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THE ART OF

— STAR. WARS:
m : :

“FALLEN ORDER —

p
ТШЕ
$ Gustavo Mendonca
CAPTIONS
Aaron Contreras

FOREWORD
Jordan Lamarre-Wan

DARK HORSE BOOKS


* Jean-Francois Rey
DARK HORSE

PUBLISHER
Mike Richardson

EDITOR
lan Tucker FOREWORD
006
ASSISTANT EDITOR
Brett Israel
CHAPTER 1: HEROES
DESIGNER
010
Sarah Terry

LIMITED EDITION PACKAGING DESIGNER CHAPTER II: VILLAINS


Ethan Kimberling
032
DIGITAL ART TECHNICIANS
Chris Horn CHAPTER 111: BRACCA
Ann Gray
052
Special Thanks to Eugene Paraszczuk and Christopher Troise at Disney
Publishing Worldwide, Cindy Cacerez-Sprague and Justin Couch at
CHAPTER IV: BOGANO
Dark Horse Comics.
Jose Daniel 082
THE ART OF STAR WARS JEDI: FALLEN ORDER
© & “2019 Lucasfilm Ltd. All Rights Reserved. EA, the EA logo, Respawn, PRODUCER
and the Respawn logo are trademarks of Electronic Arts Inc. Dark Horse Paul Hatfield.
CHAPTER V: ZEFFO
Books® and the Dark Horse logo are registered trademarks of Dark 102
Horse Comics LLC. All rights reserved. No portion of this publication
may be reproduced or transmitted, in any form or by any means, without
the express written permission of Dark Horse Comics LLC. Names, char- CHAPTER VI: KASHYYYK
acters, places, and incidents featured in this publication either are the LUCASFILM 136
product of the author’s imagination or are used fictitiously. Any resem-
blance to actual persons (living or dead), events, institutions, or locales, PUBLISHING
without satiric intent, is coincidental. Michael Siglain CHAPTER VII: THE HAXION BROOD
Robert Simpson
160
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PUBLIC RELATIONS

To find a comics shop in your area, visit comicshoplocator.com. Amanda Gonzalez


CHAPTER X: ПОМ
First edition: November 2019 PRODUCTION
Matt Fillbrandt 208
ISBN 978-1-50671-555-1
Orion Kellogg
Marco Crescenti
Limited edition: November 2019 CHAPTER XI: FORTRESS INQUISITORIUS
ISBN 978-1-50671-700-5
BRAND ART 216
10987654321 Hez Chorba
Printed in The United States of America CHAPTER XII: MYSTERIES OF THE FORCE:
STORY GROUP
Steve Blank CUT CONCEPTS AND MARKETING ART
Library of Congress Control Number: 2019027747
Matt Martin 226
Leland Chee
Kelsey Sharpe
Emily Shkoukani

ART DEPARTMENT
Phil Szostak

Ф Prog Wang
It is a great honor to be offered Ше chance to work on a franchise with the rich legacy and starts with coming to the table with an open mind, letting your imagination run loose, and being
significance of Star Wars. George Lucas combined the work of different visionaries, like Joseph ready to learn.
Campbell, who popularized the idea of “the hero’s journey,” and Ralph McQuarrie, who made
We started by going back to the archives and studying what made Ralph’s body of work so time-
massive contributions to the visual language of Star Wars. When Lucas brought these influences
less. The storytelling quality combined with the bold simplification of shapes and clear readability
together, it was a perfect culmination of ideas, and the series holds a special place in the hearts
became the signature look for so much of Star Wars. Designers know that the hardest challenge
and souls of the generations it has touched.
is to narrow down an idea to its simplest form. Think of how iconic a TIE fighter shape is, or
Being involved from the earliest stages of Jedi: Fallen Order was an incredible opportunity. We how visually striking Darth Vader looks, dressed in black against white stormtroopers and red
went from throwing around ideas in a room back when no artwork existed, to creating key art and Imperial guards. In the same spirit, we continually pushed to simplify and distill our designs to
envisioning what the game could be. Like explorers in a strange new world, we shined the light in their essence.
different directions and discovered nuggets of great potential.
We were very fortunate to collaborate with our partners at Lucasfilm. The many trips to their cam-
In many ways, Ralph McQuarrie not only laid the foundation for Star Wars, but he also helped pus to review designs with Doug Chiang and the daily collaboration between Respawn and the
shape concept art as a field. The concept team, like a sculptor shaping clay, plays with ideas Lucasfilm team helped us craft something new while also remaining grounded in recognizable
until something emerges and captures the imagination. But the foundation is always the same. It Star Wars language. We paid close attention to the story we were communicating and tried to

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The Respawn Star Wars Development Те

inject as much of it into the visuals as possible. Over the course of this project, we formed a close
relationship with the Lucasfilm team, and we earned the creative freedom to envision the story of
a young Jedi in hiding after Order 66 that would become a new addition to the Star Wars galaxy.

К is also a great privilege to work on a story-driven game that can pay tribute to the lessons from
Campbell’s body of work. It’s the story of a kid who is blessed with special powers but cursed to
live in a world where it’s a crime to use them and where he must hide them at all costs. The loss of
a beloved friend launches the hero on his journey—finding a mentor, making mistakes, learning,
and eventually switching from hiding to confronting his fears and pursuing the inevitable clash
with the Second Sister.

We are honored to present the results to you in the game and in this book.

—Jordan Lamarre-Wan

The Lucasfilm Star Wars Jedi: Fallen Order Team


“For over а thousand generations the Jedi
Knights were the guardians of peace and
justice in the Old Republic. Before the dark
times, before the Empire.”
—Ben Kenobi, Star Wars

The cast of Jedi: Fallen Order are heroes for


the darkest of times. They are imperfect and
unruly, scarred by past failure and slow to
trust one another. Yet they persist in their
quest and come to learn that working togeth-
er is their only chance at survival and that
learning from their past mistakes can be a
key ingredient of success.

