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TSR Ltd 120 Church End, Cherry Hinton Cambridge CBI 3LB United Kingdom TSR, Inc p Credits Written by Wolfgang Baur Graphic Design by Sarah Feggestad and Dawn Murin Typography by Nancy J. Kerkstra Edited by Steve Winter Original Auxzinc Excine® design by Zeb Cook Project Management by Karen S, Boomgarden Cover Art by Brom Interior Art by Rabb Ruppel Cartography by Diesel Production: Paul Hanchette Satellite images provided by the EROS Data Center of the U.S. Geological Survey. With thanks to Werner Baur, Karen “Cyberfairy” Boomgarden, William W. Connors, David “Zeb” Cook, Cornell Uni- versity, the Cyberfairies, Richard Dreiser, Steve “Bunny Ears” Kurtz, Pete “Plotting and Scheming” Magsig, Mike "Misjump” Marchi, Belton Myers, John “Firepower” Noddings, Craig “Muzzle Velocity” Sheeley, Bill “I Get Back to You In a Minute” Slaviscek, Lester "Bugzapper’ Smith, Jonathan Szeto, Teeuwynn, Tamiko “Zen Businesswoman” Toland, the U.S. Geological Survey, the University of Ilinois at Urbana-Champaign, Yerkes Observatory, and Lih Min Yuan for feedback, commentary, and useful information on just about everything. Playtesters from Thanatos, Inc.: Michael Baum, Ben Dickenson, Neal Dickenson, Michael Marchi, Rebecca Marchi, Shelly Nichols, and John Noddings. Playtesters from Pegasus: Carol Clarkson, Glenn Overby, David and Laurie Ballenger, Brian Burr, Bruce Inglehart, and Matt Taylor. Dedicated to the people who taught me biotechnology and its history: Wemer Baur, June Fessenden-MacDonald, Rebecca Goldberg, Bruce Lewenstein, and Will Provine. House and alate companies have word dtibon rights i the book wade or Engle angie po lathe hook and hob tade i the ted Kingdom by TSK Dre to he oy ad abby ace by ——. for Players 20 23 37 45 61 65 a1 96 for Game Masters 19 121 122 127 133 136 138 142 143 144 Table of Ci sa0¢———$_—$_ — The AMAZING ENGiNE® Role-Playing System. Things Fall Apart Slackers & Microcorps Treachery & Skill Capitalization & Finance Soft Machi es Hostile Takeovers Ars Electronica Story Arcs & Finales Intellectual Property The Invisible Hand Faces Destinations Kromosome Campaigns Kromosome Adventures Appendix 1: Languages Appendix 2: Sources Appendix 3: Character Record Sheet Introduction to the Attitude Eco, War, Tech, Corp, Politics Characters Skill Pools Funds Equipment & Genemods Combat Rules Netrunning Rules Gamemastering Kromosome Experience & Resources Power Groups Famous Als & NPCs Adventure Sites What It’s About What PCs Do Foreign Terms Reat ig & Viewing What it Says sy Note ar lea Familaewith the base rs for this game ey- tly tothe Universe Book portion ofl tice Any rules modifatons specific to this sting ae inelade there The AMAZING ENGINE? roleplay playing game, bei fantasy wor stead the AMAZING ENGINE sytem provides the hase fr creat ing wide variety of roleplaying tc is mre hin a in detectives investigating fairy realms to deadly aliens talking h-rech space marines and as much a con be imagined in between, System Guide and Universe Books Todo this the AMAZING ENGINE sytem consists of to pare The it pet comprises the bac rules or erating player character aed hills, ight, and move: the Sys now. These ru which you are reading AMAZING ENGINE pro snd GMs can change sti “This ection alo details how players while tansering benefits player chare hy crave gained frm pe he sec part of the system cnnprses the rest of each Universe Book, Eich Universe Book ia complete roleplaying game. Ii not neccesary to buy every Universe Book to pay in the AMAZING. ENGINE system. Game masters can run cam nn jst a single un ny, 0 playin Both sco other personal whan The AMAZING ENOINE system it more than 9 mere collection of univers (a this em, the advances a player charite gains in one universe can he used ro help FCs nother universes, Starting na nee for satng ove: fom the begring: this mea The Player Core and Player Character the AMAZING ENGINE sytem is the combina the player core and the player chaacter. The player work around which FC The heart a rebut. The sme The PC is al collection of numbers ils ru othe Saracen each univers, br these charactor maya be generated fram the sie eo When erating player cones the players must make certain decisions the kind of sets they wat. They sn: hase forthe (our diferent pools (ee next page) that define a haracer Physique, ltllet, Spt and Influence. These choi rae while creating the player cre, reflect inal PC created tho core Each poo fers pai of choices: Does player want char re generally seong ae influentia or ones who ae feceually sepeioe ud sthletic? Phyienl Checrerscas be either ee The Axnzinc Excite” Role-Playing System ruscular or quick: spiritual characrets an poses gest psychic poten: Salo ong wile ‘OF couse the sume aby fon always che het in every univer. A snawcale peehealy weak acter wo does le wel ft ee BUGHUNTERS® game may be at quite a disadvantage in MAGITECH” game, where wierd nesding strong paychesto manip Locsin creme ght fre le er pape here ‘ot ited in every universe. batad, che player cote allows each charac tert be tailored tothe need ofeach universe—within the limite of the players onal choices, Players who emphasized Physique wl til hve chatncters who ae either faster or stronger than most others T ned sil or ineuitive undeestanding. The archetype around which a single player's characters ae all se The Ability Pools The our ferent abi pools: Physio, fete lec, Spin and