TSR Ltd
120 Church End, Cherry Hinton
Cambridge CBI 3LB
United Kingdom
TSR, Inc
pCredits
Written by Wolfgang Baur
Graphic Design by Sarah Feggestad and Dawn Murin
Typography by Nancy J. Kerkstra
Edited by Steve Winter
Original Auxzinc Excine® design by Zeb Cook
Project Management by Karen S, Boomgarden
Cover Art by Brom
Interior Art by Rabb Ruppel
Cartography by Diesel
Production: Paul Hanchette
Satellite images provided by the EROS Data Center of the U.S. Geological Survey.
With thanks to Werner Baur, Karen “Cyberfairy” Boomgarden, William W. Connors, David “Zeb” Cook, Cornell Uni-
versity, the Cyberfairies, Richard Dreiser, Steve “Bunny Ears” Kurtz, Pete
“Plotting and Scheming” Magsig, Mike "Misjump” Marchi, Belton Myers, John “Firepower” Noddings,
Craig “Muzzle Velocity” Sheeley, Bill “I Get Back to You In a Minute” Slaviscek, Lester "Bugzapper’
Smith, Jonathan Szeto, Teeuwynn, Tamiko “Zen Businesswoman” Toland, the U.S. Geological Survey,
the University of Ilinois at Urbana-Champaign, Yerkes Observatory, and Lih Min Yuan for
feedback, commentary, and useful information on just about everything.
Playtesters from Thanatos, Inc.: Michael Baum, Ben Dickenson, Neal Dickenson,
Michael Marchi, Rebecca Marchi, Shelly Nichols, and John Noddings.
Playtesters from Pegasus: Carol Clarkson, Glenn Overby, David and Laurie Ballenger,
Brian Burr, Bruce Inglehart, and Matt Taylor.
Dedicated to the people who taught me biotechnology and its history: Wemer Baur,
June Fessenden-MacDonald, Rebecca Goldberg, Bruce Lewenstein, and Will Provine.
House and alate companies have word dtibon rights i the book wade or Engle angie po
lathe hook and hob tade i the ted Kingdom by TSK Dre to he oy ad abby ace by
——.for Players
20
23
37
45
61
65
a1
96
for Game Masters
19
121
122
127
133
136
138
142
143
144
Table of Ci sa0¢———$_—$_ —
The AMAZING ENGiNE® Role-Playing System.
Things Fall Apart
Slackers & Microcorps
Treachery & Skill
Capitalization & Finance
Soft Machi
es
Hostile Takeovers
Ars Electronica
Story Arcs & Finales
Intellectual Property
The Invisible Hand
Faces
Destinations
Kromosome Campaigns
Kromosome Adventures
Appendix 1: Languages
Appendix 2: Sources
Appendix 3: Character Record Sheet
Introduction to the Attitude
Eco, War, Tech, Corp, Politics
Characters
Skill Pools
Funds
Equipment & Genemods
Combat Rules
Netrunning Rules
Gamemastering Kromosome
Experience & Resources
Power Groups
Famous Als & NPCs
Adventure Sites
What It’s About
What PCs Do
Foreign Terms
Reat
ig & Viewing
What it Says
syNote
ar lea Familaewith the base rs for this game ey-
tly tothe Universe Book portion ofl
tice Any rules modifatons specific to this sting ae inelade
there
The AMAZING ENGINE? roleplay
playing game, bei fantasy wor
stead the AMAZING ENGINE sytem provides the hase fr creat
ing wide variety of roleplaying
tc is mre hin a in
detectives investigating fairy realms to deadly aliens talking h-rech
space marines and as much a con be imagined in between,
System Guide and
Universe Books
Todo this the AMAZING ENGINE sytem consists of to pare The
it pet comprises the bac rules or erating player character aed
hills, ight, and move: the Sys
now. These ru
which you are reading
AMAZING ENGINE pro
snd GMs can change sti
“This ection alo details how players
while tansering benefits player chare
hy
crave gained frm pe
he sec part of the system cnnprses the rest of each Universe
Book, Eich Universe Book ia complete roleplaying game. Ii not
neccesary to buy every Universe Book to pay in the AMAZING.
ENGINE system. Game masters can run cam
nn jst a single un
ny, 0 playin Both
sco other personal whan
The AMAZING ENOINE system it more than 9 mere collection of
univers (a this
em, the advances a player charite gains in one
universe can he used ro help FCs nother universes, Starting na nee
for satng ove: fom the begring: this mea
The Player Core and
Player Character
the AMAZING ENGINE sytem is the combina
the player core and the player chaacter. The player
work around which FC
The heart a
rebut. The sme
The PC is
al collection of numbers ils
ru othe
Saracen each univers, br these charactor maya be generated
fram the sie eo
When erating player cones the players must make certain decisions
the kind of
sets they wat. They sn:
hase forthe (our diferent pools (ee next page) that define a
haracer Physique, ltllet, Spt and Influence. These choi
rae while creating the player cre, reflect inal PC created
tho core Each poo fers pai of choices: Does player want char
re generally seong ae influentia or ones who ae
feceually sepeioe ud sthletic? Phyienl Checrerscas be either
ee
The Axnzinc Excite” Role-Playing System
ruscular or quick: spiritual characrets an poses gest psychic poten:
Salo ong wile
‘OF couse the sume aby fon always che het in every univer. A
snawcale peehealy weak acter wo does le wel ft ee
BUGHUNTERS® game may be at quite a disadvantage in
MAGITECH” game, where wierd nesding strong paychesto manip
Locsin creme ght fre le er pape here
‘ot ited in every universe. batad, che player cote allows each charac
tert be tailored tothe need ofeach universe—within the limite of
the players onal choices, Players who emphasized Physique wl til
hve chatncters who ae either faster or stronger than most others
T
ned sil or ineuitive undeestanding. The
archetype around which a single player's characters ae all se
The Ability Pools
The our ferent abi pools: Physio, fete
lec, Spin and liluence, Each pool has ewo atte that define che
player characte. When creating the plier core, ony the ability pools
te wed. When creating a PC, or playing that PC in asingle une
nthe atures ae used. Once the frst character generated, ai
ty pools. The ality pools’ consponding abuts ae
ines and Reflexes. These acibtes of Physsue meas all hi
eal abt the character
alton. These ae
ental power fer ening ents
sche and Walower, These acibues
‘h
‘Charm and Potion, These attributes of nflence generate the value
Fc
satel potenti a
The Attributes
ght attinates are mone precise beaks ofthe
‘univer. Beginning character’ attributes have wales fom 3
0, with 25 being the approximate average sore. (Characters gener
ate fo the core later i a campaign may have higher sores)
Finest. A menue of boty strength, nest elects the characte
amount of damage characters cam cane i Bartha combat, end
the amount of dy damage they can take.
