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ABSTRACT
Electrical Muscle Stimulation (EMS) has attracted many users and
researchers to apply the technique for various usages. However,
EMS products for research purpose are limited and open source
hardware still has limitations. We present a multi-channel EMS
toolkit for researchers and designers to develop their original ideas.
The toolkit was designed to have isolated multiple channels to be
manipulated simultaneously, which allows simultaneous control
of multiple body parts and multiple users. We organized a work-
shop with a theme of human augmentation, where EMS was not
compelled to use. As a result, several groups found interest in using
EMS for their development, and participants successfully used our
toolkit for their presentation. We found that multi-channel EMS
has a significant demand for human augmentation purposes.
CCS CONCEPTS
• Human-centered computing → User interface toolkits; Hap-
tic devices; Systems and tools for interaction design; Figure 1: The EMS toolkit with multiple channels used at a
workshop. The toolkit is controlled by combinations with
KEYWORDS typical prototyping tools.
Electrical Muscle Stimulation, Toolkit, Prototyping, Human Aug-
mentation, Haptic Feedback, Wearable 1 INTRODUCTION
ACM Reference format: A human body is fundamentally an electric machine, where electric
Michinari Kono, Yoshio Ishiguro, Takashi Miyaki, and Jun Rekimoto. 2018. signals pass through the body for various purposes. Researchers
Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit have applied various types of electricity for human augmenta-
for Human Augmentation. In Proceedings of The 9th Augmented Human In- tion. Major examples are sensing [6, 31], data/power transmis-
ternational Conference, Seoul, Republic of Korea, February 7–9, 2018 (AH2018), sion [12, 41], actuating muscles [33, 35], and stimulating organs for
8 pages. perception [8, 9]. These techniques have been applied to various
DOI: 10.1145/3174910.3174913 types of human augmentation purposes. While many types of elec-
Permission to make digital or hard copies of all or part of this work for personal or tricity are applied to the human body, electrical muscle stimulation
classroom use is granted without fee provided that copies are not made or distributed (EMS) has attracted many interests to researchers in the human-
for profit or commercial advantage and that copies bear this notice and the full citation computer interaction (HCI) field. EMS has enabled computational
on the first page. Copyrights for components of this work owned by others than ACM
must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, manipulation of the human body by stimulating muscles directly.
to post on servers or to redistribute to lists, requires prior specific permission and/or a An increasing number of workshops and/or panels are arranged
fee. Request permissions from permissions@acm.org.
in HCI related conferences, which are performing as great introduc-
AH2018, Seoul, Republic of Korea
© 2018 ACM. 978-1-4503-5415-8/18/02. . . $15.00 tion for researchers to use the EMS technique. One initial workshop
DOI: 10.1145/3174910.3174913 using EMS was organized by Manabe et al. [21] at the 4th ACM
AH2018, February 7–9, 2018, Seoul, Republic of Korea M. Kono et al.
International Conference on Tangible, Embedded, and Embodied tools. TESSA [32] is a toolkit for sensory augmentation, consisting
Interaction (TEI ’10). In recent years, more workshops are being of a range of sensors and actuators. The hardware and software
arranged (e.g., in 2016 [17, 18] and in 2017 [15]). Furthermore, EMS enhance a sense from information collected from another sense.
toolkits are introduced, which are contributing for following re- Touch Toolkit [30] consists of a graphical user interface and four
searchers to walk into the field. An important toolkit for EMS interactive surfaces that contain actuators. The toolkit was used as
is released by Pfeiffer et al., known as the Let Your Body Move a method to convey touch-based design knowledge and skills to
Toolkit [28]. Lopes et al. developed an extended version of the the users. The HAPTICTOUCH toolkit [13] is a toolkit to develop
toolkit (openEMSstim1 ), which was used for the 29th ACM User haptic tabletop applications. There is a rod manipulated by motors
Interface Software and Technology Symposium (UIST ’16) student to generate height, malleability, and friction as haptic information.
competition2 . The development and diffusion of EMS work have One of the main purposes of EMS toolkits [28] is considered
introduced many researchers to control the human body with a to be haptics. Toolkits designed for haptics are related strongly,
mobile and safe way. however, EMS is not always limited to haptic usage. An example
Taking these significant demands for EMS techniques and toolk- can be found by a work developed by using Lopes’s toolkit, which
its, in this paper, we introduce an advanced toolkit beyond prior produced vocal vibrato by EMS [5]. Our toolkit is for haptics and for
EMS toolkits. We also introduce a study through an organized work- researchers and developers to explore new design space by using
shop, which was conducted with a theme of “Human Augmentation.” multi-channel EMS.
