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LORE OF THE CLAS - Brujah
LORE OF THE CLAS - Brujah
New Dur-An-Ki Ritual: four times the maximum blood point value of the desired
From Marduk’s Throat Generation. For example, an Assamite who sought to
reduce her Generation from Eighth to Seventh would
(Level Five) need to procure twenty-eight points of blood from Kindred
This ritual is the means by which Assamites can continue whose own Generation was Seventh or lower. Regardless
to reduce their Generation despite the limitations imposed of how much vitae that is, the result of the alchemical
by the Tremere Curse. It is also the mechanism by which process will evaporate down into a thick sludgy material
the sorcerer caste maintains some influence and control that the imbiber must consume in a single attempt.
over the Clan despite their small numbers, as the ritual’s Thepotionisfoul,andrequirestheimbibertosuccessfully
difficulty means that only very experienced sorcerers can roll Willpower (difficulty 9). If that roll succeeds, the
use it. The sorcerer creates an alchemical substitute for Assamite must then successfully assimilate the blood
vampiric blood, allowing an Assamite who drinks enough into her body. This requires an extended Willpower roll
to decrease her Generation. The ingredients include a wide (difficulty 9), seeking 15 successes for a new Generation.
variety of chemicals, herbs, and other exotic materials, but Failures don’t stop the process, but they do deal six dice of
the most important ingredient is Kindred blood. lethal damage apiece (soaked normally). Assimilation is so
To reduce the drinker’s Generation by one level, the painful and distracting that any attacks made against her
potion must incorporate a number of blood points from during this time face a difficulty of only 2.
34 BRUJAH
was one of the most cosmopolitan cities of its day, and had
THE TRUE HISTORY Hannibal been just a bit more successful in his endeavors,
OF REBELLION it would have been the center of Western civilization
instead of Rome, and we’d all be much better off. While
the Roman Ventrue encouraged all vampires to hide their
IN THE BEGINNING activities from mortals, the Brujah of Carthage walked
a different path — open and direct involvement with the
Our Clan’s origins date back to the first human city,
city’s mortals under the rule of Troile himself as the city’s
Enoch, which was founded more than 10,000 years ago.
god-king. The Idealists among us say that it was a utopia
Accordingly, reliable records about our earliest nights
in which Kindred and kine lived together in peace and
are... spotty. There are disagreements as to names, dates,
mutual respect. The Ventrue, unsurprisingly, disagree.
genders, and motivations. What I tell you of those nights
Moreover, since the winners write the history books,
is merely the most commonly recited fable.
most mortal historians ascribe to Carthage a lurid culture
Caine, the first vampire, founded the city of Enoch, of human sacrifice, and most Kindred historians accuse
and abandoned his childer and grandchilder after the Troile of consorting with demons. It didn’t help that while
Great Flood destroyed the city. His heirs rebuilt, but Brujah dominated the city’s Kindred population, Troile
conflict broke out in the Second City between those also allowed a sizeable population of Assamites and Setites
of the Second and Third Generations, with the latter to make their havens there. Despite Troile’s best efforts,
destroying the former. The city fell soon after. At some there were probably many abuses of mortals by members
point during this conflict, the one we call Brujah was of those Clans and by younger Brujah corrupted by them.
slain. Most say one of her Fourth Generation childer,
The initial conflicts between Carthage and Rome were
a man called Troile, committed diablerie upon her, but
the sort of military skirmishes that one might expect to
there are other stories saying that Brujah was murdered by
flare up between two competing empires sharing spheres
the Ventrue Antediluvian and Troile diablerized him in
of influence. We don’t know what led the Roman Ventrue
retaliation. According to those stories, the bloody enmity
to conclude that Carthage was an existential threat and
between the Brujah and the Ventrue dates to that night.
to commit themselves to its annihilation, but something
Then again, other stories say Troile was the Antediluvian
did. Probably the Malkavians, who infested Rome and
and Brujah his murdering childe (or maybe hers, since
spread madness and paranoia in their wake. Eventually,
even the genders of the relative parties are speculative).