Reflexes. This anribute menures characters reaction epoed and
harsd-eye coordination. Its uted for scoring a bitin eombnt, ond
(along with Willpower) determines che amount of stamina damage
charscters can take
earning. This caasures character knowledge in areas requiring
long ttsining oe study In ome universes st may represent ade
riod of schooling. Learning affect the number and kind
hance of exces ay ls character ean avehe uve lle
co imagined by phy
sieete maybe Fete
ore things than can be measured
or at leaee AMAZING ENGINE
1a the char
ot ierat. This atti
others ae di
actin of NICs a cn ae
sl
bran 6
Sioa the Payer tae
and Player Character
The pr
character sro decide what kind of cha
ster you lie. You can do this even before knowing what Ke of ti
uc OM is you prefer stron ch ble ond
fil Cashes nts ea alter wa out of wy atten
seat solving problems: oe magclly-charged wonder
spe (othe Player Cove Sheet, 8), write the uel (bet)
ofor which you want the best chance for high sore
and 4, ememberng that he
Later die ole do noe
ext tothe p
“Then rank the resin
ste
the thin tp, begin creating your ft acl PC by
(the cig attsbutes and rolling four 10sbed dice
nr
310 and adding the resus, Note the total in the
‘Once the hose nu
bined:
dcvern
sti
Rank 3:5 pin
Rank 4:0 points
Creating Characters
fam the Player Core
nice eating (this wa the ist top you pe
7 thescdice
fen each po’ attribute rt. In
‘ice, ll new PCs have
have an oribute racing
‘Once the ate
= Do mot recalculate th
an only be al
reaed from chatmS
Mule chert cam be era rom he same layer cre. However
ld have only
ple characters per care in the some universe would
tnlir advantage over players with cnlyasingle PC per ere You
‘ee mali
rues for “Generating the Player Core ane Plyer Character
2 detailed complete example of erating a player core anda prime
character ive on pages 415,
life and Death
Actual parc of any
he PCs. Everytime
she can wifer damage. This damage fe measied in points, subtracted
i character's total. In the AMAZING ENGINE system, here are
oe je tamina and body
‘Stamina damage i caused bythe host of eases, re,
Jot, and ff spent avon serious harm. A caacter wh
her stamina poines doesnot dieshe falls unconscious. (This ay
ach, however.) Unconsciousness comes fr the com
{bl Tos, concussion, shock, pain, an just plain
oes, however, each with cu prie chair we the
jury and death to
playing ame ithe ne
PC ees vomething dane
to tpesof det
bined effec
ezhausion Ian attack causes 10 points of stamina datsage aed yout
character has omly 4 remaining, the excess
character falls unconsckass. However, all aire tacks sutomatcally
cause bey damage
Body dager
the heal of yeu PC. These incl ballet hoe
tomes, serous bur bites and ther unpleasantis. When yo
seer eal her body pons, she's dea
Just how many sarin ad body points your PC as varies fom un
sere to univer In some, sch as that of the BUGHUNTERS game
of she mnin activites Here, your PC wil need los a
wounds and injuries that seriously threaten
ab won broken
seaming and bay points nother like For Faerie, Queen, and Co
el Character in
Tomer tamina and body pons toast dscourape
fy, comb iva law resort when all othets have f
sich aun
player’ ds
Tnall universes, however, stamina and bay points ae calculated
foom the same atihute sare. Fitness wed t que boy points.
‘Characters with high Fines scones wll ways have more ody points
than thse with poor Fines sores, no mater the universe. Wilrowe
sind Rata coche ae pe bane fr tema pir 0 ae th
‘with high sors in these wrbte wil have mre snips han
those wth kw ene
Injuries aad wounds do eal llowing your PC to ein lost stain
and bay point, Because the evo 8
Cues each eal at diferent ate. Stamina br
ont in heft 10-60 minutes (160), then lO pines po ht
tars fight arvity (2410 per eight hours of bd ato sound sleep)
Bey points heal atthe rate of I per week. Rest, nursing, and
smage reflect different
tation can increase theft
saniverse. ter al, che hi
‘pothing ike the icky facts of 23" century starship!
ital of pueudor Victor
Beyond the Player Core:
Fine Tuning
Jes arth coms Thee re ay ote ccs boomy aes
ethan the sum of
thee depend on the universe in which our character playing. While
all the chovees re defined for your character in the Univer Book sec:
cm this ns seaplane here in genera
Base Adjustment
Every universe ofthe AMAZING ENGINE system
pe may not be ight
ea given universe may apply a Bse adjust
PC ability pools. This adnent incre
me tmoune! {A base nijuarment of 30 oo the Pree poc
every affected anebute by
means yu kd 30 to the ae Fitness coe a 30 10th
fone) The adjustment runt be made afer calculating
Upto now, thing a een sa of jut what yt PC and from the
ume everyone's human, However, this need not
hethe case. fn
characters that are members of some
religent being evalved fom di
alin ace fn ster ta, be
3 (eomaperativalyshaply) have fairy blood. The univers ofthe
AMAZING ENGINE system have all of scence fcton and faneasy wo
‘raw upon, the posublites are nearly endless!
