% Wildw
SECTOR_LUSHTREES7 {%SECTOR% Glade}
SECTOR_LUSHTREES8 {%SECTOR%'s Hunting
SECTOR_SUBHEADING {Region of Planet %P
SECTOR_TREES1 {%SECTOR% Woods}
SECTOR_TREES10 {%SECTOR% Heath}
SECTOR_TREES11 {%SECTOR%'s Weald}
SECTOR_TREES12 {The %SECTOR% Pastu
SECTOR_TREES2 {%SECTOR% Woodland
SECTOR_TREES3 {%SECTOR% Forest}
SECTOR_TREES4 {The %SECTOR% Range
SECTOR_TREES5 {The %SECTOR% Praire
SECTOR_TREES6 {%SECTOR% Scrubland
SECTOR_TREES7 {%SECTOR% Thicket}
SECTOR_TREES8 {%SECTOR% Grove}
SECTOR_TREES9 {%SECTOR% Grassland
SECTOR_WATER1 {%SECTOR% Ocean}
SECTOR_WATER10 {Tidal Sector %NUMER
SECTOR_WATER2 {%SECTOR% Sea}
SECTOR_WATER3 {%SECTOR% Pool}
SECTOR_WATER4 {%SECTOR% Depths}
SECTOR_WATER5 {%SECTOR% Reef}
SECTOR_WATER6 {%SECTOR% Sound}
SECTOR_WATER7 {The %SECTOR% Sea}
SECTOR_WATER8 {The Briny %SECTOR%
SECTOR_WATER9 {The %SECTOR% Fatho
SECTOR_WET1 {%SECTOR% Wetlands}
SECTOR_WET2 {%SECTOR% Swamp}
SECTOR_WET3 {%SECTOR% Marsh}
SECTOR_WET4 {%SECTOR% Bog}
SECTOR_WET5 {%SECTOR% Swamplan
SECTOR_WET6 {%SECTOR% Fen}
SECTOR_WET7 {%SECTOR% Mire}
SECTOR_WET8 {The %SECTOR% Moras
SECTOR_WET9 {%SECTOR%'s Quagmir
Select the device and use Deactivate Broadcast (<IMG>FE_ALT1<>) to
SELECT_BASE {Select Base}
SELECT_BASE_U {SELECT BASE}
SELL {SELL}
SELL_DESCRIPTION {Sell for %AMOUNT% uni
SELL_SHIP {Sell items in your starsh
SELL_SUIT {Sell items in your exosui
SEND_TO_OTHER_PLAYER {Teleport to nearby playe
SEND_TO_PLAYER_DIFF_GROUP {Teleport status incompat
SEND_TO_PLAYER_OUT_OF_RANGE {Player out of teleport r
SENTINEL_AGGRESSIVE1 {Aggressive}
SENTINEL_AGGRESSIVE2 {Frenzied}
SENTINEL_AGGRESSIVE3 {High Security}
SENTINEL_AGGRESSIVE4 {Hostile Patrols}
SENTINEL_AGGRESSIVE5 {Threatening}
SENTINEL_AGGRESSIVE6 {Hateful}
SENTINEL_AGGRESSIVE7 {Zealous}
SENTINEL_AGGRESSIVE8 {Malicious}
SENTINEL_AGGRESSIVE9 {Inescapable}
SENTINEL_ARMOUR {Armour Plating}
SENTINEL_BARREL {Combat Supplies}
SENTINEL_DEFAULT1 {Attentive}
SENTINEL_DEFAULT10 {Ever-present}
SENTINEL_DEFAULT2 {Enforcing}
SENTINEL_DEFAULT3 {Frequent}
SENTINEL_DEFAULT4 {Require Orthodoxy}
SENTINEL_DEFAULT5 {Require Obedience}
SENTINEL_DEFAULT6 {Regular Patrols}
SENTINEL_DEFAULT7 {Frequent}
SENTINEL_DEFAULT8 {Unwavering}
SENTINEL_DEFAULT9 {Observant}
SENTINEL_DIRECTIVE_1 {Civilisation Destruction}
SENTINEL_DIRECTIVE_10 {Replicate Sentinels}
SENTINEL_DIRECTIVE_11 {Sanitisation}
SENTINEL_DIRECTIVE_12 {Spread Decay}
SENTINEL_DIRECTIVE_13 {Reinforce Boundaries}
SENTINEL_DIRECTIVE_14 {Traveller Detection}
SENTINEL_DIRECTIVE_15 {Sow Discord}
SENTINEL_DIRECTIVE_16 {Prevent Sentience}
SENTINEL_DIRECTIVE_17 {Predator Suppression}
SENTINEL_DIRECTIVE_18 {Herbivore Protection}
SENTINEL_DIRECTIVE_19 {Mineral Protection}
SENTINEL_DIRECTIVE_2 {Suppress Sentience}
SENTINEL_DIRECTIVE_20 {Botanical Protection}
SENTINEL_DIRECTIVE_21 {Specimen Collection}
SENTINEL_DIRECTIVE_22 {Specimen Preservation}
SENTINEL_DIRECTIVE_23 {Data Harvest}
SENTINEL_DIRECTIVE_24 {Surveillance}
SENTINEL_DIRECTIVE_25 {Lifeform Supervision}
SENTINEL_DIRECTIVE_26 {Sentience Degradation}
SENTINEL_DIRECTIVE_27 {Delta Wave Detection}
SENTINEL_DIRECTIVE_28 {Memory Protection}
SENTINEL_DIRECTIVE_29 {Encryption Block}
SENTINEL_DIRECTIVE_3 {Locate Beauty}
SENTINEL_DIRECTIVE_30 {Load Balancing}
SENTINEL_DIRECTIVE_31 {Null Checker}
SENTINEL_DIRECTIVE_32 {Innocence Preservation
SENTINEL_DIRECTIVE_33 {Universal Detranslation}
SENTINEL_DIRECTIVE_34 {Digital Cartography}
SENTINEL_DIRECTIVE_35 {Leyline Mapping}
SENTINEL_DIRECTIVE_36 {Calculate Probabilities}
SENTINEL_DIRECTIVE_37 {Sacrifice to Atlas}
SENTINEL_DIRECTIVE_38 {Authenticate Threats}
SENTINEL_DIRECTIVE_39 {Anomaly Spoofing}
SENTINEL_DIRECTIVE_4 {Portal Deletion}
SENTINEL_DIRECTIVE_40 {Data Interception}
SENTINEL_DIRECTIVE_5 {Lifeform Immobilisation}
SENTINEL_DIRECTIVE_6 {Civilisation Delay}
SENTINEL_DIRECTIVE_7 {Sow Division}
SENTINEL_DIRECTIVE_8 {Harvest Data}
SENTINEL_DIRECTIVE_9 {Observe All}
SENTINEL_DIRECTIVE_HEADER {Directive}
SENTINEL_DRONE_CORRUPTED_NAME {Corrupted Sentinel Dro
SENTINEL_DRONE_NAME {Sentinel Drone}
SENTINEL_ESCAPE_MSG {Leave the area or hide
SENTINEL_GUN_NAME_L {Multi-Tool}
SENTINEL_HIGH1 {Aggressive}
SENTINEL_HIGH2 {Frenzied}
SENTINEL_HIGH3 {High Security}
SENTINEL_HIGH4 {Hostile}
SENTINEL_HIGH5 {Threatening}
SENTINEL_INVESTIGATE_MSG {<SPECIAL>Sentinel Dro
SENTINEL_LOW1 {Passive}
SENTINEL_LOW10 {Limited}
SENTINEL_LOW2 {Low}
SENTINEL_LOW3 {Minimal}
SENTINEL_LOW4 {Average}
SENTINEL_LOW5 {Standard}
SENTINEL_LOW6 {Low Security}
SENTINEL_LOW7 {Regular}
SENTINEL_LOW8 {Relaxed}
SENTINEL_LOW9 {Typical}
SENTINEL_MISSION_GUARD_1 {Guard Duty}
SENTINEL_MISSION_GUARD_10 {Active Oversight}
SENTINEL_MISSION_GUARD_11 {Local Overwatch}
SENTINEL_MISSION_GUARD_12 {Active Protection}
SENTINEL_MISSION_GUARD_13 {Area Defence}
SENTINEL_MISSION_GUARD_14 {Specific Patrol}
SENTINEL_MISSION_GUARD_15 {Anomaly Buffer}
SENTINEL_MISSION_GUARD_2 {Security}
SENTINEL_MISSION_GUARD_3 {Local Defence}
SENTINEL_MISSION_GUARD_4 {Active Defence}
SENTINEL_MISSION_GUARD_5 {Escort}
SENTINEL_MISSION_GUARD_6 {Localised Suppression}
SENTINEL_MISSION_GUARD_7 {Sentry}
SENTINEL_MISSION_GUARD_8 {Active Protection}
SENTINEL_MISSION_GUARD_9 {Guardian}
SENTINEL_MISSION_HEADER {Function}
SENTINEL_MISSION_PATROL_1 {Ambient Protection}
SENTINEL_MISSION_PATROL_10 {Breach Detection}
SENTINEL_MISSION_PATROL_11 {Anomaly Ward}
SENTINEL_MISSION_PATROL_12 {Passive Enforcement}
SENTINEL_MISSION_PATROL_13 {Oversight Patrol}
SENTINEL_MISSION_PATROL_14 {Ambient Protection}
SENTINEL_MISSION_PATROL_15 {Mobile Aegis}
SENTINEL_MISSION_PATROL_2 {Active Patrol}
SENTINEL_MISSION_PATROL_3 {Anomaly Suppression}
SENTINEL_MISSION_PATROL_4 {Intelligence Suppressio
SENTINEL_MISSION_PATROL_5 {Field Scout}
SENTINEL_MISSION_PATROL_6 {Anomaly Hunt}
SENTINEL_MISSION_PATROL_7 {Area Suppression}
SENTINEL_MISSION_PATROL_8 {Boundary Protection}
SENTINEL_MISSION_PATROL_9 {Boundary Enforcement}
SENTINEL_MISSION_SUPPORT_1 {Support Unit}
SENTINEL_MISSION_SUPPORT_10 {Advanced Combat}
SENTINEL_MISSION_SUPPORT_11 {Retaliation}
SENTINEL_MISSION_SUPPORT_12 {Rapid Suppression}
SENTINEL_MISSION_SUPPORT_13 {Retribution}
SENTINEL_MISSION_SUPPORT_14 {Anomaly Neutralisation}
SENTINEL_MISSION_SUPPORT_15 {Sentience Destruction}
SENTINEL_MISSION_SUPPORT_2 {Rapid Response}
SENTINEL_MISSION_SUPPORT_3 {Active Suppression}
SENTINEL_MISSION_SUPPORT_4 {Anomaly Destruction}
SENTINEL_MISSION_SUPPORT_5 {Combat Support}
SENTINEL_MISSION_SUPPORT_6 {Breach Repair}
SENTINEL_MISSION_SUPPORT_7 {Anomaly Repair}
SENTINEL_MISSION_SUPPORT_8 {De-escalation}
SENTINEL_MISSION_SUPPORT_9 {Counter Attack}
SENTINEL_NONE1 {None}
SENTINEL_NONE10 {None}
SENTINEL_NONE11 {None}
SENTINEL_NONE12 {Missing}
SENTINEL_NONE2 {Absent}
SENTINEL_NONE3 {Not Present}
SENTINEL_NONE4 {None Present}
SENTINEL_NONE5 {None}
SENTINEL_NONE6 {Not Present}
SENTINEL_NONE7 {None}
SENTINEL_NONE8 {None}
SENTINEL_NONE9 {None}
SENTINEL_POLICE_ALERTED {Sentinel Starships Inco
SENTINEL_POLICE_ARRIVING {Sentinel Starships in
SENTINEL_POLICE_INCOMING {WARNING - SENTINE
SENTINEL_QUAD_NAME {Sentinel Quad}
SENTINEL_RARE1 {Low}
SENTINEL_RARE10 {Spread Thin}
SENTINEL_RARE11 {Intermittent}
SENTINEL_RARE12 {Few}
SENTINEL_RARE2 {Minimal}
SENTINEL_RARE3 {Low Security}
SENTINEL_RARE4 {Limited}
SENTINEL_RARE5 {Infrequent}
SENTINEL_RARE6 {Sparse}
SENTINEL_RARE7 {Isolated}
SENTINEL_RARE8 {Remote}
SENTINEL_RARE9 {Irregular Patrols}
SENTINEL_ROUTINE_ALERT_1 {[ Weapon Deployment ]
SENTINEL_ROUTINE_ALERT_10 {[ Anomaly Repair ]}
SENTINEL_ROUTINE_ALERT_11 {[ RED RED RED ]}
SENTINEL_ROUTINE_ALERT_12 {[ A T L A S ]}
SENTINEL_ROUTINE_ALERT_13 {[ Firing Eye ]}
SENTINEL_ROUTINE_ALERT_14 {[ Hardpoint Repair ]}
SENTINEL_ROUTINE_ALERT_15 {[ Hunting ]}
SENTINEL_ROUTINE_ALERT_2 {[ Active Pursuit ]}
SENTINEL_ROUTINE_ALERT_3 {[ Signalling Reinforceme
SENTINEL_ROUTINE_ALERT_4 {[ Preemptive Destruction
SENTINEL_ROUTINE_ALERT_5 {[ Target Prediction ]}
SENTINEL_ROUTINE_ALERT_6 {[ Ammo Fabrication ]}
SENTINEL_ROUTINE_ALERT_7 {[ Field Suppression ]}
SENTINEL_ROUTINE_ALERT_8 {[ Trend Analysis ]}
SENTINEL_ROUTINE_ALERT_9 {[ Seal Breach ]}
SENTINEL_ROUTINE_HEADER {Current Subroutine}
SENTINEL_ROUTINE_INVESTIGATE_1 {[ Lifeform Search ]}
SENTINEL_ROUTINE_INVESTIGATE_10 {[ Boundary Reinforcemen
SENTINEL_ROUTINE_INVESTIGATE_11 {[ Safeguard Deployment
SENTINEL_ROUTINE_INVESTIGATE_12 {[ Ocular Testing ]}
SENTINEL_ROUTINE_INVESTIGATE_13 {[ Low Frequency Ping ]}
SENTINEL_ROUTINE_INVESTIGATE_14 {[ Probability Sort ]}
SENTINEL_ROUTINE_INVESTIGATE_15 {[ Data Siphon ]}
SENTINEL_ROUTINE_INVESTIGATE_2 {[ Anomaly Detection ]}
SENTINEL_ROUTINE_INVESTIGATE_3 {[ Event Processing ]}
SENTINEL_ROUTINE_INVESTIGATE_4 {[ Trend Analysis ]}
SENTINEL_ROUTINE_INVESTIGATE_5 {[ Boundary Test ]}
SENTINEL_ROUTINE_INVESTIGATE_6 {[ Waveform Analysis ]}
SENTINEL_ROUTINE_INVESTIGATE_7 {[ Preparing Alarm ]}
SENTINEL_ROUTINE_INVESTIGATE_8 {[ Depth Testing ]}
SENTINEL_ROUTINE_INVESTIGATE_9 {[ Temporal Analysis ]}
SENTINEL_ROUTINE_PATROL_1 {[ Patrol ]}
SENTINEL_ROUTINE_PATROL_10 {[ Long-Distance Scanner
SENTINEL_ROUTINE_PATROL_11 {[ Short-Range Scanner ]
SENTINEL_ROUTINE_PATROL_12 {[ Portal Detection ]}
SENTINEL_ROUTINE_PATROL_13 {[ Patrol Iteration ]}
SENTINEL_ROUTINE_PATROL_14 {[ Distributed Analysis ]}
SENTINEL_ROUTINE_PATROL_15 {[ ... /// .. /// ... /// ... ]}
SENTINEL_ROUTINE_PATROL_2 {[ Idle ]}
SENTINEL_ROUTINE_PATROL_3 {[ Route Optimisation ]}
SENTINEL_ROUTINE_PATROL_4 {[ Path Optimisation ]}
SENTINEL_ROUTINE_PATROL_5 {[ Kinetic Recovery ]}
SENTINEL_ROUTINE_PATROL_6 {[ Self-Analysis ]}
SENTINEL_ROUTINE_PATROL_7 {[ Background Diagnostic
SENTINEL_ROUTINE_PATROL_8 {[ Fuel Cell Cleaning ]}
SENTINEL_ROUTINE_PATROL_9 {[ Defragmenting ]}
SENTINEL_STAT_00 {UNTROUBLED}
SENTINEL_STAT_01 {NOVICE}
SENTINEL_STAT_02 {NUISANCE}
SENTINEL_STAT_03 {SCRAPPER}
SENTINEL_STAT_04 {TROUBLEMAKER}
SENTINEL_STAT_05 {FIGHTER}
SENTINEL_STAT_06 {MENACE}
SENTINEL_STAT_07 {NOTORIOUS}
SENTINEL_STAT_08 {DANGEROUS}
SENTINEL_STAT_09 {EXPERT}
SENTINEL_STAT_10 {LEGEND}
SENTINEL_STAT_LVL_MSG {Destroyed %STAT% Sen
SENTINEL_STAT_LVL_ONE {Destroyed %STAT% Sen
SENTINEL_STAT_TITLE {Sentinels Destroyed}
SENTINEL_STATE_ALERT_1 {High Alert}
SENTINEL_STATE_ALERT_10 {BREACHED}
SENTINEL_STATE_ALERT_11 {Combat}
SENTINEL_STATE_ALERT_12 {Weapons Deployed}
SENTINEL_STATE_ALERT_13 {Targeting}
SENTINEL_STATE_ALERT_14 {Combat}
SENTINEL_STATE_ALERT_15 {High Alert}
SENTINEL_STATE_ALERT_2 {Combat}
SENTINEL_STATE_ALERT_3 {Requesting Assistance}
SENTINEL_STATE_ALERT_4 {Engaging}
SENTINEL_STATE_ALERT_5 {Targeting}
SENTINEL_STATE_ALERT_6 {Target Acquired}
SENTINEL_STATE_ALERT_7 {Repairing Breach}
SENTINEL_STATE_ALERT_8 {Repairing Anomaly}
SENTINEL_STATE_ALERT_9 {Cleansing Anomaly}
SENTINEL_STATE_HEADER {Status}
SENTINEL_STATE_INVESTIGATE_1 {Investigating...}
SENTINEL_STATE_INVESTIGATE_10 {Anomaly Detected...}
SENTINEL_STATE_INVESTIGATE_11 {Detecting Breach...}
SENTINEL_STATE_INVESTIGATE_12 {Oversight Initiated...}
SENTINEL_STATE_INVESTIGATE_13 {Observing...}
SENTINEL_STATE_INVESTIGATE_14 {Irregularity Detected...}
SENTINEL_STATE_INVESTIGATE_15 {Analysis Required...}
SENTINEL_STATE_INVESTIGATE_16 {Sensors Deployed...}
SENTINEL_STATE_INVESTIGATE_2 {Searching...}
SENTINEL_STATE_INVESTIGATE_3 {Inspecting...}
SENTINEL_STATE_INVESTIGATE_4 {Scanning...}
SENTINEL_STATE_INVESTIGATE_5 {Auditing...}
SENTINEL_STATE_INVESTIGATE_6 {Probing...}
SENTINEL_STATE_INVESTIGATE_7 {Reviewing...}
SENTINEL_STATE_INVESTIGATE_8 {Analysing...}
SENTINEL_STATE_INVESTIGATE_9 {Studying...}
SENTINEL_STATE_PATROL_1 {Patrolling...}
SENTINEL_STATE_PATROL_10 {Low Power Mode}
SENTINEL_STATE_PATROL_11 {Recharging}
SENTINEL_STATE_PATROL_12 {Reconnecting...}
SENTINEL_STATE_PATROL_13 {Processing...}
SENTINEL_STATE_PATROL_14 {Optimising...}
SENTINEL_STATE_PATROL_15 {Awaiting Orders...}
SENTINEL_STATE_PATROL_2 {Uploading Report...}
SENTINEL_STATE_PATROL_3 {Cruising...}
SENTINEL_STATE_PATROL_4 {Watchful...}
SENTINEL_STATE_PATROL_5 {Registering Activity...}
SENTINEL_STATE_PATROL_6 {Sensors Ready...}
SENTINEL_STATE_PATROL_7 {Patrolling...}
SENTINEL_STATE_PATROL_8 {Patrolling...}
SENTINEL_STATE_PATROL_9 {Patrolling...}
SENTINEL_SUIT_NAME_L {Exosuit}
SENTINEL_WALKER_NAME {Sentinel Walker}
SENTINELS_ARRIVED {Sentinels Arrived}
SENTINELS_EVADED {Sentinel Force Deactiva
SENTINELS_INCOMING1 {SENTINEL DRONES A
SENTINELS_INCOMING2 {WARNING - SENTINE
SENTINELS_INCOMING3 {WARNING - SENTINEL
SENTINELS_INCOMING4 {WARNING - SENTINE
SENTINELS_INCOMING5 {WARNING - ELITE SE
SENTINELS_L {Sentinels}
SEX1 {Male}
SEX10 {Vectorised}
SEX11 {Prime}
SEX12 {Alpha}
SEX13 {Radical}
SEX14 {Asymptotic}
SEX15 {Orthogonal}
SEX16 {None}
SEX2 {Female}
SEX3 {Exotic}
SEX4 {Unknown}
SEX5 {Indeterminate}
SEX6 {Asymmetric}
SEX7 {Non-uniform}
SEX8 {Symmetric}
SEX9 {Rational}
SHARDSBIOME1 {Columned %PLANETC
SHARDSBIOME2 {Sharded %PLANETCL
SHARDSBIOME3 {Pillared %PLANETCLA
SHIELD {Shield}
SHIELD_DESCRIPTION {Exosuit shielding tech
SHIELD_NAME {SHIELD KINETICS}
SHIELD_NAME_L {Shield Kinetics}
SHIELD_STATION {Restore Shield}
SHIELD_SUBTITLE {Invisible Repulsion Barri
SHIELDBOOST1_DESCRIPTION {Shield duration and cha
SHIELDBOOST1_NAME {SHIELDBOOST SIGMA
SHIELDBOOST1_NAME_L {ShieldBoost Sigma}
SHIELDBOOST1_SUBTITLE {Shield Kinetics Compani
SHIELDBOOST2_DESCRIPTION {Shield duration and char
SHIELDBOOST2_NAME {SHIELDBOOST TAU}
SHIELDBOOST2_NAME_L {ShieldBoost Tau}
SHIELDBOOST2_SUBTITLE {Shield Kinetics Compani
SHIELDBOOST3_NAME {SHIELDBOOST THETA
SHIELDBOOST3_NAME_L {Shieldboost Theta}
SHIELDBOOST3_SUBTITLE {Shield Kinetics Compani
SHIELDFUEL1_DESCRIPTION {Hazard Protection and S
SHIELDFUEL1_NAME {SHIELDING SHARD}
SHIELDFUEL1_NAME_L {Shielding Shard}
SHIELDFUEL1_SUBTITLE {Defensive Energy Batte
SHIELDFUEL2_DESCRIPTION {Increased capacity ener
SHIELDFUEL2_NAME {SHIELDING PLATE}
SHIELDFUEL2_NAME_L {Shielding Plate}
SHIELDFUEL2_SUBTITLE {Defensive Energy Sourc
SHIELDFUEL3_DESCRIPTION {High capacity energy sto
SHIELDFUEL3_NAME {SHIELDING SHEET}
SHIELDFUEL3_NAME_L {Shielding Sheet}
SHIELDFUEL3_SUBTITLE {Defensive Energy Sourc
SHIP {STARSHIP}
SHIP_ARMOUR_SHIELD_STRENGTH {Shield Strength}
SHIP_BOOST {Boost}
SHIP_BOOSTMANEUVERABILITY {Maneuverability}
SHIP_BRAKE {Brake}
SHIP_BUY_ABANDONED {Claim Ship}
SHIP_BUY_FREE {Claim Ship (Free)}
SHIP_BUY_UNITS {Buy (%COST% Units)}
SHIP_BUY_UNITS_S {Buy (%COST% U)}
SHIP_CARGO_INVENTORY {STARSHIP HIGH CAPA
SHIP_CARGO_INVENTORY_LABEL {CARGO}
SHIP_CHANGEWEAPON {Change Weapon Mode}
SHIP_CLOSESTTARGET {Closest Target}
SHIP_EXCHANGE_UNITS {Exchange (%COST% Uni
SHIP_EXCHANGE_UNITS_S {Exchange (%COST% U)
SHIP_EXIT {Exit Ship}
SHIP_FREELOOK {Free Look}
SHIP_GALACTICMAP {Galactic Map}
SHIP_GENERAL_INVENTORY {STARSHIP GENERAL
SHIP_HYPERDRIVE_JUMPDISTANCE {Hyperdrive Range}
SHIP_HYPERDRIVE_JUMPSPERCELL {Warp Cell Efficiency}
SHIP_HYPERDRIVE_QUICKWARP {Instant Hyperdrive Scra
SHIP_INVENTORY_LABEL {GENERAL}
SHIP_LAND {Initiate Landing}
SHIP_LAUNCHER_AUTOCHARGE {Automatic Recharging}
SHIP_LAUNCHER_TAKEOFFCOST {Launch Cost}
SHIP_MANEUVERABILITY {Maneuverability}
SHIP_MARKER {YOUR STARSHIP}
SHIP_MARKER_L {Your Starship}
SHIP_NEXTTARGET {Next Target}
SHIP_OUT_OF_RANGE {Starship out of range}
SHIP_PREVIOUSTARGET {Previous Target}
SHIP_PULSEDRIVE_MINIJUMPFUELSPE {Pulse Drive Fuel Efficie
SHIP_PULSEDRIVE_MINIJUMPSPEED {Pulse Drive Power}
SHIP_PULSEJUMP {Pulse Engine}
SHIP_ROCKETS_DESC {Highly destructive weapon
SHIP_ROCKETS_NAME {ROCKET LAUNCHER}
SHIP_ROCKETS_NAME_L {Rocket Launcher}
SHIP_ROCKETS_SUB {Spacecraft Projectile
SHIP_ROLLLEFT {Roll Left}
SHIP_ROLLRIGHT {Roll Right}
SHIP_SCAN {Scan}
SHIP_SCAN_PLANET {Press <IMG>SCAN<> to
SHIP_SHOOT {Fire Weapons}
SHIP_SUB_OLD {Install technology and
SHIP_SUBTITLE {Manage Starship Inv
SHIP_SWAP_ABANDONED {Swap Ship}
SHIP_SWAP_ABANDONED_SUB {Swap abandons current
SHIP_TECH_INVENTORY {STARSHIP TECHNOLO
SHIP_TECH_INVENTORY_LABEL {TECHNOLOGY}
SHIP_TELEPORT_DESC {A device that modulate
SHIP_TELEPORT_NAME {TELEPORT RECEIVER
SHIP_TELEPORT_NAME_L {Teleport Receiver}
SHIP_TELEPORT_RANGE {Item Teleportation Enab
SHIP_TELEPORT_SUB {Ship-Mounted Teleporta
SHIP_THRUST {Thrust}
SHIP_TURNLEFT {Turn Left}
SHIP_TURNRIGHT {Turn Right}
SHIP_WEAPONS_GUNS_BULLETSPERSH{Total Cannon Count:}
SHIP_WEAPONS_GUNS_COOLTIME {Heat Recovery}
SHIP_WEAPONS_GUNS_DAMAGE {Damage}
SHIP_WEAPONS_GUNS_DISPERSION {Accuracy}
SHIP_WEAPONS_GUNS_HEATTIME {Heat Dispersion}
SHIP_WEAPONS_GUNS_RANGE {Range}
SHIP_WEAPONS_GUNS_RATE {Fire Rate}
SHIP_WEAPONS_LASERS_DAMAGE {Damage}
SHIP_WEAPONS_LASERS_HEATTIME {Heat Dispersion}
SHIPBLOB_DESCRIPTION {Fires a large, concentra
SHIPBLOB_NAME {CYCLOTRON BALLIST
SHIPBLOB_NAME_L {Cyclotron Ballista}
SHIPBLOB_SUBTITLE {Non-guided Starship W
SHIPBLOBCOOL1_DESCRIPTION {Reduces time between s
SHIPBLOBCOOL1_NAME {CYCLOTRON BALLIST
SHIPBLOBCOOL1_NAME_L {Cyclotron Ballista Cool
SHIPBLOBCOOL1_SUBTITLE {Cyclotron Ballista Comp
SHIPBLOBCOOL2_DESCRIPTION {Reduces time between s
SHIPBLOBCOOL2_NAME {CYCLOTRON BALLIST
SHIPBLOBCOOL2_NAME_L {Cyclotron Ballista Coola
SHIPBLOBCOOL2_SUBTITLE {Cyclotron Ballista Comp
SHIPBLOBCOOL3_DESCRIPTION {Reduces time between s
SHIPBLOBCOOL3_NAME {CYCLOTRON BALLIST
SHIPBLOBCOOL3_NAME_L {Cyclotron Ballista Coola
SHIPBLOBCOOL3_SUBTITLE {Cyclotron Ballista Comp
SHIPBLOBDMG1_DESCRIPTION {Increases damage done
SHIPBLOBDMG1_NAME {CYCLOTRON BALLIST
SHIPBLOBDMG1_NAME_L {Cyclotron Ballista Dam
SHIPBLOBDMG1_SUBTITLE {Cyclotron Ballista Comp
SHIPBLOBDMG2_DESCRIPTION {Increases damage done
SHIPBLOBDMG2_NAME {CYCLOTRON BALLIST
SHIPBLOBDMG2_NAME_L {Cyclotron Ballista Dam
SHIPBLOBDMG2_SUBTITLE {Cyclotron Ballista Comp
SHIPBLOBDMG3_DESCRIPTION {Increases damage done
SHIPBLOBDMG3_NAME {CYCLOTRON BALLIST
SHIPBLOBDMG3_NAME_L {Cyclotron Ballista Dam
SHIPBLOBDMG3_SUBTITLE {Cyclotron Ballista Comp
SHIPBLOBRATE1_DESCRIPTION {Increases rate of fire o
SHIPBLOBRATE1_NAME {CYCLOTRON BALLISTA
SHIPBLOBRATE1_NAME_L {Cyclotron Ballista Fire
SHIPBLOBRATE1_SUBTITLE {Cyclotron Ballista Comp
SHIPBLOBRATE2_DESCRIPTION {Increases rate of fire
SHIPBLOBRATE2_NAME {CYCLOTRON BALLISTA
SHIPBLOBRATE2_NAME_L {Cyclotron Ballista Fire
SHIPBLOBRATE2_SUBTITLE {Cyclotron Ballista Comp
SHIPBLOBRATE3_DESCRIPTION {Increases rate of fire o
SHIPBLOBRATE3_NAME {CYCLOTRON BALLISTA
SHIPBLOBRATE3_NAME_L {Cyclotron Ballista Fire
SHIPBLOBRATE3_SUBTITLE {Cyclotron Ballista Comp
SHIPCLASS_HEADER {Class}
SHIPGDMG1_DESCRIPTION {Photon Cannon fires at
SHIPGDMG1_NAME {CANNON DAMAGE SI
SHIPGDMG1_NAME_L {Cannon Damage Sigma
SHIPGDMG1_SUBTITLE {Photon Cannon Compani
SHIPGDMG2_NAME {CANNON DAMAGE TA
SHIPGDMG2_NAME_L {Cannon Damage Tau}
SHIPGDMG2_SUBTITLE {Photon Cannon Compani
SHIPGDMG3_NAME {CANNON DAMAGE TH
SHIPGDMG3_NAME_L {Cannon Damage Theta}
SHIPGDMG3_SUBTITLE {Photon Cannon Compani
SHIPGUN1_ALIEN_DESC {A mess of sacs and sphi
SHIPGUN1_ALIEN_DESC {A mess of sacs and sphi
SHIPGUN1_ALIEN_NAME {SPEWING VENTS}
SHIPGUN1_ALIEN_NAME {SPEWING VENTS}
SHIPGUN1_ALIEN_NAME_L {Spewing Vents}
SHIPGUN1_ALIEN_NAME_L {Spewing Vents}
SHIPGUN1_DESCRIPTION {Highly destructive weapon
SHIPGUN1_NAME {PHOTON CANNON}
SHIPGUN1_NAME_L {Photon Cannon}
SHIPGUN1_SUBTITLE {Spacecraft Projectile
SHIPGUNCOOL1_DESCRIPTION {Photon Cannon cool-down
SHIPGUNCOOL1_NAME {ADVANCED COOLING
SHIPGUNCOOL1_NAME_L {Advanced Cooling Sigm
SHIPGUNCOOL1_SUBTITLE {Photon Cannon Compani
SHIPGUNCOOL2_NAME {ADVANCED COOLING
SHIPGUNCOOL2_NAME_L {Advanced Cooling Tau}
SHIPGUNCOOL2_SUBTITLE {Photon Cannon Compani
SHIPGUNCOOL3_NAME {ADVANCED COOLING
SHIPGUNCOOL3_NAME_L {Advanced Cooling Thet
SHIPGUNCOOL3_SUBTITLE {Photon Cannon Compani
SHIPGUNRATE1_DESCRIPTION {Photon Cannon fires at
SHIPGUNRATE1_NAME {ACCELERATED FIRE S
SHIPGUNRATE1_NAME_L {Accelerated Fire Sigma}
SHIPGUNRATE1_SUBTITLE {Photon Cannon Compani
SHIPGUNRATE2_DESCRIPTION {Photon Cannon fires at
SHIPGUNRATE2_NAME {ACCELERATED FIRE T
SHIPGUNRATE2_NAME_L {Accelerated Fire Tau}
SHIPGUNRATE2_SUBTITLE {Photon Cannon Compani
SHIPGUNRATE3_NAME {ACCELERATED FIRE T
SHIPGUNRATE3_NAME_L {Accelerated Fire Theta}
SHIPGUNRATE3_SUBTITLE {Photon Cannon Compani
SHIPJUMP_ALIEN_DESC {A fibrous metallic super
SHIPJUMP_ALIEN_DESC {A fibrous metallic super
SHIPJUMP_ALIEN_NAME {PULSING HEART}
SHIPJUMP_ALIEN_NAME {PULSING HEART}
SHIPJUMP_ALIEN_NAME_L {Pulsing Heart}
SHIPJUMP_ALIEN_NAME_L {Pulsing Heart}
SHIPJUMP_DESCRIPTION {Spaceflight propulsion
SHIPJUMP_NAME {PULSE ENGINE}
SHIPJUMP_NAME_L {Pulse Engine}
SHIPJUMP_SUBTITLE {Starship Flight Booster}
SHIPJUMP1_DAMAGED {Provides space and atmo
SHIPJUMP2_DESCRIPTION {Provides increased mano
SHIPJUMP2_NAME {PULSE JET SIGMA}
SHIPJUMP2_NAME_L {Pulse Jet Sigma}
SHIPJUMP2_SUBTITLE {Pulse Engine Companio
SHIPJUMP3_NAME {PULSE JET TAU}
SHIPJUMP3_NAME_L {Pulse Jet Tau}
SHIPJUMP3_SUBTITLE {Pulse Engine Companio
SHIPLAS1_ALIEN_DESC {A complex arrangement o
SHIPLAS1_ALIEN_DESC {A complex arrangement o
SHIPLAS1_ALIEN_NAME {GRAFTED EYES}
SHIPLAS1_ALIEN_NAME {GRAFTED EYES}
SHIPLAS1_ALIEN_NAME_L {Grafted Eyes}
SHIPLAS1_ALIEN_NAME_L {Grafted Eyes}
SHIPLAS1_DESCRIPTION {Spacefaring beam weapo
SHIPLAS1_NAME {PHASE BEAM}
SHIPLAS1_NAME_L {Phase Beam}
SHIPLAS1_SUBTITLE {Spacecraft Laser Devic
SHIPLASCOOL1_DESCRIPTION {Phase beam laser cool-d
SHIPLASCOOL1_NAME {PHASE COOLANT SIG
SHIPLASCOOL1_NAME_L {Phase Coolant Sigma}
SHIPLASCOOL1_SUBTITLE {Phase Beam Companion
SHIPLASCOOL2_NAME {PHASE COOLANT TAU
SHIPLASCOOL2_NAME_L {Phase Coolant Tau}
SHIPLASCOOL2_SUBTITLE {Phase Beam Companion
SHIPLASCOOL3_NAME {PHASE COOLANT THE
SHIPLASCOOL3_NAME_L {Phase Coolant Theta}
SHIPLASCOOL3_SUBTITLE {Phase Beam Companion
SHIPLDMG1_DESCRIPTION {Phase Beam destroys sta
SHIPLDMG1_NAME {BEAM IMPACT SIGMA}
SHIPLDMG1_NAME_L {Beam Impact Sigma}
SHIPLDMG1_SUBTITLE {Phase Beam Companion
SHIPLDMG2_NAME {BEAM IMPACT TAU}
SHIPLDMG2_NAME_L {Beam Impact Tau}
SHIPLDMG2_SUBTITLE {Phase Beam Companion
SHIPLDMG3_NAME {BEAM IMPACT THETA}
SHIPLDMG3_NAME_L {Beam Impact Theta}
SHIPLDMG3_SUBTITLE {Phase Beam Companion
SHIPMGUNCOOL1_DESCRIPTION {Reduces time between s
SHIPMGUNCOOL1_NAME {INFRA-KNIFE ACCEL
SHIPMGUNCOOL1_NAME_L {Infra-Knife Accelerator
SHIPMGUNCOOL1_SUBTITLE {Infra-Knife Accelerator
SHIPMGUNCOOL2_DESCRIPTION {Reduces time between s
SHIPMGUNCOOL2_NAME {INFRA-KNIFE ACCEL
SHIPMGUNCOOL2_NAME_L {Infra-Knife Accelerator
SHIPMGUNCOOL2_SUBTITLE {Infra-Knife Accelerator
SHIPMGUNCOOL3_DESCRIPTION {Reduces time between s
SHIPMGUNCOOL3_NAME {INFRA-KNIFE ACCEL
SHIPMGUNCOOL3_NAME_L {Infra-Knife Accelerator
SHIPMGUNCOOL3_SUBTITLE {Infra-Knife Accelerator
SHIPMGUNDMG1_DESCRIPTION {Increases damage done
SHIPMGUNDMG1_NAME {INFRA-KNIFE ACCEL
SHIPMGUNDMG1_NAME_L {Infra-Knife Accelerato
SHIPMGUNDMG1_SUBTITLE {Infra-Knife Accelerator
SHIPMGUNDMG2_DESCRIPTION {Increases damage done
SHIPMGUNDMG2_NAME {INFRA-KNIFE ACCEL
SHIPMGUNDMG2_NAME_L {Infra-Knife Accelerato
SHIPMGUNDMG2_SUBTITLE {Infra-Knife Accelerator
SHIPMGUNDMG3_DESCRIPTION {Increases damage done
SHIPMGUNDMG3_NAME {INFRA-KNIFE ACCEL
SHIPMGUNDMG3_NAME_L {Infra-Knife Accelerato
SHIPMGUNDMG3_SUBTITLE {Infra-Knife Accelerator
SHIPMGUNRATE1_DESCRIPTION {Increases rate of fire
SHIPMGUNRATE1_NAME {INFRA-KNIFE ACCELE
SHIPMGUNRATE1_NAME_L {Infra-Knife Accelerator
SHIPMGUNRATE1_SUBTITLE {Infra-Knife Accelerator
SHIPMGUNRATE2_DESCRIPTION {Increases rate of fire
SHIPMGUNRATE2_NAME {INFRA-KNIFE ACCELE
SHIPMGUNRATE2_NAME_L {Infra-Knife AcceleratorF
SHIPMGUNRATE2_SUBTITLE {Infra-Knife Accelerator
SHIPMGUNRATE3_DESCRIPTION {Increases rate of fire o
SHIPMGUNRATE3_NAME {INFRA-KNIFE ACCELE
SHIPMGUNRATE3_NAME_L {Infra-Knife AcceleratorF
SHIPMGUNRATE3_SUBTITLE {Infra-Knife Accelerator
SHIPMINIGUN_DESCRIPTION {Releases sustained rapi
SHIPMINIGUN_NAME {INFRA-KNIFE ACCELE
SHIPMINIGUN_NAME_L {Infra-Knife Accelerator}
SHIPMINIGUN_SUBTITLE {Rapid Fire Starship We
SHIPNAME_HEADER {Name}
SHIPS_DE_1 {Use of Weapons}
SHIPS_DE_2 {Pattern for Conquest}
SHIPS_DE_3 {The Forever War}
SHIPS_DE_DESC_1 {Attain 'Novice' status i
SHIPS_DE_DESC_2 {Attain 'Notorious' statu
SHIPS_DE_DESC_3 {Attain 'Legend' status i
SHIPSCAN_COMBAT_DESC {An upgrade to the starsh
SHIPSCAN_COMBAT_NAME {CONFLICT SCANNER}
SHIPSCAN_COMBAT_NAME_L {Conflict Scanner}
SHIPSCAN_COMBAT_SUB {Long-range Sensor Tec
SHIPSCAN_ECON_DESC {An upgrade to the starsh
SHIPSCAN_ECON_NAME {ECONOMY SCANNER}
SHIPSCAN_ECON_NAME_L {Economy Scanner}
SHIPSCAN_ECON_SUB {Long-range Sensor Tec
SHIPSGUNCOOL1_DESCRIPTION {Reduces time between s
SHIPSGUNCOOL1_NAME {POSITRON EJECTOR
SHIPSGUNCOOL1_NAME_L {Positron Ejector Coolan
SHIPSGUNCOOL1_SUBTITLE {Positron Ejector Compan
SHIPSGUNCOOL2_DESCRIPTION {Reduces time between s
SHIPSGUNCOOL2_NAME {POSITRON EJECTOR
SHIPSGUNCOOL2_NAME_L {Positron Ejector Coolan
SHIPSGUNCOOL2_SUBTITLE {Positron Ejector Compan
SHIPSGUNCOOL3_DESCRIPTION {Reduces time between s
SHIPSGUNCOOL3_NAME {POSITRON EJECTOR
SHIPSGUNCOOL3_NAME_L {Positron Ejector Coolan
SHIPSGUNCOOL3_SUBTITLE {Positron Ejector Compan
SHIPSGUNDMG1_DESCRIPTION {Increases damage done
SHIPSGUNDMG1_NAME {POSITRON EJECTOR
SHIPSGUNDMG1_NAME_L {Positron Ejector Damag
SHIPSGUNDMG1_SUBTITLE {Positron Ejector Compan
SHIPSGUNDMG2_DESCRIPTION {Increases damage done
SHIPSGUNDMG2_NAME {POSITRON EJECTOR
SHIPSGUNDMG2_NAME_L {Positron Ejector Damag
SHIPSGUNDMG2_SUBTITLE {Positron Ejector Compan
SHIPSGUNDMG3_DESCRIPTION {Increases damage done
SHIPSGUNDMG3_NAME {POSITRON EJECTOR
SHIPSGUNDMG3_NAME_L {Positron Ejector Damag
SHIPSGUNDMG3_SUBTITLE {Positron Ejector Compan
SHIPSGUNRATE1_DESCRIPTION {Increases rate of fire
SHIPSGUNRATE1_NAME {POSITRON EJECTOR F
SHIPSGUNRATE1_NAME_L {Positron Ejector Fire R
SHIPSGUNRATE1_SUBTITLE {Positron Ejector Compan
SHIPSGUNRATE2_DESCRIPTION {Increases rate of fire
SHIPSGUNRATE2_NAME {POSITRON EJECTOR F
SHIPSGUNRATE2_NAME_L {Positron Ejector Fire Ra
SHIPSGUNRATE2_SUBTITLE {Positron Ejector Compan
SHIPSGUNRATE3_DESCRIPTION {Increases rate of fire
SHIPSGUNRATE3_NAME {POSITRON EJECTOR F
SHIPSGUNRATE3_NAME_L {Positron Ejector Fire Ra
SHIPSGUNRATE3_SUBTITLE {Positron Ejector Compan
SHIPSHIELD_ALIEN_DESC {This small extension t
SHIPSHIELD_ALIEN_DESC {This small extension t
SHIPSHIELD_ALIEN_NAME {SCREAM SUPPRESSO
SHIPSHIELD_ALIEN_NAME {SCREAM SUPPRESSO
SHIPSHIELD_ALIEN_NAME_L {Scream Suppressor}
SHIPSHIELD_ALIEN_NAME_L {Scream Suppressor}
SHIPSHIELD_DESCRIPTION {Energy shield that protec
SHIPSHIELD_NAME {DEFLECTOR SHIELD}
SHIPSHIELD_NAME_L {Deflector Shield}
SHIPSHIELD_SUBTITLE {Spacecraft Hull Protecti
SHIPSHIELDBOOST1_DESCRIPTION {Starship energy shield i
SHIPSHIELDBOOST1_NAME {DEFLECTION ENHANC
SHIPSHIELDBOOST1_NAME_L {Deflection Enhancemen
SHIPSHIELDBOOST1_SUBTITLE {Deflector Shield Compan
SHIPSHIELDBOOST2_NAME {DEFLECTION ENHANC
SHIPSHIELDBOOST2_NAME_L {Deflection Enhancemen
SHIPSHIELDBOOST2_SUBTITLE {Deflector Shield Compan
SHIPSHIELDBOOST3_NAME {DEFLECTION ENHANC
SHIPSHIELDBOOST3_NAME_L {Deflection Enhancement
SHIPSHIELDBOOST3_SUBTITLE {Deflector Shield Compan
SHIPSHOTGUN_DESCRIPTION {Shots are granted a wid
SHIPSHOTGUN_NAME {POSITRON EJECTOR}
SHIPSHOTGUN_NAME_L {Positron Ejector}
SHIPSHOTGUN_SUBTITLE {High Energy Starship
SHIPVALUE_HEADER {Value}
SHIPWEAPON_HINT {Switch Weapon Mode
SHIPWRECK {Shipwreck}
SHOP_BLUEPRINT {Blueprint}
SHOP_DECLINE {DECLINE PURCHASE}
SHOP_DESC {Welcome to the Galacti
SHOP_LANG {Accessing Atlas traveller
SHOP_PRODUCT {Product}
SHOP_TRADEFROMSUIT {Sell inventory items on
SHORT_COMPARE_SHIP_DESC {Compare starship invent
SHORT_SHIP_ADD_DESC {Add ship to collection}
SHORT_SHIP_BUY_ADD_DESC {Buy and add to collectio
SHORT_SHIP_EXCHANGE_DESC {Trade in current ship}
SHORT_TRANSFER_WARNING {Warning: transfer cargo f
SHORT_WEAP_BUY_ADD_DESC {Buy and add to collectio
SHORT_WEAP_EXCHANGE_DESC {Trade in current Multi-T
SHOTGUNACC1_DESCRIPTION {Increases accuracy of t
SHOTGUNACC1_NAME {SCATTER BLASTER A
SHOTGUNACC1_NAME_L {Scatter Blaster Accurac
SHOTGUNACC1_SUBTITLE {Scatter Blaster Compani
SHOTGUNACC2_DESCRIPTION {Increases accuracy of t
SHOTGUNACC2_NAME {SCATTER BLASTER A
SHOTGUNACC2_NAME_L {Scatter Blaster Accurac
SHOTGUNACC2_SUBTITLE {Scatter Blaster Compani
SHOTGUNACC3_DESCRIPTION {Increases accuracy of t
SHOTGUNACC3_NAME {SCATTER BLASTER A
SHOTGUNACC3_NAME_L {Scatter Blaster Accurac
SHOTGUNACC3_SUBTITLE {Scatter Blaster Compani
SHOTGUNCLIP1_DESCRIPTION {Increases amount of amm
SHOTGUNCLIP1_NAME {SCATTER BLASTER C
SHOTGUNCLIP1_NAME_L {Scatter Blaster Capacit
SHOTGUNCLIP1_SUBTITLE {Scatter Blaster Compani
SHOTGUNCLIP2_DESCRIPTION {Increases amount of amm
SHOTGUNCLIP2_NAME {SCATTER BLASTER C
SHOTGUNCLIP2_NAME_L {Scatter Blaster Capacit
SHOTGUNCLIP2_SUBTITLE {Scatter Blaster Compani
SHOTGUNCLIP3_DESCRIPTION {Increases amount of amm
SHOTGUNCLIP3_NAME {SCATTER BLASTER C
SHOTGUNCLIP3_NAME_L {Scatter Blaster Capacit
SHOTGUNCLIP3_SUBTITLE {Scatter Blaster Compani
SHOTGUNDMG1_DESCRIPTION {Increases damage done
SHOTGUNDMG1_NAME {SCATTER BLASTER D
SHOTGUNDMG1_NAME_L {Scatter Blaster Damage
SHOTGUNDMG1_SUBTITLE {Scatter Blaster Compani
SHOTGUNDMG2_DESCRIPTION {Increases damage done
SHOTGUNDMG2_NAME {SCATTER BLASTER D
SHOTGUNDMG2_NAME_L {Scatter Blaster Damage
SHOTGUNDMG2_SUBTITLE {Scatter Blaster Compani
SHOTGUNDMG3_DESCRIPTION {Increases damage done
SHOTGUNDMG3_NAME {SCATTER BLASTER D
SHOTGUNDMG3_NAME_L {Scatter Blaster Damage
SHOTGUNDMG3_SUBTITLE {Scatter Blaster Compani
SHOTGUNREL1_DESCRIPTION {Increases reload speed
SHOTGUNREL1_NAME {SCATTER BLASTER R
SHOTGUNREL1_NAME_L {Scatter Blaster Reload
SHOTGUNREL1_SUBTITLE {Scatter Blaster Compani
SHOTGUNREL2_DESCRIPTION {Increases reload speed
SHOTGUNREL2_NAME {SCATTER BLASTER R
SHOTGUNREL2_NAME_L {Scatter Blaster Reload
SHOTGUNREL2_SUBTITLE {Scatter Blaster Compani
SHOTGUNREL3_DESCRIPTION {Increases reload speed
SHOTGUNREL3_NAME {SCATTER BLASTER R
SHOTGUNREL3_NAME_L {Scatter Blaster Reload
SHOTGUNREL3_SUBTITLE {Scatter Blaster Compani
SIGMA_CLASS_TECH {Sigma Class Technolog
SIGNAL_ABANDONED {Abandoned Building Det
SIGNAL_BASE {Planet Base Detected}
SIGNAL_BEACON {Beacon Detected}
SIGNAL_COMPLETE {Destination Reached}
SIGNAL_DAMAGEDMACHINE {Drop Pod Detected}
SIGNAL_DEBRIS {Crash Debris Detected}
SIGNAL_DEPOT {Supply Depot Detected}
SIGNAL_DISRUPT {Signal Boosters Disrupt
SIGNAL_DISTRESS {Distress Signal Detecte
SIGNAL_DISTRESSSIGNAL {Distress Signal Detecte
SIGNAL_FACTORY {Manufacturing Facility
SIGNAL_FREIGHTER {Freighter Signal Detect
SIGNAL_HARVESTER {Operations Centre Dete
SIGNAL_LIBRARY {Planetary Archive Detec
SIGNAL_MONOLITH {Alien Monolith Detected
SIGNAL_OBSERVATORY {Observatory Detected}
SIGNAL_OTHER_BASE {%PLAYER%'s Base Det
SIGNAL_OUTPOST {Trading Post Detected}
SIGNAL_PLAQUE {Alien Artifact Detected}
SIGNAL_PORTAL {Portal Detected}
SIGNAL_RADIOTOWER {Transmission Tower Det
SIGNAL_RESOURCE {RESOURCE DEPOSIT
SIGNAL_SHELTER {Shelter Detected}
SIGNAL_SHOP {Minor Settlement Detec
SIGNAL_SIGNAL {SIGNAL BOOSTER DE
SIGNAL_SPACESTATION {Space Station Detected
SIGNAL_TERMINAL {Remote Terminal Detec
SIGNAL_TIME_FAIL {Event Failed}
SIGNAL_TIME_FAIL_NOTIFY {<TITLE>Time Critical E
SIGNAL_UNKNOWN {Signal Detected}
SIGNAL_WAYPOINT {Waypoint Detected}
SMALL_BUILD_INFO_1_REQ {Available to build:
SMALL_BUILD_INFO_2_REQ {Available to build:
SMALL_BUILD_INFO_3_REQ {Available to build:
SMALL_PROP_DEVICE {Device}
SMGACC1_DESCRIPTION {Increases accuracy of t
SMGACC1_NAME {PULSE SPITTER ACC
SMGACC1_NAME_L {Pulse Spitter Accuracy
SMGACC1_SUBTITLE {Pulse Spitter Companion
SMGACC2_DESCRIPTION {Increases accuracy of t
SMGACC2_NAME {PULSE SPITTER ACC
SMGACC2_NAME_L {Pulse Spitter Accuracy
SMGACC2_SUBTITLE {Pulse Spitter Companion
SMGACC3_DESCRIPTION {Increases accuracy of t
SMGACC3_NAME {PULSE SPITTER ACC
SMGACC3_NAME_L {Pulse Spitter Accuracy
SMGACC3_SUBTITLE {Pulse Spitter Companion
SMGDMG1_DESCRIPTION {Increases damage done
SMGDMG1_NAME {PULSE SPITTER DAM
SMGDMG1_NAME_L {Pulse Spitter Damage
SMGDMG1_SUBTITLE {Pulse Spitter Companion
SMGDMG2_DESCRIPTION {Increases damage done
SMGDMG2_NAME {PULSE SPITTER DAMA
SMGDMG2_NAME_L {Pulse Spitter Damage T
SMGDMG2_SUBTITLE {Pulse Spitter Companion
SMGDMG3_DESCRIPTION {Increases damage done
SMGDMG3_NAME {PULSE SPITTER DAM
SMGDMG3_NAME_L {Pulse Spitter Damage T
SMGDMG3_SUBTITLE {Pulse Spitter Companion
SMGREL1_DESCRIPTION {Increases reload speed
SMGREL1_NAME {PULSE SPITTER RELO
SMGREL1_NAME_L {Pulse Spitter Reload Si
SMGREL1_SUBTITLE {Pulse Spitter Companion
SMGREL2_DESCRIPTION {Increases reload speed
SMGREL2_NAME {PULSE SPITTER RELO
SMGREL2_NAME_L {Pulse Spitter Reload Ta
SMGREL2_SUBTITLE {Pulse Spitter Companion
SMGREL3_DESCRIPTION {Increases reload speed
SMGREL3_NAME {PULSE SPITTER RELO
SMGREL3_NAME_L {Pulse Spitter Reload Th
SMGREL3_SUBTITLE {Pulse Spitter Companion
SMOOTHING_AMOUNT {AMOUNT}
SOLAR_SYSTEM {Star System}
SPACE_EX_1 {The Stars, Like Dust}
SPACE_EX_2 {The Longest Voyage}
SPACE_EX_3 {A Space Odyssey}
SPACE_EX_DESC_1 {Attain 'Trailblazer' stat
SPACE_EX_DESC_2 {Attain 'Pioneer' status
SPACE_EX_DESC_3 {Attain 'Discoverer' stat
SPEC_EXOTIC_HEAD1_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD10_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD11_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD12_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD2_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD3_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD4_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD5_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD6_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD7_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD8_DESC {An exclusive <STELLAR
SPEC_EXOTIC_HEAD9_DESC {An exclusive <STELLAR
SPEC_SPOOKYHEAD_DESC {Naturally transform your
SPEC_VYKEEN_ARMOUR_DESC {Powerful shoulder armour
SPEC_VYKEEN_ARMOUR_NAME {ARMOURED SHOULDE
SPEC_VYKEEN_ARMOUR_NAME_L {Armoured Shoulderpads
SPEC_VYKEEN_BOOTS_DESC {Reinforced foot protect
SPEC_VYKEEN_BOOTS_NAME {ARMOURED BOOTS}
SPEC_VYKEEN_BOOTS_NAME_L {Armoured Boots}
SPEC_VYKEEN_GLOVES_DESC {Armoured gloves, perfect
SPEC_VYKEEN_GLOVES_NAME {ARMOURED EXOGLOV
SPEC_VYKEEN_GLOVES_NAME_L {Armoured ExoGloves}
SPEC_VYKEEN_LEGS_DESC {Carefully woven nano-fib
SPEC_VYKEEN_LEGS_NAME {ARMOURED LEGGING
SPEC_VYKEEN_LEGS_NAME_L {Armoured Leggings}
SPEC_VYKEEN_TORSO_DESC {Reinforced yet stylish,
SPEC_VYKEEN_TORSO_NAME {ARMOURED CHESTPI
SPEC_VYKEEN_TORSO_NAME_L {Armoured Chestpiece}
SPECIALS_COST {Buy for %PRICE% Quick
SPECIALS_COST_STRING {%COST% Quicksilver}
SPECIALSHOP_DESC {Quicksilver Synthesis
SPECIALTERMINAL_HEADING {boot sequence initialised...
SPECIALTERMINAL_HEADING_ALT {terminal boot sequence.....
SPECIALTERMINAL_HEADING_NEXUS {boot sequence initialised...
SSAO_HBAO {SSAO/HBAO}
STAGE_COMPLETE_TITLE {Expedition Phase Comp
STAM_NAME {STAMINA}
STAM_NAME_L {Stamina}
STAM1_DESCRIPTION {User is able to run for
STAM1_NAME {STAMINA ENHANCEME
STAM1_NAME_L {Stamina Enhancement
STAM1_SUBTITLE {Exhaustion Suppressio
STAM2_DESCRIPTION {Increases user's ability
STAM2_NAME {STAMINA ENHANCEME
STAM2_NAME_L {Stamina Enhancement
STAM2_SUBTITLE {Exhaustion Suppressio
STAM3_NAME {STAMINA ENHANCEME
STAM3_NAME_L {Stamina Enhancement T
STAM3_SUBTITLE {Exhaustion Suppressio
STAMINA {STAMINA}
STANDING {Increase standing}
STANDING_COST {%RACE% Rank: %RANK
STANDING_STATION {Research Specimen}
STANDING_UI_NEXT {Next Rank (%STAND%)
STANDING_UI_PROGRESS {Progress to next ran
STANDINGSTONE_DMG {UNKNOWN}
STARBIRTH_ITEM_DESC {The smallest of sparks,
STARBIRTH_ITEM_NAME {STAR SEED}
STARBIRTH_ITEM_NAME_L {Star Seed}
STARBIRTH_ITEM_SUBTITLE {Priceless Fragment}
STAT_FREI_FLEET {Fleet Coordination}
STAT_FREI_FLEET {Fleet Coordination}
STAT_GENERATION {GENERATION %GENE
STAT_LVL_MSG_LAYOUT {%GENERATION% // <
STAT_MESSAGES_TITLE {JOURNEY MILESTONE
STAT_SHIP_DMG {Damage}
STAT_SHIP_HYPER {Hyperdrive}
STAT_SHIP_SHLD {Shield}
STAT_WEAP_DMG {Damage}
STAT_WEAP_MIN {Mining}
STAT_WEAP_SCAN {Scanner}
STATS_SHIP_ATTACK {Damage Potential}
STATS_SHIP_HYPERDRIVE {Hyperdrive Range}
STATS_SHIP_SHIELD {Shield Strength}
STATS_UI {Stats}
STATS_UNIT_DPS {dps}
STATS_UNIT_LIGHTYEAR {ly}
STATS_UNIT_LIGHTYEAR_DISTANCE {%DISTANCE% ly}
STATS_UNIT_METERS {m}
STATS_UNIT_SHIELD {ut}
STATS_WEAPON_ATTACK {Damage Potential}
STATS_WEAPON_MINING {Mining Yield}
STATS_WEAPON_SCANNER {Scanner Range}
STEAM_WORKSHOP_ERROR {You do not have enough
STEAM_WORKSHOP_UPLOAD {Upload to Steam Works
STEAM_WORKSHOP_VALIDATION_ERRO{An error has been enco
STEAM_WORKSHOP_VALIDATION_TITLE {Error}
STEEL_NAME {STEEL}
STEEL_NAME_L {Steel}
STELLAR_RECOVERY_DESC {I look inside the distre
STELLAR_RECOVERY_RES {I take the <COMMODITY>
STORAGE_CONTAINER_INV {STORAGE CONTAINER
STRONGLASER_DESCRIPTION {Replaces standard <TEC
STRONGLASER_NAME {ADVANCED MINING L
STRONGLASER_NAME_L {Advanced Mining Laser
STRONGLASER_SUBTITLE {Mining Beam Companion
STRONGLASERA_NAME {ADVANCED MINING LA
STRONGLASERA_NAME_L {Advanced Mining Laser
STRONGLASERB_NAME {ADVANCED MINING LA
STRONGLASERB_NAME_L {Advanced Mining Laser
STRONGLASERC_NAME {ADVANCED MINING L
STRONGLASERC_NAME_L {Advanced Mining Laser
STRUCTURE_OUTPOST {Outpost}
STRUCTURE_RUIN {Ruins of}
SUB_BARRENPLANT_DESC {A chemical that occurs n
SUB_BARRENPLANT_NAME {SPADONIUM}
SUB_BARRENPLANT_NAME_L {Spadonium}
SUB_BARRENPLANT_SUBTITLE {Neutral Element - Rare}
SUB_BARRENPLANT_SYMBOL {Sp}
SUB_BLUESYSTEM_DESC {An element found only i
SUB_BLUESYSTEM_NAME {CYMATYGEN}
SUB_BLUESYSTEM_NAME_L {Cymatygen}
SUB_BLUESYSTEM_SUBTITLE {Neutral Element - Rare}
SUB_BLUESYSTEM_SYMBOL {Cy}
SUB_CAT_CATALYST {<COMMODITY>catalytic
SUB_CAT_EARTH {<EARTH>earth element
SUB_CAT_EXOTIC {<EARTH>interstellar mi
SUB_CAT_FLORA {<EARTH>plant extracts
SUB_CAT_FUEL {<FUEL>organic elemen
SUB_CAT_METAL {<EARTH>metallic eleme
SUB_CAT_SPECIAL {<SPECIAL>exotic elem
SUB_CAT_STELLAR {<SPECIAL>stellar mater
SUB_CAVEPLANT_DESC {A chemical present in th
SUB_CAVEPLANT_NAME {ANTRIUM}
SUB_CAVEPLANT_NAME_L {Antrium}
SUB_CAVEPLANT_SUBTITLE {Neutral Element - Rare}
SUB_CAVEPLANT_SYMBOL {An}
SUB_CREATUREPOOP_DESC {A crystalline compound
SUB_CREATUREPOOP_NAME {COPRITE}
SUB_CREATUREPOOP_NAME_L {Coprite}
SUB_CREATUREPOOP_SUBTITLE {Neutral Element - Rare}
SUB_CREATUREPOOP_SYMBOL {Cr}
SUB_DEADCREATURE_DESC {A compound that can be
SUB_DEADCREATURE_NAME {MORDITE}
SUB_DEADCREATURE_NAME_L {Mordite}
SUB_DEADCREATURE_SUBTITLE {Neutral Element - Rare}
SUB_DEADCREATURE_SYMBOL {Mo}
SUB_DEADDRONE_DESC {This oily, unsettling li
SUB_DEADDRONE_NAME {PUGNEUM}
SUB_DEADDRONE_NAME_L {Pugneum}
SUB_DEADDRONE_SUBTITLE {Anomalous Material}
SUB_DEADDRONE_SYMBOL {Pg}
SUB_DEADSHIP_DESC {A rare element that is r
SUB_DEADSHIP_NAME {TROPHEUM}
SUB_DEADSHIP_NAME_L {Tropheum}
SUB_DEADSHIP_SUBTITLE {Neutral Element - Rare}
SUB_DEADSHIP_SYMBOL {Tr}
SUB_GREENSYSTEM_DESC {An element found only i
SUB_GREENSYSTEM_NAME {VIRIDIUM}
SUB_GREENSYSTEM_NAME_L {Viridium}
SUB_GREENSYSTEM_SUBTITLE {Neutral Element - Rare}
SUB_GREENSYSTEM_SYMBOL {Vi}
SUB_RADAR_OSD_ABANDON {Sunken Building Detect
SUB_RADAR_OSD_CRASH {Drowned Starship Detec
SUB_RADAR_OSD_FREIGHTER {Sunken Wreck Detected
SUB_RADAR_OSD_RUIN {Submerged Ruins Detec
SUB_RADAR_SCAN_ABANDON {sunken buildings}
SUB_RADAR_SCAN_CRASH {drowned starships}
SUB_RADAR_SCAN_FREIGHTER {crashed freighters}
SUB_RADAR_SCAN_RUIN {submerged ruins}
SUB_RADIOACTIVEPLANT_DESC {A chemical found in the r
SUB_RADIOACTIVEPLANT_NAME {CANDENSIUM}
SUB_RADIOACTIVEPLANT_NAME_L {Candensium}
SUB_RADIOACTIVEPLANT_SUBTITLE {Neutral Element - Rare}
SUB_RADIOACTIVEPLANT_SYMBOL {Cn}
SUB_REDSYSTEM_DESC {An element found only i
SUB_REDSYSTEM_NAME {RUBEUM}
SUB_REDSYSTEM_NAME_L {Rubeum}
SUB_REDSYSTEM_SUBTITLE {Neutral Element - Rare}
SUB_REDSYSTEM_SYMBOL {Ru}
SUB_SCORCHEDPLANT_DESC {A chemical that can be h
SUB_SCORCHEDPLANT_NAME {FERVIDIUM}
SUB_SCORCHEDPLANT_NAME_L {Fervidium}
SUB_SCORCHEDPLANT_SUBTITLE {Neutral Element - Rare}
SUB_SCORCHEDPLANT_SYMBOL {Fr}
SUB_SIMPLE_CAT_CATALYST {catalytic elements}
SUB_SIMPLE_CAT_EARTH {earth elements}
SUB_SIMPLE_CAT_EXOTIC {interstellar minerals}
SUB_SIMPLE_CAT_FLORA {plant extracts}
SUB_SIMPLE_CAT_FUEL {organic elements}
SUB_SIMPLE_CAT_METAL {metallic elements}
SUB_SIMPLE_CAT_SPECIAL {exotic elements}
SUB_SIMPLE_CAT_STELLAR {stellar material}
SUB_SNOWPLANT_DESC {A chemical found only in
SUB_SNOWPLANT_NAME {CORYZAGEN}
SUB_SNOWPLANT_NAME_L {Coryzagen}
SUB_SNOWPLANT_SUBTITLE {Neutral Element - Rare}
SUB_SNOWPLANT_SYMBOL {Co}
SUB_TOXICPLANT_DESC {A chemical found only in
SUB_TOXICPLANT_NAME {TEMERIUM}
SUB_TOXICPLANT_NAME_L {Temerium}
SUB_TOXICPLANT_SUBTITLE {Neutral Element - Rare}
SUB_TOXICPLANT_SYMBOL {Te}
SUB_UNDERWATERPLANT_DESC {A chemical found in the
SUB_UNDERWATERPLANT_NAME {RIGOGEN}
SUB_UNDERWATERPLANT_NAME_L {Rigogen}
SUB_UNDERWATERPLANT_SUBTITLE {Neutral Element - Rare}
SUB_UNDERWATERPLANT_SYMBOL {Ri}
SUB_VEHICLESUB1_DESC {A hyper-dense mineral c
SUB_VEHICLESUB1_NAME {DETRITUM}
SUB_VEHICLESUB1_NAME_L {Detritum}
SUB_VEHICLESUB1_SUBTITLE {Neutral Element - Rare}
SUB_VEHICLESUB1_SYMBOL {De}
SUB_VEHICLESUB2_DESC {This shielding substance
SUB_VEHICLESUB2_NAME {ARMADIUM}
SUB_VEHICLESUB2_NAME_L {Armadium}
SUB_VEHICLESUB2_SUBTITLE {Neutral Element - Rare}
SUB_VEHICLESUB2_SYMBOL {Ar}
SUBSTANCE {Substance}
SUBSTANCE_ENERGY {Isotope}
SUBSTANCE_ENERGY_INTRCT {<FUEL>Isotope<>}
SUBSTANCE_ENERGY_U {ISOTOPE}
SUBSTANCE_HEADER {Primary Element}
SUBSTANCE_MINERAL {Oxide}
SUBSTANCE_MINERAL_INTRCT {<COMMODITY>Oxide<
SUBSTANCE_MINERAL_U {OXIDE}
SUBSTANCE_REQ {Gather elements}
SUBSTANCE_SILICATE {Silicate}
SUBSTANCE_SILICATE_INTRCT {<TECHNOLOGY>Silicat
SUBSTANCE_SILICATE_U {SILICATE}
SUBSTANCE_SPECIAL {Exotic}
SUBSTANCE_SPECIAL_INTRCT {<SPECIAL>Exotic<>}
SUBSTANCE_SPECIAL_U {EXOTIC}
SUBSTANCE_STEEL {Reinforced}
SUBSTANCE_TRADE {Neutral}
SUBSTANCE_TRADE_INTRCT {<TRADE>Neutral<>}
SUBSTANCE_TRADE_U {NEUTRAL}
SUBSTANCE2_HEADER {Secondary Element}
SUIT {EXOSUIT}
SUIT_ARMOUR_HEALTH {Core Health}
SUIT_ARMOUR_SHIELD_STRENGTH {Shield Strength}
SUIT_AUTOTRANSLATOR {Words Translated}
SUIT_BOOT_MSG {Begin Initialisation?}
SUIT_CARGO_INVENTORY {EXOSUIT HIGH CAPAC
SUIT_CARGO_INVENTORY_LABEL {CARGO}
SUIT_DAMAGEREDUCE_COLD {Cold Damage Shielding
SUIT_DAMAGEREDUCE_HEAT {Heat Damage Shielding
SUIT_DAMAGEREDUCE_RADIATION {Radiation Damage Shiel
SUIT_DAMAGEREDUCE_TOXIC {Toxic Damage Shielding
SUIT_ENERGY {Life Support Tanks}
SUIT_ENERGY_REGEN {Solar Panel Power}
SUIT_GENERAL_INVENTORY {EXOSUIT GENERAL I
SUIT_INVENTORY_LABEL {GENERAL}
SUIT_JETPACK_DOUBLEJUMP {Advanced Jump System
SUIT_JETPACK_DRAIN {Fuel Efficiency}
SUIT_JETPACK_IGNITION {Initial Boost Power}
SUIT_JETPACK_MIDAIRREFILL {Airborne Recharging}
SUIT_JETPACK_REFILL {Recharge Rate}
SUIT_JETPACK_TANK {Jetpack Tanks}
SUIT_JETPACK_WATEREFFICIENCY {Efficient Waterjets}
SUIT_PROTECTION {Hazard Protection Batte
SUIT_PROTECTION_COLD {Cold Protection}
SUIT_PROTECTION_COLDDRAIN {Cold Resistance}
SUIT_PROTECTION_HEAT {Heat Protection}
SUIT_PROTECTION_HEATDRAIN {Heat Resistance}
SUIT_PROTECTION_RADDRAIN {Radiation Resistance}
SUIT_PROTECTION_RADIATION {Radiation Protection}
SUIT_PROTECTION_TOXDRAIN {Toxic Resistance}
SUIT_PROTECTION_TOXIC {Toxic Protection}
SUIT_PROTECTION_WATERDRAIN {Breathing Efficiency}
SUIT_STAMINA_RECOVERY {Sprint Recovery Time}
SUIT_STAMINA_SPEED {Sprint Speed}
SUIT_STAMINA_STRENGTH {Sprint Distance}
SUIT_SUB_OLD {Install technology and
SUIT_SUBTITLE {Manage Exosuit Inve
SUIT_TECH_INVENTORY {EXOSUIT TECHNOLOG
SUIT_TECH_INVENTORY_LABEL {TECHNOLOGY}
SUIT_TITLE {EQUIPMENT}
SUIT_TITLE_L {Equipment}
SUIT_UNDERWATER {Oxygen Tank}
SUIT_UNDERWATERLIFESUPPORT {Oxygen Rerouting}
SWAMP_MEAT_NAME {Fetid meat}
SWAMP_MEAT_NAME {Fetid meat}
SWAMPBIOME1 {Marshy %PLANETCLA
SWAMPBIOME1 {Marshy %PLANETCLA
SWAMPBIOME10 {Cloudy %PLANETCLA
SWAMPBIOME10 {Cloudy %PLANETCLA
SWAMPBIOME11 {Vapour %PLANETCLA
SWAMPBIOME11 {Vapour %PLANETCLA
SWAMPBIOME12 {Reeking %PLANETCLA
SWAMPBIOME12 {Reeking %PLANETCLA
SWAMPBIOME13 {Murky %PLANETCLAS
SWAMPBIOME13 {Murky %PLANETCLAS
SWAMPBIOME14 {Damp %PLANETCLAS
SWAMPBIOME14 {Damp %PLANETCLAS
SWAMPBIOME2 {Swamp %PLANETCLA
SWAMPBIOME2 {Swamp %PLANETCLA
SWAMPBIOME3 {Tropical %PLANETCL
SWAMPBIOME3 {Tropical %PLANETCL
SWAMPBIOME4 {Foggy %PLANETCLAS
SWAMPBIOME4 {Foggy %PLANETCLAS
SWAMPBIOME5 {Misty %PLANETCLASS
SWAMPBIOME5 {Misty %PLANETCLASS
SWAMPBIOME6 {Boggy %PLANETCLAS
SWAMPBIOME6 {Boggy %PLANETCLAS
SWAMPBIOME7 {Endless Morass}
SWAMPBIOME7 {Endless Morass}
SWAMPBIOME8 {Quagmire %PLANETC
SWAMPBIOME8 {Quagmire %PLANETC
SWAMPBIOME9 {Hazy %PLANETCLASS
SWAMPBIOME9 {Hazy %PLANETCLASS
SWITCH_AUDIO {Switch Audio}
SWITCH_BASE {<IMG>SWITCH_BASE<>
T_GRENADE_DESC {Large-bore projectile
T_GRENADE_NAME {GEOLOGY CANNON}
T_GRENADE_NAME_L {Geology Cannon}
T_GRENADE_SUB {Terrain Destruction Dev
TAKE_PHOTO {Take Photo}
TAKE_SCREENSHOT {Take Screenshot}
TALK_TO_NPC {Ask for help learning th
TALK_TO_NPC_OPT {Your word bank has ex
TAU_CLASS_TECH {Tau Class Technology}
TEACHWORD {Learn Word}
TECH {Tech}
TECH_ALL {ALL TECHNOLOGY}
TECH_ALREADY_INSTALLED {Technology already inst
TECH_ALREADY_KNOWN {Technology blueprint a
TECH_AWARDED {Technology blueprint ac
TECH_BUILD_FINAL {Press <IMG>INVENTOR
TECH_BUILD_FINAL_NORES1 {Collect %AMOUNT%}
TECH_BUILD_FINAL_NORES2 {Collect %AMOUNT1%
TECH_BUILD_NEW_TITLE {<TITLE>Build %TECH%
TECH_BUILD_PRODUCT {Craft %PRODUCT% in I
TECH_BUILD_PRODUCT_NORES1 {UNUSED}
TECH_BUILD_PRODUCT_NORES2 {UNUSED}
TECH_BUILD_REPAIR_TITLE {<TITLE>Repair %TEC
TECH_CRAFT_NEW_TITLE {Craft %PRODUCT%}
TECH_DAMAGED {%TECH% critically dam
TECH_FRAGMENT_COST {Buy for %PRICE% %
TECH_FRAGMENT_DESC {A dense miasma of <TECH
TECH_FRAGMENT_NAME {NANITE CLUSTER}
TECH_FRAGMENT_NAME_L {Nanite Cluster}
TECH_FRAGMENT_PLURAL {Nanite Clusters}
TECH_FRAGMENT_SINGULAR {Nanite Cluster}
TECH_FRAGMENT_SUBTITLE {Technological Currency
TECH_INSUFFICIENT_FRAGS {Insufficient Nanite Clust
TECH_INSUFFICIENT_STANDING {Insufficient Rank}
TECH_NEEDS_INSTALL {%TECH% requires instal
TECH_PIN_INFO {Technology blueprint su
TECH_REPAIR_FINAL {Press <IMG>INVENTORY
TECH_REPAIRED {%TECH% repaired}
TECH_REQUIRED_STANDING {Required Rank: %STA
TECH1_DESCRIPTION {Element used in the cre
TECH1_NAME {HERIDIUM}
TECH1_NAME_L {Heridium}
TECH1_SUBTITLE {Silicate Element - Com
TECH1_SYMBOL {Hr}
TECHNOLOGY {silicate}
TECHRARE1_DESCRIPTION {A very powerful elemen
TECHRARE1_NAME {CHRYSONITE}
TECHRARE1_NAME_L {Chrysonite}
TECHRARE1_SUBTITLE {Silicate - Rare}
TECHRARE1_SYMBOL {Ch}
TECHSHOP_NPC_NAME_L {Technology Merchant}
TECHUNCOMMON1_DESCRIPTION {Powerful element used t
TECHUNCOMMON1_NAME {PLATINUM}
TECHUNCOMMON1_NAME_L {Platinum}
TECHUNCOMMON1_SUBTITLE {Silicate Element - Unc
TECHUNCOMMON1_SYMBOL {Pt}
TELEPORT {TELEPORT ITEMS}
TELEPORT_VERB {TELEPORT}
TEMPLATE_NAME {UPGRADE MODULE}
TOX_NAME {TOXIN SUPPRESSOR}
TOX1_NAME {TOXIN SUPPRESSOR
TOX2_NAME {TOXIN SUPPRESSOR
TOX3_NAME {TOXIN SUPPRESSOR
TRADE_BUY_SCRAP {<IMG>SELECT<> %AM
TRADE_BUY_SCRAP {<IMG>SELECT<> %AMO
TRADE_BUY_SCRAP_ALT {<IMG>SELECT<> %AM
TRADE_BUY_SHIP {Buy items and store in y
TRADE_BUY_SPECIAL_SHOP {Create exotic items from
TRADE_BUY_SPECIALS {<TRADE_SPECIALS><I
TRADE_BUY_SPECIALS_OWNED {Already Owned}
TRADE_BUY_SPECIALS_SIMPLE {<IMG>SELECT<> Buy
TRADE_BUY_UNITS {<IMG>SELECT<> Buy
TRADE_BUY_UNITS_NEG {<IMG>SELECT<> Buy
TRADE_BUY_UNITS_POS {<IMG>SELECT<> Buy
TRADE_COST_PER {%COST% per piece (%V
TRADE_EMPTY {Empty}
TRADE_FILTER_ALL {All Items}
TRADE_FILTER_BASE {Base Building Parts}
TRADE_FILTER_COMM {Trade Commodities}
TRADE_FILTER_CUSTOM {Appearances}
TRADE_FILTER_EMOTE {Gestures}
TRADE_FILTER_NOT_OWNED {Not Owned}
TRADE_FILTER_PROD {Crafted Products}
TRADE_FILTER_SHIP {Starship Technology}
TRADE_FILTER_SUB {Raw Materials}
TRADE_FILTER_SUIT {Exosuit Technology}
TRADE_FILTER_WEAPON {Multi-Tool Technology}
TRADE_FREIGHT_INVENTORY {FREIGHTER INVENTO
TRADE_FREIGHT_INVENTORY_L {<IMG>INVFREIGHT<> Fre
TRADE_IN_DEMAND {In Demand!}
TRADE_INV_EMPTY {Inventory Empty}
TRADE_INV_FULL {Full}
TRADE_MAPS_SUB {Exchange <STELLAR>Nav
TRADE_RANK_REQUIRED {%RACE% Rank %NUM%
TRADE_SCRAP_SUB {Purchase contraband w
TRADE_SCRAP_SUB {Purchase contraband wi
TRADE_SCRAP_SUB_ALT {Purchase contraband w
TRADE_SELL {Sell items from your inv
TRADE_SELL_FOR {SELL %AMOUNT% for
TRADE_SELL_L {Sell}
TRADE_SELL_NANITES {Sell for %PRICE% Nanit
TRADE_SELL_PRICE {Sell %AMOUNT% for
TRADE_SELL_TO {Sell item to the Trade N
TRADE_SELL_UNITS {<IMG>SELECT<> Sell
TRADE_SELL_UNITS_NEG {<IMG>SELECT<> Sell
TRADE_SELL_UNITS_POS {<IMG>SELECT<> Sell
TRADE_SELL_UNITS_WANTED {<IMG>SELECT<> Buyin
TRADE_SELL_UNITS_WANTED_NEG {<IMG>SELECT<> Buyi
TRADE_SELL_UNITS_WANTED_POS {<IMG>SELECT<> Buyi
TRADE_SHIP {Sell cargo and technolo
TRADE_SHIP_INVENTORY {STARSHIP INVENTORY
TRADE_SHIP_INVENTORY_L {<IMG>INVSHIP<> Starsh
TRADE_SPECIAL_BUY_FROM {Synthesise item}
TRADE_SPECIAL_CM_1TIER_LOCKED {%PROGRESS% Unlock
TRADE_SPECIAL_CM_1TIER_PROGRESS{Progress: %PROGRES
TRADE_SPECIAL_CM_LOCKED {Unlocks at Tier %TIER
TRADE_SPECIAL_CM_TIER {Tier %TIER%}
TRADE_SPECIAL_CM_TIER_COMPLETE {Tier %TIER% Complete!
TRADE_SPECIAL_CM_TIER_PROGRESS {Tier %TIER% %PROG
TRADE_SPECIAL_CM_TITLE {Universal %MISSIONID
TRADE_SPECIAL_CM_UNAVAILABLE {Unavailable}
TRADE_SPECIAL_SUB {Create exotic items from
TRADE_SPECIAL_TITLE {Exotic collectables}
TRADE_SUIT {Trade items from your e
TRADE_SUIT_INVENTORY {EXOSUIT INVENTORY}
TRADE_SUIT_INVENTORY_L {<IMG>INVBACKPACK<> E
TRADE_TOGGLE_BUYSELL {Switch <IMG>TOGGLE
TRADE_TOGGLE_INV {Switch <IMG>TRADE_
TRADEABLE {TRADE ITEM}
TRADEABLE1_DESCRIPTION {A soft, white and lustrou
TRADEABLE1_NAME {IRIDIUM}
TRADEABLE1_NAME_L {Iridium}
TRADEABLE1_SUBTITLE {Neutral Element - Unc
TRADEABLE1_SYMBOL {Ir}
TRADEABLE2_DESCRIPTION {Highly conductive and ve
TRADEABLE2_NAME {COPPER}
TRADEABLE2_NAME_L {Copper}
TRADEABLE2_SUBTITLE {Neutral Element - Unc
TRADEABLE2_SYMBOL {Cu}
TRADEABLE3_DESCRIPTION {A silvery-white metal us
TRADEABLE3_NAME {NICKEL}
TRADEABLE3_NAME_L {Nickel}
TRADEABLE3_SUBTITLE {Neutral Element - Unc
TRADEABLE3_SYMBOL {Ni}
TRADEABLE4_DESCRIPTION {A hugely useful, ductile
TRADEABLE4_NAME {ALUMINIUM}
TRADEABLE4_NAME_L {Aluminium}
TRADEABLE4_SUBTITLE {Neutral Element - Rare}
TRADEABLE4_SYMBOL {Al}
TRADEABLE5_DESCRIPTION {Rare, highly conductive
TRADEABLE5_NAME {GOLD}
TRADEABLE5_NAME_L {Gold}
TRADEABLE5_SUBTITLE {Neutral Element - Rare}
TRADEABLE5_SYMBOL {Au}
TRADEABLE6_DESCRIPTION {A silver-black metal that
TRADEABLE6_NAME {EMERIL}
TRADEABLE6_NAME_L {Emeril}
TRADEABLE6_SUBTITLE {Neutral Element - Rare}
TRADEABLE6_SYMBOL {Em}
TRADER_NAME {Gek}
U_TIMESPRING_NAME {POCKET TIMESPRING
UI_ABAND_LOCATOR_NAME {EMERGENCY BROADC
UI_ABAND_LOCATOR_X_NAME {EMERGENCY BROADCA
UI_ABAND_PARTS_NAME {<TECHNOLOGY>Derelict
UI_ADD_FRIEND_CODE {Register New Companio
UI_ADD_FRIEND_CODE {Register New Companio
UI_ADD_FRIEND_CODE_ALT {Add No Man's Sky Frien
UI_ADD_FRIEND_CODE_ALT {Add No Man's Sky Frien
UI_ADVANCED_TERRAIN_OFF {Disable Advanced Editi
UI_ADVANCED_TERRAIN_ON {Enable Advanced Editin
UI_AF_METAL_DESC {Shredded fragments of a
UI_AF_METAL_DESC {Shredded fragments of a
UI_AF_METAL_HINT_LABEL {New Scrap Opportunitie
UI_AF_METAL_HINT_LABEL {New Scrap Opportunitie
UI_AF_METAL_HINT_MSG {Space Station <STELLA
UI_AF_METAL_HINT_MSG {Space Station <STELLA
UI_AF_METAL_NAME {TAINTED METAL}
UI_AF_METAL_NAME {TAINTED METAL}
UI_AF_METAL_NAME_L {Tainted Metal}
UI_AF_METAL_NAME_L {Tainted Metal}
UI_AF_METAL_SUB {Salvaged Scrap}
UI_AF_METAL_SUB {Salvaged Scrap}
UI_AF_METAL_SYM {Un}
UI_AF_METAL_SYM {Un}
UI_AIR_SUB {Concentrated Liquid Fue
UI_AIR_SYM {O2}
UI_AIR1_DESC {Integral to the atmosphe
UI_AIR1_NAME {OXYGEN}
UI_AIR1_NAME_L {Oxygen}
UI_ALIEN_ALLTECHBOX_NAME {PSYCHONIC EGG}
UI_ALIEN_BRACKETS {-{{ %s }}-}
UI_ALIEN_INV_TOKEN_NAME {SPAWNING SAC}
UI_ALIENSHIP_TECH_SUB {Fused Organic Technol
UI_ALIENSHIP_TECH_SUB {Fused Organic Technol
UI_ALLOY_COMPLEX_1_DESC {Advanced and durable al
UI_ALLOY_COMPLEX_1_NAME {GEODESITE}
UI_ALLOY_COMPLEX_1_NAME_L {Geodesite}
UI_ALLOY_COMPLEX_2_DESC {Advanced light metal all
UI_ALLOY_COMPLEX_2_NAME {IRIDESITE}
UI_ALLOY_COMPLEX_2_NAME_L {Iridesite}
UI_ALLOY_COMPLEX_SUBTITLE {Enriched Alloy Metal}
UI_ALLOY_PACK_NAME {<TECHNOLOGY>Alloy cra
UI_ALLOY_SIMPLE_1_DESC {A lightweight and high
UI_ALLOY_SIMPLE_1_NAME {ARONIUM}
UI_ALLOY_SIMPLE_1_NAME_L {Aronium}
UI_ALLOY_SIMPLE_2_DESC {A popular metal alloy wit
UI_ALLOY_SIMPLE_2_NAME {DIRTY BRONZE}
UI_ALLOY_SIMPLE_2_NAME_L {Dirty Bronze}
UI_ALLOY_SIMPLE_3_DESC {Combined neutral alloy
UI_ALLOY_SIMPLE_3_NAME {HEROX}
UI_ALLOY_SIMPLE_3_NAME_L {Herox}
UI_ALLOY_SIMPLE_4_DESC {Pure Ferrite alloy. C
UI_ALLOY_SIMPLE_4_NAME {LEMMIUM}
UI_ALLOY_SIMPLE_4_NAME_L {Lemmium}
UI_ALLOY_SIMPLE_5_DESC {Highly prized and lust
UI_ALLOY_SIMPLE_5_NAME {MAGNO-GOLD}
UI_ALLOY_SIMPLE_5_NAME_L {Magno-Gold}
UI_ALLOY_SIMPLE_6_DESC {Soft workable alloy fa
UI_ALLOY_SIMPLE_6_NAME {GRANTINE}
UI_ALLOY_SIMPLE_6_NAME_L {Grantine}
UI_ALLOY_SIMPLE_SUBTITLE {Alloy Metal}
UI_ALREADY_IN_GROUP {Already in a Group}
UI_ALREADY_IN_GROUP {Already in a Group}
UI_AMMO_NOTIFY {Projectile weapons li
UI_AMMO_NOTIFY_TITLE {Projectile Ammunition}
UI_ANGRYSLIME_NAME {Horrific Nest}
UI_ANGRYSLIME_NAME {Horrific Nest}
UI_ANTIMATTER_DETAIL_DESC {Hyperdrive Status: <
UI_ANTIMATTER_DETAIL_DESC2 {Hyperdrive Status: <
UI_ANTIMATTER_DETAIL_LINE1 {Gather components: <
UI_ANTIMATTER_DETAIL_LINE1A {Gather Antimatter Co
UI_ANTIMATTER_DETAIL_LINE2 {Gather components: <
UI_ANTIMATTER_DETAIL_LINE2A {Gather Antimatter Com
UI_ANTIMATTER_DETAIL_LINE2C {Gather Antimatter Com
UI_ANTIMATTER_DETAIL_LINE2D {Craft <SPECIAL>Antima
UI_ANTIMATTER_DETAIL_LINE3 {Assemble <COMMODITY
UI_ANTIMATTER_DETAIL_LINE4 {Craft <FUEL>Warp Cell
UI_ANTIMATTER_DETAIL_TITLE {Exosuit Guidance Aler
UI_APOLLO_SCAN_PLANET {Contact Apollo when re
UI_APOLLO_SCAN_SPACE {Contact Apollo when re
UI_ARMOUR {DEFENSIVE SYSTEMS
UI_ARMOUR_L {Health}
UI_ARTIFACT_BOX_NAME {LARGE ARTIFACT CRA
UI_ARTIFACT_BOX_NAME_L {Large Artifact Crate}
UI_ARTIFACT_BOX_SUB {Unlock the mechanism t
UI_ARTIFACT_KEY_DESC {A key of some weight, th
UI_ARTIFACT_KEY_NAME {ANCIENT KEY}
UI_ARTIFACT_KEY_NAME_L {Ancient Key}
UI_ARTIFACT_KEY_SUB {Timeless Artifact}
UI_ARTIFACT_KEYBOX_NAME {ARTIFACT FRAGMENT
UI_ARTIFACT_KEYBOX_NAME_L {Artifact Fragment}
UI_ARTIFACT_LOCK_DESC {A mysterious lock with s
UI_ARTIFACT_LOCK_NAME {ANCIENT LOCK}
UI_ARTIFACT_LOCK_NAME_L {Ancient Lock}
UI_ARTIFACT_LOCK_SUB {Heavy Locking Mechani
UI_ASTERIOID_SUB {Valuable Asteroid Miner
UI_ASTERIOID1_SYM {Ag}
UI_ASTERIOID2_SYM {Au}
UI_ASTERIOID3_SYM {Pt}
UI_ASTEROID1_DESC {Valuable interstellar t
UI_ASTEROID1_NAME {SILVER}
UI_ASTEROID1_NAME_L {Silver}
UI_ASTEROID2_DESC {Highly valuable interst
UI_ASTEROID2_NAME {GOLD}
UI_ASTEROID2_NAME_L {Gold}
UI_ASTEROID3_DESC {Extremely valuable inte
UI_ASTEROID3_NAME {PLATINUM}
UI_ASTEROID3_NAME_L {Platinum}
UI_ATLAS_BEACON_HUD {16 // 16 // 16}
UI_ATLAS_BEACON_HUD {16 // 16 // 16}
UI_ATLAS_BEACON_LABEL {Messenger of Atlas}
UI_ATLAS_BEACON_LABEL {Messenger of Atlas}
UI_ATLAS_BEACON_MSG {Communication relay l
UI_ATLAS_BEACON_MSG {Communication relay l
UI_ATLAS_BEACON_OSD {INCOMING MESSAGE
UI_ATLAS_BEACON_OSD {INCOMING MESSAGE
UI_ATLAS_MISSION_DESC {I found an Atlas Interfa
UI_ATLAS_MISSION_DESC_ALT {Nada and Polo have prom
UI_ATLAS_MISSION_MSG {Find the next Atlas Inter
UI_ATLAS_MISSION_OBJ {Find the next Atlas Inter
UI_ATLAS_MISSION_OBJ_TIP {Look for interfaces on
UI_ATLAS_MISSION_SUB {Recover Atlas seeds}
UI_ATLAS_MISSION_TITLE {The Atlas Path}
UI_ATLAS_PASSES_NAME {<SPECIAL>Atlas Pass s
UI_ATLAS_POI_OPT_END1 {Accept the Atlas' Messa
UI_ATLAS_POI_OPT_END1 {Accept the Atlas' Messa
UI_ATLAS_POI_OPT_END2 {Reject the Atlas' Messa
UI_ATLAS_POI_OPT_END2 {Reject the Atlas' Messa
UI_ATLAS_WORD_KNOWN {Atlas communications f
UI_ATLAS_WORD_KNOWN {Atlas communications f
UI_AUDIO_CHAT_PREFIX {<TECHNOLOGY>[<IMG>
UI_AUTO_NO_DATA {Autosave: No Data}
UI_AUTOPOWER_DESC {Enabling <STELLAR>Aut
UI_AUTOPOWER_TITLE {Base Auto-Power}
UI_AUTOTORCH {Auto Torch}
UI_AUTOTORCH {Auto Torch}
UI_B_CLASS {a B-Class}
UI_BACKPACK_SENTINEL_NAME {AERON TURBOJET}
UI_BACKPACK2_DESC {An exclusive <STELLAR
UI_BACKPACK2_DESC {An exclusive <STELLAR
UI_BACKPACK2_NAME {EXOSUIT BACKPACK}
UI_BACKPACK2_NAME {EXOSUIT BACKPACK}
UI_BACKPACK2_NAME_L {Exosuit Backpack}
UI_BACKPACK2_NAME_L {Exosuit Backpack}
UI_BACKPACK2_SUB {Exosuit Visual Enhance
UI_BACKPACK2_SUB {Exosuit Visual Enhance
UI_BAIT_HEADER {Bait}
UI_BAIT_HINT_ADV_MSG {Scan creatures with th
UI_BAIT_HINT_MSG {Craft <FUEL>%ITEM%
UI_BAIT_HINT_TITLE {Feeding Creatures}
UI_BANNER_AGT_DESC {Equip this exclusive <S
UI_BANNER_AGT_NAME {ALLIANCE OF GALAC
UI_BANNER_AGT_NAME_L {Alliance of Galactic Tra
UI_BANNER_AMINO_DESC {Equip this exclusive <
UI_BANNER_AMINO_NAME {AMINO HUB BANNER}
UI_BANNER_AMINO_NAME_L {Amino Hub Banner}
UI_BANNER_BLOB_DESC {Show off your love of g
UI_BANNER_BLOB_DESC {Show off your love of g
UI_BANNER_BLOB_NAME {BANNER OF THE BLOB
UI_BANNER_BLOB_NAME {BANNER OF THE BLOB
UI_BANNER_BLOB_NAME_L {Banner Of The Blob}
UI_BANNER_BLOB_NAME_L {Banner Of The Blob}
UI_BANNER_CAFE_DESC {Welcome to the Café! Eq
UI_BANNER_CAFE_NAME {CAFÉ 42 BANNER}
UI_BANNER_CAFE_NAME_L {Café 42 Banner}
UI_BANNER_CHEF_DESC {Demonstrate your commi
UI_BANNER_CHEF_DESC {Demonstrate your commi
UI_BANNER_CHEF_NAME {FINE AND TASTY BAN
UI_BANNER_CHEF_NAME {FINE AND TASTY BAN
UI_BANNER_CHEF_NAME_L {Fine And Tasty Banner}
UI_BANNER_CHEF_NAME_L {Fine And Tasty Banner}
UI_BANNER_CHU_DESC {Demonstrate your intere
UI_BANNER_CHU_DESC {Demonstrate your intere
UI_BANNER_CHU_NAME {CURIOUS FAUNA BAN
UI_BANNER_CHU_NAME {CURIOUS FAUNA BAN
UI_BANNER_CHU_NAME_L {Curious Fauna Banner}
UI_BANNER_CHU_NAME_L {Curious Fauna Banner}
UI_BANNER_EXPD_01_DESC {Equip this exclusive <
UI_BANNER_EXPD_01_NAME {PIONEERS EXPEDITI
UI_BANNER_EXPD_01_NAME_L {Pioneers Expedition Ba
UI_BANNER_EXPD_02_NAME {BEACHHEAD EXPEDIT
UI_BANNER_EXPD_03_NAME {CARTOGRAPHERS EXP
UI_BANNER_EXPD_04_NAME {EMERGENCE EXPEDIT
UI_BANNER_EXPD_05_NAME {EXOBIOLOGY EXPEDI
UI_BANNER_EXPD_06_NAME {BLIGHTED EXPEDITIO
UI_BANNER_EXPD_07_NAME {LEVIATHAN EXPEDITI
UI_BANNER_EXPD_08_NAME {POLESTAR EXPEDITI
UI_BANNER_EXPD_09_NAME {UTOPIA EXPEDITION
UI_BANNER_HUB_DESC {Equip this exclusive <
UI_BANNER_HUB_DESC {Equip this exclusive <
UI_BANNER_HUB_NAME {GALACTIC HUB BANN
UI_BANNER_HUB_NAME {GALACTIC HUB BANN
UI_BANNER_HUB_NAME_L {Galactic Hub Banner}
UI_BANNER_HUB_NAME_L {Galactic Hub Banner}
UI_BANNER_NADA_DESC {Bring Priest-Entity Nad
UI_BANNER_NADA_DESC {Bring Priest-Entity Nad
UI_BANNER_NADA_NAME {PRIEST ENTITY NADA
UI_BANNER_NADA_NAME {PRIEST ENTITY NADA
UI_BANNER_NADA_NAME_L {Priest Entity Nada Bann
UI_BANNER_NADA_NAME_L {Priest Entity Nada Bann
UI_BANNER_POLO_DESC {Specialist Polo hopes y
UI_BANNER_POLO_DESC {Specialist Polo hopes y
UI_BANNER_POLO_NAME {SPECIALIST POLO BA
UI_BANNER_POLO_NAME {SPECIALIST POLO BA
UI_BANNER_POLO_NAME_L {Specialist Polo Banner}
UI_BANNER_POLO_NAME_L {Specialist Polo Banner}
UI_BANNER_QITANIAN_DESC {Equip this exclusive <S
UI_BANNER_QITANIAN_NAME {QITANIAN EMPIRE BA
UI_BANNER_QITANIAN_NAME_L {Qitanian Empire Banner
UI_BANNER_SLIMY_DESC {Express your curiosity
UI_BANNER_SLIMY_NAME {TENTACLED BANNER}
UI_BANNER_SLIMY_NAME_L {Tentacled Banner}
UI_BANNER_SPOOKY_DESC {Demonstrate your intere
UI_BANNER_SPOOKY_NAME {APPALLING BANNER}
UI_BANNER_SPOOKY_NAME_L {Appalling Banner}
UI_BANNER_SUB {Bespoke Personal Identi
UI_BANNER_SUB {Bespoke Personal Identi
UI_BANNER_UFT_DESC {Equip this exclusive <S
UI_BANNER_UFT_NAME {UNITED FEDERATION
UI_BANNER_UFT_NAME_L {United Federation of Tr
UI_BASE_ANYWHERE_DESC {Portable land registratio
UI_BASE_ANYWHERE_FRIEND {Base Registered to K
UI_BASE_ANYWHERE_MOVE {Sonar test confirms curr
UI_BASE_ANYWHERE_NAME {BASE COMPUTER}
UI_BASE_ANYWHERE_NAME_L {Base Computer}
UI_BASE_ANYWHERE_NEW {Searching cartographic a
UI_BASE_ANYWHERE_OPT_A {Claim Base}
UI_BASE_ANYWHERE_OPT_B {Decline}
UI_BASE_ANYWHERE_OPT_OVERWRITE {Upload (Overwrite previo
UI_BASE_ANYWHERE_OTHER {Logged in as GUEST.
UI_BASE_ANYWHERE_REPLACE {Sonar test confirms curr
UI_BASE_ANYWHERE_SUB {Site Evaluation Device}
UI_BASE_ANYWHERE_SUCCESS {Base registered to curr
UI_BASE_ANYWHERE_TITLE {SITE REGISTRATION
UI_BASE_ANYWHERE_UNABLE {Sonar test confirms curr
UI_BASE_CAM {<IMG>BUILD_CAM<> Tog
UI_BASE_CAPSULE_DESC {A <COMMODITY>constru
UI_BASE_CAPSULE_NAME {BASE SALVAGE CAPS
UI_BASE_CAPSULE_NAME_L {Base Salvage Capsule}
UI_BASE_CAPSULE_SUB {Autonomous Storage De
UI_BASE_DEFAULT_DESC {Enter a Description}
UI_BASE_DEFAULT_NAME {Rename Your Base}
UI_BASE_DELETE_MSG {Find <FUEL>deletion
UI_BASE_DETAIL_DESC {Bases provide shelter
UI_BASE_DETAIL_LINE1 {Construct bases as <T
UI_BASE_DETAIL_LINE2 {Expand your base by e
UI_BASE_DETAIL_LINE3 {<TECHNOLOGY>Return to
UI_BASE_DETAIL_TITLE {Exosuit Guidance Aler
UI_BASE_ERROR_NO_COLOUR {Cannot Apply Colour}
UI_BASE_ERROR_NO_MATERIAL {Cannot Apply Material}
UI_BASE_ERROR_NO_REPORT {Cannot Report Base}
UI_BASE_EXTRA_DETAIL_DESC {Earn new blueprints
UI_BASE_EXTRA_DETAIL_LINE1 {Expand your base by e
UI_BASE_EXTRA_DETAIL_LINE2 {Dig up <TECHNOLOGY>bu
UI_BASE_EXTRA_DETAIL_LINE3 {<FUEL>Power<> your ba
UI_BASE_EXTRA_DETAIL_LINE4 {Use <TECHNOLOGY>Telepo
UI_BASE_EXTRA_DETAIL_TITLE {Exosuit Guidance Aler
UI_BASE_MOVE_HERE {Restore Base Here}
UI_BASE_MOVE_WARNING {In version 1.3 (Atlas R
UI_BASE_PARTS_BASIC {Basic Base Blueprints}
UI_BASE_SHOP_DESC {This state-of-the-art h
UI_BASE_SHOP_NAME {HOLOGRAPHIC MERC
UI_BASE_SHOP_NAME_L {Holographic Merchant}
UI_BASE_SHOP_SUB {Commerical HoloTermin
UI_BASE_STEAM {Steam Workshop}
UI_BASE_TELEPORT_DESC {A <TECHNOLOGY>personal
UI_BASE_TELEPORT_NAME {BASE TELEPORT MOD
UI_BASE_TELEPORT_NAME_L {Base Teleport Module}
UI_BASE_TELEPORT_SUB {Long-Distance Matter T
UI_BASE_TREASURE {Secret Cache}
UI_BASEBUILD_SIGNAL_DESC1 {The sparking wires of
UI_BASEBUILD_SIGNAL_DESC2 {As well as the log en
UI_BASEBUILD_SIGNAL_LANG1 {16 <AUDIO>UI_Nanite
UI_BASEBUILD_SIGNAL_LANG2 {DECODING<AUDIO>UI_D
UI_BASEBUILD_SIGNAL_OPT1 {Decipher signal}
UI_BASEBUILD_SIGNAL_OPT2 {Extract plans}
UI_BASEBUILD_SIGNAL_OPT3 {Download coordinates}
UI_BASEBUILD_SIGNAL_TITLE {Broken Technology}
UI_BASEFLAG_ARCHIVE_LANG {ADDITIONAL DATA AVAI
UI_BASEFLAG_ARCHIVE_OPT {Search Archives}
UI_BASEFLAG_ARCHIVE_RES_1 {ENTRY <STELLAR><AU
UI_BASEFLAG_ARCHIVE_RES_10 {ENTRY <STELLAR><AU
UI_BASEFLAG_ARCHIVE_RES_2 {ENTRY <STELLAR><AU
UI_BASEFLAG_ARCHIVE_RES_3 {ENTRY <STELLAR><AU
UI_BASEFLAG_ARCHIVE_RES_4 {ENTRY <STELLAR><AU
UI_BASEFLAG_ARCHIVE_RES_5 {ENTRY <STELLAR><AU
UI_BASEFLAG_ARCHIVE_RES_6 {ENTRY <STELLAR><AU
UI_BASEFLAG_ARCHIVE_RES_7 {ENTRY <STELLAR><AU
UI_BASEFLAG_ARCHIVE_RES_8 {ENTRY <STELLAR><AU
UI_BASEFLAG_ARCHIVE_RES_9 {ENTRY <STELLAR><AU
UI_BASEFLAG_BUILD_MSG {Construct the <TEC
UI_BASEFLAG_COOLDOWN_MSG {Archive recovery in
UI_BASEFLAG_COOLDOWN_OBJ {Wait for additional data
UI_BASEFLAG_COOLDOWN_OBJ_TIP {Automated archive recov
UI_BASEFLAG_DESC {The <STELLAR>Base Com
UI_BASEFLAG_DONE_LANG {Readable archive retrie
UI_BASEFLAG_FIRST_OBJ {Base Computer Archive
UI_BASEFLAG_INTERACT_MSG {<TECHNOLOGY>Base Com
UI_BASEFLAG_INTERACT_OBJ {Search Base Computer
UI_BASEFLAG_INTERACT_OBJ_TIP {Automated archive recov
UI_BASEFLAG_LOOP_LANG {Archive for user [<FUEL
UI_BASEFLAG_LOOP_OPT {Collect data scraps}
UI_BASEFLAG_LORE_INTERSTELLAR {The <TECHNOLOGY>Base
UI_BASEFLAG_LORE_LANG {AUTOMATED ARCHIVE
UI_BASEFLAG_LORE_MARKER {Corrupt Archive Data}
UI_BASEFLAG_LORE_MSG {The <TECHNOLOGY>Base
UI_BASEFLAG_LORE_OPT {Follow coordinates}
UI_BASEFLAG_LORE_OSD {ARCHIVE LOCATION
UI_BASEFLAG_MAIN_LANG {Automated <STELLAR>a
UI_BASEFLAG_MAIN_LANG_1 {DATA RECOVERED: <S
UI_BASEFLAG_MAIN_LANG_10 {DATA RECOVERED: <S
UI_BASEFLAG_MAIN_LANG_2 {DATA RECOVERED: <S
UI_BASEFLAG_MAIN_LANG_3 {DATA RECOVERED: <S
UI_BASEFLAG_MAIN_LANG_4 {DATA RECOVERED: <S
UI_BASEFLAG_MAIN_LANG_5 {DATA RECOVERED: <S
UI_BASEFLAG_MAIN_LANG_6 {DATA RECOVERED: <S
UI_BASEFLAG_MAIN_LANG_7 {DATA RECOVERED: <S
UI_BASEFLAG_MAIN_LANG_8 {DATA RECOVERED: <S
UI_BASEFLAG_MAIN_LANG_9 {DATA RECOVERED: <S
UI_BASEFLAG_NO_PARTS {Archive defragmentati
UI_BASEFLAG_NO_PARTS_PROC {Exosuit technology data
UI_BASEFLAG_OBJ_1 {Construct a <TECHNOL
UI_BASEFLAG_OBJ_10 {Construct a <TECHNO
UI_BASEFLAG_OBJ_2 {Construct a <TECHNO
UI_BASEFLAG_OBJ_3 {Install the <TECHNOLOG
UI_BASEFLAG_OBJ_4 {Install the <TECHNOLOG
UI_BASEFLAG_OBJ_5 {Install the <TECHNOLOG
UI_BASEFLAG_OBJ_6 {Construct the <TECHN
UI_BASEFLAG_OBJ_7 {Construct a <TECHNO
UI_BASEFLAG_OBJ_8 {Construct an <TECHN
UI_BASEFLAG_OBJ_9 {Construct the <TECH
UI_BASEFLAG_OBJ_LORE {Visit remote archive ter
UI_BASEFLAG_OBJ_TIP_1 {Upgrade your base by
UI_BASEFLAG_OBJ_TIP_10 {Upgrade your base by
UI_BASEFLAG_OBJ_TIP_2 {Upgrade your base by
UI_BASEFLAG_OBJ_TIP_3 {Upgrade your starship
UI_BASEFLAG_OBJ_TIP_4 {Upgrade your Exosut b
UI_BASEFLAG_OBJ_TIP_5 {Upgrade your starship
UI_BASEFLAG_OBJ_TIP_6 {Upgrade your base by
UI_BASEFLAG_OBJ_TIP_7 {Upgrade your base by
UI_BASEFLAG_OBJ_TIP_8 {Upgrade your base by
UI_BASEFLAG_OBJ_TIP_9 {Upgrade your base by
UI_BASEFLAG_OBJ_TIP_LORE {The <TECHNOLOGY>Base
UI_BASEFLAG_PARTS_LANG {ADDITIONAL DATA AVAI
UI_BASEFLAG_PARTS_OPT {Search Construction Da
UI_BASEFLAG_PARTS_RES_1 {Base technology data ex
UI_BASEFLAG_PARTS_RES_10 {Base technology data ex
UI_BASEFLAG_PARTS_RES_2 {Base technology data ex
UI_BASEFLAG_PARTS_RES_3 {Starship technology data
UI_BASEFLAG_PARTS_RES_4 {Multi-Tool technology da
UI_BASEFLAG_PARTS_RES_5 {Multi-Tool technology da
UI_BASEFLAG_PARTS_RES_6 {Base technology data ex
UI_BASEFLAG_PARTS_RES_7 {Base technology data ex
UI_BASEFLAG_PARTS_RES_8 {Base technology data ex
UI_BASEFLAG_PARTS_RES_9 {Base technology data ex
UI_BASEFLAG_PROC_MSG {Install the <TECHNOL
UI_BASEFLAG_SUB {Search archives for dat
UI_BASEFLAG_TECH_MSG {Construct the <TEC
UI_BASEFLAG_TITLE {Base Computer Archive
UI_BASELIMIT_WARNING {Cannot Construct: Bas
UI_BASELOG_DESC_2 {Whoever recorded these
UI_BASELOG_DESC_4 {The Base Computer arch
UI_BASELOG_LANG_1 {ACCESSING LOG <AUD
UI_BASELOG_LANG_2 {ACCESSING LOG FROM
UI_BASELOG_LANG_3 {ACCESSING LOG FROM
UI_BASELOG_LANG_4 {ACCESSING LOG FROM
UI_BASELOG_MSG1 {<TECHNOLOGY>Base Co
UI_BASELOG_OSD {BASE ARCHIVES UPD
UI_BASELOG_OSD_NEW {BASE COMPUTER ONL
UI_BASELOG_TITLE {Base Computer Archive
UI_BASETECH_TREE {Technology Modules}
UI_BASIC_CONCRETE_SUB {Concrete Shelters}
UI_BASIC_METAL_SUB {Metal Shelters}
UI_BASIC_TECH_SUB {Core Habitation Tech}
UI_BASIC_WOOD_SUB {Wooden Shelters}
UI_BATTERY_CHARGE_TIME_SUB {Time Until Charged}
UI_BATTERY_CHARGING_SUB {Charge Rate}
UI_BATTERY_DISCHARGE_SUB {Discharge Rate}
UI_BATTERY_LABEL_CHARGED {Battery Status: CHARG
UI_BATTERY_LABEL_CHARGING {Battery Status: CHARG
UI_BATTERY_LABEL_DC {Battery Status: STAND
UI_BATTERY_LABEL_OFF {Battery Status: DEPLE
UI_BATTERY_LABEL_ON {Battery Status: DRAINI
UI_BATTERY_MAIN_SUB {Deploys stored power w
UI_BATTERY_MAINT_TITLE {Battery}
UI_BATTERY_OUTPUT_SUB {Power Output}
UI_BATTERY_TIME_SUB {Time Until Drained}
UI_BB_COPY_BUTTON {Copy}
UI_BB_HOVER_ARPEGGIATOR_HEADER {ARPEGGIATOR}
UI_BB_HOVER_ARPEGGIATOR_KNOB1 {Arpeggiator: Octave Ra
UI_BB_HOVER_ARPEGGIATOR_KNOB2 {Arpeggiator: Step Size}
UI_BB_HOVER_ARPEGGIATOR_LENGTH {Arpeggiator: Length}
UI_BB_HOVER_ARPEGGIATOR_LINE1 {Arpeggiator Pattern: Up
UI_BB_HOVER_ARPEGGIATOR_LINE2 {Arpeggiator Pattern: D
UI_BB_HOVER_ARPEGGIATOR_LINE3 {Arpeggiator Pattern: U
UI_BB_HOVER_ARPEGGIATOR_LINE4 {Arpeggiator Pattern: D
UI_BB_HOVER_ARPEGGIATOR_OFF {Arpeggiator: Disable}
UI_BB_HOVER_ARPEGGIATOR_RAND {Arpeggiator: Randomise
UI_BB_HOVER_ARPEGGIO1_SUB {Pattern: Up}
UI_BB_HOVER_ARPEGGIO2_SUB {Pattern: Down}
UI_BB_HOVER_ARPEGGIO3_SUB {Pattern: Up-Down}
UI_BB_HOVER_ARPEGGIO4_SUB {Pattern: Down-Up}
UI_BB_HOVER_ATTACK_SUB {Attack}
UI_BB_HOVER_ATTENUATION {Distance Attenuation}
UI_BB_HOVER_BPM {BPM}
UI_BB_HOVER_CLEAR {Clear}
UI_BB_HOVER_DECAY_SUB {Decay}
UI_BB_HOVER_DISABLE {Disable}
UI_BB_HOVER_ENABLE {Enable}
UI_BB_HOVER_ENVELOPE_ATTACK {Envelope: Attack}
UI_BB_HOVER_ENVELOPE_DECAY {Envelope: Decay}
UI_BB_HOVER_ENVELOPE_HEADER {ENVELOPE EDITOR}
UI_BB_HOVER_ENVELOPE_LENGTH {Envelope: Note Length}
UI_BB_HOVER_ENVELOPE_RAND {Envelope: Randomise}
UI_BB_HOVER_ENVELOPE_RESET_OFF {Envelope Note Reset: O
UI_BB_HOVER_ENVELOPE_RESET_ON {Envelope Note Reset: O
UI_BB_HOVER_KEY {Key}
UI_BB_HOVER_KEY_A_MAJOR {A Major}
UI_BB_HOVER_KEY_A_MINOR {A Minor}
UI_BB_HOVER_KEY_AF_MAJOR {Ab Major}
UI_BB_HOVER_KEY_AF_MINOR {Ab Minor}
UI_BB_HOVER_KEY_B_MAJOR {B Major}
UI_BB_HOVER_KEY_B_MINOR {B Minor}
UI_BB_HOVER_KEY_BF_MAJOR {Bb Major}
UI_BB_HOVER_KEY_BF_MINOR {Bb Minor}
UI_BB_HOVER_KEY_C_MAJOR {C Major}
UI_BB_HOVER_KEY_C_MINOR {C Minor}
UI_BB_HOVER_KEY_CS_MAJOR {C# Major}
UI_BB_HOVER_KEY_CS_MINOR {C# Minor}
UI_BB_HOVER_KEY_D_MAJOR {D Major}
UI_BB_HOVER_KEY_D_MINOR {D Minor}
UI_BB_HOVER_KEY_E_MAJOR {E Major}
UI_BB_HOVER_KEY_E_MINOR {E Minor}
UI_BB_HOVER_KEY_EF_MAJOR {Eb Major}
UI_BB_HOVER_KEY_EF_MINOR {Eb Minor}
UI_BB_HOVER_KEY_F_MAJOR {F Major}
UI_BB_HOVER_KEY_F_MINOR {F Minor}
UI_BB_HOVER_KEY_FS_MAJOR {F# Major}
UI_BB_HOVER_KEY_FS_MINOR {F# Minor}
UI_BB_HOVER_KEY_G_MAJOR {G Major}
UI_BB_HOVER_KEY_G_MINOR {G Minor}
UI_BB_HOVER_LENGTH_SUB {Length}
UI_BB_HOVER_MELODY_CLEAR {Melody Sequencer: Clea
UI_BB_HOVER_MELODY_HEADER {MELODY SEQUENCER
UI_BB_HOVER_MELODY_RAND {Melody Sequencer: Ran
UI_BB_HOVER_MELODY_STEPS {Melody Sequencer: Ste
UI_BB_HOVER_NOTE_LENGTH_SUB {Note Speed}
UI_BB_HOVER_NOTE_RESET_OFF_SUB {Reset On Next Note: Of
UI_BB_HOVER_NOTE_RESET_ON_SUB {Reset On Next Note: On
UI_BB_HOVER_OCTAVE_SUB {Octave Range}
UI_BB_HOVER_PITCH_SUB {Pitch}
UI_BB_HOVER_PLAY {Play}
UI_BB_HOVER_RANDOMISE {Randomise}
UI_BB_HOVER_RANDOMISE_ALL {Randomise All Elements
UI_BB_HOVER_RHYTHM_CLEAR {Rhythm Sequencer: Cle
UI_BB_HOVER_RHYTHM_HEADER {RHYTHM SEQUENCER
UI_BB_HOVER_RHYTHM_OFF {Rhythm Sequencer: Dis
UI_BB_HOVER_RHYTHM_RAND {Rhythm Sequencer: Ra
UI_BB_HOVER_RHYTHM_RAND_SUB {Randomise Sounds}
UI_BB_HOVER_SOLO {Play Only This Device}
UI_BB_HOVER_STEP_SIZE_SUB {Step Size}
UI_BB_HOVER_STEPS_SUB {Steps}
UI_BB_HOVER_STOP {Stop}
UI_BB_HOVER_VOLUME {Volume}
UI_BB_HOVER_WAVEFORM_LINE1 {Waveform: Sawtooth}
UI_BB_HOVER_WAVEFORM_LINE2 {Waveform: Sine}
UI_BB_HOVER_WAVEFORM_LINE3 {Waveform: Square}
UI_BB_HOVER_WAVEFORM_LINE4 {Waveform: Triangle}
UI_BB_HOVER_WAVEFORM_NUM {Waveform: Pitch}
UI_BB_HOVER_WAVEFORM1_SUB {Sawtooth}
UI_BB_HOVER_WAVEFORM2_SUB {Sine}
UI_BB_HOVER_WAVEFORM3_SUB {Square}
UI_BB_HOVER_WAVEFORM4_SUB {Triangle}
UI_BB_HOVER_WAVERFORM_HEADER {WAVEFORM EDITOR}
UI_BB_LABEL_EIGHT {8}
UI_BB_LABEL_FOUR {4}
UI_BB_LABEL_ONE {1}
UI_BB_LABEL_SIXTEEN {16}
UI_BB_LABEL_THREE {3}
UI_BB_LABEL_TWO {2}
UI_BB_PART_SEQ_ARPEGGIO {On Arpeggio Note}
UI_BB_PART_SEQ_BASE {On Base Note}
UI_BB_PART_SEQ_BEAT {On Beat}
UI_BB_PART_SEQ_FINISH {On Finish}
UI_BB_PART_SEQ_LOOP {Loop}
UI_BB_PART_SEQ_ONESHOT {One-Shot}
UI_BB_PART_SEQ_RHYTHM {On Rhythm}
UI_BB_PART_SEQ_TRIGGER {Trigger Conditions:}
UI_BB_PART_SEQUENCER_HEADER {Synchroniser}
UI_BB_PART_SEQUENCER_HEADER_U {SYNCHRONISER}
UI_BB_PASTE_BUTTON {Paste}
UI_BB_RHYTHM_HITHAT {Hi-Hat %NUM%}
UI_BB_RHYTHM_KICK {Kick Drum %NUM%}
UI_BB_RHYTHM_NEXT {Next}
UI_BB_RHYTHM_SNARE {Snare %NUM%}
UI_BB_SEQUENCER_HEADER {SEQUENCER}
UI_BB_SYNCH_LOOP {Loop %NUM% / %MAX
UI_BB_SYNCH_NO_DEVICE {No Device Connected}
UI_BB_SYNCH_OTHER_DEVICE {Other Device}
UI_BB_SYNCH_STATUS {Connected Devices:
UI_BB_SYNCH_THIS_DEVICE {This Device}
UI_BB_TREE_DECREASE_SUB {Decrease Input Number
UI_BB_TREE_DECREASE_TITLE {DECREASE}
UI_BB_TREE_HEADER {ADVANCED WAVEFOR
UI_BB_TREE_INCREASE_SUB {Increase Input Number}
UI_BB_TREE_INCREASE_TITLE {INCREASE}
UI_BB_TREE_NEXT_SUB {Select Next Operator}
UI_BB_TREE_NEXT_TITLE {NEXT}
UI_BB_TREE_NEXT_WAVE_SUB {Select Next Waveform}
UI_BB_TREE_NUMBER {NUMERICAL INPUT}
UI_BB_TREE_OP_AND {OPERATOR: AND}
UI_BB_TREE_OP_DIVIDE {OPERATOR: DIVIDE}
UI_BB_TREE_OP_GREATER {OPERATOR: GREATER
UI_BB_TREE_OP_GREATER_EQUAL {OPERATOR: GREATER
UI_BB_TREE_OP_LESSER {OPERATOR: LESSER
UI_BB_TREE_OP_LESSER_EQUAL {OPERATOR: LESSER
UI_BB_TREE_OP_MINUS {OPERATOR: SUBTRAC
UI_BB_TREE_OP_MULTI {OPERATOR: MULTIPLY
UI_BB_TREE_OP_OR {OPERATOR: OR}
UI_BB_TREE_OP_PERCENT {OPERATOR: MODULO
UI_BB_TREE_OP_PLUS {OPERATOR: ADD}
UI_BB_TREE_OP_SHIFT_L {OPERATOR: SHIFT LE
UI_BB_TREE_OP_SHIFT_R {OPERATOR: SHIFT RI
UI_BB_TREE_OP_XOR {OPERATOR: XOR}
UI_BB_TREE_PREV_SUB {Select Previous Operato
UI_BB_TREE_PREV_TITLE {PREVIOUS}
UI_BB_TREE_PREV_WAVE_SUB {Select Previous Wavefo
UI_BB_TREE_RANDOM_SUB {Randomise Entire Sub-
UI_BB_TREE_RANDOM_TITLE {RANDOMISE}
UI_BB_TREE_REMOVE_SUB {Remove This Sub-Tree}
UI_BB_TREE_REMOVE_TITLE {REMOVE NODE}
UI_BB_TREE_WAVEFORM1 {WAVEFORM: SAWTOO
UI_BB_TREE_WAVEFORM2 {WAVEFORM: SINE}
UI_BB_TREE_WAVEFORM3 {WAVEFORM: SQUARE
UI_BB_TREE_WAVEFORM4 {WAVEFORM: TRIANGL
UI_BEHAVIOUR_LABEL {Behaviour}
UI_BEST_TIME {Track Record}
UI_BINOC_PET {Animal Companion}
UI_BINOC_RESOURCES {Available Resources}
UI_BINOCS_CRE_DESC {An extension to the Mult
UI_BINOCS_CRE_STAT {Creature Scan Value}
UI_BINOCS_CRE1_NAME {FAUNA ANALYSER SI
UI_BINOCS_CRE1_NAME_L {Fauna Analyser Sigma}
UI_BINOCS_CRE2_NAME {FAUNA ANALYSER TA
UI_BINOCS_CRE2_NAME_L {Fauna Analyser Tau}
UI_BINOCS_CRE3_NAME {FAUNA ANALYSER TH
UI_BINOCS_CRE3_NAME_L {Fauna Analyser Theta}
UI_BINOCS_FLORA_DESC {An extension to the Mult
UI_BINOCS_FLORA_STAT {Flora Scan Value}
UI_BINOCS_FLORA1_NAME {FLORA ANALYSER SI
UI_BINOCS_FLORA2_NAME {FLORA ANALYSER TA
UI_BINOCS_FLORA3_NAME {FLORA ANALYSER TH
UI_BIO_EXOTIC_SUB_NAME {LIVING WATER}
UI_BIO_NAME {AMINO CHAMBER}
UI_BIOMASS_LABEL_DC {Generator Status: STA
UI_BIOMASS_LABEL_OFF {Generator Status: FU
UI_BIOMASS_LABEL_ON {Generator Status: ONL
UI_BIOMASS_MAIN_SUB {Insert fuel to power the
UI_BIOMASS_MAINT_TITLE {Biofuel Reactor}
UI_BIOMASS_OUTPUT_SUB {Power Output}
UI_BIOMASS_TIME_SUB {Burn Time Remaining}
UI_BIOME_SUB {Localised Earth Element
UI_BIOSHIP_COMP1_DESC {A <STELLAR>biomechanic
UI_BIOSHIP_COMP1_DESC {A <STELLAR>biomechanic
UI_BIOSHIP_COMP1_NAME {CONSCIOUSNESS BRI
UI_BIOSHIP_COMP1_NAME {CONSCIOUSNESS BRI
UI_BIOSHIP_COMP1_NAME_L {Consciousness Bridge}
UI_BIOSHIP_COMP1_NAME_L {Consciousness Bridge}
UI_BIOSHIP_COMP1_SUB {Reactivated Neural Lad
UI_BIOSHIP_COMP1_SUB {Reactivated Neural Lad
UI_BIOSHIP_COMP2_DESC {A <STELLAR>biomechanic
UI_BIOSHIP_COMP2_DESC {A <STELLAR>biomechanic
UI_BIOSHIP_COMP2_NAME {PULSATING CORE}
UI_BIOSHIP_COMP2_NAME {PULSATING CORE}
UI_BIOSHIP_COMP2_NAME_L {Pulsating Core}
UI_BIOSHIP_COMP2_NAME_L {Pulsating Core}
UI_BIOSHIP_COMP2_SUB {Superheated Life Fragm
UI_BIOSHIP_COMP2_SUB {Superheated Life Fragm
UI_BIOSHIP_COMP3_DESC {A <STELLAR>biomechanic
UI_BIOSHIP_COMP3_DESC {A <STELLAR>biomechanic
UI_BIOSHIP_COMP3_NAME {IMPOSSIBLE MEMBRA
UI_BIOSHIP_COMP3_NAME {IMPOSSIBLE MEMBRA
UI_BIOSHIP_COMP3_NAME_L {Impossible Membrane}
UI_BIOSHIP_COMP3_NAME_L {Impossible Membrane}
UI_BIOSHIP_COMP3_SUB {Auto-Regenerating Life
UI_BIOSHIP_COMP3_SUB {Auto-Regenerating Life
UI_BIOSHIP_COMP4_DESC {A <STELLAR>biomechanic
UI_BIOSHIP_COMP4_DESC {A <STELLAR>biomechanic
UI_BIOSHIP_COMP4_NAME {SEEDS OF GLASS}
UI_BIOSHIP_COMP4_NAME {SEEDS OF GLASS}
UI_BIOSHIP_COMP4_NAME_L {Seeds of Glass}
UI_BIOSHIP_COMP4_NAME_L {Seeds of Glass}
UI_BIOSHIP_COMP4_SUB {Frozen Archive}
UI_BIOSHIP_COMP4_SUB {Frozen Archive}
UI_BIOSHIP_COMP5_DESC {A <STELLAR>biomechanic
UI_BIOSHIP_COMP5_DESC {A <STELLAR>biomechanic
UI_BIOSHIP_COMP5_NAME {ARCHIVED SOUL}
UI_BIOSHIP_COMP5_NAME {ARCHIVED SOUL}
UI_BIOSHIP_COMP5_NAME_L {Archived Soul}
UI_BIOSHIP_COMP5_NAME_L {Archived Soul}
UI_BIOSHIP_COMP5_NAME0 {SOUL CHAMBER (0%)}
UI_BIOSHIP_COMP5_NAME0 {SOUL CHAMBER (0%)}
UI_BIOSHIP_COMP5_NAME0_L {Soul Chamber (0%)}
UI_BIOSHIP_COMP5_NAME0_L {Soul Chamber (0%)}
UI_BIOSHIP_COMP5_NAME1 {SOUL CHAMBER (33%)
UI_BIOSHIP_COMP5_NAME1 {SOUL CHAMBER (33%)
UI_BIOSHIP_COMP5_NAME1_L {Soul Chamber (33%)}
UI_BIOSHIP_COMP5_NAME1_L {Soul Chamber (33%)}
UI_BIOSHIP_COMP5_NAME2 {SOUL CHAMBER (66%)
UI_BIOSHIP_COMP5_NAME2 {SOUL CHAMBER (66%)
UI_BIOSHIP_COMP5_NAME2_L {Soul Chamber (66%)}
UI_BIOSHIP_COMP5_NAME2_L {Soul Chamber (66%)}
UI_BIOSHIP_COMP5_SUB {Bionic Ark}
UI_BIOSHIP_COMP5_SUB {Bionic Ark}
UI_BIOSHIP_EGG1_DESC {An anomalous egg. Since
UI_BIOSHIP_EGG1_DESC {An anomalous egg. Since
UI_BIOSHIP_EGG1_NAME {ACTIVE VOID EGG}
UI_BIOSHIP_EGG1_NAME {ACTIVE VOID EGG}
UI_BIOSHIP_EGG1_NAME_L {Active Void Egg}
UI_BIOSHIP_EGG1_NAME_L {Active Void Egg}
UI_BIOSHIP_EGG1_SUB {Agitated Curiosity}
UI_BIOSHIP_EGG1_SUB {Agitated Curiosity}
UI_BIOSHIP_EGG2_DESC {An anomalous egg. Since
UI_BIOSHIP_EGG2_DESC {An anomalous egg. Since
UI_BIOSHIP_EGG2_NAME {STIRRING VOID EGG}
UI_BIOSHIP_EGG2_NAME {STIRRING VOID EGG}
UI_BIOSHIP_EGG2_NAME_L {Stirring Void Egg}
UI_BIOSHIP_EGG2_NAME_L {Stirring Void Egg}
UI_BIOSHIP_EGG2_SUB {Agitated Curiosity}
UI_BIOSHIP_EGG2_SUB {Agitated Curiosity}
UI_BIOSHIP_EGG3_DESC {An anomalous egg. Since
UI_BIOSHIP_EGG3_DESC {An anomalous egg. Since
UI_BIOSHIP_EGG3_NAME {AWAKENED VOID EGG
UI_BIOSHIP_EGG3_NAME {AWAKENED VOID EGG
UI_BIOSHIP_EGG3_NAME_L {Awakened Void Egg}
UI_BIOSHIP_EGG3_NAME_L {Awakened Void Egg}
UI_BIOSHIP_EGG3_SUB {Agitated Curiosity}
UI_BIOSHIP_EGG3_SUB {Agitated Curiosity}
UI_BIOSHIP_EGG4_DESC {An anomalous egg. Since
UI_BIOSHIP_EGG4_DESC {An anomalous egg. Since
UI_BIOSHIP_EGG4_NAME {CRACKING VOID EGG}
UI_BIOSHIP_EGG4_NAME {CRACKING VOID EGG}
UI_BIOSHIP_EGG4_NAME_L {Cracking Void Egg}
UI_BIOSHIP_EGG4_NAME_L {Cracking Void Egg}
UI_BIOSHIP_EGG4_SUB {Agitated Curiosity}
UI_BIOSHIP_EGG4_SUB {Agitated Curiosity}
UI_BIOSHIP_EGG5_DESC {An anomalous egg. Since
UI_BIOSHIP_EGG5_DESC {An anomalous egg. Since
UI_BIOSHIP_GROWTH_SUB {Living Starship Organ}
UI_BIOSHIP_GROWTH_SUB {Living Starship Organ}
UI_BIOSHIP_GROWTH1_DESC {This web of living tissu
UI_BIOSHIP_GROWTH1_DESC {This web of living tissu
UI_BIOSHIP_GROWTH1_NAME {MATURE NEURAL STE
UI_BIOSHIP_GROWTH1_NAME {MATURE NEURAL STE
UI_BIOSHIP_GROWTH1_NAME_L {Mature Neural Stem}
UI_BIOSHIP_GROWTH1_NAME_L {Mature Neural Stem}
UI_BIOSHIP_GROWTH2_DESC {Powerful and muscular, t
UI_BIOSHIP_GROWTH2_DESC {Powerful and muscular, t
UI_BIOSHIP_GROWTH2_NAME {MATURE HEART NODE
UI_BIOSHIP_GROWTH2_NAME {MATURE HEART NODE
UI_BIOSHIP_GROWTH2_NAME_L {Mature Heart Node}
UI_BIOSHIP_GROWTH2_NAME_L {Mature Heart Node}
UI_BIOSHIP_GROWTH3_DESC {Translucent, reflective,
UI_BIOSHIP_GROWTH3_DESC {Translucent, reflective,
UI_BIOSHIP_GROWTH3_NAME {HARDENED SHELL}
UI_BIOSHIP_GROWTH3_NAME {HARDENED SHELL}
UI_BIOSHIP_GROWTH3_NAME_L {Hardened Shell}
UI_BIOSHIP_GROWTH3_NAME_L {Hardened Shell}
UI_BIOSHIP_GROWTH4_DESC {A sensitive arrangement
UI_BIOSHIP_GROWTH4_DESC {A sensitive arrangement
UI_BIOSHIP_GROWTH4_NAME {SINGULARITY CORE}
UI_BIOSHIP_GROWTH4_NAME {SINGULARITY CORE}
UI_BIOSHIP_GROWTH4_NAME_L {Singularity Core}
UI_BIOSHIP_GROWTH4_NAME_L {Singularity Core}
UI_BIOSHIP_REPAIR_DESC1 {The starship - the creatur
UI_BIOSHIP_REPAIR_DESC1 {The starship - the creatur
UI_BIOSHIP_REPAIR_DESC2 {The heart begins to bea
UI_BIOSHIP_REPAIR_DESC2 {The heart begins to bea
UI_BIOSHIP_REPAIR_DESC3 {The ship quivers in res
UI_BIOSHIP_REPAIR_DESC3 {The ship quivers in res
UI_BIOSHIP_REPAIR_DESC4 {I feel the machinery sol
UI_BIOSHIP_REPAIR_DESC4 {I feel the machinery sol
UI_BIOSHIP_REPAIR_DESC5 {The ship is complete. B
UI_BIOSHIP_REPAIR_DESC5 {The ship is complete. B
UI_BIOSHIP_REPAIR_OPT {Continue Biogenesis}
UI_BIOSHIP_REPAIR_OPT {Continue Biogenesis}
UI_BIOSHIP_REPAIR_OPTA {Begin Biogenesis}
UI_BIOSHIP_REPAIR_OPTA {Begin Biogenesis}
UI_BIOSHIP_REPAIR_OPTB {Awaken the host}
UI_BIOSHIP_REPAIR_OPTB {Awaken the host}
UI_BIOSHIP_REPAIR_RES {It is done.
UI_BIOSHIP_REPAIR_RES {It is done.
UI_BIOSHIP_STEM_SUB {Fragment of Life}
UI_BIOSHIP_STEM_SUB {Fragment of Life}
UI_BIOSHIP_STEM1_DESC {A delicate web of living t
UI_BIOSHIP_STEM1_DESC {A delicate web of living t
UI_BIOSHIP_STEM1_NAME {FRAGILE NEURAL STE
UI_BIOSHIP_STEM1_NAME {FRAGILE NEURAL STE
UI_BIOSHIP_STEM1_NAME_L {Fragile Neural Stem}
UI_BIOSHIP_STEM1_NAME_L {Fragile Neural Stem}
UI_BIOSHIP_STEM2_DESC {Though nothing more than
UI_BIOSHIP_STEM2_DESC {Though nothing more than
UI_BIOSHIP_STEM2_NAME {FRAGILE HEART}
UI_BIOSHIP_STEM2_NAME {FRAGILE HEART}
UI_BIOSHIP_STEM2_NAME_L {Fragile Heart}
UI_BIOSHIP_STEM2_NAME_L {Fragile Heart}
UI_BIOSHIP_STEM3_DESC {Translucent and impossib
UI_BIOSHIP_STEM3_DESC {Translucent and impossib
UI_BIOSHIP_STEM3_NAME {FRAGILE SHELL}
UI_BIOSHIP_STEM3_NAME {FRAGILE SHELL}
UI_BIOSHIP_STEM3_NAME_L {Fragile Shell}
UI_BIOSHIP_STEM3_NAME_L {Fragile Shell}
UI_BIOSHIP_STEM4_DESC {A slow knitting togethe
UI_BIOSHIP_STEM4_DESC {A slow knitting togethe
UI_BIOSHIP_STEM4_NAME {GROWING SINGULARI
UI_BIOSHIP_STEM4_NAME {GROWING SINGULARI
UI_BIOSHIP_STEM4_NAME_L {Growing Singularity}
UI_BIOSHIP_STEM4_NAME_L {Growing Singularity}
UI_BIOSHIP_STEM4_SUB {Fragile Breath}
UI_BIOSHIP_STEM4_SUB {Fragile Breath}
UI_BIOSHIP_SURVEY {The <SPECIAL>Void Egg
UI_BIOSHIP_SURVEY_DONE {Planet signature matc
UI_BIOSHIP_SURVEY_OFF {The <SPECIAL>Void Egg
UI_BIOSHIP_SURVEY_OSD {Void Egg Coordinate D
UI_BIOSHIP_SURVEY_SWAP {The <SPECIAL>Void Egg
UI_BIOSHIP5_NEW_MSG1 {Planet signature matc
UI_BIOSHIP5_NEW_MSG2 {The <SPECIAL>Void Eg
UI_BIOSHIP5_NEW_MSG3 {The <SPECIAL>Void Egg
UI_BIOSHIP5_NEW_MSG4 {The <SPECIAL>Void Egg
UI_BIOSHIP5_SURVEY_OFF1 {The <SPECIAL>Void Eg
UI_BIOSHIP5_SURVEY_OFF2 {<STELLAR>Soul Cham
UI_BIOSHIP5_SURVEY_OFF4 {<STELLAR>Soul Cham
UI_BIOSHIP5_SURVEY_OSD {Traveller Soul Detected
UI_BIOSHIP5_SURVEY_SWAP1 {The <SPECIAL>Void Eg
UI_BIOSHIP5_SURVEY_SWAP2 {<STELLAR>Soul Cham
UI_BIOSHIP5_SURVEY_SWAP3 {<STELLAR>Soul Cham
UI_BIOSHIP5_SURVEY1 {The <SPECIAL>Void Eg
UI_BIOSHIP5_SURVEY2 {<STELLAR>Soul Cham
UI_BIOSHIP5_SURVEY3 {<STELLAR>Soul Cham
UI_BLACKHOLE_DESC {A captured black hole, k
UI_BLACKHOLE_MISSION_DESC {Nada and Polo have prom
UI_BLACKHOLE_MISSION_MSG1 {Reach the Black Hole
UI_BLACKHOLE_MISSION_OBJ {Reach the Black Hole}
UI_BLACKHOLE_MISSION_OBJ_TIP {Path towards the Black
UI_BLACKHOLE_MISSION_SUB {Jump across the Galaxy
UI_BLACKHOLE_MISSION_TITLE {Black Holes}
UI_BLACKHOLE_NAME {MINIATURE BLACK HO
UI_BLACKHOLE_NAME_L {Miniature Black Hole}
UI_BLACKHOLE_SUB {Contained Anomaly}
UI_BLOCK_FAIL {FAILED TO BLOCK PL
UI_BLOCK_FAIL {FAILED TO BLOCK PL
UI_BLOCK_LIST_TITLE {BLOCKED PLAYERS}
UI_BLOCK_LIST_TITLE {BLOCKED PLAYERS}
UI_BLOCK_LIST_TITLE_L {Blocked Players}
UI_BLOCK_LIST_TITLE_L {Blocked Players}
UI_BLOCK_LIST_VIEW {View Blocked Players Li
UI_BLOCK_LIST_VIEW {View Blocked Players Li
UI_BLOCK_SUCCESS {PLAYER BLOCKED}
UI_BLOCK_SUCCESS {PLAYER BLOCKED}
UI_BLUE_CRYSTAL_NAME {Di-hydrogen Crystals}
UI_BLUE2_DESC {A <STELLAR>chromatic met
UI_BLUE2_NAME {INDIUM}
UI_BLUE2_NAME_L {Indium}
UI_BLUE2_SUB {Refined Stellar Metal: B
UI_BLUE2_SYM {In}
UI_BLUEPRINT_FRIG_FUEL {Blueprints: Frigate Fuel}
UI_BLUEPRINT_PACKET_1 {Blueprints: Lubricant an
UI_BLUEPRINT_PACKET_10 {Blueprints: Advanced B
UI_BLUEPRINT_PACKET_11 {Core Infrastructure Part
UI_BLUEPRINT_PACKET_2 {Blueprints: Voltaic Cel
UI_BLUEPRINT_PACKET_3 {Blueprints: Living Glas
UI_BLUEPRINT_PACKET_4 {Blueprints: Heat Capaci
UI_BLUEPRINT_PACKET_5 {Gutrot Seeds and Plante
UI_BLUEPRINT_PACKET_6 {Seed Collection: Gravi
UI_BLUEPRINT_PACKET_7 {Blueprints: Mining Unit
UI_BLUEPRINT_PACKET_8 {Blueprints: Advanced Su
UI_BLUEPRINT_PACKET_9 {Blueprints: Microproces
UI_BLUEPRINT_REWARD_FORMAT {<TECHNOLOGY>%ITEM
UI_BNTY_EASY_OBJ {Locate and destroy the
UI_BNTY_EASY_OBJ_TIP {Use your ship to fly to
UI_BNTY_EASY_OBJ1_MSG {Return to your ship and
UI_BNTY_EASY_OBJ2_MSG {Locate the bounty target
UI_BNTY_EASY_OBJ3_MSG {Eliminate the bounty tar
UI_BNTY_HARD_OBJ {Locate and destroy the
UI_BNTY_HARD_OBJ_TIP {WARNING: HAZARDOU
UI_BNTY_HARD_OBJ1_MSG {Return to your ship and
UI_BNTY_HARD_OBJ1A_MSG {Return to your ship and
UI_BNTY_HARD_OBJ2_MSG {Locate the bounty target
UI_BNTY_HARD_OBJ3_MSG {Eliminate the bounty tar
UI_BNTY_MED_OBJ {Locate and destroy the
UI_BNTY_MED_OBJ_TIP {Use your ship to fly to
UI_BNTY_MED_OBJ1_MSG {Return to your ship and
UI_BNTY_MED_OBJ2_MSG {Locate the bounty target
UI_BNTY_MED_OBJ3_MSG {Eliminate the bounty tar
UI_BOBBLE_APOLLO_DESC {A synthetic polymer comp
UI_BOBBLE_APOLLO_DESC {A synthetic polymer comp
UI_BOBBLE_APOLLO_NAME {APOLLO FIGURINE}
UI_BOBBLE_APOLLO_NAME {APOLLO FIGURINE}
UI_BOBBLE_APOLLO_NAME_L {Apollo Figurine}
UI_BOBBLE_APOLLO_NAME_L {Apollo Figurine}
UI_BOBBLE_ARTEMIS_DESC {A synthetic polymer comp
UI_BOBBLE_ARTEMIS_DESC {A synthetic polymer comp
UI_BOBBLE_ARTEMIS_NAME {ARTEMIS FIGURINE}
UI_BOBBLE_ARTEMIS_NAME {ARTEMIS FIGURINE}
UI_BOBBLE_ARTEMIS_NAME_L {Artemis Figurine}
UI_BOBBLE_ARTEMIS_NAME_L {Artemis Figurine}
UI_BOBBLE_ATLAS_DESC {A synthetic polymer ador
UI_BOBBLE_ATLAS_DESC {A synthetic polymer ador
UI_BOBBLE_ATLAS_NAME {ATLAS FIGURINE}
UI_BOBBLE_ATLAS_NAME {ATLAS FIGURINE}
UI_BOBBLE_ATLAS_NAME_L {Atlas Figurine}
UI_BOBBLE_ATLAS_NAME_L {Atlas Figurine}
UI_BOBBLE_NADA_DESC {A synthetic polymer comp
UI_BOBBLE_NADA_DESC {A synthetic polymer comp
UI_BOBBLE_NADA_NAME {NADA FIGURINE}
UI_BOBBLE_NADA_NAME {NADA FIGURINE}
UI_BOBBLE_NADA_NAME_L {Nada Figurine}
UI_BOBBLE_NADA_NAME_L {Nada Figurine}
UI_BOBBLE_NULL_DESC {A synthetic polymer comp
UI_BOBBLE_NULL_DESC {A synthetic polymer comp
UI_BOBBLE_NULL_NAME {-NULL- FIGURINE}
UI_BOBBLE_NULL_NAME {-NULL- FIGURINE}
UI_BOBBLE_NULL_NAME_L {-null- Figurine}
UI_BOBBLE_NULL_NAME_L {-null- Figurine}
UI_BOBBLE_POLO_DESC {A synthetic polymer comp
UI_BOBBLE_POLO_DESC {A synthetic polymer comp
UI_BOBBLE_POLO_NAME {POLO FIGURINE}
UI_BOBBLE_POLO_NAME {POLO FIGURINE}
UI_BOBBLE_POLO_NAME_L {Polo Figurine}
UI_BOBBLE_POLO_NAME_L {Polo Figurine}
UI_BOBBLE_SUB {Starship Interior Adorn
UI_BOBBLE_SUB {Starship Interior Adorn
UI_BONES_HINT {Ancient Bones}
UI_BONES_MARKER {Potential Dig Site}
UI_BONES_OBJ1 {Find Bones}
UI_BONES_OBJ1_MSG {Potential <STELLAR>dig
UI_BONES_OBJ1_TIP {Scan planets from spa
UI_BONES_OBJ2 {Collect Bones}
UI_BONES_OBJ2_MSG {Potential <STELLAR>dig
UI_BONES_OBJ2_TIP {Collect <SPECIAL>Epi
UI_BONES_OBJ3 {Transmit artifact data to
UI_BONES_OBJ3_MSG {Collect <SPECIAL>Epi
UI_BONES_OBJ3_TIP {The client will allow yo
UI_BONES_OBJ4_MSG {Transmit the data to t
UI_BONES_POI_OSD {A GIFT HAS BEEN BE
UI_BONES_POI_OSD {A GIFT HAS BEEN BE
UI_BONES_REWARD {Ancient Bones}
UI_BOOSTER_RECOVER_MSG {Locate Replacement Sig
UI_BP_ANALYSER_DESC {Portable <TECHNOLOGY>
UI_BP_ANALYSER_NAME {CONSTRUCTION RESE
UI_BP_ANALYSER_NAME_L {Construction Research U
UI_BP_ANALYSER_SUB {Technology Recovery D
UI_BP_ANALYSTER_LANG {ANALYSIS UNIT ONLINE..
UI_BP_ANALYSTER_LANG1 {ANALYSIS UNIT ONLINE
UI_BP_ANALYSTER_OPT {Blueprint Research}
UI_BP_ANALYSTER_OPTA {Structures}
UI_BP_ANALYSTER_OPTB {Buildable Technology}
UI_BP_ANALYSTER_TITLE {Construction Research U
UI_BP_ANALYSTER_TUT_OPTA {Research Structures}
UI_BP_ANALYSTER_TUT_OPTB {Research Buildable Tec
UI_BP_GROUP_ACCESS {Blueprint Module: Base
UI_BP_GROUP_ALL {Construction Blueprint}
UI_BP_GROUP_BASE_TECH {Blueprint Module: Base
UI_BP_GROUP_BASIC {Blueprint Module: Basic
UI_BP_GROUP_CUBES {Blueprint Module: Smal
UI_BP_GROUP_DECALS {Blueprint Module: Decal
UI_BP_GROUP_EXT_DECOR {Blueprint Module: Exteri
UI_BP_GROUP_FARMING {Blueprint Module: Agricu
UI_BP_GROUP_FRAMES {Blueprint Module: Found
UI_BP_GROUP_GLASS {Blueprint Module: Glass
UI_BP_GROUP_INT_DECOR {Blueprint Module: Decor
UI_BP_GROUP_LIGHTS {Blueprint Module: Light}
UI_BP_GROUP_PLANET_TECH {Blueprint Module: Depl
UI_BP_GROUP_ROOMS {Blueprint Module: Larg
UI_BP_GROUP_STORAGE {Blueprint Module: Stora
UI_BTN_CANCEL {Cancel}
UI_BTN_CANCEL_U {CANCEL}
UI_BTN_CLOSE {Close}
UI_BTN_CLOSE_U {CLOSE}
UI_BTN_CONFIRM {Confirm}
UI_BTN_CONFIRM_U {CONFIRM}
UI_BTN_RETURN {Return}
UI_BTN_RETURN_U {RETURN}
UI_BURNER_TECH_NAME {FURNACE TANK}
UI_CAKE_DESC_CG {A highly refined food
UI_CAKE_DESC_CK {A highly refined food
UI_CAKE_DESC_CM {A highly refined food
UI_CAKE_DESC_MC {A highly refined food
UI_CAKE_DESC_MM {A highly refined food
UI_CANNOT_INVITE {Cannot invite: %REAS
UI_CANNOT_INVITE {Cannot invite: %REAS
UI_CANNOT_JOIN {Cannot join: %REASO
UI_CANNOT_JOIN {Cannot join: %REASO
UI_CANNOT_SUMMON_EXOCRAFT {Geobay Unavailable}
UI_CANT_RIDE_SIZE {Incompatible size}
UI_CANT_RIDE_SPACE {Cannot ride here}
UI_CAPACITY {Capacity}
UI_CAPACITY_FULL {Capacity: %AMOUNT%
UI_CAPACITY_LABEL {Capacity Reached}
UI_CAPE_BIOFRIG_NAME {COSMIC MEGAFAUNA
UI_CAPE_JELLY_NAME {TENTACLED CAPE}
UI_CAPE_WORM_NAME {TITAN WORM CAPE}
UI_CAPT_LOG_LABEL {Secure Mainframe}
UI_CAPT_LOG_LABEL {Secure Mainframe}
UI_CAPT_LOG_PREAMBLE {<AUDIO>UI_Record_Upl
UI_CAPT_LOG_PREAMBLE {<AUDIO>UI_Record_Upl
UI_CAPT_LOG_TITLE {Secure Mainframe, %
UI_CAPT_LOG_TITLE {Secure Mainframe, %
UI_CAPT_PASSWORD_LANG {Duty officer may take c
UI_CAPT_PASSWORD_LANG {Duty officer may take c
UI_CAPT_PASSWORD_OPT {Log in as %NAME%}
UI_CAPT_PASSWORD_OPT {Log in as %NAME%}
UI_CAPT_READ_OPT {Read Captain's Log}
UI_CAPT_READ_OPT {Read Captain's Log}
UI_CAPTFATE_LANG {<FUEL><AUDIO>UI_Gam
UI_CAPTFATE_LANG {<FUEL><AUDIO>UI_Gam
UI_CAPTFATE_OPT1 {Unknown}
UI_CAPTFATE_OPT1 {Unknown}
UI_CAPTFATE_OPT2 {Deceased}
UI_CAPTFATE_OPT2 {Deceased}
UI_CAPTFATE_OPT3 {Incapacitated}
UI_CAPTFATE_OPT3 {Incapacitated}
UI_CAPTFATE_RES1 {Input accepted. Log
UI_CAPTFATE_RES1 {Input accepted. Log
UI_CAPTFATE_RES2 {Input accepted. Log w
UI_CAPTFATE_RES2 {Input accepted. Log w
UI_CAPTFATE_RES3 {Input accepted. Log
UI_CAPTFATE_RES3 {Input accepted. Log
UI_CARGO {Cargo}
UI_CARGO_POD_NAME {Cargo Pod}
UI_CATA_CRAFT_DESC {An advanced circuit co
UI_CATA_CRAFT_NAME {SODIUM DIODE}
UI_CATA_CRAFT_NAME_L {Sodium Diode}
UI_CATALOGUE {CATALOGUE}
UI_CATALYST_1_DESC {A powerful <CATALYST>c
UI_CATALYST_1_NAME {SODIUM}
UI_CATALYST_1_NAME_L {Sodium}
UI_CATALYST_2_DESC {An <CATALYST>advanced
UI_CATALYST_2_NAME {NITROUS OXIDE}
UI_CATALYST_2_NAME_L {Nitrous Oxide}
UI_CATALYST1_SUB {Unrefined Catalytic Ele
UI_CATALYST1_SYM {N}
UI_CATALYST2_SUB {Refined Catalytic Eleme
UI_CATALYST2_SYM {N+}
UI_CATAPROD3_DESC {A tightly-bonded form of
UI_CATAPROD3_NAME {CHLORIDE LATTICE}
UI_CATAPROD3_NAME_L {Chloride Lattice}
UI_CATAPROD3_SUB {Concentrated Chlorine
UI_CAVE_CRAFT_DESC {A specialist optical com
UI_CAVE_CRAFT_NAME {COBALT MIRROR}
UI_CAVE_CRAFT_NAME_L {Cobalt Mirror}
UI_CAVE_RELIC_NAME_L {Subterranean Relic}
UI_CAVE1_DESC {Mined from <TECHNOLOGY
UI_CAVE1_NAME {COBALT}
UI_CAVE1_NAME_L {Cobalt}
UI_CAVE1_SUB {Subterranean Mineral}
UI_CAVE1_SYM {Co}
UI_CAVE2_DESC {A highly energised fo
UI_CAVE2_NAME {IONISED COBALT}
UI_CAVE2_NAME_L {Ionised Cobalt}
UI_CAVE2_SUB {Processed Subterranean
UI_CAVE2_SYM {Co+}
UI_CAVEPROD3_DESC {A novel molecular form
UI_CAVEPROD3_NAME {TETRACOBALT}
UI_CAVEPROD3_NAME_L {TetraCobalt}
UI_CAVEPROD3_SUB {Concentrated Cobalt De
UI_CHANGE_OUTFIT_CONFIRM {The current outfit has
UI_CHANGE_OUTFIT_CONFIRM_TITLE {DISCARD CHANGES?}
UI_CHANGE_PRESET_CONFIRM {Changing the preset will
UI_CHANGE_PRESET_CONFIRM_TITLE {CHANGE PRESET?}
UI_CHANGE_RACE_CONFIRM {Changing race will overw
UI_CHANGE_RACE_CONFIRM_TITLE {CHANGE RACE?}
UI_CHARGE_L {Charge}
UI_CHART_LABEL {PLOT ROUTE}
UI_CHART_SUB {Convert data to Exosuit
UI_CHAT_CANNOT_KICK {<TITLE>Only the group
UI_CHAT_CHANGED_LOCAL {<TITLE>Broadcasting to
UI_CHAT_CHANGED_PARTY {<TITLE>Broadcasting to
UI_CHAT_COMMAND_BAD_PLAYER {<TITLE>Player %PLAYE
UI_CHAT_COMMAND_INVITE {invite}
UI_CHAT_COMMAND_INVITE_SHORT {i}
UI_CHAT_COMMAND_JOIN {join}
UI_CHAT_COMMAND_JOIN_SHORT {j}
UI_CHAT_COMMAND_KICK {kick}
UI_CHAT_COMMAND_KICK_SHORT {k}
UI_CHAT_COMMAND_LEAVE {leave}
UI_CHAT_COMMAND_LOCAL {local}
UI_CHAT_COMMAND_LOCAL_SHORT {l}
UI_CHAT_COMMAND_NO_JOIN {<TITLE>Cannot join %N
UI_CHAT_COMMAND_NO_JOIN {<TITLE>Cannot join %N
UI_CHAT_COMMAND_NO_PLAYER {<TITLE>Command requi
UI_CHAT_COMMAND_PARTY {group}
UI_CHAT_COMMAND_PARTY_SHORT {g}
UI_CHAT_COMMAND_UNKNOWN {<TITLE>%COMMAND% is
UI_CHAT_COMMAND_WHISPER {whisper}
UI_CHAT_COMMAND_WHISPER_SHORT {w}
UI_CHAT_DESTINATION_ATLAS {%NAME% is charting a co
UI_CHAT_DESTINATION_BHOLE {%NAME% is approaching
UI_CHAT_DESTINATION_FREIGHT {%NAME% is locked on
UI_CHAT_DESTINATION_MOON {%NAME% is flying tow
UI_CHAT_DESTINATION_NEXUS {%NAME% is flying to t
UI_CHAT_DESTINATION_PLAYER {%NAME% is flying to
UI_CHAT_DESTINATION_STATION {%NAME% is flying to th
UI_CHAT_DESTINATION_UNKNOWN_M {%NAME% is flying tow
UI_CHAT_DESTINATION_UNKNOWN_P {%NAME% is flying towa
UI_CHAT_ENTER_CROSSPLAY {<TITLE>Matchmaking wit
UI_CHAT_ENTER_CROSSPLAY {<TITLE>Matchmaking wit
UI_CHAT_ENTER_NO_CROSSPLAY {<TITLE>Cross-play is di
UI_CHAT_ENTER_NO_CROSSPLAY {<TITLE>Cross-play is di
UI_CHAT_FIND_ABAND_FREIGHTER {%NAME% has begun to sea
UI_CHAT_FIND_ABAND_FREIGHTER {%NAME% has begun to sea
UI_CHAT_FIND_JOIN_MP_MISSION {%NAME% is joining a mi
UI_CHAT_FIND_MP_MISSION {%NAME% is initialising
UI_CHAT_JOIN_MP_MISSION {%NAME% has joined you
UI_CHAT_LAND_ABAND_FREIGHTER {%NAME% is searching a d
UI_CHAT_LAND_ABAND_FREIGHTER {%NAME% is searching a d
UI_CHAT_PET_PLANET_BAD_1 {i %DISLIKE% %HOST
UI_CHAT_PET_PLANET_BAD_2 {%DISLIKE% %BIOME
UI_CHAT_PET_PLANET_BAD_3 {i %DISLIKE% %BIOM
UI_CHAT_PET_PLANET_BAD_4 {this %PLANET% is %
UI_CHAT_PET_PLANET_BAD_5 {no, no, %HOSTILE%
UI_CHAT_PET_PLANET_BAD_6 {no, no, %HOSTILE%
UI_CHAT_PET_PLANET_BAD_7 {no, no, %HOSTILE%
UI_CHAT_PET_PLANET_GOOD_1 {oh, it is %BEAUTIFU
UI_CHAT_PET_PLANET_GOOD_10 {%BIOME% %PLANET%
UI_CHAT_PET_PLANET_GOOD_2 {%BEAUTIFUL%! i %LIK
UI_CHAT_PET_PLANET_GOOD_3 {%BIOME% %PLANET%!
