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PELGY11 $34.

95

BLACK STAR MAGIC


Ritual magic of the Belle Époque! The desperate Science Jaune of a BLACK STAR

The YELLOW KING R PG – B LA C K STA R MA GIC


MAGIC
war-torn continent! Parageometrical horrors perfected in the labs of the
tyrannical, overthrown Castaigne regime! Signing, the latest way to turn
social media dysfunction into a sorcerous reality!

Your players can master them all—at perilous risk!

Each spell is a Shock card with effects both useful and sinister. Do they
hold onto that spell they need to do that thing, even as their inner realities
start to break apart? Or do they take the safe route, and cast out the
buzzing, insistent power of the Yellow Sign?
Black Star Magic features new magic rules for The Yellow King Roleplaying
Game, including 144 startling spells, background material on Carcosan
magic in all four YKRPG settings, and GM guidance showing you how to
incorporate player-facing occult powers into your game.

Plus, a quartet of scenarios, allowing the characters of each sequence to


make double-edged deals with the world of sorcery:
• Dancer at the Bone Cabaret pits the art students of Paris against
a force that lures their Bohemian friends to the latest, hottest
nightspot. But are they the patrons, or items on the menu?
• A Casket at Le Thil sends the supernatural-quashing soldiers of
The Wars into a village haunted by subterranean enemy activity.
• Memories of a Dream Clown confronts the victorious
revolutionaries of Aftermath with a treasured but
tarnished memory of childhood—and murder!
• Love Wears No Mask finds This Is Normal Now’s ordinary heroes

PELGY11
battling an intrusive yet enthralling phone app, and the dramatic
goings-on of the subtly destabilizing dating reality show it promotes.

Play them separately, or chill your players with all of them. All they have
to lose is their grip on reality…

Written and designed by: Robin D. Laws, Sarah Saltiel, Gareth Ryder-
Hanrahan, and Ruth Tillman.
Pelgrane Press

Robin D. Laws, Sarah Saltiel,


Gareth Ryder-Hanrahan, Ruth Tillman
BLACK
STAR
MAGIC
CREDITS
Publishers: Simon Rogers & Cathriona Tobin
Written and designed by: Robin D. Laws (Carcosan Magic), Sarah Saltiel
(Dancer in the Bone Cabaret, Love Wears No Mask), Gareth Ryder-Hanrahan (A
Casket at Le Thil), Ruth Tillman (Memories of a Dream Clown.)
Developed by: Robin D. Laws
Cover art: Janio Garcia
Illustrations: Simone Bannach, Jessica Greving, Christian Knutson, Ivan
Krysiuk, Madison VanDoren
Graphic Design: Aileen E. Miles
For Pelgrane Press: Becky Smith
Playtesters: Philippe Anné, Sarah Baert, Zoe Bevan, Adrian Brooks, Elyezer
Costa, Pieter De Meyer, Aline De Meyer, Jonathan Delahaye, Bill Dennis, Jonathan
Elcock, Martin Golay, Lloyd Graney, Jones Hsu, Philip Jenkins, Christian ‘CJ’
Jensen Romer, Dave Johnson, Hunter Johnson, Blake Johnson, Like Johnson, Neil
Mason, Owein Mason, Jackie Mason, Nick Meredith, Thomas Nowell, Maria
Ramos, Anthony Ronda, Rosie, Dean Smires, Kim Smires, Rob Smith, Esther
Sybille, Rachael Williams.

Copyright © 2023 Pelgrane Press Ltd.


The Yellow King RPG and GUMSHOE Quickshock are trademarks of Pelgrane Press Ltd.
Pelgrane Press is co-owned by Simon Rogers and Cathriona Tobin.

2
TABLE OF CONTENTS
INTRODUCTION4 The Village of Le Thil 89
CARCOSAN MAGIC 6 Scenes90
Magic Rules 6 Cards114
Eras of Carcosan Magic 8 Injury cards  114
Hermetic Occultism9 Shock cards  117
Spells15 MEMORIES OF
Science Jaune27 A DREAM CLOWN 122
Spells30 Crisis122
Parageometry34 The Alien Truth 122
Spells36 Opportunity122
Signing40 Risks123
Spells42 Cast of Characters 123
GM Guidance 57 Scenes124
DANCER IN THE Denouement147
BONE CABARET 62 Additional Antagonist Reactions 148
The Scenario 62 Alternate One-Shot Version 148
The Alien Truth 62 Cards150
Bone Bound 63 LOVE WEARS NO MASK 156
Characters65 The Scenario 156
Scenes66 The Alien Truth 156
Antagonist Reactions 81 Characters157
Cards82 Scenes158
Injury Cards 82 Antagonist Reactions 179
Shock Cards 83 Cards180
A CASKET AT LE THIL 88 Injury cards  180
The Hook 88 Shock cards  181
The Development 88 Handout #1: Unmasked 183
The Alien Truth 88

3
B LAC K S TAR M AG I C : Introduction

INTRODUCTION

The Yellow King Roleplaying Game sends The ex-insurgents of Aftermath


four sets of interconnected characters encounter magic in the form of
on a head-spinning tumble into reality parageometry, the perverse discipline
horror. of the overthrown Castaigne regime. As
Now the temptation to dip their they mop up its fugitive practitioners,
toes into the sinister waters of Carcosa they too must ask themselves if the
intensifies, with the introduction of ends justify the means. If one little
player-facing magic. formula rolling around for a while in the
Each of the game’s four settings old noggin will really do all that much
presents spells keyed to its particular harm, compared to the threat of ex-
flavor. In Paris, the trappings of their Huss psychic guerrilla action.
deadly power mimic those of the Finally, the everyday investigators of
city’s thriving, feverish occult scene. This Is Normal Now encounter magic
Whether the characters befriend in a hip, viral-ready form, as Signing.
heretical Martinists or ceremonial All the influencers are doing it! And
adherents of the Golden Dawn, whether nothing is remotely out of the ordinary
they dabble in spirit mediumship or about that.
ectoplasmic summoning, the spell In addition to these four flavors of
chapter of this book has the Shock cards soul-warping supernaturalism, the
they’ll covet. opening chapter provides the guidance
Yes, to gain the ability to work you need to incorporate them into your
efficacious sorcery, player characters game.
must keep Shock cards in hand. How Then, in a quartet of scenarios, you
long do they risk psychic dissolution can put them into practice:
before letting them slip out of mind Dancer at the Bone Cabaret pits the art
once again? Or do they embrace it, students of Paris against a force that
sacrificing themselves to Carcosa in lures their Bohemian friends to the
order to destroy Carcosa? latest, hottest nightspot. But are they
In The Wars, the study of magic the patrons, or items on the menu?
takes on the language of technology, A Casket at Le Thil sends the
becoming the Science Jaune. Naturally, supernatural-quashing soldiers of
it is a cruel and twisted version of The Wars into a village haunted by
science, the magical complement to subterranean enemy activity.
munitions research.

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RO B I N D. LAW S

Memories of a Dream Clown confronts an intrusive yet enthralling phone app,


the victorious revolutionaries of and the dramatic goings-on of the
Aftermath with a treasured but subtly destabilizing dating reality show
tarnished memory of childhood—and it promotes.
murder! Play them separately, or chill your
Love Wears No Mask finds This Is players with all of them. All they have
Normal Now’s ordinary heroes battling to lose is their grip on reality…

5
B LAC K S TAR M AG I C : Magic Rules

CARCOSAN MAGIC

Sorcerers wielding supernatural their energy from ambient Carcosan


abilities already appear in The Yellow radiation. Simply knowing a spell,
King Roleplaying Game, mostly as figures without casting it, stresses the human
lurking in the backgrounds of the four mind, bringing it one step closer to a
settings. This section shows you how to catastrophic breakdown. To represent
bring them further onto the center stage this, spells appear in the game as Shock
of your scenarios, and to make certain cards.
spells available to the player characters.
In keeping with the weird horror
tradition, investigators never become
experienced wizards capable of Magic Rules
drawing a wide array of effects from an The rules for player-facing magic are
ever-growing spell list. Instead, they as follows:
temporarily gain access to a potent Spells appear as Shock cards. Players
ritual or two. A rite conducted in one gain them by fulfilling conditions in a
scenario may not appear again. As GM scenario. The characters might need to
you can control when a spell enters locate a written spell, learn it verbally
your game by placing it as an object of from a GMC, or take part in a rite
investigation in a scenario. If you don’t conferring supernatural perception.
place it in your scenarios, players can’t Continuity Spell cards are tagged as
get at it. Once used, it departs your such in their subtitles. This tag comes
narrative—often at the urgent insistence into play in the case of spells that affect
of your players, who have a good other spells.
reason not to hang onto them past their We’ll provide more guidance on
immediate usefulness. placing them in the game starting on
For investigators, magic is not just p. 55. But first, a look at magic in the
fleeting, but also costly, risky, or both. setting, and the spell cards themselves.
Magic taxes its human users mentally,
physically, and morally. All magic
derives from Carcosa. Characters may Degrees of Knowing
discover spells devised in Carcosa, The Yellow King investigators can
used both on that hostile alien world, acquire three degrees of knowledge
but here on earth. Other incantations regarding a particular spell.
created by people on Earth, whether Awareness. Through the use of their
they understand this or not, gain investigative abilities, they discover

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RO B I N D. LAW S

that a spell exists, but don’t have a copy the Bronx Park Zoological Society,
of it. At this level of understanding, capable of beaming a spell into one’s
they might or might not have enough mind—along with a vivid sensory
evidence to say whether the spell can recreation of your mother’s death.
bring true power into the world, or is an This Is Normal Now: A post on
imaginary force believed in by believers a dark web forum. An adulterated
in occult forces. dose of LSD, heroin, or cocaine.
Access. By overcoming obstacles An encrypted thumb drive. A
in scenes or spending Pushes, the transparent layer in a PNG graphics
group acquires a copy of the spell. Its file. A forbidden cut scene triggered
form factor varies depending on the by specific actions in a popular video
sequence: game. The arcane tattoo you got from
Paris: A printed page or pages from the needle artist who looked and
an old grimoire, now invested with sounded a lot like Alan Moore, not
efficacy by the Carcosa effect. A sheaf that you can remember much detail
of scribbled notes jotted down in the from that drink-fueled Northampton
crabbed hand of a wild-eyed occultist. night.
A set of verbal instructions handed Needless to say, in any sequence,
down orally from one magician to the text of the play, particularly
another. An alchemical oil, surely to the orgiastic descent into horror
be served with absinthe to disguise comprising its second act, likely
one awful flavor with a slightly less itself acts as a device to convey one
terrible one. or more spells into its readers’ newly
The Wars: A set of steps laid out as vulnerable minds.
one would the elements of a scientific Gain. After acquiring the
experiment, in a folder marked instructions, the next step is to learn
“Top Secret.” A boîtenoire message. them, gaining the spell. If this is the
Handwritten notes on flash paper, first time the investigator has ever tried
to be destroyed after use or upon to gain a spell, the attempt succeeds, no
capture. An unstable serum, to be roll or spend required.
injected into the user’s veins with a Gaining a spell requires the
syringe. investigator to spend at least an hour of
Aftermath: Dense mathematical world time, devoting full concentration
formulae, in a binder marked with to the task in a safe and distraction-
the emblem of the Department of free environment. The process differs
Parageometrical Inquiry. A reel-to- for each spell. Describe the process
reel tape containing an eerie voice with a memorable detail or two for
reading off instructions in an oddly each spell, keyed to the themes of its
stilted rhythm. The typed transcript occult tradition and effect. For specific
of an interrogation conducted plot reasons, you might create an
by an insurgent cell, in which a exception to this rule, allowing the
parageometrist spilled his secrets. A instant learning of spells a character
parasitic arthropod liberated from carries. Don’t do this for cards with the

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B LAC K S TAR M AG I C : Eras of Carcosan Magic

“Discard at will” discard condition. Using a Gained Spell


If your storyline really demands it, When the spell is later released—
provide a modified version of the card magicians might also say cast or
with some other discard condition. performed—the effect appears in the
Gained spells buzz like a fever in a world. The hideous sub-vocal chittering
sorcerer’s mind, sowing distraction, and of the spell abates, as do the outward
giving rise to unwholesome thoughts. symptoms. As often as not, the magician
In its psychological impact, a gained trades the psychic dislocation of holding
spell resembles a delusion or obsession, a spell in the mind for some other
an alien presence in the mind. Physical emotional disturbance arising from the
symptoms might include profuse effect.
sweating, jittery movements, rapid The above describes what happens
blinking, and, of course, a mask-like when the spell’s card text requires the
pallor. user to discard the card to trigger the
Characters only gain spells effect. Some spells don’t impose that
by choosing to do so. Every now requirement. They remain resident in
and then, you might stretch the the user’s mind, allowing multiple uses
definition of “choosing” by having a of the effect until some other condition
character unwittingly gain a spell as is met.
a consequence of some other willing Many spells can be forced from the
choice. For example, if the Paris art mind before they are used, sparing the
students attend a séance and one of would-be magician from their incessant
them spontaneously gains “Spiritualist mental battering. Text for these cards
Manifestations,” that seems fair, as contains the notation “Discard at Will.”
they agreed to participate in a calling
down of spirits and ought to understand
the risks of that in a Carcosa-haunted Regaining Spells
world. Gaining “Stolen Visage” simply An investigator who can still access
by opening a box or handling a mask a spell can attempt to regain it, but it
in a curio shop won’t seem fair unless gets harder each time. The first attempt
you flag it up as a chancy or ominous to regain a specific spell requires a
situation. Even in cases of deliberately Difficulty 4 Composure success. The
accepted peril, consider requiring a Difficulty increases by 2 for each
Difficulty 4 Composure test, where the subsequent attempt.
investigator gains an unsought spell only
on a failure. Don’t worry about these
niceties when the Shock card allows Eras of Carcosan Magic
the holder to discard at will. A player In each of the four sequences, magic
unhappy to receive it can choose to takes on the outward properties and
ditch it right away without suffering any cultural concerns of the times. Paris
ill consequence. magic derives from the fervent occult
scene of the Symbolist era. In The Wars,

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RO B I N D. LAW S

it has become a military technology. have mastered black star magic. Because
The parageometry of Aftermath it warps the souls and intellects of its
developed to serve the needs of the users, the art students won’t be able to
Castaigne regime’s secret policemen. In find benevolent GMCs to work spells
This Is Normal Now, it emerges virally, for them. At best, helpful historical
propagating itself through malignant occultists such as Papus or Oswald
conspiracy theories and Internet meme Wirth might be able to provide them
warfare. with artifacts imbued with Carcosan
energy. These enchanted objects pose
less danger to the mind than spells and
Hermetic Occultism grant lesser benefits.
Only a handful of Hermetic sorcerers Black star magic spreads via belief in
exist in 1895. The magicians the art the traditional European occult, making
students encounter may be the only formerly useless incantations and rites
ones in the world. There are as many of fin de siècle traditions useful to
of them as you need to populate your practitioners able to attune themselves
scenarios, and no one else. They may to Carcosa’s sinister frequencies. They
have been occultists for many decades, require the trappings of ritual practice,
but only since the publication of The from the wearing of robes and waving
King in Yellow have they been able about of regalia to Latin chants and
to manifest objectively measurable the drawing of magic circles. Specific
effects. Occult practitioners who aren’t incantations and accoutrements derive
charlatans believe they’ve been working from whatever earthly tradition
subtle or spiritually enlightening rituals the sorcerer started out with almost
for a long time but now see much more certainly some branch or hybrid of
striking results. Only those aware Theosophy, Martinism, Synarchy,
of Carcosa attribute this increase in or Catharism. As sorcerers progress,
potency to the influence of the Hyades. they incorporate key motifs of the
The rest maintain allegiance to their king’s conspiracy, from the Yellow Sign
preexisting traditions, attributing to tattered yellow robes. Fully aware
changes to improvements in their magicians realize that they’re serving
own understanding, or see them as the Hyades, abandoning the cosmology
harbingers of a coming spiritual inbreak. and symbology of the traditions they
Only a tiny fraction of occultists once upheld.
in the thriving Parisian scene have
participated in efficacious workings Theosophy
or seen evidence of this shift. The top Members of the Theosophical
occultists depicted starting on Paris p. Society, founded two decades ago
127, may have heard rumors of self- in New York City by the glowering
evidently successful magic, and could Russian seer Helena Petrovna
point the art students in the direction of Blavatsky (1831-1891), engage in
real sorcerers. Unless you want to wrap spiritualist practices to contact the
a scenario around the idea, none of them secretive Masters of Ancient Wisdom.

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B LAC K S TAR M AG I C : Eras of Carcosan Magic

Purportedly first encountered by Prior to 1895, discarnate entities


Blavatsky in her (likely fictional) contacted by Theosophists or other
journey to India, they guided her spiritualists might have been precursors
in creating her universalist esoteric to the full onslaught of Carcosa but were
religion. Theosophists in Paris, left more likely delusions or inventions.
leaderless by the recent death of their Carcosan entities sometimes play the
doyenne Lady Caithness, the Duchess roles of these imaginary beings.
of Medina Pomar, gather to discuss Spells art students might learn while
their complex doctrine and conduct rubbing shoulders with Theosophists
occasional séances in search of doctrinal include “Guardian Angel,” “Spirit
clarification. Art students visiting Medium,” “Spirit Manifestations,” and
them might hear them discuss such “Telepathy.”
outlandish topics as:
• the single primal religion from Catharism
which all current faiths derive, as Followers of this esoteric Christian
pale reflections, which Theosophists tendency revere the Cathars, aka
seek to return to in its pure form Albigensians, adherents of a dualist
• humanity’s development through Christianity in the 13th and 14th
a series of stages Blavatsky called centuries. Documents of their beliefs
“root races”, from the pure spirit first were destroyed when the Crusaders
root race, through Hyperboreans, and the Inquisition crushed them.
Lemurians, Atlanteans, the This allows their 19th-century
current Aryans, and the coming, admirers, notably Jules Doinel (Paris
transformative sixth-stage people p. 128), to project their own version
and perfected seventh root race of Gnostic philosophy onto them.
• European traditions of Neoplatonism Like the Theosophists, to whom he
and Hermetic magic as precursors is sympathetic, he uses spiritualist
to Blavatsky’s mythology practices to contact sources of wisdom—
• the true nature of God as in his case, the spirits of the original
both male and female Cathars. He contacts them as an
• the origin of chimpanzees and gorillas experienced visionary. In his youth as a
as offspring of giant Atlanteans seminary student, visions came to him
who mated with humans spontaneously, including a visitation
Jules Doinel, Camille Flammarion, from the Polish saint Stanislaus Kotska.
Stanislaus de Guaita, Papus, Oswald As an adult quester attendee of séances,
Wirth, Charles Richet (all described he had a dream visitation in which
in Paris) attended the late Duchess’ a being called the Aeon Jesus Christ
Theosophical salons. When she consecrated him as bishop. He is about
visited them in turn, she invariably to reject his own beliefs as Satanic,
brought along her guardian angel, who perhaps suggesting that his Cathar
incessantly complained of the unjust ghosts are showing up wearing pallid
beheading that ended her mortal life. masks and urging him to acts of cruelty
and evil.

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RO B I N D. LAW S

While attending a service of When the art students talk to him, his
Doinel’s Universal Gnostic Church, the pearls of esoteric observation might
art students might gather such tidbits of include:
doctrine as: • imminent scientific advances
• the feminine principle, personified will allow us to positively
as the Sophia, commands as much prove the existence of god and
spiritual power as the male, requiring objectively measure the soul
a role for women in the ministry • the revival of Europe will
• the world fell into a degraded come from Russia, whose
state when spirit became matter imperial family embraced the
• seekers aspire liberation from the teachings of Saint-Martin
void, or keroma, to return to the • we must rediscover what the
divinity of spirit, or pleroma Egyptians knew 1600 years ago—
• this return can only be brought that three principles, Providence,
about by the unification of two Will, and Destiny, drive the
essential forces: love and science grand march of historical events
During his visionary experiences, Members of the Martinist Order
he or his followers might have gained might provide such spells as “Flight
spells he can pass along to the art From Bondage,” “Guardian Angel,”
students. In addition to those listed “Mystery of Sacrifice,” “Purification
for the Theosophists, these might Rite,” “Sin Eater,” “Spirit Medium,”
include “Angelic Vision,” “Befriend the and “Vessel of Mortification,” along
Beasts,” “Sin Eater,” and “Purification with tarot and kabbalah spells (see
Rite.” below.)

Martinism Golden Dawn


Founded by Papus (Paris p. 130), Samuel and Moina Mathers
Martinism sets out to fuse the practice (Paris p. 129), the hospitable, party-
of magic with Catholic orthodoxy and throwing heads of the city’s Golden
science. Its stew of paradoxical elements Dawn outpost, practice a Martinist-
combines conservative social impulses friendly version of their order’s
with kabbalism, tarot, palmistry, a Masonic-inspired ritual magic. They
Masonic-style hierarchy of ranks, and rub shoulders with other key figures
prodigious production of occult journals. mentioned here and in the occult
The Martinist Order takes its name personages section of Paris. In a few
from the earlier mystical philosopher years, they’ll be calling down Isis, but
Louis Claude de Saint-Martin (1743- for the moment any Carcosan spells
1803), who learned and practiced rites they acquire to pass along to fresh-faced
of theurgy, working magic through the art students come to them as blinding
invocation of God, saints, and angels. flashes of insight during their elaborate,
Even among occultists, notorious for robe-wearing ceremonials. Alternately,
dense and impenetrable writing, Papus’ they might be granted spells during
thought heartily embraces the obscure. audiences with Secret Chiefs, flesh-

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B LAC K S TAR M AG I C : Eras of Carcosan Magic

12
RO B I N D. LAW S

and-blood senior sorcerers suspiciously minions might pass any spell along to
similar to the Masters of Ancient an aspiring synarchist, as they all bend
Wisdom Samuel learned about before users’ minds toward the Hyades. In
breaking with Blavatsky. According particular, though they might favor
to him, one such Secret Chief, who such influence-oriented sorceries as
he calls Frater Lux Ex Septentriones “Bygones,” “Dulled Remembrance,”
(Brother Light from the North), dwells “Extract Confession,” “Just this Once,”
in the city and occasionally shares “Masterful Presence,” “Peace of
esoteric secrets with him. Mathers, who Shambala,” and “Quell Anarchy.”
favors a return to power of the Stuarts in
Scotland, identifies him as a Frenchman Rosicrucian Kabbalah
of Scottish royal extraction. Is this Parisian occultists such as Joséphin
mystery figure a mortal charlatan, an Péladan (Paris p. 130) and Stanislas de
invention of Mathers, or a Carcosan Guaita (Paris p. 128), style themselves
who has figured out which mask his as practitioners of Rosicrucian
mark wants to see? Kabbalah, a tradition several steps
Spells that most fit the goings-on at removed from its complex origins
the Mathers’ place are “Benevolence of in Jewish mysticism. They come to
Anubis,” “Cone of Purifying Energy,” this technique of finding esoteric
“Consecration Rite,” “Contact Secret meaning hidden in the text of the
Chief,” “Initiation Rite,” “Inspired Torah by way of Christian kabbalah,
Research,” “Ra Calls the Storm,” a formerly moribund Renaissance
“Reassembly of Osiris,” “Vengeance of tradition they have revived to suit
Hathor,” and “Manifest the Sophia,” their own enthusiasms. It weds the
which invokes the power of the idea of combing sacred texts for hidden
feminine spirit of Gnostic wisdom. secrets with esoteric Catholic theology
and classical philosophy, mostly of a
Synarchy Neoplatonic bent. They may pretend
Yet another offshoot of Theosophy, some insight into the Torah but
this occult doctrine, promoted by the mostly look for theurgic incantations
aristocratic Alexandre Saint-Yves by subjecting passages of the Bible to
(Paris p. 131), prepares mankind for numerological contortions.
the unmasking of the Secret Masters, Art students who seek out Rabbinic
followed by their benevolent global scholars for insights into what Papus
dictatorship. Carcosans look at the and the rest are talking about are
Saint-Yves’ books, which instruct met with a mixture of bafflement
the various peoples of the world on and irritation. Any respectable rabbi
what they must to do bring about disdains the miraculous effects of
this transformation, and think that if so-called practical kabbalah as purely
synarchy did not already exist, they legendary, a distraction from true
would have to invent it. In its pages lies reckoning with God. The gentile occult
the blueprint for the future Castaigne version? Not even worth talking about.
regime in America. The king and his The community has real matters to

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B LAC K S TAR M AG I C : Eras of Carcosan Magic

think about, like the Dreyfus affair and and whose major arcana depict bucolic
the increasing reach of anti-Semitic scenes of mundane daily life in the city
publications. or country. Tarot spells are: “Air Tarot,”
When Carcosan power infuses “Collective Folly,” “Earth Tarot,” “Fire
Rosicrucian kabbalah, it brings Tarot,” “The Game,” “Individual Folly,”
the spells “Ark of Deliverance,” “The Four Ages,” “The Four Seasons,”
“Exorcism,” “Miraculous Rescue,” “The Four Times,” and “Water Tarot.”
“Protective Amulet,” “Revive Dead,” Characters using them as foci for
“Speak to Dead,” and “Sworn Oath.” Carcosan magic carry the particular
cards on their person, separate from
Tarot their decks.
From influential occultists to back
alley fortune tellers, plenty of Parisians Spells
peer into the future with the aid of tarot Cards for spells arising from the
cards. They use the French tarot, whose Hermetic magic of the Belle Époque
suits match the ordinary playing card appear on the next page.
deck (hearts, clubs, spades, diamonds)

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RO B I N D. LAW S

Spells

ABJURING CIRCLE ANGELIC VISION


Shock; Spell Shock; Spell
Spend X Composure as your character Spend 30 minutes (world time) to
makes an unbroken, 3 m diameter commune with an eerily gorgeous
circle of salt on the ground. For the angelic entity. You may then choose
next 10X minutes (world time), Alts a PC to gain 4 Composure or +5
and Carcosans can’t enter the circle. to their next Composure test.
Discard by spending 1 Composure. At will, trade for Divine Obsession.

AIR TAROT ASSERT DOMINION


Shock; Spell Shock; Spell
Discard to refresh your Composure Kill an Invasive or Mutant by trading
or Sneaking. If both pools are this card for the Major Injury it
full, you can’t discard. deals in combat. Render it helpless
by trading for its Minor Injury.

ARK OF DELIVERANCE BANISH


Shock; Spell Shock; Spell
Repair a sinking ship, right a Spend 2 Composure to send every
careening carriage, or extinguish a Invasive you can see (or that can see
burning building, saving the lives you) from Earth back to Carcosa.
of any persons trapped inside. Discard at will.
When you do this, roll a die.
Even: discard. Odd: trade
for “Heart Murmur.”

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B LAC K S TAR M AG I C : Spells

BATTLE LUCK: BATTLE CURSE:


ACQUAINTANCE THE ALTERED
Shock; Spell Shock; Spell
Specify a Foe you have seen or spoken -2 to Fighting Difficulty of Alts.
with. -2 to Foe’s combat Difficulty After a fight with one or more Alts,
when you take part in a fight against it. roll a die. Odd: trade for “Stirred Up.”
Discard after that fight.

BATTLE LUCK: BATTLE LUCK:


CARCOSAN CONSTRUCT
Shock; Spell Shock; Spell
-2 to Fighting Difficulty of Carcosans. -3 to Fighting Difficulty of Constructs.
After a fight with one or more After a fight with one or more
Carcosans, Conjurelings or Spirits, Constructs, spend 2 Mechanics
roll a die. Odd: trade for “Agitated.” to retain this card. Otherwise,
Discard at will. trade for “Machina Cogitata.”

BENEVOLENCE BEFRIEND THE


OF ANUBIS BEASTS
Shock; Spell Shock; Spell
If a GMC you met during the current Foes bearing the Animal tag
scenario is now dead, discard and that would otherwise attack you
spend 4 Composure to reverse the instead seek your affection.
timeline to 10 minutes before their Discard at will.
demise. You and any other willing
PCs, who spend 2 Composure
each, arrive at the GMC’s side.

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RO B I N D. LAW S

BLACKSTAR BURST BYGONES


Shock; Spell Shock; Spell
If the investigators have uncovered the At the end of a scenario, spend 2
core clue leading to the Conclusion Composure to cause a GMC you have
scene, you may spend 4 Health to angered or offended to forgive you.
Render Helpless all foes in that scene.

CHIROMANCY
COLLECTIVE FOLLY
Shock; Spell
You have mastered the predictive art of Shock; Spell
palmistry. Select any willing PC. Roll After a fight against an opponent
a die three times in sequence. Result with a Relative Challenge of
determines the success or failure of the
Superior or higher, all PCs
target’s next three tests, with odd results
indicating failures with margins of 2 and who fought refresh all pools.
even results indicating successes. No rolls Discard at will.
or spends occur for these tests. All failures
become consequential, even if the target
is trying to burn through them safely.
Discard at will.

CONE OF PURIFYING CONE OF PUTREFYING


ENERGY ENERGY
Shock; Spell Shock; Spell
All PCs in combat against magic- During a scenario’s climax or coda,
wielding humans gain +2 Fighting. spend 4 Health. A chosen human
Discard to cancel or reverse any murderer rapidly decays into reeking
magical effect wielded by a GMC. sludge. You and all PC witnesses
must score Difficulty 5 Composure
successes to avoid Shocks— A Beastly
Sight/If Only You Could Forget.

17
B LAC K S TAR M AG I C : Spells

CONSECRATION RITE CONTACT


Shock; Spell
SECRET CHIEF
Spend 2 Composure to purify the Shock; Spell
interior of a location you have a Discard to alert the nearest
legitimate right to enter and occupy. accomplished human sorcerer
Until end of scenario, all PCs gain +1 to your current location.
to all tests undertaken in this space.
Then roll a die. Even: discard.
Odd: trade for “Agitated.”

COUNTERSPELL DEATH, BUT


Shock; Spell
NOT TODAY
Spend 2 Composure to cancel the Shock; Spell
ongoing effect of any GMC’s spell. After one or more PCs gain Injury
Then roll a die. Odd: discard. cards from a hazard, spend 4
Composure points and describe the
latest moment when you could have
made a different decision to avoid
it. You leap back in time to that
moment and must now take that
action. Then trade for “Flat Circle.”

DEATH CURSE: DEATH CURSE:


CARCOSAN CONSTRUCT
Shock; Spell Shock; Spell
Trade for “Radiation Poisoning” Trade for “Pinned by Debris”
to kill a Carcosan. Warning: to the to destroy a Construct.
king and his daughters, death may
only last until end of scenario.

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RO B I N D. LAW S

DEMONIC VISION DULLED


Shock; Spell
REMEMBRANCE
Spend 30 minutes (world time) to Shock; Spell
invoke a mask-faced Carcosan spirit. Discard to cause a human GMC
It must correctly answer one “yes unaware of Carcosan influence
or no” question. The interaction to forget a specified portion of
alerts the King in Yellow to your the last 24 hours (world time.)
existence and present location.
Discard by spending 3 Composure.

EARTH TAROT EXTRACT


Shock; Spell
CONFESSION
Discard to refresh your Athletics Shock; Spell
or Mechanics. If both pools Discard to inspire a human GMC
are full, you can’t discard. unaware of Carcosan influence
to describe the worst thing they
ever did. Then roll a die. Odd:
gain “Overstepped Bounds.”

EXORCISM FIRE TAROT


Shock; Spell Shock; Spell
Discard to cast a possessing entity Discard to refresh your Fighting
from the body of a human victim. or Riding. If both pools are
If the entity acts at the direct full, you can’t discard.
behest of the King in Yellow, you
must also spend 4 Composure.
Discard at will.

19
B LAC K S TAR M AG I C : Spells

FLESH MASK FLIGHT FROM


Shock; Spell
BONDAGE
Spend 2 Composure. Your face Shock; Spell
transforms into an exact replica of a Trade for “Spiritual Expenditure”
human you have seen or spoken to. to escape any involuntary
Spend 2 Composure to confinement, arriving instantaneously,
regain your real face. unencumbered by bonds, to
If wearing another’s face at end of a chosen, familiar place.
scenario, trade for “Stolen Visage.” Discard at will.

THE FOUR AGES THE FOUR LEISURES


Shock; Spell Shock; Spell
+2 to all tests when you can see If the GM laughs out loud during
an antagonist who is not subject a character dialogue scene you
to ordinary human aging. contribute to during a low-pressure
Discard at will. scene of revelry, shopping, hiking,
or art-making, you gain a Push.
Discard at will.

THE FOUR SEASONS THE FOUR TIMES


Shock; Spell Shock; Spell
+1 to tests to avoid outdoor When you get this card, choose one
physical hazards. of the following periods: between
Discard at will. midnight and 6 AM; between 6 AM
and noon, between noon and 6 PM,
between 6 PM and midnight. Gain
+1 to all tests during that period.
Discard at will.

20
RO B I N D. LAW S

THE GAME GUARDIAN ANGEL


Shock; Spell Shock; Spell
Roll a die. Even: all PCs refresh An unseen entity, who may be an
all pools. Odd: if this card is still in angel or the spirit of a deceased
hand at end of session, you die. holy person, grants protection
Discard by using an Investigative and occasionally communicates
ability to gain a core clue. with you (often irrelevantly.)
Spend 2 Composure to refresh
Sense Trouble. Refresh Athletics
on a Sense Trouble success.

INDIVIDUAL FOLLY INITIATION RITE


Shock; Spell Shock; Spell
When you take a Shock or Injury Spend 4 Composure to give another
while no other PC is within 500m, PC a spell card you know of, but no
refresh all pools and gain a Push. one in the group currently holds.
Discard at will. Discard at will.

INSPIRED RESEARCH JUST THIS ONCE


Shock; Spell Shock; Spell
After confronting a GMC who works Discard to inspire a human
magic, discard this card to gain the authority figure unaware of
spell card that the GM deems most Carcosan influence to look the
similar to the sorcerer’s key power. other way as you break a rule.

21
B LAC K S TAR M AG I C : Spells

MALIGN SENDING MANIFEST THE


Shock; Spell
SOPHIA
At any time, a human GMC Shock; Spell
you can name and have spoken Discard to allow all PCs who
to retreats to bed as if sick. Every are not men to refresh two
hour (table time), roll a die. Odd: pools of their choice apiece.
effect ends, and card is discarded.
If the effect is ongoing at end of
scenario, trade for “Magician’s Pallor.”

MASTERFUL OCCULT GRIMOIRE


PRESENCE Shock; Continuity
Shock; Spell When you get this card, spend
After making an Interpersonal Push, X Preparedness. You now have a
book containing X Hermetic spells.
roll a die. On a 1, trade for “Song of At any time, make a Difficulty
the Sign.” On a 2-6, regain the Push. 4 Preparedness test. Success:
you gain the spell you don’t
have that the GM deems most
applicable to your current needs.
Discard after gaining X spells,
or by destroying the book.

