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Deathwatch Veteran Kill Team Sahar Dati Saamiy 4 leader and 5 operatives DEATHWATCH VETERAN WATCH SERGE DEATHWATCH VETERAN FIGHTER DEATHWATCH VETERAN GUNNER DEATHWATCH VETERAN HEAVY GUNNE! DEATHWATCH VETERAN WARRIOR ee Ses) Vertical iP Use this Tactical Poy when a ready friendly SPACE MARINE operative is incapactated. That operative is not removes from the klzane unt the end of your next activation or the end ofthe battle (oehichover comes fist) and does not Count as being injured ‘SPACE MARINE operative s activated. Uni the end ofthat operatve's activation, you can ignore any or all modifiers tots APL characterstic and itis not inured Not Wounded Cent Ess raid % % %, % % Abilities Cente raed eee Se eS CB} Until the end ofthe Turning Point each time a fiendly SPACE MARINE operative (excluding a SCOUT operative) is Activated, it does not perform a Fight ‘action during that activation it can perform two Shoot actions during that actvation if a bolt weapon is selected for each of those shooting attacks. A bolt weapon is a ranged weapon that includes ‘bolt in its name, eg. Boligun, heavy bolter etc. In the case ofthe nfernus heavy botter, it must be the heavy boter profile that is Selected. Shoot Twice arene ees eh CE} Until the end ofthe Turning Point, while @ friendly SPACE MARINE operative is within El of and Visible toa fienaly LEADER operative, each time it fights in combat or makes a shooting attack, n the Roll Attack Dice step ofthat combat or shooting atack, you can re-oll one of your atack dice Balanced near Leader SHOCK ASSAULT Until the end ofthe Turning Point each time a fiendly SPACE MARINE operative (excluding a SCOUT operative) is Activated, it does not perform @ Shoot ‘action during that activation it can perform two Fight aotons during that activation, Fight Twice Cent Ess raid % % %, % % Strategic Cente raed 3 % 4, %, % Tac Op Cent Ess raid 3 % %, %, 3 Strategic 3 % %, %, % Strategic 3+ 12 a earn Pate rere ng @ AP Ovrchange 4 2+ 5/6 ng @ AP2 Hot Xenophae blade 5 2+ 4/6 3 3+ 1 ener eres Deathwatch Botigun Power Weapon 4 3+ 4/6 Lota 5+ Deathwatch boltgun: Vihen fring, ain ther ‘No Cover (Dragontie) ening Hele) PI (Kraken) + 110: (Vengence) 3+ 12 a 2+ 516 4 Orerchange 4 2* 5/6 Power Ylapon 5 2+ 416 Deathwatch bliin 4 2+ 3/4 DDeathwateh Botgun Combi: An operative equipped with this \weapon is also equipped with a Deathwatch botgun Deathwatch boltgun: Vinen fring, gain either [No Cover (Dragonfie) ending Heltfre) PI (Kraken) + 110: (Vengence) eee aT 3 3+ 1 Se Dennen ena 4 3+ 3/4 Deathwatch Botigun Power Weapon 4 3+ 4/6 Lota 5+ Deathwatch boltgun: Vihen fring, ain ther ‘© No Cover (Dragontre) ening Hele) PI (Kraken) + 110: (Vengence) Cent Ess raid % % %, % % Operative Cente raed 3 % 4, %, % Operative Cent Ess raid 3 % %, % % Operative 3 % %, %, S Operative Sis a CY 3+ 14 a 4 3+ 5/6 ng @ AP2 Hot 2 3+ 5/6 3 3+ 4 3+ 3/4 Deathwatohbagun 3/4 DDeathwateh Botgun ‘Combi: An operative equipped with this weapon is also equipped wan a Deathwatch botgun Deathwatch boltgun: When fring, gain ether [No Cover (Dragontre) Renaing (Hetfre) PI (Kraken) 4110 D (Vengence) ener Deathwatch Botigun Power Weapon Lota 5+ Deathwatch boltgun: Vihen fring, ain : ther 4 3+ 4/6 ‘No Cover (Dragontie) ening Hele) PI (Kraken) + 110: (Vengence) Rng @ Heavy Torrent ® as CY 3@) 3 1 aa 33+ 11 a 5 3+ 4/5 Heavy Fustlade 1Pi 6 2+ 2/2 3 3+ 3/4 4 3+ 4/5 Storm Shield: If this operative is equippee wih storm shel ithae a 4+ invulnerable eave, Each time I ights in combat, nthe Resolve Suocesstl Hits stp of that combat, each time it parties, two of your ‘opponents successful hits are scarced (instead of one) Cent Ess raid % % %, % % Operative Cente raed 3 % 4, %, % Operative Cent Ess raid 3 % %, % % Operative 3 % %, %, S Operative as eto: EF Pa um ng @ AP2 Hot oe 3 neo Deathwatch Botigun Power Weapon Lota 5+ Sis i FIGHTER rer IRN P CY a2 ce ii a