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Started KOR
Started KOR
This file contains instructions on how to get started with the Korea ’85 software. If it
is not already running, you should run the Main Program by clicking on the Main
Program entry in the JTS Korea '85 program group (The JTS Korea '85 program
group can be found under the Programs list from the Start button).
The battlefield will be drawn on the screen and the computer will
automatically start playing as the North Korean side. Since you
are the defending side in this scenario, the North Korean side
will be the first side in each turn. The movement and combat
results caused by the A/I actions will be shown on the screen.
However, since you have chosen Fog of War (FOW), you won’t see the action of
enemy units outside of our Line of Sight (LOS). Notice that the attacking North
Koreans are shown as the red units on the map, your allied South Korean units are
shown in blue, and your American units are shown in green.
If you look to the left of the screen, you will see that
whenever the Hot Spot changes, the units in that
location are displayed in more detail in what is called
the Unit List. The Unit List shows you more detailed
information about the units in the current Hot Spot
location, including strength, fatigue, morale, and
remaining movement ability. However, when you are
playing with FOW (Fog of War) in effect, then enemy
values will not be revealed to you.
Once you have selected the target location for the air attack, you
then click on Air Mission button on the toolbar.
This
will
cause the Air Mission Dialog to be displayed. In this dialog, you will be shown a list
of air units available for this attack. In general, you will have two types of air units
available to you in the game: ground attack air units and recon air units. You can
use the ground attack air units to attack enemy units while you use the recon air
units to locate enemy units that you cannot see on the map. When an air unit in the
list is shown dimmed, it means that the air unit is not available for this attack. Select
an air unit in the list that is not dimmed and click the OK button.
The resolution of the air strike consists of two parts: first you will
see the results of AA (Anti-Aircraft) fire against your air unit and
then you will see a report telling you the results of your air strike
against the enemy unit.
Next click on the Travel Mode button on the toolbar to toggle the
Travel Mode status of the selected unit.
Once you have done this, the unit will be displayed on the map with a
white bar along the bottom of the unit. Likewise, in the Unit List, you
will see that the unit has the letter ‘T’ following its Movement value. A
helicopter unit in Travel Mode is considered airborne and can be
moved on the map. Try moving your helicopter unit forward towards
enemy units.
At this point, let’s try firing on the enemy units. Each unit in the game has a certain
range, or maximum distance that it can fire. Most units can only fire on enemy units
that are adjacent to their location. Some units have the ability to fire a distance of
two from their location and artillery units have the ability to fire indirectly at much
larger distances.
Begin by selecting some South Korean units adjacent to the enemy.
To fire using these units, you must be in what is called Fire Mode.
The easiest way to toggle Fire Mode is to hold down the Ctrl
(Control) key. When you do this, you will notice that your cursor on
the screen changes from the normal cross symbol to an aiming
symbol . You can also toggle Fire Mode by clicking on the Fire Mode button in
the toolbar if you like.
With the game in Fire Mode and your units selected, right-click on
enemy units in an adjacent location. If there is more than one
enemy unit in the hex, you will be prompted to select which one you
wish to target. Finally, the results of the fire will be displayed. In
the example shown here, the fire has resulted in the Disruption of
the enemy units as you can tell by the yellow color and the letter "D" following the
results. Also notice that your fire may trigger enemy fire against you.
In the case of artillery, you normally use the Artillery Dialog to fire on
enemy units. Click on the Artillery Dialog button on the toolbar to
display this dialog.
Once you have established which units you want to assault, you
then resolve the assault using the Resolve Assault button on the
toolbar. Again, look at the lower left-hand corner of the screen for
messages if there is some problem. Otherwise, the assault will be
resolved and the results will be displayed to you on the map with
the attacker results first followed by a slash (/) and then the defender results.
When you have finished your turn, you advance the game by clicking
on the Next Turn button on the toolbar. The first time you do this, you
will be prompted to save your battle in a file. If you want to resume the
battle later, you select this file in the File Selection Dialog.
At this point, you understand the basics of fighting the battle. You can continue to
use your air units, ground forces, artillery, and helicopter units to fight the advancing
North Koreans and attempt to prevent them from taking the two objectives on the
map. This in addition to the relative losses you suffer will determine the outcome of
the battle. To check on the current status of the battle, you use the Victory option of
the Info menu. Feel free to continue the battle or save the game at this point and
return to it later.