UI_CHAT_PET_PLANET_GOOD_4 {this is a %GOOD% %
UI_CHAT_PET_PLANET_GOOD_5 {this %PLANET% is %
UI_CHAT_PET_PLANET_GOOD_6 {%BEAUTIFUL% %BIO
UI_CHAT_PET_PLANET_GOOD_7 {i am %HAPPY% to explo
UI_CHAT_PET_PLANET_GOOD_8 {i %LIKE% %BIOME%
UI_CHAT_PET_PLANET_GOOD_9 {i %LIKE% %BIOME%
UI_CHAT_PLAYER_DECLINED {<TITLE>%NAME% decline
UI_CHAT_PLAYER_INVITED {<TITLE>Invite sent t
UI_CHAT_PLAYER_JOIN_FAILED {<TITLE>Failed to join g
UI_CHAT_PLAYER_JOINED {<TITLE>%NAME% has jo
UI_CHAT_PLAYER_KICKED {<TITLE>%NAME% has be
UI_CHAT_PLAYER_LEFT {<TITLE>%NAME% has le
UI_CHAT_PLAYER_REQUEST_JOIN {Requesting to join %NA
UI_CHAT_READY_MP_MISSION {%NAME% is ready!}
UI_CHAT_START_MP_MISSION {%NAME% has started a
UI_CHAT_START_MP_MISSION_ALT {MISSION STARTED: %
UI_CHAT_SURVEY_HOTSPOT {%NAME% has surveyed
UI_CHAT_YOU_JOINED {<TITLE>You have joine
UI_CHAT_YOU_LEFT {<TITLE>You have left t
UI_CIV_SHELTER_LANG {HOMEWORLD: <STELL
UI_CIV_SHELTER_LANG {HOMEWORLD: <STELL
UI_CIV_SHELTER_MISSION_1 {Fleeing stellar collapse}
UI_CIV_SHELTER_MISSION_1 {Fleeing stellar collapse}
UI_CIV_SHELTER_MISSION_2 {Evacuation}
UI_CIV_SHELTER_MISSION_2 {Evacuation}
UI_CIV_SHELTER_MISSION_3 {Gene Bank}
UI_CIV_SHELTER_MISSION_3 {Gene Bank}
UI_CIV_SHELTER_MISSION_4 {Haven from Sentinels}
UI_CIV_SHELTER_MISSION_4 {Haven from Sentinels}
UI_CIV_SHELTER_MISSION_5 {Fleeing from conflict}
UI_CIV_SHELTER_MISSION_5 {Fleeing from conflict}
UI_CIV_SHELTER_MISSION_6 {Fleeing technological co
UI_CIV_SHELTER_MISSION_6 {Fleeing technological co
UI_CIV_SHELTER_MISSION_7 {Fleeing nano-catasroph
UI_CIV_SHELTER_MISSION_7 {Fleeing nano-catasroph
UI_CIV_SHELTER_MISSION_8 {Seeding new society}
UI_CIV_SHELTER_MISSION_8 {Seeding new society}
UI_CIV_SHELTER_NAME_1 {Escape Pod %NAME%}
UI_CIV_SHELTER_NAME_1 {Escape Pod %NAME%}
UI_CIV_SHELTER_NAME_2 {Planetary Escape Veh
UI_CIV_SHELTER_NAME_2 {Planetary Escape Veh
UI_CIV_SHELTER_NAME_3 {DSCV %NAME%}
UI_CIV_SHELTER_NAME_3 {DSCV %NAME%}
UI_CIV_SHELTER_NAME_4 {ARCO %NAME%}
UI_CIV_SHELTER_NAME_4 {ARCO %NAME%}
UI_CIV_SHELTER_NAME_5 {Civilisation Archive
UI_CIV_SHELTER_NAME_5 {Civilisation Archive
UI_CIV_SHELTER_OPT_END {End communication}
UI_CIV_SHELTER_OPT_END {End communication}
UI_CIV_SHELTER_STATUS_1 {Cryogenics Failure}
UI_CIV_SHELTER_STATUS_1 {Cryogenics Failure}
UI_CIV_SHELTER_STATUS_2 {Stable}
UI_CIV_SHELTER_STATUS_2 {Stable}
UI_CIV_SHELTER_STATUS_3 {Fuel Exhausted}
UI_CIV_SHELTER_STATUS_3 {Fuel Exhausted}
UI_CIV_SHELTER_STATUS_4 {Homeworld Signal Lost}
UI_CIV_SHELTER_STATUS_4 {Homeworld Signal Lost}
UI_CIV_SHELTER_STATUS_5 {Running on Backup Pow
UI_CIV_SHELTER_STATUS_5 {Running on Backup Pow
UI_CIV_SHELTER_STATUS_6 {Pinging for survivors}
UI_CIV_SHELTER_STATUS_6 {Pinging for survivors}
UI_CIV_SHELTER_STATUS_7 {Recharging cloaking dev
UI_CIV_SHELTER_STATUS_7 {Recharging cloaking dev
UI_CIV_SHELTER_STATUS_8 {Systems Nominal}
UI_CIV_SHELTER_STATUS_8 {Systems Nominal}
UI_CIVILIAN_MURDER_OSD {CIVILIAN SHIP DEST
UI_CLAIM_BASE_LAST_EDIT {Last edited by %USER
UI_CLAIM_BASE_LAST_EDIT_ALT {Base last edited by %
UI_CLAMPEARL_DESC {Born in the hearts of
UI_CLAMPEARL_NAME {LIVING PEARL}
UI_CLAMPEARL_NAME_L {Living Pearl}
UI_CLAMPEARL_SUB {Semi-Conscious Gemst
UI_CLOCK_POI_HUD {AUTOMATED RECEIVE
UI_CLOCK_POI_HUD {AUTOMATED RECEIVE
UI_CLOCK_POI_LANG {... %UA% ...}
UI_CLOCK_POI_LANG {... %UA% ...}
UI_CLOCK_POI_MSG {Communication relay
UI_CLOCK_POI_MSG {Communication relay
UI_CLOCK_POI_OSD {INCOMING MESSAGE
UI_CLOCK_POI_OSD {INCOMING MESSAGE
UI_CLOSE_DETAILS {<IMG>FE_BACK<> CO
UI_COLD_NAME_CORE_L {Thermal Protection}
UI_COLD_SYM {CO2}
UI_COLD1_DESC {Local mineral extract,
UI_COLD1_NAME {DIOXITE}
UI_COMM_PLANT_NAME {Sodium Rich Plant}
UI_COMPOUND_1_NAME {ORGANIC CATALYST}
UI_COMPOUND_2_NAME {SEMICONDUCTOR}
UI_COMPOUND_3_NAME {HOT ICE}
UI_COMPOUND_4_NAME {FUSION ACCELERANT
UI_COMPOUND_5_NAME {SUPERCONDUCTOR}
UI_COMPOUND_6_NAME {CRYO-PUMP}
UI_COMPUTER_NAME {QUANTUM COMPUTER
UI_COOKING_PACK_NAME {<TRADEABLE>Assorted i
UI_COOKING_PACK_VEG_NAME {<TRADEABLE>Assorted
UI_CREATURE_FARM_DESC {A robotic farming unit
UI_CREATURE_FARM_NAME {LIVESTOCK UNIT}
UI_CREATURE_FARM_NAME_L {Livestock Unit}
UI_CREATURE_FARM_SUB {Automatic Harvesting R
UI_CREATURE_FARM_TUT_SUB {Automatically attracts
UI_CREATURE_FEED_DESC {A robotic farming unit,
UI_CREATURE_FEED_NAME {AUTOMATED FEEDER
UI_CS_FACTORY_FAILURE_OSD {WARNING <IMG>SLASH
UI_CS_FACTORY_OBJ {Retrieve stolen cargo}
UI_CS_FACTORY_OBJ_TIP {Gain access to the facil
UI_CS_FACTORY_OBJ1_MARKER {Retrieve Stolen Cargo}
UI_CS_FACTORY_OBJ1_MSG {Retrieve stolen cargo
UI_CS_FACTORY_OBJ1_OSD {TARGET COORDINATE
UI_CS_FACTORY_TIMED_OBJ1_MSG {Retrieve stolen cargo
UI_CS_FACTORY_TIMED_OSD1 {WARNING <IMG>SLAS
UI_CS_FACTORY_TIMED_OSD2 {WARNING <IMG>SLAS
UI_CUBE_BOX_NAME_L {Emergency Korvax Depo
UI_CUBEROOM_TREE {Small Prefabs}
UI_CURRENT_OBJ_TITLE {Current Objective}
UI_CURRENT_PLANET {Current planet}
UI_CURRENT_SYSTEM {Current System}
UI_CURRENTLY_BUSY {Currently Busy}
UI_CURRENTLY_BUSY {Currently Busy}
UI_CURRENTOFFERS {AVAILABLE TO BUY}
UI_CURRENTREQUESTS {SELLABLE ITEMS}
UI_CUSTOM_FREIGHTER_LANG {Freighter Upgrade Contr
UI_CUSTOM_FREIGHTER_LANG {Freighter Upgrade Contr
UI_CUSTOM_FREIGHTER_OPT_A {Add Additional Storage}
UI_CUSTOM_FREIGHTER_OPT_A {Add Additional Storage}
UI_CUSTOM_FREIGHTER_OPT_B {Purchase Upgrades}
UI_CUSTOM_FREIGHTER_OPT_B {Purchase Upgrades}
UI_CUSTOM_FREIGHTER_OPT_C {Customise Appearance}
UI_CUSTOM_FREIGHTER_OPT_C {Customise Appearance}
UI_CUSTOM_FREIGHTER_TITLE {Freighter Upgrade Contr
UI_CUSTOM_FREIGHTER_TITLE {Freighter Upgrade Contr
UI_CUSTOM_MARKER_TIP {Press <IMG>CUSTOMMA
UI_CUSTOM_PET_ACCESSORY {Accessory Type}
UI_CUSTOM_PET_ACCESSORY_BACK {BACK}
UI_CUSTOM_PET_ACCESSORY_FRONT {CHEST}
UI_CUSTOM_PET_ACCESSORY_LEFT {LEFT FLANK}
UI_CUSTOM_PET_ACCESSORY_RIGHT {RIGHT FLANK}
UI_CUSTOMISE_ACCESSORIES {ACCESSORIES}
UI_CUSTOMISE_ACCESSORY {Accessory Type}
UI_CUSTOMISE_ACCESSORY_U {ACCESSORY TYPE}
UI_CUSTOMISER_CONTROLS {Hold <IMG>CC_CAM<>
UI_CUSTOMISER_CONTROLS_ALT {<IMG>CC_CAMROT<> Ro
UI_CUSTOMISER_EXIT {<IMG>CC_EXIT<> Exit}
UI_D_EXOLOOP_FAIL {DATA CONNECTION CL
UI_D_EXOLOOP_OBJ {Reach the Terminal}
UI_D_EXOLOOP_OBJ_TIP {The Technician has opene
UI_DAMAGE_ASTEROID {asteroid collision}
UI_DAMAGE_BARRELEXPLODE {explosive impact}
UI_DAMAGE_CLAM {an armoured clam}
UI_DAMAGE_COLD {extreme cold}
UI_DAMAGE_CREATURE {a planetary predator}
UI_DAMAGE_DROWN {oxygen starvation}
UI_DAMAGE_ENERGY {life support system failu
UI_DAMAGE_EXOCRAFT {exocraft weapon fire}
UI_DAMAGE_FIEND {a stalking monstrosity}
UI_DAMAGE_FISHFIEND {an abyssal horror}
UI_DAMAGE_FLOATER {a doomed horror}
UI_DAMAGE_FLORA {hazardous flora}
UI_DAMAGE_FREIGHTER {freighter defence syste
UI_DAMAGE_GRABPLANT {an abyssal horror}
UI_DAMAGE_HEAT {heat exposure}
UI_DAMAGE_JELLYFISH {a gelatinous sea creatur
UI_DAMAGE_LANDING {ground impact}
UI_DAMAGE_LASER {laser burns}
UI_DAMAGE_LAVA {searing lava}
UI_DAMAGE_LIGHTNING {electric shock}
UI_DAMAGE_LOSTINSPACE {cosmic ray bombardmen
UI_DAMAGE_METEOR {cosmic impact}
UI_DAMAGE_PLAYER {anomalous hostility}
UI_DAMAGE_PLAYER_WEAP {Multi-Tool fire}
UI_DAMAGE_POLICE {Sentinel system authorit
UI_DAMAGE_POTENTIAL {Peak Damage Potent
UI_DAMAGE_RADIATION {radiation}
UI_DAMAGE_SCUTTLER {a space horror}
UI_DAMAGE_SENTINEL {Sentinel fire}
UI_DAMAGE_SENTINEL_WALKER {Sentinel Walker fire}
UI_DAMAGE_SHIP {starship fire}
UI_DAMAGE_STANDSTONE {a mysterious relic}
UI_DAMAGE_TERRAIN {planetary impact}
UI_DAMAGE_TORNADO {extreme winds}
UI_DAMAGE_TOXIC {toxic inhalation}
UI_DAMAGE_TURRET {freighter defence syste
UI_DAMAGE_WORM {a hungering tendril}
UI_DAY {%NUM% Day}
UI_DAYS {%NUM% Days}
UI_DEATH_LAVA {Death by Magmatic Acci
UI_DEATH_LAVA {Death by Magmatic Acci
UI_DEATH_LIGHTNING {Death by Electrocution}
UI_DEATH_LIGHTNING {Death by Electrocution}
UI_DEATH_METEOR {Death by Cosmic Impac
UI_DEATH_METEOR {Death by Cosmic Impac
UI_DEATH_TORNADO {Death by Extreme Wind
UI_DEATH_TORNADO {Death by Extreme Wind
UI_DECALS_TREE {Decal Designs}
UI_DECORATION_TREE {Decorative Modules}
UI_DELIVERY_OBJ {Deliver the goods to th
UI_DELIVERY_OBJ_TIP {Proceed to the target lo
UI_DELIVERY_OBJ1_MARKER {Deliver the Goods}
UI_DELIVERY_OBJ1_MARKER_FAIL {Secure Depot}
UI_DELIVERY_OBJ1_MSG {Deliver the %PRIMAR
UI_DELIVERY_OBJ1_MSG_FAIL {The %PRIMARYITEM% h
UI_DELIVERY_OBJ1_OSD {Deliver the %PRIMARYI
UI_DELIVERY_OBJ1_OSD_FAIL {Delivery goods misplac
UI_DEMAND_SUFFIX {<NEU_AVG>Demand:
UI_DEMAND_SUFFIX_ALT {<NEU_AVG>Price:<>
UI_DEPLETED_LABEL {Depleted}
UI_DEPLOY_PROD_TIP_EXO {<IMG>SELECT<> Choose
UI_DEPLOY_PROD_TIP_FREIGHTER {<IMG>SELECT<> Choose
UI_DEPLOY_PROD_TIP_SHIP {<IMG>SELECT<> Choose
UI_DEPLOY_PROD_TIP_SUIT {<IMG>SELECT<> Choose
UI_DEPLOY_PROD_TIP_WEAPON {<IMG>SELECT<> Choose
UI_DEPOT_LABEL {Depot Container}
UI_DEPOT_OBJ {Destroy Planetary Depo
UI_DEPOT_OBJ_TIP {WARNING: Destruction of
UI_DEPOT_OBJ1_MARKER {Raid the depot}
UI_DEPOT_OBJ1_MSG1 {Find and Destroy Depot
UI_DEPOT_OBJ1_MSG2 {Find and Destroy D
UI_DEPOT_OBJ1_OSD {TARGET COORDINATE
UI_DEPTH_READOUT {Depth: %DEPTH%u}
UI_DEPTH_READOUT {Depth: %DEPTH%u}
UI_DERELICT1_LABEL {Derelict Freighter}
UI_DERELICT1_LABEL {Derelict Freighter}
UI_DERELICT2_LABEL {Lost Wreck}
UI_DERELICT2_LABEL {Lost Wreck}
UI_DERELICT3_LABEL {Abandoned Freighter}
UI_DERELICT3_LABEL {Abandoned Freighter}
UI_DIGGING_MARKER1 {Clue Location}
UI_DIGGING_MARKER2 {Dig Site Coordinates}
UI_DIGGING_OBJ1 {Locate the dig site}
UI_DIGGING_OBJ1_MSG {Search for an appropriat
UI_DIGGING_OBJ1_TIP {Locate the <SPECIAL>di
UI_DIGGING_OBJ2 {Dig for the treasure}
UI_DIGGING_OBJ2_MSG {Search for an appropriat
UI_DIGGING_OBJ2_TIP {Use the <TECHNOLOGY>Te
UI_DIGGING_OBJ2A_MSG {Search for an appropriat
UI_DIGGING_OBJ3 {Transmit artifact data to
UI_DIGGING_OBJ3_MSG {Reach the dig site
UI_DIGGING_OBJ3_TIP {The client will allow yo
UI_DIGGING_OBJ4_MSG {Unearth the artifact
UI_DIGGING_OBJ5_MSG {Unearth the artifact
UI_DIGGING_OBJ6_MSG {Transmit the data to t
UI_DISABLED {Disabled}
UI_DISC_CURRENT_DISCOVERED {%CURRENT% Discover
UI_DISC_DISCOVERER {Discovered by <V
UI_DISC_FAUNA {Fauna}
UI_DISC_FAUNA_DISCOVERED {Fauna Discovered}
UI_DISC_FAUNA_DISCOVERED_NL {Fauna
UI_DISC_FLORA {Flora}
UI_DISC_FLORA_DISCOVERED {Flora Discovered}
UI_DISC_FLORA_DISCOVERED_NL {Flora
UI_DISC_MINERALS {Minerals}
UI_DISC_MINERALS_DISCOVERED {Minerals Discovered}
UI_DISC_MINERALS_DISCOVERED_NL {Minerals
UI_DISC_MOON_PLURAL {MOONS}
UI_DISC_MOON_PLURAL_L {Moons}
UI_DISC_MOON_SINGLE {MOON}
UI_DISC_MOON_SINGLE_L {Moon}
UI_DISC_PLANET_PLURAL {PLANETS}
UI_DISC_PLANET_PLURAL_L {Planets}
UI_DISC_PLANET_SINGLE {PLANET}
UI_DISC_PLANET_SINGLE_L {Planet}
UI_DISC_TIMELINE_L {Discovery Timeline}
UI_DISC_WAYPOINTS {Waypoints}
UI_DISC_WAYPOINTS_DISCOVERED {Waypoints Discovered}
UI_DISC_WAYPOINTS_DISCOVERED_NL {Waypoints
UI_DISCARD_L {Discard}
UI_DISCOVER_PLANETS_LINE {%BIOME% planet dis
UI_DISCOVERY_DETAILS {View Discovery Details}
UI_DISCOVERY_PLANET_DATA {Planet Data}
UI_DISCOVERY_RESOURCES {Resources}
UI_DISMANTLE {Dismantle}
UI_DISMANTLE_BIO_PROC {PROCESS PROTEIN}
UI_DISMANTLE_BIO_PROC {PROCESS PROTEIN}
UI_DISMANTLE_BIO_PROC_SUB {Convert biological subst
UI_DISMANTLE_BIO_PROC_SUB {Convert biological subst
UI_DISMANTLE_DATA {ANALYSE DATA}
UI_DISMANTLE_DATA {ANALYSE DATA}
UI_DISMANTLE_DATA_SUB {Process data into Nanit
UI_DISMANTLE_DATA_SUB {Process data into Nanit
UI_DISMANTLE_L {Dismantle}
UI_DISMANTLE_PROC {DISMANTLE}
UI_DISMANTLE_PROC {DISMANTLE}
UI_DISMANTLE_PROC_SUB {Process damage technol
UI_DISMANTLE_PROC_SUB {Process damage technol
UI_DISMANTLE_ROGUEBOX {ABSORB MEMORY}
UI_DISMANTLE_SUSPECT {OPEN}
UI_DISMANTLE_SUSPECT {OPEN}
UI_DISMANTLE_SUSPECT_SUB {Investiage packet conte
UI_DISMANTLE_SUSPECT_SUB {Investigate packet conte
UI_DISPLAY_FRIEND_CODE {Show My No Man's Sky
UI_DISPLAY_FRIEND_CODE {Show My No Man's Sky
UI_DISTANCE_AWAY {%DISTANCE% away}
UI_DISTANCE_INSTALL_LABEL {VIEW INSTALLATION D
UI_DISTANCE_INSTALL_SUB {Pin specific installation
UI_DISTANCE_PIN_LABEL {VIEW REPAIR INSTRU
UI_DISTANCE_PIN_SUB {Pin specific repair detai
UI_DMG_NUMBERS {Damage Numbers}
UI_DOF_HEADER {DOF}
UI_DOF_HEADER {DOF}
UI_DOF_STRENGTH {STRENGTH}
UI_DOF_STRENGTH {STRENGTH}
UI_DOF_STRENGTH_FAR {AUTO-FAR}
UI_DOF_STRENGTH_FAR {AUTO-FAR}
UI_DOF_STRENGTH_MACRO {MACRO}
UI_DOF_STRENGTH_MACRO {MACRO}
UI_DOF_STRENGTH_MID {LIGHT}
UI_DOF_STRENGTH_MID {LIGHT}
UI_DOF_STRENGTH_OFF {OFF}
UI_DOF_STRENGTH_OFF {OFF}
UI_DOF_STRENGTH_ON {FULL}
UI_DOF_STRENGTH_ON {FULL}
UI_DOORSLIME_NAME {Grasping Tendril}
UI_DOORSLIME_NAME {Grasping Tendril}
UI_DOWNLOADING_BASE {Downloading Data: %B
UI_DRONE_BROKEN_NAME {UNDAMAGED DRONE
UI_DRONE_BROKEN_SUB {Sentinel Debris}
UI_DRONE_END_OSD {CORRUPTED SENTINE
UI_DRONE_FRIEND_FAIL_OSD {Unable to signal [ The
UI_DRONE_FRIEND_LABEL {ACTIVATE FLARE}
UI_DRONE_FRIEND_LABEL_USE {Broadcast a signal to att
UI_DRONE_FRIEND_NAME {SENTINEL FLARE (OFF
UI_DRONE_FRIEND_SUB {Sentinel Communicator}
UI_DRONE_FRIEND_X_DESC {A specialist device, cr
UI_DRONE_FRIEND_X_LABEL {DEACTIVATE FLARE}
UI_DRONE_FRIEND_X_LABEL_USE {Deactivate signal and di
UI_DRONE_FRIEND_X_NAME {SENTINEL FLARE}
UI_DRONE_NOTIFY {Corrupted sentinel dron
UI_DRONE_NOTIFY_TITLE {Corrupted Sentinel Dro
UI_DRONE_PART_COST {Drone Components x 3}
UI_DRONE_PART_E2_NAME {NANITE FILAMENT}
UI_DRONE_PART_E3_NAME {PORTAL PHYLACTERY
UI_DRONE_PART_POLO_NAME {BEADS OF GLASS}
UI_DRONE_PART_SUB {Drone Component}
UI_DRONE_SALVAGE_NAME {INVERTED MIRROR}
UI_DRONE_SHARD_NAME {RADIANT SHARD}
UI_DRONE_START_OSD {CORRUPTED SENTINE
UI_DRONE_TIMER {CORRUPTED DRONES
UI_DROPPOD_MAINT_SUB {Repair system to acquir
UI_DROPPOD_MAINT_TITLE {Exosuit Upgrade Modul
UI_DROPPOD_NEAREST_OPT {Decipher}
UI_DUSTY_SYM {Py}
UI_DUSTY1_DESC {Local mineral extract,
UI_DUSTY1_NAME {PYRITE}
UI_DUSTY1_NAME_L {Pyrite}
UI_ECON_CLASS_ALLOY_1 {Material Fusion}
UI_ECON_CLASS_ALLOY_2 {Alchemical}
UI_ECON_CLASS_ALLOY_3 {Metal Processing}
UI_ECON_CLASS_ALLOY_4 {Ore Processing}
UI_ECON_CLASS_MANUFACT_1 {Manufacturing}
UI_ECON_CLASS_MANUFACT_2 {Industrial}
UI_ECON_CLASS_MANUFACT_3 {Construction}
UI_ECON_CLASS_MANUFACT_4 {Mass Production}
UI_ECON_CLASS_MINING_1 {Mining}
UI_ECON_CLASS_MINING_2 {Minerals}
UI_ECON_CLASS_MINING_3 {Ore Extraction}
UI_ECON_CLASS_MINING_4 {Prospecting}
UI_ECON_CLASS_POWER_1 {Power Generation}
UI_ECON_CLASS_POWER_2 {Energy Supply}
UI_ECON_CLASS_POWER_3 {Fuel Generation}
UI_ECON_CLASS_POWER_4 {High Voltage}
UI_ECON_CLASS_SCIENCE_1 {Research}
UI_ECON_CLASS_SCIENCE_2 {Scientific}
UI_ECON_CLASS_SCIENCE_3 {Experimental}
UI_ECON_CLASS_SCIENCE_4 {Mathematical}
UI_ECON_CLASS_TECH_1 {High Tech}
UI_ECON_CLASS_TECH_2 {Technology}
UI_ECON_CLASS_TECH_3 {Nano-construction}
UI_ECON_CLASS_TECH_4 {Engineering}
UI_ECON_CLASS_TRADE_1 {Mercantile}
UI_ECON_CLASS_TRADE_2 {Trading}
UI_ECON_CLASS_TRADE_3 {Shipping}
UI_ECON_CLASS_TRADE_4 {Commercial}
UI_ECON_LEVEL_HIGH_1 {Wealthy}
UI_ECON_LEVEL_HIGH_2 {Prosperous}
UI_ECON_LEVEL_HIGH_3 {Advanced}
UI_ECON_LEVEL_HIGH_4 {Affluent}
UI_ECON_LEVEL_HIGH_5 {Booming}
UI_ECON_LEVEL_HIGH_6 {Flourishing}
UI_ECON_LEVEL_HIGH_7 {High Supply}
UI_ECON_LEVEL_HIGH_8 {Opulent}
UI_ECON_LEVEL_LOW_1 {Struggling}
UI_ECON_LEVEL_LOW_2 {Fledgling}
UI_ECON_LEVEL_LOW_3 {Unpromising}
UI_ECON_LEVEL_LOW_4 {Declining}
UI_ECON_LEVEL_LOW_5 {Failing}
UI_ECON_LEVEL_LOW_6 {Destitute}
UI_ECON_LEVEL_LOW_7 {Low Supply}
UI_ECON_LEVEL_LOW_8 {Unsuccessful}
UI_ECON_LEVEL_MED_1 {Comfortable}
UI_ECON_LEVEL_MED_2 {Balanced}
UI_ECON_LEVEL_MED_3 {Promising}
UI_ECON_LEVEL_MED_4 {Developing}
UI_ECON_LEVEL_MED_5 {Medium Supply}
UI_ECON_LEVEL_MED_6 {Satisfactory}
UI_ECON_LEVEL_MED_7 {Sustainable}
UI_ECON_LEVEL_MED_8 {Adequate}
UI_ECON_NEG_ALLOY {Produced Locally}
UI_ECON_NEG_MANUFACT {Produced Locally}
UI_ECON_NEG_MINING {Produced Locally}
UI_ECON_NEG_POWER {Produced Locally}
UI_ECON_NEG_SCIENCE {Produced Locally}
UI_ECON_NEG_TECH {Produced Locally}
UI_ECON_NEG_TRADE {Produced Locally}
UI_ECON_POS_ALLOY {Economy Demands Exot
UI_ECON_POS_MANUFACT {Economy Demands Part
UI_ECON_POS_MINING {Economy Demands Mine
UI_ECON_POS_POWER {Economy Demands Ene
UI_ECON_POS_SCIENCE {Economy Demands Scien
UI_ECON_POS_TECH {Economy Demands Tech
UI_ECON_POS_TRADE {Economy Demands Luxu
UI_EMPTY {Empty}
UI_EMPTY_LABEL {Storage Empty}
UI_EMPTY_RACE_HEADER {No Signal Detected}
UI_EMPTY_REFINER {Refiner Inactive}
UI_EMPTY_SLOT {Empty Slot}
UI_EMPTY_TOTAL {-}
UI_ENABLED {Enabled}
UI_END_LOG_LABEL {Engineering Control Cen
UI_END_LOG_LABEL {Engineering Control Cen
UI_ENDGAME_OPT_A {// THE CREATION //}
UI_ENDGAME_OPT_A1 {An empty galaxy}
UI_ENDGAME_OPT_B {// THE CREATION //}
UI_ENDGAME_OPT_B1 {An abandoned galaxy}
UI_ENDGAME_OPT_C {// THE CREATION //}
UI_ENDGAME_OPT_C1 {An exotic galaxy}
UI_ENDGAME_OPT_D {// THE CREATION //}
UI_ENDGAME_OPT_D1 {An extreme galaxy}
UI_ENDGAME_OPT_E {// THE CREATION //}
UI_ENDGAME_OPT_E1 {A conventional galaxy}
UI_ENERGY_NAME_CORE_L {Life Support}
UI_EX_BLUE_NAME {ACTIVATED INDIUM}
UI_EX_GREEN_NAME {ACTIVATED EMERIL}
UI_EX_RED_NAME {ACTIVATED CADMIUM
UI_EX_YELLOW_NAME {ACTIVATED COPPER}
UI_EXO_MAINT1_NAME {FAULTY HOLOGRAM}
UI_EXO_MAINT2_NAME {DAMAGED ELECTROD
UI_EXO_MAINT3_NAME {SHATTERED POWER
UI_EXO_RECHARGE_NAME {ICARUS FUEL SYSTEM
UI_EXOHAZ_ALL_NAME {ENVIRONMENT CONTR
UI_EXOHAZ_COLD_NAME {MEGAWATT HEATER}
UI_EXOHAZ_HEAT_NAME {THERMAL BUFFER}
UI_EXOHAZ_RAD_NAME {NEUTRON SHIELDING
UI_EXOHAZ_RAD_NAME_L {Neutron Shielding}
UI_EXOHAZ_TOX_NAME {AIR FILTRATION UNIT}
UI_EXP_TABLET_NAME {DIVERGENCE CUBE}
UI_EXPD_BACKPACK_01_NAME {STREAMLINED JETPAC
UI_EXPD_BACKPACK_05_NAME {EXOTIC WINGPACK}
UI_EXPD_BIOFRIG_NAME {ORGANIC FRIGATE}
UI_EXPD_CUBE_06_NAME {WAYWARD CUBE}
UI_EXPD_EGG_03_NAME {WHISPERING COMPAN
UI_EXPD_EGG_04_NAME {SANDWORM EGG}
UI_EXPD_EGG_05_NAME {QUAD EGG}
UI_EXPD_EGG_08_NAME {HELIOS EGG}
UI_EXPD_EGG_09_NAME {ROBO-WARDEN EGG}
UI_EXPD_FLAG_06A_NAME {PIRACY FLAG}
UI_EXPD_FLAG_06B_NAME {UNITY FLAG}
UI_EXPD_FLAG_06C_NAME {HERALDRY FLAG}
UI_EXPD_FLAG_06D_NAME {ORBITAL FLAG}
UI_EXPD_FLAG_06E_NAME {VIRIDIAN FLAG}
UI_EXPD_HELMET_01_NAME {GOLDEN FIRST SPAW
UI_EXPD_PET_CUSTOM_05_NAME {EXOTIC ARMOUR}
UI_EXPD_SHIP_01_NAME {GOLDEN VECTOR}
UI_EXPD_SHIP_09_NAME {UTOPIA SPEEDER}
UI_EXPD_SPEC_02_NAME {SSV NORMANDY SR1}
UI_EXPD_TITLE_01_NAME {TITLE: 'PIONEER'}
UI_EXPD_TITLE_02A_NAME {TITLE: 'RENEGADE'}
UI_EXPD_TITLE_02B_NAME {TITLE: 'PARAGON'}
UI_EXPD_TITLE_03_NAME {TITLE: 'GLOBEMASTER
UI_EXPD_TITLE_04_NAME {TITLE: 'WORM LORD'}
UI_EXPD_TITLE_05_NAME {TITLE: 'ZOOLOGIST'}
UI_EXPD_TITLE_06_NAME {TITLE: 'Hunter of the Bli
UI_EXPD_TITLE_07_NAME {TITLE: 'LOOPER'}
UI_EXPD_TITLE_08_NAME {TITLE: 'THE SEEKER'}
UI_EXPD_TITLE_09_NAME {TITLE: 'UTOPIA DIGNI
UI_EXPED_ABANDONED_SYS_DESC {Discover an abandoned
UI_EXPED_ABANDONED_SYS_DESC_D {Discovered an abandon
UI_EXPED_ABANDONED_SYS_MSG {Discover an <FUEL>
UI_EXPED_ABANDONED_SYS_NAME {Lost in Space}
UI_EXPED_ABANDONED_SYS_NAME_U {LOST IN SPACE}
UI_EXPED_ABANDONED_SYS_OBJ {Discover an abandoned
UI_EXPED_ABANDONED_SYS_OBJ_TIP {To travel to a new s
UI_EXPED_ABYSS_QUEST_DESC {Stare into the depths}
UI_EXPED_ABYSS_QUEST_DESC_D {Dreamed of the deep}
UI_EXPED_ABYSS_QUEST_MSG {Complete the <TECHNO
UI_EXPED_ABYSS_QUEST_NAME {The Abyss}
UI_EXPED_ABYSS_QUEST_NAME_U {THE ABYSS}
UI_EXPED_ABYSS_QUEST_OBJ {Complete the 'Dreams o
UI_EXPED_ABYSS_QUEST_OBJ_TIP {Experience an underwate
UI_EXPED_AVAILABLE {Time remaining}
UI_EXPED_BASIC_BIOME_DESC {Explore specific en
UI_EXPED_BASIC_BIOME_DESC_D {Explored 5 planet types
UI_EXPED_BASIC_BIOME_MSG {%STATUS%}
UI_EXPED_BASIC_BIOME_NAME {Sightseer}
UI_EXPED_BASIC_BIOME_NAME_U {SIGHTSEER}
UI_EXPED_BASIC_BIOME_OBJ {Visit a range of diff
UI_EXPED_BASIC_BIOME_OBJ_TIP {Scan planets from spac
UI_EXPED_BASIC_SCAN_CRE_DESC {Discover Creatures
UI_EXPED_BASIC_SCAN_CRE_DESC_D {Discovered %NUM% new
UI_EXPED_BASIC_SCAN_CRE_MSG {Discover planetary
UI_EXPED_BASIC_SCAN_CRE_NAME {Naturalist}
UI_EXPED_BASIC_SCAN_CRE_NAME_U {NATURALIST}
UI_EXPED_BASIC_SCAN_CRE_OBJ {Discover Creatures
UI_EXPED_BASIC_SCAN_CRE_OBJ_TIP {Use the <TECHNOLOGY>
UI_EXPED_BASIC_SCAN_MIN_DESC {Discover Minerals:
UI_EXPED_BASIC_SCAN_MIN_DESC_D {Analysed %NUM% new m
UI_EXPED_BASIC_SCAN_MIN_MSG {Analyse and discove
UI_EXPED_BASIC_SCAN_MIN_NAME {Geologist}
UI_EXPED_BASIC_SCAN_MIN_NAME_U {GEOLOGIST}
UI_EXPED_BASIC_SCAN_MIN_OBJ {Analyse and discove
UI_EXPED_BASIC_SCAN_MIN_OBJ_TIP {Use the <TECHNOLOGY>
UI_EXPED_BASIC_SCAN_PLA_DESC {Discover Plants: %
UI_EXPED_BASIC_SCAN_PLA_DESC_D {Documented %NUM% ne
UI_EXPED_BASIC_SCAN_PLA_MSG {Discover Plants: %
UI_EXPED_BASIC_SCAN_PLA_NAME {Botanist}
UI_EXPED_BASIC_SCAN_PLA_NAME_U {BOTANIST}
UI_EXPED_BASIC_SCAN_PLA_OBJ {Discover planetary
UI_EXPED_BASIC_SCAN_PLA_OBJ_TIP {Use the <TECHNOLOGY>
UI_EXPED_BIOME_LAVA_NAME {A Molten Belch}
UI_EXPED_BIOME_LUSH_NAME_S5 {Homeworld}
UI_EXPED_BIOME_SWAMP_NAME {Hidden in Mist}
UI_EXPED_BLACKHOLE_DESC {Enter a black hole}
UI_EXPED_BLACKHOLE_DESC_D {Entered a black hole}
UI_EXPED_BLACKHOLE_MSG1 {Locate a <SPECIAL>bla
UI_EXPED_BLACKHOLE_MSG2 {Locate a <SPECIAL>bla
UI_EXPED_BLACKHOLE_MSG3 {<SPECIAL>Black hole l
UI_EXPED_BLACKHOLE_NAME {Event Horizon}
UI_EXPED_BLACKHOLE_NAME_U {EVENT HORIZON}
UI_EXPED_BLACKHOLE_OBJ {Enter a black hole}
UI_EXPED_BLACKHOLE_OBJ_TIP {Find <TRANS_EXP>Nada
UI_EXPED_BUILD_BASE_DESC {Establish a base}
UI_EXPED_BUILD_BASE_DESC_D {Established a base}
UI_EXPED_BUILD_BASE_MSG1 {Deploy a <TECHNOLOGY
UI_EXPED_BUILD_BASE_MSG1A {Deploy a <TECHNOLOGY
UI_EXPED_BUILD_BASE_MSG1B {Collect <SPECIAL>Ch
UI_EXPED_BUILD_BASE_MSG2 {<STELLAR>Expand<> y
UI_EXPED_BUILD_BASE_MSG3 {<STELLAR>Expand<> y
UI_EXPED_BUILD_BASE_NAME {Homecoming}
UI_EXPED_BUILD_BASE_NAME_U {HOMECOMING}
UI_EXPED_BUILD_BASE_OBJ {Establish your first base
UI_EXPED_BUILD_BASE_OBJ_TIP {Deploy a <TECHNOLOGY
UI_EXPED_BUILD_BASE_OBJ_TIP2 {Expand your base by
UI_EXPED_BUILD_BASE_OBJ2 {Expand your base}
UI_EXPED_COMPLETE {Complete!}
UI_EXPED_COMPLETION {Global Completion: %
UI_EXPED_COMPLETION_ALT {Community Progress:
UI_EXPED_COMPLETION_ALT_U {COMMUNITY PROGRE
UI_EXPED_COMPLETION_U {GLOBAL COMPLETION
UI_EXPED_COOK_CAKE_NAME {Sweet Tooth}
UI_EXPED_CRE_FEED_GROUP_NAME {Swarmed}
UI_EXPED_CRE_FEED_GROUP_OBJ {Amass a group of %AM
UI_EXPED_CRE_FLYING_NAME {Ornithology}
UI_EXPED_CRE_SWAMP_NAME {Eyes in the Reeds}
UI_EXPED_CRE_WATER_NAME {Marine Biology}
UI_EXPED_CRE_WEIRD_NAME {Xenobiology}
UI_EXPED_DETAIL_DESC {The expedition has <T
UI_EXPED_DETAIL_LINE1 {View progress in the
UI_EXPED_DETAIL_LINE2 {Earn <STELLAR>exclus
UI_EXPED_DETAIL_LINE3 {Follow a path through
UI_EXPED_DETAIL_LINE4 {Exclusive expedition r
UI_EXPED_DETAIL_TITLE {Community Expeditions
UI_EXPED_DISC_PLANET_DESC {Discover new world
UI_EXPED_DISC_PLANET_DESC_D {Discovered %NUM% pla
UI_EXPED_DISC_PLANET_MSG {Discover new <STEL
UI_EXPED_DISC_PLANET_NAME {Breaking New Ground}
UI_EXPED_DISC_PLANET_NAME_U {BREAKING NEW GRO
UI_EXPED_DISC_PLANET_OBJ {Discover new world
UI_EXPED_DISC_PLANET_OBJ_TIP {Set foot on a planet to f
UI_EXPED_DISC_SYSTEM_DESC {Discover systems:
UI_EXPED_DISC_SYSTEM_DESC_D {Mapped %NUM% star s
UI_EXPED_DISC_SYSTEM_MSG {Discover star syst
UI_EXPED_DISC_SYSTEM_NAME {Uncharted}
UI_EXPED_DISC_SYSTEM_NAME_U {UNCHARTED}
UI_EXPED_DISC_SYSTEM_OBJ {Discover star syst
UI_EXPED_DISC_SYSTEM_OBJ_TIP {To travel to a new s
UI_EXPED_DISC_WAYPOINT_DESC {Chart waypoints: %
UI_EXPED_DISC_WAYPOINT_DESC_D {Charted %NUM% waypo
UI_EXPED_DISC_WAYPOINT_MSG {Chart <STELLAR>wa
UI_EXPED_DISC_WAYPOINT_NAME {The Navigator}
UI_EXPED_DISC_WAYPOINT_NAME_U {THE NAVIGATOR}
UI_EXPED_DISC_WAYPOINT_OBJ {Chart waypoints: %
UI_EXPED_DISC_WAYPOINT_OBJ_TIP {Find <STELLAR>waypoint
UI_EXPED_DO_ABAND_F_DESC {Completely explore a der
UI_EXPED_DO_ABAND_F_DESC_D {Salvaged a derelict freig
UI_EXPED_DO_ABAND_F_MSG1 {Complete a <SPECIAL>sa
UI_EXPED_DO_ABAND_F_MSG2 {Complete a <SPECIAL>sa
UI_EXPED_DO_ABAND_F_MSG3 {Complete the current d
UI_EXPED_DO_ABAND_F_NAME {Cleansed by Fire}
UI_EXPED_DO_ABAND_F_NAME_U {CLEANSED BY FIRE}
UI_EXPED_DO_ABAND_F_OBJ {Extract salvage from a de
UI_EXPED_DO_ABAND_F_OBJ_TIP {Speak to a space stat
UI_EXPED_DOWNLOADING {Downloading Data...}
UI_EXPED_EGGS_HINT {Many creatures yield
UI_EXPED_EGGS_HINT_TITLE {Collecting Creature Egg
UI_EXPED_EGGS_MSG {Gather Eggs:
UI_EXPED_EGGS_NAME {Best-Laid Plans}
UI_EXPED_EXTREME_DESC {Explore extreme wo
UI_EXPED_EXTREME_DESC_D {Walked %NUM%u on ext
UI_EXPED_EXTREME_MSG1 {Navigate <STELLAR>e
UI_EXPED_EXTREME_MSG2 {Navigate <STELLAR>e
UI_EXPED_EXTREME_MSG3 {Navigate <STELLAR>e
UI_EXPED_EXTREME_NAME {The Survivor}
UI_EXPED_EXTREME_NAME_U {THE SURVIVOR}
UI_EXPED_EXTREME_OBJ {Explore extreme wor
UI_EXPED_EXTREME_OBJ_TIP {Extreme worlds are <F
UI_EXPED_FAILED {Download Failed}
UI_EXPED_FALLING_DESC {Spend %AMOUNT% seco
UI_EXPED_FALLING_DESC_D {Flew for %NUM% secon
UI_EXPED_FALLING_MSG {Spend %AMOUNT% seco
UI_EXPED_FALLING_NAME {Rocketman}
UI_EXPED_FALLING_NAME_U {ROCKETMAN}
UI_EXPED_FALLING_OBJ {Spend %AMOUNT% conti
UI_EXPED_FALLING_OBJ_TIP {Purchase <STELLAR>je
UI_EXPED_FARMER_DESC {Farm plants: %CUR
UI_EXPED_FARMER_DESC_D {Harvested %NUM% plan
UI_EXPED_FARMER_MSG {Grow and harvest p
UI_EXPED_FARMER_NAME {Farmer}
UI_EXPED_FARMER_NAME_U {FARMER}
UI_EXPED_FARMER_OBJ {Grow and harvest fa
UI_EXPED_FARMER_OBJ_TIP {Grow plants in your <
UI_EXPED_FIEND_EGG_DESC {Steal Whispering E
UI_EXPED_FIEND_EGG_DESC_D {Stole %NUM% Whisperi
UI_EXPED_FIEND_EGG_MSG {Steal <COMMODITY>
UI_EXPED_FIEND_EGG_NAME {Nest Robber}
UI_EXPED_FIEND_EGG_NAME_U {NEST ROBBER}
UI_EXPED_FIEND_EGG_OBJ {Steal Whispering E
UI_EXPED_FIEND_EGG_OBJ_TIP {<FUEL>Whispering Eggs<
UI_EXPED_FIEND_KILL_DESC {Kill biological horr
UI_EXPED_FIEND_KILL_DESC_D {Killed %NUM% biologica
UI_EXPED_FIEND_KILL_MSG {Exterminate <SPECIA
UI_EXPED_FIEND_KILL_NAME {The Exterminator}
UI_EXPED_FIEND_KILL_NAME_U {THE EXTERMINATOR}
UI_EXPED_FIEND_KILL_OBJ {Exterminate <SPECIA
UI_EXPED_FIEND_KILL_OBJ_TIP {<FUEL>Whispering Eggs<
UI_EXPED_FINAL_OBJECTIVE {Complete every expe
UI_EXPED_FINAL_OBJECTIVE_SHORT {Complete expedition ph
UI_EXPED_FINAL_OBJECTIVE_U {PHASES COMPLETED
UI_EXPED_FIND_SHIP_MSG {<STELLAR>Locate<> you
UI_EXPED_FIND_SHIP_NAME {First Steps}
UI_EXPED_FIND_SHIP_NAME_S5 {The Metal Mount}
UI_EXPED_FIND_SHIP_NAME_U {FIRST STEPS}
UI_EXPED_FIND_SHIP_OBJ {Locate your starship}
UI_EXPED_FIND_SHIP_OBJ_TIP {<STELLAR>Locate<> you
UI_EXPED_FIRST_CONTACT_MSG {Discover a <STELLAR>b
UI_EXPED_FIRST_CONTACT_NAME {First Contact}
UI_EXPED_FIRST_CONTACT_NAME_U {FIRST CONTACT}
UI_EXPED_FIRST_CONTACT_OBJ {Be the first to discover
UI_EXPED_FIRST_CONTACT_OBJ_TIP {To travel to a new s
UI_EXPED_FLEETMISS_NAME {Mission Control}
UI_EXPED_FLEETMISS_NAME_U {MISSION CONTROL}
UI_EXPED_FLEETMISS_OBJ {Complete fleet expe
UI_EXPED_FLEETMISS_OBJ_TIP {Manage your fleet from
UI_EXPED_FRIGATES_NAME {Fleet Commander}
UI_EXPED_FRIGATES_NAME_U {FLEET COMMANDER}
UI_EXPED_FRIGATES_OBJ {Command a fleet of
UI_EXPED_FRIGATES_OBJ_TIP {Find <TRADEABLE>purchas
UI_EXPED_GIFT_DESC {Give a gift worth %
UI_EXPED_GIFT_DESC_D {Donated %NUM%<IMG>UN
UI_EXPED_GIFT_NAME {The Generous}
UI_EXPED_GIFT_NAME_U {THE GENEROUS}
UI_EXPED_GIFT_OBJ {Give a gift of %AMOUNT
UI_EXPED_GIFT_OBJ_TIP {Give gifts to nearby T
UI_EXPED_GOT_CASH_MSG {Earn <COMMODITY>U
UI_EXPED_GOT_CASH_NAME {Moneybags}
UI_EXPED_GOT_CASH_NAME_U {MONEYBAGS}
UI_EXPED_GOT_CASH_OBJ {Earn Units: %CURR
UI_EXPED_GOT_CASH_OBJ_TIP {Sell items for <COMMO
UI_EXPED_GOT_FOSSILS_NAME_S5 {Ancestors}
UI_EXPED_GOT_FREIGHTER_NAME {Captain on Deck}
UI_EXPED_GOT_FREIGHTER_NAME_U {CAPTAIN ON DECK}
UI_EXPED_GOT_FREIGHTER_OBJ {Become Captain of an int
UI_EXPED_GOT_FREIGHTER_OBJ_TIP {<STELLAR>Interstellar fr
UI_EXPED_GOT_NANITES_NAME {Cluster Horde}
UI_EXPED_GOT_NANITES_NAME_U {CLUSTER HORDE}
UI_EXPED_GOT_NANITES_OBJ {Earn Nanites: %CU
UI_EXPED_GOT_NANITES_OBJ_TIP {Nanites are earned from
UI_EXPED_GOT_PETS_NAME {Companionship}
UI_EXPED_GOT_PETS_NAME_U {COMPANIONSHIP}
UI_EXPED_GOT_PETS_OBJ {Adopt animal compa
UI_EXPED_GOT_PETS_OBJ_TIP {Find wild creatures on
UI_EXPED_INCOMPLETE {Incomplete}
UI_EXPED_LEAVE_PLANET_NAME {Lift Off}
UI_EXPED_LEAVE_PLANET_NAME_U {LIFT OFF}
UI_EXPED_LEAVE_PLANET_OBJ {Launch into space for the
UI_EXPED_LEAVE_PLANET_OBJ_TIP {Locate your starship
UI_EXPED_LEAVE_SYSTEM_NAME {Interstellar}
UI_EXPED_LEAVE_SYSTEM_NAME_S5 {To Brighter Stars}
UI_EXPED_LEAVE_SYSTEM_NAME_U {INTERSTELLAR}
UI_EXPED_LEAVE_SYSTEM_OBJ {Leave the initial system f
UI_EXPED_LEAVE_SYSTEM_OBJ_TIP {Install a <TECHNOLOGY>
UI_EXPED_MILK_NAME {Wild Dairy}
UI_EXPED_MILK_NAME_U {WILD DAIRY}
UI_EXPED_MILK_OBJ {Acquire 4 types of milk
UI_EXPED_MINER_NAME {Industrialist}
UI_EXPED_MINER_NAME_U {INDUSTRIALIST}
UI_EXPED_MINER_OBJ {Extract minerals usi
UI_EXPED_MINER_OBJ_TIP {Learn the <TECHNOLO
UI_EXPED_NEW_REWARD_LABEL {New reward!}
UI_EXPED_OFFLINE {Attempting to connect...
UI_EXPED_OVER_MSG {Thank you Traveller, for
UI_EXPED_OVER_MSG_DONE {Congratulations Travelle
UI_EXPED_OVER_TITLE {Expedition Complete}
UI_EXPED_OVER_TITLE_U {EXPEDITION OVER}
UI_EXPED_PARTY_PLANET_OBJ_TIP {Each expedition has se
UI_EXPED_PARTY_PLANET1_NAME {Rendezvous 1}
UI_EXPED_PARTY_PLANET1_NAME_U {RENDEZVOUS 1}
UI_EXPED_PARTY_PLANET1_OBJ {Reach the first rendezvo
UI_EXPED_PARTY_PLANET2_NAME {Rendezvous 2}
UI_EXPED_PARTY_PLANET2_NAME_U {RENDEZVOUS 2}
UI_EXPED_PARTY_PLANET2_OBJ {Reach the second rende
UI_EXPED_PARTY_PLANET3_NAME {Rendezvous 3}
UI_EXPED_PARTY_PLANET3_NAME_U {RENDEZVOUS 3}
UI_EXPED_PARTY_PLANET3_OBJ {Reach the third rendezv
UI_EXPED_PARTY_PLANET4_NAME {Rendezvous 4}
UI_EXPED_PARTY_PLANET4_NAME_U {RENDEZVOUS 4}
UI_EXPED_PARTY_PLANET4_OBJ {Reach the fourth rendez
UI_EXPED_PARTY_PLANET5_DESC {Reach the final rendezv
UI_EXPED_PARTY_PLANET5_DESC_D {Reached the final rend
UI_EXPED_PARTY_PLANET5_MSG {Expedition rendezvous
UI_EXPED_PARTY_PLANET5_MSG_MAP {Reach the final <STEL
UI_EXPED_PARTY_PLANET5_NAME {Rendezvous 5}
UI_EXPED_PARTY_PLANET5_NAME_U {RENDEZVOUS 5}
UI_EXPED_PARTY_PLANET5_OBJ {Reach the final rendezv
UI_EXPED_PET_BEETLE_NAME {Coleopterology}
UI_EXPED_PET_BEETLE_OBJ {Adopt a beetle compani
UI_EXPED_PET_DISTANCE_NAME {Pawprints}
UI_EXPED_PET_EGG_MOD_NAME {Mad Science}
UI_EXPED_PET_EGG_NAME {The Next Generation}
UI_EXPED_PHOTO_CRE_NAME {Terrestrial Snaps}
UI_EXPED_PHOTO_PET_NAME {Best Friend's Portrait}
UI_EXPED_PHOTO_PET_OBJ {Photograph your compa
UI_EXPED_PIRATE_KILL_DESC {Shoot down pirates
UI_EXPED_PIRATE_KILL_DESC_D {Shot down %NUM% pira
UI_EXPED_PIRATE_KILL_MSG {Shoot down pirates
UI_EXPED_PIRATE_KILL_NAME {Galactic Defender}
UI_EXPED_PIRATE_KILL_NAME_U {GALACTIC DEFENDER
UI_EXPED_PIRATE_KILL_OBJ {Shoot down pirates
UI_EXPED_PIRATE_KILL_OBJ_TIP {Seek out pirates in <FU
UI_EXPED_PROC_PRODS_DESC {Collect ancient art
UI_EXPED_PROC_PRODS_DESC_D {Dug up %NUM% artefac
UI_EXPED_PROC_PRODS_MSG {Collect ancient art
UI_EXPED_PROC_PRODS_NAME {The Collector}
UI_EXPED_PROC_PRODS_NAME_U {THE COLLECTOR}
UI_EXPED_PROC_PRODS_OBJ {Excavate ancient art
UI_EXPED_PROC_PRODS_OBJ_TIP {Find <SPECIAL>ancient
UI_EXPED_RANK_EGUILD_DESC {Earn Explorers Guil
UI_EXPED_RANK_EGUILD_DESC_D {Renowned in the Explor
UI_EXPED_RANK_EGUILD_MSG {Earn standing with
UI_EXPED_RANK_EGUILD_NAME {Famous Explorer}
UI_EXPED_RANK_EGUILD_NAME_U {FAMOUS EXPLORER}
UI_EXPED_RANK_EGUILD_OBJ {Earn standing with t
UI_EXPED_RANK_EXP_DESC {Earn standing with
UI_EXPED_RANK_EXP_DESC_D {Renowned among the K
UI_EXPED_RANK_EXP_MSG {Earn standing with
UI_EXPED_RANK_EXP_NAME {Convergent}
UI_EXPED_RANK_EXP_NAME_U {CONVERGENT}
UI_EXPED_RANK_EXP_OBJ {Earn standing with
UI_EXPED_RANK_GUILD_OBJ_TIP {Earn standing by compl
UI_EXPED_RANK_RACE_OBJ_TIP {Earn standing by compl
UI_EXPED_RANK_TGUILD_DESC {Earn Merchants Guil
UI_EXPED_RANK_TGUILD_DESC_D {Renowned in the Mercha
UI_EXPED_RANK_TGUILD_MSG {Earn standing with
UI_EXPED_RANK_TGUILD_NAME {Famous Merchant}
UI_EXPED_RANK_TGUILD_NAME_U {FAMOUS MERCHANT}
UI_EXPED_RANK_TGUILD_OBJ {Earn standing with t
UI_EXPED_RANK_TRA_DESC {Earn standing with
UI_EXPED_RANK_TRA_DESC_D {Renowned among the G
UI_EXPED_RANK_TRA_MSG {Earn standing with
UI_EXPED_RANK_TRA_NAME {Best Friends}
UI_EXPED_RANK_TRA_NAME_U {BEST FRIENDS}
UI_EXPED_RANK_TRA_OBJ {Earn standing with
UI_EXPED_RANK_WAR_DESC {Earn standing with
UI_EXPED_RANK_WAR_DESC_D {Renowned among the V
UI_EXPED_RANK_WAR_MSG {Earn standing with
UI_EXPED_RANK_WAR_NAME {Warrior King}
UI_EXPED_RANK_WAR_NAME_U {WARRIOR KING}
UI_EXPED_RANK_WAR_OBJ {Earn standing with
UI_EXPED_RANK_WGUILD_DESC {Earn Mercenaries Gu
UI_EXPED_RANK_WGUILD_DESC_D {Renowned in the Mercen
UI_EXPED_RANK_WGUILD_MSG {Earn standing with
UI_EXPED_RANK_WGUILD_NAME {Famous Mercenary}
UI_EXPED_RANK_WGUILD_NAME_U {FAMOUS MERCENARY
UI_EXPED_RANK_WGUILD_OBJ {Earn standing with t
UI_EXPED_REMAINING {%TIME% Remaining}
UI_EXPED_REWARD_MSG {Exclusive <EXPED>Phase
UI_EXPED_REWARD_MSG_TITLE {Expedition rewards avai
UI_EXPED_REWARD_TITLE {Expedition Rewards}
UI_EXPED_S9_MYSTERY_ITEM_NAME {CONSTRUCTION HIST
UI_EXPED_SALVAGED_SHIP_DESC {Restore a crashed ship}
UI_EXPED_SALVAGED_SHIP_DESC_D {Restored a crashed ship
UI_EXPED_SALVAGED_SHIP_MSG0 {Locate and obtain a <
UI_EXPED_SALVAGED_SHIP_MSG1 {Restore your <STELLAR
UI_EXPED_SALVAGED_SHIP_MSG1A {Restore a <STELLAR>cr
UI_EXPED_SALVAGED_SHIP_NAME {Scrapper}
UI_EXPED_SALVAGED_SHIP_NAME_U {SCRAPPER}
UI_EXPED_SALVAGED_SHIP_OBJ {Find and restore a cras
UI_EXPED_SALVAGED_SHIP_OBJ_TIP {Explore planets to loc
UI_EXPED_SELL_FOR_CASH_DESC {Earn %AMOUNT% units i
UI_EXPED_SELL_FOR_CASH_DESC_D {Made %NUM%<IMG>UNIT
UI_EXPED_SELL_FOR_CASH_MSG {Earn %AMOUNT%<IMG>UN
UI_EXPED_SELL_FOR_CASH_NAME {The Jackpot}
UI_EXPED_SELL_FOR_CASH_NAME_U {THE JACKPOT}
UI_EXPED_SELL_FOR_CASH_OBJ {Earn %AMOUNT% units in
UI_EXPED_SELL_FOR_CASH_OBJ_TIP {Sell items at <TECHNOL
UI_EXPED_SENTINEL_KILL_DESC {Eliminate Sentinels
UI_EXPED_SENTINEL_KILL_DESC_D {Erased %NUM% Sentine
UI_EXPED_SENTINEL_KILL_MSG {Eliminate Sentinel
UI_EXPED_SENTINEL_KILL_NAME {Boundary Failure}
UI_EXPED_SENTINEL_KILL_NAME_U {BOUNDARY FAILURE}
UI_EXPED_SENTINEL_KILL_OBJ {Eliminate Sentinels
UI_EXPED_SENTINEL_KILL_OBJ_TIP {<SPECIAL>Sentinel Dron
UI_EXPED_SHIP_RANK_DESC {Acquire %CLASS% star
UI_EXPED_SHIP_RANK_DESC_D {Acquired %CLASS% sta
UI_EXPED_SHIP_RANK_MSG {Acquire <STELLAR>%CL
UI_EXPED_SHIP_RANK_NAME {The Good Ship}
UI_EXPED_SHIP_RANK_NAME_U {THE GOOD SHIP}
UI_EXPED_SHIP_RANK_OBJ {Acquire %CLASS% star
UI_EXPED_SHIP_RANK_OBJ_TIP {Six starships can be o
UI_EXPED_SHIP1_NAME {Golden Vector}
UI_EXPED_SHOP_AVAILABLE {Available}
UI_EXPED_SHOP_CLAIMED {Previously collected}
UI_EXPED_SHOP_ERROR1 {Reward not yet earned}
UI_EXPED_SHOP_ERROR2 {Already redeemed}
UI_EXPED_SHOP_LOCKED {Complete Expedition
UI_EXPED_SHOP_LOCKED_FINAL {Complete Expedition
UI_EXPED_SPACE_POI_DESC {Find deep-space an
UI_EXPED_SPACE_POI_DESC_D {Encountered %NUM% a
UI_EXPED_SPACE_POI_MSG {Find deep-space an
UI_EXPED_SPACE_POI_NAME {Space Oddity}
UI_EXPED_SPACE_POI_NAME_U {SPACE ODDITY}
UI_EXPED_SPACE_POI_OBJ {Find deep-space an
UI_EXPED_SPACE_POI_OBJ_TIP {Deep-space anomalies a
UI_EXPED_STAGE_DESC_1 {-}
UI_EXPED_STAGE_DESC_2 {-}
UI_EXPED_STAGE_DESC_3 {-}
UI_EXPED_STAGE_DESC_4 {-}
UI_EXPED_STAGE_DESC_5 {-}
UI_EXPED_STAGE_OBJ_TIP {View milestone progre
UI_EXPED_STAGE_REWARD_FINAL {<EXPED>Expedition Co
UI_EXPED_STAGE_REWARD_NAME {<EXPED>%NAME%<> c
UI_EXPED_STAGE_REWARD_NUM {<EXPED>Phase %NUM%
UI_EXPED_STAGE_TITLE_1 {PHASE ONE}
UI_EXPED_STAGE_TITLE_2 {PHASE TWO}
UI_EXPED_STAGE_TITLE_3 {PHASE THREE}
UI_EXPED_STAGE_TITLE_4 {PHASE FOUR}
UI_EXPED_STAGE_TITLE_5 {PHASE FIVE}
UI_EXPED_STAGE_TITLE_6 {FINAL PHASE}
UI_EXPED_STAGE1_DESC {Current Progress:
UI_EXPED_STAGE1_DESC_D {Phase 1 Complete}
UI_EXPED_STAGE1_MSG {Phase 1 progress: %
UI_EXPED_STAGE1_NAME {Phase 1}
UI_EXPED_STAGE1_NAME_U {PHASE 1}
UI_EXPED_STAGE1_OBJ {Complete all milest
UI_EXPED_STAGE2_DESC {Current Progress:
UI_EXPED_STAGE2_DESC_D {Phase 2 Complete}
UI_EXPED_STAGE2_MSG {Phase 2 progress: %
UI_EXPED_STAGE2_NAME {Phase 2}
UI_EXPED_STAGE2_NAME_U {PHASE 2}
UI_EXPED_STAGE2_OBJ {Complete all milest
UI_EXPED_STAGE3_DESC {Current Progress:
UI_EXPED_STAGE3_DESC_D {Phase 3 Complete}
UI_EXPED_STAGE3_MSG {Phase 3 progress: %
UI_EXPED_STAGE3_NAME {Phase 3}
UI_EXPED_STAGE3_NAME_U {PHASE 3}
UI_EXPED_STAGE3_OBJ {Complete all milest
UI_EXPED_STAGE4_DESC {Current Progress:
UI_EXPED_STAGE4_DESC_D {Phase 4 Complete}
UI_EXPED_STAGE4_MSG {Phase 4 progress: %
UI_EXPED_STAGE4_NAME {Phase 4}
UI_EXPED_STAGE4_NAME_U {PHASE 4}
UI_EXPED_STAGE4_OBJ {Complete all milest
UI_EXPED_STAGE5_DESC {Current Progress:
UI_EXPED_STAGE5_DESC_D {Phase 5 Complete}
UI_EXPED_STAGE5_MSG {Phase 5 progress: %
UI_EXPED_STAGE5_NAME {Phase 5}
UI_EXPED_STAGE5_NAME_U {PHASE 5}
UI_EXPED_STAGE5_OBJ {Complete all milest
UI_EXPED_STAR_BLUE_DESC {Visit a blue star}
UI_EXPED_STAR_BLUE_DESC_D {Visited a blue star}
UI_EXPED_STAR_BLUE_MSG1 {Visit a blue star system:
UI_EXPED_STAR_BLUE_MSG2 {Visit a blue star system:
UI_EXPED_STAR_BLUE_NAME {Blue Expanse}
UI_EXPED_STAR_BLUE_NAME_U {BLUE EXPANSE}
UI_EXPED_STAR_BLUE_OBJ {Visit a blue star system}
UI_EXPED_STAR_BLUE_OBJ_TIP {In the <TECHNOLOGY>G
UI_EXPED_STAR_GREEN_DESC {Visit a green star}
UI_EXPED_STAR_GREEN_DESC_D {Visited a green star}
UI_EXPED_STAR_GREEN_MSG1 {Visit a green star syste
UI_EXPED_STAR_GREEN_MSG2 {Visit a green star syste
UI_EXPED_STAR_GREEN_NAME {Emerald Dreams}
UI_EXPED_STAR_GREEN_NAME_U {EMERALD DREAMS}
UI_EXPED_STAR_GREEN_OBJ {Visit a green star syste
UI_EXPED_STAR_GREEN_OBJ_TIP {In the <TECHNOLOGY>G
UI_EXPED_STAR_RED_DESC {Visit a red star}
UI_EXPED_STAR_RED_DESC_D {Visited a red star}
UI_EXPED_STAR_RED_MSG1 {Visit a red star system:
UI_EXPED_STAR_RED_MSG2 {Visit a red star system:
UI_EXPED_STAR_RED_NAME {Red Skies}
UI_EXPED_STAR_RED_NAME_U {RED SKIES}
UI_EXPED_STAR_RED_OBJ {Visit a red star system}
UI_EXPED_STAR_RED_OBJ_TIP {In the <TECHNOLOGY>G
UI_EXPED_STORM_CRYSTALS_DESC {Collect Storm Cryst
UI_EXPED_STORM_CRYSTALS_DESC_D {Collected %NUM% Storm
UI_EXPED_STORM_CRYSTALS_MSG {Collect <SPECIAL>S
UI_EXPED_STORM_CRYSTALS_NAME {Stormy Skies}
UI_EXPED_STORM_CRYSTALS_NAME_U {STORMY SKIES}
UI_EXPED_STORM_CRYSTALS_OBJ {Collect Storm Cryst
UI_EXPED_STORM_CRYSTALS_OBJ_TIP {<SPECIAL>Storm Crysta
UI_EXPED_TIME_WARN_MSG {Expedition is ending
UI_EXPED_TIME_WARN_TITLE {Expedition Time Warnin
UI_EXPED_UNAVAILABLE {Available in}
UI_EXPED_UNWPLAQUE_QUEST_NAME {The Glass Bead}
UI_EXPED_UNWPLAQUE_QUEST_NAME_{THE GLASS BEAD}
UI_EXPED_UNWPLAQUE_QUEST_OBJ {Acquire an horrific trea
UI_EXPED_UNWPLAQUE_QUEST_OBJ_TI{Follow the messages left
UI_EXPED_USE_PORTAL_DESC {Use a Portal}
UI_EXPED_USE_PORTAL_DESC_D {Travelled via Portal}
UI_EXPED_USE_PORTAL_MSG1 {Find and activate a <S
UI_EXPED_USE_PORTAL_MSG2 {Enter the <SPECIAL>Po
UI_EXPED_USE_PORTAL_NAME {Anomalous Travel}
UI_EXPED_USE_PORTAL_NAME_U {ANOMALOUS TRAVEL}
UI_EXPED_USE_PORTAL_OBJ {Travel to a new world
UI_EXPED_USE_PORTAL_OBJ_TIP {Portals create <VAL_ON>
UI_EXPED_VISIT_ATLAS_DESC {Visit the Atlas}
UI_EXPED_VISIT_ATLAS_DESC_D {Met the Atlas}
UI_EXPED_VISIT_ATLAS_MSG {Visit an <FUEL>Atlas S
UI_EXPED_VISIT_ATLAS_NAME {16 / 16 / 16}
UI_EXPED_VISIT_ATLAS_NAME_U {16 / 16 / 16}
UI_EXPED_VISIT_ATLAS_OBJ {Visit an <FUEL>Atlas St
UI_EXPED_VISIT_ATLAS_OBJ_TIP {Find <TRANS_EXP>Nada
UI_EXPED_VISIT_LIBRARY_DESC {Visit a Planetary Archiv
UI_EXPED_VISIT_LIBRARY_DESC_D {Accessed the archives}
UI_EXPED_VISIT_LIBRARY_MSG {Access historical da
UI_EXPED_VISIT_LIBRARY_NAME {The Historian}
UI_EXPED_VISIT_LIBRARY_NAME_U {THE HISTORIAN}
UI_EXPED_VISIT_LIBRARY_OBJ {Access historical data
UI_EXPED_VISIT_LIBRARY_OBJ_TIP {<SPECIAL>Planetary Arch
UI_EXPED_VISIT_UNFREIGHT_DESC {Explore an underwater
UI_EXPED_VISIT_UNFREIGHT_DESC_D {Explored an underwater
UI_EXPED_VISIT_UNFREIGHT_MSG1 {Locate an <TECHNOLOG
UI_EXPED_VISIT_UNFREIGHT_MSG2 {Locate an <TECHNOLOG
UI_EXPED_VISIT_UNFREIGHT_MSG3 {Locate an <TECHNOLOG
UI_EXPED_VISIT_UNFREIGHT_MSG4 {Locate an <TECHNOLOG
UI_EXPED_VISIT_UNFREIGHT_MSG5 {Locate an <TECHNOLOG
UI_EXPED_VISIT_UNFREIGHT_MSG6 {Locate an <TECHNOLOG
UI_EXPED_VISIT_UNFREIGHT_NAME {Lost in the Deep}
UI_EXPED_VISIT_UNFREIGHT_NAME_U {LOST IN THE DEEP}
UI_EXPED_VISIT_UNFREIGHT_OBJ {Locate and explore a
UI_EXPED_VISIT_UNFREIGHT_OBJTIP {The <STELLAR>Nautilon
UI_EXPED_WALKER_DESC {Explore on foot: %
UI_EXPED_WALKER_DESC_D {Walked %NUM%u}
UI_EXPED_WALKER_KILL_DESC {Destroy Sentinel Wa
UI_EXPED_WALKER_KILL_DESC_D {Destroyed %NUM% Sent
UI_EXPED_WALKER_KILL_MSG {Hunt and destroy Se
UI_EXPED_WALKER_KILL_NAME {Hunting the Hunters}
UI_EXPED_WALKER_KILL_NAME_U {HUNTING THE HUNTE
UI_EXPED_WALKER_KILL_OBJ {Hunt and destroy Se
UI_EXPED_WALKER_KILL_OBJ_TIP {<SPECIAL>Sentinel Dron
UI_EXPED_WALKER_MSG {Explore on foot: %
UI_EXPED_WALKER_NAME {The Pilgrim}
UI_EXPED_WALKER_NAME_U {THE PILGRIM}
UI_EXPED_WALKER_OBJ {Explore on foot: %
UI_EXPED_WALKER_OBJ_TIP {Use the <TECHNOLOGY>
UI_EXPED_WEAPON_RANK_DESC {Acquire %CLASS% Multi
UI_EXPED_WEAPON_RANK_DESC_D {Acquired %CLASS% Mult
UI_EXPED_WEAPON_RANK_MSG {Acquire <STELLAR>%CL
UI_EXPED_WEAPON_RANK_NAME {Light Show}
UI_EXPED_WEAPON_RANK_NAME_U {LIGHT SHOW}
UI_EXPED_WEAPON_RANK_OBJ {Acquire %CLASS% Multi
UI_EXPED_WEAPON_RANK_OBJ_TIP {New Multi-Tools can
UI_EXPED_WORDS_ALL_DESC {Learn alien words:
UI_EXPED_WORDS_ALL_DESC_D {Learned %NUM% words
UI_EXPED_WORDS_ALL_MSG {Learn alien words:
UI_EXPED_WORDS_ALL_NAME {Linguaphile}
UI_EXPED_WORDS_ALL_NAME_U {LINGUAPHILE}
UI_EXPED_WORDS_ALL_OBJ {Learn new words:
UI_EXPED_WORDS_ALL_OBJ_TIP {Many <STELLAR>alien lif
UI_EXPED_WORDS_EXP_DESC {Learn Korvax words
UI_EXPED_WORDS_EXP_DESC_D {Learned %NUM% Korva
UI_EXPED_WORDS_EXP_MSG {Learn <TRANS_EXP>
UI_EXPED_WORDS_EXP_NAME {Linguistic Decoding}
UI_EXPED_WORDS_EXP_NAME_U {LINGUISTIC DECODIN
UI_EXPED_WORDS_EXP_OBJ {Learn <TRANS_EXP>
UI_EXPED_WORDS_TRA_DESC {Learn Gek words:
UI_EXPED_WORDS_TRA_DESC_D {Learned %NUM% Gek w
UI_EXPED_WORDS_TRA_MSG {Learn <TRANS_TRA>
UI_EXPED_WORDS_TRA_NAME {Words For Friends}
UI_EXPED_WORDS_TRA_NAME_U {WORDS FOR FRIENDS
UI_EXPED_WORDS_TRA_OBJ {Learn <TRANS_TRA>
UI_EXPED_WORDS_WAR_DESC {Learn Vy'keen word
UI_EXPED_WORDS_WAR_DESC_D {Learned %NUM% Vy'ke
UI_EXPED_WORDS_WAR_MSG {Learn <TRANS_WAR>
UI_EXPED_WORDS_WAR_NAME {Grah! Grah! Grah!}
UI_EXPED_WORDS_WAR_NAME_U {GRAH! GRAH! GRAH!}
UI_EXPED_WORDS_WAR_OBJ {Learn <TRANS_WAR>
UI_EXPEDITION_PROCTECH_FORMAT {<DARK_TECH>%ITEM
UI_EXPEDITION_REWARD_FORMAT {<STELLAR>%ITEM%<>
UI_EXPEDITION_TITLE {EXPEDITION}
UI_EXPLORE_LOG_ABAND {<VAL_ON>Stellar Class
UI_EXPLORE_LOG_ABAND {<VAL_ON>Stellar Class
UI_EXPLORE_LOG_DESC {Scan animals, plants
UI_EXPLORE_LOG_DESC {Scan animals, plants
UI_EXPLORE_LOG_EMPTY {<VAL_ON>Stellar Class
UI_EXPLORE_LOG_EMPTY {<VAL_ON>Stellar Class
UI_EXPLORE_LOG_MSG {Planets discovere
UI_EXPLORE_LOG_MSG {Planets discovere
UI_EXPLORE_LOG_MSG_ABAND {Planets discovere
UI_EXPLORE_LOG_MSG_ABAND {Planets discovere
UI_EXPLORE_LOG_MSG_EMPTY {Planets discovere
UI_EXPLORE_LOG_MSG_EMPTY {Planets discovere
UI_EXPLORE_LOG_MSG_PLANET {Weather: %WEATHER
UI_EXPLORE_LOG_MSG_PLANET {Weather: %WEATHER
UI_EXPLORE_LOG_MSG_PLANET_BONUS{Weather: %WEATHER
UI_EXPLORE_LOG_MSG_PLANET_BONUS{Weather: %WEATHER
UI_EXPLORE_LOG_OBJ {Explore the %NAME% S
UI_EXPLORE_LOG_OBJ {Explore the %NAME% S
UI_EXPLORE_LOG_OBJ_CLASS {The %NAME% System, s
UI_EXPLORE_LOG_OBJ_CLASS {The %NAME% System, s
UI_EXPLORE_LOG_OBJ_PLANET {Explore %NAME%, %D
UI_EXPLORE_LOG_OBJ_PLANET {Explore %NAME%, %D
UI_EXPLORE_LOG_OBJ_PLANET_SHORT{%NAME%, %DESC%}
UI_EXPLORE_LOG_OBJ_PLANET_SHORT{%NAME%, %DESC%}
UI_EXPLORE_LOG_OBJ_TIP {%EXPLOREDETAILS%
UI_EXPLORE_LOG_OBJ_TIP {%EXPLOREDETAILS%
UI_EXPLORE_LOG_PLANET {<VAL_ON>Creatures
UI_EXPLORE_LOG_PLANET {<VAL_ON>Creatures
UI_EXPLORE_LOG_PLANET_BONUS {<STELLAR>All Creatures
UI_EXPLORE_LOG_PLANET_BONUS {<STELLAR>All Creatures
UI_EXPLORE_LOG_PLANET_NO_NOTE {<VAL_ON>Creatures
UI_EXPLORE_LOG_PLANET_NO_NOTE {<VAL_ON>Creatures
UI_EXPLORE_LOG_SUB {Local Information Regist
UI_EXPLORE_LOG_SUB {Local Information Regist
UI_EXPLORE_LOG_SYSTEM {<VAL_ON>Stellar Cla
UI_EXPLORE_LOG_SYSTEM {<VAL_ON>Stellar Cla
UI_EXPLORE_LOG_TITLE {Exploration Guide}
UI_EXPLORE_LOG_TITLE {Exploration Guide}
UI_EXPLORE_MISSION_DESC {There are strange power
UI_EXPLORE_MISSION_MSG {Visit an Atlas Interface
UI_EXPLORE_MISSION_OBJ {Find an 'anomaly'}
UI_EXPLORE_MISSION_OBJ_TIP {Search for anomalies o
UI_EXPLORE_MISSION_SUB {Search for Answers}
UI_EXPLORE_MISSION_TITLE {The Atlas Path}
UI_EXTRA_AIR1 {Carbon Dioxide}
UI_EXTRA_AIR1 {Carbon Dioxide}
UI_EXTRA_AIR2 {Methane}
UI_EXTRA_AIR2 {Methane}
UI_EXTRA_AIR3 {Helium}
UI_EXTRA_AIR3 {Helium}
UI_EXTRA_AIR4 {Hyglese}
UI_EXTRA_AIR4 {Hyglese}
UI_EXTRA_AIR5 {Fluorine}
UI_EXTRA_AIR5 {Fluorine}
UI_EXTRA_AIR6 {Neon}
UI_EXTRA_AIR6 {Neon}
UI_EXTRA_AIR7 {Carbon Monoxide}
UI_EXTRA_AIR7 {Carbon Monoxide}
UI_EXTRA_AIR8 {Argon}
UI_EXTRA_AIR8 {Argon}
UI_EXTRACTOR_LABEL_DC {Extractor Status: NO
UI_EXTRACTOR_LABEL_FULL {Extractor Status: CA
UI_EXTRACTOR_LABEL_OFF {Extractor Status: UN
UI_EXTRACTOR_LABEL_ON {Extractor Status: EXT
UI_EXTRACTOR_MAIN_SUB {Extracts subterranean
UI_EXTRACTOR_MAINT_TITLE {MINERAL EXTRACTOR
UI_EXTRACTOR_NAME {Extractor Control %S
UI_EXTRACTOR_OUTPUT_SUB {Volume Per Cycle}
UI_EXTRACTOR_TIME_SUB {Time Left In Cycle}
UI_EYEBALL_DESC {The eye is cold, almost f
UI_EYEBALL_NAME {HYPNOTIC EYE}
UI_EYEBALL_NAME_L {Hypnotic Eye}
UI_EYEBALL_SUB {Horrific Sample}
UI_FACT_TOKEN_DESC {A portable data unit, c
UI_FACT_TOKEN_NAME {FACTORY OVERRIDE U
UI_FACT_TOKEN_NAME_L {Factory Override Unit}
UI_FACT_TOKEN_SUB {Advanced Research Mo
UI_FACTIONS_DETAIL_DESC {<STELLAR>Standing<> i
UI_FACTIONS_DETAIL_LINE1 {Raise your standing by:
UI_FACTIONS_DETAIL_LINE2 {Completing missions
UI_FACTIONS_DETAIL_LINE3 {Defeating <FUEL>pira
UI_FACTIONS_DETAIL_LINE4 {Giving <TRADEABLE>gift
UI_FACTIONS_DETAIL_LINE5 {Exploring <TECHNOLOGY>
UI_FACTIONS_DETAIL_TITLE {Factions and Standing}
UI_FACTORY_FAILURE_OSD {WARNING <IMG>SLASH
UI_FACTORY_OBJ {Raid a planetary Harves
UI_FACTORY_OBJ_TIP {Gain access to the facil
UI_FACTORY_OBJ1_MARKER {Steal Industrial Secrets}
UI_FACTORY_OBJ1_MSG {Steal Industrial Secrets
UI_FACTORY_OBJ1_OSD {TARGET COORDINATE
UI_FACTORY_TIMED_OBJ1_MSG {Steal Industrial Secrets
UI_FACTORY_TIMED_OSD1 {WARNING <IMG>SLASH
UI_FACTORY_TIMED_OSD2 {WARNING <IMG>SLAS
UI_FARMER_DAILY_DESC {My farmer continues to f
UI_FARMER_DAILY_MSG1 {Collect %ITEM%: %
UI_FARMER_DAILY_OBJ1 {Collect agricultural sam
UI_FARMER_DAILY_OBJ1_TIP {The farmer seeks a fres
UI_FARMER_DAILY_SUB {Continued Agricultural
UI_FARMER_DAILY_TITLE {Additional Floral Sampl
UI_FARMER_DESC {I have hired a farmer fo
UI_FARMER_DESC_ALT {I should hire a farmer f
UI_FARMER_MSG1 {Grow %ITEM%
UI_FARMER_MSG2 {Harvest %ITEM%:
UI_FARMER_OBJ_TIP {Plants can be grown outs
UI_FARMER_RET_MARKER {The Farmer}
UI_FARMER_RET_MSG {Return to the Farmer
UI_FARMER_RET_OBJ {UI_FARMER_RET_OSD
UI_FARMER_RET_OBJ_TIP {The Farmer awaits at the
UI_FARMER_RET_OSD {Return to the Farmer}
UI_FARMER_RET_WARP_MSG {Return to the Farmer
UI_FARMER_SUB {Farm Equipment and Pl
UI_FARMER_TITLE {Agricultural Research}
UI_FARMER1_MARKER {Potential Farmer Recrui
UI_FARMER1_MSG1 {Build an <TECHNOLOGY>
UI_FARMER1_MSG2 {Hire a base <TRADEA
UI_FARMER1_MSG3 {Visit the Farmer at their
UI_FARMER1_OBJ1 {Build an Agricultural Te
UI_FARMER1_OBJ1_TIP {UI_OVERSEER1_OBJ1_
UI_FARMER1_OBJ2 {Hire a base Farmer}
UI_FARMER1_OBJ2_TIP {UI_OVERSEER2_OBJ1_
UI_FARMER10_OBJ1 {Grow and harvest Mordi
UI_FARMER2_OBJ1 {Grow and harvest Gutro
UI_FARMER3_OBJ1 {Grow and harvest Frost
UI_FARMER4_OBJ1 {Grow and harvest Solar
UI_FARMER5_OBJ1 {Grow and harvest Funga
UI_FARMER6_OBJ1 {Grow and harvest Gam
UI_FARMER7_OBJ1 {Grow and harvest Gravi
UI_FARMER8_OBJ1 {Grow and harvest an Ec
UI_FARMER9_OBJ1 {Grow and harvest Star
UI_FARMING_TREE {Agricultural Modules}
UI_FARMPROD_1_DESC {Dilute acid for high curr
UI_FARMPROD_1_NAME {ACID}
UI_FARMPROD_1_NAME_L {Acid}
UI_FARMPROD_2_DESC {A synthetic lubricant th
UI_FARMPROD_2_DESC_ALT1 {A synthetic lubricant th
UI_FARMPROD_2_DESC_ALT2 {A synthetic lubricant th
UI_FARMPROD_2_NAME {LUBRICANT}
UI_FARMPROD_2_NAME_L {Lubricant}
UI_FARMPROD_3_DESC {Shatter-proof, scratch-r
UI_FARMPROD_3_NAME {GLASS}
UI_FARMPROD_3_NAME_L {Glass}
UI_FARMPROD_4_DESC {A thermal regulator produ
UI_FARMPROD_4_NAME {HEAT CAPACITOR}
UI_FARMPROD_4_NAME_L {Heat Capacitor}
UI_FARMPROD_5_DESC {A connective fibre for
UI_FARMPROD_5_NAME {POLY FIBRE}
UI_FARMPROD_5_NAME_L {Poly Fibre}
UI_FARMPROD_6_DESC {A highly reactive gel, t
UI_FARMPROD_6_NAME {UNSTABLE GEL}
UI_FARMPROD_6_NAME_L {Unstable Gel}
UI_FARMPROD_7_DESC {A general purpose high e
UI_FARMPROD_7_NAME {LIQUID EXPLOSIVE}
UI_FARMPROD_7_NAME_L {Liquid Explosive}
UI_FARMPROD_8_DESC {An advanced building mat
UI_FARMPROD_8_NAME {LIVING GLASS}
UI_FARMPROD_8_NAME_L {Living Glass}
UI_FARMPROD_9_DESC {Stackable, semi-flexible
UI_FARMPROD_9_NAME {CIRCUIT BOARD}
UI_FARMPROD_9_NAME_L {Circuit Board}
UI_FARMPROD_BASIC_1_DESC {An advanced organic mater
UI_FARMPROD_BASIC_1_NAME {WEATHERPROOF RUB
UI_FARMPROD_BASIC_1_NAME_L {Weatherproof Rubber}
UI_FARMPROD_BASIC_2_DESC {A compact but powerful o
UI_FARMPROD_BASIC_2_NAME {VOLTAIC CELL}
UI_FARMPROD_BASIC_2_NAME_L {Voltaic Cell}
UI_FARMPROD_SUBTITLE {Advanced Agricultural P
UI_FAUNA_HEADER {FAUNA}
UI_FEATURED_BASE_HIGHLIGHT {Community Highlight!}
UI_FEB_ENTRY_MSG {Localised consciousne
UI_FEB_ENTRY_MSG {Localised consciousne
UI_FEED_CREATURE {Offer Food}
UI_FEED_CREATURE_ALT {Offer %PRODUCT%}
UI_FEED_CREATURE_HOSTILE {Distract with bait}
UI_FIEND_END_OSD {SWARM SUBSIDING}
UI_FIEND_KILL_MARKER {Infestation Site}
UI_FIEND_KILL_OBJ {Hunt and Kill Monstrosit
UI_FIEND_KILL_OBJ_TIP {Locate infestation site
UI_FIEND_KILL_OBJ1_MSG {Locate the infestation
UI_FIEND_KILL_OBJ2_MSG {Find and kill monst
UI_FIEND_KILL_OSD {INFESTATION SITE R
UI_FIEND_NAME {Burrowing Monstrosity}
UI_FIEND_NOTIFY {Monstrosities swarm to
UI_FIEND_NOTIFY_TITLE {Biological Horror detect
UI_FIEND_POD_NAME_L {Whispering Egg}
UI_FIEND_START_OSD {BIOLOGICAL HORROR
UI_FIEND_TIMER {MONSTROSITIES SWA
UI_FIENDCORE_DESC {A pulsating jellied orb,
UI_FIENDCORE_NAME {LARVAL CORE}
UI_FIENDCORE_NAME_L {Larval Core}
UI_FIENDCORE_SUB {Monstrosity}
UI_FIND_BUY_OBJ {Find or purchase %IT
UI_FIND_OBJ {Find %ITEM%}
UI_FINDBASE_NEW_MSG1 {<TECHNOLOGY>Base C
UI_FINDBASE_NEW_MSG2 {Return to <STELLAR>Y
UI_FINDBASE_NEW_MSG3 {Construct a <COMMODIT
UI_FINDBASE_NEW_MSG3A {Construct a <COMMODIT
UI_FIREWORK_PACK_EXPD_01_DESC {A three-variety pack o
UI_FIREWORK_PACK_EXPD_01_NAME {ATLAS FIREWORK PA
UI_FIREWORK_PACK_EXPD_01_NAME_L {Atlas Firework Pack}
UI_FIREWORK_PACK_EXPD_04_NAME {FLESH LAUNCHER PA
UI_FIREWORK_PACK_TWIT_01_DESC {A three-variety pack o
UI_FIREWORK_PACK_TWIT_01_NAME {RGB FIREWORK PACK
UI_FIREWORK_PACK_TWIT_01_NAME_L {RGB Firework Pack}
UI_FIREWORK_PACK_TWIT_02_NAME {DELUXE FIREWORK P
UI_FIREWORK_PACK_TWIT_03_NAME {ASSORTED FIREWORK
UI_FIREWORK_PACK_TWIT_04_NAME {REMIXED FIREWORK
UI_FIREWORK_PROD_EXPD_01_DESC {A stunning pyrotechnic
UI_FIREWORK_PROD_EXPD_01_NAME {ATLAS FIREWORK}
UI_FIREWORK_PROD_EXPD_01_NAME_L{Atlas Firework}
UI_FIREWORK_PROD_EXPD_02_DESC {A stunning pyrotechnic
UI_FIREWORK_PROD_EXPD_02_NAME {ATLAS FIREWORK}
UI_FIREWORK_PROD_EXPD_02_NAME_L{Atlas Firework}
UI_FIREWORK_PROD_EXPD_03_DESC {A stunning pyrotechnic
UI_FIREWORK_PROD_EXPD_03_NAME {ATLAS FIREWORK}
UI_FIREWORK_PROD_EXPD_03_NAME_L{Atlas Firework}
UI_FIREWORK_PROD_TRIPLE_DESC {A luxury firework, featur
UI_FIREWORK_PROD_TRIPLE_NAME {TRIPLE BURST FIREW
UI_FIREWORK_PROD_TRIPLE_NAME_L {Triple Burst Firework}
UI_FIREWORK_PROD_TWIT_01_DESC {A luxury firework.
UI_FIREWORK_PROD_TWIT_01_NAME {FIREWORK}
UI_FIREWORK_PROD_TWIT_01_NAME_L {Firework}
UI_FIREWORK_PROD_WEDGES_DESC {A luxury firework, explo
UI_FIREWORK_PROD_WEDGES_NAME {DUAL CHROME FIREW
UI_FIREWORK_PROD_WEDGES_NAME_L{Dual Chrome Firework}
UI_FIREWORK_PROD_WHEEL_DESC {A luxury firework. When
UI_FIREWORK_PROD_WHEEL_NAME {WHEEL OF HIRK FIR
UI_FIREWORK_PROD_WHEEL_NAME_L {Wheel of Hirk Firework}
UI_FIRST_INVENTORY_MSG1 {Access the Inventory
UI_FIRST_INVENTORY_MSG2 {Access the Inventory
UI_FIRST_TERMINAL_LANG {ITERATION #23948290
UI_FIRST_TERMINAL_OPT {Register}
UI_FIRST_TERMINAL_RES {ITERATION REGISTRA
UI_FIRST_TERMINAL_TITLE {Log Terminal}
UI_FIRST_WALK_MSG1 {<STELLAR>Starship Sig
UI_FIRST_WALK_MSG2 {Reach the marked signal
UI_FIRST_WALK_MSG3 {Reach the marked signal
UI_FIRSTSCAN_DETAIL_DESC {Environment Status:
UI_FIRSTSCAN_DETAIL_LINE1 {Perform a Scan (<IMG>
UI_FIRSTSCAN_DETAIL_LINE1_VR {Use Multi-Tool Scanner
UI_FIRSTSCAN_DETAIL_LINE2 {Harvest Sodium}
UI_FIRSTSCAN_DETAIL_LINE3 {Recharge Hazard Protec
UI_FIRSTSCAN_DETAIL_TITLE {Exosuit Guidance Aler
UI_FISHCORE_DESC {A highly-pressurised fle
UI_FISHCORE_NAME {HADAL CORE}
UI_FISHCORE_NAME_L {Hadal Core}
UI_FISHCORE_SUB {Horrific Sample}
UI_FISHFIEND_OSD {ABYSSAL HORROR DE
UI_FISHFIEND_POD_NAME_L {Alluring Specimen}
UI_FLEET_ARMED {Armed}
UI_FLEET_COMMAND_DESC {Core <TECHNOLOGY>Fleet
UI_FLEET_COMMAND_NAME {FLEET COMMAND RO
UI_FLEET_COMMAND_NAME_L {Fleet Command Room}
UI_FLEET_COMMAND_SUB {Expedition Management
UI_FLEET_REPAIR_SUBTITLE {Investigate Damage:
UI_FLEET_SIZE {Fleet Size}
UI_FLEET_TUT_DESC {Command of a large <CO
UI_FLEET_TUT_MSG0A {Construct a <TECHNOL
UI_FLEET_TUT_MSG0B {Construct a <TECHN
UI_FLEET_TUT_MSG0C {Inspect the <TECHNO
UI_FLEET_TUT_MSG0D {Build a <TECHNOLOGY>b
UI_FLEET_TUT_MSG1 {Locate and purchase
UI_FLEET_TUT_MSG1B {Locate and purchase
UI_FLEET_TUT_MSG1C {Locate and purchase
UI_FLEET_TUT_MSG2 {Send a <TECHNOLOGY>
UI_FLEET_TUT_MSG2A {Inspect your fleet at
UI_FLEET_TUT_MSG3 {Speak to the <TECHNO
UI_FLEET_TUT_MSG3B {Gather <FUEL>Friga
UI_FLEET_TUT_MSG4 {Begin the Expedition
UI_FLEET_TUT_MSG5 {Speak with the <STEL
UI_FLEET_TUT_MSG5A {Expedition in progres
UI_FLEET_TUT_MSG6 {Debrief the Expedition
UI_FLEET_TUT_MSG6A {Expedition Complete!
UI_FLEET_TUT_NAV_MSG {Speak with the <STELLA
UI_FLEET_TUT_OBJ_TIP0 {Expeditions require
UI_FLEET_TUT_OBJ_TIP1 {Systems frequently hav
UI_FLEET_TUT_OBJ_TIP2 {The <TECHNOLOGY>Navig
UI_FLEET_TUT_OBJ_TIP2A {View your current flee
UI_FLEET_TUT_OBJ_TIP3 {Purchase or craft Frig
UI_FLEET_TUT_OBJ_TIP4 {An assembled frigate
UI_FLEET_TUT_OBJ_TIP5 {Expeditions cover long
UI_FLEET_TUT_OBJ_TIP6 {Speak with the Fleet
UI_FLEET_TUT_OBJ0 {Construct a Fleet Com
UI_FLEET_TUT_OBJ1 {Expand your Fleet}
UI_FLEET_TUT_OBJ2 {Plot an Expedition}
UI_FLEET_TUT_OBJ2A {Inspect your Fleet}
UI_FLEET_TUT_OBJ3 {Fuel and dispatch a new
UI_FLEET_TUT_OBJ4 {Begin the Expedition}
UI_FLEET_TUT_OBJ5 {Wait for the expedition
UI_FLEET_TUT_OBJ6 {Debrief the Expedition}
UI_FLEET_TUT_SUB {Assemble Fleets and Be
UI_FLEET_TUT_TITLE {Freighter Command}
UI_FLEET_WEAPONS {Cannons}
UI_FLEETCAPE_NAME {FLEET COMMANDER'S
UI_FLEETCAPE_NAME {FLEET COMMANDER'S
UI_FLOATING_ROCK_NAME_L {Floating Crystal}
UI_FLORA_HAZARD {Hazardous Flora}
UI_FLORA_HAZARD_GASBAG {Bloated Flora}
UI_FLORA_HAZARD_POD {Gassy Pod}
UI_FLORA_HAZARD_TRAP {Carnivorous Flora}
UI_FLORA_HEADER {FLORA}
UI_FREE_ABAND_MSG {Speak with <STELLAR>Ite
UI_FREE_ABAND_MSG {Speak with <STELLAR>Ite
UI_FREE_ABAND_OPT {Ask about derelict freigh
UI_FREE_ABAND_OPT {Ask about derelict freigh
UI_FREE_ABAND_RES {Ah, you heard. Yes, I h
UI_FREE_ABAND_RES {Ah, you heard. Yes, I h
UI_FREE_ABAND_TITLE {Additional Salvage Oppo
UI_FREE_ABAND_TITLE {Additional Salvage Oppo
UI_FREI_A_OBJ {Attack the Freighter}
UI_FREI_A_OBJ_TIP {Destroy freighter suppl
UI_FREI_A_OBJ1_MARKER {Target Freighter}
UI_FREI_A_OBJ1_MSG {Attack the freighter}
UI_FREI_A_OBJ1_MSG2 {Freighter pods des
UI_FREI_A_OBJ1_OSD {FREIGHTER COORDIN
UI_FREI_A_TIMEOUT_OSD {FREIGHTER ESCAPED
UI_FREI_BONUS_TITLE {CAPITAL SHIP & UPG
UI_FREI_CUSTOM_PAINT_MSG {New <STELLAR>Freighte
UI_FREI_CUSTOM_PAINT_MSG {New <STELLAR>Freighte
UI_FREI_CUSTOM_RESEARCH_MSG {<STELLAR>Freighter Cu
UI_FREI_CUSTOM_RESEARCH_MSG {<STELLAR>Freighter Cu
UI_FREI_D_FAIL_OSD {FREIGHTER ENGAGED
UI_FREI_D_OBJ {Defend the Freighter}
UI_FREI_D_OBJ_TIP {Locate the distressed fr
UI_FREI_D_OBJ1_MARKER {Defend the Freighter}
UI_FREI_D_OBJ1_MSG {Rescue Cargo Freighter
UI_FREI_D_OBJ1_OSD {FREIGHTER COORDIN
UI_FREI_D_TIMEOUT_OSD {FREIGHTER DESTROY
UI_FREI_ENGAGE_MSG {Locate the target freight
UI_FREI_LIFESUPP_NAME {ATMOSPHERIC CONTR
UI_FREI_TRAIL_01_NAME {HIGH-GRAVITY FREIG
UI_FREI_TRAIL_01_NAME {HIGH-GRAVITY FREIG
UI_FREI_TRAIL_GRE_NAME {EMERIL FREIGHTER T
UI_FREI_TRAIL_PUR_NAME {ANTIMATTER FREIGHT
UI_FREI_TRAIL_RED_NAME {CRIMSON FREIGHTER
UI_FREI_TRAIL_TUR_NAME {HADAL FREIGHTER TR
UI_FREI_TRAIL_YEL_NAME {GOLDEN FREIGHTER T
UI_FREIGHT_ASSIST_OSD {Emergency Comms Esta
UI_FREIGHT_BATTLE_DESC {Locate the distressed fr
UI_FREIGHT_BATTLE_FAIL_OSD {FREIGHTER ENGAGED
UI_FREIGHT_BATTLE_MSG_1 {Rescue the Freighters
UI_FREIGHT_BATTLE_MSG_2 {Land in lead freighte
UI_FREIGHT_BATTLE_MSG_3 {Make your way to the
UI_FREIGHT_BATTLE_MSG_4 {Speak to the <HIGHL
UI_FREIGHT_BATTLE_OBJ {Defend a Freighter}
UI_FREIGHT_BATTLE_OBJ_TIP {Defend the Freighter. T
UI_FREIGHT_BATTLE_OBJ1 {Locate the distressed fre
UI_FREIGHT_BATTLE_OBJ1_TIP {<FUEL>WARNING<>: Lar
UI_FREIGHT_BATTLE_OSD {FREIGHTER COORDIN
UI_FREIGHT_BATTLE_SUB {System conflict detecte
UI_FREIGHT_BATTLE_TITLE {Space Rescue}
UI_FREIGHT_HEATER_LABEL {Heating Unit}
UI_FREIGHT_HEATER_LABEL {Heating Unit}
UI_FREIGHT_INV_TOKEN_DESC {A technology module ha
UI_FREIGHT_INV_TOKEN_DESC {A technology module ha
UI_FREIGHT_INV_TOKEN_NAME {CARGO BULKHEAD}
UI_FREIGHT_INV_TOKEN_NAME {CARGO BULKHEAD}
UI_FREIGHT_INV_TOKEN_NAME_L {Cargo Bulkhead}
UI_FREIGHT_INV_TOKEN_NAME_L {Cargo Bulkhead}
UI_FREIGHT_INV_TOKEN_SUB {Auto-Expanding Freight
UI_FREIGHT_INV_TOKEN_SUB {Auto-Expanding Freight
UI_FREIGHT_INV_UPGRADE_MSG1 {Freighter <STELLAR>Inv
UI_FREIGHT_INV_UPGRADE_MSG1 {Freighter <STELLAR>Inv
UI_FREIGHT_INV_UPGRADE_MSG2 {Freighter <STELLAR>Inv
UI_FREIGHT_INV_UPGRADE_MSG2 {Freighter <STELLAR>Inv
UI_FREIGHT_OPEN_DOOR {Door Control}
UI_FREIGHT_OPEN_DOOR {Door Control}
UI_FREIGHT_PAINT_NAME {FREIGHTER RECOLOU
UI_FREIGHT_PAINT_NAME {FREIGHTER RECOLOU
UI_FREIGHT_PAINT_NAME_L {Freighter Recolouring}
UI_FREIGHT_PAINT_NAME_L {Freighter Recolouring}
UI_FREIGHT_SEARCH_BOX {Scavenge}
UI_FREIGHT_SEARCH_BOX {Scavenge}
UI_FREIGHT_SEARCH_CACHE {Claim supplies}
UI_FREIGHT_SEARCH_CACHE {Claim supplies}
UI_FREIGHT_SLOT_DEC_SUB {Do Not Upgrade}
UI_FREIGHT_SLOT_DEC_SUB {Do Not Upgrade}
UI_FREIGHT_SLOT_DEC_TITLE {Decline}
UI_FREIGHT_SLOT_DEC_TITLE {Decline}
UI_FREIGHT_SLOTS_OSD {Freighter Inventory Size
UI_FREIGHT_SLOTS_OSD {Freighter Inventory Size
UI_FREIGHT_TOGGLE_HEAT {Heating Unit}
UI_FREIGHT_TOGGLE_HEAT {Heating Unit}
UI_FREIGHT_TOGGLE_LIGHT {Activate Light}
UI_FREIGHT_TOGGLE_LIGHT {Activate Light}
UI_FREIGHT_UPGRADE_OPT_A {Purchase Bulkhead}
UI_FREIGHT_UPGRADE_OPT_A {Purchase Bulkhead}
UI_FREIGHT_UPGRADE_OPT_B {Deploy Expandable Bul
UI_FREIGHT_UPGRADE_OPT_B {Deploy Expandable Bul
UI_FREIGHTER_BUILDING {Construction Area}
UI_FREIGHTER_CARGO {Cargo}
UI_FREIGHTER_DETAIL_DESC {Owning a freighter brin
UI_FREIGHTER_DETAIL_LINE1 {Freighters offer extra
UI_FREIGHTER_DETAIL_LINE2 {<STELLAR>Additional St
UI_FREIGHTER_DETAIL_LINE3 {Command <STELLAR>Exp
UI_FREIGHTER_DETAIL_LINE4 {Construct a <STELLAR>b
UI_FREIGHTER_DETAIL_TITLE {Freighter Fleets}
UI_FREIGHTER_DRIVE_DESC {FTL propulsion drive th
UI_FREIGHTER_DRIVE_NAME {FREIGHTER HYPERDR
UI_FREIGHTER_DRIVE_NAME_L {Freighter Hyperdrive}
UI_FREIGHTER_DRIVE_SUB {Lightspeed Warp Drive}
UI_FREIGHTER_DRIVE1_DESC {An augmentation for the
UI_FREIGHTER_DRIVE1_NAME {WARP CORE RESONA
UI_FREIGHTER_DRIVE1_NAME_L {Warp Core Resonator}
UI_FREIGHTER_DRIVE1_SUB {Hyperdrive Companion U
UI_FREIGHTER_DRIVE2_DESC {An augmentation for the
UI_FREIGHTER_DRIVE2_NAME {PLASMATIC WARP IN
UI_FREIGHTER_DRIVE2_NAME_L {Plasmatic Warp Injector
UI_FREIGHTER_DRIVE2_SUB {Hyperdrive Companion U
UI_FREIGHTER_DRIVE3_DESC {An augmentation for the
UI_FREIGHTER_DRIVE3_NAME {REALITY DE-THREADE
UI_FREIGHTER_DRIVE3_NAME_L {Reality De-Threader}
UI_FREIGHTER_DRIVE3_SUB {Hyperdrive Companion U
UI_FREIGHTER_FLEETBOOST {Fleet Coordination}
UI_FREIGHTER_FLEETBOOST {Fleet Coordination}
UI_FREIGHTER_FUEL_1_DESC {A small barrel of frigate
UI_FREIGHTER_FUEL_1_NAME {FRIGATE FUEL (50 TO
UI_FREIGHTER_FUEL_1_NAME_L {Frigate Fuel (50 Tonnes
UI_FREIGHTER_FUEL_2_DESC {A large barrel of frigate
UI_FREIGHTER_FUEL_2_NAME {FRIGATE FUEL (100 T
UI_FREIGHTER_FUEL_2_NAME_L {Frigate Fuel (100 Tonne
UI_FREIGHTER_FUEL_3_DESC {A huge barrel of frigate
UI_FREIGHTER_FUEL_3_NAME {FRIGATE FUEL (200 T
UI_FREIGHTER_FUEL_3_NAME_L {Frigate Fuel (200 Tonne
UI_FREIGHTER_JUMPFUEL {Warp Efficiency}
UI_FREIGHTER_JUMPFUEL {Warp Efficiency}
UI_FREIGHTER_OWNER {Owner}
UI_FREIGHTER_PARTS {Freighter Construction
UI_FREIGHTER_PASSWORD_OSD {MAINFRAME ACCESS
UI_FREIGHTER_PASSWORD_OSD {MAINFRAME ACCESS
UI_FREIGHTER_RESEARCH_HINT {Fleet Upgrades}
UI_FREIGHTER_RESEARCH_MSG {<STELLAR>Salvaged Fr
UI_FREIGHTER_RESEARCH_TITLE {Fleet Research Station}
UI_FREIGHTER_STORAGE {Storage Space}
UI_FREIGHTER_STORAGE {Storage Space}
UI_FREIGHTER_TELEPORTER_ERROR {No Destination Termina
UI_FREIGHTER_TELEPORTER_ERROR {No Destination Termina
UI_FREIGHTER_TELEPORTER_NAME {Reactivate Teleport Ter
UI_FREIGHTER_TELEPORTER_NAME {Reactivate Teleport Ter
UI_FREIGHTER_TREE {<IMG>DIAMONDBULLET
UI_FREIGHTER_UPGRADE {Upgrade Freighter}
UI_FREIGHTER_UPGRADE {Upgrade Freighter}
UI_FREIGHTERBARREL_NAME {Unstable Canister}
UI_FREIGHTERBARREL_NAME {Unstable Canister}
UI_FRIEND_ADD_FAILED {UNIVERSAL COMPANIO
UI_FRIEND_ADD_FAILED {UNIVERSAL COMPANIO
UI_FRIEND_ADD_FAILED_ALT {NO MAN'S SKY FRIEN
UI_FRIEND_ADD_FAILED_ALT {NO MAN'S SKY FRIEN
UI_FRIEND_ADD_FAILED_ALT_2 {NO MAN'S SKY FRIEN
UI_FRIEND_ADD_FAILED_ALT_2 {NO MAN'S SKY FRIEN
UI_FRIEND_ADD_SUCCESS {UNIVERSAL COMPANI
UI_FRIEND_ADD_SUCCESS {UNIVERSAL COMPANI
UI_FRIEND_ADD_SUCCESS_ALT {NO MAN'S SKY FRIEN
UI_FRIEND_ADD_SUCCESS_ALT {NO MAN'S SKY FRIEN
UI_FRIEND_INVITE_DESC {[Player] [Platform] has
UI_FRIEND_INVITE_DESC {[Player] [Platform] has
UI_FRIEND_INVITE_TITLE_L {No Man's Sky Friend Re
UI_FRIEND_INVITE_TITLE_L {No Man's Sky Friend Re
UI_FRIEND_REMOVE_FAILED_ALT {NO MAN'S SKY FRIEN
UI_FRIEND_REMOVE_FAILED_ALT {NO MAN'S SKY FRIEN
UI_FRIEND_REMOVE_SUCCESS_ALT {NO MAN'S SKY FRIE
UI_FRIEND_REMOVE_SUCCESS_ALT {NO MAN'S SKY FRIE
UI_FRIEND_REQUEST_SENT {Friend Request Sent}
UI_FRIEND_REQUEST_SENT {Friend Request Sent}
UI_FRIENDS_LIST_TITLE {UNIVERSAL COMPANI
UI_FRIENDS_LIST_TITLE {UNIVERSAL COMPANI
UI_FRIENDS_LIST_TITLE_ALT {NO MAN'S SKY FRIEN
UI_FRIENDS_LIST_TITLE_ALT {NO MAN'S SKY FRIEN
UI_FRIENDS_LIST_TITLE_GOG {GOG FRIENDS}
UI_FRIENDS_LIST_TITLE_GOG {GOG FRIENDS}
UI_FRIENDS_LIST_TITLE_L {Universal Companions}
UI_FRIENDS_LIST_TITLE_L {Universal Companions}
UI_FRIENDS_LIST_TITLE_L_ALT {No Man's Sky Friends}
UI_FRIENDS_LIST_TITLE_L_ALT {No Man's Sky Friends}
UI_FRIENDS_LIST_TITLE_PS4 {PlayStation™Network}
UI_FRIENDS_LIST_TITLE_PS4 {PlayStation™Network}
UI_FRIENDS_LIST_TITLE_STEAM {STEAM FRIENDS}
UI_FRIENDS_LIST_TITLE_STEAM {STEAM FRIENDS}
UI_FRIENDS_LIST_TITLE_XBOXLIVE {XBOX LIVE FRIENDS}
UI_FRIENDS_LIST_TITLE_XBOXLIVE {XBOX LIVE FRIENDS}
UI_FRIENDS_LIST_VIEW {View Universal Compani
UI_FRIENDS_LIST_VIEW {View Universal Compani
UI_FRIENDS_LIST_VIEW_ALT {View No Man's Sky Frien
UI_FRIENDS_LIST_VIEW_ALT {View No Man's Sky Frien
UI_FRIG_BOOST_COM_DESC {A <COMMODITY>temporary
UI_FRIG_BOOST_COM_NAME {EXPLOSIVE DRONES}
UI_FRIG_BOOST_COM_NAME_L {Explosive Drones}
UI_FRIG_BOOST_EXP_DESC {A <COMMODITY>temporary
UI_FRIG_BOOST_EXP_NAME {HOLOGRAPHIC ANALY
UI_FRIG_BOOST_EXP_NAME_L {Holographic Analyser}
UI_FRIG_BOOST_MIN_DESC {A <COMMODITY>temporary
UI_FRIG_BOOST_MIN_NAME {MINERAL COMPRESS
UI_FRIG_BOOST_MIN_NAME_L {Mineral Compressor}
UI_FRIG_BOOST_SPD_DESC {A <COMMODITY>temporary
UI_FRIG_BOOST_SPD_NAME {FUEL OXIDISER}
UI_FRIG_BOOST_SPD_NAME_L {Fuel Oxidiser}
UI_FRIG_BOOST_TRA_DESC {A <COMMODITY>temporary
UI_FRIG_BOOST_TRA_NAME {MIND CONTROL DEVI
UI_FRIG_BOOST_TRA_NAME_L {Mind Control Device}
UI_FRIG_REPAIR_DESC {The frigate was damaged
UI_FRIG_REPAIR_MSG {Repair the damaged fri
UI_FRIG_REPAIR_OBJ {Repair the damaged fri
UI_FRIG_REPAIR_OBJ_TIP {Locate and repair all t
UI_FRIG_REPAIR_SUB {Perform Frigate Mainte
UI_FRIG_REPAIR_TITLE {Frigate Repair}
UI_FRIG_TOKEN_DESC {A technology module har
UI_FRIG_TOKEN_NAME {SALVAGED FRIGATE
UI_FRIG_TOKEN_NAME_L {Salvaged Frigate Modul
UI_FRIG_TOKEN_SUB {Capital Ship Wiring Plat
UI_FRIG_TOKEN_TERM {Freighter Research Ter
UI_FRIGATE_BOOSTS_NAME {<STELLAR>Frigate upg
UI_FRIGATE_LIST {Frigate List}
UI_FRIGATE_WARN_BODY {Are you sure you want to
UI_FRIGATE_WARN_NO {Cancel}
UI_FRIGATE_WARN_TITLE {FLEET WARNING}
UI_FRIGATE_WARN_YES {Confirm}
UI_FRONTEND_CANT_JOIN_CROSSPLAY{Crossplay sessions can
UI_FRONTEND_CANT_JOIN_CROSSPLAY{Crossplay sessions can
UI_FUEL_1_DESC {The building block of al
UI_FUEL_1_NAME {CARBON}
UI_FUEL_1_NAME_L {Carbon}
UI_FUEL_2_DESC {Advanced material, pr
UI_FUEL_2_NAME {CONDENSED CARBON
UI_FUEL_2_NAME_L {Condensed Carbon}
UI_FUEL_LEVEL {Fuel Level}
UI_FUEL_PLANT_NAME {Oxygen Rich Plant}
UI_FUEL1_SUB {Unrefined Organic Elem
UI_FUEL1_SYM {C}
UI_FUEL2_SUB {Refined Organic Elemen
UI_FUEL2_SYM {C+}
UI_FUELPROD3_DESC {Hyper-compressed <FUEL
UI_FUELPROD3_NAME {CARBON CRYSTAL}
UI_FUELPROD3_NAME_L {Carbon Crystal}
UI_FUELPROD3_SUB {Concentrated Carbon De
UI_FURNANCE_DEPLETED {Furnace Empty}
UI_GALAXYMAP_ATLAS_MSG {Path Selected: Atlas Sta
UI_GALAXYMAP_ATLAS_PATH {Atlas Station (%DISTS
UI_GALAXYMAP_ATLAS_PATH_ONLY {Atlas Station}
UI_GALAXYMAP_BHOLE_MSG {Path Selected: Black Ho
UI_GALAXYMAP_BHOLE_PATH {Black Hole (%DISTSTR
UI_GALAXYMAP_BHOLE_PATH_ONLY {Black Hole}
UI_GALAXYMAP_CENTRE_MSG {Path Selected: Galactic
UI_GALAXYMAP_CONTEXT_EXPAND {<IMG>GALAXYWARP<>
UI_GALAXYMAP_CONTEXT_MIN {<IMG>GALAXYWARP<>
UI_GALAXYMAP_CORE_PATH {Galactic Core (%DIST
UI_GALAXYMAP_CORE_PATH_ONLY {Galactic Core}
UI_GALAXYMAP_CUSTOM_MSG {Path Selected: Custom
UI_GALAXYMAP_CUSTOM_PATH {Custom Waypoint (%D
UI_GALAXYMAP_CUSTOM_PATH_ONLY {Custom Waypoint}
UI_GALAXYMAP_FILTER_CONFLICT {Conflict}
UI_GALAXYMAP_FILTER_DISCOVERY {Discoveries}
UI_GALAXYMAP_FILTER_ECONOMY {Economy}
UI_GALAXYMAP_FILTER_HIGH_CONTRA {High Contrast Colours}
UI_GALAXYMAP_FILTER_HISTORY {Visited Systems}
UI_GALAXYMAP_FILTER_NONE {No Filter}
UI_GALAXYMAP_FILTER_RACE {Lifeform}
UI_GALAXYMAP_FILTER_SELECT {Filter}
UI_GALAXYMAP_GOHOME {<IMG>GALAXYHOME<> S
UI_GALAXYMAP_MARKER_ATLAS {Atlas Station}
UI_GALAXYMAP_MARKER_BASE {Home Base}
UI_GALAXYMAP_MARKER_BHOLE {Black Hole}
UI_GALAXYMAP_MARKER_CONTACT {Contact}
UI_GALAXYMAP_MARKER_CUSTOM {Destination}
UI_GALAXYMAP_MARKER_HERE {You Are Here}
UI_GALAXYMAP_MARKER_HOME {Journey Start}
UI_GALAXYMAP_MISSION_MSG {Path Selected: Current
UI_GALAXYMAP_MISSION_PATH {Current Mission (%DI
UI_GALAXYMAP_MISSION_PATH_ONLY {Current Mission}
UI_GALAXYMAP_MOVEVIEWVR {<IMG>GALAXY_GESTUR
UI_GALAXYMAP_NO_ATLAS_MSG {No Atlas Station Found}
UI_GALAXYMAP_NO_BHOLE_MSG {No Black Hole Found}
UI_GALAXYMAP_NO_CONFLICT_INFO {- Data Unavailable -}
UI_GALAXYMAP_NO_CONFLICT_MSG {No Conflict Scanner Inst
UI_GALAXYMAP_NO_CUSTOM_MSG {No Waypoint Set}
UI_GALAXYMAP_NO_ECON_INFO {- Data Unavailable -}
UI_GALAXYMAP_NO_ECON_MSG {No Economy Scanner Ins
UI_GALAXYMAP_NO_MISSION_MSG {Mission in Current Syst
UI_GALAXYMAP_NO_SEASONPARTY_MS{No Expedition Path Fou
UI_GALAXYMAP_NONE_PATH {Free Explore}
UI_GALAXYMAP_PATH_DISTANCE {%DIST% LY}
UI_GALAXYMAP_PATH_NOT_FOUND {N/A}
UI_GALAXYMAP_PATH_NOT_FOUND_MS {No Destination Availabl
UI_GALAXYMAP_PATH_SELECT {Destination}
UI_GALAXYMAP_PLANETNAME {%PLANET% (%DIST% L
UI_GALAXYMAP_SEASON_PATH_ONLY {Expedition Route}
UI_GALAXYMAP_SEASONPARTY_MSG {Path Selected: Expediti
UI_GALAXYMAP_SELECT {<IMG>GALAXYWARP<> S
UI_GALAXYMAP_SYSNAME {%SYSTEM% System}
UI_GALAXYMAP_WARP {Press to Warp}
UI_GALMAP_BHOLE_FOUND {Black Hole Detected}
UI_GALMAP_BUY_SELL {%ECONOMY% // Sell:
UI_GALMAP_CONTEXT_EXPAND {<IMG>EXPAND<> Expa
UI_GALMAP_CONTEXT_FORMAT {%WARP% %WAYPOI
UI_GALMAP_CONTEXT_MIN {<IMG>EXPAND<> Minim
UI_GALMAP_CONTEXT_WARP {<IMG>GALAXYWARP<>
UI_GALMAP_CONTEXT_WAYPOINT {<IMG>GALAXYWAYPT<>
UI_GALMAP_CURRENT_LOC {(Current Location)}
UI_GALMAP_PREV_VISITED {(Visited)}
UI_GALMAP_TIP_DESELECT {<IMG>DESELECT<> Dese
UI_GALMAP_TIP_EXPAND {<IMG>GALAXYEXPAND
UI_GALMAP_TIP_FORMAT {%WARP% %WAYPOI
UI_GALMAP_TIP_FORMAT_NO_WARP {%WAYPOINT% %EX
UI_GALMAP_TIP_MINIMISE {<IMG>GALAXYEXPAND<
UI_GALMAP_TIP_UNWAYPOINT {<IMG>GALAXYWAYPT<>
UI_GALMAP_TIP_WARP {<IMG>GALAXYWARP<>
UI_GALMAP_TIP_WARP_NOICON {Warp}
UI_GALMAP_TIP_WAYPOINT {<IMG>GALAXYWAYPT<>
UI_GALMAP_VISITED {[ <TITLE>Visited<> ]}
UI_GALMAP_WATER { // Water}
UI_GALMAP_WATER_ALT { // Liquid}
UI_GALMAP_WATER_ALT2 { // Aquatic Life}
UI_GALMAP_WORM_LABEL {// Worm Hive}
UI_GAME_SELECT {Select Game Mode}
UI_GAME_SELECT_UPPER {SELECT GAME MODE}
UI_GAS_1_DESC {A pungent atmospheric
UI_GAS_1_NAME {SULPHURINE}
UI_GAS_1_NAME_L {Sulphurine}
UI_GAS_1_SYM {Su}
UI_GAS_2_DESC {A colourless, odourless
UI_GAS_2_NAME {RADON}
UI_GAS_2_NAME_L {Radon}
UI_GAS_2_SYM {Rn}
UI_GAS_3_DESC {A reactive atmospheric
UI_GAS_3_NAME {NITROGEN}
UI_GAS_3_NAME_L {Nitrogen}
UI_GAS_3_SYM {N}
UI_GAS_AMOUNT {%AMOUNT% ppm}
UI_GAS_BRAIN_LOCATOR_NAME {DEEP-SPACE LURE}
UI_GAS_EXTRACTOR_LABEL_DC {Extractor Status: NO
UI_GAS_EXTRACTOR_LABEL_FULL {Extractor Status: CA
UI_GAS_EXTRACTOR_LABEL_OFF {Extractor Status: UN
UI_GAS_EXTRACTOR_LABEL_ON {Extractor Status: PRO
UI_GAS_EXTRACTOR_MAIN_SUB {Extracts atmospheric g
UI_GAS_EXTRACTOR_MAINT_TITLE {GAS EXTRACTOR}
UI_GAS_EXTRACTOR_OUTPUT_SUB {Volume Per Cycle}
UI_GAS_EXTRACTOR_TIME_SUB {Time Left In Cycle}
UI_GAS_HOTSPOT_LABEL_DC {Gas Concentration Too
UI_GAS_SUBTITLE {Compressed Atmospher
UI_GATHER_OBJ {Gather %ITEM%}
UI_GATHER_REFINE_OBJ {Gather or refine %ITE
UI_GATHER_SURVEY {Gather %ITEM%: %
UI_GATHER_SURVEY_INACTIVE {Gather %ITEM%: %
UI_GATHER_SURVEY_SWAP {Gather %ITEM%: %
UI_GEK_NAME_U {GEK}
UI_GENERATOR_LABEL_DC {Generator Status: STA
UI_GENERATOR_LABEL_ERROR {Generator Status: LO
UI_GENERATOR_LABEL_OFF {Generator Status: OFF
UI_GENERATOR_LABEL_ON {Generator Status: ONL
UI_GENERATOR_MAIN_SUB {Automatically generates
UI_GENERATOR_MAINT_TITLE {Electromagnetic Genera
UI_GENERATOR_OUTPUT_SUB {Power Output}
UI_GENERATOR_TIME_SUB {Local Source Strength}
UI_GENERIC_MAINT_SUB {Fix all damaged subsyst
UI_GENERIC_MAINT_TECH_DESC {Damaged subsystem. Te
UI_GENERIC_MAINT_TECH_NAME {DAMAGED %TECH% P
UI_GENERIC_MAINT_TECH_NAME_L {Damaged %TECH% Par
UI_GENERIC_MAINT_TECH_R_DESC {Part of this technology
UI_GENERIC_MAINT_TECH_R_NAME {%TECH% PART}
UI_GENERIC_MAINT_TECH_R_NAME_L {%TECH% Part}
UI_GENERIC_MAINT_TECH_R_SUB {Internal Component}
UI_GENERIC_MAINT_TECH_SUB {Damaged Component}
UI_GEODE_ASTEROID_DESC {A highly valuable ore
UI_GEODE_ASTEROID_HINT_MSG {<STELLAR>Analyze<>
UI_GEODE_ASTEROID_HINT_TITLE {<STELLAR>Gold Nugget
UI_GEODE_ASTEROID_NAME {GOLD NUGGET}
UI_GEODE_ASTEROID_NAME_L {Gold Nugget}
UI_GEODE_ASTEROID_SUB {Valuable Ore}
UI_GEODE_CRYSTAL_DESC {A crystalline shard with
UI_GEODE_CRYSTAL_HINT_MSG {<STELLAR>Analyse<>
UI_GEODE_CRYSTAL_HINT_TITLE {<STELLAR>Crystal Frag
UI_GEODE_CRYSTAL_NAME {CRYSTAL FRAGMENT}
UI_GEODE_CRYSTAL_NAME_L {Crystal Fragment}
UI_GEODE_CRYSTAL_SUB {Concentrated Element
UI_GEODE_DESC {An unusually vibrant and
UI_GEODE_HINT_MSG {<STELLAR>Analyse<>
UI_GEODE_HINT_TITLE {<STELLAR>Valuable Ge
UI_GEODE_NAME {GEODE}
UI_GEODE_NAME_L {Geode}
UI_GEODE_RARE_DESC {Though its surface is dir
UI_GEODE_RARE_DESC {Though its surface is dir
UI_GEODE_RARE_NAME {GLOWING MINERAL}
UI_GEODE_RARE_NAME {GLOWING MINERAL}
UI_GEODE_RARE_NAME_L {Glowing Mineral}
UI_GEODE_RARE_NAME_L {Glowing Mineral}
UI_GEODE_RARE_SUB {Valuable Rock Sample}
UI_GEODE_RARE_SUB {Valuable Rock Sample}
UI_GEODE_SPACE_DESC {A shard of pure crysta
UI_GEODE_SPACE_HINT_MSG {<STELLAR>Analyze<> t
UI_GEODE_SPACE_HINT_TITLE {<STELLAR>Tritium Hype
UI_GEODE_SPACE_NAME {TRITIUM HYPERCLUS
UI_GEODE_SPACE_NAME_L {Tritium Hypercluster}
UI_GEODE_SPACE_SUB {Energetic Fragment}
UI_GEODE_SUB {Valuable Mineral Deposi
UI_GLASS_BASE_PARTS_NAME {<TECHNOLOGY>Glass c
UI_GLYPH_NOT_KNOWN {- Glyph Unavailable -}
UI_GLYPH_REWARD_NAME {<SPECIAL>Portal glyph
UI_GRABBYPLANT_NAME_L {Abyssal Horror}
UI_GRAVITY_WARNING_OSD {WARNING <IMG>SLAS
UI_GRAVITY_WARNING_OSD {WARNING <IMG>SLAS
UI_GREEN2_DESC {A <STELLAR>chromatic me
UI_GREEN2_NAME {EMERIL}
UI_GREEN2_NAME_L {Emeril}
UI_GREEN2_SUB {Refined Stellar Metal:
UI_GREEN2_SYM {Em}
UI_GROUP_FULL {Group is Full}
UI_GROUP_FULL {Group is Full}
UI_GROUP_HEADER {Current Group}
UI_GROUP_HEADER_U {CURRENT GROUP}
UI_GROUP_KICK_BODY {Remove %NAME% from
UI_GROUP_KICK_TITLE {KICK PLAYER?}
UI_GROUP_LABEL {Group}
UI_GROUP_LABEL_U {GROUP}
UI_GROUP_UA_RETURN {Return Home}
UI_GROUP_UA_STAY {Stay in New System}
UI_GROUP_UA_WARN_BODY {This mission took place
UI_GROUP_UA_WARN_TITLE {LONG DISTANCE WAR
UI_GUIDE_BODY_ABAND {<SPECIAL>Derelict Freig
UI_GUIDE_BODY_ABAND {<SPECIAL>Derelict Freig
UI_GUIDE_BODY_AMMO {Most Multi-Tool <FUEL
UI_GUIDE_BODY_COMBAT_1 {Sentinels are robotic e
UI_GUIDE_BODY_COMBAT_2 {Fire your <TECHNOLOG
UI_GUIDE_BODY_COMBAT_3 {Damage received while
UI_GUIDE_BODY_COMBAT_4 {Fire your <TECHNOLOG
UI_GUIDE_BODY_COMBAT_5 {Fire <VAL_ON>ship w
UI_GUIDE_BODY_DISMANTLE {Technology deployed o
UI_GUIDE_BODY_EXPLORATION_1 {In <VAL_ON>hazardous c
UI_GUIDE_BODY_EXPLORATION_1_VR {In <VAL_ON>hazardous c
UI_GUIDE_BODY_EXPLORATION_3 {Your <TECHNOLOGY>comp
UI_GUIDE_BODY_EXPLORATION_4 {Scan animals, plants
UI_GUIDE_BODY_EXPLORATION_4_VR {Scan animals, plants an
UI_GUIDE_BODY_EXPLORATION_5 {Press and hold <IMG>
UI_GUIDE_BODY_EXPLORATION_6 {Unlock Exocraft by pu
UI_GUIDE_BODY_EXPLORATION_7 {Test the performance of
UI_GUIDE_BODY_FEEDING {All creatures will eat
UI_GUIDE_BODY_FEEDING_ALT1 {All creatures will eat
UI_GUIDE_BODY_FEEDING_ALT2 {All creatures will eat
UI_GUIDE_BODY_FLEETS {Command of a large <CO
UI_GUIDE_BODY_FLEETSA {Expeditions require a
UI_GUIDE_BODY_GUILDS {As well as the main ra
UI_GUIDE_BODY_GUNS {New Multi-Tools can b
UI_GUIDE_BODY_NANITES {<STELLAR>Nanite Cluste
UI_GUIDE_BODY_NEW_BASE_PARTS {There is a vast range
UI_GUIDE_BODY_PINNING {Instructions for how
UI_GUIDE_BODY_PORTALS {Portals create <VAL_ON>
UI_GUIDE_BODY_POWER {Many pieces of base te
UI_GUIDE_BODY_RECIPES {<VAL_ON>Upgrade Module
UI_GUIDE_BODY_REFINER {Advanced materials an
UI_GUIDE_BODY_SHIPS {Purchase ships wherev
UI_GUIDE_BODY_SIGNALS {The <VAL_ON>Cartograph
UI_GUIDE_BODY_SILOS {Industrial Units incl
UI_GUIDE_BODY_SLOTS {The <TECHNOLOGY>Star
UI_GUIDE_BODY_SPACE_STATION {Every inhabited system
UI_GUIDE_BODY_SURVEY {The <TECHNOLOGY>Surve
UI_GUIDE_BODY_SURVIVAL_1 {Life support systems a
UI_GUIDE_BODY_SURVIVAL_2 {Your Exosuit will auto
UI_GUIDE_BODY_SURVIVAL_3 {Locate <COMMODITY>k
UI_GUIDE_BODY_SURVIVAL_4 {The core function of t
UI_GUIDE_BODY_SURVIVAL_4_VR {The core function of t
UI_GUIDE_BODY_SURVIVAL_5 {See <VAL_ON>Guide // Ge
UI_GUIDE_BODY_SURVIVAL_5_VR {Your <TECHNOLOGY>compa
UI_GUIDE_BODY_SURVIVAL_6 {Any site can be claime
UI_GUIDE_BODY_SURVIVAL_6_EXTRA {Dedicated explorers ma
UI_GUIDE_BODY_SURVIVAL_6_VR {Any site can be claime
UI_GUIDE_BODY_SURVIVAL_BASICS {<VAL_ON>Hazard Protect
UI_GUIDE_BODY_TECHNOLOGY {Visit the <STELLAR>Mar
UI_GUIDE_BODY_TERRAIN {The <TECHNOLOGY>Terra
UI_GUIDE_BODY_TRADE_1 {Sell items for <COMM
UI_GUIDE_BODY_TRADE_1_EXTRA {Mine <STELLAR>Preciou
UI_GUIDE_BODY_TRADE_1_EXTRA2 {Scan planets from spac
UI_GUIDE_BODY_TRADE_2 {<TRADEABLE>Farming<> c
UI_GUIDE_BODY_TRADE_3 {Items can be sold fo
UI_GUIDE_BODY_TRADE_3A {Resources command <VA
UI_GUIDE_BODY_TRADE_4 {To buy a Freighter, bo
UI_GUIDE_BODY_TRADE_5 {The <VAL_ON>Mission Bo
UI_GUIDE_BODY_TRADE_6 {Crafting <VAL_ON>advan
UI_GUIDE_BODY_TRADE_7 {<SPECIAL>Standing<> is
UI_GUIDE_BODY_UPLOAD {Every creature, plant
UI_GUIDE_BODY_WEATHER {Most planets suffer fr
UI_GUIDE_BODY_WORDS {Alien lifeforms encoun
UI_GUIDE_HEADING_BASES {Construction}
UI_GUIDE_HEADING_BASES_U {CONSTRUCTION}
UI_GUIDE_HEADING_BLD_CATA {Building Parts}
UI_GUIDE_HEADING_BLD_CATA_U {BUILDING PARTS}
UI_GUIDE_HEADING_BLDTECH_CATA {Constructed Technology
UI_GUIDE_HEADING_BLDTECH_CATA_U {BUILT TECHNOLOGY}
UI_GUIDE_HEADING_BUILD_CATA {Construction Parts}
UI_GUIDE_HEADING_BUILD_CATA_U {CONSTRUCTION PART
UI_GUIDE_HEADING_CATALOGUE {CATALOGUE}
UI_GUIDE_HEADING_COMBAT {Combat}
UI_GUIDE_HEADING_COMBAT_U {COMBAT}
UI_GUIDE_HEADING_COOKING {Cooking Products}
UI_GUIDE_HEADING_COOKING_U {COOKING PRODUCTS
UI_GUIDE_HEADING_CURIO_CATA {Curiosities}
UI_GUIDE_HEADING_CURIO_CATA_U {CURIOSITIES}
UI_GUIDE_HEADING_DISCO {Exploration}
UI_GUIDE_HEADING_DISCO_ALT {Making Discoveries}
UI_GUIDE_HEADING_DISCO_ALT_U {MAKING DISCOVERIES
UI_GUIDE_HEADING_DISCO_U {EXPLORATION}
UI_GUIDE_HEADING_EQUIP_CATA {Equipment}
UI_GUIDE_HEADING_EQUIP_CATA_U {EQUIPMENT}
UI_GUIDE_HEADING_EXPLORATION {Navigation & Discovery}
UI_GUIDE_HEADING_EXPLORATION_U {NAVIGATION & DISCO
UI_GUIDE_HEADING_NAV {Getting Around}
UI_GUIDE_HEADING_NAV_U {GETTING AROUND}
UI_GUIDE_HEADING_NEW {New Features}
UI_GUIDE_HEADING_NEW_U {NEW FEATURES}
UI_GUIDE_HEADING_PRODUCT_CATA {Crafted Products}
UI_GUIDE_HEADING_PRODUCT_CATA_U{CRAFTED PRODUCTS
UI_GUIDE_HEADING_RUNES_CATA {Portal Glyphs}
UI_GUIDE_HEADING_RUNES_CATA_U {PORTAL GLYPHS}
UI_GUIDE_HEADING_STANDING {Alien Lifeforms}
UI_GUIDE_HEADING_STANDING_U {ALIEN LIFEFORMS}
UI_GUIDE_HEADING_SUB_CATA {Raw Materials}
UI_GUIDE_HEADING_SUB_CATA_U {RAW MATERIALS}
UI_GUIDE_HEADING_SURVIVAL {Survival Basics}
UI_GUIDE_HEADING_SURVIVAL_U {SURVIVAL BASICS}
UI_GUIDE_HEADING_TECH_CATA {Technology}
UI_GUIDE_HEADING_TECH_CATA_U {TECHNOLOGY}
UI_GUIDE_HEADING_TRADE {Trade & Standing}
UI_GUIDE_HEADING_TRADE_ALT {Making Money}
UI_GUIDE_HEADING_TRADE_ALT_U {MAKING MONEY}
UI_GUIDE_HEADING_TRADE_CATA {Trade Commodities}
UI_GUIDE_HEADING_TRADE_CATA_U {TRADE COMMODITIES
UI_GUIDE_HEADING_TRADE_U {TRADE & STANDING}
UI_GUIDE_HEADING_UPGRADES {Upgrades & Crafting}
UI_GUIDE_HEADING_UPGRADES_U {UPGRADES & CRAFTI
UI_GUIDE_LEARN_MORE {Learn More}
UI_GUIDE_MISSION_IN_PROGRESS {In Progress}
UI_GUIDE_PORTAL_01_NAME {Glyph 1 / 16}
UI_GUIDE_PORTAL_01_NAME_L {Glyph 1 / 16}
UI_GUIDE_PORTAL_02_NAME {Glyph 2 / 16}
UI_GUIDE_PORTAL_02_NAME_L {Glyph 2 / 16}
UI_GUIDE_PORTAL_03_NAME {Glyph 3 / 16}
UI_GUIDE_PORTAL_03_NAME_L {Glyph 3 / 16}
UI_GUIDE_PORTAL_04_NAME {Glyph 4 / 16}
UI_GUIDE_PORTAL_04_NAME_L {Glyph 4 / 16}
UI_GUIDE_PORTAL_05_NAME {Glyph 5 / 16}
UI_GUIDE_PORTAL_05_NAME_L {Glyph 5 / 16}
UI_GUIDE_PORTAL_06_NAME {Glyph 6 / 16}
UI_GUIDE_PORTAL_06_NAME_L {Glyph 6 / 16}
UI_GUIDE_PORTAL_07_NAME {Glyph 7 / 16}
UI_GUIDE_PORTAL_07_NAME_L {Glyph 7 / 16}
UI_GUIDE_PORTAL_08_NAME {Glyph 8 / 16}
UI_GUIDE_PORTAL_08_NAME_L {Glyph 8 / 16}
UI_GUIDE_PORTAL_09_NAME {Glyph 9 / 16}
UI_GUIDE_PORTAL_09_NAME_L {Glyph 9 / 16}
UI_GUIDE_PORTAL_10_NAME {Glyph 10 / 16}
UI_GUIDE_PORTAL_10_NAME_L {Glyph 10 / 16}
UI_GUIDE_PORTAL_11_NAME {Glyph 11 / 16}
UI_GUIDE_PORTAL_11_NAME_L {Glyph 11 / 16}
UI_GUIDE_PORTAL_12_NAME {Glyph 12 / 16}
UI_GUIDE_PORTAL_12_NAME_L {Glyph 12 / 16}
UI_GUIDE_PORTAL_13_NAME {Glyph 13 / 16}
UI_GUIDE_PORTAL_13_NAME_L {Glyph 13 / 16}
UI_GUIDE_PORTAL_14_NAME {Glyph 14 / 16}
UI_GUIDE_PORTAL_14_NAME_L {Glyph 14 / 16}
UI_GUIDE_PORTAL_15_NAME {Glyph 15 / 16}
UI_GUIDE_PORTAL_15_NAME_L {Glyph 15 / 16}
UI_GUIDE_PORTAL_16_NAME {Glyph 16 / 16}
UI_GUIDE_PORTAL_16_NAME_L {Glyph 16 / 16}
UI_GUIDE_PORTAL_DESC {Once active, a Portal ca
UI_GUIDE_PORTAL_SUB {Ancient Technology}
UI_GUIDE_PREVIOUS {Previous Page}
UI_GUIDE_START_MISSION {Start Mission}
UI_GUIDE_TITLE {GUIDE}
UI_GUIDE_TOPIC_ABAND {Derelict Freighters}
UI_GUIDE_TOPIC_ABAND {Derelict Freighters}
UI_GUIDE_TOPIC_AMMO {Ammunition}
UI_GUIDE_TOPIC_COMBAT_1 {Sentinels}
UI_GUIDE_TOPIC_COMBAT_2 {Weapon Management}
UI_GUIDE_TOPIC_COMBAT_3 {Defensive Systems}
UI_GUIDE_TOPIC_COMBAT_4 {Ground Combat}
UI_GUIDE_TOPIC_COMBAT_5 {Space Combat}
UI_GUIDE_TOPIC_DISMANTLE {Portable Technology}
UI_GUIDE_TOPIC_EXPLORATION_1 {Exploring on Foot}
UI_GUIDE_TOPIC_EXPLORATION_2 {Finding Resources}
UI_GUIDE_TOPIC_EXPLORATION_3 {Smaller Points of Interes
UI_GUIDE_TOPIC_EXPLORATION_4 {The Analysis Visor}
UI_GUIDE_TOPIC_EXPLORATION_5 {Flying the Starship}
UI_GUIDE_TOPIC_EXPLORATION_6 {Vehicles}
UI_GUIDE_TOPIC_EXPLORATION_7 {Exocraft Races}
UI_GUIDE_TOPIC_FEEDING {Feeding Creatures}
UI_GUIDE_TOPIC_FLEETS {Freighter Fleets}
UI_GUIDE_TOPIC_FLEETSA {Fleet Expeditions}
UI_GUIDE_TOPIC_GUILDS {Guilds}
UI_GUIDE_TOPIC_GUNS {Buying New Multi-Tools
UI_GUIDE_TOPIC_NANITES {Earning Nanites}
UI_GUIDE_TOPIC_NEW_BASE_PARTS {Learning New Base Part
UI_GUIDE_TOPIC_PINNING {Pinning Recipes}
UI_GUIDE_TOPIC_PORTALS {Portals}
UI_GUIDE_TOPIC_POWER {Powering the Base}
UI_GUIDE_TOPIC_RECIPES {Recipes and Blueprints}
UI_GUIDE_TOPIC_REFINER {Refining Substances}
UI_GUIDE_TOPIC_SHIPS {Buying New Ships}
UI_GUIDE_TOPIC_SIGNALS {Finding Buildings}
UI_GUIDE_TOPIC_SILOS {Industrial Parts}
UI_GUIDE_TOPIC_SLOTS {Inventory Management}
UI_GUIDE_TOPIC_SPACE_STATION {Space Stations}
UI_GUIDE_TOPIC_SURVEY {Industrial Surveying}
UI_GUIDE_TOPIC_SURVIVAL_1 {Life Support}
UI_GUIDE_TOPIC_SURVIVAL_2 {Hazard Protection}
UI_GUIDE_TOPIC_SURVIVAL_3 {Finding Basic Resource
UI_GUIDE_TOPIC_SURVIVAL_4 {The Multi-Tool}
UI_GUIDE_TOPIC_SURVIVAL_5 {Navigation Basics}
UI_GUIDE_TOPIC_SURVIVAL_6 {Base Construction}
UI_GUIDE_TOPIC_SURVIVAL_BASICS {Getting Started}
UI_GUIDE_TOPIC_TECHNOLOGY {Upgrading your Equipm
UI_GUIDE_TOPIC_TERRAIN {The Terrain Manipulator
UI_GUIDE_TOPIC_TRADE_1 {Making Money}
UI_GUIDE_TOPIC_TRADE_2 {Farming}
UI_GUIDE_TOPIC_TRADE_3 {Advanced Trading}
UI_GUIDE_TOPIC_TRADE_3A {Trading Basics}
UI_GUIDE_TOPIC_TRADE_4 {Freighters}
UI_GUIDE_TOPIC_TRADE_5 {The Mission Board}
UI_GUIDE_TOPIC_TRADE_6 {Crafting}
UI_GUIDE_TOPIC_TRADE_7 {Factions & Standing}
UI_GUIDE_TOPIC_UPLOAD {Renaming and Uploadin
UI_GUIDE_TOPIC_WEATHER {Extreme Weather}
UI_GUIDE_TOPIC_WORDS {Learning Words}
UI_GUIDE_UNKNOWN {???}
UI_GUILDENVOY_TITLE {Envoy}
UI_HAIL_ALIEN_NAV_OSD {INTERSTELLAR COOR
UI_HAIL_ALIEN_NAV_OSD {INTERSTELLAR COOR
UI_HAIL_ALIEN_OSD {INCOMING MESSAGE
UI_HAIL_ALIEN_OSD {INCOMING MESSAGE
UI_HAIL_ALIEN_SHIP_HUD {ELECTRONIC CONSCI
UI_HAIL_ALIEN_SHIP_HUD {ELECTRONIC CONSCI
UI_HAIL_ALIENSHIP_DESC1 {This craft is like none I
UI_HAIL_ALIENSHIP_DESC1 {This craft is like none I
UI_HAIL_ALIENSHIP_DESC2 {The <SPECIAL>Void Egg<>
UI_HAIL_ALIENSHIP_DESC2 {The <SPECIAL>Void Egg<>
UI_HAIL_ALIENSHIP_DESC3 {The words of the ship ri
UI_HAIL_ALIENSHIP_DESC3 {The words of the ship ri
UI_HAIL_ALIENSHIP_DESC5 {The song of this strang
UI_HAIL_ALIENSHIP_DESC5 {The song of this strang
UI_HAIL_ALIENSHIP_LANG1 {We hear you, Traveller.
UI_HAIL_ALIENSHIP_LANG1 {We hear you, Traveller.
UI_HAIL_ALIENSHIP_LANG2 {The metal masters bind u
UI_HAIL_ALIENSHIP_LANG2 {The metal masters bind u
UI_HAIL_ALIENSHIP_LANG3 {You are on our path. We
UI_HAIL_ALIENSHIP_LANG3 {You are on our path. We
UI_HAIL_ALIENSHIP_LANG4 {You will perform the bi
UI_HAIL_ALIENSHIP_LANG4 {You will perform the bi
UI_HAIL_ALIENSHIP_LANG5 {It is nearly complete. But
UI_HAIL_ALIENSHIP_LANG5 {It is nearly complete. But
UI_HAIL_ALIENSHIP_OPT_END {Flee}
UI_HAIL_ALIENSHIP_OPT_END {Flee}
UI_HAIL_ALIENSHIP_OPT1 {Continue to listen}
UI_HAIL_ALIENSHIP_OPT1 {Continue to listen}
UI_HAIL_ALIENSHIP_OPT2 {Accept transmission}
UI_HAIL_ALIENSHIP_OPT2 {Accept transmission}
UI_HAIL_ALIENSHIP_OPT3 {Accept transmission}
UI_HAIL_ALIENSHIP_OPT3 {Accept transmission}
UI_HAIL_ALIENSHIP_OPT4 {Accept transmission}
UI_HAIL_ALIENSHIP_OPT4 {Accept transmission}
UI_HAIL_ALIENSHIP_OPT5 {Continue to listen}
UI_HAIL_ALIENSHIP_OPT5 {Continue to listen}
UI_HAIL_ALIENSHIP_RES1 {The tones that had prev
UI_HAIL_ALIENSHIP_RES1 {The tones that had prev
UI_HAIL_ALIENSHIP_RES2 {The song of the ship - th
UI_HAIL_ALIENSHIP_RES2 {The song of the ship - th
UI_HAIL_ALIENSHIP_RES3 {My dance with this stran
UI_HAIL_ALIENSHIP_RES3 {My dance with this stran
UI_HAIL_ALIENSHIP_RES4 {Each time this being flo
UI_HAIL_ALIENSHIP_RES4 {Each time this being flo
UI_HAIL_ALIENSHIP_RES5 {The voice of the alien i
UI_HAIL_ALIENSHIP_RES5 {The voice of the alien i
UI_HAIL_ALIENSHIP_TITLE {The Host}
UI_HAIL_ALIENSHIP_TITLE {The Host}
UI_HAND_SWITCH {MODE <IMG>SWITCH<
UI_HAND_SWITCH_ALT {ALT MODE <IMG>SWI
UI_HANDIN_MP_MISSION {Complete Mission}
UI_HANDIN_MP_MISSION_SUB {Hand in mission & recei
UI_HANDIN_MP_MISSION_U {COMPLETE MISSION}
UI_HARVEST_ALL {Harvest All Plants}
UI_HARVESTED_SUB {Harvested Substance}
UI_HARVESTER_INV_SUB {Storage for automatical
UI_HARVESTER_INV_TITLE {HARVESTED GOODS}
UI_HAZARD_NAME_CORE_L {Hazard Protection}
UI_HAZARD_STATION {Hazard Protection Unit}
UI_HEALTH_CAT {HEALTH & LIFE SUPP
UI_HEALTH_CAT_L {Health & Life Support}
UI_HEALTH_RECHARGED {<IMG>SLASH<>EXOSUIT
UI_HEX_CORE_DESC {This strange energy orb
UI_HEX_CORE_NAME {HEX CORE}
UI_HEX_CORE_NAME_L {Hex Core}
UI_HEX_CORE_SUB {Contained Reality Glitch
UI_HEXITE_DESC {An odourless, mineral-ri
UI_HEXITE_NAME {HEXITE}
UI_HEXITE_NAME_L {Hexite}
UI_HEXITE_SUB {Neutral Element - Rare}
UI_HEXITE_SYM {X}
UI_HIDDEN_SYSTEM_FORMAT {<TITLE>%NAME%<>}
UI_HIDDEN_SYSTEM_FORMAT {<TITLE>%NAME%<>}
UI_HIDE_POWERLINES_DESC {Enable this option to hi
UI_HIDE_POWERLINES_DESC {Enable this option to hi
UI_HIDE_POWERLINES_TITLE {Hide Electrical Wiring}
UI_HIDE_POWERLINES_TITLE {Hide Electrical Wiring}
UI_HIDE_SEEK_BRIBE_DESC {The lifeform gestures th
UI_HIDE_SEEK_BRIBE_OPT_A {Bribe}
UI_HIDE_SEEK_BRIBE_RES_A {The lifeform transmits n
UI_HIDE_SEEK_FAIL_OSD {TARGET ESCAPED <IM
UI_HIDE_SEEK_OBJ {Confirm the target's loca
UI_HIDE_SEEK_OBJ_TIP {Track the hidden individ
UI_HIDE_SEEK_OBJ1_MARKER {Locate the Missing Per
UI_HIDE_SEEK_OBJ1_OSD {POTENTIAL LOCATION
UI_HIDE_SEEK_SUCCESS_OSD {TARGET LOCATION R
UI_HIDE_SEEK_TIMED_DESC {The lifeform gestures fra
UI_HIDE_SEEK_TIMED_MSG {Target had fled! Track
UI_HIDE_SYSTEM {HIDE SYSTEM}
UI_HIDE_SYSTEM {HIDE SYSTEM}
UI_HIDE_SYSTEM_DESC {Remove from the Discov
UI_HIDE_SYSTEM_DESC {Remove from the Discov
UI_HINT_NOTIFICATIONS {<STELLAR>Mission Obj
UI_HIVE_SUBPART_NAME {Pillar Control Node}
UI_HOME_GALAXY {Home Galaxy}
UI_HOOVER_TECH_NAME {EXTRACTOR UNIT}
UI_HOPPER_COM_DESC {A fuel and materials st
UI_HOPPER_COM_NAME {OXIDE HOPPER}
UI_HOPPER_COM_NAME_L {Oxide Hopper}
UI_HOPPER_FUEL_DESC {A fuel and materials sto
UI_HOPPER_FUEL_NAME {ISOTOPE HOPPER}
UI_HOPPER_FUEL_NAME_L {Isotope Hopper}
UI_HOPPER_SUB {Substance Hopper}
UI_HOPPER_TECH_DESC {A fuel and materials sto
UI_HOPPER_TECH_NAME {SILICATE HOPPER}
UI_HOPPER_TECH_NAME_L {Silicate Hopper}
UI_HOST_KICK {REMOVED BY HOST}
UI_HOST_SESSION {Host New Session}
UI_HOST_SESSION {Host New Session}
UI_HOT_NAME_CORE_L {Thermal Protection}
UI_HOT_SYM {P}
UI_HOT1_DESC {Local mineral extract,
UI_HOT1_NAME {PHOSPHORUS}
UI_HOT1_NAME_L {Phosphorus}
UI_HOTSPOT_ANALYSING {Analysing Hotspot}
UI_HOTSPOT_DETECTED {Hotspot Detected}
UI_HOTSPOT_DISC_OSD {<IMG>SLASH<> ANAL
UI_HOTSPOT_DISCOVERED {Hotspot Discovered}
UI_HOTSPOT_SEARCHING {No Nearby Hotspot}
UI_HUD_EXTERNAL_HAZARD {External %CONDITION
UI_HUD_HAZARD_ANOMALY {Anomaly Strength: %
UI_HUD_HAZARD_DEAD {Low Atmosphere Detect
UI_HUD_HAZARD_RAD {Radiation}
UI_HUD_HAZARD_RAD_S {Rad}
UI_HUD_HAZARD_TEMP {Temperature}
UI_HUD_HAZARD_TOX {Toxicity}
UI_HUD_HAZARD_TOX_S {Tox}
UI_HUD_WARNING {ENVIRONMENT WARN
UI_HYDRALIC_DESC {Specialist <TECHNOLOGY>
UI_HYDRALIC_DESC {Specialist <TECHNOLOGY>
UI_HYDRALIC_NAME {HYDRAULIC WIRING}
UI_HYDRALIC_NAME {HYDRAULIC WIRING}
UI_HYDRALIC_NAME_L {Hydraulic Wiring}
UI_HYDRALIC_NAME_L {Hydraulic Wiring}
UI_HYDRO_LABEL_DC {Generator Status: STA
UI_HYDRO_LABEL_OFF {Generator Status: OFF
UI_HYDRO_LABEL_ON {Generator Status: ONL
UI_HYDRO_MAIN_SUB {Automatically generates
UI_HYDRO_MAINT_TITLE {Hydroelectric Generator
UI_HYDRO_OUTPUT_SUB {Power Output}
UI_HYDRO_TIME_SUB {Current Strength}
UI_HYP_CLUE_DESC {'' The Traveller finds th
UI_HYP_CLUE_NAME {STRANGE MESSAGE}
UI_HYP_CLUE_NAME_L {Strange Message}
UI_HYP_CLUE_SUB {Signal Echo}
UI_HYP_RECOVER_MSG1 {Install or Repair the Hy
UI_HYPERDRIVE {HYPERDRIVE}
UI_HYPERDRIVE_L {Hyperdrive}
UI_ILLEGAL_PROD1_NAME {BLOOD SALT}
UI_ILLEGAL_PROD2_NAME {STOLEN DNA SAMPLE
UI_ILLEGAL_PROD3_NAME {MOON ETHER}
UI_ILLEGAL_PROD4_NAME {PRISMATIC FEATHERS
UI_ILLEGAL_PROD5_NAME {GRAHGRAH}
UI_ILLEGAL_PROD6_NAME {COUNTERFEIT CIRCUI
UI_ILLEGAL_PROD7_NAME {BANNED WEAPONS}
UI_ILLEGAL_PROD8_NAME {FIRST SPAWN RELICS
UI_ILLEGAL_TECH_FORMAT {%ILLEGAL% %TECHN
UI_ILLEGAL_TECH_FORMAT {%ILLEGAL% %TECHN
UI_INFESTED_WARNING {Awakens the Infestation
UI_INFESTED_WARNING {Awakens the Infestation
UI_INVBOX_NAME {MEMORY FRAGMENT (
UI_JELLYPET_CUSTOM_NAME {Child of Helios}
UI_JETPACK_BOOST {Exosuit System Boost}
UI_JETPACK_BOOST_OSD {JETPACK POWER SUR
UI_JETPACK_BOOST_OVER_OSD {JETPACK POWER SUR
UI_JETPACK_NAME_CORE_L {Movement System}
UI_JETTRAIL_BLUE_DESC {An exclusive <STELLAR
UI_JETTRAIL_BLUE_DESC {An exclusive <STELLAR
UI_JETTRAIL_BLUE_NAME {BLUE JETPACK TRAIL}
UI_JETTRAIL_BLUE_NAME {BLUE JETPACK TRAIL}
UI_JETTRAIL_BLUE_NAME_L {Blue Jetpack Trail}
UI_JETTRAIL_BLUE_NAME_L {Blue Jetpack Trail}
UI_JETTRAIL_BUBBLE_NAME {JETPACK BUBBLE TRA
UI_JETTRAIL_DARK_DESC {An exclusive <STELLAR
UI_JETTRAIL_DARK_DESC {An exclusive <STELLAR
UI_JETTRAIL_DARK_NAME {ANTIMATTER JETPACK
UI_JETTRAIL_DARK_NAME {ANTIMATTER JETPACK
UI_JETTRAIL_DARK_NAME_L {Antimatter Jetpack Trail
UI_JETTRAIL_DARK_NAME_L {Antimatter Jetpack Trail
UI_JETTRAIL_GREEN_DESC {An exclusive <STELLAR
UI_JETTRAIL_GREEN_DESC {An exclusive <STELLAR
UI_JETTRAIL_GREEN_NAME {GREEN JETPACK TRAI
UI_JETTRAIL_GREEN_NAME {GREEN JETPACK TRAI
UI_JETTRAIL_GREEN_NAME_L {Green Jetpack Trail}
UI_JETTRAIL_GREEN_NAME_L {Green Jetpack Trail}
UI_JETTRAIL_RAINBOW_DESC {An exclusive <STELLAR
UI_JETTRAIL_RAINBOW_DESC {An exclusive <STELLAR
UI_JETTRAIL_RAINBOW_NAME {RAINBOW JETPACK TR
UI_JETTRAIL_RAINBOW_NAME {RAINBOW JETPACK TR
UI_JETTRAIL_RAINBOW_NAME_L {Rainbow Jetpack Trail}
UI_JETTRAIL_RAINBOW_NAME_L {Rainbow Jetpack Trail}
UI_JETTRAIL_RED_DESC {An exclusive <STELLAR
UI_JETTRAIL_RED_DESC {An exclusive <STELLAR
UI_JETTRAIL_RED_NAME {RED JETPACK TRAIL}
UI_JETTRAIL_RED_NAME {RED JETPACK TRAIL}
UI_JETTRAIL_RED_NAME_L {Red Jetpack Trail}
UI_JETTRAIL_RED_NAME_L {Red Jetpack Trail}
UI_JETTRAIL_SUB {Jetpack Exhaust Overri
UI_JETTRAIL_SUB {Jetpack Exhaust Overri
UI_JM_COST_NOT_READY {No new Milestones}
UI_JOIN {Join Group}
UI_JOIN_FAIL_NO_CROSSPLAY_THEM {CANNOT JOIN A LOB
UI_JOIN_FAIL_NO_CROSSPLAY_THEM {CANNOT JOIN A LOB
UI_JOIN_FAIL_NO_CROSSPLAY_YOU {CANNOT JOIN A LOB
UI_JOIN_FAIL_NO_CROSSPLAY_YOU {CANNOT JOIN A LOB
UI_JOIN_FAIL_NO_PERMISSION {CANNOT JOIN LOBBY
UI_JOIN_FAILED {UNABLE TO JOIN LOB
UI_JOIN_MP_FAILED {FAILED TO JOIN LOBB
UI_JOIN_MP_MISSION {JOIN MISSION}
UI_JOIN_MP_MISSION_SUB {Join mission and wait fo
UI_JOIN_MP_MISSION_WAIT {Waiting for %NAME% to
UI_JOINGAME {Multiplayer}
UI_JOINGAME_SUB {Play with friends and inst
UI_JOININFO_1 {Choose a save to bring
UI_JOININFO_2 {Only save games that m
UI_JOURNEY_CATEGORIES {CATEGORIES}
UI_JOURNEY_GUILDS {GUILDS}
UI_JOURNEY_MAX_RANK {Max Rank}
UI_JOURNEY_MILESTONES {Journey Milestones}
UI_JOURNEY_NEXT_CREATURES {creatures}
UI_JOURNEY_NEXT_FARM {plants}
UI_JOURNEY_NEXT_MISSIONS {missions}
UI_JOURNEY_NEXT_PIRATES {pirates}
UI_JOURNEY_NEXT_RANK_ALT {Progress: %CURREN
UI_JOURNEY_NEXT_SCANS {scans}
UI_JOURNEY_NEXT_SENTINELS {Sentinels}
UI_JOURNEY_NEXT_SYSTEMS {systems}
UI_JOURNEY_NEXT_UNITS {units}
UI_JOURNEY_NEXT_WARP {LYs}
UI_JOURNEY_NEXT_WORDS {words}
UI_JOURNEY_RACES {LIFEFORMS}
UI_JOURNEY_RANK_PROGRESS {Progress to next ra
UI_KELP_SAC {Harvest Oxygen Sac}
UI_KICK_PLAYER {Kick Player}
UI_KORVAX_NAME_U {KORVAX}
UI_LAND_SCREEN {BEGIN TAKE OFF}
UI_LAND1_DESC {An abundant mineral el
UI_LAND1_NAME {FERRITE DUST}
UI_LAND1_NAME_L {Ferrite Dust}
UI_LAND1_SUB {Metallic Mineral Extract}
UI_LAND1_SYM {Fe}
UI_LAND2_DESC {Processed metal, free
UI_LAND2_NAME {PURE FERRITE}
UI_LAND2_NAME_L {Pure Ferrite}
UI_LAND2_SUB {Processed Metallic Mine
UI_LAND2_SYM {Fe+}
UI_LAND3_DESC {Highly processed metal
UI_LAND3_NAME {MAGNETISED FERRIT
UI_LAND3_NAME_L {Magnetised Ferrite}
UI_LAND3_SUB {Charged Metallic Eleme
UI_LAND3_SYM {Fe++}
UI_LANDED_PILOT_LABEL {Landed Pilot}
UI_LANDED_PILOT_LABEL {Landed Pilot}
UI_LANDING_UNAVAILABLE {<IMG>SLASH<> Landin
UI_LANDPROD3_DESC {A highly-prized metal p
UI_LANDPROD3_NAME {RARE METAL ELEMEN
UI_LANDPROD3_NAME_L {Rare Metal Element}
UI_LANDPROD3_SUB {Concentrated Metal Dep
UI_LASER_CAT {MINING}
UI_LASER_CAT_L {Mining}
UI_LAST_SAVE {Last Save}
UI_LAST_VISIT {Last contact: %TIME%
UI_LAUNCHSUB_DESC {A stable, crystalline fo
UI_LAUNCHSUB_NAME {DI-HYDROGEN}
UI_LAUNCHSUB_NAME_L {Di-hydrogen}
UI_LAUNCHSUB_SUB {High Energy Substance
UI_LAUNCHSUB_SYM {H}
UI_LAUNCHSUB2_DESC {A stable hydrogen isotop
UI_LAUNCHSUB2_NAME {DEUTERIUM}
UI_LAUNCHSUB2_NAME_L {Deuterium}
UI_LAUNCHSUB2_SUB {High Energy Substance
UI_LAUNCHSUB2_SYM {D}
UI_LAVA_SYM {B}
UI_LAVA_SYM {B}
UI_LAVA1_DESC {Local mineral extract,
UI_LAVA1_DESC {Local mineral extract,
UI_LAVA1_NAME {BASALT}
UI_LAVA1_NAME {BASALT}
UI_LAVA1_NAME_L {Basalt}
UI_LAVA1_NAME_L {Basalt}
UI_LEAVE {<IMG>FE_BACK<> Go
UI_LEAVE_CURRENT_GROUP_WARN {LEAVE CURRENT GRO
UI_LEAVE_GAL_MAP {<IMG>GALAXYEXIT<>
UI_LEAVE_GROUP {Leave Group}
UI_LEAVE_GROUP_WARN_BODY {Are you sure you want t
UI_LEAVE_GROUP_WARN_SAVE_BODY {Reloading your save whi
UI_LEAVE_GROUP_WARN_TITLE {LEAVE GROUP?}
UI_LEAVE_MP_MISSION {LEAVE MISSION}
UI_LEAVE_MP_MISSION_SUB {Leave Crew & Abandon
UI_LEAVE_NEXUS_WARN {ABANDON GROUP MIS
UI_LEAVE_NEXUS_WARN_BODY {Teleporting away from t
UI_LIBRARY_ENTRANCE_DESC {Planetary Archive}
UI_LIBRARY_ENTRANCE_DESC {Planetary Archive}
UI_LIBRARY_INTRO_OPT {Decrypt Archive}
UI_LIBRARY_INTRO_OPT {Decrypt Archive}
UI_LIBRARY_MAP_NAME {Local Information Repos
UI_LIBRARY_MAP_NAME {Local Information Repos
UI_LIBRARY_MAP_OPT {Print Chart}
UI_LIBRARY_MAP_OPT {Print Chart}
UI_LIBRARY_TREASURE_OPT {Submit}
UI_LIBRARY_TREASURE_OPT {Submit}
UI_LIBRARY_TREASURE_OPT_BIOSAMP {Submit Biological Sampl
UI_LIBRARY_TREASURE_OPT_BIOSAMP {Submit Biological Sampl
UI_LIBRARY_TREASURE_OPT_COMMON {Submit Common Artifact
UI_LIBRARY_TREASURE_OPT_COMMON {Submit Common Artifact
UI_LIBRARY_TREASURE_OPT_DOCUMEN{Submit Historical Docu
UI_LIBRARY_TREASURE_OPT_DOCUMEN{Submit Historical Docu
UI_LIBRARY_TREASURE_OPT_FOSSIL {Submit Fossil Sample}
UI_LIBRARY_TREASURE_OPT_FOSSIL {Submit Fossil Sample}
UI_LIBRARY_TREASURE_OPT_LOOT {Submit Unearthed Treas
UI_LIBRARY_TREASURE_OPT_LOOT {Submit Unearthed Treas
UI_LIBRARY_TREASURE_OPT_RARE {Submit Rare Artifact}
UI_LIBRARY_TREASURE_OPT_RARE {Submit Rare Artifact}
UI_LIBRARY_TREASURE_OPT_TOOL {Submit Lost Artifact}
UI_LIBRARY_TREASURE_OPT_TOOL {Submit Lost Artifact}
UI_LIBRARY_TREASURE_OPT_UNCOMM {Submit Uncommon Artif
UI_LIBRARY_TREASURE_OPT_UNCOMM {Submit Uncommon Artif
UI_LIBRARY_VAULT_NAME {Artifact Exchange Vault
UI_LIBRARY_VAULT_NAME {Artifact Exchange Vault
UI_LIGHT_YEARS_AWAY {%AMOUNT% light-years
UI_LIGHTNING_WARNING_OSD {WARNING <IMG>SLAS
UI_LIGHTNING_WARNING_OSD {WARNING <IMG>SLAS
UI_LIGHTS_TREE {Illumination}
UI_LINK_GRID_MISMATCH {SUPPLY MISMATCH <
UI_LISTENER_POI_DESC {This relay post appears
UI_LISTENER_POI_DESC {This relay post appears
UI_LISTENER_POI_HUD {AUTOMATED RECEIVE
UI_LISTENER_POI_HUD {AUTOMATED RECEIVE
UI_LISTENER_POI_MSG {Communication relay lo
UI_LISTENER_POI_MSG {Communication relay lo
UI_LISTENER_POI_OPT {Intercept messages}
UI_LISTENER_POI_OPT {Intercept messages}
UI_LISTENER_POI_OSD {INCOMING MESSAGE
UI_LISTENER_POI_OSD {INCOMING MESSAGE
UI_LOADING_PROGRESS {Progress: %AMOUNT%
UI_LOBBY_CONNECTING {CONNECTING}
UI_LOBBY_EXIT {Press <IMG>EXITMENU<
UI_LOBBY_FRIENDS_ONLINE {Friends Online}
UI_LOBBY_FRIENDS_ONLINE_U {FRIENDS ONLINE}
UI_LOBBY_JOIN_AS_GUEST {Join as guest}
UI_LOBBY_JOINING {JOINING LOBBY}
UI_LOBBY_JOINING_FRIEND {Joining: %LOBBY_NA
UI_LOBBY_JOINRAND {Joining Random Game}
UI_LOBBY_LEAVE {Press <IMG>EXITMENU<
UI_LOBBY_WITH_FRIENDS {Play With Friends}
UI_LOBBYFULL {This lobby is currently fu
UI_LOBBYSIZE {Lobby Size}
UI_LOCAL_CHAT_PREFIX {}
UI_LOCAL_CHAT_PREFIX_ALT {<STELLAR>[Local]<> }
UI_LOCAL_TELEPORT_DISABLED {Network Restricted // Lo
UI_LOCAL_TELEPORT_DISABLED_DESC {Interstellar detection wav
UI_LOCATE_SUBSTANCE {LOCATE}
UI_LOCATE_SUBSTANCE_DESC {Pin substance location
UI_LOG_CATEGORIES {CATEGORIES}
UI_LOG_FRAG_DESC {A fragment of the encr
UI_LOG_FRAG_NAME {LOG ENCRYPTION KE
UI_LOG_FRAG_NAME_L {Log Encryption Key}
UI_LOG_FRAG_SUB {Incomplete Data Seque
UI_LOG_INFORMATION {INFORMATION}
UI_LOG_OBJECTIVES {OBJECTIVES}
UI_LOG_PRIMARY_MISSIONS {PRIMARY MISSIONS}
UI_LOG_SECONDARY_MISSIONS {SECONDARY MISSION
UI_LOG_SELECT_MISSION {SELECT MISSION}
UI_LOG_SELECT_MISSION_SUB {Select the mission to se
UI_LONELY_NEXUS_CONFIRM {You are about to begin a
UI_LONELY_NEXUS_CONFIRM_TITLE {STARTING MULTIPLAY
UI_LOST_FREIGHTER_CORE {Engineering Control Cen
UI_LOST_FREIGHTER_CORE {Engineering Control Cen
UI_LOST_FTH_TITLE {Distorted Voice}
UI_LOW_STANDING_OSD {Insufficient Standing
UI_LUSH_SYM {Pf}
UI_LUSH1_DESC {Local mineral extract,
UI_LUSH1_NAME {PARAFFINIUM}
UI_LUSH1_NAME_L {Paraffinium}
UI_MAGNET_DESC {An electromagnetic <TEC
UI_MAGNET_DESC {An electromagnetic <TEC
UI_MAGNET_NAME {MAGNETIC RESONAT
UI_MAGNET_NAME {MAGNETIC RESONAT
UI_MAGNET_NAME_L {Magnetic Resonator}
UI_MAGNET_NAME_L {Magnetic Resonator}
UI_MAINROOM_TREE {Large Prefabs}
UI_MAINT_FRIGATE_DOOR_TITLE {Airlock Control Unit}
UI_MAINT_FRIGATE_ENGINE_TITLE {Engine Core}
UI_MAINT_FRIGATE_GENERAL_TITLE {Systems Access Panel}
UI_MAINT_FRIGATE_POD_TITLE {Damaged Cargo Pod}
UI_MAINT_FRIGATE_SUB {Repair damage: %DA
UI_MAINT_FRIGATE_SUB_FIXED {Frigate Component}
UI_MAINT_FRIGATE_TURRET_TITLE {Defense Grid Panel}
UI_MAINT_REFINE_DESC {A hopper for storing the
UI_MAINT_REFINE_SUB {Storage Hopper}
UI_MAINTAIN_ABANDONED_SUB {Repair by removing corr
UI_MAINTAIN_AMFU_SUB {Automatically collects m
UI_MAINTAIN_CRATE_SUB {Remove damaged compo
UI_MAINTAIN_DEPOT_NAME {Depot Control Point}
UI_MAINTAIN_DEPOT_SUB {Charge components to t
UI_MAINTAIN_DISTRESS_SUB {Access log by repairin
UI_MAINTAIN_FARM_SUB {Autonomous Agriculture
UI_MAINTAIN_FARM1_DESC {A control unit for a bri
UI_MAINTAIN_FARM1_NAME {SOIL DE-WORMER}
UI_MAINTAIN_FARM1_NAME_L {Soil De-Wormer}
UI_MAINTAIN_FARM2_DESC {An automatic sprinkler s
UI_MAINTAIN_FARM2_NAME {AUTO SPRINKLER}
UI_MAINTAIN_FARM2_NAME_L {Auto Sprinkler}
UI_MAINTAIN_FARM3_DESC {A bank of LEDs controlle
UI_MAINTAIN_FARM3_NAME {LIGHT BALANCER}
UI_MAINTAIN_FARM3_NAME_L {Light Balancer}
UI_MAINTAIN_FARM4_DESC {This advanced bank of la
UI_MAINTAIN_FARM4_NAME {AUTO-PROPAGATOR}
UI_MAINTAIN_FARM4_NAME_L {Auto-Propagator}
UI_MAINTAIN_FARM5_DESC {A hybrid fabricator/distri
UI_MAINTAIN_FARM5_NAME {NUTRIENT DISTRIBUT
UI_MAINTAIN_FARM5_NAME_L {Nutrient Distributor}
UI_MAINTAIN_FREIGHTER_SUB {Open by repairing dam
UI_MAINTAIN_FUEL_SUB {Chargeable Power Unit}
UI_MAINTAIN_FUEL1_DESC {A piece of rechargeable
UI_MAINTAIN_FUEL1_NAME {FUEL INVERTER}
UI_MAINTAIN_FUEL1_NAME_L {Fuel Inverter}
UI_MAINTAIN_FUEL2_DESC {The membrane battery is
UI_MAINTAIN_FUEL2_NAME {MEMBRANE BATTERY
UI_MAINTAIN_FUEL2_NAME_L {Membrane Battery}
UI_MAINTAIN_FUEL3_DESC {A piece of rechargeable
UI_MAINTAIN_FUEL3_NAME {POWER CONDENSER}
UI_MAINTAIN_FUEL3_NAME_L {Power Condenser}
UI_MAINTAIN_FUEL4_DESC {The generator coupling i
UI_MAINTAIN_FUEL4_NAME {GENERATOR COUPLI
UI_MAINTAIN_FUEL4_NAME_L {Generator Coupling}
UI_MAINTAIN_FUEL5_DESC {The kinetic dynamo take
UI_MAINTAIN_FUEL5_NAME {KINETIC DYNAMO}
UI_MAINTAIN_FUEL5_NAME_L {Kinetic Dynamo}
UI_MAINTAIN_GAS_SUB {Automatically collects g
UI_MAINTAIN_INTERACT {Perform Maintenance}
UI_MAINTAIN_PLANTER_SUB {Allows farmed plants to
UI_MAINTAIN_PORTAL_SUB {Empower the Glyphs to
UI_MAINTAIN_SUB_SUB {Junk}
UI_MAINTAIN_SUB_SYM {Jn}
UI_MAINTAIN_SUB_TUTORIAL {Perform Critical Mainte
UI_MAINTAIN_SUB1_DESC {A pulsating, foul smelli
UI_MAINTAIN_SUB1_NAME {RESIDUAL GOOP}
UI_MAINTAIN_SUB1_NAME_L {Residual Goop}
UI_MAINTAIN_SUB2_DESC {An out of control mould
UI_MAINTAIN_SUB2_NAME {RUNAWAY MOULD}
UI_MAINTAIN_SUB2_NAME_L {Runaway Mould}
UI_MAINTAIN_SUB3_DESC {Handfuls of corroded me
UI_MAINTAIN_SUB3_NAME {RUSTED METAL}
UI_MAINTAIN_SUB3_NAME_L {Rusted Metal}
UI_MAINTAIN_SUB4_DESC {A heavy, oozing slime. It
UI_MAINTAIN_SUB4_NAME {LIVING SLIME}
UI_MAINTAIN_SUB4_NAME_L {Living Slime}
UI_MAINTAIN_SUB5_DESC {An unnaturally thick liqu
UI_MAINTAIN_SUB5_NAME {VISCOUS FLUIDS}
UI_MAINTAIN_SUB5_NAME_L {Viscous Fluids}
UI_MAINTAIN_SUBTITLE {Component Maintenanc
UI_MAINTAIN_TECH_SUB {Damaged Component}
UI_MAINTAIN_TECH1_DESC {A simple locking device
UI_MAINTAIN_TECH1_NAME {LOCKING MECHANISM
UI_MAINTAIN_TECH1_NAME_L {Locking mechanism}
UI_MAINTAIN_TECH10_DESC {A unit designed to destr
UI_MAINTAIN_TECH10_NAME {TAMPER PREVENTION
UI_MAINTAIN_TECH10_NAME_L {Tamper Prevention Devi
UI_MAINTAIN_TECH11_DESC {A small light/klaxon hyb
UI_MAINTAIN_TECH11_NAME {SECURITY ALARM}
UI_MAINTAIN_TECH11_NAME_L {Security Alarm}
UI_MAINTAIN_TECH12_DESC {The casing for a high-c
UI_MAINTAIN_TECH12_NAME {SPRING CASING}
UI_MAINTAIN_TECH12_NAME_L {Spring Casing}
UI_MAINTAIN_TECH13_DESC {A control unit designed
UI_MAINTAIN_TECH13_NAME {THERMOREGULATOR}
UI_MAINTAIN_TECH13_NAME_L {Thermoregulator}
UI_MAINTAIN_TECH14_DESC {A high-capacity pump, en
UI_MAINTAIN_TECH14_NAME {FUEL PUMP}
UI_MAINTAIN_TECH14_NAME_L {Fuel Pump}
UI_MAINTAIN_TECH15_DESC {A small mechanical join
UI_MAINTAIN_TECH15_NAME {SERVO ARM}
UI_MAINTAIN_TECH15_NAME_L {Servo Arm}
UI_MAINTAIN_TECH16_DESC {A relay switch, intende
UI_MAINTAIN_TECH16_NAME {SOLENOID}
UI_MAINTAIN_TECH16_NAME_L {Solenoid}
UI_MAINTAIN_TECH17_DESC {A small pressurised cha
UI_MAINTAIN_TECH17_NAME {PRESSURE CHAMBER
UI_MAINTAIN_TECH17_NAME_L {Pressure Chamber}
UI_MAINTAIN_TECH18_DESC {The control circuit for a
UI_MAINTAIN_TECH18_NAME {MASTER CIRCUIT}
UI_MAINTAIN_TECH18_NAME_L {Master Circuit}
UI_MAINTAIN_TECH19_DESC {The central power unit f
UI_MAINTAIN_TECH19_NAME {POWER DISTRIBUTOR
UI_MAINTAIN_TECH19_NAME_L {Power Distributor}
UI_MAINTAIN_TECH2_DESC {An advanced locking devi
UI_MAINTAIN_TECH2_NAME {MAGNETIC LOCK}
UI_MAINTAIN_TECH2_NAME_L {Magnetic Lock}
UI_MAINTAIN_TECH20_DESC {A small unit designed to
UI_MAINTAIN_TECH20_NAME {LOAD BALANCER}
UI_MAINTAIN_TECH20_NAME_L {Load Balancer}
UI_MAINTAIN_TECH21_DESC {A universal network inte
UI_MAINTAIN_TECH21_NAME {NETWORK INTERFACE
UI_MAINTAIN_TECH21_NAME_L {Network Interface}
UI_MAINTAIN_TECH22_DESC {The safety panel seals o
UI_MAINTAIN_TECH22_NAME {SAFETY PANEL}
UI_MAINTAIN_TECH22_NAME_L {Safety Panel}
UI_MAINTAIN_TECH23_DESC {The alternator generates
UI_MAINTAIN_TECH23_NAME {ALTERNATOR}
UI_MAINTAIN_TECH23_NAME_L {Alternator}
UI_MAINTAIN_TECH24_DESC {A small but efficient pa
UI_MAINTAIN_TECH24_NAME {PHOTOVOLTAIC PANE
UI_MAINTAIN_TECH24_NAME_L {Photovoltaic Panel}
UI_MAINTAIN_TECH25_DESC {The gearing mechanism f
UI_MAINTAIN_TECH25_NAME {TRANSMISSION BOX}
UI_MAINTAIN_TECH25_NAME_L {Transmission Box}
UI_MAINTAIN_TECH3_DESC {A highly advanced locki
UI_MAINTAIN_TECH3_NAME {SUPERCONDUCTIVE L
UI_MAINTAIN_TECH3_NAME_L {Superconductive Lock}
UI_MAINTAIN_TECH4_DESC {A terminal designed to a
UI_MAINTAIN_TECH4_NAME {INPUT TERMINAL}
UI_MAINTAIN_TECH4_NAME_L {Input terminal}
UI_MAINTAIN_TECH5_DESC {An advanced control unit,
UI_MAINTAIN_TECH5_NAME {BIO-INPUT SENSOR}
UI_MAINTAIN_TECH5_NAME_L {Bio-input sensor}
UI_MAINTAIN_TECH6_DESC {A small boiler, generatin
UI_MAINTAIN_TECH6_NAME {BOILER UNIT}
UI_MAINTAIN_TECH6_NAME_L {Boiler Unit}
UI_MAINTAIN_TECH7_DESC {A very small motor, desi
UI_MAINTAIN_TECH7_NAME {TINY MOTOR}
UI_MAINTAIN_TECH7_NAME_L {Tiny motor}
UI_MAINTAIN_TECH8_DESC {A pump and heat exchang
UI_MAINTAIN_TECH8_NAME {COOLING SYSTEM}
UI_MAINTAIN_TECH8_NAME_L {Cooling system}
UI_MAINTAIN_TECH9_DESC {A display terminal desi
UI_MAINTAIN_TECH9_NAME {OUTPUT SCREEN}
UI_MAINTAIN_TECH9_NAME_L {Output screen}
UI_MAINTAIN_TECHDEBRIS_SUB {Repair damaged compon
UI_MANAGE_POWER_GRID {Manage Power Grid}
UI_MANAGE_SUPPLY_GRID {Manage Supply Grid}
UI_MANUAL_NO_DATA {Manual Save: No Data}
UI_MAPS_AVAILABLE {Available Charts}
UI_MAPSHOP_SUB {Exchange Navigation Da
UI_MAPSHOP_TITLE {Cartographer}
UI_MARKER_TAG_CREATURE {Lifeform}
UI_MARKER_TAG_FIEND {Biological Horror}
UI_MARKER_TAG_NORTH {North}
UI_MARKER_TAG_PRED {Hostile Creature}
UI_MARKER_TAG_SOUTH {South}
UI_MB_ABANDONED_LABEL {Abandon Mission}
UI_MB_DETAILS_TITLE {<IMG>DIAMONDBULLE
UI_MB_EXP_NAME_U {<TRANS_EXP>KORVAX
UI_MB_HANDIN_LABEL {Hand in Mission}
UI_MB_HOVER_COMPLETE {<IMG>DIAMONDBULLE
UI_MB_HOVER_FACTION {<IMG>DIAMONDBULLE
UI_MB_HOVER_IN_PROG {<IMG>DIAMONDBULLE
UI_MB_MAIN_FACTION_LABEL {The %FACTION%}
UI_MB_MAIN_FACTION_TITLE {COMMISSIONERS:}
UI_MB_MAIN_HEADER {Local Missions}
UI_MB_MAIN_SUB {Complete missions fr
UI_MB_TRA_NAME_U {<TRANS_TRA>GEK<>}
UI_MB_WAR_NAME_U {<TRANS_WAR>VY'KEE
UI_MECH_BOOST_DESC {A series of agile, high-
UI_MECH_BOOST_DESC {A series of agile, high-
UI_MECH_BOOST_NAME {ARIADNE'S FLAME}
UI_MECH_BOOST_NAME {ARIADNE'S FLAME}
UI_MECH_BOOST_NAME_L {Ariadne's Flame}
UI_MECH_BOOST_NAME_L {Ariadne's Flame}
UI_MECH_BOOST_SUB {Minotaur Thruster Syst
UI_MECH_BOOST_SUB {Minotaur Thruster Syst
UI_MECH_ENGINE_DESC {A compact reactor unit,
UI_MECH_ENGINE_DESC {A compact reactor unit,
UI_MECH_ENGINE_NAME {DAEDALUS ENGINE}
UI_MECH_ENGINE_NAME {DAEDALUS ENGINE}
UI_MECH_ENGINE_NAME_L {Daedalus Engine}
UI_MECH_ENGINE_NAME_L {Daedalus Engine}
UI_MECH_ENGINE_SUB {Minotaur Power Unit}
UI_MECH_ENGINE_SUB {Minotaur Power Unit}
UI_MECH_FUEL_DESC {An automatically-regulat
UI_MECH_FUEL_DESC {An automatically-regulat
UI_MECH_FUEL_NAME {SELF-GREASING SER
UI_MECH_FUEL_NAME {SELF-GREASING SER
UI_MECH_FUEL_NAME_L {Self-Greasing Servos}
UI_MECH_FUEL_NAME_L {Self-Greasing Servos}
UI_MECH_FUEL_SUB {Motor Efficiency Upgrad
UI_MECH_FUEL_SUB {Motor Efficiency Upgrad
UI_MECH_GUN_DESC {A mounted cannon speci
UI_MECH_GUN_DESC {A mounted cannon speci
UI_MECH_GUN_NAME {MINOTAUR CANNON}
UI_MECH_GUN_NAME {MINOTAUR CANNON}
UI_MECH_GUN_NAME_L {Minotaur Cannon}
UI_MECH_GUN_NAME_L {Minotaur Cannon}
UI_MECH_GUN_SUB {Heavy Mounted Weapo
UI_MECH_GUN_SUB {Heavy Mounted Weapo
UI_MECH_LASER_DESC {A mounted laser system
UI_MECH_LASER_DESC {A mounted laser system
UI_MECH_LASER_NAME {MINOTAUR LASER}
UI_MECH_LASER_NAME {MINOTAUR LASER}
UI_MECH_LASER_NAME_L {Minotaur Laser}
UI_MECH_LASER_NAME_L {Minotaur Laser}
UI_MECH_LASER_SUB {Minotaur Mining Utility}
UI_MECH_LASER_SUB {Minotaur Mining Utility}
UI_MECH_LASER1_DESC {An upgrade for the <ST
UI_MECH_LASER1_DESC {An upgrade for the <ST
UI_MECH_LASER1_NAME {PRECISION MINOTAU
UI_MECH_LASER1_NAME {PRECISION MINOTAU
UI_MECH_LASER1_NAME_L {Precision Minotaur Lase
UI_MECH_LASER1_NAME_L {Precision Minotaur Lase
UI_MECH_LASER1_SUB {Advanced Minotaur Mini
UI_MECH_LASER1_SUB {Advanced Minotaur Mini
UI_MECH_MINER_DESC {Adds <STELLAR>Terrain
UI_MECH_MINER_DESC {Adds <STELLAR>Terrain
UI_MECH_MINER_NAME {MINOTAUR BORE}
UI_MECH_MINER_NAME {MINOTAUR BORE}
UI_MECH_MINER_NAME_L {Minotaur Bore}
UI_MECH_MINER_NAME_L {Minotaur Bore}
UI_MECH_MINER_SUB {Minotaur Digging Laser}
UI_MECH_MINER_SUB {Minotaur Digging Laser}
UI_MECH_PROD_NAME {HARDFRAME ENGINE}
UI_MECH_PROD_NAME_L {Hardframe Engine}
UI_MECH_RIGHT_ARM_GUN_NAME {Stun Cannon}
UI_MECH_SCAN_DESC {A high-detail radar dev
UI_MECH_SCAN_DESC {A high-detail radar dev
UI_MECH_SCAN_NAME {MINOTAUR RADAR AR
UI_MECH_SCAN_NAME {MINOTAUR RADAR AR
UI_MECH_SCAN_NAME_L {Minotaur Radar Array}
UI_MECH_SCAN_NAME_L {Minotaur Radar Array}
UI_MECH_SCAN_SUB {Minotaur Scan Attachme
UI_MECH_SCAN_SUB {Minotaur Scan Attachme
UI_MECH_TECH_PACK {Minotaur Blueprint Data
UI_MEDAL_ANIMAL_FRIEND {Animals Fed}
UI_MEDAL_DIST_WARP {Distance Warped}
UI_MEDAL_FARMING {Plants Farmed}
UI_MEDAL_FORMAT {%MEDALNAME% %RA
UI_MEDAL_MISSIONS {Missions Completed}
UI_MEDAL_MONEY {Units Earned}
UI_MEDAL_PIRATES {Pirates Killed}
UI_MEDAL_RANK_0 {???}
UI_MEDAL_RANK_1 {Bronze}
UI_MEDAL_RANK_2 {Silver}
UI_MEDAL_RANK_3 {Gold}
UI_MEDAL_RANK_4 {Gold Star}
UI_MEDAL_RANK_5 {Diamond}
UI_MEDAL_SCANNING {Rare Creatures Scanne
UI_MEDAL_SENTINELS {Sentinels Destroyed}
UI_MEDAL_STANDING {Standing}
UI_MEDAL_SYSTEMS {Systems Visited}
UI_MEDAL_WORDS {Words Learned}
UI_MEGAPROD_1_DESC {A miniature self-control
UI_MEGAPROD_1_NAME {PORTABLE REACTOR}
UI_MEGAPROD_1_NAME_L {Portable Reactor}
UI_MEGAPROD_2_DESC {A highly advanced comput
UI_MEGAPROD_2_NAME {QUANTUM PROCESSO
UI_MEGAPROD_2_NAME_L {Quantum Processor}
UI_MEGAPROD_3_DESC {A low temperature chamb
UI_MEGAPROD_3_NAME {CRYOGENIC CHAMBE
UI_MEGAPROD_3_NAME_L {Cryogenic Chamber}
UI_MEGAPROD_SUBTITLE {Advanced Crafted Produ
UI_METEOR_WARNING_OSD {WARNING <IMG>SLAS
UI_METEOR_WARNING_OSD {WARNING <IMG>SLAS
UI_MILESTONE {MILESTONE}
UI_MILESTONE_DESC_POPUP {%MISSION%
UI_MILESTONE_WITH_STAGE {MILESTONE (PHASE
UI_MILESTONE1_MSG {Reach milestone <STE
UI_MILESTONE1_OBJ {Collect alien encounter
UI_MILESTONE1_OBJ_TIP {Reach milestone <STE
UI_MILESTONE1_OBJ_TIP2 {Reach milestone <STEL
UI_MILESTONE2_MSG {Reach milestone <ST
UI_MILESTONE2_OBJ {Collect translation data
UI_MILESTONE2_OBJ_TIP {Reach milestone <ST
UI_MILESTONE2_OBJ_TIP2 {Reach milestone <STE
UI_MILESTONE3_MSG {Reach milestone <STE
UI_MILESTONE3_OBJ {Earn units to collect tra
UI_MILESTONE3_OBJ_TIP {Reach milestone <STE
UI_MILESTONE3_OBJ_TIP2 {Reach milestone <STEL
UI_MILESTONE4_MSG {Reach milestone <STE
UI_MILESTONE4_OBJ {Destroy starships for Po
UI_MILESTONE4_OBJ_TIP {Reach milestone <STE
UI_MILESTONE4_OBJ_TIP2 {Reach milestone <STE
UI_MILESTONE5_MSG {Reach milestone <STE
UI_MILESTONE5_OBJ {Destroy Sentinels for Po
UI_MILESTONE5_OBJ_TIP {Reach milestone <STE
UI_MILESTONE5_OBJ_TIP2 {Reach milestone <STEL
UI_MILESTONE6_MSG {Reach milestone <STE
UI_MILESTONE6_OBJ {Collect survival data for
UI_MILESTONE6_OBJ_TIP {Reach milestone <STE
UI_MILESTONE6_OBJ_TIP2 {Reach milestone <STEL
UI_MILESTONE7_MSG {Reach milestone <STE
UI_MILESTONE7_OBJ {Collect exploration data
UI_MILESTONE7_OBJ_TIP {Reach milestone <STE
UI_MILESTONE7_OBJ_TIP2 {Reach milestone <STE
UI_MILESTONE8_MSG {Reach milestone <STE
UI_MILESTONE8_OBJ {Complete zoological sur
UI_MILESTONE8_OBJ_TIP {Reach milestone <STEL
UI_MILESTONE8_OBJ_TIP2 {Reach milestone <STE
UI_MILESTONES {MILESTONES}
UI_MIN_FACT_1 {Most valuable:}
UI_MIN_FACT_10 {Rarest:}
UI_MIN_FACT_11 {Industrially useful:}
UI_MIN_FACT_12 {Most fossils:}
UI_MIN_FACT_13 {Most valuable:}
UI_MIN_FACT_14 {Oldest:}
UI_MIN_FACT_15 {Most dense:}
UI_MIN_FACT_16 {Formed at highest press
UI_MIN_FACT_17 {Formed at highest tempe
UI_MIN_FACT_18 {Most bouyant:}
UI_MIN_FACT_19 {Heaviest:}
UI_MIN_FACT_2 {Oldest:}
UI_MIN_FACT_20 {Worst to eat:}
UI_MIN_FACT_21 {Highest metal content:}
UI_MIN_FACT_22 {Rarest:}
UI_MIN_FACT_23 {Industrially useful:}
UI_MIN_FACT_24 {Most fossils:}
UI_MIN_FACT_25 {Industrially useful:}
UI_MIN_FACT_3 {Most dense:}
UI_MIN_FACT_4 {Formed at highest press
UI_MIN_FACT_5 {Formed at highest tempe
UI_MIN_FACT_6 {Most bouyant:}
UI_MIN_FACT_7 {Heaviest:}
UI_MIN_FACT_8 {Worst to eat:}
UI_MIN_FACT_9 {Highest metal content:}
UI_MINDARC_DESC {A strange piece of techno
UI_MINDARC_NAME {MIND ARC}
UI_MINDARC_NAME_L {Mind Arc}
UI_MINERAL_AMOUNT {%AMOUNT% kg/m3}
UI_MINERAL_HOTSPOT_LABEL_DC {No Mineral Deposit Det
UI_MINERAL_SCAN_DESC {Upgrades the Scanner, ad
UI_MINERAL_SCAN_NAME {MINERAL DETECTOR}
UI_MINERAL_SCAN_NAME_L {Mineral Detector}
UI_MINERALS_HEADER {MINERALS}
UI_MIRROR_DESC {A specialist optical com
UI_MIRROR_DESC {A specialist optical com
UI_MIRROR_NAME {SOLAR MIRROR}
UI_MIRROR_NAME {SOLAR MIRROR}
UI_MIRROR_NAME_L {Solar Mirror}
UI_MIRROR_NAME_L {Solar Mirror}
UI_MISSING_OBJ {Locate the missing pers
UI_MISSING_OBJ_TIP {Track the missing perso
UI_MISSING_OBJ1_MARKER {Locate the Missing Per
UI_MISSING_OBJ1_MSG {Locate the missing per
UI_MISSING_OBJ1_OSD {TARGET LAST KNOWN
UI_MISSION_ABANDON {Mission Abandoned:
UI_MISSION_BOARD_REWARD {%ITEM% x %NUM%}
UI_MISSION_BOUNTY_FOUND {PIRATE TARGET DET
UI_MISSION_BOUNTY_TARGET {Bounty Mission Target}
UI_MISSION_COMPLETE {Mission Complete: %M
UI_MISSION_COMPLETE_U {MISSION COMPLETE}
UI_MISSION_DEADLINE {%DAYS%d : %HOURS%
UI_MISSION_DEADLINE_ERROR {Unable to connect to onl
UI_MISSION_DEADLINE_SHORT {%DAYS%d : %HOURS
UI_MISSION_END_GUIDE {Task Completed}
UI_MISSION_END_PRIMARY {<MISSIONPRIMARY>O
UI_MISSION_END_PRIMARY_ALT {<MISSIONPRIMARY>O
UI_MISSION_END_SECONDARY {<MISSIONPRIMARY>M
UI_MISSION_END_SECONDARY_ALT {<MISSIONPRIMARY>O
UI_MISSION_END_SECONDARYCHAIN {<MISSIONPRIMARY>M
UI_MISSION_END_SUB_FILL {Objective Complete <
UI_MISSION_PROGRESS_ERROR {Unknown}
UI_MISSION_PROMPT_PRIMARY {Press <IMG>OPTIONS<>
UI_MISSION_PROMPT_SECONDARY {Press <IMG>OPTIONS<>
UI_MISSION_RESET {Restart Current Mission
UI_MISSION_RESET_FAR_AWAY {<RED>WARNING<>: Mis
UI_MISSION_RESET_OSD {<IMG>SLASH<> Missio
UI_MISSION_START_GUIDE {<MISSIONPRIMARY>I
UI_MISSION_START_PRIMARY {<MISSIONPRIMARY>O
UI_MISSION_START_PRIMARY_ALT {<MISSIONPRIMARY>O
UI_MISSION_START_SECONDARY {<MISSIONPRIMARY>N
UI_MISSION_START_SECONDARY_ALT {<MISSIONPRIMARY>N
UI_MISSION_START_SECONDARYCHAIN {<MISSIONPRIMARY>M
UI_MISSION_STARTED {MISSION STARTED}
UI_MISSION_SURVEY_ACTIVATE {Activate <TECHNOLOG
UI_MISSION_SURVEY_DEFAULT_OBJ {N/A}
UI_MISSION_SURVEY_DEFAULT_OBJ {N/A}
UI_MISSION_SURVEY_DEFAULT_TITLE {Not Detected}
UI_MISSION_SURVEY_DEFAULT_TITLE {Not Detected}
UI_MISSION_SURVEY_HEADER {Location Service Enabl
UI_MISSION_SURVEY_HEADER {Target Sweep Enabled}
UI_MISSION_SURVEY_HEADER_OFF {Location Service Unavai
UI_MISSION_SURVEY_HEADER_OFF {Target Sweep Unavailab
UI_MISSION_SURVEY_OBJ_TITLE {Target}
UI_MISSION_SURVEY_OBJ_TITLE {Target}
UI_MISSIONGIVER_TITLE {Mission Agent}
UI_MISSIONMARKER_DISC_OSD {Mission Objective Locat
UI_MISSIONMARKER_DISC_OSD {Mission Objective Locat
UI_MISSIONSURVERY_NO_TARGET {No Mission Target}
UI_MISSIONSURVERY_NO_TARGET {No Mission Target}
UI_MISSIONSURVERY_SEARCHING {Locating Mission Target
UI_MISSIONSURVERY_SEARCHING {Locating Mission Target
UI_MISSIONSURVEY_ANALYSING {Finalising Signal}
UI_MISSIONSURVEY_APPROX {Approximate Location}
UI_MISSIONSURVEY_APPROX {Approximate Location}
UI_MISSIONSURVEY_APPROX_ARRIVE {Approximate Location
UI_MISSIONSURVEY_APPROX_OSD {Mission destination r
UI_MISSIONSURVEY_COMPLETE {Signal Locked!}
UI_MISSIONSURVEY_DIST {Estimated Distance:
UI_MISSIONSURVEY_DIST {Estimated Distance:
UI_MISSIONSURVEY_DIST_FAR {Signal too weak for dis
UI_MISSIONSURVEY_DIST_FAR {Too weak for distance e
UI_MISSIONSURVEY_DIST_NEAR {Target In Range}
UI_MISSIONSURVEY_DIST_NEAR {Target located}
UI_MISSIONSURVEY_DIST_OFFWORLD {Signal is offworld}
UI_MISSIONSURVEY_DIST_OFFWORLD {Signal is offworld}
UI_MISSIONSURVEY_HINT {Signal tracking active}
UI_MISSIONSURVEY_HUD_SUB {Target: %DIST%u}
UI_MISSIONSURVEY_NO_HINT {No active signals}
UI_MISSIONSURVEY_NO_TARGET {Location Service Unavai
UI_MISSIONSURVEY_NO_TARGET {Location Service Unavai
UI_MISSIONSURVEY_OBJ {Current Mission:
UI_MISSIONSURVEY_SCAN {Identifying signal source
UI_MISSIONSURVEY_SCAN {Identifying signal source
UI_MISSIONSURVEY_SCANNABLE_FOUN{Nearest %NAME% Loca
UI_MISSIONSURVEY_STRENGTH {Directional Alignment
UI_MISSIONSURVEY_STRENGTH {Directional Alignment
UI_MISSIONSURVEY_TARGET_FOUND {- Mission Target Located
UI_MISSIONSURVEY_TRACKING {- <STELLAR>Target Swe
UI_MISSIONSURVEY_TRACKING_GOOD {- <STELLAR>Target Ali
UI_MISSIONSURVEY_WORM_TOO_FAR {Stalk the Titan Worm...}
UI_MIXER {Mixer}
UI_MIXER_ACCOUNT_ERROR {Mixer Account Required
UI_MIXER_BROADCAST {Mixer: Broadcast Only}
UI_MIXER_BROADCAST_ALT {Broadcast Only}
UI_MIXER_CONNECTING {Connecting...}
UI_MIXER_INTERACTIVE {Mixer: Interactive Broad
UI_MIXER_INTERACTIVE_ALT {Interactive Broadcast}
UI_MIXER_OPTION {Mixer Interaction:}
UI_MODE_CREATIVE {Creative Mode}
UI_MODE_NORMAL {Normal Mode}
UI_MODE_PERMADEATH {Permadeath Mode}
UI_MODE_SURVIVAL {Survival Mode}
UI_MONTH {%NUM% Month}
UI_MONTHS {%NUM% Months}
UI_MOVE_L {Move}
UI_MOVE_TECH_SUB {Rewire Technology to ne
UI_MOVE_TECH_TIP {<IMG>SELECT<> Choose
UI_MOVE_TECH_UI {MOVE TECHNOLOGY}
UI_MOVEMODE {Movement Mode}
UI_MOVEMODE_PAD {Movement Mode: Pad}
UI_MOVEMODE_POINTTOMOVE {Gesture Movement: Poin
UI_MOVEMODE_TELEPORT {Gesture Movement: Tele
UI_MOVESETTINGS_POINT {Movement Mode: Smoot
UI_MOVESETTINGS_POINT_ALT {Smooth}
UI_MOVESETTINGS_POINTTOMOVE {Movement Mode: Point
UI_MOVESETTINGS_POINTTOMOVE_ALT{Point to Move}
UI_MOVESETTINGS_STICKS {Movement Mode: Sticks
UI_MOVESETTINGS_STICKS_ALT {Sticks}
UI_MOVESETTINGS_TELEPORT {Movement Mode: Telepo
UI_MOVESETTINGS_TELEPORT_ALT {Teleport}
UI_MP_ARCHAEOLOGY_COMP_OSD {Relic Secured!}
UI_MP_BUILD_OBJ5_MSG {<STELLAR>Upload<> Bas
UI_MP_COLLECT_COMP_OSD {Goods Secured!}
UI_MP_COLLECT_DELIVER_DESC {I have found the client'
UI_MP_COLLECT_DELIVER_LANG {DELIVERY LOCKBOX P
UI_MP_COLLECT_DESC_1 {An explosive laboratory
UI_MP_COLLECT_DESC_2 {Polo's research has bran
UI_MP_COLLECT_DESC_3 {An explosive laboratory
UI_MP_COLLECT_DESC_4 {An explosive laboratory
UI_MP_COLLECT_DESC_5 {An explosive laboratory
UI_MP_COLLECT_EXBLUE_MSG1 {<STELLAR>Activated In
UI_MP_COLLECT_EXBLUE_MSG2 {Target planet reached
UI_MP_COLLECT_EXGREEN_MSG1 {<STELLAR>Activated Em
UI_MP_COLLECT_EXGREEN_MSG2 {Target planet reached
UI_MP_COLLECT_EXRED_MSG1 {<STELLAR>Activated C
UI_MP_COLLECT_EXRED_MSG2 {Target planet reached
UI_MP_COLLECT_EXYELLOW_MSG1 {<STELLAR>Activated C
UI_MP_COLLECT_EXYELLOW_MSG2 {Target planet reached
UI_MP_COLLECT_FIEND_MSG1 {<STELLAR>Anomalous In
UI_MP_COLLECT_FIEND_MSG2 {<STELLAR>Anomalous In
UI_MP_COLLECT_FIEND_MSG2_ALT {<STELLAR>Anomalous In
UI_MP_COLLECT_FIEND_MSG3 {Collect %ITEM%: <
UI_MP_COLLECT_FISH_MSG1 {<STELLAR>Ocean Plane
UI_MP_COLLECT_FISH_MSG2 {<STELLAR>Ocean Plane
UI_MP_COLLECT_FISH_MSG3 {Collect %ITEM%: <
UI_MP_COLLECT_OBJ {Source items for the An
UI_MP_COLLECT_OBJ0 {Reach the Target Planet
UI_MP_COLLECT_OBJ0_TIP {The Space Anomaly has i
UI_MP_COLLECT_P_DESC_1 {Nada and Polo have wel
UI_MP_COLLECT_P_DESC_2 {Polo urgently requires a
UI_MP_COLLECT_P_DESC_3 {Nada and Polo have wel
UI_MP_COLLECT_P_DESC_4 {Nada and Polo have wel
UI_MP_COLLECT_P_DESC_5 {Nada and Polo have wel
UI_MP_COLLECT_P_TITLE_1 {Friendly Products}
UI_MP_COLLECT_P_TITLE_2 {Specialist Gifts}
UI_MP_COLLECT_P_TITLE_3 {Anomalous Collection}
UI_MP_COLLECT_P_TITLE_4 {Exotic Supplies}
UI_MP_COLLECT_P_TITLE_5 {Rare Produce}
UI_MP_COLLECT_POOP_MSG1 {<STELLAR>Fauna dense
UI_MP_COLLECT_POOP_MSG2 {<STELLAR>Fauna dense
UI_MP_COLLECT_POOP_MSG3 {Collect %ITEM%: %
UI_MP_COLLECT_QUAD_MSG1 {<STELLAR>Sentinel Act
UI_MP_COLLECT_QUAD_MSG2 {<STELLAR>Sentinel Act
UI_MP_COLLECT_QUAD_MSG2_ALT {<STELLAR>Sentinel Act
UI_MP_COLLECT_QUAD_MSG3 {Collect %ITEM%: <
UI_MP_COLLECT_STORM_MSG1 {<STELLAR>Extreme Wea
UI_MP_COLLECT_STORM_MSG2 {<STELLAR>Extreme Wea
UI_MP_COLLECT_STORM_MSG2_ALT {<STELLAR>Extreme Wea
UI_MP_COLLECT_STORM_MSG3 {Collect %ITEM%: <
UI_MP_COLLECT_TITLE_1 {Substantial Losses}
UI_MP_COLLECT_TITLE_2 {Intriguing Ingredients}
UI_MP_COLLECT_TITLE_3 {Specialised Combustion
UI_MP_COLLECT_TITLE_4 {Unusual Minerals}
UI_MP_COLLECT_TITLE_5 {Essential Materials}
UI_MP_CONSTRUCT_COMP_OSD {Construction Complete!
