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BATTLE TRAITS ‘Youcan pe 1 ofthe flowing sublactions fr your army. Al FESH-EATER COURTS untein your army gnthe lavrord ofthe alegance abit or ht subfaction Ifa uni arendy has aeleretsblactonbeyword on i wesc ‘anna gun another oe. Th des not prude you fam cusing the unin ‘Your amy butyoucannot ue the aegance sbi: frit ublaction, MORGAUNT ‘+ HOLLOWMOURNE LSTERSKIN +_GRISTLEGORE NOBLE DEEDS Each time a friendly FLESH-EATER COURTS HERO successfully casts a spell that Is not unbound, give 1 noble deed point to that HERO. Esch times prayer chanted by friendly FLESH-EATER COURTS HERO Is answered, give 1 noble deeds point to that HERO. Each time a friendly FLESH-EATER COURTS HERO fights, after allof Its attacks have been resolved, give that HERO a number of noble deeds points equa tothe number of wounds and/or mortal ‘wounds caused by that HERO in that phase that were allocated to enemy units. Do not count wounds andor mortal wounds caused, by that HERO's mount. ach FLESH-EATER COURTS HERO can have a maximum of 6 noble {deeds points at any one time it cannot be given any more until the rrumber of noble deeds points ithas s reduced tess than 6). FEEDING FRENZY [Add 1 to the Atacks characteristic of melee weapons used by friendly FLESH-EATER ‘COURTS units while they are wholly within 12" of any friendly HEROES that have 6 noble deeds points MUSTER BUARD {At the end of your movement phase, each friendly COURTIER can spend 1 oftheir noble deeds points to return 1 slain model toa friendly SERFS unit that is within 10° of thems, or 2of their noble deeds points to return 1 slain model toa friendly KNIGHTS unit that is within 10" of them. You can use this ability multiple times each turn as long a required noble deeds points ae available, SUMMON LOYAL SUBJECTS [tthe end of our movement phase, each friendly ABHORRANT can spend 6 of their noble deeds points to summon loyal subjects. If they do so, pick 1 friendly SERFS or KNIGHTS unit that has been destroyed and add a new replacement unit idertical to that Unit to your army with half ofthe models from the unit that was destroyed (rounding up). Replacement units must be set up wholly within 6” ofthe edge of the battlefield and ‘more than 9 from all enemy units. ach destroyed unit can only be replaced once ~ replacement units cannot themselves be replaced. Remaining models which are not set pas part of the replacement unt count as having been slain and can be returned to the replacement unt using the Muster Guard ability or Rally command ability. BATTLE TRAITS COURTS OF DELUSION In the first battle round, after the players have received their starting command points by before the start of the frst turn, You can pick 1 of them following delusions to apply during the battle ‘The Royal Hunt: Add 1 to wound role for attacke made by friendly FLESH-EATER COURTS units that target @ MONSTER = Crusading Army: Add 1 to run rolls and charge ros for friendly FLESH-EATER COURTS units Defenders ofthe Realm: Add 1 to save rolls for friendly FLESH-EATER COURTS units while they are contesting an objective that you control. * The Grand Tournament: Add 1to hit rolls for atacks made by friendly FLESH-EATER COURTS HEROES that ae not 2 ‘general if they made a charge move In the same turn. ‘The Feast Day: The Feeding Frenzy ablity applies to {riendly FLESH-EATER COURTS units while they ae wholly Within 12" of any friendly HEROES that have 4 or more noble deeds points instead of 6 noble deeds points DELUSIONS OF GRANDEUR {At the start ofthe hero phase, you can cary out a heroic action from the table below With a friendly FLESH-EATER COURTS HERO instead of any other heroic action you can carry outwith that HERO. Rousing Oration: Pick 1 friendly FLESH-EATER COURTS