Ф Jordan Lamarre-Wan
CAL KESTIS
The hero is a Jedi who is hiding out in a shipyard
worker camp on Bracca. He’s part of a rigger crew
who use welding torches at high altitude to break
ships apart. His design combines Star Wars me-
chanic garb with a climbing harness and protective
welding gear. :

His design initially had а bitofa ronin look but


quickly evolved to something more like
an £
explorer. He had a backpack which he retro-
fitted as a carrier and charging base for :
BD-1. BD-1 needed Cal to charge, :
and Cal needed ВО to find his A
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way:in the world.

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THE ART ОР STAR WARS JEDI: FALLEN ORDER

Although he could not wear


a Jedi robe because heis in
hiding, we thought he could
be introduced wearing a pon
cho that is reminiscent of the
Jedi robe's silhouette.

014
СНАРТЕВ 1: НЕКОЕЗ

015
THE ART ОР STAR WARS JEDI: FALLEN ORDER

In an earlier design phase, Cal was


introduced with his face covered.

А P Jordan Lamarre-Wan

016
CHAPTER 1: HEROES
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER 1: HEROES

д > Gustavo Mendonca


E

BD-1 is an exploration droid that belonged to Eno Cordova until Cal came across him. In the*initial
design phase, BD was a kitbashed booster repair droid. He had large thrusters that propelled him
up and little welding arms. While riding on the hero's back like Yoda did while training with Luke оп
Dagobah, he could boost the player to provide extended jumps.

E
We distilled his design to his most essential functions: scanning and building a database. That is
why he has such a large lens for an eye and a holoprojector. His construction also had to be solidly
built to withstand any terrain. 1 è

© Не

Не even has antennas that are as ех-


pressive as ears. His vacuum-formed
shapes draw inspiration from electrob-
inoculars, his legs are recognizably
from an R2 unit, and his color patterns
and heat sink recall a snowspeeder.
THE ART OF STAR WARS JEDI: FALLEN ORDER

DEPLOYABLE
SCANNER

’ROJECT

CURIOUS

BRAIN LIGHTS CAMERA LENS


ANIMATED FANS ROTATES AND
AND CABLES ZOOMS INAND OUT

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Qs ©
His visual design is pretty
much a mix between a bird
and a dog. He has the large
head-to-body proportions and
bipedal stance of a bird com-
bined with the loyalty and
friendliness of a dog.

<A Jordan Lamarre


CHAPTER 1: HEROES

4 Jordan Lamarre-Wan

4 4 Jordan Lamarre-Wan
CERE JUNDA
Сеге is a Jedi who survived Order 66 but
did not come out of it undamaged. In the
initial design phase, she even had a cane
- and some physical sca Cere leads the
questto restore the Jedi even though
she understands and accepts how the
order was flawed and held back by dog-
G trad ion. This is expressed in her
choice of clothing
and blaster sidearm—
Cere is focused on building a better

+ Jordan Lamarre-Wan
THE ART ОР STAR WARS JEDI: FALLEN ORDER

4 v Jordan Lamarre-Wan

2
СОЕ 은 dii
a >

A P Amy Fry (guitars)

026
CHAPTER 1: HEROES

Ф Bruno Werneck

4v Jean-Francois Rey
д > Prog Wang
CHAPTER 1: HEROES

Greez is a four-armed Latero hailing from Lateron, a Mid Rim world that Greez is an “ambling space weirdo” who keeps the conversation on-
suffered greatly during the Clone Wars. Inspired equally by Ernest board the Mantis from getting too esoteric and focused on “Jedi stuff.”
Borgnine (Escape from New York) and Don Knotts (Three’s Company),

029
THE ART OF STAR WARS JEDI: FALLEN ORDER

д » Prog Wang

030
CHAPTER 1: HEROES
CHARTER

М111А1М5 0.

The Empire is still rising to the height of its


full power during the events of Jedi: Fallen
<Q
Order. The symbols and traditions of the
Republic have been torn down and cast
aside, although we can still see lingering
traces of a more civilized time in the loca-
tions our heroes visit.

Imperial characters, units, and vehicles in


Fallen Order are a mix of old and new. Iconic
threats like the stormtrooper and TIE fighter
are mixed in with period variants of the AT-
AT and scout trooper. Rounding out the cast
are the Inquisitors and purge troopers, ene-
mies specifically trained to hunt down
surviving Jedi like our hero.

шир

Ф Jordan Lamarre-Wan
11: VILLAINS
CHAPTER

035
7)

FLAMETROOPER
111

== — 4 A Jean-Francois Rey
a
In this image, the Second Sister is flanked by her purge troopers. This was the first time our Inquisitor and our purge troopers occupied one
space, and the effect was a looming sense of impending doom.
Ф Ргоа Мапа

4А Jordan Lamarre-Wan
CHAPTER II: VILLAINS

PURGE TROOPERS
The purge troopers are an elite unit specially trained to hunt down Jedi blaster rifle. The other three units are trained for short-range combat.
and Force users. They use lightsaber-parrying weapons and wear They all share a common base uniform and helmet similar to clone
lightsaber-resistant armor that allows them to take several hits. The paratroopers’, painted black with red and silver accents.
commander trooper is designated by the red pauldron and DC-15
THE ART OF STAR WARS JEDI: FALLEN ORDER

2 : © © O 9
e electrostaff
purge troopers use an elec- The electrohammer purge trooper uses The purge trooper uses a DC-15
n parry Cal’s Force pull ability. swooshing move sets and heavy attacks to rifle for long-range attacks.
overpower Cal.

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4 v Jordan Lamarre-Wan

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CHAPTER 11: VILLAINS

Ф Vince Rizzi

NINTH SISTER
The Ninth Sister is based on an existing character design
from the Marvel Star Wars comic books, but she needed
То be adapted to the game's level of detail and fidelity.
She is a Dowutin with the advantage of massive strength
and size. Efforts were made to preserve some of the iconic
shapes that make her recognizable, such as the raised
shoulder pads, the red visor, the three chest stripes, and
the layered skirt design.

