Professional Documents
Culture Documents
Chapter 7
SOCIAL COMMERCE
Learning Objectives
Upon completion of this chapter, you will be able to:
1. Understand the Web 2.0 revolution, its characteristics and the context of social media.
2. Describe the fundamentals of social commerce, its drivers and landscape.
3. Describe the major models of social shopping.
4. Explain how advertising and promotions are conducted in social networking
environments.
5. Understand how market research is conducted in social networking environments.
6. Describe how customer service, customer support, and CRM can be facilitated by
social networking.
7. Describe the major social commerce activities that can be conducted within and by
enterprises.
8. Define crowdsourcing and describe its use in social commerce.
9. Describe the commercial applications conducted in virtual worlds in general and in
Second Life in particular.
10. Review the social commerce activities and relationship with e-entertainment and
gaming.
11. Describe and discuss the major implementation issues of social commerce including
strategy, security, and ROI.
12. Understand the major risks, concerns, and barriers of deploying social commerce
applications.
Content
Opening Case: How Starbucks Drives Millions to Its Coffee Shops Using Social Media
7.1 The Web 2.0 and Social Media Revolution
7.2 The Fundamentals of Social Commerce and Social Networking
7.3 Social Shopping: Concepts, Benefits, and Models
7.4 Social Advertising: From Viral Advertising to Location-Based
Advertisement/Marketing
7.5 Market Research and Strategy in Social Networks
7.6 Social Customer Service and CRM
7.7 Enterprise Applications: From Community Building to Collaboration
7.8 Crowdsourcing: Collaborative Intelligence for Problem Solving and Content
Creation
7.9 Social Commerce: Applications in Virtual Worlds
7.10 Entertainment, Multimedia Sharing, and Social Games
7.11 Justification, Risks, Other Implementation Issues, and Strategy
Managerial Issues
Closing Case: F-Commerce: Business Activities on Facebook
Important features of Web 2.0 that are related to social commerce are the technology’s
dynamic content, rich user experiences, metadata, scalability, open source basis, and
user’s freedom.
2. List five major characteristics of Web 2.0 and briefly discuss them.
Web 2.0 tools (social software) and social networks are changing the way people
communicate, collaborate, work, and live; the change is very rapid and significant, so we
can classify it as a revolution.
5. Define social media, social marketing, social capital, and social media marketing.
• Social media – The online platforms and tools that people use to share opinions,
experiences, insights, perceptions, and various media, including photos, videos, and
music, with each other
• Social marketing – A combination of social policy and marketing practices to achieve
a set of social behavioral goals within a target audience
• Social capital – A sociological concept that refers to connections within and between
social networks. The core idea is that social networks have value. Just as physical
capital or human capital can increase productivity (both individual and collective), so
can social contacts affect the productivity of individuals and groups.
• Social media marketing – A term that describes use of social media platforms such as
networks, online communities, blogs, wikis, or any other online collaborative media
for marketing, market research, sales, CRM, and customer service. It may incorporate
ideas and concepts from social capital, Web 2.0, social media, and social marketing.
The difference is the activity (social networking) versus the location (social networking
sites).
A term coined by Mark Zuckerberg of Facebook, which originally referred to the social
network of relationships between users of the social networking service provided by
Facebook. The idea was for Facebook to benefit from the social graph by taking
advantage of the relationships between individuals that Facebook provides, to offer a
richer online experience. This definition was expanded to refer to a social graph of all
Internet users.
The delivery of e-commerce activities and transactions through social networks and/or
via Web 2.0 software.
Origins are detailed in Exhibit 7.2. Examples include the growth of social networks, e-
commerce and marketing.
Representative risk factors are: difficulties in justification, security and privacy issues,
possibilities of fraud, integration with existing IT systems, legal concerns, quality of
UGC, and a waste of time by community members.
4. List five benefits of social commerce to the consumer and five to vendors.
Members converse and connect with one another using cell phones or other mobile
devices.
3. List the major models of social shopping. Briefly describe their function.
These are closely related to ratings and reviews and are sometimes integrated with them.
Social marketplace – An online community that harnesses the power of one’s social
networks for the introduction, buying, and selling of products, services, and resources,
including one’s own creations. Also may refer to a structure that resembles a social
network but is focused on individual members.
8. Define group buying. How does it work with flash deals? (Hint: Groupon.)
A group must choose to purchase a volume of goods/services that is enough to incent the
seller to sell at a reduced price.
9. Define social communities and social clubs as they relate to marketing. How do they
work?
These are affinity groups, and they can be marketed to as a niche. They may participate
in group buys, or may represent a specialized market.