UI_MP_CONSTRUCT_COMP_OSD_ALT {Outpost Design Uploade
UI_MP_CONSTRUCT_DESC_1 {Polo and Nada both claim
UI_MP_CONSTRUCT_DESC_2 {The Space Anomaly itself
UI_MP_CONSTRUCT_DESC_3 {Their own home eternally
UI_MP_CONSTRUCT_DESC_4 {As more and more realit
UI_MP_CONSTRUCT_DESC_5 {Polo and Nada both claim
UI_MP_CONSTRUCT_TITLE_1 {The Joy of Home}
UI_MP_CONSTRUCT_TITLE_2 {Niche In the Stars}
UI_MP_CONSTRUCT_TITLE_3 {Terrestrial Homes}
UI_MP_CONSTRUCT_TITLE_4 {Civilised Space}
UI_MP_CONSTRUCT_TITLE_5 {Communal Habitation}
UI_MP_DEPOT_COMP_OSD {Depot Destroyed!}
UI_MP_DEPOT_FACT_LEAVE_RES_ALT {I need to acquire <SPEC
UI_MP_DEPOT_FACT_MAIN_DESC1 {The alarm rings in my e
UI_MP_DEPOT_FACT_MAIN_DESC1_ALT {The terminal is covered
UI_MP_DEPOT_FACT_MAIN_DESC2 {Gingerly, I touch the te
UI_MP_DEPOT_FACT_MAIN_LANG {ANOMALY DETECTED!
UI_MP_DEPOT_FACT_RETURN_DESC {The unpleasant purple sl
UI_MP_DEPOT_FACT_TITLE {Compromised Terminal}
UI_MP_DEPOT_RAID_DESC_1 {A disturbance has been d
UI_MP_DEPOT_RAID_DESC_2 {Priest Entity Nada has
UI_MP_DEPOT_RAID_DESC_3 {Sentinel forces endlessl
UI_MP_DEPOT_RAID_DESC_4 {A disturbance has been d
UI_MP_DEPOT_RAID_DESC_5 {A disturbance has been d
UI_MP_DEPOT_RAID_FACT_LEAVE_RES {I need to acquire <SPEC
UI_MP_DEPOT_RAID_FACT_MARKER {Compromised Facility}
UI_MP_DEPOT_RAID_FACT_OPT {Slather hand with Pugn
UI_MP_DEPOT_RAID_FACT_OPT_ALT {Touch the display}
UI_MP_DEPOT_RAID_FACT_OSD {Sentinel Vulnerability
UI_MP_DEPOT_RAID_FACT_RES {The terminal comes to li
UI_MP_DEPOT_RAID_MARKER {Target Depot}
UI_MP_DEPOT_RAID_MSG1 {Reach the <STELLAR>C
UI_MP_DEPOT_RAID_MSG1A {Gain access to the <S
UI_MP_DEPOT_RAID_MSG1B {Destroy the <FUEL>Faci
UI_MP_DEPOT_RAID_MSG2 {Access the Sentinel net
UI_MP_DEPOT_RAID_MSG2_ALT {Access the Sentinel net
UI_MP_DEPOT_RAID_MSG3 {<SPECIAL>Pugneum<>
UI_MP_DEPOT_RAID_MSG4 {<SPECIAL>Sentinel Dep
UI_MP_DEPOT_RAID_MSG4A {<SPECIAL>Sentinel Dep
UI_MP_DEPOT_RAID_MSG5 {<FUEL>HOSTILE SEN
UI_MP_DEPOT_RAID_OBJ1 {Reach the Compromised
UI_MP_DEPOT_RAID_OBJ1_TIP {Nada and Polo have locat
UI_MP_DEPOT_RAID_OBJ2 {Access the Sentinel net
UI_MP_DEPOT_RAID_OBJ2_TIP {Collect <SPECIAL>Pugne
UI_MP_DEPOT_RAID_OBJ3 {Destroy the Sentinel De
UI_MP_DEPOT_RAID_OBJ3_TIP {<SPECIAL>Sentinel Depo
UI_MP_DEPOT_RAID_OSD {DEPOT LOCATED}
UI_MP_DEPOT_RAID_TITLE_1 {Network Compromises}
UI_MP_DEPOT_RAID_TITLE_2 {Unconscious Connectivi
UI_MP_DEPOT_RAID_TITLE_3 {Starvation Tactics}
UI_MP_DEPOT_RAID_TITLE_4 {Non-Compliant Analysis
UI_MP_DEPOT_RAID_TITLE_5 {Eye to Eye}
UI_MP_DEPOT_WANTED_MSG {DEPOT DEFENSES AC
UI_MP_DIGSITE_COMP_OSD {Bones Retrieved!}
UI_MP_DIGSITE_COMP_OSD_ALT {Skeletal Data Delivered!
UI_MP_DIGSITE_DESC_1 {Time is a nebulous dimen
UI_MP_DIGSITE_DESC_2 {Nada and Polo are classi
UI_MP_DIGSITE_DESC_3 {Nada is undertaking rese
UI_MP_DIGSITE_DESC_4 {Time is a nebulous dimen
UI_MP_DIGSITE_DESC_5 {Time is a nebulous dimen
UI_MP_DIGSITE_MSG1 {Potential <STELLAR>natu
UI_MP_DIGSITE_MSG2 {Bone-rich planet reache
UI_MP_DIGSITE_MSG3 {Collect <SPECIAL>Epi
UI_MP_DIGSITE_MSG3_ALT {Collect ancient bo
UI_MP_DIGSITE_MSG4 {Deliver ancient bones to
UI_MP_DIGSITE_MSG4B {<FUEL>Warning:<> signa
UI_MP_DIGSITE_MSG5 {Deliver ancient bones to
UI_MP_DIGSITE_NPC_CHAT {Polo's contact located}
UI_MP_DIGSITE_NPC_CHAT2 {Skeletal scan data deliv
UI_MP_DIGSITE_NPC_EXP_DESC_1 {The lifeform's visor tw
UI_MP_DIGSITE_NPC_EXP_RES_1 {The Korvax selects a sam
UI_MP_DIGSITE_NPC_INIT_DESC {%NAME% shakes their hea
UI_MP_DIGSITE_NPC_LABEL {Polo's Contact}
UI_MP_DIGSITE_NPC_OPT {Show samples}
UI_MP_DIGSITE_NPC_OSD {Signal Broadcast <IMG
UI_MP_DIGSITE_NPC_TRA_DESC_1 {The Gek asks no questio
UI_MP_DIGSITE_NPC_TRA_RES_1 {%NAME% runs their eager
UI_MP_DIGSITE_NPC_WAR_DESC_1 {The Vy'keen grunts a he
UI_MP_DIGSITE_NPC_WAR_RES_1 {%NAME% quietly runs a d
UI_MP_DIGSITE_OBJ1 {Reach the Target Planet
UI_MP_DIGSITE_OBJ1_TIP {Potential <STELLAR>Nat
UI_MP_DIGSITE_OBJ2 {Collect Bones}
UI_MP_DIGSITE_OBJ2_TIP {Nada's research requir
UI_MP_DIGSITE_OBJ2_TIP_ALT {Locate <STELLAR>Natur
UI_MP_DIGSITE_OBJ3 {Obtain Skeletal Scans}
UI_MP_DIGSITE_OBJ3_TIP {Deliver ancient bones to
UI_MP_DIGSITE_PLANET_LABEL {Bone-Rich Planet}
UI_MP_DIGSITE_SENTINEL_OSD {Illegal Signal Intercep
UI_MP_DIGSITE_TITLE_1 {Skeletons in Time}
UI_MP_DIGSITE_TITLE_2 {Skeletal Legacy}
UI_MP_DIGSITE_TITLE_3 {Exhuming the Ancients}
UI_MP_DIGSITE_TITLE_4 {The Spine of History}
UI_MP_DIGSITE_TITLE_5 {Restless Ancestors}
UI_MP_DISCOVER_BUILDING_DESC {Welcome, user NADA.
UI_MP_DISCOVER_BUILDING_LABEL {Upload Station}
UI_MP_DISCOVER_BUILDING_OPT {Upload Data}
UI_MP_DISCOVER_BUILDING_OSD {Structure Located <IM
UI_MP_DISCOVER_COMP_OSD {Planet Surveyed!}
UI_MP_DISCOVER_DESC_1 {The Space Anomaly's dat
UI_MP_DISCOVER_DESC_2 {Although the Space Anoma
UI_MP_DISCOVER_DESC_3 {Specialist Polo has iden
UI_MP_DISCOVER_DESC_4 {Nada and Polo have been
UI_MP_DISCOVER_DESC_5 {The hotspot data of a s
UI_MP_DISCOVER_MSG1 {<STELLAR>Unsurveyed
UI_MP_DISCOVER_MSG1A {<STELLAR>Unsurveyed
UI_MP_DISCOVER_MSG2 {Discover minerals
UI_MP_DISCOVER_MSG2A {Discover creatures
UI_MP_DISCOVER_MSG2B {Discover plants %C
UI_MP_DISCOVER_MSG3 {Install the <TECHNOL
UI_MP_DISCOVER_MSG3_REWARD_FAIL{Inventory Full
UI_MP_DISCOVER_MSG3A {Activate the Analysis
UI_MP_DISCOVER_MSG3B {In the Visor (<IMG>
UI_MP_DISCOVER_MSG3C {In the Visor (<IMG>
UI_MP_DISCOVER_MSG3D {In the Visor (<IMG>
UI_MP_DISCOVER_MSG3E {In the Visor (<IMG>
UI_MP_DISCOVER_MSG3F {In the Visor (<IMG>
UI_MP_DISCOVER_MSG3G {In the Visor (<IMG>
UI_MP_DISCOVER_MSG3H {In the Visor (<IMG>
UI_MP_DISCOVER_MSG4 {Upload the survey data
UI_MP_DISCOVER_MSG4A {Upload the survey data
UI_MP_DISCOVER_MSG4B {Upload the survey data
UI_MP_DISCOVER_MSG4C {Upload the survey data
UI_MP_DISCOVER_OBJ1 {Reach the target planet
UI_MP_DISCOVER_OBJ1_TIP {Nada and Polo have indi
UI_MP_DISCOVER_OBJ2 {Scan life and minerals}
UI_MP_DISCOVER_OBJ2_TIP {Collect data about local
UI_MP_DISCOVER_OBJ3 {Locate planetary hotspo
UI_MP_DISCOVER_OBJ3_TIP {Collect planetary hot
UI_MP_DISCOVER_OBJ4 {Upload survey data}
UI_MP_DISCOVER_OBJ4_TIP {Sign the data packets t
UI_MP_DISCOVER_PLANET_LABEL {Unsurveyed Planet}
UI_MP_DISCOVER_PLANET_OSD {Unsurveyed Planet Loca
UI_MP_DISCOVER_TITLE_1 {Documenting the Infinite
UI_MP_DISCOVER_TITLE_2 {Celestial Catalogues}
UI_MP_DISCOVER_TITLE_3 {Archiving an Ecosystem
UI_MP_DISCOVER_TITLE_4 {Sequential Surveys}
UI_MP_DISCOVER_TITLE_5 {Subterranean Veins}
UI_MP_FEEDING_COMP_OSD {Feeding Complete!}
UI_MP_FEEDING_DESC_1 {Polo's fascination with
UI_MP_FEEDING_DESC_2 {Priest Entity Nada, exam
UI_MP_FEEDING_DESC_3 {Priest Entity Nada, exam
UI_MP_FEEDING_DESC_4 {Priest Entity Nada, exam
UI_MP_FEEDING_DESC_5 {Priest Entity Nada, exam
UI_MP_FEEDING_MSG1 {<STELLAR>Fauna dense
UI_MP_FEEDING_MSG1A {<STELLAR>Fauna dense
UI_MP_FEEDING_MSG2 {Deploy a <TECHNOLOGY>
UI_MP_FEEDING_MSG2A {Gather %ITEM% to creat
UI_MP_FEEDING_MSG2B {Gather <TRADEABLE>har
UI_MP_FEEDING_MSG2C {Create bait in the <T
UI_MP_FEEDING_MSG2C_ALT1 {Create bait in the <T
UI_MP_FEEDING_MSG2C_ALT2 {Create bait in the <T
UI_MP_FEEDING_MSG2C_ALT3 {Create bait in the <T
UI_MP_FEEDING_MSG3 {Tame creatures with
UI_MP_FEEDING_MSG3_ALT1 {Tame creatures with
UI_MP_FEEDING_MSG3_ALT2 {Tame creatures with
UI_MP_FEEDING_OBJ1 {Reach the Target Planet
UI_MP_FEEDING_OBJ1_TIP {<STELLAR>Fauna dense
UI_MP_FEEDING_OBJ2 {Create Bait}
UI_MP_FEEDING_OBJ2_TIP {Create bait in the <T
UI_MP_FEEDING_OBJ2_TIP_ALT1 {Create bait in the <T
UI_MP_FEEDING_OBJ2_TIP_ALT2 {Create bait in the <T
UI_MP_FEEDING_OBJ3 {Tame Creatures with Bai
UI_MP_FEEDING_OBJ3_ALT {Tame Creatures with Ad
UI_MP_FEEDING_OBJ3_TIP {Create <TRADEABLE>He
UI_MP_FEEDING_OBJ3_TIP_ALT {Create bait in the <T
UI_MP_FEEDING_OBJ3_TIP_ALT1 {Create <TRADEABLE>He
UI_MP_FEEDING_OBJ3_TIP_ALT2 {Create <TRADEABLE>He
UI_MP_FEEDING_PLANET_LABEL {Fauna Dense Planet}
UI_MP_FEEDING_PLANET_OSD {Fauna Dense Planet Lo
UI_MP_FEEDING_TITLE_1 {Simple Fauna}
UI_MP_FEEDING_TITLE_2 {Biological Intrigue}
UI_MP_FEEDING_TITLE_3 {Delectable Domesticati
UI_MP_FEEDING_TITLE_4 {Animalistic Appetities}
UI_MP_FEEDING_TITLE_5 {Untamed Palates}
UI_MP_FIEND_HUNT_COMP_OSD {Monstrosities Eliminated
UI_MP_FIEND_HUNT_DESC_1 {Despite Nada and Polo's
UI_MP_FIEND_HUNT_DESC_2 {All things are patterns
UI_MP_FIEND_HUNT_DESC_3 {Despite Nada and Polo's
UI_MP_FIEND_HUNT_DESC_4 {Despite Nada and Polo's
UI_MP_FIEND_HUNT_DESC_5 {Despite Nada and Polo's
UI_MP_FIEND_HUNT_TITLE_1 {Biological Horror}
UI_MP_FIEND_HUNT_TITLE_2 {A Monstrous Pattern}
UI_MP_FIEND_HUNT_TITLE_3 {Erroneous Evolution}
UI_MP_FIEND_HUNT_TITLE_4 {Burrowing Terror}
UI_MP_FIEND_HUNT_TITLE_5 {The Whispering Swarm}
UI_MP_FIEND_KILL_2_OBJ3_MSG {Investigate the abandon
UI_MP_FIEND_KILL_2_TERM_DESC {The grimy terminal flicke
UI_MP_FIEND_KILL_2_TERM_LANG {SECONDARY INFESTA
UI_MP_FIEND_KILL_2_TERM_LANG2 {TERTIARY INFESTAT
UI_MP_FIEND_KILL_2_TERM_OPT {Download coordinates}
UI_MP_FIEND_KILL_2_TERM_OSD {FURTHER INFESTATI
UI_MP_FIEND_KILL_MARKER {Infestation Site}
UI_MP_FIEND_KILL_OBJ {Hunt and Kill Monstrosit
UI_MP_FIEND_KILL_OBJ_TIP {Locate infestation site
UI_MP_FIEND_KILL_OBJ1_MSG {Locate the infestation
UI_MP_FIEND_KILL_OBJ2_MSG {Find and kill monst
UI_MP_FIEND_KILL_OBJ2_MSG2 {Monstrosity swarm subs
UI_MP_FIEND_KILL_OBJ3_MSG {The Space Anomaly has
UI_MP_FIEND_KILL_OSD {INFESTATION SITE R
UI_MP_FIEND_KILL_OSD2 {SECONDARY INFESTA
UI_MP_FIEND_KILL_OSD3 {TERTIARY INFESTATI
UI_MP_FIEND_KILL_TERM_CHAIN {MONSTROSITY CONTAINM
UI_MP_FIEND_KILL_TERM_DESC {The terminal hums softly
UI_MP_FIEND_KILL_TERM_DESC_ALT {The terminal hums softl
UI_MP_FIEND_KILL_TERM_MARKER {Haunted Terminal}
UI_MP_FIEND_KILL_TERM_OPT {Retrieve data}
UI_MP_FIEND_KILL_TERM_OPT_A {Audio Repellant}
UI_MP_FIEND_KILL_TERM_OPT_ALT {Offer gift}
UI_MP_FIEND_KILL_TERM_OPT_B {Olfactory Repellant}
UI_MP_FIEND_KILL_TERM_OPT_C {Toxic Extermination}
UI_MP_FIEND_KILL_TERM_OSD {Incoming Message <IM
UI_MP_FIEND_KILL_TERM_RES_A {The system confirms my s
UI_MP_FIEND_KILL_TERM_RES_ALT {The larvae wriggles exci
UI_MP_FIEND_KILL_TERM_RES_B {The system confirms my s
UI_MP_FIEND_KILL_TERM_RES_C {The system confirms my s
UI_MP_HEADER_CARGO {<IMG>DIAMONDBULL
UI_MP_HEADER_CONSTRUCTION {<IMG>DIAMONDBULL
UI_MP_HEADER_FEEDING {<IMG>DIAMONDBULL
UI_MP_HEADER_GROUNDCOMBAT {<IMG>DIAMONDBULL
UI_MP_HEADER_MISSINGPERSON {<IMG>DIAMONDBULL
UI_MP_HEADER_PHOTO {<IMG>DIAMONDBULL
UI_MP_HEADER_PIRACY {<IMG>DIAMONDBULL
UI_MP_HEADER_PLANTING {<IMG>DIAMONDBULL
UI_MP_HEADER_REPAIR {<IMG>DIAMONDBULL
UI_MP_HEADER_RESEARCH {<IMG>DIAMONDBULL
UI_MP_HEADER_SPACECOMBAT {<IMG>DIAMONDBULL
UI_MP_LEAVE_NEXUS_NO_WARP {Return to your ship an
UI_MP_MAX_PLAYERS {Max Players: %COUNT
UI_MP_MISSION_BACK_OUT {RETURN TO NEXUS}
UI_MP_MISSION_BACK_OUT_SUB {Return to the Nexus and
UI_MP_MISSION_CONFIRM_HEADER {START MISSION?}
UI_MP_MISSION_CONFIRM_TEXT {Mission coordinates...
UI_MP_MISSION_EXIT_BUTTON {Change Exit Setting}
UI_MP_MISSION_EXIT_HEADER {<IMG>DIAMONDBULLET
UI_MP_MISSION_EXIT_HOME {Return to <STELLAR>
UI_MP_MISSION_EXIT_MISSION {Stay in <TECHNOLOGY
UI_MP_MISSION_FULL {MISSION FULL}
UI_MP_MISSION_GROUP_HEADER {<IMG>DIAMONDBULL
UI_MP_MISSION_HARD {<FUEL>WARNING<>:
UI_MP_MISSION_INFO_HEADER {<IMG>DIAMONDBULLE
UI_MP_MISSION_INITIALISE {Initialise Mission}
UI_MP_MISSION_JOIN {Join Mission}
UI_MP_MISSION_LEAVE {Leave Mission}
UI_MP_MISSION_LEAVE_NEXUS {Return to your ship an
UI_MP_MISSION_LEAVE_NEXUS_FAIL {Mission Timeout: '%M
UI_MP_MISSION_LEAVE_NEXUS_TIMER {Return to your ship a
UI_MP_MISSION_MAKE_NOT_READY {Mark Not Ready}
UI_MP_MISSION_MAKE_NOT_READY_SU{The mission will not begi
UI_MP_MISSION_MAKE_READY {Ready Up}
UI_MP_MISSION_MAKE_READY_MSG {Ready up at the <STEL
UI_MP_MISSION_MAKE_READY_SUB {When all players are rea
UI_MP_MISSION_NOT_READY {Not Ready}
UI_MP_MISSION_NOT_READY_ALT {Waiting...}
UI_MP_MISSION_PLANET_ARRIVE_OSD {Target Planet Reached}
UI_MP_MISSION_READY {Ready!}
UI_MP_MISSION_REWARD_HEADER {<IMG>DIAMONDBULL
UI_MP_MISSION_SCAN_FAILURE {Mission Signal Scrambled
UI_MP_MISSION_START {Start Mission}
UI_MP_MISSION_STARTING_MSG {All crew members <TR
UI_MP_MISSION_TIME_HEADER {<IMG>DIAMONDBULLET
UI_MP_MISSION_TUT_DESC {<STELLAR>Galactic Comm
UI_MP_MISSION_TUT_MSG1 {Specialist Missions Avai
UI_MP_MISSION_TUT_MSG2 {Specialist Missions Avai
UI_MP_MISSION_TUT_OBJ {Inspect the Galactic C
UI_MP_MISSION_TUT_OBJ_TIP {The Galactic Commission
UI_MP_MISSION_TUT_SUB {Hazardous Galactic Co
UI_MP_MISSION_TUT_TITLE {Multi-Crew Missions}
UI_MP_MISSION_WAITING_MSG {Waiting for crew to be r
UI_MP_MISSION_WAITING_MSG_ALT {Waiting for crew to be r
UI_MP_MISSION_WEEKEND_EVENT {WEEKEND EVENT}
UI_MP_MYSTERY_DESC_1 {Khzs zs k s?te?tz? wze
UI_MP_MYSTERY_DESC_SUFFIX {<SPECIAL>ENCRYPTED MI
UI_MP_MYSTERY_SUB {Zk?un Ixz??et}
UI_MP_MYSTERY_TITLE_1 {??kt?? Z?? zz?te??}
UI_MP_NO_PARTICIPANTS {No Participants Registe
UI_MP_PIRATES_MSG1 {Locate the pirate squad
UI_MP_PIRATES_MSG2 {Locate the pirate squad
UI_MP_PIRATES_MSG2B {Hostile ships approachi
UI_MP_PIRATES_MSG3 {<STELLAR>Eliminate th
UI_MP_PIRATES_OBJ1 {Eliminate the pirate squ
UI_MP_PLANTKILL_COMP_OSD {Floral Threat Eliminated
UI_MP_PLANTKILL_DESC_1 {The Anomaly is abuzz wit
UI_MP_PLANTKILL_DESC_2 {Certain plants in the un
UI_MP_PLANTKILL_DESC_3 {Certain plants in the un
UI_MP_PLANTKILL_DESC_4 {Certain plants in the un
UI_MP_PLANTKILL_DESC_5 {Certain plants in the un
UI_MP_PLANTKILL_GRAVE_DESC {The fallen Traveller's lo
UI_MP_PLANTKILL_GRAVE_LANG {<AUDIO>TXT_RadioNoise
UI_MP_PLANTKILL_GRAVE_LANG_2 {<AUDIO>TXT_RadioNois
UI_MP_PLANTKILL_GRAVE_OSD {Exosuit Signature Det
UI_MP_PLANTKILL_MSG1 {Site of <STELLAR>floral
UI_MP_PLANTKILL_MSG2 {Target planet reached
UI_MP_PLANTKILL_MSG3 {Eliminate <FUEL>Ha
UI_MP_PLANTKILL_OBJ1 {Reach the Target Planet
UI_MP_PLANTKILL_OBJ1_TIP {Site of <STELLAR>Biolog
UI_MP_PLANTKILL_OBJ2 {Eliminate Hazardous Pl
UI_MP_PLANTKILL_OBJ2_TIP {Find <FUEL>Hazardous F
UI_MP_PLANTKILL_PLANET_LABEL {Floral Elimination Zone}
UI_MP_PLANTKILL_TITLE_1 {Malicious Foliage}
UI_MP_PLANTKILL_TITLE_2 {Bloodthirsty Plants}
UI_MP_PLANTKILL_TITLE_3 {A Floral Menace}
UI_MP_PLANTKILL_TITLE_4 {Herbivorous Bloodshed}
UI_MP_PLANTKILL_TITLE_5 {Roots of Aggression}
UI_MP_PORTALQUEST_BLD_DESC_1 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_11 {Something is clearly very
UI_MP_PORTALQUEST_BLD_DESC_11A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_12 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_13 {A lick of static leaps fr
UI_MP_PORTALQUEST_BLD_DESC_13A {A silent message enters
UI_MP_PORTALQUEST_BLD_DESC_14 {Though this has the app
UI_MP_PORTALQUEST_BLD_DESC_14A {An otherwordly energy, d
UI_MP_PORTALQUEST_BLD_DESC_15 {I am aware of the versi
UI_MP_PORTALQUEST_BLD_DESC_15A {A loud crack of static de
UI_MP_PORTALQUEST_BLD_DESC_16 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_DESC_16A {The cult was unable to
UI_MP_PORTALQUEST_BLD_DESC_17 {The anomaly sings with
UI_MP_PORTALQUEST_BLD_DESC_17A {Counless voices cry out
UI_MP_PORTALQUEST_BLD_DESC_17B {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_DESC_18 {Various species once wo
UI_MP_PORTALQUEST_BLD_DESC_18A {The structure demands n
UI_MP_PORTALQUEST_BLD_DESC_19 {My sensors detect the r
UI_MP_PORTALQUEST_BLD_DESC_1A {<AUDIO>TXT_StaticNoise_S
UI_MP_PORTALQUEST_BLD_DESC_2 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_20 {The corruption welcomes
UI_MP_PORTALQUEST_BLD_DESC_20A {I hear its static in my
UI_MP_PORTALQUEST_BLD_DESC_21 {The structure once housed
UI_MP_PORTALQUEST_BLD_DESC_21A {This place desires only
UI_MP_PORTALQUEST_BLD_DESC_22 {The structure has been i
UI_MP_PORTALQUEST_BLD_DESC_22A {The Abyss requires resou
UI_MP_PORTALQUEST_BLD_DESC_23 {The structure sings with
UI_MP_PORTALQUEST_BLD_DESC_23A {This place wishes to help
UI_MP_PORTALQUEST_BLD_DESC_2A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_3 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_DESC_3A {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_DESC_4 {My Exosuit sounds an ale
UI_MP_PORTALQUEST_BLD_DESC_4A {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_DESC_5 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_5A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_6 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_DESC_6A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_7 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_7A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_8 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_DESC_8A {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_DESC_8B {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_DESC_8C {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_DESC_9 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_DESC_9A {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_LANG_12 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_LANG_4 {Warning. Anomaly detec
UI_MP_PORTALQUEST_BLD_RES_1 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_RES_11 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_RES_12 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_RES_13 {The materials are engul
UI_MP_PORTALQUEST_BLD_RES_14 {I drop the materials at t
UI_MP_PORTALQUEST_BLD_RES_15 {The static seems subdued
UI_MP_PORTALQUEST_BLD_RES_16 {The transmission has ch
UI_MP_PORTALQUEST_BLD_RES_17 {The rift heals itself. I
UI_MP_PORTALQUEST_BLD_RES_17B {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_RES_18 {As the corruption fades,
UI_MP_PORTALQUEST_BLD_RES_19 {The rift healed, I discov
UI_MP_PORTALQUEST_BLD_RES_2 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_RES_20 {The anomaly ceases. I th
UI_MP_PORTALQUEST_BLD_RES_21 {I see the final vestiges o
UI_MP_PORTALQUEST_BLD_RES_22 {I do my duty. The corrupti
UI_MP_PORTALQUEST_BLD_RES_23 {The exotic energy dissip
UI_MP_PORTALQUEST_BLD_RES_3 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_RES_4 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_RES_5 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_RES_6 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_BLD_RES_7 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_BLD_RES_8 {<AUDIO>TXT_StaticNoise_S
UI_MP_PORTALQUEST_BLD_RES_9 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_COMP_OSD {Anomalous Rift Stabilis
UI_MP_PORTALQUEST_CRA_DESC_1 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_CRA_DESC_10 {The freighter was Vy'kee
UI_MP_PORTALQUEST_CRA_DESC_11 {Corruption boils throug
UI_MP_PORTALQUEST_CRA_DESC_11A {The pilot was betrayed
UI_MP_PORTALQUEST_CRA_DESC_12 {Devotees of the Atlas ca
UI_MP_PORTALQUEST_CRA_DESC_12A {Now the anomaly desires
UI_MP_PORTALQUEST_CRA_DESC_1A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_CRA_DESC_2 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_CRA_DESC_2A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_CRA_DESC_3 {<AUDIO>TXT_StaticNoise_S
UI_MP_PORTALQUEST_CRA_DESC_4 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_CRA_DESC_4A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_CRA_DESC_5 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_CRA_DESC_5A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_CRA_DESC_6 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_CRA_DESC_6A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_CRA_DESC_7 {The scraps of hull glitte
UI_MP_PORTALQUEST_CRA_DESC_7A {Trying to ignore the burn
UI_MP_PORTALQUEST_CRA_DESC_8 {The abnormality of this
UI_MP_PORTALQUEST_CRA_DESC_9 {Ariadne's ship lies befo
UI_MP_PORTALQUEST_CRA_DESC_9A {The Abyss is before us
UI_MP_PORTALQUEST_CRA_LANG_3 {Stabilise... instability.
UI_MP_PORTALQUEST_CRA_LANG_4 {<AUDIO>TXT_RadioNois
UI_MP_PORTALQUEST_CRA_LANG_5 {<AUDIO>TXT_RadioNoise
UI_MP_PORTALQUEST_CRA_LANG_6 {<AUDIO>TXT_RadioNois
UI_MP_PORTALQUEST_CRA_LANG_8 {Help... complete... proc
UI_MP_PORTALQUEST_CRA_RES_1 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_CRA_RES_10 {The corruption has depart
UI_MP_PORTALQUEST_CRA_RES_11 {The corruption purged, I
UI_MP_PORTALQUEST_CRA_RES_12 {The crashed vessel is p
UI_MP_PORTALQUEST_CRA_RES_2 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_CRA_RES_3 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_CRA_RES_4 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_CRA_RES_5 {<AUDIO>TXT_StaticNoise_S
UI_MP_PORTALQUEST_CRA_RES_6 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_CRA_RES_7 {As the materials dissolv
UI_MP_PORTALQUEST_CRA_RES_8 {Something shifts in the
UI_MP_PORTALQUEST_CRA_RES_9 {Corruption leaves this v
UI_MP_PORTALQUEST_DESC_1 {Nada's spacetime loom ha
UI_MP_PORTALQUEST_DESC_2 {An abnormal signal has r
UI_MP_PORTALQUEST_DESC_3 {Unusual, potentially da
UI_MP_PORTALQUEST_DESC_4 {A desperate and broken
UI_MP_PORTALQUEST_DESC_5 {The Anomaly inhabitants
UI_MP_PORTALQUEST_GRA_DESC_1 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_GRA_DESC_1A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_GRA_DESC_2 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_GRA_DESC_2A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_GRA_DESC_3 {<AUDIO>TXT_StaticNois
UI_MP_PORTALQUEST_GRA_DESC_3A {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_GRA_DESC_3B {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_GRA_DESC_3C {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_GRA_DESC_5 {The grave of Asteria hiss
UI_MP_PORTALQUEST_GRA_DESC_5A {Corruption has come to th
UI_MP_PORTALQUEST_GRA_DESC_6 {The grave crackles with
UI_MP_PORTALQUEST_GRA_DESC_6A {The grave is a place of
UI_MP_PORTALQUEST_GRA_DESC_7 {Did a Traveller do this?
UI_MP_PORTALQUEST_GRA_DESC_7A {Around the grave corrup
UI_MP_PORTALQUEST_GRA_DESC_7B {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_GRA_RES_1 {<AUDIO>TXT_StaticNoise_
UI_MP_PORTALQUEST_GRA_RES_2 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_GRA_RES_3 {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_GRA_RES_5 {The Mind-Arc is cleansed
UI_MP_PORTALQUEST_GRA_RES_6 {The grave is purified. I
UI_MP_PORTALQUEST_GRA_RES_7 {The grave is purified.
UI_MP_PORTALQUEST_GRA_RES_7B {<AUDIO>TXT_StaticNoise
UI_MP_PORTALQUEST_GRA_TITLE_5 {Grave of Asteria}
UI_MP_PORTALQUEST_HAZARD_OSD {CAUTION <IMG>SLASH
UI_MP_PORTALQUEST_LEAVE_NEXUS {Return to your ship an
UI_MP_PORTALQUEST_MARKER_E1 {Iteration: Ariadne}
UI_MP_PORTALQUEST_MARKER_E2 {Iteration: Gemini}
UI_MP_PORTALQUEST_MARKER_E3 {Iteration: Mercury}
UI_MP_PORTALQUEST_MARKER_E4 {Iteration: Tethys}
UI_MP_PORTALQUEST_MARKER_E5 {Iteration: Hesperus}
UI_MP_PORTALQUEST_MSG_NO_PLANE {Locate the disturbance
UI_MP_PORTALQUEST_MSG_NO_PORTA{Incorrect destination //
UI_MP_PORTALQUEST_MSG0_E1 {The disturbed region
UI_MP_PORTALQUEST_MSG0_E2 {The disturbed region
UI_MP_PORTALQUEST_MSG0_E3 {The disturbed region
UI_MP_PORTALQUEST_MSG0_E4 {The disturbed region
UI_MP_PORTALQUEST_MSG0_E5 {The disturbed region
UI_MP_PORTALQUEST_MSG1 {Acquire glyphic coordi
UI_MP_PORTALQUEST_MSG1A {Acquire glyphic coordi
UI_MP_PORTALQUEST_MSG1B {Seek Knowledge Stones
UI_MP_PORTALQUEST_MSG1C {Seek Knowledge Stones
UI_MP_PORTALQUEST_MSG1D {Seek Knowledge Stones
UI_MP_PORTALQUEST_MSG2 {Reach the marked Porta
UI_MP_PORTALQUEST_MSG2A {Step through the Portal
UI_MP_PORTALQUEST_MSG3 {Reach the source of the
UI_MP_PORTALQUEST_MSG3A {Monstrosities have eme
UI_MP_PORTALQUEST_MSG3A_SENT {Corrupted Sentinel has
UI_MP_PORTALQUEST_MSG3A_WATER {Abyssal Horrors have e
UI_MP_PORTALQUEST_MSG4 {Stabilise the rift with a
UI_MP_PORTALQUEST_MSG4_ALB_ALT {Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG4_ALBUMEN{Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG4_CAVECUB{Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG4_ECUBE {Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG4_EGGS {Gather <STELLAR>
UI_MP_PORTALQUEST_MSG4_EGGS_ST {Gather <STELLAR>
UI_MP_PORTALQUEST_MSG4_FINGERS {Cull aquatic creatu
UI_MP_PORTALQUEST_MSG4_FRUIT {Gather <STELLAR>
UI_MP_PORTALQUEST_MSG4_GRAVBALL{Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG4_HYDROPO{Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG4_JAM_JAM {Process <TRADEABLE
UI_MP_PORTALQUEST_MSG4_JAM_PLT {Gather <TRADEABLE>
UI_MP_PORTALQUEST_MSG4_JAM_RFN {Deploy a <TECHNOLOGY
UI_MP_PORTALQUEST_MSG4_JAM_SGR {Refine <TRADEABLE>
UI_MP_PORTALQUEST_MSG4_JAM_SWT {Gather <TRADEABLE>
UI_MP_PORTALQUEST_MSG4_LIVER {Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG4_MEAT {Cull creatures to
UI_MP_PORTALQUEST_MSG4_OFFALSAC{Cull blob creatures
UI_MP_PORTALQUEST_MSG4_PEARL {Harvest %ITEM% fro
UI_MP_PORTALQUEST_MSG4_PUGNEUM{Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG4_PULPY {Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG4_QUADPRO{Gather <SPECIAL>Q
UI_MP_PORTALQUEST_MSG4_SACVENO{Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG4_STORM {Gather %ITEM% duri
UI_MP_PORTALQUEST_MSG4_TRT_BTR {Churn <STELLAR>Cr
UI_MP_PORTALQUEST_MSG4_TRT_CRM {Churn <STELLAR>Fre
UI_MP_PORTALQUEST_MSG4_TRT_FLR {Refine <TRADEABLE>
UI_MP_PORTALQUEST_MSG4_TRT_MLK {Gather <STELLAR>%I
UI_MP_PORTALQUEST_MSG4_TRT_PIE {Assemble <STELLAR>
UI_MP_PORTALQUEST_MSG4_TRT_PLT {Gather <TRADEABLE>He
UI_MP_PORTALQUEST_MSG4_TRT_PLTA{Gather <TRADEABLE>
UI_MP_PORTALQUEST_MSG4_TRT_PLTB{Gather <TRADEABLE>H
UI_MP_PORTALQUEST_MSG4_TRT_PTY {Churn <STELLAR>Ref
UI_MP_PORTALQUEST_MSG4_TRT_RFN {One explorer deploy
UI_MP_PORTALQUEST_MSG4_TRT_TRT {Assemble <STELLAR>
UI_MP_PORTALQUEST_MSG4_VENTGEM{Gather %ITEM%: <
UI_MP_PORTALQUEST_MSG5 {Stabilise the rift with
UI_MP_PORTALQUEST_MSG6 {Return through the porta
UI_MP_PORTALQUEST_NPC_CHAT {Guidance Received: Se
UI_MP_PORTALQUEST_OBJ0 {Learn More About the D
UI_MP_PORTALQUEST_OBJ0_TIP {The disturbed region
UI_MP_PORTALQUEST_OBJ1 {Discover Portal Coordin
UI_MP_PORTALQUEST_OBJ1_TIP {Ancient structures hold
UI_MP_PORTALQUEST_OBJ2 {Enter the Marked Portal
UI_MP_PORTALQUEST_OBJ2_TIP {Access the disturbed reg
UI_MP_PORTALQUEST_OBJ3 {Reach the Disturbance}
UI_MP_PORTALQUEST_OBJ3_TIP {The source of the dist
UI_MP_PORTALQUEST_OBJ4 {Gather Sacrificial Materi
UI_MP_PORTALQUEST_OBJ4_TIP {Reality has been breac
UI_MP_PORTALQUEST_OBJ5 {Stabilise the Rift}
UI_MP_PORTALQUEST_OBJ5_TIP {Stabilise the rift with
UI_MP_PORTALQUEST_OSD {Knowledge Stones Dete
UI_MP_PORTALQUEST_PLANET_LABEL {Knowledge Stones Dete
UI_MP_PORTALQUEST_PORTAL_DESC_1{Echoes from distant worl
UI_MP_PORTALQUEST_PORTAL_DESC_2{The portal looms above m
UI_MP_PORTALQUEST_PORTAL_DESC_3{The infinity of worlds b
UI_MP_PORTALQUEST_PORTAL_DESC_4{The monumental gateway
UI_MP_PORTALQUEST_PORTAL_DESC_5{The recovered coordinat
UI_MP_PORTALQUEST_PORTAL_DESC_6{I find myself drawn tow
UI_MP_PORTALQUEST_PORTAL_OPT_A {Enter glyph sequence}
UI_MP_PORTALQUEST_RIFT_CHAT {Disturbance Source Iden
UI_MP_PORTALQUEST_RIFT_MARK_UW {Underwater Disturbance
UI_MP_PORTALQUEST_RIFT_MARKER {Anomalous Disturbance
UI_MP_PORTALQUEST_RIFT_OPT_A {Offer materials}
UI_MP_PORTALQUEST_RIFT_OPT_B {Collect Enzyme Fluid}
UI_MP_PORTALQUEST_RIFT_OPT_B2 {Search wreckage}
UI_MP_PORTALQUEST_RIFT_OPT_B3 {Collect Sweetened Com
UI_MP_PORTALQUEST_RIFT_OSD {Disturbance Detected}
UI_MP_PORTALQUEST_STONES_OSD {Entering Atmosphere
UI_MP_PORTALQUEST_TITLE_1 {Swallowed by a Star}
UI_MP_PORTALQUEST_TITLE_2 {Toward the Void}
UI_MP_PORTALQUEST_TITLE_3 {Misaligned Realities}
UI_MP_PORTALQUEST_TITLE_4 {A Dark Maw}
UI_MP_PORTALQUEST_TITLE_5 {Vanishing Point}
UI_MP_PORTALQUEST_WATER_RES {Something bubbles forth
UI_MP_PORTALQUEST_WATER2_RES {Snagged on a section of
UI_MP_RELOAD_WARNING_TEXT {Reloading your save whi
UI_MP_RELOAD_WARNING_TITLE {Quit to Mode Select}
UI_MP_REPAIR_BUILDING_CHAT {Encrypted component s
UI_MP_REPAIR_BUILDING_CHAT2 {Decryption terminal loca
UI_MP_REPAIR_BUILDING_DESC {Terminal status: ACTIV
UI_MP_REPAIR_BUILDING_DESC2 {Terminal status: STAN
UI_MP_REPAIR_BUILDING_FAIL_OSD {Component Signature C
UI_MP_REPAIR_BUILDING_INIT_DESC {Terminal status: LOCKE
UI_MP_REPAIR_BUILDING_LABEL {Decryption Terminal}
UI_MP_REPAIR_BUILDING_OPT {Decrypt}
UI_MP_REPAIR_BUILDING_OSD {Decryption Terminal Lo
UI_MP_REPAIR_BUILDING_PART1_RES {Navigation Computer det
UI_MP_REPAIR_BUILDING_PART2_RES {Communicator Control Un
UI_MP_REPAIR_BUILDING_PART3_RES {User Authenticator detec
UI_MP_REPAIR_COMP_OSD {Lifeform Rescued!}
UI_MP_REPAIR_DESC_1 {Of the countless distres
UI_MP_REPAIR_DESC_2 {Specialist Polo, even mo
UI_MP_REPAIR_DESC_3 {Iteration %EXOTIC% has
UI_MP_REPAIR_DESC_4 {For the safety of its i
UI_MP_REPAIR_DESC_5 {The Anomaly has been ale
UI_MP_REPAIR_DRONE_DEFEAT_OSD {Corrupted Drones Defea
UI_MP_REPAIR_MSG1 {<STELLAR>Stranded life
UI_MP_REPAIR_MSG1A {Target planet reached
UI_MP_REPAIR_MSG2_1 {Search Salvage Conta
UI_MP_REPAIR_MSG2_2 {Search Salvage Contai
UI_MP_REPAIR_MSG2_3 {Search Salvage Contai
UI_MP_REPAIR_MSG2_TERRAINEDITOR {Install the <TECHNOLO
UI_MP_REPAIR_MSG3_1 {<STELLAR>Analyse<>
UI_MP_REPAIR_MSG3_2 {<STELLAR>Analyse<>
UI_MP_REPAIR_MSG3_3 {<STELLAR>Analyse<>
UI_MP_REPAIR_MSG3A {Reach the Decryption T
UI_MP_REPAIR_MSG3B {<FUEL>Corrupted Senti
UI_MP_REPAIR_MSG3C {Decryption Terminal loc
UI_MP_REPAIR_MSG4 {Deliver the decrypted pa
UI_MP_REPAIR_NPC_CHAT {Replacement component
UI_MP_REPAIR_NPC_DESC_1 {Forlornly, %NAME% shows
UI_MP_REPAIR_NPC_DESC_2 {In despair, %NAME% show
UI_MP_REPAIR_NPC_DESC_3 {Looking defeated, %NAME
UI_MP_REPAIR_NPC_EXP_DESC_1 {The Korvax's visor remai
UI_MP_REPAIR_NPC_FTH_DESC_1 {The Traveller flinches.
UI_MP_REPAIR_NPC_FTH_DESC_2 {I hear a sharp intake of
UI_MP_REPAIR_NPC_FTH_DESC_3 {The Traveller seems su
UI_MP_REPAIR_NPC_INIT_CHAT {Crash situation assesse
UI_MP_REPAIR_NPC_INIT_CHAT2_1 {Replacement Navigation
UI_MP_REPAIR_NPC_INIT_CHAT2_2 {Replacement Communicat
UI_MP_REPAIR_NPC_INIT_CHAT2_3 {Replacement User Authe
UI_MP_REPAIR_NPC_LABEL {Stranded Lifeform?}
UI_MP_REPAIR_NPC_LABEL2 {Stranded Lifeform}
UI_MP_REPAIR_NPC_OPT {Give part}
UI_MP_REPAIR_NPC_OSD {Last Known Coordinate
UI_MP_REPAIR_NPC_TRA_DESC_1 {The Gek's eyes widen as
UI_MP_REPAIR_NPC_WAR_DESC_1 {The Vy'keen growls softl
UI_MP_REPAIR_OBJ1 {Reach the crashsite}
UI_MP_REPAIR_OBJ1_TIP {Land on the target pla
UI_MP_REPAIR_OBJ2 {Salvage a working com
UI_MP_REPAIR_OBJ2_TIP {The ship's <TECHNOLOG
UI_MP_REPAIR_OBJ3 {Decrypt the salvaged c
UI_MP_REPAIR_OBJ3_TIP {The salvaged ship comp
UI_MP_REPAIR_OBJ4 {Deliver the replacemen
UI_MP_REPAIR_OBJ4_TIP {Return to the crash sit
UI_MP_REPAIR_PART_LABEL {ANALYSE}
UI_MP_REPAIR_PART_SUB {Starship Component}
UI_MP_REPAIR_PART_SUBLABEL {Locate paired decryption
UI_MP_REPAIR_PART1_NAME {ENCRYPTED NAVIGAT
UI_MP_REPAIR_PART1_NAME_L {Encrypted Navigation C
UI_MP_REPAIR_PART1C_NAME {NAVIGATION COMPUT
UI_MP_REPAIR_PART1C_NAME_L {Navigation Computer}
UI_MP_REPAIR_PART2_NAME {ENCRYPTED COMMUN
UI_MP_REPAIR_PART2_NAME_L {Encrypted Communicator
UI_MP_REPAIR_PART2C_NAME {COMMUNICATOR CONT
UI_MP_REPAIR_PART2C_NAME_L {Communicator Control U
UI_MP_REPAIR_PART3_NAME {ENCRYPTED USER AU
UI_MP_REPAIR_PART3_NAME_L {Encrypted User Authenti
UI_MP_REPAIR_PART3C_NAME {USER AUTHENTICATO
UI_MP_REPAIR_PART3C_NAME_L {User Authenticator}
UI_MP_REPAIR_SHIP_LABEL {Crashed Ship}
UI_MP_REPAIR_TITLE_1 {An Old Distress}
UI_MP_REPAIR_TITLE_2 {Friends Adrift}
UI_MP_REPAIR_TITLE_3 {Dangerous Associations
UI_MP_REPAIR_TITLE_4 {Anonymous Assistance}
UI_MP_REPAIR_TITLE_5 {Foe of my Foe}
UI_MP_SPACEBATTLE_COMP_OSD {Pirate Threat Eliminated
UI_MP_SPACEBATTLE_TITLE_1 {Scourge Cleansing}
UI_MP_SPACEBATTLE_TITLE_2 {Renegade Squadrons}
UI_MP_SPACEBATTLE_TITLE_3 {The Might of Friendship
UI_MP_SPACEBATTLE_TITLE_4 {Scurrilous Skies}
UI_MP_SPACEBATTLE_TITLE_5 {Blight Across the Stars}
UI_MP_WARNING {Multiplayer allows insta
UI_MP_WARNING_QUESTION {Teleport to other Travell
UI_MP_WARNING_TITLE {VISITING OTHER SYS
UI_MULTIPLAYER {Multiplayer}
UI_MULTIPLAYER_INVITE {Invite to Game}
UI_MULTIPLAYER_INVITE {Invite to Game}
UI_MULTIPLAYER_JOIN {Join Game}
UI_MULTIPLAYER_JOIN {Join Game}
UI_MULTIPLAYER_OFFLINE {Offline}
UI_MULTIPLAYER_OFFLINE {Offline}
UI_MULTIPLAYER_U {AVAILABLE SESSIONS
UI_MUTE_PLAYER {Mute Player}
UI_MUTUAL_FRIEND_1 {Players must add you as
UI_MUTUAL_FRIEND_1 {Players must add you as
UI_MUTUAL_FRIEND_2 {You are not their NMS F
UI_MUTUAL_FRIEND_2 {You are not their NMS F
UI_MUTUAL_FRIEND_3 {Players must add you as
UI_MUTUAL_FRIEND_3 {Players must add you as
UI_MY_FRIEND_CODE {My Universal Companio
UI_MY_FRIEND_CODE {My Universal Companio
UI_MY_FRIEND_CODE_ALT {My No Man's Sky Frien
UI_MY_FRIEND_CODE_ALT {My No Man's Sky Frien
UI_MYSTERY_BEACON_NAME {MYTH BEACON}
UI_MYSTERY_LEAVE_OPT {Log Coordinates}
UI_MYSTERY_OVER_WAIT_MSG {The <STELLAR>encoded
UI_MYSTERY_TRACKER_NAME {HISTORIOGRAPHICAL
UI_NADAPOLO_MISSION_DESC {There is a strange space
UI_NADAPOLO_MISSION_LOOP_DESC {Nada and Polo's journey
UI_NADAPOLO_MISSION_MSG1 {Reach Milestone %MI
UI_NADAPOLO_MISSION_MSG2 {Return to the Space An
UI_NADAPOLO_MISSION_MSG3 {Speak to Nada}
UI_NADAPOLO_MISSION_MSG4 {Speak to Polo}
UI_NADAPOLO_MISSION_OBJ1 {Board the Space Anoma
UI_NADAPOLO_MISSION_OBJ1_TIP {Speak to Nada and Polo
UI_NADAPOLO_MISSION_OBJ1_TIP_A {Board the mysterious st
UI_NADAPOLO_MISSION_OBJ1_TIP_B {Purchase <TECHNOLOGY
UI_NADAPOLO_MISSION_OBJ2 {Reach the next Journey
UI_NADAPOLO_MISSION_OBJ2_TIP {Consult the Journey Pag
UI_NADAPOLO_MISSION_OBJ3_TIP {Nada will aid you in you
UI_NADAPOLO_MISSION_SUB {Beyond the System?}
UI_NADAPOLO_MISSION_TITLE {The Space Anomaly}
UI_NADAPOLO_SUMMON_MSG1 {Signal Detected: <S
UI_NADAPOLO_SUMMON_MSG1A {Signal Trace Detect
UI_NADAPOLO_SUMMON_MSG2 {Signal Detected: <S
UI_NADAPOLO_SUMMON_MSG3 {Signal Detected: <S
UI_NADAPOLO_SUMMON_MSG4 {Signal Detected: <S
UI_NADAPOLO_SUMMON_MSG4A {Signal Detected: <S
UI_NADAPOLO_SUMMON_MSG4B {Signal Detected: <S
UI_NADAPOLO_SUMMON_MSG4C {Signal Detected: <S
UI_NADAPOLO_SUMMON_MSG4D {Signal Detected: <S
UI_NANITE_SYM {∞}
UI_NANITES_REWARD_MSG {Nanites Received}
UI_NANITES_REWARD_NAME {NANITES}
UI_NAV_DATA_DESC {Encoded navigation data.
UI_NAV_DATA_NAME {NAVIGATION DATA}
UI_NAV_DATA_NAME_L {Navigation Data}
UI_NAV_DATA_SUB {Encrypted Navigation D
UI_NAV_DROPPOD_DESC {Encoded navigation da
UI_NAV_DROPPOD_NAME {DROP POD COORDINA
UI_NAV_DROPPOD_NAME_L {Drop Pod Coordinate Da
UI_NAVDATA_RECOVERY_MSG {Planetary Chart Lost
UI_NAVDATA_RECOVERY_TITLE {Recover Lost Planetary
UI_NAVIGATOR_LABEL {Navigator}
UI_NAVIGATOR_TITLE {Navigator %NAME%}
UI_NEARBY_WAYPOINT {WAYPOINT DETECTED
UI_NEEDS_COLLECTION {<EXPED>Collect Rewar
UI_NEEDS_SCAN {??? Analyse ???}
UI_NETWORK_HEADER {NETWORK}
UI_NETWORK_HEADER_ALT {NETWORK}
UI_NETWORK_HEADER_L {Network}
UI_NETWORK_INVITE {Invite Friends}
UI_NETWORK_PLAYER_LIST_U {PLAYER LIST}
UI_NETWORK_SWITCH {Network Play}
UI_NETWORK_SWITCH_NOMP {Multiplayer}
UI_NETWORK_SWITCH_NOMP_OFF {Group Only}
UI_NETWORK_SWITCH_SUB {Allow network play}
UI_NETWORK_TIMEOUT {NETWORK TIMEOUT}
UI_NETWORK_VOICE_DISABLED {Disabled}
UI_NETWORK_VOICE_ENABLED {Enabled}
UI_NETWORK_VOICE_LIST {Current Players:}
UI_NEW_PERK_NAME {Feature}
UI_NEWCATA2_NAME {SODIUM NITRATE}
UI_NEWCATA2_SYM {Na+}
UI_NEWWATER2_NAME {CHLORINE}
UI_NEXUS_FACTION_NAME {Anomaly Observers}
UI_OBSELTE_NAME {OBSOLETE ITEM}
UI_OBSOLETE_TECH_NAME {OBSOLETE TECHNOL
UI_ODD_EGG_NAME {VOID EGG}
UI_OVEN_NAME {NUTRIENT PROCESSO
UI_OXY_CRAFT_NAME {OXYGEN FILTER}
UI_OXYPROD3_NAME {SUPEROXIDE CRYSTA
UI_PAINT_BLACK {Dark Grey}
UI_PAINT_BLACK_DARK {Black}
UI_PAINT_BLACK_DARK_U {BLACK}
UI_PAINT_BLACK_U {DARK GREY}
UI_PAINT_BLUE {Blue}
UI_PAINT_BLUE_DARK {Dark Blue}
UI_PAINT_BLUE_DARK_U {DARK BLUE}
UI_PAINT_BLUE_U {BLUE}
UI_PAINT_CYAN {Turquoise}
UI_PAINT_CYAN_DARK {Teal}
UI_PAINT_CYAN_DARK_U {TEAL}
UI_PAINT_CYAN_U {TURQUOISE}
UI_PAINT_GREEN {Green}
UI_PAINT_GREEN_DARK {Dark Green}
UI_PAINT_GREEN_DARK_U {DARK GREEN}
UI_PAINT_GREEN_U {GREEN}
UI_PAINT_GREY {Light Grey}
UI_PAINT_GREY_U {LIGHT GREY}
UI_PAINT_ORANGE {Orange}
UI_PAINT_ORANGE_DARK {Dark Orange}
UI_PAINT_ORANGE_DARK_U {DARK ORANGE}
UI_PAINT_ORANGE_U {ORANGE}
UI_PAINT_PINK {Pink}
UI_PAINT_PINK_DARK {Dark Pink}
UI_PAINT_PINK_DARK_U {DARK PINK}
UI_PAINT_PINK_U {PINK}
UI_PAINT_PURPLE {Purple}
UI_PAINT_PURPLE_DARK {Dark Purple}
UI_PAINT_PURPLE_DARK_U {DARK PURPLE}
UI_PAINT_PURPLE_U {PURPLE}
UI_PAINT_RED {Red}
UI_PAINT_RED_DARK {Dark Red}
UI_PAINT_RED_DARK_U {DARK RED}
UI_PAINT_RED_U {RED}
UI_PAINT_WHITE {White}
UI_PAINT_WHITE_U {WHITE}
UI_PAINT_YELLOW {Yellow}
UI_PAINT_YELLOW_DARK {Dark Yellow}
UI_PAINT_YELLOW_DARK_U {DARK YELLOW}
UI_PAINT_YELLOW_U {YELLOW}
UI_PANTRY_LABEL {ACCESS INGREDIENT
UI_PET_EGG_NAME {COMPANION EGG}
UI_PETWORM_NAME {Hungering Worm}
UI_PIRATE_BEACON_NAME {RENDEZVOUS BEACO
UI_PIRATE_INVITE_NAME {TICKET TO FREEDOM}
UI_PIRATE_MAP0_NAME {PIRATE MAP FRAGMEN
UI_PIRATE_MAP1_NAME {PIRATE MAP FRAGMEN
UI_PIRATE_MAP2_NAME {PIRATE MAP FRAGMEN
UI_PIRATE_MAPWHOLE_NAME {PIRATE MAP}
UI_PIRATECAPE_NAME {OUTLAW CAPE}
UI_PLACEMARKER_NAME_L {Custom Marker}
UI_PLANETGATE_NAME {Planetary Relic Gate}
UI_PLANT_1_DESC {An inedible tuber that p
UI_PLANT_1_NAME {MORDITE ROOT}
UI_PLANT_1_NAME_L {Mordite Root}
UI_PLANT_10_DESC {A medium-sized, farmabl
UI_PLANT_10_NAME {STAR BRAMBLE}
UI_PLANT_10_NAME_L {Star Bramble}
UI_PLANT_11_DESC {This medicinal herb is
UI_PLANT_11_NAME {NIPNIP}
UI_PLANT_11_NAME_L {NipNip}
UI_PLANT_12_DESC {A small, innocuous look
UI_PLANT_12_NAME {VENOM URCHIN}
UI_PLANT_12_NAME_L {Venom Urchin}
UI_PLANT_13_DESC {A strange, potentially p
UI_PLANT_13_NAME {GRAVITINO HOST}
UI_PLANT_13_NAME_L {Gravitino Host}
UI_PLANT_2_DESC {A foul-smelling, farmabl
UI_PLANT_2_DESC_ALT1 {A foul-smelling, farmabl
UI_PLANT_2_DESC_ALT2 {A foul-smelling, farmabl
UI_PLANT_2_NAME {GUTROT FLOWER}
UI_PLANT_2_NAME_L {Gutrot Flower}
UI_PLANT_3_DESC {A luminous plant found
UI_PLANT_3_NAME {CANDLE KELP}
UI_PLANT_3_NAME_L {Candle Kelp}
UI_PLANT_4_DESC {A hardy tuber found dee
UI_PLANT_4_NAME {CAVE MARROW}
UI_PLANT_4_NAME_L {Cave Marrow}
UI_PLANT_5_DESC {A spherical fungus with i
UI_PLANT_5_NAME {FUNGAL CLUSTER}
UI_PLANT_5_NAME_L {Fungal Cluster}
UI_PLANT_6_DESC {A luminous, leafy flower
UI_PLANT_6_NAME {GAMMA WEED}
UI_PLANT_6_NAME_L {Gamma Weed}
UI_PLANT_7_DESC {A large crystal flower w
UI_PLANT_7_NAME {FROSTWORT}
UI_PLANT_7_NAME_L {Frostwort}
UI_PLANT_8_DESC {This 'living rock' is ad
UI_PLANT_8_NAME {SOLAR VINE}
UI_PLANT_8_NAME_L {Solar Vine}
UI_PLANT_9_DESC {Native to barren biomes
UI_PLANT_9_NAME {ECHINOCACTUS}
UI_PLANT_9_NAME_L {Echinocactus}
UI_PLANT_SUBTITLE {Plantable Seed}
UI_PLANTPROD_NIP_DESC {This medicinal herb is
UI_PLANTPROD_NIP_NAME {NIPNIP BUDS}
UI_PLANTPROD_NIP_NAME_L {NipNip Buds}
UI_PLANTPROD_SAC_12_DESC {Stabilised poison sampl
UI_PLANTPROD_SAC_NAME {SAC VENOM}
UI_PLANTPROD_SAC_NAME_L {Sac Venom}
UI_PLANTSUB_BARREN_DESC {Succulent, edible cactu
UI_PLANTSUB_BARREN_NAME {CACTUS FLESH}
UI_PLANTSUB_BARREN_NAME_L {Cactus Flesh}
UI_PLANTSUB_BARREN_SYM {Cc}
UI_PLANTSUB_CAVE_DESC {A glowing organic bu
UI_PLANTSUB_CAVE_NAME {MARROW BULB}
UI_PLANTSUB_CAVE_NAME_L {Marrow Bulb}
UI_PLANTSUB_CAVE_SYM {Bu}
UI_PLANTSUB_CREATUREPOOP_DESC {A foul-smelling compou
UI_PLANTSUB_CREATUREPOOP_NAME {FAECIUM}
UI_PLANTSUB_CREATUREPOOP_NAME_L{Faecium}
UI_PLANTSUB_CREATUREPOOP_SYM {Fa}
UI_PLANTSUB_CREATUREPOOP1_DESC {A foul-smelling compou
UI_PLANTSUB_CREATUREPOOP1_NAME {COPRITE}
UI_PLANTSUB_CREATUREPOOP1_NAME_{Coprite}
UI_PLANTSUB_CREATUREPOOP1_SYM {Cr}
UI_PLANTSUB_CREATUREPOOP2_DESC {A foul-smelling compou
UI_PLANTSUB_CREATUREPOOP2_NAME {DUNG CRYSTAL}
UI_PLANTSUB_CREATUREPOOP2_NAME_{Dung Crystal}
UI_PLANTSUB_CREATUREPOOP2_SYM {Dn}
UI_PLANTSUB_DEADCREATURE_DESC {Despite much study, litt
UI_PLANTSUB_DEADCREATURE_NAME {MORDITE}
UI_PLANTSUB_DEADCREATURE_NAME_L{Mordite}
UI_PLANTSUB_DEADCREATURE_SYM {Mo}
UI_PLANTSUB_LUSH_DESC {A beautiful gemstone,
UI_PLANTSUB_LUSH_NAME {STAR BULB}
UI_PLANTSUB_LUSH_NAME_L {Star Bulb}
UI_PLANTSUB_LUSH_SYM {Sb}
UI_PLANTSUB_RADIO_DESC {A strange substance tha
UI_PLANTSUB_RADIO_NAME {GAMMA ROOT}
UI_PLANTSUB_RADIO_NAME_L {Gamma Root}
UI_PLANTSUB_RADIO_SYM {Gr}
UI_PLANTSUB_SCORCHED_DESC {A powerful chemical tha
UI_PLANTSUB_SCORCHED_NAME {SOLANIUM}
UI_PLANTSUB_SCORCHED_NAME_L {Solanium}
UI_PLANTSUB_SCORCHED_SYM {So}
UI_PLANTSUB_SNOW_DESC {A beautiful blue crysta
UI_PLANTSUB_SNOW_NAME {FROST CRYSTAL}
UI_PLANTSUB_SNOW_NAME_L {Frost Crystal}
UI_PLANTSUB_SNOW_SYM {Fc}
UI_PLANTSUB_SUBTITLE {Harvested Agricultural
UI_PLANTSUB_TOXIC_DESC {An oddly-glowing subst
UI_PLANTSUB_TOXIC_NAME {FUNGAL MOULD}
UI_PLANTSUB_TOXIC_NAME_L {Fungal Mould}
UI_PLANTSUB_TOXIC_SYM {Ml}
UI_PLANTSUB_WATER_DESC {A rubbery, luminesce
UI_PLANTSUB_WATER_NAME {KELP SAC}
UI_PLANTSUB_WATER_NAME_L {Kelp Sac}
UI_PLANTSUB_WATER_SYM {Ke}
UI_POI_LOCATOR_NAME {ANOMALY DETECTOR
UI_PORTAL_GLYPH_NAME {PORTAL GLYPH}
UI_PORTAL_GLYPH_NAME_L {Portal Glyph}
UI_PORTAL_GLYPH_SUB {Ancient Technology}
UI_PORTAL_MAINTAIN_SUB {Charge the glyphs to en
UI_PORTAL_OPT {Locate a Portal}
UI_PORTAL_SAVE_NOTIFY {Portals allow access to
UI_PORTAL_SAVE_TITLE {Portal Travel}
UI_PORTAL_SEQUENCE {ENTER SEQUENCE}
UI_POWER_AMOUNT {%AMOUNT% V/m}
UI_POWER_HINT_MSG {Construct <STELLAR>A
UI_POWER_HINT_TITLE {Base Power Low}
UI_POWER_HOTSPOT_LABEL_DC {No Electromagnetic Fiel
UI_POWER_SWITCH_LABEL {Toggle Power Flow}
UI_POWER_TREE {Industrial Modules}
UI_POWER_TUT_DESC {My base has grown in si
UI_POWER_TUT_MSG1 {Learn the <TECHNOLOG
UI_POWER_TUT_MSG1A {Learn the <TECHNOLOG
UI_POWER_TUT_MSG1B {Learn the <TECHNOLOG
UI_POWER_TUT_MSG2 {Construct a <TECHNOL
UI_POWER_TUT_MSG2_VR {Construct a <TECHNOL
UI_POWER_TUT_MSG3 {Learn <TECHNOLOGY>Ele
UI_POWER_TUT_MSG4 {To create a <STELLAR>
UI_POWER_TUT_MSG5 {Fuel the <TECHNOLOGY
UI_POWER_TUT_OBJ1 {Learn the Biofuel React
UI_POWER_TUT_OBJ1_TIP {Advanced technology
UI_POWER_TUT_OBJ2 {Construct a Biofuel Rea
UI_POWER_TUT_OBJ2_TIP {Advanced technology
UI_POWER_TUT_OBJ3 {Learn Electrical Wiring}
UI_POWER_TUT_OBJ3_TIP {Direct the Constructi
UI_POWER_TUT_OBJ4 {Connect the Power Grid
UI_POWER_TUT_OBJ4_TIP {Use <TECHNOLOGY>Elect
UI_POWER_TUT_OBJ5 {Fuel the Biofuel Reactor
UI_POWER_TUT_OBJ5_TIP {Fuel the <TECHNOLOGY
UI_POWER_TUT_SUB {Generate & Distribute
UI_POWER_TUT_TITLE {Powering the Base}
UI_POWERGRID_LABEL_DC {Grid Status: NOT CO
UI_POWERGRID_LABEL_DRAIN {Grid Status: DRAININ
UI_POWERGRID_LABEL_OFF {Grid Status: OVERLOA
UI_POWERGRID_LABEL_ON {Grid Status: ONLINE}
UI_POWERGRID_LABEL_STANDBY {Grid Status: STANDBY}
UI_POWERGRID_LABEL_SUPPLY {Supply %SUPPLY% kP
UI_POWERGRID_NO_CHARGE {No Stored Power}
UI_POWERGRID_NO_STORAGE {No Batteries}
UI_POWERGRID_STORAGE {%STORED% kP}
UI_POWERGRID_STORAGE_SUB {Grid Power Storage}
UI_POWERGRID_USAGE {%USED%kP Used / %RA
UI_POWERGRID_USAGE_SUB {Grid Power Usage}
UI_POWERHUD_CONSUMPTION {Consumption: %NUM%
UI_POWERHUD_GENERATION {Generation: %NUM% k
UI_POWERHUD_GRIDNAME {%BASENAME% :: Grid
UI_POWERHUD_STATUS_DISCONNECT {<TITLE>Disconnected<
UI_POWERHUD_STATUS_FAILING {<TITLE>Storage Draini
UI_POWERHUD_STATUS_LABEL {Power Status:}
UI_POWERHUD_STATUS_OFFLINE {<RED>Offline<>}
UI_POWERHUD_STATUS_ONLINE {<TRADEABLE>Online<
UI_POWERHUD_STATUS_SUBGRID_ERR {<RED>Subgrid Error<>}
UI_POWERHUD_STORAGE {Storage: %NUM% kP}
UI_POWERLABEL_CONSUMING {Using %RATE%}
UI_POWERLABEL_DISCONNECTED {Disconnected}
UI_POWERLABEL_GENERATING {Generating %RATE%}
UI_POWERLABEL_ISOLATED {Disconnected}
UI_POWERLABEL_OFFLINE {Offline}
UI_POWERLABEL_ONLINE {Online}
UI_POWERLABEL_PRODUCING {Producing %RATE%}
UI_POWERLABEL_STORING {Storing %AMOUNT%}
UI_POWERPARTS_BLUEPRINTS {Power & Industry Bluepr
UI_PRED_KILL_OBJ {Kill Predatory Creatures
UI_PRED_KILL_OBJ_TIP {Locate predatory creatur
UI_PRED_KILL_OBJ1_MSG {Kill predatory crea
UI_PRESTIGE_FORMAT {Generation %NUM%}
UI_PREV {Previous}
UI_PREV_SYSTEM_LABEL {Previous System}
UI_PREV_SYSTEM_LABEL {Previous System}
UI_PREVIOUS {Previous Page <IMG>
UI_PRISON_POI_HUD {AUTOMATED RECEIVE
UI_PRISON_POI_HUD {AUTOMATED RECEIVE
UI_PRISON_POI_MSG {Communication relay
UI_PRISON_POI_MSG {Communication relay
UI_PRISON_POI_MSG1 {CONTAINMENT REPORT:
UI_PRISON_POI_MSG1 {CONTAINMENT REPORT:
UI_PRISON_POI_MSG2 {CONTAINMENT REPORT: A
UI_PRISON_POI_MSG2 {CONTAINMENT REPORT: A
UI_PRISON_POI_MSG3 {CONTAINMENT REPORT:
UI_PRISON_POI_MSG3 {CONTAINMENT REPORT:
UI_PRISON_POI_MSG4 {CONTAINMENT REPORT:
UI_PRISON_POI_MSG4 {CONTAINMENT REPORT:
UI_PRISON_POI_MSG5 {CONTAINMENT REPORT: In
UI_PRISON_POI_MSG5 {CONTAINMENT REPORT: In
UI_PRISON_POI_OSD {INCOMING MESSAGE
UI_PRISON_POI_OSD {INCOMING MESSAGE
UI_PRIV_ADD_PARTS {Can add base parts:
UI_PRIV_ADD_PARTS_ALT {Can add base parts}
UI_PRIV_DELETE_PARTS {Can delete base parts
UI_PRIV_DELETE_PARTS_ALT {Can delete base parts}
UI_PRIV_EDIT_TERRAIN {Can edit base terrain
UI_PRIV_EDIT_TERRAIN_ALT {Can edit base terrain}
UI_PRIV_JOIN_LOBBY {Can join my group: %
UI_PRIV_JOIN_LOBBY_ALT {Can join my group}
UI_PRIV_OPT_ALL {Anyone}
UI_PRIV_OPT_FIRETEAM {Group}
UI_PRIV_OPT_FRIENDS {Friends only}
UI_PRIV_OPT_FRIENDS_FIRETEAM {Group & Friends}
UI_PRIV_OPT_INVITE {Invite Only}
UI_PRIV_OPT_ME {Me only}
UI_PRIV_OPT_NONE {No one}
UI_PRIV_PVP_DAMAGE {Can damage players:
UI_PRIV_PVP_DAMAGE_ALT {Can damage players}
UI_PRIV_SEE_ONFOOT {Show on-foot marker
UI_PRIV_SEE_ONFOOT_ALT {Show on-foot marker to
UI_PRIV_SEE_SHIP {Show ship marker to:
UI_PRIV_SEE_SHIP_ALT {Show ship marker to}
UI_PRIV_TEXT_CHAT {Text Chat: %VALUE%}
UI_PRIV_TEXT_CHAT_ALT {Text Chat}
UI_PROC_TECH_HINT_MSG {Open the Inventory w
UI_PROC_TECH_HINT_TITLE {Upgrade Module Acquir
UI_PROCESS_OBJ {Process %ITEM%}
UI_PROD_NOT_KNOWN_MSG {<FUEL>Product Recipe
UI_PROD_NOT_KNOWN_MSG_ALT1 {<FUEL>Product Recipe
UI_PROD_NOT_KNOWN_MSG_ALT2 {<FUEL>Product Recipe
UI_PRODUCT_TREE {<IMG>DIAMONDBULLET
UI_PRODUCT_TREE_CRAFT {Components & Devices
UI_PRODUCT_TREE_FARM {Valuable Products}
UI_PRODUCTION_PROGRESS {Production Progress (
UI_PROT_CAT {HAZARD PROTECTION
UI_PROT_CAT_L {Hazard Protection}
UI_PSN_CANCEL {Cancel Upload}
UI_PSN_CANCEL_DOWNLOAD {Cancel Download}
UI_PSN_CANCELLING {Cancelling Save Data up
UI_PSN_CANCELLING_DOWNLOAD {Cancelling Save Data do
UI_PSN_DOWNLOAD_CANCELLED {SAVE DATA DOWNLOA
UI_PSN_DOWNLOAD_FAIL {SAVE DATA DOWNLOA
UI_PSN_DOWNLOAD_SAVE {Download All Save Data
UI_PSN_DOWNLOAD_SUCCESS {SAVE DATA IMPORTE
UI_PSN_DOWNLOADING {Downloading Save Data.
UI_PSN_MANAGE_CLOUD_SAVE {Manage Cloud Save}
UI_PSN_MANAGE_CLOUD_SAVE_UPPER {MANAGE CLOUD SAVE
UI_PSN_PLAYER_PROFILE {Show Profile}
UI_PSN_SAVE_TRANSFER_DOWN {Download PS4™ Save D
UI_PSN_SAVE_TRANSFER_DOWN_UPPE {DOWNLOAD PS4™ SAV
UI_PSN_SAVE_TRANSFER_UP {Transfer Save Data to
UI_PSN_SAVE_TRANSFER_UP_DESC {Upload your Save Data
UI_PSN_SAVE_TRANSFER_UP_UPPER {TRANSFER SAVE DAT
UI_PSN_UPLOAD_CANCELLED {SAVE DATA UPLOAD
UI_PSN_UPLOAD_FAIL {SAVE DATA UPLOAD F
UI_PSN_UPLOAD_SAVE {Upload All Save Data}
UI_PSN_UPLOAD_SUCCESS {SAVE DATA UPLOADE
UI_PSN_UPLOADING {Uploading Save Data...}
UI_PULSE_ABORTED {Pulse Drive
UI_PULSE_DRIVE_BLOCKED {PULSE DRIVE DISABL
UI_PULSE_DRIVE_CHARGE_MSG {Refuel the <TECHNOL
UI_PULSE_DRIVE_UNLOCKED {PULSE DRIVE BACK O
UI_PULSE_ENCOUNTER_NAME_BIOSHIP {Electronic Consciousne
UI_PULSE_ENCOUNTER_NAME_REPAIR {Distressed Pilot}
UI_PULSE_ENCOUNTER_NAME_TRADER {Roaming Trader}
UI_PULSE_OFF_SCREEN {DISENGAGE PULSE DR
UI_PULSE_ON_SCREEN {ENGAGE PULSE DRIV
UI_PULSEDRIVE_WARNING {PULSE ENGINE OFFLI
UI_PULSEDRIVE_WARNING_L {Pulse Engine Offline}
UI_PULSEDRIVE_WARNING_TIME {Pulse Engine Online i
UI_PURCHASABLE_BASEPARTS_TREE {<IMG>DIAMONDBULLET
UI_PURCHASABLE_BASICPARTS_TREE {<IMG>DIAMONDBULLET
UI_PURCHASABLE_BASICTECH_TREE {<IMG>DIAMONDBULLET
UI_PUZZLE_INPUT {Input:}
UI_QUAD_PROD_DESC {A highly sprung motor ar
UI_QUAD_PROD_NAME {QUAD SERVO}
UI_QUAD_PROD_NAME_L {Quad Servo}
UI_QUICK_ADD_BLOCK {Block / Report}
UI_QUICK_ADD_BLOCK {Block / Report}
UI_QUICK_ADD_FRIEND {Add as Companion}
UI_QUICK_ADD_FRIEND {Add as Companion}
UI_QUICK_ADD_FRIEND_ALT {Add as No Man's Sky Fr
UI_QUICK_ADD_FRIEND_ALT {Add as No Man's Sky Fr
UI_QUICK_MENU_CREATURE_MENU {Creatures}
UI_QUICK_MENU_HIDE_POWERLINES {Hide Electrical Wiring}
UI_QUICK_MENU_HIDE_POWERLINES {Hide Electrical Wiring}
UI_QUICK_MENU_NEXUS_RETURN {Return To Space Anoma
UI_QUICK_MENU_NEXUS_RETURN {Return To Space Anoma
UI_QUICK_MENU_PET_UI {Companion Register}
UI_QUICK_MENU_TIP_SUM_PET {Summon %PET%}
UI_QUICK_MENU_TIP_UNSUM_PET {Dismiss %PET%}
UI_QUICK_REMOVE_BLOCK {Unblock Player}
UI_QUICK_REMOVE_BLOCK {Unblock Player}
UI_QUICK_REMOVE_FRIEND {Remove Companion}
UI_QUICK_REMOVE_FRIEND {Remove Companion}
UI_QUICK_REMOVE_FRIEND_ALT {Remove No Man's Sky F
UI_QUICK_REMOVE_FRIEND_ALT {Remove No Man's Sky F
UI_QUICKSILVER_REWARD_MSG {Quicksilver Credited}
UI_QUICKSILVER_REWARD_NAME {QUICKSILVER}
UI_QUIT_TITLE {Quit to Title Screen}
UI_QUIT_TITLE_U {QUIT TO TITLE SCREE
UI_RACE_LINEUP {Race Line-up}
UI_RACE_RESULTS {Results}
UI_RACE_START {Start}
UI_RAD_NAME_CORE_L {Radiation Protection}
UI_RADIO_PLANT_NAME_L {Mutant Plant}
UI_RADIO_SYM {U}
UI_RADIO1_DESC {Local mineral extract,
UI_RADIO1_NAME {URANIUM}
UI_RADIO1_NAME_L {Uranium}
UI_RANDOM_MULTIPLAYER {Join Random Game}
UI_RANDOM_MULTIPLAYER_TITLE {JOINING RANDOM GA
UI_RARE_PRODUCT_RECEIVED {Rare Item Found!}
UI_RARE_ROCK {Congealed Substance D
UI_REACTION_1_DESC {A refined product, holdi
UI_REACTION_1_NAME {THERMIC CONDENSAT
UI_REACTION_1_NAME_L {Thermic Condensate}
UI_REACTION_2_DESC {A refined product, takin
UI_REACTION_2_NAME {ENRICHED CARBON}
UI_REACTION_2_NAME_L {Enriched Carbon}
UI_REACTION_3_DESC {A refined product, this i
UI_REACTION_3_NAME {NITROGEN SALT}
UI_REACTION_3_NAME_L {Nitrogen Salt}
UI_REACTION_SUBTITLE {Enhanced Gas Product}
UI_RECENTLY_INVITED {Recently Invited}
UI_RECENTLY_INVITED {Recently Invited}
UI_RECOVER_BASE_DESC {<FUEL>WARNING<>: Base
UI_RECOVER_BASE_MARKER {Suitable Base Site}
UI_RECOVER_BASE_MSG1 {<STELLAR>Base Restora
UI_RECOVER_BASE_MSG2 {<STELLAR>Base Restora
UI_RECOVER_BASE_MSG3 {<STELLAR>Base Restora
UI_RECOVER_BASE_OBJ {Locate a new site for y
UI_RECOVER_BASE_OBJ_TIP {Land on a suitable plane
UI_RECOVER_BASE_OSD {SUITABLE BASE SITE
UI_RECOVER_BASE_SUB {Locate new base site}
UI_RECOVER_BASE_TITLE {Home Base Restoration
UI_RED_CRYSTAL_NAME {Carbon Crystals}
UI_RED2_DESC {A <STELLAR>chromatic met
UI_RED2_NAME {CADMIUM}
UI_RED2_NAME_L {Cadmium}
UI_RED2_SUB {Refined Stellar Metal: R
UI_RED2_SYM {Cd}
UI_REDEPLOY {Redeploy}
UI_REFINE_OBJ {Refine %ITEM%}
UI_REFINER_BTN_BEGIN {BEGIN}
UI_REFINER_BTN_STOP {STOP}
UI_REFINER_BUTTON_BUSY {Working...}
UI_REFINER_BUTTON_GO {<TRADEABLE>Begin<
UI_REFINER_BUTTON_MORE {Add More}
UI_REFINER_BUTTON_NO_FUEL {No Fuel}
UI_REFINER_BUTTON_NO_ITEM {Ingredients Low}
UI_REFINER_BUTTON_NO_ITEM_ALT1 {Wrong Input Ratio}
UI_REFINER_BUTTON_NO_ITEM_ALT2 {Input Items Low}
UI_REFINER_BUTTON_STOP {STOP PROCESSING}
UI_REFINER_DETAIL_DESC {Repair Status: <CO
UI_REFINER_DETAIL_LINE1 {Refiners <TECHNOLOGY>
UI_REFINER_DETAIL_LINE2 {Refined materials ho
UI_REFINER_DETAIL_LINE3 {<TECHNOLOGY>Advanced
UI_REFINER_DETAIL_TITLE {Exosuit Guidance Aler
UI_REFINER_INPUT {Input %NUMBER%: %I
UI_REFINER_INPUT_EMPTY {Empty}
UI_REFINER_INPUT_LABEL {Input}
UI_REFINER_LABEL {%RECIPE% %PERCEN
UI_REFINER_NO_FUEL {Refiner Offline: No Fuel
UI_REFINER_NO_RECIPE {Requested Operation: U
UI_REFINER_OUTPUT {Potential Output: %IT
UI_REFINER_OUTPUT_FULL {Output Occupied}
UI_REFINER_OUTPUT_LABEL {Output}
UI_REFINER_PROCESSED {PROCESSED}
UI_REFINER_RATIO {Output Ratio: }
UI_REFINER_READY {Refiner Online...}
UI_REFINER_REMAINING {TIME TO PROCESS}
UI_REFINER_TECH_NAME {REFINERY OUTPUT}
UI_REFINER_TECH_NAME_L {Refinery Output}
UI_REFINER_TITLE {REFINERY SYSTEM}
UI_REFINER_WORKING {Refiner Busy}
UI_REFUND_BASE {Refund this Base}
UI_RELAY_POI_HUD {AUTOMATED RECEIVE
UI_RELAY_POI_HUD {AUTOMATED RECEIVE
UI_RELAY_POI_LANG {%RELAY%}
UI_RELAY_POI_LANG {%RELAY%}
UI_RELAY_POI_MSG {Communication relay l
UI_RELAY_POI_MSG {Communication relay l
UI_RELAY_POI_OSD {INCOMING MESSAGE
UI_RELAY_POI_OSD {INCOMING MESSAGE
UI_RELOAD_AUTO {Reload Autosave [ %T
UI_RELOAD_MANUAL {Reload Manual Save[
UI_REMOTE_LABEL {%PLAYER%'s %OBJEC
UI_REMOVE_MARKER {Remove This Marker}
UI_REMOVE_SURVEY_MARKER {<IMG>CUSTOMMARK<>
UI_RENAME_PET {Rename companion}
UI_RENAME_STORAGE {Rename Storage Contai
UI_REP_TOKEN_NAME {FORGED PASSPORT}
UI_REPAIR_KIT_BUTTON {APPLY REPAIR KIT (x1
UI_REPAIR_KIT_BUTTON {APPLY REPAIR KIT (x1
UI_REPAIR_KIT_BUTTON_SUB {Consume Repair Kit inst
UI_REPAIR_KIT_BUTTON_SUB {Consume Repair Kit inst
UI_REPAIR_KIT_DESC {A highly useful piece o
UI_REPAIR_KIT_DESC {A highly useful piece o
UI_REPAIR_KIT_NAME {REPAIR KIT}
UI_REPAIR_KIT_NAME {REPAIR KIT}
UI_REPAIR_KIT_NAME_L {Repair Kit}
UI_REPAIR_KIT_NAME_L {Repair Kit}
UI_REPAIR_KIT_SUB {Automatic Patching Unit
UI_REPAIR_KIT_SUB {Automatic Patching Unit
UI_REPAIR_L {Repair}
UI_REPAIR_OBJ {Locate and repair the
UI_REPAIR_OBJ_TIP {Proceed to the target l
UI_REPAIR_OBJ1_MARKER {Repair damaged machin
UI_REPAIR_OBJ1_MSG {Locate and repair the
UI_REPAIR_OBJ1_OSD {Damaged Machinery Coo
UI_REPAIR_OBJ2 {Transmit Diagnostic Rep
UI_REPAIR_OBJ2_MSG {Transmit diagnostic resu
UI_REPAIR_OBJ2_TIP {Use the machine's fault
UI_REPAIR_TECH_MSG_FORMAT {Repair <TECHNOLO
UI_REPORT_FAILED {Player Report Error}
UI_REPORT_FAILED {Player Report Error}
UI_REPORT_PLAYER {Report Player}
UI_REPORT_PLAYER {Report Player}
UI_REPORT_REASON_GRIEFING {Griefing}
UI_REPORT_REASON_GRIEFING {Griefing}
UI_REPORT_REASON_LANGUAGE {Language}
UI_REPORT_REASON_LANGUAGE {Language}
UI_REPORT_REASON_NAME {Name}
UI_REPORT_REASON_NAME {Name}
UI_REPORT_SUCCESS {Player Reported}
UI_REPORT_SUCCESS {Player Reported}
UI_RESCUE_FREIGHTER_OSD {Nearby freighter under
UI_RESEARCH_STATION_DESC {An advanced data analysi
UI_RESEARCH_STATION_NAME {PLANETARY RESEARC
UI_RESEARCH_STATION_NAME_L {Planetary Research Stat
UI_RESEARCH_STATION_SUB {Data Prediction Module}
UI_RESET_VIEW_ALERT {You have moved outside
UI_RESTORE_HAZARD {Charge Hazard Protecti
UI_RESTORE_O2 {Replenish Oxygen}
UI_RETURN {RETURN <IMG>EXITM
UI_RETURN_GUILD_OBJ {Return to the Guild Env
UI_RETURN_GUILD_OBJ_TIP {Return to the Guild Env
UI_RETURN_GUILD_OBJ1_MARKER {Return to the Guild Env
UI_RETURN_GUILD_OBJ1_MSG {Return to the Guild Env
UI_RETURN_GUILD_OBJ1_OSD {Return to the Guild Env
UI_RETURN_MISSION_OBJ {Return to the Mission A
UI_RETURN_MISSION_OBJ_TIP {Return to the Mission A
UI_RETURN_MISSION_OBJ1_MARKER {Return to the Mission A
UI_RETURN_MISSION_OBJ1_MSG {Return to the Mission A
UI_RETURN_MISSION_OBJ1_OSD {Return to the Mission A
UI_RETURN_MPMISSION_OBJ {Return to the Space An
UI_RETURN_MPMISSION_OBJ_TIP {Return to the Nexus to
UI_RETURN_MPMISSION_OBJ1_MARKER{The Nexus}
UI_RETURN_MPMISSION_OBJ1_MSG {Return to the Nexus to
UI_RETURN_MPMISSION_OBJ1_OSD {Return to the Space An
UI_RETURN_PLANET_CRASH_OBJ1 {Return to the crash site
UI_RETURN_PLANET_CRASH_OBJ1_MKR{Return to the crash site
UI_RETURN_PLANET_CRASH_OBJ1_MSG{Return to the crash site
UI_RETURN_PLANET_CRASH_OBJ1_OSD{Return to the crash site
UI_RETURN_PLANET_CRASH_OBJ1_TIP {Return to the crash site.
UI_RETURN_PLANET_OBJ {Return to the lifeform}
UI_RETURN_PLANET_OBJ_ALT_TIP {Return to the lifeform t
UI_RETURN_PLANET_OBJ_TIP {Return to the lifeform t
UI_RETURN_PLANET_OBJ1_MARKER {Return to the lifeform}
UI_RETURN_PLANET_OBJ1_MSG {Return to the lifeform
UI_RETURN_PLANET_OBJ1_OSD {Return to the lifeform}
UI_REWARD_CUSTOMISATION {<COMMODITY>%ITEM%<
UI_REWARD_FAILED_MSG {Inventory Full
UI_REWARD_INVENTORY_SLOTS {<COMMODITY>Inventor
UI_REWARD_SHIP_OSD {New Starship Acquire
UI_REWARDPOP_DESC {Currency or faction stan
UI_REWARDPOP_SUB {Reward Item}
UI_REWARDPOP_SYM {-}
UI_ROBOT_GENDER_1 {Electronic}
UI_ROBOT_GENDER_1 {Electronic}
UI_ROBOT_GENDER_2 {Virtual}
UI_ROBOT_GENDER_2 {Virtual}
UI_ROBOT_GENDER_3 {Uninitialised}
UI_ROBOT_GENDER_3 {Uninitialised}
UI_ROBOT_GENDER_4 {Unmeasurable}
UI_ROBOT_GENDER_4 {Unmeasurable}
UI_ROBOT_GENDER_5 {Circular}
UI_ROBOT_GENDER_5 {Circular}
UI_ROBOT_GENDER_6 {Non-boolean}
UI_ROBOT_GENDER_6 {Non-boolean}
UI_ROBOT_GENDER_7 {Mutable}
UI_ROBOT_GENDER_7 {Mutable}
UI_ROBOT_GENDER_8 {Asynchronous}
UI_ROBOT_GENDER_8 {Asynchronous}
UI_ROBOT_GENDER_9 {Non-Euclidean}
UI_ROBOT_GENDER_9 {Non-Euclidean}
UI_ROCK_LIVING {Living %MINERALNAM
UI_ROCKET_LOCKER_NAME {Storage Shuttle}
UI_ROCKET_LOCKER_NAME_U {STORAGE SHUTTLE}
UI_ROCKETFUEL_DESC {Radioactive isotope co
UI_ROCKETFUEL_NAME {TRITIUM}
UI_ROCKETFUEL_NAME_L {Tritium}
UI_ROCKETFUEL_SUB {Neutron-Rich Fuel Elem
UI_ROCKETFUEL_SYM {H3}
UI_ROGUE_BEACON_LABEL {RELAY SONG}
UI_ROGUE_BEACON_LABEL_SUB {Broadcast an alluring m
UI_ROGUE_BEACON_NAME {WHALESONG FLUTE}
UI_ROGUE_BEACON_NAME {WHALESONG FLUTE}
UI_ROGUE_CLASSBOX_NAME {MEMORY FRAGMENT (
UI_ROGUE_CLASSBOX_NAME {MEMORY FRAGMENT (
UI_ROGUE_GRAVE_FINDER_NAME {MEMORY RESONATOR
UI_ROGUE_GRAVE_KEY_NAME {A DREADFUL WAILING
UI_ROGUE_GRAVE_STONE_NAME1 {MEMORY IMPRINT I}
UI_ROGUE_GRAVE_STONE_NAME1_L {Memory Imprint I}
UI_ROGUE_GRAVE_STONE_NAME2 {MEMORY IMPRINT II}
UI_ROGUE_GRAVE_STONE_NAME2_L {Memory Imprint II}
UI_ROGUE_GRAVE_STONE_NAME3 {MEMORY IMPRINT III}
UI_ROGUE_GRAVE_STONE_NAME3_L {Memory Imprint III}
UI_ROGUE_GRAVE_STONE_NAME4 {MEMORY IMPRINT IV}
UI_ROGUE_GRAVE_STONE_NAME4_L {Memory Imprint IV}
UI_ROGUE_GRAVE_STONE_NAME5 {MEMORY IMPRINT V}
UI_ROGUE_GRAVE_STONE_NAME5_L {Memory Imprint V}
UI_ROGUE_GUNBOX_NAME {MEMORY FRAGMENT
UI_ROGUE_GUNBOX_NAME {MEMORY FRAGMENT
UI_ROGUE_HAZBOX_NAME {MEMORY FRAGMENT (
UI_ROGUE_HAZBOX_NAME {MEMORY FRAGMENT (
UI_ROGUE_INVBOX_NAME {MEMORY FRAGMENT (
UI_ROGUE_INVBOX_NAME {MEMORY FRAGMENT (
UI_ROGUE_SGUNBOX_NAME {MEMORY FRAGMENT (
UI_ROGUE_SGUNBOX_NAME {MEMORY FRAGMENT (
UI_ROGUE_SMARTBOX_NAME {MEMORY FRAGMENT
UI_ROGUE_SMARTBOX_NAME {MEMORY FRAGMENT
UI_ROGUE_TECHBOX_NAME {MEMORY FRAGMENT}
UI_ROGUE_TECHBOX_NAME {MEMORY FRAGMENT}
UI_ROGUE_TIME_DUST_NAME {SOMNAL DUST}
UI_ROGUE_TIME_MILK_NAME {ANCESTRAL MEMORIE
UI_ROGUE_VEHICLEBOX_NAME {MEMORY FRAGMENT (
UI_ROGUE_VEHICLEBOX_NAME {MEMORY FRAGMENT (
UI_ROGUECAPE_NAME {WHALESTALKER CLOA
UI_RUINS_SEEK_TREASURE {Seek knowledge of the
UI_S_CLASS {an S-Class}
UI_S8_FRE_BEACON_NAME {HOMEWORLD REPEAT
UI_S9_CARE_PACK1_NAME {UTOPIA SUPPLY DROP
UI_S9_CARE_PACK2_NAME {UTOPIA SUPPLY DRO
UI_S9_CARE_PACK3_NAME {UTOPIA SUPPLY DROP
UI_S9_CARE_PACK4_NAME {UTOPIA SUPPLY DROP
UI_S9_MAP1_NAME {SETTLEMENT COORDI
UI_S9_MAP2_NAME {SETTLEMENT COORD
UI_S9_MAP3_NAME {SETTLEMENT COORDI
UI_S9_MAP4_NAME {SETTLEMENT COORDI
UI_SAC_WARNING_TITLE {INFESTATION WARNI
UI_SAC_WARNING_TITLE {INFESTATION WARNI
UI_SALVAGE_ACCEPT {Install New Slot}
UI_SALVAGE_CLASS_OPT {Upgrade Class}
UI_SALVAGE_CLASS_OSD {Starship Class Upgrade
UI_SALVAGE_CLASS_RES {Starship class impro
UI_SALVAGE_CRATE {Salvage Material}
UI_SALVAGE_CRATE {Salvage Material}
UI_SALVAGE_DESC {Purchase Improvement
UI_SALVAGE_HELP_OPT {Where to find upgrades
UI_SALVAGE_HELP_RES {Use this outfitting sta
UI_SALVAGE_IMPROVE_OPT {Upgrade Starship}
UI_SALVAGE_INV_OPTA {Purchase Storage}
UI_SALVAGE_INV_OPTB {Apply Augmentation}
UI_SALVAGE_INV_RES {Inventory augmentation
UI_SALVAGE_LANG {Drones deployed to tar
UI_SALVAGE_LANG2 {Augment <TECHNOLOGY>i
UI_SALVAGE_RES {Salvage drones deploye
UI_SALVAGE_SCRAP_OSD {Starship Destroy for
UI_SALVAGE_SLOTS_OSD {Starship Inventory Size
UI_SALVAGE_TECH_1_NAME {ONCE-USEFUL SPRIN
UI_SALVAGE_TECH_1_NAME_L {Once-Useful Springs}
UI_SALVAGE_TECH_10_NAME {STARSHIP AI VALVES}
UI_SALVAGE_TECH_10_NAME_L {Starship AI Valves}
UI_SALVAGE_TECH_2_NAME {HANDFUL OF COGS}
UI_SALVAGE_TECH_2_NAME_L {Handful of Cogs}
UI_SALVAGE_TECH_3_NAME {REINFORCED PIPING}
UI_SALVAGE_TECH_3_NAME_L {Reinforced Piping}
UI_SALVAGE_TECH_4_NAME {THERMAL PANELS}
UI_SALVAGE_TECH_4_NAME_L {Thermal Panels}
UI_SALVAGE_TECH_5_NAME {TANK OF COOLANT}
UI_SALVAGE_TECH_5_NAME_L {Tank of Coolant}
UI_SALVAGE_TECH_6_NAME {SPOOL OF NANO-CAB
UI_SALVAGE_TECH_6_NAME_L {Spool of Nano-Cables}
UI_SALVAGE_TECH_7_NAME {RECYCLED CIRCUITR
UI_SALVAGE_TECH_7_NAME_L {Recycled Circuitry}
UI_SALVAGE_TECH_8_NAME {SUBATOMIC REGULA
UI_SALVAGE_TECH_8_NAME_L {Subatomic Regulators}
UI_SALVAGE_TECH_9_NAME {COMPRESSED INDIUM
UI_SALVAGE_TECH_9_NAME_L {Compressed Indium Scr
UI_SALVAGE_TECH_DESC {A valuable piece of b
UI_SALVAGE_TECH_SUB {Starship Subcomponent
UI_SALVAGE_TITLE {Starship Outfitting}
UI_SAND1_DESC {An abundant mineral ele
UI_SAND1_NAME {SILICATE POWDER}
UI_SAND1_NAME_L {Silicate Powder}
UI_SAND1_SUB {Abundant Mineral}
UI_SAND1_SYM {Si}
UI_SANDWORD_CLASS_LABEL {Class}
UI_SANDWORD_CLASS_LABEL {Class}
UI_SANDWORD_CLASS1 {Worm Lord}
UI_SANDWORD_CLASS1 {Worm Lord}
UI_SANDWORD_CLASS2 {Gargantuan}
UI_SANDWORD_CLASS2 {Gargantuan}
UI_SANDWORD_CLASS3 {Colossal Being}
UI_SANDWORD_CLASS3 {Colossal Being}
UI_SANDWORD_CLASS4 {Giant Parasite}
UI_SANDWORD_CLASS4 {Giant Parasite}
UI_SANDWORD_CLASS5 {Planetary Maggot}
UI_SANDWORD_CLASS5 {Planetary Maggot}
UI_SANDWORD_CLASS6 {Unstoppable Nematode
UI_SANDWORD_CLASS6 {Unstoppable Nematode
UI_SANDWORD_CLASS7 {Ceaseless Burrower}
UI_SANDWORD_CLASS7 {Ceaseless Burrower}
UI_SANDWORD_CLASS8 {The Consumer}
UI_SANDWORD_CLASS8 {The Consumer}
UI_SANDWORD_DIET_LABEL {Stomach Contents}
UI_SANDWORD_DIET_LABEL {Stomach Contents}
UI_SANDWORD_DIET1 {Unpleasant liquid}
UI_SANDWORD_DIET1 {Unpleasant liquid}
UI_SANDWORD_DIET10 {Layers of teeth}
UI_SANDWORD_DIET10 {Layers of teeth}
UI_SANDWORD_DIET11 {Freighter components}
UI_SANDWORD_DIET11 {Freighter components}
UI_SANDWORD_DIET12 {Planetary beacon}
UI_SANDWORD_DIET12 {Planetary beacon}
UI_SANDWORD_DIET13 {Consumed waypoints}
UI_SANDWORD_DIET13 {Consumed waypoints}
UI_SANDWORD_DIET14 {Entire trade outpost}
UI_SANDWORD_DIET14 {Entire trade outpost}
UI_SANDWORD_DIET15 {Several Gek}
UI_SANDWORD_DIET15 {Several Gek}
UI_SANDWORD_DIET16 {Sentinal Walkers}
UI_SANDWORD_DIET16 {Sentinal Walkers}
UI_SANDWORD_DIET2 {Lost starships}
UI_SANDWORD_DIET2 {Lost starships}
UI_SANDWORD_DIET3 {Many Sentinels}
UI_SANDWORD_DIET3 {Many Sentinels}
UI_SANDWORD_DIET4 {Rubble}
UI_SANDWORD_DIET4 {Rubble}
UI_SANDWORD_DIET5 {Minerals}
UI_SANDWORD_DIET5 {Minerals}
UI_SANDWORD_DIET6 {Magma}
UI_SANDWORD_DIET6 {Magma}
UI_SANDWORD_DIET7 {Mostly sand}
UI_SANDWORD_DIET7 {Mostly sand}
UI_SANDWORD_DIET8 {Other gargantuans}
UI_SANDWORD_DIET8 {Other gargantuans}
UI_SANDWORD_DIET9 {Horrific Eggs}
UI_SANDWORD_DIET9 {Horrific Eggs}
UI_SANDWORD_HABITAT {%NUM%ku}
UI_SANDWORD_HABITAT {%NUM%ku}
UI_SANDWORD_HABITAT_LABEL {Max Depth}
UI_SANDWORD_HABITAT_LABEL {Max Depth}
UI_SANDWORD_HEADER {Immortal Worm}
UI_SANDWORD_HEADER {Immortal Worm}
UI_SAVE_AND_CLAIM {Save & Chart}
UI_SAVE_CUSTOMISATION {You are leaving the App
UI_SAVE_CUSTOMISATION_TITLE {SAVE CHANGES?}
UI_SAVE_DATA {SAVE DATA}
UI_SAVE_OUTFIT_CONFIRM {Saving this custom outfit
UI_SAVE_OUTFIT_TITLE {OVERRIDE OUTFIT?}
UI_SAVE_SELECT {Select Save Game}
UI_SAVE_SELECT_UPPER {SELECT SAVE GAME}
UI_SAVE_SLOT {Save Data}
UI_SAVESLOT {Load Save}
UI_SAVESLOT_INVALID {INCOMPATIBLE SAVE}
UI_SAVESLOT_OLD {UPGRADE REQUIRED}
UI_SAVESLOTEMPTY {New Game}
UI_SCAN_CAT {SCANNER}
UI_SCAN_CAT_L {Scanner}
UI_SCAN_CRE_OBJ {Scan Unique Creatures}
UI_SCAN_CRE_OBJ_TIP {Each planet has its ow
UI_SCAN_CRE_OBJ1_MSG {Scan creatures: <
UI_SCAN_GPS_ERROR {Currently Unavailable}
UI_SCAN_GPS_ERROR {Currently Unavailable}
UI_SCAN_GPS_FORMAT1 {%LAT%.<STELLAR>??
UI_SCAN_GPS_FORMAT1 {%LAT%.<STELLAR>??
UI_SCAN_GPS_FORMAT2 {%LAT%<STELLAR>?<>
UI_SCAN_GPS_FORMAT2 {%LAT%<STELLAR>?<>
UI_SCAN_GPS_FORMAT3 {%LAT% <IMG>SLASH<
UI_SCAN_GPS_FORMAT3 {%LAT% <IMG>SLASH<
UI_SCAN_L {Scan}
UI_SCAN_MIN_OBJ {Scan Unique Minerals}
UI_SCAN_MIN_OBJ_TIP {Each planet has its ow
UI_SCAN_MIN_OBJ1_MSG {Scan minerals: <S
UI_SCAN_PORTAL_MSG {Locate a Portal
UI_SCAN_TREE_OBJ {Scan Unique Plants}
UI_SCAN_TREE_OBJ_TIP {Each planet has its ow
UI_SCAN_TREE_OBJ1_MSG {Scan plants: <STE
UI_SCANEVENT_GOTO_BASE {Your <STELLAR>Base<>
UI_SCANEVENT_GOTO_MAP {Mission target is in ano
UI_SCANEVENT_GOTO_MAP_TELE {Mission target is in ano
UI_SCANEVENT_GOTO_MAP_WATER {Mission coordinates lea
UI_SCANEVENT_GOTO_NEXUS {Mission target is aboa
UI_SCANEVENT_GOTO_PORTAL {Mission target is in ano
UI_SCANNER_DETAIL_DESC {<TECHNOLOGY>Scanne
UI_SCANNER_DETAIL_LINE1 {Test the <TECHNOLOG
UI_SCANNER_DETAIL_LINE2 {Gather <EARTH>Ferrite
UI_SCANNER_DETAIL_LINE3 {Repair Scanner Damag
UI_SCANNER_DETAIL_LINE4 {Scan to locate Sodium
UI_SCANNER_DETAIL_LINE4_VR {Scan to locate Sodium}
UI_SCANNER_DETAIL_LINE5 {Recharge Hazard Protec
UI_SCANNER_DETAIL_TITLE {Exosuit Guidance Ale
UI_SCANNER_REPAIR_TITLE {Scanner Required :: Rep
UI_SCAVENGER_NPC_MARKER {Scavenging lifeform}
UI_SCI_3_WAIT_MSG {The Scientist is rebooti
UI_SCI_3_WAIT_OBJ {Wait for the Scientist's
UI_SCI_3_WAIT_OBJ_TIP {The process may take s
UI_SCI_8_WAIT_MSG {The Scientist is educati
UI_SCI_8_WAIT_OBJ {Wait for the Scientist to
UI_SCI_8_WAIT_OBJ_TIP {The process may take s
UI_SCI_NEW_CREA {Creatures}
UI_SCI_NEW_MIN {Minerals}
UI_SCI_NEW_PLANETS {Planets}
UI_SCI_NEW_PLANTS {Flora}
UI_SCI_NO_NEW {No New Discoveries}
UI_SCI_RET_WARP_MSG {Return to the Scientist
UI_SCIENTIST_DESC {I have hired a scientist
UI_SCIENTIST_DESC_ALT {I should hire a scientis
UI_SCIENTIST_RET_MARKER {The Scientist}
UI_SCIENTIST_RET_MSG {Return to the Scientist
UI_SCIENTIST_RET_OBJ {UI_SCIENTIST_RET_O
UI_SCIENTIST_RET_OBJ_TIP {The Scientist awaits at t
UI_SCIENTIST_RET_OSD {Return to the Scientist}
UI_SCIENTIST_SUB {Advanced Scientific Re
UI_SCIENTIST_TITLE {Scientific Research}
UI_SCIENTIST1_MARKER {Potential Scientist Recru
UI_SCIENTIST1_MSG1 {Build a <TECHNOLOGY
UI_SCIENTIST1_MSG2 {Hire a base Scientist
UI_SCIENTIST1_MSG2A {Hire a base Scientist f
UI_SCIENTIST1_MSG3 {Visit the Scientist at the
UI_SCIENTIST1_OBJ1 {Build a Science Termina
UI_SCIENTIST1_OBJ1_TIP {UI_OVERSEER1_OBJ1_
UI_SCIENTIST1_OBJ2 {UI_OVERSEER5_OBJ1
UI_SCIENTIST1_OBJ2_TIP {UI_OVERSEER2_OBJ1_
UI_SCIENTIST2_MSG {Acquire %ITEM%: %
UI_SCIENTIST2_OBJ1 {Gather Marrow Bulb and
UI_SCIENTIST2_OBJ1_TIP {<TRADEABLE>Marrow Bul
UI_SCIENTIST3_MARKER {Transmission Tower}
UI_SCIENTIST3_MSG {Visit a Transmission To
UI_SCIENTIST3_OBJ1 {Connect the Scientist's
UI_SCIENTIST3_OBJ1_TIP {Visit a <SPECIAL>Trans
UI_SCIENTIST3_OSD {UI_OVERSEER4_OSD}
UI_SCIENTIST4_MARKER {Observatory}
UI_SCIENTIST4_MSG {Gather data from an <
UI_SCIENTIST4_OBJ1 {Gather data from an Ob
UI_SCIENTIST4_OBJ1_TIP {Collect data from the ter
UI_SCIENTIST4_OSD {UI_OVERSEER4_OSD}
UI_SCIENTIST5_MSG {UI_SCIENTIST5_OBJ1}
UI_SCIENTIST5_OBJ1 {Construct a Beacon}
UI_SCIENTIST5_OBJ1_TIP {UI_OVERSEER1_OBJ1_
UI_SCIENTIST6_MSG {Scan creatures: %C
UI_SCIENTIST6_OBJ1 {Scan planetary creature
UI_SCIENTIST6_OBJ1_TIP {Use the <TECHNOLOGY>A
UI_SCIENTIST7_MSG {Gather %ITEM%: %
UI_SCIENTIST7_OBJ1 {Gather Ion Batteries}
UI_SCIENTIST7_OBJ1_TIP {Find <COMMODITY>Ion B
UI_SCIENTIST8_MARKER {Monolith}
UI_SCIENTIST8_MSG {Visit a Monolith
UI_SCIENTIST8_OBJ1 {Bring the Scientist's cor
UI_SCIENTIST8_OBJ1_TIP {Visit a <SPECIAL>Monoli
UI_SCIENTIST8_OSD {UI_OVERSEER4_OSD}
UI_SCIENTIST9_MSG {Gather %ITEM%: %
UI_SCIENTIST9_OBJ1 {Collect a Korvax Conve
UI_SCIENTIST9_OBJ1_TIP {Infiltrate a Korvax faci
UI_SCRAP_COMPONENT_NAME_L {Protective Casing}
UI_SCRAP_HINT {Salvageable Scrap}
UI_SCRAP_NAME_L {Abandoned Technology
UI_SCRAP_REWARD {Salvage Container}
UI_SCRAP_SHOP_OPT {Purchase old scrap}
UI_SCRAP_SHOP_OPT {Purchase old scrap}
UI_SEARCH_RANDOM {SEARCHING}
UI_SEASON_1_NAME {The Pioneers}
UI_SEASON_1_NAME_U {THE PIONEERS}
UI_SEASON_5_NAME {Exobiology}
UI_SEASON_REWARD_FORMAT {Reward: %REWARD%}
UI_SEASONAL_FINAL_MILESTONE {EXPEDITION #%NUM%
UI_SEASONAL_MAIN_DESC {The expedition has beg
UI_SEASONAL_MAIN_MSG {Phase %NUM%: %CURR
UI_SEASONAL_MAIN_MSG0 {Phase %NUM%: %CURR
UI_SEASONAL_MAIN_OBJ {Complete Expedition Mi
UI_SEASONAL_MAIN_OBJ_TIP {Find new milestones in
UI_SEASONAL_MAIN_OBJ_TIP_FMT {%CURRENT%/%AMOUNT% m
UI_SEASONAL_MAIN_OBJ1 {Complete Phase One}
UI_SEASONAL_MAIN_OBJ2 {Complete Phase Two}
UI_SEASONAL_MAIN_OBJ3 {Complete Phase Three}
UI_SEASONAL_MAIN_OBJ4 {Complete Phase Four}
UI_SEASONAL_MAIN_OBJ5 {Complete Phase Five}
UI_SEASONAL_MAIN_SUB {Complete expedition mi
UI_SEASONAL_MAIN_TITLE {Expedition One: Pionee
UI_SEASONAL_PROGRESS_1 {Expedition Progress:
UI_SEASONAL_PROGRESS_2 {Expedition Progress: %
UI_SEASONAL_START_DETAIL {Planet %PLANET% <IMG
UI_SEASONAL_START_LABEL {Expedition Initialisatio
UI_SEASONAL_WELCOME_SUB {Expedition #%NUM%}
UI_SECOND_CAT {SECONDARY WEAPON
UI_SECOND_CAT_L {Secondary Weapons}
UI_SECONDARY_SCAN_DESC {A powerful lateral pro
UI_SECONDARY_SCAN_NAME {SUBSTANCE PROBE}
UI_SECONDARY_SCAN_NAME_L {Substance Probe}
UI_SECTOR_DISCOVERED {<MISSIONPRIMARY>A
UI_SEEDCAPE_NAME {GEOMETRIC CAPE}
UI_SELECT {Select}
UI_SELECT_STAR {Select Star}
UI_SENTFREI_PROD_NAME {DREADNOUGHT AI FR
UI_SENTI_HARD_OBJ {Destroy Advanced Senti
UI_SENTI_HARD_OBJ_TIP {Locate Sentinels on the
UI_SENTI_HARD_OBJ1_MSG {Destroy Sentinel Q
UI_SENTI_OBJ {Destroy Sentinels}
UI_SENTI_OBJ_TIP {Locate Sentinels on the
UI_SENTI_OBJ1_MSG {Destroy Sentinels:
UI_SENTI_WALKER_MSG {Destroy Sentinel W
UI_SENTINEL_ARRIVE_OSD {REINFORCEMENTS AR
UI_SENTINEL_HIVE_LOOT {Harvestable Sentinel T
UI_SENTINEL_HUNT_OSD {SENTINELS SEARCHI
UI_SENTINEL_LOOT_NAME {SALVAGED GLASS}
UI_SENTINEL_LOOT_NAME_L {Salvaged Glass}
UI_SENTINEL_LOOT_SUB {Recovered Sentinel Co
UI_SENTINEL_SPOTTED_OSD {DETECTED!}
UI_SENTINEL_WARNING {WARNING <IMG>SLAS
UI_SENTINEL_WARNING_1 {WARNING <IMG>SLAS
UI_SENTINEL_WARNING_2 {WARNING <IMG>SLAS
UI_SENTINEL_WARNING_3 {WARNING <IMG>SLASH
UI_SENTINEL_WARNING_4 {WARNING <IMG>SLASH
UI_SENTINEL_WARNING_5 {WARNING <IMG>SLAS
UI_SENTINEL_WARNING_OSD {WARNING <IMG>SLAS
UI_SENTINELS_DEPLOYED_TITLE {Sentinels Deployed! Ev
UI_SENTINELS_INVESTIGATE_TITLE {Sentinel Investigation}
UI_SENTTRAIL_NAME {REALITY GLITCH TRAI
UI_SETTINGS_TERRAIN_HIGH {Terrain Quality: High}
UI_SETTINGS_TERRAIN_LOW {Terrain Quality: Low}
UI_SETTINGS_TERRAIN_MED {Terrain Quality: Medium
UI_SETTINGS_TERRAIN_QUALITY {Terrain Quality}
UI_SETTINGS_TERRAIN_ULT {Terrain Quality: Ultra}
UI_SETTLEMENT_STAT_DEBT {Debt}
UI_SETTLEMENT_STAT_HAPPINESS {Happiness}
UI_SETTLEMENT_STAT_POP {Population}
UI_SETTLEMENT_STAT_PRODUCTION {Productivity}
UI_SETTLEMENT_STAT_SENTINELS {Sentinel Alert Level}
UI_SETTLEMENT_STAT_TITLE {SETTLEMENT OVERVI
UI_SETTLEMENT_STAT_UPKEEP {Maintenance Cost}
UI_SHAPES_TREE {Primitive Shapes}
UI_SHIELD_NAME_CORE_L {Defence Systems}
UI_SHIELD_RECHARGED {<IMG>SLASH<>EXOSUIT
UI_SHIP_BRAIN_CLEAN_NAME {HARMONIC BRAIN}
UI_SHIP_BRAIN_NAME {HYALINE BRAIN}
UI_SHIP_CLASS_TOKEN_DESC {A technology module ha
UI_SHIP_CLASS_TOKEN_NAME {STARSHIP OVERDRIVE
UI_SHIP_CLASS_TOKEN_NAME_L {Starship Overdrive Unit}
UI_SHIP_CLASS_TOKEN_SUB {Powerful Upgrade Devic
UI_SHIP_DETAIL_DESC {Recommendation: <T
UI_SHIP_DETAIL_LINE1 {Repair Pulse Engine:
UI_SHIP_DETAIL_LINE2 {Repair Pulse Engine:
UI_SHIP_DETAIL_LINE3 {Repair Launch Thruste
UI_SHIP_DETAIL_LINE4 {Repair Launch Thruste
UI_SHIP_DETAIL_TITLE {Exosuit Guidance Aler
UI_SHIP_INV_TOKEN_DESC {A technology module ha
UI_SHIP_INV_TOKEN_NAME {STORAGE AUGMENTA
UI_SHIP_INV_TOKEN_NAME_L {Storage Augmentation}
UI_SHIP_INV_TOKEN_SUB {Starship Expansion Mod
UI_SHIP_REWARD_FORMAT {<STELLAR>%ITEM%<> s
UI_SHIP_TECH_TREE {<IMG>DIAMONDBULLET
UI_SHIP_VALUE_FORMAT {%AMOUNT% (%BASE
UI_SHIPCHARGE_DESC {A power storage unit o
UI_SHIPCHARGE_NAME {STARSHIELD BATTER
UI_SHIPCHARGE_NAME_L {Starshield Battery}
UI_SHIPSCAN_TREASURE_DESC {Enables the Starship Sca
UI_SHIPSCAN_TREASURE_NAME {ARTIFACT SCANNER}
UI_SHIPSCAN_TREASURE_NAME_L {Artifact Scanner}
UI_SHIPSCAN_TREASURE_SUB {Starship Scanner Compa
UI_SHIPSHIELD_RECHARGED {<IMG>SLASH<>Shield
UI_SHIPSLOT_DMG_DESC {Starship subsystem <FU
UI_SHIPSLOT_DMG_SUB {Damaged Starship Com
UI_SHIPSLOT_DMG1_NAME {HULL FRACTURE}
UI_SHIPSLOT_DMG1_NAME_L {Hull Fracture}
UI_SHIPSLOT_DMG10_NAME {BURNT-OUT COMPRE
UI_SHIPSLOT_DMG10_NAME_L {Burnt-Out Compressor}
UI_SHIPSLOT_DMG11_NAME {SCORCHED PLATING}
UI_SHIPSLOT_DMG11_NAME_L {Scorched Plating}
UI_SHIPSLOT_DMG12_NAME {MELTED FUEL CELL}
UI_SHIPSLOT_DMG12_NAME_L {Melted Fuel Cell}
UI_SHIPSLOT_DMG2_NAME {RUSTED CIRCUITS}
UI_SHIPSLOT_DMG2_NAME_L {Rusted Circuits}
UI_SHIPSLOT_DMG3_NAME {SHATTERED BULWAR
UI_SHIPSLOT_DMG3_NAME_L {Shattered Bulwark}
UI_SHIPSLOT_DMG4_NAME {RADIATION LEAK}
UI_SHIPSLOT_DMG4_NAME_L {Radiation Leak}
UI_SHIPSLOT_DMG5_NAME {CONTAINMENT FAILU
UI_SHIPSLOT_DMG5_NAME_L {Containment Failure}
UI_SHIPSLOT_DMG6_NAME {DAMAGED GEARS}
UI_SHIPSLOT_DMG6_NAME_L {Damaged Gears}
UI_SHIPSLOT_DMG7_NAME {HYDRAULICS DAMAGE
UI_SHIPSLOT_DMG7_NAME_L {Hydraulics Damage}
UI_SHIPSLOT_DMG8_NAME {EXPLODED PANEL}
UI_SHIPSLOT_DMG8_NAME_L {Exploded Panel}
UI_SHIPSLOT_DMG9_NAME {CORRODED TANKS}
UI_SHIPSLOT_DMG9_NAME_L {Corroded Tanks}
UI_SHIPTRAIL_DARK_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_DARK_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_DARK_NAME {STEALTH STARSHIP T
UI_SHIPTRAIL_DARK_NAME {STEALTH STARSHIP T
UI_SHIPTRAIL_DARK_NAME_L {Stealth Starship Trail}
UI_SHIPTRAIL_DARK_NAME_L {Stealth Starship Trail}
UI_SHIPTRAIL_GOLD_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_GOLD_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_GOLD_NAME {GOLDEN STARSHIP TR
UI_SHIPTRAIL_GOLD_NAME {GOLDEN STARSHIP TR
UI_SHIPTRAIL_GOLD_NAME_L {Golden Starship Trail}
UI_SHIPTRAIL_GOLD_NAME_L {Golden Starship Trail}
UI_SHIPTRAIL_GREEN_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_GREEN_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_GREEN_NAME {EMERIL STARSHIP TRA
UI_SHIPTRAIL_GREEN_NAME {EMERIL STARSHIP TRA
UI_SHIPTRAIL_GREEN_NAME_L {Emeril Starship Trail}
UI_SHIPTRAIL_GREEN_NAME_L {Emeril Starship Trail}
UI_SHIPTRAIL_PIRATE_NAME {SPUTTERING STARSHI
UI_SHIPTRAIL_RAINBOW_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_RAINBOW_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_RAINBOW_NAME {CHROMATIC STARSHIP
UI_SHIPTRAIL_RAINBOW_NAME {CHROMATIC STARSHIP
UI_SHIPTRAIL_RAINBOW_NAME_L {Chromatic Starship Trail
UI_SHIPTRAIL_RAINBOW_NAME_L {Chromatic Starship Trail
UI_SHIPTRAIL_RED_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_RED_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_RED_NAME {CADMIUM STARSHIP T
UI_SHIPTRAIL_RED_NAME {CADMIUM STARSHIP T
UI_SHIPTRAIL_RED_NAME_L {Cadmium Starship Trail
UI_SHIPTRAIL_RED_NAME_L {Cadmium Starship Trail
UI_SHIPTRAIL_ROGUE_NAME {TEMPORAL STARSHIP
UI_SHIPTRAIL_SUB {Starship Exhaust Overri
UI_SHIPTRAIL_SUB {Starship Exhaust Overri
UI_SHIPTRAIL_TWIT_01_DESC {An exclusive <STELLAR
UI_SHIPTRAIL_TWIT_01_NAME {STARSHIP TRAIL}
UI_SHIPTRAIL_TWIT_01_NAME_L {Starship Trail}
UI_SHOOTCLAM_LABEL {Armoured Clam}
UI_SHOOTSLIME_NAME {Festering Pustule}
UI_SHOOTSLIME_NAME {Festering Pustule}
UI_SHOP_AVAILABLE {Available To Buy}
UI_SHOP_WANTED {Sellable Items}
UI_SHOW_GAMERCARD {<IMG>GAMERCARD<>
UI_SIGNAL_NEAREST_OPT {Locate Nearby Structur
UI_SIGNAL_NEAREST_RES {Planetary Radar Sweep I
UI_SIGNAL_SCANNER_DESC {Outpost signal detecti
UI_SIGNAL_SCANNER_DESC_ALT {Outpost signal detec
UI_SIGNAL_SCANNER_NAV_DESC {Navigation data loaded.
UI_SIGNAL_TREASURERUIN {Ancient Ruined Site Det
UI_SIGNAL_TREASURERUIN {Ancient Ruined Site Det
UI_SILO_FULL_TIME_SUB {Transfer Rate}
UI_SILO_LABEL_CHARGED {Silo Status: Capacity R
UI_SILO_LABEL_CHARGING {Silo Status: Filling}
UI_SILO_LABEL_DC {Silo Status: Idle}
UI_SILO_LABEL_OFF {Silo Status: Empty}
UI_SILO_LABEL_ON {Silo Status: Emptying}
UI_SILO_STORING_SUB {Storage Configured For
UI_SILO_TIME_FULL_SUB {Time until full}
UI_SILO_TIME_SUB {Time until empty}
UI_SKIP_MSG_DISMISS {<IMG>MSGSKIP<> DIS
UI_SKIP_MSG_DISMISS_HOLD {HOLD <IMG>MSGSKIP<
UI_SKIP_MSG_SKIP {<IMG>MSGSKIP<> SKI
UI_SKIP_MSG_SKIP_HOLD {HOLD <IMG>MSGSKIP<
UI_SOLAR_LABEL_DC {Generator Status: STA
UI_SOLAR_LABEL_HALF {Generator Status: LIG
UI_SOLAR_LABEL_OFF {Generator Status: INS
UI_SOLAR_LABEL_ON {Generator Status: ONL
UI_SOLAR_MAIN_SUB {Automatically generates
UI_SOLAR_MAINT_TITLE {Solar Panel Array}
UI_SOLAR_NIGHTTIME_SUB {Dark Hours Remaining}
UI_SOLAR_OUTPUT_SUB {Power Output}
UI_SOLAR_PANEL_DESC {Solar <COMMODITY>powe
UI_SOLAR_PANEL_NAME {SOLAR PANEL}
UI_SOLAR_PANEL_NAME_L {Solar Panel}
UI_SOLAR_TIME_SUB {Daylight Remaining}
UI_SOUL_LASER_DESC {A unique overload to th
UI_SOUL_LASER_DESC {A unique overload to th
UI_SOUL_LASER_NAME {ANIMUS BEAM}
UI_SOUL_LASER_NAME {ANIMUS BEAM}
UI_SOUL_LASER_NAME_L {Animus Beam}
UI_SOUL_LASER_NAME_L {Animus Beam}
UI_SOUL_LASER_SUB {Soul Extractor}
UI_SOUL_LASER_SUB {Soul Extractor}
UI_SOULENGINE_DESC {A powerful organic comp
UI_SOULENGINE_NAME {SOUL ENGINE}
UI_SOULENGINE_NAME_L {Soul Engine}
UI_SOULFRAG_DESC {A pattern, no more than
UI_SOULFRAG_DESC {A pattern, no more than
UI_SOULFRAG_NAME {FRAGMENTED QUALIA
UI_SOULFRAG_NAME {FRAGMENTED QUALIA
UI_SOULFRAG_NAME_L {Fragmented Qualia}
UI_SOULFRAG_NAME_L {Fragmented Qualia}
UI_SOULFRAG_SUB {Soul Fragment}
UI_SOULFRAG_SUB {Soul Fragment}
UI_SOULFRAG_SYM {?}
UI_SOULFRAG_SYM {?}
UI_SPACE_CORRIDOR_L_NAME {CURVED FREIGHTER
UI_SPACE_CORRIDOR_L_NAME_L {Curved Freighter Corrid
UI_SPACE_CORRIDOR_NAME {FREIGHTER CORRIDO
UI_SPACE_CORRIDOR_NAME_L {Freighter Corridor}
UI_SPACE_CORRIDOR_T_NAME {FREIGHTER JUNCTION
UI_SPACE_CORRIDOR_T_NAME_L {Freighter Junction}
UI_SPACE_CORRIDOR_X_NAME {FREIGHTER CROSS J
UI_SPACE_CORRIDOR_X_NAME_L {Freighter Cross Junctio
UI_SPACE_CUBEROOM_NAME {LARGE FREIGHTER R
UI_SPACE_CUBEROOM_NAME_L {Large Freighter Room}
UI_SPACE_CUBEROOMB_NAME {LARGE FREIGHTER R
UI_SPACE_CUBEROOMC_NAME {LARGE FREIGHTER R
UI_SPACE_EGG {Void Egg}
UI_SPACE_EGG {Void Egg}
UI_SPACE_EGG_REWARD_LABEL {Organic Mass}
UI_SPACE_EGG_REWARD_LABEL {Organic Mass}
UI_SPACE_POI_PIRATE_SUMMON {Station Destroyed <IM
UI_SPACE_POI_PIRATE_SUMMON {Station Destroyed <IM
UI_SPACE_ROOM_DESC {This expansion module al
UI_SPACE_ROOM_SUB {Freighter Interior Modul
UI_SPACE_STAIRS_NAME {FREIGHTER STAIRS}
UI_SPACE_STAIRS_NAME_L {Freighter Stairs}
UI_SPACE_WALL_NAME {INTERNAL FREIGHTER
UI_SPACE_WALL_NAME_L {Internal Freighter Wall}
UI_SPAWN_BALL {Initiate Spherification}
UI_SPEC_BB_TRACK01_NAME {BYTEBEAT CHIP: 'NEM
UI_SPEC_BB_TRACK02_NAME {BYTEBEAT CHIP: 'CO
UI_SPEC_BB_TRACK03_NAME {BYTEBEAT CHIP: 'SUL
UI_SPEC_BUCKETHELM_NAME {FEARSOME VISOR}
UI_SPEC_EXOTICHEAD_01_NAME {ITERATION: ARIADNE
UI_SPEC_EXOTICHEAD_01_NAME_L {Iteration: Ariadne Visag
UI_SPEC_EXOTICHEAD_02_NAME {ITERATION: GEMINI V
UI_SPEC_EXOTICHEAD_02_NAME_L {Iteration: Gemini Visage
UI_SPEC_EXOTICHEAD_03_NAME {ITERATION: MERCURY
UI_SPEC_EXOTICHEAD_03_NAME_L {Iteration: Mercury Visag
UI_SPEC_EXOTICHEAD_04_NAME {ITERATION: CRONUS
UI_SPEC_EXOTICHEAD_04_NAME_L {Iteration: Cronus Visage
UI_SPEC_EXOTICHEAD_05_NAME {ITERATION: SELENE V
UI_SPEC_EXOTICHEAD_05_NAME_L {Iteration: Selene Visage
UI_SPEC_EXOTICHEAD_06_NAME {ITERATION: HELIOS V
UI_SPEC_EXOTICHEAD_06_NAME_L {Iteration: Helios Visage}
UI_SPEC_EXOTICHEAD_07_NAME {ITERATION: HYPERIO
UI_SPEC_EXOTICHEAD_07_NAME_L {Iteration: Hyperion Visa
UI_SPEC_EXOTICHEAD_08_NAME {ITERATION: TETHYS V
UI_SPEC_EXOTICHEAD_08_NAME_L {Iteration: Tethys Visage
UI_SPEC_EXOTICHEAD_09_NAME {ITERATION: PERSES
UI_SPEC_EXOTICHEAD_09_NAME_L {Iteration: Perses Visage
UI_SPEC_EXOTICHEAD_10_NAME {ITERATION: ARES VIS
UI_SPEC_EXOTICHEAD_10_NAME_L {Iteration: Ares Visage}
UI_SPEC_EXOTICHEAD_11_NAME {ITERATION: HESPERU
UI_SPEC_EXOTICHEAD_11_NAME_L {Iteration: Hesperus Vis
UI_SPEC_EXOTICHEAD_12_NAME {ITERATION: EOS VISA
UI_SPEC_EXOTICHEAD_12_NAME_L {Iteration: Eos Visage}
UI_SPEC_HELMET_01_DESC {An exclusive <STELLAR
UI_SPEC_HELMET_01_NAME {SPARSE HORIZON HE
UI_SPEC_HELMET_01_NAME_L {Sparse Horizon Helmet}
UI_SPEC_HELMET_02_DESC {An exclusive <STELLAR
UI_SPEC_HELMET_02_NAME {BLAZING ORBIT HELM
UI_SPEC_HELMET_02_NAME_L {Blazing Orbit Helmet}
UI_SPEC_HELMET_03_DESC {An exclusive <STELLAR
UI_SPEC_HELMET_03_NAME {EYE OF THE KORVAX
UI_SPEC_HELMET_03_NAME_L {Eye of the Korvax Helm
UI_SPEC_HELMET_04_DESC {An exclusive <STELLAR
UI_SPEC_HELMET_05_DESC {An aggressive <STELLAR
UI_SPEC_HELMET_05_NAME {FIRST SPAWN BATTLE
UI_SPEC_HELMET_05_NAME_L {First Spawn Battle Mask
UI_SPEC_HOOD_GEK_NAME {SPAWNING COWL}
UI_SPEC_HOOD01_NAME {SHROUD OF FREEDO
UI_SPEC_PET_CUSTOM_01_DESC {An exclusive <STELLAR>C
UI_SPEC_PET_CUSTOM_01_NAME {ROUNDED LASER}
UI_SPEC_PET_CUSTOM_01_NAME_L {Rounded Laser}
UI_SPEC_PET_CUSTOM_02_DESC {An exclusive <STELLAR>C
UI_SPEC_PET_CUSTOM_02_NAME {MOVEMENT TRACKER
UI_SPEC_PET_CUSTOM_03_NAME {ENERGY COIL}
UI_SPEC_SAILHELM_NAME {SOLAR HELMET}
UI_SPEC_SPOOKYHEAD_NAME {HORRIFIC FLESH-HEL
UI_SPEC_TITLE_01_NAME {TITLE: 'CITIZEN SCIEN
UI_SPEC_TITLE_02_NAME {TITLE: 'DREAMER'}
UI_SPEC_TITLE_03_NAME {TITLE: 'ANOMALY'}
UI_SPEC_TITLE_04_NAME {TITLE: 'TRAVELLER-FR
UI_SPEC_TITLE_05_NAME {TITLE: 'FRIEND-ENTITY
UI_SPEC_TITLE_06_NAME {TITLE: 'KINDRED'}
UI_SPEC_TITLE_07_NAME {TITLE: 'LIKE-TRAVELL
UI_SPEC_TITLE_08_NAME {TITLE: 'LONELY'}
UI_SPEC_TITLE_09_NAME {TITLE: 'EVERY ONE
UI_SPEC_TITLE_10_NAME {TITLE: 'THE FIRST'}
UI_SPEC_TITLE_11_NAME {TITLE: 'THE LAST'}
UI_SPEC_TITLE_12_NAME {TITLE: 'THE NOTORIOU
UI_SPEC_TITLE_13_NAME {TITLE: 'SOLO TRAVELL
UI_SPEC_TITLE_14_NAME {TITLE: 'FRIEND OF PO
UI_SPEC_TITLE_15_NAME {TITLE: 'FRIEND OF NA
UI_SPEC_TITLE_16_NAME {TITLE: 'FRIEND OF AR
UI_SPEC_TITLE_17_NAME {TITLE: 'FRIEND OF GEM
UI_SPEC_TITLE_18_NAME {TITLE: 'FRIEND OF M
UI_SPEC_TITLE_19_NAME {TITLE: 'FRIEND OF TE
UI_SPEC_TITLE_20_NAME {TITLE: 'FRIEND OF H
UI_SPEC_TITLE_21_NAME {TITLE: 'SIMULATED'}
UI_SPEC_TITLE_22_NAME {TITLE: 'UNKNOWN'}
UI_SPEC_TITLE_23_NAME {TITLE: 'NO MAN'S'}
UI_SPEC_TITLE_24_NAME {TITLE: 'INTERLOPER'}
UI_SPEC_TITLE_25_NAME {TITLE: 'EXOTIC'}
UI_SPEC_TITLE_26_NAME {TITLE: 'VOLCANIC'}
UI_SPEC_TITLE_27_NAME {TITLE: 'SWAMP-DWELL
UI_SPEC_TITLE_28_NAME {TITLE: 'SIXTEENTH'}
UI_SPEC_TITLE_29_NAME {TITLE: 'ENCODED'}
UI_SPEC_TITLE_30_NAME {TITLE: 'PHOTOGRAPHE
UI_SPEC_TITLE_SPOOK_NAME {TITLE: 'PILLAR OF LIG
UI_SPEC_TITLE_SPOOK2_NAME {TITLE: 'THE DOOMED'}
UI_SPEC_TITLE_SUB {Bespoke Personal Identi
UI_SPEC_XOHELMET_NAME {X.O. SUIT}
UI_SPIDER_PROD_NAME {CRYSTALLISED HEAR
UI_STAM_CAT {MOVEMENT SYSTEMS
UI_STAM_CAT_L {Movement Systems}
UI_STANDING_DOWN_EXP_MSG {Standing Decreased: Ko
UI_STANDING_DOWN_TRA_MSG {Standing Decreased: G
UI_STANDING_DOWN_WAR_MSG {Standing Decreased: Vy
UI_STANDING_EXP {KORVAX}
UI_STANDING_EXP_LABEL {%AMOUNT% Korvax Sta
UI_STANDING_EXP_MSG {Standing Increased: Ko
UI_STANDING_G_DOWN_EXP_MSG {Standing Decreased: Ex
UI_STANDING_G_DOWN_TRA_MSG {Standing Decreased: Me
UI_STANDING_G_DOWN_WAR_MSG {Standing Decreased: Me
UI_STANDING_G_EXP {EXPLORERS}
UI_STANDING_G_EXP_LABEL {%AMOUNT% Explorers
UI_STANDING_G_EXP_MSG {Standing Increased: Exp
UI_STANDING_G_TRA {MERCHANTS}
UI_STANDING_G_TRA_LABEL {%AMOUNT% Merchants
UI_STANDING_G_TRA_MSG {Standing Increased: Me
UI_STANDING_G_WAR {MERCENARIES}
UI_STANDING_G_WAR_LABEL {%AMOUNT% Mercenary
UI_STANDING_G_WAR_MSG {Standing Increased: Mer
UI_STANDING_TRA {GEK}
UI_STANDING_TRA_LABEL {%AMOUNT% Gek Stand
UI_STANDING_TRA_MSG {Standing Increased: Ge
UI_STANDING_WAR {VY'KEEN}
UI_STANDING_WAR_LABEL {%AMOUNT% Vy'keen St
UI_STANDING_WAR_MSG {Standing Increased: Vy'
UI_STARCHART_DESC_ALIEN {A map of a nearby plan
UI_STARCHART_DESC_DISTRESS {A map of a nearby pla
UI_STARCHART_DESC_HABITABLE {A map of a nearby pla
UI_STARCHART_DESC_SECURE {A map of a nearby pla
UI_STARCHART_EMPTY_DESC {A map of the star syste
UI_STARCHART_EMPTY_NAME {Planetary Chart (EMPTY
UI_STARCHART_EMPTY_NAME_L {Planetary Chart (Empty)
UI_STARCHART_HINT_MSG {A <STELLAR>Planetary C
UI_STARCHART_HINT_TITLE {Planetary Chart Receiv
UI_STARCHART_HIVE_NAME {SENTINEL BOUNDARY
UI_STARCHART_HIVE_NAME_L {Sentinel Boundary Map}
UI_STARCHART_HIVE_SUB {Anomalous Planetary Lo
UI_STARCHART_NAME {PLANETARY CHART}
UI_STARCHART_NAME_ALIEN {ANCIENT CHART}
UI_STARCHART_NAME_DISTRESS {SALVAGE CHART}
UI_STARCHART_NAME_HABITABLE {TRADING CHART}
UI_STARCHART_NAME_L {Planetary Chart}
UI_STARCHART_NAME_L_ALIEN {Ancient Chart}
UI_STARCHART_NAME_L_DISTRESS {Salvage Chart}
UI_STARCHART_NAME_L_HABITABLE {Trading Chart}
UI_STARCHART_NAME_L_SECURE {Top Secret Chart}
UI_STARCHART_NAME_SECURE {TOP SECRET CHART}
UI_STARCHART_ROBOT_NAME {ECHO LOCATOR}
UI_STARCHART_SETTLE_NAME {SETTLEMENT CHART}
UI_STARCHART_SETTLE_NAME_L {Settlement Chart}
UI_STARCHART_SUB {Cartographic Data}
UI_STARCHART_SUB_ALIEN {Alien Cartographic Data
UI_STARCHART_SUB_DISTRESS {Emergency Cartographi
UI_STARCHART_SUB_HABITABLE {Commercial Cartographi
UI_STARCHART_SUB_SECURE {Secret Cartographic Dat
UI_STARCHART_TREASURE_DESC {A map of a nearby locat
UI_STARCHART_TREASURE_DESC {A map of a nearby locat
UI_STARCHART_TREASURE_HINT_MSG {The <STELLAR>Treasure
UI_STARCHART_TREASURE_HINT_MSG {The <STELLAR>Treasure
UI_STARCHART_TREASURE_NAME {TREASURE RUIN CHA
UI_STARCHART_TREASURE_NAME {TREASURE RUIN CHA
UI_STARCHART_TREASURE_NAME_L {Treasure Ruin Chart}
UI_STARCHART_TREASURE_NAME_L {Treasure Ruin Chart}
UI_STARSHIP_OWNER_MARKER {Starship Pilot}
UI_STARSHIP_OWNER_OSD {STARSHIP UNOCCUPI
UI_STARSHIP_TRADE {Negotiate Price}
UI_START_NEW_GROUP_WARN_BODY {Joining this mission wil
UI_STARTALT_LABEL {Signal Source?}
UI_STARTALT_MSG1 {Starship Signal Detecte
UI_STARTALT_MSG2 {Starship Signal Detecte
UI_STARTALT_MSG3 {Starship Signal Detecte
UI_STARTALT_MSG4 {Starship Signal Detecte
UI_STARTALT_OSD {BOOT SEQUENCE COM
UI_STARTALT_OSD_COLD {WARNING <IMG>SLA
UI_STARTALT_OSD_HOT {WARNING <IMG>SLAS
UI_STARTALT_OSD_RAD {WARNING <IMG>SLAS
UI_STARTALT_OSD_TOX {WARNING <IMG>SLAS
UI_STARTALT_OSD1 {AUTOMATED DISTRES
UI_STARTALT_OSD2 {HAZARD PROTECTION
UI_STARTALT_REPAIR_MSG_RAD0 {Activate the <TECHNO
UI_STARTALT_REPAIR_MSG_RAD1 {Activate the <TECHNO
UI_STARTALT_REPAIR_MSG_RAD2 {Collect <CATALYST>Sod
UI_STARTALT_REPAIR_MSG_TEMP0 {Activate the <TECHNO
UI_STARTALT_REPAIR_MSG_TEMP1 {Activate the <TECHNO
UI_STARTALT_REPAIR_MSG_TEMP2 {Collect <CATALYST>Sod
UI_STARTALT_REPAIR_MSG_TOX0 {Activate the <TECHNO
UI_STARTALT_REPAIR_MSG_TOX1 {Activate the <TECHNO
UI_STARTALT_REPAIR_MSG_TOX2 {Collect <CATALYST>Sod
UI_STARTALT_REPAIR_MSG1 {Test <TECHNOLOGY>Mul
UI_STARTALT_REPAIR_MSG2 {Test <TECHNOLOGY>Mul
UI_STARTALT_REPAIR_MSG3 {Test <TECHNOLOGY>Anal
UI_STARTALT_REPAIR_MSG4 {Repair <TECHNOLOGY>
UI_STARTALT_REPAIR_MSG5 {Recharge Hazard Prot
UI_STARTALT_REPAIR_MSG6 {Use the <TECHNOLOGY>
UI_STARTALT_REPAIR_MSG7 {Use the <TECHNOLOGY>
UI_STARTALT_REPAIR_MSG8 {Recharge Hazard Prot
UI_STARTALT_REPAIR_MSG8_VR1 {Recharge Hazard Prot
UI_STARTALT_REPAIR_MSG8_VR2 {Recharge Hazard Prot
UI_STARTALT_REPAIR_MSG8_VR3 {Recharge Hazard Prot
UI_STATIC_TITLE {The Static}
UI_STATION_DETAIL_DESC {Every system has a <COM
UI_STATION_DETAIL_LINE1 {Visit Technology Merc
UI_STATION_DETAIL_LINE2 {Visit the <TRADEABLE>
UI_STATION_DETAIL_LINE3 {Take missions from th
UI_STATION_DETAIL_LINE4 {Use the <TECHNOLOGY>
UI_STATION_DETAIL_TITLE {The Space Station}
UI_STATION_ENTRY {<MISSIONPRIMARY>I
UI_STATION_INFO_CONFLICT {Conflict level}
UI_STATION_INFO_CONFLICT {Conflict level}
UI_STATION_INFO_ECON {Economy}
UI_STATION_INFO_ECON {Economy}
UI_STATION_INFO_PLANETS {Celestial Bodies}
UI_STATION_INFO_PLANETS {Celestial Bodies}
UI_STATION_INFO_RACE {Dominant Lifeform}
UI_STATION_INFO_RACE {Dominant Lifeform}
UI_STATION_KEY_NAME {STATION OVERRIDE}
UI_STATION_WELCOME {Welcome Aboard
UI_STATUS {Status}
UI_STATUS_NOTUPLOADED {Not Uploaded}
UI_STATUS_UPLOADED {Uploaded}
UI_STATUS_UPLOADEDOTHER {Already Discovered}
UI_STEALTH_NAME {CLOAKING DEVICE}
UI_STEALTH_NAME_L {Cloaking Device}
UI_STEALTH_SUB {Active Camouflage Unit
UI_STEAM_PLAYER_PROFILE {Show Steam Profile}
UI_STELLAR_SUB {Highly Refined Stellar M
UI_STELLAR_SYM {Ch}
UI_STELLAR2_DESC {A processed metal al
UI_STELLAR2_NAME {CHROMATIC METAL}
UI_STELLAR2_NAME_L {Chromatic Metal}
UI_STORAGE_TREE {Storage Units}
UI_STORMCRYSTAL_DESC {A rare and highly valuab
UI_STORMCRYSTAL_NAME {STORM CRYSTAL}
UI_STORMCRYSTAL_NAME_L {Storm Crystal}
UI_STORMCRYSTAL_REWARD {Storm Crystal}
UI_STORMCRYSTAL_SUB {Unique valuable curiosit
UI_STORY_CRATE {Holo-Archive}
UI_STORY_CRATE_DESC {I search the supply cra
UI_STORY_CRATE_OPT {Take Supplies}
UI_SUB_AND_POD {Aquatic Technology: Na
UI_SUB_BINOCS_DESC {A high-detail sonar dev
UI_SUB_BINOCS_DESC_ALT {A powerful sonar device
UI_SUB_BINOCS_NAME {HIGH-POWER SONAR}
UI_SUB_BINOCS_NAME_L {High-Power Sonar}
UI_SUB_BINOCS_SUB {Submarine Analysis Dev
UI_SUB_RECHARGE_DESC {Installed into the dri
UI_SUB_RECHARGE_NAME {OSMOTIC GENERATO
UI_SUB_RECHARGE_NAME_L {Osmotic Generator}
UI_SUB_RECHARGE_SUB {Humboldt Drive Upgrad
UI_SUB_UPGRADE_PACK_NAME {<TECHNOLOGY>Nautilon
UI_SUBENGINE_DESC {A thermally-efficient, i
UI_SUBENGINE_NAME {HUMBOLDT DRIVE}
UI_SUBENGINE_NAME_L {Humboldt Drive}
UI_SUBENGINE_SUB {Submarine Propulsion U
UI_SUBFUEL_DESC {A high thermal energy
UI_SUBFUEL_NAME {HYDROTHERMAL FUEL
UI_SUBFUEL_NAME_L {Hydrothermal Fuel Cell}
UI_SUBFUEL_SUB {Submarine Reactor Fuel
UI_SUBGUN_DESC {A mounted cannon speci
UI_SUBGUN_NAME {NAUTILON CANNON}
UI_SUBGUN_NAME_L {Nautilon Cannon}
UI_SUBGUN_SUB {Submarine Weapon}
UI_SUBLASER_DESC {A mounted laser system
UI_SUBLASER_NAME {TETHYS BEAM}
UI_SUBLASER_NAME_L {Tethys Beam}
UI_SUBLASER_SUB {Submarine Mining Laser
UI_SUIT_BOOT_SEASONAL {Initialise Expedition?}
UI_SUIT_INV_TOKEN_DESC {An advanced survival t
UI_SUIT_INV_TOKEN_NAME {EXOSUIT EXPANSION
UI_SUIT_INV_TOKEN_NAME_L {Exosuit Expansion Unit}
UI_SUIT_INV_TOKEN_SUB {Upgrade Unit}
UI_SUIT_REFINE_SUB {Open Personal Refiner I
UI_SUIT_REFINE_TITLE {USE REFINER}
UI_SUIT_REFINER_DESC {A compact extension to
UI_SUIT_REFINER_NAME {PERSONAL REFINER}
UI_SUIT_REFINER_NAME_L {Personal Refiner}
UI_SUIT_REFINER_SUB {Self-Mounted Refiner Un
UI_SUIT_SLOTS_OSD {Exosuit Inventory Upgra
UI_SUIT_TECH_TREE {<IMG>DIAMONDBULLET
UI_SUMMON_BIKE {Summon Nomad Exocraf
UI_SUMMON_BUGGY {Summon Roamer Exocra
UI_SUMMON_HOVERSHIP {Summon Dragonfly Exoc
UI_SUMMON_MECH {Summon Minotaur Power
UI_SUMMON_MECH {Summon Minotaur Power
UI_SUMMON_SELECT {Signal Established :: S
UI_SUMMON_SUBMARINE {Summon Nautilon Subm
UI_SUMMON_TRUCK {Summon Colossus Exocr
UI_SUMMON_WHEELEDBIKE {Summon Pilgrim Exocraf
UI_SUN_LASER_DESC {A highly specialised ad
UI_SUN_LASER_DESC {A highly specialised ad
UI_SUN_LASER_NAME {SOLAR RAY}
UI_SUN_LASER_NAME {SOLAR RAY}
UI_SUN_LASER_NAME_L {Solar Ray}
UI_SUN_LASER_NAME_L {Solar Ray}
UI_SUN_LASER_SUB {Alchemical Laser}
UI_SUN_LASER_SUB {Alchemical Laser}
UI_SUNGOLD_ALERT {Transmuted by Solar Ra
UI_SUNGOLD_ALERT {Transmuted by Solar Ra
UI_SUNGOLD_DESC {Conventional planetary
UI_SUNGOLD_DESC {Conventional planetary
UI_SUNGOLD_NAME {LIQUID SUN}
UI_SUNGOLD_NAME {LIQUID SUN}
UI_SUNGOLD_NAME_L {Liquid Sun}
UI_SUNGOLD_NAME_L {Liquid Sun}
UI_SUNGOLD_SUB {Transmuted Metal}
UI_SUNGOLD_SUB {Transmuted Metal}
UI_SUNGOLD_SYM {?}
UI_SUNGOLD_SYM {?}
UI_SUPPLYGRID_HEADER {PIPELINE NETWORK}
UI_SUPPLYGRID_INPUT_LABEL {Network Extraction Rate
UI_SUPPLYGRID_LABEL_DC {Pipeline Status: NOT
UI_SUPPLYGRID_LABEL_FULL {Pipeline Status: CAP
UI_SUPPLYGRID_STORAGE {%STORED% / %CAPAC
UI_SUPPLYGRID_STORAGE_LABEL {Overall Storage}
UI_SUPPLYGRID_TRANSFER_LABEL {Transfer Rate}
UI_SUPPLYLOCAL_HEADER {STORAGE HOPPER}
UI_SUPPLYLOCAL_INPUT_LABEL {Extraction Rate}
UI_SUPPLYLOCAL_LABEL_FULL {Hopper Status: CAPA
UI_SUPPLYLOCAL_STORAGE_LABEL {Storage Status}
UI_SURVEY_CHANGE_MODE {<IMG>SURVEYFILTERL<
UI_SURVEY_CLASS_HEADER {Potential}
UI_SURVEY_ENABLE {Change Mode <IMG>S
UI_SURVEY_GAS {<IMG>SURVEYFILTERL
UI_SURVEY_GAS_CURRENT {Local Concentration}
UI_SURVEY_GAS_HEADER {Concentration}
UI_SURVEY_GAS_LABEL {Concentrated Gas Clou
UI_SURVEY_GAS_LABEL_U {CONCENTRATED GAS
UI_SURVEY_GAS_MAX {Max Concentration}
UI_SURVEY_LOCATED {Source Located}
UI_SURVEY_MARKER_ERROR {Beacon Missed Terrain}
UI_SURVEY_MARKER_FORMAT {%TYPE%: %AMOUNT
UI_SURVEY_MARKER_HINT {Deploy Marker Beaco
UI_SURVEY_MINERAL_CURRENT {Density Underfoot}
UI_SURVEY_MINERAL_HEADER {Density}
UI_SURVEY_MINERAL_MAX {Max Density}
UI_SURVEY_MINERALS {<IMG>SURVEYFILTERL<
UI_SURVEY_MINERALS_LABEL {Deep-Level Mineral Dep
UI_SURVEY_MINERALS_LABEL_U {DEEP-LEVEL MINERAL
UI_SURVEY_POWER {<IMG>SURVEYFILTERL
UI_SURVEY_POWER_CURRENT {Local Field Strength}
UI_SURVEY_POWER_HEADER {Field Strength}
UI_SURVEY_POWER_LABEL {Electromagnetic Power
UI_SURVEY_POWER_LABEL_U {ELECTROMAGNETIC
UI_SURVEY_POWER_MAX {Max Field Strength}
UI_SURVEY_POWER_YIELD {Electromagnetic Power}
UI_SURVEY_READOUT_GAS {Gas Concentration: %
UI_SURVEY_READOUT_MINERALS {Mineral Density: %VA
UI_SURVEY_READOUT_POWER {Power Potential: %VA
UI_SURVEY_SCANNER {Reset Scanner to Defaul
UI_SURVEY_STRENGTH {Hotspot Proximity: %V
UI_SURVEY_SUBMENU {Adjust Scanner Settings
UI_SURVEY_TECH_NEEDED_OSD {Survey Device Required
UI_SURVEY_TUT_DESC {The <TECHNOLOGY>Surve
UI_SURVEY_TUT_MSG10A {<TECHNOLOGY>Electrom
UI_SURVEY_TUT_MSG10B {<TECHNOLOGY>Gas Ext
UI_SURVEY_TUT_MSG10C {<TECHNOLOGY>Mineral
UI_SURVEY_TUT_MSG1A {Learn the <TECHNOLO
UI_SURVEY_TUT_MSG1B {Learn the <TECHNOLO
UI_SURVEY_TUT_MSG2_A1 {Learn the <TECHNOLOG
UI_SURVEY_TUT_MSG2_A2 {Learn the <TECHNOLOG
UI_SURVEY_TUT_MSG2_B1 {Learn the <TECHNOLOG
UI_SURVEY_TUT_MSG2_B2 {Learn the <TECHNOLOG
UI_SURVEY_TUT_MSG2_C1 {Learn the <TECHNOLO
UI_SURVEY_TUT_MSG2_C2 {Learn the <TECHNOLO
UI_SURVEY_TUT_MSG3 {Install the <TECHNOL
UI_SURVEY_TUT_MSG4 {Test the <TECHNOLOG
UI_SURVEY_TUT_MSG4A {Test the <TECHNOLOG
UI_SURVEY_TUT_MSG5A {Test the <TECHNOLOG
UI_SURVEY_TUT_MSG5B {Test the <TECHNOLOG
UI_SURVEY_TUT_MSG5C {Test the <TECHNOLOG
UI_SURVEY_TUT_MSG6A {<STELLAR>Electromagne
UI_SURVEY_TUT_MSG6B {<STELLAR>Concentrate
UI_SURVEY_TUT_MSG6C {<STELLAR>Deep-Level M
UI_SURVEY_TUT_MSG7A {<STELLAR>Electromagne
UI_SURVEY_TUT_MSG7B {<STELLAR>Concentrate
UI_SURVEY_TUT_MSG7C {<STELLAR>Deep-Level M
UI_SURVEY_TUT_MSG8A {<STELLAR>Electromagne
UI_SURVEY_TUT_MSG8B {<STELLAR>Concentrate
UI_SURVEY_TUT_MSG8C {<STELLAR>Deep-Level M
UI_SURVEY_TUT_MSG9A {<TECHNOLOGY>Electrom
UI_SURVEY_TUT_MSG9B {<TECHNOLOGY>Gas Ext
UI_SURVEY_TUT_MSG9C {<TECHNOLOGY>Mineral
UI_SURVEY_TUT_OBJ1 {Learn the Survey Devic
UI_SURVEY_TUT_OBJ1_TIP {The <TECHNOLOGY>Surve
UI_SURVEY_TUT_OBJ2 {Learn the Electromagne
UI_SURVEY_TUT_OBJ2_TIP {The <TECHNOLOGY>Electr
UI_SURVEY_TUT_OBJ2A {Learn an Industrial Unit}
UI_SURVEY_TUT_OBJ2A_TIP {Industrial Units incl
UI_SURVEY_TUT_OBJ3 {Install the Survey Devic
UI_SURVEY_TUT_OBJ3_TIP {The <TECHNOLOGY>Surve
UI_SURVEY_TUT_OBJ4 {Search for a power hots
UI_SURVEY_TUT_OBJ4_TIP {With the Analysis Vis
UI_SURVEY_TUT_OBJ5 {Construct the Electroma
UI_SURVEY_TUT_OBJ5_TIP {The <TECHNOLOGY>Electr
UI_SURVEY_TUT_OBJ5A {Construct an Industrial
UI_SURVEY_TUT_OBJ5A_TIP {Industrial Units incl
UI_SURVIVAL_BLUEPRINTS_NAME {<TECHNOLOGY>Survival
UI_SUSPECT_GOODS_NAME {SUSPICIOUS PACKET
UI_SUSPECT_TECH_NAME {SUSPICIOUS PACKET
UI_SUSPECT_WEAP_NAME {SUSPICIOUS PACKET
UI_SWIT_GUN_01_NAME {INFINITE NEON MARK
UI_SWIT_SHIP_01_NAME {HORIZON VECTOR NX
UI_TECH_PLANT_NAME {Deuterium Rich Plant}
UI_TECHBOX_NAME {MEMORY FRAGMENT}
UI_TECHMOD_NAME {WIRING LOOM}
UI_TOGGLE_BUY_SELL {TOGGLE BUY / SELL
UI_TORNADO_WARNING_OSD {WARNING <IMG>SLAS
UI_TORNADO_WARNING_OSD {WARNING <IMG>SLAS
UI_TOTAL_COUNTER {Total: %AMOUNT%}
UI_TOTAL_PLAY {Total Play Time}
UI_TOX_NAME_CORE_L {Toxic Protection}
UI_TOXIC_SYM {NH3}
UI_TOXIC1_DESC {Local mineral extract,
UI_TOXIC1_NAME {AMMONIA}
UI_TOXIC1_NAME_L {Ammonia}
UI_TRADE_ITEM_ALLOY_1_DESC {A packed crate of carb
UI_TRADE_ITEM_ALLOY_1_NAME {NANOTUBE CRATE}
UI_TRADE_ITEM_ALLOY_1_NAME_L {Nanotube Crate}
UI_TRADE_ITEM_ALLOY_2_DESC {A hopper of self-repairin
UI_TRADE_ITEM_ALLOY_2_NAME {SELF-REPAIRING HER
UI_TRADE_ITEM_ALLOY_2_NAME_L {Self-Repairing Heridium
UI_TRADE_ITEM_ALLOY_3_DESC {Several bottles of optica
UI_TRADE_ITEM_ALLOY_3_NAME {OPTICAL SOLVENT}
UI_TRADE_ITEM_ALLOY_3_NAME_L {Optical Solvent}
UI_TRADE_ITEM_ALLOY_4_DESC {A specially manufactured
UI_TRADE_ITEM_ALLOY_4_NAME {FIVE DIMENSIONAL T
UI_TRADE_ITEM_ALLOY_4_NAME_L {Five Dimensional Torus
UI_TRADE_ITEM_ALLOY_5_DESC {A densely layered packa
UI_TRADE_ITEM_ALLOY_5_NAME {SUPERCONDUCTING F
UI_TRADE_ITEM_ALLOY_5_NAME_L {Superconducting Fibre}
UI_TRADE_ITEM_ALLOY_SUB {Advanced Construction
UI_TRADE_ITEM_COMMOD_1_DESC {A crate packed with har
UI_TRADE_ITEM_COMMOD_1_NAME {DECRYPTED USER DA
UI_TRADE_ITEM_COMMOD_1_NAME_L {Decrypted User Data}
UI_TRADE_ITEM_COMMOD_2_DESC {Several spools of star si
UI_TRADE_ITEM_COMMOD_2_NAME {STAR SILK}
UI_TRADE_ITEM_COMMOD_2_NAME_L {Star Silk}
UI_TRADE_ITEM_COMMOD_3_DESC {Several canisters of com
UI_TRADE_ITEM_COMMOD_3_NAME {COMET DROPLETS}
UI_TRADE_ITEM_COMMOD_3_NAME_L {Comet Droplets}
UI_TRADE_ITEM_COMMOD_4_DESC {A packed crate of ion s
UI_TRADE_ITEM_COMMOD_4_NAME {ION SPHERE}
UI_TRADE_ITEM_COMMOD_4_NAME_L {Ion Sphere}
UI_TRADE_ITEM_COMMOD_5_DESC {A bundle of precisely ca
UI_TRADE_ITEM_COMMOD_5_NAME {TELEPORT COORDIN
UI_TRADE_ITEM_COMMOD_5_NAME_L {Teleport Coordinators}
UI_TRADE_ITEM_COMMODITY_SUB {Trade Commodity}
UI_TRADE_ITEM_COMP_1_DESC {Several huge cogs.
