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Konferensi Nasional Tarbiyah UNIDA Gontor

"The Strengthening of Pesantren Education Outcome Through The


Synergy of Multidisciplinary Knowledge" E-ISSN : 2986-3945
Shibghoh: Prosiding Ilmu Kependidikan UNIDA Gontor
vol.1 tahun 2023

The Effectiveness of Using The Quizizz Game Application to Increase


English Vocabulary

Rifdah Hasan Parinduri*, Mahmud MY2,


1
Mahasiswa UIN Sunan Kalijaga Yogyakarta
2
Dosen UIN Sultan Thaha Saifuddin Jambi

Abstract: The foundation of composing this article is a result of the


______________ absence of inspiration to learn English. This is on the grounds that
Article History: English is as yet thought to be troublesome by understudies and the
Received: Dec 03, 2022
absence of learning media so that learning must be finished by
Revised: Dec 11, 2022
Accepted: Dec 18, 2022 replicating, taking notes and retaining jargon. Truth be told, learning
Published: Feb 28, 2023 English is a vital example, since English illustrations will keep on
being considered to a more significant level. In light of this foundation,
the creators are keen on looking at how powerful the learning of
_________ English is in a manner that is fun and preferred by kids, to be specific
Keywords: through quizizz games. Learning English jargon through games is
English Vovabulary, Quizizz games, relied upon to expand their inspiration towards learning English. The
Learning Motivation methodology utilized in this review is a subjective methodology, where
PAI, Teacher Strategies
analysts gather information and data on this make a difference to
English coaches with respect to their encounters when involving the
Quizizz application as a learning medium to build understudies'
________________________ inspiration in learning English. In light of the exploration directed by
*Correspondence Address: the scientists, it very well may be reasoned that learning English
afinurulnikmah@gmail.com through the games application is very powerful and ready to expand
nurjanah@stai-asiq-ac.id understudies' learning inspiration.
.

INTRODUCTION when learning happens, particularly in


Learning English is quite possibly the main learning English vocabulary.(Khusniyah
subject, since this example will proceed to & Hakim, 2019) Normally understudies
a more elevated level. What's more, who are as yet in grade school will think
everybody is additionally needed to have that it is hard to memorize vocabulary, and
the option to impart in this global furthermore articulate words in English.
language. Consequently, it is essential to Nonetheless, vocabulary is vital and
get ready understudies in dominating principal in learning a language. Without a
English. To give simple comprehension to decent and satisfactory vocabulary, an
understudies, the educator should give the individual can not impart successfully and
right strategy, with the goal that to communicate his thoughts both orally
understudies are keep on learning English. and recorded as a hard copy. Not with
The right learning procedures will make standing sufficient vocabulary, it is
understudies not effortlessly exhausted likewise important to focus on inflectional

Faculty of Tarbiyah
University of Darussalam Gontor
The Effectiveness of Using the Quizizz Game Application to Increase English Vocabulary | Rifdah Hasan
Parinduri, Mahmud, MY.

