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Contents
Features
Editorial
3 The Classes Issue
Branching Out
8
Multi-Classing Combos
Mystery Dice Goblins - Specialist D&D
Character Goals
11 Dice Store
Class-Based Adventure Goals
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The Classes Issue Thanks to my Patrons
RollStats, Matt Kurowski, Jacob Alexander,
ButterflyDefect, J. David Chrisman, Alex, Korg INC,
I love Old School Essentials (OSE).
NOLA Bert, GameCat, Kay Bee, Roll to Save, Lee
Boden, DM Jangy, Joseph Hurley, William Mayorga,
One of the reasons I love it so much is it Dave Manley, Darryl McCarthy, Michael Brewer,
(and B/X, from which it is based) are super Jason Lemieux, Eric Scheid, Steven D Warble,
simple systems you can easily add Qyubey, Magelord Bjorn, KAM, Peter Lawson,
additional rules on to without breaking Arthur Braune, Paul Vandyke, Michael Reuter,
Gregory Kirkpatrick, Michael Spredemann, Aaron
anything.
Seigo, Lordfulmine, Christy, allan wakefield, Games
With Dave, Jay Alan, AjaxVibe, Father Goose,
And this is what this issue is all about. Christer Enfors, George Fuentes, Alan, Geena,
Jean-Claude Tremblay, Simon Williams, Floyd Zoot,
Taking one part of the rules - classes - and John Snow, Matt bayliss, Daniel Harkins, Carl
bolting on some new rules, as well as some Russell, James F. Kelley, and Ronald Easterday, Jim
old rules from various editions, to create a "Wilmanric" Pacek, Keith Parker, Eric Babe, Robert
Vilkaitis, Dennis Bretton, Michael Lee, Chet Cox,
custom masterpiece.
Craig Pettie, Bill Jaimez, Dwight Fidler, Michael,
Brett Bozeman, David Ross, Aaron Morgan, None of
But whichever parts you choose to use, as Your business, David Schnoll, Robert Alford,
always, happy gaming! Hafsteinn Ársælsson, Colton Juhasz, David Risher,
Phill Massey, Alien Spaces, Frank Tedeschi, Stephen
- Russ from YUMDM Jolly, Louis DiThomas Keller, MechJack TV, Derek
https://yumdm.com/ Reny, Andrew, Raith Richwine, Julio Scissors, Joe
Johaneman, Jay Sivyer, Hart R, Chris Strahm, Chris
https://twitter.com/yum_dm
de Haan, Van Davis, Grant G, Tim Cropley, Greg,
Eren Azcan, Riley, David, André alias DD, Andrew
Spurgeon, JT, Brother Who, Jamal L. Wilkins, josh
About Me yoder, Jimberish, Che Webster, Dmasaurus, Morgan
Hazel, Trey, Richard Cunningham, Bryan Newman,
I have been roleplaying for over 30 years Robin Sampson, Tom Thrush, Todd Hersey, and
and DMing for most of those. I have played Rainer Gustin, Jose Perez (Bromos Sunstar),
over 50 different roleplaying games, but my Steenstrupian, Paul Juliano, nikkiro, William
first love is fantasy - it’s like coming home. Dvorak, Mark Kelly, Stuart Wiltshire, Alex Nicholson,
LaughingBubba, Stefer, and Ivel.
… for making this zine as good as it is.
Other TTRPGs I like: WEG D6 Star Wars,
Feng Shui RPG, & Warhammer FRP. Want to join this team and support the zine? I
have a Patreon account:
https://www.patreon.com/yumdm
(Tiers are available to receive a physical copy).
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Build It And They Will more advanced version of kits called
prestige classes).
Come
If you use (or at least familiar) with kits,
(Re-)Introducing Kits then think of these as a more streamlined
and balanced version, which have been
written with Old School Essentials in mind.
However, like most OSE stuff, they are
easily ported to other editions of the game.
