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This guide is unofficial and has no connection with the game's official translator team or any other member of the
staff/Fairys/Devs. I collected information from the “Race of Champions – Lost Island” event and translated some
parts on my own because there is still no official translation, in addition to adding extra information that I
considered important, but that was not directly described in the event.
Please understand that the Island is a recurring event and the game developers may change any
event information at any time, so the information contained here may be out of date depending
on the date you are reading it, but I believe the essence of the event will remain. put a long time,
only one-off changes will be made.
This guide has no strategy suggestions for the event, it just tries to explain, as clearly as possible, all
the hundreds of options of what can be done during the Island. I apologize if it got too long or
confusing, I tried not to leave anything out.
A part of the Island is not yet translated into Portuguese so maybe you will find items or descriptions in English in
the game.
If you want to make any criticism, suggestion, compliment or just know if there is an updated version of this guide,
contact me on DiscordTargaryen#4572or notchat-portugueseon the Official Discord of the game https://
discord.gg/theantsofficial
Ultimate Guide to Race of Champions – Lost Isle Mod Targaryen
summary
Introduction................................................. .................................................................. ................................................. 3
9. Troops of the Season (SX and SXI) and Revival Fungi .................................................... ............................................................ 15
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Introduction
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1. Periods
The Island has 6 Periods that last a total of 68 and a half days:
1.1.1. During this period, the event is visible, but it is still not possible to register.
1.2.1. Opportunities to apply are limited. R4 or R5 need to subscribe as soon as the period
starts and only R5 can unsubscribe.
1.2.2. Membership Requirements: The alliance must have at least 50 members. In the last 3 days,
50 members must have logged in at least once, out of which at least 35 of them must
have unlocked T8 troops of any type.
1.2.3. After 00:00 UTC on the last day of Registration, alliances that do not meet the pre-
requirements will be disqualified. They can apply again when they meet the requirements. For
example, if you have 55 members when you sign up and 6 of them leave, you will be disqualified
on the last day if you don't get back to +50 members.
1.2.4. After the alliance has successfully registered, members of the registered alliance can leave the
alliance for 6 days, but cannot leave on the last day of the Entry Period.
1.2.5. The Subscription can be canceled within the 6 days within the Subscription Period, but cannot be
manually canceled on the last day of the Subscription Period.
1.2.6. R5 can only leave the alliance after transferring its position to another member.
1.2.7. When the amount of Alliance members is less than 50, the system will
automatically unsubscribe from the Alliance on the last day of the Subscription Period, and
will notify members by message that the subscription failed.
1.2.9. On the last day of the Registration Period, members of the registered alliance cannot leave or be
removed from the alliance, but new members can join the Alliance
1.3.1. Alliances that have passed the Entry Period having met all requirements
will be combined into groups of 8.
1.3.2. The game system will form combinations of 8 alliances with similar strengths.
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1.4.1. At 00:00 UTC on the first day of the Selection Period, R5 (and ONLY R5) will have the option to
choose one of the 8 Starting Areas.
1.4.2. After an alliance chooses a Starting Area, that area will be unavailable to other alliances
choose it, that is, if an alliance wants a specific Starting Area, it needs R5 to be
online and choose the desired Area as soon as possible.
1.4.3. If one or more Alliances do not select any Starting Area, it will be randomly chosen by
the system on the last day of the Selection Period
1.5.1. Once the Competition Period starts, all alliance members will be automatically
teleported to the Island, with no possibility of returning to the normal map
until the end of the season (except for the Vote to Leave the Island on the 17th, check out more about that in
the posts below).
1.5.2. Players should keep an eye out for “Season Milestones” to see when they can
make certain advances across the map.
1.5.3. When the Competition Period reaches the 17th, R5 or R4s will be able to initiate a vote to LEAVE
THE SEASON by clicking Quit the Season in the Alliance. The Voting Period will last 72 hours
and, if the vote has an approval equal to or greater than 70%, it will start
The Publishing Period lasts 48 hours and after it ends the entire alliance will leave the Island.
If the vote does not have an approval equal to or greater than 70%, no one will leave the
Island. PLEASE NOTE: Seasonal Rewards will NOT be earned when leaving the Island in this
option. Only a minuscule offset of features and mutations will be sent.