LIBERATION MYSTERY OF
FROM THE VOID SACRIFICE
Shock; Spell Shock; Spell
When another PC’s Injury card Trade for “Magician’s Tremor”
requires a First Aid success to to refresh all pools for any
discard, trade this for “Exhaustion PC other than yourself.
of the Pleroma” to gain that
success without making a test.
Discard at will.

22
RO B I N D. LAW S

OPEN THE WAY PAST THE HYADES


Shock; Spell Shock; Spell
Spend 3 Composure to open Spend 4 Composure to turn
a locked or sealed door. an ordinary doorway into a
Discard at will. gateway to or from Carcosa.
After doing this, roll a die. Odd:
trade for “Whisper of the Sign.”

PENNY FOR THE PIPER QUELL ANARCHY


Shock; Spell; Continuity Shock; Spell
Spend 4 Composure to discard a When any number of human GMCs
Shock card any PC gained in the are causing chaos or disorder in
last half hour (world time.) contravention of authority, discard
Discard by significantly aiding the to cause as many of them as you
current scenario’s main antagonist. can see to desist immediately.
Discard at will.

PEACE OF PROTECTIVE AMULET


SHAMBHALA Shock; Spell
Shock; Spell When you receive a Major Injury,
In any scene prior to the climax of instead receive the Minor Injury.
a scenario, cause Foes who would Discard at will.
otherwise attack you to withdraw
peacefully. They can’t attack you again
for at least an hour (world time.)
Discard at will.

23
B LAC K S TAR M AG I C : Spells

PURIFICATION RITE SIDESTEP REALITY


Shock; Spell Shock; Spell
Spend a Push to allow any PC to Before a fight starts, spend 4
discard a Continuity card. After you Composure points and describe the
do this, trade for “Blackstar Blood.” latest moment when you could have
Discard at will. made a different decision to avoid it.
You leap back in time to that moment
and must now take that action. Then
trade for “Questioning Your Senses.”

SIN EATER RA CALLS THE STORM


Shock; Spell Shock; Spell
Discard to allow another PC to Spend 3 Composure to create a short
transfer a Shock card to you. but powerful hailstorm that prevents
all humans from doing anything
but seek shelter for 20 minutes.
Discard at will.

REASSEMBLY REVIVE DEAD


OF OSIRIS Shock; Spell
Shock; Spell Trade for “More Things in Heaven
After holding for at least 2 and Earth” to revive a corpse that
hours (table time), discard to has been dead for less than 72 hours,
also discard a Continuity card so it can make good on a promise or
held by another player. Roll a obligation left unfulfilled by its demise.
die. Odd: you take that card.

24
RO B I N D. LAW S

SACRED OATH SENSE THE SIGN


Shock; Spell Shock; Spell
Discard as any number of persons Spend a Push or 1 Composure to
within earshot make a verbal know whether a person’s behavior
promise. Any GMC who clearly has been influenced by Carcosa, or
breaks the promise at any time if a phenomenon you are witnessing
dies on the spot. Any PC who owes its existence to Carcosa.
breaks it gains “Yellow Doom.” Discard at will.

SPEAK TO DEAD SPIRIT MEDIUM


Shock; Spell Shock; Spell
Spend 3 Composure to ask up to three During a séance, you can invite a
“yes or no” questions of a corpse discarnate entity to communicate
through you, vocally or with
that has been dead for less than 72
automatic writing. The entity
hours. All other PCs witnessing this always professes to be the ghost or
must also spend 3 Composure. supernatural being you seek; Assess
Immediately after doing Honesty may indicate otherwise.
this, you may discard. You may then choose to roll
a die. Even: discard. Odd:
trade for “In Your Head.”

SPIRITUALIST TELEPATHY
MANIFESTATIONS Shock; Spell
Shock; Spell If you do not already have it, you
When you run a séance as a medium, may choose to take “Nosebleed”
you can mentally trigger common to share a thought dialogue with a
signs of spiritual presence. These willing accomplice you cannot see.
include rappings, movement of Dialogue lasts for X minutes, where
furniture and objects, bodily levitation, X is your Composure rating.
sounds from wind instruments,
and the production of ectoplasm.

25
B LAC K S TAR M AG I C : Spells

UNPALATABLE VENGEANCE
Shock; Spell
OF HATHOR
Spend X Composure to prevent Shock; Spell
Invasives or Mutants from identifying Spend 1 Composure; all PCs gain
you or any other investigators as +2 Fighting against Foes they
prey or otherwise attractive targets of have fought at least once before.
attack, for 10X minutes (world time.) Discard at will.
Discard at will.

VESSEL OF WATER TAROT


MORTIFICATION Shock; Spell
Shock; Spell Discard to refresh your Health
Discard to allow another PC to or Preparedness. If both pools
transfer an Injury card to you. are full, you can’t discard.

WIZARD WARD WITHOUT TRACE


Shock; Spell Shock; Spell
Discard and spend X Composure. Spend 2 Composure to erase all
Designate X doors or arches in a physical evidence of your activities
building you are in. Any human within a building or discrete area.
GMC passing through any of Spend 2 Composure to discard.
them loses all gained spells.
Discard by spending 3 Health.

26
RO B I N D. LAW S

WORLD HOLE
Shock; Spell
Spend 4 Composure to turn any gate
or portal in Carcosa into a gate to
one of the game’s other sequences.
You may choose the sequence if you
know of it from your investigation;
otherwise, the result is random.
When you do this, trade for
“Whisper of the Sign.”

Science Jaune CEOM researchers do their best


Carcosan magic in Europe retains to portray their activities as scientific,
its esoteric trappings until the rational, and reliable. They wear lab
outbreak of the Continental War. coats, fill chalkboards with complex
High commands on both sides of the equations, and produce white papers
conflict then approve proposals from written in reassuringly bureaucratic
a new generation of scientists to study jargon. When not interacting with
and the principles underlying occult the brass, they concede that they’ve
manipulation and apply them to the merely found a new set of rituals,
prosecution of war. regalia, and cosmology to power what
In France, the Centre d’Expériences remain at heart a set of magical spells.
Occulte Militaires (CEOM) They started out assigning bloodless,
establishes a facility at Sainte- official-sounding names to their
Nazaire in Brittany. There, physicists, arcane formulae, only to discover that
philologists, historians, and occultists users could more readily and potently
join together to establish a discipline work them when they had simpler,
they call Science Jaune (Yellow Science). sometimes colloquial names.
They develop equations allowing them As the war grinds on, CEOM
to extrapolate heretofore unknown administrators demand results
magical effects from grimoires and overcoming the chief obstacle to the
texts recovered from Belle Époque wide deployment of sorcerous soldiers.
Theosophists, Martinists, and Few people possess whatever undefined
Synarchists. aptitude allows them to interact with
Are they really working alone, or Carcosa without immediately losing all
are the unseen hands of Carcosan sense of reality. Those with the knack
agents guiding them to fresh magical for it also eventually succumb to mental
revelations? and moral dissolution after a handful
of missions. The squad might meet

27
B LAC K S TAR M AG I C : Eras of Carcosan Magic

an allied or enemy practitioner of war In England, researchers of


magic who isn’t teetering on the brink. Department O in Alnwick,
More likely, that martial sorcerer has Northumberland feverishly develop
already gone rogue or will in the course the essential equations of the field
of their encounter. they have dubbed crocology. When
Though hundreds of people labor at stumped, they unpack their cattle prods
CEOM, either at the installation or in to force cooperation from the chained
the field as support staff for magicians and forever-crucified form of their
in training, only a handful of French disgraced founder, Aleister Crowley.
magicians fight the war at any one Germans call the field crocology
time. Military Science warns any squad too, headquartering their scientists
members who have spontaneously at the Büro für esoterische
mastered a spell or two that attract Geschichtsforschung in Potsdam.
the attention of CEOM researchers Russian practitioners study the
might prove extremely dangerous. doktrina chernoy zvezdy at St Petersburg’s
They might discover, hopefully not Rasputinskiy Institut.
the hard way, the existence of the The Turks probe the secrets of sari
centre’s Département de Neurologie. bilim, which they connect to ancient
Its medical researchers aren’t above a tales of djinn, at the National Occult
vivisection or two as they attempt to Defense Society headquarters in
identify the brain structures separating Istanbul.
a spell-caster from an also-ran. Smaller powers have yet to fully staff
The squad could also learn about up their own equivalents, but all of them
the top-secret CEOM facility when fear a postwar environment run by
investigating the disappearances of magically adept victors—even if they’re
comrades. The agency sucks in as many currently allies.
otherwise unneeded personnel as it can, As the most overtly outlandish of the
exposing them to the King in Yellow and four sequences, The Wars best suits a
then seeing which of them can mentally game where PCs make frequent use of
absorb an “Anti-Weird” or “Specter of magic. Squad members can learn spells
Mercy spell.” from CEOM operatives, captured
An occult arms race prevents documents, enemy researchers,
researchers of Science Jaune from Carcosan operatives, battle magicians
relenting in their desperate, ethically they encounter in the field.
bankrupt efforts to churn out more All research facilities keep texts of
sorcerers. They complete not only with late 19th century spells on file, so squad
the nations of the enemy but with rival members might be able to find and learn
departments of allied nations. their past characters’ favorite rites. Old
Each nation has its own organization school occultists might still be lurking
and term for militarized sorcery. Other in haunted castles and blasted heaths,
participants in the Continental War ready to bargain with spells if cornered.
draw on their local occult traditions.

28
RO B I N D. LAW S

29
B LAC K S TAR M AG I C : Spells

Spells

ANTI-WEIRD BATTLE LUCK:


Shock; Spell
WARSPAWN
Spend 2 Composure when you or Shock; Spell
another PC takes a weird weapon -2 to Fighting Difficulty of Warspawn.
Injury; target PC refreshes all pools. After a fight with one or more
Discard at will. Warspawn, roll a die. Odd:
trade for “Disbelief.”
Discard at will.

BOOM! CALL THE CAVALRY


Shock; Spell Shock; Spell
Spend 2 Health to detonate all hidden Spend 2 Composure to send a
explosive devices within 250 m of you. thought message which will be
Then roll a die. Odd: discard. picked up as text by the nearest
boîtenoire, or by your commanding
officer’s boîtenoire (your choice.)
Discard at will.

CHAIN OF COMMAND DEATH EXCHANGE


Shock; Spell Shock; Spell
Spend 2 Composure to impel a Discard and spend 4 Composure to
superior officer to follow your good allow a character that has left play
advice. Spend 4 Composure to get after a Final Injury to return to life
the officer to follow your bad advice. with no Injury cards and all pools
Discard at will. refreshed. If you do not kill an adult
human within the next 24 hours
(world time), the PC dies again.

30
RO B I N D. LAW S

FALSE RESTRAINT FIELD RATIONS


Shock; Spell Shock; Continuity
Anyone attempting to restrain you Every Loyalist and allied soldier you
thinks they’ve done it, but haven’t. can see immediately becomes fully
Discard at will. rested, nourished, and hydrated.
12 hours later (world time), half
of those still alive then die, and
you gain “Pit of Remorse.”
Discard at will.”

FOLIO JAUNE GALILEO’S FEATHER


Shock; Continuity Shock; Spell
When you get this card, spend X All PCs you can see gain +3 to
Preparedness. You now have a book Athletics or Battlefield tests to
containing X Science Jaune spells. At any survive falls, regardless of height.
time, make a Difficulty 4 Preparedness Discard at will.
test. Success: you gain the spell you
don’t have that the GM deems most
applicable to your current needs.
Discard after gaining X spells,
or by destroying the book.

GHASTLY RESCUE HORSESHOE


Shock; Spell Shock; Spell
If you have gained the core clue Spend 3 Composure to refresh all
leading to the scenario’s climactic squad members’ Battlefield pools.
scene, you may discard to summon Discard at will.
a phantasmal dragonfly flown by a
pallid-faced aircrew. It transports you
back to headquarters, then flies off.

31
B LAC K S TAR M AG I C : Spells

HYDRAULIC PHANTOM
INTERFERENCE CAMOUFLAGE
Shock; Spell Shock; Spell
Spend 3 Composure to freeze a Discard and spend X Composure
stalker in its current position. to render yourself invisible to aerial
Discard at will. reconnaissance for 15X minutes.

REAR ECHELON SILENT GUNS


CONNARD Shock; Spell
Shock; Spell Discard and spend 2 Composure
Spend 2 Composure to convince to disable one artillery battery.
a superior officer that you have
or are fulfilling your orders
effectively according to protocol.
Discard at will.

SPATIAL SPECTER OF MERCY


DISLOCATION Shock; Spell
Shock; Spell Spend 1 Composure and make a
Discard to allow all members of Difficulty 4 First Aid test to bring
your squad, plus three others, to back to life a GMC war casualty
fit comfortably into any confined who has been dead for less than
space bigger than a coffin. a day. Then roll a die. Odd: trade
Discard at will. for “Messiah Complex.”

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RO B I N D. LAW S

TRUE FLAG UNDEAD ADJUTANT


Shock; Spell Shock; Spell
You feel a nagging pain at the If you can see the corpse of a soldier
base of your skull whenever an wearing the same uniform as you, you
apparent human you can see or may discard and spend 2 Composure
hear is actually non-human. to animate it to join a fight on your
Discard at will. side, allowing one PC to ignore a
Toll. The fight destroys the walking
corpse. All PCs test Composure
(Difficulty 4) to avoid Shocks—
Tenuous Reality/Life’s Value Ebbs.

UNDEAD SQUADRON UNDEAD LEGION


Shock; Spell Shock; Spell
If you can see the corpses of 6 or If, during a large-scale engagement,
more soldiers wearing the same you can see the corpses of 100 or
uniform as you, you may discard
more Loyalist soldiers, you may
and spend 2 Composure. They
animate and hold off an attacking discard and spend 2 Composure.
Foe, giving you an automatic win They animate and ensure at least
with Escape result, no Fighting tests a narrow victory in the battle.
required. All PCs test Composure
(Difficulty 4) to avoid Shocks—
Tenuous Reality/Life’s Value Ebbs.

VANISHING FORTRESS YELLOW CLOAK


Shock; Spell Shock; Spell
If you have gained the core clue Spend X Composure. For the next
leading to the scenario’s climactic X hours (world time) you and every
scene, you may discard to cause a PC who can see you looks and
military installation to vanish from sounds like members of an enemy
the face of the Earth permanently. squadron, from language to gestures
to mastery of cultural trivia.
Discard at will.

33
B LAC K S TAR M AG I C : Eras of Carcosan Magic

Parageometry ended in tears, if by “tears” one


In the early years of the Castaigne means blood-slicked floors. Magically
regime, Mr. Wilde kept a tight lid on potent sociopaths, imperial advisers
the practice of magic. His deal with the learned, failed to play well with others.
King in Yellow allowed him to keep Parageometrical thinking had shattered
it out of America, except for himself. their minds after all, but no one noticed
After his death in 1927, Emperor until they were pulled from their posts
Hildred Castaigne kept up his suspicion as oppressors and torturers, where
of sorcery. their depravity masqueraded as calm
After an uprising early in his reign, calculation.
the paranoid modernizer Hildred Regime sorcerers fought on the
II authorized advisers to study the front lines of the civil war, leaving most
bizarre military magics unleashed in dead or in prison awaiting trial for war
the recently-concluded European war. crimes. They are now as uncommon
His spies stole documents stored at the as in Paris or This Is Normal Now.
French Centre d’Expériences Occulte As they mop up the remnants of the
Militaires and British Department O. regime, the ex-insurgents might meet
Eager paranormal researchers gobbled the only parageometrists who remain
them up, synthesizing the divergent at large.
Anglophone and Francophone Since the insurgency shattered
approaches into a rigorous approach the gates by the insurgency,
they called parageometry. As in parageometrical magic has grown
Europe, practitioners prided themselves progressively draining to its users. In
on putting a rationalist gloss on what this sequence, any spell from the older
was still clearly the practice of magic. Hermetic Occultism or Science Jaune
Parageometry cracked one problem traditions costs, in addition to any
the Europeans had never quite requirements listed in the card text, 2
explicated. They learned to turn out Health points. Characters who can’t
sorcerers by the hundreds. Sociopaths, make this spend can still activate the
it turned out, didn’t crack under the effect listed in the card text, but then
strain of blackstar working. Secret police must make Difficulty 4 Composure
recruitment processes already targeted tests to avoid Injuries—Major and
this personality profile, turning talented Minor: Parageometrical Exhaustion/
security goons into magicians became Parageometrical Debilitation. (Yes, this
a matter of routine. In addition to the is a Composure test to avoid Injuries
research staff at the DIS’ Department rather than Shocks.)
of Parageometrical Inquiry, specialists While most spells were devised
at secret police installations throughout by Castaigne occult scientists of the
the US employed spells in their anti- various Parageometrical bureaus and
subversion and counter-insurgency departments, the one that changed
investigations. Periodic attempts history, “Shut the Front Door” was
to expand the use of parageometry created by a rogue parageometrist
into other corridors of government who defected to the rebels. They used

34
RO B I N D. LAW S

this to obliterate the ability to cast the Even this breakthrough occasioned
Hermetic-era spell “Past the Hyades,” heavy debate among insurgent leaders,
which permitted impromptu travel to who until then maintained a strict taboo
Carcosa. Without this working, the against parageometry use by rebel
physical demolition of the permanent operatives. However, no one creates a
gates would not have permanently taboo against something no one wants to
defeated the regime. “Past the Hyades” do, and players are players, so perhaps
remains impossible in the Aftermath they’ll tempt themselves to learn either
reality. As of the start of play, the ex- historical spells dating back to 1895
insurgents have heard rumors about or 1947 that they find in locked DIS
the identity of this heroic double-agent cabinets. From their own surveillance
ritualist but have been unable to confirm reports or the testimony of captured
them. They might discover this person’s parageometrists, they might learn any
identity in the course of an investigation of the Castaigne-era spells listed here.
you devise.

35
B LAC K S TAR M AG I C : Spells

Spells

AURA OF BATTLE LUCK:


AUTHENTICITY HYBRIDS
Shock; Spell Shock; Spell
Spend 1 Composure to get grudging -2 to Fighting Difficulty of Hybrids.
cooperation from a member of a After a fight with one or more
faction antithetical to your own. Hybrids, roll a die. Odd: trade
Discard when you publicly act in a for “A Diverting Indiscretion
way that makes you look like a phony. Will Put This In Perspective.”
Discard at will.

BIRDS OF A FEATHER DISTRACTION FROM


Shock; Spell
THE REAL STORY
Discard to earn the grudging Shock; Spell
cooperation of a criminal who is not Discard and spend 2 Composure
the scenario’s main antagonist. to cause an irresistible news event
to occur, burying a scandal that
would otherwise envelop you.

DROP CORPSE FORENSIC WRENCH


Shock; Spell Shock; Spell
Discard to conjure into being a At the scene of a crime, you took
freshly dead corpse matching any part in, leave convincing forensic
cause of death and any possible evidence pointing to an innocent
human morphology (without being GMC you have spoken with.
a copy of a specific person.) Discard at will.

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RO B I N D. LAW S

IMPERIAL SPEAR INTERTWINED SELVES


Shock; Spell Shock; Spell
Discard to spontaneously immolate Look into a mirror to see and
yourself and all Foes in the converse with your PC from another
current scene, killing them all. sequence for 10 minutes (table time.)
Then roll a die. Even: trade for Discard at will.
“Extra Crispy.” Odd: you die.
Warning: for the king and his
daughters, death may prove
temporary/subjective.

LETHAL INSPIRATION LIKE A ROSE


Shock; Spell Shock; Spell
Refresh two pools of your choice Discard to destroy all police evidence
after entering a Government of a crime you took part in.
Lethal Chamber that has been
used in the past day (world time.)
Discard at will.

NOTHING STICKS SECURITY WEAPON


Shock; Spell
IMMUNITY
+2 to Politics tests. When the group Shock; Spell
gets a Hit card (Aftermath p. 045), Immediately discard any Shock
discard to also discard the Hit. or Injury incurred from exposure
to a Castaignite weapon.
Discard at will.

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PARAGEOMETRICAL
NOTEBOOK PLUNDERED FATE
Shock; Continuity Shock; Spell
When you get this card, spend X Discard to give all PCs +X Fighting,
Preparedness. You now have a book where X = total Shock cards held
containing X Parageometry spells. by all. After the fight, a GMC
At any time, make a Difficulty
4 Preparedness test. Success: you you spoke to recently dies.
gain the spell you don’t have that
the GM deems most applicable
to your current needs.
Discard after gaining X spells,
or by destroying the book.

PUPPET MASTER RIVER IN EGYPT


Shock; Spell
Shock; Spell
Telepathically remote-control the
Discard and spend 3 Composure. You
body of a GMC you can see and
and all willing PCs forget a single
once spent an Interpersonal Push on.
incident you were involved in. Roll
You can control speech along with
a die. Even: also discard any Shock
other voluntary functions. Spend 1
cards taken from that incident.
Composure for each hour of control,
dropping at any time or when you
lose visual contact. Then roll a die.
Odd: trade for “Rampant Distrust.”

SHUFFLE OFF SHUT THE


FRONT DOOR
Shock; Spell
Discard to die and come back to life, Shock; Spell
at a time you specify in advance, or Trade this card for this card to prevent
when someone is about to autopsy or a spell you specify from being used
damage you, whichever comes first. on Earth until end of scenario.
Discard at will. After witnessing or taking part
in an atrocity, trade for “Life’s
Value Ebbs” to prevent a spell
you specify from being used on
Earth until end of sequence.

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RO B I N D. LAW S

SLIPPING IN THE TOUCH


Shock; Spell Shock; Spell
Refresh Sneaking before entering You can touch a person and cause their
a place where a person you have closest relative to suffer serious burns.
spoken to has an expectation of When a GMC disrespects you
privacy. Then roll a die. Odd: in your presence, you must
trade for “Trophy Hunter.” score a Difficulty 4 Composure
success not to do this to them.

TICKING CLOCK WE GO WAY BACK


Shock; Spell Shock; Spell
After Sneaking into a place with Spend 2 Composure to impel a person
guards, spend 2 Composure to you once spent an Interpersonal
know precisely how much time Push on to drop everything to come
you have before one of them to you and perform one task that
enters the room you’re in. is neither dangerous nor against
Discard at will. their moral code. Then roll a die.
Odd: trade for “Narcissism.”

WHISKEY HOLE VIEW MASTER


Shock; Spell Shock; Spell
When you have access to at least a When you close your eyes, you can
bottle of whiskey, spend 3 Composure see what a particular person you once
to trade any non-Continuity spent an Interpersonal Push on. Spend
Shock card for “Intoxicated.” 1 Composure for each 120 minute
period of remote sight, dropping
at any time or when the target falls
asleep. Then roll a die. Odd: trade
for “Identity Decentralization.”

39
B LAC K S TAR M AG I C : Spells

40
RO B I N D. LAW S

Signing How about turning the works of


The resurgence of Pallid King activity cult and counterculture SF and horror
during This Is Normal Now’s present- writers into practical magic? Yep, there
day bubbles up in unexpected cultural are signs for that too.
corners. In its contemporary mask, it
gathers in chat servers, percolates on Aftermath and Wars Spells in the
shared document servers, appears in the Normal World
corners of widely-shared photos, and Although the historical events of
in street protests wearing neon yellow these two sequences did not occur in
vests. this timeline, spells from these alternate
The events of your Paris series realities can leak through to This Is
happened in this timeline, but not Normal Now. The king’s alien minions
those of The Wars or Aftermath. Books, might bring them in from Carcosa. Or
videos, and podcasts focusing on the they can slip through leaks in reality,
occult namecheck Papus, Doinel, either conveyed here by travelers in
Blavatsky, and company, along with time and space or propagating onto
later figures like Aleister Crowley, the dark web, spontaneously or as the
Austin Osman Spare, and Maya Deren. work product of rogue machine learning
Outside a circle of believers, those who programs.
have heard of them don’t credit them Alternately, you might reskin cards
with genuine magical powers. from these eras with revised custom
Far below the radar, a new generation titles reflecting TINN’s contemporary
of Millenial and post-Millenial vibe. “Rear Echelon Connard” could
magicians have stumbled across strange translate as “Personnel Evaluation;”
sources of information concerning a “Imperial Spear” might restyle as
place called Carcosa and the blackstar “Suicide Squad.”
energy it emanates into our world.
Spread by memes, riding on the backs Notes on Spells
of disinformation campaigns, the Secondary Shock and Injury cards
techniques of power it offers have incurred from the use of spell cards
gained a collective name among the appear at the end of this section,
cognoscenti: signing. starting on p. 46.
Want to incarnate a wifi hotspot? The card “I Am My Phone” triggers
There’s a sign for that. on real-world smartphone use. Exempt
To exert power over weak minds players who need their phones for
granted to numinously superficial accessibility reasons from receiving it.
Instagram stars? There’s a sign for that.

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B LAC K S TAR M AG I C : Spells

Spells

BALLARD SYNDROME BROWSER HISTORY


Shock; Spell Shock; Spell
After holding this card for at least When meeting a GMC for the first
two hours (table time), discard. time, spend 2 Composure to learn
The driver and all passengers in a which Interpersonal ability works
deliberate vehicular accident refresh best on them, based on their broad
Composure, discard all Shock marketing profile as assembled by
cards, and each roll a die. Even: data-mining giants companies.
gain “It’s a Miracle You’re Alive.” Discard at will.
Odd: gain “Massive Injuries.”

BURROUGHS CAM SPOOF


SYNDROME Shock; Spell
Shock; Spell; Continuity Spend X Composure to become
Spend 2 Composure to intuit the invisible to electronic visual
location of a so-far unplayed Core surveillance for 10X minutes
scene of the GM’s choice. If no core When effect ends, roll die. Even:
scene remains, you pay no Composure. you may discard. Odd: you
At will, roll a die. Even: discard. must trade for “Unvisible.”
Odd: trade for “Heroin Addict.”

CONSPIRACY THEORY CRONENBERG


Shock; Spell
SYNDROME
Spend 2 Composure to cause a GMC Shock; Spell
to dismiss your strange activities Spend 2 Health to trade for “Body
according to their favorite conspiracy Horror” and “Organic Weapon.”
theory. If they don’t have one, Discard at will.
they adopt a theory of your choice
and you gain “Chaos Vector.”
Discard at will.

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RO B I N D. LAW S

DARK WEB
CROSSOVER EVENT DOWNLOAD
Shock; Spell Shock; Continuity
Discard to receive key assistance from When you get this card, spend X
a person resembling a character you Preparedness. You can access a file
played in a previous RPG series. containing X ÷ 2 Signing spells.
At any time, make a Difficulty
Discard at will.
4 Preparedness test. Success:
you gain the spell you don’t
have that the GM deems most
applicable to your current needs.
Discard after gaining X ÷ 2 spells,
or by destroying the book.

DUMPSTER FIRE EDIT FEATURE


Shock; Spell Shock; Spell
Discard before a fight against a Foe Spend 2 Composure to change the text
with a Relative Challenge of Vastly of any Internet post without using its
Superior or less. You automatically platform’s edit feature (if it has one.)
achieve your goal in the fight, but Then roll a die. Even: discard.
you and all other PCs (present or
not) take the Foe’s Major Injury card
and lose all Health and Composure.
Discard at will.

EVERYTHING IS FINE FIND MY PHONE


Shock; Spell Shock; Spell
Spend 3 Composure; a PC trades Make a Difficulty 4 Composure test
a non-Continuity Shock card for to teleport your smartphone to your
an Injury, as determined by a die hand, or Difficulty 5 to fully repair a
roll: 1-2: “Shot,” 3-4: “Burned,” broken smartphone with data intact.
or 5-6: “A Thorough Thrashing.” Failure: trade for “I Am My Phone.”
Discard at will. Discard at will.

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B LAC K S TAR M AG I C : Spells

INFLUENCER INNER CHARGE


Shock; Spell Shock; Spell
During a dialogue scene with a GMC, Make a Difficulty 4 Composure
spend 2 Composure to rewind time test to restore any mobile device
to restart the conversation from the to full charge, or Difficulty 5 to
beginning. At end of scene, roll a recharge any larger battery, such
die. Odd: trade for “Flat Circle.” as that of an electric car. Failure:
Discard at will. trade for “Inhuman Ideation.”
Discard at will.

GIBSON SYNDROME HOTSPOT


Shock; Spell Shock; Spell
Discard while in possession of a Spend X Composure to become a wi-
GMC’s hard drive or with access fi hotspot with a range of 90 m. Effect
to their offsite storage. You have lasts for 10X minutes (world time.)
a vivid hallucination in which its If your Composure drops to 0,
data is personified as a grudging trade for “I Am My Phone.”
witness who answers your questions Discard at will.
for 10 minutes (table time.)
Discard at will.

LIGOTTI SYNDROME MIND OVER BODY


Shock; Spell Shock; Spell
Spend 1 Health; a non-hostile GMC Spend 3 Composure; a PC trades
you are speaking to suffers the a non-Continuity Injury card for
emotional state suggested by a Shock a Shock, as determined by a die
card a PC holds. Until end of session, roll: 1-2: “Hideous Laughter,” 3-4:
treat the text of that card as blank, “Pack Rat,” or 5-6: “Violent Side.”
except for its discard condition. At Discard at will.
end of session, roll a die for each time
you did this. Odd: gain “Bent Moral
Compass” and discard this card.

44
RO B I N D. LAW S

NO BARS NO RAMPAGE
Shock; Spell Shock; Spell
Discard and spend X Composure Discard to attack a rampager
to disable all infrared sensors, or group of rampagers without
hard phone lines, and cellular data triggering a reprisal attack.
within 90 m of you. Effect lasts
for 10X minutes (world time.)
Discard at will.

PKD SYNDROME RESET BUTTON


Shock; Spell Shock; Spell
Spend 3 Composure. You switch Spend a Push while meeting a key
dimensional places with your figure of an organization. As long
Aftermath character, who appears as you continue to hold this card,
with full pools, all Pushes, and no or until you act against them again,
Shocks or Injuries. After playing that members of that group forget their
character for 1 hour (game time), grudge antagonism toward the PCs.
your TINN PC returns; then trade Discard at will.
for “Identity Decentralization.”

SCRUB FORWARD SUMMON RAMPAGER


Shock; Spell Shock; Spell
When players are wrangling over Discard to cause the nearest
solutions to a logistical problem, rampager(s) to converge
trade for “Flat Circle.” The group on your location.
leaps forward in time to the moment If you are on scene when they arrive,
after you have solved the problem, you may direct them to attack a
though no one can remember GMC or identifiable group of GMCs,
how. Roll a die. Odd: all other then gain “A Crossed Line.”
PCs also take “Flat Circle.”

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B LAC K S TAR M AG I C : Spells

YELLOW TROLL
Shock; Spell
Trade for “A Pact in Yellow” to
placing quasi-subliminal images of
the Yellow Sign in the social media
feed of a chosen, Internet-using
GMC, causing them to make a
mistake useful to your investigation.

BODY WEAPON BURNED


Injury; Continuity Injury
Your body grows a slimy, fleshy -2 to tests (except Preparedness).
weapon, which you describe: a Trade for “Badly Hurt” after
flesh gun, bone claw, or the like. you fail a test and then receive a
Your Fighting pool refreshes; +2 to Difficulty 5 First Aid success.
Fighting tests and -1 to Presence tests.
All other PCs lose 2 Composure.
At end of any session, spend
4 Health to discard.

CHAOS VECTOR A CROSSED LINE


Shock Shock; Continuity
The GM may dock you 2
Composure points any time
you cross an ethical line.
When you drop to 0 Composure,
trade for “A Crossed Line.”
Discard by taking a costly
altruistic action.

46
RO B I N D. LAW S

DISBELIEF A DIVERTING
Shock
INDISCRETION
-1 to Focus tests.
WILL PUT THIS IN
Discard on any Focus success. PERSPECTIVE
Shock
-1 to Presence tests. Discard by
taking a risk to indulge a vice.

DIVINE OBSESSION EXHAUSTION OF


Shock
THE PLEROMA
You believe that angels are real and Shock
actively intervening on your behalf. -1 to Physical tests.
Lose 1 Composure at end of any scene Discard by making an
in which you fail to refer to this. Interpersonal Push.
Discard when you gain 1 or
more Composure points.

EXTRA CRISPY FLAT CIRCLE


Injury Shock
You can’t make tests or Pushes. -1 to Focus.
If you take another Injury with When you take the lead in gaining
this card in hand, you die. a Core Clue, roll a die. Even:
At end of session, trade for discard. Odd: lose 2 Composure.
“Precarious Recovery.”

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B LAC K S TAR M AG I C : Spells

IT’S A MIRACLE MASSIVE INJURIES


YOU’RE ALIVE Injury
Injury Counts as 2 Injury cards. Until
-1 to Physical tests. end of interval you can’t make
After a Physical failure, roll a die. tests. Thereafter, -2 to Physical
Even: trade for Shock card “Rattled.” tests and -1 to Focus tests.
If scenario is not over at end of
session, trade for “On the Mend.”

HEART MURMUR HEROIN ADDICT


Injury; Continuity Injury; Shock; Continuity
Treat any 4 you roll as a 1. Each day (world time), you
If this is the only Injury card you must describe yourself taking a
hold at the end of a scenario, discard. risk or undergoing a humiliation
to score heroin. -1 to Focus and
Presence tests for two hours
(world time) after you do so.
At the beginning of any scenario,
spend 3 Composure and roll a die.
Even: trade for “Recovering Addict.”

HIDEOUS LAUGHTER I AM MY PHONE


Shock Shock
At the start of any fight, roll a Lose 1 Composure whenever
die. Odd: -1 to Fighting. Even: the GM catches you, the player,
-1 to everyone’s Fighting. touching your phone.
At end of fight, roll a
die. Even: discard.

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RO B I N D. LAW S

IDENTITY IN YOUR HEAD


DECENTRALIZATION Shock
Shock A discarnate entity lurks dormant
Margins of your failed in your mind. Once per session,
tests increase by 2. the GM may ask you to make a
When you take an Injury card, Difficulty 3+X Composure test,
roll a die. Even: discard. where X is the number of Shock
cards you hold. Failure: the entity
takes control of your body for up
to 30 minutes (world time.)

INHUMAN IDEATION INTOXICATED


Shock Injury
When any other player laughs -2 to tests; +2 to Tolls. On a failed
due to the way you are treated by a test, make a bad, drunk decision.
GMC, you must spend 2 Composure After two hours world time,
or take risky or inconvenient trade for “Tipsy.”
action to lash out at the GMC.
When you lash out, roll a
die. Even: discard. Odd: card
gains the Continuity tag.

