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— STAR. WARS:
m : :
“FALLEN ORDER —
p
ТШЕ
$ Gustavo Mendonca
CAPTIONS
Aaron Contreras
FOREWORD
Jordan Lamarre-Wan
PUBLISHER
Mike Richardson
EDITOR
lan Tucker FOREWORD
006
ASSISTANT EDITOR
Brett Israel
CHAPTER 1: HEROES
DESIGNER
010
Sarah Terry
ART DEPARTMENT
Phil Szostak
Ф Prog Wang
It is a great honor to be offered Ше chance to work on a franchise with the rich legacy and starts with coming to the table with an open mind, letting your imagination run loose, and being
significance of Star Wars. George Lucas combined the work of different visionaries, like Joseph ready to learn.
Campbell, who popularized the idea of “the hero’s journey,” and Ralph McQuarrie, who made
We started by going back to the archives and studying what made Ralph’s body of work so time-
massive contributions to the visual language of Star Wars. When Lucas brought these influences
less. The storytelling quality combined with the bold simplification of shapes and clear readability
together, it was a perfect culmination of ideas, and the series holds a special place in the hearts
became the signature look for so much of Star Wars. Designers know that the hardest challenge
and souls of the generations it has touched.
is to narrow down an idea to its simplest form. Think of how iconic a TIE fighter shape is, or
Being involved from the earliest stages of Jedi: Fallen Order was an incredible opportunity. We how visually striking Darth Vader looks, dressed in black against white stormtroopers and red
went from throwing around ideas in a room back when no artwork existed, to creating key art and Imperial guards. In the same spirit, we continually pushed to simplify and distill our designs to
envisioning what the game could be. Like explorers in a strange new world, we shined the light in their essence.
different directions and discovered nuggets of great potential.
We were very fortunate to collaborate with our partners at Lucasfilm. The many trips to their cam-
In many ways, Ralph McQuarrie not only laid the foundation for Star Wars, but he also helped pus to review designs with Doug Chiang and the daily collaboration between Respawn and the
shape concept art as a field. The concept team, like a sculptor shaping clay, plays with ideas Lucasfilm team helped us craft something new while also remaining grounded in recognizable
until something emerges and captures the imagination. But the foundation is always the same. It Star Wars language. We paid close attention to the story we were communicating and tried to
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inject as much of it into the visuals as possible. Over the course of this project, we formed a close
relationship with the Lucasfilm team, and we earned the creative freedom to envision the story of
a young Jedi in hiding after Order 66 that would become a new addition to the Star Wars galaxy.
К is also a great privilege to work on a story-driven game that can pay tribute to the lessons from
Campbell’s body of work. It’s the story of a kid who is blessed with special powers but cursed to
live in a world where it’s a crime to use them and where he must hide them at all costs. The loss of
a beloved friend launches the hero on his journey—finding a mentor, making mistakes, learning,
and eventually switching from hiding to confronting his fears and pursuing the inevitable clash
with the Second Sister.
We are honored to present the results to you in the game and in this book.
—Jordan Lamarre-Wan
Ф Jordan Lamarre-Wan
CAL KESTIS
The hero is a Jedi who is hiding out in a shipyard
worker camp on Bracca. He’s part of a rigger crew
who use welding torches at high altitude to break
ships apart. His design combines Star Wars me-
chanic garb with a climbing harness and protective
welding gear. :
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THE ART ОР STAR WARS JEDI: FALLEN ORDER
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СНАРТЕВ 1: НЕКОЕЗ
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THE ART ОР STAR WARS JEDI: FALLEN ORDER
А P Jordan Lamarre-Wan
016
CHAPTER 1: HEROES
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER 1: HEROES
BD-1 is an exploration droid that belonged to Eno Cordova until Cal came across him. In the*initial
design phase, BD was a kitbashed booster repair droid. He had large thrusters that propelled him
up and little welding arms. While riding on the hero's back like Yoda did while training with Luke оп
Dagobah, he could boost the player to provide extended jumps.
E
We distilled his design to his most essential functions: scanning and building a database. That is
why he has such a large lens for an eye and a holoprojector. His construction also had to be solidly
built to withstand any terrain. 1 è
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His visual design is pretty
much a mix between a bird
and a dog. He has the large
head-to-body proportions and
bipedal stance of a bird com-
bined with the loyalty and
friendliness of a dog.
