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Skill Cast DB
Skill Cast DB
//
// Structure of Database:
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2
//
//==========================================
// Rough list of Contents:
//==========================================
// 1. 1st Jobs Skills
// 2. 2-1 Jobs Skills
// 3. 1st Jobs Quest Skills
// 4. NPC Skills (1)
// 5. 2-2 Jobs Skills
// 6. Wedding Skills
// 7. NPC Skills (2)
// 8. Advanced Jobs Skills (1)
// 9. Adoption Skills
// 10. Taekwon Jobs Skills (1)
// 11. Advanced Jobs Skills (2)
// 12. Taekwon Jobs Skills (2)
// 13. 2nd Jobs Quest Skills
// 14. Homunculus Skills
// 15. Mercenary Skills
// 16. Guild Skills
//==========================================
// This is just a rough overview to help
// giving an overview on the document and
// help navigating through it. (Vedurin)
//==========================================
//-- KN_SPEARBOOMERANG
59,0,1000,0,0,0
//-- KN_TWOHANDQUICKEN
60,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0
//-- KN_AUTOCOUNTER
61,0,0,0,400:800:1200:1600:2000,0
//-- KN_BOWLINGBASH
62,700,0,0,0,0
//==========================================
//-- WZ_METEOR
83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,5000
//-- WZ_JUPITEL
84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0
//-- WZ_VERMILION
85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,4000,5500:600
0:6500:7000:7500:8000:8500:9000:9500:10000
//-- WZ_WATERBALL
86,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,0,0,0,0
//-- WZ_ICEWALL
87,0,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0
//-- WZ_FROSTNOVA
88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,0,1500:3000:4500:6000:7
500:9000:10500:12000:13500:15000
//-- WZ_STORMGUST
89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,4600,12000
//-- WZ_EARTHSPIKE
90,1000:2000:3000:4000:5000,700,0,0,0
//-- WZ_HEAVENDRIVE
91,1000:2000:3000:4000:5000,700,0,500,0
//-- WZ_QUAGMIRE
92,0,1000,0,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000
//==========================================
//-- HT_TALKIEBOX
125,0,0,0,600000,0
//-- HT_BLITZBEAT
129,1500,1000,0,0,0
//==========================================
//==========================================
//-- SM_FATALBLOW
145,0,0,0,0,5000
//-- AC_CHARGEARROW
148,1500,0,0,0,0
//-- TF_SPRINKLESAND
149,0,0,0,0,10000
//-- TF_PICKSTONE
151,500,0,0,0,0
//-- TF_THROWSTONE
152,0,0,0,5000,8000
//-- MC_LOUD
155,0,0,0,300000,0
//-- AL_HOLYLIGHT
156,2000,0,0,0,0
//-- MG_ENERGYCOAT
157,5000,0,0,300000,0
//==========================================
//-- NPC_SELFDESTRUCTION
173,0,0,0,3500,0
//-- NPC_POISON
176,0,0,0,0,60000
//-- NPC_BLINDATTACK
177,0,0,0,0,30000
//-- NPC_SILENCEATTACK
178,0,0,0,0,30000
//-- NPC_STUNATTACK
179,0,0,0,0,5000
//-- NPC_PETRIFYATTACK
180,0,0,0,0,20000
//-- NPC_CURSEATTACK
181,0,0,0,0,30000
//-- NPC_SLEEPATTACK
182,0,0,0,0,30000
//-- NPC_MAGICALATTACK
192,0,0,0,15000,0
//-- NPC_KEEPING
201,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0
//-- NPC_BARRIER
204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0
//-- NPC_DEFENDER
205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0
//-- NPC_LICK
206,0,0,0,0,3000
//-- NPC_HALLUCINATION
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0