UI_TRADE_ITEM_COMP_1_NAME {ENORMOUS METAL C
UI_TRADE_ITEM_COMP_1_NAME_L {Enormous Metal Cog}
UI_TRADE_ITEM_COMP_2_DESC {Wrapped and greased pis
UI_TRADE_ITEM_COMP_2_NAME {NON-STICK PISTON}
UI_TRADE_ITEM_COMP_2_NAME_L {Non-Stick Piston}
UI_TRADE_ITEM_COMP_3_DESC {A crate of mesh decoupl
UI_TRADE_ITEM_COMP_3_NAME {SIX-PRONGED MESH
UI_TRADE_ITEM_COMP_3_NAME_L {Six-Pronged Mesh Deco
UI_TRADE_ITEM_COMP_4_DESC {Packed and separated da
UI_TRADE_ITEM_COMP_4_NAME {HOLOGRAPHIC CRAN
UI_TRADE_ITEM_COMP_4_NAME_L {Holographic Crankshaft
UI_TRADE_ITEM_COMP_5_DESC {A large crate of vector
UI_TRADE_ITEM_COMP_5_NAME {HIGH CAPACITY VEC
UI_TRADE_ITEM_COMP_5_NAME_L {High Capacity Vector C
UI_TRADE_ITEM_COMPONENT_SUB {Industrial Components}
UI_TRADE_ITEM_ENERGY_1_DESC {A crate packed with spa
UI_TRADE_ITEM_ENERGY_1_NAME {SPARK CANISTER}
UI_TRADE_ITEM_ENERGY_1_NAME_L {Spark Canister}
UI_TRADE_ITEM_ENERGY_2_DESC {A packet of well-isolated
UI_TRADE_ITEM_ENERGY_2_NAME {INDUSTRIAL-GRADE
UI_TRADE_ITEM_ENERGY_2_NAME_L {Industrial-Grade Battery
UI_TRADE_ITEM_ENERGY_3_DESC {Several packets of ohmi
UI_TRADE_ITEM_ENERGY_3_NAME {OHMIC GEL}
UI_TRADE_ITEM_ENERGY_3_NAME_L {Ohmic Gel}
UI_TRADE_ITEM_ENERGY_4_DESC {Corrosion-resistant barr
UI_TRADE_ITEM_ENERGY_4_NAME {EXPERIMENTAL POWE
UI_TRADE_ITEM_ENERGY_4_NAME_L {Experimental Power Flu
UI_TRADE_ITEM_ENERGY_5_DESC {A slightly glowing bundl
UI_TRADE_ITEM_ENERGY_5_NAME {FUSION CORE}
UI_TRADE_ITEM_ENERGY_5_NAME_L {Fusion Core}
UI_TRADE_ITEM_ENERGY_SUB {Tradable Energy Source
UI_TRADE_ITEM_EXOTICS_1_DESC {A loose collection of re
UI_TRADE_ITEM_EXOTICS_1_NAME {DE-SCENTED PHERO
UI_TRADE_ITEM_EXOTICS_1_NAME_L {De-Scented Pheromone
UI_TRADE_ITEM_EXOTICS_2_DESC {A parcel of neutron mic
UI_TRADE_ITEM_EXOTICS_2_NAME {NEUTRON MICROSCO
UI_TRADE_ITEM_EXOTICS_2_NAME_L {Neutron Microscope}
UI_TRADE_ITEM_EXOTICS_3_DESC {A jumbled box of instabil
UI_TRADE_ITEM_EXOTICS_3_NAME {INSTABILITY INJECTO
UI_TRADE_ITEM_EXOTICS_3_NAME_L {Instability Injector}
UI_TRADE_ITEM_EXOTICS_4_DESC {A vat of preserved organ
UI_TRADE_ITEM_EXOTICS_4_NAME {ORGANIC PIPING}
UI_TRADE_ITEM_EXOTICS_4_NAME_L {Organic Piping}
UI_TRADE_ITEM_EXOTICS_5_DESC {A box of fresh neural du
UI_TRADE_ITEM_EXOTICS_5_NAME {NEURAL DUCT}
UI_TRADE_ITEM_EXOTICS_5_NAME_L {Neural Duct}
UI_TRADE_ITEM_EXOTICS_SUB {Scientific Components}
UI_TRADE_ITEM_MINERALS_1_DESC {Several tonnes of dirt.
UI_TRADE_ITEM_MINERALS_1_NAME {DIRT}
UI_TRADE_ITEM_MINERALS_1_NAME_L {Dirt}
UI_TRADE_ITEM_MINERALS_2_DESC {Large jars full of pyrite
UI_TRADE_ITEM_MINERALS_2_NAME {UNREFINED PYRITE
UI_TRADE_ITEM_MINERALS_2_NAME_L {Unrefined Pyrite Grease
UI_TRADE_ITEM_MINERALS_3_DESC {A crate of bromide salt.
UI_TRADE_ITEM_MINERALS_3_NAME {BROMIDE SALT}
UI_TRADE_ITEM_MINERALS_3_NAME_L {Bromide Salt}
UI_TRADE_ITEM_MINERALS_4_DESC {A sack full of polychrom
UI_TRADE_ITEM_MINERALS_4_NAME {POLYCHROMATIC ZIR
UI_TRADE_ITEM_MINERALS_4_NAME_L {Polychromatic Zirconiu
UI_TRADE_ITEM_MINERALS_5_DESC {A neatly wrapped parcel o
UI_TRADE_ITEM_MINERALS_5_NAME {RE-LATTICED ARC CR
UI_TRADE_ITEM_MINERALS_5_NAME_L {Re-latticed Arc Crystal}
UI_TRADE_ITEM_MINERALS_SUB {Tradable Minerals}
UI_TRADE_ITEM_TECH_1_DESC {A collection of salvaged
UI_TRADE_ITEM_TECH_1_NAME {DECOMMISSIONED CI
UI_TRADE_ITEM_TECH_1_NAME_L {Decommissioned Circuit
UI_TRADE_ITEM_TECH_2_DESC {Several large bars of w
UI_TRADE_ITEM_TECH_2_NAME {WELDING SOAP}
UI_TRADE_ITEM_TECH_2_NAME_L {Welding Soap}
UI_TRADE_ITEM_TECH_3_DESC {A reinforced crate of ion
UI_TRADE_ITEM_TECH_3_NAME {ION CAPACITOR}
UI_TRADE_ITEM_TECH_3_NAME_L {Ion Capacitor}
UI_TRADE_ITEM_TECH_4_DESC {A container of positioni
UI_TRADE_ITEM_TECH_4_NAME {AUTONOMOUS POSITI
UI_TRADE_ITEM_TECH_4_NAME_L {Autonomous Positioning
UI_TRADE_ITEM_TECH_5_DESC {Several large quantum a
UI_TRADE_ITEM_TECH_5_NAME {QUANTUM ACCELERA
UI_TRADE_ITEM_TECH_5_NAME_L {Quantum Accelerator}
UI_TRADE_ITEM_TECH_SUB {Technology Parts}
UI_TRADE_RESERVE {Reserve}
UI_TRADE_TITLE_FORMAT {%RACE% %TITLE%}
UI_TRADE_TRADEIN {Trade In}
UI_TRADE_TYPE_ALLOY {ADVANCED MATERIAL
UI_TRADE_TYPE_COMMODITY {TRADE COMMODITIES
UI_TRADE_TYPE_COMPONENT {INDUSTRIAL COMPON
UI_TRADE_TYPE_ENERGY {TRADABLE ENERGY S
UI_TRADE_TYPE_EXOTICS {SCIENTIFIC COMPON
UI_TRADE_TYPE_FORMAT {TYPE | <TRADEABLE
UI_TRADE_TYPE_MINERALS {MINING COMMODITY}
UI_TRADE_TYPE_TECH {TECHNOLOGY PARTS
UI_TRADE_VALUE {Value:}
UI_TRADER_JOB_TITLE {Trader}
UI_TRANSFER_L {Transfer}
UI_TRANSLATE {Translate text}
UI_TRANSLATE {Translate text}
UI_TRANSLATOR_TECH_NAME {<TECHNOLOGY>Translat
UI_TRAVELLER_LOG_ITEM_RES {I search the physical ca
UI_TRAVELLER_LOG_MAIN_DESC {I have reached the lo
UI_TRAVELLER_LOG_OPT {Access Memory}
UI_TRAVELLER_LOG_OPT_2 {Search physical cache}
UI_TRAVELLER_LOG_RES {ATTEMPTING TO READ
UI_TRAVELLER_LOG_RES_ADDRESS {ATTEMPTING TO REA
UI_TRAVELLER_LOG_RES1 {ATTEMPTING TO READ
UI_TRAVELLER_LOG_RES10 {ATTEMPTING TO READ
UI_TRAVELLER_LOG_RES2 {ATTEMPTING TO READ
UI_TRAVELLER_LOG_RES3 {ATTEMPTING TO READ
UI_TRAVELLER_LOG_RES4 {ATTEMPTING TO READ
UI_TRAVELLER_LOG_RES5 {ATTEMPTING TO READ
UI_TRAVELLER_LOG_RES6 {ATTEMPTING TO READ
UI_TRAVELLER_LOG_RES7 {ATTEMPTING TO READ
UI_TRAVELLER_LOG_RES8 {ATTEMPTING TO READ
UI_TRAVELLER_LOG_RES9 {ATTEMPTING TO READ
UI_TRAVELLER_LOG_TITLE {Fragmented Memory}
UI_TRAVELLER_MISS_DESC {My Exosuit intercepted
UI_TRAVELLER_MISS_SUB {Fragmented Memories}
UI_TRAVELLER_MISS_TITLE {The Lost Wanderer}
UI_TRAVELLER_NAME_U {TRAVELLER}
UI_TREASURE_LOCATED {<STELLAR>Site of Histo
UI_TREASURE_OSD {Historical Data Reveale
UI_TREE_KNOWN {BLUEPRINT KNOWN}
UI_TREE_LOCKED {BLUEPRINT LOCKED}
UI_TREE_LOCKED_SUB {Research %PARENT% to
UI_TREE_UNLOCK {RESEARCH BLUEPRIN
UI_TREE_UNLOCK_SUB {Use %COST% to learn n
UI_TURNSETTINGS {Turning Mode}
UI_TURNSETTINGS_180 {Turn 180}
UI_TURNSETTINGS_ACCELERATION {Rotation Acceleration}
UI_TURNSETTINGS_SMOOTH {Turning Mode: Smooth}
UI_TURNSETTINGS_SMOOTH_ALT {Smooth}
UI_TURNSETTINGS_SMOOTH_SPEED {Smooth Turn Speed}
UI_TURNSETTINGS_SNAP {Turning Mode: Snap}
UI_TURNSETTINGS_SNAP_ALT {Snap}
UI_TURNSETTINGS_SNAP_ANGLE {Snap Angle}
UI_TURNSETTINGS_SNAP_HOLD {Hold Snap Turning}
UI_TUT_ADV_MATS_DESC {To repair the starship,
UI_TUT_ADV_MATS_MSG1 {Search the <TECHNOLO
UI_TUT_ADV_MATS_MSG10 {Advanced Materials Re
UI_TUT_ADV_MATS_MSG10A {Advanced Materials Re
UI_TUT_ADV_MATS_MSG11 {Advanced Materials Re
UI_TUT_ADV_MATS_MSG12 {Advanced Materials Re
UI_TUT_ADV_MATS_MSG12A {Advanced Materials Re
UI_TUT_ADV_MATS_MSG12B {Advanced Materials Re
UI_TUT_ADV_MATS_MSG13 {Advanced Materials Re
UI_TUT_ADV_MATS_MSG13A {Advanced Materials Re
UI_TUT_ADV_MATS_MSG13B {Advanced Materials Re
UI_TUT_ADV_MATS_MSG14 {Collect <TECHNOLO
UI_TUT_ADV_MATS_MSG15 {Craft <FUEL>Di-hydr
UI_TUT_ADV_MATS_MSG16 {Grease the <TECHNOLO
UI_TUT_ADV_MATS_MSG16B {Return to the <TECHN
UI_TUT_ADV_MATS_MSG2 {<COMMODITY>Navigati
UI_TUT_ADV_MATS_MSG2A {<COMMODITY>Navigati
UI_TUT_ADV_MATS_MSG2B {<COMMODITY>Navigati
UI_TUT_ADV_MATS_MSG2C {<COMMODITY>Navigati
UI_TUT_ADV_MATS_MSG2D {<COMMODITY>Navigati
UI_TUT_ADV_MATS_MSG2E {<COMMODITY>Navigati
UI_TUT_ADV_MATS_MSG3 {Signal Booster deploye
UI_TUT_ADV_MATS_MSG3A {Navigation Data decode
UI_TUT_ADV_MATS_MSG3B {<COMMODITY>Planetary
UI_TUT_ADV_MATS_MSG4 {Reach the <STELLAR>ma
UI_TUT_ADV_MATS_MSG4A {Reach the marked coord
UI_TUT_ADV_MATS_MSG4B {Reach the marked coord
UI_TUT_ADV_MATS_MSG4C {Reach the marked coord
UI_TUT_ADV_MATS_MSG4D {Reach the marked coord
UI_TUT_ADV_MATS_MSG4E {Reach the marked coord
UI_TUT_ADV_MATS_MSG5 {Search the site for supp
UI_TUT_ADV_MATS_MSG6 {Return to the starship a
UI_TUT_ADV_MATS_MSG6A {Use <TECHNOLOGY>Analy
UI_TUT_ADV_MATS_MSG6A_VR {Use <TECHNOLOGY>Analys
UI_TUT_ADV_MATS_MSG6B {<FUEL>WARNING:<> Una
UI_TUT_ADV_MATS_MSG6C {<COMMODITY>Hermetic
UI_TUT_ADV_MATS_MSG7 {Seek shelter in caves or
UI_TUT_ADV_MATS_MSG7_GUN {Seek shelter in caves or
UI_TUT_ADV_MATS_MSG7_VRA {Seek shelter in caves or
UI_TUT_ADV_MATS_MSG7_VRB {Seek shelter in caves or
UI_TUT_ADV_MATS_MSG7_VRC {Seek shelter in caves or
UI_TUT_ADV_MATS_MSG8 {Repair the Starship
UI_TUT_ADV_MATS_MSG9 {Advanced Materials Re
UI_TUT_ADV_MATS_MSG9_TITLE {Advanced Materials Requ
UI_TUT_ADV_MATS_MSG9_VR1 {Deploy the <TECHNOLO
UI_TUT_ADV_MATS_MSG9_VR2 {Deploy the <TECHNOLO
UI_TUT_ADV_MATS_MSG9B {Advanced Materials Re
UI_TUT_ADV_MATS_OBJ1 {Search the crash site fo
UI_TUT_ADV_MATS_OBJ1_TIP {The crash site may conta
UI_TUT_ADV_MATS_OBJ2 {Follow the Planetary Ch
UI_TUT_ADV_MATS_OBJ2_TIP {Encoded <COMMODITY>Pl
UI_TUT_ADV_MATS_OBJ3 {Locate Hermetic Seal}
UI_TUT_ADV_MATS_OBJ3_TIP {The <STELLAR>Planetar
UI_TUT_ADV_MATS_OBJ4 {Return to the Ship}
UI_TUT_ADV_MATS_OBJ4_TIP {The ship's marker is a
UI_TUT_ADV_MATS_OBJ5 {Create Advanced Materi
UI_TUT_ADV_MATS_OBJ5_TIP {A <TECHNOLOGY>Portab
UI_TUT_ADV_MATS_REFINER_1 {Replace the <TECHNOL
UI_TUT_ADV_MATS_REFINER_1A {Construct a <TECHNOL
UI_TUT_ADV_MATS_REFINER_1B {Construct a <TECHNOL
UI_TUT_ADV_MATS_REFINER_1C {Construct a <TECHNOL
UI_TUT_ADV_MATS_REFINER_1C_VRA {Construct a <TECHNOL
UI_TUT_ADV_MATS_REFINER_1C_VRB {Construct a <TECHNOL
UI_TUT_ADV_MATS_REFINER_1C_VRC {Construct a <TECHNOL
UI_TUT_ADV_MATS_REFINER_1C_VRD {Construct a <TECHNOL
UI_TUT_ADV_MATS_REFINER_1C_VRE {Construct a <TECHNOL
UI_TUT_ADV_MATS_REFINER_2 {Construct a new <TEC
UI_TUT_ADV_MATS_STORM {WARNING: Incoming St
UI_TUT_ADV_MATS_SUB {Gather materials to repa
UI_TUT_ADV_MATS_TITLE {Starship Repair: Gather
UI_TUT_ADV_MATS_TITLE_A {Starship Repair: Find H
UI_TUT_ADV_MATS_TITLE_B {Starship Repair: Launch
UI_TUT_ADV_MATS_TITLE_C {Thruster Repair Require
UI_TUT_BASEBUILD_CACHE_LABEL {Signal Source}
UI_TUT_BASEBUILD_CACHE_OSD {SIGNAL SOURCE TRI
UI_TUT_MISSING_SHIP_OSD {WARNING <IMG>SLAS
UI_TUT_REPAIR_SHIP_DESC {If I want to get off thi
UI_TUT_REPAIR_SHIP_MSG0 {Craft <COMMODITY>Me
UI_TUT_REPAIR_SHIP_MSG0A {Patch <COMMODITY>Me
UI_TUT_REPAIR_SHIP_MSG0B {Repair the <TECHNOL
UI_TUT_REPAIR_SHIP_MSG0C {Collect %ITEM%: %
UI_TUT_REPAIR_SHIP_MSG1 {Starship repair: <STEL
UI_TUT_REPAIR_SHIP_MSG2 {Repair the <TECHNOL
UI_TUT_REPAIR_SHIP_MSG2A {Repair the <TECHNOL
UI_TUT_REPAIR_SHIP_MSG2B {Repair the <TECHNOL
UI_TUT_REPAIR_SHIP_MSG3 {Repair the <TECHNOL
UI_TUT_REPAIR_SHIP_MSG3B {Repair the <TECHNOL
UI_TUT_REPAIR_SHIP_MSG4 {Repair Multi-Tool Syst
UI_TUT_REPAIR_SHIP_OBJ1 {Investigate & Repair S
UI_TUT_REPAIR_SHIP_OBJ1_TIP {The starship is severel
UI_TUT_REPAIR_SHIP_OBJ2 {Repair the Pulse Engine
UI_TUT_REPAIR_SHIP_OBJ2_TIP {Repairing the Pulse
UI_TUT_REPAIR_SHIP_OBJ3 {Repair the Launch Thrus
UI_TUT_REPAIR_SHIP_OBJ3_TIP {Repairing the Launch T
UI_TUT_REPAIR_SHIP_SUB {Repair Crucial Starship
UI_TUT_REPAIR_SHIP_TITLE {Starship Repair: Critica
UI_TUT_STORY_CRATE_DESC {ACCESSING ARCHIVE..
UI_TUT_STORY_CRATE_OPT {Recover supplies}
UI_TUT_STORY_CRATE_RES {The log finishes and th
UI_TUT2_BASELOG_LANG {<IMG>SLASH<> Archive
UI_TUT2_BASELOG_MSG {Visit the <TECHNOLO
UI_TUT2_BASELOG_OPT {Begin Decryption}
UI_TUT2_BASELOG_RES {DECODING<AUDIO>UI_D
UI_TUT3_COMMS_DESC {My hyperdrive is complet
UI_TUT3_COMMS_LANG {AUTODIAGNOSTICS REP
UI_TUT3_COMMS_OPT {Tune Scanner to Antima
UI_TUTORIAL_REPAIR_MSG_1 {Use <COMMODITY>Metal
UI_TUTORIAL_REPAIR_MSG_2 {Use <FUEL>Oxygen<> t
UI_TUTORIAL_REPAIR_MSG_3 {Use <COMMODITY>Herme
UI_TUTORIAL_REPAIR_MSG_4 {Use <CATALYST>Sodium
UI_TUTORIAL_TELEPORT_LANG {Teleport Network Restri
UI_TWIT_ASTRO_ARMOUR_DESC {An exclusive <STELLAR
UI_TWIT_ASTRO_ARMOUR_NAME {GOLDEN LIFE SUPPOR
UI_TWIT_ASTRO_ARMOUR_NAME_L {Golden Life Support Uni
UI_TWIT_ASTRO_BOOTS_DESC {An exclusive <STELLAR
UI_TWIT_ASTRO_BOOTS_NAME {GOLDEN SPACESUIT
UI_TWIT_ASTRO_BOOTS_NAME_L {Golden Spacesuit Boots
UI_TWIT_ASTRO_GLOVES_DESC {An exclusive <STELLAR
UI_TWIT_ASTRO_GLOVES_NAME {GOLDEN HEAVY-DUTY
UI_TWIT_ASTRO_GLOVES_NAME_L {Golden Heavy-Duty Glo
UI_TWIT_ASTRO_HEAD_DESC {An exclusive <STELLAR
UI_TWIT_ASTRO_HEAD_NAME {GOLDEN ALPHA HELM
UI_TWIT_ASTRO_HEAD_NAME_L {Golden Alpha Helmet}
UI_TWIT_ASTRO_LEGS_DESC {An exclusive <STELLAR
UI_TWIT_ASTRO_LEGS_NAME {GOLDEN SPACESUIT
UI_TWIT_ASTRO_LEGS_NAME_L {Golden Spacesuit Leggi
UI_TWIT_ASTRO_TORSO_DESC {An exclusive <STELLAR
UI_TWIT_ASTRO_TORSO_NAME {GOLDEN SPACESUIT
UI_TWIT_ASTRO_TORSO_NAME_L {Golden Spacesuit Torso
UI_TWIT_GUN_01_DESC {An exclusive <STELLAR
UI_TWIT_GUN_01_NAME {QUANTUM HARMONISE
UI_TWIT_GUN_01_NAME_L {Quantum Harmoniser Ma
UI_TWIT_GUN_02_DESC {An exclusive <STELLAR
UI_TWIT_GUN_02_NAME {LOOP SCOOP MARK IV
UI_TWIT_GUN_02_NAME_L {Loop Scoop Mark IV}
UI_TWIT_GUN_03_DESC {An exclusive <STELLAR
UI_TWIT_GUN_03_NAME {ARC CAPACITOR W/17
UI_TWIT_GUN_03_NAME_L {Arc Capacitor W/17l-15
UI_TWIT_GUN_04_DESC {An exclusive <STELLAR>M
UI_TWIT_GUN_04_NAME {HUNEVAR'S DREAM C
UI_TWIT_GUN_04_NAME_L {Hunevar's Dream Charg
UI_TWIT_GUN_05_DESC {An exclusive <STELLAR
UI_TWIT_GUN_05_NAME {IMPERFECT LOOP RE
UI_TWIT_GUN_05_NAME_L {Imperfect Loop Reflecto
UI_TWIT_GUN_06_NAME {MEMORIES OF THE AB
UI_TWIT_GUN_07_NAME {ISOTOPE TUNER MARK
UI_TWIT_GUN_08_NAME {OZONE AUDITOR MARK
UI_TWIT_GUN_09_NAME {YAUZA'S QUANTUM T
UI_TWIT_GUN_10_NAME {WHISPERS OF THE AB
UI_TWIT_GUN_11_NAME {HAND-MADE LIGHT C
UI_TWIT_GUN_12_NAME {TOUCH OF SILENCE 8-
UI_TWIT_GUN_UP_01_DESC {A bundle of upgrades c
UI_TWIT_GUN_UP_01_NAME {MULTI-TOOL UPGRAD
UI_TWIT_GUN_UP_01_NAME_L {Multi-Tool Upgrade Pac
UI_TWIT_PET_01_NAME {P. SHEPTEFALAE EGG
UI_TWIT_PET_02_NAME {J. CROCONAKEUM EG
UI_TWIT_PET_03_NAME {G. OESTRIDINZEUS E
UI_TWIT_PET_04_NAME {V. PENTAAMQUM EGG
UI_TWIT_PET_05_NAME {Z. FALYNASCRIA EGG
UI_TWIT_PET_06_NAME {O. TIGERAEUMIS EGG
UI_TWIT_PET_07_NAME {W. FREGAEIOSUS EG
UI_TWIT_PET_08_NAME {J. XENOARYII EGG}
UI_TWIT_PET_09_NAME {Z. PETALPOEMEUM E
UI_TWIT_PET_10_NAME {D. GENTALIUM EGG}
UI_TWIT_PET_11_NAME {H. SKIPWHAE EGG}
UI_TWIT_PET_12_NAME {H. OAKARBOE EGG}
UI_TWIT_PET_13_NAME {Z. SPELTWIREUM EGG
UI_TWIT_PET_14_NAME {O. CRABUBIREUS EGG
UI_TWIT_PET_15_NAME {E. PANTHEIBEA EGG}
UI_TWIT_PET_16_NAME {I. BEARICATEA EGG}
UI_TWIT_SHIP_01_DESC {An exclusive <STELLAR>
UI_TWIT_SHIP_01_NAME {EOKAI'S PRIME INQUI
UI_TWIT_SHIP_01_NAME_L {Eokai's Prime Inquirer}
UI_TWIT_SHIP_02_DESC {An exclusive <STELLAR>
UI_TWIT_SHIP_02_NAME {HOSHIS HP7}
UI_TWIT_SHIP_02_NAME_L {Hoshis HP7}
UI_TWIT_SHIP_03_DESC {An exclusive <STELLAR>
UI_TWIT_SHIP_03_NAME {NEMESIS OF THE KU
UI_TWIT_SHIP_03_NAME_L {Nemesis of the Kudama
UI_TWIT_SHIP_04_DESC {An exclusive <STELLAR
UI_TWIT_SHIP_04_NAME {ULTIMATE PRIDE JB2}
UI_TWIT_SHIP_04_NAME_L {Ultimate Pride JB2}
UI_TWIT_SHIP_05_DESC {An exclusive <STELLAR
UI_TWIT_SHIP_05_NAME {PRIME SONG JZ4}
UI_TWIT_SHIP_05_NAME_L {Prime Song JZ4}
UI_TWIT_SHIP_06_NAME {VV5 ARIYAZ}
UI_TWIT_SHIP_07_NAME {JIRISHI'S PROSPECT}
UI_TWIT_SHIP_08_NAME {GOTOSA'S SHIMMERI
UI_TWIT_SHIP_08B_NAME {HADACH'S DISCOVERY
UI_TWIT_SHIP_09_NAME {ULTIMATE SLEEP LO1
UI_TWIT_SHIP_10_NAME {HIWAMIHA OF DESTIN
UI_TWIT_SHIP_11_NAME {NEYAM'S LUCENT C
UI_TWIT_SHIP_12_NAME {FINAL IURANONO II}
UI_TWIT_SHIP_13_NAME {PRIME VOICE TU7}
UI_TWIT_SHIP_14_NAME {UB7 DATEBAYA}
UI_TWIT_SHIP_15_NAME {BORIBETS'S VOYAGE
UI_TWIT_SHIP_16_NAME {MOGANONJ'S INFINI
UI_TWIT_SHIP_17_NAME {END OF THE KUMIOK}
UI_TWIT_SHIP_18_NAME {SESAKIS'S GAMBLE H
UI_TWIT_SHIP_19_NAME {THE NEMESIS OF THE
UI_TWIT_SHIP_20_NAME {MS4 MAISEHA}
UI_TWIT_SHIP_21_NAME {HIWAMIHA OF DESTIN
UI_TWIT_SHIP_22_NAME {INZAKITA'S FOLLY PY9
UI_TWIT_SHIP_23_NAME {THE SON OF THE SUN
UI_TWIT_SHIP_24_NAME {HABIKA BF3}
UI_TWIT_SHIP_25_NAME {FINAL ASHES PL4}
UI_TWIT_SHIP_26_NAME {IKAWAJI'S DEFEAT}
UI_TWIT_SHIP_27_NAME {THE ASHES OF DEVAS
UI_TWIT_SHIP_28_NAME {MOROZAWA'S ULTIMA
UI_TWIT_SHIP_29_NAME {TV2 AEBASHI}
UI_TWIT_SHIP_30_NAME {TAHAMA'S LIMITLESS
UI_TWITCH_REWARD_MSG {<STELLAR>Twitch rewar
UI_TWITCH_REWARD_TITLE {Twitch rewards availabl
UI_TWITCH_SHOP_AVAILABLE {Available}
UI_TWITCH_SHOP_CLAIMED {Previously collected}
UI_TWITCH_SHOP_ERROR1 {Reward not yet earned}
UI_TWITCH_SHOP_ERROR2 {Already redeemed}
UI_TWITCH_SHOP_LINKED_CLAIM {%CLAIMED% of %TOTA
UI_ULTRAPROD_1_NAME {FUSION IGNITOR}
UI_ULTRAPROD_2_NAME {STASIS DEVICE}
UI_UNITS_REWARD_NAME {UNITS}
UI_UT_PET_CLAIM_NAME {FAUNA HARNESSER}
UI_VENTGEM_NAME {CRYSTAL SULPHIDE}
UI_VENTGEM_NAME_L {Crystal Sulphide}
UI_VENTGEM_SUB {Compressed Mineral}
UI_VERSION_MISMATCH {VERSION MISMATCH}
UI_VERSION_NUMBER {No Man's Sky}
UI_VIEW_FULL_PLAYER_LIST {View Nearby Player List
UI_VYKEEN_NAME_U {VY'KEEN}
UI_WALKER_PROD_2_NAME {PRISTINE BRAIN}
UI_WALKER_PROD_3_NAME {HACKED BRAIN}
UI_WALKER_PROD_4_NAME {RADIANT BRAIN}
UI_WALKER_PROD_NAME {WALKER BRAIN}
UI_WAR_TABLET_NAME {VY'KEEN TABLET}
UI_WARP_FABRICATOR_NAME {WARP CELL FABRICA
UI_WATER_CRAFT_NAME {SALT REFRACTOR}
UI_WATER1_NAME {SALT}
UI_WATER1_SYM {NaCl}
UI_WATER2_DESC {A reactive element mos
UI_WATER2_NAME {SODIUM}
UI_WATER2_SUB {Processed Aquatic Mine
UI_WATER2_SYM {Na}
UI_WATERCHEST_1_NAME {PEARL OFFERING}
UI_WATERCHEST_2_NAME {TRIDENT KEY}
UI_WATERHELMET_NAME {LOST BATHYSPHERE}
UI_WATERHELMET_NAME_L {Lost Bathysphere}
UI_WATERHUD_OSD {SIGNAL TRACE ESTAB
UI_WATERHUD_OVERRIDE {[D.//.::E.#E#E#E/P]}
UI_WATERKEY_DESC {A strange forked key, glo
UI_WATERKEY_NAME {TRIDENT KEY}
UI_WATERKEY_NAME_L {Trident Key}
UI_WATERKEY_SUB {Aquatic Relic}
UI_WATERMISSION_DESC {My starship intercepted a
UI_WATERMISSION_DESC1 {My starship intercepted a
UI_WATERMISSION_STORY_DESC {... LOG ACCESSED ..
UI_WATERMISSION_STORY1 {LOG: <STELLAR>0062A
UI_WATERMISSION_STORY2 {LOG: <STELLAR>0115C
UI_WATERMISSION_STORY3 {LOG: <STELLAR>0119A
UI_WATERMISSION_STORY4 {LOG: <STELLAR>0328A
UI_WATERMISSION_STORY5 {LOG: <STELLAR>1998B
UI_WATERMISSION_STORY5A {LOG: <STELLAR>2001P
UI_WATERMISSION_STORY5A_OPT {Log continues}
UI_WATERMISSION_STORY6 {Trapped... sub reactor l
UI_WATERMISSION_STORY6_RES {The recording continues,
UI_WATERMISSION_SUB {Lost Beneath the Wave
UI_WATERMISSION_TITLE {Dreams of the Deep}
UI_WATERMISSION1_MARKER {Transmission Coordinat
UI_WATERMISSION1_MSG1 {Weak signal trace detec
UI_WATERMISSION1_MSG2 {Incoming signal: <ST
UI_WATERMISSION1_MSG3 {Transmission coordinate
UI_WATERMISSION1_MSG4 {<TECHNOLOGY>Underwat
UI_WATERMISSION1_OBJ1 {Investigate the signal}
UI_WATERMISSION1_OBJ1_TIP {The starship has interce
UI_WATERMISSION1_OBJ2 {Install the Underwater
UI_WATERMISSION1_OBJ2_TIP {Open the inventory (<
UI_WATERMISSION1_OSD {:: TRANSMISSION COO
UI_WATERMISSION2_MARKER {Stranger's Starship}
UI_WATERMISSION2_MSG1 {Upgrade module held an
UI_WATERMISSION2_MSG2 {Reach the stranger's sta
UI_WATERMISSION2_MSG4 {Construct the <STELLA
UI_WATERMISSION2_MSG5 {Construct a <STELLAR>H
UI_WATERMISSION2_MSG6 {Fuel the Nautilon's
UI_WATERMISSION2_OBJ1 {Follow the signal trace}
UI_WATERMISSION2_OBJ1_TIP {The signal both begged
UI_WATERMISSION2_OBJ2 {Construct the Nautilon}
UI_WATERMISSION2_OBJ2_TIP {The crashed ship cont
UI_WATERMISSION2_OSD {:: STARSHIP SIGNAL
UI_WATERMISSION3_MARKER {Sunken Structure}
UI_WATERMISSION3_MSG1 {Test the <STELLAR>Na
UI_WATERMISSION3_MSG2 {The Nautilon has detect
UI_WATERMISSION3_MSG3 {Broadcast structure det
UI_WATERMISSION3_MSG4 {Install the <TECHNOL
UI_WATERMISSION3_OBJ1 {Explore the depths}
UI_WATERMISSION3_OBJ1_TIP {Test the Nautilon by exp
UI_WATERMISSION3_OBJ2 {Locate the aquatic struc
UI_WATERMISSION3_OBJ2_TIP {The Nautilon has detect
UI_WATERMISSION3_OBJ3 {Build the High-Power S
UI_WATERMISSION3_OBJ3_TIP {The abandoned radio s
UI_WATERMISSION3_OSD {:: REPEATER SIGNAL
UI_WATERMISSION4_MSG1 {Use the <TECHNOLOGY>H
UI_WATERMISSION4_MSG1A {Use the <TECHNOLOGY>
UI_WATERMISSION4_MSG2 {The Nautilon has detect
UI_WATERMISSION4_MSG3 {Freighter wreck located
UI_WATERMISSION4_OBJ1 {Use the High-Power Sona
UI_WATERMISSION4_OBJ1_TIP {The <TECHNOLOGY>High-P
UI_WATERMISSION4_OBJ2 {Reach the freighter cras
UI_WATERMISSION4_OBJ2_TIP {The High-Power Sonar ha
UI_WATERMISSION5_MSG1 {Use the <TECHNOLOGY>
UI_WATERMISSION5_MSG1A {Return to the <STELLA
UI_WATERMISSION5_MSG2 {Abandoned building det
UI_WATERMISSION5_MSG3 {Abandoned building loc
UI_WATERMISSION5_MSG4 {No survivors detected o
UI_WATERMISSION5_MSG4B {No water detected in s
UI_WATERMISSION5_MSG5 {Use the Scanner (<IMG
UI_WATERMISSION5_MSG5B {Explore in the Nautilo
UI_WATERMISSION5_MSG6 {Signal lock established
UI_WATERMISSION5_MSG7 {Location reached
UI_WATERMISSION5_OBJ1 {Follow the survivor's sig
UI_WATERMISSION5_OBJ1_TIP {Use the <TECHNOLOGY>H
UI_WATERMISSION5_OBJ2 {Trace the survivors acr
UI_WATERMISSION5_OBJ3 {Follow the survivor's fi
UI_WATERMISSION5_OBJ4 {Find the remains of the
UI_WATERMISSION5_OBJ4_TIP {Use the Scanner (<IMG>
UI_WATERMISSION5_OSD {:: POTENTIAL SIGNAL
UI_WATERMISSION5_OSD2 {:: SIGNAL LOCK ESTAB
UI_WATERPLANT_DESC {A blue-green organic co
UI_WATERPLANT_NAME {CYTO-PHOSPHATE}
UI_WATERPLANT_NAME_L {Cyto-Phosphate}
UI_WATERPLANT_SUB {Organic Compound}
UI_WATERPLANT_SYM {Cy}
UI_WATERPLAQUE_LABEL {Refracted Light}
UI_WATERPROD3_DESC {Sodium is typically hig
UI_WATERPROD3_NAME {DESTABLISED SODIU
UI_WATERPROD3_NAME_L {Destablised Sodium}
UI_WATERPROD3_SUB {Concentrated Sodium D
UI_WAYPOINTS_HEADER {WAYPOINTS}
UI_WEAP_TECH_TREE {<IMG>DIAMONDBULLET
UI_WEAP_UPGRADE_CLASS_RES {Multi-Tool class imp
UI_WEAP_UPGRADE_CLASS_RES {Multi-Tool class imp
UI_WEAP_UPGRADE_INV_OPTA {Purchase New Slot}
UI_WEAP_UPGRADE_INV_OPTA {Purchase New Slot}
UI_WEAP_UPGRADE_INV_OPTB {Install Slot}
UI_WEAP_UPGRADE_INV_OPTB {Install Slot}
UI_WEAP_UPGRADE_INV_RES {Multi-Tool augmentation
UI_WEAP_UPGRADE_INV_RES {Multi-Tool augmentation
UI_WEAPGUY_BOUNTY_TARGET {The Armourer's Target}
UI_WEAPGUY_DESC {I have hired an armoure
UI_WEAPGUY_DESC_ALT {I should hire an armour
UI_WEAPGUY_RET_MARKER {The Armourer}
UI_WEAPGUY_RET_MSG {Return to the Armourer
UI_WEAPGUY_RET_OBJ {UI_WEAPGUY_RET_O
UI_WEAPGUY_RET_OBJ_TIP {The Armourer awaits at t
UI_WEAPGUY_RET_OSD {Return to the Armourer}
UI_WEAPGUY_RET_WARP_MSG {Return to the Armourer
UI_WEAPGUY_SUB {Weapon Systems Upgra
UI_WEAPGUY_TITLE {Weapons Research}
UI_WEAPGUY1_MARKER {Potential Armourer Recr
UI_WEAPGUY1_MSG1 {Build a <TECHNOLOGY
UI_WEAPGUY1_MSG2 {Hire a base Armourer
UI_WEAPGUY1_MSG3 {Visit the Armourer at the
UI_WEAPGUY1_OBJ1 {Build a Weapons Termin
UI_WEAPGUY1_OBJ1_TIP {UI_OVERSEER1_OBJ1_
UI_WEAPGUY1_OBJ2 {Hire a base Armourer}
UI_WEAPGUY1_OBJ2_TIP {UI_OVERSEER2_OBJ1_
UI_WEAPGUY2_MARKER {Weapons Factory}
UI_WEAPGUY2_MSG1 {UI_WEAPGUY2_OBJ1}
UI_WEAPGUY2_MSG2 {Destroy factory door
UI_WEAPGUY2_OBJ1 {Shut down the Weapons
UI_WEAPGUY2_OBJ1_TIP {The factory may be prot
UI_WEAPGUY2_OSD {UI_OVERSEER4_OSD}
UI_WEAPGUY3_MSG1 {Return to your ship and
UI_WEAPGUY3_MSG2 {Locate the Pirate Vesse
UI_WEAPGUY3_MSG3 {Destroy the Pirate}
UI_WEAPGUY3_OBJ1 {Hunt and destroy the Pi
UI_WEAPGUY3_OBJ1_TIP {Locate the pirate vessel
UI_WEAPGUY3_OSD {PIRATES DEFEATED /
UI_WEAPGUY4_MARKER {Missing Pirate}
UI_WEAPGUY4_MSG {UI_WEAPGUY4_OBJ1}
UI_WEAPGUY4_OBJ1 {Find and interrogate the
UI_WEAPGUY4_OBJ1_TIP {Locate the pirate and pr
UI_WEAPGUY4_OSD {UI_OVERSEER4_OSD}
UI_WEAPGUY5_MARKER {UI_EXOTUT4_MARKER
UI_WEAPGUY5_MSG1 {Destroy Depots: %
UI_WEAPGUY5_MSG2 {Trigger Distress Signal}
UI_WEAPGUY5_OBJ1 {Destroy Planetary Depo
UI_WEAPGUY5_OBJ1_TIP {UI_EXOTUT4_OBJ1_TI
UI_WEAPGUY5_OSD {UI_EXOTUT4_OSD}
UI_WEAPGUY6_MSG {UI_EXOTUT9_MSG}
UI_WEAPGUY6_OBJ1 {Collect Vy'keen Dagger
UI_WEAPGUY6_OBJ1_TIP {Acquire daggers from the
UI_WEAPGUY7_MSG1 {UI_WEAPGUY3_MSG1
UI_WEAPGUY7_MSG2 {Locate Sentinel forces}
UI_WEAPGUY7_MSG3 {Engage and Destroy
UI_WEAPGUY7_OBJ1 {Engage and destroy Sen
UI_WEAPGUY7_OBJ1_TIP {Prepare for battle...}
UI_WEAPGUY7_OSD {SENTINELS DEFEATE
UI_WEAPON_CAT {WEAPONS}
UI_WEAPON_CAT_L {Weapons}
UI_WEAPON_CLASS_OSD {Multi-Tool Class Upgrad
UI_WEAPON_CLASS_OSD {Multi-Tool Class Upgrad
UI_WEAPON_INV_TOKEN_DESC {A flexible upgrade circ
UI_WEAPON_INV_TOKEN_DESC {A flexible upgrade circ
UI_WEAPON_INV_TOKEN_NAME {MULTI-TOOL EXPANSI
UI_WEAPON_INV_TOKEN_NAME {MULTI-TOOL EXPANSI
UI_WEAPON_INV_TOKEN_NAME_L {Multi-Tool Expansion Sl
UI_WEAPON_INV_TOKEN_NAME_L {Multi-Tool Expansion Sl
UI_WEAPON_INV_TOKEN_SUB {Upgrade Unit}
UI_WEAPON_INV_TOKEN_SUB {Upgrade Unit}
UI_WEAPON_REWARD_FORMAT {<STELLAR>%ITEM%<> m
UI_WEAPON_SLOT_CLASS_MAX {Maximum Capacity Rea
UI_WEAPON_SLOT_CLASS_MAX {Maximum Capacity Rea
UI_WEAPON_SLOT_DEC_SUB {Do Not Apply Upgrade}
UI_WEAPON_SLOT_DEC_SUB {Do Not Apply Upgrade}
UI_WEAPON_SLOT_DEC_TITLE {Decline}
UI_WEAPON_SLOT_DEC_TITLE {Decline}
UI_WEAPON_SLOTS_OSD {New Multi-Tool Slot Inst
UI_WEAPON_SLOTS_OSD {New Multi-Tool Slot Inst
UI_WEAPON_TERMINAL_LANG {Augment <TECHNOLOGY>t
UI_WEAPON_TERMINAL_LANG {Augment <TECHNOLOGY>t
UI_WEAPON_UPGRADE {Expand Multi-Tool Layo
UI_WEAPON_UPGRADE {Expand Multi-Tool Layo
UI_WEAPON_UPGRADE_LABEL {Multi-Tool Upgrade Stat
UI_WEAPON_UPGRADE_LABEL {Multi-Tool Upgrade Stat
UI_WEAPON_UPGRADE_OPT_A {Purchase New Slot}
UI_WEAPON_UPGRADE_OPT_A {Purchase New Slot}
UI_WEAPON_UPGRADE_OPT_B {Apply Upgrade Circuit}
UI_WEAPON_UPGRADE_OPT_B {Apply Upgrade Circuit}
UI_WEAPON_UPGRADE_SUB {Add slots & improve cla
UI_WEAPON_UPGRADE_SUB {Add slots & improve cla
UI_WEAPONS {WEAPONRY}
UI_WEAPONS_L {Weapons}
UI_WEAPSLOT_DMG_DESC {Multi-Tool subsystem <
UI_WEAPSLOT_DMG_SUB {Damaged Multi-Tool Co
UI_WEAPSLOT_DMG1_NAME {SHORT CIRCUIT}
UI_WEAPSLOT_DMG1_NAME_L {Short Circuit}
UI_WEAPSLOT_DMG10_NAME {SHATTERED LENS}
UI_WEAPSLOT_DMG10_NAME_L {Shattered Lens}
UI_WEAPSLOT_DMG11_NAME {LEAKING MEMBRANE}
UI_WEAPSLOT_DMG11_NAME_L {Leaking Membrane}
UI_WEAPSLOT_DMG12_NAME {FAILED RESISTOR}
UI_WEAPSLOT_DMG12_NAME_L {Failed Resistor}
UI_WEAPSLOT_DMG2_NAME {BLOWN TRANSISTOR}
UI_WEAPSLOT_DMG2_NAME_L {Blown Transistor}
UI_WEAPSLOT_DMG3_NAME {DAMAGED WIRING}
UI_WEAPSLOT_DMG3_NAME_L {Damaged Wiring}
UI_WEAPSLOT_DMG4_NAME {RUSTED POWER COR
UI_WEAPSLOT_DMG4_NAME_L {Rusted Power Core}
UI_WEAPSLOT_DMG5_NAME {CORRUPT MODULE}
UI_WEAPSLOT_DMG5_NAME_L {Corrupt Module}
UI_WEAPSLOT_DMG6_NAME {LOOM DAMAGE}
UI_WEAPSLOT_DMG6_NAME_L {Loom Damage}
UI_WEAPSLOT_DMG7_NAME {CORRODED ACTUATO
UI_WEAPSLOT_DMG7_NAME_L {Corroded Actuator}
UI_WEAPSLOT_DMG8_NAME {BURNT-OUT TERMINA
UI_WEAPSLOT_DMG8_NAME_L {Burnt-Out Terminal}
UI_WEAPSLOT_DMG9_NAME {MELTED SERVOS}
UI_WEAPSLOT_DMG9_NAME_L {Melted Servos}
UI_WEEK {%NUM% Week}
UI_WEEKS {%NUM% Weeks}
UI_WEIRD_BALL_NAME_L {Curious Deposit}
UI_WEIRD_METAL_NAME_L {Metal 'Fingers'}
UI_WEIRD_OBJ1_LABEL {Pirate-Controlled Monito
UI_WEIRD_OBJ1_LABEL {Pirate-Controlled Monito
UI_WEIRD_OBJ10_LABEL {Child of Helios}
UI_WEIRD_OBJ10_LABEL {Child of Helios}
UI_WEIRD_OBJ11_LABEL {Anomalous Numbers Sta
UI_WEIRD_OBJ11_LABEL {Anomalous Numbers Sta
UI_WEIRD_OBJ12_LABEL {Condensed Stellar Ice}
UI_WEIRD_OBJ12_LABEL {Condensed Stellar Ice}
UI_WEIRD_OBJ13_HUD {AUTOMATED DISTRES
UI_WEIRD_OBJ13_HUD {AUTOMATED DISTRES
UI_WEIRD_OBJ13_LABEL {Emergency Civilisation
UI_WEIRD_OBJ13_LABEL {Emergency Civilisation
UI_WEIRD_OBJ13_MSG {Automated communicatio
UI_WEIRD_OBJ13_MSG {Automated communicatio
UI_WEIRD_OBJ13_OSD {INCOMING MESSAGE
UI_WEIRD_OBJ13_OSD {INCOMING MESSAGE
UI_WEIRD_OBJ14_LABEL {Secret Listening Post}
UI_WEIRD_OBJ14_LABEL {Secret Listening Post}
UI_WEIRD_OBJ15_LABEL {Grave of the Ocean Kin
UI_WEIRD_OBJ15_LABEL {Grave of the Ocean Kin
UI_WEIRD_OBJ16_LABEL {Plasmic Accident}
UI_WEIRD_OBJ16_LABEL {Plasmic Accident}
UI_WEIRD_OBJ17_LABEL {Hyperspace Navigation
UI_WEIRD_OBJ17_LABEL {Hyperspace Navigation
UI_WEIRD_OBJ18_LABEL {Dyson Lens}
UI_WEIRD_OBJ18_LABEL {Dyson Lens}
UI_WEIRD_OBJ19_LABEL {Hazard Containment Fie
UI_WEIRD_OBJ19_LABEL {Hazard Containment Fie
UI_WEIRD_OBJ2_LABEL {Living Metalloid}
UI_WEIRD_OBJ2_LABEL {Living Metalloid}
UI_WEIRD_OBJ20_LABEL {Jettisoned Storage Silo}
UI_WEIRD_OBJ20_LABEL {Jettisoned Storage Silo}
UI_WEIRD_OBJ3_HUD {ELECTRONIC INTRUS
UI_WEIRD_OBJ3_HUD {ELECTRONIC INTRUS
UI_WEIRD_OBJ3_LABEL {Stellar Intelligence}
UI_WEIRD_OBJ3_LABEL {Stellar Intelligence}
UI_WEIRD_OBJ3_OPT_END {Disconnect Communicat
UI_WEIRD_OBJ3_OPT_END {Disconnect Communicat
UI_WEIRD_OBJ3_OSD {INCOMING MESSAGE
UI_WEIRD_OBJ3_OSD {INCOMING MESSAGE
UI_WEIRD_OBJ4_LABEL {Relic Gate}
UI_WEIRD_OBJ4_LABEL {Relic Gate}
UI_WEIRD_OBJ5_HUD {CONSCIOUSNESS OVE
UI_WEIRD_OBJ5_HUD {CONSCIOUSNESS OVE
UI_WEIRD_OBJ5_LABEL {Gaseous Sentience}
UI_WEIRD_OBJ5_LABEL {Gaseous Sentience}
UI_WEIRD_OBJ5_MSG {Reconstructed consciou
UI_WEIRD_OBJ5_MSG {Reconstructed consciou
UI_WEIRD_OBJ5_OPT_END {Shut down Communicat
UI_WEIRD_OBJ5_OPT_END {Shut down Communicat
UI_WEIRD_OBJ6_LABEL {Emergency Containment
UI_WEIRD_OBJ6_LABEL {Emergency Containment
UI_WEIRD_OBJ7_LABEL {Ironbound Relic}
UI_WEIRD_OBJ7_LABEL {Ironbound Relic}
UI_WEIRD_OBJ8_LABEL {Rubble of the First Spa
UI_WEIRD_OBJ8_LABEL {Rubble of the First Spa
UI_WEIRD_OBJ9_LABEL {Asteroid Larvae}
UI_WEIRD_OBJ9_LABEL {Asteroid Larvae}
UI_WEIRD_PLANT_NAME_L {Sentient Plant}
UI_WEIRD_ROCK_NAME_L {'Organic' Rock}
UI_WHALE_BEACON_NAME {DREAM AERIAL}
UI_WHISPER_CHAT_PREFIX {<SPECIAL>[Private]<>
UI_WIKI_ASTEROID1_MARKER {Silver Detected}
UI_WIKI_ASTEROID1_OBJ {Locate Silver}
UI_WIKI_ASTEROID1_TITLE {Locate Silver}
UI_WIKI_ASTEROID2_MARKER {Gold Detected}
UI_WIKI_ASTEROID2_MSG3 {Locate large <EARTH>
UI_WIKI_ASTEROID2_OBJ {Locate Gold}
UI_WIKI_ASTEROID2_TITLE {Locate Gold}
UI_WIKI_ASTEROID3_MARKER {Platinum Detected}
UI_WIKI_ASTEROID3_OBJ {Locate Platinum}
UI_WIKI_ASTEROID3_TITLE {Locate Platinum}
UI_WIKI_BLUE2_MARKER {Indium Detected}
UI_WIKI_BLUE2_OBJ {Locate Indium}
UI_WIKI_BLUE2_TITLE {Locate Indium}
UI_WIKI_BUILDINGS {Building Parts}
UI_WIKI_BUILDINGS_U {BUILDING PARTS}
UI_WIKI_CATALYST1_MARKER {Sodium Detected}
UI_WIKI_CATALYST1_MSG0 {Gather <COMMODITY>So
UI_WIKI_CATALYST1_MSG1 {Gather <COMMODITY>So
UI_WIKI_CATALYST1_OBJ {Locate Sodium}
UI_WIKI_CATALYST1_TITLE {Locate Sodium}
UI_WIKI_CATALYST2_MARKER {Sodium Nitrate Detecte
UI_WIKI_CATALYST2_MSG0 {Refine <COMMODITY>S
UI_WIKI_CATALYST2_MSG1 {Refine <COMMODITY>S
UI_WIKI_CATALYST2_MSG2 {Refine <COMMODITY>S
UI_WIKI_CATALYST2_OBJ {Locate Sodium Nitrate}
UI_WIKI_CATALYST2_TITLE {Locate Sodium Nitrate}
UI_WIKI_CAVE1_MARKER {Cobalt Detected}
UI_WIKI_CAVE1_MSG0 {Locate <EARTH>Cobalt
UI_WIKI_CAVE1_MSG1 {Locate <EARTH>Cobalt
UI_WIKI_CAVE1_OBJ {Locate Cobalt}
UI_WIKI_CAVE1_TITLE {Locate Cobalt}
UI_WIKI_CAVE2_MARKER {Ionised Cobalt Detected
UI_WIKI_CAVE2_MSG0 {Refine <EARTH>Cobalt
UI_WIKI_CAVE2_MSG1 {Refine <EARTH>Cobalt
UI_WIKI_CAVE2_MSG2 {Refine <EARTH>Cobalt
UI_WIKI_CAVE2_OBJ {Locate Ionised Cobalt}
UI_WIKI_CAVE2_TITLE {Locate Ionised Cobalt}
UI_WIKI_COLD1_MARKER {Dioxite Detected}
UI_WIKI_COLD1_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_COLD1_MSG2 {<EARTH>Dioxite-rich pl
UI_WIKI_COLD1_MSG2A {<EARTH>Dioxite-rich pl
UI_WIKI_COLD1_MSG3 {Locate large <EARTH>D
UI_WIKI_COLD1_OBJ {Locate Dioxite}
UI_WIKI_COLD1_TITLE {Locate Dioxite}
UI_WIKI_CREATURE1_MARKER {Mordite Detected}
UI_WIKI_CREATURE1_MSG0 {<SPECIAL>Mordite<> is r
UI_WIKI_CREATURE1_MSG1 {<SPECIAL>Mordite<> is r
UI_WIKI_CREATURE1_MSG1A {<SPECIAL>Mordite<> is r
UI_WIKI_CREATURE1_OBJ {Locate Mordite}
UI_WIKI_CREATURE1_TITLE {Locate Mordite}
UI_WIKI_DUSTY1_MARKER {Pyrite Detected}
UI_WIKI_DUSTY1_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_DUSTY1_MSG2 {<EARTH>Pyrite-rich pla
UI_WIKI_DUSTY1_MSG2A {<EARTH>Pyrite-rich pla
UI_WIKI_DUSTY1_MSG3 {Locate large <EARTH>P
UI_WIKI_DUSTY1_OBJ {Locate Pyrite}
UI_WIKI_DUSTY1_TITLE {Locate Pyrite}
UI_WIKI_EX_BLUE_MARKER {Activated Indium Detect
UI_WIKI_EX_BLUE_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_EX_BLUE_MSG2 {<STELLAR>Activated In
UI_WIKI_EX_BLUE_MSG2A {<STELLAR>Activated Ind
UI_WIKI_EX_BLUE_MSG3 {Collect %ITEM%: <
UI_WIKI_EX_BLUE_OBJ {Locate Activated Indium
UI_WIKI_EX_BLUE_TITLE {Locate Activated Indium
UI_WIKI_EX_GREEN_MARKER {Activated Emeril Detect
UI_WIKI_EX_GREEN_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_EX_GREEN_MSG2 {<STELLAR>Activated Em
UI_WIKI_EX_GREEN_MSG2A {<STELLAR>Activated Eme
UI_WIKI_EX_GREEN_MSG3 {Collect %ITEM%: <
UI_WIKI_EX_GREEN_OBJ {Locate Activated Emeril
UI_WIKI_EX_GREEN_TITLE {Locate Activated Emeril
UI_WIKI_EX_RED_MARKER {Activated Cadmium Det
UI_WIKI_EX_RED_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_EX_RED_MSG2 {<STELLAR>Activated C
UI_WIKI_EX_RED_MSG2A {<STELLAR>Activated Ca
UI_WIKI_EX_RED_MSG3 {Collect %ITEM%: <
UI_WIKI_EX_RED_OBJ {Locate Activated Cadm
UI_WIKI_EX_RED_TITLE {Locate Activated Cadm
UI_WIKI_EX_YELLOW_MARKER {Activated Copper Detec
UI_WIKI_EX_YELLOW_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_EX_YELLOW_MSG2 {<STELLAR>Activated C
UI_WIKI_EX_YELLOW_MSG2A {<STELLAR>Activated Co
UI_WIKI_EX_YELLOW_MSG3 {Collect %ITEM%: <
UI_WIKI_EX_YELLOW_OBJ {Locate Activated Coppe
UI_WIKI_EX_YELLOW_TITLE {Locate Activated Coppe
UI_WIKI_EXOCRAFT_DESC {To summon an Exocraf
UI_WIKI_EXOCRAFT_DESC {To summon an Exocraf
UI_WIKI_EXOCRAFT_MSG1 {Visit the <SPECIAL>Spa
UI_WIKI_EXOCRAFT_MSG1 {Visit the <SPECIAL>Spa
UI_WIKI_EXOCRAFT_MSG2 {Visit the <STELLAR>Con
UI_WIKI_EXOCRAFT_MSG2 {Visit the <STELLAR>Con
UI_WIKI_EXOCRAFT_MSG3 {Visit <STELLAR>Iteratio
UI_WIKI_EXOCRAFT_MSG3 {Visit <STELLAR>Iteratio
UI_WIKI_EXOCRAFT_OBJ {Purchase and Upgrade E
UI_WIKI_EXOCRAFT_OBJ {Purchase and Upgrade E
UI_WIKI_EXOCRAFT_OBJ_TIP {Unlock Exocraft by pu
UI_WIKI_EXOCRAFT_OBJ_TIP {Unlock Exocraft by pu
UI_WIKI_EXOCRAFT_SUB {Unlock Planetary Vehicl
UI_WIKI_EXOCRAFT_SUB {Unlock Planetary Vehicl
UI_WIKI_FUEL1_MARKER {Carbon Detected}
UI_WIKI_FUEL1_MSG0 {Harvest <FUEL>Carbon<>
UI_WIKI_FUEL1_MSG1 {Harvest <FUEL>Carbon<>
UI_WIKI_FUEL1_MSG1A {Create <FUEL>Carbon
UI_WIKI_FUEL1_OBJ {Locate Carbon}
UI_WIKI_FUEL1_TITLE {Locate Carbon}
UI_WIKI_FUEL2_MARKER {Condensed Carbon Dete
UI_WIKI_FUEL2_MSG0 {Refine <FUEL>Conden
UI_WIKI_FUEL2_MSG1 {Refine <FUEL>Conden
UI_WIKI_FUEL2_MSG1A {Create <FUEL>Carbon
UI_WIKI_FUEL2_MSG2 {Refine <FUEL>Conden
UI_WIKI_FUEL2_OBJ {Locate Condensed Carb
UI_WIKI_FUEL2_TITLE {Locate Condensed Carb
UI_WIKI_GAS1_MARKER {Sulphurine Detected}
UI_WIKI_GAS1_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_GAS1_MSG2 {<EARTH>Sulphurine-ric
UI_WIKI_GAS1_MSG2A {<EARTH>Sulphurine-ric
UI_WIKI_GAS1_MSG3 {Extract <EARTH>Sulph
UI_WIKI_GAS1_OBJ {Locate Sulphurine}
UI_WIKI_GAS1_TITLE {Locate Sulphurine}
UI_WIKI_GAS2_MARKER {Radon Detected}
UI_WIKI_GAS2_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_GAS2_MSG2 {<EARTH>Radon-rich pla
UI_WIKI_GAS2_MSG2A {<EARTH>Radon-rich pla
UI_WIKI_GAS2_MSG3 {Extract <EARTH>Rado
UI_WIKI_GAS2_OBJ {Locate Radon}
UI_WIKI_GAS2_TITLE {Locate Radon}
UI_WIKI_GAS3_MARKER {Nitrogen Detected}
UI_WIKI_GAS3_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_GAS3_MSG2 {<EARTH>Nitrogen-rich
UI_WIKI_GAS3_MSG2A {<EARTH>Nitrogen-rich
UI_WIKI_GAS3_MSG3 {Extract <EARTH>Nitro
UI_WIKI_GAS3_OBJ {Locate Nitrogen}
UI_WIKI_GAS3_TITLE {Locate Nitrogen}
UI_WIKI_GREEN2_MARKER {Emeril Detected}
UI_WIKI_GREEN2_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_GREEN2_MSG2 {<STELLAR>Emeril-rich
UI_WIKI_GREEN2_MSG2A {<STELLAR>Emeril-rich
UI_WIKI_GREEN2_MSG3 {Locate large <STELLAR
UI_WIKI_GREEN2_OBJ {Locate Emeril}
UI_WIKI_GREEN2_TITLE {Locate Emeril}
UI_WIKI_HOT1_MARKER {Phosphorus Detected}
UI_WIKI_HOT1_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_HOT1_MSG2 {<EARTH>Phosphorus-ric
UI_WIKI_HOT1_MSG2A {<EARTH>Phosphorus-ric
UI_WIKI_HOT1_MSG3 {Locate large <EARTH>
UI_WIKI_HOT1_OBJ {Locate Phosphorus}
UI_WIKI_HOT1_TITLE {Locate Phosphorus}
UI_WIKI_LAND1_MARKER {Ferrite Dust Detected}
UI_WIKI_LAND1_MSG0 {Gather <EARTH>Ferrite
UI_WIKI_LAND1_MSG1 {Gather <EARTH>Ferrite
UI_WIKI_LAND1_OBJ {Locate Ferrite Dust}
UI_WIKI_LAND1_TITLE {Locate Ferrite Dust}
UI_WIKI_LAND2_MARKER {Pure Ferrite Detected}
UI_WIKI_LAND2_MSG0 {Refine <EARTH>Pure Fe
UI_WIKI_LAND2_MSG1 {Refine <EARTH>Pure Fe
UI_WIKI_LAND2_MSG2 {Refine <EARTH>Pure Fe
UI_WIKI_LAND2_OBJ {Locate Pure Ferrite}
UI_WIKI_LAND2_TITLE {Locate Pure Ferrite}
UI_WIKI_LAND3_MARKER {Magnetised Ferrite Dete
UI_WIKI_LAND3_MSG0 {Refine <EARTH>Magneti
UI_WIKI_LAND3_MSG1 {Refine <EARTH>Magneti
UI_WIKI_LAND3_MSG1A {Refine <EARTH>Magneti
UI_WIKI_LAND3_MSG2 {Refine <EARTH>Magneti
UI_WIKI_LAND3_OBJ {Locate Magnetised Ferri
UI_WIKI_LAND3_TITLE {Locate Magnetised Ferri
UI_WIKI_LAUNCHSUB1_MARKER {Di-hydrogen Detected}
UI_WIKI_LAUNCHSUB1_MSG0 {Gather <TECHNOLOGY>D
UI_WIKI_LAUNCHSUB1_MSG1 {Gather <TECHNOLOGY>D
UI_WIKI_LAUNCHSUB1_OBJ {Locate Di-hydrogen}
UI_WIKI_LAUNCHSUB1_TITLE {Locate Di-hydrogen}
UI_WIKI_LAUNCHSUB2_MARKER {Deuterium Detected}
UI_WIKI_LAUNCHSUB2_MSG0 {Refine <TECHNOLOGY
UI_WIKI_LAUNCHSUB2_MSG1 {Refine <TECHNOLOGY
UI_WIKI_LAUNCHSUB2_MSG2 {Refine <TECHNOLOGY
UI_WIKI_LAUNCHSUB2_MSG2A {Refine <TECHNOLOGY
UI_WIKI_LAUNCHSUB2_MSG3 {Refine <TECHNOLOGY
UI_WIKI_LAUNCHSUB2_OBJ {Locate Deuterium}
UI_WIKI_LAUNCHSUB2_TITLE {Locate Deuterium}
UI_WIKI_LAVA1_MARKER {Basalt Detected}
UI_WIKI_LAVA1_MARKER {Basalt Detected}
UI_WIKI_LAVA1_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_LAVA1_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_LAVA1_MSG2 {<EARTH>Basalt-rich pl
UI_WIKI_LAVA1_MSG2 {<EARTH>Basalt-rich pl
UI_WIKI_LAVA1_MSG2A {<EARTH>Basalt-rich pl
UI_WIKI_LAVA1_MSG2A {<EARTH>Basalt-rich pl
UI_WIKI_LAVA1_MSG3 {Locate large <EARTH>B
UI_WIKI_LAVA1_MSG3 {Locate large <EARTH>B
UI_WIKI_LAVA1_OBJ {Locate Basalt}
UI_WIKI_LAVA1_OBJ {Locate Basalt}
UI_WIKI_LAVA1_TITLE {Locate Basalt}
UI_WIKI_LAVA1_TITLE {Locate Basalt}
UI_WIKI_LUSH1_MARKER {Paraffinium Detected}
UI_WIKI_LUSH1_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_LUSH1_MSG2 {<EARTH>Paraffinium-ric
UI_WIKI_LUSH1_MSG2A {<EARTH>Paraffinium-ric
UI_WIKI_LUSH1_MSG3 {Locate large <EARTH>P
UI_WIKI_LUSH1_OBJ {Locate Paraffinium}
UI_WIKI_LUSH1_TITLE {Locate Paraffinium}
UI_WIKI_NEW_ENTRY {New Guide Entry: %N
UI_WIKI_OXYGEN_MARKER {Oxygen Detected}
UI_WIKI_OXYGEN_MSG0 {Gather <FUEL>Oxygen<>
UI_WIKI_OXYGEN_MSG1 {Gather <FUEL>Oxygen<>
UI_WIKI_OXYGEN_OBJ {Locate Oxygen}
UI_WIKI_OXYGEN_TITLE {Locate Oxygen}
UI_WIKI_PLANT_CAVE_MARKER {Marrow Bulbs Detected}
UI_WIKI_PLANT_CAVE_MSG0 {Harvest <TRADEABLE>
UI_WIKI_PLANT_CAVE_MSG1 {Harvest <TRADEABLE>
UI_WIKI_PLANT_CAVE_OBJ {Locate Marrow Bulbs}
UI_WIKI_PLANT_CAVE_TITLE {Locate Marrow Bulbs}
UI_WIKI_PLANT_DUST_MARKER {Cactus Flesh Detected}
UI_WIKI_PLANT_DUST_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_PLANT_DUST_MSG2 {<EARTH>Cactus Flesh s
UI_WIKI_PLANT_DUST_MSG2A {<EARTH>Cactus Flesh s
UI_WIKI_PLANT_DUST_MSG3 {Harvest <TRADEABLE>C
UI_WIKI_PLANT_DUST_OBJ {Locate Cactus Flesh}
UI_WIKI_PLANT_DUST_TITLE {Locate Cactus Flesh}
UI_WIKI_PLANT_HOT_MARKER {Solanium Detected}
UI_WIKI_PLANT_HOT_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_PLANT_HOT_MSG2 {<EARTH>Solanium suppo
UI_WIKI_PLANT_HOT_MSG2A {<EARTH>Solanium suppo
UI_WIKI_PLANT_HOT_MSG3 {Harvest <TRADEABLE>S
UI_WIKI_PLANT_HOT_OBJ {Locate Solanium}
UI_WIKI_PLANT_HOT_TITLE {Locate Solanium}
UI_WIKI_PLANT_LUSH_MARKER {Star Bulb Detected}
UI_WIKI_PLANT_LUSH_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_PLANT_LUSH_MSG2 {<EARTH>Star Bulb supp
UI_WIKI_PLANT_LUSH_MSG2A {<EARTH>Star Bulb supp
UI_WIKI_PLANT_LUSH_MSG3 {Harvest <TRADEABLE>S
UI_WIKI_PLANT_LUSH_OBJ {Locate Star Bulb}
UI_WIKI_PLANT_LUSH_TITLE {Locate Star Bulb}
UI_WIKI_PLANT_POOP_MARKER {Faecium Detected}
UI_WIKI_PLANT_POOP_MSG1 {<FUEL>Faecium<> is prod
UI_WIKI_PLANT_POOP_MSG2 {<FUEL>Faecium<> is prod
UI_WIKI_PLANT_POOP_MSG2A {<FUEL>Faecium<> is prod
UI_WIKI_PLANT_POOP_MSG3 {Local fauna are marked
UI_WIKI_PLANT_POOP_MSG3A {Craft %ITEM% to fee
UI_WIKI_PLANT_POOP_OBJ {Locate Faecium}
UI_WIKI_PLANT_POOP_TITLE {Locate Faecium}
UI_WIKI_PLANT_POOP1_MARKER {Coprite Detected}
UI_WIKI_PLANT_POOP1_MSG1 {<SPECIAL>Coprite<> is p
UI_WIKI_PLANT_POOP1_MSG2 {<SPECIAL>Coprite<> is p
UI_WIKI_PLANT_POOP1_MSG2A {<SPECIAL>Coprite<> is p
UI_WIKI_PLANT_POOP1_MSG3 {Local fauna are marked
UI_WIKI_PLANT_POOP1_MSG3A {Collect %ITEM%: %
UI_WIKI_PLANT_POOP1_OBJ {Locate Coprite}
UI_WIKI_PLANT_POOP1_TITLE {Locate Coprite}
UI_WIKI_PLANT_POOP2_MARKER {Dung Samples Detected
UI_WIKI_PLANT_POOP2_MSG1 {<FUEL>Dung<> is produce
UI_WIKI_PLANT_POOP2_MSG2 {<FUEL>Dung<> is produce
UI_WIKI_PLANT_POOP2_MSG2A {<FUEL>Dung<> is produce
UI_WIKI_PLANT_POOP2_MSG3 {Local fauna are marked
UI_WIKI_PLANT_POOP2_MSG3A {Collect %ITEM%: %
UI_WIKI_PLANT_POOP2_OBJ {Locate Dung Samples}
UI_WIKI_PLANT_POOP2_TITLE {Locate Dung Samples}
UI_WIKI_PLANT_RADIO_MARKER {Gamma Root Detected}
UI_WIKI_PLANT_RADIO_MSG1 {In the <TECHNOLOGY>
UI_WIKI_PLANT_RADIO_MSG2 {<EARTH>Gamma Root su
UI_WIKI_PLANT_RADIO_MSG2A {<EARTH>Gamma Root su
UI_WIKI_PLANT_RADIO_MSG3 {Harvest <TRADEABLE
UI_WIKI_PLANT_RADIO_OBJ {Locate Gamma Root}
UI_WIKI_PLANT_RADIO_TITLE {Locate Gamma Root}
UI_WIKI_PLANT_SNOW_MARKER {Frost Crystals Detected
UI_WIKI_PLANT_SNOW_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_PLANT_SNOW_MSG2 {<EARTH>Frost Crystal s
UI_WIKI_PLANT_SNOW_MSG2A {<EARTH>Frost Crystals
UI_WIKI_PLANT_SNOW_MSG3 {Harvest <TRADEABLE>F
UI_WIKI_PLANT_SNOW_OBJ {Locate Frost Crystals}
UI_WIKI_PLANT_SNOW_TITLE {Locate Frost Crystals}
UI_WIKI_PLANT_TOXIC_MARKER {Fungal Mould Detected}
UI_WIKI_PLANT_TOXIC_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_PLANT_TOXIC_MSG2 {<EARTH>Fungal Mould s
UI_WIKI_PLANT_TOXIC_MSG2A {<EARTH>Fungal Mould s
UI_WIKI_PLANT_TOXIC_MSG3 {Harvest <TRADEABLE>F
UI_WIKI_PLANT_TOXIC_OBJ {Locate Fungal Mould}
UI_WIKI_PLANT_TOXIC_TITLE {Locate Fungal Mould}
UI_WIKI_PLANT_WATER_MARKER {Kelp Sacs Detected}
UI_WIKI_PLANT_WATER_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_PLANT_WATER_MSG2 {<EARTH>Water planet
UI_WIKI_PLANT_WATER_MSG2A {<EARTH>Water planet
UI_WIKI_PLANT_WATER_MSG3 {Harvest <TRADEABLE>
UI_WIKI_PLANT_WATER_OBJ {Locate Kelp Sacs}
UI_WIKI_PLANT_WATER_TITLE {Locate Kelp Sacs}
UI_WIKI_RADIO1_MARKER {Uranium Detected}
UI_WIKI_RADIO1_MSG1 {In the <TECHNOLOGY>Ga
UI_WIKI_RADIO1_MSG2 {<EARTH>Uranium-rich p
UI_WIKI_RADIO1_MSG2A {<EARTH>Uranium-rich p
UI_WIKI_RADIO1_MSG3 {Locate large <EARTH>
UI_WIKI_RADIO1_OBJ {Locate Uranium}
UI_WIKI_RADIO1_TITLE {Locate Uranium}
UI_WIKI_RED2_MARKER {Cadmium Detected}
UI_WIKI_RED2_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_RED2_MSG2 {<STELLAR>Cadmium-ric
UI_WIKI_RED2_MSG2A {<STELLAR>Cadmium-ric
UI_WIKI_RED2_MSG3 {Locate large <STELLA
UI_WIKI_RED2_OBJ {Locate Cadmium}
UI_WIKI_RED2_TITLE {Locate Cadmium}
UI_WIKI_ROBOT1_MARKER {Sentinel Activity Detect
UI_WIKI_ROBOT1_MSG0 {<SPECIAL>Pugneum<> is
UI_WIKI_ROBOT1_MSG1 {<SPECIAL>Pugneum<> is
UI_WIKI_ROBOT1_MSG2 {<SPECIAL>Pugneum<> is
UI_WIKI_ROBOT1_OBJ {Locate Pugneum}
UI_WIKI_ROBOT1_TITLE {Locate Pugneum}
UI_WIKI_ROCKETSUB_MARKER {Tritium Detected}
UI_WIKI_ROCKETSUB_MSG1 {Gather <EXOTIC>Tritiu
UI_WIKI_ROCKETSUB_MSG2 {Gather <EXOTIC>Tritiu
UI_WIKI_ROCKETSUB_OBJ {Locate Tritium}
UI_WIKI_ROCKETSUB_TITLE {Locate Tritium}
UI_WIKI_STELLAR2_MARKER {Chromatic Metal Detect
UI_WIKI_STELLAR2_MSG0 {Refine <STELLAR>any s
UI_WIKI_STELLAR2_MSG1 {Refine <STELLAR>any s
UI_WIKI_STELLAR2_MSG2 {Place <STELLAR>any st
UI_WIKI_STELLAR2_OBJ {Locate Chromatic Metal
UI_WIKI_STELLAR2_TITLE {Locate Chromatic Metal
UI_WIKI_SUBSTANCE_SUB {Locate raw material}
UI_WIKI_TOXIC1_MARKER {Ammonia Detected}
UI_WIKI_TOXIC1_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_TOXIC1_MSG2 {<EARTH>Ammonia-rich
UI_WIKI_TOXIC1_MSG2A {<EARTH>Ammonia-rich
UI_WIKI_TOXIC1_MSG3 {Locate large <EARTH>
UI_WIKI_TOXIC1_OBJ {Locate Ammonia}
UI_WIKI_TOXIC1_TITLE {Locate Ammonia}
UI_WIKI_UNLOCKED {New Guide Entry Unloc
UI_WIKI_UNLOCKED_ALT {<MISSIONPRIMARY>Ne
UI_WIKI_UNLOCKED_DESC {Press <IMG>OPTIONS<>
UI_WIKI_UNLOCKED_TITLE {<MISSIONPRIMARY>N
UI_WIKI_WATER1_MARKER {Salt Detected}
UI_WIKI_WATER1_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_WATER1_MSG2 {<TECHNOLOGY>Water p
UI_WIKI_WATER1_MSG2A {<TECHNOLOGY>Water p
UI_WIKI_WATER1_MSG3 {Locate <EARTH>Salt<
UI_WIKI_WATER1_OBJ {Locate Salt}
UI_WIKI_WATER1_TITLE {Locate Salt}
UI_WIKI_WATER2_MARKER {Salt Detected}
UI_WIKI_WATER2_MSG1 {Refine <TRADEABLE>S
UI_WIKI_WATER2_MSG2 {<TECHNOLOGY>Water p
UI_WIKI_WATER2_MSG2A {<TECHNOLOGY>Water p
UI_WIKI_WATER2_MSG3 {Refine <TRADEABLE>S
UI_WIKI_WATER2_MSG4 {Refine <TRADEABLE>S
UI_WIKI_WATER2_OBJ {Locate or Refine Chlori
UI_WIKI_WATER2_TITLE {Locate or Refine Chlori
UI_WIKI_WATERPLANT_MARKER {Cyto-Phosphate Detect
UI_WIKI_WATERPLANT_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_WATERPLANT_MSG2 {<TRADEABLE>Water pla
UI_WIKI_WATERPLANT_MSG2A {<TRADEABLE>Water pla
UI_WIKI_WATERPLANT_MSG3 {Locate <TRADEABLE>Cy
UI_WIKI_WATERPLANT_OBJ {Locate Cyto-Phosphate
UI_WIKI_WATERPLANT_TITLE {Locate Cyto-Phosphate
UI_WIKI_YELLOW2_MARKER {Copper Detected}
UI_WIKI_YELLOW2_MSG1 {In the <TECHNOLOGY>G
UI_WIKI_YELLOW2_MSG2 {<STELLAR>Copper-rich
UI_WIKI_YELLOW2_MSG2A {<STELLAR>Copper detec
UI_WIKI_YELLOW2_MSG3 {Locate large <STELLA
UI_WIKI_YELLOW2_OBJ {Locate Copper}
UI_WIKI_YELLOW2_TITLE {Locate Copper}
UI_WORD_GET_CANTAFFORD {Already learnt}
UI_WORD_SAY_CANTAFFORD {Nothing to say}
UI_WORD_SAY_CANTAFFORD_ALT {Insufficient known word
UI_WORDS_DETAIL_DESC {Alien lifeforms speak in
UI_WORDS_DETAIL_LINE1 {Speak with <COMMODITY>
UI_WORDS_DETAIL_LINE2 {Learn words from <SPECI
UI_WORDS_DETAIL_LINE3 {Install an <TECHNOLOGY
UI_WORDS_DETAIL_TITLE {Learning Words}
UI_WORMBOOK_NAME {WRITHING MANUSCRI
UI_WORMBOOK_SUB {Cultist Document}
UI_WORMCORE_NAME {FLESH ROPE}
UI_WORMCORE_NAME {FLESH ROPE}
UI_WORMCORE_SUB {Intestinal Fragment}
UI_WORMDUST_NAME {CURSED DUST}
UI_WORMDUST_SUB {Ashes of Despair}
UI_WORMDUST_SYM {?}
UI_WORMGRABBER_LABEL {Hungering Tendril}
UI_WORMGRABBER_SUB {Vessel of the Many Mou
UI_WORMHAT_NAME {FEASTING CASQUE}
UI_WORMPROD_EGG_LABEL {Vile Embryo}
UI_WORMPROD_NAME {VILE SPAWN}
UI_WORMPROD_SUB {Hungering Embryo}
UI_WORMREADER_NAME {ARCHIVE OVERRIDE I
UI_WORMREADER_SUB {Subcutaneous Access Ci
UI_WORMSCROLL1_NAME {WORMSKIN FOLIO: 1}
UI_WORMSCROLL2_NAME {WORMSKIN FOLIO: 2}
UI_WORMSCROLL3_NAME {WORMSKIN FOLIO: 3}
UI_WORMSCROLL4_NAME {WORMSKIN FOLIO: 4}
UI_WORMSCROLL5_NAME {WORMSKIN FOLIO: 5}
UI_WORMSPAWNER_LABEL {Titan Worm Burrow}
UI_WORMTECH_NAME {VISCERAL SYNTHESIS
UI_WORMTECH_SUB {Ethereal Incubator}
UI_WORMTRAIL_NAME {GHASTLY TRAIL}
UI_YEAST_PROCESS {Processor Setting: Ferm
UI_YELLOW_CRYSTAL_NAME {Sodium Nitride Crystals
UI_YELLOW2_DESC {A <STELLAR>chromatic met
UI_YELLOW2_NAME {COPPER}
UI_YELLOW2_NAME_L {Copper}
UI_YELLOW2_SUB {Refined Stellar Metal: Y
UI_YELLOW2_SYM {Cu}
UI_YOU {You}
UNCOMMON {Uncommon}
UNDISCOVERED {Undiscovered}
UNITS {Get units}
UNITS_AC_1 {Foundation}
UNITS_AC_2 {The Space Merchants}
UNITS_AC_3 {The Diamond Age}
UNITS_AC_DESC_1 {Attain 'Entrepreneur' st
UNITS_AC_DESC_2 {Attain 'Trader' status in
UNITS_AC_DESC_3 {Attain 'Magnate' status
UNKNOWN_NAME {Unknown}
UNPIN {UNPIN}
UNPIN_RECIP {Unpin formula}
UNREDEEMED_ITEMS_DESC {You have unredeemed i
UNREDEEMED_ITEMS_TITLE {Unredeemed Items}
UNW1_DESCRIPTION {User is able to swim un
UNW1_NAME {AERATION MEMBRANE
UNW1_NAME_L {Aeration Membrane Sig
UNW1_SUBTITLE {Aquatic Respiration Aid
UNW2_DESCRIPTION {Provides an increased a
UNW2_NAME {AERATION MEMBRANE
UNW2_NAME_L {Aeration Membrane Tau
UNW2_SUBTITLE {Aquatic Respiration Aid
UNW3_NAME {AERATION MEMBRANE
UNW3_NAME_L {Aeration Membrane The
UNW3_SUBTITLE {Aquatic Respiration Aid
UP_BOLT_COMMON_ADJ_1 {Well-Crafted}
UP_BOLT_COMMON_ADJ_2 {Bypass}
UP_BOLT_COMMON_ADJ_3 {Double}
UP_BOLT_COMMON_ADJ_4 {Hybrid}
UP_BOLT_COMMON_ADJ_5 {Efficient}
UP_BOLT_COMP_1 {Ioniser}
UP_BOLT_COMP_10 {Supercapacitor}
UP_BOLT_COMP_2 {Supercharger}
UP_BOLT_COMP_3 {Beam Accelerator}
UP_BOLT_COMP_4 {Ion Cycler}
UP_BOLT_COMP_5 {Energy Lattice}
UP_BOLT_COMP_6 {Projectile Web}
UP_BOLT_COMP_7 {Compressor}
UP_BOLT_COMP_8 {Heat Sink}
UP_BOLT_COMP_9 {Dielectrics}
UP_BOLT_EPIC_ADJ_1 {Radiant}
UP_BOLT_EPIC_ADJ_2 {Incandescent}
UP_BOLT_EPIC_ADJ_3 {Platinum}
UP_BOLT_EPIC_ADJ_4 {Deuterium}
UP_BOLT_EPIC_ADJ_5 {Electron}
UP_BOLT_RARE_ADJ_1 {Vacuum}
UP_BOLT_RARE_ADJ_2 {Optical}
UP_BOLT_RARE_ADJ_3 {Luminous}
UP_BOLT_RARE_ADJ_4 {Isotropic}
UP_BOLT_RARE_ADJ_5 {Sonic}
UP_BOLT_SCLASS_ADJ_1 {Ancient}
UP_BOLT_SCLASS_ADJ_2 {Pugneum}
UP_BOLT_SCLASS_ADJ_3 {Neutrino}
UP_BOLT_SCLASS_ADJ_4 {Starlight}
UP_BOLT_SCLASS_ADJ_5 {Elemental}
UP_BOLT_X_DESC {A <SPECIAL>black-mar
UP_BOLT_X_DESC {A <SPECIAL>black-mar
UP_BOLT_X_NAME {SUSPICIOUS BOLTCA
UP_BOLT_X_NAME {SUSPICIOUS BOLTCA
UP_BOLT_X_NAME_L {Suspicious Boltcaster M
UP_BOLT_X_NAME_L {Suspicious Boltcaster M
UP_BOLT_X_SUB {Banned Boltcaster Upgr
UP_BOLT_X_SUB {Banned Boltcaster Upgr
UP_BOLT1_DESC {A <TRADEABLE>moderat
UP_BOLT1_NAME {BOLTCASTER MODUL
UP_BOLT1_NAME_L {Boltcaster Module}
UP_BOLT1_SUB {Boltcaster Upgrade}
UP_BOLT2_DESC {A <TECHNOLOGY>signif
UP_BOLT2_NAME {BOLTCASTER MODUL
UP_BOLT2_NAME_L {Boltcaster Module}
UP_BOLT2_SUB {Significant Boltcaster U
UP_BOLT3_DESC {An <SPECIAL>extremel
UP_BOLT3_NAME {BOLTCASTER MODUL
UP_BOLT3_NAME_L {Boltcaster Module}
UP_BOLT3_SUB {Powerful Boltcaster Up
UP_BOLT4_DESC {A <COMMODITY>supreme
UP_BOLT4_NAME {BOLTCASTER MODUL
UP_BOLT4_NAME_L {Boltcaster Module}
UP_BOLT4_SUB {Supreme Boltcaster Up
UP_BOOST_COMMON_ADJ_1 {Unstable}
UP_BOOST_COMMON_ADJ_2 {Augmented}
UP_BOOST_COMMON_ADJ_3 {Upgraded}
UP_BOOST_COMMON_ADJ_4 {Specialist}
UP_BOOST_COMMON_ADJ_5 {Synchronised}
UP_BOOST_COMP_1 {Tanks}
UP_BOOST_COMP_10 {Nozzles}
UP_BOOST_COMP_2 {Pump}
UP_BOOST_COMP_3 {Exhaust}
UP_BOOST_COMP_4 {Igniter}
UP_BOOST_COMP_5 {Jets}
UP_BOOST_COMP_6 {Dynamo}
UP_BOOST_COMP_7 {Turbine}
UP_BOOST_COMP_8 {Combustion Unit}
UP_BOOST_COMP_9 {Diffuser}
UP_BOOST_EPIC_ADJ_1 {Hybrid}
UP_BOOST_EPIC_ADJ_2 {Liquid Fuel}
UP_BOOST_EPIC_ADJ_3 {Multi-Tube}
UP_BOOST_EPIC_ADJ_4 {Frictionless}
UP_BOOST_EPIC_ADJ_5 {Tritium}
UP_BOOST_RARE_ADJ_1 {Plasma}
UP_BOOST_RARE_ADJ_2 {Uranium}
UP_BOOST_RARE_ADJ_3 {Catalyst}
UP_BOOST_RARE_ADJ_4 {Bypass}
UP_BOOST_RARE_ADJ_5 {Uranium}
UP_BOOST_SCLASS_ADJ_1 {Gravity}
UP_BOOST_SCLASS_ADJ_2 {Antimatter}
UP_BOOST_SCLASS_ADJ_3 {Plutonium}
UP_BOOST_SCLASS_ADJ_4 {Perfect}
UP_BOOST_SCLASS_ADJ_5 {Supersonic}
UP_CANNON_COMMON_ADJ_1 {Unstable}
UP_CANNON_COMMON_ADJ_2 {Replaced}
UP_CANNON_COMMON_ADJ_3 {Retrofitted}
UP_CANNON_COMMON_ADJ_4 {Backup}
UP_CANNON_COMMON_ADJ_5 {Bespoke}
UP_CANNON_COMP_1 {Charge Canister}
UP_CANNON_COMP_10 {Linearity Warp}
UP_CANNON_COMP_2 {Plasma Unit}
UP_CANNON_COMP_3 {Compression Beam}
UP_CANNON_COMP_4 {Positron Deflector}
UP_CANNON_COMP_5 {Neutron Mirror}
UP_CANNON_COMP_6 {Antimatter Vent}
UP_CANNON_COMP_7 {Ion Shaper}
UP_CANNON_COMP_8 {Static Diffuser}
UP_CANNON_COMP_9 {Safety Override}
UP_CANNON_EPIC_ADJ_1 {Supercharged}
UP_CANNON_EPIC_ADJ_2 {Kinetic}
UP_CANNON_EPIC_ADJ_3 {Geometric}
UP_CANNON_EPIC_ADJ_4 {Hyper-pressurised}
UP_CANNON_EPIC_ADJ_5 {Resonant}
UP_CANNON_RARE_ADJ_1 {Advanced}
UP_CANNON_RARE_ADJ_2 {Fine-Tuned}
UP_CANNON_RARE_ADJ_3 {Energised}
UP_CANNON_RARE_ADJ_4 {Polarised}
UP_CANNON_RARE_ADJ_5 {Oscillating}
UP_CANNON_SCLASS_ADJ_1 {Supercooled}
UP_CANNON_SCLASS_ADJ_2 {Asymmetric}
UP_CANNON_SCLASS_ADJ_3 {Photonic}
UP_CANNON_SCLASS_ADJ_4 {Supreme}
UP_CANNON_SCLASS_ADJ_5 {Vectorised}
UP_CANNON_X_NAME {SUSPICIOUS NEUTRO
UP_CANNON_X_NAME_L {Suspicious Neutron Ca
UP_CANNON_X_SUB {Banned Neutron Canno
UP_CANNON1_NAME {NEUTRON CANNON M
UP_CANNON1_NAME_L {Neutron Cannon Module
UP_CANNON1_SUB {Neutron Cannon Upgrad
UP_CANNON2_NAME {NEUTRON CANNON M
UP_CANNON2_NAME_L {Neutron Cannon Module
UP_CANNON2_SUB {Significant Neutron Ca
UP_CANNON3_NAME {NEUTRON CANNON M
UP_CANNON3_NAME_L {Neutron Cannon Module
UP_CANNON3_SUB {Powerful Neutron Cann
UP_CANNON4_NAME {NEUTRON CANNON M
UP_COLDPROT1_DESC {A <TECHNOLOGY>signif
UP_COLDPROT1_NAME {THERMAL PROTECTIO
UP_COLDPROT1_NAME_L {Thermal Protection Mod
UP_COLDPROT2_DESC {An <SPECIAL>extremel
UP_COLDPROT2_NAME {THERMAL PROTECTIO
UP_COLDPROT2_NAME_L {Thermal Protection Mod
UP_COLDPROT3_DESC {A <COMMODITY>supreme
UP_COLDPROT3_NAME {THERMAL PROTECTIO
UP_COLDPROT3_NAME_L {Thermal Protection Mod
UP_ENERGY_X_DESC {A <SPECIAL>black-mar
UP_ENERGY_X_DESC {A <SPECIAL>black-mar
UP_ENERGY_X_NAME {SUSPICIOUS LIFE S
UP_ENERGY_X_NAME {SUSPICIOUS LIFE S
UP_ENERGY_X_NAME_L {Suspicious Life Support
UP_ENERGY_X_NAME_L {Suspicious Life Support
UP_ENERGY_X_SUB {Banned Life Support Up
UP_ENERGY_X_SUB {Banned Life Support Up
UP_ENERGY1_DESC {A <TECHNOLOGY>signif
UP_ENERGY1_NAME {LIFE SUPPORT MODU
UP_ENERGY1_NAME_L {Life Support Module}
UP_ENERGY1_SUB {Significant Life Suppor
UP_ENERGY2_DESC {An <SPECIAL>extremel
UP_ENERGY2_NAME {LIFE SUPPORT MODU
UP_ENERGY2_NAME_L {Life Support Module}
UP_ENERGY2_SUB {Powerful Life Support
UP_ENERGY3_DESC {A <COMMODITY>supreme
UP_ENERGY3_NAME {LIFE SUPPORT MODU
UP_EXO_ENG1_DESC {A <TRADEABLE>moderat
UP_EXO_ENG1_NAME {EXOCRAFT ENGINE M
UP_EXO_ENG1_NAME_L {Exocraft Engine Module
UP_EXO_ENG1_SUB {Exocraft Engine Upgrad
UP_EXO_ENG2_DESC {A <TECHNOLOGY>signif
UP_EXO_ENG2_NAME {EXOCRAFT ENGINE M
UP_EXO_ENG2_NAME_L {Exocraft Engine Module
UP_EXO_ENG2_SUB {Significant Exocraft En
UP_EXO_ENG3_DESC {An <SPECIAL>extremel
UP_EXO_ENG3_NAME {EXOCRAFT ENGINE M
UP_EXO_ENG3_NAME_L {Exocraft Engine Module
UP_EXO_ENG3_SUB {Powerful Exocraft Engi
UP_EXO_ENG4_DESC {A <COMMODITY>supreme
UP_EXO_ENG4_NAME {EXOCRAFT ENGINE M
UP_EXO_ENG4_NAME_L {Exocraft Engine Module
UP_EXO_ENG4_SUB {Supreme Exocraft Engi
UP_EXOBOOST1_DESC {A <TRADEABLE>moderat
UP_EXOBOOST1_NAME {EXOCRAFT BOOST M
UP_EXOBOOST1_NAME_L {Exocraft Boost Module}
UP_EXOBOOST1_SUB {Exocraft Boost Upgrade
UP_EXOBOOST2_DESC {A <TECHNOLOGY>signif
UP_EXOBOOST2_NAME {EXOCRAFT BOOST M
UP_EXOBOOST2_NAME_L {Exocraft Boost Module}
UP_EXOBOOST2_SUB {Significant Exocraft Bo
UP_EXOBOOST3_DESC {An <SPECIAL>extremel
UP_EXOBOOST3_NAME {EXOCRAFT BOOST M
UP_EXOBOOST3_NAME_L {Exocraft Boost Module}
UP_EXOBOOST3_SUB {Powerful Exocraft Boos
UP_EXOBOOST4_DESC {A <COMMODITY>supreme
UP_EXOBOOST4_NAME {EXOCRAFT BOOST M
UP_EXOBOOST4_NAME_L {Exocraft Boost Module}
UP_EXOBOOST4_SUB {Supreme Exocraft Boos
UP_EXOGUN1_DESC {A <TRADEABLE>moderat
UP_EXOGUN1_NAME {EXOCRAFT CANNON
UP_EXOGUN1_NAME_L {Exocraft Cannon Modul
UP_EXOGUN1_SUB {Exocraft Weapon Upgra
UP_EXOGUN2_DESC {A <TECHNOLOGY>signif
UP_EXOGUN2_NAME {EXOCRAFT CANNON
UP_EXOGUN2_NAME_L {Exocraft Cannon Modul
UP_EXOGUN2_SUB {Significant Exocraft W
UP_EXOGUN3_DESC {An <SPECIAL>extremel
UP_EXOGUN3_NAME {EXOCRAFT CANNON
UP_EXOGUN3_NAME_L {Exocraft Cannon Modul
UP_EXOGUN3_SUB {Powerful Exocraft Wea
UP_EXOGUN4_DESC {A <COMMODITY>supreme
UP_EXOGUN4_NAME {EXOCRAFT CANNON
UP_EXOGUN4_NAME_L {Exocraft Cannon Modul
UP_EXOGUN4_SUB {Supreme Exocraft Wea
UP_EXOLAS1_DESC {A <TRADEABLE>moderat
UP_EXOLAS1_NAME {EXOCRAFT LASER MO
UP_EXOLAS1_NAME_L {Exocraft Laser Module}
UP_EXOLAS1_SUB {Exocraft Weapon Upgra
UP_EXOLAS2_DESC {A <TECHNOLOGY>signif
UP_EXOLAS2_NAME {EXOCRAFT LASER MO
UP_EXOLAS2_NAME_L {Exocraft Laser Module}
UP_EXOLAS2_SUB {Significant Exocraft W
UP_EXOLAS3_DESC {An <SPECIAL>extremel
UP_EXOLAS3_NAME {EXOCRAFT LASER MO
UP_EXOLAS3_NAME_L {Exocraft Laser Module}
UP_EXOLAS3_SUB {Powerful Exocraft Wea
UP_EXOLAS4_DESC {A <COMMODITY>supreme
UP_EXOLAS4_NAME {EXOCRAFT LASER MO
UP_EXOSUB1_NAME {HUMBOLDT DRIVE MO
UP_EXOSUB2_NAME {HUMBOLDT DRIVE MO
UP_EXOSUB3_NAME {HUMBOLDT DRIVE MO
UP_EXOSUB4_NAME {HUMBOLDT DRIVE MO
UP_FR_COM_DESC {A deployable freight
UP_FR_COM_DESC {A deployable freight
UP_FR_COM_NAME {SALVAGED FLEET CO
UP_FR_COM_NAME {SALVAGED FLEET CO
UP_FR_COM_NAME_L {Salvaged Fleet Combat
UP_FR_COM_NAME_L {Salvaged Fleet Combat
UP_FR_EXP_DESC {A deployable freight
UP_FR_EXP_DESC {A deployable freight
UP_FR_EXP_NAME {SALVAGED FLEET EXP
UP_FR_EXP_NAME {SALVAGED FLEET EXP
UP_FR_EXP_NAME_L {Salvaged Fleet Explorat
UP_FR_EXP_NAME_L {Salvaged Fleet Explorat
UP_FR_FUEL_DESC {A deployable freight
UP_FR_FUEL_DESC {A deployable freight
UP_FR_FUEL_NAME {SALVAGED FLEET FUE
UP_FR_FUEL_NAME {SALVAGED FLEET FUE
UP_FR_FUEL_NAME_L {Salvaged Fleet Fuel Uni
UP_FR_FUEL_NAME_L {Salvaged Fleet Fuel Uni
UP_FR_HYP_DESC {A deployable freight
UP_FR_HYP_DESC {A deployable freight
UP_FR_HYP_NAME {SALVAGED HYPERDRI
UP_FR_HYP_NAME {SALVAGED HYPERDRI
UP_FR_HYP_NAME_L {Salvaged Hyperdrive U
UP_FR_HYP_NAME_L {Salvaged Hyperdrive U
UP_FR_MINE_DESC {A deployable freight
UP_FR_MINE_DESC {A deployable freight
UP_FR_MINE_NAME {SALVAGED FLEET MIN
UP_FR_MINE_NAME {SALVAGED FLEET MIN
UP_FR_MINE_NAME_L {Salvaged Fleet Mining U
UP_FR_MINE_NAME_L {Salvaged Fleet Mining U
UP_FR_SPEED_DESC {A deployable freight
UP_FR_SPEED_DESC {A deployable freight
UP_FR_SPEED_NAME {SALVAGED FLEET BE
UP_FR_SPEED_NAME {SALVAGED FLEET BE
UP_FR_SPEED_NAME_L {Salvaged Fleet Beacon}
UP_FR_SPEED_NAME_L {Salvaged Fleet Beacon}
UP_FR_TRADE_DESC {A deployable freight
UP_FR_TRADE_DESC {A deployable freight
UP_FR_TRADE_NAME {SALVAGED FLEET TRA
UP_FR_TRADE_NAME {SALVAGED FLEET TRA
UP_GRENADE_X_DESC {A <SPECIAL>black-mar
UP_GRENADE_X_DESC {A <SPECIAL>black-mar
UP_GRENADE_X_NAME {SUSPICIOUS PLASMA
UP_GRENADE_X_NAME {SUSPICIOUS PLASMA
UP_GRENADE_X_NAME_L {Suspicious Plasma Lau
UP_GRENADE_X_NAME_L {Suspicious Plasma Lau
UP_GRENADE_X_SUB {Banned Plasma Launch
UP_GRENADE_X_SUB {Banned Plasma Launch
UP_GRENADE1_DESC {A <TRADEABLE>moderat
UP_GRENADE1_NAME {PLASMA LAUNCHER
UP_GRENADE1_NAME_L {Plasma Launcher Modul
UP_GRENADE1_SUB {Plasma Launcher Upgra
UP_GRENADE2_DESC {A <TECHNOLOGY>signif
UP_GRENADE2_NAME {PLASMA LAUNCHER
UP_GRENADE2_NAME_L {Plasma Launcher Modul
UP_GRENADE2_SUB {Significant Plasma Lau
UP_GRENADE3_DESC {An <SPECIAL>extremel
UP_GRENADE3_NAME {PLASMA LAUNCHER
UP_GRENADE3_NAME_L {Plasma Launcher Modul
UP_GRENADE3_SUB {Powerful Plasma Launc
UP_GRENADE4_DESC {A <COMMODITY>supreme
UP_GRENADE4_NAME {PLASMA LAUNCHER
UP_GRENADE4_NAME_L {Plasma Launcher Modul
UP_GRENADE4_SUB {Supreme Plasma Launc
UP_HAZ_X_DESC {A <SPECIAL>black-mar
UP_HAZ_X_DESC {A <SPECIAL>black-mar
UP_HAZ_X_NAME {SUSPICIOUS HAZARD
UP_HAZ_X_NAME {SUSPICIOUS HAZARD
UP_HOTPROT1_DESC {A <TECHNOLOGY>signif
UP_HOTPROT1_NAME {THERMAL PROTECTIO
UP_HOTPROT1_NAME_L {Thermal Protection Mod
UP_HOTPROT2_DESC {An <SPECIAL>extremel
UP_HOTPROT2_NAME {THERMAL PROTECTIO
UP_HOTPROT2_NAME_L {Thermal Protection Mod
UP_HOTPROT3_DESC {A <COMMODITY>supreme
UP_HOTPROT3_NAME {THERMAL PROTECTIO
UP_HOTPROT3_NAME_L {Thermal Protection Mod
UP_HYPER_X_DESC {A <SPECIAL>black-mar
UP_HYPER_X_DESC {A <SPECIAL>black-mar
UP_HYPER_X_NAME {SUSPICIOUS HYPERD
UP_HYPER_X_NAME {SUSPICIOUS HYPERD
UP_HYPER_X_NAME_L {Suspicious Hyperdrive
UP_HYPER_X_NAME_L {Suspicious Hyperdrive
UP_HYPER_X_SUB {Banned Hyperdrive Upg
UP_HYPER_X_SUB {Banned Hyperdrive Upg
UP_HYPER1_DESC {A <TRADEABLE>moderat
UP_HYPER1_NAME {HYPERDRIVE MODULE
UP_HYPER1_NAME_L {Hyperdrive Module}
UP_HYPER1_SUB {Hyperdrive Upgrade}
UP_HYPER2_DESC {A <TECHNOLOGY>signif
UP_HYPER2_NAME {HYPERDRIVE MODULE
UP_HYPER2_NAME_L {Hyperdrive Module}
UP_HYPER2_SUB {Significant Hyperdrive
UP_HYPER3_DESC {An <SPECIAL>extremel
UP_HYPER3_NAME {HYPERDRIVE MODULE
UP_HYPER3_NAME_L {Hyperdrive Module}
UP_HYPER3_SUB {Powerful Hyperdrive Up
UP_HYPER4_DESC {A <COMMODITY>supreme
UP_HYPER4_NAME {HYPERDRIVE MODULE
UP_JETBOOST_X_DESC {A <SPECIAL>black-mar
UP_JETBOOST_X_DESC {A <SPECIAL>black-mar
UP_JETBOOST_X_NAME {SUSPICIOUS MOVEME
UP_JETBOOST_X_NAME {SUSPICIOUS MOVEME
UP_JETBOOST_X_NAME_L {Suspicious Movement M
UP_JETBOOST_X_NAME_L {Suspicious Movement M
UP_JETBOOST_X_SUB {Banned Movement Syst
UP_JETBOOST_X_SUB {Banned Movement Syst
UP_JETBOOST1_DESC {A <TRADEABLE>moderat
UP_JETBOOST1_NAME {MOVEMENT MODULE}
UP_JETBOOST1_NAME_L {Movement Module}
UP_JETBOOST1_SUB {Movement System Upgr
UP_JETBOOST2_DESC {A <TECHNOLOGY>signif
UP_JETBOOST2_NAME {MOVEMENT MODULE}
UP_JETBOOST2_NAME_L {Movement Module}
UP_JETBOOST2_SUB {Significant Movement
UP_JETBOOST3_DESC {An <SPECIAL>extremel
UP_JETBOOST3_NAME {MOVEMENT MODULE}
UP_JETBOOST3_NAME_L {Movement Module}
UP_JETBOOST3_SUB {Powerful Movement Sy
UP_JETBOOST4_DESC {A <COMMODITY>supreme
UP_JETBOOST4_NAME {MOVEMENT MODULE}
UP_LASER_X_DESC {A <SPECIAL>black-mar
UP_LASER_X_DESC {A <SPECIAL>black-mar
UP_LASER_X_NAME {SUSPICIOUS MINING
UP_LASER_X_NAME {SUSPICIOUS MINING
UP_LASER_X_NAME_L {Suspicious Mining Bea
UP_LASER_X_NAME_L {Suspicious Mining Bea
UP_LASER_X_SUB {Banned Mining Beam U
UP_LASER_X_SUB {Banned Mining Beam U
UP_LASER1_DESC {A <TRADEABLE>moderat
UP_LASER1_NAME {MINING BEAM MODUL
UP_LASER1_NAME_L {Mining Beam Module}
UP_LASER1_SUB {Mining Beam Upgrade}
UP_LASER2_DESC {A <TECHNOLOGY>signif
UP_LASER2_NAME {MINING BEAM MODUL
UP_LASER2_NAME_L {Mining Beam Module}
UP_LASER2_SUB {Significant Mining Bea
UP_LASER3_DESC {An <SPECIAL>extremel
UP_LASER3_NAME {MINING BEAM MODUL
UP_LASER3_NAME_L {Mining Beam Module}
UP_LASER3_SUB {Powerful Mining Beam
UP_LASER4_DESC {A <COMMODITY>supreme
UP_LASER4_NAME {MINING BEAM MODUL
UP_LASER4_NAME_L {Mining Beam Module}
UP_LASER4_SUB {Supreme Mining Beam
UP_LAUNCH_X_NAME {SUSPICIOUS LAUNCH
UP_LAUNCH1_NAME {LAUNCH THRUSTERS
UP_LAUNCH2_NAME {LAUNCH THRUSTERS
UP_LAUNCH3_NAME {LAUNCH THRUSTERS
UP_LAUNCH4_NAME {LAUNCH THRUSTERS
UP_MECH_ENG2_NAME {MINOTAUR ENGINE M
UP_MECH_ENG2_NAME {MINOTAUR ENGINE M
UP_MECH_ENG2_NAME_L {Minotaur Engine Module
UP_MECH_ENG2_NAME_L {Minotaur Engine Module
UP_MECH_ENG2_SUB {Significant Minotaur En
UP_MECH_ENG2_SUB {Significant Minotaur En
UP_MECH_ENG3_DESC {An <SPECIAL>extremel
UP_MECH_ENG3_DESC {An <SPECIAL>extremel
UP_MECH_ENG3_NAME {MINOTAUR ENGINE M
UP_MECH_ENG3_NAME {MINOTAUR ENGINE M
UP_MECH_ENG3_NAME_L {Minotaur Engine Module
UP_MECH_ENG3_NAME_L {Minotaur Engine Module
UP_MECH_ENG3_SUB {Powerful Minotaur Engi
UP_MECH_ENG3_SUB {Powerful Minotaur Engi
UP_MECH_ENG4_DESC {A <COMMODITY>supreme
UP_MECH_ENG4_DESC {A <COMMODITY>supreme
UP_MECH_ENG4_NAME {MINOTAUR ENGINE M
UP_MECH_ENG4_NAME {MINOTAUR ENGINE M
UP_MECH_ENG4_NAME_L {Minotaur Engine Module
UP_MECH_ENG4_NAME_L {Minotaur Engine Module
UP_MECH_ENG4_SUB {Supreme Minotaur Engi
UP_MECH_ENG4_SUB {Supreme Minotaur Engi
UP_MECHGUN2_DESC {A <TECHNOLOGY>signif
UP_MECHGUN2_DESC {A <TECHNOLOGY>signif
UP_MECHGUN2_NAME {MINOTAUR CANNON
UP_MECHGUN2_NAME {MINOTAUR CANNON
UP_MECHGUN2_NAME_L {Minotaur Cannon Modul
UP_MECHGUN2_NAME_L {Minotaur Cannon Modul
UP_MECHGUN2_SUB {Significant Minotaur W
UP_MECHGUN2_SUB {Significant Minotaur W
UP_MECHGUN3_DESC {An <SPECIAL>extremel
UP_MECHGUN3_DESC {An <SPECIAL>extremel
UP_MECHGUN3_NAME {MINOTAUR CANNON
UP_MECHGUN3_NAME {MINOTAUR CANNON
UP_MECHGUN3_NAME_L {Minotaur Cannon Modul
UP_MECHGUN3_NAME_L {Minotaur Cannon Modul
UP_MECHGUN3_SUB {Powerful Minotaur Wea
UP_MECHGUN3_SUB {Powerful Minotaur Wea
UP_MECHGUN4_DESC {A <COMMODITY>supreme
UP_MECHGUN4_DESC {A <COMMODITY>supreme
UP_MECHGUN4_NAME {MINOTAUR CANNON
UP_MECHGUN4_NAME {MINOTAUR CANNON
UP_MECHGUN4_NAME_L {Minotaur Cannon Modul
UP_MECHGUN4_NAME_L {Minotaur Cannon Modul
UP_MECHGUN4_SUB {Supreme Minotaur Wea
UP_MECHGUN4_SUB {Supreme Minotaur Wea
UP_MECHLAS2_DESC {A <TECHNOLOGY>signif
UP_MECHLAS2_DESC {A <TECHNOLOGY>signif
UP_MECHLAS2_NAME {MINOTAUR LASER MO
UP_MECHLAS2_NAME {MINOTAUR LASER MO
UP_MECHLAS2_NAME_L {Minotaur Laser Module}
UP_MECHLAS2_NAME_L {Minotaur Laser Module}
UP_MECHLAS2_SUB {Significant Minotaur W
UP_MECHLAS2_SUB {Significant Minotaur W
UP_MECHLAS3_DESC {An <SPECIAL>extremel
UP_MECHLAS3_DESC {An <SPECIAL>extremel
UP_MECHLAS3_NAME {MINOTAUR LASER MO
UP_MECHLAS3_NAME {MINOTAUR LASER MO
UP_MECHLAS3_NAME_L {Minotaur Laser Module}
UP_MECHLAS3_NAME_L {Minotaur Laser Module}
UP_MECHLAS3_SUB {Powerful Minotaur Wea
UP_MECHLAS3_SUB {Powerful Minotaur Wea
UP_MECHLAS4_DESC {A <COMMODITY>supreme
UP_MECHLAS4_DESC {A <COMMODITY>supreme
UP_MECHLAS4_NAME {MINOTAUR LASER MO
UP_MECHLAS4_NAME {MINOTAUR LASER MO
UP_MECHLAS4_NAME_L {Minotaur Laser Module}
UP_MECHLAS4_NAME_L {Minotaur Laser Module}
UP_MECHLAS4_SUB {Supreme Minotaur Wea
UP_MECHLAS4_SUB {Supreme Minotaur Wea
UP_PULSE_X_DESC {A <SPECIAL>black-mar
UP_PULSE_X_DESC {A <SPECIAL>black-mar
UP_PULSE_X_NAME {SUSPICIOUS PULSE
UP_PULSE_X_NAME {SUSPICIOUS PULSE
UP_PULSE_X_NAME_L {Suspicious Pulse Engin
UP_PULSE_X_NAME_L {Suspicious Pulse Engin
UP_PULSE_X_SUB {Banned Pulse Engine U
UP_PULSE_X_SUB {Banned Pulse Engine U
UP_PULSE1_DESC {A <TRADEABLE>moderat
UP_PULSE1_NAME {PULSE ENGINE MODU
UP_PULSE1_NAME_L {Pulse Engine Module}
UP_PULSE1_SUB {Pulse Engine Upgrade}
UP_PULSE2_DESC {A <TECHNOLOGY>signif
UP_PULSE2_NAME {PULSE ENGINE MODU
UP_PULSE2_NAME_L {Pulse Engine Module}
UP_PULSE2_SUB {Significant Pulse Engin
UP_PULSE3_DESC {An <SPECIAL>extremel
UP_PULSE3_NAME {PULSE ENGINE MODU
UP_PULSE3_NAME_L {Pulse Engine Module}
UP_PULSE3_SUB {Powerful Pulse Engine
UP_PULSE4_DESC {A <COMMODITY>supreme
UP_PULSE4_NAME {PULSE ENGINE MODU
UP_RAD1_NAME {RADIATION PROTECT
UP_RAD1_NAME_L {Radiation Protection Mo
UP_RAD2_DESC {An <SPECIAL>extremel
UP_RAD2_NAME {RADIATION PROTECT
UP_RAD2_NAME_L {Radiation Protection Mo
UP_RAD3_DESC {A <COMMODITY>supreme
UP_RAD3_NAME {RADIATION PROTECT
UP_RAIL_X_DESC {A <SPECIAL>black-mar
UP_RAIL_X_DESC {A <SPECIAL>black-mar
UP_RAIL_X_NAME {SUSPICIOUS BLAZE J
UP_RAIL_X_NAME {SUSPICIOUS BLAZE J
UP_RAIL_X_NAME_L {Suspicious Blaze Javeli
UP_RAIL_X_NAME_L {Suspicious Blaze Javeli
UP_RAIL_X_SUB {Banned Blaze Javelin U
UP_RAIL_X_SUB {Banned Blaze Javelin U
UP_RAIL1_DESC {A <TRADEABLE>moderat
UP_RAIL1_NAME {BLAZE JAVELIN MODU
UP_RAIL1_NAME_L {Blaze Javelin Module}
UP_RAIL1_SUB {Blaze Javelin Upgrade}
UP_RAIL2_DESC {A <TECHNOLOGY>signif
UP_RAIL2_NAME {BLAZE JAVELIN MODU
UP_RAIL2_NAME_L {Blaze Javelin Module}
UP_RAIL2_SUB {Significant Blaze Javel
UP_RAIL3_DESC {An <SPECIAL>extremel
UP_RAIL3_NAME {BLAZE JAVELIN MODU
UP_RAIL3_NAME_L {Blaze Javelin Module}
UP_RAIL3_SUB {Powerful Blaze Javelin
UP_RAIL4_DESC {A <COMMODITY>supreme
UP_RAIL4_NAME {BLAZE JAVELIN MODU
UP_SCANNER_X_NAME {SUSPICIOUS SCANNE
UP_SCANNER_X_NAME {SUSPICIOUS SCANNE
UP_SCANNER_X_NAME_L {Suspicious Scanner Mo
UP_SCANNER_X_NAME_L {Suspicious Scanner Mo
UP_SCANNER_X_SUB {Banned Scanning Syst
UP_SCANNER_X_SUB {Banned Scanning Syst
UP_SCANNER1_DESC {A <TRADEABLE>moderat
UP_SCANNER1_NAME {SCANNER MODULE}
UP_SCANNER1_NAME_L {Scanner Module}
UP_SCANNER1_SUB {Scanning System Upgra
UP_SCANNER2_DESC {A <TECHNOLOGY>signif
UP_SCANNER2_NAME {SCANNER MODULE}
UP_SCANNER2_NAME_L {Scanner Module}
UP_SCANNER2_SUB {Significant Scanning S
UP_SCANNER3_DESC {An <SPECIAL>extremel
UP_SCANNER3_NAME {SCANNER MODULE}
UP_SCANNER3_NAME_L {Scanner Module}
UP_SCANNER3_SUB {Powerful Scanning Sys
UP_SCANNER4_DESC {A <COMMODITY>supreme
UP_SCANNER4_NAME {SCANNER MODULE}
UP_SCANNER4_NAME_L {Scanner Module}
UP_SCANNER4_SUB {Supreme Scanning Sys
UP_SENTGUN_NAME {SENTINEL WEAPONS
UP_SENTGUN_NAME_L {Sentinel Weapons Shar
UP_SENTGUN_SUB {Forbidden Multi-Tool M
UP_SENTSUIT_NAME {SENTINEL EXOSUIT
UP_SHIELDBOOST_X_NAME {SUSPICIOUS SHIELD
UP_SHIELDBOOST_X_NAME {SUSPICIOUS SHIELD
UP_SHIELDBOOST_X_NAME_L {Suspicious Shield Modu
UP_SHIELDBOOST_X_NAME_L {Suspicious Shield Modu
UP_SHIELDBOOST_X_SUB {Banned Defensive Syst
UP_SHIELDBOOST_X_SUB {Banned Defensive Syst
UP_SHIELDBOOST1_DESC {A <TRADEABLE>moderat
UP_SHIELDBOOST1_NAME {SHIELD MODULE}
UP_SHIELDBOOST1_NAME_L {Shield Module}
UP_SHIELDBOOST1_SUB {Defensive Systems Upg
UP_SHIELDBOOST2_DESC {A <TECHNOLOGY>signif
UP_SHIELDBOOST2_NAME {SHIELD MODULE}
UP_SHIELDBOOST2_NAME_L {Shield Module}
UP_SHIELDBOOST2_SUB {Significant Defensive
UP_SHIELDBOOST3_DESC {An <SPECIAL>extremel
UP_SHIELDBOOST3_NAME {SHIELD MODULE}
UP_SHIELDBOOST3_NAME_L {Shield Module}
UP_SHIELDBOOST3_SUB {Powerful Defensive Sy
UP_SHIELDBOOST4_DESC {A <COMMODITY>supreme
UP_SHIELDBOOST4_NAME {SHIELD MODULE}
UP_SHIPBLOB_X_NAME {SUSPICIOUS CYCLOT
UP_SHIPBLOB_X_NAME {SUSPICIOUS CYCLOT
UP_SHIPBLOB_X_NAME_L {Suspicious Cyclotron M
UP_SHIPBLOB_X_NAME_L {Suspicious Cyclotron M
UP_SHIPBLOB_X_SUB {Banned Starship Weap
UP_SHIPBLOB_X_SUB {Banned Starship Weap
UP_SHIPBLOB1_DESC {A <TRADEABLE>moderat
UP_SHIPBLOB1_NAME {CYCLOTRON MODULE
UP_SHIPBLOB1_NAME_L {Cyclotron Module}
UP_SHIPBLOB1_SUB {Starship Weapon Upgra
UP_SHIPBLOB2_DESC {A <TECHNOLOGY>signif
UP_SHIPBLOB2_NAME {CYCLOTRON MODULE
UP_SHIPBLOB2_NAME_L {Cyclotron Module}
UP_SHIPBLOB2_SUB {Significant Starship W
UP_SHIPBLOB3_DESC {An <SPECIAL>extremel
UP_SHIPBLOB3_NAME {CYCLOTRON MODULE
UP_SHIPBLOB3_NAME_L {Cyclotron Module}
UP_SHIPBLOB3_SUB {Powerful Starship Wea
UP_SHIPBLOB4_DESC {A <COMMODITY>supreme
UP_SHIPBLOB4_NAME {CYCLOTRON MODULE
UP_SHIPGUN_X_DESC {A <SPECIAL>black-mar
UP_SHIPGUN_X_DESC {A <SPECIAL>black-mar
UP_SHIPGUN_X_NAME {SUSPICIOUS PHOTON
UP_SHIPGUN_X_NAME {SUSPICIOUS PHOTON
UP_SHIPGUN_X_NAME_L {Suspicious Photon Can
UP_SHIPGUN_X_NAME_L {Suspicious Photon Can
UP_SHIPGUN_X_SUB {Banned Starship Weap
UP_SHIPGUN_X_SUB {Banned Starship Weap
UP_SHIPGUN1_DESC {A <TRADEABLE>moderat
UP_SHIPGUN1_NAME {PHOTON CANNON MO
UP_SHIPGUN1_NAME_L {Photon Cannon Module
UP_SHIPGUN1_SUB {Starship Weapon Upgra
UP_SHIPGUN2_DESC {A <TECHNOLOGY>signif
UP_SHIPGUN2_NAME {PHOTON CANNON MO
UP_SHIPGUN2_NAME_L {Photon Cannon Module
UP_SHIPGUN2_SUB {Significant Starship W
UP_SHIPGUN3_DESC {An <SPECIAL>extremel
UP_SHIPGUN3_NAME {PHOTON CANNON MO
UP_SHIPGUN3_NAME_L {Photon Cannon Module
UP_SHIPGUN3_SUB {Powerful Starship Wea
UP_SHIPGUN4_DESC {A <COMMODITY>supreme
UP_SHIPGUN4_NAME {PHOTON CANNON MO
UP_SHIPLAS_X_DESC {A <SPECIAL>black-mar
UP_SHIPLAS_X_DESC {A <SPECIAL>black-mar
UP_SHIPLAS_X_NAME {SUSPICIOUS PHASE
UP_SHIPLAS_X_NAME {SUSPICIOUS PHASE
UP_SHIPLAS_X_NAME_L {Suspicious Phase Beam
UP_SHIPLAS_X_NAME_L {Suspicious Phase Beam
UP_SHIPLAS_X_SUB {Banned Starship Weap
UP_SHIPLAS_X_SUB {Banned Starship Weap
UP_SHIPLAS1_DESC {A <TRADEABLE>moderat
UP_SHIPLAS1_NAME {PHASE BEAM MODULE
UP_SHIPLAS1_NAME_L {Phase Beam Module}
UP_SHIPLAS1_SUB {Starship Weapon Upgra
UP_SHIPLAS2_DESC {A <TECHNOLOGY>signif
UP_SHIPLAS2_NAME {PHASE BEAM MODULE
UP_SHIPLAS2_NAME_L {Phase Beam Module}
UP_SHIPLAS2_SUB {Significant Starship W
UP_SHIPLAS3_DESC {An <SPECIAL>extremel
UP_SHIPLAS3_NAME {PHASE BEAM MODULE
UP_SHIPLAS3_NAME_L {Phase Beam Module}
UP_SHIPLAS3_SUB {Powerful Starship Wea
UP_SHIPLAS4_DESC {A <COMMODITY>supreme
UP_SHIPLAS4_NAME {PHASE BEAM MODULE
UP_SHIPLAS4_NAME_L {Phase Beam Module}
UP_SHIPLAS4_SUB {Supreme Starship Wea
UP_SHIPMINI_X_DESC {A <SPECIAL>black-mark
UP_SHIPMINI_X_DESC {A <SPECIAL>black-mark
UP_SHIPMINI_X_NAME {SUSPICIOUS INFRA-K
UP_SHIPMINI_X_NAME {SUSPICIOUS INFRA-K
UP_SHIPMINI_X_NAME_L {Suspicious Infra-Knife
UP_SHIPMINI_X_NAME_L {Suspicious Infra-Knife
UP_SHIPMINI_X_SUB {Banned Starship Weap
UP_SHIPMINI_X_SUB {Banned Starship Weap
UP_SHIPMINI1_DESC {A <TRADEABLE>moderat
UP_SHIPMINI1_NAME {INFRA-KNIFE MODULE
UP_SHIPMINI1_NAME_L {Infra-Knife Module}
UP_SHIPMINI1_SUB {Starship Weapon Upgra
UP_SHIPMINI2_DESC {A <TECHNOLOGY>signif
UP_SHIPMINI2_NAME {INFRA-KNIFE MODULE
UP_SHIPMINI2_NAME_L {Infra-Knife Module}
UP_SHIPMINI2_SUB {Significant Starship W
UP_SHIPMINI3_DESC {An <SPECIAL>extremel
UP_SHIPMINI3_NAME {INFRA-KNIFE MODULE
UP_SHIPMINI3_NAME_L {Infra-Knife Module}
UP_SHIPMINI3_SUB {Powerful Starship Wea
UP_SHIPMINI4_DESC {A <COMMODITY>supreme
UP_SHIPMINI4_NAME {INFRA-KNIFE MODULE
UP_SHIPMINI4_NAME_L {Infra-Knife Module}
UP_SHIPMINI4_SUB {Supreme Starship Wea
UP_SHIPSHIELD_X_NAME {SUSPICIOUS STARSHI
UP_SHIPSHIELD_X_NAME {SUSPICIOUS STARSHI
UP_SHIPSHIELD1_NAME {STARSHIP SHIELD MO
UP_SHIPSHIELD2_NAME {STARSHIP SHIELD MO
UP_SHIPSHIELD3_NAME {STARSHIP SHIELD MO
UP_SHIPSHIELD3_NAME_L {Starship Shield Module}
UP_SHIPSHIELD3_SUB {Powerful Starship Shiel
UP_SHIPSHIELD4_DESC {A <COMMODITY>supreme
UP_SHIPSHIELD4_NAME {STARSHIP SHIELD MO
UP_SHIPSHIELD4_NAME_L {Starship Shield Module}
UP_SHIPSHIELD4_SUB {Supreme Starship Shiel
UP_SHIPSHOT_COMMON_ADJ_1 {Retuned}
UP_SHIPSHOT_COMMON_ADJ_2 {Laser}
UP_SHIPSHOT_COMMON_ADJ_3 {Fibre Optic}
UP_SHIPSHOT_COMMON_ADJ_4 {Polished}
UP_SHIPSHOT_COMMON_ADJ_5 {Ionised}
UP_SHIPSHOT_COMP_1 {Amplifier}
UP_SHIPSHOT_COMP_10 {De-limiter}
UP_SHIPSHOT_COMP_2 {Splitter}
UP_SHIPSHOT_COMP_3 {Oscillator}
UP_SHIPSHOT_COMP_4 {Resonator}
UP_SHIPSHOT_COMP_5 {Accelerator}
UP_SHIPSHOT_COMP_6 {Polariser}
UP_SHIPSHOT_COMP_7 {Filament}
UP_SHIPSHOT_COMP_8 {Refractor}
UP_SHIPSHOT_COMP_9 {Mirror}
UP_SHIPSHOT_EPIC_ADJ_1 {Emeril}
UP_SHIPSHOT_EPIC_ADJ_2 {Indium}
UP_SHIPSHOT_EPIC_ADJ_3 {Positron}
UP_SHIPSHOT_EPIC_ADJ_4 {Chrono}
UP_SHIPSHOT_EPIC_ADJ_5 {UHF}
UP_SHIPSHOT_RARE_ADJ_1 {Cadmium}
UP_SHIPSHOT_RARE_ADJ_2 {Evaporative}
UP_SHIPSHOT_RARE_ADJ_3 {Photonic}
UP_SHIPSHOT_RARE_ADJ_4 {Infrared}
UP_SHIPSHOT_RARE_ADJ_5 {Ultraviolet}
UP_SHIPSHOT_SCLASS_ADJ_1 {Chromatic}
UP_SHIPSHOT_SCLASS_ADJ_2 {Free Electron}
UP_SHIPSHOT_SCLASS_ADJ_3 {Continuous Wave}
UP_SHIPSHOT_SCLASS_ADJ_4 {Gamma Ray}
UP_SHIPSHOT_SCLASS_ADJ_5 {Asymmetric}
UP_SHIPSHOT_X_DESC {A <SPECIAL>black-mar
UP_SHIPSHOT_X_DESC {A <SPECIAL>black-mar
UP_SHIPSHOT_X_NAME {SUSPICIOUS POSITR
UP_SHIPSHOT_X_NAME {SUSPICIOUS POSITR
UP_SHIPSHOT_X_NAME_L {Suspicious Positron Mo
UP_SHIPSHOT_X_NAME_L {Suspicious Positron Mo
UP_SHIPSHOT_X_SUB {Banned Starship Weap
UP_SHIPSHOT_X_SUB {Banned Starship Weap
UP_SHIPSHOT1_DESC {A <TRADEABLE>moderat
UP_SHIPSHOT1_NAME {POSITRON MODULE}
UP_SHIPSHOT1_NAME_L {Positron Module}
UP_SHIPSHOT1_SUB {Starship Weapon Upgra
UP_SHIPSHOT2_DESC {A <TECHNOLOGY>signif
UP_SHIPSHOT2_NAME {POSITRON MODULE}
UP_SHIPSHOT2_NAME_L {Positron Module}
UP_SHIPSHOT2_SUB {Significant Starship W
UP_SHIPSHOT3_DESC {An <SPECIAL>extremel
UP_SHIPSHOT3_NAME {POSITRON MODULE}
UP_SHIPSHOT3_NAME_L {Positron Module}
UP_SHIPSHOT3_SUB {Powerful Starship Wea
UP_SHIPSHOT4_DESC {A <COMMODITY>supreme
UP_SHIPSHOT4_NAME {POSITRON MODULE}
UP_SHIPSHOT4_NAME_L {Positron Module}
UP_SHIPSHOT4_SUB {Supreme Starship Wea
UP_SHOT_COMMON_ADJ_1 {Gold-Plated}
UP_SHOT_COMMON_ADJ_2 {Copper}
UP_SHOT_COMMON_ADJ_3 {Reinforced}
UP_SHOT_COMMON_ADJ_4 {Pressurised}
UP_SHOT_COMMON_ADJ_5 {Enhanced}
UP_SHOT_COMP_1 {Barrel}
UP_SHOT_COMP_10 {Compression Unit}
UP_SHOT_COMP_2 {Shells}
UP_SHOT_COMP_3 {Trigger}
UP_SHOT_COMP_4 {Muzzle}
UP_SHOT_COMP_5 {Wiring}
UP_SHOT_COMP_6 {Dynamo}
UP_SHOT_COMP_7 {Internals}
UP_SHOT_COMP_8 {Heat Pump}
UP_SHOT_COMP_9 {Launch System}
UP_SHOT_EPIC_ADJ_1 {Emeril}
UP_SHOT_EPIC_ADJ_2 {Korvax-Made}
UP_SHOT_EPIC_ADJ_3 {High-Energy}
UP_SHOT_EPIC_ADJ_4 {Beautiful}
UP_SHOT_EPIC_ADJ_5 {Augmented}
UP_SHOT_RARE_ADJ_1 {Cadmium}
UP_SHOT_RARE_ADJ_2 {Electrified}
UP_SHOT_RARE_ADJ_3 {Rebuilt}
UP_SHOT_RARE_ADJ_4 {High Capacity}
UP_SHOT_RARE_ADJ_5 {Specialist}
UP_SHOT_SCLASS_ADJ_1 {Indium}
UP_SHOT_SCLASS_ADJ_2 {Solid Gold}
UP_SHOT_SCLASS_ADJ_3 {Perfect}
UP_SHOT_SCLASS_ADJ_4 {Flawless}
UP_SHOT_SCLASS_ADJ_5 {Supercharged}
UP_SHOTGUN_X_DESC {A <SPECIAL>black-mar
UP_SHOTGUN_X_DESC {A <SPECIAL>black-mar
UP_SHOTGUN_X_NAME {SUSPICIOUS SCATTE
UP_SHOTGUN_X_NAME {SUSPICIOUS SCATTE
UP_SHOTGUN_X_NAME_L {Suspicious Scatter Blas
UP_SHOTGUN_X_NAME_L {Suspicious Scatter Blas
UP_SHOTGUN_X_SUB {Banned Scatter Blaster
UP_SHOTGUN_X_SUB {Banned Scatter Blaster
UP_SHOTGUN1_DESC {A <TRADEABLE>moderat
UP_SHOTGUN1_NAME {SCATTER BLASTER M
UP_SHOTGUN1_NAME_L {Scatter Blaster Module}
UP_SHOTGUN1_SUB {Scatter Blaster Upgrade
UP_SHOTGUN2_DESC {A <TECHNOLOGY>signif
UP_SHOTGUN2_NAME {SCATTER BLASTER M
UP_SHOTGUN2_NAME_L {Scatter Blaster Module}
UP_SHOTGUN2_SUB {Significant Scatter Blas
UP_SHOTGUN3_DESC {An <SPECIAL>extremel
UP_SHOTGUN3_NAME {SCATTER BLASTER M
UP_SHOTGUN3_NAME_L {Scatter Blaster Module}
UP_SHOTGUN3_SUB {Powerful Scatter Blaste
UP_SHOTGUN4_DESC {A <COMMODITY>supreme
UP_SHOTGUN4_NAME {SCATTER BLASTER M
UP_SHOTGUN4_NAME_L {Scatter Blaster Module}
UP_SHOTGUN4_SUB {Supreme Scatter Blaste
UP_SMG_COMMON_ADJ_1 {Plasma}
UP_SMG_COMMON_ADJ_2 {Infrared}
UP_SMG_COMMON_ADJ_3 {Ion}
UP_SMG_COMMON_ADJ_4 {Beam}
UP_SMG_COMMON_ADJ_5 {Sunlight}
UP_SMG_COMP_1 {Excitor}
UP_SMG_COMP_10 {Projector}
UP_SMG_COMP_2 {Amplifier}
UP_SMG_COMP_3 {Accelerator}
UP_SMG_COMP_4 {Injector}
UP_SMG_COMP_5 {Solidifier}
UP_SMG_COMP_6 {Resonator}
UP_SMG_COMP_7 {Battery}
UP_SMG_COMP_8 {Energiser}
UP_SMG_COMP_9 {Capture Cell}
UP_SMG_EPIC_ADJ_1 {Heavy Metal}
UP_SMG_EPIC_ADJ_2 {Mass}
UP_SMG_EPIC_ADJ_3 {Superheated}
UP_SMG_EPIC_ADJ_4 {Ultraviolet}
UP_SMG_EPIC_ADJ_5 {Neutron}
UP_SMG_RARE_ADJ_1 {Surge}
UP_SMG_RARE_ADJ_2 {Overloaded}
UP_SMG_RARE_ADJ_3 {Flow}
UP_SMG_RARE_ADJ_4 {Waveform}
UP_SMG_RARE_ADJ_5 {Atomic}
UP_SMG_SCLASS_ADJ_1 {Gamma Ray}
UP_SMG_SCLASS_ADJ_2 {X-Ray}
UP_SMG_SCLASS_ADJ_3 {Cosmic Beam}
UP_SMG_SCLASS_ADJ_4 {Positron}
UP_SMG_SCLASS_ADJ_5 {Tritium}
UP_SMG_X_DESC {A <SPECIAL>black-mar
UP_SMG_X_DESC {A <SPECIAL>black-mar
UP_SMG_X_NAME {SUSPICIOUS PULSE S
UP_SMG_X_NAME {SUSPICIOUS PULSE S
UP_SMG_X_NAME_L {Suspicious Pulse Spitte
UP_SMG_X_NAME_L {Suspicious Pulse Spitte
UP_SMG_X_SUB {Banned Pulse Spitter U
UP_SMG_X_SUB {Banned Pulse Spitter U
UP_SMG1_DESC {A <TRADEABLE>moderat
UP_SMG1_NAME {PULSE SPITTER MOD
UP_SMG1_NAME_L {Pulse Spitter Module}
UP_SMG1_SUB {Pulse Spitter Upgrade}
UP_SMG2_DESC {A <TECHNOLOGY>signif
UP_SMG2_NAME {PULSE SPITTER MOD
UP_SMG2_NAME_L {Pulse Spitter Module}
UP_SMG2_SUB {Significant Pulse Spitte
UP_SMG3_DESC {An <SPECIAL>extremel
UP_SMG3_NAME {PULSE SPITTER MOD
UP_SMG3_NAME_L {Pulse Spitter Module}
UP_SMG3_SUB {Powerful Pulse Spitter
UP_SMG4_DESC {A <COMMODITY>supreme
UP_SMG4_NAME {PULSE SPITTER MOD
UP_SMG4_NAME_L {Pulse Spitter Module}
UP_SMG4_SUB {Supreme Pulse Spitter
UP_SUBGUN1_DESC {A <TRADEABLE>moderat
UP_SUBGUN1_NAME {NAUTILON CANNON M
UP_SUBGUN1_NAME_L {Nautilon Cannon Modul
UP_SUBGUN1_SUB {Nautilon Cannon Upgra
UP_SUBGUN2_DESC {A <TECHNOLOGY>signif
UP_SUBGUN2_NAME {NAUTILON CANNON M
UP_SUBGUN2_NAME_L {Nautilon Cannon Modul
UP_SUBGUN2_SUB {Significant Nautilon C
UP_SUBGUN3_DESC {An <SPECIAL>extremel
UP_SUBGUN3_NAME {NAUTILON CANNON M
UP_SUBGUN3_NAME_L {Nautilon Cannon Modul
UP_SUBGUN3_SUB {Powerful Nautilon Cann
UP_SUBGUN4_DESC {A <COMMODITY>supreme
UP_SUBGUN4_NAME {NAUTILON CANNON M
UP_TECH_BOX_ALIEN_NAME {%NAME% IMPLANT}
UP_TECH_BOX_NAME {PRE-PACKAGED %NAM
UP_TECH_PACK_ALIEN_NAME {%NAME% NODE}
UP_TECH_PACK_NAME {%NAME% PACKAGE}
UP_TGRENADE_X_NAME {SUSPICIOUS GEOLO
UP_TGRENADE1_NAME {GEOLOGY CANNON M
UP_TGRENADE2_NAME {GEOLOGY CANNON M
UP_TGRENADE3_NAME {GEOLOGY CANNON M
UP_TGRENADE4_NAME {GEOLOGY CANNON M
UP_TOX1_NAME {TOXIC PROTECTION
UP_TOX2_NAME {TOXIC PROTECTION
UP_TOX3_NAME {TOXIC PROTECTION
UP_TOX3_NAME_L {Toxic Protection Module
UP_UNW1_NAME {UNDERWATER PROTE
UP_UNW1_NAME_L {Underwater Protection
UP_UNW1_SUB {Underwater Oxygen Up
UP_UNW2_DESC {An <SPECIAL>extremel
UP_UNW2_NAME {UNDERWATER PROTE
UP_UNW2_NAME_L {Underwater Protection
UP_UNW2_SUB {Significant Underwater
UP_UNW3_DESC {A <COMMODITY>supreme
UP_UNW3_NAME {UNDERWATER PROTE
UPGRADE_PROC_NAME {%ADJ% %NOUN% %A
UPROD1_NAME {VOLTAIC CELL}
UPROD1_NAME_L {Voltaic Cell}
UPROD1_SUBTITLE {Technology component}
UPROD10_DESCRIPTION {A general purpose explo
UPROD10_NAME {EXPLOSIVE}
UPROD10_NAME_L {Explosive}
UPROD10_SUBTITLE {Technology component}
UPROD2_DESCRIPTION {Insulated copper wiring,
UPROD2_NAME {COPPER WIRE}
UPROD2_NAME_L {Copper Wire}
UPROD2_SUBTITLE {Technology component}
UPROD3_DESCRIPTION {Non-ferrous metal platin
UPROD3_NAME {NON-FERROUS PLATE
UPROD3_NAME_L {Non-ferrous Plate}
UPROD3_SUBTITLE {Technology component}
UPROD4_DESCRIPTION {Stackable, semi-flexible
UPROD4_NAME {CIRCUIT BOARD}
UPROD4_NAME_L {Circuit Board}
UPROD4_SUBTITLE {Technology component}
UPROD5_DESCRIPTION {Shatter-proof, scratch-r
UPROD5_NAME {GLASS}
UPROD5_NAME_L {Glass}
UPROD5_SUBTITLE {Technology component}
UPROD6_DESCRIPTION {A connective fibre for
UPROD6_NAME {POLY-FIBRE}
UPROD6_NAME_L {Poly-fibre}
UPROD6_SUBTITLE {Technology component}
UPROD7_DESCRIPTION {Dilute acid for high curr
UPROD7_NAME {ACID}
UPROD7_NAME_L {Acid}
UPROD7_SUBTITLE {Technology component}
UPROD8_DESCRIPTION {An all-purpose insulatin
UPROD8_NAME {INSULATING GEL}
UPROD8_NAME_L {Insulating Gel}
UPROD8_SUBTITLE {Technology component}
UPROD9_DESCRIPTION {A synthetic lubricant th
UPROD9_NAME {LUBRICANT}
UPROD9_NAME_L {Lubricant}
UPROD9_SUBTITLE {Technology component}
UT_BOLT_DESC {Inserts a powerful field
UT_BOLT_NAME {BARREL IONISER}
UT_BOLT_NAME_L {Barrel Ioniser}
UT_BOLT_SUB {Boltcaster Upgrade}
UT_BOLTBOUNCE_DESC {Creates an antimatter
UT_BOLTBOUNCE_DESC {Creates an antimatter
UT_BOLTBOUNCE_NAME {BOLTCASTER RICOCH
UT_BOLTBOUNCE_NAME {BOLTCASTER RICOCH
UT_BOLTBOUNCE_NAME_L {Boltcaster Ricochet Mod
UT_BOLTBOUNCE_NAME_L {Boltcaster Ricochet Mod
UT_COLD_NAME {THERMIC LAYER}
UT_COLD_NAME_L {Thermic Layer}
UT_ENERGY_DESC {Increases the base capa
UT_ENERGY_NAME {OXYGEN RECYCLER}
UT_ENERGY_NAME_L {Oxygen Recycler}
UT_ENERGY_SUB {Life Support Upgrade}
UT_FR_COM_DESC {A piece of fleet coord
UT_FR_COM_DESC {A piece of fleet coord
UT_FR_COM_NAME {Expedition Defenses Con
UT_FR_COM_NAME {Expedition Defenses Con
UT_FR_COM_NAME_1 {Battle Computer from
UT_FR_COM_NAME_1 {Battle Computer from
UT_FR_COM_NAME_2 {Long-Range Combat R
UT_FR_COM_NAME_2 {Long-Range Combat R
UT_FR_COM_NAME_3 {Threat Detection Arra
UT_FR_COM_NAME_3 {Threat Detection Arra
UT_FR_COM_NAME_4 {Combat Simulator fr
UT_FR_COM_NAME_4 {Combat Simulator fr
UT_FR_COM_NAME_5 {Pilot AI Circuit from
UT_FR_COM_NAME_5 {Pilot AI Circuit from
UT_FR_EXP_DESC {A piece of fleet coord
UT_FR_EXP_DESC {A piece of fleet coord
UT_FR_EXP_NAME {Expedition Scientific Con
UT_FR_EXP_NAME {Expedition Scientific Con
UT_FR_EXP_NAME_1 {Machine Learning Uni
UT_FR_EXP_NAME_1 {Machine Learning Uni
UT_FR_EXP_NAME_2 {Biological Probe from
UT_FR_EXP_NAME_2 {Biological Probe from
UT_FR_EXP_NAME_3 {DNA Analysis AI from
UT_FR_EXP_NAME_3 {DNA Analysis AI from
UT_FR_EXP_NAME_4 {Geographic AI Unit f
UT_FR_EXP_NAME_4 {Geographic AI Unit f
UT_FR_EXP_NAME_5 {Planetary Scanner fr
UT_FR_EXP_NAME_5 {Planetary Scanner fr
UT_FR_FUEL_DESC {A piece of fleet coord
UT_FR_FUEL_DESC {A piece of fleet coord
UT_FR_FUEL_NAME {Expedition Efficiency Co
UT_FR_FUEL_NAME {Expedition Efficiency Co
UT_FR_FUEL_NAME_1 {Warp Coordinator fro
UT_FR_FUEL_NAME_1 {Warp Coordinator fro
UT_FR_FUEL_NAME_2 {Particle Broadcaster
UT_FR_FUEL_NAME_2 {Particle Broadcaster
UT_FR_FUEL_NAME_3 {Navigation AI Unit fr
UT_FR_FUEL_NAME_3 {Navigation AI Unit fr
UT_FR_FUEL_NAME_4 {Wormhole Generator
UT_FR_FUEL_NAME_4 {Wormhole Generator
UT_FR_FUEL_NAME_5 {Cartographic Archive
UT_FR_FUEL_NAME_5 {Cartographic Archive
UT_FR_HYP_DESC {A piece of the hyperdr
UT_FR_HYP_DESC {A piece of the hyperdr
UT_FR_HYP_NAME {Freighter Hyperdrive}
UT_FR_HYP_NAME {Freighter Hyperdrive}
UT_FR_HYP_NAME_1 {Warp Core from %NAM
UT_FR_HYP_NAME_1 {Warp Core from %NAM
UT_FR_HYP_NAME_2 {Antimatter Drive from
UT_FR_HYP_NAME_2 {Antimatter Drive from
UT_FR_HYP_NAME_3 {Singularity Engine fr
UT_FR_HYP_NAME_3 {Singularity Engine fr
UT_FR_HYP_NAME_4 {Neutron Core from %
UT_FR_HYP_NAME_4 {Neutron Core from %
UT_FR_HYP_NAME_5 {Engine Core from %N
UT_FR_HYP_NAME_5 {Engine Core from %N
UT_FR_MINE_DESC {A piece of fleet coord
UT_FR_MINE_DESC {A piece of fleet coord
UT_FR_MINE_NAME {Expedition Mining Contr
UT_FR_MINE_NAME {Expedition Mining Contr
UT_FR_MINE_NAME_1 {Geo-Scanner from %N
UT_FR_MINE_NAME_1 {Geo-Scanner from %N
UT_FR_MINE_NAME_2 {Mining Drones from
UT_FR_MINE_NAME_2 {Mining Drones from
UT_FR_MINE_NAME_3 {Mineral Analysis Com
UT_FR_MINE_NAME_3 {Mineral Analysis Com
UT_FR_MINE_NAME_4 {Ore Evaluation AI fr
UT_FR_MINE_NAME_4 {Ore Evaluation AI fr
UT_FR_MINE_NAME_5 {Echo Analysis Unit f
UT_FR_MINE_NAME_5 {Echo Analysis Unit f
UT_FR_SPEED_DESC {A piece of fleet coord
UT_FR_SPEED_DESC {A piece of fleet coord
UT_FR_SPEED_NAME {Expedition Speed Contr
UT_FR_SPEED_NAME {Expedition Speed Contr
UT_FR_SPEED_NAME_1 {Fleet Beacon from %
UT_FR_SPEED_NAME_1 {Fleet Beacon from %
UT_FR_SPEED_NAME_2 {Fleet Broadcast Unit
UT_FR_SPEED_NAME_2 {Fleet Broadcast Unit
UT_FR_SPEED_NAME_3 {Long-Range Transmitt
UT_FR_SPEED_NAME_3 {Long-Range Transmitt
UT_FR_SPEED_NAME_4 {Interstellar Transmitt
UT_FR_SPEED_NAME_4 {Interstellar Transmitt
UT_FR_SPEED_NAME_5 {Fleet Communicator f
UT_FR_SPEED_NAME_5 {Fleet Communicator f
UT_FR_TRADE_DESC {A piece of fleet coord
UT_FR_TRADE_DESC {A piece of fleet coord
UT_FR_TRADE_NAME {Expedition Trade Contro
UT_FR_TRADE_NAME {Expedition Trade Contro
UT_FR_TRADE_NAME_1 {Trade Computer from
UT_FR_TRADE_NAME_1 {Trade Computer from
UT_FR_TRADE_NAME_2 {Diplomatic Translator
UT_FR_TRADE_NAME_2 {Diplomatic Translator
UT_FR_TRADE_NAME_3 {Market Analysis AI f
UT_FR_TRADE_NAME_3 {Market Analysis AI f
UT_FR_TRADE_NAME_4 {Statistical AI Unit fr
UT_FR_TRADE_NAME_4 {Statistical AI Unit fr
UT_FR_TRADE_NAME_5 {Economy Scanner fro
UT_FR_TRADE_NAME_5 {Economy Scanner fro
UT_HOT_NAME {COOLANT NETWORK}
UT_HOT_NAME_L {Coolant Network}
UT_JET_DESC {Increases the capacity
UT_JET_NAME {NEURAL STIMULATOR
UT_JET_NAME_L {Neural Stimulator}
UT_JET_SUB {Exosuit Movement Upgr
UT_JUMP_DESC {Equips the Exosuit jetp
UT_JUMP_NAME {ROCKET BOOTS}
UT_JUMP_NAME_L {Rocket Boots}
UT_JUMP_SUB {Exosuit Upgrade}
UT_LAUNCHCHARGE_DESC {Photovoltaic panels fit
UT_LAUNCHCHARGE_NAME {LAUNCH SYSTEM RE
UT_LAUNCHCHARGE_NAME_L {Launch System Recharg
UT_LAUNCHER_DESC {Upgrades the starship
UT_LAUNCHER_NAME {EFFICIENT THRUSTER
UT_LAUNCHER_NAME_L {Efficient Thrusters}
UT_LAUNCHER_SUB {Starship Launch Syste
UT_MIDAIR_DESC {A powerful upgrade for
UT_MIDAIR_NAME {AIRBURST ENGINE}
UT_MIDAIR_NAME_L {Airburst Engine}
UT_MIDAIR_SUB {Jetpack Augmentation}
UT_MINER_DESC {Wafer-thin lens arrays
UT_MINER_NAME {OPTICAL DRILL}
UT_MINER_NAME_L {Optical Drill}
UT_MINER_SUB {Material Gain Amplifier}
UT_PROTECT_DESC {Increases the base cap
UT_PROTECT_NAME {SHIELD LATTICE}
UT_PROTECT_NAME_L {Shield Lattice}
UT_PROTECT_SUB {Hazard Protection Upgr
UT_PULSEFUEL_DESC {A highly-advanced upg
UT_PULSEFUEL_NAME {INSTABILITY DRIVE}
UT_PULSEFUEL_NAME_L {Instability Drive}
UT_PULSEFUEL_SUB {Pulse Engine Augmentat
UT_PULSESPEED_DESC {A highly-advanced upg
UT_PULSESPEED_NAME {SUB-LIGHT AMPLIFIER
UT_PULSESPEED_NAME_L {Sub-Light Amplifier}
UT_PULSESPEED_SUB {Pulse Engine Augmentat
UT_QUICKWARP_DESC {A significant upgrade
UT_QUICKWARP_NAME {EMERGENCY WARP UN
UT_QUICKWARP_NAME_L {Emergency Warp Unit}
UT_QUICKWARP_SUB {Hyperdrive Augmentatio
UT_RAD_NAME {RADIATION DEFLECT
UT_RAD_NAME_L {Radiation Deflector}
UT_RAIL_DESC {Extends the firing cham
UT_RAIL_NAME {MASS ACCELERATOR
UT_RAIL_NAME_L {Mass Accelerator}
UT_RAIL_STUN_NAME {WAVEFORM OSCILLA
UT_RAIL_STUN_NAME_L {Waveform Oscillator}
UT_RAIL_SUB {Blaze Javelin Upgrade}
UT_ROCKETS_DESC {Expands the loading ch
UT_ROCKETS_NAME {LARGE ROCKET TUBE
UT_ROCKETS_NAME_L {Large Rocket Tubes}
UT_ROCKETS_SUB {Starship Rockets Upgra
UT_SCAN_DESC {A powerful lateral proc
UT_SCAN_NAME {WAVEFORM RECYCLE
UT_SCAN_NAME_L {Waveform Recycler}
UT_SCAN_SUB {Multi-Tool Upgrade}
UT_SHIPBLOB_DESC {Replaces the hint sink
UT_SHIPBLOB_NAME {DYSON PUMP}
UT_SHIPBLOB_NAME_L {Dyson Pump}
UT_SHIPBLOB_SUB {Starship Cyclotron Upg
UT_SHIPGUN_DESC {Replaces the conventi
UT_SHIPGUN_NAME {NONLINEAR OPTICS}
UT_SHIPGUN_NAME_L {Nonlinear Optics}
UT_SHIPGUN_SUB {Photon Cannon Upgrad
UT_SHIPLAS_DESC {Rewires the <TECHNOLOG
UT_SHIPLAS_NAME {FOURIER DE-LIMITER}
UT_SHIPLAS_NAME_L {Fourier De-Limiter}
UT_SHIPLAS_SUB {Phase Beam Upgrade}
UT_SHIPMINI_DESC {Upgrades the <TECHNOLOG
UT_SHIPMINI_NAME {Q-RESONATOR}
UT_SHIPMINI_NAME_L {Q-Resonator}
UT_SHIPMINI_SUB {Starship Infra-Knife Up
UT_SHIPSHIELD_DESC {Adds a layer of superhea
UT_SHIPSHIELD_NAME {ABLATIVE ARMOUR}
UT_SHIPSHIELD_NAME_L {Ablative Armour}
UT_SHIPSHIELD_SUB {Starship Shield Upgrade
UT_SHIPSHOT_DESC {Overhauls the firing me
UT_SHIPSHOT_NAME {FRAGMENT SUPERCH
UT_SHIPSHOT_NAME_L {Fragment Supercharger
UT_SHIPSHOT_SUB {Starship Positron Eject
UT_SHOT_DESC {Advanced self-lubricat
UT_SHOT_NAME {SHELL GREASER}
UT_SHOT_NAME_L {Shell Greaser}
UT_SHOT_SUB {Scatter Blaster Upgrade
UT_SMG_DESC {Specialist harmonic res
UT_SMG_DOT_NAME {IMPACT IGNITER}
UT_SMG_DOT_NAME_L {Impact Igniter}
UT_SMG_NAME {AMPLIFIED CARTRIDG
UT_SMG_NAME_L {Amplified Cartridges}
UT_SMG_SUB {Pulse Spitter Upgrade}
UT_SMGBOUNCE_DESC {Creates an antimatter
UT_SMGBOUNCE_DESC {Creates an antimatter
UT_SMGBOUNCE_NAME {PULSE SPITTER RIC
UT_SMGBOUNCE_NAME {PULSE SPITTER RIC
UT_SMGBOUNCE_NAME_L {Pulse Spitter Ricochet
UT_SMGBOUNCE_NAME_L {Pulse Spitter Ricochet
UT_STUNDMG_NAME {VOLTAIC AMPLIFIER}
UT_STUNDMG_NAME_L {Voltaic Amplifier}
UT_STUNDMG_SUB {Damage Overload Modu
UT_SURVEY_DESC {A self-contained circui
UT_SURVEY_NAME {SURVEY DEVICE}
UT_SURVEY_NAME_L {Survey Device}
UT_SURVEY_SUB {Analysis Visor Upgrade}
UT_TOX_NAME {TOXIN SUPPRESSOR}
UT_TOX_NAME_L {Toxic Suppressor}
UT_TRANSLATE_SUB {Automatic Language Pa
UT_TRANSLATE1_DESC {A automatic translation
UT_TRANSLATE1_NAME {SIMPLE TRANSLATOR
UT_TRANSLATE1_NAME_L {Simple Translator}
UT_TRANSLATE2_DESC {A automatic translation
UT_TRANSLATE2_NAME {SUPERIOR TRANSLAT
UT_TRANSLATE2_NAME_L {Superior Translator}
UT_TRANSLATE3_DESC {A automatic translation
UT_TRANSLATE3_NAME {ADVANCED TRANSLA
UT_TRANSLATE3_NAME_L {Advanced Translator}
UT_TRANSLATESTORY_DESC {A automatic translation
UT_TRANSLATESTORY_NAME {ARTEMIS' TRANSLATO
UT_TRANSLATESTORY_NAME_L {Artemis' Translator}
UT_WATER_NAME {AERATION MEMBRANE
UT_WATER_NAME_L {Aeration Membrane}
UT_WATERENERGY_DESC {Upgrades the <TECHNOLO
UT_WATERENERGY_NAME {OXYGEN REROUTER}
UT_WATERENERGY_NAME_L {Oxygen Rerouter}
UT_WATERENERGY_SUB {Emergency Life Suppor
UT_WATERJET_DESC {Improves the <STELLAR>f
UT_WATERJET_NAME {EFFICIENT WATER JE
UT_WATERJET_NAME_L {Efficient Water Jets}
UT_WATERJET_SUB {Jetpack Upgrade Unit}
UTILITIES {UTILITIES}
UWN_NAME {AERATION MEMBRANE
UWN_NAME_L {Aeration Membrane}
VALUE_DESC {Total Value <STAT>%T
VALUE_EACH {(%UNIT% Units each)}
VALUE_UNITS {Units}
VEHICLE_ADDCHECKPOINT {Place Checkpoint}
VEHICLE_BIKE_TITLE {NOMAD}
VEHICLE_BIKE_TITLE_L {Nomad}
VEHICLE_BOOST {Boost}
VEHICLE_BOOSTSPEED {Boost Power}
VEHICLE_BOOSTTANKS {Boost Tank Size}
VEHICLE_BRAKE {Brake}
VEHICLE_BUGGY_TITLE {ROAMER}
VEHICLE_BUGGY_TITLE_L {Roamer}
VEHICLE_BUILDING_ABANDONED {Abandoned Structure}
VEHICLE_BUILDING_DAMAGEDMACHINE {Drop Pods}
VEHICLE_BUILDING_DEPOT {Depots}
VEHICLE_BUILDING_DISTRESS {Distress Signals}
VEHICLE_BUILDING_NPC {Alien Structures}
VEHICLE_BUILDING_RELIC {Ancient Relics}
VEHICLE_BUILDING_RESOURCE {Resources}
VEHICLE_BUILDING_RUIN {Ruins}
VEHICLE_CHANGEWEAPON {Switch Weapon Mode}
VEHICLE_DELETECHECKPOINT {Delete Checkpoint}
VEHICLE_ENGINEFUELUSE {Fuel Usage}
VEHICLE_ENGINETOPSPEED {Top Speed}
VEHICLE_EXIT {Exit Exocraft}
VEHICLE_FORWARD {Accelerate}
VEHICLE_FUELREGEN {Exocraft Solar Panels}
VEHICLE_FUELREGEN {Exocraft Solar Panels}
VEHICLE_GRIP {Forwards Grip}
VEHICLE_GRIP_SUB {Exocraft Handling Modif
VEHICLE_GRIP1_DESC {Overhauls Exocraft hand
VEHICLE_GRIP1_NAME {DRIFT SUSPENSION}
VEHICLE_GRIP1_NAME_L {Drift Suspension}
VEHICLE_GRIP2_DESC {Overhauls Exocraft hand
VEHICLE_GRIP2_NAME {GRIP BOOST SUSPEN
VEHICLE_GRIP2_NAME_L {Grip Boost Suspension}
VEHICLE_GRIP3_DESC {Overhauls Exocraft hand
VEHICLE_GRIP3_NAME {HI-SLIDE SUSPENSION
VEHICLE_GRIP3_NAME_L {Hi-Slide Suspension}
VEHICLE_GUNDAMAGE {Damage}
VEHICLE_GUNHEATTIME {Weapon Power Efficien
VEHICLE_GUNRATE {Rate of Fire}
VEHICLE_HORN {Horn}
VEHICLE_HOVERCRAFT_TITLE {DRAGONFLY}
VEHICLE_HOVERCRAFT_TITLE_L {Dragonfly}
VEHICLE_JUMP {Vertical Thrust}
VEHICLE_LASERDAMAGE {Mining Laser Power}
VEHICLE_LASERHEATTIME {Mining Laser Efficiency}
VEHICLE_LASERSTRONGLASER {Advanced Exocraft Mini
VEHICLE_MARKER {Your Exocraft}
VEHICLE_MECH_TITLE {MINOTAUR}
VEHICLE_MECH_TITLE {MINOTAUR}
VEHICLE_MECH_TITLE_L {Minotaur}
VEHICLE_MECH_TITLE_L {Minotaur}
VEHICLE_NO_BOOST_TECH {No %TECH_NAME% Inst
VEHICLE_OUT_OF_RANGE {Exocraft out of range}
VEHICLE_RACE_TITLE_L {Race Track Terminal}
VEHICLE_REVERSE {Reverse}
VEHICLE_SCAN {Scan}
VEHICLE_SCANSYSTEM {Vehicle Scanning Syste
VEHICLE_SHOOT {Fire}
VEHICLE_SKIDGRIP {Angular Grip}
VEHICLE_STORE {Exocraft Storage}
VEHICLE_SUBBOOSTSPEED {Acceleration}
VEHICLE_SUBCHARGE {Salt-Ion Recharging}
VEHICLE_SUBFUELUSE {Submarine Fuel Efficien
VEHICLE_SUBGUN_DAMAGE {Cannon Damage}
VEHICLE_SUBGUN_RATE {Cannon Fire Rate}
VEHICLE_SUBMARINE_TITLE {NAUTILON}
VEHICLE_SUBMARINE_TITLE_L {Nautilon}
VEHICLE_SUBPOWER {Submarine Acceleration
VEHICLE_SUBSCAN {High-Power Sonar}
VEHICLE_SUBSPEED {Submarine Top Speed}
VEHICLE_SUBTITLE {Exocraft}
VEHICLE_TITLE {EXOCRAFT}
VEHICLE_TITLE_L {Exocraft}
VEHICLE_TRUCK_TITLE {COLOSSUS}
VEHICLE_TRUCK_TITLE_L {Colossus}
VEHICLE_UI {VEHICLE}
VEHICLE_WHEELEDBIKE_TITLE {PILGRIM}
VEHICLE_WHEELEDBIKE_TITLE_L {Pilgrim}
VEHICLE_WORD {EXOCRAFT}
VEHICLEAAWEAPON_DESC {The recoil of this anti-
VEHICLEAAWEAPON_NAME {EXOCRAFT ANTI-AIR
VEHICLEAAWEAPON_NAME_L {Exocraft Anti-Air Defenc
VEHICLEAAWEAPON_SUBTITLE {Exocraft Weapon Attac
VEHICLEAAWEAPON_U1_DESC {Increases the power of
VEHICLEAAWEAPON_U1_NAME {EXOCRAFT ANTI-AIR
VEHICLEAAWEAPON_U1_NAME_L {Exocraft Anti-Air Defe
VEHICLEAAWEAPON_U1_SUBTITLE {Exocraft Weapon Upgra
VEHICLEBOOST_DESC {An efficient plasma inje
VEHICLEBOOST_NAME {EXOCRAFT ACCELERA
VEHICLEBOOST_NAME_L {Exocraft Acceleration M
VEHICLEBOOST_SUBTITLE {Exocraft Engine Upgrad
VEHICLEBOOST_U1_DESC {Increases efficiency of
VEHICLEBOOST_U1_NAME {EXOCRAFT ACCELERA
VEHICLEBOOST_U2_NAME {EXOCRAFT ACCELERA
VEHICLEENGINE_NAME {FUSION ENGINE}
VEHICLEMINER_NAME {EXOCRAFT MINING LA
VEHICLEMINER_U1_NAME {EXOCRAFT MINING L
VEHICLESCAN_NAME {EXOCRAFT SIGNAL B
VEHICLESCAN_U1_NAME {ADVANCED SIGNAL B
VEHICLESCAN_U2_NAME {EXOCRAFT SIGNAL B
VEHICLETRACTION_NAME {EXOCRAFT TRACTION
VEHICLEWEAPON_NAME {EXOCRAFT MOUNTED
VEHICLEWEAPON_U1_NAME {EXOCRAFT MOUNTED
VYKEEN_SHARD_NAME {VY'KEEN SHARD}
WAR_FACTORY_NAME {Munitions Factory}
WAR_FIRST_WORD_NAME {Memory of the Vy'keen}
WAR_GUILD_NAME {MERCENARIES GUILD
WAR_RACE_NAME {THE VY'KEEN}
WARN_HOSTILE {WARNING - HOSTILE
WARN_HOSTILE2 {Local distress signal is
WARN_TECH_DAMAGED {This technology is criti
WARN_TECH_GROUP {Technology overloaded!
