URE —
v AGE or SIGMAR
ARCANE
STNG Sal 7CONTENTS
| BURNING PARADISE......-
.2 BATTLEPLANS 3 :
‘Tombs of Sarandua. omen cas,
‘THE POWER OF STRIFE .... «4 Battleplan 1: Tretchlet’s Prophecy ....2+.2+.2+..29
A Shattered Land 30
‘THE LANDS THRICE SCARRED . Battleplan 2: The Light Below... ......c00000031
Arcane Duel 32
‘THE LEGACY OF DARK TIMES Battleplan 3: Sorcerous Showdown 33
LUMINETH REALM-LORDS ..... 12 WARSCROLLS. .
Sieh sete ek
Scinari Enlightener. :
ceveeseeed4 — Vanarl Bladelords
Vanari Dawnriders.
Vanari Auralan Sentinels
Curseling, Fye of Tzeentch « i
‘Teaangor Enlightened on Discs of Tzcentch ..... 38
DISCIPLES OF TZEENTCH.
ARCANE MASTERY ..
REALM RULES -
Region of War: Arcanova Trove, liatha......»--.26 Kairic Acolytes ‘ 39
Traangor Host... sscessesseecseesecseeseee A
PITCHED BATTLE PROFILES ..
PRODUCED BY THE WARHAMMER STUDIO
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‘warhammer.conPride and folly, folly and pride. Two sides of the
‘The aelves fix their gaze on suns, moons ~ the
zenith of their realm ~ never looking down, never
watching upon whom they trample as they climb
cas
Only to fall. Only to be brought low.
Ah, the wonders they leave glittering in their
See eee et eo Rt mtd
lose interest as soon as the
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rns
Teens
No matter, say I. What they throw away, we will
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We are not bound by the past, or obsessed with the
future. They despise us for our short, dirty lives, but
in that very brevity there is an urgent power. We
‘exist in the here, the now, and in our brief time as
‘mortals we burn all the brighter.
‘We evolve. We change, we usurp, and absorb.
ee a ee ee
of their disgrace. We will turn them against their
makers, and finish what was started six centuries
ago in the Age of Chaos.
‘Then, once the aelves lie dead and their fallen
empires are shattered beyond repair, we will rise.
Witness our deeds, for we shall burn it all.Long ago, the natural splendour
cof Fysh was taken asa given by
the aelves who lived there, They
hhad taken the most torturous of
paths to reach Hysh, escaping the
cataclysm that had consumed their
race only through the guile and
grace of thei forefather Tecls the
‘Mage God, his brother Tyrion, and
their opposite numbers Malerion
and Morathi. Now, they told
‘themselves, they were finally safe
Having been drawn as little
more than lost souls from the
‘metaphorical gullet ofthe god
i Slaanesh - the nemesis of all
J aelvenkind who had devoured
} them atthe end of the World-that
Was ~ these aelves were remade in
light, and given new forms pure
and supple of limb. They looked
upon the myriad wonders of Hysh
with awe and delight sparkling
in their almond eyes, for here
they finally saw an end to their
bottomless suffering, and perhaps
by dint of having taken such a
dark road they considered i theirs
by right of rebirth. They deserved
It, they told one another, after
what they had endured. All that
remained was to make it perfect.
Those frst Lumineth adorned the
‘Ten Paradises with their citadels,
garlanded them with thei cits,
‘made their wild reaches sing
with their sorcerous at. The
land was theirs as fara they
‘were concerned. Those that had
come before had not made the
Segmented nations of Hysh their
own, and in turn, Hysh had not
embraced them: surely this was
the mark that they were little more
than another kindof fauna. Slowiy,
they fashioned it more to their
Jiking, as with all things the aelves
claim astheit own.
LAND OF PROMISE
The natural
of illumination. Ths is not purely
brilliance in terms of the emission
of light, though that certainly is
a defining factor, for Hysh ranges
always from a lambent glow to
dazzling brilliance and back
‘again without ever approaching
tue night. More than that, Hysh
is redolent with enlightenment
ofa more spiritual and mental
kind, Learning things is easy
there, especially for those already
possessed of intellectual acuity.
“The mental fog of tiredness and
doubt is burned away by a searing
clarity of purpose; its said that
to learn a language in Hysh takes
4 matter of days before attaining
fuency, and even the exotic skills
of the mage can be mastered ina
fraction ofthe time it would take
Inanother realm. And so master
those skills the Lumineth did,
turning their adaptable minds to
become ever more intellectually
gifted. In doing so, they let
themselves become spiritually
divorced from the lands they once
treasured as their home. Though
that mistake was later rectified
over the course ofthe Relnvention,
it was a critical error. For they were
not the only ones to appreciate the
latent power of Hysh. The Dark
Gods too desired its bounty, and
slowly, insidiously, worked towards
its conquest.