Kaboodle is the largest social community. It is a free service that lets users collect
information from the Web and store it on a Kaboodle list that can be shared with others.
An online community that harnesses the power of one’s social networks for the
introduction, buying, and selling of products, services, and resources, including one’s
own creations. Also may refer to a structure that resembles a social network but is
focused on individual members.
Opinions will vary, but many may focus on new technologies or integrations of existing
technologies/services.
LBS reports a user’s position using GPS. This data is then applied to listings on
advertisers near that location. Adds for businesses near the user are then provided to the
user.
Foursquare can find your location and tell your friends where they can find you.
Some concerns include privacy concerns, especially if users have not opted-in.
Any video that is passed electronically, from person to person, regardless of its content.
It allows the marketer to directly access feedback and perceptions of users from a social
networking site.
Social intelligence refers to the ability of humans to interact with each other effectively.
Examples include evaluating feedback, marketing mixes, test marketing and surveys.
Examples include evaluating posts, finding opinion makers and evaluating trends.
Members of social networks who do social shopping and understand their rights and how
to use the wisdom and power of crowdsourcing and communities to their benefit.
Social customers need to feel empowered, and need to be able to contribute their
opinions.
Sites or firms associated with social networks provide access to information and the
ability to contribute.
3. What are the benefits of enterprise social networking for companies? For employees?
Companies are able to distribute information and build a corporate culture. Employees
are able to learn and interact with their colleagues.
A social network that is open to the public, but focused on business activities. LinkedIn
is an example.
IBM’s SocialBlue is an internal social networking site that gives IBM employees a rich
connection to the people they work with on both a personal and a professional level.
8. List all the ways that an organization can interface with social networking.
Companies can use social tools in a wide variety of ways. These are summarized on
pages 345 and 346.
Social networking applications can be used within HRM to assist in finding and
recruiting workers, as well as training them.
The systems can connect individuals within an organization, making it easier for them to
work together.
Social tools can be used to collect, store and deliver knowledge needed within an
organization.
3. What are the major benefits of crowdsourcing? (List five to seven benefits.)
• Problems can be explored at comparatively little cost, and often very quickly.
• Payment is by results or even omitted.
• The organization can tap a wider range of talent than might be present in its own
organization.
• By listening to the crowd, organizations gain firsthand insight on their customers’
desires.
• The community may feel a brand-building kinship with the crowdsourcing
organization, which is the result of an earned sense of ownership through contribution
and collaboration.
• Crowdsourcing taps into the global world of ideas, helping companies work through a
rapid design process.
Many concerns exist including the role of individuals within the crowd and the overall
reliability of answers generated. The text lists several other issues on page 355.
Wikipedia is crowdsourcing because it relies on the public to help create and edit its
entries.
1. What are the features of virtual worlds that businesses can make use of in deploying
their virtual world applications?
• Shared space
• 3-D visualization (graphical user interface)
• Immediacy
• Interactivity
• Persistence
• Socialization and community formation
The text outlines several applications beginning on page 358. Some examples include
storefronts, advertising and content creation.
4. Discuss different ways of making real or virtual money in virtual worlds (see also
Chapters 1 and 2).
A variety of methods exist and include direct sales of tangible goods, direct sales of
intangible goods, service subscriptions, and fees for services.
5. What kind of educational and training activities do virtual worlds such as Second Life
support?
• Simulation
• Distance Learning
• Class Meetings
• Exploration
• Visualization
• Imaginative Scenarios
• Information Dissemination
• Slow adoption
• Technically difficult to develop in
• Fraud and security issues
• Performance issues
Entertainment can be used as a driver for commerce, or paying for entertainment can be
commerce itself.
A video game played in a social network. Students will recognize a variety of games.
Some social games are available within social networks. These games help to draw users
back to the network and allow users to play with others.
These games can either provide direct revenue to the developer/network or provide a
draw to the network.
Some examples include difficulty in quantifying the market and potential benefits, as
well as the threat of completion in a fast-moving area.
3. Solis’s Compass includes four components. List two in each category and briefly
describe them (consult Online File W7.6).
4. List and briefly describe three risk factors (consult Online File W 7.7).
5. List the major elements in a successful implementation strategy for social commerce.
1. Learn and understand the environment inside and outside the organization.
2. Experiment with a small-scale project so you can observe and learn.
3. Assess the results of the experiment.
4. Develop or abandon the project.
1. Enter linkedin.com and explore. Why do you think the site is so successful?
Student opinions will vary, but should be based on the robust number of features
available.
Several exist including profiles indicating interest, and the ability to potentially contact
out-of-network prospects or employers.