Gender
There nothing in the player core
there may be seca estrietons or diferent choices, particularly when
ne vers, your may have the opportunity eee
jes. Your character
shinai of human and machine,
determines your PC's gent
can choowe i freely. Homever, i some cases
rman) PC. The Universe Book desrbes any
playing an air
Handedness
For convenience, your character ues the se hand
life. OF course, f you're playing a four-arasd grax, spoil ules may
arly
ou do in real
Appearance
Aza, unless yout PC isan alien, you can describe your character's
looks however they please you. He coukl be tall and willowy, or he{$$ os
_
‘ould he shor and blunts commend tha you create a character
description that matches the atrtbute sores. I your character bas a
Professions and Skills
Acsome point in her imaginary life, your PC probably wens to schoo,
learned s rade, ota least got an education on the street. a the
AMAZING ENGINE system, what your PC knows i defined by her
profession. No matter the uni
‘arid though they are. Ena Victorian fanny setting yt PC might be
s consulting detective, conal ofthe Foreign OFice, Oxford doo, navy
érsien, or medium. & completely diferent set of pofesions exis in 2
work of high space eper: space feighter captain, alien spy suger,
an psychic are only afew poitiii.
very character has pro
‘kv the exact benefits ofa prefssion can ary ra
universe. The Vietorian consulting detective might know material
nisin, chemistry, Gatcuf,eraiomnetry (teanitement of people's
ll), heraldey, and fencing, his
tae could well omen yo catpet driving, spell analy
[rae and empathy
‘When you rete aPC for camp, your character mas be ver
The Uni
rot determine hat
rounterpat ina world of mode
a profesin from those offered in that paricular uni
eve Book isthe
ni PC
ows at the seat
Choonng 3 professin de
cmtenly, it only els what she was, and therefore what she
the compaign. From this bas, ou can make of
your what you want
Stil Groups
Notes Reference this Universe Book’ il iting
you read this se:
Evoy profession includes isting of kil groups falling within hat pro
feaion’s purview: These si
soups form the bass of what a character
can learn, given her profession. The ski
‘rouping ne all relate to that are of dy or se, although the sills
themselves may be quite different. F
example, scholarly character
cup. Checking the if
may have “Humanities” esl
you find the
several diferent coll eas and skills that all have toc
humanities (ike Linguistics and Theology), though they ae
‘elite to cach other.
Certainly not every profession has the same sill
scholar’ tes in mantis would be ile
ups, The
3 would include things like
the Sk
ro neni kil the sl
century. Her sll go
Sears and Comm eat. The sl
ferent rom thon of the Haan
also show the sil
ig cil pe
ner and eleva tet, bth important
Sl Order In cach I, skls ar ranged in ever rl
iain. Before ail an be leaned your PC must know all rece
following ls.
sms (R)
Coherent Beam ()
Line ile (R)
Particle bar (8)
Projectile (R)
Moder (R)
Antique (R)
lurderbus™ (RD
Riles rakee*()
Awited (R)
Enexgced (R)
Flecete (RD
General Medicine (L)
Xeno-bickgy L)
Arcrrean medicine (L)
Eich evel of secalinion indicated by indettion jt win at
‘outline, Once your PC as learned ail (Sklearms or General Med
she has asc falar wth everthing
igouped below i, allowing her to attempt any of tho spectalees
Hower, your PC decreases when atempting
things of yeater speciation than he training level. The dete of
malty depends on what the PC knows and what she's trying to da.
She cannot know the Rifled musket enhan
Antique weapons which she cannot have unt she as taken the Peo
josie
tefore she ean kaow Projectile; these ro are atthe same level,
th ) The pecie penalty varie from universe
terse. A typical penalty is 10 to the PCs chance of acces pe each
level of diference, (In the shove example, a PC Familiar
weapons tng to we ald musket d
tot kaowing the Antique specalizat
Rill
cine, i the above ling
lencahe Lot
alization (She need not Lnow Coherent beam weapons
having the
musket enhancement)
Enhancements: Some specials do not roi your AC to gain
Tearing o technique, bt
ining knowledge. Yo
improves what she can sexy dh
TC does ea? anythi
These spect
tents, and are noted by an asters (*) onthe skal group.
ve Wespons, Blderbus and Red masher
we ean of loning abd Bing co
the same, and the same res fran her antique weapon (che laret
Aclleiteory). The diferencs are that a character sil in Bland.
