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MANEUVERS

NAME CODE CHANGE Forwards Turns Extreme Turns


Power Climb PC +2 Alt -4 -3 -2 -5 -4 -3 -6 -5 -4
May not climb if prior turn was a
Climb C +1 Alt -2 -1 N -3 -2 -1 -4 -3 -2 stall

Level Flight LF Nil -1 N +1 -2 -1 N -3 -2 -1


May add 1 hex forward
Dive D -1 Alt N +1 +2 -1 N +1 -2 -1 N movement at move end

Power Dive PD -2 Alt N +1 +2 +3 N +1 +2 -1 N +1


Steep Dive ST -3 Alt N +1 +2 +3 +4 N +1 +2 +3 N* +1 +2
SPECIAL MANEUVERS
Max Speed 6
Power Immelmann PI +2 Alt -5 or -4
Max Speed 5
Immelmann IM +1 Alt -3 or -2
Max Speed 4
Split “S” SS -1 Alt -2 -1 N
Max Speed 5
Power Split “S” PS -2 Alt -1 N +1
Max Speed 6
Steep Split “S” S3 -3 Alt N +1 +2 Special Dive Recovery to recover

Max Speed 1
Stall SL Nil No Move Out of Control test to recover
ALTITUDE CHANGES SPEED CHANGES Notes
NAME CODE CHANGE Extreme Turns Forwards
Turns

Power PI +2 Alt -6 -5 -4 -5 -4 -3 -4 -3 -2
Immelmann
May not climb if prior turn was a
Immelmann IM +1 Alt -4 -3 -2 -3 -2 -1 -2 -1 N stall

Split “S” SS -1 Alt -3 -2 -1 -2 -1 N -1 N +1


May add 1 hex forward movement at
Power Split “S” PS -2 Alt -2 -1 N -1 N +1 N +1 +2 move end

Steep Split “S” S3 -3 Alt N* +1 +2 N +1 +2 +3 N +1 +2 +3 +4

Stall SL Nil

TURNS

BURSTS
ANTI-AIRCRAFT FIRE
AA Type Max RoF CAB Band Delay Firepower Radius
Range 0-3 4-5 6-7 8-9 0-5 5-10 10-15
Light 50 4 0 1 2xd6
Medium 80 3 1 2 3 3xd6 2xd6
Heavy 100 2 1 2 3 4 4xd6 3xd6 2xd6
 Pick a Target Point (a guessed x,y measurement from a table corner,
plus a height) for each round (RoF) and write it down.
 Fire arrives depending on the CAB delay i.e. delay 1 fire arrives in 1
turn etc.
 Roll the Firepower Dice depending on the target distance from the
Target Point and apply damage as normal.

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