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Translated from Portuguese to English - www.onlinedoctranslator.

com

definitive guide toRace of Champions - Lost Island


BR version

Created by: Mod Targaryen on 11/26/2022. Revised on 11/26/2022

This guide is unofficial and has no connection with the game's official translator team or any other member of the
staff/Fairys/Devs. I collected information from the “Race of Champions – Lost Island” event and translated some
parts on my own because there is still no official translation, in addition to adding extra information that I
considered important, but that was not directly described in the event.

Please understand that the Island is a recurring event and the game developers may change any
event information at any time, so the information contained here may be out of date depending
on the date you are reading it, but I believe the essence of the event will remain. put a long time,
only one-off changes will be made.

This guide has no strategy suggestions for the event, it just tries to explain, as clearly as possible, all
the hundreds of options of what can be done during the Island. I apologize if it got too long or
confusing, I tried not to leave anything out.

A part of the Island is not yet translated into Portuguese so maybe you will find items or descriptions in English in
the game.

If you want to make any criticism, suggestion, compliment or just know if there is an updated version of this guide,
contact me on DiscordTargaryen#4572or notchat-portugueseon the Official Discord of the game https://
discord.gg/theantsofficial
Ultimate Guide to Race of Champions – Lost Isle Mod Targaryen

summary
Introduction................................................. .................................................................. ................................................. 3

1. Periods .................................................................. .................................................................. ............................................................ 17

1.1. Preview Period (Duration of 7 days)............................................... ..................................... 4


1.2. Enrollment Period ..................................................................... .................................................................. .................... 4

1.3. Combination Period (4 days) ............................................ .................................................................. ...... 4

1.4. Selection period (3 days).............................................. .................................................................. ............. 5

1.5. Competition Period (45 days) ............................................ .................................................................. ..... 5

1.6. Settlement Period (1 and a half days) ..................................................... .................................................................. 5

2. Constructions and Resin ................................................ .................................................................. ............................ 6

3. Alliance Territory................................................................ .................................................................. .................................. 7

4. Collection ................................................................ .................................................................. .................................................................. 8

5. Alliance Towers and Clay/Clay ..................................................... .................................................................. ................... 9

6. Strongholds ..................................................... .................................................................. ...................................................... 11

7. Attacking Enemy Turrets ................................................... .................................................................. .................... 13

8. Attacking Enemy Strongholds ..................................................... .................................................................. ............. 14

9. Troops of the Season (SX and SXI) and Revival Fungi .................................................... ............................................................ 15

10. How to get Seasonal Troops ..................................................... .................................................................. .... 16

11. Season Compensation (Season Saving) ......................................... ....................................... 18


12. Creatures of the Lost Isle ..................................................... .................................................................. .................. 19

12.1. Hornets ..................................................................... .................................................................. .................................. 19

12.2. Lizards ..................................................................... .................................................................. ............................ 19

12.3. Mudskipper ............................................................. .................................................................. ......................... 20

13. Teleport ............................................................. .................................................................. ...................................... 21

14. Season Achievements ................................................... .................................................................. ............... 22

15. Season Milestones ................................................ .................................................................. .................... 23

16. Season Rewards................................................................ .................................................................. ........... 24

17. Season Ranking ................................................ .................................................................. ...... 25


18. Season Honor ................................................... .................................................................. ...................... 26

19. Alliance Influence ................................................... .................................................................. ....................... 27

20. End of Season ................................................... .................................................................. .......................... 28

21. Other information and curiosities............................................... .................................................................. ... 28

21.1. Island Eggs ..................................................................... .................................................................. ........................... 28

21.2. Season Reward Eggs ................................................... ...................................................... 29


21.3. Seasonal Shop and Fruits ................................................... .................................................................. ..... 29

22. Cross-Server Convocation / Migration ................................................... .................................................................. .. 31

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Ultimate Guide to Race of Champions – Lost Isle

Introduction

The Event "Race of Champions - Lost Island" takes place


with 8 alliances that are sent to a special map with layout
of an Island. This Island is divided into 9 Initial Areas (1 for
each alliance + 1 Free Initial Area) in addition to 3 Conflict
Areas and 1 Area of Abundance, the main objective is to
conquer the “Tree of Abundance” which is in the center of
the map.

This event has a lot of interesting content: the player


can have SX troops (as strong as T10) and SXI (stronger
than T10!), build towers to advance across the map,
destroy enemy towers, conquer Fortresses, defend
their territory, climb the Honor, hunting Hornets or
Geckos etc.