liluence, Each pool has ewo atte that define che player characte. When creating the plier core, ony the ability pools te wed. When creating a PC, or playing that PC in asingle une nthe atures ae used. Once the frst character generated, ai ty pools. The ality pools’ consponding abuts ae ines and Reflexes. These acibtes of Physsue meas all hi eal abt the character alton. These ae ental power fer ening ents sche and Walower, These acibues ‘h ‘Charm and Potion, These attributes of nflence generate the value Fc satel potenti a The Attributes ght attinates are mone precise beaks ofthe ‘univer. Beginning character’ attributes have wales fom 3 0, with 25 being the approximate average sore. (Characters gener ate fo the core later i a campaign may have higher sores) Finest. A menue of boty strength, nest elects the characte amount of damage characters cam cane i Bartha combat, end the amount of dy damage they can take. Reflexes. This anribute menures characters reaction epoed and harsd-eye coordination. Its uted for scoring a bitin eombnt, ond (along with Willpower) determines che amount of stamina damage charscters can take earning. This caasures character knowledge in areas requiring long ttsining oe study In ome universes st may represent ade riod of schooling. Learning affect the number and kind hance of exces ay ls character ean ave he uve lle co imagined by phy sieete maybe Fete ore things than can be measured or at leaee AMAZING ENGINE 1a the char ot ierat. This atti others ae di actin of NICs a cn ae sl bran 6 Sioa the Payer tae and Player Character The pr character sro decide what kind of cha ster you lie. You can do this even before knowing what Ke of ti uc OM is you prefer stron ch ble ond fil Cashes nts ea alter wa out of wy atten seat solving problems: oe magclly-charged wonder spe (othe Player Cove Sheet, 8), write the uel (bet) ofor which you want the best chance for high sore and 4, ememberng that he Later die ole do noe ext tothe p “Then rank the resin ste the thin tp, begin creating your ft acl PC by (the cig attsbutes and rolling four 10sbed dice nr 310 and adding the resus, Note the total in the ‘Once the hose nu bined: dcvern sti Rank 3:5 pin Rank 4:0 points Creating Characters fam the Player Core nice eating (this wa the ist top you pe 7 thescdice fen each po’ attribute rt. In ‘ice, ll new PCs have have an oribute racing ‘Once the ate = Do mot recalculate th an only be al reaed from chat mS Mule chert cam be era rom he same layer cre. However ld have only ple characters per care in the some universe would tnlir advantage over players with cnlyasingle PC per ere You ‘ee mali rues for “Generating the Player Core ane Plyer Character 2 detailed complete example of erating a player core anda prime character ive on pages 415, life and Death Actual parc of any he PCs. Everytime she can wifer damage. This damage fe measied in points, subtracted i character's total. In the AMAZING ENGINE system, here are oe je tamina and body ‘Stamina damage i caused bythe host of eases, re, Jot, and ff spent avon serious harm. A caacter wh her stamina poines doesnot dieshe falls unconscious. (This ay ach, however.) Unconsciousness comes fr the com {bl Tos, concussion, shock, pain, an just plain oes, however, each with cu prie chair we the jury and death to playing ame ithe ne PC ees vomething dane to tpesof det bined effec ezhausion Ian attack causes 10 points of stamina datsage aed yout character has omly 4 remaining, the excess character falls unconsckass. However, all aire tacks sutomatcally cause bey damage Body dager the heal of yeu PC. These incl ballet hoe tomes, serous bur bites and ther unpleasantis. When yo seer eal her body pons, she's dea Just how many sarin ad body points your PC as varies fom un sere to univer In some, sch as that of the BUGHUNTERS game of she mnin activites Here, your PC wil need los a wounds and injuries that seriously threaten ab won broken seaming and bay points nother like For Faerie, Queen, and Co el Character in Tomer tamina and body pons toast dscourape fy, comb iva law resort when all othets have f sich aun player’ ds Tnall universes, however, stamina and bay points ae calculated foom the same atihute sare. Fitness wed t que boy points. ‘Characters with high Fines scones wll ways have more ody points than thse with poor Fines sores, no mater the universe. Wilrowe sind Rata coche ae pe bane fr tema pir 0 ae th ‘with high sors in these wrbte wil have mre snips han those wth kw ene Injuries aad wounds do eal llowing your PC to ein lost stain and bay point, Because the evo 8 Cues each eal at diferent ate. Stamina br ont in heft 10-60 minutes (160), then lO pines po ht tars fight arvity (2410 per eight hours of bd ato sound sleep) Bey points heal atthe rate of I per week. Rest, nursing, and smage reflect different tation can increase theft saniverse. ter al, che hi ‘pothing ike the icky facts of 23" century starship! ital of pueudor Victor Beyond the Player Core: Fine Tuning Jes arth coms Thee re ay ote ccs boomy aes ethan the sum of thee depend on the universe in which our character playing. While all the chovees re defined for your character in the Univer Book sec: cm this ns seaplane here in genera Base Adjustment Every universe ofthe AMAZING ENGINE system pe may not be ight ea given universe may apply a Bse adjust PC ability pools. This adnent incre me tmoune! {A base nijuarment of 30 oo the Pree poc every affected anebute by means yu kd 