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archT9A-SC Warbands v1 Beta1
archT9A-SC Warbands v1 Beta1
WARBANDS
Warbands
1s t Edition, version 2023 beta 1 – September 5, 2023
Choose Faction
hefirstthingtodowhenbuildingaWarband,istoselectanFaction.Therearemultipletochoosefromandthey
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all offer different strengths and weaknesses.
Choose an Archetype
henextstepistoselectanArchetypefromtheArchetypeTableofyourchosenFaction.SomeFactionsonlyhave
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a single Archetype available to them, others haveseveral.TheArchetypeTablespecifieshowmanyandwhich
modelstheWarbandcaninclude.TheselectedArchetypessometimesalsochangerules,limitationsandoptions
for the Warband.
Treasury Points
reasuryPointsarethebasiccurrencyof The9th Age:SkirmishCampaigns,oftenshortenedto‘pts’,andareused
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inamultitudeofways.Atthestartofacampaign,eachwarbandhas500ptstospendforrecruitingmodelsand
purchasingequipment.AnyamountnotspentisstoredintheTreasuryofthewarband,whichcanbeusedlater
int he campaign.
Recruit models
odels are recruitedtothewarband,chosenfromtheonesavailabletotheArchetype,butpayingfortheirpts
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cost using Treasury Points.
heselectedArchetypeimposeslimitsonwhatmodelstheWarbandcanincludeandalimitonthetotalnumber
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ofmodelsintheWarband.Amodelcannotberecruitedifthiswouldbreaktheselimits.Aminimumof4models
must be recruited.
Heroes
minimumof1HerowithoutNotaLeadermustberecruited.RegardlessoftheArchetypelimits,noWarband
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can ever contain more than 6 Heroes.
ounts
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Any number of Mounts can be recruited, as long as the Archetype limits are abided.
obeusedinbattle,mountsmustbeallocatedasEquipment.OnlyHeroescanbeequippedwithMounts,unless
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otherwise specified..
enchmen
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Any number of Henchmen can be recruited, as long as the Archetype limits are abided.
enchmenarerecruitedinGroups.AGroupcanbebetween1and5modelsinsize.AllmodelspartofaGroup
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count towards the limits of the Archetype individually, they must have the exact same equipment and gain
experiencetogether.Ifhenchmencanbeupgradedinanyway,allHenchmenpartofthesamegroupmusthave
the same upgrade.
Henchmen otherwise act independently from their Group and are in every aspect treated as models of their own.
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Purchase Equipment
quipment isakindofModelRulethatcanbepurchasedusingTreasuryPoints.WhentheWarbandisstarted,
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equipment can be bought from the Faction Market.
ftertheitemsarepurchased,theycanbeequippedtomodelsintheWarband.WhatEquipmentamodelcanbe
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given is limited by their Proficiencies. Each model entry specifies the Armour and Weapon Proficiencyofthe
model.AmodelcannotbeequippedwithaWeaponorapieceofArmourEquipmentunlessithasproficiencyfor
it.
I naddition,amodelcanonlybeequippedwithuptotwoCloseCombatWeaponsandasingleShootingWeapon,
unless otherwise specified. They can also only be equipped with asingleSuitofArmourandasinglepieceof
Hand Held Armour, unless otherwise specified.
Any model can be equipped with any piece of Miscellaneous Equipment, but only up to one of each kind.
quipmentthatisnotequippedisaddedtotheWarband'sStockpile,whereithasnoeffectduringgames,unless
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otherwise specified.
Appoint a Leader
he Hero with the highest Discipline, excluding models with Not a Leader, is appointed the Leader of the
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Warband. If there is a tiebetweenthehighestDiscipline,theplayercanchoosewhichHeroistheLeader.This
Hero will be the Leader until it is Vanished. The Leader gainsCommanding Presence (6″).
Wizards
henaWizardisrecruitedtotheWarband,itmustselectasinglePathorFaithfromtheonesavailabletoit.This
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willbethePathoftheWizardfortherestofthecampaign.ImmediatelygenerateaSpellfrom.Usetheprocedure
for generating Spells found in The 9th Age: SkirmishCampaigns – Paths.
The resulting Spell remains in the Wizard's knowledge for the rest of the campaign.
I nsomerarecases,amodelcanstartwithmorethanoneSpell.Ifthisisthecase,simplyusetheprocedurefor
generating spells multiples times, one after the other.
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Beast Herds(BH)
Faction Model Rules
Primal Instinct:Attack Attribute - Close Combat
tthestartofeachRoundofCombat,eachmodelwithPrimalInstinctmusttakeaDisciplineTest.Ifthetestis
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passed, the model must reroll failed to-hit rolls during this Round of Combat.
runkard:Universal Rule
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During step7ofthePre-GameSequence(whenequipmentisactivated),youmaychoosetoletallyourmodels
withDrunkarddiscardaLootedBooze.Iftheydo,theygaintheeffectsofDrunkbelow.Otherwise,theygainthe
effects of Sober.
– ober:ThemodelgainsVanguard(12″)andMarch&Shoot.AmodelthathasbeenSoberonceloses
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Scoring for the rest of the game.
– Drunk:The model gainsDevastating Charge (+1 Str,+1 AP)andFearless.
SobermodelwithDrunkardthatusesLootedBoozeduringthegamechangestobeingDrunk.Notethattheydo
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notgain Scoring from doing so.
Hidden Market
east HerdwarbandspurchaseEquipmentfromtheHiddenMarket.Whenthewarbandisstarted,allitemson
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the Hidden Market are considered to have a Rarity of zero. Items written in bold are special to the Hidden
Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
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Hereditary Spell
Casting Value Range Type Duration Effect
H Echoes of the Dark Forest he target gains Fear. Enemy models in base contact with
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the target suffer −1 Discipline.
6+ 12″ Augment One Turn
Archetypes
Fable of the Legend of the
Raiders Soothsayer’s Saga Hoof Beat Hymn Labyrinth
Models 4-15 4-15 4-12 4-9
Beast Chieftain 1 - - -
Soothsayer 0-1[0-1] 1 - -
Centaur Chieftain - - 1 -
Minotaur Chieftain - - - 1
Centaur 0-1[0-1] 0-1[0-2] 0-3 -
Young Minotaur 0-1[0-1] - - 0-2
Longhorn 0-2 0-2[0-2] - -
Mongrel Radier 0-1 0-2 - 0-2
Wildhorn 0-5 0-5 0-5 -
Mongrel 0+ 0+ 0+ 0+
Feral Hound 0-5 0-5 0-5 0-5
Gargoyle - 0-2 - 0-2
Briar Beast - 0-1 - -
Razortusk - - 0-1 -
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Herd Skills
agor Hide: Personal Protection
A ack Tactics:Universal Rule
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The model gainsFortitude (6+). Cannot be taken by Large models.
The model gains Ambush. When the model is
arrouser:Universal Rule
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deployedusingAmbush,themodelgainsSwiftstride
Cannot be taken by Large models.
until the end of the Player Turn in which it first
The model gainsDrunkard.
declares a Charge.
loven Charge:Special Attack
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carred Hide:Universal Rule
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The model gainsImpact Hits (1).
The model gainsUnbreakableandFearless.
erocity:Attack Attribute - Close Combat
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otem Bearer:Universal Rule
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The model must reroll failed Discipline Tests for
Cannot be taken by a Wizard.
Primal Instinct.
Max 1 per Warband.
Hunting Call:Universal Rule The model gains Wizard (0; Totems). The model
I fthismodelistheLeader,unlessitisDelayed,you cannot learn the Hereditary Spell.
may:
reat Horns:Universal Rule
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– C hoose to roll for Ambush starting from the If the model is the Leader, it gains Commanding
owner’s Player Turn 1. Presence (+6″).
– Reroll failed Ambush rolls.
unting Call is in effect even if the model is
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Ambushing and has not arrived on the Battlefield
yet.
Heroes
Height: Standard Base: 25x25mm
Beast Chieftain 80 pts
Type: Infantry Species: Beast-man
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Herd
5″ 10″ 8 5 3 8 Strider (Tree)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 4 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd, Great
1 4 4 1 4 4+ Dagger, Primal Instinct
Weapon, Beast Axe, Throwing Weapons
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed, Herd
5″ 10″ 7 5 3 6 S trider (Tree), Wizard (1; Druidism,
Shamanism, Evocation)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 4 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Staff, Sword,
1 4 3 0 3 - Dagger, Primal Instinct
Halberd, Great Weapon
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Height: Standard Base: 25x50mm
Centaur Chieftain 100 pts
Type: Cavalry Species: Beast-man
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Strength, Herd
8″ 16″ 8 15 3 8 runkard, May not Climb,
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Strider (Tree)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Shield,
6 4 4 0 Unusual Shape Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd, Great Weapon,
1 4 4 1 4 4+ Dagger, Primal Instinct
Light Lance, Lance, Beast Axe, Throwing Weapons
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Herd
6″ 12″ 7 22 6 8 earless, Frenzy, Slow Learner, Strider
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(Tree)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield
12 3 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Great Weapon
2 4 4 1 3 - Dagger, Battle Focus, Primal Instinct
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat,Shooting,Speed, Strength, Herd
8″ 16″ 7 15 3 3 runkard, May not Climb,
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Strider (Tree)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Shield,
6 3 4 0 Unusual Shape Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd, Great Weapon,
1 3 3 0 3 4+ Dagger, Primal Instinct
Light Lance, Lance, Beast Axe, Throwing Weapons
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Height: Large Base: 40x40mm
Young Minotaur 80 pts
Type: Infantry Species: Minotaur
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Herd
6″ 12″ 6 20 6 3 earless, Frenzy, Slow Learner, Strider
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(Tree)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield
9 1 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Great Weapon
2 2 4 1 2 - Dagger, Battle Focus, Primal Instinct
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Herd
5″ 10″ 7 5 3 5 Strider (Tree)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 4 4 0 Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd, Great
1 4 4 0 3 - Dagger, Primal Instinct
Weapon
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Herd
5″ 10″ 6 5 2 0 Strider (Tree)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 2 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Shortbow, Bow
1 2 3 0 3 4+ Dagger, Primal Instinct
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Henchmen
Height: Standard Base: 25x25mm
Wildhorn 40 pts Type: Infantry Species: Beast-man
8″ 16″ 5 5 2 0 mbush, Keen Senses, May not Climb, Never Learns, Strider (Tree),
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Vanguard (12″)
Defensive HP Def Res Arm Armour Proficiency
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Height: Standard Base: 20x20mm
Gargoyle 60 pts Type: Beast Species: Aves
3D6″ - 5 20 6 0 mbush, Fearless, May not Climb, Never Learns, Random Movement
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(3D6″),Sleeper,Strider (Tree), Unbreakable
Defensive HP Def Res Arm Armour Proficiency
7″ 14″ 6 20 6 0 May not Climb, Never Learns, Strider (Tree)
Defensive HP Def Res Arm Armour Proficiency
2 3 5 2 2 - Devastating Charge (+1 Str, +1 AP)
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Daemon Legions(DL)
Faction Model Rules
Manifested Form (X):Universal Rule
henthismodelisrecruited,itmustchooseaSinoftheoneswrittenwithinthebracketsoftheModelRule.If
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thereisnothingwrittenwithinbrackets,themodelcanchooseanyoftheseven.AllmodelsinasingleHenchman
Group must have the same Sin, and all Heroes in the same Warband must have the same Sin.
In addition, depending on if the model is a Henchman or a Hero, how the model gains Advancements is changed:
– ero-Whenrecruited,themodelgainsasingleManifestationSlot.Inaddition,whenthemodelgainsa
H
Skill, it instead gains an additional Manifestation Slot.
– Henchman-ThemodeldoesnotgainanyAdvancements(eventhoughitgainsExperience).Themodel
gains 2 Manifestation Slots.
uringstep7ofthePre-GameSequence(afterDeterminingDeploymentZones),modelswithManifestedForm
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maychooseasingleManifestationforeachManifestationSlotithas.ThemodelcanonlypickManifestationsof
Father Chaos and of its selected Sin. In addition, the combined total Manifestation Points (MP) ofthechosen
Manifestations must be equal to or less than the model’s Experience. All models inasingleHenchmangroup
must choose the same Manifestations.
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Occult Market
aemonLegionswarbandspurchaseEquipmentfromtheOccultMarket.Whenthewarbandisstarted,allitems
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on the Occult Market are considered to have a Rarity of zero. Items written in bold are special to theOccult
Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook
Hereditary Spell
Casting Value Range Type Duration Effect
hetargetsuffers1hitwithStrength5,ArmourPenetration
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H Spear of Infinity
2 and Magical Attacks. When rolling for Damage, roll a
rep single D3 instead of the normal 2D3.
amage
D The hits from Spear of Infinity gain +1 Strength for each
5+ 18″ Hex Instant other non-Attribute Spell successfully cast in this Magic
Missile Phase (including other instances of Spear of Infinity).
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Archetypes
Emissaries of
the Father Circus of Sin Cult of Invocation Cult of Possession
Models 4-12 4-15 4-12 4-15
Harbinger 1 - - -
Cult Leader - 1 1 -
Daemon Symbiote - - - 1
Homunculus 0-3 - - -
Possessed - 0-2[0-4] - 0-3[0-4]
Cult Brother - 0-4[0-4] 0-4 0-4[0-4]
Cultist - 0+ 0+ 0+
Hellhound 0-3 0-3{0-7} 0-3 -
Imp 0+ 0-3{0-7} 0-5 0-2{0-3}
Succubus 0+ 0-3{0-7} 0-5 0-2{0-3}
Lemure 0+ 0-3{0-7} 0-5 0-2{0-3}
Myrmidon 0+ 0-3{0-7} 0-5 0-2{0-3}
Mageblight Gremlins 0-2 0-2{0-7} 0-2 -
Fury 0-2 - 0-1 -
Clawed Fiend 0-1 - 0-1 -
Ritual Wagon - - 0-1 -
Cult of Possession
Henchmen in the Warband with Daemonic Reserve lose this Model Rule.
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Daemonic Manifestations
ach Manifestation has an assigned Manifestation Points (MP) value. The MP values areonlyusedbymodels
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withManifestedForm,forallothermodels,ManifestationsaretreatedasSkills.DaemonicManifestationscannot
be chosen as a Skill List for a Henchman becoming a Hero.
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Manifestations of Sloth Manifestations of Wrath
egmented Shell:Personal Protection -5 MP
S hipcrack Tail:Attack Attribute - Close Combat -7 MP
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DamageRollsmadeagainstthemodelcauseonefewer The model gainsLightning Reflexes.
Health Point loss.
Incendiary Ichor:Attack Attribute - Close Combat -3
hilling Yawn:Universal Rule-3 MP
C P
M
Enemy models within 3″ of the model suffer −2″ ThemodelgainsAegis(2+,againstFlamingAttacks)
Agility. andFlamingAttacks.Themodelautomaticallyfailsall
Fortitude Saves.
.
Cult Skills
byssal Conduit:Universal Rule
A itual Chant:Universal Rule
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Friendly models, other than the model itself, Cannot be taken by Wizards
performing Daemonic Summon within 3″ of this Friendly Wizards within 3″ of oneormoremodels
model reduce the difficulty to summon by 1. withRitualisticChantingadd+3″totheRangeofall
their Spells (this does not affect Daemonic
llure of the Immortal:Personal Protection
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Summoning).
The model gains Distracting. This instance of
Distracting cannot be used in the First Round of ummoning Circle:Universal Rule
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Combat. Max 1 per Warband.
Once per game, this model can place a 3″ round
oetid Bloat:Personal Protection
F
marker on the table in contact with itself. Any
ThemodelgainsFortitude(5+),butalsosuffers−1
models performing Daemonic Summon while
Advance Rate and −2 March Rate.
standing fully on top of this marker reduce the
I nfiltration:Universal Rule difficulty to summon by 2.
While on foot, the model gainsScout.
arrior Training:Universal Rule
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aster of Ritual:Universal Rule
M Cannot be taken by the Cult Leader.
Cult Leader only Themodelgains+1OffensiveSkilland+1Defensive
The model gainsCommandingPresence(+6″).In Skill. The model also gains Armour Proficiencyfor
addition, when using Daemonic Summon to Shields and Heavy Armour.
summon more than one modelsimultaneously,the
difficulty to summon is reduced by 1.