Rome took the city, burned it to the ground, and salted
The early Brujah were considered a Clan of learning, the earth, supposedly to prevent any Kindred who had
at least according to our collective mythology. It seems melded into the soil from emerging. According to some
unlikely to me that the entire Clan had such restrained tales, Troile himself lies buried beneath the Tunisian soil,
proclivities. After all, our Clan is known for strength, trapped for eternity. Certainly, he has never made his
speed, emotional manipulation, and berserker furies, and presence felt in all the nights since. Well, not his physical
while many ancient Brujah were philosophers, it seems presence. Some think our hereditary tendency towards
improbable that our ancestors collectively played the frenzy is a result of a blood-based link to a crazed Clan
role of “The Learned Clan” assigned to us by antiquity. founder who lies trapped for eternity in agonized hunger
Then again, perhaps the earliest Brujah, resentful of our beneath the sands of Tunis.
legendary temper, sought to fight against their natural
The broader effect of the loss of Carthage can be seen in
instinct for violence by becoming more intellectual
the rise of Roman (and therefore Ventrue) hegemony. At
and philosophical. Troile’s Fourth Generation peers
the time Carthage fell, it was the only civilization remotely
supposedly were more emotionally restrained than those
capable of counterbalancing Rome’s power. Without
descended directly from him, so perhaps our historical
Carthage, there was nothing to stop Rome from becoming
reputation stems from them. In any case, it’s a moot point
the dominant socio-political force in Europe, the Middle
— no one has called us “The Learned Clan” in a long time.
East, and North Africa. With it came the authoritarian
megalomaniacs of Clan Ventrue, who spent the next two
THE TIME OF CARTHAGE millennia convinced that their destruction of Carthage
Those early Brujah certainly played important roles justified their right to rule over all other Kindred. Carthage
in Mesopotamia, in Athens, but most importantly, in fell long before Caesar, but few Brujah were surprised
Carthage. The jewel of the Phoenician Empire, Carthage when the Roman Republic became the Roman Empire,
36 BRUJAH
there, and the Montagnards wiped out the Girondists activists who had been effectively shut out of the Paris art
whom we supported and ushered in the Reign of Terror. scene by more traditionalist Toreador who were scandalized
The bloodshed quickly grew beyond even Villon’s power at the idea of using art as a vehicle for revolution. Dada
to contain, but the results suited him just fine, as every and Surrealism had been around for decades, and in
single mortal suspected of being an agent of the French France they had been important avenues for Kindred
Brujah lost his head. Within ten years, Napoleon had artists, particularly Malkavians, the more avant garde
crowned himself Emperor, and when he proved inadequate Toreador and, of course, the Brujah. Generally, however,
for the job of conquering Europe, Villon blocked our the intensely conservative French Toreador establishment
efforts to preserve the Republic while the monarchists who rejected those movements as serious art. However, of all
subsidized his decadent lifestyle helped the Bourbons back the Kindred Situationists, only the Brujah would go so
onto their old throne. The Brujah of France were never far as to see surrealist art as a weapon to use against their
fully defeated, though, and France has been a hotbed of political opponents.
revolutionary thought ever since, with Toreador-influenced Brujah Situationism manifested as an effort to use
governments repeatedly brought down by popular revolt. artwork to galvanize public opinion and undermine
Finally, the rise of the Third Republic in 1870 ended Camarilla authority in a way that the Camarilla leaders
the monarchy for good, and in the twentieth century, could barely even understand, let alone suppress. Some
the Toreador and the Brujah actually joined forces in the Situationists made heavy use of performance art, often
face of Nazi invasion. The Camarilla denies any Kindred using their powers to compel others to perform strange
involvement in the rise of Hitler, but you’ll never persuade acts in public places that confused or enraged onlookers.
me that the Third Reich doesn’t have the fingerprints of Others found ways to incorporate their Kindred
some Ventrue bastard all over it. Anyway, in the aftermath disciplines into works of art or musical performance
of World War II, a surprisingly conciliatory Francois Villon that could affect viewers. In the 1980s, the Situationists
made many concessions to his Brujah allies. incorporated magical techniques derived from the
The era of détente between the French Brujah and so-called Punk sorcerers who had been forced to flee
Toreador ultimately allowed for an intriguing cross- Britain for France. The extreme countercultural themes
fertilization of ideas between artists and revolutionary that impregnated Punk Sorcery were a good fit for the
ideas, one that had its origins in an unusual movement absurdist revolutionaries of the Situationist movement,
among the kine: The Situationist International. Born in the and members who had initiated themselves into Punk
aftermath of World War II, the Situationists were a group Sorcery devised several art-themed rituals designed to
of artists, political activists, and armchair revolutionaries shock and infuriate the Toreador art establishment and,
drawn together by a common interest in neo-communist by extension, the Toreador Camarilla leadership with
theory and avant-garde art. The group, which was Marxist which it was largely synonymous.