LIFE’S VALUE EBBS MACHINA COGITATA


Shock Shock
-2 to Composure tests. You may Lose 2 Health when anyone makes an
choose to take a +1 Fighting bonus Interpersonal Push or gains a core clue
when using a weird weapon, but with an Interpersonal ability. When
that makes this a Continuity card. this happens, roll a die. Even: discard.

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MAGICIAN’S PALLOR MAGICIAN’S TREMOR


Shock Shock
To make an Interpersonal Push, On a Physical success, spend 2
you must also spend 2 Composure. Composure, or it becomes a failure.
Discard when you make an On that spend, discard, or
Interpersonal Push. spend 1 Composure to trade
for “Mystery of Sacrifice.”

MESSIAH COMPLEX MORE THINGS IN


Shock
HEAVEN AND EARTH
Once per session, you may gain +3 to Shock
any non-Composure test. The player When testing Composure due to
to your left loses 3 points from their a supernatural event, you get a +2
highest General pool. If pools are bonus when your die roll is even,
tied for first, you pick which one. and a -2 penalty when odd.
If the result of your test is Discard when you succeed
even, discard this card. at such a test.

NARCISSISM NOSEBLEED
Shock Shock
When a GMC disrespects you, -1 to Presence and Focus tests.
you must score a Difficulty 4 Discard on a failed Presence
Composure success or lash out at or Focus test.
them, verbally or otherwise.
Discard by paying a price to
perform a selfless act.

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NO, IT CAN’T BE! OVERSTEPPED


Shock
BOUNDS
+1 to Sense Trouble tests. Shock
When you fail a Sense Trouble -1 on your next Composure
test in the presence of one or more test, then discard.
innocent GMCs, make a Difficulty 4
Composure test. Failure: you attack
and seriously wound a GMC chosen
by the GM, then discard this card.

PACK RAT A PACT IN YELLOW


Shock
All characters take -1 to Shock
Preparedness tests. GMCs carrying the Yellow Sign
Roll a die on any character’s
Preparedness failure. Odd: everyone sense that you are suggestible.
can tell that you tossed out the desired Once per scene, one can compel
item to make room for a useless you to perform a favor that is
souvenir from a previous scene.
Discard by ridding yourself of an neither criminal or dangerous.
item you established in a previous When you suffer an ill
scene as being important to you
and spending 3 Composure. consequence from such a favor,
If still in hand at end of scenario, trade for roll a die. Even: discard.
“My Collection Will Never Betray Me.”

PARAGEOMETRICAL PARAGEOMETRICAL
EXHAUSTION DEBILITATION
Injury Injury
-1 to Physical and Focus tests. -2 to Physical and Focus tests.
When you fail a test, roll When you fail a test, roll a die.
a die. Even: discard. Even: trade for “Parageometrical
Exhaustion.” Odd: trade
for “No! It Can’t Be!”

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PINNED BY DEBRIS PIT OF REMORSE


Injury Shock; Continuity
As immediate recipient of a Difficulty When presented with an
opportunity to save a wounded
5 Athletics test, trade for “Beside GMC Loyalist soldier from
Yourself.” Otherwise your Health death or further harm, you must
pool drops to 0 and -1 to Physical tests. make a Difficulty 6 Composure
Discard at end of session. test to avoid doing so.
When you do act and clearly
save the character’s life, roll a
die. Discard on an even result.

PRECARIOUS QUESTIONING
RECOVERY YOUR SENSES
Injury Shock
-1 to Physical tests. -1 to Presence tests.
On a Physical failure, roll a Discard when something you thought
die. Odd: trade for the card might be unreal turns out to be real.
you traded this card for.
Discard on a Physical success
with a margin of 3 or more.

RADIATION POISONING RAMPANT DISTRUST


Injury Shock
Lose 1 Health at the beginning -1 to Composure tests against
of each interval. mental hazards. Discard by
If your Health is 0, counts as 2 Injuries. making a false alarm that creates
If your Health is 0 at end a risk for any player character.
of scenario, you die.
Trade for “On the Mend” a day
(world time) after you undergo
treatment for radiation poisoning.

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RO B I N D. LAW S

RECOVERING ADDICT SHOT


Shock; Continuity Injury
When you take a Shock card, roll a -2 to Physical tests. Counts as
die. 1-2: trade for “Heroin Addict.” 2 Injury cards. Trade for “On
the Mend” as recipient of
Difficulty 6 First Aid success.
If still in hand at end of scenario, you
succumb to your injuries and die.

SKEWED REALITY SONG OF THE SIGN


Shock Shock; Continuity
-1 to Focus tests. -2 to Composure tests; -1
When you get information from to other Presence tests.
a GMC other PCs are reluctant You may refresh any pool other than
to speak with, roll a die. Even: Composure by committing murder.
discard. Odd: give this Shock Discard as recipient of an
card to another player. Inspiration or Reassurance Push,
or by making a Steel Push.

SPIRITUAL SPIRITUAL SPIRAL


EXPENDITURE Shock
Shock Discard by taking an Injury while
Lose 1 Health each time you activate performing an act of altruism.
a spell effect, gain a Shock card, or If still in hand at end of
discard a Shock card. If Health is scenario, you die.
0, trade for “Spiritual Spiral.”
Then roll a die. Even: discard.
Odd: lose 1 Health.

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B LAC K S TAR M AG I C : Spells

STIRRED UP STOLEN VISAGE


Shock Shock; Continuity
-1 to Focus tests. Your face has permanently changed
Discard by drinking or drugging to that of a person you specified.
yourself into a stupor.

TENUOUS REALITY A THOROUGH


Shock
THRASHING
-1 to Focus tests. Injury
When the discard condition of -1 to Physical and Focus tests.
another Shock card occurs, you On or after two intervals, trade
may discard this card instead. for “Black and Blue” as recipient
of Difficulty 5 First Aid success.

TROPHY HUNTER UNVISIBLE


Shock Shock
When in a GMC’s private space, you You mistakenly believe yourself to be
must steal a personal item, take it invisible to people you don’t know.
home, and put it in a special place. Discard I interval after you
Discard when you suffer consequences get yourself into trouble by
for the discovery of your trophy cache. acting on this delusion.

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VIOLENT SIDE WHISPER OF THE SIGN


Shock Shock
-1 to Focus tests. While in your presence,
Discard by sucker-punching other player characters suffer
someone who has nothing to -1 to Composure tests.
do with the investigation. When another player character
fails a Composure test by a margin
of 1, roll a die. Even: discard.

YELLOW DOOM
Injury; Shock; Continuity
If still in hand after 24 hours (world
time), your character dies.
Discard by striking a significant
blow against the forces of Carcosa.

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RO B I N D. LAW S

GM Guidance get used must be an underpowered,


As you can tell from the fact that lackluster bit of design. Instead, regard
these rules appear in a supplement and them as plot hooks. If you have an
not the core book set, The Yellow King idea for a scenario that ought to have a
Roleplaying Game doesn’t need to have spell in it, the copious list here should
player-wielded magic in it at all. My provide you either with exactly what
(Robin’s) year and a half long four- you’re looking for, or the baseline for
sequence home series didn’t use any of you to adapt to your needs. Alternately,
the spells presented here. In the next- you can look at a spell and use it as
to-last episode, I had the players make inspiration for a scenario premise.
Composure tests to activate a ritual to • Your gaze arbitrarily lands on “Quell
enter a gate to Carcosa, but that was it. Anarchy.” This spell ties into the
GMs who do use magic in their Synarchists, so you decide it’s time
games will find that the design supports you brought them, and Alexandre
it as a sparing side element that crops Saint-Yves, to the attention of your
up every now and again. Spells decrease art students. Obviously, if they have
characters’ survival rates and impel a chance to gain this spell, a scene
players to undesired actions. Their of widespread public disorder has to
mentally destabilizing nature keeps feature in there somewhere, likely as
them in the realm of horror magic, not your climax. You decide that the time
the fun and outlandish sorcery of the has come for a Yellow Sign-inflected
fantasy genre. repeat of the 1893 student riots.
Should your group embrace the • The spell “Anti-Weird” reminds
pursuit of magic with frenzied gusto, you that you haven’t done much with
let them have at it, spiraling ever faster the weird weapons of The Wars yet.
into Carcosan reality slippage. You can You decide to seed the chance to gain
always pull it back in a later sequence. this spell into a scenario that brings
Spells only appear in your game when the supernatural to center stage.
you choose to seed them. Players can • “Plundered Fate” inspires you to
never initiate their acquisition and create a scenario with a tough fight at
never get random spells your plots aren’t the end, and a nasty moral dilemma.
ready for. As they did during the revolution,
do the ex-insurgents sacrifice the
few to save the many? Or will they
Weaving Magic into Scenarios decide that it’s time to turn their
Many more spells appear in this backs on brutal calculations?
chapter than you could ever expect • Have your This Is Normal Now
to put into play even in an extended investigators been debilitated by
series. Don’t try to squeeze more than Continuity cards they wish they
handful into your game. Think of them had a way to rid themselves of?
not as the standard spell list from an Lead them to a mystery revolving
F20 game, where a spell that doesn’t around a decadent sub-culture of

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B LAC K S TAR M AG I C : GM Guidance

car crash enthusiasts, including Tomes


the option of finding and gaining The cards “Hermetic Grimoire,”
the “Ballard Syndrome” spell. “Folio Jaune,” “Parageometrical
In each case, the use of spells as plot Notebook,” and “Dark Web
inspiration leads you to a setup and Download” represent that weird horror
payoff format, where the PCs have a staple, the mind-shattering spellbook.
chance to seek, acquire and gain a spell They only enter play if you decide
early on, and then find a reason to use to place them in a scenario. You might
it later, probably during your exciting make the hunt for a book the entire
climax. This technique borrows a premise of a scenario, concluding with
structural trick from the Bond movies, their acquisition of the moldy tome,
where the gadgets Q dispenses in a secret military plans, spiral-bound
setup scene pay off later when 007 puts notebook, or electronic file. More likely,
them to satisfying and surprising use. you place it in a scenario as a side benefit
A few spells assist in gaining gained by pursuing alternate scenes,
information. As players always have a perhaps requiring the expenditure of a
choice to use or refuse to gain a spell, Push or two.
and the player with a clue-finding spell You also control which other spell
might not be present when needed, cards come into play through the use of
never hinge the solution of a mystery on the a tome card. What counts as the spell
possession of a particular spell. It can always most applicable to their situation is up
provide an alternate, cooler or faster, to you. Knowing the group has a tome,
way to connect your scenario’s dots, but you might decide to custom design a
can’t act as a roadblock and still call itself new spell card, assuming that they’ll call
a respectable part of a GUMSHOE on it.
rules set. As always, characters must Even if the players have read all the
always be able to navigate the mystery cards in this supplement, you are never
with investigative abilities alone. obligated to include any particular one
Likewise, the characters must have of them in your game. Should you see
at least one way to succeed during the that a particular spell isn’t just useful but
climax without the use of spells. Sure, completely short-circuits your scenario,
“Imperial Spear” provides an obvious drop it from your game entirely.
way for the players to be able to fight (If you take that route, allowing
the Yellow King and live, but see to it the spell to pop up later, when it is less
that they have other options as well. useful, will feel like a cheat. Avoid doing
Running, for example. When you’re that, or make the inconsistency central
dealing with the Pallid One, running is to your scenario as a sign of dread
always a solid choice. reality slippage.)
In the game world, the character
takes physical possession of the tome
when receiving the card. (Or downloads
in the case of the This Is Normal Now

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RO B I N D. LAW S

document.) When the investigator has but Picked Up and Thrown Hard
gained the maximum number of spells / Monstrous Battering seems
permitted by the initial Preparedness apropos. Cloudkill? Reach for Whiff
spend, the group presumably destroys of Cyanide / Snootful of Cyanide.
or otherwise gets rid of the book. A • as your descriptive narration during
player may have reason to want to keep a fight. For less overtly fantastical
it regardless, in which case they retain sorcerers, have them fight with guns,
the card, which continues to count blades, and fists, but weave into your
toward their total allotted number of narration bullet time, impossible
Shocks before leaving play. leaps, and shattering waves of force.
Tome cards don’t count as spell cards
but are still Shocks. Merely owning The effects of magic can also appear as
one of these unwholesome documents, hazards, either physical or mental.
punctuated throughout with scribbled Treat magical booby-traps that injure
Yellow Signs, gnaws at one’s identity. their opponents as any other hazard,
The ASCII Yellow Sign in the Dark albeit ones that can appear apart from
Web Download casts an especially everyday logic. These require Athletics
deleterious pall over all who view it. tests to avoid and draw on the same set
of cards found on the various hazard
tables.
Magic for GMCs Emotional or psychological harm
In keeping with the player-facing done by magical encounters deal Shock
nature of QuickShock GUMSHOE, cards and require Composure tests to
neither Foes nor other GMCs use the resist.
Shock card magic system seen above. Magic wielded by GMC sorcerers
Instead, PCs deal with the effects of otherwise simply occurs, successfully
magic as they would any other obstacle unless interfered with by the
in your storyline. investigators. The magicians levitate
When investigators fight them head- that carriage, place a surveilling demon
on, magical effects might be reflected in inside a boîtenoire, materialize a pack
a couple of ways: of riot dogs, or synthesize a soul-eating
• as the Injury cards sorcerous Foes batch of ecstasy. Never feel obligated
deal. Nearly any overtly forceful to grant the investigators equal access
magic matches a basic hazard already to magic wielded by your antagonists.
presented in YKRPG. Want them to Minds touched by Carcosa can
toss fireballs? Use the Singed / Burned spontaneously create and propagate
Injury pairing. How about a water new spells without leaving them around
attack that drowns you on dry land? Go for pesky protagonists to intercept and
to Cough, Choke, Splutter / Lungful learn. Design new spell cards if you
of Water. The classic force buffet, as seen want, while ignoring the plaints of
in countless episodes of “Supernatural?” players who demand equal footing with
You’ll spot a bunch of ways to go, your reality-corroding villains.

59
DANCER
B LAC K S TAR M AG I C

IN THE
BONE
CABARET
B LAC K S TAR M AG I C : Dancer in the Bone Cabaret — The Scenario

DANCER IN THE BONE CABARET

Nothing causes Parisians of the Belle The Alien Truth


Époque to flock more than whispers of a Claire Patin, a young woman
hot new cabaret. Unfortunately for the mourning the death of her beloved
art students, they soon discover that Le brother, became the first human to
Rêve Noir is more than a club—it’s the cast a spell with Carcosan magic. Just
nesting place of a bizarre undead entity as copies of The King in Yellow first
called a bone bound that feeds on its began to circulate in Paris, she went
patrons. Unsuspecting Parisians return poking around the occult, looking for
from their nights of revelry with strange anything that might bring him back.
injuries, sometimes even missing fingers Had she done this a year, or even a
or chunks of flesh—wounds from the few months before, she may not have
bone bound’s attempt to return to its full found anything that could have done
vitality. her harm. That was before the onset
of Carcosa. Her casting went awry,
resulting in her tragic death. The alien
The Scenario energy flooding her body during the
In Putting a Finger On It, the art spell reanimated her corpse, bringing
students encounter a fellow classmate her back as the first bone bound.
in good spirits, despite losing two Under the new name Madeline
fingers after a night of revelry at Paris’ Avenel, the bone bound casts an illusion
newest cabaret. Inquiries at Paris’ main over all those that enter into its nest.
hospital, the Hôtel-Dieu, turn up The foolish and intoxicated youth of
similar incidents. Should they visit the Paris’ elite artistic circles see the lively
cabaret (Black Dreams), the lively performances of a late-night cabaret,
tone turns dissonant once its alluring only to wake up in the morning with
lead dancer, Claire Patin, steps on blurry false memories that don’t quite
stage. Looking further into her past in explain how they came to lose their
Home of the Media reveals she might body parts. The bone bound fed subtly
not be as lively as she appears. They on its victims on the top floor, only
might learn her dark secrets through taking bits of skin, perhaps a few fingers
conducting a séance (The Outspoken and toes. Further investigation shows a
Dead), or the truth might come out the room in the basement where the bone
hard way—through bloodshed and loss bound keeps a few bodies to continually
of limb. harvest more significant body parts
from. Should the investigators fail

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SARA H SA LT I E L

to stop it, it compels its previous the human world. The details of the
victims to sacrifice themselves to the spell return later in the Black Star
harvesting room, until ultimately their Magic series of adventures in the This Is
dismembered corpses decorate the club’s Normal Now scenario. This scenario can
walls and the floors. function as a one-shot or a standalone
This scenario sets up Claire’s spell adventure with or without the other
as the inciting incident that first truly Black Star Magic scenarios.
manifested Carcosa’s influence over

SCENE ZONE DIAGRAM

DANCER IN THE BONE CABARET


INTRO
Putting a
Finger on It

EARLY LEADS

ALTERNATE CORE
Hôtel Dieu Black Dreams

DEEPER IN

CORE ALTERNATE ALTERNATE


Home of Following The Outspoken
the Media the Music Dead
CLIMAX

END
One Last Dance

Bone Bound influence of the Yellow Sign, the corpse


Foolish humans who dabble with may under certain conditions transform
Carcosan power might not find peace, into a bone bound. The cadaver seeks to
even in death. The alien planet’s magic repair itself and return to life, building
imbues itself in those who use it, often a structure around itself entirely
changing their body in unpredictable composed of body parts. It might line
ways. When a human dies under the the walls of an abandoned building

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SARA H SA LT I E L

with skinned flesh and replace the Difficulty Adjustments: -1 if the fight
support beams with limbs taken from takes place outside the bone bound’s nest,
its victims. Once the nest is in place, +1 for each PC with a body part in the
the bone bound draws power from it. nest, +1 if the bone bound has absorbed
This energy drain causes the body people during the current scene
parts to decay rapidly, forcing the bone Toll: 1
bound to find new victims to replace the Tags: Alt
disintegrating elements frequently. Shocks, Minor and Major: Bone
A thin illusion covers the bone Song/Enthralled
bound’s nest, applying to the bone
bound itself when it’s on the premises.
Any humans inside the nest see Characters
whatever the bone bound wants them to Madeline Avenel (previously known
see, making it easy for the bone bound as Claire Patin), a girl who became
to take the body parts that it needs from obsessed with Martinism, (p. 11) after
its victims. After a few hours outside the the death of her brother. Having died
nest, the illusion drops away, revealing during a spell gone wrong, she now
its true form as a walking corpse. It thus feeds on cabaret-goers as a bone bound.
leaves rarely, save for short periods of Leon Patin, brother to Claire Patin.
time in the middle of the night. He is grief-stricken by the death of one
The bone bound starts by taking sibling and the disappearance of another
small bits from its victims, eventually but knows nothing of what Claire has
devouring entire limbs over a series become.
of attacks. Its illusion alters victims’ Elizabeth Du Roche, a friend of
memory, so they believe their injury the investigators. She hosts a salon
came from elsewhere. The bone bound interrupted by Stepney’s dramatic tales.
produces a coagulating fluid that allows Oliver Stepney, a friend of the
it to seal up its victim’s wounds, leaving investigators unlucky enough to have
them alive for return feedings. If its his finger taken by the bone bound.
machinations come under suspicion, it Adam Dorset, an acquaintance of
moves its nest, reestablishing it under a the investigators who had some skin
different facade. stripped away by the bone bound.
Since the original body of the bone Aristide Ducasse, a belle-lettrist
bound is no longer its sole source of who investigated Madeline Avenel.
power, its nest must also be destroyed He halted his research when the bone
to end its threat for good. Otherwise, it bound attempted to remove his arm.
reforms from the body parts left behind Eugene Bihan, administrative staffer
in the lair. at Hôtel-Dieu de Paris.
Numbers: 1
Difficulty: Superior (Escape 3,
Other 4, Kill 6)

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B LAC K S TAR M AG I C : Dancer in the Bone Cabaret — Scenes

Scenes cozy apartment with a bang. As the


partygoers gather around him, he
PUTTING A tells a story from a few nights before,
FINGER ON IT gesticulating wildly. Give players
Scene Type: Introduction openings so that this shifts from
Lead-Outs: Hôtel-Dieu, Black monologue to dialogue as quickly as
Dreams possible. The gist is:
• (Core, Black Dream) He was passing
his night away in a new cabaret,
Set the scene with the investigators Le Rêve Noir (The Black Dream)
enjoying a common pastime, a salon. in Pigalle, when the strength of
Enjoying a wave of popularity in 1895, the drinks took him by surprise,
salons provide a forum for the artists and his memory got blurry.
and intellectuals to engage in the • He remembers talking to a
philosophical and cultural hot topics particularly friendly bartender.
of the day. The investigators lounge Then things get foggy with a
on plush couches in the luxurious vague recollection of an incident
apartment of their friend Elizabeth with a horse and buggy just
Du Roche. It’s several hours into the outside the cabaret, and then
evening, and the wine has been flowing a sharp pain on his hand.
freely. If the players are particularly • (Alternate, Hôtel-Dieu) He awoke
keen on the culture and art of 1890’s in his own bed with no sense of how
Paris, encourage them to go back and much time had passed, with the
forth, exchanging critiques on the latest pinky finger and index finger on his
trends, and possibly slipping in a few left hand sliced clean off. Since there
snide remarks about their less talented was no blood in his bed and the wound
classmates. Prompt them with a few was cleaned and treated, he assumes
snide or underhanded comments from he must have been hit by a horse and
their classmate, Adam Dorset, of whom buggy, passed out, and been taken
no one is particularly fond. to the hospital while unconscious.
As soon as this flags, or if your players He is a bit unclear on how he
are more inclined to jump straight into returned to his home and hasn’t
the mystery, narrate the entrance of been able to find out any further
a close friend, Oliver Stepney. While information about what happened.
he may not know all the investigators • Culture: Le Rêve Noir is a new
closely, he’s cavorted about Paris’ cabaret in Pigalle. Having opened
nightlife with one or two of them. Ask up less than a month ago, it’s
who feels if that sort of friendship is already attracted the most trendy
most in keeping with their character Parisian artists, with its dance
to describe their notable adventures performances receiving rave reviews.
together quickly. First Aid (as investigative ability)/
Play Oliver as loud and animated, but Intuition: There’s something surgically
charming, coming into the otherwise neat about the wound as if it was cut off

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SARA H SA LT I E L

with a knife or some other implement— through the night, in a way that seems
it seems unlikely that such a wound was almost loving.
inflicted in a horse and buggy accident.
Assess Honesty: Oliver seems a bit
shaken up by the whole experience, but HÔTEL-DIEU
takes it in stride as a new and dramatic Scene Type: Alternate
story to tell for years to come. Though Lead-In: Putting a Finger on It
he believes his version of events, his Lead-Out: Black Dreams
demeanor is a bit too calm, given the
circumstances. He’s suspiciously content
to accept the mystery, rather than If the investigators ask which hospital
interrogating the chain of events further. Oliver would’ve been most likely to go to for
Bonhomie / Belle-Lettres: his injury, tell them that though Hôpital
Goading Oliver into leaning into his Cochin is the closest, in the 14th
theatrical flair gets him to elaborate arrondissement, Stepney would’ve been
more on the most dramatic elements more likely to go to Hôtel-Dieu de Paris
of his story, including bemoaning the as it is the largest hospital in Paris.
loss of his family ring that he wore on Describe Hôtel-Dieu de Paris as loud
his pinky. The ring has an emerald set and bustling, regardless of the time
into a roaring lion’s mouth and was of day. The doctors seem overworked
made expressly for his great-great- and jaded to the traumas occurring
grandfather. It is entirely irreplaceable. throughout the halls of the hospital.
Once Oliver recounts his story, Gaggles of interns run about the place,
Adam rolls up his sleeve to show the wildly underprepared for the tasks being
group a long scar running from his wrist thrust at them. In the background,
to his elbow, making a joke about how traces of religious iconography decorate
the drinks in Pigalle got the better of the walls and architecture.
him as well. He started out the night History: Hôtel-Dieu de Paris
drinking at a friend’s apartment in the is not only the largest hospital in
neighborhood, and the next thing he Paris but also the oldest. Founded by
remembers is finding himself sitting 651 AD, it has gone through many
on the sidewalk the next morning transformations. About a century ago,
with a gouge taken out of his arm. He medical professionals took over from the
must have drunkenly swerved into nuns who had previously run it. At that
something. The two commiserate about time, it had a 25% mortality rate and
drunken escapades gone awry, and the would sometimes house three to a bed.
evening lapses back into the comfortable While conditions have improved since
drunken atmosphere that was present that time, it remains overworked and
before Oliver’s dramatic entrance. overloaded.
However, investigators might notice If the investigators ask to speak to
Oliver and Adam absentmindedly administrative staff, harried and stressed
stroking their wounds periodically doctors point them in the direction of

67
B LAC K S TAR M AG I C : Dancer in the Bone Cabaret — Scenes

Eugene Bihan, a brusquely efficient


man with very little patience for prying BLACK DREAMS
questions. Posturing as having some Scene Type: Core
official importance (Officialdom) Lead-Ins: Hôtel-Dieu, Putting a
persuades Bihan to stop his duties Finger on It
long enough to answer their questions Lead-Out: Home of the Media
and look through the hospital’s files.
In response to their questions, he tells
them he doesn’t remember anyone with If the investigators visit the cabaret
Stepney’s description. Hospital records at night, they find it at the height
confirm that Stepney’s injury was never of its opening hours, full of life. Le
treated at the hospital. Rêve Noir is tucked away in a narrow
(Core, Black Dreams) If they bring up alleyway in Pigalle. Uneven and grimy
Oliver’s specific wound, he says they’ve cobblestones lead the way to the front
had an influx of similar and strange entrance, which would be easy to miss
injuries from patrons of Le Rêve Noir, if not for the clusters of disaffected
though all insist their injuries came Parisian artists smoking outside, and
from unrelated accidents. He’s alerted the constant trickle of patrons moving
the authorities several times, but it in and out of the swirling darkness
doesn’t seem to have had much effect. inside. The inside is cramped but in
In one instance, a gendarme showed up an endearing way. Skillful waiters
at the hospital a few days later sporting deftly move between tables to deliver
seven toes, rather than the full ten. liquid comfort, disrupting the lazily
Should the investigators try to sneak drifting clouds of cigarette and cigar
into Eugene’s office, rather than speak to smoke. An assortment of performances
him, call for a Difficulty 4 Sneak test parade across the stage, showcasing
to get in and out without being noticed. high spirited singing, poetry, and other
They don’t find any records for Oliver, performance art.
though if it occurs to them to search for Do the investigators sit back and
other missing limb injuries, or any other observe the goings-on of the cabaret?
reports mentioning Le Rêve Noir, they Call for a Difficulty 4 Sense Trouble
find the incidents Eugene would’ve test. Successful characters notice that
mentioned. though the performers seem like the
If the investigators don’t think to look standard fare of mismatched local artists
for records other than Oliver’s and they trying their luck at the stage, none of
seem at a loss for clues, they might pass them return to the audience after their
two doctors deep in conversation about set. Yet there is visibly no real backstage
the number of freak accident-induced area. What’s more, the audience
injuries coming from Le Rêve Noir members appear to be paying attention,
and how it’s a pity that the youth put sitting rapt before the performances,
themselves at such risk by drinking to but their expressions are dazed, and
the excess. they clap or laugh in an eerily uniform

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SARA H SA LT I E L

way, without the variation in sound Does the group try to talk to the
and timing that one might expect. waiters or bartenders staffing the
An attempt to engage with them is cabaret?
met with vacant but pleasant smiles Each one wears a bland and friendly
and distracted conversation. Call for a smile. They say that they don’t
Difficulty 3 Composure test to avoid remember anyone of Oliver, Aristide,
Shocks—Minor and Major: Unease/ or Adam’s appearance in the cabaret.
Dread. But it’s hard to say, as they have many
When Madeline Avenel walks on visitors each night and the lighting
stage, it’s as if all the energy in the room in the room is so low. They definitely
collects around her. If the investigators have no recollection of any injuries in
passed the Sense Trouble test, they the cabaret. Of course, many patrons
notice that the way the audience drink a sizable amount of alcohol, and
response to her is not like how they the cabaret can’t be accountable for
responded to the other performers. what happens to them after they leave
Their bodies thrum with her music and the premises. Assess Honesty shows
dancing. Watching the room, it’s as if them to be unnervingly devoid of any
all people inside of it have become one of the tics or tells that most people have
unified entity, swaying to the beat, and to denote honesty. While their mouths
passing the movement between them. move in the performance of emotion,
Her dance number commands the the rest of their faces stay completely
stage, and even the investigators find blank.
themselves caught in the thrall. Speaking to Madeline yields similar
Art History: The current dance style results. Play her as mysterious and
in fashion at cabarets is the can-can. flirtatious, but almost in a mechanical
This, however, is a different type of way. Every hair flip or subtle movement
dance altogether, and not one that you has the same jerky but calculated
recognize, even with your extensive quality as her dancing. She tries to
historical knowledge of the performing derail their every question by using
arts. There’s a jerky stiffness to her their surroundings, offering them
movements as if her joints are rigid additional drinks or gesturing at the
in their place—it’s unusual but not performers, her hand glittering in
unappealing. the light with an emerald and lion-
(Core, Home of the Media) Culture: embossed ring.
This is not a dancer they’re familiar Natural History/Painting: There’s
with, but they remember a conversation a shift in color and texture between the
with their friend, Aristide Ducasse, a skin on Madeline’s hands and her arms.
belle-lettrist who mentioned he was As if the two body parts belonged to
looking into a dancer at the new cabaret. different people. Though it’s dark, the
difference is too notable to be a trick of
the light.

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B LAC K S TAR M AG I C : Dancer in the Bone Cabaret — Scenes

If asked about it, Avenel says she


received the ring from her brother, as HOME OF THE MEDIA
congratulations for her dancing career. Scene Type: Core
She waves off any questions about her Lead-In: Black Dreams
past in the same way she does questions Lead-Outs: Following the Music,
about the cabaret, with vague, generic One Last Dance
answers. Assess Honesty says that she
is just as devoid of affect as the cabaret
staff. As if truth and falsehood don’t Aristide’s apartment lies close to the
even exist to her. river in the busy 1st arrondissement,
Causing too much of a confrontation the perfect neighborhood for picking
gets them immediately removed from up gossip about the latest news the
the cabaret by a particularly indifferent moment you step out into the street.
and bulky bouncer. Call for Difficulty Paranoid and jittery, Ducasse only
3 Composure test to avoid Shocks— cracks the door open a sliver when the
Minor and Major: Embarrassed/ investigators knock on it. The smell
Humiliated. Getting rowdy with the of rotting meat seeps out from the
bouncer does not reveal the bone apartment. His preference is to conduct
bound’s true form, as the characters are the conversation through the tiny crack
seen just as disruptive patrons, rather in the door, whispering that now is not
than threats to the bone bound’s secret. a good time. Steel, Inspiration, or
When the investigators leave any other likely Interpersonal Ability
the cabaret, call for a Difficulty 4 convinces him to reluctantly allow the
Composure test to avoid Shock— group across his apartment threshold.
Minor: Bone Song. If an investigator Aristide’s arm hangs from its socket,
previously succeeded on their Sense a deep cut on the shoulder, revealing
Trouble test, the Difficulty drops to tendons and bones. The wound is an
2. Those who fail the Composure test unhealthy purplish color and is oozing
don’t receive their Shock cards until slightly. Seeing it prompts a Difficulty
the next morning, waking up in their 3 Composure test to avoid Shocks—
beds with strange injuries and hazy Minor and Major: The Shudders/
memories of various accidents that they Shaken.
got into once separating from the group. Natural History/ First Aid (as
Those that succeed remain unscathed. investigative ability): It looks as though
The group might try to follow Avenel something tried to cut through the
or other staff members after they leave shoulder to remove the arm but got
the club. Peculiarly, if they wait outside, disrupted halfway through. Though
no one emerges after the cabaret closes, this wound has healed much worse
no matter how long they wait. than Oliver’s, they look like they were
inflicted with similar instruments.