1.6.1. Rewards will be calculated by the system and sent via message, according to each
player's participation. It may take 1~3 days for this to happen.
1.6.2. After the Liquidation Period ends, all players will be teleported back
to the normal map, in the same location they were when they left.
1.6.4. During the Sale Period, players can no longer earn Honor or complete Milestones. The
status of occupied Strongholds cannot change.
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2.5. Resin improvement is considered for tasks involving normal building improvement, but with a
lower score.
2.6. Resin can be checked in the Inventory, in the Others section and can
only be obtained in four ways:
2.7. At the end of the Clearance Period, any Resin remaining in Inventory will be removed and
Upgrades per Resin will be deleted.
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3. Alliance Territory
3.1. All alliances will have their own Blocausse (Headquarters) in the
starting area.
3.2. The area around Blocausse is a Safe Area. Within it, the player
cannot be attacked, spied on, or ganged up on, but also
cannot attack other players, Strongholds, or Towers. You
need to leave the Safe Area to attack.
3.5. The Blocausse will serve as the location to carry out the
Warzone Construction Task (to increase the class level).
3.6. The player can attack wild creatures from within the Safe Area.
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4. Collection
4.4. The time and total collected are the same as a level 8
collection point on the normal map.
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5.2. Each Tower created will consume 2,000 clay within the Starting Area and
4,000 outside the Starting Area.
5.3. Each alliance will have an initial amount of clay and other
clays can be obtained by each player when performing
the first four daily tasks.
5.4. The clay owned by the Alliance can be checked in the Alliance >
Territory section and you can check all the Towers that are
being attacked or under construction.
5.6. Clay owned by the Alliance will also have a limit and no
extra clay can be stocked if the limit is reached.
5.8. The Alliance has a record of all the towers built and demolished, with the
name of the person and the date/time that carried out the action.
5.12. R5 and Officers (R4s with rank) can send marches back with the Turret under construction or already
completed.
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5.13. The higher the level (T1-T10, SX-SXI) of the troop sent, the less time the tower will take to
build. The time to complete a Tower outside the Starting Area is longer than usual.
5.14. R5 or R4s can demolish completed or under construction Towers. All clay in a completed Tower
will be lost upon demolition. Towers under construction return 80% of the clay when
demolished.
5.15. If the demolition of a Tower under construction is not completed on the day it was started, the
80% return will be counted as a daily Clay gain on the day it is completed.
5.16. ATTENTION: Send march to build, attack, defend or start grouping against a Tower costs
stamina.
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6. Strengths
6.1. There are 6 types of Strongholds on the Island: Tree, Wonder, Residence, Lair, Tunnel and Ferry.
6.2. Ferries are always level 4. Dens can be level 3 to 7. Residences can be level 4 to
8. Wonders are level 8 or 9 and the Tree is level 10. The higher the level, the harder the
achievement.
6.3. When a Stronghold has not yet been conquered by any alliance, it is called a Neutral
Stronghold.
6.4. To attack a Stronghold, you must "touch" it with a Tower and finish building the Tower.
6.5. Each Fortress conquered gives an amount of Influence to the alliance that is holding it. If another alliance
conquers a Stronghold, the former owner of the Stronghold loses influence and the new alliance gains.
6.6. To conquer a Fortress, you must defeat all troops stationed in it and destroy all durability
within 1 hour of the moment the first attack hits the Fortress.
6.7. The tunnels that split the borders will have a buff and will be unconquerable until that buff is
removed. Check the Season Milestones for the date when tunnel bonuses are removed.
6.8. Marching speed against Strongholds is fixed according to your position regardless of the troops,
bugs or specials allocated in the march.
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6.9. Troops stationed in Strongholds will not be empowered and will only have unstarred Specials on
their marches.
6.11. After conquering a Stronghold, all alliance members gain a specific bonus that must be checked
in the description of the conquered Stronghold.
6.13. In addition to the bonus, each Stronghold provides a small production of SXI troops.
6.14. Each Fortress also has rewards for the FIRST Alliance to conquer it. Check each reward in the
Stronghold description.
6.15. The achievements of Strongholds that have already been conquered for the first time will not have rewards,
you will only gain its Influence.