in nature but opposed to the authoritarianism of the AMERICA
communist dictatorships of the day, sought to use surrealist
art to critique the role capitalism played both in destroying Let me take a step back for a moment. Across the
the quality of human life and in making a global fetish out Atlantic, the American Revolution was generally better
oframpantconsumerism.TheSituationistsearnedthename for our aims. Some of our elders insist that the Brujah
because of their belief that it was possible to counteract the played a direct role in the Boston Tea Party, and that
pervasive spectacle of capitalism by creating “situations”: the Idealists advised many of the Founders on how to
moments of self-awareness and self-discovery that would establish a modern democratic state free of the excesses
inspire individuals to reject mass media culture in favor of of monarchy. I don’t know about all that, but I do know
thepursuitoftheirownindividualneedsanddesires.Initially Crispus Attucks ended up in our Clan, so that’s something
a purely artistic movement, the SI became increasingly to be proud of.
anarchist and revolutionary in character, culminating in its From our perspective, the results of the American
role in the 1968 insurrections at universities across France Revolution were imperfect but largely successful. The main
and Belgium. After that apex, the SI’s influence declined sticking point was that the Southern states were unwilling
until its dissolution in the early 1970s. to consider any federal interference in the slave trade, let
Whatever influence the Situationist International had alone abolition of it. According to some tales, this obsession
on mortal politics, it was definitely influential among the with chattel slavery was driven in part by the presence of
Kindred of France, especially a small coterie of artists and Autarkis vampires — mainly Ventrue, Malkavians, and
40 BRUJAH
committees to preserve the Masquerade and to defend
the city against counter-revolution, but beyond that, he
RAGE
failed every test of Kindred governance. Of course, while I think individuality defines the
Brujah, many others would say that what most defines us
Yet somehow, he’s still there. Despite everything,
is rage. Anger burns hot in the soul of every Brujah. Your
MacNeil and his Brujah allies (Foccart, Attucks, and
subconscious, my friend, is dry tinder awaiting a spark,
García, among others) have kept the Free State project
and it always will be. The fire of a Brujah’s soul has an
working, defending it against the Camarilla, the Sabbat,
inexhaustible fuel source. Personally, I think the fury of
the Setites, and internal civil war. As most Brujah come
the Brujah, though a disability to be mastered, also carries
to learn, though, history always repeats itself.
a potent benefit — our rage prevents us from stagnating
by making complacency an impossibility for us. All the
REBELLION TONIGHT other Clans gradually devolve into static, unchanging
mockeries of humanity, but the Brujah are blessed with
The Rabble are a complicated family. We are more a boundless, barely constrained fury. From time to time,
than we appear to those outside. We are also less than we we must upset the status quo. Spend a hundred years
wish to be and far less than we were in the noble past we studying a Brujah, and you still won’t know what might
imagine for ourselves. We are more in touch with humanity set him off. Even among Brujah Princes, it is simply not
than any other Clan, having spent millennia seeking to possible to be a static creature when you might rip apart a
elevate our mortal brothers and sisters into equivalence trusted lackey just for delivering bad news. That is not to
with the Kindred. We are also more divorced from them say we are proud of our rage. It is a curse, no doubt, and
than most Kindred, for the passions that flare up inside one we must resist, particularly so long as we are bound
us often burn too hot for the mortals nearby to endure. to respect the Masquerade. But it is a simple fact of our
unlife — a Brujah will frenzy, and nearly every time he
does, his world will somehow change.
INDIVIDUALITY
It is difficult to explain the nature of Brujah frenzies
I like to think that the defining characteristic of a Brujah to the other Kindred. All vampires suffer frenzy, after all,
is her intense desire to maintain her individuality in the and our brethren often fall into the trap of thinking that
face of powerful social groups that demand conformity, Brujah are simply weak-willed when it comes to resisting
whether through the Traditions or the Vaulderie. We it. They don’t understand. A Brujah does not frenzy
seldom seek out overt power among either the Kindred because some stimulus or frustration has destroyed her
or the kine. A position of authority necessarily carries a calm and unleashed her Beast. We don’t have calm. Every
requirement of conforming to the expectations of those in Brujah I know is angry all the time. Every minute of our
authority over you, as well as those over whom you hold collective unlives is filled with a relentless, barely concealed
authority. Politics is an addicting game: as an addiction, annoyance with the universe. Some Brujah get headaches
it undermines one’s free will, and as a game, it ultimately before it happens. Some have told me that at all times they
is nothing but a petty distraction. hear a faint ticking, or the sound of distant never-ending
Even those of us who do hold power still strive to drums, or perhaps even an annoying tune that got stuck
maintain that sense of individuality. Brujah Princes (and in their head 300 years ago and has never gone away. The
Archbishops, if you’re a part of that lot) are rare compared fury always manifests as something different, but it’s always
to the other Camarilla Clans. Most Princes rule through there, waiting for its opportunity. We are not provoked
rigid social control; their power lies in the ability to force to mindless anger. We are always angry, and eventually
their peers to act in a certain way or risk shunning. A Brujah something provokes us into letting go.
