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RULES FOR ZONING NATURAL RESERVE

• To zone, draw its symbol in an white empty square. The blue spaces represent pristine natural and cultural attractions
• You may not zone the blue reserve spaces. that must remain unzoned for the entire game.
• You may not zone a space is already zoned. Nevertheless, the committee wants you to zone as close to these
• You must draw the entire arrangement dictated by the third reserves as you can for the enjoyment of all citizens.
die result.
You earn bonus points at the end of the game if you surround a
• The entire arrangement must be in the borders of your city.
reserve on all adjacent sides with zones or Xs. The bonus points
PLACING AN X are noted within the reserve.
If you wish to ignore the dice results this turn or cannot use the
dice results this turn, you must write an X into one white empty
space in your city instead. You may have a maximum of three Xs
The larger reserve
in this example
x A
in your city. is considered
A A
2020 EDITION: PIPSBURG & INKSTANBUL
LAST UPDATED MAY 4, 2020
Otherwise, if you can zone, you must zone.
GAME END
surrounded, because
every orthogonally
adjacent space has
been filled with a A
9 A
When you are unable to use any dice results and have used all zone or an X.
Welcome to Pencil Park 2020! It’s a dice place to visit! Design the three of your Xs, then your game is over. Proceed to scoring.
best urban space for the community of Pencil Park. The committee SCORING
A A A
4
members make a new request each turn. Each zone card scores in a different way at the end of the game. The smaller reserve

SET UP A GAME See the zone description for more details and examples.
here has not been
surrounded because
A A A
1. You need three standard six-sided dice. Keep them handy. You’ll Your goal is to become an elected official by scoring points exactly the space below it
roll them a lot. has not yet been
within the goal ranges of the city. filled.
2. You need a pencil and one of the city sheets in this document. Scoring conditions commonly use the terms Adjacent and Group.
Adjacent: Zones are only considered adjacent to something OPTIONAL DISTRICT RESTRICTIONS
HOW TO PLAY
above, below, to the left, or to the right. Diagonals are not Each city map includes special restrictions that present an
You’ll play the game over a series of turns. To start a turn, roll the
adjacent. additional challenge to advanced players. You may ignore these
dice. This represents the Committee giving their guidelines and
restrictions during your learning game. Just know they’ll be waiting
budget for what you may build this turn. Group: A contiguous area of adjacent zones of the same type. One
for you. Taunting.
Choose two dice results and add them together. That number zone is considered a “group” of one.
Non-Residental District: This space may not contain a 6,
determines which zone you will draw this turn.
The third die result is how many and the arrangement of zones
The pink squares to
the right are all one
A A Each of the red zones 7, or 8 zone.

you may build. Each die face uses pips as the literal arrangement
contiguous group
containing seven A A are individual groups. Specialty District: These spaces must have matching
zones.
that your zones must be in when you place them this turn. See zones.
diagram below for reference. A A A A # Mandatory District: Lose the noted number of points if this
space is not zoned at the end of the game.
The purple
squares to the
A A A A Arts District: All of the highlighted spaces must have
right are one
group with A A A A different zones.
Energy District: If you write an X in this space, you may
four zones.
If you were to zone the orange space above, you would draw one zone of your choice anywhere in the city.
OR OR OR merge the pink and purple groups together to form one
group of thirteen zones.

1 14+ 15’ DANIEL SOLIS ©2020 SMART PLAY GAMES


Once you have zoned, proceed to the next turn. Game Design: Daniel Solis Proofing: Nate McMichaen, Fin Coe, Mike This edition of Pencil Park is free to download, print, and copy for personal use.
Stock Art: Shutterstock 122375728, 163175840 Schröder, and Matthew Gravelyn Do not redistribute or resell it.
Playtesting: Atomic Empire regulars, Game Special thanks: Adam McIver for sticking with it.
Designers of Carolina Drop a buck in support at patreon.com/danielsolis.
2-3: Park Zone 6: $ Business Zone 9-10: Industry Zone
Parks should be next to scenic vistas! Businesses should be unique! Industry should be concentrated!
If a Park zone is adjacent to a blank space or a reserve, it scores Score 3 points for each group of Business zones that are a unique Score 1 point for each Industry zone in the largest group of Industry
you 1 point. If adjacent to both, it scores you 3 points. (Note: X’s quantity. zones. Pollution Penalty: Lose 1 for each other Industry zone
are not blank.) You have three scoring groups of Business zones: outside of that group.
• a one-zone group
$ $ $
This Park zone If you have only two groups of Industry zones tied for largest, only
is adjacent to 3 These • a three-zone group 3 score one of them. The other group will be considered Pollution.
3

$ $ $
a reserve and Park zones • a four-zone group.
a blank space, are only 0
1 1 Each of these scores you 3
so it scores 3 adjacent
$ $
points. Your largest group of Industrial zones -1
points. to blank 0 has six zones, so you score 6 points total.
X X 1 1 spaces, Since you have two 2-zone
$ $ $ $
groups, neither will score any However, you also have three other -1
so each Industrial zones elsewhere in your city.
0
X scores 1. points. 3 These will lose you 3 points total. 1 1 1 -1
This Park zone is adjacent to neither reserves or
blank spaces. It scores no points.
1 1 1
7: Residential Zone 11-12: School Zone
Residents should be diverse!
Schools should support lifelong education!
4-5: Monument Zone When you draw this zone, choose whether to draw Residents as
A group of two contiguous school zones are a Primary School. A
Monuments should stand apart! circles, triangles, or squares. All residents from the same roll must
primary school scores 0 points.
be the same shape.
Score 2 for each group of Monument zones. A group of three, four, five, or six contiguous school zones are
Score 4 points per type of Resident zone you have the fewest of. (It
High School. A High School must be supported by a Primary
is possible to score 0 points.)
This example shows three School being zoned somewhere in your city. Score 1 point for each

O
groups of Monument zones. supported High School zone.
One group has six zones. 2
Here you have six
A group of seven or more contiguous school zones are University. A

O
The rest each have just one. circle residents, six 12
square residents, and University must be supported by a High School somewhere in your
The size of a group doesn’t 2

OO
3 triangle residents. city. Score 3 points for each supported University zone.
matter, though. All that
Three is the fewest of
matters is that each group is 2 A primary school can support any number of high schools.
either of the types of

OO
separate from each another.
residents, scoring you A high school can support any number of universities.
These three groups score a 12 points total.
total of 6 points.
On the left is a Primary School. It scores 0 points, but is important for the
higher levels of education.
8: Civic Zone In the middle is a High School which scores 1 point per zone because you have
Civic zones should support the residents! a Primary School.
At the end of the game, each On the right is a University which scores 3 for each zone because you have a
High School.

OO
Civic zone turns any one
Resident zone into a smiley

OOO
face. Each smiley face scores 3 3 3
3
points. 3
3 3
1 1 3 3 3 3
You have five Resident zones and four Civic zones. This means you have four
happy faces in your city, scoring you a total of 12 points.
1 1 3 3 3 3
Pipsburg GOALS: 40-49: Clerk 50-59: Council 60: Mayor 61-70: Council 71-80: Clerk
2-3:
4-5:

4 6: $
7: O

10
8:
9-10:
2
11-12:

8
#
Inkstanbul GOALS: 60-69: Clerk 70-79: Council 80: Mayor 81-90: Council 91-100: Clerk

2 2
2
2-3:

4 4-5:
6: $
2 7: O

6 8:
9-10:
2 11-12:

5
2 2 #

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