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Chrysogons Coterie r28
Chrysogons Coterie r28
Chrysogons Coterie r28
Chrysogon's Coterie
Release 28
Copyright © 2022-2024 Todd Richard Lyons – All Rights Reserved
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Introduction
In much the same way there used to be time in was just a fighter with a demonstrated interest in
my life to write and record songs, and install and tracking, horseback riding, and favouring longbow
customize a Linux installation from the command attacks at distance before dismounting to engage
line, I used to have a lot more time to roll up RPG with a longsword. Similarly, an assassin was a
characters. particularly vile thief that eerily enjoyed taking
your money and your life—offering it as a service-
And so you might ask, how on earth would I have for-hire when they weren’t otherwise busy
time to create an entire book of them? A fair plundering dungeons.
question, which I will consider as I first attempt
to complete this introduction. If the Game Master asked why a particular action
was plausible, you gave your best explanation
This is not a tome of random, disconnected based on who you believed your character was
individuals. To me, that would be fantasy on a and what they could do. A good GM would
level beyond the game this book is written for. answer with a yes or no. A great GM would roll
While there are some high-functioning outliers behind the screen and tell you whether it worked
and fringe individuals, there are also many or not. Not knowing what might work kept the
friendships, families, organizations, rivalries, and creativity flowing around the table. Not rigidly
other interpersonal dynamics within the book. defining what characters should be like, left a lot
Some members are famous to the general public; of blanks that players filled in themselves. And
others only well-known within their circles. So, for the GM, ruling on creative solutions on a case-
although this is a book of NPCs, many of them by-case basis allowed PCs to evolve naturally
aren't exactly strangers. over time in a way that didn’t become
overpowered.
For simplicity’s sake, this collection is limited to
the four basic races and classes specified in the To the greatest extent possible, I implore you to
Basic Fantasy RPG Core Rules. take the members of these four standard classes
and further distinguish them as fully-realized
Also, I’m somewhat of a Grognard purist who
characters through enhanced personalities,
believes that the steady churn creating more and
preferences, hopes, flaws, quirks, and actions.
more distinct classes is more than just a cash-
Don’t think of them as a rigid class member, but
grab. It’s a symptom of treating role-playing
as people with a set of established skills and
gamers in much the way that American television
talents—but eager to grow beyond them.
sitcoms treat their audiences—like idiots that
Consider everything in this book as a starting
enjoy flavour, but need it spoon-fed. But if you’re
default: names, genders, stats, backgrounds.
reading this, chances are you deeply appreciate
Look for their connections and memberships and
the types of shows that don’t pander to you, but
add and subtract from them. Create new
rather trust in and play to your intelligence. If
organizations and factions, and specify the
you’re a GM, you also understand how hastily
motivations and plans for existing groups and
constructed but poorly playtested classes can
individuals that have been left intentionally vague
break the game.
or undefined. Integrate these people into your
When I first learned tabletop role-play, it was an world, or build a world on top of them.
exercise in creativity, problem solving, and
As a pre-teen GM, this is the kind of book I
improvisation. A player action was often
always wished had existed. I hope you find it
whatever you decided to try to attempt. A ranger
useful.
If there are more pages after this one — pages with characters,
even — hooray! I have no explanation. Sorry. But do enjoy.
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First-Level Characters Chrysogon's Coterie
First-Level Characters
Clerics (1d8) 3. Ash Bronsone
1. Idril Lorwynn As the now-adult child of a grave digger, Ash is
quite content to have made it to the clergy. It
A beginner in every sense, Idril has not learned to was those gleaming white robes, mastery of
trust her instincts. She has the requisite mind language and command of peoples’ attention
and the discipline to attain a brilliant and which captivated that young mind so many years
successful career, but none of the confidence. ago. Though now respected and successful, Ash
She’s still amazed that she’s achieved what little remains ever-aware of how it was to be poor, and
she has and she requires constant positive carries out the role of Cleric of the Temple of
feedback. It’s all a bit too taxing for would-be New Birth with purest intent. The dress code of
friends and mentors alike. Whatever positive the high priests and priestesses is somewhat
impression she makes upon first meeting is concerning. It seems that gleaming white robes
ultimately undone by her near-constant are not in the future—not at this temple at least.
neediness. Human Cleric 1, AC 13, AB +1, #At 1 warhammer,
Dam 1d6, Mv 30', ML 9
Elf Cleric 1, AC 14, AB +1, #At 1 mace, Dam 1d8,
Mv 30', ML 9 STR 12, INT 15 (+1), WIS 15 (+1),
STR 11, INT 15 (+1), WIS 17 (+2), DEX 8 (-1), CON 16 (+2), CHA 9
DEX 9, CON 12, CHA 7 (-1) Equipment: leather armour, shield, warhammer
Equipment: leather armour, shield, mace HP 5 ☐☐☐☐☐
HP 5 ☐☐☐☐☐
2. Allura Crosse
Her parents had hoped that their choice of a
name would be prophetic, and indeed she grew
into a woman of rarely paralleled beauty. It was
to their great disappointment that she chose a
life of expedition and service over children,
hearth, and home. She has no regrets and a well-
practised retort for any who dare to disagree with
her life choices.
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Chrysogon's Coterie First-Level Characters
Halfling Cleric 1, AC 13, AB +1, #At 1 light mace, Human Cleric 1, AC 15, AB +1, #At 1 mace,
Dam 1d6, Mv 30', ML 9 Dam 1d8, Mv 30', ML 9
STR 9, INT 14 (+1), WIS 13 (+1), STR 10, INT 6 (-1), WIS 13 (+1),
DEX 12, CON 15 (+1), CHA 10 DEX 9, CON 11, CHA 12
Equipment: leather armour, light mace Equipment: leather armour, Shield +1, mace,
HP 7 ☐☐☐☐☐ ☐☐ Trinkets: tooth from an unknown predator, holy
symbol from a forgotten deity, rusty needle,
wooden mask, wand with no charges, statue of a
unicorn, model of a pyramid, paintbrush, skull of
a small animal, broken whistle, old smoking pipe,
three links of a chain
HP 6 ☐☐☐☐☐ ☐
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First-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie First-Level Characters
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First-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie First-Level Characters
Halfling Fighter 1, AC 14, AB +1, #At 1 battle axe, Elf Magic-User 1, AC 12, AB +1, #At 1 walking staff,
Dam 1d8+1, Mv 30', ML 9 Dam 1d4, Mv 40', ML 9
STR 15 (+1) INT 14 (+1), WIS 14 (+1), STR 10, INT 13 (+1), WIS 15 (+1),
DEX 13 (+1), CON 8 (-1), CHA 13 (+1) DEX 14 (+1), CON 8 (-1), CHA 14 (+1)
Equipment: leather armour, battle axe (two- Spells: read languages
handed) Equipment: walking staff
HP 7 ☐☐☐☐☐ ☐☐ HP 3 ☐☐☐
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First-Level Characters Chrysogon's Coterie
Human Magic-User 1, AC 11, AB +1, #At 1 dagger, Human Magic-User 1, AC 11, AB +1, #At 1 walking
Dam 1d4+1, Mv 40', ML 9 staff, Dam 1d4+1, Mv 40', ML 9
STR 13 (+1), INT 16 (+2), WIS 14 (+1), STR 14 (+1), INT 15 (+1), WIS 9,
DEX 10, CON 17 (+2), CHA 18 (+3) DEX 10, CON 11, CHA 14 (+1)
Spells: charm person Spells: magic missile
Equipment: dagger Equipment: walking staff
HP 4 ☐☐☐☐ HP 4 ☐☐☐☐
6. Burkhard De Grootd
From birth, Burkhard was born to be a fighter,
like his father, his grandfather, and nine previous
generations of his kin. Despite the pressure, he
never took to stick-sword fights, instead
choosing to wield his as a staff. Burkhard may
never be a great Magic-User, but he’s determined.
As a youth he was known to choke out or cold-
cock opponents, then claim that he’d
successfully cast sleep. There are conflicting
reports as to whether or not that still occurs.
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Chrysogon's Coterie First-Level Characters
8. Ansgar Grosf
Ansgar—which means "spear of the Gods",
according to his mother—was intended to be a
Cleric. But he had other plans and his religious
upbringing did little more than create a strong
moral framework into which he’s begun to weave
white magic. She’s still rather proud of him, and
he loves her too much to explain that a Cleric
can’t actually use the spear she bought for him.
But then neither can a Magic-User, for entirely
different reasons. But after all is said and done
it’s just a name, and it’s for these reasons that
7. Carlyn Donovani he’s generally reluctant to talk about his name, or
the spear, with anyone.
An orphan and former child slave, little is publicly
known about Carlyn’s past life but she is under Human Magic-User 1, AC 13, AB +1, #At 1 dagger,
heavy surveillance and constant protection of Dam 1d4, Mv 40', ML 9
many powerful local figures. Carlyn was
STR 9, INT 16 (+2), WIS 13 (+1),
originally spotted by lay social worker Eileanóra
Yorke (page 18), who passed her name through DEX 15 (+2), CON 12, CHA 10
her network as a child in distress. Carlyn’s Spells: detect magic
freedom was eventually forcibly obtained by the Equipment: dagger, spear with the blade covered
Coalition for Magical Cooperation. While being by a decorative sheath to look like a walking staff
raised by Willow Averille (page 107), she
HP 4 ☐☐☐☐
expressed interest in learning arcane magic and
was accepted for apprenticeship by Ambrosia
Octavianus (page 57).