HERO and rll a dice foreach other friendly FLESH-EATER COURTS unit wholly within 12° ofthat HERO. For each 5, give 1 noble deeds points to that HERO. Scent of Blood: Pick friendly FLESH-EATER COURTS HERO and roll dice. Ona 3+, you can ‘make @ D6" move with that hero, bu it must finish that move more than 3" from all other enemy units and closer to an enemy unit that has ary wounds allocated tt UNDEAD MONSTROSITIES When you carry out a monstrous rampage with 2 ROYAL TERRORGHEIST or ROYAL ZOMBIE DRAGON, you can carryout 1 ofthe monstrous rampages below instead of any other monstrous rampage you can carryout with that unit. Delectable Appetisers: Pick 1 enemy unit that has a Wounds characteristic of 2or less and is. within 3 ofthis unit and roll a dice. On a 3+, that enemy unit suffers 03 mortal wounds. Then, for each mortal wounds that was caused to that enemy unit and not negated, ths unit heals 1 wound. Bloodcurdling tviek: Pick 1 enemy unit within 3" ofthis unit and roll dice. (On a 3+, subtract 2 from the Bravery characteristic ofthat enemy unit until the end of the turn. COMMAND TRAITS ENHANCEMENTS ROYALTY ABHORRANT GENERAL ONLY Shadowy Obfuscation: This generals not visible to enemy models thet are ‘more than 12" away from them. Feverish Scholar: Add 1 to casting rolls, dispelling rolls and unbinding rolls for this general. this general has 6 noble deeds points, add 2 to casting rolls, dspeling rolls and unbinding rll for this general instead of 1 ‘Master of the Menageries: When using the Summon Loyal Subjects battle trait, you can pick friendly FLESH-EATER COURTS MONSTER that isnot @ HERO and that has been destroyed, instead ofa unit of SERFS or KNIGHTS. Set up a replacement unit as descibed inthe bate trait and allocate 6 wounds to that replacement MONSTER that cannot be negated NOBILITY COURTIER GENERAL ONLY ‘Stronger in Madness: Add 2 to this general's Wounds charactristi, While this general has 6 noble deeds points, they have a ward of 5. (Cruel Taskmaster: If this general uses the Muster Guard ability to return models toa unit, reduce the number deeds cost for eath returned model by 4, orf the cost was already 1, you can bring back 1 adeltional mode! instead Savage Beyond Reason: ifthe unmodified hit rol for an attack made with @ melee weapon by this generals 6, that attack scores 2 hits on the target instead of 1, Ifthis general has 6 noble deeds points that attack scores 3 hits on the target instead of 2 ROYAL TREASURY ABHORRANT HERO ONLY The Grim Garland: Subtract 1 from Bravery characteristic of enemy units hile they are within 9" of the bearer. Blood-iver Chalice: Once per battle, Inthe hero phase, the bearer can use this artefact. they do so, heal upto 203 wounds allocated to the bearer. Heart of the Gargant: Once per battle, at the start ofthe combat phase, the bearer can use this artefact. I they do so, add 1 tothe Attacks characteristic cof melee weapons used by the bearer and thelr mount in that phase, NOBLE HEIRLOOMS COURTIER HERO ONLY Medal of Madness: Once per battle, the bearer can issue a command without a command point being spent, and they are treated as ifthey were the general when they do so. The Fayed Pennant: You can re-ol charge rll for friendly FLESH-EATER CCOURTS units wile they are wholly within 12" of the bearer. CCharnel Vestments: The bearer gains the PRIEST keyword, SPELLS PRA ENHANCEMENT YERS 8 LORE OF MADNESS FLESH-EATER COURTS WIZARD (INCLUDING UNIQUE UNITS) ONLY ‘+ Missmal Shroud: 1s gpl thathas a casting value of 6 and a ange of 28 If succesflly cae, lek 1 enemy unt within range and visible othe caster, and rol 6 aie, 2 or more ace share the same valve ‘hatundt suffers I mortal wound 3 or more dice sare the same value, subtract 1 fom hit olor atacks ‘made by that unt unt your next hero phase (in adition tothe previous effet). 