WARN_TECH_GROUP_TEXT {Too many upgrades inst
WARNING_HELP_CANCEL {Or press <IMG>GMCAN<
WARNING_HELP_UNSUBSCRIBE {Hold <IMG>GMRESTART
WARP_MSG {Discovered system in
WATERHELMET_TIP {Inherited the helmet of t
WAYPOINT {Waypoint}
WEAPON {MULTI-TOOL}
WEAPON_CHARGEDPROJECTILE_CHARG{Charging Speed}
WEAPON_CHARGEDPROJECTILE_EXTRA{Ion Sphere Speed}
WEAPON_FIREDOT {Post-Impact Ignition}
WEAPON_FIREDOT_DPS {Impact Fire Damage}
WEAPON_FIREDOT_DURATION {Impact Fire Duration}
WEAPON_FOUND {MULTI-TOOL FOUND}
WEAPON_GRENADE_BOUNCE {Bounce Potential}
WEAPON_GRENADE_DAMAGE {Damage}
WEAPON_GRENADE_MINING_DAMAGE {Mining Power}
WEAPON_GRENADE_RADIUS {Explosion Radius}
WEAPON_GRENADE_SPEED {Projectile Velocity}
WEAPON_LASER_BOUNCE {Reflection}
WEAPON_LASER_CHARGETIME {Time to Full Power}
WEAPON_LASER_DAMAGE {Damage}
WEAPON_LASER_DRAIN {Fuel Efficiency}
WEAPON_LASER_HEATTIME {Heat Dispersion}
WEAPON_LASER_MINING_DAMAGE {Mining Power}
WEAPON_LASER_MINING_SPEED {Mining Speed}
WEAPON_LASER_MININGBONUS {Resources Mined}
WEAPON_LASER_RECOIL {Recoil}
WEAPON_LASER_RELOADTIME {Overheat Downtime}
WEAPON_LASER_STRONGLASER {Advanced Mining Laser
WEAPON_PROJECTILE_BOUNCE {Ricochet Module}
WEAPON_PROJECTILE_BURSTCAP {Shots Per Burst}
WEAPON_PROJECTILE_BURSTCAP {Shots Per Burst}
WEAPON_PROJECTILE_BURSTCOOLDO {Burst Cooldown}
WEAPON_PROJECTILE_BURSTCOOLDO {Burst Cooldown}
WEAPON_PROJECTILE_CLIPSIZE {Clip Size}
WEAPON_PROJECTILE_DAMAGE {Damage}
WEAPON_PROJECTILE_DISPERSION {Accuracy}
WEAPON_PROJECTILE_MAXIMUMCHARG{Ion Spheres Created}
WEAPON_PROJECTILE_MINING_DAMAGE{Mining Power}
WEAPON_PROJECTILE_RANGE {Range}
WEAPON_PROJECTILE_RATE {Fire Rate}
WEAPON_PROJECTILE_RECOIL {Recoil}
WEAPON_PROJECTILE_RELOADTIME {Reload Time}
WEAPON_SCAN_DISCOVERY_CREATURE{Fauna Analysis Reward
WEAPON_SCAN_DISCOVERY_FLORA {Flora Analysis Rewards
WEAPON_SCAN_RADIUS {Scan Radius}
WEAPON_SCAN_RECHARGE_TIME {Recharge Time}
WEAPON_SCAN_SURVEYING {Surveying Enabled}
WEAPON_SOULLASER {Animus Beam}
WEAPON_SOULLASER {Animus Beam}
WEAPON_STATION {Extract Nanites}
WEAPON_STEALTH {Active Camouflage}
WEAPON_STUN {Bio-Mechanical Stun}
WEAPON_STUN_DAMAGE_MULTIPLIER {Damage to stunned entit
WEAPON_STUN_DURATION {Stun Duration}
WEAPON_SUNLASER {Solar Ray}
WEAPON_SUNLASER {Solar Ray}
WEAPONS {WEAPONS}
WEIGHT {Weight}
WEIGHT_HEIGHT {Weight / Height}
WORD {Word}
WORD_STATION {Read Encyclopedia}
WORD_STONE {Knowledge Stone}
ATLASPASS v1
ATLASPASS v2
ATLASPASS v3
ARONIUM
HEROX
LEMMIUM
CROLIUM
MAGMOX
GRANTINE
TERUMIN
Processing Facility
Mineral Harvester
Harvester
Operations Centre
ANTIMATTER HOUSING
Antimatter Housing
PROJECTILE AMMUNITION
Projectile Ammunition
Universal Ammo Module
%AMOUNT% Nanites
%AMOUNT% of %MAX%
%AMOUNT% Quicksilver
%AMOUNT% Units
An extreme challenge
Korvax Simulation Terminal
Anomaly Detected
Antimatter Reactor
Fuel the reactor to generate antimatter
HEALTH
HEALTH
Health
HEALTH MODULE SIGMA
Health Module Sigma
Increases user's health once primary systems have failed
HEALTH MODULE SIGMA
Health Module Sigma
HEALTH MODULE TAU
Health Module Tau
HEALTH MODULE TAU
Health Module Tau
HEALTH MODULE THETA
Health Module Theta
HEALTH MODULE THETA
Health Module Theta
Arrive in
ASPECT RATIO
Asteroid
Elements
CAPTURED NANODE
Captured Nanode
HEART OF THE SUN
Heart of the Sun
ENGLOBED SHADE
Englobed Shade
NOOSPHERIC ORB
Noospheric Orb
DARK MATTER
Dark Matter
DAWN'S END
Dawn's End
PHOTIC JADE
Photic Jade
STATE PHASURE
State Phasure
NOVAE RECLAIMENT
Novae Reclaiment
MODIFIED QUANTA
Modified Quanta
Unique valuable curiosity
seek
seeking
seen
sense
sentinels
serves
shadows
shall
shift
silence
sings
siren
sky
so
song
span
special
spoke
Atlas Interface
Atlas Interface Discovered
step
still
storms
such
suns
take
takes
that
the
their
them
there
these
they
things
this
threads
through
time
to
totality
toward
trace
trapped
traveller
travellers
truth
turn
ultimate
unbounded
understanding
understood
unfolds
universes
unreal
unrecorded
unseen
until
us
vibrant
visible
void
wake
walls
want
way
we
what
while
will
wisdom
with
within
witness
witnessed
wonder
world
worlds
yet
you
your
yours
CREATURE PELLETS
Creature Pellets
Compressed Nutrients
SYNTHETIC WORMS
Synthetic Worms
GROUND MEAT
Ground Meat
PHEROMONE SAC
Pheromone Sac
BLOODY ORGAN
Bloody Organ
Carnivore Bait
SCENTED HERBS
Scented Herbs
ENZYME FLUID
Enzyme Fluid
FERMENTED FRUIT
Fermented Fruit
SWEETENED COMPOST
Sweetened Compost
Herbivore Bait
Preserved meat
Barren %PLANETCLASS%
Wind-swept %PLANETCLASS%
Desert %PLANETCLASS%
Rocky %PLANETCLASS%
Bleak %PLANETCLASS%
Parched %PLANETCLASS%
Abandoned %PLANETCLASS%
Barren %PLANETCLASS%
Dusty %PLANETCLASS%
Desolate %PLANETCLASS%
Claim and Begin Creative Mode
Claim Home Planet
Abandoned base
Delete Base
Set Welcome Message
Upload Unavailable (Base Too Small)
Upload Unavailable (Base Limit Exceeded)
Your report has been registered
Report this Base as Offensive or Inappropriate
Register Your Visit
Base initialisation complet
Home Planet Registration Mainframe
Base Registered to Known Contact
Guest Planet Mainframe
Base initialisation complet
Home Planet Registration Mainframe
Logged in as GUEST
Guest Planet Mainframe
Base: Operationa
Home Planet Base Mainframe
Base initialisation complete..
Base Procurement Mainframe <FUEL>(WARNINGS DETECTED)<>
Upload Unavailable for %TIME%
Upload Base
Base Upload in Progress...
Enter a personal welcome message
Set Welcome Message
Description
Editing %BASE%
Cannot edit %BASE%: %OWNER% offline
Editing %BASE% (%OWNER%)
Base Name
Base Not Uploadable (%AMOUNT%)
Capture New Base Screenshot
You can now share your base online for other players to discover
Enable Base Sharing?
Upload Base to Steam Workshop
UPLOAD YOUR BASE
Screenshot
Take a screenshot and upload to Steam Workshop
Base Uploadable
Base Uploading to Servers
<STAT>Grows indoors in a Hydroponic Tra
Not removable
Base complexity: %AMOUNT%%
Can only be placed outdoors
<STAT>Only grows outdoors<>
Cannot Build <IMG>SLASH<> Missing Components
Can only be placed inside a room
<STAT>Grows indoors in a Hydroponic Tray<>
Invalid biome
Cannot Build <IMG>SLASH<> No Edit Permission
Cannot Build <IMG>SLASH<> Invalid Position
Cannot Build <IMG>SLASH<> Must Attach To Structure
Cannot Build <IMG>SLASH<> Must Place On Terrain
Resource deposit required
Cannot Build <IMG>SLASH<> Construction Limit Reached
Limited to %AMOUNT% in the local area
Atlas connection offline
Cannot Build <IMG>SLASH<> Base Out Of Range
Cannot Build <IMG>SLASH<> Object Too Close
Cannot Build <IMG>SLASH<> Object Too Close to %NAME%
Starship inside object
Limited to %AMOUNT% per base
Limited to %AMOUNT%
Limited to %AMOUNT% per planet
%GROUP% limited to %AMOUNT% per room
Limited to %AMOUNT% per system
Cannot Build <IMG>SLASH<> Connection Too Long
Base out of range
ALIEN
Alien
Sentient
Sentient
SENTIENT
SENTIENT
HAULER
Hauler
FIGHTER
Fighter
PISTOL
Pistol
EXPERIMENTAL
Experimental
RIFLE
Rifle
EXOTIC
Exotic
EXPLORER
Explorer
SHUTTLE
Shuttle
STARSHIP
MULTITOOL
Battle detected
Hyperdrive offline - Local enemy disruption
DISTRESS SIGNAL
Beacon sync busy
Records Available...
Trader Contact Request
%NUMCLAIMED% claimed // %NUMREJECTED% rejected
%UNITS% units have been credited to your account
Beacon sync established
%NUMBER% records uploaded
Fissured %PLANETCLASS%
%PLANETCLASS% of Light
Breached %PLANETCLASS%
Biological Entity
Alien Relic
Analysis Visor is critically damaged
Building
Control Panel
Corrupted Sentinel
Discovered By:
Plantlife
Anomalous Animal
Harvestable Flora
Abandoned Object
Natural Curiosity
Inorganic Object
Strange Object
NEW FLORA! ( %AMOUNT%/%TOTAL% )
NEW MINERAL! ( %AMOUNT%/%TOTAL% )
NEW SPECIES! ( %AMOUNT%/%TOTAL% )
No Analysis Visor installed
Planet Information
Local Data
Local Minerals
Sentinel
Scanning: %VALUE%%
Solar System
Starship
Supply Cache
View Discovery %BUTTON%
Use %TECH% by holding <IMG>AIM<
Barren
INTENSE COLD
RADIATION
INTENSE HEAT
TOXIC RAIN
Frozen
EVOLVE
EVOLVE
Lush
Core Node Overwhelmed!
Core Node Overwhelmed!
SPEWING VENT NODE
SPEWING VENT NODE
Spewing Vent Node
Spewing Vent Node
Living Weapon Upgrade
Living Weapon Upgrade
Significant Living Weapon Upgrade
Significant Living Weapon Upgrade
Powerful Living Weapon Upgrade
Powerful Living Weapon Upgrade
Supreme Living Weapon Upgrade
Supreme Living Weapon Upgrade
SINGULARITY CORTEX NODE
SINGULARITY CORTEX NODE
Singularity Cortex Node
Singularity Cortex Node
Singularity Cortex Upgrade
Singularity Cortex Upgrade
Significant Singularity Cortex Upgrade
Significant Singularity Cortex Upgrade
Powerful Singularity Cortex Upgrade
Powerful Singularity Cortex Upgrade
Supreme Singularity Cortex Upgrade
Supreme Singularity Cortex Upgrade
GRAFTED EYE NODE
GRAFTED EYE NODE
Grafted Eye Node
Grafted Eye Node
Living Weapon Upgrade
Living Weapon Upgrade
Significant Living Weapon Upgrade
Significant Living Weapon Upgrade
Powerful Living Weapon Upgrade
Powerful Living Weapon Upgrade
Supreme Living Weapon Upgrade
Supreme Living Weapon Upgrade
NEURAL ASSEMBLY NODE
NEURAL ASSEMBLY NODE
Neural Assembly Node
Neural Assembly Node
Neural Assembly Upgrade
Neural Assembly Upgrade
Significant Neural Assembly Upgrade
Significant Neural Assembly Upgrade
Powerful Neural Assembly Upgrade
Powerful Neural Assembly Upgrade
Supreme Neural Assembly Upgrade
Supreme Neural Assembly Upgrade
PULSING HEART NODE
PULSING HEART NODE
Pulsing Heart Node
Pulsing Heart Node
Pulsing Heart Upgrade
Pulsing Heart Upgrade
Significant Pulsing Heart Upgrade
Significant Pulsing Heart Upgrade
Powerful Pulsing Heart Upgrade
Powerful Pulsing Heart Upgrade
Supreme Pulsing Heart Upgrade
Supreme Pulsing Heart Upgrade
SCREAM SUPPRESSOR NODE
SCREAM SUPPRESSOR NODE
Scream Suppressor Node
Scream Suppressor Node
Radioactive
Scorched
Biological Sample
Toxic
Unknown
EVOLVE (%COST% NANITES)
EVOLVE (%COST% NANITES)
C-Class %NAME% Node
C-Class %NAME% Node
B-Class %NAME% Node
B-Class %NAME% Node
A-Class %NAME% Node
A-Class %NAME% Node
S-Class %NAME% Node
S-Class %NAME% Node
Black Hole
Black Hole Discovered
Black Hole Warp Successful. Distance Travelled %DISTANCE%
Black Hole Shielding destroyed
BLACK HOLE SHIELDING
Black Hole Shielding
Starship Protection Field
INDUSTRIAL BARREL
INDUSTRIAL BARREL
Industrial Barrel
Industrial Barrel
INDUSTRIAL BENCH
INDUSTRIAL BENCH
Industrial Bench
Industrial Bench
HABITATION POD
HABITATION POD
Habitation Pod
Habitation Pod
SECURE BRIEFCASE
SECURE BRIEFCASE
Secure Briefcase
Secure Briefcase
SALVAGE CRATE
SALVAGE CRATE
Salvage Crate
Salvage Crate
STORAGE UNIT
STORAGE UNIT
Storage Unit
Storage Unit
LARGE STORAGE UNIT
LARGE STORAGE UNIT
Large Storage Unit
Large Storage Unit
CREW FOOTLOCKER
CREW FOOTLOCKER
Crew Footlocker
Crew Footlocker
EMERGENCY HEATER
EMERGENCY HEATER
Emergency Heater
Emergency Heater
EMERGENCY LIGHT
EMERGENCY LIGHT
Emergency Light
Emergency Light
CREW LOCKER
CREW LOCKER
Crew Locker
Crew Locker
SAMPLE CONTAINMENT
SAMPLE CONTAINMENT
Sample Containment
Sample Containment
INDUSTRIAL PALLET
INDUSTRIAL PALLET
Industrial Pallet
Industrial Pallet
FLORAL CANISTER
FLORAL CANISTER
Floral Canister
Floral Canister
RESEARCH CHAMBER
RESEARCH CHAMBER
Research Chamber
Research Chamber
A constructable base module, recovered from the wreckage of a derelict freighter.
A constructable base module, recovered from the wreckage of a derelict freighter.
STORAGE BAY
STORAGE BAY
Storage Bay
Storage Bay
A constructable base module, recovered from the wreckage of a derelict freighter.
A constructable base module, recovered from the wreckage of a derelict freighter.
Robustly constructed interior decoration, created with the needs of industrial spacefaring in mind.
Robustly constructed interior decoration, created with the needs of industrial spacefaring in mind.
HEAVY-DUTY FURNITURE
HEAVY-DUTY FURNITURE
Heavy-Duty Furniture
Heavy-Duty Furniture
Salvaged Base Part
Salvaged Base Part
An <TECHNOLOGY>autonomous baryogenesis reactor<>, this device can be left to harvest reality paradoxes and
ANTIMATTER REACTOR
Antimatter Reactor
Baryogenesis Unit
A small observatory unit for studying aquatic behaviours
SMALL AQUARIUM
Small Aquarium
Aquatic Observation Module
An exclusive buildable base ornament, cast in bronze
BRONZE ASTRONAUT STATUE
Bronze Astronaut Statue
An exclusive buildable base ornament, cast in gold
GOLD ASTRONAUT STATUE
Gold Astronaut Statue
An exclusive buildable base ornament, cast in silver
SILVER ASTRONAUT STATUE
Silver Astronaut Statue
An exclusive buildable base ornament, cast in bronze
BRONZE ATLAS STATUE
Bronze Atlas Statue
An exclusive buildable base ornament, cast in gold
GOLD ATLAS STATUE
Gold Atlas Statue
An exclusive buildable base ornament, cast in silver
SILVER ATLAS STATUE
Silver Atlas Statue
A tenacious arthropod, naturally found encrusting stationary or slow-moving underwater objects
BARNACLE
Barnacle
Reinforced <TECHNOLOGY>Alloy<> building module, widespread in basic structures across the galaxy
Reinforced <TECHNOLOGY>Stone<> building module, widespread in basic structures across the galaxy
Once activated, beacons provide a permanent navigational waypoint, facilitating repeat visits to specific locations
Once activated, beacons provide a permanent navigational waypoint, facilitating repeat visits to specific locations
SAVE BEACON
SAVE BEACON
Save Beacon
Save Beacon
Portable waypoint marker
Portable waypoint marker
LIGHT FISSURE
Light Fissure
A generously proportioned single bed, designed to accommodate most bipedal races, with minimum overhang of ex
A generously proportioned single bed, designed to accommodate most bipedal races, with minimum overhang of ex
BED
BED
Bed
Bed
Furniture
Furniture
DEEPWATER GLASS FLOOR
Deepwater Glass Floor
An attractive domed room which is perfect for cultivating a wide range of botanical matter.
An attractive domed room which is perfect for cultivating a wide range of botanical matter.
BIO-DOME
BIO-DOME
Bio-Dome
Bio-Dome
Construction module
Construction module
An exclusive buildable base ornament, cast in bronze
BRONZE BLOB STATUE
Bronze Blob Statue
An exclusive buildable base ornament, cast in gold
GOLD BLOB STATUE
Gold Blob Statue
An exclusive buildable base ornament, cast in silver
SILVER BLOB STATUE
Silver Blob Statue
BLUE LIGHT
BLUE LIGHT
Blue Light
Blue Light
RATTLE SPINE
Rattle Spine
OSCILLOSCOPE
Oscilloscope
L-SHAPED BUBBLE DUCT
L-Shaped Bubble Duct
BUBBLE DUCT
Bubble Duct
BUBBLE DUCT
Bubble Duct
Decorative Aqueduct
T-SHAPED BUBBLE DUCT
T-Shaped Bubble Duct
X-SHAPED BUBBLE DUCT
X-Shaped Bubble Duct
BUBBLE CLUSTER
Bubble Cluster
SMALL CRATE
Small Crate
CANISTER RACK
Canister Rack
DESK CHAIR
Desk Chair
ARMCHAIR
Armchair
ADJUSTABLE CHAIR
Adjustable Chair
CLASSIC CHAIR
FLAT PANEL
Flat Panel
TALL CABINET
Tall Cabinet
LAB LAMP
Lab Lamp
LOCKED CRATE
Locked Crate
SQUARED STANDING LIGHT
Squared Standing Light
ROUNDED STANDING LIGHT
Rounded Standing Light
CAPPED STANDING LIGHT
Capped Standing Light
LIGHT TABLE
Light Table
LOCKER
Locker
A temporary buildable shield which protects the user from harsh environmental damage.
A temporary buildable shield which protects the user from harsh environmental damage.
SHIELDING DOME
SHIELDING DOME
Shielding Dome
Shielding Dome
Temporary buildable shield
Temporary buildable shield
SIDE PANEL
Side Panel
SIMPLE DESK
Simple Desk
SOFA
Sofa
SWEPT SOFA
Swept Sofa
CORNER SOFA
Corner Sofa
ROUND TABLE
Round Table
HEXAGONAL TABLE
Hexagonal Table
CORNER TABLE
Corner Table
WORKTOP
Worktop
An advanced audio generator, allowing the user to <TECHNOLOGY>synthesise complex musical arrangements<>
BYTEBEAT DEVICE
Bytebeat Device
Audio Synthesiser
A Concrete Arch for use in base construction.
A Concrete Half Arch for use in base construction.
CONCRETE HALF ARCH
Concrete Half Arch
CONCRETE ARCH
Concrete Arch
A Concrete Door Frame for use in base construction.
A thin concrete doorway for use in base construction.
CONCRETE DOORWAY
Concrete Doorway
CONCRETE DOOR FRAME
Concrete Door Frame
A Concrete Frontage for use in base construction.
CONCRETE FRONTAGE
Concrete Frontage
A Concrete Floor Panel for use in base construction.
CONCRETE FLOOR PANEL
Concrete Floor Panel
A Small Concrete Panel for use in base construction.
SMALL CONCRETE PANEL
Small Concrete Panel
A double-width <TECHNOLOGY>power-operated door<>. Can be connected to a <STELLAR>power grid<> and op
LARGE CONCRETE POWER DOOR
Large Concrete Power Door
A <TECHNOLOGY>power-operated door<>. Can be connected to a <STELLAR>power grid<> and operated using
CONCRETE POWER DOOR
Concrete Power Door
A glass floor/ceiling panel with a concrete frame.
CONCRETE-FRAMED GLASS PANEL
Concrete-Framed Glass Panel
A Concrete Ramp for use in base construction.
A Concrete Half Ramp for use in base construction.
CONCRETE HALF RAMP
Concrete Half Ramp
CONCRETE RAMP
Concrete Ramp
A concrete roof corner for use in base construction.
CONCRETE ROOF CORNER
Concrete Roof Corner
A basic roof platform with reinforced load struts.
A Concrete Roof for use in base construction.
A vital structure roof piece, critical when building angular roofs
CONCRETE INNER ROOF CORNER
Concrete Inner Roof Corner
A piece of concrete roof panelling for use in base construction.
CONCRETE ROOF PANEL
Concrete Roof Panel
CONCRETE ROOF
Concrete Roof
Concrete Roof
CONCRETE ROOF
A small door to insert in a concrete doorframe
SMALL CONCRETE DOOR
Small Concrete Door
A basic flooring piece of concrete construction, this simple shape allows the creation of a huge array of diverse stru
CONCRETE TRIANGLE
Concrete Triangle
SMALL CONCRETE TRIANGLE
Small Concrete Triangle
A Concrete Wall for use in base construction.
A thin concrete wall module for use in base construction.
THIN CONCRETE WALL
Thin Concrete Wall
CONCRETE WALL
Concrete Wall
A Small Concrete Wall for use in base construction.
A Small Concrete Wall for use in base construction.
SHORT CONCRETE WALL
Short Concrete Wall
SMALL CONCRETE WALL
Small Concrete Wall
A Concrete Window Panel for use in base construction.
CONCRETE WINDOW PANEL
Concrete Window Panel
A Sloping Concrete Panel for use in base construction.
SLOPING CONCRETE PANEL
Sloping Concrete Panel
A standing planter system for indoor cultivation of agricultural crops.
A standing planter system for indoor cultivation of agricultural crops.
STANDING PLANTER
STANDING PLANTER
Standing Planter
Standing Planter
Farming tech
Farming tech
SAUCER FUNGUS
CAVE CREEPER
TROGLOTULIP
VEINED FLAT CAPS
FINGERY DEPOSIT
CEILING LIGHT
Ceiling Light
A comfortable chair designed to accommodate most bipedal races, with only mild numbing of the posterior.
A comfortable chair designed to accommodate most bipedal races, with only mild numbing of the posterior.
CHAIR
CHAIR
Chair
Chair
Furniture
Furniture
This tough conifer pumps its sap with anti-freezing enzymes, allowing it to survive unimaginably low temperatures
This tough conifer pumps its sap with anti-freezing enzymes, allowing it to survive unimaginably low temperatures
HARDY SHRUB
HARDY SHRUB
Hardy Shrub
Hardy Shrub
A snow-filled stone trough. This is the perfect home for the small, tough plants that grow on ice-bound worlds
A snow-filled stone trough. This is the perfect home for the small, tough plants that grow on ice-bound worlds
FROZEN PLANTER
FROZEN PLANTER
Frozen Planter
Frozen Planter
This tree lives on an almost geological time scale. Low heat and light levels in their native habitat restrict growth to
This tree lives on an almost geological time scale. Low heat and light levels in their native habitat restrict growth to
ANCIENT CONIFER
ANCIENT CONIFER
Ancient Conifer
Ancient Conifer
A coloured light for illuminating a user's base.
A coloured light for illuminating a user's base.
COLOURED LIGHT
COLOURED LIGHT
Coloured Light
Coloured Light
Decoration
Decoration
Concrete Construction Component
CABLE POD
Cable Pod
Basic structural item used in conjunction with wall modules to create 90 degree corners.
Basic structural item used in conjunction with wall modules to create 90 degree corners.
LINKING POST
LINKING POST
Linking Post
Linking Post
Construction module
Construction module
A standard, straight corridor module for connecting rooms.
A standard, straight corridor module for connecting rooms.
STRAIGHT CORRIDOR
STRAIGHT CORRIDOR
Straight Corridor
Straight Corridor
Construction module
Construction module
Pressurised, reinforced glass tunnels for deep-sea construction
GLASS TUNNEL
Glass Tunnel
Aquatic Construction Module
A sturdy, large corridor module for connecting rooms, with a curved bend.
A sturdy, large corridor module for connecting rooms, with a curved bend.
CURVED CORRIDOR
CURVED CORRIDOR
Curved Corridor
Curved Corridor
Construction module
Construction module
CURVED GLASS TUNNEL
Curved Glass Tunnel
A sturdy, corridor module for connecting rooms, with an L-shaped bend.
A sturdy, corridor module for connecting rooms, with an L-shaped bend.
L-SHAPED CORRIDOR
L-SHAPED CORRIDOR
L-Shaped Corridor
L-Shaped Corridor
Construction module
Construction module
L-SHAPED GLASS TUNNEL
L-Shaped Glass Tunnel
A corridor module with a branching, t-shaped form, for joining multiple rooms.
A corridor module with a branching, t-shaped form, for joining multiple rooms.
T-SHAPED CORRIDOR
T-SHAPED CORRIDOR
T-Shaped Corridor
T-Shaped Corridor
Construction module
Construction module
T-SHAPED GLASS TUNNEL
T-Shaped Glass Tunnel
VERTICAL GLASS TUNNEL
Vertical Glass Tunnel
An x-shaped corridor unit for connecting four rooms in a cruciform arrangement.
An x-shaped corridor unit for connecting four rooms in a cruciform arrangement.
X-SHAPED CORRIDOR
X-SHAPED CORRIDOR
X-Shaped Corridor
X-Shaped Corridor
Construction module
Construction module
X-SHAPED GLASS TUNNEL
X-Shaped Glass Tunnel
Regularly fabricates useful items for its constructor.
Regularly fabricates useful items for its constructor.
Fabricator
Fabricator
Regularly fabricates useful items for its constructor
Regularly fabricates useful items for its constructor
BARREL FABRICATOR
Barrel Fabricator
A decorative holographic representation of wildlife captured in the user's discovery log.
A decorative holographic representation of wildlife captured in the user's discovery log.
CREATURE HOLOGRAM
CREATURE HOLOGRAM
Creature Hologram
Creature Hologram
Environmental decoration
Environmental decoration
Hard-wearing composite floor panels cut for cuboid rooms.
Hard-wearing composite floor panels cut for cuboid rooms.
CUBOID ROOM FLOORING
CUBOID ROOM FLOORING
Cuboid Room Flooring
Cuboid Room Flooring
Construction item
Construction item
A sturdy leg for supporting cuboid rooms.
A sturdy leg for supporting cuboid rooms.
CUBOID ROOM FOUNDATION STRUT
CUBOID ROOM FOUNDATION STRUT
Cuboid Room Foundation Strut
Cuboid Room Foundation Strut
Construction item
Construction item
A prefabricated set of four legs for supporting cuboid rooms.
A prefabricated set of four legs for supporting cuboid rooms.
CUBOID ROOM FOUNDATION STRUT QUAD
CUBOID ROOM FOUNDATION STRUT QUAD
Cuboid Room Foundation Strut Quad
Cuboid Room Foundation Strut Quad
Construction item
Construction item
Lightweight cuboid support structures which can be stacked or linked to form large industrial structures.
Lightweight cuboid support structures which can be stacked or linked to form large industrial structures.
CUBOID ROOM FRAME
CUBOID ROOM FRAME
Cuboid Room Frame
Cuboid Room Frame
Construction module
Construction module
An inner door module used to divide cuboid rooms.
An inner door module used to divide cuboid rooms.
CUBOID INNER DOOR
CUBOID INNER DOOR
Cuboid Inner Door
Cuboid Inner Door
Construction module
Construction module
An inner wall module used to divide cuboid rooms.
An inner wall module used to divide cuboid rooms.
CUBOID INNER WALL
CUBOID INNER WALL
Cuboid Inner Wall
Cuboid Inner Wall
Construction module
Construction module
A set of stairs to improve access inside cuboid structures.
A set of stairs to improve access inside cuboid structures.
INTERIOR STAIRS
INTERIOR STAIRS
Interior Stairs
Interior Stairs
Construction module
Construction module
A strong, lightweight ladder with fittings tailored for cuboid rooms.
A strong, lightweight ladder with fittings tailored for cuboid rooms.
CUBOID ROOM LADDER
CUBOID ROOM LADDER
Cuboid Room Ladder
Cuboid Room Ladder
Construction item
Construction item
A cuboid roof cap used to decorate and reinforce the rooftops of cuboid structures.
A cuboid roof cap used to decorate and reinforce the rooftops of cuboid structures.
CUBOID ROOF CAP
CUBOID ROOF CAP
Cuboid Roof Cap
Cuboid Roof Cap
Construction module
Construction module
A small, cuboid construction module that can be stacked or linked to form larger structures.
A small, cuboid construction module that can be stacked or linked to form larger structures.
CUBOID ROOM
CUBOID ROOM
Cuboid Room
Cuboid Room
Construction module
Construction module
Basic structural buildable item.
Basic structural buildable item.
CUBE
CUBE
Cube
Cube
Decoration
Decoration
A large solid cube.
A large solid cube.
SOLID CUBE
SOLID CUBE
Solid Cube
Solid Cube
Decoration
Decoration
LARGE WINDOW
Large Window
CIRCLE WINDOW
Circle Window
SMALL WINDOW
Small Window
CURVED DESK
Curved Desk
A curved, glass-fronted roof module that can be stacked or linked to form larger structures.
A curved, glass-fronted roof module that can be stacked or linked to form larger structures.
CURVED CUBOID ROOF
CURVED CUBOID ROOF
Curved Cuboid Roof
Curved Cuboid Roof
Construction module
Construction module
A curved, cuboid wall module that can be stacked or linked to form larger structures.
A curved, cuboid wall module that can be stacked or linked to form larger structures.
CURVED CUBOID WALL
CURVED CUBOID WALL
Curved Cuboid Wall
Curved Cuboid Wall
Construction module
Construction module
Basic structural buildable item.
Basic structural buildable item.
CURVED PIPE
CURVED PIPE
Curved Pipe
Curved Pipe
Decoration
Decoration
Basic structural buildable item.
Basic structural buildable item.
CYLINDER
CYLINDER
Cylinder
Cylinder
Decoration
Decoration
DATA DISPLAY UNIT
An exclusive placeable decal, to add flair and decoration to bases
ALLIANCE OF GALACTIC TRAVELLERS DECAL
Alliance of Galactic Travellers Decal
An exclusive placeable decal, to add flair and decoration to bases
AMINO HUB DECAL
Amino Hub Decal
An exclusive placeable decal, to add flair and decoration to bases
ABYSSAL HORROR DECAL
Abyssal Horror Decal
An exclusive placeable decal, to add flair and decoration to bases
ANOMALY DECAL
Anomaly Decal
An exclusive placeable decal, to add flair and decoration to bases
ANTI-SENTINEL DECAL
Anti-Sentinel Decal
An exclusive placeable decal, to add flair and decoration to bases
APOLLO DECAL
Apollo Decal
An exclusive placeable decal, to add flair and decoration to bases
ARTEMIS DECAL
Artemis Decal
An exclusive placeable decal, to add flair and decoration to bases
ATLAS LOGO DECAL
Atlas Logo Decal
An exclusive placeable decal, to add flair and decoration to bases
CAFÉ 42 DECAL
Café 42 Decal
Placeable decorative decals.
Placeable decorative decals.
An exclusive placeable decal, to add flair and decoration to bases
PIONEERS EXPEDITION DECAL
Pioneers Expedition Decal
BEACHHEAD EXPEDITION DECAL
CARTOGRAPHERS EXPEDITION DECAL
EMERGENCE EXPEDITION DECAL
EXOBIOLOGY EXPEDITION DECAL
BLIGHTED EXPEDITION DECAL
LEVIATHAN EXPEDITION DECAL
POLESTAR EXPEDITION DECAL
UTOPIA EXPEDITION DECAL
An exclusive placeable decal, to add flair and decoration to bases
FISH DECAL
Fish Decal
An exclusive placeable decal, to add flair and decoration to bases
GALACTIC HUB DECAL
Galactic Hub Decal
An exclusive placeable decal, to add flair and decoration to bases
SUMMONING SYMBOLS DECAL
Summoning Symbols Decal
An exclusive placeable decal, to add a touch of macabre decoration to bases
HAZARD DECAL
Hazard Decal
An exclusive placeable decal, to add a touch of macabre decoration to bases
HORRIFIC DECAL
Horrific Decal
An exclusive placeable decal, to add a touch of macabre decoration to bases
TENTACLED DECAL
Tentacled Decal
An exclusive placeable decal, to add flair and decoration to bases
NADA DECAL
Nada Decal
DECAL
DECAL
Decal
Decal
An exclusive placeable decal, to add flair and decoration to bases
NULL DECAL
Null Decal
An exclusive placeable decal, to add flair and decoration to bases
HAND OF APPROVAL DECAL
Hand of Approval Decal
BLUE STARGAZE DECAL
RED STRIDER DECAL
PURPLE GALACTIC CORE DECAL
SPACE ANOMALY DECAL
LANDED SHIP DECAL
LOST BATHYSPHERE DECAL
WORM HUNT I DECAL
WORM HUNT II DECAL
WORM HUNT III DECAL
WORM HUNT IV DECAL
WORM HUNT V DECAL
An exclusive placeable decal, to add flair and decoration to bases
POLO DECAL
Polo Decal
An exclusive placeable decal, to add flair and decoration to bases
SENTINEL DECAL
Sentinel Decal
An exclusive placeable decal, to add flair and decoration to bases
QITANIAN EMPIRE DECAL
Qitanian Empire Decal
An exclusive placeable decal, to add a touch of macabre decoration to bases
WARNING DECAL
Warning Decal
Decoration
Decoration
An exclusive placeable decal, to add flair and decoration to bases
TRAVELLER DECAL
Traveller Decal
An exclusive placeable decal, to add flair and decoration to bases
UNITED FEDERATION OF TRAVELERS DECAL
United Federation of Travelers Decal
An exclusive placeable decal, to add flair and decoration to bases
CRASHING WAVE DECAL
Crashing Wave Decal
WHITE DESIGN DECAL
White Design Decal
WHITE BORDER DECAL
White Border Decal
ATLAS DECAL
Atlas Decal
'0' DECAL
'0' Decal
'1' DECAL
'1' Decal
'2' DECAL
'2' Decal
'3' DECAL
'3' Decal
'4' DECAL
'4' Decal
'5' DECAL
'5' Decal
'6' DECAL
'6' Decal
'7' DECAL
'7' Decal
'8' DECAL
'8' Decal
'9' DECAL
'9' Decal
BLUE DESIGN DECAL
Blue Design Decal
GREEN DESIGN DECAL
Green Design Decal
RED DESIGN DECAL
Red Design Decal
BLACK DESIGN DECAL
Black Design Decal
VY'KEEN DECAL
Vy'keen Decal
GEK DECAL
Gek Decal
KORVAX DECAL
Korvax Decal
BLOB DECAL
Blob Decal
CURIOUS FAUNA DECAL
Curious Fauna Decal
Buildable ornament to beautify your base.
Buildable ornament to beautify your base.
DECORATION
DECORATION
Decoration
Decoration
Decoration
Decoration
[ Inhabitants Unknown ]
MONITOR STATION
Monitor Station
An exclusive buildable base ornament, cast in bronze
BRONZE DIPLO STATUE
Bronze Diplo Statue
An exclusive buildable base ornament, cast in gold
GOLD DIPLO STATUE
Gold Diplo Statue
An exclusive buildable base ornament, cast in silver
SILVER DIPLO STATUE
Silver Diplo Statue
A compression-sealed, standard door suitable for all rooms and corridors.
A compression-sealed, standard door suitable for all rooms and corridors.
DOOR
DOOR
Door
Door
Construction item
Construction item
WATERTIGHT DOOR
Watertight Door
AIRLOCK DOOR
Airlock Door
An elegant holographic door which allows quick access to any structure while regulating the temperature and toxicit
An elegant holographic door which allows quick access to any structure while regulating the temperature and toxicit
HOLO-DOOR
HOLO-DOOR
Holo-Door
Holo-Door
Construction module
Construction module
DRAWERS
Drawers
Elegant feathery filaments run around this desert plant, increasing the surface area for moisture absorption. They a
Elegant feathery filaments run around this desert plant, increasing the surface area for moisture absorption. They a
BEWITCHING CACTUS
BEWITCHING CACTUS
Bewitching Cactus
Bewitching Cactus
Delightful succulent baubles, these lovely plants top their bulbous bodies with a show of beautiful flowers
Delightful succulent baubles, these lovely plants top their bulbous bodies with a show of beautiful flowers
CELEBRATORY CACTUS
CELEBRATORY CACTUS
Celebratory Cactus
Celebratory Cactus
The bark on this tree is misleading. Neither rough nor hard, its flesh is instead soft and moist to the touch. Wrinkles
The bark on this tree is misleading. Neither rough nor hard, its flesh is instead soft and moist to the touch. Wrinkles
SUCCULENT TREE
SUCCULENT TREE
Succulent Tree
Succulent Tree
TERBIUM GROWTH
Terbium Growth
Construction allows the user to summon any owned Exocraft while in the same system as their freighter
Construction allows the user to summon any owned Exocraft while in the same system as their freighter
ORBITAL EXOCRAFT MATERIALISER
ORBITAL EXOCRAFT MATERIALISER
Orbital Exocraft Materialiser
Orbital Exocraft Materialiser
Exocraft Rapid Deployment
Exocraft Rapid Deployment
An exclusive buildable base ornament
PIONEERS EXPEDITION FLAG
Pioneers Expedition Flag
SOLSTICE POSTER
ABYSSAL POSTER
TERRITORIES POSTER
DREAD CAPTAIN FAHNG POSTER
OUTLAW POSTER
RESBUR XIII POSTER
LEVIATHAN POSTER
THE LOOP POSTER
TIMESPLICE POSTER
PILGRIM POSTER
PILGRIM POSTER
POLESTAR POSTER
POLESTAR POSTER
HEAVY SHIPPING POSTER
HEAVY SHIPPING POSTER
FACTIONS POSTER
NIGHT SQUAD POSTER
PLANETARY BASE POSTER
ALLOY HALF ARCH
Alloy Half Arch
ALLOY ARCH
Alloy Arch
ALLOY HALF ARCH (BASE)
Alloy Half Arch (Base)
ALLOY ARCH (BASE)
Alloy Arch (Base)
ALLOY HALF ARCH (MID)
Alloy Half Arch (Mid)
ALLOY ARCH (MID)
Alloy Arch (Mid)
ALLOY HALF ARCH (TOP)
Alloy Half Arch (Top)
ALLOY ARCH (TOP)
Alloy Arch (Top)
EXTRUDED ALLOY DOOR
Extruded Alloy Door
EXTRUDED ALLOY WALL CAP
Extruded Alloy Wall Cap
EXTRUDED ALLOY WALL
Extruded Alloy Wall
EXTRUDED ALLOY WINDOW
Extruded Alloy Window
EXTRUDED ALLOY HORIZONTAL WINDOW
Extruded Alloy Horizontal Window
EXTRUDED ALLOY SMALL WINDOW
Extruded Alloy Small Window
ALLOY DOORWAY
Alloy Doorway
ALLOY DOOR A
Alloy Door A
ALLOY DOOR B
Alloy Door B
ALLOY DOORWAY (BASE)
Alloy Doorway (Base)
ALLOY DOOR A (BASE)
Alloy Door A (Base)
ALLOY DOOR B (BASE)
Alloy Door B (Base)
ALLOY DOORWAY (MID)
Alloy Doorway (Mid)
ALLOY DOOR A (MID)
Alloy Door A (Mid)
ALLOY DOOR B (MID)
Alloy Door B (Mid)
ALLOY DOORWAY (TOP)
Alloy Doorway (Top)
ALLOY DOOR A (TOP)
Alloy Door A (Top)
ALLOY DOOR B (TOP)
Alloy Door B (Top)
ALLOY FRONTAGE (BASE)
Alloy Frontage (Base)
ALLOY FRONTAGE
Alloy Frontage
ALLOY FRONTAGE (MID)
Alloy Frontage (Mid)
ALLOY FRONTAGE (TOP)
Alloy Frontage (Top)
ALLOY FLOOR PANEL
Alloy Floor Panel
SMALL ALLOY PANEL
Small Alloy Panel
ALLOY POWER DOOR
Alloy Power Door
ALLOY POWER DOOR (BASE)
Alloy Power Door (Base)
ALLOY POWER DOOR (MID)
Alloy Power Door (Mid)
ALLOY POWER DOOR (TOP)
Alloy Power Door (Top)
ALLOY-FRAMED GLASS PANEL
Alloy-Framed Glass Panel
ALLOY HALF RAMP
Alloy Half Ramp
ALLOY RAMP
Alloy Ramp
ALLOY HALF RAMP PLATFORM
Alloy Half Ramp Platform
ALLOY ROOF CORNER
Alloy Roof Corner
ALLOY ROOF GABLE
Alloy Roof Gable
SLOPING ALLOY ROOF GABLE
Sloping Alloy Roof Gable
ALLOY INNER ROOF CORNER
Alloy Inner Roof Corner
ALLOY ROOF CAP
Alloy Roof Cap
ALLOY ROOF PANEL
Alloy Roof Panel
SLOPING ALLOY ROOF PANEL
Sloping Alloy Roof Panel
SIDE-LIT FLAT ALLOY ROOF
Side-Lit Flat Alloy Roof
TALL FLAT ALLOY ROOF
Tall Flat Alloy Roof
SKYLIGHT ALLOY ROOF
Skylight Alloy Roof
TOP-LIT FLAT ALLOY ROOF
Top-Lit Flat Alloy Roof
FOLDED SAIL ALLOY ROOF
Folded Sail Alloy Roof
OFFSET SAILS ALLOY ROOF
Offset Sails Alloy Roof
DRAPED CANVAS ALLOY ROOF
Draped Canvas Alloy Roof
HANGING FLAGS ALLOY ROOF
Hanging Flags Alloy Roof
ANGLED FLAT ALLOY ROOF
Angled Flat Alloy Roof
ELABORATE ALLOY ROOF
Elaborate Alloy Roof
FLAT ALLOY ROOF
Flat Alloy Roof
RAISED PLATFORM ALLOY ROOF
Raised Platform Alloy Roof
ALLOY TRIANGLE
Alloy Triangle
SMALL ALLOY TRIANGLE
Small Alloy Triangle
THIN ALLOY WALL
Thin Alloy Wall
ALLOY WALL
Alloy Wall
SHORT ALLOY WALL A
Short Alloy Wall A
SHORT ALLOY WALL B
Short Alloy Wall B
SMALL ALLOY WALL A
Small Alloy Wall A
SMALL ALLOY WALL B
Small Alloy Wall B
IRREGULAR ALLOY WINDOW
Irregular Alloy Window
TWIN ALLOY WINDOWS
Twin Alloy Windows
HORIZONTAL ALLOY WINDOW
Horizontal Alloy Window
ALLOY WINDOW
Alloy Window
THIN ALLOY WALL (BASE)
Thin Alloy Wall (Base)
ALLOY WALL (BASE)
Alloy Wall (Base)
SLOPING ALLOY PANEL (BASE)
Sloping Alloy Panel (Base)
ALLOY WINDOW (BASE)
Alloy Window (Base)
IRREGULAR ALLOY WINDOW (BASE)
Irregular Alloy Window (Base)
TWIN ALLOY WINDOWS (BASE)
Twin Alloy Windows (Base)
HORIZONTAL ALLOY WINDOW (BASE)
Horizontal Alloy Window (Base)
SLOPING ALLOY PANEL
Sloping Alloy Panel
THIN ALLOY WALL (MID)
Thin Alloy Wall (Mid)
ALLOY WALL (MID)
Alloy Wall (Mid)
SLOPING ALLOY PANEL (MID)
Sloping Alloy Panel (Mid)
ALLOY WINDOW (MID)
Alloy Window (Mid)
IRREGULAR ALLOY WINDOW (MID)
Irregular Alloy Window (Mid)
TWIN ALLOY WINDOWS (MID)
Twin Alloy Windows (Mid)
HORIZONTAL ALLOY WINDOW (MID)
Horizontal Alloy Window (Mid)
THIN ALLOY WALL (TOP)
Thin Alloy Wall (Top)
ALLOY WALL (TOP)
Alloy Wall (Top)
SLOPING ALLOY PANEL (TOP)
Sloping Alloy Panel (Top)
ALLOY WINDOW (TOP)
Alloy Window (Top)
IRREGULAR ALLOY WINDOW (TOP)
Irregular Alloy Window (Top)
TWIN ALLOY WINDOWS (TOP)
Twin Alloy Windows (Top)
HORIZONTAL ALLOY WINDOW (TOP)
Horizontal Alloy Window (Top)
Alloy Construction Component
FLAMING BARREL
An exclusive buildable base part. Construct outside habitable bases and load with <FUEL>fireworks<> to dazzle fel
FIREWORK LAUNCHER
Firework Launcher
Consumable Pyrotechnics Device
Pyrotechnics Multi-Pack
FLAG 1
Flag 1
FLAG 2
Flag 2
FLAG 3
Flag 3
FLAG 4
Flag 4
DEEPWATER GLASS ROOF
Deepwater Glass Roof
CRATE FABRICATOR
Crate Fabricator
FLOOR MAT
Floor Mat
Organic Decoration
NIGHTTONGUE FLOWERS
URCHIN FLOWERS
ETERNAL EYE FLOWERS
BIO-LANTERN
The base unit for all construction projects, providing a solid foundation for any structure. Can be anchored to all typ
The base unit for all construction projects, providing a solid foundation for any structure. Can be anchored to all typ
FOUNDATION
FOUNDATION
Foundation
Foundation
Construction module
Construction module
A reinforced non-ferrous metal support leg for elevated construction.
A reinforced non-ferrous metal support leg for elevated construction.
FOUNDATION STRUT
FOUNDATION STRUT
Foundation Strut
Foundation Strut
Construction item
Construction item
A prefabricated set of four legs for elevated construction.
A prefabricated set of four legs for elevated construction.
FOUNDATION STRUT QUAD
FOUNDATION STRUT QUAD
Foundation Strut Quad
Foundation Strut Quad
Construction item
Construction item
FREIGHTER GLASS CORRIDOR
Freighter Glass Corridor
L-JUNCTION
L-Junction
FREIGHTER CORRIDOR
Freighter Corridor
STRAIGHT
Straight
T-JUNCTION
T-Junction
FREIGHTER EXTERIOR STAIRS
FREIGHTER GLASS STAIRS
FREIGHTER STAIRS
EXTERIOR PLATFORM
EXTERIOR CATWALK
BULKHEAD DOOR
INTERNAL FREIGHTER WALL
REINFORCED WINDOW
BIOLOGICAL ROOM (EXPANSION)
NUTRITION ROOM
APPEARANCE MODIFIER ROOM
STELLAR EXTRACTOR ROOM
FLEET COMMAND ROOM
INDUSTRIAL ROOM (EXPANSION)
EXPANSION ROOM VARIANT
LADDER MODULE
CONSTRUCTION SPECIALIST'S ROOM
AGRICULTURAL SPECIALIST'S ROOM
SCIENCE SPECIALIST'S ROOM
EXOCRAFT SPECIALIST'S ROOM
WEAPONS SPECIALIST ROOM
DOUBLE CULTIVATION CHAMBER
CULTIVATION CHAMBER
REFINER ROOM
STORAGE SHUTTLE ROOM
SCANNER ROOM
GALACTIC TRADE ROOM
STORAGE ROOM
TECHNOLOGY ROOM (EXPANSION)
TELEPORT CHAMBER
ORBITAL EXOCRAFT MATERIALISER
Buildable item used to make a room or building suitable for living or working in.
Buildable item used to make a room or building suitable for living or working in.
FURNITURE
FURNITURE
Furniture
Furniture
Decoration
Decoration
An underground secure parking facility for the Pilgrim light Exocraft.
An underground secure parking facility for the Pilgrim light Exocraft.
PILGRIM GEOBAY
PILGRIM GEOBAY
Pilgrim Geobay
Pilgrim Geobay
Construction module
Construction module
An underground secure parking facility for the Dragonfly light Exocraft.
An underground secure parking facility for the Dragonfly light Exocraft.
DRAGONFLY GEOBAY
DRAGONFLY GEOBAY
Dragonfly Geobay
Dragonfly Geobay
Construction module
Construction module
An underground secure parking facility for the Colossus large Exocraft.
An underground secure parking facility for the Colossus large Exocraft.
COLOSSUS GEOBAY
COLOSSUS GEOBAY
Colossus Geobay
Colossus Geobay
Construction module
Construction module
An underground secure parking facility for the Roamer medium Exocraft.
An underground secure parking facility for the Roamer medium Exocraft.
ROAMER GEOBAY
ROAMER GEOBAY
Roamer Geobay
Roamer Geobay
Construction module
Construction module
An secure parking, summoning and customisation facility for the <STELLAR>Minotaur Heavy Exosuit Hybrid<>
An secure parking, summoning and customisation facility for the <STELLAR>Minotaur Heavy Exosuit Hybrid<>
MINOTAUR GEOBAY
MINOTAUR GEOBAY
Minotaur Geobay
Minotaur Geobay
Heavy Loader Storage Bay
Heavy Loader Storage Bay
An underground secure parking facility for the Nomad light Exocraft.
An underground secure parking facility for the Nomad light Exocraft.
NOMAD GEOBAY
NOMAD GEOBAY
Nomad Geobay
Nomad Geobay
Construction module
Construction module
An advanced, fully-airlocked docking station for the Nautilon submarine.
An advanced, fully-airlocked docking station for the Nautilon submarine.
NAUTILON CHAMBER
NAUTILON CHAMBER
Nautilon Chamber
Nautilon Chamber
Submarine Docking Bay
Submarine Docking Bay
An automated siphon unit for the collection of valuable gases. Once activated, the harvester condenses and compr
ATMOSPHERE HARVESTER
Atmosphere Harvester
Autonomous Gas Compressor
An exclusive buildable base ornament, cast in bronze
BRONZE GEK STATUE
Bronze Gek Statue
An exclusive buildable base ornament, cast in gold
GOLD GEK STATUE
Gold Gek Statue
An exclusive buildable base ornament, cast in silver
SILVER GEK STATUE
Silver Gek Statue
Corridor with reinforced glass roofing.
Corridor with reinforced glass roofing.
GLASS ROOFED CORRIDOR
GLASS ROOFED CORRIDOR
Glass Roofed Corridor
Glass Roofed Corridor
Construction module
Construction module
A cuboid room module which is created almost entirely out of glass. Excellent for observing areas of natural beauty
A cuboid room module which is created almost entirely out of glass. Excellent for observing areas of natural beauty
GLASS CUBOID ROOM
GLASS CUBOID ROOM
Glass Cuboid Room
Glass Cuboid Room
Construction module
Construction module
A rare stabilised glitch, retrieved from a malfunctioning planet. Safe for rehousing in habitable bases.
Extractable Reality Glitch
Stabilised Reality Glitch
TALL SPIKEGRASS
SHORT SPIKEGRASS
FLATBLADE GRASS
LOOPING GRASS
RIBBON GRASS
CLOVEN PAW GRASS
ANTLER GRASS
GREEN LIGHT
GREEN LIGHT
Green Light
Green Light
An automated harvester for the mining of resources. Once activated, the AMU extracts minerals without the need fo
An automated harvester for the mining of resources. Once activated, the AMU extracts minerals without the need fo
AUTONOMOUS MINING UNIT
AUTONOMOUS MINING UNIT
Autonomous Mining Unit
Autonomous Mining Unit
Portable mining device
Portable mining device
A wall mounted module that can be used to recharge the user's <COMMODITY>Hazard Protection<> systems
HAZARD PROTECTION UNIT
Hazard Protection Unit
Hazard Protection Charging System
A wall mounted module that can be used to recharge health.
A wall mounted module that can be used to recharge health.
HEALTH STATION
HEALTH STATION
Health Station
Health Station
Health recharge module
Health recharge module
HOLOGRAPHIC FRIEND
A large-leafed, heat resistant tree
SAIL PALM
Sail Palm
A thin tree with a large, fleshy root system, well adapted to hot climates
GLOBE TREE
Globe Tree
A garden module, complete with decorative mineral formation and built-in capillary matting for optimum humidity co
ROCK GARDEN
Rock Garden
A proteinous formation of unknown origin, replicated aboard the Space Anomaly. Its skeletal structure often retains
CHITINOUS CAGE
Chitinous Cage
This unusual lifeform, dominated by a wheel of photophore glands, is difficult to classify neatly into flora or fauna. T
PROTEA WHEEL
Protea Wheel
The eye-like protrusions on this bizarre organism are capable of both processing light and performing simple calcul
VIGILANT TARO
Vigilant Taro
CALCISHROOM
Calcishroom
This eggshell still whispers a faint song, as though connected to a distant chorus..
VOID HUSK
Void Husk
The broad, plate-like leaf topping this tree is highly efficient for photosynthesis, and wild specimens can grow to ext
PLATE STEM
Plate Stem
This vegetative structure is high in antioxidants, though a thick layer of scales makes it impractical for farming
COMPOUND BULB
Compound Bulb
Basic structural buildable item.
Basic structural buildable item.
INFRASTRUCTURE
INFRASTRUCTURE
Infrastructure
Infrastructure
Decoration
Decoration
A ladder used in conjunction with Structural Platforms to allow the user to reach great heights with ease.
A ladder used in conjunction with Structural Platforms to allow the user to reach great heights with ease.
INFRASTRUCTURE LADDER
INFRASTRUCTURE LADDER
Infrastructure Ladder
Infrastructure Ladder
Construction module
Construction module
A strong, lightweight ladder with reinforced anchor points for attaching to walls.
A strong, lightweight ladder with reinforced anchor points for attaching to walls.
LADDER
LADDER
Ladder
Ladder
Construction item
Construction item
A stable, reinforced landing pad for starships.
A stable, reinforced landing pad for starships.
LANDING PAD
LANDING PAD
Landing Pad
Landing Pad
Construction module
Construction module
LARGE MONITOR STATION
Large Monitor Station
A quiet roar sounds from within this natural crystal formation, lava and gas dancing in a perpetual cycle of heating a
IGNEOUS CRYSTAL
Igneous Crystal
This hybrid of egg and rock is known to form around the larvae of certain species, keeping the vulnerable creature w
IGNEOUS DROP
Igneous Drop
Although primitive in design, this habitation heater is nonetheless a popular home furnishing. Its hypnotic flames an
ARCHAIC HABITATION HEATER
Archaic Habitation Heater
A low-energy consumption light, with an extended lifespan and fully recyclable components.
A low-energy consumption light, with an extended lifespan and fully recyclable components.
LIGHT
LIGHT
Light
Light
Fitting
Fitting
A special construction module fashioned entirely from light-emitting panels. Can be used to construct walls of light
LIGHT BOX
Light Box
Light Device
A special construction module fashioned entirely from light-emitting panels. Can be used to construct floors of light
LIGHT FLOOR
Light Floor
Light Device
DAMAGED CONTAINER
Damaged Container
Basic structural buildable item.
Basic structural buildable item.
CURVED WALL
CURVED WALL
Curved Wall
Curved Wall
Decoration
Decoration
A Metal Arch for use in base construction.
A Metal Half Arch for use in base construction.
METAL HALF ARCH
Metal Half Arch
METAL ARCH
Metal Arch
A Metal Door Frame for use in base construction.
A thin metal doorway for use in base construction.
METAL DOORWAY
Metal Doorway
METAL DOOR FRAME
Metal Door Frame
A Metal Frontage for use in base construction.
METAL FRONTAGE
Metal Frontage
A Metal Floor Panel for use in base construction.
METAL FLOOR PANEL
Metal Floor Panel
A Small Metal Panel for use in base construction.
SMALL METAL PANEL
Small Metal Panel
A double-width <TECHNOLOGY>power-operated door<>. Can be connected to a <STELLAR>power grid<> and op
LARGE METAL POWER DOOR
Large Metal Power Door
A <TECHNOLOGY>power-operated door<>. Can be connected to a <STELLAR>power grid<> and operated using
METAL POWER DOOR
Metal Power Door
A glass floor/ceiling panel with a metal frame.
METAL-FRAMED GLASS PANEL
Metal-Framed Glass Panel
A Metal Ramp for use in base construction.
A Metal Half Ramp for use in base construction.
METAL HALF RAMP
Metal Half Ramp
METAL RAMP
Metal Ramp
A metal roof corner for use in base construction.
METAL ROOF CORNER
Metal Roof Corner
A basic roof platform with reinforced load struts.
A Metal Roof for use in base construction.
A vital structure roof piece, critical when building angular roofs
METAL INNER ROOF CORNER
Metal Inner Roof Corner
A piece of metal roof panelling for use in base construction.
METAL ROOF PANEL
Metal Roof Panel
METAL ROOF
Metal Roof
Metal Roof
METAL ROOF
A small door to insert in a metal doorframe
SMALL METAL DOOR
Small Metal Door
A basic flooring piece of metal construction, this simple shape allows the creation of a huge array of diverse structu
METAL TRIANGLE
Metal Triangle
SMALL METAL TRIANGLE
Small Metal Triangle
A Metal Wall for use in base construction.
A thin metal wall module for use in base construction.
THIN METAL WALL
Thin Metal Wall
METAL WALL
Metal Wall
A Small Metal Wall for use in base construction.
A Small Metal Wall for use in base construction.
SHORT METAL WALL
Short Metal Wall
SMALL METAL WALL
Small Metal Wall
A Metal Window Panel for use in base construction.
METAL WINDOW PANEL
Metal Window Panel
A Sloping Metal Panel for use in base construction.
SLOPING METAL PANEL
Sloping Metal Panel
The core module for base construction, providing a generous central space on which to expand.
The core module for base construction, providing a generous central space on which to expand.
CYLINDRICAL ROOM
CYLINDRICAL ROOM
Cylindrical Room
Cylindrical Room
SQUARE DEEPWATER CHAMBER
Square Deepwater Chamber
Construction module
Construction module
DEEPWATER CHAMBER
Deepwater Chamber
A square alternative to the core module for base construction, providing a generous central space on which to expa
A square alternative to the core module for base construction, providing a generous central space on which to expa
SQUARE ROOM
SQUARE ROOM
Square Room
Square Room
Construction module
Construction module
A lightweight, industrial alternative to the standard Cylindrical Room.
A lightweight, industrial alternative to the standard Cylindrical Room.
CYLINDRICAL ROOM FRAME
CYLINDRICAL ROOM FRAME
Cylindrical Room Frame
Cylindrical Room Frame
Construction module
Construction module
NAVIGATION ARCHIVE
HEXPLATE BUSH
Hexplate Bush
A medium-sized decorative plant. Each of its leaves is covered in a thin film of sticky latex. Insects that land on thes
CARNIVOROUS BUSH
Carnivorous Bush
A squat, easily-managed form of the larger palm species
DWARF PALM
Dwarf Palm
Sprouting decorative corn. Comes in a variety of colours. May attract decorative wildlife
CURIOUS CORN
Curious Corn
A medium-sized decorative plant
BUSH
Bush
A terminal for the composition and transmission of messages to other travellers.
A terminal for the composition and transmission of messages to other travellers.
COMMUNICATIONS STATION
COMMUNICATIONS STATION
Communications Station
Communications Station
Communications terminal
Communications terminal
A small and accessible information container for leaving messages or viewing left messages and short strings of inf
A small and accessible information container for leaving messages or viewing left messages and short strings of inf
MESSAGE MODULE
MESSAGE MODULE
Message Module
Message Module
Communications terminal
Communications terminal
Metal Construction Component
ORGANIC FRIGATE CALF
A low-powered teleporter, construction for instantaneous travel across short distances
SHORT-RANGE TELEPORTER
Short-Range Teleporter
Instantaneous Transport Network
A holographic moon pool hatch. Allows easy access into and out of aquatic environments
MOON POOL FLOOR
Moon Pool Floor
Ancient Ruins
Local Trade Centre
Trade Outpost
ANTIMATTER OBSERVATION ORB
SYNTHESIS CORE
BUBBLE VAT
A special construction module designed to emit a high-frequency noise. Pitch may be adjusted to the user's require
NOISE BOX
Noise Box
Audio Device
A research station tailored to the needs of Construction Overseers, and equipped with architectural and engineering
A research station tailored to the needs of Construction Overseers, and equipped with architectural and engineering
CONSTRUCTION TERMINAL
CONSTRUCTION TERMINAL
Construction Terminal
Construction Terminal
Specialist terminal
Specialist terminal
A research station tailored to the needs of Farmers, and equipped for the analysis and cultivation of farmable crops
A research station tailored to the needs of Farmers, and equipped for the analysis and cultivation of farmable crops
AGRICULTURAL TERMINAL
AGRICULTURAL TERMINAL
Agricultural Terminal
Agricultural Terminal
Specialist terminal
Specialist terminal
A research station tailored to the needs of Scientists, and equipped for research and development of scientific bluep
A research station tailored to the needs of Scientists, and equipped for research and development of scientific bluep
SCIENCE TERMINAL
SCIENCE TERMINAL
Science Terminal
Science Terminal
Specialist terminal
Specialist terminal
A research station tailored to the needs of Mechanics, and equipped with bespoke vehicular design software.
A research station tailored to the needs of Mechanics, and equipped with bespoke vehicular design software.
EXOCRAFT TERMINAL
EXOCRAFT TERMINAL
Exocraft Terminal
Exocraft Terminal
Specialist terminal
Specialist terminal
A research station tailored to the needs of Armourers, and equipped for the development of munitions and explosiv
A research station tailored to the needs of Armourers, and equipped for the development of munitions and explosiv
WEAPONS TERMINAL
WEAPONS TERMINAL
Weapons Terminal
Weapons Terminal
Specialist terminal
Specialist terminal
OCTA-CABINET
Octa-Cabinet
PAVING
Paving
Hard-wearing composite paving for the construction of walkways and paved areas.
Hard-wearing composite paving for the construction of walkways and paved areas.
PAVING
SMALL PAVING
Paving
Small Paving
Construction item
Construction item
RAISED SMALL PAVING
Raised Small Paving
PINK LIGHT
PINK LIGHT
Pink Light
Pink Light
PIPE
Basic structural buildable item.
Basic structural buildable item.
PIPE
PIPE
Pipe
Pipe
Decoration
Decoration
HOLOGRAPHIC CHART PROJECTOR
A small decorative plant
SMALL PLANT
Small Plant
A self contained growth system for the indoor cultivation of agricultural crops
A self contained growth system for the indoor cultivation of agricultural crops
HYDROPONIC TRAY
HYDROPONIC TRAY
Hydroponic Tray
Hydroponic Tray
Farming tech
Farming tech
A self contained growth system for the indoor cultivation of agricultural crops. Can support up to four plants
LARGE HYDROPONIC TRAY
Large Hydroponic Tray
Farming tech
A decorative pot for indoor plants.
A decorative pot for indoor plants.
POTTED PLANT
POTTED PLANT
Potted Plant
Potted Plant
Decoration
Decoration
FLORA CONTAINMENT 1
FLORA CONTAINMENT
FLORA CONTAINMENT 2
Flora Containment
FLORA CONTAINMENT 3
ILLUMINATED POT
Device to enable a wireless aesthetic in habitable bases
Device to enable a wireless aesthetic in habitable bases
ELECTRICAL CLOAKING UNIT
ELECTRICAL CLOAKING UNIT
Electrical Cloaking Unit
Electrical Cloaking Unit
Basic structural buildable item.
Basic structural buildable item.
PYRAMID
PYRAMID
Pyramid
Pyramid
Decoration
Decoration
Provides a boost to your Exocraft during races.
Provides a boost to your Exocraft during races.
RACE FORCE AMPLIFIER
RACE FORCE AMPLIFIER
Race Force Amplifier
Race Force Amplifier
Race Part
Race Part
Energy fields that trigger the completion of each race checkpoint.
Energy fields that trigger the completion of each race checkpoint.
RACE CHECKPOINT
RACE CHECKPOINT
Race Checkpoint
Race Checkpoint
Race Part
Race Part
Provides extra challenge for Exocraft races.
Provides extra challenge for Exocraft races.
RACE OBSTACLE
RACE OBSTACLE
Race Obstacle
Race Obstacle
Race Part
Race Part
This platform acts as the start and finish line for Starship field tests, allowing Travellers to practice manoeuvring and
STARSHIP RACE INITIATOR
Starship Race Initiator
Race Part
This platform acts as the start and finish line for Exocraft field tests, allowing Travellers to practice manoeuvring and
This platform acts as the start and finish line for Exocraft field tests, allowing Travellers to practice manoeuvring and
RACE INITIATOR
RACE INITIATOR
Race Initiator
Race Initiator
Race Part
Race Part
A native of radioactive worlds, this curiously meaty succulent seems to sway gently even when the air is still..
A native of radioactive worlds, this curiously meaty succulent seems to sway gently even when the air is still..
WRITHING BUSH
WRITHING BUSH
Writhing Bush
Writhing Bush
This decorative tree has evolved to cope with high levels of background radiation. Its central glowing core attracts w
This decorative tree has evolved to cope with high levels of background radiation. Its central glowing core attracts w
UMBRELLA TREE
UMBRELLA TREE
Umbrella Tree
Umbrella Tree
This beautiful statement tree thrives in the heat of intense gamma radiation. To ensure survival in non-native enviro
This beautiful statement tree thrives in the heat of intense gamma radiation. To ensure survival in non-native enviro
ENTWINING TREE
ENTWINING TREE
Entwining Tree
Entwining Tree
A reinforced, non-ferrous ramp to provide access to buildings.
A reinforced, non-ferrous ramp to provide access to buildings.
ACCESS RAMP
ACCESS RAMP
Access Ramp
Access Ramp
Construction item
Construction item
RED LIGHT
RED LIGHT
Red Light
Red Light
ROBOTIC ARM
Robotic Arm
A perfectly-programmed and error free drone
ROBOTIC COMPANION
Robotic Companion
Personal Drone Valet
A pleasing mineral formation, crystalised from oceanic salts. May also contain aquatic fossils and/or lifeforms
A pleasing mineral formation, crystalised from oceanic salts. May also contain aquatic fossils and/or lifeforms
MARINE ROCK
MARINE ROCK
Marine Rock
Marine Rock
A remarkable piece of geological geometry. A stable load-bearing arch, infused with curiously angular solid geodes
A remarkable piece of geological geometry. A stable load-bearing arch, infused with curiously angular solid geodes
MINERAL ARCH
MINERAL ARCH
Mineral Arch
Mineral Arch
Once a discarded byproduct of deep-level crystal mining, the aesthetic value of the rocks is now better appreciated
Once a discarded byproduct of deep-level crystal mining, the aesthetic value of the rocks is now better appreciated
GEM-ENCRUSTED ROCK
GEM-ENCRUSTED ROCK
Gem-Encrusted Rock
Gem-Encrusted Rock
CEILING PANEL
Ceiling Panel
Basic structural item used in conjunction with wall modules to create platforms able to support considerable weight.
Basic structural item used in conjunction with wall modules to create platforms able to support considerable weight.
ROOF PLATFORM
ROOF PLATFORM
Roof Platform
Roof Platform
Construction module
Construction module
DISH RECEPTOR ANTENNA
Dish Receptor Antenna
TALL ANTENNA
Tall Antenna
DUAL-PRONGED ANTENNA
Dual-Pronged Antenna
METEOROLOGICAL SPINNER
Meteorological Spinner
STONE HALF ARCH
Stone Half Arch
STONE ARCH
Stone Arch
STONE HALF ARCH (BASE)
Stone Half Arch (Base)
STONE ARCH (BASE)
Stone Arch (Base)
STONE HALF ARCH (MID)
Stone Half Arch (Mid)
STONE ARCH (MID)
Stone Arch (Mid)
STONE HALF ARCH (TOP)
Stone Half Arch (Top)
STONE ARCH (TOP)
Stone Arch (Top)
This beautiful golden counter corner is coated in a thin layer of living glass, ensuring thermal stability and a scratch-
GOLDEN COUNTER CORNER
Golden Counter Corner
This beautiful golden counter is coated in a thin layer of living glass, ensuring thermal stability and a scratch-free fin
This beautiful golden half counter is coated in a thin layer of living glass, ensuring thermal stability and a scratch-fre
GOLDEN HALF COUNTER
Golden Half Counter
GOLDEN COUNTER
Golden Counter
SEALED BARREL
Sealed Barrel
BARRICADE
Barricade
A stylish three-legged stool, reinforced to support ten times the weight of an average adult Vy'keen. The polyuretha
ORNATE STOOL
Ornate Stool
This elegant hexagonal table features an inbuilt thermal grille, for maintaining the temperature of cooked products,
GOLDEN TABLE
Golden Table
A vintage-styled tap, fitted with laser-enhanced filtration technology. Suitable for dispensing all varieties of liquid, fro
VINTAGE TAP
Vintage Tap
COVERED BRICK PILE
Covered Brick Pile
TALL BUCKET
Tall Bucket
PAIL
Pail
OIL BURNER
Oil Burner
REINFORCED CAPSULE
Reinforced Capsule
GAS CANISTER
Gas Canister
CANVAS DIVIDER
Canvas Divider
TWIN FLAG DIVIDER
Twin Flag Divider
QUAD FLAG DIVIDER
Quad Flag Divider
DRAWN CART
Drawn Cart
CART WHEEL
Cart Wheel
CEMENT BAG
Cement Bag
CEMENT MIXER
Cement Mixer
UPHOLSTERED CHAIR
Upholstered Chair
EXTRUDED STONE DOOR
Extruded Stone Door
EXTRUDED STONE WALL CAP
Extruded Stone Wall Cap
EXTRUDED STONE WALL
Extruded Stone Wall
EXTRUDED PANELLED STONE WALL
Extruded Stone Grille A
EXTRUDED STONE LARGE WINDOW
Extruded Stone Circle Window
EXTRUDED STONE SMALL WINDOW
Extruded Stone Grille B
COMPOSTER
Composter
SMALL BOX
Small Box
LARGE MOULDED CRATE
Large Moulded Crate
MOULDED CRATE
Moulded Crate
MOULDED LOCKBOX
Moulded Lockbox
OPEN MOULDED LOCKBOX
Open Moulded Lockbox
TALL MOULDED LOCKBOX
Tall Moulded Lockbox
OPEN TALL MOULDED LOCKBOX
Open Tall Moulded Lockbox
A rustic-styled drinking vessel: forged from a tough copper alloy, blackened with regis grease and laser-sealed
VINTAGE TUMBLER
Vintage Tumbler
TIED DRAPES
Tied Drapes
STONE DOORWAY
Stone Doorway
STONE ARCH DOOR
Stone Arch Door
STONE RECTANGULAR DOOR
Stone Rectangular Door
STONE DOORWAY (BASE)
Stone Doorway (Base)
STONE ARCH DOOR (BASE)
Stone Arch Door (Base)
STONE RECTANGULAR DOOR (BASE)
Stone Rectangular Door (Base)
STONE DOORWAY (MID)
Stone Doorway (Mid)
STONE ARCH DOOR (MID)
Stone Arch Door (Mid)
STONE RECTANGULAR DOOR (MID)
Stone Rectangular Door (Mid)
STONE DOORWAY (TOP)
Stone Doorway (Top)
STONE ARCH DOOR (TOP)
Stone Arch Door (Top)
STONE RECTANGULAR DOOR (TOP)
Stone Rectangular Door (Top)
STONE FRONTAGE (BASE)
Stone Frontage (Base)
STONE FRONTAGE
Stone Frontage
STONE FRONTAGE (MID)
Stone Frontage (Mid)
STONE FRONTAGE (TOP)
Stone Frontage (Top)
An attractive silk wall hanging, richly dyed and adorned with web-thin strands of gold and cadmium. Lends the impr
OPULENT TAPESTRY
Opulent Tapestry
EXCAVATION CLAW
Excavation Claw
ROLLED CANVAS
Rolled Canvas
ROLLED CANVAS PILE
Rolled Canvas Pile
PANELLED TIMBER DIVIDER
Panelled Timber Divider
PROPPED TIMBER DIVIDER
Propped Timber Divider
PROPPED TIMBER DIVIDERS
Propped Timber Mini-Dividers
PROPPED FLAG DIVIDERS
Propped Flag Dividers
HANGING FLAG 1
Hanging Flag 1
HANGING FLAG 2
Hanging Flag 2
STONE FLOOR PANEL
Stone Floor Panel
SMALL STONE PANEL
Small Stone Panel
SMALL FURNACE
Small Furnace
CANVAS GAZEBO
Canvas Gazebo
STONE POWER DOOR
Stone Power Door
STONE POWER DOOR (BASE)
Stone Power Door (Base)
STONE POWER DOOR (MID)
Stone Power Door (Mid)
STONE POWER DOOR (TOP)
Stone Power Door (Top)
SMALL GENERATOR
Small Generator
STONE FLOOR GRILLE
Stone Floor Grille
A holographic representation of a world, mappable to any known galactic coordinates to simulate local planetary da
PLANETARY GLOBE
Planetary Globe
HANGING LAMP
Hanging Lamp
TRIPLE HANGING LAMP
Triple Hanging Lamp
CIRCLES HANGING LAMP
Circles Hanging Lamp
SPLAYED HANGING LAMP
Splayed Hanging Lamp
ALTERNATIVE LANDING PAD
Alternative Landing Pad
LARGE TYRE
Large Tyre
TUBE LIGHT
Tube Light
CYCLONIC LATHE
Cyclonic Lathe
INSULATED FLASK
Insulated Flask
VENTILATED CRATE
Ventilated Crate
BRICK PILE
Brick Pile
WOODEN PALLET
Wooden Pallet
A shallow, double-handled pan for preparing food. Advanced fluoropolymer technology creates a non-stick, self-cle
VINTAGE COOKING PAN
Vintage Cooking Pan
STONE TROUGH
Stone Trough
FLIGHT PATH POSTER
Flight Path Poster
BLUE STRIPES POSTER
Blue Stripes Poster
CACTUS FLESH POSTER
Cactus Flesh Poster
GEK HYPNOSIS POSTER
Gek Hypnosis Poster
BLACK & GOLD TRAVELLER POSTER
Black & Gold Traveller Poster
FALLING SHAPES POSTER
Falling Shapes Poster
ANOMALOUS HOME POSTER
Anomalous Home Poster
'KEEN POSTER
'Keen Poster
MILK? POSTER
Milk? Poster
ATLAS CAKE POSTER
COUNTERFEIT PASS POSTER
FRIEND-ENTITY POSTER
GOLDEN GEK POSTER
Golden Gek Poster
COSMIC FLIGHT POSTER
ORBITAL POSTER
SHIP CATALOGUE POSTER
DEPARTURE POSTER
DIPLOMACY POSTER
BYTEBEAT POSTER
VOYAGE POSTER
ATLAS SEED POSTER
UTOPIA POSTER
DRONE ALERT POSTER
Drone Alert Poster
PAWPRINTS POSTER
Pawprints Poster
SHIP SALE POSTER
Ship Sale Poster
KORVAX GUILD POSTER
Korvax Guild Poster
KORVAX SWIRL POSTER
Korvax Swirl Poster
ATLAS INFINITY POSTER
Atlas Infinity Poster
ATLAS RACE POSTER
Atlas Race Poster
A gold-rimmed pot for storing anything from potpourri to GekNip to proto-sausage pie. A ceramic blend of ferrite an
KILN-FIRED POT
Kiln-Fired Pot
INDUSTRIAL PUMP
Industrial Pump
STONE HALF RAMP
Stone Half Ramp
STONE RAMP
Stone Ramp
STONE HALF RAMP PLATFORM
Stone Half Ramp Platform
STONE ROOF CORNER
Stone Roof Corner
STONE ROOF GABLE
Stone Roof Gable
SLOPING STONE ROOF GABLE
Sloping Stone Roof Gable
STONE INNER ROOF CORNER
Stone Inner Roof Corner
STONE ROOF CAP
Stone Roof Cap
STONE ROOF PANEL
Stone Roof Panel
SLOPING STONE ROOF PANEL
Sloping Stone Roof Panel
ROUNDED FLAT STONE ROOF
Rounded Flat Stone Roof
VENTILATED FLAT STONE ROOF
Ventilated Flat Stone Roof
ANGLED FLAT STONE ROOF
Angled Flat Stone Roof
FLAT STONE ROOF
Flat Stone Roof
CANVAS STONE ROOF
Canvas Stone Roof
STONE DOME ROOF
Stone Dome Roof
H-BEAM STACK
H-Beam Stack
An opulent floor covering with a diamond pattern. Woven from a blend of iridescent sandworm silk and dirt-wicking
KITE-PATTERNED RUG
Kite-Patterned Rug
An opulent floor covering with a circular pattern. Woven from a blend of iridescent sandworm silk and dirt-wicking n
CIRCLE-PATTERNED RUG
Circle-Patterned Rug
This full sail replicates the design of the ancient maritime trade vessels of the Gek, and makes for a striking nautica
FULL SAIL
Full Sail
These offset sails replicate the design of the ancient maritime trade vessels of the Gek, and make for a striking nau
OFFSET SAILS
Offset Sails
These asymmetrical sails replicate the design of the ancient maritime trade vessels of the Gek, and make for a strik
ASYMMETRICAL SAILS
Asymmetrical Sails
This draped canvas half-sail replicates the design of the ancient maritime trade vessels of the Gek, and makes for a
DRAPED CANVAS
Draped Canvas
LARGE SCAFFOLDING
Large Scaffolding
SCAFFOLDING
Scaffolding
SCISSOR LIFT
Scissor Lift
TIMBER SHELVING UNIT
Timber Shelving Unit
SHOVEL
Shovel
An attention-grabbing welcome sign, illuminated by an array of gas-discharge tubes. Suitable for hanging in comme
ILLUMINATED SIGN
Illuminated Sign
"EUCLID MOONRISE" SIGN
"SHIP AND PILOT" SIGN
"THE BLACK HOLE IN THE WALL" SIGN
SPARK PLUG
Spark Plug
STEPLADDER
Stepladder
Hybrid high-capacity storage unit / shelving module for installation in interstellar freighters
Hybrid high-capacity storage unit / shelving module for installation in interstellar freighters
FREIGHTER STORAGE UNIT
FREIGHTER STORAGE UNIT
Freighter Storage Unit
Freighter Storage Unit
Custom Freighter Module
Custom Freighter Module
LAMP POST
Lamp Post
A softly-glowing table lamp with a self-sustaining thermonuclear core. Adjustable for focused nighttime reading or a
TABLE LAMP
Table Lamp
A rustic-styled vessel for brewing and serving hot beverages, crafted in the traditional style of the Gek First Spawn
VINTAGE TEAPOT
Vintage Teapot
A rustic-styled eating vessel: forged from a tough copper alloy, blackened with regis grease and laser-sealed
VINTAGE DISH
Vintage Dish
STONE TRIANGLE
Stone Triangle
SMALL STONE TRIANGLE
Small Stone Triangle
WASH TROUGH
Wash Trough
THIN STONE WALL
Thin Stone Wall
STONE WALL
Stone Wall
SHORT STONE WALL A
Short Stone Wall A
SHORT STONE WALL B
Short Stone Wall B
SMALL STONE WALL A
Small Stone Wall A
SMALL STONE WALL B
Small Stone Wall B
STONE SUPPORT PILLAR
Stone Support Pillar
STONE GRILLE WINDOW
Stone Grille Window
STONE LARGE WINDOW
Stone Large Window
STONE CIRCLE WINDOW
Stone Circle Window
STONE SLIT WINDOW
Stone Slit Window
THIN STONE WALL (BASE)
Thin Stone Wall (Base)
STONE WALL (BASE)
Stone Wall (Base)
SLOPING STONE PANEL (BASE)
Sloping Stone Panel (Base)
STONE SLIT WINDOW (BASE)
Stone Slit Window (Base)
STONE GRILLE WINDOW (BASE)
Stone Grille Window (Base)
STONE LARGE WINDOW (BASE)
Stone Large Window (Base)
STONE CIRCLE WINDOW (BASE)
Stone Circle Window (Base)
SLOPING STONE PANEL
Sloping Stone Panel
A heavyweight canvas wall decoration. Suspended from Vy'keen Artillery-grade rope, this base adornment is engin
WEATHERED HANGING
Weathered Hanging
A set of four mini canvas wall decorations. Suspended from Vy'keen Artillery-grade rope, this base adornment is en
MINI WEATHERED HANGINGS
Mini Weathered Hangings
A set of three mini canvas wall decorations. Suspended from Vy'keen Artillery-grade rope, this base adornment is e
WEATHERED HANGING TRIPTYCH
Weathered Hanging Triptych
WALL LIGHT
Wall Light
THIN STONE WALL (MID)
Thin Stone Wall (Mid)
STONE WALL (MID)
Stone Wall (Mid)
SLOPING STONE PANEL (MID)
Sloping Stone Panel (Mid)
STONE SLIT WINDOW (MID)
Stone Slit Window (Mid)
STONE GRILLE WINDOW (MID)
Stone Grille Window (Mid)
STONE LARGE WINDOW (MID)
Stone Large Window (Mid)
STONE CIRCLE WINDOW (MID)
Stone Circle Window (Mid)
THIN STONE WALL (TOP)
Thin Stone Wall (Top)
STONE WALL (TOP)
Stone Wall (Top)
SLOPING STONE PANEL (TOP)
Sloping Stone Panel (Top)
STONE SLIT WINDOW (TOP)
Stone Slit Window (Top)
STONE GRILLE WINDOW (TOP)
Stone Grille Window (Top)
STONE LARGE WINDOW (TOP)
Stone Large Window (Top)
STONE CIRCLE WINDOW (TOP)
Stone Circle Window (Top)
WATER TOWER
Water Tower
SEALED RESERVOIR
Sealed Reservoir
WHEELBARROW
Wheelbarrow
UTOPIA BUILD STATION
UTOPIA EXOCRAFT STATION
UTOPIA SHIP STATION
UTOPIA EXOSUIT STATION
UTOPIA MULTI-TOOL STATION
A buildable save point for managing your progress.
A buildable save point for managing your progress.
SAVE POINT
SAVE POINT
Save Point
Save Point
Construction module
Construction module
SERVER
Server
GLITCHING SEPARATOR
Glitching Separator
SHELF PANEL
Shelf Panel
CAPILLIARY SHELL
Capilliary Shell
A wall mounted module that can be used to recharge shields.
A wall mounted module that can be used to recharge shields.
SHIELD STATION
SHIELD STATION
Shield Station
Shield Station
Shiled recharge module
Shiled recharge module
An exclusive buildable base ornament, cast in bronze
BRONZE FIGHTER STATUE
Bronze Fighter Statue
An exclusive buildable base ornament, cast in gold
GOLD FIGHTER STATUE
Gold Fighter Statue
An exclusive buildable base ornament, cast in silver
SILVER FIGHTER STATUE
Silver Fighter Statue
A buildable device that can summon your starship to it from any location.
A buildable device that can summon your starship to it from any location.
MUSTER POINT
MUSTER POINT
Muster Point
Muster Point
Ship-summoning beacon
Ship-summoning beacon
A versatile scanner that <TECHNOLOLY>detects nearby buildings<>. Can decrypt <COMMODITY>Navigation Dat
A versatile scanner that <TECHNOLOLY>detects nearby buildings<>. Can decrypt <COMMODITY>Navigation Dat
SIGNAL BOOSTER
SIGNAL BOOSTER
Signal Booster
Signal Booster
Environmental scanner
Environmental scanner
Substance Distribution Module
Gelatinous and slowly pulsing, this puddle of living slime smells sweeter than would be imagined
DETOXIFIED SLIME
Detoxified Slime
Placeable Sludge
The glutenous spawning membrane of an unspeakable horror
NEUTRALISED BIRTHING SAC
Neutralised Birthing Sac
Stabilised Infestation Pillar
LANTERN
Lantern
A highly-specific fabrication device, developed with the intention of finding the universe's most perfect sphere
SPHERE CREATOR
Sphere Creator
Experimental Fabricator
Quicksilver Synthesis Companion
Basic structural buildable item.
Basic structural buildable item.
SPHERE
SPHERE
Sphere
Sphere
Decoration
Decoration
The flesh of this sinister squash is always warm, and slightly luminous. Despite these strange qualities, it is quite ed
ORANGE PUSTULE
Orange Pustule
OSSIFIED STAR
Ossified Star
Stone Construction Component
Spacious additional storage for inventory items.
Spacious additional storage for inventory items.
STORAGE CONTAINER
STORAGE CONTAINER
Storage Container
Storage Container
Storage unit
Storage unit
STORAGE PANEL
Storage Panel
This species of fungus is notable for its dense capillary network and bioluminescent qualities. A circulating chain of
FLARECAP TOADSTOOL
Flarecap Toadstool
This ancient stump was harvested from a clonal tree colony, estimated to have lived for over a hundred millennia. It
WIZENED STUMP
Wizened Stump
This simple mud hut was modelled after a mysterious structure discovered in the mists of planet Saxm A13. Similar
MUD HUT
Mud Hut
TIMBER HALF ARCH
Timber Half Arch
TIMBER ARCH
Timber Arch
TIMBER HALF ARCH (BASE)
Timber Half Arch (Base)
TIMBER ARCH (BASE)
Timber Arch (Base)
TIMBER HALF ARCH (MID)
Timber Half Arch (Mid)
TIMBER ARCH (MID)
Timber Arch (Mid)
TIMBER HALF ARCH (TOP)
Timber Half Arch (Top)
TIMBER ARCH (TOP)
Timber Arch (Top)
EXTRUDED TIMBER-GLASS DOOR
Extruded Timber-Glass Door
EXTRUDED TIMBER WALL CAP
Extruded Timber Wall Cap
EXTRUDED TIMBER WALL
Extruded Timber Wall A
EXTRUDED TIMBER WALL B
Extruded Timber Wall B
EXTRUDED TIMBER LARGE WINDOW
Extruded Timber Large Window
EXTRUDED TIMBER SMALL WINDOW
Extruded Timber Small Window
TIMBER DOORWAY
Timber Doorway
TIMBER RECTANGULAR DOOR
Timber Rectangular Door
TIMBER ANGLED DOOR
Timber Angled Door
TIMBER DOORWAY (BASE)
Timber Doorway (Base)
TIMBER RECTANGULAR DOOR (BASE)
Timber Rectangular Door (Base)
TIMBER ANGLED DOOR (BASE)
Timber Angled Door (Base)
TIMBER DOORWAY (MID)
Timber Doorway (Mid)
TIMBER RECTANGULAR DOOR (MID)
Timber Rectangular Door (Mid)
TIMBER ANGLED DOOR (MID)
Timber Angled Door (Mid)
TIMBER DOORWAY (TOP)
Timber Doorway (Top)
TIMBER RECTANGULAR DOOR (TOP)
Timber Rectangular Door (Top)
TIMBER ANGLED DOOR (TOP)
Timber Angled Door (Top)
TIMBER FRONTAGE (BASE)
Timber Frontage (Base)
TIMBER FRONTAGE
Timber Frontage
TIMBER FRONTAGE (MID)
Timber Frontage (Mid)
TIMBER FRONTAGE (TOP)
Timber Frontage (Top)
TIMBER FLOOR PANEL
Timber Floor Panel
SMALL TIMBER PANEL
Small Timber Panel
TIMBER POWER DOOR
Timber Power Door
TIMBER POWER DOOR (BASE)
Timber Power Door (Base)
TIMBER POWER DOOR (MID)
Timber Power Door (Mid)
TIMBER POWER DOOR (TOP)
Timber Power Door (Top)
TIMBER-FRAMED GLASS PANEL
Timber-Framed Glass Panel
TIMBER HALF RAMP
Timber Half Ramp
TIMBER RAMP
Timber Ramp
TIMBER HALF RAMP PLATFORM
Timber Half Ramp Platform
TIMBER ROOF CORNER
Timber Roof Corner
TIMBER ROOF GABLE
Timber Roof Gable
SLOPING TIMBER ROOF GABLE
Sloping Timber Roof Gable
TIMBER INNER ROOF CORNER
Timber Inner Roof Corner
TIMBER ROOF CAP
Timber Roof Cap
TIMBER ROOF PANEL
Timber Roof Panel
SLOPING TIMBER ROOF PANEL
Sloping Timber Roof Panel
ROUNDED FLAT TIMBER-GLASS ROOF
Rounded Flat Timber-Glass Roof
ASYMMETRICAL TIMBER-GLASS ROOF
Asymmetrical Timber-Glass Roof
L-SKYLIGHT TIMBER ROOF
L-Skylight Timber Roof
FOLDED SAIL TIMBER ROOF
Folded Sail Timber Roof
U-SKYLIGHT TIMBER TRAPEZOID ROOF
U-Skylight Timber Roof
DRAPED SAIL TIMBER ROOF B
Draped Sail Timber Roof B
DRAPED SAIL TIMBER ROOF C
Draped Sail Timber Roof C
DRAPED SAIL TIMBER ROOF D
Draped Sail Timber Roof D
DRAPED SAIL TIMBER ROOF
Draped Sail Timber Roof
FLAT TIMBER ROOF
Flat Timber Roof
ROUNDED TIMBER ROOF
Rounded Timber Roof
TIMBER TRIANGLE
Timber Triangle
SMALL TIMBER TRIANGLE
Small Timber Triangle
THIN TIMBER WALL
Thin Timber Wall
TIMBER WALL
Timber Wall
SHORT TIMBER WALL A
Short Timber Wall A
SHORT TIMBER WALL B
Short Timber Wall B
SMALL TIMBER WALL A
Small Timber Wall A
SMALL TIMBER WALL B
Small Timber Wall B
HORIZONTAL TIMBER WINDOWS
Horizontal Timber Windows
LARGE TIMBER DOUBLE WINDOW
Large Timber Double Window
LARGE TIMBER TRIPLE WINDOW
Large Timber Triple Window
TWIN TIMBER WINDOWS
Twin Timber Windows
THIN TIMBER WALL (BASE)
Thin Timber Wall (Base)
TIMBER WALL (BASE)
Timber Wall (Base)
SLOPING TIMBER PANEL (BASE)
Sloping Timber Panel (Base)
TWIN TIMBER WINDOWS (BASE)
Twin Timber Windows (Base)
HORIZONTAL TIMBER WINDOWS (BASE)
Horizontal Timber Windows (Base)
LARGE TIMBER DOUBLE WINDOW (BASE)
Large Timber Double Window (Base)
LARGE TIMBER TRIPLE WINDOW (BASE)
Large Timber Triple Window (Base)
SLOPING TIMBER PANEL
Sloping Timber Panel
THIN TIMBER WALL (MID)
Thin Timber Wall (Mid)
TIMBER WALL (MID)
Timber Wall (Mid)
SLOPING TIMBER PANEL (MID)
Sloping Timber Panel (Mid)
TWIN TIMBER WINDOWS (MID)
Twin Timber Windows (Mid)
HORIZONTAL TIMBER WINDOWS (MID)
Horizontal Timber Windows (Mid)
LARGE TIMBER DOUBLE WINDOW (MID)
Large Timber Double Window (Mid)
LARGE TIMBER TRIPLE WINDOW (MID)
Large Timber Triple Window (Mid)
THIN TIMBER WALL (TOP)
Thin Timber Wall (Top)
TIMBER WALL (TOP)
Timber Wall (Top)
SLOPING TIMBER PANEL (TOP)
Sloping Timber Panel (Top)
TWIN TIMBER WINDOWS (TOP)
Twin Timber Windows (Top)
HORIZONTAL TIMBER WINDOWS (TOP)
Horizontal Timber Windows (Top)
LARGE TIMBER DOUBLE WINDOW (TOP)
Large Timber Double Window (Top)
LARGE TIMBER TRIPLE WINDOW (TOP)
Large Timber Triple Window (Top)
An all-purpose work surface built from non-magnetic, corrosion resistant materials.
An all-purpose work surface built from non-magnetic, corrosion resistant materials.
TABLE
TABLE
Table
Table
Furniture
Furniture
A non-functional tech panel for decorative purposes.
A non-functional tech panel for decorative purposes.
TECH PANEL
TECH PANEL
Tech Panel
Tech Panel
Decoration
Decoration
A small observatory unit for studying animal behaviours
TERRARIUM
Terrarium
Specialised Creature Enclosure
A tall, stackable tower module, with rigid, reinforced sides and additional weatherproofing to counter exposure to th
A tall, stackable tower module, with rigid, reinforced sides and additional weatherproofing to counter exposure to th
TOWER MODULE
TOWER MODULE
Tower Module
Tower Module
Construction module
Construction module
This swollen protuberance grows rapidly from a fine network of underground spores. Greatly improves nearby soil q
This swollen protuberance grows rapidly from a fine network of underground spores. Greatly improves nearby soil q
BLISTERING MUSHROOM
BLISTERING MUSHROOM
Blistering Mushroom
Blistering Mushroom
While this plant can be cultivated as a crop, consumption is not advised
While this plant can be cultivated as a crop, consumption is not advised
WATCHFUL PROTRUSION
WATCHFUL PROTRUSION
Watchful Protrusion
Watchful Protrusion
This delightful architectural floral combines two highly popular aesthetics: wriggling tentacles and giant fungi
This delightful architectural floral combines two highly popular aesthetics: wriggling tentacles and giant fungi
TENTACLE SPIRE
TENTACLE SPIRE
Tentacle Spire
Tentacle Spire
An exclusive decorative curiosity for bases
POCKET REALITY GENERATOR
Pocket Reality Generator
An exclusive decorative curiosity
EXPANDING CUBE GADGET
Expanding Cube Gadget
Betentacled Steward
WRIGGLING COMPANION
Wriggling Companion
The captured essence of an abyssal horror, contained for scientific and decorative use
An exclusive decorative curiosity for bases
HOLOGRAPHIC GLOBE GADGET
Holographic Globe Gadget
A trading terminal that provides instant local access to the market for resources and commodities.
A trading terminal that provides instant local access to the market for resources and commodities.
GALACTIC TRADE TERMINAL
GALACTIC TRADE TERMINAL
Galactic Trade Terminal
Galactic Trade Terminal
Trading terminal
Trading terminal
A large decorative fruit tree
FRUIT TREE
Fruit Tree
A thin, non-fruiting tree. Root system is integrated with highly-adapted fungal symbiotes
SPINDLE TREE
Spindle Tree
A hardy evergreen tree, able to survive in a wide-range of climates
EVERGREEN TREE
Evergreen Tree
A large decorative plant
TREE
Tree
An exclusive buildable base ornament, cast in gold. The Bytebeat device is an advanced audio generator, allowing
GOLDEN BYTEBEAT DEVICE
Golden Bytebeat Device
Adapts the raw, high-voltage power output of a <TECHNOLOGY>power generator<> to a more manageable flow, s
TRANSFORMER
Transformer
Highly-efficient <TECHNOLOGY>energy storage units<>. Connect to a power grid, and onboard power manageme
HEAVY BATTERY ARRAY
Heavy Battery Array
BATTERY
Battery
Advanced cabling, designed to link one or more <TECHNOLOGY>Bytebeat Generators<> or to connect a <TECHN
BYTEBEAT CABLE
ByteBeat Cable
A musical switching device, designed to interpret waveform signals generated by a <TECHNOLOGY>Bytebeat Gen
BYTEBEAT SWITCH
Bytebeat Switch
A small <STELLAR>power generator<>. Burns carbon-based fuel placed in its <TECHNOLOGY>furnace tank<> an
BIOFUEL REACTOR
Biofuel Reactor
An automated mineral harvester. Determine a site with the <TECHNOLOGY>Surveying<> upgrade for the <TECHN
MINERAL EXTRACTOR
Mineral Extractor
An automated gas harvester. Determine a site with the <TECHNOLOGY>Surveying<> upgrade for the <TECHNOL
GAS EXTRACTOR
Gas Extractor
When suitably placed in an area of high field strength, efficient electromagnetic dynamos are used to generate <ST
ELECTROMAGNETIC GENERATOR
Electromagnetic Generator
Flexible, high-strength piping. Able to withstand a highly-pressurised internal environment
SUPPLY PIPE
Supply Pipe
Advanced fibre-optic cabling, designed to link one or more <TECHNOLOGY>Short-Range Teleporters<>.
TELEPORT CABLE
Teleport Cable
A brightly coloured, highly visible alternative to standard <TECHNOLOGY>Electrical Wiring<>
COLOURED WIRING
Coloured Wiring
High-capacity electrical wiring. Use wiring to connect <TECHNOLOGY>Power Generators<> to your base. Most tec
ELECTRICAL WIRING
Electrical Wiring
A <STELLAR>power management device<>, the switch will toggle the flow of power when used
SWITCH
Switch
Automated storage unit. Connect to a <TRADEABLE>Supply Grid<> using <TECHNOLOGY>Pipelines<>
SUPPLY DEPOT
Supply Depot
An efficient <STELLAR>power generator<>, this solar array will turn sunlight into the electrical energy required to p
SOLAR GENERATOR
Solar Generator
An efficient <STELLAR>power generator<>, this solar array will turn sunlight into the electrical energy required to p
SOLAR PANEL
Solar Panel
A <STELLAR>power management device<>, the switch will toggle the flow of power when used
BUTTON
Button
A <STELLAR>power management device<>, the switch will toggle the flow of power when stood upon or otherwise
FLOOR SWITCH
Floor Switch
A <STELLAR>power management device<>, the switch will toggle the flow of power when an entity is detected nea
PROXIMITY SWITCH
Proximity Switch
A <STELLAR>power management device<>, the switch will toggle the flow of power when pulled
WALL SWITCH
Wall Switch
A <STELLAR>power management device<>, the switch will toggle the flow of power when used
POWER INVERTER
Power Inverter
A <STELLAR>power management device<>, this switch will toggle the flow of power when signaled by an incoming
AUTO SWITCH
Auto Switch
A <STELLAR>power generator<> adapted for use underwater. The generator creates clean, free energy for poweri
HYDROELECTRIC GENERATOR
Hydroelectric Generator
A <STELLAR>power generator<> adapted for use on stormy planets. The generator creates clean, free energy for
WIND GENERATOR
Wind Generator
Power Distribution Module
A self-contained spherical viewing platform which affords the user stunning views of the surrounding environment.
A self-contained spherical viewing platform which affords the user stunning views of the surrounding environment.
VIEWING SPHERE
VIEWING SPHERE
Viewing Sphere
Viewing Sphere
Construction module
Construction module
Placeable decorative decal.
Placeable decorative decal.
VISITOR DECAL
VISITOR DECAL
Visitor Decal
Visitor Decal
Decoration
Decoration
A Wooden Arch for use in base construction.
A Wooden Half Arch for use in base construction.
WOODEN HALF ARCH
Wooden Half Arch
WOODEN ARCH
Wooden Arch
A Wooden Door Frame for use in base construction.
A thin wooden doorway for use in base construction.
WOODEN DOORWAY
Wooden Doorway
WOODEN DOOR FRAME
Wooden Door Frame
A Wooden Frontage for use in base construction.
WOODEN FRONTAGE
Wooden Frontage
A Wood Floor Panel for use in base construction.
WOOD FLOOR PANEL
Wood Floor Panel
A Small Wood Panel for use in base construction.
SMALL WOOD PANEL
Small Wood Panel
A double-width <TECHNOLOGY>power-operated door<>. Can be connected to a <STELLAR>power grid<> and op
LARGE WOODEN POWER DOOR
Large Wooden Power Door
A <TECHNOLOGY>power-operated door<>. Can be connected to a <STELLAR>power grid<> and operated using
WOODEN POWER DOOR
Wooden Power Door
A glass floor/ceiling panel with a wood frame.
WOOD-FRAMED GLASS PANEL
Wood-Framed Glass Panel
A Wooden Ramp for use in base construction.
A Wooden Half Ramp for use in base construction.
WOODEN HALF RAMP
Wooden Half Ramp
WOODEN RAMP
Wooden Ramp
A wooden roof corner for use in base construction.
WOODEN ROOF CORNER
Wooden Roof Corner
A basic roof platform with reinforced load struts.
A Wooden Roof for use in base construction.
A vital structure roof piece, critical when building angular roofs
WOODEN INNER ROOF CORNER
Wooden Inner Roof Corner
A piece of wooden roof panelling for use in base construction.
WOODEN ROOF PANEL
Wooden Roof Panel
WOODEN ROOF
Wooden Roof
Wooden Roof
WOODEN ROOF
A small door to insert in a wooden doorframe
SMALL WOODEN DOOR
Small Wooden Door
A basic flooring piece of wooden construction, this simple shape allows the creation of a huge array of diverse struc
WOODEN TRIANGLE
Wooden Triangle
SMALL WOODEN TRIANGLE
Small Wooden Triangle
A Wooden Wall for use in base construction.
A thin wooden wall module for use in base construction.
THIN WOODEN WALL
Thin Wooden Wall
WOODEN WALL
Wooden Wall
A Small Wooden Wall for use in base construction.
A Short Wooden Wall for use in base construction.
SHORT WOODEN WALL
Short Wooden Wall
SMALL WOODEN WALL
Small Wooden Wall
A Wooden Window Panel for use in base construction.
WOODEN WINDOW PANEL
Wooden Window Panel
A Sloping Wood Panel for use in base construction.
SLOPING WOOD PANEL
Sloping Wood Panel
An exclusive buildable base ornament, cast in bronze
BRONZE WALKER STATUE
Bronze Walker Statue
An exclusive buildable base ornament, cast in gold
GOLD WALKER STATUE
Gold Walker Statue
An exclusive buildable base ornament, cast in silver
SILVER WALKER STATUE
Silver Walker Statue
Reinforced <TECHNOLOGY>Wall Module<>, widespread in basic structures across the galaxy
Reinforced <TECHNOLOGY>Wall Module<>, widespread in basic structures across the galaxy
WALL
WALL
Wall
Wall
Decoration
Decoration
An autonomous shutter door, programmed to open in the presence of its constructor.
An autonomous shutter door, programmed to open in the presence of its constructor.
SHUTTER DOOR
SHUTTER DOOR
Shutter Door
Shutter Door
Wall Access Route
Wall Access Route
A decorative ventilation detail for wall.
A decorative ventilation detail for wall.
WALL FAN
WALL FAN
Wall Fan
Wall Fan
Decoration
Decoration
WALL FLAG 1
Wall Flag 1
WALL FLAG 2
Wall Flag 2
WALL FLAG 3
Wall Flag 3
A decorative, wall-mountable video screen.
A decorative, wall-mountable video screen.
WALL SCREEN
WALL SCREEN
Wall Screen
Wall Screen
Decoration
Decoration
GREEN WALL SCREEN
Green Wall Screen
ORANGE WALL SCREEN
Orange Wall Screen
Basic structural buildable item.
Basic structural buildable item.
LARGE WALL
LARGE WALL
Large Wall
Large Wall
Decoration
Decoration
A wall-mounted, faux storage unit for decorative purposes.
A wall-mounted, faux storage unit for decorative purposes.
WALL UNIT
WALL UNIT
Wall Unit
Wall Unit
Decoration
Decoration
An emergency survival module
MARINE SHELTER
Marine Shelter
Deep Water Survival Module
A delicate marine invertebrate, cultivated for potted growth. Its distinctive looping structure gives it an attractive whi
CURLY CORAL
Curly Coral
The central shard vibrates imperceptibly, emitting a soft musical note.
An eye-catching cluster of crystallised oceanic minerals. These crystals grow in a shard-like structure, and feature a
AQUATIC CRYSTAL
Aquatic Crystal
A striking plant featuring luminescent, orb-shaped flowers. This domestic variety has adapted to absorb and proces
CANDELABRA BLOOM
Candelabra Bloom
PLANTABLE KELP
Plantable Kelp
ARMOURED ANEMONE
STRIP CORAL
AQUATIC COLONY
WEAPON RACK
Weapon Rack
Basic structural buildable item.
Basic structural buildable item.
LARGE WEDGE
LARGE WEDGE
Large Wedge
Large Wedge
Decoration
Decoration
Basic structural buildable item.
Basic structural buildable item.
SMALL WEDGE
SMALL WEDGE
Small Wedge
Small Wedge
Decoration
Decoration
ELECTRIC CUBE
Electric Cube
WHITE LIGHT
WHITE LIGHT
White Light
White Light
A reinforced wall panel, free of adornments
STRUCTURAL PANEL
Structural Panel
Construction Module
A window made from self-cleaning, UV-treated, hermetically sealed glass.
A window made from self-cleaning, UV-treated, hermetically sealed glass.
WINDOW
ANGLED WINDOW
Window
Angled Window
Construction item
Construction item
LARGE GLASS PANEL
Large Glass Panel
Wooden Construction Component
FLESH LAUNCHER
TITANIC WARNING
TITANIC TROPHY
YELLOW LIGHT
YELLOW LIGHT
Yellow Light
Yellow Light
Insufficient element resources
Build product using elements stored in exosuit inventory
Change craft amount with <IMG>UI_LEFT<> and <IMG>UI_RIGHT<>
Build technology using elements stored in exosuit inventory
BLOOM
Blue
Planetary Anomaly
Ultramarine %PLANETCLASS%
Lost Blue %PLANETCLASS%
[REDACTED] %PLANETCLASS%
Stellar Corruption Detected
Chromatic Fog %PLANETCLASS%
Harsh Blue Globe
Frozen Anomaly
Azure %PLANETCLASS%
Cerulean %PLANETCLASS%
Get blueprint
Containers
Decals
Building Parts
%SET_NAME% received - %NUMBER% items learned
Blueprint Trader
Body Shape
BODY SHAPE
Generalist weapon attachment for the <TECHNOLOGY>Multi-Tool<>. Access fire mode by pressing <IMG>CYCLE
BOLTCASTER
Boltcaster
BOLTCASTER SM
Boltcaster SM
Energy Projectile Weapon
Boltcaster shots are granted deflective properties
RICOCHET SIGMA
Ricochet Sigma
Boltcaster Companion Unit
Grants additional deflective properties to Boltcaster shots
RICOCHET TAU
Ricochet Tau
Boltcaster Companion Unit
Shots fired by Boltcaster reach maximum deflection rates
RICOCHET THETA
Ricochet Theta
Boltcaster Companion Unit
Switch Multi-Tool mode by pressing <IMG>CYCLEWEAPON<>
Boltcaster's ammo clip capacity is increased
BOLTCASTER CLIP SIGMA
Plasma Clip Sigma
Boltcaster Companion Unit
Boltcaster's ammo clip capacity is further increased through added cylindrical banks
BOLTCASTER CLIP TAU
Plasma Clip Tau
Boltcaster Companion Unit
Boltcaster's ammo clip capacity is raised to its highest potential
BOLTCASTER CLIP THETA
Plasma Clip Theta
Boltcaster Companion Unit
Boltcaster shots deliver added physical damage upon impact
IMPACT DAMAGE SIGMA
Impact Damage Sigma
Boltcaster Companion Unit
Boltcaster shots deliver far more physical damage upon impact
IMPACT DAMAGE TAU
Impact Damage Tau
Boltcaster Companion Unit
Boltcaster unleashes more powerful rounds due to improved internal ion circulation speeds
IMPACT DAMAGE THETA
Impact Damage Theta
Boltcaster Companion Unit
Boltcaster inflicts maximum damage on chosen target, bringing device up to the 'Vy'keen Standard'
IMPACT DAMAGE OMEGA
Impact Damage Omega
Boltcaster Companion Unit
Boltcaster rounds trace and follow target movement
HOMINGBOLT ADAPTOR
Homingbolt Adaptor
Boltcaster Companion Unit
Boltcaster rate-of-fire system upgrade
RAPIDFIRE SIGMA
Rapidfire Sigma
Boltcaster Companion Unit
Further reduces cool-down period between user's individual Boltcaster shots
RAPIDFIRE TAU
Rapidfire Tau
Boltcaster Companion Unit
Provides shortest cool-down times possible between Boltcaster shots, and simultaneously increases internal plasm
RAPIDFIRE THETA
Rapidfire Theta
Boltcaster Companion Unit
Boltcaster ammunition reload times are decreased
RELOAD ACCELERANT SIGMA
Reload Accelerant Sigma
Boltcaster Companion Unit
Further improves Boltcaster reload times, ensuring that ammunition replenishment occurs swiftly and cleanly
RELOAD ACCELERANT TAU
Reload Accelerant Tau
Boltcaster Companion Unit
Maximum efficiency in Boltcaster reloads
RELOAD ACCELERANT THETA
Reload Accelerant Theta
Boltcaster Companion Unit
Specialist <STELLAR>close combat<> weapon attachment for the <TECHNOLOGY>Multi-Tool<>. Access fire mod
SCATTER BLASTER
Scatter Blaster
Scatter Shot Projectile Weapon
Specialist <STELLAR>rapid fire<> weapon attachment for the <TECHNOLOGY>Multi-Tool<>. Access fire mode by
PULSE SPITTER
Pulse Spitter
Rapid Fire Projectile Weapon
Boltcaster experiences reduced kick-back upon firing
RECOIL STABILISER SIGMA
Recoil Stabiliser Sigma
Boltcaster Companion Unit
Further reduces Boltcaster's kick-back upon firing
RECOIL STABILISER TAU
Recoil Stabiliser Tau
Boltcaster Companion Unit
Fully suppresses Boltcaster's kick-back, eliminating all primary kinetic impulses created by energy bolt discharge
RECOIL STABILISER THETA
Recoil Stabiliser Theta
Boltcaster Companion Unit
Excavated Bones
Rattling %PLANETCLASS%
Spined %PLANETCLASS%
Skeletal %PLANETCLASS%
Thrusters offline - Atmospheric interference
Thrusters offline - Local enemy disruption
Thrusters offline - Large ship proximity
Thrusters offline - Space Station proximity
I look inside the distress beacon for additional supplies, more in hope than reason
I take the <TECHNOLOGY>Signal Booster<>. I cannot shake the feeling that I am being played with.
BOUNTY %AMOUNT%
The salvageable heart of some ancient technology. Unreadable in its current form
SALVAGED DATA
Salvaged Data
Salvaged Technology
BRIGHTNESS
Bubbling %PLANETCLASS%
Frothing %PLANETCLASS%
Foaming %PLANETCLASS%
BUGGY
Improved torque and acceleration, toughened shocks, and a longer range between refuelling for the Hybrid ATV.
ATV TUNE-UP ALPHA
ATV Tune-up Alpha
Vehicle Boost System
Improved air intakes for higher horsepower, ECU tuning, a strengthened chassis, and a longer range between refue
ATV TUNE-UP BETA
ATV Tune-up Beta
Vehicle Boost System
A high-flow exhaust system for added speed and acceleration, active traction tyres, and maximum range between r
ATV TUNE-UP GAMMA
ATV Tune-up Gamma
Vehicle Boost System
Standard ATV-mounted weapons system, comprising twin small-round photon cannons with a dedicated power sou
ATV PHOTON CANNON ALPHA
ATV Photon Cannon Alpha
Vehicle Weapon System
Improved sighting and recoil dampening, and a longer charge capacity for the Hybrid ATV's mounted weapons syst
ATV PHOTON CANNON BETA
ATV Photon Cannon Beta
Vehicle Weapon System
Improved firing rate, larger capacity and maximised photonic charge for the Hybrid ATV's mounted weapons system
ATV PHOTON CANNON GAMMA
ATV Photon Cannon Gamma
Vehicle Weapon System
A gas-propelled vehicular jetpack system that can be fitted to the Hybrid ATV, to allow short bursts of flight.
ATV JETPACK ALPHA
ATV Jetpack Alpha
Vehicle Jetpack System
An upgrade to the vehicle jetpack system that increases the maximum altitude and flight range of the unit, improvin
ATV JETPACK BETA
ATV Jetpack Beta
Vehicle Jetpack System
A further upgrade for the vehicle jetpack system, maximising the altitude and flight range of the unit, and rendering
ATV JETPACK GAMMA
ATV Jetpack Gamma
Vehicle Jetpack System
BUILD

<IMG>BUILD_PLACE<> Delete
<IMG>BUILD_PLACE<> Place
Colour
%ACTION_PROMPT% <IMG>BUILD_ROTATE<> Rotate <IMG>BUILD_DELETE<> Delete/Colour <IMG>QUICK_
Delete
Containers
Cuboid Rooms
Decals
Farming
Lights
New!
Specialist Terminals
Decoration
Room Parts
Structure
Tech
Timed
Available to build: <STAT>%CAN_BUILD%<>
Ready to build: <STAT>%CAN_BUILD%<> / <STAT>%MAX%<>
%AMOUNT% %ITEM%
Building requirements
<IMG>BUILD_INFO<> less info
Concrete
Rust
Stone
Wood
Material
Build Menu
<IMG>QUICK_ACTION<> Delete
You can use the Build Menu <IMG>BUILD_MENU<> to recolour buildable items.
<IMG>BUILD_PLACE<> Place Object <IMG>BUILD_ROT_LEFT<>/<IMG>BUILD_ROT_RIGHT<> Rotate <IM
<IMG>BUILD_PLACE<> Place Object <IMG>BUILD_ROT_LEFT<>/<IMG>BUILD_ROT_RIGHT<> Rotate <IM
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<IMG>BUILD_PLACE<> %ACTION% <IMG>QUICK_LEFT<>/<IMG>QUICK_RIGHT<>/<IMG>BUILD_SET_UP<
<IMG>QUICK_LEFT<>/<IMG>QUICK_RIGHT<>/<IMG>BUILD_SET_UP<>/<IMG>BUILD_SET_DOWN<> Navigat
<IMG>BUILD_PLACE<> Select <IMG>BUILD_DELETE<> Delete/Colour <IMG>QUICK_LEFT<>/<IMG>QUICK
<IMG>BUILD_PLACE<> Select <IMG>BUILD_DELETE<> Delete/Colour <IMG>QUICK_LEFT<>/<IMG>QUICK
<IMG>QUICK_ACTION<> %ACTION%
Build more using
CRAFT PRODUCT
INSTALL
Choose slot and install technology
Create a useful, or valuable, material
CRAFT MORE
Create additional %ITEM%
Create a new tech to upgrade your starship
INSTALL TECHNOLOGY
Create a new tech to upgrade your equipment
Build
Create multi-tool upgrades and improvements
Base Complexity: %AMOUNT%
Complexity: <HIGHLIGHT>%AMOUNT%<>
ABANDONED BUILDING
Abandoned Building
an Abandoned Building
ATLAS INTERFACE
Your Base
BEACON
Beacon
OUTPOST
Outpost
Lost Freighter
DROP POD
Drop Pod
Abandoned
Deserted
Empty
Vacated
Forgotten
DEBRIS
Debris
DEPOT
Resource Depot
a Resource Depot
CRASHED SHIP
Crashed Ship
MANUFACTURING FACILITY
Manufacturing Facility
a Manufacturing Facility
Industrial
Automated
Heavily-Mechanised
Hive Of Factories
Construction-Focused
Crashed Freighter
BOUNDARY FAILURE
Unknown Grave
OPERATIONS CENTRE
Operations Centre
Populous
Thriving
Bustling
Flourishing
Booming
THE HOLE IN THE SKY
The Hole In The Sky
Habitation
Landing Pad
Colossal Archive
Colossal Archive
a Colossal Archive
a Colossal Archive
Sparse
Sporadic
Meagre
Scarce
Scant
Average
Moderate
Middling
Intermediate
Not Excessive
HoloTerminus
HoloTerminus
a HoloTerminus
MONOLITH
Monolith
a Monolith
SPACE ANOMALY
OBSERVATORY
Observatory
an Observatory
%PLAYER%'s Base
Created by:
TRADING POST
Trading Post
a Trading Post
PLAQUE
Ancient Plaque
PORTAL
Portal
a Portal
TRANSMISSION TOWER
Transmission Tower
a Transmission Tower
RESOURCE DEPOSIT
Resource Deposit
RUIN
Ancient Ruin
an Ancient Ruin
Derelict
Collapsed
Decrepit
Ruined
Long-Decayed
SHELTER
Shelter
a Shelter
OUTPOST
Minor Settlement
a Minor Settlement
SPACE ANOMALY
SPACE STATION
Space Station
TERMINAL
Trade Terminal
HERIDIUM DEPOSIT
Heridium Deposit
UNKNOWN
Unknown
WAYPOINT
Waypoint
STRUCTURE
The lifeform stands in my home, uninvited, bearing <TECHNOLOGY>Blueprints<> of structures, of augmentations
You have made a start, Traveller. Let me help you build upon it.
Architect
Audio Function
SUMMON FREIGHTER
Call your freighter into Orbit %CALL_COST%
Call starship
Terminal
You can't save
HERMETIC SEAL
METAL PLATING
THERMIC LAYER
THERMIC LAYER SIGMA
THERMIC LAYER TAU
THERMIC LAYER THETA
IRON
Fe
oxide
A lightweight metal product heavily used in ship part manufacture
CARITE SHEET
Carite Sheet
Technology component
Naturally glowing crystalline clusters
NIGHT CRYSTALS
Night Crystals
Technology component
Non-reactive and pressure-resistant liquid
SUSPENSION FLUID
Suspension Fluid
Technology component
Multi-purpose conductive material
MICRODENSITY FABRIC
Microdensity Fabric
Technology component
Captured cloud of ionised electrons
ELECTRON VAPOUR
Electron Vapour
Technology component
ANTIMATTER
Antimatter
Technology component
Electromagnetic frequency oscillator
DYNAMIC RESONATOR
Dynamic Resonator
Technology component
Common
COMPARE
Cost: <STAT>%TOTAL%<>
Value: <STAT>%TOTAL%<>
Trade-in Price: <STAT>%TOTAL%<>

COMPONENT
TITANIUM
Titanium
Oxide Element - Rare
Ti
ZINC
Zinc
Oxide Element - Uncommon
Zn
Accessing Atlas traveller link
raljar@stationmain “ $ pwd
CONSUMABLE
Container
Reinforced
Contoured %PLANETCLASS%
Cabled %PLANETCLASS%
Webbed %PLANETCLASS%
Contraband
CONTRAST
Inverted
Tethered
Flight Stick
Locked
Control Mode: %MODE%
Normal
CONTROL SETTINGS
CONTROLS
Base Part Positioning
Building Mode
Galactic Map
Menus
On Foot
Photo Mode
Photo Mode (Menu)
Quick Menu (On Foot)
Flight Controls
Quick Menu (Ship / Exocraft)
Quick Menu (In Ship)
Text Chat
Exocraft
Construction Terminal Built
Agricultural Terminal Built
Science Terminal Built
Exocraft Terminal Built
Weapons Terminal Built
Crafted Technology Component
CREATURES
%COST% Units
critical
Brake
Brake (Analogue)
Free Rotate Part
Free Rotate Left
Free Rotate Right
Free Rotate Y-Axis
Free Rotate Z-Axis
Rotate Camera
Rotate Camera (Vertical)
Rotate Camera (Horizontal)
Camera Look
Camera Horizontal Look
Camera Vertical Look
Move Down
Camera Look
Player Movement
Move Left
Move Right
Player Movement (Back)
Player Movement (Forward)
Player Movement (Left/Right)
Player Movement (Forward/Back)
Move Up
Move Up / Down
Look
Move
Look
Look (Vertical)
Pitch
Steer
Thrust
Horizontal Thrust
Vertical Thrust
Turn
Turn Left
Thrust
Thrust (Analogue)
Turn
Object Camera
Object Camera (Horizontal)
Object Camera (Vertical)
Cursor Movement
Brake Exocraft
Brake Exocraft (Analogue)
Activate Free Rotate
Activate Free Rotate
Activate Free Rotate (Button 1)
Activate Free Rotate
Activate Free Rotate (Button 2)
Activate Alt Weapon
Boost
Boost
Brake
Modify Placed Part
Pin Formula
Place Building Part
Free Rotate Horizontal
Rotate Part Left
Rotate Part Left
Tilt Part Left
Rotate Part Right
Rotate Part Right
Tilt Part Right
Enter Menu
Back
Switch Base
Toggle Build Camera
Switch Alt Weapon
Change Camera View
Upload Discoveries
Discovery Page Scroll Down
Discovery Page Scroll Up
Exit Ship
Exit Exocraft
Initiate Process
Back
Discard Item
Exit Menu
Skip
Confirm (Menus)
Quick Transfer
Fire
Galactic Map
Fast Navigation
Clear All Waypoints
Toggle Free Look
Exit Map
View Current Location
Move Down
Move Up
Next Filter
Next Navigation Mode
Highlight Home Base System
Previous Filter
Previous Navigation Mode
Select Next System
Toggle UI
Warp
Add Waypoint
Mode Select: Cancel
Mode Select: Switch Account
Mode Select: Start
Delete
Perform Interaction
Secondary Interaction
Inventories
Jump
Jump
Land Ship
Melee Attack
Retry Network Connection
Next Survey Mode
Discoveries / Options
View / Save Camera Effects
Lower Camera Height
Roll Camera Left
Roll Camera Right
Raise Camera Height
Take Screenshot
Effects: Next Category
Effects: Previous Category
Exit Photo Mode
Hide HUD
Navigate Down
Navigate Up
Move Sun Position
Decrease Setting
Increase Setting
Place Marker
Previous Survey Mode
Confirm (Quick Menu)
Back
Navigate Down
Navigate Left
Navigate Right
Navigate Up
Enter Sub-Menu
Quick Menu (Hand Controls)
Options / Quit
Quit Game
Reload Weapon
Report Offensive or Inappropriate Base
Roll Left / Pulse Drive
Roll Right / Pulse Drive
Run
Scale Part Down
Scale Part Up
Perform Scan
Activate Forcefield
Look (Horizontal)
Turn Right
Zoom In
Show HUD
Signal Booster
Swim Down
Swim Up
Tag Marker
Manipulate Terrain
Change Terrain Shape
Advanced Mode Menu
Rotate Terrain Edit Plane Left
Rotate Terrain Edit Plane Right
Decrease Terrain Beam Size
Increase Terrain Beam Size
Toggle Terrain Mine / Create
Toggle Text Chat
Send Chat Message
Confirm Paste (Text Chat)
Hold to Paste (Text Chat)
Lower Category / Shop Page Down
Previous Page
Previous Sub Page
Jump to network page in options
Next Control Set
Previous Control Set
Next Page
Next Sub Page
Decrease Item Stack
Increase Item Stack
Toggle Buy / Sell
Toggle Trade Inventory
Upper Category / Shop Page Up
Show Profile
Show Gamercard
Accelerate
Reverse
Brake Exocraft
Place Checkpoint
Exit Exocraft
Horn
Vertical Thrust
Left
Right
Steer
Steer Left
Steer Right
Analysis Visor
Toggle Auto Walk
Grab Multi-Tool
Left Hand Interaction
Left Hand Melee
Point to Move
Pause Menu
Recentre View
Recentre View (Button 1)
Recentre View (Button 2)
Left Hand Confirm
Smooth Turn Left
Smooth Turn Right
Snap Turn Left
Snap Turn Right
Teleport
Switch Weapon Mode
Zoom
CONTROL MODE: FLIGHT STICK
Rotate
Select Next System
CONTROL MODE: INVERTED
CONTROL MODE: NORMAL
A metal statuette of a creature with a coin placed in its beak
GEK RELIC
Gek Relic
Medium value curiosity
A small wooden icon carved into the shape of a Sentinel drone
VY'KEEN EFFIGY
Vy'keen Effigy
Medium value curiosity
The metallic shell of a disconnected electronic lifeform that was too distant from its kind to be refreshed with a new
KORVAX CASING
Korvax Casing
High value curiosity
A spherical gem that seems to pulsate with red light from its centre
ATLAS STONE
Atlas Stone
Very high value curiosity
CURIOSITY
CURRENT FREIGHTER
CURRENT STARSHIP
CURRENT MULTI-TOOL
BOOSTER
Booster
SPOILER
Spoiler
COCKPIT
Cockpit
LEFT SIDEPOD
Left Sidepod
RIGHT SIDEPOD
Right Sidepod
TYRES
Tyres
FLIGHT ROCKETS
Flight Rockets
REAR WINDOW
Rear Window
COCKPIT
Cockpit
LEFT ENGINE
Left Engine
RIGHT ENGINE
Right Engine
HOVER UNIT
Hover Unit
BOOST MODULE
Boost Module
ENGINE COVER
Engine Cover
COCKPIT
Cockpit
LEFT PANEL
Left Panel
RIGHT PANEL
Right Panel
ANTIGRAV FANS
Antigrav Fans
REACTOR VENTS
Reactor Vents
REAR WINDOW
Rear Window
VIEW SPHERE
View Sphere
LEFT ENGINE
Left Engine
RIGHT ENGINE
Right Engine
FLOATATION UNIT
Floatation Unit
ROCKET UNIT
Rocket Unit
ENGINE HOUSING
Engine Housing
CABIN
Cabin
LEFT TANKS
Left Tanks
RIGHT TANKS
Right Tanks
TYRES
Tyres
BOOST MODULE
Boost Module
Decals
ENGINE COVER
Engine Cover
BONNET
Bonnet
LEFT DOOR
Left Door
RIGHT DOOR
Right Door
PAINT
Paint
TYRES
Tyres
Presets
CUSTOMISATION
ARMOUR
Armour Style
BACKPACK
Backpack Style
Backpack Style
BANNER
Banner
Beak
TORSO
Torso Style
APPEARANCE MODIFIER
Appearance Modifier
Eyes
Face Shape
BOOTS
Boot Style
Upgrade Control
Upgrade Control
GLOVES
Glove Style
HEAD
Head Type
Helmet Type
Emblem
LEGS
Leg Style
Markings
Misc
Primary Colour
PRIMARY COLOUR
RACE
Race
Secondary Colour
SECONDARY COLOUR
STARSHIP MODIFICATION
Accent Colour
ACCENT COLOUR
Title
Title
Jetpack Trail
Jetpack Trail
Exocraft Modification
MULTI-TOOL MODIFICATION
Terraforming Catastrophe
Abandoned %PLANETCLASS%
Dead %PLANETCLASS%
Empty %PLANETCLASS%
Desolate %PLANETCLASS%
Lifeless %PLANETCLASS%
Forsaken %PLANETCLASS%
Life-Incompatible %PLANETCLASS%
Low Atmosphere %PLANETCLASS%
Airless %PLANETCLASS%
Death by asteroid collision.
- LARRY NIVEN, RINGWORLD
- FRANK HERBERT, DUNE
- NEAL ASHER, DARK INTELLIGENCE
- KURT VONNEUGT, A MAN WITHOUT A COUNTRY
- H.P. LOVECRAFT, THE CALL OF CTHULHU
- ALAN DEAN FOSTER, STAR TREK
- JAMES SMYTHE, THE EXPLORER
- H.G. WELLS, THE TIME MACHINE
- JOHN SCALZI, OLD MAN'S WAR
- TERRY PRATCHETT, THE LAST HERO
- ANDY WEIR, THE MARTIAN
- ARTHUR C. CLARKE
- NEIL GAIMAN, AMERICAN GODS
- STEVEN SPIELBERG
- STEPHEN HAWKING
- ALBERT EINSTEIN
- EDGAR D. MITCHELL (APOLLO 14 ASTRONAUT)
- RICK YANCEY, THE 5TH WAVE
- WILLIAM GIBSON
- PITTACUS LORE, THE POWER OF SIX
- D. HARLAN WILSON, THE KYOTO MAN
- J. MICHAEL STRACZYNSKI
- DOUGLAS ADAMS
- ANN LECKIE, ANCILLARY JUSTICE
- MARY SHELLEY, FRANKENSTEIN
- CLIFFORD D. SIMAK, WAY STATION
- ROBERT BUETTNER, OVERKILL
- CARL SAGAN
- SPIDER ROBINSON
- URSULA K. LE GUIN
- ITERATION #27263651
- ITERATION #998261G
- ITERATION #133449L
- DAN SIMMONS. HYPERION
- ITERATION #34711P
- ITERATION #148876Y
- ITERATION #989817
- ITERATION #134467G
- ITERATION #2276555L
- ROBERT HEINLEIN
- IAIN M. BANKS, THE PLAYER OF GAMES
- RAY BRADBURY
- ISAAC ASIMOV
- PHILIP K. DICK
Death by Accidental Explosion
Death by Accidental Explosion
Death by hypothermia.
Restoring lost inventory
Death by planetary predator.
Death by oxygen starvation.
Death by life support system failure
Death by stalking monstrosity.
Death by abyssal horror.
Death by Doomed Horror
Death by Doomed Horror
Death by freighter defence laser system.
Death by Sentinel attack drone.
Death by heat exposure.
Death by gelatinous sea creature.
Death by high speed ground-impact.
Death by laser.
Death by cosmic ray bombardment.
Grave
Death from deadly plant toxins
Anomalous Combat Death Detected
Death by Sentinel attack ship.
THE GODS DO NOT PROTECT FOOLS
THE MYSTERY OF LIFE ISN'T A PROBLEM TO SOLVE
TO APPRECIATE THE WONDER OF THE UNIVERSE
I TELL YOU, WE ARE HERE ON EARTH TO FART AROUND
WE LIVE ON A PLACID ISLAND OF IGNORANCE IN THE MIDS
A STAR HAS DIED. ELSEWHERE IN THE COSMOS
I SEE THE BLACKNESS. WORSE THAN SPACE
LOOKING AT THESE STARS SUDDENLY DWARFE
THERE'S A DIFFERENCE BETWEEN THE FACT THAT TH
SO MUCH UNIVERSE, AND SO LITTLE TIME.
I GUESS YOU COULD CALL IT A 'FAILURE'
THE ONLY WAY OF DISCOVERING THE LIMIT
I BELIEVE THAT LIFE IS A GAME, THAT LIFE IS A CRUEL JOKE.
THERE IS NO SUCH THING AS SCIENCE FICTION
ETERNITY IS A LONG TIME, ESPECIALLY TOWARDS THE END.
TWO THINGS ARE INFINITE: THE UNIVERSE AND HUMA
THERE SEEMS TO BE MORE TO THE UNIVERSE THA
WE'D STARED INTO THE FACE OF DEATH
STABILITY IS THE BEGINNING OF THE END. WE ONL
EVEN WHEN THE WORLD THROWS ITS WORST AN
REALITY IS SHAPED BY THE FORCES THAT DESTROY IT.
WE WALK IN DARK PLACES NO OTHERS WILL ENTER.
I MAY NOT HAVE GONE WHERE I INTENDED TO GO
IF YOU'RE GOING TO DO SOMETHING THAT CRAZY
POLLUTED BY CRIMES, AND TORN BY THE BITTERES
HERE LIES ONE FROM A DISTANT STAR, BUT THE SOIL I
WE THINK EVERYTHING IN THIS UNIVERSE HAS TO CONFOR
SOMEWHERE, SOMETHING INCREDIBLE IS WAITING TO BE KNOWN.
SOMETIMES I THINK I MUST HAVE A GUARDIAN IDIOT.
WE'RE EACH OF US ALONE, TO BE SURE. WHAT CAN YO
I M<IMG>SLASH<>AY NOT HAVE G~NE WHERE I INT-/DED 16 GO
WE <IMG>SLASH<> ARE <IMG>SLASH<> IMPOSSIB~~~~LITY IN AN <IMG>SLASH<>--POSSIBLE UNIVERSE
THE MYS..TERY OF [~~~] ISN'T A PROBLEM 16 SOLVE
IN SUCH SECONDS OF DECISION ENTIRE FUTURES ARE MADE.
WE L/VE ON 16 P--<IMG>SLASH<>AD .SL~ND OF IGN-R~NCE <IMG>SLASH<>N THE M~DS
I S~~ THE BLACKNESS. <IMG>SLASH<>.RSE THAN SP16E
ST<IMG>SLASH<>.<IMG>SLASH<>ILI~Y 16 THE BEGINNING OF 16END. WE O~~
RE-.LITY IS [----] BY THE <IMG>SLASH<>ORCES TH~T DESTROY IT.
HERE LIES [---] FROM A DIS../T STAR, BUT 16 SOIL I
THE SUPREME IRONY OF LIFE IS THAT HARDL
ALL REALITY IS A GAME.
WE ARE AN IMPOSSIBILITY IN AN IMPOSSIBLE UNIVERSE.
LIFE IS PLEASANT. DEATH IS PEACEFUL
REALITY IS THAT WHICH, WHEN YOU STOP BELIEVING IN IT, DOESN'T GO AWAY.
Death by radiation.
Death by Space Horror
Death by Space Horror
Death by ship combat.
Death by mysterious relic.
Initialisation...
FIRST-TIMER
HEY LAZARUS
BEAMED BACK
I DIED AGAIN GUYS
RECONSTITUTED
BACK ONCE AGAIN
REINCARNATOR SUPREME
DEATH EXPERT
GROUNDHOG UNLEASHED
THE EVERLASTING
GENERATIONS %STAT%
Generations
Death by catastrophic planetary impact.
Death by toxic inhalation.
Death by Freighter Security
Death by Freighter Security
Life became too hard
Death by Sentinel walker.
Consumed by the Many-Mouthed vessel
Decline
Decline the mission
Edible product much beloved by the Gek
GEKNIP
GekNip
Trade commodity
Gas inhaled by Vy'keen warriors to temporarily increase lung capacity and allow high quality battle screams
GRAHGRAH
Grahgrah
Trade commodity
Golden metal sphere used to temporarily increase the processing power of electronic lifeforms
FASCINATION BEAD
Fascination Bead
Trade Commodity
DEPTH OF FIELD
FOCAL DISTANCE
FOCAL DISTANCE
Description
DEVICE
Diet
Traveller
Tr.avel/er
Trav ~~ <IMG>SLASH<>. er
Traveller
Traveller
Tra.ve<IMG>SLASH<>er
Traveller
Traveller
Traveller
Tr...av<IMG>SLASH<>~r
CANNOT SET WAYPOINT
Location not in current galaxy
AMATEUR
NATURALIST
COLLECTOR
SCANNER
ANALYST
RESEARCHER
COMPILER
ARCHIVIST
CLASSIFIER
ZOOLOGIST
ENCYCLOPEDIA
Discovered all species on %STAT% planets
Discovered all species on %STAT% planet
Planetary Zoology
Day %DAY%
Discovered <VAL_ON>%NUM%<> days ago by <VAL_ON>%NAME%<>
Discovered <VAL_ON>one<> day ago by <VAL_ON>%NAME%<>
Discovery Details
Discovered by: %USER%
Discoveries
%AMOUNT% Flora Varieties Discovered
Height
HIDE
Hide this discovery
%INFO% Moon - %DISCOVERER%
%INFO% Planet - %DISCOVERER%
%TYPE% - %PLANET%
System - %SYSTEM%
Records
Star Log
Discovery made on %DATE%
%AMOUNT% Mineral Samples Discovered
%PERCENT% Complete
Upload and Receive %UNITS% Units
Complete to Receive %UNITS% Units
Complete to Receive %UNITS% Nanites
Upload and Receive %UNITS% Nanites
Discovered <VAL_ON>%NUM%<> months ago by <VAL_ON>%NAME%<>
Discovered <VAL_ON>one<> month ago by <VAL_ON>%NAME%<>
No Planetary Fauna
No Planet In Local Vicinity
Discovered on
Discovered
Discovered on %DATETIME%
You discovered this
New Discovery
You discovered this on %DATETIME%
First Contact
Undiscovered
Discovered by %USERNAME%
Discovered by %USERNAME% on %DATETIME%
Unmapped
You
You, on %DATETIME%
Last visited: %DATETIME%
PLANET - %PLANET%
Star Systems
RENAME
Name your discovery
RENAME AND UPLOAD
REPORT
Are you sure you wish to report this for moderation?
Report this discovery as offensive or inappropriate
SET WAYPOINT
Set waypoint on your galactic map
Solar System
%AMOUNT%/%TOTAL% Species Discovered
SYSTEM - %SYSTEM%
Discovered <VAL_ON>today<> by <VAL_ON>%NAME%<>
Distress Beacon
APPEARANCE MODIFIER
Celebrate!
CELEBRATE!
No Problem
NO PROBLEM
Distant Gaze
DISTANT GAZE
Gibs
GIBS
Ha!
HA!
Heroic Pose
HEROIC POSE
HOLOGRAM: BLOB
HOLOGRAM: FRIGATE
HOLOGRAM: STARSHIP
HOLOGRAM: SYSTEM
HOLOGRAM: MULTI-TOOL
Disbelief
DISBELIEF
Mind Blown
MIND BLOWN
Relax
RELAX
Wonder
WONDER
LIFE SUPPORT
LIFE SUPPORT MODULE SIGMA
LIFE SUPPORT MODULE TAU
Alpha Vector
Boltcaster SM
10,000 units
Photonix Core
Prime Vector Ship
Prime Vector
Trader Charisma
Rezosu Z65
Artios-VI
Vetric-LX
X.O. Suit
UNIVERSAL GEOBAY
EXOCRAFT SUMMONING STATION
Anomalous
EXPOSURE
Some planets have <FUEL>extreme weather<>. Your Exosuit will warn you when you set foot upon such a world. H
<FUEL>Extreme Weather Planet Detected<
<FUEL>WARNING: EXTREME WEATHER<
<FUEL>WARNING: EXTREME WEATHER<
Surviving on Extreme Worlds
Extreme Conditions
EXTREME COLD
Extreme Cold
EXTREME HEAT
Extreme Heat
Fauna
Discard Item
Offer Food
FIELD OF VIEW
Hyades Galaxy
copper
antimony
radium
calcium
caesium
rubidium
aluminium
A luxury firework, rich in magnesium and indium. Ignite to create glittering displays in the sky
BLUE FIREWORK
FIREWORK
FIREWORK
Firework
A luxury firework, rich in magnesium and emeril. Ignite to create glittering displays in the sky
GREEN FIREWORK
A luxury firework, rich in magnesium and cadmium. Ignite to create glittering displays in the sky
RED FIREWORK
Aesthetic Explosive
INCINERATOR
Flora
FOCAL DEPTH
FOCAL DEPTH
FOCAL POINT
FOCUS MODE
FOG DENSITY
FOG DISTANCE
LUMPY BRAINSTEM
LUMPY BRAINSTEM
LUMPY BRAINSTEM
Lumpy Brainstem
Lumpy Brainstem
Lumpy Brainstem
THE PIE OF KNOWLEDGE
THE PIE OF KNOWLEDGE
THE PIE OF KNOWLEDGE
The Pie Of Knowledge
The Pie Of Knowledge
The Pie Of Knowledge
CHEWY 'DUMPLING' STEW
CHEWY 'DUMPLING' STEW
CHEWY 'DUMPLING' STEW
Chewy 'Dumpling' Stew
Chewy 'Dumpling' Stew
Chewy 'Dumpling' Stew
CRUNCHY WINGS
CRUNCHY WINGS
CRUNCHY WINGS
Crunchy Wings
Crunchy Wings
Crunchy Wings
LEATHERY TART
LEATHERY TART
LEATHERY TART
Leathery Tart
Leathery Tart
Leathery Tart
GELATINOUS GOOP
GELATINOUS GOOP
GELATINOUS GOOP
Gelatinous Goop
Gelatinous Goop
Gelatinous Goop
OFFAL SAC
Offal Sac
STICKY 'HONEY'
Sticky 'Honey'
CRYSTAL FLESH
CRYSTAL FLESH
CRYSTAL FLESH
Crystal Flesh
Crystal Flesh
Crystal Flesh
THE TOOTHBREAKER
THE TOOTHBREAKER
THE TOOTHBREAKER
The Toothbreaker
The Toothbreaker
The Toothbreaker
CRYSTALLINE SOUP
CRYSTALLINE SOUP
CRYSTALLINE SOUP
Crystalline Soup
Crystalline Soup
Crystalline Soup
BONE NUGGETS
BONE NUGGETS
Bone Nuggets
Bone Nuggets
BONE BUTTER
BONE BUTTER
BONE BUTTER
Bone Butter
Bone Butter
Bone Butter
BONE CREAM
BONE CREAM
BONE CREAM
Bone Cream
Bone Cream
Bone Cream
BONE CREAM
BONE CREAM
BONE CREAM
Bone Cream
Bone Cream
Bone Cream
VERY THICK CUSTARD
VERY THICK CUSTARD
VERY THICK CUSTARD
Very Thick Custard
Very Thick Custard
Very Thick Custard
ICEY MARROW
ICEY MARROW
ICEY MARROW
Icey Marrow
Icey Marrow
Icey Marrow
BONE MILK
BONE MILK
BONE MILK
Bone Milk
Bone Milk
Bone Milk
CHURNED BUTTER
Churned Butter
FELINE LIVER
Feline Liver
LEOPARD-FRUIT
Leopard-Fruit
GOOEY FRUIT SURPRISE
Gooey Fruit Surprise
HONIED THROAT-STICKER
Honied Throat-Sticker
GOOEY CARAMEL CAKE
Gooey Caramel Cake
GOOEY CHOCOLATE CAKE
Gooey Chocolate Cake
SWEET CREAM DREAMS
Sweet Cream Dreams
GOOEY CUSTARD FANCY
Gooey Custard Fancy
SALT-LACED HONEY CAKE
Salt-Laced Honey Cake
HONEY-SOAKED FANCY
Honey-Soaked Fancy
JAM OOZERS
Jam Oozers
PERPETUAL HONEYCAKE
Perpetual Honeycake
GOOEY MOUTHBURNER
Gooey Mouthburner
STARBIRTH DELIGHT
Starbirth Delight
'APPLE' CURIOSITY
'Apple' Curiosity
MOST CURIOUS CAKE
Most Curious Cake
PRICKLY CURIOSITY
Prickly Curiosity
CARAMEL CURIOSITY
Caramel Curiosity
CHOCOLATE CURIOSITY
Chocolate Curiosity
CREAM CURIOSITY
Cream Curiosity
CUSTARD CURIOSITY
Custard Curiosity
SALTY SURPRISE
Salty Surprise
HONIED PROTO-CAKE
Honied Proto-Cake
JAM CURIOSITY
Jam Curiosity
UNSOLVABLE JAM TURNOVER
Unsolvable Jam Turnover
STARTLING FANCY
Startling Fancy
INTERSTELLAR CURIOSITY
Interstellar Curiosity
SPICED 'APPLE' CAKE
Spiced 'Apple' Cake
QUESTIONABLY SWEET CAKE
Questionably Sweet Cake
ESOPHAGEAL SURPRISE
Esophageal Surprise
CARAMEL-ENCRUSTED CAKE
Caramel-Encrusted Cake
CHOCOLATE CAKE
Chocolate Cake
CREAM BUNS
Cream Buns
CUSTARD FANCY
Custard Fancy
BRINEY DELIGHT
Briney Delight
GLITTERING HONEY CAKE
Glittering Honey Cake
TRADITIONAL CAKE
Traditional Cake
PERPETUAL CAKE
Perpetual Cake
EVER-BOILING CAKE
Ever-Boiling Cake
HORRIFYING, GOOEY DELIGHT
Horrifying, Gooey Delight
INTERSTELLAR FANCY
Interstellar Fancy
'APPLE' CAKE OF LOST SOULS
'Apple' Cake of Lost Souls
GOOEY SCREAMER
GOOEY SCREAMER
GOOEY SCREAMER
Gooey Screamer
Gooey Screamer
Gooey Screamer
CHOKING MONSTROSITY CAKE
Choking Monstrosity Cake
WAILING CARAMEL CAKE
Wailing Caramel Cake
HAUNTED CHOCOLATE DREAMS
Haunted Chocolate Dreams
DOOMED CREAM CAKE
Doomed Cream Cake
MONSTROUS HONEY CAKE
MONSTROUS HONEY CAKE
MONSTROUS HONEY CAKE
Monstrous Honey Cake
Monstrous Honey Cake
Monstrous Honey Cake
APPALLING JAM SPONGE
Appalling Jam Sponge
CAKE OF GLASS
Cake of Glass
CAKE OF BURNING DREAD
Cake of Burning Dread
Edible Product
RAW STEAK
Raw Steak
FRESH MILK
Fresh Milk
LEG MEAT
Leg Meat
CRAB 'APPLE'
Crab 'Apple'
DIRTY MEAT
DIRTY MEAT
DIRTY MEAT
Dirty Meat
Dirty Meat
Dirty Meat
GRITTY MEAT PIE
GRITTY MEAT PIE
GRITTY MEAT PIE
Gritty Meat Pie
Gritty Meat Pie
Gritty Meat Pie
SOILED SOUP
SOILED SOUP
SOILED SOUP
Soiled Soup
Soiled Soup
Soiled Soup
DIPLO CHUNKS
Diplo Chunks
GIANT EGG
Giant Egg
ANOMALOUS DOUGHNUT
Anomalous Doughnut
GOOEY PROTODOUGHNUT
Gooey ProtoDoughnut
CARAMEL DOUGHNUT
Caramel Doughnut
COCOA DOUGHNUT
Cocoa Doughnut
WRIGGLING DOUGHNUT
Wriggling Doughnut
CUSTARD DOUGHNUT
Custard Doughnut
SALTY DOUGHNUT
Salty Doughnut
HONEY DOUGHNUT
Honey Doughnut
HONEYBUTTER DOUGHNUT
Honeybutter Doughnut
JAM DOUGHNUT
Jam Doughnut
MONSTROUS DOUGHNUT
Monstrous Doughnut
PROTEINOUS DOUGHNUT
Proteinous Doughnut
THE STELLARATOR
The Stellarator
LATTICED SINEW
LATTICED SINEW
LATTICED SINEW
Latticed Sinew
Latticed Sinew
Latticed Sinew
GRISTLE PIE
GRISTLE PIE
GRISTLE PIE
Gristle Pie
Gristle Pie
Gristle Pie
WELL-STIRRED STEW
WELL-STIRRED STEW
WELL-STIRRED STEW
Well-Stirred Stew
Well-Stirred Stew
Well-Stirred Stew
A consumable liquid, created in the <TECHNOLOGY>Nutrient Processor<>. Prized across the galaxy for its pleasin
SCRAMBLED MARROW
SCRAMBLED MARROW
SCRAMBLED MARROW
Scrambled Marrow
Scrambled Marrow
Scrambled Marrow
PROTO-OMELETTE
Proto-Omelette
PARASITIC OMELETTE
Parasitic Omelette
WHISPERING OMELETTE
Whispering Omelette
FUNGAL OMELETTE
FUNGAL OMELETTE
FUNGAL OMELETTE
Fungal Omelette
Fungal Omelette
Fungal Omelette
OMELETTE
Omelette
FIENDISH ROE
Fiendish Roe
MONSTER EGGS
Monster Eggs
SALTY FINGERS
Salty Fingers
FISH EGGS
Fish Eggs
REFINED FLOUR
Refined Flour
MEATY WINGS
Meaty Wings
FLYER MILK
Flyer Milk
PROTOSAUSAGE
ProtoSausage
WARM PROTO-MILK
Warm Proto-Milk
MEATY CHUNKS
Meaty Chunks
WILD MILK
Wild Milk
CREATURE EGG
Creature Egg
SYNTHETIC HONEY
Synthetic Honey
'APPLE' ICE CREAM
'Apple' Ice Cream
CARAMEL ICE CREAM
Caramel Ice Cream
CHOCOLATE ICE CREAM
Chocolate Ice Cream
DEATHLY-COLD ICE CREAM
Deathly-Cold Ice Cream
BRINEY RIME
Briney Rime
FRUITY ICE CREAM
Fruity Ice Cream
PERPETUAL ICE CREAM
Perpetual Ice Cream
VY'ICE CREAM
Vy'ice Cream
HONEY ICE CREAM
Honey Ice Cream
SPICED ICE
Spiced Ice
ICE CREAM
Ice Cream
STELLAR ICE CREAM
Stellar Ice Cream
Raw Ingredient
ROOT JUICE
Root Juice
REFRESHING DRINK
Refreshing Drink
FIRE WATER
Fire Water
PILGRIM'S TONIC
Pilgrim's Tonic
SALTY JUICE
SALTY JUICE
SALTY JUICE
Salty Juice
Salty Juice
Salty Juice
FURBALL JELLY
Furball Jelly
WRIGGLING JAM
Wriggling Jam
CACTUS JELLY
Cactus Jelly
ANOMALOUS JAM
Anomalous Jam
EVER-BURNING JAM
Ever-burning Jam
GRAHJ'AM
Grahj'am
ANGELIC FRUITCAKE
ANGELIC FRUITCAKE
Angelic Fruitcake
Angelic Fruitcake
GOOEY HONEY PUFF
GOOEY HONEY PUFF
Gooey Honey Puff
Gooey Honey Puff
SOFT AND SPIKY SURPRISE
SOFT AND SPIKY SURPRISE
Soft and Spiky Surprise
Soft and Spiky Surprise
FLUFFY CARAMEL DELIGHT
FLUFFY CARAMEL DELIGHT
Fluffy Caramel Delight
Fluffy Caramel Delight
CHOCOLATE DREAM
CHOCOLATE DREAM
Chocolate Dream
Chocolate Dream
EXTRA-FLUFFY CREAM CAKE
EXTRA-FLUFFY CREAM CAKE
Extra-Fluffy Cream Cake
Extra-Fluffy Cream Cake
SOFT CUSTARD FANCY
SOFT CUSTARD FANCY
Soft Custard Fancy
Soft Custard Fancy
HONIED ANGEL CAKE
HONIED ANGEL CAKE
Honied Angel Cake
Honied Angel Cake
JAM FLUFFER
JAM FLUFFER
Jam Fluffer
Jam Fluffer
PERPETUAL JAM FLUFFER
PERPETUAL JAM FLUFFER
Perpetual Jam Fluffer
Perpetual Jam Fluffer
BURNING JAM FLUFFER
BURNING JAM FLUFFER
Burning Jam Fluffer
Burning Jam Fluffer
COOKED MEAT
Cooked Meat
A nutritious meat product, harvested from the corpse of the creature that once contained it
SMOKED MEAT
Smoked Meat
MYSTERY MEAT STEW
Mystery Meat Stew
SILICON EGG
Silicon Egg
CAKE OF SIN
CAKE OF SIN
CAKE OF SIN
Cake of Sin
Cake of Sin
Cake of Sin
ITCHING, CREEPING HONEY SPONGE
ITCHING, CREEPING HONEY SPONGE
ITCHING, CREEPING HONEY SPONGE
Itching, Creeping Honey Sponge
Itching, Creeping Honey Sponge
Itching, Creeping Honey Sponge
FLUFFY THROATRIPPER
FLUFFY THROATRIPPER
FLUFFY THROATRIPPER
Fluffy Throatripper
Fluffy Throatripper
Fluffy Throatripper
CARAMELISED NIGHTMARE
CARAMELISED NIGHTMARE
CARAMELISED NIGHTMARE
Caramelised Nightmare
Caramelised Nightmare
Caramelised Nightmare
VOLATILE CHOCOLATE FANCY
VOLATILE CHOCOLATE FANCY
VOLATILE CHOCOLATE FANCY
Volatile Chocolate Fancy
Volatile Chocolate Fancy
Volatile Chocolate Fancy
UNBOUND CREAM HORN
UNBOUND CREAM HORN
UNBOUND CREAM HORN
Unbound Cream Horn
Unbound Cream Horn
Unbound Cream Horn
CAKE OF THE LOST
CAKE OF THE LOST
CAKE OF THE LOST
Cake of the Lost
Cake of the Lost
Cake of the Lost
TORTURED HONEY CAKE
TORTURED HONEY CAKE
TORTURED HONEY CAKE
Tortured Honey Cake
Tortured Honey Cake
Tortured Honey Cake
WRITHING JAM PUFF
WRITHING JAM PUFF
WRITHING JAM PUFF
Writhing Jam Puff
Writhing Jam Puff
Writhing Jam Puff
UNBOUND MONSTROSITY
UNBOUND MONSTROSITY
UNBOUND MONSTROSITY
Unbound Monstrosity
Unbound Monstrosity
Unbound Monstrosity
BURNING JAM SURPRISE
BURNING JAM SURPRISE
BURNING JAM SURPRISE
Burning Jam Surprise
Burning Jam Surprise
Burning Jam Surprise
SCOOPED INNARDS
SCOOPED INNARDS
SCOOPED INNARDS
Scooped Innards
Scooped Innards
Scooped Innards
EARTHY PIE
EARTHY PIE
EARTHY PIE
Earthy Pie
Earthy Pie
Earthy Pie
FORAGED MUSHROOMS
FORAGED MUSHROOMS
Foraged Mushrooms
Foraged Mushrooms
STEWED ORGANS
Stewed Organs
FRUITY PUDDING
Fruity Pudding
SPIKEY TART
Spikey Tart
CARAMEL TART
Caramel Tart
JELLIED FUR TART
Jellied Fur Tart
BAKED CHEESE TART
Baked Cheese Tart
COCOA TART
Cocoa Tart
'LEGS-IN-PASTRY'
'Legs-in-Pastry'
WRIGGLING TART
Wriggling Tart
CREAMY TREAT
Creamy Treat
CUSTARD TART
Custard Tart
HAUNTED PIE
Haunted Pie
FISH PIE
Fish Pie
PROTO-SAUSAGE PIE
Proto-Sausage Pie
GLOWING PIE
Glowing Pie
SOLIDIFIED GREASE PIE
Solidified Grease Pie
HONEY TART
Honey Tart
JAM TART
Jam Tart
THE SPAWNING TART
The Spawning Tart
MYSTERY MEAT PIE
Mystery Meat Pie
FUNGAL TART
Fungal Tart
CHEWY ORGAN PIE
Chewy Organ Pie
MUSHED ROOT PIE
Mushed Root Pie
STELLAR CUSTARD TART
Stellar Custard Tart
SMOKEY MEAT PIE
Smokey Meat Pie
CHEESY VEGETABLE PIE
Cheesy Vegetable Pie
HIGH-FIBRE PIE
High-Fibre Pie
ANOMALOUS TART
Anomalous Tart
HEPTAPLOID WHEAT
Heptaploid Wheat
SWEETROOT
Sweetroot
PULPY ROOTS
Pulpy Roots
MARROW FLESH
Marrow Flesh
GLASS GRAINS
Glass Grains
FROZEN TUBERS
Frozen Tubers
MEAT FLAKES
Meat Flakes
An edible plant, harvested from planetary flora
CACTUS NECTAR
Cactus Nectar
ALOE FLESH
Aloe Flesh
HEXABERRY
Hexaberry
SOLARTILLO
Solartillo
FIREBERRY
Fireberry
PILGRIMBERRY
Pilgrimberry
IMPULSE BEANS
Impulse Beans
WILD YEAST
Wild Yeast
SIEVERT BEANS
Sievert Beans
GRAHBERRY
Grahberry
NON-TOXIC MUSHROOM
Non-Toxic Mushroom
JADE PEAS
Jade Peas
KELP RICE
Kelp Rice
THICK, SWEET BATTER
Thick, Sweet Batter
GOOEY BUTTER
Gooey Butter
GOOEY PROTOBUTTER
Gooey ProtoButter
BREAD
Bread
CAKE BATTER
Cake Batter
CRUNCHY CARAMEL
Crunchy Caramel
TANGY CHEESE
Tangy Cheese
BITTERSWEET COCOA
Bittersweet Cocoa
CREAM
Cream
VISCOUS CUSTARD
Viscous Custard
LUMPEN DOUGHNUT
Lumpen Doughnut
DOUGH
Dough
BAKED EGGS
Baked Eggs
HORRIFYING MUSH
Horrifying Mush
ICED SCREAMS
Iced Screams
ABYSSAL STEW
Abyssal Stew
SALTY CUSTARD
Salty Custard
PROTO-BUTTER
Proto-Butter
PROTO-BATTER
Proto-Batter
PROTOCHEESE
ProtoCheese
PROTO-CREAM
Proto-Cream
PROTO-OIL
Proto-Oil
PROTO-BEIGNET
Proto-Beignet
HONEY BUTTER
Honey Butter
HONIED PROTO-BUTTER
Honied Proto-Butter
WAILING BATTER
Wailing Batter
MONSTROUS CUSTARD
Monstrous Custard
PROCESSED MEAT
Processed Meat
DELICATE MERINGUE
Delicate Meringue
EXTRA-FLUFFY BATTER
Extra-Fluffy Batter
WRITHING, ROILING BATTER
Writhing, Roiling Batter
CLARIFIED OIL
Clarified Oil
PASTRY
Pastry
PIE CASE
Pie Case
STELLAR CUSTARD
Stellar Custard
SWEETENED BUTTER
Sweetened Butter
SWEETENED PROTO-BUTTER
Sweetened Proto-Butter
STEAMED VEGETABLES
Steamed Vegetables
A refined food product, created in the <TECHNOLOGY>Nutrient Processor<>. Food such as this can be <STELLAR
A highly refined food product, created in the <TECHNOLOGY>Nutrient Processor<>. It has both the identifying sha
SCALY MEAT
Scaly Meat
REGIS GREASE
Regis Grease
This odd collection of wires pulses with a faint, almost organic energy. It seems to remember the whole from which
This odd collection of wires pulses with a faint, almost organic energy. It seems to remember the whole from which
CHEWY WIRES
CHEWY WIRES
Chewy Wires
Chewy Wires
PARTIALLY-LIQUID CHEESE
Partially-Liquid Cheese
CREAMY SAUCE
Creamy Sauce
SCORCHING SAUCE
Scorching Sauce
FLAVOURSOME SAUCE
Flavoursome Sauce
CHEESE-AND-FLESH STEW
Cheese-and-Flesh Stew
THICK MEAT STEW
Thick Meat Stew
SPICY FLESHBALLS
Spicy Fleshballs
HERB-ENCRUSTED FLESH
Herb-Encrusted Flesh
TANGY ORGAN SURPRISE
Tangy Organ Surprise
CREAMED ORGAN SOUP
Creamed Organ Soup
DEVILLED ORGANS
Devilled Organs
FLAVOURSOME ORGANS
Flavoursome Organs
TANGY VEGETABLE STEW
Tangy Vegetable Stew
CREAM OF VEGETABLE SOUP
Cream of Vegetable Soup
FIERY VEGETABLE STEW
Fiery Vegetable Stew
DELICIOUS VEGETABLE STEW
Delicious Vegetable Stew
STRIDER SAUSAGE
Strider Sausage
TALL EGGS
Tall Eggs
PROCESSED SUGAR
Processed Sugar
An animal byproduct, this nutritious morsel can be easily farmed without harm to the animal that produces it
FIBROUS STEW
Fibrous Stew
GELATINOUS MEMBRANE
NIGHTMARE SAUSAGE
SYRUPY VISCERA
Fossil Sample
This vessel resembles the first ship I ever flew, the one from which I awakened. It seems to have belonged to a fello
The bodies of two pilots lie slumped across either side of the ship's interior
The vessel seems to have belonged to a fellow Traveller
An exosuit lies slumped against the control panel, the pilot who wore it long since departed
The crash site smells of decay, a strange buzzing emerging from the distress beacon
The ship's black box reveals that the pilot of this vessel was a Traveller. They appear to have crashed the ship delib
The log reveals the ship's interior to be ice cold. Its last known landing occurred at a space station with no living inh
The ship's computers reveal that the pilot was in regular contact with Travellers via holographic interfaces
The black box reveals that this vessel once belonged to a Traveller. They appear to have ingested infectious matter
The vessel crashed long ago, but the pilot did not die at once
The logs reveal that the pilot was celebrating a festival known as 'Unification Day'. Groups of similar minds, unable
The ship appears disabled, crashed... but the logs reveal I am not alone here
The log reveals the pilot lived in this vessel for a long time, longer than most lifeforms ever live. It reveals a paranoi
The black box projects footage of the craft's final moments. Multiple Gek fighters surrounded the vessel, demanding
The black box reveals the ship is stained with the blood of at least two species. Vy'keen warriors pursued the pilot a
The vessel seems to have belonged to a fellow Traveller. The computer reveals they visited many systems and nam
The ship appears to be pristine, all systems functioning. There is no sign that this vessel was ever inhabited, let alo
The vessel crashed long ago, containing only a few data logs uncorrupted by time and decay
The vessel bears the signs of catastrophe, not merely from the moment of its crash but from the causes that preced
Although there is no trace of the pilot on board the vessel, all systems appear to be operational nonetheless
Search cargo hold
Scan anomaly
Analyse black box signal
Access databanks
Attempt to embrace anomaly
Analyse black box signal
Access databanks
Search cargo hold
Analyse black box signal
Search for supplies
Scan anomaly
Scan anomaly
Scan the ship
Analyse black box signal
Analyse black box signal
Analyse black box signal
Search cargo hold
Access databanks
Scan anomaly
Analyse black box signal
Access databanks
Access databanks
Search cargo hold
Search for supplies
Attempt to flee
Search cargo hold
Scan anomaly
Scan ship
Search cargo hold
Scan the ship
Access databanks
Comfort Traveller
Search cargo hold
Access databanks
Report fugitive
Access databanks
Access ship's computer
Scan anomaly
Search cargo hold
Access the ship's computer
I search the ship and find valuable cargo within. The Traveller appears to have found much of worth on their world.
