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SKIRMISH

WARBANDS
‭Warbands‬
‭1‭s‬ t‬ ‭Edition, version 2023 beta 1 – September 5, 2023‬

‭Building a Warband‬ ‭2‬

‭Beast Herds‬ ‭4‬ ‭Ogre Khans‬ ‭71‬

‭Daemon Legions‬ ‭11‬ ‭Orcs and Goblins‬ ‭78‬

‭Dread Elves‬ ‭22‬ ‭Saurian Ancients‬ ‭87‬

‭Dwarven Holds‬ ‭30‬ ‭Sylvan Elves‬ ‭96‬

‭Empire of Sonnstahl‬ ‭38‬ ‭Undying Dynasties‬ ‭105‬

‭Highborn Elves‬ ‭45‬ ‭Vampire Covenant‬ ‭115‬

‭Infernal Dwarves‬ ‭52‬ ‭The Vermin Swarm‬ ‭124‬

‭Kingdom of Equitaine‬ ‭61‬ ‭Warriors of the Dark Gods‬ ‭134‬

‭ he 9th Age: Skirmish Campaigns is a community made miniatures wargame.‬


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‭All rules and feedback can be found/given at‬ ‭the-ninth-age.com‬‭.‬
‭This work is licensed under the‬‭Creative Commons Attribution-NoDerivatives‬‭4.0 International‬
‭License‬‭.‬
‭Building a Warband‬

‭Choose Faction‬
‭ he‬‭first‬‭thing‬‭to‬‭do‬‭when‬‭building‬‭a‬‭Warband,‬‭is‬‭to‬‭select‬‭an‬‭Faction.‬‭There‬‭are‬‭multiple‬‭to‬‭choose‬‭from‬‭and‬‭they‬
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‭all offer different strengths and weaknesses.‬

‭Choose an Archetype‬
‭ he‬‭next‬‭step‬‭is‬‭to‬‭select‬‭an‬‭Archetype‬‭from‬‭the‬‭Archetype‬‭Table‬‭of‬‭your‬‭chosen‬‭Faction.‬‭Some‬‭Factions‬‭only‬‭have‬
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‭a‬ ‭single‬ ‭Archetype‬ ‭available‬ ‭to‬ ‭them,‬ ‭others‬ ‭have‬‭several.‬‭The‬‭Archetype‬‭Table‬‭specifies‬‭how‬‭many‬‭and‬‭which‬
‭models‬‭the‬‭Warband‬‭can‬‭include.‬‭The‬‭selected‬‭Archetypes‬‭sometimes‬‭also‬‭change‬‭rules,‬‭limitations‬‭and‬‭options‬
‭for the Warband.‬

‭Brackets in the Archetype Table‬


S‭ ometimes‬ ‭the‬ ‭Archetype‬ ‭Table‬ ‭contains‬‭coloured‬‭brackets,‬‭such‬‭as‬‭[0-X]‬‭or‬‭{0-Y}‬‭.‬‭These‬‭are‬‭limits‬‭that‬‭apply‬
‭between‬ ‭model‬ ‭entries‬‭with‬‭identical‬‭brackets‬‭in‬‭that‬‭Archetype.‬‭For‬‭example,‬‭in‬‭a‬‭Soothsayer’s‬‭Saga‬‭Warband‬
‭(Beast‬‭Herds),‬‭you’ll‬‭find‬‭that‬‭Centaurs‬‭are‬‭‘0-1‬‭[0-2]‬‭’‬‭and‬‭Longhorns‬‭are‬‭‘0-2‬‭[0-2]‬‭’.‬‭This‬‭means‬‭that‬‭you‬‭cannot‬
‭include more than 2 Centaurs and Longhorns combined.‬

‭Treasury Points‬
‭ reasury‬‭Points‬‭are‬‭the‬‭basic‬‭currency‬‭of‬ ‭The‬‭9‬‭th‬ ‭Age:‬‭Skirmish‬‭Campaigns,‬‭often‬‭shortened‬‭to‬‭‘pts’,‬‭and‬‭are‬‭used‬
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‭in‬‭a‬‭multitude‬‭of‬‭ways.‬‭At‬‭the‬‭start‬‭of‬‭a‬‭campaign,‬‭each‬‭warband‬‭has‬‭500‬‭pts‬‭to‬‭spend‬‭for‬‭recruiting‬‭models‬‭and‬
‭purchasing‬‭equipment.‬‭Any‬‭amount‬‭not‬‭spent‬‭is‬‭stored‬‭in‬‭the‬‭Treasury‬‭of‬‭the‬‭warband,‬‭which‬‭can‬‭be‬‭used‬‭later‬
‭int he campaign.‬

‭Recruit models‬
‭ odels‬ ‭are‬ ‭recruited‬‭to‬‭the‬‭warband,‬‭chosen‬‭from‬‭the‬‭ones‬‭available‬‭to‬‭the‬‭Archetype,‬‭but‬‭paying‬‭for‬‭their‬‭pts‬
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‭cost using Treasury Points.‬
‭ he‬‭selected‬‭Archetype‬‭imposes‬‭limits‬‭on‬‭what‬‭models‬‭the‬‭Warband‬‭can‬‭include‬‭and‬‭a‬‭limit‬‭on‬‭the‬‭total‬‭number‬
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‭of‬‭models‬‭in‬‭the‬‭Warband.‬‭A‬‭model‬‭cannot‬‭be‬‭recruited‬‭if‬‭this‬‭would‬‭break‬‭these‬‭limits.‬‭A‬‭minimum‬‭of‬‭4‬‭models‬
‭must be recruited.‬
‭Heroes‬
‭ ‬‭minimum‬‭of‬‭1‬‭Hero‬‭without‬‭Not‬‭a‬‭Leader‬‭must‬‭be‬‭recruited.‬‭Regardless‬‭of‬‭the‬‭Archetype‬‭limits,‬‭no‬‭Warband‬
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‭can ever contain more than 6 Heroes.‬
‭ ounts‬
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‭Any number of Mounts can be recruited, as long as the Archetype limits are abided.‬
‭ o‬‭be‬‭used‬‭in‬‭battle,‬‭mounts‬‭must‬‭be‬‭allocated‬‭as‬‭Equipment.‬‭Only‬‭Heroes‬‭can‬‭be‬‭equipped‬‭with‬‭Mounts,‬‭unless‬
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‭otherwise specified..‬
‭ enchmen‬
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‭Any number of Henchmen can be recruited, as long as the Archetype limits are abided.‬
‭ enchmen‬‭are‬‭recruited‬‭in‬‭Groups.‬‭A‬‭Group‬‭can‬‭be‬‭between‬‭1‬‭and‬‭5‬‭models‬‭in‬‭size.‬‭All‬‭models‬‭part‬‭of‬‭a‬‭Group‬
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‭count‬ ‭towards‬ ‭the‬ ‭limits‬ ‭of‬ ‭the‬ ‭Archetype‬ ‭individually,‬ ‭they‬ ‭must‬ ‭have‬ ‭the‬ ‭exact‬ ‭same‬ ‭equipment‬ ‭and‬ ‭gain‬
‭experience‬‭together.‬‭If‬‭henchmen‬‭can‬‭be‬‭upgraded‬‭in‬‭any‬‭way,‬‭all‬‭Henchmen‬‭part‬‭of‬‭the‬‭same‬‭group‬‭must‬‭have‬
‭the same upgrade.‬
‭Henchmen otherwise act independently from their Group and are in every aspect treated as models of their own.‬

‭Contents‬ ‭2‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Purchase Equipment‬
‭ quipment‬ ‭is‬‭a‬‭kind‬‭of‬‭Model‬‭Rule‬‭that‬‭can‬‭be‬‭purchased‬‭using‬‭Treasury‬‭Points.‬‭When‬‭the‬‭Warband‬‭is‬‭started,‬
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‭equipment can be bought from the Faction Market.‬
‭ fter‬‭the‬‭items‬‭are‬‭purchased,‬‭they‬‭can‬‭be‬‭equipped‬‭to‬‭models‬‭in‬‭the‬‭Warband.‬‭What‬‭Equipment‬‭a‬‭model‬‭can‬‭be‬
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‭given‬ ‭is‬ ‭limited‬ ‭by‬ ‭their‬ ‭Proficiencies.‬ ‭Each‬ ‭model‬ ‭entry‬ ‭specifies‬ ‭the‬ ‭Armour‬ ‭and‬ ‭Weapon‬ ‭Proficiency‬‭of‬‭the‬
‭model.‬‭A‬‭model‬‭cannot‬‭be‬‭equipped‬‭with‬‭a‬‭Weapon‬‭or‬‭a‬‭piece‬‭of‬‭Armour‬‭Equipment‬‭unless‬‭it‬‭has‬‭proficiency‬‭for‬
‭it.‬
I‭ n‬‭addition,‬‭a‬‭model‬‭can‬‭only‬‭be‬‭equipped‬‭with‬‭up‬‭to‬‭two‬‭Close‬‭Combat‬‭Weapons‬‭and‬‭a‬‭single‬‭Shooting‬‭Weapon,‬
‭unless‬ ‭otherwise‬ ‭specified.‬ ‭They‬ ‭can‬ ‭also‬ ‭only‬ ‭be‬ ‭equipped‬ ‭with‬ ‭a‬‭single‬‭Suit‬‭of‬‭Armour‬‭and‬‭a‬‭single‬‭piece‬‭of‬
‭Hand Held Armour, unless otherwise specified.‬
‭Any model can be equipped with any piece of Miscellaneous Equipment, but only up to one of each kind.‬
‭ quipment‬‭that‬‭is‬‭not‬‭equipped‬‭is‬‭added‬‭to‬‭the‬‭Warband's‬‭Stockpile,‬‭where‬‭it‬‭has‬‭no‬‭effect‬‭during‬‭games,‬‭unless‬
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‭otherwise specified.‬

‭Appoint a Leader‬
‭ he‬ ‭Hero‬ ‭with‬ ‭the‬ ‭highest‬ ‭Discipline,‬ ‭excluding‬ ‭models‬ ‭with‬ ‭Not‬ ‭a‬ ‭Leader‬‭,‬ ‭is‬ ‭appointed‬ ‭the‬ ‭Leader‬ ‭of‬ ‭the‬
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‭Warband.‬ ‭If‬ ‭there‬ ‭is‬ ‭a‬ ‭tie‬‭between‬‭the‬‭highest‬‭Discipline,‬‭the‬‭player‬‭can‬‭choose‬‭which‬‭Hero‬‭is‬‭the‬‭Leader.‬‭This‬
‭Hero will be the Leader until it is Vanished. The Leader gains‬‭Commanding Presence (6″)‬‭.‬

‭Wizards‬
‭ hen‬‭a‬‭Wizard‬‭is‬‭recruited‬‭to‬‭the‬‭Warband,‬‭it‬‭must‬‭select‬‭a‬‭single‬‭Path‬‭or‬‭Faith‬‭from‬‭the‬‭ones‬‭available‬‭to‬‭it.‬‭This‬
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‭will‬‭be‬‭the‬‭Path‬‭of‬‭the‬‭Wizard‬‭for‬‭the‬‭rest‬‭of‬‭the‬‭campaign.‬‭Immediately‬‭generate‬‭a‬‭Spell‬‭from.‬‭Use‬‭the‬‭procedure‬
‭for generating Spells found in The 9‬‭th‬ ‭Age: Skirmish‬‭Campaigns – Paths.‬
‭The resulting Spell remains in the Wizard's knowledge for the rest of the campaign.‬
I‭ n‬‭some‬‭rare‬‭cases,‬‭a‬‭model‬‭can‬‭start‬‭with‬‭more‬‭than‬‭one‬‭Spell.‬‭If‬‭this‬‭is‬‭the‬‭case,‬‭simply‬‭use‬‭the‬‭procedure‬‭for‬
‭generating spells multiples times, one after the other.‬

‭Calculate the Warband Rating‬


‭ o‬‭calculate‬‭the‬‭Warband‬‭Rating‬‭of‬‭a‬‭Warband,‬‭simply‬‭add‬‭together‬‭the‬‭Rating‬‭and‬‭Experience‬‭of‬‭all‬‭models‬‭in‬
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‭the Warband, excluding those that are Delayed.‬

‭Contents‬ ‭3‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Beast Herds‬‭(BH)‬
‭Faction Model Rules‬
‭Primal Instinct:‬‭Attack Attribute - Close Combat‬
‭ t‬‭the‬‭start‬‭of‬‭each‬‭Round‬‭of‬‭Combat,‬‭each‬‭model‬‭with‬‭Primal‬‭Instinct‬‭must‬‭take‬‭a‬‭Discipline‬‭Test.‬‭If‬‭the‬‭test‬‭is‬
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‭passed, the model must reroll failed to-hit rolls during this Round of Combat.‬
‭ runkard:‬‭Universal Rule‬
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‭During‬ ‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence‬‭(when‬‭equipment‬‭is‬‭activated),‬‭you‬‭may‬‭choose‬‭to‬‭let‬‭all‬‭your‬‭models‬
‭with‬‭Drunkard‬‭discard‬‭a‬‭Looted‬‭Booze.‬‭If‬‭they‬‭do,‬‭they‬‭gain‬‭the‬‭effects‬‭of‬‭Drunk‬‭below.‬‭Otherwise,‬‭they‬‭gain‬‭the‬
‭effects of Sober.‬
‭–‬ ‭ ober:‬‭The‬‭model‬‭gains‬‭Vanguard‬‭(12″)‬‭and‬‭March‬‭&‬‭Shoot‬‭.‬‭A‬‭model‬‭that‬‭has‬‭been‬‭Sober‬‭once‬‭loses‬
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‭Scoring for the rest of the game.‬
‭–‬ ‭Drunk:‬‭The model gains‬‭Devastating Charge (+1 Str,‬‭+1 AP)‬‭and‬‭Fearless‬‭.‬
‭ ‬‭Sober‬‭model‬‭with‬‭Drunkard‬‭that‬‭uses‬‭Looted‬‭Booze‬‭during‬‭the‬‭game‬‭changes‬‭to‬‭being‬‭Drunk.‬‭Note‬‭that‬‭they‬‭do‬
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‭not‬‭gain Scoring from doing so.‬
‭Hidden Market‬
‭ east‬ ‭Herd‬‭warbands‬‭purchase‬‭Equipment‬‭from‬‭the‬‭Hidden‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬‭items‬‭on‬
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‭the‬ ‭Hidden‬ ‭Market‬ ‭are‬ ‭considered‬ ‭to‬ ‭have‬ ‭a‬ ‭Rarity‬ ‭of‬ ‭zero.‬ ‭Items‬ ‭written‬ ‭in‬ ‭bold‬ ‭are‬ ‭special‬ ‭to‬ ‭the‬ ‭Hidden‬
‭Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬

‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Heavy Armour‬ ‭50‬ ‭3‬
‭Beast Axe‬ ‭40‬ ‭12‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Hammer‬ ‭5‬ ‭0‬
‭Lance‬ ‭30‬ ‭0‬ ‭MISCELLANEOUS EQUIPMENT‬
‭Light Lance‬ ‭10‬ ‭0‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Spear‬ ‭10‬ ‭0‬ ‭Crown of Dominion‬ ‭35‬ ‭11‬
‭Staff‬ ‭5‬ ‭0‬ ‭Holy Relic‬ ‭40‬ ‭8‬
‭Sword‬ ‭10‬ ‭0‬ ‭Looted Booze‬ ‭5‬ ‭0‬
‭Mandrake Draught‬ ‭20‬ ‭10‬
‭SHOOTING WEAPONS‬ ‭Rope & Hook‬ ‭10‬ ‭0‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Torch‬ ‭5‬ ‭0‬
‭Bow‬ ‭15‬ ‭0‬
‭Shortbow‬ ‭5‬ ‭0‬
‭Throwing Weapons‬ ‭25‬ ‭0‬

‭ east Axe:‬‭Close Combat Weapon‬


B ‭ ooted Booze:‬‭Miscellaneous Equipment - Drug‬
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‭Hands‬ ‭1.‬ ‭Single‬ ‭Wield.‬ ‭Attacks‬ ‭made‬ ‭with‬ ‭this‬ ‭One‬ ‭Use‬ ‭Only.‬ ‭Use‬‭during‬‭the‬‭End‬‭of‬‭Status‬‭Phase.‬
‭weapon‬ ‭gain‬ ‭+1‬ ‭Strength,‬ ‭+1‬ ‭Armour‬ ‭Penetration,‬ ‭Until the end of the game, the model gains‬‭Fearless‬‭.‬
‭and‬ ‭always‬ ‭strike‬ ‭at‬ ‭Initiative‬ ‭Step‬ ‭0.‬ ‭The‬ ‭wielder‬
‭gains +2 Defensive Skill.‬

‭Contents‬ ‭4‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭H Echoes of the Dark Forest‬ ‭ he‬ ‭target‬ ‭gains‬ ‭Fear‬‭.‬ ‭Enemy‬ ‭models‬ ‭in‬ ‭base‬ ‭contact‬ ‭with‬
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‭the target suffer −1 Discipline.‬
‭6+‬ ‭12″‬ ‭Augment‬ ‭One Turn‬

‭Archetypes‬
‭Fable of the‬ ‭Legend of the‬
‭Raiders‬ ‭Soothsayer’s Saga‬ ‭Hoof Beat Hymn‬ ‭Labyrinth‬
‭Models‬ ‭4-15‬ ‭4-15‬ ‭4-12‬ ‭4-9‬
‭Beast Chieftain‬ ‭1‬ ‭-‬ ‭-‬ ‭-‬
‭Soothsayer‬ ‭0-1‬‭[0-1]‬ ‭1‬ ‭-‬ ‭-‬
‭Centaur Chieftain‬ ‭-‬ ‭-‬ ‭1‬ ‭-‬
‭Minotaur Chieftain‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Centaur‬ ‭0-1‬‭[0-1]‬ ‭0-1‬‭[0-2]‬ ‭0-3‬ ‭-‬
‭Young Minotaur‬ ‭0-1‬‭[0-1]‬ ‭-‬ ‭-‬ ‭0-2‬
‭Longhorn‬ ‭0-2‬ ‭0-2‬‭[0-2]‬ ‭-‬ ‭-‬
‭Mongrel Radier‬ ‭0-1‬ ‭0-2‬ ‭-‬ ‭0-2‬
‭Wildhorn‬ ‭0-5‬ ‭0-5‬ ‭0-5‬ ‭-‬
‭Mongrel‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0+‬
‭Feral Hound‬ ‭0-5‬ ‭0-5‬ ‭0-5‬ ‭0-5‬
‭Gargoyle‬ ‭-‬ ‭0-2‬ ‭-‬ ‭0-2‬
‭Briar Beast‬ ‭-‬ ‭0-1‬ ‭-‬ ‭-‬
‭Razortusk‬ ‭-‬ ‭-‬ ‭0-1‬ ‭-‬

‭Fable of the Raiders‬


‭ uring‬ ‭step‬ ‭7‬ ‭of‬ ‭the‬ ‭Pre-Game‬ ‭Sequence‬ ‭(when‬ ‭equipment‬ ‭is‬ ‭activated),‬ ‭you‬ ‭may‬ ‭choose‬ ‭to‬ ‭give‬ ‭up‬ ‭to‬ ‭five‬
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‭Standard‬‭sized‬‭Infantry‬‭models‬‭in‬‭your‬‭Warband‬‭to‬‭gain‬‭the‬‭Pack‬‭Tactics‬‭Skill.‬‭They‬‭retain‬‭this‬‭Skill‬‭until‬‭the‬‭end‬
‭of the game.‬

‭Contents‬ ‭5‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Herd Skills‬
‭ agor Hide‬‭: Personal Protection‬
A ‭ ack Tactics:‬‭Universal Rule‬
P
‭The model gains‬‭Fortitude (6+)‬‭.‬ ‭Cannot be taken by Large models.‬
‭The‬ ‭model‬ ‭gains‬ ‭Ambush‬‭.‬ ‭When‬ ‭the‬ ‭model‬ ‭is‬
‭ arrouser:‬‭Universal Rule‬
C
‭deployed‬‭using‬‭Ambush,‬‭the‬‭model‬‭gains‬‭Swiftstride‬
‭Cannot be taken by Large models.‬
‭until‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬ ‭Player‬ ‭Turn‬ ‭in‬ ‭which‬ ‭it‬ ‭first‬
‭The model gains‬‭Drunkard‬‭.‬
‭declares a Charge.‬
‭ loven Charge:‬‭Special Attack‬
C
‭ carred Hide:‬‭Universal Rule‬
S
‭The model gains‬‭Impact Hits (1)‬‭.‬
‭The model gains‬‭Unbreakable‬‭and‬‭Fearless‬‭.‬
‭ erocity:‬‭Attack Attribute - Close Combat‬
F
‭ otem Bearer:‬‭Universal Rule‬
T
‭The‬ ‭model‬ ‭must‬ ‭reroll‬ ‭failed‬ ‭Discipline‬ ‭Tests‬ ‭for‬
‭Cannot be taken by a Wizard.‬
‭Primal Instinct.‬
‭Max 1 per Warband.‬
‭Hunting Call:‬‭Universal Rule‬ ‭The‬ ‭model‬ ‭gains‬ ‭Wizard‬ ‭(0;‬ ‭Totems)‬‭.‬ ‭The‬ ‭model‬
I‭ f‬‭this‬‭model‬‭is‬‭the‬‭Leader,‬‭unless‬‭it‬‭is‬‭Delayed,‬‭you‬ ‭cannot learn the Hereditary Spell.‬
‭may:‬
‭ reat Horns:‬‭Universal Rule‬
G
‭–‬ C‭ hoose‬ ‭to‬ ‭roll‬ ‭for‬ ‭Ambush‬ ‭starting‬ ‭from‬ ‭the‬ ‭If‬ ‭the‬ ‭model‬ ‭is‬ ‭the‬ ‭Leader,‬ ‭it‬ ‭gains‬ ‭Commanding‬
‭owner’s Player Turn 1.‬ ‭Presence (+6″)‬‭.‬
‭–‬ ‭Reroll failed Ambush rolls.‬
‭ unting‬ ‭Call‬ ‭is‬ ‭in‬ ‭effect‬ ‭even‬ ‭if‬ ‭the‬ ‭model‬ ‭is‬
H
‭Ambushing‬ ‭and‬ ‭has‬ ‭not‬ ‭arrived‬ ‭on‬ ‭the‬ ‭Battlefield‬
‭yet.‬

‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Beast Chieftain‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Beast-man‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Herd‬
‭5″‬ ‭10″‬ ‭8‬ ‭5‬ ‭3‬ ‭8‬ ‭Strider (Tree)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd, Great‬
‭1‬ ‭4‬ ‭4‬ ‭1‬ ‭4‬ ‭4+‬ ‭Dagger‬‭, Primal Instinct‬
‭Weapon, Beast Axe, Throwing Weapons‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Soothsayer‬ ‭50 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Beast-man‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed, Herd‬
‭5″‬ ‭10″‬ ‭7‬ ‭5‬ ‭3‬ ‭6‬ S‭ trider (Tree), Wizard (‬‭1‬‭; Druidism,‬
‭Shamanism, Evocation)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭4‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Sword,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Primal Instinct‬
‭Halberd, Great Weapon‬

‭Contents‬ ‭6‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬
‭Centaur Chieftain‬ ‭100 pts‬
‭Type:‬ ‭Cavalry‬ ‭Species:‬ ‭Beast-man‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Strength, Herd‬
‭8″‬ ‭16″‬ ‭8‬ ‭15‬ ‭3‬ ‭8‬ ‭ runkard, May not Climb,‬
D
‭Strider (Tree)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Unusual Shape‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd, Great Weapon,‬
‭1‬ ‭4‬ ‭4‬ ‭1‬ ‭4‬ ‭4+‬ ‭Dagger‬‭, Primal Instinct‬
‭Light Lance, Lance, Beast Axe, Throwing Weapons‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Minotaur‬‭Chieftain‬ ‭180 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Minotaur‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Herd‬
‭6″‬ ‭12″‬ ‭7‬ ‭22‬ ‭6‬ ‭8‬ ‭ earless, Frenzy, Slow Learner, Strider‬
F
‭(Tree)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield‬
‭12‬ ‭3‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Great Weapon‬
‭2‬ ‭4‬ ‭4‬ ‭1‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Battle Focus, Primal Instinct‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Centaur‬ ‭60 pts‬
‭Type:‬ ‭Cavalry‬ ‭Species:‬ ‭Beast-man‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat,‬‭Shooting‬‭,‬‭Speed, Strength, Herd‬
‭8″‬ ‭16″‬ ‭7‬ ‭15‬ ‭3‬ ‭3‬ ‭ runkard, May not Climb,‬
D
‭Strider (Tree)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭3‬ ‭4‬ ‭0‬ ‭Unusual Shape‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd, Great Weapon,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬‭, Primal Instinct‬
‭Light Lance, Lance, Beast Axe, Throwing Weapons‬

‭Contents‬ ‭7‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬
‭Young Minotaur‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Minotaur‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Herd‬
‭6″‬ ‭12″‬ ‭6‬ ‭20‬ ‭6‬ ‭3‬ ‭ earless, Frenzy, Slow Learner, Strider‬
F
‭(Tree)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield‬
‭9‬ ‭1‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Great Weapon‬
‭2‬ ‭2‬ ‭4‬ ‭1‬ ‭2‬ ‭-‬ ‭Dagger‬‭, Battle Focus, Primal Instinct‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Longhorn‬ ‭45 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Beast-man‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Herd‬
‭5″‬ ‭10″‬ ‭7‬ ‭5‬ ‭3‬ ‭5‬ ‭Strider (Tree)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd, Great‬
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Primal Instinct‬
‭Weapon‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Mongrel Raider‬ ‭15 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Beast-man‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Herd‬
‭5″‬ ‭10″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬ ‭Strider (Tree)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Shortbow, Bow‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬‭, Primal Instinct‬

‭Contents‬ ‭8‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Wildhorn‬ ‭40 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Beast-man‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭7‬ ‭5‬ ‭2‬ ‭0‬ ‭Strider (Tree)‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd, Great‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬‭, Primal Instinct‬
‭Weapon, Throwing Weapons‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Mongrel‬ ‭25 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Beast-man‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬ ‭Strider (Tree)‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Primal Instinct‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Feral Hound‬ ‭25 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Canine‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭5‬ ‭5‬ ‭2‬ ‭0‬ ‭ mbush, Keen Senses, May not Climb, Never Learns, Strider (Tree),‬
A
‭Vanguard (12″)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭4‬ ‭3‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬

‭Contents‬ ‭9‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Gargoyle‬ ‭60 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Aves‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬


‭Ground‬ ‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭2‬ ‭0‬ ‭Fly (9″, 18″), May not Climb, Never Learns, Strider (Tree)‬
‭Fly‬ ‭9″‬ ‭18″‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬

‭6‬ ‭4‬ ‭4‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭2‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Primal Instinct‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Briar Beast‬ ‭160 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Briar Beast‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭3D6″‬ ‭-‬ ‭5‬ ‭20‬ ‭6‬ ‭0‬ ‭ mbush, Fearless, May not Climb, Never Learns, Random Movement‬
A
‭(3D6″),‬‭Sleeper,‬‭Strider (Tree), Unbreakable‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭5‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭D3+1‬ ‭3‬ ‭4‬ ‭1‬ ‭2‬ ‭-‬


‭Sleeper:‬‭Universal Rule‬
‭ hen‬‭using‬‭Ambush‬‭the‬‭model‬‭may‬‭be‬‭placed‬‭within‬‭1″‬‭of‬‭a‬‭Tree,‬‭instead‬‭of‬‭entering‬‭the‬‭Battlefield‬‭from‬‭a‬‭Board‬
W
‭Edge.‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭50x50mm‬


‭Razortusk‬ ‭135 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Ungulate‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭7″‬ ‭14″‬ ‭6‬ ‭20‬ ‭6‬ ‭0‬ ‭May not Climb, Never Learns, Strider (Tree)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭5‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭3‬ ‭5‬ ‭2‬ ‭2‬ ‭-‬ ‭Devastating Charge (+1 Str, +1 AP)‬

‭Contents‬ ‭10‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Daemon Legions‬‭(DL)‬
‭Faction Model Rules‬
‭Manifested Form (X):‬‭Universal Rule‬
‭ hen‬‭this‬‭model‬‭is‬‭recruited,‬‭it‬‭must‬‭choose‬‭a‬‭Sin‬‭of‬‭the‬‭ones‬‭written‬‭within‬‭the‬‭brackets‬‭of‬‭the‬‭Model‬‭Rule.‬‭If‬
W
‭there‬‭is‬‭nothing‬‭written‬‭within‬‭brackets,‬‭the‬‭model‬‭can‬‭choose‬‭any‬‭of‬‭the‬‭seven.‬‭All‬‭models‬‭in‬‭a‬‭single‬‭Henchman‬
‭Group must have the same Sin, and all Heroes in the same Warband must have the same Sin.‬
‭In addition, depending on if the model is a Henchman or a Hero, how the model gains Advancements is changed:‬
‭–‬ ‭ ero‬‭-‬‭When‬‭recruited,‬‭the‬‭model‬‭gains‬‭a‬‭single‬‭Manifestation‬‭Slot.‬‭In‬‭addition,‬‭when‬‭the‬‭model‬‭gains‬‭a‬
H
‭Skill, it instead gains an additional Manifestation Slot.‬
‭–‬ ‭Henchman‬‭-‬‭The‬‭model‬‭does‬‭not‬‭gain‬‭any‬‭Advancements‬‭(even‬‭though‬‭it‬‭gains‬‭Experience).‬‭The‬‭model‬
‭gains 2 Manifestation Slots.‬
‭ uring‬‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence‬‭(after‬‭Determining‬‭Deployment‬‭Zones),‬‭models‬‭with‬‭Manifested‬‭Form‬
D
‭may‬‭choose‬‭a‬‭single‬‭Manifestation‬‭for‬‭each‬‭Manifestation‬‭Slot‬‭it‬‭has.‬‭The‬‭model‬‭can‬‭only‬‭pick‬‭Manifestations‬‭of‬
‭Father‬ ‭Chaos‬ ‭and‬ ‭of‬ ‭its‬ ‭selected‬ ‭Sin.‬ ‭In‬ ‭addition,‬ ‭the‬ ‭combined‬ ‭total‬ ‭Manifestation‬ ‭Points‬ ‭(MP)‬ ‭of‬‭the‬‭chosen‬
‭Manifestations‬ ‭must‬ ‭be‬ ‭equal‬ ‭to‬ ‭or‬ ‭less‬ ‭than‬ ‭the‬ ‭model’s‬ ‭Experience.‬ ‭All‬ ‭models‬ ‭in‬‭a‬‭single‬‭Henchman‬‭group‬
‭must choose the same Manifestations.‬

‭Daemonic Reserve:‬‭Universal Rule‬


‭ he‬‭model‬‭has‬‭the‬‭ability‬‭to‬‭start‬‭the‬‭game‬‭in‬‭Daemonic‬‭Reserve.‬‭Daemonic‬‭Reserve‬‭follow‬‭the‬‭rules‬‭for‬‭Ambush,‬
T
‭with the following differences:‬
–‭ ‬ ‭ t least half of the models with Daemonic Reserve in your warband‬‭must‬‭be placed in Reserve.‬
A
‭–‬ ‭Instead‬ ‭of‬ ‭rolling‬ ‭for‬ ‭the‬ ‭Reserved‬ ‭models‬ ‭in‬ ‭the‬ ‭Movement‬ ‭Phase‬‭and‬‭arriving‬‭via‬‭a‬‭Board‬‭Edge,‬‭the‬
‭models can be placed on the table by models with Daemonic Summon in the Magic Phase.‬
‭–‬ ‭If‬ ‭a‬ ‭Reserved‬ ‭model‬ ‭has‬ ‭not‬ ‭entered‬ ‭the‬ ‭Battlefield‬ ‭before‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬ ‭game,‬ ‭the‬ ‭model‬‭counts‬‭as‬
‭having been Removed and its Upkeep is‬‭set‬‭to 0 until‬‭the end of the next Warband Phase.‬

‭Daemonic Summon:‬‭Universal Rule‬


‭ t‬ ‭the‬ ‭start‬ ‭of‬ ‭your‬ ‭Magic‬ ‭Phase,‬ ‭each‬ ‭of‬ ‭your‬ ‭models‬ ‭with‬ ‭Daemonic‬ ‭Summon‬ ‭can‬ ‭make‬ ‭a‬‭single‬‭attempt‬‭to‬
A
‭summon‬‭a‬‭model‬‭with‬‭Daemonic‬‭Reserve‬‭that‬‭was‬‭placed‬‭in‬‭Reserve‬‭during‬‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence.‬‭To‬
‭perform‬ ‭the‬ ‭attempt,‬ ‭roll‬ ‭2D6.‬ ‭To‬ ‭succeed,‬ ‭the‬ ‭sum‬ ‭of‬ ‭the‬ ‭roll‬ ‭has‬ ‭to‬ ‭be‬ ‭equal‬ ‭to‬ ‭or‬ ‭higher‬ ‭than‬ ‭7‬‭.‬ ‭This‬ ‭is‬
‭referred‬ ‭to‬ ‭as‬ ‭the‬‭difficulty‬‭of‬‭the‬‭summoning‬‭attempt.‬‭If‬‭the‬‭attempt‬‭is‬‭successful,‬‭place‬‭the‬‭model‬‭within‬‭12″‬
‭and within Line of Sight of the model performing the summon, and at least 2″ away from all enemy models.‬
‭ efore‬ ‭performing‬ ‭the‬ ‭summoning‬ ‭attempt,‬ ‭you‬ ‭may‬ ‭choose‬ ‭to‬ ‭summon‬ ‭additional‬ ‭models‬ ‭from‬ ‭the‬ ‭same‬
B
‭Henchman‬‭Group‬‭as‬‭the‬‭original‬‭model.‬‭If‬‭you‬‭do,‬‭the‬‭difficulty‬‭is‬‭increased‬‭by‬‭1‬‭for‬‭each‬‭additional‬‭model.‬‭If‬‭the‬
‭attempt‬‭is‬‭successful,‬‭all‬‭summoned‬‭models‬‭must‬‭abide‬‭by‬‭the‬‭placement‬‭rules‬‭above,‬‭and‬‭must‬‭be‬‭placed‬‭within‬
‭2″ of another model in the group.‬

‭Contents‬ ‭11‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Occult Market‬
‭ aemon‬‭Legions‬‭warbands‬‭purchase‬‭Equipment‬‭from‬‭the‬‭Occult‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬‭items‬
D
‭on‬ ‭the‬ ‭Occult‬ ‭Market‬ ‭are‬ ‭considered‬ ‭to‬ ‭have‬ ‭a‬ ‭Rarity‬ ‭of‬ ‭zero.‬ ‭Items‬ ‭written‬ ‭in‬ ‭bold‬ ‭are‬ ‭special‬ ‭to‬ ‭the‬‭Occult‬
‭Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook‬

‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Heavy Armour‬ ‭50‬ ‭30‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Flail‬ ‭15‬ ‭0‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Hammer‬ ‭5‬ ‭0‬
‭Spear‬ ‭10‬ ‭0‬ ‭MISCELLANEOUS EQUIPMENT‬
‭Staff‬ ‭5‬ ‭0‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Sword‬ ‭10‬ ‭0‬ ‭Amulet of Power‬ ‭60‬ ‭17‬
‭Crimson Lotus‬ ‭20‬ ‭10‬
‭SHOOTING WEAPONS‬ ‭Mandrake Draught‬ ‭20‬ ‭10‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Quicksilver Vial‬ ‭20‬ ‭11‬
‭Bow‬ ‭15‬ ‭0‬ ‭Rope & Hook‬ ‭10‬ ‭0‬
‭Shortbow‬ ‭5‬ ‭0‬ ‭Torch‬ ‭5‬ ‭0‬

‭ uicksilver Vial:‬‭Miscellaneous Equipment‬


Q
‭One‬‭Use‬‭Only.‬‭Use‬‭immediately‬‭after‬‭failing‬‭the‬‭model‬‭failed‬‭an‬‭attempt‬‭to‬‭use‬‭Daemonic‬‭Summon.‬‭When‬‭used,‬
‭reroll that failed attempt.‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭ he‬‭target‬‭suffers‬‭1‬‭hit‬‭with‬‭Strength‬‭5,‬‭Armour‬‭Penetration‬
T
‭H Spear of Infinity‬
‭2‬ ‭and‬ ‭Magical‬ ‭Attacks‬‭.‬ ‭When‬ ‭rolling‬ ‭for‬ ‭Damage,‬ ‭roll‬ ‭a‬
‭rep‬ ‭single D3 instead of the normal 2D3.‬
‭ amage‬
D ‭The‬ ‭hits‬ ‭from‬ ‭Spear‬ ‭of‬ ‭Infinity‬ ‭gain‬ ‭+1‬ ‭Strength‬ ‭for‬ ‭each‬
‭5+‬ ‭18″‬ ‭Hex‬ ‭Instant‬ ‭other‬ ‭non-Attribute‬ ‭Spell‬ ‭successfully‬ ‭cast‬ ‭in‬ ‭this‬ ‭Magic‬
‭Missile‬ ‭Phase (including other instances of Spear of Infinity).‬

‭Contents‬ ‭12‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Emissaries of‬
‭the Father‬ ‭Circus of Sin‬ ‭Cult of Invocation‬ ‭Cult of Possession‬
‭Models‬ ‭4-12‬ ‭4-15‬ ‭4-12‬ ‭4-15‬
‭Harbinger‬ ‭1‬ ‭-‬ ‭-‬ ‭-‬
‭Cult Leader‬ ‭-‬ ‭1‬ ‭1‬ ‭-‬
‭Daemon Symbiote‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Homunculus‬ ‭0-3‬ ‭-‬ ‭-‬ ‭-‬
‭Possessed‬ ‭-‬ ‭0-2‬‭[0-4]‬ ‭-‬ ‭0-3‬‭[0-4]‬
‭Cult Brother‬ ‭-‬ ‭0-4‬‭[0-4]‬ ‭0-4‬ ‭0-4‬‭[0-4]‬
‭Cultist‬ ‭-‬ ‭0+‬ ‭0+‬ ‭0+‬
‭Hellhound‬ ‭0-3‬ ‭0-3‬‭{0-7}‬ ‭0-3‬ ‭-‬
‭Imp‬ ‭0+‬ ‭0-3‬‭{0-7}‬ ‭0-5‬ ‭0-2‬‭{0-3}‬
‭Succubus‬ ‭0+‬ ‭0-3‬‭{0-7}‬ ‭0-5‬ ‭0-2‬‭{0-3}‬
‭Lemure‬ ‭0+‬ ‭0-3‬‭{0-7}‬ ‭0-5‬ ‭0-2‬‭{0-3}‬
‭Myrmidon‬ ‭0+‬ ‭0-3‬‭{0-7}‬ ‭0-5‬ ‭0-2‬‭{0-3}‬
‭Mageblight Gremlins‬ ‭0-2‬ ‭0-2‬‭{0-7}‬ ‭0-2‬ ‭-‬
‭Fury‬ ‭0-2‬ ‭-‬ ‭0-1‬ ‭-‬
‭Clawed Fiend‬ ‭0-1‬ ‭-‬ ‭0-1‬ ‭-‬
‭Ritual Wagon‬ ‭-‬ ‭-‬ ‭0-1‬ ‭-‬

‭Emissaries of the Father‬


‭Henchmen in the Warband with Daemonic Reserve lose this Model Rule.‬

‭Cult of Possession‬
‭Henchmen in the Warband with Daemonic Reserve lose this Model Rule.‬

‭Contents‬ ‭13‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Daemonic Manifestations‬
‭ ach‬ ‭Manifestation‬ ‭has‬ ‭an‬ ‭assigned‬ ‭Manifestation‬ ‭Points‬ ‭(MP)‬ ‭value.‬ ‭The‬ ‭MP‬ ‭values‬ ‭are‬‭only‬‭used‬‭by‬‭models‬
E
‭with‬‭Manifested‬‭Form,‬‭for‬‭all‬‭other‬‭models,‬‭Manifestations‬‭are‬‭treated‬‭as‬‭Skills.‬‭Daemonic‬‭Manifestations‬‭cannot‬
‭be chosen as a Skill List for a Henchman becoming a Hero.‬

‭Manifestations of Father Chaos‬ ‭Manifestations of Gluttony‬


‭ ark of the Eternal Champion:‬‭Universal Rule‬ ‭-‬‭15‬
M ‭ igestive Vomit:‬‭Universal Rule‬‭-‬‭5 MP‬
D
‭MP‬ ‭In‬‭each‬‭game,‬‭the‬‭first‬‭time‬‭the‬‭model‬‭causes‬‭an‬‭enemy‬
‭Daemon Lieutenant only.‬ ‭model‬ ‭to‬ ‭become‬ ‭a‬ ‭Casualty‬ ‭using‬ ‭a‬ ‭Melee‬ ‭Attack,‬ ‭it‬
‭The‬ ‭model‬ ‭can‬ ‭cast‬ ‭the‬ ‭Spear‬ ‭of‬ ‭Infinity‬ ‭(Hereditary‬ ‭gains‬‭+1‬‭Strength‬‭and‬‭+1‬‭Armour‬‭Penetration‬‭on‬‭all‬‭its‬
‭Spell) as if it were a Wizard.‬ ‭Close Combat Attacks until the end of the game.‬
‭ hitinous Scales:‬‭Personal Protection‬ ‭-‬‭7 MP‬
C ‭ roodmother:‬‭Universal Rule‬ ‭-‬‭3 MP‬
B
‭The model gains‬‭Unusual Shape‬‭and +2 Armour.‬ ‭At‬‭the‬‭end‬‭of‬‭each‬‭Round‬‭of‬‭Combat‬‭during‬‭which‬‭the‬
‭model‬ ‭caused‬ ‭at‬ ‭least‬ ‭one‬‭unsaved‬‭wound,‬‭the‬‭model‬
‭Iron Husk:‬‭Personal Protection‬ ‭-‬‭7 MP‬
‭recovers a single Health Points.‬
‭ he‬‭model‬‭gains‬‭+1‬‭Resilience.‬‭The‬‭model‬‭cannot‬‭wear‬
T
‭any Armour Equipment.‬ ‭Manifestations of Greed‬
‭ irrored Scales:‬‭Personal Protection‬ ‭-‬‭7 MP‬
M ‭ mothering Coils:‬‭Attack Attribute - Close Combat‬ ‭-‬‭7‬
S
‭Each‬‭Close‬‭Combat‬‭Attack‬‭allocated‬‭towards‬‭the‬‭model‬ ‭MP‬
‭for‬ ‭which‬ ‭a‬ ‭natural‬ ‭‘1’‬ ‭is‬ ‭rolled‬ ‭to‬ ‭hit‬ ‭is‬ ‭distributed‬ ‭The‬ ‭model‬ ‭gains‬ ‭+1‬ ‭to-wound‬ ‭with‬ ‭Close‬ ‭Combat‬
‭onto the attacking model instead.‬ ‭Attacks against models with Scoring.‬
‭ ammer Hands:‬‭Attack Attribute - Close Combat‬ ‭-‬‭5‬‭MP‬
H ‭ rasping Proboscis:‬‭Universal Rule‬‭-‬‭3 MP‬
G
‭The model gains +1 Attack Value, to a maximum of 3.‬ ‭During‬ ‭your‬ ‭Magic‬ ‭Phase,‬ ‭the‬ ‭first‬ ‭Casting‬ ‭Attempt‬
‭ aleidoscopic Flesh:‬‭Personal Protection‬ ‭-‬‭5 MP‬
K ‭made‬‭gains‬‭a‬‭+1‬‭modifier,‬‭provided‬‭at‬‭least‬‭one‬‭of‬‭your‬
‭The model gains‬‭Hard Target (1)‬‭.‬ ‭models‬ ‭with‬ ‭Grasping‬ ‭Proboscis‬ ‭caused‬ ‭at‬ ‭least‬ ‭one‬
‭unsaved wound in the previous Melee Phase.​‬
‭Unnatural Roots:‬‭Universal Rule‬ ‭-‬‭5 MP‬
‭ hen‬ ‭the‬ ‭model‬ ‭passes‬ ‭its‬ ‭Discipline‬ ‭Test‬ ‭during‬ ‭Manifestations of Lust‬
W
‭Recovery, it Recovers 2 Health Points instead of 1.‬ ‭ ot Blood:‬‭Universal Rule‬ ‭-‬‭7 MP‬
H
‭Centipede Legs:‬‭Universal Rule‬ ‭-‬‭3 MP‬ ‭The‬‭model‬‭has‬‭its‬‭Agility‬‭set‬‭to‬‭10‬‭in‬‭the‬‭first‬‭round‬‭of‬
‭While on foot, the model gains +2 March Rate.‬ ‭any combat (not just those in which it is charging).‬

‭ extrous Tentacles:‬‭Attack Attribute - Close Combat‬ ‭-‬‭3 MP‬


D ‭ esmerising Plumage:‬‭Universal Rule‬ ‭-‬‭3 MP‬
M
‭When‬‭performing‬‭Climb‬‭Tests‬‭and‬‭Jump‬‭Tests,‬‭a‬‭single‬ ‭Enemy‬ ‭models‬ ‭in‬ ‭base‬ ‭contact‬ ‭with‬ ‭one‬ ‭or‬ ‭more‬
‭failed Agility Test can be rerolled.‬ ‭models‬‭with‬‭this‬‭Manifestation‬‭suffer‬‭−1‬‭Offensive‬‭Skill‬
‭and −1 Defensive Skill.‬
‭ iving Shield:‬‭Personal Protection‬ ‭-‬‭3 MP‬
L
‭The model gains‬‭Parry‬‭.‬ ‭Manifestations of Pride‬
‭Manifestations of Envy‬ ‭ orns of Hubris:‬‭Universal Rule‬ ‭-‬‭5 MP‬
H
‭The‬ ‭model‬ ‭gains‬ ‭Vanguard‬ ‭(12″)‬‭.‬ ‭The‬ ‭range‬ ‭of‬
‭Venom Sacs:‬‭Attack Attribute - Close Combat‬ ‭-‬‭5 MP‬
‭Daemonic‬ ‭Summon‬ ‭is‬ ‭increased‬ ‭by‬ ‭6″‬ ‭when‬ ‭used‬ ‭to‬
‭ he‬ ‭model‬ ‭gains‬ ‭Poison‬ ‭Attacks.‬ ‭If‬ ‭the‬ ‭model’s‬ ‭Close‬
T
‭summon models with Horns of Hybris.‬
‭Combat‬‭Attacks‬‭already‬‭were‬‭Poison‬‭Attacks‬‭the‬‭attack‬
‭will‬ ‭automatically‬ ‭wound‬ ‭on‬ ‭successful‬ ‭to-hit‬ ‭rolls‬ ‭of‬ ‭ tiff Upper Lip:‬‭Universal Rule‬ ‭-‬‭3 MP‬
S
‭5+ instead of 6+‬ ‭The model gains‬‭Minimised (Discipline Tests)‬‭.‬

‭ reenfire Eyes:‬‭Universal Rule‬‭-‬‭3 MP‬


G
‭The‬ ‭model‬ ‭must‬ ‭reroll‬ ‭any‬ ‭natural‬ ‭rolls‬ ‭of‬ ‭‘1’‬ ‭when‬
‭rolling for Charge Range.‬

