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Getting Started

This file contains instructions on how to get started with the Korea ’85 software. If it
is not already running, you should run the Main Program by clicking on the Main
Program entry in the JTS Korea '85 program group (The JTS Korea '85 program
group can be found under the Programs list from the Start button).

By default, the Main Program


begins by prompting you for the
name of the file to open using
the File Selection Dialog.
These instructions will get you
started using #00_Started.scn.
In the list of files displayed by
the File Selection Dialog, this
should already be selected.
Notice that a short description
of the battle will appear at the
bottom of the dialog. Then click
on the OK button.
Next, the A/I Selection Dialog will appear.
Since you are going to play as the Allied
side, select Automatic with FOW in the
North Korean A/I group on the right hand
side of the dialog. This will cause the
computer to play as the North Korean
side. If you want to give the computer an
advantage, you could move the
Advantage slider towards North Korean
side, but leave it in the middle for now.
Later on, you can also use this dialog to
experiment with Optional Rules by clicking
on the Rules button. For now, click on the
OK button.

The battlefield will be drawn on the screen and the computer will
automatically start playing as the North Korean side. Since you
are the defending side in this scenario, the North Korean side
will be the first side in each turn. The movement and combat
results caused by the A/I actions will be shown on the screen.
However, since you have chosen Fog of War (FOW), you won’t see the action of
enemy units outside of our Line of Sight (LOS). Notice that the attacking North
Koreans are shown as the red units on the map, your allied South Korean units are
shown in blue, and your American units are shown in green.

Once the North Korean turn is


completed, you will get a
command report similar to the
one shown here. The actual
results will vary however. If
your report contains entries
such as these referring to a
specific location on the map,
then you can click on these
reports and the Hot Spot, or
flashing square on the map,
will be moved to that location.
Notice that the North Korean
side is using Electronic Warfare. This can result in some of your HQ units being
"jammed". Also, the North Koreans may detect some of your HQ units that would
other be out of sight using SIGINT, or signal intelligence. You will also be doing the
same against them and you may see reports telling you of North Korean HQ units
detected in this way.
Also notice that you have air units available to you in this turn. We
will start your counterattack by launching air attacks against the
advancing North Koreans. First, click on the OK button to close
the Command Report Dialog. To begin the air attack, you first
select an enemy location you wish to strike. Click on an enemy
location using your left mouse button and you will notice that the
Hot Spot will be moved to that location.

If you look to the left of the screen, you will see that
whenever the Hot Spot changes, the units in that
location are displayed in more detail in what is called
the Unit List. The Unit List shows you more detailed
information about the units in the current Hot Spot
location, including strength, fatigue, morale, and
remaining movement ability. However, when you are
playing with FOW (Fog of War) in effect, then enemy
values will not be revealed to you.

Once you have selected the target location for the air attack, you
then click on Air Mission button on the toolbar.

This
will

cause the Air Mission Dialog to be displayed. In this dialog, you will be shown a list
of air units available for this attack. In general, you will have two types of air units
available to you in the game: ground attack air units and recon air units. You can
use the ground attack air units to attack enemy units while you use the recon air
units to locate enemy units that you cannot see on the map. When an air unit in the
list is shown dimmed, it means that the air unit is not available for this attack. Select
an air unit in the list that is not dimmed and click the OK button.

If the target location you


selected consists of a single
enemy unit, then the air attack
will be automatically resolved. If
there is more than one enemy
unit in the target location, then a
Target Dialog will be displayed
so that you can select the
enemy unit you wish to strike.
Click the OK button on this
dialog after you have made your
choice.

The resolution of the air strike consists of two parts: first you will
see the results of AA (Anti-Aircraft) fire against your air unit and
then you will see a report telling you the results of your air strike
against the enemy unit.

At this point, let’s advance some of the American


and South Korean forces to try and block the enemy
attack. Click on a location on the map containing
American forces (shown in green). Again notice that
when you do this, the individual units in that location
are shown on the left-hand side of the screen in the
Unit List.
Using the left mouse button, click on any picture in the
Unit List and notice that this causes the unit to be
selected (highlighted). Most operations in the game
require that you first select units. Notice that if you
click on the unit picture again, that the unit becomes
unselected. Finally, try double-clicking on the map
location and notice that this automatically selects all
units in that location.

Using the right mouse button, click on the Unit List


and hold the button down. Notice that this causes
the Unit List to display in an alterative mode where
additional details about your units and the current
map location are shown. As you learn more about
the game, this information will help you make the
best use of the units under your command.

Once you have selected your units, right click on a map


location adjacent to the current location. When you do this, the
units will move to the new location and you will see a red arrow
on the map indicating the path of the units.