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1. Periods

The Island has 6 Periods that last a total of 68 and a half days:

1.1. Preview Period (Duration 7 days)

1.1.1. During this period, the event is visible, but it is still not possible to register.

1.2. Registration Period (Duration 7 days)

1.2.1. Opportunities to apply are limited. R4 or R5 need to subscribe as soon as the period
starts and only R5 can unsubscribe.

1.2.2. Membership Requirements: The alliance must have at least 50 members. In the last 3 days,
50 members must have logged in at least once, out of which at least 35 of them must
have unlocked T8 troops of any type.

1.2.3. After 00:00 UTC on the last day of Registration, alliances that do not meet the pre-
requirements will be disqualified. They can apply again when they meet the requirements. For
example, if you have 55 members when you sign up and 6 of them leave, you will be disqualified
on the last day if you don't get back to +50 members.

1.2.4. After the alliance has successfully registered, members of the registered alliance can leave the
alliance for 6 days, but cannot leave on the last day of the Entry Period.

1.2.5. The Subscription can be canceled within the 6 days within the Subscription Period, but cannot be
manually canceled on the last day of the Subscription Period.

1.2.6. R5 can only leave the alliance after transferring its position to another member.

1.2.7. When the amount of Alliance members is less than 50, the system will
automatically unsubscribe from the Alliance on the last day of the Subscription Period, and
will notify members by message that the subscription failed.

1.2.8. The Alliance cannot be disbanded after being successfully enrolled.

1.2.9. On the last day of the Registration Period, members of the registered alliance cannot leave or be
removed from the alliance, but new members can join the Alliance

1.3. Combination Period (4 days)

1.3.1. Alliances that have passed the Entry Period having met all requirements
will be combined into groups of 8.

1.3.2. The game system will form combinations of 8 alliances with similar strengths.

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1.4. Selection Period (3 days)

1.4.1. At 00:00 UTC on the first day of the Selection Period, R5 (and ONLY R5) will have the option to
choose one of the 8 Starting Areas.

1.4.2. After an alliance chooses a Starting Area, that area will be unavailable to other alliances
choose it, that is, if an alliance wants a specific Starting Area, it needs R5 to be
online and choose the desired Area as soon as possible.

1.4.3. If one or more Alliances do not select any Starting Area, it will be randomly chosen by
the system on the last day of the Selection Period

1.5. Competition Period (45 days)

1.5.1. Once the Competition Period starts, all alliance members will be automatically
teleported to the Island, with no possibility of returning to the normal map
until the end of the season (except for the Vote to Leave the Island on the 17th, check out more about that in
the posts below).

1.5.2. Players should keep an eye out for “Season Milestones” to see when they can
make certain advances across the map.

1.5.3. When the Competition Period reaches the 17th, R5 or R4s will be able to initiate a vote to LEAVE
THE SEASON by clicking Quit the Season in the Alliance. The Voting Period will last 72 hours
and, if the vote has an approval equal to or greater than 70%, it will start
The Publishing Period lasts 48 hours and after it ends the entire alliance will leave the Island.
If the vote does not have an approval equal to or greater than 70%, no one will leave the
Island. PLEASE NOTE: Seasonal Rewards will NOT be earned when leaving the Island in this
option. Only a minuscule offset of features and mutations will be sent.

1.6. Settlement Period (1 and a half days)

1.6.1. Rewards will be calculated by the system and sent via message, according to each
player's participation. It may take 1~3 days for this to happen.

1.6.2. After the Liquidation Period ends, all players will be teleported back
to the normal map, in the same location they were when they left.

1.6.3. Emailed rewards include: Season Achievements, Season Milestones


Season, Season Rewards which includes Honor Ranking and Alliance Occupation.

1.6.4. During the Sale Period, players can no longer earn Honor or complete Milestones. The
status of occupied Strongholds cannot change.

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2. Constructions and Resin

2.1. There are 14 Buildings available to be upgraded using


Resin.

2.2. The maximum upgrade level is 25.

2.3. For the Building to be upgraded to Tier X, the player


needs to be at Tier X with the normal building. Example:
Pro Rally Center is at Level 23 so it can only be
upgraded up to Level 23.

2.4. Each building gives a different bonus, check the description of


each one for the bonuses.

2.5. Resin improvement is considered for tasks involving normal building improvement, but with a
lower score.

2.6. Resin can be checked in the Inventory, in the Others section and can
only be obtained in four ways:

2.6.1. Killing Island Creatures: Hornets, Normal Bugs, and


geckos.

