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UNHALLOWED

CONTENTS

THE HIDDEN A HOUSE


CONTENTS
ESTATE IN DISORDER

Original Playthrough.................3 Riding Area.............................5 First Floor:


Overview...................................3 Private Hangar........................5 The House.................................8
Adventure Summary.................4 Lake and Dock House.............5 Atrium (Foyer), Dining Hall,
Sculpted Gardens....................6 Sitting Rooms............................8
Cloak Room...............................8
Conservatorium.........................8
Librarium..................................9

Second Floor:
Tablinum (Study)......................9
Observatorium..........................9
Lucia’s Cubiculum (Chambers)..10
Master Cubiculum (Chambers)..10

Basement Level:
Communication Relay.............10
Guard’s Room.........................10
Kitchen...................................10
Servant’s Quarters..................10
Servertorium..........................11
Wine Cellar.............................11

THE
APPENDIX
CIMETERIUM

Resolutions.........................12 Dramatis Personae.................13


Threats..................................14
Map.......................................15
CREDITS
Story: Ross Watson

Adventure Design: Robert Adducci

Graphic Design & Layout: Luke Jane

This is a fan made adventure for non-profit.

Special thanks to the GW team, Ulysses Spiele for their


first iteration of an incredible game, and Cubicle 7 for
continuing the Emperor’s good work!

Last Edited: v1.0, 21 July 2022


nhallowed is an introductory adventure Dave Friant (Nerdarchy)
designed to give both players and GMs a https://www.youtube.com/user/Nerdarchy
chance to experience Warhammer 40,000 as Ministorum Priest Pater Nemoris.
Roleplay: Wrath & Glory roleplaying.
Cody Lewis (Taking20)
This adventure is written from the perspective that https://www.youtube.com/channel/UCly0Thn_
the characters are an Imperial warband sponsored by yZouwdJtg7Am62A
Rogue Trade Jakel Varonius (see sidebar). It is their as Battle-Brother Trojon Kull of the White Scars –
task to gain the support of Baron Zoras for Rogue Tactical Space Marine.
Trade Varonius and determine what has become of
Sister. If the players’ warband is made up of non-
Imperial characters the Game Master must make
adjustments to many of the read-aloud sections of the
adventures to make them a better fit.
OVERVIEW

ORIGINAL Unhallowed is an adventure suitable for Wrath &


Glory characters from Tier 3. Characters from higher

PLAYTHROUGH Tiers may find the difficulties of this adventure too


easy and the opponents lacking any challenge while
characters of a lower tier may not be able to stand up
to the challenges here in.

This adventures was originally played through on Before the adventure starts Baron Zoras, a noble
the Taking20 YouTube Channel as a Wrath & Glory man fell to the predations of Tzeentch in his most
World Premiere Live Event: https://www.youtube. vulnerable moments. When his lands were failing
com/watch?v=N14fKV9VlBE with Game Master Ross he gave his soul to Tzeentch in exchange for secrets
Watson. Game Masters can watch the video as a way to revitalize his lands and the continued vitality his
to prep the adventure and see how one group handled ailing family.
the trials of Unhallowed.
With this new profane knowledge the Baron has
Our Party: GM – Ross Watson drained the vital essences of many of his servants to
revitalize his lands. He has perverted the sanctity of
Ben Scott (Puffin Forest) the High Harvest festival for his own vitality and this
https://www.youtube.com/channel/UCUpkp- year he will corrupt his daughter Endentrics’ soul in
6fXuG9dqfoJ99XTmw exchange for her bodily health.
as Inquisitional Acolyte Lady Yyrmalla Aleretta.
Much of this was put in danger when Sister Alliya
Guy Sclanders (How to be a Great Game Master) came to discuss the Rogue Trader with the Baron
https://www.youtube.com/channel/UC1F4eMw3W_ and she learned of the Baron’s corruption. She was
rHBfxf9_m1hbw captured and the Baron plans to use her vital essence
as Commissar Victoria Linn – Imperial Commissar. to invigorate his daughter during the High Harvest
festival.
ADVENTURE
SUMMARY
ROGUE TRADER
In Act I: The Hidden Estate the characters are given
JAKEL VARONIUS
instructions to plead the case of Jakel Varonius to
Baron Zoras while enquiring the whereabouts of Sister The Gilead System lies on the border of
Alliya. They may explore the grounds of the Zoras the Segmentum Solar and the Segmentum
estate and begin to put the pieces together of the Obscurus. It is a cluster of worlds isolated
Baron’s household. They likely meet Endentrics Lucia, within the Dark Imperium, cut off from
the Baron’s daughter and are attacked by combat Imperial reinforcements and astropathic
servitors. messages, and left to fend largely for itself
against myriad threats. A glimmer of hope
In Act II: A House in Disorder the characters explore arrived in the form of a fleet of ships belonging
the manor house itself, further gaining damning to a charismatic and influential Rogue Trader—
evidence. They may meet Manix, head of servants Jakel Varonius.
who can give more detailed evidence of the Baron’s
corruption by Chaos forces. Varonius and his flotilla accomplished a feat
considered nigh impossible: crossing the Great
In Act III: The Cimeterium all evidence points to Rift from the Imperium Sanctus to the other
vile rituals held in the name of the High Harvest at side. Many claim that only great fortune and
the pavilion in the cimeterium. There Baron Zoras the presence of an ancient, highly skilled
attempts to sacrifice Sister Alliya, stealing her essence Navigator of House Omincara aboard his
in the name of his daughter Endentrics, to give her flagship—the grand cruiser Ducal Circlet—
everlasting life and vitality. could explain such a miraculous event.