4 or mar dice share the ame value, subtract 1 rom wounds ol for atacs made by tht unt unt your next hero phase (n Ifthe catingroll wa 10 of mare, ol de instead of 6 Each effect can only be triggered once, event there are more than one st of ie withthe same value. + Deranged Transformation: sa pel that has a casting value of 6 and a range of 24°. successfully cast et 1 rend FLESH-EATER COURTS unt wholly within range and Visible to the caster that has 2 Wounds fharacterisicat 7 oss. Untl your next hero phase, add to that unit's Move characteristic and ada 1 to ‘wound rol fr attack made by tht unt. ifthe casting ol was 10 or more you can pck upto 3 ferent friendly units tobe affected by the spel instead of + Clnson Vicuals: 2 spell that has a casting value of 6 and a range of 18" succesfully cas, lek 1 enemy unt within ange ofthe easter, and arena LESH-EATER COURTS Unt hat has a Wounds characteristic of 1 ands within of that enemy unt. That enemy unt suffers D3 mortal wounds. Then for tach mortal wound that was caused te the enemy unit and not negated, you can return san medel tothe ‘enaly unt It he casting roll was 10 oF more, the enemy unit suffers 203 mortal wounds instead of D3 morta wounds. RITES OF DELUSION FLESH-EATER COURTS PRIEST (INCLUDING UNIQUE UNITS) ONLY ‘Bless This Meal: is 2 prayer that has an answer value of 3 and a range of 18°. answered, pick 1 enemy unit within range that is visible tothe chanter. Each ime a ‘model from that enemy unit slain, you can heal 1 wound allocated to 1 friendly FLESH-EATER COURTS unit Within 6 of that enemy unit. ‘The Summerking's Favour: isa prayer that has an answer value of 3 and a range of 18". f answered, pick 1 friendly FLESH-EATER COURTS HERO wholly within ange ‘and visible to the chanter. Until your next hero phase, ‘that HERO gains 1 additional noble deeds point each time they slay an enemy model + Charnel Conviction: .is «prayer thet has an answer value of and arange of 18". If answered, pick 1 friendly FLESH-EATER COURTS unit wholly within range and visible tothe chanter. That unit has a ward of S+ untl your next hero phase. MOUNT TRAITS ENHANCEMENTS ROYAL ZOMBIE DRAGON TRAITS FLESH-EATER COURTS HERO MOUNTED ON ROYAL ZOMBIE DRAGON ONLY Baneful Breath: Improve # Breath by 1 Rend characteristic ofthis unit's Pestlential Death from the Skies: Instead of seting up this unit onthe battlefield, you can place it to one side and say that is soaring inthe skies in reserve. If you do 20, at the end of your first movement phase, you must set up ths Unit on the battlefield more than 9° from all enemy unit. Venerated Zombie Dragon: Add 1to hit ols for friendly FLESH-EATER (COURTS MONSTERS while they are wholly within 12" of this unit, ROYAL TERRORGHEIST TRAITS FLESH-EATER COURTS HERO MOUNTED ON ROYAL TERRORGHEIST ONLY ‘Add 1 to the Attacks characterltic of this unit's Fanged Horrbly Resilient: This unit's Royal Blood ability heals up to 203 wounds instead of up to 03 wounds. Morbheg's Swiftness: This unit can retreat and still charge later in the turn, GRAND COURTS MORGAUNT Morgaunt Kingdoms: Give 1 noble deeds pont to each friendly [MORGAUNT FLESH-EATER COURTS HERO at the end ofthe turn f that HERO Is contesting an objective. BLISTERSKIN ious Nobility: Friendly ABHORRANTS gain the PRIEST keyword but tl cannot cast spells and chant prayers inthe same hero phase. HOLLOWMOURNE Grisly Cavaliers: Add 1 to the Damage characteristic of melee weapons use by friendly HOLLOWMOURNE KNIGHTS units that have made a charge ‘move in the same turn. This ability has no effect on attacks made by GRISTLEGORE Savage Strike: At the start of your combat phase, you can pick 1 friendly GRISTLEGORE MONSTER on the battlefield The strike-first effect