2.6.2. Buying in the Season Store.

2.6.3. Upon reaching certain Seasonal Milestones.

2.6.4. Buying in Bundles.

2.7. At the end of the Clearance Period, any Resin remaining in Inventory will be removed and
Upgrades per Resin will be deleted.

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3. Alliance Territory

3.1. All alliances will have their own Blocausse (Headquarters) in the
starting area.

3.2. The area around Blocausse is a Safe Area. Within it, the player
cannot be attacked, spied on, or ganged up on, but also
cannot attack other players, Strongholds, or Towers. You
need to leave the Safe Area to attack.

3.3. Members of other alliances cannot teleport into another


alliance's Safe Area.

3.4. Alliance Blocausse cannot be attacked, spied on, or ganged on.

3.5. The Blocausse will serve as the location to carry out the
Warzone Construction Task (to increase the class level).

3.6. The player can attack wild creatures from within the Safe Area.

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4. Collection

4.1. Within the Blocausse area, players will have 5


large collection points available: meat,
plant, wetland, sand and diamond.

4.2. All alliance players will be able to collect


simultaneously in them, with no march limit.

4.3. These pick-ups cannot be attacked, peeked,


or grouped.

4.4. The time and total collected are the same as a level 8
collection point on the normal map.

4.5. ATTENTION: Sending march to collect will cost stamina.

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5. Alliance Towers and Clay/Clay

5.1. Only R5 or R4s can build Towers.

5.2. Each Tower created will consume 2,000 clay within the Starting Area and
4,000 outside the Starting Area.

5.3. Each alliance will have an initial amount of clay and other
clays can be obtained by each player when performing
the first four daily tasks.

5.4. The clay owned by the Alliance can be checked in the Alliance >
Territory section and you can check all the Towers that are
being attacked or under construction.

5.5. Will have a limit of clay that can be obtained daily


and if this limit is reached, it will no longer be possible to
obtain clay.

5.6. Clay owned by the Alliance will also have a limit and no
extra clay can be stocked if the limit is reached.

5.7. Only R4 and R5 can view the alliance's stockpiled


amount of clay.

5.8. The Alliance has a record of all the towers built and demolished, with the
name of the person and the date/time that carried out the action.

5.9. To complete a Tower, 10 different alliance members


must send 1 march each to decrease its construction
time. No more than 1 march can be sent by the same
player to the same Turret, but the player can send
different marches to different Turrets.

5.10. If no one sends any marches to a Tower or it


becomes empty during construction it will still be
finished by itself, but it will take much longer.

5.11. After the Tower is completed, the marches will NOT


return automatically, requiring the player to
manually return it. If the completed Tower is
attacked by an enemy, the march inside it that was
building will be considered a defender and can be
attacked.

5.12. R5 and Officers (R4s with rank) can send marches back with the Turret under construction or already
completed.

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5.13. The higher the level (T1-T10, SX-SXI) of the troop sent, the less time the tower will take to
build. The time to complete a Tower outside the Starting Area is longer than usual.

5.14. R5 or R4s can demolish completed or under construction Towers. All clay in a completed Tower
will be lost upon demolition. Towers under construction return 80% of the clay when
demolished.

5.15. If the demolition of a Tower under construction is not completed on the day it was started, the
80% return will be counted as a daily Clay gain on the day it is completed.

5.16. ATTENTION: Send march to build, attack, defend or start grouping against a Tower costs
stamina.

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6. Strengths
6.1. There are 6 types of Strongholds on the Island: Tree, Wonder, Residence, Lair, Tunnel and Ferry.

Tree Wonderful Residence

Lair Tunnel Tunnel + Ferry

6.2. Ferries are always level 4. Dens can be level 3 to 7. Residences can be level 4 to
8. Wonders are level 8 or 9 and the Tree is level 10. The higher the level, the harder the
achievement.

6.3. When a Stronghold has not yet been conquered by any alliance, it is called a Neutral
Stronghold.

6.4. To attack a Stronghold, you must "touch" it with a Tower and finish building the Tower.

6.5. Each Fortress conquered gives an amount of Influence to the alliance that is holding it. If another alliance
conquers a Stronghold, the former owner of the Stronghold loses influence and the new alliance gains.

6.6. To conquer a Fortress, you must defeat all troops stationed in it and destroy all durability
within 1 hour of the moment the first attack hits the Fortress.