30 to the ae Fitness coe a 30 10th fone) The adjustment runt be made afer calculating Upto now, thing a een sa of jut what yt PC and from the ume everyone's human, However, this need not hethe case. fn characters that are members of some religent being evalved fom di alin ace fn ster ta, be 3 (eomaperativalyshaply) have fairy blood. The univers ofthe AMAZING ENGINE system have all of scence fcton and faneasy wo ‘raw upon, the posublites are nearly endless! Gender There nothing in the player core there may be seca estrietons or diferent choices, particularly when ne vers, your may have the opportunity eee jes. Your character shinai of human and machine, determines your PC's gent can choowe i freely. Homever, i some cases rman) PC. The Universe Book desrbes any playing an air Handedness For convenience, your character ues the se hand life. OF course, f you're playing a four-arasd grax, spoil ules may arly ou do in real Appearance Aza, unless yout PC isan alien, you can describe your character's looks however they please you. He coukl be tall and willowy, or he {$$ os _ ‘ould he shor and blunts commend tha you create a character description that matches the atrtbute sores. I your character bas a Professions and Skills Acsome point in her imaginary life, your PC probably wens to schoo, learned s rade, ota least got an education on the street. a the AMAZING ENGINE system, what your PC knows i defined by her profession. No matter the uni ‘arid though they are. Ena Victorian fanny setting yt PC might be s consulting detective, conal ofthe Foreign OFice, Oxford doo, navy érsien, or medium. & completely diferent set of pofesions exis in 2 work of high space eper: space feighter captain, alien spy suger, an psychic are only afew poitiii. very character has pro ‘kv the exact benefits ofa prefssion can ary ra universe. The Vietorian consulting detective might know material nisin, chemistry, Gatcuf,eraiomnetry (teanitement of people's ll), heraldey, and fencing, his tae could well omen yo catpet driving, spell analy [rae and empathy ‘When you rete aPC for camp, your character mas be ver The Uni rot determine hat rounterpat ina world of mode a profesin from those offered in that paricular uni eve Book isthe ni PC ows at the seat Choonng 3 professin de cmtenly, it only els what she was, and therefore what she the compaign. From this bas, ou can make of your what you want Stil Groups Notes Reference this Universe Book’ il iting you read this se: Evoy profession includes isting of kil groups falling within hat pro feaion’s purview: These si soups form the bass of what a character can learn, given her profession. The ski ‘rouping ne all relate to that are of dy or se, although the sills themselves may be quite different. F example, scholarly character cup. Checking the if may have “Humanities” esl you find the several diferent coll eas and skills that all have toc humanities (ike Linguistics and Theology), though they ae ‘elite to cach other. Certainly not every profession has the same sill scholar’ tes in mantis would be ile ups, The 3 would include things like the Sk ro neni kil the sl century. Her sll go Sears and Comm eat. The sl ferent rom thon of the Haan also show the sil ig cil pe ner and eleva tet, bth important Sl Order In cach I, skls ar ranged in ever rl iain. Before ail an be leaned your PC must know all rece following ls. sms (R) Coherent Beam () Line ile (R) Particle bar (8) Projectile (R) Moder (R) Antique (R) lurderbus™ (RD Riles rakee*() Awited (R) Enexgced (R) Flecete (RD General Medicine (L) Xeno-bickgy L) Arcrrean medicine (L) Eich evel of secalinion indicated by indettion jt win at ‘outline, Once your PC as learned ail (Sklearms or General Med she has asc falar wth everthing igouped below i, allowing her to attempt any of tho spectalees Hower, your PC decreases when atempting things of yeater speciation than he training level. The dete of malty depends on what the PC knows and what she's trying to da. She cannot know the Rifled musket enhan Antique weapons which she cannot have unt she as taken the Peo josie tefore she ean kaow Projectile; these ro are atthe same level, th ) The pecie penalty varie from universe terse. A typical penalty is 10 to the PCs chance of acces pe each level of diference, (In the shove example, a PC Familiar weapons tng to we ald musket d tot kaowing the Antique specalizat Rill cine, i the above ling lencahe Lot alization (She need not Lnow Coherent beam weapons having the musket enhancement) Enhancements: Some specials do not roi your AC to gain Tearing o technique, bt ining knowledge. Yo improves what she can sexy dh TC does ea? anythi These spect tents, and are noted by an asters (*) onthe skal group. ve Wespons, Blderbus and Red masher we ean of loning abd Bing co the same, and the same res fran her antique weapon (che laret Aclleiteory). The diferencs are that a character sil in Bland. For example, under Ann The base ate exentally is more familiar with the particular quiks of thar weapon. The ve Weapons to Mdern ots pecalty Neborbokoy, tthe same does tot apply when compar ‘Weapons, or General Medicine ‘acs, the ills involve new leering, new techniques and new nding of that must be mastered in addition wo the basic under Sidestns ot Medicine Kei ving that particular sill—bur ‘Blunerbse en her dil rl She doesnot gaia that bonus when sing a ied unk wie the Antiqae Weapons sn enhancenient gives aPC typi +10) when that skill A PC who