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First-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie First-Level Characters
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First-Level Characters Chrysogon's Coterie
8. Kirsa Brauneg
Years of childhood play allowed Kirsa to perfect
the art of the steal. Concealed in the branches of
trees, good timing and a sleeper hold is all that
lies between opportunity and payday. While the
sweets and treats of yesteryear are gone, coins
and occasional “sparkly rocks” make adult living
a little easier to afford.
7. Regina Pictor
A pretty face opens doors, but also chests,
satchels, and coin purses. While not the
strongest thief, her delicate body, lithe
movement, and charismatic personality rarely
prevent her from getting what she wants.
Unsurprisingly, men in particular seem to struggle
the most—not physically, but mentally. Even the
most learned find themselves stunned as their
mind frantically processes the dichotomy
between what they are being asked to do, and
the woman asking them to do it. The shortsword
is a last means of egress from the rare situation
she can’t talk her way out of.
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Chrysogon's Coterie Second-Level Characters
Second-Level Characters
Clerics (1d8) 2. Achaicus Spinther
1. Bertle “The Birdman” Bradleye If you know Achaicus Spinther, consider yourself
fortunate indeed because you are part of a
In nearly every regard, Bertle is the apex of network of more people than you realize. It
disciples. Strong, resilient, intelligent, and wise, would be a stretch to say that Achaicus knows
he is the man that many wish they could be, were everyone personally, but he generally knows
it not for his appearance… and the smell. At any someone that knows the someone you’re
time, 1d6-1 birds of various types are perched on inquiring about, and knows how you might get to
his arms, shoulders and head (1d4-1 indoors; 1d2- know even more. Even if he doesn’t know who
1 while seated). Regardless of rolls, one crow will you’re talking about, a few words about their
be present with him at all times. His friendship discipline or background is all he needs to know
with birds might be charming if they didn’t expel in order to reach out to the person who does. Far
their waste on him with such alarming regularity, from being a know-it-all, Achaicus is acutely
or if Bertle had more concern for hygiene. But as aware of how much there is to know and
they are his constant companions, messengers therefore how important it is to have a well-
and protectors, he’s more likely to miss their developed network of experts who know all the
company than yours. things you could never find the time to learn, let
alone master. Get to know him—and, if you’re
Human Cleric 2, AC 14, AB +1, #At 1 warhammer, very lucky, his eldest brother, Themistocles
Dam 1d6+1, Mv 30', ML 9 Spinther (page 85). Oddly, despite their vast
STR 15 (+1), INT 16 (+2), WIS 14 (+1), social and professional connections, both
DEX 9, CON 17 (+2), CHA 8 (-1) brothers flatly deny any involvement with the
Coalition for Magical Cooperation. Publicly, at
Spells: light*
least. His favourite person to spend time with
Equipment: leather armour, shield, warhammer these days is Lavinia Septima (page 14). He’s
HP 12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐ finding that his mind is increasingly distracted by
thoughts of her, and is not at all bothered by it.
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Second-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Second-Level Characters
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Second-Level Characters Chrysogon's Coterie
Fighters (1d8)
1. Ulla Bösch
Eldest daughter of a barber, Ulla followed her
own dream of being a Lumberjill (woodcutter)
until she suffered a broken leg while leaping from
tree to tree. Now fully healed and retrained as a
fighter, she still favours her former tool in trade,
albeit a “slightly larger” version.
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Second-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Second-Level Characters
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Second-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Second-Level Characters
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Second-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Second-Level Characters
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Second-Level Characters Chrysogon's Coterie
Halfling Thief 2, AC 14, AB +1, #At 1 longsword, Human Thief 2, AC 14, AB +1, #At 1 longsword,
Dam 1d8, Mv 30', ML 9 Dam 1d8, Mv 30', ML 9
STR 11, INT 5 (-2), WIS 15 (+1), STR 9, INT 9, WIS 6 (-1),
DEX 14 (+1), CON 14 (+1), CHA 14 (+1) DEX 13 (+1), CON 13 (+1), CHA 13 (+1)
Equipment: leather armour, longsword (two- Equipment: leather armour, longsword
handed), Scroll of Protection from Undead HP 7 ☐☐☐☐☐ ☐☐
HP 8 ☐☐☐☐☐ ☐☐☐
8. Woodrow Broadbente
6. Bríd Jekylle
Woodrow has learned that his best chance at
Unpredictability can often be a plus when you’re success has been to set others up to fail. It’s
a thief. Observable patterns are likely to be nothing personal; it’s a necessity. Power is a
noticed. Then, plans are made, traps are set, and hierarchy, with positions diminishing the closer
the thief caught. However, Bríd’s behaviour is you get to the top. You’re a small obstacle now,
more than just calculated misdirection. She or a larger one later. Better to put you in your
seems truly incapable of managing her whims and rightful place while the job is easier. On the
reactions, particularly her temper. She can ladder to success, it’s smart to climb hard, skip
morph from a sweet, song-voiced angel to a any rungs possible, and kick the faces of those
vengeful, poison-spitting demon in short order. climbing underneath you.
Worse still, the higher the stakes, the more likely
she is to be emotionally unstable. Human Thief 2, AC 13, AB +1, #At 1 longsword,
Dam 1d8+2, Mv 30', ML 9
Dwarf Thief 2, AC 15, AB +1, #At 1 battle axe, STR 16 (+2), INT 13 (+1), WIS 15 (+1),
Dam 1d8, Mv 30', ML 9
DEX 12, CON 16 (+2), CHA 13 (+1)
STR 12, INT 7 (-1), WIS 9,
Equipment: leather armour, longsword
DEX 16 (+2), CON 12, CHA 13 (+1)
HP 12 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
Equipment: leather armour, battle axe
HP 6 ☐☐☐☐☐ ☐
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Chrysogon's Coterie Third-Level Characters
Third-Level Characters
Clerics (1d8) 3. Imme Färberg
1. Bathilda Dresslerg Imme, a former agnostic and lifelong skeptic, is
aware that religion is deeply divisive among
The very model of frugality, Bathilda knows how people. She’s thought about it deeply and
to stretch a copper piece to acquire food and accepts this as part of her mission. She wonders
textiles, and not a scrap of it is wasted. She is if the Temple of Judgment is really the right place
not a miser, but a good-hearted soul who has had to be having these feelings. She’ll never forget
to turn away too many people because of the that before she believed in something, she was
Temple of Want’s recurring shortages of food and already a good person. She’s also met plenty of
clothing. self-professed Deity-fearing men who—outside
of the temple—shed their thin guise of decency
Human Cleric 3, AC 18, AB +2, #At 1, Dam 1d6+1, and morality. She does good for all who are in
+2 vs. Special Enemy, Mv 20', ML 9 need. No strings, no questions asked. Those who
STR 9, INT 12, WIS 15 (+1), want to know more about her beliefs always ask
DEX 11, CON 10, CHA 12 her. Those who don’t, develop a deep respect for
her despite the theological divide. She is a friend
Spells: purify food and water, remove fear*
of Oswald Ashworthe (page 33). They meet up
Equipment: plate mail, shield, Warhammer +1, +2 regularly to discuss local politics, philosophy and
vs. Undead magic as a tool for social justice.
HP 13 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
Human Cleric 3, AC 18, AB +2, #At 1 warhammer,
2. Bjarne Beckett Dam 1d6-1, Mv 20', ML 9
STR 7 (-1), INT 12, WIS 15 (+1),
Bjarne was never really certain about a career in
DEX 10, CON 17 (+2), CHA 12
the clergy, but they were such nice folks! The
Temple of Lohmen seemed as good a place as any Spells: cure light wounds*, remove fear*
to discover if he was meant to be a Cleric. Many Equipment: plate mail, shield, warhammer
of those who are lost discover their purpose here. HP 17 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
After a promising start, he is now in the midst of
a crisis of faith. His belief is eroding, his spells
are failing, and his colleagues and mentors are
concerned.
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Third-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Third-Level Characters
8. Trilby Ackermane
She is her father’s pride and joy. He is her role
model. A simple ploughman, he got her an
education he could not have otherwise afforded
by way of attending mass and enlisting her as a
volunteer at the Temple of the Moon. There she
learned to read and sing and work with others
until it was clear she would do it for life. She’s
grateful for it, but not spoiled. She is disciplined
and dedicated. No job is below her. She is first
to get her hands dirty; last one to leave.
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Third-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Third-Level Characters
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Third-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Third-Level Characters
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Third-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Third-Level Characters
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Third-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Third-Level Characters
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Third-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Fourth-Level Characters
Fourth-Level Characters
Clerics (1d8) Human Cleric 4, AC 18, AB +2, #At 1 mace,
Dam 1d8+1, Mv 20', ML 9
1. Vesper Calussa STR 15 (+1), INT 15 (+1), WIS 16 (+2),
DEX 12, CON 13 (+1), CHA 12
Vesper has reached a friction point as a Cleric.