For example, under Ann
The base ate exentally
is more familiar with the particular quiks of thar weapon. The
ve Weapons to Mdern
ots pecalty Neborbokoy, tthe
same does tot apply when compar
‘Weapons, or General Medicine‘acs, the ills involve new leering, new techniques and new
nding of
that must be mastered in addition wo the basic under
Sidestns ot Medicine
Kei
ving that particular sill—bur
‘Blunerbse en
her dil rl She doesnot gaia that bonus when sing a ied unk
wie the Antiqae Weapons
sn enhancenient gives aPC typi +10) when
that skill A PC who knows the
however ever though hoch weap
rt praisfor lock wrpeinlty do. For instance, charac
ter with the Blunded
9 the Sie
nhl
rns til despite the fact that there ae
Seating Skills: Aft You
and noted de the hl ops
of ils your PC en
ean selec oil fr your BC. The
r depends omer Lesnninsan nts
thin alow beet ape ecttively fa whaler carer the
othe sil groups named by
hhaschosen Vor can choose any skills
thar profeson, Your PC can have tail
Allen ony be chosen ifthe pce
al group egal ofthe DC's pre
you ean pick
he dle fr a These
ill epecsene your FCs penal knowledex, were, cuit, and
hobbies: Select one sil (om any sill group) fr every 15 points of
‘lls
red nay be within the PCs preferon or completely cise i. As
before, your PC cannot learn specializations or sub-specaization
all previous ile are kr,
Asyon elec sil note the same an relevant atibies (ted
‘Skill Checks
Although your PC may know how to apply dl, this gsi ong
ll omcty and ce
reign Lagu, ut cou sll make an exe wes.
talking to. native speaker. Fanbermce, not everyone is ell
rot every fir-year French student speaks frt-yeat French equally
igh “toor
tell These tre of coun, or yur PC
i, you wit wk
heck to ofthe effort succeeds. This ental calling percentile dic,
applying any bonuses of penalties as required, and comparing the
i PC's attribute scores. The relevant attribute
Vtg i the ll groups i
1, Willpower, Char, a
tem, Refers, Learning, Incuition,P
The (modi) die esl is than che PCs aeribuce score he
ue reser than the so
mall of 9
aterpesuceets the (mnaied) de
the atterpe ai sll checks fl
00, but there
Enry and Dificalt Tasks: Skills are applied o tks of varying dif
culty. For your PC with mechanical ling» stubborn lwo
former isa ok of basi plicit, the Latter a highly Jessi and
complied ok Cleans, your PCs chance of acces in each endeswoe
same as rebuilding the engine om a sub-obial jet. The
d not be these
A sil hi
ti elated Fo tapes dering Hib eprops
a sill check. A character trained we a spaceship plot need not make a
hill check everytime he travels through space Iti assumed that
ck (snot required every time your PC doer
very dill provides a level of sic undentanding. Thus, ail chek
‘an be ignored fr simple and fie
When dhe re
with Fieanine ail can handle a gun without «ail check, but they
a sill check ts reir to find out Wf the
check suceeds, yous PC pero the action acest hlting the
recta il cnc shad Bade Charsbes
"Yout PC eat alo attempt actions of even arate ik nd sil x0
uch that «normal il check itil ro ey She may wane sho
reflect che difficulty ofthe neti. Guidelines
iver as appropriate in the Univene Bo
Aro times, your PC may attempt smething more specialized
than she is trned fo. fn this case, even the sil
Akl check (with the penalty for nr knowing the specialty applied),
since mryspecialied Inowlege ic stem tobe Beyond your BCs
tase understanding, Tasks tha would requite a normal kill check
> extremely difiel for thon withou dhe proper backend,
while tinge sical fora specialist become realy sept
Unskiled Characters: No mater
PC ta there are always times w
which she simply not rane. Face with sich situation your PC
tna have lite choice but to try het Bes
‘Whether your PC
nahe faced with a problem fo
even hope to succes depend onthe skill
sermil sk I this sa Learned skill (ane
thac us
(Computer varamming, biochemistry, ard
I. With he proper rain sour PC simply has no clue
For example, she can
s the Leaing arb for skill checks), he xk s impor.
ery ae all examples of
eared
shout what needs to he
functioning high-energy as laser The ony ding she's key 0 dy
wiehou de proper walnng, sncrease the damage.
Acris bed on nonLenring ail canbe aterpts by even th
lacking the proper taining I this cate, the PC has a defele chance
alf che appropriate
scar requte ll coc: (Us Wit mitotic vate i the
ascibute coe is halved forthe axempe, The other penalties, for pe
alization and dificult, stil apply
Aargin
outcome ofa sill check doesn’t change
her poorly the PC id
story deta. Rol well below the succes nu
and your PC di the
atemely well Roll high—cloe to fling
the acces number, and your PC botched things royally
For example, your PC, Anya, and her companion, O
Ing to Jump acrow a pit, witha villain in hor purit. You voll a 17
brately rolls Below the
Right behind your PCs, the villain
i
empes the lea
ase, the OM m
Adon and help George, wh
by his fingertips. The th ch
The
he Bot player characters
wat nothing gained hy doi the
cate. If Anya had not been
have simply hoisted himself over the ede ti
thug failed and would have fallen in
there, George w
Ath
fale br
sal fares Skil that rue them ae defined in the Universe Boos
In For Fen, Qu
re. These ae kat crt cir
ns and Conny, Los the fonge salen a wil A
accel sil check rele na will tha fools most people, but Lo
tends a cttcal acces to dupe the cour’ handwriting expert. ln the
BUGHUNTERS game, Harmon, the demolitions mans faced with a
ompicte tne bam Sues
vd ut her
inthe hep the wrong wie. This would be
Ingthe bomb wo detonate immediate
Critical scenes and fairs ate defined by margin rai
PoP, Fic
he Is dig ofthe ll check oll Fora citcal succes, the il che
tbe saccesful and the Is digit mus be equal to or les than the wc
et margin Fora critical failure, the check mut be ited andthe
dg mst be egal to o rete than the fare margin,
For example, Lois has a 45 on his artempt to fore a signarure. The
ll notes a success margin of 1 (SI) fra prfct forery. Loui play
rallthe sill chek, aa the results 40. Lois uccees! Not ony tha
ing) I Loi
esl bat ienpertet. On al greater chan 45, the forgery woukl have
stcally, margin ratings give characters wth hi
fractions ofa characte’ sil, so ax that skill increase, the marin
bench, Applying them to the lsd
ly
ill check i
i
Movement
Siipoarg tn kiedty tgninecmnaneae
‘Neasurements
To eate the tation fom one universe to another, this game stem
Tigre, et
and da. urn i roughly elo 10 seco of :
wed for comb and her cine-important actons. Mint nt
the rest are self-explanatory. A given universe may have week
tmonths, and year equivalent to those of our Earth, or may use a quite
lng isthe slope ana meat common movement. A pe
«an coverup to 15 meters per tum. (In general people uneonsciush
adjust dheir strides to thove of ther companions 10 walk at a uniform
the hourly movement rate of 500 mld be wa PCs trav
for ger than 30 minutes a
Rising sa brik ogo log loping
pee
haul Mont PCs
tances 2 faut fst your PC can
A character with a Fines of 32
Notably unfit chara
m quickly as she or he can Bach turn your PC can opin
be maineained for tums equaling one-tenth the PCHE
CS.