The success of the workshop enabled us to explore demands of EMS
for human augmentation purpose. The participants of the work- 2.2 Electrical Muscle Stimulation
shop successfully managed to use our toolkit effectively and safely, The usage of EMS is one of the major methods to manipulate the
and presented several interesting works. human body. PossessedHand [35] was one of the pioneering work
The contributions and the results of our work are concluded as that applied EMS to HCI, where they manipulated user’s fingers
follows. with multiple channel output. In Affordance++ [16], the user’s arm
• A multi-channel EMS toolkit was developed. The toolkit was stimulated to notify them the way of interaction with an object.
enables users to control the pulse width, frequency, output Muscle-Plotter [20] controlled the user’s arm to support hand draw-
duration, and intensity. Both analog and digital controls of ing and spatial output. Lopes et al. [19] further proposed a work
the intensity was provided for convenience. A single board which applied EMS and the force feedback for VR environments.
has 4 output channels, however, the number of channels These are studies which applied EMS to the body, mainly to the
were designed to be scalable and easy to increase. arm, in order to manipulate the human body computationally for
• A workshop was conducted, where we explored the de- haptic feedback and supporting interaction.
mands of EMS. Even though the usage of EMS was not However, EMS is now applied to other body parts as well. Pfeif-
compelled through the workshop, several groups came fer et al. [29] used the EMS to control the walking direction of
up with ideas using EMS for their work. Our toolkit was pedestrians. Niijima et al. [25] applied EMS to the face to design
successfully utilized by the participants for interesting out- textures of food when eating. A study to explore application for
comes. Multiple channels were used for these outcomes. EMS to the face and force users to smile have been proposed [39].
Furthermore, an application for multiple users with simul- As like this example to explore effects of EMS smiling to emotions,
taneous EMS output was developed. consideration of using EMS for emotional aspects are attracting
interest. Combinations of actuating the human body and stimu-
2 RELATED WORK lating perceptions are now important. Emotion Actuator [7] is a
We introduce related work from two aspects, HCI toolkits and great example, which explored the embodied emotional feedback
EMS. For the toolkit aspect, we focus on toolkits for haptics. This by usage of EMS.
is because we are aware that major application of EMS was for Our toolkit does not focus on a certain use of EMS. The toolkit
haptics [28]. We then discuss prior EMS work that gives us great is designed to be adaptable for various usage, including stimulation
examples, which may inspire further application of EMS. of the arms, legs, face or other parts of the body. The scalability of
channels and the design of the toolkit helps users to explore the
2.1 HCI Toolkits for Haptics design space freely.
Toolkits have performed as helpful tools for researchers and devel-
opers to explore new experiences and to follow the topic. There- 3 THE TOOLKIT
fore, various toolkits have been developed in the HCI field and a A toolkit was designed for researchers and developers to use EMS
workshop has been organized to discuss them [22]. Although HCI easily to their work. We considered the toolkit to enable adjusting
toolkits vary and cover many types of technologies, we are aware various parameters of the signals, which are controlled through
that there are many prior toolkits that are designed for haptics. typical prototyping software. The toolkit allows multiple channels
TECHTILE toolkit [24] is a toolkit for non-professional users to be used simultaneously that are isolated from each other.
based on audio information using microphones and voice-coil actu-
ators. Stereo Haptics [40] is also a toolkit for haptics based on audio 3.1 System Overview
1 https://github.com/PedroLopes/openEMSstim We are aware that prior research has developed multiple channeled
2 https://uist.acm.org/uist2016/contest EMS (Let your body move toolkit [28] with 2 channels and others
Design and Study of a Multi-Channel EMS Toolkit for Human Augmentation AH2018, February 7–9, 2018, Seoul, Republic of Korea
with 6 or more channels [34]). Zap++ [2] is a system enabling 20 value, while other parameters (pulse widths etc.) are able to be
channels of EMS output with a similar implementation of ours, controlled individually.
which the electrodes are in a layout of two sleeves assumed to be The design of the circuit board is shown in Figure 4. Each output
worn on the arm. We refer to implementation designs presented channel consists of a chopper boost circuit with a photo-MOS
in Zap++ and other presented designs [1], however, we allowed relay. The boost circuits were powered by 3 V batteries, boosting
the system to be used as a toolkit by simplifying the design and by the voltage up from a range of 30–100 V. The output voltage is
using major prototyping open-sources. independently controlled by adjusting the switching frequency of
The overview of the system is presented in Figure 2. The chan- the chopper boost circuit. The voltage can be adjusted digitally
nels and the output signals are controlled through a graphical user or by analog knobs. In case of digital manipulation, the switching
interface (GUI). Then the signals are sent to a microcontroller (Ar- frequency is applied through the Arduino signal. Analog control of
duino3 ) which is connected to each circuit board to control its pulse the voltage is more easy and safe, which is designed by an LM555
width, frequency, voltage and the time duration. The circuit board Timer IC and a 2MΩ variable resistor. Digital/Analog controls are
consists of a booster circuit and a relay for each channel, which al- selected by a jumper on the circuit board.