You can continue right-clicking in adjacent locations to move the


selected units. If you exceed the ability of those units to move in the
current turn, then the program will beep and a message will be
displayed in the lower left-hand corner of the screen telling you why
the units cannot move any further.
At this point, you should move your American and South Korean
forces in an attempt to defend the two Objectives shown on the
map. These Objectives are displayed as ovals and the point
value of the Objective is shown in that oval. If the North Koreans
are able to take the Objective, then they will be awarded the
points associated with that Objective.

If you click on various locations on the map, you


will discover that your American forces consist of
some infantry and armor forces. In addition, you
have some helicopter forces at your command,
both attack helicopters and transport helicopters
carrying infantry. Helicopters are an example of a
unit that can only be moved when they are in
Travel Mode. This mode represents that the unit
has formed up either to use road movement or, in
the case of helicopters, that the unit is airborne.

There is an attack helicopter unit in the lower right-hand corner of


the map just below one of the Objectives. Depending on your
screen resolution, you may have to use the scroll bars along the
edge of the map to see this unit. Double-click on this map location
to select that unit.

Next click on the Travel Mode button on the toolbar to toggle the
Travel Mode status of the selected unit.

Once you have done this, the unit will be displayed on the map with a
white bar along the bottom of the unit. Likewise, in the Unit List, you
will see that the unit has the letter ‘T’ following its Movement value. A
helicopter unit in Travel Mode is considered airborne and can be
moved on the map. Try moving your helicopter unit forward towards
enemy units.

At this point, let’s try firing on the enemy units. Each unit in the game has a certain
range, or maximum distance that it can fire. Most units can only fire on enemy units
that are adjacent to their location. Some units have the ability to fire a distance of
two from their location and artillery units have the ability to fire indirectly at much
larger distances.
Begin by selecting some South Korean units adjacent to the enemy.
To fire using these units, you must be in what is called Fire Mode.
The easiest way to toggle Fire Mode is to hold down the Ctrl
(Control) key. When you do this, you will notice that your cursor on
the screen changes from the normal cross symbol to an aiming
symbol . You can also toggle Fire Mode by clicking on the Fire Mode button in
the toolbar if you like.

With the game in Fire Mode and your units selected, right-click on
enemy units in an adjacent location. If there is more than one
enemy unit in the hex, you will be prompted to select which one you
wish to target. Finally, the results of the fire will be displayed. In
the example shown here, the fire has resulted in the Disruption of
the enemy units as you can tell by the yellow color and the letter "D" following the
results. Also notice that your fire may trigger enemy fire against you.

In the case of artillery, you normally use the Artillery Dialog to fire on
enemy units. Click on the Artillery Dialog button on the toolbar to
display this dialog.

The Artillery Dialog will display all the


artillery units under your command.
If a unit is displayed dimmed, it
means that the unit has no valid
target at the moment. Otherwise, if
you select one of the artillery units in
the list, the valid targets on the map
will be shown with a yellow or red
outline. Also notice that the program
is automatically placed in Fire Mode
when the Artillery Dialog is
displayed. To fire the selected
artillery unit, right-click on any enemy units shown with the yellow outline. A fire
report will tell you the results. Click on the OK button on the Artillery Dialog when
you are through firing your artillery.

Finally, you need to know how to assault enemy units. You


perform assaults in the game when you want to attempt to occupy
enemy locations and force any enemy units in those locations to
retreat. To perform an assault, select the units you wish to assault
with and then right-click in the adjacent enemy location. One
important rule to remember is that Disrupted units are not allowed
to assault. Disrupted units will be shown as such in the Unit List. You can assault a
single enemy location from several adjacent locations using the same technique of
selecting units and right clicking on the enemy location.

Once you have established which units you want to assault, you
then resolve the assault using the Resolve Assault button on the
toolbar. Again, look at the lower left-hand corner of the screen for
messages if there is some problem. Otherwise, the assault will be
resolved and the results will be displayed to you on the map with
the attacker results first followed by a slash (/) and then the defender results.

When you have finished your turn, you advance the game by clicking
on the Next Turn button on the toolbar. The first time you do this, you
will be prompted to save your battle in a file. If you want to resume the
battle later, you select this file in the File Selection Dialog.

At this point, you understand the basics of fighting the battle. You can continue to
use your air units, ground forces, artillery, and helicopter units to fight the advancing
North Koreans and attempt to prevent them from taking the two objectives on the
map. This in addition to the relative losses you suffer will determine the outcome of
the battle. To check on the current status of the battle, you use the Victory option of
the Info menu. Feel free to continue the battle or save the game at this point and
return to it later.

To get more information, see the following help files:


 User Manual
 Main Program Help File
 Scenario Editor Help File
 Order of Battle Editor Help File

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