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AGALIVEL SUPER WIERINES: Official Game Accessory Gamer’s Handbook of the RVEL Une WERS| Volume 2 Contents Beller cvanrssaits --3 — Glorian ........ Fgghead..........-. -S Goliath... : OOS, cass atties Gorgon - Biektra. 2... Grandmaster... - Enchantress... Graviton : Enfarcers .... Green Goblin... Z Espirita........ Gremlin. Etemals.......--...- Gray Gargoyle Executioner. ...6.. 06 Grim Reaper. Fatnir. Guardian... ‘Guardians of the Galaxy - Faleon, Farouk. ‘Guardsman... Fenris. Gypsy Moth .. Fenris Walt... Gyrich, Henry Peter... Firelord Hammer and Anvil Firestar Hammer, Justin 2 Fixer : Hangman... Flag-Smasher... “41 Harkness. Piyorece see 43 Hatemongers .......- Foolkiller... 45 Havok... Forge. - “ 47 Hawkeye. Fortune, Dominic ..... 43 Hellcat... Frankenstein's Manster 51 Heliopolis FrogeMan 2.0 53 Hellions. Fury, Nick... Hercules. Gaca.. High Evolutionary. Galactus . = Hobgoblin HGardenet.....eeeseevseeee61 Hobgoblin it. Gargoyle, +163 Howard the Duck Geirrodur s -65 Hulk. Ghost Pidorl .............67 — Hulkbusters Human Toreh Hydroman......- 3 Hyperion oeman - Immortus......- : Imperial Guard... css Impassible Man . In-Betweener Inhumans. Inerloper Invisible Woman. . tron Fist. MOM MBN vsvsvseeveree 1 tho Living Colossus . Jack of Hearts ..-....- Jameson, John... eee Jocasta- eaten Jones, Rick... Juggernaut... seo Kale, Jennifer. .......4 Kang seessessees Kangaroo nase Karma... Kamak « Karnilla.... KaZar Kiper the Cruel... Kid Con... : Killer Shrike os Kingpin cence ee 159 139 141 143 148 147 149 185 187 161 163 165 167 171 173 178 177 173 181 183 185 18? 189 181 -199 2195 197 199 201 203 208 KlaW cceecseeceeccseeesecs20F — LivingLaser...,....--.----225 Lord Chaos. . Kervac. crv 209 Living Monolith.............227 Lorelei i Krang Geeerereeeeee-211 Living Wibunal............229 Machine Man... Kraven “ 213 Uard s/231— Machinesmith. KUrS0 eee ccee eee BIB UY eee eee eee 28d Madame Masque .- <5 Leader. ... 217 Lockheed .. 2 B85 Madcap... ria BES Legion... cee eB18 Lockjaw... 237 — Mad-Dog... Be. 58 Lightmasior......-...05.-221 Loki... = 288 Lilandra. wee P2B— LongshOl oe eee coe BM tt Bennie, David E. Martin, and Chris Mortika Edited by William Connare and Riehard Steinberg ‘Cover Illustration by Jeff Buller Interior lustrations by the Marvel Bullpen ‘Typography by Belty Elmore and Carolyn Vanderbilt Graphic Design by Stephanie Tabat Di: POB 756 Lake Geneva, WIE3147 USA. “This book is protected under the capyright laws af the United States of America. Any reproduction or unauthorized use of the material or arvrork contained herein is prohibited without the exoress written consent of TSA, Inc. and Marvel Entertainment Group, Disthbutes to the book trade in the United States by Random House, Inc.. and in Ganada by Random House af Canada, Ltd. Distributed to ine toy and hobby trade by regional cisiibulors. The names of characters used herein are fictitious and do net refer te any pereons ving af dead. Any descriptions including similarities to persans living or dead are mecely ‘coincidental, All Marvel characters and the ditinelive likenesses thereot ere ttacemarks of tho Marval Entertainment Group Inc., and aré used with permission. ©1988 Marval Entertainment Group, Ine, All Rights Regerved. The TSR logo and PRODUCTS OF YOUR IMAGINATION are trademarks onned by TSA, Ine. Game design copyright 1988 TSA, Inc. All Rights Reserved, Printed in U.S.A. ISBN 0-66086-576-6 STATISTICS: Egy AM (20) TY (6) EX (20) EX (20) We) ‘TY (6) u-amorm Health: 76 Karma: 22 Resources: TY (6) Popularity: 2 BACKGROUND Real Name: Edward Lavell ‘Occupation: Professional Criminal : Citizen of the US. Publicly known Place of Birth: Unrevealed Marital Status: Unrevealed Known Relatives: None Base of Operations: Mobile Past Group Affiliations: Has worked freelance for the Hammar head “family” of the Maggie and for Nightshade Present Group Affiliation: KNOWN POWERS Eo! Suit: although the Eel has no superhuman powers of his own, his costume gives him the following abil: ities: Electrical Generation: The Eel can fie boits of electricity up to one area ‘away which do Incredible damage. It anyone attempts to touch the Eel, they will autematicelly take Incredi bledamage. Thisis éirectcurrent, so that anyone grabbing The Eel willnot be able to release his arip, fiesistance to Electricity: The Eel's costume provides its wearer with an Incredible resistance to any form of atlack which is based on an electri cal current flow. Body Coating: The costume also exudes a greasesike substance Which makes it hard for opponents to gota fie grip on him in combat and thus gives a him a +5 CS to Escep- ing Light Emission: The Eel can cause his costume ta glow in the dark, illus inating the area he isin Radarsense: Eel's Costume gener ates an electrical field at all limes that detects anyone entering the same area that he is in, This raises his Intuition ta Amazing against any form of surprise attack which such a power would enable him to antici- pate or detect Predecessor: The original Eel was Leopold Stryke, wha was killed by the Gladiator. He had all of the Attrib: utes and Talents of the current Eel (except Fighting, which was of Good rank, making his Health 66). His suit was also identical except that it lacked the heightened Intuition. His Reason was considered to be Remarkable whan dealing with Marine Lite. Talents: Lavell has the Electronics skill, giving him a +1 CS for any FEAT whieh might benefit trom such knowledge. Contacts: The Eel has worked for (he Hammerhead branch af the Mag gia and Nightshade. ADDITIONAL NOTES: HISTORY Leopold Stryke, who became the original Eel, was the curator of an ‘aquarium who led a secret life a5 & costumed criminal. He was first cap tured by the police as a result of his battle with Johnny Storm, the Human Torch. aiter # second deteat by the Torch, the Eol was recruited ‘by Count Luchino Nefaria to assist him in his attempt to hold Washing: ton, D.C. forransom. Nefariaand the eosturiad efiminals whom he he employed on this vanture were thwarted by the original X-Men. The Eel later acted in partnership with three of the other criminals whom Nefaria had hired: the Plantman, Scarecrow, and Poreupine. Stiyke later joined his brother Jordan, the criginal Viper, as a member of the first Serpent Squad. The Eel was also a member of the second Ser- pent Squad, although he was unaware on joining that Jordan had bean murdered by the new Squad's organizer, the second Vip: ‘The original Eel was finally mur dered by the costumed criminal known as the Gladiator, who stole a disintegrator ray device that was in the Eels possession. Edward Lavell, the second Eel, through unknown means either acquired the original Eel’s costume ‘or somehow duplicated it, The new Eel first ran afoul of Power Man and Iron First when he attempted to free ‘he Maggia boss known as Hammer- head from police captivity. Later the second Eel was hiréd by the criminal Deadly Nightshade and assisted her in her attempt to rob the people aitending a New York City society event. This time the Eel was defeat- ed by Iron First and the former crimi- als Stiletto and Discus, wham Nightshade had tried to force to help her. At present the second Eel remains in prison, sTaristics 6. PR (4) a TY (6) PR (4) TY (6) EX (20) TY (6) v6) Karma: 32 Resources: RM Popularity: ~ 20 BACKGROUND Real Name: Elihas Siar Occupation: Farmer atomic scien- fist, ofminal mastermind Legal Status: Citizen of the U.S. with criminal recard Identity: Publicly known Place of Birt: Quoens, New York Marital Status: Unrevealed Known Relatives: Patricia “Trish” Starr (niece) Base af Operations: Motile Past Group Affiliations: Emissarics of Evil, Masters of Evil il, former partner of the Mad Thinker'and the Puppet Master Present Group Affiliation: KNOWN POWERS Nano. Egghead relied on the techno- logical devices that he bull to enable him to overcome superpowered foes. Examples of the mechanisms which he created inelude: insect contral deviees, orbiting laser satel lites, mind control devices, and robots Telente: Egghead was a scientific genius in many fields, including Nuclear Physics, Robotics, Electron: ies, and Biology. He also had tho Engineering and Repair/Tinkering skills, Whenever he is called upon fg ADDITIONAL NOTES: ROLE-PLAYING NOTES: do £0, ho receives a +1 CS on all Egghead was a master strategist FEAT rolls which involve these tal who launched one scheme after ens. another to defeat his archnemesis, Contacts: Egghead was the leader Henry Pym. He deignad physical of the third Masters of Evil, He was conirontation and preferred to fight also a partner of the Mad Thinker with his intellect. He had nothing but land the Puppet Master. ‘S00 for those that he perceived as less intelligent than himself. e HISTORY Elinas Starr was originally a sciontist working at a government atomic research center who was caught smuggling olueprints for an atomic reactar out ofthe facility, presumably to sell on the open market. Fired from his job at the research conter, Starr was awaiting trial for treasan when he was contacted by dolegates from the criminal under- world, Starr had been given the niek- name “Egghead” in the tabloid newspapers covering his alleged crime and the accounts.of his genius in several fields intrigued certain New York area crime bosses. Egghead was offered the opportu rity te demonstrate his genius for the crime leaders’ purpases _ in ‘exchange for the mob using its influ- ence to see that the charge of trea- son was dropped, Egahead agreed land took an the challenge of defeat ing the original Ant-Man, who had recently been interfering with certain mob activities. The scientist soon dovised 3 cybemetic device similar te Ant-Man’s that enabled him 10 ‘communicate with ants and alternpt- ed ta vie with Ant-Man for the insects’ loyalty. Ant-Man outwitted Egghead, however, and he narrowly escaped capture. Greatly shaken by his initia fa ure, Egghead found refuge in New Yoik's Barrery for atime, until he was ready to try and defeat Ant-Man again. This time he elected to use Ant-Man’ new paring (the Wasp} as bait for a trap. The scheme failed, a5 did a subsequent one to pit Ant-Man (whe now went by the alias Giant: Man} against Spider-Man. Egghead was taken inte Custody following this failed plan, which only served to increase his obsession with the defeat of Ant-Man In a short-lived alliance with 1 Mad Thinkor and the Puppet Master, Egghead used his knowiedge of physics to construct an inirared laser ‘which could send earthward a beam of highly destructive force. Mounted aboard an orbiting satelite that the three managed to obtain tha ray was, tested on a small abandaned Mid- ‘western town, Following the success of this test, Egghead attempted fores the United United States’ gov- ferment inio paying him an astro nomical sum in order ta halt any additional attacks by the ray. ‘The Avengers learned of the satel- lite's secret location through small timo racketeer Barney Barton, who ‘was secretly the brother of Avenger Clint Barton (who called himself Gol ath at that time). The Avengors man- aged to destroy Eqqneac’sdeathray device, but Barney Barton was killed In the process Egghead escaped the Avengers’ atiack and later hired the criminal Swordsman to invade Avengers headquarters and kidnap Henry Pym, whom Egghead thought stil to be Goliath. (Pym had, in fact, dovised tne costumed identity of Yel- Iowjacket or himself buLa few weeks before.) The Swardsman succesd: ‘ed in taking Goliath captive, but after being taken to Eqgheac’s hideout, Gini Barton, the new Goliath, orer ‘came both the Swordsman and Eag- hhoad, the man responsible for his brother's death, Eventually Eaghead escaped from hig incarceration and began con- struction of a machine to steal other people's intelligence. To test the sevice, Egghead took his own niece, Patricia Starr, captive. Henry Pym in the guise of AntMan once again, rescued the girl and sabotaged Ego hhoad’s machine. Pym assumed that Egghead was killed in the ensuring explosion, but encountered him some months later in the Bowery. ‘Egghead had just planted a bomb in ‘the car carrying his niece Patricia to pay her back for his previous defeat ‘Although she survived the bomb ‘blast, it did cause her to lose an arm, ‘Again at large after a period af imprisonment, Egghead hijacked NASA space laboratory and orga: nized the Rhino, Solace, and the ‘Cobalt Man into the Emissaries of Evil, Egghead’s goal was to obtain the Star of Gapistan, a mystical power object he leamed of while in prison. Failing to do so, Egghead was trapped and again presumed killed when Cobalt Man exploded Egghead managed to save himself by activating the teleportation appa- raius aboard the satellite. Wanting the world to think him dead, Eoa- head stipped and abandoned the, satellite and get up a laboratory in Manhaitan. Months later, when he learned his enemy Henry Pym nad disgraced himself in the ayes af the Avengers, Egghead plotted to ruin him totally. Designing and construct- ing a bionic arm, Egghead approached Pym and managed to convince him that he wanted to make amends for what happened to his niece by giving her an arificial arm to replace the one she lost. When Pym delivered the arm to “Trish” Starr and attached It, howe ever, Egghead falsely informed him from afar that it was booby-trapped to explode if tampered with. Belov. ing himself forced to obey Egahead or “Trish” would die, Pym was sent by Eoghead to a military base in Gmaha, Nebraska to steal contain ers of Adamnantium resin. There Yel lowjacket was forced by Egghead to baitle his Avengers teammates, The Avengers overpowered Pym, but because of false memories. pro- grammed into Patricia Starr's brain, she could not corsobarate what Pym told his friends to be the truth. Pym ‘was sent to prison for his federal ‘rime, but Egghead was stil net sat- isfied with the extent of his revenge. ‘Weeks later, after organizing the Masters of Evil (tho third group take ing that name). Eoghead sent his henchmen to the courtroom where Henry Pym was en trial to kidnap him, Taken to: Eggheads latest lai, Pym was put to viork on Egghead's research project to slow down the human aging process. Unknown to Egghead, Pym constructed a force field harness and weapons system, and tricked Egghead into letting him test it, By the time the Avengers arrived, Pym had singlehandedly deleaied the Masters of Evil. Egg. head, feigning unconsciousness, Grew a gunion Pym and was about to shoot him inthe back when Hawkeye arrived and shotan arrovr up the gun barrel. The gun which wasn energy blaster, misfired, killing Egghead instantly, Without intending to, Havekeye had finally avenged his brothers death, vu STATISTICS: o. eL1900 A FE (2) 8 SH Z (500) E cLsoco R IN (40) 1 SH x (180) Pp SH 2 (500) Health: 6502 Karma: 690 Resources: Not Applicable Popularity: 0 BACKGROUND Real Name: Ego Occupation: Planet Legal Status: Nene Identity: Ego's existence is nat known to the general populace of Earth Place of Birth: Tha Black Galaxy Marital Status: None known Relatives: Ego-prime ('descondant”, deceased) Base of Operations: Mobile Past Group Affiliations: The Elders of the Universo Present Group Affiliation KNOWN POWERS: Absorption: Ego has the CL1000 ability to feed an both stellar energy and the life forces of living beings. Shape Change: Ego can transform partions of himself to create surlace features or attack Invaders. This Unearthly power ean be used for tho following Power Stunts: “Attacking tendrits up to 100 miles long ‘which strike with Incracible skill and do Unearthly damage. “The creation of Humanoids from Ego’s whieh ean aperate indepen: dantly of Ego and still remain under his control. They heve the following physical elatistics: FA SE Health AM AM UN MN 215 Gravity Control: Ego ean use his own gravity 10 attack other celestial bodies with CL 1000 damage. A ~1 ‘€S penalty is imposed for each 500 ‘areas of distance Ego and his target Fiogeneration: It Ego is ever dis Os, he can rogather his mass Fand reform his planetary body in time Kinetic Blasts: Ego can emit CL1000, blasts of kinetic forwe at. will. How ever, he must make a successful agility FEAT to fre at any creature on his surface or within his interior Psionics: Ego has an impressive array of psychic powers. To date, he has demonstrated Clase 1000 rank Mind Blasts, Shiit-Z Clairvoyance (whieh he uses to probe bath deop space and his own interior), and Telopathy of Shitt-¥ strength Sigereal Propulsion Unit: Ego has Good cantrol over this device, which propels him through space at CL1000 speeds. Talents: Ego has Astro-Navigational skill which allowshima +1CS when making his way through interstellar space. Contacts: none. ADDITIONAL NOTES: ROLE-PLAYING NOTES: Ego is one of the most profound characters in the universe, a planet- sized intellect with eternal patience and dedication. He considers him= self ona of the Elder of the Universes and has deceived creatures he con- siders his inferiors. On more than ‘one oeeasian he has tried to kill Galactus, and will probably keep try- ing until his time is at an end. As he ‘can no more be reasoned with than ha canbe averceme with fore, Ego is overpowering in more ways than ‘ono. HISTORY Epo, the Living Planet, came into ‘existence within the so-called “Black Galaxy’, which is, in actuality, prob- ably a dark nebula near or, perhaps. even within the Milky Way Galaxy: He originated like any other worid, soalescing over millions of years from cosmic gases and dust, But unlike any other known planots, Ego developed consciousness and intel- ligence. Egos sentience is not the result o/ the fusion of tha essence of a superhuman being with the planet, as the goddess Gaea fused her own ‘essence with the hiosphere of planet Earth. Nor is it true, as Ego once caused the Asgardian god Thor to think, that Ego was created through the fusion of a pianet with a hurman- ‘gid being’s consciousness. Rather, Ego’s consciousness evolved natu- rally within the planet fiself, appar- ently through a process similar to that which enables certain stars to achieve consciousness. Ego vins nearly discovered many times over the caurse of canturies by exploratory starships sent by the Rigellian Colonizers, but in each case he was able to destroy the alan starships. Eventually Ego decided ta con- quer other areas of the Universe by creating vastly poneriul humanoid beings out of his own substance and sending them to take over other planets. This scheme was thwertad by Thor, who journeyed ta Ego aeeompaniod by a Rigollian Recorder. Thor used his mystical power over storms'o create.a planet. wide cataclysm within Ego's aimos- phere that stunned Ego. Humiliated by this, Ego renounced its plans of conquest. Menthe lator Ego was attatkod by the planet desireying being known as Galactus. Believing Galactus to be the greatar threat, Thos, drawing upon the power of his father Ocin, helped Ego farce Galactus to retreat Feigning gratitude, Ego sllowed the ‘Wandorers", survivars of a planet which Galactus had destroyed, to settle upon its surface. But soon after Thor loft, Ego eansumed all of the Wanderers within isa Sometime later, upon orders irom the Rigellian High Commissioner, the Colonizer named Tana Nile took a relatively tiny sample of Eqo's sub- stance, in the hope that it could te Uses te ransiorm ether planets inte habitable varlds, Instead the sample of Ego became a being with its own consciousness, called Ego-Prime, which eventually came to Earth and began wreaking havoc. Ega-Prime released an unknown form of energy Which radiated throo Earth humans whom Odin had arranged to have present. Tho energy released the intent genatic potential in thece three humans, Carter Byam. Chi Lo, and Jason Kimball, transforming tham into superhuman beings who, tegothor with nine other similarly evolved human beings, have become known as the Young Gods. Ego-Prime, having expended all of its energy, disintegrated, Egoitselt went insane, perhaps as ‘a result of ine removel of tha portion of itself tnat became Ego-Prime, ‘Thor, Galactus, Hercules, and Fire- lord together fought the mad living planet and Galactus attached an enormous exiraordinarily. powerful sidereal propulsion unit ta Ego's south pole, Ones activated, the unit propelled Ego on @ course through space intended to keep it far from any inhabited worlds Intime, however, Ego learned howr to control the sidereal propulsion unit psionically. Seeking vengeance on Galactus, Ego traveled towards Earth, which Galactus had visited in the past. As he approached, his gravitational forces virenked great devastation on Earth, and the Fantastic Four journeyed to Ego ina spacecraft to try to deal with the dan- ger it presented. A man named LR. “Skip” Collins completely depleted his tremendous psionic powers by tundging all of the devastation and causing the human race ta forget that it had ever happened. The Fantastic Four's leader Reed Richards, removed one of the power packs from Ego's sidereal propuk sion unit. Hence, when Ega next trig- gered the unit, only hall of its enging fired. Unable to avoid being seized by the gravitational forees of Earth's sun, the living planet broke apart Ego was later able ta tap the sun's energy, though, and thus generate enough psionic energy to re-form himself. Once more in complete on: tral of the propulsion unit, Ego launehed Hselt out of Earth's solar system. However, Ego had greatly Wy, depleted its psionic energies in re forming itself and needed to renaw them by consuming the life forces of other beings. This ha did by slowly “digesting” & large number of Dire Weaiths who had landed an its sur- face, as well as two Galadarian Spa ceknights, Seeker and Scanner. who were pursuing tham, when Rem, Greatest_ of the Spaceknights, arrived. Flom freed his fellow Spa- Ceknights and banished the Wraiths to 4 pocket dimension of limbo. When last saan, Ego had joined farces with the ather Elders of the Universe te destroy firet Galactus and then the cosmos itself, Althoush the plan was oiled by the Silver Surt- er. Ego may stil have to face Galac- tus’ wrath, STATISTICS. IN (40) RM (30) GD (10) RM (20) GD (10) Iw (40) RM (30) @ v-zmo> Health: 110 