knows the however ever though hoch weap rt praisfor lock wrpeinlty do. For instance, charac ter with the Blunded 9 the Sie nhl rns til despite the fact that there ae Seating Skills: Aft You and noted de the hl ops of ils your PC en ean selec oil fr your BC. The r depends omer Lesnninsan nts thin alow beet ape ecttively fa whaler carer the othe sil groups named by hhaschosen Vor can choose any skills thar profeson, Your PC can have tail Allen ony be chosen ifthe pce al group egal ofthe DC's pre you ean pick he dle fr a These ill epecsene your FCs penal knowledex, were, cuit, and hobbies: Select one sil (om any sill group) fr every 15 points of ‘lls red nay be within the PCs preferon or completely cise i. As before, your PC cannot learn specializations or sub-specaization all previous ile are kr, Asyon elec sil note the same an relevant atibies (ted ‘Skill Checks Although your PC may know how to apply dl, this gsi ong ll omcty and ce reign Lagu, ut cou sll make an exe wes. talking to. native speaker. Fanbermce, not everyone is ell rot every fir-year French student speaks frt-yeat French equally igh “toor tell These tre of coun, or yur PC i, you wit wk heck to ofthe effort succeeds. This ental calling percentile dic, applying any bonuses of penalties as required, and comparing the i PC's attribute scores. The relevant attribute Vtg i the ll groups i 1, Willpower, Char, a tem, Refers, Learning, Incuition,P The (modi) die esl is than che PCs aeribuce score he ue reser than the so mall of 9 aterpesuceets the (mnaied) de the atterpe ai sll checks fl 00, but there Enry and Dificalt Tasks: Skills are applied o tks of varying dif culty. For your PC with mechanical ling» stubborn lwo former isa ok of basi plicit, the Latter a highly Jessi and complied ok Cleans, your PCs chance of acces in each endeswoe same as rebuilding the engine om a sub-obial jet. The d not be these A sil hi ti elated Fo tapes dering Hib eprops a sill check. A character trained we a spaceship plot need not make a hill check everytime he travels through space Iti assumed that ck (snot required every time your PC doer very dill provides a level of sic undentanding. Thus, ail chek ‘an be ignored fr simple and fie When dhe re with Fieanine ail can handle a gun without «ail check, but they a sill check ts reir to find out Wf the check suceeds, yous PC pero the action acest hlting the recta il cnc shad Bade Charsbes "Yout PC eat alo attempt actions of even arate ik nd sil x0 uch that «normal il check itil ro ey She may wane sho reflect che difficulty ofthe neti. Guidelines iver as appropriate in the Univene Bo Aro times, your PC may attempt smething more specialized than she is trned fo. fn this case, even the sil Akl check (with the penalty for nr knowing the specialty applied), since mryspecialied Inowlege ic stem tobe Beyond your BCs tase understanding, Tasks tha would requite a normal kill check > extremely difiel for thon withou dhe proper backend, while tinge sical fora specialist become realy sept Unskiled Characters: No mater PC ta there are always times w which she simply not rane. Face with sich situation your PC tna have lite choice but to try het Bes ‘Whether your PC nahe faced with a problem fo even hope to succes depend onthe skill sermil sk I this sa Learned skill (ane thac us (Computer varamming, biochemistry, ard I. With he proper rain sour PC simply has no clue For example, she can s the Leaing arb for skill checks), he xk s impor. ery ae all examples of eared shout what needs to he functioning high-energy as laser The ony ding she's key 0 dy wiehou de proper walnng, sncrease the damage. Acris bed on nonLenring ail canbe aterpts by even th lacking the proper taining I this cate, the PC has a defele chance alf che appropriate scar requte ll coc: (Us Wit mitotic vate i the a scibute coe is halved forthe axempe, The other penalties, for pe alization and dificult, stil apply Aargin outcome ofa sill check doesn’t change her poorly the PC id story deta. Rol well below the succes nu and your PC di the atemely well Roll high—cloe to fling the acces number, and your PC botched things royally For example, your PC, Anya, and her companion, O Ing to Jump acrow a pit, witha villain in hor purit. You voll a 17 brately rolls Below the Right behind your PCs, the villain i empes the lea ase, the OM m Adon and help George, wh by his fingertips. The th ch The he Bot player characters wat nothing gained hy doi the cate. If Anya had not been have simply hoisted himself over the ede ti thug failed and would have fallen in there, George w Ath fale br sal fares Skil that rue them ae defined in the Universe Boos In For Fen, Qu re. These ae kat crt cir ns and Conny, Los the fonge salen a wil A accel sil check rele na will tha fools most people, but Lo tends a cttcal acces to dupe the cour’ handwriting expert. ln the BUGHUNTERS game, Harmon, the demolitions mans faced with a ompicte tne bam Sues vd ut her inthe hep the wrong wie. This would be Ingthe bomb wo detonate immediate Critical scenes and fairs ate defined by margin rai PoP, Fic he Is dig ofthe ll check oll Fora citcal succes, the il che tbe saccesful and the Is digit mus be equal to or les than the wc et margin Fora critical failure, the check mut be ited andthe dg mst be egal to o rete than the fare margin, For example, Lois has a 45 on his artempt to fore a signarure. The ll notes a success margin of 1 (SI) fra prfct forery. Loui play rallthe sill chek, aa the