CATFOLK
KATJA WOKE FROM HER NAP, STOOD.
and stretched, her tail curling about her as she did
‘so. She scratched her orange and black stripes, and
prepared her meal. Katja proceeded with her Dar
Khuta routine before dressing in her silk robes and
walking out into the night.
Fareed awoke in silence. He deftly rose, making
his meal quietly. His hide was as black as the night
outside. Fareed sharpened his blades like he did
every day, just as he had learned working with the
Tarun for so long. He slowly and deliberately put
on his armor as ifin a trance and snuck out the door:
They may not have known each other and they
would die tonight, but it was only to further the
cause of their people and that was something to be
proud of
The catfolk seem to think they differ greatly in their
worlds, but to an outsider they are very similar. Bound
to the world and each other in a very spiritual sense,
individualism is rare. The proud and noble races of the
catfolk are full of selflessness and compassion. There
is also a feral rage deep inside them, but that is a part
of their link to their animal spirits.
TALL AND GRACEFUL
‘The catfolk of this realm are bipedal humanoid cats
with a similar anatomical structure to humans. They
also share many features of their catlike ancestry, from
feline ears atop their heads, catiris eyes, whiskers and
‘carnivorous teeth to the thick fur that covers their
bodies and feline tails,
‘The catfolk dress ranges from clothing crafted from
the hides of creatures to fine woven garments out of
silk. Their smiths fashion great metal arms and
armors which are fairly unique to them.
PROUD AND FERAL
‘The catfolk are renown for their compassion and
selflessness, Their nobility and integrity have a high
reputation among other races. They are, however,
‘completely intolerant of those who do not conduct
themselves with similar devotion, especially in their
presence. Those who awake to find the catfolk as
‘enemies are reminded of their ferocity
‘Their feral instincts are the counterpoint to the
‘wisdom, integrity and compassion the catfolk hold
themselves up to, they believe you must possess andl
control both to have the other. They believe their feral
rage and their wisdom springs from the same source,
their ancient animal and spirit.CURIOUSITY AND EXPLORATION
Most of the catfolk leave their homes to go adventuring
because, plainly, they are curious about the world.
They wish to travel and see the wonders across the
realm, Some leave to find employment as guides or
trackers. Others follow a mission or become envoys for
their people, But most adventurers are the boldest and
brightest of this great race, just out exploring the world
and satisfying their curiosity.
CATFOLK NAMES
Family names and deeds of ancestors are held in great
‘esteem and families typically go to a local ruler to ask
for a recommendation for their newborn, hoping for
cultural significance,
Male Names: Alraj, Fareed, Grawi, Kaleej, Maruuk,
‘Niromak, Poren, Rahamin,
Female Names: Day, Ghula, Kahala, Katja, Khati, Lar,
‘Natji, Shiara.
CATFOLK TRAITS
Your catfolk character has an assortment of inborn
ilities in common with all other catfolk.
Ability Score Increase: Your Wisdom score
increases by 2.
Age: Catfolk reach physical maturity around the
same age as humans, but are graced with a prolonged
life. Rarely does a member of the catfolk live past 200,
Alignment: Most catfolk lean strongly towards a
good life, Although the Vah Shir tend to be more
lawful and the Kerra tend to be more chaotic.
‘Size: Catfolk typically are of a similar stature as
humans. Your size is Medium.
‘Speed: Catfolk are quick and agile. Your base
walking speed is 35 fect.
Darkvision: You have superior vision in dark and
ddim conditions. You can see in dim light within 60 feet
of you as if it were bright light, and in darkness as if it
were dim light. You can't discern color in darkness,
only shades of grey.
Catlike Proficiency: You are proficient in the
Stealth and Perception skills.
Languages: You can speak, read and write Common
and Sylvan.
‘Subrace: Ancient divides among the catfolk resulted
{in two main subraces: the Vah Shir and the Kerra,
Choose one of these subraces,
VAH SHIR
‘As a vah shir, you are the ancient nobility of the catfolk.
You have a strong sense of community and are
generally willing to lend a hand.
‘The vah shir come from a social caste of catfolk,
building their towns and cities in the plains and f
rests of the realm. Vah shir are generally more
powerfully built, their coats typically are the colors of,
tigers, ions, jaguars and leopards.Art credits:
‘Treetown by Ron Crabb
“Lion Fighter” by Yakun Wang
“Travel Backpack” by tottor
“Monster Hunter Sword” by tottor
Ability Score Increase: Your Strength score
increases by 1.
Cantrip: You know one cantrip of your choice from
the Druid spel list. Wisdom is your spelleasting
ability fori.
KERRA
‘Asa kerra, you belong to the working caste of the
catfolk. You're more inclined to be reserved and wary
of strangers. Violence tends to be the answer to most
questions, and secrecy is important.
‘The schism between kerrans and vah shir began
when the kerra left the cities of the vah shir and
started working for themselves. Kerrans live in small
colonies, hidden in trees or away from the rest of the
‘world, The kerran coat is typically that of a cougar,
lynx, cheetah or black panther.
Ability Score Increase: Your Dexterity score
inereases by 1.
‘Safe Fall: Kerrans represent the lighter, more agile
cats. You have advantage on Dexterity saving throws
to take half damage while falling.