6.16. Players can check all conquered Strongholds and bonuses obtained by clicking on Alliance
> Territory.
6.18. ATTENTION: Sending marches to attack, reinforce or start grouping against a Stronghold costs
stamina.
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7.2. Once the Tower is 100% complete, you can start attacks, groups or send spies against the
enemy Tower.
7.3. If the Tower that is touching is attacked and loses 100% durability, attacks can still be
continued as long as the Tower itself is not completely destroyed. If it is destroyed, it will no
longer be able to attack the enemy Tower, having to build its own Tower again and make it
reach 100% again before carrying out new attacks.
7.4. After attacking an enemy Tower, defeating all of the players' troops defending it, and
remaining with a march inside the Tower, it will enter a Destruction State. The more
marches (in a total of 10) are sent and remain inside the enemy Tower, the faster the
destruction will be.
7.5. If your alliance is destroying a Tower and all its members with troops inside it withdraw their
marches, the Tower will stop with the Destruction State and slowly regain all durability. The
enemy will be able to send marches to stay inside the Tower and increase durability
recovery speed. Tower will not regain durability if 1 enemy unit remains inside it.
7.6. Players will be able to view the enemy troops that are destroying their alliance's Tower, just click on
the Tower and View.
7.7. A Turret's destruction and recovery speed is calculated according to the number and power of the
marches occupying it.
7.8. Just attacking doesn't reduce the Tower's durability, it needs to stay with the gear inside the Tower.
7.9. The Tower is destroyed after its Durability reaches 0 and the troops inside it will return to
players.
7.11. ATTENTION: Send march to attack or start grouping against an enemy Tower costs stamina.
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8.2. Once the Tower is 100% complete, you can start attacks, groups or send spies against the
Stronghold.
8.3. If the Tower that is touching is attacked and loses 100% durability, attacks can still be
continued as long as the Tower itself is not completely destroyed. If it is destroyed, it will no
longer be able to attack the enemy Fortress, having to build its own Tower again and make it
reach 100% again before carrying out new attacks.
8.4. To conquer the enemy Fortress is the same process as for a Neutral Fortress: you need to defeat all
stationed troops and destroy their durability within 1 hour.
8.5. In case the enemy sends reinforcements to the Stronghold, he will also need to defeat their troops in addition to
those already stationed in the Stronghold.
8.6. ATTENTION: Send march to attack or start grouping against an enemy Fortress costs stamina.
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Season Troops will ONLY be available during the Island. These troops will not die during
battles, they can only be lightly or seriously injured and the player can heal them in the
Seasonal Troop Camp building (the player receives this building as soon as he enters the
Island for the first time) using an amount of each resource and an amount of Revival Fungi, a
specific healing Fungus that is only available on the Island.
9.4. If the player runs out of Revival Fungi, they will not be able to heal their SX
or SXI troops until they produce more.
9.5. There are several Revival Fungi bundles for sale in the Bundle
Store.
9.6. SX and SXI healing speed and cost are not affected by any
bonuses except when upgrading some buildings using
resin. Upon entering the Island, check the description of
each building which one helps you heal faster and
cheaper.
9.8. SXI Troops can only be used after a Milestone has been reached, check the in-game Season
Milestones page to find out when you can use them.
9.9. SXI troops can be buffed if the player has unlocked T10, but only the troop that has been
unlocked can be buffed. Example: so-and-so has unlocked T10 marksman so he can buff SXI
marksmen but cannot buff SXI carriers or guardians.
9.11. Strengthening is done the same as for other troops, in the Troop Field and using resources.
9.12. After the Clearance Period ends, the empowered SX, SXI, and SXI troops will be removed from the player's
account.
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10.1.2. They have Level 1 to Level 9 and the higher the level,
the harder it is to defeat all the troops, but the higher
levels produce more. Click on the profile of each colony
to check the troops and Special Ants that are allocated
there.
10.1.5. The player can conquer a colony from a player of another alliance, just attack and defeat all
the troops.
10.1.6. The player can reinforce his colony if it is being attacked. In this case, the enemy will need to
defeat your reinforcement + the stationed troops.