‭Contents‬ ‭14‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Manifestations of Sloth‬ ‭Manifestations of Wrath‬
‭ egmented Shell:‬‭Personal Protection‬ ‭-‬‭5 MP‬
S ‭ hipcrack Tail:‬‭Attack Attribute - Close Combat‬ ‭-‬‭7 MP‬
W
‭Damage‬‭Rolls‬‭made‬‭against‬‭the‬‭model‬‭cause‬‭one‬‭fewer‬ ‭The model gains‬‭Lightning Reflexes‬‭.‬
‭Health Point loss.‬
‭Incendiary Ichor:‬‭Attack Attribute - Close Combat‬ ‭-‬‭3‬
‭ hilling Yawn:‬‭Universal Rule‬‭-‬‭3 MP‬
C ‭ P‬
M
‭Enemy‬ ‭models‬ ‭within‬ ‭3″‬ ‭of‬ ‭the‬ ‭model‬ ‭suffer‬ ‭−2″‬ ‭The‬‭model‬‭gains‬‭Aegis‬‭(2+,‬‭against‬‭Flaming‬‭Attacks)‬
‭Agility.‬ ‭and‬‭Flaming‬‭Attacks‬‭.‬‭The‬‭model‬‭automatically‬‭fails‬‭all‬
‭Fortitude Saves.‬
‭.‬

‭Cult Skills‬
‭ byssal Conduit:‬‭Universal Rule‬
A ‭ itual Chant:‬‭Universal Rule‬
R
‭Friendly‬ ‭models,‬ ‭other‬ ‭than‬ ‭the‬ ‭model‬ ‭itself,‬ ‭Cannot be taken by Wizards‬
‭performing‬ ‭Daemonic‬ ‭Summon‬ ‭within‬ ‭3″‬ ‭of‬ ‭this‬ ‭Friendly‬ ‭Wizards‬ ‭within‬ ‭3″‬ ‭of‬ ‭one‬‭or‬‭more‬‭models‬
‭model reduce the difficulty to summon by 1.‬ ‭with‬‭Ritualistic‬‭Chanting‬‭add‬‭+3″‬‭to‬‭the‬‭Range‬‭of‬‭all‬
‭their‬ ‭Spells‬ ‭(this‬ ‭does‬ ‭not‬ ‭affect‬ ‭Daemonic‬
‭ llure of the Immortal:‬‭Personal Protection‬
A
‭Summoning).‬
‭The‬ ‭model‬ ‭gains‬ ‭Distracting‬‭.‬ ‭This‬ ‭instance‬ ‭of‬
‭Distracting‬ ‭cannot‬ ‭be‬ ‭used‬ ‭in‬ ‭the‬ ‭First‬ ‭Round‬ ‭of‬ ‭ ummoning Circle:‬‭Universal Rule‬
S
‭Combat.‬ ‭Max 1 per Warband.‬
‭Once‬ ‭per‬ ‭game,‬ ‭this‬ ‭model‬ ‭can‬ ‭place‬ ‭a‬ ‭3″‬ ‭round‬
‭ oetid Bloat:‬‭Personal Protection‬
F
‭marker‬ ‭on‬ ‭the‬ ‭table‬ ‭in‬ ‭contact‬ ‭with‬ ‭itself.‬ ‭Any‬
‭The‬‭model‬‭gains‬‭Fortitude‬‭(5+)‬‭,‬‭but‬‭also‬‭suffers‬‭−1‬
‭models‬ ‭performing‬ ‭Daemonic‬ ‭Summon‬ ‭while‬
‭Advance Rate and −2 March Rate.‬
‭standing‬ ‭fully‬ ‭on‬ ‭top‬ ‭of‬ ‭this‬ ‭marker‬ ‭reduce‬ ‭the‬
I‭ nfiltration:‬‭Universal Rule‬ ‭difficulty to summon by 2.‬
‭While on foot, the model gains‬‭Scout‬‭.‬
‭ arrior Training:‬‭Universal Rule‬
W
‭ aster of Ritual:‬‭Universal Rule‬
M ‭Cannot be taken by the Cult Leader.‬
‭Cult Leader only‬ ‭The‬‭model‬‭gains‬‭+1‬‭Offensive‬‭Skill‬‭and‬‭+1‬‭Defensive‬
‭The‬ ‭model‬ ‭gains‬‭Commanding‬‭Presence‬‭(+6″)‬‭.‬‭In‬ ‭Skill.‬ ‭The‬ ‭model‬ ‭also‬ ‭gains‬ ‭Armour‬ ‭Proficiency‬‭for‬
‭addition,‬ ‭when‬ ‭using‬ ‭Daemonic‬ ‭Summon‬ ‭to‬ ‭Shields and Heavy Armour.‬
‭summon‬ ‭more‬ ‭than‬ ‭one‬ ‭model‬‭simultaneously,‬‭the‬
‭difficulty to summon is reduced by 1.‬

‭Contents‬ ‭15‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Harbinger‬ ‭120 pts‬
‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬

‭5″‬ ‭10″‬ ‭8‬ ‭11‬ ‭3‬ ‭8‬ ‭ earless, Manifested Form, Scoring, Supernal, Wizard‬
F
‭(‬‭1‬‭; Divination, Evocation, Thaumaturgy, Witchcraft)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭5‬ ‭3‬ ‭0‬ ‭Aegis (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭5‬ ‭4‬ ‭0‬ ‭4‬ ‭-‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Cult Leader‬ ‭70 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed, Cult‬
‭4″‬ ‭8″‬ ‭8‬ ‭5‬ ‭3‬ ‭7‬ ‭ earless, Daemonic Summon, Wizard (‬‭1‬‭;‬
F
‭Evocation, Thaumaturgy, Occultism)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour,‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Sword,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬
‭Spear, Halberd, Great Weapon‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Daemon Symbiote‬ ‭90 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Possessed‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭ ombat, Speed, Strength,‬
C
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭8‬ ‭8‬ ‭ earless, Supernal, Wizard (‬‭1‬‭; Divination,‬
F ‭Daemonic Manifestations‬
‭Evocation)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Aegis (5+)‬ ‭Heavy Armour, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword,‬
‭2‬ ‭4‬ ‭4‬ ‭1‬ ‭4‬ ‭-‬ ‭Dagger‬
‭Spear, Halberd, Great Weapon,‬
‭Flail‬

‭Contents‬ ‭16‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Homunculus‬ ‭60 pts‬
‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬

‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭3‬ ‭4‬ ‭Fearless, Manifested Form, Scoring, Supernal‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Aegis (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭4‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Possessed‬ ‭50 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Possessed‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭ ombat, Speed, Strength,‬
C
‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭8‬ ‭3‬ ‭Fearless, Not a Leader‬ ‭Daemonic Manifestations‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour,‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Aegis (5+)‬ ‭Heavy Armour, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭ agger, Hammer, Axe, Sword,‬
D
‭2‬ ‭2‬ ‭4‬ ‭1‬ ‭4‬ ‭-‬ ‭Dagger‬‭, Magical Attacks‬
‭Spear, Halberd, Great Weapon, Flail‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Cult Brother‬ ‭20 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed, Strength, Cult‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭2‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Helmet‬
‭6‬ ‭2‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Sword, Spear, Halberd, Great‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭4‬ ‭5+‬ ‭Dagger‬
‭Weapon, Shortbow, Bow‬

‭Contents‬ ‭17‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Cultist‬ ‭15 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Helmet‬
‭6‬ ‭2‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Sword, Spear, Halberd, Great‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭5+‬ ‭Dagger‬
‭Weapon, Shortbow, Bow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Hellhound‬ ‭65 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭9″‬ ‭18″‬ ‭7‬ ‭5‬ ‭5‬ ‭0‬ ‭ aemonic Reserve, Fear, Fearless, Manifested Form (Gluttony, Greed,‬
D
‭Pride, Wrath), May not Climb, Supernal‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Aeg‬

‭6‬ ‭3‬ ‭4‬ ‭0‬ ‭5+‬ ‭Aegis (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭3‬ ‭5‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭Lethal Strike‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Imp‬ ‭50 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭6‬ ‭5‬ ‭5‬ ‭0‬ ‭ aemonic Reserve, Fearless, Manifested Form (Envy, Sloth, Wrath),‬
D
‭Scoring, Supernal‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Aeg‬

‭6‬ ‭2‬ ‭2‬ ‭0‬ ‭5+‬ ‭Aegis (5+), Aegis (3+, against Shooting Attacks)‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭1‬ ‭2‬ ‭2‬ ‭0‬ ‭3‬ ‭4+‬ ‭Energy Bolts‬


‭ nergy Bolts‬‭: Shooting Weapon‬
E
‭Range 24″, Shots 1, Str 5, AP 0, Slow Reload.‬

‭Contents‬ ‭18‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Succubus‬ ‭70 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭7‬ ‭5‬ ‭5‬ ‭0‬ ‭ aemonic Reserve, Fearless, Manifested Form (Envy, Greed, Lust, Pride),‬
D
‭Scoring, Supernal‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Aeg‬

‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭5+‬ ‭Aegis (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭3‬ ‭4‬ ‭3‬ ‭1‬ ‭5‬ ‭-‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Lemure‬ ‭60 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭5‬ ‭0‬ ‭ aemonic Reserve, Fearless, Manifested Form (Gluttony, Greed, Sloth),‬
D
‭Scoring, Supernal‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Aeg‬

‭6‬ ‭3‬ ‭5‬ ‭0‬ ‭5+‬ ‭Aegis (5+), Parry‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭2‬ ‭-‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Myrmidon‬ ‭60 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭8‬ ‭5‬ ‭5‬ ‭0‬ ‭ aemonic Reserve, Fearless, Guided (Heroes, other Myrmidons),‬
D
‭Manifested Form (Gluttony, Lust, Pride, Wrath), Scoring, Supernal‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Aeg‬

‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭5+‬ ‭Aegis (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭1‬ ‭5‬ ‭5‬ ‭1‬ ‭4‬ ‭-‬ ‭Devastating Charge (Battle Focus)‬

‭Contents‬ ‭19‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭40x40mm‬
‭Mageblight Gremlins‬ ‭60 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭6‬ ‭10‬ ‭5‬ ‭0‬ ‭ aemonic Reserve, Fearless, Manifested Form (Envy), Scoring, Supernal,‬
D
‭Swarm,‬‭Veil Stalker‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Aeg‬

‭12‬ ‭3‬ ‭3‬ ‭0‬ ‭5+‬ ‭Aegis (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭6‬ ‭3‬ ‭2‬ ‭0‬ ‭2‬ ‭-‬ ‭Glancing Blow, Hatred (against Wizards), Poison Attacks‬
‭Veil Stalker‬‭: Universal Rules‬
‭ hen‬ ‭summoned‬ ‭using‬ ‭Daemonic‬ ‭Summon,‬ ‭the‬ ‭model‬ ‭can‬ ‭be‬ ‭placed‬ ‭anywhere‬ ‭on‬ ‭the‬ ‭table‬ ‭within‬ ‭6″‬ ‭of‬ ‭an‬
W
‭enemy Wizard, regardless of the range to the model with Daemonic Summon.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Fury‬ ‭80 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬


‭Ground‬ ‭4″‬ ‭8″‬ ‭5‬ ‭10‬ ‭5‬ ‭0‬ ‭ aemonic Reserve, Fearless, Fly (10″, 20″), Manifested Form (Greed, Lust,‬
D
‭Fly‬
‭Pride, Wrath), Supernal‬
‭10″‬ ‭20″‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Aeg‬

‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭6+‬ ‭Aegis (6+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭1‬ ‭3‬ ‭4‬ ‭1‬ ‭4‬ ‭-‬ ‭Devastating Charge (+1 Str)‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭40x40mm‬


‭Clawed Fiend‬ ‭150 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭9″‬ ‭18″‬ ‭7‬ ‭20‬ ‭10‬ ‭0‬ ‭ aemonic Reserve, Fearless, Manifested Form (Envy, Gluttony, Lust,‬
D
‭Sloth), May not Climb, Supernal‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Aeg‬

‭12‬ ‭4‬ ‭4‬ ‭0‬ ‭5+‬ ‭Aegis (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭3‬ ‭4‬ ‭4‬ ‭2‬ ‭4‬ ‭-‬

‭Contents‬ ‭20‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭50x100mm‬
‭Ritual Wagon‬ ‭120 pts‬ ‭Type:‬ ‭Cavalry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭8″‬ ‭10‬ ‭20‬ ‭6‬ ‭0‬ ‭ hariot‬‭, Daemonic Summon, Fearless, May not Climb,‬‭Mounted Support‬‭,‬
C
‭Never Learns‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour‬
‭12‬ ‭3‬ ‭5‬ ‭2‬ ‭Unusual Shape‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭Driver‬ ‭Dagger, Hammer, Axe, Sword, Halberd, Great Weapon‬


‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬
‭Steed‬ ‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Harnessed‬
‭Chassis‬ ‭4‬ ‭1‬ ‭Impact Hits (1)‬
‭Chariot:‬‭Universal Rule‬
‭ he‬‭model‬‭cannot‬‭be‬‭Knocked‬‭Down.‬‭The‬‭model‬‭rolls‬‭an‬‭additional‬‭D6‬‭when‬‭taking‬‭Dangerous‬‭Terrain‬‭Tests.‬‭The‬
T
‭model cannot Recover Health Points during the Status Phase unless it has less than 6 Health Points remaining.‬
‭Mounted Support:‬‭Universal Rule‬
‭ his‬ ‭model‬ ‭is‬ ‭mounted‬ ‭despite‬ ‭being‬ ‭a‬ ‭Henchman,‬ ‭and‬ ‭its‬ ‭mount‬ ‭can‬ ‭never‬ ‭be‬‭reallocated‬‭to‬‭another‬‭model.‬
T
‭When rolling for Injury, the mount is ignored (roll only for the Henchman).‬

‭Contents‬ ‭21‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Dread Elves‬‭(DE)‬
‭Army Model Rules‬
‭ uthless:‬‭Attack Attribute - Close Combat‬
R
‭The attack gains +1 to wound when directed at a model that is Knocked Down.‬
‭Academy Training:‬‭Universal Rule‬
‭ he‬‭model‬‭gains‬‭Devastating‬‭Charge‬‭(+1‬‭to‬‭wound)‬‭while‬‭engaged‬‭in‬‭combat‬‭where‬‭at‬‭least‬‭one‬‭other‬‭friendly‬
T
‭model with Academy Training is also engaged.‬

‭Daeb Market‬
‭ read‬‭Elves‬‭warbands‬‭purchase‬‭Equipment‬‭from‬‭the‬‭Daeb‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬‭items‬‭on‬‭the‬
D
‭Daeb‬‭Market‬‭are‬‭considered‬‭to‬‭have‬‭a‬‭Rarity‬‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬‭Daeb‬‭Market,‬‭their‬
‭rules are given below. The rules for all other items are found in T9A:SC Rulebook‬

‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Heavy Armour‬ ‭40‬ ‭3‬
‭Blade of Darag‬ ‭25‬ ‭8‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Kraken’s Hide‬ ‭50‬ ‭11‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Lance‬ ‭30‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Spear‬ ‭10‬ ‭0‬
‭Staff‬ ‭5‬ ‭0‬ ‭MISCELLANEOUS EQUIPMENT‬
‭Sword‬ ‭10‬ ‭0‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Whip‬ ‭15‬ ‭0‬ ‭Amulet of Power‬ ‭60‬ ‭17‬
‭Crimson Lotus‬ ‭20‬ ‭10‬
‭SHOOTING WEAPONS‬ ‭Lucky Charm‬ ‭25‬ ‭5‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Rope & Hook‬ ‭10‬ ‭0‬
‭Repeater Crossbow‬ ‭35‬ ‭9‬ ‭Torch‬ ‭5‬ ‭0‬
‭Repeater Handbow‬ ‭35‬ ‭11‬

‭ lade of Darag:‬‭Close Combat Weapon‬


B ‭ epeater Crossbow:‬‭Shooting Weapon‬
R
‭Hands‬‭1.‬‭Attacks‬‭made‬‭with‬‭this‬‭weapon‬‭gain‬‭Magical‬ ‭Range‬ ‭18″,‬ ‭Shots‬ ‭2,‬ ‭Str‬ ‭3,‬ ‭AP‬‭0.‬‭When‬‭shooting‬‭from‬
‭Attacks‬‭.‬ ‭If‬ ‭the‬ ‭model‬ ‭is‬ ‭the‬ ‭target‬ ‭of‬ ‭one‬ ‭or‬ ‭more‬ ‭Short‬ ‭Range,‬ ‭the‬ ‭weapon‬ ‭gains‬ ‭+1‬ ‭Armour‬
‭friendly‬‭non-Attribute‬‭Spells‬‭with‬‭duration‬‭One‬‭Turn,‬ ‭Penetration.‬
‭attacks‬‭made‬‭with‬‭this‬‭weapon‬‭gain‬‭+1‬‭Strength‬‭for‬‭as‬ ‭ epeater Handbow:‬‭Shooting Weapon‬
R
‭long as the spell’s effects are applied.‬ ‭Range‬‭12″,‬‭Shots‬‭2,‬‭Str‬‭3,‬‭AP‬‭0,‬‭Accurate,‬‭Quick‬‭to‬‭Fire.‬
‭Kraken’s Hide:‬‭Armour Equipment - Other Armour‬ ‭When‬ ‭shooting‬ ‭from‬ ‭Short‬ ‭Range,‬ ‭the‬ ‭weapon‬ ‭gains‬
‭ hile‬ ‭on‬ ‭foot,‬ ‭the‬ ‭wearer‬ ‭gains‬ ‭+1‬ ‭Armour‬ ‭and‬
W ‭+1 Armour Penetration.‬
‭Strider (Deep Water)‬‭.‬

‭Contents‬ ‭22‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Silexian Legion‬ ‭Dread Corsairs‬ ‭Temple Faithful‬ ‭Beast Hunters‬
‭Models‬ ‭4-12‬ ‭4-12‬ ‭4-12‬ ‭4-12‬
‭Silexian Officer‬ ‭1‬ ‭1‬ ‭-‬ ‭-‬
‭Warlock Acolyte‬ ‭0-1‬‭[0-3]‬ ‭-‬ ‭-‬ ‭-‬
‭Temple Exarch‬ ‭-‬ ‭-‬ ‭1‬ ‭-‬
‭Lesser Gorgon‬ ‭-‬ ‭-‬ ‭0-1‬‭[0-3]‬ ‭-‬
‭Beastmaster‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Judicator‬ ‭0-2‬‭[0-3]‬ ‭-‬ ‭0-3‬‭[0-3]‬ ‭-‬
‭Black Cloak‬ ‭0-2‬‭[0-3]‬ ‭0-3‬‭[0-4]‬ ‭-‬ ‭0-2‬‭[0-4]‬
‭Daeb Cadet‬ ‭0-1‬ ‭0-4‬‭[0-4]‬ ‭0-1‬ ‭0-4‬‭[0-4]‬
‭Elven Horse‬ ‭0-2‬‭{0-2}‬ ‭0-2‬ ‭0-2‬ ‭0-2‬‭{0-2}‬
‭Daeb Raptor‬ ‭0-1‬‭{0-2}‬ ‭-‬ ‭-‬ ‭0-2‬‭{0-2}‬
‭Silexian Spear‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0-2‬
‭Silexian Auxiliary‬ ‭0-5‬ ‭0-3‬ ‭-‬ ‭-‬
‭Raider‬ ‭-‬ ‭0+‬ ‭-‬ ‭0+‬
‭Temple Militant‬ ‭0-2‬ ‭-‬ ‭0+‬ ‭0-2‬
‭Thunder Beast‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬
‭Harpy‬ ‭-‬ ‭-‬ ‭-‬ ‭0-2‬

‭Dread Corsairs‬
‭ he‬ ‭Silexian‬ ‭Officer‬ ‭has‬ ‭its‬ ‭Aim‬ ‭set‬ ‭to‬ ‭3+‬ ‭and‬ ‭gains‬ ‭+1‬ ‭Level‬ ‭on‬ ‭their‬ ‭profile‬‭.‬‭The‬‭Silexian‬‭Officer‬‭also‬‭gains‬
T
‭Weapon Proficiency for Repeater Crossbows and Repeater Handbows.‬
‭Raiders gain‬‭Ambush‬‭and Armour Proficiency for Kraken’s‬‭Hide.‬

‭Beast Hunters‬
‭ aiders‬‭gain‬‭Single‬‭Wield‬‭,‬‭Weapon‬‭Proficiency‬‭for‬‭Whips‬‭and‬‭Armour‬‭Proficiency‬‭for‬‭Shields.‬‭They‬‭also‬‭gain‬‭the‬
R
‭Beast Breaker‬‭Skill.‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭ hen‬ ‭an‬ ‭enemy‬ ‭model‬ ‭inflicts‬ ‭a‬ ‭Health‬ ‭Point‬ ‭loss‬ ‭on‬ ‭a‬
W
‭H Curse of the Phantom Queen‬ ‭friendly‬ ‭model‬ ‭within‬ ‭12″‬ ‭of‬‭the‬‭Caster‬‭you‬‭may‬‭cause‬‭that‬
‭enemy‬ ‭model‬ ‭to‬ ‭suffer‬ ‭a‬‭single‬‭hit‬‭with‬‭Strength‬‭4,‬‭Armour‬
‭8+‬ ‭Caster‬ ‭One Turn‬ ‭Penetration‬ ‭3‬ ‭and‬ ‭Magical‬ ‭Attacks.‬ ‭If‬ ‭used,‬ ‭this‬ ‭spell‬ ‭ends‬
‭immediately.‬

‭Contents‬ ‭23‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Dread Skills‬
‭ rtistry of Death:‬‭Attack Attribute - Close Combat‬
A ‭ aster of Poison:‬ ‭Attack Attribute - Close Combat‬
M
‭The attack gains +1 to wound.‬ ‭The attack gains‬‭Poison Attacks‬‭.‬

‭ eadly Riposte:‬‭Attack Attribute - Close Combat‬


D ‭ racle of Doom:‬‭Universal Rule‬
O
‭If‬‭the‬‭model‬‭has‬‭Offensive‬‭Skill‬‭5‬‭or‬‭higher,‬‭for‬‭each‬ ‭Temple Exarch only.‬
‭enemy‬ ‭Close‬ ‭Combat‬ ‭Attack‬ ‭allocated‬ ‭towards‬ ‭the‬ ‭Friendly Temple Militants within 3″ gain Hatred.‬
‭model‬ ‭for‬ ‭which‬ ‭a‬ ‭natural‬ ‭‘1’‬ ‭is‬ ‭rolled‬ ‭to‬ ‭hit,‬ ‭the‬ ‭ hadow Rider:‬‭Universal Rule‬
S
‭model‬ ‭must‬ ‭perform‬ ‭a‬ ‭Close‬ ‭Combat‬ ‭Attack‬ ‭at‬‭the‬ ‭While‬‭mounted‬‭on‬‭an‬‭Elven‬‭Horse,‬‭the‬‭model‬‭gains‬
‭same‬ ‭Initiative‬ ‭Step.‬ ‭The‬ ‭riposte‬ ‭attack‬ ‭must‬ ‭be‬ ‭Vanguard (12″)‬‭and‬‭March & Shoot‬‭.‬
‭allocated‬ ‭towards‬ ‭the‬ ‭model‬ ‭(or‬ ‭Health‬ ‭Pool)‬ ‭that‬
‭rolled‬‭the‬‭‘1’‬‭to‬‭hit.‬‭If‬‭this‬‭is‬‭not‬‭possible,‬‭ignore‬‭the‬ ‭ lave Trader:‬‭Universal Rule‬
S
‭effect.‬ ‭During‬‭the‬‭Injury‬‭Phase,‬‭when‬‭an‬‭enemy‬‭model‬‭that‬
‭was‬ ‭made‬ ‭a‬ ‭Casualty‬ ‭by‬ ‭this‬ ‭model‬ ‭suffers‬ ‭a‬
‭Execution Blow:‬‭Attack Attribute - Close Combat‬ ‭‘Missing‬‭in‬‭Action’‬‭result,‬‭add‬‭4‬‭pts‬‭to‬‭your‬‭Treasury‬
‭ he‬ ‭model‬ ‭causes‬ ‭Critical‬ ‭Wounds‬ ‭on‬ ‭natural‬
T ‭per Experience of the enemy model.‬
‭successful To Wound rolls of 5+.‬
‭ trategist:‬‭Universal Rule‬
S
‭ east Breaker:‬‭Universal Rule‬
B ‭If‬ ‭this‬ ‭model‬ ‭is‬ ‭the‬ ‭Leader,‬ ‭unless‬ ‭it‬ ‭is‬ ‭Delayed,‬
‭At‬ ‭the‬ ‭End‬ ‭of‬ ‭each‬ ‭friendly‬ ‭Status‬ ‭Phase,‬ ‭choose‬‭a‬ ‭during‬‭the‬‭Activate‬‭Equipment‬‭step‬‭of‬‭the‬‭Pre-Game‬
‭friendly‬ ‭Beast‬ ‭or‬ ‭Cavalry‬ ‭model‬ ‭within‬ ‭8″‬ ‭of‬ ‭the‬ ‭Sequence‬‭the‬‭controlling‬‭player‬‭can‬‭select‬‭up‬‭to‬‭D3‬
‭model.‬‭The‬‭chosen‬‭model‬‭gains‬‭Devastating‬‭Charge‬ ‭models‬ ‭(roll‬ ‭each‬ ‭time‬ ‭the‬ ‭Skill‬ ‭is‬ ‭used)‬ ‭from‬ ‭the‬
‭(Hatred)‬‭until‬‭the‬‭end‬‭of‬‭the‬‭Player‬‭Turn.‬‭In‬‭the‬‭case‬ ‭Warband.‬ ‭These‬ ‭models‬ ‭cannot‬ ‭be‬ ‭Large‬ ‭nor‬ ‭have‬
‭of a Cavalry model, only the mount gains the benefit.‬ ‭Never‬ ‭Learns.‬ ‭The‬ ‭selected‬ ‭models‬ ‭gain‬ ‭Vanguard‬
I‭ nfiltration:‬‭Universal Rule‬ ‭(12″) for the duration of this game.‬
‭While on foot, the model gains‬‭Scout‬‭.‬
I‭ rresistible Will:‬‭Universal Rule‬
‭Warlock Acolyte only.‬
‭Immediately‬ ‭before‬ ‭making‬ ‭a‬ ‭Casting‬ ‭Attempt,‬ ‭the‬
‭model‬ ‭can‬ ‭choose‬ ‭to‬ ‭increase‬ ‭the‬ ‭Casting‬ ‭Value‬ ‭of‬
‭the spell by 1. If so, the spell cannot be Dispelled.‬

‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Silexian Officer‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed, Dread‬
‭5″‬ ‭10″‬ ‭10‬ ‭10‬ ‭3‬ ‭7‬ ‭Academy Training‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭5‬ ‭3‬ ‭0‬ ‭Shield, Helmet, Kraken's Hide‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Spear, Halberd, Great‬
‭1‬ ‭5‬ ‭3‬ ‭0‬ ‭6‬ ‭-‬ ‭Dagger‬‭, Lighting Reflexes, Ruthless‬
‭Weapon, Lance‬

‭Contents‬ ‭24‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Warlock Acolyte‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Speed, Dread‬
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭3‬ ‭5‬ ‭ izard (‬‭1‭;‬ Cosmology, Evocation,‬
W
‭Witchcraft)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭4‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Staff, Sword, Blade of Darag‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭-‬ ‭Dagger‬‭, Lighting Reflexes, Ruthless‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Temple Exarch‬ ‭90 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed, Dread‬
‭5″‬ ‭10″‬ ‭9‬ ‭10‬ ‭3‬ ‭7‬ ‭ ay not Ride, Wizard (1; Alchemy,‬
M
‭Divination)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Armour‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Halberd, Whip,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭6‬ ‭-‬ ‭ agger‬‭, Battle Focus, Lighting Reflexes,‬
D
‭Blade of Darag‬
‭Ruthless‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40 mm‬


‭Lesser Gorgon‬ ‭140 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Possessed‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed‬
‭7″‬ ‭14″‬ ‭7‬ ‭20‬ ‭6‬ ‭5‬ ‭ ear, Fearless, May not Ride, Strider,‬
F
‭Supernal, Slow Learner, Swiftstride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭9‬ ‭3‬ ‭3‬ ‭0‬ ‭Aegis (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Sword, Halberd‬
‭2‬ ‭3‬ ‭4‬ ‭0‬ ‭5‬ ‭-‬ ‭ agger‬‭, Lighting Reflexes,‬‭Petrifying‬
D
‭Stare‬‭, Ruthless‬
‭Petrifying Stare:‬‭Attack Attribute - Close Combat‬
‭ he‬‭model‬‭gains‬‭Lethal‬‭Strike‬‭.‬‭During‬‭the‬‭Injury‬‭Phase,‬‭any‬‭model‬‭that‬‭became‬‭a‬‭Casualty‬‭from‬‭a‬‭Critical‬‭Wound‬
T
‭caused‬‭by‬‭a‬‭model‬‭with‬‭Petrifying‬‭Stare‬‭does‬‭not‬‭roll‬‭on‬‭the‬‭Injury‬‭Table.‬‭Instead,‬‭the‬‭model‬‭becomes‬‭Delayed.‬‭At‬
‭the‬ ‭end‬ ‭of‬ ‭their‬‭next‬‭Injury‬‭Phase,‬‭the‬‭model‬‭must‬‭take‬‭a‬‭Discipline‬‭Test.‬‭If‬‭failed,‬‭the‬‭model‬‭becomes‬‭Delayed‬
‭again and must test again in the Injury Phase after that. This continues until the model passes this Discipline Test.‬

‭Contents‬ ‭25‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Beastmaster‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Dread‬
‭5″‬ ‭10″‬ ‭9‬ ‭12‬ ‭3‬ ‭8‬ ‭Beast Breaker‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭5‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭ agger, Axe, Sword, Halberd, Whip, Great‬
D
‭2‬ ‭5‬ ‭3‬ ‭0‬ ‭5‬ ‭3+‬ D
‭ agger‬‭, Lighting Reflexes,‬
‭Weapon, Repeater Crossbow, Repeater Handbow‬
‭Ruthless‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Judicator‬ ‭65 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Dread‬
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭3‬ ‭5‬ ‭May not Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Halberd, Great Weapon‬
‭1‬ ‭4‬ ‭3‬ ‭1‬ ‭6‬ ‭-‬ ‭ agger‬‭,‬‭Great Weapon‬‭, Lighting‬
D
‭Reflexes, Ruthless‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Black Cloak‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting Speed, Dread‬
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭2‬ ‭4‬ ‭May not Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield‬
‭6‬ ‭4‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Halberd, Great Weapon,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭3+‬ D
‭ agger‬‭, Lighting Reflexes,‬
‭Repeater Handbow‬
‭Ruthless‬

‭Contents‬ ‭26‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Daeb Cadet‬‭25 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Dread‬
‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭3‬ ‭0‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Spear, Great Weapon,‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭5‬ ‭4+‬ ‭Dagger‬‭, Lighting Reflexes, Ruthless‬
‭Repeater Crossbow, Repeater Handbow‬

‭Hero Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Elven Horse‬ ‭90 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭9″‬ ‭18″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭Harnessed‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Daeb Raptor‬ ‭160 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭7″‬ ‭14″‬ ‭R‬ ‭R+15‬ ‭R+5‬ ‭R‬ ‭R, Keen Senses, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭R‬ ‭R+2‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭4‬ ‭1‬ ‭3‬ ‭-‬ ‭Harnessed‬

‭Contents‬ ‭27‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Silexian Spear‬ ‭35 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭2‬ ‭0‬ ‭Academy Training‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Spear, Halberd‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭-‬ ‭ agger‬‭,‬‭Spear‬‭, Lightning‬
D
‭Reflexes, Ruthless, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Silexian Auxiliary‬ ‭75 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭2‬ ‭0‬ ‭Academy Training‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Repeater Crossbow‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭3+‬ D
‭ agger‬‭,‬‭Repeater Crossbow‬‭, Lightning‬
‭Reflexes, Ruthless, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Raider‬ ‭40 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭2‬ ‭0‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Helmet‬
‭6‬ ‭4‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Repeater Handbow‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭4+‬ D
‭ agger‬‭, Lighting Reflexes,‬
‭Ruthless‬

‭Contents‬ ‭28‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Temple Militant‬ ‭45 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭2‬ ‭0‬ ‭Frenzy, May not Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Halberd, Whip,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭-‬ ‭ agger‬‭, Battle Focus, Lighting Reflexes,‬
D
‭Blade of Darag‬
‭Ruthless‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Harpy‬ ‭60 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Aves‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬


‭Ground‬ ‭5″‬ ‭10″‬ ‭6‬ ‭10‬ ‭2‬ ‭0‬ ‭Fly (10″, 18″), May not Climb, Never Learns‬
‭Fly‬ ‭10″‬ ‭18″‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬

‭6‬ ‭3‬ ‭3‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭1‬ ‭3‬ ‭4‬ ‭0‬ ‭4‬ ‭-‬ ‭Devastating Charge (+1 Att)‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x60mm‬


‭Thunder Beast‬ ‭140 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Ungulate‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭10″‬ ‭8‬ ‭20‬ ‭6‬ ‭0‬ ‭Guided (Beastmaster, Raider), Keen Senses, May not Climb, Never Learns‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬

‭12‬ ‭3‬ ‭5‬ ‭1‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭3‬ ‭3‬ ‭6‬ ‭1‬ ‭2‬ ‭-‬

‭Contents‬ ‭29‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Dwarven Holds‬‭(DH)‬
‭Faction Model Rules‬
‭Shield Wall:‬‭Personal Protection‬
‭ hile‬ ‭using‬ ‭a‬ ‭Shield,‬ ‭the‬ ‭model‬ ‭gains‬‭Aegis‬‭(6+,‬‭against‬‭Close‬‭Combat‬‭Attacks).‬‭This‬‭is‬‭improved‬‭to‬‭Aegis‬‭(5+,‬
W
‭against‬‭Close‬‭Combat‬‭Attacks)‬‭if‬‭the‬‭attacker‬‭is‬‭Charging‬‭and‬‭the‬‭wielder‬‭is‬‭within‬‭3″‬‭of‬‭at‬‭least‬‭2‬‭other‬‭friendly‬
‭models with Shield Wall and Shield.‬
‭ he bigger they are:‬‭Universal Rule‬
T
‭The model gains‬‭Devastating Charge (Swiftstride)‬‭for‬‭Charges against models that are Large.‬

‭Hold Market‬
‭ warven‬‭Holds‬‭warbands‬‭purchase‬‭Equipment‬‭from‬‭the‬‭Hold‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬‭items‬‭on‬
D
‭the‬ ‭Hold‬ ‭Market‬ ‭are‬ ‭considered‬ ‭to‬ ‭have‬ ‭a‬ ‭Rarity‬‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬‭Hold‬‭Market,‬
‭their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬
‭CLOSE COMBAT WEAPONS‬ ‭SHOOTING WEAPONS‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Crossbow‬ ‭35‬ ‭3‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Forge Gun‬ ‭40‬ ‭8‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Forge Repeater‬ ‭80‬ ‭11‬
‭Hammer‬ ‭5‬ ‭0‬ ‭Handgun‬ ‭35‬ ‭5‬
‭Spear‬ ‭10‬ ‭0‬ ‭Pistol‬ ‭30‬ ‭5‬
‭Staff‬ ‭5‬ ‭0‬ ‭Throwing Weapons‬ ‭25‬ ‭0‬
‭Sword‬ ‭10‬ ‭0‬ ‭Wyrm-Slayer Rocket‬ ‭80‬ ‭12‬
‭Whirling Chains of Doom‬ ‭45‬ ‭15‬

‭MISCELLANEOUS EQUIPMENT‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Lantern‬ ‭15‬ ‭0‬ ‭Heavy Armour‬ ‭40‬ ‭0‬
‭Lucky Charm‬ ‭25‬ ‭5‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Obsidian Charm‬ ‭30‬ ‭8‬ ‭Light Armour‬ ‭10‬ ‭0‬
‭Rope & Hook‬ ‭10‬ ‭0‬ ‭Plate Armour‬ ‭70‬ ‭11‬
‭Torch‬ ‭5‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬

‭ orge Gun:‬‭Shooting Weapon‬


F
‭Range 18″, Shots 2, Str 4, AP 0, Flaming Attacks, Slow Reload.‬
‭Forge Repeater:‬‭Shooting Weapon‬
‭ ange‬ ‭18″,‬ ‭Shots‬ ‭2,‬ ‭Str‬ ‭5,‬ ‭AP‬ ‭2,‬ ‭Flaming‬ ‭Attacks,‬ ‭Quick‬‭to‬‭Fire,‬‭Slow‬‭Reload.‬ ‭No‬‭model‬‭can‬‭ever‬‭gain‬‭Weapon‬
R
‭Proficiency for Forge Repeaters after being recruited.‬
‭ yrm-Slayer Rocket:‬‭Shooting Weapon‬
W
‭Range 24″, Shots 1, Str 6, AP 3, Flaming Attacks, Mighty Attacks (D3). Can only be used once per game.‬
‭Whirling Chains of Doom:‬‭Close Combat Weapon‬
‭ ands‬‭2.‬‭The‬‭model‬‭cannot‬‭be‬‭armed‬‭with‬‭any‬‭other‬‭Weapons.‬‭Attacks‬‭made‬‭with‬‭this‬‭weapon‬‭gain‬‭+1‬‭Strength,‬
H
‭+1‬‭Armour‬‭Penetration,‬‭and‬‭always‬‭strike‬‭at‬‭Initiative‬‭Step‬‭10‬‭(regardless‬‭of‬‭the‬‭wielder’s‬‭Agility).‬‭Immediately‬
‭after‬‭allocating‬‭attacks‬‭with‬‭this‬‭weapon,‬‭each‬‭attack‬‭is‬‭multiplied‬‭into‬‭D3‬‭−‭1
‬ ‬‭attacks‬‭(roll‬‭to‬‭hit‬‭for‬‭each‬‭attack‬‭as‬
‭normal). The model loses Scoring and cannot be equipped with any Shooting Weapons.‬
‭No model can ever gain Weapon Proficiency for Whirling Chains of Doom after being recruited.‬

‭Contents‬ ‭30‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Hold‬ ‭Guild of Runic‬ ‭ rothers of‬
B ‭Guild of‬
‭Delegation‬ ‭Smiths‬ ‭Vengeance‬ ‭Engineers‬
‭Models‬ ‭4-12‬ ‭4-12‬ ‭4-12‬ ‭4-12‬
‭Thane‬ ‭1‬ ‭-‬ ‭-‬ ‭-‬
‭Runic Smith‬ ‭-‬ ‭1‬ ‭-‬ ‭-‬
‭Dragon Seeker‬ ‭-‬ ‭-‬ ‭1‬ ‭-‬
‭Engineer‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Deep Watch‬ ‭0-3‬‭[0-3]‬ ‭-‬ ‭-‬ ‭-‬
‭Greybeard‬ ‭0-3‬‭[0-3]‬ ‭0-2‬‭[0-4]‬ ‭-‬ ‭0-3‬‭[0-3]‬
‭Seeker‬ ‭0-2‬‭[0-3]‬ ‭-‬ ‭0-3‬‭[0-4]‬ ‭-‬
‭Forge Warden‬ ‭-‬ ‭-‬ ‭-‬ ‭0-3‬‭[0-3]‬
‭Beardling‬ ‭0-1‬ ‭0-4‬‭[0-4]‬ ‭0-4‬‭[0-4]‬ ‭0-1‬
‭Clan Warrior‬ ‭0+‬ ‭0+‬ ‭0-3‬‭{0-3}‬ ‭0+‬
‭Clan Marksman‬ ‭0-5‬ ‭0-5‬ ‭0-3‬‭{0-3}‬ ‭0-5‬
‭Seeker Initiate‬ ‭-‬ ‭-‬ ‭0+‬ ‭-‬
‭Miner‬ ‭0-5‬ ‭0-3‬ ‭-‬ ‭0-3‬
‭Hold Guardian‬ ‭-‬ ‭0-1‬ ‭-‬ ‭-‬

‭Hold Delegation‬
‭Clan Marksmen gain Weapons Proficiency for Handguns and Pistols.‬

‭Guild of Runic Smiths‬


‭Beardling gains access to Academic Skills.‬

‭Brothers of Vengeance‬
‭Seekers lose Not a Leader.‬
‭ eardlings‬‭gain‬‭Weapon‬‭Master‬‭,‬‭Fearless‬‭,‬‭Unbreakable‬‭,‬‭The‬‭bigger‬‭they‬‭are‬‭,‬‭and‬‭+1‬‭Level‬‭on‬‭their‬‭profile‬‭.‬
B
‭They‬ ‭gain‬ ‭access‬ ‭to‬ ‭Seeker‬ ‭Skills.‬ ‭Beardlings‬ ‭also‬ ‭lose‬ ‭all‬ ‭Armour‬ ‭Proficiencies.‬ ‭The‬ ‭Weapon‬ ‭Proficiency‬ ‭of‬
‭Beardlings is‬‭set‬‭to: Dagger, Hammer, Axe, Spear,‬‭Sword, Great Weapon, Whirling Chains of Doom‬‭.‬

‭Guild of Engineers‬
‭Beardling gains access to Academic and Shooting Skills.‬

‭Contents‬ ‭31‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Dwarven Skills‬
‭ ncient Grudge:‬‭Universal Rule‬
A ‭ ewn out of Mountains:‬‭Universal Rule‬
H
‭If‬‭this‬‭model‬‭is‬‭the‬‭Leader,‬‭unless‬‭it‬‭is‬‭Delayed,‬‭right‬ ‭Enemy‬ ‭Wizards‬ ‭within‬ ‭12″‬ ‭of‬ ‭one‬ ‭or‬‭more‬‭models‬
‭before‬ ‭the‬ ‭battle‬ ‭(during‬ ‭step‬‭5‬‭of‬‭the‬‭Deployment‬ ‭with‬ ‭this‬ ‭Skill‬ ‭suffer‬ ‭a‬ ‭−1‬‭modifier‬‭to‬‭their‬‭Casting‬
‭Phase‬ ‭Sequence),‬ ‭you‬ ‭must‬ ‭choose‬ ‭a‬ ‭single‬ ‭model‬ ‭Attempts.‬
‭from‬ ‭an‬ ‭opponent’s‬ ‭Warband.‬ ‭All‬ ‭models‬ ‭in‬ ‭your‬ I‭ ndomitable:‬‭Personal Protection‬
‭Warband gain Hatred against that model.‬ ‭The‬‭model‬‭can‬‭reroll‬‭any‬‭rolls‬‭it‬‭makes‬‭on‬‭the‬‭Hero‬
‭Armoursmith:‬‭Universal Rule‬ ‭Injury Main Table.‬
‭ nce‬‭per‬‭Trading‬‭Phase,‬‭the‬‭model‬‭can‬‭do‬‭one‬‭of‬‭the‬
O ‭ une Craft Mastery:‬‭Universal Rule‬
R
‭following:‬ ‭Runic Smith only‬
‭–‬ ‭ pgrade‬ ‭a‬ ‭single‬ ‭suit‬ ‭of‬ ‭Light‬ ‭Armour‬ ‭to‬
U ‭Close‬ ‭Combat‬ ‭Attacks‬ ‭from‬ ‭friendly‬ ‭models‬ ‭within‬
‭Heavy Armour at a cost of 15 pts.‬ ‭3″ of the model gain +1 Armour Penetration.‬
‭–‬ ‭Upgrade‬ ‭a‬ ‭single‬ ‭suit‬ ‭of‬ ‭Heavy‬ ‭Armour‬ ‭to‬ ‭ unic Apprentice:‬‭Universal Rule‬
R
‭Plate Armour at a cost of 35 pts.‬ ‭Beardling only‬
‭This can be done even to Signature Equipment.‬ ‭The‬ ‭Casting‬ ‭Value‬ ‭of‬ ‭Battle‬ ‭Rune‬ ‭Spells‬ ‭cast‬ ‭by‬
‭models‬‭within‬‭3″‬‭of‬‭one‬‭or‬‭more‬‭models‬‭with‬‭Runic‬
‭ ngraver:‬‭Universal Rule‬
E
‭Aid, is lowered by 1.‬
‭Runic Smith only‬
‭During‬‭the‬‭Status‬‭Phase,‬‭you‬‭may‬‭change‬‭the‬‭Runic‬ ‭ turdy‬‭: Attack Attribute - Close Combat‬
S
‭Engraving‬ ‭of‬ ‭a‬ ‭friendly‬ ‭Hold‬‭Guardian‬‭within‬‭3″‬‭to‬ ‭The‬‭model‬‭gains‬‭Devastating‬‭Charge‬‭(+1‬‭Strength,‬
‭grant‬‭a‬‭different‬‭effect‬‭than‬‭what‬‭was‬‭chosen‬‭at‬‭the‬ ‭+1 Armour Penetration)‬‭.‬
‭start‬‭of‬‭the‬‭game.‬‭This‬‭cannot‬‭be‬‭used‬‭if‬‭either‬‭this‬
‭model or the Hold Guardian is Knocked Down.‬

‭Seeker Skills‬
‭Seeker Skills can only be taken by models with‬‭The‬‭bigger they are‬‭.‬

‭ erserk Charge:‬‭Attack Attribute - Close Combat‬


B ‭ alismanic Tattoos:‬‭Personal Protection‬
T
‭The‬ ‭model‬ ‭gains‬ ‭Devastating‬ ‭Charge‬ ‭(+X‬ ‭Attack‬ ‭The‬‭model‬‭gains‬‭Aegis‬‭(+1,‬‭max.‬‭5+)‬‭.‬‭This‬‭Skill‬‭can‬
‭Value,‬ ‭−3‬ ‭Offensive‬‭Skill)‬‭,‬‭where‬‭X‬‭is‬‭equal‬‭to‬‭the‬ ‭be duplicated.‬
‭model’s unmodified Attack Value.‬ ‭ engeance Seeker:‬‭Personal Protection‬
V
‭Grim Resolve:‬‭Attack Attribute - Close Combat‬ ‭When‬‭equipped‬‭with‬‭a‬‭Whirling‬‭Chain‬‭of‬‭Doom,‬‭the‬
‭ he‬ ‭model‬ ‭gains‬ ‭+1‬ ‭Attack‬ ‭Value‬ ‭for‬ ‭each‬ ‭enemy‬
T ‭model gains‬‭Distracting‬‭and‬‭Hard Target (1)‬‭.‬
‭model in base contact with it.‬ ‭ er comin’ with me!:‬‭Attack Attribute - Close‬
Y
‭ onster Seeker:‬‭Attack Attribute - Close Combat‬
M ‭Combat‬
‭The‬ ‭model‬ ‭gains‬ ‭Mighty‬ ‭Attacks‬ ‭(2,‬ ‭against‬ ‭Natural‬‭to-wound‬‭rolls‬‭of‬‭’4’,‬‭’5’,‬‭and‬‭’6’‬‭made‬‭by‬‭the‬
‭Large)‬‭.‬ ‭model‬‭are‬‭always‬‭considered‬‭successful.‬‭In‬‭addition,‬
‭if‬ ‭the‬ ‭Model‬ ‭becomes‬‭Knocked‬‭Down‬‭or‬‭a‬‭Casualty‬
‭Pistol Seeker:‬‭Universal Rule‬
‭before‬ ‭it‬ ‭has‬ ‭had‬ ‭a‬ ‭chance‬ ‭to‬ ‭attack‬ ‭in‬ ‭a‬‭Round‬‭of‬
‭ he‬ ‭model’s‬ ‭Aim‬ ‭is‬ ‭set‬ ‭to‬ ‭4+,‬ ‭and‬ ‭gains‬ ‭Weapon‬
T
‭Combat,‬ ‭it‬ ‭can‬ ‭make‬ ‭a‬ ‭single‬ ‭Close‬‭Combat‬‭Attack.‬
‭Proficiency for Pistols.‬
‭Resolve‬ ‭this‬ ‭attack‬ ‭at‬ ‭the‬ ‭same‬ ‭initiative‬ ‭step‬ ‭the‬
‭ etribution:‬‭Attack Attribute - Close Combat‬
R ‭model would have attacked normally.‬
‭The‬ ‭model‬ ‭gains‬ ‭Devastating‬ ‭Charge‬ ‭(Lightning‬
‭Reflexes)‬‭.‬