6.7. The tunnels that split the borders will have a buff and will be unconquerable until that buff is
removed. Check the Season Milestones for the date when tunnel bonuses are removed.

6.8. Marching speed against Strongholds is fixed according to your position regardless of the troops,
bugs or specials allocated in the march.

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6.9. Troops stationed in Strongholds will not be empowered and will only have unstarred Specials on
their marches.

6.10. After conquering a Fortress, it gains a 1-hour shield.

6.11. After conquering a Stronghold, all alliance members gain a specific bonus that must be checked
in the description of the conquered Stronghold.

6.12. Each Stronghold has a different bonus: attack/defense/life for guardian/gunner/carrier.

6.13. In addition to the bonus, each Stronghold provides a small production of SXI troops.

6.14. Each Fortress also has rewards for the FIRST Alliance to conquer it. Check each reward in the
Stronghold description.

6.15. The achievements of Strongholds that have already been conquered for the first time will not have rewards,
you will only gain its Influence.

6.16. Players can check all conquered Strongholds and bonuses obtained by clicking on Alliance
> Territory.

6.17. Ferries and tunnels do not give bonuses or troop production.

6.18. ATTENTION: Sending marches to attack, reinforce or start grouping against a Stronghold costs
stamina.

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7. Attacking Enemy Turrets


7.1. To start an attack, you need to build your own Tower that touches the enemy Tower.

7.2. Once the Tower is 100% complete, you can start attacks, groups or send spies against the
enemy Tower.

7.3. If the Tower that is touching is attacked and loses 100% durability, attacks can still be
continued as long as the Tower itself is not completely destroyed. If it is destroyed, it will no
longer be able to attack the enemy Tower, having to build its own Tower again and make it
reach 100% again before carrying out new attacks.

7.4. After attacking an enemy Tower, defeating all of the players' troops defending it, and
remaining with a march inside the Tower, it will enter a Destruction State. The more
marches (in a total of 10) are sent and remain inside the enemy Tower, the faster the
destruction will be.

7.5. If your alliance is destroying a Tower and all its members with troops inside it withdraw their
marches, the Tower will stop with the Destruction State and slowly regain all durability. The
enemy will be able to send marches to stay inside the Tower and increase durability
recovery speed. Tower will not regain durability if 1 enemy unit remains inside it.

7.6. Players will be able to view the enemy troops that are destroying their alliance's Tower, just click on
the Tower and View.

7.7. A Turret's destruction and recovery speed is calculated according to the number and power of the
marches occupying it.

7.8. Just attacking doesn't reduce the Tower's durability, it needs to stay with the gear inside the Tower.

7.9. The Tower is destroyed after its Durability reaches 0 and the troops inside it will return to
players.

7.10. No clay is recovered from a destroyed Tower.

7.11. ATTENTION: Send march to attack or start grouping against an enemy Tower costs stamina.

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8. Attacking Enemy Strongholds


8.1. To start an attack, you need to build your own Tower that touches the enemy Stronghold.

8.2. Once the Tower is 100% complete, you can start attacks, groups or send spies against the
Stronghold.

8.3. If the Tower that is touching is attacked and loses 100% durability, attacks can still be
continued as long as the Tower itself is not completely destroyed. If it is destroyed, it will no
longer be able to attack the enemy Fortress, having to build its own Tower again and make it
reach 100% again before carrying out new attacks.

8.4. To conquer the enemy Fortress is the same process as for a Neutral Fortress: you need to defeat all
stationed troops and destroy their durability within 1 hour.

8.5. In case the enemy sends reinforcements to the Stronghold, he will also need to defeat their troops in addition to
those already stationed in the Stronghold.

8.6. ATTENTION: Send march to attack or start grouping against an enemy Fortress costs stamina.

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9. Troops of the Season (SX and SXI) and Revival Fungi

Season Troops will ONLY be available during the Island. These troops will not die during
battles, they can only be lightly or seriously injured and the player can heal them in the
Seasonal Troop Camp building (the player receives this building as soon as he enters the
Island for the first time) using an amount of each resource and an amount of Revival Fungi, a
specific healing Fungus that is only available on the Island.

9.1. Seasonal Troop Camp has no wounded troop capacity


limit

9.2. There is a maximum amount of Revival Fungi that the


player can accumulate. This limit increases as the player
gets more Honor.

9.3. Revival Fungi is automatically produced in the Camp


and its production can be improved as the player
earns more Honor.

9.4. If the player runs out of Revival Fungi, they will not be able to heal their SX
or SXI troops until they produce more.