applies to that MONSTER until the end of the phase MATCHED PLAY RULES GRAND STRATEGIES ‘+ Legendary Exploits: When the battle ends, you complete this grand strategy If there are atleast 3 frendly FLESH-EATER COURTS HEROES on the battlefield that ‘each have 6 noble deeds points Expand the Kingdom: When the battle ends, you complete ths grand strategy if a riendly ABHORRANT is wholly within enemy territory and the enemy general isnot whally within enemy territory Defend the Throne: When the battle ends, you complete this grand strategy Ifa friendly Charnel Throne is onthe battlefield it is garisoned by a friendly FLESH: EATER COURTS HERO, and there are no enemy units within 6 of i. BATTLE TACTICS ‘creamed to Death: Pick 1 enemy unit onthe battlefield. You complete tis battle tate het ur {eandly CRYPT FLAYERS unt, CRYPT INFERNAL COURTIER ot ROYAL TERRORGHEIST. destroyed this tun by an attack made with 2 missle weapon used by 2 Valiant staying: Pick 1 enemy MONSTER on the batefield. You complete this battle tactic f that unt ie destroyed during ths tur by an attack made by friendly ‘Overrun: You complete tis battle tate avery enemy uniton the battlefield ie within 3" of friendly FLESH-EATER COURTS unt at the end of the turn Glorious Feast: You complete this battle tactic if every friendly unit on the battlefield is wholly within 12" ofa friendly FLESH-EATER COURTS HERO that has 6 noble deeds points atthe end of the tum tance Formation: You compete ths battle acti f2 or more friendly KNIGHTS units made 2 charge move tis turn andthe charge rolls for each af those units wae or more. “The Ties of Chivaiy Pick 1 objective on the battlefield that our opponent controls. You complet tis battle tactic if you contol that objective and ‘the end of your turn and it is contested by at leas friendly SERFS model, friendly KNIGHTS mode and 1 friendly COURTIER model. HARNEL THRONE FACTION TERRAIN: Only Fiesh-Eater Courts armies can include this faction terrain features. ‘Set Up: After territories are determined, you can set up this faction terrain wholly within Your teritory and more than 3" from all bjectives and other terran features. If both players can setup faction terrain features atthe same time, they must roll off and the Wwinne: chooses who sets up their faction terrain features fist. DEFENSIBLE: This tercain feature is defensible terrain feature that can be garrisoned by 1 FLESH-EATER COURTS HERO that has a Wounds characteristic of up to 7 Ghoulish Landmark: While an enemy unit is within 12" of this terran feature, itcannot be affected by any bilities that allow urits to ignore batleshock tests. Ruler of All They Survey: At the start of your hero phase, add D3 noble deeds points to ‘any friendly FLESH-EATER COURTS HERO that is garrisoning this terrain feature. Seletn Talons z . ” » 4 2 + beat Sriek Do not use the stack sequence for anatack made wth thi unt’ Death Stra: Inetead rol he an del the Death ‘Shik ale shown on this uns damage table the alc igher than the target unit's Bevery character, the target un suffers & ‘umber of mortl wound equal othe siterence between fs Bravery character andthe ot + Gaping Mawr ithe unmet hit ol fer an attack made with this u's anged Maw i 6, the age suffers mortal wounds andthe stack sequence ends (do nt mabe» wound alo save rl 1+ nfesteds this unit is destroyed before removed from ly ach enemy unt wthin 3” ofthis unt suffers D3 mortal wounds, wae. 5 ee JUSTICE GORMAYNE load: In your hero phare, you con heal upto D3 wounds sliocated to this unit. + Pronounce Judgement: In your hero phase, pick 1 ofthe following judgements of pronounce. The same unit ‘cannot be affected by more than 1 judgement a the same time ‘+ Petty Transgression: Pick 1 enemy unit that s visible to this unt and roll a dice. On a 