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Lemuel Gulliver, a practical-minded surgeon from England who sails across the seas after his
business fails. The story is told from a blank first-person perspective, detailing Gulliver's
otherworldly adventures before settling back home. For many readers, this story qualifies as a
fictional narrative. However, a deeper look and analysis of the tale reveals that it fits within the
fantasy fiction genre. Fantasy refers to a genre of writing where the plot of the story cannot occur
in real life as it is known. Often, as depicted in the narrative, a fantasy fiction plot occurs in other
undiscovered dimensions with mythical creatures and people, locations, and events that cannot
occur in the real world. The plot in Gulliver's Travels fits well within this description despite
several depictions of the real world and real people in England. Therefore, this essay examines
Gulliver's Travels as a fantasy, exploring the various plot elements, including the otherworldly
dimensions, a cast of mythical creatures and complex characters, a magic system, and
The first element of the plot in Gulliver's Travels that makes it a fantasy is the setting
featuring otherworldly and supernatural realms and dimensions beyond the real world.
According to Stephan, "A fantasy story need not have a plausible scientific rationale but does
still have a novum, features that allow one [the reader] to feel the sense of estrangement from the
'zero worlds'" (7). Gulliver's adventures occur in different otherworldly realms that are beyond
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human cognition. His first adventure occurs in a world called Lilliput, where he finds himself
after a shipwreck. Gulliver describes Lilliput as the land of tiny men. After waking up from a
deep sleep, he says, "Then I saw a very small creature walking along my body. I looked again,
and I was very surprised to see that this creature was really a tiny man" (3). It is almost
impossible to imagine a man so tine that he could be walking on another man. As it shall be
described later, the tiny men are mythical creatures in the plot, affirming that the narrative is a
fantasy. Regardless, Gulliver's description of Lilliput implies that it is an entirely different realm
from the ordinary world. The creatures were too tiny that children would play hide-and-seek in
his hair while others enjoyed dancing on his palms. This imaginary dimension in the plot makes
Besides, Gulliver's second sail takes him to Brobdingnag, the land of giants, the absolute
opposite of Lilliput. Unlike Lilliput, where the creatures are extra tiny, Brobdingnag is a land of
giant creatures. After arriving at the beach, Gulliver explains, "I ran to the top of a hill, and then I
had a surprise…Everything was very big. Then I saw a man —but he was as tall as a church!"
(2). Stephan argues that "Fantasy…posits a world that can contain features sparked by pure
imagination." Hence, the sheer size of everything in Brobdingnag implies that the land is
otherworldly beyond the real world and can only be imagined. Rats, corn, people, monkeys,
dogs, apples, and hailstones, among others, are all huge. The giants in Brobdingnag all confused
Gulliver for an animal. They were even surprised that "it" could speak. The strangeness and
peculiarity of this land qualify the story as fantasy fiction because it can only be imagined.
Notably, after Gulliver's adventures in Brobdingnag, he sets sails again only to arrive in
Laputa, the flying island of theorists and academicians. At first, a reader could easily recognize
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Laputa as an abnormal island. As described by Gulliver, everything there seemed foolish and
impractical. When he saw the island, he notes, "I was very surprised to see a flying island with
people on it, and I did not know what to do" (32). A flying island can only exist in fantasy
fiction. This mysterious island is imaginary is another twist in the plot that makes Gulliver's
Travels a fantasy. From Gulliver's descriptions, a reader can easily picture a floating island
falling from the skies with a rope hanging down for him to climb on. The people on this island,
as described later, seem to have lost touch with reality. Furthermore, several side trips on the
island reveal historical figures such as Julius Caesar, Alexander the Great, and General Hannibal,
who seem not well-represented as in the books. The floating island opens the door to yet another
otherworldly realm with fictional characters that can fit well in fantasy.
Gulliver describes as rational-thinking and talking horses. The land had odd-looking animals and
talking horses. According to Gulliver, "'This is a wonderful country,' I thought. 'The horses talk
to each other! I want to see the people, to find out if they are as wonderful as the horses" (40).
This statement proves that the land was beyond imagination as normal horses on earth do not
speak. Gulliver tells the King horse that 'In my country….'everything is different. The animals
you call Yahoos are intelligent, like me. Horses in my country are not intelligent" (41).
Therefore, this plot element affirms that the narrative is a fantasy because the setting presented
here can only be imagined as it is unreal. However, at this juncture is crucial to mention that the
plot in the narrative constantly switches between the real world and the otherworldly realms.