Upon his arrival, Jakel Varonius engaged with


the rulers of the system as a peer. His fleet,

THE WORLD his Warrant of Trade, and the weight of House


Omincara’s alliance provided him with enough

OF OSTIA authority to assume a prominent role in the


system’s governance. Ever since, the Rogue
Trader has used several warbands of agents to
intervene in any situation that might affect the
welfare of the Gilead System.
Ostia is an Agri-World of green and ochre coloured
fields. The harvest-world is a vital component of
Imperial life in the Gilead system. To protect the bread
basket of the system the Astra Militarum has set its
seat of power among the Crown of Blades, a series of
kill-satellites, hardened stations, and orbital defence
platforms that surround the planet.
ACT 1: THE HIDDEN ESTATE
The adventure starts as the characters rocket
down to Ostia’s surface. Begin by reading aloud or
paraphrasing the following:
RIDING ARENA
‘You are all aboard an aquilla lander over a planet
known as Ostia, an Agri-world of green and ochre This massive arena is a riding area and stable for
coloured fields. Your destination is the estate of Baron the Baron’s Ostian Riding Pronghorn. Several stable
Zoras, a local lord who controls vast farmlands on hands are working here when the characters enter. A
Ostia. A couple of weeks ago Sister Alliya of the successful Standard (DC 3) Deception, Intimidation,
Adeptus Sororitas was sent planet side to secure or Persuasion test convinces the stable hands to leave
support for Rogue Trader Jakel Varonius’ coalition, the characters alone. Questioning the stable hands
but she has not reported back. Her last known requires a Challenging (DN 5) Deception, Intimidation,
destination was Baron Zoras’ estate and it is under or Persuasion test for them to reveal that a woman
Jakel Varonius’ authority that you travel here in named Alliya was held here for a couple of weeks. A
search of the Sister. further Challenging (DN 5) Awareness test reveals
that one of the closed in stalls shows evidence that
The aquilla lander sets down on a broad, well someone has been living in it. Spending Wrath or
maintained, landing pad on the ground level of a shifting success for more information or a follow-up
vast palatial manor home of Baron Zoras. The estate Standard Investigation or Awareness test could reveal:
is massive with a huge manor with east and west
wings, a nearby massive riding arena, a private That she was only recently removed from the stall.
hangar, a small lake and dock house, and sculptured
gardens. The scent of blossoms and incense waft from Written in High-Gothic under the bed are several
the gardens as the lander’s gangplank lowers.’ choice verses of the Imperial Creed. Verses of
particular import to the Adeptus Sororitas.
At the foot of the gangplank await a bevy of servants
in livery of the Zoras family, crimson and gold colours
with the image of a rose and an ear of wheat crossed.
One member of the greeting party stands out, a
stone-faced muscular gene-bulked man carrying what
PRIVATE HANGAR
appears to be a rifle covered in a black silk shroud.
The man looks for the character with the highest
natural authority in the group and introduces himself The Baron’s private hangar holds several vehicles,
to them as High Lifeward Wiston (see the Dramatis from ground transports to light aircraft along with
Personae section for more details on Wiston). several tractors. No one is currently in the hangars.
A successful Challenging (DN 5) Awareness,
The Lifeward insists that the Baron is not seeing Investigation, or Tech test reveals evidence that
anyone today, however; a successful Challenging another ship was here, but it was dismantled.
(DN 5) Deception, Intimidation, or Persuasion Test
convinces Wiston to take the characters to see the
Baron’s daughter, who is available, in the garden. At a
failed test Wiston insists that the baron is unavailable,
but he will search for someone else to meet with them
LAKE AND DOCK
and asks the characters to wait at the landing pad. He
leaves with the other servants. Should the characters
HOUSE
demand hospitality Wiston commands a servant to
show the characters to the garden for refreshments.
This expansive dock house holds several boats
From the landing pad the characters can see the that the Baron and his family use on the lake. A
manor house, riding arena, private hangar, and the successful Challenging (DN 5) Awareness test reveals
lake and dock house. The characters likely have a seemingly cluttered, but otherwise unused room
enough time to quickly investigate one location before in the dock house. Inside the cluttered room full of
High Lifeward Wiston returns. Should the characters crates, boxes, and cloth covered furniture a successful
investigate more than one location Wiston along with Difficult (DN 7) Investigation Test finds the following
3 house guards come looking for them. clues:

No matter where they’re encountered all servants Waxy residue can been seen on the floor and
are covered in robes with the Zoras family crest and candles recently used with strange markings carved
gloves with house livery. Interestingly, they all have into them are found. Spending Wrath, shifting
mirrored face masks. successes for more information, or a successful
Challenging (DN 5) Scholar test reveals that the
marking are heretical and that they are bound to a
cult of Tzeentch
Ritual components that that would spoil over time A successful Standard (DN 3) Medicae test reveals
are still useful, indicating recent use. that Endentrics suffers from a wasting malady. If
questioned about her illness, she turns and her face
There does not appear to be a lot of paraphernalia becomes very serious. She replies that “she is going to
here. Spending a Wrath, shifting successes for be better very soon".
more information, or a successful Difficulty (DN 5)
Scholar or Investigation Test reveals that there are
few items in a large box, indicating there used to
be more. There is some incense but no censer or
similar device.
Garden Ambush
Baron Zoras has been planning the revitalization
ritual for his daughter for too long to have the

SCULPTED GARDENS characters mess it up. Once alerted to their presence


he sends his servitors to kill the characters, with
specific instructions not to harm his daughter. After
the characters speak with Endentrics for a few
moments the nearby servants move to ambush the
Decadent topiaries in exotic beast shapes, burbling characters.
fountains, fragrant flowers, and crescent shaped
marble benches mark this as an expensive, well- Characters must succeed on a Challenging (DN 5)
manicured garden. The gardens surround the Awareness test to see the 3 Combat Servitors (blades/
sprawling mansion and seem exquisitely maintained. saws do 9+1ED Damage instead of 9+2ED) move
Hedges of a vibrant red plant surround the mansion. before they wreak havoc. Those that succeed notice
that the servants are looking at the group, using
A successful Standard (DN 3) Scholar test reveals that power shears or saw blades and seem to have a
the hedges are called bloodleaf plants. Their leaves hostile focus. Characters who do not succeed on the
are pretty but conceal poisonous thorns. Should Awareness test are surprised and attacks against them
a character move through, fall, or be pushed into in the first round of combat are Surprise attacks (the
the bloodleaf hedges they must make a successful attacker gains a +2d bonus to the attack roll and +1
Standard Toughness test or suffer 1 mortal wound and bonus dice to damage).
become restrained.
As the servants attack, Endentrics is terrified and
Servants scurry around the gardens, pruning the surprised. She immediately goes into shock, unable to
hedges and otherwise preparing for some kind of act on her own.
event. Several have nets to clean pools while others
hang lights on trees.