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If the investigators don’t enter Aristide’s by the name of Claire Patin. The
apartment: report dated back to a few weeks
Aristide gives the following responses before the cabaret’s opening.
to their questions, as prompted: • (Core, One Last Dance) He
• (Core, Black Dreams) He investigated further, but when he
recognizes the decor described. went to Le Rêve Noir to speak to
Le Rêve Noir is one of the newest the performer herself, he had an
and most popular cabarets. encounter that made him fear for
• He was in the process of writing an his safety. He cannot bring himself
article about the cabaret when it first to go to the authorities or investigate
opened but discovered something any further, but says that what’s
unusual about the performers. happening in that cabaret must come
• In the process of his writing, he to a stop. He advises the group to
was threatened and decided to go to the hidden room behind the
discontinue his plans for the article. curtain in the darkest part of the bar.
• The smell in his apartment is He says the password is “Octave”.
coming from some meat gone (Alternate, Following the Music)
bad. As he is in the process of Convincing Ducasse that his name will
trying to clear the smell, he would not be brought up in their investigation
rather not entertain guests. (Negotiations or Reassurance) yields
Assess Honesty: While he’s Patin’s last known address.
technically telling the truth, his Should the investigators persuade Ducasse
statements about the cabaret are only to open the door and they see his arm:
a small fraction of the truth. He seems Aristide provides the aforementioned
scared. His explanation for the rotting story without prompting. Rather than
stench, on the other hand, is an outright being vague about the encounter that
lie. made him fear for his safety, he says
Appealing to Aristide’s journalistic that he entered into the cabaret with
desire for the truth (Inspiration) or the intention of demanding answers
assuring him that they are trustworthy from Madeline. On confronting her,
(Reassurance) convinces him to his memory gets blurry. All he recalls
elaborate more on his story: is a lovely dream-like haze. At one
• While conducting research into point, though, the haze weakened, and
the performers he witnessed he awoke to find a ghoulish apparition
at the cabaret the first night he removing his arm with a surgical knife.
visited, he found that there were It recoiled once he fought back, and he
no records for most of them managed to escape. Since then, he has
anywhere, except for one: Madeline attempted to treat the wound on his own
Avenel, the star performer. but fears going to a medical professional
• While the name “Madeline Avenel” in case they hear this story and think
yielded no results, he came across a he’s gone mad.
missing persons report for someone (Core, Hôtel-Dieu) The investigators
exactly matching Avenel’s description might insist on accompanying Ducasse

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B LAC K S TAR M AG I C : Dancer in the Bone Cabaret — Scenes

to the hospital. If they do and don’t grief and weariness in the creases of his
take the initiative in asking questions, face. His hair and stubble are unkempt,
Ducasse’s injuries prompt the attending and an unwashed smell tumbles out
doctor to remark on the increased onto the group, renewing itself each
number of strange and similar injuries time he moves. Play Leon as a man
he’s attended to in the past few weeks. worn down by the tragedies of his life,
barely able to muster up enough energy
for conversation. In response to their
FOLLOWING questions, he tells them:
THE MUSIC • Claire Patin was his sister—she
Scene Type: Alternate went missing over a month
Lead-In: Home of the Media ago, shortly after the death
Lead-Outs: The Outspoken of their brother, Octave.
Dead, One Last Dance • He has never heard of Le Rêve Noir,
and no one in his family (Claire
included) ever showed any interest in
The investigators might find Claire cabarets, nor dancing, for that matter.
Patin’s address by speaking to Ducasse If the investigators ask him any more
or by using Research to look into questions, he backs away from his door,
newspapers from the past month, leaving it ajar. He doesn’t invite them in
wherein they would find the same but doesn’t seem particularly surprised
missing persons piece that Ducasse did. if they enter. The interior of his home is
Either path leads the group to a small rank and dark. It looks like it might have
home in the banlieues to the north of been a lovely home once. The furniture
Paris. is modest but tasteful, and the art seems
Architecture: The house looks like to have been chosen to have a specific
it is usually well-kept but has fallen aesthetic.
into slight disrepair recently—the paint On the wall hangs a portrait of Leon,
and the shutters are all in a good state Claire, and Octave. Though Claire’s
and clearly look as if they are repaired demeanor is radically different from
frequently, but a thin layer of grime Madeline’s, there is no doubt that they
covers the windows. Within the past few are one and the same.
months, there’s been a change in the In the corner of the room is an altar
owner’s living habits. Despite the house with candles and a pentacle inscribed
falling into neglect, someone clearly still into a circle.
occupies it. Occult: The altar is a Martinist altar,
If the art students knock on the Martinism being a form of Christian
door, they hear a slow shuffling sound mysticism. Gerard Encausse—otherwise
from deep within the house. Slowly known as Papus— founded the Martinist
and reluctantly, the sound approaches Order in Paris in 1884. The practice
the door. Leon Patin opens it, barely of Martinism centers around the
enough to allow the light of day to fall “Reintegration” of man with his divine
on his face. A handsome man, he wears source and includes tarot, palmistry,

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SARA H SA LT I E L

and other occult practices, as well as was with him when it happened.
Catholic orthodoxy. However, the • Previously, Claire was friendly
images drawn on the altar don’t match and outgoing, but after Octave’s
any iteration of Martinism you’ve seen. death, she withdrew into herself
Ghastly silhouettes are grotesquely and became obsessed with Octave’s
contorting their bodies into inhuman, or Martinistic practices—something
post-human, shapes. that had never interested her before.
If asked, Patin says the altar is She was the one who added all the
his brother’s, but if the investigators silhouette drawings to the altar.
aggressively interrogate him (Steel), he • A little over a month ago, Claire
clams up, responding to their questions spent all of her time going through
with grunts, or possibly silence. He a book of daguerreotypes Octave
won’t stop them from looking around, had in his collection. She wouldn’t
lacking the energy or willpower to do eat or sleep but spent days on end
much of anything, but the investigators flipping through the album, staring
must decipher on their own the things at each image, sometimes for
they find. The book of daguerreotypes hours. One day Leon came home
lies open on the desk in Claire’s room. from his job, and she was gone,
Most of her possessions remain entirely along with a single daguerreotype.
untouched, no doubt in a vain hope that He hasn’t seen her since.
retaining it as a shrine to her life will • He’s alerted all the proper channels
increase the chances of her return. and has gone on several wild
If the investigators coax him into a goose chases throughout the city,
conversation by gently asking him to following up on various claims that
tell them about his siblings or showing people spotted her. All of them
empathy for his loss (Reassurance), turned out to be dead ends. At this
he is far less reticent and tells them the point, he’s resigned himself to
following story: having lost both of his siblings.
• Up until three months ago, he
lived in the house with his two If asked, Leon indicates the book of
siblings, Claire and Octave. daguerreotypes, though he refuses to
• Octave, the oldest of the siblings, look at them himself as they bring up
became a member of the Martinist painful memories. The book has slots
Order a few years ago, and inside for each daguerreotype, so it is
though the other two didn’t quite clear that one is missing. Many of them
understand his beliefs, it didn’t are just portraits, but halfway through
cause any friction between them. the collection, there are images of
• Three months ago, Octave died in starry landscapes and a few of a white
a freak accident. While searching mask sitting on a table. More than a
for a gift for his beloved, he tripped passing glance merits a Difficulty 4
on the lip of a step, fell through a Composure test to avoid Shocks—
store window, and was impaled on Minor and Major: The Tremors/
the spiked railing below. Claire Hackles Raised. Investigators suffering

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SARA H SA LT I E L

these Shocks experience a vision in upset and insists that they leave
which they see black stars in a white sky for defiling his brother’s remaining
above an eerily dark lake. The corners possessions. An art student can steal
of the mouth on the mask curl upwards the photos on a mere 1-point Sneaking
in a ghastly grin, though it’s unclear if spend, as Patin is too distraught to
the expression on the face is meant to be notice much of anything. If they ask
representative of ecstasy or horror. him about the two last daguerreotypes,
(Alternate, The Outspoken Dead) The he looks confused and honestly says he
last two photos have palpable psychic knows nothing about them, as Assess
energy to them. One of them is of the Honesty confirms.
facade of Le Rêve Noir. The other If the art students tell Leon that Claire is a
depicts Claire, grinning wildly and into cabaret dancer at Le Rêve Noir, at first, he
the eyes of the viewer. Investigators refuses to believe them, having pursued
looking at those images are filled with so many heartbreakingly false leads over
the knowledge that if they scrape the the past month. Inspiration convinces
images off the copper plating to find him not to lose hope, and he demands
what’s underneath, they will gain a spell to go to the cabaret immediately.
that will grant them clarity regarding A Difficulty 3 Sense Trouble success
Claire’s disappearance. tells the investigators that Leon would
Photography: Daguerreotypes, surely be a danger to himself and them
invented in 1839, were the first publicly if allowed to accompany them to the
available photographic process. It cabaret. A Reassurance or Society
involves exposing a light-sensitive sheet Push convinces him to stay home and
of silver-plated copper in a camera. let them handle it. Otherwise, you may
While daguerreotypes were popular choose to improvise a moment in the
in the 1840s and 1850s they, have been final scene where Leon stumbles in and
out of fashion for decades, replaced complicates their efforts just when they
by cheaper and quicker photographic seem to have the upper hand.
methods. Based on the aging of the
last two daguerreotypes, they’re
decades old, which is impossible, given THE OUTSPOKEN
the subject matters. Additionally, DEAD
Claire’s smile in the daguerreotype is Scene Type: Alternate
exceedingly strange, since the exposure Lead-In: Following the Music
time is much longer than is natural for Lead-Out: One Last Dance
a living human to hold a smile. The
stiffness of the image is reminiscent of
post-mortem photographs, currently Scraping the top layer off the
popular precisely because of the long daguerrotypes does not require a lot of
exposure times. physical strain but is still time-intensive,
If the investigators attempt to scrape taking about an hour to complete.
the images off the daguerreotypes in As the metal shavings come off, they
Leon’s presence, he becomes deeply stick to fingers. By the end, whoever

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B LAC K S TAR M AG I C : Dancer in the Bone Cabaret — Scenes

undertook the task has a smooth, • After the death of Octave, she
seamless metal glove clinging to their scoured his belongings in hopes
skin. On completion, the metal rapidly of finding something that would
spiderwebs up their arm, piercing their return him to this plane.
skin at the crook of their elbow and • Every night since starting the
sinking into their veins. Once the metal search, she repeatedly dreamt of an
touches their bloodstream, they gain the incantation, comprised of bits and
Shock card “Spirit Medium” and have pieces of Octave’s Martinist texts,
the knowledge to hold a séance and ask and partially made up of a language
the spirits about Claire’s disappearance. she didn’t entirely understand.
Before the séance takes place, the player She became obsessed with the
should roll to determine whether they possibility that the incantation
discard or trade “Spirit Medium” upon might bring Octave back.
its conclusion. • After a month of that dream, she
When more than one character takes found a new page in Octave’s book of
part, this happens to the one with the daguerrotypes, one that she hadn’t
lowest Composure pool. Break ties in seen before, with images of symbols
favor of the player who has received less and signs in impossibly bright
spotlight time recently. yellow. She removed the page from
As the card-holding character now the book and used it to perform the
intuits, for the séance to take place, at incantation from her dreams, barely
least two people (including the one with knowing herself how she contained
the spell card) must cut nicks into their the knowledge that she did.
skin on their forehead, stomach, and • As she uttered the last words, she
elbows, and join hands, concentrating was thrown into horrific pain so
on unifying with each other. The metal violent that it felt that the air in
from the daguerreotype liquefies and front of her was rent into two.
turns into an animated tendril that Assess Honesty confirms the story
moves between the bodies of the people the spirit tells.
involved in the ritual, going underneath If the investigators ask about Le Rêve
their skin through one cut and emerging Noir, the voice changes. It becomes
out the other, coiling around various harsher and more guttural, scraping
body parts. It completes its circuit by up the insides of the throat of the
crawling up through the cut in the investigator channeling it. This voice is
stomach of the investigator who used equally honest but malicious, and it is
the spell and moving up to their vocal certainly not Claire’s voice anymore. It
cords. While the investigator retains doesn’t take heed of the questions being
agency, there is a powerful energy asked of it, but rather laughs delightedly
coursing through them that yearns to and tells them to attend to their blackest
speak. It tells them: dreams so that their flesh can join with
• It is the spirit of Claire, all the rest. If any investigators in the
come from the afterlife. circle lost body parts to the bone bound

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SARA H SA LT I E L

earlier, the edges of their wounds shrivel daguerreotypes have changed. In one,
and peel back, revealing more bone Claire reaches out of the frame, her
or muscle underneath (Conclusion, arm appearing in the other, dragging a
One Last Dance). The investigator long chain of human body parts into her
channeling the spirit sees flashes of mouth.
images that war with each other. Half
the images are of the investigator’s own
limbs and skin peeling off and inching THE PASSION
like a slug towards a giant mound of OF ARISTIDE
pulsating flesh. The other half is of Scene Type: Alternate
Madeline Avenel dancing in a cave with Lead-Out: One Last Dance
walls oozing blood. With each jerk of
her body, she pulls up a strand of viscous
blood that she absorbs into her body like Should the investigators lose their
a leech. A fire begins to flicker in the direction, one of them finds an article in
cave, and the flame races towards her the morning’s paper: Aristide Ducasse
along the blood. An inferno breaks out, arrested for attempted arson. The
and Madeline continues to dance while paper paints him as delusional, saying
her whole body is alight, still absorbing he believes a building holds malicious
the blood around her. The last vision is intent towards him. It includes a brief
Madeline, reaching out for new blood. interview with Eugene Bihan at Hôtel-
At last, finding none, she collapses to Dieu, Aristide’s last known location
the ground, smoldering. During that before his attempted crime.
time, the skin on the investigator’s face Returning to Hôtel-Dieu and
melts into a grotesque, stringy white questioning Bihan (Officialdom)
mask, visible to everyone else in the yields the following:
room, not reforming until the visions • Ducasse was being treated
are over. for an amputated arm (if the
After the visions finish, investigators characters weren’t the ones to
aiding the séance make Difficulty 4 take him to Hôtel-Dieu)
Composure tests to avoid Shocks— • He suffered fever dreams from
Minor and Major: More Things in the moment he entered the
Heaven and Earth/Anyone Could be hospital. His doctors feared he
Secretly Dead. The art student who was mistaking them for reality.
led it instead makes a Difficulty 5 • (Conclusion, One Last Dance) He
Composure test from them to avoid insisted that there was a building
Shocks—Minor and Major: Witness that had entranced him with music,
to Carnage/ Existence is a Meat and the only way to stop its call was
Grinder. to burn its deep-dwelling heart.
The metal from the daguerreotypes Otherwise, he would feel compelled
returns to the plates. If any of to return once more and lose the rest
the investigators look at it, the of his body to its seductive melody

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B LAC K S TAR M AG I C : Dancer in the Bone Cabaret — Scenes

If the group brings Leon with them


ONE LAST DANCE after meeting him at his home, he runs at
Scene Type: Conclusion Madeline the moment he sees her,
Lead-Ins: The Outspoken Dead, exclaiming for his lost sister, similarly
Following the Music, Home of triggering an attack.
the Media, The Passion of Aristide Other staff members move between
tables, coming to stand for an extended
period of time by one or two patrons.
On returning to the cabaret, the Inspecting closer shows that most of
investigators find it in peak hours, but these patrons are missing many body
Madeline is nowhere to be found. If parts, the wounds in various stages of
they did not go through Home of the healing. There are bloodstains on the
Media, they notice two patrons in the floor and the chairs from each of these
darkest corner, right by the bar. They wounds as if the patrons had been sitting
stand around chatting casually, but there for weeks, unmoving, losing one
every so often look around, as if worried body part after another. The patrons
about drawing attention. A server passes don’t respond if spoken to. The staff
in front of them, and with a blink, members use knives to remove more
they’re gone. body parts from the patrons, some small
The entrance to the secret basement strips of skin or fingers, once or twice as
is behind a black curtain in that corner large as a leg. They remove it quickly
of the cabaret, arranged carefully to look and efficiently from the entranced
like a shadowy wall. Behind the curtain audience member and sealing off the
is a stairwell with flickering torchlights— wound.
at the bottom of it is a well-muscled If the investigators attack or interfere,
bouncer who demands a password when the cabaret reveals its true form. The
approached. staff members are animated piles of
If the art students don’t have the password, body parts, disguised behind the bone
they can distract, fight, or sneak past bound’s illusion. Visceral, dripping,
the bouncer with a relevant test. If gooey body parts coat the entirety of
their strategy draws attention to them, the cabaret—flesh strips adhered to the
it triggers the bone bound’s attack. walls, pillars made of bones climbing
Otherwise, they can observe unnoticed. from the floor to the ceiling. The place
The room below is smaller and darker smells of rotting meat. Slick, coagulated
than the main cabaret. A few cabaret liquid drips from the ceilings. Though
patrons sit at the crowded tables, barely the undead cabaret staff don’t exercise
visible except the occasional gleam their own agency, they can inflict a bit
from their skin. Madeline stands on a of damage by slamming into anyone
stage barely big enough for one person, attacking the bone bound. Narrate this
crooning softly. as part of the combat that will likely
If the investigators aggressively confront break out in this scene. The body parts
her right away, she shifts into her bone making up the doorway seal to each
bound form and attacks. See below. other, making a seamless wall of rotting

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79
B LAC K S TAR M AG I C : Dancer in the Bone Cabaret — Scenes

human meat that the investigators must vulnerable, and cannot put up a fight if
push through if they try to escape. Call the group returns to finish what they
for a Difficulty 5 Composure test to started.
avoid Shocks—Minor and Major: Do the investigators escape the
Must Have Been a Hallucination/ nest?
Reality Collapse. They can coax the bone bound out
Madeline, as well, takes on her true since they pose too much of a threat to
form as the bone bound. Curtains of it to be easily let go. Once it is outside
dripping, gooey, undulating flesh hang its nest, it’s more vulnerable and can’t
from its arms and back as it continually regain strength from its nest if it
sucks the energy out of the stolen receives a fatal wound.
body parts. It opens its mouth, and the Short of drawing it out, destroying
reek of dead breath emanates from the bone bound’s nest is the best way to
it like a wave. It furiously attacks the ensure a permanent death. Fire is likely
art students, if they came here alone, the most efficient way to do this, but
or Leon, if he accompanied them. If reward player creativity if they come
the fight occurs with innocent patrons up with other solutions. So long as the
present, the bone bound absorbs their investigators fatally wound the bone
bodies into its nest in order to draw bound and no body parts remain for it to
more strength from them, triggering return to, it is defeated.
one of the conditions that adjust its If the group doesn’t defeat the bone bound,
Difficulty Numbers upwards. it deems the location of its current
Do the investigators defeat the nest unsafe and moves somewhere
bone bound without destroying its where its safety is not threatened.
lair? Describe dreams the characters have
The boundaries between it and its of the bone bound in different cities,
nest are indistinguishable. With a giant always collecting yet more flesh.
slurping noise, rotting body parts gather Wherever it goes, it spreads a bit more
around where the bone bound lay. Carcosan energy, even interacting
Intuition: It looks almost as if the with the Deuced Peculiar Business
creature was gathering strength from its of the investigators themselves. As
surroundings and fortifying itself with the bone bound needs body parts to
them. re-establish itself in its new nest, it uses
The bone bound needs a few days to its psychological pull over its previous
recuperate before it can gather up the victims, and Oliver disappears, along
strength to move its nest. During that with several other previous patrons of
time period, Le Rêve Noir still exists the cabaret.
but is boarded up. If the investigators
return, it only takes a Difficulty 2 Coda
Sense Trouble test to see past the bone If the group destroys the bone bound,
bound’s illusion and see the insides of the building where the cabaret once
the building as a quivering mass of flesh. stood crumbles to the ground. The
Up until the bone bound leaves, it is sudden disappearance of the popular

80
SARA H SA LT I E L

venue causes quite a stir among the “Enthralled” and fail their daily
artists of Paris. Unless the group Composure test.
provides it to him, Leon Patin never
gets an answer about what happened Affronted Rakes
to his sister, but he learns to live with Triggering Condition: The art
his grief. Rumors abound concerning students cause enough of a stir that
the cabaret’s disappearance, but none Madeline wants to discourage their
come close to approaching the truth. attentions.
As is Parisian fashion, in a week or so, Madeline encourages rich young
it is forgotten in favor of the next most hotbloods among her circle of aficionados
exciting thing—forgotten except by to pay them an intimidating visit.
those who lost something there. Realizing that they recently went to
the trouble of acquiring expensive
sword canes, she doesn’t need to spell
Antagonist Reactions out her desires or resort to supernatural
Oliver’s Return influence. She merely suggests that the
Triggering Condition: The team performing arts have been threatened by
thinks the bone bound was destroyed ignorant daubers, and American ones at
when it was merely temporarily that, and lets their tempers do the rest.
defeated. Alternatively, use this if A Steel or Reassurance Push
they’re playing it safe and need a little discourages them from drawing their
push to head into danger. weapons. Otherwise, the conversation
One or more of the investigators escalates to a fight.
encounter Adam on the street as he They become more compliant after the
heads towards Le Rêve Noir. His wound, Push or a defeat, explaining the above
visible under his sleeve, is at least three from their point of view. The one who
times larger than it was before as if does the talking is supercilious aristocrat
something picked at the edges of it and Puvis de Marigny. Curl your lip and
took off more skin in strips. He’s dazed affect a nasal accent as they talk to him.
and distracted, not wanting to pause to If you need them to bear the scars
make conversation. He tells them where of Madeline’s predation to move the
he’s headed, says that he’s meeting mystery forward, they do. Otherwise,
Oliver, who’s already there. If the she has not yet begun to feed on them.
investigators point out that the cabaret Numbers: Number of PCs
closed down, he waves it off, saying Difficulty: Evenly Matched (Escape
that it is a special meeting arranged by 3, Other 4, Kill 5)
Madeline herself. Short of physically Difficulty Adjustments: +1 in the
restraining him, there is no way to stop afternoon (fully sober); -1 at night
him from making his rendezvous. (drunk); no adjustment in morning
If the group wasn’t particularly (hungover)
invested in any of the GMCs, one of Toll: 1
them could be put under a similar Injuries, Minor and Major:
threat if they have the Shock card Thrashed/Rapier Wound

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B LAC K S TAR M AG I C : Dancer in the Bone Cabaret — Cards

CARDS
Injury Cards

RAPIER WOUND THRASHED


Injury Injury
-1 to all tests (except Preparedness.) -1 to all tests (except Preparedness.)
After one interval, as recipient After any failed, salient test,
of a Difficulty 5 First Aid roll a die. Even: discard.
success, trade for “Thrashed.”

YOU JUST LOST


A FINGER
Injury
Non-lethal. -1 to Physical tests.

IT LOOKS WORSE BROKEN FINGERS


THAN IT IS Injury
Injury Nonlethal. -2 to non-Presence tests.
Upon seeing you for the first Penalty drops to -1 as recipient of
time after the incident that Difficulty 4 First Aid success.
saddled you with this card, any Penalty drops by 1 if in hand
other PC loses 1 Composure. at start of session.
Discard after six hours world time. Discard when penalty equals 0.

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SARA H SA LT I E L

Shock Cards

BONE SONG
Shock
-1 to Composure and Sense Trouble tests.
When you next meet up with the
entity that gave you this card, you
unknowingly let it take a piece of you.
Roll a die. 1-2: trade for “It Looks Worse
Than It Is.” 3-4: trade for “You Just
Lost a Finger.” 5-6: trade for both “You
Just Lost a Finger” and “Enthralled.”

EMBARRASSED HUMILIATED
Shock Shock
Nonlethal. -1 to Focus tests. Nonlethal. -1 to Presence tests.
Discard on a Composure failure. Discard by winning over a difficult
or intimidating witness.

ENTHRALLED
Shock

You may not act against the


interests of the entity responsible
for you taking this card, as you
reasonably understand them.
When the entity harms another
PC, roll a die. Even: discard.
Discard if the entity harms you or is
destroyed (not by you, of course).

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B LAC K S TAR M AG I C : Dancer in the Bone Cabaret — Cards

MORE THINGS IN ANYONE COULD BE


HEAVEN AND EARTH SECRETLY DEAD
Shock Shock
When testing Composure due to You can’t make Interpersonal Pushes.
a supernatural event, you get a +2 Discard when your check to see
bonus when your die roll is even, if someone really has a material
and a -2 penalty when odd. form causes you to pay a price.
Discard when you succeed
at such a test.

MUST HAVE BEEN A REALITY COLLAPSE


HALLUCINATION Shock
Shock
-2 to Sense Trouble tests. Lose 1
-1 to Sense Trouble tests. Health each time you make a Push.
Discard when you uncover a core clue. Trade for “Must Have Been a
Hallucination” on a success that
restores normality to the world.

THE SHUDDERS SHAKEN


Shock Shock
Roll a die; lose that number of -1 to Composure tests.
Composure points, noting the
number lost. If your Composure
is already 0, trade for “An
Image Seared in the Mind.”
Discard after a night’s sleep. When
you discard, roll a die. Even: regain
those lost Composure points.

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SARA H SA LT I E L

THE TREMORS HACKLES RAISED


Shock Shock
-1 to Presence. Pay 1 Health or Composure each
Discard by going to a scary location. time a player character (including
Discard by initiating an encounter you) attempts a Sense Trouble test.
with a scary person, creature or entity Trade for “The Tremors” when
your Health and Composure
pools both equal 0.

UNEASE DREAD
Shock Shock
Your next Presence or Focus test -1 to Presence and Focus tests.
takes a -1 penalty. Then discard. After any such test, roll a die.
Even: trade for “Unease.”

WITNESS TO CARNAGE EXISTENCE IS A


Shock
MEAT-GRINDER
Shock; Continuity
-1 to all tests.
Discard as recipient of a Push. Explain Tests take a penalty equal
why that Push would help with this. to the number of Shock
cards you have in hand.
Discard after participating
in an event that restores
your faith in humanity.

85
B L A C K S TA R M A G I C

A CASKET
AT LE THIL
B L A C K S TA R M A G I C : A Casket at LeThil — The Hook

A CASKET AT LE THIL

This scenario for The Wars sends The Alien Truth


the squad to a doomed village in The funeral is actually the
disputed territory—but who exactly abandonment of Le Thil’s earthly
is disputing possession of the aspect; the town is drawing
village of Le Thil? close to Carcosa, presenting the
squad with a terrible decision
(The Funeral Procession)—do they
The Hook force the villagers to leave at
A boîtenoire message directs gunpoint, let the artillery barrage
the squad to oversee the consume the town, or draw on
evacuation of a village before Carcosan energies to save the
the whole region is blasted into village at the cost of their own
oblivion by Loyalist artillery (Death sanity?
Notice). There, they Meet The
Mourners—the villagers, who
refuse to leave until they’ve buried
their dead.
Key Villagers
Rene, the Mayor
The Development Thibault, the Sentry
Strange discoveries made while André, the Priest
Exploring the Village confirms Klaus, André’s Prisoner
rumors that this place is an The Funeral Director
enemy facility researching the The Dead Child, symbolic of
terrible mysteries of Science those who perished in the War
Jaune. There’s also weirdness
afoot with the Sealed Coffin.
The squad must discover The
Tunnels to track down The Funeral
Director, the key to ordering
the evacuation, but may be
interrupted by an Attack! Potential
subplots include a visit to The
Island or a meeting with The
Priest.

88
Gareth Ryder-Hanrahan

The Village of Le Thil At the heart of the village is


There are several places called a large hall, a former tithe barn
Le Thil in France; you can, of where tithes paid to the priests
course, rewrite geography at your were stored, converted for use
whim if none fit. The village needs as a morgue. Opposite stands
to be close to the front lines the village church, rebuilt after
between the Loyalist and enemy a fire in the 1800s, now with
forces. Thil stands on the shore a grandiose spire that looms
of a small lake. The village is an absurdly above Le Thil.
ancient one; the oldest buildings • Military Logistics or Farming:
are medieval, and there are The war has clearly taken a
earthworks and tombs nearby that terrible toll on the village, greatly
are older still. Persistent rumors reducing its population. Many
speak of tunnels under the town, of the buildings in town are
perhaps built by Cathars or other abandoned and empty. Maybe
dissidents. the residents fled the fighting.

A CASKET AT LE THIL
INTRODUCTION
Death Notice

Meet the
Mourners

Exploring The Barn The Priest The Island


the Village

Attack!

The Tunnels

The Director

The Funeral
Procession

89
B L A C K S TA R M A G I C : A Casket at LeThil — Scenes

Scenes In the dead of night, the


boîtenoire crackles with
instructions from headquarters.
Death Notice
Scene Type: Introduction PROCEED TO VILLAGE OF
Lead-Out: Meet The Mourners LE THIL (GRID LX) AND
EVACUATE ALL RESIDENTS
IN ADVANCE OF NECESSARY
BOMBARDMENT SCHEDULED
The thunder of distant artillery FOR SUNSET FOLLOWING
has been a constant for weeks, DAY. INHABITANTS TO BE
day and night—not that there’s ESCORTED TO CROSSROADS
much difference between the (GRID LY) FOR COLLECTION
two, anymore. Dust and smoke AND PROCESSING. BE
occlude the sun, turning daylight ADVISED POSSIBILITY OF
into a sickly yellow haze. By night, CONTACT WITH ENEMY.
explosions and flares reflect off
the low smoke clouds. The squad Terrain recalls the location of Le
is close to the front lines here; Thil; it’s about four hours march
depending on your campaign set- away—in the direction of the
up, they may have been involved front lines. Le Thil was in enemy
in the thick of the fighting, territory for years prior to the
hunting for deserters, installing recent Loyalist advance.
experimental camouflage, or just Military Science notes how
trying to stay alive. Scuttlebutt odd it is that the village should
has it that the Loyalists won a be bombed on schedule, instead
major advance lately, pushing the of in response to an enemy
enemy back across the cratered presence. Either command
mud-flats that used to be French has advance knowledge of an
fields. Apparently, this is a victory. upcoming enemy attack, or they’re
It doesn’t feel any different to going to use the barrage to sow
defeat. mines or poison gas to slow any
One night, the company anticipated assault.
bivouacs in an abandoned enemy Science or Occultism recalls a
trench. Have each player describe rumor that there was an enemy
something they find in the Science Jaune research facility
trench—one player is permitted to nearby, and that capturing this
find a weapon or piece of useful research base was the whole
gear that hasn’t been scavenged purpose of the big push—but you
already, everyone else just gets know wizards, always convinced
a trophy, curiosity, or just rations that the war turns on their spells,
that aren’t the tinned pork they’ve instead of bullets and brawn.
all been eating for weeks.

90
Gareth Ryder-Hanrahan

Military Logistics notes the squad, not meeting their eyes. If


regrettable ambiguity in the challenged, they doff their cloth
timetable—do they mean sunset caps, suggesting that the soldiers
tomorrow (giving the squad talk to Mayor Rene or the Director.
about 16 hours to complete the • Salt of the Earth: Le Thil may
mission) or sunset the following have been in enemy hands for
day (40 hours)? Requests for years, but the villagers are of
clarification are ignored; clearly, French stock and are glad to
command is busy. be back under French rule.
So, do the characters march
through the night, or wait until Who’s the Director, the players
whatever passes for dawn? If likely ask? Ah, says the farmhand,
they travel by night, throw some Monsieur le Director is in charge
hazards in their path. of the funeral. Some of Le Thil’s
citizens lost their lives when the
village was reclaimed. They must
Meet the Mourners be buried in the proper manner,
Scene Type: Core with their people. The farmhands
Lead-In: Death Notice refer all other inquiries to the
Lead-Outs: Exploring the mayor. Find him, they say, in the
Village, The Barn, The Priest, market square.
The Island
The Committee
A hastily assembled welcoming
The maps, it seems, are a little committee greets the characters
off—Le Thil isn’t quite where it’s in the main square. At the head
supposed to be. Still, following of this committee are the town
the lakeshore, the squad locates mayor, Rene, and the head of
the little village without significant security, Thibault. Rene’s gold
delay. Approaching, they pass chain of office contrasts with his
a number of abandoned enemy black mourning clothes.
dugouts and machine gun nests, Others in the group wear
all empty. The war washed over Le similarly dour outfits, with the
Thil like a wave, now fallen back exception of Thibault, loaded down
into the lake. by an absurd quantity of military
As they approach the village, the equipment. He struggles to heft a
soldiers note the major landmarks gas mask, lamps and flares, a rifle
in the village—the barn, the and multiple sidearms, enough
church spire, the mayor’s house. ammunition to fight a prolonged
They also spot black banners battle, and even a Thunderer,
fluttering in the gloom. A few an outdated cross between a
villagers working in what remains rocket launcher and elephant gun
of the fields pretend to ignore the intended to take down a tripod.

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• Military Logistics: the same first name as one


Thunderers were retired of the player characters, and
due to their notoriously is referred to by the villagers
disastrous misfire rate. as young [NAME]. Throughout
• Intuition: When talking to the the scenario, we’ll just refer
mayor and his companions, to him as the Dead Child.)
the squad gets the distinct • The dead child was shot
impression that the denizens by the retreating Enemy.
of Le Thil are oddly detached • Anyway, there’s no danger. The
or out of step with the world. war’s moved on. The Loyalists
Maybe it’s shell-shock and the won a great victory, recapturing
horrors of war, or a result of Le Thil. The bad times are over!
the occupation, or they’re all • For all military matters, the
a little drunk. Sometimes, it’s Mayor refers them to Monsieur
as though they’re acting out Thibault, our heroic veteran.
roles instead of living them. • Inquiries about the recent
occupation are brushed aside.
The Mayor Why dwell on the past? That’s
Mayor Rene is so lost in the point of the funeral—to
theatrical grief that he has let people bury the past and
to be prompted to notice the move on with their lives. (If
approaching soldiers. Adding to memories of the Siege of Paris
the awkwardness, he mistakes and the Commune played a
one of the other player characters significant part in your Paris
for the commander of the group sequence, echo them with
instead of the Lieutenant. As you recollections of incidents during
play out his dialogue with them, the occupation of Le Thil.)
convey the following: • Assess Honesty: The mayor’s
• The mayor labors under the clearly pompous, and
misapprehension that the defensive of his authority, but
squad is here to secure doesn’t seem to be lying.
the village against any • Occultism or Humanities:
enemy counter-attack, and Where’s the village priest? Isn’t
has not been informed of it odd that he’s not in charge
any evacuation order. of the ceremonies? If asked,
• In any case, they can’t Rene shrugs. The priest is
evacuate—they’re getting ready mad, he says sadly and refuses
for the funeral! A young boy to believe the Dead Child is
from the village was killed in dead. He’s locked himself up
the recent fighting, and the in the church and refuses to
whole town has come together come out—they’ve had to make
to bury him. (In an unsettling alternative arrangements.
coincidence, the dead child has

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• Negotiation (Core): There can dried leather topped with a shock


be no discussion of evacuation of wild white hair. Although he
until after the funeral—and holds no official rank, he salutes
the funeral director is under the squad and treats them like
the authority of The Director. fellow military men. He talks in
Regarding all such matters, ask short, staccato sentences, like
him! See The Director, p. 108. burst communications. Twitches.
• Where’s the Funeral Director? Watches for snipers. Can’t be too
Oh, he could be anywhere— careful.
there’s a lot to get ready. • Was the resistance during
Maybe try the tithe barn? recent occupation. Led the fight
against the occupying forces.
If a character tries to use force Too many [Insert Derogatory
or threatens the mayor, then Term Of Choice For Enemy
something very bizarre occurs. Here—Crowns/Blics/Cones etc,
There’s a sudden sense of see The Wars p. 28] for him to
discontinuity—it’s not so much give them a good fight alone.
that reality changed, so much • Spent most of the time out
as reality chose to ignore the on the lake. Has a cabin on
character’s actions. The character an island there. Stockpiled
remembers two versions of supplies, made ready for the
the same event—in one, the moment to strike—but the
character attacked or attempted enemy retreated in the face of
to force the mayor to comply, and the Loyalist advance! Damn
in the other, the character said cowards! No grit at all.
something like “of course, your • Now, the village must be
honor, we would never dream of secured. On the front lines
interrupting this sad occasion. here. Enemy everywhere—he’s
If we who are still alive do not swept Le Thil for booby traps,
honor the dead, are we still truly but the place still isn’t safe.
human?” The character makes Anyone could be an enemy
a Difficulty 4 Composure test to agent. (Here, Thibault tries to
avoid Shocks—Minor and Major: nod subtly towards the mayor
Out of Step/The Mayor’s Yellow and company, but the old man
Eyes. is so twitchy that his gesture
is exaggerated and obvious.)
Thibault • This funeral nonsense is
Monsieur Thibault heads the sentimentality. Bloody civilians,
village safety committee. Like unaware of the danger
the mayor, he’s in his sixties, they’re in. I buried friends in
unlike the mayor, whose paunch foxholes and mud pits during
strains his black cummerbund, the great war. Conscription.
Thibault looks like a piece of Military government. Fighting

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men should take charge.