prefixes and postfixes and inference have been shown to boost student
prefixes and additions(Aini, 2019).It is engagement and performance in the
verifiable that vocabulary learning will classroom. In line with this view.(Poole,
create and develop assuming it is 1978) argues that game-based learning has
concentrated unexpectedly like nonstop good potential to be used as an effective
openness, in particular as far as perusing, learning medium because it can stimulate
tuning in, talking and furthermore both visual and verbal components.
composing. So as far as learning English, This will be the subject of the
vocabulary plays a vital part. researcher's discussion, by bringing up an
In response to the issues raised, the interesting topic that is currently being
authors explore the potential of the quizizz used by educators, namely "the
games app to boost students' vocabulary effectiveness of using the quizizz game
acquisition and motivation for learning. application to increase English
This is due to the fact that traditional vocabulary".
approaches to teaching English are always
repetitive, leaving students feeling bored METHOD
and reducing their motivation to study the This research study uses a
language. As a final point, students qualitative approach to explore how the
command of the English language is effectiveness of using the Quizizz game
severely lacking. Students will be more application is to improve English
engaged in their English studies and vocabulary learning. this qualitative study
vocabulary learning with the help of has many dimensions and is more realistic
teaching media, specifically the quizizz and naturalistic in its approach.
game app. naturalistic, has implications for both the
The advantages of using the methodology and the research
quizizz app have been demonstrated in a environment.
number of studies. This demonstrates how The selection of this qualitative
quizizz can be used to boost students study was determined based on the
knowledge and abilities. To better suitability between the defining
accommodate learning media in Indonesia, characteristics and the approach and
which is not only applied conventionally, research problem formulations disclosed.
quizizz learning media has been adopted as This research was conducted with the aim
one method. In addition to other forms of of providing an overview of how effective
education centered around IT and the use of the Quizizz game application is
Informatics.(Pertiwi et al., 2021) to improve English vocabulary learning.
Positioning the narrative perspective as a This research was conducted in one of the
strategic positioning of the technology- online English courses using quizizz media
based educational learning model is in learning.
possible. For the purpose of producing a In obtaining data, the researchers
formulation of efforts in problem solving conducted observations and interviews
via the quizizz application, with a focus on with tutors who teach in Bahasaku Inggris.
elementary school students. Whereas, After the information is obtained, the
typically at this age, they require a learning researcher conducts an in-depth analysis of
method that is fun and interesting rather the findings in the field, because the
than boring. It's a lot of fun for them to pick hypothesis is not needed, the researcher
up knowledge in a playful setting. Because can focus on presenting the available data
of this, they will be more eager to expand clearly through analysis and information
their vocabulary in English. Quizizz games using a qualitative descriptive approach.

355 | Rifdah Paniduri, Mahmud MY


The Effectiveness of Using the Quizizz Game Application to Increase English Vocabulary | Rifdah Hasan
Parinduri, Mahmud, MY.

effortlessly acknowledged by the


RESULT AND DISCUSSION understudies.
A. Quizizz Application As A Learning Faster globalization led to more
Medium diverse mechanical flows, which in turn
One of the arrangements contained in led to the development of the Quizizz app
the 1999-2004 National Education as a learning medium, which helps keep
Program is to work on the nature of public lessons on track even in the midst of a
instruction. Different endeavors to work pandemic. Since Quizizz is a web-based
on the nature of instruction in 2010 will be application, its usefulness is largely
and have been carried out, incorporating dependent on the availability of stable
furnishing schools with different learning internet connections.
offices and assets. This is in accordance In the midst of adjusting to the
with Article 2 of Law No. 2 of 1989 on the Coronavirus pandemic, it is essential that
National Education System, which states Quizizz learning media be continuously
that each school-track training unit can improved in order to become a serious
provide adequate learning offices as a application as a learning medium. In other
means to aid in the implementation of words, the use of learning media is
instruction.(Chen et al., 2019) should inextricable from instructional
make use of a wide range of innovative strategies.(Ardiansyah, 2022) Learning
approaches to learning that are both designs are coordinated, then, at that point,
pleasurable and easy to implement, such as applied dependent on the impediments of
increasing the variety of learning instructive innovation. Fundamentally,
procedures from supplementary materials, there are 4 learning designs applied in
offices, and, in particular, learning media. Indonesia, 1) 1) Standardized structures,
Given the pandemic change, which most notably the traditional hierarchy of
requires helping and learning exercises to teacher and student, 2) The instructor uses
be done on the web. In this manner, various forms of media to create, 3) The
innovation plays a vital part in the conceptualization of media for education
progression of the instructing and learning purposes, 4) Approaches to education that
process during the pandemic. The right rely solely on the media.
learning media is something critical to help The third learning design
the accomplishment of instruction.(Tang, categorizes Quizizz as a medium for
2020) Learning media's role as a collection learning, which elevates the role of media
of means by which messages about in the learning framework to the same level
learning can be transmitted to learning as other components. Using the Quizizz
goals. This is entirely under the guidance app, students can create and implement
of the educator and serves to evaluate and learning designs that incorporate high-
quantify the development of student quality visuals and audio. The Quizizz app
learning. has advantages that make it useful not only
To youngsters, the talk learning as a learning tool, but also as an assessment
methodology with the media of conveying tool; for instance, it can be used to collect
material straightforwardly as though the data and perform calculations on student
educator was giving a talk, can't be performance; the results of these can then
supposed to be a viable system. Conditions be used to get a sense of how well students
amidst a pandemic, presumably make kids understand the material, which can then be
will more often than not get exhausted used as a part of their overall grade.
rapidly. So it is certain that the material Therefore, adding nuance to the
introduced by the instructor can't be instructor's fun assessment and learning