For the base materials, we refer-


enced the gray officer uniforms
from the live-action movies.
+ Jordan Lamarre-Wan

Ln
CHAPTER Il: VILLAINS

SECOND SISTER
The Second Sister’s design is grounded in Inquisitorius visual lan- imagined as calm and composed, using the Force to deceive her
guage, mixing officer garb with trooper-inspired armor and pulling enemies and then attacking swiftly and mercilessly.
inspiration from fencing and medieval knights. She was always
THE ART OF STAR WARS JEDI: FALLEN ORDER

Before we knew she would be an Inquisitor, we


played with the idea of a dark side character who
uses manipulation and deception to trick enemies.
Her face would be hidden under a mask or a hood
until the opportune moment for a reveal.
A 4 Jordan Lamarre-Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER Il: VILLAINS
BRACCA
The design of Bracca was intended to suc-
cinctly illustrate where Jedi: Fallen Order sits
on the Star Wars timeline. The planet is
squarely under the totalitarian rule of the
Galactic Empire, and we feel its presence in
the stormtroopers, probe droids, and AT-STs
seen around the sprawling worksites.

The legacy of the Clone Wars is also clearly


on display. There are defunct Venator-class
Star Destroyers and Separatist wrecks that
the Scrapper Guild salvages. The workers of
Bracca still remember a better life within the
Republic, but their reality is grim exploitation
№, and oppression т a galaxy bereft of hope.

Ф Bruno Werneck
THE ART OF STAR WARS JEDI: FALLEN ORDER
©
The remains of Separatist and Republic capital ships
re strewn across the bleak landscape of Bracca like

А 4 Bruno Werneck
THE ART ОР STAR WARS JEDI: FALLEN ORDER СНАРТЕВ 111: ВКАССА

© ын 9
Many Venator-class Star Destroyers were decommissioned and scrapped
in the early years of Imperial rule to contribute parts to the growing
Imperial war machine. The Venator was a symbol of the Republic and
therefore swiftly decommissioned in favor of the Victory- and Imperial-
class Star Destroyers, which are synonymous with the Empire
d ig
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© .Qe ©

Nearly all services on Bracca are operated by the Scrapper Guild.


Credits earned in a workday are quickly recouped by the Guild thanks
to “market value” prices for food, lodging, and other necessities.

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THE ART ОР STAR WARS JEDI: FALLEN ORDER

» w Jose Daniel Cabrera Pena

SHIPYARD WORKERS
Members of the Scrapper Guild tend to come from low-income communities
located all over the galaxy. Most scrappers specialize in a role that defines
their skill set, compensation, and, in many cases, life expectancy. Hazmat
scrappers are at the bottom of the heap, working in toxic conditions and
relying on dated safety equipment. Above them are the heavy-equipment-
operating cutters and daredevil riggers.
+ Jordan Lamarre-Wan
THE ART ОР STAR WARS JEDI: FALLEN ORDER

Droids are a ubiquitous sight throughout galactic


civilization, and Bracca is no exception. The fact
that droids are often used in foreman or low-level
management positions by the Scrapper Guild
speaks to the low opinion the organization has of
its own membership.

Guild droids come from all corners of the galaxy.


Little attention is given to their cleanliness or ap-
pearance. Still, some of these droids have been
operating for centuries due to their utility and the
easy availability of replacement parts that the ship-
breaking yard provides.

062
CHAPTER
lll BRACCA

PRAUF
Prauf is an Abednedo scrapper who remembers when the
shipyard focused on rebuilding ships instead of breaking
them down. Prauf met Cal not long after the young man
stumbled into the scrapyard from the wastes. He always
watched out for Cal and knew enough to not ask questions
about his young friend’s past.
^

Wee 227

АУ» Bruno Werneck


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THE ART ОР STAR WARS JEDI: FALLEN ORDER
CHAPTER Ill: BRACCA

4 А Bruno Werneck
THE ART OF STAR WARS JEDI: FALLEN ORDER

The Ibdis Maw is a superorganism that resembles a gigantic cousin of the planet. It eats everything, especially minerals, and is used as a
of the sarlacc—although they are quite different under the surface. giant disposal bin. The challenge was to create the humongous scale
The various mouths of the Ibdis Maw connect to a vastly distributed that supports tentacles huge enough to grab and crush pieces of gi-
digestive system that resides hundreds of meters below the surface gantic spaceships.

©
The inspirational whiteboard
sketch was rendered by game
— а director Stig Asmussen.
È 1 237
ЖЭ
Ag"

PLANET SURFACE

> v Jean-Francois Rey

068
CHAPTER 111: BRACCA

4 v Bruno Werneck
BRACCA

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aem

SA = © 4 v Jobye Karmaker, Evan Cwiertny, William Schilthuis, Bruno Werneck,


In-game workcin-progress renders Jason Burton. Kevin Milmoe, Robert Willinski, Alberto Rodriquez, Tim Wallace, Hanhee Lee
THE АКТ OF STAR WARS JEDI: FALLEN ORDER

> w Bruno Werneck

HOVER BARGE
Hover barges held aloft with repulsorlift technology are the utility are often used to dump trash and low-value scrap directly into the
vehicle of choice at the Bracca shipbreaking yards. They ferry workers Ibdis Maw for disposal.
from one job site to another, pick up valuable ship components, and
CHAPTER lil: ВВАССА

SHIP CUTTERS
THE ART OF STAR WARS JEDI: FALLEN ORDER

Design support for the Mantis was provided by


Doug Chiang and Ryan Church of the Lucasfilm
Art Department.

STINGER MANTIS
The Latero Spaceworks S-161 “Stinger” XL is a luxury yacht built for Republic, avoiding the utilitarian design trend ushered in by the Empire.
wealthy executives and oligarchs who want a fast ship that draws atten- Greez has named his ship the Stinger Mantis because he finds it very
tion wherever it goes. The S-161 incorporates the latest in performance impressive, despite the fact that no known breed of mantis across the
technology while still holding on to the elegant visual aesthetic of the late galaxy has anything resembling a stinger.

074
CHAPTER Ill: ВВАССА

«Qe 9
are surrounded by the environments they
are visiting, so the windows a round the room. We also included a lof of
individual elements

© 222

This was the first piece designed for the interior to set the tone: it needed to
feel like a luxurious yacht that was falling into disrepair. The lines are flowing
and the edges are rounded (details you'll find throughout the ship.) < A Jean-Francois Rey
ean-Fre $ ке
ГО:
CHAPTER 111: BRACCA

077
THE ART ОР STAR WARS JEDI: FALLEN ORDER
CHAPTER Ill: ВВАССА

y Griffith

079
This is where Cal can tinker on his lightsaber,
but this is also the top portion of the engine
room, where Cal sleeps. It is more functional
and dirtier than the living quarters.