4 Jordan Lamarre-Wan
4 4 Jordan Lamarre-Wan
CERE JUNDA
Сеге is a Jedi who survived Order 66 but
did not come out of it undamaged. In the
initial design phase, she even had a cane
- and some physical sca Cere leads the
questto restore the Jedi even though
she understands and accepts how the
order was flawed and held back by dog-
G trad ion. This is expressed in her
choice of clothing
and blaster sidearm—
Cere is focused on building a better
+ Jordan Lamarre-Wan
THE ART ОР STAR WARS JEDI: FALLEN ORDER
4 v Jordan Lamarre-Wan
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CHAPTER 1: HEROES
Ф Bruno Werneck
4v Jean-Francois Rey
д > Prog Wang
CHAPTER 1: HEROES
Greez is a four-armed Latero hailing from Lateron, a Mid Rim world that Greez is an “ambling space weirdo” who keeps the conversation on-
suffered greatly during the Clone Wars. Inspired equally by Ernest board the Mantis from getting too esoteric and focused on “Jedi stuff.”
Borgnine (Escape from New York) and Don Knotts (Three’s Company),
029
THE ART OF STAR WARS JEDI: FALLEN ORDER
д » Prog Wang
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CHAPTER 1: HEROES
CHARTER
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Ф Jordan Lamarre-Wan
11: VILLAINS
CHAPTER
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FLAMETROOPER
111
== — 4 A Jean-Francois Rey
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In this image, the Second Sister is flanked by her purge troopers. This was the first time our Inquisitor and our purge troopers occupied one
space, and the effect was a looming sense of impending doom.
Ф Ргоа Мапа
4А Jordan Lamarre-Wan
CHAPTER II: VILLAINS
PURGE TROOPERS
The purge troopers are an elite unit specially trained to hunt down Jedi blaster rifle. The other three units are trained for short-range combat.
and Force users. They use lightsaber-parrying weapons and wear They all share a common base uniform and helmet similar to clone
lightsaber-resistant armor that allows them to take several hits. The paratroopers’, painted black with red and silver accents.
commander trooper is designated by the red pauldron and DC-15
THE ART OF STAR WARS JEDI: FALLEN ORDER
2 : © © O 9
e electrostaff
purge troopers use an elec- The electrohammer purge trooper uses The purge trooper uses a DC-15
n parry Cal’s Force pull ability. swooshing move sets and heavy attacks to rifle for long-range attacks.
overpower Cal.
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CHAPTER 11: VILLAINS
Ф Vince Rizzi
NINTH SISTER
The Ninth Sister is based on an existing character design
from the Marvel Star Wars comic books, but she needed
То be adapted to the game's level of detail and fidelity.
She is a Dowutin with the advantage of massive strength
and size. Efforts were made to preserve some of the iconic
shapes that make her recognizable, such as the raised
shoulder pads, the red visor, the three chest stripes, and
the layered skirt design.
Ln
CHAPTER Il: VILLAINS
SECOND SISTER
The Second Sister’s design is grounded in Inquisitorius visual lan- imagined as calm and composed, using the Force to deceive her
guage, mixing officer garb with trooper-inspired armor and pulling enemies and then attacking swiftly and mercilessly.
inspiration from fencing and medieval knights. She was always
THE ART OF STAR WARS JEDI: FALLEN ORDER
Ф Bruno Werneck
THE ART OF STAR WARS JEDI: FALLEN ORDER
©
The remains of Separatist and Republic capital ships
re strewn across the bleak landscape of Bracca like
А 4 Bruno Werneck
THE ART ОР STAR WARS JEDI: FALLEN ORDER СНАРТЕВ 111: ВКАССА
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Many Venator-class Star Destroyers were decommissioned and scrapped
in the early years of Imperial rule to contribute parts to the growing
Imperial war machine. The Venator was a symbol of the Republic and
therefore swiftly decommissioned in favor of the Victory- and Imperial-
class Star Destroyers, which are synonymous with the Empire
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THE ART ОР STAR WARS JEDI: FALLEN ORDER
SHIPYARD WORKERS
Members of the Scrapper Guild tend to come from low-income communities
located all over the galaxy. Most scrappers specialize in a role that defines
their skill set, compensation, and, in many cases, life expectancy. Hazmat
scrappers are at the bottom of the heap, working in toxic conditions and
relying on dated safety equipment. Above them are the heavy-equipment-
operating cutters and daredevil riggers.