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process. And only one kit can be chosen for Kit Structure
each character. Below is how kits are structured.
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Example Kits Role
The loremaster is the go-to party member
Below are some example kits you can use in
when they need to know something.
your campaign. They are more generic kits
that can be used usually by more than one
Secondary Skills
class.
Lorekeepers tend to have the following
secondary skills: bookbinder, or
Lorekeeper mapmaker.
Equipment
A lorekeeper is rarely without their writing
equipment, and receives D4 quills, ink, and
2D3 pieces of parchment as a bonus.
Special Benefit
Lorekeepers learn to speak many different
languages. At every odd level above 1st
(3rd, 5th, 7th, etc) a lorekeeper receives a
new language.
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Monster Hunter Equipment
A monster hunter has D4 traps that they
can use against their monster of choice.
Special Benefit
Choose one of the following monster types.
That is the monster you have chosen to
primarily hunt:
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Branching Out A fighter can really be any trained martial
character - they can be a mercenary, a
Multi-Classing Combos swashbuckler, an archer, a soldier, a village
hero - the list is almost endless.
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Combining the Classes Examples
Once you look at each of the classes in this
way, it becomes easier to combine them to Knight + Rogue = Infiltrator Knight
make new, more campaign-based, classes. A character that works for his liege as an
agent who specialises in undercover or
If you have an idea for a new role within covert work. They infiltrate a guild or cult
your campaign, simply choose two (or and then works to dismantle it from the
three) classes that work to create your idea. inside.
You can even do this randomly if you want Fighter + Bard = Mercenary Herald
to kick-start your creative juices. A character who mercenaries choose or
hire to spread the word about their heroic
Simply roll on the Random Class Table twice deeds and exceptional skills. A Mercenary
(or three times) and then come up with a Herald also acts as an intermediary
new class that would combine those two (or between those hiring, and the mercenary
three) classes. company.
11 Ranger
Sticking to the Rules
12 Thief Once you have your idea for a class, follow
the usual rules for multiclassing.
Note: All characters must meet any
requirements for the class.
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Advanced Combos Instead, they receive the following:
Once you have a list of new classes based
on your multiple class combinations, you Disguise
can look at changing them slightly to fit An Infiltrator Knight often needs to
their new roles. disguise themselves for their missions. The
Infiltrator Knight can change their
This requires you to swap out some traits appearance to appear as any general type of
with others. person of the same race.
Let’s look at the Infiltrator Knight as an Appear as Another Race: At 5th level, the
example. Infiltrator Knight can disguise themselves
as another race (of roughly the same size).
Flying Mounts
The Infiltrator Knight has no need for
flying mounts. Instead they receive the
following:
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Character Goals These individual goals can provide
Class-Based Adventure opportunities for adventure, either for that
PC alone (which is handy for when the
Goals other players do not show up) or for the
By Russ & Pete Lawson whole adventuring party to take part in.
This will be an on-going series in the OSE class You can tie these to the classes abilities and
books I will be releasing over the next few talents, or just to the character themselves.
months.
Listed below are most of the race-as-classes
A lot of campaigns revolve around group with six ideas around personal goals. Use
tasks and missions, be they overarching these to spur your imagination.
plots or smaller missions.
The rest of the race-as-class options will
In this article I look at individual goals and appear as a Website Enhancement on my
ambitions based on the character’s class (or site. The other classes will appear in the
race for race-as-class characters). next few issues of the zine.
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Dwarves Elves
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or establishing a hidden haven human and elven skills. Your
where gnomes can thrive character's goal is to master the
➔ Protect Gnomish Homelands from art of dual heritage, combining
Mining Exploitation: Take on the the strengths of both races in
responsibility of protecting these areas such as combat, magic, and
precious environments from social skills.
exploitation. ➔ Retrieve an Elven Relic: Inspired
➔ Enhance Gnomish Trade Routes: by tales of ancient elven
Seek to enhance gnomish trade artefacts, your character
routes. embarks on a quest to retrieve a
➔ Magic Creation: You strive to significant relic that holds
create new magic spells and cultural or magical importance to
magic items the elven people.