Karma: 80 Resources: TY (8) Popularity BACKGROUND. Real Name: Elektra Naichios Occupation: Former student, form: or member of the Hand, lator baunt hunter and assassin, Legal Status: Expatriated Greek cit- izen Identity: Unknown to the public at large Place of Birth: Crete, Greece Marital Status: Single Known Relatives: Ambassador Nat- chios (father. deceased, first name unreveated) Base of Operations: Mobile Pest Group Affiliations: Former ‘mombor of the Hand, former employ- 0 of tha Kingpin Present Group Affiliation: KNOWN POWERS Mong; Elektra relies wholly on har skill, natural abilities, and weapons. Weapon: Sak Eloktra’s proterrea weapon is the sai, @ thres-pronged Jéagger, which she could throw up to 2 anoas away. In combat, the sai is considered an Edged Weapon which does Goad damage. Talents: Elekira has the Weapons. Master skill and is a Weapons Spe- dialist with the sai, She has Martial ‘Arts A and E, Acrobatics. Tumbling, ADDITIONAL NOTES: ROLE-PLAYING NOTES: land speaks both Greek and English fluently Contacts: Although Daredevil is not currently aware that Eloktra is alive, she could call on him for assistance ifnecd be, ® HISTORY Elektra Natchios, the daughter of a Greok ambassador, studied martial arts as an adalescent. While in the United States with her father, she began 10 study polltical science at Columbia University in New York City’s. It was nere that she met another Columbia student, Matt Murdack, who would later beoome Daredevil, Murdock revealed to her that he had superhuman senses which campensated for his biind- ness, and they fell deeply in love. ‘A year later, Elektra and ner father were held hostage by several tervor- istsin. building on the school'scam- pus. Wearing a scar! as a mask, Murdock, aided by Elektra, defeated the kidnappers. However, « police- ‘man outside the building, thinking he was giming at one of the terrorists, shot Elektra’s father dead. Em ally shattered, she decided that she gould no longer believe in the law and wanted to withdraw trom the world, Thus, she left Murdock and America, ‘She eventually studied martial ans vith sensei (teacher) in Japan. She left10 attempt to join the secret orga- nization of martial artists headed by Stick, who also served as Dare- devil's teacher. During the year she spent in Stick’s order, Bloktra greatly Geveloped her martial arts prowess, but Stick told her ta leave the group since she was still filed with pain over her father’s death and haired forthe world whieh she blamed for it. Elcktra returned to her previous sensei, Determined to prove herself toSiick, she infiltrated seoret Japa- nese order known as the Hand which was devoted to assassination and domination by fear with the intent of subverting their activities. instead, they trickes her into killing the sen- sei, Following this, Elektra served the Hand for a time, becoming cor. rupted by them, but she finally rebellad against them ang fled Japan. Elokira spent years as a bounty hunter and aseaasin for hire. While bounty hunting in New York City, she she learned was Matt Murdock. Daredevil vehemently disapproved. of Elektra’s bounty hunting, but the Wi! woo! them still cared for each other deeply, They fought members of the Hand together, but then Elektra was hired to kill his best friend Franklin Nelson. She could not go through with killing Nelson, when he racog- nized her 95 "Matt's girl Elektra and sho let hien go. Seon afterwards Elekira was killed by Bullseye, whe Sought to reclaim his position as the Kingpin's chiof assassin. Elekira died in Matt Murdock’s arms, Daredevil has still not fully recov ered from his emational turmoil over Eloktra’s death, The Hand attempted to resurrect Elektra and place her fully under their control through @ mystical ceremony, There are indica- tions that Stone, a member of Stick's order, completed the process of res urrecting Elektra, that Daredevil may have purfied her spirit through force of wil, and that Elektra is indeed alive again. But whether Elektra is truly alive and if so shat her where- abouts and present activities are, w crossed paths with Daredevil, whom still remain mysteries uy 10 STATISTICS: £X (20) EX (20) No) AM (60) GD (10) IN Go) AM (50) Health: 130 Karma: 100 Resources: RM (50) Popularity: 20 e z-amap BACKGROUND Real Name: Amara Occupation: Sorceress Legal Status: Citizen of Asgard jdentity: Secret. Her existence is ot known tothe general populace of Earth Place of Birth: Asgard Marital Status: Single Known Relatives: Lorelei (sister) Base of Operations: Asgard Past Group Aftilistions: Occasional ally of Loki, former partner of the Executioner, former member of Bar- in Heinrich Zemo's Masters of Ev mer ally of the Mandarin, Arkon, and Power Man | Present Group Affiliation: KNOWN POWERS. Eldritch Kiss: The Enchantress can 4illaman's mind with passionate love and blind loyalty with buta kigs, even ifthe victim knows that the Enchant- ess is an enemy. The victim can void the effects of the kiss, which last for one week, by making a sue- cessful Psyche FEAT roll against Monstrous Intensity magic (for Asgardians) or Unearthly Intensity hagie (lor mortals), The victim is entitled o attempt a Psyche FEAT to break free of the enchantment if the Enchantress’ orders or actions place him ina situation in which he would lose Karma ‘Magioal Spelis: The Enchantrass is a Master of Asgardian Magic. As such, the following spells are always avail: able to her: * Magic Detection (P) - Amazing * Psianic Detection (P) - Amazing ‘Thought-Casting (P) - She can send, but not receive thoughts over an Amazing range * Eldritch Bolt (U)- an Energy or Force attack with Remarkable power and range * Eldritch Shield (U) - A personal Force Field of Remarkable strength * Matter Control (U)- Manipulation of Air, Earth, Fire, and Water with Remarkable power * Paralysis (U) - Ag Plomarkable strength Paralyzing Touch, but not constantly activated * Teleportation {U) - Monstrous range * Dimensional Aperture (D) - Allaves travel between Asgard and Earth with Monstrous accuracy Talents: The Enchantross has a wide knowledge of Occult Lore and also @ Mystic Background. Contacts: Tha Enchantress” past Partners have included Loki, Ares, Arkon, Mandarin, the first Masters of Evil, and the now-ceceasad execu. tioner who was slavishly devoted to her for a long period of time. Due to her recent heroism in a battie against Surtur, she 18 hold in good regard by most of Asgard despite her " ADDITIONAL NOTES: ROLE-PLAYING NOTES The Enchaniress is a scheming oppariunist, but will help others when her own plans are in danger ‘Amora lives for the attention of males and will go out of her way to seduce men who have struck her fancy. HISTORY Amora was born somewhere in Asgard, though her parentage is unknown. While still in adolescence, she ran ewayto the land of the Norns and apprenticed herself to Kamilla, 2 one of the most powerful sorcer- esses in all the Asgardian dimen- sian. There she studied all the basic aris of Asgardian magic until Karnilla, expelled her for being too undisci= plined, She picked up further soreer- ous skills by seducing other Asgardians mages and wizards. Centuries ago, Amora enlisted Brunnbilda, leader of Odin's Val- kyries, in her plans of conquest. However, Brunnhilda soan became ‘awara of Amora’s immoral ands, and sought to end their partnership. ‘Amora then used her magic to entrap Brunnhilda within @ mystical