A small garden house hidden behind some hedges


(Standard DN 3 Awareness Test to discover) contains
gardening tools. In addition, several vials of dark red/
brown liquid sit next to a pot with a vibrant purple
flower within. Next to the pot is an empty vial. The
potting soil is moist. A Difficult (DN 5) Medicae
Test reveals that the liquid is blood and other vital
essences of a human.

Endentrics Lucia
If the characters are brought here by Wiston,
the baron’s daughter Endentrics Lucia, is here
commanding servants, making preparations for a
celebration. Endentrics is a young woman wearing
a gorgeous gown, lace gloves, and a jade comb in
her long black locks. She has obvious cybernetics
with cables and implants in back of her skull. She is
unhealthy. Her too thin skin appears waxy, like she
probably should be in a sick bed. Despite her skin, she
has a bright smile.

Endentrics is curious about the worlds beyond Ostia


and questions them about their experiences off world.
After the Ambush
SPENDING WRATH Endentrics snaps out of her shock. If asked she
truthfully knows nothing about the attacks and says
the nearest safe place is her chambers or the house
librarium. Wiston, the Baron’s High Lifeward likely
If a characters wishes to spend a gained Wrath
in the Observatorium upstairs. If asked about Wiston,
Point as a result of their Awareness test they
Endentrics replies, “he would do anything for my
could notice the following:
father”. A successful Standard (DN 3) Insight test
A glimpse of power sheers dropping and determines that she’s telling the truth, but there’s
hands open up to show cybernetic blades something more there. Endentrics knows that Wiston
or saw weapons would do anything to be a part of the High Harvest
“celebrations”.
Cog bits, cybernetic components, oil, saw
blades After a few moments when there is no security
response to the attempted assassination of the group
These are not just servants, but servitors and resulting fight, Endentrics asks, “where are my
apparently. bodyguards?”

Examining the servitors with a successful Standard


(DN 3) Investigation test reveals the flesh of servitors
is strange and some are rotting while others have
strange lesions and boils. Removing the mask is a
grotesque horrified face, peeling from irradiation. It
seemingly shows signs of outward corruption at near
mutant levels. It’s eccentric to cover servitors in robes
and masks.

If asked about the event that the servants are


preparing for Endentrics answers, “High Harvest Day,
the festivities can’t come soon enough!” High Harvest
celebration is happening tonight. It will be Lucia’s first
opportunity to participate as an adult in this annual
celebration.
ACT 2: A HOUSE IN DISORDER
THE MANSION
Atrium (Foyer), Dining
The interior of the house is ostentatiously filled with Hall, Sitting Rooms
off world luxuries. Fine paintings line the walls
including people with a faint resemblance to Lucia. There is little information to be gathered in these
All of the paintings are of healthy people dressed rooms, however; numerous servants move about in
extravagantly all looking in the bloom of youth and preparation for the High Harvest. Moving furniture
vitality. Small cherubim tiny servitors in the form of there and there and fastidiously cleaning. All of the
flying baby’s with metal skulls & wings fly about. servants have mirrored faces.
Speakers play soft hymns to the emperor.

The manor level consists of atrium, dining hall, cloak


room, sitting rooms, conservatorium, and librarium. A
grand spiral staircase leads upstairs from the atrium
Conservantorium
to the second floor which includes the Observatorium,
tablinum, and cublicum chambers. Stairs from a Off the southern end of the house the conservatorium
sitting room lead down to the wine cellar. The manor seems mostly untended. Where once vivid Ostian
is riddled with servants’ hallways. From within the roses bloomed now they lay wilting on the stem.
servants hallways stairs and or a lift lead down to the
basement rooms, including the communication relays,
house kitchens, servants’ quarters, servitorium, and
wine cellar.
At some point during the investigation in the house
a servant comes by with tray of finger cakes and tries
to slip something to one of the characters unseen.
The servant fumble the hand off and it’s up to the
character to cover. A Standard (DN 3) Agility Test
cover for the servant. A failed test may result in
the house guards killing the servant outright if the
characters don’t intervene.

