Professional Documents
Culture Documents
How Does Social Media and Gaming Affect Athletes Performance
How Does Social Media and Gaming Affect Athletes Performance
In This Article
What Are Digital Media Overuse and Addiction?
Why Are Athletes Vulnerable to Digital Media Overuse and Addiction?
Fatigue
Fatigue
Athletes and Gaming Disorder
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Resources to Learn More
Social media and gaming affect athletes’ performance in many undesirable ways.
From the professional level down, coaches report that today’s athletes have a hard
time focusing and experience increased challenges with communication skills
necessary for successful training. In studies, college athletes report losing sleep
because of their phones and researchers find that when athletes use social media and
video games before and during competitions it leads to impaired performance.
Coaches, therapists, and related professionals, read on to learn how too much social
media and gaming can hurt athletes.
The use of digital media, like video games, mobile apps, or websites, occurs
on a spectrum. Healthy digital media use is on one end of the spectrum and
addictive digital media use is on the other. In the middle is digital media
overuse (DMO) and that’s where the majority of users fall. This is why we
focus much of the articles on this blog on DMO. While digital media overuse
isn’t addiction, it comes with its own set of health problems which we’ll
discuss later in this article.
The majority of internet users fall in the digital media overuse category.
WHO advises people who partake in gaming to be alert to the amount of time
they spend on gaming activities, particularly when it’s to the exclusion of other
daily activities or leads to changes in their physical or psychological health
and social functioning. We further extend this advice to include any digital
media use that is becoming overuse.
A core set of mental health diagnoses are often found to coexist with digital
media overuse and addiction. Among them, at least three are commonly found
in elite athletes. Those are depression, anxiety, and attention
deficit/hyperactivity disorder (ADHD).
Studies have found that mental health disorders are common among elite
athletes and that elite athletes are at elevated risk for mental health issues
such as depression and anxiety.3,4
Why are athletes more likely to suffer from depression and anxiety? Elite
athletes are under a unique set of pressures imposed on them by family,
community, and themselves.
Familial Pressure
Self-Imposed Pressure
Recruitment Pressure
Up to 88% of the student athletes in the 2019 NCAA survey chose their college
because of athletics, but up to 46% say their role on the team has not turned
out as it was described during recruitment.
Athletic Pressure
Academic Pressure
Sleep Deprivation
As you might imagine, this kind of schedule means student athletes are not
getting a full night’s sleep. Survey participants reported an average of 6 hours
and 15 minutes of sleep on a typical in-season weeknight. Football players
reported the lowest average nightly sleep time of 5.85 hours while Ice Hockey
players reported the highest average nightly sleep time of 6.95 hours.
With all of these factors in place, it’s not surprising that many student athletes
in the 2019 NCAA survey reported arriving to college already feeling
overwhelmed by all they have to do. The report’s authors note that this was
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especially true for female athletes. “Nearly 30% of female student-athletes
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compared to one-quarter of male student-athletes have felt difficulties piling
up so high that they could not overcome them in the month prior to taking
the
survey,” the report says.
The NCAA also reports that “high percentages of study participants expressed
a desire to have more time for socialization and relaxation,” without giving the
exact percentages.6 “This was especially true among those student-athletes
with high levels of academic and athletic time commitments (e.g., women,
Division I student athletes). The median self-reported weekly time spent
socializing/relaxing during the athletic season was 15.5 hours in 2019, down
from 17.1 hours in 2015 and 19.5 hours in 2010,” the report says.
ADHD in Athletes
ADHD is either as common or more common among elite athletes than the
general population. A recent global systematic review and meta-analysis
found that the prevalence of persistent adult ADHD (after childhood
diagnosis) in the general population was 2.58% and that of symptomatic adult
ADHD (regardless of age at diagnosis) was 6.76%.7 While a review of 17
studies on student and elite athletes found the prevalence of ADHD in athletes
ages 15 to 19 varied between 4.2% and 8.1%.8
Further, a narrative review in the British Journal of Sports Medicine notes that
Major League Baseball (MLB), in the US, annually publishes the number of
players who receive a Therapeutic Use Exemption (TUE) which allows players
to take certain drugs normally banned by the league. This includes stimulants
prescribed for ADHD.9 For the 2017–2018 off-season to the end of the 2018
season, 101 players (approximately 8.4%) were granted TUEs for ADHD.