10), rounded down. Amasingly unfit characters (those with Fite
Tes cannor eprint run although they sill walk at
Carrying Capacity
Another imporant mae for your PC spe in any station i the
weigh thet caying, The movement aes piven sare the PC
pas that would slow he
ot penalty. A PC with a Fines of 21 ean cary 21 bilo (abou
icant dif. When ca.
fying upto twice cis weight, the PC's running and sprinting speeds
re alved, At thre times the hase weight, the PC cannot sprint
ed yoy li el a he Fitness sore before re
layer resto tax her PCs Fines by spending experince points
(so she can lit a greater than normal weigh) the benefit lasts until
the PC failea Willhower check. Like an Olympic weightitr, the PC
P nl back i
‘uncle ta he bry tsi nl her Willpomer rally gies out. When
the PC fal this check, she ser 1 poof stamina damage: Payers
cepetece points to ta thele PA Wilpers et
heroic effort tothe great weight Every
Pushing the Limits:
Ie is posible for PCs
tna allowances by taxing thie Fine
heck
pein fsx father than thee noe
a
ly The player must pend expe
the Pines sir. However a AG can never creme hissed by nor
in this way (he cannot ad more than half is nes score).
iad ellctrs lors sgh tr The' player pr com
tinue to spend experience points to maintain the PC's pace on sbwe
Any PC ca a ty to exceed his uation At the ert ofeach
when speincing, o minut, when runing, during which the BC wanes
‘on longer than his normal deation, the player makes a Willpower
check with percentile dic. I the result flower than the PC's Wil
for that rumor minute otherwise, he mst
ame aco he Ke
fp since he's exhausted, PCH who fal
dtunina damage. Note that players can spend experience point
Increme their PCs Willpower thi chock
For more information on ting atrhues, see “Taxing Arh
Aesting
Flatout pining an lang
ness, and your PC mut ret atthe end of ay dash, PCs
Jisanee running make for exhausting bus
sent sprinting. Sprinting three tums requires resting three minutes.
tea wal upto 10 meters
Vehicles and Special Movement
Since the AMAZING ENGINE universes can encompass anything
ti-grav skyaled, rules for vehicle
adi
lect 2
ect at pt of the Univers Bo a Universe
sk may present unique movement ils eal cont
that univer. Heavy gravity, magical terrains, other dimen:
sions, and weightlesiness are all pomible complications unique
Combat
Sooner of ltr fighting becomes part of every roleplaying game. The
AMAZING ENGINE sytem i no exception, although the emphasis
hi dangerms es) lle Sry soe cf
the inivere. For example, coh For Fare, Queen nd Coin is
a infrequent thing and dangerous when it oceurs A character can be
ti ot the
ee burles ae equent and
buckling un space opera. The BUGHUNTERS ume
sshere charters are the elite of the intenellar ames forces, alc
‘only combat centered
Became of the differences among univers, the things described
ete re bake peocedues that de not change rom sting 6 tig.
1 ditlerncesFerwoen ranged combat and melee, and how t
IL Beery UniereB atonal combat
sch a
make an attack
voilbl in that univer
ced knightsand
sod chrom
rales. At minioum, these ince weap
msc fle just won't be found ine world of arm
dragons, Ic could appear in a word of cyhernetle Eni
has that of the BUGHUNTERS
comber than others. Accordingly,
combat manevvers, penetition, Lacek-back, and recoll. Other uni
‘eres may Keep the combat rules the harest minimum in favor
Became combor can be a confusing event with six or seven characters
tossid, each tying to do something different, the AMAZING
ENGINE system (ike most RPC
pices combet into a serie of
Each turn repeats the sequence of events until one sie
efeated or manages to exape1 eae eae (he ly)
IL Player declare PC actions GM decides NPC action
LL Determine initiative
IV. Resolve actions
|. Determine Advantage: This isthe “ump” ome characte
nw such av ewo group (friend and foe) stumbling ono each other
emexpectelys a group being betrayed by x mcaben wate
x the pores walling Se in svt. The character ot party wo hat
the abrantige a
sachances to hit the agers,
Aalontae x checked atthe hoginning of any encounter, before any
scaly gts the fie action and may have a bonus
70 lrger checked since both
her up tat least in general ters.
donald advantage checks maybe calle for: a new atacker ape
The bs
ercentil dce and compare the result to the highest Psyche score in
te metho for detersiningalvantage sor bot sles ell
mek pay. the check ps vd, however
he check aly the group is unprepared and the other side
th advantage I hoc sides succeed, noone i caught unprepared
If hth sds fil, everyone is caught flat-footed. Wf either
wrpraed—caught completly off guant—an s
Advantage Outcomes” able appens on
‘Some pois inlade thermal en
rpeionie powess to detect
thoughts Any such mois wl be noted in the Universe Bock)
tors wor what js normally w
members gina 5 modifier on any attack oo
Fae pry i
ating fru entice turn
{drag which their opponents have che fred to move, ack, tl,
nun sy, ce whatever (with the +5 mcafee without a eatin fom
the sarpied grnp the ext ue, the suse group considered
alifes, while theic opponents oct cond and afer 9-5
Declare Actions: Except fr stations of vantage and sunrise
“sh PC wil ak bf
Serbo
Losing ia what
lnc (the sare app 1). Tell your GM.