3+, add 1 to wound ‘ols for attacks made by friendly FLESH-EATER COURTS units that target that unit until the end of the turn = Dishonourable Conduct in Battle: Pick 1 enemy unit thats visible to this unit and more than 3" from all friendly units, Roll a dice, On a 3, friendly FLESH-EATER COURTS units can charge even ifthey ran earlier in the turn a long as they finish the charge move within 0.5" of the enemy unit you picked. Grievous insult tothe Cour: Pick 1 enemy unit that is vsible to this unit and within 3" ofa friendly ‘ABHORRANT. Rol a dice. On a 3+, add 1 to hit rolis for atacks made by a friendly FLESH-EATER COURTS nit that target that enemy unit unl the end ofthe tun ‘+ Regicide: Pick 1 enemy unit that i visible to this unt and has slain friendly ABHORAANT. Roll a dice. On a 3+, until the end of the turn, add 1 to the Damage characteristic of weapons used by friendly FLESH-EATER COURTS units for attacks that target that unit. Gory Talons and Fangs Fly: This unit ean fy WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell the enemy hero phase, Royal Royal Hunting Party: Instead of setting up ths unit on the battlefield, you can place I to one side and say that It i circling in the skies asa reserve unt. you do so, when you would st up a friendly CRYPT FLAYERS or MORGHEG KNIGHTS unit during deployment, that unit ean join this unit circling in the skies asa reserve unit. A ‘maximum of 2 unit can jin this unt. od: In your hero phase, you can heal up to D3 wounds allocated to this unit. [At the end of your movement phase, ou can setup this unit more than 9" from all enemy units. f you do so, set ‘up the unit that joined this unit wholly within 8" ofthis unit and more than 9" from al enemy units. “© Winds of shyish..is 3 spell that has a carting value of 6 and a range ofS". successfully cast, ick 1 friendly FLESH-EATER COURTS unit that can fly and is wholly within range and visible tothe caster. Rernove this uit and the unit you picked from the battlefield and set them up again more than 9" from all enemy units ‘and wholly within 9" of each other. Neither unit can move inthe following movement phase. ABHORRANT ARCHREGENT Gory Talons and ‘WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells inthe enemy hero phase. Royal Blood: In your hero phase, you can heal up to 03 wounds allocated to this unit. ‘Countless Servants: At the start of our hero phase, you can return up to 3 sin models to 1 friendly SERFS unit that is within 18" ofthis uni, or you can return 1 slain model to 1 friendly KNIGHTS uni that ie within 18° ofthis Carrion Cal: ..s a spell that has a casting value of 6. If successfully cast Inthe following movement phase, {fiendly FLESH-EATER COURTS units that are set up atthe end of the movement phase can immediately move a Royal Blood: In your hero phase, you can heal upto D3 wounds allocated to this unit. * Code of Honour: At the start ofthe combat phase, you can pick an enemy HERO within "ofthis unit and say ‘this unit will due that enemy HERO. If you do £0, add 1 to the Damage characteristic ofthis units melee weapons until the end of the phase, bu it can only target that enemy HERO. Unnatural Speed: .i2 spell that has a casting value of 6. f successfully cast, this unit can immediately attempt a charge and you can roll 306 for the charge roll. the charge is successfull, the strike-frst effect applies to ths, Lnitin the following combat phase. TE) ocr res caren counts vane Anonnat eno, WIZARD, ABHORRANT GHOULKING Royal Blood: In your hero phase, you can heal up to D3 wounds allocated to this unt. * Speak in Tongues: prayer that hasan answer value of and a range of 18". tanswered, pick 1 enemy unit within ange and visible tothe chanter. Until your next hero phase, roll a dice each time that enemy