//==========================================
//===== Rogue ==============================
//-- RG_BACKSTAB
212,0,500,0,0,0
//-- RG_RAID
214,0,0,0,5000,8000:9000:10000:11000:12000
//-- RG_STRIPEWEAPON
215,1000,1000,0,75000:90000:105000:120000:135000,0
//-- RG_STRIPSHIELD
216,1000,1000,0,75000:90000:105000:120000:135000,0
//-- RG_STRIPWEAPON
217,1000,1000,0,75000:90000:105000:120000:135000,0
//-- RG_STRIPHELM
218,1000,1000,0,75000:90000:105000:120000:135000,0
//-- RG_GRAFITTI
220,0,0,0,180000,0
//==========================================
//-- SA_AUTOSPELL
279,3000,0,0,120000:150000:180000:210000:240000:270000:300000:330000:360000:390000,
0
//-- SA_FLAMELAUNCHER
280,3000,0,0,1200000:1200000:1200000:1200000:1800000,0
//-- SA_FROSTWEAPON
281,3000,0,0,1200000:1200000:1200000:1200000:1800000,0
//-- SA_LIGHTNINGLOADER
282,3000,0,0,1200000:1200000:1200000:1200000:1800000,0
//-- SA_SEISMICWEAPON
283,3000,0,0,1200000:1200000:1200000:1200000:1800000,0
//-- SA_VOLCANO
285,5000,0,0,60000:120000:180000:240000:300000,0
//-- SA_DELUGE
286,5000,0,0,60000:120000:180000:240000:300000,0
//-- SA_VIOLENTGALE
287,5000,0,0,60000:120000:180000:240000:300000,0
//-- SA_LANDPROTECTOR
288,5000,0,0,165000:210000:255000:300000:345000,0
//-- SA_DISPELL
289,2000,0,0,0,0
//-- SA_REVERSEORCISH
294,0,0,0,1200000,0
//==========================================
//-- BD_LULLABY
306,0,0,0,60000,15000
//-- BD_RICHMANKIM
307,0,0,0,60000,60000
//-- BD_ETERNALCHAOS
308,0,0,0,60000,60000
//-- BD_DRUMBATTLEFIELD
309,0,0,0,60000,60000
//-- BD_RINGNIBELUNGEN
310,0,0,0,60000,60000
//-- BD_ROKISWEIL
311,0,0,0,60000,60000
//-- BD_INTOABYSS
312,0,0,0,60000,60000
//-- BD_SIEGFRIED
313,0,0,0,60000,60000
//==========================================
//-- WS_CARTBOOST
387,0,0,0,60000,0
//==========================================
//-- CR_SLIMPITCHER
478,1000,1000,0,0,0
//-- CR_FULLPROTECTION
479,2000,0,0,120000:240000:360000:480000:600000,0
//-- PA_SHIELDCHAIN
480,1000,1000,0,0,0
//-- PF_DOUBLECASTING
482,2000,0,0,90000,0
//-- HW_GANBANTEIN
483,3000,2000,0,0,0
//-- HW_GRAVITATION
484,5000,2000,0,5000:6000:7000:8000:9000,0
//-- WS_CARTTERMINATION
485,0,0,0,0,5000
//-- WS_OVERTHRUSTMAX
486,0,0,0,180000,0
//-- CG_LONGINGFREEDOM
487,0,0,0,180000,0
//-- CG_HERMODE
488,0,0,0,10000:15000:20000:25000:30000,10000:15000:20000:25000:30000
//-- CG_TAROTCARD
489,1000,3000,0,0,30000
//-- CR_ACIDDEMONSTRATION
490,1000,1000,0,0,0
//-- CR_CULTIVATION
491,0,0,0,300000,0
//==========================================
//-- ITEM_ENCHANTARMS
492,0,0,0,180000,0
//-- AS_VENOMKNIFE
1004,0,0,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000
//-- RG_CLOSECONFINE
1005,0,0,0,10000,0
//-- WZ_SIGHTBLASTER
1006,2000,0,0,120000,0
//-- SA_ELEMENTWATER
1008,2000,1000,0,1800000,0
//-- HT_PHANTASMIC
1009,0,0,0,0,0
//-- BA_PANGVOICE
1010,1000,2000,0,17000,0
//-- DC_WINKCHARM (time1: Charm, time2: Confusion)
1011,1000,2000,0,10000,17000
//-- BS_GREED
1013,0,1000,0,0,0
//-- PR_REDEMPTIO
1014,4000,0,0,0,0
//-- MO_KITRANSLATION
1015,2000,1000,0,600000,0
//-- MO_BALKYOUNG
1016,0,2000,0,0,2000
//-- SA_ELEMENTGROUND
1017,2000,1000,0,1800000,0
//-- SA_ELEMENTFIRE
1018,2000,1000,0,1800000,0
//-- SA_ELEMENTWIND
1019,2000,1000,0,1800000,0
//==========================================