‘at action your charncter wil take i the coming tur. Try the ax
= ie, given that yo don't own the intentions of the
any things 0 track, so the more Fou
sting the gine wil be
In gener Bett keep actions short, ely things that can be
completed within 10 secon. Not only does this help preven con
th
PC will
nt PC for your hesitation. Combat
Som, also means your PC realy to react new stat
ext turn. You should also he ready to sy quickly what y
tbo, since the OM can penalize
d you should be ready to play the part
oe allowed, but delaying the ame
ein your PC ening er
sccoringly: Reasonable que
while you ty to make a decision i ptt re
IL. Determine Init
in combat, one to ow in what order everthing happens This
done by determining initiative at the beginning
unless one side as advantage over the other (be
GMs ruling) A single initiative norvally determined forthe ence
froup, although universes with dtd comb le
Refleaes coe
‘Check nitive by rolling 1410 and moving the
fee cus 10% (for spicy, the 1s gt) of the be
wveach sd, A character witha Reflexes sire of 37 ale 31 the die
il. Only thone PCs present a activ nthe comb reconsidered in
his initive roll The side with the higher mali de ll act fest
Talon t PCS, any thing or event beyond the contd of ether
group has its own unmodified initiative rol. Ifthe enemy labs
mide at your FC fet, atthe tart ofthe next natn the GM vectethy
le LO forthe grenades initiative (to se whem i explode). Your
FC may havea chance to throw it hack, or dive fr cover or she may
Prepaeed actions ke holling a gun ing
teres are pecal nive snasioas Nocally, the preyed PC Toe
NPC) automatically goes fis ("Move and I
However, your PCcon ry
cenful Rel
lenge reacts Fil, and she just wasnt quick enough
1V. Resolve Actions: Ment often, this involves plying cut sme Kind
combat So, yal net okt how yong sow
Hing Your Target. Whenever your PC attacks (or is attacked),
actualy hitting what she ame a no guarantee. Vitaly all atc
ere ade rll wo devemine ahi ora
‘Only the nscale ae
‘xempe fom this rule
Tr melee an ranged combat, your PCs base chance whit eas her
Reflexes cote. However, this chance is modi second to thet:
the ol equ too ee
than your PCs mcliodRefleses cote, the wack
damage determine. Ifthe ol excesde the sore,
oa cs.
amet Aras. Anytime your PC (or anything cle) makes an attack,
srt specify ome of three tage ate: general, neta ia
D ance ot apply to ech aren, ad succes hits esl in
Alert damage feGenera the opponent’ body our PC
ins ein 1 without concen
the attack
mene tha it wil
va ll. Tring tok
norable areata could eal
son vital area ate putculaty
ical, and ws the chance of ting non 10% of your PCs ema
Reflexes score (rounded up. The chance for fay daringe however,
increase by 3
T
Combat. Ranged combat (attacking with a weapon th
pecil rule: While
hooky) certain
ranges and damage Ranges are dived it sh
categories (sme uiveres may alo have eee) aa in meter
‘When shooring tases beyond sheet rang, your PC ues pe
nher chance tohit. The exact penalty depends the univene, nce
yar Char diane, ofcourse, but when
fey, hich te pe i the Univer
thot may combat include
Armor. Depsrng on the
armor, be it the leather and metal of fantasy or the spun fiber body
armor off. Move ace edie the amount of damage cas by abit
type of amor mail the attacker’ chance to hit
Cover. The most common kind of protection s something to hide
Jivided in
thot thtoagh that sil conc
k
ft. Han! cover i anything
rocks, ana walls, fr example. Hand covet
ay it the aet areas that ea be
‘What can’ he sen, cant Be shot
Damage
Every weapon ina given univers, be ita
Irani Rlechetes, enchanted
rated magnetic field fle
noe caued, ard a eal reine, Fo acpi For Fore, en nd
wry, the service revolvers damage 26/5 ca
mage pe hic ned has Iethahy rating of 5: Whenever aici scene
Lethality Ratings Is posible vo see
things et sa Toni with some weapons than hers. A hit fom a
hb Har; bu tet chien only aes wey bres wh cin ast
ters to have far moe faa fics The ferences between we
ic reflected, in pr, by thet thay sting the chance that any bit
nines boy damage instead of
this number k equal o le than the lethality rating of the weapon,
{mod bythe arget aren chosen), te damage used by this i is
subreactd fom the age’ oly points, Otherwie all damage comes
than Uo rater than 10 (Don the de
speence pits)
used by dhe character. Experience point are simple way
sure all the tamale things your PC gain frm surviving ds
right gota litle bere, her enfidence might grow. Experience pon
‘The Goals of the Game
Experience pnts ae not the bel nd eral of
dy are one), then ysce what they might control, Naturally, they sve f
fs fut they alo act out thei ch
wi nd week with te GO a
hee player, ts perfectly pombe to have an exciting
experince pin or
‘warding and Earning Experience
section to list everything a PC
avse the AMAZING ENC
Your PC can't ear experience
ising a arin re
setting where high-tech space
combi x important. PL
revarded for showing tactical kl.