unit receives ‘command, On a 4+, that command has no effect. MARROWSCROLL HERALD ‘The King's Entreaty: At the end ofthe charge phase, you can pick 1 enemy unt within 3” of his unt and say that ‘his une will offer it an infected bone if you do £0, ou opponent must choote whether that enemy unit accept oF refuses the bone + itrefuses, the strike-first effect apples to friendly FLESH-EATER COURTS unit within 3" ofthis unit until the end ofthe following combat phase '+ if itaccepts, that enemy unit becomes infected. For the rest ofthe battle, roll206 before an infected unit Issues or receives a command, attempt to casta spell or chants a prayer. Make a rol before the action Is carried out. the rolls greater than that unit's Bravery characteristic, that nit cannot perform that action In that phase. Don't shoot the Messenger: This unit isnot visible to enemy models while i is wholly witia 6" of $ or more ‘other friendly FLESH-EATER COURTS models en renee) ocr rcsi caren counts, moROANT, COURTIER HERO, MARROWSCROU HERALD Headsman'sAxe 3 “ » Executioner’ Entourage: In the combat phate, after this unit has fought forthe frst time in that phase, ou can pick 1 friendly SERFS unt that has not yet fought in that phase, is within 3° of an enemy unit and is whelly within ‘ofthis unit. That unt can fight immediately ‘Off with their Headl: At the end ofthe combat phase, if any wounds caused by this unit's Headsman's Axe in that phase were allocated to an enemy HERO and that enemy HERO is not been slain, rolla dice. On aSe, that enemy HERO Is sai, Marshal of the in the combat phase, after this unit has fought forthe first time in that phase, ou can pick 1 friendly SERFS unit that has not yet fought in that phase, is within 3" of an enemy unit and is wholly within 9" ofthis unit. That unt can fight immediately, Daggertke Fangs 2 1 3 2 2 3 King's Champion: At the star of the combat phase, ou can say that this unit will ue this ability. you do so, in ‘that phase, you can add 2 tothe Attacks characteristic of tis unit's melee weapons, but It an only target units that have 2 Wounds characteristic of 1 or 2 and da not have a mount. Bounding sri model thet can ly nen this unit makes a move, it ean pass across terrain features in the same manner as 8 Victory Feast: At the end ofthe combat phase, if any enemy models were slain by wounds caused by this unit's ‘attack in that phate, you can heal up to DS wounds allocated to this unit. In addition, atthe end of the combat phase, this unit can immediately retreat. CRYPT HAUNTER COURTIER Massive Bone Club ‘and Rancid Talons "Noble Blood: In your hero phase, you can heal up to D3 wounds allocated to this unit. + Knightly Retinue n the combat phase, after this unit has fought forthe first time in that phase, you can pick 2 friencly CRYPT HORRORS unit that has not yet fougnt in that phaze, Is within 3° ofan enemy unit and fs wholly within 9” ofthis unit. That unit can fight immediately. CRYPT INFERNAL COURTIER Fly: This unit can fy ‘Mind-shattering Cacophony: f any enemy models ae slain by wounds caused by this unit's Foetid Breath, until the end ofthat phase, add 1 to the Damage characteristic of missile weapons used by friendly CRYPT FLAYERS Units while they are wholly within 9” ofthis unit. The same CRYPT FLAYERS unit cannot benefit from this ability ‘more than once per phase CRYPTGUARD ‘Champion: I model inthis unit can be a Crypt Captain, Add tothe Attacks characteristic of that model's melee weapon. ‘+ Standard Bearer: 1in every 10 models in thie unt can be a Standard Bearer. While this unit includes a Standard Bearer, if this unit fils Battleshock test, halve the rumber of models that flee (rounding down). ‘= Musician: 1 in every 10 models in thie unitcan be a Drummer. Add 1 to run alls and charge