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WZE Change Log Organized
WZE Change Log Organized
Eliminated “Chapter 4: Game Setup” and moved the content to new “Chapter 12: Building a
Force” and “Chapter 13: Game Setup”
Updated Chapter numbering
Added Chapter 12: Building a Force
Added Chapter 13: Game Setup
LOS
Clarified LOS to note that a model always has “Clear” LOS to itself
OBSTRUCTION
Clarified the Cover portion of the Obstruction section to note that it applies when a Unit is
completely within a Zone Terrain Feature that has the Cover Terrain Trait
ACTIVATIONS
Clarified Activation Counter language to note that a Unit may never be assigned an additional
Activation Counter
ACTIONS
Revised Fly Action
Clarified Shoot Action language to present it as TN(X) Test
Clarified that a Shoot Action Test Critical Failure is only resolved after all Tests performed as part of a
single Shoot Action are resolved
Clarified Strike Action language to present it as a TN(X) Test
Clarified that a Strike Action Test Critical Failure is only resolved after all Tests performed as part of a
single Strike Action are resolved
REACTIONS
Added clarifying language to Ambush Reaction
MOVEMENT
Revised the language regarding the effect of a Terrain Feature’s height on a Unit’s movement
TERRAIN
Revised the Destructible Terrain Trait
Revised the Enclosed Terrain Trait
Added the Impassable Terrain Trait
Revised the Zone (Dense) Terrain Trait
FORCE BUILDING
Removed Reinforcements as part of Force building
UNIT STATS
Standardized Operator grenade equipment
Reduced Mishima Hatamoto DEF score
Reduced X value of Shinobi Duelist (X) ability
Added Cartel Agent
Added the Nepharite to the Algeroth list, along with entries for the Azogar and “The Devouring
Darkness”
Increased Necromutant MW Rating to 12
Increased Ashnagaroth Crit Fail Rating to 19
WEAPON STATS
Revised Carbine weapon ranges (Plasma Carbine & Retributor Carbine)
Revised Grenade weapon ranges