➔ Create Gnomish Diplomatic Envoys: ➔ Create a Sanctuary for Mixed-Race
Aim to establish gnomish Individuals: Recognizing the
diplomatic envoys. struggles of being a half-elf, your
character aims to establish a
Half-Elves sanctuary where individuals of
mixed heritage, not just
➔ Bridge the Gap Between Human half-elves, can find acceptance
and Elven Cultures: Strive to act as
a cultural mediator, fostering Halflings
understanding and cooperation
between the human and elven ➔ Expand Halfling Trade Networks:
communities. Your character may seek to
➔ Discover Your Elven Heritage: With expand halfling trade networks,
a foot in both human and elven establishing new routes,
worlds, your character seeks to negotiating lucrative deals, and
uncover and embrace their elven enhancing the economic
heritage. prosperity of halfling
➔ Mediate Conflicts Among communities.
Mixed-Race Communities: In ➔ Establish a Culinary Haven: With a
regions where humans and elves natural talent for cooking and a
coexist, conflicts may arise. Your love of good food, your halfling
character takes on the role of a character aspires to create a
mediator, working to resolve renowned culinary haven (like an
disputes and promote harmony inn, tavern, or dining hall).
between the diverse inhabitants. ➔ Protect Halfling Homeland from
➔ Master the Art of Dual Heritage: Larger Threats: Despite their
Being a half-elf provides unique small stature, halflings are
opportunities for blending fiercely protective of their
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homelands. Your character's goal diverse races, your half-orc
is to safeguard halfling villages character aims to establish
and farmlands. alliances between different
➔ Master the Art of Stealth: communities.
Capitalising on their natural ➔ Redeem Orcish Bloodlust:
nimbleness, your halfling Acknowledging the darker
character aspires to become a aspects of orcish heritage, your
master of stealth. character seeks to redeem the
➔ Discover the Secrets of Halfling bloodlust associated with orcs.
Luck: Halflings are often ➔ Discover the Lost Relics of Orc
associated with good luck. Your Tribes: Motivated by a desire to
character seeks to understand reconnect with your roots, your
and harness this innate luck, character embarks on a quest to
exploring the mystical aspects of discover the lost relics of ancient
halfling fortune. orc tribes.
➔ Foster Close-Knit Halfling
Communities: Halflings value Drow, Duergar, and Svirfniblins will be
close-knit communities, and your featured as a Web Enhancement for this issue
character aims to strengthen on my website.
these bonds.
Half Orcs
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The Last Roll - Part 2 the ground, and he held his arm, gritted his
teeth.
A short story with meaning
by Scout Prior It took them both a beat to clear their
heads. The Sylvarian drew his shortsword,
Story continued from Issue 31 using his left hand, as blood ran down his
In the first part of the story our adventurers right arm. Balorin pulled his great axe from
had tracked a creature into a cave system over his shoulder, and held it in both
which turned out to be a Black Dragon. hands, with only a slight tremble.
“You made a mistake in disturbing me, “We may have bitten off more than we can
feeble creatures,” the dragon hissed. “Now chew with this beastie,” Balorin said.
you will perish.”
“It may well be,” The Sylvarian replied.
“Not today, you murderer of the innocent,”
Sir Aldrec shouted. “For justice!” And with With their focus taken by the dragon, they
that bold statement hanging in the air, the did not hear Sir Aldrec until a ritualistic
knight went to charge forward, then chant echoed through the caverns. They
tripped, and fell. both looked over their shoulders at their
knight companion. The Paladin had used a
For a moment, the dragon seemed single drop of blood to mark a cross on his
confused, but was then met by a pair of breastplate, and now weaved a symbol in
dangerous objects flying towards him. The the air with the same finger. Now, he
Sylvarian struck with an arrow, while chanted aloud with rising intensity and
Balorin hit with a throwing axe. volume, finishing with a finger pointed
directly at the dragon.