results 40. Lois uccees! Not ony tha ing) I Loi esl bat ienpertet. On al greater chan 45, the forgery woukl have stcally, margin ratings give characters wth hi fractions ofa characte’ sil, so ax that skill increase, the marin bench, Applying them to the lsd ly ill check i i Movement Siipoarg tn kiedty tgninecmnaneae ‘Neasurements To eate the tation fom one universe to another, this game stem Tigre, et and da. urn i roughly elo 10 seco of : wed for comb and her cine-important actons. Mint nt the rest are self-explanatory. A given universe may have week tmonths, and year equivalent to those of our Earth, or may use a quite lng isthe slope ana meat common movement. A pe «an coverup to 15 meters per tum. (In general people uneonsciush adjust dheir strides to thove of ther companions 10 walk at a uniform the hourly movement rate of 500 mld be wa PCs trav for ger than 30 minutes a Rising sa brik ogo log loping pee haul Mont PCs tances 2 faut fst your PC can A character with a Fines of 32 Notably unfit chara m quickly as she or he can Bach turn your PC can opin be maineained for tums equaling one-tenth the PC HE CS. 10), rounded down. Amasingly unfit characters (those with Fite Tes cannor eprint run although they sill walk at Carrying Capacity Another imporant mae for your PC spe in any station i the weigh thet caying, The movement aes piven sare the PC pas that would slow he ot penalty. A PC with a Fines of 21 ean cary 21 bilo (abou icant dif. When ca. fying upto twice cis weight, the PC's running and sprinting speeds re alved, At thre times the hase weight, the PC cannot sprint ed yoy li el a he Fitness sore before re layer resto tax her PCs Fines by spending experince points (so she can lit a greater than normal weigh) the benefit lasts until the PC failea Willhower check. Like an Olympic weightitr, the PC P nl back i ‘uncle ta he bry tsi nl her Willpomer rally gies out. When the PC fal this check, she ser 1 poof stamina damage: Payers cepetece points to ta thele PA Wilpers et heroic effort tothe great weight Every Pushing the Limits: Ie is posible for PCs tna allowances by taxing thie Fine heck pein fsx father than thee noe a ly The player must pend expe the Pines sir. However a AG can never creme hissed by nor in this way (he cannot ad more than half is nes score). iad ellctrs lors sgh tr The' player pr com tinue to spend experience points to maintain the PC's pace on sbwe Any PC ca a ty to exceed his uation At the ert ofeach when speincing, o minut, when runing, during which the BC wanes ‘on longer than his normal deation, the player makes a Willpower check with percentile dic. I the result flower than the PC's Wil for that rumor minute otherwise, he mst ame aco he Ke fp since he's exhausted, PCH who fal dtunina damage. Note that players can spend experience point Increme their PCs Willpower thi chock For more information on ting atrhues, see “Taxing Arh Aesting Flatout pining an lang ness, and your PC mut ret atthe end of ay dash, PCs Jisanee running make for exhausting bus sent sprinting. Sprinting three tums requires resting three minutes. tea wal upto 10 meters Vehicles and Special Movement Since the AMAZING ENGINE universes can encompass anything ti-grav skyaled, rules for vehicle adi lect 2 ect at pt of the Univers Bo a Universe sk may present unique movement ils eal cont that univer. Heavy gravity, magical terrains, other dimen: sions, and weightlesiness are all pomible complications unique Combat Sooner of ltr fighting becomes part of every roleplaying game. The AMAZING ENGINE sytem i no exception, although the emphasis hi dangerms es) lle Sry soe cf the inivere. For example, coh For Fare, Queen nd Coin is a infrequent thing and dangerous when it oceurs A character can be ti ot the ee burles ae equent and buckling un space opera. The BUGHUNTERS ume sshere charters are the elite of the intenellar ames forces, alc ‘only combat centered Became of the differences among univers, the things described ete re bake peocedues that de not change rom sting 6 tig. 1 ditlerncesFerwoen ranged combat and melee, and how t IL Beery UniereB atonal combat sch a make an attack voilbl in that univer ced knightsand sod chrom rales. At minioum, these ince weap msc fle just won't be found ine world of arm dragons, Ic could appear in a word of cyhernetle Eni has that of the BUGHUNTERS comber than others. Accordingly, combat manevvers, penetition, Lacek-back, and recoll. Other uni ‘eres may Keep the combat rules the harest minimum in favor Became combor can be a confusing event with six or seven characters tossid, each tying to do something different, the AMAZING ENGINE system (ike most RPC pices combet into a serie of Each turn repeats the sequence of events until one sie efeated or manages to exape 1 eae eae (he ly) IL Player declare PC actions GM decides NPC action LL Determine initiative IV. Resolve actions |. Determine Advantage: This isthe “ump” ome characte nw such av ewo group (friend and foe) stumbling ono each other emexpectelys a group being betrayed by x mcaben wate x the pores walling Se in svt. The character ot party wo hat the abrantige a sachances to hit the agers, Aalontae x checked atthe hoginning of any encounter, before any scaly gts the fie action and may have a bonus 70 lrger checked since both her up tat least in general ters. donald advantage checks maybe calle for: a new atacker ape The bs ercentil dce and compare the result to the highest Psyche score in te