Regardless, the otherworldly and supernatural settings are proof enough that Gulliver's Travels is
fantasy fiction.
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Another plot aspect that makes Gulliver's Travels a fantasy is the cast of mythical
creatures and complex characters. From the first to the last adventure, the reader is introduced to
mythical creatures that can only be imagined. Gulliver describes every encounter with these
unworldly creatures, sometimes expressing his fear and worry that they could cause harm. In the
very first instance in Lilliput. Gulliver describes the tiny people he met on the island. For
"It is important to remember that the people of Lilliput are very small. They are
about six inches tall, and all the animals and trees are in proportion. The tallest
horse is about five inches high, and a sheep about one inch. Some of the animals
are so small that I could not see them easily. Birds, for example, are about the
same size as flies in England. The tallest trees in Lilliput are seven feet high" (15).
These tiny creatures are mythical and only appear in fantasy literature. Fantasy fiction mainly
presents the mythical creatures as imagined human beings that are entirely different from the
creatures of the real world. Moreover, the giants of Brobdingnag are also mythical creatures.
Most fantasy literature features giants, who are huge people not proportional to the average
human being. All creatures in Brobdingnag are huge gigantic. For example, when describing the
size of rats. Gulliver says, "I looked up, and there were two enormous rats on the bed — they
were as big as dogs" (22). Fantasy fiction features mythical creatures that are way too abnormal.
Gulliver's interactions with these complex characters also affirm that the story is meant to be
fantasy. A reader can only imagine these interactions as they occur in a world that cannot be real.
Remarkably, even at Laputa, the flying island of theorists and academicians, people
expected to be ordinary end up being mythical and senile immortals. On arrival at the island,
Gulliver describes how bizarre and extraordinary the people seemed. He says, "They were
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strange people. Their heads were very flat, and one eye looked up to the sky, and the other eye
looked in the opposite direction" (32). Such creatures can only be imagined as they do not exist
in the ordinary world. Even though these people are interested in music and mathematics,
appearing to be normal, they are mythical as their appearance makes them odd and otherworldly.
The conjuring of historical figures who appear as ghosts at Glubbdubdrib also qualifies the
narrative as a fantasy. In fantasy fiction, ghosts are brought back to life, sometimes to haunt the
living and sometimes help them. In this respect, the conjured ghosts are only meant to be seen by
Gulliver. Above all, another mythical creature presented in the narrative is the Houyhnhnm – the
rational thinking and talking horse. Gulliver comes across horses that can talk and even think
intelligently. He even acknowledges that that would not be possible in the real world. In the
fantasy world, horses rule over humans and even refer to them as Yahoos. Gulliver's interactions
More importantly, a fantasy is never complete without a magic system embedded within
the plot. In fact, for any reader who understands Gulliver's Narrative to be a fantasy, they cannot
wait for the point where Gulliver encounters magic or some form of witchcraft in his adventures.
distinct from the other two; it is not an art but a technique; its desire is power in
In the story, Gulliver encounters magic at the island of Glubbdubdrib, a name meaning
"magician." On the island, the first person Gulliver encounters is the governor, who is also a
magician. Gulliver notes that the servants at the governor's palace are not real people. Instead,
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from the governor's words, "They're not real people…they're ghosts. I'm a magician, and I can
make dead people appear and disappear" (36). For instance, the governor could clap his hands
appear and disappear. Moreover, the governor could make dead people reappear. Gulliver even
requests to see famous historical figures such as Aristotle, Homer, Caesar, Brutus, Pompey the
Great, General Hannibal, and Alexander the Great. However, after talking to them, Gulliver
realized that they were not as brave as depicted, as most were dishonest and cruel during their
time. The encounter with magic indicates that the narrative is a fantasy because magic only
happens in fantastical and otherworldly realms. The governor exhibits power to influence events
through mysterious and supernatural powers or forces. Although the magic system happens only
once throughout the adventure, it is a strong indicator that Gulliver's Travels is qualified as a
fantasy.
