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PEO ." i A deep red light seeps: ‘out trom this room, } Surtusing the ares with y A faint yellow glow emanates from this oom, and you can just ‘a burning glow. The alr hear the trickle of + istolmost too hot to Fanning water. pai ‘breathe and the walls ‘are warm to the touch. ‘See the Adventure Book for details of the See the Adventure Fountain of Light ‘OBJECTIVE ROOM. TOMB CHAMBER Le cn ‘The wanilight of your: ‘The dim light of a single ¥/ 2 chit reste Blows y lantern olnts off the pane r | the celling barely Denetrstes the Cold stone walls of this flckering light, you can chamber, revealing a tia ox te soa ee, hideous stone dot at Shadows of this dark | 7 i the far end of the room, ‘and forbidding room. ‘See the Adventure cos he Rihitore Sie aes 120 the ‘See the Adventure Book for detalls of the Book tor details of the Tomb Chamber, Ido Chamber. Fighting Pit. ‘OBJECTIVE ROOM OBJECTIVE ROOM. ‘The corridor suddenly. ‘The passage divides Into two here, leaving ‘you with no Idea as to ‘The corner will aways ‘which direction to take. beempty. unless the | 7 The Tjunction will Rawentute Book states anways be empty. otherwise oF an Unless the Adventure Unexpected Event Is | Boor states otherwise rolled during the Power or an Unexpected Event | Phase. ‘The passage divides Into two here, leaving you with no idea as to Which direction to take. The Tjunction wall always be empty, Unless the Adventure or an Unexpected Event {5 rolled during the Power Phase. and sharply twists inte the darkness. (CORRIDOR ‘CORRIDOR ‘The passage divides Into two here, leaving ‘you with no iden as to whieh direction to take. You almost stumble and You are standing just fall down a set of slimy, Inside 9 dank, dark Stone steps that expanse of corridor that descend into the Gisappears into the The Tyunetion wil darkness. loom. always be empty. ‘The stairway will “The passageway wit J Unless the Adventure always be empty, always be empty. Book states otherwise Cinless the Adventure Unless the Adventure for an Unexpected Event Book states otherwise, Book states otherwise, 's rolled during the for an Unexpected Event fof an Unexpected Event fg rolled during the y ie rolled during the ‘CORRIDOR ‘CORRIDOR ‘wooi6 ‘oun oun sieaddest ‘aya ea shore yeu Jopiiios Jo esuedh Suep “step & epIsi snl Suypueys aze NOK Boao dulep Site © SPISUT yeni Bupueys ove "esyasougo seers > {ewn spuds jo esuiedxe You are standing just Inside a dank, dark expanse of corridor that disappears imo the loom, ‘The passageway wit always ba empty. Unless the Adventure Book states otherwise, ‘of an Unexpected Event Power Phase, ‘CORRIDOR You face a moss: covered corridor, 1 fend hidden In the ‘gloom, “The passageway wil always be empty, Unless the Adventure Book states otherwise, fF an Unexpected Evert {5 rollad during the Power Phase. The passageway wil } | aiways be empty. Unless the Adventur Book states otherwise, or an Unexpected Evert IS rolled during the Power Phase. ‘CORRIDOR Shards of flickering, unnatural green light pierce the darkness ‘from within this room. “The Circle of Power will always trigger an Event Card, unless the otherwise, fend hidden In the ‘loom, always be empty. J unless the Adventure | Book states otherwise, fr an Unexpected Evert 1s rolled during the ‘CORRIDOR. ‘The stench of decay. hangs heavy in the a ‘emanating from a. bottomless shatt In the centre of the room, ‘The Well of Door wil, always tigger an Event Cora, untess the Adventure Book states penetrates this room Seems to be absorbed by Its deep blue floor. ‘The Dungeon Cell wil always triager an Event ‘Card, unless the light of ‘your lantern, you can Just make out a smal rough-hewn room. The Torture Chamber wll always trigger 30 Event Card, unless the ‘Adventure Book states otherwise, ‘The dim light of your lantern iluminates ‘What appears to be a floor covered in a » checkerboard pattern. | The Guard Room wil always tigger an Event Card, unions the ‘Adventure Book states otherwise, : = 4 AY Rt tT fe : = 4 AY Rt tT fe le | /| Ee a

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