(Again, he wiggles his bushy
eyebrows suggestively at the Gaining Spells
mayor, inviting the squad to The occult experiments in Le
take part in his little coup. Thil centered on channeling
The mayor is unruffled.) Carcosan influence into
• Military Logistics: Thibault’s the mundane world, using
summary—”I spent years ordinary life as something
sitting alone on an island with between an incubator and
a collection of dangerously a step-down transformer
outdated firearms pretending for the alien energies. As
I was a soldier.” He’s about such, the enemy scientists
as reliable as his Thunderer. were unable to determine
• Military Science: Still, the old where or what sort of spells
man’s warnings are sound. would “sprout”,’ as aspects
Le Thil was in enemy hands— of ordinary life in the village
it’d be prudent to sweep for became corrupted by Carcosa.
booby traps and secure the For example, Thibault’s
approaches into town. Thunderer manifested the
• Flattery: Thibault points up Hydraulic Inference spell
at the spire of the church because of some principle of
tower—he wanted to use that correspondence – the weapon
spot as a sniper nest, but was designed to stop stalkers,
the stupid old priest refused so a spell with the same effect
him. The Priest, p. 99. grew there.
• On a Flattery Push, Thibault Le Thil is, in essence, a
offers to row the squad out spell factory churning out new
to his island to resupply examples of Science Jaune,
from his personal cache. and several encounters give
See The Island, p. 101. the players a chance to pick up
a spell. There’s no need to use
Thibault’s Thunderer: If anyone all of them—once one or two
examines the weapon closely, players have had a chance to
they notice that it’s not loaded. gain magic, that’s enough.
Carved on the inside of the barrel,
though, are strange symbols like
lettering in an unknown script.
Anyone who takes time to study – they seem to have grown, or at
the ornate script gains the Shock best, were marked onto the metal
card “Hydraulic Interference” (p. with some caustic chemical. It’s
119). These symbols weren’t quite bizarre.
engraved or cast into the barrel

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tissue samples were taken


Exploring the Village from them. If asked, the
Scene Type: Core villagers refer vaguely to the
Lead-In: Meet the Mourners occupation—the Enemy made
Lead-Outs: The Barn, The them all line up in the barn
Priest, The Island, Attack!, for processing, didn’t they?
The Tunnels, The Director Everything was so strange and
unpleasant under occupation.
But that’s the war for you.
Best to forget it, to leave it
Features to mention as the all behind. Some memories
squad explores: are best left buried, no?
• Mists from the lake curl around
the buildings, making it hard Village Encounters
to judge distances. Despite Some curious villagers that
Le Thil’s small size, it’s oddly the characters may run into as
easy to get lost in its winding they explore. In all cases, the
streets once you leave the villagers have no intention of
market square. The streets evacuating without the Director’s
twist and connect oddly. say-so, have little recollection of
• Occasionally, the characters’ the occupation, and are more
footsteps echo oddly; Terrain interested in getting ready for the
suggests the ground is hollow funeral than anything else.
here, that there are tunnels • Middle-aged Madame Linette
below. See The Tunnels, p. 105. suffers from Cotard syndrome.
• Sometimes, the characters She is convinced that the
hear weeping and moaning funeral is for her, and she is
coming from somewhere nearby somewhat annoyed that no-
but cannot trace the source. one’s come to visit her body
Again, in any interaction with before she’s buried. How
the inhabitants of Le Thil, it’s could all her neighbors snub
obvious (Intuition) that they’re her like this? At least the
not behaving rationally. Whatever player characters have the
the cause—shellshock, trauma, decency to come to pay their
conditioning, or some unnatural respects to the deceased. Of
force—the investigators can tell course, she tells them, they
these people are not in their right can’t hear her—she’s dead.
minds. They must be imagining her
• Science (or when talking with words. If a character tries
Salt of the Earth): All of the arguing with Linette, she
villagers have scars or needle claims to have a letter from
marks, suggesting blood or the government telling her

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that she’s dead. She produces Other encounters hint to the


this letter – it’s hand-written players that the people of Le Thil
by her and contains the spell are gifted with unusual magical
“Specter of Mercy” (p. 120). talents due to their long exposure
• Manville and Ganelon have to Science Jaune experiments.
volunteered as gravediggers. • Some village children play
They haven’t started their grim ball with a hand grenade.
task yet, as the priest refuses The grenade is live, but won’t
to let them use the village explode until the children give it
graveyard. The Funeral Director permission. They kick it up and
has told them that he’s going to down the street, and when they
make arrangements to have the tire of the game, they tell the
boy buried in another village’s grenade it can explode and fling
graveyard. While they wait, the it into the lake to detonate. Play
pair sit on a bank overlooking with the children, and maybe
the lake, idly philosophizing they’ll whisper how to cast
about the bad luck of the poor the spell “Boom!” (p. 117).
Dead Child—how sad it must • Old mother Marie insists on
be to survive until the village feeding the squad, in gratitude
was liberated, only to be struck for the Loyalists liberating her
down in that moment of victory! home from the hated enemy.
• Checking the map with Terrain She has only a small stew-pot,
discovers there aren’t any but it seems able to provide an
other villages nearby—although endless supply of peppery pork-
there’s a cross on the map, sausage stew. The sausages
suggesting the ruin of a church look like human fingers, but it’s
and some other buildings on still tasty. If a character asks for
the far side of the lake. the recipe, Marie shyly shows
• Jacques, a schoolteacher, has her notebook; it contains the
been pressed into service spell “Field Rations” (p. 118).
to lead the ceremony in the • Mme. Sybil’s lover was killed
absence of the village priest. in the occupation. “His body
When the characters encounter was never found,” she says
him, he’s wandering the village (unaware that it’s in the corpse
reciting the funeral rite from vault under her feet, p. 107),
a prayer missal; he asks “but it feels like he’s close
shyly if the characters would at hand.” One of the player
indulge him by pretending characters resembles her dead
to be mourners and give lover Jean—please, won’t the
the appropriate responses. character have one drink with
And if one of them would her? If the character accepts,
consent to play the corpse, Sybil calls up the shade of Jean,
that would be ideal… who possesses the character

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for a night. As possessions go,


it’s a mild case, but a Difficulty The Barn
4 Composure test is still Scene Type: Core
mandated to avoid Shocks— Lead-Ins: Meet The Mourners,
Minor and Major: Ghost Exploring the Village
Touch/The Mourned Dead. Lead-Out: Exploring the Village

The Church
The village church with its
high spire is closed, the doors The ancient barn in the middle
barricaded from the inside. of the town has been converted
However, there are lights burning into a funeral home. The walls
inside, so someone’s home. If the have been whitewashed; there
characters knock, see The Priest are white sheets on the floor and
(p. 99). rows of trestle tables. It feels
much more like a battlefield
Lakeside morgue designed to receive
Le Thil stands at the edge hundreds of casualties than a
of a lake; oddly broad fishing place for a single body to await
piers extend like stages over burial.
the murky water. In the distance, The body of the Dead Child lies
the characters can see a small there, in a small wooden coffin,
wooded island, and there are surrounded by paper flowers. A
several leaky rowboats if anyone small queue of mourners shuffles
wants to take a trip across to The past the coffin, whispering to the
Island (p. 101). If player actions child.
make it seem fitting, run The Talking to mourners with
Attack while they’re rowing out. Reassurance or Salt of the Earth
gets the following:
The Tunnels • The Dead Child’s family died
If the characters go looking for during the war, although people
the tunnels, Terrain discovers are vague on the details.
a bricked-up entrance that they Poison gas, plague, a poorly
can break into with physical aimed bomb, a stalker—the
effort or explosives; a suitable commonality is that they were
Interpersonal push convinces killed by some great and distant
Thibault or Mayor Rene to show force, not a particular individual.
the characters to an extent They weren’t executed
entrance. See The Tunnels, p. 105. or murdered—it was as
Alternatively, if the players begin impersonal and mechanized as
to tire of a cavalcade of cryptic a government lethal chamber.
weirdness, have them run into The • The whole village adopted
Director for actionable weirdness. the Dead Child. He

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belonged to everyone, and ghastly facsimile of a corpse.


everyone mourns him. All the chunks of flesh come
• It’s shameful what the priest from different corpses. Lots of
is doing. How can he deny different corpses.
them the right to bury the child • Military Science: Maybe,
on consecrated ground? maybe, a really bad hit from a
Terrain detects the presence Suppurator round could inflict
of cellars or tunnels under the that level of damage. Maybe.
barn; if asked, locals say the • A close examination of the
tunnels were bricked up during coffin discovers more weird
the occupation. growths/engravings in the
wood. Studying those symbols
The Dead Child closely results in the spell
The face of the Dead Child is “Spatial Dislocation” (p. 117)
pale and waxy, like a mask. He’s entering the examiner’s mind.
dressed in the garb of an altar
boy. His features are angelic;
there’s no sign of any injury, but The Priest
if he was shot in the chest, the Scene Type: Alternate
wound would be hidden by the Lead-Ins: Meet the Mourners,
robes. Exploring the Village
If the characters ask to examine Lead-Out: The Tunnels
the body, the villagers refuse. “Let
the boy rest in peace!” they cry.
Should the squad force the issue,
or sneak into the barn to examine Village priest Père André keeps
the body, it falls apart grotesquely the doors of his church barred;
in their hands, collapsing into a he knows that the rest of the
pile of disassociated hunks of inhabitants of Le Thil are corrupt
flesh, as though it was a jigsaw and crazed. He’ll only let the
made of meat. The only part that characters in if they prove to him
stays intact is the boy’s face, (with Reassurance or similar)
which retains its unearthly beauty that they’re not only outsiders but
even after the rest of the body represent the forces of reason
has fallen away. and sanctity. He ushers them
Picking up the boy’s corpse inside and closes the door behind
is definitely worth a Difficulty them again. Andre’s nervous and
5 Composure test to avoid feverish. Though an old man,
Injuries—Minor and Major: his manic energy makes him
Red Hands/Le Thil Syndrome. seem much younger. He grabs
Medicine: No bones. No internal one of the player characters and
organs. Just skin and muscle explains:
tissue glued together into a

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• Le Thil is cursed. The occupying an enemy soldier and intends


enemy forces—they did to force his prisoner to shoot
something to the villagers. They at the funeral from the church
experimented on them, showed tower when the ceremony begins.
them horrible things. Put drugs Self-evidently chosen by God to
in the water, made them take save the village, he dismisses
part in satanic ceremonies. the investigators as irrelevant
• Only the priest is immune to functionaries.
this sinful contagion. That’s
why he’s hiding in here. Searching the Church
• The Director—he’s an enemy Looking around the church, the
agent. He stayed behind to squad discovers the following:
carry out his evil plans! He’s • The door leading to the stairs
conspiring with the mayor! up to the belfry is locked. If
The funeral—it’s secretly a the characters knock loudly (or
plan to smuggle information later, if they make noise), they
to the Enemy! The coffin’s hear whimpering and muffled
full of secret documents and cries coming from the far side.
plans, and they’re going to • A small supply of ration tins and
bury it in enemy territory. a bedroll suggest that André
• Père Andre has everything in has been living and eating in
hand. It’d be best for the squad the church for several days.
to remain here in the safety Military Logistics: these are
of his church until nightfall, enemy supplies; of the same
and then leave under cover of sort the squad may have
darkness. If they tell the priest salvaged from the machine gun
about the plan to bomb the nests on the way into town.
village, he suggests that the • A thorough sweep of the church
squad can inform the Loyalists discovers, hidden in a wardrobe
that Andre will deal with the in the sacristy: a loaded enemy-
enemy agents, and therefore issued rifle and a set of keys.
there’s no need to bomb the
village. Any suggestion that The Prisoner
the presence of enemy agents Manacled and gagged in the
has nothing to do with the belfry tower is an enemy prisoner.
planned bombardment meets We’ll call him Klaus, though
with utter dismissal. “Absurd, he might be Claudio or Colin,
my children! Absurd!” depending on who the Enemy is in
your game. Starving and severely
The Priest’s Secret dehydrated, he has an infected
Père André has his own foot wound and cannot walk.
murderous plan to deal with the Medicine: it requires medical
corruption of Le Thil. He captured treatment if he’s to keep the limb.

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Grateful to be freed, he tells the foot are growing into the same
characters everything he knows strange Carcosan glyphs as
without reservation or evasion. He the characters may have seen
eagerly surrenders if reminded to elsewhere. Given more time, the
do so. spell “False Restraint” (p. 117)
Interrogation or Reassurance: would appear in Klaus’ flesh as
• He was assigned to a he too falls into the strange magic
position near Le Thil, where of Le Thil.
he took a shrapnel hit
and was left for dead. Challenging André
• When he woke, he managed to If confronted about his prisoner,
crawl into Le Thil. He tried to André flies into a fury, accusing
seek sanctuary in the church, the squad of being in league
but the priest took him prisoner. with the Enemy. A suitable
• Among the enemy troops, interpersonal ability use, perhaps
rumors tell of strange coupled with a promise to aid him
experiments carried out in Le in foiling the Enemy’s plans at this
Thil. The tunnels that snake juncture, impels André to lead the
below the town lead to some squad to The Tunnels, p. 105.
sort of laboratory. Klaus doesn’t
know which side it belongs
to, but it’s said many people
have died here, and that the The Island
experiments conducted there Scene Type: Alternate
are inhumane and unnatural. Lead-Ins: Meet the Mourners,
• (core) He knows the location of Exploring the Village
one tunnel entrance, near the Lead-Outs: Attack!,
outskirts of town. He gives the The Tunnels
location of The Tunnels (p. 105).

Medicine / Salt of the Earth:


The prisoner has been so Searching the island discovers
starved and abused by André Thibault’s little camp, hidden
that he will instinctively do as he beneath the willow trees that
commands. A Salt of the Earth or grow thickly there. The squad
Reassurance Push, or a Difficulty finds a small lean-to crammed
4 Morale test, break him of this with stinking blankets, boxes of
hold, affecting his participation in old supplies, and plenty of guns
the climax, p. 111. and ammunition. The squad
A close examination of Klaus’ may refresh their Battlefield and
wounds shows that his bruises Fighting pools.
and the gangrenous tissue of his

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If the squad didn’t take notice • Terrain: the bunker entrance,


of Thibault’s Thunderer anti- just outside Le Thil, allows
stalker cannon earlier, they find a entry into The Tunnels, p. 105.
second specimen buried in a box. • One of the men is the
Again, the weapon’s unloaded Director, who they might later
but has strange runes inscribed meet and can then recall.
around the muzzle. Anyone • A third photo, more artfully
studying these runes gains the composed and technically
spell “Hydraulic Interference.” proficient than the rest, shows
the far shore of the lake
The Photographs across from Le Thil. A trick
In a rugged metal case, the of the light makes it seem
squad finds a camera with a like there’s some structure
telephoto lens (captured from there, perhaps even a city,
an enemy observation team). mostly occluded by the mist.
The camera has been used, but
the film remains undeveloped.
Photography (plus Preparedness Attack!
for the chemicals; alternatively, Scene Type: Hazard
the requisite chemicals can be Lead-Ins: Any
found in The Tunnels, p. 105). If Lead-Out: The Tunnels
developed, the photographs show
Le Thil during the occupation.
Thibault is a poor photographer
even for an amateur, but the Use this scene as needed to
characters can make out some disrupt the players’ investigation
useful details: and add menace—after the squad
• One photograph shows the has had the chance to learn the
people of Le Thil engaging in Hydraulic Interference spell.
a carnival or other masked An enemy stalker—a Panzer
ceremony. Some of the I or similar—emerges dripping
participants are shown wading from the lake. If the squad is
into the lake; there’s at least on the island or in a boat, then
one person lying face down they may be the targets of the
in the water, drowned. stalker; otherwise, it struggles up
• A second photograph shows the shore, clearly heading for the
some stern-faced men emerging middle of Le Thil.
from an underground bunker. Call for Battlefield tests
Some wear enemy military (Difficulty 5, or 6 if trapped on a
uniforms, others wear lab boat) to avoid the Panzer’s flame
coats and clutch clipboards blasts, which cause Injuries—
or folders of documents. Minor and Major: Burned/
Roasted.

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The stalker keeps its primary Stalker Crew


cannon in reserve, angling to Numbers: 4
annihilate the town’s central Difficulty: Tough but
barn-turned-morgue with a direct Outmatched (Escape 2, Other 4,
blast. Before the stalker can get Kill 3)
line-of-sight to the barn, though, Difficulty Adjustments: -1 if a
it’s impeded—if not through squad used Hydraulic Interference
heroic action from the squad, to stop their stalker
by Thibault, who rushes forward Toll: 0
with his Thunderer. This becomes Tags: Mundane
impossible, of course, if the Injuries, Minor and Major:
soldiers have taken it from him. Barely a Scratch/Bullet Wound
The Thunderer only works as
a focus for the spell Hydraulic Captured stalker operators
Interference, cast by Thibault or have nothing to say to the squad
an investigator who has learned except their names, ranks, and
it. In place of a rocket launch, a serial numbers. They demand
chill wind sweeps across the lake. to be treated as prisoners of
The stalker freezes in precarious war according to the 1929
mid-stride. Geneva treaties. Maintaining
Although immobilized, the proper custody over them while
stalker’s weapons still work. continuing the case may impose
Unless rescued by a player logistical hassles you may choose
character, it incinerates Thibault. to draw out, in response to player
Watching him pay the ultimate choices, or handwave away with
price for his bravery requires a halfway credible plan and a
Difficulty 4 Composure tests to Military Logistics Push.
avoid Shocks—Minor and Major:
Poor Bastard/Ultimate Sacrifice. Searching the Stalker
The stuck stalker continues to Searching the abandoned
lay waste to everything in range of stalker, the squad finds an
its flamethrower until the weapon enemy-made map of Le Thil in
runs out of fuel, whereupon its the commander’s station. The
crew abandons its war machine map clearly shows a network of
and attempts to flee back to tunnels under the town, marked
enemy lines. RESEARCH FACILITY. See The
The squad suffers no ill Tunnels, p. 105.
consequences for allowing the
crew to escape. Players don’t Reactivating the Stalker
know that, though, and may Players may focus on repairing
choose to fight. the stalker, because, hey, free
stalker.

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Military Logistics indicates enemy’s retreat from Le Thil left


the expected protocol: report its these tunnels abandoned.
presence to headquarters, leaving Military Logistics: they were
it to an engineering crew to haul reinforced or expanded by the
away and possibly fix or otherwise Enemy, but there might have been
repurpose. old cellars or passageways here
The spell completely fries a long before.
stalker’s internal control system, The state of the bunker
requiring a Difficulty 8 Mechanics suggests that the enemy
success to repair in any useful abandoned it in haste, but in
timeframe. Whether a stalker good order. The contents of its
proves to be of any use in the bookcases and filing cabinets
ensuing action is a matter for you have been cleared out or
to adjudicate based on what the incinerated. Scuffs on the floor
players propose to do with it. mark the spots where heavy
pieces of equipment once stood.
Holes in the walls and ceiling
The Tunnels show where cables once ran.
Scene Type: Core
Lead-Ins: Exploring the Village, Echoes
The Priest, The Island, Attack! Voices echo through the tunnels.
Lead-Outs: The Director, The
At first, these may seem ghostly,
Funeral Procession
but they are actually the voices of
the people in the village above.
Terrain / Military Logistics:
A tunnel network extends under Some trick of construction means
Le Thil. The squad can enter its noise reflects down the air vents,
concrete passageways, via its turning the whole bunker into a
heavy blast doors. A warding sort of whispering gallery. The
symbol, stenciled onto each door squad might overhear:
and similar in style to the Yellow • Mayor Rene directing the final
Sign, made the inhabitants of Le preparations for the funeral.
Thil ignore the tunnel entrances. Nothing can delay the ceremony!
The magic now fades, allowing He’s gotten word from the
the locals to perceive the doors if Funeral Director that the other
they make an effort to do so. village’s graveyard is ready. It’ll
Inside, electric lights strung soon be time for the ceremony!
on cables taped to the ceiling • Thibault, if he’s still alive,
would provide illumination if the muttering about piles of
generator was working. The smell corpses everywhere.
of burnt paper and stagnant • The priest, Père Andre, in a
water hangs in the air. Clearly, the one-sided conversation with
gagged prisoner Klaus.

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Incinerated Papers A dud incendiary grenade sits


After a few minutes exploring, in the middle of the room, having
the squad comes to a heavy steel failed to detonate and destroy
door set into the tunnel wall. The this horrific site.
corridor floor is marked with sooty • Medicine notes that few of
footprints, and the smell of ash is the corpses have any obvious
unmistakable. Opening the door wounds that might explain how
reveals a blackened room where they were killed. Gas or poison
the enemy used an incendiary is the most likely explanation.
grenade to destroy the papers Some are weirdly distorted,
they didn’t carry away with them. their skulls grown into masks,
Little remains, but the player or their fingers turned into bony
characters can comb through the needle-like claws—victims
few unburnt fragments of weird transformed by exposure to
technical jargon to get some clues Carcosa. Many corpses bear
about the purpose of Le Thil. strong family resemblances
• “Subliminal exposure to inhabitants of Le Thil the
to… vector engendered squad has interacted with.
spontaneous generation…” • Intuition (or player deduction):
• “Biological changes in response The village population was much
to mental conditioning…” higher before the experiments
• “Approached congruence… began. The memories of these
a full inversion.” loved ones’ existence must have
• “Black Dream bone been erased or suppressed!
cabaret, 1895—inverted • Medicine: All the corpses have
assonance reversion?” marks, suggesting blood or
• If you played the Paris sequence tissue samples were taken
but not the “Dancer at the from them. Some have had
Bone Cabaret” scenario from large chunks of flesh taken
this book, substitute another from them with a scalpel.
callback for the final item above.
For those extensively handling
The Corpse Vault the remains, a Difficulty 5
A second sealed door. Inside, Composure success avoids
stacked floor to ceiling, are Shocks—Minor and Major:
dozens of human corpses. All Revulsion/Nightmare Fuel.
naked, all numbered, like they’re
file records. The Sealed Vault
Accounting (or if a character The door to this vault is sealed
specifically checks): The numbers and barred; for good measure,
aren’t entirely sequential—there it’s marked DO NOT OPEN.
are missing bodies.) Moaning, muttering, and arguing

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B L A C K S TA R M A G I C : A Casket at LeThil — Scenes

can be heard from inside. The An empty freezer cabinet,


vault contains the remains of the attached car battery that
the villagers whose exposure to gave it power now exhausted,
Carcosa left them unable to die; has returned to the chilly room
they’ve fused together into a sort temperature of the tunnels.
of fleshy chorus. On the desk, the squad finds a
• Medicine/Science/Occultism: largely scorched typed report full
In the moment of horror, when of jargon about “congruences”
the investigators see this and “resonant exposure”, and
thing, they notice many, many implies that “ritual actions” can
little wounds gouged in the “induce sympathetic or congruent
flesh of the various composite mental states even in unaware
bodies—samples have also test subjects.”
been taken from this monster. Searching under the bed
discovers an enemy boîtenoire in
If freed, the monster pursues a metal case.
the squad, though it won’t follow The Director lurks nearby in
them out of the Tunnels—yet. an adjoining tunnel. A Difficulty
Optionally, have the Director 5 Sense Trouble success alerts
show up to hustle the squad out the group to his presence. The
of danger by telling them to run squad can then capture him and
back to town. question him from a position of
strength. Otherwise, he interrupts
Corpse Chorus them while they’re searching his
Numbers: 1 room, and levels a pistol at them.
Difficulty: Vastly Superior See The Director, below.
(Escape 3, Other 6, Kill 7)
Difficulty Adjustments: +5 if
the objective is Kill and character The Director
is using any weapon lighter than a Scene Type: Core
machine gun; +1 if characters are Lead-In: The Tunnels
disguised as the enemy Lead-Out: The Funeral
Toll: 1 Procession
Tags: Alt
Injuries, Minor and Major:
Picked Up and Thrown Hard/
Monstrous Battering The elusive Funeral Director is
younger than might be expected;
The Director’s Office intense blue eyes, downcast
This room shows signs of recent mouth. Between his pale hair,
habitation. There’s a sleeping sleek head, and twitchy demeanor,
cot, a small gas stove and other he puts the investigators in mind
supplies, and a working lantern. of a ferret or a mink, something

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Gareth Ryder-Hanrahan

small, but with teeth. He’s he treats them as well-meaning


dressed in a long leather coat but unenlightened fellows who
and military fatigues without rank need to be shown the truth so
or other markings. He clutches they can make the right decisions.
a briefcase; he has a prominent The Director explains:
bandage on his hand. • The people of Le Thil were
He introduces himself as the subjected to ghastly, mind-
Director; he’ll give the name breaking experiments by the
Robert if pressed. Enemy. They were exposed
The Director might be: to—well, the Director can
• The actual Director of this see from the squad’s faces
research facility, who has that they too have seen the
suffered a fit of conscience malign mask of Carcosa.
and is trying to undo some • The experiments created the
of the harm he caused. monster that’s locked away in
• A Loyalist spy who infiltrated the Sealed Vault. It’s made from
the facility and reported the dead—and the Director
its existence to command, fears that the inhabitants of
prompting the recent push. Le Thil are equally cursed.
Now he fears his own side When they die, they’ll rise
is as bad as the other. again, their immortal souls
• Either of the above, only now chained to lifeless bodies.
he’s gone over to Carcosa • The departing enemy scientists
and is using the weakness created the Dead Child as part
of human sympathy and of this clean-up effort. Burying
morality as a tool to ensure the Child will destroy the
the triumph of the King. monster in the Sealed Vault.
• The actual Director of this • However, the Director believes
research facility, who stayed that the Loyalist scientists
behind to complete his are just as bad as their
monstrous experiment counterparts—they want to
• A Carcosan entity wearing evacuate the people of Le
the face of the Director (see Thil so they can bring them to
The Mask of Death, below) another laboratory—another
cage like this one! They’ll be
He’s not entirely sure himself tortured and dissected!
which one is true. • He came back to stop any more
The Director intuits the squad’s suffering from being inflicted on
mission here in Le Thil and wants the innocent villagers. There’s
to convince them to abandon it. If one chance—to turn the evil
he has the drop on the squad, he science of the Enemy against
voluntarily lowers his gun to win itself! He’s got a briefcase full of
their trust. If he’s at their mercy, samples from the living visitors

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B L A C K S TA R M A G I C : A Casket at LeThil — Scenes

– if they bury that with the Dead What’s In The Briefcase?


Child, the connection to… the The Director’s briefcase
other place will be broken for contains dozens of small glass
the living as well as the dead. vials, each one containing a
• The investigators can help—as droplet of blood or a little scrap
outsiders, they’re not tainted of skin tissue. They’re all neatly
by exposure. If they carry the labeled, each one bearing the
coffin to the graveyard in the name of one of the living villagers.
next village, it will ensure that The Director intends to place
the forces of the Enemy— these samples in the coffin before
the true Enemy—can not the burial, to symbolically tie the
interrupt the ceremony. surviving villagers to the funeral
• If asked about the other village, rite. There’s also one unmarked
he seems confused—he can’t vial, and the blood in it is fresher,
recall mentioning another belonging to the Director himself.
graveyard. He just intends to • Intuition: If burying a Dead
bury the Dead Child outside Child made of corpse bits
Le Thil, by the lakeshore. can counter the magic that
Assess Honesty gives little keeps the Patchwork alive,
insight—like the rest of the then burying the briefcase
inhabitants of Le Thil, the full of samples taken from
Director’s reactions are so warped the living villages might have
by exposure to Carcosa that a strange effect on them.
it’s almost impossible to read
his motivations. At most, the The Mask of Death
investigator guesses that the Investigators unconvinced by the
Director is far less certain about Director’s vision may try to force
the effects of his ritual than he the Director to cancel the funeral.
claims. Perhaps they found Thibault’s
photographs, are determined to
The Director carry out their mission, or just
Numbers: 1 think that performing such a ritual
Difficulty: Tough but is a monumentally bad idea. An
Outmatched (Escape 2, Other 4, Intimidation Push, coupled with
Kill 3) the threat of shooting him on the
Difficulty Adjustments: +3 if he spot, convinces the Director to
has the drop on the squad; -2 if sullenly comply.
he doesn’t If the characters refuse the
Toll: 0 Director’s pleas but don’t threaten
Tags: Mundane him, then he tries to escape
Encounter Style: Secondary through the tunnels. The Director
Injuries, Minor and Major: might open the Sealed Vault to
Grazed/Shot slow down his pursuers.

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distant music coming from within.


The Funeral Procession They’re on the edge of Carcosa
Scene Type: Climax here.
Lead-Ins: The Funeral
Procession, The Director Complication: The Priest
Père André has a captured
sniper imprisoned in his church. If
not already dealt with, André has
In the final sequence players Klaus shoot at the pallbearers
choose whether to: as the funeral procession makes
• allow the funeral to its away along the lakeshore. A
proceed, watching from Difficulty 5 Sense Trouble success
a distance or perhaps spots the sniper before he fires.
taking part as mourners A squad member serving as a
• allow the funeral to proceed, pallbearer or seeking to knock
after placing the Director’s another target out of the way
briefcase in the coffin tests Battlefield (Difficulty 5) to
• demand its cancellation, avoid Injuries—Minor and Major:
evacuating the village Bruised While Taking Cover/Rifle
• surprise you, players being Hit.
players, with a third course for The people scatter and abandon
you to improvise a response to the funeral unless one of the
investigators rallies them with an
If the funeral is allowed to Inspiration or Reassurance Push.
proceed, then the whole village, If the squad broke Andre’s hold
except the priest, gathers in the on the prisoner earlier, he at the
main square. Jacques, the village last minute switches targets,
schoolteacher, leads a halting shooting the priest or otherwise
funeral service, and then the aiding the group.
procession begins. Villagers carry
the coffin through the streets of Complication: The Funeral
Le Thil, down to the lakeshore, Director
and then around the lake. In the The Director carries his black
distance, through the mists, the briefcase with him and grows
investigators can see the ruins increasingly nervous as the
of another village, destroyed by procession approaches the other
the war. The parting fog reveals graveyard. As the coffin is lowered
the burnt-out shell of another into the grave prepared for it, the
church and by it a graveyard. But Director darts forward and tries
sometimes, it seems almost as if to throw the briefcase in with the
they’re approaching a strange city Dead Child—the briefcase that
of tall towers, a city lit from within contains tissue samples from the
by a pallid light, and they can hear living villagers. Do the characters

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shoot him, triggering the Violent The Burial


Magic complication? What got buried here?
Just The Dead Child: The
Complication: Violent Magic Patchwork monster from the
Should the characters threaten tunnels is symbolically laid to rest
overt violence against the and destroyed. The threat from
villagers, the Mayor puffs himself the creature is over. The villagers
up and steps forward. He speaks can now be collected by the
with a surprisingly commanding Loyalists (and subjected to more
presence, augmented by the weird experiments).
ambient Carcosan energy the The Briefcase: If the briefcase
prospect of the rite has already is also interred, then the
attracted. Daring the characters connection between the living
to act, he proclaims: “But it’s villagers and their earthly
time for the funeral. They await us existence is cut. The funeral
across the lake!” director throws open the doors
Using force against the of the ruined church and leads
celebrants stops the rite, but them inside for the repast,
that Carcosan magic has to the meal after the ceremony.
go somewhere. The character Through the doors of the church,
who most conspicuously shifts the investigators see masked
to violence becomes the focus figures dancing—it’s the Court
of those malign energies. The of the Yellow King in Carcosa.
weapon the character used The villagers, their earthly forms
becomes a Carcosan artifact, abandoned, fade away into the
transforming into a self-aware mist.
and murderous gun of pulsing,
marmoraceous flesh. The The Funeral Disrupted
character tests Composure If the Dead Child isn’t buried,
(Difficulty 8) to avoid Shocks— then the Corpse Chorus from
Minor and Major: From The Barrel the Sealed Vault breaks free of
Of A Gun/Death’s Servant. If the tunnels under Le Thil and
gaining this shock card removes smashes its way to the surface.
the character from play, the You might sense that your
character is transmuted into a players will be disappointed if
Carcosan monster. they don’t get to fight it. In that
Any character, including the one case, make this the big finishing
whose weapon transformed, who moment of the scenario.
chooses to carry the Carcosan Otherwise, the promised artillery
gun after this incident unavoidably bombardment now occurs,
gains the Shock card Carcosan incinerating it and annihilating the
Gun. village.

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Gareth Ryder-Hanrahan

Fortunately, the squad has reach the rendezvous site. “We’ll


already arranged for the locals to take them from here,” say labcoat-
evacuate. wearing Loyalist researchers
They have done that, right? as they load the villagers into
transport trucks, “for processing.”
The Village Evacuated As the truck drives away, the
If the investigators ensured mayor briefly regains something of
that the villagers did not escape his former animation; he gestures
into Carcosa, then they lead a at one player character who was
shambling column of refugees out especially kind or understanding.
of the town. The villagers become That character glimpses a glowing
greyer and somehow older as they magical sigil floating in the air
march, all enchantment falling for a moment. This gives the
from them; they’re hollow-eyed character access to the spell
and withdrawn by the time they “Yellow Cloak” (p. 120).

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CARDS

Injury cards

BARELY A SCRATCH BULLET WOUND


Injury Injury
-2 on your next test. If you succeed -2 to Physical tests. Counts
at the test, you may discard a as 2 Injury cards. Trade for
non-Continuity Shock card. “Patched Up” as recipient of
After your next test, discard Difficulty 6 First Aid success.
as recipient of Difficulty If still held at end of scenario, you
4 First Aid success. succumb to your injuries and die.

BRUISED WHILE RIFLE HIT


TAKING COVER
Injury
Injury -2 to Physical tests.
Discard by spending 1 point of Trade for the card “Patched
Health, Fighting, or Battlefield, or as Up” as recipient of Difficulty
recipient of 1-point First Aid spend. 5 First Aid success.
If still held at end of scenario, you
succumb to your injuries and die.

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BURNED ROASTED
Injury Injury
-2 to tests (except Preparedness). -2 to tests.
Trade for “Badly Hurt” after As recipient of Difficulty 6 First
you fail a test and then receive a Aid success, trade for “Burned.”
Difficulty 5 First Aid success.

GRAZED SHOT

Injury Injury
-1 to Physical tests. -2 to Physical tests. Counts as
Discard on a Physical success. 2 Injury cards. Trade for “On
the Mend” as recipient of
Difficulty 6 First Aid success.
If still in hand at end of scenario, you
succumb to your injuries and die.

LE THIL SYNDROME
Injury
-2 to Health tests.
Discard if the Dead Child is buried.

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PICKED UP AND MONSTROUS


THROWN HARD BATTERING
Injury Injury
Lose 2 Health and 2 Composure. -2 to Physical tests. Counts as 2
Discard after half an Injury cards. Trade for the card
hour (world time). “On the Mend” as recipient of
Difficulty 6 First Aid success.
If still in hand at end of scenario,
trade for “Permanent Injury.”

RED HANDS
Injury
-1 to all tests.
Discard by washing your hands
in three different scenes.