At first the ambitious Lumineth
‘were keen to spur one another on,
but those friendly rivalries tarned
sour. Some ofthe seers who make
a study of ancient histories believe
twas pure hubris that brought
them lov others say it was the
BURNING PARADISE
In the once-fair lands of Hysh, the scars of the past run deep. The Ten Paradises are landscapes torn apart by
their past - or rather by those that defined it, the Lumineth. Though the land-wounds have been cauterised
by elven magic, and a semblance of order restored, it would not take much to return them to anarchy.
taint left in their souls by their long
-sence of Hysh is that | incarceration within Slaanesh’s,
godly form, or the whispers of
| all ofthe Chaos gods, subtle and
almost indecipherable as they
fanned the sparks of selfishness
and arrogance into a raging blaze.
Ironically, it was accusations
of seeking shortcuts to power
through pacts with daemons and
‘dark powers that was to ignite the
powder keg. Though there were
seekers of mortal power abroad
in Hysh atthe time who had used
ssuch methods ~ amongst them
humans who had come to worship
the master of unbound magic,
Tzeentch ~ no Lumineth had truly
crossed that boundary. But the
whispers persisted nonetheless.
All through the Age of Myth
the aelven settlers of Hysh had
pushed themselves to the limits of
imagination and craftsmanship.
The artisanry of incredibly
powerful artefacts, spells and
magical weapons was a part of
this process. Some of these were
weapons powerful enough to level
cities, sever a soul from reality, cut
through time itself, or open portals
‘that would suck those around
them into the Aetheric Void to
leave only a smoking crater in
their wake. These would never be
used in anger, the aelven craftsmen
told one another; ifanything they
would ensure the death of war
itself for who could ever truly
‘employ such a horrendous weapon
‘when the retaliatory strike was
likely o be equally as severe?DYING OF THE LIGHT
The answer, when it came, turned
the once-blissfal Realm of Light
into cratered hellscape, Men call
that time the Spirefall, whereas the
aelves know itas the Ocari Dara,
‘of Doom of Hysh, Those mages,
lords and princes that waged war
upon their rivals in the name of
pride broached ancient vaults and
raided hex-locked libraries, pulling
out the most grievous of spells
nd artefacts to bring unutterable
ruin on the holdings of thir foes.
Glittering citadels miles-high came
toppling down, elegant as dying
swans right until the moment they
crashed as rabble into the dust
Cyria was beset by a plague of
miniature suns that burnt every
cone of ts citizens to pillars of black
ash, The Arches of Ymetrica, so
tall and beautiful they seemed as
godly script set against the night
sky, were shattered to glass-like
blades that sought out those who
had created them and cut them to
pieces. The city of Gloriani, once
famous for its sublime symphonies,
was transmuted into sound, light
‘and heat in one horrible, blinding
stant; the banks of the Loithi
River still echo to the screams of
its demise even now. A hundred
dooms unfolded across the Ten
Paradises, in places tearing reality
itself to let the daemons of Chaos
spill through from beyond the veil
As a war of prideand spite turned
to one of panic and survival, the
distant laughter of the Dark Gods
could be heard echoing amongst
the screams.
Years later, amongst the smoking
aftermath, there were treasures
beyond price left buried in the
lust. The aelves were largely afraid
to touch them, for they could no
longer trust themselves. But the
disciples of the Change God had
no stich compunction. Even as
tumineth society began to heal
the vultures descended, venturing
into the wilds to pick at the carcass
of which they had left behind
KNPSS INSIDE
Ree nee“There are many treasures to be found under the substrate of Hysh, for even the tumult ofthe Age of Chaos did
‘not uncover al ofthe devastating magical artefacts that led to the Spirefall. When a cult of Tzeentch’s foremost
disciples caught wind of an unclaimed cache, it set in motion a series of events that led to outright war,
‘The ancient foe ofthe alves is held
tobe Slaanesh, the god of excess
and obsession; for acons the two
forces in the cosmos have been
‘opposed. Yet the lands of Hysh
are many and wide, and it was not
only the eyes of the Dark Prince
‘of Chaos that looked upon it with
covetous envy, With the essence
of the land lending itself so well to
the wielding of magic,
the realm-wrecking violence of
the Spirefall seeing so much of it
reduced to a wasteland of magical
fallout, it was inevitable that the
fractal, madly gleaming gaze of the
god Tzeentch would fall upon it
nd with
‘Tzeenteh is called the Great
Manipulator, the Architect of
Fate, the Master of Magic and a
thousand other names besides.