+ Jordan Lamarre-Wan
THE ART ОР STAR WARS JEDI: FALLEN ORDER
062
CHAPTER
lll BRACCA
PRAUF
Prauf is an Abednedo scrapper who remembers when the
shipyard focused on rebuilding ships instead of breaking
them down. Prauf met Cal not long after the young man
stumbled into the scrapyard from the wastes. He always
watched out for Cal and knew enough to not ask questions
about his young friend’s past.
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4 А Bruno Werneck
THE ART OF STAR WARS JEDI: FALLEN ORDER
The Ibdis Maw is a superorganism that resembles a gigantic cousin of the planet. It eats everything, especially minerals, and is used as a
of the sarlacc—although they are quite different under the surface. giant disposal bin. The challenge was to create the humongous scale
The various mouths of the Ibdis Maw connect to a vastly distributed that supports tentacles huge enough to grab and crush pieces of gi-
digestive system that resides hundreds of meters below the surface gantic spaceships.
©
The inspirational whiteboard
sketch was rendered by game
— а director Stig Asmussen.
È 1 237
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PLANET SURFACE
068
CHAPTER 111: BRACCA
4 v Bruno Werneck
BRACCA
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HOVER BARGE
Hover barges held aloft with repulsorlift technology are the utility are often used to dump trash and low-value scrap directly into the
vehicle of choice at the Bracca shipbreaking yards. They ferry workers Ibdis Maw for disposal.
from one job site to another, pick up valuable ship components, and
CHAPTER lil: ВВАССА
SHIP CUTTERS
THE ART OF STAR WARS JEDI: FALLEN ORDER
STINGER MANTIS
The Latero Spaceworks S-161 “Stinger” XL is a luxury yacht built for Republic, avoiding the utilitarian design trend ushered in by the Empire.
wealthy executives and oligarchs who want a fast ship that draws atten- Greez has named his ship the Stinger Mantis because he finds it very
tion wherever it goes. The S-161 incorporates the latest in performance impressive, despite the fact that no known breed of mantis across the
technology while still holding on to the elegant visual aesthetic of the late galaxy has anything resembling a stinger.
074
CHAPTER Ill: ВВАССА
«Qe 9
are surrounded by the environments they
are visiting, so the windows a round the room. We also included a lof of
individual elements
© 222
This was the first piece designed for the interior to set the tone: it needed to
feel like a luxurious yacht that was falling into disrepair. The lines are flowing
and the edges are rounded (details you'll find throughout the ship.) < A Jean-Francois Rey
ean-Fre $ ке
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CHAPTER 111: BRACCA
077
THE ART ОР STAR WARS JEDI: FALLEN ORDER
CHAPTER Ill: ВВАССА
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This is where Cal can tinker on his lightsaber,
but this is also the top portion of the engine
room, where Cal sleeps. It is more functional
and dirtier than the living quarters.
© ©
We used old submarines as inspiration as
well as some elements from A New Hope to
convey the feeling of heavy machinery and
claustrophobic conditions.
"еde di
* Wesley Griffith
Водапо represents the call to adventure and аша Poor : : ER = =
the wonder of exploration. The binary suns : ; :
and clear horizon speak to endless possibility,
tempered by the threat of vicious wildlife =. ди
and the many secrets hidden throughout the
cratered terrain.
| MacDonald -
x
THE ART ОР STAR WARS JEDI: FALLEN ORDER CHAPTER IV: BOGANO
BOGANO EXTERIOR
We always imagined the surface of Bogano as а vast marsh. But we of cratered limestone and clay constantly fracturing into distinctive
soon faced the challenge of integrating wall running and platforming curved cliffs. This layered geology helped us introduce the visual
into a very flat landscape. To solve this we developed a humid planet themes of exploration and the continuous decay of time.
+ Liam MacDonald
4 A Gabe Yeganyan
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER IV: BOGANO
© =: 9
The binog fossil is an intentional homage to the krayt
dragon skeleton seen in A New Hope. It is also a reminder
that nature can be deadly and violent, even without the
influence of the dark side.
Ф Liam MacDonald
THE ART ОР STAR WARS JEDI: FALLEN ORDER
BOGLING
Boglings are bipedal, mammalian organisms with claws capable
of holding onto Bogano’s many rockfaces. Their bodies are cov-
ered in short, water-resistant fur perfect for navigating the
marshy environment. Their long, fluffy tails can be used for bal-
ance and camouflage.