3. How does “LinkedIn Answers” work? Try to use it by posting a query. Report the
results.
Student responses will vary. Major revenue appears to come from advertisements,
partnerships and subscription sales.
5. Several companies have attempted to clone LinkedIn with little success. Why do you
think LinkedIn is dominating?
Student opinions will vary, but it could be the network effect of LinkedIn’s large user
base.
The issue of quality relates to crowdsourcing content – while the content is diverse and
free, it is limited by the ability of contributors. One solution is the editorial board.
Student research will vary, but the primary issue is the posting or use of content that
does not belong to the poster.
Examples include text ads, in-video ads, and fees for brand-based content.
Factors include the size of the user base, the ability to market to specific groups, and the
social networks involved.
They are able to tap the customers using the system and target advertising.
The difference is in their focus, based on a business area or specific company and their
openness.
Twitter can be used to both distribute information and create word-of-mouth about a
business, product or service.
3. What are some of the risks companies may face if they decide to use public social
networks?
Student examples will vary, but will focus on the public nature of these groups and the
difficulty in controlling what is said.
Crowdsourcing can be used to help identify new trends, needs and customer
perceptions. These new ideas can then be translated into products and services.
Marketers can take advantage of the user-base of a social networking system to help
easily spread viral marketing items.
Group buying requires the group to make the same selection, while shopping together
only requires the group to be in the same location.
Student perceptions and responses will vary. Students will likely discuss the benefits of
additional exposure, but will also focus on costs and possible negative consequences.
Student perceptions and responses will vary based on who they select.
11. Review the features of Socialtext (socialtext.com). Discuss how you would make use
of this platform in a small enterprise in retail, manufacturing, or financial services.
Student perceptions and responses will vary based on the potential application.
12. Enter youtubetrafficsystem.net. Watch the video case “How Sam Got to the Top”
(video 3). Discuss how Sam drove 3.5 million viewers to watch his fitness video.
Student perceptions and responses will vary based on their opinions of the tactics used.
13. What real value do virtual worlds present to commercial users and businesses?
Social worlds provide both a new market location for businesses, as well as a new
market category of goods and services.
14. Enter thesocialcustomer.com. Pick five posts and discuss each briefly.
It can allow merchants to more easily test market goods and advertising to make the
optimum selection.
Student opinions will vary. The crowdsourcing model hurts existing firms, but large-
scale crowdsourcing may not be viable.
2. Discuss the business value of social networking. As a start, read Tom Davenport’s
“Where’s the ‘Working’ in Social Networks”
(blogs.harvardbusiness.org/davenport/2007/10/wheres_the_working_in_social_n.html)
and Brett Bonfield’s “Should Your Organization Use Social Networking Sites”
(techsoup.org/learningcenter/internet/page7935.cfm).
Student opinions will vary. The discussion will center on the benefits of social
networking versus the cost of time to the business.
3. What are the potential major legal issues that business applications in virtual worlds
might encounter? Refer to online resources, including the Virtual World Law blog
virtualworldlaw.com.
Student opinions will vary. New issues are being identified, but one of the largest is
jurisdiction.
Student opinions will vary. The debate will focus on how helpful crowdsourcing can be,
and if it can be used to develop an idea fully.
5. Despite the promise of virtual worlds and the increased computing and graphic
capabilities of personal computers, high-speed Internet access, and corporate interest in
exploiting these worlds, why have virtual worlds not taken off, been adopted, or used
widely. (Compare for example with Facebook, Twitter, blogs, or wikis.) What aspects
hinder their adoption? What are the critical success factors? Discuss.
Student opinions will vary based on their perceptions. Some issues with adoption include
the learning curve and benefits to the user.
6. Read the Bernoff and Schadler article “Empowered: In a World Where One Angry
Tweet Can Torpedo a Brand, Corporations Need to Unleash Their Employees to Fight
Back.” Then, discuss the top strategies employed by Best Buy including Twelpforce. Also
discuss how other companies empower employees.
Student opinions will vary. The issue centers on corporate control of messaging versus
the ablity to enlist employees to help.
7. Debate: Should companies build in-house social networks for external activities (e.g.,
marketing, CRM) or use existing public social networks?
Student opinions will vary. The debate will focus on the issues of control versus network
size.
8. Debate: Some research suggests that the use of public social networks by employees
can be good for a business because employees develop relationships and share
information, which increases productivity and innovation. Others say it is a waste of time
and ban the use of Facebook, YouTube, and other such sites.
Student opinions will vary. The discussion will center on the benefits of social
networking versus the cost of time to the business.
