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The Prison of Mono The Eldritch 10
The Prison of Mono The Eldritch 10
Level 10
Temperature Average
Room #2 West Entry #1 Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
West Entry #2 Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
→ Leads to room #10
East Entry Unlocked Good Wooden Door (hard 5, 15 hp)
→ Leads to room #3
South Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
→ Leads to room #12
Empty
Room #3 West Entry Unlocked Good Wooden Door (hard 5, 15 hp)
→ Leads to room #2
South Entry #1 Unlocked Strong Wooden Door (hard 5, 20 hp)
(slides up, +2 to break DC)
→ Leads to room #15, inhabited by 12 x Medium
Water Elemental
1300 gp; Silver Pearl (140 gp), Silver Pearl (160 gp),
Violet Garnet (800 gp), White Opal (1100 gp), White
Pearl (90 gp); Arcane Scroll (Obscuring Mist (25 gp))
(total 25 gp); hoard total 3615 gp
Room Features The room has a high domed ceiling, and a tile
labyrinth covers the floor
Room #7 West Entry Unlocked Good Wooden Door (hard 5, 15 hp)
→ Leads to room #6
East Entry Archway
→ Leads to room #8, inhabited by 10 x Scrag
South Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
Empty
Empty
Room #10 North Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
→ Leads to room #1, inhabited by 4 x Chuul
West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
East Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
→ Leads to room #2
Empty
Empty
Room #12 North Entry Stuck Stone Door (break DC 28; hard 8, 60 hp)
→ Leads to room #2
West Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #20
Room #14 East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
South Entry Unlocked Good Wooden Door (hard 5, 15 hp)
→ Leads to room #17
Empty
Room #15 North Entry Unlocked Strong Wooden Door (hard 5, 20 hp)
(slides up, +2 to break DC)
→ Leads to room #3
West Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #12
Room Features A fountain of water sits against the east wall, and a
charred wooden shield lies in the north side of the
room
Monster 12 x Medium Water Elemental
Room #17 North Entry Unlocked Good Wooden Door (hard 5, 15 hp)
→ Leads to room #14
East Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
→ Leads to room #18
Empty
Room #18 West Entry Stuck Good Wooden Door (break DC 18; hard 5, 15
hp)
→ Leads to room #17
East Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
South Entry Archway
→ Leads to room #23, inhabited by 6 x Medium
Water Elemental
Room Features A rope ascends to a balcony hanging from the north
wall, and the scent of urine fills the north-east corner
of the room
Room #19 North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
East Entry Unlocked Good Wooden Door (hard 5, 15 hp)
→ Leads to room #20
Room Features The floor is covered in perfect hexagonal tiles, and a
pile of trash lies in the east side of the room
Room #20 West Entry Unlocked Good Wooden Door (hard 5, 15 hp)
→ Leads to room #19
East Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #12
East Entry #2 Archway
→ Leads to room #21, inhabited by 5 x Ooze
Mephit
South Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
→ Leads to room #24
Room Features A stair ascends to a catwalk hanging between the
east and west walls, and the floor is covered with
mould
Room #23 North Entry #1 Unlocked Strong Wooden Door (hard 5, 20 hp)
North Entry #2 Archway
→ Leads to room #18
North Entry #3 Unlocked Simple Wooden Door (hard 5, 10 hp)
Room #29 South Entry #1 Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
South Entry #2 Unlocked Simple Wooden Door (hard 5, 10 hp)
(slides to one side, +1 to break DC)
→ Leads to room #33
South Entry #3 Archway
Room #33 North Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
(slides to one side, +1 to break DC)
→ Leads to room #29, inhabited by 8 x Sea Cat
West Entry Archway
South Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
→ Leads to room #40
Room Features Someone has scrawled a diagram of a mechanical
trap on the south wall, and a rusted iron box lies in
the center of the room
Room #34 North Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
→ Leads to room #30
West Entry Archway
→ Leads to room #40
Room Features A stone stair ascends towards the east wall, and a
set of demonic war masks hangs on the west wall
Room #35 South Entry #1 Unlocked Strong Wooden Door (hard 5, 20 hp)
→ Leads to room #43, inhabited by 4 x Chuul
South Entry #2 Unlocked Stone Door (hard 8, 60 hp)
→ Leads to room #44, inhabited by 15 x Medium
Water Elemental
East Entry #2 Stuck Iron Door (break DC 28; hard 10, 60 hp)
→ Leads to room #41, inhabited by 3 x Aboleth
Room #41 West Entry Stuck Iron Door (break DC 28; hard 10, 60 hp)
→ Leads to room #36, inhabited by 11 x Sahuagin
East Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
Monster 3 x Aboleth
Room Features A faded and torn tapestry hangs from the west wall,
and several empty flasks are scattered throughout
the room
Monster 3 x Chuul
Room Features A faded and torn tapestry hangs from the east wall,
and a large demonic idol with ruby eyes sits in the
north side of the room
Monster 15 x Medium Water Elemental
Room #47 West Entry Unlocked Simple Wooden Door (hard 5, 10 hp)
→ Leads to room #45, inhabited by 14 x Water
Mephit
East Entry Stuck Simple Wooden Door (break DC 13; hard 5,
10 hp)
South Entry Unlocked Good Wooden Door (hard 5, 15 hp)
Room Features A well lies in the south-east corner of the room, and
a set of demonic war masks hangs on the south wall
Empty
Room Features A wooden ladder rests against the south wall, and
someone has scrawled "right, left, left" on the east
wall
Room #53 West Entry Stuck Strong Wooden Door (break DC 23; hard 5,
20 hp)
→ Leads to room #52, inhabited by 4 x Eight-
Headed Hydra
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