She (alternately, he) does enjoy the feeling of not Spells: 2x protection from evil*, charm animal
being utterly lost and confused all the time. She Equipment: plate mail, shield, mace
appreciates that spells work most of the time HP 18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
and as intended. It’s the crushing expectation
that she must learn and pray and pray and learn, 2. Huberta Bushe
all day and night, that is now utterly exhausting.
There must be a shortcut to progress somewhere, Huberta is still finding her way. Not a leader and
where one does not need to concern themselves not a follower, she’s feeling out her environment
with mundane tangents and pointless minutia. to determine who she might trust. A true
The structure and routine; the constant oversight, believer, it’s organized religion that leaves her
mentoring and accountability—it’s all a bit much. skeptical. She is concerned by what is rumoured
She’s heard that the Temple of Daevas has a to be the real intent of the Temple of Eternal Life.
pretty low bar for entry. The rumour also The clergy elite are rarely seen and never spoken
suggested that it had closed its doors to the of, except in whispers. From the limited vantage
public, but surely they wouldn’t turn away a new point of her current station, everything seems
recruit ready to pledge service to their cause… fine, but it sure doesn’t feel that way. The
whatever that is. biographical information of some of the senior
members doesn’t make sense, unless extreme
longevity is more common than she knew. If only
she could access the lower levels. There must be
better records down there. Living quarters?
Meeting rooms? Something.
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Fourth-Level Characters Chrysogon's Coterie
4. Cassandra Flamen
The Flamen family have been priests for the
entirety of living memory and historical record.
The name is so synonymous with the role that
some believe that the role was named after the
family, “flamine” being a foreign word for priest.
Naturally it was assumed that Cassandra would
continue in that tradition. She’s gone along with
it so far, securing a position at the Temple of the
Morning Star while she grows in faith and power.
But she’s a long way away from where her own
ancestors filled the role, and while she is new to
the area, her name is not. She’s gotten the sense
that she is unwelcome here and that other family
names seeking to make their own mark on this
Temple would rather see her quietly disappear.
There’s been nothing threatening, but the eerie
insularity has made her fear that it was wrong of
her to come this way. As an only child, she never
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Chrysogon's Coterie Fourth-Level Characters
6. Willa Stroude
It hasn’t occurred to Willa to inquire what the
name “The Temple of Silent Reach” means. She’s
not the sort to have doubts or judge too quickly—
if at all. She was just excited to be offered an
exciting opportunity to work alongside nice
people doing work which seems to be intended
for the public good, as curious as it is sometimes.
But whatever they ask, she does—cheerfully,
expeditiously, completely. Everyone should have
a Willa. Her one unusual quirk is her insistence
on making up a cute nickname for everyone she
works with, but don’t you worry yourself about
that, “Chubbycheeks.” Oh dear.
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Fourth-Level Characters Chrysogon's Coterie
Fighters (1d8)
1. Emerson Bloodworthe
Though not a stellar fighter by any measure,
Emerson feels invincible. On the field this looks a
lot like bravery, until you look closer and see the
degree of risk he undertakes for the amount of
skill he possesses. There’s clearly some kind of
disconnect there between his perception and
reality. It’s a lifelong condition. Voted by his
school classmates as “Most Likely to Acquire a
Career-Ending Permanent Injury,” Emerson just
interpreted it as a challenge to be overcome
before the reunion party. At least he’s got a good
shield.
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Chrysogon's Coterie Fourth-Level Characters
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Fourth-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Fourth-Level Characters
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Fourth-Level Characters Chrysogon's Coterie
4. Sutton Edgare
Sutton doesn’t understand healthy boundaries.
He stands uncomfortably close to others—even
complete strangers—and leans in even closer
with his head when speaking or listening. It’s
worsened by the fact that he gestures a lot when
he talks. He’s quite charming despite all of this,
but one wonders what kind of closeness he
experienced growing up, or indeed if he grew up
inside a garden shed.
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Chrysogon's Coterie Fourth-Level Characters
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Fourth-Level Characters Chrysogon's Coterie
8. Alke Fieldse
When her place was robbed, the money that Alke
had tucked away for her living expenses vanished.
She was evicted and is now toting her books and
equipment around in a small pull cart while she
looks for other accommodations. She is kind and
trustworthy but down on her luck. Fortunately,
she was spotted by Eileanóra Yorke (page 18)
who made a wizard and some clerics aware of
her situation. They’re now making sure she has
food and a safe place to sleep. She is grateful
but embarrassed. She needs something
permanent and has now learned wizard lock in
anticipation of that day.
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Chrysogon's Coterie Fourth-Level Characters
Elf Thief 4, AC 17, AB +2, #At 1 battle axe, Elf Thief 4, AC 14, AB +2, #At 1 longsword,
Dam 1d8-1, Mv 40', ML 9 Dam 1d8, Mv 30', ML 9
STR 8 (-1), INT 13 (+1), WIS 9, STR 10, INT 15 (+1), WIS 9,
DEX 13 (+1), CON 13 (+1), CHA 15 (+1) DEX 13 (+1), CON 14 (+1), CHA 12
Equipment: Leather Armour +3, battle axe Equipment: leather armour, longsword, Scroll of
HP 15 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ Protection from Magic
HP 10 ☐☐☐☐☐ ☐☐☐☐☐
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Fourth-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Fourth-Level Characters
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Fifth-Level Characters Chrysogon's Coterie
Fifth-Level Characters
Clerics (1d8) 2. Upton Ewart
1. Hedley Harrisone Upton didn’t really have a life plan, but the clergy
seemed to have a constant drive for new recruits.
Hedley of the Temple of Gizeh has a fear of Upon joining, he found that the poor box was
darkness. Not evil—well yes, that too—but also nearly always full and the cabinets had plenty of
the absence of sunlight. With the permission of ceremonial wine. Even after cutting back on the
the ruling council he is in the process of lighting amount he’s skimmed from the coffers, he’s
the walkways by planting hundreds of remained quite satisfied. Deities must grade on a
bioluminescent mushrooms. It’s unexpectedly curve because his spells nearly always work, and
proven to be a popular draw for both the faithful when they don’t it’s because he’s too inebriated
and the merely curious. to recite them correctly.
Human Cleric 5, AC 20, AB +3, #At 1 mace, Dwarf Cleric 5, AC 21, AB +3, #At 1 mace,
Dam 1d8+1, Mv 20', ML 9 Dam 1d8, Mv 20', ML 9
STR 13 (+1), INT 14 (+1), WIS 13 (+1), STR 12, INT 8 (-1), WIS 14 (+1),
DEX 14 (+1), CON 12, CHA 10 DEX 13 (+1), CON 16 (+2), CHA 13 (+1)
Spells: 2x light*, bless*, spiritual hammer Spells: 2x detect magic, bless*, hold person
Equipment: plate mail, Shield +1, mace Equipment: plate mail, Shield +2, mace
HP 18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐ HP 27 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐
3. Ellanher Bergströms
Wary of warnings from her family that she might
meet her end the way Icarus did, Ellanher sought
to curb her risky, thrill seeking behaviour by
joining an organization in direct opposition. The
Temple of the Dead Moth is a very old sect
preaching the hazards of just that sort of
lifestyle. Admittedly, it’s turned her life around.
On a daily basis she gets to meet people just like
she was, some of whom are much more damaged
by their own reckless living. They remain in the
safety of the temple from anywhere from a day
to a few months as they recover. When they
leave, a few come back to express thanks for the
help they received at the Temple. Some return
for another stay when they've strayed again into
errant living. Entirely too many come back in a
shroud for burial. Ellanher is one of the thankful.
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Chrysogon's Coterie Fifth-Level Characters
5. Carpus Mocilla
Anyone knowing Carpus from childhood would be
shocked to learn he joined the Temple of the
Muse. Then, as now, he worships at the altar of
himself. Conceited to an extreme, he expects
and generally receives special treatment. He can
be inappropriately flirtatious and insincerely
flattering to get what he wants, but as soon as
you’re served your purpose he wants you gone—
now. He is wicked and malicious. Which deity
tolerates this from a Cleric?
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Fifth-Level Characters Chrysogon's Coterie
Dwarf Cleric 5, AC 18, AB +3, #At 1 mace, Elf Cleric 5, AC 18, AB +3, #At 1 warhammer,
Dam 1d8+2, Mv 20', ML 9 Dam 1d6+1, Mv 20', ML 9
STR 17 (+2), INT 9, WIS 15 (+1), STR 13 (+1), INT 10, WIS 14 (+1),
DEX 12, CON 13 (+1), CHA 11 DEX 12, CON 16 (+2), CHA 18 (+3)
Spells: remove fear*, resist cold, hold person, Spells: light*, purify food and water, find traps,
spiritual hammer resist fire
Equipment: plate mail, shield, mace Equipment: plate mail, shield, warhammer
HP 24 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ HP 30 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
52
Chrysogon's Coterie Fifth-Level Characters
53
Fifth-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Fifth-Level Characters
55
Fifth-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Fifth-Level Characters
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Fifth-Level Characters Chrysogon's Coterie
4. Fionn Glenns
Desperate to be liked, Fionn is quick to agree
with any opinion held by the person he happens
to be in conversation with. And for the other
person, it feels genuine and not automatic “yes-
manship.” Fionn’s intelligence allows him to
easily extrapolate on the perspective that he’s
hearing about, and have a lot to offer in return.
