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The Defender scores 10 VP's for each end of its Ingress turn, and remain at

Destroyed Transport and 5 VP's for each Low Altitude throughout the Bomb and
Damaged Transport. The Attacker Egress turns. The Light Bomber is free
scores 5 VP's for each Transport that to change Altitude during the first
Background survives the mission Undamaged. The Home-Bound turn.
The Malta Campaign is the first addition attacker also scores the Cargo rating of
to the Down In Flames series. We surviving Transports. The Cargo value Light Bombers conduct Torpedo attacks
selected Malta due to its pivotal role in is slightly reduced for Damaged during their turn, as normal. Medium
the war in North Africa. Briefly, Malta is Transports to reflect damage inflicted to Bombers conduct Torpedo attacks at the
an island (17x9 miles) located in the the cargo area of the aircraft. end of the Bomb turn, as normal.
Mediterranean Sea south of Italy. Its
strategic position was taken advantage Transports are not permitted to Abort In order to conduct a Torpedo attack,
of by the British as a base for aircraft the mission. draw one Action card and reference its
and naval units. These forces were in Bombing section. If the result is a Miss,
the perfect position to raid German Additional Game Rules the attack scores no damage to the
freighters and air transports heading Malta opens up several new target. If the result is a Hit, Direct or
south to supply Rommel and the Afrika areas not previously covered in Vital, you hit the target. A Torpedo
Korps in North Africa. Malta first came The Rise of the Luftwaffe: attack scores twice the normal number
under attack by the Italians in 1940, and of Damage Points. Example: A Direct hit
later by the Germans and Italians in Torpedo Bombers against a Destroyer would normally
1941-42. Although severely battered, The Swordfish and Sparviero are score 4 Damage Points. A Direct hit
the island never fell. Torpedo Bombers. Torpedo Bombers are from a Torpedo attack would score 8
capable of using Level, Saturation or Damage Points.
Malta Campaign Rules Torpedo Bombing, as indicated on their
One change has been made to the cards. Torpedo Bombers always carry Transports
normal Campaign rules. The Malta Level or Saturation Bombs when The German Ju-52 is a Transport.
Campaign spans several years, and a attacking a Land Target. They are The Transport is a new type of aircraft
great deal of change takes place during assumed to carry Torpedoes when added to the game. Transports are in all
those years. Because of this, we have attacking Naval Targets, unless the ways treated as Medium Bombers. Use
listed specific Options for each Phase of owning player specifically states that the Medium Bombers section in the
the Campaign. For example, if you play they are carrying Level or Saturation Luftwaffe rules.
the 1940 Phase, the Campaign will last Bombs just before the first turn of the
for four battles, using only those battle is about to start. Transports have a new rating on there
Options listed under 1940. cards referred to as Cargo. This reflects
Torpedo Bombers conduct Level or the cargo carrying capacity of the
New Target Type Saturation Bombing as normal. aircraft. This Cargo rating is added to
Malta introduces a new Target type, Air the Victory Points gained by the
Transports. Air Transport missions are As indicated on the Damaged side of Attacker during Air Transport missions.
conducted much like Dogfight missions, their cards, Light Bombers lose their
with the following changes. Bombing/Torpedoing capability when Transports are restricted to Low and
Damaged and Medium Bombers have Medium Altitudes. This is also noted on
An Air Transport mission has a duration reduced Bombing and normal Torpedo- there cards.
equal to six turns, minus the Formation ing capability when Damaged.
Speed of the Transports. In the case of Point Values for New Fighters
Malta battles, the duration is four turns Torpedo Bombing Here are the point values for the new
(6 - 2, the Formation Speed of Ju-52s). A Torpedo attack is conducted much types of Fighters introduced in this
The duration of the mission is not like the normal Bombing attacks module. These are used in the same
adjusted for Transports which become detailed in Rise of the Luftwaffe. manner as described in the Luftwaffe
Damaged during the battle. rules for Balancing a Dogfight.
Aircraft wishing to Torpedo Bomb
Both sides score Victory Points (VP's) suffer Altitude restrictions. A Medium
for Damaged and Destroyed Fighters as Bomber must begin the mission at Low
normal. Air Transport missions score Altitude and remain at Low altitude
VP's much like Medium Bombers would throughout the mission. A Light
if they were part of a Dogfight mission. Bomber must be at Low Altitude by the

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