He is synonymous with strange
alchemy, transmutation, unrest
and upheaval, but most of all with
change for change’ sake. Its said
he plucks atthe strings of destiny
ry realy,
reknitting the threads of people's
lives and making anarchy out
‘of goodwill, hope and progress.
Even the cities of Sigmar's new
‘order, won through lengthy
and costly sacrifice during the
Realmgate Wars, were not immune
tohis influence. In hidden lars,
basements, libraries, sewers and.
even the corridors of power his
supplicants met, each hoping to
better their lot through arcane
means and dark bargains that
‘would see them ascend to power
rho matter the cost. The most gifted
| ofthese are known as Arcanites,
mortals who have bargained aay
so much inthe name of earthly
agains that they belong to Tzeentch
body and soul. tisa testament to
their skills of subterfuge that in
the seemingly harmonious cit
Quintessence a relatively young
stcongpoint ofthe human settlers
of Xin,
not simply exist, but thrived. If
the Lumineth had no intention of
using thei ancient mage-weapons,
the Sons of Quintessence would
happily employ them instead
of
cult of Arcanites did
IN THE DUST OF
FALLEN EMPIRES
It was no mere human that was
to lead the Sons of Quintessence
into the wastelands of the
Lumineth’s disgrace, but a
strange hybrid creature known
as Venestrati, Venestrati was
a Curseling, a freakish but
powerful champion of Chaos
that isnot simply mortal nor
‘daemon, but both, one conjoined
to the other through the mutative
‘energies ofits patron. Plagued
by recurring dreams, Venesteati
found the creature that haunted
his imaginings slowly growing
‘out of his torso, frst asa tiny
face, then head and shoulders
pushing from his ribcage, until
a creature rivalling himself in
size curved upwards from his
‘meaty flank. That creature called
itself a Tretchlet, and it told
Venestrati
to his Magister in the favour of
the Quintessence cult - of ancient
‘weapons left buried in the deserts
of eastern liatha
already second onlyof Quint
not only humans amongst
ranks, but also Tzaangors
‘ian beastmen high in the
favour ofthe Change God ~ and
gifted ones at that. Known as the
Enlightened Ones, their talents
allowed them to see much about
the past, even the secr.
men and
it not for the keen senses and high
instincts of a Scinari mage namedTHE LANDS
THRICE SCARRED
Coalesced from magical motes of light as much as from dust and cosmic
matter, Hysh is realm whose form is dictated by its affinity with
symmetry. In form it echoes its foremost symbol, the Wheel of Magic.
Eight continents lie equally spaced around a ninth, the hub of the realm,
with a tenth surrounding them in turn,
As with al the Mortal Realms, Hysh obeys a logic of form that is defined
by the intensity ofits magical force. At the core, in the heart of the central
continent Xintl, the innate aura of magic is weakest ~ here the landscape
obeys all of the laws of order that foster sanity and logic, At the edge of the
Hyshian realmsphere, the inverse is true ~ the immensely vast, ring-shaped
ontinent known
Haixiah isa place so redolent of magic that even to
walk there isto risk some manner of areane annihilation
hough the aelves discourage humans from straying far outside Xintil,
ay an expedition of human pioneers has set out into the aelven lands
around. The Lumineth know that they have
duties than m
humans do not stray from the heartlands in force, oF do not stumble across
any sites of importance, they do not intervene. When they feel the need to
prosecute their war against the forces of darkness, however, the Lumineth
II not hesitate to act decisively - even if hundreds or even thousands of
human lives are ost in the process.
er, far more important
nitoring the movements of their lessers, and so long as the
‘Once symmetrical to an uncanay degree, the lands of Hysh have been
cracked and splintered by the forces unleashed upon them. Seen from the
zenithal vault they look more like a moon than a realmscape, given the
sheer quantity of craters, fissures and dust bowls that mar the wilderness,
Some of these area direct result ofthe explosive destruction meted out
pon them when the Lumineth made use of those impossible weapons they
ad always told themselves they would never use. Others came to be after
the dread forces of Chaos tore down all the beauteous works ofthe aelves,
the destruction they wrought so severe they wounded the land itself.