However, when the conversation ends and the
person goes away, Fionn returns to normal—
whatever that is. No one may ever know because
Fionn is loath to give any opinion about anything
extemporaneously. What is clear though is that if
a second person engages him in a conversation
with a diametrically-opposite opinion, Fionn will
instantly shift his own stance to bolster the
opinion of the new person. So... it seems like he
could be trusted to support you... so long as he
never speaks to anyone else?
5. Levina Debellator
Younger sister of Ignifera (page 84) and Gelàre
Debellator (page 71), she has always felt like an
outsider in the family due to the closeness of the
older twins. Because of their respective interests Human Magic-User 5, AC 11, AB +2, #At 1 dagger,
in arcane spells they imagined themselves as a Dam 1d4-1, Mv 40', ML 9
secret super-duo: “Fire & Ice.” At first it was just
a silly game they played at home, but as they got STR 7 (-1), INT 13 (+1), WIS 15 (+1),
older they became a lot more enamoured with DEX 12, CON 14 (+1), CHA 13 (+1)
the idea, and it spread to school. People thought Spells: shield, charm person, continual
it was cute and clever, and at its height there was darkness*, mirror image, lightning bolt
an undercurrent of haters who envied their Equipment: dagger, map to treasure type G
closeness and their popularity. She knows,
because she was one of them. She kept hoping HP 18 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
that there might be a place in their partnership
for her someday—“Fire, Ice & Lightning” maybe?
It doesn’t sound as good. But that doesn’t seem
like it will ever happen now. They seem distant
now; even strained. She never wanted this to
happen and now feels guilty for ever having been
jealous.
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Chrysogon's Coterie Fifth-Level Characters
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Fifth-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Fifth-Level Characters
4. Lachaidh Magees
Lachaidh is quite a talented thief, but he’s either
insecure or just enjoys playing mind games with
others. Maybe both. He is quick to find fault in
others: their personality, their performance, their
apparent loyalty to the guild—anything that might
cast a critical eye on a competitor. His own
professed loyalty notwithstanding, that is how he
looks upon other guild members. Entirely
hypocritical, he shamelessly holds other people
to higher standards than himself. Should they
point this out, he accuses them of deflecting.
“That you’re lashing out at me proves my point, I
think.” If he ends up dead, no one would be
surprised. They’d just be curious which of his
numerous enemies was the one to finally do it.
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Fifth-Level Characters Chrysogon's Coterie
5. Ursus Sanga
Aloof is probably the best descriptor for Ursus.
He’s talented and dependable; he just doesn’t
want to socialize. Chit chat on the long road
trip? Not happening. Split the cost of a room?
He’ll get his own. A mug of ale to celebrate? No
thanks. He’s not rude—not intentionally, anyway.
He’d just rather keep things professional, that’s
all. It’s worked out better for him that way. No
need to be sad. You’ll make another friend.
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Chrysogon's Coterie Fifth-Level Characters
8. Leviticus Puck
Leviticus is not a thief, just a trader. The
problem is that it’s a rather one-sided agreement.
He sees; he covets; he exchanges. He never takes
anything he doesn’t already have. He never
leaves people with nothing. What he does is
provide himself with an upgrade—newer for
older, fancier for plainer, and sometimes
operational for broken. He’s quite smitten with
his take on thievery and can often be seen
quaffing an ale with his good friend Sindri
Färberg (page 61), asking, “So, how was your day
then?” and laughing before changing the subject.
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Sixth-Level Characters Chrysogon's Coterie
Sixth-Level Characters
Clerics (1d8) 2. Wilton Waters
1. Mawharon Asina “You don’t need to have the initials W.W. to work
here, but it helps!” was Wilton’s special joke with
Dedicated servant of the Temple of Now, he’s his friend and colleague Whitney Worthame (page
often to be found proselytizing in marketplaces, 108), both of the Temple of Worms. It was
at town fairs, and sometimes in front of the actually starting to grate on her just a little, to be
temples of other faiths. His mouth is a gaping honest, when he abruptly stopped. He’s still
maw of rotting teeth, lashing tongue, flying recognizably his same-old self, quiet and cheerful
spittle, and expletive-infused prophecies about but also spontaneously exuberant—but only
humanity’s terrible end should it refuse to turn to about half of the time now. The rest of the time
his Deity. It’s best not to confront him. Those he seems to be in a daze. He forgets names and
that have were severely beaten and some details and sometimes isn’t always sure of what’s
permanently maimed. The town guards have just happened around him. Whitney is wondering
been strangely reluctant to dissuade him. They if it’s health-related but doesn’t know how to
might be on the Temple’s payroll, or perhaps they broach the subject without offending him, but
just enjoy the show. there are other possible causes as well. In this
case, he is a host of the Vitni. Like Sylva
Dwarf Cleric 6, AC 17, AB +3, Demetra (page 26) his conscious experiences are
#At 1 Warhammer +4, Dam 1d6+4, Mv 30', ML 9 being observed by a non-corporeal being
STR 12, INT 9, WIS 13 (+1), inhabiting his body. Unlike her, the frequent
DEX 12, CON 13 (+1), CHA 9 overrides on his behaviour are creating conflicts
for control, which manifest themselves in
Spells: cause light wounds*, protection from
observable episodes of confusion. And they are
good*, resist fire, spiritual hammer, cause
getting longer. Will they lengthen to the point
disease*
where Wilton essentially becomes catatonic, or
Equipment: Chain Mail +1, shield, Warhammer +4 will the Vitni find someone else to inhabit? It
HP 25 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ may be possible to drive the Vitni away if two
☐☐☐☐☐ Clerics cast Dispel Good and Dispel Evil on him
simultaneously.
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Chrysogon's Coterie Sixth-Level Characters
3. Llewellyn Haige potential, but also the risk that even under her
new name she might be noticed by her former
If you call Llewellyn superstitious, he’ll deny it. associates and lured back into her old life.
He honestly doesn’t believe he is. He’s just been
traumatized by some weird coincidences and he’s Halfling Cleric 6, AC 17, AB +3, #At 1 light mace,
mistaken it for causality. Mirrors, for example, Dam 1d6, Mv 40', ML 9
are particularly frightening to him. Pull out a STR 9, INT 10, WIS 15 (+1),
mirror to shave with and he will yelp, double DEX 13 (+1), CON 12, CHA 13 (+1)
over, and slink away as quickly as he can hobble.
Spells: cure light wounds*, remove fear*, hold
You might suspect he was a vampire if he wasn’t
person, spiritual hammer, locate object
such an ardent sun-worshipper. Not literally; he
loves to wake up early and watch the sun rise. Equipment: Leather Armour +2, shield, light
But he believes mirrors function as a door for the mace, Potion of Growth
undead, and putting two mirrors facing each HP 21 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
other opens a passage for an Infernal. Or ☐
perhaps evil is just attracted by men shaving? Is
shaving a ritual to summon evil? Is this a good 5. Louella Dwerryhousee
time to mention that Llewellyn is terrified of
undead and infernals? It’s an odd characteristic Though she’s very wise, Louella is not very bright.
for a Cleric, but his mother told him the only way Her ineptness at times has been, to put it mildly,
he would ever conquer his fears is by facing them disastrous. She’s learned some painful lessons
head on. Bad advice, but she certainly meant over the years, but it’s put nary a dent in her
well by it. impenetrable cheerfulness. She is the first to
talk about the successes of others, and her place
Human Cleric 6, AC 18, AB +3, #At 1 mace, in the rumour mill is spreading gossip about the
Dam 1d8, Mv 20', ML 9 kindness and brilliance and grace she’s
STR 12, INT 7 (-1), WIS 17 (+2), experienced with her colleagues. Consequently,
people love having her around—at a distance, and
DEX 11, CON 13 (+1), CHA 13 (+1)
with suitable precautions put in place.
Spells: detect magic, remove fear*, charm
animal, silence 15' radius, locate object Halfling Cleric 6, AC 16, AB +3, #At 1 warhammer,
Equipment: plate mail, shield, mace Dam 1d6+1, Mv 40', ML 9
HP 30 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ STR 13 (+1), INT 6 (-1), WIS 15 (+1),
☐☐☐☐☐ ☐☐☐☐☐ DEX 11, CON 12, CHA 16 (+2)
Spells: 2x purify food and water, charm animal,
4. Hildred Gladwyne hold person, remove curse*
Noticeably older than her peers, Hildred is Equipment: Leather Armour +2, shield,
starting her life over again—differently this time, warhammer
she hopes. Hating everything about who she was HP 17 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐
in her former life but unable to leave it behind,
Hildred sought the intervention of Ulfhrafn of
Eysteinn. master of magic affecting the memory.
He cast a spell of his own design—tabula rasa—
to wipe away all traces of her past self. All she
began with was her literacy skills, and a note
written to herself which she did not recognize.
After assurances from Ulfhrafn, who prompted
her to recopy her own note so she could see that
the handwriting matched, she joined the Temple
of the Invisible, as the note instructed her.
Having reached nearly the same level of power in
less than half the time, the Temple’s ruling
council is wondering whether to send her out into
the community to find new recruits. They see her
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Sixth-Level Characters Chrysogon's Coterie
7. Randel Valkyrie
The history books may someday credit Randel as
the inventor of toxic positivity. He is utterly
determined to find the bright side in every
situation, regardless of how grim or dire. Cat
died? “Think of the money you’ll save on food!”