SPLOX
This creature was a mix of lobster and trilobite. It was the very first enemy that went into preproduction, and it ended up one of the last to be
finalized. The only thing that remained from the beginning was the animation rig.
» Jean-Francois Rey
090
+ Jean-Francois Rey
THE ART OF STAR WARS JEDI: FALLEN ORDER
The purpose of this creature was to be a simple, basic enemy. We went through a wide array of designs before settling on a mix of prairie
dog and some sort of one-eyed, shelled caterpillar.
092
CHAPTER IV: ВОСАМО
OGGDO
The 09900 are powerful, tough, and aggressive opponents. They’re escapes—the design team's method of teaching the player that avoid-
not meant to be defeated the first time the player runs across ing combat is a valid choice and sometimes the best decision in Jedi:
them. Early oggdo encounters involve other creatures and easy Fallen Order.
093
Master Eno Cordova was an explorer and а scholar,
‘notable for his knowledge of galactic history and pas-
sionate interest in lost or ancient civilizations. His outfit
contains equipment and practical touches that
“тап who spends the majority of his Ше оп expeditions. Ss
We explored more unconventional ingredients а,а зэх
touches for his clothing but eventually settled on sc i
thing that resembles the classic Jedi aesthetic.
A p Amy Fry
CHAPTER IV: ВОСАМО
THE ART OF STAR WARS JEDI: FALLEN ORDER
BINOG
A seemingly unique, gigantic creature that
lives underground, the binog has a long,
slender body perfect for slithering in and
out of the holes on Bogano.
096
CHAPTER IV: ВОСАМО
4v Amy Fry
ZAUR
The zaur is an incredibly old species that has remained successful on Bogano due to its high level of adaptability. It deviates from other saurian
species in its proclivity for living in packs.
THE ART OF STAR WARS JEDI: FALLEN ORDER
ENO’S WORKSHOP
Bogano’s geology allowed for a visual pattern of small surface features were water filtration systems, dehumidifying fans, and mechanical stilts
leading into hidden caverns below. We imagined that Eno’s diligent designed to maintain a delicate balance while he pursued his archae-
studies of the local landscape and its fauna might have inspired his ological excavations. All of this construction was completed by Cordova
very own home below the surface. Among his many adaptive devices and a handful of sturdy droids.
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4 A Liam MacDonald
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CHAPTER IV: ВОСАМО
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ZEFFO
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Ф Bruno Werneck
THE ART OF STAR WARS JEDI: FALLEN ORDER
А b Jean-Francois Rey
SCAZZ
The subterranean, verminous scazz communicate hostile intent from surprise attacks. Scazz are opportunistic above all else and become a
the tops of their heads to the ends of their tails. Oversized mouths and serious threat in large numbers.
haunches hint at their predilection for reckless, lunging bites and
104
CHAPTER М: ZEFFO
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105
THE ART ОР STAR WARS JEDI: FALLEN ORDER
Av» Jean-Francois
While not predators, phillak are highly territorial and will charge any perceived threat without hesitation or regard for self-preservation. Their
imposing horns suggest dodging or leaping out of the way is a far better reaction to being charged than standing your ground.
106
CHAPTER V: ZEFFO
20s А
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Sometimes using the natural
equivalent is Ше best way to
до, so we used two charging
animals from Earth as inspi-
ration: a ram and a wild boar.
107
А > Jean-Francois Rey
CHAPTER V: ZEFFO
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we designed for this game.
109
THE ART OF STAR WARS JEDI: FALLEN ORDER
A p Bruno Werneck
ZEFFONIANS
CHAPTER М: ZEFFO
4 Bruno Werneck
4 Jean-Francois Rey
THE ART OF STAR WARS JEDI: FALLEN ORDER
SKUNGUS
This was a difficult design: it needed to burrow underground, it
had to have eyes that follow the player, it had to inflate a protec-
tive shell as a warning and expel gas when you get close, and
eventually it had to explode when projected forcefully.
112
СНАРТЕВ М: ТЕРЕО
4 д Jean-Francois Rey
113
THE ART OF STAR WARS JEDI: FALLEN ORDER
TOMB GUARDIAN
This was one of the most challenging enemies to design. It had to clearly evoke the old
Zeffonians, and it had to feel like ancient technology that would be unusual in the Star Wars
galaxy. For gameplay reasons it also needed to hold a power cell in its open chest that could
be pulled using the Force and also send a deadly energy beam at the hero.