356 | Rifdah Paniduri, Mahmud MY


The Effectiveness of Using the Quizizz Game Application to Increase English Vocabulary | Rifdah Hasan
Parinduri, Mahmud, MY.

strategies for students (Nur Wulandari, using the Quizizz app. Quizizz is a social
2016). app, played not only by individuals but
The Quizizz app has a number of also by groups of friends. When they play,
features that can be used by teachers as a it will feel like a competition, and they'll
means of assigning homework. Other than do their best to win by giving the right
finishing tasks, understudies can feel answers to the questions.
discovering that is straightforward in The Quizizz app can also be used for
contemplating replies, in light of the fact studying and preparing for the Test of
that the Quizizz application has a new look English as a Foreign Language. Students
and is wealthy for no particular reason will be more engaged and able to clearly
things (Purba, 2019). A game can't be understand the material despite the lengthy
isolated from imaginative, creative, bold, nature of the standard procedure thanks to
and fun components, which would then be this app (Aini, 2019) .The results of the
able to encourage positive inspiration to tests given by the scientists in the field and
gain from every understudy. Thus, it can at the guide meetings showed that the
understand the beliefs and objectives of Quizizz app was helpful in determining
instruction in a substantial and even way. how well students were assessed. Since the
Quizizz's user interface is intuitive. framework from the quizizz application
There may be as many as four or five can make its own inquiries which are then
possible answers on this intuitive test, with appropriated to understudies and set
only one being correct. The settings of the handling times. So with this coach it will
inquiry can be adjusted nonetheless you be simpler to quantify understudies'
like, and you can even upload an image to capacities. You'll get a score at the end of
serve as the inquiry's basis. When the exam the quiz, and the highest and lowest
is ready, it is typically distributed to possible scores will stand out immediately.
students via the generated 6-digit code. This demonstrates that students benefit
Without sacrificing the core values of greatly from using the quizizz app to better
continuous learning, Quizizz can be used grasp the material being taught in the
as an effective and enjoyable learning classroom. Students are more engaged and
method. Indeed, even this system can have a less difficult time understanding the
include dynamic understudy interest from taught jargon when they have access like
the beginning (Khusniyah & Hakim, in a game and a straightforward
2019). presentation and the efficiency with which
the client achieves their goal while using
B. Viability of Using Quizizz the quizizz app is inseparable from the
Applications for Vocabulary success of that goal. It's important to note
Learning that not all age groups have the same level
Consequences of the examination that of success with this software.
the scientists acquired with respect to the Consequently, the application's use can be
viability of involving the Quizizz modified to suit the age and skill level of
application for vocabulary learning, it is students in accordance with the relative
very viable. Since understudies will be difficulty of the questions. This
more keen on accomplishing the everyday demographic demonstrates the need to
schedule instructors will likewise think adapt the quizzes in the quizizz app to the
that it is more straightforward to quantify skill and knowledge levels of students.
understudy learning results. Students have Because some questions may be
more enthusiasm for learning and are more inappropriate for responses from people of
active in completing assignments when different ages(Yip & Kwan, 2006).