Lost your job? “Now you can follow your heart to
the career of your dreams!” House burned down?
“Everyone could use more sunshine and fresh air.
Oh! And sleeping under the stars!” Would he
react this positively to misfortune affecting his
own life? Everyone is dying to find out.
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Chrysogon's Coterie Sixth-Level Characters
3. Afton Airaldii
Courageous, kind, and empathetic, Afton is called
a “new age fighter” by people trying to talk kindly
about him. Most people do, even the older
generation of warriors who squirm on their bar
stools at his curious mix of terrifying brutality
and warm sensitivity. When he isn’t butchering
monsters he likes to unwind by singing and
painting. He is chaste, and a romantic at heart.
He envisions a future where he owns a beautiful
cottage by a lake, and near the forest. By day he
will comb the woods, killing goblins and any
others who might do harm. By night he will eat
roasted meat by the fireside and talk with his
loving wife about their dreams for the future. If
you have a problem with any of that, why not
take it up with him yourself?
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Sixth-Level Characters Chrysogon's Coterie
5. Audhild Hallbjorn
Audhild is afflicted with a very rare condition,
pogonophobia—the fear of beards. As a Dwarf,
this is particularly tragic given that nearly all
males—and some of the females—have a proud
display of facial hair. Upon encountering such a
person she goes berserk. Rolling a d10, a 1-3
indicates that she flees the area in a random
direction—roll 1d10 again and use the “Missiles
That Miss” rule to determine where. On a 4-6,
she will scream uncontrollably until the person
leaves or her voice gives out. On a 7-9 she will
attack immediately, swinging once, then running.
On a 10, roll twice (ignoring 10s) and combine the
two reactions in a way that makes sense.
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Chrysogon's Coterie Sixth-Level Characters
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Sixth-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Sixth-Level Characters
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Sixth-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Sixth-Level Characters
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Sixth-Level Characters Chrysogon's Coterie
6. Gamelin Ross
Once a promising thief, Gamelin got lazy. With a
wife at home to make sure there was always hot
food and clean bedding, he decided to steal just
enough to scrape by, and spend most of his time
planted in a chair in the pub. “Aye, keepin’
watch,” he told himself, though he ended up
carousing with any new face that might have
been a potential prospect. After a while he was
such a fixture it was impossible to imagine him
having time to be a thief, and eventually, there
wasn’t. His wife left him when she finally tired of
his late nights and pitiful excuses. He discovered
this when he came home and found his things
packed; it was her house. So, back at the pub he
presented himself to lonely Murreall, who was
more than happy to marry him, put a roof over his
head, tend to all his needs, and allow him to sit
at the pub and make wild brags and empty
promises to adventurers in search of a cunning
thief. Hopefully they wise up to him quicker than
his first wife did.
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Seventh-Level Characters Chrysogon's Coterie
Seventh-Level Characters
Clerics (1d8) asleep. He remained there for a hundred years.
During that time, anyone who entered the temple
1. Sigurd Birger and crossed the circle, vaporized. When he
finally stirred from his rest, Lucas understood
Sigurd, devoted servant of the Temple of the Sun, what he was—a shape-changed vampire. He then
woke up this morning and realized his destiny— commandeered the participation of families and
the saviour of all living-kind. The Deity did not gave word to spread the news that it was safe
speak it to him in words; he rose from his bed again to enter the temple. The Deities infused
infused with the truth. It will need to be done any who prayed there with clerical powers—
with utmost secrecy. Surely jealousy would provided that they showed interest in killing the
upend the table of the council as they squabble undead. In time, when sufficient numbers exist,
about which of them is most deserving of this the new adherents will receive the order from the
special distinction. No—his mission is to restore Deities—to descend upon the Temple of Eternal
the sect to its rightful power and primacy, not to Life and destroy it.
foment chaos from within. He must leave
immediately, take the message on the road, never Human Cleric 7, AC 12/14/18, AB +4, #At 1 special,
to return until the work is done, a wooden crate Dam special (as Cleric; as dire wolf; or as
for his pulpit. vampire), Mv 40', ML 9
STR 11, INT 10, WIS 16 (+2),
Dwarf Cleric 7, AC 17, AB +4, #At 1 Mace +1,
DEX 14 (+1), CON 12, CHA 16 (+2)
Dam 1d8+1, Mv 30', ML 9
Spells: cause light wounds*, darkness*,
STR 11, INT 14 (+1), WIS 12,
protection from good*, bane*, spiritual hammer,
DEX 10, CON 16 (+2), CHA 15 (+1) cause disease*, bestow curse*
Spells: light*, protection from evil*, resist cold, Equipment: none
charm animal, find traps, cure blindness, locate
HP 40 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
object
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Equipment: Chain Mail +1, shield, Mace +1, Potion
of Growth, Scroll of Protection from Elementals
HP 34 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
2. Lucas Sabinus
Lucas is the last prophet and sole resident of the
building now known as the Temple of the Dire
Wolf. Any other “members” that are seen praying
or welcoming visitors at the entrance are actually
“volunteers” whose lives Lucas has agreed to
spare—along with their families—from his blood
thirst. Over a hundred and fifty years ago, all
former members of the ruling council left to
found the Temple of Eternal Life. Lucas, a then-
junior member of the council, was chosen by the
Deities to assume the role of Chair. Angered, the
senior members all left; he remained. Out of
fear, the congregation soon followed. It fell to
Lucas to try to rebuild the entire membership,
but no one dared join him. He died there as an
elderly man, prostrated in supplication before the
altar. A red circle of light surrounded him, and by
the following morning his fallen body had
changed to the form of a dire wolf curled and
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Chrysogon's Coterie Seventh-Level Characters
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Seventh-Level Characters Chrysogon's Coterie
Human Cleric 7, AC 18, AB +4, #At 1 Mace +4, Elf Cleric 7, AC 19, AB +4, #At 1 Mace +1,
Dam 1d8+4, Mv 20', ML 9 Dam 1d8+1, Mv 20', ML 9
STR 11, INT 13 (+1), WIS 16 (+2), STR 12, INT 17 (+2), WIS 15 (+1),
DEX 11, CON 12, CHA 8 (-1) DEX 7 (-1), CON 13 (+1), CHA 11
Spells: light*, purify food and water, remove Spells: detect evil*, light*, protection from evil*,
fear*, find traps, resist fire, 2x striking hold person, spiritual hammer, cure blindness,
Equipment: plate mail, shield, Mace +4 cure disease*
HP 25 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ Equipment: plate mail, Shield +2, Mace +1, Scroll
☐☐☐☐☐ of Protection from Magic
HP 36 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐
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Chrysogon's Coterie Seventh-Level Characters
Fighters (1d8)
1. Sverre Agnar
For the longest time, Sverre thought of nothing
except how he could win the love and admiration
of his father. He understands how he must have
once seemed a bitter disappointment. He was
lazy and ignorant and had a lot of growing up to
do. But then it was like a lantern had been lit in
his mind. He pursued excellence and mastery in
a way that he never had the will to before. He
discovered potential he wasn’t aware he had, and
developed abilities that would shock anyone who
knew him as a young lad. But it’s too late.
There’s seemingly nothing he can accomplish that
makes him any more than the lazy ne’er-do-well
that he once was. Then came the realization that
his siblings, who had better beginnings but
considerably less success, still fill his father’s
chest with pride. It’s maddening. He’s still not
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Seventh-Level Characters Chrysogon's Coterie
3. Beornræd Bannermane
Beornræd is a fighter. The Bannermanes have
always been fighters. His father is a fighter. His
grandfather was a fighter, until he died in a fight.
His great grandfather was also a fighter. His
great-great grandfather fought for a king, and
that man’s own father had also fought and died
for a king. Beornræd wishes he could fight for a
king. He also hopes to have a son of his own
someday. He’ll be a fighter, just as every other
Bannermane has been.
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Chrysogon's Coterie Seventh-Level Characters
Halfling Fighter 7, AC 20, AB +5, Elf Fighter 7, AC 22, AB +5, #At 1 Battle Axe +1,
#At 1 Hand Axe +2, Dam 1d6+3, Mv 20', ML 9 Dam 1d8+2, Mv 30', ML 9
STR 14 (+1), INT 10, WIS 16 (+2), STR 15 (+1), INT 8 (-1), WIS 11,
DEX 12, CON 13 (+1), CHA 11 DEX 15 (+1), CON 15 (+1), CHA 12
Equipment: plate mail, Shield +2, Hand Axe +2 Equipment: Plate Mail +1, Shield +2, Battle Axe
HP 31 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ +1
☐☐☐☐☐ ☐☐☐☐☐ ☐ HP 44 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐
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Seventh-Level Characters Chrysogon's Coterie
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Seventh-Level Characters Chrysogon's Coterie
3. Ignifera Debellator (“Fire”) understand Levina. It’s not as easy talking with
her as it was with Gelàre… but now it’s difficult
Older sister of Levina (page 58) and non-identical talking with him, too.
twin of Gelàre Debellator (page 71), she is half of
the self-styled duo “Fire & Ice.” Ignifera wishes Human Magic-User 7, AC 12, AB +3,
she could go back a year ago to how things used #At 1 Walking Staff +1, Dam 1d4+1, Mv 40', ML 9
to be with her brother. She doesn’t understand STR 12, INT 16 (+2), WIS 8 (-1),
how, but at some point her studies became so DEX 13 (+1), CON 17 (+2), CHA 15 (+1)
much more important than playing games. “Fire
Spells: hold portal, magic mouth, sleep, levitate,
& Ice” was fun in its time, but then it began to
wizard lock, fireball, lightning bolt, ice storm
feel like a joke that wasn’t funny anymore.