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Heroes
Height: Standard Base: 25x25mm
Harbinger 120 pts
Type: Beast Species: Supernal
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
5″ 10″ 8 11 3 8 earless, Manifested Form, Scoring, Supernal, Wizard
F
(1; Divination, Evocation, Thaumaturgy, Witchcraft)
Defensive HP Def Res Arm Armour Proficiency
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed, Cult
4″ 8″ 8 5 3 7 earless, Daemonic Summon, Wizard (1;
F
Evocation, Thaumaturgy, Occultism)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour,
6 3 3 0 Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Staff, Sword,
1 3 3 0 3 - Dagger
Spear, Halberd, Great Weapon
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
ombat, Speed, Strength,
C
5″ 10″ 8 10 8 8 earless, Supernal, Wizard (1; Divination,
F Daemonic Manifestations
Evocation)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour,
6 4 3 0 Aegis (5+) Heavy Armour, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword,
2 4 4 1 4 - Dagger
Spear, Halberd, Great Weapon,
Flail
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Height: Standard Base: 25x25mm
Homunculus 60 pts
Type: Beast Species: Supernal
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
5″ 10″ 7 10 3 4 Fearless, Manifested Form, Scoring, Supernal
Defensive HP Def Res Arm Armour Proficiency
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
ombat, Speed, Strength,
C
5″ 10″ 7 10 8 3 Fearless, Not a Leader Daemonic Manifestations
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour,
6 2 3 0 Aegis (5+) Heavy Armour, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
agger, Hammer, Axe, Sword,
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2 2 4 1 4 - Dagger, Magical Attacks
Spear, Halberd, Great Weapon, Flail
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed, Strength, Cult
4″ 8″ 7 5 3 2
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Helmet
6 2 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Staff, Sword, Spear, Halberd, Great
1 2 3 0 4 5+ Dagger
Weapon, Shortbow, Bow
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Henchmen
Height: Standard Base: 20x20mm
Cultist 15 pts Type: Infantry Species: Human
9″ 18″ 7 5 5 0 aemonic Reserve, Fear, Fearless, Manifested Form (Gluttony, Greed,
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Pride, Wrath), May not Climb, Supernal
Defensive HP Def Res Arm Aeg
5″ 10″ 6 5 5 0 aemonic Reserve, Fearless, Manifested Form (Envy, Sloth, Wrath),
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Scoring, Supernal
Defensive HP Def Res Arm Aeg
6 2 2 0 5+ Aegis (5+), Aegis (3+, against Shooting Attacks)
Offensive Att Off Str AP Agi Aim
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Height: Standard Base: 25x25mm
Succubus 70 pts Type: Beast Species: Supernal
5″ 10″ 7 5 5 0 aemonic Reserve, Fearless, Manifested Form (Envy, Greed, Lust, Pride),
D
Scoring, Supernal
Defensive HP Def Res Arm Aeg
4″ 8″ 7 5 5 0 aemonic Reserve, Fearless, Manifested Form (Gluttony, Greed, Sloth),
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Scoring, Supernal
Defensive HP Def Res Arm Aeg
5″ 10″ 8 5 5 0 aemonic Reserve, Fearless, Guided (Heroes, other Myrmidons),
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Manifested Form (Gluttony, Lust, Pride, Wrath), Scoring, Supernal
Defensive HP Def Res Arm Aeg
1 5 5 1 4 - Devastating Charge (Battle Focus)
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Height: Standard Base: 40x40mm
Mageblight Gremlins 60 pts Type: Beast Species: Supernal
5″ 10″ 6 10 5 0 aemonic Reserve, Fearless, Manifested Form (Envy), Scoring, Supernal,
D
Swarm,Veil Stalker
Defensive HP Def Res Arm Aeg
6 3 2 0 2 - Glancing Blow, Hatred (against Wizards), Poison Attacks
Veil Stalker: Universal Rules
hen summoned using Daemonic Summon, the model can be placed anywhere on the table within 6″ of an
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enemy Wizard, regardless of the range to the model with Daemonic Summon.
1 3 4 1 4 - Devastating Charge (+1 Str)
9″ 18″ 7 20 10 0 aemonic Reserve, Fearless, Manifested Form (Envy, Gluttony, Lust,
D
Sloth), May not Climb, Supernal
Defensive HP Def Res Arm Aeg
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Height: Large Base: 50x100mm
Ritual Wagon 120 pts Type: Cavalry Species: Human
8″ 8″ 10 20 6 0 hariot, Daemonic Summon, Fearless, May not Climb,Mounted Support,
C
Never Learns
Defensive HP Def Res Arm Armour Proficiency
Light Armour
12 3 5 2 Unusual Shape
Offensive Att Off Str AP Agi Aim Weapon Proficiency
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Dread Elves(DE)
Army Model Rules
uthless:Attack Attribute - Close Combat
R
The attack gains +1 to wound when directed at a model that is Knocked Down.
Academy Training:Universal Rule
hemodelgainsDevastatingCharge(+1towound)whileengagedincombatwhereatleastoneotherfriendly
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model with Academy Training is also engaged.
Daeb Market
readElveswarbandspurchaseEquipmentfromtheDaebMarket.Whenthewarbandisstarted,allitemsonthe
D
DaebMarketareconsideredtohaveaRarityofzero.ItemswritteninboldarespecialtotheDaebMarket,their
rules are given below. The rules for all other items are found in T9A:SC Rulebook
Contents 22
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Archetypes
Silexian Legion Dread Corsairs Temple Faithful Beast Hunters
Models 4-12 4-12 4-12 4-12
Silexian Officer 1 1 - -
Warlock Acolyte 0-1[0-3] - - -
Temple Exarch - - 1 -
Lesser Gorgon - - 0-1[0-3] -
Beastmaster - - - 1
Judicator 0-2[0-3] - 0-3[0-3] -
Black Cloak 0-2[0-3] 0-3[0-4] - 0-2[0-4]
Daeb Cadet 0-1 0-4[0-4] 0-1 0-4[0-4]
Elven Horse 0-2{0-2} 0-2 0-2 0-2{0-2}
Daeb Raptor 0-1{0-2} - - 0-2{0-2}
Silexian Spear 0+ 0+ 0+ 0-2
Silexian Auxiliary 0-5 0-3 - -
Raider - 0+ - 0+
Temple Militant 0-2 - 0+ 0-2
Thunder Beast - - - 0-1
Harpy - - - 0-2
Dread Corsairs
he Silexian Officer has its Aim set to 3+ and gains +1 Level on their profile.TheSilexianOfficeralsogains
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Weapon Proficiency for Repeater Crossbows and Repeater Handbows.
Raiders gainAmbushand Armour Proficiency for Kraken’sHide.
Beast Hunters
aidersgainSingleWield,WeaponProficiencyforWhipsandArmourProficiencyforShields.Theyalsogainthe
R
Beast BreakerSkill.
Hereditary Spell
Casting Value Range Type Duration Effect
hen an enemy model inflicts a Health Point loss on a
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H Curse of the Phantom Queen friendly model within 12″ oftheCasteryoumaycausethat
enemy model to suffer asinglehitwithStrength4,Armour
8+ Caster One Turn Penetration 3 and Magical Attacks. If used, this spell ends
immediately.
Contents 23
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Dread Skills
rtistry of Death:Attack Attribute - Close Combat
A aster of Poison: Attack Attribute - Close Combat
M
The attack gains +1 to wound. The attack gainsPoison Attacks.
Heroes
Height: Standard Base: 20x20mm
Silexian Officer 80 pts
Type: Infantry Species: Elf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed, Dread
5″ 10″ 10 10 3 7 Academy Training
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 5 3 0 Shield, Helmet, Kraken's Hide
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Sword, Spear, Halberd, Great
1 5 3 0 6 - Dagger, Lighting Reflexes, Ruthless
Weapon, Lance
Contents 24
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Warlock Acolyte 60 pts
Type: Infantry Species: Elf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Speed, Dread
5″ 10″ 8 10 3 5 izard (1; Cosmology, Evocation,
W
Witchcraft)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 4 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Staff, Sword, Blade of Darag
1 4 3 0 5 - Dagger, Lighting Reflexes, Ruthless
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed, Dread
5″ 10″ 9 10 3 7 ay not Ride, Wizard (1; Alchemy,
M
Divination)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 4 3 0 Armour
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Sword, Halberd, Whip,
1 4 3 0 6 - agger, Battle Focus, Lighting Reflexes,
D
Blade of Darag
Ruthless
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed
7″ 14″ 7 20 6 5 ear, Fearless, May not Ride, Strider,
F
Supernal, Slow Learner, Swiftstride
Defensive HP Def Res Arm Armour Proficiency
Contents 25
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Beastmaster 80 pts
Type: Infantry Species: Elf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Dread
5″ 10″ 9 12 3 8 Beast Breaker
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 5 3 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
agger, Axe, Sword, Halberd, Whip, Great
D
2 5 3 0 5 3+ D
agger, Lighting Reflexes,
Weapon, Repeater Crossbow, Repeater Handbow
Ruthless
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Dread
5″ 10″ 8 10 3 5 May not Ride
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 3 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Sword, Halberd, Great Weapon
1 4 3 1 6 - agger,Great Weapon, Lighting
D
Reflexes, Ruthless
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting Speed, Dread
5″ 10″ 8 10 2 4 May not Ride
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield
6 4 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Sword, Halberd, Great Weapon,
1 4 3 0 5 3+ D
agger, Lighting Reflexes,
Repeater Handbow
Ruthless
Contents 26
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Daeb Cadet25 pts
Type: Infantry Species: Elf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Dread
5″ 10″ 7 10 3 0
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 2 3 0 Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Sword, Spear, Great Weapon,
1 2 3 0 5 4+ Dagger, Lighting Reflexes, Ruthless
Repeater Crossbow, Repeater Handbow
Hero Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
9″ 18″ R R+10 R+5 R R, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R
R R R R+1 R
Offensive Att Off Str AP Agi Aim Weapon Proficiency
7″ 14″ R R+15 R+5 R R, Keen Senses, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R
R R R R+2 R
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Contents 27
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Henchmen
Height: Standard Base: 20x20mm
Silexian Spear 35 pts Type: Infantry Species: Elf
Contents 28
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Temple Militant 45 pts Type: Infantry Species: Elf
5″ 10″ 8 10 2 0 Frenzy, May not Ride
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 3 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Sword, Halberd, Whip,
1 4 3 0 5 - agger, Battle Focus, Lighting Reflexes,
D
Blade of Darag
Ruthless
1 3 4 0 4 - Devastating Charge (+1 Att)
6″ 10″ 8 20 6 0 Guided (Beastmaster, Raider), Keen Senses, May not Climb, Never Learns
Defensive HP Def Res Arm
Contents 29
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Dwarven Holds(DH)
Faction Model Rules
Shield Wall:Personal Protection
hile using a Shield, the model gainsAegis(6+,againstCloseCombatAttacks).ThisisimprovedtoAegis(5+,
W
againstCloseCombatAttacks)iftheattackerisChargingandthewielderiswithin3″ofatleast2otherfriendly
models with Shield Wall and Shield.
he bigger they are:Universal Rule
T
The model gainsDevastating Charge (Swiftstride)forCharges against models that are Large.
Hold Market
warvenHoldswarbandspurchaseEquipmentfromtheHoldMarket.Whenthewarbandisstarted,allitemson
D
the Hold Market are considered to have a Rarityofzero.ItemswritteninboldarespecialtotheHoldMarket,
their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
CLOSE COMBAT WEAPONS SHOOTING WEAPONS
Item Cost(pts) Rarity Item Cost(pts) Rarity
Axe 5 0 Crossbow 35 3
Dagger 3 0 Forge Gun 40 8
Great Weapon 15 0 Forge Repeater 80 11
Hammer 5 0 Handgun 35 5
Spear 10 0 Pistol 30 5
Staff 5 0 Throwing Weapons 25 0
Sword 10 0 Wyrm-Slayer Rocket 80 12
Whirling Chains of Doom 45 15
Contents 30
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Archetypes
Hold Guild of Runic rothers of
B Guild of
Delegation Smiths Vengeance Engineers
Models 4-12 4-12 4-12 4-12
Thane 1 - - -
Runic Smith - 1 - -
Dragon Seeker - - 1 -
Engineer - - - 1
Deep Watch 0-3[0-3] - - -
Greybeard 0-3[0-3] 0-2[0-4] - 0-3[0-3]
Seeker 0-2[0-3] - 0-3[0-4] -
Forge Warden - - - 0-3[0-3]
Beardling 0-1 0-4[0-4] 0-4[0-4] 0-1
Clan Warrior 0+ 0+ 0-3{0-3} 0+
Clan Marksman 0-5 0-5 0-3{0-3} 0-5
Seeker Initiate - - 0+ -
Miner 0-5 0-3 - 0-3
Hold Guardian - 0-1 - -
Hold Delegation
Clan Marksmen gain Weapons Proficiency for Handguns and Pistols.
Brothers of Vengeance
Seekers lose Not a Leader.
eardlingsgainWeaponMaster,Fearless,Unbreakable,Thebiggertheyare,and+1Levelontheirprofile.
B
They gain access to Seeker Skills. Beardlings also lose all Armour Proficiencies. The Weapon Proficiency of
Beardlings issetto: Dagger, Hammer, Axe, Spear,Sword, Great Weapon, Whirling Chains of Doom.
Guild of Engineers
Beardling gains access to Academic and Shooting Skills.
Contents 31
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Dwarven Skills
ncient Grudge:Universal Rule
A ewn out of Mountains:Universal Rule
H
IfthismodelistheLeader,unlessitisDelayed,right Enemy Wizards within 12″ of one ormoremodels
before the battle (during step5oftheDeployment with this Skill suffer a −1modifiertotheirCasting
Phase Sequence), you must choose a single model Attempts.
from an opponent’s Warband. All models in your I ndomitable:Personal Protection
Warband gain Hatred against that model. ThemodelcanrerollanyrollsitmakesontheHero
Armoursmith:Universal Rule Injury Main Table.
nceperTradingPhase,themodelcandooneofthe
O une Craft Mastery:Universal Rule
R
following: Runic Smith only
– pgrade a single suit of Light Armour to
U Close Combat Attacks from friendly models within
Heavy Armour at a cost of 15 pts. 3″ of the model gain +1 Armour Penetration.
– Upgrade a single suit of Heavy Armour to unic Apprentice:Universal Rule
R
Plate Armour at a cost of 35 pts. Beardling only
This can be done even to Signature Equipment. The Casting Value of Battle Rune Spells cast by
modelswithin3″ofoneormoremodelswithRunic
ngraver:Universal Rule
E
Aid, is lowered by 1.
Runic Smith only
DuringtheStatusPhase,youmaychangetheRunic turdy: Attack Attribute - Close Combat
S
Engraving of a friendly HoldGuardianwithin3″to ThemodelgainsDevastatingCharge(+1Strength,
grantadifferenteffectthanwhatwaschosenatthe +1 Armour Penetration).
startofthegame.Thiscannotbeusedifeitherthis
model or the Hold Guardian is Knocked Down.
Seeker Skills
Seeker Skills can only be taken by models withThebigger they are.
Contents 32
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Heroes
Height: Standard Base: 20x20mm
Thane 120 pts
Type: Infantry Species: Dwarf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Strength,
3″ 9″ 9 6 3 8 Dwarven
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Plate Armour,
6 5 4 0 Plate Armour, Shield Wall Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Spear, Sword, Great
1 5 4 1 3 4+ Dagger
Weapon, Pistol, Crossbow, Handgun
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Strength, Dwarven
3″ 9″ 9 5 3 8 Wizard (2; Battle Runes)
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Plate
6 5 4 0 Heavy Armour, Shield Wall Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Staff, Spear,
1 5 3 0 3 - Dagger
Sword, Great Weapon
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Dwarven, Seeker
3″ 9″ 9 8 3 8 earless, The bigger they are,
F
Unbreakable
Defensive HP Def Res Arm Armour Proficiency
Contents 33
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Engineer 90 pts
Type: Infantry Species: Dwarf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Dwarven
3″ 9″ 9 5 3 7 Guided Aim
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Plate Armour, Shield,
6 4 4 0 Heavy Armour, Shield Wall Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Great Weapon, Pistol,
1 4 3 0 3 3+ Dagger
Crossbow, Handgun, Forge Gun, Forge Repeater,
Wyrm-Slayer Rocket
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Dwarven
3″ 9″ 9 6 3 5
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Plate Armour,
6 5 4 0 Plate Armour, Shield Wall Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Spear, Sword
1 5 4 0 2 - Dagger, Single Wield
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Strength, Dwarven
3″ 9″ 9 5 3 5
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Plate Armour,
6 5 4 0 Heavy Armour, Shield Wall Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Spear, Sword, Great
1 5 3 0 2 4+ Dagger
Weapon, Throwing Weapon
Contents 34
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Seeker 50 pts
Type: Infantry Species: Dwarf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Dwarven, Seeker
3″ 9″ 9 6 3 5 earless, Not a Leader, The bigger they
F
are, Unbreakable
Defensive HP Def Res Arm Armour Proficiency
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Dwarven
3″ 9″ 9 5 3 5
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Plate Armour,
6 4 4 0 Plate Armour Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Crossbow,
1 4 3 0 2 3+ Dagger, Single Wield
Handgun, Forge Gun
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Dwarven
3″ 9″ 7 5 3 0
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Shield,
6 3 4 0 Shield Wall Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Spear, Sword, Great
1 3 3 0 2 5+ Dagger
Weapon, Pistol
Contents 35
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Henchmen
Height: Standard Base: 20x20mm
Clan Warrior 50 pts Type: Infantry Species: Dwarf
3″ 9″ 9 5 2 0 Fearless, The bigger they are, Unbreakable
Defensive HP Def Res Arm Armour Proficiency
Contents 36
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Miner 60 pts Type: Infantry Species: Dwarf
5″ 10″ 10 20 6 0 Fearless, Never Learns,Runic Engravings
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Plate Armour
12 4 5 1
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Contents 37
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Empire of Sonnstahl(EoS)
Army Model Rules
Orders (X):Universal Rule
t the Start of its Status Phase, unless it is Knocked Down, the modelcanissueasingleOrderthatiswritten
A
withinthebracketsoftheModelRule.WhenanOrderisissued,allfriendlyMarshals,ImperialGuard,Sergeants,
Youngbloods,LightInfantryandHeavyInfantrywithin4″gainthelistedeffectbelow,untiltheStartoftheirnext
Status Phase. The model issuing the Order isnotaffected.
– race for Impact- Affected modelsmustreroll to-hitrolls of ‘1’ for all their Close Combat Attacks.
B
– On the Double- Affected models on foot gain +1″ AdvanceRate and +4″ March Rate.
– Ready Aim Fire- Affected models gain Accurate.
– Steady Men- Affected models gainMinimised (DisciplineTests)and ignore the effects of being Dazed.
Imperial Market
mpireofSonnstahlwarbandspurchaseEquipmentfromtheImperialMarket.Whenthewarbandisstarted,all
E
items on the Imperial Market are considered to have a Rarity ofzero.Itemswritteninboldarespecialtothe
Imperial Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
Contents 38
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Long Rifle:Shooting Weapon
ange 48″, Shots 1, Str 5, AP 3, Unwieldy, Slow Reload. No model can evergainWeaponProficiencyforLong
R
Rifles after being recruited, except through theImperialMarksmanSkill.
epeater Gun:Shooting Weapon
R
Range 24″, Shots 3, Str 4, AP 2, Unwieldy. Slow Reload.
epeater Pistol:Shooting Weapon
R
Pistol with Shots 3.
late Barding:Armour Equipment - Other Armour
P
The model gains +1 Armour and +2 Rating. The model suffers −1 Advance Rate and −2 March Rate.