10.1.7. After reaching certain Seasonal Milestones (read more about that below), colonies from level 1~7
can be upgraded to level 8 and colonies from level 9 can be upgraded to level 10. Keep an eye on
the Milestones to find out when you can level up.
10.1.8. The colony limit per player is 200 with 80 colonies being released as the player's
Honor increases, 20 colonies are according to Alliance influence, and 100 are as
certain Seasonal Milestones are reached.
10.1.9. After conquering the first colony, the player can "collect" troops every hour in the
Camp.
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10.6. ATTENTION: Collecting SX or SXI troops DOES NOT give points in Action Colonies and any task to
hatch soldiers, but it is possible to make a fixed amount of points daily in Warzone when
collecting SXI troops in the Camp of the season.
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11.2.2. Only soldiers killed during battles or the Healing Pool exceeds it will be saved.
11.2.3. Disbanded soldiers (they are in the Healing Pool and the player kills them there) will not be saved or
returned.
11.2.4. The number of dead soldiers saved will not be counted towards any type of tasks or
shock troop events.
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There are some creatures that players only find on the Island! They are a little stronger than the
ones on the regular map, but they also give better rewards. As Season Milestones are reached,
higher levels of creatures will be unlocked, meaning not all will be available on day one. Stay
tuned!
12.1. hornets
12.1.3. Hornets provide a “Hornet Resource Chest” reward, which allows the player to
choose a predetermined amount of resources.
12.1.4. This “Hornet Resource Chest” expires at the end of the Season. You must use them before
to leave the island.
12.1.5. On weekends, an event will spawn for 2 days where some rewards
extras will be added to the normal Hornets rewards.
12.1.6. Hornets cannot be searched for by Search like regular insects, you need to
manually search for them on the map.
12.1.7. This insect can be found most easily near rocks or on borders.
12.2. geckos
12.2.1. Geckos must be hunted with clusters and their levels are
30, 35 and 40.
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12.3. mudskipper
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13. Teleport
13.1. Players will be able to teleport for free within their Home Area for the entire Season, even if the
Wonder in their Home Area is occupied by an enemy alliance.
13.2. When invading an enemy area, a Skirmish area or the Tree area, players will only be able to teleport within
the areas of their own Towers. They will only be able to teleport freely after conquering the Wonder of the
area or the Tree.
13.3. If an alliance conquers a Residence in the enemy area, Conflict area or Tree area, players of that
alliance will be able to teleport throughout the subarea that this Residence covers.
13.4. If an enemy alliance conquers your Wonder, they will be able to teleport throughout that
Wonder's area.
13.5. Teleporting outside your starting area will cost Advanced Teleport or diamonds.
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14.2. Each task will have multiple levels to complete and upon
reaching these levels, the next level will be unlocked
automatically.
14.5. The player can still receive the reward even if they didn't
receive it right away and end up back in a state where they no
longer meet the Achievement requirements.
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16.2.2. Regardless of how many times a Wonder or Tree has changed hands during
the Island, will only be considered for the Occupation Reward the alliance that is in possession of it at
the end.
16.2.3. There are 3 types of Alliance Occupation Rewards: Island Participant, Level 9 Wonder,
and Island Occupations.
16.2.4. The Island Participant reward is standard and fixed for everyone who completes the
Whole season.
16.2.5. The Level 9 Wonder Reward will be won by the alliance or alliances that are in
possession of a Level 9 Wonder at the end of the Competition Period.
16.2.6. The Level 9 Wonders Reward is cumulative, that is, if an alliance is in possession of
2 of the 3 available Level 9 Wonders, it will earn the reward twice. And if you have
the 3 Wonders Level 9 then you will get the reward three times.
16.2.7. The Island Occupations Reward depends on how many Tier 8 Wonders your alliance will have
at the end of the Season and if you also own the Tree.
16.2.7.1. These Rewards have minor differences for: Alliance Leader (R5), Officers (R4s
with rank), R4s without rank, R3s, and R2/R1
16.2.7.4. “Island Adventurer” Reward: The alliance does not need to be in possession
of any Wonders.
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17.2.2. Rank of Honor will be according to the Honor earned by the player during the
Season until such time as the Competition Period ends.
