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344 W02a - Designconcepts Jan15
344 W02a - Designconcepts Jan15
design concepts
high center
of gravity
narrow
wheel base
typical terrain:
un-surfaced, rough, hilly
https://medium.com/garyyauchan/flatiron-health-emr-product-case-study-edd85049d19
the myth of human error
What happened?
What were you trying to do?
What failed?
What was the impact?
where exactly do designers go wrong?
visibility problem
what mode is this object in?
which sequence of controls do I use to get what I
want?
negative transfer
what would happen if I do what I usually do?
and so on…
time to start the blame game…
where exactly do designers go wrong?
designers fail to …
• understand the range of users and their
limitations
• understand contexts of use
• communicate what it does, how it works/worked,
etc.
time to start the blame game…
where exactly do designers go wrong?
Goals: things that can be defined in a given context, and then
evaluated
designers don’t always start with basic usability needs:
What is being prioritized in each example here?
UX goals/considerations more
subjective
primarily desirable aspects
usability goals objective • exciting
• effectiveness • rewarding
• efficiency • fun
• safety • … undesirable aspects
• utility • unpleasant
• learnability • frustrating
• memorability • gimmicky
• …
what makes interface design
hard?
what makes interface design hard?
the task of interacting is complex, often poorly defined
buttons functions
That’s complicated!
Yes. As designers, you are:
defining systems, and
implement the structures that create culture.
It’s your responsibility to think about the world
as a complicated, ethically fraught place.
so, always ask…
Who are my users,
and what are their needs?
Activity I: [10 mins]
THINK BACK ON THE FAILED
INTERACTION FROM EARLIER
Rethink what happened from a designer’s
perspective. Use design language…
Tips:
affordance?
signifier?
constraint?
transfer effect?
visibility?
feedback?
what else?
look at your worksheet, Activity I
a. b. c. d.
e. f. g. h.
on your own… look in posted slides
test yourself:
Cursor re-enforces
selection of current
item
Only active
pallette items
visible
Depressed
button
indicates
current
mapped item