uit the needs of cha univers, In
ina fy filed Engl
talking their way through
and solving problems. The experience a
ret ting will no mork forthe later. No
‘Succenful adventures, In any universe a seco
pnts suse experience pos depereis onthe un
fc oe mt he defeated
Using skills People fear by AMAZING ENGINE
thls in way clove vo che adventure. “Relevant” means your PC
pend the day shoring a
all were Taaet Sh
ted be aiferen story) Using the sll has to involve some real
chance of alr kf
Roleplaying. This the object of
le playing s sewer wich x
COM cal I depends on the personality you have established
the AMAZING ENGINE stem,
character, the GM, ad the sation atthe moment.
keeping what you
‘knows Ava player
Experience and Multiple Universes
ts mowt RPGs, you play ony singe character at
hy tha
situations are often different. The mo
wil play in one universe, where your PC earns some xp, and then
change toa diferent universe. What ba all the aps your PC
has camel to date! Few players want to give wpa their advantage and
‘Whenever yur PC exe experience in an AMAZING ENGINE
diate use. but eann
pois. Wit points
the player character, you canta the characte’ atibute
these aps co make permanen:
With the pines you pve to the player core, you ean buy extra dice for
Taxing Attributes
The most immedite ws f experience point i spending them &
7 iohore Th
te hare. Taxing can inereave her chance of sucess with a il pour
speat weight for exarsple
that ex achave, ce ake a hers eft wolf a
"When you wan o tax your characte tell she GM before
rang ony dice Once the dice ae rolled, your chance has posed, be
fendy to decide quickly. At the same time, yu shoul tell the GAM how
There oe thee ltations oh :
the charter stb sc
1. our PC nase Have wees ei apne theese (TH
apples toall se of xpe Tren such thing a “negative ex
2. perience poi
3. Experience point
ents of 5:5, 10,15, ete
ta taxing atempe cannot exceed 50% of—— 5,"
not excend 150% of the cena, Numbers are ound down,
tothe nearest multiple of 5. Fr examples, ee “Pann the Lit
ite under “Movement.” and “Example: Taxing an Attbute,”
under Tables Chats and Examples
attribute check ae suberacte
from the PC ap total, opal cf theeieck’'ssccem o fe
‘improving Your Character
A more permanent
od to your character attibae scores Unlike mexifving an abe
ho of improving
PCietvina pein to
ing). these purchases are permanent, They ae also more
re. bone i may cow 3 pet auc an atte | pda in
the sme change might cost 10 ps
There te two limitations on haying increased atebute sores
1, Noattibute score cane increase beyond 9
2 Permanent improvements cannot be Poght
an adventure. They ea oly be purchased afer yout PC has
ing the cou
tine to reflect on her accomplishments
Increnes bought i His way are permanent for your character. Ease
the od attihute sore and wrt down the new one, then subeact the
_psspent fromthe character oa
Player cn also buy new lls for thie charncers proving heir
[PCsby inereasing the range of thes Lnowledge and ability. The xp
‘ont fr fying sills ean vary wiel rom lt sll and ure to
tnivene, Cots and procera described in each Universe Boo
Improving the Player Core
Foe longterm planning, you can Lak beyond your mediate character
and isteadwsgn posto your player core. With these point, you
an buy aiviona dice for your ability pools. The purchase of al
tional die has no effect on cent characters only helps thos re:
wed fon the ipeoved
Each die of improvement to an ability pool costs 100 aps. Since
lemproverments othe player core have no effect on your eurrent PC
this ind purchase cin te made at anti
Althongh th
rtialy the rahe of dice you can buy for asingle
sy po mite wo 10 (allowing yt
the maximum allowable), a specific AMAZING ENGINE universe
smay set diferent ability pool or atibuce limits on characters in sha
tive, I shes to check wth the GM before oversnvesting i an
shy pool or
‘Without special Univene Bo
alt
meio i i pomible (event
tchave dice fo each aiiy pool sficient to neqote ce we
ace dice. However, dhs reques many, many game sesioné
dhof pe, which must be asgned to the player core nd not dhe PC
ad the ps In general, we gest that player cores reaching
limit (andthe PCs created frm them) be retired permanenty,
and that players create new cores and new prime characters. This
eventuality snot covered within these rules. GMs are ee ro design
their ules wo del with this tution; whee ane cas within
Transfer to Hew Characters:
(One une ean
fr rey of univers: bn oer BEG
lay comes to naught when you tar in anc wk
That sor the cme isthe AMAZING ENGINE stem.
Ech te you create anew character fon an exiting cor, you can
transfer aps from the core to the new character, withthe allowing ln
1. The ew character mua ce from the sme core a the pre
hacer (che one that eared the experience
2.-The two charters cannot be active inthe same univers. A new
from am existing core can appeae
1 PC fom the same cone only if the Previous character dead or
ney eed
Thus, in the MAGITECH game universe, your new PC could
profit from the adventures ofthat marine sergeant from that ol
BUGHUNTERS game, Treat the tanafer like with
1. The point yo
posited” later on, but new ape can be earned by the new PC and
rl io the player tore (or t the nee pater characte, a
cal from
tank ign tothe new PC cannot be “rele
‘houne). See “Example: Assigning Experience Points” late in th
{Experience and Character Deat
[Unpleasant asthe thought i, your PC can (and will die. When thin
happens, any experience assigned to that player character is os,
‘seaming sll eying to beep dhe FCalive. Experience
points matgned 10 the
ayer core ae na Tot. These can be urd by
rates create rom the same or
Tables, Charts, and Examples
“The remainder ofthe rules section contains o
character generat
ni rofeence rable and charts forthe play ere
wing aplication of taxing skal checks, and
Trews You canine this section tn seyeal Wj tnd Ic ck ery
od only the pare
you, saving the rest for when you really need them: of
yk, Se
jame-ply sintione sh
ow, before continuing with the rest of the book
lore anu tum 4 later nhen you've beste hope
cal, though if yeu need carifeaion cn any ofthe po‘tvample: Character Generation
‘Wolfgang is edy to teste his it character fr an AMAZING ENGINE ga
wl hese
ssa an interesting
te ine thinking about what he wants: Having ast
omfidence mean a smoothing
aku thieves, Wolf deciles he would Wik
fingered individ with a west,
Fasc on his
sil.