‭Contents‬ ‭32‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Thane‬ ‭120 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Strength,‬
‭3″‬ ‭9″‬ ‭9‬ ‭6‬ ‭3‬ ‭8‬ ‭Dwarven‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Plate Armour,‬
‭6‬ ‭5‬ ‭4‬ ‭0‬ ‭Plate Armour‬‭, Shield Wall‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Great‬
‭1‬ ‭5‬ ‭4‬ ‭1‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Weapon, Pistol, Crossbow, Handgun‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Runic Smith‬ ‭100 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Strength, Dwarven‬
‭3″‬ ‭9″‬ ‭9‬ ‭5‬ ‭3‬ ‭8‬ ‭Wizard (‬‭2‭;‬ Battle Runes)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Plate‬
‭6‬ ‭5‬ ‭4‬ ‭0‬ ‭Heavy Armour‬‭, Shield Wall‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Spear,‬
‭1‬ ‭5‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬
‭Sword, Great Weapon‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Dragon Seeker‬ ‭100 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Dwarven, Seeker‬
‭3″‬ ‭9″‬ ‭9‬ ‭8‬ ‭3‬ ‭8‬ ‭ earless, The bigger they are,‬
F
‭Unbreakable‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭5‬ ‭4‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Great‬
‭2‬ ‭5‬ ‭4‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Weapon Master‬
‭Weapon, Whirling Chains of Doom‬

‭Contents‬ ‭33‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Engineer‬ ‭90 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Dwarven‬
‭3″‬ ‭9″‬ ‭9‬ ‭5‬ ‭3‬ ‭7‬ ‭Guided Aim‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Plate Armour, Shield,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Heavy Armour‬‭, Shield Wall‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Great Weapon, Pistol,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭3+‬ ‭Dagger‬
‭Crossbow, Handgun, Forge Gun, Forge Repeater,‬
‭Wyrm-Slayer Rocket‬

‭ uided Aim:‬‭Universal Rule‬


G
‭At‬ ‭the‬‭start‬‭of‬‭each‬‭friendly‬‭Shooting‬‭Phase,‬‭the‬‭model‬‭may‬‭choose‬‭a‬‭friendly‬‭model‬‭within‬‭3″.‬‭Until‬‭the‬‭end‬‭of‬
‭the phase, that model has their Aim‬‭set‬‭to 3+.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Deep Watch‬ ‭85 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Dwarven‬
‭3″‬ ‭9″‬ ‭9‬ ‭6‬ ‭3‬ ‭5‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Plate Armour,‬
‭6‬ ‭5‬ ‭4‬ ‭0‬ ‭Plate Armour‬‭, Shield Wall‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword‬
‭1‬ ‭5‬ ‭4‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Greybeard‬ ‭70 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Strength, Dwarven‬
‭3″‬ ‭9″‬ ‭9‬ ‭5‬ ‭3‬ ‭5‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Plate Armour,‬
‭6‬ ‭5‬ ‭4‬ ‭0‬ ‭Heavy Armour‬‭, Shield Wall‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Great‬
‭1‬ ‭5‬ ‭3‬ ‭0‬ ‭2‬ ‭4+‬ ‭Dagger‬
‭Weapon, Throwing Weapon‬

‭Contents‬ ‭34‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Seeker‬ ‭50 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Dwarven, Seeker‬
‭3″‬ ‭9″‬ ‭9‬ ‭6‬ ‭3‬ ‭5‬ ‭ earless, Not a Leader, The bigger they‬
F
‭are, Unbreakable‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭4‬ ‭4‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Great‬
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬‭, Weapon Master‬
‭Weapon, Whirling Chains of Doom‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Forge Warden‬ ‭90 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Dwarven‬
‭3″‬ ‭9″‬ ‭9‬ ‭5‬ ‭3‬ ‭5‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Plate Armour,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Plate Armour‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Crossbow,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭2‬ ‭3+‬ ‭Dagger‬‭, Single Wield‬
‭Handgun, Forge Gun‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Beardling‬ ‭20 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Dwarven‬
‭3″‬ ‭9″‬ ‭7‬ ‭5‬ ‭3‬ ‭0‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭3‬ ‭4‬ ‭0‬ ‭Shield Wall‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Great‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭2‬ ‭5+‬ ‭Dagger‬
‭Weapon, Pistol‬

‭Contents‬ ‭35‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Clan Warrior‬ ‭50 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭3″‬ ‭9″‬ ‭9‬ ‭5‬ ‭2‬ ‭0‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Plate Armour, Shield,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Heavy Armour‬‭, Shield Wall‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Great Weapon,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭2‬ ‭4+‬ ‭Dagger‬‭, Single Wield‬
‭Pistol, Throwing Weapons‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Clan Marksman‬ ‭60 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭3″‬ ‭9″‬ ‭9‬ ‭5‬ ‭2‬ ‭0‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Plate Armour, Shield,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Heavy Armour‬‭, Shield Wall‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Great Weapon,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭2‬ ‭4+‬ ‭Dagger‬‭, Single Wield‬
‭Crossbow, Handgun‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Seeker Initiate‬ ‭40 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭3″‬ ‭9″‬ ‭9‬ ‭5‬ ‭2‬ ‭0‬ ‭Fearless, The bigger they are, Unbreakable‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭4‬ ‭4‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Great Weapon,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬‭, Weapon Master‬
‭Whirling Chains of Doom‬

‭Contents‬ ‭36‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Miner‬ ‭60 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭3″‬ ‭9″‬ ‭9‬ ‭5‬ ‭2‬ ‭0‬ ‭Ambush,‬‭Deeps Ambush‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Plate Armour, Shield,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Heavy Armour‬‭, Shield Wall‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Great Weapon,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭2‬ ‭4+‬ ‭Dagger‬
‭Pistol, Throwing Weapons‬

‭ eeps Ambush:‬‭Universal Rule‬


D
‭At‬‭the‬‭end‬‭of‬‭step‬‭3‬‭of‬‭the‬‭Pre-Game‬‭Sequence‬‭(Build‬‭the‬‭Battlefield‬‭and‬‭Select‬‭Scenario),‬‭if‬‭there‬‭is‬‭one‬‭or‬‭more‬
‭models‬ ‭with‬ ‭From‬ ‭the‬‭Deep,‬‭you‬‭may‬‭place‬‭one‬‭Deep‬‭Marker‬‭on‬‭the‬‭table.‬‭Deep‬‭Markers‬‭are‬‭on‬‭25‬‭mm‬‭round‬
‭bases.‬ ‭They‬‭must‬‭be‬‭placed‬‭on‬‭Ground‬‭Level,‬‭fully‬‭outside‬‭of‬‭any‬‭Wall,‬‭at‬‭least‬‭10″‬‭from‬‭the‬‭Board‬‭Edge‬‭and‬‭at‬
‭least 6″ from each Objective Marker.‬
‭ hen‬‭a‬‭model‬‭with‬‭From‬‭the‬‭Deep‬‭is‬‭placed‬‭on‬‭the‬‭Battlefield‬‭through‬‭Ambush,‬‭instead‬‭of‬‭arriving‬‭at‬‭the‬‭from‬‭a‬
W
‭Board Edge, the model may be placed in contact with a friendly Deep Marker.‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Hold Guardian‬ ‭170 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Construct‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭10‬ ‭20‬ ‭6‬ ‭0‬ ‭Fearless, Never Learns,‬‭Runic Engravings‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Plate Armour‬
‭12‬ ‭4‬ ‭5‬ ‭1‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭3‬ ‭4‬ ‭4‬ ‭1‬ ‭2‬ ‭-‬ ‭Magical Attacks‬


‭ unic Engravings:‬‭Universal Rule‬
R
‭At‬ ‭step‬ ‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence‬‭(when‬‭Special‬‭Deployment‬‭is‬‭declared),‬‭the‬‭model‬‭must‬‭choose‬‭one‬‭of‬‭the‬
‭following effects, which is applied to it for the duration of the game:‬
–‭ ‬ ‭ 1 Strength and +1 Armour Penetration‬
+
‭–‬ ‭Vanguard (12″)‬
‭–‬ ‭+2 Agility‬

‭Contents‬ ‭37‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Empire of Sonnstahl‬‭(EoS)‬
‭Army Model Rules‬
‭Orders (X):‬‭Universal Rule‬
‭ t‬ ‭the‬ ‭Start‬ ‭of‬ ‭its‬ ‭Status‬ ‭Phase,‬ ‭unless‬ ‭it‬ ‭is‬ ‭Knocked‬ ‭Down,‬ ‭the‬ ‭model‬‭can‬‭issue‬‭a‬‭single‬‭Order‬‭that‬‭is‬‭written‬
A
‭within‬‭the‬‭brackets‬‭of‬‭the‬‭Model‬‭Rule.‬‭When‬‭an‬‭Order‬‭is‬‭issued,‬‭all‬‭friendly‬‭Marshals,‬‭Imperial‬‭Guard,‬‭Sergeants,‬
‭Youngbloods,‬‭Light‬‭Infantry‬‭and‬‭Heavy‬‭Infantry‬‭within‬‭4″‬‭gain‬‭the‬‭listed‬‭effect‬‭below,‬‭until‬‭the‬‭Start‬‭of‬‭their‬‭next‬
‭Status Phase. The model issuing the Order is‬‭not‬‭affected.‬
–‭ ‬ ‭ race for Impact‬‭- Affected models‬‭must‬‭reroll to-hit‬‭rolls of ‘1’ for all their Close Combat Attacks.‬
B
‭–‬ ‭On the Double‬‭- Affected models on foot gain +1″ Advance‬‭Rate and +4″ March Rate.‬
‭–‬ ‭Ready Aim Fire‬‭- Affected models gain Accurate.‬
‭–‬ ‭Steady Men‬‭- Affected models gain‬‭Minimised (Discipline‬‭Tests)‬‭and ignore the effects of being Dazed.‬

‭Imperial Market‬
‭ mpire‬‭of‬‭Sonnstahl‬‭warbands‬‭purchase‬‭Equipment‬‭from‬‭the‬‭Imperial‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬
E
‭items‬ ‭on‬ ‭the‬ ‭Imperial‬ ‭Market‬ ‭are‬ ‭considered‬ ‭to‬ ‭have‬ ‭a‬ ‭Rarity‬ ‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬
‭Imperial Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬

‭CLOSE COMBAT WEAPONS‬ ‭SHOOTING WEAPONS‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Bow‬ ‭15‬ ‭0‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Crossbow‬ ‭30‬ ‭5‬
‭Flail‬ ‭15‬ ‭0‬ ‭Handgun‬ ‭35‬ ‭8‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Longbow‬ ‭30‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Long Rifle‬ ‭80‬ ‭13‬
‭Hammer‬ ‭5‬ ‭0‬ ‭Pistol‬ ‭30‬ ‭8‬
‭Lance‬ ‭30‬ ‭0‬ ‭Repeater Gun‬ ‭70‬ ‭11‬
‭Spear‬ ‭10‬ ‭0‬ ‭Repeater Pistol‬ ‭60‬ ‭11‬
‭Staff‬ ‭5‬ ‭0‬
‭Sword‬ ‭10‬ ‭0‬ ‭ARMOUR EQUIPMENT‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭MISCELLANEOUS EQUIPMENT‬ ‭Heavy Armour‬ ‭40‬ ‭3‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Holy Relic‬ ‭40‬ ‭8‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Lantern‬ ‭15‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Lucky Charm‬ ‭25‬ ‭5‬ ‭Plate Barding‬ ‭40‬ ‭14‬
‭Rope & Hook‬ ‭10‬ ‭0‬ ‭Plate Armour‬ ‭80‬ ‭12‬
‭Silver Shots‬ ‭40‬ ‭5‬ ‭Shield‬ ‭10‬ ‭0‬
‭Torch‬ ‭5‬ ‭0‬

‭Contents‬ ‭38‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Long Rifle:‬‭Shooting Weapon‬
‭ ange‬ ‭48″,‬ ‭Shots‬ ‭1,‬ ‭Str‬ ‭5,‬ ‭AP‬ ‭3,‬ ‭Unwieldy,‬ ‭Slow‬ ‭Reload.‬ ‭No‬ ‭model‬ ‭can‬ ‭ever‬‭gain‬‭Weapon‬‭Proficiency‬‭for‬‭Long‬
R
‭Rifles after being recruited, except through the‬‭Imperial‬‭Marksman‬‭Skill.‬
‭ epeater Gun:‬‭Shooting Weapon‬
R
‭Range 24″, Shots 3, Str 4, AP 2, Unwieldy. Slow Reload.‬
‭ epeater Pistol:‬‭Shooting Weapon‬
R
‭Pistol with Shots 3.‬
‭ late Barding:‬‭Armour Equipment - Other Armour‬
P
‭The model gains +1 Armour and +2 Rating. The model suffers −1 Advance Rate and −2 March Rate.‬
‭Silver Shots:‬‭Miscellaneous Equipment‬
‭ ne‬‭Use‬‭Only.‬‭Use‬‭during‬‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence.‬‭Until‬‭the‬‭end‬‭of‬‭the‬‭game,‬‭Shooting‬‭Attacks‬‭made‬‭by‬
O
‭the‬ ‭user‬‭with‬‭a‬‭Handgun,‬‭Repeater‬‭Handgun,‬‭Long‬‭Rifle,‬‭Pistol‬‭or‬‭Repeater‬‭Pistol‬‭gain‬‭Lethal‬‭Strike‬‭and‬‭must‬
‭reroll failed rolls to wound.‬

‭Hereditary Spell‬
‭ iberal Magics‬
L
‭When‬‭generating‬‭a‬‭Spell,‬‭if‬‭a‬‭Wizard‬‭from‬‭the‬‭Empire‬‭of‬‭Sonnstahl‬‭either‬‭selects‬‭the‬‭Hereditary‬‭Spell‬‭or‬‭gains‬‭it‬
‭by‬‭any‬‭other‬‭means,‬‭it‬‭must‬‭instead‬‭choose‬‭a‬‭single‬‭Path‬‭from‬‭the‬‭ones‬‭available‬‭to‬‭it‬‭other‬‭than‬‭its‬‭own‬‭chosen‬
‭Path. The Wizard gains the Learned Spell 1 from that Path.‬

‭Archetypes‬
‭League of‬ I‭ mperial‬ ‭Engineering‬ ‭Society of‬ ‭Holy‬
‭Cogs‬ ‭Mission‬ ‭School‬ ‭Eichtal‬ ‭Inquisition‬
‭Models‬ ‭4-15‬ ‭4-15‬ ‭4-15‬ ‭4-15‬ ‭4-15‬
‭Marshal‬ ‭1‬ ‭1‬ ‭-‬ ‭-‬ ‭-‬
‭Artificer‬ ‭-‬ ‭-‬ ‭1‬ ‭-‬ ‭-‬
‭Wizard‬ ‭0-1‬‭[0-2]‬ ‭-‬ ‭-‬ ‭1-2‬‭[0-3]‬ ‭-‬
‭Inquisitor‬ ‭-‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Prelate‬ ‭-‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬
‭Imperial Guard‬ ‭-‬ ‭0-3‬‭[0-4]‬ ‭-‬ ‭-‬ ‭-‬
‭Sergeant‬ ‭0-2‬‭[0-2]‬ ‭-‬ ‭0-2‬‭[0-4]‬ ‭0-2‬‭[0-3]‬ ‭0-3‬
‭Youngblood‬ ‭0-2‬ ‭0-3‬‭[0-4]‬ ‭0-3‬‭[0-4]‬ ‭0-2‬ ‭-‬
‭Horse‬ ‭0-2‬ ‭0-2‬ ‭0-2‬ ‭0-2‬ ‭0-2‬
‭State Militia‬ ‭0+‬ ‭-‬ ‭0+‬ ‭0+‬ ‭0+‬
‭Light Infantry‬ ‭0-5‬ ‭0-5‬ ‭0-7‬ ‭0-5‬ ‭-‬
‭Heavy Infantry‬ ‭0-5‬ ‭0+‬ ‭0-5‬ ‭0-5‬ ‭-‬
‭Flagellant‬ ‭0-3‬ ‭-‬ ‭-‬ ‭-‬ ‭0-5‬

‭Contents‬ ‭39‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭League of Cogs‬
‭Start the campaign with an additional 100 pts (normally 600 pts).‬
‭Sergeants and Youngbloods gain Weapon Proficiency for Crossbows, Bows and Longbows.‬

‭Imperial Mission‬
‭The Marshal gains +1 Strength on their‬‭profile‬‭.‬
‭Youngbloods gain Weapon Proficiency for Crossbows, Handguns, Bows and Longbows.‬

‭Engineering School‬
‭Sergeants lose access to Strength Skills. They also gain access to Shooting Skills.‬
S‭ ergeants‬ ‭and‬ ‭Youngbloods‬ ‭gain‬ ‭Weapon‬ ‭Proficiency‬ ‭for‬ ‭Handguns,‬ ‭Repeater‬ ‭Guns,‬ ‭Long‬ ‭Rifle‬ ‭and‬ ‭Repeater‬
‭Pistols.‬

‭Society of Eichtal‬
‭Sergeants and Youngbloods gain Weapon Proficiency for Bows and Longbows.‬
‭Youngbloods gain access to Academic Skills.‬

‭Holy Inquisition‬
‭Sergeants gain access to Shooting Skills. They also gain Weapon Proficiency for Crossbows and Repeater Pistols.‬
‭The cost of Silver Bullets on the Imperial Market is reduced to 20 pts.‬

‭Sonnstahl Skills‬
‭ east Hunter:‬‭Attack Attribute – Shooting.‬
B ‭ eiter:‬‭Universal Rule‬
R
‭When‬‭using‬‭a‬‭Bow‬‭or‬‭Longbow,‬‭the‬‭Shooting‬‭Attack‬ ‭While‬ ‭mounted,‬ ‭unless‬ ‭equipped‬ ‭with‬ ‭Plate‬
‭gains‬‭Lethal Strike (against Beast)‬‭and Shots 2.‬ ‭Barding,‬ ‭the‬ ‭model‬ ‭gains‬ ‭March‬ ‭&‬ ‭Shoot‬ ‭and‬
‭Vanguard (12″)‬‭.‬
‭ lessed Steel:‬‭Attack Attribute – Close Combat‬
B
‭Inquisitor only.‬ ‭ ighteous Fury:‬‭Attack Attribute‬
R
‭Close‬ ‭Combat‬‭Attacks‬‭made‬‭by‬‭the‬‭model‬‭part‬‭gain‬ ‭Prelate and Inquisitor only.‬
‭+1 Strength.‬ ‭The model gains‬‭Hatred‬‭.‬

‭ reat Tactician:‬‭Universal Rule‬


G ‭ ign of Sunna:‬‭Personal Protection‬
S
‭Marshal only.‬ ‭In‬‭the‬‭first‬‭round‬‭of‬‭any‬‭Close‬‭Combat,‬‭models‬‭with‬
‭The‬‭model‬‭may‬‭issue‬‭two‬‭different‬‭Orders‬‭per‬‭turn‬ ‭Undead‬ ‭or‬ ‭Supernal‬ ‭suffer‬ ‭a‬ ‭−2‬ ‭to-hit‬ ‭modifier‬ ‭on‬
‭instead of just one.‬ ‭any Close Combat Attack directed against the model.‬

I‭ mperial Marksman:‬‭Universal Rule‬ ‭ trategist:‬‭Universal Rule‬


S
‭Models with Weapon Proficiency for Handguns only.‬ ‭If‬ ‭this‬ ‭model‬ ‭is‬ ‭the‬ ‭Leader,‬ ‭unless‬ ‭it‬ ‭is‬ ‭Delayed,‬
‭The‬‭model‬‭gains‬‭Weapon‬‭Proficiency‬‭for‬‭Long‬‭Rifles‬ ‭during‬‭the‬‭Activate‬‭Equipment‬‭step‬‭of‬‭the‬‭Pre-Game‬
‭and Repeater Guns.‬ ‭Sequence‬‭the‬‭controlling‬‭player‬‭can‬‭select‬‭up‬‭to‬‭D3‬
‭models‬ ‭(roll‬ ‭each‬ ‭time‬ ‭the‬ ‭Skill‬ ‭is‬ ‭used)‬ ‭from‬ ‭the‬
‭ arching Orders:‬‭Universal Rule‬
M ‭Warband.‬ ‭These‬ ‭models‬ ‭cannot‬ ‭be‬ ‭Large‬ ‭nor‬ ‭have‬
‭Marshal only.‬ ‭Never‬ ‭Learns.‬ ‭The‬ ‭selected‬ ‭models‬ ‭gain‬ ‭Vanguard‬
‭The‬ ‭model‬ ‭gains‬ ‭Orders‬ ‭(On‬ ‭the‬ ‭Double,‬ ‭Steady‬ ‭(12″) for the duration of this game.‬
‭Men).‬
‭ artial Orders:‬‭Universal Rule‬
M
‭Marshal only.‬
‭The‬‭model‬‭gains‬‭Orders‬‭(Brace‬‭for‬‭Impact,‬‭Ready‬
‭Aim Fire).‬

‭Contents‬ ‭40‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Marshal‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Speed, Strength, Sonnstahl‬
‭4″‬ ‭8″‬ ‭8‬ ‭5‬ ‭3‬ ‭8‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Plate‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Great‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭4‬ ‭3+‬ ‭Dagger‬
‭Weapon, Pistol, Repeater Pistol, Bow, Longbow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Artificer‬ ‭50 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Shooting, Speed, Sonnstahl‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭6‬ ‭Orders (Ready Aim Fire)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Pistol, Handgun,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭3+‬ D
‭ agger‬‭, Single Wield,‬‭Quick‬
‭Repeater Pistol, Repeater Gun, Long Rifle‬
‭Load‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Wizard‬ ‭45 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭4‬ ‭ izard (‬‭1‭;‬ Alchemy, Cosmology,‬
W
‭Divination, Pyromancy)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Sword‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬

‭Contents‬ ‭41‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Inquisitor‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Speed, Sonnstahl‬
‭4″‬ ‭8″‬ ‭8‬ ‭5‬ ‭3‬ ‭8‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Plate‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Armour, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Great‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭4‬ ‭2+‬ ‭Dagger‬
‭Weapon, Pistol, Crossbow, Repeater Pistol‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Prelate‬ ‭40 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Strength, Sonnstahl‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭5‬ ‭Wizard (‬‭1‭;‬ Faith of Sonnstahl)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬
‭Plate Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Great Weapon‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Divine Attacks‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Imperial Guard‬ ‭90 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Sonnstahl‬
‭4″‬ ‭8″‬ ‭8‬ ‭5‬ ‭3‬ ‭5‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Plate‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Plate Armour‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Great Weapon‬
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Single Wield‬

‭Contents‬ ‭42‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Sergeant‬ ‭35 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Sonnstahl‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭4‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Plate‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Great‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Weapon, Pistol‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Youngblood‬ ‭15 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Sonnstahl‬
‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭3‬ ‭0‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Plate‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Great‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭5+‬ ‭Dagger‬
‭Weapon, Pistol‬

‭Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Horse‬ ‭70 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R, Plate Barding‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭Harnessed‬

‭Contents‬ ‭43‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭State Militia‬ ‭20 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Pistol, Bow, Longbow‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Light Infantry‬ ‭30 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭2‬ ‭0‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Crossbow, Handgun‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Heavy Infantry‬ ‭20 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭2‬ ‭0‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd, Great Weapon‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Flagellant‬ ‭35 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬ ‭Fearless, Frenzy, May not Ride, Unbreakable‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Shield‬
‭6‬ ‭2‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Flail, Great Weapon‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Battle Focus‬

‭Contents‬ ‭44‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Highborn Elves (HE)‬
‭Army Model Rule‬
‭ artial Discipline:‬‭Universal Rule‬
M
‭The model gains‬‭Minimised (Discipline Tests other‬‭than Rout Checks)‬‭.‬

‭Arandai Market‬
‭ ighborn‬‭Elves‬‭warbands‬‭purchase‬‭Equipment‬‭from‬‭the‬‭Arandai‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬‭items‬
H
‭on‬ ‭the‬‭Arandai‬‭Market‬‭are‬‭considered‬‭to‬‭have‬‭a‬‭Rarity‬‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬‭Arandai‬
‭Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬
‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Gleaming Barding‬ ‭50‬ ‭11‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Heavy Armour‬ ‭40‬ ‭0‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Lance‬ ‭30‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Spear‬ ‭10‬ ‭0‬ ‭Lion’s Fur‬ ‭50‬ ‭6‬
‭Staff‬ ‭5‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Sword‬ ‭10‬ ‭0‬
‭MISCELLANEOUS EQUIPMENT‬
‭SHOOTING WEAPONS‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Blinding Scroll‬ ‭30‬ ‭12‬
‭Bow‬ ‭15‬ ‭0‬ ‭Lantern‬ ‭15‬ ‭0‬
‭Longbow‬ ‭30‬ ‭0‬ ‭Lucky Charm‬ ‭25‬ ‭5‬
‭Moonlight Arrows‬ ‭20‬ ‭5‬
‭Rope & Hook‬ ‭10‬ ‭0‬
‭ leaming Barding:‬‭Armour Equipment - Other Armour‬
G
‭The model gains +1 Armour and +2 Rating.‬
‭ ion’s Fur:‬‭Armour Equipment - Other Armour‬
L
‭While on foot, the wearer gains +1 Armour, which is improved to +2 Armour against Shooting Attacks.‬
‭Moonlight Arrows‬‭: Miscellaneous Equipment‬
‭ ne‬‭Use‬‭Only.‬‭Use‬‭during‬‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence.‬‭Until‬‭the‬‭end‬‭of‬‭the‬‭game,‬‭Shooting‬‭Attacks‬‭made‬‭by‬
O
‭the‬ ‭user‬ ‭with‬ ‭a‬ ‭Bow‬ ‭or‬ ‭Longbow‬ ‭gain‬ ‭Flaming‬ ‭Attacks‬ ‭and‬ ‭Magical‬ ‭Attacks‬‭,‬ ‭and‬ ‭they‬ ‭gain‬ ‭Strength‬ ‭4‬ ‭and‬
‭Armour Penetration 1.‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭H Favour of Meladys‬ ‭ hen‬ ‭a‬ ‭friendly‬ ‭model‬ ‭within‬ ‭12″‬ ‭of‬ ‭the‬ ‭Caster‬ ‭suffers‬ ‭a‬
W
‭wound‬ ‭before‬ ‭Special‬ ‭Saves,‬ ‭you‬ ‭may‬ ‭ignore‬‭that‬‭wound.‬‭If‬
‭8+‬ ‭Caster‬ ‭One Turn‬ ‭ignored, this spell ends immediately.‬

‭Contents‬ ‭45‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Trading‬ ‭Canreig‬
‭Company‬ ‭Grey Patrol‬ ‭Baleig Hunters‬ ‭Expedition‬
‭Models‬ ‭4-12‬ ‭4-12‬ ‭4-12‬ ‭4-12‬
‭Commander‬ ‭1‬ ‭1‬ ‭1‬ ‭1‬
‭Grey Watcher‬ ‭0-2‬‭[0-3]‬ ‭0-3‬ ‭-‬ ‭-‬
‭Mage‬ ‭0-1‬‭[0-3]‬ ‭0-1‬ ‭-‬ ‭-‬
‭Swordmaster‬ ‭0-2‬‭[0-3]‬ ‭-‬ ‭-‬ ‭0-3‬‭[0-4]‬
‭Lion Guard‬ ‭0-2‬‭[0-3]‬ ‭-‬ ‭0-3‬‭[0-4]‬ ‭-‬
‭Highborn Cadet‬ ‭0-1‬ ‭-‬ ‭0-3‬‭[0-4]‬ ‭0-3‬‭[0-4]‬
‭Elven Horse‬ ‭0-2‬ ‭0-2‬ ‭-‬ ‭-‬
‭Grey Novice‬ ‭-‬ ‭0+‬ ‭-‬ ‭-‬
‭Citizen Spear‬ ‭0+‬ ‭-‬ ‭0+‬ ‭0+‬
‭Citizen Archer‬ ‭0+‬ ‭-‬ ‭0+‬ ‭0+‬
‭Hunting Lion‬ ‭-‬ ‭-‬ ‭0-2‬ ‭-‬
‭Giant Eagle‬ ‭0-1‬ ‭0-1‬ ‭-‬ ‭-‬

‭Trading Company‬
‭The Commander gains +1 Offensive Skill and +1 Defensive Skill on their‬‭profile‬‭.‬
‭During each Exploration Phase, the Warband rolls one additional Rarity Dice.‬

‭Grey Patrol‬
‭ he‬‭Commander‬‭has‬‭their‬‭Aim‬‭set‬‭to‬‭2+‬‭on‬‭their‬‭profile‬‭.‬‭They‬‭also‬‭gain,‬‭+1‬‭Offensive‬‭Skill‬‭and‬‭+1‬‭Defensive‬‭Skill‬
T
‭on their‬‭profile‬‭.‬
‭ he‬ ‭Mage‬ ‭has‬ ‭their‬ ‭Aim‬ ‭set‬ ‭to‬ ‭4+‬ ‭on‬ ‭their‬ ‭profile‬‭.‬ ‭The‬ ‭Mage‬ ‭also‬ ‭gains‬ ‭Weapon‬ ‭Proficiency‬ ‭for‬ ‭Bows‬ ‭and‬
T
‭Longbows.‬

‭Baleig Hunters‬
‭ he‬ ‭Commander‬ ‭gains‬ ‭+1‬ ‭Rating,‬ ‭+1‬ ‭Strength,‬ ‭+1‬ ‭Offensive‬ ‭Skill‬ ‭and‬ ‭+1‬ ‭Defensive‬ ‭Skill‬ ‭on‬ ‭their‬ ‭profile‬‭.‬‭The‬
T
‭Commander also gains access to Strength Skills and gains Armour Proficiency for Lion’s Fur.‬

‭Canreig Expedition‬
‭ he‬ ‭Commander‬ ‭gains‬ ‭Wizard‬ ‭(1;‬ ‭special)‬‭.‬ ‭The‬ ‭model‬ ‭has‬ ‭no‬ ‭choice‬ ‭of‬ ‭Path,‬ ‭instead,‬ ‭each‬ ‭time‬ ‭the‬ ‭model‬
T
‭generates‬‭a‬‭spell,‬‭randomise‬‭a‬‭spell‬‭from‬‭the‬‭chart‬‭below.‬‭Reroll‬‭any‬‭duplicates‬‭repeatedly‬‭.‬‭The‬‭model‬‭cannot‬
‭lower the casting value as a normal Wizard can when generating spells.‬

‭1‬ ‭Favour of Meladys (Hereditary)‬


‭2‬ ‭Quicksilver Lash (Alchemy)‬
‭3‬ ‭Altered Sight (Cosmology)‬
‭4‬ ‭Healing Water and Oaken Throne (Druidism)‬
‭5‬ ‭Awaken the Beast (Shamanism)‬
‭6‬ ‭Raven’s Wing (Witchcraft)‬

‭The Highborn Cadet gains access to Academic Skills.‬

‭Contents‬ ‭46‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Highborn Skills‬
‭ oncealment:‬‭Universal Rule‬
C ‭ niper:‬‭Universal Rule‬
S
‭Grey Patrol warband only.‬ ‭Grey Patrol warband only.‬
‭For‬‭the‬‭purpose‬‭of‬‭finding‬‭this‬‭model,‬‭enemy‬‭model’s‬ ‭The‬‭model‬‭can‬‭use‬‭Shooting‬‭Weapons‬‭and‬‭cast‬‭Spells‬
‭halve their Perception Aura.‬ ‭while Hidden without having to reveal itself.‬

‭ overing Volley:‬‭Universal Rule‬


C ‭ pellcrafter:‬‭Universal Rule‬
S
‭Instead‬‭of‬‭performing‬‭an‬‭Interception,‬‭the‬‭model‬‭can‬ ‭Wizard only.‬
‭perform‬ ‭a‬ ‭Shooting‬ ‭Attack‬ ‭with‬‭a‬‭−1‬‭modifier‬‭to‬‭hit‬ ‭The‬‭Wizard’s‬‭spells‬‭have‬‭their‬‭Casting‬‭Value‬‭reduced‬
‭against the Charging enemy model.‬ ‭by 1.‬

‭ arksight:‬‭Universal Rule‬
D ‭Strategist:‬‭Universal Rule‬
‭Grey Patrol warband only.‬ I‭ f‬ ‭the‬ ‭Leader‬‭of‬‭a‬‭Warband‬‭has‬‭this‬‭Skill,‬‭during‬‭the‬
‭For‬‭the‬‭purpose‬‭of‬‭declaring‬‭charges,‬‭the‬‭model‬‭has‬‭a‬ ‭Activate‬ ‭Equipment‬ ‭step‬ ‭of‬ ‭the‬ ‭Pre-Game‬ ‭Sequence‬
‭Perception Aura‬‭of 24″.‬ ‭the‬ ‭controlling‬ ‭player‬ ‭can‬ ‭select‬ ‭up‬ ‭to‬ ‭D3‬ ‭models‬
‭(roll‬ ‭each‬ ‭time‬ ‭the‬ ‭Skill‬ ‭is‬‭used)‬‭from‬‭the‬‭Warband.‬
I‭ nfiltration:‬‭Universal Rule‬ ‭These‬ ‭models‬ ‭cannot‬ ‭be‬ ‭Large‬ ‭nor‬ ‭have‬ ‭Never‬
‭Grey Patrol warband only.‬ ‭Learns.‬‭The‬‭selected‬‭models‬‭gain‬‭Vanguard‬‭(12″)‬‭for‬
‭While on foot, the model gains‬‭Scout‬‭.‬ ‭the duration of this game.‬
‭ ion Hunter:‬‭Attack Attribute - Close Combat‬
L ‭ word Sworn:‬‭Attack Attribute - Close Combat‬
S
‭Lion Guard and Baleig Hunters Commander only‬ ‭Swordmaster‬ ‭and‬ ‭Canreig‬ ‭Expedition‬ ‭Commander‬
‭The‬ ‭model‬ ‭gains‬‭Mighty‬‭Attacks‬‭(2,‬‭against‬‭Large,‬ ‭only.‬
‭Beasts)‬‭.‬ ‭The‬ ‭model‬ ‭part‬ ‭gains‬ ‭a‬ ‭+1‬ ‭to-hit‬ ‭modifier‬ ‭when‬
‭ ueen’s Accuracy:‬‭Attack Attribute - Shooting‬
Q ‭attacking with a Great Weapon.‬
‭The model gains‬‭Quick to Fire‬‭.‬ ‭ aliant:‬‭Universal Rule‬
V
‭The gains‬‭Fearless‬‭and‬‭Unbreakable‬‭.‬

‭Contents‬ ‭47‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Commander‬ ‭90 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Speed,‬
‭5″‬ ‭10″‬ ‭9‬ ‭10‬ ‭3‬ ‭8‬ ‭Martial Discipline‬ ‭Highborn‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Spear, Great Weapon,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭6‬ ‭3+‬ ‭Dagger‬‭, Lighting Reflexes‬
‭Halberd, Lance, Bow, Longbow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Mage‬ ‭55 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed,‬
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭3‬ ‭5‬ ‭ artial Discipline, Wizard (‬‭1‬‭: Cosmology,‬
M ‭Highborn‬
‭Divination, Pyromancy)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭4‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Staff, Sword‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭-‬ ‭Dagger‬‭, Lighting Reflexes‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Grey Watcher‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Highborn‬
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭3‬ ‭4‬ ‭Martial Discipline‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Sword, Spear, Great Weapon, Bow,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭3+‬ ‭Dagger‬‭, Lighting Reflexes‬
‭Longbow‬

‭Contents‬ ‭48‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Swordmaster‬ ‭65 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Highborn‬
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭3‬ ‭5‬ ‭Martial Discipline‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭5‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Sword, Halberd, Great Weapon‬
‭1‬ ‭5‬ ‭3‬ ‭0‬ ‭6‬ ‭-‬ ‭Dagger‬‭,‬‭Great Weapon‬‭, Lighting Reflexes‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Lion Guard‬ ‭65 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Highborn‬
‭5″‬ ‭10″‬ ‭8‬ ‭11‬ ‭3‬ ‭5‬ ‭Martial Discipline‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭5‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet, Lion’s Fur‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Halberd, Great‬
‭1‬ ‭5‬ ‭4‬ ‭0‬ ‭5‬ ‭-‬ ‭Dagger‬‭,‬‭Great Weapon‬‭, Lighting Reflexes‬
‭Weapon‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Highborn Cadet‬ ‭25 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Highborn‬
‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭3‬ ‭0‬ ‭Martial Discipline‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Sword, Halberd, Great Weapon‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭5‬ ‭4+‬ ‭Dagger‬‭, Lighting Reflexes‬

‭Contents‬ ‭49‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Elven Horse‬ ‭100 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭9″‬ ‭18″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R, Gleaming Barding‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭Harnessed‬

‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Grey Novice‬ ‭25 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭2‬ ‭0‬ ‭Martial Discipline‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Sword, Spear, Great Weapon, Bow,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭5‬ ‭4+‬ ‭Dagger‬‭, Lighting Reflexes‬
‭Longbow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Citizen Spear‬ ‭35 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭2‬ ‭0‬ ‭Martial Discipline‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Sword, Spear, Halberd‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭-‬ ‭ agger‬‭,‬‭Spear‬‭, Lighting Reflexes,‬
D
‭Single Wield‬

‭Contents‬ ‭50‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Citizen Archer‬ ‭40 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭2‬ ‭0‬ ‭Martial Discipline‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Sword, Bow, Longbow‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭3+‬ ‭Dagger‬‭, Lighting Reflexes, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Hunting Lion‬ ‭60 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Feline‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭10″‬ ‭6‬ ‭10‬ ‭2‬ ‭0‬ ‭Keen Senses, May not Climb, Never Learns‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭5‬ ‭4‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭5‬ ‭5‬ ‭2‬ ‭4‬ ‭-‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭50x50mm‬


‭Giant Eagle‬ ‭120 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Aves‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬


‭Ground‬ ‭2″‬ ‭4″‬ ‭8‬ ‭20‬ ‭2‬ ‭0‬ ‭Fly (9″, 18″), May not Climb, Never Learns‬
‭Fly‬ ‭9″‬ ‭18″‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭9‬ ‭5‬ ‭4‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭5‬ ‭4‬ ‭1‬ ‭4‬ ‭-‬

‭Contents‬ ‭51‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Infernal Dwarves‬‭(ID)‬
‭Faction Model Rules‬
‭Infernal Brand:‬‭Universal Rule‬
‭ he‬ ‭model‬ ‭gains‬ ‭Commanding‬ ‭Presence‬ ‭(6″)‬‭,‬ ‭however,‬ ‭this‬ ‭Commanding‬ ‭Presence‬ ‭only‬ ‭affects‬‭models‬‭with‬
T
‭Insignificant.‬
‭Incendiary:‬‭Universal Rule‬
‭ lace‬ ‭one‬ ‭Incendiary‬ ‭marker‬ ‭for‬ ‭each‬ ‭instance‬ ‭of‬ ‭Incendiary‬ ‭next‬ ‭to‬ ‭the‬ ‭model.‬ ‭A‬ ‭model‬ ‭with‬ ‭one‬ ‭or‬ ‭more‬
P
‭Incendiary markers gains‬‭Flammable‬‭. Remove one Incendiary‬‭marker:‬
‭–‬ I‭ mmediately‬ ‭when‬ ‭the‬ ‭unit‬ ‭suffers‬ ‭one‬ ‭or‬ ‭more‬ ‭wounds‬ ‭(before‬ ‭saves‬ ‭are‬ ‭performed)‬ ‭from‬ ‭Ranged‬
‭Attacks that are Flaming Attacks.‬
‭–‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭a‬ ‭Round‬ ‭of‬ ‭Combat‬ ‭in‬ ‭which‬ ‭the‬ ‭unit‬ ‭suffers‬ ‭one‬ ‭or‬ ‭more‬ ‭wounds‬ ‭(before‬ ‭saves‬ ‭are‬
‭performed) from Melee Attacks that are Flaming Attacks.‬
‭ assal Peoples:‬‭Universal Rule‬
V
‭When‬‭recruited,‬‭you‬‭can‬‭choose‬‭to‬‭change‬‭the‬‭Species‬‭of‬‭the‬‭model‬‭to‬‭Goblin.‬‭All‬‭models‬‭in‬‭a‬‭single‬‭Henchman‬
‭Group must be of the same Species.‬

‭Infernal Market‬
I‭ nfernal‬ ‭Dwarves‬ ‭warbands‬ ‭purchase‬ ‭Equipment‬ ‭from‬ ‭the‬ ‭Infernal‬ ‭Market.‬ ‭When‬ ‭the‬ ‭warband‬ ‭is‬‭started,‬‭all‬
‭items‬ ‭on‬ ‭the‬ ‭Infernal‬ ‭Market‬ ‭are‬ ‭considered‬ ‭to‬ ‭have‬ ‭a‬ ‭Rarity‬ ‭of‬ ‭zero.‬ ‭Items‬ ‭written‬ ‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬
‭Infernal Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬

‭CLOSE COMBAT WEAPONS‬ ‭SHOOTING WEAPONS‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Blunderbuss‬ ‭35‬ ‭8‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Bow‬ ‭15‬ ‭0‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Flintlock Axe‬ ‭50‬ ‭11‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Naphtha Thrower‬ ‭90‬ ‭15‬
‭Hammer‬ ‭5‬ ‭0‬ ‭Oil Flasks‬ ‭25‬ ‭0‬
‭Infernal Weapon‬ ‭60‬ ‭11‬ ‭Short Bow‬ ‭5‬ ‭0‬
‭Lance‬ ‭30‬ ‭0‬ ‭Sling‬ ‭10‬ ‭0‬
‭Light Lance‬ ‭10‬ ‭0‬ ‭Pistol‬ ‭30‬ ‭8‬
‭Spear‬ ‭10‬ ‭0‬ ‭Rocket Battery‬ ‭120‬ ‭15‬
‭Sword‬ ‭10‬ ‭0‬

‭MISCELLANEOUS EQUIPMENT‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Amulet of Power‬ ‭60‬ ‭17‬ ‭Heavy Armour‬ ‭40‬ ‭3‬
‭Binding Scroll‬ ‭30‬ ‭12‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Holy Relic‬ ‭40‬ ‭8‬ ‭Infernal Armour‬ ‭60‬ ‭5‬
‭Lantern‬ ‭15‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Rope & Hook‬ ‭10‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬

‭Contents‬ ‭52‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭ lunderbuss:‬‭Shooting Weapon‬
B
‭Range 12″, Shots 1, Str 5, AP 2, Accurate, Quick to Fire, Slow Reload.‬
‭ lintlock Axe:‬‭Shooting Weapon‬
F
‭Range 18″, Shots 1, Str 4, AP 2, Slow Reload. Can be used as a Halberd in Close Combat.‬
I‭ nfernal Armour:‬‭Armour‬
‭Plate Armour. The wearer gains‬‭Aegis (5+, against‬‭Flaming Attacks)‬‭.‬
I‭ nfernal Weapon:‬‭Close Combat Weapon‬
‭Hands 1. Single Wield. Attacks made with an Infernal Weapon gain +1 Strength, +1 Armour Penetration.‬
‭Oil Flasks:‬‭Shooting Weapon‬
‭ ange‬‭8″,‬‭Shots‬‭1,‬‭Accurate,‬‭Quick‬‭to‬‭Fire.‬‭Do‬‭not‬‭roll‬‭to‬‭wound‬‭or‬‭for‬‭Damage‬‭with‬‭this‬‭attack.‬‭Any‬‭model‬‭that‬‭is‬
R
‭hit‬ ‭gains‬ ‭one‬ ‭Incendiary‬ ‭marker.‬ ‭Oil‬ ‭Flasks‬ ‭do‬ ‭not‬ ‭count‬ ‭towards‬ ‭the‬ ‭limit‬ ‭of‬ ‭how‬‭many‬‭Shooting‬‭Weapons‬‭a‬
‭model can carry.‬
‭ aphtha Thrower:‬‭Shooting Weapon‬
N
‭Range 12″, Shots 1, Str 3, AP 0, Slow Reload, Flaming Attacks.‬
‭ fter‬ ‭choosing‬ ‭the‬ ‭target,‬ ‭roll‬ ‭a‬ ‭D6‬ ‭and‬‭choose‬‭up‬‭to‬‭that‬‭many‬‭additional‬‭targets,‬‭all‬‭within‬‭3″‬‭of‬‭the‬‭original‬
A
‭target‬ ‭or‬ ‭in‬ ‭contact‬ ‭with‬ ‭a‬ ‭line‬ ‭drawn‬ ‭from‬ ‭the‬ ‭centre‬ ‭of‬ ‭the‬ ‭shooter‬ ‭to‬ ‭the‬ ‭centre‬ ‭of‬ ‭the‬‭original‬‭target.‬‭If‬‭a‬
‭natural‬ ‭‘6’‬ ‭is‬ ‭rolled,‬ ‭the‬ ‭shooter‬ ‭is‬ ‭also‬ ‭automatically‬ ‭hit‬ ‭by‬‭the‬‭weapon.‬‭Roll‬‭to‬‭hit‬‭for‬‭all‬‭other‬‭targets,‬‭alway‬
‭hitting on 2+.‬
‭No model can ever gain Weapon Proficiency for Naphtha Throwers after being recruited.‬
‭Rocket Battery:‬‭Shooting Weapon‬
‭ ange‬‭24″.‬‭Shots‬‭4.‬‭Strength‬‭5.‬‭Armour‬‭Penetration‬‭2.‬‭Slow‬‭Reload.‬‭If‬‭a‬‭single‬‭natural‬‭'1'‬‭is‬‭rolled‬‭when‬‭rolling‬‭to‬
R
‭hit‬‭(after‬‭any‬‭reroll),‬‭the‬‭model‬‭suffers‬‭1‬‭hit‬‭with‬‭Toxic‬‭Attacks.‬‭If‬‭two‬‭or‬‭more‬‭natural‬‭'1'‬‭are‬‭rolled,‬‭the‬‭attack‬
‭fails and the Rocket Battery cannot be fired again in this Battle Sequence.‬
‭No model can ever gain Weapon Proficiency for Rockert Batteries after being recruited.‬
‭–‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭H Curse of Nezibkesh‬
‭The target gains a single Incendiary marker.‬
‭6+‬ ‭18″‬ ‭Hex‬ ‭Instant‬