Either way the character see the notes which reads


“Meet us in the librarium - M”
Librarium THE SECOND FLOOR
The Librarium is full of books data slates and scrolls.
High above six stuffed winged raptors hang in mock
flight and a candelabra of human skulls reveal a The second floor includes the Observatorium,
very macabre setting. Browsing the books and scrolls tablinum, and cublicum chambers.
uncovers books on agriculture, medicine, anatomy,
and chemistry. One wall is a large rack of often used
scrolls. Tablinium (Study)
Within the scrolls are survey notes, architectural
blueprints, in depth look at the mansions construction Atop the grand staircase hallways lead either way, in
as it relates to astrological phenomena and weather the centre stand ironbound doors engraved with the
patterns along with even shadows caused by Zoras family crest. Wiston and several bodyguards
adornments outside of the house relating all to stand outside the door. Wiston says Baron is not
ritualization. The many scrolls, books, and data there at the time, though he’s supposed to protect
slates likely invite investigation. A Standard (DN 3) Endentrics since some of the servitors seemed to have
Investigation check reveals: gone rogue. He says the Baron will see them after
High Harvest celebration and not before. Wiston is
willing to let the party use a communication relay
High Harvest requires a sacrifice, the idea of to speak to the baron if intimidated, the relay is
growth and renewal are prevalent. downstairs in the Communications Relay room in the
basement.
There are several images of Lucia, looking more
vibrant than she does now. There are dates Baron Zoras manages his vast estate and farms
indicating her birthday and corresponding exact from this room. A small logic engine sits on a desk
times, later today. This year is the renewal of Lucia. as well as a data slate. A successful Standard (DN
3) Investigation or Tech test reveals that the Baron
contracted a company to destroy a medium sized
Manix lander.

If the characters are meeting Manix here, the servant


is here. He is moon faced and squints to see Lucia, Observatorium
she runs to him.
This room is large and has a glass domed ceiling. A
Manix is concerned about the family and the Baron. large map of the stars covers one wall. The centre of
He reveals the following with little prodding: the room is dominated by an ornate orrery of the local
star system. A 3 metre tall telescope is mounted to
High Harvest is centred on Lucia the floor. Star maps, sun and moon charts, and other
related imagery cover the surfaces. A Standard (DN3)
Servants have gone missing and come back Scholar Test reveals that much of this knowledge is for
different like slaves, mindless. (This is a result of the purposes of agriculture; however, shifting further
having their essences drained and injected into successes indicate that today is the High Harvest
either the Baron or the crops) and at sundown, in just a short amount of time, the
moons, planets, and sun will be in an astrologically
High Harvest is something very dark to turn her significant alignment. Regardless of successes the
like him, very dangerous and ruthless. characters find a map of the family cimeterium with
astrological symbols writ around a central pavilion.
After a great drought, when the fields were dry and
the herds dehydrated for some time, the Baron left
for years and came back changed.
Lucia’s Cubiculum
Since then the fields and herds have come back,
more vibrant than ever.
(Chambers)
Sister Alliya came to the estate. Manix alerted her Lucia’s chambers are filled with paintings of Ostian
to his suspicions, but no one is sure where she is. Sabretooth Vulpines. A stuffed head is mounted
on the wall and a rug made from the skin of one of
She was led to the Baron’s chambers by Manix the large beasts lays across the middle of the room.
himself but she has been missing since. Before she was afflicted with the wasting disease she
dreamed of hunting the large predators to keep them
High Harvest is at a pavilion near family cemetery away from her family’s herds. Lucia’s prized lasgun
and takes place at Sundown. rests on wall mount, complete with preysense sights.
Master Cubiculum Guard’s Room
(Chambers) A small set of room given to the house guards is here.
The rooms are where the guards clean their weapons
These chambers are locked. The door handles are and repair their clothing and armour or relax. Several
fitted with a gene-grip bio-veritor, ensuring that guards are here at all times. The guards are better
only Baron Zoras or his wife can enter the room. A trained than the servants a Challenging (DN 7)
Challenging (DN 7) Tech Test is needed to enter the Deception or Persuasion roll is required to get them to
room. talk. Any attempts at Intimidation leads to a conflict
with 3 house guards. Should the skill tests succeed or
Inside the Baron’s cubiculum a number of things the house guards be beat, they’ll reveal the following:
become readily apparent.
A woman matching the description of Sister Alliya
Blood and other fluids fill vial after vial along the was here a couple of weeks ago. One of the stable
walls in refrigerated racks. hands reveals that until recently she was kept in a
walled stable, but was removed today.
Medicae injectors layabout, some with spent vials
of blood in them. The house guards are afraid of the Baron. He’s
seen as a changed man since he came back from
Heretical books on soul vitality through blood his journey.
sacrifice as well as prayer books to Tzeentch.
High Harvest ceremonies happen at sundown
Journals indicating that the High Harvest is used in the pavilion in the family cimeterium, but the
as a cover to perform profane rituals to Tzeentch, house guards are not allowed to attend, except
ensuring the youthful vitality of the adult family High Lifeward Wiston.
members though the sacrifice of vibrant captives.
Searching the room thoroughly reveals the broken
down pieces of a bolter, not a standard weapons for
house guards. A Standard (DN 3) Scholar Test reveals
THE BASEMENT the bolter is a Godwyn-De‘az Pattern Bolter, the
preferred bolter of the Adeptus Sororitas.