Moreover, in fantasy fiction, Medievalism is a common feature in the plot, where the
setting or place features historical aspects allied to the European Middle Ages between antiquity
and Renaissance. The most common medieval feature incorporated in fantasy plots is a class
system's strict hierarchy of power. Typically, a royal king and/or king is followed by a class of
wealthy men and the disadvantaged at the bottom of the class structure. In all his adventures,
Gulliver encounters the strict hierarchy of power in the otherworldly realms. First, at Lilliput,
Gulliver described how an emperor led the society with a government and even an army of tiny
men. Furthermore, the government had a system of laws and regulations that everyone was
supposed to adhere to. Gulliver even notes that "The laws of Lilliput are also very different to
English laws" (15). The class structure was present in Lilliput, with only elite members of the
society respected and acknowledged publicly. These aspects of Medievalism in Lilliput affirm
of a monarchy led by a royal family. The society of giants is led by a Queen and a King who
exert their authority and rule over the land. Gulliver says, "The Queen introduced me to the
King, and he and I became friends very quickly. The King asked me a lot of questions about
England. He was very surprised that everybody in England was small like me" (26). However, to
affirm the historical setup of this setting, Gulliver acknowledges that the king knew nothing
about politics. Gulliver says, "He was a friendly man, but he did not understand anything about
science" (27). This Medieval setting is devoid of all the modern ideas of politics and all aspects
of civilization. A fantasy involves such a setting that is unimaginable and beyond acceptance as
part of the real world. Most fantasy fictions immerse readers in a historical or futuristic world
where nothing compares to the modern world. As exhibited in Gulliver's narratives, the system
of government is mainly made up of a monarchy led by a queen, king, or emperor. Even in the
land of Houyhnhnms, there is a system of government and power structure. The master horse is
in charge of all the other horses. Additionally, the element of class also implies that there are
servants who serve the elite in society. Besides, in most of these otherworldly settings, horses
and ships as the primary mode of transport. Therefore, the Medievalist settings depicted in the
Above all, to sum all the fantasy genre elements, Gulliver's Travels features treacherous
quests that Gulliver must accomplish in his adventures. In all, if not most fantasies, authors
immerse the reader in an assemblage of dangerous endeavors the protagonist must maneuver
through to give the story a sense of purpose. A treacherous quest is the adrenaline of adventure
through which a character must create some change for the better. In all of his voyages, Gulliver
faces extremely perilous quests. From being hit by storms to being attacked constantly by pirates,
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Gulliver suffers major atrocities that he must survive to accomplish his mission. Most of the
sailors either drown, are killed, or die from diseases. Moreover, in each otherworldly realm he
travels to, he must overcome some form of struggle to accomplish his goals or go back home.
Adding the treacherous quest to a fantasy gives it a dynamic that every reader likes to enjoy. In
most fantasies, like Gulliver's Travels, the protagonist must begin from a clean slate, explaining
why Gulliver has to develop new tactics each time to overcome his challenges. In this story, a
reader travels with Gulliver to exploit unchartered and unfamiliar territory each time the risk of
unforeseen obstacles increases. Throughout the story, there are unpredictable characters that the
protagonist must also overcome. For instance, while in Brobdingnag, Gulliver notes that the
Queen's dwarf felt so jealous that he attempted all kinds of dangerous tricks to harm him. At
Lilliput, Gulliver had to fight with the army against the Blefuscu and later on forced to flee for
his life after being convicted for treason. The treacherous quests Gulliver embarks on are the
In summary, this essay comprehensively details how Gulliver's Travels fits within the
fantasy genre by explaining the various plot elements, including the otherworldly dimensions, a
cast of mythical creatures and complex characters, a magic system, and medievalist settings that
show how the genre works. Although the story of Gulliver's adventures mentions real-world
countries such as England and Japan, it is primarily set in otherworldly and supernatural reals
such as Lilliput, Brobdingnag, Laputa, Glubbdubdrib, and the unknown land of Houyhnhnms,
which are typical in the fantasy genre. The reader also encounters mythical creatures and a cast
of complex characters, including extremely tiny men, giants, flat-headed theorists and
academicians, ghosts, and Houyhnhnms. Another plot element characteristic of the fantasy genre
is a magic system where Gulliver interacts with a magician capable of conjuring historical
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figures. Besides, like most fantasies featuring Medievalist settings, Gulliver's Travels features a
historical way of life when kingdoms existed, and the transport was mainly through horses and
boats. Above all, Gulliver's Travels involves several perilous quests that the protagonist must
overcome, like most fantasy literature. Therefore, from this perspective, Gulliver's Travels fits
Works Cited
Stephan, Matthias. Do You Believe in Magic? The Potency of the Fantasy Genre. Coolabah, No.
Barcelona, 2016.