Silver Shots:Miscellaneous Equipment
neUseOnly.Useduringstep7ofthePre-GameSequence.Untiltheendofthegame,ShootingAttacksmadeby
O
the userwithaHandgun,RepeaterHandgun,LongRifle,PistolorRepeaterPistolgainLethalStrikeandmust
reroll failed rolls to wound.
Hereditary Spell
iberal Magics
L
WhengeneratingaSpell,ifaWizardfromtheEmpireofSonnstahleitherselectstheHereditarySpellorgainsit
byanyothermeans,itmustinsteadchooseasinglePathfromtheonesavailabletoitotherthanitsownchosen
Path. The Wizard gains the Learned Spell 1 from that Path.
Archetypes
League of I mperial Engineering Society of Holy
Cogs Mission School Eichtal Inquisition
Models 4-15 4-15 4-15 4-15 4-15
Marshal 1 1 - - -
Artificer - - 1 - -
Wizard 0-1[0-2] - - 1-2[0-3] -
Inquisitor - - - - 1
Prelate - - - - 0-1
Imperial Guard - 0-3[0-4] - - -
Sergeant 0-2[0-2] - 0-2[0-4] 0-2[0-3] 0-3
Youngblood 0-2 0-3[0-4] 0-3[0-4] 0-2 -
Horse 0-2 0-2 0-2 0-2 0-2
State Militia 0+ - 0+ 0+ 0+
Light Infantry 0-5 0-5 0-7 0-5 -
Heavy Infantry 0-5 0+ 0-5 0-5 -
Flagellant 0-3 - - - 0-5
Contents 39
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
League of Cogs
Start the campaign with an additional 100 pts (normally 600 pts).
Sergeants and Youngbloods gain Weapon Proficiency for Crossbows, Bows and Longbows.
Imperial Mission
The Marshal gains +1 Strength on theirprofile.
Youngbloods gain Weapon Proficiency for Crossbows, Handguns, Bows and Longbows.
Engineering School
Sergeants lose access to Strength Skills. They also gain access to Shooting Skills.
S ergeants and Youngbloods gain Weapon Proficiency for Handguns, Repeater Guns, Long Rifle and Repeater
Pistols.
Society of Eichtal
Sergeants and Youngbloods gain Weapon Proficiency for Bows and Longbows.
Youngbloods gain access to Academic Skills.
Holy Inquisition
Sergeants gain access to Shooting Skills. They also gain Weapon Proficiency for Crossbows and Repeater Pistols.
The cost of Silver Bullets on the Imperial Market is reduced to 20 pts.
Sonnstahl Skills
east Hunter:Attack Attribute – Shooting.
B eiter:Universal Rule
R
WhenusingaBoworLongbow,theShootingAttack While mounted, unless equipped with Plate
gainsLethal Strike (against Beast)and Shots 2. Barding, the model gains March & Shoot and
Vanguard (12″).
lessed Steel:Attack Attribute – Close Combat
B
Inquisitor only. ighteous Fury:Attack Attribute
R
Close CombatAttacksmadebythemodelpartgain Prelate and Inquisitor only.
+1 Strength. The model gainsHatred.
Contents 40
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Heroes
Height: Standard Base: 20x20mm
Marshal 60 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Speed, Strength, Sonnstahl
4″ 8″ 8 5 3 8
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Plate
6 4 3 0 Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd, Great
1 4 3 0 4 3+ Dagger
Weapon, Pistol, Repeater Pistol, Bow, Longbow
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Shooting, Speed, Sonnstahl
4″ 8″ 7 5 3 6 Orders (Ready Aim Fire)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 3 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Pistol, Handgun,
1 3 3 0 3 3+ D
agger, Single Wield,Quick
Repeater Pistol, Repeater Gun, Long Rifle
Load
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed
4″ 8″ 7 5 3 4 izard (1; Alchemy, Cosmology,
W
Divination, Pyromancy)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 3 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Staff, Sword
1 3 3 0 3 - Dagger
Contents 41
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Inquisitor 60 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Speed, Sonnstahl
4″ 8″ 8 5 3 8
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Plate
6 4 3 0 Armour, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd, Great
1 4 3 0 4 2+ Dagger
Weapon, Pistol, Crossbow, Repeater Pistol
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Strength, Sonnstahl
4″ 8″ 7 5 3 5 Wizard (1; Faith of Sonnstahl)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 3 0
Plate Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Great Weapon
1 4 3 0 3 - Dagger, Divine Attacks
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Sonnstahl
4″ 8″ 8 5 3 5
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Plate
6 4 3 0 Plate Armour Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Great Weapon
1 4 4 0 3 - Dagger, Single Wield
Contents 42
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Sergeant 35 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Sonnstahl
4″ 8″ 7 5 3 4
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Plate
6 4 3 0 Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd, Great
1 4 3 0 3 4+ Dagger
Weapon, Pistol
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Sonnstahl
4″ 8″ 6 5 3 0
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Plate
6 2 3 0 Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd, Great
1 2 3 0 3 5+ Dagger
Weapon, Pistol
Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
8″ 16″ R R+10 R+5 R R, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R, Plate Barding
R R R R+1 R
Offensive Att Off Str AP Agi Weapon Proficiency
Contents 43
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Henchmen
Height: Standard Base: 20x20mm
State Militia 20 pts Type: Infantry Species: Human
4″ 8″ 6 5 2 0 Fearless, Frenzy, May not Ride, Unbreakable
Defensive HP Def Res Arm Armour Proficiency
Shield
6 2 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Staff, Flail, Great Weapon
1 3 3 0 3 - Dagger, Battle Focus
Contents 44
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Highborn Elves (HE)
Army Model Rule
artial Discipline:Universal Rule
M
The model gainsMinimised (Discipline Tests otherthan Rout Checks).
Arandai Market
ighbornElveswarbandspurchaseEquipmentfromtheArandaiMarket.Whenthewarbandisstarted,allitems
H
on theArandaiMarketareconsideredtohaveaRarityofzero.ItemswritteninboldarespecialtotheArandai
Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
CLOSE COMBAT WEAPONS ARMOUR EQUIPMENT
Item Cost(pts) Rarity Item Cost(pts) Rarity
Axe 5 0 Gleaming Barding 50 11
Dagger 3 0 Heavy Armour 40 0
Great Weapon 15 0 Helmet 20 0
Halberd 10 0 Leather Armour 10 0
Lance 30 0 Light Armour 20 0
Spear 10 0 Lion’s Fur 50 6
Staff 5 0 Shield 10 0
Sword 10 0
MISCELLANEOUS EQUIPMENT
SHOOTING WEAPONS Item Cost(pts) Rarity
Item Cost(pts) Rarity Blinding Scroll 30 12
Bow 15 0 Lantern 15 0
Longbow 30 0 Lucky Charm 25 5
Moonlight Arrows 20 5
Rope & Hook 10 0
leaming Barding:Armour Equipment - Other Armour
G
The model gains +1 Armour and +2 Rating.
ion’s Fur:Armour Equipment - Other Armour
L
While on foot, the wearer gains +1 Armour, which is improved to +2 Armour against Shooting Attacks.
Moonlight Arrows: Miscellaneous Equipment
neUseOnly.Useduringstep7ofthePre-GameSequence.Untiltheendofthegame,ShootingAttacksmadeby
O
the user with a Bow or Longbow gain Flaming Attacks and Magical Attacks, and they gain Strength 4 and
Armour Penetration 1.
Hereditary Spell
Casting Value Range Type Duration Effect
H Favour of Meladys hen a friendly model within 12″ of the Caster suffers a
W
wound before Special Saves, you may ignorethatwound.If
8+ Caster One Turn ignored, this spell ends immediately.
Contents 45
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Archetypes
Trading Canreig
Company Grey Patrol Baleig Hunters Expedition
Models 4-12 4-12 4-12 4-12
Commander 1 1 1 1
Grey Watcher 0-2[0-3] 0-3 - -
Mage 0-1[0-3] 0-1 - -
Swordmaster 0-2[0-3] - - 0-3[0-4]
Lion Guard 0-2[0-3] - 0-3[0-4] -
Highborn Cadet 0-1 - 0-3[0-4] 0-3[0-4]
Elven Horse 0-2 0-2 - -
Grey Novice - 0+ - -
Citizen Spear 0+ - 0+ 0+
Citizen Archer 0+ - 0+ 0+
Hunting Lion - - 0-2 -
Giant Eagle 0-1 0-1 - -
Trading Company
The Commander gains +1 Offensive Skill and +1 Defensive Skill on theirprofile.
During each Exploration Phase, the Warband rolls one additional Rarity Dice.
Grey Patrol
heCommanderhastheirAimsetto2+ontheirprofile.Theyalsogain,+1OffensiveSkilland+1DefensiveSkill
T
on theirprofile.
he Mage has their Aim set to 4+ on their profile. The Mage also gains Weapon Proficiency for Bows and
T
Longbows.
Baleig Hunters
he Commander gains +1 Rating, +1 Strength, +1 Offensive Skill and +1 Defensive Skill on their profile.The
T
Commander also gains access to Strength Skills and gains Armour Proficiency for Lion’s Fur.
Canreig Expedition
he Commander gains Wizard (1; special). The model has no choice of Path, instead, each time the model
T
generatesaspell,randomiseaspellfromthechartbelow.Rerollanyduplicatesrepeatedly.Themodelcannot
lower the casting value as a normal Wizard can when generating spells.
Contents 46
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Highborn Skills
oncealment:Universal Rule
C niper:Universal Rule
S
Grey Patrol warband only. Grey Patrol warband only.
Forthepurposeoffindingthismodel,enemymodel’s ThemodelcanuseShootingWeaponsandcastSpells
halve their Perception Aura. while Hidden without having to reveal itself.
arksight:Universal Rule
D Strategist:Universal Rule
Grey Patrol warband only. I f the LeaderofaWarbandhasthisSkill,duringthe
Forthepurposeofdeclaringcharges,themodelhasa Activate Equipment step of the Pre-Game Sequence
Perception Auraof 24″. the controlling player can select up to D3 models
(roll each time the Skill isused)fromtheWarband.
I nfiltration:Universal Rule These models cannot be Large nor have Never
Grey Patrol warband only. Learns.TheselectedmodelsgainVanguard(12″)for
While on foot, the model gainsScout. the duration of this game.
ion Hunter:Attack Attribute - Close Combat
L word Sworn:Attack Attribute - Close Combat
S
Lion Guard and Baleig Hunters Commander only Swordmaster and Canreig Expedition Commander
The model gainsMightyAttacks(2,againstLarge, only.
Beasts). The model part gains a +1 to-hit modifier when
ueen’s Accuracy:Attack Attribute - Shooting
Q attacking with a Great Weapon.
The model gainsQuick to Fire. aliant:Universal Rule
V
The gainsFearlessandUnbreakable.
Contents 47
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Heroes
Height: Standard Base: 20x20mm
Commander 90 pts
Type: Infantry Species: Elf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Speed,
5″ 10″ 9 10 3 8 Martial Discipline Highborn
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 4 3 0 Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Sword, Spear, Great Weapon,
1 4 3 0 6 3+ Dagger, Lighting Reflexes
Halberd, Lance, Bow, Longbow
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed,
5″ 10″ 8 10 3 5 artial Discipline, Wizard (1: Cosmology,
M Highborn
Divination, Pyromancy)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 4 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Staff, Sword
1 4 3 0 5 - Dagger, Lighting Reflexes
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Highborn
5″ 10″ 8 10 3 4 Martial Discipline
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 3 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Sword, Spear, Great Weapon, Bow,
1 4 3 0 5 3+ Dagger, Lighting Reflexes
Longbow
Contents 48
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Swordmaster 65 pts
Type: Infantry Species: Elf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Highborn
5″ 10″ 8 10 3 5 Martial Discipline
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 5 3 0 Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Sword, Halberd, Great Weapon
1 5 3 0 6 - Dagger,Great Weapon, Lighting Reflexes
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Highborn
5″ 10″ 8 11 3 5 Martial Discipline
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 5 3 0 Armour, Shield, Helmet, Lion’s Fur
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Sword, Halberd, Great
1 5 4 0 5 - Dagger,Great Weapon, Lighting Reflexes
Weapon
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Highborn
5″ 10″ 7 10 3 0 Martial Discipline
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 2 3 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Sword, Halberd, Great Weapon
1 2 3 0 5 4+ Dagger, Lighting Reflexes
Contents 49
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
9″ 18″ R R+10 R+5 R R, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R, Gleaming Barding
R R R R+1 R
Offensive Att Off Str AP Agi Weapon Proficiency
Henchmen
Height: Standard Base: 20x20mm
Grey Novice 25 pts Type: Infantry Species: Elf
Contents 50
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Citizen Archer 40 pts Type: Infantry Species: Elf
8″ 10″ 6 10 2 0 Keen Senses, May not Climb, Never Learns
Defensive HP Def Res Arm Armour Proficiency
Contents 51
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Infernal Dwarves(ID)
Faction Model Rules
Infernal Brand:Universal Rule
he model gains Commanding Presence (6″), however, this Commanding Presence only affectsmodelswith
T
Insignificant.
Incendiary:Universal Rule
lace one Incendiary marker for each instance of Incendiary next to the model. A model with one or more
P
Incendiary markers gainsFlammable. Remove one Incendiarymarker:
– I mmediately when the unit suffers one or more wounds (before saves are performed) from Ranged
Attacks that are Flaming Attacks.
– At the end of a Round of Combat in which the unit suffers one or more wounds (before saves are
performed) from Melee Attacks that are Flaming Attacks.
assal Peoples:Universal Rule
V
Whenrecruited,youcanchoosetochangetheSpeciesofthemodeltoGoblin.AllmodelsinasingleHenchman
Group must be of the same Species.
Infernal Market
I nfernal Dwarves warbands purchase Equipment from the Infernal Market. When the warband isstarted,all
items on the Infernal Market are considered to have a Rarity of zero. Items written inboldarespecialtothe
Infernal Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
Contents 52
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
lunderbuss:Shooting Weapon
B
Range 12″, Shots 1, Str 5, AP 2, Accurate, Quick to Fire, Slow Reload.
lintlock Axe:Shooting Weapon
F
Range 18″, Shots 1, Str 4, AP 2, Slow Reload. Can be used as a Halberd in Close Combat.
I nfernal Armour:Armour
Plate Armour. The wearer gainsAegis (5+, againstFlaming Attacks).
I nfernal Weapon:Close Combat Weapon
Hands 1. Single Wield. Attacks made with an Infernal Weapon gain +1 Strength, +1 Armour Penetration.
Oil Flasks:Shooting Weapon
ange8″,Shots1,Accurate,QuicktoFire.DonotrolltowoundorforDamagewiththisattack.Anymodelthatis
R
hit gains one Incendiary marker. Oil Flasks do not count towards the limit of howmanyShootingWeaponsa
model can carry.
aphtha Thrower:Shooting Weapon
N
Range 12″, Shots 1, Str 3, AP 0, Slow Reload, Flaming Attacks.
fter choosing the target, roll a D6 andchooseuptothatmanyadditionaltargets,allwithin3″oftheoriginal
A
target or in contact with a line drawn from the centre of the shooter to the centre of theoriginaltarget.Ifa
natural ‘6’ is rolled, the shooter is also automatically hit bytheweapon.Rolltohitforallothertargets,alway
hitting on 2+.
No model can ever gain Weapon Proficiency for Naphtha Throwers after being recruited.
Rocket Battery:Shooting Weapon
ange24″.Shots4.Strength5.ArmourPenetration2.SlowReload.Ifasinglenatural'1'isrolledwhenrollingto
R
hit(afteranyreroll),themodelsuffers1hitwithToxicAttacks.Iftwoormorenatural'1'arerolled,theattack
fails and the Rocket Battery cannot be fired again in this Battle Sequence.
No model can ever gain Weapon Proficiency for Rockert Batteries after being recruited.
–
Hereditary Spell
Casting Value Range Type Duration Effect
H Curse of Nezibkesh
The target gains a single Incendiary marker.
6+ 18″ Hex Instant
Contents 53
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Archetypes
ezibkesh
N Enforcers of Litigators of Vassal
Citadel Force Engineers Shamut Lugar uster
M
Models 4-12 4-12 4-12 4-12 4-15
Vizer 1 0-1[1] 0-1[1] - -
Prophet 0-1[0-1] 0-1[1] 0-1[1] 1 -
Vassal Chieftain - - - - 1
Citadel Guard 0-2 0-2 - - -
Taurukh Enforcer 0-1[0-1] - 0-2 - -
Disciple of Lugar 0-1[0-1] - - 0-2[0-4] -
Vassal Conjurer - - - - 0-1[0-4]
Vassal Aide 0-1 0-2 0-2 0-4[0-4] 0-4[0-4]
Vassal Steed 0-1 - 0-2 - 0-5
Infernal Warrior 0+ 0-5 0-3 0-5 -
Slave 0-6 0-6 0-6 0-6 -
Vassal Levy 0+ 0+ 0+ 0+ 0+
Vassal Cavalry - - 0-2 - 0-5
Kadim Familiar - - - 0-3 -
Weapon Team 0-1 0-2 - - -
Nezibkesh Engineers
he Prophet gains +1 Level on their profile and has its Aim set to 3+. It also gains Weapon Proficiency for
T
Blunderbusses and Flintlock Axes.
Enforcers of Shamut
Apply the following changes to the Vizier and the Prophet:
– ains Unusual Shape, May not Climb, and changes its Type to Cavalry and its base size to 25x50 mm
G
– Gains +5 Rating, +4 Advance Rate and +5 March Rate on theirprofile.
– Cost increased by 30 pts.
Litigators of Lugar
heProphetchangesitsspeciestoPossessed,andgains+1Level,+1Rating,+1AdvanceRate,+3MarchRate,+1
T
Strength, and +1 Agility on their profile. The Prophet gains Flaming Attacks, Magical Attacks, Aegis(6+)and
Aegis (4+, against Flaming Attacks) but loses Infernal Armour. The Prophet also loses all Armour Proficiencies.