CHAPTER V: ZEFFO
cognati”
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THE АКТ ОР STAR WARS JEDI: FALLEN ORDER CHAPTER V: ZEFFO
4 a Bruno Werneck
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER V: ZEFFO
PROJECT AUGER
Project Auger—the code name of an Imperial archaeological operation small part of the Empire’s galaxywide effort to stockpile historical know- machinery engineered to literally move mountains, scarring and archaeologists and craftsmen that lived near many of the primary dig
on the planet Zeffo aimed at seizing anything of value left behind by ledge in an attempt to satiate Emperor Palpatine’s limitless hunger for deforming the landscape in an effort to rapidly uncover underground sites. Many of these citizens resisted this tyrannical action and lost
the ancient civilization that once lived there. This operation is just one power and control. On Zeffo, this takes the form of Imperial excavation caches. The Empire forcibly deported a small, peaceful community of their lives as a result.
v P Jean-Francois Ri
This was the very first environment we designed for the game. It had to be an abandoned place swept by the winds. We started from the classic
domes that you find all over Star Wars and added big, simple shapes that give the village familiarity and a strong readability.
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LANDING PAD
Zeffo’s landing pad was the very first area developed for the game.
CHAPTER М: ZEFFO
Ф Jean-Francois Rey
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CHAPTER М: ZEFFO
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THE ART OF STAR WARS JEDI: FALLEN ORDER
РТЕВ М: ТЕРЕО
This temple began as а series of wind-inspired puzzles
but later evolved to incorporate several narrative
themes. To show the Zeffonian admiration for Kashyyyk’s
Origin Tree, we carved a canopy into the windswept
formations above. This emulation of natural features
helped inform the organic patterns used throughout
ancient Zeffonian architecture.
THE ART OF STAR WARS JEDI: FALLEN ORDER
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Miktrull’s tomb needed to communicate а shift toward power and decadence. Here, the organic decorations of earlier Zeffonian motifs become
ordered and rigid when spliced with those of Dathomir. And the overall arrangement of spaces centered on idolizing the Sages and their projections
of power. Prayer candles coupled with a monumental lantern spire solved the design puzzle while emphasizing the corrupting forces of empire.
CHAPTER М: ZEFFO
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER V: ZEFFO
© sos 9
This shot explored the themes of a
more decadent Miktrull and the
imposed order of his architecture.
CHAPTER М]
KASHYYY
The conflict that began during the Clone
Wars never really ended on Kashyyyk—the
clone forces sentby the Republic to reinforce
the Wookiees transformed into an occupying
Imperial force after the events of Order 66.
It is a story that has existed in Star Wars for
decades, and мете honored to explore it
within Jedi: Fallen Order.
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Ф М Ф © fia [тк © с © ° =, De Ф > А Amy Fry (whistles)
THE ART OF STAR WARS JEDI: FALLEN ORDER
SAW'S FIGHTERS
The ragtag group of fighters serving under Saw Сегагга are not as well
equipped as their Imperial opposition, but their bravery and resource-
fulness makes them capable soldiers.
CHAPTER VI: КА5НҮҮҮК
M 141
A Jean-Francois Rey (grapple hooks)
THE ART OF STAR WARS JEDI: FALLEN ORDER
SHYYYO
As a rite of passage, Wookiee
warriors would scale the sacred
Origin Tree to prove their cour-
age and devotion to their
community. Extremely lucky ones
might even catch a glimpse of
the elusive shyyyo itself: a gigan-
tic creature rumored to be the
guardian of the Origin Tree.
142
CHAPTER VI: KASHYYYK
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CHAPTER VI: КА5НҮҮҮК
WYYYSCHOKK
Wyyyschokk originated in previous established Star Wars content, so we had to adapt the earlier design to fit the game’s more realistic style.
The primary mandate was to keep the red lines on the back so that everyone who knew the original version would recognize this spider.
ду Jean-Francois Rey
THE ART OF STAR WARS JEDI: FALLEN ORDER
SLYYYG
These large, carnivorous gastropods hang from tree
branches, waiting to fall upon prey below. They are
simple minded, not displaying any real emotion or in-
telligence, and move stubbornly toward their constant
goal: their next meal.