‭Contents‬ ‭53‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭ ezibkesh‬
N ‭Enforcers of‬ ‭Litigators of‬ ‭Vassal‬
‭Citadel Force‬ ‭Engineers‬ ‭Shamut‬ ‭Lugar‬ ‭ uster‬
M
‭Models‬ ‭4-12‬ ‭4-12‬ ‭4-12‬ ‭4-12‬ ‭4-15‬
‭Vizer‬ ‭1‬ ‭0-1‬‭[1]‬ ‭0-1‬‭[1]‬ ‭-‬ ‭-‬
‭Prophet‬ ‭0-1‬‭[0-1]‬ ‭0-1‬‭[1]‬ ‭0-1‬‭[1]‬ ‭1‬ ‭-‬
‭Vassal Chieftain‬ ‭-‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Citadel Guard‬ ‭0-2‬ ‭0-2‬ ‭-‬ ‭-‬ ‭-‬
‭Taurukh Enforcer‬ ‭0-1‬‭[0-1]‬ ‭-‬ ‭0-2‬ ‭-‬ ‭-‬
‭Disciple of Lugar‬ ‭0-1‬‭[0-1]‬ ‭-‬ ‭-‬ ‭0-2‬‭[0-4]‬ ‭-‬
‭Vassal Conjurer‬ ‭-‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬‭[0-4]‬
‭Vassal Aide‬ ‭0-1‬ ‭0-2‬ ‭0-2‬ ‭0-4‬‭[0-4]‬ ‭0-4‬‭[0-4]‬
‭Vassal Steed‬ ‭0-1‬ ‭-‬ ‭0-2‬ ‭-‬ ‭0-5‬
‭Infernal Warrior‬ ‭0+‬ ‭0-5‬ ‭0-3‬ ‭0-5‬ ‭-‬
‭Slave‬ ‭0-6‬ ‭0-6‬ ‭0-6‬ ‭0-6‬ ‭-‬
‭Vassal Levy‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0+‬
‭Vassal Cavalry‬ ‭-‬ ‭-‬ ‭0-2‬ ‭-‬ ‭0-5‬
‭Kadim Familiar‬ ‭-‬ ‭-‬ ‭-‬ ‭0-3‬ ‭-‬
‭Weapon Team‬ ‭0-1‬ ‭0-2‬ ‭-‬ ‭-‬ ‭-‬

‭Nezibkesh Engineers‬
‭ he‬ ‭Prophet‬ ‭gains‬ ‭+1‬ ‭Level‬ ‭on‬ ‭their‬ ‭profile‬ ‭and‬ ‭has‬ ‭its‬ ‭Aim‬ ‭set‬ ‭to‬ ‭3+.‬ ‭It‬ ‭also‬ ‭gains‬ ‭Weapon‬ ‭Proficiency‬ ‭for‬
T
‭Blunderbusses and Flintlock Axes.‬

‭Enforcers of Shamut‬
‭Apply the following changes to the Vizier and the Prophet:‬
–‭ ‬ ‭ ains Unusual Shape, May not Climb, and changes its Type to Cavalry and its base size to 25x50 mm‬
G
‭–‬ ‭Gains +5 Rating, +4 Advance Rate and +5 March Rate on their‬‭profile‬‭.‬
‭–‬ ‭Cost increased by 30 pts.‬

‭Litigators of Lugar‬
‭ he‬‭Prophet‬‭changes‬‭its‬‭species‬‭to‬‭Possessed,‬‭and‬‭gains‬‭+1‬‭Level‬‭,‬‭+1‬‭Rating,‬‭+1‬‭Advance‬‭Rate,‬‭+3‬‭March‬‭Rate,‬‭+1‬
T
‭Strength,‬ ‭and‬ ‭+1‬ ‭Agility‬ ‭on‬ ‭their‬ ‭profile‬‭.‬ ‭The‬ ‭Prophet‬ ‭gains‬ ‭Flaming‬ ‭Attacks,‬ ‭Magical‬ ‭Attacks,‬ ‭Aegis‬‭(6+)‬‭and‬
‭Aegis (4+, against Flaming Attacks) but loses Infernal Armour. The Prophet also loses all Armour Proficiencies.‬

‭Vassal Muster‬
‭Vassal Aides lose Not a Leader. They also gain‬‭+1‬‭Level‬‭, +1 Defensive Skill and +1 Offensive Skill on‬‭their‬‭profile‬‭.‬
‭All models with Vassal Peoples in the warband must be of the same Species.‬
‭The cost of Vassal Steeds is reduced to 30 pts.‬

‭Contents‬ ‭54‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Infernal Skills‬
‭Infernal Skills can only be taken by models with Infernal Brand.‬

‭ shuruk’s Authority:‬‭Universal Rule‬


A ‭ itadel Slaver:‬‭Universal Rule‬
C
‭Citadel Prophet only.‬ ‭Vizer only.‬
‭When successfully casting a spell from:‬ ‭While‬ ‭this‬ ‭model‬ ‭is‬ ‭part‬ ‭of‬ ‭the‬ ‭Warband,‬ ‭the‬
‭–‬ ‭Alchemy,‬ ‭the‬ ‭model‬ ‭may‬ ‭cast‬ ‭Blaze‬ ‭number‬‭of‬‭Shackles‬‭Slaves‬‭the‬‭Warband‬‭can‬‭include‬
‭(Pyromancy)‬ ‭instead‬ ‭of‬ ‭Alchemical‬ ‭Fire‬ ‭as‬ ‭is‬ ‭changed‬ ‭to‬ ‭0-8.‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬ ‭Injury‬ ‭Phase,‬
‭Attribute Spell.‬ ‭unless‬ ‭this‬ ‭model‬‭is‬‭Delayed,‬‭you‬‭may‬‭roll‬‭a‬‭D6‬‭for‬
‭–‬ ‭Pyromancy,‬‭the‬‭model‬‭may‬‭cast‬‭Alchemical‬‭Fire‬ ‭each‬ ‭enemy‬ ‭model‬ ‭that‬ ‭became‬ ‭‘Missing‬‭in‬‭Action’‬
‭(Alchemy) instead of Blaze as Attribute Spell.‬ ‭during‬ ‭the‬ ‭phase.‬ ‭For‬ ‭each‬ ‭result‬ ‭of‬ ‭4+,‬ ‭you‬ ‭may‬
‭–‬ ‭Occultism‬‭without‬‭performing‬‭The‬‭Sacrifice,‬‭the‬ ‭recruit‬ ‭a‬ ‭Shackled‬ ‭Slave‬ ‭for‬ ‭free‬ ‭during‬ ‭the‬
‭model‬ ‭may‬ ‭cast‬ ‭Alchemical‬ ‭Fire‬ ‭or‬ ‭Blaze‬ ‭as‬ ‭following Trading Phase.‬
‭Attribute Spell.‬ I‭ ndomitable:‬‭Personal Protection‬
‭ im of Nezbikesh:‬‭Universal Rule‬
A ‭The‬‭model‬‭can‬‭reroll‬‭any‬‭rolls‬‭it‬‭makes‬‭on‬‭the‬‭Hero‬
‭Nezbikesh Prophet only.‬ ‭Injury Main Table.‬
‭At‬ ‭the‬ ‭start‬ ‭of‬ ‭each‬ ‭friendly‬ ‭Shooting‬ ‭Phase,‬ ‭the‬ ‭ assal Governor:‬‭Universal Rule‬
V
‭model‬ ‭may‬‭choose‬‭a‬‭friendly‬‭Gunnery‬‭Team‬‭within‬ ‭Vizer only.‬
‭3″.‬‭Until‬‭the‬‭end‬‭of‬‭the‬‭phase,‬‭that‬‭model‬‭gains‬‭a‬‭+1‬ ‭Friendly‬‭Vassal‬‭Squires‬‭and‬‭Vassal‬‭Levies‬‭within‬‭12″‬
‭modifier to hit.‬ ‭of‬ ‭the‬ ‭model‬ ‭at‬ ‭the‬ ‭start‬ ‭of‬ ‭the‬ ‭Movement‬ ‭Phase‬
‭ inding Tattoos:‬‭Universal Rule‬
B ‭gain +2″ March Rate.‬
‭Lugar Prophet and Disciple of Lugar only.‬ ‭ olcanic Embrace:‬‭Special Attack‬
V
‭The model gains‬‭Ghost Step‬‭and‬‭Strider‬‭.‬ ‭Lugar Prophet and Disciple of Lugar only.‬
‭ lessing of Lugar:‬‭Personal Protection‬
B ‭The model part gains‬‭Grind Attacks (1)‬‭. This Grind‬
‭Lugar Prophet and Disciple of Lugar only.‬ ‭Attack is resolved with Flaming Attacks, Magical‬
‭The model gains‬‭Aegis (+1)‬‭.‬ ‭Attacks, Armour Penetration 10 and it always‬
‭wound on a roll equal to or greater than ″7 minus‬
‭ loven Charge:‬‭Special Attack‬
C
‭the Armour of the model that the hit is distributed‬
‭Cavalry only.‬
‭onto″. A natural ‘6’ always wounds and a natural ‘1’‬
‭The model gains‬‭Impact Hits (1)‬‭.‬
‭always fails to wound.‬

‭Vassal Skills‬
‭Vassal Skills can only be taken by models with Vassal Peoples.‬

‭Blasted Plains Emissary:‬‭Universal Rule‬ ‭ teady Aim:‬‭Attack Attribute - Shooting‬


S
‭ he‬ ‭model‬ ‭gains‬ ‭Armour‬ ‭Proficiency‬ ‭for‬ ‭Infernal‬
T ‭The model gains‬‭Quick to Fire‬‭.‬
‭Armour and Weapon Proficiency for Flintlock Axes.‬
‭ assal Auxiliary:‬‭Universal Rule‬
V
‭ ataphractii:‬‭Universal Rule‬
C ‭The‬ ‭model‬ ‭gains‬ ‭Vanguard‬ ‭(12″)‬‭.‬‭While‬‭mounted,‬
‭The‬ ‭model‬ ‭gains‬ ‭Weapon‬ ‭Master‬‭.‬ ‭The‬ ‭model‬‭also‬ ‭the model gains‬‭Vanguard (16″)‬‭.‬
‭gains‬ ‭Armour‬ ‭Proficiency‬ ‭for‬ ‭Heavy‬ ‭Armour‬ ‭and‬ ‭ assal Slinger:‬‭Personal Protection‬
V
‭Weapon Proficiency for Lances.‬ ‭While‬‭equipped‬‭with‬‭a‬‭Sling,‬‭the‬‭model‬‭gains‬‭Hard‬
‭ onfident Rider:‬‭Universal Rule‬
C ‭Target (1)‬‭.‬
‭While‬ ‭mounted,‬ ‭the‬ ‭model‬ ‭gains‬ ‭Strider‬ ‭(Upper‬
‭Levels)‬‭.‬

‭Contents‬ ‭55‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Vizer‬ ‭120 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Strength, Infernal‬
‭3″‬ ‭9″‬ ‭9‬ ‭6‬ ‭3‬ ‭8‬ ‭Infernal Brand, May not Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Infernal Armour, Shield,‬
‭6‬ ‭5‬ ‭4‬ ‭0‬ ‭Infernal Armour‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Infernal Weapon,‬
‭1‬ ‭5‬ ‭4‬ ‭1‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Great Weapon, Flintlock Axe, Pistol‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Prophet‬ ‭110 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Strength,‬
‭3″‬ ‭9″‬ ‭9‬ ‭5‬ ‭3‬ ‭5‬ I‭ nfernal Brand, May not Ride, Wizard‬ ‭Infernal‬
‭(‬‭1‬‭; Alchemy, Pyromancy, Occultism)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Infernal‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Infernal Armour‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬
‭Infernal Weapon, Great Weapon‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Vassal Chieftain‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Strength, Speed, Vassal‬
‭4″‬ ‭8″‬ ‭8‬ ‭5‬ ‭3‬ ‭7‬ ‭Insignificant, Vassal Peoples‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭ agger, Hammer, Axe, Sword, Spear, Halberd,‬
D
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭4‬ ‭3+‬ ‭Dagger‬
‭ ight Lance, Lance, Sling, Shortbow, Bow, Oil Flask‬
L

‭Contents‬ ‭56‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Citadel Guard‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Strength, Infernal‬
‭3″‬ ‭9″‬ ‭9‬ ‭6‬ ‭3‬ ‭5‬ ‭Infernal Brand, May not Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Infernal Armour,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Infernal Armour‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Infernal‬
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭2‬ ‭4+‬ ‭Dagger‬
‭Weapon, Flintlock Axe, Pistol‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Taurukh Enforcer‬ ‭100 pts‬
‭Type:‬ ‭Cavalry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Strength, Infernal‬
‭7″‬ ‭14″‬ ‭9‬ ‭10‬ ‭3‬ ‭5‬ I‭ nfernal Brand, May not Climb,‬
‭May not Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Infernal Armour,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Infernal Armour‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Infernal Weapon,‬
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭2‬ ‭5+‬ ‭Dagger‬
‭Great Weapon, Blunderbuss‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Disciple of Lugar‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Possessed‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Strength, Infernal‬
‭4″‬ ‭12″‬ ‭9‬ ‭6‬ ‭3‬ ‭5‬ I‭ nfernal Brand, May not Ride,‬
‭Theocratic Litigator‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭ egis (4+, against Flaming‬


A
‭Attacks), Aegis (6+)‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Great Weapon‬
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭3‬ ‭-‬ ‭ agger‬‭, Flaming Attacks, Magical‬
D
‭Attacks‬
‭ heocratic Litigator:‬‭Universal Rule‬
T
‭The‬ ‭model‬ ‭and‬ ‭enemy‬ ‭model‬ ‭in‬ ‭base‬‭contact‬‭with‬‭the‬‭mode‬‭gain‬‭Magic‬‭Resistance‬‭(2)‬‭that‬‭is‬‭also‬‭applied‬‭to‬
‭friendly spells. This Magic Resistance value cannot be increased.‬

‭Contents‬ ‭57‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Vassal Conjurer‬ ‭40 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Speed, Vassal‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭5‬ I‭ nsignificant,‬‭Unbranded‬‭, Vassal Peoples,‬
‭Wizard (‬‭1‭;‬ Pyromancy, Witchcraft)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬
‭Spear, Light Lance‬
‭ nbranded:‬‭Universal Rule‬
U
‭The model cannot cast‬‭Curse of Nezibkesh‬‭(Hereditary‬‭Spell).‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Vassal Aide‬ ‭30 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Assassin, Combat, Shooting, Speed, Vassal‬
‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭3‬ ‭1‬ I‭ nsignificant, Not a Leader, Vassal‬
‭Peoples‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd,‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬
‭Light Lance, Sling, Shortbow, Bow, Oil Flasks‬

‭Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Vassal Steed‬ ‭70 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭Harnessed‬

‭Contents‬ ‭58‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Infernal Warrior‬ ‭60 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭3″‬ ‭9″‬ ‭9‬ ‭5‬ ‭2‬ ‭0‬ ‭Infernal Brand, May not Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Infernal Armour,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Infernal Armour‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Spear, Sword, Great Weapon,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭2‬ ‭5+‬ ‭Dagger‬
‭Blunderbuss‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Vassal Levy‬ ‭20 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭2‬ ‭0‬ ‭Insignificant, Vassal Peoples‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Oil‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Flasks‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Vassal Cavalry‬ ‭60 pts‬ ‭Type:‬ ‭Cavalry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬ ‭Insignificant, May not Climb,‬‭Mounted Support‬‭, Vassal‬‭Peoples‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Vassal‬ ‭Dagger, Hammer, Axe, Sword, Spear, Light Lance,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Sling, Shortbow, Bow, Oil Flasks‬
‭Steed‬ ‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭0‬ ‭Harnessed‬
‭ ounted Support:‬‭Universal Rule‬
M
‭This‬ ‭model‬ ‭is‬ ‭mounted‬ ‭despite‬ ‭being‬ ‭a‬ ‭Henchman,‬ ‭and‬ ‭its‬ ‭mount‬ ‭can‬ ‭never‬ ‭be‬‭reallocated‬‭to‬‭another‬‭model.‬
‭When rolling for Injury, the mount is ignored (roll only for the Henchman).‬

‭Contents‬ ‭59‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Kadim Familiar‬ ‭35 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭10‬ ‭5‬ ‭3‬ ‭0‬ ‭Fearless, Ghost Step, Never Learns, Strider, Supernal, Swiftstride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Aegis (2+, against Flaming Attacks), Aegis (5+)‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭ laming Attacks, Magical Attacks,‬‭Volcanic‬
F
‭Embrace‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Shackled Slave‬ ‭20 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Various‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭4‬ ‭5‬ ‭0‬ ‭0‬ ‭Expendable‬‭, Insignificant, Never Learns‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield‬
‭6‬ ‭2‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭1‬ ‭-‬ ‭Dagger‬

‭ xpendable:‬‭Universal Rule‬
E
‭For the purpose of the maximum number of models in the Warband, the model counts as half a model.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭40x40mm‬


‭Gunnery Team‬ ‭100 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Dwarf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭3″‬ ‭6″‬ ‭9‬ ‭15‬ ‭5‬ ‭0‬ ‭Infernal Brand, May not Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Infernal Armour‬
‭9‬ ‭1‬ ‭4‬ ‭0‬ ‭Infernal Armour‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Blunderbuss, Rocket Battery, Naphtha Thrower‬
‭2‬ ‭4‬ ‭3‬ ‭0‬ ‭2‬ ‭4+‬

‭Contents‬ ‭60‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Kingdom of Equitaine‬‭(KoE)‬
‭Faction Model Rules‬
‭ ound to the Land:‬‭Universal Rule‬
B
‭The‬‭model‬‭gains‬‭Ambush‬‭.‬‭When‬‭a‬‭model‬‭with‬‭Bound‬‭to‬‭the‬‭Land‬‭is‬‭placed‬‭on‬‭the‬‭Battlefield‬‭through‬‭Ambush,‬
‭instead‬‭of‬‭arriving‬‭at‬‭the‬‭from‬‭a‬‭Board‬‭Edge,‬‭the‬‭model‬‭may‬‭be‬‭placed‬‭fully‬‭within‬‭a‬‭Deep‬‭Water‬‭terrain‬‭feature,‬
‭or within 1″ of a‬‭Tree‬‭terrain feature.‬
‭ ourage:‬‭Personal Protection‬
C
‭The‬ ‭model‬ ‭gains‬‭Aegis‬‭(5+)‬‭with‬‭the‬‭following‬‭restriction:‬‭The‬‭effect‬‭can‬‭only‬‭be‬‭used‬‭against‬‭wounds‬‭against‬
‭which the model cannot take or would automatically fail its Armour Save.‬
‭ onesty:‬‭Personal Protection‬
H
‭The model gains‬‭Aegis (5+, against Magical Attacks)‬‭.‬
‭ rdeal:‬‭Personal Protection‬
O
‭The model gains‬‭Aegis (5+)‬‭when Engaged in the same‬‭Combat as at least one other friendly model.‬
‭Ordained:‬‭Universal Rule‬
‭ he‬‭model‬‭can‬‭cast‬‭the‬‭unboosted‬‭version‬‭of‬‭Breath‬‭of‬‭the‬‭Lady‬‭as‬‭if‬‭it‬‭were‬‭a‬‭Wizard.‬‭When‬‭casting‬‭Breath‬‭of‬‭the‬
T
‭Lady, the range is set to 6″.‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭ he‬‭target‬‭gains‬‭one‬‭of‬‭the‬‭following‬‭effects‬‭{,‬‭the‬‭same‬‭effect‬
T
‭H Breath of the Lady‬ ‭must be chosen for all targets}‬‭:‬
‭rep‬ ‭–‬ ‭Orison of Shielding:‬‭The model gains‬‭Aegis (5+)‬‭.‬
‭–‬ ‭Orison‬ ‭of‬ ‭Striking:‬ ‭Model‬ ‭parts‬ ‭without‬ ‭Harnessed‬
‭ 5+>‬
< ‭<18″>‬ ‭Last One‬
‭Augment‬ ‭gain +1 to hit with Close Combat Attacks.‬
‭{8+}‬ ‭{6″ Aura}‬ ‭ urn‬
T
‭–‬ ‭Orison of Discipline:‬‭The model’s Discipline is‬‭set‬‭to 9.‬

‭Contents‬ ‭61‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Equitaine Market‬
‭ ingdom‬‭of‬‭Equitaine‬‭warbands‬‭purchase‬‭Equipment‬‭from‬‭the‬‭Equitaine‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬
K
‭all‬‭items‬‭on‬‭the‬‭Equitaine‬‭Market‬‭are‬‭considered‬‭to‬‭have‬‭a‬‭Rarity‬‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬
‭Equitaine Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬

‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Heavy Armour‬ ‭40‬ ‭3‬
‭Bastard Sword‬ ‭25‬ ‭6‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Heraldic Barding‬ ‭60‬ ‭14‬
‭Hammer‬ ‭5‬ ‭0‬ ‭Plate Armour‬ ‭80‬ ‭12‬
‭Lance‬ ‭30‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Light Lance‬ ‭10‬ ‭0‬
‭Spear‬ ‭10‬ ‭0‬ ‭MISCELLANEOUS EQUIPMENT‬
‭Staff‬ ‭5‬ ‭0‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Sword‬ ‭10‬ ‭0‬ ‭Binding Scroll‬ ‭30‬ ‭12‬
‭Crown of Dominion‬ ‭35‬ ‭11‬
‭SHOOTING WEAPONS‬ ‭Holy Relic‬ ‭40‬ ‭8‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Lantern‬ ‭15‬ ‭0‬
‭Bow‬ ‭15‬ ‭0‬ ‭Rope & Hook‬ ‭10‬ ‭0‬
‭Crossbow‬ ‭30‬ ‭5‬ ‭Sacred Relic‬ ‭80‬ ‭20‬
‭Longbow‬ ‭30‬ ‭0‬

‭ astard Sword:‬‭Close Combat Weapon‬


B
‭Hands 1. Single Wield. Attacks made with the weapon gain +1 Strength and Devastating Charge (+1 AP).‬
‭ eraldic Barding:‬‭Armour Equipment - Other Armour‬
H
‭The model gains +1 Armour and +2 Rating.‬
‭ acred Relic:‬‭Miscellaneous Equipment‬
S
‭Can only be equipped by a model with Ordeal. The model gains Ordained.‬

‭Contents‬ ‭62‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Holy‬ ‭Nobel’s‬ ‭Fey‬ ‭Ordo‬ ‭Lowborn‬
‭Crusade‬ ‭ etinue‬
R ‭Court‬ ‭Sanctuary‬ ‭Faithful‬
‭Models‬ ‭4-12‬ ‭4-12‬ ‭4-12‬ ‭4-12‬ ‭4-15‬
‭Knight of the Quest‬ ‭1‬ ‭1‬ ‭-‬ ‭-‬ ‭-‬
‭Fey Knight‬ ‭-‬ ‭-‬ ‭1‬ ‭-‬ ‭-‬
‭Damsel‬ ‭0-1‬‭[0-2]‬ ‭-‬ ‭-‬ ‭1‬ ‭-‬
‭Castellan‬ ‭-‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Feudal Knight‬ ‭0-2‬‭[0-2]‬ ‭0-3‬‭[0-4]‬ ‭0-2‬‭[0-2]‬ ‭-‬ ‭-‬
‭Avowed Armsman‬ ‭0-2‬‭[0-2]‬ ‭-‬ ‭-‬ ‭-‬ ‭0-3‬‭[0-3]‬
‭Quin‬ ‭-‬ ‭-‬ ‭0-1‬‭[0-2]‬ ‭-‬ ‭0-1‬
‭Cleric‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬ ‭-‬
‭Ordo Warden‬ ‭-‬ ‭-‬ ‭-‬ ‭0-3‬‭[0-3]‬ ‭-‬
‭Hooded Man‬ ‭-‬ ‭-‬ ‭-‬ ‭-‬ ‭0-3‬‭[0-3]‬
‭Squire‬ ‭0-2‬ ‭0-2‬‭[0-4]‬ ‭0-2‬ ‭0-3‬‭[0-3]‬ ‭-‬
‭Destrier‬ ‭0-5‬ ‭0-5‬ ‭0-2‬ ‭0-2‬ ‭0-2‬
‭Heraldic Steed‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬ ‭0-1‬
‭Lowborn Levies‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0+‬
‭Lowborn Archers‬ ‭0-5‬ ‭0-5‬ ‭0-5‬ ‭-‬ ‭0+‬
‭Ordo Sergeants‬ ‭-‬ ‭0-5‬ ‭-‬ ‭0-5‬ ‭-‬
‭Naiads‬ ‭0-2‬ ‭-‬ ‭0-5‬ ‭0-3‬ ‭-‬
‭Friar’s Lantern‬ ‭-‬ ‭-‬ ‭0-1‬ ‭-‬ ‭-‬

‭Holy Crusade‬
‭Feudal Knights gain Weapon Proficiency for Bastard Swords.‬

‭Nobel’s Retinue‬
‭ hen‬‭the‬‭Warband‬‭is‬‭started,‬‭and‬‭during‬‭the‬‭Warband‬‭Phase,‬‭any‬‭Knight‬‭of‬‭the‬‭Quest,‬‭Feudal‬‭Knight‬‭and‬‭Squire‬
W
‭in the warband that is not mounted is Delayed.‬
‭The cost of Destriers is reduced to 40 pts.‬

‭Contents‬ ‭63‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Knightly Skills‬
‭ ach‬‭Knightly‬‭Skill‬‭is‬‭Max‬‭1‬‭per‬‭Warband‬‭.‬‭A‬‭single‬‭model‬‭can‬‭only‬‭ever‬‭gain‬‭a‬‭single‬‭Knightly‬‭Skill.‬‭Knightly‬‭Skills‬
E
‭can only be taken by models with Courage.‬

‭ aith:‬‭Universal Rule‬
F J‭ ustice:‬‭Attack Attribute - Close Combat‬
‭The‬‭model‬‭part‬‭gains‬‭Divine‬‭Attacks.‬‭While‬‭affected‬ ‭Whenever‬ ‭a‬ ‭friendly‬‭model‬‭within‬‭3″‬‭of‬‭this‬‭model‬
‭by‬ ‭the‬ ‭Breath‬ ‭of‬ ‭the‬ ‭Lady‬ ‭(Hereditary),‬ ‭the‬ ‭model‬ ‭becomes‬‭a‬‭Casualty‬‭from‬‭a‬‭Melee‬‭Attack,‬‭the‬‭model‬
‭gains Aegis (+1, max 4+).‬ ‭with‬ ‭this‬ ‭Skill‬ ‭gains‬ ‭+1‬ ‭Attack‬ ‭Value.‬ ‭At‬‭the‬‭end‬‭of‬
‭ orbearance:‬‭Personal Protection‬
F ‭each‬ ‭Melee‬ ‭Phase‬ ‭at‬ ‭the‬ ‭start‬ ‭of‬ ‭which‬ ‭this‬‭model‬
‭While using a Shield, the model gains‬‭Distracting‬‭.‬ ‭was‬ ‭Engaged‬ ‭in‬ ‭Combat,‬ ‭all‬ ‭bonuses‬ ‭gained‬ ‭from‬
‭this Skill are reset to zero.‬
‭ enerosity:‬‭Universal Rule‬
G
‭The‬ ‭model‬ ‭gains‬ ‭Commanding‬ ‭Presence‬ ‭(6″)‬‭,‬ ‭ night Banneret:‬‭Universal Rule‬
K
‭however,‬ ‭this‬ ‭Commanding‬ ‭Presence‬ ‭only‬ ‭affects‬ ‭Cannot be taken by the Leader.‬
‭models with Ordeal.‬ ‭The‬ ‭model‬ ‭gains‬ ‭Not‬ ‭a‬ ‭Leader‬‭.‬ ‭Friendly‬ ‭models‬
‭within‬ ‭6″‬ ‭of‬ ‭this‬ ‭model‬‭may‬‭reroll‬‭failed‬‭Discipline‬
‭ onour:‬‭Attack Attribute - Close Combat‬
H ‭Tests.‬
‭The‬ ‭model‬ ‭gains‬ ‭Maximised‬ ‭(Charge‬ ‭Range)‬‭.‬
‭While‬ ‭this‬ ‭model‬ ‭is‬ ‭engaged‬ ‭in‬ ‭combat‬ ‭with‬ ‭an‬ ‭ alour:‬‭Attack Attribute - Close Combat‬
V
‭enemy‬ ‭model‬ ‭that‬ ‭is‬ ‭not‬ ‭Engaged‬ ‭in‬ ‭combat‬ ‭with‬ ‭The‬ ‭model‬ ‭gains‬ ‭Fearless‬ ‭and‬ ‭Mighty‬ ‭Attacks‬‭(2,‬
‭any‬ ‭other‬ ‭model,‬ ‭this‬ ‭model‬ ‭gains‬ ‭Devastating‬ ‭against Fear)‬‭.‬
‭Charge (+1 Attack Value).‬

‭Equitaine Skills‬
‭A model can have a single Equitaine Skill marked as‬‭Dominant‬‭.‬

I‭ nfiltration:‬‭Universal Rule‬ ‭ rdo Initiate:‬‭Universal Rule‬


O
‭Hooded Men and Quin only.‬ ‭Squire only. Dominant.‬
‭While on foot, the model gains‬‭Scout‬‭.‬ ‭The model gains‬‭Honesty‬‭and loses Ordeal.‬

‭ nighted:‬‭Universal Rule‬
K ‭ owborn Pilgrim:‬‭Universal Rule‬
L
‭Squire only. Dominant.‬ ‭Models with Ordeal only.‬
‭The‬ ‭model‬ ‭gains‬ ‭Courage‬ ‭and‬ ‭loses‬ ‭Ordeal.‬ ‭The‬ ‭During‬ ‭the‬ ‭Trading‬ ‭Phase,‬ ‭unless‬ ‭this‬ ‭model‬ ‭is‬
‭model‬‭also‬‭gains‬‭Weapon‬‭Proficiency‬‭for‬‭Lances‬‭and‬ ‭Delayed,‬‭you‬‭may‬‭purchase‬‭Sacred‬‭Relics‬‭for‬‭40‬‭pts‬
‭access to Knightly Skills.‬ ‭at‬‭Rarity‬‭10.‬‭If‬‭this‬‭discount‬‭is‬‭used,‬‭the‬‭Sacred‬‭Relic‬
‭must‬ ‭be‬ ‭allocated‬ ‭to‬‭a‬‭model‬‭with‬‭Pilgrim‬‭and‬‭will‬
‭ rdo Minister:‬‭Universal Rule‬
O
‭be considered Signature Equipment.‬
‭Max 1 per Warband.‬
‭Models with Honesty only.‬ ‭ repared Position:‬‭Universal Rule‬
P
‭Cannot be taken by Ordo Wardens.‬ ‭Models with Ordeal only.‬
‭The‬‭model‬‭can‬‭cast‬‭Fountain‬‭of‬‭Youth‬‭(Druidism)‬‭as‬ ‭The‬‭model‬‭gains‬‭Hard‬‭Target‬‭(2)‬‭.‬‭When‬‭the‬‭model‬
‭if it were a Wizard.‬ ‭performs‬ ‭any‬ ‭Move,‬ ‭it‬ ‭loses‬ ‭this‬ ‭instance‬ ‭of‬ ‭Hard‬
‭Target until the end of the game.‬

‭Contents‬ ‭64‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Knight of the Quest‬ ‭100 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Knightly‬
‭4″‬ ‭8″‬ ‭8‬ ‭6‬ ‭3‬ ‭8‬ ‭Fearless,‬‭The Quest‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭5‬ ‭3‬ ‭0‬ ‭Aegis (6+), Courage,‬‭Heavy Armour‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Bastard‬
‭1‬ ‭5‬ ‭4‬ ‭0‬ ‭4‬ ‭-‬ ‭Dagger‬‭, Single Wield‬
‭Sword, Great Weapon, Lance‬

‭The Quest:‬‭Universal Rule‬


‭ uring‬ ‭step‬ ‭7‬ ‭of‬ ‭the‬ ‭Pre-Game‬ ‭Sequence‬ ‭(after‬ ‭Determining‬ ‭Deployment‬‭Zones),‬‭you‬‭must‬‭choose‬‭one‬‭enemy‬
D
‭model.‬‭Until‬‭the‬‭end‬‭of‬‭the‬‭game,‬‭models‬‭with‬‭this‬‭The‬‭Quest‬‭must‬‭reroll‬‭failed‬‭rolls‬‭to‬‭wound‬‭against‬‭the‬‭chosen‬
‭model.‬ ‭If‬ ‭a‬ ‭model‬‭with‬‭The‬‭Quest‬‭causes‬‭the‬‭chosen‬‭model‬‭to‬‭become‬‭a‬‭Casualty,‬‭it‬‭gains‬‭+1‬‭Experience‬‭in‬‭the‬
‭following Experience Phase.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Fey Knight‬ ‭120 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Knightly‬
‭4″‬ ‭8″‬ ‭8‬ ‭6‬ ‭3‬ ‭8‬ ‭ ound to the Land,‬‭Fearless, Ghost Step,‬
B
‭Strider, Supernal‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭5‬ ‭3‬ ‭0‬ ‭Aegis (5+),‬‭Heavy Armour‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Bastard‬
‭1‬ ‭5‬ ‭4‬ ‭0‬ ‭4‬ ‭-‬ ‭Dagger‬‭, Magical Attacks, Single Wield‬
‭Sword, Great Weapon, Lance‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Damsel‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Speed‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭5‬ ‭ eloved‬‭, Wizard (‬‭1‬‭; Divination, Druidism,‬
B
‭Shamanism)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Aegis (6+), Honesty‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Sword, Staff‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬
‭Beloved:‬‭Universal Rule‬
‭ hen‬ ‭this‬ ‭model‬ ‭is‬‭the‬‭target‬‭of‬‭a‬‭charge,‬‭friendly‬‭Heroes‬‭and‬‭Henchmen‬‭can‬‭make‬‭Intercept‬‭Moves‬‭when‬‭the‬
W
‭charging enemy model is up to 6″ away (instead of the regular 2″).‬

‭Contents‬ ‭65‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Castellan‬ ‭50 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Equitaine‬
‭4″‬ ‭8″‬ ‭8‬ ‭5‬ ‭3‬ ‭7‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Aegis (6+), Ordeal‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Bastard‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭4‬ ‭3+‬ ‭Dagger‬
‭Sword, Great Weapon, Bow, Longbow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Feudal Knight‬ ‭65 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Knightly‬
‭4″‬ ‭8″‬ ‭8‬ ‭6‬ ‭3‬ ‭6‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Aegis (6+), Courage,‬‭Heavy Armour‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Great Weapon, Lance‬
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Avowed Armsman‬ ‭30 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Equitaine‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭3‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield, Helmet‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Aegis (6+), Ordeal‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd, Spear‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Quin‬ ‭45 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Speed, Equitaine‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭5‬ ‭Wizard (‬‭1‭;‬ Witchcraft)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Aegis (6+), Ordeal‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Bastard‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Sword, Great Weapon, Bow, Longbow‬

‭Contents‬ ‭66‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Cleric‬ ‭35 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed, Equitaine‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭5‬ ‭Ordained‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Aegis (6+), Honesty‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Bastard‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Sword, Great Weapon, Bow, Longbow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Ordo Warden‬ ‭30 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Equitaine‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭3‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield, Helmet‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Aegis (6+), Honesty‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Great Weapon‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Hooded Man‬‭40 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Shooting, Speed, Equitaine‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭4‬ ‭May not Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Aegis (6+), Ordeal‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Bow, Longbow‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭3+‬ ‭Dagger‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Squire‬ ‭20 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Equitaine‬
‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Aegis (6+), Ordeal‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Light Lance,‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭5+‬ ‭Dagger‬
‭Bow, Longbow‬

‭Contents‬ ‭67‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Destrier‬ ‭60 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R, Heraldic Barding‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭Harnessed‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭40x40mm‬


‭Heraldic Steed‬ ‭100 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬


‭Ground‬ ‭7″‬ ‭14″‬ ‭R‬ ‭R+15‬ ‭R+5‬ ‭R‬ ‭R, May not Climb,‬‭Nobel Mount‬‭, Vanguard (6″)‬
‭Fly‬ ‭10″‬ ‭14″‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R, Heraldic Barding‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭4‬ ‭4‬ ‭1‬ ‭3‬ ‭Harnessed‬


‭ oble Mount:‬‭Universal Rule‬
N
‭This mount can only be used as a Mount by the Leader.‬

‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Lowborn Levy‬ ‭15 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬ ‭May not Ride‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Aegis (6+), Ordeal‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Great‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬
‭Weapon‬

‭Contents‬ ‭68‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Lowborn Archer‬ ‭20 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬ ‭May not Ride‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Helmet‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Aegis (6+), Ordeal‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Bow, Longbow, Crossbow‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Ordo Sergeant‬ ‭90 pts‬ ‭Type:‬ ‭Cavalry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭7‬ ‭15‬ ‭7‬ ‭0‬ ‭May not Climb,‬‭Mounted Support‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭3‬ ‭3‬ ‭1‬ ‭Aegis (6+), Honesty‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Sergeant‬ ‭Dagger, Hammer, Axe, Sword, Light Lance, Great Weapon‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Single Wield‬
‭Rouncey‬ ‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Harnessed‬
‭Mounted Support:‬‭Universal Rule‬
‭ his‬ ‭model‬ ‭is‬ ‭mounted‬ ‭despite‬ ‭being‬ ‭a‬ ‭Henchman,‬ ‭and‬ ‭its‬ ‭mount‬ ‭can‬ ‭never‬ ‭be‬‭reallocated‬‭to‬‭another‬‭model.‬
T
‭When rolling for Injury, the mount is ignored (roll only for the Henchman).‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Naiad‬ ‭50 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Nature Spirit‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭8‬ ‭10‬ ‭2‬ ‭0‬ ‭ ound to the Land, Fearless, Slow Learner, Strider (Deep Water),‬
B
‭Unarmed‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Aegis (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭3‬ ‭3‬ ‭2‬ ‭4‬ ‭-‬ ‭Magical Attacks‬

‭Contents‬ ‭69‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭50x50mm‬
‭Friar’s Lantern‬ ‭70 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Supernal‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬


‭Ground‬ ‭4″‬ ‭8″‬ ‭7‬ ‭10‬ ‭5‬ ‭0‬ ‭ eigned Flight, Fly (8″, 18″), May not Climb, Never Learns, Supernal,‬
F
‭Fly‬
‭Scout, Swarm‬
‭8″‬ ‭18″‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Aeg‬

‭15‬ ‭1‬ ‭1‬ ‭0‬ ‭5+‬ ‭Aegis (5+), Hard Target (1)‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭-‬ ‭-‬ ‭1‬ ‭0‬ ‭10‬ ‭-‬ ‭Grind Attacks (1)‬

‭Contents‬ ‭70‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Ogre Khans‬‭(OK)‬
‭Ogre Bazaar‬
‭ gre‬‭Khans‬‭warbands‬‭purchase‬‭Equipment‬‭from‬‭the‬‭Ogre‬‭Bazaar.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬‭items‬‭on‬‭the‬
O
‭Ogre‬ ‭Bazaar‬ ‭are‬ ‭considered‬‭to‬‭have‬‭a‬‭Rarity‬‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬‭Ogre‬‭Bazaar,‬‭their‬
‭rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬

‭CLOSE COMBAT WEAPONS‬ ‭SHOOTING WEAPONS‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Bow‬ ‭15‬ ‭0‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Crossbow‬ ‭35‬ ‭5‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Hand Cannon‬ ‭80‬ ‭15‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Hunting Spear‬ ‭35‬ ‭10‬
‭Hammer‬ ‭5‬ ‭0‬ ‭Ogre Pistol‬ ‭35‬ ‭8‬
‭Iron Fist‬ ‭25‬ ‭4‬ ‭Short Bow‬ ‭5‬ ‭0‬
‭Spear‬ ‭10‬ ‭0‬ ‭Sling‬ ‭10‬ ‭0‬
‭Staff‬ ‭5‬ ‭0‬ ‭Throwing Weapons‬ ‭25‬ ‭0‬
‭Sword‬ ‭10‬ ‭0‬
‭ARMOUR EQUIPMENT‬
‭MISCELLANEOUS EQUIPMENT‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Heavy Armour‬ ‭50‬ ‭3‬
‭Crown of Dominion‬ ‭40‬ ‭11‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Lucky Charm‬ ‭25‬ ‭6‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Obsidian Charm‬ ‭30‬ ‭16‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Rope & Hook‬ ‭10‬ ‭0‬ ‭Plate Armour‬ ‭100‬ ‭15‬
‭Torch‬ ‭5‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬

‭ gre Pistol:‬‭Shooting Weapon‬


O
‭Pistol with Range 24″. No model can ever gain Weapon Proficiency for Ogre Pistols after being recruited.‬
‭ and Cannon:‬‭Shooting Weapon‬
H
‭Range 24″, Shots 1, Str 4, Ap 2, Slow Reload, Quick to Fire..‬
‭ fter‬‭choosing‬‭the‬‭target,‬‭roll‬‭a‬‭D6‬‭and‬‭choose‬‭up‬‭to‬‭that‬‭many‬‭targets‬‭in‬‭total,‬‭all‬‭within‬‭2″‬‭of‬‭the‬‭original‬‭target‬
A
‭or‬‭in‬‭contact‬‭with‬‭a‬‭line‬‭drawn‬‭from‬‭the‬‭centre‬‭of‬‭the‬‭shooter‬‭to‬‭the‬‭centre‬‭of‬‭the‬‭original‬‭target.‬‭Roll‬‭to‬‭hit‬‭for‬‭all‬
‭targets following the normal rules. The weapon does‬‭not‬‭suffer the −1 to-hit modifier from firing multiple‬‭shots.‬
‭No model can ever gain Weapon Proficiency for Hand Cannons after being recruited.‬
‭Hunting Spear:‬‭Shooting Weapon‬
‭ ange‬‭12″,‬‭Shots‬‭1,‬‭Str‬‭as‬‭user‬‭+1,‬‭AP‬‭as‬‭user‬‭+1.‬‭Quick‬‭to‬‭Fire,‬‭Mighty‬‭Attacks‬‭(D3).‬‭Can‬‭only‬‭be‬‭used‬‭once‬‭per‬
R
‭game.‬‭No‬‭model‬‭can‬‭ever‬‭gain‬‭Weapon‬‭Proficiency‬‭for‬‭Hunting‬‭Spears‬‭after‬‭being‬‭recruited,‬‭except‬‭through‬‭the‬
‭Hunter Training‬‭Skill.‬
‭Iron Fist:‬‭Close Combat Weapon‬
‭ ands‬ ‭1.‬ ‭The‬ ‭wielder‬ ‭gains‬ ‭+1‬ ‭Armour‬ ‭and‬ ‭Parry‬‭.‬ ‭A‬ ‭model‬ ‭can‬ ‭only‬ ‭be‬ ‭equipped‬ ‭with‬‭a‬‭single‬‭Iron‬‭Fist‬‭and‬
H
‭cannot be equipped with a Shield.‬

‭Contents‬ ‭71‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭H Children of Umi‬
‭The target gains +1 Resilience.‬
‭ 5+>‬
< ‭ Caster>‬
<
‭{6″}‬ ‭One Turn‬
‭{7+}‬ ‭{Augment}‬

‭Archetypes‬
‭ onster‬
M ‭Mercenary‬ ‭Scrapling‬
‭Hunters‬ ‭Umi’s Tribe‬ ‭Company‬ ‭Mashup‬
‭Models‬ ‭4-9‬ ‭4-9‬ ‭4-9‬ ‭4-15‬
‭Mammoth Hunter‬ ‭1‬ ‭-‬ ‭-‬ ‭-‬
‭Shaman‬ ‭-‬ ‭1‬ ‭-‬ ‭-‬
‭Mercenary Veteran‬ ‭-‬ ‭-‬ ‭1‬ ‭-‬
‭Scrapling Foreman‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Tribeling‬ ‭0-1‬‭[0-4]‬ ‭0-2‬ ‭0-2‬ ‭-‬
‭Scraping Osteomancer‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬‭[0-4]‬
‭Scrapling Trapper‬ ‭0-4‬‭[0-4]‬ ‭0-1‬ ‭0-1‬ ‭0-4‬‭[0-4]‬
‭Scrapling Runt‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0+‬
‭Sabretooth Tiger Cub‬ ‭0-2‬ ‭-‬ ‭-‬ ‭-‬
‭Kin-Eater‬ ‭-‬ ‭0-1‬ ‭-‬ ‭-‬
‭Woolly Rhino‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬

‭Monster Hunters‬
‭The Aim of Tribeslings is‬‭set‬‭to 5+ on their‬‭profile‬‭.‬‭Tribelings gain Weapon Proficiency for Crossbows.‬

‭Mercenary Company‬
‭ he‬ ‭Aim‬ ‭of‬‭Tribeslings‬‭is‬‭set‬‭to‬‭5+‬‭on‬‭their‬‭profile‬‭.‬‭Tribelings‬‭gain‬‭Weapon‬‭Proficiency‬‭for‬‭Hand‬‭Cannons‬‭and‬
T
‭Ogre Pistols.‬

‭Contents‬ ‭72‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Ogre Skills‬
‭Ogre Skills can only be taken by models of the Ogre Species.‬

‭ irebrand:‬‭Universal Rule‬
F ‭ unter Training:‬‭Universal Rule‬
H
‭Shaman with Pyromancy only.‬ ‭Hunting Party Tribeling only.‬
‭The‬ ‭model‬ ‭gains‬ ‭Aegis‬ ‭(2+,‬ ‭against‬ ‭Flaming‬ ‭The‬ ‭model‬ ‭gains‬ ‭Swiftstride‬ ‭and‬ ‭gains‬ ‭Weapon‬
‭Attacks)‬‭,‬‭Flaming‬‭Attacks‬‭and‬‭Breath‬‭Attack‬‭(Str‬ ‭Proficiency for Hunting Spears.‬
‭3, AP 0, Flaming Attacks)‬‭.‬ ‭ eader of the Pack:‬‭Universal Rule‬
L
‭Fleet Footed:‬‭Universal Rule‬ ‭Mammoth Hunter only.‬
‭ hile‬‭on‬‭foot,‬‭the‬‭model‬‭gains‬‭+1‬‭Advance‬‭Rate‬‭and‬
W ‭The‬‭model‬‭and‬‭all‬‭Sabretooth‬‭Tigers‬‭within‬‭3″‬‭of‬‭the‬
‭+2 March Rate.‬ ‭model gain‬‭Vanguard (12″)‬‭.‬

‭ eadhunter:‬‭Universal Rule‬
H ‭ otten Jaw:‬‭Attack Attribute - Close Combat‬
R
‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭any‬ ‭Melee‬ ‭Phase‬‭in‬‭which‬‭the‬‭model‬ ‭The‬ ‭model‬ ‭gains‬ ‭Poison‬ ‭Attacks‬ ‭and‬ ‭Immune‬
‭has‬ ‭caused‬ ‭one‬ ‭or‬ ‭more‬ ‭enemy‬ ‭models‬ ‭to‬‭become‬ ‭(Poison Attacks)‬‭.‬
‭Casualties‬ ‭and‬ ‭is‬ ‭not‬ ‭Knocked‬ ‭Down,‬ ‭it‬ ‭Recovers‬ ‭ on of the Avalanche:‬‭Special Attack‬
S
‭D3−1 Health Points.‬ ‭The model gains‬‭Impact Hits (1)‬‭.‬
‭ oardmaster:‬‭Universal Rule‬
H ‭ rolleater:‬‭Universal Rule‬
T
‭Cannot be taken by the Shaman.‬ ‭The‬ ‭model‬ ‭gains‬ ‭Fortitude‬ ‭(5+)‬‭,‬ ‭Regeneration‬
‭The‬ ‭model‬ ‭gains‬ ‭Weapon‬ ‭Master‬‭.‬ ‭The‬ ‭model‬‭also‬
‭(6+)‬‭and‬‭Guided‬‭.‬
‭gains‬‭Weapon‬‭Proficiency‬‭for‬‭Halberds‬‭and‬‭Armour‬
‭Proficiency for Plate Armour.‬

‭Heroes‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬
‭Mammoth Hunter‬ ‭180 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Ogre‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Strength, Ogre‬
‭6″‬ ‭12″‬ ‭8‬ ‭20‬ ‭3‬ ‭8‬ ‭Fearless, Slow Learner, Swiftstride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Helmet‬
‭12‬ ‭4‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Great Weapon, Iron‬
‭2‬ ‭4‬ ‭4‬ ‭1‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Fist, Hunting Spear, Crossbow‬