Prince rules by the force of her will, by her charisma, by
her passion. Failing that, she rules by being supernaturally
strong enough to crush her enemies, whether through
INTERNAL POLITICS
the cruel subtlety of emotion-shaping disciplines or the Unsurprisingly, we Brujah lack the structure of some of
more direct means of a vitae-augmented lead pipe to the the other Clans. Certainly, we are not as structured as the
head. Regardless, the Brujah Prince will usually be more Ventrue or the Tremere, both of whom style themselves
direct than rivals of other Clans will. The courtly parties less as Clans than global conspiracies. At best, we have
might not be as ostentatious, but at least you always know three... descriptors, terms that we use to define different
where you stand. approaches to the Brujah condition: Iconoclast, Idealist,
42 BRUJAH
who grew so bored with the political bromides of some arguments at a rant, however, there are few frenzies (though
communist Clan member that they threw a Molotov the ones you do see can be particularly explosive), and even
cocktail onto the stage while he was talking. Seems a bit fewer occasions when anything is actually decided. In fact,
extreme, but that’s the Iconoclasts for you. I think the primary purpose of the debate gathering is to
Another common Brujah gathering is the rave. While encourage attendees to force their rage deep down inside
most associate the term with the mortal underground party and internalize it completely. Yeah, because suppressing
scene briefly ascendant in the 1990s, our use of the term is your violent tendencies never causes problems later.
far older. As early as the fifteenth century, European Brujah Most of the time, debates are not actually opportunities
often made a point of eschewing the elaborate courtly balls for Brujah in disagreement to come to a consensus.
favored by Ventrue and the Toreador in favor of reels, barn Rather, they represent a chance to argue for argument’s
dances, and other raucous entertainments favored by the sake, to hone one’s rhetorical skills, and to bask in the
peasant classes. We are creatures of passion, and the free- warm sensation of talking endlessly about something
spirited dances of the common folk have always appealed rather than actually doing anything. Hell, I’ve attended
to us in a way that the bloodless, metered steps of the waltz debates where it was required that after three hours of
or the gavotte never could. Our pet name for such revels — discussion, all participants had to switch sides and argue
the rave — comes from an archaic definition of that word against their own favored opinions. Which, I suppose,
meaning, “to rush wildly or furiously.” Originally, it was is good practice for understanding the nuances of your
no doubt an insult levied by some Ventrue or Toreador, own position, but it’s exasperating when there’s actually
but we adopted it as merrily as we have most of the insults something important to discuss.
of our pompous blowhard rivals. Another form of Brujah gathering that has emerged in
To be honest, I don’t know whether mortal DJs in recent years is the bash, or, in some domains, “fight club,”
Chicago back in the 1980s took the name from one of after the film of the same name. Brujah bashes come in
our dance parties or came up with it independently, but two forms. Common bashes include mortal participants
by the mid-1990s, the word rave was synonymous with (willing or no) who fight one another in unarmed combat
“underground dance party” around the world. It was a for the entertainment of vampires who are there to bet
glorious time to be a young Brujah, feeding on the driving on the outcome or just enjoy a good bloodletting. Often,
pulse of rave music that beat in time with the hearts of Brujah attend common bashes when looking for potential
a veritable sea of passion-fueled mortals. So of course, prospects for ghouls or servants. Given our revolutionary
the police, conservative politicians, parent groups, and proclivities, we prize fighting skills among our mortal
other emanations of the Ventrue mentality had to put allies and agents.