10. Debate the pros and cons of the following: In order to control content and employee
time, Manchester United and other companies do not allow employees to generate any
content on its private social network site nor on public ones (e.g., Facebook).
Student opinions will vary. The discussion will center on the benefits of social
networking versus the cost of time to the business.
Internet Exercises
(Note: URLs may change over time; please check the Internet Exercises on the
Turban Web site for possible updates: www.pearsonhighered.com/turban.)
1. Enter the Web site of a social network service (e.g., myspace.com or facebook.com).
Build a homepage. Add a chat room and a message board to your site using the free tools
provided. Describe the other capabilities available. Make at least five new friends.
Student experiences and perceptions will vary based on the service selected.
Student reports will vary – both sites sell toys for pets.
3. Enter twitter.com, facebook.com, and linkedin.com and list the major sources of
revenue for each.
Student reports will vary. All appear to be supported by secondary advertising and
partnership revenue.
4. Enter xing.com and linkedin.com and compare their functionalities (capabilities). Also,
enter ryze.com and view the video tutorial on networking. Compare Ryze’s capabilities
with those of LinkedIn.com. Write a report.
5. Enter chicstar.com. Why is it an online entertainment service? What are the benefits to
viewers? Compare this site to starz.com.
6. Enter advertising.com. Find the innovative/scientific methods that are offered and
related to social commerce.
Student experiences and perceptions will vary. Several articles are available.
7. Enter the paulgillin.com blog and find information related to enterprise applications of
social commerce technologies. Write a report.
8. Enter pandora.com. Find out how you can create and share music with friends. Why is
this a social commerce application?
Student experiences and perceptions will vary. The system is social since it allows
sharing.
9. Enter webkinz.com and compare its activities to that of facebook.com. Enter nielsen-
online.com and find the average stay time on both social network sites.
10. Enter smartmobs.com. Go to the blogroll. Find three blogs related to social
commerce, and summarize their major features.
Student experiences and perceptions will vary based on which blogs are selected.
11. Enter mashable.com and review the latest news regarding social networks and
network strategy. Right a report.
12. Enter usocial.com and softcity.com. Identify all the methods/tools they offer to
increase social engagement/marketing and advertising. Write a report.
13. Enter comblu.com. Explore its products and discuss the role of a social marketing
dashboard.
Student experiences and perceptions will vary. Comblu is a social marketing company.
14. Enter secondlife.com and find the commercial activities of the following avatars:
Fizik Baskerville, Craig Altman, Shaun Altman, FlipperPA Peregrine, and Anshe Chung.
Describe briefly what they represent.
Student experiences and perceptions will vary. Results will be based on when the report
is completed.
Student reports will vary. Trust and customer care are featured.
16. Enter thisnext.com. What are the features of the site. What do you like? Dislike?
17. Enter en.wikipedia.org/wiki/Mixi and look at mixi’s features that are similar to those
offered by other social networks. Relate it to online entertainment.
18. Enter ning.com. Explore its capabilities and discuss how it is related to social
network sites.
Student experiences and perceptions will vary. The site allows you to create your own
network.
19. Enter fordstory.com. Find what is going on there. Also, watch the Fiesta video. Write
a report.
20. Enter bazaarvoice.com. Summarize its major services. Examine SocialConnect and
TweetConnect in particular.
22. Enter ehow.com and find “How to Use Twitter to Conduct Market Research.” Follow
instructions on a topic related to social commerce. Write a report.
c. What are the differences and similarities between Starbucks’ own social
network and its pages on Facebook, LinkedIn, and other social networks?
It provides services specific to its business and its content. These services are
similar to services on other networks, but the Starbucks’ social network lacks
many of the features other provide.
The company did not understand or utilize the benefits of the system.
2. Each group is assigned to a social network that has business activities on it (e.g.,
LinkedIn, Xing, Facebook, Second Life, etc.). Each group will then register with
hellotxt.com to find out what is going on in the site with regard to recent business
activities. Write a report and make a class presentation. With Hello TXT, you log on to
the site and enter your text message into the dashboard. You then select the sites you
want to update with your new status message, and Hello TXT does the rest, reaching out
to your various pages to add your new status message. It is a great centralized way to
keep all your various profiles as up-to-date as possible, and it is designed to update your
LinkedIn status by answering the question “What are you working on?”
3. Facebook is increasingly offering marketing tools (e.g., Open Graph, Social Plug-ins).
Identify all the tools offered. Each group concentrates on the implication in one of the
following areas: advertising and search engine optimization (SEO), shopping, market
research, customer service, CRM, and others. Make a class presentation.
Student reports will vary based on the time of the report and the tools selected.