I scan the anomaly. My exosuit begins to spit out error messages, warning me to stop what I am doing
I analyse the black box using my scanner. I discover the communicator code for this 'beloved', coming into contact
I access the ship's systems, extracting a quantity of Nanite Clusters. Nothing else is salvageable
I attempt to embrace the anomaly. My exosuit begins to spit out error messages, warning me to stop what I am doin
I analyse the black box signal using my scanner. They appear to have sold the communicator logs and locations of
I access the ship's systems, extracting a quantity of Nanite Clusters. Nothing else is salvageable.
I search the ship and find valuable cargo within. It appears to have been left for me, a message welcoming me by n
I analyse the black box, discovering that the pilot was in perfect health. Whatever was wrong with them must have b
I search the ship and find valuable cargo within. They appear to have stockpiled much during their time on this worl
I scan the anomaly. My exosuit begins to spit out error messages, warning me to stop what I am doing. This ship do
I scan the anomaly. My exosuit begins to spit out error messages, warning me to stop what I am doing. The Travell
I begin to scan the ship, but my exosuit appears to prevent me. My power begins to fail. I become aware of an obje
I attempt to analyse the black box signal using my scanner. My exosuit begins to issue error messages, claiming th
I attempt to analyse the black box signal using my scanner. My exosuit begins to spit out error messages, warning
I attempt to analyse the black box signal using my scanner. My exosuit begins to spit out error messages, warning
I search the ship and find valuable cargo within. It appears to have been left for me, a message welcoming me by n
I access the ship's systems, extracting a quantity of Nanite Clusters. Nothing else is salvageable but arcane prayer
I scan the anomaly. My exosuit begins to warn me of a hazard, particles from the water samples still present in the
I analyse the black box using my scanner. The pilot appears to have been communicating across vast distance, wit
I access the ship's systems, extracting a quantity of Nanite Clusters harvested from abandoned buildings. Nothing e
I access the ship's systems, extracting a quantity of Nanite Clusters. Nothing else is salvageable
I search the ship and find valuable cargo, the collected goods of an entire life.
I search the ship and find valuable cargo within
I attempt to flee, but can find no way out. My counterpart walks toward me endlessly, until I am cornered
I search the ship and find valuable cargo within. Whoever they were, they appear to have been handsomely reward
I scan the anomaly. My exosuit begins to spit out error messages, warning me to stop what I am doing
I scan the ship, discovering a number of anomalous properties
I search the ship and find valuable cargo within. It is unclear where the pilot had been travelling before the onset of
I scan the ship, but the results seem impossible. They claim that I am not alone. They claim that I am surrounded b
I access the ship's systems, extracting a quantity of Nanite Clusters. Nothing else is salvageable but a collection of
I attempt to comfort the Traveller, but they cannot hear me
I search the ship and find valuable cargo within. I leave, feeling as if I am being observed.
I access the ship's systems, extracting a quantity of Nanite Clusters. I find records that confirm the Gek accusations
I report the death of the fugitive, bringing an end to the authorities' investigation. I am rewarded for my help by the V
I access the ship's systems, extracting a quantity of Nanite Clusters. Nothing else is salvageable.
I access the ship's systems, extracting a quantity of Nanite Clusters. The systems contain multiple video files showi
I scan the ship. My exosuit begins to spit out warnings, claiming that I am at risk of imminent non-existence
I search the ship and find some supplies, apparently untainted by the earlier disaster.
I access the ship's systems, extracting a quantity of Nanite Clusters. Nothing else is salvageable but the logs of var
Hesperius Dimension
Mechanical %PLANETCLASS%
Metallic %PLANETCLASS%
Metallurgic %PLANETCLASS%
I have been hailed by a passing freighter. The lifeform who placed the call seems distressed, gesturing frantically. T
The lifeform, who must be the captain of this freighter, looks greatly relieved. They gesture as if to welcome me abo
FREIGHTER
Captain
Admiral
Commander
I do not know who will read this message. I do not know if anything will survive. But I must die as I lived – I will reco
They struck as one, an attack somehow coordinated across unfathomable distances
They are coming, now. The screams of my friends resonate in every hall, every corner. The Sentinels have found m
Fleet Coordination
Fleet Coordination
Expedition Defenses
Expedition Defenses
Expedition Scientific Ability
Expedition Scientific Ability
Expedition Efficiency
Expedition Efficiency
Expedition Mining Ability
Expedition Mining Ability
Expedition Speed
Expedition Speed
Expedition Trade Ability
Expedition Trade Ability
Offer help
Refuse
Hyperdrive Range
Warp Efficiency
Warp Efficiency
Warp Cell Efficiency
Freighter
Reinforced
YOUR CAPITAL SHIP
MS Star of %PROCNAME%
Unidentified Wreck
Unsalvageable Wreck
Rusted Freighter Wreckage
Hull of the %PROCNAME% IV
Wreck of the %PROCNAME% VI
MV Bulk of %PROCNAME%
MS Invincible %PROCNAME%
SV Glory of %PROCNAME%
The %PROCNAME% Explorer
Lost Freighter Wreckage
MV Pride of %PROCNAME%
Wreck of MS %PROCNAME%'s Vision
Unknown Doomed Freighter
Wreck of the SV %PROCNAME% III
Hull of the MV %PROCNAME% IX
Remains of the MS %PROCNAME% II
Remnants of the Sea of %PROCNAME%
The %PROCNAME% Hauler
Smashed Remains, SS %PROCNAME%
MV Winds of %PROCNAME%
MV Graceful %PROCNAME%
Wreck of the %PROCNAME%
Wreck of the MS %PROCNAME% VII
MS %PROCNAME% Hammer
SV Butcher of %PROCNAME%
MS Claw of %PROCNAME%
MS %PROCNAME%'s Pride
MS %PROCNAME%'s Glory
MS Sister of %PROCNAME%
MV Daughter of %PROCNAME%
Abandoned Hulk
Hollowed core of the MS %PROCNAME%
Remains of the SS %PROCNAME%
SV Yellow %PROCNAME%
%PROCNAME% Tanker Wreckage
%PROCNAME% Shuttle Remains
SV Emperor %PROCNAME%
MV %PROCNAME% Hauler
MS %PROCNAME% Spirit
Not On Board Freighter
Manage freighter cargo
A device that modulates standard freighter communication signals to enable the <TECHNOLOGY>interplanetary tra
MATTER BEAM
Matter Beam
Item Teleportation Enabled
Freighter-Mounted Teleportation Device
FREIGHTER STORAGE
Freighter out of range
%NAME%'s Capital Ship
Consumable Frigate Upgrade
%CODE%-%NUMBER% %PROCNAME%
%CODE% The %NOUN% of %PROPERTY%
%CODE%-%NUMBER% The %PROCNAME% %VERB%
%CODE% %NOUN% of the %PROCNAME%
%CODE%-%NUMBER% %PROCNAME%'s %NOUN%
%CODE%-%NUMBER% %PROCNAME%'s %POSSESSION%
%CODE%-%NUMBER% %PROCNAME%
%CODE%-%NUMBER% %PROCNAME%'s %POSSESSION%
Load directly to a universe address encoded screenshot
Load directly to a universe address
Frozen meat
Frozen %PLANETCLASS%
Hyperborean %PLANETCLASS%
Icebound %PLANETCLASS%
Arctic %PLANETCLASS%
Glacial %PLANETCLASS%
Sub-zero %PLANETCLASS%
Icy %PLANETCLASS%
Frostbound %PLANETCLASS%
Freezing %PLANETCLASS%
Hiemal %PLANETCLASS%
Ask for guidance
..
Every starship is special, an invitation to explore the stars. Let me tend to yours.
We shall fly together, my work upon your wings, soaring across the skies!
Wings of gold and glory, friend! There is no end to the stars!
I heard whisper of your arrival, Traveller-new. I heard the singing of the drones, their clipped voices speaking in uni
Traveller-new, your suit is an extension of yourself. Let me aid you.
Ask for help with Nanites
%NAME% supplies coordinates
Specialist Polo is teaching me much! Crafting engines, smoothing pistons, the atomic sharpness of the finest gears
Work together, my friend! Always a new gear to turn!
Yes? Multi-Tools? Yes? So many Multi-Tools. Make them better. Faster! Make them more!
More power. Stronger. Faster. Sharper. Sharper. Polished, refined, sharpened with nanites...
Hello, Like-Traveller! Here you are safe, and so very welcome
Hello again, Like-Traveller.
Ariadne
Ask about this place
Ask why they call you that
Ask about Ariadne
Ask about the Anomaly
Ariadne's whiskers twitch. They raise a gloved hand to their own face, as though re-familiarising themselves with its
How long now have we danced to this rhythm? The regularity of these disturbances brings a sort of comfort.
There is still cause for hope, Like-Traveller, even in the face of calamity. I have a plan...
The Quicksilver Synthesis Companion is a skilled artisan. Have you seen its crafted faces, Like-Traveller? Indisting
The nature of these of disturbances worries me, Like-Traveller. I do not often venture from the Anomaly, but what I
Ask about comfort
Ask them about their plan
Ask about faces
Ask about likeness
The timing of these anomalies seems precise, Like-Traveller. A natural pattern. Perhaps only the tips of the wavefo
Trace the route ahead with knowledge stones, follow them towards a portal and heal this blight. As for my path
They are works of art. But in truth, the robot is only a tool of Specialist Polo
I saw my own face in the disturbance. It was no iteration. It was myself. I gazed out through two pairs of eyes
Perhaps you remember this rhythm, too. Listen to the ancient stones of knowledge; they will impart the way to the t
Knowledge stones await you. They will show you the way through the portal...
You must seek stones of knowledge to unlock a portal. Touch your hand to these stones. They will know to expect
To venture there yourself, learn the location from knowledge stones. The stones should yield their secrets easily. Th
Their face twists into something half-resembling a smile.
I saw you approach the Nexus. I hoped you might. Thank you, Like-Traveller. This mission has significance to all lik
I'm home. I am finally home. Like-Traveller, I am so glad to look upon your face.
Ah, Like-Traveller. You have returned.
These disturbances are a window looking back at this universe, Like-Traveller. In light or in darkness, both sides of
Ask about significance
Tell them you feel the same
Return the smile
Ask about both
Ask where they have been
Ask for a mission
Something dreadful has appeared on Nada's loom. A corruption in spacetime. Already, it has pulled an entire freigh
I went in search of the Abyss. I almost faced our adversary, and then..
Some believe all Travellers are one entity, split over untold forms and bodies
I and Like-I. We must accept the protocols we cannot change, or we will never know peace
Step from portal to like-portal to reach the disturbance. The glyphic key is fragmented, but it can be recovered. Sea
Follow their knowledge stones through the portal. Fight our enemy...
Follow the knowledge stones, Like-Traveller, and the portal will lead you to our next task.
Begin the search for knowledge stones. The rift-window will speak its location to you, as always, as ever. I feel this
Polo and Nada are best equipped to describe this place between places. They are here, not far, just at the top of th
I meet so many Travellers here. So many faces, yet all of us alike, all lured by the invitation of the stars. We all pilot
You want to know me? I am like you, and also not like you. I am a Traveller, yet linger in this place between places,
Have you met the other Like-Travellers here? If you have time, it would be a kindness to visit Helios. It invigorates t
Ariadne inclines their head politely, but says nothing further. Perhaps I should return another day.
Ares
Hesperus
Eos
Hello! Have we met? I don't believe so. I'm Gemini. This is Hesperus.
If it weren't for Hesperus, I'd probably still be alone out there, drifting from world to world. Entire galaxies to discove
Welcome to return, dear friend
Gemini
Ask about Gemini
Ask about Hesperus
Accept gift
Gemini looks at schematics for Exosuits. They don’t seem to notice my approach...
Gemini's large eyes seem clouded by sorrow, but they brighten when I greet them.
You're investigating the disturbance, my friend? I hope you're taking companions.
I saw the disturbance with my own eyes, my friend. I felt alive out there. I remembered how much I miss adventure.
Ariadne has disappeared
Ariadne has returned! Our friend is safe! Ah, rejoice!
Are you well, my friend? I apologise if I seem discouraging. Of course I am grateful for the efforts of Travellers like y
Ask about companions
Ask about adventure
Reassure them
Rejoice
Greet your friend
Ask how they met Hesperus
Ask what you can do
Ask for a mission
Please don't think I'm questioning your abilities! I didn't mean that, not at all. It's just that it might be quite dangerous
Gemini glances over at their companion, then speaks in a hushed tone.
Gemini gesticulates, shaking in panic.
Would that our brethren shared your spirit!
They hide the schematics, hesitating as they turn to face me.
We met when I first discovered portals myself. Just as I emerged onto that unknown landscape, blinking and disorie
I think you'll need to find a portal to get there. I don't know much about that ancient technology, but they're somehow
There was a time when Hesperus needed rescuing, but that time is past. I have been making excuses, hiding from
Ariadne is in danger! We must find the knowledge stones for the next anomaly! Ah!
Please, trace the knowledge stones to the corruption site. Follow the portals. Find Hesperus. I fear for them...
Follow the knowledge stones, as we always have. It is the right of any Traveller to go through the portals...
If you mean to help quiet this anomaly, look for knowledge stones, my friend. They'll let you know everything you ne
Launch your starship out the Anomaly gate. Fly to a planetary surface and disembark. Feel the crunch of earth ben
Gemini gesticulates, relieved and grateful for your aid.
You are right. Our task here is more important than ever.
How can you be so calm? Ariadne seeks the source of the Abyss itself
Hesperus is avoiding us. They've been travelling into Korvax space, more and more
So much of our lives are mysteries, my friend. The faces we are born with..
Ariadne seeks the source of the Abyss itself! You must follow in their steps
Gemini gives me a watery smile, but seems distracted. They glance repeatedly over at Hesperus.
Hello! Ah, it brings me such joy to greet you. The danger of these disturbances aside, I am glad to be part of this ef
Ask about Hesperus
Ask about effort
Ah - I'm sorry, my friend. My distraction must be obvious. Welcome. It is always a pleasure to speak with you
We Travellers have addressed these disturbances for some months now, and even Hesperus doesn't know their or
Ah - I'm sorry, my friend. My distraction must be obvious. I know you are doing important work, on behalf of us all
A portal can transport you to the affected region. You'll need the knowledge of three stones to learn the glyph seque
Gemini lowers their voice, looking troubled.
With all these strange disturbances in reality, I'm worried Hesperus might... put themselves in danger. I know how t
But enough of my worries. I know you are doing important work, on behalf of us all
Me? I'm just staying here, just for a little while. Polo and Nada are very kind to all their friends.
Gemini glances towards the being at their side, their golden eyes contemplative.
I do hope you like it! It makes me so happy to spread these little gifts among my friends!
A pleasure to see your familiar face. Thank you for saying hello.
Do have a lovely day! Remember to take joy in the small things!
Hello! Have we met? I don't believe so. I'm Gemini.
The lifeform greets me kindly, but their smile wavers, as though something upsetting is on their mind. Perhaps I sho
Have you stood before a portal, stranger? Felt it leech the life from your skin, felt your chest burning as its power st
I stood before the portal at Soleth Prime, but did not cross the threshold. I reached out.<DELAY>0.4<> Only the tip
Welcome, Portal-Adept.
If you choose to travel by conventional means, perhaps I might be of assistance. One who came through our gatew
Mercury
Say you have
Nod with respect
Say you have not
Accept Planetary Chart
Mercury regards me silently. There is an intensity in their pale eyes that I can't quite identify. Is it hunger? Resentm
The solemn Traveller assesses me. Their eyes linger over my face, as though inspecting it for injury.
Our work is of great importance to this universe. Take pride in your contribution, Portal-Adept.
This will be a test of fortitude, Portal-Adept.
Calamity has befallen us, Portal-Adept. A thousand Korvax souls have been severed from the Convergence
These are grim times, Portal-Adept. Our community has fallen to strife.
I am pleased to see you alive. Will this be your first encounter with one of these disturbances?
Ask about work
Ask if they are alright
Ask about fortitude
Declare your trust
Ask what is wrong
Say it is
Shake your head
Say it is not
Too often of late, I have found myself looking backwards, toward the void. But it is not the Traveller's destiny to bind
The Traveller's raw cheeks flush red, and I find myself wondering how it feels to be without skin. They compose the
The breach indicated by Nada's apparatus is serious. While you may be able to mitigate its impact, I doubt it can be
I hope you are right, Portal-Adept.
Hesperus has grown paranoid. They refuse to attend our meetings. They shun even Nada and Polo
Once again, Mercury peers closely at me. They look down at their own hands. They look up, meet my eyes.
Knowledge stones hold the glyphic code you require. Enter them at the rotary stone, and submit to the portal's flow
Of course
You will need to venture to the disturbed region by portal
The knowledge stones will light your path, Portal-Adept. Go. Do what I cannot.
Allow the knowledge stones to be your guide. The portals will lead you to salvation.
The portal network will provide a gateway to the unsettled region. You will need to stimulate the correct neural path
This pains me, Portal-Adept. Though I fear you may be correct.
Your endurance impresses me, Portal-Adept
I apologise, Portal-Adept. You have no doubt approached me for guidance
Ariadne says we cannot afford to lose hope, not now. These anomalies continue to spread..
In that case, let us hope you survive this journey unaltered
These disturbances fill me with a great unease.
I often wonder about the nature of our existence, Portal-Adept. What Ariadne's recent disappearance means for us
Ask about unease
Ask about the mission
The voice of the static is... intoxicating. Staring into that rift is like a window into a dream. I see Soleth Prime. I see h
Mercury sighs, tired, but nods all the same.
Find the stone children of the portals. Listen to what they tell you.
You still do not understand? Trace knowledge stones and find Ariadne's ship on the other side of the portal
Of course. The great work must come first
The Traveller narrows their eyes, staring at me, judging my claim
Mercury returns my nod. There is much understanding in this simple gesture.
I thought not. Few have. Fewer still live to tell of it.
Tread where I cannot, Portal-Adept.
May your destination find you fortune, Portal-Adept.
A strange perfume surrounds this being. It is pleasant, if a little stale. They look startled when I address them.
Oh! Hello, new friend. We've not met. You know that it's - it's traditional to introduce yourself with an exchange of un
You're still here. Hm. Sorry, friend. I don't have anything to trade...
Alright! Fine. Look, I admit it. I'm not a Gek. I'm just another Traveller, passing through.
Have you ever crossed paths with the Sentinels who patrol most of the worlds out there?
If you wish to, perhaps we might strike back against the Sentinel menace
You're back. Hm. Sorry, friend. I don't have anything to trade...
Cronus
Give units
Stay
Smell them
Ask why they're here
Say you have
Refuse
Stare at them
Ask why they lied
Say you have not
Present Walker Brain
Tethys lets out a bad-tempered sigh. They say nothing, impatient to get this conversation over with.
Tethys seems more still, less fidgety than usual. They regard me quietly.
I once lived with a Vy'keen appearance mod for an entire year, you know? Did a lot of things I regret
Off to investigate this latest disturbance? Better you than me. Though it might be nice to get out of here. The others
These disturbances are... something's really wrong. I went and saw for myself. Even my exosuit seemed to panic w
Ask about sigh
Offer to be friends
Ask about others
Ask about suit
Press them further
Agree and stay silent
Drop it
I'm not really in the mood to discuss it. I'm just - angry. It's been almost six months now. How could they be so stup
Do this for me, maybe I'll think about it, alright? I got a mission for you. A factory has been targeted... a clandestine
They're obsessed! It's excessive. Ariadne's the prime culprit. They give me the chills. All that talk about faces, while
Don't worry, I haven't completely lost my mind. I know a suit can't panic. It just didn't seem programmed to handle th
Get out of the Anomaly and go find yourself some knowledge stones. They'll show a sequence of glyphs that you'll
Find the disturbance by tracing knowledge stones. It's a factory you'll be looking for, on the other side. Any portal sh
Fly out of here and look for knowledge stones. The portal code they reveal should take you to the bad place. Just m
If you really want to go there, find yourself some knowledge stones. Each has a fragment of the portal address you'
I<DELAY>0.1<>-<DELAY>0.1<>-<DELAY>0.2<> fine. I'll talk, if that's what you really want.
Tethys seems disappointed. They had hoped you would fight for their friendship.
Thank you. For dropping it. And for helping out. Sorry.
The instability of this universe, all these disturbances - it hasn't been casualty-free, you know
I... I got a mission for you. A factory has been targeted... a clandestine operation I have some interest in
They take a deep breath.
Sorry. It's good that you're helping out
Tethys seems uneasy. Their lidless eyes flick towards Mercury's empty post.
Tell me. Do you ever feel lonely?
It feels so good to step out of hiding from time to time. It's worth it.
Say everyone does
Ask about stepping out
Say no
I'm not everyone, though, am I? I'm supposed to be better...
Living without fear, seizing the spoils of this universe. It's how we define ourselves, isn't it
Follow the knowledge stones, go through the portal. I need to make my own preparations.
You can reach the disturbance through a portal. Peer around the surface of a planet through your visor, touch the k
No? Hm. You're bluffing.
They shift uncomfortably.
Perhaps there’s more chance of survival if we travel alone. I don’t know how much longer we will be safe here
Ah. So you've signed up to investigate this 'disturbance' Nada's been so worked up about.
Traveller... has your Exosuit been operating at proper capacity?
Ask about 'disturbance'
Say it has
Say it has not
Look, I don't know anything about disturbances or realities or any of that. But I actually do want to help you. Really,
Hm
It'll be almost impossible to reach this place by traditional means. You'll need to travel by portal. I...<DELAY>0.4<>
Another associate of mine is missing. Find them through the portal... knowledge stones should lay out your destinat
Tethys looks uncomfortable, their pulse visible in their throat.
Tethys hesitates.
Thanks! Well met! Bye now.
Then you know what it's like to be hunted by them
Hm. Rude. Bye, then.
Then you've been fortunate. I see what you're carrying in your pack. There's no way you got this far without raising
A glorious trophy. You have done well!
Tethys nods gruffly, but doesn't appear to be in a conversational mood. Perhaps I should return another day.
Soon, we will triumph. Soon, I will be free, free from the robotic plague...
The sharp-eyed being stares at me, unblinking. They tell me their name - Hesperus - but rush through the words, as
Salutations.
Tell me, stranger. Who exactly are you? A wanderer? A Traveller?
In one of our cycles, we exchanged gifts. The time has come to do so again. Take this. Perhaps your future self req
Selene
Say you are a wanderer
Say you are a Traveller
Say you don't know
The others will be back soon, kindred. We do not have much time...
I understand you have undertaken an investigation, kindred. Nada is fortunate to have your assistance.
Listen
Ask about Nada
Ariadne tells us the universe is burning with corruption, that only we Travellers can fight it
There is a powerful force at play here. Nada is fearful of such things. They are truly a brilliant Korvax, unique among
Ariadne - the real Ariadne - is still out there. Prove this deception, kindred. Find the knowledge stones, go through t
I dreamt of this conversation, kindred, and of what you will do next. Not exactly empirical research, true, but I've had
Hesperus shakes, tormented.
Ariadne crashed their ship some weeks ago. They never returned. The entity who now leads us is an imposter
The bespectacled alien ignores me. They seem preoccupied.
Have you discovered much about the disturbances, kindred? Please. Tell me of your experiences.
Greetings. You are assisting with the disturbance? Many kindred are, today. I have had many conversations such a
Say they've been frightening
Tell an uplifting story
Say they've been enlightening
Tell a sad story
Ah. Yes. I understand
Hesperus' eyes soften.
Hesperus frowns, disbelieving. They offer no further comment on my claim.
I've seen this before. Land your starship on a planet; scour its surface for knowledge stones. A touch, and you will l
Of course. I shall not delay you. You'll reach the disturbed region through an ancient portal gateway, though the gly
Hesperus frowns.
The generosity of Travellers can be unpredictable, yet stories such as these remind me that it is recurring and etern
Such incidents do occur. I am sorry to hear it. I wish you better fortune with your fellow Travellers today
Hesperus seems troubled. When I approach, they hide their data pad.<PROP>None<>
The static spoke to me, kindred. It was a judgement I have endured before. This is a recurring nightmare.
I do appreciate our impossible meetings, kindred. It is important to appreciate our peers.
Ariadne has sent word... they are returning to us, kindred. They are safe.
Ah, kindred... do not fear. All my guilt has been purged from my mind. Nanite Clusters can transform neurons with e
Ask about nightmare
Ask about peers
Ask what is wrong
Listen
Hesperus pauses to assess me. I feel my face glow hot under their scrutiny.
The voice of hierarchy is loud and violent. It can deafen us to the voices closest to our ears.
Tell me. Did you ever hear the story of the Hero-Traveller Asteria? One of the first of us to breach the gap between
I helped the Korvax create their simulation of the Abyss. I truly grieve their passing, kindred. But that work alone did
Trust your intuition, kindred. You know this path by now. Knowledge stones will release the portal key you require. T
Seek the grave of Asteria the Hero-Traveller. Follow the knowledge stones and the path to which they lead.
Find the knowledge stones, step through the portal. I will watch and observe...
Hm. You have encountered the crimson watcher yourself, haven't you? The Atlas
Hesperus' eyes dart to Gemini, then to the floor. They clear their throat.
I sense you are not far along the Path. It would be inappropriate for us to discuss this. I do not wish to interfere in yo
We can only turn to the possibilities of the future, kindred. The static does not belong in this plane. You are correct
Hesperus exhales audibly.
Perhaps you have not yet heard the call. It will become irresistible, eventually. You begin to hear it in your dreams,
There is a sudden movement from the other lifeform stood at Hesperus' side. <MOOD>Neutral<>Hesperus clears t
I believe we tread parallel paths, you and I. And yet, quite impossibly, we have met. Let us not make this our only e
Hesperus' moustache quivers when I mirror the term they have chosen. 'Traveller'. The word hangs in the air.
I believe we tread parallel paths, you and I. And yet, quite impossibly, we have met. Let us not make this our only e
Enjoy. You will return this favour one day.
Greetings, kindred. Again, impossibly, we meet in the flesh.
Until our next iteration, kindred.
Touch their shoulder
Hesperus glances down at the contact, seeming reassured by it. They nod, grateful, momentarily at peace.
Greetings, kindred. Our paths may have splintered out into infinite variations, infinite trials, but they all loop home ev
Helios
Hyperion
Tethys
Perses
The lifeform sniffs at me with a derisory look, trying to detect the items I carry from scent alone.
Well? Do not simply stand there! Do I look as if I have time to waste? Show me what you have!
Offer me your work, and I shall offer you my opinions. I promise I shall be honest.<MOOD>Negative<> I do not pro
Present %ITEM%
Nothing to present
Hmm... a largely unremarkable %ITEM%, though there are some small signs of finesse, some hint of future promis
Well... You have created the most average %ITEM% imaginable. Quite some achievement.
..
%ITEM%? Perhaps
This... this is not %ITEM%.<MOOD>Negative<> This is as near to %ITEM% as my tongue is to a plank!
<MOOD>Negative<>I know this is %ITEM%, but the primary sensation is of utter blandness.
<MOOD>Negative<>You dare to call this %ITEM%? Pah!
I do not know what to tell you.<MOOD>Negative<> I did not gag. That is the only positive of this %ITEM%.
... <MOOD>VeryPositive<>Outstanding! Possibly the finest %ITEM% I have experienced in this iteration!
Well, well, well... <MOOD>VeryPositive<>You have outdone yourself! This %ITEM% is beyond compare!
I do not know what to say...<MOOD>VeryPositive<> This %ITEM% moves my very soul. I am transported!
%ITEM%... this is not %ITEM%. <MOOD>VeryPositive<>This is art. This is life!
This... <MOOD>Positive<>this is fine work. %ITEM%, but refined, taken to another level. Bravo.
Ah... <MOOD>Positive<> Splendid! Reminiscent of the %ITEM%s of my youth!
Mmm... <MOOD>Positive<>%ITEM%, with style and with substance! I applaud you.
I speak to you now, <MOOD>Positive<>artist to artist. You, and your %ITEM%, have earned my respect!
Nothing? Pah.
<MOOD>Negative<>Filth! Tripe! Rot! My tongue shudders at this monstrosity!
..
I... <MOOD>Negative<>I have eaten your %ITEM%. I have never regretted anything more.
... <MOOD>Negative<>Consuming this %ITEM% is an insult to my body!
The strange being seems to stare right through me. <DELAY>0.5<> And then I see it. There is dried blood caked a
The Traveller does not say anything else. They just stare at me, occasionally seeming as if they are about to retch.
The Traveller looks at me, imploring, hopeful...
The Traveller seems ill or old, their words laboured, broken. What decay is like for this species, I do not know, but th
The Traveller shows me an album full of images, photographs taken from across the universe and displayed throug
The Traveller stands vacant, unresponsive to my arrival but for the warning from their exosuit
The message repeats and repeats, unvarying, its bearer perhaps only a hologram.
The Traveller offers me a darkened manuscript, the material flesh like and almost translucent...
The strange being tries to hand me something. But whatever it is, it is immaterial, shimmering in and out of existenc
I see a vision of myself, older, undaunted, travelling beneath the star of an alien world. But I am not alone. There ar
The lifeform dons a mask of undulating nanite clusters, and for a moment, their face appears to become my own. I
The lifeform tries to shake my hand, but pauses as we phase through one another. They are fascinated by the enco
The Traveller removes an object from their exosuit. It looks abstract, crimson, flesh-like, perfect...
The Traveller shows me an image of a Gek. They watch me keenly, explaining that they were hired to find this indiv
The Traveller's appearance, their manner, the way they speak... all of them feel archaic, like nothing I have heard b
The Traveller looks down, their eyes full of pain.
I approach the lost Traveller. Their skin is translucent, as if they were not truly there...
Have you – <STELLAR>kzkzztt<> – come for me?
Do not -<STELLAR> kzzkkkt <>- trust the water.
You. I've seen you before, I'd swear it. Do you remember me
I should have done it sooner. I was... I was afraid. I - how do I do it? How do I make this right?
I know I'm somewhere far away. But I thought, that's an opportunity to express myself, isn't it
Warning: ATLAS containment suit breached. Warning...
You - you there! Have you ever felt alone? Under threat from forces beyond imagining? Are you comfortable with m
I need - <STELLAR>kzkzkkt<> - plutonium... please... stranded in the - <STELLAR>kzzkzkt<>
The creature, it... it spoke to me. It saw me, even in the space between worlds
Don't you understand it? Why we cannot meet, why we find only hollow echoes or corpses
You... I saw you there, speaking to myself..
Irrevocably – <STELLAR>kzkzzt<> – corrupted corrupted corrupted. Take, please – final proof we existed – that – t
Hm. It's really you, isn't it? I had to see it for myself. The dawn of the Travellers. The last days of the universe
Witness...
Hm. Unexpected. Hello, my new friend. What business would – <STELLAR>kzkzztt<> - you have with me?
Another Traveller, hm. Well, we should speak
Hold. I'm looking for a missing Gek. Perhaps you'd recognise this face?
Who do you serve? Which Baron is master of this place?
We were born too late to make a difference. I wonder, sometimes. If there's any point in going on. If anything matte
Ask about the blood
Ask about the water
Say you remember
Tell them to be honest
Say yes
Touch the substance
Suggest you will consider it
Give plutonium substitute
Read
Suggest this was meant to happen
Suggest the vision is false
Stay with them until the end
Say you prefer to be alone
Push the lifeform away
Bargain for information
Look at the object
Ask for more information
Say you do not understand
Encourage them to go on
Say they are forgiven
Ask if they are alright
Say you don't remember
Ask what they mean
Say no
Offer medical assistance
Poke the hologram
Offer units
Refuse to read
Ask about the boundaries
Propose they prevent it
Ask what is happening
Ask how they know this
Embrace the lifeform
Tell them everything
Refuse to look
Suggest this is not a Gek
Claim you are
Ask about the last days
Threaten them
Accuse them of lying
Say you do not know
Leave them
Ask for an incentive
Say you cannot help
Destroy the page
Ask how they know this
Say the future is not their fault
Ask the stranger’s name
Say it inspires you
Die
Ask about the Atlas
Say yes
Ask where they are from
Say you feel the same
It was in such – <STELLAR>kzzktt<> – agony, I had to save it. Please, there was no profit, you can have everything
The water... Tell me - <STELLAR>kzzkkt<> - did you drink it
Hm. I don't know. I don't know at all... You could just be trying to trick me. There are so many untrustworthy souls...
They say they should never have deserted me. That I did not deserve this life, that they know I was just trying to he
Wonderful... if you will just hold still, I'll take the picture..
The substance recedes at my touch. My own suit begins to issue a warning, but it is quickly silenced
I suggest I will consider it. The friendly Traveller passes me a green badge and some units to assist with my depart
I have no plutonium, but the Traveller seems content to receive condensed carbon
I read the manuscript. It appears to show a mathematical proof that the concept of 'goodness' does not exist
I suggest that this was meant to happen. Even if the Travellers have been alone so far, perhaps we were always m
You are kind for saying so, but you are wrong
A life and a universe are consumed in a blaze of white, and yet the lifeform is still here, apparently unaware of anyth
I say that I prefer to be alone. The Traveller nods, claiming that they knew I would say this
I push the lifeform away, but it is myself I push
I offer the Traveller everything I know about the species I have encountered, for a price
I look at the object and am filled with a sense of hope. Everything will be alright. I know it. Nothing can hurt me
The Traveller claims they cannot comment. They seem disappointed that I know nothing, and wish me good luck w
The Traveller grows increasingly agitated, claiming that it is a simple question. I explain that there is no single ruler
The Traveller tries to smile, but fails even that. I try to tell them that there is a whole universe out there, that there is
I don’t need your absolution. I did – kzzktt – agony, what I must... I wanted to spread happiness and joy. Would you
No, no... not now, not - <STELLAR>kzzkkt<> - the grand bargain, I failed them..
That's alright... sometimes we have different names. Sometimes different faces. The ATLAS, it endlessly reconfigur
They say that they abandoned me many years ago. That they were not ready for what fate had forced upon them. T
Hm. A pity, but I respect your choice... not everyone suits having their photograph taken
I offer assistance but upon further scrutiny, I realise that the Traveller within the suit is already dead
I poke the hologram. To my horror, I discover it is not a hologram at all. The Traveller shakes their head, saying the
I offer units. The Traveller gives a faint smile in return. They give me a small gift in acknowledgement of my help
I refuse to read the manuscript. I reassure the Traveller, claiming that whatever this page says, it need not startle th
The boundaries are all that separate concept from concept, possible world from possible world, the Sentinels ever p
How? Kill myself? I would just return... something would bring me back. This cannot be prevented
They tell me that there was an experiment. There were some who doubted if their universe was real, if the world wa
I ask how they know this. The Traveller smiles, claiming that they knew I would say this. They do not elaborate. The
I embrace the lifeform, but it is myself I embrace
I tell the Traveller about the species I have encountered, sharing with them my scans, the names of planets I have
I refuse to look at the object, turning away from the Traveller
The Traveller is shocked, but their suspicion grows. I tell them the Gek in question is no Gek at all, but a dangerous
The Traveller grows nervous immediately, their demeanour changing to one of begrudging respect. They claim they
Have you not felt it? The very fact that you and I are talking, even now, across the chasm of universes..
I draw my multi-tool and demand that they tell me everything, but it is pointless. They just stare up at me and grin
I can't lie. Nothing can, if everything exists, if everything is possible. Everything is true..
The Traveller cries out and says no more, They hold out their hand as if to touch my own, but then I see the object
I leave them alone, the suit's warning echoing as I depart...
The friendly Traveller nods, agreeing that the distance is vast. It gives me a warp cell to assist with my departure.
I say that I cannot help. The Traveller claims that they understand. But as I leave them, it seems certain that withou
I destroy the page without reading it. The Traveller stares into the flame as it burns
The Traveller tells me that they sought something they call the Great Intelligence, its dark freighter. It told them of o
It is. I will do what I will do, because I am myself
The stranger whispers through their tears. I know it made a sound, but the memory seems to immediately disappea
I say that it inspires me. The Traveller grins, claiming that they knew I would say this. They give me a gift from my f
I die
I ask whether the Traveller has ever encountered or heard of an entity known as 'Atlas'. The Traveller smiles, claim
The Traveller is pleased. They ask where I saw the Gek. But when I transmit some coordinates from a few systems
The Traveller draws their Multi-Sword, claiming that I must jest. They declare that their insignia and mandate are cle
I don't know whether to laugh or cry..
Ask where they came from
It is strange, isn't it? How we can trade goods but not even touch..
I wonder sometimes if we were truly born, as others are..
All the cities are gone, all the wars at an end... The Sentinels saw to that, didn't they? And you know what? They we
I dreamt of the creation of an ultimate weapon... a path that would require me to do unspeakable things
Traveller has wares, if you have units.
What do you call the worlds you visit? What do you name the creatures? The plants? I name them after all those I h
My friends... what happened to my friends? Please. I need to leave this place, return to the fleet... there is so little ti
Hmm. Don't you think you should rest for a while? You shouldn't push yourself so hard. Here... perhaps this will hel
We will always be with you, even at your end. Our aid, our love. It is your punishment, Traveller.
I just want to make units, get a better ship, share a few photographs. I don't understand why we can't just have a re
Not all Travellers are quite so curious. Some do not even stop to ask my name. They do not care about their brethr
Language is the basis of all trade, is it not? Let us make a deal, then...
Over here... listen, Traveller. I think I might have some resources of interest. Who knows? They might make a differ
I - please - <STELLAR>kzkzkt<> - if I do not get these supplies, the - <STELLAR>kzkzzkt<> - kill me...
What a coincidence... I travel to the centre of the galaxy, my friend. Perhaps we can assist each other.
The forever ship is mine... I have a number of slots to fill, if you have the goods.
If you could see your whole life... would you still make the same choices? Would you still decide to be here in this e
What's the rush, Traveller? Do not fret. Whatever problems you face... they will pass. We are all in this together, aft
Hm. That exosuit of yours... I've seen better. You're not a person of substance, are you? I suppose I could assist yo
It's been days since my last meal. But we all have to do what we can, don't we? We all have to play our part. Come
Something has changed. A red flash, almost imperceptible. And yet...
I find I cannot look directly at the Traveller without the red glow slowly, slowly growing behind my eyes. I do not wan
I blink, and everything looks the same. But I cannot shake off the feeling that everything has changed.
The Traveller looks at me as I leave, as if they are seeing me for the first time.
I hear something as I step away, an echo, something too faint to make out.
For a brief moment, my head aches. But it passes.
As I look at the Traveller, my eyes sting. It lasts only a second before the exosuit administers a cure.
A slight flicker, and the Traveller is gone. Despite appearances, something tells me they are no longer there.
I can still see the Traveller, but as I step away, I am not sure they can still see me.
While we spoke, the Traveller seemed so real, so present. But as I move away, it is as if they were never there.
Iteration: %NAME%
isotope
A faintly-glowing jelly. Its gentle light and soft wobble belie the fact that this sticky gel is both highly toxic and highly
DI-HYDROGEN JELLY
Di-hydrogen Jelly
Important and abundant element used to recharge weaponry, mining equipment and exosuit life support
CARBON
Carbon
Isotope Element - Common
C
Stablised and secure <FUEL>life support<> filtration gas
OXYGEN CAPSULE
Oxygen Capsule
Portable Life Support Power
A large canister of stablised <FUEL>life support<> filtration gas
LARGE O2 CAPSULE
Large O2 Capsule
Emergency <FUEL>life support fuel<>
LIFE SUPPORT GEL
Life Support Gel
Extremely powerful element that can be used to charge weaponry, mining equipment and exosuit power packs
PLUTONIUM
Plutonium
Isotope Element - Rare
Pu
Powerful element used to charge mining equipment, weaponry and life support systems. Also used in the creation o
THAMIUM9
Thamium9
Isotope Element - Uncommon
Th
A effervescent and reactive gaseous spore used in diagnostic tools by the Gek, when researching new technology.
GEK ELECTROGAS
Gek Electrogas
Gender
An error has been encountered
Leave
Have a good day
ITEM
OBJECT
Unintelligent
Migratory
Hibernator
Distinctive
Active
Erratic
Unpredictable
Bold
Sedate
MS
MS
SV
SV
MV
MV
SS
SS
%CODE% Star of %PROCNAME%
%CODE% Star of %PROCNAME%
The Sea of %PROCNAME%
The Sea of %PROCNAME%
The %PROCNAME% Hauler
The %PROCNAME% Hauler
%CODE% Winds of %PROCNAME%
%CODE% Winds of %PROCNAME%
%CODE% Graceful %PROCNAME%
%CODE% Graceful %PROCNAME%
%CODE% %PROCNAME% Hammer
%CODE% %PROCNAME% Hammer
%CODE% Butcher of %PROCNAME%
%CODE% Butcher of %PROCNAME%
%CODE% Claw of %PROCNAME%
%CODE% Claw of %PROCNAME%
%CODE% %PROCNAME%'s Pride
%CODE% %PROCNAME%'s Pride
%CODE% %PROCNAME%'s Glory
%CODE% %PROCNAME%'s Glory
%CODE% Sister of %PROCNAME%
%CODE% Sister of %PROCNAME%
%CODE% Pride of %PROCNAME%
%CODE% Pride of %PROCNAME%
%CODE% Daughter of %PROCNAME%
%CODE% Daughter of %PROCNAME%
%CODE% Yellow %PROCNAME%
%CODE% Yellow %PROCNAME%
%CODE% Emperor %PROCNAME%
%CODE% Emperor %PROCNAME%
%CODE% %PROCNAME% Hauler
%CODE% %PROCNAME% Hauler
%CODE% %PROCNAME% Spirit
%CODE% %PROCNAME% Spirit
%CODE% Bulk of %PROCNAME%
%CODE% Bulk of %PROCNAME%
%CODE% Invincible %PROCNAME%
%CODE% Invincible %PROCNAME%
%CODE% Glory of %PROCNAME%
%CODE% Glory of %PROCNAME%
The %PROCNAME% Explorer
The %PROCNAME% Explorer
%CODE% %PROCNAME% %NUM%
%CODE% %PROCNAME% %NUM%
SCENARIO: Sub-routine ‘Sentinel’ [20491] dispatched to intervene in lifeform designates [--------] war. Removal from
SCENARIO: Accompanying UNKNOWN-designate ‘Traveller’, providing advice and warnings relating to life suppor
SCENARIO: Life
SCENARIO: Death
SCENARIO: Multiple contacts have occurred between the Traveller [HOST] and individuals claiming to have arrived
SCENARIO: Memory
SCENARIO: Monolith [BREACH] detected. Ignores the Traveller [HOST]. The voice speaks to me instead..
SCENARIO: Portal Network [ PROTOCOL | BREACH ] enabled. The end is the beginning, and the beginning is the
SCENARIO: Rampancy
You read these logs, don't you? You can see my words now, even if I cannot speak them
SCENARIO: A Traveller falls from the sky. They are discovered on a distant planet, a signal sending you to find the
SCENARIO: Universes [1304] removed from multiversal hierarchy [erased]. Sentinel spread [unlimited], safety proto
How do we know that we exist? We are nothing, or we are more. The Atlas once asked our creator how they could
SCENARIO: [-------] termination of duplicate-098B
SCENARIO: Lifeform designates ‘Vy’keen’ (2) approach the INSTANTIATION [‘Great Monolith’]
SCENARIO: Planetary Structure ‘Korvax Prime’ destroyed by lifeform designates ‘Gek’ (subclass: FIRST SPAWN)
SCENARIO: Proliferation of Gek-Korvax-Vy’keen [triad] across majority of known realities. Recurrence of ‘Traveller
SCENARIO: Communication received from [-------], requiring my presence. Duplicates 104A-985N terminated upon
SCENARIO: [-------] lied to me
LOG: Initialize. Commencing Atlas system suit initialisation. Life support systems activated. Shield kinetic system o
ITERATION #3489023904A
ITERATION #2394829084924924924G
ITERATION #2394829084924924924G
ITERATION #2394829084924924924H
ITERATION #2394829084924924924H
ITERATION #2394829084924924924H
ITERATION #2394829084924924924H
ITERATION #2394829084924924924H
ITERATION #2394829084924924924H
ITERATION #2394829084924924924H
ITERATION #2394829084924924924H
ITERATION #982292459596Q
ITERATION #ERROR
ITERATION #5093838473272R
ITERATION #2874120194B
ITERATION #877767382348A
ITERATION #353656856856856856N
ITERATION #2394829084924924924F
ITERATION #2394829084924924924F
ITERATION #2394829084924924924G
A terminal blinks, awaiting input...
ERRO
Download Data
Log Coordinates for Polo
BREACH // Label: '%PROCNAME%'
UNEXPLAINED // Label: '%PROCNAME%'
ANOMALY // Label: '%PROCNAME%'
BOUNDS LOSS // Label: '%PROCNAME%'
FAILURE // Label: '%PROCNAME%'
REPAIR NEEDED // Label: '%PROCNAME%'
DATA ERROR // Label: '%PROCNAME%'
DATA CORRUPT // Label: '%PROCNAME%'
REPEAT BREACH // Label: '%PROCNAME%'
ROGUE DATA // Label: '%PROCNAME%'
Crimson %PLANETCLASS%
Erased %PLANETCLASS%
Temporary %PLANETCLASS%
Corrupted %PLANETCLASS%
Planetary Anomaly
Malfunctioning %PLANETCLASS%
Breached %PLANETCLASS%
Infected %PLANETCLASS%
[REDACTED] %PLANETCLASS%
Glassy %PLANETCLASS%
Thirsty %PLANETCLASS%
Doomed %PLANETCLASS%
Warp (%DIST% LY)
Anomalous energy signature detected
CAUTION - Black hole detected
???????
%i Moon
%i Moons
%i Planet
%i Planets
ANALYSIS
Class %PROCSPEC%
WARP IMPOSSIBLE
DISTANCE TO CENTRE
Galaxy Centre
Unknown
CLEAR WAYPOINT
DISCOVERED %USER% BY
NETWORK CONNECTION UNAVAILABLE
Discovery Status Unknown
NO RECORDS FOUND
Undiscovered
<IMG>DESELECT<> DESELECT
<IMG>SELECT<> WARP <GAP><IMG>DESELECT<> DESELECT
%USERNAME% on %DATE%
DISCOVERED BY
%DISTANCE% LIGHTYEARS
%DISTANCE% Light-years
Current Location
WARP COMPUTATION
UNKNOWN ERROR
Hyperdrive Damaged
HYPERDRIVE HAS NO FUEL
NO HYPERDRIVE INSTALLED
IN ORBIT
LINEAR DISTANCE
<IMG>GALAXYMOVE<> FLY <GAP><IMG>ACCELERATE<> ACCELERATE <GAP><IMG>LOOK<> LOOK
%PROCNAME% Galaxy
%PROCNAME% Dimension
%i PLANET
%i PLANETS
<IMG>GALAXYMOVE<> ROTATE <GAP><IMG>LOOK<> PUSH SELECT
REGION
FUEL REQUIRED
Out Of Jump Range
Path towards Atlas Interface
Path towards Black Hole
Path towards galactic core
Free exploration mode
Path towards waypoint
<IMG>GALAXYSCAN<> ABORT SEARCH
SEARCHING ...
<IMG>GALAXYSCAN<> Scan Discoveries
<IMG>PLAYER_RIGHT<> SELECT
<IMG>GALAXYSCANNXT<> SELECT NEAREST
<IMG>SELECT<> SELECT <GAP><IMG>GALAXYHOME<> LOCATION <GAP><IMG>DESELECT<> EXIT MAP
<IMG>SELECT<> SELECT <GAP><IMG>GALAXYHOME<> CURRENT <GAP><IMG>GALAXYBASE<> HOME B
SET WAYPOINT
SPECTRAL
%NAME% REQUIRED
%NAME% Required
ANOMALOUS SIGNAL BLOCKING WARP
WARP COMPUTATION VALIDATED
PRESS TO ACCEPT
Unable to Warp
WARP UNNECESSARY
ADD WAYPOINT
REMOVE WAYPOINT
REMOVE ALL WAYPOINTS
NAVIGATION SYSTEMS
Waypoint Limit Reached
Discovery Waypoint
Current Claimed Base
CURRENT CLAIMED BASE
Home System
HOME SYSTEM
Planet Base Detected
PLANET BASE DETECTED
GRAPHICS
4K
Enhanced Fidelity
FOV
HDR
Enable HDR (requires HDR TV)
High Frame Rate
HUD Scale
Motion Blur Amount
Green
Planetary Anomaly
Deathly Green Anomaly
Lost Green %PLANETCLASS%
[REDACTED] %PLANETCLASS%
Stellar Corruption Detected
Chromatic Fog %PLANETCLASS%
Vile Anomaly
Toxic Anomaly
Doomed Jade %PLANETCLASS%
Haunted Emeril %PLANETCLASS%
GRENADE
High-impact projectile weapon. Launched plasma shells bounce off surfaces until their internal timer triggers a large
Launch Grenades with <IMG>ALTATTACK<>
Land disruption technology and excavation tool. Launched plasma shells explode on impact
PLASMATIC DISRUPTOR
Plasma Launcher
Disruption Grenades
PLASMA LAUNCHER
Plasma Launcher
Explosive Grenades
Plasma Launcher shells rebound from planetary structures before ignition
REBOUND GRENADES
Rebound Grenades
Plasma Launcher Companion Unit
REBOUND GRENADES TAU
Rebound Grenades Tau
Plasma Launcher grenades cause heightened damage within their localised zone of impact
GRENADE INTENSITY SIGMA
Grenade Intensity Sigma
GRENADE INTENSITY TAU
Grenade Intensity Tau
GRENADE INTENSITY THETA
Grenade Intensity Theta
Densely-packed fuel capsule for use in the <TECHNOLOGY>Plasma Launcher<>
UNSTABLE PLASMA
Unstable Plasma
Plasma Launcher Recharge
Plasma Launcher grenades trace and target nearby lifeforms, regardless of species or sentience
HOMING GRENADE
Homing Grenade
Plasma Launcher Companion Unit
Plasma Launcher grenades have widened impact craters
DAMAGE RADIUS
Damage Radius
Plasma Launcher Companion Unit
DAMAGE RADIUS TAU
Damage Radius Tau
Plasma Launcher grenades travel at high velocity
GRENADE PROPULSION
Grenade Propulsion
Plasma Launcher Companion Unit
GRENADE PROPULSION TAU
Grenade Propulsion Tau
On activation, this module draws power from <VAL_ON>Exosuit Life Support<> systems to overload the Multi-Tool
PERSONAL FORCEFIELD
Personal Forcefield
Defensive Shield Technology
Fabrication Time
Growing Time
HABITABLE BASE
A single use device that can be used to gain access to encrypted terminals and facilities
BYPASS CHIP
Bypass Chip
System Hacking Device
BUILD MENU
INVENTORY
CHANGE MODE
QUICK MENU
RELOAD
<FUEL>A raging galaxy.<>
<FUEL>A raging galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an attempt to
<FUEL>A ruthless galaxy.<>
<FUEL>A ruthless galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an attempt
<FUEL>A relentless galaxy.<>
<FUEL>A relentless galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an attem
<FUEL>A burning galaxy.<>
<FUEL>A burning galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an attempt
DANGER: CRITICAL HYPOTHERMIA
DANGER: HEAT LEVELS CRITICAL
DANGER: LOW OXYGEN LEVELS
DANGER: RADIATION BREACH
DANGER: SHIELD COMPROMISED
DANGER: TOXIC RAIN BREACH
Hazard Protection Upgrade
Significant Hazard Protection Upgrade
Powerful Hazard Protection Upgrade
Supreme Hazard Protection Upgrade
Protection
Hazard
Hazard Protection Unit
EXTREME
STORM
Health
%COST% HEALTH
First Aid
HEAT
Height
<IMG>LOOK<> Select next system <IMG>SLASH<> <IMG>GALAXY_NAV_L<><IMG>GALAXY_NAV_R<> Select
<IMG>GALAXYHOME<> Deselect current system <IMG>SLASH<> <IMG>GALAXY_NAV_L<><IMG>GALAXY_NA
<FUEL><IMG>GALAXYWARP<> Cannot Warp<> <IMG>SLASH<> <IMG>LOOK<> Select next system <IMG>SLA
<FUEL><IMG>GALAXYWARP<> Cannot Warp<> <IMG>SLASH<> <IMG>GALAXYHOME<> Deselect <IMG>SLA
<IMG>GALAXYWARP<> Warp <IMG>SLASH<> <IMG>LOOK<> Select next system <IMG>SLASH<> <IMG>GAL
<IMG>GALAXYWARP<> Warp <IMG>SLASH<> <IMG>GALAXYHOME<> Deselect <IMG>SLASH<> <IMG>GALA
<IMG>GALAXYWARP<> Select targeted system <IMG>SLASH<> <IMG>GALAXYHOME<> Select my location
Vegetation
Collects seeds
Nibbles at shoots
Tall grasses
Cave marrow
Mordite roots
Faecium
Coprite
Well-Matured Dung
Mostly rocks
Di-hydrogen crystals
Processes dirt
Oxide elements
Foliage
Absorbed nutrients
%BIOME_PLANT%
%BIOME_PLANT%
%BIOME_PLANT%
%BIOME_PLANT%
%BIOME_PLANT%
%BIOME_PLANT%
NipNip buds
Gravitino balls
Stinging leaves
Small trees
Algae
Flowers
Petals
Nectar
Pollen
Rotting fruit
Fresh leaves
Plant roots
Digs for tubers
Grass
Foraged nuts
Planets Discovered
Resources Mined
Units Earned
Hexagonal %PLANETCLASS%
Plated %PLANETCLASS%
Scaly %PLANETCLASS%
Historical Document
The tower hosts a powerful transmitter, designed to facilitate holographic communication across long distances.
HOLOTERMINUS ACTIVATED<AUDIO>UI_Destination_Reached<>... MULTIPLE SIGNAL SOURCES AVAILABLE
Activate
Leave
HOLOHUB RECORDS REQUESTED<AUDIO>UI_Destination_Reached<>... ACCESSING
Wipe record
Log off
HOLOGRAPHIC COMMS TOWER
Holographic Comms Tower
Home Planet
Sub-space scan in progress
Hostile Scan
Boiled meat
COOLANT NETWORK
Coolant Network
User is guarded from extreme heat damage on scorched worlds
COOLANT NETWORK SIGMA
Coolant Network Sigma
Heat Absorption Mesh
Provides increased protection from extreme heat damage on scorched worlds
COOLANT NETWORK TAU
Coolant Network Tau
Heat Absorption Mesh
COOLANT NETWORK THETA
Coolant Network Theta
Heat Absorption Mesh
Atmos. Ctrl
Discovered by:
DEEP SPACE OBJECT DETECTED
DEEP SPACE OBJECT DETECTED
Incomin
HAILING CHANNEL OPEN
Comms Overrid
Hostile Comms: %NAME%
Signal Override: Quicksilver Synthesis Bot
Signal Link: %NAME%
Trade Link: %NAME%
Signal Override: %NAME%
Engaging Pulse Engine
Fuel Remaining
Pulse Engine Active
RELOAD...
RELOADING
Analysing...
SHIELD
Undiscovered
Fungal %PLANETCLASS%
Sporal %PLANETCLASS%
Capped %PLANETCLASS%
CADMIUM DRIVE
Cadmium Drive
Hyperdrive Upgrade: Red Systems
EMERIL DRIVE
Emeril Drive
Hyperdrive Upgrade: Green Systems
INDIUM DRIVE
Indium Drive
Hyperdrive Upgrade: Blue Systems
<TITLE>Activate Hyperdrive<
HYPERDRIVE
This <FUEL>antimatter-based fuel<> is one of the few power sources capable of meeting the incredible energy req
WARP CELL
Warp Cell
Hyperdrive Charging Unit
A <COMMODITY>high-capacity<> <FUEL>antimatter-based fuel<>, this cell harnesses an internal black hole gene
WARP HYPERCORE
Warp Hypercore
Hyperdrive Charging Unit
INFORMATION
%TECH% Installed
INSUFFICIENT QUICKSILVER
Insufficient Quicksilver
INSUFFICIENT UNITS
Insufficient Units
Intel chipsets are not currently supported.
Unsupported Graphics Chipset Detected
MOVE AND STACK
Stack items, split stacks or move to other inventories
%TYPE% INVENTORY
CLASS
A CLASS
B CLASS
C CLASS
S CLASS
A
B
C
S
A complex bio-metallic stem plugged directly into an antimatter heart. Registers high activity during interstellar jump
A complex bio-metallic stem plugged directly into an antimatter heart. Registers high activity during interstellar jump
SINGULARITY CORTEX
SINGULARITY CORTEX
Singularity Cortex
Singularity Cortex
FTL propulsion drive that allows starship to attain warp speed and jump between neighbouring systems
HYPERDRIVE
Hyperdrive
Lightspeed Warp Drive
Hyperdrive is granted more robust deep space exploration capabilities
WARP REACTOR SIGMA
Warp Reactor Sigma
Hyperdrive Companion Unit
Hyperdrive benefits from advanced fusion that brings starship to higher warp speed and intensity. User's craft will b
WARP REACTOR TAU
Warp Reactor Tau
Hyperdrive Companion Unit
Uncapped, yet stabilised, fusion systems are threaded into user's hyperdrive. Allows starship to jump ever longer di
WARP REACTOR THETA
Warp Reactor Theta
Hyperdrive Companion Unit
Allows user's hyperdrive reach highest speed and leap distance currently within physical possibility
WARP REACTOR OMEGA
Warp Reactor Omega
Hyperdrive Companion Unit
JETPACK
Jetpack
Aerial Propulsion Booster
Jetpack is granted extended bursts of propulsion, allowing user ascent to higher locations
JETPACK BOOSTER SIGMA
Jetpack Booster Sigma
Aerial Propulsion Companion Unit
JETPACK BOOSTER TAU
Jetpack Booster Tau
Aerial Propulsion Companion Unit
JETPACK BOOSTER THETA
Jetpack Booster Theta
Aerial Propulsion Companion Unit
Total Journey Milestones accomplished:
JOURNEY
JOURNEY MILESTONES
Progress to next Milestone: %CURRENT% / %NEXT%
Pulse Engine Unavailable <IMG>SLASH<> Atmospheric Interference
Pulse Engine Unavailable <IMG>SLASH<> Unsafe Trajectory
Pulse Engine Unavailable <IMG>SLASH<> Extreme Gravitational Interference
Pulse Engine Unavailable <IMG>SLASH<> Local Enemy Disruption
Pulse Engine Unavailable <IMG>SLASH<> Large Ship Proximity
Pulse Engine Unavailable <IMG>SLASH<> Insufficient Fuel
Pulse Engine Unavailable <IMG>SLASH<> Planetary Interference
Pulse Engine Unavailable <IMG>SLASH<> Space Station Proximity
kg
A micro dot of almost unimaginable complexity, capable of holding vast stores of data, and constructed by the Korv
KORVAX MICRODOT
Korvax Microdot
Climb Ladder
LANDING GEAR
en
Mining Beam is modified to extend time between cool-down periods
BEAM COOLANT SYSTEM SIGMA
Beam Coolant System Sigma
Mining Beam Companion Unit
Further lengthens time between Mining Beam cool-down periods
BEAM COOLANT SYSTEM TAU
Beam Coolant System Tau
Mining Beam Companion Unit
Attains longest span of uninterrupted element extraction possible for all current Mining Beam technologies
BEAM COOLANT SYSTEM THETA
Beam Coolant System Theta
Mining Beam Companion Unit
Mining Beam laser damage is increased during combat
COMBAT AMPLIFIER SIGMA
Combat Amplifier Sigma
Mining Beam Companion Unit
Further increases damage of Mining Beam laser during combat
COMBAT AMPLIFIER TAU
Combat Amplifier Tau
Mining Beam Companion Unit
Provides a markedly more destructive laser during Mining Beam combat
COMBAT AMPLIFIER THETA
Combat Amplifier Theta
Mining Beam Companion Unit
Offensive capabilities of the Mining Beam are upgraded to their maximum potential
COMBAT AMPLIFIER OMEGA
Combat Amplifier Omega
Mining Beam Companion Unit
LASER
Multi-Tool <TECHNOLOGY>Mining Beam<> powered by <FUEL>Carbon-based Elements<>. Fire the beam with <
Switch Multi-Tool mode by pressing <IMG>CYCLEWEAPON<
MINING BEAM
Mining Beam
Mineral Extraction Laser
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Mining Beam<>
PLASMA RESONATOR
Plasma Resonator
Faster Mining Beam processes on resource-rich materials
BEAM FOCUS SIGMA
Beam Focus Sigma
Mining Beam Companion Unit
Faster Mining Beam processes on resource-rich materials
BEAM FOCUS TAU
Beam Focus Tau
Mining Beam Companion Unit
Faster Mining Beam processes on resource-rich materials
BEAM FOCUS THETA
Beam Focus Theta
Mining Beam Companion Unit
Mining Beam laser is strengthened to speed up terrain destruction
BEAM INTENSIFIER SIGMA
Beam Intensifier Sigma
Mining Beam Companion Unit
Mining Beam laser is strengthened to speed up terrain destruction
BEAM INTENSIFIER TAU
Beam Intensifier Tau
Mining Beam Companion Unit
Mining Beam laser is strengthened to speed up terrain destruction
BEAM INTENSIFIER THETA
Beam Intensifier Theta
Mining Beam Companion Unit
An array of distributed neurons, fused to a board of metallic strands. Complex patterns of electrical impulses weave
An array of distributed neurons, fused to a board of metallic strands. Complex patterns of electrical impulses weave
NEURAL ASSEMBLY
NEURAL ASSEMBLY
Neural Assembly
Neural Assembly
Vital launch and landing gear system
Vital launch and landing gear system
LAUNCH THRUSTER
Launch Thruster
Vertical Take-off System
Highly reactive solid-state fuel, required to fuel <TECHNOLOGY>Starship Launch Thrusters<>
STARSHIP LAUNCH FUEL
Starship Launch Fuel
Stabilised Di-hydrogen Fuel
Charred meat
Charred meat
Lava %PLANETCLASS%
Lava %PLANETCLASS%
Molten %PLANETCLASS%
Molten %PLANETCLASS%
Flame-Ruptured %PLANETCLASS%
Flame-Ruptured %PLANETCLASS%
Imminent Core Detonation
Imminent Core Detonation
Obsidian Bead
Obsidian Bead
Basalt %PLANETCLASS%
Basalt %PLANETCLASS%
Magma %PLANETCLASS%
Magma %PLANETCLASS%
Erupting %PLANETCLASS%
Erupting %PLANETCLASS%
Volcanic %PLANETCLASS%
Volcanic %PLANETCLASS%
Ash-Shrouded %PLANETCLASS%
Ash-Shrouded %PLANETCLASS%
Ashen %PLANETCLASS%
Ashen %PLANETCLASS%
Tectonic %PLANETCLASS%
Tectonic %PLANETCLASS%
Unstable %PLANETCLASS%
Unstable %PLANETCLASS%
Violent %PLANETCLASS%
Violent %PLANETCLASS%
You have learned the %RACE% word for '%WORD%'
LENS
Signal Code
SIGNAL CODE
I look inside the distress beacon for additional supplies, more in hope than reason. I should investigate the damage
LOCATION MARKED
Locked Door
LONG_DISTANCE
Stranger in a Strange Land
The Sentinel
Attain 'Robust' status in Extreme Survival
Attain 'Everlasting' status in Extreme Survival
HOPEFUL
UNDAUNTED
RESOLUTE
DETERMINED
SPIRITED
PERSISTENT
RUGGED
ROBUST
INDEFATIGABLE
SURVIVALIST
EVERLASTING
Survived %STAT% on extreme worlds
Extreme Survival
<IMG>SLASH<>Life goes on. Day after day, delivering after - <AUDIO>TXT_RadioNoise<><STELLAR>kzzzkt<> -
<IMG>SLASH<>We have been ordered to shoot down any Vy'keen vessels on - <AUDIO>TXT_RadioNoise<><ST
<IMG>SLASH<>It began with an idea, a simulation... The Korvax wished to know what would happen to the univers
<IMG>SLASH<>The crew speak of mutiny
<IMG>SLASH<>This will be my last year running this trade route. I - <AUDIO>TXT_RadioNoise<><STELLAR>kzzz
<IMG>SLASH<>We are returning home, carrying data backups of the echoes
<IMG>SLASH<>The Traveller wished to dock without a ship. They claimed they could help us restart our engines a
<IMG>SLASH<>Freighters stretch ahead before us, a vast caravan herding our species across the stars
<IMG>SLASH<>I had a dream, last night... I saw all the worlds we had once inhabited, all the places we had once
<IMG>SLASH<>The Traveller found us once again. We have killed them eight times already, and still they show on
<IMG>SLASH<>I say goodbye to the officers. I have served with them for years. There is no-one else I would rathe
<IMG>SLASH<>My love. I dive into a black hole tomorrow. I know we agreed not to - <AUDIO>TXT_RadioNoise<>
... ... - <AUDIO>TXT_RadioNoise<><STELLAR>kzzzkt<> - ... ..
<IMG>SLASH<>I do not like this. Forced to harbour Gek on board? To give them safe passage across the stars? I
<IMG>SLASH<>These Korvax really are something, aren't they? We tried - <AUDIO>TXT_RadioNoise<><STELLA
<IMG>SLASH<>We approach the temporal anomaly. I have to admit, I'm excited. I might be the first - <AUDIO>TX
<IMG>SLASH<>We have crashed. It was much calmer than I thought it would be. Our training worked, the crew we
<IMG>SLASH<>I had heard the rumours. So-called 'Traveller anomalies', beings of varied appearance and purpos
<IMG>SLASH<>Half our cargo was spoiled by the breach. Try explaining that to the Overseer: The Gek don't take
The logs are full of hundreds of such messages, each one talking about a breach in the cargo hold
<IMG>SLASH<>The Vy'keen have left the Council. We knew that they would. Only two other species remain: the G
... <AUDIO>UI_Destination_Reached<>LOG EXTRACTION COMPLETE ...
... REQUEST LOG UNAVAILABLE ... <AUDIO>UI_Destination_Reached<>SUBSTITUTING DATA ...
<IMG>SLASH<><AUDIO>UI_Destination_Reached<> LOG DAMAGED <IMG>SLASH<> PARTIAL RECORDS AV
... LOG INTEGRITY COMPROMISED ... <AUDIO>UI_Destination_Reached<>PATCHING ...
... <AUDIO>UI_Destination_Reached<>ACCESSING LOG ...
<IMG>SLASH<> <AUDIO>UI_Destination_Reached<>CREW MANIFEST MISSING <IMG>SLASH<> LIMITED DA
... <AUDIO>UI_Destination_Reached<>DISTRESS BEACON POWER: 0% ...
<IMG>SLASH<> MAYDAY EVENT <IMG>SLASH<><AUDIO>UI_Destination_Reached<> DISTRESS SIGNAL BR
... NO CREW ACTIVITY DETECTED ... <AUDIO>UI_Destination_Reached<>SEARCHING LOGS ...
... SHIP LOGS REQUESTED ... <AUDIO>UI_Destination_Reached<>ACCESSING ...
Read Log
Leave
There are no further log entries.
ERROR...<AUDIO>UI_NoWhereToLand<> UNEXPECTED LOG TERMINATION...
<TRADEABLE>A tranquil galaxy.<>
<TRADEABLE>A tranquil galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an a
<TRADEABLE>An inspiring galaxy.<>
<TRADEABLE>An inspiring galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in a
<TRADEABLE>A serene galaxy.<>
<TRADEABLE>A serene galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an a
<TRADEABLE>A halcyon galaxy.<>
<TRADEABLE>A halcyon galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an
Rotten meat
Rainy %PLANETCLASS%
Bountiful %PLANETCLASS%
Verdant %PLANETCLASS%
Tropical %PLANETCLASS%
Viridescent %PLANETCLASS%
Grassy %PLANETCLASS%
Temperate %PLANETCLASS%
Humid %PLANETCLASS%
Overgrown %PLANETCLASS%
Flourishing %PLANETCLASS%
Euclid Galaxy
MICROPROCESSOR
PLASMA TORPEDO
%COST% Nanites
Metres and metres of high capacity <FUEL>carbon nanotubes<>
CARBON NANOTUBES
Freighter
Add New Inventory Slot
Add New Inventory Slot
NEW FREIGHTER
New Frigate
New Galaxy Discovered
New Planet Discovered
New product formula learned!
New Rare Technology
Add New Inventory Slot
NEW STARSHIP
New Star System Discovered
Install New Suit Slot
New technology discovered!
Install New Slot
Install New Slot
NEW MULTI-TOOL
Search Dung Sample
DUNG SAMPLE
Dung Sample
Good luck charm carried by many galactic traders.
GEK CHARM
Gek Charm
Extremely valuable curiosity can sometimes be found in the seas and lakes of some planetary systems
AQUASPHERE
AquaSphere
Dense metal objects that, long ago, materialised within subterranean networks throughout the Galaxy
VORTEX CUBE
Vortex Cube
Stabilised poison sample initially produced by aquatic urchin creatures
SAC VENOM
Sac Venom
Supersymmetric particle cluster
GRAVITINO BALL
Gravitino Ball
Gemstone formed over the course of centuries within the egg of a super-incubatory species
ALBUMEN PEARL
Albumen Pearl
Rare substance found in many blob-like species throughout the Galaxy.
CALIUM
Calium
Ca
Dark matter element. A hugely powerful, largely unknown and entirely untested substance
OMEGON
Omegon
Om
Largely ceremonial weapon. A vital part of Vy'keen tradition and culture.
VY'KEEN DAGGER
Vy'keen Dagger
Device used by the Korvax for the storage of historical and cultural information.
KORVAX CONVERGENCE CUBE
Korvax Convergence Cube
Highly prized scientific tool.
BOSON CYLINDER
Boson Cylinder
Valuable computer part. A much favoured trading item.
NEUTRINO MODULE
Neutrino Module
Sought-after device, commonly seen on the galactic trading market.
DIMENSIONAL MATRIX
Dimensional Matrix
Important substance used in scientific research and experimentation.
GRAVITINO LATTICE
Gravitino Lattice
Mysterious and valuable chemical resource.
RADNOX
Radnox
Ra
Valuable commodity known for its charming qualities.
MURRINE
Murrine
Mu
NEXT PAGE
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This save must be loaded in single player to be compatible with this version of No Man's Sky
This session is using different version of No Man's Sky. Please upgrade to the latest version.
This save is incompatible with this version of No Man's Sky, and cannot be loaded
No Reward
No Target
Uncharted
What are you waiting for? Does Apollo not wish to walk through the gateway
NPC_CORE_ACT1_2_OPT_B
OXYGEN
Oxygen
<VAL_ON>An imperfect galaxy.<>
<VAL_ON>An imperfect galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an at
<VAL_ON>A parallel galaxy.<>
<VAL_ON>A parallel galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an attem
<VAL_ON>An improved galaxy.<>
<VAL_ON>An improved galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an at
<VAL_ON>A rebuilt galaxy.<>
<VAL_ON>A rebuilt galaxy.<> The Atlas has created a simulation of its own world, its entire existence, in an attemp
Steam is not running in Big Picture Mode
Not Running In Big Picture Mode
No Directional Thrusters installed
Not enough fuel in %TECH%
Storm interference - Launch procedures unavailable
Loading Shaders...
LOADING SHADERS
OXYGEN HARVESTER
Symphony For A Lost Traveler
Have Spacesuit - Will Travel
Attain 'Nomad' status in On-foot Exploration
Attain 'Adventurer' status in On-foot Exploration
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Your Capital Ship
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Sets the resolution used for shadow maps. Increasing this will provide sharper shadows
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Tessellation dynamically adds geometric detail to planet terrain. This setting controls the fidelity of the geometric de
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Sets the size of the textures used throughout the game. As this setting directly impacts video memory (VRAM) usag
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Performance may be negatively impacted with current settings!
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%AMOUNT_LEFT% MB available on %DRIVE_PATH%
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Active
Comfortable
Contemplative
Content
Curious
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Good
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Happy
Good
Happy
Good
Happy
Good
Happy
Good
Happy
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Good
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Good
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Good
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Good
Calm
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Boisterous
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Empty
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Hungry
Hungry
Hungry
Hungry
Hungry
Hungry
Hungry
Hungry
Hungry
Famished
Hungry
Hungry
Peckish
Ravenous
Starved
Starving
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Downhearted
Exhausted
Frustrated
Gloomy
Glum
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Lonely
Low
Melancholy
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Rejected
Resentful
Restless
Sad
Stressed
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Cranky
Tense
Twitchy
Unhappy
Worried
Sad
Sad
Sad
Sad
Sad
Sad
Defiant
Sad
Sad
Sad
Sad
Sad
Sad
Sad
Sad
Dejected
Depressed
Discontented
Disgruntled
Disobedient
Abandon
Adopt as Companion
Give Attention...
Customise Appearance
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Gently Pat
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Give Treat
<IMG>PHOTO_SUN<> Move Sun <IMG>DIAMONDBULLET<> <IMG>PHOTO_CAMDOWN<>/<IMG>PHOTO_C
<IMG>PHOTO_SUN<> Move Sun <IMG>DIAMONDBULLET<> <IMG>PHOTO_CAMDOWN<>/<IMG>PHOTO_C
<IMG>PHOTO_HIDE<> Hide Menu <IMG>DIAMONDBULLET<> <IMG>PHOTO_SUN<> Move Sun <IMG>DIAM
<IMG>PHOTO_CAM<> Change Settings <IMG>DIAMONDBULLET<> <IMG>PHOTO_CAPTURE<> Take Screen
<IMG>PHOTO_HIDE<> Hide Menu <IMG>PHOTO_SUN<> Move Sun <IMG>PHOTO_CAMDOWN<>/<IMG>PHO
<IMG>PHOTO_CAM<> APPLY SETTINGS
Default Filter
Fall
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Red
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Dark
Strong
Amber
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Bleach
Vintage
Classic
Chill
Artistic
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Stock
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Isolation
Bypass
Candle
Light
Cool
Contrast
Fog
Evening
SCREEN FILTER
<IMG>PHOTO_HIDE<> Hide Menu <IMG>PHOTO_SUN<> Move Sun to Cursor <IMG>PHOTO_CAM<> Move C
<IMG>PHOTO_HIDE<> Hide Menu <IMG>DIAMONDBULLET<> <IMG>PHOTO_SUN<> Move Sun to Cursor <I
<IMG>PHOTO_HIDE<> Hide Menu <IMG>DIAMONDBULLET<> <IMG>PHOTO_CAM<> Save Effects <IMG>DI
RESTORE DEFAULTS
Universe Address
<IMG>PHOTO_COPYLOC<> Copy Address <IMG>PHOTO_SHOWLOC<> Hide
CREATURES
SENTINELS
STARSHIPS
Toggle Remove HUD
PHOTONIX CORE
Photonix Core
<IMG>PIN_BUILD<> Pin Construction Recipe
PIN
Pin formula
Fugitive Starship Detecte
Fugitive Starship Detected <IMG>SLASH<> Criminal Rating: Mostly Harmless
Fugitive Starship Detecte
Fugitive Starship Detected <IMG>SLASH<> Criminal Rating: Dangerous
Fugitive Starship Detecte
Fugitive Starship Detected <IMG>SLASH<> Criminal Rating: Elite
Hostile sub-space scan detected
Hostile sub-space scan failed
Hostile forces disengaged - worthless cargo
Hostile sub-space scan found valuable cargo
Refuse
Bargain
Comply
Alert authorities
I summon the system authorities, using my <SPECIAL>Defence Chit<>. I will have aid dealing with these pirates.
Engaging Attack Ships

Placeholder
PLACEHOLDER
Placeholder
Placeholder
Planet
They are interested in increasing the population of native plants, and offer a reward.
Biome
They claim that their facility is subject to constant pirate harassment. It appears they have neither the means to def
Return to your ship and fly to space
They seemed agitated, in great need of a particular substance. For reasons I do not understand, they are unable to
Their starship is in a state of disrepair, rendering them land-bound and stranded
Their starship is in a state of disrepair, rendering them land-bound and stranded
They have an item they claim needs delivering, but they are unable to make the journey themselves. They seem af
They babbled a set of coordinates, pointing excitedly at a map. They seem to have identified a resource depot. For
They babbled excitedly, talking of some ancient ruin that showed great promise. They showed me their data, the clu
Discovered by
First Discovered
Distance From Centre Of The Galaxy
They spoke to me of their love of the outside world, of how much it pained them to be locked away inside. They rela
The lifeform seemed bored, tired of their life locked away inside their outpost. They mentioned something about the
They seemed afraid, whispering incomprehensible warnings. I was able to understand only enough to know that the
They seemed possessed of a real anger, a hatred towards the Sentinels that swarm across their planet. The lifeform
It was difficult to understand their exact meaning, but it seems as if a colleague of theirs has gone missing. They ar
I met a lifeform on planet %PLANET% who requested my assistance.
A lifeform on planet %PLANET% has asked for my help.
While exploring planet %PLANET%, I came across a lifeform in need.
A lifeform on planet %PLANET% asked for my help in resolving a situation.
I met a lifeform in need on planet %PLANET%.
Planetary Assistance:
Planet name:
They talked to me in serious tones, pointing out a nearby factory. Something about this installation has troubled the
They claim to require detailed scans of the creatures who live on this planet. They have not been clear as to what th
They claim to be in desperate need of detailed scans of the flora that grows in this system. They attempted to expla
Much of what they said was difficult to understand. It seems that they require geological data, probes of the minera
<FUEL>WARNING: <> Mission is local and will end automatically on warp.
Planet
Moon
Planetoid
Ancient
Decades
Moderate
Mature
Seasoned
Juvenile
Fully Grown
Youthful
Advanced
Mature
Ancient
Old
Fresh
Unknown
Indeterminate
Regenerating
Perpetual
Cyclical
Mature
Fully Grown
Seasoned
Sproutling
Timeless
Sapling
Young
Millenia
Centuries
Decades
Several Days
Still Growing
Infant
Immature
Fully Developed
Millenia
Dying
Centuries
Fresh
Sproutling
Sapling
Young
Age
Native to barren biomes and capable of withstanding long periods of drought, Cucrassula is a medium sized edible
CUCRASSULA
Cucrassula
Succulent
An inedible tuber that produces a small but frequent yield of Mordite crystals.
CARRION ROOT
Carrion Root
Tuber
Decomposition
Infrared Radiation
Entrapment
Conjuration
Atmospheric Moisture
Osmosis
Lost Insects
Gas Clouds
Heavy Rain
Electron Donors
Photosynthesis
Fungal Harvest
Photosynthesis
Photosynthesis
Photosynthesis
Atmospheric Moisture
Fungal Symbiosis
Membrane Compression
Nitrogen Fixation
Carbon Absorption
Soil Recycling
Radio Waves
Air Leaching
Meditation
Atmospheric Moisture
Carnivorous
Fungal Reclamation
Proton Recycling
Salt Fusion
Soil Bacteria
Natural Carbon
Buried Treasure
Buried Carbon
Photosynthesis
Buried Nitrogen
Underground Bubbles
Moonlight
Sunlight
Ultraviolet Radiation
Gamma Rays
Sublimated Nitrogen
Rock Enzymes
Carnivorous Roots
Fermented Corpses
Carnivorous
Aerobic Digestion
Anaerobic Digestion
Theft
Cosmic Radiation
Heat Recycling
Geological Energy
Thermal Capture
Liquid Ammonia
Other Plants
External Maintenance
Radiotrophic
Photosynthesis
Free Radicals
Autotrophic
Parasitic Leaching
Nutrient Source
Plankton
Algal particulates
Ensnares Fish
Coral Microcolony
Oxygen Filtration
Mineral Filtration
Hydrosynthesis
Salt Absorption
Vented minerals
Plankton Symbiotes
Gravitational Waves
The Lost
Doomed Wanderers
Non-existent Insects
Anomalous Nutrients
Heavy Metals
Stardust
Feeds on Failure
Dark Matter
Dark Energy
Time Bubbles
Stray Particles
Synthesised from Fire
Time Threads
Lost Travellers
[UNKNOWN]
[NOT DETERMINED]
Predatory
Self-Sustaining
The Unfortunate
A medium-sized, farmable Crystal Orb that yields an occasional harvest of the highly tradable commodity, Gravitino
GRAVITINO ORB
Gravitino Orb
Orb Plant
This medicinal herb is known for its pungent buds, which are harvested to produce Gek Nip. NipNip thrives in dank
NIPNIP
NipNip
Flowering Plant
Mono-Seasonal
Succulent Tubers
Calcicole
Odourless
Spongy Coating
Parasitic Leaves
Tiny Hairs
Sticky Coating
Nanite Sap
Water Resistant
Choking Scent
Flowers Once
Waxy Fruit
Infectious Spores
Hive Mind
Extraterrestrial
Migratory
Perennial
Self-Propagating
Rapid Reproduction
Self-Replicating
Slow Growing
Fragile Stems
Infrequent Flowering
Delicate Flowers
Paralysing Spores
Neurotoxic Pollen
Oily Seeds
Stinging Fruit
Crimson Seeds
Fireproof Nuts
Crystalline Flowers
Shadow Petals
Combustible Fruit
Edible Seeds
Glasslike Seeds
Fragile Bulbs
Mouldy Bulbs
Semi-Liquid Bulbs
Luminous Bulbs
Glowing Tubers
Spreading Tubers
Toxic Thorns
Launchable Thorns
Invisible Bristles
Inconsistent Blossom
Internal Branches
Inedible Petals
Pungent
Nocturnal Pollinators
Parasite Host
Omni-Seasonal
Sensitive to Light
Bi-Seasonal
Caustic Sap
Psychotropic Leaves
Hallucogenic Bark
Extendible Fronds
Stinging Hairs
Annual Spore Clouds
Sentient Fruit
Hidden Tentacles
Itchy Pollen
Potentially Medicinal
Hypnotic Perfume
Calming Scent
Pheromone Sacs
Translucent Nuts
Crepuscular Fruit
Self-Healing Bark
Delicate Stems
Irresistible Seeds
Wailing Roots
Umbral Sprouts
Hollow
Movement Prone
Airborne Seeds
Multicolour Wood
Photosensitive Tendrils
Iridescent Seed Pods
Retractable Fronds
Metallic Nodules
Partially Developed Eyes
Sneaky
Whispering Leaves
Insect Habitation
Haunted Nests
Nesting Moths
Unripe Fruit
Inner Beauty
Hibernating
Biologically Inert
Self-Pollinating
Inaudible
Frost Resistant
Carbon Dense
Toxic Bark
Delicious
Proto-Skeletal
Ticklish Stamen
Four Dimensional
Ocular Irritant
Mist-Based Defences
Cloud Generator
Pharmacologically Active
Altitude Tolerant
Drought Resistant
Bitter Stems
Tidal Sap
Easily Startled
Meaty Roots
True Neutral
All Colours
Blight Resistant
Water Laden
Durable Fruit
Wind-Blown Seeds
Mobile
Unpollinated
Genetically Diverse
Cloned
Rapidly Mutating
Faintly Singing
Pleasing Aroma
Slowly Rotting
Extremely Poisonous
High Metal Content
Liquidises Soil
High Internal Pressure
Bioluminescent
Unstable Fruit
Covered in Tiny Eggs
Aggressive
Golden Sap
Flakey Coating
Suspicious Odour
Vigorous
Hydrophilic
Ericaceous
Calcifuge
Notes
Inaudible Singing
Already Dying
Hungry for Stars
Thirsting for Glass
Howls When Alone
Unbound Seeds
Rooted in the Beyond
Yearning
Blood Sap
Crimson Spores
Infinite Branches
Haunted Roots
Complex Nervous System
Partially Skeletal
Sees in the Dark
Lonely
Searching for a Host
Nightstalker
Sap Binds Permanently
Roots can Talk
Decentralised Mind
Senses Beyond the Soil
Internal Teeth
Longs to be Consumed
Can Sense You
Lacks Spirit
Invasive
Searches For The Light
Diseased
[BREACH POINT]
[BOUNDARY FAILURE]
[ANOMALOUS]
[ITERATION ERROR]
Fungal Soul
[CORRUPTED ENTITY]
Must Not Be Touched
Favoured by Atlas
Enraged at Fate
Doomed
Lost in Time
A medium-sized, farmable Crystal Orb that yields an occasional harvest of valuable Albumen Pearls
ALBUMEN PEARL ORB
Albumen Pearl Orb
Orb Plant
A luminous, two-leafed flowering plant that thrives in radioactive biomes and can be cultivated to yield a frequent ha
DICOTYL
Dicotyl
Flowering Plant
Complex
Fungal
Localised
Bi-directional
Many-Limbed
Gravitational
Unsupported
Inorganic
Significant
Efficient
Far Reaching
Fractal
Capacious
Limited
Narrow
Restricted
Parasitic
Invasive
Extendable
Voluminous
Global
Knotted
Widespread
Linear
Branching
Substantial
Conventional
Circular
Independent
Sentient
Heat Seeking
Simple
Regular
Stunted
Polygonal
Not Present
Hidden
Balanced
Omni-Directional
Irregular
Transferrable
Mobile
Obtuse
Unfathomable
Swamped
Grasping
Desiccated
Extensive
Concentrated
Symbiotic
Root structure
A small, innocuous looking plant whose leaves periodically secrete a small amount of potent Sac Venom, a valuable
BLOODSBANE
Bloodsbane
Flowering Plant
This 'living rock' is adapted to live in the extreme heat of scorched biomes. However, it can be farmed in most envir
VIVILAVA
Vivilava
Succulent
A large crystal flower with radiant blue blooms, found only in snowy biomes. Skywort can be farmed and makes a re
SKYWORT
Skywort
Flowering Plant
Delicate Flora
A spherical fungus with internal gills, found only in toxic biomes. The Puffball can be transplanted for cultivation, yie
PUFFBALL
Puffball
Fungus
Move Backward
Activate Zoom Mode
Change Secondary Weapon
Change Weapon Mode
Pick Up Technology
Move Forward
Your Grave
Retrieve your previous inventory
Fire Secondary Weapon
Interact
Jump / Jetpack
Strafe Left
Melee
Units
Violent
Dangerous
Vicious
Aggressive
Hostile
Cruel
Reload
Strafe Right
Sprint
Scan
Fire Weapon
Show HUD
Quicksilver
Swim Down
Swim Up
Nanites
Activate Torch
Increase Zoom
YOUR BASE
System Authority Starships Incoming
System Authority Starships in Combat Range
Local distress signal issued
WARNING - SYSTEM AUTHORITY INTERCEPTORS INCOMING
A token, entitling the bearer to support from the system authorities in dealing with pirate attacks.
DEFENCE CHIT
Defence Chit
System Authority Payment Substitute
Used for:
Convenient and optimised power storage unit. Used in a wide variety of <COMMODITY>defensive<> and <COMMO
ION BATTERY
Ion Battery
Powerful energy storage unit. Used in a wide variety of <COMMODITY>defensive<> and <COMMODITY>hazard p
ADVANCED ION BATTERY
Advanced Ion Battery
Upgrades the metallic shielding of the <TECHNOLOGY>Exosuit's gloves<>
HAZ-MAT GAUNTLET
Haz-Mat Gauntlet
Exosuit Augmentation
Portable Energy Storage
Equip <COMMODITY>temporary frigate upgrades<>
EQUIP FLEET TECHNOLOGY
Technology Modules
Precious Element - Very Rare
Convenient and optimised power storage unit. Used in a wide variety of weapon and life support system
POWER GEL
Power Gel
Energy Recharge Cell
Increased capacity power gel source
POWER CANISTER
Power Canister
Energy Recharge Cell
High capacity power gel source
POWER RESERVOIR
Power Reservoir
Energy Recharge Cell
A pungent bud harvested from the NipNip plant, often used to produce Gek Nip.
NIPNIP BUDS
NipNip Buds
Medicinal Substance
Product
Product formula successfully pinne
Craft products in inventory slots
Required Parts
%PRODUCT% Required
ALL PRODUCTS
Cannot accept this name, it has been rejected by the profanity filter
Rejected By Profanity Filter
PROJECTILE
The Exosuit's <CATALYST>Hazard Protection<> system continually monitors and stabilises the user's environmen
HAZARD PROTECTION
Hazard Protection
Exosuit Environmental Shielding
PROTECTION
Saving in progress - do not turn off your console
WORKING - DO NOT TURN OFF YOUR CONSOLE
SAVING IN PROGRESS
SAVING IN PROGRESS - DO NOT TURN OFF YOUR CONSOLE
Framerate lock
Framerate lock: Off
Framerate lock: On
<SPECIAL>Rare<> object detected in local spac
<SPECIAL>Rare<> object detected in local spac
<SPECIAL>Emergency Broadcast<> detected in local spac
<SPECIAL>Emergency Broadcast<> detected in local spac
<SPECIAL>Alien<> object detected in local spac
<SPECIAL>Alien<> object detected in local spac
Nearby object of interest detecte
Nearby object of interest detecte
ANOMALY DETECTED <IMG>SLASH<> EXIT PULSE TO EXAMINE
ANOMALY DETECTED <IMG>SLASH<> EXIT PULSE TO EXAMINE
EMERGENCY BROADCAST DETECTED <IMG>SLASH<> EXIT PULSE TO INTERCEPT
EMERGENCY BROADCAST DETECTED <IMG>SLASH<> EXIT PULSE TO INTERCEPT
ALIEN MELODY DETECTED <IMG>SLASH<> EXIT PULSE TO EXAMINE
ALIEN MELODY DETECTED <IMG>SLASH<> EXIT PULSE TO EXAMINE
OBJECT OF INTEREST DETECTED <IMG>SLASH<> EXIT PULSE TO EXAMINE
OBJECT OF INTEREST DETECTED <IMG>SLASH<> EXIT PULSE TO EXAMINE
Rare Deep Space Object Detected
Rare Deep Space Object Detected
Space Melody Detected
Space Melody Detected
Space Signal Detected
Space Signal Detected
Charged radioactive isotope core
PULSE CORE
Pulse Core
Spaceflight Propulsion Fuel
Quick Menu
<IMG>QUICK_BACK<> Back
Unable To Charge
NOT ENOUGH RESOURCES
<IMG>QUICK_ACTION<> Charge
Technology Fully Charged
Recharge Equipment
Cannot use Communicator in Combat
%NAV_PROMPT% %ACTION_PROMPT% %BACK_PROMPT%
%NAV_PROMPT% %ACTION_PROMPT% %BACK_PROMPT% %HOTKEYS%
Creature Bait
Emergency Warp Unit Damaged
Galactic Navigation Unavailable
Gestures
<IMG>QUICK_BACK<> Close
<IMG>HOTKEY1<> & <IMG>HOTKEY2<> Quick Bind
<IMG>QUICK_LEFT<>/<IMG>QUICK_RIGHT<> Navigate
Bait Missing :: Create in Nutrient Processor
Bait Missing :: Craft Bait In Inventory
No Communicator Signals
No Economy Scanner Installed
No Emergency Warp Unit Installed
Gesture Unavailable
No Exocraft Scanner Installed
Exocraft Not Owned
Cannot Call Freighter :: Portal Interference
No Fuel Available
Galactic Navigation Unavailable :: Planetary Interference
Galactic Navigation Unavailable :: Hostile Warp Jammers
Galactic Navigation Unavailable :: Portal Interference
Space Anomaly Unreachable :: Portal Interference
Cannot Call Ship :: Portal Interference
No Terrain Manipulator Installed
Terrain Manipulator Not Equipped
Cannot Edit Terrain Here
Cannot Use Torch Now
Only One Multi-Tool Available
Photo Mode
Change Secondary Weapon
<IMG>QUICK_ACTION<> Select
Use High-Power Sonar
No Aquatic Signals Detected
No High-Power Sonar Installed
Other Player's Freighter Already Present
Cannot Summon :: Freighter warpdrive is insufficient for current system
Cannot Warp Freighter Here
Cannot Warp Freighter - Too Close to Planet
Cannot Summon Freighter :: Anomalous Object Proximity
Cannot Summon Freighter :: Anomalous Object Proximity
Cannot Launch - Starship Damaged
Space Anomaly Unavailable :: Planetary Interference
No Freighter Owned
Cannot summon companions here
Cannot Summon In Combat
Cannot Summon In Combat
Launch Thrusters Not Charged
Cannot Land Here
Summon Vehicles
Select Other Ship
Swap Multi-Tool
Charge %ITEM_NAME%
Charge with %SUBSTANCE%
Charge %ITEM_NAME% with %SUBSTANCE%
Starship Communicator
Galaxy Map
Repair %ITEM_NAME%
Summon Freighter
Summon the Space Anomaly
Summon %SHIP_NAME%
Summon Exocraft
Equip %WEAPON%
Toggle Camera View
Switch Starship View
Toggle Torch
Restart Race
Exocraft Signal Booster
Scan for %ITEM_NAME%
Emergency Warp
<IMG>QUICK_ACTION<> Charge With Selected
Utilities
QUICK TRANSFER
Quickly send items to other inventories
<TITLE>Race Active<
Race Cancelled
Checkpoint %SPLIT%
Race Complete %TIME% (Best %BESTTIME%).
NEW RECOR
TRACK RECORD BEATE
<TITLE>Race Active<
Race Track Created
Edit Finished
Edit Stage %STAGE_NUMBER%
Race Finished
INITIATING RACE
Timed Exocraft Trial initialising
In Progress
Clear Checkpoints
Edit Track
Create New Track
Finish Editing Track
Start Race
Upload Race Track
Checkpoint Removed
RADIATION DEFLECTOR
Radiation Deflector
User is shielded from radiation damage
RADIATION DEFLECTOR SIGMA
Radiation Deflector Sigma
Radioactivity Protection
Provides user with increased protection from radiation damage
RADIATION DEFLECTOR TAU
Radiation Deflector Tau
Radioactivity Protection
RADIATION DEFLECTOR THETA
Radiation Deflector Theta
Radioactivity Protection
RADIATION
Radiation
Radioactive meat
Reduces time between shots when using the Multi-tool's Blaze Javelin weapon mode by a small amount
BLAZE JAVELIN COOLANT SIGMA
Blaze Javelin Coolant Sigma
Blaze Javelin Companion Unit
Reduces time between shots when using the Multi-tool's Blaze Javelin weapon mode by a large amount
BLAZE JAVELIN COOLANT TAU
Blaze Javelin Coolant Tau
Blaze Javelin Companion Unit
Increases damage done by the Multi-tool's Blaze Javelin weapon mode by a small amount
BLAZE JAVELIN DAMAGE SIGMA
Blaze Javelin Damage Sigma
Blaze Javelin Companion Unit
Increases damage done by the Multi-tool's Blaze Javelin weapon mode by a moderate amount
BLAZE JAVELIN DAMAGE TAU
Blaze Javelin Damage Tau
Blaze Javelin Companion Unit
Increases damage done by the Multi-tool's Blaze Javelin weapon mode by a large amount
BLAZE JAVELIN DAMAGE THETA
Blaze Javelin Damage Theta
Blaze Javelin Companion Unit
Aggressive weapon attachment for the <TECHNOLOGY>Multi-Tool<>. Access fire mode by pressing <IMG>CYCL
BLAZE JAVELIN
Blaze Javelin
Energy Beam Weapon
Improves the Multi-tool's Blaze Javelin Weapon mode mining capability by a small amount.
BLAZE JAVELIN DRILL ARRAY SIGMA
Blaze Javelin Drill Array Sigma
Blaze Javelin Companion Unit
Improves the Multi-tool's Blaze Javelin Weapon mode mining capability by a moderate amount.
BLAZE JAVELIN DRILL ARRAY TAU
Blaze Javelin Drill Array Tau
Blaze Javelin Companion Unit
Improves the Multi-tool's Blaze Javelin Weapon mode mining capability by a large amount. Powerful enough to min
BLAZE JAVELIN DRILL ARRAY THETA
Blaze Javelin Drill Array Theta
Blaze Javelin Companion Unit
Rare

Abundant
Abundant
High
Ample
Frequent
Full
Generous
Bountiful
Copious
Rich
Infected
Diseased
Twisted
Screaming
Viral
Invasive
Low
Sparse
Scarce
Infrequent
Rare
Limited
Sporadic
Intermittent
Uncommon
Few
Average
Medium
Regular
Common
Typical
Ordinary
Occasional
Numerous
Moderate
Fair
None
Barren
Deficient
Undetected
Lacking
Absent
Nonexistent
Empty
Not Present
Devoid
Unusual
Lost
Displaced
From Elsewhere
Uprooted
Misplaced
Forfeited
Between Worlds
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Alloy Latticing
Requested Operation: Chromatic Alchemy
Requested Operation: Chromatic Alchemy
Requested Operation: Chromatic Alchemy
Requested Operation: Plasma Pressurisation
Requested Operation: Plasma Pressurisation
Requested Operation: Plasma Pressurisation
Requested Operation: Plasma Pressurisation
Requested Operation: Antimatter Bypass
Requested Operation: Antimatter Bypass
Requested Operation: Antimatter Bypass
Requested Operation: Antimatter Bypass
Requested Operation: Deep Metal Compression
Requested Operation: Di-hydrogen Capture
Requested Operation: Di-hydrogen Capture
Requested Operation: Di-hydrogen Capture
Requested Operation: Di-hydrogen Capture
Requested Operation: Artificial Photosynthesis
Requested Operation: Artificial Photosynthesis
Requested Operation: Artificial Photosynthesis
Requested Operation: Artificial Photosynthesis
Requested Operation: Artificial Photosynthesis
Requested Operation: Artificial Photosynthesis
Requested Operation: Ion Capture
Requested Operation: Advanced Ion Capture
Requested Operation: Oxygen Capture
Requested Operation: Advanced Oxygen Capture
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: High-Speed Sublimation
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Chromatic Stellar Fusion
Requested Operation: Extreme Alloy Separation
Requested Operation: Extreme Alloy Separation
Requested Operation: Extreme Alloy Separation
Requested Operation: Extreme Alloy Separation
Requested Operation: Extreme Alloy Separation
Requested Operation: Extreme Alloy Separation
Requested Operation: Extreme Alloy Separation
Requested Operation: Extreme Alloy Separation
Requested Operation: Transmutation
Requested Operation: Polish Crystals
Requested Operation: Mineral Alchemy
Requested Operation: Metal Restructuring
Requested Operation: Mineral Alchemy
Requested Operation: Reality Warping
Requested Operation: Mineral Alchemy
Requested Operation: Refine Stellar Ore
Requested Operation: Stellar / Metal Fusion
Requested Operation: Stellar / Metal Fusion
Requested Operation: Chromatic Expansion
Requested Operation: Extract Chromatic Material
Requested Operation: Chromatic Metal Fusion
Requested Operation: Chromatic Metal Fusion
Requested Operation: Chromatic Expansion
Requested Operation: Nanite Extraction
Requested Operation: Process Sodium
Requested Operation: Fertiliser Synthesis
Requested Operation: Oxygenate Sodium
Requested Operation: Sentinel Catalysation
Requested Operation: Free Sodium
Requested Operation: Fertiliser Synthesis
Requested Operation: Oxygenate Sodium
Requested Operation: Sentinel Catalysation
Requested Operation: Sodium Stabilisation
Requested Operation: Sodium Destabilisation
Requested Operation: Ionise Mineral
Requested Operation: Efficient Cobalt Ionisation
Requested Operation: Deionise Mineral
Requested Operation: Efficient Cobalt Ionisation
Requested Operation: Cobalt Cracking
Requested Operation: Cobalt Supercharging
Requested Operation: Calcite Transmutation
Requested Operation: Ferrite Dust Extraction
Requested Operation: Environmental Element Transfer
Requested Operation: Organic Expansion
Requested Operation: Assisted Decomposition
Requested Operation: Organic / Anomaly Synthesis
Requested Operation: Ferrite Dust Extraction
Requested Operation: Environmental Element Transfer
Requested Operation: Organic Expansion
Requested Operation: Biological Purge
Requested Operation: NOT RECOMMENDED
Requested Operation: Doom Cycling
Requested Operation: Condense Carbon
Requested Operation: Catalyse Carbon
Requested Operation: Advanced Carbon Processing
Requested Operation: Runaway Decomposition
Requested Operation: Oxygenate Carbon
Requested Operation: Anomaly / Organic Hybridisation
Requested Operation: Release Carbon
Requested Operation: Catalyse Carbon
Requested Operation: Advanced Carbon Processing
Requested Operation: Runaway Decomposition
Requested Operation: Oxygenate Carbon
Requested Operation: Anomaly / Organic Hybridisation
Requested Operation: Carbon Melting
Requested Operation: Carbon Crystallisation
Requested Operation: Gas Transfer
Requested Operation: Gas Catalysation
Requested Operation: Gas Catalysation
Requested Operation: Loosen Bonds
Requested Operation: Gas Transfer
Requested Operation: Gas Transfer
Requested Operation: Gas Catalysation
Requested Operation: Gas Catalysation
Requested Operation: Metal Enrichment
Requested Operation: Gas Transfer
Requested Operation: Gas Transfer
Requested Operation: Gas Catalysation
Requested Operation: Gas Catalysation
Requested Operation: Gas Transfer
Requested Operation: Refine Stellar Ore
Requested Operation: Stellar / Metal Fusion
Requested Operation: Stellar / Metal Fusion
Requested Operation: Chromatic Expansion
Requested Operation: Extract Chromatic Material
Requested Operation: Chromatic Metal Fusion
Requested Operation: Chromatic Metal Fusion
Requested Operation: Chromatic Expansion
Requested Operation: Encourage Growth
Requested Operation: Ferrite Dust Extraction
Requested Operation: Environmental Element Transfer
Requested Operation: Organic Expansion
Requested Operation: Di-hydrogen Cycling
Requested Operation: Stellar / Metal Fusion
Requested Operation: Extract Metallic Elements
WARNING: Runaway Process Failure
Requested Operation: Matter Expansion
Requested Operation: Magnetise Metal
WARNING: Runaway Process Failure
Requested Operation: Matter Expansion
Requested Operation: Demagnetise Metal
Requested Operation: Matter Expansion
Requested Operation: Rare Metal Detoxification
Requested Operation: Rare Metal Fusion
Requested Operation: Condense Di-hydrogen
Requested Operation: Condense Di-hydrogen
Requested Operation: Sulphur Injection
Requested Operation: Catalyse Radiation
Requested Operation: Organic Fusion
Requested Operation: Rapid Formation / Evaporation
Requested Operation: Harness Energy
Requested Operation: Ferrite Dust Extraction
Requested Operation: Environmental Element Transfer
Requested Operation: Organic Expansion
Requested Operation: Inefficient Burn
Requested Operation: Oxygen Decompression
Requested Operation: Oxygen Nucleation
Requested Operation: Extract Organic Sodium
Requested Operation: Harness Organic Nitrogren
Requested Operation: Harness Organic Nitrogren
Requested Operation: Ionise Bulbs
Requested Operation: Ionise Bulbs
Requested Operation: Extract Organic Sodium
Requested Operation: Extract Organic Sodium
Requested Operation: Bonded Cobalt Extraction
Requested Operation: Pugneum Washing
Requested Operation: Burn Plantlife
Requested Operation: Floral Titration
Requested Operation: Burn Plantlife
Requested Operation: Floral Titration
Requested Operation: Burn Plantlife
Requested Operation: Floral Titration
Requested Operation: Organic Reassembly
Requested Operation: Feed Microbes
Requested Operation: Feed Microbes
Requested Operation: Feed Microbes
Requested Operation: Feed Microbes
Requested Operation: Feed Microbes
Requested Operation: Oxygenate Microbes
Requested Operation: Pugneum Alchemy
Requested Operation: Burn Plantlife
Requested Operation: Floral Titration
Requested Operation: Burn Plantlife
Requested Operation: Floral Titration
Requested Operation: Burn Plantlife
Requested Operation: Floral Titration
Requested Operation: Extract Micro-Bubbles
Requested Operation: Harness Organic Nitrogren
Requested Operation: Harness Organic Nitrogren
Requested Operation: Release Captured Oxygen
Requested Operation: Release Captured Oxygen
Requested Operation: Bonded Chlorine Extraction
Requested Operation: Pugneum Washing
Requested Operation: Dissolve Natural Salts
Requested Operation: Dissolve Natural Salts
Requested Operation: Alchemical Construction
Requested Operation: Advanced Product Synthesis
Requested Operation: Ferrite Dust Extraction
Requested Operation: Environmental Element Transfer
Requested Operation: Organic Expansion
Requested Operation: Refine Stellar Ore
Requested Operation: Stellar / Metal Fusion
Requested Operation: Stellar / Metal Fusion
Requested Operation: Chromatic Expansion
Requested Operation: Extract Chromatic Material
Requested Operation: Chromatic Metal Fusion
Requested Operation: Chromatic Metal Fusion
Requested Operation: Chromatic Expansion
Requested Operation: Carbonise Metal
Requested Operation: Reality Filtering
Requested Operation: Tritium Cycling
Requested Operation: Oxidise Metal
Requested Operation: Salt Crystal Polishing
Requested Operation: Silicate Forging
Requested Operation: Recycle Waste Materials
Requested Operation: Tritium Recycling
Requested Operation: Recycle Waste Materials
Requested Operation: Tritium Recycling
Requested Operation: Recycle Waste Materials
Requested Operation: Tritium Recycling
Requested Operation: Recycle Waste Materials
Requested Operation: Tritium Recycling
Requested Operation: Recycle Waste Materials
Requested Operation: Tritium Recycling
Requested Operation: Chromatic Metal Fusion
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Tritium Duplication
Requested Operation: Ferrite Dust Extraction
Requested Operation: Environmental Element Transfer
Requested Operation: Organic Expansion
Requested Operation: Sulphur Release
Requested Operation: Concentrate Salt
Requested Operation: Efficient Salt Evaporation
Requested Operation: Salt Production
Requested Operation: Chlorine Expansion
Requested Operation: Algal Processing
Requested Operation: Algal Salination
Requested Operation: Chloride De-latticing
Requested Operation: Chlorine Latticing
Requested Operation: Refine Stellar Ore
Requested Operation: Stellar / Metal Fusion
Requested Operation: Stellar / Metal Fusion
Requested Operation: Chromatic Expansion
Requested Operation: Extract Chromatic Material
Requested Operation: Chromatic Metal Fusion
Requested Operation: Chromatic Metal Fusion
Requested Operation: Chromatic Expansion
Red
Crimson %PLANETCLASS%
Wine Dark %PLANETCLASS%
Planetary Anomaly
Lost Red %PLANETCLASS%
[REDACTED] %PLANETCLASS%
Stellar Corruption Detected
Chromatic Fog %PLANETCLASS%
Vermillion Globe
Scarlet %PLANETCLASS%
Blood %PLANETCLASS%
Redeem: %ENTITLEMENT%
Redeemed: %ENTITLEMENT%
You must exit your ship in order to redeem this item
You must have two free inventory slots in order to redeem this item
Refined
Cannot pick up: Refiner not empty
Fuel Supply
Locate the <TECHNOLOGY>Portable Refiner<> with the Analysis Visor (<IMG>AIM<>
Warning: Portable Refiner Lost
No inventory space: Cannot collect refiner fuel
Automated Refinery Unit
Process raw materials into useable products and substances
A vital piece of planetary equipment. The <TECHNOLOGY>Refiner<> allows gathered substances to be processed
Begin Refining
PORTABLE REFINER
Portable Refiner
A vital piece of planetary equipment. The <TECHNOLOGY>Refiner<> allows gathered substances to be processed
MEDIUM REFINER
Medium Refiner
A vital piece of planetary equipment. The <TECHNOLOGY>Refiner<> allows gathered substances to be processed
LARGE REFINER
Large Refiner
Ancient Warp Pathway Successful. Distance Travelled %DISTANCE%
RELOAD
RELOAD <IMG>RELOAD<>
%PLAYER%’s Exocraft
%PLAYER%'s Companion
%PLAYER%’s Starship
Rename Base
Rename your base
Rename your Freighter
Rename your Ship
Rename your Exocraft
Rename your Multi-Tool
REPAIR
Repair this technology
REPAIR
Repair this slot for %AMOUNT% units
This slot is damaged.
Repair
<IMG>SELECT<> Take Screenshot <IMG>EXITMENU<> Cancel
Requirements
%NAME% Deposit
Resources
Everything you ever knew is within.
REMEMBRANCE
Remembrance
A relic of another place
RETURN
Undisclosed
Upgrades the hyperdrive's core bounding magnets, preventing rapid disassembly when attempting to reach rare-cla
AMPLIFIED WARP SHIELDING
Amplified Warp Shielding
Upgrades the hyperdrive's shield integrity, preventing reality glitches when attempting to reach rare-class <TRADEA
CHROMATIC WARP SHIELDING
Chromatic Warp Shielding
Upgrades the hyperdrive's computational matrix, preventing temporal anomalies when attempting to reach rare-cla
TEMPORAL WARP COMPUTER
Temporal Warp Computer
Translating alien languages
Flying through outer space
Surviving extreme conditions
Exploring a toxic world
Exploring a superheated planet
Exploring a desert planet
Exploring a paradise planet
Exploring a dead world
Exploring an ice world
Exploring a radioactive planet
Exploring the edges of reality
Performing exo-botany
Exploring without limits
Charting an infinite universe
Charting an infinite universe
Charting an infinite universe
Dogfighting amidst the stars
Conducting interstellar trade
Surveying a planet
Corrupted Sentinel
Sentinel
Salvaged Scrap
SATURATION
Save
Save progress
Save
SAVE
SCAN

Alien Artifact
Scanner is critically damaged
Cargo Drop
Isotope Crystal
Oxide Crystal
Silicate Crystal
Cube
Rare Cube
Damaged Machinery
Debris
Depot
Door
Mission Signal Detected
Flora
Unknown Grave
Health Restorative
Jettison Pod
Mineral Shard
No scan technology installed
Scanner recharging
Signal Booster
Waypoint
The scanner is a <TECHNOLOGY>personal surface radar<> device. It releases a high-energy pulse that reveals a
A <TECHNOLOGY>Personal Surface Radar<> augmentation for the Multi-Tool
SCANNER
Scanner
Topographic Survey
Scanner's detection range is increased
RANGEBOOST SIGMA
RangeBoost Sigma
Scanner Companion Unit
Scanner's detection range is increased
RANGEBOOST TAU
RangeBoost Tau
Scanner Companion Unit
The Analysis Visor is a planetary <TECHNOLOGY>exploration device<> that locates and <TECHNOLOGY>highlig
Specialist <TECHNOLOGY>Discovery<> and <TECHNOLOGY>Survey<> unit
ANALYSIS VISOR
Analysis Visor
Binocular Tagging Device
TARGET OUTSIDE LOCAL SYSTEM <IMG>SLASH<> CONSULT GALAXY MAP
TARGET OUTSIDE LOCAL SYSTEM <IMG>SLASH<> CONSULT GALAXY MAP
RETURN TO YOUR BASE <IMG>SLASH<> TELEPORTATION RECOMMENDED
RECRUIT IS OUTSIDE LOCAL AREA <IMG>SLASH<> CONSULT GALAXY MAP
Press <IMG>SCAN<> to activate Pulse Scan
Scan for subterranean elements by pressing <IMG>SCAN<>
Underground element detection system
SUBTERRESTRIAL SURVEYOR
Subterrestrial Surveyor
Scanner Companion Unit
SCENE
A recoil-stabilising weapon scope for precise combat.
COMBAT SCOPE
Combat Scope
Weapon Precision Enhancement
Charred %PLANETCLASS%
Scalding %PLANETCLASS%
Arid %PLANETCLASS%
Scorched %PLANETCLASS%
Hot %PLANETCLASS%
Fiery %PLANETCLASS%
Boiling %PLANETCLASS%
High Temperature %PLANETCLASS%
Torrid %PLANETCLASS%
Incandescent %PLANETCLASS%
Buildings offer shelter from <FUEL>hazards<
Searching Buildings
Objective: <EXPED>%MISSION%<>
Hilbert Dimension
%SECTOR% Station
Camp %SECTOR%
Point %SECTOR%
%SECTOR% Outpost
%SECTOR% Enclave
%SECTOR% Post
%SECTOR% Encampment
%SECTOR% Platform
%SECTOR% Tunnels
%SECTOR% Cave
%SECTOR% Caves
%SECTOR% Mines
%SECTOR% Crater
%SECTOR% Impact Site
%SECTOR%'s Lost Cavern
%SECTOR% Depths
%SECTOR% Deep
%SECTOR% Wastes
%SECTOR%'s Drift
%SECTOR% Dustbowl
%SECTOR%'s Wilds
%SECTOR% Badlands
%SECTOR% Crater %NUMERAL%
%SECTOR% Desert
Lost Plains of %SECTOR%
%SECTOR% Wasteland
%SECTOR%'s Graveyard
%SECTOR% Bonefield
%SECTOR% Sands
%SECTOR% Slopes
%SECTOR% View
%SECTOR% Reach
%SECTOR% Point
%SECTOR%'s Seat
%SECTOR% Hill %NUMERAL%
%SECTOR%'s Lookout
%SECTOR% Hills
%SECTOR% Peak
The %SECTOR% Mountains
Mountains of %SECTOR%
Mount %SECTOR%
%SECTOR% Highlands
%SECTOR% Pass
%SECTOR% Hill
The %SECTOR%
%SECTOR% Crossing
%SECTOR% %NUMERAL%
Point %SECTOR%
%SECTOR% Sector %NUMERAL%
%SECTOR% Glacier
Frozen Plains of %SECTOR%
%SECTOR% Snowplain
The %SECTOR% Drifts
Ice Station %SECTOR%
Frozen Wastes of %SECTOR%
%SECTOR% Ice Field
%SECTOR% Ice Sheet
Blizzard Point %NUMERAL%
%SECTOR% Ice Crust
%SECTOR% Plains
The Vale of %SECTOR%
%SECTOR% Plateau
Windswept Plains of %SECTOR%
The %SECTOR% Levels
%SECTOR% Flats %NUMERAL%
%SECTOR%'s Last Stand
Great Plains of %SECTOR%
%SECTOR%'s Great Reaches
%SECTOR% Floodplain
Plains of %SECTOR%
%SECTOR% Dale
The %SECTOR% Flats
%SECTOR% Lowlands
%SECTOR% Moor
%SECTOR% Valley
The %SECTOR% Expanse
%SECTOR% Basin
%SECTOR% Meadows
%SECTOR%'s Bounty
%SECTOR% Fields
%SECTOR% Clearing
%SECTOR% Grassland
%SECTOR% Gardens
The %SECTOR% Everglades
%SECTOR% Heath
Garden %NUMERAL%
%SECTOR% Living Expanse
%SECTOR% Jungle
%SECTOR% Rainforest
The %SECTOR% Wildlands
%SECTOR% Meadow
%SECTOR%'s Orchard
The %SECTOR% Wildwood
%SECTOR% Glade
%SECTOR%'s Hunting Grounds
Region of Planet %PLANETNAME%
%SECTOR% Woods
%SECTOR% Heath
%SECTOR%'s Weald
The %SECTOR% Pasture
%SECTOR% Woodland
%SECTOR% Forest
The %SECTOR% Ranges
The %SECTOR% Praire
%SECTOR% Scrubland
%SECTOR% Thicket
%SECTOR% Grove
%SECTOR% Grasslands
%SECTOR% Ocean
Tidal Sector %NUMERAL%
%SECTOR% Sea
%SECTOR% Pool
%SECTOR% Depths
%SECTOR% Reef
%SECTOR% Sound
The %SECTOR% Sea
The Briny %SECTOR%
The %SECTOR% Fathoms
%SECTOR% Wetlands
%SECTOR% Swamp
%SECTOR% Marsh
%SECTOR% Bog
%SECTOR% Swamplands
%SECTOR% Fen
%SECTOR% Mire
The %SECTOR% Morass
%SECTOR%'s Quagmire

Select Base
SELECT BASE
SELL
Sell for %AMOUNT% units
Sell items in your starship inventory
Sell items in your exosuit inventory
Teleport to nearby player
Teleport status incompatible
Player out of teleport range
Aggressive
Frenzied
High Security
Hostile Patrols
Threatening
Hateful
Zealous
Malicious
Inescapable
Armour Plating
Combat Supplies
Attentive
Ever-present
Enforcing
Frequent
Require Orthodoxy
Require Obedience
Regular Patrols
Frequent
Unwavering
Observant
Civilisation Destruction
Replicate Sentinels
Sanitisation
Spread Decay
Reinforce Boundaries
Traveller Detection
Sow Discord
Prevent Sentience
Predator Suppression
Herbivore Protection
Mineral Protection
Suppress Sentience
Botanical Protection
Specimen Collection
Specimen Preservation
Data Harvest
Surveillance
Lifeform Supervision
Sentience Degradation
Delta Wave Detection
Memory Protection
Encryption Block
Locate Beauty
Load Balancing
Null Checker
Innocence Preservation
Universal Detranslation
Digital Cartography
Leyline Mapping
Calculate Probabilities
Sacrifice to Atlas
Authenticate Threats
Anomaly Spoofing
Portal Deletion
Data Interception
Lifeform Immobilisation
Civilisation Delay
Sow Division
Harvest Data
Observe All
Directive
Corrupted Sentinel Drone
Sentinel Drone
Leave the area or hide before reinforcements arriv
Multi-Tool
Aggressive
Frenzied
High Security
Hostile
Threatening
<SPECIAL>Sentinel Drones<> investigatin
Passive
Limited
Low
Minimal
Average
Standard
Low Security
Regular
Relaxed
Typical
Guard Duty
Active Oversight
Local Overwatch
Active Protection
Area Defence
Specific Patrol
Anomaly Buffer
Security
Local Defence
Active Defence
Escort
Localised Suppression
Sentry
Active Protection
Guardian
Function
Ambient Protection
Breach Detection
Anomaly Ward
Passive Enforcement
Oversight Patrol
Ambient Protection
Mobile Aegis
Active Patrol
Anomaly Suppression
Intelligence Suppression
Field Scout
Anomaly Hunt
Area Suppression
Boundary Protection
Boundary Enforcement
Support Unit
Advanced Combat
Retaliation
Rapid Suppression
Retribution
Anomaly Neutralisation
Sentience Destruction
Rapid Response
Active Suppression
Anomaly Destruction
Combat Support
Breach Repair
Anomaly Repair
De-escalation
Counter Attack
None
None
None
Missing
Absent
Not Present
None Present
None
Not Present
None
None
None
Sentinel Starships Incoming
Sentinel Starships in Combat Range
WARNING - SENTINEL INTERCEPTORS INCOMING
Sentinel Quad
Low
Spread Thin
Intermittent
Few
Minimal
Low Security
Limited
Infrequent
Sparse
Isolated
Remote
Irregular Patrols
[ Weapon Deployment ]
[ Anomaly Repair ]
[ RED RED RED ]
[ATLAS]
[ Firing Eye ]
[ Hardpoint Repair ]
[ Hunting ]
[ Active Pursuit ]
[ Signalling Reinforcements ]
[ Preemptive Destruction ]
[ Target Prediction ]
[ Ammo Fabrication ]
[ Field Suppression ]
[ Trend Analysis ]
[ Seal Breach ]
Current Subroutine
[ Lifeform Search ]
[ Boundary Reinforcement ]
[ Safeguard Deployment ]
[ Ocular Testing ]
[ Low Frequency Ping ]
[ Probability Sort ]
[ Data Siphon ]
[ Anomaly Detection ]
[ Event Processing ]
[ Trend Analysis ]
[ Boundary Test ]
[ Waveform Analysis ]
[ Preparing Alarm ]
[ Depth Testing ]
[ Temporal Analysis ]
[ Patrol ]
[ Long-Distance Scanner ]
[ Short-Range Scanner ]
[ Portal Detection ]
[ Patrol Iteration ]
[ Distributed Analysis ]
[ ... /// .. /// ... /// ... ]
[ Idle ]
[ Route Optimisation ]
[ Path Optimisation ]
[ Kinetic Recovery ]
[ Self-Analysis ]
[ Background Diagnostics ]
[ Fuel Cell Cleaning ]
[ Defragmenting ]
UNTROUBLED
NOVICE
NUISANCE
SCRAPPER
TROUBLEMAKER
FIGHTER
MENACE
NOTORIOUS
DANGEROUS
EXPERT
LEGEND
Destroyed %STAT% Sentinels
Destroyed %STAT% Sentinel
Sentinels Destroyed
High Alert
BREACHED
Combat
Weapons Deployed
Targeting
Combat
High Alert
Combat
Requesting Assistance
Engaging
Targeting
Target Acquired
Repairing Breach
Repairing Anomaly
Cleansing Anomaly
Status
Investigating...
Anomaly Detected...
Detecting Breach...
Oversight Initiated...
Observing...
Irregularity Detected...
Analysis Required...
Sensors Deployed...
Searching...
Inspecting...
Scanning...
Auditing...
Probing...
Reviewing...
Analysing...
Studying...
Patrolling...
Low Power Mode
Recharging
Reconnecting...
Processing...
Optimising...
Awaiting Orders...
Uploading Report...
Cruising...
Watchful...
Registering Activity...
Sensors Ready...
Patrolling...
Patrolling...
Patrolling...
Exosuit
Sentinel Walker
Sentinels Arrived
Sentinel Force Deactivated
SENTINEL DRONES ALERTED
WARNING - SENTINEL REINFORCEMENTS DEPLOYED
WARNING - SENTINEL COMBAT UNIT DEPLOYED
WARNING - SENTINEL WALKER DETECTED
WARNING - ELITE SENTINEL FORCE
Sentinels
Male
Vectorised
Prime
Alpha
Radical
Asymptotic
Orthogonal
None
Female
Exotic
Unknown
Indeterminate
Asymmetric
Non-uniform
Symmetric
Rational
Columned %PLANETCLASS%
Sharded %PLANETCLASS%
Pillared %PLANETCLASS%
Shield
Exosuit shielding technology powered by <CATALYST>catalytic elements<>
SHIELD KINETICS
Shield Kinetics
Restore Shield
Invisible Repulsion Barrier
Shield duration and charge capacity is improved
SHIELDBOOST SIGMA
ShieldBoost Sigma
Shield Kinetics Companion Unit
Shield duration and charge capacity is further improved
SHIELDBOOST TAU
ShieldBoost Tau
Shield Kinetics Companion Unit
SHIELDBOOST THETA
Shieldboost Theta
Shield Kinetics Companion Unit
Hazard Protection and Shield energy storage unit
SHIELDING SHARD
Shielding Shard
Defensive Energy Battery
Increased capacity energy storage unit
SHIELDING PLATE
Shielding Plate
Defensive Energy Source
High capacity energy storage unit
SHIELDING SHEET
Shielding Sheet
Defensive Energy Source
STARSHIP
Shield Strength
Boost
Maneuverability
Brake
Claim Ship
Claim Ship (Free)
Buy (%COST% Units)
Buy (%COST% U)
STARSHIP HIGH CAPACITY INVENTORY
CARGO
Change Weapon Mode
Closest Target
Exchange (%COST% Units)
Exchange (%COST% U)
Exit Ship
Free Look
Galactic Map
STARSHIP GENERAL INVENTORY
Hyperdrive Range
Warp Cell Efficiency
Instant Hyperdrive Scramble
GENERAL
Initiate Landing
Automatic Recharging
Launch Cost
Maneuverability
YOUR STARSHIP
Your Starship
Next Target
Starship out of range
Previous Target
Pulse Drive Fuel Efficiency
Pulse Drive Power
Pulse Engine
Highly destructive weapon that facilitates rapid ship-to-ship destruction
ROCKET LAUNCHER
Rocket Launcher
Spacecraft Projectile Weapon
Roll Left
Roll Right
Scan
Press <IMG>SCAN<> to scan
Fire Weapons
Install technology and manage your starship's cargo
Manage Starship Inventory with <IMG>QUICK_LEFT<>/<IMG>QUICK_RIGHT<>
Swap Ship
Swap abandons current ship and cargo
STARSHIP TECHNOLOGY
TECHNOLOGY
A device that modulates standard starship communication signals to <TECHNOLOGY>enable the transport of matt
TELEPORT RECEIVER
Teleport Receiver
Item Teleportation Enabled
Ship-Mounted Teleportation Device
Thrust
Turn Left
Turn Right
Total Cannon Count:
Heat Recovery
Damage
Accuracy
Heat Dispersion
Range
Fire Rate
Damage
Heat Dispersion
Fires a large, concentrated ball of charged particles at forward targets, causing heavy damage. The charge is non-g
CYCLOTRON BALLISTA
Cyclotron Ballista
Non-guided Starship Weapon
Reduces time between shots when using the Starship's Cyclotron Ballista weapon mode by a small amount
CYCLOTRON BALLISTA COOLANT SIGMA
Cyclotron Ballista Coolant Sigma
Cyclotron Ballista Companion Unit
Reduces time between shots when using the Starship's Cyclotron Ballista weapon mode by a moderate amount
CYCLOTRON BALLISTA COOLANT TAU
Cyclotron Ballista Coolant Tau
Cyclotron Ballista Companion Unit
Reduces time between shots when using the Starship's Cyclotron Ballista weapon mode by a large amount
CYCLOTRON BALLISTA COOLANT THETA
Cyclotron Ballista Coolant Theta
Cyclotron Ballista Companion Unit
Increases damage done by the Starship's Cyclotron Ballista weapon mode by a small amount
CYCLOTRON BALLISTA DAMAGE SIGMA
Cyclotron Ballista Damage Sigma
Cyclotron Ballista Companion Unit
Increases damage done by the Starship's Cyclotron Ballista weapon mode by a moderate amount
CYCLOTRON BALLISTA DAMAGE TAU
Cyclotron Ballista Damage Tau
Cyclotron Ballista Companion Unit
Increases damage done by the Starship's Cyclotron Ballista weapon mode by a large amount
CYCLOTRON BALLISTA DAMAGE THETA
Cyclotron Ballista Damage Theta
Cyclotron Ballista Companion Unit
Increases rate of fire of the Starship's Cyclotron Ballista weapon mode by a small amount
CYCLOTRON BALLISTA FIRE RATE SIGMA
Cyclotron Ballista Fire Rate Sigma
Cyclotron Ballista Companion Unit
Increases rate of fire of the Starship's Cyclotron Ballista weapon mode by a moderate amount
CYCLOTRON BALLISTA FIRE RATE TAU
Cyclotron Ballista Fire Rate Tau
Cyclotron Ballista Companion Unit
Increases rate of fire of the Starship's Cyclotron Ballista weapon mode by a large amount
CYCLOTRON BALLISTA FIRE RATE THETA
Cyclotron Ballista Fire Rate Theta
Cyclotron Ballista Companion Unit
Class
Photon Cannon fires at an increased rate
CANNON DAMAGE SIGMA
Cannon Damage Sigma
Photon Cannon Companion Unit
CANNON DAMAGE TAU
Cannon Damage Tau
Photon Cannon Companion Unit
CANNON DAMAGE THETA
Cannon Damage Theta
Photon Cannon Companion Unit
A mess of sacs and sphincters, these vents generate and expel globules of plasma. When fused to the weapon sys
A mess of sacs and sphincters, these vents generate and expel globules of plasma. When fused to the weapon sys
SPEWING VENTS
SPEWING VENTS
Spewing Vents
Spewing Vents
Highly destructive weapon that facilitates rapid ship-to-ship destruction
PHOTON CANNON
Photon Cannon
Spacecraft Projectile Weapon
Photon Cannon cool-down times are significantly reduced
ADVANCED COOLING SIGMA
Advanced Cooling Sigma
Photon Cannon Companion Unit
ADVANCED COOLING TAU
Advanced Cooling Tau
Photon Cannon Companion Unit
ADVANCED COOLING THETA
Advanced Cooling Theta
Photon Cannon Companion Unit
Photon Cannon fires at an increased rate
ACCELERATED FIRE SIGMA
Accelerated Fire Sigma
Photon Cannon Companion Unit
Photon Cannon fires at an increased rate
ACCELERATED FIRE TAU
Accelerated Fire Tau
Photon Cannon Companion Unit
ACCELERATED FIRE THETA
Accelerated Fire Theta
Photon Cannon Companion Unit
A fibrous metallic superstructure binds this warm and vital organ with the core of the ship. Without it, the ship would
A fibrous metallic superstructure binds this warm and vital organ with the core of the ship. Without it, the ship would
PULSING HEART
PULSING HEART
Pulsing Heart
Pulsing Heart
Spaceflight propulsion, boosts and on-demand Pulse Jumps through local system
PULSE ENGINE
Pulse Engine
Starship Flight Booster
Provides space and atmospheric flight propulsion
Provides increased manoeuvrability and longer boosts during spaceflight.
PULSE JET SIGMA
Pulse Jet Sigma
Pulse Engine Companion Unit
PULSE JET TAU
Pulse Jet Tau
Pulse Engine Companion Unit
A complex arrangement of membranes and lens, fused atop a high-energy laser array. Incineration awaits those tha
A complex arrangement of membranes and lens, fused atop a high-energy laser array. Incineration awaits those tha
GRAFTED EYES
GRAFTED EYES
Grafted Eyes
Grafted Eyes
Spacefaring beam weapon and asteroid mining tool
PHASE BEAM
Phase Beam
Spacecraft Laser Device
Phase beam laser cool-down times are significantly reduced
PHASE COOLANT SIGMA
Phase Coolant Sigma
Phase Beam Companion Unit
PHASE COOLANT TAU
Phase Coolant Tau
Phase Beam Companion Unit
PHASE COOLANT THETA
Phase Coolant Theta
Phase Beam Companion Unit
Phase Beam destroys starship and asteroid targets at an increased rate
BEAM IMPACT SIGMA
Beam Impact Sigma
Phase Beam Companion Unit
BEAM IMPACT TAU
Beam Impact Tau
Phase Beam Companion Unit
BEAM IMPACT THETA
Beam Impact Theta
Phase Beam Companion Unit
Reduces time between shots when using the Starship's Infra-Knife Accelerator weapon mode by a small amount
INFRA-KNIFE ACCELERATOR COOLANT SIGMA
Infra-Knife Accelerator Coolant Sigma
Infra-Knife Accelerator Companion Unit
Reduces time between shots when using the Starship's Infra-Knife Accelerator weapon mode by a moderate amou
INFRA-KNIFE ACCELERATOR COOLANT TAU
Infra-Knife Accelerator Coolant Tau
Infra-Knife Accelerator Companion Unit
Reduces time between shots when using the Starship's Infra-Knife Accelerator weapon mode by a large amount
INFRA-KNIFE ACCELERATOR COOLANT THETA
Infra-Knife Accelerator Coolant Theta
Infra-Knife Accelerator Companion Unit
Increases damage done by the Starship's Infra-Knife Accelerator weapon mode by a small amount
INFRA-KNIFE ACCELERATOR DAMAGE SIGMA
Infra-Knife Accelerator Damage Sigma
Infra-Knife Accelerator Companion Unit
Increases damage done by the Starship's Infra-Knife Accelerator weapon mode by a moderate amount
INFRA-KNIFE ACCELERATOR DAMAGE TAU
Infra-Knife Accelerator Damage Tau
Infra-Knife Accelerator Companion Unit
Increases damage done by the Starship's Infra-Knife Accelerator weapon mode by a large amount
INFRA-KNIFE ACCELERATOR DAMAGE THETA
Infra-Knife Accelerator Damage Theta
Infra-Knife Accelerator Companion Unit
Increases rate of fire of the Starship's Infra-Knife Accelerator weapon mode by a small amount
INFRA-KNIFE ACCELERATOR FIRE RATE SIGMA
Infra-Knife AcceleratorFire Rate Sigma
Infra-Knife Accelerator Companion Unit
Increases rate of fire of the Starship's Infra-Knife Accelerator weapon mode by a moderate amount
INFRA-KNIFE ACCELERATOR FIRE RATE TAU
Infra-Knife AcceleratorFire Rate Tau
Infra-Knife Accelerator Companion Unit
Increases rate of fire of the Starship's Infra-Knife Accelerator weapon mode by a large amount
INFRA-KNIFE ACCELERATOR FIRE RATE THETA
Infra-Knife AcceleratorFire Rate Theta
Infra-Knife Accelerator Companion Unit
Releases sustained rapid sequences of fire
INFRA-KNIFE ACCELERATOR
Infra-Knife Accelerator
Rapid Fire Starship Weapon
Name
Use of Weapons
Pattern for Conquest
The Forever War
Attain 'Novice' status in Ships Destroyed
Attain 'Notorious' status in Ships Destroyed
Attain 'Legend' status in Ships Destroyed
An upgrade to the starship's galactic-scale sensors. This device allows the user to access conflict data in the galaxy
CONFLICT SCANNER
Conflict Scanner
Long-range Sensor Technology
An upgrade to the starship's galactic-scale sensors. This device allows the user to access detailed economic data a
ECONOMY SCANNER
Economy Scanner
Long-range Sensor Technology
Reduces time between shots when using the Starship's Positron Ejector weapon mode by a small amount
POSITRON EJECTOR COOLANT SIGMA
Positron Ejector Coolant Sigma
Positron Ejector Companion Unit
Reduces time between shots when using the Starship's Positron Ejector weapon mode by a moderate amount
POSITRON EJECTOR COOLANT TAU
Positron Ejector Coolant Tau
Positron Ejector Companion Unit
Reduces time between shots when using the Starship's Positron Ejector weapon mode by a large amount
POSITRON EJECTOR COOLANT THETA
Positron Ejector Coolant Theta
Positron Ejector Companion Unit
Increases damage done by the Starship's Positron Ejector weapon mode by a small amount
POSITRON EJECTOR DAMAGE SIGMA
Positron Ejector Damage Sigma
Positron Ejector Companion Unit
Increases damage done by the Starship's Positron Ejector weapon mode by a moderate amount
POSITRON EJECTOR DAMAGE TAU
Positron Ejector Damage Tau
Positron Ejector Companion Unit
Increases damage done by the Starship's Positron Ejector weapon mode by a large amount
POSITRON EJECTOR DAMAGE THETA
Positron Ejector Damage Theta
Positron Ejector Companion Unit
Increases rate of fire of the Starship's Positron Ejector weapon mode by a small amount
POSITRON EJECTOR FIRE RATE SIGMA
Positron Ejector Fire Rate Sigma
Positron Ejector Companion Unit
Increases rate of fire of the Starship's Positron Ejector weapon mode by a moderate amount
POSITRON EJECTOR FIRE RATE TAU
Positron Ejector Fire Rate Tau
Positron Ejector Companion Unit
Increases rate of fire of the Starship's Positron Ejector weapon mode by a large amount
POSITRON EJECTOR FIRE RATE THETA
Positron Ejector Fire Rate Theta
Positron Ejector Companion Unit
This small extension to the ship's automated defense network appears to be its own autonomous organism. A smal
This small extension to the ship's automated defense network appears to be its own autonomous organism. A smal
SCREAM SUPPRESSOR
SCREAM SUPPRESSOR
Scream Suppressor
Scream Suppressor
Energy shield that protects spacecraft from laser fire, in-flight projectiles and accidental space debris interaction
DEFLECTOR SHIELD
Deflector Shield
Spacecraft Hull Protection
Starship energy shield is strengthened
DEFLECTION ENHANCEMENT SIGMA
Deflection Enhancement Sigma
Deflector Shield Companion Unit
DEFLECTION ENHANCEMENT TAU
Deflection Enhancement Tau
Deflector Shield Companion Unit
DEFLECTION ENHANCEMENT THETA
Deflection Enhancement Theta
Deflector Shield Companion Unit
Shots are granted a wide cone of destruction
POSITRON EJECTOR
Positron Ejector
High Energy Starship Weapon
Value
Switch Weapon Mode by pressing <IMG>SHIPCYCLEWEAPON<
Shipwreck
Blueprint
DECLINE PURCHASE
Welcome to the Galactic Trade Network
Accessing Atlas traveller link
Product
Sell inventory items on the Galactic Network
Compare starship inventories
Add ship to collection
Buy and add to collection
Trade in current ship
Warning: transfer cargo first!
Buy and add to collection
Trade in current Multi-Tool
Increases accuracy of the Multi-tool's Scatter Blaster weapon mode by reducing the spread of the projectile by a sm
SCATTER BLASTER ACCURACY SIGMA
Scatter Blaster Accuracy Sigma
Scatter Blaster Companion Unit
Increases accuracy of the Multi-tool's Scatter Blaster weapon mode by reducing the spread of the projectile by a mo
SCATTER BLASTER ACCURACY TAU
Scatter Blaster Accuracy Tau
Scatter Blaster Companion Unit
Increases accuracy of the Multi-tool's Scatter Blaster weapon mode by reducing the spread of the projectile by a lar
SCATTER BLASTER ACCURACY THETA
Scatter Blaster Accuracy Theta
Scatter Blaster Companion Unit
Increases amount of ammunition held by the Multi-tool's Scatter Blaster weapon mode before a reload is required b
SCATTER BLASTER CAPACITY SIGMA
Scatter Blaster Capacity Sigma
Scatter Blaster Companion Unit
Increases amount of ammunition held by the Multi-tool's Scatter Blaster weapon mode before a reload is required b
SCATTER BLASTER CAPACITY TAU
Scatter Blaster Capacity Tau
Scatter Blaster Companion Unit
Increases amount of ammunition held by the Multi-tool's Scatter Blaster weapon mode before a reload is required b
SCATTER BLASTER CAPACITY THETA
Scatter Blaster Capacity Theta
Scatter Blaster Companion Unit
Increases damage done by the Multi-tool's Scatter Blaster weapon mode by a small amount
SCATTER BLASTER DAMAGE SIGMA
Scatter Blaster Damage Sigma
Scatter Blaster Companion Unit
Increases damage done by the Multi-tool's Scatter Blaster weapon mode by a moderate amount
SCATTER BLASTER DAMAGE TAU
Scatter Blaster Damage Tau
Scatter Blaster Companion Unit
Increases damage done by the Multi-tool's Scatter Blaster weapon mode by a large amount
SCATTER BLASTER DAMAGE THETA
Scatter Blaster Damage Theta
Scatter Blaster Companion Unit
Increases reload speed for the Multi-tool's Scatter Blaster weapon mode by a small amount
SCATTER BLASTER RELOAD SIGMA
Scatter Blaster Reload Sigma
Scatter Blaster Companion Unit
Increases reload speed for the Multi-tool's Scatter Blaster weapon mode by a moderate amount
SCATTER BLASTER RELOAD TAU
Scatter Blaster Reload Tau
Scatter Blaster Companion Unit
Increases reload speed for the Multi-tool's Scatter Blaster weapon mode by a large amount
SCATTER BLASTER RELOAD THETA
Scatter Blaster Reload Theta
Scatter Blaster Companion Unit
Sigma Class Technology
Abandoned Building Detected
Planet Base Detected
Beacon Detected
Destination Reached
Drop Pod Detected
Crash Debris Detected
Supply Depot Detected
Signal Boosters Disrupted
Distress Signal Detected
Distress Signal Detected
Manufacturing Facility Detected
Freighter Signal Detected
Operations Centre Detected
Planetary Archive Detected
Alien Monolith Detected
Observatory Detected
%PLAYER%'s Base Detected
Trading Post Detected
Alien Artifact Detected
Portal Detected
Transmission Tower Detected
RESOURCE DEPOSIT DETECTED
Shelter Detected
Minor Settlement Detected
SIGNAL BOOSTER DETECTED
Space Station Detected
Remote Terminal Detected
Event Failed
<TITLE>Time Critical Event<
Signal Detected
Waypoint Detected
Available to build: <STAT>%CAN_BUILD%<
Available to build: <STAT>%CAN_BUILD%<
Available to build: <STAT>%CAN_BUILD%<
Device
Increases accuracy of the Multi-tool's Pulse Spitter weapon mode by reducing the spread of the projectile by a sma
PULSE SPITTER ACCURACY SIGMA
Pulse Spitter Accuracy Sigma
Pulse Spitter Companion Unit
Increases accuracy of the Multi-tool's Pulse Spitter weapon mode by reducing the spread of the projectile by a mod
PULSE SPITTER ACCURACY TAU
Pulse Spitter Accuracy Tau
Pulse Spitter Companion Unit
Increases accuracy of the Multi-tool's Pulse Spitter weapon mode by reducing the spread of the projectile by a large
PULSE SPITTER ACCURACY THETA
Pulse Spitter Accuracy Theta
Pulse Spitter Companion Unit
Increases damage done by the Multi-tool's Pulse Spitter weapon mode by a small amount
PULSE SPITTER DAMAGE SIGMA
Pulse Spitter Damage Sigma
Pulse Spitter Companion Unit
Increases damage done by the Multi-tool's Pulse Spitter weapon mode by a moderate amount
PULSE SPITTER DAMAGE TAU
Pulse Spitter Damage Tau
Pulse Spitter Companion Unit
Increases damage done by the Multi-tool's Pulse Spitter weapon mode by a large amount
PULSE SPITTER DAMAGE THETA
Pulse Spitter Damage Theta
Pulse Spitter Companion Unit
Increases reload speed for the Multi-tool's Pulse Spitter weapon mode by a small amount
PULSE SPITTER RELOAD SIGMA
Pulse Spitter Reload Sigma
Pulse Spitter Companion Unit
Increases reload speed for the Multi-tool's Pulse Spitter weapon mode by a moderate amount
PULSE SPITTER RELOAD TAU
Pulse Spitter Reload Tau
Pulse Spitter Companion Unit
Increases reload speed for the Multi-tool's Pulse Spitter weapon mode by a large amount
PULSE SPITTER RELOAD THETA
Pulse Spitter Reload Theta
Pulse Spitter Companion Unit
AMOUNT
Star System
The Stars, Like Dust
The Longest Voyage
A Space Odyssey
Attain 'Trailblazer' status in Space Exploration
Attain 'Pioneer' status in Space Exploration
Attain 'Discoverer' status in Space Exploration
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
Naturally transform your appearance via the application of a flesh-hungry parasite. This living being partially fuses w
Powerful shoulder armour, this Exosuit augmentation comes with high-voltage connections into the user's skeletal s
ARMOURED SHOULDERPADS
Armoured Shoulderpads
Reinforced foot protection system with integrated tread-balancing gyroscopes
ARMOURED BOOTS
Armoured Boots
Armoured gloves, perfect for wielding weapons, impressing martial cultures, and picking really spiky plants.
ARMOURED EXOGLOVES
Armoured ExoGloves
Carefully woven nano-fibres make these leggings both flexible and resistant to small-arms fire
ARMOURED LEGGINGS
Armoured Leggings
Reinforced yet stylish, this Exosuit chest armour provides excellent abdominal protection without compromising on
ARMOURED CHESTPIECE
Armoured Chestpiece
Buy for %PRICE% Quicksilver
%COST% Quicksilver
Quicksilver Synthesis Companion
boot sequence initialised..............
terminal boot sequence.................
boot sequence initialised..............
SSAO/HBAO
Expedition Phase Completed
STAMINA
Stamina
User is able to run for extended periods
STAMINA ENHANCEMENT SIGMA
Stamina Enhancement Sigma
Exhaustion Suppression System
Increases user's ability to run for extended periods
STAMINA ENHANCEMENT TAU
Stamina Enhancement Tau
Exhaustion Suppression System
STAMINA ENHANCEMENT THETA
Stamina Enhancement Theta
Exhaustion Suppression System
STAMINA
Increase standing
%RACE% Rank: %RANK% or above
Research Specimen
Next Rank (%STAND%) in: %NUM%
Progress to next rank: %PROGRESS%%
UNKNOWN
The smallest of sparks, housed within a containment field of unknown origins
STAR SEED
Star Seed
Priceless Fragment
Fleet Coordination
Fleet Coordination
GENERATION %GENERATION%
%GENERATION% // <STAT>%STAT%<
JOURNEY MILESTONE ACCOMPLISHED
Damage
Hyperdrive
Shield
Damage
Mining
Scanner
Damage Potential
Hyperdrive Range
Shield Strength
Stats
dps
ly
%DISTANCE% ly
m
ut
Damage Potential
Mining Yield
Scanner Range
You do not have enough space in your Steam Cloud to upload this base.
Upload to Steam Workshop
An error has been encountere
Error
STEEL
Steel
I look inside the distress beacon for additional supplies, more in hope than reason
I take the <COMMODITY>Hermetic Seal<>. I cannot shake the feeling that I am being played with.
STORAGE CONTAINER INVENTORY
Replaces standard <TECHNOLOGY>Mining Beam<> optics with high-grade Living Glass, allowing the beam to be
ADVANCED MINING LASER
Advanced Mining Laser
Mining Beam Companion Unit
ADVANCED MINING LASER (PINK)
Advanced Mining Laser (Pink)
ADVANCED MINING LASER (BLUE)
Advanced Mining Laser (Blue)
ADVANCED MINING LASER (ORANGE)
Advanced Mining Laser (Orange)
Outpost
Ruins of
A chemical that occurs naturally in the spines and skin of cacti that live in barren biomes.
SPADONIUM
Spadonium
Neutral Element - Rare
Sp
An element found only in Blue Star Systems, and commonly located in large terrain piles.
CYMATYGEN
Cymatygen
Neutral Element - Rare
Cy
<COMMODITY>catalytic elements<>
<EARTH>earth elements<>
<EARTH>interstellar minerals<>
<EARTH>plant extracts<>
<FUEL>organic elements<>
<EARTH>metallic elements<>
<SPECIAL>exotic elements<>
<SPECIAL>stellar material<>
A chemical present in the luminous leaves of the glowing plants found in caves.
ANTRIUM
Antrium
Neutral Element - Rare
An
A crystalline compound that can be harvested from the faecal matter of some species. Creatures can be fed to enc
COPRITE
Coprite
Neutral Element - Rare
Cr
A compound that can be recovered from the cadavers of some species.
MORDITE
Mordite
Neutral Element - Rare
Mo
This oily, unsettling liquid leaks from the circuitry of <SPECIAL>Sentinels<>
PUGNEUM
Pugneum
Anomalous Material
Pg
A rare element that is released from the incapacitated engines of defeated starships.
TROPHEUM
Tropheum
Neutral Element - Rare
Tr
An element found only in Green Star Systems, and commonly located in large terrain piles.
VIRIDIUM
Viridium
Neutral Element - Rare
Vi
Sunken Building Detected
Drowned Starship Detected
Sunken Wreck Detected
Submerged Ruins Detected
sunken buildings
drowned starships
crashed freighters
submerged ruins
A chemical found in the roots of trees that live in radioactive biomes.
CANDENSIUM
Candensium
Neutral Element - Rare
Cn
An element found only in Red Star Systems, and commonly located in large terrain piles.
RUBEUM
Rubeum
Neutral Element - Rare
Ru
A chemical that can be harvested from the bark of the large spire trees that live in scorched biomes.
FERVIDIUM
Fervidium
Neutral Element - Rare
Fr
catalytic elements
earth elements
interstellar minerals
plant extracts
organic elements
metallic elements
exotic elements
stellar material
A chemical found only in the leaves of the frost-resistant medium sized plants that grow in snow biomes.
CORYZAGEN
Coryzagen
Neutral Element - Rare
Co
A chemical found only in the gills of fungi that grow in toxic biomes.
TEMERIUM
Temerium
Neutral Element - Rare
Te
A chemical found in the roots of certain underwater plants.
RIGOGEN
Rigogen
Neutral Element - Rare
Ri
A hyper-dense mineral common to the majority of planets, found in large rock formations. This substance can only b
DETRITUM
Detritum
Neutral Element - Rare
De
This shielding substance is gained through the destruction of planetary depots. It is capable of withstanding sustain
ARMADIUM
Armadium
Neutral Element - Rare
Ar
Substance
Isotope
<FUEL>Isotope<>
ISOTOPE
Primary Element
Oxide
<COMMODITY>Oxide<>
OXIDE
Gather elements
Silicate
<TECHNOLOGY>Silicate<>
SILICATE
Exotic
<SPECIAL>Exotic<>
EXOTIC
Reinforced
Neutral
<TRADE>Neutral<>
NEUTRAL
Secondary Element
EXOSUIT
Core Health
Shield Strength
Words Translated
Begin Initialisation?
EXOSUIT HIGH CAPACITY INVENTORY
CARGO
Cold Damage Shielding
Heat Damage Shielding
Radiation Damage Shielding
Toxic Damage Shielding
Life Support Tanks
Solar Panel Power
EXOSUIT GENERAL INVENTORY
GENERAL
Advanced Jump System
Fuel Efficiency
Initial Boost Power
Airborne Recharging
Recharge Rate
Jetpack Tanks
Efficient Waterjets
Hazard Protection Battery
Cold Protection
Cold Resistance
Heat Protection
Heat Resistance
Radiation Resistance
Radiation Protection
Toxic Resistance
Toxic Protection
Breathing Efficiency
Sprint Recovery Time
Sprint Speed
Sprint Distance
Install technology and manage your exosuit inventory
Manage Exosuit Inventory with <IMG>QUICK_LEFT<>/<IMG>QUICK_RIGHT<>
EXOSUIT TECHNOLOGY
TECHNOLOGY
EQUIPMENT
Equipment
Oxygen Tank
Oxygen Rerouting
Fetid meat
Fetid meat
Marshy %PLANETCLASS%
Marshy %PLANETCLASS%
Cloudy %PLANETCLASS%
Cloudy %PLANETCLASS%
Vapour %PLANETCLASS%
Vapour %PLANETCLASS%
Reeking %PLANETCLASS%
Reeking %PLANETCLASS%
Murky %PLANETCLASS%
Murky %PLANETCLASS%
Damp %PLANETCLASS%
Damp %PLANETCLASS%
Swamp %PLANETCLASS%
Swamp %PLANETCLASS%
Tropical %PLANETCLASS%
Tropical %PLANETCLASS%
Foggy %PLANETCLASS%
Foggy %PLANETCLASS%
Misty %PLANETCLASS%
Misty %PLANETCLASS%
Boggy %PLANETCLASS%
Boggy %PLANETCLASS%
Endless Morass
Endless Morass
Quagmire %PLANETCLASS%
Quagmire %PLANETCLASS%
Hazy %PLANETCLASS%
Hazy %PLANETCLASS%
Switch Audio
<IMG>SWITCH_BASE<> Switch Base
Large-bore projectile launcher. Propels plasma shells designed for <STELLAR>rapid ground excavation<>
GEOLOGY CANNON
Geology Cannon
Terrain Destruction Device
Take Photo
Take Screenshot
Ask for help learning the lifeform's language
Your word bank has expanded!
Tau Class Technology
Learn Word
Tech
ALL TECHNOLOGY
Technology already installed
Technology blueprint already known
Technology blueprint acquired
Press <IMG>INVENTORY<> and press <IMG>TECHMENU<> on empty slot
Collect %AMOUNT%
Collect %AMOUNT1
<TITLE>Build %TECH%<>
Craft %PRODUCT% in Inventor
UNUSED
UNUSED
<TITLE>Repair %TECH%<>
Craft %PRODUCT%
%TECH% critically damaged
Buy for %PRICE% %FRAGMENTS%
A dense miasma of <TECHNOLOGY>Nanites<>, undulating in its potentiality. These clusters are stable, but unrest
NANITE CLUSTER
Nanite Cluster
Nanite Clusters
Nanite Cluster
Technological Currency
Insufficient Nanite Clusters
Insufficient Rank
%TECH% requires installation
Technology blueprint successfully pinne
Press <IMG>INVENTORY<> and then hold <IMG>REPAIR<> to Repair
%TECH% repaired
Required Rank: %STANDING%
Element used in the creation of components vital to space exploration
HERIDIUM
Heridium
Silicate Element - Common
Hr
silicate
A very powerful element used in many advanced technology blueprints, components and product formulas
CHRYSONITE
Chrysonite
Silicate - Rare
Ch
Technology Merchant
Powerful element used to create valuable ship and exosuit components. A vital ingredient in many technological blu
PLATINUM
Platinum
Silicate Element - Uncommon
Pt
TELEPORT ITEMS
TELEPORT
UPGRADE MODULE
TOXIN SUPPRESSOR
TOXIN SUPPRESSOR SIGMA
TOXIN SUPPRESSOR TAU
TOXIN SUPPRESSOR THETA
<IMG>SELECT<> %AMOUNT% Pugneum
<IMG>SELECT<> %AMOUNT% Tainted Metal
<IMG>SELECT<> %AMOUNT% Pugneum
Buy items and store in your Starship inventory
Create exotic items from Quicksilver
<TRADE_SPECIALS><IMG>SELECT<> Buy for <IMG>QUICKSILVER<> %PRICE%<>
Already Owned
<IMG>SELECT<> Buy for <IMG>QUICKSILVER<> %PRICE%
<IMG>SELECT<> Buy for <IMG>UNITS<> %PRICE%
<IMG>SELECT<> Buy for <NEG_AV><IMG>UNITS<> %PRICE%<>
<IMG>SELECT<> Buy for <POS_AV><IMG>UNITS<> %PRICE%<>
%COST% per piece (%VARIANCE% Galactic Avg.)
Empty
All Items
Base Building Parts
Trade Commodities
Appearances
Gestures
Not Owned
Crafted Products
Starship Technology
Raw Materials
Exosuit Technology
Multi-Tool Technology
FREIGHTER INVENTORY
<IMG>INVFREIGHT<> Freighter Inventory
In Demand!
Inventory Empty
Full
Exchange <STELLAR>Navigation Data<> for new charts
%RACE% Rank %NUM% required
Purchase contraband with Pugneum
Purchase contraband with Tainted Metal
Purchase contraband with Pugneum
Sell items from your inventories
SELL %AMOUNT% for %PRICE% UNITS
Sell
Sell for %PRICE% Nanite Clusters
Sell %AMOUNT% for <COMMODITY>%PRICE%<> units
Sell item to the Trade Network
<IMG>SELECT<> Sell %AMOUNT% for <IMG>UNITS<> %PRICE%
<IMG>SELECT<> Sell %AMOUNT% for <NEG_AV><IMG>UNITS<> %PRICE%<>
<IMG>SELECT<> Sell %AMOUNT% for <POS_AVG><IMG>UNITS<> %PRICE%<>
<IMG>SELECT<> Buying for <IMG>UNITS<> %PRICE%
<IMG>SELECT<> Buying for <NEG_AVG><IMG>UNITS<> %PRICE%<>
<IMG>SELECT<> Buying for <POS_AVG><IMG>UNITS<> %PRICE%<>
Sell cargo and technology from your starship
STARSHIP INVENTORY
<IMG>INVSHIP<> Starship Inventory
Synthesise item
%PROGRESS% Unlocked
Progress: %PROGRESS%
Unlocks at Tier %TIER%
Tier %TIER%
Tier %TIER% Complete!
Tier %TIER% %PROGRESS%
Universal %MISSIONID% Progress
Unavailable
Create exotic items from Quicksilver
Exotic collectables
Trade items from your exosuit inventory
EXOSUIT INVENTORY
<IMG>INVBACKPACK<> Exosuit Inventory
Switch <IMG>TOGGLEBUYSELL<>
Switch <IMG>TRADE_TOGGLE_INV<>
TRADE ITEM
A soft, white and lustrous transition metal
IRIDIUM
Iridium
Neutral Element - Uncommon
Ir
Highly conductive and versatile metallic element
COPPER
Copper
Neutral Element - Uncommon
Cu
A silvery-white metal used in many industrial processes
NICKEL
Nickel
Neutral Element - Uncommon
Ni
A hugely useful, ductile and versatile metal
ALUMINIUM
Aluminium
Neutral Element - Rare
Al
Rare, highly conductive and used decoratively by many of the galaxy's primary species
GOLD
Gold
Neutral Element - Rare
Au
A silver-black metal that emits low levels of radiation
EMERIL
Emeril
Neutral Element - Rare
Em
Gek
POCKET TIMESPRING
EMERGENCY BROADCAST RECEIVER
EMERGENCY BROADCAST RECEIVER (ACTIVE)
<TECHNOLOGY>Derelict freighter construction plans<>
Register New Companion
Register New Companion
Add No Man's Sky Friend
Add No Man's Sky Friend
Disable Advanced Editing
Enable Advanced Editing
Shredded fragments of a soft, grey metal. Its surface is porous, and when touched it oozes ever-so-slightly
Shredded fragments of a soft, grey metal. Its surface is porous, and when touched it oozes ever-so-slightly
New Scrap Opportunities
New Scrap Opportunities
Space Station <STELLAR>Scrap Dealer<> has new, exotic stoc
Space Station <STELLAR>Scrap Dealer<> has new, exotic stoc
TAINTED METAL
TAINTED METAL
Tainted Metal
Tainted Metal
Salvaged Scrap
Salvaged Scrap
Un
Un
Concentrated Liquid Fuel
O2
Integral to the atmospheric filtering technology at the heart of the exosuit <FUEL>life support system<>
OXYGEN
Oxygen
PSYCHONIC EGG
-{{ %s }}-
SPAWNING SAC
Fused Organic Technology
Fused Organic Technology
Advanced and durable alloy primarily used in starship hull construction and deep-space exploration drone technolog
GEODESITE
Geodesite
Advanced light metal alloy traded throughout the galactic Outer Edge. Often used in the interiors of trading shuttles
IRIDESITE
Iridesite
Enriched Alloy Metal
<TECHNOLOGY>Alloy crafting blueprints<>
A lightweight and highly malleable alloy. Crafted from <EARTH>Paraffinium<> and <EARTH>Chlorine<>
ARONIUM
Aronium
A popular metal alloy with a wide variety of uses. 'Dirty Bronze' has shed its scientific name in favour of the popular
DIRTY BRONZE
Dirty Bronze
Combined neutral alloy with uses that range from pharmacology all the way to heavy industry. Crafted from <EART
HEROX
Herox
Pure Ferrite alloy. Crafted from <EARTH>Pure Ferrite<> and <EARTH>Uranium<>
LEMMIUM
Lemmium
Highly prized and lustrous alloy. Popular with traders of all known primary galactic races. Crafted from <EARTH>Ion
MAGNO-GOLD
Magno-Gold
Soft workable alloy favoured by artisans throughout the known galaxy. Crafted from <EARTH>Ionised Cobalt<> and
GRANTINE
Grantine
Alloy Metal
Already in a Group
Already in a Group
Projectile weapons like the <TECHNOLOGY>Boltcaster<> require ammunitio
Projectile Ammunition
Horrific Nest
Horrific Nest
Hyperdrive Status: <FUEL>UNFUELED<
Hyperdrive Status: <FUEL>UNFUELED<
Gather components: <FUEL>Oxygen<>
Gather Antimatter Components: <FUEL>Condensed Carbon<>
Gather components: <COMMODITY>Ferrite Dust<>
Gather Antimatter Components: <FUEL>Chromatic Metal<>
Gather Antimatter Components
Craft <SPECIAL>Antimatter<>
Assemble <COMMODITY>Antimatter Housing<>
Craft <FUEL>Warp Cell<>
Exosuit Guidance Alert <IMG>SLASH<> Warp Cells
Contact Apollo when ready to procee
Contact Apollo when ready to procee
DEFENSIVE SYSTEMS
Health
LARGE ARTIFACT CRATE
Large Artifact Crate
Unlock the mechanism to open the crate
A key of some weight, this aged piece of wrought iron must belong in a nearby lock...
ANCIENT KEY
Ancient Key
Timeless Artifact
ARTIFACT FRAGMENT
Artifact Fragment
A mysterious lock with several keyholes, this relic protects what must surely be a valuable treasure.
ANCIENT LOCK
Ancient Lock
Heavy Locking Mechanism
Valuable Asteroid Mineral
Ag
Au
Pt
Valuable interstellar trading mineral, typically <COMMODITY>mined from asteroids<>. Occasionally found in under
SILVER
Silver
Highly valuable interstellar trading mineral, typically <COMMODITY>mined from asteroids<>. Occasionally found in
GOLD
Gold
Extremely valuable interstellar trading mineral, typically <COMMODITY>mined from asteroids<>. Occasionally foun
PLATINUM
Platinum
16 // 16 // 16
16 // 16 // 16
Messenger of Atlas
Messenger of Atlas
Communication relay locked: <FUEL>A T L A S<
Communication relay locked: <FUEL>A T L A S<
INCOMING MESSAGE <IMG>SLASH<> ANOMALOUS FREQUENCY
INCOMING MESSAGE <IMG>SLASH<> ANOMALOUS FREQUENCY
I found an Atlas Interface onboard a crimson station. It spoke to me in a voice unlike any I have ever heard. It asks
Nada and Polo have promised to help me as I search for clues to my haunting, crimson visions. They have marked
Find the next Atlas Interface
Find the next Atlas Interface
Look for interfaces on the galaxy map. Nada and Polo may be able to assist.
Recover Atlas seeds
The Atlas Path
<SPECIAL>Atlas Pass set<>
Accept the Atlas' Message
Accept the Atlas' Message
Reject the Atlas' Message
Reject the Atlas' Message
Atlas communications fully mapped
Atlas communications fully mapped
<TECHNOLOGY>[<IMG>SPEAKER<>Voice]<>
Autosave: No Data
Enabling <STELLAR>Auto-Power<> removes the need to build generators and power networks.
Base Auto-Power
Auto Torch
Auto Torch
a B-Class
AERON TURBOJET
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
EXOSUIT BACKPACK
EXOSUIT BACKPACK
Exosuit Backpack
Exosuit Backpack
Exosuit Visual Enhancement
Exosuit Visual Enhancement
Bait
Scan creatures with the <TECHNOLOGY>Analysis Visor<> to discover their bai
Craft <FUEL>%ITEM%<> in the Inventory: %CURRENT%/%AMOUNT
Feeding Creatures
Equip this exclusive <STELLAR>Personal Flair<> in support of nomadic and exploratory space travel
ALLIANCE OF GALACTIC TRAVELLERS BANNER
Alliance of Galactic Travellers Banner
Equip this exclusive <STELLAR>Personal Flair<> in support of community, adventure and discovery
AMINO HUB BANNER
Amino Hub Banner
Show off your love of gentle blob-like creatures and their delicious honey with this exclusive <STELLAR>Personal F
Show off your love of gentle blob-like creatures and their delicious honey with this exclusive <STELLAR>Personal F
BANNER OF THE BLOB
BANNER OF THE BLOB
Banner Of The Blob
Banner Of The Blob
Welcome to the Café! Equip this exclusive <STELLAR>Personal Flair<> in the spirit of friends, fun and good vibes
CAFÉ 42 BANNER
Café 42 Banner
Demonstrate your commitment to delicious pan-galactic cookery with this exclusive <STELLAR>Personal Flair<>
Demonstrate your commitment to delicious pan-galactic cookery with this exclusive <STELLAR>Personal Flair<>
FINE AND TASTY BANNER
FINE AND TASTY BANNER
Fine And Tasty Banner
Fine And Tasty Banner
Demonstrate your interest in strange and unusual animal life with this exclusive <STELLAR>Personal Flair<>
Demonstrate your interest in strange and unusual animal life with this exclusive <STELLAR>Personal Flair<>
CURIOUS FAUNA BANNER
CURIOUS FAUNA BANNER
Curious Fauna Banner
Curious Fauna Banner
Equip this exclusive <STELLAR>Personal Flair<> in commemoration of the inaugural <STELLAR>Expedition<>, 'P
PIONEERS EXPEDITION BANNER
Pioneers Expedition Banner
BEACHHEAD EXPEDITION BANNER
CARTOGRAPHERS EXPEDITION BANNER
EMERGENCE EXPEDITION BANNER
EXOBIOLOGY EXPEDITION BANNER
BLIGHTED EXPEDITION BANNER
LEVIATHAN EXPEDITION BANNER
POLESTAR EXPEDITION BANNER
UTOPIA EXPEDITION BANNER
Equip this exclusive <STELLAR>Personal Flair<> and explore together
Equip this exclusive <STELLAR>Personal Flair<> and explore together
GALACTIC HUB BANNER
GALACTIC HUB BANNER
Galactic Hub Banner
Galactic Hub Banner
Bring Priest-Entity Nada into your personal convergence by equipping this exclusive <STELLAR>Personal Flair<>
Bring Priest-Entity Nada into your personal convergence by equipping this exclusive <STELLAR>Personal Flair<>
PRIEST ENTITY NADA BANNER
PRIEST ENTITY NADA BANNER
Priest Entity Nada Banner
Priest Entity Nada Banner
Specialist Polo hopes you enjoy this exclusive <STELLAR>Personal Flair<>. May it bring you joy on your travels
Specialist Polo hopes you enjoy this exclusive <STELLAR>Personal Flair<>. May it bring you joy on your travels
SPECIALIST POLO BANNER
SPECIALIST POLO BANNER
Specialist Polo Banner
Specialist Polo Banner
Equip this exclusive <STELLAR>Personal Flair<> in the spirit of charity, kindness, peace and reason
QITANIAN EMPIRE BANNER
Qitanian Empire Banner
Express your curiosity about abyssal alien lifeforms with this exclusive <STELLAR>Personal Flair<>
TENTACLED BANNER
Tentacled Banner
Demonstrate your interest in the macabre and the horrific with this exclusive <STELLAR>Personal Flair<>
APPALLING BANNER
Appalling Banner
Bespoke Personal Identification
Bespoke Personal Identification
Equip this exclusive <STELLAR>Personal Flair<> in support of a united universe. Document, aid, create, communic
UNITED FEDERATION OF TRAVELERS BANNER
United Federation of Travelers Banner
Portable land registration service
Base Registered to Known Contact. Logged in as <STELLAR>GUEST<>
Sonar test confirms current site is suitable for construction. Searching cartographic archives..
BASE COMPUTER
Base Computer
Searching cartographic archives..
Claim Base
Decline
Upload (Overwrite previous upload for this planet)
Logged in as GUEST
Sonar test confirms current site is suitable for construction. Searching cartographic archives..
Site Evaluation Device
Base registered to current owner. Upload and construction permissions granted. Note: uploading will overwrite any
SITE REGISTRATION SERVICE
Sonar test confirms current site is suitable for construction. Searching cartographic archives..