‭Contents‬ ‭73‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬
‭Shaman‬ ‭180 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Ogre‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Strength, Ogre‬
‭6″‬ ‭12″‬ ‭8‬ ‭20‬ ‭3‬ ‭7‬ ‭ earless, Slow Learner, Wizard (‬‭1‬‭;‬
F
‭Pyromancy, Shamanism, Thaumaturgy)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭12‬ ‭3‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Great Weapon,‬
‭2‬ ‭3‬ ‭4‬ ‭1‬ ‭3‬ ‭-‬ ‭Dagger‬
‭Iron Fist‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Mercenary Veteran‬ ‭180 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Ogre‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Strength, Ogre‬
‭6″‬ ‭12″‬ ‭8‬ ‭20‬ ‭3‬ ‭8‬ ‭Fearless, Slow Learner,‬‭Battle Scarred‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭12‬ ‭4‬ ‭4‬ ‭0‬ ‭Armour, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭ agger, Hammer, Sword, Halberd,‬
D
‭2‬ ‭4‬ ‭4‬ ‭1‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Great Weapon, Iron Fist, Ogre Pistol‬

‭ attle-Scarred:‬‭Universal Rule‬
B
‭When the model is recruited, the model must choose and gain one of the one of the following Model Rules:‬
–‭ ‬ ‭ ccurate‬
A –‭ ‬ ‭ oison Attacks‬
P
‭–‬ ‭Lethal Strike‬ ‭–‬ ‭Swiftstride‬
‭–‬ ‭Magic Resistance (2)‬ ‭–‬ ‭Vanguard (12″)‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Scrapling Foreman‬ ‭55 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Goblin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Speed, Trickster‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭6‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Great‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭3+‬ ‭Dagger‬
‭Weapon, Shortbow, Bow, Sling‬

‭Contents‬ ‭74‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬
‭Tribeling‬ ‭70 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Ogre‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Strength, Ogre‬
‭6″‬ ‭12″‬ ‭7‬ ‭18‬ ‭3‬ ‭0‬ ‭Fearless, Slow Learner‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Helmet‬
‭9‬ ‭2‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Halberd, Great Weapon, Iron Fist‬
‭2‬ ‭2‬ ‭4‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Scrapling Osteomancer‬ ‭30 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Goblin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Speed, Trickster‬
‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭3‬ ‭5‬ ‭Wizard (‬‭1‭;‬ Pyromancy, Witchcraft)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Sword‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭Dagger‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Scrapling Trapper‬ ‭35 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Goblin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Trickster‬
‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭3‬ ‭3‬ ‭Set Traps‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Throwing Weapons,‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭3+‬ ‭Dagger‬
‭Sling‬

‭Contents‬ ‭75‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Henchmen‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Scrapling Runt‬ ‭15 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Goblin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Shortbow, Bow,‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Sling‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Sabretooth Tiger Cub‬ ‭50 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Feline‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭5‬ ‭5‬ ‭2‬ ‭0‬ ‭Keen Senses, May not Climb, Never Learns‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭4‬ ‭4‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭4‬ ‭4‬ ‭1‬ ‭4‬ ‭-‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Kin-Eater‬ ‭140 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Ogre‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭7‬ ‭20‬ ‭3‬ ‭0‬ ‭Fear, Fearless, Slow Learner, Ambush, Unarmed,‬‭Cursed‬‭Flesh‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭9‬ ‭2‬ ‭4‬ ‭0‬ ‭Fortitude (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭2‬ ‭4‬ ‭1‬ ‭2‬ ‭-‬ ‭Hatred‬


‭Cursed Flesh:‬‭Universal Rule‬
‭ he‬‭first‬‭time‬‭the‬‭Kin-Eater‬‭rolls‬‭a‬‭‘10-12’‬‭on‬‭an‬‭Advancement‬‭Roll,‬‭it‬‭gains‬‭+3‬‭Health‬‭Points‬‭instead‬‭of‬‭the‬‭usual‬
T
‭effect.‬‭The‬‭second‬‭time‬‭it‬‭gains‬‭+1‬‭Resilience.‬‭Any‬‭further‬‭such‬‭results‬‭must‬‭be‬‭rerolled‬‭repeatedly‬‭until‬‭another‬
‭result is acquired.‬

‭Contents‬ ‭76‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬
‭Woolly Rhino‬ ‭140 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Ungulate‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭5‬ ‭20‬ ‭6‬ ‭0‬ ‭May not Climb,‬‭Mighty Mount‬‭, Never Learns‬
‭Mount‬ ‭6″‬ ‭12″‬ ‭R‬ ‭R+20‬ ‭R+6‬ ‭R‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭4‬ ‭2‬


‭Mount‬ ‭12‬ ‭R‬ ‭4‬ ‭R+1‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭3‬ ‭3‬ ‭5‬ ‭2‬ ‭2‬ ‭-‬


‭Mighty Mount:‬‭Universal Rule‬
‭ uring‬ ‭step‬ ‭7‬ ‭of‬ ‭the‬ ‭Pre-Game‬ ‭Sequence,‬ ‭when‬ ‭Equipment‬ ‭and‬ ‭abilities‬ ‭are‬ ‭activated,‬ ‭a‬ ‭single‬ ‭Hero‬ ‭in‬ ‭the‬
D
‭Warband‬ ‭may‬ ‭choose‬ ‭to‬ ‭use‬ ‭the‬ ‭Woolly‬ ‭Rhino‬ ‭as‬ ‭a‬‭Mount.‬‭If‬‭so,‬‭the‬‭Woolly‬‭Rhino‬‭gains‬‭Harnessed.‬‭Apply‬‭the‬
‭normal‬‭rules‬‭for‬‭mount‬‭and‬‭use‬‭the‬‭characteristics‬‭profiles‬‭above‬‭labelled‬‭as‬‭‘Mount’.‬‭The‬‭model‬‭also‬‭changes‬‭its‬
‭Type to Cavalry.‬

‭Contents‬ ‭77‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Orcs and Goblins‬‭(OnG)‬
‭Faction Model Rules‬
‭ orn to Fight:‬‭Attack Attribute - Close Combat‬
B
‭The model gains +1 Strength in the first Round of Combat.‬
‭Brood Challenge:‬‭Universal Rule‬
‭ t‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬ ‭Injury‬ ‭Phase,‬ ‭if‬ ‭your‬‭Leader‬‭has‬‭Brood‬‭Challenge,‬‭it‬‭must‬‭take‬‭a‬‭Discipline‬‭Test.‬‭If‬‭failed‬‭you‬
A
‭must‬‭choose‬‭another‬‭Hero‬‭with‬‭Brood‬‭Challenge‬‭in‬‭your‬‭Warband‬‭to‬‭be‬‭the‬‭Challenger.‬‭If‬‭you‬‭have‬‭none,‬‭nothing‬
‭happens.‬
‭ he‬ ‭Challenger‬ ‭and‬ ‭the‬ ‭Leader‬ ‭must‬ ‭immediately‬ ‭fight‬ ‭a‬‭Combat.‬‭Perform‬‭rounds‬‭of‬‭combat‬‭between‬‭the‬‭two‬
T
‭models‬‭until‬‭one‬‭or‬‭both‬‭of‬‭them‬‭are‬‭either‬‭Knocked‬‭Down‬‭or‬‭become‬‭Casualties.‬‭If‬‭the‬‭Challenger‬‭is‬‭the‬‭only‬‭one‬
‭not‬ ‭Knocked‬ ‭Down‬ ‭or‬ ‭a‬ ‭Casualty,‬ ‭it‬ ‭becomes‬ ‭the‬ ‭Leader.‬ ‭Casualties‬ ‭must‬‭immediately‬‭roll‬‭for‬‭Injury,‬‭rerolling‬
‭results‬ ‭of‬ ‭‘1’‬ ‭and‬ ‭‘5’‬ ‭on‬ ‭the‬ ‭Hero‬ ‭Injury‬ ‭Main‬ ‭Table‬ ‭repeatedly‬‭.‬ ‭Regardless‬ ‭of‬ ‭the‬ ‭result‬ ‭of‬ ‭the‬ ‭combat,‬ ‭both‬
‭models gain +1 Experience in the following Experience Phase.‬
I‭ f‬‭at‬‭the‬‭end‬‭of‬‭the‬‭Injury‬‭Phase‬‭you‬‭have‬‭no‬‭Leader,‬‭you‬‭must‬‭choose‬‭two‬‭Heroes‬‭with‬‭Brood‬‭Challenge‬‭in‬‭your‬
‭Warband‬‭to‬‭perform‬‭the‬‭combat‬‭above‬‭in‬‭order‬‭to‬‭determine‬‭who‬‭becomes‬‭the‬‭new‬‭Leader.‬‭If‬‭you‬‭only‬‭have‬‭one‬
‭Hero with Brood Challenge in the Warband, that model automatically becomes the Hero.‬

‭Warborn Market‬
‭ rcs‬ ‭and‬ ‭Goblins‬ ‭warbands‬ ‭purchase‬ ‭Equipment‬ ‭from‬ ‭the‬ ‭Warborn‬ ‭Market.‬ ‭When‬ ‭the‬ ‭warband‬‭is‬‭started,‬‭all‬
O
‭items‬ ‭on‬ ‭the‬ ‭Warborn‬ ‭Market‬ ‭are‬ ‭considered‬ ‭to‬ ‭have‬ ‭a‬‭Rarity‬‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬
‭Warborn Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬

‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Heavy Armour‬ ‭50‬ ‭3‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Hammer‬ ‭5‬ ‭0‬ ‭Plate Armour‬ ‭100‬ ‭15‬
‭Lance‬ ‭30‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Light Lance‬ ‭10‬ ‭0‬
‭Spear‬ ‭10‬ ‭0‬ ‭MISCELLANEOUS EQUIPMENT‬
‭Staff‬ ‭5‬ ‭0‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Sword‬ ‭10‬ ‭0‬ ‭Crimson Lotus‬ ‭20‬ ‭10‬
‭Wrecking Ball‬ ‭25‬ ‭10‬ ‭Lucky Charm‬ ‭25‬ ‭5‬
‭Nets‬ ‭20‬ ‭4‬
‭SHOOTING WEAPONS‬ ‭Power ‘Shroom‬ ‭20‬ ‭10‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Rope & Hook‬ ‭15‬ ‭0‬
‭Bow‬ ‭15‬ ‭0‬ ‭Torch‬ ‭5‬ ‭0‬
‭Crossbow‬ ‭35‬ ‭5‬
‭Short Bow‬ ‭5‬ ‭0‬
‭Throwing Weapons‬ ‭25‬ ‭0‬

‭Contents‬ ‭78‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Nets:‬‭Miscellaneous Equipment‬
‭ an‬‭only‬‭be‬‭used‬‭by‬‭models‬‭of‬‭the‬‭Goblin‬‭Species.‬‭At‬‭the‬‭start‬‭of‬‭each‬‭Round‬‭of‬‭Combat‬‭that‬‭the‬‭model‬‭is‬‭fighting,‬
C
‭choose‬ ‭one‬ ‭enemy‬ ‭model‬ ‭in‬ ‭base‬ ‭contact‬ ‭and‬‭roll‬‭a‬‭D6.‬‭On‬‭2+,‬‭the‬‭chosen‬‭model‬‭is‬‭Netted.‬‭On‬‭a‬‭roll‬‭of‬‭‘1’,‬‭the‬
‭model‬‭with‬‭Nets‬‭is‬‭Netted.‬‭Models‬‭Netted‬‭one‬‭or‬‭more‬‭times‬‭suffer‬‭−1‬‭Strength‬‭and‬‭−1‬‭Armour‬‭Penetration‬‭until‬
‭the end of the Round of Combat.‬
‭Power ‘Shroom‬‭: Miscellaneous Equipment - Drug‬
‭ ne‬‭Use‬‭Only.‬‭Can‬‭only‬‭be‬‭used‬‭by‬‭a‬‭Goblin‬‭Witchdoctor.‬‭Use‬‭during‬‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence.‬‭Until‬‭the‬
O
‭end‬ ‭of‬ ‭the‬ ‭game,‬ ‭the‬ ‭user‬ ‭gains‬ ‭a‬ ‭+1‬ ‭modifier‬ ‭on‬ ‭any‬ ‭Casting‬ ‭Attempts‬ ‭it‬ ‭makes.‬‭During‬‭the‬‭Start‬‭of‬‭the‬‭next‬
‭Post-Game Sequence, roll a D6. On a result of ‘1’, the user becomes‬‭Addicted‬‭to Power ‘Shrooms.‬
‭Wrecking Ball:‬‭Close Combat Weapon‬
‭ annot‬‭be‬‭equipped‬‭to‬‭a‬‭Mounted‬‭model.‬‭The‬‭wielder‬‭can‬‭activate‬‭this‬‭weapon‬‭during‬‭the‬‭End‬‭of‬‭any‬‭of‬‭its‬‭Status‬
C
‭Phases,‬ ‭unless‬ ‭it‬ ‭is‬ ‭Knocked‬ ‭Down.‬ ‭When‬‭activated,‬‭the‬‭wielder‬‭is‬‭subject‬‭to‬‭the‬‭following‬‭until‬‭the‬‭end‬‭of‬‭the‬
‭game:‬
‭–‬ ‭ he‬‭model‬‭gains‬‭Random‬‭Movement‬‭(2D6″)‬‭,‬‭Fearless‬‭,‬‭Hard‬‭Target‬‭(1)‬‭,‬‭Impact‬‭Hits‬‭(2D3)‬‭and‬‭Grind‬
T
‭Attacks (D3)‬‭.‬
–‭ ‬ ‭Has its Strength‬‭set‬‭to 5, its Armour Penetration‬‭set‬‭to 3 and its Agility‬‭set‬‭to 10.‬
‭–‬ ‭Cannot perform Close Combat Attacks (but can perform Special Attacks).‬
‭–‬ ‭Cannot become Knocked Down or Dazed, it remains Healthy instead.‬
‭–‬ ‭At the end of the Game Sequence the wielder becomes a Casualty.‬
‭–‬ ‭The‬‭model‬‭cannot‬‭perform‬‭any‬‭Voluntary‬‭Actions,‬‭except‬‭fighting‬‭in‬‭Close‬‭Combat‬‭and‬‭making‬‭Random‬
‭Moves.‬

‭After the Player Turn in which the Wrecking Ball is activated, the model is also subject to the following rules:‬
‭–‬ ‭The direction the model is moved in for its Random Move is randomised.‬
‭–‬ ‭If‬ ‭a‬ ‭double‬ ‭is‬ ‭rolled‬ ‭for‬ ‭its‬ ‭Random‬ ‭Move,‬ ‭the‬ ‭model‬ ‭suffers‬ ‭a‬ ‭hit‬ ‭with‬ ‭Strength‬ ‭3‬ ‭and‬ ‭Armour‬
‭Penetration 10 before being moved.‬
‭No model can ever gain Weapon Proficiency for Wrecking Balls after being recruited.‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭H Bring the Pain‬ ‭ ailed to-hit rolls with Close Combat Attacks against the‬
F
‭target must be rerolled‬
‭7+‬ ‭12″‬ ‭Hex‬ ‭One Turn‬

‭Contents‬ ‭79‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Warborn‬ ‭Veteran‬ ‭Feral‬ ‭Covert‬ ‭Gogtuk‬
‭Tide‬ ‭Brood‬ ‭Brood‬ ‭Network‬ ‭Den‬
‭Models‬ ‭4-15‬ ‭4-12‬ ‭4-15‬ ‭4-20‬ ‭4-20‬
‭Brood Alpha‬ ‭1‬ ‭1‬ ‭1‬ ‭-‬ ‭-‬
‭Orc Shaman‬ ‭0-1‬‭[0-1]‬ ‭0-1‬‭[0-3]‬ ‭-‬ ‭-‬ ‭-‬
‭Orc ‘Eadbasher‬ ‭0-1‬ ‭0-3‬‭[0-3]‬ ‭0-3‬‭[0-4]‬ ‭-‬ ‭-‬
‭Goblin Chief‬ ‭0-1‬ ‭-‬ ‭-‬ ‭1‬ ‭1‬
‭Goblin Brave‬ ‭0-1‬ ‭-‬ ‭0-3‬‭[0-4]‬ ‭0-4‬‭[0-4]‬ ‭0-4‬‭[0-4]‬
‭Goblin Witch Doctor‬ ‭0-1‬‭[0-1]‬ ‭-‬ ‭-‬ ‭0-1‬‭[0-4]‬ ‭0-1‬‭[0-4]‬
‭War Boar‬ ‭0-2‬‭{0-2}‬ ‭0-5‬ ‭0-2‬ ‭-‬ ‭-‬
‭Scuttle Spider‬ ‭0-2‬‭{0-2}‬ ‭-‬ ‭-‬ ‭0-3‬‭{0-3}‬ ‭0-2‬‭{0-2}‬
‭Wolf‬ ‭0-2‬‭{0-2}‬ ‭-‬ ‭-‬ ‭0-3‬‭{0-3}‬ ‭0-2‬‭{0-2}‬
‭Orc Lad‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0-5‬ ‭-‬
‭Goblin Runt‬ ‭0+‬ ‭-‬ ‭0+‬ ‭0+‬ ‭0+‬
‭Huntsman Spider‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬ ‭-‬
‭Gnasher‬ ‭0-3‬ ‭-‬ ‭-‬ ‭0-3‬ ‭0-7‬
‭Troll‬ ‭-‬ ‭-‬ ‭0-1‬ ‭-‬ ‭0-1‬
‭Grotlings‬ ‭0-2‬ ‭0-2‬ ‭0-2‬ ‭0-2‬ ‭0-2‬

‭Veteran Brood‬
‭ he‬‭Brood‬‭Alpha,‬‭Orc‬‭‘Eadbashers‬‭and‬‭Orc‬‭Lads‬‭gain‬‭Weapon‬‭Master.‬‭They‬‭also‬‭gain‬‭Armour‬‭Proficiency‬‭for‬‭Plate‬
T
‭Armour.‬
‭Orc ‘Eadbashers have their Aim‬‭set‬‭to 4+ and gain‬‭access to Shooting Skills.‬
‭Orc ‘Eadbashers and Orc Lads gain Weapon Proficiency for Crossbows and Great Weapons.‬

‭Feral Brood‬
‭ he‬‭Brood‬‭Alpha,‬‭Orc‬‭‘Eadbashers‬‭and‬‭Orc‬‭Lads‬‭gain‬‭Frenzy‬‭and‬‭Battle‬‭Focus.‬‭They‬‭lose‬‭Weapon‬‭Proficiency‬‭for‬
T
‭Lances and have their Armour Proficiency‬‭set‬‭to: Leather‬‭Armour, Light Armour, Shield.‬

‭Covert Network‬
‭The Goblin Chief, Goblin Braves and Goblin Runts gain Weapon Proficiency for Throwing Weapons.‬
‭Goblin Braves have their Aim‬‭set‬‭to 3+ and they gain‬‭+1 Level‬‭on their‬‭profile‬‭.‬

‭Gogtuk Den‬
‭The Goblin Chief, Goblin Braves and Goblin Runts gain Weapon Proficiency for Wrecking Balls.‬
‭Goblin Braves gain +1 Offensive Skill, +1 Defensive Skill and‬‭+1 Level‬‭on their‬‭profile‬‭.‬

‭Contents‬ ‭80‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Orc Skills‬
‭Orc Skills can only be taken by models of the Orc Species.‬

‭ lunt Force:‬‭Attack Attribute - Close Combat‬


B ‭ ar Cry!:‬‭Universal Rule‬
W
‭The model gains‬‭Bludgeoning Attacks‬‭.‬ ‭If‬ ‭the‬ ‭Leader‬ ‭of‬‭the‬‭Warband‬‭has‬‭War‬‭Cry!,‬‭once‬‭per‬
‭battle‬ ‭you‬ ‭may‬ ‭choose‬ ‭to‬ ‭utter‬ ‭a‬‭War‬‭Cry.‬‭When‬‭the‬
I‭ ron Creed:‬‭Personal Protection‬
‭War‬ ‭Cry‬ ‭is‬ ‭uttered,‬ ‭all‬ ‭friendly‬ ‭models‬ ‭gain‬ ‭+1″‬
‭Veteran Brood only.‬
‭Advance‬ ‭Rate,‬ ‭+2″‬ ‭March‬ ‭Rate,‬ ‭and‬ ‭Swiftstride‬ ‭until‬
‭The‬ ‭model‬ ‭gains‬ ‭Fearless‬ ‭and‬ ‭becomes‬ ‭equipped‬
‭the end of the Player Turn.‬
‭with‬‭Heavy‬‭Armour.‬‭This‬‭Heavy‬‭Armour‬‭is‬‭considered‬
‭Signature Equipment.‬ ‭ arsmithing:‬‭Universal Rule‬
W
‭Models with Iron Creed only.‬
‭ alismanic Tattoos:‬‭Personal Protection‬
T
‭The‬ ‭model‬ ‭becomes‬ ‭equipped‬ ‭with‬ ‭Plate‬ ‭Armour.‬
‭Feral Brood only.‬
‭This‬ ‭Plate‬ ‭Armour‬ ‭is‬ ‭considered‬ ‭Signature‬
‭The‬ ‭model‬ ‭gains‬ ‭Aegis‬ ‭(+1,‬ ‭max.‬‭5+)‬‭.‬‭This‬‭Skill‬‭can‬
‭Equipment.‬ ‭During‬ ‭the‬ ‭Trading‬ ‭Phase,‬ ‭each‬ ‭model‬
‭be duplicated.‬
‭with‬‭Iron‬‭Mastery‬‭in‬‭the‬‭Warband‬‭reduces‬‭the‬‭cost‬‭of‬
‭ hick Skull:‬‭Personal Protection‬
T ‭Heavy Armour by 5 pts.‬
‭The‬‭model‬‭counts‬‭as‬‭wearing‬‭a‬‭Helmet.‬‭If‬‭the‬‭model‬‭is‬
‭equipped‬ ‭with‬ ‭a‬ ‭Helmet,‬ ‭it‬ ‭also‬ ‭gains‬ ‭Minimised‬
‭(Recovery Tests).‬

‭Goblin Skills‬
‭Goblin Skills can only be taken by models of the Goblin Species.‬

‭ old Rider:‬‭Universal Rule‬


B ‭ etter:‬‭Universal Rule‬
N
‭Gogtuk Enclave only‬ ‭Gogtuk Enclave only‬
‭The‬ ‭model‬ ‭can‬ ‭use‬ ‭a‬ ‭Gnasher‬ ‭as‬ ‭a‬ ‭Mount‬ ‭(see‬ ‭the‬ ‭While‬ ‭not‬ ‭itself‬ ‭Engaged‬ ‭in‬ ‭Combat,‬ ‭the‬ ‭model‬ ‭can‬
‭Gnasher profile).‬ ‭choose‬ ‭to‬ ‭use‬ ‭its‬ ‭Nets‬ ‭once‬ ‭per‬‭Combat‬‭Phase‬‭on‬‭an‬
‭enemy‬ ‭model‬ ‭within‬ ‭3″.‬ ‭If‬ ‭the‬ ‭enemy‬ ‭model‬ ‭is‬
‭ reeper:‬‭Universal Rule‬
C
‭Engaged‬ ‭in‬ ‭Combat‬ ‭and‬ ‭a‬ ‭‘1’‬ ‭is‬ ‭rolled‬ ‭for‬ ‭the‬
‭Spy Network only‬
‭attempted‬‭Netting,‬‭one‬‭randomly‬‭chosen‬‭other‬‭model‬
‭While on foot, the model gains‬‭Hard Target (1)‬‭.‬
‭in the same Combat is Netted instead.‬
‭ xpert Bouncer:‬‭Universal Rule‬
E
‭ oisoner:‬‭Attack Attribute -‬‭Close Combat, Shooting‬
P
‭Gogtuk Enclave only‬
‭The model gains‬‭Poison Attacks‬‭.‬
‭If‬‭mounted‬‭on‬‭a‬‭Gnasher,‬‭the‬‭model‬‭gains‬‭Fly‬‭(3″,‬‭6″)‬‭.‬
‭This‬ ‭Skill‬ ‭can‬ ‭be‬ ‭duplicated‬ ‭once.‬ ‭If‬ ‭so,‬ ‭the‬ ‭model‬ ‭ aider:‬‭Universal Rule‬
R
‭gains Fly (6″, 12″).‬ ‭While mounted, the model gains‬‭Vanguard (12″)‬‭.‬

‭ nasher Whisperer:‬‭Universal Rule‬


G ‭ hady:‬‭Attack Attribute - Close Combat‬
S
‭The‬‭range‬‭of‬‭Guided‬‭for‬‭Gnashers‬‭is‬‭set‬‭to‬‭12″‬‭for‬‭the‬ ‭Spy Network only‬
‭purpose of this model (instead of the usual 6″).‬ ‭The‬‭model‬‭gains‬‭Lightning‬‭Reflexes‬‭in‬‭the‬‭first‬‭Round‬
‭of Combat.‬
I‭ nfiltration:‬‭Universal Rule‬
‭Spy Network only‬ ‭ pider’s Lair:‬‭Universal Rule‬
S
‭While on foot, the model gains‬‭Scout‬‭.‬ ‭While‬ ‭mounted‬ ‭on‬ ‭a‬ ‭Scuttle‬ ‭Spider,‬ ‭the‬ ‭model‬ ‭gains‬
‭Scout‬‭.‬
‭ ad Git:‬‭Universal Rule‬
M
‭Gogtuk Enclave only‬
‭The‬ ‭model‬ ‭does‬ ‭not‬‭become‬‭a‬‭Casualty‬‭at‬‭the‬‭end‬‭of‬
‭the‬‭Game‬‭Sequence‬‭after‬‭having‬‭activated‬‭a‬‭Wrecking‬
‭Ball.‬

‭Contents‬ ‭81‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Brood Alpha‬ ‭75 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Orc‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Orc‬
‭4″‬ ‭8″‬ ‭8‬ ‭5‬ ‭3‬ ‭8‬ ‭Brood Challenge‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd,‬
‭1‬ ‭4‬ ‭4‬ ‭1‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Born to Fight‬
‭Great Weapon, Light Lance, Lance‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Orc Shaman‬ ‭40 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Orc‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Strength, Orc‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭4‬ W
‭ izard (‬‭1‭;‬ Pyromancy, Shamanism,‬
‭Thaumaturgy)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭3‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Sword‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬‭, Born to Fight‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Orc ‘Eadbasher‬ ‭45 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Orc‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Orc‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭4‬ ‭Brood Challenge‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Light Lance,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬‭, Born to Fight‬
‭Lance‬

‭Contents‬ ‭82‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Goblin Chief‬ ‭55 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Goblin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Speed, Goblin‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭7‬ ‭Insignificant‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd,‬
‭1‬ ‭4‬ ‭3‬ ‭1‬ ‭3‬ ‭3+‬ ‭Dagger‬
‭Great Weapon, Light Lance, Shortbow, Bow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Goblin Brave‬ ‭25 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Goblin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Goblin‬
‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭3‬ ‭2‬ ‭Insignificant‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd,‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Great Weapon, Light Lance, Shortbow, Bow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Goblin Witch Doctor‬ ‭40 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Goblin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Speed, Goblin‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭4‬ I‭ nsignificant, Wizard (‬‭1‬‭; Pyromancy,‬
‭Thaumaturgy, Witchcraft)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭2‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Sword‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬

‭Contents‬ ‭83‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭War Boar‬ ‭150 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭7″‬ ‭14″‬ ‭R‬ ‭R+15‬ ‭R+5‬ ‭R‬ ‭R,‬‭Ferocious Mount‬‭, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭R‬ ‭R+2‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭4‬ ‭1‬ ‭3‬ ‭Devastating Charge (+1 Str, +1 AP), Harnessed‬
‭ erocious Mount:‬‭Universal Rule‬
F
‭This mount can only be used as a Mount by models of the Orc Species.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Scuttler Spider‬ ‭110 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭7″‬ ‭14″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R,‬‭Runt Mount‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭Harnessed, Poison Attacks‬


‭ unt Mount:‬‭Universal Rule‬
R
‭This mount can only be used as a Mount by models of the Goblin Species.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Wolf‬ ‭90 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭9″‬ ‭18″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, May not Climb,‬‭Runt Mount‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭Harnessed‬


‭ unt Mount:‬‭Universal Rule‬
R
‭This mount can only be used as a Mount by models of the Goblin Species.‬

‭Contents‬ ‭84‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Orc Lad‬ ‭30 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Orc‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭2‬ ‭0‬ ‭Brood Challenge‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Light Lance, Lance, Bow‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭2‬ ‭4+‬ ‭Dagger‬‭, Born to Fight‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Goblin Runt‬ ‭15 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Goblin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬ ‭Insignificant‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Spear, Shortbow, Light Lance, Bow‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭2‬ ‭4+‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭50x50mm‬


‭Huntsman Spider‬ ‭150 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Arthropod‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭7″‬ ‭14″‬ ‭7‬ ‭20‬ ‭6‬ ‭0‬ ‭Chieftain‬‭Mount‬‭, Never Learns, Strider (Tree)‬
‭Mount‬ ‭7″‬ ‭14″‬ ‭R‬ ‭R+20‬ ‭R+6‬ ‭R‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭4‬ ‭2‬


‭Mount‬ ‭12‬ ‭R‬ ‭4‬ ‭R+1‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭3‬ ‭3‬ ‭4‬ ‭1‬ ‭4‬ ‭-‬ ‭Poison Attacks‬


‭Chieftain Mount:‬‭Universal Rule‬
‭ uring‬ ‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence,‬‭when‬‭Equipment‬‭and‬‭abilities‬‭are‬‭activated,‬‭the‬‭Goblin‬‭Chieftain‬‭may‬
D
‭choose‬ ‭to‬ ‭use‬‭the‬‭Huntsman‬‭Spider‬‭as‬‭a‬‭Mount.‬‭If‬‭so,‬‭the‬‭Huntsman‬‭Spider‬‭gains‬‭Harnessed.‬‭Apply‬‭the‬‭normal‬
‭rules‬‭for‬‭mount‬‭and‬‭use‬‭the‬‭characteristics‬‭profiles‬‭above‬‭labelled‬‭as‬‭‘Mount’.‬‭The‬‭model‬‭also‬‭changes‬‭its‬‭Type‬‭to‬
‭Cavalry.‬

‭Contents‬ ‭85‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Gnasher‬ ‭45 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Gnasher‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭5‬ ‭5‬ ‭2‬ ‭0‬ ‭ earless‬‭, Gnasher Dasher‬‭, Guided (Models of the Goblin‬‭Species), May‬
F
‭not Climb, Never Learns‬
‭Mount‬ ‭5″‬ ‭10″‬ ‭R‬ ‭R+5‬ ‭R+2‬ ‭R‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭5‬ ‭4‬ ‭3‬ ‭0‬


‭Mount‬ ‭R‬ ‭R‬ ‭R‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭4‬ ‭5‬ ‭2‬ ‭4‬ ‭-‬


‭Gnasher Dasher:‬‭Universal Rule‬
‭ uring‬‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence,‬‭when‬‭Equipment‬‭and‬‭abilities‬‭are‬‭activated,‬‭a‬‭single‬‭Hero‬‭with‬‭the‬‭Bold‬
D
‭Rider‬‭Skill‬‭may‬‭choose‬‭to‬‭use‬‭the‬‭Gnasher‬‭as‬‭a‬‭Mount.‬‭If‬‭so,‬‭the‬‭Gnasher‬‭gains‬‭Harnessed.‬‭Apply‬‭the‬‭normal‬‭rules‬
‭for‬ ‭mount‬ ‭and‬ ‭use‬ ‭the‬ ‭characteristics‬ ‭profiles‬ ‭above‬ ‭labelled‬ ‭as‬ ‭‘Mount’.‬ ‭The‬ ‭model‬ ‭also‬ ‭changes‬ ‭its‬ ‭Type‬ ‭to‬
‭Cavalry. While used as a Mount, the model loses Guided.‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Troll‬ ‭200 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Troll‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭3‬ ‭20‬ ‭6‬ ‭0‬ ‭Fearless, Fear, Guided (Hero), Never Learns‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭4‬ ‭0‬ ‭Fortitude (4+), Regeneration (4+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Great Weapon‬
‭2‬ ‭3‬ ‭5‬ ‭1‬ ‭1‬ ‭-‬ ‭Dagger‬‭,‬‭Troll Belch‬
‭Troll Belch:‬‭Special Attack‬
I‭ nstead‬‭of‬‭making‬‭its‬‭usual‬‭attacks‬‭the‬‭model‬‭may‬‭choose‬‭to‬‭make‬‭a‬‭single‬‭Troll‬‭Belch‬‭attack.‬‭Choose‬‭a‬‭model‬‭in‬
‭base contact. That model suffers a hit with Strength 5 and Armour Penetration 10.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Grotlings‬ ‭40 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Grotling‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭4‬ ‭10‬ ‭3‬ ‭0‬ ‭Fearless, Never Learns, Swarm, Vanguard (12″)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭2‬ ‭2‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭6‬ ‭2‬ ‭2‬ ‭0‬ ‭2‬ ‭-‬ ‭Glancing Blow‬

‭Contents‬ ‭86‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Saurian Ancients‬‭(SA)‬
‭Faction Model Rules‬
‭ o Gods, No Kings‬
N
‭Saurian Ancients warbands do‬‭not‬‭have to contain‬‭at least one Hero, and they‬‭cannot‬‭name any Hero the‬‭Leader.‬
‭ ommunal Bond:‬‭Universal Rule‬
C
‭The model gains‬‭Minimised (Discipline Tests)‬‭and‬‭Commanding‬‭Presence‬‭(4″)‬‭.‬
‭ redatory Senses:‬‭Attack Attribute - Close Combat‬
P
‭The‬ ‭model‬ ‭part‬ ‭must‬ ‭reroll‬ ‭failed‬ ‭to-hit‬ ‭rolls‬ ‭with‬ ‭Close‬‭Combat‬‭Attacks‬‭against‬‭models‬‭that‬‭are‬‭marked‬‭with‬
‭Prey Scent. See Marking Lure for details about Prey Scent.‬

‭Saurian Market‬
S‭ aurian‬ ‭Ancients‬ ‭warbands‬ ‭purchase‬ ‭Equipment‬ ‭from‬ ‭the‬ ‭Saurian‬ ‭Market.‬ ‭When‬ ‭the‬ ‭warband‬ ‭is‬ ‭started,‬ ‭all‬
‭items‬ ‭on‬ ‭the‬ ‭Saurian‬ ‭Market‬ ‭are‬ ‭considered‬ ‭to‬ ‭have‬ ‭a‬ ‭Rarity‬ ‭of‬ ‭zero.‬ ‭Items‬ ‭written‬ ‭in‬ ‭bold‬‭are‬‭special‬‭to‬‭the‬
‭Saurian Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬

‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬
‭Hammer‬ ‭6‬ ‭0‬ ‭MISCELLANEOUS EQUIPMENT‬
‭Light Lance‬ ‭10‬ ‭0‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Spear‬ ‭10‬ ‭0‬ ‭Amulet of Power‬ ‭60‬ ‭17‬
‭Staff‬ ‭5‬ ‭0‬ ‭Lantern‬ ‭15‬ ‭0‬
‭Sword‬ ‭10‬ ‭0‬ ‭Lucky Charm‬ ‭25‬ ‭5‬
‭Magnetic Lode‬ ‭20‬ ‭6‬
‭SHOOTING WEAPONS‬ ‭Marking Lure‬ ‭10‬ ‭6‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Poison Coating‬ ‭30‬ ‭6‬
‭Blowpipe‬ ‭30‬ ‭8‬ ‭Rope & Hook‬ ‭15‬ ‭0‬
‭Javelins‬ ‭15‬ ‭0‬
‭Magnetic Shortbow‬ ‭15‬ ‭0‬

‭ agnetic Lode:‬‭Miscellaneous Equipment‬


M ‭ arking Lure:‬‭Miscellaneous Equipment‬
M
‭Models of the Tegu Species only.‬ ‭One‬ ‭Use‬ ‭Only.‬ ‭Use‬ ‭during‬ ‭step‬ ‭7‬ ‭of‬ ‭the‬ ‭Pre-Game‬
‭Close‬‭Combat‬‭Attacks‬‭made‬‭by‬‭the‬‭model‬‭gain‬‭+1‬‭to‬ ‭Sequence.‬ ‭Until‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬ ‭game,‬ ‭each‬ ‭time‬‭an‬
‭hit‬ ‭when‬ ‭directed‬ ‭at‬ ‭a‬ ‭model‬ ‭with‬ ‭Armour‬ ‭3‬ ‭or‬ ‭enemy‬‭model‬‭is‬‭hit‬‭with‬‭a‬‭Shooting‬‭Attack‬‭made‬‭by‬
‭more.‬ ‭the‬ ‭user,‬ ‭that‬ ‭enemy‬ ‭model‬ ‭becomes‬ ‭marked‬ ‭with‬
‭Prey Scent until the end of the game.‬
‭Magnetic Shortbow:‬‭Shooting Weapon‬
S‭ hortbow.‬‭Gains‬‭+1‬‭to‬‭hit‬‭when‬‭targeted‬‭at‬‭a‬‭model‬ ‭ oison Coating:‬ ‭Miscellaneous Equipment‬
P
‭with Armour 3 or more.‬ ‭Models of the Skink Species only.‬
‭Shooting‬ ‭Attacks‬ ‭made‬ ‭by‬ ‭the‬ ‭model‬ ‭gain‬ ‭Poison‬
‭Attacks.‬

‭Contents‬ ‭87‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Anurarch‬ ‭Tegu‬ ‭Amphibian‬ ‭Caiman‬
‭ xcursion‬
E ‭Mission‬ ‭Cohort‬ ‭Clan‬
‭Models‬ ‭4-12‬ ‭4-12‬ ‭4-15‬ ‭0-12‬
‭Young Anurarch‬ ‭0-1‬ ‭-‬ ‭-‬ ‭-‬
‭Tegu Veteran‬ ‭-‬ ‭0-1‬ ‭-‬ ‭-‬
‭Skink Veteran‬ ‭-‬ ‭-‬ ‭0-1‬
‭Caiman Elder‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬
‭Anurarch Warden‬ ‭0-2‬ ‭-‬ ‭-‬ ‭-‬
‭Tegu Mystic‬ ‭-‬ ‭0-2‬ ‭-‬ ‭-‬
‭Young Caiman‬ ‭-‬ ‭-‬ ‭0-1‬ ‭0-2‬
‭Skink Hunter‬ ‭0-2‬ ‭0-2‬ ‭0-3‬ ‭0-2‬
‭Pteradon‬ ‭-‬ ‭-‬ ‭0-1‬‭[0-1]‬
‭Skink Warrior‬ ‭0+‬ ‭0-5‬ ‭0+‬ ‭0+‬
‭Tegu Warrior‬ ‭0-3‬ ‭0+‬ ‭-‬ ‭0-3‬
‭Young Salamander‬ ‭0-1‬‭[0-1]‬ ‭-‬ ‭0-1‬ ‭-‬
‭Saurian Swarm‬ ‭0-2‬ ‭0-2‬ ‭0-2‬ ‭0-2‬
‭Raptor‬ ‭0-1‬‭[0-1]‬ ‭0-3‬ ‭-‬ ‭-‬
‭Stygiosaur‬ ‭-‬ ‭-‬ ‭0-1‬‭[0-1]‬ ‭0-1‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭H Enlightenment‬ ‭ he target gains +2 Discipline and suffers‬‭<−1 to‬‭hit>‬‭{−1‬


T
‭ 6+>‬
< ‭to wound}‬‭.‬
‭18″‬ ‭Universal‬ ‭One Turn‬
‭{8+}‬

‭Contents‬ ‭88‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Saurian Skills‬
‭ pex Predator:‬‭Attack Attribute - Close Combat‬
A I‭ nfiltration:‬‭Universal Rule‬
‭The‬ ‭model‬ ‭gains‬ ‭Predatory‬ ‭Senses.‬ ‭During‬‭step‬‭7‬ ‭Models with Cameleon only.‬
‭of‬ ‭the‬ ‭Pre-Game‬ ‭Sequence,‬ ‭if‬ ‭your‬ ‭Warband‬ ‭While on foot, the model gains‬‭Scout‬‭.‬
‭contains‬‭one‬‭or‬‭more‬‭models‬‭with‬‭this‬‭Skill,‬‭mark‬‭a‬ ‭ aptor Rider:‬‭Universal Rule‬
R
‭single enemy model with Prey Scent.‬ ‭Tegu Veteran and Tegu Warrior only.‬
‭ hameleon‬‭:‬‭Personal Protection‬
C ‭The‬ ‭model‬ ‭gains‬ ‭+10‬ ‭Rating‬ ‭can‬ ‭use‬ ‭a‬‭Raptor‬‭as‬‭a‬
‭Skink species only.‬ ‭Mount (see the Raptor profile).‬
‭While‬‭on‬‭foot,‬‭the‬‭model‬‭gains‬‭Hard‬‭Target‬‭(1)‬‭and‬ ‭ trategist:‬‭Universal Rule‬
S
‭Ambush‬‭.‬ ‭Skink Veteran only.‬
‭ nclave Academic:‬‭Universal Rule‬
E ‭During‬‭the‬‭Activate‬‭Equipment‬‭step‬‭of‬‭the‬‭Pre-Game‬
‭Caiman Elder only.‬ ‭Sequence‬‭the‬‭controlling‬‭player‬‭can‬‭select‬‭up‬‭to‬‭D3‬
‭The‬‭model‬‭learns‬‭Enlightenment‬‭(Hereditary‬‭Spell)‬ ‭models‬ ‭(roll‬ ‭each‬ ‭time‬ ‭the‬ ‭Skill‬ ‭is‬ ‭used)‬ ‭from‬ ‭the‬
‭and can cast it as if it were a Wizard.‬ ‭Warband.‬ ‭These‬ ‭models‬ ‭cannot‬ ‭be‬ ‭Large‬ ‭nor‬ ‭have‬
‭Never‬ ‭Learns.‬ ‭The‬ ‭selected‬ ‭models‬ ‭gain‬ ‭Vanguard‬
‭ nclave Wizard:‬‭Universal Rule‬
E ‭(12″) for the duration of this game.‬
‭Tegu Veteran, Skink Veteran and Caiman Elder only.‬
‭The‬‭model‬‭learns‬‭a‬‭Spell‬‭and‬‭can‬‭cast‬‭it‬‭as‬‭if‬‭it‬‭were‬ ‭ ooth and Claw:‬‭Attack Attribute - Close Combat‬
T
‭a‬‭Wizard.‬‭Which‬‭spell‬‭the‬‭model‬‭learns‬‭depends‬‭on‬ ‭Caiman species only.‬
‭the Species of the model, as per below:‬ ‭When‬‭choosing‬‭Hand‬‭Held‬‭Equipment‬‭(step‬‭2‬‭of‬‭the‬
‭Round‬ ‭of‬‭Combat‬‭Sequence),‬‭the‬‭model‬‭can‬‭choose‬
–‭ ‬ ‭ egu‬‭: Awaken the Beast (Shamanism)‬
T ‭to‬ ‭fight‬ ‭unarmed.‬ ‭While‬ ‭fighting‬ ‭unarmed,‬ ‭the‬
‭–‬ ‭Skink‬‭: Entwining Roots (Druidism)‬ ‭model gains‬‭Lightning Reflexes‬‭and‬‭Lethal Strike‬‭.‬
‭–‬ ‭Caiman‬‭: Healing Waters (Druidism)‬
‭Fearsome Roar:‬‭Personal Protection‬
‭ he‬‭model‬‭gains‬‭Distracting‬‭in‬‭the‬‭first‬‭round‬‭of‬‭any‬
T
‭combat.‬

‭Arcane Mastery Skills‬


‭ rcane Mastery Skills can only be taken by models of the Anurarch Species. A single model can only ever gain a‬
A
‭single Arcane Mastery Skill.‬

‭ orbidden Mastery:‬‭Universal Rule‬


F ‭ elepathic Mastery:‬‭Universal Rule‬
T
‭The‬ ‭model‬ ‭immediately‬ ‭learns‬ ‭two‬ ‭additional‬ ‭At‬‭the‬‭start‬‭of‬‭its‬‭Magic‬‭Phase,‬‭the‬‭model‬‭learns‬‭one‬
‭Learned‬ ‭Spells‬ ‭that‬ ‭it‬ ‭must‬ ‭randomise‬ ‭from‬ ‭the‬ ‭non-Hereditary‬ ‭Learned‬ ‭Spell‬ ‭of‬ ‭choice‬‭from‬‭those‬
‭Learned‬ ‭Spells‬ ‭1,‬ ‭2,‬ ‭3,‬ ‭and‬ ‭4‬ ‭from‬ ‭Pyromancy,‬ ‭that‬ ‭were‬ ‭successfully‬ ‭cast‬ ‭by‬ ‭an‬ ‭enemy‬ ‭Wizard‬
‭repeatedly‬ ‭rerolling‬ ‭duplicates.‬ ‭When‬ ‭the‬ ‭model‬ ‭since‬ ‭the‬ ‭end‬ ‭of‬‭the‬‭model’s‬‭previous‬‭Magic‬‭Phase.‬
‭successfully‬ ‭casts‬ ‭a‬ ‭non-Attribute‬ ‭Spell‬ ‭from‬ ‭At the end of the Magic Phase, the Spell is forgotten.‬
‭Pyromancy,‬ ‭it‬ ‭suffers‬ ‭a‬ ‭hit‬ ‭with‬ ‭Strength‬ ‭4‬ ‭and‬ ‭ ind-Shifting Mastery:‬‭Universal Rule‬
M
‭Armour‬‭Penetration‬‭10‬‭immediately‬‭after‬‭resolving‬ ‭After‬ ‭successfully‬ ‭casting‬ ‭a‬ ‭Learned‬ ‭Spell‬ ‭that‬ ‭has‬
‭the effects of the spell and any Attribute Spell.‬ ‭an‬‭Attribute‬‭Spell,‬‭the‬‭model‬‭may‬‭cast‬‭the‬‭Attribute‬
‭ ternal Mastery:‬‭Universal Rule‬
E ‭Spell‬ ‭of‬ ‭Alchemy,‬ ‭Divination,‬ ‭Druidism,‬ ‭or‬
‭The‬ ‭model‬ ‭gains‬ ‭a‬ ‭+1‬ ‭modifier‬ ‭on‬ ‭any‬ ‭Casting‬ ‭Witchcraft‬ ‭instead‬ ‭of‬ ‭casting‬ ‭the‬ ‭Learned‬ ‭Spell’s‬
‭Attempts it makes.‬ ‭usual Attribute Spell.‬

‭Contents‬ ‭89‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭50x50mm‬
‭Young Anurarch‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Anurarch‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Arcane‬
‭6″‬ ‭12″‬ ‭2‬ ‭10‬ ‭3‬ ‭6‬ ‭ losely Guarded‬‭, Communal Bond, May not Ride,‬
C ‭Mastery‬
‭May not Climb, Strider (Deep Water), Wizard (‬‭2‬‭:‬
‭Alchemy, Divination, Druidism, Evocation)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭9‬ ‭1‬ ‭3‬ ‭0‬ ‭Fortitude (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭1‬ ‭1‬ ‭0‬ ‭1‬ ‭-‬