9.5. There are several Revival Fungi bundles for sale in the Bundle
Store.

9.6. SX and SXI healing speed and cost are not affected by any
bonuses except when upgrading some buildings using
resin. Upon entering the Island, check the description of
each building which one helps you heal faster and
cheaper.

9.7. Season Troops cannot be used in: Duels, Underground


Cave, Crystal Mine, Pangolin, Groundhog, etc.

9.8. SXI Troops can only be used after a Milestone has been reached, check the in-game Season
Milestones page to find out when you can use them.

9.9. SXI troops can be buffed if the player has unlocked T10, but only the troop that has been
unlocked can be buffed. Example: so-and-so has unlocked T10 marksman so he can buff SXI
marksmen but cannot buff SXI carriers or guardians.

9.10. SX cannot be empowered.

9.11. Strengthening is done the same as for other troops, in the Troop Field and using resources.

9.12. After the Clearance Period ends, the empowered SX, SXI, and SXI troops will be removed from the player's
account.

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10. How to get Troops of the Season

10.1. Conquest of Colonies.

10.1.1. Colonies are divided into 3 groups: shooters, carriers,


guardians. The player needs to attack and defeat ALL
troops in the colony to conquer the colony and start
producing troops.

10.1.2. They have Level 1 to Level 9 and the higher the level,
the harder it is to defeat all the troops, but the higher
levels produce more. Click on the profile of each colony
to check the troops and Special Ants that are allocated
there.

10.1.3. Colonies will not have bugs allocated or Specials with


stars.

10.1.4. The colony gains a difficulty bonus if the player is


too far away from its position. The further the
colony is on the anthill, the greater the difficulty. If the colony is within the territory
of the Tower, there is no difficulty bonus.

10.1.5. The player can conquer a colony from a player of another alliance, just attack and defeat all
the troops.

10.1.6. The player can reinforce his colony if it is being attacked. In this case, the enemy will need to
defeat your reinforcement + the stationed troops.

10.1.7. After reaching certain Seasonal Milestones (read more about that below), colonies from level 1~7
can be upgraded to level 8 and colonies from level 9 can be upgraded to level 10. Keep an eye on
the Milestones to find out when you can level up.

10.1.8. The colony limit per player is 200 with 80 colonies being released as the player's
Honor increases, 20 colonies are according to Alliance influence, and 100 are as
certain Seasonal Milestones are reached.

10.1.9. After conquering the first colony, the player can "collect" troops every hour in the
Camp.

10.1.10. ATTENTION: Reinforcing, attacking and leveling a colony spends stamina.

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10.2. Building Improvement

10.2.1. The player can increase his troop production by


upgrading certain buildings using Resin. Check in the
description of the buildings which of them increase
the production of troops by selecting the building
and clicking on “Improvement”.

10.3. Occupation of Fortresses

10.3.1. Each Fortress conquered (except Ferries


and Tunnels) provides a small additional
troop production for all alliance
members.

10.3.2. In addition, the alliance has a Reputation


Ranking (Go to Alliance and then
Manage) and this Ranking gives another
small bonus in the production of SXI.

10.4. Achievements of the Season

10.4.1. SX Troops are obtained exclusively through a Season


Achievement that lasts the first 3 days, just log in and
you will get a total of 360,000 units of SX Troops.

10.4.2. When completing each of the 3 daily Achievements that


provide SX troops, the player must choose which type he
wants: guardians, carriers or marksmen. WATCH OUT! You
will not be able to change later!

10.4.3. SXI Troops can be obtained by earning certain


Achievements. Check out the “Season Achievements”
page to see what they are.

10.5. Some events may also provide a Seasonal amount of Troops.

10.6. ATTENTION: Collecting SX or SXI troops DOES NOT give points in Action Colonies and any task to
hatch soldiers, but it is possible to make a fixed amount of points daily in Warzone when
collecting SXI troops in the Camp of the season.

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11. Season Saving (Season Saving)


11.1. Resources used to heal troops

11.1.1. 70% of resources consumed by healing T1- troops


T10 and SX-SXI during the Season (Accelerators
and Revival Fungi not included) will be returned
to the player after the Sale Period.

11.1.2. If the player used diamonds to replenish resources


used to heal soldiers, the system will return the
corresponding proportion in resources, not in
diamonds.

11.2. dead troops

11.2.1. T1-T10 troops who are killed during the


Season will be saved and will return to the
anthill after the Liquidation Period.