The review’s authors note that this is an under representative number because
a) the MLB’s requirements for a TUE exceed the clinical standards required to
establish a diagnosis in the community. As a result, there are athletes who
have been diagnosedWe are currently not accepting new
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meet the standards of the MLB policy, and thus would be excluded from the
total numbers. And b) there are athletes who have been diagnosed with
ADHD,
but have been treated with a non-stimulant medication or no medication, and
thus would not be reported to the MLB for inclusion in the report. The review’s
authors also note that the MLB is the only professional sports league in the US
that produces such a report on therapeutic drug exemptions for their players.
Anecdotally, athletes report and are observed using their phones at practice
and competitions.10,11 Some coaches and other experts have spoken out
about the negative effect they believe this has on athletic performance.12,13
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Basketball Association (NBA).14, 15, 16 As a result, a few academic studies
have attempted to understand the amount of time elite athletes spendon their
phones.
A study conducted the same year with 199 athletes at Northern Michigan
University found that the average number of hours the athletes spent on their
smartphones each day was 5.2.18 And that the younger the student athlete,
the more likely they were to stay up later on their phone. When ranking what
their smartphones were used for, the student athletes ranked social media
first, texting or messaging second, phone calls third, emailing fourth, school or
work-related tasks sixth, athletic-performance-related (i.e. watching film,
technique improvement articles) seventh, games, health-related apps, and
news all tied for eighth, fantasy sports ranked tenth, and gambling eleventh.
(The author notes that, because of the way usage was measured and certain
three-way ties, there were no uses ranked in fifth or ninth place.)
While the study also found that the athletes’ perceptions of total smartphone
use had a moderate relationship with objective measurements, there was a
lack of accurate perception in regards to the number of times they checked
their smartphones in a day.
Another study in 2016 of 298 adult athletes of varying levels from 13 countries
and 30 different sports found that 31.9% used Facebook during a game or
competition and 68.1% used Facebook within 2 hours before a game or
competition.19 Researchers note that the athletes’ Facebook use after
competition mirroredWe are currently not accepting new
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three-quarters (71.9%; n = 214) of athletes accessing Facebook within 2 hours
of the competition finishing.
A review of NBA game statistics between 2009 and 2016 for 112 verified
Twitter-using NBA players found that those who engaged in posting on Twitter
or “tweeting” late at night scored fewer points and achieved fewer rebounds
during their games the next day.21 To perform this study, researchers
compared the time stamps on the verified, public Twitter accounts of NBA
players with their in-game statistics on Yahoo! Sports.
The study’s authors say these results suggest acute sleep deprivation, as
measured via late-night Twitter activity, is associated with changes in next-day
game performance among professional NBA athletes. And more broadly, that
the use of late-night social media activity may serve as a useful general proxy
for sleep deprivation in other social, occupational, and physical performance-
based contexts.
The 2012 Summer Olympics in London were the first to feature athletes
assimilated to an established social media culture. For example, in an article
published less than a month before the games, the training regimen of
Australian swimmer and three-time Olympic gold medalist Stephanie Rice
revealed an elite athlete disciplined in all ways but one.23
“With her focus on winning gold at the Olympics, Rice’s social life is low-key.
Most nights she is inWe
bedare currently not accepting new
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to Twitter messages or checking Facebook,” the report said.
Incidentally, Rice placed fourth in London in one of the events for which she
broke the world record and won gold in Beijing in 2008. She also tied for sixth
in London in another of the events for which she broke the world record and
won gold in Beijing. Obviously none of that can be directly tied to her
newfound social media habit but being embroiled in a Twitter scandal during
the weeks leading up to the games in London couldn’t have helped.24
Rice’s teammate Emily Seebohm was also a favorite to win the gold in her
event, the women’s 100-meter backstroke. But she lost by a fraction of a
second to American swimmer, Missy Franklin. Afterwards, Seebohm told
journalists that staying up late using social media such as Facebook and
Twitter may have contributed to her loss.25
“I don’t know, I just felt like I didn’t really get off social media and get into my
own head,” Seebohm told reporters.