In basement level downstairs from the manor level Kitchen


you see a wine cellar, kitchen, servants’ quarters, a
guard’s room, and a communications relay. Some of Common workers busily prepare meals for dozens of
the servants are humans such as the chambermaids people for the High Harvest festival. Manix, the head
of Lucia, the head cook, and Manix the head of the of house can often be found here. If questioned Manix
servants. covertly invites the characters to meet to discuss more
in the librarium.
If the characters are being escorted by Wiston and 3
guards to the comm relay room, Wiston pulls aside
Endentrics as the guards attempt to incapacitate the
characters before they can use the relay. Servant’s Quarters
The quarters for the houses servants is a hive of
Communication Relay chambers and passages below ground. A Difficult (DN
5) Deception, Intimidation, or Persuasion Test can
convince any of the servants to talk. They know the
A cogitator array and vox relay fill this small room, following:
attended by a servitor. A successful Standard (DN 3)
Tech test bypasses the servitor and reveals that Sister A woman matching the description of Sister Alliya
Alliya attempted to make contact with Astra Militarum was here a couple of weeks ago. One of the stable
forces, but the transmission was blocked hands reveals that until recently she was kept in a
walled stable, but was removed today.

The following can be learned with shifted successes


or by spending Wrath: The servants are afraid
of the Baron. He’s seen as an evil man, and high
Harvest ceremonies happen at sundown in the
pavilion in the family cimeterium, but servants are
not allowed to attend.
Servitorium
An old servitor busily repairs other servitors in this
repair shop. A Standard (DN 3) Tech Test reveals that
several servitors were recently repaired due to heavy
damage from a bolter weapon. By looking at the
servitor scrap, an Investigation or Ballistics Skill Test
based on Intelligence instead of Agility at a Difficult
(DN 5) reveals that the servitors were destroyed by a
Godwyn-De’az Pattern Bolter, the preferred bolter of
the Adeptus Sororitas.

Wine Cellar
A multitude of fine Ostian vintages line the walls here.
Aged Enochian Whiskey sits in a number of barrels. A
Challenging (DN 7) Awareness Test indicates the one
particular bottle of wine has little dust on it. Pulling it
reveals a hidden doorway behind a rack of wines.