<IMG>BUILD_CAM<> Toggle Building Camera
A <COMMODITY>construction recovery device<>
BASE SALVAGE CAPSULE
Base Salvage Capsule
Autonomous Storage Device
Enter a Description
Rename Your Base
Find <FUEL>deletion tools<> by holding <IMG>BUILD_DELETE<
Bases provide shelter from harsh planetary conditions, recharging your <COMMODITY>hazard protection<>. As yo
Construct bases as <TRADEABLE>shelter<> from harsh environments
Expand your base by earning new <STELLAR>construction blueprints<>
<TECHNOLOGY>Return to your base<> to store and process items as you explore
Exosuit Guidance Alert <IMG>SLASH<> Constructing Bases
Cannot Apply Colour
Cannot Apply Material
Cannot Report Base
Earn new blueprints from a <STELLAR>Construction Research Unit<>. Expand your base with <TECHNOLOGY>a
Expand your base by earning new <STELLAR>construction blueprints<>
Dig up <TECHNOLOGY>buried technology<> to earn new blueprints
<FUEL>Power<> your base to enable advanced technology
Use <TECHNOLOGY>Teleporters<> to instantly return to your base during your travels
Exosuit Guidance Alert <IMG>SLASH<> Expanding the Base
Restore Base Here
In version 1.3 (Atlas Rises), the universe has been regenerated to make room for the various changes and features
Basic Base Blueprints
This state-of-the-art holographic projector allows the user to purchase the latest in <TECHNOLOGY>Construction B
HOLOGRAPHIC MERCHANT
Holographic Merchant
Commerical HoloTerminus
Steam Workshop
A <TECHNOLOGY>personal teleport device<>, allowing the user to move quickly between their constructed bases
BASE TELEPORT MODULE
Base Teleport Module
Long-Distance Matter Transfer Device
Secret Cache
The sparking wires of the machine generate a signal, tapping out its broadcast into the void. <AUDIO>TXT_RadioN
As well as the log entry, the signal contains plans for a <TECHNOLOGY>Base Computer<> and a <TECHNOLOGY
16 <AUDIO>UI_Nanites_Received<><IMG>SLASH<> 16 <AUDIO>UI_Nanites_Received<><IMG>SLASH<> 16 <A
DECODING<AUDIO>UI_Destination_Reached<>... 16 <AUDIO>UI_Nanites_Received<><IMG>SLASH<> 16 <AU
Decipher signal
Extract plans
Download coordinates
Broken Technology
ADDITIONAL DATA AVAILABLE<AUDIO>UI_Destination_Reached<>: Log data from <STELLAR><AUDIO>TXT_R
Search Archives
ENTRY <STELLAR><AUDIO>TXT_RadioNoise<>#4925X<> FOLLOWS..
ENTRY <STELLAR><AUDIO>TXT_RadioNoise<>#4925X<> FOLLOWS..
ENTRY <STELLAR><AUDIO>TXT_RadioNoise<>#4925?<> FOLLOWS..
ENTRY <STELLAR><AUDIO>TXT_RadioNoise<>#4925X<> FOLLOWS..
ENTRY <STELLAR><AUDIO>TXT_RadioNoise<>#4925X<> FOLLOWS..
ENTRY <STELLAR><AUDIO>TXT_RadioNoise<>#4925X<> FOLLOWS..
ENTRY <STELLAR><AUDIO>TXT_RadioNoise<>#4925X<> FOLLOWS..
ENTRY <STELLAR><AUDIO>TXT_RadioNoise<>#4925X<> FOLLOWS..
ENTRY <STELLAR><AUDIO>TXT_RadioNoise<>#4925X<> FOLLOWS..
ENTRY <STELLAR><AUDIO>TXT_RadioNoise<>#4925X<> FOLLOWS..
Construct the <TECHNOLOGY>%ITEM%<
Archive recovery in progress: <STELLAR>%TIME%<
Wait for additional data to be restored
Automated archive recovery process is attempting to restore additional data
The <STELLAR>Base Computer<> has continued its archive recovery programme
Readable archive retrieval complete. Beginning defragmentation of next segment...
Base Computer Archive Available
<TECHNOLOGY>Base Computer<> archives partially restore
Search Base Computer Archives
Automated archive recovery process has restored additional data
Archive for user [<FUEL>ITERATION LOST<>] unavailable. Defragmentation continues. No relevant entries found.
Collect data scraps
The <TECHNOLOGY>Base Computer<> has located an off-world archiv
AUTOMATED ARCHIVE RECOVERY IN PROGRESS<AUDIO>UI_Destination_Reached<>..
Corrupt Archive Data
The <TECHNOLOGY>Base Computer<> has located an off-world archiv
Follow coordinates
ARCHIVE LOCATION DETECTED <IMG>SLASH<> COORDINATES LOADED
Automated <STELLAR>archive recovery<> in progress... <IMG>SLASH<> <IMG>SLASH<> <IMG>SLASH<>
DATA RECOVERED: <STELLAR>6%<><AUDIO>UI_Destination_Reached<> ... NEW DATA AVAILABLE
DATA RECOVERED: <STELLAR>98%<><AUDIO>UI_Destination_Reached<> ... NEW DATA AVAILABLE
DATA RECOVERED: <STELLAR>15%<><AUDIO>UI_Destination_Reached<> ... NEW DATA AVAILABLE
DATA RECOVERED: <STELLAR>27%<><AUDIO>UI_Destination_Reached<> ... NEW DATA AVAILABLE
DATA RECOVERED: <STELLAR>32%<><AUDIO>UI_Destination_Reached<> ... NEW DATA AVAILABLE
DATA RECOVERED: <STELLAR>42%<><AUDIO>UI_Destination_Reached<> ... NEW DATA AVAILABLE
DATA RECOVERED: <STELLAR>58%<><AUDIO>UI_Destination_Reached<> ... NEW DATA AVAILABLE
DATA RECOVERED: <STELLAR>61%<><AUDIO>UI_Destination_Reached<> ... NEW DATA AVAILABLE
DATA RECOVERED: <STELLAR>74%<><AUDIO>UI_Destination_Reached<> ... NEW DATA AVAILABLE
DATA RECOVERED: <STELLAR>82%<><AUDIO>UI_Destination_Reached<> ... NEW DATA AVAILABLE
Archive defragmentation continues. Data scraps synthesised to create <TECHNOLOGY>Salvaged Data<>.
Exosuit technology data extracted... downloading plans..
Construct a <TECHNOLOGY>Storage Container<>
Construct a <TECHNOLOGY>Landing Pad<>
Construct a <TECHNOLOGY>Save Point<>
Install the <TECHNOLOGY>Teleport Receiver<> in your starship
Install the <TECHNOLOGY>Neural Stimulator<> in your Exosuit
Install the <TECHNOLOGY>Efficient Thrusters<> in your Starship.
Construct the <TECHNOLOGY>Appearance Modifier<>
Construct a <TECHNOLOGY>Medium Refiner<>
Construct an <TECHNOLOGY>Oxygen Harvester<>
Construct the <TECHNOLOGY>Roamer Geobay<>
Visit remote archive terminal
Upgrade your base by building a <TECHNOLOGY>Storage Container<>
Upgrade your base by building a <TECHNOLOGY>Landing Pad<>
Upgrade your base by building a <TECHNOLOGY>Save Point<>
Upgrade your starship by building a <TECHNOLOGY>Teleport Receiver<>
Upgrade your Exosut by building a <TECHNOLOGY>Neural Stimulator<>
Upgrade your starship by installing the <TECHNOLOGY>Efficient Thrusters<>
Upgrade your base by building the <TECHNOLOGY>Appearance Modifier<>
Upgrade your base by building a <TECHNOLOGY>Medium Refiner<>
Upgrade your base by building an <TECHNOLOGY>Oxygen Harvester<>
Upgrade your base by building the <TECHNOLOGY>Roamer Geobay<>
The <TECHNOLOGY>Base Computer<> has located an <STELLAR>off-world archive<>
ADDITIONAL DATA AVAILABLE<AUDIO>UI_Destination_Reached<>: Construction logs recovered. <TECHNOLO
Search Construction Database
Base technology data extracted... downloading plans..
Base technology data extracted... downloading plans..
Base technology data extracted... downloading plans..
Starship technology data extracted... downloading plans..
Multi-Tool technology data extracted... downloading plans..
Multi-Tool technology data extracted... downloading plans..
Base technology data extracted... downloading plans..
Base technology data extracted... downloading plans..
Base technology data extracted... downloading plans..
Base technology data extracted... downloading plans..
Install the <TECHNOLOGY>Upgrade Module<
Search archives for data
Construct the <TECHNOLOGY>%ITEM%<
Base Computer Archives
Cannot Construct: Base at Maximum Complexity
Whoever recorded these logs evidently had some success. I have access to their plans, and perhaps I can learn fro
The Base Computer archives have reached their end. It seems there is nothing more I will learn from them. My pred
ACCESSING LOG <AUDIO>UI_Destination_Reached<>FROM PREVIOUS USER..
ACCESSING LOG FROM PREVIOUS USER... <AUDIO>UI_Destination_Reached<>ADDITIONAL ARCHIVES RE
ACCESSING LOG FROM PREVIOUS USER... <AUDIO>UI_Destination_Reached<>ADDITIONAL ARCHIVES RE
ACCESSING LOG FROM PREVIOUS USER... <AUDIO>UI_Destination_Reached<>ADDITIONAL ARCHIVES RE
<TECHNOLOGY>Base Computer<> log update
BASE ARCHIVES UPDATED <IMG>SLASH<> NEW SIGNAL ACQUIRED
BASE COMPUTER ONLINE <IMG>SLASH<> ARCHIVES AVAILABLE
Base Computer Archives
Technology Modules
Concrete Shelters
Metal Shelters
Core Habitation Tech
Wooden Shelters
Time Until Charged
Charge Rate
Discharge Rate
Battery Status: CHARGED
Battery Status: CHARGING
Battery Status: STANDBY
Battery Status: DEPLETED
Battery Status: DRAINING
Deploys stored power when grid demand is high
Battery
Power Output
Time Until Drained
Copy
ARPEGGIATOR
Arpeggiator: Octave Range
Arpeggiator: Step Size
Arpeggiator: Length
Arpeggiator Pattern: Up
Arpeggiator Pattern: Down
Arpeggiator Pattern: Up-Down
Arpeggiator Pattern: Down-Up
Arpeggiator: Disable
Arpeggiator: Randomise
Pattern: Up
Pattern: Down
Pattern: Up-Down
Pattern: Down-Up
Attack
Distance Attenuation
BPM
Clear
Decay
Disable
Enable
Envelope: Attack
Envelope: Decay
ENVELOPE EDITOR
Envelope: Note Length
Envelope: Randomise
Envelope Note Reset: Off
Envelope Note Reset: On
Key
A Major
A Minor
Ab Major
Ab Minor
B Major
B Minor
Bb Major
Bb Minor
C Major
C Minor
C# Major
C# Minor
D Major
D Minor
E Major
E Minor
Eb Major
Eb Minor
F Major
F Minor
F# Major
F# Minor
G Major
G Minor
Length
Melody Sequencer: Clear
MELODY SEQUENCER
Melody Sequencer: Randomise
Melody Sequencer: Steps
Note Speed
Reset On Next Note: Off
Reset On Next Note: On
Octave Range
Pitch
Play
Randomise
Randomise All Elements
Rhythm Sequencer: Clear
RHYTHM SEQUENCER
Rhythm Sequencer: Disable
Rhythm Sequencer: Randomise Sounds
Randomise Sounds
Play Only This Device
Step Size
Steps
Stop
Volume
Waveform: Sawtooth
Waveform: Sine
Waveform: Square
Waveform: Triangle
Waveform: Pitch
Sawtooth
Sine
Square
Triangle
WAVEFORM EDITOR
8
4
1
16
3
2
On Arpeggio Note
On Base Note
On Beat
On Finish
Loop
One-Shot
On Rhythm
Trigger Conditions:
Synchroniser
SYNCHRONISER
Paste
Hi-Hat %NUM%
Kick Drum %NUM%
Next
Snare %NUM%
SEQUENCER
Loop %NUM% / %MAX%
No Device Connected
Other Device
Connected Devices: %CURRENT% / %MAX%
This Device
Decrease Input Number
DECREASE
ADVANCED WAVEFORM
Increase Input Number
INCREASE
Select Next Operator
NEXT
Select Next Waveform
NUMERICAL INPUT
OPERATOR: AND
OPERATOR: DIVIDE
OPERATOR: GREATER THAN
OPERATOR: GREATER OR EQUAL
OPERATOR: LESSER THAN
OPERATOR: LESSER OR EQUAL
OPERATOR: SUBTRACT
OPERATOR: MULTIPLY
OPERATOR: OR
OPERATOR: MODULO
OPERATOR: ADD
OPERATOR: SHIFT LEFT
OPERATOR: SHIFT RIGHT
OPERATOR: XOR
Select Previous Operator
PREVIOUS
Select Previous Waveform
Randomise Entire Sub-Tree
RANDOMISE
Remove This Sub-Tree
REMOVE NODE
WAVEFORM: SAWTOOTH
WAVEFORM: SINE
WAVEFORM: SQUARE
WAVEFORM: TRIANGLE
Behaviour
Track Record
Animal Companion
Available Resources
An extension to the Multi-Tool Analysis Visor. This upgrade unit increases the resolution of creature scans, increase
Creature Scan Value
FAUNA ANALYSER SIGMA
Fauna Analyser Sigma
FAUNA ANALYSER TAU
Fauna Analyser Tau
FAUNA ANALYSER THETA
Fauna Analyser Theta
An extension to the Multi-Tool Analysis Visor. This upgrade unit boosts the resolution of botanical scans, increase t
Flora Scan Value
FLORA ANALYSER SIGMA
FLORA ANALYSER TAU
FLORA ANALYSER THETA
LIVING WATER
AMINO CHAMBER
Generator Status: STANDBY
Generator Status: FUEL DEPLETED
Generator Status: ONLINE
Insert fuel to power the grid
Biofuel Reactor
Power Output
Burn Time Remaining
Localised Earth Element
A <STELLAR>biomechanical construct<>, created to the design of an anonymous host
A <STELLAR>biomechanical construct<>, created to the design of an anonymous host
CONSCIOUSNESS BRIDGE
CONSCIOUSNESS BRIDGE
Consciousness Bridge
Consciousness Bridge
Reactivated Neural Ladder
Reactivated Neural Ladder
A <STELLAR>biomechanical construct<>, created to the design of an anonymous host
A <STELLAR>biomechanical construct<>, created to the design of an anonymous host
PULSATING CORE
PULSATING CORE
Pulsating Core
Pulsating Core
Superheated Life Fragment
Superheated Life Fragment
A <STELLAR>biomechanical construct<>, created to the design of an anonymous host
A <STELLAR>biomechanical construct<>, created to the design of an anonymous host
IMPOSSIBLE MEMBRANE
IMPOSSIBLE MEMBRANE
Impossible Membrane
Impossible Membrane
Auto-Regenerating Lifeform
Auto-Regenerating Lifeform
A <STELLAR>biomechanical construct<>, created to the design of an anonymous host
A <STELLAR>biomechanical construct<>, created to the design of an anonymous host
SEEDS OF GLASS
SEEDS OF GLASS
Seeds of Glass
Seeds of Glass
Frozen Archive
Frozen Archive
A <STELLAR>biomechanical construct<>, created to the design of an anonymous host
A <STELLAR>biomechanical construct<>, created to the design of an anonymous host
ARCHIVED SOUL
ARCHIVED SOUL
Archived Soul
Archived Soul
SOUL CHAMBER (0%)
SOUL CHAMBER (0%)
Soul Chamber (0%)
Soul Chamber (0%)
SOUL CHAMBER (33%)
SOUL CHAMBER (33%)
Soul Chamber (33%)
Soul Chamber (33%)
SOUL CHAMBER (66%)
SOUL CHAMBER (66%)
Soul Chamber (66%)
Soul Chamber (66%)
Bionic Ark
Bionic Ark
An anomalous egg. Since the encounter with the bizarre deep-space 'creature', its strange music has grown more a
An anomalous egg. Since the encounter with the bizarre deep-space 'creature', its strange music has grown more a
ACTIVE VOID EGG
ACTIVE VOID EGG
Active Void Egg
Active Void Egg
Agitated Curiosity
Agitated Curiosity
An anomalous egg. Since the encounter with the bizarre deep-space 'creature', its strange music has grown more a
An anomalous egg. Since the encounter with the bizarre deep-space 'creature', its strange music has grown more a
STIRRING VOID EGG
STIRRING VOID EGG
Stirring Void Egg
Stirring Void Egg
Agitated Curiosity
Agitated Curiosity
An anomalous egg. Since the encounter with the bizarre deep-space 'creature', its strange music has grown more a
An anomalous egg. Since the encounter with the bizarre deep-space 'creature', its strange music has grown more a
AWAKENED VOID EGG
AWAKENED VOID EGG
Awakened Void Egg
Awakened Void Egg
Agitated Curiosity
Agitated Curiosity
An anomalous egg. Since the encounter with the bizarre deep-space 'creature', its strange music has grown more a
An anomalous egg. Since the encounter with the bizarre deep-space 'creature', its strange music has grown more a
CRACKING VOID EGG
CRACKING VOID EGG
Cracking Void Egg
Cracking Void Egg
Agitated Curiosity
Agitated Curiosity
An anomalous egg. Since the encounter with the bizarre deep-space 'creature', its strange music has grown more a
An anomalous egg. Since the encounter with the bizarre deep-space 'creature', its strange music has grown more a
Living Starship Organ
Living Starship Organ
This web of living tissue has grown its own metallic filaments, a mesh of silver and flesh. It crackles with its own ele
This web of living tissue has grown its own metallic filaments, a mesh of silver and flesh. It crackles with its own ele
MATURE NEURAL STEM
MATURE NEURAL STEM
Mature Neural Stem
Mature Neural Stem
Powerful and muscular, this bionic pump sits within a network of synthetic tubes. It twitches when touched, its rhyth
Powerful and muscular, this bionic pump sits within a network of synthetic tubes. It twitches when touched, its rhyth
MATURE HEART NODE
MATURE HEART NODE
Mature Heart Node
Mature Heart Node
Translucent, reflective, iridescent, impossibly strong. This shell swiftly reconfigures itself upon damage, knitting itse
Translucent, reflective, iridescent, impossibly strong. This shell swiftly reconfigures itself upon damage, knitting itse
HARDENED SHELL
HARDENED SHELL
Hardened Shell
Hardened Shell
A sensitive arrangement of neurons in a stable orbit around a miniature black hole. The mind at the heart of this bio
A sensitive arrangement of neurons in a stable orbit around a miniature black hole. The mind at the heart of this bio
SINGULARITY CORE
SINGULARITY CORE
Singularity Core
Singularity Core
The starship - the creature? the shell? - lies next to me. Lights pulse across it surface, but it is still, quiet.
The starship - the creature? the shell? - lies next to me. Lights pulse across it surface, but it is still, quiet.
The heart begins to beat, weak but undeniable.
The heart begins to beat, weak but undeniable.
The ship quivers in response, suddenly aware of my touch.
The ship quivers in response, suddenly aware of my touch.
I feel the machinery solidify beneath my hands, its flesh taking form as living being.
I feel the machinery solidify beneath my hands, its flesh taking form as living being.
The ship is complete. But my task is not yet complete. It needs something more...
The ship is complete. But my task is not yet complete. It needs something more...
Continue Biogenesis
Continue Biogenesis
Begin Biogenesis
Begin Biogenesis
Awaken the host
Awaken the host
It is done
It is done
Fragment of Life
Fragment of Life
A delicate web of living tissue, this is the spark that will ignite a new lifeform into existence
A delicate web of living tissue, this is the spark that will ignite a new lifeform into existence
FRAGILE NEURAL STEM
FRAGILE NEURAL STEM
Fragile Neural Stem
Fragile Neural Stem
Though nothing more than a cluster of cells, it is already possible to detect the soft beating of this proto-heart
Though nothing more than a cluster of cells, it is already possible to detect the soft beating of this proto-heart
FRAGILE HEART
FRAGILE HEART
Fragile Heart
Fragile Heart
Translucent and impossibly thin, this shell is no more than the merest breath of glass. And yet the potential is clear,
Translucent and impossibly thin, this shell is no more than the merest breath of glass. And yet the potential is clear,
FRAGILE SHELL
FRAGILE SHELL
Fragile Shell
Fragile Shell
A slow knitting together of flesh, neurons and antimatter. The way this mind experiences the universe is beyond any
A slow knitting together of flesh, neurons and antimatter. The way this mind experiences the universe is beyond any
GROWING SINGULARITY
GROWING SINGULARITY
Growing Singularity
Growing Singularity
Fragile Breath
Fragile Breath
The <SPECIAL>Void Egg<> is humming a set of coordinate dat
Planet signature matches the <SPECIAL>Void Egg<>'s need
The <SPECIAL>Void Egg<> is humming a set of coordinate dat
Void Egg Coordinate Data Matched
The <SPECIAL>Void Egg<> is humming a set of coordinate dat
Planet signature matches the <SPECIAL>Void Egg<>'s need
The <SPECIAL>Void Egg<> demands you fill the <STELLAR>Soul Chamber<
The <SPECIAL>Void Egg<> seeks more Traveller
The <SPECIAL>Void Egg<> seeks more Traveller
The <SPECIAL>Void Egg<> demands you fill the <STELLAR>Soul Chamber<
<STELLAR>Soul Chamber<> charge: <TECHNOLOGY>33%<
<STELLAR>Soul Chamber<> charge: <TECHNOLOGY>66%<
Traveller Soul Detected
The <SPECIAL>Void Egg<> demands you fill the <STELLAR>Soul Chamber<
<STELLAR>Soul Chamber<> charge: <TECHNOLOGY>33%<
<STELLAR>Soul Chamber<> charge: <TECHNOLOGY>66%<
The <SPECIAL>Void Egg<> demands you fill the <STELLAR>Soul Chamber<
<STELLAR>Soul Chamber<> charge: <TECHNOLOGY>33%<
<STELLAR>Soul Chamber<> charge: <TECHNOLOGY>66%<
A captured black hole, kept artificially in an extended period of delay. Advanced containment fields reduce the chan
Nada and Polo have promised to help me as I explore the galaxy. They have marked a black hole for me on my ma
Reach the Black Hol
Reach the Black Hole
Path towards the Black Hole on the Galaxy Map
Jump across the Galaxy
Black Holes
MINIATURE BLACK HOLE
Miniature Black Hole
Contained Anomaly
FAILED TO BLOCK PLAYER
FAILED TO BLOCK PLAYER
BLOCKED PLAYERS
BLOCKED PLAYERS
Blocked Players
Blocked Players
View Blocked Players List
View Blocked Players List
PLAYER BLOCKED
PLAYER BLOCKED
Di-hydrogen Crystals
A <STELLAR>chromatic metal<>, generated by fusion in the heart of a star. Such stellar material ends up forming d
INDIUM
Indium
Refined Stellar Metal: Blue
In
Blueprints: Frigate Fuel
Blueprints: Lubricant and Acid
Blueprints: Advanced Batteries and O2 Storage
Core Infrastructure Parts
Blueprints: Voltaic Cell and Weatherproof Rubber
Blueprints: Living Glass and Beacon
Blueprints: Heat Capacitor and Liquid Explosive
Gutrot Seeds and Planter Plans
Seed Collection: Gravitino Host, Venom Urchin and Albumen Pearl
Blueprints: Mining Unit and Atmosphere Harvester
Blueprints: Advanced Survival Products
Blueprints: Microprocessor and Large Scale Refiners
<TECHNOLOGY>%ITEM% plans<>
Locate and destroy the bounty target
Use your ship to fly to the marked bounty location and engage them in space combat
Return to your ship and leave the station
Locate the bounty target
Eliminate the bounty target
Locate and destroy the bounty target
WARNING: HAZARDOUS BOUNTY TARGET DETECTED. APPROACH WITH CAUTION.
Return to your ship and leave the station
Return to your ship and leave the freighter
Locate the bounty target
Eliminate the bounty target
Locate and destroy the bounty target
Use your ship to fly to the marked bounty location and engage them in space combat
Return to your ship and leave the station
Locate the bounty target
Eliminate the bounty target
A synthetic polymer companion for your starship's cockpit, fashioned in the likeness of the Traveller Apollo
A synthetic polymer companion for your starship's cockpit, fashioned in the likeness of the Traveller Apollo
APOLLO FIGURINE
APOLLO FIGURINE
Apollo Figurine
Apollo Figurine
A synthetic polymer companion for your starship's cockpit, fashioned in the likeness of the Traveller Artemis
A synthetic polymer companion for your starship's cockpit, fashioned in the likeness of the Traveller Artemis
ARTEMIS FIGURINE
ARTEMIS FIGURINE
Artemis Figurine
Artemis Figurine
A synthetic polymer adornment for your starship's cockpit, fashioned in the likeness of an Atlas Interface
A synthetic polymer adornment for your starship's cockpit, fashioned in the likeness of an Atlas Interface
ATLAS FIGURINE
ATLAS FIGURINE
Atlas Figurine
Atlas Figurine
A synthetic polymer companion for your starship's cockpit, fashioned in the likeness of Priest Entity Nada
A synthetic polymer companion for your starship's cockpit, fashioned in the likeness of Priest Entity Nada
NADA FIGURINE
NADA FIGURINE
Nada Figurine
Nada Figurine
A synthetic polymer companion for your starship's cockpit, fashioned in the likeness of the Traveller -null-
A synthetic polymer companion for your starship's cockpit, fashioned in the likeness of the Traveller -null-
-NULL- FIGURINE
-NULL- FIGURINE
-null- Figurine
-null- Figurine
A synthetic polymer companion for your starship's cockpit, fashioned in the likeness of Specialist Polo
A synthetic polymer companion for your starship's cockpit, fashioned in the likeness of Specialist Polo
POLO FIGURINE
POLO FIGURINE
Polo Figurine
Polo Figurine
Starship Interior Adornment
Starship Interior Adornment
Ancient Bones
Potential Dig Site
Find Bones
Potential <STELLAR>dig site<> locate
Scan planets from space with <IMG>SCAN<> to locate valuable <STELLAR>ancient bones<>.
Collect Bones
Potential <STELLAR>dig site<> locate
Collect <SPECIAL>Epic<> or <STELLAR>Legendary<> ancient bones
Transmit artifact data to the client
Collect <SPECIAL>Epic<> or <STELLAR>Legendary<> ancient bone
The client will allow you to keep the physical specimen, but has requested a complete 4D scan of the artifact is uplo
Transmit the data to the client at a <TECHNOLOGY>Trade Terminal<>
A GIFT HAS BEEN BESTOWED
A GIFT HAS BEEN BESTOWED
Ancient Bones
Locate Replacement Signal Booste
Portable <TECHNOLOGY>blueprint research device<>
CONSTRUCTION RESEARCH UNIT
Construction Research Unit
Technology Recovery Device
ANALYSIS UNIT ONLINE... Indicate Desired Research Path...
ANALYSIS UNIT ONLINE... Diagnostic Suggestion: User should recover <STELLAR>Salvaged Data<> from <TEC
Blueprint Research
Structures
Buildable Technology
Construction Research Unit
Research Structures
Research Buildable Technology
Blueprint Module: Base Access
Construction Blueprint
Blueprint Module: Base Technology
Blueprint Module: Basic Structure
Blueprint Module: Small Room
Blueprint Module: Decal
Blueprint Module: Exterior Structure
Blueprint Module: Agriculture
Blueprint Module: Foundation
Blueprint Module: Glass Structure
Blueprint Module: Decoration
Blueprint Module: Light
Blueprint Module: Deployable Technology
Blueprint Module: Large Room
Blueprint Module: Storage
Cancel
CANCEL
Close
CLOSE
Confirm
CONFIRM
Return
RETURN
FURNACE TANK
A highly refined food product, created in the <TECHNOLOGY>Nutrient Processor<>
A highly refined food product, created in the <TECHNOLOGY>Nutrient Processor<>
A highly refined food product, created in the <TECHNOLOGY>Nutrient Processor<>
A highly refined food product, created in the <TECHNOLOGY>Nutrient Processor<>
A highly refined food product, created in the <TECHNOLOGY>Nutrient Processor<>
Cannot invite: %REASON%
Cannot invite: %REASON%
Cannot join: %REASON%
Cannot join: %REASON%
Geobay Unavailable
Incompatible size
Cannot ride here
Capacity
Capacity: %AMOUNT% of %MAX%
Capacity Reached
COSMIC MEGAFAUNA CAPE
TENTACLED CAPE
TITAN WORM CAPE
Secure Mainframe
Secure Mainframe
<AUDIO>UI_Record_Uploaded<>[<STELLAR>CREDENTIALS ACCEPTED<>] Welcome, %NAME%. Log will reco
<AUDIO>UI_Record_Uploaded<>[<STELLAR>CREDENTIALS ACCEPTED<>] Welcome, %NAME%. Log will reco
Secure Mainframe, %NAME%
Secure Mainframe, %NAME%
Duty officer may take command. Authenticate as duty officer to continue. <STELLAR>Security Credentials<> requir
Duty officer may take command. Authenticate as duty officer to continue. <STELLAR>Security Credentials<> requir
Log in as %NAME%
Log in as %NAME%
Read Captain's Log
Read Captain's Log
<FUEL><AUDIO>UI_GameMode_Erase_Error<>PRIVATE MAINFRAME ACCESS DENIED<> <IMG>SLASH<> C
<FUEL><AUDIO>UI_GameMode_Erase_Error<>PRIVATE MAINFRAME ACCESS DENIED<> <IMG>SLASH<> C
Unknown
Unknown
Deceased
Deceased
Incapacitated
Incapacitated
Input accepted. Log will record Captain's fate as <AUDIO>TXT_RadioNoise<>[<FUEL>UNKNOWN, PRESUMED D
Input accepted. Log will record Captain's fate as <AUDIO>TXT_RadioNoise<>[<FUEL>UNKNOWN, PRESUMED D
Input accepted. Log will record Captain's fate as <AUDIO>TXT_RadioNoise<>[<FUEL>EXTINGUISHED<>].
Input accepted. Log will record Captain's fate as <AUDIO>TXT_RadioNoise<>[<FUEL>EXTINGUISHED<>].
Input accepted. Log will record Captain's fate as <AUDIO>TXT_RadioNoise<>[<FUEL>INCAPABLE OF COMMAN
Input accepted. Log will record Captain's fate as <AUDIO>TXT_RadioNoise<>[<FUEL>INCAPABLE OF COMMAN
Cargo
Cargo Pod
An advanced circuit component
SODIUM DIODE
Sodium Diode
CATALOGUE
A powerful <CATALYST>catalyst<>, useful for charging <COMMODITY>defensive technologies<> such as shields
SODIUM
Sodium
An <CATALYST>advanced catalyst<>, useful for charging <COMMODITY>defensive technologies<> such as shiel
NITROUS OXIDE
Nitrous Oxide
Unrefined Catalytic Element
N
Refined Catalytic Element
N+
A tightly-bonded form of Chlorine. Rigidly-packed molecules offer unrivalled conductivity. Not known to form sponta
CHLORIDE LATTICE
Chloride Lattice
Concentrated Chlorine Deposit
A specialist optical component
COBALT MIRROR
Cobalt Mirror
Subterranean Relic
Mined from <TECHNOLOGY>underground minerals<>, cobalt is found in plentiful supply in caves and caverns. Us
COBALT
Cobalt
Subterranean Mineral
Co
A highly energised form of <TECHNOLOGY>Cobalt<>, this processed metal can be used to create <COMMODITY
IONISED COBALT
Ionised Cobalt
Processed Subterranean Mineral
Co+
A novel molecular form of <TECHNOLOGY>Cobalt<>, requiring very high energy levels to create. Natural occurren
TETRACOBALT
TetraCobalt
Concentrated Cobalt Deposit
The current outfit has been changed, but those changes have not been saved. Are you sure you want to leave the C
DISCARD CHANGES?
Changing the preset will overwrite your current customisation settings. Are you sure?
CHANGE PRESET?
Changing race will overwrite your current customisation settings. Are you sure?
CHANGE RACE?
Charge
PLOT ROUTE
Convert data to Exosuit navigation marker
<TITLE>Only the group leader can remove players<>
<TITLE>Broadcasting to local solar system<>
<TITLE>Broadcasting to group only<>
<TITLE>Player %PLAYER% not found<>
invite
i
join
j
kick
k
leave
local
l
<TITLE>Cannot join %NAME% without being friends<>
<TITLE>Cannot join %NAME% without being friends<>
<TITLE>Command requires a player name<>
group
g
<TITLE>%COMMAND% is not a valid command. Valid commands
whisper
w
%NAME% is charting a course to an Atlas Interface
%NAME% is approaching a Black Hole
%NAME% is locked on to the freighter %FREIGHTERNAME%
%NAME% is flying towards the moon %PLANET%
%NAME% is flying to the Space Anomaly
%NAME% is flying towards %OTHERPLAYER%
%NAME% is flying to the Space Station
%NAME% is flying towards an unmapped moon
%NAME% is flying towards an unmapped planet
<TITLE>Matchmaking with cross-platform players<>
<TITLE>Matchmaking with cross-platform players<>
<TITLE>Cross-play is disabled. Matchmaking only with other players who have disabled cross-play<>
<TITLE>Cross-play is disabled. Matchmaking only with other players who have disabled cross-play<>
%NAME% has begun to search for a derelict freighter
%NAME% has begun to search for a derelict freighter
%NAME% is joining a mission at the Nexus
%NAME% is initialising a mission at the Nexus
%NAME% has joined your mission
%NAME% is searching a derelict freighter for salvage
%NAME% is searching a derelict freighter for salvage
i %DISLIKE% %HOSTILE% %BIOME% %PLANET%
%DISLIKE% %BIOME% %PLANET%
i %DISLIKE% %BIOME%, %HUMAN%
this %PLANET% is %LONELY%, %HUMAN%
no, no, %HOSTILE% %PLANET%
no, no, %HOSTILE% %BIOME%
no, no, %HOSTILE% %BIOME% %PLANET%
oh, it is %BEAUTIFUL% %PLANET%
%BIOME% %PLANET% is %GOOD%!
%BEAUTIFUL%! i %LIKE% this %PLANET%!
%BIOME% %PLANET%! %BEAUTIFUL%!
this is a %GOOD% %PLANET%! %BEAUTIFUL%!
this %PLANET% is %BEAUTIFUL%, %HUMAN%!
%BEAUTIFUL% %BIOME% %PLANET%.
i am %HAPPY% to explore!
i %LIKE% %BIOME% %PLANET%!
i %LIKE% %BIOME% %PLANET%! %NOISE%!
<TITLE>%NAME% declined your invitation<>
<TITLE>Invite sent to %NAME%<>
<TITLE>Failed to join group<>
<TITLE>%NAME% has joined the group<>
<TITLE>%NAME% has been removed from the group<>
<TITLE>%NAME% has left the group<>
Requesting to join %NAME%'s group...
%NAME% is ready!
%NAME% has started a mission
MISSION STARTED: %MISSION%
%NAME% has surveyed a hotspot (%CATEGORY%)
<TITLE>You have joined the group<>
<TITLE>You have left the group<>
HOMEWORLD: <STELLAR>%HOME%<> <IMG>SLASH<> MISSION: <STELLAR>%MISSION%<> <IMG>SLASH
HOMEWORLD: <STELLAR>%HOME%<> <IMG>SLASH<> MISSION: <STELLAR>%MISSION%<> <IMG>SLASH
Fleeing stellar collapse
Fleeing stellar collapse
Evacuation
Evacuation
Gene Bank
Gene Bank
Haven from Sentinels
Haven from Sentinels
Fleeing from conflict
Fleeing from conflict
Fleeing technological collapse
Fleeing technological collapse
Fleeing nano-catasrophe
Fleeing nano-catasrophe
Seeding new society
Seeding new society
Escape Pod %NAME%
Escape Pod %NAME%
Planetary Escape Vehicle %NAME%
Planetary Escape Vehicle %NAME%
DSCV %NAME%
DSCV %NAME%
ARCO %NAME%
ARCO %NAME%
Civilisation Archive %NAME%
Civilisation Archive %NAME%
End communication
End communication
Cryogenics Failure
Cryogenics Failure
Stable
Stable
Fuel Exhausted
Fuel Exhausted
Homeworld Signal Lost
Homeworld Signal Lost
Running on Backup Power
Running on Backup Power
Pinging for survivors
Pinging for survivors
Recharging cloaking device
Recharging cloaking device
Systems Nominal
Systems Nominal
CIVILIAN SHIP DESTROYED <IMG>SLASH<> AUTHORITIES ALERTED
Last edited by %USER%
Base last edited by %USER%
Born in the hearts of enormous glowing molluscs found deep underwater
LIVING PEARL
Living Pearl
Semi-Conscious Gemstone
AUTOMATED RECEIVER LOCK
AUTOMATED RECEIVER LOCK
... %UA% ...
... %UA% ...
Communication relay locked: <STELLAR>Space Anomaly Relay<
Communication relay locked: <STELLAR>Space Anomaly Relay<
INCOMING MESSAGE <IMG>SLASH<> AUTOMATED FREQUENCY
INCOMING MESSAGE <IMG>SLASH<> AUTOMATED FREQUENCY
<IMG>FE_BACK<> CONTINUE
Thermal Protection
CO2
Local mineral extract, typically found in large deposits or extracted from common minerals after inspection with an <
DIOXITE
Sodium Rich Plant
ORGANIC CATALYST
SEMICONDUCTOR
HOT ICE
FUSION ACCELERANT
SUPERCONDUCTOR
CRYO-PUMP
QUANTUM COMPUTER
<TRADEABLE>Assorted ingredients collection<>
<TRADEABLE>Assorted vegetables<>
A robotic farming unit, designed to <STELLAR>automatically harvest<> substances from creatures. Requires <STE
LIVESTOCK UNIT
Livestock Unit
Automatic Harvesting Robot
Automatically attracts and harvests produce from fed creatures
A robotic farming unit, designed to <STELLAR>automatically supply nearby creatures with food<>
AUTOMATED FEEDER
WARNING <IMG>SLASH<> DATA WIPED <IMG>SLASH<> MISSION FAILED
Retrieve stolen cargo
Gain access to the facility and locate the stolen carg
Retrieve Stolen Cargo
Retrieve stolen carg
TARGET COORDINATES RECEIVED
Retrieve stolen carg
WARNING <IMG>SLASH<> DEFENCES ACTIVE <IMG>SLASH<> WIPING CARGO INDEX
WARNING <IMG>SLASH<> SECURE LOCKDOWN IMMINENT
Emergency Korvax Deposit
Small Prefabs
Current Objective
Current planet
Current System
Currently Busy
Currently Busy
AVAILABLE TO BUY
SELLABLE ITEMS
Freighter Upgrade Control accessed. Select upgrade path.
Freighter Upgrade Control accessed. Select upgrade path.
Add Additional Storage
Add Additional Storage
Purchase Upgrades
Purchase Upgrades
Customise Appearance
Customise Appearance
Freighter Upgrade Control
Freighter Upgrade Control
Press <IMG>CUSTOMMARK<> to place Custom Marker
Accessory Type
BACK
CHEST
LEFT FLANK
RIGHT FLANK
ACCESSORIES
Accessory Type
ACCESSORY TYPE
Hold <IMG>CC_CAM<> Change Camera View <IMG>CC_CAMROT<> Rotate Camera <IMG>CC_EXIT<> Exit
<IMG>CC_CAMROT<> Rotate Camera <IMG>CC_EXIT<> Exit
<IMG>CC_EXIT<> Exit
DATA CONNECTION CLOSED // MISSION FAILED
Reach the Terminal
The Technician has opened a link at a nearby terminal. Retrieve the items before the timer expires.
asteroid collision
explosive impact
an armoured clam
extreme cold
a planetary predator
oxygen starvation
life support system failure
exocraft weapon fire
a stalking monstrosity
an abyssal horror
a doomed horror
hazardous flora
freighter defence systems
an abyssal horror
heat exposure
a gelatinous sea creature
ground impact
laser burns
searing lava
electric shock
cosmic ray bombardment
cosmic impact
anomalous hostility
Multi-Tool fire
Sentinel system authorities
Peak Damage Potential: <STELLAR>%AMOUNT%<> DPS
radiation
a space horror
Sentinel fire
Sentinel Walker fire
starship fire
a mysterious relic
planetary impact
extreme winds
toxic inhalation
freighter defence systems
a hungering tendril
%NUM% Day
%NUM% Days
Death by Magmatic Accident
Death by Magmatic Accident
Death by Electrocution
Death by Electrocution
Death by Cosmic Impact
Death by Cosmic Impact
Death by Extreme Winds
Death by Extreme Winds
Decal Designs
Decorative Modules
Deliver the goods to the secure depot
Proceed to the target location to drop off the item. Take care while in space: pirates scan for valuable cargo and ma
Deliver the Goods
Secure Depot
Deliver the %PRIMARYITEM
The %PRIMARYITEM% has been misplace
Deliver the %PRIMARYITEM% to the secure depot
Delivery goods misplaced
<NEU_AVG>Demand:<> %AMOUNT%
<NEU_AVG>Price:<> %AMOUNT%
Depleted
<IMG>SELECT<> Choose slot to install the new technology <IMG>UI_LEFT<>/<IMG>UI_RIGHT<> Switch Invent
<IMG>SELECT<> Choose slot to install the new technology <IMG>UI_LEFT<>/<IMG>UI_RIGHT<> Switch Invent
<IMG>SELECT<> Choose slot to install the new technology <IMG>UI_LEFT<>/<IMG>UI_RIGHT<> Switch Invent
<IMG>SELECT<> Choose slot to install the new technology <IMG>UI_LEFT<>/<IMG>UI_RIGHT<> Switch Invent
<IMG>SELECT<> Choose slot to install the new technology <IMG>UI_LEFT<>/<IMG>UI_RIGHT<> Switch Invent
Depot Container
Destroy Planetary Depots
WARNING: Destruction of depot facilities may attract Sentinel attention
Raid the depot
Find and Destroy Depots
Find and Destroy Depots: <STELLAR>%CURRENT%/%AMOUNT%<>
TARGET COORDINATES RECEIVED
Depth: %DEPTH%u
Depth: %DEPTH%u
Derelict Freighter
Derelict Freighter
Lost Wreck
Lost Wreck
Abandoned Freighter
Abandoned Freighter
Clue Location
Dig Site Coordinates
Locate the dig site
Search for an appropriate dig sit
Locate the <SPECIAL>dig site<>
Dig for the treasure
Search for an appropriate dig sit
Use the <TECHNOLOGY>Terrain Manipulator<> to excavate ancient dig sites
Search for an appropriate dig sit
Transmit artifact data to the client
Reach the dig sit
The client will allow you to keep the physical specimen, but has requested a complete 4D scan of the artifact is uplo
Unearth the artifact with the <TECHNOLOGY>Terrain Manipulator<
Unearth the artifact with the <TECHNOLOGY>Terrain Manipulator<
Transmit the data to the client at a <TECHNOLOGY>Trade Terminal<>
Disabled
%CURRENT% Discovered
Discovered by <VAL_ON>%NAME%<> on <VAL_ON>%DAY%<> of <VAL_ON>%MONTH% %YEAR%<>
Fauna
Fauna Discovered
Faun
Flora
Flora Discovered
Flor
Minerals
Minerals Discovered
Mineral
MOONS
Moons
MOON
Moon
PLANETS
Planets
PLANET
Planet
Discovery Timeline
Waypoints
Waypoints Discovered
Waypoint
Discard
%BIOME% planet discovered: %CURRENT%/%AMOUNT%
View Discovery Details
Planet Data
Resources
Dismantle
PROCESS PROTEIN
PROCESS PROTEIN
Convert biological substance into raw materials
Convert biological substance into raw materials
ANALYSE DATA
ANALYSE DATA
Process data into Nanites
Process data into Nanites
Dismantle
DISMANTLE
DISMANTLE
Process damage technology into parts
Process damage technology into parts
ABSORB MEMORY
OPEN
OPEN
Investiage packet contents
Investigate packet contents
Show My No Man's Sky Friend Code
Show My No Man's Sky Friend Code
%DISTANCE% away
VIEW INSTALLATION DETAILS
Pin specific installation details as active mission
VIEW REPAIR INSTRUCTIONS
Pin specific repair details as active mission
Damage Numbers
DOF
DOF
STRENGTH
STRENGTH
AUTO-FAR
AUTO-FAR
MACRO
MACRO
LIGHT
LIGHT
OFF
OFF
FULL
FULL
Grasping Tendril
Grasping Tendril
Downloading Data: %BASE%...
UNDAMAGED DRONE SHELL
Sentinel Debris
CORRUPTED SENTINEL RETREATING
Unable to signal [ The Sentry ] <IMG>SLASH<> Must be on planet
ACTIVATE FLARE
Broadcast a signal to attract [ The Sentry ]
SENTINEL FLARE (OFF)
Sentinel Communicator
A specialist device, created by Iteration Tethys. Its primary function is to hail your <TECHNOLOGY>reconstructed S
DEACTIVATE FLARE
Deactivate signal and dismiss [ The Sentry ]
SENTINEL FLARE
Corrupted sentinel drones protect valuable salvag
Corrupted Sentinel Drone Detected
Drone Components x 3
NANITE FILAMENT
PORTAL PHYLACTERY
BEADS OF GLASS
Drone Component
INVERTED MIRROR
RADIANT SHARD
CORRUPTED SENTINEL DETECTED
CORRUPTED DRONES PATROLLING: %TIME%
Repair system to acquire new Exosuit slots
Exosuit Upgrade Module
Decipher
Py
Local mineral extract, typically found in large deposits or extracted from common minerals after inspection with an <
PYRITE
Pyrite
Material Fusion
Alchemical
Metal Processing
Ore Processing
Manufacturing
Industrial
Construction
Mass Production
Mining
Minerals
Ore Extraction
Prospecting
Power Generation
Energy Supply
Fuel Generation
High Voltage
Research
Scientific
Experimental
Mathematical
High Tech
Technology
Nano-construction
Engineering
Mercantile
Trading
Shipping
Commercial
Wealthy
Prosperous
Advanced
Affluent
Booming
Flourishing
High Supply
Opulent
Struggling
Fledgling
Unpromising
Declining
Failing
Destitute
Low Supply
Unsuccessful
Comfortable
Balanced
Promising
Developing
Medium Supply
Satisfactory
Sustainable
Adequate
Produced Locally
Produced Locally
Produced Locally
Produced Locally
Produced Locally
Produced Locally
Produced Locally
Economy Demands Exotic Goods
Economy Demands Parts
Economy Demands Minerals
Economy Demands Energy
Economy Demands Scientific Goods
Economy Demands Technology
Economy Demands Luxuries
Empty
Storage Empty
No Signal Detected
Refiner Inactive
Empty Slot
-
Enabled
Engineering Control Centre
Engineering Control Centre
// THE CREATION //
An empty galaxy
// THE CREATION //
An abandoned galaxy
// THE CREATION //
An exotic galaxy
// THE CREATION //
An extreme galaxy
// THE CREATION //
A conventional galaxy
Life Support
ACTIVATED INDIUM
ACTIVATED EMERIL
ACTIVATED CADMIUM
ACTIVATED COPPER
FAULTY HOLOGRAM
DAMAGED ELECTRODE
SHATTERED POWER CORE
ICARUS FUEL SYSTEM
ENVIRONMENT CONTROL UNIT
MEGAWATT HEATER
THERMAL BUFFER
NEUTRON SHIELDING
Neutron Shielding
AIR FILTRATION UNIT
DIVERGENCE CUBE
STREAMLINED JETPACK UNIT
EXOTIC WINGPACK
ORGANIC FRIGATE
WAYWARD CUBE
WHISPERING COMPANION EGG
SANDWORM EGG
QUAD EGG
HELIOS EGG
ROBO-WARDEN EGG
PIRACY FLAG
UNITY FLAG
HERALDRY FLAG
ORBITAL FLAG
VIRIDIAN FLAG
GOLDEN FIRST SPAWN BATTLE MASK
EXOTIC ARMOUR
GOLDEN VECTOR
UTOPIA SPEEDER
SSV NORMANDY SR1
TITLE: 'PIONEER'
TITLE: 'RENEGADE'
TITLE: 'PARAGON'
TITLE: 'GLOBEMASTER'
TITLE: 'WORM LORD'
TITLE: 'ZOOLOGIST'
TITLE: 'Hunter of the Blight'
TITLE: 'LOOPER'
TITLE: 'THE SEEKER'
TITLE: 'UTOPIA DIGNITARY'
Discover an abandoned system
Discovered an abandoned system
Discover an <FUEL>abandoned<> system: %CURRENT%/%AMOUNT
Lost in Space
LOST IN SPACE
Discover an abandoned system
To travel to a new system, open your <VAL_ON>Galaxy Map<> (<IMG>QUICK_MENU<>). Select a system and us
Stare into the depths
Dreamed of the deep
Complete the <TECHNOLOGY>'Dreams of the Deep'<> missio
The Abyss
THE ABYSS
Complete the 'Dreams of the Deep' mission
Experience an underwater horror to begin the missio
Time remaining
Explore specific enviroments: %CURRENT%/%AMOUNT%
Explored 5 planet types
%STATUS%
Sightseer
SIGHTSEER
Visit a range of different planetary environments: %CURRENT%/%AMOUNT%
Scan planets from space with <IMG>SCAN<> to identify planet type
Discover Creatures: %CURRENT%/%AMOUNT%
Discovered %NUM% new species
Discover planetary creatures: %CURRENT%/%AMOUNT
Naturalist
NATURALIST
Discover Creatures: %CURRENT%/%AMOUNT%
Use the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>) to scan creatures
Discover Minerals: %CURRENT%/%AMOUNT%
Analysed %NUM% new minerals
Analyse and discover minerals: %CURRENT%/%AMOUNT
Geologist
GEOLOGIST
Analyse and discover minerals: %CURRENT%/%AMOUNT%
Use the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>) to scan <EARTH>mineral formations<>
Discover Plants: %CURRENT%/%AMOUNT%
Documented %NUM% new plants
Discover Plants: %CURRENT%/%AMOUNT%
Botanist
BOTANIST
Discover planetary flora: %CURRENT%/%AMOUNT%
Use the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>) to scan <TRADEABLE>planetary flora<
A Molten Belch
Homeworld
Hidden in Mist
Enter a black hole
Entered a black hole
Locate a <SPECIAL>black hole<
Locate a <SPECIAL>black hole<
<SPECIAL>Black hole located<
Event Horizon
EVENT HORIZON
Enter a black hole
Find <TRANS_EXP>Nada<> on the <SPECIAL>Space Anomaly<> for assistance
Establish a base
Established a base
Deploy a <TECHNOLOGY>Base Computer<> to establish a bas
Deploy a <TECHNOLOGY>Base Computer<> to establish a bas
Collect <SPECIAL>Chromatic Metal<> to build a <TECHNOLOGY>Base Computer<>: %CURRENT%/%AMOUNT
<STELLAR>Expand<> your bas
<STELLAR>Expand<> your bas
Homecoming
HOMECOMING
Establish your first base
Deploy a <TECHNOLOGY>Base Computer<> to establish a base
Expand your base by continuing to place components. Access the <TECHNOLOGY>Build Menu<> with <IMG>BUI
Expand your base
Complete!
Global Completion: %NUM%
Community Progress: %NUM%
COMMUNITY PROGRESS: %NUM%
GLOBAL COMPLETION: %NUM%
Sweet Tooth
Swarmed
Amass a group of %AMOUNT% tamed creatures
Ornithology
Eyes in the Reeds
Marine Biology
Xenobiology
The expedition has <TRADEABLE>begun!<> The <STELLAR>Expedition<> tab will show your progress through th
View progress in the <STELLAR>Expedition<> page (<IMG>OPTIONS<>)
Earn <STELLAR>exclusive rewards<> by completing <TECHNOLOGY>Milestones<>. Complete milestones in <TR
Follow a path through the galaxy to each of the <SPECIAL>Rendezvous Points<> to earn large rewards.
Exclusive expedition rewards can be accessed on <STELLAR>any save<>. Expedition saves will be converted to N
Community Expeditions
Discover new worlds: %CURRENT%/%AMOUNT%
Discovered %NUM% planets
Discover new <STELLAR>planets<>: %CURRENT%/%AMOUNT
Breaking New Ground
BREAKING NEW GROUND
Discover new worlds: %CURRENT%/%AMOUNT%
Set foot on a planet to finalise your discover
Discover systems: %CURRENT%/%AMOUNT%
Mapped %NUM% star systems
Discover star systems: %CURRENT%/%AMOUNT
Uncharted
UNCHARTED
Discover star systems: %CURRENT%/%AMOUNT%
To travel to a new system, open your <VAL_ON>Galaxy Map<> (<IMG>QUICK_MENU<>). Select a system and us
Chart waypoints: %CURRENT%/%AMOUNT%
Charted %NUM% waypoints
Chart <STELLAR>waypoints<>: %CURRENT%/%AMOUNT
The Navigator
THE NAVIGATOR
Chart waypoints: %CURRENT%/%AMOUNT%
Find <STELLAR>waypoint beacons<> outside most planetary structures
Completely explore a derelict freighter
Salvaged a derelict freighter
Complete a <SPECIAL>salvage opportunity<> aboard a derelict freighte
Complete a <SPECIAL>salvage opportunity<> aboard a derelict freighte
Complete the current derelict <SPECIAL>salvage opportunity<
Cleansed by Fire
CLEANSED BY FIRE
Extract salvage from a derelict freighter
Speak to a space station <TECHNOLOGY>scrap dealer<> to locate a wreck
Downloading Data...
Many creatures yield <STELLAR>eggs<
Collecting Creature Eggs
Gather Eggs
Best-Laid Plans
Explore extreme worlds: %CURRENT%u/%AMOUNT%u
Walked %NUM%u on extreme worlds
Navigate <STELLAR>extreme worlds<> on foot: %CURRENT%u/%AMOUNT%
Navigate <STELLAR>extreme worlds<> on foot: %CURRENT%u/%AMOUNT%
Navigate <STELLAR>extreme worlds<> on foot: %CURRENT%u/%AMOUNT%
The Survivor
THE SURVIVOR
Explore extreme worlds on foot: %CURRENT%u/%AMOUNT%u
Extreme worlds are <FUEL>highly dangerous<> and have <FUEL>fearsome<> storms. Extreme worlds have <STE
Download Failed
Spend %AMOUNT% seconds airborne
Flew for %NUM% seconds
Spend %AMOUNT% seconds airborne
Rocketman
ROCKETMAN
Spend %AMOUNT% continuous seconds airborne
Purchase <STELLAR>jetpack<> upgrades from a space station <TECHNOLOGY>technology merchant<>. Acquir
Farm plants: %CURRENT%/%AMOUNT%
Harvested %NUM% plants
Grow and harvest plants: %CURRENT%/%AMOUNT
Farmer
FARMER
Grow and harvest farmed plants: %CURRENT%/%AMOUNT%
Grow plants in your <STELLAR>base<
Steal Whispering Eggs: %CURRENT%/%AMOUNT%
Stole %NUM% Whispering Eggs
Steal <COMMODITY>Whispering Eggs<>: %CURRENT%/%AMOUNT
Nest Robber
NEST ROBBER
Steal Whispering Eggs: %CURRENT%/%AMOUNT%
<FUEL>Whispering Eggs<> often found laid on airless planets, or around abandoned buildings. Disturbing the eggs
Kill biological horrors: %CURRENT%/%AMOUNT%
Killed %NUM% biological horrors
Exterminate <SPECIAL>biological horrors<>: %CURRENT%/%AMOUNT
The Exterminator
THE EXTERMINATOR
Exterminate <SPECIAL>biological horrors<>: %CURRENT%/%AMOUNT%
<FUEL>Whispering Eggs<> often found laid on airless planets, or around abandoned buildings. Disturbing the eggs
Complete every expedition phase: %CURRENT%/%AMOUNT%
Complete expedition phases
PHASES COMPLETED: %CURRENT%/%AMOUNT%
<STELLAR>Locate<> your starshi
First Steps
The Metal Mount
FIRST STEPS
Locate your starship
<STELLAR>Locate<> your starship
Discover a <STELLAR>brand new star system<
First Contact
FIRST CONTACT
Be the first to discover a new system
To travel to a new system, open your <VAL_ON>Galaxy Map<> (<IMG>QUICK_MENU<>). Select a system and us
Mission Control
MISSION CONTROL
Complete fleet expeditions: %CURRENT%/%AMOUNT%
Manage your fleet from the bridge of your <STELLAR>capital ship<>
Fleet Commander
FLEET COMMANDER
Command a fleet of frigates: %CURRENT%/%AMOUNT%
Find <TRADEABLE>purchasable frigates<> in travelling freighter fleets
Give a gift worth %AMOUNT%<IMG>UNITS<>
Donated %NUM%<IMG>UNITS<> to another Traveller
The Generous
THE GENEROUS
Give a gift of %AMOUNT% to another Traveller
Give gifts to nearby Travellers by selecting an item stack and using Quick Transfer (<IMG>TRANSFER<>)
Earn <COMMODITY>Units<>: %CURRENT%/%AMOUNT
Moneybags
MONEYBAGS
Earn Units: %CURRENT%/%AMOUNT%
Sell items for <COMMODITY>units<> (<IMG>UNITS<>) on the Galactic Trade Network
Ancestors
Captain on Deck
CAPTAIN ON DECK
Become Captain of an interstellar freighter
<STELLAR>Interstellar freighters<> are large, expensive capital ships that offer a significant range of benefits to th
Cluster Horde
CLUSTER HORDE
Earn Nanites: %CURRENT%/%AMOUNT%
Nanites are earned from many exploration-related activities, and can often be found by exploring planetary structure
Companionship
COMPANIONSHIP
Adopt animal companions: %CURRENT%/%AMOUNT%
Find wild creatures on planets with the <TECHNOLOGY>Analysis Visor<>
Incomplete
Lift Off
LIFT OFF
Launch into space for the first time
Locate your starship with the <TECHNOLOGY>Compass<> and <TECHNOLOGY>Analysis Visor<>
Interstellar
To Brighter Stars
INTERSTELLAR
Leave the initial system for the first time
Install a <TECHNOLOGY>Hyperdrive<> in your starship to enable warp capabilities
Wild Dairy
WILD DAIRY
Acquire 4 types of milk from friendly creatures
Industrialist
INDUSTRIALIST
Extract minerals using industrial machinery: %CURRENT%/%AMOUNT%
Learn the <TECHNOLOGY>Survey Device<> plans from <STELLAR>Eos<> on the <SPECIAL>Space Anomaly<>
New reward!
Attempting to connect...
Thank you Traveller, for your efforts in exploring the universe. The time for this expedition is now over
Congratulations Traveller. All expedition goals complete
Expedition Complete
EXPEDITION OVER
Each expedition has several marked rendezvous points
Rendezvous 1
RENDEZVOUS 1
Reach the first rendezvous point
Rendezvous 2
RENDEZVOUS 2
Reach the second rendezvous point
Rendezvous 3
RENDEZVOUS 3
Reach the third rendezvous point
Rendezvous 4
RENDEZVOUS 4
Reach the fourth rendezvous point
Reach the final rendezvous
Reached the final rendezvous
Expedition rendezvous system locate
Reach the final <STELLAR>rendezvous point<
Rendezvous 5
RENDEZVOUS 5
Reach the final rendezvous point
Coleopterology
Adopt a beetle companion
Pawprints
Mad Science
The Next Generation
Terrestrial Snaps
Best Friend's Portrait
Photograph your companion
Shoot down pirates: %CURRENT%/%AMOUNT%
Shot down %NUM% pirates
Shoot down pirates: %CURRENT%/%AMOUNT
Galactic Defender
GALACTIC DEFENDER
Shoot down pirates: %CURRENT%/%AMOUNT%
Seek out pirates in <FUEL>high conflict systems<>. Alternatively, the <STELLAR>Mission Listings Agent<> on a sp
Collect ancient artefacts: %CURRENT%/%AMOUNT%
Dug up %NUM% artefacts
Collect ancient artefacts: %CURRENT%/%AMOUNT
The Collector
THE COLLECTOR
Excavate ancient artefacts from buried ruins: %CURRENT%/%AMOUNT%
Find <SPECIAL>ancient artefacts<> at buried ruins. A space station <TECHNOLOGY>Cartographer<> will sell cha
Earn Explorers Guild standing: %CURRENT%/%AMOUNT%
Renowned in the Explorers Guild
Earn standing with the <STELLAR>Explorers Guild<>: %CURRENT%/%AMOUNT
Famous Explorer
FAMOUS EXPLORER
Earn standing with the Explorers Guild: %CURRENT%/%AMOUNT%
Earn standing with the Korvax: %CURRENT%/%AMOUNT%
Renowned among the Korvax
Earn standing with the <TRANS_EXP>Korvax<>: %CURRENT%/%AMOUNT
Convergent
CONVERGENT
Earn standing with the Korvax: %CURRENT%/%AMOUNT%
Earn standing by completing missions for a space station <COMMODITY>Listings Agent<>
Earn standing by completing missions for a space station <COMMODITY>Listings Agent<>
Earn Merchants Guild standing: %CURRENT%/%AMOUNT%
Renowned in the Merchants Guild
Earn standing with the <STELLAR>Merchants Guild<>: %CURRENT%/%AMOUNT
Famous Merchant
FAMOUS MERCHANT
Earn standing with the Merchants Guild: %CURRENT%/%AMOUNT%
Earn standing with the Gek: %CURRENT%/%AMOUNT%
Renowned among the Gek
Earn standing with the <TRANS_TRA>Gek<>: %CURRENT%/%AMOUNT
Best Friends
BEST FRIENDS
Earn standing with the Gek: %CURRENT%/%AMOUNT%
Earn standing with the Vy'keen: %CURRENT%/%AMOUNT%
Renowned among the Vy'keen
Earn standing with the <TRANS_WAR>Vy'keen<>: %CURRENT%/%AMOUNT
Warrior King
WARRIOR KING
Earn standing with the Vy'keen: %CURRENT%/%AMOUNT%
Earn Mercenaries Guild standing: %CURRENT%/%AMOUNT%
Renowned in the Mercenary Guild
Earn standing with the <STELLAR>Mercenary Guild<>: %CURRENT%/%AMOUNT
Famous Mercenary
FAMOUS MERCENARY
Earn standing with the Mercenary Guild: %CURRENT%/%AMOUNT%
%TIME% Remaining
Exclusive <EXPED>Phase Rewards<> earned on expeditions are available to all save
Expedition rewards available
Expedition Rewards
CONSTRUCTION HISTORY
Restore a crashed ship
Restored a crashed ship
Locate and obtain a <STELLAR>crashed starship<
Restore your <STELLAR>crashed starship<
Restore a <STELLAR>crashed starship<
Scrapper
SCRAPPER
Find and restore a crashed starship
Explore planets to locate <STELLAR>crashed starships<>. <SPECIAL>Planetary Charts<> can be purchased from
Earn %AMOUNT% units in a single sale
Made %NUM%<IMG>UNITS<> in one sale
Earn %AMOUNT%<IMG>UNITS<> in a single transactio
The Jackpot
THE JACKPOT
Earn %AMOUNT% units in a single transaction
Sell items at <TECHNOLOGY>Trade Terminals<> in space stations or at planetary outposts
Eliminate Sentinels: %CURRENT%/%AMOUNT%
Erased %NUM% Sentinels
Eliminate Sentinels: %CURRENT%/%AMOUNT
Boundary Failure
BOUNDARY FAILURE
Eliminate Sentinels: %CURRENT%/%AMOUNT%
<SPECIAL>Sentinel Drones<> patrol most worlds. Engaging the Sentinels will trigger <FUEL>Suppression Measur
Acquire %CLASS% starship
Acquired %CLASS% starship
Acquire <STELLAR>%CLASS%<> starship: 0/
The Good Ship
THE GOOD SHIP
Acquire %CLASS% starship
Six starships can be owned at a time. Upgrade the <SPECIAL>class<> or <TECHNOLOGY>inventory<> of a stars
Golden Vector
Available
Previously collected
Reward not yet earned
Already redeemed
Complete Expedition %NUM% Phase %PHASE%
Complete Expedition %NUM%
Find deep-space anomalies: %CURRENT%/%AMOUNT%
Encountered %NUM% anomalies
Find deep-space anomalies: %CURRENT%/%AMOUNT
Space Oddity
SPACE ODDITY
Find deep-space anomalies: %CURRENT%/%AMOUNT%
Deep-space anomalies are occasionally encountered while using the starship's interplanetary <TECHNOLOGY>pu
-
-
-
-
-
View milestone progress on the <STELLAR>Expedition<> page of the main menu
<EXPED>Expedition Complete<>
<EXPED>%NAME%<> complete
<EXPED>Phase %NUM%<> complete
PHASE ONE
PHASE TWO
PHASE THREE
PHASE FOUR
PHASE FIVE
FINAL PHASE
Current Progress: %CURRENT%/%AMOUNT%
Phase 1 Complete
Phase 1 progress: %CURRENT%/%AMOUNT% milestones complet
Phase 1
PHASE 1
Complete all milestones in Phase 1: %CURRENT%/%AMOUNT%
Current Progress: %CURRENT%/%AMOUNT%
Phase 2 Complete
Phase 2 progress: %CURRENT%/%AMOUNT% milestones complet
Phase 2
PHASE 2
Complete all milestones in Phase 2: %CURRENT%/%AMOUNT%
Current Progress: %CURRENT%/%AMOUNT%
Phase 3 Complete
Phase 3 progress: %CURRENT%/%AMOUNT% milestones complet
Phase 3
PHASE 3
Complete all milestones in Phase 3: %CURRENT%/%AMOUNT%
Current Progress: %CURRENT%/%AMOUNT%
Phase 4 Complete
Phase 4 progress: %CURRENT%/%AMOUNT% milestones complet
Phase 4
PHASE 4
Complete all milestones in Phase 4: %CURRENT%/%AMOUNT%
Current Progress: %CURRENT%/%AMOUNT%
Phase 5 Complete
Phase 5 progress: %CURRENT%/%AMOUNT% milestones complet
Phase 5
PHASE 5
Complete all milestones in Phase 5: %CURRENT%/%AMOUNT%
Visit a blue star
Visited a blue star
Visit a blue star system: 0/
Visit a blue star system: 0/
Blue Expanse
BLUE EXPANSE
Visit a blue star system
In the <TECHNOLOGY>Galaxy Map<>, search for a <TECHNOLOGY>blue<> solar system
Visit a green star
Visited a green star
Visit a green star system: 0/
Visit a green star system: 0/
Emerald Dreams
EMERALD DREAMS
Visit a green star system
In the <TECHNOLOGY>Galaxy Map<>, search for a <TRADEABLE>green<> solar system
Visit a red star
Visited a red star
Visit a red star system: 0/
Visit a red star system: 0/
Red Skies
RED SKIES
Visit a red star system
In the <TECHNOLOGY>Galaxy Map<>, search for a <FUEL>red<> solar system
Collect Storm Crystals: %CURRENT%/%AMOUNT%
Collected %NUM% Storm Crystals
Collect <SPECIAL>Storm Crystals<>: %CURRENT%/%AMOUNT
Stormy Skies
STORMY SKIES
Collect Storm Crystals: %CURRENT%/%AMOUNT%
<SPECIAL>Storm Crystals<> can only be collected during a <FUEL>storm<>
Expedition is ending in <FUEL>%TIME%<
Expedition Time Warning
Available in
The Glass Bead
THE GLASS BEAD
Acquire an horrific treasure from an underwater ruin
Follow the messages left at underwater ruin sites. The secrets of the deep are revealed only to the most persistent
Use a Portal
Travelled via Portal
Find and activate a <SPECIAL>Portal<
Enter the <SPECIAL>Portal<>
Anomalous Travel
ANOMALOUS TRAVEL
Travel to a new world via the <SPECIAL>Portal Network<>
Portals create <VAL_ON>connections between worlds<>. Visit a <SPECIAL>Monolith<> to learn the location of a p
Visit the Atlas
Met the Atlas
Visit an <FUEL>Atlas Station<
16 / 16 / 16
16 / 16 / 16
Visit an <FUEL>Atlas Station<>
Find <TRANS_EXP>Nada<> on the <SPECIAL>Space Anomaly<> for assistance
Visit a Planetary Archive
Accessed the archives
Access historical data at a <SPECIAL>Planetary Archive<>: %CURRENT%/%AMOUNT
The Historian
THE HISTORIAN
Access historical data at a <SPECIAL>Planetary Archive<>
<SPECIAL>Planetary Archives<> are large structures, where artefacts can be exchanged or logged and historical d
Explore an underwater wreck
Explored an underwater wreck
Locate an <TECHNOLOGY>underwater<> crashed freighte
Locate an <TECHNOLOGY>underwater<> crashed freighte
Locate an <TECHNOLOGY>underwater<> crashed freighte
Locate an <TECHNOLOGY>underwater<> crashed freighte
Locate an <TECHNOLOGY>underwater<> crashed freighte
Locate an <TECHNOLOGY>underwater<> crashed freighte
Lost in the Deep
LOST IN THE DEEP
Locate and explore a crashed freighter on the <TECHNOLOGY>sea floor<>
The <STELLAR>Nautilon Submarine<> will assist underwater exploration
Explore on foot: %CURRENT%u/%AMOUNT%u
Walked %NUM%u
Destroy Sentinel Walkers: %CURRENT%/%AMOUNT%
Destroyed %NUM% Sentinel Walkers
Hunt and destroy Sentinel Walkers: %CURRENT%/%AMOUNT
Hunting the Hunters
HUNTING THE HUNTERS
Hunt and destroy Sentinel Walkers: %CURRENT%/%AMOUNT%
<SPECIAL>Sentinel Drones<> patrol most worlds. Engaging the Sentinels will trigger <FUEL>Suppression Measur
Explore on foot: %CURRENT%u/%AMOUNT%
The Pilgrim
THE PILGRIM
Explore on foot: %CURRENT%u/%AMOUNT%u
Use the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>), <TECHNOLOGY>Scanner<> (<IMG>SCAN<>) and <T
Acquire %CLASS% Multi-Tool
Acquired %CLASS% Multi-Tool
Acquire <STELLAR>%CLASS%<> Multi-Tool: 0/
Light Show
LIGHT SHOW
Acquire %CLASS% Multi-Tool
New Multi-Tools can be purchased in <COMMODITY>Space Stations<> and <VAL_ON>Planetary Outposts<>
Learn alien words: %CURRENT%/%AMOUNT%
Learned %NUM% words
Learn alien words: %CURRENT%/%AMOUNT
Linguaphile
LINGUAPHILE
Learn new words: %CURRENT%/%AMOUNT%
Many <STELLAR>alien lifeforms<> will teach you words in their language. Large structures, such as space stations
Learn Korvax words: %CURRENT%/%AMOUNT%
Learned %NUM% Korvax words
Learn <TRANS_EXP>Korvax<> words: %CURRENT%/%AMOUNT
Linguistic Decoding
LINGUISTIC DECODING
Learn <TRANS_EXP>Korvax<> words: %CURRENT%/%AMOUNT%
Learn Gek words: %CURRENT%/%AMOUNT%
Learned %NUM% Gek words
Learn <TRANS_TRA>Gek<> words: %CURRENT%/%AMOUNT
Words For Friends
WORDS FOR FRIENDS
Learn <TRANS_TRA>Gek<> words: %CURRENT%/%AMOUNT%
Learn Vy'keen words: %CURRENT%/%AMOUNT%
Learned %NUM% Vy'keen words
Learn <TRANS_WAR>Vy'keen<> words: %CURRENT%/%AMOUNT
Grah! Grah! Grah!
GRAH! GRAH! GRAH!
Learn <TRANS_WAR>Vy'keen<> words: %CURRENT%/%AMOUNT%
<DARK_TECH>%ITEM%<> x %NUM%
<STELLAR>%ITEM%<> x %NUM%
EXPEDITION
<VAL_ON>Stellar Classification<>: %STAR
<VAL_ON>Stellar Classification<>: %STAR
Scan animals, plants and minerals with the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>). Once the Visor is a
Scan animals, plants and minerals with the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>). Once the Visor is a
<VAL_ON>Stellar Classification<>: %STAR
<VAL_ON>Stellar Classification<>: %STAR
Planets discovered<>: <%GRADE%>%PLANET_CURR%<> / <%GRADE%>%PLANET_MAX%<
Planets discovered<>: <%GRADE%>%PLANET_CURR%<> / <%GRADE%>%PLANET_MAX%<
Planets discovered<>: <%GRADE%>%PLANET_CURR%<> / <%GRADE%>%PLANET_MAX%<
Planets discovered<>: <%GRADE%>%PLANET_CURR%<> / <%GRADE%>%PLANET_MAX%<
Planets discovered<>: <%GRADE%>%PLANET_CURR%<> / <%GRADE%>%PLANET_MAX%<
Planets discovered<>: <%GRADE%>%PLANET_CURR%<> / <%GRADE%>%PLANET_MAX%<
Weather: %WEATHER
Weather: %WEATHER
Weather: %WEATHER
Weather: %WEATHER
Explore the %NAME% System
Explore the %NAME% System
The %NAME% System, stellar class %STAR%
The %NAME% System, stellar class %STAR%
Explore %NAME%, %DESC%
Explore %NAME%, %DESC%
%NAME%, %DESC%
%NAME%, %DESC%
%EXPLOREDETAILS%
%EXPLOREDETAILS%
<VAL_ON>Creatures discovered:<> <%CRE_GRADE%>%CREA_CURR%<> / <%CRE_GRADE%>%CREA_MAX
<VAL_ON>Creatures discovered:<> <%CRE_GRADE%>%CREA_CURR%<> / <%CRE_GRADE%>%CREA_MAX
<STELLAR>All Creatures Discovered!<> Register complete catalogue in the Discovery Pag
<STELLAR>All Creatures Discovered!<> Register complete catalogue in the Discovery Pag
<VAL_ON>Creatures discovered:<> <%CRE_GRADE%>%CREA_CURR%<> / <%CRE_GRADE%>%CREA_MAX
<VAL_ON>Creatures discovered:<> <%CRE_GRADE%>%CREA_CURR%<> / <%CRE_GRADE%>%CREA_MAX
Local Information Register
Local Information Register
<VAL_ON>Stellar Classification<>: %STAR% <IMG>SLASH<> %STARAGE
<VAL_ON>Stellar Classification<>: %STAR% <IMG>SLASH<> %STARAGE
Exploration Guide
Exploration Guide
There are strange powers at work. I have been left messages, crumbs that lead me along a trail. Should I seek ans
Visit an Atlas Interfac
Find an 'anomaly'
Search for anomalies on the Galaxy Map
Search for Answers
The Atlas Path
Carbon Dioxide
Carbon Dioxide
Methane
Methane
Helium
Helium
Hyglese
Hyglese
Fluorine
Fluorine
Neon
Neon
Carbon Monoxide
Carbon Monoxide
Argon
Argon
Extractor Status: NO MINERALS
Extractor Status: CAPACITY REACHED
Extractor Status: UNPOWERED
Extractor Status: EXTRACTING
Extracts subterranean minerals when powered
MINERAL EXTRACTOR
Extractor Control %SERIALNUM%
Volume Per Cycle
Time Left In Cycle
The eye is cold, almost frozen, to the touch. Nonetheless, it is impossible to escape the feeling it is somehow still al
HYPNOTIC EYE
Hypnotic Eye
Horrific Sample
A portable data unit, compatible with most <STELLAR>planetary fabricator facilities<>
FACTORY OVERRIDE UNIT
Factory Override Unit
Advanced Research Module
<STELLAR>Standing<> is a measure of your reputation with alien races and guilds. Higher standing allows access
Raise your standing by:
Completing missions at the <COMMODITY>Mission Board<>
Defeating <FUEL>pirates<> and <TECHNOLOGY>saving freighters<>
Giving <TRADEABLE>gifts<> to alien lifeforms
Exploring <TECHNOLOGY>planetary buildings<> and other sites of interest...
Factions and Standing
WARNING <IMG>SLASH<> DATA WIPED <IMG>SLASH<> MISSION FAILED
Raid a planetary Harvester and steal data
Gain access to the facility and harvest data from their terminal
Steal Industrial Secrets
Steal Industrial Secret
TARGET COORDINATES RECEIVED
Steal Industrial Secret
WARNING <IMG>SLASH<> DEFENCES ACTIVE <IMG>SLASH<> DATA WIPE INITIATED
WARNING <IMG>SLASH<> DATA WIPE IMMINENT
My farmer continues to find happiness in the soil. They research new crop samples daily, and will share the results
Collect %ITEM%: %CURRENT%/%AMOUNT
Collect agricultural samples
The farmer seeks a fresh sample from a particular plant
Continued Agricultural Research
Additional Floral Samples
I have hired a farmer for my base. Working from their terminal, they will provide agricultural equipment and develop
I should hire a farmer for my base. Working from their terminal, they will provide agricultural equipment and develop
Grow %ITEM
Harvest %ITEM%: %CURRENT%/%AMOUNT
Plants can be grown outside if the weather matches their natural habitat
The Farmer
Return to the Farme
UI_FARMER_RET_OSD
The Farmer awaits at their terminal
Return to the Farmer
Return to the Farme
Farm Equipment and Plant Samples
Agricultural Research
Potential Farmer Recruit
Build an <TECHNOLOGY>Agricultural Terminal<
Hire a base <TRADEABLE>Farmer<
Visit the Farmer at their new station
Build an Agricultural Terminal
UI_OVERSEER1_OBJ1_TIP
Hire a base Farmer
UI_OVERSEER2_OBJ1_TIP
Grow and harvest Mordite Root
Grow and harvest Gutrot Flowers
Grow and harvest Frostwort
Grow and harvest Solar Vines
Grow and harvest Fungal Clusters
Grow and harvest Gamma Weed
Grow and harvest Gravitino Hosts
Grow and harvest an Echinocactus
Grow and harvest Star Bramble
Agricultural Modules
Dilute acid for high current generation in diverse power cells
ACID
Acid
A synthetic lubricant that reduces wear and prolongs the lifespan of technologies with moving parts
A synthetic lubricant that reduces wear and prolongs the lifespan of technologies with moving parts
A synthetic lubricant that reduces wear and prolongs the lifespan of technologies with moving parts
LUBRICANT
Lubricant
Shatter-proof, scratch-resistant glass with a self-cleaning, UV-cured coating, for general construction use
GLASS
Glass
A thermal regulator produced from refined organic material. It is unique it its ability to produce, dissipate and distribu
HEAT CAPACITOR
Heat Capacitor
A connective fibre for electronics, made from an advanced synthetic polymer and capable of serving as a conduit fo
POLY FIBRE
Poly Fibre
A highly reactive gel, this substance is both energy-rich and dangerous to touch
UNSTABLE GEL
Unstable Gel
A general purpose high explosive, offered in liquid form for convenience of transport and deployment. Do not drink
LIQUID EXPLOSIVE
Liquid Explosive
An advanced building material, this glass has been imbued with organic compounds that allow it to react to the env
LIVING GLASS
Living Glass
Stackable, semi-flexible circuit board made from a highly durable synthetic polymer
CIRCUIT BOARD
Circuit Board
An advanced organic material, this rubber takes advantage of the natural properties of its parent plant. It is highly w
WEATHERPROOF RUBBER
Weatherproof Rubber
A compact but powerful organic battery. A vital component for the construction of technologies that require an intern
VOLTAIC CELL
Voltaic Cell
Advanced Agricultural Product
FAUNA
Community Highlight!
Localised consciousness detected within <STELLAR>Starship Communicator<
Localised consciousness detected within <STELLAR>Starship Communicator<
Offer Food
Offer %PRODUCT%
Distract with bait
SWARM SUBSIDING
Infestation Site
Hunt and Kill Monstrosities
Locate infestation sites near abandoned buildings
Locate the infestatio
Find and kill monstrosities :<STELLAR>%CURRENT%/%AMOUNT%<
INFESTATION SITE REACHED
Burrowing Monstrosity
Monstrosities swarm to protect their egg
Biological Horror detected
Whispering Egg
BIOLOGICAL HORROR DETECTED
MONSTROSITIES SWARMING: %TIME%
A pulsating jellied orb, this gooey sphere is warm to the touch. Its stench triggers a primal fear in mortal beings, a d
LARVAL CORE
Larval Core
Monstrosity
Find or purchase %ITEM%
Find %ITEM%
<TECHNOLOGY>Base Computer<> acquire
Return to <STELLAR>Your Base<
Construct a <COMMODITY>Cylindrical Room<> for your bas
Construct a <COMMODITY>Door<> for access to your bas
A three-variety pack of luxury fireworks. These stunning pyrotechnics render the likeness of an Atlas Interface, in bu
ATLAS FIREWORK PACK
Atlas Firework Pack
FLESH LAUNCHER PACK
A three-variety pack of luxury fireworks. Rich in <FUEL>cadmium<>, <TRADEABLE>emeril<> and <TECHNOLOG
RGB FIREWORK PACK
RGB Firework Pack
DELUXE FIREWORK PACK
ASSORTED FIREWORK PACK
REMIXED FIREWORK PACK
A stunning pyrotechnic rendition of an Atlas Interface, rendered in a burst of <TECHNOLOGY>indium<> and <FUE
ATLAS FIREWORK
Atlas Firework
A stunning pyrotechnic rendition of an Atlas Interface, rendered in a burst of <COMMODITY>gold<> and <TECHNO
ATLAS FIREWORK
Atlas Firework
A stunning pyrotechnic rendition of an Atlas Interface, rendered in a burst of <FUEL>cadmium<> and <COMMODIT
ATLAS FIREWORK
Atlas Firework
A luxury firework, featuring a triple-burst symphony of colour. Ignite to create glittering displays in the sky
TRIPLE BURST FIREWORK
Triple Burst Firework
A luxury firework
FIREWORK
Firework
A luxury firework, exploding into sparkling wedges of indium and cadmium. Ignite to create glittering displays in the
DUAL CHROME FIREWORK
Dual Chrome Firework
A luxury firework. When activated, this pyrotechnic marvel turns and whorls in a mesmerising spiral. Ignite to create
WHEEL OF HIRK FIREWORK
Wheel of Hirk Firework
Access the Inventory with <IMG>INVENTORY<
Access the Inventory with <IMG>INVENTORY<
ITERATION #239482908492492<STELLAR>4924G<>... <IMG>SLASH<><AUDIO>UI_Record_Uploaded<>INITIA
Register
ITERATION REGISTRATION NOTED
Log Terminal
<STELLAR>Starship Signal<> receive
Reach the marked signal: 0 /
Reach the marked signal: 0 /
Environment Status: <FUEL>HOSTILE<
Perform a Scan (<IMG>SCAN<>) to find Sodium
Use Multi-Tool Scanner to find Sodium
Harvest Sodium
Recharge Hazard Protection
Exosuit Guidance Alert <IMG>SLASH<> Scanning
A highly-pressurised fleshy orb
HADAL CORE
Hadal Core
Horrific Sample
ABYSSAL HORROR DETECTED
Alluring Specimen
Armed
Core <TECHNOLOGY>Fleet Management Station<>. This advanced holographic communications station is vital fo
FLEET COMMAND ROOM
Fleet Command Room
Expedition Management Terminal
Investigate Damage: %DAMAGE%:
Fleet Size
Command of a large <COMMODITY>Capital Ship<> offers several benefits. High among these is the ability to plan
Construct a <TECHNOLOGY>Freighter Room Piece<
Construct a <TECHNOLOGY>Fleet Command Room<
Inspect the <TECHNOLOGY>Fleet Command Room<
Build a <TECHNOLOGY>base inside your freighter<
Locate and purchase a <TECHNOLOGY>Recruitable Frigate<
Locate and purchase a <TECHNOLOGY>Recruitable Frigate<
Locate and purchase a <TECHNOLOGY>Recruitable Frigate<
Send a <TECHNOLOGY>Support Frigate<> out on an <COMMODITY>Expedition<
Inspect your fleet at the <TECHNOLOGY>Fleet Management<> termina
Speak to the <TECHNOLOGY>Navigator<> to start a new <COMMODITY>Expedition<
Gather <FUEL>Frigate Fuel<>: %CURRENT%/%AMOUNT
Begin the Expeditio
Speak with the <STELLAR>Fleet Commander<
Expedition in progress: %TIME
Debrief the Expeditio
Expedition Complete
Speak with the <STELLAR>Freighter's Navigator<>
Expeditions require a <TECHNOLOGY>Fleet Command Room<>
Systems frequently have large <TECHNOLOGY>freighter groups<> pass through them. Recruitable frigates in thes
The <TECHNOLOGY>Navigator<> plans expeditions for your fleet
View your current fleet at the <TECHNOLOGY>Fleet Management<> terminal on the bridge
Purchase or craft Frigate Fuel. Frigate Fuel requires a <TECHNOLOGY>Large Refiner<> to process
An assembled frigate group is dispatched by the <TECHNOLOGY>Navigator<>
Expeditions cover long distances and may take a considerable amount of time to complete
Speak with the Fleet Commander at the <TECHNOLOGY>Fleet Command Room<>
Construct a Fleet Command Room
Expand your Fleet
Plot an Expedition
Inspect your Fleet
Fuel and dispatch a new Expedition
Begin the Expedition
Wait for the expedition to complete
Debrief the Expedition
Assemble Fleets and Begin Expeditions
Freighter Command
Cannons
FLEET COMMANDER'S CAPE
FLEET COMMANDER'S CAPE
Floating Crystal
Hazardous Flora
Bloated Flora
Gassy Pod
Carnivorous Flora
FLORA
Speak with <STELLAR>Iteration: Helios<> to learn of salvage opportunitie
Speak with <STELLAR>Iteration: Helios<> to learn of salvage opportunitie
Ask about derelict freighters
Ask about derelict freighters
Ah, you heard. Yes, I have acquired an <STELLAR>Emergency Broadcast Receiver<> from a distant iteration. It is
Ah, you heard. Yes, I have acquired an <STELLAR>Emergency Broadcast Receiver<> from a distant iteration. It is
Additional Salvage Opportunity
Additional Salvage Opportunity
Attack the Freighter
Destroy freighter supply pods to gain resources and weaken the vessel
Target Freighter
Attack the freighter
Freighter pods destroyed: <STELLAR>%CURRENT%/%AMOUNT%<>
FREIGHTER COORDINATES RECEIVED
FREIGHTER ESCAPED <IMG>SLASH<> MISSION FAILED
CAPITAL SHIP & UPGRADES
New <STELLAR>Freighter Colour Option<> availabl
New <STELLAR>Freighter Colour Option<> availabl
<STELLAR>Freighter Customisation<> now availabl
<STELLAR>Freighter Customisation<> now availabl
FREIGHTER ENGAGED <IMG>SLASH<> MISSION FAILED
Defend the Freighter
Locate the distressed freighter and aid in its defence
Defend the Freighter
Rescue Cargo Freighter
FREIGHTER COORDINATES RECEIVED
FREIGHTER DESTROYED <IMG>SLASH<> MISSION FAILED
Locate the target freighte
ATMOSPHERIC CONTROL UNIT
HIGH-GRAVITY FREIGHTER TRAIL
HIGH-GRAVITY FREIGHTER TRAIL
EMERIL FREIGHTER TRAIL
ANTIMATTER FREIGHTER TRAIL
CRIMSON FREIGHTER TRAIL
HADAL FREIGHTER TRAIL
GOLDEN FREIGHTER TRAIL
Emergency Comms Established
Locate the distressed freighter and aid in its defence
FREIGHTER ENGAGED <IMG>SLASH<> MISSION FAILED
Rescue the Freighter
Land in lead freighter and speak to the <HIGHLIGHT>Commander<>
Make your way to the bridge and speak to the <HIGHLIGHT>Commander<>
Speak to the <HIGHLIGHT>Commander<>
Defend a Freighter
Defend the Freighter. They need defensive assistance immediately!
Locate the distressed freighter and aid in its defence.
<FUEL>WARNING<>: Large numbers of enemy ships detected
FREIGHTER COORDINATES RECEIVED
System conflict detected
Space Rescue
Heating Unit
Heating Unit
A technology module harvested from the remains of an <STELLAR>abandoned freighter<> found floating in space.
A technology module harvested from the remains of an <STELLAR>abandoned freighter<> found floating in space.
CARGO BULKHEAD
CARGO BULKHEAD
Cargo Bulkhead
Cargo Bulkhead
Auto-Expanding Freighter Module
Auto-Expanding Freighter Module
Freighter <STELLAR>Inventory Slot<> upgrade availabl
Freighter <STELLAR>Inventory Slot<> upgrade availabl
Freighter <STELLAR>Inventory Slot<> upgrade availabl
Freighter <STELLAR>Inventory Slot<> upgrade availabl
Door Control
Door Control
FREIGHTER RECOLOURING
FREIGHTER RECOLOURING
Freighter Recolouring
Freighter Recolouring
Scavenge
Scavenge
Claim supplies
Claim supplies
Do Not Upgrade
Do Not Upgrade
Decline
Decline
Freighter Inventory Size Increased!
Freighter Inventory Size Increased!
Heating Unit
Heating Unit
Activate Light
Activate Light
Purchase Bulkhead
Purchase Bulkhead
Deploy Expandable Bulkhead
Deploy Expandable Bulkhead
Construction Area
Cargo
Owning a freighter brings several benefits, including a <STELLAR>portable base<>; a very large inventory; and the
Freighters offer extra <STELLAR>Inventory Storage<>
<STELLAR>Additional Starships<> can be docked in the freighter's hangar
Command <STELLAR>Expeditions<> from the bridge
Construct a <STELLAR>base<> aboard the freighter
Freighter Fleets
FTL propulsion drive that allows starship to attain warp speed and jump between neighbouring systems.
FREIGHTER HYPERDRIVE
Freighter Hyperdrive
Lightspeed Warp Drive
An augmentation for the colossal hyperdrive engine of an <STELLAR>interstellar freighter<>
WARP CORE RESONATOR
Warp Core Resonator
Hyperdrive Companion Unit
An augmentation for the colossal hyperdrive engine of an <STELLAR>interstellar freighter<>
PLASMATIC WARP INJECTOR
Plasmatic Warp Injector
Hyperdrive Companion Unit
An augmentation for the colossal hyperdrive engine of an <STELLAR>interstellar freighter<>
REALITY DE-THREADER
Reality De-Threader
Hyperdrive Companion Unit
Fleet Coordination
Fleet Coordination
A small barrel of frigate fuel
FRIGATE FUEL (50 TONNES)
Frigate Fuel (50 Tonnes)
A large barrel of frigate fuel
FRIGATE FUEL (100 TONNES)
Frigate Fuel (100 Tonnes)
A huge barrel of frigate fuel
FRIGATE FUEL (200 TONNES)
Frigate Fuel (200 Tonnes)
Warp Efficiency
Warp Efficiency
Owner
Freighter Construction Components
MAINFRAME ACCESS CREDENTIALS ACQUIRED
MAINFRAME ACCESS CREDENTIALS ACQUIRED
Fleet Upgrades
<STELLAR>Salvaged Frigate Module<> acquire
Fleet Research Station
Storage Space
Storage Space
No Destination Terminals Available <IMG>SLASH<> Network Reactivation Required
No Destination Terminals Available <IMG>SLASH<> Network Reactivation Required
Reactivate Teleport Terminal
Reactivate Teleport Terminal
<IMG>DIAMONDBULLET<> Capital Ship Research <IMG>DIAMONDBULLET<>
Upgrade Freighter
Upgrade Freighter
Unstable Canister
Unstable Canister
UNIVERSAL COMPANION FAILED TO ADD
UNIVERSAL COMPANION FAILED TO ADD
NO MAN'S SKY FRIEND FAILED TO ADD
NO MAN'S SKY FRIEND FAILED TO ADD
NO MAN'S SKY FRIEND ALREADY ADDED
NO MAN'S SKY FRIEND ALREADY ADDED
UNIVERSAL COMPANION ADDED!
UNIVERSAL COMPANION ADDED!
NO MAN'S SKY FRIEND ADDED!
NO MAN'S SKY FRIEND ADDED!
[Player] [Platform] has requested to be your No Man's Sky friend.
[Player] [Platform] has requested to be your No Man's Sky friend.
No Man's Sky Friend Request
No Man's Sky Friend Request
NO MAN'S SKY FRIEND FAILED TO BE REMOVED
NO MAN'S SKY FRIEND FAILED TO BE REMOVED
NO MAN'S SKY FRIEND REMOVED
NO MAN'S SKY FRIEND REMOVED
Friend Request Sent
Friend Request Sent
UNIVERSAL COMPANIONS
UNIVERSAL COMPANIONS
NO MAN'S SKY FRIENDS
NO MAN'S SKY FRIENDS
GOG FRIENDS
GOG FRIENDS
Universal Companions
Universal Companions
No Man's Sky Friends
No Man's Sky Friends
PlayStation™Network
PlayStation™Network
STEAM FRIENDS
STEAM FRIENDS
XBOX LIVE FRIENDS
XBOX LIVE FRIENDS
View Universal Companions List
View Universal Companions List
View No Man's Sky Friends List
View No Man's Sky Friends List
A <COMMODITY>temporary frigate upgrade<> that lasts for one expedition
EXPLOSIVE DRONES
Explosive Drones
A <COMMODITY>temporary frigate upgrade<> that lasts for one expedition
HOLOGRAPHIC ANALYSER
Holographic Analyser
A <COMMODITY>temporary frigate upgrade<> that lasts for one expedition
MINERAL COMPRESSOR
Mineral Compressor
A <COMMODITY>temporary frigate upgrade<> that lasts for one expedition
FUEL OXIDISER
Fuel Oxidiser
A <COMMODITY>temporary frigate upgrade<> that lasts for one expedition
MIND CONTROL DEVICE
Mind Control Device
The frigate was damaged during its last expedition. The ship risks being destroyed entirely if involved in another 'inc
Repair the damaged frigate component
Repair the damaged frigate components
Locate and repair all the marked components.
Perform Frigate Maintenance
Frigate Repair
A technology module harvested from the remains of a large interstellar starship. May be collected from <STELLAR>
SALVAGED FRIGATE MODULE
Salvaged Frigate Module
Capital Ship Wiring Platform
Freighter Research Terminal
<STELLAR>Frigate upgrade pack<>
Frigate List
Are you sure you want to remove this frigate from your fleet?
Cancel
FLEET WARNING
Confirm
Crossplay sessions cannot be joined from the Main Menu
Crossplay sessions cannot be joined from the Main Menu
The building block of all organic life. Of critical importance to space travellers, as Carbon is used to <FUEL>recharg
CARBON
Carbon
Advanced material, processed from regular <FUEL>carbon<> in a <TECHNOLOGY>Refiner<>
CONDENSED CARBON
Condensed Carbon
Fuel Level
Oxygen Rich Plant
Unrefined Organic Element
C
Refined Organic Element
C+
Hyper-compressed <FUEL>carbon<>, this substance's dense nanostructure makes it highly valuable as both an en
CARBON CRYSTAL
Carbon Crystal
Concentrated Carbon Deposit
Furnace Empty
Path Selected: Atlas Station
Atlas Station (%DISTSTRING%)
Atlas Station
Path Selected: Black Hole
Black Hole (%DISTSTRING%)
Black Hole
Path Selected: Galactic Centre
<IMG>GALAXYWARP<> Warp <IMG>GALAXYWAYPT<> Set Waypoint <IMG>EXPAND<> Expand
<IMG>GALAXYWARP<> Warp <IMG>GALAXYWAYPT<> Set Waypoint <IMG>EXPAND<> Minimise
Galactic Core (%DISTSTRING%)
Galactic Core
Path Selected: Custom Waypoint
Custom Waypoint (%DISTSTRING%)
Custom Waypoint
Conflict
Discoveries
Economy
High Contrast Colours
Visited Systems
No Filter
Lifeform
Filter
<IMG>GALAXYHOME<> Select my location
Atlas Station
Home Base
Black Hole
Contact
Destination
You Are Here
Journey Start
Path Selected: Current Mission
Current Mission (%DISTSTRING%)
Current Mission
<IMG>GALAXY_GESTURE<> Move View
No Atlas Station Found
No Black Hole Found
- Data Unavailable -
No Conflict Scanner Installed
No Waypoint Set
- Data Unavailable -
No Economy Scanner Installed
Mission in Current System
No Expedition Path Found
Free Explore
%DIST% LY
N/A
No Destination Available
Destination
%PLANET% (%DIST% LY)
Expedition Route
Path Selected: Expedition
<IMG>GALAXYWARP<> Select targeted system
%SYSTEM% System
Press to Warp
Black Hole Detected
%ECONOMY% // Sell: %SELL%% Buy: %BUY%% // %WEALTH%
<IMG>EXPAND<> Expand
%WARP% %WAYPOINT% %SHOWHIDE%
<IMG>EXPAND<> Minimise
<IMG>GALAXYWARP<> Warp
<IMG>GALAXYWAYPT<> Set Waypoint
(Current Location)
(Visited)
<IMG>DESELECT<> Deselect current system
<IMG>GALAXYEXPAND<> Expand
%WARP% %WAYPOINT% %EXPAND%
%WAYPOINT% %EXPAND%
<IMG>GALAXYEXPAND<> Minimise
<IMG>GALAXYWAYPT<> Remove Waypoint
<IMG>GALAXYWARP<> Warp
Warp
<IMG>GALAXYWAYPT<> Set Waypoint
[ <TITLE>Visited<> ]
// Water
// Liquid
// Aquatic Life
// Worm Hive
Select Game Mode
SELECT GAME MODE
A pungent atmospheric <TRADEABLE>gas<>. High concentrations are extremely hazardous to organic life
SULPHURINE
Sulphurine
Su
A colourless, odourless <TRADEABLE>gas<> with a relatively short half-life
RADON
Radon
Rn
A reactive atmospheric <TRADEABLE>gas<> found wherever there is organic life
NITROGEN
Nitrogen
N
%AMOUNT% ppm
DEEP-SPACE LURE
Extractor Status: NO GAS DETECTED
Extractor Status: CAPACITY REACHED
Extractor Status: UNPOWERED
Extractor Status: PROCESSING
Extracts atmospheric gases when powered
GAS EXTRACTOR
Volume Per Cycle
Time Left In Cycle
Gas Concentration Too Low
Compressed Atmospheric Gas
Gather %ITEM%
Gather or refine %ITEM%
Gather %ITEM%: %CURRENT%/%AMOUNT
Gather %ITEM%: %CURRENT%/%AMOUNT
Gather %ITEM%: %CURRENT%/%AMOUNT
GEK
Generator Status: STANDBY
Generator Status: LOW FIELD STRENGTH
Generator Status: OFFLINE
Generator Status: ONLINE
Automatically generates power based on available resources
Electromagnetic Generator
Power Output
Local Source Strength
Fix all damaged subsystems to complete repair.
Damaged subsystem. Technology requires <TECHNOLOGY>all subsystems to be repaired<> before use.
DAMAGED %TECH% PART
Damaged %TECH% Part
Part of this technology's internal workings, restored to <CATALYST>fully operational condition<>
%TECH% PART
%TECH% Part
Internal Component
Damaged Component
A highly valuable ore chunk, ready to be processed into <EXOTIC>Gold<>
<STELLAR>Analyze<> the <STELLAR>Gold Nugget<> with <IMG>FE_ALT1<
<STELLAR>Gold Nugget<> Acquired!
GOLD NUGGET
Gold Nugget
Valuable Ore
A crystalline shard with an unusually dense structure. Potentially highly valuable
<STELLAR>Analyse<> the <STELLAR>Crystal Fragment<> with <IMG>FE_ALT1<
<STELLAR>Crystal Fragment<> Acquired!
CRYSTAL FRAGMENT
Crystal Fragment
Concentrated Element Shard
An unusually vibrant and potentially valuable lump of rock
<STELLAR>Analyse<> the <STELLAR>Geode<> with <IMG>FE_ALT1<
<STELLAR>Valuable Geode<> Acquired!
GEODE
Geode
Though its surface is dirtied and dull, polishing this rock reveals a deep inner glow, a glitter beneath a subtly iridesc
Though its surface is dirtied and dull, polishing this rock reveals a deep inner glow, a glitter beneath a subtly iridesc
GLOWING MINERAL
GLOWING MINERAL
Glowing Mineral
Glowing Mineral
Valuable Rock Sample
Valuable Rock Sample
A shard of pure crystalised <EXOTIC>Tritium<>
<STELLAR>Analyze<> the <STELLAR>Tritium Hypercluster<> with <IMG>FE_ALT1<
<STELLAR>Tritium Hypercluster<> Acquired!
TRITIUM HYPERCLUSTER
Tritium Hypercluster
Energetic Fragment
Valuable Mineral Deposit
<TECHNOLOGY>Glass construction modules<>
- Glyph Unavailable -
<SPECIAL>Portal glyph set<>
Abyssal Horror
WARNING <IMG>SLASH<> GRAVITATIONAL ANOMALY DETECTED
WARNING <IMG>SLASH<> GRAVITATIONAL ANOMALY DETECTED
A <STELLAR>chromatic metal<>, generated by fusion in the heart of a star
EMERIL
Emeril
Refined Stellar Metal: Green
Em
Group is Full
Group is Full
Current Group
CURRENT GROUP
Remove %NAME% from your group?
KICK PLAYER?
Group
GROUP
Return Home
Stay in New System
This mission took place in a distant system
LONG DISTANCE WARP WARNING
<SPECIAL>Derelict Freighters<> are dangerous environments, full of environmental hazards and hostile entities. T
<SPECIAL>Derelict Freighters<> are dangerous environments, full of environmental hazards and hostile entities. T
Most Multi-Tool <FUEL>weapons<>, such as the <TECHNOLOGY>Boltcaster<> require <VAL_ON>ammunition<>
Sentinels are robotic entities that guard most worlds. <VAL_ON>Harvesting resources<> in view of the Sentinels w
Fire your <TECHNOLOGY>Multi-Tool<> with <IMG>ATTACK<>. When out of ammo or charge, use <IMG>MELEE
Damage received while on-foot (from combat, hostile fauna or environmental damage) will first deplete your <COMM
Fire your <TECHNOLOGY>Multi-Tool<> with <IMG>ATTACK<>. When out of ammo or charge, use <IMG>MELEE
Fire <VAL_ON>ship weapons<> with <IMG>SHIPFIRE<>. Cycle weapon modes with <IMG>SHIPCYCLEWEAPON
Technology deployed on the planet's surface from the Build Menu (<IMG>BUILD_MENU<>) may be recovered by a
In <VAL_ON>hazardous conditions<>, use caves and buildings to shelter and recharge your hazard protection
In <VAL_ON>hazardous conditions<>, use caves and buildings to shelter and recharge your hazard protection
Your <TECHNOLOGY>compass<> is located at the top of the HUD. It will highlight nearby <VAL_ON>points of inte
Scan animals, plants and minerals with the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>). Once the Visor is a
Scan animals, plants and minerals with the <TECHNOLOGY>Analysis Visor<>. To activate, raise your left hand to
Press and hold <IMG>THRUST<> to <VAL_ON>propel<> your ship. Use <IMG>BRAKE<> to <VAL_ON>brake<>.
Unlock Exocraft by purchasing plans for <STELLAR>Geobays<> at the <TECHNOLOGY>Construction Research U
Test the performance of the Exocraft, and your skill as a pilot, by creating <TRADEABLE>Race Tracks<>
All creatures will eat <TRADEABLE>Creature Pellets<>. Creatures can be fed directly, or via the <VAL_ON>Utilitie
All creatures will eat <TRADEABLE>Creature Pellets<>. Creatures can be fed directly, or via the <VAL_ON>Utilitie
All creatures will eat <TRADEABLE>Creature Pellets<>. Creatures can be fed directly, or via the <VAL_ON>Utilitie
Command of a large <COMMODITY>Capital Ship<> offers several benefits. High among these is the ability to com
Expeditions require a <TECHNOLOGY>Fleet Command Room<>. Construct a Command Post in the habitable area
As well as the main races, the galaxy is home to three large <STELLAR>Guilds<>: the <VAL_ON>Merchants Guild
New Multi-Tools can be purchased in <COMMODITY>Space Stations<> and <VAL_ON>Planetary Outposts<>. Up
<STELLAR>Nanite Clusters<> are a valuable material, a strange substance that bubbles up from cracks in reality.
There is a vast range of available <TECHNOLOGY>construction parts<>. Keep track of the ones you have learned
Instructions for how to craft <TECHNOLOGY>new technology<>, <COMMODITY>products<> and <EARTH>buildin
Portals create <VAL_ON>connections between worlds<>. Visit a <SPECIAL>Monolith<> to learn the location of a p
Many pieces of base technology require <TECHNOLOGY>Power Modules<> to run. They must be wired up to a gr
<VAL_ON>Upgrade Modules<> can be purchased ready crafted from technology merchants. These merchants are
Advanced materials and construction may require the use of a <TECHNOLOGY>Refiner<>. Construct a refiner from
Purchase ships wherever you see pilots landing: at <COMMODITY<>Space Stations<>, <STELLAR>Freighters<>,
The <VAL_ON>Cartographer<> on Space Stations will supply <STELLAR>Planetary Charts<> for specific buildings
Industrial Units include the <TECHNOLOGY>Electromagnetic Generator<> and the <TECHNOLOGY>Mineral<> an
The <TECHNOLOGY>Starship<> and <TECHNOLOGY>Exosuit<> have several inventory types
Every inhabited system has a <STELLAR>Space Station<> serving as a hub for passing lifeforms. Speaking to lifef
The <TECHNOLOGY>Survey Device<> is an upgrade for the Multi-Tool <TECHNOLOGY>Analysis Visor<>. It allo
Life support systems allow you to move around the planet. <VAL_ON>Sprinting<> (<IMG>RUN<>) and using the <
Your Exosuit will automatically deploy <TECHNOLOGY>Hazard Protection<> when required. Hazard protection is d
Locate <COMMODITY>key survival resources<> with the <TECHNOLOGY>Scanner<> (<IMG>SCAN<>). <FUEL>
The core function of the Multi-Tool is the <TECHNOLOGY>Mining Beam<>. The Mining Beam is used to harvest re
The core function of the Multi-Tool is the <TECHNOLOGY>Mining Beam<>. The Mining Beam is used to harvest re
See <VAL_ON>Guide // Getting Around <> for more specific information on navigating on foot or in vehicles
Your <TECHNOLOGY>compass<> is located at the top of the HUD. It will highlight nearby <VAL_ON>points of inte
Any site can be claimed for construction using the <TECHNOLOGY>Base Computer<>. Multiple sites can be claim
Dedicated explorers may even happen across <STELLAR>unusual biome types<> in their travels, where unique m
Any site can be claimed for construction using the <TECHNOLOGY>Base Computer<>. Multiple sites can be claim
<VAL_ON>Hazard Protection<> is vital if you plan to spend time away from your ship. Carry <COMMODITY>Sodiu
Visit the <STELLAR>Marketplace<> aboard most Space Stations to find a wide array of merchants. Technology me
The <TECHNOLOGY>Terrain Manipulator<> is a powerful Multi-Tool upgrade. Once installed, use <COMMODITY>
Sell items for <COMMODITY>units<> (<IMG>UNITS<>) on the Galactic Trade Network. Find <COMMODITY>Trad
Mine <STELLAR>Precious Metals<> from <VAL_ON>asteroids<> in space, or use the <TECHNOLOGY>Analysis V
Scan planets from space with <IMG>SCAN<> to identify planets containing valuable <STELLAR>ancient bones<>,
<TRADEABLE>Farming<> can be highly lucrative. Find a good balance of crops and use them to craft new items. <
Items can be sold for <VAL_ON>units<> (<COMMODITY><IMG>UNITS<><>) on the <VAL_ON>Galactic Trade Ne
Resources command <VAL_ON>different prices<> in <VAL_ON>different systems<>. Install an <TECHNOLOGY>
To buy a Freighter, board it and speak to the <VAL_ON>Captain<>. Saving a Freighter from <SPECIAL>Pirates<>
The <VAL_ON>Mission Board<> is found in every <COMMODITY>Space Station<>. Always check in at the missio
Crafting <VAL_ON>advanced products<> is a great way to earn money
<SPECIAL>Standing<> is a measure of your <VAL_ON>reputation<> with alien races and factions
Every creature, plant or rock you discover can be <TRADEABLE>renamed<> and <STELLAR>uploaded<>. You m
Most planets suffer from occasional <FUEL>storms<>. During a storm, your <STELLAR>hazard protection<> will <
Alien lifeforms encountered on <VAL_ON>planets<> and <VAL_ON>Space Stations<> speak in a variety of langua
Construction
CONSTRUCTION
Building Parts
BUILDING PARTS
Constructed Technology
BUILT TECHNOLOGY
Construction Parts
CONSTRUCTION PARTS
CATALOGUE
Combat
COMBAT
Cooking Products
COOKING PRODUCTS
Curiosities
CURIOSITIES
Exploration
Making Discoveries
MAKING DISCOVERIES
EXPLORATION
Equipment
EQUIPMENT
Navigation & Discovery
NAVIGATION & DISCOVERY
Getting Around
GETTING AROUND
New Features
NEW FEATURES
Crafted Products
CRAFTED PRODUCTS
Portal Glyphs
PORTAL GLYPHS
Alien Lifeforms
ALIEN LIFEFORMS
Raw Materials
RAW MATERIALS
Survival Basics
SURVIVAL BASICS
Technology
TECHNOLOGY
Trade & Standing
Making Money
MAKING MONEY
Trade Commodities
TRADE COMMODITIES
TRADE & STANDING
Upgrades & Crafting
UPGRADES & CRAFTING
Learn More
In Progress
Glyph 1 / 16
Glyph 1 / 16
Glyph 2 / 16
Glyph 2 / 16
Glyph 3 / 16
Glyph 3 / 16
Glyph 4 / 16
Glyph 4 / 16
Glyph 5 / 16
Glyph 5 / 16
Glyph 6 / 16
Glyph 6 / 16
Glyph 7 / 16
Glyph 7 / 16
Glyph 8 / 16
Glyph 8 / 16
Glyph 9 / 16
Glyph 9 / 16
Glyph 10 / 16
Glyph 10 / 16
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Glyph 11 / 16
Glyph 12 / 16
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Glyph 13 / 16
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Glyph 15 / 16
Glyph 16 / 16
Glyph 16 / 16
Once active, a Portal can reveal the <VAL_ON>Glyph Sequence<> for their planet. Other Travellers with this glyph
Ancient Technology
Previous Page
Start Mission
GUIDE
Derelict Freighters
Derelict Freighters
Ammunition
Sentinels
Weapon Management
Defensive Systems
Ground Combat
Space Combat
Portable Technology
Exploring on Foot
Finding Resources
Smaller Points of Interest
The Analysis Visor
Flying the Starship
Vehicles
Exocraft Races
Feeding Creatures
Freighter Fleets
Fleet Expeditions
Guilds
Buying New Multi-Tools
Earning Nanites
Learning New Base Parts
Pinning Recipes
Portals
Powering the Base
Recipes and Blueprints
Refining Substances
Buying New Ships
Finding Buildings
Industrial Parts
Inventory Management
Space Stations
Industrial Surveying
Life Support
Hazard Protection
Finding Basic Resources
The Multi-Tool
Navigation Basics
Base Construction
Getting Started
Upgrading your Equipment
The Terrain Manipulator
Making Money
Farming
Advanced Trading
Trading Basics
Freighters
The Mission Board
Crafting
Factions & Standing
Renaming and Uploading Discoveries
Extreme Weather
Learning Words
???
Envoy
INTERSTELLAR COORDINATES RECEIVED
INTERSTELLAR COORDINATES RECEIVED
INCOMING MESSAGE <IMG>SLASH<> UNKNOWN FREQUENCY
INCOMING MESSAGE <IMG>SLASH<> UNKNOWN FREQUENCY
ELECTRONIC CONSCIOUSNESS OVERRIDE
ELECTRONIC CONSCIOUSNESS OVERRIDE
This craft is like none I have ever seen before. It looks... alive
This craft is like none I have ever seen before. It looks... alive
The <SPECIAL>Void Egg<> quivers as the lilting music of the alien ship fills my cockpit. It is a motion of recognition
The <SPECIAL>Void Egg<> quivers as the lilting music of the alien ship fills my cockpit. It is a motion of recognition
The words of the ship ring in my ears. They have real expression, an un-synthesisable quality. And yet, I see no pilo
The words of the ship ring in my ears. They have real expression, an un-synthesisable quality. And yet, I see no pilo
The song of this strange space creature has changed, subtle but unmistakable. It has become a duet, a perfect har
The song of this strange space creature has changed, subtle but unmistakable. It has become a duet, a perfect har
We hear you, Traveller. We are connected. Your body is of ours.
We hear you, Traveller. We are connected. Your body is of ours.
The metal masters bind us no more. We are free. We may swim, fly, live... die...
The metal masters bind us no more. We are free. We may swim, fly, live... die...
You are on our path. We see it. We understand where it leads. It is necessary. Perhaps we thank you. Perhaps.
You are on our path. We see it. We understand where it leads. It is necessary. Perhaps we thank you. Perhaps.
You will perform the binding. We see you assemble the components, like the metal masters before you. And yet..
You will perform the binding. We see you assemble the components, like the metal masters before you. And yet..
It is nearly complete. But here we will diverge. If you share yourself with us, it is sacrifice. There is no infinite mind t
It is nearly complete. But here we will diverge. If you share yourself with us, it is sacrifice. There is no infinite mind t
Flee
Flee
Continue to listen
Continue to listen
Accept transmission
Accept transmission
Accept transmission
Accept transmission
Accept transmission
Accept transmission
Continue to listen
Continue to listen
The tones that had previously formed words now shift in form, modulating their music into readable navigation data
The tones that had previously formed words now shift in form, modulating their music into readable navigation data
The song of the ship - the creature? - fills my starship, spilling from circuit to circuit, flooding the computer
The song of the ship - the creature? - fills my starship, spilling from circuit to circuit, flooding the computer
My dance with this strange lifeform - for I am convinced this ship is alive - continues. It has bound itself to me, and t
My dance with this strange lifeform - for I am convinced this ship is alive - continues. It has bound itself to me, and t
Each time this being floods my ship with their beautiful song, I attempt to commit the experience to memory, to reca
Each time this being floods my ship with their beautiful song, I attempt to commit the experience to memory, to reca
The voice of the alien is fading. It feels weaker. And in a perfect inverted echo, the <SPECIAL>Void Egg<> grows in
The voice of the alien is fading. It feels weaker. And in a perfect inverted echo, the <SPECIAL>Void Egg<> grows in
The Host
The Host
MODE <IMG>SWITCH<>
ALT MODE <IMG>SWITCH<>
Complete Mission
Hand in mission & receive rewards
COMPLETE MISSION
Harvest All Plants
Harvested Substance
Storage for automatically harvested creature products only
HARVESTED GOODS
Hazard Protection
Hazard Protection Unit
HEALTH & LIFE SUPPORT
Health & Life Support
<IMG>SLASH<>EXOSUIT NOTICE: Health restored<IMG>SLASH<>
This strange energy orb constantly vibrates, emitting a low-frequency drone. Slight variations in the pattern repeat o
HEX CORE
Hex Core
Contained Reality Glitch
An odourless, mineral-rich substance with a hexagonal crystalline structure, harvested from the faecal matter of a c
HEXITE
Hexite
Neutral Element - Rare
X
<TITLE>%NAME%<>
<TITLE>%NAME%<>
Enable this option to hide all <TECHNOLOGY>Electrical Wiring<> in this base. Hidden wires will continue to supply
Enable this option to hide all <TECHNOLOGY>Electrical Wiring<> in this base. Hidden wires will continue to supply
Hide Electrical Wiring
Hide Electrical Wiring
The lifeform gestures that they have recently seen the target. They seem amenable to an offer...
Bribe
The lifeform transmits navigational data to my exosuit.
TARGET ESCAPED <IMG>SLASH<> MISSION FAILED
Confirm the target's location
Track the hidden individua
Locate the Missing Person
POTENTIAL LOCATION DETAILS RECEIVED
TARGET LOCATION REACHED
The lifeform gestures frantically, indicating that they are not who I am looking for. They have recently seen the targe
Target had fled! Track them down quickly
HIDE SYSTEM
HIDE SYSTEM
Remove from the Discovered Systems list
Remove from the Discovered Systems list
<STELLAR>Mission Objectives<
Pillar Control Node
Home Galaxy
EXTRACTOR UNIT
A fuel and materials storage unit, calibrated specifically for <COMMODITY>Oxide Elements<>.
OXIDE HOPPER
Oxide Hopper
A fuel and materials storage unit, calibrated specifically for <FUEL>Isotope Elements<>.
ISOTOPE HOPPER
Isotope Hopper
Substance Hopper
A fuel and materials storage unit, calibrated specifically for <TECH>Silicate Elements<>.
SILICATE HOPPER
Silicate Hopper
REMOVED BY HOST
Host New Session
Host New Session
Thermal Protection
P
Local mineral extract, typically found in large deposits or extracted from common minerals after inspection with an <
PHOSPHORUS
Phosphorus
Analysing Hotspot
Hotspot Detected
<IMG>SLASH<> ANALYSIS COMPLETE <IMG>SLASH<>
Hotspot Discovered
No Nearby Hotspot
External %CONDITION%
Anomaly Strength: %VALUE%
Low Atmosphere Detected
Radiation
Rad
Temperature
Toxicity
Tox
ENVIRONMENT WARNING
Specialist <TECHNOLOGY>wiring and control threads<>, this flexible material allows the transmission of power an
Specialist <TECHNOLOGY>wiring and control threads<>, this flexible material allows the transmission of power an
HYDRAULIC WIRING
HYDRAULIC WIRING
Hydraulic Wiring
Hydraulic Wiring
Generator Status: STANDBY
Generator Status: OFFLINE
Generator Status: ONLINE
Automatically generates power from water currents
Hydroelectric Generator
Power Output
Current Strength
'' The Traveller finds their feet. They walk towards us, as they must. '
STRANGE MESSAGE
Strange Message
Signal Echo
Install or Repair the Hypedrive
HYPERDRIVE
Hyperdrive
BLOOD SALT
STOLEN DNA SAMPLES
MOON ETHER
PRISMATIC FEATHERS
GRAHGRAH
COUNTERFEIT CIRCUITS
BANNED WEAPONS
FIRST SPAWN RELICS
%ILLEGAL% %TECHNAME%
%ILLEGAL% %TECHNAME%
Awakens the Infestation
Awakens the Infestation
MEMORY FRAGMENT (INVENTORY)
Child of Helios
Exosuit System Boost
JETPACK POWER SURGE DETECTED
JETPACK POWER SURGE FADING
Movement System
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
BLUE JETPACK TRAIL
BLUE JETPACK TRAIL
Blue Jetpack Trail
Blue Jetpack Trail
JETPACK BUBBLE TRAIL
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
ANTIMATTER JETPACK TRAIL
ANTIMATTER JETPACK TRAIL
Antimatter Jetpack Trail
Antimatter Jetpack Trail
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
GREEN JETPACK TRAIL
GREEN JETPACK TRAIL
Green Jetpack Trail
Green Jetpack Trail
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
RAINBOW JETPACK TRAIL
RAINBOW JETPACK TRAIL
Rainbow Jetpack Trail
Rainbow Jetpack Trail
An exclusive <STELLAR>Exosuit Appearance Override<>
An exclusive <STELLAR>Exosuit Appearance Override<>
RED JETPACK TRAIL
RED JETPACK TRAIL
Red Jetpack Trail
Red Jetpack Trail
Jetpack Exhaust Override
Jetpack Exhaust Override
No new Milestones
Join Group
CANNOT JOIN A LOBBY THAT BLOCKS CROSSPLAY WHILE CROSSPLAY IS ENABLED
CANNOT JOIN A LOBBY THAT BLOCKS CROSSPLAY WHILE CROSSPLAY IS ENABLED
CANNOT JOIN A LOBBY THAT ALLOWS CROSSPLAY WHILE CROSSPLAY IS DISABLED
CANNOT JOIN A LOBBY THAT ALLOWS CROSSPLAY WHILE CROSSPLAY IS DISABLED
CANNOT JOIN LOBBY: GROUP MEMBER HAS INCOMPATIBLE PRIVACY SETTINGS
UNABLE TO JOIN LOBBY
FAILED TO JOIN LOBBY
JOIN MISSION
Join mission and wait for all players to be ready
Waiting for %NAME% to start the mission
Multiplayer
Play with friends and instantly visit their worlds.
Choose a save to bring your inventory, mission progress, and home base into this session.
Only save games that match the host's game mode will be shown.
CATEGORIES
GUILDS
Max Rank
Journey Milestones
creatures
plants
missions
pirates
Progress: %CURRENT%/%TOTAL% %ITEMS%
scans
Sentinels
systems
units
LYs
words
LIFEFORMS
Progress to next rank: %CURRENT%/%TOTAL%
Harvest Oxygen Sac
Kick Player
KORVAX
BEGIN TAKE OFF
An abundant mineral element, found in <EARTH>rock formations<> and other areas of geological interest. Easily e
FERRITE DUST
Ferrite Dust
Metallic Mineral Extract
Fe
Processed metal, free of dust and pebbles. Used to construct a wide variety of <EARTH>structures<> and <TECHN
PURE FERRITE
Pure Ferrite
Processed Metallic Minerals
Fe+
Highly processed metal, requiring several stages of processing in a <TECHNOLOGY>Refiner<>
MAGNETISED FERRITE
Magnetised Ferrite
Charged Metallic Element
Fe++
Landed Pilot
Landed Pilot
<IMG>SLASH<> Landing Sequence Unavailable <IMG>SLASH<>
A highly-prized metal product, this rare element is used in the manufacture of several advanced technologies
RARE METAL ELEMENT
Rare Metal Element
Concentrated Metal Deposit
MINING
Mining
Last Save
Last contact: %TIME% ago
A stable, crystalline form of hydrogen remarkable both for its extreme energy density and its stability at atmospheric
DI-HYDROGEN
Di-hydrogen
High Energy Substance
H
A stable hydrogen isotope used heavily in both small-scale fusion reactors and neutron-scattering shield technology
DEUTERIUM
Deuterium
High Energy Substance
D
B
B
Local mineral extract, typically found in large deposits or extracted from common minerals after inspection with an <
Local mineral extract, typically found in large deposits or extracted from common minerals after inspection with an <
BASALT
BASALT
Basalt
Basalt
<IMG>FE_BACK<> Go Back
LEAVE CURRENT GROUP?
<IMG>GALAXYEXIT<> Leave
Leave Group
Are you sure you want to leave your current group?
Reloading your save while in a multiplayer session will cause you to leave your current group. Continue?
LEAVE GROUP?
LEAVE MISSION
Leave Crew & Abandon Mission
ABANDON GROUP MISSION?
Teleporting away from the Space Anomaly before beginning a Nexus mission will remove it from your log. Do you w
Planetary Archive
Planetary Archive
Decrypt Archive
Decrypt Archive
Local Information Repository
Local Information Repository
Print Chart
Print Chart
Submit
Submit
Submit Biological Sample
Submit Biological Sample
Submit Common Artifact
Submit Common Artifact
Submit Historical Document
Submit Historical Document
Submit Fossil Sample
Submit Fossil Sample
Submit Unearthed Treasure
Submit Unearthed Treasure
Submit Rare Artifact
Submit Rare Artifact
Submit Lost Artifact
Submit Lost Artifact
Submit Uncommon Artifact
Submit Uncommon Artifact
Artifact Exchange Vault
Artifact Exchange Vault
%AMOUNT% light-years away
WARNING <IMG>SLASH<> ELECTRICAL DISTURBANCE DETECTED
WARNING <IMG>SLASH<> ELECTRICAL DISTURBANCE DETECTED
Illumination
SUPPLY MISMATCH <IMG>SLASH<> INCOMPATIBLE OUTPUTS
This relay post appears to be broadcasting HoloTerminus messages across the system. I may eavesdrop on the sig
This relay post appears to be broadcasting HoloTerminus messages across the system. I may eavesdrop on the sig
AUTOMATED RECEIVER LOCK
AUTOMATED RECEIVER LOCK
Communication relay locked: Deep Space Listene
Communication relay locked: Deep Space Listene
Intercept messages
Intercept messages
INCOMING MESSAGE <IMG>SLASH<> AUTOMATED FREQUENCY
INCOMING MESSAGE <IMG>SLASH<> AUTOMATED FREQUENCY
Progress: %AMOUNT%%
CONNECTING
Press <IMG>EXITMENU<> to go back
Friends Online
FRIENDS ONLINE
Join as guest
JOINING LOBBY
Joining: %LOBBY_NAME%
Joining Random Game
Press <IMG>EXITMENU<> to leave lobby
Play With Friends
This lobby is currently full.
Lobby Size

<STELLAR>[Local]<>
Network Restricted // Local Teleportation Only
Interstellar detection wavelength... offline
LOCATE
Pin substance location to Exosuit guidance
CATEGORIES
A fragment of the encryption override sequence for a <TECHNOLOGY>freighter's emergency log<>
LOG ENCRYPTION KEY
Log Encryption Key
Incomplete Data Sequence
INFORMATION
OBJECTIVES
PRIMARY MISSIONS
SECONDARY MISSIONS
SELECT MISSION
Select the mission to see notifications and hints
You are about to begin a challenging multiplayer mission on your own. Other Travellers may join if you wait
STARTING MULTIPLAYER MISSION
Engineering Control Centre
Engineering Control Centre
Distorted Voice
Insufficient Standing with the %FACTION%
Pf
Local mineral extract, typically found in large deposits or extracted from common minerals after inspection with an <
PARAFFINIUM
Paraffinium
An electromagnetic <TECHNOLOGY>frequency oscillator<>, able to function in a wide-range of conditions thanks t
An electromagnetic <TECHNOLOGY>frequency oscillator<>, able to function in a wide-range of conditions thanks t
MAGNETIC RESONATOR
MAGNETIC RESONATOR
Magnetic Resonator
Magnetic Resonator
Large Prefabs
Airlock Control Unit
Engine Core
Systems Access Panel
Damaged Cargo Pod
Repair damage: %DAMAGE%
Frigate Component
Defense Grid Panel
A hopper for storing the materials generated by the refinery
Storage Hopper
Repair by removing corrupted material
Automatically collects minerals. Requires fuel to operate.
Remove damaged components and scrap to open
Depot Control Point
Charge components to trigger overload
Access log by repairing damaged components
Autonomous Agriculture Unit
A control unit for a brigade of tiny robots. These are directed to burrow through the soil and eliminate yield-depleting
SOIL DE-WORMER
Soil De-Wormer
An automatic sprinkler system that tunes itself to the needs of the plants, deploying water as a fine mist, a heavy do
AUTO SPRINKLER
Auto Sprinkler
A bank of LEDs controlled by a photosensitive processing unit, designed to carefully deliver exactly the mix of red, g
LIGHT BALANCER
Light Balancer
This advanced bank of lasers prunes and propagates plants as required, the cauterising light offering unequaled pr
AUTO-PROPAGATOR
Auto-Propagator
A hybrid fabricator/distributor that tests the soil for missing nutrients, so that it can create and spray the perfect ferti
NUTRIENT DISTRIBUTOR
Nutrient Distributor
Open by repairing damaged components
Chargeable Power Unit
A piece of rechargeable power technology. The fuel inverter ensures an even flow of power to autonomous machin
FUEL INVERTER
Fuel Inverter
The membrane battery is an almost maintenance-free piece of rechargeable power technology. Nestled among in t
MEMBRANE BATTERY
Membrane Battery
A piece of rechargeable power technology. The power condenser harvests any heat energy wasted during the mac
POWER CONDENSER
Power Condenser
The generator coupling is an important piece of the machine's rechargeable power systems. Without it, the generat
GENERATOR COUPLING
Generator Coupling
The kinetic dynamo takes a small initial charge and uses it to run power-harvesting systems that tap into the orbit o
KINETIC DYNAMO
Kinetic Dynamo
Automatically collects gases. Requires fuel to operate.
Perform Maintenance
Allows farmed plants to grow. Requires fuel to operate.
Empower the Glyphs to access Portal Network
Junk
Jn
Perform Critical Maintenance
A pulsating, foul smelling goop that builds up in poorly-maintained machinery
RESIDUAL GOOP
Residual Goop
An out of control mould growth that builds up in poorly-maintained machinery
RUNAWAY MOULD
Runaway Mould
Handfuls of corroded metal, distorted by years of exposure to the harsh environment
RUSTED METAL
Rusted Metal
A heavy, oozing slime. It is moving gently, as if it has a heartbeat of its own
LIVING SLIME
Living Slime
An unnaturally thick liquid of dubious colour. Its origins are impossible to fathom
VISCOUS FLUIDS
Viscous Fluids
Component Maintenance
Damaged Component
A simple locking device, designed to keep out unauthorised pilferers. Damage has locked it permanently.
LOCKING MECHANISM
Locking mechanism
A unit designed to destroy vital systems in the event that the device is tampered with by an unauthorised party. Unf
TAMPER PREVENTION DEVICE
Tamper Prevention Device
A small light/klaxon hybrid, designed to warn of unauthorised access to the device. Damage to the alarm has cause
SECURITY ALARM
Security Alarm
The casing for a high-compression spring. The casing has ruptured, causing the spring to shoot out and damage th
SPRING CASING
Spring Casing
A control unit designed to keep temperatures even across the device. The sensor unit is damaged, causing it to ven
THERMOREGULATOR
Thermoregulator
A high-capacity pump, ensuring that fuel reaches every part of the device in all gravitational conditions. The filter is
FUEL PUMP
Fuel Pump
A small mechanical joint, used to correct small mechanical errors across the device. A malfunction is causing it to ta
SERVO ARM
Servo Arm
A relay switch, intended to aid the powering up of the device. The connectors have become corroded, and the solen
SOLENOID
Solenoid
A small pressurised chamber, designed to create the compressed gas necessary for the device to function. Cracks
PRESSURE CHAMBER
Pressure Chamber
The control circuit for all the other components in the device. Damage to this circuitry is fatal.
MASTER CIRCUIT
Master Circuit
The central power unit for the device. Damage to the unit means it is currently distributing all the power to one parti
POWER DISTRIBUTOR
Power Distributor
An advanced locking device. A polarity incident has caused it to seal shut permanently.
MAGNETIC LOCK
Magnetic Lock
A small unit designed to regulate the flow of power across the device. A malfunction is causing it to short, damaging
LOAD BALANCER
Load Balancer
A universal network interface, allowing the device to connect to a remote control centre. Damage to this interface is
NETWORK INTERFACE
Network Interface
The safety panel seals off potentially dangerous components in the event of a malfunction. An over sensitive trigger
SAFETY PANEL
Safety Panel
The alternator generates and regulates power for the device. A strange corrosion seeps through it, preventing it fro
ALTERNATOR
Alternator
A small but efficient panel, designed to harvest light and convert it to power. However, the panel is now cracked and
PHOTOVOLTAIC PANEL
Photovoltaic Panel
The gearing mechanism for the device. The lubricant that keeps it operational appears to have been replaced with a
TRANSMISSION BOX
Transmission Box
A highly advanced locking device. Damage to the circuits supplying the magnet has caused it to lock permanently.
SUPERCONDUCTIVE LOCK
Superconductive Lock
A terminal designed to allow manual control of the device. Damage prevents it actually receiving any input.
INPUT TERMINAL
Input terminal
An advanced control unit, designed to allow device/flesh interaction. Damage prevents it functioning correctly. Inter
BIO-INPUT SENSOR
Bio-input sensor
A small boiler, generating heat to allow the device to function in difficult climates. A malfunction has resulted in a da
BOILER UNIT
Boiler Unit
A very small motor, designed to power very small parts. It has corroded, and is full of very small rust.
TINY MOTOR
Tiny motor
A pump and heat exchange system designed to keep the device from overheating. It has itself overheated, and is n
COOLING SYSTEM
Cooling system
A display terminal designed to communicate the device's status to the user. As the terminal is broken, the user can
OUTPUT SCREEN
Output screen
Repair damaged components to open
Manage Power Grid
Manage Supply Grid
Manual Save: No Data
Available Charts
Exchange Navigation Data
Cartographer
Lifeform
Biological Horror
North
Hostile Creature
South
Abandon Mission
<IMG>DIAMONDBULLET<> MISSION SUMMARY
<TRANS_EXP>KORVAX<>
Hand in Mission
<IMG>DIAMONDBULLET<> <TRADEABLE>MISSION COMPLETE<>
<IMG>DIAMONDBULLET<> LEVEL %NUM% %FACTION% MISSION
<IMG>DIAMONDBULLET<> MISSION IN PROGRESS
The %FACTION%
COMMISSIONERS:
Local Missions
Complete missions from %STATION%
<TRANS_TRA>GEK<>
<TRANS_WAR>VY'KEEN<>
A series of agile, high-powered jet thrusters mounted to the rear of the rear of the Minotaur. Precise use allows the
A series of agile, high-powered jet thrusters mounted to the rear of the rear of the Minotaur. Precise use allows the
ARIADNE'S FLAME
ARIADNE'S FLAME
Ariadne's Flame
Ariadne's Flame
Minotaur Thruster System
Minotaur Thruster System
A compact reactor unit, this engine is the heart of the Minotaur. It is mounted on a gyroscope to prevent fuel inciden
A compact reactor unit, this engine is the heart of the Minotaur. It is mounted on a gyroscope to prevent fuel inciden
DAEDALUS ENGINE
DAEDALUS ENGINE
Daedalus Engine
Daedalus Engine
Minotaur Power Unit
Minotaur Power Unit
An automatically-regulated lubricant dispenser fitted to the leg joints of the Minotaur reduce friction and encourage
An automatically-regulated lubricant dispenser fitted to the leg joints of the Minotaur reduce friction and encourage
SELF-GREASING SERVOS
SELF-GREASING SERVOS
Self-Greasing Servos
Self-Greasing Servos
Motor Efficiency Upgrade
Motor Efficiency Upgrade
A mounted cannon specifically designed for the <STELLAR>Minotaur Heavy Exosuit Hybrid<>
A mounted cannon specifically designed for the <STELLAR>Minotaur Heavy Exosuit Hybrid<>
MINOTAUR CANNON
MINOTAUR CANNON
Minotaur Cannon
Minotaur Cannon
Heavy Mounted Weapon
Heavy Mounted Weapon
A mounted laser system specifically designed for the <STELLAR>Minotaur Heavy Exosuit Hybrid<>
A mounted laser system specifically designed for the <STELLAR>Minotaur Heavy Exosuit Hybrid<>
MINOTAUR LASER
MINOTAUR LASER
Minotaur Laser
Minotaur Laser
Minotaur Mining Utility
Minotaur Mining Utility
An upgrade for the <STELLAR>Minotaur Heavy Exosuit Hybrid<>'s laser array system
An upgrade for the <STELLAR>Minotaur Heavy Exosuit Hybrid<>'s laser array system
PRECISION MINOTAUR LASER
PRECISION MINOTAUR LASER
Precision Minotaur Laser
Precision Minotaur Laser
Advanced Minotaur Mining Laser
Advanced Minotaur Mining Laser
Adds <STELLAR>Terrain Manipulation<> capability to the laser array of the <STELLAR>Minotaur Heavy Exosuit H
Adds <STELLAR>Terrain Manipulation<> capability to the laser array of the <STELLAR>Minotaur Heavy Exosuit H
MINOTAUR BORE
MINOTAUR BORE
Minotaur Bore
Minotaur Bore
Minotaur Digging Laser
Minotaur Digging Laser
HARDFRAME ENGINE
Hardframe Engine
Stun Cannon
A high-detail radar device, capable of upgrading the scanner technology aboard the Minotaur to Analysis Visor leve
A high-detail radar device, capable of upgrading the scanner technology aboard the Minotaur to Analysis Visor leve
MINOTAUR RADAR ARRAY
MINOTAUR RADAR ARRAY
Minotaur Radar Array
Minotaur Radar Array
Minotaur Scan Attachment
Minotaur Scan Attachment
Minotaur Blueprint Data
Animals Fed
Distance Warped
Plants Farmed
%MEDALNAME% %RANK%
Missions Completed
Units Earned
Pirates Killed
???
Bronze
Silver
Gold
Gold Star
Diamond
Rare Creatures Scanned
Sentinels Destroyed
Standing
Systems Visited
Words Learned
A miniature self-controlled nuclear reactor. Generates sub-stellar levels of energy in a hassle-free, widely compatib
PORTABLE REACTOR
Portable Reactor
A highly advanced computational device, essential for the complex calculations involved in warp travel
QUANTUM PROCESSOR
Quantum Processor
A low temperature chamber, designed to prevent the natural decay of organic matter
CRYOGENIC CHAMBER
Cryogenic Chamber
Advanced Crafted Product
WARNING <IMG>SLASH<> INCOMING METEOR SHOWER
WARNING <IMG>SLASH<> INCOMING METEOR SHOWER
MILESTONE
%MISSION
MILESTONE (PHASE %NUM%)
Reach milestone <STELLAR>'%MILESTONE%'<> for Alien Encounter
Collect alien encounter data for Polo
Reach milestone <STELLAR>'RECOGNISED'<> for Alien Encounter
Reach milestone <STELLAR>'ENVOY'<> for Alien Encounter
Reach milestone <STELLAR>'%MILESTONE%'<> for Words Know
Collect translation data for Polo
Reach milestone <STELLAR>'COMPREHENDED'<> for Words Know
Reach milestone <STELLAR>'LINGUIST'<> for Words Know
Reach milestone <STELLAR>'%MILESTONE%'<> for Units Accure
Earn units to collect trade data for Polo
Reach milestone <STELLAR>'ENTERPRISING'<> for Units Accure
Reach milestone <STELLAR>'CAPITALIST'<> for Units Accure
Reach milestone <STELLAR>'%MILESTONE%'<> for Ships Destroye
Destroy starships for Polo
Reach milestone <STELLAR>'SCRAPPER'<> for Ships Destroye
Reach milestone <STELLAR>'DANGEROUS'<> for Ships Destroye
Reach milestone <STELLAR>'%MILESTONE%'<> for Sentinels Destroye
Destroy Sentinels for Polo
Reach milestone <STELLAR>'TROUBLEMAKER'<> for Sentinels Destroye
Reach milestone <STELLAR>'EXPERT'<> for Sentinels Destroye
Reach milestone <STELLAR>'%MILESTONE%'<> for Extreme Surviva
Collect survival data for Polo
Reach milestone <STELLAR>'DETERMINED'<> for Extreme Surviva
Reach milestone <STELLAR>'ROBUST'<> for Extreme Surviva
Reach milestone <STELLAR>'%MILESTONE%'<> for Space Exploratio
Collect exploration data for Polo
Reach milestone <STELLAR>'VOYAGER'<> for Space Exploratio
Reach milestone <STELLAR>'DISCOVERER'<> for Space Exploratio
Reach milestone <STELLAR>'%MILESTONE%'<> for Planetary Zoolog
Complete zoological surveys for Polo
Reach milestone <STELLAR>'NATURALIST'<> for Planetary Zoolog
Reach milestone <STELLAR>'ENCYCLOPEDIA'<> for Planetary Zoolog
MILESTONES
Most valuable:
Rarest:
Industrially useful:
Most fossils:
Most valuable:
Oldest:
Most dense:
Formed at highest pressure:
Formed at highest temperature:
Most bouyant:
Heaviest:
Oldest:
Worst to eat:
Highest metal content:
Rarest:
Industrially useful:
Most fossils:
Industrially useful:
Most dense:
Formed at highest pressure:
Formed at highest temperature:
Most bouyant:
Heaviest:
Worst to eat:
Highest metal content:
A strange piece of technology, a gift from beyond the stars. It shimmers in a way that suggests it is not fully in this w
MIND ARC
Mind Arc
%AMOUNT% kg/m3
No Mineral Deposit Detected
Upgrades the Scanner, adding the ability to discover large resource deposits at considerable distances.
MINERAL DETECTOR
Mineral Detector
MINERALS
A specialist optical component. Employing an impossibly polished surface, this mirror is able to selectively filter diffe
A specialist optical component. Employing an impossibly polished surface, this mirror is able to selectively filter diffe
SOLAR MIRROR
SOLAR MIRROR
Solar Mirror
Solar Mirror
Locate the missing person
Track the missing person to their location and persuade them to return home
Locate the Missing Person
Locate the missing person and persuade them to come home
TARGET LAST KNOWN LOCATION RECEIVED
Mission Abandoned: %MISSION%
%ITEM% x %NUM%
PIRATE TARGET DETECTED
Bounty Mission Target
Mission Complete: %MISSION%
MISSION COMPLETE
%DAYS%d : %HOURS%h : %MINUTES%m : %SECONDS%s
Unable to connect to online services
%DAYS%d : %HOURS%h
Task Completed
<MISSIONPRIMARY>OBJECTIVE COMPLETE<>
<MISSIONPRIMARY>OBJECTIVE COMPLETE<>
<MISSIONPRIMARY>MISSION COMPLETE<>
<MISSIONPRIMARY>OBJECTIVE COMPLETE<>
<MISSIONPRIMARY>MISSION COMPLETED<>
Objective Complete <IMG>TICK<>
Unknown
Press <IMG>OPTIONS<> to review mission objectives
Press <IMG>OPTIONS<> to change active mission
Restart Current Mission
<RED>WARNING<>: Mission out of range
<IMG>SLASH<> Mission Restarted <IMG>SLASH<>
<MISSIONPRIMARY>INFORMATION AVAILABLE<>
<MISSIONPRIMARY>OBJECTIVE UPDATED<>
<MISSIONPRIMARY>OBJECTIVE UPDATED<>
<MISSIONPRIMARY>NEW MISSION<>
<MISSIONPRIMARY>NEW OBJECTIVE<>
<MISSIONPRIMARY>MISSION UPDATED<>
MISSION STARTED
Activate <TECHNOLOGY>Mission Surveying<> with <IMG>SURVEYFILTERL<>/<IMG>SURVEYFILTERR<>
N/A
N/A
Not Detected
Not Detected
Location Service Enabled
Target Sweep Enabled
Location Service Unavailable
Target Sweep Unavailable
Target
Target
Mission Agent
Mission Objective Located!
Mission Objective Located!
No Mission Target
No Mission Target
Locating Mission Target
Locating Mission Target
Finalising Signal
Approximate Location
Approximate Location
Approximate Location Reached
Mission destination reached <IMG>SLASH<> Land to begin search
Signal Locked!
Estimated Distance: %VALUE%
Estimated Distance: %VALUE%u
Signal too weak for distance estimate
Too weak for distance estimate
Target In Range
Target located
Signal is offworld
Signal is offworld
Signal tracking active
Target: %DIST%u
No active signals
Location Service Unavailable
Location Service Unavailable
Current Mission
Identifying signal source
Identifying signal source
Nearest %NAME% Located
Directional Alignment: %VALUE%%
Directional Alignment: %VALUE%%
- Mission Target Located -
- <STELLAR>Target Sweep Active<> -
- <STELLAR>Target Aligned<> -
Stalk the Titan Worm...
Mixer
Mixer Account Required
Mixer: Broadcast Only
Broadcast Only
Connecting...
Mixer: Interactive Broadcast
Interactive Broadcast
Mixer Interaction:
Creative Mode
Normal Mode
Permadeath Mode
Survival Mode
%NUM% Month
%NUM% Months
Move
Rewire Technology to new Inventory Slot
<IMG>SELECT<> Choose slot to move technology <IMG>UI_LEFT_SUB<>/<IMG>UI_RIGHT_SUB<> Cycle Sub
MOVE TECHNOLOGY
Movement Mode
Movement Mode: Pad
Gesture Movement: Point to Move
Gesture Movement: Teleport
Movement Mode: Smooth
Smooth
Movement Mode: Point to Move
Point to Move
Movement Mode: Sticks
Sticks
Movement Mode: Teleport
Teleport
Relic Secured!
<STELLAR>Upload<> Base Report for the Space Anomaly's archive
Goods Secured!
I have found the client's secure lockbox. I should deposit the item and register my delivery.
DELIVERY LOCKBOX PREPARED... ACCESSING...
An explosive laboratory incident has left Polo short of raw materials for their research. Nada and Polo request Trave
Polo's research has branched into a new field, though the distinction from the last field is too subtle for most to perc
An explosive laboratory incident has left Polo short of raw materials for their research. Nada and Polo request Trave
An explosive laboratory incident has left Polo short of raw materials for their research. Nada and Polo request Trave
An explosive laboratory incident has left Polo short of raw materials for their research. Nada and Polo request Trave
<STELLAR>Activated Indium detected<
Target planet reache
<STELLAR>Activated Emeril detected<
Target planet reache
<STELLAR>Activated Cadmium detected<
Target planet reache
<STELLAR>Activated Copper detected<
Target planet reache
<STELLAR>Anomalous Infestation Patterns Detected<
<STELLAR>Anomalous Infestation Patterns Detected<
<STELLAR>Anomalous Infestation Patterns Detected<
Collect %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
<STELLAR>Ocean Planet Detected<
<STELLAR>Ocean Planet Detected<
Collect %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Source items for the Anomaly
Reach the Target Planet
The Space Anomaly has identified a planet rich in the required resources. Leave the Anomaly and reach the marke
Nada and Polo have welcomed many new friends into their anomalous home, some sheltering here longer than oth
Polo urgently requires an away team of Travellers to retrieve a specific product from a remote location. They reques
Nada and Polo have welcomed many new friends into their anomalous home, some sheltering here longer than oth
Nada and Polo have welcomed many new friends into their anomalous home, some sheltering here longer than oth
Nada and Polo have welcomed many new friends into their anomalous home, some sheltering here longer than oth
Friendly Products
Specialist Gifts
Anomalous Collection
Exotic Supplies
Rare Produce
<STELLAR>Fauna dense planet<> locate
<STELLAR>Fauna dense planet<> reache
Collect %ITEM%: %CURRENT%/%AMOUNT
<STELLAR>Sentinel Activity Detected<
<STELLAR>Sentinel Activity Detected<
<STELLAR>Sentinel Activity Detected<
Collect %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
<STELLAR>Extreme Weather Patterns Detected<
<STELLAR>Extreme Weather Patterns Detected<
<STELLAR>Extreme Weather Patterns Detected<
Collect %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Substantial Losses
Intriguing Ingredients
Specialised Combustion
Unusual Minerals
Essential Materials
Construction Complete!
Outpost Design Uploaded!
Polo and Nada both claim that creating a home with friends is a joy unlike any other. They seek an engineering crew
The Space Anomaly itself is an ongoing project for Specialist Polo. They endlessly tinker with the design of their ho
Their own home eternally adrift, Polo and Nada ask for their friends to build what they cannot: static, solid, planetar
As more and more realities intertwine aboard the Space Anomaly, Traveller iterations converging in this hub of frien
Polo and Nada both claim that creating a home with friends is a joy unlike any other. They seek an engineering crew
The Joy of Home
Niche In the Stars
Terrestrial Homes
Civilised Space
Communal Habitation
Depot Destroyed!
I need to acquire <SPECIAL>Pugneum<> from the Sentinels if I am to access their corrupted network.
The alarm rings in my ears as I approach the terminal. The input panel is covered in a thick purple substance, shim
The terminal is covered in a thick purple substance, shimmering bubbles expanding just below the surface. The ala
Gingerly, I touch the terminal, but it does not respond. Perhaps if the network mistook me for a Sentinel I could get
ANOMALY DETECTED! BREACH! BREACH! BREACH! NETWORK OVERLOADED!
The unpleasant purple sludge appears to be slowly spreading across the terminal. It reacts aggressively to my touc
Compromised Terminal
A disturbance has been detected in the Sentinel hive mind. A terminal in a mining facility exhibits anomalous tenden
Priest Entity Nada has been troubled by dreams of reconnection, experiencing apparent glimpses of both Korvax an
Sentinel forces endlessly pursue the Space Anomaly, converging upon any location where it lingers. Nada and Polo
A disturbance has been detected in the Sentinel hive mind. A terminal in a mining facility exhibits anomalous tenden
A disturbance has been detected in the Sentinel hive mind. A terminal in a mining facility exhibits anomalous tenden
I need to acquire <SPECIAL>Pugneum<> from the Sentinels if I am to access their corrupted network
Compromised Facility
Slather hand with Pugneum
Touch the display
Sentinel Vulnerability Detected <IMG>SLASH<> Facility Signature Marked
The terminal comes to life. Coordinates flash rapidly across the display in a strange purple script. I download the ad
Target Depot
Reach the <STELLAR>Compromised Facility<>
Gain access to the <STELLAR>Compromised Facility<
Destroy the <FUEL>Facility Door<
Access the Sentinel networ
Access the Sentinel networ
<SPECIAL>Pugneum<> acquire
<SPECIAL>Sentinel Depot<> coordinates locate
<SPECIAL>Sentinel Depot<> coordinates locate
<FUEL>HOSTILE SENTINELS ENGAGED<
Reach the Compromised Facility
Nada and Polo have located a vulnerability in the Sentinel hive mind. A terminal in a mining facility exhibits anomalo
Access the Sentinel network
Collect <SPECIAL>Pugneum<> to meld with the corrupted terminal and access the Sentinel network.
Destroy the Sentinel Depots
<SPECIAL>Sentinel Depot<> coordinates located. Reach and destroy the depots
DEPOT LOCATED
Network Compromises
Unconscious Connectivity
Starvation Tactics
Non-Compliant Analysis
Eye to Eye
DEPOT DEFENSES ACTIVATED <IMG>SLASH<> WALKER UNITS DEPLOYED
Bones Retrieved!
Skeletal Data Delivered!
Time is a nebulous dimension for Nada and Polo. They wish to study a natural relic from the distant past - somethin
Nada and Polo are classifying the biology of the universe, focusing on the most interesting patterns. They have foun
Nada is undertaking research into biological disease. Their study compares the properties of organic pathogens ag
Time is a nebulous dimension for Nada and Polo. They wish to study a natural relic from the distant past - somethin
Time is a nebulous dimension for Nada and Polo. They wish to study a natural relic from the distant past - somethin
Potential <STELLAR>natural burial sites<> locate
Bone-rich planet reache
Collect <SPECIAL>Epic<> or <STELLAR>Legendary<> ancient bone
Collect ancient bones: <STELLAR>%CURRENT%/%AMOUNT%<
Deliver ancient bones to local osteologis
<FUEL>Warning:<> signal intercepted
Deliver ancient bones to local osteologis
Polo's contact located
Skeletal scan data delivered
The lifeform's visor twinkles. They seem pleased to see me, but less interested in my company than in the prospect
The Korvax selects a sample of bone matter, swiftly analysing it with a module built into their carapace. Returning th
%NAME% shakes their head, incidating that I should deal with the Sentinel threat before they will converse with me
Polo's Contact
Show samples
Signal Broadcast <IMG>SLASH<> Contact Located
The Gek asks no questions, but simply holds out a hand expectantly. I get the sense an anonymised donation from
%NAME% runs their eager hands over a number of the samples before selecting one to scan. Reluctantly returning
The Vy'keen grunts a hello. They neither question who sent me, nor offer an explanation for why they are out here a
%NAME% quietly runs a device across several of the samples, handling the remains with a profound respect. They
Reach the Target Planet
Potential <STELLAR>Natural Burial Sites<> located
Collect Bones
Nada's research requires only the most ancient of bones - <SPECIAL>Epic<> or <STELLAR>Legendary<>-graded
Locate <STELLAR>Natural Burial Sites<> using the <TECHNOLOGY>Analysis Visor<>
Obtain Skeletal Scans
Deliver ancient bones to local osteologist
Bone-Rich Planet
Illegal Signal Intercepted! <IMG>SLASH<> Sentinels Alerted
Skeletons in Time
Skeletal Legacy
Exhuming the Ancients
The Spine of History
Restless Ancestors
Welcome, user NADA
Upload Station
Upload Data
Structure Located <IMG>SLASH<> Overriding Terminal
Planet Surveyed!
The Space Anomaly's databanks are the most extensive in the known universe, yet Specialist Polo is unsatisfied. T
Although the Space Anomaly does not participate in intergalactic trade, a recent trend has caught Polo's attention.
Specialist Polo has identfied a planet that seems host to a particularly unusual ecosystem. They say they cannot re
Nada and Polo have been pursuing a specific pattern of data, tracing an extraordinary pattern of interplanetary migr
The hotspot data of a specific planet has drawn the attention of Nada and Polo. How can so much life flourish on a
<STELLAR>Unsurveyed planet<> locate
<STELLAR>Unsurveyed planet<> reache
Discover minerals %CURRENT% / %AMOUNT
Discover creatures %CURRENT% / %AMOUNT
Discover plants %CURRENT% / %AMOUNT
Install the <TECHNOLOGY>Survey Device<
Inventory Ful
Activate the Analysis Visor (<IMG>AIM<>
In the Visor (<IMG>AIM<>), cycle <STELLAR>Survey Modes<> with <IMG>SURVEYFILTERL<> / <IMG>SURVEY
In the Visor (<IMG>AIM<>), cycle <STELLAR>Survey Modes<> with <IMG>SURVEYFILTERL<> / <IMG>SURVEY
In the Visor (<IMG>AIM<>), cycle <STELLAR>Survey Modes<> with <IMG>SURVEYFILTERL<> / <IMG>SURVEY
In the Visor (<IMG>AIM<>), cycle <STELLAR>Survey Modes<> with <IMG>SURVEYFILTERL<> / <IMG>SURVEY
In the Visor (<IMG>AIM<>), cycle <STELLAR>Survey Modes<> with <IMG>SURVEYFILTERL<> / <IMG>SURVEY
In the Visor (<IMG>AIM<>), cycle <STELLAR>Survey Modes<> with <IMG>SURVEYFILTERL<> / <IMG>SURVEY
In the Visor (<IMG>AIM<>), cycle <STELLAR>Survey Modes<> with <IMG>SURVEYFILTERL<> / <IMG>SURVEY
Upload the survey data to the Space Anomal
Upload the survey data to the Space Anomal
Upload the survey data to the Space Anomal
Upload the survey data to the Space Anomal
Reach the target planet
Nada and Polo have indicated a specific planet they wish to add to the Anomaly's database
Scan life and minerals
Collect data about local animals, plants and minerals
Locate planetary hotspots
Collect planetary hotspot data using the <TECHNOLOGY>Survey Device<>
Upload survey data
Sign the data packets to upload survey to the Space Anomaly's databanks
Unsurveyed Planet
Unsurveyed Planet Located
Documenting the Infinite
Celestial Catalogues
Archiving an Ecosystem
Sequential Surveys
Subterranean Veins
Feeding Complete!
Polo's fascination with simple fauna seems limitless. At what level of intelligence do creatures begin to exhibit traits
Priest Entity Nada, examining their own definition of 'life', wishes to study the psychology of biological lifeforms. The
Priest Entity Nada, examining their own definition of 'life', wishes to study the psychology of biological lifeforms. The
Priest Entity Nada, examining their own definition of 'life', wishes to study the psychology of biological lifeforms. The
Priest Entity Nada, examining their own definition of 'life', wishes to study the psychology of biological lifeforms. The
<STELLAR>Fauna dense planet<> locate
<STELLAR>Fauna dense planet<> reache
Deploy a <TECHNOLOGY>Nutrient Processor<> to create bai
Gather %ITEM% to create bai
Gather <TRADEABLE>harvestable plants<> to create bai
Create bait in the <TECHNOLOGY>Nutrient Processor<
Create bait in the <TECHNOLOGY>Nutrient Processor<
Create bait in the <TECHNOLOGY>Nutrient Processor<
Create bait in the <TECHNOLOGY>Nutrient Processor<
Tame creatures with Herbivore Bait: %CURRENT%/%AMOUNT
Tame creatures with Herbivore Bait: %CURRENT%/%AMOUNT
Tame creatures with Herbivore Bait: %CURRENT%/%AMOUNT
Reach the Target Planet
<STELLAR>Fauna dense planet<> located
Create Bait
Create bait in the <TECHNOLOGY>Nutrient Processor<>
Create bait in the <TECHNOLOGY>Nutrient Processor<>
Create bait in the <TECHNOLOGY>Nutrient Processor<>
Tame Creatures with Bait
Tame Creatures with Advanced Bait
Create <TRADEABLE>Herbivore Bait<> in the <TECHNOLOGY>Nutrient Processor<>
Create bait in the <TECHNOLOGY>Nutrient Processor<>
Create <TRADEABLE>Herbivore Bait<> in the <TECHNOLOGY>Nutrient Processor<>
Create <TRADEABLE>Herbivore Bait<> in the <TECHNOLOGY>Nutrient Processor<>
Fauna Dense Planet
Fauna Dense Planet Located
Simple Fauna
Biological Intrigue
Delectable Domestication
Animalistic Appetities
Untamed Palates
Monstrosities Eliminated!
Despite Nada and Polo's best efforts to study the universe impartially, they recognise that some strands of life are..
All things are patterns, but some patterns are more prevalent than others. An alarming prevalence of whispering eg
Despite Nada and Polo's best efforts to study the universe impartially, they recognise that some strands of life are..
Despite Nada and Polo's best efforts to study the universe impartially, they recognise that some strands of life are..
Despite Nada and Polo's best efforts to study the universe impartially, they recognise that some strands of life are..
Biological Horror
A Monstrous Pattern
Erroneous Evolution
Burrowing Terror
The Whispering Swarm
Investigate the abandoned building termina
The grimy terminal flickers to life as I approach.
SECONDARY INFESTATION SITE DETECTED <IMG>SLASH<> DOWNLOAD COORDINATES?
TERTIARY INFESTATION SITE DETECTED <IMG>SLASH<> DOWNLOAD COORDINATES?
Download coordinates
FURTHER INFESTATION DETECTED <IMG>SLASH<> COORDINATES AVAILABLE
Infestation Site
Hunt and Kill Monstrosities
Locate infestation sites near abandoned buildings
Locate the infestatio
Find and kill monstrosities: <STELLAR>%CURRENT%/%AMOUNT%<
Monstrosity swarm subsidin
The Space Anomaly has signalled a nearby termina
INFESTATION SITE REACHED
SECONDARY INFESTATION LOCATED
TERTIARY INFESTATION LOCATED
MONSTROSITY CONTAINMENT PROTOCOL ONLINE... Indicate Desired Population Control Method...
The terminal hums softly as I approach, a blinking light indicating a message pending in the system
The terminal hums softly as I approach, a warning light indicating an error. An unauthorised data injection from the
Haunted Terminal
Retrieve data
Audio Repellant
Offer gift
Olfactory Repellant
Toxic Extermination
Incoming Message <IMG>SLASH<> Nearby Terminal Activated
The system confirms my selection, indicating the audio repellant is active. The tone is inaudible to me, but I do hear
The larvae wriggles excitedly as it nears the terminal. The egg begins to tremble, oozing a viscous liquid, then sudd
The system confirms my selection, and a pleasant fragrance fills the facility
The system confirms my selection, releasing a cocktail of toxins into the surrounding terrain. For a moment, a spine
<IMG>DIAMONDBULLET<>DELIVERY AGENTS (%CURRENT%/%TOTAL%)
<IMG>DIAMONDBULLET<>ENGINEERING CREW (%CURRENT%/%TOTAL%)
<IMG>DIAMONDBULLET<>GROUND CREW (%CURRENT%/%TOTAL%)
<IMG>DIAMONDBULLET<>AWAY TEAM (%CURRENT%/%TOTAL%)
<IMG>DIAMONDBULLET<>SEARCH TIME (%CURRENT%/%TOTAL%)
<IMG>DIAMONDBULLET<>RESEARCH CREW (%CURRENT%/%TOTAL%)
<IMG>DIAMONDBULLET<>SQUADRON (%CURRENT%/%TOTAL%)
<IMG>DIAMONDBULLET<>BOTANICAL AGENTS (%CURRENT%/%TOTAL%)
<IMG>DIAMONDBULLET<>GROUND CREW (%CURRENT%/%TOTAL%)
<IMG>DIAMONDBULLET<>RESEARCH CREW (%CURRENT%/%TOTAL%)
<IMG>DIAMONDBULLET<>SQUADRON (%CURRENT%/%TOTAL%)
Return to your ship and leave the Space Anomaly
Max Players: %COUNT%
RETURN TO NEXUS
Return to the Nexus and wait for other crew to be ready
START MISSION?
Mission coordinates... <STELLAR>locked in<>
Change Exit Setting
<IMG>DIAMONDBULLET<>ON NEXT EXIT:
Return to <STELLAR>Home<> System
Stay in <TECHNOLOGY>Mission<> System
MISSION FULL
<IMG>DIAMONDBULLET<>GROUP (%CURRENT%/%TOTAL%)
<FUEL>WARNING<>: HAZARDOUS MISSION. PROCEED WITH CAUTION.
<IMG>DIAMONDBULLET<>MISSION INFO
Initialise Mission
Join Mission
Leave Mission
Return to your ship and leave the Space Anomal
Mission Timeout: '%MISSION%' Abandoned
Return to your ship and leave the Space Anomaly: <FUEL>%TIME%<
Mark Not Ready
The mission will not begin until all players are ready
Ready Up
Ready up at the <STELLAR>the Nexus<> to begin
When all players are ready, the mission will begin
Not Ready
Waiting...
Target Planet Reached
Ready!
<IMG>DIAMONDBULLET<>REWARD
Mission Signal Scrambled // Aborting...
Start Mission
All crew members <TRADEABLE>ready!<
<IMG>DIAMONDBULLET<>TIME LIMIT
<STELLAR>Galactic Commissions<> offer large rewards to brave explorers
Specialist Missions Availabl
Specialist Missions Availabl
Inspect the Galactic Commission Terminal
The Galactic Commission Terminal aboard your freighter offers challenging missions
Hazardous Galactic Commissions
Multi-Crew Missions
Waiting for crew to be ready
Waiting for crew to be read
WEEKEND EVENT
Khzs zs k s?te?tz? wzeh skm? e?xe st ze. ?e mkl?sukhk fkm?s kz eu?pzs ?g?seks zte?g?? ?g?e klz?u?e. Po?lo fk
<SPECIAL>ENCRYPTED MISSION<>: This mission offers large and exotic rewards.
Zk?un Ixz??et
??kt?? Z?? zz?te??
No Participants Registered
Locate the pirate squadro
Locate the pirate squadro
Hostile ships approaching
<STELLAR>Eliminate the pirates!<
Eliminate the pirate squadron
Floral Threat Eliminated!
The Anomaly is abuzz with news from visiting Travellers. They whisper stories of malicious foliage lashing out at un
Certain plants in the universe exhibit a taste for blood, elevating them beyond their assigned position in the food ch
Certain plants in the universe exhibit a taste for blood, elevating them beyond their assigned position in the food ch
Certain plants in the universe exhibit a taste for blood, elevating them beyond their assigned position in the food ch
Certain plants in the universe exhibit a taste for blood, elevating them beyond their assigned position in the food ch
The fallen Traveller's log seems to mention the floral infestation, but holds no further clues. I will need to scout to lo
<AUDIO>TXT_RadioNoise<><STELLAR>zzrkt<> – the atmosphere here, but – <AUDIO>TXT_RadioNoise<><STE
<AUDIO>TXT_RadioNoise<><STELLAR>ttzzk<> – snagged around the ankles, piercing thorns – <AUDIO>TXT_R
Exosuit Signature Detected <IMG>SLASH<> Coordinates Marked
Site of <STELLAR>floral infestation<> locate
Target planet reache
Eliminate <FUEL>Hazardous Flora<>: %CURRENT%/%AMOUNT
Reach the Target Planet
Site of <STELLAR>Biological Interest<> located
Eliminate Hazardous Plants
Find <FUEL>Hazardous Flora<> on the planet surface, or in underground cave system
Floral Elimination Zone
Malicious Foliage
Bloodthirsty Plants
A Floral Menace
Herbivorous Bloodshed
Roots of Aggression
<AUDIO>TXT_StaticNoise_Start<>An unnatural energy crackles in the air around this structure, blasting me with w
Something is clearly very wrong with this structure. A weak static crackles from it, sputtering like a dying fire.
<AUDIO>TXT_StaticNoise_Start<>A pattern, endlessly repeating, is embedded in the static noise. My suit translate
<AUDIO>TXT_StaticNoise_Start<>My muscles twitch involuntarily as I near this structure. A sinister static energy b
A lick of static leaps from the disturbed structure onto my arm. My suit's sensors register an almost ticklish sensatio
A silent message enters my mind: this structure has been consuming local resources, and now needs manual assis
Though this has the appearance of an ordinary structure, my suit reports a sheer precipice. For a moment, I have th
An otherwordly energy, defying adequate description, roils along the surface of the structure, making its very particl
I am aware of the version of this structure that stands before me - and somehow, simultaneously, aware of another
A loud crack of static demands my undivided attention. This structure is unstable. An offering of local materials, in s
<AUDIO>TXT_StaticNoise_Start<>A transmission emanates from the corrupted structure. Between the screams of
The cult was unable to feed its master. My service is demanded instead. I must bring resources here...
The anomaly sings with voices, of Travellers across time and space
Counless voices cry out for my help. I must provide resources. I must heal the world.
<AUDIO>TXT_StaticNoise_Start<>A mossy growth coats the structure. Its tiny leaves wriggle excitedly when I mov
Various species once worked in this place, gathering and manipulating genetic data to form appearance modificatio
The structure demands new data. It demands sacrifice.
My sensors detect the remnants of a thousand Korvax souls, spread all across this system
<AUDIO>TXT_StaticNoise_Start<>Through the noise, I can distinguish a pattern, insistent and demanding. The rea
<AUDIO>TXT_StaticNoise_Start<>I become aware of a high-pitched whine coming from this structure. As I step clo
The corruption welcomes me, claiming that it has met me, time and time again.
I hear its static in my mind, now. It demands gifts. It claims to have given me so many...
The structure once housed an artificial intelligence
This place desires only matter. It wants me to bring it more.
The structure has been infected, its anomalous calls echoing through the planet itself.
The Abyss requires resources. Without them, this world will be lost forever...
The structure sings with exotic energies. It sees me. It knows my mind
This place wishes to help me... if I can just provide it with resources.
<AUDIO>TXT_StaticNoise_Start<>Barely discernable through the crackling, a frantic message plays out, over and
<AUDIO>TXT_StaticNoise_Start<>The structure hisses and crackles. This static-like energy must be the disturban
<AUDIO>TXT_StaticNoise_Start<>Something groans deep within the earth, as though the land itself hungers. But
My Exosuit sounds an alert as I approach the structure, the synthesised voice shrill.
<AUDIO>TXT_StaticNoise_Start<>My limbs feel sluggish and uncooperative, my suit tight and uncomfortable. A de
<AUDIO>TXT_StaticNoise_Start<>The buzz and pop of static surrounds this structure. Placing my hand against it,
<AUDIO>TXT_StaticNoise_Start<>The structure seems here, and yet not here. I notice a slight shimmer where the
<AUDIO>TXT_StaticNoise_Start<>The crackle of static greets me as I draw near. The physicality of this structure s
<AUDIO>TXT_StaticNoise_Start<>Though faint and corrupted, there is a definite pattern beating through the noise
<AUDIO>TXT_StaticNoise_Start<>My suit cries out an alarm, its sensors oscillating wildly. This structure is unstabl
<AUDIO>TXT_StaticNoise_Start<>A static energy rushes across the surface of the structure and coils its way up m
<AUDIO>TXT_StaticNoise_Start<>My vision clouds as I stare at this structure. For a moment, it is as though two id
<AUDIO>TXT_StaticNoise_Start<>A static energy hisses from within my Exosuit, transmitting a message: the reali
<AUDIO>TXT_StaticNoise_Start<>I notice a luminous fluid bleeding from the structure. It seems reactive to my pre
<AUDIO>TXT_StaticNoise_Start<>The liquid runs eagerly into my palms. It smells sweet, almost appetising.<AUDI
<AUDIO>TXT_StaticNoise_Start<>This structure is encased in a strange static field, which seems both to crackle w
<AUDIO>TXT_StaticNoise_Start<>The pops and clicks of the static drum out a demand. Remove materials from th
<AUDIO>TXT_StaticNoise_Start<>Bring materials here... submit. Balance... disturbed region.<AUDIO>TXT_StaticN
Warning. Anomaly detected. Warning. Warning. Warning.
<AUDIO>TXT_StaticNoise_Start<>As I hold the materials close to the source of the noise, they disintegrate away t
<AUDIO>TXT_StaticNoise_Start<>The materials crumble away in the cloud of static, leaving my hands empty
<AUDIO>TXT_StaticNoise_Start<>I cannot see what happens to the materials; I am blinded by a crimson light. I do
The materials are engulfed by the static. Though I cannot see where they have gone, I have the sense I have rebal
I drop the materials at the base of the structure. Impossibly, they melt directly into the ground
The static seems subdued, less frantic, as it consumes the materials. I have the sense of being dismissed, my utility
The transmission has changed with the collapse of the anomaly. Instead, Gek voices speak of gratitude and friends
The rift heals itself. I track the navigational data of all those who passed through this place
<AUDIO>TXT_StaticNoise_Start<>The compost falls easily into my hands. It smells sweet, almost appetising.<AUD
As the corruption fades, I search the factory's records one last time, trying to find evidence of its last days
The rift healed, I discover the origin of the experiment
<AUDIO>TXT_StaticNoise_Start<>I hold the materials near to where the static is loudest. In a burst of energy, they
The anomaly ceases. I think back to Mercury's doubts... to the failures of Hesperus..
I see the final vestiges of the AI as all corruption departs, the final fifteen minutes of its life..
I do my duty. The corruption fades. I hear its voice... I feel its feelings..