Much asa surgeon might cauterise a wound to stop the patient bleeding
cout, the Lumineth have begun to use exceptionally potent symbol-magic
to burn great ranes of sanctity and resolution in the landscape, in doing so
sealing the rifts that would otherwise allow the energies of Chaos to leak
in, These gigantic markings are often burned into the soil some make d
o
trenches or stil burn with white fice. Some are so vast they cover leagues,
giant aelven runes whose symbolic power keeps the lands thereabouts from
cracking apart completely. On occasion, the divinations of the Lumineth
lead them to manifest the symbols across the holdings ofthe
isnot only hamlets, homesteads and strongpoints that have been razed by
rts have paid the price
ser 1902s.
white fire as a result, for at times, entire ity di
Even without the fact that there are sworn enemies ~ the Sons of Base tei
‘Quintessence amongst them - who would undo everything the Lumineth A pristine cityof learning overseen by the
hhave so painstakingly putin place in their mission to mend the realm ‘Lumineth, Settler's Gain’s great beauty
theyhhave abused so badly; to heal Hysh wil be the work of centuries, if oer ee ene
not millennia‘TOR KITISE Ed
A port city painstakingly rebuilt
P after the disaster ofthe Spirefall
still with deep scars within.
ered and corrupted
vastating magics ofthe [iin
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Scene rrTHE LEGACY OF
DARK TIMES
‘Though none of those taking part truly realised it, the parallel quests of the Sons of Quintessence and their
Lumineth pursuers were but the latest development in an unfolding war of magi that had lasted centuries
and scarred the Great Nation of Ymetrica to its very bedrock.
THE SPIREFALL still the land is sick tainted by the | EXCAVATION
‘The demise of the Lumineth spoor of Chaos; only by cauterising | In the coming years, many
empire comes from within when | the wounds and letting them heal Lumineth artisans and mages
the learned scholars and seekers overtime can the Realm of Light __revisit the sights of their former
of truth give in tothe jaded, becomea land of order and hope disgrace. One by one, they recover
biter shadows within their ‘once more. ‘the lost weapons and relics that
souls and, obsessed with rivalry ‘were buried by the toppling of their
and pre-eminence, declare war citadels and palaces of learning.
‘upon one another. The lands of
Hysh are ravaged by the ensuing
catastrophe. After several horrific
years of unrestrained, excessive
‘magical warfare, the surviving
Lumineth havea moment of
clarity. They look upon that
which has become oftheir former
civilisation and weep. Yet the
damage has been done; with
their reality-ripping spells and
deadly artefacts of destruction
they have alowed the spawn of
Chaos to enter Hysh and begin its
corruption in earnest,
‘Though several such excursions
‘meet with utter disaster, the
majority of those weapons that still
Jay unused since the time of the
Spirefall are recovered and, using
everything from reversed canticles
to nullstone chests to greater
spells of unmaking, made safe
TO ROAM THE DESERTS
Whether judged too dangerous to
recover or simply lost to obscurity
due to the demise of their makers,
those artefacts of power still
‘unplumbed by the Lumineth
A SLENDER HOPE gather the dust ofthe passing
“The Mage God Tecis, absent AFTERMATH centuries. The gaze ofthe Dark
for much of the Sprefall on his |The Scinar, foremost mage caste Gods roams far and wie, however,
own quest for enlightenment ofthe Lumineth, venture out into and overtime those who have
and driven to the edge of despair the most badly affected regions made dark pacts with Tzcentch
upon his return, finds common of Hysh. Their inten isto seal the begin to see certain locations in
cause with the moon-spiit wounds inthe land by burning —_visions and prophecies. Amongst
Celennar and learns the secrets the ancient runes oftheir people them are the Sons of Quintessence,
ofcommuning with Hiysh itself, into the realm’serust. Amongst asecret Xintilian cult that counts
His tutelage turns the tide, for it | toppled spies, miles-wide dust several favoured Teaangors
isthrough these techniques the | bowls and jag toothed craters, amongstts numbers.