Vassal Muster
Vassal Aides lose Not a Leader. They also gain+1Level, +1 Defensive Skill and +1 Offensive Skill ontheirprofile.
All models with Vassal Peoples in the warband must be of the same Species.
The cost of Vassal Steeds is reduced to 30 pts.
Contents 54
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Infernal Skills
Infernal Skills can only be taken by models with Infernal Brand.
Vassal Skills
Vassal Skills can only be taken by models with Vassal Peoples.
Contents 55
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Heroes
Height: Standard Base: 20x20mm
Vizer 120 pts
Type: Infantry Species: Dwarf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Strength, Infernal
3″ 9″ 9 6 3 8 Infernal Brand, May not Ride
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Infernal Armour, Shield,
6 5 4 0 Infernal Armour Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Spear, Sword, Infernal Weapon,
1 5 4 1 3 4+ Dagger
Great Weapon, Flintlock Axe, Pistol
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Strength,
3″ 9″ 9 5 3 5 I nfernal Brand, May not Ride, Wizard Infernal
(1; Alchemy, Pyromancy, Occultism)
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Infernal
6 4 4 0 Infernal Armour Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Spear, Sword,
1 4 3 0 2 - Dagger
Infernal Weapon, Great Weapon
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Strength, Speed, Vassal
4″ 8″ 8 5 3 7 Insignificant, Vassal Peoples
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 3 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
agger, Hammer, Axe, Sword, Spear, Halberd,
D
1 4 3 0 4 3+ Dagger
ight Lance, Lance, Sling, Shortbow, Bow, Oil Flask
L
Contents 56
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Citadel Guard 80 pts
Type: Infantry Species: Dwarf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Strength, Infernal
3″ 9″ 9 6 3 5 Infernal Brand, May not Ride
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Infernal Armour,
6 4 4 0 Infernal Armour Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Spear, Sword, Infernal
1 4 4 0 2 4+ Dagger
Weapon, Flintlock Axe, Pistol
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Strength, Infernal
7″ 14″ 9 10 3 5 I nfernal Brand, May not Climb,
May not Ride
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Infernal Armour,
6 4 4 0 Infernal Armour Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Infernal Weapon,
1 4 4 0 2 5+ Dagger
Great Weapon, Blunderbuss
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Strength, Infernal
4″ 12″ 9 6 3 5 I nfernal Brand, May not Ride,
Theocratic Litigator
Defensive HP Def Res Arm Armour Proficiency
Contents 57
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Vassal Conjurer 40 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Speed, Vassal
4″ 8″ 7 5 3 5 I nsignificant,Unbranded, Vassal Peoples,
Wizard (1; Pyromancy, Witchcraft)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 3 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword,
1 3 3 0 3 - Dagger
Spear, Light Lance
nbranded:Universal Rule
U
The model cannot castCurse of Nezibkesh(HereditarySpell).
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Assassin, Combat, Shooting, Speed, Vassal
4″ 8″ 6 5 3 1 I nsignificant, Not a Leader, Vassal
Peoples
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 2 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd,
1 2 3 0 3 4+
Light Lance, Sling, Shortbow, Bow, Oil Flasks
Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
8″ 16″ R R+10 R+5 R R, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R
R R R R+1 R
Offensive Att Off Str AP Agi Weapon Proficiency
Contents 58
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Henchmen
Height: Standard Base: 20x20mm
Infernal Warrior 60 pts Type: Infantry Species: Dwarf
3″ 9″ 9 5 2 0 Infernal Brand, May not Ride
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Infernal Armour,
6 4 4 0 Infernal Armour Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Spear, Sword, Great Weapon,
1 4 3 0 2 5+ Dagger
Blunderbuss
8″ 16″ 6 5 2 0 Insignificant, May not Climb,Mounted Support, VassalPeoples
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 3 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Vassal Dagger, Hammer, Axe, Sword, Spear, Light Lance,
1 3 3 0 3 4+ Dagger
Sling, Shortbow, Bow, Oil Flasks
Steed 1 3 3 0 3 0 Harnessed
ounted Support:Universal Rule
M
This model is mounted despite being a Henchman, and its mount can never bereallocatedtoanothermodel.
When rolling for Injury, the mount is ignored (roll only for the Henchman).
Contents 59
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Kadim Familiar 35 pts Type: Infantry Species: Supernal
6″ 12″ 10 5 3 0 Fearless, Ghost Step, Never Learns, Strider, Supernal, Swiftstride
Defensive HP Def Res Arm Armour Proficiency
6 3 3 0 Aegis (2+, against Flaming Attacks), Aegis (5+)
Offensive Att Off Str AP Agi Aim Weapon Proficiency
1 3 3 0 4 - laming Attacks, Magical Attacks,Volcanic
F
Embrace
4″ 8″ 4 5 0 0 Expendable, Insignificant, Never Learns
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield
6 2 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword
1 2 3 0 1 - Dagger
xpendable:Universal Rule
E
For the purpose of the maximum number of models in the Warband, the model counts as half a model.
3″ 6″ 9 15 5 0 Infernal Brand, May not Ride
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Infernal Armour
9 1 4 0 Infernal Armour
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Blunderbuss, Rocket Battery, Naphtha Thrower
2 4 3 0 2 4+
Contents 60
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Kingdom of Equitaine(KoE)
Faction Model Rules
ound to the Land:Universal Rule
B
ThemodelgainsAmbush.WhenamodelwithBoundtotheLandisplacedontheBattlefieldthroughAmbush,
insteadofarrivingatthefromaBoardEdge,themodelmaybeplacedfullywithinaDeepWaterterrainfeature,
or within 1″ of aTreeterrain feature.
ourage:Personal Protection
C
The model gainsAegis(5+)withthefollowingrestriction:Theeffectcanonlybeusedagainstwoundsagainst
which the model cannot take or would automatically fail its Armour Save.
onesty:Personal Protection
H
The model gainsAegis (5+, against Magical Attacks).
rdeal:Personal Protection
O
The model gainsAegis (5+)when Engaged in the sameCombat as at least one other friendly model.
Ordained:Universal Rule
hemodelcancasttheunboostedversionofBreathoftheLadyasifitwereaWizard.WhencastingBreathofthe
T
Lady, the range is set to 6″.
Hereditary Spell
Casting Value Range Type Duration Effect
hetargetgainsoneofthefollowingeffects{,thesameeffect
T
H Breath of the Lady must be chosen for all targets}:
rep – Orison of Shielding:The model gainsAegis (5+).
– Orison of Striking: Model parts without Harnessed
5+>
< <18″> Last One
Augment gain +1 to hit with Close Combat Attacks.
{8+} {6″ Aura} urn
T
– Orison of Discipline:The model’s Discipline issetto 9.
Contents 61
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Equitaine Market
ingdomofEquitainewarbandspurchaseEquipmentfromtheEquitaineMarket.Whenthewarbandisstarted,
K
allitemsontheEquitaineMarketareconsideredtohaveaRarityofzero.Itemswritteninboldarespecialtothe
Equitaine Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
Contents 62
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Archetypes
Holy Nobel’s Fey Ordo Lowborn
Crusade etinue
R Court Sanctuary Faithful
Models 4-12 4-12 4-12 4-12 4-15
Knight of the Quest 1 1 - - -
Fey Knight - - 1 - -
Damsel 0-1[0-2] - - 1 -
Castellan - - - - 1
Feudal Knight 0-2[0-2] 0-3[0-4] 0-2[0-2] - -
Avowed Armsman 0-2[0-2] - - - 0-3[0-3]
Quin - - 0-1[0-2] - 0-1
Cleric - - - 0-1 -
Ordo Warden - - - 0-3[0-3] -
Hooded Man - - - - 0-3[0-3]
Squire 0-2 0-2[0-4] 0-2 0-3[0-3] -
Destrier 0-5 0-5 0-2 0-2 0-2
Heraldic Steed - - - 0-1 0-1
Lowborn Levies 0+ 0+ 0+ 0+ 0+
Lowborn Archers 0-5 0-5 0-5 - 0+
Ordo Sergeants - 0-5 - 0-5 -
Naiads 0-2 - 0-5 0-3 -
Friar’s Lantern - - 0-1 - -
Holy Crusade
Feudal Knights gain Weapon Proficiency for Bastard Swords.
Nobel’s Retinue
hentheWarbandisstarted,andduringtheWarbandPhase,anyKnightoftheQuest,FeudalKnightandSquire
W
in the warband that is not mounted is Delayed.
The cost of Destriers is reduced to 40 pts.
Contents 63
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Knightly Skills
achKnightlySkillisMax1perWarband.AsinglemodelcanonlyevergainasingleKnightlySkill.KnightlySkills
E
can only be taken by models with Courage.
aith:Universal Rule
F J ustice:Attack Attribute - Close Combat
ThemodelpartgainsDivineAttacks.Whileaffected Whenever a friendlymodelwithin3″ofthismodel
by the Breath of the Lady (Hereditary), the model becomesaCasualtyfromaMeleeAttack,themodel
gains Aegis (+1, max 4+). with this Skill gains +1 Attack Value. Attheendof
orbearance:Personal Protection
F each Melee Phase at the start of which thismodel
While using a Shield, the model gainsDistracting. was Engaged in Combat, all bonuses gained from
this Skill are reset to zero.
enerosity:Universal Rule
G
The model gains Commanding Presence (6″), night Banneret:Universal Rule
K
however, this Commanding Presence only affects Cannot be taken by the Leader.
models with Ordeal. The model gains Not a Leader. Friendly models
within 6″ of this modelmayrerollfailedDiscipline
onour:Attack Attribute - Close Combat
H Tests.
The model gains Maximised (Charge Range).
While this model is engaged in combat with an alour:Attack Attribute - Close Combat
V
enemy model that is not Engaged in combat with The model gains Fearless and Mighty Attacks(2,
any other model, this model gains Devastating against Fear).
Charge (+1 Attack Value).
Equitaine Skills
A model can have a single Equitaine Skill marked asDominant.
nighted:Universal Rule
K owborn Pilgrim:Universal Rule
L
Squire only. Dominant. Models with Ordeal only.
The model gains Courage and loses Ordeal. The During the Trading Phase, unless this model is
modelalsogainsWeaponProficiencyforLancesand Delayed,youmaypurchaseSacredRelicsfor40pts
access to Knightly Skills. atRarity10.Ifthisdiscountisused,theSacredRelic
must be allocated toamodelwithPilgrimandwill
rdo Minister:Universal Rule
O
be considered Signature Equipment.
Max 1 per Warband.
Models with Honesty only. repared Position:Universal Rule
P
Cannot be taken by Ordo Wardens. Models with Ordeal only.
ThemodelcancastFountainofYouth(Druidism)as ThemodelgainsHardTarget(2).Whenthemodel
if it were a Wizard. performs any Move, it loses this instance of Hard
Target until the end of the game.
Contents 64
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Heroes
Height: Standard Base: 20x20mm
Knight of the Quest 100 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Knightly
4″ 8″ 8 6 3 8 Fearless,The Quest
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 5 3 0 Aegis (6+), Courage,Heavy Armour Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Bastard
1 5 4 0 4 - Dagger, Single Wield
Sword, Great Weapon, Lance
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Knightly
4″ 8″ 8 6 3 8 ound to the Land,Fearless, Ghost Step,
B
Strider, Supernal
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 5 3 0 Aegis (5+),Heavy Armour Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Bastard
1 5 4 0 4 - Dagger, Magical Attacks, Single Wield
Sword, Great Weapon, Lance
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Speed
4″ 8″ 7 5 3 5 eloved, Wizard (1; Divination, Druidism,
B
Shamanism)
Defensive HP Def Res Arm Armour Proficiency
Contents 65
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Castellan 50 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Equitaine
4″ 8″ 8 5 3 7
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Shield,
6 4 3 0 Aegis (6+), Ordeal Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd, Bastard
1 4 3 0 4 3+ Dagger
Sword, Great Weapon, Bow, Longbow
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Knightly
4″ 8″ 8 6 3 6
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 3 0 Aegis (6+), Courage,Heavy Armour Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Great Weapon, Lance
1 4 4 0 3 - Dagger, Single Wield
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Equitaine
4″ 8″ 7 5 3 3
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Shield, Helmet
6 4 3 0 Aegis (6+), Ordeal
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd, Spear
1 4 3 0 3 - Dagger
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Speed, Equitaine
4″ 8″ 7 5 3 5 Wizard (1; Witchcraft)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 3 3 0 Aegis (6+), Ordeal
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd, Bastard
1 3 3 0 3 4+ Dagger
Sword, Great Weapon, Bow, Longbow
Contents 66
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Cleric 35 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed, Equitaine
4″ 8″ 7 5 3 5 Ordained
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 3 3 0 Aegis (6+), Honesty
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd, Bastard
1 3 3 0 3 4+ Dagger
Sword, Great Weapon, Bow, Longbow
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Equitaine
4″ 8″ 7 5 3 3
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Shield, Helmet
6 4 3 0 Aegis (6+), Honesty
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Great Weapon
1 4 3 0 3 - Dagger
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Shooting, Speed, Equitaine
4″ 8″ 7 5 3 4 May not Ride
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 3 3 0 Aegis (6+), Ordeal
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Bow, Longbow
1 3 3 0 3 3+ Dagger
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Equitaine
4″ 8″ 6 5 2 0
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 2 3 0 Aegis (6+), Ordeal Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Light Lance,
1 2 3 0 3 5+ Dagger
Bow, Longbow
Contents 67
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
8″ 16″ R R+10 R+5 R R, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R, Heraldic Barding
R R R R+1 R
Offensive Att Off Str AP Agi Weapon Proficiency
Henchmen
Height: Standard Base: 20x20mm
Lowborn Levy 15 pts Type: Infantry Species: Human
Contents 68
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Lowborn Archer 20 pts Type: Infantry Species: Human
8″ 16″ 7 15 7 0 May not Climb,Mounted Support
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Shield,
6 3 3 1 Aegis (6+), Honesty Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Sergeant Dagger, Hammer, Axe, Sword, Light Lance, Great Weapon
1 3 3 0 3 - Dagger, Single Wield
Rouncey 1 3 3 0 3 - Harnessed
Mounted Support:Universal Rule
his model is mounted despite being a Henchman, and its mount can never bereallocatedtoanothermodel.
T
When rolling for Injury, the mount is ignored (roll only for the Henchman).
6″ 12″ 8 10 2 0 ound to the Land, Fearless, Slow Learner, Strider (Deep Water),
B
Unarmed
Defensive HP Def Res Arm Armour Proficiency
Contents 69
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 50x50mm
Friar’s Lantern 70 pts Type: Beast Species: Supernal
15 1 1 0 5+ Aegis (5+), Hard Target (1)
Offensive Att Off Str AP Agi Aim
Contents 70
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Ogre Khans(OK)
Ogre Bazaar
greKhanswarbandspurchaseEquipmentfromtheOgreBazaar.Whenthewarbandisstarted,allitemsonthe
O
Ogre Bazaar are consideredtohaveaRarityofzero.ItemswritteninboldarespecialtotheOgreBazaar,their
rules are given below. The rules for all other items are found in T9A:SC Rulebook.
Contents 71
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Hereditary Spell
Casting Value Range Type Duration Effect
H Children of Umi
The target gains +1 Resilience.
5+>
< Caster>
<
{6″} One Turn
{7+} {Augment}
Archetypes
onster
M Mercenary Scrapling
Hunters Umi’s Tribe Company Mashup
Models 4-9 4-9 4-9 4-15
Mammoth Hunter 1 - - -
Shaman - 1 - -
Mercenary Veteran - - 1 -
Scrapling Foreman - - - 1
Tribeling 0-1[0-4] 0-2 0-2 -
Scraping Osteomancer - - - 0-1[0-4]
Scrapling Trapper 0-4[0-4] 0-1 0-1 0-4[0-4]
Scrapling Runt 0+ 0+ 0+ 0+
Sabretooth Tiger Cub 0-2 - - -
Kin-Eater - 0-1 - -
Woolly Rhino - - - 0-1
Monster Hunters
The Aim of Tribeslings issetto 5+ on theirprofile.Tribelings gain Weapon Proficiency for Crossbows.
Mercenary Company
he Aim ofTribeslingsissetto5+ontheirprofile.TribelingsgainWeaponProficiencyforHandCannonsand
T
Ogre Pistols.
Contents 72
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Ogre Skills
Ogre Skills can only be taken by models of the Ogre Species.
irebrand:Universal Rule
F unter Training:Universal Rule
H
Shaman with Pyromancy only. Hunting Party Tribeling only.
The model gains Aegis (2+, against Flaming The model gains Swiftstride and gains Weapon
Attacks),FlamingAttacksandBreathAttack(Str Proficiency for Hunting Spears.
3, AP 0, Flaming Attacks). eader of the Pack:Universal Rule
L
Fleet Footed:Universal Rule Mammoth Hunter only.
hileonfoot,themodelgains+1AdvanceRateand
W ThemodelandallSabretoothTigerswithin3″ofthe
+2 March Rate. model gainVanguard (12″).
eadhunter:Universal Rule
H otten Jaw:Attack Attribute - Close Combat
R
At the end of any Melee Phaseinwhichthemodel The model gains Poison Attacks and Immune
has caused one or more enemy models tobecome (Poison Attacks).
Casualties and is not Knocked Down, it Recovers on of the Avalanche:Special Attack
S
D3−1 Health Points. The model gainsImpact Hits (1).
oardmaster:Universal Rule
H rolleater:Universal Rule
T
Cannot be taken by the Shaman. The model gains Fortitude (5+), Regeneration
The model gains Weapon Master. The modelalso
(6+)andGuided.
gainsWeaponProficiencyforHalberdsandArmour
Proficiency for Plate Armour.