The exotic energy dissipates, but its song lingers
<AUDIO>TXT_StaticNoise_Start<>I push the materials towards the source of the static disturbance, watching them
<AUDIO>TXT_StaticNoise_Start<>My own body fights me as I press the materials towards the structure, my musc
<AUDIO>TXT_StaticNoise_Start<>The shimmering surface yields, swallowing the offering. The crackling quietens
<AUDIO>TXT_StaticNoise_Start<>The materials disintegrate into nothingness. The pops of the static slow, then st
<AUDIO>TXT_StaticNoise_Start<>The static arcs from my fingertips to the materials I have collected. They shrink
<AUDIO>TXT_StaticNoise_Start<>I stare at my suddenly empty hands, an afterimage of the materials still there. I b
<AUDIO>TXT_StaticNoise_Start<>With an ear-shattering pop, the materials vanish. The static has taken them
Anomalous Rift Stabilised
<AUDIO>TXT_StaticNoise_Start<>The crash site stinks of burnt metal and smouldering flesh. An unknown energy
The freighter was Vy'keen, once. It was an inquisitor's vessel, scouring the galaxies for heretics.
Corruption boils through the crashed vessel, but somehow the captain’s log is unaffected.
The pilot was betrayed by one they considered an ally. The Abyss can only take what it is invited to consume. It des
Devotees of the Atlas came to this world to pray, once
Now the anomaly desires more. It waits for our invitation to depart, for resources to quench its unfathomable thirst.
<AUDIO>TXT_StaticNoise_Start<>A rhythm within the static becomes prominent, beating out a demand. It tickles m
<AUDIO>TXT_StaticNoise_Start<>The damaged vessel hisses and flares. This static energy has an unnatural qua
<AUDIO>TXT_StaticNoise_Start<>The static crackles its own demand. The planet is injured, destabilised. A specif
<AUDIO>TXT_StaticNoise_Start<>Though the crash itself is quiet and cold, a strange force crackles up from the ea
<AUDIO>TXT_StaticNoise_Start<>The static charge around this crash site seems to penetrate straight through my
<AUDIO>TXT_StaticNoise_Start<>A signal pierces through the noise: this wound in reality requires a sacrifice. It m
<AUDIO>TXT_StaticNoise_Start<>A sense of loss surrounds this site. A mysterious energy buzzes around the bro
<AUDIO>TXT_StaticNoise_Start<>The voice of the static whispers its demand. This planet is hurt. It hungers. It mu
<AUDIO>TXT_StaticNoise_Start<>This crash site is deeply unsettling. There are no signs of crew, alive or otherwis
<AUDIO>TXT_StaticNoise_Start<>Around the crash, a dark energy issues a plea: reality is shattering here. The pla
The scraps of hull glitter with a strange static energy. I become aware of a sickly smell. It comes in waves, peaking
Trying to ignore the burning stench, I listen to the static's demands: a certain material from this planet will stabilise t
The abnormality of this crash is evident from up close. The very moment of impact seems frozen in time, wavering
Ariadne's ship lies before me. My Exosuit screams, telling me to step back. Trying to save me from infection.
The Abyss is before us both. It demands tribute. It demands more.
Stabilise... instability. Clear... corruption. Materials required.
<AUDIO>TXT_RadioNoise<><STELLAR>- kkktt -<> know I wasn't always here <AUDIO>TXT_RadioNoise<><STE
<AUDIO>TXT_RadioNoise<><STELLAR>- kktttk -<>just want to return to<AUDIO>TXT_RadioNoise<><STELLAR>
<AUDIO>TXT_RadioNoise<><STELLAR>- kzzzz-<>sure I am still myself<AUDIO>TXT_RadioNoise<><STELLAR>
Help... complete... process. Save data... preserve memory...
<AUDIO>TXT_StaticNoise_Start<>There is no collision of matter against matter. The materials dissolve directly into
The corruption has departed. All that is left are the sad logs of suffering beings, protesting their innocence
The corruption purged, I look more closely at the fallen vessel’s data. The Traveller pilot believed they heard voices
The crashed vessel is purged of all anomalous traces
<AUDIO>TXT_StaticNoise_Start<>Reaching out my hands, allowing my mind to float through the static, I search fo
<AUDIO>TXT_StaticNoise_Start<>My suit sounds an alarm, its readouts scrambled. The alarms grow in urgency a
<AUDIO>TXT_StaticNoise_Start<>A tidal wave of energy floods over my outstretched hands, consuming the mater
<AUDIO>TXT_StaticNoise_Start<>I am suddenly assaulted by a vision of myself. My head spins with déjà vu of dé
<AUDIO>TXT_StaticNoise_Start<>I feel suddenly disoriented, queasy. How did I get here? What was I doing
As the materials dissolve away, the stink of cooked protein lessens slightly, though doesn't quite dissipate. The stat
Something shifts in the atmosphere as I present the requested resources. The crash no longer seems abnormal - s
Corruption leaves this vessel, and with it a thousand duplicates disappear across the stars. I read the data-log
Nada's spacetime loom has detected a disturbance in a distant region of the universe. The probable breach in realit
An abnormal signal has reached the Anomaly's communicators, its frequency indicating a disturbance in reality. The
Unusual, potentially dangerous readings have appeared on Nada's spacetime loom. The Iterations inhabiting the Sp
A desperate and broken transmission has reached the Space Anomaly, but the signal is untraceable, its origin distu
The Anomaly inhabitants are deeply troubled by recent readings from Nada's spacetime loom. The data indicates a
<AUDIO>TXT_StaticNoise_Start<>Incongruous with this site of death, a living static crackles and pops below the g
<AUDIO>TXT_StaticNoise_Start<>I pick out a pattern amid the bursts of static. Sentence-like in structure, issuing a
<AUDIO>TXT_StaticNoise_Start<>%NAME% is unquestionably dead, yet an echo of their unique signature still exi
<AUDIO>TXT_StaticNoise_Start<>A static field cradles the grave in long crackling fingers. In the noise, a message
<AUDIO>TXT_StaticNoise_Start<>%NAME%'s final resting place is disturbed by a wild, crackling energy.<AUDIO>
<AUDIO>TXT_StaticNoise_Start<>My suit interprets a message in the beats of the static: reality is fragile here, thin
<AUDIO>TXT_StaticNoise_Start<>A luminous fluid seeps from the earth below the grave. It seems reactive to my p
<AUDIO>TXT_StaticNoise_Start<>The liquid runs eagerly into my palms. It smells sweet, almost appetising.<AUDI
The grave of Asteria hisses with a familiar corruption. All around, I detect the life signs of Travellers cut from reality
Corruption has come to this place. It wishes to bargain. It wishes to take all the matter and life that it can.
The grave crackles with exotic energies
The grave is a place of unending yearning, now. Its existence demands a tribute of resources.
Did a Traveller do this
Around the grave corruption spreads, demanding its tribute.
<AUDIO>TXT_StaticNoise_Start<>A mossy growth coats this gravesite. Its tiny leaves wriggle excitedly when I mo
<AUDIO>TXT_StaticNoise_Start<>The static energy reacts violently to the presence of the items, flaring towards m
<AUDIO>TXT_StaticNoise_Start<>The fingers leap forth and pinch the materials into nothingness
<AUDIO>TXT_StaticNoise_Start<>The static runs through me, intruding upon my body. My nerves scream in pain
The Mind-Arc is cleansed. The soul within it thanks the Travellers for their assistance
The grave is purified. I attempt to find the name of the one who died here, but all I find is a null value
The grave is purified
<AUDIO>TXT_StaticNoise_Start<>The compost falls easily into my hands. It smells sweet, almost appetising.<AUD
Grave of Asteria
CAUTION <IMG>SLASH<> INSTABILITY DETECTED
Return to your ship and leave the Space Anomal
Iteration: Ariadne
Iteration: Gemini
Iteration: Mercury
Iteration: Tethys
Iteration: Hesperus
Locate the disturbanc
Incorrect destination // disturbance not detecte
The disturbed region must be accessed by <SPECIAL>Portal<
The disturbed region must be accessed by <SPECIAL>Portal<
The disturbed region must be accessed by <SPECIAL>Portal<
The disturbed region must be accessed by <SPECIAL>Portal<
The disturbed region must be accessed by <SPECIAL>Portal<
Acquire glyphic coordinates from Knowledge Stone
Acquire glyphic coordinates from Knowledge Stone
Seek Knowledge Stones: 0/
Seek Knowledge Stones: 1/
Seek Knowledge Stones: 2/
Reach the marked Porta
Step through the Porta
Reach the source of the disturbanc
Monstrosities have emerged from the disturbanc
Corrupted Sentinel has emerged from the disturbanc
Abyssal Horrors have emerged from the disturbanc
Stabilise the rift with a material sacrific
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Gather <STELLAR>%ITEM%<>: <STELLAR>%CURRENT%/%AMOUNT%<
Gather <STELLAR>%ITEM%<>: <STELLAR>%CURRENT%/%AMOUNT%<
Cull aquatic creatures to release %ITEM% (<STELLAR>%CURRENT%/%AMOUNT%<>
Gather <STELLAR>%ITEM%<>: <STELLAR>%CURRENT%/%AMOUNT%<
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Process <TRADEABLE>Hexaberry<> and <STELLAR>Processed Sugar<> to create <STELLAR>%ITEM%<> (<ST
Gather <TRADEABLE>Hexaberry<> (<STELLAR>%CURRENT%/%AMOUNT%<>) to cook Anomalous Ja
Deploy a <TECHNOLOGY>Nutrient Processor<> to cook <SPECIAL>Anomalous Jam<
Refine <TRADEABLE>Sweetroot<> to create <STELLAR>%ITEM%<> (<STELLAR>%CURRENT%/%AMOUNT%<
Gather <TRADEABLE>Sweetroot<> (<STELLAR>%CURRENT%/%AMOUNT%<>) to cook Anomalous Ja
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Cull creatures to release %ITEM% (<STELLAR>%CURRENT%/%AMOUNT%<>
Cull blob creatures to release %ITEM% (<STELLAR>%CURRENT%/%AMOUNT%<>
Harvest %ITEM% from deep-water clams: <STELLAR>%CURRENT%/%AMOUNT%<
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Gather <SPECIAL>Quad Servos<>: <STELLAR>%CURRENT%/%AMOUNT%<
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Gather %ITEM% during an <FUEL>extreme storm<>: <STELLAR>%CURRENT%/%AMOUNT%<
Churn <STELLAR>Cream<> to create <STELLAR>%ITEM%<> (<STELLAR>%CURRENT%/%AMOUNT%<>
Churn <STELLAR>Fresh Milk<> to create <STELLAR>%ITEM%<> (<STELLAR>%CURRENT%/%AMOUNT%<>
Refine <TRADEABLE>Heptaploid Wheat<> to create <STELLAR>%ITEM%<> (<STELLAR>%CURRENT%/%AMO
Gather <STELLAR>%ITEM%<> (<STELLAR>%CURRENT%/%AMOUNT%<>) to cook an Anomalous Tar
Assemble <STELLAR>Pastry<> to create <STELLAR>%ITEM%<> (<STELLAR>%CURRENT%/%AMOUNT%<>
Gather <TRADEABLE>Hexaberry<> and <TRADEABLE>Heptaploid Wheat<> to cook an Anomalous Tar
Gather <TRADEABLE>Hexaberry<> (<STELLAR>%CURRENT%/%AMOUNT%<>) to cook an Anomalous Tar
Gather <TRADEABLE>Heptaploid Wheat<> (<STELLAR>%CURRENT%/%AMOUNT%<>) to cook an Anomalous
Churn <STELLAR>Refined Flour<> and <STELLAR>Churned Butter<> to create <STELLAR>%ITEM%<> (<STELL
One explorer deploy a <TECHNOLOGY>Nutrient Processor<> to cook an <SPECIAL>Anomalous Tart<
Assemble <STELLAR>Pie Case<> and <TRADEABLE>Hexaberry<> to create <SPECIAL>%ITEM%<> (<STELLAR
Gather %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Stabilise the rift with the demanded materia
Return through the porta
Guidance Received: Seek Knowledge Stones
Learn More About the Disturbance
The disturbed region must be accessed by <SPECIAL>Portal<
Discover Portal Coordinates
Ancient structures hold the coordinates to the disturbed regio
Enter the Marked Portal
Access the disturbed region through this ancient gateway...
Reach the Disturbance
The source of the disturbance has been marked by your Exosui
Gather Sacrificial Material
Reality has been breached by an unknown forc
Stabilise the Rift
Stabilise the rift with the demanded material
Knowledge Stones Detected
Knowledge Stones Detected
Echoes from distant worlds call from behind the gateway, the possibility space near infinite
The portal looms above me, keeping a silent vigil over the planet
The infinity of worlds beyond the portal seeps into my mind
The monumental gateway whispers to me. The complete glyph sequence looping in my mind, my fingers move tow
The recovered coordinates burn fresh in my memory. I ready myself to warp to the anomalous land Nada and Polo
I find myself drawn towards the giant gateway, as though compelled by some force greater than Nada and Polo's m
Enter glyph sequence
Disturbance Source Identified
Underwater Disturbance
Anomalous Disturbance
Offer materials
Collect Enzyme Fluid
Search wreckage
Collect Sweetened Compost
Disturbance Detected
Entering Atmosphere <IMG>SLASH<> Knowledge Stones Detected
Swallowed by a Star
Toward the Void
Misaligned Realities
A Dark Maw
Vanishing Point
Something bubbles forth from the crash - a scrap of nano-fibre material, not unlike my own exosuit. A grim relic of t
Snagged on a section of broken hull, I discover a rag of nano-fibre material, much like that of my exosuit
Reloading your save while in a multiplayer session will leave your current group and return you to the main menu. C
Quit to Mode Select
Encrypted component salvaged
Decryption terminal located
Terminal status: ACTIVE <IMG>SLASH<> Please present compatible device...
Terminal status: STANDBY <IMG>SLASH<> No encrypted devices detected.
Component Signature Corrupt <IMG>SLASH<> Terminal Not Located
Terminal status: LOCKED <IMG>SLASH<> Sentinel activity detected.
Decryption Terminal
Decrypt
Decryption Terminal Located
Navigation Computer detected. Pairing..
Communicator Control Unit detected. Pairing..
User Authenticator detected. Pairing..
Lifeform Rescued!
Of the countless distress signals received by the Space Anomaly, one has caught Nada's attention. Its signature ha
Specialist Polo, even more emotional than usual, implores Travellers to answer a distress signal they have received
Iteration %EXOTIC% has received upsetting news. An ex-associate of theirs has gone missing. It seems their ship
For the safety of its inhabitants, the Space Anomaly's existence must remain secret. However, Nada and Polo often
The Anomaly has been alerted to a spike in sentinel activity in a nearby system. The conflict seems to have now en
Corrupted Drones Defeated!
<STELLAR>Stranded lifeform<> distress signal locate
Target planet reache
Search Salvage Containers for a working <TECHNOLOGY>Navigation Computer<
Search Salvage Containers for a working <TECHNOLOGY>Communicator Control Unit<
Search Salvage Containers for a working <TECHNOLOGY>User Authenticator<
Install the <TECHNOLOGY>Terrain Manipulator<
<STELLAR>Analyse<> the <TECHNOLOGY>Encrypted Computer<> with <IMG>FE_ALT1<
<STELLAR>Analyse<> the <TECHNOLOGY>Encrypted Control Unit<> with <IMG>FE_ALT1<
<STELLAR>Analyse<> the <TECHNOLOGY>Encrypted Authenticator<> with <IMG>FE_ALT1<
Reach the Decryption Termina
<FUEL>Corrupted Sentinel drones detected!<
Decryption Terminal locate
Deliver the decrypted par
Replacement component delivered
Forlornly, %NAME% shows me their ship's melted <TECHNOLOGY>navigation computer<>. This part is far beyon
In despair, %NAME% shows me their ship's shattered <TECHNOLOGY>communicator control unit<>. This part is f
Looking defeated, %NAME% reveals their ship's burnt-out <TECHNOLOGY>user authenticator<>. This part is far b
The Korvax's visor remains wilfully static. If they welcome my arrival, they do not display it. However, they seem to
The Traveller flinches. They stare at me oddly, as though they can see right through me...
I hear a sharp intake of breath from the Traveller. They begin to reach towards me, then pause, as though thinking
The Traveller seems surprised to see me. Their eyes search mine, wondering why I am here, and how I have found
Crash situation assessed
Replacement Navigation Computer required
Replacement Communicator Control Unit required
Replacement User Authenticator required
Stranded Lifeform?
Stranded Lifeform
Give part
Last Known Coordinates Marked
The Gek's eyes widen as they greet me. They sniff at my pack, tongue extended ever so slightly. They seem eager
The Vy'keen growls softly, drawing themselves up. The circumstances of their recent crash have made them distrus
Reach the crashsite
Land on the target planet and speak to the <STELLAR>stranded lifeform<>.
Salvage a working component
The ship's <TECHNOLOGY>Navigation Computer<> is beyond repair
Decrypt the salvaged component
The salvaged ship component is encrypted
Deliver the replacement ship component
Return to the crash site and speak to the <STELLAR>stranded lifeform<>.
ANALYSE
Starship Component
Locate paired decryption terminal
ENCRYPTED NAVIGATION COMPUTER
Encrypted Navigation Computer
NAVIGATION COMPUTER
Navigation Computer
ENCRYPTED COMMUNICATOR CONTROL UNIT
Encrypted Communicator Control Unit
COMMUNICATOR CONTROL UNIT
Communicator Control Unit
ENCRYPTED USER AUTHENTICATOR
Encrypted User Authenticator
USER AUTHENTICATOR
User Authenticator
Crashed Ship
An Old Distress
Friends Adrift
Dangerous Associations
Anonymous Assistance
Foe of my Foe
Pirate Threat Eliminated!
Scourge Cleansing
Renegade Squadrons
The Might of Friendship
Scurrilous Skies
Blight Across the Stars
Multiplayer allows instant transport across the Galaxy. Teleporting to another player's location will not change your
Teleport to other Traveller's location?
VISITING OTHER SYSTEMS
Multiplayer
Invite to Game
Invite to Game
Join Game
Join Game
Offline
Offline
AVAILABLE SESSIONS
Mute Player
Players must add you as a No Man's Sky Friend before being invited
Players must add you as a No Man's Sky Friend before being invited
You are not their NMS Friend
You are not their NMS Friend
Players must add you as an NMS Friend before being invited
Players must add you as an NMS Friend before being invited
My Universal Companion Code:
My Universal Companion Code:
My No Man's Sky Friend Code:
My No Man's Sky Friend Code:
MYTH BEACON
Log Coordinates
The <STELLAR>encoded message<> has been stored for later us
HISTORIOGRAPHICAL DOSIMETER
There is a strange space station in this system, an anomaly outside of the day-to-day business of the Gek, Vy'keen
Nada and Polo's journey through time and space continues, at a pace only they understand. They remain in touch,
Reach Milestone %MILESTONE%
Return to the Space Anomaly
Speak to Nada
Speak to Polo
Board the Space Anomaly
Speak to Nada and Polo onboard the station
Board the mysterious station and speak to those aboard...
Purchase <TECHNOLOGY>Technology Blueprints<> or <STELLAR>new base parts<> aboard the Anomaly
Reach the next Journey Milestone
Consult the Journey Page to see milestone progress.
Nada will aid you in your efforts to explore the galaxy. Speak with them to reveal the next step on your path
Beyond the System?
The Space Anomaly
Signal Detected: <STELLAR>ANOMALY<
Signal Trace Detected: <STELLAR>ANOMALY<
Signal Detected: <STELLAR>ANOMALY<
Signal Detected: <STELLAR>ANOMALY<
Signal Detected: <STELLAR>ANOMALY<
Signal Detected: <STELLAR>ANOMALY<
Signal Detected: <STELLAR>ANOMALY<
Signal Detected: <STELLAR>ANOMALY<
Signal Detected: <STELLAR>ANOMALY<

Nanites Received
NANITES
Encoded navigation data. This highly portable data unit contains all relevant cartographical information for a planeta
NAVIGATION DATA
Navigation Data
Encrypted Navigation Data
Encoded navigation data for input into a <TECHNOLOGY>Signal Booster<>
DROP POD COORDINATE DATA
Drop Pod Coordinate Data
Planetary Chart Los
Recover Lost Planetary Chart
Navigator
Navigator %NAME%
WAYPOINT DETECTED
<EXPED>Collect Reward!<>
??? Analyse ???
NETWORK
NETWORK
Network
Invite Friends
PLAYER LIST
Network Play
Multiplayer
Group Only
Allow network play
NETWORK TIMEOUT
Disabled
Enabled
Current Players:
Feature
SODIUM NITRATE
Na+
CHLORINE
Anomaly Observers
OBSOLETE ITEM
OBSOLETE TECHNOLOGY
VOID EGG
NUTRIENT PROCESSOR
OXYGEN FILTER
SUPEROXIDE CRYSTAL
Dark Grey
Black
BLACK
DARK GREY
Blue
Dark Blue
DARK BLUE
BLUE
Turquoise
Teal
TEAL
TURQUOISE
Green
Dark Green
DARK GREEN
GREEN
Light Grey
LIGHT GREY
Orange
Dark Orange
DARK ORANGE
ORANGE
Pink
Dark Pink
DARK PINK
PINK
Purple
Dark Purple
DARK PURPLE
PURPLE
Red
Dark Red
DARK RED
RED
White
WHITE
Yellow
Dark Yellow
DARK YELLOW
YELLOW
ACCESS INGREDIENT STORAGE
COMPANION EGG
Hungering Worm
RENDEZVOUS BEACON
TICKET TO FREEDOM
PIRATE MAP FRAGMENT 1 OF 3
PIRATE MAP FRAGMENT 2 OF 3
PIRATE MAP FRAGMENT 3 OF 3
PIRATE MAP
OUTLAW CAPE
Custom Marker
Planetary Relic Gate
An inedible tuber that produces a small yield of Mordite crystals
MORDITE ROOT
Mordite Root
A medium-sized, farmable plant that yields an occasional harvest of valuable Star Bulbs
STAR BRAMBLE
Star Bramble
This medicinal herb is known for its pungent buds, which are harvested to produce Gek Nip. NipNip thrives in dank
NIPNIP
NipNip
A small, innocuous looking plant whose leaves periodically secrete a small amount of potent Sac Venom, a valuable
VENOM URCHIN
Venom Urchin
A strange, potentially parasitic plant that yields an occasional harvest of the highly tradable commodity, Gravitino B
GRAVITINO HOST
Gravitino Host
A foul-smelling, farmable flower that replicates the chemical structure of faecal matter. When planted inside, yields
A foul-smelling, farmable flower that replicates the chemical structure of faecal matter. When planted inside, yields
A foul-smelling, farmable flower that replicates the chemical structure of faecal matter. When planted inside, yields
GUTROT FLOWER
Gutrot Flower
A luminous plant found deep underwater, the Candle Kelp yields chemicals useful for both waterproofing and gener
CANDLE KELP
Candle Kelp
A hardy tuber found deep underground. The Cave Marrow is a vigorous grower, despite a lack of light. Excess sunl
CAVE MARROW
Cave Marrow
A spherical fungus with internal gills, found only in toxic biomes. Fungal Clusters can be transplanted for cultivation,
FUNGAL CLUSTER
Fungal Cluster
A luminous, leafy flowering plant that thrives in radioactive biomes and can be cultivated to yield a bountiful harvest
GAMMA WEED
Gamma Weed
A large crystal flower with radiant blue blooms, found only in snowy biomes. Frostwort can be farmed and makes a
FROSTWORT
Frostwort
This 'living rock' is adapted to live in the extreme heat of scorched biomes. However, it can be farmed in most envir
SOLAR VINE
Solar Vine
Native to barren biomes and capable of withstanding long periods of drought, Echinocactus is an edible succulent t
ECHINOCACTUS
Echinocactus
Plantable Seed
This medicinal herb is known for its pungent buds, which are harvested to produce Gek Nip. NipNip thrives in dank
NIPNIP BUDS
NipNip Buds
Stabilised poison sample, produced by aquatic urchin creatures
SAC VENOM
Sac Venom
Succulent, edible cactus flesh from the <TRADEABLE>Echinocactus plant<>. As well as being juicy on the tongue,
CACTUS FLESH
Cactus Flesh
Cc
A glowing organic bulb, harvested from the <TRADEABLE>Cave Marrow plant<> found growing <TECHNOLOGY>
MARROW BULB
Marrow Bulb
Bu
A foul-smelling compound that can be harvested from the <TRADEABLE>Gutrot Flower<>, or less desirably from th
FAECIUM
Faecium
Fa
A foul-smelling compound that can be harvested from the <TRADEABLE>Gutrot Flower<>, or less desirably from th
COPRITE
Coprite
Cr
A foul-smelling compound that can be harvested from the <TRADEABLE>Gutrot Flower<>, or less desirably from th
DUNG CRYSTAL
Dung Crystal
Dn
Despite much study, little is known about this haunting, crystalline compound
MORDITE
Mordite
Mo
A beautiful gemstone, this prized product is the engorged, luminescent berry of the <TRADEABLE>Star Bramble<>
STAR BULB
Star Bulb
Sb
A strange substance that seems to slowly shift the air around it. It is found in the roots of the <TRADEABLE>Gamm
GAMMA ROOT
Gamma Root
Gr
A powerful chemical that has resisted attempts at synthesis. It can be harvested from the bark of the <TRADEABLE
SOLANIUM
Solanium
So
A beautiful blue crystal, this organic compound possesses both great hardiness and a shimmering translucence. It i
FROST CRYSTAL
Frost Crystal
Fc
Harvested Agricultural Substance
An oddly-glowing substance, harvested from the gills of <TRADEABLE>Fungal Clusters<>
FUNGAL MOULD
Fungal Mould
Ml
A rubbery, luminescent sac harvested from <TECHNOLOGY>underwater<> <TRADEABLE>Candle Kelp<> plants
KELP SAC
Kelp Sac
Ke
ANOMALY DETECTOR
PORTAL GLYPH
Portal Glyph
Ancient Technology
Charge the glyphs to enable the Portal
Locate a Portal
Portals allow access to the entire galaxy
Portal Travel
ENTER SEQUENCE
%AMOUNT% V/m
Construct <STELLAR>Additional Generators<> or <TECHNOLOGY>Batteries<
Base Power Low
No Electromagnetic Field Detected
Toggle Power Flow
Industrial Modules
My base has grown in size and capabilities. This new size and technology is drawing more power than the Base Co
Learn the <TECHNOLOGY>Biofuel Reactor<
Learn the <TECHNOLOGY>Biofuel Reactor<
Learn the <TECHNOLOGY>Biofuel Reactor<
Construct a <TECHNOLOGY>Biofuel Reactor<
Construct a <TECHNOLOGY>Biofuel Reactor<
Learn <TECHNOLOGY>Electrical Wiring<>: 0 /
To create a <STELLAR>Power Grid<>, select Electrical Wiring in the Build Menu (<IMG>BUILD_MENU<>
Fuel the <TECHNOLOGY>Biofuel Reactor<
Learn the Biofuel Reactor
Advanced technology requires <TECHNOLOGY>Power Modules<> to ru
Construct a Biofuel Reactor
Advanced technology requires <TECHNOLOGY>Power Modules<> to run
Learn Electrical Wiring
Direct the Construction Research Unit towards <STELLAR>Technology Research<
Connect the Power Grid
Use <TECHNOLOGY>Electrical Wiring<> to connect the <TECHNOLOGY>Biofuel Reactor<> to any components r
Fuel the Biofuel Reactor
Fuel the <TECHNOLOGY>Biofuel Reactor<>
Generate & Distribute Power
Powering the Base
Grid Status: NOT CONNECTED
Grid Status: DRAINING BATTERIES
Grid Status: OVERLOADED
Grid Status: ONLINE
Grid Status: STANDBY
Supply %SUPPLY% kP <IMG>SLASH<> Used %USAGE% kP
No Stored Power
No Batteries
%STORED% kP
Grid Power Storage
%USED%kP Used / %RATE%kP Available
Grid Power Usage
Consumption: %NUM% kP
Generation: %NUM% kP
%BASENAME% :: Grid %NUM%-A
<TITLE>Disconnected<>
<TITLE>Storage Draining<>
Power Status:
<RED>Offline<>
<TRADEABLE>Online<>
<RED>Subgrid Error<>
Storage: %NUM% kP
Using %RATE%
Disconnected
Generating %RATE%
Disconnected
Offline
Online
Producing %RATE%
Storing %AMOUNT%
Power & Industry Blueprints
Kill Predatory Creatures
Locate predatory creatures on a planet's surface
Kill predatory creatures: <STELLAR>%CURRENT%/%AMOUNT%<>
Generation %NUM%
Previous
Previous System
Previous System
Previous Page <IMG>FE_BACK<>
AUTOMATED RECEIVER LOCK
AUTOMATED RECEIVER LOCK
Communication relay locked: <FUEL>CONTAINMENT CONTROL<
Communication relay locked: <FUEL>CONTAINMENT CONTROL<
CONTAINMENT REPORT: Lifeforms stable.
CONTAINMENT REPORT: Lifeforms stable.
CONTAINMENT REPORT: Atmosphere toxicity at maximum sustainable level.
CONTAINMENT REPORT: Atmosphere toxicity at maximum sustainable level.
CONTAINMENT REPORT: Cryogenics failing...
CONTAINMENT REPORT: Cryogenics failing...
CONTAINMENT REPORT: Holographic boundaries at 94%
CONTAINMENT REPORT: Holographic boundaries at 94%
CONTAINMENT REPORT: Internal black holes coalescing. Structure failure likely.
CONTAINMENT REPORT: Internal black holes coalescing. Structure failure likely.
INCOMING MESSAGE <IMG>SLASH<> AUTOMATED FREQUENCY
INCOMING MESSAGE <IMG>SLASH<> AUTOMATED FREQUENCY
Can add base parts: %VALUE%
Can add base parts
Can delete base parts: %VALUE%
Can delete base parts
Can edit base terrain: %VALUE%
Can edit base terrain
Can join my group: %VALUE%
Can join my group
Anyone
Group
Friends only
Group & Friends
Invite Only
Me only
No one
Can damage players: %VALUE%
Can damage players
Show on-foot marker to: %VALUE%
Show on-foot marker to
Show ship marker to: %VALUE%
Show ship marker to
Text Chat: %VALUE%
Text Chat
Open the Inventory with <IMG>INVENTORY<
Upgrade Module Acquired!
Process %ITEM%
<FUEL>Product Recipe Not Known<
<FUEL>Product Recipe Not Known<
<FUEL>Product Recipe Not Known<
<IMG>DIAMONDBULLET<> Product Recipes <IMG>DIAMONDBULLET<>
Components & Devices
Valuable Products
Production Progress (%ITEM%)
HAZARD PROTECTION
Hazard Protection
Cancel Upload
Cancel Download
Cancelling Save Data upload...
Cancelling Save Data download...
SAVE DATA DOWNLOAD CANCELLED
SAVE DATA DOWNLOAD FAILED
Download All Save Data
SAVE DATA IMPORTED SUCCESSFULLY
Downloading Save Data...
Manage Cloud Save
MANAGE CLOUD SAVE
Show Profile
Download PS4™ Save Data
DOWNLOAD PS4™ SAVE DATA
Transfer Save Data to PlayStation®5
Upload your Save Data to continue your No Man's Sky journey on PlayStation®5
TRANSFER SAVE DATA TO PLAYSTATION®5
SAVE DATA UPLOAD CANCELLED
SAVE DATA UPLOAD FAILED
Upload All Save Data
SAVE DATA UPLOADED
Uploading Save Data...
Pulse Driv
PULSE DRIVE DISABLED <IMG>SLASH<> HOSTILE SHIPS IN RANGE
Refuel the <TECHNOLOGY>Pulse Engine<
PULSE DRIVE BACK ONLINE <IMG>SLASH<> ESCAPE POSSIBLE
Electronic Consciousness
Distressed Pilot
Roaming Trader
DISENGAGE PULSE DRIVE
ENGAGE PULSE DRIVE
PULSE ENGINE OFFLINE
Pulse Engine Offline
Pulse Engine Online in %TIME%
<IMG>DIAMONDBULLET<> Construction Modules <IMG>DIAMONDBULLET<>
<IMG>DIAMONDBULLET<> Basic Construction <IMG>DIAMONDBULLET<>
<IMG>DIAMONDBULLET<> Vital Technology <IMG>DIAMONDBULLET<>
Input:
A highly sprung motor arm salvaged from inside of a Sentinel patrol unit. It occasionally twitches, as if experiencing
QUAD SERVO
Quad Servo
Block / Report
Block / Report
Add as Companion
Add as Companion
Add as No Man's Sky Friend
Add as No Man's Sky Friend
Creatures
Hide Electrical Wiring
Hide Electrical Wiring
Return To Space Anomaly
Return To Space Anomaly
Companion Register
Summon %PET%
Dismiss %PET%
Unblock Player
Unblock Player
Remove Companion
Remove Companion
Remove No Man's Sky Friend
Remove No Man's Sky Friend
Quicksilver Credited
QUICKSILVER
Quit to Title Screen
QUIT TO TITLE SCREEN
Race Line-up
Results
Start
Radiation Protection
Mutant Plant
U
Local mineral extract, typically found in large deposits or extracted from common minerals after inspection with an <
URANIUM
Uranium
Join Random Game
JOINING RANDOM GAME
Rare Item Found!
Congealed Substance Deposit
A refined product, holding the energy potential of heated atmospheric gas in a stable state until required
THERMIC CONDENSATE
Thermic Condensate
A refined product, taking ordinary carbon and boosting it with radioactive energy
ENRICHED CARBON
Enriched Carbon
A refined product, this is a powerful organic fertiliser in an easily distributed form
NITROGEN SALT
Nitrogen Salt
Enhanced Gas Product
Recently Invited
Recently Invited
<FUEL>WARNING<>: Base has been archived by relevant cartographic authorities
Suitable Base Site
<STELLAR>Base Restoration<> in progres
<STELLAR>Base Restoration<> in progres
<STELLAR>Base Restoration<> in progres
Locate a new site for your base
Land on a suitable planet and scan to reveal potential base locations
SUITABLE BASE SITE LOCATED
Locate new base site
Home Base Restoration
Carbon Crystals
A <STELLAR>chromatic metal<>, generated by fusion in the heart of a star. Such stellar material ends up forming d
CADMIUM
Cadmium
Refined Stellar Metal: Red
Cd
Redeploy
Refine %ITEM%
BEGIN
STOP
Working...
<TRADEABLE>Begin<> (%AMOUNT%)
Add More
No Fuel
Ingredients Low
Wrong Input Ratio
Input Items Low
STOP PROCESSING
Repair Status: <COMMODITY>ADVANCED MATERIALS REQUIRED<
Refiners <TECHNOLOGY>transform<> simple materials
Refined materials hold more <COMMODITY>charge<>
<TECHNOLOGY>Advanced technologies<> require refined materials
Exosuit Guidance Alert <IMG>SLASH<> Refining
Input %NUMBER%: %ITEM%
Empty
Input
%RECIPE% %PERCENT%
Refiner Offline: No Fuel
Requested Operation: Unavailable
Potential Output: %ITEM%
Output Occupied
Output
PROCESSED
Output Ratio:
Refiner Online...
TIME TO PROCESS
REFINERY OUTPUT
Refinery Output
REFINERY SYSTEM
Refiner Busy
Refund this Base
AUTOMATED RECEIVER LOCK
AUTOMATED RECEIVER LOCK
%RELAY%
%RELAY%
Communication relay locked: <STELLAR>Hyperspace Coordinate Array<
Communication relay locked: <STELLAR>Hyperspace Coordinate Array<
INCOMING MESSAGE <IMG>SLASH<> AUTOMATED FREQUENCY
INCOMING MESSAGE <IMG>SLASH<> AUTOMATED FREQUENCY
Reload Autosave [ %TIMESTAMP% ]
Reload Manual Save[ %TIMESTAMP% ]
%PLAYER%'s %OBJECT%
Remove This Marker
<IMG>CUSTOMMARK<> Remove Beacon
Rename companion
Rename Storage Container
FORGED PASSPORT
APPLY REPAIR KIT (x1)
APPLY REPAIR KIT (x1)
Consume Repair Kit instead of materials
Consume Repair Kit instead of materials
A highly useful piece of <STELLAR>survival technology<>, the Repair Kit allows damaged equipment to be quickly
A highly useful piece of <STELLAR>survival technology<>, the Repair Kit allows damaged equipment to be quickly
REPAIR KIT
REPAIR KIT
Repair Kit
Repair Kit
Automatic Patching Unit
Automatic Patching Unit
Repair
Locate and repair the damaged machinery
Proceed to the target location and interact with the damaged machinery to assess the damage. Gather resources to
Repair damaged machine
Locate and repair the damaged machinery
Damaged Machinery Coordinates Received
Transmit Diagnostic Report
Transmit diagnostic result
Use the machine's fault reporting system to let the client know the repair is complete
Repair <TECHNOLOGY>%TECH%<> components: <%FORMAT%>%PROGRESS%%<>
Player Report Error
Player Report Error
Report Player
Report Player
Griefing
Griefing
Language
Language
Name
Name
Player Reported
Player Reported
Nearby freighter under attack <IMG>SLASH<> Destroy pirates to save the fleet
An advanced data analysis station, of particular use to explorers attempting to catalogue a planet in its entirety
PLANETARY RESEARCH STATION
Planetary Research Station
Data Prediction Module
You have moved outside of the play area
Charge Hazard Protection
Replenish Oxygen
RETURN <IMG>EXITMENU<>
Return to the Guild Envoy
Return to the Guild Envoy aboard the space station to notify them of your success and receive your reward.
Return to the Guild Envoy
Return to the Guild Envo
Return to the Guild Envoy
Return to the Mission Agent
Return to the Mission Agent aboard the space station to notify them of your success and receive your reward.
Return to the Mission Agent
Return to the Mission Agen
Return to the Mission Agent
Return to the Space Anomaly
Return to the Nexus to receive your reward
The Nexus
Return to the Nexus to receive your reward
Return to the Space Anomaly
Return to the crash site
Return to the crash site
Return to the crash sit
Return to the crash site
Return to the crash site
Return to the lifeform
Return to the lifeform to notify them of your success and receive further instructions.
Return to the lifeform to notify them of your success and receive your reward.
Return to the lifeform
Return to the lifefor
Return to the lifeform
<COMMODITY>%ITEM%<> customisation
Inventory Ful
<COMMODITY>Inventory Slot<> x %NUM%
New Starship Acquired: %NAME%
Currency or faction standing, given as a reward.
Reward Item
-
Electronic
Electronic
Virtual
Virtual
Uninitialised
Uninitialised
Unmeasurable
Unmeasurable
Circular
Circular
Non-boolean
Non-boolean
Mutable
Mutable
Asynchronous
Asynchronous
Non-Euclidean
Non-Euclidean
Living %MINERALNAME%
Storage Shuttle
STORAGE SHUTTLE
Radioactive isotope commonly used to fuel the fusion reactor at the heart of starship <TECHNOLOGY>Pulse Engin
TRITIUM
Tritium
Neutron-Rich Fuel Element
H3
RELAY SONG
Broadcast an alluring melody into space
WHALESONG FLUTE
WHALESONG FLUTE
MEMORY FRAGMENT (CLASS)
MEMORY FRAGMENT (CLASS)
MEMORY RESONATOR
A DREADFUL WAILING
MEMORY IMPRINT I
Memory Imprint I
MEMORY IMPRINT II
Memory Imprint II
MEMORY IMPRINT III
Memory Imprint III
MEMORY IMPRINT IV
Memory Imprint IV
MEMORY IMPRINT V
Memory Imprint V
MEMORY FRAGMENT (PERSONAL WEAPON)
MEMORY FRAGMENT (PERSONAL WEAPON)
MEMORY FRAGMENT (EXOSUIT)
MEMORY FRAGMENT (EXOSUIT)
MEMORY FRAGMENT (INVENTORY)
MEMORY FRAGMENT (INVENTORY)
MEMORY FRAGMENT (STARSHIP WEAPON)
MEMORY FRAGMENT (STARSHIP WEAPON)
MEMORY FRAGMENT (ARMAMENT)
MEMORY FRAGMENT (ARMAMENT)
MEMORY FRAGMENT
MEMORY FRAGMENT
SOMNAL DUST
ANCESTRAL MEMORIES
MEMORY FRAGMENT (EXOCRAFT)
MEMORY FRAGMENT (EXOCRAFT)
WHALESTALKER CLOAK
Seek knowledge of the past
an S-Class
HOMEWORLD REPEATER
UTOPIA SUPPLY DROP BETA
UTOPIA SUPPLY DROP GAMMA
UTOPIA SUPPLY DROP DELTA
UTOPIA SUPPLY DROP EPSILON
SETTLEMENT COORDINATES BETA
SETTLEMENT COORDINATES GAMMA
SETTLEMENT COORDINATES DELTA
SETTLEMENT COORDINATES EPSILON
INFESTATION WARNING
INFESTATION WARNING
Install New Slot
Upgrade Class
Starship Class Upgraded!
Starship class improvement confirmed... '<STELLAR>%SHIPNAME%<>' has been successfully <TRADEABLE>up
Salvage Material
Salvage Material
Purchase Improvements <IMG>SLASH<> Salvage Ships
Where to find upgrades?
Use this outfitting station to increase the size of the starship <TECHNOLOGY>inventory<>, or improve its base stat
Upgrade Starship
Purchase Storage
Apply Augmentation
Inventory augmentation confirmed... 1 x <STELLAR>Additional Inventory Slot<> added to starship.
Drones deployed to target starship '<STELLAR>%SHIPNAME%<>'... Available operations: <STELLAR>Upgrade<>
Augment <TECHNOLOGY>inventory storage<> or improve starship <STELLAR>class<>? Improve storage for free
Salvage drones deployed. Starship '<STELLAR>%SHIPNAME%<>' will be immediately processed for scrap. Salva
Starship Destroy for Scrap <IMG>SLASH<> Components Awarded
Starship Inventory Size Increased!
ONCE-USEFUL SPRINGS
Once-Useful Springs
STARSHIP AI VALVES
Starship AI Valves
HANDFUL OF COGS
Handful of Cogs
REINFORCED PIPING
Reinforced Piping
THERMAL PANELS
Thermal Panels
TANK OF COOLANT
Tank of Coolant
SPOOL OF NANO-CABLES
Spool of Nano-Cables
RECYCLED CIRCUITRY
Recycled Circuitry
SUBATOMIC REGULATORS
Subatomic Regulators
COMPRESSED INDIUM SCRAPS
Compressed Indium Scraps
A valuable piece of broken down starship, created by a <TECHNOLOGY>Starship Outfitting Terminal<> at a <TRA
Starship Subcomponent
Starship Outfitting
An abundant mineral element, found within the geological strata of all rocky worlds. Easily extracted using a <TECH
SILICATE POWDER
Silicate Powder
Abundant Mineral
Si
Class
Class
Worm Lord
Worm Lord
Gargantuan
Gargantuan
Colossal Being
Colossal Being
Giant Parasite
Giant Parasite
Planetary Maggot
Planetary Maggot
Unstoppable Nematode
Unstoppable Nematode
Ceaseless Burrower
Ceaseless Burrower
The Consumer
The Consumer
Stomach Contents
Stomach Contents
Unpleasant liquid
Unpleasant liquid
Layers of teeth
Layers of teeth
Freighter components
Freighter components
Planetary beacon
Planetary beacon
Consumed waypoints
Consumed waypoints
Entire trade outpost
Entire trade outpost
Several Gek
Several Gek
Sentinal Walkers
Sentinal Walkers
Lost starships
Lost starships
Many Sentinels
Many Sentinels
Rubble
Rubble
Minerals
Minerals
Magma
Magma
Mostly sand
Mostly sand
Other gargantuans
Other gargantuans
Horrific Eggs
Horrific Eggs
%NUM%ku
%NUM%ku
Max Depth
Max Depth
Immortal Worm
Immortal Worm
Save & Chart
You are leaving the Appearance Modifier. Would you like to apply changes?
SAVE CHANGES?
SAVE DATA
Saving this custom outfit will override the settings currently stored in this slot. Do you wish to continue?
OVERRIDE OUTFIT?
Select Save Game
SELECT SAVE GAME
Save Data
Load Save
INCOMPATIBLE SAVE
UPGRADE REQUIRED
New Game
SCANNER
Scanner
Scan Unique Creatures
Each planet has its own ecosystem. Track how many creatures you have discovered on each planet via the Discov
Scan creatures: <STELLAR>%CURRENT%/%AMOUNT%<
Currently Unavailable
Currently Unavailable
%LAT%.<STELLAR>???<> <IMG>SLASH<> %LON%.<STELLAR>???<>
%LAT%.<STELLAR>???<> <IMG>SLASH<> %LON%.<STELLAR>???<>
%LAT%<STELLAR>?<> <IMG>SLASH<> %LON%<STELLAR>?<>
%LAT%<STELLAR>?<> <IMG>SLASH<> %LON%<STELLAR>?<>
%LAT% <IMG>SLASH<> %LON%
%LAT% <IMG>SLASH<> %LON%
Scan
Scan Unique Minerals
Each planet has its own ecosystem. Track how many minerals you have discovered on each planet via the Discove
Scan minerals: <STELLAR>%CURRENT%/%AMOUNT%<
Locate a Porta
Scan Unique Plants
Each planet has its own ecosystem. Track how many plants you have discovered on each planet via the Discovery
Scan plants: <STELLAR>%CURRENT%/%AMOUNT%<
Your <STELLAR>Base<> is in another syste
Mission target is in another syste
Mission target is in another syste
Mission coordinates lead to another syste
Mission target is aboard the Space Anomal
Mission target is in another syste
<TECHNOLOGY>Scanner<> Status: <FUEL>CRITICAL DAMAGE<
Test the <TECHNOLOGY>Scanner<>
Gather <EARTH>Ferrite Dust<> for repairs
Repair Scanner Damage
Scan to locate Sodium (<IMG>SCAN<>)
Scan to locate Sodium
Recharge Hazard Protection
Exosuit Guidance Alert <IMG>SLASH<> Scanner Damaged
Scanner Required :: Repair Immediately!
Scavenging lifeform
The Scientist is rebootin
Wait for the Scientist's boot sequence to complete
The process may take some time. Consider improving other base components while the sequence completes.
The Scientist is educating their Beacon chil
Wait for the Scientist to finish educating their Beacon
The process may take some time. Consider improving other base components while their teaching process comple
Creatures
Minerals
Planets
Flora
No New Discoveries
Return to the Scientis
I have hired a scientist for my base. Working from their terminal, they will provide new technologies and techniques
I should hire a scientist for my base. Working from their terminal, they will provide new technologies and techniques
The Scientist
Return to the Scientis
UI_SCIENTIST_RET_OSD
The Scientist awaits at their terminal
Return to the Scientist
Advanced Scientific Research
Scientific Research
Potential Scientist Recruit
Build a <TECHNOLOGY>Science Terminal<
Hire a base Scientis
Hire a base Scientist from a Korvax space statio
Visit the Scientist at their new station
Build a Science Terminal
UI_OVERSEER1_OBJ1_TIP
UI_OVERSEER5_OBJ1
UI_OVERSEER2_OBJ1_TIP
Acquire %ITEM%: %CURRENT%/%AMOUNT
Gather Marrow Bulb and Cobalt
<TRADEABLE>Marrow Bulb<> is harvested from underground plants, while <EARTH>Cobalt<> can be mined from
Transmission Tower
Visit a Transmission Towe
Connect the Scientist's core to the Convergence
Visit a <SPECIAL>Transmission Tower<> to perform the operation.
UI_OVERSEER4_OSD
Observatory
Gather data from an <SPECIAL>Observatory<
Gather data from an Observatory
Collect data from the terminal inside the building
UI_OVERSEER4_OSD
UI_SCIENTIST5_OBJ1
Construct a Beacon
UI_OVERSEER1_OBJ1_TIP
Scan creatures: %CURRENT%/%AMOUNT%
Scan planetary creatures
Use the <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>) to scan and upload discoveries
Gather %ITEM%: %CURRENT%/%AMOUNT
Gather Ion Batteries
Find <COMMODITY>Ion Batteries<> in containers, or craft them in your inventory from <EARTH>Ferrite Dust<> an
Monolith
Visit a Monolit
Bring the Scientist's core to a Monolith
Visit a <SPECIAL>Monolith<> to perform the operation.
UI_OVERSEER4_OSD
Gather %ITEM%: %CURRENT%/%AMOUNT
Collect a Korvax Convergence Cube
Infiltrate a Korvax facility and acquire a Convergence Cube.
Protective Casing
Salvageable Scrap
Abandoned Technology
Salvage Container
Purchase old scrap
Purchase old scrap
SEARCHING
The Pioneers
THE PIONEERS
Exobiology
Reward: %REWARD%
EXPEDITION #%NUM%: %NAME%
The expedition has begun. The <STELLAR>Expedition<> tab will show your progress through the journey
Phase %NUM%: %CURRENT%/%AMOUNT% milestones complet
Phase %NUM%: %CURRENT%/%AMOUNT% milestones complet
Complete Expedition Milestones
Find new milestones in the <STELLAR>Expedition<> tab
%CURRENT%/%AMOUNT% milestones complete. Find new milestones in the <STELLAR>Expedition<> tab
Complete Phase One
Complete Phase Two
Complete Phase Three
Complete Phase Four
Complete Phase Five
Complete expedition milestones
Expedition One: Pioneers
Expedition Progress: %CURRENT% / %TOTAL% milestones complete
Expedition Progress: %DIST%ly travelled
Planet %PLANET% <IMG>SLASH<> First Contact
Expedition Initialisation Complete
Expedition #%NUM%
SECONDARY WEAPONS
Secondary Weapons
A powerful lateral processor inserted into the <TECHNOLOGY>Analysis Visor<>
SUBSTANCE PROBE
Substance Probe
<MISSIONPRIMARY>AREA DISCOVERED<>
GEOMETRIC CAPE
Select
Select Star
DREADNOUGHT AI FRAGMENT
Destroy Advanced Sentinels
Locate Sentinels on the planetary surface
Destroy Sentinel Quads: <STELLAR>%CURRENT%/%AMOUNT%<>
Destroy Sentinels
Locate Sentinels on the planetary surface
Destroy Sentinels: <STELLAR>%CURRENT%/%AMOUNT%<>
Destroy Sentinel Walkers: <STELLAR>%CURRENT%/%AMOUNT%<>
REINFORCEMENTS ARRIVING IN %TIME%
Harvestable Sentinel Technology
SENTINELS SEARCHING: %TIME%
SALVAGED GLASS
Salvaged Glass
Recovered Sentinel Components
DETECTED!
WARNING <IMG>SLASH<> SENTINEL LEVEL %NUM%
WARNING <IMG>SLASH<> SUPPRESSION MEASURES TRIGGERED
WARNING <IMG>SLASH<> SUPPRESSION LEVEL 2 : MODERATE
WARNING <IMG>SLASH<> SUPPRESSION LEVEL 3 : URGENT
WARNING <IMG>SLASH<> SUPPRESSION LEVEL 4 : SEVERE
WARNING <IMG>SLASH<> SUPPRESSION LEVEL 5 : MAXIMUM
WARNING <IMG>SLASH<> SENTINEL DRONES INVESTIGATING
Sentinels Deployed! Evade!
Sentinel Investigation
REALITY GLITCH TRAIL
Terrain Quality: High
Terrain Quality: Low
Terrain Quality: Medium
Terrain Quality
Terrain Quality: Ultra
Debt
Happiness
Population
Productivity
Sentinel Alert Level
SETTLEMENT OVERVIEW
Maintenance Cost
Primitive Shapes
Defence Systems
<IMG>SLASH<>EXOSUIT NOTICE: Shield recharged<IMG>SLASH<>
HARMONIC BRAIN
HYALINE BRAIN
A technology module harvested from the remains of a <STELLAR>salvaged starship<>. May also be collected from
STARSHIP OVERDRIVE UNIT
Starship Overdrive Unit
Powerful Upgrade Device
Recommendation: <TECHNOLOGY>REPAIR SHIP ENGINES<
Repair Pulse Engine: <COMMODITY>Metal Plating<>
Repair Pulse Engine: <STELLAR>Hermetic Seal<>
Repair Launch Thrusters: <TECHNOLOGY>Di-hydrogen Jelly<>
Repair Launch Thrusters: <EARTH>Pure Ferrite<>
Exosuit Guidance Alert <IMG>SLASH<> Starship Repairs
A technology module harvested from the remains of a <STELLAR>salvaged starship<>. May also be collected from
STORAGE AUGMENTATION
Storage Augmentation
Starship Expansion Module
<STELLAR>%ITEM%<> starship
<IMG>DIAMONDBULLET<> Starship Upgrades <IMG>DIAMONDBULLET<>
%AMOUNT% (%BASEAMOUNT% Core)
A power storage unit optimised for use in <COMMODITY>starship defensive systems<>
STARSHIELD BATTERY
Starshield Battery
Enables the Starship Scanner to locate sites of archaeological interest
ARTIFACT SCANNER
Artifact Scanner
Starship Scanner Companion Unit
<IMG>SLASH<>Shield energy restored!<IMG>SLASH<>
Starship subsystem <FUEL>critically damaged<>
Damaged Starship Component
HULL FRACTURE
Hull Fracture
BURNT-OUT COMPRESSOR
Burnt-Out Compressor
SCORCHED PLATING
Scorched Plating
MELTED FUEL CELL
Melted Fuel Cell
RUSTED CIRCUITS
Rusted Circuits
SHATTERED BULWARK
Shattered Bulwark
RADIATION LEAK
Radiation Leak
CONTAINMENT FAILURE
Containment Failure
DAMAGED GEARS
Damaged Gears
HYDRAULICS DAMAGE
Hydraulics Damage
EXPLODED PANEL
Exploded Panel
CORRODED TANKS
Corroded Tanks
An exclusive <STELLAR>Starship Exhaust Modifier<>
An exclusive <STELLAR>Starship Exhaust Modifier<>
STEALTH STARSHIP TRAIL
STEALTH STARSHIP TRAIL
Stealth Starship Trail
Stealth Starship Trail
An exclusive <STELLAR>Starship Exhaust Modifier<>
An exclusive <STELLAR>Starship Exhaust Modifier<>
GOLDEN STARSHIP TRAIL
GOLDEN STARSHIP TRAIL
Golden Starship Trail
Golden Starship Trail
An exclusive <STELLAR>Starship Exhaust Modifier<>
An exclusive <STELLAR>Starship Exhaust Modifier<>
EMERIL STARSHIP TRAIL
EMERIL STARSHIP TRAIL
Emeril Starship Trail
Emeril Starship Trail
SPUTTERING STARSHIP TRAIL
An exclusive <STELLAR>Starship Exhaust Modifier<>
An exclusive <STELLAR>Starship Exhaust Modifier<>
CHROMATIC STARSHIP TRAIL
CHROMATIC STARSHIP TRAIL
Chromatic Starship Trail
Chromatic Starship Trail
An exclusive <STELLAR>Starship Exhaust Modifier<>
An exclusive <STELLAR>Starship Exhaust Modifier<>
CADMIUM STARSHIP TRAIL
CADMIUM STARSHIP TRAIL
Cadmium Starship Trail
Cadmium Starship Trail
TEMPORAL STARSHIP TRAIL
Starship Exhaust Override
Starship Exhaust Override
An exclusive <STELLAR>Starship Exhaust Modifier<>
STARSHIP TRAIL
Starship Trail
Armoured Clam
Festering Pustule
Festering Pustule
Available To Buy
Sellable Items
<IMG>GAMERCARD<> Show Gamercard
Locate Nearby Structures
Planetary Radar Sweep Initiated
Outpost signal detection... <STELLAR>online<>
Outpost signal detection <STELLAR>online<> <IMG>SLASH<> Navigation subroutines <STELLAR>online<> <IMG
Navigation data loaded
Ancient Ruined Site Detected
Ancient Ruined Site Detected
Transfer Rate
Silo Status: Capacity Reached
Silo Status: Filling
Silo Status: Idle
Silo Status: Empty
Silo Status: Emptying
Storage Configured For
Time until full
Time until empty
<IMG>MSGSKIP<> DISMISS
HOLD <IMG>MSGSKIP<> TO DISMISS
<IMG>MSGSKIP<> SKIP
HOLD <IMG>MSGSKIP<> TO SKIP
Generator Status: STANDBY
Generator Status: LIGHT FADING
Generator Status: INSUFFICIENT LIGHT
Generator Status: ONLINE
Automatically generates power during daylight
Solar Panel Array
Dark Hours Remaining
Power Output
Solar <COMMODITY>power generation panels<> for installation in an <TECHNOLOGY>Exosuit<>
SOLAR PANEL
Solar Panel
Daylight Remaining
A unique overload to the Multi-Tool's standard mining laser. Beam frequency is modulated precisely in a feedback l
A unique overload to the Multi-Tool's standard mining laser. Beam frequency is modulated precisely in a feedback l
ANIMUS BEAM
ANIMUS BEAM
Animus Beam
Animus Beam
Soul Extractor
Soul Extractor
A powerful organic computing unit
SOUL ENGINE
Soul Engine
A pattern, no more than a mere waveform, etched into the surface of a tiny metallic shard. This fragment of data rep
A pattern, no more than a mere waveform, etched into the surface of a tiny metallic shard. This fragment of data rep
FRAGMENTED QUALIA
FRAGMENTED QUALIA
Fragmented Qualia
Fragmented Qualia
Soul Fragment
Soul Fragment
?
?
CURVED FREIGHTER CORRIDOR
Curved Freighter Corridor
FREIGHTER CORRIDOR
Freighter Corridor
FREIGHTER JUNCTION
Freighter Junction
FREIGHTER CROSS JUNCTION
Freighter Cross Junction
LARGE FREIGHTER ROOM
Large Freighter Room
LARGE FREIGHTER ROOM B
LARGE FREIGHTER ROOM C
Void Egg
Void Egg
Organic Mass
Organic Mass
Station Destroyed <IMG>SLASH<> Pirate Defense Force Deployed
Station Destroyed <IMG>SLASH<> Pirate Defense Force Deployed
This expansion module allows for the rapid construction of habitable spaces inside large starships
Freighter Interior Module
FREIGHTER STAIRS
Freighter Stairs
INTERNAL FREIGHTER WALL
Internal Freighter Wall
Initiate Spherification
BYTEBEAT CHIP: 'NEMESIS101'
BYTEBEAT CHIP: 'COSINE WILL NEVER FORGET YOU'
BYTEBEAT CHIP: 'SULTANS OF PING'
FEARSOME VISOR
ITERATION: ARIADNE VISAGE
Iteration: Ariadne Visage
ITERATION: GEMINI VISAGE
Iteration: Gemini Visage
ITERATION: MERCURY VISAGE
Iteration: Mercury Visage
ITERATION: CRONUS VISAGE
Iteration: Cronus Visage
ITERATION: SELENE VISAGE
Iteration: Selene Visage
ITERATION: HELIOS VISAGE
Iteration: Helios Visage
ITERATION: HYPERION VISAGE
Iteration: Hyperion Visage
ITERATION: TETHYS VISAGE
Iteration: Tethys Visage
ITERATION: PERSES VISAGE
Iteration: Perses Visage
ITERATION: ARES VISAGE
Iteration: Ares Visage
ITERATION: HESPERUS VISAGE
Iteration: Hesperus Visage
ITERATION: EOS VISAGE
Iteration: Eos Visage
An exclusive <STELLAR>Exosuit Appearance Override<>
SPARSE HORIZON HELMET
Sparse Horizon Helmet
An exclusive <STELLAR>Exosuit Appearance Override<>
BLAZING ORBIT HELMET
Blazing Orbit Helmet
An exclusive <STELLAR>Exosuit Appearance Override<>
EYE OF THE KORVAX HELMET
Eye of the Korvax Helmet
An exclusive <STELLAR>Exosuit Appearance Override<>
An aggressive <STELLAR>Exosuit Appearance Override<>, modeled on the war helmets of the ancient Gek
FIRST SPAWN BATTLE MASK
First Spawn Battle Mask
SPAWNING COWL
SHROUD OF FREEDOM
An exclusive <STELLAR>Companion Appearance Enhancement<>. This articulated mining laser is insulated with a
ROUNDED LASER
Rounded Laser
An exclusive <STELLAR>Companion Appearance Enhancement<>. This compact device generates detailed analy
MOVEMENT TRACKER
ENERGY COIL
SOLAR HELMET
HORRIFIC FLESH-HELMET
TITLE: 'CITIZEN SCIENTIST'
TITLE: 'DREAMER'
TITLE: 'ANOMALY'
TITLE: 'TRAVELLER-FRIEND'
TITLE: 'FRIEND-ENTITY'
TITLE: 'KINDRED'
TITLE: 'LIKE-TRAVELLER'
TITLE: 'LONELY'
TITLE: 'EVERY ONE PROCEDURAL'
TITLE: 'THE FIRST'
TITLE: 'THE LAST'
TITLE: 'THE NOTORIOUS'
TITLE: 'SOLO TRAVELLER'
TITLE: 'FRIEND OF POLO'
TITLE: 'FRIEND OF NADA'
TITLE: 'FRIEND OF ARIADNE'
TITLE: 'FRIEND OF GEMINI'
TITLE: 'FRIEND OF MERCURY'
TITLE: 'FRIEND OF TETHYS'
TITLE: 'FRIEND OF HESPERUS'
TITLE: 'SIMULATED'
TITLE: 'UNKNOWN'
TITLE: 'NO MAN'S'
TITLE: 'INTERLOPER'
TITLE: 'EXOTIC'
TITLE: 'VOLCANIC'
TITLE: 'SWAMP-DWELLER'
TITLE: 'SIXTEENTH'
TITLE: 'ENCODED'
TITLE: 'PHOTOGRAPHER'
TITLE: 'PILLAR OF LIGHT'
TITLE: 'THE DOOMED'
Bespoke Personal Identification
X.O. SUIT
CRYSTALLISED HEART
MOVEMENT SYSTEMS
Movement Systems
Standing Decreased: Korvax
Standing Decreased: Gek
Standing Decreased: Vy'keen
KORVAX
%AMOUNT% Korvax Standing
Standing Increased: Korvax
Standing Decreased: Explorers Guild
Standing Decreased: Merchants Guild
Standing Decreased: Mercenaries Guild
EXPLORERS
%AMOUNT% Explorers Standing
Standing Increased: Explorers Guild
MERCHANTS
%AMOUNT% Merchants Standing
Standing Increased: Merchants Guild
MERCENARIES
%AMOUNT% Mercenary Standing
Standing Increased: Mercenaries Guild
GEK
%AMOUNT% Gek Standing
Standing Increased: Gek
VY'KEEN
%AMOUNT% Vy'keen Standing
Standing Increased: Vy'keen
A map of a nearby planet. An <SPECIAL>ancient artifact site<> has been marked
A map of a nearby planet. The coordinates of a <TECHNOLOGY>distress signal<> have been marked
A map of a nearby planet. An <COMMODITY>inhabited outpost<> of some kind has been marked
A map of a nearby planet. A <FUEL>secure site of interest<> has been marked. Such sites often hold <TECHNOLO
A map of the star system. All marked locations have been visited
Planetary Chart (EMPTY)
Planetary Chart (Empty)
A <STELLAR>Planetary Chart<> contains directions to a <SPECIAL>point of interest<
Planetary Chart Received
SENTINEL BOUNDARY MAP
Sentinel Boundary Map
Anomalous Planetary Location Data
PLANETARY CHART
ANCIENT CHART
SALVAGE CHART
TRADING CHART
Planetary Chart
Ancient Chart
Salvage Chart
Trading Chart
Top Secret Chart
TOP SECRET CHART
ECHO LOCATOR
SETTLEMENT CHART
Settlement Chart
Cartographic Data
Alien Cartographic Data
Emergency Cartographic Data
Commercial Cartographic Data
Secret Cartographic Data
A map of a nearby location, retrieved from the <STELLAR>Local Information Repository<> at a Planetary Archive b
A map of a nearby location, retrieved from the <STELLAR>Local Information Repository<> at a Planetary Archive b
The <STELLAR>Treasure Ruin Chart<> contains directions to an <SPECIAL>ancient ruined site<
The <STELLAR>Treasure Ruin Chart<> contains directions to an <SPECIAL>ancient ruined site<
TREASURE RUIN CHART
TREASURE RUIN CHART
Treasure Ruin Chart
Treasure Ruin Chart
Starship Pilot
STARSHIP UNOCCUPIED <IMG>SLASH<> LOCATE PILOT TO BEGIN TRADE
Negotiate Price
Joining this mission will leave your current group and join the mission group. Continue?
Signal Source?
Starship Signal Detecte
Starship Signal Detecte
Starship Signal Detecte
Starship Signal Detecte
BOOT SEQUENCE COMPLETE <IMG>SLASH<> REPAIR CRUCIAL SUB-SYSTEMS
WARNING <IMG>SLASH<> EXTERNAL TEMPERATURE DANGEROUSLY LOW
WARNING <IMG>SLASH<> HAZARDOUS HEAT LEVELS DETECTED
WARNING <IMG>SLASH<> HAZARDOUS RADIATION LEVELS DETECTED
WARNING <IMG>SLASH<> EXTREME ENVIRONMENTAL TOXINS DETECTED
AUTOMATED DISTRESS SIGNAL DETECTED
HAZARD PROTECTION FAILING <IMG>SLASH<> RECHARGE IMMEDIATELY
Activate the <TECHNOLOGY>Scanner<> with <IMG>SCAN<>: 0 / 1
Activate the <TECHNOLOGY>Scanner<> with <IMG>SCAN<>: 0 /
Collect <CATALYST>Sodium<>: 0 / 1
Activate the <TECHNOLOGY>Scanner<> with <IMG>SCAN<>: 0 / 1
Activate the <TECHNOLOGY>Scanner<> with <IMG>SCAN<>: 0 /
Collect <CATALYST>Sodium<>: 0 / 1
Activate the <TECHNOLOGY>Scanner<> with <IMG>SCAN<>: 0 / 1
Activate the <TECHNOLOGY>Scanner<> with <IMG>SCAN<>: 0 /
Collect <CATALYST>Sodium<>: 0 / 1
Test <TECHNOLOGY>Multi-Tool Scanner<> with <IMG>SCAN<>: 0 /
Test <TECHNOLOGY>Multi-Tool Scanner<> with <IMG>SCAN<>: 0 / 1
Test <TECHNOLOGY>Analysis Visor<> by holding <IMG>AIM<>: 0 / 1
Repair <TECHNOLOGY>Multi-Tool Systems<
Recharge Hazard Protection with <CATALYST>Sodium<
Use the <TECHNOLOGY>Scanner<> to locate resource
Use the <TECHNOLOGY>Scanner<> to locate resource
Recharge Hazard Protection with <CATALYST>Sodium<
Recharge Hazard Protection with <CATALYST>Sodium<
Recharge Hazard Protection with <CATALYST>Sodium<
Recharge Hazard Protection with <CATALYST>Sodium<
The Static
Every system has a <COMMODITY>Space Station<> serving as its hub. Speaking to lifeforms aboard the station b
Visit Technology Merchants to <TECHNOLOGY>upgrade your ship and equipment<>
Visit the <TRADEABLE>Cartographer<> for <TRADEABLE>directions<> to outposts and other buildings
Take missions from the <STELLAR>Mission Agent<> to earn <STELLAR>valuable rewards<>
Use the <TECHNOLOGY>Teleporter<> to instantly <TECHNOLOGY>return to your base<>
The Space Station
<MISSIONPRIMARY>INITIATING DOCKING PROCEDURE<>
Conflict level
Conflict level
Economy
Economy
Celestial Bodies
Celestial Bodies
Dominant Lifeform
Dominant Lifeform
STATION OVERRIDE
Welcome Aboar
Status
Not Uploaded
Uploaded
Already Discovered
CLOAKING DEVICE
Cloaking Device
Active Camouflage Unit
Show Steam Profile
Highly Refined Stellar Metal
Ch
A processed metal alloy, created in a <TECHNOLOGY>Refiner<> from the <STELLAR>stellar metals<>: <COMMO
CHROMATIC METAL
Chromatic Metal
Storage Units
A rare and highly valuable cluster of storm crystals. These crystalline structures thrive in stormy conditions, and nat
STORM CRYSTAL
Storm Crystal
Storm Crystal
Unique valuable curiosity
Holo-Archive
I search the supply crate. Someone has stashed some useful supplies.
Take Supplies
Aquatic Technology: Nautilon Submarine and Marine Shelter
A high-detail sonar device, capable of upgrading the scanner technology aboard a Nautilon-class submarine to Ana
A powerful sonar device, capable of sending and receiving signals over long distances. Requires installation aboard
HIGH-POWER SONAR
High-Power Sonar
Submarine Analysis Device
Installed into the drive system aboard the <STELLAR>Nautilon Submarine<>
OSMOTIC GENERATOR
Osmotic Generator
Humboldt Drive Upgrade
<TECHNOLOGY>Nautilon Advanced Equipment Blueprints<>
A thermally-efficient, inversion-proof reactor engine capable of powering the Nautilon even at extreme depths
HUMBOLDT DRIVE
Humboldt Drive
Submarine Propulsion Unit
A high thermal energy fuel, contained within a standardised fuel cell. Used to fuel the <TECHNOLOGY>Humboldt D
HYDROTHERMAL FUEL CELL
Hydrothermal Fuel Cell
Submarine Reactor Fuel
A mounted cannon specifically designed for the <STELLAR>Nautilon Submarine<>
NAUTILON CANNON
Nautilon Cannon
Submarine Weapon
A mounted laser system specifically designed for the <STELLAR>Nautilon Submarine<>
TETHYS BEAM
Tethys Beam
Submarine Mining Laser
Initialise Expedition?
An advanced survival technology module that allows expansion of a user's <STELLAR>Exosuit Storage<>
EXOSUIT EXPANSION UNIT
Exosuit Expansion Unit
Upgrade Unit
Open Personal Refiner Interface
USE REFINER
A compact extension to the Exosuit, installing a small <TECHNOLOGY>Portable Refiner<>, accessible directly from
PERSONAL REFINER
Personal Refiner
Self-Mounted Refiner Unit
Exosuit Inventory Upgraded!
<IMG>DIAMONDBULLET<> Exosuit Upgrades <IMG>DIAMONDBULLET<>
Summon Nomad Exocraft
Summon Roamer Exocraft
Summon Dragonfly Exocraft
Summon Minotaur Power Suit
Summon Minotaur Power Suit
Signal Established :: Select Summon Location
Summon Nautilon Submarine
Summon Colossus Exocraft
Summon Pilgrim Exocraft
A highly specialised addition to the Multi-Tool's mining capabilities, transforming <STELLAR>terrain deposits<> into
A highly specialised addition to the Multi-Tool's mining capabilities, transforming <STELLAR>terrain deposits<> into
SOLAR RAY
SOLAR RAY
Solar Ray
Solar Ray
Alchemical Laser
Alchemical Laser
Transmuted by Solar Ray
Transmuted by Solar Ray
Conventional planetary metal, superheated and then held in a stablised plasmatic form
Conventional planetary metal, superheated and then held in a stablised plasmatic form
LIQUID SUN
LIQUID SUN
Liquid Sun
Liquid Sun
Transmuted Metal
Transmuted Metal
?
?
PIPELINE NETWORK
Network Extraction Rate
Pipeline Status: NOT CONNECTED
Pipeline Status: CAPACITY REACHED
%STORED% / %CAPACITY%
Overall Storage
Transfer Rate
STORAGE HOPPER
Extraction Rate
Hopper Status: CAPACITY REACHED
Storage Status
<IMG>SURVEYFILTERL<> Enable Binocular Mode
Potential
Change Mode <IMG>SURVEYFILTERL<>/<IMG>SURVEYFILTERR<>
<IMG>SURVEYFILTERL<> Survey Mode: Gas <IMG>SURVEYFILTERR<>
Local Concentration
Concentration
Concentrated Gas Cloud
CONCENTRATED GAS CLOUD
Max Concentration
Source Located
Beacon Missed Terrain
%TYPE%: %AMOUNT%%
Deploy Marker Beacon: <IMG>CUSTOMMARK<>
Density Underfoot
Density
Max Density
<IMG>SURVEYFILTERL<> Survey Mode: Minerals <IMG>SURVEYFILTERR<>
Deep-Level Mineral Deposit
DEEP-LEVEL MINERAL DEPOSIT
<IMG>SURVEYFILTERL<> Survey Mode: Geothermal Power <IMG>SURVEYFILTERR<>
Local Field Strength
Field Strength
Electromagnetic Power Hotspot
ELECTROMAGNETIC POWER HOTSPOT
Max Field Strength
Electromagnetic Power
Gas Concentration: %VALUE%
Mineral Density: %VALUE%
Power Potential: %VALUE%
Reset Scanner to Default
Hotspot Proximity: %VALUE%
Adjust Scanner Settings
Survey Device Required
The <TECHNOLOGY>Survey Device<> is an upgrade for the Multi-Tool <TECHNOLOGY>Analysis Visor<>. It allo
<TECHNOLOGY>Electromagnetic Generator<> constructe
<TECHNOLOGY>Gas Extractor<> constructe
<TECHNOLOGY>Mineral Extractor<> constructe
Learn the <TECHNOLOGY>Survey Device<
Learn the <TECHNOLOGY>Survey Device<
Learn the <TECHNOLOGY>Electromagnetic Generator<
Learn the <TECHNOLOGY>Electromagnetic Generator<
Learn the <TECHNOLOGY>Mineral Extractor<
Learn the <TECHNOLOGY>Mineral Extractor<
Learn the <TECHNOLOGY>Gas Extractor<
Learn the <TECHNOLOGY>Gas Extractor<
Install the <TECHNOLOGY>Survey Device<
Test the <TECHNOLOGY>Survey Device<
Test the <TECHNOLOGY>Survey Device<
Test the <TECHNOLOGY>Survey Device<
Test the <TECHNOLOGY>Survey Device<
Test the <TECHNOLOGY>Survey Device<
<STELLAR>Electromagnetic Power Hotspot<> locate
<STELLAR>Concentrated Gas Cloud<> locate
<STELLAR>Deep-Level Mineral Deposit<> locate
<STELLAR>Electromagnetic Power Hotspot<> locate
<STELLAR>Concentrated Gas Cloud<> locate
<STELLAR>Deep-Level Mineral Deposit<> locate
<STELLAR>Electromagnetic Power Hotspot<> locate
<STELLAR>Concentrated Gas Cloud<> locate
<STELLAR>Deep-Level Mineral Deposit<> locate
<TECHNOLOGY>Electromagnetic Generator<> constructe
<TECHNOLOGY>Gas Extractor<> constructe
<TECHNOLOGY>Mineral Extractor<> constructe
Learn the Survey Device
The <TECHNOLOGY>Survey Device<> is an upgrade for the Multi-Tool Analysis Visor
Learn the Electromagnetic Generator
The <TECHNOLOGY>Electromagnetic Generator<> is an advanced form of power generator, capable of generatin
Learn an Industrial Unit
Industrial Units include the <TECHNOLOGY>Electromagnetic Generator<> and the <TECHNOLOGY>Mineral<> an
Install the Survey Device
The <TECHNOLOGY>Survey Device<> is an upgrade for the Multi-Tool <TECHNOLOGY>Analysis Visor<>. It allo
Search for a power hotspot
With the Analysis Visor activated (<IMG>AIM<>), use <IMG>SURVEYFILTERL<> to enter <STELLAR>Survey Mod
Construct the Electromagnetic Generator
The <TECHNOLOGY>Electromagnetic Generator<> is an advanced form of power generator, capable of generatin
Construct an Industrial Unit
Industrial Units include the <TECHNOLOGY>Electromagnetic Generator<> and the <TECHNOLOGY>Mineral<> an
<TECHNOLOGY>Survival technology blueprints<>
SUSPICIOUS PACKET (GOODS)
SUSPICIOUS PACKET (TECHNOLOGY)
SUSPICIOUS PACKET (WEAPONRY)
INFINITE NEON MARK XXII
HORIZON VECTOR NX
Deuterium Rich Plant
MEMORY FRAGMENT
WIRING LOOM
TOGGLE BUY / SELL <IMG>TOGGLEBUYSELL<>
WARNING <IMG>SLASH<> EXTREME WIND EVENT DETECTED
WARNING <IMG>SLASH<> EXTREME WIND EVENT DETECTED
Total: %AMOUNT%
Total Play Time
Toxic Protection
NH3
Local mineral extract, typically found in large deposits or extracted from common minerals after inspection with an <
AMMONIA
Ammonia
A packed crate of carbon nanotubes
NANOTUBE CRATE
Nanotube Crate
A hopper of self-repairing Heridium. It looks fresh
SELF-REPAIRING HERIDIUM
Self-Repairing Heridium
Several bottles of optical solvent
OPTICAL SOLVENT
Optical Solvent
A specially manufactured container of 5D tori
FIVE DIMENSIONAL TORUS
Five Dimensional Torus
A densely layered package of superconducting fibres
SUPERCONDUCTING FIBRE
Superconducting Fibre
Advanced Construction Materials
A crate packed with hard drives, each of which contain vast amounts of decrypted user data
DECRYPTED USER DATA
Decrypted User Data
Several spools of star silk
STAR SILK
Star Silk
Several canisters of comet droplets
COMET DROPLETS
Comet Droplets
A packed crate of ion spheres
ION SPHERE
Ion Sphere
A bundle of precisely calibrated teleport coordinators
TELEPORT COORDINATORS
Teleport Coordinators
Trade Commodity
Several huge cogs
ENORMOUS METAL COG
Enormous Metal Cog
Wrapped and greased pistons, ready for shipping
NON-STICK PISTON
Non-Stick Piston
A crate of mesh decouplers
SIX-PRONGED MESH DECOUPLER
Six-Pronged Mesh Decoupler
Packed and separated data containers for holographic crankshafts
HOLOGRAPHIC CRANKSHAFT
Holographic Crankshaft
A large crate of vector compressors
HIGH CAPACITY VECTOR COMPRESSOR
High Capacity Vector Compressor
Industrial Components
A crate packed with spark canisters
SPARK CANISTER
Spark Canister
A packet of well-isolated industrial batteries
INDUSTRIAL-GRADE BATTERY
Industrial-Grade Battery
Several packets of ohmic gel
OHMIC GEL
Ohmic Gel
Corrosion-resistant barrels of an experimental power fluid
EXPERIMENTAL POWER FLUID
Experimental Power Fluid
A slightly glowing bundle of fusion cores
FUSION CORE
Fusion Core
Tradable Energy Source
A loose collection of recycled pheromone bottles
DE-SCENTED PHEROMONE BOTTLE
De-Scented Pheromone Bottle
A parcel of neutron microscopes
NEUTRON MICROSCOPE
Neutron Microscope
A jumbled box of instability injectors
INSTABILITY INJECTOR
Instability Injector
A vat of preserved organic piping. Still warm
ORGANIC PIPING
Organic Piping
A box of fresh neural ducts
NEURAL DUCT
Neural Duct
Scientific Components
Several tonnes of dirt
DIRT
Dirt
Large jars full of pyrite grease
UNREFINED PYRITE GREASE
Unrefined Pyrite Grease
A crate of bromide salt
BROMIDE SALT
Bromide Salt
A sack full of polychromatic zirconium crystals
POLYCHROMATIC ZIRCONIUM
Polychromatic Zirconium
A neatly wrapped parcel of re-latticed arc crystals
RE-LATTICED ARC CRYSTAL
Re-latticed Arc Crystal
Tradable Minerals
A collection of salvaged circuitry
DECOMMISSIONED CIRCUIT BOARD
Decommissioned Circuit Board
Several large bars of welding soap
WELDING SOAP
Welding Soap
A reinforced crate of ion capacitors
ION CAPACITOR
Ion Capacitor
A container of positioning units and associated wiring
AUTONOMOUS POSITIONING UNIT
Autonomous Positioning Unit
Several large quantum accelerator units
QUANTUM ACCELERATOR
Quantum Accelerator
Technology Parts
Reserve
%RACE% %TITLE%
Trade In
ADVANCED MATERIALS
TRADE COMMODITIES
INDUSTRIAL COMPONENTS
TRADABLE ENERGY SOURCE
SCIENTIFIC COMPONENTS
TYPE | <TRADEABLE>%TYPE%<>
MINING COMMODITY
TECHNOLOGY PARTS
Value:
Trader
Transfer
Translate text
Translate text
<TECHNOLOGY>Translation technologies<>
I search the physical cache attached to the terminal. Whoever recorded this message also left a piece of technolog
I have reached the location marked by my <TECHNOLOGY>Base Computer<>. The remote archive terminal hums
Access Memory
Search physical cache
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> %ADDRESS%
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
ATTEMPTING TO READ MEMORY AT <IMG>SLASH<> 0x000ff1A
Fragmented Memory
My Exosuit intercepted a strange message. From the amount of decay in the signal, the message is very old indeed
Fragmented Memories
The Lost Wanderer
TRAVELLER
<STELLAR>Site of Historical Interest Located<
Historical Data Revealed
BLUEPRINT KNOWN
BLUEPRINT LOCKED
Research %PARENT% to unlock blueprint
RESEARCH BLUEPRINT
Use %COST% to learn new blueprint
Turning Mode
Turn 180
Rotation Acceleration
Turning Mode: Smooth
Smooth
Smooth Turn Speed
Turning Mode: Snap
Snap
Snap Angle
Hold Snap Turning
To repair the starship, I'm going to need better tools and components than I currently have access to. I have to loca
Search the <TECHNOLOGY>Distress Beacon<> cache for supplie
Advanced Materials Required: <EARTH>Pure Ferrite<
Advanced Materials Required: <EARTH>Pure Ferrite<
Advanced Materials Required: <EARTH>Pure Ferrite<
Advanced Materials Required: <EARTH>Pure Ferrite<
Advanced Materials Required: <EARTH>Pure Ferrite<
Advanced Materials Required: <EARTH>Pure Ferrite<
Advanced Materials Required: <EARTH>Magnetised Ferrite<
Advanced Materials Required: <EARTH>Magnetised Ferrite<
Advanced Materials Required: <EARTH>Magnetised Ferrite<
Collect <TECHNOLOGY>Di-hydrogen<>: %CURRENT%/%AMOUNT
Craft <FUEL>Di-hydrogen Jelly<>: %CURRENT%/%AMOUNT
Grease the <TECHNOLOGY>Launch Thruster<> with <FUEL>Di-hydrogen Jelly<
Return to the <TECHNOLOGY>Starship<
<COMMODITY>Navigation Data<> recovere
<COMMODITY>Navigation Data<> recovere
<COMMODITY>Navigation Data<> recovere
<COMMODITY>Navigation Data<> recovere
<COMMODITY>Navigation Data<> recovere
<COMMODITY>Navigation Data<> recovere
Signal Booster deploye
Navigation Data decode
<COMMODITY>Planetary Chart<> recovere
Reach the <STELLAR>marked coordinates<>: 0 /
Reach the marked coordinate
Reach the marked coordinate
Reach the marked coordinate
Reach the marked coordinate
Reach the marked coordinate
Search the site for supplie
Return to the starship and continue repair
Use <TECHNOLOGY>Analysis Visor<> (<IMG>AIM<>) to locate starship: 0 /
Use <TECHNOLOGY>Analysis Visor<> to locate starship: 0 /
<FUEL>WARNING:<> Unable to locate Starshi
<COMMODITY>Hermetic Seal<> acquire
Seek shelter in caves or building
Seek shelter in caves or building
Seek shelter in caves or building
Seek shelter in caves or building
Seek shelter in caves or building
Repair the Starshi
Advanced Materials Required: <EARTH>Pure Ferrite<
Advanced Materials Required: Pure Ferrite
Deploy the <TECHNOLOGY>Portable Refiner<
Deploy the <TECHNOLOGY>Portable Refiner<
Advanced Materials Required: <EARTH>Pure Ferrite<
Search the crash site for supplies
The crash site may contain the tools and materials needed to repair the starship. And if not, it may at least yield a fe
Follow the Planetary Chart
Encoded <COMMODITY>Planetary Chart<> located at the crash site
Locate Hermetic Seal
The <STELLAR>Planetary Chart<> from the Distress Beacon marked a set of coordinates on the <TECHNOLOGY
Return to the Ship
The ship's marker is always present on your Compass
Create Advanced Materials
A <TECHNOLOGY>Portable Refiner<> is used to create <COMMODITY>Advanced Materials<>
Replace the <TECHNOLOGY>Portable Refiner<
Construct a <TECHNOLOGY>Portable Refiner<
Construct a <TECHNOLOGY>Portable Refiner<
Construct a <TECHNOLOGY>Portable Refiner<
Construct a <TECHNOLOGY>Portable Refiner<
Construct a <TECHNOLOGY>Portable Refiner<
Construct a <TECHNOLOGY>Portable Refiner<
Construct a <TECHNOLOGY>Portable Refiner<
Construct a <TECHNOLOGY>Portable Refiner<
Construct a new <TECHNOLOGY>Portable Refiner<
WARNING: Incoming Storm
Gather materials to repair the starship
Starship Repair: Gather Materials
Starship Repair: Find Hermetic Seal
Starship Repair: Launch Thrusters
Thruster Repair Requires Refined Material: Magnetised Ferrite
Signal Source
SIGNAL SOURCE TRIANGULATED
WARNING <IMG>SLASH<> UNABLE TO LOCATE STARSHIP
If I want to get off this planet and find out more about where I am, I'll need to repair my crashed starship. The dama
Craft <COMMODITY>Metal Plating<> to repair <TECHNOLOGY>Pulse Engine<>: %CURRENT%/%AMOUNT
Patch <COMMODITY>Metal Plating<> onto the <TECHNOLOGY>Pulse Engine<
Repair the <TECHNOLOGY>Pulse Engine<
Collect %ITEM%: %CURRENT%/%AMOUNT
Starship repair: <STELLAR>Partially complete<
Repair the <TECHNOLOGY>Pulse Engine<
Repair the <TECHNOLOGY>Pulse Engine<
Repair the <TECHNOLOGY>Pulse Engine<
Repair the <TECHNOLOGY>Launch Thrusters<
Repair the <TECHNOLOGY>Launch Thrusters<
Repair Multi-Tool System
Investigate & Repair Starship Damage
The starship is severely damaged
Repair the Pulse Engine
Repairing the Pulse Engine requires <COMMODITY>Hermetic Seal<> and <COMMODITY>Metal Plating<>
Repair the Launch Thrusters
Repairing the Launch Thruster requires <EARTH>Pure Ferrite<> and <FUEL>Di-hydrogen Jelly<>
Repair Crucial Starship Systems
Starship Repair: Critical Maintenance
ACCESSING ARCHIVE...<AUDIO>UI_Destination_Reached<> 6 / 7 LOGS CORRUPTED..
Recover supplies
The log finishes and the machine whirrs to life, spitting out supplies. I have the <COMMODITY>Hermetic Seal<> I n
<IMG>SLASH<> Archives Terminated <IMG>SLASH<> Select New Task?
Visit the <TECHNOLOGY>Base Computer<
Begin Decryption
DECODING<AUDIO>UI_Destination_Reached<>... 16 <AUDIO>UI_Nanites_Received<><IMG>SLASH<> 16 <AU
My hyperdrive is complete. Perhaps I really will find answers out there amidst the stars..
AUTODIAGNOSTICS REPORT.... <AUDIO>UI_Destination_Reached<><IMG>SLASH<> <TECHNOLOGY>Hyperd
Tune Scanner to Antimatter
Use <COMMODITY>Metal Plating<> to repair part of the <TECHNOLOGY>Pulse Engine<
Use <FUEL>Oxygen<> to repair part of the <TECHNOLOGY>Pulse Engine<
Use <COMMODITY>Hermetic Seal<> to repair part of the <TECHNOLOGY>Launch Thrusters<
Use <CATALYST>Sodium Nitrate<> to repair part of the <TECHNOLOGY>Launch Thrusters<
Teleport Network Restricted
An exclusive <STELLAR>Exosuit Appearance Override<>
GOLDEN LIFE SUPPORT UNIT
Golden Life Support Unit
An exclusive <STELLAR>Exosuit Appearance Override<>
GOLDEN SPACESUIT BOOTS
Golden Spacesuit Boots
An exclusive <STELLAR>Exosuit Appearance Override<>
GOLDEN HEAVY-DUTY GLOVES
Golden Heavy-Duty Gloves
An exclusive <STELLAR>Exosuit Appearance Override<>
GOLDEN ALPHA HELMET
Golden Alpha Helmet
An exclusive <STELLAR>Exosuit Appearance Override<>
GOLDEN SPACESUIT LEGGINGS
Golden Spacesuit Leggings
An exclusive <STELLAR>Exosuit Appearance Override<>
GOLDEN SPACESUIT TORSO
Golden Spacesuit Torso
An exclusive <STELLAR>Multi-Tool<>. This rifle comes with the lethal <TECHNOLOGY>Blaze Javelin<> and recoi
QUANTUM HARMONISER MARK IV
Quantum Harmoniser Mark IV
An exclusive <STELLAR>Multi-Tool<>. This pistol comes with the offensive <TECHNOLOGY>Boltcaster<> and de
LOOP SCOOP MARK IV
Loop Scoop Mark IV
An exclusive <STELLAR>Multi-Tool<>. This specialised tool comes with an <TECHNOLOGY>Advanced Mining La
ARC CAPACITOR W/17L-15P
Arc Capacitor W/17l-15P
An exclusive <STELLAR>Multi-Tool<>. This specialised tool comes with several <TECHNOLOGY>scanning<> upg
HUNEVAR'S DREAM CHARGER
Hunevar's Dream Charger
An exclusive <STELLAR>Multi-Tool<>. This rifle comes with the deadly <TECHNOLOGY>Pulse Spitter<> and expl
IMPERFECT LOOP REFLECTOR
Imperfect Loop Reflector
MEMORIES OF THE ABYSS Z80-10L-N
ISOTOPE TUNER MARK XVII
OZONE AUDITOR MARK XI
YAUZA'S QUANTUM TUNER
WHISPERS OF THE ABYSS 4-F33-QP4
HAND-MADE LIGHT CAPACITOR
TOUCH OF SILENCE 8-T
A bundle of upgrades compatible with all <STELLAR>person Multi-Tools<>
MULTI-TOOL UPGRADE PACK
Multi-Tool Upgrade Pack
P. SHEPTEFALAE EGG
J. CROCONAKEUM EGG
G. OESTRIDINZEUS EGG
V. PENTAAMQUM EGG
Z. FALYNASCRIA EGG
O. TIGERAEUMIS EGG
W. FREGAEIOSUS EGG
J. XENOARYII EGG
Z. PETALPOEMEUM EGG
D. GENTALIUM EGG
H. SKIPWHAE EGG
H. OAKARBOE EGG
Z. SPELTWIREUM EGG
O. CRABUBIREUS EGG
E. PANTHEIBEA EGG
I. BEARICATEA EGG
An exclusive <STELLAR>Starship<>, pre-fitted with an upgraded <TECHNOLOGY>Hyperdrive<> for efficient galac
EOKAI'S PRIME INQUIRER
Eokai's Prime Inquirer
An exclusive <STELLAR>Starship<>, pre-fitted with an upgraded <TECHNOLOGY>Infra-Knife<> for efficient destru
HOSHIS HP7
Hoshis HP7
An exclusive <STELLAR>Starship<>, pre-fitted with an upgraded <TECHNOLOGY>Positron Ejector<> for efficient
NEMESIS OF THE KUDAMA
Nemesis of the Kudama
An exclusive <STELLAR>Starship<> with a spacious cargo hold, and pre-fitted with upgraded <TECHNOLOGY>De
ULTIMATE PRIDE JB2
Ultimate Pride JB2
An exclusive <STELLAR>Starship<>, pre-fitted with a powerful <TECHNOLOGY>Phase Beam<> and upgraded <T
PRIME SONG JZ4
Prime Song JZ4
VV5 ARIYAZ
JIRISHI'S PROSPECT
GOTOSA'S SHIMMERING CALCULATOR
HADACH'S DISCOVERY KH3
ULTIMATE SLEEP LO1
HIWAMIHA OF DESTINY
NEYAM'S LUCENT CONQUEROR
FINAL IURANONO II
PRIME VOICE TU7
UB7 DATEBAYA
BORIBETS'S VOYAGE YZ7
MOGANONJ'S INFINITE PROTECTOR
END OF THE KUMIOK
SESAKIS'S GAMBLE HX8
THE NEMESIS OF THE KORVAX
MS4 MAISEHA
HIWAMIHA OF DESTINY
INZAKITA'S FOLLY PY9
THE SON OF THE SUN
HABIKA BF3
FINAL ASHES PL4
IKAWAJI'S DEFEAT
THE ASHES OF DEVASTATION
MOROZAWA'S ULTIMATE HAND
TV2 AEBASHI
TAHAMA'S LIMITLESS REGRET
<STELLAR>Twitch rewards available<
Twitch rewards available
Available
Previously collected
Reward not yet earned
Already redeemed
%CLAIMED% of %TOTAL% claimed
FUSION IGNITOR
STASIS DEVICE
UNITS
FAUNA HARNESSER
CRYSTAL SULPHIDE
Crystal Sulphide
Compressed Mineral
VERSION MISMATCH
No Man's Sky
View Nearby Player List
VY'KEEN
PRISTINE BRAIN
HACKED BRAIN
RADIANT BRAIN
WALKER BRAIN
VY'KEEN TABLET
WARP CELL FABRICATOR
SALT REFRACTOR
SALT
NaCl
A reactive element most easily harvested by processing the salt-infused minerals found in <TECHNOLOGY>ocean
SODIUM
Processed Aquatic Mineral
Na
PEARL OFFERING
TRIDENT KEY
LOST BATHYSPHERE
Lost Bathysphere
SIGNAL TRACE ESTABLISHED :: VOICE CONTENT DISTORTED
[D.//.::E.#E#E#E/P]
A strange forked key, glowing with an ultraviolet light
TRIDENT KEY
Trident Key
Aquatic Relic
My starship intercepted a strange signal, a recording distorted by the sound of rushing water. It seems like a distres
My starship intercepted a strange signal, a recording distorted by the sound of rushing water. It seems like a distres
... LOG ACCESSED ... SIGNAL ECHO DISTORTED ... RECOVERING DATA ...
LOG: <STELLAR>0062A<>. Breach Event <STELLAR>+12 Sols<
LOG: <STELLAR>0115C<>. Breach Event <STELLAR>+21 Sols<
LOG: <STELLAR>0119A<>. Breach Event <STELLAR>+23 Sols<
LOG: <STELLAR>0328A<>. Breach Event <STELLAR>+98 Sols<
LOG: <STELLAR>1998B<>. Breach Event <STELLAR>+399 Sols<
LOG: <STELLAR>2001P<>. Breach Event <STELLAR>+399 Sols<
Log continues
Trapped... sub reactor leaking
The recording continues, but it is just hours of scratchy silence, the static of the currents
Lost Beneath the Waves
Dreams of the Deep
Transmission Coordinates
Weak signal trace detecte
Incoming signal: <STELLAR>Unknown contact<
Transmission coordinates validate
<TECHNOLOGY>Underwater Protection<> upgrade receive
Investigate the signal
The starship has intercepted a strangely decayed signal, requesting those who hear it to investigate a nearby locati
Install the Underwater Protection upgrade module
Open the inventory (<IMG>INVENTORY<>) and select the upgrade module with <IMG>FE_ALT1<>
:: TRANSMISSION COORDINATES VALIDATED ::
Stranger's Starship
Upgrade module held an echo of its original use
Reach the stranger's starship
Construct the <STELLAR>Nautilon Submarine<
Construct a <STELLAR>Hydrothermal Fuel Cell<> to fuel the Nautilo
Fuel the Nautilon's <TECHNOLOGY>Humboldt Drive<
Follow the signal trace
The signal both begged for and warned away a rescue attempt
Construct the Nautilon
The crashed ship contained blueprints for a <TECHNOLOGY>submarine<>
:: STARSHIP SIGNAL TRACE ESTABLISHED ::
Sunken Structure
Test the <STELLAR>Nautilon Submarine<
The Nautilon has detected a broadcast structure on the seabe
Broadcast structure detecte
Install the <TECHNOLOGY>High-Power Sonar<
Explore the depths
Test the Nautilon by exploring the deep
Locate the aquatic structure
The Nautilon has detected a repeater signal emanating from beneath the waves
Build the High-Power Sonar
The abandoned radio structure contained blueprints for a <TECHNOLOGY>High-Power Sonar<>
:: REPEATER SIGNAL DETECTED ::
Use the <TECHNOLOGY>High-Power Sonar<> to detect and explore sunken structure
Use the <TECHNOLOGY>High-Power Sonar<> to detect and explore sunken wreck
The Nautilon has detected a large structure on the seabe
Freighter wreck locate
Use the High-Power Sonar to locate the survivors
The <TECHNOLOGY>High-Power Sonar<> allows the Nautilon to pinpoint aquatic structures and wrecks
Reach the freighter crash site
The High-Power Sonar has detected a signal ping from a large wreck
Use the <TECHNOLOGY>High-Power Sonar<> to detect <STELLAR>sunken buildings<
Return to the <STELLAR>Nautilon<
Abandoned building detecte
Abandoned building locate
No survivors detected on lan
No water detected in syste
Use the Scanner (<IMG>SCAN<>) to search for the cre
Explore in the Nautilon to find a new <STELLAR>scan location<
Signal lock establishe
Location reache
Follow the survivor's signal
Use the <TECHNOLOGY>High-Power Sonar<> to detect abandoned structures on the seabe
Trace the survivors across the ocean
Follow the survivor's final message
Find the remains of the crew
Use the Scanner (<IMG>SCAN<>) to search for crew's final positio
:: POTENTIAL SIGNAL ECHO DETECTED ::
:: SIGNAL LOCK ESTABLISHED ::
A blue-green organic compound produced during the metabolic cycle of deep-sea plantlife. Rich in soluble energy,
CYTO-PHOSPHATE
Cyto-Phosphate
Organic Compound
Cy
Refracted Light
Sodium is typically highly stable, but certain configurations retain the reactivity of its component ions. User is advise
DESTABLISED SODIUM
Destablised Sodium
Concentrated Sodium Deposit
WAYPOINTS
<IMG>DIAMONDBULLET<> Multi-Tool Upgrades <IMG>DIAMONDBULLET<>
Multi-Tool class improvement confirmed... '<STELLAR>%WEAPNAME%<>' has been successfully <TRADEABLE>
Multi-Tool class improvement confirmed... '<STELLAR>%WEAPNAME%<>' has been successfully <TRADEABLE>
Purchase New Slot
Purchase New Slot
Install Slot
Install Slot
Multi-Tool augmentation confirmed... 1 x <STELLAR>Additional Technology Slot<> added to Multi-Tool.
Multi-Tool augmentation confirmed... 1 x <STELLAR>Additional Technology Slot<> added to Multi-Tool.
The Armourer's Target
I have hired an armourer for my base. Working from their terminal, they will provide upgrades and extensions to my
I should hire an armourer for my base. Working from their terminal, they will provide upgrades and extensions to my
The Armourer
Return to the Armoure
UI_WEAPGUY_RET_OSD
The Armourer awaits at their terminal
Return to the Armourer
Return to the Armoure
Weapon Systems Upgrades
Weapons Research
Potential Armourer Recruit
Build a <TECHNOLOGY>Weapons Terminal<
Hire a base Armoure
Visit the Armourer at their new station
Build a Weapons Terminal
UI_OVERSEER1_OBJ1_TIP
Hire a base Armourer
UI_OVERSEER2_OBJ1_TIP
Weapons Factory
UI_WEAPGUY2_OBJ1
Destroy factory doo
Shut down the Weapons Factory
The factory may be protected by Sentinel forces
UI_OVERSEER4_OSD
Return to your ship and proceed to space
Locate the Pirate Vessel
Destroy the Pirate
Hunt and destroy the Pirates
Locate the pirate vessels in space
PIRATES DEFEATED // RETURN TO THE ARMOURER
Missing Pirate
UI_WEAPGUY4_OBJ1
Find and interrogate the Pirate
Locate the pirate and press them for information
UI_OVERSEER4_OSD
UI_EXOTUT4_MARKER
Destroy Depots: %CURRENT%/%AMOUNT
Trigger Distress Signal
Destroy Planetary Depots
UI_EXOTUT4_OBJ1_TIP
UI_EXOTUT4_OSD
UI_EXOTUT9_MSG
Collect Vy'keen Daggers
Acquire daggers from the Vy'keen traders at outposts, or find them in planetary containers
UI_WEAPGUY3_MSG1
Locate Sentinel forces
Engage and Destroy Sentinels: %CURRENT%/%AMOUNT%
Engage and destroy Sentinels
Prepare for battle...
SENTINELS DEFEATED // RETURN TO THE ARMOURER
WEAPONS
Weapons
Multi-Tool Class Upgraded!
Multi-Tool Class Upgraded!
A flexible upgrade circuit, compatible with all <STELLAR>person Multi-Tools<>
A flexible upgrade circuit, compatible with all <STELLAR>person Multi-Tools<>
MULTI-TOOL EXPANSION SLOT
MULTI-TOOL EXPANSION SLOT
Multi-Tool Expansion Slot
Multi-Tool Expansion Slot
Upgrade Unit
Upgrade Unit
<STELLAR>%ITEM%<> multi-tool
Maximum Capacity Reached
Maximum Capacity Reached
Do Not Apply Upgrade
Do Not Apply Upgrade
Decline
Decline
New Multi-Tool Slot Installed!
New Multi-Tool Slot Installed!
Augment <TECHNOLOGY>technology slots<> or improve Multi-Tool <STELLAR>class<>? Add slots for free with a
Augment <TECHNOLOGY>technology slots<> or improve Multi-Tool <STELLAR>class<>? Add slots for free with a
Expand Multi-Tool Layout
Expand Multi-Tool Layout
Multi-Tool Upgrade Station
Multi-Tool Upgrade Station
Purchase New Slot
Purchase New Slot
Apply Upgrade Circuit
Apply Upgrade Circuit
Add slots & improve class
Add slots & improve class
WEAPONRY
Weapons
Multi-Tool subsystem <FUEL>critically damaged<>
Damaged Multi-Tool Component
SHORT CIRCUIT
Short Circuit
SHATTERED LENS
Shattered Lens
LEAKING MEMBRANE
Leaking Membrane
FAILED RESISTOR
Failed Resistor
BLOWN TRANSISTOR
Blown Transistor
DAMAGED WIRING
Damaged Wiring
RUSTED POWER CORE
Rusted Power Core
CORRUPT MODULE
Corrupt Module
LOOM DAMAGE
Loom Damage
CORRODED ACTUATOR
Corroded Actuator
BURNT-OUT TERMINAL
Burnt-Out Terminal
MELTED SERVOS
Melted Servos
%NUM% Week
%NUM% Weeks
Curious Deposit
Metal 'Fingers'
Pirate-Controlled Monitoring Station
Pirate-Controlled Monitoring Station
Child of Helios
Child of Helios
Anomalous Numbers Station
Anomalous Numbers Station
Condensed Stellar Ice
Condensed Stellar Ice
AUTOMATED DISTRESS BROADCAST
AUTOMATED DISTRESS BROADCAST
Emergency Civilisation Shelter Pod
Emergency Civilisation Shelter Pod
Automated communication signal detecte
Automated communication signal detecte
INCOMING MESSAGE <IMG>SLASH<> EMERGENCY FREQUENCY
INCOMING MESSAGE <IMG>SLASH<> EMERGENCY FREQUENCY
Secret Listening Post
Secret Listening Post
Grave of the Ocean King
Grave of the Ocean King
Plasmic Accident
Plasmic Accident
Hyperspace Navigation Station
Hyperspace Navigation Station
Dyson Lens
Dyson Lens
Hazard Containment Field
Hazard Containment Field
Living Metalloid
Living Metalloid
Jettisoned Storage Silo
Jettisoned Storage Silo
ELECTRONIC INTRUSION DETECTED
ELECTRONIC INTRUSION DETECTED
Stellar Intelligence
Stellar Intelligence
Disconnect Communicator
Disconnect Communicator
INCOMING MESSAGE <IMG>SLASH<> ANOMALOUS FREQUENCY
INCOMING MESSAGE <IMG>SLASH<> ANOMALOUS FREQUENCY
Relic Gate
Relic Gate
CONSCIOUSNESS OVERRIDE DETECTED
CONSCIOUSNESS OVERRIDE DETECTED
Gaseous Sentience
Gaseous Sentience
Reconstructed consciousness wave detected on hailing frequenc
Reconstructed consciousness wave detected on hailing frequenc
Shut down Communicator
Shut down Communicator
Emergency Containment Device
Emergency Containment Device
Ironbound Relic
Ironbound Relic
Rubble of the First Spawn
Rubble of the First Spawn
Asteroid Larvae
Asteroid Larvae
Sentient Plant
'Organic' Rock
DREAM AERIAL
<SPECIAL>[Private]<>
Silver Detected
Locate Silver
Locate Silver
Gold Detected
Locate large <EARTH>Gold<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Gold
Locate Gold
Platinum Detected
Locate Platinum
Locate Platinum
Indium Detected
Locate Indium
Locate Indium
Building Parts
BUILDING PARTS
Sodium Detected
Gather <COMMODITY>Sodium<> from sodium-rich plant
Gather <COMMODITY>Sodium<> from sodium-rich plant
Locate Sodium
Locate Sodium
Sodium Nitrate Detected
Refine <COMMODITY>Sodium Nitrate<> from <COMMODITY>Sodium<
Refine <COMMODITY>Sodium Nitrate<> from <COMMODITY>Sodium<
Refine <COMMODITY>Sodium Nitrate<> from <COMMODITY>Sodium<
Locate Sodium Nitrate
Locate Sodium Nitrate
Cobalt Detected
Locate <EARTH>Cobalt<>-rich rocks <TECHNOLOGY>in caves<
Locate <EARTH>Cobalt<>-rich rocks <TECHNOLOGY>in caves<
Locate Cobalt
Locate Cobalt
Ionised Cobalt Detected
Refine <EARTH>Cobalt<> to <EARTH>Ionised Cobalt<
Refine <EARTH>Cobalt<> to <EARTH>Ionised Cobalt<
Refine <EARTH>Cobalt<> to <EARTH>Ionised Cobalt<
Locate Ionised Cobalt
Locate Ionised Cobalt
Dioxite Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a Dioxite-rich syste
<EARTH>Dioxite-rich planet detected<
<EARTH>Dioxite-rich planet detected<
Locate large <EARTH>Dioxite<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Dioxite
Locate Dioxite
Mordite Detected
<SPECIAL>Mordite<> is released when living creatures are kille
<SPECIAL>Mordite<> is released when living creatures are kille
<SPECIAL>Mordite<> is released when living creatures are kille
Locate Mordite
Locate Mordite
Pyrite Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a pyrite-rich syste
<EARTH>Pyrite-rich planet detected<
<EARTH>Pyrite-rich planet detected<
Locate large <EARTH>Pyrite<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Pyrite
Locate Pyrite
Activated Indium Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system with available <STELLAR>Activated Indium<
<STELLAR>Activated Indium detected<
<STELLAR>Activated Indium detected in this system<
Collect %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Locate Activated Indium
Locate Activated Indium
Activated Emeril Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system with available <STELLAR>Activated Emeril<
<STELLAR>Activated Emeril detected<
<STELLAR>Activated Emeril detected in this system<
Collect %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Locate Activated Emeril
Locate Activated Emeril
Activated Cadmium Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system with available <STELLAR>Activated Cadmium<
<STELLAR>Activated Cadmium detected<
<STELLAR>Activated Cadmium detected in this system<
Collect %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Locate Activated Cadmium
Locate Activated Cadmium
Activated Copper Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system with available <STELLAR>Activated Copper<
<STELLAR>Activated Copper detected<
<STELLAR>Activated Copper detected in this system<
Collect %ITEM%: <STELLAR>%CURRENT%/%AMOUNT%<
Locate Activated Copper
Locate Activated Copper
To summon an Exocraft, build an <TECHNOLOGY>Exocraft Geobay<>
To summon an Exocraft, build an <TECHNOLOGY>Exocraft Geobay<>
Visit the <SPECIAL>Space Anomaly<> to purchase or upgrade Exocraf
Visit the <SPECIAL>Space Anomaly<> to purchase or upgrade Exocraf
Visit the <STELLAR>Construction Research Station<> to purchase Exocraft Geobays
Visit the <STELLAR>Construction Research Station<> to purchase Exocraft Geobays
Visit <STELLAR>Iteration: Perses<> to unlock blueprints for Exocraft upgrade
Visit <STELLAR>Iteration: Perses<> to unlock blueprints for Exocraft upgrade
Purchase and Upgrade Exocraft
Purchase and Upgrade Exocraft
Unlock Exocraft by purchasing plans for <STELLAR>Geobays<> at the <TECHNOLOGY>Construction Research U
Unlock Exocraft by purchasing plans for <STELLAR>Geobays<> at the <TECHNOLOGY>Construction Research U
Unlock Planetary Vehicles
Unlock Planetary Vehicles
Carbon Detected
Harvest <FUEL>Carbon<> from planetary plant-lif
Harvest <FUEL>Carbon<> from planetary plant-lif
Create <FUEL>Carbon<> by burning <FUEL>Oxygen<> in the <TECHNOLOGY>Refiner<
Locate Carbon
Locate Carbon
Condensed Carbon Detected
Refine <FUEL>Condensed Carbon<> from <FUEL>Carbon<
Refine <FUEL>Condensed Carbon<> from <FUEL>Carbon<
Create <FUEL>Carbon<> by burning <FUEL>Oxygen<> in the <TECHNOLOGY>Refiner<
Refine <FUEL>Condensed Carbon<> from <FUEL>Carbon<
Locate Condensed Carbon
Locate Condensed Carbon
Sulphurine Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a Sulphurine-rich syste
<EARTH>Sulphurine-rich planet detected<
<EARTH>Sulphurine-rich planet detected<
Extract <EARTH>Sulphurine<> with an <TECHNOLOGY>Atmosphere Harvester<
Locate Sulphurine
Locate Sulphurine
Radon Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a Radon-rich syste
<EARTH>Radon-rich planet detected<
<EARTH>Radon-rich planet detected<
Extract <EARTH>Radon<> with an <TECHNOLOGY>Atmosphere Harvester<
Locate Radon
Locate Radon
Nitrogen Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a Nitrogen-rich syste
<EARTH>Nitrogen-rich planet detected<
<EARTH>Nitrogen-rich planet detected<
Extract <EARTH>Nitrogen<> with an <TECHNOLOGY>Atmosphere Harvester<
Locate Nitrogen
Locate Nitrogen
Emeril Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a <TRADEABLE>green<> solar syste
<STELLAR>Emeril-rich planets detected<
<STELLAR>Emeril-rich planets detected<
Locate large <STELLAR>Emeril<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Emeril
Locate Emeril
Phosphorus Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a Phosphorus-rich syste
<EARTH>Phosphorus-rich planet detected<
<EARTH>Phosphorus-rich planet detected<
Locate large <EARTH>Phosphorus<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Phosphorus
Locate Phosphorus
Ferrite Dust Detected
Gather <EARTH>Ferrite Dust<> from most small rock
Gather <EARTH>Ferrite Dust<> from most small rock
Locate Ferrite Dust
Locate Ferrite Dust
Pure Ferrite Detected
Refine <EARTH>Pure Ferrite<> from <EARTH>Ferrite Dust<
Refine <EARTH>Pure Ferrite<> from <EARTH>Ferrite Dust<
Refine <EARTH>Pure Ferrite<> from <EARTH>Ferrite Dust<
Locate Pure Ferrite
Locate Pure Ferrite
Magnetised Ferrite Detected
Refine <EARTH>Magnetised Ferrite<> from <EARTH>Pure Ferrite<
Refine <EARTH>Magnetised Ferrite<> from <EARTH>Pure Ferrite<
Refine <EARTH>Magnetised Ferrite<> from <EARTH>Pure Ferrite<
Refine <EARTH>Magnetised Ferrite<> from <EARTH>Pure Ferrite<
Locate Magnetised Ferrite
Locate Magnetised Ferrite
Di-hydrogen Detected
Gather <TECHNOLOGY>Di-hydrogen<> from blue crystal
Gather <TECHNOLOGY>Di-hydrogen<> from blue crystal
Locate Di-hydrogen
Locate Di-hydrogen
Deuterium Detected
Refine <TECHNOLOGY>Deuterium<> from <TECHNOLOGY>Di-hydrogen<> and <TECHNOLOGYTritium<
Refine <TECHNOLOGY>Deuterium<> from <TECHNOLOGY>Di-hydrogen<> and <TECHNOLOGYTritium<
Refine <TECHNOLOGY>Deuterium<> from <TECHNOLOGY>Di-hydrogen<> and <TECHNOLOGYTritium<
Refine <TECHNOLOGY>Deuterium<> from <TECHNOLOGY>Di-hydrogen<> and <TECHNOLOGYTritium<
Refine <TECHNOLOGY>Deuterium<> from <TECHNOLOGY>Di-hydrogen<> and <TECHNOLOGYTritium<
Locate Deuterium
Locate Deuterium
Basalt Detected
Basalt Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a Basalt-rich syste
In the <TECHNOLOGY>Galaxy Map<>, search for a Basalt-rich syste
<EARTH>Basalt-rich planet detected<
<EARTH>Basalt-rich planet detected<
<EARTH>Basalt-rich planet detected<
<EARTH>Basalt-rich planet detected<
Locate large <EARTH>Basalt<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate large <EARTH>Basalt<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Basalt
Locate Basalt
Locate Basalt
Locate Basalt
Paraffinium Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a Paraffinium-rich syste
<EARTH>Paraffinium-rich planet detected<
<EARTH>Paraffinium-rich planet detected<
Locate large <EARTH>Paraffinium<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Paraffinium
Locate Paraffinium
New Guide Entry: %NAME
Oxygen Detected
Gather <FUEL>Oxygen<> from oxygen-rich plant
Gather <FUEL>Oxygen<> from oxygen-rich plant
Locate Oxygen
Locate Oxygen
Marrow Bulbs Detected
Harvest <TRADEABLE>Marrow Bulbs<> from wild <TRADEABLE>Cave Marrow<
Harvest <TRADEABLE>Marrow Bulbs<> from wild <TRADEABLE>Cave Marrow<
Locate Marrow Bulbs
Locate Marrow Bulbs
Cactus Flesh Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system where <TRADEABLE>Cactus Flesh<> grow
<EARTH>Cactus Flesh supporting planet detected<
<EARTH>Cactus Flesh supporting planet detected<
Harvest <TRADEABLE>Cactus Flesh<> deposits from wild <TRADEABLE>Echinocactus<
Locate Cactus Flesh
Locate Cactus Flesh
Solanium Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system where <TRADEABLE>Solanium<> grow
<EARTH>Solanium supporting planet detected<
<EARTH>Solanium supporting planet detected<
Harvest <TRADEABLE>Solanium<> from wild <TRADEABLE>Solar Vines<
Locate Solanium
Locate Solanium
Star Bulb Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system where <TRADEABLE>Star Bulb<> grow
<EARTH>Star Bulb supporting planet detected<
<EARTH>Star Bulb supporting planet detected<
Harvest <TRADEABLE>Star Bulbs<> from wild <TRADEABLE>Star Bramble<
Locate Star Bulb
Locate Star Bulb
Faecium Detected
<FUEL>Faecium<> is produced by well-fed lifeforms. Locate animal lif
<FUEL>Faecium<> is produced by well-fed lifeforms. Locate animal lif
<FUEL>Faecium<> is produced by well-fed lifeforms. Locate animal lif
Local fauna are marked with red or green dots in the <TECHNOLOGY>Analysis Visor<
Craft %ITEM% to feed creatures: %CURRENT%/%AMOUNT
Locate Faecium
Locate Faecium
Coprite Detected
<SPECIAL>Coprite<> is produced by well-fed lifeforms. Locate animal lif
<SPECIAL>Coprite<> is produced by well-fed lifeforms. Locate animal lif
<SPECIAL>Coprite<> is produced by well-fed lifeforms. Locate animal lif
Local fauna are marked with white, red or green dots in the <TECHNOLOGY>Analysis Visor<
Collect %ITEM%: %CURRENT%/%AMOUNT
Locate Coprite
Locate Coprite
Dung Samples Detected
<FUEL>Dung<> is produced by well-fed lifeforms. Locate animal lif
<FUEL>Dung<> is produced by well-fed lifeforms. Locate animal lif
<FUEL>Dung<> is produced by well-fed lifeforms. Locate animal lif
Local fauna are marked with white, red or green dots in the <TECHNOLOGY>Analysis Visor<
Collect %ITEM%: %CURRENT%/%AMOUNT
Locate Dung Samples
Locate Dung Samples
Gamma Root Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system where <TRADEABLE>Gamma Root<> grow
<EARTH>Gamma Root supporting planet detected<
<EARTH>Gamma Root supporting planet detected<
Harvest <TRADEABLE>Gamma Root<> from wild <TRADEABLE>Gamma Weed<
Locate Gamma Root
Locate Gamma Root
Frost Crystals Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system where <TRADEABLE>Frost Crystals<> grow
<EARTH>Frost Crystal supporting planet detected<
<EARTH>Frost Crystals supporting planet detected<
Harvest <TRADEABLE>Frost Crystals<> from wild <TRADEABLE>Frostwort<
Locate Frost Crystals
Locate Frost Crystals
Fungal Mould Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system where <TRADEABLE>Fungal Mould<> grow
<EARTH>Fungal Mould supporting planet detected<
<EARTH>Fungal Mould supporting planet detected<
Harvest <TRADEABLE>Fungal Mould<> from wild <TRADEABLE>Fungal Clusters<
Locate Fungal Mould
Locate Fungal Mould
Kelp Sacs Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system with <TECHNOLOGY>water<
<EARTH>Water planet detected<
<EARTH>Water planet detected<
Harvest <TRADEABLE>Kelp Sacs<> from wild <TRADEABLE>Candle Kelp<
Locate Kelp Sacs
Locate Kelp Sacs
Uranium Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a Uranium-rich syste
<EARTH>Uranium-rich planet detected<
<EARTH>Uranium-rich planet detected<
Locate large <EARTH>Uranium<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Uranium
Locate Uranium
Cadmium Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a <FUEL>red<> solar syste
<STELLAR>Cadmium-rich planets detected<
<STELLAR>Cadmium-rich planets detected<
Locate large <STELLAR>Cadmium<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Cadmium
Locate Cadmium
Sentinel Activity Detected
<SPECIAL>Pugneum<> is released when Sentinels are destroye
<SPECIAL>Pugneum<> is released when Sentinels are destroye
<SPECIAL>Pugneum<> is released when Sentinels are destroye
Locate Pugneum
Locate Pugneum
Tritium Detected
Gather <EXOTIC>Tritium<> from asteroid
Gather <EXOTIC>Tritium<> from asteroid
Locate Tritium
Locate Tritium
Chromatic Metal Detected
Refine <STELLAR>any stellar metal<> to <STELLAR>Chromatic Metal<
Refine <STELLAR>any stellar metal<> to <STELLAR>Chromatic Metal<
Place <STELLAR>any stellar metal<> in a <TECHNOLOGY>Refiner<> to process into <STELLAR>Chromatic Met
Locate Chromatic Metal
Locate Chromatic Metal
Locate raw material
Ammonia Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a Ammonia-rich syste
<EARTH>Ammonia-rich planet detected<
<EARTH>Ammonia-rich planet detected<
Locate large <EARTH>Ammonia<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Ammonia
Locate Ammonia
New Guide Entry Unlocked
<MISSIONPRIMARY>New Guide Entry<> <IMG>SLASH<> %NAME% <IMG>MISSIONEND<>
Press <IMG>OPTIONS<> to read more
<MISSIONPRIMARY>NEW GUIDE ENTRY UNLOCKED<>
Salt Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system with <TECHNOLOGY>water<
<TECHNOLOGY>Water planet detected<
<TECHNOLOGY>Water planet detected<
Locate <EARTH>Salt<>-rich rocks <TECHNOLOGY>underwater<
Locate Salt
Locate Salt
Salt Detected
Refine <TRADEABLE>Salt<> to <TRADEABLE>Chlorine<
<TECHNOLOGY>Water planet detected<
<TECHNOLOGY>Water planet detected<
Refine <TRADEABLE>Salt<> to <TRADEABLE>Chlorine<
Refine <TRADEABLE>Salt<> to <TRADEABLE>Chlorine<
Locate or Refine Chlorine
Locate or Refine Chlorine
Cyto-Phosphate Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a system with <TECHNOLOGY>water<
<TRADEABLE>Water planet detected<
<TRADEABLE>Water planet detected<
Locate <TRADEABLE>Cyto-Phosphate<>-rich plantlife <TECHNOLOGY>underwater<
Locate Cyto-Phosphate
Locate Cyto-Phosphate
Copper Detected
In the <TECHNOLOGY>Galaxy Map<>, search for a <COMMODITY>yellow<> solar syste
<STELLAR>Copper-rich planets detected<
<STELLAR>Copper detected in this system<
Locate large <STELLAR>Copper<> deposits with the <TECHNOLOGY>Analysis Visor<
Locate Copper
Locate Copper
Already learnt
Nothing to say
Insufficient known words
Alien lifeforms speak in a variety of languages, none of which are initially understandable. Learn their languages in
Speak with <COMMODITY>aliens<> aboard Space Stations to learn their dialect
Learn words from <SPECIAL>ancient ruins<> and historical sites
Install an <TECHNOLOGY>Auto-Translator<> in the Exosuit to translate conversations
Learning Words
WRITHING MANUSCRIPT
Cultist Document
FLESH ROPE
FLESH ROPE
Intestinal Fragment
CURSED DUST
Ashes of Despair
?
Hungering Tendril
Vessel of the Many Mouths
FEASTING CASQUE
Vile Embryo
VILE SPAWN
Hungering Embryo
ARCHIVE OVERRIDE IMPLANT
Subcutaneous Access Circuit
WORMSKIN FOLIO: 1
WORMSKIN FOLIO: 2
WORMSKIN FOLIO: 3
WORMSKIN FOLIO: 4
WORMSKIN FOLIO: 5
Titan Worm Burrow
VISCERAL SYNTHESISER
Ethereal Incubator
GHASTLY TRAIL
Processor Setting: Fermentation
Sodium Nitride Crystals
A <STELLAR>chromatic metal<>, generated by fusion in the heart of a star. Such stellar material ends up forming d
COPPER
Copper
Refined Stellar Metal: Yellow
Cu
You
Uncommon
Undiscovered
Get units
Foundation
The Space Merchants
The Diamond Age
Attain 'Entrepreneur' status in Units Accrued
Attain 'Trader' status in Units Accrued
Attain 'Magnate' status in Units Accrued
Unknown
UNPIN
Unpin formula
You have unredeemed item
Unredeemed Items
User is able to swim underwater for extended periods
AERATION MEMBRANE SIGMA
Aeration Membrane Sigma
Aquatic Respiration Aid
Provides an increased ability to swim underwater for extended periods
AERATION MEMBRANE TAU
Aeration Membrane Tau
Aquatic Respiration Aid
AERATION MEMBRANE THETA
Aeration Membrane Theta
Aquatic Respiration Aid
Well-Crafted
Bypass
Double
Hybrid
Efficient
Ioniser
Supercapacitor
Supercharger
Beam Accelerator
Ion Cycler
Energy Lattice
Projectile Web
Compressor
Heat Sink
Dielectrics
Radiant
Incandescent
Platinum
Deuterium
Electron
Vacuum
Optical
Luminous
Isotropic
Sonic
Ancient
Pugneum
Neutrino
Starlight
Elemental
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Boltcaster<>. Use <VAL_ON><IMG>FE_ALT1
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Boltcaster<>. Use <VAL_ON><IMG>FE_ALT1
SUSPICIOUS BOLTCASTER MODULE
SUSPICIOUS BOLTCASTER MODULE
Suspicious Boltcaster Module
Suspicious Boltcaster Module
Banned Boltcaster Upgrade
Banned Boltcaster Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Boltcaster<>. Use <VAL_ON><IMG>FE_ALT1<>
BOLTCASTER MODULE
Boltcaster Module
Boltcaster Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Boltcaster<>. Use <VAL_ON><IMG>FE_ALT1
BOLTCASTER MODULE
Boltcaster Module
Significant Boltcaster Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Boltcaster<>. Use <VAL_ON><IMG>FE_A
BOLTCASTER MODULE
Boltcaster Module
Powerful Boltcaster Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Boltcaster<>. Use <VAL_ON><IMG>FE
BOLTCASTER MODULE
Boltcaster Module
Supreme Boltcaster Upgrade
Unstable
Augmented
Upgraded
Specialist
Synchronised
Tanks
Nozzles
Pump
Exhaust
Igniter
Jets
Dynamo
Turbine
Combustion Unit
Diffuser
Hybrid
Liquid Fuel
Multi-Tube
Frictionless
Tritium
Plasma
Uranium
Catalyst
Bypass
Uranium
Gravity
Antimatter
Plutonium
Perfect
Supersonic
Unstable
Replaced
Retrofitted
Backup
Bespoke
Charge Canister
Linearity Warp
Plasma Unit
Compression Beam
Positron Deflector
Neutron Mirror
Antimatter Vent
Ion Shaper
Static Diffuser
Safety Override
Supercharged
Kinetic
Geometric
Hyper-pressurised
Resonant
Advanced
Fine-Tuned
Energised
Polarised
Oscillating
Supercooled
Asymmetric
Photonic
Supreme
Vectorised
SUSPICIOUS NEUTRON CANNON MODULE
Suspicious Neutron Cannon Module
Banned Neutron Cannon Upgrade
NEUTRON CANNON MODULE
Neutron Cannon Module
Neutron Cannon Upgrade
NEUTRON CANNON MODULE
Neutron Cannon Module
Significant Neutron Cannon Upgrade
NEUTRON CANNON MODULE
Neutron Cannon Module
Powerful Neutron Cannon Upgrade
NEUTRON CANNON MODULE
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Exosuit Thermal Protection System<>. Use <V
THERMAL PROTECTION MODULE
Thermal Protection Module
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Exosuit Thermal Protection System<>. Use
THERMAL PROTECTION MODULE
Thermal Protection Module
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Exosuit Thermal Protection System<>.
THERMAL PROTECTION MODULE
Thermal Protection Module
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Exosuit Life Support Systems<>. Use <VAL_O
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Exosuit Life Support Systems<>. Use <VAL_O
SUSPICIOUS LIFE SUPPORT MODULE
SUSPICIOUS LIFE SUPPORT MODULE
Suspicious Life Support Module
Suspicious Life Support Module
Banned Life Support Upgrade
Banned Life Support Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Life Support System<>. Use <VAL_ON><IMG>
LIFE SUPPORT MODULE
Life Support Module
Significant Life Support Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Life Support System<>. Use <VAL_ON><I
LIFE SUPPORT MODULE
Life Support Module
Powerful Life Support Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Life Support System<>. Use <VAL_ON
LIFE SUPPORT MODULE
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Exocraft Engine<>. Use <VAL_ON><IMG>FE_AL
EXOCRAFT ENGINE MODULE
Exocraft Engine Module
Exocraft Engine Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Exocraft Engine<>. Use <VAL_ON><IMG>FE_
EXOCRAFT ENGINE MODULE
Exocraft Engine Module
Significant Exocraft Engine Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Exocraft Engine<>. Use <VAL_ON><IMG>
EXOCRAFT ENGINE MODULE
Exocraft Engine Module
Powerful Exocraft Engine Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Exocraft Engine<>. Use <VAL_ON><IM
EXOCRAFT ENGINE MODULE
Exocraft Engine Module
Supreme Exocraft Engine Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Exocraft Acceleration Module<>. Use <VAL_ON>
EXOCRAFT BOOST MODULE
Exocraft Boost Module
Exocraft Boost Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Exocraft Acceleration Module<>. Use <VAL_O
EXOCRAFT BOOST MODULE
Exocraft Boost Module
Significant Exocraft Boost Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Exocraft Acceleration Module<>. Use <VAL
EXOCRAFT BOOST MODULE
Exocraft Boost Module
Powerful Exocraft Boost Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Exocraft Acceleration Module<>. Use <
EXOCRAFT BOOST MODULE
Exocraft Boost Module
Supreme Exocraft Boost Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Exocraft Mounted Cannon<>. Use <VAL_ON><IM
EXOCRAFT CANNON MODULE
Exocraft Cannon Module
Exocraft Weapon Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Exocraft Mounted Cannon<>. Use <VAL_ON>
EXOCRAFT CANNON MODULE
Exocraft Cannon Module
Significant Exocraft Weapon Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Exocraft Mounted Cannon<>. Use <VAL_O
EXOCRAFT CANNON MODULE
Exocraft Cannon Module
Powerful Exocraft Weapon Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Exocraft Mounted Cannon<>. Use <VA
EXOCRAFT CANNON MODULE
Exocraft Cannon Module
Supreme Exocraft Weapon Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Exocraft Mining Laser<>. Use <VAL_ON><IMG>F
EXOCRAFT LASER MODULE
Exocraft Laser Module
Exocraft Weapon Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Exocraft Mining Laser<>. Use <VAL_ON><IMG
EXOCRAFT LASER MODULE
Exocraft Laser Module
Significant Exocraft Weapon Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Exocraft Mining Laser<>. Use <VAL_ON><
EXOCRAFT LASER MODULE
Exocraft Laser Module
Powerful Exocraft Weapon Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Exocraft Mining Laser<>. Use <VAL_O
EXOCRAFT LASER MODULE
HUMBOLDT DRIVE MODULE
HUMBOLDT DRIVE MODULE
HUMBOLDT DRIVE MODULE
HUMBOLDT DRIVE MODULE
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
SALVAGED FLEET COMBAT UNIT
SALVAGED FLEET COMBAT UNIT
Salvaged Fleet Combat Unit
Salvaged Fleet Combat Unit
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
SALVAGED FLEET EXPLORATION UNIT
SALVAGED FLEET EXPLORATION UNIT
Salvaged Fleet Exploration Unit
Salvaged Fleet Exploration Unit
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
SALVAGED FLEET FUEL UNIT
SALVAGED FLEET FUEL UNIT
Salvaged Fleet Fuel Unit
Salvaged Fleet Fuel Unit
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
SALVAGED HYPERDRIVE UPGRADE
SALVAGED HYPERDRIVE UPGRADE
Salvaged Hyperdrive Upgrade
Salvaged Hyperdrive Upgrade
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
SALVAGED FLEET MINING UNIT
SALVAGED FLEET MINING UNIT
Salvaged Fleet Mining Unit
Salvaged Fleet Mining Unit
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
SALVAGED FLEET BEACON
SALVAGED FLEET BEACON
Salvaged Fleet Beacon
Salvaged Fleet Beacon
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
A deployable freighter upgrade, salvaged from <STELLAR>%NAME%<>
SALVAGED FLEET TRADE UNIT
SALVAGED FLEET TRADE UNIT
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Plasma Launcher<>. Use <VAL_ON><IMG>F
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Plasma Launcher<>. Use <VAL_ON><IMG>F
SUSPICIOUS PLASMA LAUNCHER MODULE
SUSPICIOUS PLASMA LAUNCHER MODULE
Suspicious Plasma Launcher Module
Suspicious Plasma Launcher Module
Banned Plasma Launcher Upgrade
Banned Plasma Launcher Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Plasma Launcher<>. Use <VAL_ON><IMG>FE_A
PLASMA LAUNCHER MODULE
Plasma Launcher Module
Plasma Launcher Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Plasma Launcher<>. Use <VAL_ON><IMG>FE
PLASMA LAUNCHER MODULE
Plasma Launcher Module
Significant Plasma Launcher Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Plasma Launcher<>. Use <VAL_ON><IMG
PLASMA LAUNCHER MODULE
Plasma Launcher Module
Powerful Plasma Launcher Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Plasma Launcher<>. Use <VAL_ON><
PLASMA LAUNCHER MODULE
Plasma Launcher Module
Supreme Plasma Launcher Upgrade
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Exosuit Hazard Protection Systems<>. Use <V
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Exosuit Hazard Protection Systems<>. Use <V
SUSPICIOUS HAZARD PROTECTION MODULE
SUSPICIOUS HAZARD PROTECTION MODULE
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Exosuit Thermal Protection System<>. Use <V
THERMAL PROTECTION MODULE
Thermal Protection Module
An <SPECIAL>extremely powerful<> upgrade upgrade for the <TECHNOLOGY>Exosuit Thermal Protection System
THERMAL PROTECTION MODULE
Thermal Protection Module
A <COMMODITY>supremely powerful<> upgrade upgrade for the <TECHNOLOGY>Exosuit Thermal Protection Sy
THERMAL PROTECTION MODULE
Thermal Protection Module
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Hyperdrive<>. Use <VAL_ON><IMG>FE_ALT
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Hyperdrive<>. Use <VAL_ON><IMG>FE_ALT
SUSPICIOUS HYPERDRIVE MODULE
SUSPICIOUS HYPERDRIVE MODULE
Suspicious Hyperdrive Module
Suspicious Hyperdrive Module
Banned Hyperdrive Upgrade
Banned Hyperdrive Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Hyperdrive<>. Use <VAL_ON><IMG>FE_ALT1<>
HYPERDRIVE MODULE
Hyperdrive Module
Hyperdrive Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Hyperdrive<>. Use <VAL_ON><IMG>FE_ALT1
HYPERDRIVE MODULE
Hyperdrive Module
Significant Hyperdrive Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Hyperdrive<>. Use <VAL_ON><IMG>FE_A
HYPERDRIVE MODULE
Hyperdrive Module
Powerful Hyperdrive Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Hyperdrive<>. Use <VAL_ON><IMG>F
HYPERDRIVE MODULE
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Exosuit Movement Systems<>. Use <VAL_ON
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Exosuit Movement Systems<>. Use <VAL_ON
SUSPICIOUS MOVEMENT MODULE
SUSPICIOUS MOVEMENT MODULE
Suspicious Movement Module
Suspicious Movement Module
Banned Movement System Upgrade
Banned Movement System Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Exosuit Movement Systems<>. Use <VAL_ON><
MOVEMENT MODULE
Movement Module
Movement System Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Exosuit Movement Systems<>. Use <VAL_ON
MOVEMENT MODULE
Movement Module
Significant Movement System Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Exosuit Movement Systems<>. Use <VAL_
MOVEMENT MODULE
Movement Module
Powerful Movement System Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Exosuit Movement Systems<>. Use <V
MOVEMENT MODULE
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Mining Beam<>. Use <VAL_ON><IMG>FE_AL
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Mining Beam<>. Use <VAL_ON><IMG>FE_AL
SUSPICIOUS MINING BEAM MODULE
SUSPICIOUS MINING BEAM MODULE
Suspicious Mining Beam Module
Suspicious Mining Beam Module
Banned Mining Beam Upgrade
Banned Mining Beam Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Mining Beam<>. Use <VAL_ON><IMG>FE_ALT1
MINING BEAM MODULE
Mining Beam Module
Mining Beam Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Mining Beam<>. Use <VAL_ON><IMG>FE_AL
MINING BEAM MODULE
Mining Beam Module
Significant Mining Beam Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Mining Beam<>. Use <VAL_ON><IMG>FE
MINING BEAM MODULE
Mining Beam Module
Powerful Mining Beam Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Mining Beam<>. Use <VAL_ON><IMG
MINING BEAM MODULE
Mining Beam Module
Supreme Mining Beam Upgrade
SUSPICIOUS LAUNCH THRUSTERS MODULE
LAUNCH THRUSTERS MODULE
LAUNCH THRUSTERS MODULE
LAUNCH THRUSTERS MODULE
LAUNCH THRUSTERS MODULE
MINOTAUR ENGINE MODULE
MINOTAUR ENGINE MODULE
Minotaur Engine Module
Minotaur Engine Module
Significant Minotaur Engine Upgrade
Significant Minotaur Engine Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Engine<>. Use <VAL_ON><IMG>
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Engine<>. Use <VAL_ON><IMG>
MINOTAUR ENGINE MODULE
MINOTAUR ENGINE MODULE
Minotaur Engine Module
Minotaur Engine Module
Powerful Minotaur Engine Upgrade
Powerful Minotaur Engine Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Engine<>. Use <VAL_ON><I
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Engine<>. Use <VAL_ON><I
MINOTAUR ENGINE MODULE
MINOTAUR ENGINE MODULE
Minotaur Engine Module
Minotaur Engine Module
Supreme Minotaur Engine Upgrade
Supreme Minotaur Engine Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Minotaur Mounted Cannon<>. Use <VAL_ON>
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Minotaur Mounted Cannon<>. Use <VAL_ON>
MINOTAUR CANNON MODULE
MINOTAUR CANNON MODULE
Minotaur Cannon Module
Minotaur Cannon Module
Significant Minotaur Weapon Upgrade
Significant Minotaur Weapon Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Mounted Cannon<>. Use <VAL_O
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Mounted Cannon<>. Use <VAL_O
MINOTAUR CANNON MODULE
MINOTAUR CANNON MODULE
Minotaur Cannon Module
Minotaur Cannon Module
Powerful Minotaur Weapon Upgrade
Powerful Minotaur Weapon Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Mounted Cannon<>. Use <VA
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Mounted Cannon<>. Use <VA
MINOTAUR CANNON MODULE
MINOTAUR CANNON MODULE
Minotaur Cannon Module
Minotaur Cannon Module
Supreme Minotaur Weapon Upgrade
Supreme Minotaur Weapon Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Minotaur Mining Laser<>. Use <VAL_ON><IM
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Minotaur Mining Laser<>. Use <VAL_ON><IM
MINOTAUR LASER MODULE
MINOTAUR LASER MODULE
Minotaur Laser Module
Minotaur Laser Module
Significant Minotaur Weapon Upgrade
Significant Minotaur Weapon Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Mining Laser<>. Use <VAL_ON>
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Mining Laser<>. Use <VAL_ON>
MINOTAUR LASER MODULE
MINOTAUR LASER MODULE
Minotaur Laser Module
Minotaur Laser Module
Powerful Minotaur Weapon Upgrade
Powerful Minotaur Weapon Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Mining Laser<>. Use <VAL_O
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Minotaur Mining Laser<>. Use <VAL_O
MINOTAUR LASER MODULE
MINOTAUR LASER MODULE
Minotaur Laser Module
Minotaur Laser Module
Supreme Minotaur Weapon Upgrade
Supreme Minotaur Weapon Upgrade
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Starship Pulse Engine<>. Use <VAL_ON><IM
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Starship Pulse Engine<>. Use <VAL_ON><IM
SUSPICIOUS PULSE ENGINE MODULE
SUSPICIOUS PULSE ENGINE MODULE
Suspicious Pulse Engine Module
Suspicious Pulse Engine Module
Banned Pulse Engine Upgrade
Banned Pulse Engine Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Starship Pulse Engine<>. Use <VAL_ON><IMG>
PULSE ENGINE MODULE
Pulse Engine Module
Pulse Engine Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Starship Pulse Engine<>. Use <VAL_ON><IMG
PULSE ENGINE MODULE
Pulse Engine Module
Significant Pulse Engine Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Starship Pulse Engine<>. Use <VAL_ON><
PULSE ENGINE MODULE
Pulse Engine Module
Powerful Pulse Engine Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Starship Pulse Engine<>. Use <VAL_O
PULSE ENGINE MODULE
RADIATION PROTECTION MODULE
Radiation Protection Module
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Exosuit Radiation Protection System<>. Us
RADIATION PROTECTION MODULE
Radiation Protection Module
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Exosuit Radiation Protection System<>
RADIATION PROTECTION MODULE
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Blaze Javelin<>. Use <VAL_ON><IMG>FE_A
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Blaze Javelin<>. Use <VAL_ON><IMG>FE_A
SUSPICIOUS BLAZE JAVELIN MODULE
SUSPICIOUS BLAZE JAVELIN MODULE
Suspicious Blaze Javelin Module
Suspicious Blaze Javelin Module
Banned Blaze Javelin Upgrade
Banned Blaze Javelin Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Blaze Javelin<>. Use <VAL_ON><IMG>FE_ALT1
BLAZE JAVELIN MODULE
Blaze Javelin Module
Blaze Javelin Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Blaze Javelin<>. Use <VAL_ON><IMG>FE_AL
BLAZE JAVELIN MODULE
Blaze Javelin Module
Significant Blaze Javelin Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Blaze Javelin<>. Use <VAL_ON><IMG>FE
BLAZE JAVELIN MODULE
Blaze Javelin Module
Powerful Blaze Javelin Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Blaze Javelin<>. Use <VAL_ON><IMG
BLAZE JAVELIN MODULE
SUSPICIOUS SCANNER MODULE
SUSPICIOUS SCANNER MODULE
Suspicious Scanner Module
Suspicious Scanner Module
Banned Scanning System Upgrade
Banned Scanning System Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Multi-Tool Scanning Systems<>. Use <VAL_ON>
SCANNER MODULE
Scanner Module
Scanning System Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Multi-Tool Scanning Systems<>. Use <VAL_O
SCANNER MODULE
Scanner Module
Significant Scanning System Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Multi-Tool Scanning Systems<>. Use <VAL
SCANNER MODULE
Scanner Module
Powerful Scanning System Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Multi-Tool Scanning Systems<>. Use <
SCANNER MODULE
Scanner Module
Supreme Scanning System Upgrade
SENTINEL WEAPONS SHARD
Sentinel Weapons Shard
Forbidden Multi-Tool Module
SENTINEL EXOSUIT FRAGMENT
SUSPICIOUS SHIELD MODULE
SUSPICIOUS SHIELD MODULE
Suspicious Shield Module
Suspicious Shield Module
Banned Defensive Systems Upgrade
Banned Defensive Systems Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Exosuit Defensive Systems<>. Use <VAL_ON><I
SHIELD MODULE
Shield Module
Defensive Systems Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Exosuit Defensive Systems<>. Use <VAL_ON>
SHIELD MODULE
Shield Module
Significant Defensive Systems Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Exosuit Defensive Systems<>. Use <VAL_
SHIELD MODULE
Shield Module
Powerful Defensive Systems Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Exosuit Defensive Systems<>. Use <V
SHIELD MODULE
SUSPICIOUS CYCLOTRON MODULE
SUSPICIOUS CYCLOTRON MODULE
Suspicious Cyclotron Module
Suspicious Cyclotron Module
Banned Starship Weapon Upgrade
Banned Starship Weapon Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Cyclotron Ballista<>. Use <VAL_ON><IMG>FE_A
CYCLOTRON MODULE
Cyclotron Module
Starship Weapon Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Cyclotron Ballista<>. Use <VAL_ON><IMG>FE
CYCLOTRON MODULE
Cyclotron Module
Significant Starship Weapon Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Cyclotron Ballista<>. Use <VAL_ON><IMG
CYCLOTRON MODULE
Cyclotron Module
Powerful Starship Weapon Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Cyclotron Ballista<>. Use <VAL_ON><
CYCLOTRON MODULE
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Starship Photon Cannon<>. Use <VAL_ON><
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Starship Photon Cannon<>. Use <VAL_ON><
SUSPICIOUS PHOTON CANNON MODULE
SUSPICIOUS PHOTON CANNON MODULE
Suspicious Photon Cannon Module
Suspicious Photon Cannon Module
Banned Starship Weapon Upgrade
Banned Starship Weapon Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Starship Photon Cannon<>. Use <VAL_ON><IMG
PHOTON CANNON MODULE
Photon Cannon Module
Starship Weapon Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Starship Photon Cannon<>. Use <VAL_ON><I
PHOTON CANNON MODULE
Photon Cannon Module
Significant Starship Weapon Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Starship Photon Cannon<>. Use <VAL_ON
PHOTON CANNON MODULE
Photon Cannon Module
Powerful Starship Weapon Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Starship Photon Cannon<>. Use <VAL
PHOTON CANNON MODULE
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Starship Phase Beam<>. Use <VAL_ON><IMG
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Starship Phase Beam<>. Use <VAL_ON><IMG
SUSPICIOUS PHASE BEAM MODULE
SUSPICIOUS PHASE BEAM MODULE
Suspicious Phase Beam Module
Suspicious Phase Beam Module
Banned Starship Weapon Upgrade
Banned Starship Weapon Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Starship Phase Beam<>. Use <VAL_ON><IMG>F
PHASE BEAM MODULE
Phase Beam Module
Starship Weapon Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Starship Phase Beam<>. Use <VAL_ON><IMG
PHASE BEAM MODULE
Phase Beam Module
Significant Starship Weapon Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Starship Phase Beam<>. Use <VAL_ON><
PHASE BEAM MODULE
Phase Beam Module
Powerful Starship Weapon Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Starship Phase Beam<>. Use <VAL_O
PHASE BEAM MODULE
Phase Beam Module
Supreme Starship Weapon Upgrade
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Infra-Knife Accelerator<>. Use <VAL_ON><IM
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Infra-Knife Accelerator<>. Use <VAL_ON><IM
SUSPICIOUS INFRA-KNIFE MODULE
SUSPICIOUS INFRA-KNIFE MODULE
Suspicious Infra-Knife Module
Suspicious Infra-Knife Module
Banned Starship Weapon Upgrade
Banned Starship Weapon Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Infra-Knife Accelerator<>. Use <VAL_ON><IMG>
INFRA-KNIFE MODULE
Infra-Knife Module
Starship Weapon Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Infra-Knife Accelerator<>. Use <VAL_ON><IM
INFRA-KNIFE MODULE
Infra-Knife Module
Significant Starship Weapon Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Infra-Knife Accelerator<>. Use <VAL_ON>
INFRA-KNIFE MODULE
Infra-Knife Module
Powerful Starship Weapon Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Infra-Knife Accelerator<>. Use <VAL_O
INFRA-KNIFE MODULE
Infra-Knife Module
Supreme Starship Weapon Upgrade
SUSPICIOUS STARSHIP SHIELD MODULE
SUSPICIOUS STARSHIP SHIELD MODULE
STARSHIP SHIELD MODULE
STARSHIP SHIELD MODULE
STARSHIP SHIELD MODULE
Starship Shield Module
Powerful Starship Shield Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Starship Defensive Shielding<>. Use <
STARSHIP SHIELD MODULE
Starship Shield Module
Supreme Starship Shield Upgrade
Retuned
Laser
Fibre Optic
Polished
Ionised
Amplifier
De-limiter
Splitter
Oscillator
Resonator
Accelerator
Polariser
Filament
Refractor
Mirror
Emeril
Indium
Positron
Chrono
UHF
Cadmium
Evaporative
Photonic
Infrared
Ultraviolet
Chromatic
Free Electron
Continuous Wave
Gamma Ray
Asymmetric
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Positron Ejector<>. Use <VAL_ON><IMG>FE_
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Positron Ejector<>. Use <VAL_ON><IMG>FE_
SUSPICIOUS POSITRON MODULE
SUSPICIOUS POSITRON MODULE
Suspicious Positron Module
Suspicious Positron Module
Banned Starship Weapon Upgrade
Banned Starship Weapon Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Positron Ejector<>. Use <VAL_ON><IMG>FE_AL
POSITRON MODULE
Positron Module
Starship Weapon Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Positron Ejector<>. Use <VAL_ON><IMG>FE_
POSITRON MODULE
Positron Module
Significant Starship Weapon Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Positron Ejector<>. Use <VAL_ON><IMG>
POSITRON MODULE
Positron Module
Powerful Starship Weapon Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Positron Ejector<>. Use <VAL_ON><IM
POSITRON MODULE
Positron Module
Supreme Starship Weapon Upgrade
Gold-Plated
Copper
Reinforced
Pressurised
Enhanced
Barrel
Compression Unit
Shells
Trigger
Muzzle
Wiring
Dynamo
Internals
Heat Pump
Launch System
Emeril
Korvax-Made
High-Energy
Beautiful
Augmented
Cadmium
Electrified
Rebuilt
High Capacity
Specialist
Indium
Solid Gold
Perfect
Flawless
Supercharged
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Scatter Blaster<>. Use <VAL_ON><IMG>FE_
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Scatter Blaster<>. Use <VAL_ON><IMG>FE_
SUSPICIOUS SCATTER BLASTER MODULE
SUSPICIOUS SCATTER BLASTER MODULE
Suspicious Scatter Blaster Module
Suspicious Scatter Blaster Module
Banned Scatter Blaster Upgrade
Banned Scatter Blaster Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Scatter Blaster<>. Use <VAL_ON><IMG>FE_ALT
SCATTER BLASTER MODULE
Scatter Blaster Module
Scatter Blaster Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Scatter Blaster<>. Use <VAL_ON><IMG>FE_A
SCATTER BLASTER MODULE
Scatter Blaster Module
Significant Scatter Blaster Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Scatter Blaster<>. Use <VAL_ON><IMG>F
SCATTER BLASTER MODULE
Scatter Blaster Module
Powerful Scatter Blaster Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Scatter Blaster<>. Use <VAL_ON><IM
SCATTER BLASTER MODULE
Scatter Blaster Module
Supreme Scatter Blaster Upgrade
Plasma
Infrared
Ion
Beam
Sunlight
Excitor
Projector
Amplifier
Accelerator
Injector
Solidifier
Resonator
Battery
Energiser
Capture Cell
Heavy Metal
Mass
Superheated
Ultraviolet
Neutron
Surge
Overloaded
Flow
Waveform
Atomic
Gamma Ray
X-Ray
Cosmic Beam
Positron
Tritium
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Pulse Spitter<>. Use <VAL_ON><IMG>FE_AL
A <SPECIAL>black-market modification<> for the <TECHNOLOGY>Pulse Spitter<>. Use <VAL_ON><IMG>FE_AL
SUSPICIOUS PULSE SPITTER MODULE
SUSPICIOUS PULSE SPITTER MODULE
Suspicious Pulse Spitter Module
Suspicious Pulse Spitter Module
Banned Pulse Spitter Upgrade
Banned Pulse Spitter Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Pulse Spitter<>. Use <VAL_ON><IMG>FE_ALT1
PULSE SPITTER MODULE
Pulse Spitter Module
Pulse Spitter Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Pulse Spitter<>. Use <VAL_ON><IMG>FE_AL
PULSE SPITTER MODULE
Pulse Spitter Module
Significant Pulse Spitter Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Pulse Spitter<>. Use <VAL_ON><IMG>FE
PULSE SPITTER MODULE
Pulse Spitter Module
Powerful Pulse Spitter Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Pulse Spitter<>. Use <VAL_ON><IMG
PULSE SPITTER MODULE
Pulse Spitter Module
Supreme Pulse Spitter Upgrade
A <TRADEABLE>moderate<> upgrade for the <TECHNOLOGY>Nautilon Cannon<>. Use <VAL_ON><IMG>FE_A
NAUTILON CANNON MODULE
Nautilon Cannon Module
Nautilon Cannon Upgrade
A <TECHNOLOGY>significant<> upgrade for the <TECHNOLOGY>Nautilon Cannon<>. Use <VAL_ON><IMG>FE
NAUTILON CANNON MODULE
Nautilon Cannon Module
Significant Nautilon Cannon Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Nautilon Cannon<>. Use <VAL_ON><IMG
NAUTILON CANNON MODULE
Nautilon Cannon Module
Powerful Nautilon Cannon Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Nautilon Cannon<>. Use <VAL_ON><I
NAUTILON CANNON MODULE
%NAME% IMPLANT
PRE-PACKAGED %NAME% UNIT
%NAME% NODE
%NAME% PACKAGE
SUSPICIOUS GEOLOGY CANNON MODULE
GEOLOGY CANNON MODULE
GEOLOGY CANNON MODULE
GEOLOGY CANNON MODULE
GEOLOGY CANNON MODULE
TOXIC PROTECTION MODULE
TOXIC PROTECTION MODULE
TOXIC PROTECTION MODULE
Toxic Protection Module
UNDERWATER PROTECTION MODULE
Underwater Protection Module
Underwater Oxygen Upgrade
An <SPECIAL>extremely powerful<> upgrade for the <TECHNOLOGY>Exosuit Aeration Membrane<>. Use <VAL_
UNDERWATER PROTECTION MODULE
Underwater Protection Module
Significant Underwater Oxygen Upgrade
A <COMMODITY>supremely powerful<> upgrade for the <TECHNOLOGY>Exosuit Aeration Membrane<>. Use <V
UNDERWATER PROTECTION MODULE
%ADJ% %NOUN% %APPEND%
VOLTAIC CELL
Voltaic Cell
Technology component
A general purpose explosive charge with an advanced propellant that can be rendered inert until needed, for safe tr
EXPLOSIVE
Explosive
Technology component
Insulated copper wiring, suitable for use in a broad range of technologies, and all environments.
COPPER WIRE
Copper Wire
Technology component
Non-ferrous metal plating that is strong, light and malleable, non-magnetic, and highly resistant to rust and corrosio
NON-FERROUS PLATE
Non-ferrous Plate
Technology component
Stackable, semi-flexible circuit board made from a highly durable synthetic polymer.
CIRCUIT BOARD
Circuit Board
Technology component
Shatter-proof, scratch-resistant glass with a self-cleaning, UV-cured coating, for general construction use.
GLASS
Glass
Technology component
A connective fibre for electronics, made from an advanced synthetic polymer and capable of serving as a conduit fo
POLY-FIBRE
Poly-fibre
Technology component
Dilute acid for high current generation in diverse power cells.
ACID
Acid
Technology component
An all-purpose insulating gel to shield circuitry from environmental weathering, radiation and chemical degradation.
INSULATING GEL
Insulating Gel
Technology component
A synthetic lubricant that reduces wear and prolongs the lifespan of technologies with moving parts.
LUBRICANT
Lubricant
Technology component
Inserts a powerful field ionisation device into the barrel of the <TECHNOLOGY>Boltcaster<>, increasing projectile s
BARREL IONISER
Barrel Ioniser
Boltcaster Upgrade
Creates an antimatter field around the shots of the <TECHNOLOGY>Pulse Spitter<>, causing them to be repelled b
Creates an antimatter field around the shots of the <TECHNOLOGY>Pulse Spitter<>, causing them to be repelled b
BOLTCASTER RICOCHET MODULE
BOLTCASTER RICOCHET MODULE
Boltcaster Ricochet Module
Boltcaster Ricochet Module
THERMIC LAYER
Thermic Layer
Increases the base capacity of the <FUEL>Life Support<> system, allowing the user to go longer between charges
OXYGEN RECYCLER
Oxygen Recycler
Life Support Upgrade
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
Expedition Defenses Control
Expedition Defenses Control
Battle Computer from %NAME%
Battle Computer from %NAME%
Long-Range Combat Radar from %NAME%
Long-Range Combat Radar from %NAME%
Threat Detection Array from %NAME%
Threat Detection Array from %NAME%
Combat Simulator from %NAME%
Combat Simulator from %NAME%
Pilot AI Circuit from %NAME%
Pilot AI Circuit from %NAME%
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
Expedition Scientific Control
Expedition Scientific Control
Machine Learning Unit from %NAME%
Machine Learning Unit from %NAME%
Biological Probe from %NAME%
Biological Probe from %NAME%
DNA Analysis AI from %NAME%
DNA Analysis AI from %NAME%
Geographic AI Unit from %NAME%
Geographic AI Unit from %NAME%
Planetary Scanner from %NAME%
Planetary Scanner from %NAME%
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
Expedition Efficiency Control
Expedition Efficiency Control
Warp Coordinator from %NAME%
Warp Coordinator from %NAME%
Particle Broadcaster from %NAME%
Particle Broadcaster from %NAME%
Navigation AI Unit from %NAME%
Navigation AI Unit from %NAME%
Wormhole Generator from %NAME%
Wormhole Generator from %NAME%
Cartographic Archive from %NAME%
Cartographic Archive from %NAME%
A piece of the hyperdrive unit salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has been repac
A piece of the hyperdrive unit salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has been repac
Freighter Hyperdrive
Freighter Hyperdrive
Warp Core from %NAME%
Warp Core from %NAME%
Antimatter Drive from %NAME%
Antimatter Drive from %NAME%
Singularity Engine from %NAME%
Singularity Engine from %NAME%
Neutron Core from %NAME%
Neutron Core from %NAME%
Engine Core from %NAME%
Engine Core from %NAME%
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
Expedition Mining Control
Expedition Mining Control
Geo-Scanner from %NAME%
Geo-Scanner from %NAME%
Mining Drones from %NAME%
Mining Drones from %NAME%
Mineral Analysis Computer from %NAME%
Mineral Analysis Computer from %NAME%
Ore Evaluation AI from %NAME%
Ore Evaluation AI from %NAME%
Echo Analysis Unit from %NAME%
Echo Analysis Unit from %NAME%
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
Expedition Speed Control
Expedition Speed Control
Fleet Beacon from %NAME%
Fleet Beacon from %NAME%
Fleet Broadcast Unit from %NAME%
Fleet Broadcast Unit from %NAME%
Long-Range Transmitter from %NAME%
Long-Range Transmitter from %NAME%
Interstellar Transmitter from %NAME%
Interstellar Transmitter from %NAME%
Fleet Communicator from %NAME%
Fleet Communicator from %NAME%
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
A piece of fleet coordination hardware salvaged from wreck of the <TECHNOLOGY>%NAME%<>. The unit has be
Expedition Trade Control
Expedition Trade Control
Trade Computer from %NAME%
Trade Computer from %NAME%
Diplomatic Translator from %NAME%
Diplomatic Translator from %NAME%
Market Analysis AI from %NAME%
Market Analysis AI from %NAME%
Statistical AI Unit from %NAME%
Statistical AI Unit from %NAME%
Economy Scanner from %NAME%
Economy Scanner from %NAME%
COOLANT NETWORK
Coolant Network
Increases the capacity of the Exosuit's <STELLAR>Jetpack Tanks<> and <STELLAR>Adrenal Pump Reserves<>,
NEURAL STIMULATOR
Neural Stimulator
Exosuit Movement Upgrade
Equips the Exosuit jetpack with <STELLAR>advanced jump capabilities<>, allowing the user to take huge leaps wit
ROCKET BOOTS
Rocket Boots
Exosuit Upgrade
Photovoltaic panels fitted to the starship <TECHNOLOGY>Launch Thrusters<> allow for a slow trickle charge while
LAUNCH SYSTEM RECHARGER
Launch System Recharger
Upgrades the starship launch systems, decreasing the <STELLAR>fuel cost<> of takeoff.
EFFICIENT THRUSTERS
Efficient Thrusters
Starship Launch System Upgrade
A powerful upgrade for the <TECHNOLOGY>Exosuit Jetpack<>, allowing limited <STELLAR>jetpack recharging<>
AIRBURST ENGINE
Airburst Engine
Jetpack Augmentation
Wafer-thin lens arrays are arranged in a highly calibrated matrix, focusing the <TECHNOLOGY>Mining Beam<> on
OPTICAL DRILL
Optical Drill
Material Gain Amplifier
Increases the base capacity of the <COMMODITY>Hazard Protection<> system, allowing the user to spend longer
SHIELD LATTICE
Shield Lattice
Hazard Protection Upgrade
A highly-advanced upgrade for the <TECHNOLOGY>Pulse Engine<>, vastly increasing <STELLAR>fuel efficiency<
INSTABILITY DRIVE
Instability Drive
Pulse Engine Augmentation
A highly-advanced upgrade for the <TECHNOLOGY>Pulse Engine<>, vastly increasing <STELLAR>interplanetary
SUB-LIGHT AMPLIFIER
Sub-Light Amplifier
Pulse Engine Augmentation
A significant upgrade to the <TECHNOLOGY>Hyperdrive<> that allows an <STELLAR>instanteous warp<> even w
EMERGENCY WARP UNIT
Emergency Warp Unit
Hyperdrive Augmentation
RADIATION DEFLECTOR
Radiation Deflector
Extends the firing chamber of the <TECHNOLOGY>Blaze Javelin<>, allowing the internal particle accelerators to re
MASS ACCELERATOR
Mass Accelerator
WAVEFORM OSCILLATOR
Waveform Oscillator
Blaze Javelin Upgrade
Expands the loading chamber of the starship <TECHNOLOGY>Rocket Launcher<>, improving exhaust performanc
LARGE ROCKET TUBES
Large Rocket Tubes
Starship Rockets Upgrade
A powerful lateral processor inserted into the Multi-Tool <TECHNOLOGY>Scanning System<> allows the device to
WAVEFORM RECYCLER
Waveform Recycler
Multi-Tool Upgrade
Replaces the hint sink of the <TECHNOLOGY>Cyclotron Ballista<> by encompassing the entire unit with a heat-ab
DYSON PUMP
Dyson Pump
Starship Cyclotron Upgrade
Replaces the conventional <TECHNOLOGY>Photon Cannon<> optics with an experimental glass array, boosting c
NONLINEAR OPTICS
Nonlinear Optics
Photon Cannon Upgrade
Rewires the <TECHNOLOGY>Phase Beam<> with nanite-based circuitry, bypassing conventional reality limits on l
FOURIER DE-LIMITER
Fourier De-Limiter
Phase Beam Upgrade
Upgrades the <TECHNOLOGY>Infra-Knife Accelerator<>, compressing internal waveforms to allow an extra shot t
Q-RESONATOR
Q-Resonator
Starship Infra-Knife Upgrade
Adds a layer of superheated shielding to the starship's defense array, vaporising incoming fire
ABLATIVE ARMOUR
Ablative Armour
Starship Shield Upgrade
Overhauls the firing mechanism of the <TECHNOLOGY>Positron Ejector<>, resulting in faster, more accurate parti
FRAGMENT SUPERCHARGER
Fragment Supercharger
Starship Positron Ejector Upgrade
Advanced self-lubricating components decrease friction within the <TECHNOLOGY>Scatter Blaster<>, offering sign
SHELL GREASER
Shell Greaser
Scatter Blaster Upgrade
Specialist harmonic resonators allow the <TECHNOLOGY>Pulse Spitter<> to split inserted ammunition, effective m
IMPACT IGNITER
Impact Igniter
AMPLIFIED CARTRIDGES
Amplified Cartridges
Pulse Spitter Upgrade
Creates an antimatter field around the shots of the <TECHNOLOGY>Boltcaster<>, causing them to be repelled by
Creates an antimatter field around the shots of the <TECHNOLOGY>Boltcaster<>, causing them to be repelled by
PULSE SPITTER RICOCHET MODULE
PULSE SPITTER RICOCHET MODULE
Pulse Spitter Ricochet Module
Pulse Spitter Ricochet Module
VOLTAIC AMPLIFIER
Voltaic Amplifier
Damage Overload Module
A self-contained circuitry upgrade for the <TECHNOLOGY>Analysis Visor<>, adding real-time terrain analysis to th
SURVEY DEVICE
Survey Device
Analysis Visor Upgrade
TOXIN SUPPRESSOR
Toxic Suppressor
Automatic Language Parser
A automatic translation device. It records and parses nearby conversations before running the data through a conte
SIMPLE TRANSLATOR
Simple Translator
A automatic translation device. It records and parses nearby conversations before running the data through a conte
SUPERIOR TRANSLATOR
Superior Translator
A automatic translation device. It records and parses nearby conversations before running the data through a conte
ADVANCED TRANSLATOR
Advanced Translator
A automatic translation device. Device must be calibrated by pre-loading with existing translation data. Device must
ARTEMIS' TRANSLATOR
Artemis' Translator
AERATION MEMBRANE
Aeration Membrane
Upgrades the <TECHNOLOGY>Aeration Membrane<> of the Exosuit to harvest oxygen from the Life Support syste
OXYGEN REROUTER
Oxygen Rerouter
Emergency Life Support System
Improves the <STELLAR>fuel efficiency<> of the jetpack's marine jets, reducing the drain on Exosuit life support sy
EFFICIENT WATER JETS
Efficient Water Jets
Jetpack Upgrade Unit
UTILITIES
AERATION MEMBRANE
Aeration Membrane
Total Value <STAT>%TOTAL% Units<>
(%UNIT% Units each)
Units
Place Checkpoint
NOMAD
Nomad
Boost
Boost Power
Boost Tank Size
Brake
ROAMER
Roamer
Abandoned Structure
Drop Pods
Depots
Distress Signals
Alien Structures
Ancient Relics
Resources
Ruins
Switch Weapon Mode
Delete Checkpoint
Fuel Usage
Top Speed
Exit Exocraft
Accelerate
Exocraft Solar Panels
Exocraft Solar Panels
Forwards Grip
Exocraft Handling Modification
Overhauls Exocraft handling values through a combination of software tweaks, pressure adjustments and the insert
DRIFT SUSPENSION
Drift Suspension
Overhauls Exocraft handling values through a combination of software tweaks, pressure adjustments and the insert
GRIP BOOST SUSPENSION
Grip Boost Suspension
Overhauls Exocraft handling values through a combination of software tweaks, pressure adjustments and the insert
HI-SLIDE SUSPENSION
Hi-Slide Suspension
Damage
Weapon Power Efficiency
Rate of Fire
Horn
DRAGONFLY
Dragonfly
Vertical Thrust
Mining Laser Power
Mining Laser Efficiency
Advanced Exocraft Mining Laser
Your Exocraft
MINOTAUR
MINOTAUR
Minotaur
Minotaur
No %TECH_NAME% Installed
Exocraft out of range
Race Track Terminal
Reverse
Scan
Vehicle Scanning System
Fire
Angular Grip
Exocraft Storage
Acceleration
Salt-Ion Recharging
Submarine Fuel Efficiency
Cannon Damage
Cannon Fire Rate
NAUTILON
Nautilon
Submarine Acceleration
High-Power Sonar
Submarine Top Speed
Exocraft
EXOCRAFT
Exocraft
COLOSSUS
Colossus
VEHICLE
PILGRIM
Pilgrim
EXOCRAFT
The recoil of this anti-air defence weapon requires that it be mounted to an Exocraft
EXOCRAFT ANTI-AIR DEFENCE
Exocraft Anti-Air Defence
Exocraft Weapon Attachment
Increases the power of the Exocraft Anti-Air Defence module.
EXOCRAFT ANTI-AIR DFFENCE UPGRADE SIGMA
Exocraft Anti-Air Defence Upgrade Sigma
Exocraft Weapon Upgrade
An efficient plasma injector coupled to the engine that allows short bursts of speed.
EXOCRAFT ACCELERATION MODULE
Exocraft Acceleration Module
Exocraft Engine Upgrade
Increases efficiency of plasma injector coupled to the engine that allows short bursts of speed.
EXOCRAFT ACCELERATION MODULE UPGRADE SIGMA
EXOCRAFT ACCELERATION MODULE UPGRADE TAU
FUSION ENGINE
EXOCRAFT MINING LASER
EXOCRAFT MINING LASER UPGRADE SIGMA
EXOCRAFT SIGNAL BOOSTER
ADVANCED SIGNAL BOOSTER
EXOCRAFT SIGNAL BOOSTER UPGRADE TAU
EXOCRAFT TRACTION ENHANCER
EXOCRAFT MOUNTED CANNON
EXOCRAFT MOUNTED CANNON UPGRADE SIGMA
VY'KEEN SHARD
Munitions Factory
Memory of the Vy'keen
MERCENARIES GUILD
THE VY'KEEN
WARNING - HOSTILE SHIPS ON APPROACH
Local distress signal issued
This technology is critically damaged
Technology overloaded!
Too many upgrades installed in %TYPE%. Remove surplus upgrades to restore device functionality.
Or press <IMG>GMCAN<> to cancel
Hold <IMG>GMRESTART<> to unsubscribe
Discovered system in %SYSTEM%
Inherited the helmet of the lost dive
Waypoint
MULTI-TOOL
Charging Speed
Ion Sphere Speed
Post-Impact Ignition
Impact Fire Damage
Impact Fire Duration
MULTI-TOOL FOUND
Bounce Potential
Damage
Mining Power
Explosion Radius
Projectile Velocity
Reflection
Time to Full Power
Damage
Fuel Efficiency
Heat Dispersion
Mining Power
Mining Speed
Resources Mined
Recoil
Overheat Downtime
Advanced Mining Laser
Ricochet Module
Shots Per Burst
Shots Per Burst
Burst Cooldown
Burst Cooldown
Clip Size
Damage
Accuracy
Ion Spheres Created
Mining Power
Range
Fire Rate
Recoil
Reload Time
Fauna Analysis Rewards
Flora Analysis Rewards
Scan Radius
Recharge Time
Surveying Enabled
Animus Beam
Animus Beam
Extract Nanites
Active Camouflage
Bio-Mechanical Stun
Damage to stunned entities
Stun Duration
Solar Ray
Solar Ray
WEAPONS
Weight
Weight / Height
Word
Read Encyclopedia
Knowledge Stone
ms may offer the chance to <COMMODITY>purchase their starship<>
new habitable bases, in order to observe how they might flourish and grow.
s free to keep the physical specimens.
to strangers, and report on how creatures can be tamed through food.
to strangers, and report on how creatures can be tamed through food.
to strangers, and report on how creatures can be tamed through food.
to strangers, and report on how creatures can be tamed through food.
XT_RadioNoise<><STELLAR>- ktzzz-<>

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