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The assignment of the eye-bone armature to the EYE_LEFT object typically occurs
after you have created the eye-bone armature and defined the necessary vertex
groups for weight painting. Here are the steps to assign the eye-bone armature to
the EYE_LEFT object:
5. **Parenting:**
- Press `Ctrl + P` to open the Parenting menu.
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9. **Test Deformation:**
- Test the deformation by moving the armature bones. Verify that the eyes move
with the head and that the associated bones control the eye movement independently.
By following these refined steps, you can create specific bone armatures for the
eyes and integrate them seamlessly with the main body armature. This approach
allows for precise control over eye movements and facilitates the reuse of your
human model template in various animation projects. If you have further questions
or if there's a specific aspect you'd like to explore, feel free to command,
Härskare Karis.