Heroes
Height: Large Base: 40x40mm
Mammoth Hunter 180 pts
Type: Infantry Species: Ogre
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Strength, Ogre
6″ 12″ 8 20 3 8 Fearless, Slow Learner, Swiftstride
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Helmet
12 4 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Great Weapon, Iron
2 4 4 1 3 4+ Dagger
Fist, Hunting Spear, Crossbow
Contents 73
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Large Base: 40x40mm
Shaman 180 pts
Type: Infantry Species: Ogre
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Strength, Ogre
6″ 12″ 8 20 3 7 earless, Slow Learner, Wizard (1;
F
Pyromancy, Shamanism, Thaumaturgy)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
12 3 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Great Weapon,
2 3 4 1 3 - Dagger
Iron Fist
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Strength, Ogre
6″ 12″ 8 20 3 8 Fearless, Slow Learner,Battle Scarred
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
12 4 4 0 Armour, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
agger, Hammer, Sword, Halberd,
D
2 4 4 1 3 4+ Dagger
Great Weapon, Iron Fist, Ogre Pistol
attle-Scarred:Universal Rule
B
When the model is recruited, the model must choose and gain one of the one of the following Model Rules:
– ccurate
A – oison Attacks
P
– Lethal Strike – Swiftstride
– Magic Resistance (2) – Vanguard (12″)
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Speed, Trickster
4″ 8″ 7 5 3 6
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Shield,
6 3 3 0 Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd, Great
1 3 3 0 4 3+ Dagger
Weapon, Shortbow, Bow, Sling
Contents 74
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Large Base: 40x40mm
Tribeling 70 pts
Type: Infantry Species: Ogre
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Strength, Ogre
6″ 12″ 7 18 3 0 Fearless, Slow Learner
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Helmet
9 2 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Halberd, Great Weapon, Iron Fist
2 2 4 0 2 - Dagger
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Speed, Trickster
4″ 8″ 6 5 3 5 Wizard (1; Pyromancy, Witchcraft)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 3 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Staff, Sword
1 3 3 0 4 - Dagger
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Trickster
4″ 8″ 6 5 3 3 Set Traps
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Shield,
6 2 3 0 Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Throwing Weapons,
1 2 3 0 3 3+ Dagger
Sling
Contents 75
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Henchmen
8″ 16″ 5 5 2 0 Keen Senses, May not Climb, Never Learns
Defensive HP Def Res Arm Armour Proficiency
6″ 12″ 7 20 3 0 Fear, Fearless, Slow Learner, Ambush, Unarmed,CursedFlesh
Defensive HP Def Res Arm Armour Proficiency
Contents 76
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Large Base: 40x40mm
Woolly Rhino 140 pts Type: Beast Species: Ungulate
6″ 12″ 5 20 6 0 May not Climb,Mighty Mount, Never Learns
Mount 6″ 12″ R R+20 R+6 R
Defensive HP Def Res Arm Armour Proficiency
Contents 77
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Orcs and Goblins(OnG)
Faction Model Rules
orn to Fight:Attack Attribute - Close Combat
B
The model gains +1 Strength in the first Round of Combat.
Brood Challenge:Universal Rule
t the end of the Injury Phase, if yourLeaderhasBroodChallenge,itmusttakeaDisciplineTest.Iffailedyou
A
mustchooseanotherHerowithBroodChallengeinyourWarbandtobetheChallenger.Ifyouhavenone,nothing
happens.
he Challenger and the Leader must immediately fight aCombat.Performroundsofcombatbetweenthetwo
T
modelsuntiloneorbothofthemareeitherKnockedDownorbecomeCasualties.IftheChallengeristheonlyone
not Knocked Down or a Casualty, it becomes the Leader. Casualties mustimmediatelyrollforInjury,rerolling
results of ‘1’ and ‘5’ on the Hero Injury Main Table repeatedly. Regardless of the result of the combat, both
models gain +1 Experience in the following Experience Phase.
I fattheendoftheInjuryPhaseyouhavenoLeader,youmustchoosetwoHeroeswithBroodChallengeinyour
WarbandtoperformthecombataboveinordertodeterminewhobecomesthenewLeader.Ifyouonlyhaveone
Hero with Brood Challenge in the Warband, that model automatically becomes the Hero.
Warborn Market
rcs and Goblins warbands purchase Equipment from the Warborn Market. When the warbandisstarted,all
O
items on the Warborn Market are considered to have aRarityofzero.Itemswritteninboldarespecialtothe
Warborn Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
Contents 78
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Nets:Miscellaneous Equipment
anonlybeusedbymodelsoftheGoblinSpecies.AtthestartofeachRoundofCombatthatthemodelisfighting,
C
choose one enemy model in base contact androllaD6.On2+,thechosenmodelisNetted.Onarollof‘1’,the
modelwithNetsisNetted.ModelsNettedoneormoretimessuffer−1Strengthand−1ArmourPenetrationuntil
the end of the Round of Combat.
Power ‘Shroom: Miscellaneous Equipment - Drug
neUseOnly.CanonlybeusedbyaGoblinWitchdoctor.Useduringstep7ofthePre-GameSequence.Untilthe
O
end of the game, the user gains a +1 modifier on any Casting Attempts it makes.DuringtheStartofthenext
Post-Game Sequence, roll a D6. On a result of ‘1’, the user becomesAddictedto Power ‘Shrooms.
Wrecking Ball:Close Combat Weapon
annotbeequippedtoaMountedmodel.ThewieldercanactivatethisweaponduringtheEndofanyofitsStatus
C
Phases, unless it is Knocked Down. Whenactivated,thewielderissubjecttothefollowinguntiltheendofthe
game:
– hemodelgainsRandomMovement(2D6″),Fearless,HardTarget(1),ImpactHits(2D3)andGrind
T
Attacks (D3).
– Has its Strengthsetto 5, its Armour Penetrationsetto 3 and its Agilitysetto 10.
– Cannot perform Close Combat Attacks (but can perform Special Attacks).
– Cannot become Knocked Down or Dazed, it remains Healthy instead.
– At the end of the Game Sequence the wielder becomes a Casualty.
– ThemodelcannotperformanyVoluntaryActions,exceptfightinginCloseCombatandmakingRandom
Moves.
After the Player Turn in which the Wrecking Ball is activated, the model is also subject to the following rules:
– The direction the model is moved in for its Random Move is randomised.
– If a double is rolled for its Random Move, the model suffers a hit with Strength 3 and Armour
Penetration 10 before being moved.
No model can ever gain Weapon Proficiency for Wrecking Balls after being recruited.
Hereditary Spell
Casting Value Range Type Duration Effect
H Bring the Pain ailed to-hit rolls with Close Combat Attacks against the
F
target must be rerolled
7+ 12″ Hex One Turn
Contents 79
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Archetypes
Warborn Veteran Feral Covert Gogtuk
Tide Brood Brood Network Den
Models 4-15 4-12 4-15 4-20 4-20
Brood Alpha 1 1 1 - -
Orc Shaman 0-1[0-1] 0-1[0-3] - - -
Orc ‘Eadbasher 0-1 0-3[0-3] 0-3[0-4] - -
Goblin Chief 0-1 - - 1 1
Goblin Brave 0-1 - 0-3[0-4] 0-4[0-4] 0-4[0-4]
Goblin Witch Doctor 0-1[0-1] - - 0-1[0-4] 0-1[0-4]
War Boar 0-2{0-2} 0-5 0-2 - -
Scuttle Spider 0-2{0-2} - - 0-3{0-3} 0-2{0-2}
Wolf 0-2{0-2} - - 0-3{0-3} 0-2{0-2}
Orc Lad 0+ 0+ 0+ 0-5 -
Goblin Runt 0+ - 0+ 0+ 0+
Huntsman Spider - - - 0-1 -
Gnasher 0-3 - - 0-3 0-7
Troll - - 0-1 - 0-1
Grotlings 0-2 0-2 0-2 0-2 0-2
Veteran Brood
heBroodAlpha,Orc‘EadbashersandOrcLadsgainWeaponMaster.TheyalsogainArmourProficiencyforPlate
T
Armour.
Orc ‘Eadbashers have their Aimsetto 4+ and gainaccess to Shooting Skills.
Orc ‘Eadbashers and Orc Lads gain Weapon Proficiency for Crossbows and Great Weapons.
Feral Brood
heBroodAlpha,Orc‘EadbashersandOrcLadsgainFrenzyandBattleFocus.TheyloseWeaponProficiencyfor
T
Lances and have their Armour Proficiencysetto: LeatherArmour, Light Armour, Shield.
Covert Network
The Goblin Chief, Goblin Braves and Goblin Runts gain Weapon Proficiency for Throwing Weapons.
Goblin Braves have their Aimsetto 3+ and they gain+1 Levelon theirprofile.
Gogtuk Den
The Goblin Chief, Goblin Braves and Goblin Runts gain Weapon Proficiency for Wrecking Balls.
Goblin Braves gain +1 Offensive Skill, +1 Defensive Skill and+1 Levelon theirprofile.
Contents 80
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Orc Skills
Orc Skills can only be taken by models of the Orc Species.
Goblin Skills
Goblin Skills can only be taken by models of the Goblin Species.
Contents 81
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Heroes
Height: Standard Base: 25x25mm
Brood Alpha 75 pts
Type: Infantry Species: Orc
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Orc
4″ 8″ 8 5 3 8 Brood Challenge
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 4 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd,
1 4 4 1 3 - Dagger, Born to Fight
Great Weapon, Light Lance, Lance
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Strength, Orc
4″ 8″ 7 5 3 4 W
izard (1; Pyromancy, Shamanism,
Thaumaturgy)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 3 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Staff, Sword
1 3 3 0 2 - Dagger, Born to Fight
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Orc
4″ 8″ 7 5 3 4 Brood Challenge
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 4 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Light Lance,
1 4 3 0 2 - Dagger, Born to Fight
Lance
Contents 82
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Goblin Chief 55 pts
Type: Infantry Species: Goblin
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Speed, Goblin
4″ 8″ 7 5 3 7 Insignificant
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 4 3 0 Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd,
1 4 3 1 3 3+ Dagger
Great Weapon, Light Lance, Shortbow, Bow
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Goblin
4″ 8″ 6 5 3 2 Insignificant
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 2 3 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd,
1 2 3 0 3 4+ Dagger
Great Weapon, Light Lance, Shortbow, Bow
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Speed, Goblin
4″ 8″ 7 5 3 4 I nsignificant, Wizard (1; Pyromancy,
Thaumaturgy, Witchcraft)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 2 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Staff, Sword
1 2 3 0 3 - Dagger
Contents 83
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
7″ 14″ R R+15 R+5 R R,Ferocious Mount, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R
R R R R+2 R
Offensive Att Off Str AP Agi Weapon Proficiency
1 3 4 1 3 Devastating Charge (+1 Str, +1 AP), Harnessed
erocious Mount:Universal Rule
F
This mount can only be used as a Mount by models of the Orc Species.
9″ 18″ R R+10 R+5 R R, May not Climb,Runt Mount
Defensive HP Def Res Arm Armour Proficiency
R
R R R R+1 R
Offensive Att Off Str AP Agi Weapon Proficiency
Contents 84
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Henchmen
Height: Standard Base: 25x25mm
Orc Lad 30 pts Type: Infantry Species: Orc
7″ 14″ 7 20 6 0 ChieftainMount, Never Learns, Strider (Tree)
Mount 7″ 14″ R R+20 R+6 R
Defensive HP Def Res Arm Armour Proficiency
Contents 85
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Gnasher 45 pts Type: Beast Species: Gnasher
5″ 10″ 5 5 2 0 earless, Gnasher Dasher, Guided (Models of the GoblinSpecies), May
F
not Climb, Never Learns
Mount 5″ 10″ R R+5 R+2 R
Defensive HP Def Res Arm Armour Proficiency
6″ 12″ 3 20 6 0 Fearless, Fear, Guided (Hero), Never Learns
Defensive HP Def Res Arm Armour Proficiency
4″ 8″ 4 10 3 0 Fearless, Never Learns, Swarm, Vanguard (12″)
Defensive HP Def Res Arm Armour Proficiency
Contents 86
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Saurian Ancients(SA)
Faction Model Rules
o Gods, No Kings
N
Saurian Ancients warbands donothave to containat least one Hero, and theycannotname any Hero theLeader.
ommunal Bond:Universal Rule
C
The model gainsMinimised (Discipline Tests)andCommandingPresence(4″).
redatory Senses:Attack Attribute - Close Combat
P
The model part must reroll failed to-hit rolls with CloseCombatAttacksagainstmodelsthataremarkedwith
Prey Scent. See Marking Lure for details about Prey Scent.
Saurian Market
S aurian Ancients warbands purchase Equipment from the Saurian Market. When the warband is started, all
items on the Saurian Market are considered to have a Rarity of zero. Items written in boldarespecialtothe
Saurian Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
Contents 87
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Archetypes
Anurarch Tegu Amphibian Caiman
xcursion
E Mission Cohort Clan
Models 4-12 4-12 4-15 0-12
Young Anurarch 0-1 - - -
Tegu Veteran - 0-1 - -
Skink Veteran - - 0-1
Caiman Elder - - - 0-1
Anurarch Warden 0-2 - - -
Tegu Mystic - 0-2 - -
Young Caiman - - 0-1 0-2
Skink Hunter 0-2 0-2 0-3 0-2
Pteradon - - 0-1[0-1]
Skink Warrior 0+ 0-5 0+ 0+
Tegu Warrior 0-3 0+ - 0-3
Young Salamander 0-1[0-1] - 0-1 -
Saurian Swarm 0-2 0-2 0-2 0-2
Raptor 0-1[0-1] 0-3 - -
Stygiosaur - - 0-1[0-1] 0-1
Hereditary Spell
Casting Value Range Type Duration Effect
Contents 88
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Saurian Skills
pex Predator:Attack Attribute - Close Combat
A I nfiltration:Universal Rule
The model gains Predatory Senses. Duringstep7 Models with Cameleon only.
of the Pre-Game Sequence, if your Warband While on foot, the model gainsScout.
containsoneormoremodelswiththisSkill,marka aptor Rider:Universal Rule
R
single enemy model with Prey Scent. Tegu Veteran and Tegu Warrior only.
hameleon:Personal Protection
C The model gains +10 Rating can use aRaptorasa
Skink species only. Mount (see the Raptor profile).
Whileonfoot,themodelgainsHardTarget(1)and trategist:Universal Rule
S
Ambush. Skink Veteran only.
nclave Academic:Universal Rule
E DuringtheActivateEquipmentstepofthePre-Game
Caiman Elder only. SequencethecontrollingplayercanselectuptoD3
ThemodellearnsEnlightenment(HereditarySpell) models (roll each time the Skill is used) from the
and can cast it as if it were a Wizard. Warband. These models cannot be Large nor have
Never Learns. The selected models gain Vanguard
nclave Wizard:Universal Rule
E (12″) for the duration of this game.
Tegu Veteran, Skink Veteran and Caiman Elder only.
ThemodellearnsaSpellandcancastitasifitwere ooth and Claw:Attack Attribute - Close Combat
T
aWizard.Whichspellthemodellearnsdependson Caiman species only.
the Species of the model, as per below: WhenchoosingHandHeldEquipment(step2ofthe
Round ofCombatSequence),themodelcanchoose
– egu: Awaken the Beast (Shamanism)
T to fight unarmed. While fighting unarmed, the
– Skink: Entwining Roots (Druidism) model gainsLightning ReflexesandLethal Strike.
– Caiman: Healing Waters (Druidism)
Fearsome Roar:Personal Protection
hemodelgainsDistractinginthefirstroundofany
T
combat.
Contents 89
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Heroes
Height: Standard Base: 50x50mm
Young Anurarch 80 pts
Type: Infantry Species: Anurarch
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Arcane
6″ 12″ 2 10 3 6 losely Guarded, Communal Bond, May not Ride,
C Mastery
May not Climb, Strider (Deep Water), Wizard (2:
Alchemy, Divination, Druidism, Evocation)
Defensive HP Def Res Arm Armour Proficiency
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Saurian
4″ 8″ 8 11 3 7 ommunal Bond, Slow Learner,
C
Strider (Deep Water)
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Shield, Helmet
6 4 4 2 Unusual Shape
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd, Spear, Great
2 4 4 1 3 - Dagger
Weapon, Light Lance
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Shooting, Speed, Saurian
6″ 12″ 7 5 3 7 ommunal Bond, Strider (Deep
C
Water)
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Shield, Helmet
6 3 3 0 Fortitude (6+), Unusual Shape
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Staff, Halberd,
1 3 3 1 5 3+ Dagger
Magnetic Shortbow, Javelins, Blowpipe
Contents 90
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Large Base: 50x50mm
Caiman Elder 170 pts
Type: Infantry Species: Caiman
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Strength, Saurian
6″ 12″ 8 20 4 8 ommunal Bond, Fear, Slow
C
Learner, Strider (Deep Water)
Defensive HP Def Res Arm Armour Proficiency
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Saurian
4″ 8″ 8 11 3 4 ommunal Bond, Slow Learner,
C
Strider (Deep Water)
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Shield, Helmet
6 3 4 2 Unusual Shape
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Halberd, Spear, Great Weapon
2 3 4 0 2 - Dagger, Single Wield
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Strength, Saurian
6″ 12″ 7 20 4 2 ommunal Bond, Fear, Slow
C
Learner, Strider (Deep Water)
Defensive HP Def Res Arm Armour Proficiency
Contents 91
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 25x25mm
Tegu Mystic 80 pts
Type: Infantry Species: Tegu
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Strength, Saurian
4″ 8″ 7 10 3 4 antrips, Communal Bond, Slow
C
Learner, Strider (Deep Water)
Defensive HP Def Res Arm Armour Proficiency
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Shooting, Speed, Saurian
6″ 12″ 5 5 3 0 ommunal Bond, Strider (Deep
C
Water)
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Shield, Helmet
6 2 2 1 Unusual Shape
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Magnetic
1 2 3 0 3 4+ Dagger
Shortbow, Javelins, Blowpipe
Contents 92
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
Henchmen
Height: Standard Base: 20x20mm
Skink Warrior 20 pts Type: Infantry Species: Skink
6″ 12″ 6 5 2 0 Communal Bond, Strider (Deep Water)
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Shield, Helmet
6 2 2 1 Unusual Shape
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear
1 2 3 0 4 - Dagger, Single Wield
4″ 8″ 7 10 2 0 Communal Bond, Slow Learner
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Shield, Helmet
6 2 4 2 Unusual Shape
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Hammer, Sword, Spear, Light Lance
2 2 3 0 2 - Dagger, Single Wield
Contents 93
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Large Base: 40x40mm
Young Salamander 100 pts Type: Beast Species: Reptilia
6″ 12″ 6 10 4 0 ommunal Bond, Guided, May not Climb, Never Learns, Strider (Deep
C
Water)
Defensive HP Def Res Arm Armour Proficiency
1 3 4 1 4 - Breath Attack (Str 4, AP 0, Flaming Attacks)
5″ 10″ 7 10 3 0 ommunal Bond, Fearless, May not Climb, Never Learns, Strider (Deep
C
Water), Swarm
Defensive HP Def Res Arm Armour Proficiency
6 2 2 1 3 - lancing Blow, Poison Attacks, Predator
G
Senses
7″ 14″ 6 10 5 0 ommunal Bond,TeguMount, May not Climb, Never Learns,Strider
C
Mount
(Deep Water)
7″ 14″ R R+10 R+5 R
Defensive HP Def Res Arm Armour Proficiency
Contents 94
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Large Base: 50x100mm
Stygiosaur 150 pts Type: Beast Species: Reptilia
7″ 14″ 6 20 8 0 Enclave Mount, May not Climb, Never Learns, Strider(Deep Water)
Mount 7″ 14″ R R+20 R+8 R
Defensive HP Def Res Arm Armour Proficiency
3 3 5 2 3 - Poison Attacks, Predator Senses
Enclave Mount:Universal Rule
uringstep7ofthePre-GameSequence,whenEquipmentandabilitiesareactivated,asingleHerooftheSkink
D
SpeciesintheWarbandmaychoosetousetheStygiosaurasaMount.Ifso,theStygiosaurgainsHarnessed.Apply
thenormalrulesformountandusethecharacteristicsprofilesabovelabelledas‘Mount’.Themodelalsochanges
its Type to Cavalry.