a stop to it, using hysterical tales of rampant drug abuse Elite bashes, on the other hand, are fights between rival
and criminality to suppress the underground party scene. Brujah, between Brujah and members of other Clans
Sure, the Ventrue did not personally as a Clan go after who aren’t afraid to get beat up, and sometimes, between
raver culture. Probably. They just created a world ruled by Brujah and other kinds of supernatural beings. Betting is
boring fuckers who can’t stand to see anyone else having common, of course, and many Iconoclasts who wouldn’t be
fun. Not that it stopped us. Brujah raves still happen all caught dead at a debate will instead settle their differences
over the world, whenever one of us finds a venue big with a few rounds at a bash. Surprisingly, Idealists (and
enough and a DJ hot enough and decides it’s time for the especially elder Idealists) also love bashes, though they’re
Rabble and our herds to gather for a good time. more inclined to natter on about Olympian ideals and
Meanwhile, on the opposite end of the social universe, athletic perfection. I’m surprised they don’t show up in
is the debate. There is no music at a debate, and no drugs, togas and insist that all fights be in the nude.
unless an Iconoclast observer has taken some tranquilizers Bashes are more than just a chance to butt heads,
from the veins of a blood doll just to get through the however. Many participants have told me that the catharsis
gathering. Debates are the purview of elder Brujah, along of fighting in a bash has made it easier to resist frenzy, at
with a smattering of younger intellectuals who aspire to least for a few hours. Naturally, we don’t allow kine at elite
be as pompous as those elders are, or who really need bashes unless they are already blood bound or otherwise
something from an elder and think that participating compelled to preserve our secrets.
in a debate is a good way of sucking up. Debates are
formal opportunities for old Idealist Brujah to gather and One last kind of gathering is the gauntlet. It’s an informal
argue about issues they consider important. Unlike the gathering, and we don’t always call it that, but everyone
44 BRUJAH
present knows what it is. We call for gauntlets when one filling the barrel up with concrete, and either bury it or
of our number has fucked up and it’s time for the whole drop it into the sea once it’s dried, leaving the doomed
Clan to pass judgment on them. Often gauntlets evolve vampire trapped in a never-ending frenzy of impotent rage
spontaneously out of rants when the topic of discussion and endless hunger.
is “what that asshole did to get us all in trouble.” Such
gauntlets are sometimes referred to as punishment rants,
judgment rants, or even spite rants.
OTHERS OF THE BLOOD
As one might expect, we Brujah have our share of
Regardless of the preferred local term, the basic principle bloodlines.
is the same. The Brujah of the city gather to hear what one
of their number has done and why he deserves to get his The True Brujah are almost certainly extinct. I say
ass kicked. If the consensus is that he needs to get his ass “almost certainly” because there has been no hint or sign
kicked, then that is what’s going to happen. Sometimes, that they ever existed in our recorded history outside of
the miscreant gets his ass kicked to Final Death, which a few apocryphal tales that predate Carthage. That has
requires remarkable dedication if you’re assaulting a not prevented them from being the bogeymen we use to
vampire with a blunt instrument. A Brujah judged guilty frighten our neonates. “Don’t breach the Masquerade or
of the most serious crimes — breaches of the Masquerade, else the True Brujah will show up and erase your from
serious violations of Elysium, Amaranth — is often beaten history!” Yeah, the stories are that absurd. The gist of
into torpor and then delivered to the Prince. the True Brujah legend is that there is a tiny bloodline
of vampires descended from all of Brujah’s Fourth
Crimes against Clan Brujah — betrayal of Clan members, Generation progeny who weren’t Troile. They’re sort
conspiring with our enemies (whoever that is this week), of “anti-Brujah” according to the legends. Where we’re
selling out the revolutionary movement du jour, or just passionate, they’re emotionless. Where we use Celerity to
being a dick to too many influential people — are met with move at superhuman speed, they have some weird, vaguely
less serious punishments. Sometimes, the miscreant really understood time-control power that lets them slow other
does have to walk a gauntlet, making her way through a people down. Anyway, they have been plotting against us
path of fellow Rabble who strike at her with tire irons and to avenge the death of Brujah for approximately 10,000
crowbars as she passes. Sometimes, someone shatters her years. I’m sure they’ll get around to it any day now.
bones while restrained, forcing her to spend blood to mend
the injuries improperly, which means later she will have Moving on to actually real vampires, the Osebo are an
to break those bones again herself to heal them correctly. African bloodline that’s part of the Pan-African Cainite
Lesser offenses might be met with a red-hot branding iron society known as the Laibon. I don’t really know much
that leave scars that spell out the Brujah’s crimes. In one about the Laibon or the Osebo (beyond the fact that they’re
city I’ve visited, the Brujah punish minor screw-ups with descended from our Clan). I’m told that the Laibon all
“the Walk of Shame”: They transport the victim fifty have weird spiritual affinities and are very different from
kilometers outside the city limits and then abandoned Western Kindred in important ways that no one has ever
naked to make his own way home. The addition of tar and explained to me in a way that makes sense. Something
feathers or embarrassing slogans applied with permanent to do with local spirits, as I recall. The Osebo, in the
markers is sometimes a part of that punishment as well. unlikely chance you bump into one, is more likely to see
well instead of manipulate emotions, but they still have
Another common punishment in some European the same violent tendencies as the main Clan.