© ©
We used old submarines as inspiration as
well as some elements from A New Hope to
convey the feeling of heavy machinery and
claustrophobic conditions.

"еde di
* Wesley Griffith
Водапо represents the call to adventure and аша Poor : : ER = =
the wonder of exploration. The binary suns : ; :
and clear horizon speak to endless possibility,
tempered by the threat of vicious wildlife =. ди
and the many secrets hidden throughout the
cratered terrain.

It is the first step on Cal’s quest, the remote


research outpost of a quixotic Jedi Master
and home to the ancient Zeffo Vault. Bogano
invites multiple visits from the player as their
equipment and Force training progress,
rewarding persistence and curiosity. It is a
magical place where the external world is
suffused with the numinous.

| MacDonald -
x
THE ART ОР STAR WARS JEDI: FALLEN ORDER CHAPTER IV: BOGANO

BOGANO EXTERIOR
We always imagined the surface of Bogano as а vast marsh. But we of cratered limestone and clay constantly fracturing into distinctive
soon faced the challenge of integrating wall running and platforming curved cliffs. This layered geology helped us introduce the visual
into a very flat landscape. To solve this we developed a humid planet themes of exploration and the continuous decay of time.

+ Liam MacDonald

4 A Gabe Yeganyan
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER IV: BOGANO

© =: 9
The binog fossil is an intentional homage to the krayt
dragon skeleton seen in A New Hope. It is also a reminder
that nature can be deadly and violent, even without the
influence of the dark side.
Ф Liam MacDonald
THE ART ОР STAR WARS JEDI: FALLEN ORDER

BOGLING
Boglings are bipedal, mammalian organisms with claws capable
of holding onto Bogano’s many rockfaces. Their bodies are cov-
ered in short, water-resistant fur perfect for navigating the
marshy environment. Their long, fluffy tails can be used for bal-
ance and camouflage.

Boglings are naturally shy and


will initially run from the play-
er; however, as they become
more used to the Stinger
Mantis crew, they will begin to
make mischief.

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THE ART OF STAR WARS JEDI: FALLEN ORDER

SPLOX
This creature was a mix of lobster and trilobite. It was the very first enemy that went into preproduction, and it ended up one of the last to be
finalized. The only thing that remained from the beginning was the animation rig.

» Jean-Francois Rey

090
+ Jean-Francois Rey
THE ART OF STAR WARS JEDI: FALLEN ORDER

The purpose of this creature was to be a simple, basic enemy. We went through a wide array of designs before settling on a mix of prairie
dog and some sort of one-eyed, shelled caterpillar.

092
CHAPTER IV: ВОСАМО

> y Jean-Francois Rey


@ 2)
This creature needed to have a twelve-
foot reach, the ability to jump far, and a
huge bite, so a frog and a crocodile was
the best combination.

OGGDO
The 09900 are powerful, tough, and aggressive opponents. They’re escapes—the design team's method of teaching the player that avoid-
not meant to be defeated the first time the player runs across ing combat is a valid choice and sometimes the best decision in Jedi:
them. Early oggdo encounters involve other creatures and easy Fallen Order.

093
Master Eno Cordova was an explorer and а scholar,
‘notable for his knowledge of galactic history and pas-
sionate interest in lost or ancient civilizations. His outfit
contains equipment and practical touches that
“тап who spends the majority of his Ше оп expeditions. Ss
We explored more unconventional ingredients а,а зэх
touches for his clothing but eventually settled on sc i
thing that resembles the classic Jedi aesthetic.

A p Amy Fry
CHAPTER IV: ВОСАМО
THE ART OF STAR WARS JEDI: FALLEN ORDER

The binog is a being out of


myth or legend, a preternat-
ural beast that evokes a
sense of timeless majesty.

BINOG
A seemingly unique, gigantic creature that
lives underground, the binog has a long,
slender body perfect for slithering in and
out of the holes on Bogano.

096
CHAPTER IV: ВОСАМО

4v Amy Fry

ZAUR
The zaur is an incredibly old species that has remained successful on Bogano due to its high level of adaptability. It deviates from other saurian
species in its proclivity for living in packs.
THE ART OF STAR WARS JEDI: FALLEN ORDER

ENO’S WORKSHOP
Bogano’s geology allowed for a visual pattern of small surface features were water filtration systems, dehumidifying fans, and mechanical stilts
leading into hidden caverns below. We imagined that Eno’s diligent designed to maintain a delicate balance while he pursued his archae-
studies of the local landscape and its fauna might have inspired his ological excavations. All of this construction was completed by Cordova
very own home below the surface. Among his many adaptive devices and a handful of sturdy droids.
o др < а. = ul a > ca о © < = о

4 A Liam MacDonald
m
CHAPTER IV: ВОСАМО
i ^

ZEFFO
CHAPTER V
cem
Soon
ЫЙ
c

The homeworld of the Zeffo civilization has % 1


seen an untold amount of strife over the
years. It hides countless underground tombs
and ruins built by the Zeffo culture before
they suddenly vanished. These vast com-
plexes contain technological marvels and
esoteric mysteries of a sort never seen else-
where within the galaxy.

In recent years Zeffo was home to a small


community of archaeologists and pioneers
who hailed from the Republic. This peaceful
community was uprooted and destroyed
when the Galactic Empire came into power.
Imperial control of Zeffo began with a wave
of looting and tomb robbing that died out
after excavations failed to turn up anything
of immediate military value.

Ф Bruno Werneck
THE ART OF STAR WARS JEDI: FALLEN ORDER

А b Jean-Francois Rey

SCAZZ
The subterranean, verminous scazz communicate hostile intent from surprise attacks. Scazz are opportunistic above all else and become a
the tops of their heads to the ends of their tails. Oversized mouths and serious threat in large numbers.
haunches hint at their predilection for reckless, lunging bites and

104
CHAPTER М: ZEFFO

This creature needed to be quick and repugnant so we


wouldn't feel sympathy for it. We eventually felt that a
bipedal rat would do the job.