crystal of souls. Only recently has Brunnhilda been freed fram Amora’s spell ‘Tha Enchantress eedueed Skurge the Executianer into assisting her in many af her schemes over the years. But while the Executioner was so infatuated with the Enchantress that he would do anything for her she continually withheld her favors from him te keep him in thrall. In her first encounter with Thor afier he gainad his human identity of Don Blake, she attempted unsuc- cessfully to seduce Blake, and then ordered the Executioner to dispose of Jane Foster, the mortal woman Thor then loved, Thor saved Foster and defeated bath the Enchantress and Executioner. f In the years that followed, the! Enchantrass also allied herself with Loki, Baron Heinrich Zema, the Man- arin, and Arkon in pursuit of her goals of power and vengeance upon her enemies. Her most {requent adversaries during these years have been Thor and the Avengers. She used one of Zemo's machines to transfom ane of the Baron's merce aries into the first Power Man. The Enchantress's crimes have eamed her Odin's wrath, and she has suttered exile from Asgard in the past. However, she and the Execs tioner both came to Asgard’s aid its recent war with Surtur. In retatiae tion for her younger sister Lorele''s ude refusal to join her in battling Surtur, the Enchantress used sor cory to make Lorelei fallin love with Loki, Despite her recent heroism, the Enchantrass basically remains an ‘opportunist seeking her own ends. Finally ting of the Enchantress's ‘contemptuous treatment of him, the, Executioner nobly sacrificed his lit ‘on a mhission with Thor into Hel, the realm of the goddess Hela. The Enchantress'’s reaction to Skurge’s path is as yet unrecorded Montana F GD (10). A EX (20) s TY (6) = G0 (10) A 6D (10) 1 TY (6) P ve Health: 45 Karma: 22 Resourees: GD (10) Popularity: ~5 BACKGROUND Real Name: Jackson W. Brice ‘cupation: Professional criminal ‘egal Status: Citizen of the U.S, with a criminal record Identity: Publicly known Place of Birth: Bosman, Montana Marital Statue: Single Known Relatives: Single Base of Operations: New York City Past Group Affiliations: Member of the Enforcers resent Group Affiliation: KNOWN POWERS: Lariat: Montana uses @ steeHfiber fass0 made of Remarkable material. He can employ it up to 3 areas away te trap a single opponent, This acts as aemarkable grapple, Aslongas the target is ensnared, hetakes a -2 CS to physical actions. He can also tempt to pull the rope away trom lantana with a Strength FEAT roll TALENTS: Montana is a Weapon Specialist with the lariat. CONTACTS: The Eniorcers have worked for the Big Man, the Sand. ‘man, the Big Man's daughter, Crime- master’s. son, the Lightmaster, and the Kingpin. ROLE-PLAYING NOTES: Montana is a strang, silent type, fol lowing orders to the best of his abil ty. Ho lp not particularly shovry with his lariat skills, Fancy Dan STATISTICS F Ex (2a) A GD (10) s GD (10) E Ty (6) Rr GD (10) 1 TY 6) P Ty (6) Health: 26 Karma: 22 Resources: GD (10) Popularity: ~5 BACKGROUND Real Name: Daniel Brito ‘Occupation: Professional Cri Legal Statue: Citizen of the US. with a criminal record Identity: Publicly known Place of Birth: Brooklyn, New York Marital Status: Single Known Relatives: None Base of Operations: New York Past Group Afiiliations: Member of the Enfarcars Present Group Affiliation: KNOWN POWERS: Hardened Hands: Due to his years of training, Fancy Dan can do Remarkable damage with his bare hands. TALENTS: Fancy Dan has Martial Ans ABE, CONTACTS: The Enforcers have worked for the Big Man, the Sand- man, the Big Man's daughter, Crime- master’s son, the Lightmaster, and the Kingpin ROLE-PLAYING NOTES: Because! his short size, Fancy Dan is obnoxious and aggressive. He ‘enjoys taking down big men, F i (30) A TY (6) s AM (20) E x (20) R PR (4) \ PR (4) P PR (4) Hesith: 66 Karma: 18, Resources: TY (6) Popularity: ~6 BACKGROUND Real Name: (original) Raymond Boch, (new) Ronald Blach Occupation: Professional criminal Legal Status: Citizen of the US. with a criminal record Identity: Publicly known Place of Birth: (both) Seaside Heights, New Jersey Marital Status: Single Known Relatives: None Base of Operations: Nev York City Past Group Affiliations: Member of the Enfercars Present Group Affiliation: KNOWN POWERS: None TALENTS: None CONTACTS: The Enforcors have worked fer the Big Man, the Sand- man, the Big Man’s daughter. Grime master’s son, the Lighimaster, and the Kingpin. ROLE-PLAYING NOTES: The secong Ox is the brother of the first, who died tightina Daredevil, Both were extremely strong fighters but were mentally siow. Thoy tended ‘ole Faney Oar and Montane do the thinking for the group, 13 Snake Marston STATISTICS: GD (10) GD (10) GD (19) GD (19) TY (6) Ye re Resources: TY (6) Popularity: 0 BACKGROUND Real Name: Sylvester Marston Oceupation: Professional criminal Legal Status: Citizen of Ganada ‘with a criminal record Identity: Publicly known Place of Birth: Ontario, Canada Marital Stetus: Single Known Relatives: None Base of Operations: Formerly Ontario, now Nevwr York City Past Group Affiliations: Rejected member of Gamma Flight, mamber of the Enforcers Present Group Affiliation: KNOWN POWERS: Contortionist: Marston can contort his body so as to entangle an appo- nent, This ability gives him a +2CS to hit when grappling and escaping. Those grappled cannot make diraeted attacks until they have fread themselves, although they can use a power that does not require a directed effort, such as the Hurnan Torch igniting, Snake can move through any opening up to 1(FM) ‘equate and can fit his entire body into an area as small as a 2(FM) cube. TALENTS: None CONTACTS: As an Enforcer Mar- ston has ‘worked far the Kingpin. ROLE-PLAYING NOTE: Marston keeps 10 himself and pre- fers to surprise opponents in com- bat, Ha tonds to work more with his partner Harrison than with the other Enlorcers. and will often hold an opponent immobile while Hammer ‘luge the wietim, 14 Hammer Harrison statistics: 5 EX (20) A 6) s GD (10) E GD (10) R G0 (10) i TY 6) iF GD (10) Health: 46 Karma: 26, Resources: TY (6) Popularity: 0 BACKGROUND Real Name: Willard Harrison Oceupation: Formar boxer, now pro- fessional eriminal Legal Status: Citizen of the U.S. with a eriminal record Identity: Publicly known Place of Birth: Pittsburgh, Pennsy!: Marital Status: Single Known Relatives: Nena Base of Operations: New York City Past Group Affiliations: Momber of the Entorcers Present Group Affiliation: KNOWN POWERS: Stoo! Gioves: Harrison wears-a pair of steel gloves vihich allow him to do Excellent damage and Stun and Slaen opponents of up to Amazing Endurance: TALENTS: Harrison has Martial Arts 8, CONTACTS: As an Enforcer Mar- ston has worked for the Kingpin. ROLE-PLAYING NOTES: Hammer Herrison is a brutal man, kiekod out of boxing when he nearly killed an oppanant. He had fought in ‘several fixed fights and used his con tacts to become a mob anforcer. He mat Marston and the two have worked as a team for several years. They were recently hired by the Kingpin to work as Entoroers. Hart ‘son will go to Snake's aid betore helping Fancy Dan, Ox, or Moniana. a HISTORY ‘The Enforcers is a small band of eriminals who work tegethes, usually ag employees of a criminal leader who uses them to enforce his deci- sions, 10 physically overpower oppo- onts Inlo submission, or to kill adversaries. Although none of the Enforcers have actual superhuman powers, each