domains is the Tantalus Box. They stuff the Brujah into
a barrel that they then fill with quick-drying concrete up Finally, the Brujah antitribu aren’t really a bloodline
to her neck. She is then tormented with hot wax or other so much as a dissident group. Like us, they are prone to
annoyances until she frenzies... to the amusement of the frenzy. Like us, they favor the same Disciplines. Like us,
assembled Rabble, since she can’t do anything except they really hate the Ventrue. The difference between us is
scream incoherently while immobilized by the concrete. philosophical. The antitribu have encouraged their passions
It’s not all fun and games, though. The Tantalus Box is to overcome their reason, and in doing so, they have let it
also punishment for the most heinous crimes against Clan overcome their heritage as well. The stereotypical antitribu
Brujah, such as diablerie of a respected Clan member, but is most likely a recently Embraced punk who frenzies on
in those cases, the assembly doesn’t just laugh at the guilty people who look at him wrong. The dangerous antitribu
vampire’s frenzy. Instead, he’s nearly drained of blood first, are the ones who forge their anger into a tool to advance
and the moment the frenzy starts, the other Brujah finish some higher purpose within the Sabbat, the True Believers
46 BRUJAH
angry young students and homeless people keep staging
loud protest events every time the Prince visits Elysium.
Merits and Flaws
Red Question Hacker Fury’s Focus (3pt. Merit. Prerequisite:
Once you wore a suit you hated every day to work. The
Path of Entelechy)
pay was good, and the vitae of your Ventrue employer Brujah who have devoted themselves to mastering their
was even better, but you still hated that suit she made frenzies through the Path of Entelechy sometimes find
you wear. She needed an IT guy for her dot-com startup tangible benefits resulting from their efforts. A Brujah
company and thought you’d make a serviceable blood with this Merit may briefly delay the full onset of frenzy.
slave, but she was insistent that you wear a suit when you System: The player spends a Willpower point at the
came to work. It rankled, but you put up with it because onset of frenzy and then rolls the Brujah’s Entelechy rating.
you loved her. Then in 1999, something happened that The difficulty is one higher than the original roll to resist
caused her to abruptly skip town, leaving you behind like frenzy. The Brujah still frenzies, but the player controls her
yesterday’s garbage. The dot-com bubble burst and you character’s actions for one turn per success. Furthermore,
ended up homeless, heartbroken, and aching for vitae. when the period of partial control ends and the Brujah loses
Some Brujah hackers found you, cleaned you up, and control, the difficulty of any degeneration rolls triggered
explained the peculiar twists of the Jyhad that made your by sins committed during the frenzy are reduced by the
former regnant abandon you because she thought that the number of successes rolled, to a minimum difficulty of 4.
Y2K bug would cause the Antediluvians to rise. In time, you
provedyourworthtothem—bothasahackerandassomeone
Dynamic Personality (5pt. Merit)
with a serious grudge against Ventrue idiots — and the same Your natural charisma draws mortals to you like groupies
West Coast Anarchs who first asked you “Why do you obey?” to a rock star. Consequently, it is easier for you to acquire
Embracedyou.Youranswerwastotakethatdamnedsuitand certain Backgrounds related to mortals.
burn it in a trash can. You’ve been setting both the computer System: In addition to any Backgrounds acquired at
world and Kindred society on fire ever since. character creation or through roleplay, you can purchase
new Backgrounds with experience points at the end of
Situationist Graffiti Artist each story. The available Backgrounds are Allies, Contacts,
In life, you were another failed artist hawking your wares Herd, Retainers, and each new dot costs the current rating
along the Champs-Élysées. In death, you found your true in experience points.
inspiration: The recognition of the meaningless absurdity
of the life that ended with your Embrace. That realization Obvious Predator (2pt. Flaw)
inspired a new passion, one that found its expression Your innate Brujah rage always percolates below the
through the intersection of art, politics, and madness: surface no matter how hard you try to project an image
Situationism. Your preferred medium is graffiti, and you of calm. Mortals find you intrinsically menacing, and
like to think of yourself as the Banksy of the Damned. instinctively fear you for the violence you promise to
Most people walk by your work without noticing one unleash.
more splash of color on the wall. Those who do notice
System: The difficulty of all Social rolls made against
are transfixed... and then transformed.
mortals other than Intimidation rolls increases by 2.