11.2.2. Only soldiers killed during battles or the Healing Pool exceeds it will be saved.

11.2.3. Disbanded soldiers (they are in the Healing Pool and the player kills them there) will not be saved or
returned.

11.2.4. The number of dead soldiers saved will not be counted towards any type of tasks or
shock troop events.

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12. Creatures of the Lost Island

There are some creatures that players only find on the Island! They are a little stronger than the
ones on the regular map, but they also give better rewards. As Season Milestones are reached,
higher levels of creatures will be unlocked, meaning not all will be available on day one. Stay
tuned!

12.1. hornets

12.1.1. Hornets spawn after a few days, start at level


16 and reach level 20 towards the end of the Season.
Their bounties are better than regular bugs, but they
are much stronger, so be careful when hunting them.

12.1.2. Hornets are considered in all tasks where it is


necessary to hunt an insect.

12.1.3. Hornets provide a “Hornet Resource Chest” reward, which allows the player to
choose a predetermined amount of resources.

12.1.4. This “Hornet Resource Chest” expires at the end of the Season. You must use them before
to leave the island.

12.1.5. On weekends, an event will spawn for 2 days where some rewards
extras will be added to the normal Hornets rewards.

12.1.6. Hornets cannot be searched for by Search like regular insects, you need to
manually search for them on the map.

12.1.7. This insect can be found most easily near rocks or on borders.

12.1.8. WARNING: Hunting Hornets consumes stamina.

12.2. geckos

12.2.1. Geckos must be hunted with clusters and their levels are
30, 35 and 40.

12.2.2. They have better rewards than lizards, but are


considered in all tasks where it is necessary to hunt a lizard.

12.2.3. ATTENTION: Hunting Geckos consumes stamina.

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12.3. mudskipper

12.3.1. The Mudskipper is a creature that appears only once


on the Island and lasts for a few days. Attacking him will
provide individual rewards and various alliance-wide
bonuses that will last for the ENTIRE season.

12.3.2. Each player can attack the Mudskipper a maximum of 15


times a day.

12.3.3. The amount of rewards depends on damage equal to


Groundhog. Example: The highest damage reward is
when you do 20m damage, but if So-and-so does 20m or
200m the reward is the same.

12.3.4. The Mudskipper can be grouped together or attacked alone.

12.3.5. It will not disappear until the event ends.

12.3.6. ATTENTION: Attacking the Mudskipper consumes stamina.

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13. Teleport
13.1. Players will be able to teleport for free within their Home Area for the entire Season, even if the
Wonder in their Home Area is occupied by an enemy alliance.

13.2. When invading an enemy area, a Skirmish area or the Tree area, players will only be able to teleport within
the areas of their own Towers. They will only be able to teleport freely after conquering the Wonder of the
area or the Tree.

13.3. If an alliance conquers a Residence in the enemy area, Conflict area or Tree area, players of that
alliance will be able to teleport throughout the subarea that this Residence covers.

13.4. If an enemy alliance conquers your Wonder, they will be able to teleport throughout that
Wonder's area.

13.5. Teleporting outside your starting area will cost Advanced Teleport or diamonds.

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14. Season Achievements


14.1. Achievements consist of Individual Achievements and
Alliance Achievements.

14.2. Each task will have multiple levels to complete and upon
reaching these levels, the next level will be unlocked
automatically.

14.3. It is necessary to click on Receive to collect the rewards.

14.4. These Achievements can be completed AT ANY TIME


during the Season.

14.5. The player can still receive the reward even if they didn't
receive it right away and end up back in a state where they no
longer meet the Achievement requirements.

14.6. If you completed an Achievement and forgot to click


Receive, the rewards will be sent via email after the
Season ends (unless the Reward is SXI Troops, Resin,
Season Eggs, or another Island-exclusive item).

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15. Season Milestones


15.1. Milestones are a kind of specific achievements that must be
completed by the Island in general during a predetermined
period.

15.2. Some Milestones have specific conditions to be


completed and certain alliances may not be able to
complete them within the established time.

15.3. Landmarks also unlock some features of the Island:


increased creature levels, removal of tunnel bonuses,
increased colony limit, etc.

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16. Season Rewards


Season Rewards are divided into two parts: Honor Rewards and
Alliance Occupation Rewards. If the alliance votes to leave in that
“Quit the Season”, it will not earn these rewards.

16.1. Honor Rewards

16.1.1. They are defined according to the Honor Ranking of the


players when the Competition Period ends and will be
sent after the Liquidation Period.