CHAPTER VI: КАЗНУУУК
SAAVA
It remains idle until the player or any creature
enters its range. Once a target is in range, it will
start growing out to try to reach the target.
Š 44 Amy Fry
THE ART ОР STAR WARS JEDI: FALLEN ORDER
JAW PLANT
When idle, it remains wide open for creatures to easily stand on it. When a creature
enters its biting range, it will vibrate and prepare to bite. After a specified number
of seconds, it will snap shut, trapping its target and dealing damage over time.
148
CHAPTER VI: KASHYYYK
ENVIRONMENT
The concept of massive roots radiating from the mountainous base of the Origin Tree helped us hint at a very deep forest below while
giving the unique visual of a wooden landscape. The iconic buttress roots and dramatic domed canopy combine to make a sacred landmark
on the horizon.
Ф Jean-Francois Rey
© 292 @
These images helped us develop
the structure and lighting inside
the mountainous roots of the
Shadowlands
©- 9
With an aerial view we could
visualize key features like the
river, the Imperial operations,
= the Shadowlands, and beyond.
4 Gabe Yeganyan
THE ART ОР STAR WARS JEDI: FALLEN ORDER CHAPTER VI: KASHYYYK
© ын ©)
This was a very early explora-
tion-before the Kashyyyk style
was found, but the Origin Tree
was already there.
A Gabe Yeganyan
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THE ART OF STAR WARS JEDI: FALLEN ORDER
LOS @ ===
CUTTER [чаи]
The cutter proved difficult because of the various gameplay functions it needed to perform. — y
In addition to the constant challenge of designing a distinctly Imperial vehicle, the cutter had -—
very strict dimensions and needed to cantilever from walls, in various orientations, in all kinds
of hard-to-reach places.
159
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+ Gabe Yeganyan
4» Theo Stylianides
CHAPTER VII: THE HAXION BROOD
Sorc Tormo is a rising star in the Haxion Brood, recently asserting profit when all is said and done. Sorc runs the Ordo Eris asteroid base
himself as a regional boss after his predecessor was imprisoned by and takes a special pride in the menagerie of vicious space beasts he
the Empire. Cunning and capricious, Sorc spends exorbitantly on his has assembled there from all across the galaxy.
schemes but always manages to come away with an equally ludicrous
163
THE ART OF STAR WARS JEDI: FALLEN ORDER
HAXION BROOD
Cybernetic augmentation is a trademark of the Haxion Brood, who have a dis-
turbing habit of cannibalizing stolen droids for their sensors or limbs. Undergoing
this process is seen as a sign of commitment and loyalty within the Brood.
164
CHAPTER МИ: THE HAXION BROOD
4 v Theo Stylianides -
THE ART ОР STAR WARS JEDI: FALLEN ORDER
BRUTE DROID
166
4 Prog Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER VII: THE HAXION BROOD
The guiding concept of this environment was recycling, from the re- prison was to broadcast fights to the rest of the galaxy—so what better
cycling droids watching your every move to the resourceful use of the way to do this than by refashioning its massive surface crater into a
asteroid hollows as prison cells. Ultimately, the purpose of the asteroid galactic satellite dish?
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give the impression of a prison hidden from sight. 4 A Gabe Yeganyan
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The arena required an audience, press box, and visually plausible rescue route for the Mantis. We populated the pockmarked interior of the
asteroid with spectators and made a large fissure connecting the arena to the harshness of space. This helped continue the pattern of a maze-
like interior with only one possible exit.
CHAPTER VII: THE HAXION BROOD
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER VII: THE HAXION BROOD
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THE ART ОР STAR WARS JEDI: FALLEN ORDER
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NIGHTBROTHERS
In years since the massacre of the Nightsisters during the Clone War, this group of Nightbrothers have pledged their unquestioning
loyalty to the mysterious Taron Malicos.
CHAPTER VIII: DATHOMIR
177
Е = ш ч aE o LL un È < ac 2 < œ л = ш а FALLEN ORDER
CHAPTER VIII: DATHOMIR
47 Jean-Francois Rey
179
THE ART OF STAR WARS JEDI: FALLEN ORDER
TARON MALICOS
The hooded stranger that offers guidance and warning against the dark power and ruled with fear over the Nightbrothers. The scars and horns
powers of an evil witch turns out to be Malicos, a Jedi who fled Order he carries are from the Nightbrothers he’s killed and are a reminder to
66 and landed on Dathomir. Throughout the years, Malicos has amassed those who dare to oppose him.