Unlife Coach
You’d been a Brujah for decades but had become bored Discipline Powers
and jaded, with nothing to offer the world but violence
and destruction. Then you found your guru (though he
Relentless Pursuit (Potence ••••• •)
hates it when you call him that), an elder Brujah who beat This power is an improvement on Leaps and Bounds
some sense into you and educated you on the value of self- (p. 49).
control and having a higher purpose. He got you started System: There is no cost to use this power, which is
on the Path of Entelechy, and now, after several years of always active. The Brujah doubles the number of automatic
study and of physical, mental, and spiritual development, successes granted by Potence when applying them to jump
you are out on your own, in search of new recruits. It rolls. A Dexterity + Athletics roll is required to make sure
will be a long struggle to elevate the Rabble back into the character lands safely.
Philosophers, but it will be done, one Brujah at a time.
48 BRUJAH
In addition, for every two successes rolled, each affected
Combination Disciplines person acquires the equivalent of one dot of Potence for
Burning Wrath the duration of the scene, up to a maximum of three dots.
This benefit applies regardless of whether the affected
(Celerity •••, Potence •••) person is a mortal, ghoul, or vampire — since mortals
Among the purest expressions of Brujah fury, this power cannot spend blood points, they can only use the “passive”
lets the vampire focus her anger through her vitae and effects of Potence (see V20, p. 192).
then through her fists.
This power costs 24 experience points to learn.
System: This power costs 1 blood point and lasts for
a scene. Any Brawl attacks augmented with this power Iron Heart (Potence •••, Presence •••)
inflict aggravated damage. Common among Individualists who quest for self-
This power costs 18 experience points to learn. control, Iron Heart fortifies the Brujah against supernatural
powers that affect her emotions, her self-control, or her
Command the Wary Beast reason (including Dominate, Dementation, and Presence),
(Animalism ••, Presence •••) while also allowing her to inspire others to resist such
manipulations themselves.
The Brujah bolsters his influence over animals with his
natural charisma to make animals flee in terror or, in the System:Thispowerhastwoeffects.First,aBrujahwhohas
case of animals under his control, remain calm in the face acquired this power permanently increases the difficulty of
of frightening circumstances. all attempts to manipulate her through supernatural means
(whether Disciplines or other magic) by 2, to a maximum of
System: The player spends 1 Willpower point and rolls
9. Against unrolled supernatural effects (such as Majesty),
Manipulation + Animal Ken (difficulty 7). Hostile unled
the Brujah instead reduces the difficulty of any relevant
animals must flee. Animals under the control of an enemy
resistance rolls by 2. This aspect of the power is always active.
will not necessarily flee, but the difficulty of all control
rolls increases by 3. Conversely, animals that are friendly Second, if the player spends a Willpower point while the
to the Brujah or his allies will become more compliant, character actively persuades another to resist such effects,
with the difficulty of all control rolls reduced by 2. the difficulty of any such supernatural manipulation
increases by 1 (or the difficulty of the character’s resistance
This power costs 15 experience points to learn.
roll against unrolled effects is reduced by 1).
Esprit de Corps This power costs 18 experience points to learn.
(Potence ••••, Presence ••••)
Leaps and Bounds
The power of the Brujah to raise a mob or even an army
is not to be ignored. Those inspired by the vampire’s use (Celerity ••, Potence ••)
of this power fight fearlessly and ferociously. Through this intersection of strength, speed, and will,
the Brujah can leap amazing distances, whether to evade
System: The player rolls Charisma + Leadership
foes or flee a burning building.
(difficulty 7). Any opposing force that attempts to
intimidate (whether supernaturally or no) those affected System: The Brujah multiplies all vertical and horizontal
by Esprit de Corps find that the difficulty of such attempts jumping distances by the lesser of her Celerity or Potence
increases by 2. The number of successes determines the (see the rules for jumping in V20, p. 260). The player does
maximum size of the crowd to be affected. not need to roll anything to make the jump but, at the
Storyteller’sdiscretion,mayneedtorollDexterity+Athletics
Successes Results (difficulty 4) to land safely depending on the environment.