Lumineth come toan accord with | theland is scoured by the white
thelands themselves, and though fies of magical war; but this time When the cult’s Curseling,
ittakes many seasons they earna | the Lumineth are united under _Venestrat, begins to experience
measure of forgiveness. So begins the blazing eyes of the Archmage recurring dreams and whispers
the Reinvention, where the aelves__Teclis,and it isthe daemonic from the Tretchet that groves fom
sowiy come into something scions ofthe Dark Gods that feel his flank, he makes preparations
approaching balance withthe land. their wrath, Such isthe artifice of fora coup. He combines his insight
Through drasticacts of sacrifice the Teclians that their missions and ambition with the in‘luence
_ anditrueheroism the remnants | meet with agreat deal of success, of the Tzaangor elder Qorkatuine,
‘ofthe formerly glorious Hyshian | thousands of daemons banished winning over not only a coven of
i drive back the scourge or even destroyed utterly bythe the cult’s pre-eminent-beastmen
eson dozen fronts. And | magic ofthe Scinar. | butalso a swathe of KairieAcolytes to his cause. By twinning
their visions ofthe past sith
stolen tomes of Hyshian lore they
devise plans of retrieval that see
them sneak out ofthe city under
cover ofa street festival, cross the
Girdlesea and venture deep into
the deserts of Iliatha. They do not
go unobserved, forthe Enlightener
Denezia Warwidow sees with her
witch-sight the complex strands
of fate bound around them. Via
the strong spiritual link with her
twin Lliathu, she alerts her sister
to their slinking out ofthe city of
Quintessence and, after gathering
the most trusted warriors oftheir
Vanari escort, the two pursue the
Sons at a safe distance.
TOR KITISE
The coastal city of Tor Kitse, ts
elegant spires reduced to smoking
stumps through the devastation of
the Spiceall, is gradually rebuilt
Through the earthly labours of
humans employed from Xintil
and the magical artifice of the
Lumineth wishing to reclaim the
site the city is made harmonious
with the land and, through
the careful placing of hollows
within its towers, appealing to
the Hurakan spirits that create
cthereal music by whistling
through its gleaming neve spires,
In the quiet gloom of night the
‘Tzeentchian cult makes its move;
hnidden by glamours and illusions,
the Sons of Quintessence are
largely unhindered by nautical
patrols, They manage to dock at
the harbour and resupply, only
‘needing to slit the throats of a few
sentries and guards before they set
off beyond the city walls into the
Iiathan desert beyond.
Using magical means to sery
thelr tall, the Scinarl mages
Denezia and Lliathu follow them
to the port city of Tor Kitise.
‘They succeed in recruiting a |
bodyguard ofswordmastersio |
their cause, but in doing so, with
their divinations confused by the
hustle and bustle ofthe city, they
lose trail oftheir quarry. Their
shame is spared when late one
evening, a giggling wind-spirit
calling itself Parashei visits them
and tells them it has witnessed a
cadre of Chaos agents venturing
{nto the desert. It says it cannot go
with them, for its Hurakan master
Harantio ies sleeping off his latest
overindulgence in a dockside
tavern, but that they should head
‘east towards the region known
as Hanori Seal. Thanking the
capricious aclementor, they take
their leave.
HANORI SEAL
The Sons of Quintessence
venture tothe east of Tor Kitise,
following the vision-dreams of
the Curseling Venestrati and
the mnemonic magic of the
Traangor Enlightened. The area
is barren, despite the fact it was
once known for is fecundity.
Long ago the rain squalls of the
coast brought enough water to
let golden flora spread across its
meadows and rolling hills, but in
the Age of Myth the release of the
anathematic efreti, demi-seatient
spirits created by the ancient
Iiathan philosopher known as
Sarandua asa defence against
the propagation of diseases, had
reduced itt a sterile and barren
wasteland. Over time those
same coastal winds scour away
its topsoil to leave nothing but
Dare desert,
‘The Sons venture further into this
‘traumatised landscape to reach
Hanor Seal, a vast chasm in the.
landscape that from above formed
the aelven rune for boldness,
ingress, and also the Season of
Rain. The shape and meaning of
the rune is well chosen, for that
vast geomantic sigil was burned
into the land by the scholars of
Tor Kitise to banish the life-eater
ddjinns and prevent their curse
from spreading any further. More
than that, it was done to exorcise
the howling spirits left behind.
in the wake ofthe life-eater
jinn’ release
Yet it isthe presence ofthe rune
Hanor that leads the Sons of
Quintessence to their quarry, for
the symbol appears with stark
clarity in the dreams of their
leaders. On the outskirts of the
rune-site Venestrati finds a sign
that he and his disciples are on the
right track ~ the shattered statues
of Sarandua’s tombs.
‘THE MANY TOMBS OF
SARANDUA
Centuries ago, during the Age of
Myth, there lived a charismatic but
morally ambiguous aelven mage
known as Sarandua, The liathan,
prohibition against cloning more
than one simulacrum did not exist
then, and she created five copies
of herself to ensure her researches
were optimised. When these