The dragon did not react well. With a
sudden dart of his head towards Balorin, A wave of energy swept past the elf and the
the beast let forth a stream of yellow acid. dwarf, energising them, and they stood a
little straighter. When it reached the
The dwarf, while agile enough to avoid the dragon, however, it had the opposite effect.
full blast, was caught by the edge of it. His The dragon seemed to shrink a little and
armour and exposed skin hissed and even whimpered.
sizzled as the acid burned. The sturdy
dwarf roared in pain. Sir Aldrec was not done, not even remotely.
Not yet done with the pair, the scaled terror Twice more he called aloud to summon
turned on the elf. Two quick slashes with its ethereal aid to his cause. And with each
talons each drew blood, and a bite took a shout, the dragon flinched. Then, eyes fixed
chunk from the elf’s arm. His bow fell to on his enemy, he grasped his longsword,
and began to move. “Cometh the hour.” The
© 2023 YUMDM, All rights reserved. Permission granted to copy for personal use. 15
Sylvarian breathed. After a few steps, Sir inside, dirt scattered by mourners covered
Aldrec began to run. He did not stumble. the top. They were the last to pay their
He did not fall. respects, so they were alone.
Soon, he had passed his companions. As he “Can’t believe he critted twice in a row,”
charged the dragon, he raised his sword Dom said.
aloft and leaped forward. “Cometh the
man.” The Sylvarian concluded in wonder. “Dragons-bane.” Leon added.
The three friends stood in silence by the If you want to read more stories by Scout
open grave. The coffin had been lowered Prior, see their Patreon.
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A Non-Magical Bard morale on following rounds. This lasts for
as long as the Skald recites the poem or
New Class: Skald song, and for D4 rounds after.
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Your Average Joe Weapon and Armour Proficiency:
Proficient in the use of all weapons, as well
NPC Classes as all armour and shields.
Adept Expert
Adepts are NPC spellcasters, either Experts are the crafters and professionals
self-trained, or trained by hedge wizards or in the world.
tribal shaman.
Hit Dice: D4
Hit Dice: D4 THAC0: 20 [+0]
THAC0: 20 [+0] Typical Secondary Skills: Any listed
Typical Secondary Skills: Apothecary, Weapon and Armour Proficiency:
Embalmer. Proficient in simple weapons only: spear,
Weapon and Armour Proficiency: staff, sickle, and similar weapons.
Proficient in simple weapons only: spear,
staff, sickle, and similar weapons. Warrior
Spells: D4 first level spells. Warriors are strong combatants, but lack
the skills of professional trained fighters.
Aristocrat
These NPCs are born into noble or wealthy Hit Dice: D8
households, and can have significant THAC0: 19 [+1]
influence. Typical Secondary Skills: Animal Trainer,
Armourer, Bowyer/Fletcher, Seafarer, or
Hit Dice: D6 Weaponsmith. 50% can ride a horse.
THAC0: 19 [+1] Weapon and Armour Proficiency:
Typical Secondary Skills: Animal Trainer Proficient in the use of all weapons, as well
(birds of prey), Diplomat, Mapmaker, as all armour and shields.
Vintner. Can also ride a horse.
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Need More? Next Month
You are reading the FREE version of d12 For March 2024, we delve into the arcanist
Monthly Issue 31. classes (Magic-User & Illusionist) & the holy
classes (Cleric, Paladin).
If you want the FULL version to have access
to 6 more articles, including the new
half-giant race, low-fantasy locations, and
many more, you can do one of the
following:
Back Issues
Looking for more adventure? Back issues
are available to download for free on my
website.
Grab your wand or holy symbol as we will
be expanding the capabilities of these
classes for Old School Essentials.
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