rolls fr this unit while it neludes ary Drummers ‘+ Armoury of Madness: f any wounds caused by ths unit's attacks are allocated to an enemy uni, that enemy unit cannot issue or ceive commands untl the end ofthe turn. Royal Bodyguard: This unit has a ward of Se. In adaition, add 1 to ward roll for friendly FLESH-EATER COURTS. HEROES wholly within 3" ofthis unit. Gristylance 2 2 » » Vicious Claws and Teeth Fly: This unit can fy ‘Mount: This unit's rightshriekers ae armed with Vicious Claws and Teeth ‘Champion: 1 model in this unit can be a Champion of Morbheg. Add 1 tothe Attacks characteristic ofthat model's Grisly Lance. ‘Standard Bearer: 1 in every 3 models inthis unit canbe a Standard Bearer While this uitincludes any Standard Bearers, ft made a charge move in the same turn, each model inthis unit counts as 3 medels forthe purposes of contesting objectives. ‘Musician: 1 in every 3 models inthis unt can be a Hornblower. Add 1 to run role and charge rll for this unit hilt includes any Hornblower. Shrioking Charge: After this unit makes a charge move, ou can lek 3 enemy unit within 1" ofthis unit. That ‘enemy unit cannot receive the Unleash Hell command inthis phase. In addition, rll 1 dice for each model inthis. ‘nt that i within 1” ofthat enemy unit. For each de, that enemy unit suffers 3 mortal wounds. Predator’s Pounce: This unit can retreat and stil charge ater in the turn CRYPT FLAYERS Fy: This unit can fy * Champion: 1 model in this unit can be a Crypt Infernal. Add 1 tothe Attacks characteristic ofthat model's Piercing Talons. 1 Death Seream: Ade 1 to wound cols for attacks made with a Death Screamif the target nit has a Bravery characteristic of 6 or less. ‘Escort Courtirs: When you pick this unit to move In the movement ahase, you can pick 1 friendly FLESH-EATER CCOURTS HERO that has 2 Wounds characteristic of 7 or less, that cannot fly, and that is wholly within 3° ofthis Unit. Ifyoudo so, remove that HERO from the battlefield. After this unit has finished moving, set up that HERO holly within 3 ofthis unit and more than 3° from all enemy units ‘model n this unt can be a Crypt Haunter. Add 1 to the Attacks characteristic ofthat models Cub and Septic Talons Chosen ofthe King: Improve the Rend characteristic of this unit's malae weapons by 1 whit s wholly within 9 of any friendly COURTIERS or 18" of any friendly ABHORRANTS. * Noble Blood: In your hero phase, you can heal up to D3 wounds allocated to this unit. + Warrior Elite: if the unmodified wound roll for an attack made with a Club and Septic Talons i 6, that weapon has a Damage characteristic of 3 instead of 2for that attack. CRYPT GHOULS Sharpened Teeth and Filthy Claws + Champion: 1 model in this unit can be a Crypt Ghast. Add 1 tothe Attacks characteristic ofthat mede!'s ‘Sharpened Teeth and Filthy Claws, + Boundless Ferocity: ifthe unmodified hit rll for an attack made by this unit is 6, that attack automatically wounds the target (do not make a wound rol). this unit has 20 oF more models, unmodified hit als of or 6 ‘automatically wound the target. ' Royal Approval: improve the Rend characteristic of this unit's melee weapons by 1 while it is wholly within 9° of ‘any friendly COURTIERS or 18" of any friendly ABHORRANTS. Sharpened Teeth and Filthy Claws it + ne 3 Hunting Polearm 2 2 3» » 4 3 Fearsome Fangsand j zp z " 3 Claws Royal Flaymaster: in every 10 model in this unit must be # Royal Flaymaster. That model has a Wounds characteristic of 3 and is armed with @ Hunting Polearm instead of Sharpened Teeth and Fithy Claws. Royal Flaymasters can issue commands to their own unit. + Offal Hounds: 2 in every 10 medels in this unit must be an Offal Hound Offal Hounds have a Wounds characteristic of and are armed with Fearsome Fangs and Claws instead of