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Ranger Front
Ranger Front
+2 19 - Draconic Gift: You learn the Thaumaturgy cantrip and can read, write and speak Dwarvish
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- Drake Companion: As an action, you can summon the drake bound to you, it appears in an
+4 30ft
unoccupied space within 30ft. The drake is friendly to you and your companions, and it obeys your
commands. In combat, the drake shares your initiative count, but it takes its turn after yours. It can
move and make reactions on its own, but the only action it takes on its turn is the dodge action, unless
14 20
you take a bonus action to command it to make another action. If you are incapacitated, the drake can
take any action of its choice. The drake remains until it is reduced to 0hp, or until you die. Anything
the drake was wearing or carrying is left behind when it vanishes. Once you summon the drake, you
can't do so again unitl you finish a long rest, unless you expend a 1st lvl spell slot or higher.
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+6
+4
+6
18
+4
+2
+2
+4
3
+4 (D)
14
Firebolt +6 1d10 fire
+4
Longsword +6 1d8+6 slashing
+4 Hand Crossbow +4 1d8+2 piercing
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+1
+1
+1
+1
+1 Kobold and Goblin Mountain
13 +1
+1
+4
+4
+4
+4
+6 14
+4
18 +4 (A)
+6
+0
+0
+0 1 Cure Wounds
+2 1 Hunter's Mark
+0 1 Goodberry
11 +0
Dueling: While you are wielding a melee weapon in one hand and
no other weapons, you gain a +2 to damage rolls with that weapon