Objectively, one can know how much something Equipment: Walking Staff +1, Scroll of Magic-
used to make you laugh, but also realize it just User Spells: conjure elemental
doesn’t affect you the way it once did. She HP 34 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
thought Gelàre felt the same, or would come to, ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐
but he never seemed to let go of the fantasy.
What wizard gets by in the world using their one 4. Allura Whitneye
famous spell? Out in the field, that sort of
predictability gets you killed. She feels bad for Hesitant to do harm unless it’s unavoidable,
not noticing how poorly he was doing in his Allura is primarily specializing in illusion magic,
studies and not offering to help. She only had with a secondary interest in spells that stop
good intentions when she learned his “signature creatures without injuring them. She’s had
spell” and also that of her younger sister. She difficulty finding party members that appreciate
hoped to increase her abilities and become a this approach.
potential tutor to them. She’s trying to
Human Magic-User 7, AC 12, AB +3,
#At 1 Walking Staff +1, +3 vs. Undead,
Dam 1d4+2, +4 vs. Undead, Mv 40', ML 9
STR 14 (+1), INT 15 (+1), WIS 10,
DEX 13 (+1), CON 16 (+2), CHA 17 (+2)
Spells: ventriloquism, magic mouth, sleep, mirror
image, phantasmal force, hold person, protection
from evil 10' radius*, hallucinatory terrain
charm person, mind reading, 2x clairvoyance,
confusion
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Chrysogon's Coterie Seventh-Level Characters
5. Themistocles Spinther
Eldest brother to Achaicus Spinther (page 13) the
information magnate, Themi is said to have
taught his six younger brothers everything he ever
learned as he progressed upward in the magical
hierarchy. Gregarious and charismatic, he
demonstrates a nearly endless interest in people,
but is rather modest about his own activities and
achievements. It’s a family trait. The other
brothers, while successful in their own right,
chose lives away from the public eye. They all
meet regularly and remain incredibly close. All
are also perpetually aware of Achaicus’ special
status, but there is too great a sense of family
pride for there to be any jealousy. Ack’s natural
birthright is to eclipse everyone in the family, if
not most living men (and never call him Ack,
except in private). The two publicly famous
brothers deny any involvement with the Coalition
for Magical Cooperation. Strange, given that
Themi is a wizard and Achaicus is in the clergy.
They seem ideally suited to pass information
between the magical lines. Of course, they do—
but in secret. Unbeknownst to his brother, Themi
is also a shadow member of a covert group of
overseers—The Octad—led by his good friend
Leofsige Alvine (page 114). Themi regrets the
deception, but feels that Ack is already
endangered enough by secret involvement in one
organization, let alone a second one where the
risk is significantly greater. At all times he is
under the watchful eye of Maida Downere (page
87), unless Themi has dispatched her to watch
over his brother.
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Seventh-Level Characters Chrysogon's Coterie
6. Valda Duerrg
Power hungry to the last, Valda rules from the
castle of her happily departed husband. Her
subjects pay her taxes and homage. No one
dares challenge her, let alone speak of the
treachery that brought her to rule. Paschalis
Sacerdos (page 22) remembers, but also remains
silent and distant. He was still a boy when he
watched his parents’ heads tumble into a basket.
Valda pays him no mind. Many children she knew
from that time drank themselves to an early
grave, starved, or froze to death sleeping in
ditches. Why would he have fared any better?
Still, she is well aware that she is hated and
prepares accordingly.
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2. Maida Downere
Maida serves as the personal bodyguard of
Themistocles Spinther (page 85). They are never
seen together, and he does not acknowledge that
he has a bodyguard—not even to his friends. His
brother Achaicus (page 13) knows of her, but
keeps his secret. Whether at home or outside,
Maida will be hiding where she can see and hear
him at all times. When both brothers are present
in the same place, she has been instructed to
prioritize the safety of Achaicus.
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4. Zana Airòi
Zana doesn’t look dangerous, which is what
makes her so very dangerous. Her above average
skills across the spectrum make her very
successful in her highly specialized and sought-
after talent—making people disappear.
3. Lycaon Asellus
Lycaon has already made huge gains as a trader
spanning both the public and the underground
markets for rare and exotic items. If there’s
something obscure or specialized you want to
own legally and you’re willing to pay, he’s nearly
certain to be able to locate it for you. If you’re
not concerned where it came from and agree to
keep his secret, the same item can be had for
less. Of course, if you do expose him, his refusal
to do further business with you will be the least
of your worries.
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Eighth-Level Characters
Clerics (1d8) stop it, but at least there will be an accurate
record. They haven’t given much thought as to
1. Rodachan Whaleni who might be left alive to read it, but then, there
isn’t the time.
Minister to the Fallen and devoted brother of the
Temple of the Invisible, Rodachan’s mission is to Elf Cleric 8, AC 21, AB +4, #At 1, Dam 1d6+3,
reach out to the very worst sinners and convince Mv 30', ML 9
them to disappear from the lives they have, and STR 14 (+1), INT 16 (+2), WIS 12,
become someone better. He attracts much DEX 13 (+1), CON 11, CHA 12
ridicule and occasional violence from those who
Spells: cure light wounds*, detect magic, light*,
are proud of the evil they’ve done—though this
resist fire, spiritual hammer, growth of animals,
has decreased somewhat since the town guards
striking, sticks to snakes
realized he was a magnet for people they wanted
to arrest. An ex-thief of no reputation, he was Equipment: Plate Mail +1, Shield +1, Warhammer
himself saved from these same streets by an +2
elder mentor now long since passed. As a HP 28 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
sanctuary not open to the public, those who ☐☐☐☐☐ ☐☐☐
enter the Temple leave their clothes and any
other material possessions at the entrance for 3. Mungan Yorke
donation to the poor. Inside, they receive an old
robe, a new name, and a chance to reinvent Mungan is under considerable stress. He’s always
themselves—provided they are open to parting felt a close connection with his Deity; not just
with their non-material possessions. Many do, while at prayer, but everywhere. Lately though,
and disappear inside the sanctuary for years, or she has been entering his dreams. She is greatly
permanently. The very best are allowed out on concerned that the scriptures, while never
day passes, like Rodachan. properly understood, need to be read again and
taught with the meanings she intended. Mungan
Elf Cleric 8, AC 19, AB +4, #At 1, Dam 1d8+3, has been chosen as her prophet. Lacking the
Mv 20', ML 9 seniority and council membership to have any
STR 14 (+1), INT 13 (+1), WIS 12, input into the current practices of the Temple, he
is terrified. His enactment of her proclamation
DEX 15 (+1), CON 17 (+2), CHA 11
will, in the very least, get him excommunicated
Spells: 2x detect magic, remove fear*, bless*, because of the threat he poses to the
resist fire, remove curse*, speak with dead, establishment. But more likely he would be
create water executed as a heretic. What to do? She’s
Equipment: plate mail, shield, Mace +2 assured him his powers are safe, whatever the
HP 46 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ Temple may say to the contrary. He could always
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ strike out and start his own temple as some older
☐☐☐☐☐ ☐ and wiser clerics have done... but would they
leave him to it?
2. Zephyrinus Rutilus Halfling Cleric 8, AC 19, AB +4, #At 1, Dam 1d6+3,
Resigned to accept that humanity’s fate is sealed, Mv 20', ML 9
Zeph works as a historian in the metaphysical STR 14 (+1), INT 9, WIS 15 (+1),
cartography department of the Temple of the DEX 14 (+1), CON 14 (+1), CHA 13 (+1)
Abyss. His job is to research and maintain a
Spells: cure light wounds*, protection from evil*,
complete record of events pertaining to the
purify food and water, find traps, resist fire, cure
imminent extinction of all life. In part, this
disease*, growth of animals, speak with plants
includes historical examples of declining morality
in society, major scandals, wars, plagues, Equipment: plate mail, shield, Light Mace +2
astrological phenomena, weather, and any other HP 36 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
tidbits that are arguably indicative of an ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐
approaching apocalypse. They may be helpless to
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Eighth-Level Characters Chrysogon's Coterie
Brìghde built her home at the hub of a circle of Dwarf Cleric 8, AC 18, AB +4, #At 1, Dam 1d6+1,
outlying communities. She is not affiliated with Mv 30', ML 9
any temple. She believes the Creator is STR 11, INT 12, WIS 15 (+1),
everywhere, in all substances and in all beings.