SAN
^N 7D y

105
THE ART ОР STAR WARS JEDI: FALLEN ORDER

Av» Jean-Francois

While not predators, phillak are highly territorial and will charge any perceived threat without hesitation or regard for self-preservation. Their
imposing horns suggest dodging or leaping out of the way is a far better reaction to being charged than standing your ground.

106
CHAPTER V: ZEFFO

20s А
=
Sometimes using the natural
equivalent is Ше best way to
до, so we used two charging
animals from Earth as inspi-
ration: a ram and a wild boar.

107
А > Jean-Francois Rey
CHAPTER V: ZEFFO

8 |
E E ate|=©| о =(==
Ф| > ©| =| a +| 9 | i Ф | © =5 I o |
we designed for this game.

109
THE ART OF STAR WARS JEDI: FALLEN ORDER

A p Bruno Werneck

ZEFFONIANS
CHAPTER М: ZEFFO

4 Bruno Werneck

4 Jean-Francois Rey
THE ART OF STAR WARS JEDI: FALLEN ORDER

SKUNGUS
This was a difficult design: it needed to burrow underground, it
had to have eyes that follow the player, it had to inflate a protec-
tive shell as a warning and expel gas when you get close, and
eventually it had to explode when projected forcefully.

112
СНАРТЕВ М: ТЕРЕО

POPPER АТ REST WITH ENNEMY SPOTTED. ENNEMY IN IMMEDIATE RANGE.


EYES FOLLOWING AS HERO POPPER INFLATES AND POPPER EXPANDS SUDDENLY TO
PASSES BY. RETREATS INSIDE THE SHELL. EXPEL INTRUDER.

THE POPPERS BURROW UNDERGROUND


AND ALWAYS KEEP AN INDIVIDUAL,
ON THE WATCH AT THE ENTRANCE OF
EM THENESI.

4 д Jean-Francois Rey

113
THE ART OF STAR WARS JEDI: FALLEN ORDER

TOMB GUARDIAN
This was one of the most challenging enemies to design. It had to clearly evoke the old
Zeffonians, and it had to feel like ancient technology that would be unusual in the Star Wars
galaxy. For gameplay reasons it also needed to hold a power cell in its open chest that could
be pulled using the Force and also send a deadly energy beam at the hero.
CHAPTER V: ZEFFO

cognati”

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THE АКТ ОР STAR WARS JEDI: FALLEN ORDER CHAPTER V: ZEFFO

4 a Bruno Werneck
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER V: ZEFFO

PROJECT AUGER
Project Auger—the code name of an Imperial archaeological operation small part of the Empire’s galaxywide effort to stockpile historical know- machinery engineered to literally move mountains, scarring and archaeologists and craftsmen that lived near many of the primary dig
on the planet Zeffo aimed at seizing anything of value left behind by ledge in an attempt to satiate Emperor Palpatine’s limitless hunger for deforming the landscape in an effort to rapidly uncover underground sites. Many of these citizens resisted this tyrannical action and lost
the ancient civilization that once lived there. This operation is just one power and control. On Zeffo, this takes the form of Imperial excavation caches. The Empire forcibly deported a small, peaceful community of their lives as a result.
v P Jean-Francois Ri

This was the very first environment we designed for the game. It had to be an abandoned place swept by the winds. We started from the classic
domes that you find all over Star Wars and added big, simple shapes that give the village familiarity and a strong readability.
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LANDING PAD
Zeffo’s landing pad was the very first area developed for the game.
CHAPTER М: ZEFFO

Ф Jean-Francois Rey

< À Bruno Werneck


THE ART OF STAR WARS JEDI: FALLEN ORDER

TEMPLE GROUNDS

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CHAPTER М: ZEFFO

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THE ART OF STAR WARS JEDI: FALLEN ORDER
РТЕВ М: ТЕРЕО
This temple began as а series of wind-inspired puzzles
but later evolved to incorporate several narrative
themes. To show the Zeffonian admiration for Kashyyyk’s
Origin Tree, we carved a canopy into the windswept
formations above. This emulation of natural features
helped inform the organic patterns used throughout
ancient Zeffonian architecture.
THE ART OF STAR WARS JEDI: FALLEN ORDER
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Miktrull’s tomb needed to communicate а shift toward power and decadence. Here, the organic decorations of earlier Zeffonian motifs become
ordered and rigid when spliced with those of Dathomir. And the overall arrangement of spaces centered on idolizing the Sages and their projections
of power. Prayer candles coupled with a monumental lantern spire solved the design puzzle while emphasizing the corrupting forces of empire.
CHAPTER М: ZEFFO
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER V: ZEFFO

© sos 9
This shot explored the themes of a
more decadent Miktrull and the
imposed order of his architecture.
CHAPTER М]

KASHYYY
The conflict that began during the Clone
Wars never really ended on Kashyyyk—the
clone forces sentby the Republic to reinforce
the Wookiees transformed into an occupying
Imperial force after the events of Order 66.
It is a story that has existed in Star Wars for
decades, and мете honored to explore it
within Jedi: Fallen Order.

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+ Gabe Yeganyan
Ф М Ф © fia [тк © с © ° =, De Ф > А Amy Fry (whistles)
THE ART OF STAR WARS JEDI: FALLEN ORDER

SAW'S FIGHTERS
The ragtag group of fighters serving under Saw Сегагга are not as well
equipped as their Imperial opposition, but their bravery and resource-
fulness makes them capable soldiers.
CHAPTER VI: КА5НҮҮҮК

4 v Jose Daniel Cabrera

M 141
A Jean-Francois Rey (grapple hooks)
THE ART OF STAR WARS JEDI: FALLEN ORDER

SHYYYO
As a rite of passage, Wookiee
warriors would scale the sacred
Origin Tree to prove their cour-
age and devotion to their
community. Extremely lucky ones
might even catch a glimpse of
the elusive shyyyo itself: a gigan-
tic creature rumored to be the
guardian of the Origin Tree.