is highly trained in his own method of combat. Together they have proved to be formidable opponents even to superhuman dversaries like Spider-Man. ‘The Enforcers originally consisted, solely af Fancy Dan, Montana, ane the original Ox, Fancy Dan, although diminutive in height, is a highly skilled hand-to-hand combatant trained in judo and karate, possess- ing great agility: Montana is a master of the lariat. The Ox was dullewitted, but his stvengih was enormous although not superhuman, ‘Afier a series ol baltles against Spider-Man, Ox was exposed idl Iethal radiation and died The two other Enforcers served lengthy prison sentences until upon parole they were hired by the Light- master, who brought a new Ox into the team who was the original's twin brother. The new Ox was also dull- ‘witted and had great but nol super- human strength. Fiecently, two new memberdJ,| joined the Enfarcers while they wera working fora branch of the Kingpin’s ‘organization. One is "Hammer" Marrigon, a formar professional box: er who wears steelplated gloves. ‘The other is “'Snake" Marston, ma: ‘er contortionist who can hold an opponent helpless by winging hi self around him. The Enforcers* most irequent nemesis, Spider-Man, teamed with the reformed Sandman to defeat the expanded team. The present whereabouts and activities of the Enforcers are unknown Wl STATISTICS: eel A GD (10) s Ty (a) E FM (60) R Tr (8) i EX (20) P AM (30) Health: 52 Karma: 56 Resources: TY (6) Popularity: 10, BACKGROUND Real Name: Bonita Juarez Occupation: Sociat Worker Logal Status: Citizen of the U.S. with no crirninal record Identity: Secret Place of Birth: Taos, New Mexico Marital Status: Single Known Relatives: None Base of Operations: New Mexico Past Group Affiliations: Former member of the Texas Rangers, provi sional member of the West’ Coast Avengers Present Group Atti KNOWN POWERS: Fire & Force Generation: Espirita ‘can generate bolts of Amazing Inten- sity lame or Incredible fore; these bolts have a range of 2 areas. She eannot use bath types simultane- usily. She can do one povrer stunt * Firebird Etfect—Espirita can fill 3 reas {including the one she is in) jth 4 blast of Amazing Intensity Flame shaped like a large bird. Body Armor: When ‘lying oF using her tlame powers, Espira is sur- founded bya sheath af flame. These flames automatically destroy weap- ongof Remarkable strength materia! ‘or less, Any attacker who touches Esplrita’s flaming body suffers Remarkable damage. Espirita can- Not use this armor when making a force attack, Resistance to Fire & Heat: Eepirta has Unearthly resistance to these orms of attack, BN cia Fa cane oe unknown, Espirita is unaffected by space. Flight: Espirita can fly at Excellent speed Magic Detection: Espira has Excellent magic detection powers, Visions: From time to time Espirita has received mystical visions. To date she has seen the death of e 19th century woman who may have been hor ancestor, and a premani- tion of Henry Pym's suicide attempt, These accur very infrequently TALENTS: Bonita has training in social works. Despite the original ovi- dence. Espirita may now have the Mystic Backgraund skill CONTACTS: Espirita was a member of the Rangers, but that team has disbanded and two af its. members ate now opposing the West Coast Avangers, of which Espirita is a pro- vvisional member 15 ADDITIONAL NOTES: ROLE-PLAYING NOTES: Griginally Bonita was a somewhat naive git! possessed of amazing powors that she did not understand. Recently she has come to boliove that her abiities are a gift rom God. “Taking tho nameot Espirita, she now uses her powers 10 fight the good fight. 16 HISTORY Bonita Juarez was walking across the desert near Albuquerque. Neri Moxico, when a huge ball of cold fire plummeted out of the sky and struck the sand ten feet from where she etood. Bathed in its extraterrestrial radiation, Juarez soon discavered that she had acquired vast energy- wialding powers. Believing the fire: ball to be @ manifestation of the American Indian legend of the fire bird, Juarez fashioned herself a cos. ume and dacided ta use her powers: to help the people af the Southwest under the name of Firebird. Firobird intercepted a shortwave distress call meant for the Avengers, ‘and met with four other superhuman Crimetightars also responding to the call. After handling the manace of the Corrupter, the five champions, Firebird, Fed Woll, Shooting Star Texas Twister, and Night Rider, decided to band together as the Rangers whenevara menace threat | ened too large for them ta handle! Individually. However, partly because the various Rangers were geographically scattered across the American Southwest, their gather- ings were infrequent. When her encounter with the sorcerer Master Pandemonium took her to the West Qoast Avengers, Firebird assisted the team in their battle against him, ‘She was nominated for membership in the West Coast Avengers by Mockingbird, and was granted provi- sional status, Shorlly after her membership nomination, Banita took a loave of absence. She returned in the nevi identity of Espirita and counselled Henry Pym to avoid suicide. She now beligves that she was given her powers ta act as a direct agent of God. Alter helping aut the West ‘Coast Avengers briatly, she departed once more. u a ‘STATISTICS: F IN (40) A RM (30) s AM (50) E MN (75) R EX (20) [ RM (90) EB Ri (30) Health: 195 Karma: 80° Resources: RM (30) Popularity: 10 BACKGROUND Real Name: Ikaris Occupation: Warrior, former archaeologist’s guide, protessional wrestler Legal Status: Citizen af Olympia ‘Secret Birth: Polaria, Sibsria Marital Status: Widower Known Relatives: |karis (son deceased), Virako—_{faiher, deceased), Valkin (uncle) Base of Operations: Moule Past Group Affiliations; Eternals of Earth Present Group Afiliation: KNOWN POWERS: Jovuinerabilies: tkaris is Invuinor- able ta Heat, Cold, Energy, Electrici- ty, Radiation, Toxins, and Disease He does not age and can still be Ow: by Stun, Slam, and Kill results. He is only affected by a Kill result that would scatter his atoms aver a wide area of space. Gosmic Energy Manipulation: lkaris can manipulate Cosmic Energy at Monstraus Flank. He has davelopad ne power stunts. Flight: tkaris ean {ly at Shift x speeds (60 areasird) Peionic Abilities: tkaris can trans- mute norliving matter with Remmack- able ability. He can also generate illusions to change his appearance andread minds at Remarkable rank He can create a force field of ‘Amazing strength. Ikaris can also psionically teleport himself at Shift Z rank, but must make a Red Psyche FEAT rollto do sa. he succeeds he must make another Red Endurance FEAT oll oF be paralyzed with pain for 1-10 rounds. No Karma can be spent on either of these rolls. Uniting: tkaris, tke all Eterna, can form the UnieMind (Judge's Book, pg. 61). Prime Eternaishio: tkaris, as the ‘current Prima Etemal, possesses ‘extra powers. His Cosmic Eneray and Psionic matter manipulation bowers are boosted one rank. If he resigns or this position is taken from hhim in challenge, he loses these extra ranks, TALENTS: Ikaris a trained wrestler, and has this Talent. CONTACTS: Ikanis currently feads the ramaining Eternals on Earth. Ho is-on good terms with bolh tearns of Avengers, particularly Thor, and James Rhodes. He also has. con. tacts in professional wrestling ¢ir- sles, where ha has fought as “leeberg" Ike Herris, ROLE-PLAYING NOTES: Ikaris tends to be