Heymann BAe 6/8 Ty 3@)3 4 3+ 4 eo ree 4 3+ 4/6 es at Deathwatch boltgun: Vihen fring, ain = ther ‘No Cover (Dragontie) ening Hele) PI (Kraken) + 110: (Vengence) Cent Ess raid % % %, % % Operative Cente raed 3 % 4, %, % Operative Cent Ess raid 3 % %, % % Operative 3 % %, %, S Operative Rng @ AP ng @ AP2 Hot Max:hi) ay a 3+ 12 a 4 2+ 5/6 2 2+ 516 5 3+ 4/6 aap The operative can perform the following action during the bate AUSPEX 2AP ‘Select one friendly SPACE MARINE operative within El of and Visible to this operative. Unt the end of the Turning Point, that operative's ranged weapons are treated as having the No Cover special rue, Ths operative cannot perform this action while within Engagement Range of enemy operatives, Give No Cover Se Sei SiS Tis 1 The operative gains the following billy for the battle: ‘Suspensor System: The Heavy special rule of ranged weapons the operative is equipped with is treated citterenty, Instead, an operative cannot move more than 3 @)in the same activation in which it performs a Shoot action with any of those Fanged weapons. Move 6 and Shoot FRAG GRENADE Oikre 4 aap The operative is equipped withthe following ranged weapon forthe battle: Cent Ess raid % % %, % % Equipment Cente raed 3 % 4, %, % Equipment Cent Ess raid 3 % %, % % Operative 3 % %, %, S Equipment KRAK GRENADE Pp ‘The operative is equipped withthe following ranged weapon forthe bate It cannot make a shooting attack with tis weapon by performing an Overwatch Se Krak grenade 4 3+ 4/5 Fog @ API Inrect Limited aie Matched Play Once during the first turing point, when you select an operative to activate, you can change its order Critical Ops. COnoo during the first turing point, when you select an operative to activate, you can change is order eA a The operative gains the following billy for the battle: Purity Seal: Once per batle, when this ‘operative is fighting in combat, making @ shooting stack ora shooting attack is being made against, you can use the Command Re-roll Tactical Pioy without spending any CP. Matched Play Pecfoom a tree Dash action with one ‘operative that is wholey within your drop Critical Ops. Pexform a free Dash action with one friendly ‘operative that is wholly within your drop zone asifitcan FLY RHCON Cent Ess raid % % %, % % Equipment Cente raed 3 % 4, %, % Scouting Cent Ess raid 3 % %, %, 3 Equipment 3 % %, %, % Scouting Matched Play Set up one additional barricade within @ of ‘your drop zane Critical ops. Sol up one additional barricade wholly within your terior. Unlike normal baricades, you ¢an set itup on a Vantage Point TORTIFY ‘ \ Sree 0 [¢] [=] [r] ew [¢] [&] [1] EEN DETERMINE MISSION READ MISSION BRIEFING DETERMINE KILLZONE SET UP OBJECTIVE MARKERS SET UP THE KILLZONE ‘SELECT DROP ZONE SELECT A KILL TEAM SELECT TAC OPS SELECT EQUIPMENT SET UP BARRICADES SET UP OPERATIVES SCOUTING BEGIN THE BATTLE Turn Sequence INITIATIVE PHASE READY OPERATIVES. DETERMINE INITIATIVE STRATEGY PHASE GENERATE COMMAND POINTS PLAY STRATEGIC PLOYS TARGET REVEAL FIREFIGHT PHASE PERFORM ACTIONS. Cent Ess raid % % %, % % Matched Cente raed 3 % 4, %, % Matched Cent Ess raid 3 % %, % % Scouting 3 % %, %, % Scorecard aA Lu) This deck was from ko-fLeomiphil_g Visit for many more free decks, and to get ‘a custom decks for your teams orcontact drecty at bigphilgunner@gmail.com Images taken from Instagram.comiphilpaints.stutt Give this card away at) This deck was from ko-fLeomiphil_g Visit for many more ree decks, and to get a custom decks for your teams. or contact directly at bigphilgunner@gmail.com Images taken from Instagram.comiphilpaints.stutt Give this card away aA Lu) This deck was from ko-fLeomiphil_g Visit for many more free decks, and to get ‘a custom decks for your teams orcontact drecty at bigphilgunner@gmail.com Images taken from Instagram.comiphilpaints.stutt Give this card away redits n = Ss s i Cente raed redits

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