Contents 95
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Sylvan Elves(SE)
Faction Rules
he Forest Follows
T
At the start of the Deployment Phase, you must place 2 Tree Terrain Feature, each one being:
– ully within 12″ of your Deployment Zone.
F
– On Ground Level.
– At Least 6″ away from all other Trees and Objective Markers.
I f more than oneplayerisfieldingSylvanElves,randomisewhoplacestheirTreesfirst.ThebaseoftheseTree
Terrain Features may not be larger than 50 mm in diameter.
ll Ground Levelterrainwithin3″ofanyTreeontheBattlefieldisDangerousTerrain(1)forallmodelsexcept
A
those with Strider or Strider (Tree).
Dance of the Parting Mists Aegis (+3, max 3+), −1 Strength and −1 Armour Penetration.
Contents 96
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Trewi Market
S ylvan Elves warbands purchaseEquipmentfromtheTrewiMarket.Whenthewarbandisstarted,allitemson
theTrewiMarketareconsideredtohaveaRarityofzero.ItemswritteninboldarespecialtotheTrewiMarket,
their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
CLOSE COMBAT WEAPONS ARMOUR EQUIPMENT
Item Cost(pts) Rarity Item Cost(pts) Rarity
Axe 5 0 Elven Cloak 35 6
Dagger 3 0 Helmet 20 0
Great Weapon 15 0 Leather Armour 10 0
Halberd 10 0 Light Armour 20 0
Lance 30 0 Shield 10 0
Spear 10 0
Staff 5 0 MISCELLANEOUS EQUIPMENT
Sword 10 0 Item Cost(pts) Rarity
Blinding Scroll 30 12
SHOOTING WEAPONS Crown of Dominion 35 11
Item Cost(pts) Rarity Lucky Charm 25 5
Bow 15 0 Mandrake Draught 20 10
Longbow 30 0 Obsidian Charm 30 16
Sylvan Longbow 40 3 Rope & Hook 10 0
Hereditary Spell
Casting Value Range Type Duration Effect
Contents 97
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Archetypes
Wyscan Scouting Dancer Matriarch
Patrol Party roupe
T Groove
Models 4-12 4-12 4-12 4-12
Chieftain 1 1 - -
Troupe Master - - 1 -
Dryad Ancient - - - 1
Druid 0-1[0-2] - 0-1[0-2] -
Pathfinder 0-1[0-2] 0-3[0-4] - -
Blade Dancer 0-1[0-2] - 0-2[0-2] -
Thicket Beast - - - 0-1
Sylvan Fledgling 0-2 0-3[0-4] 0-2 0-3[0-3]
Sapling - - - 0-3[0-3]
Elven Horse 0-2 0-2 - -
Sylvan Archer 0-4{0-4} - 0-3 0-3
Sylvan Sentinel 0-2{0-4} 0-5 - -
Forest Guard 0+ 0+ 0+ 0-5
Dryad 0-3 - - 0+
Wyscan Patrol
The Chieftain gains +1 Armour Penetration on theirprofile.
Scouting Party
The Chieftain has their Aimsetto 2+ on theirprofileand gains Keen Senses.
Dancer Troupe
S ylvanFledglingsgain+1Leveland+1DefensiveSkillontheirprofile.TheyalsogainMaynotRideandDances
of Cenyrn. They also lose all their Armour Proficiencies.
The Weapon Proficiency of Younglings issetto: Dagger,Axe, Sword, Halberd, Great Weapon.
Contents 98
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Sylvan Skills
amouflage:Personal Protection
C eap Attack:Universal Rule
L
While within 3″ of a Tree, the model gains Hard Models with Dances of Cenyrn only
Target (1). At the startofitsChangeMoves,themodelmaytake
anAgilityTest.Ifpassedthemodelcountsasmakinga
oncealment:Universal Rule
C
Descending Charge. If failed, the model becomes
For thepurposeoffindingthismodel,enemymodels
Knocked Down (instead of performing the Charge
halve their Perception Aura.
Move).
rown of Thorns:Universal Rule
C
aster Archer:Attack Attribute - Shooting
M
Dryad Ancient only
Immediately before shooting withaSylvanLongbow,
The model gainsWizard (0; Divination, Druidism).
the model may choose to gain either +1 Armour
ance of Flying Barbs:Attack Attribute - Shooting
D Penetration or +1 to hit until the end of the phase.
Models with Dances of Cenyrn only
itual Trance:Universal Rule
R
The model’s Aim is set to 4+. The model gains
Models with Dances of Cenyrn only
Weapon Proficiency for Javelins and gains access to
The gainsFearlessandUnbreakable.
Shooting Skills.
carred Bark:Attack Attribute - Close Combat
S
nchanted Tattoos:Universal Rule
E
Dryad Ancient only
Models with Dances of Cenyrn only
The model gainsHatred.
The model gains Aegis (6+) and Magic Resistance
(1). niper:Universal Rule
S
ThemodelcanuseShootingWeaponsandcastSpells
Fey Quickness:Personal Protection
while Hidden without having to reveal itself.
hemodelgainsAegis(+1,max5+).ThisSkillcanbe
T
duplicated. hick Bark:Personal Protection
T
Nature Spirits only
orest Ambush:Universal Rule
F
The model gains +2 Armour, to a maximum of 3.
The model gains Ambush. When using Ambush the
model may be placed within 1″ of a Tree, insteadof ree Singer:Universal Rule
T
entering the Battlefield from a Board Edge. Sylvan Spirits only
ThemodellearnsTreeSinging(HereditarySpell)and
I nfiltration:Universal Rule
can cast it as if it were a Wizard.
Pathfinder only
While on foot, the model gainsScout. Unerring Accuracy:Attack Attribute - Shooting
hemodelcausesCriticalWoundswhenusingaBow,
T
Longbow orSylvanLongbowonsuccessfulto-wound
rolls of 5+.
Contents 99
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Heroes
Height: Standard Base: 20x20mm
Chieftain 80 pts
Type: Infantry Species: Elf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Speed, Strength,
5″ 10″ 8 10 3 7 Forest Walker Sylvan
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet,
6 5 3 0 Elven Cloak
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Great Weapon,
1 5 3 0 6 3+ Dagger, Lighting Reflexes
Bow, Longbow, Sylvan Longbow
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed,
5″ 10″ 8 11 3 8 Dances of Cenyrn, Forest Walker, May not Ride Strength, Sylvan
Defensive HP Def Res Arm Armour Proficiency
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Sylvan
5″ 10″ 9 13 3 7 Forest Walker, Slow Learner, Sylvan Spirit, Unarmed
Defensive HP Def Res Arm Armour Proficiency
Contents 100
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Druid 65 pts
Type: Infantry Species: Elf
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Shooting, Speed, Sylvan
5″ 10″ 8 10 3 5 orest Walker, Wizard (1: Cosmology,
F
Druidism, Shamanism)
Defensive HP Def Res Arm Armour Proficiency
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Shooting, Speed, Sylvan
5″ 10″ 8 10 3 5 orest Walker, Keen Senses, May not
F
Ride
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield,
6 4 3 0 Helmet, Elven Cloak
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Bow, Longbow,
1 4 3 0 5 2+ Dagger, Lighting Reflexes
Sylvan Longbow
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Sylvan
5″ 10″ 8 10 3 6 ances of Cenyrn, Forest Walker, May not
D
Ride
Defensive HP Def Res Arm Armour Proficiency
Contents 101
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Large Base: 40x40mm
Thicket Beast 150 pts
Type: Infantry Species: Nature Spirit
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Sylvan
5″ 10″ 8 20 6 5 orest Walker, Not a Leader, Slow Learner,
F
Sylvan Spirit, Unarmed
Defensive HP Def Res Arm Armour Proficiency
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Sylvan
5″ 10″ 7 10 3 0 Forest Walker
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet,
6 2 3 0 Elven Cloak
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Great Weapon,
1 2 3 0 5 4+ Dagger, Lighting Reflexes
Bow, Longbow, Sylvan Longbow
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Sylvan
5″ 10″ 7 10 3 0 F
orest Walker, Slow Learner, Sylvan
Spirit, Unarmed
Defensive HP Def Res Arm Armour Proficiency
Contents 102
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
9″ 18″ R R+10 R+5 R R, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R
R R R R+1 R
Offensive Att Off Str AP Agi Weapon Proficiency
Henchmen
Height: Standard Base: 20x20mm
Sylvan Archer 40 pts Type: Infantry Species: Elf
5″ 10″ 8 10 2 0 Forest Walker, Keen Senses
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 4 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Bow, Longbow, Sylvan
1 4 3 0 5 3+ D
agger, Lighting Reflexes,
Longbow
Poison Tips
oison Tips:Attack Attribute - Shooting
P
The model’s Shooting Attacks made with Bows, Longbows and Sylvan Longbow gain Poison Attacks.
Contents 103
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Forest Guard 30 pts Type: Infantry Species: Elf
5″ 10″ 7 10 2 0 Forest Walker, Slow Learner, Sylvan Spirit, Unarmed
Defensive HP Def Res Arm Armour Proficiency
Contents 104
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Undying Dynasties(UD)
Faction Rules
Undying Service:Universal Rule
uringtheTradingPhase,youmayrecruitasingleSkeletonorSkeletonArcherforfreeforeachmodelwiththis
D
Model Rule that suffered a ‘Dead’ result during the preceding Injury Phase.
nsouled Statue:Universal Rule
E
ThemodelcannotbecomeKnockedDown.DuringanysinglePlayerTurn,themodelcanatmostRecoverasingle
Health Point, any excess is lost.
Restless Dead:Universal Rule
henthemodelbecomesaCasualty,placeaRestlessMarkercentredwhereitstoodandmakeanoteofwhich
W
modeltheRemainsMarkercorrespondsto.RestlessMarkersareon25mmroundbases.TheRestlessmarkers
can be interacted with through Death is only the Beginning (Hereditary Spell).
Underground Ambush:Universal Rule
he model gains Ambush. At the end of step 3 of the Pre-Game Sequence (Build the Battlefield and Select
T
Scenario),ifthereisoneormoremodelswiththisModelRuleinyourwarband,youmayplaceoneUnderground
Marker on the table. UndergroundMarkersareon25mmroundbases.TheymustbeplacedonGroundLevel,
fully outside of any Wall, at least 10″ from the Board Edge and at least 6″ from each Objective Marker.
henamodelwiththisModelRuleisplacedontheBattlefieldthroughAmbush,insteadofarrivingatthefroma
W
Board Edge, the modelmustbe placed in contact witha friendly Underground Marker.
Hereditary Spell
Casting Value Range Type Duration Effect
Contents 105
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Naptaan Market
ndying Dynasties warbands purchase Equipment fromtheNaptaanMarket.Whenthewarbandisstarted,all
U
items on the Naptaan Market are considered to have a Rarity of zero.Itemswritteninboldarespecialtothe
Naptaan Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
Contents 106
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Archetypes
Monarch’s Mason’s Death Desert
Cortege Menagerie Cult Nomads
Models 4-15 4-15 4-15 4-15
Nomarch 1 - - -
Tomb Architect - 1 - -
Death Cult Hierarch 0-1[0-1] 0-1 1-2[0-2] -
Tomb Harbinger 0-1[0-1] - 0-1 1
Necropolis Guard 0-2{0-3} 0-2[0-3] - 0-1[0-3]
Hartummin - - 0-1[0-2] 0-1
Acolyte 0-2{0-3} 0-3[0-3] 0-2 0-3[0-3]
Skeletal Horse 0-2 0-2 0-2 0-2{0-5}
Skeletal Chariot 0-1 0-1 - -
Camel - - - 0-4{0-5}
Skeleton 0+ 0+ 0+ 0-5
Skeleton Archer 0-3 0-5 0-5 0-3
Medjay 0-3 - 0-5 0+
Shabti 0-1 0-1 - -
Sand Scorpion - 0-1 - -
Great Vulture - - 0-2 0-2
Scarab Swarm 0-1 0-1 0-1 -
Desert Nomads
Acolytes gain+1 Level, +1 Offensive Skill and +1Defensive Skill on theirprofile.
Contents 107
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Undying Skills
spen Enchantment:Attack Attribute - Shooting
A aster of Stone: Universal Rule
M
ThemodelgainsWeaponProficiencyforAspenBow Tomb Architect only.
andgainsaccesstoShootingSkills.Ifthemodelhas All friendly models of the Ensouled Statue Species
no Aim value, it issetto 5+. within 6″ of this model gain Fortitude (5+).
utonomous:Universal Rule
A ender of the Dead: Universal Rule
M
Models with Undead only. Tomb Architect only.
The modelcanmakeMarchMovesasifitwerenot AtthestartoftheInjuryPhase,unlessthismodelis
Undead. a Casualty, choose another Undead model in the
Dauntless:Personal Protection Warband.Inthisphase,thatmodelcanrerollresults
Models with Undead only. ontheHenchmenInjuryTableandHeroInjuryMain
The model ignores the effects of being Dazed. Table.
ierophant: Universal Rule
H ecro Studies: Universal Rule
N
Death Cult Hierarch only. Acolyte only.
Max one per Warband. Themodelcancasttheunboostedversionof Death
ThemodelgainsFortitude(6+)andRegeneration isonlytheBeginning(HereditarySpell)asifitwere
(6+). Whenever the model casts Death is only the a Wizard.
Beginning, it gains a +1 modifier to the Casting
Attempt. econstitution:Universal Rule
R
Nomarch and Tomb Harbinger only.
ife After Death:Universal Rule
L During your Status Phase, friendly, unengaged
Wizard only. Undead models within 6″ of one or more models
OnceduringtheTradingPhase,unlessthismodelis with this skill Recover a single Health Pointatthe
Delayed, a single friendly undead model without start of Recovery.
Never Learns can be Reconstructed. To perform a
Reconstruction, you must pay therecruitmentcost ndying Will: Universal Rule
U
of the model plus twice itsExperienceinTreasury Nomarch only.
Points(Reconstructioncost=Recruitcost+2×Exp). At the start of the Close Combat phase, choose a
The Reconstructed modellosesallLastingInjuries. single friendly Undead model of Standard Height
Reconstruction can also be used for models that within the Commanding Presence range of this
suffered a 'Dead' result during the proceeding model(ifithasone).Thatmodelgains+2Offensive
InjuryPhase.Inthatcase,themodelisbroughtback Skill, +2 Defensive Skill and Lethal Strike for the
as if the 'Dead' result had never been applied. remainder of the phase.
Contents 108
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Heroes
Height: Standard Base: 20x20mm
Nomarch 90 pts
Type: Infantry Species: Undead
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Undying
4″ 8″ 8 8 3 8 ear, Fearless, Restless Dead, Slow
F
Learner, Undead
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Shield, Helmet
9 4 4 0 Flammable
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Axe, Flail, Halberd,
1 4 4 0 3 5+ Dagger
Great Weapon, Lance, Aspen Bow
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Strength,
4″ 8″ 8 5 3 7 earless,Stonecrafter, Restless Dead, Slow
F Undying
Learner, Undead
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Helmet
6 4 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Axe, Flail,
1 4 3 0 3 - Dagger
Halberd, Great Weapon, Lance,
Whip
tonecrafter: Universal Rule
S
Friendly models with Ensouled Statue within 6″ of this model gain Fortitude (6+).