DEX 8 (-1), CON 15 (+1), CHA 13 (+1)
Her home is open to any local residents or
passing travellers in need of help, but she’s also Spells: cure light wounds*, remove fear*, resist
known to make home visits. She refuses no one; cold, charm animal, speak with animals, cure
not even suspected criminals, and she has never disease*, speak with dead, neutralize poison*
been robbed. Unknown to her, there exist Equipment: Plate Mail +1, shield, Warhammer +1
unwritten directives within the regional thieves HP 42 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
guilds that she is not to be harmed—ever. She ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
does not request coin for her services, but it is ☐☐
gratefully accepted. The villages and towns also
help see to her needs, bringing her seasonal
produce, firewood and textiles in gratitude.
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Knox has gotten older and yet has still failed to Dwarf Fighter 8, AC 19, AB +6, #At 1, Dam 1d8+3,
grow. It’s true that all men remember their +4 vs. Special Enemy, Mv 30', ML 9
younger, wilder, stupider years with some STR 17 (+2), INT 9, WIS 12,
fondness, and to some degree a bit of that DEX 11, CON 16 (+2), CHA 15 (+1)
immaturity never entirely leaves. Knox’s inner
Equipment: Plate Mail +1, shield, Longsword +1,
child became a teenager and never moved out.
+2 vs. Special Enemy
He works sporadically, bathes occasionally, and
sleeps and lounges excessively. He’s charming HP 56 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
enough to get meals paid for and a place to sleep ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
most of the time, and for the remaining times ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐
there are haylofts and free-range poultry. He’ll
work if he’s desperate and the money is good.
Pay him daily at the end of the day, no matter
what story he tells you. Any coin provided in
advance will disappear, along with your
expectations.
2. Tomas Cockes
Tomas’ father’s reputation as “the town drunk”
caused him no end of embarrassment as a youth,
but what came home every evening was worse.
When he was old enough, he fled the family home
and took up whatever jobs he fancied and drifted
in and out of relationships, treating women like
livestock. At one father’s insistence, he married
the girl rather than face the consequences, but
he was unhappy. His father-in-law used
connections and got him a plum job as a
manager, but he was unhappy. Several children
were born, but he was unhappy. The only things
that seem to fulfill him are fighting, money, and
fame. Tomas fights, then spends on himself
extravagantly. He wants to be seen about town,
well-dressed and looking successful, rubbing
shoulders and patting backs with people he
desperately wants to impress. He fights again; he
wins; he crows his victory loudly and proudly.
Then he goes to the pub and drinks because he
doesn’t know what else to do. You might see him
there. He’ll gladly work for you. He’s anxious to
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Chrysogon's Coterie Eighth-Level Characters
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7. Ailish Fylani nor is there mention in any of the books she’s yet
read. Curious.
Ailish knows what she appears to be to others,
but still isn’t sure what she actually is. She Elf Magic-User 8, AC 13, AB +3, #At 1, Dam 1d4+2,
awoke one morning, a full-grown adult “Elf,” Mv 40', ML 9
enveloped within a cocoon and standing inside STR 13 (+1), INT 18 (+3), WIS 17 (+2),
the recess of a hollow tree. Tearing herself free, DEX 15 (+1), CON 13 (+1), CHA 12
she fell to her knees, wriggling face down and
Spells: 2x floating disc, read languages, detect
backwards, out the open bottom of the trunk.
invisible, levitate, wizard lock, haste*, protection
When she emerged naked from the forest,
from evil 10' radius*, dimension door, polymorph
confused and without language, mouths hung
self
open. An elven woman covered her with a cloak
and led her to what would become home. She Equipment: Dagger +1, Ring of Protection +1
learned to understand elvish in a month and HP 28 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
speak it fluently in three. Common took another ☐☐☐☐☐ ☐☐☐
two weeks. She chose her name out of those
listed in a family scrapbook. She chose the 7. Cyprian Ovicula
woman as her mother. The tree that she’d been
born from had vanished from the forest, and Cyprian is a Mage-Investigator, who uses his
when she described it, none had any recollection considerable skills to solve crimes and locate
of having known of such a tree. Magic came missing persons when the town guard is unable
naturally to her, like another language. Curious to—which is often. After the sudden
about her origin but cautious about revealing disappearance of his right hand, Halle Haldor
herself, she speaks of her birth casually and in (page 102), master criminal Eònan Donohuei
the third person. No one’s heard of such a thing, contracted Cyprian for assistance. He’s
interviewed several witnesses that confirmed she
was seen entering the Temple of the Invisible, and
there’s been no sightings of her since. So long as
Eònan pays, Cyrpian will continue looking for any
trace of Halle outside of the Temple.
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Ninth-Level Characters Chrysogon's Coterie
Ninth-Level Characters
Clerics (1d8) 2. Jarl Fuhrmanng
1. Valentina Vibulanus Formerly of the Temple of Now, Jarl sensed a
growing undercurrent of hatred forming for the
One of four of the individuals that Leofsige Alvine non-Human members of the sect. While he
(page 114) has dubbed The Tetrad. Anyone known considered it a betrayal, given that the early
to have been left alone in her presence is never success of the Temple was directly attributable
seen or heard from again. to the membership and work of non-Humans, he
also realized it was inevitable. It’s what the
Human (?) Cleric 9, AC 23 (theoretically), AB +5, Humans do. But he also realized that he’d
#At 1, Dam 1d8+4, Mv 20' (theoretically), ML 9 learned a lot about designing, creating and
STR 16 (+2), INT 13 (+1), WIS 13 (+1), managing such an organization, and marketing it
DEX 18 (+3), CON 17 (+2), CHA 3 (-3) effectively to grow membership. He founded the
Temple of Deimos: god of terror and dread. He
Spells: cause light wounds*, darkness*, purify
wasn’t even sure that Deimos still lived—not until
food and water, hold person, resist fire, silence
the spells worked, anyway. But now he believes
15' radius, growth of animals, striking, 2x poison*
in Deimos, though not quite as much as he
Equipment: plate mail, Shield +2, Morningstar +2 believes in himself. This stands an excellent
HP 59 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ chance of scooping up so many isolated, angry
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ and disillusioned citizens, and is almost
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐ guaranteed to absorb the entire non-Human
member base of the Temple of Now, when it
finally boils over.
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Ninth-Level Characters Chrysogon's Coterie
106
Chrysogon's Coterie Ninth-Level Characters
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Ninth-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Ninth-Level Characters
2. Bliktrud Dürrg troop. He’s grown a beard and changed his name.
While technically he was abandoned by the
With the usual nagging ailments fighters get from Warlord, he still fears recognition and discovery.
physically punishing themselves day after day,
Bliktrud had no reason to worry when he visited Human Fighter 9, AC 23, AB +6, #At 1, Dam 1d6+3,
the Healer-on-Duty at the Temple of Wounds. He +4 vs. Special Enemy, Mv 30', ML 9
did begin to grow concerned when that Cleric STR 17 (+2), INT 13 (+1), WIS 14 (+1),
asked his advisor for a second opinion. The news DEX 18 (+3), CON 16 (+2), CHA 12
was grim. If they cut off his leg, he might live a
Equipment: Plate Mail +1, Shield +1, Shortsword
full life. If not, he might have a year. It was
+1, +3 vs. Special Enemy, Cursed Scroll
devastating. He stood, turned, and walked out of
the Temple without saying a word and without HP 40 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
looking back. Even as he did it, he knew what it ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
meant. He thought that he had a lifetime to live.
Now, he has only the question of what to do with
the time he has left.
3. Wulfstan Hunte
Wulfstan was conscripted into military service by
a warlord at the age of 7. An army swept through
his hamlet, forcibly taking all boys who looked
like they could be of use. Any parents that 4. Ivor Solveig
resisted the abductions were killed. He
“He’s an idiot, but he’s our idiot,” is what his
witnessed other parents being killed by soldiers,
friends say. He’s not insulted by it. He knows
but not his own. He was assured that they were
what he’s bringing to the fight and it’s not witty
also killed for their attempts to deceive and
quotes from literature. He never learned to read
conceal. As part of an assessment process,
anyway. But he’s strong, fast, and good for a
Wulfstan was tested with various responsibilities
laugh. Not too ugly either, especially for a Dwarf.
including food preparation, equipment
management, looting, intelligence gathering, field Dwarf Fighter 9, AC 22, AB +6, #At 1, Dam 1d6+3,
medical assistance, and squire duty. Eventually Mv 30', ML 9
he graduated into a soldier, rising to officer class
STR 17 (+2), INT 8 (-1), WIS 9,
through a combination of bravery, talent, and loss
of leaders from ongoing casualties and occasional DEX 16 (+2), CON 12, CHA 13 (+1)
desertion. At 17, distressed by the duties of his Equipment: Plate Mail +2, shield, Shortsword +1
role, Wulfstan collapsed after taking non-lethal HP 36 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
damage and lay in a pile of bodies pretending to ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐
be dead. In his army there was no ceremony.
Fallen soldiers were left to rot where they lay.
When the Warlord departed, Wulfstan salvaged
some equipment and set off to work for the next
18 months as a courier, bodyguard, guide and
mercenary for hire, but he misses being part of a
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7. Isold Gerverg
A career-long monster hunter, she started from
humble beginnings killing rats in pub cellars for
food and lodging, to her current trade—killing
much more terrifying beasts for food and lodging.
