Professional Documents
Culture Documents
Sc Mini Project-1(Report)
on
Bayesian Games
By
Kulamani Sahoo
Enrollment id:2023MAM033
project submitted to
IIEST,Shibpur
1
CERTIFICATE
This is to certify that the work contained in this project report entitled
“BAYESIAN GAMES” submitted by Kulamani Sahoo
(Enrollment ID: 2023MAM033) to Indian Institute of En-
gineering Science and Technology, Shibpur towards partial re-
quirement for completion of the 1st Semester of Masters of Science in
Applied Mathematics has been carried out by him under my supervision.
The result of this project work or any part there of has not been submit-
ted elsewhere for the award of any degree or diploma.
Project Supervisor
(Prof.Dr. Ujjal Debnath)
External Examiner
DEPARTMENT OF MATHEMATICS
(HOD, Prof. Dr.PRITHA DAS)
2
ACKNOWLEDGEMENT
Kulamani Sahoo
Contents
2 MOTIVATIONAL EXAMPLE: 8
3 GENERAL DEFINITION 13
5 CONCLUSION 20
6 REFERENCE: 21
4
INTRODUCTION
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1 Some basic defination of Game theory
1.1 Game:
Any set of circumstances that has result dependent on the actions of two
or more decision makes(players) is known as game.
1.2 Player:
1.3 Strategy:
If the player selects his course of action in accordance with some fixed
probability,then it is called mixed strategy.
When only two player are involved in the game and the gain of the player
is equal to loss of the other then the game is known as two person zero
sum-game.
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1.8 Fair Game:
When two players are playing game they have choices.Choice of one player
becomes the row and choice of other player becomes the column.The
matrix formed by these rows and columns is known as payoff matrix.
A game in which actions are taken and payoffs are received again and
again between two same players is known as repeated games.
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2 MOTIVATIONAL EXAMPLE:
8
In figure A variant of BoS in which player 1 is unsure whether player
2 wants to meet her or to avoid her. The frame labeled 2 enclosing each
table indicates that player 2 knows the relevant table. The frame labeled
1 enclosing both tables indicates that player 1 does not know the relevant
table; the probabilities she assigns to the two tables are printed on the
frame.
We can think of there being two states, one in which the players’ Bernoulli
payoffs are given in the left table and one in which these payoffs are given
in the right table. Player 2 knows the state—she knows whether she
wishes to meet or avoid player 2—whereas player 1 does not; player 1
assigns probability 12 to each state. The notion of Nash equilibrium for a
strategic game models a steady state in which each player’s beliefs about
the other players’ actions are correct, and each player acts optimally, given
her beliefs. We wish to generalize this notion to the current situation.
From player 1’s point of view, player 2 has two possible types, one whose
preferences are given in the left table of Figure , and one whose preferences
are given in the right table. Player 1 does not know player 2’s type, so to
choose an action rationally she needs to form a belief about the action of
each type. Given these beliefs and her belief about the likelihood of each
type, she can calculate her expected payoff to each of her actions. For
example, if she thinks that the type who wishes to meet her will choose B
and the type who wishes to avoid her will choose S, then she thinks that
B will yield her a payoff of 2 with probability 21 and a payoff of 0 with
probability 12 , so that her expected payoff is 12 .2+ 12 .0 = 1, and S will yield
her an expected payoff of 12 .0 + 12 .1 = 12 .Similar calculations for the other
combinations of actions for the two types of player 2 yield the expected
payoffs in Figure 2. Each column of the table is a pair of actions for the
two types of player 2, the first member of each pair being the action of
the type who wishes to meet player 1 and the second member being the
action of the type who wishes to avoid player 1.
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For this situation we define a pure strategy Nash equilibrium to be a
triple of actions, one for player 1 and one for each type of player 2, with
the property that
• the action of player 1 is optimal, given the actions of the two types of
player 2 (and player 1’s belief about the state)
•the action of each type of player2 is optimal, given the action of player1.