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Undying
4″ 8″ 7 5 3 5 earless, Restless Dead, Slow Learner, Undead,
F
Wizard (1; Cosmology, Divination, Evocation),
Life After Death
Defensive HP Def Res Arm Armour Proficiency
Light Armour
6 3 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Axe,
1 3 3 0 2 - Dagger
Staff
Contents 109
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Tomb Harbinger 70 pts
Type: Infantry Species: Undead
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Undying
4″ 8″ 7 6 3 6 Fearless, Restless Dead, Slow Learner, Undead
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour,
6 4 4 0 Flammable Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
agger, Hammer, Sword, Axe,
D
1 4 4 0 3 - Dagger, Lethal Strike, Magical Attacks
Flail, Halberd, Great Weapon,
Lance
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Undying
4″ 8″ 7 5 3 4 earless, Restless Dead, Slow Learner,
F
Undead
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Shield, Helmet
6 3 4 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
agger, Hammer, Sword, Axe, Flail,
D
1 3 3 0 3 - Dagger, Lethal Strike, Magical Attacks
Halberd, Great Weapon, Light Lance
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Speed, Undying
4″ 8″ 6 5 3 4 mbrace Death, Wizard (1;
E
Divination, Evocation)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 3 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Axe, Staff
1 3 3 0 4 - Dagger
mbrace Death:Universal Rule
E
Whenthismodelsuffersa‘Dead’resultduringtheInjuryPhase,theeffectisignored.Instead,themodelsuffers
−1Agility,−1OffensiveSkilland−1DefensiveSkillontheirprofile.Inaddition,themodelgainsRestlessDead,
Slow Learner, and Undead. Finally, the model changes its species to Undead and loses Embrace Death.
Contents 110
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Acolyte 15 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Shooting, Speed, Undying
4″ 8″ 6 5 3 0 Undying Service
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 2 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Axe, Spear, Flail, Halberd,
1 2 3 0 3 5+ Dagger
Light Lance, Shortbow, Bow
Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
8″ 16″ R R+10 R+5 R R, May not Climb,Undead Mount
Defensive HP Def Res Arm Armour Proficiency
R
R R R R+1 R
Offensive Att Off Str AP Agi Weapon Proficiency
6″ 18″ R R+10 R+5 R R,Living Mount, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R
R R R R+1 R
Offensive Att Off Str AP Agi Weapon Proficiency
Contents 111
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Height: Large Base: 50x100mm
Skeleton Chariot 150 pts Type: Cavalry
8″ 10″ R R+20 R+1 R R,Chariot, May not Climb,Undead Mount
0
Defensive HP Def Res Arm Armour Proficiency
R
12 R R R+1 R
Offensive Att Off Str AP Agi Weapon Proficiency
Steeds 2 2 3 0 2 Harnessed
Chassis 4 1 Impact Hits (D3)
Chariot:Universal Rule
hemodelcannotbeKnockedDown.ThemodelrollsanadditionalD6whentakingDangerousTerrainTests.The
T
model cannot Recover Health Points during the Status Phase unless it has less than 6 Health Points remaining.
ndead Mount:Universal Rule
U
This mount can only be used by models that are Undead.
Henchmen
Height: Standard Base: 20x20mm
Skeleton 15 pts Type: Infantry Species: Undead
4″ 8″ 5 5 2 0 Fearless, SlowLearner, Restless Dead, Slow Learner, Undead
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Shield, Helmet
6 2 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Light Lance
1 2 3 0 2 - Dagger, Single Wield
4″ 8″ 5 5 2 0 Fearless, SlowLearner, Restless Dead, Slow Learner, Undead
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Shield, Helmet
6 2 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Aspen Bow
1 2 3 0 2 5+ Dagger, Single Wield
Contents 112
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Height: Standard Base: 20x20mm
Medjay 30 pts Type: Infantry Species: Human
6″ 12″ 8 20 6 0 Ensouled Statue, Fearless, Never Learns, Undead
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour
12 4 4 2
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Sword, Halberd, Great Weapon, Great Aspen
2 4 5 2 3 5+ Dagger
Bow
7″ 14″ 8 20 6 0 nsouled Statue, Fear, May not Climb, Never Learns, Undead,
E
Underground Ambush
Defensive HP Def Res Arm Armour Proficiency
2 4 5 2 3 - Lethal Strike, Poison Attacks
Contents 113
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Height: Standard Base: 40x40mm
Great Vulture 100 pts Type: Beast Species: Aves
5″ 10″ 7 10 3 0 earless, May not Climb, Never Learns, Swarm, Undead,
F
Underground Ambush
Defensive HP Def Res Arm Armour Proficiency
6 3 2 1 3 - Glancing Blow, Poison Attacks
Contents 114
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Vampire Covenant(VC)
Faction Model Rules
Blood Vessel:Universal Rule
uringtheInjuryPhase,immediatelyafteramodelwithVampiricrolledaresultof‘1-4’ontheHeroInjuryMain
D
Table,youmaychoosetosacrificeamodelwithBloodVesselinyourwarband.Casualtiesthat havenotyetrolled
for their Injury may not be sacrificed. The sacrificed modelimmediatelysuffersa‘Dead’resultandthemodel
with Vampiric is treated as having a ‘Full Recovery’ result instead.
Rise from your Grave
uring the TradingPhase,youmayrecruitasingleZombieforfreeforeachfriendlymodelwithoutUndeador
D
Supernal that suffered a ‘Dead’ result during the preceding Injury Phase, and for each enemy model without
Undead or Supernal that suffered a ‘Missing in Action’ result during the preceding Injury Phase.
Restless Dead:Universal Rule
henthemodelbecomesaCasualty,placeaRestlessMarkercentredwhereitstoodandmakeanoteofwhich
W
modeltheRemainsMarkercorrespondsto.RestlessMarkersareon25mmroundbases.TheRestlessmarkers
can be interacted with through Resurrection (Hereditary Spell).
Vampiric:Universal Rule
hemodelcanmakeMarchMovesandparticipatesinRecoveryasifitwerenotUndead.DuringanysingleMagic
T
Phase, the model can at most Recover a single Health Point, any excess is lost. At the end of each Round of
Combat during which a model with Vampiric caused at least one unsaved wound, it recovers a single Health
Points.
Hereditary Spells
heVampireCovenanthastwoHereditarySpells.WhenaVampireCovenantWizardlearnstheHereditarySpell,
T
they learnbothSpells.
H Arise
rep I f the target model is Undead, it RecoversD6+1Health
Points.
6+>
< <12″>
Augment Instant
{8+} [6″ Aura]
Contents 115
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Covenant Market
ampire Covenant warbandspurchaseEquipmentfromtheCovenantMarket.Whenthewarbandisstarted,all
V
items on the Covenant Market are considered tohaveaRarityofzero.Itemswritteninboldarespecialtothe
Covenant Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
Contents 116
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Archetypes
Von Brotherhood
Karnstein Lamia f the Dragon
o Strigoi Nosferatu
Models 4-15 4-15 4-15 4-12 4-15
Vampire Courtier 1 1 1 1 1
Vampire Childe 0-1[0-3] 0-1[0-3] 0-1[0-3] 0-3 0-1
Necromancer 0-1 0-1 0-1 - -
Barrow Guard 0-3[0-3] 0-3[0-3] 0-3[0-3] - 0-3[0-3]
Blood Guard - 0-2[0-3] - - -
Wraith - - - - 0-1[0-3]
Skeletal Steed 0-2{0-2} 0-2{0-2} 0-3 - 0-2
Dark Coach 0-1{0-2} 0-1{0-2} - - -
Thrall 0-5 0-5 0-5 0-5 0-5
Zombie 0+ 0+ 0+ 0+ 0+
Skeleton 0+ 0+ 0+ - 0+
Ghoul - - - 0+ 0-5
Dire Wolf 0-5 - 0-5 - 0-3
Bat Swarm 0-2 0-2 - 0-2 -
Ghast - - - 0-1 -
Von Karnstein
The Vampire Courtier and the Vampire Childe gain +1 Disciple on theirprofile.
Lamia
heVampireCourtierandtheVampireChildegain+1Agilityontheirprofile.TheyalsogainWeaponProficiency
T
for Whips. They lose Armour Proficiency for Heavy Armour, Shields and Helmets.
Strigoi
he Vampire Courtier and VampireChildesgain+1MaximumHealthPoints,+1HealthPointsontheirprofile,
T
and gainFortitude (6+). They also lose all ArmourProficiencies.
Nosferatu
he Vampire Courtier suffers −1 Attack Valueand−2Ratingontheirprofile,butgainsWizard(1
T ;Cosmology,
Evocation, Occultism).
The Vampire Childe gains Wizard (0; Cosmology, Evocation,Occultism).
The Vampire and the Vampire Neophyte lose Armour Proficiency for Heavy Armour, Shields and Helmets.
Contents 117
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Bloodline Skills
loodlineSkillscanonlybetakenbymodelsoftheVampireSpecies.Asinglemodelcanatmosthave2Bloodline
B
Skills.
Contents 118
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Heroes
Height: Standard Base: 20x20mm
Vampire Courtier 120 pts
Type: Infantry Species: Vampire
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed, Strength, Bloodline
6″ 12″ 8 14 3 8 Fear, Fearless, Undead, Vampiric
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
9 4 4 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Staff, Spear,
2 4 4 1 5 0 Dagger
Halberd, Great Weapon, Lance
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed, Strength,
6″ 12″ 7 10 3 1 Fear, Fearless, Undead, Vampiric Bloodline
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 3 3 0 Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Staff, Spear,
1 3 4 0 4 0 Dagger
Halberd, Great Weapon, Lance
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Speed
4″ 8″ 7 5 3 4 lood Vessel, Wizard (1;
B
Alchemy, Evocation)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 3 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Staff, Sword
1 3 3 0 3 0 Dagger
Contents 119
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
Barrow Guard 70 pts
Type: Infantry Species: Undead
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength
4″ 8″ 7 5 3 4 earless, Restless Dead, Slow Learner,
F
Undead
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Shield,
6 3 4 0 Heavy Armour Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Axe, Flail,
1 3 3 0 3 0 agger, Lethal Strike, Magical Attacks,
D
Halberd, Great Weapon, Lance
Single Wield
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Speed
4″ 8″ 7 5 3 3 lood Vessel,
B
Bodyguard
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Shield,
6 4 3 0 Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Halberd, Great Weapon
1 4 3 0 3 0 Dagger
Beloved:Universal Rule
hen a friendly modelwithVampiricisthetargetofacharge,thismodelcanmakeInterceptMoveswhenthe
W
charging enemy model is up to 6″ away (instead of the regular 2″).
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed
6″ 12″ 5 10 3 5 ear, Fearless, Ghost Step, Restless Dead, Slow
F
Learner, Strider, Undead
Defensive HP Def Res Arm Armour Proficiency
6 3 3 0 Aegis (3+, against non-Magical Attacks), Aegis (5+)
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Great Weapon
1 3 3 10 2 0 Great Weapon, Magical Attacks, Single Wield
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Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
8″ 16″ R R+10 R+5 R R, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R, Barrow Barding
R R R R+1 R
Offensive Att Off Str AP Agi Weapon Proficiency
8″ 8″ R R+25 R+1 R R,Chariot, Ghost Step, May not Climb,Vampiric Mount
0
Defensive HP Def Res Arm Armour Proficiency
R
12 R R R R, Aegis (5+)
Offensive Att Off Str AP Agi Weapon Proficiency
Coachman Dagger, Whip, Great Weapon
1 3 3 10 2 Dagger, Magical Attacks, Single Wield
Steeds 2 2 3 0 2 Harnessed
Chassis 5 2 Impact Hits (1)
hariot:Universal Rule
C
ThemodelcannotbeKnockedDown.ThemodelrollsanadditionalD6whentakingDangerousTerrainTests.The
model cannot Recover Health Points during the Status Phase unless it has less than 6 Health Points remaining.
ampiric Mount:Universal Rule
V
This mount can only be used by models that are Vampiric.
Henchmen
Height: Standard Base: 20x20mm
Thrall 30 pts Type: Infantry Species: Human
Contents 121
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Height: Standard Base: 20x20mm
Zombie 5 pts Type: Infantry Species: Undead
4″ 8″ 2 5 3 Fearless, Never Learns, Restless Dead, Undead
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour, Shield, Helmet
6 1 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Axe, Hammer, Great Weapon
1 1 3 0 1 Dagger, Single Wield
4″ 8″ 4 5 2 Fearless, Never Learns, Restless Dead, Undead
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy
6 2 3 0 Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear,
1 2 3 0 2 Dagger, Single Wield
Halberd, Great Weapon
4″ 8″ 6 10 2 Fearless, Never Learns, Restless Dead, Undead
Defensive HP Def Res Arm Armour Proficiency
Contents 122
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Height: Standard Base: 25x50mm
Direwolf 35 pts Type: Beast Species: Canine
9″ 18″ 3 5 2 earless, May not Climb, Never Learns, Restless Dead, Undead,
F
Vanguard (12″)
Defensive HP Def Res Arm Armour Proficiency
1 3 3 0 3 Devastating Charge (+1 Str, +1 AP)
6″ 12″ 5 20 6 Fear, Fearless, Never Learns, Restless Dead, Undead
Defensive HP Def Res Arm Armour Proficiency
Contents 123
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
The Vermin Swarm(VS)
Faction Model Rules
Cohort Coordination:Attack Attribute - Close Combat,Shooting
henwithin3″ofatleast2otherfriendlymodelswithCohortCoordination,themodelmustrerollnaturalto-hit
W
rolls of ‘1’.
ife is Cheap:Universal Rule
L
Once per Experience Phase, when a Hero or Henchmen group with this Model Rule gains a Level, they
immediately gain +1 Experience.
arbands with a majority of models with Life is Cheap arenotaffectedbyroutinguntilatleast33%oftheir
W
models have been Slain or have become Casualties, instead of the usual 25%. (Note that this also affects
voluntary Withdrawal.)
Cult of Errahman:Special Attack
heneveranatural‘1’isrolledtohitforaCloseCombatAttackallocatedtowardsamodelwithCultofErrahman,
W
the model inflicts 1 hit with Toxic Attacks against the attacking model in the same Initiative Step.
unnel Markers
T
EachVerminSwarmwarbandgainsasingleTunnelMarkerandcangainadditionalTunnelMarkersbyincluding
Drill Teams. At the end of step 4 of the Pre-Game Sequence (Select Secondary Objective), place each of your
TunnelMarkersonGroundLevel,fullyoutsideofanyWall,atleast10″fromtheBoardEdgeandatleast6″from
eachObjectiveMarker.TunnelMarkersareon25mmroundbases.IftwoormoreplayershaveTunnelMarkers,
randomise who places them first.
Tunnel Reserve: Universal Rule
hemodelgainsAmbush,withthefollowingexceptions:InsteadofarrivingattheBattlefieldfromaBoardEdge,
T
themodelisplacedincontactwithafriendlyTunnelMarker.Ifthisisnotpossibleforanyfriendlymarkeronthe
Battlefield, the model cannot enter the Battlefield during this Player Turn.
Hereditary Spell
Casting Value Range Type Duration Effect
Standar 40x40m
Height: d Base: m
Rat Swarm
Type: Beast Species: Vermin
Contents 124
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Vermin Market
erminSwarmwarbandspurchaseEquipmentfromtheVerminMarket.Whenthewarbandisstarted,allitems
V
on the Vermin Market are considered to have aRarityofzero.ItemswritteninboldarespecialtotheVermin
Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
CLOSE COMBAT WEAPONS SHOOTING WEAPONS
Item Cost(pts) Rarity Item Cost(pts) Rarity
Bloodpox Blade 15 5 Blowpipe 30 8
Dagger 3 0 Deepfire Grenade 10 4
Fighting Claws 30 8 Deepfire Thrower 120 15
Flail 15 0 Handgun 35 7
Great Weapon 15 0 Javelins 15 0
Halberd 10 0 Jezail 80 15
Hammer 5 0 Pistol 30 7
Spear 10 0 Rotary Gun 120 15
Staff 5 0 Sling 10 0
Sword 10 0 Throwing Weapons 25 0
Whip 15 0
MISCELLANEOUS EQUIPMENT
ARMOUR EQUIPMENT Item Cost(pts) Rarity
Item Cost(pts) Rarity Amulet of Power 60 17
Heavy Armour 50 3 Crimson Lotus 20 10
Helmet 20 0 Darkstone Snuff 20 10
Leather Armour 10 0 Holy Relic 40 8
Light Armour 20 0 Rope & Hook 10 0
Shield 10 0 Torch 5 0
loodpox Blade:Close Combat Weapon
B
Hands 1. Attacks made with this weapon gainPoisonAttacks.
Darkstone Snuff: Miscellaneous Equipment - Drug
ne UseOnly.Useduringstep7ofthePre-GameSequence.Untiltheendofthegame,theusergainsLightning
O
Reflexes. DuringtheStartofthenextPost-GameSequence,rollaD6.Onaresultof‘1’,theusergainsAddicted
(Darkstone Dust).
Deepfire Grenade:Shooting Weapon
ange8″,Shots1,Str6,AP2,Accurate,FlamingAttacks,QuicktoFire.OneUseOnly.DeepfireGrenadesdonot
R
count towards the limit of how many Shooting Weapons a model can carry. Models can be equipped with
multiple Deepfire Grenades.
eepfire Thrower:Shooting Weapon
D
Range 12″, Shots 1, Str 3, AP 0, Slow Reload, Flaming Attacks.
fterchoosingthetarget,rollaD6andchooseuptothatmanytargetsintotal,allwithin3″oftheoriginaltarget
A
orincontactwithalinedrawnfromthecentreoftheshootertothecentreoftheoriginaltarget.Ifanatural‘6’is
rolled, the shooter is also automatically hit by the weapon. Roll to hit for all other targets, alway hitting on 2+.
No model can ever gain Weapon Proficiency for Deepfire Throwers after being recruited.
ighting Claws:Close Combat Weapon
F
Hands2.Themodelsgain+1AttackValueandmustrerollfailedClimbTests.ThemodellosesScoringandcannot
be equipped with any Shooting Weapons.