Beyond the doorway is a storage room full of the


Zoras family’s history. Standing out, however; is a full
set of heavily damaged, unusable, Sororitas Power
Armour.
ACT 3: THE CIMETERIUM
After gathering clues from the grounds and the High Lifeward Wiston’s weapon is a master crafted
manor, it should be clear that something untoward is bolt pistol. He flourishes the weapon with confidence.
happening at the pavilion in the cimeterium. If questioned about his involvement he iterates that he
was promised that if he aided the Baron he would be
The cimeterium grounds have statues carved in the adopted into the family and live for over 100 years.
image of 7 different saints of the Imperial creed as
well as honoured officers of the Astra Militarum. The
statues and headstones are ostentatious to say the
least, gilded and carved of rare stone. Beyond is a
pavilion of ivory white wood, red and purple ribbons
flutter in the breeze and braziers hang on golden WEAPON UPGRADES
chains, smoky incense wafting in the air.
AND TRAITS
Inside the pavilion a ring of servitors surround the
flayed body of Sister Alliya and an insidious looking
Baron Zoras. The Sister’s body is punctured with Master-crafted:
tubes which draw her vital essences into vials on a This upgrade grants the weapon the Steadfast
nearby rack. The Baron has a portly, churlish face, Trait and grants a +2d bonus to any ranged or
and healthy flowing hair. He is the vision of health. melee attack rolls using the weapon.
A sacrificial dagger, sanguine with the Sister’s blood,
Steadfast:
is in his hand.
A once per combat, ignore the first complication
caused by an attack made with a Steadfast
High Lifeward Wiston stands nearby the Baron, his weapon. Tech tests made to repair and maintain
face a grim mask. Steadfast weapons receive a +1d bonus.
“Ah, our last guests have arrived”, the Baron coos as
he licks the knife.

After a few moments of gloating Baron Zoras raises


the dagger for the killing blow as the mob of 10
servitors turn and swarms the characters. Allow one RESOLUTIONS
or more characters the opportunity shoot the Baron
as he tries to kill the Sister. If the characters fail to
kill the Baron begin combat normally. Wiston protects
his liege with alacrity by going first if possible. At the If the characters manage to save Sister Alliya from
next opportunity the Baron plunges the dagger into Baron Zoras she’ll no doubt make a steadfast ally of
Sister Alliya, killing her. the characters’ warband.

The first time Baron Zoras is injured it is a Manix is a loyal Imperial citizen and as head of
killing blow, he’ll clutch the wound lamenting his servants will speak highly of Jakel Varonius with
immortality, then an unholy light erupts from behind whoever takes over the family after the death of the
his eyes and his flesh melts away like butter. Horns Baron.
sprout from his head and his hands transform into
long talons covered in ichor. An immortal daemon is Endentrics Lucia, while still under the effects of the
birthed from the Baron’s death. wasting malady may yet live with the help of the
Varonius Dynasty’s wealth and medicae knowledge.
As the daemon is born all characters must make a She will pledge her support to the Rogue Trader for
Difficult (DN 5) Fear Test using their Resolve. the characters actions in ridding her house from the
Success allows them to act normally during their corruption of Tzeentch.
turn. If the test is failed, the character suffers a +1 DN
penalty when attacking or interacting with the source It is likely too late for Wiston Omnigran, but should
of the fear. he live and a character wish to mister to him he may
be pulled from the forces of Chaos and remains a loyal
The effects of fear may be removed by a Leadership servant to Endentrics.
test (see Leadership on page 165 of the Wrath & Glory
Core Rulebook). Remember, whenever a player fails a
Fear test, the GM gains 1 Ruin.
DRAMATIS PERSONAE
This section presents the background information and
roleplay notes for a few NPCs who play major parts in ENDENTRICS LUCIA
this adventure.

Endentrics Lucia is the daughter of the Baron Alton


SISTER ALLIYA Zoras. Once a young noble full of vitality and vigour,
she hunted the great Ostian Sabretooth Vulpine in
ERENOSIS defence of her family’s herds. However, fate struck
Endentrics with a wasting malady. Since contracting
the malady she has not left her family’s estate. Where
once she travelled to nearby worlds and moons, now
A member of the Order of the Sacred Rose, Sister she is cloistered within her family home. She misses
Alliya Erenosis has steadfastly served the Varonius the outside world and is eager to learn about their
dynasty since their ships were cut off from the rest goings on from others.
of the Imperium.
Endentrics often wears lace gloves and a thin veil to
The Sister is resolute in her duties and beliefs. mask her apparent malady. She is overly thin, but in
If saved from Baron Zoras she’ll no doubt make a good spirits. While she is excited for the High Harvest
steadfast ally of the characters’ warband. festival she does not know the full ramifications of the
rituals her father has planned.

