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RULES FORMATING

 Eliminated “Chapter 4: Game Setup” and moved the content to new “Chapter 12: Building a
Force” and “Chapter 13: Game Setup”
 Updated Chapter numbering
 Added Chapter 12: Building a Force
 Added Chapter 13: Game Setup

LOS
 Clarified LOS to note that a model always has “Clear” LOS to itself

OBSTRUCTION
 Clarified the Cover portion of the Obstruction section to note that it applies when a Unit is
completely within a Zone Terrain Feature that has the Cover Terrain Trait

ACTIVATIONS
 Clarified Activation Counter language to note that a Unit may never be assigned an additional
Activation Counter

END TURN PHASE


 Revised End Turn Phase language for checking end of game conditions

ACTIONS
 Revised Fly Action
 Clarified Shoot Action language to present it as TN(X) Test
 Clarified that a Shoot Action Test Critical Failure is only resolved after all Tests performed as part of a
single Shoot Action are resolved
 Clarified Strike Action language to present it as a TN(X) Test
 Clarified that a Strike Action Test Critical Failure is only resolved after all Tests performed as part of a
single Strike Action are resolved

REACTIONS
 Added clarifying language to Ambush Reaction

MOVEMENT
 Revised the language regarding the effect of a Terrain Feature’s height on a Unit’s movement

AREA OF EFFECT WEAPONS -- PRIMARY/SECONDARY TARGETS


 Clarified that Secondary Targets within a Threat Zone are never subject to any Weapon Special
Abilities of the Area of Effect Weapon
 Clarified that a Projected Area of Effect Weapon must have a single target Unit identified as the
Primary Target
 Clarified that Damage Multipliers only effect the Primary Target in the case of Area of Effect
Weapons

TACTICAL FIRE (now INDIRECT FIRE)


 “Tactical Fire” Weapon Special Ability renamed to “Indirect” with corresponding changes in the
Ranged Attacks chapter
 Revised Indirect Fire (previously Tactical Fire) modifiers

TERRAIN
 Revised the Destructible Terrain Trait
 Revised the Enclosed Terrain Trait
 Added the Impassable Terrain Trait
 Revised the Zone (Dense) Terrain Trait

FORCE BUILDING
 Removed Reinforcements as part of Force building

UNIT SPECIAL ABILITIES


 “Ambush” Unit Special Ability renamed to “First Strike” to avoid confusing duplication of terms
 Added “Guerilla” Unit Special Ability used by Free Marines
 Clarified language of “Networked” Unit Special Ability
 Added “Scout Ahead” Unit Special Ability used by the Cartel Agent
 Revised “Advisor” and added “Seconding” Unit Special Abilities to reflect revised Force Building rules
 Revised “Zombie” Unit Special Ability to permit Charge Actions when not within range of a Friendly
Unit with the “Controller” Unit Special Ability
 Capitol Martian Banshees replace “Driven” Unit Special Ability with “Nerves of Steel” Unit Special
Ability
 Capitol Free Marines replace “Nerves of Steel” Unit Special Ability with new “Guerilla (X)” Unit Special
Ability

WEAPON SPECIAL ABILITIES


 Revised “Burst” Weapon Special Ability to clarify that Shoot Action Tests do not need to be
resolved sequentially
 Revised “Reach” Weapon Special Ability to clarify that the ability may be used as part of a Charge
Action
 Added “Multi-strike (X),” “Symmetry,” and “Terrifying” Weapon Special Abilities used by the
Nepharite of Algeroth

UNIT STATS
 Standardized Operator grenade equipment
 Reduced Mishima Hatamoto DEF score
 Reduced X value of Shinobi Duelist (X) ability
 Added Cartel Agent
 Added the Nepharite to the Algeroth list, along with entries for the Azogar and “The Devouring
Darkness”
 Increased Necromutant MW Rating to 12
 Increased Ashnagaroth Crit Fail Rating to 19

WEAPON STATS
 Revised Carbine weapon ranges (Plasma Carbine & Retributor Carbine)
 Revised Grenade weapon ranges

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