16.1.2. The higher the Honor, the better the rewards.

16.2. Alliance Occupation Rewards

16.2.1. They are defined considering which alliances ARE in


possession of the Wonders and the Tree of Plenty when the
Competition Period ends.

16.2.2. Regardless of how many times a Wonder or Tree has changed hands during
the Island, will only be considered for the Occupation Reward the alliance that is in possession of it at
the end.

16.2.3. There are 3 types of Alliance Occupation Rewards: Island Participant, Level 9 Wonder,
and Island Occupations.

16.2.4. The Island Participant reward is standard and fixed for everyone who completes the
Whole season.

16.2.5. The Level 9 Wonder Reward will be won by the alliance or alliances that are in
possession of a Level 9 Wonder at the end of the Competition Period.

16.2.6. The Level 9 Wonders Reward is cumulative, that is, if an alliance is in possession of
2 of the 3 available Level 9 Wonders, it will earn the reward twice. And if you have
the 3 Wonders Level 9 then you will get the reward three times.

16.2.7. The Island Occupations Reward depends on how many Tier 8 Wonders your alliance will have
at the end of the Season and if you also own the Tree.

16.2.7.1. These Rewards have minor differences for: Alliance Leader (R5), Officers (R4s
with rank), R4s without rank, R3s, and R2/R1

16.2.7.2. “Island Dominator” Reward: The alliance must be in possession of at least 1


Level 8 Wonder and the Tree of Abundance at the same time.

16.2.7.3. “Island Explorer” Reward: Alliance must be in possession of at least 1


Level 8 Wonder.

16.2.7.4. “Island Adventurer” Reward: The alliance does not need to be in possession
of any Wonders.

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17. Season Ranking


17.1. The Season will have the normal Ranks of:
Anthill Power, Anthill Level, Anthill Kills (total),
Alliance Power Ranking and Alliance Kill Rank.

17.2. The Season will also have 3 Island-unique


Ranks: Honor Rank, Kill Rank During The
Island, and Alliance Influence Rank

17.2.1. Kill ranking during the island


will be all kills/defeats that the player
applied to enemies. This number will be
added up and kept in the player's account
when he leaves the Island. Example, I
arrived on the island with 1 million
kills and killed 2 million. I'll have 3 million when I leave.

17.2.2. Rank of Honor will be according to the Honor earned by the player during the
Season until such time as the Competition Period ends.

17.2.3. Alliance Influence Ranking will be according to the total influence the Alliance has
earned during the Competition Period.

17.3. Anyone on the regular map will not be able to see the unique Rankings.

17.4. The player will be able to see the Ranking of all the previous islands that he participated in
by going to Season Troop Camp and clicking on Season Review.

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18. Season Honor


Honor is earned individually and as you climb higher in this Rank,
the more benefits you will have during and at the end of the
Season. How to get Honor?

18.1. Occupying Season troop colonies. Each colony level


provides a different amount of Honor.

18.2. Upgrading buildings with resin increases Honor with each


upgraded level.

18.3. Collecting SX and SXI troops also grants a good amount of


Honor per soldier.

18.4. At the end of the season, players with higher Honors will
earn better rewards.

18.5. There is a Season Achievement that requires an amount of


Honor, be aware.

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19. Alliance Influence


19.1. To increase the Alliance's influence, players
must conquer the available Strongholds:
Tree, Wonders, Residences and Lairs.

19.2. Ferries and Tunnels do not give Influence.

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20. End of Season


20.1. After the Sale Period, the Season will end and the Island event will disappear from the Events
page.

20.2. When the Season ends, the Resin Upgrade system and Seasonal Troops (SX and SXI) will be
removed from the account. Additionally, the Season chat will close and disappear as well.

20.3. After the Season is over, the player will be compensated for killed T1-T10 troops.

21. Other information and curiosities


21.1. Island Eggs

21.1.1. The Island has unique eggs called Island Eggs


Lost.

21.1.2. Eggs can only be used during the Season.

21.1.3. The percentage of Season Specials increases


slightly on Island eggs compared to regular
orange eggs.

21.1.4. Can be obtained by completing Achievements


individuals, at special events throughout the Island and
by purchasing Packs.

21.1.5. These eggs have the hatching mechanic


guaranteed in the 30th egg, but can be hatched
in both Season Specials and regular Specials!

21.1.6. Island eggs have a unique mechanic where a


Season Special is guaranteed to hatch on the
100th, 300th, and 600th egg.