‭Closely Guarded:‬‭Universal Rule‬
‭ he‬ ‭model‬ ‭gains‬ ‭Guided‬‭(Anurarch‬‭Warden)‬‭,‬‭with‬‭the‬‭following‬‭exceptions.‬‭While‬‭Unguided,‬‭the‬‭model‬‭does‬
T
‭not‬ ‭gain‬ ‭Frenzy,‬ ‭and‬ ‭during‬ ‭its‬ ‭Magic‬ ‭Phase,‬ ‭unless‬ ‭Knocked‬ ‭Down,‬ ‭the‬ ‭model‬ ‭must‬ ‭attempt‬ ‭to‬ ‭cast‬ ‭the‬
‭unboosted‬‭version‬‭of‬‭Enlightenment‬‭(Hereditary)‬‭at‬‭the‬‭closest‬‭model‬‭(other‬‭than‬‭itself),‬‭even‬‭if‬‭this‬‭spell‬‭is‬‭not‬
‭known by the model.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Tegu Veteran‬ ‭100 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Tegu‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Saurian‬
‭4″‬ ‭8″‬ ‭8‬ ‭11‬ ‭3‬ ‭7‬ ‭ ommunal Bond, Slow Learner,‬
C
‭Strider (Deep Water)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Shield, Helmet‬
‭6‬ ‭4‬ ‭4‬ ‭2‬ ‭Unusual Shape‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd, Spear, Great‬
‭2‬ ‭4‬ ‭4‬ ‭1‬ ‭3‬ ‭-‬ ‭Dagger‬
‭Weapon, Light Lance‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Skink Veteran‬ ‭35 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Skink‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Shooting, Speed, Saurian‬
‭6″‬ ‭12″‬ ‭7‬ ‭5‬ ‭3‬ ‭7‬ ‭ ommunal Bond, Strider (Deep‬
C
‭Water)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Fortitude (6+), Unusual Shape‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Staff, Halberd,‬
‭1‬ ‭3‬ ‭3‬ ‭1‬ ‭5‬ ‭3+‬ ‭Dagger‬
‭Magnetic Shortbow, Javelins, Blowpipe‬

‭Contents‬ ‭90‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭50x50mm‬
‭Caiman Elder‬ ‭170 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Caiman‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Strength, Saurian‬
‭6″‬ ‭12″‬ ‭8‬ ‭20‬ ‭4‬ ‭8‬ ‭ ommunal Bond, Fear, Slow‬
C
‭Learner, Strider (Deep Water)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭4‬ ‭3‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Staff, Great Weapon, Halberd‬
‭3‬ ‭3‬ ‭5‬ ‭2‬ ‭1‬ ‭-‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Anurarch Warden‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Tegu‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Saurian‬
‭4″‬ ‭8″‬ ‭8‬ ‭11‬ ‭3‬ ‭4‬ ‭ ommunal Bond, Slow Learner,‬
C
‭Strider (Deep Water)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭4‬ ‭2‬ ‭Unusual Shape‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Halberd, Spear, Great Weapon‬
‭2‬ ‭3‬ ‭4‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Young Caiman‬ ‭90 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Caiman‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Strength, Saurian‬
‭6″‬ ‭12″‬ ‭7‬ ‭20‬ ‭4‬ ‭2‬ ‭ ommunal Bond, Fear, Slow‬
C
‭Learner, Strider (Deep Water)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭9‬ ‭2‬ ‭4‬ ‭3‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Great Weapon, Halberd‬
‭2‬ ‭2‬ ‭4‬ ‭1‬ ‭1‬ ‭-‬ ‭Dagger‬‭, Single Wield‬

‭Contents‬ ‭91‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Tegu Mystic‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Tegu‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Strength, Saurian‬
‭4″‬ ‭8″‬ ‭7‬ ‭10‬ ‭3‬ ‭4‬ ‭ antrips‬‭, Communal Bond, Slow‬
C
‭Learner, Strider (Deep Water)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭3‬ ‭4‬ ‭2‬ ‭Unusual Shape‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭4‬ ‭3‬ ‭0‬ ‭2‬ ‭-‬ ‭Magical Attacks,‬‭Vitalist Combat‬


‭ italist Combat:‬‭Attack Attribute – Close Combat.‬
V
‭If‬ ‭allocated‬ ‭towards‬ ‭a‬ ‭Standard‬ ‭Height‬ ‭model,‬ ‭the‬ ‭attack‬ ‭gains‬ ‭+1‬ ‭to‬ ‭wound,‬ ‭unless‬ ‭it‬ ‭is‬ ‭performed‬ ‭with‬ ‭a‬
‭Weapon.‬
‭Cantrips:‬‭Universal Rule.‬
‭ he‬‭model‬‭gains‬‭Wizard‬‭(0;‬‭special)‬‭.‬‭The‬‭model‬‭has‬‭no‬‭choice‬‭of‬‭Path,‬‭instead,‬‭each‬‭time‬‭the‬‭model‬‭generates‬‭a‬
T
‭spell,‬ ‭randomise‬ ‭a‬ ‭spell‬ ‭from‬ ‭the‬ ‭chart‬ ‭below.‬ ‭Repeatedly‬ ‭reroll‬ ‭any‬‭duplicates‬‭known‬‭by‬‭any‬‭friendly‬‭model‬
‭with Cantrips.‬

‭1‬ ‭Enlightenment (Hereditary)‬


‭2‬ ‭Silver Spike (Alchemy)‬
‭3‬ ‭Know Thine Enemy (Divination)‬
‭4‬ ‭Fountain of Youth(Druidism)‬
‭5‬ ‭Awaken the Beast (Shamanism)‬
‭6‬ ‭Ancestral Aid (Evocation)‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Skink Hunter‬ ‭25 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Skink‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Shooting, Speed, Saurian‬
‭6″‬ ‭12″‬ ‭5‬ ‭5‬ ‭3‬ ‭0‬ ‭ ommunal Bond, Strider (Deep‬
C
‭Water)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭2‬ ‭1‬ ‭Unusual Shape‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Magnetic‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Shortbow, Javelins, Blowpipe‬

‭Contents‬ ‭92‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Pteradon‬ ‭100 pts‬
‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬


‭Ground‬ ‭2″‬ ‭4″‬ ‭R‬ ‭R+15‬ ‭R+5‬ ‭R‬ ‭R, May not Climb,‬‭Skink Mount‬‭, Vanguard (6″)‬
‭Fly‬ ‭8″‬ ‭16″‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭3‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭2‬ ‭4‬ ‭1‬ ‭4‬ ‭Harnessed‬


‭ kink Mount:‬‭Universal Rule‬
S
‭This mount can only be used as a Mount by models of the Skink Species.‬

‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Skink Warrior‬ ‭20 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Skink‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭6‬ ‭5‬ ‭2‬ ‭0‬ ‭Communal Bond, Strider (Deep Water)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭2‬ ‭1‬ ‭Unusual Shape‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Tegu Warrior‬ ‭50 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Tegu‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭7‬ ‭10‬ ‭2‬ ‭0‬ ‭Communal Bond, Slow Learner‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭4‬ ‭2‬ ‭Unusual Shape‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Hammer, Sword, Spear, Light Lance‬
‭2‬ ‭2‬ ‭3‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬‭, Single Wield‬

‭Contents‬ ‭93‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬
‭Young Salamander‬ ‭100 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Reptilia‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭6‬ ‭10‬ ‭4‬ ‭0‬ ‭ ommunal Bond, Guided, May not Climb, Never Learns, Strider (Deep‬
C
‭Water)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭9‬ ‭3‬ ‭4‬ ‭3‬ ‭Aegis (5+, against Flaming Attacks)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭4‬ ‭1‬ ‭4‬ ‭-‬ ‭Breath Attack (Str 4, AP 0, Flaming Attacks)‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭40x40mm‬


‭Saurian Swarm‬ ‭50 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Reptilia‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭3‬ ‭0‬ ‭ ommunal Bond, Fearless, May not Climb, Never Learns, Strider (Deep‬
C
‭Water), Swarm‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭2‬ ‭2‬ ‭0‬ ‭Fortitude (6+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭6‬ ‭2‬ ‭2‬ ‭1‬ ‭3‬ ‭-‬ ‭ lancing Blow, Poison Attacks, Predator‬
G
‭Senses‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Raptor‬ ‭60 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Reptilia‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭7″‬ ‭14″‬ ‭6‬ ‭10‬ ‭5‬ ‭0‬ ‭ ommunal Bond,‬‭Tegu‬‭Mount‬‭, May not Climb, Never Learns,‬‭Strider‬
C
‭Mount‬
‭(Deep Water)‬
‭7″‬ ‭14″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭3‬ ‭4‬ ‭2‬


‭Mount‬ ‭R‬ ‭R‬ ‭R‬ ‭R+2‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭3‬ ‭4‬ ‭2‬ ‭4‬ ‭-‬


‭ egu Mount:‬‭Universal Rule‬
T
‭During‬ ‭step‬ ‭7‬ ‭of‬‭the‬‭Pre-Game‬‭Sequence,‬‭when‬‭Equipment‬‭and‬‭abilities‬‭are‬‭activated,‬‭a‬‭model‬‭with‬‭the‬‭Raptor‬
‭Rider‬‭Skill‬‭may‬‭choose‬‭to‬‭use‬‭a‬‭Raptor‬‭as‬‭a‬‭Mount.‬‭If‬‭so,‬‭the‬‭Raptor‬‭gains‬‭Harnessed.‬‭Apply‬‭the‬‭normal‬‭rules‬‭for‬
‭mount and use the characteristics profiles above labelled as ‘Mount’. The model also changes its Type to Cavalry.‬

‭Contents‬ ‭94‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭50x100mm‬
‭Stygiosaur‬ ‭150 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Reptilia‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭7″‬ ‭14″‬ ‭6‬ ‭20‬ ‭8‬ ‭0‬ ‭Enclave Mount‬‭, May not Climb, Never Learns, Strider‬‭(Deep Water)‬
‭Mount‬ ‭7″‬ ‭14″‬ ‭R‬ ‭R+20‬ ‭R+8‬ ‭R‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭5‬ ‭2‬


‭Mount‬ ‭12‬ ‭R‬ ‭5‬ ‭2‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭3‬ ‭3‬ ‭5‬ ‭2‬ ‭3‬ ‭-‬ ‭Poison Attacks, Predator Senses‬
‭Enclave Mount:‬‭Universal Rule‬
‭ uring‬‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence,‬‭when‬‭Equipment‬‭and‬‭abilities‬‭are‬‭activated,‬‭a‬‭single‬‭Hero‬‭of‬‭the‬‭Skink‬
D
‭Species‬‭in‬‭the‬‭Warband‬‭may‬‭choose‬‭to‬‭use‬‭the‬‭Stygiosaur‬‭as‬‭a‬‭Mount.‬‭If‬‭so,‬‭the‬‭Stygiosaur‬‭gains‬‭Harnessed.‬‭Apply‬
‭the‬‭normal‬‭rules‬‭for‬‭mount‬‭and‬‭use‬‭the‬‭characteristics‬‭profiles‬‭above‬‭labelled‬‭as‬‭‘Mount’.‬‭The‬‭model‬‭also‬‭changes‬
‭its Type to Cavalry.‬

‭Contents‬ ‭95‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Sylvan Elves‬‭(SE)‬
‭Faction Rules‬
‭ he Forest Follows‬
T
‭At the start of the Deployment Phase, you must place 2 Tree Terrain Feature, each one being:‬
–‭ ‬ ‭ ully within 12″ of your Deployment Zone.‬
F
‭–‬ ‭On Ground Level.‬
‭–‬ ‭At Least 6″ away from all other Trees and Objective Markers.‬
I‭ f‬ ‭more‬ ‭than‬ ‭one‬‭player‬‭is‬‭fielding‬‭Sylvan‬‭Elves,‬‭randomise‬‭who‬‭places‬‭their‬‭Trees‬‭first.‬‭The‬‭base‬‭of‬‭these‬‭Tree‬
‭Terrain Features may not be larger than 50 mm in diameter.‬
‭ ll‬ ‭Ground‬ ‭Level‬‭terrain‬‭within‬‭3″‬‭of‬‭any‬‭Tree‬‭on‬‭the‬‭Battlefield‬‭is‬‭Dangerous‬‭Terrain‬‭(1)‬‭for‬‭all‬‭models‬‭except‬
A
‭those with Strider or Strider (Tree).‬

‭Dances of Cenyrn:‬‭Universal Rule‬


‭ t‬ ‭the‬ ‭start‬ ‭of‬ ‭each‬ ‭Round‬‭of‬‭Combat,‬‭unless‬‭Knocked‬‭Down,‬‭the‬‭model‬‭must‬‭choose‬‭to‬‭gain‬‭one‬‭of‬‭the‬‭effects‬
A
‭listed below. The model‬‭cannot‬‭make the same choice‬‭two times in a row (even if in separate combats).‬

‭Dance of Bedevilments‬ ‭Fear.‬

‭Dance of Biting Wind‬ ‭+1 Armour Penetration and‬‭Lethal Strike‬‭.‬

‭Dance of the Parting Mists‬ ‭Aegis (+3, max 3+)‬‭, −1 Strength and −1 Armour Penetration.‬

‭Dance of Whirling Blades‬ ‭+1 Attack Value.‬

‭ orest Walker:‬‭Universal Rule‬


F
‭The‬ ‭model‬ ‭gains‬ ‭Strider‬‭(Tree)‬‭and‬‭must‬‭reroll‬‭to-wound‬‭rolls‬‭of‬‭‘1’‬‭with‬‭their‬‭Close‬‭Combat‬‭Attacks‬‭when‬‭on‬
‭Ground Level and within 3″ of a Tree.‬

‭Sylvan Spirit:‬‭Universal Rule‬


‭ he‬‭model‬‭gains‬‭Fearless‬‭and‬‭Magical‬‭Attacks‬‭.‬‭If‬‭the‬‭model‬‭has‬‭Commanding‬‭Presence,‬‭only‬‭other‬‭models‬‭with‬
T
‭Sylvan Spirit are affected by it.‬

‭Contents‬ ‭96‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Trewi Market‬
S‭ ylvan‬ ‭Elves‬ ‭warbands‬ ‭purchase‬‭Equipment‬‭from‬‭the‬‭Trewi‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬‭items‬‭on‬
‭the‬‭Trewi‬‭Market‬‭are‬‭considered‬‭to‬‭have‬‭a‬‭Rarity‬‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬‭Trewi‬‭Market,‬
‭their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬
‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Elven Cloak‬ ‭35‬ ‭6‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Lance‬ ‭30‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Spear‬ ‭10‬ ‭0‬
‭Staff‬ ‭5‬ ‭0‬ ‭MISCELLANEOUS EQUIPMENT‬
‭Sword‬ ‭10‬ ‭0‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Blinding Scroll‬ ‭30‬ ‭12‬
‭SHOOTING WEAPONS‬ ‭Crown of Dominion‬ ‭35‬ ‭11‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Lucky Charm‬ ‭25‬ ‭5‬
‭Bow‬ ‭15‬ ‭0‬ ‭Mandrake Draught‬ ‭20‬ ‭10‬
‭Longbow‬ ‭30‬ ‭0‬ ‭Obsidian Charm‬ ‭30‬ ‭16‬
‭Sylvan Longbow‬ ‭40‬ ‭3‬ ‭Rope & Hook‬ ‭10‬ ‭0‬

‭ lven Cloak:‬‭Armour Equipment - Other Armour‬


E
‭When combined with Light Armour, the wearer gains +1 Armour‬
‭ ylvan Longbow‬‭: Shooting Weapon‬
S
‭Range 30″, Shots 1, Str 3, AP 1, Quick to Fire. When shooting from Short Range, the Strength is‬‭set‬‭to‬‭4.‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭ he Target point must be on Ground Level. Perform one of‬


T
‭H Tree Singing‬ ‭the following:‬
‭<Instant>‬ ‭–‬ ‭<Move a Tree terrain piece within 6″ of the‬
‭ 5+>‬
<
‭12″‬ ‭Ground‬ {‭ Lasts this‬ ‭Target point to the Target point. >‬
‭{8+}‬
‭Game}‬ ‭–‬ ‭{Place a Tree terrain piece on the Target point.}‬

‭Contents‬ ‭97‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Wyscan‬ ‭Scouting‬ ‭Dancer‬ ‭Matriarch‬
‭Patrol‬ ‭Party‬ ‭ roupe‬
T ‭Groove‬
‭Models‬ ‭4-12‬ ‭4-12‬ ‭4-12‬ ‭4-12‬
‭Chieftain‬ ‭1‬ ‭1‬ ‭-‬ ‭-‬
‭Troupe Master‬ ‭-‬ ‭-‬ ‭1‬ ‭-‬
‭Dryad Ancient‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Druid‬ ‭0-1‬‭[0-2]‬ ‭-‬ ‭0-1‬‭[0-2]‬ ‭-‬
‭Pathfinder‬ ‭0-1‬‭[0-2]‬ ‭0-3‬‭[0-4]‬ ‭-‬ ‭-‬
‭Blade Dancer‬ ‭0-1‬‭[0-2]‬ ‭-‬ ‭0-2‬‭[0-2]‬ ‭-‬
‭Thicket Beast‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬
‭Sylvan Fledgling‬ ‭0-2‬ ‭0-3‬‭[0-4]‬ ‭0-2‬ ‭0-3‬‭[0-3]‬
‭Sapling‬ ‭-‬ ‭-‬ ‭-‬ ‭0-3‬‭[0-3]‬
‭Elven Horse‬ ‭0-2‬ ‭0-2‬ ‭-‬ ‭-‬
‭Sylvan Archer‬ ‭0-4‬‭{0-4}‬ ‭-‬ ‭0-3‬ ‭0-3‬
‭Sylvan Sentinel‬ ‭0-2‬‭{0-4}‬ ‭0-5‬ ‭-‬ ‭-‬
‭Forest Guard‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0-5‬
‭Dryad‬ ‭0-3‬ ‭-‬ ‭-‬ ‭0+‬

‭Wyscan Patrol‬
‭The Chieftain gains +1 Armour Penetration on their‬‭profile‬‭.‬

‭Scouting Party‬
‭The Chieftain has their Aim‬‭set‬‭to 2+ on their‬‭profile‬‭and gains Keen Senses.‬

‭Dancer Troupe‬
S‭ ylvan‬‭Fledglings‬‭gain‬‭+1‬‭Level‬‭and‬‭+1‬‭Defensive‬‭Skill‬‭on‬‭their‬‭profile‬‭.‬‭They‬‭also‬‭gain‬‭May‬‭not‬‭Ride‬‭and‬‭Dances‬
‭of Cenyrn. They also lose all their Armour Proficiencies.‬
‭The Weapon Proficiency of Younglings is‬‭set‬‭to: Dagger,‬‭Axe, Sword, Halberd, Great Weapon.‬

‭Contents‬ ‭98‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Sylvan Skills‬
‭ amouflage:‬‭Personal Protection‬
C ‭ eap Attack:‬‭Universal Rule‬
L
‭While‬ ‭within‬ ‭3″‬ ‭of‬ ‭a‬ ‭Tree,‬ ‭the‬ ‭model‬ ‭gains‬ ‭Hard‬ ‭Models with Dances of Cenyrn only‬
‭Target (1).‬ ‭At‬ ‭the‬ ‭start‬‭of‬‭its‬‭Change‬‭Moves,‬‭the‬‭model‬‭may‬‭take‬
‭an‬‭Agility‬‭Test.‬‭If‬‭passed‬‭the‬‭model‬‭counts‬‭as‬‭making‬‭a‬
‭ oncealment:‬‭Universal Rule‬
C
‭Descending‬ ‭Charge.‬ ‭If‬ ‭failed,‬ ‭the‬ ‭model‬ ‭becomes‬
‭For‬ ‭the‬‭purpose‬‭of‬‭finding‬‭this‬‭model,‬‭enemy‬‭models‬
‭Knocked‬ ‭Down‬ ‭(instead‬ ‭of‬ ‭performing‬ ‭the‬ ‭Charge‬
‭halve their Perception Aura.‬
‭Move).‬
‭ rown of Thorns:‬‭Universal Rule‬
C
‭ aster Archer:‬‭Attack Attribute - Shooting‬
M
‭Dryad Ancient only‬
‭Immediately‬ ‭before‬ ‭shooting‬ ‭with‬‭a‬‭Sylvan‬‭Longbow,‬
‭The model gains‬‭Wizard (0; Divination, Druidism).‬
‭the‬ ‭model‬ ‭may‬ ‭choose‬ ‭to‬ ‭gain‬ ‭either‬ ‭+1‬ ‭Armour‬
‭ ance of Flying Barbs:‬‭Attack Attribute - Shooting‬
D ‭Penetration or +1 to hit until the end of the phase.‬
‭Models with Dances of Cenyrn only‬
‭ itual Trance:‬‭Universal Rule‬
R
‭The‬ ‭model’s‬ ‭Aim‬ ‭is‬ ‭set‬ ‭to‬ ‭4+.‬ ‭The‬ ‭model‬ ‭gains‬
‭Models with Dances of Cenyrn only‬
‭Weapon‬ ‭Proficiency‬ ‭for‬ ‭Javelins‬ ‭and‬ ‭gains‬ ‭access‬ ‭to‬
‭The gains‬‭Fearless‬‭and‬‭Unbreakable‬‭.‬
‭Shooting Skills.‬
‭ carred Bark:‬‭Attack Attribute - Close Combat‬
S
‭ nchanted Tattoos:‬‭Universal Rule‬
E
‭Dryad Ancient only‬
‭Models with Dances of Cenyrn only‬
‭The model gains‬‭Hatred‬‭.‬
‭The‬ ‭model‬ ‭gains‬ ‭Aegis‬ ‭(6+)‬ ‭and‬ ‭Magic‬ ‭Resistance‬
‭(1)‬‭.‬ ‭ niper:‬‭Universal Rule‬
S
‭The‬‭model‬‭can‬‭use‬‭Shooting‬‭Weapons‬‭and‬‭cast‬‭Spells‬
‭Fey Quickness:‬‭Personal Protection‬
‭while Hidden without having to reveal itself.‬
‭ he‬‭model‬‭gains‬‭Aegis‬‭(+1,‬‭max‬‭5+)‬‭.‬‭This‬‭Skill‬‭can‬‭be‬
T
‭duplicated.‬ ‭ hick Bark:‬‭Personal Protection‬
T
‭Nature Spirits only‬
‭ orest Ambush:‬‭Universal Rule‬
F
‭The model gains +2 Armour, to a maximum of 3.‬
‭The‬ ‭model‬ ‭gains‬ ‭Ambush‬‭.‬ ‭When‬ ‭using‬ ‭Ambush‬ ‭the‬
‭model‬ ‭may‬ ‭be‬ ‭placed‬ ‭within‬ ‭1″‬ ‭of‬ ‭a‬ ‭Tree,‬ ‭instead‬‭of‬ ‭ ree Singer:‬‭Universal Rule‬
T
‭entering the Battlefield from a Board Edge.‬ ‭Sylvan Spirits only‬
‭The‬‭model‬‭learns‬‭Tree‬‭Singing‬‭(Hereditary‬‭Spell)‬‭and‬
I‭ nfiltration:‬‭Universal Rule‬
‭can cast it as if it were a Wizard.‬
‭Pathfinder only‬
‭While on foot, the model gains‬‭Scout‬‭.‬ ‭Unerring Accuracy:‬‭Attack Attribute - Shooting‬
‭ he‬‭model‬‭causes‬‭Critical‬‭Wounds‬‭when‬‭using‬‭a‬‭Bow,‬
T
‭Longbow‬ ‭or‬‭Sylvan‬‭Longbow‬‭on‬‭successful‬‭to-wound‬
‭rolls of 5+.‬

‭Contents‬ ‭99‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Chieftain‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Speed, Strength,‬
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭3‬ ‭7‬ ‭Forest Walker‬ ‭Sylvan‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet,‬
‭6‬ ‭5‬ ‭3‬ ‭0‬ ‭Elven Cloak‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Great Weapon,‬
‭1‬ ‭5‬ ‭3‬ ‭0‬ ‭6‬ ‭3+‬ ‭Dagger‬‭, Lighting Reflexes‬
‭Bow, Longbow, Sylvan Longbow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Troupe Master‬ ‭90 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed,‬
‭5″‬ ‭10″‬ ‭8‬ ‭11‬ ‭3‬ ‭8‬ ‭Dances of Cenyrn, Forest Walker, May not Ride‬ ‭Strength, Sylvan‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭6‬ ‭3‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Halberd,‬
‭1‬ ‭5‬ ‭4‬ ‭0‬ ‭6‬ ‭-‬ ‭Dagger‬‭, Lighting Reflexes‬
‭Great Weapon‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Dryad Ancient‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Nature Spirit‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Sylvan‬
‭5″‬ ‭10″‬ ‭9‬ ‭13‬ ‭3‬ ‭7‬ ‭Forest Walker, Slow Learner, Sylvan Spirit, Unarmed‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Aegis (5+), Flammable‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭4‬ ‭4‬ ‭1‬ ‭5‬ ‭-‬

‭Contents‬ ‭100‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Druid‬ ‭65 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Shooting, Speed, Sylvan‬
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭3‬ ‭5‬ ‭ orest Walker, Wizard (‬‭1‬‭: Cosmology,‬
F
‭Druidism, Shamanism)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭4‬ ‭3‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Sword,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭4+‬ ‭Dagger‬‭, Lighting Reflexes‬
‭Bow, Longbow, Sylvan Longbow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Pathfinder‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Shooting, Speed, Sylvan‬
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭3‬ ‭5‬ ‭ orest Walker, Keen Senses, May not‬
F
‭Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Helmet, Elven Cloak‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Bow, Longbow,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭2+‬ ‭Dagger‬‭, Lighting Reflexes‬
‭Sylvan Longbow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Blade Dancer‬ ‭65 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Sylvan‬
‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭3‬ ‭6‬ ‭ ances of Cenyrn, Forest Walker, May not‬
D
‭Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭5‬ ‭3‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Sword, Halberd, Great‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭6‬ ‭-‬ ‭Dagger‬‭, Lighting Reflexes‬
‭Weapon‬

‭Contents‬ ‭101‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬
‭Thicket Beast‬ ‭150 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Nature Spirit‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Sylvan‬
‭5″‬ ‭10″‬ ‭8‬ ‭20‬ ‭6‬ ‭5‬ ‭ orest Walker, Not a Leader, Slow Learner,‬
F
‭Sylvan Spirit, Unarmed‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭9‬ ‭4‬ ‭5‬ ‭2‬ ‭Aegis (5+), Flammable‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭3‬ ‭4‬ ‭4‬ ‭2‬ ‭3‬ ‭-‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Sylvan Fledging‬ ‭25 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Sylvan‬
‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭3‬ ‭0‬ ‭Forest Walker‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet,‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Elven Cloak‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Great Weapon,‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭5‬ ‭4+‬ ‭Dagger‬‭, Lighting Reflexes‬
‭Bow, Longbow, Sylvan Longbow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Sapling‬ ‭35 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Nature Spirit‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Sylvan‬
‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭3‬ ‭0‬ F
‭ orest Walker, Slow Learner, Sylvan‬
‭Spirit, Unarmed‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭2‬ ‭4‬ ‭0‬ ‭Aegis (5+), Flammable‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭5‬ ‭-‬

‭Contents‬ ‭102‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Elven Horse‬ ‭100 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭9″‬ ‭18″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭Harnessed‬

‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Sylvan Archer‬ ‭40 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭2‬ ‭0‬ ‭Forest Walker‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭4‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Bow, Longbow,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭3+‬ ‭Dagger‬‭, Lighting Reflexes‬
‭Sylvan Longbow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Sylvan Sentinel‬ ‭55 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭2‬ ‭0‬ ‭Forest Walker, Keen Senses‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭4‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Bow, Longbow, Sylvan‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭3+‬ D
‭ agger‬‭, Lighting Reflexes,‬
‭Longbow‬
‭Poison Tips‬
‭ oison Tips:‬‭Attack Attribute - Shooting‬
P
‭The model’s Shooting Attacks made with Bows, Longbows and Sylvan Longbow gain Poison Attacks.‬

‭Contents‬ ‭103‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Forest Guard‬ ‭30 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Elf‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭8‬ ‭10‬ ‭2‬ ‭0‬ ‭Forest Walker‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet, Elven‬
‭6‬ ‭5‬ ‭3‬ ‭0‬ ‭Cloak‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear‬
‭1‬ ‭5‬ ‭3‬ ‭0‬ ‭5‬ ‭-‬ ‭Dagger‬‭, Lighting Reflexes‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Dryad‬ ‭55 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Nature Spirit‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭2‬ ‭0‬ ‭Forest Walker, Slow Learner, Sylvan Spirit, Unarmed‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭3‬ ‭4‬ ‭0‬ ‭Aegis (5+), Flammable‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬

‭Contents‬ ‭104‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Undying Dynasties‬‭(UD)‬
‭Faction Rules‬
‭Undying Service:‬‭Universal Rule‬
‭ uring‬‭the‬‭Trading‬‭Phase,‬‭you‬‭may‬‭recruit‬‭a‬‭single‬‭Skeleton‬‭or‬‭Skeleton‬‭Archer‬‭for‬‭free‬‭for‬‭each‬‭model‬‭with‬‭this‬
D
‭Model Rule that suffered a ‘Dead’ result during the preceding Injury Phase.‬
‭ nsouled Statue:‬‭Universal Rule‬
E
‭The‬‭model‬‭cannot‬‭become‬‭Knocked‬‭Down.‬‭During‬‭any‬‭single‬‭Player‬‭Turn,‬‭the‬‭model‬‭can‬‭at‬‭most‬‭Recover‬‭a‬‭single‬
‭Health Point, any excess is lost.‬
‭Restless Dead:‬‭Universal Rule‬
‭ hen‬‭the‬‭model‬‭becomes‬‭a‬‭Casualty,‬‭place‬‭a‬‭Restless‬‭Marker‬‭centred‬‭where‬‭it‬‭stood‬‭and‬‭make‬‭a‬‭note‬‭of‬‭which‬
W
‭model‬‭the‬‭Remains‬‭Marker‬‭corresponds‬‭to.‬‭Restless‬‭Markers‬‭are‬‭on‬‭25‬‭mm‬‭round‬‭bases.‬‭The‬‭Restless‬‭markers‬
‭can be interacted with through Death is only the Beginning (Hereditary Spell).‬
‭Underground Ambush:‬‭Universal Rule‬
‭ he‬ ‭model‬ ‭gains‬ ‭Ambush‬‭.‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭step‬ ‭3‬ ‭of‬ ‭the‬ ‭Pre-Game‬ ‭Sequence‬ ‭(Build‬ ‭the‬ ‭Battlefield‬ ‭and‬ ‭Select‬
T
‭Scenario),‬‭if‬‭there‬‭is‬‭one‬‭or‬‭more‬‭models‬‭with‬‭this‬‭Model‬‭Rule‬‭in‬‭your‬‭warband,‬‭you‬‭may‬‭place‬‭one‬‭Underground‬
‭Marker‬ ‭on‬ ‭the‬ ‭table.‬ ‭Underground‬‭Markers‬‭are‬‭on‬‭25‬‭mm‬‭round‬‭bases.‬‭They‬‭must‬‭be‬‭placed‬‭on‬‭Ground‬‭Level,‬
‭fully outside of any Wall, at least 10″ from the Board Edge and at least 6″ from each Objective Marker.‬
‭ hen‬‭a‬‭model‬‭with‬‭this‬‭Model‬‭Rule‬‭is‬‭placed‬‭on‬‭the‬‭Battlefield‬‭through‬‭Ambush,‬‭instead‬‭of‬‭arriving‬‭at‬‭the‬‭from‬‭a‬
W
‭Board Edge, the model‬‭must‬‭be placed in contact with‬‭a friendly Underground Marker.‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

I‭ f the target model is Undead, it Recovers‬‭D3+1‬‭Health‬


‭H Death is Only the Beginning‬ ‭Points.‬
‭{If the target point is on a Restless Marker (see Restless‬
‭Dead model rule), the model with Restless Dead which‬
‭<5+>‬ ‭ Augment>‬
<
‭12″‬ ‭Instant‬ ‭corresponds to the marker is Re-animated with D3+1‬
{‭ 10+}‬ ‭{Ground}‬
‭Health Points on the target point. Then remove the‬
‭Restless Marker.}‬

‭Contents‬ ‭105‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Naptaan Market‬
‭ ndying‬ ‭Dynasties‬ ‭warbands‬ ‭purchase‬ ‭Equipment‬ ‭from‬‭the‬‭Naptaan‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬
U
‭items‬ ‭on‬ ‭the‬ ‭Naptaan‬ ‭Market‬ ‭are‬ ‭considered‬ ‭to‬ ‭have‬ ‭a‬ ‭Rarity‬ ‭of‬ ‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬
‭Naptaan Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬

‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Heavy Armour‬ ‭50‬ ‭3‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Flail‬ ‭15‬ ‭0‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Hammer‬ ‭5‬ ‭0‬
‭Lance‬ ‭30‬ ‭0‬ ‭MISCELLANEOUS EQUIPMENT‬
‭Light Lance‬ ‭10‬ ‭0‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Spear‬ ‭10‬ ‭0‬ ‭Blinding Scroll‬ ‭30‬ ‭12‬
‭Staff‬ ‭5‬ ‭0‬ ‭Holy Relic‬ ‭40‬ ‭8‬
‭Sword‬ ‭10‬ ‭0‬ ‭Lantern‬ ‭15‬ ‭0‬
‭Whip‬ ‭15‬ ‭0‬ ‭Obsidian Charm‬ ‭30‬ ‭16‬
‭Rope & Hook‬ ‭10‬ ‭0‬
‭SHOOTING WEAPONS‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Aspen Bow‬ ‭20‬ ‭7‬
‭Bow‬ ‭15‬ ‭0‬
‭Great Aspen Bow‬ ‭70‬ ‭12‬
‭Shortbow‬ ‭5‬ ‭0‬

‭ spen Bow:‬‭Shooting Weapon‬


A
‭Range 24″. Shots 1. Strength 3. Armour Penetration 0.‬
‭This weapon‬‭always‬‭hits on a roll equal to or greater‬‭than its Aim.‬

‭ reat Aspen Bow:‬‭Shooting Weapon‬


G
‭Range 36″. Shots 1. Strength 5. Armour Penetration 2. Slow Reload.‬
‭This‬‭weapon‬‭always‬‭hits‬‭on‬‭a‬‭roll‬‭equal‬‭to‬‭or‬‭greater‬‭than‬‭its‬‭Aim.‬‭No‬‭model‬‭can‬‭ever‬‭gain‬‭Weapon‬‭Proficiency‬
‭for Great Aspen Bows after being recruited.‬

‭Contents‬ ‭106‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Monarch’s‬ ‭Mason’s‬ ‭Death‬ ‭Desert‬
‭Cortege‬ ‭Menagerie‬ ‭Cult‬ ‭Nomads‬
‭Models‬ ‭4-15‬ ‭4-15‬ ‭4-15‬ ‭4-15‬
‭Nomarch‬ ‭1‬ ‭-‬ ‭-‬ ‭-‬
‭Tomb Architect‬ ‭-‬ ‭1‬ ‭-‬ ‭-‬
‭Death Cult Hierarch‬ ‭0-1‬‭[0-1]‬ ‭0-1‬ ‭1-2‬‭[0-2]‬ ‭-‬
‭Tomb Harbinger‬ ‭0-1‬‭[0-1]‬ ‭-‬ ‭0-1‬ ‭1‬
‭Necropolis Guard‬ ‭0-2‬‭{0-3}‬ ‭0-2‬‭[0-3]‬ ‭-‬ ‭0-1‬‭[0-3]‬
‭Hartummin‬ ‭-‬ ‭-‬ ‭0-1‬‭[0-2]‬ ‭0-1‬
‭Acolyte‬ ‭0-2‬‭{0-3}‬ ‭0-3‬‭[0-3]‬ ‭0-2‬ ‭0-3‬‭[0-3]‬
‭Skeletal Horse‬ ‭0-2‬ ‭0-2‬ ‭0-2‬ ‭0-2‬‭{0-5}‬
‭Skeletal Chariot‬ ‭0-1‬ ‭0-1‬ ‭-‬ ‭-‬
‭Camel‬ ‭-‬ ‭-‬ ‭-‬ ‭0-4‬‭{0-5}‬
‭Skeleton‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0-5‬
‭Skeleton Archer‬ ‭0-3‬ ‭0-5‬ ‭0-5‬ ‭0-3‬
‭Medjay‬ ‭0-3‬ ‭-‬ ‭0-5‬ ‭0+‬
‭Shabti‬ ‭0-1‬ ‭0-1‬ ‭-‬ ‭-‬
‭Sand Scorpion‬ ‭-‬ ‭0-1‬ ‭-‬ ‭-‬
‭Great Vulture‬ ‭-‬ ‭-‬ ‭0-2‬ ‭0-2‬
‭Scarab Swarm‬ ‭0-1‬ ‭0-1‬ ‭0-1‬ ‭-‬

‭Desert Nomads‬
‭Acolytes gain‬‭+1 Level‬‭, +1 Offensive Skill and +1‬‭Defensive Skill on their‬‭profile‬‭.‬

‭Contents‬ ‭107‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Undying Skills‬
‭ spen Enchantment:‬‭Attack Attribute - Shooting‬
A ‭ aster of Stone‬‭: Universal Rule‬
M
‭The‬‭model‬‭gains‬‭Weapon‬‭Proficiency‬‭for‬‭Aspen‬‭Bow‬ ‭Tomb Architect only.‬
‭and‬‭gains‬‭access‬‭to‬‭Shooting‬‭Skills.‬‭If‬‭the‬‭model‬‭has‬ ‭All‬ ‭friendly‬ ‭models‬ ‭of‬ ‭the‬ ‭Ensouled‬ ‭Statue‬ ‭Species‬
‭no Aim value, it is‬‭set‬‭to 5+.‬ ‭within 6″ of this model gain Fortitude (5+).‬
‭ utonomous:‬‭Universal Rule‬
A ‭ ender of the Dead‬‭: Universal Rule‬
M
‭Models with Undead only.‬ ‭Tomb Architect only.‬
‭The‬ ‭model‬‭can‬‭make‬‭March‬‭Moves‬‭as‬‭if‬‭it‬‭were‬‭not‬ ‭At‬‭the‬‭start‬‭of‬‭the‬‭Injury‬‭Phase,‬‭unless‬‭this‬‭model‬‭is‬
‭Undead.‬ ‭a‬ ‭Casualty,‬ ‭choose‬ ‭another‬ ‭Undead‬ ‭model‬ ‭in‬ ‭the‬
‭Dauntless:‬‭Personal Protection‬ ‭Warband.‬‭In‬‭this‬‭phase,‬‭that‬‭model‬‭can‬‭reroll‬‭results‬
‭Models with Undead only.‬ ‭on‬‭the‬‭Henchmen‬‭Injury‬‭Table‬‭and‬‭Hero‬‭Injury‬‭Main‬
‭The model ignores the effects of being Dazed.‬ ‭Table.‬
‭ ierophant‬‭: Universal Rule‬
H ‭ ecro Studies‬‭: Universal Rule‬
N
‭Death Cult Hierarch only.‬ ‭Acolyte only.‬
‭Max one per Warband.‬ ‭The‬‭model‬‭can‬‭cast‬‭the‬‭unboosted‬‭version‬‭of‬ ‭Death‬
‭The‬‭model‬‭gains‬‭Fortitude‬‭(6+)‬‭and‬‭Regeneration‬ ‭is‬‭only‬‭the‬‭Beginning‬‭(Hereditary‬‭Spell)‬‭as‬‭if‬‭it‬‭were‬
‭(6+)‬‭.‬ ‭Whenever‬ ‭the‬ ‭model‬ ‭casts‬ ‭Death‬ ‭is‬ ‭only‬ ‭the‬ ‭a Wizard.‬
‭Beginning,‬ ‭it‬ ‭gains‬ ‭a‬ ‭+1‬ ‭modifier‬ ‭to‬ ‭the‬ ‭Casting‬
‭Attempt.‬ ‭ econstitution:‬‭Universal Rule‬
R
‭Nomarch and Tomb Harbinger only.‬
‭ ife After Death:‬‭Universal Rule‬
L ‭During‬ ‭your‬ ‭Status‬ ‭Phase,‬ ‭friendly,‬ ‭unengaged‬
‭Wizard only.‬ ‭Undead‬ ‭models‬ ‭within‬ ‭6″‬ ‭of‬ ‭one‬ ‭or‬ ‭more‬ ‭models‬
‭Once‬‭during‬‭the‬‭Trading‬‭Phase,‬‭unless‬‭this‬‭model‬‭is‬ ‭with‬ ‭this‬ ‭skill‬ ‭Recover‬ ‭a‬ ‭single‬ ‭Health‬ ‭Point‬‭at‬‭the‬
‭Delayed,‬ ‭a‬ ‭single‬ ‭friendly‬ ‭undead‬ ‭model‬ ‭without‬ ‭start of Recovery.‬
‭Never‬ ‭Learns‬ ‭can‬ ‭be‬ ‭Reconstructed.‬ ‭To‬ ‭perform‬ ‭a‬
‭Reconstruction,‬ ‭you‬ ‭must‬ ‭pay‬ ‭the‬‭recruitment‬‭cost‬ ‭ ndying Will‬‭: Universal Rule‬
U
‭of‬ ‭the‬ ‭model‬ ‭plus‬ ‭twice‬ ‭its‬‭Experience‬‭in‬‭Treasury‬ ‭Nomarch only.‬
‭Points‬‭(Reconstruction‬‭cost‬‭=‬‭Recruit‬‭cost‬‭+‬‭2×Exp).‬ ‭At‬ ‭the‬ ‭start‬ ‭of‬ ‭the‬ ‭Close‬ ‭Combat‬ ‭phase,‬ ‭choose‬ ‭a‬
‭The‬ ‭Reconstructed‬ ‭model‬‭loses‬‭all‬‭Lasting‬‭Injuries.‬ ‭single‬ ‭friendly‬ ‭Undead‬ ‭model‬ ‭of‬ ‭Standard‬ ‭Height‬
‭Reconstruction‬ ‭can‬ ‭also‬ ‭be‬ ‭used‬ ‭for‬ ‭models‬ ‭that‬ ‭within‬ ‭the‬ ‭Commanding‬ ‭Presence‬ ‭range‬ ‭of‬ ‭this‬
‭suffered‬ ‭a‬ ‭'Dead'‬ ‭result‬ ‭during‬ ‭the‬ ‭proceeding‬ ‭model‬‭(if‬‭it‬‭has‬‭one).‬‭That‬‭model‬‭gains‬‭+2‬‭Offensive‬
‭Injury‬‭Phase.‬‭In‬‭that‬‭case,‬‭the‬‭model‬‭is‬‭brought‬‭back‬ ‭Skill,‬ ‭+2‬ ‭Defensive‬ ‭Skill‬ ‭and‬ ‭Lethal‬ ‭Strike‬ ‭for‬ ‭the‬
‭as if the 'Dead' result had never been applied.‬ ‭remainder of the phase.‬

‭Contents‬ ‭108‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Nomarch‬ ‭90 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Undying‬
‭4″‬ ‭8″‬ ‭8‬ ‭8‬ ‭3‬ ‭8‬ ‭ ear, Fearless, Restless Dead, Slow‬
F
‭Learner, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Shield, Helmet‬
‭9‬ ‭4‬ ‭4‬ ‭0‬ ‭Flammable‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Axe, Flail, Halberd,‬
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭3‬ ‭5+‬ ‭Dagger‬
‭Great Weapon, Lance, Aspen Bow‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Tomb Architect‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Strength,‬
‭4″‬ ‭8″‬ ‭8‬ ‭5‬ ‭3‬ ‭7‬ ‭ earless,‬‭Stonecrafter‬‭, Restless Dead, Slow‬
F ‭Undying‬
‭Learner, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Helmet‬
‭6‬ ‭4‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Axe, Flail,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬
‭Halberd, Great Weapon, Lance,‬
‭Whip‬
‭ tonecrafter‬‭: Universal Rule‬
S
‭Friendly models with Ensouled Statue within 6″ of this model gain Fortitude (6+).‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Death Cult Hierarch‬ ‭50 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Undying‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭5‬ ‭ earless, Restless Dead, Slow Learner, Undead,‬
F
‭Wizard (‬‭1‭;‬ Cosmology, Divination, Evocation),‬
‭Life After Death‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Axe,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬
‭Staff‬

‭Contents‬ ‭109‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Tomb Harbinger‬ ‭70 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Undying‬
‭4″‬ ‭8″‬ ‭7‬ ‭6‬ ‭3‬ ‭6‬ ‭Fearless, Restless Dead, Slow Learner, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭4‬ ‭0‬ ‭Flammable‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭ agger, Hammer, Sword, Axe,‬
D
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Lethal Strike, Magical Attacks‬
‭Flail, Halberd, Great Weapon,‬
‭Lance‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Necropolis Guard‬ ‭45 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Undying‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭4‬ ‭ earless, Restless Dead, Slow Learner,‬
F
‭Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭4‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭ agger, Hammer, Sword, Axe, Flail,‬
D
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Lethal Strike, Magical Attacks‬
‭Halberd, Great Weapon, Light Lance‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Hartummin‬ ‭40 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Speed, Undying‬
‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭3‬ ‭4‬ ‭ mbrace Death‬‭, Wizard (‬‭1‬‭;‬
E
‭Divination, Evocation)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Axe, Staff‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭Dagger‬
‭ mbrace Death:‬‭Universal Rule‬
E
‭When‬‭this‬‭model‬‭suffers‬‭a‬‭‘Dead’‬‭result‬‭during‬‭the‬‭Injury‬‭Phase,‬‭the‬‭effect‬‭is‬‭ignored.‬‭Instead,‬‭the‬‭model‬‭suffers‬
‭−1‬‭Agility,‬‭−1‬‭Offensive‬‭Skill‬‭and‬‭−1‬‭Defensive‬‭Skill‬‭on‬‭their‬‭profile‬‭.‬‭In‬‭addition,‬‭the‬‭model‬‭gains‬‭Restless‬‭Dead,‬
‭Slow Learner, and Undead. Finally, the model changes its species to Undead and loses Embrace Death.‬

‭Contents‬ ‭110‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Acolyte‬ ‭15 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Shooting, Speed, Undying‬
‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭3‬ ‭0‬ ‭Undying Service‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Axe, Spear, Flail, Halberd,‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭5+‬ ‭Dagger‬
‭Light Lance, Shortbow, Bow‬

‭Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Skeletal Horse‬ ‭80 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, May not Climb,‬‭Undead Mount‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭2‬ ‭Harnessed‬


‭ ndead Mount:‬‭Universal Rule‬
U
‭This mount can only be used by models that are Undead.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Camel‬ ‭40 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭18″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R,‬‭Living Mount‬‭, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭Harnessed‬


‭ iving Mount:‬‭Universal Rule‬
L
‭This mount can only be used by models that are‬‭not‬‭Undead.‬

‭Contents‬ ‭111‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Large‬ ‭Base:‬ ‭50x100mm‬
‭Skeleton Chariot‬ ‭150 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭10″‬ ‭R‬ ‭R+20‬ ‭R+1‬ ‭R‬ ‭R,‬‭Chariot‬‭, May not Climb,‬‭Undead Mount‬
‭0‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭12‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬
‭Steeds‬ ‭2‬ ‭2‬ ‭3‬ ‭0‬ ‭2‬ ‭Harnessed‬
‭Chassis‬ ‭4‬ ‭1‬ ‭Impact Hits (D3)‬
‭Chariot:‬‭Universal Rule‬
‭ he‬‭model‬‭cannot‬‭be‬‭Knocked‬‭Down.‬‭The‬‭model‬‭rolls‬‭an‬‭additional‬‭D6‬‭when‬‭taking‬‭Dangerous‬‭Terrain‬‭Tests.‬‭The‬
T
‭model cannot Recover Health Points during the Status Phase unless it has less than 6 Health Points remaining.‬
‭ ndead Mount:‬‭Universal Rule‬
U
‭This mount can only be used by models that are Undead.‬

‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Skeleton‬ ‭15 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭5‬ ‭5‬ ‭2‬ ‭0‬ ‭Fearless, SlowLearner, Restless Dead, Slow Learner, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Light Lance‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭2‬ ‭-‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Skeleton Archer‬ ‭20 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭5‬ ‭5‬ ‭2‬ ‭0‬ ‭Fearless, SlowLearner, Restless Dead, Slow Learner, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Aspen Bow‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭2‬ ‭5+‬ ‭Dagger‬‭, Single Wield‬

‭Contents‬ ‭112‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Medjay‬ ‭30 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭2‬ ‭0‬ ‭Undying Service‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Axe, Spear, Flail, Halberd,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭Dagger‬
‭Great Weapon‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Shabti‬ ‭160 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Construct‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭8‬ ‭20‬ ‭6‬ ‭0‬ ‭Ensouled Statue, Fearless, Never Learns, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour‬
‭12‬ ‭4‬ ‭4‬ ‭2‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Sword, Halberd, Great Weapon, Great Aspen‬
‭2‬ ‭4‬ ‭5‬ ‭2‬ ‭3‬ ‭5+‬ ‭Dagger‬
‭Bow‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭50x50mm‬


‭Sand Scorpion‬ ‭160 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Arthropod‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭7″‬ ‭14″‬ ‭8‬ ‭20‬ ‭6‬ ‭0‬ ‭ nsouled Statue, Fear, May not Climb, Never Learns, Undead,‬
E
‭Underground Ambush‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭4‬ ‭5‬ ‭2‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭4‬ ‭5‬ ‭2‬ ‭3‬ ‭-‬ ‭Lethal Strike, Poison Attacks‬

‭Contents‬ ‭113‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭40x40mm‬
‭Great Vulture‬ ‭100 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Aves‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬


‭Ground‬ ‭2″‬ ‭4″‬ ‭4‬ ‭20‬ ‭2‬ ‭0‬ ‭Fearless, Fly (9″, 18″), May not Climb, Never Learns, Undead‬
‭Fly‬ ‭9″‬ ‭18″‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭9‬ ‭3‬ ‭4‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭3‬ ‭4‬ ‭1‬ ‭3‬ ‭-‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭40x40mm‬


‭Scarab Swarm‬ ‭50 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Arthropod‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭3‬ ‭0‬ ‭ earless, May not Climb, Never Learns, Swarm, Undead,‬
F
‭Underground Ambush‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭2‬ ‭0‬ ‭Distracting‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭6‬ ‭3‬ ‭2‬ ‭1‬ ‭3‬ ‭-‬ ‭Glancing Blow, Poison Attacks‬

‭Contents‬ ‭114‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Vampire Covenant‬‭(VC)‬
‭Faction Model Rules‬
‭Blood Vessel:‬‭Universal Rule‬
‭ uring‬‭the‬‭Injury‬‭Phase,‬‭immediately‬‭after‬‭a‬‭model‬‭with‬‭Vampiric‬‭rolled‬‭a‬‭result‬‭of‬‭‘1-4’‬‭on‬‭the‬‭Hero‬‭Injury‬‭Main‬
D
‭Table,‬‭you‬‭may‬‭choose‬‭to‬‭sacrifice‬‭a‬‭model‬‭with‬‭Blood‬‭Vessel‬‭in‬‭your‬‭warband.‬‭Casualties‬‭that‬ ‭have‬‭not‬‭yet‬‭rolled‬
‭for‬ ‭their‬ ‭Injury‬ ‭may‬ ‭not‬ ‭be‬ ‭sacrificed.‬ ‭The‬ ‭sacrificed‬ ‭model‬‭immediately‬‭suffers‬‭a‬‭‘Dead’‬‭result‬‭and‬‭the‬‭model‬
‭with Vampiric is treated as having a ‘Full Recovery’ result instead.‬
‭Rise from your Grave‬
‭ uring‬ ‭the‬ ‭Trading‬‭Phase,‬‭you‬‭may‬‭recruit‬‭a‬‭single‬‭Zombie‬‭for‬‭free‬‭for‬‭each‬‭friendly‬‭model‬‭without‬‭Undead‬‭or‬
D
‭Supernal‬ ‭that‬ ‭suffered‬ ‭a‬ ‭‘Dead’‬ ‭result‬ ‭during‬ ‭the‬ ‭preceding‬ ‭Injury‬ ‭Phase,‬ ‭and‬ ‭for‬ ‭each‬ ‭enemy‬ ‭model‬ ‭without‬
‭Undead or Supernal that suffered a ‘Missing in Action’ result during the preceding Injury Phase.‬
‭Restless Dead:‬‭Universal Rule‬
‭ hen‬‭the‬‭model‬‭becomes‬‭a‬‭Casualty,‬‭place‬‭a‬‭Restless‬‭Marker‬‭centred‬‭where‬‭it‬‭stood‬‭and‬‭make‬‭a‬‭note‬‭of‬‭which‬
W
‭model‬‭the‬‭Remains‬‭Marker‬‭corresponds‬‭to.‬‭Restless‬‭Markers‬‭are‬‭on‬‭25‬‭mm‬‭round‬‭bases.‬‭The‬‭Restless‬‭markers‬
‭can be interacted with through Resurrection (Hereditary Spell).‬
‭Vampiric:‬‭Universal Rule‬
‭ he‬‭model‬‭can‬‭make‬‭March‬‭Moves‬‭and‬‭participates‬‭in‬‭Recovery‬‭as‬‭if‬‭it‬‭were‬‭not‬‭Undead.‬‭During‬‭any‬‭single‬‭Magic‬
T
‭Phase,‬ ‭the‬ ‭model‬ ‭can‬ ‭at‬ ‭most‬ ‭Recover‬ ‭a‬ ‭single‬ ‭Health‬ ‭Point,‬ ‭any‬ ‭excess‬ ‭is‬ ‭lost.‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭each‬ ‭Round‬ ‭of‬
‭Combat‬ ‭during‬ ‭which‬ ‭a‬ ‭model‬ ‭with‬ ‭Vampiric‬ ‭caused‬ ‭at‬ ‭least‬ ‭one‬ ‭unsaved‬ ‭wound,‬ ‭it‬ ‭recovers‬ ‭a‬ ‭single‬ ‭Health‬
‭Points.‬

‭Hereditary Spells‬
‭ he‬‭Vampire‬‭Covenant‬‭has‬‭two‬‭Hereditary‬‭Spells.‬‭When‬‭a‬‭Vampire‬‭Covenant‬‭Wizard‬‭learns‬‭the‬‭Hereditary‬‭Spell,‬
T
‭they learn‬‭both‬‭Spells.‬

‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭H Arise‬
‭rep‬ I‭ f the target model is Undead, it Recovers‬‭D6+1‬‭Health‬
‭Points.‬
‭ 6+>‬
< ‭<12″>‬
‭Augment‬ ‭Instant‬
‭{8+}‬ ‭[6″ Aura]‬

‭H Resurrection‬ I‭ f the target point is on a Restless Marker (see Restless Dead‬


‭model rule), the model with Restless Dead which‬
‭corresponds to the marker is Re-animated with‬‭D3+1‬‭Health‬
‭8+‬ ‭12″‬ ‭Ground‬ ‭Instant‬ ‭Points on the target point. Then remove the Restless Marker.‬

‭Otherwise, Summon a Zombie on the target point.‬

‭Contents‬ ‭115‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Covenant Market‬
‭ ampire‬ ‭Covenant‬ ‭warbands‬‭purchase‬‭Equipment‬‭from‬‭the‬‭Covenant‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬
V
‭items‬ ‭on‬ ‭the‬ ‭Covenant‬ ‭Market‬ ‭are‬ ‭considered‬ ‭to‬‭have‬‭a‬‭Rarity‬‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬
‭Covenant Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬

‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Barrow Barding‬ ‭60‬ ‭14‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Heavy Armour‬ ‭50‬ ‭3‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Hammer‬ ‭5‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Lance‬ ‭30‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Spear‬ ‭10‬ ‭0‬
‭Staff‬ ‭5‬ ‭0‬ ‭MISCELLANEOUS EQUIPMENT‬
‭Sword‬ ‭10‬ ‭0‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Whip‬ ‭15‬ ‭0‬ ‭Amulet of Power‬ ‭60‬ ‭17‬
‭Lucky Charm‬ ‭25‬ ‭5‬
‭SHOOTING WEAPONS‬ ‭Rope & Hook‬ ‭10‬ ‭0‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Soul Gem‬ ‭20‬ ‭15‬
‭Bow‬ ‭15‬ ‭0‬ ‭Torch‬ ‭5‬ ‭0‬
‭Shortbow‬ ‭5‬ ‭0‬
‭Sling‬ ‭10‬ ‭0‬

‭ arrow Barding:‬‭Armour Equipment - Other Armour‬


B
‭The model gains +1 Armour and +2 Rating.‬
‭ oul Gem:‬‭Miscellaneous Equipment‬
S
‭Wizards only. During the Injury Phase, when a non-Undead, non-Supernal enemy Hero suffers a ‘Missing in‬
‭Action’ result, you may choose to store their soul in the Soul Gem instead of using New Purpose. Only a single‬
‭soul can be stored in the Soul Gem, souls can be stored for any amount of time and can be discarded at will. When‬
‭a soul is stored, make a note of the Level the enemy Hero was at when it was Slain.‬
‭ uring the Trading Phase, you may discard the soul in the Soul Gem to recruit a Skeleton for free. If the soul‬
D
‭stored had a Level of 5 or higher, you may instead recruit a Barrow Guard for free.‬

‭Contents‬ ‭116‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Von‬ ‭Brotherhood‬
‭Karnstein‬ ‭Lamia‬ ‭ f the Dragon‬
o ‭Strigoi‬ ‭Nosferatu‬
‭Models‬ ‭4-15‬ ‭4-15‬ ‭4-15‬ ‭4-12‬ ‭4-15‬
‭Vampire Courtier‬ ‭1‬ ‭1‬ ‭1‬ ‭1‬ ‭1‬
‭Vampire Childe‬ ‭0-1‬‭[0-3]‬ ‭0-1‬‭[0-3]‬ ‭0-1‬‭[0-3]‬ ‭0-3‬ ‭0-1‬
‭Necromancer‬ ‭0-1‬ ‭0-1‬ ‭0-1‬ ‭-‬ ‭-‬
‭Barrow Guard‬ ‭0-3‬‭[0-3]‬ ‭0-3‬‭[0-3]‬ ‭0-3‬‭[0-3]‬ ‭-‬ ‭0-3‬‭[0-3]‬
‭Blood Guard‬ ‭-‬ ‭0-2‬‭[0-3]‬ ‭-‬ ‭-‬ ‭-‬
‭Wraith‬ ‭-‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬‭[0-3]‬
‭Skeletal Steed‬ ‭0-2‬‭{0-2}‬ ‭0-2‬‭{0-2}‬ ‭0-3‬ ‭-‬ ‭0-2‬
‭Dark Coach‬ ‭0-1‬‭{0-2}‬ ‭0-1‬‭{0-2}‬ ‭-‬ ‭-‬ ‭-‬
‭Thrall‬ ‭0-5‬ ‭0-5‬ ‭0-5‬ ‭0-5‬ ‭0-5‬
‭Zombie‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0+‬
‭Skeleton‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭-‬ ‭0+‬
‭Ghoul‬ ‭-‬ ‭-‬ ‭-‬ ‭0+‬ ‭0-5‬
‭Dire Wolf‬ ‭0-5‬ ‭-‬ ‭0-5‬ ‭-‬ ‭0-3‬
‭Bat Swarm‬ ‭0-2‬ ‭0-2‬ ‭-‬ ‭0-2‬ ‭-‬
‭Ghast‬ ‭-‬ ‭-‬ ‭-‬ ‭0-1‬ ‭-‬

‭Von Karnstein‬
‭The Vampire Courtier and the Vampire Childe gain +1 Disciple on their‬‭profile‬‭.‬

‭Lamia‬
‭ he‬‭Vampire‬‭Courtier‬‭and‬‭the‬‭Vampire‬‭Childe‬‭gain‬‭+1‬‭Agility‬‭on‬‭their‬‭profile‬‭.‬‭They‬‭also‬‭gain‬‭Weapon‬‭Proficiency‬
T
‭for Whips. They lose Armour Proficiency for Heavy Armour, Shields and Helmets.‬

‭Brotherhood of the Dragon‬


‭ he‬‭Vampire‬‭Courtier‬‭and‬‭the‬‭Vampire‬‭Childe‬‭gain‬‭+1‬‭Offensive‬‭Skill‬‭and‬‭+1‬‭Defensive‬‭Skill‬‭on‬‭their‬‭profile‬‭.‬‭They‬
T
‭also gain Armour Proficiency for Plate Armour.‬

‭Strigoi‬
‭ he‬ ‭Vampire‬ ‭Courtier‬ ‭and‬ ‭Vampire‬‭Childes‬‭gain‬‭+1‬‭Maximum‬‭Health‬‭Points,‬‭+1‬‭Health‬‭Points‬‭on‬‭their‬‭profile‬‭,‬
T
‭and gain‬‭Fortitude (6+)‬‭. They also lose all Armour‬‭Proficiencies.‬

‭Nosferatu‬
‭ he‬ ‭Vampire‬ ‭Courtier‬ ‭suffers‬ ‭−1‬ ‭Attack‬ ‭Value‬‭and‬‭−2‬‭Rating‬‭on‬‭their‬‭profile‬‭,‬‭but‬‭gains‬‭Wizard‬‭(‭1
T ‬ ‬‭;‬‭Cosmology,‬
‭Evocation, Occultism).‬
‭The Vampire Childe gains Wizard (‬‭0‬‭; Cosmology, Evocation,‬‭Occultism).‬
‭The Vampire and the Vampire Neophyte lose Armour Proficiency for Heavy Armour, Shields and Helmets.‬

‭Contents‬ ‭117‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Bloodline Skills‬
‭ loodline‬‭Skills‬‭can‬‭only‬‭be‬‭taken‬‭by‬‭models‬‭of‬‭the‬‭Vampire‬‭Species.‬‭A‬‭single‬‭model‬‭can‬‭at‬‭most‬‭have‬‭2‬‭Bloodline‬
B
‭Skills.‬

‭ rcane Knowledge:‬‭Universal Rule‬


A ‭ houl Lord:‬‭Attack Attribute - Close Combat‬
G
‭Nosferatu only.‬ ‭Strigoi only.‬
‭Spells‬‭cast‬‭by‬‭the‬‭model‬‭gain‬‭an‬‭additional‬‭6″‬‭range.‬ ‭The‬ ‭model‬ ‭gains‬ ‭Poison‬ ‭Attacks‬ ‭and‬ ‭Hatred‬‭.‬‭The‬
‭This‬‭effect‬‭is‬‭decreased‬‭to‬‭an‬‭additional‬‭3″‬‭range‬‭for‬ ‭model cannot be equipped with any Weapons.‬
‭Aura spells. Spells without Range are not affected.‬ I‭ nnocence Lost:‬‭Attack Attribute - Close Combat‬
‭ ristocratic Aura:‬‭Universal Rule‬
A ‭Lamia only.‬
‭Von Karnstein only.‬ ‭The model gains‬‭Distracting‬‭.‬
‭The model gains‬‭Commanding Presence (+6″)‬‭.‬ ‭ esmerising Gaze:‬‭Universal Rule‬
M
‭ ark Acolyte:‬‭Universal Rule‬
D ‭While‬ ‭engaged‬ ‭in‬‭combat‬‭with‬‭only‬‭a‬‭single‬‭enemy‬
‭Nosferatu only.‬ ‭model,‬‭that‬‭enemy‬‭model‬‭suffers‬‭−1‬‭Attack‬‭Value‬‭(to‬
‭When‬ ‭casting‬ ‭Resurrection‬ ‭and‬ ‭Arise‬ ‭(Hereditary‬ ‭a minimum of 1).‬
‭Spells),‬ ‭the‬ ‭model‬ ‭can‬ ‭reroll‬ ‭the‬ ‭dice‬ ‭used‬ ‭for‬ ‭ onster Hunter:‬‭Attack Attribute - Close Combat‬
M
‭determining the amount of Health Points Recovered.‬ ‭The‬ ‭model‬ ‭gains‬ ‭Mighty‬ ‭Attacks‬ ‭(2,‬ ‭against‬
‭ rimson Rage:‬‭Attack Attribute - Close Combat‬
C ‭Large)‬‭.‬
‭Brotherhood only‬ ‭ eerless Warrior:‬‭Attack Attribute - Close Combat‬
P
‭The‬ ‭model‬ ‭gains‬ ‭Battle‬ ‭Focus‬ ‭and‬ ‭Devastating‬ ‭Brotherhood only‬
‭Charge (Hatred)‬‭.‬ ‭Attacks‬‭made‬‭by‬‭the‬‭model‬‭gains‬‭+1‬‭Offensive‬‭Skill,‬
‭ ightmare Form:‬‭Personal Protection‬
N ‭Lethal Strike‬‭and‬‭Weapon Master‬‭.‬
‭Strigoi only.‬ ‭ ush of Blood:‬‭Attack Attribute - Close Combat‬
R
‭The‬‭model‬‭gains‬‭Regeneration‬‭(6+)‬‭and‬‭Fortitude‬ ‭Lamia only.‬
‭(5+)‬‭.‬ ‭The model gains‬‭Lightning Reflexes‬‭.‬
‭ ark Arts:‬‭Universal Rule‬
D ‭ trom Caller:‬‭Universal Rule‬
S
‭Cannot be taken by Nosferatu.‬ ‭Von Karnstein only.‬
‭Max 1 per Warband.‬ ‭Once‬‭per‬‭game,‬‭at‬‭the‬‭end‬‭of‬‭your‬‭Player‬‭Turn,‬‭you‬
‭The‬ ‭model‬ ‭gains‬ ‭Wizard‬ ‭(0;‬ ‭X)‬ ‭where‬ ‭the‬ ‭Path‬ ‭may‬ ‭activate‬ ‭this‬ ‭Skill.‬ ‭When‬ ‭activated,‬ ‭all‬‭friendly‬
‭options‬ ‭X‬ ‭are‬ ‭determined‬ ‭by‬ ‭the‬ ‭Archetype‬ ‭of‬ ‭the‬ ‭models‬‭within‬‭6″‬‭gain‬‭Hard‬‭Target‬‭(1)‬‭until‬‭the‬‭start‬
‭warband:‬ ‭of your next Player Turn.‬
‭–‬ ‭Von Karnstein‬‭- Evocation, Occultism‬
‭–‬ ‭Brotherhood of the Dragon‬‭- Occultism‬ ‭ estigial Wings:‬‭Universal Rule‬
V
‭–‬ ‭Lamia‬‭- Evocation, Witchcraft‬ ‭Max 1 per Warband.‬
‭–‬ ‭Strigoi‬‭- Shamanism‬ ‭The model gains‬‭Swiftstride‬‭.‬
‭ inged Horror:‬‭Universal Rule‬
W
‭ ternal Duellist:‬‭Attack Attribute - Close Combat‬
E ‭Models with Vestigial Wings only.‬
‭The‬‭model‬‭must‬‭reroll‬‭natural‬‭to-hit‬‭and‬‭to-‬‭wound‬ ‭The‬ ‭model‬ ‭gains‬ ‭May‬ ‭not‬ ‭Ride‬ ‭and‬ ‭Fly‬ ‭(7″,‬ ‭14″)‬‭.‬
‭rolls of ‘1’ with its Close Combat Attacks.‬ ‭The‬ ‭model‬ ‭loses‬ ‭Armour‬ ‭Proficiency‬ ‭for‬ ‭Heavy‬
‭Armour, Plate Armour and Shields.‬

‭Contents‬ ‭118‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Vampire Courtier‬ ‭120 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vampire‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed, Strength, Bloodline‬
‭6″‬ ‭12″‬ ‭8‬ ‭14‬ ‭3‬ ‭8‬ ‭Fear, Fearless, Undead, Vampiric‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭9‬ ‭4‬ ‭4‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Staff, Spear,‬
‭2‬ ‭4‬ ‭4‬ ‭1‬ ‭5‬ ‭0‬ ‭Dagger‬
‭Halberd, Great Weapon, Lance‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Vampire‬‭Childe‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vampire‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed, Strength,‬
‭6″‬ ‭12″‬ ‭7‬ ‭10‬ ‭3‬ ‭1‬ ‭Fear, Fearless, Undead, Vampiric‬ ‭Bloodline‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Staff, Spear,‬
‭1‬ ‭3‬ ‭4‬ ‭0‬ ‭4‬ ‭0‬ ‭Dagger‬
‭Halberd, Great Weapon, Lance‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Necromancer‬ ‭35 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Speed‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭4‬ ‭ lood Vessel, Wizard (‬‭1‬‭;‬
B
‭Alchemy, Evocation)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Staff, Sword‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭0‬ ‭Dagger‬

‭Contents‬ ‭119‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Barrow Guard‬ ‭70 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭4‬ ‭ earless, Restless Dead, Slow Learner,‬
F
‭Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭3‬ ‭4‬ ‭0‬ ‭Heavy Armour‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Axe, Flail,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭0‬ ‭ agger‬‭, Lethal Strike, Magical Attacks,‬
D
‭Halberd, Great Weapon, Lance‬
‭Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Blood Guard‬ ‭35 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Speed‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭3‬ ‭ lood Vessel,‬
B
‭Bodyguard‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Great Weapon‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭0‬ ‭Dagger‬
‭Beloved:‬‭Universal Rule‬
‭ hen‬ ‭a‬ ‭friendly‬ ‭model‬‭with‬‭Vampiric‬‭is‬‭the‬‭target‬‭of‬‭a‬‭charge,‬‭this‬‭model‬‭can‬‭make‬‭Intercept‬‭Moves‬‭when‬‭the‬
W
‭charging enemy model is up to 6″ away (instead of the regular 2″).‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20 mm‬


‭Wraith‬ ‭90 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed‬
‭6″‬ ‭12″‬ ‭5‬ ‭10‬ ‭3‬ ‭5‬ ‭ ear, Fearless, Ghost Step, Restless Dead, Slow‬
F
‭Learner, Strider, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Aegis (3+, against non-Magical Attacks), Aegis (5+)‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Great Weapon‬
‭1‬ ‭3‬ ‭3‬ ‭10‬ ‭2‬ ‭0‬ ‭Great Weapon‬‭, Magical Attacks, Single Wield‬

‭Contents‬ ‭120‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Skeletal Steed‬ ‭80 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R, Barrow Barding‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬

‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭2‬ ‭Harnessed‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭50x100mm‬


‭Dark Coach‬ ‭170 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭8″‬ ‭R‬ ‭R+25‬ ‭R+1‬ ‭R‬ ‭R,‬‭Chariot‬‭, Ghost Step, May not Climb,‬‭Vampiric Mount‬
‭0‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭12‬ ‭R‬ ‭R‬ ‭R‬ ‭R, Aegis (5+)‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Weapon Proficiency‬
‭Coachman‬ ‭Dagger, Whip, Great Weapon‬
‭1‬ ‭3‬ ‭3‬ ‭10‬ ‭2‬ ‭Dagger‬‭, Magical Attacks, Single Wield‬
‭Steeds‬ ‭2‬ ‭2‬ ‭3‬ ‭0‬ ‭2‬ ‭Harnessed‬
‭Chassis‬ ‭5‬ ‭2‬ ‭Impact Hits (1)‬
‭ hariot:‬‭Universal Rule‬
C
‭The‬‭model‬‭cannot‬‭be‬‭Knocked‬‭Down.‬‭The‬‭model‬‭rolls‬‭an‬‭additional‬‭D6‬‭when‬‭taking‬‭Dangerous‬‭Terrain‬‭Tests.‬‭The‬
‭model cannot Recover Health Points during the Status Phase unless it has less than 6 Health Points remaining.‬
‭ ampiric Mount:‬‭Universal Rule‬
V
‭This mount can only be used by models that are Vampiric.‬

‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Thrall‬ ‭30 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭2‬ ‭0‬ ‭Blood Vessel‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Halberd, Great‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Weapon, Sling, Shortbow, Bow‬

‭Contents‬ ‭121‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Zombie‬ ‭5 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭2‬ ‭5‬ ‭3‬ ‭Fearless, Never Learns, Restless Dead, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour, Shield, Helmet‬
‭6‬ ‭1‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Axe, Hammer, Great Weapon‬
‭1‬ ‭1‬ ‭3‬ ‭0‬ ‭1‬ ‭Dagger‬‭, Single Wield‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Skeleton‬ ‭15 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭4‬ ‭5‬ ‭2‬ ‭Fearless, Never Learns, Restless Dead, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear,‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭2‬ ‭Dagger‬‭, Single Wield‬
‭Halberd, Great Weapon‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Ghoul‬ ‭45 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭6‬ ‭10‬ ‭2‬ ‭Fearless, Never Learns, Restless Dead, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭3‬ ‭4‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭2‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭Poison Attacks‬

‭Contents‬ ‭122‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬
‭Direwolf‬ ‭35 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Canine‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭9″‬ ‭18″‬ ‭3‬ ‭5‬ ‭2‬ ‭ earless, May not Climb, Never Learns, Restless Dead, Undead,‬
F
‭Vanguard (12″)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭3‬ ‭3‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭Devastating Charge (+1 Str, +1 AP)‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭40x40mm‬


‭Bat Swarm‬ ‭65 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Aves‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬


‭Ground‬ ‭1″‬ ‭2″‬ ‭3‬ ‭10‬ ‭2‬ ‭ earless, Fly (6″, 12″), May not Climb, Never Learns, Restless Dead,‬
F
‭Fly‬
‭Swarm, Undead‬
‭6″‬ ‭12″‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭2‬ ‭0‬ ‭Distracting‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭6‬ ‭3‬ ‭2‬ ‭0‬ ‭2‬ ‭Glancing Blow‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Ghast‬ ‭160 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Undead‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭5‬ ‭20‬ ‭6‬ ‭Fear, Fearless, Never Learns, Restless Dead, Undead‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭5‬ ‭0‬ ‭Fortitude (6+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭3‬ ‭3‬ ‭4‬ ‭1‬ ‭2‬ ‭Poison Attacks‬

‭Contents‬ ‭123‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭The Vermin Swarm‬‭(VS)‬
‭Faction Model Rules‬
‭Cohort Coordination:‬‭Attack Attribute - Close Combat,‬‭Shooting‬
‭ hen‬‭within‬‭3″‬‭of‬‭at‬‭least‬‭2‬‭other‬‭friendly‬‭models‬‭with‬‭Cohort‬‭Coordination,‬‭the‬‭model‬‭must‬‭reroll‬‭natural‬‭to-hit‬
W
‭rolls of ‘1’.‬
‭ ife is Cheap:‬‭Universal Rule‬
L
‭Once‬ ‭per‬ ‭Experience‬ ‭Phase,‬ ‭when‬ ‭a‬ ‭Hero‬ ‭or‬ ‭Henchmen‬ ‭group‬ ‭with‬ ‭this‬ ‭Model‬ ‭Rule‬ ‭gains‬ ‭a‬ ‭Level,‬ ‭they‬
‭immediately gain +1 Experience.‬
‭ arbands‬ ‭with‬ ‭a‬ ‭majority‬ ‭of‬ ‭models‬ ‭with‬ ‭Life‬ ‭is‬ ‭Cheap‬ ‭are‬‭not‬‭affected‬‭by‬‭routing‬‭until‬‭at‬‭least‬‭33%‬‭of‬‭their‬
W
‭models‬ ‭have‬ ‭been‬ ‭Slain‬ ‭or‬ ‭have‬ ‭become‬ ‭Casualties,‬ ‭instead‬ ‭of‬ ‭the‬ ‭usual‬ ‭25%.‬ ‭(Note‬ ‭that‬ ‭this‬ ‭also‬ ‭affects‬
‭voluntary Withdrawal.)‬
‭Cult of Errahman:‬‭Special Attack‬
‭ henever‬‭a‬‭natural‬‭‘1’‬‭is‬‭rolled‬‭to‬‭hit‬‭for‬‭a‬‭Close‬‭Combat‬‭Attack‬‭allocated‬‭towards‬‭a‬‭model‬‭with‬‭Cult‬‭of‬‭Errahman,‬
W
‭the model inflicts 1 hit with Toxic Attacks against the attacking model in the same Initiative Step.‬
‭ unnel Markers‬
T
‭Each‬‭Vermin‬‭Swarm‬‭warband‬‭gains‬‭a‬‭single‬‭Tunnel‬‭Marker‬‭and‬‭can‬‭gain‬‭additional‬‭Tunnel‬‭Markers‬‭by‬‭including‬
‭Drill‬ ‭Teams.‬ ‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭step‬ ‭4‬ ‭of‬ ‭the‬ ‭Pre-Game‬ ‭Sequence‬ ‭(Select‬ ‭Secondary‬ ‭Objective),‬ ‭place‬ ‭each‬ ‭of‬ ‭your‬
‭Tunnel‬‭Markers‬‭on‬‭Ground‬‭Level,‬‭fully‬‭outside‬‭of‬‭any‬‭Wall,‬‭at‬‭least‬‭10″‬‭from‬‭the‬‭Board‬‭Edge‬‭and‬‭at‬‭least‬‭6″‬‭from‬
‭each‬‭Objective‬‭Marker.‬‭Tunnel‬‭Markers‬‭are‬‭on‬‭25‬‭mm‬‭round‬‭bases.‬‭If‬‭two‬‭or‬‭more‬‭players‬‭have‬‭Tunnel‬‭Markers,‬
‭randomise who places them first.‬
‭Tunnel Reserve‬‭: Universal Rule‬
‭ he‬‭model‬‭gains‬‭Ambush,‬‭with‬‭the‬‭following‬‭exceptions:‬‭Instead‬‭of‬‭arriving‬‭at‬‭the‬‭Battlefield‬‭from‬‭a‬‭Board‬‭Edge,‬
T
‭the‬‭model‬‭is‬‭placed‬‭in‬‭contact‬‭with‬‭a‬‭friendly‬‭Tunnel‬‭Marker.‬‭If‬‭this‬‭is‬‭not‬‭possible‬‭for‬‭any‬‭friendly‬‭marker‬‭on‬‭the‬
‭Battlefield, the model cannot enter the Battlefield during this Player Turn.‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭ he range of this spell can be measured from the Caster or‬


T
‭H The Awakened Swarm‬ ‭from any friendly Tunnel Marker on the Battlefield. Summon‬
‭8+‬ ‭6″‬ ‭Ground‬ ‭Instant‬ ‭a single Rat Swarm (profile below) on the targeted point.‬

‭Standar‬ ‭40x40m‬
‭Height:‬ d‭‬ ‭Base:‬ m‭ ‬
‭Rat Swarm‬
‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭4‬ ‭-‬ ‭-‬ ‭-‬ ‭Swarm, Never Learns‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭2‬ ‭1‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭6‬ ‭2‬ ‭2‬ ‭1‬ ‭3‬ ‭-‬ ‭Glancing Blow‬

‭Contents‬ ‭124‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Vermin Market‬
‭ ermin‬‭Swarm‬‭warbands‬‭purchase‬‭Equipment‬‭from‬‭the‬‭Vermin‬‭Market.‬‭When‬‭the‬‭warband‬‭is‬‭started,‬‭all‬‭items‬
V
‭on‬ ‭the‬ ‭Vermin‬ ‭Market‬ ‭are‬ ‭considered‬ ‭to‬ ‭have‬ ‭a‬‭Rarity‬‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬‭to‬‭the‬‭Vermin‬
‭Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬
‭CLOSE COMBAT WEAPONS‬ ‭SHOOTING WEAPONS‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Bloodpox Blade‬ ‭15‬ ‭5‬ ‭Blowpipe‬ ‭30‬ ‭8‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Deepfire Grenade‬ ‭10‬ ‭4‬
‭Fighting Claws‬ ‭30‬ ‭8‬ ‭Deepfire Thrower‬ ‭120‬ ‭15‬
‭Flail‬ ‭15‬ ‭0‬ ‭Handgun‬ ‭35‬ ‭7‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Javelins‬ ‭15‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Jezail‬ ‭80‬ ‭15‬
‭Hammer‬ ‭5‬ ‭0‬ ‭Pistol‬ ‭30‬ ‭7‬
‭Spear‬ ‭10‬ ‭0‬ ‭Rotary Gun‬ ‭120‬ ‭15‬
‭Staff‬ ‭5‬ ‭0‬ ‭Sling‬ ‭10‬ ‭0‬
‭Sword‬ ‭10‬ ‭0‬ ‭Throwing Weapons‬ ‭25‬ ‭0‬
‭Whip‬ ‭15‬ ‭0‬
‭MISCELLANEOUS EQUIPMENT‬
‭ARMOUR EQUIPMENT‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Amulet of Power‬ ‭60‬ ‭17‬
‭Heavy Armour‬ ‭50‬ ‭3‬ ‭Crimson Lotus‬ ‭20‬ ‭10‬
‭Helmet‬ ‭20‬ ‭0‬ ‭Darkstone Snuff‬ ‭20‬ ‭10‬
‭Leather Armour‬ ‭10‬ ‭0‬ ‭Holy Relic‬ ‭40‬ ‭8‬
‭Light Armour‬ ‭20‬ ‭0‬ ‭Rope & Hook‬ ‭10‬ ‭0‬
‭Shield‬ ‭10‬ ‭0‬ ‭Torch‬ ‭5‬ ‭0‬
‭ loodpox Blade:‬‭Close Combat Weapon‬
B
‭Hands 1. Attacks made with this weapon gain‬‭Poison‬‭Attacks‬‭.‬
‭Darkstone Snuff‬‭: Miscellaneous Equipment - Drug‬
‭ ne‬ ‭Use‬‭Only.‬‭Use‬‭during‬‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence.‬‭Until‬‭the‬‭end‬‭of‬‭the‬‭game,‬‭the‬‭user‬‭gains‬‭Lightning‬
O
‭Reflexes.‬ ‭During‬‭the‬‭Start‬‭of‬‭the‬‭next‬‭Post-Game‬‭Sequence,‬‭roll‬‭a‬‭D6.‬‭On‬‭a‬‭result‬‭of‬‭‘1’,‬‭the‬‭user‬‭gains‬‭Addicted‬
‭(Darkstone Dust)‬‭.‬
‭Deepfire Grenade:‬‭Shooting Weapon‬
‭ ange‬‭8″,‬‭Shots‬‭1,‬‭Str‬‭6,‬‭AP‬‭2,‬‭Accurate,‬‭Flaming‬‭Attacks,‬‭Quick‬‭to‬‭Fire.‬‭One‬‭Use‬‭Only‬‭.‬‭Deepfire‬‭Grenades‬‭do‬‭not‬
R
‭count‬ ‭towards‬ ‭the‬ ‭limit‬ ‭of‬ ‭how‬ ‭many‬ ‭Shooting‬ ‭Weapons‬ ‭a‬ ‭model‬ ‭can‬ ‭carry.‬ ‭Models‬ ‭can‬ ‭be‬ ‭equipped‬ ‭with‬
‭multiple Deepfire Grenades.‬
‭ eepfire Thrower:‬‭Shooting Weapon‬
D
‭Range 12″, Shots 1, Str 3, AP 0, Slow Reload, Flaming Attacks.‬
‭ fter‬‭choosing‬‭the‬‭target,‬‭roll‬‭a‬‭D6‬‭and‬‭choose‬‭up‬‭to‬‭that‬‭many‬‭targets‬‭in‬‭total,‬‭all‬‭within‬‭3″‬‭of‬‭the‬‭original‬‭target‬
A
‭or‬‭in‬‭contact‬‭with‬‭a‬‭line‬‭drawn‬‭from‬‭the‬‭centre‬‭of‬‭the‬‭shooter‬‭to‬‭the‬‭centre‬‭of‬‭the‬‭original‬‭target.‬‭If‬‭a‬‭natural‬‭‘6’‬‭is‬
‭rolled, the shooter is also automatically hit by the weapon. Roll to hit for all other targets, alway hitting on 2+.‬
‭No model can ever gain Weapon Proficiency for Deepfire Throwers after being recruited.‬
‭ ighting Claws:‬‭Close Combat Weapon‬
F
‭Hands‬‭2.‬‭The‬‭models‬‭gain‬‭+1‬‭Attack‬‭Value‬‭and‬‭must‬‭reroll‬‭failed‬‭Climb‬‭Tests.‬‭The‬‭model‬‭loses‬‭Scoring‬‭and‬‭cannot‬
‭be equipped with any Shooting Weapons.‬

‭Contents‬ ‭125‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Jezail:‬‭Shooting Weapon‬
S‭ hots‬‭1,‬‭Range‬‭36″,‬‭Str‬‭5,‬‭AP‬‭3,‬‭Slow‬‭Reload,‬‭Accurate,‬‭Move‬‭or‬‭Fire.‬‭If‬‭a‬‭‘6’‬‭is‬‭rolled‬‭to‬‭hit,‬‭the‬‭user‬‭suffers‬‭a‬‭hit‬
‭with‬ ‭Strength‬ ‭2‬ ‭and‬ ‭Armour‬ ‭Penetration‬ ‭0.‬ ‭No‬‭model‬‭can‬‭ever‬‭gain‬‭Weapon‬‭Proficiency‬‭for‬‭Jezails‬‭after‬‭being‬
‭recruited, except through the‬‭Jezail Sniper‬‭Skill.‬
‭ otary Gun‬‭: Shooting Weapon‬
R
‭Range 18′′, Shots 1, Str 4, AP 2, Slow Reload.‬
‭ fter‬‭choosing‬‭the‬‭target,‬‭roll‬‭a‬‭D6‬‭and‬‭choose‬‭up‬‭to‬‭that‬‭many‬‭targets‬‭in‬‭total,‬‭or‬‭allocate‬‭up‬‭to‬‭that‬‭many‬‭attacks‬
A
‭among‬‭the‬‭targets.‬‭All‬‭targets‬‭must‬‭be‬‭within‬‭2″‬‭of‬‭another‬‭target‬‭of‬‭the‬‭weapon‬‭and‬‭within‬‭range‬‭of‬‭the‬‭weapon.‬
‭If‬ ‭a‬ ‭natural‬ ‭‘6’‬ ‭is‬ ‭rolled,‬ ‭the‬ ‭shooter‬ ‭is‬ ‭also‬ ‭automatically‬ ‭hit‬ ‭by‬ ‭the‬ ‭weapon.‬ ‭Roll‬ ‭to‬ ‭hit‬ ‭for‬ ‭all‬ ‭other‬ ‭targets‬
‭following the normal rules. The weapon does‬‭not‬‭suffer‬‭the −1 to-hit modifier from firing multiple shots.‬
‭No model can ever gain Weapon Proficiency for Rotary Guns after being recruited.‬

‭Archetypes‬
‭Vermin Legion‬ ‭Plague-Hermit Cult‬ ‭Sicarra Saboteurs‬ ‭Great House‬
‭Models‬ ‭4-25‬ ‭4-20‬ ‭4-20‬ ‭4-25‬
‭Bloodfur Legate‬ ‭1‬ ‭-‬ ‭-‬ ‭-‬
‭Duskblade Assassin‬ ‭-‬ ‭-‬ ‭1‬ ‭-‬
‭House Prefect‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Swarm Priest‬ ‭0-1‬‭[0-4]‬ ‭1‬ ‭0-1‬‭[0-4]‬ ‭-‬
‭Blackfur Veteran‬ ‭0-2‬‭[0-4]‬ ‭-‬ ‭-‬ ‭0-1‬‭[0-4]‬
‭Shadowfur Stalker‬ ‭-‬ ‭-‬ ‭0-2‬‭[0-4]‬ ‭0-1‬‭[0-4]‬
‭Plague Disciple‬ ‭-‬ ‭0-2‬‭[0-4]‬ ‭-‬ ‭-‬
‭Free Rat‬ ‭0-3‬‭[0-4]‬ ‭0-3‬‭[0-4]‬ ‭0-3‬‭[0-4]‬ ‭0-4‬‭[0-4]‬
‭Vermin Legionaries‬ ‭0+‬ ‭0-5‬ ‭0-5‬ ‭0+‬
‭Vermin Velites‬ ‭0-5‬ ‭-‬ ‭0+‬ ‭0-5‬
‭Giant Rat‬ ‭0-5‬ ‭0-5‬ ‭0-5‬ ‭0-5‬
‭Plague Brethren‬ ‭0-3‬ ‭0+‬ ‭-‬ ‭-‬
‭Experimental Weapon Team‬ ‭0-1‬ ‭-‬ ‭-‬ ‭0-1‬
‭Drill Team‬ ‭0-1‬ ‭-‬ ‭0-1‬ ‭0-1‬
‭Fetthis Brute‬ ‭0-1‬ ‭-‬ ‭-‬ ‭-‬

‭Centurion‬
‭Blackfur Veterans, Vermin Legionaries and Vermin Velites gain‬‭Cohort Coordination‬‭.‬

‭Cult of Errhiman‬
‭ he‬ ‭Swarm‬ ‭Priest‬ ‭gains‬ ‭+2‬ ‭Levels‬‭,‬ ‭+1‬ ‭Discipline‬ ‭and‬ ‭+1‬ ‭Resilience‬ ‭on‬ ‭their‬ ‭profile‬‭.‬ ‭They‬ ‭also‬ ‭gain‬ ‭Cult‬ ‭of‬
T
‭Errahman,‬‭access‬‭to‬‭Strength‬‭Skills,‬‭and‬‭Weapon‬‭Proficiency‬‭for‬‭Flails,‬‭Bloodpox‬‭Blades‬‭and‬‭Great‬‭Weapons.‬‭The‬
‭Swarm Priest replaces Witchcraft with Occultism for available Paths.‬
‭Free Rats gain Cult of Errahman and Weapon Proficiency for Flails and Bloodpox Blades.‬

‭Sicarra‬
‭ uring‬ ‭the‬ ‭Experience‬ ‭Phase,‬ ‭Heroes‬ ‭in‬ ‭this‬ ‭Warband‬ ‭gain‬ ‭an‬ ‭additional‬ ‭+1‬ ‭Experience‬‭if‬‭they‬‭caused‬‭one‬‭or‬
D
‭more enemy Heroes to become Casualties during the preceding Game Sequence.‬
‭Free Rats gains the‬‭House Member (Sicarra)‬‭skill.‬

‭Contents‬ ‭126‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Great House‬
‭ hen‬ ‭choosing‬ ‭this‬ ‭Archetype,‬ ‭you‬ ‭must‬ ‭also‬ ‭choose‬ ‭one‬ ‭of‬ ‭the‬‭houses‬‭from‬‭the‬‭list‬‭below,‬‭gaining‬‭the‬‭listed‬
W
‭effect. In addition, the House Prefect and all Freed Rats gain the‬‭House Member ( X)‬‭skill to that chosen‬‭house.‬
–‭ ‬ ‭ etthis‬‭- The number of Fetthis Brutes the Warband‬‭can include is changed to 0-2.‬
F
‭–‬ ‭Rakachit‬‭- The number of Experimental Weapon Teams‬‭the Warband can include is changed to 0-2.‬
‭–‬ ‭Skorchit‬‭- The number of Experimental Weapon Teams‬‭the Warband can include is changed to 0-2.‬
‭–‬ ‭Stygian‬‭- The number of Drill Teams the Warband can‬‭include is changed to 0-2.‬

‭Great House Skills‬


‭Great House skills can only be taken by models with House Member (X), where X matches their house below.‬

‭Fetthis‬ ‭Skorchit‬
‭ etthis Fleshmaster:‬‭Universal Rule‬
F ‭ as Technician:‬‭Universal Rule‬
G
‭Giant‬‭Rats‬‭and‬‭Fetthis‬‭Brutes‬‭within‬‭12″‬‭of‬‭this‬‭model‬ ‭Models‬ ‭within‬ ‭12″‬ ‭of‬ ‭this‬ ‭model‬‭(friend‬‭or‬‭foe)‬‭gain‬
‭gain‬‭Maximised (Charge Range)‬‭.‬ ‭Flammable‬‭.‬

‭ eltcrafter:‬‭Personal Protection‬
P ‭ korchit Alchemist:‬‭Universal Rule‬
S
‭The‬ ‭model‬ ‭gains‬ ‭Fortitude‬ ‭(6+)‬ ‭and‬ ‭While‬ ‭this‬ ‭model‬ ‭is‬ ‭part‬ ‭of‬ ‭the‬ ‭Warband‬ ‭and‬ ‭not‬
‭Regeneration (4+)‬‭.‬ ‭Delayed,‬ ‭Drugs‬ ‭can‬ ‭be‬ ‭bought‬ ‭at‬ ‭half‬ ‭price‬ ‭and‬ ‭half‬
‭Rarity (round fractions up).‬
‭Rakachit‬
‭ akachit Technocrat:‬‭Universal Rule‬
R ‭Stygian‬
‭At‬ ‭the‬ ‭start‬ ‭of‬ ‭each‬ ‭friendly‬ ‭Shooting‬ ‭Phase,‬ ‭the‬ ‭ tygian Overseer:‬‭Universal Rule‬
S
‭model‬ ‭may‬ ‭choose‬ ‭a‬ ‭friendly‬ ‭model‬ ‭within‬ ‭3″.‬ ‭Until‬ ‭The‬‭model‬‭gains‬‭Tunnel‬‭Reserve.‬‭At‬‭the‬‭start‬‭of‬‭each‬
‭the end of the phase, that model gains Quick to Fire.‬ ‭friendly‬ ‭Shooting‬ ‭Phase,‬ ‭the‬ ‭bearer‬ ‭may‬ ‭choose‬ ‭a‬
‭single‬‭friendly‬‭Tunnel‬‭Marker‬‭within‬‭18″.‬‭Pick‬‭up‬‭and‬
J‭ ezail Sniper:‬‭Universal Rule‬
‭place‬‭that‬‭Tunnel‬‭Marker‬‭back‬‭on‬‭the‬‭table,‬‭following‬
‭The model gains Weapon Proficiency for Jezails.‬
‭the‬‭same‬‭rules‬‭described‬‭in‬‭Tunneller‬‭(see‬‭Drill‬‭team)‬
‭Sicarra‬ ‭and within 6″ of its previous position‬‭.‬
‭Dark Disguise:‬‭Universal Rule‬ ‭ unnel Collapse:‬‭Universal Rule‬
T
‭ he‬ ‭model‬ ‭gains‬ ‭Ambush‬‭.‬‭At‬‭the‬‭End‬‭of‬‭your‬‭Status‬
T ‭At‬ ‭the‬ ‭start‬ ‭of‬ ‭each‬ ‭friendly‬ ‭Shooting‬ ‭Phase,‬ ‭the‬
‭Phase,‬ ‭the‬ ‭model‬ ‭may‬ ‭switch‬ ‭places‬ ‭with‬ ‭any‬ ‭other‬ ‭model‬ ‭may‬ ‭detonate‬ ‭a‬ ‭single‬ ‭Tunnel‬ ‭Marker‬ ‭within‬
‭friendly‬ ‭model‬ ‭with‬‭Dark‬‭Doorways.‬‭Models‬‭that‬‭are‬ ‭18″‬ ‭of‬ ‭it.‬ ‭If‬ ‭so,‬ ‭all‬ ‭models‬ ‭within‬ ‭D6″‬ ‭of‬ ‭the‬ ‭Tunnel‬
‭Knocked‬ ‭Down‬ ‭or‬ ‭that‬ ‭have‬ ‭ever‬ ‭been‬ ‭Engaged‬ ‭in‬ ‭Marker‬ ‭suffer‬ ‭1‬ ‭hit‬ ‭with‬ ‭Strength‬ ‭4‬ ‭and‬ ‭Armour‬
‭Combat earlier in the game may not use this ability.‬ ‭Penetration 1. Then remove the Tunnel Marker.‬
‭ ic Semper Tyrannis:‬‭Attack Attribute - Close‬
S
‭Combat‬
‭When‬‭in‬‭base‬‭contact‬‭with‬‭an‬‭enemy‬‭Hero,‬‭the‬‭model‬
‭gains Lethal Strike and +1 Attack Value.‬