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Shock cards

BOOM! SPATIAL
Shock; Spell
DISLOCATION
Spend 2 Health to detonate all hidden Shock; Spell
explosive devices within 250 m of you. Discard to allow all members of
Then roll a die. Odd: discard. your squad, plus three others, to
fit comfortably into any confined
space bigger than a coffin.
Discard at will.

FALSE RESTRAINT CARCOSAN GUN


Shock; Spell Shock; Continuity
Anyone attempting to restrain you +2 Fighting when your
thinks they’ve done it, but haven’t. objective is Kill.
Discard at will. Regain a spent Push whenever
you fight to Kill.
Discard by getting rid of the gun.

CHAIN OF COMMAND DEATH’S SERVANT


Shock; Spell Shock; Continuity
Spend 2 Composure to impel a If you murder a human, this
superior officer to follow your good counts as two Shock cards until
advice. Spend 4 Composure to get the end of the scenario.
the officer to follow your bad advice. At the end of each session,
Discard at will. roll a die. Even: replace with
No Blood More Cold.

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FIELD RATIONS FROM THE BARREL


Shock; Continuity
OF A GUN
Every Loyalist and allied soldier you Shock
can see immediately becomes fully Whenever you use an interpersonal
rested, nourished, and hydrated. ability other than Intimidation or
12 hours later (world time), half Interrogation, lose 1 Composure.
of those still alive then die, and Discard when you use violence to
you gain “Pit of Remorse.” force another person to obey you.
Discard at will.”

GHOST TOUCH THE VENGEFUL DEAD


Shock Shock
Lose 1 Composure each time one or Lose 1 point from your lowest
more players breaks from the action pool each time one or more
to reference or discuss pop culture. players breaks from the action to
reference or discuss pop culture.
Discard as recipient of a
Difficulty 4 Morale test. Discard after a ghost encounter
that does not leave you with
a Shock or Injury card.

NO BLOOD ATROCITY
MORE COLD
Shock; Continuity
Shock; Continuity -2 to Composure tests.
-2 to Composure tests. At beginning of any scenario,
During any scenario after the one spend 3 Composure and roll a
where you gained this card, discard die. On an even result, trade
by spending 6 Composure. for “No Blood More Cold.”

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Gareth Ryder-Hanrahan

THE MAYOR’S HYDRAULIC


YELLOW EYES INTERFERENCE
Shock Shock; Spell
You cannot contradict or
speak ill of the mayor. Spend 3 Composure to freeze a
stalker in its current position.
When you receive this card, you
may spend a Push to also gain Discard at will.
the spell Chain of Command.
Discard when the mayor is
killed, or willingly leads the
villagers out of Le Thil.

OUT OF STEP POOR BASTARD


Shock Shock
You can’t spend Pushes. -1 to Presence tests.
Discard at the end of the next scene. Discard by taking an action
that benefits others and risks
your taking an Injury card.

REVULSION NIGHTMARE FUEL


Shock Shock
Lose 2 Morale. You can’t spend Morale points.
Discard after three hours After six hours sleep (world
of world time, or when you time) in a safe location, roll a
gain another Shock card. die. Discard on an even result.
Becomes a Continuity card if
still held at end of scenario.

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SPECTER OF MERCY ULTIMATE SACRIFICE


Shock; Spell Shock
Spend 1 Composure and make a -2 to Presence tests.
Difficulty 4 First Aid test to bring Discard by taking an action
back to life a GMC war casualty that benefits others and risks
who has been dead for less than your taking an Injury card. -1
a day. Then roll a die. Odd: trade to tests to avoid that Injury.
for “Messiah Complex.”

YELLOW CLOAK
Shock; Spell
Spend X Composure. For the next
X hours (world time) you and every
PC who can see you looks and
sounds like members of an enemy
squadron, from language to gestures
to mastery of cultural trivia.
Discard at will.

120
BLACK STAR MAGIC

MEMORIES OF
A DREAM
CLOWN
B L A C K S T A R M A G I C : Memories of a Dream Clown — Crisis

MEMORIES OF
A DREAM CLOWN
The ex-insurgents likely scorn studio where Castaigne Kids Club
any hint of nostalgia for the was shot in order to uncover his
Castaigne regime. But they might whereabouts.
feel a half-willing pang or two Her psychological state,
when it comes to beloved kid’s combined with occult texts her
show host, the Dream Clown. historian husband left behind, has
Until this scenario for Aftermath, manifested a shatterling. Taking
in which the friendly watcher over the form of the Dream Clown, it
childhood dreams returns as a acts out her animosity, perhaps to
nightmare. its own purposes.
It all goes sideways in Forrest’s
Crisis Stash when Wanda finds what
In Murder on the Air, the team she’s looking for. Will the
investigates the murder of a news insurgents make it to Dreamland
anchor, killed on air by the Dream in time, perhaps by Tailing Wanda,
Clown. They check out the crime to prevent, or abet, The Death of a
scene in At the Station. They meet Clown?
suspects and witnesses in Meet
the Cast, Dressing Room, and Opportunity
Researching the Dream Clown Solving this case allows the ex-
delves into the secrets behind this insurgents to advance any of the
iconic pop culture figure. following goals:
• Preserve Order: It will be a huge
The Alien Truth blow to the new regime’s order if
During the height of the they can’t quickly put this to rest.
Uprising, the DIS used the • War Crimes Trials or Truth and
Dream Clown as part of their Reconciliation: No matter their
psychological torture sessions. preferred approach to addressing
Wanda Miller lost her husband to the horrors of the old regime,
one of these cruel interrogations. the use of the Dream Clown in
Haunted by her memories, she torture cannot be overlooked.
sets out on a mission to find and • Banish the Supernatural:
kill the “real” Dream Clown. With They must hunt down and
the actor who played him now stamp out this new threat.
in hiding, she took a job at the

122
RUTH TILLMAN

SCENE ZONE DIAGRAM

MEMORIES OF A DREAM CLOWN

Murder
on the Air

Meet the Cast At the Station Roll Tape

Dressing Room Researching the


Dream Clown

Passel of Papas Brooklyn Pen Forrest’s Stash Katrina Follow-up

A Fair Mistake Dreamland Wanda’s Shrine Tailing Wanda

Death of a Clown

• Harness the Supernatural: New York City’s leading television


Once they understand forces station. Heiress and former
at play, they may better freedom fighter.
control the supernatural. Wanda Miller: The responsible
They will earn the chit “Follow party. Receptionist and acting
Through” and may earn “Press assistant to Katrina Hargrave.
Ties.” Husband of the innocent civilian
tortured by the DIS, now on a
Risks quest to find and kill the Dream
If the group keeps tapes and Clown. Accidental summoner of
records from T-NYC, they find the Dream Clown Shatterling.
themselves with a “Smear Malcom Yun: Weatherman in
Campaign” hit against them. search of a little leverage for his
career.
Cast of Characters Ana Daoud: Television
Forrest McNeil: The victim. broadcaster, face of post-
Became the face of post-regime revolutionary aspirations, and
newscasting thanks to strategic Forrest’s co-host.
blackmail and a cache of old Desiree “Des” Ronallo: Chief
records. technician at T-NYC. Too curious
Katrina Hargrave: Post- for her own good.
revolutionary administrator of

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

Larry Berger: Most recent actor the camera in concern, as though


to play the Dream Clown. Retired trying to interpret something
and reluctant to discuss his past. happening behind it.
Alex Hatten: A former DIS Then a distorted version of a
interrogator aware of the things nagging tune, one the team hasn’t
Berger doesn’t want to talk about. heard for a while, crackles out
Now awaiting possible war crimes from the TV speakers. Though this
trial at the Brooklyn Penitentiary. is the instrumental version, they
Georgette Loreto: A PFP officer can’t help but mentally sing along
who provides access to Hatten. to the Castaigne Kids’ Club Theme.
She also appears in the novel The
Missing and the Lost. In the sun
And in the rain
Scenes Us and the Dream Clown
We wuvs Castaigne

Murder on the Air On screen, McNeil turns his


Scene Type: Introduction head to look behind him. His eyes
Lead-Out: At the Station widen, and he begins to shout
something.
Suddenly, a bright object
appears in his throat. Blood pours
As the scenario opens, the out. Daoud’s scream breaks
ex-insurgents kick back in one to static as the program goes
of their more public New York dead. Anyone watching at the
City safe zones. About six months moment McNeil died must make
have passed since the uprising. If a Difficulty 4 Composure test to
characters already have a regular avoid Shock: Minor: A Beastly
bar or hangout, they consider their Sight; Major: If Only You Could
turf, use it. Otherwise, ask them to Forget It.
describe where they spend shared The channel stays dead. Bar
downtime together. The 11 p.m. patrons break into a hubbub,
news broadcast plays on a small sharing speculation and wild
color television. ideas. Soon, the phone rings.
Characters with Sense Trouble The call comes from T-NYC’s
first notice the growing stillness. owner, Katrina Hargrave. One
Others in the room look in or more members of the group
confusion at the television. They has ties to Katrina, whether
pause in mid-sentence or reach out through their profession
to silence conversation partners. (Journalist, Photographer, or
On the screen, newscasters Forrest Marketing Coordinator) or from
McNeil and Ana Daoud, have the revolution. The revolutionary
stopped talking. They stare past daughter of a Castaigne-allied

124
RUTH TILLMAN

media mogul, Katrina purchased


the station and promised open At the Station
news reporting. A Mercantilist, she Scene Type: Core
builds ties with factions that align Lead-In: Murder on the Air
with her interests, particularly Lead-Outs: Meet the Cast,
around deregulated commerce. Dressing Room, Roll Tape,
There’s something about this Researching the Dream
case, she explains, that requires Clown
their special skills. In an ongoing
campaign, she’s heard good
things from their patron. She can’t When the group arrives at the
explain it over the phone—an old station, the waiting room is empty.
caution, but perhaps someone A disheveled white woman bursts
still listens in. Katrina asks them to into the room and greets them.
meet her at the station tomorrow Her shoulder-length, graying hair
(Core, At the Station). She streams over a frumpy suit.
promises full access to the station Wanda Miller introduces herself
and its personnel. and apologizes that no one
What you know about T-NYC greeted them. Several of the staff
and Katrina: quit this morning, including Miss
• Hildred I established a Hargrave’s assistant. She might
state television station quit herself if she didn’t have
in the late 1940s. nobody left in the world to take
• Leadership: You remember care of her. Once you’re her age,
Hargrave as a naive rich kid, but starting over gets harder.
a dedicated idealist. Some who’d So visibly agitated is she that
been fighting for years resented Medicine suggests she’s suffering a
her quick rise in ranks despite dangerous blood pressure spike. A
little field experience. You recall Push of that ability or Reassurance
hearing her called, or even calms her down. She gratefully
calling her, a “Freedom Funder.” thanks them for their kindness
• Trivia: Although the news media and asks them what their favorite
developed several regional color is, so she can maybe find a
stations, the Castaigne Kids suitable memento for them from
Club show filmed its episodes her former antique business. Her
at T-NYC before a live audience gratitude bolsters the confidence
of particularly photogenic of the character making the Push,
scouts and their families. who gains +1 to Presence tests for
• Trivia: You’ve heard a rumor that the rest of the session.
several episodes of Castaigne Wanda offers to show them
Kids Club never aired, and the set where it happened and
their entire audiences were introduce them to Ms. Hargrave
executed after strange mishaps. and the other hosts (Alternate,

125
B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

Meet the Cast). The police ordered


Mr. McNeil’s dressing room Meet the Cast
locked up, but Wanda has the key Scene Type: Alternate
and orders from Ms. Hargrave to Lead-In: At the Station
let them see it (Core, Dressing Lead-Outs: Dressing Room,
Room). She can take them to Roll Tape, Researching the
see copies of yesterday’s tape Dream Clown; Brooklyn Pen
(Alternate, Roll Tape). The originals
are with the police, of course.
In response to other questions,
she conveys the following. The main sound-stage takes up
• While normally on the reception most of the studio’s interior. In
desk, she happened to have its center sits an empty presenter
stepped into the studio just desk, small and a little uncanny
before the incident. She doesn't to anyone familiar with it only
know if she'll ever forget that. from the screen. The right and left
• Yes, now that you mention it, the edges of the stage contain smaller
Castaigne Kids Club show was sets with separate lighting. In
shot on this very soundstage. the set on the left, the characters
• No matter what anyone says, recognize the enlarged area map
Mr. McNeil was nice to her. that forecaster Malcolm Yun uses
She’s worked here a little over during his broadcasts. On the right
four months, and he always is a smaller interview space with
said good morning and knew potted plants and a comfortable
her name, unlike some people. couch. Architecture: The
Bullshit Detector: she didn’t openness of this set should make it
like him but is probably trying impossible for anyone to sneak up
not to speak ill of the dead. on broadcasters without the whole
• Who are some people? Well, crew seeing them.
Malcolm Yun, the weatherman, Examination of the desk and
barely gives her the time of the floor around it (Science)
day. He always referred to reveals the residue of strong
Mr. McNeil as “That Hack.” cleaning products. You suspect
On a Psychology Push, she a blacklight would show a large
confesses a strong dislike of Forrest blood spot and a much larger
McNeil. He’d worked here for over area preemptively scrubbed of
20 years and could’ve shared his any possible contamination. There
knowledge of the station with her. are no trap doors in the floor
Instead, he hoarded the station’s (Architecture).
history like a valuable secret, and
it made her life harder. But she Katrina Hargrave
insists that she didn’t want him to Katrina Hargrave wears her long
die. blonde hair in a severe ponytail

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RUTH TILLMAN

and a blue-gray pantsuit tailored • Over the decades several actors


to make her seem taller than her played the Dream Clown. A man
5 feet 4 inches. Her sparing use of named Larry Berger had the role
makeup accentuates a scar on her when the revolution came, and
cheek. the show was finally canceled.
Trivia: Rumor has it that it came • The official story had it that,
from a policeman’s cambuk. on signing for the part, each
Counterinsurgency / Streetwise: actor had to agree not to
Yep, that’s a cambuk hit all right. be seen in public without
Trivia: Her suit probably cost the makeup. But that was
more than the average worker publicity department stuff.
makes in a month. Whatever the • Growing up in her family’s
regime’s fall did to her family’s regime circles, Katrina casually
business, they’ve maintained most met Berger on a couple of
of their wealth. occasions. He seemed kindly
She welcomes the group and and a little sad as if he wished
apologizes for not greeting them. he could break the show away
Calls with various investors and from regime propaganda and
potential partners now developing truly serve the needs of kids.
cold feet have kept her stuck in • Berger stopped reporting for
this office. Her assistant quit this work along with the rest of
morning, along with a few others. the show’s creative staff in the
Wanda is picking up the slack, but final days of the Overthrow.
everyone has two jobs right now. He has not been seen since.
This whole incident has undone • Katrina can’t blame the poor
months of effort she’s put into an guy. Some say he should be
idea to fund the station through tried criminally for his part in
advertisements, and she needs it regime propaganda and mind
resolved as soon as possible. control. He struck her as a
She asks them not to involve reluctant participant, but no
the police. T-NYC can’t afford to one wants to hear that now.
damage its ties to them, which • Forrest McNeil has been at
will surely happen if it gets out the station the longest, starting
that she brought in freelancers so more than a decade before the
early. She offers to answer what uprising. If anyone here knew
questions she can and reiterates Berger, it would be him.
the assurance of her staff’s • McNeil didn’t take part in
cooperation: any revolutionary action that
• She did not herself see the she knows of. Instead, he
Dream Clown. But if Ana says worked first as a janitor, then
it, and doesn’t want that spread an assistant. Of course, she
around, why would she lie? couldn’t keep on any of the
faces from the old regime.

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Forrest knew the business so primary face. She’s never seen his
well that he seemed like a collection, but he’s bragged to her
natural choice. Bullshit Detector that he knows a little something
flags this last bit as a lie. about everyone who’s anyone.
• Whatever killed Forrest used (Alternate, Brooklyn Pen)
an ordinary, if sharp, letter Characters might ask Katrina
opener. The police took it away to draw on her revolutionary
as some of the only physical connections, rather than their own
evidence they found. Medicine: Counterinsurgency, to look into
It would take extraordinary the DIS interrogation angle. In that
levels of force for a letter instance, she connects them to
opener to do what this did. Georgette Loreto.
• Ana Daoud had used the letter
opener most recently, as a prop Ana Daoud
in a segment where she replied A skilled reporter, Ana Daoud,
to listener mail. Katrina is sure also symbolizes post-revolutionary
Ana had nothing to do with opportunity. Shortly after first
it. She can’t think of anyone appearing on-air, she adopted
who’d actually kill Forrest. a headscarf. Members of all
• She dismisses any possibility factions celebrate her visible
that staff who quit might’ve choice as a sign of new liberties
been involved. Several had following the regime’s fall. Ana
come up from Suanee to brightens her dressing room
share newer broadcasting with postcards, photographs,
methods. They expected torn pages of magazines, and
a little post-revolutionary sketches. If investigators ask about
turmoil, but nothing like this. the locations, she tells them she
On an Interpersonal Push hopes to become an international
regarding Forrest’s history, Katrina correspondent, which the country
admits that she had additional hasn’t had in over a hundred
motivations for making him years.
lead anchor. As the janitor, Much like her television
he’d removed quite a few key persona, Ana Daoud maintains
documents and even some film. a serious air during their
More than a few prominent conversations. Although she
people would keep secrets answers openly, she speaks with
they’d rather not see the light of deliberation. She tells investigators
day. She and Forrest came to an that Forrest tried to cultivate an
understanding about his materials. air of consequence, dropping
He shared little bits of info (read, names of people he’d met over
blackmail) to help her keep this the years or hinting at secrets he’d
station the only one operating in learned. She thinks he wanted her
New York, and she made him its to admire him, but she found him

128
RUTH TILLMAN

a bore. Asked about his hints, she navy suit and tie, he copies the
offers one she can’t stop thinking pomaded hairstyle now worn by
about: Forrest bragged several some prominent businessmen.
times that he knew the Dream After his first instinct to hide
Clown’s real name. He claimed it the notebook behind his back,
was his job to make sure the actor he switches to bluster. Forrest
regularly got into and out of the had promised to connect him
studio without anyone suspecting with a few sponsors looking to
his real identity. start a new television station, he
She says she didn’t see what claims, but never got around to it.
killed him, probably one of the Wanda pulls him out of the room,
only people here who didn’t. threatening to report his behavior
Bullshit Detector: She’s lying, but to Ms. Hargrave unless characters
not because she has something to hang onto him for questioning.
hide. If pressed, she admits that
she didn’t want to say it, because Questioning Malcolm
no one would believe but… the A surly Malcolm resists
Dream Clown. The Dream Clown providing information to people he
killed Forrest! doesn’t know and has no reason to
trust. Intimidation or Reassurance
Malcolm Yun loosens him up enough to provide
Wanda thought she’d seen the following information in
the weatherman around today. response to questions:
He must’ve gone home after • Security here is a joke. He got
confirming that broadcasts won’t into the dressing room with the
resume until tomorrow at the spare master key kept under a
earliest. flowerpot in reception. Everyone
knows where to find it.
• Of course, he’s planning to
Dressing Room leave the station. This place
Scene Type: Core had too much baggage even
Lead-Ins: At the Station, before yesterday. Forrest as
Meet the Cast lead anchor? Baggage.
Lead-Outs: Researching the • (Core, Forrest's Stash) Forrest
Dream Clown, Forrest’s Stash was nobody before the
revolution and should've stayed
nobody after it. But Forrest had
the kind of clout that looks an
The team’s entry interrupts awful lot like Castaigne-era files,
Malcolm Yun copying entries out if you know what he means.
of Forrest’s Rolodex into his own • Malcolm initially refuses to
little address book. A middle- hand over his own address
30s Chinese-American man in a book. He won't expose his

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

130
RUTH TILLMAN

friends to a bunch of thugs.


Whatever they need, they Roll Tape
can get it from McNeil's Scene Type: Alternate
Rolodex. Pressed further, he Lead-Ins: At the Station,
shares the address book. Fresh Meet the Cast
entries confirm his story. Lead-Out: Forrest’s Stash

Searching the Dressing Room


On a thorough search of the
dressing room, the group finds the Chief T-NYC technician Desiree
following: “Des” Ronallo braids her dark
• Several publicity photos of hair tightly to keep it out from the
Forrest—signed, framed, and machines she stewards with loving
hung. Psychology: prominently care. She sips coffee and fidgets
displaying signed photos of with everything she touches as
oneself speaks to the sort of she talks. Loading a projector or
narcissism that springs from performing other technical work
a shallow conception of calms her instantly. She describes
status, coupled with a deep her work as follows:
insecurity. Forrest may have • After checking and triple-
had reason to consider himself checking, she can confirm
an impostor of some sort. that the recording of the
• Recent snapshots of Forrest Castaigne Kids Club theme
smiling and shaking hands song absolutely did not come
with guests on set. from her equipment. It sounded
• A drawer containing two in the studio as well as the
identical high-quality broadcast, and her microphones
hairpieces and dozens of picked it up, but it wasn’t
vitamin supplements. playing on any of her decks.
• A Rolodex, primarily consisting • As chief technician, she oversees
of names and contact the camera equipment and
information for figures whom manages the film created
characters recognize from during each broadcast. She
the entertainment industry, reviews and loads any pre-shot
business, and politics. Scattered segments they air and ensures
between these are coded a smooth transition—or tries.
entries. Research will require News broadcasts are live, but
some time to decode (Core, she pieces together and manages
Researching the Dream Clown). rebroadcasts of any old material,

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

although there’s rarely much And in response to questions


of that, mostly footage of a about the incident, she responds:
few key revolutionary actions • She ran off a duplicate of
and the People’s Congress’s the film first thing after she
swearing-in ceremony. Aside stopped screaming. She
from completely pedestrian knew the police would want
stock footage and B-roll the original, and they’d
material, the station had to give probably never see it again.
up all of its regime-era film • The film terrified her almost
to war crimes prosecutors. as much as the incident.
• This absolutely included all the She knows that she saw the
Castaigne Kids’ Club materials. Dream Clown appear. But
Law: The faction arguing for when she watched the film?
war crimes trials has taken the Nothing. How could that be?
position that propagandists • The thought scares her, but
should be punished for she’d like to watch a few
their role in supporting the segments to confirm that what
regime. With the Kids’ Club she saw with her eyes really
widely regarded as a mind- was the Dream Clown. She
control program, it’s far from invites them to watch it and
surprising that investigators for any player with Photography
the provisional government to examine her copy frame-
impounded its archive. by-frame for any clues.
• Until now, she’s loved working • People Person or using
here. Katrina encourages Technology to establish
her to experiment with new rapport: Forrest allegedly
setups and techniques. The kept some of the Imperial-era
single soundstage broken into broadcasts and documents as
three parts was her idea. She insurance, or possibly blackmail
worked out the right camera (Core, Forrest's Stash.)
angles and lighting to make it
look like separate studios and Viewing her copy of the film or
practiced transitions and timing examining the film strip reveals the
with the camera operators. same incident characters saw on
• She worries about how she’ll TV. Any characters who didn’t see
find and train replacements the original broadcast must make
for the operators who quit, the same Shock test.
though she can’t blame them. Photography: Frame-by-frame
She was out on the floor, examination confirms that nothing
supervising when it happened. visible wields the weapon. Des
She’ll never forget it. suggests that you look in Forrest’s

132
RUTH TILLMAN

eyes a moment before his death. • History: Holt Castaigne,


You see the dim reflection of a who came to power in 1964,
figure who ought to be in the embraced media as a way to
frame but isn’t. reach his subjects. He appeared
Assess Honesty suggests that weekly on television and
she’s holding something back. If a founded the Castaigne Kids’
team member presses her further, Club, a scouting movement
she relents. She shows them six and morning television
frames of the original film, cut show which every child
from the moment when Forrest watched before school.
turns to look behind him. Des • Occultism: Revolutionary
uses a magnifier to show the detail occultists speculate that the
she found—the figure reflected Department of Parageometrical
in Forrest’s eye clearly resembles Inquiry developed techniques
a clown. In her excitement, she to embed anti-subversion
lets slip her plan to find the film spells in broadcasts.
everyone says Forrest has and • Counterinsurgency: Teachers
compare these with original who observed that a child
images of the Dream Clown. A regularly appeared not to have
Counterinsurgency, Cop Talk, watched that morning’s show
or Streetwise Push convinces were required to report the
her to leave that mission to the child to state security officials.
experts. This ensures that they find • As everyone knows, the
Malcolm Yun’s body, instead of Dream Clown was a regular
hers, in Forrest's Stash. character on the show. He
protected sleeping children from
nightmares on the condition
Researching that they shared any subversive
the Dream Clown remarks they’d overheard from
Scene Type: Core parents, teachers, or others.
Lead-Ins: At the Station, Meet • Trivia: The actors who played
the Cast, Dressing Room him were never credited.
Lead-Outs: Forrest’s Stash, • Counterinsurgency: The
Brooklyn Pen DIS used someone dressed
as the Dream Clown as an
empathetic, good cop figure
Characters who grew up under during sleep deprivation torture.
the Castaignes know more about He promised prisoners a good
the Dream Clown than their players. night’s rest if they confessed.
This is what they know, including
basics from the Dream Clown’s
description in Aftermath, p.25:

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

– (Alternate, Brooklyn Pen) You


know a revolutionary turned Brooklyn Pen
war crimes cop, Georgette Scene Type: Alternate
Loreto, of the People's Federal Lead-Ins: Meet the Cast,
Police, who might be able to Researching the Dream
shed light on this. Crown
During this scene, suggest Lead-Out: Dreamland
characters recall their own
childhoods, during which the
Dream Clown appeared on
television throughout the Imperial Contacted by phone, PFP agent
territory: Georgette Loreto arranges to meet
• Were they members of the the group at the Brooklyn Pen,
Castaigne Kids Club? where many possible war crimes
• Did they collect Dream defendants are currently housed.
Clown paraphernalia? She has arranged with the security
• Did anyone turn over a family to allow the group into its parking
member or friend to authorities lot.
through the Dream Clown? As they drive into the lot, ask the
characters present how many of
(Core, Forrest's Stash) A group them were imprisoned during their
hunting the most recent actor time as insurgents. Those who
to play the Dream Clown will answer yes and proceed into the
likely seek his identity in Forrest’s jail involuntarily recall their own
Rolodex (from Dressing Room). captivity. They make Difficulty
Counterinsurgency breaks its 4 Composure tests to avoid
rudimentary cipher. Most coded Shocks—Minor and Major: From
notes consist of one or more titles the Past/Grim Flashback.
of Castaigne-era television shows Georgette meets the group in
and dates, paired with the entry the foyer after they undergo the
for a prominent figure. The sole security patdown in which they
exception to this pattern is an are relieved of any weapons or
entry for Mike’s Midtown Storage. contraband. A brisk, confident
Under it, Forrest scribbled two black woman whose polished look
unencoded numbers: 371 and sets her apart from most cops,
1895. especially the ex-revolutionary
ones, she tells them they’ll be
getting some private time with
former DIS Counter-Sedition
Officer Alex Hatten.

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

Without further ado, corrections • That was only a nasty


officers lead them to an otherwise rumor. Until a few years into
unoccupied, fluorescent-lit room Berger’s tenure in the role.
usually reserved for inmate • That sick bastard actually
visitations. Hatten, drowning in suggested to Hatten’s
his too-large prison grays, sits bosses, who he palled
waiting for them, mustering all the with, that the urban legend
indifference he can pack into his would actually work.
thin frame. • And would you believe it? It
He’d rather waste the time did. Prisoners either completely
of ex-insurgents, the scum he lost it when they saw the Clown
used to hunt, than supply them coming for him, or they liked
with information. Interrogation, the Clown and confided in him.
or Negotiation coupled with • Berger always seemed
a promise to talk to Georgette disappointed when his schtick
about better treatment, prompts worked, and they spilled
him to supply grudging answers their guts. He preferred
about Larry Berger. Paraphrase the watching the rough stuff.
following in response to relevant • Hatten doesn’t remember Leon
questions: Miller. But that doesn’t mean
• The idea that the Dream he wasn’t a scumbag radical
Clown never appeared in that got what he deserved.
public without his makeup was • Where is Berger now? Dead,
garbage. That was just a publicity is Alex’s guess. Somebody
story. He was a bland-looking probably smelled clown on
guy, though, so who would the creepy old freak during
think he was the Clown when the fighting and gave him
they saw him out and about? a shot to the temple.
• Berger hobnobbed with • (Alternate, Dreamland) If they
regime figures way above find Larry, Alex wants his money
Hatten’s pay grade. back. Before the revolution
• He was also fast friends with this broke out, Berger was hatching
nosy janitor character, McNulty a plan to build a Dream Clown-
or McNeil, or something. themed amusement park called
• Hatten once paid McNeil $5,000 Dreamland. He tapped everyone
bucks for a tip revealing that a in his address book as potential
station sound man was traveling investors, including Alex.
in subversive circles. He said Hatten could sure use his dough
he would invest it wisely. back, to hire lawyers with.
• Dissidents were always telling
children that the DIS used the
Dream Clown in interrogations.

136
RUTH TILLMAN

cameras, a couple of guards,


Forrest’s Stash and, to the extent possible these
Scene Type: Core days, a friendly relationship with
Lead-Ins: Dressing Room, the police. Its barred windows
Roll Tape, Researching the are not wired to any alarms.
Dream Clown The back door uses a keypad
Lead-Outs: Katrina Follow- lock that can be disabled by
up, Tailing Wanda, anyone with Technology.
Wanda’s Shrine • It should have an elevator
near the entrance and a back
staircase. Forrest’s number,
Mike’s Midtown Storage 371, suggests that his unit
occupies a narrow building is on the third floor.
squeezed between a warehouse
and a parking garage. A Difficulty 4 Sneaking success
• Architecture: These buildings gets the group in through the back
date back to the 1960s. door, past several cameras, and
Originally constructed for office into the stairwell. From there,
use, they lost tenants over they may ascend to the third floor,
various economic downturns. skirting the handful of obvious
New owners converted them cameras. On a failure, they set off
for down-market use, into an alarm (which can be switched
shabby hotels, long-term rental off in the front security room)
housing, and storage facilities. but do not hear an immediate
• Art History: Rental storage response. In fact, the building
units contain everything from remains far too quiet.
secret collections of Castaigne- If they go in the front door, the
era relics and loot from the group finds the security desk and
uprising to a dead parent’s back office abandoned. A simple
rotting furniture that the tenant use of Technology on the off-the-
is sure they’ll use someday. shelf electronic lock gets them into
With a little reconnaissance and the main building. Should they
Counterinsurgency, you learn: visit the back room, a quick check
• The building contained offices of the rental logs confirms that unit
until a few years ago when its 371 was rented to Forrest McNeil.
new owners tore out most walls The closed-circuit televisions
and parceled it into small storage displays empty hallways except on
lockers of dubious security. the third floor, where two bodies
• It’s not one of the more high-tech lie on the floor.
establishments, but probably
still has a system of security

137
B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

Third Floor Tragedy Just behind the bodies, an open


Fluorescent lights flicker on old door leads into a dark storage
tiles. Chalky white walls, barred room. The character with the
windows, and halls of keypad- highest Sense Trouble rating first
locked doors remind characters notices the high-pitched keening
of makeshift prisons or mental coming from inside. (Break ties
wards they may have experienced. in favor of a player in need of
Two bodies lie in the third floor’s spotlight time.) The room’s light
narrow front hallway. switch fills it with yellow light
Unless someone spent a Push from an overhead bulb. Behind
to dissuade her from pursuing piled boxes and film canisters, the
this further, Des Ronallo lies building’s second security guard,
next to a dead security guard Ed Hains, lies in a trembling ball.
and a pain baton. Otherwise, the Examination with Medicine
second body is that of Malcolm finds no physical injuries, but he
Yun; substitute descriptions in appears to have suffered severe
the passage below accordingly. psychological shock (Psychology).
Difficulty 4 Composure test to A Difficulty 4 Morale success
avoid Shocks—Minor and Major: brings him back to lucidity.
The Shudders/Shaken. Otherwise, he still answers
Did a Push prevent Des from questions but does something
coming to the storage lockers? awful at the end of the interview
During the coda or another apt (below).
point in the narrative, be sure The person (Des or Malcolm)
to let the player know that the lying dead alongside his
Push accomplished something colleague, Cary, showed up from
important. Des contacts the Forrest McNeil’s TV station, to
ex-insurgents to thank them for retrieve company property from
warning her off. That could have his locker at the behest of its boss,
been her, she says, shaken. Katrina Hargrave.
Forensic Anthropology: Both After a call to management, his
victims’ necks are broken. They partner Cary had escorted her
were also shot by the guard’s up here to ensure that everything
weapon. Weirdly, the bullets removed came from T-NYC.
struck from an impossibly high Ed stayed on duty. That’s when
angle, as if the gun was floating the other woman came in. Busy
above their heads when fired. day. Middle-aged lady, seemed
A search of Des’ pockets normal, frumpy, gray-haired. She
discovers a letter from Katrina had some sob story about her
Hargrave, requesting the storage dead husband and a storage unit.
company provide her with access Cop Talk allows a character
to recover station property from to give sufficiently precise
Forrest McNeil’s locker. descriptions of the station

138
RUTH TILLMAN

personnel for Ed to confirm that film reels. On a search ex-


this person was Wanda Miller. insurgents find:
He hesitantly admits that the sob • Publicity photographs of
story didn’t get her in—but the the Dream Clown spill
cash did. from an open folder.
It all seemed normal till Ed heard • Other folders of Castaigne Kids
screaming and thumping from Club character photographs
upstairs, followed by gunshots. He include a personnel sheet
rushed up here to the third floor on top, including the name,
to see the station employee and address, birth date, security
Cary dead on the floor, with Cary’s ID number, and hiring date of
gun lying between them. Then Ed the actor playing the role.
saw something his brain still won’t • (Conclusion, Death of a
let him fully bring into focus. He Clown) Evidently, the woman
must have blacked out because he took the personnel sheet
woke up later, and the frumpy lady bearing Larry Berger’s name,
was gone, with the contents of address, and other details
McNeil’s locker strewn all around. for the last Dream Clown.
Absent the Morale success • (Core, Dreamland) An
required above, as Ed starts to empty file folder lies on the
run out of useful information, floor. Written on its tab is
a Difficulty 4 Sense Trouble the word “Dreamland.”
test allows the ex-insurgents to • Discarded folders contain a
notice his hand drifting toward trove of compromising materials
his own sidearm. Difficulty 4 on various old regime figures,
Athletics knocks it from his hand; mostly news and entertainment
only one character may try this. types. These document personal
Otherwise, Ed, his mind shattered, peccadilloes, not political
shoots himself in the temple and crimes. You recognize names
collapses, dead, at their feet. that pair with coded entries in
Unlike McNeil’s death, the gun Forrest’s Rolodex. Some hold
doesn’t float or leave Ed’s control. prominent roles in the new
Psychology: He wouldn’t have republic, including Katrina’s
suffered this act of severe suicidal late father. She’d probably like
dissociation if the group had taken to see them destroyed. Should
more care of his psychic well- the group hold onto them for
being. Difficulty 4 Composure future leverage, add a scene
successes avoid Shocks—Minor to a follow-up scenario where
and Major: Twinge/Spasm of Guilt. possession of the documents
Searching the Stash permits a free Negotiation Push.
The storage room holds a few
boxes of files, one spilled on the Intuition: Two smaller canisters
floor, and over a dozen containing labeled “control remotely” and

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

“view remotely” in faded ink stand


out as important. Each contains a Katrina Follow-Up
short piece of film. On holding the Scene Type: Alternate
film up to the light, you see sigils Lead-In: Forrest’s Stash
intercut with regular footage. Lead-Out: Wanda’s Shrine
Occultism: Broadcasting these
subliminal messages likely made
viewers suggestible to a spell.
Studying them might reveal the If the team contacts Katrina to
nature of the spell. tell her what happened at the
Anyone who studies the series of storage facility, she expresses
mind-control sigils can extrapolate horror: how is she going to run the
them into a pair of spells, gaining station if this keeps happening?
their choice of “Puppet Master” She gives the following responses
(p. 153), “View Master” (p. 153), to questions about why she’d sent
or, for those who like to live someone else to the facility:
dangerously, both. • She’d figured out months
ago that Forrest kept a locker
That Little Matter... at Mike’s, but she couldn’t
Groups who tripped the just barge in and demand
building’s alarm on the way in access while he was alive.
encounter Ed’s backup, a cadre of • She knew they’d get to
security guards, on the way out. If it eventually, so she told
Ed is alive, he praises them to his Malcolm (or Des) to grab a
fellow guards as his saviors. If not, few little things that might’ve...
the guards fight with the goal Gain distracted from the real case.
Surrender. The group can stop She swears her instructions
them by surrendering without a were to leave the rest.
fight or spending a Cop Talk Push. • Malcolm jumped at the chance
Numbers: same as group to snoop in Forrest’s locker.
Difficulty: Tough But (Or Des lit up at the possibility
Outmatched (Escape 2, Other 3, of recovering lost footage).
Kill 4) • What little things? Just a few
Difficulty Adjustments: +1 for film reels which might harm
characters with Cop Talk; -1 for the reputation of her late father
characters who have Streetwise and several living benefactors.
but not Cop Talk After a pause, she asks whether
Toll: 1 they recovered any of these
Tags: Human from the location. She could
Injuries, Minor and Major: Blow make it worth their while.
to the Head/Ringing Cranium

140
RUTH TILLMAN

She finds Wanda’s involvement (Core, Death of a Clown)


baffling. The receptionist always Accounting: Its file includes
seemed ordinary to her. She annual taxes paid on a pair of
understands that Wanda suffered adjacent industrial parks on the
during the Uprising, but so did north side of the Shore Parkway
many ordinary people. It’s why we not far from Coney Island. Their
had to win. assessed value is low, suggest that
(Alternate, Wanda's Shrine) She they’re generating little revenue.
checks personnel records and Architecture: Buildings on the
gives them Wanda’s address. site are likely disused and in poor
condition, making it the perfect,
obscure place to lie low.
Dreamland Research: Of the various phone
Scene Type: Core numbers associated with these
Lead-Ins: Brooklyn Pen, properties, only one remains in
Wanda’s Shrine service. If called, a man who
Lead-Out: Death of a Clown sounds like the Dream Clown,
albeit speaking in a normal, non-
affected tone of voice, picks up.
He denies being Larry Berger, but
The main office of the New on a Reassurance or Flattery Push
York Finance Department in a accepts whatever warning the
gargantuan office tower near ex-insurgent calling him cares to
the Fulton Street exit was only issue.
partially looted during the
revolution.
Bureaucracy indicates that Tailing Wanda
this is the place to follow up on Scene Type: Alternate
the Dreamland amusement park Lead-In: Forrest’s Stash
lead. It also allows the group Lead-Outs: Wanda’s Shrine,
to talk its way into the trashed Death of a Clown
records room, where Research,
after a quickly described (table
time) but arduous (world time)
search turns up tax registration If any character spent an
information for Dreamscope Interpersonal Push on Wanda in At
Properties Incorporated, owned by the Station, they may make use of
an investors group headed by CEO the “View Master” spell to watch
Larry Berger. Other shareholder the world through the now-fugitive
names include a rogues gallery of Wanda’s eyes. When they make
regime officials, Forrest McNeil, contact, she’s knocking the dust
and Alex Hatten. off a glossy investment prospectus.