357 | Rifdah Paniduri, Mahmud MY


The Effectiveness of Using the Quizizz Game Application to Increase English Vocabulary | Rifdah Hasan
Parinduri, Mahmud, MY.

not right, with the goal that they can


C. Problems in Using Quizizz without much of a stretch access the
Applications in Learning inquiries again until they get most extreme
Different obstacles, including the outcomes.
use of monikers in-game, can sabotage the D. Attainable Learning Outcomes
learning system. Typically, students will A learning result test will be
use pseudonyms or other identifiers to administered at the conclusion of each
confuse their teacher about who is working example, and the results will be recorded
with them and to give themselves an numerically or graphically. The value that
advantage in future attempts. students have received will be used as a
Consequently, instructors will ask students yardstick to determine who has the right to
to avoid hiding behind pen names and obtain educational resources. the
instead use their real ones (Chen & Li, intellectual, emotional, and psychomotor
2010). domains are all represented in the
What's more, one more encounters that students have with their
impediment in utilizing the quizizz instructors and peers as they progress
application is the issue of a sign that isn't through their coursework (Holidazia &
upheld. It's not often that everyone can tell Rodliyah, 2020).
when learning has taken place and the Certainly, learning is not just about
game is about to start with confidence. mastering the ideas of subject theory, but
Their inability to start the game is ensured. also about mastering habits and insights,
Students with good signs will be eager to pleasures and interests, gifts, a variety of
jump right in and start answering skills, and expectations.
questions, while those with poorer signals
will be slower to join the game and, by CONCLUSION
extension, slow to begin responding to Maximum effort on the part of both
questions. An occurrence like this will teachers and students is required to achieve
make the homeroom circumstance less the standard learning outcomes. In the
helpful. Since they gripe and will get a realm of education, among others, new
handle on left. Another impediment is in technologies are making it easier for users
the execution of this test, ordinarily to go about their daily business. Schooling
understudies don't work alone in has difficulties to have the option to
responding to the inquiries. In order to upgrade the job of innovation to add to the
complete the games questions, some achievement of instruction, both as far as
students will go to their parents for figuring out how to assessment of learning.
assistance. As a result, the final score won't All understudies need fun learning models
be completely accurate, and it will be a and strategies, particularly understudies at
sign of poor sportsmanship and lack of the period of kids.
trustworthiness (Purba, 2019). The use of games is one form of
Given the above explanation, the learning media that can create an engaging
sign is often considered to be the primary learning environment without
barrier to wider adoption of this app. Since compromising students' ability to learn
certain understudies might think that it is new vocabulary. To better disseminate
hard to get to assuming the sign they have educational content to students, websites
isn't adequate. Then, at that point, like quizizz can be utilized. The benefits of
something else is the trouble to control this educational game will be felt in many
understudies. Since there are a few ways, as entertaining media has been
understudies who have chipped away at shown to stimulate cognitive processes and
the inquiries, but since many responses are

358 | Rifdah Paniduri, Mahmud MY


The Effectiveness of Using the Quizizz Game Application to Increase English Vocabulary | Rifdah Hasan
Parinduri, Mahmud, MY.

increase the likelihood of its audience


spending their study time wisely. Chen, C.-M., Chen, L.-C., & Yang, S.-M.
The quizizz app will be used as a
(2019). An English vocabulary learning
supplementary instructional tool. where
it's possible to encourage students' app with self-regulated learning
independence and growth through
encouraging originality, time mechanism to improve learning
management, and self-reflection. With the
help of this quizzing app for education. As performance and motivation. Computer
has been made clear, this will make Assisted Language Learning, 32(3), 237–
evaluating the situation much simpler. The
quizizz app allows teachers to make more 260.
precise and trouble-free evaluations.
In any case, a portion of these advantages https://doi.org/10.1080/09588221.2018.14
are unquestionably indistinguishable from
impediments and shortcomings. However, 85708
this can be overcome if the educator is
attentive to the needs, deficiencies, and Chen, C.-M., & Li, Y.-L. (2010).
differences of their students. It's also
important to make sure that third-party Personalised context-aware ubiquitous
apps, not just quizizz, can help keep the
learning system as a whole functioning learning system for supporting effective
smoothly.
English vocabulary learning. Interactive
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