headstrong, but is basically a good leader with the best interests of the Eternals at heart Makkari STATISTICS: Ex (20) AM (50) ‘AM (50) AM (50) iM (80) RM (30) FIM (80) Resources; RM (20) Popularity BACKGROUND Real Name: Makkari Occupation: Amateur technologist Legal Status: Calizen of Glympia Identity: Makkari’s existenca is known to the general populace of Earth, which tends not tatoeliove that ho is’ an Etornal or that Eternals eis. Place of Birth: Olympia, Greece Marital Status: Single Known Relatives: None Base of Operations: Olympia, Greece Present Group Affiliation: KNOWN POWERS: invuinerabittias: Makkari is Invul nerable to Hoat, Cold, Energy, Elec: tricity, Radiation, “Toxins, and Disease, He does not age and can stil be affected by Stun, Slam, and Kill results. He is only affected by & Kill result that would scatter his atoms over a wide area of space Cosmic Energy Manipufation: Makkari_ can usually manipulate Cosmie Energy at Excellent Rank. He can use Cosmic Eneray to boost his running speed to Class $009. He has developed one Power Stunt with his running: * By runningover water, Makkari can generate tidal wave that daes Mon- strous damage to anything it strikes up to 4 areas ahead of it, He can make the waves as wide as he wish. es, Flight: Makkari can tly at Shit ¥ epoade (100 areasira) Psionic Abilities: Makkari can transmute nen-living matter with Excollent ability, He can also gener- ate illusions to change his appear- ance and use telekinesis at Excellent rank, Makkari can also Paionically teleport himself at Shift Z rank, but must make a Red Psycho FEAT roll tedoso. if he succeeds he ust make another Red Endurance FEAT rall or be paralyzed with pain fer 1-70 rounds, No Karma san 66 Spent on either of these ralls, UniMind: Makkari, like all Etor nals, can form the Uni-Mind TALENTS: Makkari has the Piloting Talent, usable with any typo of vehi- clo, Eternal or human, as well ag the RepainfTinkering skill with vehiclas only. CONTACTS: Makkarlis a member of the Eternals, 7 ROLE-PLAYING NOTES: Although Makar’ is over three thou- sand yoars old, ho still displays many adolescent qualities, He has @ boyish charm and eagerness for adventure which tend to set him part from the older, more mature Eternals. Sersi STATISTICS: GD (10) RM (80) AM (60) Ald (0) EX (20) RM (20) IN (40) Popularit BACKGROUND Real Name: Serst Occupation: Dancer, actress, form- er stage magician, hedonist Legal Status: Citizen of Olympia, naturalized citizen of the U.S, with no griminal recard Identity: The fact that Sersi is an Eternal has been publicly revealed but is generally disbelieved Place of Birth: Olympia, Greece Marital Status: Unrevealed, but unmarried at present Known Relatives: Helios (father), Perse (mother) Base of Operations: New York City Past Group Affiliations: Eternals of Earth Prosent Group Affiliation: KNOWN POWERS: evuinorabiltios: Sersi is invuinera ble to Hest, Cold, Energy, Electricity, Radiation, Toxins, and Disease, She does not age and can stllbeatfecied by Stun, Siam, and Kill results. Sho is only affected by a KN result thet would scatter her aloms over a'wide area of space. Cosmic Energy Manipulation: Sersi can manipulate Cosmic Eneray at Amazing Rank. Sho nas developed no power stunts, 18 Flight: Sersi can ily at Shift X speeds (60 aroastrd). Psionie Abilities: Sersi can trans- mute living and nomiiving matter with Unearthly ability. She can also generate illusions affecting all tive senses at Unearthly rank and read and conirol minds at Excellent rank. Sho eannot road Deviant mings, althaugh she can coniral them, She has telekinesis at Incredible lank. Sersi can also psionically teleport herself at Shift Z rank, but must make a Red Psyche FEAT rall to do s0. If she succeeds she must make another Red Endurance FEAT tall or be paralyzed with pain for 1-10 rounds. No Karma can be spent an either of these rolls. Uniehtind: Sersi, like all Eternals, can form the Unt-Mind, TALENTS: Sorsi is an accomplished dancer and connoisseur CONTACTS: Sersi is a member of the Eternals, although she rarely mects with them except in times of trouble. She has many social. Gor eetions around the world. She is also a.close friend of Professor Dan- lel Damien, an archaeologist wha lectures at New York University. ROLE-PLAYING NOTES: Ever the hedonist, Sersi has sure randed herselt with the finest that Tatter-manipulation can produce. Even in martal combat she never wavers from the finest af social grax ce. Although her fellow Eternals con- sider her somewhat flighty, she is a staunch ally when the world is in anger fram some Deviant plot Thena STATISTICS; RM (30) FIM (20) AM (60) MN (75) IM (30) IM (20) FIM (30) a-amopn Health: 185 Karma: 90 Resources: AM (20) Popularity: 0 pularity: ae BACKGROUND Real Name: Thena (changed by roy: al decree from her original name, ‘Azura) Occupation: Former leader of the Eternals of Earth Legal Status: Citizen of Olympia Identity: Tho fact that Thona is a Eternal has been publicly revealed, but is generally disbelieved by the genaral populace of Earth Place of Birth: Olympia, Greece Marital Status: Single Known Relatives: Zuras (father, deceased), Cybele (mother), Mentor (uncle) Base of Operations: Mobile Past Group Affiliations: Eternals of Earth, partner of Kro Present Group Affiliation: @ KNOWN POWERS: Invulrerabilties:Thena is Invulner- able to Heat, Cold, Energy, Electrici> ty, Radiation, Toxins, and Disease. She does not_age and can stil be. affected by Stun, Slam, and Kill results. She is only affected by a Kill result that would scatter her atoms. over a wide area of space. Cosmic Energy Manipulation: ‘Thena can manipulate Cosmic Energy at Unearthly lank. She has Goveloped no power stunts. Flight: Thena can fly at snitt x%gl speeds (50 areasird) Psioni¢ Abiltes: Thena can trans mute noniving matter with Amazing ability. She can also generate illu- ‘sions and.read minds al Remarkable rank, Thena can also psionicaly tele: port horsolf at Shift Z rank, but must make a Rad Psyche FEAT rail to do ‘90. If she succeeds she must make another Red Endurance FEAT coll or be paralyzed with pain for 1-10 rounds. No Karma can be spent cn either of these rolls. UniMind: Thena, ike all Eternals, can form the Uni-Mind. Prime Etornaiship: When Thena, ie. as Prima Etemal, she was jiven extra powers. Her Cosmic Enetgy and Psionic matter manipu lation powers were boosted one rank. TALENTS: None CONTACTS: Thena was the former leader of the remaining Eternals on Earth. She and kro have been romantically involved in the past, but their current relationship is some- what strained, ROLE-PLAYING NOTES: Although Thena is normally extremely strong-willed, she has but recently emerged from the mind- sapping influence of a brain-mine put on her by her ex-lover, Kro. She still seems to have some affection for Kro, buthis recent actions have puta damper on their relationship. Mentor STATISTICS: F EX (20) a EX (20) s AM (50) E ‘AM (60) R IN (40) t AM (20) P IN 0) Healt Kamm: Resources: AM (90) Popularity: 0 (50 on Titan) BACKGROUND Real Name: Alars Occupation: Ruler of the Eternals of Titan Legal Status: Citizen of Titan Identity: Mentor's existence is unknown to the populace of Earn, Place of Birth: Titanos, Northen Asia Marital Status: Widowed Known Relatives: Chronos (father), Daina (mother), SuiSan (wife, deceased), — Zuras__(brothar, deceased), Thena (neice), Cybele (Gisterin-law), Thanos’ (son, deceased), Eros (son), Nebula (reat-qranddaughter) Base of Operations: Titan Past Group Affiliations: Eternals of Titan Present Group Affiliation: KNOWN POWERS: Invulnerabilties: Mentor is Invul- erable to Heat, Cold, Energy, Elec- ticity, Radiation, Toxins, and Disease. He does not age and can sill be affected by Stun, Slam, and kill rosults. Ho is anly affected by a Kill result that would scatter his aloms aver a wide area of space Cosmie Energy Maniputation: Men- lor can manipulate Cosmic Eneray at Monstrous Rank. He has devel ‘oped no powor stunts, Flight; Mentor can fly at Shift X speeds (50 areasira)) TALENTS: Mentor has the Leader ship talent. He is also well versed in amauters and technology. and pos- sesses Amazing reason when deal- ing with machinery. CONTACTS: Mentor is well-known by the Avengers, and can call on their aid when need be. The Eternals. of Titan are distant from those on Earth, and Mentor wauld be unlikely to ask his brother's people for assist- ance in any matter ROLE-PLAYING NOTES: Mentor has seen his civilization reduced to a handful of survivors at the hands al his son Thanos, but he has never given in to feelings of hopelessness and doom. With Thanos’ threat finally ended, Menter has begun more productive tasks. He ig 2 man wha has learned grast wisdom over his long life, and he employs it well Forgotten One statistics: F MN (75) A Ril (30), s UN (109) E UN (100) A EX (20) 1 Ri (30) P Fist (20) Health: 305 Karma: 80 Resources: RM (20) Popularity: BACKGROUND Real Name: Uncevealed Occupation: Agent af the Celes- tials, Adventures Warior Legal Status: Citizen of Olympia Identity: Known to the Eternals, but unkown to the general public of Earth, who attribute many of his ‘reat Yeats in ancient timos to him under different names, none of which is his true name. Place of Birth: Unrovoaled Marital Status: Unrevealad Known Relatives: None Baso of Operations: Olympie, now Mobile Past Group Affiliations: Olympian Eternals Present Group Affiliation: KNOWN POWERS: Invulnerabilities: The Forgotten One is Invulnerable te Heat, Colo, Energy, Electricity, Radiation, Tox- Ins, and Disease. He does not age and an silll be affected by Stun, Slam, and Kill results. He is only affected by a Kill result that would scatter hig atoms over a wide area of space. Formerly Cosmic Energy Manipulation: Tha Forgotten One can manipulate Cos- mic Energy at Amazing Rank. He has developed no power stunts. Flight: The Forgotten One ean fly at Shift X speeds (50 areasird). Psionle Abilities: The Forgotten One can generate Illusions of Remarkable ranicto disguise his own appearance. During the period when the Forgotton One was blind, he pos- sessed undefined sensory powers of Excellent rank that allowed him ta componsate for hig blindness, For gotten One can also psionically tele- Port himself at Shift Z rank, but must make a Rad Psyche FEAT roll todo 50, If he succeeds he must make another Red Endurance FEAT coll ar be paralyzed with pain for 1-10 rounds. No Karma can be spant on, aither of these ral. Uniting: Forgotten One, like all Eternals, ean form the Uni-Mind, TALENTS: The Forgation Gne is a 19 skilled fighter. with Martial Arts A, C, and E, and Wrestling. He is familiar vith the space vehicles that the Eter- nals employ. He presumably knows most ‘dead’ human languages fram his years of wandering, CONTACTS: The Forgotton One is (on goad terms with the remaining Eternals on Earth, as well as Thor He has aetod and presumably is etl acting as an agent of the Celestials on Earth ROLE-PLAYING NOTES: The Eternal nov known only as “the Forgotten One” is samewhat som= ber and grim. He bolieves in tho ti. umph of goad aver evil, to the point where he disobeyed Zuras’ orders and intervened in tho affairs of humanity by fighting tyrants. His years as an exile from Olympia have lett him feeling estranged trom his fellow Eternals, and he tends t0 act as alone agent. Khoryphos STATISTICS: TH 46 @D (10) 1N (40) AM (50) Ex (20) IN (40) AM (30) u-amopn Health: 106 Karma: 90 Resources: AM (30) Popularity: 0 BACKGROUND Real Name: Khorphyos ‘Oceupation: Musician, composer Legal Status: Citizen al Olympia Identity: Khoryphos' existence is unknown to the general populace of Earth Place of Birth: Olympia Marital Status: Unrevealed Known Relatives: Nona Base of Operations: Olympia tions: Etermals of Present Group Affiliation: KNOWN POWERS: Invulnerabilities: Kharyphos Is 20 Invulnerable 10 Heat, Cold, Energy, Electricity, Radiation, Toxins, and Digeuse. He doee not age and ean still be affected by Stun, Slam, and Kill results. He is only affected by & Kill rosult that would scatter his atoms over a wide area of space Cosmic Energy Manipulation: Kherynnos can menipulata Cosmic Enargy at Excellent lank. He has developed no power stunts. Flight; Khoryphes can fly at Shift X speeds (50 areasird). Psionic Abilities: Khoryphos ean generate Illusions of Remarkable Tenk 10 disguise his own appear- ance. He can reshape inanimate objects at Incredible rank. Khory- phos can also psionically teleport himself at Shift Z rank, but must make a Red Psyche FEAT roll to. do 50. If he succeeds he must make another Red Endurance FEAT oll or be paralyzed with pain for 1-10 rounds. No Karma ean be spent on either of these rll. UniMind: Khoryphos, like all Eter- rls, can form the Uni Mind. TALENTS: Khoryphos has the Per- farmer talent for all known fons of music, both vozal and instrumental CONTACTS: Khoryphos is on friend- ly terms with the other Eternals of Earth ROLE-PLAYING NOTES: Khoryphos is devoted almost entire- ly tofhis music. A third or fourth gen- eration Eternal, he is at least 5,000. years old, but is still boyish in bath appearance and manner He is a unskilled fighter, but still willing to help his Eternals when his assist- ance is required Phastos STATISTICS: RM (30), EX (20) AM (50) MN (75) IN (40) EX/(20) -amorn P RM (30) Health: 1<0 Karma: 80, “ Resources: IN (40) Popularity: 5 BACKGROUND Real Name: Phastos Occupation: Technologist, chiet engineer of a steel mill Legal Status: Citizen of Olympia, Gitizen of West Germany swith no criminal record Identity: The general populace of Earth does not knaw thal Phastos is aan Eternal. Place of Birth: Unrevealed, presum- ably Olympia, Greece Marital Status: Unrevealed Knovm Relatives: None N Base of Operations: Ruhr Valley, West Germany Past Group Affiliations: Eternal of Earth Present Group Affiliation: KNOWN POWERS: Invuloerabitties: Phastos is Invul- erable to Heal, Cold, Enorgy, Etoc-| trigity, Radiation, “Toxins, and. Disease. He dass not age and can stil be affected by Stun, Slam, and Kill results, He is only affected by a Kill result that would scatter his atoms over a wide area of space. Cosmic Enorgy Manipulation: Phastes can manipulate Cosmic Energy at Amazing Rank, He has, developed ne power tuts, Flight: Phastos can fly at Shit X speeds (50 areas) Psionic Abilties: Phastos car gor rata illusions of Remarkable rank to disguise his own appearance. He can shape inorganic objects at Amazing tank. Phastos can also pelanically teleport himself at Shift Z rank, but must make a Red Psyche FEAT toll to do so. Ifhe succeeds he must make another Red Endurance FEAT roll er be paralyzed with pain for 1-10 rounds, No Karma can be spent an either of these calls, Uni-Ming: Phastos, like all Eter- nals, can form tha Uni-Mind,

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