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Session III Curriculum
Session III Curriculum
REMINDERS:
● If you’re going to do a song for the showcase, you may want to pick an easier/shorter
song for this session. It’s surprising how much time the scene work takes up in a one
hour class!
● Keep your Session I and Session II docs handy in case you want to use any games from
previous sessions.
● As always, you don’t need to follow this curriculum exactly; it’s just meant to be a guide.
● When starting a new game, do your best to explain as you go. You don’t need to explain
everything before you start playing (the less talking and the more playing the better to
keep things moving!)
● Check the Classroom Management Tips and Tricks doc for techniques & ideas.
● Don’t forget about this Skills Based Theatre Game doc for more games and ideas.
● Have fun! And let us know if we can help in any way.
● Introductions (5 min):
○ What you’ll learn in theater class
○ Go over theater class rules:
■ Keep hands and feet to yourself (safety first)
■ Be respectful audience members (what does this mean?)
■ No shouting out (you have to raise your hand if you have a question,
comment or suggestion)
■ Any school rule also applies to theater class!
■ Have fun!
○ Remind students to use restroom before they come to theater class
○ If time permits, have students eat a school approved snack before class starts
● Quick refresher of The Actors Tools (body, face, voice, imagination and teamwork -
remind students that all of these things will play a role in the rest of the session).
● Easy, Fun Group Game - We recommend Family Portrait, but you can use any group
game that will help the students get warmed up and start feeling comfortable “onstage”.
○ FAMILY PORTRAIT (10 min): Set up three chairs in the playing area. Call 5-6
volunteers to come up, with three students sitting in the chairs and the rest
standing behind them. They are now a family group. Tell them you are a famous
photographer and you’re going to be taking their family portrait. Have them smile
and say “Click!” when you pretend to take their picture. Now call out a family
type, such as “The Silly Family”, countdown from 3 and say, “Click!”. The
students will have three seconds to get into a pose that looks like “The Silly
Family”. They can do anything that comes to mind, using their bodies and their
faces (they don’t need to use their voices since it’s a picture!) This is a great
game to play on the first day since it’s easy, fun and takes the pressure off of
anyone having first day jitters. (Focus: thinking on your feet, improv, Actor’s
Tools, creative thinking)
■ Ideas: The Crazy Family, The Tired Family, The Happy Family, The
Magical Family, The Sad Family, The Dancing Family, The Bored Family,
The Fire Fighting Family, The Sick Family, The Animal Family, The Rock
& Roll Family, The Sports Family, The Scared Family, The Artist Family.
■ Take suggestions from the audience for more family types!
● Theater Game:
○ CROSSING THE FLOOR (10 min): Have students line up on one side of the
playing area. (You may need to split into 2 groups and go one group at a time if
you have limited space). Using their senses, the students should “cross the floor”
as if it was covered in whatever substances you call out, such as ice or sticky
mud. Encourage them to take their time and really focus on their senses
throughout this activity. Encourage them to focus on their 5 senses. Once they
get to the other side, change the substance on the floor and have them cross
back the other way. Ideas: deep snow, hot coals, jello, sharp pebbles, honey,
clouds, a den of sleeping tigers, chocolate sauce. (Focus: pantomime, self
control, spatial awareness)
● Theater Game:
○ WHAT ARE YOU DOING?! (10 min): Group stands in a circle. One person goes
into the center of the circle and starts an action (such as brushing her teeth). A
person goes into the center, and asks, “What are you doing?” The person
brushing her teeth answers by saying something other than what she is doing.
“I’m dribbling a basketball.” The first person then leaves, and the new person
starts “dribbling a basketball.” Then a new person goes in and asks, “What are
you doing?” And so on…
■ Encourage students to make new choices each time. (No repeats.) And
remember to enforce the ‘no disgusting things’ rule. For whatever reason,
this particular game compels students to be gross. If you are a more
tolerant teacher, you could use the “One gross thing” rule. Tell students
that you will allow one person to say something disgusting during class.
Once it’s out, that’s it. Everyone can giggle and you can make a big deal
out of how gross it was, and then declare “No more gross things.”
■ (Focus: pantomime, thinking on your feet, creative thinking, improv)
● Quick Discussion (5 min): Go over how scripts are laid out, what you do and don’t
read, and how we will be using them in class. You can pass out scripts to students so
they can see what it looks like to have the character name listed, stage directions, etc.
● Introduce and start working on the song for the showcase, if you’re doing one. If
not, keep working on scenes. (5-10 min)
● Wrap Up Game:
○ ROCK, PAPER, SCISSORS (10 min): This game is just like the classic Rock,
Paper, Scissors game, but you’re not just limited to those three words. You get to
act out whatever objects you want! Have two volunteers come up to the front.