And coin—lots of coin. But it’s surprising how
much she enjoys going to work when it’s
someone else’s responsibility to ensure she is fed
and rested. She’s enjoying road trips less and
less as she gets older, so she’s now making travel
arrangements the client’s responsibility. Choose
carefully. If she doesn’t like what you send to
pick her up, she’s not coming to fight your
monster.
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2. Philocrates Murena
Philocrates took notice when he saw thieves
already eyeing his tower as it was still being
constructed. He realized he needed to build a
trap so fiendish that any thief that dared to enter
would never leave. Then, upon further reflection,
he thought there might need to be more than
one. Security works best in layers. His first
protection was darkness. Other than the single
entrance, there are no portals and no windows.
The only light inside is magical. There are
candles, but they trigger a silent alarm. Second,
there are clues at the entrance that suggest the
presence of a trap, and additional clues in the
foyer once the thief breaches the door. These are
decoys intended to be found. Disarming them
provides a soft but satisfying-sounding click, but
otherwise has no effect. Third, there are many
Magic Mouths strategically placed along the
walls; so many that they look like an extension of
the tower’s overall Gargoyle decor motif. These
remain completely silent when passed by Philo or
one of his designates, but scream at maximum
volume when passed by an intruder. Depending
on where a thief has managed to get to, one or
several trap doors may open in the intruder’s
proximity. Type I contains acid; Type II is filled
with rats; Type III is filled with undead; Type IV is
a standard spike pit that already imprisons a
gelatinous cube. Variations of these also exist
with an illusionary floor instead of a trap door.
Philo is very pleased by the early results and
would love to get more accurate statistics from
the tally he’s been keeping, but there’s been a
sudden loss of interest in breaking in. Still, he’s
thinking of adding some bronze golems, for that
classy suit-of-armour decor look, but also as a
means of driving thieves to the deadliest
locations.
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3. Blossom Averye
Best friend of Willow Averille (page 107) and co-
founding member of the famed Coalition for
Magical Cooperation (CMC), a loose partnership of
high level Magic-Users and Clerics intent on doing
good. But it seems that the mandate may have to
grow beyond what it originally was. Her sources
say that four invaders—The Tetrad—have been
linked to many disappearances and deaths. The
CMC may not have the strength or the numbers
to fight them. It would not be the first time that
Blossom had to meet a challenge. It’s been a
necessity since her youth. Blossom is an only
child and regards Willow as the sister she never
had. For a while, she felt like she could only
watch helplessly as Willow hurtled into despair.
It looked like rage and megalomania to a lot of
people, but Blossom knew where it had come
from and what it meant. Remaining as the only
listening ear while so many abandoned Willow
was the most difficult thing she’d ever done. At
times it felt like Willow screamed just to force
people out of her life. She felt so empty and
worthless, anger became part of fulfilling a
destiny that was inevitable. She deserved no one,
everyone would leave her eventually anyway—
why not just get it over with quicker? But
Blossom wouldn’t leave. She didn’t know then
whether Willow felt the sense of sisterhood that
she did. Probably not. Willow didn’t understand
family. But allowing Willow to disappear into
herself was something Blossom wouldn’t allow.
So, she weathered the torrent, waited for the
clearing, and pulled her friend back to shore. It
wasn’t quick; the current against them was
strong. But in the end they not only saved a
friendship, but became like family, and later
formed “the famed Coalition for Magical
Cooperation.” ‘Til death do them part.
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4. Leofsige Alvine
Elder cousin of Alvina (page 31) he has all of the
maturity she currently lacks, but was always a
radically different personality. He reads
voraciously, networks extensively, and ponders
deeply. Face to face with him you discover
someone that is extremely laid back and carefully
measured. He eases into things slowly before
fully committing and isn’t given to changing his
mind without a compelling reason. He is
idealistic, loyal, and a firm adherent of law and
morality. To that end, he’s become greatly
concerned by a number of people he’s come to
refer to as The Tetrad. They seemingly have
nothing in common except their utter disdain for
others, and the number of injuries, deaths and
disappearances that coincide with their
proximity. They seem to have no clear motive or
discernible plan. Leofsige brought his concerns
to the one person he knew would understand the
gravity as well as himself, Mallory Freemane
(page 92). Together they began secretly
assembling a surveillance force, The Octad, to
gather intelligence in preparation for a response.
While he often functions in the role of official
Lead, at its heart The Octad is a partnership. The
members comprising five of the six remaining
places were selected by Mallory based on her
own contacts. The final slot, occupied by
Themistocles Spinther (page 85), was at
Leofsige’s invitation because of their long and
trusting friendship.
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8. Gautbert Gravese
Gautbert’s specialty is the acquisition and
training of special creatures to become familiars.
He is most certainly not interested in going on
any adventures; his inventory of creatures cannot
be left unsupervised. However, he may be able to
provide spell tutoring for Magic-Users and
provide magical research equipment and
7. Carling Truemane materials for cost plus a nominal service fee. At
any given time, there is a 50% chance that his
In private, Carling laughs at his name. It suggests
training facility in the dungeon of his tower may
that he is what he seems to be, whereas he’s
contain 1 brownie, 1 (Infernal) imp, 1
actually a Cloud Dragon (Age Category 6). It’s an
pseudodragon, and 1 (Infernal) quasit (roll for
interesting time to watch Humans. They’re closer
each creature type). He does not offer cats,
now than they’ve ever been to extinction, and
crows, dogs, hawks, owls, ravens, toads, or
he’s got a front row seat. He has knowledge of
weasels. For those, talk to Godabert Grieves
more spells than he should for a wizard of this
(page 72). Yes, people do get them mixed up all
level, but in the interest in staying undercover
the time. They’re used to it. And no that is not a
he’s dutifully keeping a modest selection (at the
hawk behind him, It’s a very naughty brownie
GM’s option, he could have the full number his
trying to get your attention. And that raven is an
age permits). His treasure is far away and he’s got
imp who’s going to be in very big trouble unless
nothing to lose except his seat. If he is somehow
she stops shape-changing right this instant.
found out, he will use whatever defensive means
he can to create a distraction, then teleport Elf Magic-User 9, AC 15, AB +4, #At 1, Dam 1d4+2,
away. He’ll then appear in a different region with Mv 40', ML 9
a new name and a new appearance, but the same
STR 13 (+1), INT 16 (+2), WIS 12,
desire to witness what might be the end of the
world, as it happens. For now though, things are DEX 17 (+2), CON 15 (+1), CHA 9
splendid. He’s even opening his mind to exploring Spells: shield, sleep, hold portal, 2x mind reading,
a romantic relationship with a Human female, web, clairvoyance, protection from evil 10'
Zanna Chadwicke (page 98), as a cover, but also radius*, 2x charm monster, hold monster
as an experiment he’s yet to attempt over his Equipment: Walking Staff +1, Ring of Protection
long years. +2, Potion of Invulnerability
HP 23 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐
116
Chrysogon's Coterie Ninth-Level Characters
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Ninth-Level Characters Chrysogon's Coterie
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Chrysogon's Coterie Ninth-Level Characters
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Ninth-Level Characters Chrysogon's Coterie
8. Chrysogon Mnemosyne
I questioned whether or not I should write an
entry for myself. It seems egotistical, and yet I
must acknowledge that I am a person of interest
—if only as the author of all these glimpses into
the memories and motivations of others. When I
die—or if I abruptly leave this place and start
over somewhere else, as I’ve so often done
before—I know this book will be discovered and
read. So, I will record something of my life here
as an indulgence of your curiosity. Just know
that this book was never intended for you. It was
written for me.
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Chrysogon's Coterie Ninth-Level Characters
I live under the pseudonym I created solely for It is not a surprise to me to see pages upon pages
the ownership of this castle and I am never seen. of individuals who chose to squander their lives
Everything I need is brought to me, and anything I as foolishly as I did. More striking are the
send is delivered by trusted hands. I am content numbers who chose to do good, despite the
to be known to the common folk as a wealthy existence of the rest of us, with no expectation of
and possibly insane eccentric. It keeps them glory or reward, but just doggedly doing good for
from scaling the walls. good’s sake.
This book that you hold was not written for you, I can’t understand why.
but for me. It has allowed me to escape myself,
but to do so alone. While I never was able to And now that I’ve indulged you, this exercise is
feel, I quickly mastered the capacity to recognize complete. I don’t know how it is that you’ve
feelings in others. While I never was able to truly come to read this, but it is not my legacy or a gift
befriend anyone, I was always a very good to living-kind.
listener. And while I never felt I could belong
If I’m to be remembered at all, understand that
anywhere, my indelible memory allowed me to
the greatest kindness I showed the world was not
retain the names and details of those whose
to contribute, but to withdraw.
paths I crossed, which are now catalogued here.
Dwarf Thief 9, AC 17, AB +5, #At 1, Dam 1d8+3,
Time spent distracting myself recording these
Mv 40', ML 9
lives has made mine more tolerable. Seeing
these words, plainly staring back at me from the STR 12, INT 18 (+3), WIS 18 (+3),
page, has made them more consequential than DEX 13 (+1), CON 14 (+1), CHA 15 (+1)
was the case when they were bits of Equipment: Leather Armour +3, Longsword +3:
unconnected trivia filed in my head. Reflecting Charm person on command, Scroll of Protection
on the work in its totality has given me much to from Magic
think about.
HP 33 ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐
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