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M O D E R N T I MS E S

CENARIO
Winning shows
Bank
After the 1st, 2 , and 3 Exhibition ro-
nd rd
ile
Each player is considered to have a mob of
e unds, the players compare the amount
banking app card which allows him (onc they won durin g that roun d.
on Prestige
per Working round) to resolve locati the mos t places
The player who won
no. 1 (Bank) without using Action pawn. d spac e of their colo r
2 on the dedicate
Home office at the bottom of this scen ario shee t.
if These tokens count in Public Relations ca-
Hiring new Employees is possible even
free work space (Buil- tegory during the final Exhibition round.
there is no available
e has no workspac e,
ding). If the Employe New location
they are considered to be working in their
There is a new location called “Quality
home office, and consequently cannot be s
ty control”. In this location, a player place
trained. They can be moved to an emp on this sce-
later during the gam e. 1 on the dedicated space
Building any time are permanent, and
nario sheet. These
t
are never discarded, so once gained, coun
for every subsequent Award phase.

PERMANENT QUALITY

UA L ITY
Q
N T R OL
CO
YOU MAY PLAY WITH THESE TWO MODULES
nds IV, VII, and X each
AT THE SAME TIME OR SEPARATELY. At the end of Working rou
tease the audience by
player in turn order may

HYPE TRAIN announcing:


• the Style of their upcom
ing Collection (place
of the Collection Style
Basking in the spotlight is delightful, but before you can 1 on the appropriate space
enjoy this glorious moment, you must put months of work table),
tegories in which they
into promoting your innovative concepts and actually putting • the Award category/ca
ace 1 on the appropriate
designs together. Give your social media team a glimpse of expect to get 1 place (pl
st

Category table).
what you’re working on and they’ll fawn over you. Hype needs space/spaces of the Award
to be generated, and the easiest way to make it happen is to
simply show people what they will want to look forward to! ition round each player:
At the end of each Exhib
• chooses 2 /1 (to be used in the next
COLLECTION STYLE (maximum 1 per player) t
h fulfilled announcemen
Exhibition round) for eac
won the cho sen
(had on correct Style and/or
Award categories),
filled announcement
• loses VP for each unful
r did not win the
(had on incorrect Style and/o
:
chosen Award categories)
- in 2-player game: 2 VP
- in 3-player game: 3 VP
- in 4-player game: 4 VP
Then remove all from the scenario sheet.

HIGH STAKES REWARDS


AWARD CATEGORY (any number per player) You’ve jumped into the deep end of the fashion world. To stay afloat,
you must take risks and go big… or go home; otherwise you’ll sink
straight to the bottom. Later, your risks will be rewarded as new
employees fight to be a part of your brand and enrich your products
with their ideas. You’re not there yet though — you still need to secure
your place on the market!

NEW BRAND TO BE RECKONED WITH


When resolving Prestige Effect during the 1st Exhibition round (III)
each player gains an additional for each gained.
CLAIMING INSPIRED YOUNG TALENTS
When resolving the Award phase during the 2 Exhibition round
nd

(VI) each player may take 1 Employee card from the discard pile
for each Category in which they won 1st place (take them in Turn
Order, you must still provide a workspace for them).
SECURING THE FAME OF YOUR BRAND
When resolving the Award phase during the 3 Exhibition round
rd

(IX) each player gains 1 additional for each Category in which


they won 1 place.
st
F a sh io n W ee
e k
in
in
w
E
hi
ss
ch
e
yo
nu in clude ”Fashion wee
k in Ess en”, apply
During a gam
changes:
the following rule
Y
Q U ALIT f e edback y
G i n g
PPIN turb
ng dis aterials rec
entl
DRO e c e i v i
nr tm low
ve bee s abou ing of
You ha ow designer supplier be
ell ign
from f from a fore
d
ordere
. oca-
quality i on pha
se: using l
A c t w h e n
each tokens
During an y
t gain se).
Do no 7 (Warehou
o.
tion n S
U E NES
NI Q m
G F OR U t a n d out fro
IN to s hat
CRAV s s , y o u have for designs t
e !
s busin o place etition
In thi . There is n s your comp
ck a
the pa just as good
l y any
are on r d phase: e r s (for
w a p l a y
each A een
e betw n tokens
.
During t o f a t i
g a i
even hem
In the ), none of t
ry
catego

D ESIGNS
EVERGREEN
go out of
c o u tu re —it will never
It’s your sign a tu re ke on
a n tic ip a te fin ding a new ta
s g collection.
style! Your fan your upcomin
st a n d b y in
this old
llection Sale
I, a n d IX , d uring the Co
V
In round III,
ph a se :
u may keep
fo r yo ur Designs, yo to
After you g ai n (you still have
ca rd fro m yo ur Collection w ill b e yo ur
1 Design it). It
e M at er ia ls used to finish p la ce 1
discard th next Exhibitio
n:
esign for the XI, you can
Evergreen D (In rounds V I an d
o n it. instead
and 2 to ke ns
rr en t E ve rg reen Design
ep your cu tokens
choose to ke ne . In that case, ad
d2
ne w o
of choosing a rd.).
en Design ca
to the Evergre
phase:
n d X II , d u ri ng the Show
IX, a
In round VI, le as the Eve
rgreen
e sa m e S ty
ion is in th erwise, disca
rd
If your Collect to kens on it; oth
th e 2
Design, gain
pply.
them to the su

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