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

Its cover features a color artist’s


rendering of an amusement Wanda’s Shrine
park, dominated by an entrance Scene Type: Alternate
archway over which an enormous Lead-Ins: Forrest’s Stash,
sculpted Dream Clown invitingly Katrina Follow-Up.
drapes itself. Dreamland, screams Dreamland, Tailing Wanda
the alphabet-block logo atop the Lead-Outs: Dreamland,
illustration, its design echoing that Death of a Clown
of the Castaigne Kids’ Club.
(Alternate, Death of a Clown)
Wanda rifles through the Wanda lives in one of the many
prospectus, until her finger jabs a public housing towers built in
page containing a reproduction Brooklyn in response to the late
of a property survey map. She 1960s housing shortage. Cop Talk
compares it to a road map of or Bureaucracy nets her precise
Brooklyn, matching it to a road address. Concrete crumbles off
not far from the Coney Island area its facade, as much a sign of
in Brooklyn. They see fragments of cheap building materials as of the
her bedroom’s decor as she heads fighting that scarred this region.
out the door. Leadership gets the group past the
If the spellcaster maintains building’s concierge, a stooped,
contact, her address can be seen elderly white man who would
(Alternate, Wanda's Shrine) as she rather spend the day reading his
turns the keys of all three locks newspaper than worrying about
securing her apartment door, who comes and goes.
leaves the building, and walks Nobody answers her door,
to a local train station. They may nor do characters hear anyone
continue to view her train ride moving inside. Wanda has beefed
over bridges to the Bronx and up her security by installing
Berger’s hideout. In the event that two additional deadbolts and a
they have Berger’s phone number chain on her door. Picking them
already, they may call and warn (Counterinsurgency) without
him, as per the scene below. attracting the attention requires
a Difficulty 4 Sneaking test. On
a failure, several scruffy girls of 7
or 8 who’ve been playing in the
stairwell notice the activity. The
children badger the group with
loud questions about whether
they’re burglars, why the lady who
lives there uses so many locks,
whether she’s got anything really
special in her apartment. Either a

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RUTH TILLMAN

Push with Leadership or succeed under the blindfolds reveals that


at a Difficulty 4 Composure test she’s also removed their eyes.
to avoid spectacularly losing Occultism: This appears to be a
your cool and taking Shocks— crude attempt at a binding spell,
Minor and Major: Embarrassed/ with the dolls used as poppets to
Humiliated.In the Apartment represent the real Dream Clown.
No one would call Wanda’s Her bed sits in the middle of
apartment homey. The personal the floor, encircled by a ring
touch in its main room, a framed of colorful stones. Occultism
wedding photo of a much-younger recognizes these as the kind you
Wanda and her husband, hangs might find in any of the little
above an old wooden table. The corner markets that peddle in
room’s single couch appears protective “spells” and talismans.
nearly as old as the photograph, A plain wooden box shoved under
30 years or more. An overstuffed the bed contains her journal and
chair completes the setting. Her some notes.
kitchen contains necessities for (Core, Death of a Clown) On
a single person who doesn’t top of the bed lies the Dreamland
entertain. Counterinsurgency or prospectus (as described in
Streetwise: The large kitchen knife Tailing Wanda) and the map with
is missing from a knife block set. his hideout near Coney Island.
Wanda’s bedroom, on the other Science or Cop Talk: The exact
hand, contrasts entirely with the location still bears an indentation
rest of the place’s asceticism. She’s from when she excitedly jabbed it.
covered the walls in photographs When investigators read the
and sketches — all pertaining to journal, ask the players to ask you
the Dream Clown. The publicity questions about its contents.
photographs and other images of • As a work-at-home, small-
the Dream Crown all have large Xs time antique dealer, she used
scrawled over its eyes and mouth. to collect and sell, among
In her sketches, the Dream Clown other things, Dream Clown
meets a horrible end—positioned memorabilia. She once held
under a guillotine, walking into a great affection for the character.
lethal chamber, or dying by firing • Even her husband, Leon, a
squad. history professor with quiet
A row of soft Dream Clown anti-regime sympathies,
dolls, the kind that characters maintained a soft spot for this
might’ve taken to bed as children, soothing fixture of childhood.
sits along one wall. But these • About two years ago, he
dolls are all blindfolded and vanished on his way home from
disfigured—mouths stitched the university. Everyone back
together with thick black thread, then knew what that meant: he’d
hands and feet cut off. A peek been picked up by the DIS.

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

• He came back alive but not the real Dream Clown,


mentally shattered. The that isn’t real at all, but has
sight of her Dream Clown become her ally, promising
collectibles triggered a panic to destroy and displace the
attack, so she hid them away. Larry Berger dream clown.
• Remembering the old urban • Between violent fantasies, she
legend about the DIS using the records shreds of a plan to find
Dream Clown, she dared to Berger’s address through T-NYC.
ask him what had happened. • He must die, he must die.
• He admitted that it was true. Psychology: Like many bereaved
An interrogation squad, relatives of regime victims, she’s
including an agent dressed become trapped in the worst
as the Dream Clown, had moments of her life.
viciously tortured him. He stuck Occult: Contact with the
it out as long as he could, but occult materials in her husband’s
in the end, he informed on research, coupled with her
his colleagues in the history volatile psychic condition, may
department. He named their have attracted the presence of a
every offense against the remnant supernatural entity.
regime, no matter how petty. With the prospectus and map,
• Worse, he couldn’t shake the the ex-insurgents can Research his
feeling that under that make- number and call him, as seen in
up, it was really him—the Dreamland.
real actor from the show.
• A few days after that, Leon
jumped into traffic on the Death of a Clown
underground highway and was Scene Type: Conclusion
instantly struck and killed. Lead-Ins: Dreamland,
• Going through his papers Tailing Wanda,
seeking understanding, Wanda Wanda’s Shrine
mostly found notes and
documents relating to his field
of study, the Continental War.
Among them were facsimiles of Larry Berger has been living
suppressed documents from a rough in one of his company’s
Science Jaune facility uncovered properties, an abandoned tool and
in the French village of Le Thil. die shop near Coney Island. Some
• Entries degrade into violent day, he tells himself, the heat
fantasies about ways the Dream will die down, and people will
Clown might die. Wanda remember how much they loved
insists that he must die. their friend, the Dream Clown.
• Then she seems to be talking Then it will be safe to come out of
to a Dream Clown that is hiding, resuming his career even.

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RUTH TILLMAN

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Scenes

If the group did not call ahead to • Imagine her fury when she
warn Berger, Wanda has already realized Forrest had at least a
broken in and surprised him in good guess as to his old pal’s
mid-nap. She's tied him up and whereabouts but wouldn’t tell
is in the middle of recounting his her. He laughed at her, even
crimes as they arrive. when she cried and told him
If the group successfully phoned how much she needed to know.
and warned Berger, he surprised He told her to get back to him
Wanda on her way in, dazed her when she could make an offer.
with a wrench blow to the head, • That’s where the ghost
and has her tied to a chair. A came in. She didn’t ask
Difficulty 4 Sense Trouble success him to do it, but now she
spots him as he oh-so-innocently realizes it had to be done.
drops a pair of pliers back into his • What ghost? Why, the ghost of
toolbox as if he wasn’t planning to all the Dream Clown’s victims,
use them on her. the spirit of vengeance that
In either case... has made her its instrument.
Each tries to convince the • After that, she had to keep
team to intervene on their behalf. going. Forrest’s death affirmed
Have them direct their dialogue her conviction that she had to
to the ex-insurgents, so you're not find and kill the Dream Clown.
playing two GMCs talking to each She followed Des (or Malcolm)
other. and lied that Katrina sent her to
Wanda tells them that Berger is, help carry things back. But Des
in fact, the torturer who destroyed didn’t trust her, so she got angry.
her husband and many others. • And when she gets angry,
She tells the story laid out in the the ghost gets angry too.
journal from Wanda's Shrine, Instead, it killed Des (or
couched to make her sound like Malcolm) and the guard.
the hero here. Additional details • Could she have saved them
she might provide in response by stopping? Maybe. Does she
to questions, before or after the care that they’re dead? Maybe
standoff: she should. But she doesn’t.
• She thought that the Her job on this Earth is to kill
revolution would bring her Larry Berger. (This line makes a
peace, but it didn’t, not great cue for the shatterling to
with Berger still at large. manifest, if you pace it that way.)
• She’d worked as a receptionist
and secretary before. When For his part, Larry:
she saw the job posting at • At first denies having any
T-NYC, she knew it was a sign. role in torture or the DIS.
• She could use the old records That urban legend started
to find Berger and kill him. before he was even born!

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RUTH TILLMAN

• Confronted with other used to be, freeing her to


evidence (like Alex Hatten’s help fight the shatterling.
testimony) or on a suitable
Interpersonal Push, Larry admits Dream Clown Shatterling
to having been a spectator Numbers: 1
at the odd interrogation. Difficulty: Evenly Matched
• Once he gets rolling, he can’t (Escape 2, Other 4, Kill 5)
help but throw the horrible Difficulty Adjustments: +1
truth in Wanda’s face. Yeah, for each PC who believes that
he remembers Leon Miller. the Shatterling is a creature that
Good old Leon broke into a cannot be physically harmed.
sobbing mess the moment -1 if PCs enlist Wanda to fight
Larry walked into the room in alongside them (narrate her
his Dream Clown outfit and participation in the fight but don’t
gave him a hug. He betrayed roll for her as players do for their
more than a dozen friends and characters.)
co-workers without the DIS Tags: Warspawn
boys touching a hair on his Injuries, Minor and Major:
head. Disappointing, really. Neuropathic Swipe/Neuropathic
• That’s why Leon walked into Disequilibrium
traffic. Because he’d crumbled
so easily. Like a child. If the Dream Clown Wins:
When you’ve wrung what you The group escapes with their
can from the above, or the team injuries. Wanda suffers a psychic
moves to mop up the scene, the shock and dies—her face frozen
shatterling materializes in the in a rictus of horror. Difficulty 6
form of a ghostly Dream Clown. Composure test to avoid Shocks—
Depending on what will most Minor and Major: The Price of
horrify and delight your players Failure/A Morbid Scene. The
given events so far: Shatterling dispels after killing
• It kills Larry (unless prevented), Larry Berger, who eventually
then turns on them, intent returns home despite any
on aiding Wanda’s escape. warnings, even if it has to lurk for
• Revealing that its true intention days in order to do so.
all along has been to find the
real Dream Clown and submit to Denouement
his service, it kills Wanda (unless Reawakening Wanda’s
prevented), then turns on them. suppressed moral awareness
• Your players take the initiative helps her on the path to
by using an Inspiration or psychological recovery. Characters
Psychology Push or Difficulty may arrange for her to receive
6 Morale success to break treatment, in which case she
through to the person Wanda eventually recovers. Play up the

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Additional Antagonist Reactions

ironies of their moral quandary Composure test to avoid Shocks—


if they choose to conceal her Minor and Major: False Alarm/The
culpability by protecting her from Yips.
prosecution.
Do the players instead view her Passel of Papas
as a villain whose actions killed Triggering Condition: If the
innocent people? Play her exit out characters treated the little girls
of the storyline and into the hands outside Wanda’s apartment badly.
of authorities as their triumph over A small group of angry fathers
someone who valued vengeance waits for the group in the
over conscience. apartment building’s lobby.
Whether or not they deliver Numbers: Number of PCs, plus 3
the tapes to Katrina, the group Difficulty: Weak (Escape 2,
acquires the Chit: “Follow Other 3, Kill 3)
Through.” Difficulty Adjustments: none
Delivering the tapes to Katrina Toll: 0
earns them the Chit: “Press Ties.” Tags: Human
Using them for their own purposes Injuries, Minor and Major: You
earns them the Hit: “Smear Should See the Other Fellow/
Campaign” as Katrina twists Concussed
former adventures to paint them in
a bad light. Alternate
One-Shot Version
Additional Antagonist For a one-off game, consider
Reactions connecting the player characters
Use these additional reactions to directly to the station. Four
enliven your pace as needed. of the Aftermath character
kits—Photographer, Journalist,
A Fair Mistake Marketing Coordinator, and
Triggering Condition: You need Security Guard—fit neatly into
something thematic to startle a news organization. The others
players who’ve grown a little map as follows:
complacent. • Doctor -> consultant for
On turning a corner en route medical segments
to or from the storage facility or • Lethal Chamber Technician
Wanda’s apartment, characters -> Chief Facilities Engineer
encounter a neighborhood fair • Waitress -> Office Manager
parade, complete with clowns. in the same department as
In a tactless appeal to nostalgia, the Marketing Coordinator
one has mimicked the Dream
Clown’s costume and face paint. Characters began their jobs at
Any characters who experience the station within the last few
alarm must make a Difficulty 4 weeks. They’ve worked there long

148
RUTH TILLMAN

enough to know the names and • The Security Guard’s partner


faces of the scenario’s main figures was on duty during the
but don’t know anyone well. killing, patrolling the station’s
Changes: exterior. They confirm not
• Rather than call them in “Murder seeing anyone come or go and
on the Air,” Katrina asks Linda speaking with the police.
to bring the group to her when • The Security Guard may get
they arrive for work the next Wanda’s address from her
morning (the Doctor got a call to personnel record directly.
come and consult). Linda awaits
them in the front room and Katrina still sends Des or
gathers the entire group before Malcolm to pick up Forrest’s
taking them to Katrina. If players things, with the same tragic
consider bypassing conversation consequences. She intends to
with Linda, their characters get remove anything connected to her
the sense that the receptionist father before the player characters
knows a bit about everyone see it.
and might be worth talking to.
• Katrina asks the group to keep
their investigation in-house,
though police are involved.

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Cards

CARDS

BLOW TO THE HEAD RINGING CRANIUM

Injury Injury
-2 to Sense Trouble tests. -2 to Focus and Presence
tests; -1 to Physical tests.
After four hours of world time,
trade for “Blow to the Head.”

NEUROPATHIC SWIPE NEUROPATHIC


DISEQUILIBRIUM
Injury; Shock
Trade for “On the Mend” as recipient Injury
of a Difficulty 5 First Aid success. If this card and the next Shock
card you receive are still in hand at
the end of the session, the Shock
card becomes a Continuity card.
When you discard a Shock card,
make a Difficulty 4 Composure test.
On a success, discard this card too.

150
RUTH TILLMAN

YOU SHOULD SEE THE CONCUSSED


OTHER FELLOW
Injury
Injury You can’t make Pushes.
Nonlethal. You can’t make Discard after 48 hours of world time.
Interpersonal Pushes.
Discard after 24 hours of world
time, or when you gain another
Injury, whichever comes first.

A BEASTLY SIGHT IF ONLY YOU


COULD FORGET
Shock
Tests take a penalty equal Shock
to the number of Shock All tests take a penalty equal
cards you have in hand. to the number of Shock cards
Discard by killing or helping to kill you have in hand, plus 1.
the being, or another one like it. Discard by killing or helping to kill
the being, or another one like it.

EMBARRASSED HUMILIATED

Shock Shock
Nonlethal. -1 to Focus tests. Nonlethal. -1 to Presence tests.
Discard on a Composure failure. Discard by winning over a difficult
or intimidating witness.

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Cards

FALSE ALARM THE YIPS

Shock Shock
-1 to Sense Trouble tests; x = the result of a die roll, plus 1.
+1 to Composure tests. Lose x Composure.
On your next Composure failure, lose Discard as recipient of an
1 Composure and discard this card. x-point Morale spend.

FROM THE PAST GRIM FLASHBACK

Shock Shock
-1 to Focus tests until next interval. -1 to Focus and Presence tests.
Gain a +1 bonus to your next salient Gain a +2 bonus to your next salient
Physical test, then discard. Physical test, then discard.

FOLLOW-THROUGH PRESS TIES


Chit Chit
People believe that when you say If you're not spinning, you're
you can do something, you will. being spun.
Once per scenario, a single PC may Once per scenario, you may
make a free Reassurance Push. arrange for a story favorable to
When a GMC fears retribution you or your agenda to appear in
or blowback, you may discard the media.
this card to ensure that it won’t
occur. (Doesn’t protect against
supernatural forces.)

1 1

152
RUTH TILLMAN

IDENTITY ON THE MEND


DECENTRALIZATION
Injury
Shock -1 to all tests. Trade for “Still
Margins of your failed Hurting” on a Physical success.
tests increase by 2.
When you take an Injury card,
roll a die. Even: discard.

PUPPET MASTER VIEW MASTER


Shock; Spell Shock; Spell
Telepathically remote-control the When you close your eyes, you can
body of a GMC you can see and see what a particular person you once
once spent an Interpersonal Push on. spent an Interpersonal Push on. Spend
You can control speech along with 1 Composure for each 120 minute
other voluntary functions. Spend 1 period of remote sight, dropping
Composure for each hour of control, at any time or when the target falls
dropping at any time or when you asleep. Then roll a die. Odd: trade
lose visual contact. Then roll a die. for “Identity Decentralization.”
Odd: trade for “Rampant Distrust.”

THE PRICE OF A MORBID SCENE


FAILURE
Shock; Continuity
Shock; Continuity You can’t spend Improvement points.
You can’t spend Improvement points. Lose 1 Health after any failed test.
Discard by pursuing a lead the Discard by pursuing a lead the
team first learned of more than team first learned of more than
an hour ago (table time). two hours ago (table time).

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B L A C K S T A R M A G I C : Memories of a Dream Clown — Cards

TWINGE SPASM OF GUILT

Shock Shock
-1 on Focus tests. -2 to Focus tests.
After a failed Focus test, discard as Discard by taking a risk to
recipient of 1-point Morale spend. atone for your past.

154
BL ACK STAR MAGIC

LOVE WEARS
NO MASK
BL ACK STAR MAGIC: Love Wears No Mask — The Scenario

LOVE WEARS NO MASK

In this scenario for This Is humans dedicated to increasing


Normal Now, the investigators the Yellow King’s influence over
look into Unmasked, a new this world.
reality dating show airing some In 1895, Octave Patin died in
unusual and disturbing content. a freak accident. After falling
out a window, he was impaled
by railing spikes below. His
The Scenario sister Claire witnessed his death
In Free Content, the show’s and became obsessed with the
first few episodes download possibility that magic could
automatically onto everyone’s return him to life. She came
phones. The investigators across a spell that she thought
weasel their way On Set and would reunite them. In a way it
find two of the show’s stars in a did, by killing her, leaving the
state of psychological distress. final sibling, Leon, desolate and
They can talk to the leading alone. Already, alien energy had
contestant in Xavier’s Secret and been pressing right up against
the chooser of bachelors in On the membrane of reality, and the
Edge. Breaking into The Room use of a Carcosan spell allowed
Where It Happens shows that that energy to breakthrough.
the executives’ goals go beyond (Investigators interact directly
creating a popular reality show— with these events in Dancer
the end goal might be fatal if the in the Bone Cabaret, but this
group can’t act quickly enough. scenario can still be standalone.)
Behind the Scenes finds clues in Since that time, the alien
the set and production design. energy has remained present, but
beneath the surface. The Swayed
seek to recreate the events that
The Alien Truth lead to the initial fissure between
The executives of Unmasked worlds with the goal of bringing
have far more nefarious Carcosa’s influence to the
intentions than manipulating forefront. Thea Patin is the Patin
their contestants for the sake family’s last direct descendant. If
of melodrama. Unmasked is all goes according to plan, Thea
produced by the Swayed—an will be framed for pushing one of
order of Carcosan-influenced the contestants, Xavier Davies,

156
S A R A H S A LT I E L

out a window on Unmasking day. breeding ground for Carcosan


Driven to a breakdown, Thea will intervention.
destroy herself while signing a The scenario assumes an NYC
spell to reverse the day’s events. setting. Translate locations to
Since all of it will be broadcast your chosen city as needed.
live, the echoed event will gain
enough power to widen the
overlap between this world and Characters
Carcosa. Xavier Davies, the favored
If this scenario is being contestant in Unmasked. Alex
run in “Ironic Normal” or Hatten blackmails him to
“Normalcy Shift” mode, this increase the show’s melodrama.
can be framed as destroying Andy Jiao, the second most
the Reintegration of everyone popular contestant.
watching—something that would Thea Patin, the star of
inflict enormous damage on Unmasked, whose heart all the
society’s collective psyche. In contestants compete for.
“Real Normal” mode, it causes Joshua Farris, a contestant of
havoc, creates the perfect Unmasked. He speaks in a thick

LOVE WEARS NO MASK

Rising Stars Free Content Voted Off

Spotted On Set

Xavier’s Secret

On Edge Promptly Removed

The Room Where


Behind the Scenes It Happens

Unmasking Day

157
BL ACK STAR MAGIC: Love Wears No Mask — Scenes

Californian accent and can’t stop Scenes


looking at his phone.
Jack Avila, a contestant of
Unmasked. Eliminated shortly Free Content
after the investigators come on Scene Type: Introductory
set. Lead-Outs: Rising Stars,
Host Forrest McNeil, a On Set, Voted Off, Spotted
consummate pro too busy with
his many other commitments
to notice anything awry behind
the scenes. (Players may recall Start by having the players
McNeil’s Aftermath counterpart explain how their characters
as the murder victim from came to be sitting on their
“Memories of a Dream Clown.”) phones in the same cafe. Go
Showrunner Katrina Hargrave, around and ask everyone what’s
who orchestrates the show up open on their character’s phone
to its dramatic and possibly fatal at this exact moment. When
conclusion. (Another alternate they’ve described their activities,
of a character from the Dream tell them that they’re all
Clown scenario.) interrupted by a video popping
Daniella Proctor, a producer of up and playing.
Unmasked. The video is a trailer for a new
Another key producer, reality TV show called Unmasked
Alex Hatten, responsible for (see Handout #1, p. 183). Most
manipulating Xavier. (Another scenes are typical for reality
counterpart of a “Memories of a dating shows: squabbling,
Dream Clown” character.) dramatic close-ups, and romantic
Katrina, Daniella, and Alex have tension. Near the end of the
all been altered by prolonged trailer, the actors keep pausing
exposure to Yellow Sign, gaining in their scenes and turning to
superhuman strength. look at the camera silently. The
Set designer Daniel Zhang, scenes get faster and faster until
tasked with enacting hazardous it seems like the mask staring
changes to the hotel. at the screen isn’t moving at all.
Costume designer Patrick Colors and sounds flicker around
O’Neil, wracked with guilt after its immobile image. Everything
picking up on some of the bizarre fades to black, and the video pop
things going on on set. up disappears.
Once the trailer closes,
everyone’s phone screen
shows an app automatically
downloading, with the same

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S A R A H S A LT I E L

name as the TV show. Clicking (Core, On Set) Architecture:


on the app pulls up the home It looks like the show is filming
screen, which is a live stream inside a hotel that you recognize
from multiple different cameras, as the historic Frederick Hotel
following around the stars. in Tribeca, built in 1845. (Note: if
There’s also an “Episodes” tab. necessary, trade out for a setting-
Instructions give the user the appropriate building.)
following information: Trivia: Disruptive Events LLC
• For a more “intimate and is listed as the media company
genuine experience”, the behind Unmasked. No one
show started livestreaming knows much about the company,
24/7. Viewers get a behind except that a few years ago,
the scenes look at what goes they released a smartphone app
into making the magical called Distressing Notifications—
romance a reality—really users looking to add mystery in
unmasking the process. their life sign up to sporadically
• (Alternate, Rising Stars) receive unnerving messages. Up
For those worried about until now, that app was the only
following along, the juiciest thing they produced.
bits are still compiled into Disruptive Events LLC provokes
episodes by a production speculation on internet forums,
team working around the as they get their funding
clock to turn the drama into from several anonymous but
content as soon as possible. apparently affluent donors with
The eight preexisting episodes unclear motivations. Notably,
are available on the app. moderators shut down most
forums discussing the oddity of
Research: Already, people Disruptive Events LLC’s funding
are complaining online. As far within a few hours.
as you can tell, it automatically Research: The social media
downloaded onto every phone accounts of the disqualified
capable of having an app. Most contestants publicize the release
of the complaints involve the of each episode and document
app being some viral marketing their lives, but the tone of their
strategy thrust on unwilling posts post-Unmasked is different
participants. No one else on the from pre-Unmasked.
forums discusses the trailer. Intuition: Accounts of several
Computers: You’re not sure disqualified contestants share a
how the app downloaded. It’s consistent tone. Not necessarily
not connected to your iTunes written by the same person, but
/ Google Play account or the as if written in coordination.
cloud, nor anything else on your
phone.

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S A R A H S A LT I E L

(Alternate, Voted Off)


Computers Push: Tracing the Rising Stars
location of the disqualified Scene Type: Alternate
contestants’ social media posts Lead-In: Free Content
show that they’re still in the Lead-Outs: On Set, Spotted
Fredrick Hotel.
Encourage discussion among
the characters, particularly as
they drew everyone’s attention If investigators choose to watch
by being multiple people in a episodes of Unmasked:
cafe simultaneously playing the The first few episodes are
same video from their phones. pretty standard. As the show
Is this their first This Is Normal goes on, it gets increasingly
scenario? dissonant and bizarre. Tie some
Ask them to describe how this unusual events to the characters’
motivates them to work together Freaky Weird Moments. It might
to uncover the source of the include things like:
strangeness behind Unmasked. • Camera shots with rampagers
Otherwise, they know the drill. passing by in the background,
If the players immediately even in the hotel (if playing
start coming up with ways to get in “Ironic Normal” mode.)
their characters on the show’s • A romantic date between
set, reward their creativity. They Thea and a contestant under
might bribe someone at the hotel the stars. The camera keeps
(Negotiation), know someone reversing the lighting and
in high places (Bureaucracy), showing black stars in a white
masquerade as a security guard sky despite nothing else on
(Cop Talk), or a variety of other screen being affected.
methods. If they seem stumped, • The livestream showing a
or unmotivated, go to Rising contestant staying up all night,
Stars. not sleeping, but just staring
(Alternate, Spotted) If the directly into the camera.
players don’t follow the phone • A contest based on who can
hook, each one receives an most quickly reassemble and
email from r3s1st_c2st21gne, stitch together a dissected
referencing their Freaking Weird human heart, thereby
Moment and promising answers winning a romantic getaway
on the set of Unmasked. date with Thea and a shot
at winning her heart.

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BL ACK STAR MAGIC: Love Wears No Mask — Scenes

Investigators who make a point providing them with an allegedly


of not watching nonetheless see friendly audience (Flattery or
clips of the show everywhere as Reassurance) can convince them
it balloons in popularity. It plays to engage directly in messaging
on TV screens in restaurants and with the investigators. If they
bars. Clips appear as memes and establish contact with r3s1st_
GIFs that circulate around the c2st21gne before going on set,
internet, Think pieces proliferate the person behind the account
on social media. Very oddly, refuses to identify themselves
virtually none of the discussion but might help the group out,
so much as mentions its eerie dropping cryptic hints about
tone. places they should investigate,
(Core, On Set) Along with the or keeping a lookout through the
increased popularity, job listings livestream if they’re sneaking into
for the show keep appearing, somewhere they don’t belong.
asking for assistants to the
producers, tech assistants,
and people to fill other similar On Set
positions. Scene Type: Core
(Alternate, Spotted) If the Lead-Ins: Free Content,
characters look at online forums Rising Stars
about the show, one person Lead-Outs: Xavier’s Secret,
stands out as notably disturbed The Room Where It Happens
by the show’s weird content.
r3s1st_c2st21gne comments
only on those scenes, making
incredibly aggressive and violent Improvise scenes with the
threats to destroy the show. players to establish how their
Computers can track all characters come to be on set.
instances of the username. It This might involve calling for
shows up first in /yel/ forums, whatever tests are relevant.
where the user harasses other However, since their being on
people on the forum, demanding set is crucial to the continuation
help in bringing a stop to the of the investigation, a failure
show before Unmasking Day. shouldn’t mean that they fail to
Though there’s no messaging get on to set. Rather, it should
option immediately visible for enact a toll. That might entail
r3s1st_c2st21gne’s account, a an injury for one of the players
Push develops a virus to harvest that affects Physical tests, or it
email addresses from /yel/. might arouse suspicion, meaning
Alternatively, interacting that investigations become
with r3s1st_c2st21gne in harder further down the line.
the comments section and The toll should fit the method

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of entry. They access set shortly quarters, which is kept locked at


before the elimination of Jack all times. One suite is dedicated
Avila, leaving three days before to costume and set design.
Unmasking Day. Electronic Surveillance: Aside
The Frederick Hotel is a historic from the main cameras following
luxury hotel in lower downtown around each the stars, you spot
Manhattan. The hotel is tastefully at least two hidden cameras
decorated with stylish vintage- in all major spaces: the eatery,
designed rooms. Its clean, the common areas, and the
chic aesthetic provides a sharp bedrooms. They’re disguised
contrast to the themes of lavish in photograph frames and in
excess that abound further north decorative flower arrangements,
in Manhattan. Unmasked has but they’re definitely there,
rented out the entirety of The maybe unbeknownst to the stars.
Frederick Hotel for the duration Even if someone managed to
of filming, taking advantage of duck their personalized camera,
the bustling city outside and the the hidden ones would still
abundance of activities. pick up their every move. Most
The hotel’s lobby serves as rooms have a few blind spots—
the staging area for the weekly places on the periphery that the
Revelation Ceremony, where cameras can’t quite pick up.
Thea eliminates one contestant, The stars spend time between
and he must remove his mask for official events interacting with
the world to see his true face. each other. Every so often, a
Each star has their own suite on producer beckons a star over for
the 2nd floor. Except for reasons a quick chat, goading them in
built into the show’s structure, one direction or the other.
the stars aren’t allowed to leave When the group arrives,
the hotel premises. Well-attired the crew and cast rush
private security operatives guard about, preparing for the ninth
the entrances, keeping them in Revelation Ceremony. (Core, The
and the public out. Room Where it Happens) Call for
(Core, The Room Where It a Difficulty 3 Sense Trouble test.
Happens) Two main suites are On a success, the investigators
dedicated to the producers see Alex Hatten, a producer, call
(Daniella Proctor and Alex Xavier over and whisper into his
Hatten) and the showrunner ear, nodding in the direction of
(Katrina Hargrave). One where Andy Jiao. Xavier cringes away
they’ve hooked up all their from Alex, shaking his head.
monitors to watch the stars’ Hatten whispers something else,
activities, and the other to Xavier pauses and then nods, his
be their office and sleeping shoulders slumping.