1 One person This power costs 12 points to learn.
2 Two people
3 Six people
Pulse of Undeath (Auspex •, Potence •)
4 20 people Canny Brujah with this power can go into fights
forewarned about their opponents’ capabilities. The Brujah
5 All allies in the immediate vicinity (whether a
battle group or everyone in a large room) can intuitively sense which, if any, physical Disciplines
another vampire possesses.
defines the modern Brujah. As a practical matter, this despair over the degradation of their once-proud Clan.
means that the Brujah will (or at least should) proactively Those founders look upon the fact that Brujah are called
avoid situations that are likely to provoke frenzy or risk “Rabble” with shame. Accordingly, they recruit younger
degeneration. At the same time, the Path also encourages Brujah who want something more than violence, anarchy,
Philosophers to show courage in the face of adversity, but and death out of unlife.
only to advance a cause the Brujah considers moral or just. According to some tales, the principles that underlay
Sophrosyne means control of the self and represents the the Path of Entelechy were espoused by the Brujah of
idealized goal of all Philosophers: mastery over the Brujah Carthage who supposedly had much greater control over
rage. It also means that the Brujah has committed to an their frenzies before the fall of that city. Others dismiss
eternity of mental, spiritual, and physical development. such claims as wishful thinking, noting that there is no
Philosophers develop sophrosyne by working to improve historical support for the idea that ancient Brujah were
Physical and Mental Attributes and Abilities, rather than any more resistant to frenzy than the modern Clan was.
focusing on Disciplines or Social traits. While the Methuselahs who drive the expansion of this
Path are certainly old enough to remember Carthage, they
The Ethics of the Path are also old enough to have had centuries contemplating
• The Beast is weakness. Be strong and command it to the Kindred (and particularly the Brujah) condition.
be silent.
Current Practices
• Master one’s own true potential. Learn all that can be
learned about one’s self. The numbers of Entelechy Philosophers is presently small,
though they have ambitions to grow quickly. Most currently
• Do not show cowardice when deeply held moral resideinEurope,thoughthePhilosopherswhohaveadvanced
principles are at stake. the farthest along the Path have begun “missionary work” in
• Mortals must not be taken for granted. Feed to live, no America and especially in the decadent gang-laden enclaves
more. of the Free States. Currently, most organized instruction
is offered in Greece and Crete, though the Chicago elder
History Critias has taken students in North America. Most of the
Despite its ancient origins, the Path of Entelechy is a teachers will accept no more than four students at a time,
new phenomenon, driven largely by Brujah elders who so the growth of the Path has been slow.
52 BRUJAH
Most Philosophers are Anarchs or autarkis. A few may be purge. The Beast is not a part of one’s nature to be parleyed
among the Camarilla, but they are discrete in their beliefs in with; it is an external force to be fought at all costs. Lust,
light of that sect’s general hostility towards Paths as opposed frenzy, hunger, and passion must all be resisted and beaten
to Humanitas. It is possible that some Brujah among the into spiritual submission. The Path leaders constantly
Sabbat seek enlightenment along this Path — stranger things challenge adherents to improve themselves in the quest
have happened — but such Sabbat Philosophers would be for personal excellence.
fantastically rare, as most of the Sect would consider the Common Abilities: Followers are expected to perfect
Path’s pro-Humanity precepts anathema. themselves at Athletics, Alertness, and Expression, as
Description of Followers well as in Academics and Science. In addition, the Path’s
emphasis on broad-based learning generally demands a
The most important sponsor of the Path of Entelechy is
high degree of multicultural literacy, so it is common for
Menele, a Brujah Methuselah who psychically communes
Philosophers to have several versions of the Language
with his followers even while his torpid body lies beneath
Merit. Greek and Latin are most common, but the most
the city of Chicago. The childe of Troile wants to leave a
respected leaders of the Path are polyglots and are fluent
legacy greater than 2,500 years of petty conflict with his
in numerous languages.
old rival, the Toreador Helena. He has reached out to
fellow travelers in Greece and Turkey, and guides potential Preferred Disciplines: Most Philosophers are drawn
candidates to philosophy teachers in preparation for his to Disciplines that will facilitate control over the Beast.
own imminent rising. He hopes that when that day comes, Animalism is surprisingly common for that reason, but
he will be met with a Clan of leaders and thinkers rather the few Philosophers who have initiated themselves into
than thugs. blood magic aggressively pursue study of the Path of the
Focused Mind. Many prize Auspex as a sign of strong mental
Following the Path aptitude and Potence is valued above the other Physical
The defining characteristic of the Path is its view of Disciplines, due to the perception that it demonstrates
much of the vampiric condition as weaknesses they must physical excellence.