That is, we treat the two types of player 2 as separate players, and
analyze the situation as a three-player strategic game in which player 1’s
payoffs as a function of the actions of the two other players (i.e. the two
types of player 2) are given in Figure 2, and the payoff of each type of
player 2 is independent of the actions of the other type and depends on
the action of player 1 as given in the tables in Figure 1 (the left table for
the type who wishes to meet player 1, and the right table for the type
who wishes to avoid player 1). In a Nash equilibrium, player 1’s action
is a best response in Figure 2 to the pair of actions of the two types of
player 2, the action of the type of player 2 who wishes to meet player 1
is a best response in the left table of Figure 1 to the action of player 1,
and the action of the type of player 2 who wishes to avoid player 1 is a
best response in the right table of Figure 1 to the action of player 1. Why
should player 2, who knows whether she wants to meet or avoid player 1,
have to plan what to do in both cases? She does not have to do so! But
we, as analysts, need to consider what she does in both cases, because
player 1, who does not know player 2’s type, needs to think about the
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action each type would take; we would like to impose the condition that
player 1’s beliefs are correct, in the sense that for each type of player 2
they specify a best response to player 1’s equilibrium action. I claim that
(B, (B, S)), where the first component is the action of player 1 and the
other component is the pair of actions of the two types of player 2, is a
Nash equilibrium. Given that the actions of the two types of player 2 are
(B, S), player 1’s action B is optimal, from Figure 2; given that player
1 chooses B, B is optimal for the type who wishes to meet player 2 and
S is optimal for the type who wishes to avoid player 2, from Figure 1.
Suppose that in fact player 2 wishes to meet player 1. Then we interpret
the equilibrium as follows. Both player 1 and player 2 chooses B; player
1, who does not know if player 2 wants to meet her or avoid her believes
that if player 2 wishes to meet her she will choose B, and if she wishes to
avoid her she will choose S.
Example: (Expected payoffs in a variant of BoS with imperfect infor-
mation) Construct tables like the one in Figure 3 for type n1 of player 1,
and for types y2 and n2 of player 2. I claim that ((B, B), (B, S)) and ((S,
B), (S, S)) are Nash equilibria of the game, where in each case the first
component gives the actions of the two types of player1.
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3 GENERAL DEFINITION
• a set of actions
• a set of signals that she may receive and a signal function that associates
a signal with each state
• for each signal that she may receive, a belief about the states consis-
tent with the signal (a probability distribution over the set of states with
which the signal is associated)
Now consider the variant of this game in which player 2 is informed of the
state: player 2’s signal function τ satisfies τ2(ω1) ̸= τ2(ω2). In this game
(T, (R, M)) is the unique Nash equilibrium. (Each type of player 2 has a
strictly dominant action, to which T is player 1’s unique best response.)
Player 2’s payoff in the unique Nash equilibrium of the original game is 2,
whereas her payoff in the unique Nash equilibrium of the game in which
she knows the state is 3ϵ in each state. Thus she is worse off when she
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knows the state than when she does not. Player 2’s action R is good only
in state ω1 whereas her action M is good only in state ω2. When she
does not know the state she optimally chooses L, which is better than the
average of R and M whatever player 1 does. Her choice induces player 1 to
choose B. When player 2 is fully informed she optimally tailors her action
to the state, which induces player 1 to choose T. There is no steady state
in which she ignores her information and chooses L because this action
leads player 1 to choose B, making R better for player 2 in state ω1 and
M better in state ω2.
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4.1 Incomplete Information about Costs:
• Firms may not know the exact cost structure of their competitors.
• Each firm could have an estimate of the competitor’s costs, but these
estimates might be imprecise or outdated.
• Each firm might have its own estimate of the demand curve, but
these estimates could differ.
• Firms might update their beliefs about the demand curve based on
observed market outcomes.
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4.4 Learning and Adaptation:
• Firms may learn from past interactions and adjust their strategies
over time.
• One firm may have better information than the other, leading to an
information asymmetry.
• The firm with better information might exploit this advantage in its
production decisions.
Modeling Cournot’s duopoly with imperfect information often involves
game theory and the concept of Bayesian Nash equilibrium. In Bayesian
Nash equilibrium, players update their beliefs based on observed actions
and outcomes, and decisions are made in light of these beliefs.
The specifics of the model would depend on the nature of the imper-
fect information, the players’ strategies for dealing with uncertainty, and
how information is updated over time. The goal is to capture the strate-
gic interactions that arise when firms make decisions without complete
knowledge of their competitors’ costs or the market demand curve.
4.6 Example:
• Each firm has a constant marginal cost, but they are uncertain about
the exact value of the competitor’s marginal cost.
πA = (PB − M CB ).QB
Q=QA + QB
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To model imperfect information,each firm has a belief about the com-
petitor’s cost,denoted as θA for firm A and θB for firm B.These beliefs
are drawn from the distribution with mean µ and variance σ 2.
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5 CONCLUSION
20
6 REFERENCE:
• ”Game Theory and the Social Contract: Just Playing” by Ken Bin-
more.
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