metho for detersiningalvantage sor bot sles ell mek pay. the check ps vd, however he check aly the group is unprepared and the other side th advantage I hoc sides succeed, noone i caught unprepared If hth sds fil, everyone is caught flat-footed. Wf either wrpraed—caught completly off guant—an s Advantage Outcomes” able appens on ‘Some pois inlade thermal en rpeionie powess to detect thoughts Any such mois wl be noted in the Universe Bock) tors wor what js normally w members gina 5 modifier on any attack oo Fae pry i ating fru entice turn {drag which their opponents have che fred to move, ack, tl, nun sy, ce whatever (with the +5 mcafee without a eatin fom the sarpied grnp the ext ue, the suse group considered alifes, while theic opponents oct cond and afer 9-5 Declare Actions: Except fr stations of vantage and sunrise “sh PC wil ak bf Serbo Losing ia what lnc (the sare app 1). Tell your GM. ‘at action your charncter wil take i the coming tur. Try the ax = ie, given that yo don't own the intentions of the any things 0 track, so the more Fou sting the gine wil be In gener Bett keep actions short, ely things that can be completed within 10 secon. Not only does this help preven con th PC will nt PC for your hesitation. Combat Som, also means your PC realy to react new stat ext turn. You should also he ready to sy quickly what y tbo, since the OM can penalize d you should be ready to play the part oe allowed, but delaying the ame ein your PC ening er sccoringly: Reasonable que while you ty to make a decision i ptt re IL. Determine Init in combat, one to ow in what order everthing happens This done by determining initiative at the beginning unless one side as advantage over the other (be GMs ruling) A single initiative norvally determined forthe ence froup, although universes with dtd comb le Refleaes coe ‘Check nitive by rolling 1410 and moving the fee cus 10% (for spicy, the 1s gt) of the be wveach sd, A character witha Reflexes sire of 37 ale 31 the die il. Only thone PCs present a activ nthe comb reconsidered in his initive roll The side with the higher mali de ll act fest Talon t PCS, any thing or event beyond the contd of ether group has its own unmodified initiative rol. Ifthe enemy labs mide at your FC fet, atthe tart ofthe next natn the GM vectethy le LO forthe grenades initiative (to se whem i explode). Your FC may havea chance to throw it hack, or dive fr cover or she may Prepaeed actions ke holling a gun ing teres are pecal nive snasioas Nocally, the preyed PC Toe NPC) automatically goes fis ("Move and I However, your PCcon ry cenful Rel lenge reacts Fil, and she just wasnt quick enough 1V. Resolve Actions: Ment often, this involves plying cut sme Kind combat So, yal net okt how yong sow Hing Your Target. Whenever your PC attacks (or is attacked), actualy hitting what she ame a no guarantee. Vitaly all atc ere ade rll wo devemine ahi ora ‘Only the nscale ae ‘xempe fom this rule Tr melee an ranged combat, your PCs base chance whit eas her Reflexes cote. However, this chance is modi second to thet: the ol equ too ee than your PCs mcliodRefleses cote, the wack damage determine. Ifthe ol excesde the sore, oa cs. amet Aras. Anytime your PC (or anything cle) makes an attack, srt specify ome of three tage ate: general, neta ia D ance ot apply to ech aren, ad succes hits esl in Alert damage fe Genera the opponent’ body our PC ins ein 1 without concen the attack mene tha it wil va ll. Tring tok norable areata could eal son vital area ate putculaty ical, and ws the chance of ting non 10% of your PCs ema Reflexes score (rounded up. The chance for fay daringe however, increase by 3 T Combat. Ranged combat (attacking with a weapon th pecil rule: While hooky) certain ranges and damage Ranges are dived it sh categories (sme uiveres may alo have eee) aa in meter ‘When shooring tases beyond sheet rang, your PC ues pe nher chance tohit. The exact penalty depends the univene, nce yar Char diane, ofcourse, but when fey, hich te pe i the Univer thot may combat include Armor. Depsrng on the armor, be it the leather and metal of fantasy or the spun fiber body armor off. Move ace edie the amount of damage cas by abit type of amor mail the attacker’ chance to hit Cover. The most common kind of protection s something to hide Jivided in thot thtoagh that sil conc k ft. Han! cover i anything rocks, ana walls, fr example. Hand covet ay it the aet areas that ea be ‘What can’ he sen, cant Be shot Damage Every weapon ina given univers, be ita Irani Rlechetes, enchanted rated magnetic field fle noe caued, ard a eal reine, Fo acpi For Fore, en nd wry, the service revolvers damage 26/5 ca mage pe hic ned has Iethahy rating of 5: Whenever aici scene Lethality Ratings Is posible vo see things et sa Toni with some weapons than hers. A hit fom a hb Har; bu tet chien only aes wey bres wh cin ast ters to have far moe faa fics The ferences between we ic reflected, in pr, by thet thay sting the chance that any bit nines boy damage instead of this number k equal o le than the lethality rating of the weapon, {mod bythe arget aren chosen), te damage used by this i is subreactd fom the age’ oly points, Otherwie all damage comes than Uo rater than 10 (Don the de speence pits) used by dhe character. Experience point are simple way sure all the tamale things your PC gain frm surviving ds right gota litle bere, her enfidence might grow. Experience pon ‘The Goals of the Game Experience pnts ae not the bel nd