5. Each group adopts one or two of the following companies that actively advertise and
engage on Facebook and Twitter: Coca-Cola, Starbucks, Ford, Pepsi, Disney, Victoria’s
Secret, iTunes, Toyota, Sony, or P&G. Find what advertisement methods they use and
how they do their campaigns.
6. Watch the tutorial video “Doing Business in Second Life” (blip.tv/file/24281), and
answer:
a. What can you do commercially on SL?
b. How much will it cost you?
Student reports will vary. This is an interesting video with details that students will
respond to differently.
8. Have the group research the issue of “How Levi’s and Facebook Prompt Your Friends
to Improve Your Buying Experience.” Start with web-
strategist.com/blog/2010/04/30/social-commerce-breakdownhow-levis-and-facebook-
prompt-your-friends-toget-
you-to-buy. Find out why Levi’s is considered to be at level 6 or 7 while most brands are
still at level 1. See also store.levi.com.
Student reports will vary based on the research conducted. In general, the idea is that
some brands allow for and encourage input from a social circle to help a customer make
an “optimal” buying decision.
9. The class will investigate group buying in China and India. What is the prospect for
group buying in Asia? (Start with Madden’s article “China Pioneers Group Buying
Discounts Without Groupon” at joomabc. com/Web site-clone/news/item/45-china-
pioneersgroup- buying-discounts-without-groupon).
• Facebook connect
• Facebook credit
• Open graph and social graph
• Product recommendations
• Merchant shopping aids
• Facebook Places (for mobile)
• Facebook Deals
• End-to-end Facebook store within a fan page
• Social bar
• Docs.com
• “Presence” location-based data
• Sponsored stories
This is content that is sponsored by an advertiser that may help to push a product or
service.
10. There are several hundreds of travel apps on Facebook. Identify some of them.
During this year the long disputed Alabama Claims of the United
States against Great Britain, arising from the depredations of the
Anglo-rebel privateers, built and fitted out in British waters, were
referred by the Treaty of Washington, dated May 8th, 1871, to
arbitrators, and this was the first and most signal triumph of the plan
of arbitration, so far as the Government of the United States was
concerned. The arbitrators were appointed, at the invitation of the
governments of Great Britain and the United States, from these
powers, and from Brazil, Italy, and Switzerland. On September 14th,
1872, they gave to the United States gross damages to the amount of
$15,500,000, an amount which has subsequently proved to be really
in excess of the demands of merchants and others claiming the loss
of property through the depredations of the rebel ram Alabama and
other rebel privateers. We append a list of the representatives of the
several governments:
Arbitrator on the part of the United States—Charles Francis
Adams.
Arbitrator on the part of Great Britain—The Right Honorable Sir
Alexander Cockburn, Baronet, Lord Chief Justice of England.
Arbitrator on the part of Italy—His Excellency Senator Count
Sclopis.
Arbitrator on the part of Switzerland—Mr. Jacob Stampfli.
Arbitrator on the part of Brazil—Baron D’Itajuba.
Agent on the part of the United States—J. C. Bancroft Davis.
Agent on the part of Great Britain—Right Honorable Lord
Tenterden.
Counsel for the United States—Caleb Cushing, William M.
Evarts, Morrison R. Waite.
Counsel for Great Britain—Sir Roundell Palmer.
Solicitor for the United States—Charles C. Beaman, Jr.
The Force Bill.
The first regular session of the 42d Congress met Dec. 4th, 1871.
The Democrats consumed much of the time in efforts to pass bills to
remove the political disabilities of former Southern rebels, and they
were materially aided by the editorials of Horace Greeley, in the New
York Tribune, which had long contended for universal amnesty. At
this session all such efforts were defeated by the Republicans, who
invariably amended such propositions by adding Sumner’s
Supplementary Civil Rights Bill, which was intended to prevent any
discrimination against colored persons by common carriers, hotels,
or other chartered or licensed servants. The Amnesty Bill, however
was passed May 22d, 1872, after an agreement to exclude from its
provisions all who held the higher military and civic positions under
the Confederacy—in all about 350 persons. The following is a copy:
Be it enacted, etc., (two-thirds of each House concurring therein,)
That all legal and political disabilities imposed by the third section of
the fourteenth article of the amendments of the Constitution of the
United States are hereby removed from all persons whomsoever,
except Senators and Representatives of the Thirty-sixth and Thirty-
seventh Congress, officers in the judicial, military, and naval service
of the United States, heads of Departments, and foreign ministers of
the United States.
Subsequently many acts removing the disabilities of all excepted
(save Jefferson Davis) from the provisions of the above, were passed.
The Liberal Republicans.