‭Contents‬ ‭127‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Vermin Skills‬
‭ allous:‬‭Attack Attribute - Shooting‬
C ‭ all Runner:‬‭Universal Rule‬
W
‭The‬‭model‬‭can‬‭shoot‬‭into‬‭combats‬‭containing‬‭friendly‬ ‭The model treats all Walls as Ladders.‬
‭models,‬‭randomising‬‭hits‬‭just‬‭like‬‭when‬‭shooting‬‭into‬ ‭ ouse Member (X):‬‭Universal Rule‬
H
‭combats containing only enemy models.‬ ‭The‬‭model‬‭becomes‬‭a‬‭member‬‭of‬‭one‬‭of‬‭the‬‭following‬
‭ agle Standard Bearer:‬‭Universal Rule‬
E ‭Great‬ ‭Houses,‬ ‭gaining‬ ‭the‬ ‭effects‬ ‭as‬ ‭specified‬‭by‬‭the‬
‭Free Rat, Blackfur Veteran and Vermin Legionnaire‬ ‭table below.‬
‭only.‬
‭Friendly‬ ‭models‬ ‭within‬ ‭6″‬ ‭of‬ ‭the‬ ‭model‬ ‭gain‬ ‭Great‬ A
‭ rmour & Weapon‬ ‭Skill Access‬
‭House‬ ‭Proficiencies‬
‭Minimised (Discipline Tests)‬‭.‬
‭ ear no Evil:‬‭Universal Rule‬
F ‭Fetthis‬ H
‭ eavy Armour,‬ S‭ trength &‬
‭Cult of Errhiman only.‬ ‭Whips‬ ‭Great House‬
‭Friendly models within 6″ of the model gain Fearless.‬
‭Rakachit‬ ‭Handguns, Pistols‬ ‭ cademic &‬
A
‭Rotten:‬‭Universal Rule‬ ‭Great House‬
I‭ f‬ ‭the‬ ‭model‬ ‭has‬ ‭Cult‬ ‭of‬‭Errahman,‬‭it‬‭is‬‭triggered‬‭on‬
‭Sicarra‬ F
‭ ighting Claws,‬ ‭ ssassin &‬
A
‭natural‬ ‭rolls‬ ‭of‬ ‭‘2’‬ ‭in‬ ‭addition‬ ‭to‬ ‭‘1’‬ ‭for‬ ‭attacks‬
‭Throwing Weapons,‬ ‭Great House‬
‭directed against this model.‬ ‭Pistols, Blowpipes‬
‭Tail Fighting:‬‭Attack Attribute - Close Combat‬
‭Skorchit‬ D
‭ eepfire Grenades,‬ ‭ cademic &‬
A
‭ he‬ ‭model‬ ‭can‬ ‭perform‬ ‭an‬ ‭additional‬ ‭Close‬ ‭Combat‬
T
‭Pistols‬ ‭Great House‬
‭Attack‬‭with‬‭a‬‭Dagger.‬‭This‬‭attack‬‭is‬‭always‬‭performed‬
‭at‬‭the‬‭same‬‭Initiative‬‭Step‬‭as‬‭the‬‭model’s‬‭other‬‭Close‬ ‭Stygian‬ ‭Heavy Armour, Flail‬ S‭ trength &‬
‭Combat Attacks.‬ ‭Great House‬

‭ unnel Smuggler:‬‭Universal Rule.‬


T
‭The model gains‬‭Tunnel Reserve‬‭.‬

‭Contents‬ ‭128‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Bloodfur Legate‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Strength, Vermin‬
‭5″‬ ‭10″‬ ‭6‬ ‭5‬ ‭3‬ ‭8‬ ‭Life is Cheap‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Spear, Halberd, Great‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭6‬ ‭4+‬ ‭Dagger‬‭, Cohort Coordination‬
‭Weapon, Pistol, Javelins‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Duskblade Assassin‬ ‭60 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Assassin, Combat, Shooting, Speed, Vermin‬
‭5″‬ ‭10″‬ ‭5‬ ‭5‬ ‭3‬ ‭8‬ ‭ ouse Member (Sicarra)‬‭, Life is‬
H
‭Cheap‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭4‬ ‭2‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭ agger, Hammer, Sword, Great Weapon, Fighting‬
D
‭1‬ ‭4‬ ‭3‬ ‭2‬ ‭6‬ ‭3+‬ ‭Dagger‬
‭Claws, Throwing Weapons, Sling, Pistol, Blowpipe‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Swarm Priest‬ ‭40 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Speed, Vermin‬
‭5″‬ ‭10″‬ ‭5‬ ‭5‬ ‭3‬ ‭3‬ ‭ ife is Cheap, Wizard (‬‭1‬‭;‬
L
‭Thaumaturgy, Witchcraft)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour‬
‭6‬ ‭2‬ ‭2‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Staff‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭4‬ ‭0‬ ‭Dagger‬

‭Contents‬ ‭129‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭House Prefect‬ ‭50 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Shooting, Speed, Vermin‬
‭5″‬ ‭10″‬ ‭5‬ ‭5‬ ‭3‬ ‭6‬ ‭ ife is Cheap,‬‭House‬
L
‭Privileges‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour,, Shield, Helmet‬
‭6‬ ‭2‬ ‭2‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Spear, Halberd, Great Weapon,‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭4‬ ‭3+‬ ‭Dagger‬‭,‬‭Callous‬
‭Sling, Pistol‬

‭House Privileges:‬‭Universal Rule‬


‭ hen‬ ‭recruited,‬ ‭the‬ ‭model‬ ‭gains‬ ‭a‬ ‭Skill‬ ‭of‬ ‭choice.‬ ‭The‬ ‭Skills‬ ‭Combat‬ ‭Training‬ ‭and‬ ‭Ranged‬‭Training‬‭cannot‬‭be‬
W
‭chosen.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Blackfur Veteran‬ ‭30 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Strength, Vermin‬
‭5″‬ ‭10″‬ ‭5‬ ‭5‬ ‭3‬ ‭5‬ ‭Life is Cheap‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour, Shield,‬
‭6‬ ‭3‬ ‭2‬ ‭0‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Spear, Halberd, Great Weapon‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭5‬ ‭0‬ ‭Dagger‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Shadowfur Stalker‬ ‭35 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Assassin, Combat, Shooting, Speed, Vermin‬
‭5″‬ ‭10″‬ ‭5‬ ‭5‬ ‭3‬ ‭4‬ ‭ ouse Member (Sicarra)‬‭, Life is‬
H
‭Cheap‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭2‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭ agger, Hammer, Sword, Great Weapon, Fighting‬
D
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭5‬ ‭4+‬ ‭Dagger‬
‭Claws, Throwing Weapons, Sling, Pistol, Blowpipe‬

‭Contents‬ ‭130‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Plague Disciple‬ ‭45 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Vermin‬
‭5″‬ ‭10″‬ ‭5‬ ‭5‬ ‭3‬ ‭3‬ ‭Life is Cheap‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield‬
‭6‬ ‭2‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Flail, Great Weapon,‬
‭2‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Cult of Errahman‬
‭Bloodpox Blade‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Free Rat‬ ‭15 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Shooting, Speed, Vermin‬
‭5″‬ ‭10″‬ ‭4‬ ‭5‬ ‭3‬ ‭0‬ ‭Life is Cheap‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭2‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Spear, Halberd, Great‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭4‬ ‭5+‬ ‭Dagger‬
‭Weapon, Sling‬

‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Vermin Legionnaire‬ ‭20 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭5‬ ‭5‬ ‭2‬ ‭0‬ ‭Life is Cheap‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy‬
‭6‬ ‭2‬ ‭2‬ ‭0‬ ‭Shield‬ ‭Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Spear, Halberd,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭Dagger‬‭, Single Wield‬
‭Great Weapon‬

‭Contents‬ ‭131‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬
‭Vermin Velites‬ ‭20 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭5‬ ‭5‬ ‭2‬ ‭0‬ ‭Life is Cheap‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭2‬ ‭2‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Sling, Throwing Weapons,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭4+‬ ‭Dagger‬
‭Javelins‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Giant Rat‬ ‭20 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭7″‬ ‭14″‬ ‭5‬ ‭5‬ ‭1‬ ‭0‬ ‭Insignificant, Life is Cheap, May not Climb, Never Learns‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭2‬ ‭2‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭2‬ ‭3‬ ‭1‬ ‭5‬ ‭-‬ ‭Devastating Charge (+1 Att)‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭20x20mm‬


‭Plague Brethren‬ ‭30 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭5‬ ‭5‬ ‭2‬ ‭0‬ ‭Life is Cheap‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield‬
‭6‬ ‭2‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Sword, Great Weapon, Bloodpox Blade‬
‭1‬ ‭2‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬‭, Cult of Errahman‬

‭Contents‬ ‭132‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬
‭Experimental Weapon Team‬ ‭40 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭8″‬ ‭5‬ ‭10‬ ‭4‬ ‭0‬ ‭Life is Cheap‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭9‬ ‭2‬ ‭2‬ ‭0‬ ‭Unusual Shape‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Handgun, Jezail, Deepfire Thrower, Rotary Gun‬
‭2‬ ‭2‬ ‭3‬ ‭0‬ ‭4‬ ‭4+‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭40x40mm‬


‭Drill Team‬ ‭60 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭5″‬ ‭10″‬ ‭5‬ ‭10‬ ‭4‬ ‭0‬ ‭Tunneller‬‭, Tunnel Reserve, Never Learns‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Light Armour, Heavy Armour‬
‭9‬ ‭2‬ ‭3‬ ‭1‬ ‭Unusual Shape‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭-‬ ‭-‬ ‭5‬ ‭2‬ ‭4‬ ‭-‬ ‭Grind Attacks (1)‬


‭ unneller:‬‭Universal Rule‬
T
‭Add a single Tunnel Marker to your warband.‬
‭ odels‬‭with‬‭Tuneller‬‭must‬‭enter‬‭the‬‭game‬‭using‬‭Tunnel‬‭Reserve.‬‭During‬‭step‬‭7‬‭of‬‭the‬‭Pre-Game‬‭Sequence‬‭(after‬
M
‭Determining‬ ‭Deployment‬ ‭Zones),‬ ‭you‬ ‭may‬ ‭attach‬ ‭a‬ ‭single,‬ ‭friendly,‬ ‭standard‬ ‭sized‬ ‭model‬ ‭to‬ ‭each‬ ‭model‬ ‭with‬
‭Tunneller.‬ ‭Attached‬ ‭models‬‭are‬‭kept‬‭off‬‭table‬‭as‬‭if‬‭they‬‭had‬‭Tunnel‬‭Reserve.‬‭When‬‭the‬‭model‬‭with‬‭Tunneller‬‭is‬
‭deployed,‬‭its‬‭attached‬‭model‬‭must‬‭also‬‭be‬‭deployed‬‭in‬‭contact‬‭with‬‭the‬‭same‬‭Tunnel‬‭Marker.‬‭If‬‭not‬‭possible‬‭for‬
‭any Tunnel Marker, neither model is deployed and you must roll again for Ambush in your next Player Turn.‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Fetthis Brute‬ ‭120 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Vermin‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭6″‬ ‭12″‬ ‭5‬ ‭20‬ ‭2‬ ‭0‬ ‭Never Learns‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭3‬ ‭5‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Great Weapon‬
‭2‬ ‭2‬ ‭4‬ ‭2‬ ‭4‬ ‭-‬ ‭Dagger‬

‭Contents‬ ‭133‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Warriors of the Dark Gods‬‭(WDG)‬
‭Faction Model Rules‬
‭Trial Test‬
‭ here‬‭are‬‭some‬‭Skills‬‭in‬‭this‬‭Faction‬‭that‬‭require‬‭the‬‭model‬‭to‬‭take‬‭a‬‭Trial‬‭Test.‬‭To‬‭perform‬‭a‬‭Trial‬‭Test,‬‭roll‬‭2D6‬
T
‭and‬ ‭add‬ ‭the‬ ‭Level‬ ‭of‬ ‭the‬ ‭model.‬ ‭If‬ ‭the‬ ‭result‬ ‭is‬ ‭equal‬ ‭to‬ ‭or‬ ‭greater‬ ‭than‬ ‭the‬ ‭difficulty‬ ‭of‬ ‭the‬ ‭test,‬ ‭the‬ ‭test‬ ‭is‬
‭successful.‬ ‭If‬ ‭so,‬ ‭the‬ ‭model‬‭gains‬‭the‬‭Skill‬‭and‬‭becomes‬‭Delayed.‬‭Otherwise,‬‭the‬‭model‬‭must‬‭choose‬‭a‬‭different‬
‭Skill‬ ‭instead.‬ ‭If‬ ‭a‬ ‭double‬ ‭'6'‬ ‭is‬ ‭rolled,‬ ‭the‬ ‭model‬ ‭gains‬‭the‬‭Skill‬‭but‬‭does‬‭not‬‭become‬‭Delayed.‬‭If‬‭a‬‭double‬‭'1'‬‭is‬
‭rolled, the model is‬‭Cast Down‬‭, see Path of the Favoured‬‭or Path of the Exiled for the effect.‬

‭Path of the Favoured:‬‭Universal Rule‬


‭ hen‬‭the‬‭model‬‭is‬‭recruited,‬‭you‬‭must‬‭pick‬‭one‬‭of‬‭the‬‭seven‬‭Dark‬‭Gods‬‭as‬‭its‬‭Patron‬‭God.‬‭This‬‭gives‬‭the‬‭model‬
W
‭access to additional Skill List, as per the table below:‬

‭Akkan‬ ‭Cibaresh‬ ‭Kuulima‬ ‭Nukuja‬ ‭Savar‬ ‭Sugulag‬ ‭Vanadra‬

‭Strength‬ ‭Speed‬ ‭Assassin‬ ‭Academic‬ ‭Academic‬ ‭Academic‬ ‭Speed‬


‭and‬ ‭and‬ ‭and‬ ‭and‬ ‭and‬ ‭and‬ ‭and‬
‭Trickster‬ ‭ rickster‬
T ‭Speed‬ ‭Strength‬ ‭Speed‬ ‭Trickster‬ ‭Strength‬

‭ t‬‭the‬‭end‬‭of‬‭the‬‭Experience‬‭Phase,‬‭unless‬‭you‬‭won‬‭the‬‭game,‬‭the‬‭model‬‭has‬‭to‬‭make‬‭a‬‭Cast‬‭Down‬‭Test.‬‭To‬‭do‬‭so,‬
A
‭roll‬‭2D6‬‭and‬‭add‬‭the‬‭amount‬‭of‬‭Experience‬‭the‬‭model‬‭gained‬‭in‬‭this‬‭phase.‬‭If‬‭the‬‭result‬‭is‬‭4‬‭or‬‭less,‬‭the‬‭model‬‭is‬
‭Cast Down‬‭, apply the following:‬
–‭ ‬ ‭ he model gains +1 Advance Rate and +2 March Rate.‬
T
‭–‬ ‭The model suffers −3 Defensive Skill and −1 Offensive Skill.‬
‭–‬ ‭The model gains‬‭May not Ride‬‭.‬
‭–‬ ‭The model loses Path of the Favoured and gains‬‭Path‬‭of the Exiled‬‭.‬
‭–‬ ‭The model changes its Skill List access to only the following: Speed, Strength, Soulsworn.‬
‭–‬ ‭Additionally,‬ ‭if‬ ‭the‬ ‭model‬ ‭had‬ ‭the‬ ‭Chosen‬ ‭Skill,‬ ‭it‬ ‭is‬ ‭replaced‬ ‭with‬‭the‬‭Forsworn‬‭Skill.‬‭It‬‭also‬‭loses‬‭any‬
‭Favour of the Dark Gods it had.‬

‭Path of the Exiled:‬‭Universal Rule‬


‭ t‬‭the‬‭end‬‭of‬‭the‬‭Experience‬‭Phase,‬‭unless‬‭you‬‭won‬‭the‬‭game,‬‭the‬‭model‬‭has‬‭to‬‭make‬‭a‬‭Cast‬‭Down‬‭Test.‬‭To‬‭do‬‭so,‬
A
‭roll‬‭2D6‬‭and‬‭add‬‭the‬‭amount‬‭of‬‭Experience‬‭the‬‭model‬‭gained‬‭in‬‭this‬‭phase.‬‭If‬‭the‬‭result‬‭is‬‭4‬‭or‬‭less,‬‭the‬‭model‬‭is‬
‭Cast Down‬‭, apply the following:‬
–‭ ‬ ‭ he model is Slain.‬
T
‭–‬ ‭During the following Trading Phase, you may recruit a single Wretched One for free.‬

‭Contents‬ ‭134‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Favours of the Dark Gods‬
‭A model with the‬‭Chosen‬‭Skill gains the effect of‬‭their Patron God listed below.‬

‭ avour of Akaan‬‭- God of Gluttony‬


F ‭ avour of Nukuja‬‭- Goddess of Sloth‬
F
‭Attack Attribute - Close Combat‬ ‭Universal Rule‬

I‭ n‬ ‭each‬ ‭game,‬ ‭the‬ ‭first‬ ‭time‬ ‭the‬ ‭model‬ ‭causes‬ ‭an‬ ‭ ttacks‬ ‭against‬ ‭the‬ ‭model‬ ‭suffer‬ ‭-1‬ ‭to‬ ‭wound.‬ ‭In‬
A
‭enemy‬ ‭model‬ ‭to‬ ‭become‬ ‭a‬ ‭Casualty‬ ‭using‬ ‭a‬ ‭Melee‬ ‭addition,‬ ‭Jump‬ ‭Tests‬ ‭made‬ ‭by‬ ‭a‬ ‭model‬ ‭with‬ ‭this‬
‭Attack,‬ ‭it‬ ‭gains‬ ‭+1‬ ‭Strength‬ ‭on‬ ‭all‬ ‭its‬ ‭Close‬ ‭Combat‬ ‭Favour are performed at −2 Agility.‬
‭Attacks until the end of the game.‬
I‭ n‬ ‭addition,‬ ‭whenever‬ ‭a‬ ‭model‬ ‭with‬ ‭this‬ ‭Favour‬ ‭ avour of Sugulag‬‭- God of Greed‬
F
‭causes‬ ‭an‬‭enemy‬‭model‬‭to‬‭become‬‭a‬‭Casualty‬‭with‬‭a‬ ‭Attack Attribute - Close Combat‬
‭Critical‬ ‭Wound,‬ ‭it‬ ‭becomes‬ ‭Dazed‬ ‭until‬ ‭the‬ ‭end‬ ‭of‬
‭ he‬ ‭model‬ ‭gains‬ ‭Weapon‬ ‭Master‬‭.‬ ‭In‬ ‭addition,‬ ‭the‬
T
‭your‬ ‭next‬ ‭Player‬ ‭Turn.‬ ‭The‬ ‭model‬ ‭that‬ ‭became‬ ‭a‬
‭model‬ ‭can‬ ‭be‬ ‭equipped‬ ‭with‬ ‭any‬ ‭number‬ ‭of‬ ‭Close‬
‭Casualty‬‭gains‬ ‭Minimised‬‭(Hero‬‭Injury‬‭Main‬‭Table,‬
‭Combat‬ ‭Weapons‬ ‭but‬ ‭all‬ ‭equipment‬ ‭carried‬ ‭by‬ ‭the‬
‭Henchman‬ ‭Injury‬ ‭Table)‬ ‭until‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬ ‭next‬
‭model‬ ‭is‬ ‭considered‬ ‭Signature‬ ‭Equipment‬ ‭(i.e.‬ ‭it‬
‭Injury Phase.‬
‭cannot be reallocated).‬

‭ avour of Cibaresh‬‭- God of Lust‬


F
‭ avour of Savar‬‭- God of Pride‬
F
‭Universal Rule‬
‭Universal Rule‬
‭The model gains‬‭Strider‬‭and‬‭Feigned Flight‬‭.‬
‭ he‬ ‭model‬ ‭gains‬ ‭Unbreakable‬ ‭and‬ ‭Minimised‬
T
‭(Discipline Tests other than Rout Checks).‬
‭ avour of Kuulima‬‭- Goddess of Envy‬
F
‭Attack Attribute - Close Combat‬
‭ avour of Vanadra‬‭- Goddess of Wrath‬
F
‭ he‬ ‭model‬ ‭has‬ ‭its‬ ‭Aim‬ ‭set‬ ‭to‬ ‭4+‬ ‭and‬ ‭gains‬
T ‭Attack Attribute - Close Combat‬
‭Maximised (Charge Range)‬‭.‬
‭ he‬ ‭model‬ ‭part‬ ‭gains‬ ‭Lightning‬ ‭Reflexes‬ ‭but‬ ‭Close‬
T
‭ henever‬ ‭the‬ ‭model‬ ‭causes‬ ‭an‬ ‭enemy‬ ‭model‬
W ‭Combat‬‭Attacks‬‭allocated‬‭towards‬‭the‬‭model‬‭gain‬‭+1‬
‭equipped‬‭with‬‭a‬‭weapon‬‭to‬‭become‬‭a‬‭Casualty‬‭using‬ ‭to hit.‬
‭a‬ ‭Melee‬ ‭Attack,‬ ‭it‬ ‭must‬ ‭immediately‬‭steal‬‭a‬‭weapon‬
‭of‬ ‭choice‬ ‭from‬ ‭it.‬ ‭The‬ ‭model‬ ‭with‬ ‭this‬ ‭Favour‬
‭permanently‬‭gains‬‭Weapon‬‭Proficiency‬‭for‬‭the‬‭stolen‬
‭weapon.‬ ‭If‬ ‭necessary,‬ ‭it‬ ‭must‬ ‭discard‬ ‭a‬ ‭weapon‬ ‭of‬
‭choice‬‭to‬‭make‬‭room‬‭for‬‭the‬‭new‬‭weapon.‬‭The‬‭model‬
‭that‬ ‭is‬‭robbed‬‭may‬‭retain‬‭any‬‭discarded‬‭weapon‬‭if‬‭it‬
‭wishes.‬

‭Contents‬ ‭135‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Warrior Market‬
‭ arriors‬ ‭of‬ ‭the‬ ‭Dark‬ ‭Gods‬ ‭warbands‬ ‭purchase‬ ‭Equipment‬ ‭from‬ ‭the‬ ‭Warrior‬ ‭Market.‬ ‭When‬ ‭the‬ ‭warband‬ ‭is‬
W
‭started,‬‭all‬‭items‬‭on‬‭the‬‭Warrior‬‭Market‬‭are‬‭considered‬‭to‬‭have‬‭a‬‭Rarity‬‭of‬‭zero.‬‭Items‬‭written‬‭in‬‭bold‬‭are‬‭special‬
‭to the Warrior Market, their rules are given below. The rules for all other items are found in T9A:SC Rulebook.‬

‭CLOSE COMBAT WEAPONS‬ ‭ARMOUR EQUIPMENT‬


‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭Axe‬ ‭5‬ ‭0‬ ‭Black Barding‬ ‭50‬ ‭16‬
‭Dagger‬ ‭3‬ ‭0‬ ‭Heavy Armour‬ ‭50‬ ‭3‬
‭Flail‬ ‭15‬ ‭0‬ ‭Helmet‬ ‭20‬ ‭0‬
‭Great Weapon‬ ‭15‬ ‭0‬ ‭Leather Armour‬ ‭10‬ ‭0‬
‭Halberd‬ ‭10‬ ‭0‬ ‭Light Armour‬ ‭20‬ ‭0‬
‭Hammer‬ ‭5‬ ‭0‬ ‭Plate Armour‬ ‭100‬ ‭15‬
‭Lance‬ ‭30‬ ‭0‬ ‭Shield‬ ‭10‬ ‭0‬
‭Spear‬ ‭10‬ ‭0‬ ‭Spiked Shield‬ ‭20‬ ‭10‬
‭Staff‬ ‭5‬ ‭0‬
‭Sword‬ ‭10‬ ‭0‬ ‭MISCELLANEOUS EQUIPMENT‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬
‭SHOOTING WEAPONS‬ ‭Amulet of Power‬ ‭60‬ ‭17‬
‭Item‬ ‭Cost‬‭(pts)‬ ‭Rarity‬ ‭Crown of Dominion‬ ‭35‬ ‭11‬
‭Bow‬ ‭15‬ ‭0‬ ‭Lucky Charm‬ ‭25‬ ‭5‬
‭Javelins‬ ‭15‬ ‭0‬ ‭Rope & Hook‬ ‭10‬ ‭0‬
‭Shortbow‬ ‭5‬ ‭0‬ ‭Torch‬ ‭5‬ ‭0‬
‭Throwing Weapons‬ ‭25‬ ‭0‬

‭ lack Barding:‬‭Armour Equipment - Other Armour‬


B
‭The model gains +1 Armour and +2 Rating. The model suffers −2 March Rate.‬
‭Spiked Shield:‬‭Armour Equipment - Other Armour‬
S‭ hield.‬‭For‬‭each‬‭successful‬‭Armour‬‭Save‬‭roll‬‭of‬‭4+‬‭made‬‭by‬‭the‬‭model‬‭part‬‭against‬‭an‬‭enemy‬‭Melee‬‭Attack‬‭while‬
‭using‬ ‭a‬ ‭Spiked‬ ‭Shield,‬ ‭the‬ ‭model‬ ‭part‬ ‭immediately‬ ‭inflicts‬ ‭1‬ ‭hit‬ ‭with‬ ‭Strength‬ ‭4,‬ ‭Armour‬ ‭Penetration‬ ‭1,‬ ‭and‬
‭Glancing Blow on the model that caused the wound. This is considered a Special Attack.‬

‭Hereditary Spell‬
‭Casting Value‬ ‭Range‬ ‭Type‬ ‭Duration‬ ‭Effect‬

‭H Hellfire‬ ‭ amage‬
D
‭ he‬ ‭target‬ ‭suffers‬ ‭<2D3>‬ ‭{2D6}‬ ‭hits‬ ‭with‬ ‭Strength‬ ‭6,‬
T
‭Armour Penetration 0, Magical Attacks and Glancing Blow.‬
‭ 8+>‬
< ‭Direct‬ ‭Instant‬ ‭The‬ ‭spell‬ ‭can‬ ‭target‬ ‭models‬ ‭Engaged‬ ‭and‬ ‭in‬ ‭base‬ ‭contact‬
‭12″‬ ‭Hex‬
‭{11+}‬ ‭with the Caster.‬

‭Contents‬ ‭136‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Archetypes‬
‭Veil Walkers‬ ‭Favoured Warriors‬ ‭Wasteland Exiles‬ ‭Barbarian Horde‬
‭Models‬ ‭4-12‬ ‭4-12‬ ‭4-12‬ ‭4-15‬
‭Sorcerer‬ ‭1‬ ‭-‬ ‭-‬ ‭-‬
‭Warrior‬ ‭-‬ ‭1‬ ‭-‬ ‭-‬
‭Fallen‬ ‭-‬ ‭-‬ ‭1‬ ‭-‬
‭Barbarian Chief‬ ‭-‬ ‭-‬ ‭-‬ ‭1‬
‭Favoured Initiate‬ ‭0-2‬‭[0-4]‬ ‭0-4‬‭[0-4]‬ ‭-‬ ‭-‬
‭Exiled Convert‬ ‭0-2‬‭[0-4]‬ ‭-‬ ‭0-4‬‭[0-4]‬ ‭-‬
‭Berserker‬ ‭-‬ ‭-‬ ‭-‬ ‭0-2‬‭[0-4]‬
‭Bondsman‬ ‭0-4‬‭[0-4]‬ ‭0-2‬‭[0-4]‬ ‭0-2‬‭[0-4]‬ ‭0-4‬‭[0-4]‬
‭Black Steed‬ ‭0-2‬ ‭0-2‬ ‭-‬ ‭0-2‬
‭Shadow Chaser‬ ‭0-2‬ ‭-‬ ‭-‬ ‭0-2‬
‭Barbarian Brawler‬ ‭0+‬ ‭0+‬ ‭0+‬ ‭0+‬
‭Barbarian Hunter‬ ‭0-2‬ ‭-‬ ‭-‬ ‭0-5‬
‭Warhounds‬ ‭0-5‬ ‭0-5‬ ‭0-5‬ ‭0-5‬
‭Wretched One‬ ‭0-2‬ ‭0-1‬ ‭0-2‬ ‭-‬
‭Karkadan‬ ‭-‬ ‭0-1‬ ‭-‬ ‭0-1‬

‭Soulsworn Skills‬
‭Soulsworn Skills can only be taken by models of the Soulsworn Species.‬

‭ ell-Forged Armour:‬‭Personal Protection‬


H ‭ ark Prelate:‬‭Universal Rule‬
D
‭To‬ ‭gain‬ ‭this‬ ‭Skill,‬ ‭the‬ ‭model‬ ‭must‬ ‭pass‬ ‭a‬ ‭Trial‬ ‭Test‬ ‭Max 1 per Warband.‬
‭with a difficulty of 12.‬ ‭Unless‬‭the‬‭model‬‭has‬‭Path‬‭of‬‭the‬‭Exiled,‬‭it‬‭can‬‭cast‬‭the‬
‭unboosted‬‭version‬‭of‬‭Spectral‬‭Blades‬‭(Evocation)‬‭as‬‭if‬
‭ he‬ ‭model‬ ‭gains‬ ‭+3‬ ‭Armour,‬ ‭+7‬ ‭Rating,‬ ‭and‬ ‭gains‬
T
‭it were a Wizard.‬
‭Aegis‬‭(5+,‬‭against‬‭Toxic‬‭Attacks)‬‭.‬‭The‬‭model‬‭cannot‬
‭be equipped with any Suit of Armour.‬ ‭ amnation Embrace:‬‭Attack Attribute – Close‬
D
‭Combat‬
‭Chosen:‬‭Universal Rule‬
‭Models with Path of the Exiled only.‬
‭ odels‬ ‭with‬ ‭Path‬ ‭of‬ ‭the‬ ‭Favoured‬ ‭and‬ ‭Hell-Forged‬ ‭Armour‬
M
‭If‬ ‭the‬ ‭Model‬ ‭becomes‬ ‭Knocked‬ ‭Down‬ ‭or‬ ‭a‬ ‭Casualty‬
‭only.‬
‭before‬ ‭it‬ ‭has‬ ‭had‬ ‭a‬ ‭chance‬ ‭to‬ ‭attack‬ ‭in‬ ‭a‬ ‭Round‬ ‭of‬
‭ o‬ ‭gain‬ ‭this‬ ‭Skill,‬ ‭the‬ ‭model‬ ‭must‬ ‭pass‬ ‭a‬ ‭Trial‬ ‭Test‬
T
‭Combat,‬ ‭it‬ ‭can‬ ‭make‬ ‭a‬ ‭single‬ ‭attack.‬ ‭Resolve‬ ‭this‬
‭with a difficulty of 18.‬
‭attack‬ ‭at‬ ‭the‬ ‭same‬ ‭initiative‬ ‭step‬ ‭the‬ ‭model‬ ‭would‬
‭ he‬ ‭model‬ ‭gains‬ ‭the‬ ‭Favour‬‭of‬‭their‬‭Patron‬‭God,‬‭see‬
T ‭have attacked normally.‬
‭Favours of the Dark Gods‬‭.‬
‭ uck of the Dark Gods:‬‭Personal Protection‬
L
‭Forsworn:‬‭Personal Protection‬ ‭The model gains‬‭Aegis (6+)‬‭.‬
‭Models with Path of the Exiled and Hell-Forged Armour only.‬
‭ o‬ ‭gain‬ ‭this‬ ‭Skill,‬ ‭the‬ ‭model‬ ‭must‬ ‭pass‬ ‭a‬ ‭Trial‬ ‭Test‬
T ‭ aster of Destruction:‬‭Attack Attribute – Close Combat‬
M
‭with a difficulty of 18.‬ ‭Models with Path of the Exiled only.‬
‭The‬‭model‬‭can‬‭use‬‭Halberds‬‭and‬‭Great‬‭Weapons‬‭with‬
‭ he‬‭model‬‭gains‬‭+1‬‭Armour‬‭and‬‭+1‬‭Defensive‬‭Skill.‬‭It‬
T ‭a single Hand, but gains Single Wield while doing so.‬
‭also‬ ‭gains‬ ‭+3‬ ‭Maximum‬ ‭Health‬ ‭Points,‬ ‭switches‬ ‭its‬
‭Height to Large and its base to 40x40mm.‬

‭Contents‬ ‭137‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Barbarian Skills‬
‭A model can have a single Barbarian Skill marked as‬‭Dominant‬‭.‬

‭ rushing Blow:‬‭Attack Attribute - Close Combat‬


C ‭ ongship Raids:‬‭Universal Rule‬
L
‭Attacks‬ ‭made‬ ‭by‬ ‭the‬ ‭model‬ ‭ignore‬ ‭Parry‬ ‭and‬ ‭Dominant. Barbarian Chief only.‬
‭Distracting.‬ ‭Unless‬ ‭this‬ ‭model‬ ‭is‬ ‭Delayed,‬ ‭during‬ ‭step‬ ‭7‬ ‭of‬ ‭the‬
‭Pre-Game‬ ‭Sequence‬ ‭(after‬ ‭Determining‬ ‭Deployment‬
‭ aemonic Pact:‬‭Universal Rule‬
D ‭Zones),‬ ‭the‬ ‭controlling‬ ‭player‬ ‭can‬ ‭select‬ ‭up‬ ‭to‬ ‭2D3‬
‭Max 1 per Warband.‬ ‭models‬ ‭(roll‬ ‭each‬ ‭time‬ ‭the‬ ‭Skill‬ ‭is‬ ‭used)‬ ‭from‬ ‭the‬
‭Cannot be taken by the Barbarian Chief or Berserkers.‬ ‭Warband.‬ ‭These‬ ‭models‬ ‭cannot‬ ‭be‬ ‭Large‬ ‭nor‬ ‭have‬
‭The‬‭model‬‭gains‬‭Path‬‭of‬‭the‬‭Favoured‬‭and‬‭+5‬‭Rating.‬ ‭Never‬ ‭Learns.‬ ‭The‬ ‭selected‬ ‭models‬ ‭gain‬ ‭Ambush‬ ‭for‬
‭At‬ ‭the‬ ‭end‬ ‭of‬ ‭the‬ ‭Experience‬ ‭Phase,‬ ‭the‬ ‭model‬ ‭also‬ ‭the duration of this game.‬
‭reduces‬‭its‬‭Level‬‭by‬‭4‬‭(to‬‭a‬‭minimum‬‭of‬‭0).‬‭To‬‭do‬‭this,‬
‭uncheck‬ ‭boxes‬ ‭on‬ ‭their‬ ‭Experience‬ ‭Track‬ ‭until‬ ‭the‬ ‭ aster of the Plains:‬‭Universal Rule‬
M
‭Dominant. Barbarian Chief only.‬
‭model‬ ‭is‬ ‭at‬ ‭the‬ ‭lowest‬ ‭possible‬ ‭Experience‬ ‭for‬ ‭the‬
‭For‬‭as‬‭long‬‭as‬‭this‬‭model‬‭is‬‭part‬‭of‬‭the‬‭Warband‬‭(even‬
‭lower‬ ‭Level‬ ‭(for‬‭example,‬‭a‬‭model‬‭at‬‭Level‬‭6‬‭with‬‭15‬
‭if‬ ‭Delayed),‬ ‭the‬ ‭warband‬ ‭can‬ ‭include‬ ‭up‬ ‭to‬ ‭6‬ ‭Black‬
‭Experience‬ ‭would‬ ‭be‬ ‭reduced‬ ‭to‬ ‭Level‬ ‭2‬ ‭with‬ ‭3‬
‭Steeds‬ ‭and‬‭up‬‭to‬‭2‬‭Karkadans.‬‭In‬‭addition,‬‭Barbarian‬
‭Experience).‬ ‭This‬ ‭does‬ ‭not‬ ‭affect‬ ‭any‬ ‭Advancements‬
‭Hunters‬ ‭can‬ ‭mount‬ ‭Black‬ ‭Steeds‬ ‭as‬ ‭if‬ ‭they‬ ‭were‬
‭the model has previously gained.‬
‭Heroes.‬
‭Deeds not Words:‬‭Attack Attribute - Close Combat‬
‭ attle Fever:‬‭Universal Rule‬
B
‭ he‬ ‭model‬ ‭gains‬ ‭+1‬ ‭Maximum‬ ‭Strength.‬ ‭The‬ ‭model‬
T
‭The model‬‭must‬‭reroll all failed Recovery Tests.‬
‭gains‬ ‭Hatred‬ ‭while‬ ‭within‬ ‭3″‬ ‭of‬ ‭2‬ ‭or‬ ‭more‬
‭non-Knocked Down, friendly, Human models.‬
‭Endless Fury:‬‭Attack Attribute - Close Combat‬
‭ he‬ ‭model‬ ‭gains‬ ‭Devastating‬ ‭Charge‬ ‭(Lightning‬
T
‭Reflexes, Battle Focus)‬‭and‬‭Frenzy‬‭.‬

‭Contents‬ ‭138‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Heroes‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Sorcerer‬ ‭45 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Academic, Combat, Speed‬
‭4″‬ ‭8″‬ ‭8‬ ‭5‬ ‭3‬ ‭6‬ ‭ izard (‬‭1‭;‬ Alchemy, Evocation,‬
W
‭Occultism)‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Plate Armour, Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd, Great‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭-‬ ‭Dagger‬
‭Weapon‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Warrior‬ ‭100 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Soulsworn‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Soulsworn‬
‭4″‬ ‭8″‬ ‭8‬ ‭20‬ ‭3‬ ‭7‬ ‭Fearless, Path of the Favoured‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Shield,‬‭Spiked Shield,‬‭Helmet‬
‭6‬ ‭5‬ ‭4‬ ‭0‬ ‭Hell-Forged Armour‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd,‬
‭2‬ ‭5‬ ‭4‬ ‭1‬ ‭4‬ ‭-‬ ‭Dagger‬
‭Great Weapon, Flail, Lance‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Fallen‬ ‭80 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Soulsworn‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Strength, Speed, Soulsworn‬
‭5″‬ ‭10″‬ ‭8‬ ‭20‬ ‭3‬ ‭7‬ ‭Fearless, May not Ride, Path of the Exiled‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Shield,‬‭Spiked Shield,‬‭Helmet‬
‭6‬ ‭2‬ ‭4‬ ‭0‬ ‭Hell-Forged Armour‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd,‬
‭2‬ ‭4‬ ‭4‬ ‭1‬ ‭4‬ ‭-‬ ‭Dagger‬
‭Great Weapon, Flail‬

‭Contents‬ ‭139‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Barbarian Chief‬ ‭70 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Speed, Barbarian‬
‭4″‬ ‭8″‬ ‭8‬ ‭5‬ ‭3‬ ‭7‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Flail, Great‬
‭2‬ ‭4‬ ‭4‬ ‭0‬ ‭4‬ ‭4+‬ ‭Dagger‬
‭Weapon, Throwing Weapons‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Favoured Initiate‬‭50 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Soulsworn‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Soulsworn‬
‭4″‬ ‭8″‬ ‭7‬ ‭10‬ ‭3‬ ‭0‬ ‭Fearless, Path of the Favoured‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭ eather Armour, Light Armour, Heavy‬
L
‭6‬ ‭4‬ ‭3‬ ‭0‬ ‭Armour, Shield,‬‭Spiked Shield,‬‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭Dagger‬
‭Great Weapon, Flai, Lance‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Exiled Convert‬‭40 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Soulsworn‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Strength, Speed, Soulsworn‬
‭5″‬ ‭10″‬ ‭7‬ ‭10‬ ‭3‬ ‭0‬ ‭Fearless, May not Ride, Path of the Exiled‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭ eather Armour, Light Armour, Heavy‬
L
‭6‬ ‭1‬ ‭3‬ ‭0‬ ‭Armour, Shield,‬‭Spiked Shield,‬‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Halberd,‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭Dagger‬
‭Great Weapon, Flail‬

‭Contents‬ ‭140‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Berserker‬ ‭45 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Strength, Barbarian‬
‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭3‬ ‭4‬ ‭ earless, Frenzy, Swiftstride,‬
F
‭May not Ride‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭3‬ ‭4‬ ‭0‬ ‭Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Flail, Great‬
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭4‬ ‭-‬ ‭Dagger‬‭, Battle Focus‬
‭Weapon‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Bondsman‬ ‭15 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬ ‭Skills Lists‬
‭Combat, Speed, Barbarian‬
‭4″‬ ‭8″‬ ‭6‬ ‭5‬ ‭3‬ ‭0‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭2‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Flail, Great‬
‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭3‬ ‭5+‬ ‭Dagger‬
‭Weapon, Throwing Weapons‬

‭Hero Mounts‬
‭Mounts must be allocated as Equipment. Only Heroes can be equipped with Mounts.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬


‭Black Steed‬ ‭90 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, May not Climb‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R, Black Barding‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭4‬ ‭0‬ ‭3‬ ‭-‬ ‭Harnessed‬

‭Contents‬ ‭141‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬
‭Shadow Chaser‬ ‭100 pts‬ ‭Type:‬ ‭Cavalry‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭10″‬ ‭20″‬ ‭R‬ ‭R+10‬ ‭R+5‬ ‭R‬ ‭R, Keen Senses, May not Climb,‬‭Wild Steed‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭R‬
‭R‬ ‭R‬ ‭R‬ ‭R+1‬ ‭R‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬ ‭Harnessed‬


‭ ild Steed:‬‭Universal Rule‬
W
‭This mount cannot be used by models of the Soulsworn Species, or by the Sorcerer.‬

‭Henchmen‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬
‭Barbarian Hunter‬ ‭25 pts‬
‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭2‬ ‭0‬ ‭Hunter Skills‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Shield, Helmet‬
‭6‬ ‭3‬ ‭3‬ ‭0‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Shortbow, Bow,‬
‭1‬ ‭4‬ ‭3‬ ‭0‬ ‭3‬ ‭4+‬ ‭Dagger‬
‭Javelins‬

‭Hunter Skills:‬‭Universal Rule‬


I‭ f‬‭the‬‭model‬‭becomes‬‭a‬‭Hero,‬‭it‬‭can‬‭choose‬‭to‬‭gain‬‭access‬‭to‬‭Shooting‬‭Skills‬‭as‬‭one‬‭of‬‭its‬‭two‬‭lists‬‭even‬‭if‬‭there‬‭are‬
‭no Heroes in the Warband with access.‬

‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x25mm‬


‭Barbarian Brawler‬ ‭30 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Human‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭4″‬ ‭8″‬ ‭7‬ ‭5‬ ‭2‬ ‭0‬ ‭Brawler Skills‬


‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬
‭Leather Armour, Light Armour, Heavy Armour,‬
‭6‬ ‭3‬ ‭3‬ ‭0‬ ‭Shield, Helmet‬
‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬
‭Dagger, Hammer, Axe, Sword, Spear, Great Weapon,‬
‭1‬ ‭4‬ ‭4‬ ‭0‬ ‭3‬ ‭5+‬ ‭Dagger‬
‭Flail, Throwing Weapons‬

‭Brawler Skills:‬‭Universal Rule‬


I‭ f‬‭the‬‭model‬‭becomes‬‭a‬‭Hero,‬‭it‬‭can‬‭choose‬‭to‬‭gain‬‭access‬‭to‬‭Barbarian‬‭Skills‬‭as‬‭one‬‭of‬‭its‬‭two‬‭lists‬‭even‬‭if‬‭there‬
‭are no Heroes in the Warband with access.‬

‭Contents‬ ‭142‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬
‭Height:‬ ‭Standard‬ ‭Base:‬ ‭25x50mm‬
‭Warhound‬ ‭20 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Canine‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭8″‬ ‭16″‬ ‭5‬ ‭5‬ ‭2‬ ‭0‬ ‭Keen Senses, May not Climb, Never Learns,‬‭Release‬‭the Hounds‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭6‬ ‭3‬ ‭3‬ ‭0‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭1‬ ‭3‬ ‭3‬ ‭0‬ ‭4‬ ‭-‬


‭Release the Hounds:‬‭Universal Rule‬
I‭ f‬ ‭your‬ ‭Warband‬ ‭contains‬ ‭one‬ ‭or‬ ‭more‬ ‭models‬ ‭with‬ ‭Release‬ ‭the‬ ‭Hounds,‬ ‭you‬ ‭can‬ ‭activate‬ ‭it‬ ‭once‬ ‭per‬ ‭game‬
‭during‬‭your‬‭Status‬‭Phase.‬‭When‬‭activated,‬‭all‬‭friendly‬‭models‬‭with‬‭Release‬‭the‬‭Hounds‬‭gain‬‭+6″‬‭March‬‭Rate‬‭and‬
‭Devastating Charge (+1 Att, +1 Str)‬‭until the end‬‭of the Player Turn.‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭40x40mm‬


‭Wretched One‬ ‭180 pts‬ ‭Type:‬ ‭Infantry‬ ‭Species:‬ ‭Soulsworn‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭3D6″‬ ‭-‬ ‭5‬ ‭20‬ ‭6‬ ‭0‬ ‭ earless,‬‭Irredeemable‬‭, Never Learns, Random Movement‬‭(3D6″),‬
F
‭Unarmed, Unbreakable‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬ ‭Armour Proficiency‬

‭12‬ ‭2‬ ‭4‬ ‭0‬ ‭Fortitude (5+)‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬ ‭Weapon Proficiency‬

‭D3+1‬ ‭4‬ ‭4‬ ‭0‬ ‭1‬ ‭-‬


I‭ rredeemable:‬‭Universal Rule‬
‭The model cannot become Knocked Down.‬

‭Height:‬ ‭Large‬ ‭Base:‬ ‭50x50mm‬


‭Karkadan‬ ‭130 pts‬ ‭Type:‬ ‭Beast‬ ‭Species:‬ ‭Ungulate‬

‭Global‬ ‭Adv‬ ‭Mar‬ ‭Dis‬ ‭Rat‬ ‭Upk‬ ‭Lvl‬ ‭Model Rules‬

‭7″‬ ‭14″‬ ‭6‬ ‭20‬ ‭6‬ ‭0‬ ‭Fearless, Frenzy, Guided, May not Climb, Never Learns‬
‭Defensive‬ ‭HP‬ ‭Def‬ ‭Res‬ ‭Arm‬

‭12‬ ‭2‬ ‭4‬ ‭1‬


‭Offensive‬ ‭Att‬ ‭Off‬ ‭Str‬ ‭AP‬ ‭Agi‬ ‭Aim‬

‭2‬ ‭3‬ ‭5‬ ‭2‬ ‭2‬ ‭-‬ ‭Impact Hit (1)‬

‭Contents‬ ‭143‬
‭BH‬ ‭DL‬ ‭DE‬ ‭DH‬ ‭EoS‬ ‭HE‬ ‭ID‬ ‭KoE‬ ‭OK‬ ‭OnG‬ ‭SA‬ ‭SE‬ ‭UD‬ ‭VC‬ ‭VS‬ ‭WDG‬

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