“I obviously need to sign out of Twitter and log out of Facebook a lot sooner
than I did,” she said.26
Twelve hours later, after much public shaming on social media and the news,
she recanted her comments and placed the blame on anxiety.27
“I don’t think Twitter and Facebook cost me a gold medal,” she said.
“I think me, myself, cost me the gold medal. I think I was just too nervous for
my own good and that just cost me.”
In other interviews, Seebohm told reporters that she was so nervous, she was
hardly able to eat the day of the race.28
Her coach Matt Brown also told reporters that social media overload was an
issue for his swimmers.
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Inspired by events like these, and building upon previous studies that found a
correlation between social anxiety and Facebook use, researchers in Australia
sought to learn whether Facebook use might correlate with sport anxiety.
To explore any possible links between Facebook use and sport anxiety,
researchers recruited 298 male and female adult athletes from 13 different
countries, representing six different ethnicities and 30 different sports.
Participants completed the Sport Anxiety Scale-2 (SAS-2) and a questionnaire
about their FacebookWe
use. 30 Thenotresults
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that nearly one-third checked
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Facebook during competition and more than two-thirds checked Facebook at
least 2 hours prior to competition.
Researchers found that Facebook use within 2 hours prior to competition was
significantly and positively correlated with the concentration disruption
component of sport anxiety. “The length of time before a sport competition
that Facebook was accessed was related to concentration disruption reported,
with the closer to the beginning of the competition an athlete accessed
Facebook, the more concentration disruption they may experience,” the study
says.
Multiple studies have shown that mental fatigue impairs athletic
performance.32 More recently, researchers have explored how social media
and video game use might play into this dynamic.
Participants played soccer matches ten minutes later. The matches were
videotaped and reviewed by two experienced researchers who analyzed and
categorized each of the athletes’ passing decisions as appropriate or
inappropriate. (They were blinded to which experimental treatment each
athlete had undergone prior to the match in order to decrease bias.) Athletes
who used social media or played FIFA 18 made as many passes as those who
watched a 30-minuteWe are currently not accepting new
video. However, those clients.
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quality than those of the control group.
The results showed significant difference in accuracy and response time
following induced mental fatigue in those athletes who used social media
applications and video games compared with those who watched a 30-minute
video.
The study’s authors conclude that the use of social networks and playing
video games before a soccer match compromises the passing decision-
making performance of athletes. Further, they say coaches should be aware of
these impairments and avoid excessive use of them (i.e. 30min) before
matches.
Finally, a 2020 study that came too late for the 2012 Australian swim team
found that using social media on a smartphone for 30 minutes was
associated with slower race times for high-level swimmers.36
When subjects were fatigued by social media use, they showed a marked
decline in performance during freestyle races after 50 meters.
Thus, the main findings showed that mental fatigue impaired performance in
100-meter and 200-meter freestyle without changing the pacing.
Over the last four years, journalists have documented the increasing popularity
of online gaming among college and professional athletes who often stream
their gaming online for the public to view, as well as play against each other
and members of the public.37, 38 Some professional sports clubs and
university athletic programs have noticed that games are becoming a
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distraction for their athletes. The incredibly popular Fortnite,
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which was
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released in summer of 2017, comes up repeatedly in news articles. NBA
players routinely refer to themselves as being “hooked” or “addicted” to
the
game.39,40 While sports psychologists and industry insiders report that sports
organizations are reaching out for professional help to manage their players’
gaming behind the scenes.41,42
0:30
The National Hockey League (NHL) is now reportedly asking all potential
recruits whether they’re addicted to Fortnite.43 Multiple Major League Baseball
teams, as well as Vancouver’s NHL team, have also created rules around
gaming in an attempt to keep their players focused on the task at hand.44,45
One sports psychologist who works with professional soccer clubs in the UK
told Reuters that gaming disorder is soccer’s hidden “epidemic”.46 Adding that
the number of soccer players seeking treatment from him for gaming
addiction tripled afterWe are currently not accepting new
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We found just one study that sought to determine whether problem gaming,
(which the researchers clarify is not the same thing as gaming disorder), is
more prevalent among elite athletes.47 After surveying 352 college-level
athletes, the researchers concluded that problem gaming is as prevalent as it
is in the general population. However they did find the prevalence of problem
gambling among their subjects to be on the high end of the prevalence rate in
the general population. And a significant positive correlation between problem
gambling and problem gaming was observed. The researchers also noted a
marked gender disparity in the rate of prevalence. Lifetime prevalence of
problem gaming in the college athletes studied was 2% (4% in males and 1% in
females, p = 0.06), the report says.