17.2.3. Alliance Influence Ranking will be according to the total influence the Alliance has
earned during the Competition Period.
17.3. Anyone on the regular map will not be able to see the unique Rankings.
17.4. The player will be able to see the Ranking of all the previous islands that he participated in
by going to Season Troop Camp and clicking on Season Review.
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18.4. At the end of the season, players with higher Honors will
earn better rewards.
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20.2. When the Season ends, the Resin Upgrade system and Seasonal Troops (SX and SXI) will be
removed from the account. Additionally, the Season chat will close and disappear as well.
20.3. After the Season is over, the player will be compensated for killed T1-T10 troops.
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21.2.2. These eggs divide into: Mastered Lost Island Egg, which
is the reward for the alliance that wins the Island
Dominator reward (item 16.2.7.2) and Egg of the Lost
Island Explored, which is for the alliances that win the
Island Explorer and Island Adventurer reward (items
16.2.7.3 and 16.2.7.4).
21.2.3. The difference between the 2 eggs is that the Dominated egg has a
higher hatching rate than the Exploited egg and the amount of eggs
gained by the Dominators is greater than the others.
21.2.4. Both eggs are special because, regardless of the amount of eggs received or the
Like, the player will receive a Seasonal Special from the first five eggs they hatch.
Examples:
21.2.5. If the player received 18 eggs from the Dominated Lost Island and he hatches a Special from the
Season on the 1st egg so that's the guaranteed one and the remaining 17 eggs will have the
normal Dominator hatch percentage.
21.2.6. If the player received 10 eggs from the Lost Island Explored and he hatches a Special from
Season on the 3rd egg so this is guaranteed and the remaining 7 eggs will have the normal Explorer
hatching percentage.
21.2.7. These Bounty Eggs will go with the player to the regular map and will take a few days
to expire, but don't forget to use them!
21.3.2. Fruit not used in the week accumulates for the next
week.
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21.4. Some Season Specials can be hatched from regular orange eggs, BUT they will only be available
after the server goes through the Island event for the first time.
21.5. It is possible to get the Crimson Slayer special ant for free. Just join the Island as the player earns
the 200 shards of it as the Island progresses through the Season Milestones.
21.6.1. After the Selection Period starts, the Season chat will start and the members of
all 8 alliances will be able to talk to each other
21.6.2. Players on the regular map will not be able to see or talk in Seasonal chat.
21.6.3. Please note: messages in Season chat are reportable as normal and are
subject to the same rules as other chats.
21.7. All players receive a bonus of +200% attack, +200% defense and +100% health if they are
fighting in their Starting Area.
21.8. There is no longer the SvS event to invade the enemy server. It has been replaced by a “Free
Development Day”, where the player needs to choose a task for SvS, just like on Friday.
21.9. Groundhog and Pangolin function normally on the Island, but cannot be attacked with SX or SXI troops.
21.10. On SvS Gathering Day, players receive a +10% Gathering Speed bonus (not on Free Day
even if you choose to Gather).
21.11. March speed for joining packs or starting gathering is buffed and makes your march move
faster across the map. The speed to start building the Warzone (class level tree task) also
gets a bonus.
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(Check the conditions and requirements on the event page when it appears)
22.1. During the Island Registration Period, R5 can initiate a call in the Cross-Server event and set
conditions for potential players who want to register and go to his alliance.
22.2. Cross Server will be divided into groups with multiple servers. The player can only migrate to the
server within his group.
22.3. Players who want to migrate will be able to see all registered alliances within their group's range,
as well as the conditions defined by R5, and will be able to apply to be accepted into the
destination alliance.
22.4. After the player signs up for the target alliance, R5 will have the option to accept or decline. If
accepted, the player is teleported to the destination server and alliance.
22.5. This Cross is a permanent migration. The player will not return to the old server when the Island ends,
but will be able to participate in the next Cross and go elsewhere if they wish.
22.6. You only have ONE CHANCE to use Cross at each event, if you migrate wrong you will not be able to return to the same
Cross event.
22.7. The player can use Cross and then leave the alliance.
22.8. The Cross has a waiting time of 21 days, that is, if the player migrates on the 5th, but decides not to go to the
Island, he will only be able to use the Cross again after the 26th.
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