Call out “Rock, Paper, Scissors!” and the two volunteers should then act out
whatever comes to mind. For example, let’s say one student pretends to be a
puppy and the other pretends to be a tornado. The audience will then vote, by a
quick raise of hands, on who “won” that round. Call up two new volunteers and
keep going! Don’t let the students think too hard about what they’re going to act
out. This is great practice for them to think on their feet. And don’t forget to
remind them to use their whole body and face! (Focus: thinking on your feet,
creative thinking, pantomime)
● Quick Discussion (5 min): What are stage directions? How do we read them? Why
are they important to the scene?
● Bonus Game (5-10 min): See end of document for list of Bonus Games
● Quick Discussion (5 min): How do we create a character from a scene? What kind of
clues does the script give us? How do we bring that character to life? Use your five
senses to show how the character might interact with the world.
● Quick Discussion (5 min): What is blocking? Explain how the director can give notes
that are different to or in addition to the stage directions.
● Quick Discussion (5 min): Have students select which scenes they liked best and
finalize what groups will be performing which scenes for the showcase. This gives
students a chance to practice today and during the next class before performing.
Encourage them to incorporate everything they’ve learned (stage directions, character,
blocking, projection, holding your script down at your belly, don’t turn your back on the
audience, etc.).
● Scripts:
○ Give students the opportunity to practice their scenes. No need to present for the
group, they will do that during the showcase. Determine the order the scenes will
be presented in.
BONUS GAMES
● FREEZE AND JUSTIFY: Have the students walk around the playing area. The students
should move their bodies around in unusual ways and make various gestures and
poses. At any time, say “Freeze!” and the students should all freeze at that moment in
whatever pose they were in. Next, call out a student’s name and have them “justify” their
pose. For example, if someone has their arms outstretched in front of them, they could
say they’re trying to reach their friend across a dangerous ravine or that they’re stopping
someone from crossing a busy street. Call on a few more students to justify their pose.
Then have them unfreeze and walk around again, making big movements and gestures,
until you say “Freeze!” again. This is a great game for creativity, movement and thinking
on their feet!
● MUSICAL STYLES: As a group, decide on a song that everyone knows. This could be a
song they’re working on in music class or something as simple as “Happy Birthday To
You”. You will then call out different musical styles and let the students try singing it in
different ways. You can also let them call out their own ideas for musical styles. Ideas:
Rock and roll, Opera, Lullaby, Rap, Country
● MINEFIELD: Fill the playing space with random obstacles such as turned over chairs,
books on the floor. Blindfold one player and have her stand at one end of the playing
space. Put one or two other players on the other end of the playing space. They will
‘guide’ her through the minefield by verbally calling out instructions.
● KITTY WANTS A CORNER: All players stand in a circle with one person in the middle.
The person in the middle walks up to a person in the circle and says “kitty wants a
corner.” The person to whom they are talking replies, “sorry, go ask my neighbor.”
Meanwhile, other players in the circle try to make eye contact with another player and
silently agree to switch spots. They switch spots as quickly as possible—but the kitty in
the middle can grab one of their spots if they are not careful! If that happens, the person
left without a spot becomes the new kitty.
● TABLEAU GAME: Split the class into groups of 4-6 students. Give the class an idea for
a scene. The teams have 30 seconds to come up with a 3D picture, or tableau, of the
scene. Each student must be involved in the tableau. (The whole class works on the
same tableau at the same time). If you want to make it a friendly competition, you can
walk around and choose a winner for each round. Allow the students to share about their
tableau if there’s time. Otherwise, you can move on to the next scene. Feel free to give
younger kids more time or simpler scenes.
○ Scene Ideas: a birthday party gone wrong, Spiderman at the scene of a bank
robbery, a student on their first day at a new school, Christmas morning disaster,
etc.
● SHAZZAM: Split into two groups. There is a great war coming. A war between the
Giants, Knights and Wizards of this land, and that in this war there are 3 battle moves
you must learn.
○ The Giant: Stomp feet like a giant saying 'Fee Fi Fo Fum'
○ The Knight: Thrust forward with a sword saying 'En guard!'
○ The Wizard: Twirl magic wand in air saying 'Shazzam!'
In this war, in a similar way to Rock, Papers, Scissors, the Giants beat Knights, Knights
beat Wizards, and Wizards beat Giants. Give groups a moment to decide which move
they will use in the first battle, and then announce the battle will commence in
3....2....1.... This should be followed by each group's move. This game can be adapted to
suit the material being covered in sessions by replacing the characters, moves and
sounds.
○ You can add a response to the battle actions too, for example:
■ When Giants are beaten they can cry/whimper.
■ When Knights are beaten they can scream like scaredy cats.
■ When Wizards are beaten they melt to the ground.
● SPLAT! (5 min): Have the class stand in a circle with you in the middle. Throw an
imaginary pie at one student in the circle. That student must duck. If they don’t duck in
time, they’re out and must sit down in their spot. But, if they do duck in time, the two
students on either side throw imaginary pies at each other and yell, “Splat!”. Whoever
threw the pie last is out and sits down in their spot. Keep playing until there are only two
players left. (Focus: concentration, thinking on your feet, fun!)