BARON ALTON ZORAS MANIX USTAFALIS


Alton Zoras is the picture of nobility. Slight portliness
reminds others of his wealth. His wheat colored hair is Manix Ustafalis is an ageing man. He’s been a loyal
fine and flows int the slightest breeze. He looks to be servant of the Zoras family. He is a pious man and
in the prime of his life. has seen the marks of corruption upon the household
and wishes to see them cleansed.
Baron Zoras was once a loyal Imperial citizen, using
his position and wealth for the good of the system. A bald pate marks the stresses Manix has gone
However, when a particularly savage drought caused through as head of servants for the Zoras family.
many of his fields to dry up and herds to perish, While not fully aware of the depths of his master’s
starving people, he became despondent. Wandering depravity, Manix has witnessed some Zoras servants
into the wilds his damaged psyche left him open to the personalities deteriorate while in their employ.
predations of daemons. In exchange for healthy crops
and everlasting health for his family he gave himself
over to Tzeentch.

To bestow the blessings of Tzeentch upon his


daughter and others they must make the required
COMBAT SERVITOR
obeisance via dark rituals to their new masters.

See Core Rulebook, P334.

HIGH LIFEWARD HOUSE ZORAS GUARD


WISTON OMNIGRAN (ENFORCER)
Wiston Omnigran has been a loyal retainer of the See Core Rulebook, P331.
Zoras family for some time. However, after seeing
the devastation of the drought and having to kill
citizens as they panicked over food his spirit was
broken. When the Baron returned with the secrets of
everlasting life and the ability to revitalize his lands
he gave himself to Tzeentch as well. The promise of
long life and health have been teased to Wiston by
the Baron and Wiston is willing to do anything to get
them.
THREATS

BARON ALTON ZORAS WINSTON HIGH LIFEWARD

POSSESED MORTAL ADVERSARY OATHSWORN BODYGUARD


Tier 1 2 3 4 Tier 1 2 3 4
Threat A A A E Threat A A E E
KEYWORDS: CHAOS, DAEMON KEYWORDS: HUMAN, IMPERIAL
S T A I WIL INT FEL S T A I WIL INT FEL
5 3 3 4 3 3 3 3 4 4 4 4 3 3
Defence Resilience Wounds Shock Defence Resilience Wounds Shock

3 10 3 10 3 10 5 4
SKILLS: Default 10, Awareness 8 (Passive 5), Ballistic SKILLS: Awareness: 8, Ballistic Skill 7,
Skill 8, Stealth 6, Weapon Skill 12 Weapon Skill 7, Default 6
BONUSES BONUSES
DAEMONIC: This threat may attempt to Soak four Unbreakable Oath: An Oathsworn is immune to all
Mortal Wounds. Soaking does not cost any Shock for morale effects while their charge is alive. However,
this threat. should their charge be slain, they must immediately
ABILITIES attempt to retreat with their charge to safety.
ABILITIES
ATTACK: Scything Claws: (Damage 8+1ED; AP –1; ATTACK: Duelling Laspistol: (Damage 10+1ED; AP:
Brutal) 0; Range: 24m (R) ; Salvo: 1)
ATTACK: Mono-Knife: (Damage 6+2ED; AP -1)
WRATH Daemonic Transformation: When the
GM rolls a 6 on the Wrath die for Possessed, they
instantly recover 2 Wounds and 2 Shock, up to a (Ruin) My Life for Yours: As long as the Oathsworn
maximum of their starting value. is adjacent or within 5 metres of their charge, the
RUIN: Champion: This threat may take Ruin GM may spend one Ruin to allocate all damage
Actions. caused against the charge with asingle attack to the
DETERMINATION: Spend 1 Ruin to roll 3d6 Oathsworn.
Conviction Resolve Speed Size
Conviction Resolve Speed Size
3 2 6 Avg
4 4 6 Avg
MOB ABILITIES

FEAR (4): This threat causes fear. Enemies are


required to pass a Fear test (DN 4) to act normally.
ESTATE MAP
SECOND FLOOR

FIRST FLOOR

BASEMENT

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