ran, Wola
lec how to tank the four
smattering of mystical aby, he rates the pola ie his
lity pook Since he wants his PC tobe a very smooth taller, somewhat
Pysigque,2 (410 pines)
Incl: 4 (+0 prs)
Spkte3(+5 pol
ce 1 (+15 points)
Remember, the pool ated 1has the est chance fr high sores the poo ard 4 has the lowes chance
‘Wolfgang now selects four axibutes ax his primary concer. Since he rally wats
lig Fingred abies, his
nve a penninable charter, he chooses Char, Ts
snd choice & elles After onucring, Wolipmg realzs his characte
fie nis lowest ranked ality pool (Intell) Fr his
havea sophinteated con abt He then ls 4410
ith cic, be decides
Reflenes 31
Paton
‘Wolfgang now fills out the remsiing atrbue When he iished,
hee Looks li
Physaue Inlet
Ranke? Ranke
Dice Dice
le 5 Payche:21 (Charm: 17
Tuan 28 Willwer'? Paton: 23
ies time to a th
x3 according to the abil poo
ranking. Wolfgang starts with his fistranked pool Inlunce. He had bi
ing for Charm and he wally wants a personable character, so he ada 5 pin
aval pons betweun Fics
toad all § points to hat
lock
‘to Charm In Physique, Fines fe ite low, so he sls the 10
ad Reflener, 5 each Linder Sprig, the character's Willower i danger ou, 20 Wolfgang fel he
re even thoush he would like beter Peyche, He led well fr his ello acu
the fourth-nanked po, which gna no meifien)
which
Pysiue Invelet farce
| Ranks? Ranks Ranke
Dice Dice Dice
Fines 21 Learning: 23, ryche: 21 (harm: 32
Refine 36 Testo: 28, Willpower 12 Paton: 23
Lacking over is character’ ial aeibtes, Walla
decides the PCs nimble fingered (high Refletes) and soo
foe dango (fom bis,
(sd Ch wih gd ee
character Isnt the stonget or healthiest (only avenge Fitness, and he need o work
(only aveigePeyche). Finally, with « Willpower of 12, Wolfgang decides his eon man
ray to ve to fght another ay
Irion. His.
mn hs pyc ables
{something of craven fellow, who moe often than not “runs
cer me TST eens
=)re by assing the dice ratings to each ably poo
Prosi Invllect Spine Indlunee
Ranke 2 Rank: Rank: Rank:
Dices6 Dices6 Dices4 Dice 6
Fes 21 Leaming: 23 Pache Cia 32
Retlens: Inet Willower:12 Postion: 23
(2153610257 QIsIVIOS3—_32+23)/10-55
Alter sunning fanny camp
tig (and since he's ping ced
that his PCs wil end tobe
1 far some time, Wolfgang's OM decide to switch to seience tion univer, Since ther is no magic inthis set
laying thieves and scoundrels), Wolf once more chooses role he might like to play. Knowing fom hs play
ng in Physique aed Influence, Wolf decides tty fra hard-Nten sm
ler captnin. Checking his player coe xp total
he ses thar there are 150 poise ean work with. Since hit Spirit poo tends to Be weak (theca of tad ice ol),
tina defor that pool He eros of 100 pe (th from the player core’ teal, and adds 1 dhe othe dice rating for his core’
ir pool. Then he divides his poo dice accord cet Fes (2), Willpower (3, hecase it was ver
decides to purchase ad
Tow), and Poston (2),
Prosi Inlet Spit Influence
Ranke 2 Ranks Ranks 3 Rank 1
Dieesé Dice: 6 Dees Dice:6
Learning 3dice — Pyche:3dice Charm 4c
Invuition 3dice Willpower 5 die
ton dice
|. this PC's Fess and Willpower atte have the maximum number af die allowed (5), Wol rolls and note the erals
ce wth the llowing sets
Leaning 18
Reflexes 13 Inu
Cham: 24
on:29 Willpower 17 Patton 25
Once agai, he ll nee
ook: Inlaence. Fr th
hot fr Willpower, Looking at hi new charac, be scars withthe fst-anked abiley
Te wnt an nportant chee an so puta 15 pons toward Position. Inthe second-ranked Physique poo he put
Fines an 6 to Reflese, while fr the dhir-tnked Spin, he pve all 5 posto Willpower.
Fines 30 Leoming: 18 Payche: 28 he: 24
Reflexes 19 Ineuien: 29 Willows Poston: 40
remaining 50 xs fom the player corer this new character, ending those pons immediately avilable during ply
te usin came). Wolf might alsa cove tous some of those xps to purchae some new ils for his PC ltr his fist vent
Pletd He notes che 50x50 the new character's sheet, andaibracts them rom the player co
With these adjustments, Wom new charac is ey fr ply
eR