THE ART OF STAR WARS JEDI: FALLEN ORDER
P Jordan Lamarre-Wan
|
E
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MERRIN
Merrin originally presents herself as an antagonist to Cal. She
appears cloaked and wielding the power to raise the
Nightsisters in an attack. She eventually sheds the heavy
cloaks, symbolizing her departure from her Dathomirian roots,
to join the main cast on their adventure.
4 A Jordan Lamarre-Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER
ZOMBIES
The zombies seen here were previously seen in Star Wars: The Clone Wars. These ritualistically buried Nightsisters have been raised by an
ancient and mysterious power.
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CHAPTER VIII: DATHOMIR
GORGARA THE
CHIRODACTYL
This had to be an ancient colossus that
could fly, that could walk, and that we
could ride. We found inspiration in bats
and owls.
189
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George Rushing
CHAPTER VIII: DATHOMIR
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THE ART ОР STAR WARS JEDI: FALLEN ORDER
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CHAPTER VIII: DATHOMIR
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The Tomb of Kujet was to be an ode to Kujet’s conquest of the galaxy. akin to the Vikings who would have their slaves killed and buried
We wanted the player to experience his brutal reign through visual with them to serve even after death. It was a challenge to create an
storytelling. Massive murals vertically line the architecture depicting architectural style befitting such a madman. Our explorations led us
the mad tyrant's rule over all races. He thought of himself as the final toa visual language which combined towering Brutalist statues with
word for the Zeffonians, and when he came to die, all of his subjects Rodin-style murals and clean lines and angular walls reminiscent of
would follow. He saw them as his property rather than his equals, ancient Egypt.
CHAPTER VIII: DATHOMIR
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THE ART ОР STAR WARS JEDI: и. < a a шz O сс а ш сс CHAPTER VIII: DATHOMIR
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* George Rushing
THE ART OF STAR WARS JEDI: FALLEN ORDER
‘ORDER 66
CHAPTER IX
+ Jean-Francois
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THE ART ОР STAR WARS JEDI: FALLEN ORDER
YOUNG CAL
Cal was a kind, generous boy who showed great promise with the experienced failure and as a result was ill prepared to deal with adversity
lightsaber. He was precocious and rarely struggled with his training. when fortune turned against him. He was assigned to Jaro Tapal as a
This strength was also identified as his weakness—Cal rarely Padawan specifically to address this concern.
CHAPTER IX: ORDER 66
ЗАКО ТАРАГ
Jaro Тара! was а paragon of martial ехсе!-
lence and discipline among the Jedi
Generals of the late Republic. The impos-
ing Lasat believed the Jedi to be guardians
of peace and justice above all else and
devoted himself to protecting the Republic
until his tragic death.
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A Venator-class Star Destroyer that served as the command ship and primary base of operations to the 13th “Iron” Battalion of clone troopers
assigned to the Jedi General Jaro Tapal. The Albedo Brave was instrumental in defending the Bracca system from repeated Separatist attacks.
о = < а. = ш a х о с a шx © ©
ILUM
CHAPTER x
* Gabe Yeganyan
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER X: ILUM
Са! lightsaber originally belonged to his master, Jaro Tapal, and was its original owner. The design of the weapon also had to account for
damaged by a blaster bolt during Order 66. The metal ofthe hilt features future upgrades and customization of the hilt, switch, and emitter.
knurling—a practical addition that perfectly reflects the personality of
STAFF
SINGLE BLADE
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© = 9
Cere’s lightsaber leans a little into the esoteric
and includes precious stones and a woven
leather hilt that complements her ruggedness.
4 v Jordan Lamarre-Wan
© IET ©
Inquisitor sabers have an established circular visual language. а
The Second Sister's is based on the idea of fencing and ele- №|
gance, while the Ninth Sister’s is based on the idea of a heavy x,
axe and inspired by the design first seen in the comic series.
m т ш ч сс ь ° u. n = < = z < сс n - ш a FALLEN ORDER
amat ттүү di |
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Fortress Inquisitorius cl
course of the development process more tha |
any other location in Jedi: Fallen Order. At
various points it was a hyperspace-capable
star base, an asteroid base, or hidden within
a nebula or gas giant. АП of these locations
provided the Inquisitors with a hidden, heavily
defended base to strike from. A place that
mostly exists in nightmares and rumors, the
place where Jedi and other Force sensitives Br
takenby
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Eventually we settled on an underwater facility 1 29 - ANNAM ¿s= ви аъ
Ф Jean-Francois Rey
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This fortress was an unusual take оп an Imperial facility: it had to remain just like the castle of Darth Vader on Mustafar, which was used as in-
hidden from the world so the Inquisitors could hold, torture, and convert spiration for the more gothic aspects of this structure.
the enemies of the Empire. It also had to be massive and feel ominous,
ЕЕ“
The final enormous room was
inspired by gothic cathedrals but
had to retain distinct elements of
the Empire's aesthetic.