142
CHAPTER VI: KASHYYYK

A reclusive creature by nature, it was


rarely seen in the wild before the Imperial
occupation and is now virtually extinct.

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CHAPTER VI: КА5НҮҮҮК

WYYYSCHOKK
Wyyyschokk originated in previous established Star Wars content, so we had to adapt the earlier design to fit the game’s more realistic style.
The primary mandate was to keep the red lines on the back so that everyone who knew the original version would recognize this spider.

ду Jean-Francois Rey
THE ART OF STAR WARS JEDI: FALLEN ORDER

SLYYYG
These large, carnivorous gastropods hang from tree
branches, waiting to fall upon prey below. They are
simple minded, not displaying any real emotion or in-
telligence, and move stubbornly toward their constant
goal: their next meal.
CHAPTER VI: КАЗНУУУК

SAAVA
It remains idle until the player or any creature
enters its range. Once a target is in range, it will
start growing out to try to reach the target.

Š 44 Amy Fry
THE ART ОР STAR WARS JEDI: FALLEN ORDER

JAW PLANT
When idle, it remains wide open for creatures to easily stand on it. When a creature
enters its biting range, it will vibrate and prepare to bite. After a specified number
of seconds, it will snap shut, trapping its target and dealing damage over time.

148
CHAPTER VI: KASHYYYK

ENVIRONMENT
The concept of massive roots radiating from the mountainous base of the Origin Tree helped us hint at a very deep forest below while
giving the unique visual of a wooden landscape. The iconic buttress roots and dramatic domed canopy combine to make a sacred landmark
on the horizon.

<A Gabe Yeganyan


THE ART OF STAR WARS JEDI: FALLEN ORDER

Ф Jean-Francois Rey

© 292 @
These images helped us develop
the structure and lighting inside
the mountainous roots of the
Shadowlands
©- 9
With an aerial view we could
visualize key features like the
river, the Imperial operations,
= the Shadowlands, and beyond.

4 Gabe Yeganyan
THE ART ОР STAR WARS JEDI: FALLEN ORDER CHAPTER VI: KASHYYYK

© ын ©)
This was a very early explora-
tion-before the Kashyyyk style
was found, but the Origin Tree
was already there.
A Gabe Yeganyan
о зы < n. + ш x > КАЗНУУУК
THE ART OF STAR WARS JEDI: FALLEN ORDER

An Imperial operation focused on mining and refin-


ing the natural resources of Kashyyyk into materials
critical to the Emperor’s galactic war machine.
Project Siphon is a stark example of the rapacious
and destructive methods regularly employed by the
Empire. Sap drained from the unique wroshyr trees
of Kashyyyk was one of the special resources de-
sired through Project Siphon. The sap, refined and
processed, became a versatile (although highly ex-
plosive) liquid compound used in a variety of
Imperial military projects.

LOS @ ===

Through these paintings we developed the visual direc-


tion of showing the Empire recklessly cutting the deep
д > Gabe Yeganyan roots of Kashyyyk to extract its highly valuable sap.
ео
We needed to solve the puzzle of
combining an Imperial base with
the functions of our sap refinery.
Amar,

A > Gabe Yeganyan


CHAPTER VI: KASHYYYK

CUTTER [чаи]
The cutter proved difficult because of the various gameplay functions it needed to perform. — y
In addition to the constant challenge of designing a distinctly Imperial vehicle, the cutter had -—
very strict dimensions and needed to cantilever from walls, in various orientations, in all kinds
of hard-to-reach places.

After dozens of variations we |


pitched a manually driven
caterpillar design that would
burrow channels through any
material, anywhere, leaving
a recognizably Imperial cut.

159
HAPTER VIE:

THE H
ters, and other : =
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derworld are аз r =

bases across the galaxy, such as the s


auction and the fight pit run out of the O жле

Eris asteroid port.

+ Gabe Yeganyan
4» Theo Stylianides
CHAPTER VII: THE HAXION BROOD

Sorc Tormo is a rising star in the Haxion Brood, recently asserting profit when all is said and done. Sorc runs the Ordo Eris asteroid base
himself as a regional boss after his predecessor was imprisoned by and takes a special pride in the menagerie of vicious space beasts he
the Empire. Cunning and capricious, Sorc spends exorbitantly on his has assembled there from all across the galaxy.
schemes but always manages to come away with an equally ludicrous

163
THE ART OF STAR WARS JEDI: FALLEN ORDER

HAXION BROOD
Cybernetic augmentation is a trademark of the Haxion Brood, who have a dis-
turbing habit of cannibalizing stolen droids for their sensors or limbs. Undergoing
this process is seen as a sign of commitment and loyalty within the Brood.

164
CHAPTER МИ: THE HAXION BROOD

4 v Theo Stylianides -
THE ART ОР STAR WARS JEDI: FALLEN ORDER

BRUTE DROID

166
4 Prog Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER VII: THE HAXION BROOD

The guiding concept of this environment was recycling, from the re- prison was to broadcast fights to the rest of the galaxy—so what better
cycling droids watching your every move to the resourceful use of the way to do this than by refashioning its massive surface crater into a
asteroid hollows as prison cells. Ultimately, the purpose of the asteroid galactic satellite dish?

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give the impression of a prison hidden from sight. 4 A Gabe Yeganyan
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The arena required an audience, press box, and visually plausible rescue route for the Mantis. We populated the pockmarked interior of the
asteroid with spectators and made a large fissure connecting the arena to the harshness of space. This helped continue the pattern of a maze-
like interior with only one possible exit.
CHAPTER VII: THE HAXION BROOD
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER VII: THE HAXION BROOD

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A > Liam MacDonald


те forebod 1g world of Dathomir offered a
perfect opportunity to develop an environ- `
ment entirely unlike the verdant forests of
Kashyyyk or the windswept peaks of Zeffo.
It seems everything on Dathomir seeks to
pull a visitor down into darkness and decay:
desiccated vines crawl up from fetid swamps
to curl around ancient ruins and modern,
ramshackle structures alike.