eral of dy are one), then ys ce what they might control, Naturally, they sve f fs fut they alo act out thei ch wi nd week with te GO a hee player, ts perfectly pombe to have an exciting experince pin or ‘warding and Earning Experience section to list everything a PC avse the AMAZING ENC Your PC can't ear experience ising a arin re setting where high-tech space combi x important. PL revarded for showing tactical kl. uit the needs of cha univers, In ina fy filed Engl talking their way through and solving problems. The experience a ret ting will no mork forthe later. No ‘Succenful adventures, In any universe a seco pnts suse experience pos depereis onthe un fc oe mt he defeated Using skills People fear by AMAZING ENGINE thls in way clove vo che adventure. “Relevant” means your PC pend the day shoring a all were Taaet Sh ted be aiferen story) Using the sll has to involve some real chance of alr kf Roleplaying. This the object of le playing s sewer wich x COM cal I depends on the personality you have established the AMAZING ENGINE stem, character, the GM, ad the sation atthe moment. keeping what you ‘knows Ava player Experience and Multiple Universes ts mowt RPGs, you play ony singe character at hy tha situations are often different. The mo wil play in one universe, where your PC earns some xp, and then change toa diferent universe. What ba all the aps your PC has camel to date! Few players want to give wpa their advantage and ‘Whenever yur PC exe experience in an AMAZING ENGINE diate use. but eann pois. Wit points the player character, you canta the characte’ atibute these aps co make permanen: With the pines you pve to the player core, you ean buy extra dice for Taxing Attributes The most immedite ws f experience point i spending them & 7 iohore Th te hare. Taxing can inereave her chance of sucess with a il pour speat weight for exarsple that ex achave, ce ake a hers eft wolf a "When you wan o tax your characte tell she GM before rang ony dice Once the dice ae rolled, your chance has posed, be fendy to decide quickly. At the same time, yu shoul tell the GAM how There oe thee ltations oh : the charter stb sc 1. our PC nase Have wees ei apne theese (TH apples toall se of xpe Tren such thing a “negative ex 2. perience poi 3. Experience point ents of 5:5, 10,15, ete ta taxing atempe cannot exceed 50% of —— 5," not excend 150% of the cena, Numbers are ound down, tothe nearest multiple of 5. Fr examples, ee “Pann the Lit ite under “Movement.” and “Example: Taxing an Attbute,” under Tables Chats and Examples attribute check ae suberacte from the PC ap total, opal cf theeieck’'ssccem o fe ‘improving Your Character A more permanent od to your character attibae scores Unlike mexifving an abe ho of improving PCietvina pein to ing). these purchases are permanent, They ae also more re. bone i may cow 3 pet auc an atte | pda in the sme change might cost 10 ps There te two limitations on haying increased atebute sores 1, Noattibute score cane increase beyond 9 2 Permanent improvements cannot be Poght an adventure. They ea oly be purchased afer yout PC has ing the cou tine to reflect on her accomplishments Increnes bought i His way are permanent for your character. Ease the od attihute sore and wrt down the new one, then subeact the _psspent fromthe character oa Player cn also buy new lls for thie charncers proving heir [PCsby inereasing the range of thes Lnowledge and ability. The xp ‘ont fr fying sills ean vary wiel rom lt sll and ure to tnivene, Cots and procera described in each Universe Boo Improving the Player Core Foe longterm planning, you can Lak beyond your mediate character and isteadwsgn posto your player core. With these point, you an buy aiviona dice for your ability pools. The purchase of al tional die has no effect on cent characters only helps thos re: wed fon the ipeoved Each die of improvement to an ability pool costs 100 aps. Since lemproverments othe player core have no effect on your eurrent PC this ind purchase cin te made at anti Althongh th rtialy the rahe of dice you can buy for asingle sy po mite wo 10 (allowing yt the maximum allowable), a specific AMAZING ENGINE universe smay set diferent ability pool or atibuce limits on characters in sha tive, I shes to check wth the GM before oversnvesting i an shy pool or ‘Without special Univene Bo alt meio i i pomible (event tchave dice fo each aiiy pool sficient to neqote ce we ace dice. However, dhs reques many, many game sesioné dhof pe, which must be asgned to the player core nd not dhe PC ad the ps In general, we gest that player cores reaching limit (andthe PCs created frm them) be retired permanenty, and that players create new cores and new prime characters. This eventuality snot covered within these rules. GMs are ee ro design their ules wo del with this tution; whee ane cas within Transfer to Hew Characters: (One une ean fr rey of univers: bn oer BEG lay comes to naught when you tar in anc wk That sor the cme isthe AMAZING ENGINE stem. Ech te you create anew character fon an exiting cor, you can transfer aps from the core to the new character, withthe allowing ln 1. The ew character mua ce from the sme core a the pre hacer (che one that eared the experience 2.