21.1.7. Dozens of Island eggs are available for sale in Packs.

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21.2. Season Reward Eggs

21.2.1. At the end of the Season, players will receive the


Occupation Reward (item 16.2.7) and one of the
rewards is a special Season Egg

21.2.2. These eggs divide into: Mastered Lost Island Egg, which
is the reward for the alliance that wins the Island
Dominator reward (item 16.2.7.2) and Egg of the Lost
Island Explored, which is for the alliances that win the
Island Explorer and Island Adventurer reward (items
16.2.7.3 and 16.2.7.4).

21.2.3. The difference between the 2 eggs is that the Dominated egg has a
higher hatching rate than the Exploited egg and the amount of eggs
gained by the Dominators is greater than the others.

21.2.4. Both eggs are special because, regardless of the amount of eggs received or the
Like, the player will receive a Seasonal Special from the first five eggs they hatch.
Examples:

21.2.5. If the player received 18 eggs from the Dominated Lost Island and he hatches a Special from the
Season on the 1st egg so that's the guaranteed one and the remaining 17 eggs will have the
normal Dominator hatch percentage.

21.2.6. If the player received 10 eggs from the Lost Island Explored and he hatches a Special from
Season on the 3rd egg so this is guaranteed and the remaining 7 eggs will have the normal Explorer
hatching percentage.

21.2.7. These Bounty Eggs will go with the player to the regular map and will take a few days
to expire, but don't forget to use them!

21.3. Season and Fruit Shop

During the Competition and Clearance Period, players will


have a Shop available with various items to be purchased
for Berries.

21.3.1. This shop is reset weekly and items are replenished.

21.3.2. Fruit not used in the week accumulates for the next
week.

21.3.3. Fruit not used after the last day of the


Settlement will be removed from the account.

21.3.4. Players can get fruits by hunting hornets,


normal bugs, collecting resources or completing
daily tasks.

21.3.5. There is currently no Fruit sales package.

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21.4. Some Season Specials can be hatched from regular orange eggs, BUT they will only be available
after the server goes through the Island event for the first time.

21.5. It is possible to get the Crimson Slayer special ant for free. Just join the Island as the player earns
the 200 shards of it as the Island progresses through the Season Milestones.

21.6. Season Chat

21.6.1. After the Selection Period starts, the Season chat will start and the members of
all 8 alliances will be able to talk to each other

21.6.2. Players on the regular map will not be able to see or talk in Seasonal chat.

21.6.3. Please note: messages in Season chat are reportable as normal and are
subject to the same rules as other chats.

21.7. All players receive a bonus of +200% attack, +200% defense and +100% health if they are
fighting in their Starting Area.

21.8. There is no longer the SvS event to invade the enemy server. It has been replaced by a “Free
Development Day”, where the player needs to choose a task for SvS, just like on Friday.

21.9. Groundhog and Pangolin function normally on the Island, but cannot be attacked with SX or SXI troops.

21.10. On SvS Gathering Day, players receive a +10% Gathering Speed bonus (not on Free Day
even if you choose to Gather).

21.11. March speed for joining packs or starting gathering is buffed and makes your march move
faster across the map. The speed to start building the Warzone (class level tree task) also
gets a bonus.

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22. Cross-Server Convocation / Migration


The Cross is an event that always appears before each Island and is nothing more than a migration with different
requirements from the normal migration event “To Homeland”.

(Check the conditions and requirements on the event page when it appears)

22.1. During the Island Registration Period, R5 can initiate a call in the Cross-Server event and set
conditions for potential players who want to register and go to his alliance.

22.2. Cross Server will be divided into groups with multiple servers. The player can only migrate to the
server within his group.

22.3. Players who want to migrate will be able to see all registered alliances within their group's range,
as well as the conditions defined by R5, and will be able to apply to be accepted into the
destination alliance.

22.4. After the player signs up for the target alliance, R5 will have the option to accept or decline. If
accepted, the player is teleported to the destination server and alliance.

22.5. This Cross is a permanent migration. The player will not return to the old server when the Island ends,
but will be able to participate in the next Cross and go elsewhere if they wish.

22.6. You only have ONE CHANCE to use Cross at each event, if you migrate wrong you will not be able to return to the same
Cross event.

22.7. The player can use Cross and then leave the alliance.

22.8. The Cross has a waiting time of 21 days, that is, if the player migrates on the 5th, but decides not to go to the
Island, he will only be able to use the Cross again after the 26th.

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