+ George Rushing
THE ART ОР STAR WARS JEDI: FALLEN ORDER

P ¥ Jose Da abre D c

NIGHTBROTHERS
In years since the massacre of the Nightsisters during the Clone War, this group of Nightbrothers have pledged their unquestioning
loyalty to the mysterious Taron Malicos.
CHAPTER VIII: DATHOMIR

177
Е = ш ч aE o LL un È < ac 2 < œ л = ш а FALLEN ORDER
CHAPTER VIII: DATHOMIR

47 Jean-Francois Rey

179
THE ART OF STAR WARS JEDI: FALLEN ORDER

TARON MALICOS
The hooded stranger that offers guidance and warning against the dark power and ruled with fear over the Nightbrothers. The scars and horns
powers of an evil witch turns out to be Malicos, a Jedi who fled Order he carries are from the Nightbrothers he’s killed and are a reminder to
66 and landed on Dathomir. Throughout the years, Malicos has amassed those who dare to oppose him.
THE ART OF STAR WARS JEDI: FALLEN ORDER

P Jordan Lamarre-Wan

д » Jose Daniel Cabrera Pena


CHAPTER VIII: DATHOMIR

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A 4 Jose Daniel Cabrera Pena


THE ART ОР STAR WARS JEDI: FALLEN ORDER

MERRIN
Merrin originally presents herself as an antagonist to Cal. She
appears cloaked and wielding the power to raise the
Nightsisters in an attack. She eventually sheds the heavy
cloaks, symbolizing her departure from her Dathomirian roots,
to join the main cast on their adventure.
4 A Jordan Lamarre-Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER

A >» Jose Daniel Cabrera Peña

ZOMBIES
The zombies seen here were previously seen in Star Wars: The Clone Wars. These ritualistically buried Nightsisters have been raised by an
ancient and mysterious power.
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д Jean-Francois Rey
CHAPTER VIII: DATHOMIR

GORGARA THE
CHIRODACTYL
This had to be an ancient colossus that
could fly, that could walk, and that we
could ride. We found inspiration in bats
and owls.

189
| EXTERIOR

2 Р”

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A > Bruno Werneck

George Rushing
CHAPTER VIII: DATHOMIR

+ Bruno Werneck

4 y George Rushing
THE ART ОР STAR WARS JEDI: FALLEN ORDER

A > Jean Rochefort, Hanh


< A George Rushing
THE ART OF STAR WARS JEDI: FALLEN ORDER

A » Bruno Werneck
CHAPTER VIII: DATHOMIR
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The Tomb of Kujet was to be an ode to Kujet’s conquest of the galaxy. akin to the Vikings who would have their slaves killed and buried
We wanted the player to experience his brutal reign through visual with them to serve even after death. It was a challenge to create an
storytelling. Massive murals vertically line the architecture depicting architectural style befitting such a madman. Our explorations led us
the mad tyrant's rule over all races. He thought of himself as the final toa visual language which combined towering Brutalist statues with
word for the Zeffonians, and when he came to die, all of his subjects Rodin-style murals and clean lines and angular walls reminiscent of
would follow. He saw them as his property rather than his equals, ancient Egypt.
CHAPTER VIII: DATHOMIR

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THE ART ОР STAR WARS JEDI: и. < a a шz O сс а ш сс CHAPTER VIII: DATHOMIR

ain

* George Rushing
THE ART OF STAR WARS JEDI: FALLEN ORDER

д > George Rushing


CHAPTER VIII: DATHOMIR
(O)

‘ORDER 66
CHAPTER IX

The masterstroke of the Sith, Order 66 was

the climax in a decades-long orchestra of


manipulation, deceit, and villainy. A single
message broadcast across the galaxy that
triggered the fall of the Jedi Order, the end
of the Old Republic, and the triumph of evil.

+ Jean-Francois
т Rey 5 Š = > ` b.
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THE ART ОР STAR WARS JEDI: FALLEN ORDER

А p Jose Daniel Cabrera Pena

YOUNG CAL
Cal was a kind, generous boy who showed great promise with the experienced failure and as a result was ill prepared to deal with adversity
lightsaber. He was precocious and rarely struggled with his training. when fortune turned against him. He was assigned to Jaro Tapal as a
This strength was also identified as his weakness—Cal rarely Padawan specifically to address this concern.
CHAPTER IX: ORDER 66

ЗАКО ТАРАГ
Jaro Тара! was а paragon of martial ехсе!-
lence and discipline among the Jedi
Generals of the late Republic. The impos-
ing Lasat believed the Jedi to be guardians
of peace and justice above all else and
devoted himself to protecting the Republic
until his tragic death.
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A Venator-class Star Destroyer that served as the command ship and primary base of operations to the 13th “Iron” Battalion of clone troopers
assigned to the Jedi General Jaro Tapal. The Albedo Brave was instrumental in defending the Bracca system from repeated Separatist attacks.
о = < а. = ш a х о с a шx © ©
ILUM
CHAPTER x

It was an honor to depict the Jedi temple and


the Crystal Caves of Пит in high definition
in Jedi: Fallen Order. We studied complete
maps and concepts from The Clone Wars
and played with the established layout to
reflect what might happen after years of
abuse and seismic activity had shattered this
site that was sacred to the Jedi.

* Gabe Yeganyan
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER X: ILUM

The interiors of the ice caves


were tricky because they had to
incorporate visuals and layouts
previously established in The
Clone Wars while accommodat-
ing gameplay. By introducing a
hint of geothermal heat, we were
able to adapt these glacial cav-
erns to fun new gameplay.