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The Revelation Ceremony


begins shortly, with Forrest Xavier’s Secret
McNeil giving a recap of how the Scene Type: Core
ceremonies work. He announces Lead-In: On Set
that this week they’ve asked their Lead-Outs: On Edge, Behind
audience who should be immune the Scenes, The Room Where
to elimination, unlike previous It Happens
weeks when Thea picked her
favorite. After a suspenseful
pause, he says Andy’s name.
Xavier lets out an exclamation If the investigators go looking
and lunges for Andy. The other for Xavier after the fight, they
contestants struggle to separate find him in his room, watching
them. (Core, Xavier’s Secret) TV. Play Davies as charming,
Through the tangle of limbs, the but in a strained way. Having
investigators can see Xavier’s the entire group question him
mask changed. As they scuffle, raises his suspicions, but one
it looks like the masks aren’t or two people doesn’t strike
masks at all, but rather pallid him as particularly unusual, as
white visages with horrific he constantly sees a parade of
slashes for the mouth and eyes. people going through his room.
Call for Difficulty 4 Composure Though the livestream camera
tests to avoid Shocks—Minor is set up, no one actively mans
and Major: A Trick of the Light, it. He explains that the camera
Surely/No Mask! No Mask! crew can’t film 24 hours a day,
The producers separate Xavier so they leave the camera set up
and Andy, escorting them to their overnight with the assumption
rooms, faces returned to normal. that he won’t leave the room.
In all the chaos, no one notices If he does, they’ll be notified
that a chunk of Xavier’s mask and return to film his activities,
broke off onto the floor. If the since the contestants are
investigators pick it up, they find electronically tagged to monitor
that there’s part of some yellow their movements. In this scene
symbol painted on the back. and others, the investigators can
stand in the camera’s blind spots
to avoid arousing suspicion.

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Xavier’s room is bizarrely (Reassurance), he reaches


decorated—all of the modern for the TV remote, almost
furniture replaced with antique absentmindedly, and turns up
furniture that jars with the carpet the volume, just loud enough,
and wall. so it’s hard to hear him over
Art History: Based on the it. He leans against his pillow
furniture’s style and aging, all of carefully, muffling his personal
it is Western European, from the microphone between his body
late 19th century, without much and the cloth. Alternatively, the
variance in the style or time investigators might find a way
period. An oddly specific choice to talk to him without the risk of
for a modern reality dating show. being overheard. Either way, he
(Alternate, Behind the Scenes) tells them the following, words
If asked about it, Xavier says he tumbling out as if it’s a relief to
didn’t choose the furniture, it’s finally say them:
the way they decorated all the • Initially, he had no intention
stars’ rooms. Katrina Hargrave, of applying to be on the
the showrunner, said it would be show, as he is a gay man.
more atmospheric. • He’s been a struggling actor
(Alternate, Behind the Scenes) for years, but has needed to
If the investigators return the work two jobs to support his
piece of the mask to him and family and barely has any time
inquire about the yellow symbol to audition for anything.
on it, he thanks them and tells • He was about to give up on
them that the yellow symbol was acting when his boyfriend sent
on the mask when it was given in his application to Unmasked.
to him. He assumed it was a logo The hope was that the show
for a company but come to think would give him the exposure
of it, he’s seen it several other he needed to land major roles.
places. It must be a company This was his last-ditch effort
the set designers are particularly in following his dream.
fond of. • (Alternate, On Edge) Thea
If asked why he attacked Andy, knows the truth about him, and
Davies laughs uncomfortably and they’ve developed a genuine
says that he didn’t appreciate friendship. She purposefully
the competition, that he feels picks him as her favorite
strongly about Thea, and that got contestant in an effort to
him fired up. Bullshit Detector help him. He worries about
says that he’s outright lying, but her, though—recently, her
his demeanor reads as scared, behavior has changed. She’s
rather than malicious. acting erratically and doesn’t
If they convince Xavier that seem to know what’s going
it’s safe to speak with them on half the time. It’s nearly

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impossible to have a genuine


conversation with her, with On Edge
all the cameras around. Scene Type: Alternate
• Around the second week of Lead-In: Xavier’s Secret
filming, Alex approached him Lead-Outs: Behind the
and told him that he knew Scenes, The Room Where It
his secret. Alex has been Happens
threatening to reveal his
sexuality and has been using
that threat to manipulate
him into increasingly Thea’s room has a similar decor
dramatic behavior, such as to Xavier’s. If asked about it, she
picking a fight with Andy. gives the same answer, waving
• Xavier doesn’t know how Alex it away as set designers taking
found out about his secret, but artistic license.
his family doesn’t know. Having If Xavier helps the group talk
it revealed on live television to Thea, he tells them that the
would break their hearts. cameras following her have been
• If asked about the unusual malfunctioning. If they shut down
things going on on set, the cameras, it’ll be blamed on
he seems confused. He a technical problem and won’t
remembers the scenes but arouse suspicion. Generally,
doesn’t register them as there’s someone watching
being unusual in any way. the monitors, but they can’t
continually see all of them. It’ll
Should the group earn Xavier’s probably take them five minutes
trust with a favorable response to to notice that something’s wrong
his story, he offers to help them with them, and another five to
talk to people and get into any get to the room. There’s still the
rooms that they need to get into. personal microphone to worry
He’s very familiar with the set about, but the stars take those
and the schedules of everyone off to sleep. Provided the group
on it. visits late in the evening, they
If the group goes to talk to the shouldn’t have to worry about
other contestants, they find them that.
weary and confused. They say Shutting down the cameras
that Thea and Xavier’s behavior such that it looks like a technical
has changed dramatically over issue requires a Difficulty 4
the course of the show. It seems Mechanics test, or a Technology
like there’s something going on Push. If they go into Thea’s room
beneath the surface, but they and begin meddling with the
don’t know what it is. cameras, she doesn’t help, but
she doesn’t stop them either,

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waiting expectantly as if mentally back in college, but they


preparing herself for whatever kept asking her questions
the show will throw at her next. about her family history.
Play Thea as detached from • Come to think of it, they
reality, with a constant edge of were asking about a specific
desperation in her tone. There part of her history. Her
are several alcohol bottles in her family had a story that had
room, many half empty. If asked been passed down between
about them, she says that she’s generations—one of her
encouraged to drink before all ancestors moved to the States
major events to take the edge from France in the early 20th
off. century after the tragic death
Mentioning that Xavier of his brother and mysterious
sent them calms Thea down disappearance of his sister.
(Reassurance). Barring that, she’s Once she’d mentioned that
convinced their questioning is to the producers, they had
part of the show and answers seemed very interested. But it
as if being interviewed. If the was just a story after all, right?
group uses Intimidation, she (If Leon died when you ran
answers their questions honestly Dancer in the Bone Cabaret
but breaks down in tears after Thea instead descends from
answering them, attracting one of Leon’s cousins.)
unwanted attention. In that case, • She just wants the show to be
call for a Difficulty 3 Composure over. They schedule her so that
test to avoid Shocks—Minor and she never gets enough time to
Major: Overstepped Bounds/ eat. Half the time she has more
Wracked by Remorse. alcohol in her system than food.
She says the following if • A few weeks ago, some set
prompted: designers came in and painted
• She’s scared Xavier will a symbol on her ceiling. When
get sent home since he’s she asked about it, they said
the only one she trusts. it was for setting the tone.
• The producers sought her She doesn’t know what that
out. They said they found means but was unable to
her online and thought she get any clearer answers.
would be a good candidate • Since then, she’s been unable
and encouraged her to to get any sleep. Every time
apply. She did so because she closes her eyes, she has
she needed the extra money horrific dreams about buildings
for her astrophysics Ph.D. made of flesh and metal snakes
She’d assumed they’d been crawling under her skin. She
interested because she’d asked them to take it down,
done a little bit of modeling but nothing’s happened so far.

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• She’s been so tired lately that • Research: Reverse-searching


she’s been seeing things. the image shows that it’s
Sometimes she’ll see a girl pass definitely not the logo for any
by the entryway of a room company. In fact, the only place
she’s in or watching her from that it shows up is on some /
behind the door frame. The yel/ forums with the title line,
girl looks and moves almost “Carcosa?”. Trying to click on
exactly like her and wears the the forums shuts your phone
same mask. Thea even at one down, and when you load it
point saw the girl talking to back up, it seems that things
Daniella Proctor, her producer. have been shuffled around in
She must be imagining things, a way that you can’t quite put
though. The girl must just be your finger on—shadows in
hotel staff or an assistant. Thea the background of your photos
assumes she’s projecting the when previously there were
resemblance because she’s none, and heavy breathing
on edge. Plenty of women as ambient noise in your
in the television business songs, regardless of genre.
share her body type.
The symbol on Thea’s ceiling If the group didn’t get Xavier’s
is the same symbol painted on help, they might think of shutting
the inside of Xavier’s mask, if down the cameras on their own.
the investigators found it earlier. Alternatively, with a Difficulty 4
Show the players the Yellow Sign Preparedness test, they came
if they ask for specifics about to set prepared with a white
what it looks like. (Experienced noise machine or something
YKRPG hands can already guess.) similar that reduces the sound
Call for a Difficulty 4 Composure the microphones can pick up.
test to avoid Shocks—Minor and They might also come up with
Major: Whisper of the Sign/Song their own solutions for how to
of the Sign. talk to Thea without attracting
Photography: Based on the attention. If they don’t take any
camera angles, there’s no way precautions and start asking
that symbol shows up effectively intrusive questions, they have
in the shots of Thea’s room, even about five minutes before
if the producer’s explanation of security comes to remove them.
mood-setting made any sense. When they start to run out of
Are investigators seeing the questions or the scene otherwise
Sign for the first time? flags, either to fix the cameras or
• Occultism: This symbol isn’t to throw them out.
associated with any occult
group that you know of.

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BL ACK STAR MAGIC: Love Wears No Mask — Scenes

from the same time period


Behind the Scenes as the furniture. Most of the
Scene Type: Alternate photographs are of empty rooms,
Lead-Ins: Xavier’s Secret, but a few photographs have
On Edge people in them. There’s a tall,
Lead-Out: The Room Where austere man, a younger woman
It Happens with a warm and welcoming
face, and a second man with a
handsome naivete to his face.
There is one photograph of the
If the investigators wait until three of them together, one
the costume and set designers photograph of the tall man in
are elsewhere, a Difficulty 5 front of what appears to be an
Mechanics test is required to altar. The daguerreotype features
jury-rig a magnet to serve as a the woman, who seems to be
hotel key. Alternatively, with a grieving, clad in black, with
Difficulty 3 Sneaking test, they her head mournfully lowered.
can swipe the key while they’re Insofar as they are visible, the
out and about. Or they can use rooms in the background of the
a fitting interpersonal ability to photographs are exact replicas of
convince a production assistant Xavier and Thea’s rooms.
or other entry-level staffer to Photography: These are
grant them access. original prints hand-processed
Inside, the suite brims with in the 1890s. One, however,
glittering fabrics and props is a daguerreotype made in
whose sole function is to the heyday of that format in
create a holistically romantic the 1840s or 1850s. Which
atmosphere—large white is impossible, given that the
candles, red velvet table woman in them looks to be the
runners, red silk rose petals. same age in both.
Less expected is the amount of Medicine: The three people
antique furniture crowding up bear similar enough facial
the room. structures that they must be
Art History: The style and related in some way.
origin of the furniture match the By searching the drawers of
same as that in Xavier and Thea’s the table, investigators can find
rooms—if you had to guess costuming and set design notes
specifically where it’s from, you and blueprints for the hotel.
would say Belle Époque Paris. They denote the locations of
On one of the antique tables various events—the Revelation
lies a binder of photographs. Ceremonies, various contests
It seems to be an inspiration from the past few weeks. On the
book, full of photos of rooms blueprint for the top floor, an

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S A R A H S A LT I E L

arrow pointing to a window with Psychology: Patrick flinches


the writing, “replace with weaker when Daniel talks about the
glass.” window and averts his eyes—his
Architecture: You remember body language almost speaks
seeing spiked railing outside the of… guilt?
ground floor, directly underneath With Daniel there, Patrick
where that window would be. It isn’t particularly inclined to
struck you as unusual because say anything incriminating. He
historically, there’s never been mostly just mumbles answers,
railings on the side of the not looking directly at the
Frederick Hotel before. investigators. He doesn’t think
If the investigators enter when there’s anything strange about
the costume and set designers the way things have been run
are there, they find Daniel Zhang on set. Bullshit Detector says
and Patrick O’Neil at work, otherwise. If the investigators
looking over notes and sorting wait until Daniel leaves to
through props. Play Daniel Zhang attend to his duties or if they
as arrogant, speaking slowly as otherwise separate Patrick
if demanding time with every from Daniel, they can use his
single word. Patrick jitters, taking guilt to manipulate him into
every question like a reproach talking to them (Intimidation or
and answering everything with Inspiration.) He tells them:
far more words than necessary. • He isn’t so sure the window
By using Flattery, the group replacement is for some
can get Daniel talking about stunt. Over the course of
the difficulties of set design for the show, he’s been asked
the TV show. All too happy to to do increasingly unusual
brag about his accomplishments things, even for reality TV.
so far, he explains how he has • A few weeks ago, Alex came
recreated entire rooms based on into the suite with a girl who
old photographs. He changed looked remarkably like Thea.
out entire windows, no doubt for He asked Patrick to fit her
the purposes of some extreme for her own mask and a light
stunt they’re doing. On a Push, blue gown-- one that Patrick
he shows them the photographs, knew was identical to Thea’s
saying that Katrina gave them gown for Unmasking Day.
to him. He doesn’t know who • He figured the girl was just
the people in the photographs supposed to be a replacement
are. The producers must have for Thea should there be
just taken a liking to that type of any problems with her. After
decor. all, Thea wears a mask, and

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that’s showbiz. He then a key, they don’t need to test


kept seeing the girl hanging Mechanics again.
around the set. It seemed (Conclusion, Unmasking Day)
almost like the intention was Inside the suite, a timeline that
for Thea to see her double. takes up the entirety of a wall. It
• (Core, The Room Where It starts early in 1895, with an event
Happens) Based on the things labeled “Octave’s death”. Above
they’ve requested for set and it is a copy of the photo of the
costuming, it seems like the tall man from Behind the Scenes.
executives have motivations Shortly later in the timeline is
that don’t have much to the event, “Claire finds spells”,
do with the show at all. followed by, “Claire’s death”
with an arrow drawn from
Octave’s death to Claire’s to
imply causality. A copy of the
The Room Where It photograph of the woman is
Happens pinned to that event. A bit later is
Scene Type: Core a circle around a large part of the
Lead-Ins: On Set, Xavier’s timeline to denote uncertainty
Secret, On Edge, Behind the about the exact time, with the
Scenes label, “Claire’s second death.”
Lead-Out: Unmasking Day After that, are a series of strange
events, that might include things
like:
• An entire audience of
If Xavier helps the group get playgoers disappears.
into the executive suite, he exits • Several cases of
his room and causes a distraction spontaneous combustion.
by initiating a heartfelt romantic • A case of patricide seemingly
talk with Thea. Daniella and committed by a 5 year old girl.
Alex rush to the monitor room (Note: Some of the things in
to determine the best way to the list of bizarre events might
proceed. Catching the door just be tied to the characters’ Freaky
after they leave is simple enough Weird Moment. Alternatively, if
that it doesn’t require a test. you played in the Paris setting
Alternatively, getting in requires prior to this scenario but did
the same tests as getting into the not play Dancer in the Bone
costume and set design suite, Cabaret, you might incorporate
though if one of the characters elements of your mystery in this
has already jury-rigged a list. Though the events of The
magnetic device to allow them Wars and Aftermath take place
to enter into the rooms without on a separate timeline from this

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S A R A H S A LT I E L

one, you might incorporate bits afterward, a missing persons


and pieces from playthroughs in report for Claire Patin.
those settings to demonstrate • A genealogy tree tracing
bleedthrough in the timelines.) Thea Patin to Claire,
Call for Difficulty 4 Composure Octave, and Leon.
test to avoid Shocks—Minor and • Scanned diary pages from Leon
Major: Unease/Dread. Research: Patin’s diary, talking about the
Though you can’t find records of details of his brother’s tragic
the deaths listed on the timelines death, Claire’s subsequent
without more information, typing fixation with magic and its
in keywords about the other potential ability to bring Octave
events shows that they were all back, and her disappearance.
real events that occurred around (Note: if this scenario follows
the time the y are recorded on Dancer in the Bone Cabaret,
the timeline. It seems that the and Leon died in that scenario,
first few events took place in the pages stop abruptly.)
Belle Époque Paris, but as time • Texts between Xavier and
went on, the location became his boyfriend, indicating a
less specific. romantic relationship, as well
There are dates in parentheses as blackmail material for every
next to “Octave’s Death” and other contestant. Xavier’s file
“Claire’s Death”. Strangely shows up significantly more
enough, the dates don’t seem than the other contestants,
to line up with where the events seeming to denote a
are on the timeline. However, the special interest in him.
first date corresponds with the • View counts for the show’s
date of Unmasking Day, with a episodes and livestream, as
timestamp in the evening. The well as a projection for future
second date has the same day, episodes. Unmasking Day is
but a timestamp for a few hours denoted in the projections and
later. Each date has a name— highlighted, with a note made
Xavier, and Thea respectively. that they aim to have 5 million
There’s a laptop lying on a viewers or higher for that day.
desk in the room. It’s password • A series of headshots of women
protected, of course, but whom are nearly identical to
Computers resolves that issue. Thea in hair color and build.
Provided they search for relevant • The application videos for
keywords, they find: Thea and the contestants.
• A newspaper clipping If the group interacted with
from Paris in 1895 with an Thea, her demeanor is entirely
obituary for someone named different. In the video, she
Octave Patin and, shortly is incredibly composed,

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BL ACK STAR MAGIC: Love Wears No Mask — Scenes

grounded, and remarkably


self-assured. It stands in stark Spotted
contrast to the intense anxiety Scene Type: Core
that rules her behavior now. Lead In: Free Content, Rising
If the investigators question Stars
the executives at any point, it Lead-Out: Unmasking Day
immediately arouses suspicion.
They answer a few questions
with general buzz phrases about
creating drama and suspense. The investigators might
Bullshit Detector shows them engage with r3s1st_c2st21gne
eerily devoid of apathy. in several ways. They have
the opportunity to initiate
contact at the beginning of the
scenario. Alternatively, if the
Voted Off investigators are kicked off the
Scene Type: Alternate set at any point, they all receive
Lead-In: Free Content a message on their phone from
that account. The message
says that r3s1st_c2st21gne
has been watching them and
The investigators may try to feels that they could be allied
find the disqualified contestants, in their attempts to take down
whose IP addresses say they’re the show. As a sign of trust,
still on set at the Fredrick Hotel. r3s1st_c2st21gne sends them
While there’s seemingly no sign step by step instructions about
of them, an investigation of Jack how to sneak onto the set again:
Avila’s room shows a paper on it directs them to a P.O. box that
the floor the clean-up missed. It has hair dye and a variety of
is a photocopy of a timeline that other products meant to obscure
characters might recognize as their identity. It then directs
the timeline in The Room Where them to a back door that will be
it Happens. Below are notes unlocked during a very specific
scribbled by Jack: the date of time frame when the camera will
his disqualification, the date of be conveniently turned off.
Unmasking Day, Thea’s bedroom r3s1st_c2st21gne remains
number, and instructions on cryptic about their identity and
how to jam the locks in the hotel overall plan. That being said,
doors. if the investigators seem stuck
and the scenario nears its end,

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S A R A H S A LT I E L

r3s1st_c2st21gne might provide Successfully completing the


them with some key information captcha makes it go away, but
they missed somewhere along at the bottom of each captcha
the way. is the image of two eyes, dark
If the investigators contact and glazed with death, staring
r3s1st_c2st21gne to ask how straight ahead. To cast the spell,
to thwart without catching the the investigator that gained it
attention of the cameras, they can press their thumbs against
receive a YouTube video about an the two eyes. They feel a flash
hour long. The instructions are to of heat through their body, and
watch it, if they are truly ready then their thumbs sink through
to do anything to stop the events the screen, pressing against
about to take place. It collages something soft and gelatinous
various photos and short clips. until it bursts and warm blood
Many seem like familiar memes, oozes onto their fingers, trickling
but as time goes on, elements of down their wrist. Jump forward
the jokes change—the laughs of to Unmasking Day.
a famous YouTube star become
unceasing as their face distorts
in different directions and turns Unmasking Day
whiter and more grotesque, Scene Type: Core/
the writing in text posts drips Conclusion
down the screen, contorting the Lead-Ins: The Room Where It
language into something alien Happens, Spotted
and horrible, the innocuous video
of the cat playing piano takes a
turn when the piano keys turns
to worms that begin to devour Katrina’s plan for Unmasking
the cat whole. At the end of the Day, which the investigators
video, the investigator watching surely disrupt, goes like this:
takes Spell Card—“Scrub • All the contestants line up
Forward”, p. 182. on the top floor to prepare
Whichever investigator gained for Thea’s arrival.
“Scrub Forward” has a captcha • A woman who looks a lot
pop up on their phone each like Thea storms in, yelling at
time they open it. The captcha Xavier about having discovered
makes a different demand every his secret and him betraying
time, such as asking the user to her trust. She shoves him,
identify which tiles have white pushing him further and further
masks or asking them to type backward until he body slams
sentences that seem to be a through a window and falls to
dialogue between two people the ground, where it is impaled
about a book they discovered. on spiked railing below. The

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BL ACK STAR MAGIC: Love Wears No Mask — Scenes

1 76
S A R A H S A LT I E L

woman flees. (Pursuing her is a doubt herself. Convinced she


Difficulty 5 Athletics test. On murdered her dear friend and
a success, investigators can blocked it out, she runs away
remove her mask, revealing and barricades herself in one of
that she’s an impostor.) the rooms, piling the heaviest
Should she escape, two of the furniture against the door. Jack
previous contestants, now Avila jams the lock on the door
part of the swayed, await just to be safe, conveniently
her to help her disappear. not captured by the cameras.
• Though the crew might • As is visible on the monitors,
put their cameras down, Thea removes a contraband
at no point does the show phone from her pocket and
stop livestreaming. types on it for a few minutes,
• The control room cuts to Thea’s growing increasingly agitated.
bedroom. She should be there, She then seemingly splinters
getting ready, in the same outfit the phone screen and, using
used by the impostor. Katrina a shard of glass, begins to
bursts in, with footage of the remove strips of her skin
killing ready on her tablet, to and affix them to the walls.
confront her for killing Xavier. She carries on much quicker
The producer’s on-camera and much longer than seems
presence breaks the format humanly possible, before
of the show, but she can’t collapsing dead, most of
trust Forrest to do her bidding her skin gone. The strings
and wants it all to devolve of flesh and gore rapidly
into chaos anyhow. Katrina climb up the wall like ivy,
believes that by exposing her disappearing in the floor and
to the Yellow Sign and the ceiling and reappearing in
psychic resonance of Patin other rooms. It spreads itself
family tragedy, she has created throughout the building, and
the necessary conditions for the structure itself seems
a breakdown viewers will to quiver and shake.
never forget. Whatever the • The Frederick Hotel from that
specifics of Thea’s reaction, point onwards is a focal point
Katrina will improvise for bringing Carcosan influence
responses to heighten it. into this realm. Even after
destruction, the place holds its
Without the investigators’ power. Elsewhere, the number
intervention, that reaction, and of “supernatural” occurrences
the fallout, are as follows: escalate, bringing more chaos
• Thea denies going to the top and destruction into the city.
floor at all but shown the
video evidence, begins to

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BL ACK STAR MAGIC: Love Wears No Mask — Scenes

• If playing in “Ironic Normal” of silibinin—a substance that


mode, the televised Science indicates as a drug that
supernatural event cracks has had experimental uses in
the Reintegration of treating poisoning from death
millions of viewers, causing caps.
havoc on the streets. Medicine: From Xavier’s
Computers: Examining Thea’s reaction, it seems he’s been
contraband phone after her poisoned with the mushrooms.
death shows it to be a product If untreated, the next stage of
of Disruptive Events LLC. poisoning is liver damage, which
With a Push, the investigators is often fatal.
can strip the data from the With a Difficulty 5 First Aid
phone, even destroyed, and test (Difficulty 3 if they have the
find correspondences between silibinin), they can treat Xavier
Thea and an unnamed contact, until paramedics arrive. On a
manipulating her to undertake failure, the Carcosan energy
the signing of a spell that it in the hotel accelerates his
insists will bring Xavier back, poisoning. Xavier’s face morphs
since, after all, it is her fault he into his mask and back again,
died. The actions she undertook his fingers curving into claws
were part of the signing. that shred the skin of anyone
Did the investigators use trying to help him. He dies
“Scrub Forward”? before treatment arrives. Call for
They find themselves on set a Difficulty 5 Composure test
immediately before Unmasking to avoid Shocks—Minor and
Day, wearing disguises that Major: A Touch of the Shakes/An
mask their identities. There’s a Image Seared Into the Mind.
rush to get everything in place, Investigators might look up
but the effects of the spell are from treating Xavier to see both
not immediately obvious. Once Thea and her double in different
Xavier, Andy, and Joshua Farris entryways to the room, looking
are in place, there’s a pause shocked.
when they wait for Thea to enter Regardless of whether or
the room, then Xavier falls to not Xavier dies, the poisoning
the floor, writhing and vomiting incident brings attention to the
profusely. show that the executives can’t
If the investigators look control, nor can they convince
in their pockets, they might Thea that Xavier’s death was
find mushrooms that Science her fault to drive her over the
identifies as death cap edge. The show shuts down,
mushrooms. Call for a Difficulty 3 and the overall plan to reenact
Preparedness test. On a success, Octave and Claire’s death to
they also find a thermos full widen the fissure between

178
S A R A H S A LT I E L

Carcosa and this reality comes Even if Xavier dies, Carcosa’s


to a screeching halt. A coda influence over this realm will
might entail conspiracies on the not be increased if Thea doesn’t
internet about what exactly led go through with her spell, or if
to Xavier’s poisoning and a series viewers are unable to see her
of theories about the group of death.
people that showed up on the When it becomes apparent
livestream halfway through the that they’ve failed to stage the
show, some of whom seemed shocking live event they’ve been
unconnected to the production planning, the three producers
of the show itself. attempt to escape. Unless the
If the investigators don’t use investigators stop them, they
the spell, there are a variety of activate backup plans and vanish
other methods they might use from the scene. Disruptive Events
to thwart the events intended to LLC publicly distances itself from
unfold on Unmasking Day. This them. A subsequent scenario
might include: might feature another run-in with
• Disabling the cameras Disruptive Events LLC.
and sneaking Thea and/
or Xavier off set.
• Sending a virus through Antagonist Reactions
the livestreaming system
so the viewer numbers Promptly Removed
drop dramatically, meaning Triggering Conditions: The
the deaths won’t bring group arouses suspicion on set.
enough attention for the If the investigators ask
executives’ purposes. suspicious questions while on
• Waylaying Thea’s camera, try to remove Xavier
doppelganger, so Unmasking and/or Thea from the set or
Day goes off without a hitch. do anything else that catches
• Attacking the Katrina’s attention, she sends a
executives directly. security team to remove them
the property. The team has
The Swayed instructions to use physical force
Numbers: 3 if necessary.
Difficulty: Superior (Escape 3, Numbers: The number of PCs
Other 4, Kill 6) Difficulty: Superior (Escape 3,
Toll: 2 Other 4, Kill 6)
Tags: Alt Toll: 2
Injuries, Minor and Major: Tags: Human
Picked Up and Thrown Hard/ Injuries, Minor and Major:
Monstrous Battering Black and Blue/Badly Beaten

179
BL ACK STAR MAGIC: Love Wears No Mask — Cards

CARDS

Injury cards

BLACK AND BLUE BADLY BEATEN

Injury Injury

+1 to Tolls. +2 to Tolls.
Discard when you take a Major Injury. After two intervals, trade for
“Black and Blue” as recipient of
Difficulty 4 First Aid success.

PICKED UP AND MONSTROUS


THROWN HARD BATTERING
Injury
Injury
-2 to Physical tests. Counts as 2
Lose 2 Health and 2 Composure. Injury cards. Trade for the card
Discard after half an “On the Mend” as recipient of
hour (world time). Difficulty 6 First Aid success.
If still in hand at end of scenario,
trade for “Permanent Injury.”

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S A R A H S A LT I E L

Shock cards

A TOUCH OF AN IMAGE SEARED


THE SHAKES IN THE MIND
Shock
Shock
-1 to Focus tests.
-1 to Focus tests. At the end of any interval,
Discard by engaging in make a Difficulty 3 Composure
a restful activity. test. Success: discard.
Becomes a Continuity card if
in hand at end of scenario.

A TRICK OF THE NO MASK! NO MASK!


LIGHT, SURELY
Shock; Continuity
Shock
-1 to Composure tests when not in the
Discard on a successful test that presence of the supernatural. -2 when
furthers the anti-Carcosa cause. in the presence of the supernatural.
On a successful test that furthers
the anti-Carcosa cause, trade for
“A Trick of the Light, Surely.”

OVERSTEPPED WRACKED BY
BOUNDS REMORSE

Shock Shock

-1 on your next Composure Your next Composure test


test, then discard. automatically fails, with a
margin of 2. Then discard.

181
BL ACK STAR MAGIC: Love Wears No Mask — Cards

SCRUB FORWARD
Shock; Spell
When players are wrangling over
solutions to a logistical problem,
trade for “Flat Circle.” The group
leaps forward in time to the moment
after you have solved the problem,
though no one can remember
how. Roll a die. Odd: all other
PCs also take “Flat Circle.”

UNEASE DREAD

Shock Shock

Your next Presence or Focus test -1 to Presence and Focus tests.


takes a -1 penalty. Then discard. After any such test, roll a die.
Even: trade for “Unease.”

WHISPER OF THE SIGN SONG OF THE SIGN


Shock; Continuity
Shock
-2 to Composure tests; -1
While in your presence, other player to other Presence tests.
characters suffer -1 to Composure. You may refresh any pool other than
When another player character Composure by committing murder.
fails a Composure test by a margin Discard as recipient of an
of 1, roll a die. Even: discard. Inspiration or Reassurance Push,
or by making a Steel Push.

182
HANDOUT #1: UNMASKED
Give this to players before the start of the session. At the beginning
of the scenario, their characters already have some familiarity with a
new reality show: Unmasked. Though they haven’t watched the show,
its advertising is prominent enough for them to be familiar with the
general premise:

• Twelve contestants compete for the love of “lucky lady”


Thea Patin, all of them wearing roughly-hewn white masks
covering everything except their mouths, so the contestants
can “get to know” Thea without superficial attraction.

• The contestants go through a series of gimmicks under the guise


of competing for true love, such as baking romantic-themed
cookies in a contest to be judged by Thea, with increasingly more
restrictions placed on their baking as they go through the recipes.

• The host, Forrest McNeil, flashes a notoriously blindingly


white smile from under his mask as he narrates the
heartbreaks and triumphs each episode.

• At this point, four contestants remain. Memes inspired by the


disqualifications and finalist reveal floods the internet. Xavier
Davies is the clear favorite to win, with a tragic backstory
and an aesthetically pleasing height difference from Thea.
Andy Jiao is a formidable competitor, with a bit of an edge
and a reasonable, yet an offensive sense of humor.

• The second to last episode is Unmasking Day when


Thea and the last three contestants remove their masks
and see each others’ faces for the first time.
The Carcosans Are Coming
Have your The Yellow King Roleplaying Game players grown complacent
battling gargoyles, vampires, and riot dogs? Do you have a reality
horror mystery crying out for a fresh and bizarre villain to drive it?
Legions of Carcosa: The Yellow King Bestiary solves your problems
by helping you create some for your Belle Époque art students,
Continental War soldiers, alternate reality ex-insurgents,
and ordinary people trapped in unraveling normalcy.
From alien parasites to warped human conspirators, from
hungry buildings to incarnations of drought, from gods torn
from the pages of myth to war machines that hunt in wolf-like
packs, Legions of Carcosa: The Yellow King Bestiary presents 86 new
Foes to mystify, haunt and menace your investigators.
Foe descriptions key themselves to one of the game’s four
twisty sequences. Each entry also includes hooks inspiring
you to repurpose the Foe in the other three settings.
Whatever hole opens up in your reality today, an
antagonist from The Yellow King Bestiary is ready to slither
out of it, through your mind and into your heart.
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BLACK STAR MAGIC


Ritual magic of the Belle Époque! The desperate Science Jaune of a BLACK STAR

The YELLOW KING R PG – B LA C K STA R MA GIC


MAGIC
war-torn continent! Parageometrical horrors perfected in the labs of the
tyrannical, overthrown Castaigne regime! Signing, the latest way to turn
social media dysfunction into a sorcerous reality!

Your players can master them all—at perilous risk!

Each spell is a Shock card with effects both useful and sinister. Do they
hold onto that spell they need to do that thing, even as their inner realities
start to break apart? Or do they take the safe route, and cast out the
buzzing, insistent power of the Yellow Sign?
Black Star Magic features new magic rules for The Yellow King Roleplaying
Game, including 144 startling spells, background material on Carcosan
magic in all four YKRPG settings, and GM guidance showing you how to
incorporate player-facing occult powers into your game.

Plus, a quartet of scenarios, allowing the characters of each sequence to


make double-edged deals with the world of sorcery:
• Dancer at the Bone Cabaret pits the art students of Paris against
a force that lures their Bohemian friends to the latest, hottest
nightspot. But are they the patrons, or items on the menu?
• A Casket at Le Thil sends the supernatural-quashing soldiers of
The Wars into a village haunted by subterranean enemy activity.
• Memories of a Dream Clown confronts the victorious
revolutionaries of Aftermath with a treasured but
tarnished memory of childhood—and murder!
• Love Wears No Mask finds This Is Normal Now’s ordinary heroes

PELGY11
battling an intrusive yet enthralling phone app, and the dramatic
goings-on of the subtly destabilizing dating reality show it promotes.

Play them separately, or chill your players with all of them. All they have
to lose is their grip on reality…

Written and designed by: Robin D. Laws, Sarah Saltiel, Gareth Ryder-
Hanrahan, and Ruth Tillman.
Pelgrane Press

Robin D. Laws, Sarah Saltiel,


Gareth Ryder-Hanrahan, Ruth Tillman

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