Sharpened Teeth and Filthy Claws, ‘© Hunter's instincts: Enemy MONSTERS within 3” of this unit cannot carryout monstrous rampages. In addition, reduce the Damage characteristic of weapons used by enemy MONSTERS by 1 while they are within 3" of any friendly nits with this ability, 0 @ minimum of 1 + Offal Hounds: While this unt includes any Offal Hounds, add 2" tothe Move characteristic of this unitifit is Within 18" of any enemy MONSTERS that have any wounds allocated to them, Summoning: This endless spell is summoned with a spell that has a casting value of Sand. a range of 26” successfully cast, setup this endless spell wholly within range and vsible to the caster, and more than 1" from all ‘models, terrain features, other endless spells and invocations. Only FLESH-EATER COURTS WIZARDS can attempt to summon this endless spell ‘Terrain Feature: After ils setup, this endless spells treated ae a terrain feature that has the Grasping Hands scenery rue, except that it can stil be dispelled as fit were an endless spel Grasping Hands: Enemy units within 3" of ‘this terrain feature cannot run or retreat. In addition, if ay enemy model starts a move ‘within 3 of thieterain feature, halve the distance that model can move when it makes that move, CHALICE OF USHORAN ‘Summoning: This endless spells summoned with ‘spell that has an casting value of 6 and a range of 24". successfully cast, set up this endless spell wholly within range and visible tothe caster, and ‘more than 1" from all models, other endless spells ‘and invocations, On FLESH-EATER COURTS WIZARDS can attempt to summon this endless spell redatory: This endless spells a predatory endless spell It can be moved up to 8" and can fy Soul Stealer: Keep track of the number of models that are slain within 12" of this endless spell each turn, At the end of each turn, roll dice for each ‘model that was slain within 12" ofthis endless spell during that turn. For each de, the commanding player can heal 1 wound allocated to LLFLESH-EATER COURTS model within 12" of this endless spell or return 1 slain model to 1 FLESH. EATER COURTS unit that has a Wounds characteristic of 1 that Is wholly within 12" ofthis endless spell. CORPSEMARE STAMPEDE ‘Summoning: Ths endiess spells summoned with a spell that has a casting value of 7 and 9 range of 305". f successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 2” from all models, other endless spells and invocations. Only FLESH-EATER COURTS WIZARDS can attempt to summon this endless spel PREDATORY: This endless spells a predatory endless spel Itcan be moved up to 12" and can fy. Trampled Underfoot: After this endless spell has moved, roll 6 dice for each unit that has ary ‘models it passes across. For each roll hati ireater than that unit's Wounds charactertic, that unit suffers 1 mortal wound. For each 6, that unit instead suffers 1 mortal wound. regardless of i's Wounds cnaracteitic. POINTS WARSCROLL SIZE POINTS ROLE WARSCROLL SIZE POINTS ROLE NOTES Ahoranthchecget «1150 ener see acs 5 5 btn some Atherton == 120 tender sega eer eS eas proratGhouing 1130 ender siege coment up Satine in a Morgana torant ho ing on Rye rae 1450 Lene, Babes sie GeandhaticsGomaype Dane Sin, nie Ahornt edn oROM 5 sup Leder ahem soe Muromeratianis 10D aden sae AthorantGoremaren 1350 keer sale Morthegkniems 3150 eee mented Ctr arte 20 tad Sot aoc Spremetentthe 1 66s Leta Suga Uns ‘Chatce of Ushoran so Endless Spell Heartineneinnnes IS. corsa samonde tx sot foplDwaptatr = 1 300d swe Terorghest 15 setemeth Sele, Baten in — 2 atte in Biter amy oa teen ees mt Couer 30D Lander Je oe 2 n> perenne: ati na ome zn as —_. “Griathegore aermy_ ut tora Morac come ee ‘cowptHowner Courier 1140 sie VerghatCourier 1165 Laer sige

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