> À Gabe Yeganyan


THE ART ОР STAR WARS JEDI: FALLEN ORDER

Са! lightsaber originally belonged to his master, Jaro Tapal, and was its original owner. The design of the weapon also had to account for
damaged by a blaster bolt during Order 66. The metal ofthe hilt features future upgrades and customization of the hilt, switch, and emitter.
knurling—a practical addition that perfectly reflects the personality of

STAFF

SINGLE BLADE

© Це

Crafting their own lightsaber is a rite of p

© = 9
Cere’s lightsaber leans a little into the esoteric
and includes precious stones and a woven
leather hilt that complements her ruggedness.
4 v Jordan Lamarre-Wan

© IET ©
Inquisitor sabers have an established circular visual language. а
The Second Sister's is based on the idea of fencing and ele- №|
gance, while the Ninth Sister’s is based on the idea of a heavy x,
axe and inspired by the design first seen in the comic series.
m т ш ч сс ь ° u. n = < = z < сс n - ш a FALLEN ORDER

д > Amy Fry


CHAPTER Х: ПОМ

amat ттүү di |
Kass (| _ чата

> y Jose Daniel Cabrera Peña


CHAPTER
|si
`F
O
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Fortress Inquisitorius cl
course of the development process more tha |
any other location in Jedi: Fallen Order. At
various points it was a hyperspace-capable
star base, an asteroid base, or hidden within
a nebula or gas giant. АП of these locations
provided the Inquisitors with a hidden, heavily
defended base to strike from. A place that
mostly exists in nightmares and rumors, the
place where Jedi and other Force sensitives Br
takenby
у the Ше Empire
Empire gogo to dielea LS
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Eventually we settled on an underwater facility 1 29 - ANNAM ¿s= ви аъ

clamped to the ocean floor of the water


moon Nur, which is located in the remote = i
j А 1
Mustafar system. Darth Vader likes to keep his њен c. 2788 тате Pon
Inquisitors—and their victims—close at hand.

Ф Jean-Francois Rey
-—= n

Ми мм17 17°

This fortress was an unusual take оп an Imperial facility: it had to remain just like the castle of Darth Vader on Mustafar, which was used as in-
hidden from the world so the Inquisitors could hold, torture, and convert spiration for the more gothic aspects of this structure.
the enemies of the Empire. It also had to be massive and feel ominous,
ЕЕ“
The final enormous room was
inspired by gothic cathedrals but
had to retain distinct elements of
the Empire's aesthetic.

<.

A 4 Jean-Francois Rey
THE ART ОР STAR WARS JEDI: FALLEN ORDER

2 ч ig | 3Ч =

p v Jean-Francois Rey
рад. ===
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THE ART OF STAR WARS JEDI: FALLEN ORDER

Bes

> A Jean-Francois Rey


INQUISITOR CAL
In a premonition, Cal sees an image of himself as
an Inquisitor. Many of these design elements are
inspired by the Second Sister, but use square
elements instead of her more angular “V” shapes.
These shapes can be seen on the garb's stitching
and belt buckle.

¢ Jordan Lamarre-Wan
> À Jean-Francois Rey

This is the heart of darkness. The torture chair had to be reminiscent of | Awakens to Капап in Rebels), so a lot of elements were combined to
the previous torture devices used on characters throughout Star Wars make the ultimate Imperial torture device.
(from Han Solo in The Empire Strikes Back to Rey with Kylo in The Force
CHAPTER XI: FORTRESS INQUISITORIUS

+ Bruno Werneck

DARTH VADER
In the early stage of game design, there is a
blue-sky concept exploration phase where we
iterate on different ideas. Many evolve into
what is in the game, but many get cut for var-
ious reasons. In this section, you will see
some of those nuggets of potential. You will
also see some key art from early in prepro-
duction. This is when ideas start taking form
and some narrative elements get solidified.
Many of these images are used for pitch
decks. They help the team communicate the came»
cote
ere

high-level idea of the game both internally


and to external partners, including Lucasfilm. —

Жи
AO
GD
AO

+ Prog Wang
THE ART ОР STAR WARS JEDI: FALLEN ORDER

+ Jordan Lamarre-Wan

Mag Zaroff was an early concept for the


antagonist in our game. Wearing a long
cloak and walking with calm confidence,
she would levitate surrounding objects and
use them against her prey. She also had her
own ship and was a fierce Jedi hunter. Many
of the iconic shapes from her early design
ended up transferring to Merrin.

» Gustavo Mendonca

228
CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING ART

INQUISITOR
This character was a unique addition to the Inquisitor lineup. He was a member of the Quarren species. This would have been a great oppor-
tunity to make an interesting helmet shape and an intriguing reveal.

4 Konstantinos Mousikides

4 Jordan Lamarre-Wan
THE АКТ OF STAR WARS JEDI: FALLEN ORDER

Ф Bruno Werneck
CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING ART

TEMP HERO
The temp hero’s design borrowed elements of the Mon Calamari fleet officer outfit, like
the upper chest section and double front pouch. The upper part of this design evolved
into the protective leather for welding, and the pockets evolved into the back tool belt
pockets, on Cal's final design.

v p Jordan Lamarre-Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER

BATTLE
DROID

Ф Prog Wang

232
CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING АКТ

+ Jean-Francois Rey

> Jordan Lamarre-Wan


THE ART OF STAR WARS JEDI: FALLEN ОКОЕ

4 Jordan Lamarre-Wan
CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING ART

> À Prog Wang

235
P A Jordan Lamarre-Wan
CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING АКТ

Ф Jean-Francois Rey

4 v Jordan Lamarre-Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING ART

* Jordan Lamarre-Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER

— STAR WARS —.

JEDI
FALLEN ORDER

А)
Respawn. [JCASFIM (С

MARKETING
The marketing images play with the themes of oppression, confrontation,
and light and dark. It was important to have the Second Sister, who drives
so much of the story forward, on the covers. It was also important to show
the hero’s vulnerability in the face of an overpowering Empire and his
courage in taking on the challenge and becoming a Jedi.

240
|
ART / POPULAR CULTURE È хе:
Li.
GAMES / VIDEO 8 ELECTRONIC due

THE ART OF
—SsT
AR. WARS шшш

JEDI
FALLEN ORDER
A FULL-COLOR OVERSIZED HARDCOVER VOLUME that captures the development of the
newest canonical and interactive addition to the Star Wars universe. With detailed concept
art of all-new characters, exciting weapons and equipment, and locales both familiar and new,
this tome offers а behind-the-scenes look а the production of a hit game—all accompanied
by intimate artists’ commentary that reveals how this incredible universe is brought together.

The Art of Star Wars Jedi: Fallen Order guides readers оп Cal Kestis’s quest to rebuild the
Jedi Order as he learns the ways of the Force, travels to exotic worlds, and battles tyrannical
foes. This uniquely designed work is sure to thrill dedicated Jedi acolytes and gamers alike.

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