Given that sports organizations are eager to get a handle on their players’
growing distraction with online gaming, one group of researchers set out to
better understand it. They conducted semi-structured interviews with 22,
Division-1, male, college athletes about their usage of and motivations for
playing Fortnite.48 Based on the comments of the participants, they identified
six usage and motivational themes:
The following are selected comments from the two most mentioned
motivations, Addiction and Social Bonding.
“I had to put a lot of stuff on the back burner for Fortnite. School, homework,
practice, my sleep, my body. I was ready to skip treatment a couple of times.
Tutoring-I’m not trying to go to tutoring. I go to tutoring for 30 minutes, then
run up out of there to run back to get on Fortnite. It takes time. It takes time
away from the things that you really need.”
“I probably spent about six hundred, seven hundred dollars on Fortnite. I still
buy skins to this day, I know it doesn’t make you play better or nothing. It’s just
whenever you’re playing against somebody and they see you have a new skin,
it’s like ‘Oh, he’s got that skin!’”
“If I got an hour break, I go home and try to play for forty-five minutes. Like last
night I go until three in the morning. I started playing at 10:00 play like all day
until like all night. I didn’t go to sleep until three in the morning. I’ve already
played today. I woke up this morning and I played. I’m gonna go home right
now. I’ll play until I go to dinner, which is mandatory. And then I’m going to fix
up my apartment a little bit more, and then play again until I go to sleep.”
“There’s not one [sport] team out there who doesn’t bond in one way, shape, or
form, over Fortnite. You know, whether it’s goofy celebrations, whether it’s
lingo from Fortnite that has just taken over like talk on the bus. People almost
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talk in a code where if you didn’t understand Fortnite you would not be able to
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put together ‘what on Earth is he talking about?’”
“Yeah, it’s definitely brought me closer to people I probably wouldn’t be as
close with. I live in a house with [number] other guys and I’m pretty close with
them but I feel like Fortnite’s brought me closer to the other people who I play
Fortnite with.”
Online Addiction:
Everything You Need to Know
Read It Now
Sources
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athletes: International Olympic Committee consensus statement (2019).
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24. Reed, J. (2017, September 29). Olympic Swimming 2012: Twitter
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37. Kirshner, A., & Elliott, B. (2018, July 5). Fortnite strategy, according to star
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college football prospects: Recruits are even (303) more
635-6753 intodTEC®
the
mid to late August as we may have availability then by either
game than the
general public. Let’scalling
pickortheir
emailing us at info@digitalmediatreatment.com.
brains for some high-level expertise
SBNation.Com. https://www.sbnation.com/college-football-
recruiting/2018/7/5/17530620/Fortnite-strategy
38. Villanueva, V. (2018, June 12). NBA news: Paul George, other NBA stars
playing in E3 Pro-Am Fortnite tournament ClutchPoints.
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39. Markazi, A. (2018, June 14). Hooked On Fortnite: How a video game has
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george-esports-drummond-jackson-athletes-celebrities
40. Sepkowitz, L. (2018, March 20). “It Took My Life Over”: Inside NBA Players’
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41. Sky Sports. (2020, November 13). Why gaming addiction is on the rise
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42. Brophy, J. (2020, March 6). Prem stars treated for ‘addiction to Fortnite
as gaming affects their form’ The US Sun. https://www.the-
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43. Fortier, S. (2018, July 20). Are pro athletes playing too much Fortnite?
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getting pro athletes in trouble Cbc.Ca.
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45. Baer, B. (2019, May 2). Red Sox reportedly banned Fortnite from
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Universal Language:” Investigating Student-Athletes’ Use of and Motivations
for Playing Fortnite. Journal of Issues in Intercollegiate Athletics. Journal of
Issues in Intercollegiate Athletics. https://csri-jiia.org/its-the-universal-
language-investigating-student-athletes-use-of-and-motivations-for-playing-
fortnite/
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