-The two charters cannot be active inthe same univers. A new from am existing core can appeae 1 PC fom the same cone only if the Previous character dead or ney eed Thus, in the MAGITECH game universe, your new PC could profit from the adventures ofthat marine sergeant from that ol BUGHUNTERS game, Treat the tanafer like with 1. The point yo posited” later on, but new ape can be earned by the new PC and rl io the player tore (or t the nee pater characte, a cal from tank ign tothe new PC cannot be “rele ‘houne). See “Example: Assigning Experience Points” late in th {Experience and Character Deat [Unpleasant asthe thought i, your PC can (and will die. When thin happens, any experience assigned to that player character is os, ‘seaming sll eying to beep dhe FCalive. Experience points matgned 10 the ayer core ae na Tot. These can be urd by rates create rom the same or Tables, Charts, and Examples “The remainder ofthe rules section contains o character generat ni rofeence rable and charts forthe play ere wing aplication of taxing skal checks, and Trews You canine this section tn seyeal Wj tnd Ic ck ery od only the pare you, saving the rest for when you really need them: of yk, Se jame-ply sintione sh ow, before continuing with the rest of the book lore anu tum 4 later nhen you've beste hope cal, though if yeu need carifeaion cn any ofthe po ‘tvample: Character Generation ‘Wolfgang is edy to teste his it character fr an AMAZING ENGINE ga wl hese ssa an interesting te ine thinking about what he wants: Having ast omfidence mean a smoothing aku thieves, Wolf deciles he would Wik fingered individ with a west, Fasc on his sil. ran, Wola lec how to tank the four smattering of mystical aby, he rates the pola ie his lity pook Since he wants his PC tobe a very smooth taller, somewhat Pysigque,2 (410 pines) Incl: 4 (+0 prs) Spkte3(+5 pol ce 1 (+15 points) Remember, the pool ated 1has the est chance fr high sores the poo ard 4 has the lowes chance ‘Wolfgang now selects four axibutes ax his primary concer. Since he rally wats lig Fingred abies, his nve a penninable charter, he chooses Char, Ts snd choice & elles After onucring, Wolipmg realzs his characte fie nis lowest ranked ality pool (Intell) Fr his havea sophinteated con abt He then ls 4410 ith cic, be decides Reflenes 31 Paton ‘Wolfgang now fills out the remsiing atrbue When he iished, hee Looks li Physaue Inlet Ranke? Ranke Dice Dice le 5 Payche:21 (Charm: 17 Tuan 28 Willwer'? Paton: 23 ies time to a th x3 according to the abil poo ranking. Wolfgang starts with his fistranked pool Inlunce. He had bi ing for Charm and he wally wants a personable character, so he ada 5 pin aval pons betweun Fics toad all § points to hat lock ‘to Charm In Physique, Fines fe ite low, so he sls the 10 ad Reflener, 5 each Linder Sprig, the character's Willower i danger ou, 20 Wolfgang fel he re even thoush he would like beter Peyche, He led well fr his ello acu the fourth-nanked po, which gna no meifien) which Pysiue Invelet farce | Ranks? Ranks Ranke Dice Dice Dice Fines 21 Learning: 23, ryche: 21 (harm: 32 Refine 36 Testo: 28, Willpower 12 Paton: 23 Lacking over is character’ ial aeibtes, Walla decides the PCs nimble fingered (high Refletes) and soo foe dango (fom bis, (sd Ch wih gd ee character Isnt the stonget or healthiest (only avenge Fitness, and he need o work (only aveigePeyche). Finally, with « Willpower of 12, Wolfgang decides his eon man ray to ve to fght another ay Irion. His. mn hs pyc ables {something of craven fellow, who moe often than not “runs cer me TST eens =) re by assing the dice ratings to each ably poo Prosi Invllect Spine Indlunee Ranke 2 Rank: Rank: Rank: Dices6 Dices6 Dices4 Dice 6 Fes 21 Leaming: 23 Pache Cia 32 Retlens: Inet Willower:12 Postion: 23 (2153610257 QIsIVIOS3—_32+23)/10-55 Alter sunning fanny camp tig (and since he's ping ced that his PCs wil end tobe 1 far some time, Wolfgang's OM decide to switch to seience tion univer, Since ther is no magic inthis set laying thieves and scoundrels), Wolf once more chooses role he might like to play. Knowing fom hs play ng in Physique aed Influence, Wolf decides tty fra hard-Nten sm ler captnin. Checking his player coe xp total he ses thar there are 150 poise ean work with. Since hit Spirit poo tends to Be weak (theca of tad ice ol), tina defor that pool He eros of 100 pe (th from the player core’ teal, and adds 1 dhe othe dice rating for his core’ ir pool. Then he divides his poo dice accord cet Fes (2), Willpower (3, hecase it was ver decides to purchase ad Tow), and Poston (2), Prosi Inlet Spit Influence Ranke 2 Ranks Ranks 3 Rank 1 Dieesé Dice: 6 Dees Dice:6 Learning 3dice — Pyche:3dice Charm 4c Invuition 3dice Willpower 5 die ton dice |. this PC's Fess and Willpower atte have the maximum number af die allowed (5), Wol rolls and note the erals ce wth the llowing sets Leaning 18 Reflexes 13 Inu Cham: 24 on:29 Willpower 17 Patton 25 Once agai, he ll nee ook: Inlaence. Fr th hot fr Willpower, Looking at hi new charac, be scars withthe fst-anked abiley Te wnt an nportant chee an so puta 15 pons toward Position. Inthe second-ranked Physique poo he put Fines an 6 to Reflese, while fr the dhir-tnked Spin, he pve all 5 posto Willpower. Fines 30 Leoming: 18 Payche: 28 he: 24 Reflexes 19 Ineuien: 29 Willows Poston: 40 remaining 50 xs fom the player corer this new character, ending those pons immediately avilable during ply te usin came). Wolf might alsa cove tous some of those xps to purchae some new ils for his PC ltr his fist vent Pletd He notes che 50x50 the new character's sheet, andaibracts them rom the player co With these adjustments, Wom new charac is ey fr ply eR

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