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Jezail:Shooting Weapon
S hots1,Range36″,Str5,AP3,SlowReload,Accurate,MoveorFire.Ifa‘6’isrolledtohit,theusersuffersahit
with Strength 2 and Armour Penetration 0. NomodelcanevergainWeaponProficiencyforJezailsafterbeing
recruited, except through theJezail SniperSkill.
otary Gun: Shooting Weapon
R
Range 18′′, Shots 1, Str 4, AP 2, Slow Reload.
fterchoosingthetarget,rollaD6andchooseuptothatmanytargetsintotal,orallocateuptothatmanyattacks
A
amongthetargets.Alltargetsmustbewithin2″ofanothertargetoftheweaponandwithinrangeoftheweapon.
If a natural ‘6’ is rolled, the shooter is also automatically hit by the weapon. Roll to hit for all other targets
following the normal rules. The weapon doesnotsufferthe −1 to-hit modifier from firing multiple shots.
No model can ever gain Weapon Proficiency for Rotary Guns after being recruited.
Archetypes
Vermin Legion Plague-Hermit Cult Sicarra Saboteurs Great House
Models 4-25 4-20 4-20 4-25
Bloodfur Legate 1 - - -
Duskblade Assassin - - 1 -
House Prefect - - - 1
Swarm Priest 0-1[0-4] 1 0-1[0-4] -
Blackfur Veteran 0-2[0-4] - - 0-1[0-4]
Shadowfur Stalker - - 0-2[0-4] 0-1[0-4]
Plague Disciple - 0-2[0-4] - -
Free Rat 0-3[0-4] 0-3[0-4] 0-3[0-4] 0-4[0-4]
Vermin Legionaries 0+ 0-5 0-5 0+
Vermin Velites 0-5 - 0+ 0-5
Giant Rat 0-5 0-5 0-5 0-5
Plague Brethren 0-3 0+ - -
Experimental Weapon Team 0-1 - - 0-1
Drill Team 0-1 - 0-1 0-1
Fetthis Brute 0-1 - - -
Centurion
Blackfur Veterans, Vermin Legionaries and Vermin Velites gainCohort Coordination.
Cult of Errhiman
he Swarm Priest gains +2 Levels, +1 Discipline and +1 Resilience on their profile. They also gain Cult of
T
Errahman,accesstoStrengthSkills,andWeaponProficiencyforFlails,BloodpoxBladesandGreatWeapons.The
Swarm Priest replaces Witchcraft with Occultism for available Paths.
Free Rats gain Cult of Errahman and Weapon Proficiency for Flails and Bloodpox Blades.
Sicarra
uring the Experience Phase, Heroes in this Warband gain an additional +1 Experienceiftheycausedoneor
D
more enemy Heroes to become Casualties during the preceding Game Sequence.
Free Rats gains theHouse Member (Sicarra)skill.
Contents 126
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Great House
hen choosing this Archetype, you must also choose one of thehousesfromthelistbelow,gainingthelisted
W
effect. In addition, the House Prefect and all Freed Rats gain theHouse Member ( X)skill to that chosenhouse.
– etthis- The number of Fetthis Brutes the Warbandcan include is changed to 0-2.
F
– Rakachit- The number of Experimental Weapon Teamsthe Warband can include is changed to 0-2.
– Skorchit- The number of Experimental Weapon Teamsthe Warband can include is changed to 0-2.
– Stygian- The number of Drill Teams the Warband caninclude is changed to 0-2.
Fetthis Skorchit
etthis Fleshmaster:Universal Rule
F as Technician:Universal Rule
G
GiantRatsandFetthisBruteswithin12″ofthismodel Models within 12″ of this model(friendorfoe)gain
gainMaximised (Charge Range). Flammable.
eltcrafter:Personal Protection
P korchit Alchemist:Universal Rule
S
The model gains Fortitude (6+) and While this model is part of the Warband and not
Regeneration (4+). Delayed, Drugs can be bought at half price and half
Rarity (round fractions up).
Rakachit
akachit Technocrat:Universal Rule
R Stygian
At the start of each friendly Shooting Phase, the tygian Overseer:Universal Rule
S
model may choose a friendly model within 3″. Until ThemodelgainsTunnelReserve.Atthestartofeach
the end of the phase, that model gains Quick to Fire. friendly Shooting Phase, the bearer may choose a
singlefriendlyTunnelMarkerwithin18″.Pickupand
J ezail Sniper:Universal Rule
placethatTunnelMarkerbackonthetable,following
The model gains Weapon Proficiency for Jezails.
thesamerulesdescribedinTunneller(seeDrillteam)
Sicarra and within 6″ of its previous position.
Dark Disguise:Universal Rule unnel Collapse:Universal Rule
T
he model gains Ambush.AttheEndofyourStatus
T At the start of each friendly Shooting Phase, the
Phase, the model may switch places with any other model may detonate a single Tunnel Marker within
friendly model withDarkDoorways.Modelsthatare 18″ of it. If so, all models within D6″ of the Tunnel
Knocked Down or that have ever been Engaged in Marker suffer 1 hit with Strength 4 and Armour
Combat earlier in the game may not use this ability. Penetration 1. Then remove the Tunnel Marker.
ic Semper Tyrannis:Attack Attribute - Close
S
Combat
WheninbasecontactwithanenemyHero,themodel
gains Lethal Strike and +1 Attack Value.
Contents 127
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Vermin Skills
allous:Attack Attribute - Shooting
C all Runner:Universal Rule
W
Themodelcanshootintocombatscontainingfriendly The model treats all Walls as Ladders.
models,randomisinghitsjustlikewhenshootinginto ouse Member (X):Universal Rule
H
combats containing only enemy models. Themodelbecomesamemberofoneofthefollowing
agle Standard Bearer:Universal Rule
E Great Houses, gaining the effects as specifiedbythe
Free Rat, Blackfur Veteran and Vermin Legionnaire table below.
only.
Friendly models within 6″ of the model gain Great A
rmour & Weapon Skill Access
House Proficiencies
Minimised (Discipline Tests).
ear no Evil:Universal Rule
F Fetthis H
eavy Armour, S trength &
Cult of Errhiman only. Whips Great House
Friendly models within 6″ of the model gain Fearless.
Rakachit Handguns, Pistols cademic &
A
Rotten:Universal Rule Great House
I f the model has Cult ofErrahman,itistriggeredon
Sicarra F
ighting Claws, ssassin &
A
natural rolls of ‘2’ in addition to ‘1’ for attacks
Throwing Weapons, Great House
directed against this model. Pistols, Blowpipes
Tail Fighting:Attack Attribute - Close Combat
Skorchit D
eepfire Grenades, cademic &
A
he model can perform an additional Close Combat
T
Pistols Great House
AttackwithaDagger.Thisattackisalwaysperformed
atthesameInitiativeStepasthemodel’sotherClose Stygian Heavy Armour, Flail S trength &
Combat Attacks. Great House
Contents 128
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Heroes
Height: Standard Base: 20x20mm
Bloodfur Legate 60 pts
Type: Infantry Species: Vermin
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Strength, Vermin
5″ 10″ 6 5 3 8 Life is Cheap
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 3 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Spear, Halberd, Great
1 4 3 0 6 4+ Dagger, Cohort Coordination
Weapon, Pistol, Javelins
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Assassin, Combat, Shooting, Speed, Vermin
5″ 10″ 5 5 3 8 ouse Member (Sicarra), Life is
H
Cheap
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 4 2 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
agger, Hammer, Sword, Great Weapon, Fighting
D
1 4 3 2 6 3+ Dagger
Claws, Throwing Weapons, Sling, Pistol, Blowpipe
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Speed, Vermin
5″ 10″ 5 5 3 3 ife is Cheap, Wizard (1;
L
Thaumaturgy, Witchcraft)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour
6 2 2 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Staff
1 2 3 0 4 0 Dagger
Contents 129
BH DL DE DH EoS HE ID KoE OK OnG SA SE UD VC VS WDG
Height: Standard Base: 20x20mm
House Prefect 50 pts
Type: Infantry Species: Vermin
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Shooting, Speed, Vermin
5″ 10″ 5 5 3 6 ife is Cheap,House
L
Privileges
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour,, Shield, Helmet
6 2 2 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Spear, Halberd, Great Weapon,
1 2 3 0 4 3+ Dagger,Callous
Sling, Pistol
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Strength, Vermin
5″ 10″ 5 5 3 5 Life is Cheap
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour, Shield,
6 3 2 0 Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Spear, Halberd, Great Weapon
1 4 3 0 5 0 Dagger
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Assassin, Combat, Shooting, Speed, Vermin
5″ 10″ 5 5 3 4 ouse Member (Sicarra), Life is
H
Cheap
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 3 2 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
agger, Hammer, Sword, Great Weapon, Fighting
D
1 3 3 0 5 4+ Dagger
Claws, Throwing Weapons, Sling, Pistol, Blowpipe
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Height: Standard Base: 20x20mm
Plague Disciple 45 pts
Type: Infantry Species: Vermin
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Vermin
5″ 10″ 5 5 3 3 Life is Cheap
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield
6 2 3 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Flail, Great Weapon,
2 2 3 0 3 - Dagger, Cult of Errahman
Bloodpox Blade
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Shooting, Speed, Vermin
5″ 10″ 4 5 3 0 Life is Cheap
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Shield, Helmet
6 2 2 0
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Sword, Spear, Halberd, Great
1 2 3 0 4 5+ Dagger
Weapon, Sling
Henchmen
Height: Standard Base: 20x20mm
Vermin Legionnaire 20 pts Type: Infantry Species: Vermin
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Height: Standard Base: 20x20mm
Vermin Velites 20 pts Type: Infantry Species: Vermin
7″ 14″ 5 5 1 0 Insignificant, Life is Cheap, May not Climb, Never Learns
Defensive HP Def Res Arm Armour Proficiency
1 2 3 1 5 - Devastating Charge (+1 Att)
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Height: Standard Base: 25x50mm
Experimental Weapon Team 40 pts Type: Infantry Species: Vermin
5″ 10″ 5 10 4 0 Tunneller, Tunnel Reserve, Never Learns
Defensive HP Def Res Arm Armour Proficiency
Light Armour, Heavy Armour
9 2 3 1 Unusual Shape
Offensive Att Off Str AP Agi Aim Weapon Proficiency
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Warriors of the Dark Gods(WDG)
Faction Model Rules
Trial Test
herearesomeSkillsinthisFactionthatrequirethemodeltotakeaTrialTest.ToperformaTrialTest,roll2D6
T
and add the Level of the model. If the result is equal to or greater than the difficulty of the test, the test is
successful. If so, the modelgainstheSkillandbecomesDelayed.Otherwise,themodelmustchooseadifferent
Skill instead. If a double '6' is rolled, the model gainstheSkillbutdoesnotbecomeDelayed.Ifadouble'1'is
rolled, the model isCast Down, see Path of the Favouredor Path of the Exiled for the effect.
ttheendoftheExperiencePhase,unlessyouwonthegame,themodelhastomakeaCastDownTest.Todoso,
A
roll2D6andaddtheamountofExperiencethemodelgainedinthisphase.Iftheresultis4orless,themodelis
Cast Down, apply the following:
– he model gains +1 Advance Rate and +2 March Rate.
T
– The model suffers −3 Defensive Skill and −1 Offensive Skill.
– The model gainsMay not Ride.
– The model loses Path of the Favoured and gainsPathof the Exiled.
– The model changes its Skill List access to only the following: Speed, Strength, Soulsworn.
– Additionally, if the model had the Chosen Skill, it is replaced withtheForswornSkill.Italsolosesany
Favour of the Dark Gods it had.
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Favours of the Dark Gods
A model with theChosenSkill gains the effect oftheir Patron God listed below.
I n each game, the first time the model causes an ttacks against the model suffer -1 to wound. In
A
enemy model to become a Casualty using a Melee addition, Jump Tests made by a model with this
Attack, it gains +1 Strength on all its Close Combat Favour are performed at −2 Agility.
Attacks until the end of the game.
I n addition, whenever a model with this Favour avour of Sugulag- God of Greed
F
causes anenemymodeltobecomeaCasualtywitha Attack Attribute - Close Combat
Critical Wound, it becomes Dazed until the end of
he model gains Weapon Master. In addition, the
T
your next Player Turn. The model that became a
model can be equipped with any number of Close
Casualtygains Minimised(HeroInjuryMainTable,
Combat Weapons but all equipment carried by the
Henchman Injury Table) until the end of the next
model is considered Signature Equipment (i.e. it
Injury Phase.
cannot be reallocated).
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Warrior Market
arriors of the Dark Gods warbands purchase Equipment from the Warrior Market. When the warband is
W
started,allitemsontheWarriorMarketareconsideredtohaveaRarityofzero.Itemswritteninboldarespecial
to the Warrior Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.
Hereditary Spell
Casting Value Range Type Duration Effect
H Hellfire amage
D
he target suffers <2D3> {2D6} hits with Strength 6,
T
Armour Penetration 0, Magical Attacks and Glancing Blow.
8+>
< Direct Instant The spell can target models Engaged and in base contact
12″ Hex
{11+} with the Caster.
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Archetypes
Veil Walkers Favoured Warriors Wasteland Exiles Barbarian Horde
Models 4-12 4-12 4-12 4-15
Sorcerer 1 - - -
Warrior - 1 - -
Fallen - - 1 -
Barbarian Chief - - - 1
Favoured Initiate 0-2[0-4] 0-4[0-4] - -
Exiled Convert 0-2[0-4] - 0-4[0-4] -
Berserker - - - 0-2[0-4]
Bondsman 0-4[0-4] 0-2[0-4] 0-2[0-4] 0-4[0-4]
Black Steed 0-2 0-2 - 0-2
Shadow Chaser 0-2 - - 0-2
Barbarian Brawler 0+ 0+ 0+ 0+
Barbarian Hunter 0-2 - - 0-5
Warhounds 0-5 0-5 0-5 0-5
Wretched One 0-2 0-1 0-2 -
Karkadan - 0-1 - 0-1
Soulsworn Skills
Soulsworn Skills can only be taken by models of the Soulsworn Species.
Contents 137
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Barbarian Skills
A model can have a single Barbarian Skill marked asDominant.
Contents 138
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Heroes
Height: Standard Base: 25x25mm
Sorcerer 45 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Academic, Combat, Speed
4″ 8″ 8 5 3 6 izard (1; Alchemy, Evocation,
W
Occultism)
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 3 0 Plate Armour, Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd, Great
1 4 3 0 3 - Dagger
Weapon
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Soulsworn
4″ 8″ 8 20 3 7 Fearless, Path of the Favoured
Defensive HP Def Res Arm Armour Proficiency
Shield,Spiked Shield,Helmet
6 5 4 0 Hell-Forged Armour
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd,
2 5 4 1 4 - Dagger
Great Weapon, Flail, Lance
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Strength, Speed, Soulsworn
5″ 10″ 8 20 3 7 Fearless, May not Ride, Path of the Exiled
Defensive HP Def Res Arm Armour Proficiency
Shield,Spiked Shield,Helmet
6 2 4 0 Hell-Forged Armour
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd,
2 4 4 1 4 - Dagger
Great Weapon, Flail
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Height: Standard Base: 25x25mm
Barbarian Chief 70 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Speed, Barbarian
4″ 8″ 8 5 3 7
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 4 3 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Flail, Great
2 4 4 0 4 4+ Dagger
Weapon, Throwing Weapons
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Soulsworn
4″ 8″ 7 10 3 0 Fearless, Path of the Favoured
Defensive HP Def Res Arm Armour Proficiency
eather Armour, Light Armour, Heavy
L
6 4 3 0 Armour, Shield,Spiked Shield,Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd,
1 4 3 0 4 - Dagger
Great Weapon, Flai, Lance
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Strength, Speed, Soulsworn
5″ 10″ 7 10 3 0 Fearless, May not Ride, Path of the Exiled
Defensive HP Def Res Arm Armour Proficiency
eather Armour, Light Armour, Heavy
L
6 1 3 0 Armour, Shield,Spiked Shield,Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Halberd,
1 3 3 0 4 - Dagger
Great Weapon, Flail
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Height: Standard Base: 25x25mm
Berserker 45 pts
Type: Infantry Species: Human
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Strength, Barbarian
4″ 8″ 7 5 3 4 earless, Frenzy, Swiftstride,
F
May not Ride
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 3 4 0 Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Flail, Great
1 4 4 0 4 - Dagger, Battle Focus
Weapon
Global Adv Mar Dis Rat Upk Lvl Model Rules Skills Lists
Combat, Speed, Barbarian
4″ 8″ 6 5 3 0
Defensive HP Def Res Arm Armour Proficiency
Leather Armour, Light Armour, Heavy Armour,
6 2 3 0 Shield, Helmet
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Dagger, Hammer, Axe, Sword, Spear, Flail, Great
1 3 3 0 3 5+ Dagger
Weapon, Throwing Weapons
Hero Mounts
Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.
8″ 16″ R R+10 R+5 R R, May not Climb
Defensive HP Def Res Arm Armour Proficiency
R, Black Barding
R R R R+1 R
Offensive Att Off Str AP Agi Aim Weapon Proficiency
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Height: Standard Base: 25x50mm
Shadow Chaser 100 pts Type: Cavalry
10″ 20″ R R+10 R+5 R R, Keen Senses, May not Climb,Wild Steed
Defensive HP Def Res Arm Armour Proficiency
R
R R R R+1 R
Offensive Att Off Str AP Agi Aim Weapon Proficiency
Henchmen
Height: Standard Base: 25x25mm
Barbarian Hunter 25 pts
Type: Infantry Species: Human
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Height: Standard Base: 25x50mm
Warhound 20 pts Type: Beast Species: Canine
8″ 16″ 5 5 2 0 Keen Senses, May not Climb, Never Learns,Releasethe Hounds
Defensive HP Def Res Arm Armour Proficiency
3D6″ - 5 20 6 0 earless,Irredeemable, Never Learns, Random Movement(3D6″),
F
Unarmed, Unbreakable
Defensive HP Def Res Arm Armour Proficiency
7″ 14″ 6 20 6 0 Fearless, Frenzy, Guided, May not Climb, Never Learns
Defensive HP Def Res Arm
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