lows the output to be controlled individually. In our current design, Another important technique of EMS circuits is galvanic isola-
each circuit board is capable for four output channels, however, the tions of the electrodes and other signal generating elements. We
number of channels can be extended easily. use AQW210 (Panasonic) for the relay (Photo MOS Relay), where
the pulse width and the output frequency is controlled by an Ar-
3.2 Implementation duino. This isolates the EMS signals from the signal generating
elements (computers and the Arduino). On the other hand, the time
3.2.1 Hardware. If the channels and the electrodes share a com- multiplexing technique is used to realize isolation among each ac-
mon ground, signals can pass through unintended routes between tive EMS channel. The galvanic isolation of the circuits is required
the electrodes. Therefore, enabling multi-channel simultaneous out- for safety, which will prohibit unintended conflicts of signals and
put is a challenge. The channels are required to be isolated from allow multiple channels to be activated among multiple users and
each other and to be controlled independently. For our system, we locations of the body. The design of one channel of the circuit is
chose to control the channels by time multiplexing (Figure 3). As we displayed in Figure 5. The circuit board can be easily connected to
assume the frequency of the electric stimulation to be 50 < f < 150 increase the available channels; i.e., we have designed the circuit to
(Hz) and the pulse width to be 40 < τ < 240 (µs), the maximum have high scalability.
number of the channels Nc is calculated as Nc = 1/f τ − 1 where In our current implementation, we use mono-phasic waveforms.
Nc will be 26 in our case. However, if a lower frequency and a short Although some prior work suggest using bi-phasic pulses [2, 23],
pulse width is used, the maximum available channels will increase. it is known that bi-phasic stimulation results to sharper sensation
In our current implementation, as the relays have a slight rise time and many machines use mono-phasic pulses to deliver stronger
and fall time resulting to have a delay from the signal manipulation, and comfortable stimulation [38].
the system is recommended to be used in a less amount of channels
than the theoretical limit. In our current time multiplexing method, 3.2.2 Software. The software is developed by Arduino and Pro-
the frequencies of the channels are required to be set at the same cessing4 . The Processing code communicates with the Arduino via
3 https://www.arduino.cc 4 https://processing.org
AH2018, February 7–9, 2018, Seoul, Republic of Korea M. Kono et al.
work by GD was a good example for this domain. GB and GD both output signals. However, users must also follow typical standards
considered vibrators and EMS for their implementation. While GB or guidelines for usage of EMS12 , and the electrodes should not
decided to use vibrators, GD chose to use EMS. We can see from be placed close to the heart or allow paths passing through the
our workshop that the two techniques are highly related. heart. In addition, when the system is under use, we recommend an
Since an increasing number of EMS applications are being ex- external user should observe the user and prepare to switch off the
plored, EMS is now used for a various purpose and to substitute system in case if there are any serious pain or uncomfortableness
some of the traditional techniques. EMS not only allows you to happen to the user. Furthermore, usage of EMS may cause fatigue
move the body, but it also allows you to stimulate one’s perception. to muscles, thus the system should not be used continuously for a
We also believe that the increase of EMS related work is contribut- long period. Agreement for a liability waiver is recommended for
ing to the acceptability of electrical stimulation, which leads to the users of the toolkit, and the users should be healthy and have no
increase of users to think of applying EMS for their work. concerns of health risks.
Our workshop revealed application domains, methods, demands,
and the acceptability of EMS for human augmentation purposes. 6 CONCLUSION
Due to the demands found through our workshop, we believe that This paper introduces the design and implementation of a muli-
EMS will still perform a significant role in the HCI field, and de- channel EMS toolkit. The toolkit enables users to control the pulse
velopment of EMS toolkits will help encouraging researchers and width, frequency, output duration, and intensity for each used chan-
designers to work on studies based on EMS. nel. We conducted a workshop to explore the demands of EMS and
our toolkit. In the workshop, the usage of EMS was not compelled.
5.3 Limitaions However, several groups came up with ideas using EMS, and some
We would like to note that one of our significant contribution of our groups actually developed their work by using our toolkit. Our
work is where we designed our workshop without compelling EMS toolkit was successfully utilized by the participants for interesting
usage, while other related prior EMS workshops were accomplished outcomes. We have found that there is a significant demand for
with EMS usage only. However, in this case, comprehending all of EMS for human augmentation purpose, and the main demands
the considerable conditions is difficult, where different conditions were for body deformation, haptics and to share dynamic elements
may result in different results. among multiple users. Future work includes studies for effects of
Our workshop was conducted through a limited condition. The EMS to multiple body parts that have not yet been studied in HCI,
equipment and tools, as well as the participants, may have influ- as well as developing a more mobile toolkit with multiple functions
enced the results of the outcomes. We made an effort to prepare and simple constructions.
equipment and tools to be fair and so that the participants will not
have their brainstorming limited due to the prepared equipment ACKNOWLEDGMENTS
and tools. The participants had various backgrounds, however, they This work is supported by JSPS KAKENHI grant number 15J03919
were all students. The groups were arranged so that participants and the University of Tokyo, Sony endowed chair in “Human Aug-
with the same expertise will not be concentrated on a single group. mentation Studies.” The authors would like to thank the anonymous
As we observed that groups with members having expertise in referees for their valuable comments and helpful suggestions. We
the VR field tended to use VR headsets for their work, technical also thank Keisuke Shiro, Akira Matsuda, and Yota Takakura for
backgrounds may have influenced the outcomes. However, there supporting our toolkit development. Finally, we would like to thank
were two participants who had prior experience working with EMS. all the participants of our workshop.
It was interesting to see the groups with these participants with
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