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THE ART ОР STAR WARS JEDI: FALLEN ORDER
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THE ART OF STAR WARS JEDI: FALLEN ORDER
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This is the heart of darkness. The torture chair had to be reminiscent of | Awakens to Капап in Rebels), so a lot of elements were combined to
the previous torture devices used on characters throughout Star Wars make the ultimate Imperial torture device.
(from Han Solo in The Empire Strikes Back to Rey with Kylo in The Force
CHAPTER XI: FORTRESS INQUISITORIUS
+ Bruno Werneck
DARTH VADER
In the early stage of game design, there is a
blue-sky concept exploration phase where we
iterate on different ideas. Many evolve into
what is in the game, but many get cut for var-
ious reasons. In this section, you will see
some of those nuggets of potential. You will
also see some key art from early in prepro-
duction. This is when ideas start taking form
and some narrative elements get solidified.
Many of these images are used for pitch
decks. They help the team communicate the came»
cote
ere
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AO
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+ Prog Wang
THE ART ОР STAR WARS JEDI: FALLEN ORDER
+ Jordan Lamarre-Wan
» Gustavo Mendonca
228
CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING ART
INQUISITOR
This character was a unique addition to the Inquisitor lineup. He was a member of the Quarren species. This would have been a great oppor-
tunity to make an interesting helmet shape and an intriguing reveal.
4 Konstantinos Mousikides
4 Jordan Lamarre-Wan
THE АКТ OF STAR WARS JEDI: FALLEN ORDER
Ф Bruno Werneck
CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING ART
TEMP HERO
The temp hero’s design borrowed elements of the Mon Calamari fleet officer outfit, like
the upper chest section and double front pouch. The upper part of this design evolved
into the protective leather for welding, and the pockets evolved into the back tool belt
pockets, on Cal's final design.
v p Jordan Lamarre-Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER
BATTLE
DROID
Ф Prog Wang
232
CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING АКТ
+ Jean-Francois Rey
4 Jordan Lamarre-Wan
CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING ART
235
P A Jordan Lamarre-Wan
CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING АКТ
Ф Jean-Francois Rey
4 v Jordan Lamarre-Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER CHAPTER XII: MYSTERIES OF THE FORCE: CUT CONCEPTS AND MARKETING ART
* Jordan Lamarre-Wan
THE ART OF STAR WARS JEDI: FALLEN ORDER
— STAR WARS —.
JEDI
FALLEN ORDER
А)
Respawn. [JCASFIM (С
MARKETING
The marketing images play with the themes of oppression, confrontation,
and light and dark. It was important to have the Second Sister, who drives
so much of the story forward, on the covers. It was also important to show
the hero’s vulnerability in the face of an overpowering Empire and his
courage in taking on the challenge and becoming a Jedi.
240
|
ART / POPULAR CULTURE È хе:
Li.
GAMES / VIDEO 8 ELECTRONIC due
THE ART OF
—SsT
AR. WARS шшш
JEDI
FALLEN ORDER
A FULL-COLOR OVERSIZED HARDCOVER VOLUME that captures the development of the
newest canonical and interactive addition to the Star Wars universe. With detailed concept
art of all-new characters, exciting weapons and equipment, and locales both familiar and new,
this tome offers а behind-the-scenes look а the production of a hit game—all accompanied
by intimate artists’ commentary that reveals how this incredible universe is brought together.
The Art of Star Wars Jedi: Fallen Order guides readers оп Cal Kestis’s quest to rebuild the
Jedi Order as he learns the ways of the Force, travels to exotic worlds, and battles tyrannical
foes. This uniquely designed work is sure to thrill dedicated Jedi acolytes and gamers alike.
ISBN 978-1-50671-555-1
МИ
99
®
Respawn Horse | | |
ENTERTAINMENT