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Digital Wellbeing Product Experience Toolkit
Digital Wellbeing Product Experience Toolkit
(20–45 min read) (10–20 min read) (15–30 min read) + Facilitator’s guides
Digital Wellbeing 101 Digital Wellbeing UX Digital Wellbeing Digital Wellbeing workshop kit
Part 1: Origin story Enter the Digital principles provocations Activities: Go deeper with activities that assess specific digital
Wellbeing initiative at Google. Gain wellbeing challenges and opportunities. Use in team settings or
Get acquainted with Google’s Gain insight quickly with a set of
foundational knowledge of alone, as an end-to-end workshop or a stand-alone exercise.
Digital Wellbeing UX principles and cards that provide research
company-wide focus areas, research,
guidelines. See principles in action findings and ‘How might we?’
tools, and programs. Companion 1. Reflect on tech use (15–30 min)
with product examples. questions. Explore how product
activity 1: Reflect on tech use Kick off a workshop with this thought-starter to shift to
Companion activity 2: Assess your experiences impact people’s
a digital wellbeing mindset
Part 2: Definition and framework product wellbeing. Companion activities 3
2. Assess your product (60–90 min)
What is digital wellbeing, anyway? and 4: Generate ideas, Investigate
Evaluate an existing product
Get a clear definition and walk away unintended consequences
3. Generate ideas (45–90 min)
with a mental model for designing
Brainstorm new products or evolutions of existing
products that support all dimensions
ones
of wellbeing. Companion activity 3:
4. Investigate unintended consequences (30–60 min)
Generate ideas
Find negative impacts and hidden opportunities
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Digital Wellbeing 101
A primer on Digital Wellbeing at Google with origin story
plus definition and framework
wellbeing.google
Brought to you by Google Proprietary
Illustrations by Jack Cunningham
Develop a mental model for how tech 🌈 : Learning about Digital Wellbeing at
affects wellbeing. Start with a quick Google, including key milestones, research,
products, and framework
overview of Digital Wellbeing at Google, and
walk away with a clear definition and 🗺 Take a self-guided tour of Part 1
framework that you can use to build for and Part 2 (20–45 minutes). If you’d like to
skip this section, you can go directly to Part 2.
digital wellbeing. This module includes:
🦑 Put these learnings into action
● Part 1: Origin story (optional)
with the Digital Wellbeing workshop kit
● Part 2: Definition and framework
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Part 1:
Origin story
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Most people agree:
Digital technology is transformatively helpful
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Tech is especially helpful when people are...
Messaging, SMS, calls, video Books, music, TV / movies, Setting tasks, organizing, Educational content, reading
calls, taking photos health / fitness tools emails, running a business news / magazines / sports
73
are concerned about
% 72
feel that a lot of people
% 52 %
are concerned about the
kids’ tech use have a lack of control time others spend using
when using tech tech
Sources: Pew 2018, Google-commissioned studies with third-party vendors, YouGov and Republic
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So...
Can we build tools that support
people’s wellbeing?
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YES
WE
CAN!
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with a company-wide initiative to
help people understand their habits,
focus on what matters, switch off
and wind down, and find balance
with their families.
Digital Wellbeing, Focus Be Internet Awesome, Time Watched, Take a Digital Wellbeing
mode, Bedtime mode, Parental controls, break reminder, experiments
Do Not Disturb Wellbeing.google.com Notifications digest, YT
Kids Proprietary
Cross-company efforts produce comprehensive guidelines
alongside feature updates and launches in 2019–2020
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Part 2:
Definition and
framework
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Learn the definition and 7 dimensions of digital 👩🏽🎓 Take a self-guided tour
wellbeing. Walk away with a mental model that you (10–25 minutes). Feel free to copy and
paste slides for your next workshop
can use to build product experiences that support all
dimensions of digital wellbeing. 🦑 Put the framework into
action with the Digital Wellbeing
We based our framework on the dimensions of workshop kit, and be sure to explore the
wellbeing that are most commonly used in companion activity, Generate ideas
government and academia. However, the
interdisciplinary nature of wellbeing produces
multiple interpretations. Consider ours as a tool for
discussion, not the final word on wellbeing...
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Dimensions of wellbeing
:
A good or satisfactory Physical Mental
Environmental
technology can
Fulfilled
Aware Playful
the 7
Centered Confident
Optimistic Stimulated
Resilient Curious
wellbeing Rested
Safe Secure
Satisfied
Proud
Comfortable
Capable
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So...
What determines whether tech supports or
hinders wellbeing?
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It’s all about intention
“I got up for my regular morning walk. I realized that a new
episode of my favourite series was out, and instead of
walking I remained in the car and watched the series. I’m
feeling gross and guilty about not walking and exercising.”
—Woman research participant, India
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When intentions are hindered by tech
lack of sleep
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Congrats, you’ve aced DW 101!
Continue to UX principles
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Digital Wellbeing
UX principles
oogle A set of principles and guidelines
wellbeing.g u by Google
to yo
Broug ht
complete with case studies
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We crafted these research-backed Digital Wellbeing 🦑 Put the principles into
UX principles to stand the test of time and enable action with the Digital Wellbeing
workshop kit, and be sure to explore the
supportive design approaches.
companion activity, Assess your product.
Let them serve as a friendly consultant or Learn how to build engaging, safer
trouble-shooting guide when you want to verify or experiences for kids.
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When designing for Empowerment
digital wellbeing, Start with supportive defaults
Awareness
Illuminate behaviors and goals
Control
Provide transparent settings
Adaptability
Build context-aware experiences
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Start with supportive
defaults
Source: Thaler, Richard H. and Sunstein, Cass R. and Balz, John P., Choice
Architecture (April 2, 2010). Available at SSRN: https://ssrn.com/abstract=1583509 Proprietary
Illuminate behaviors and
goals
Continue to Provocations
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Digital Wellbeing
provocations
A set of insights and questions to explore
how product experiences impact digital wellbeing
wellbeing.google
Brought to you by Google Proprietary
This set of curated cards helps you quickly 🌈 : Idea generation, brainstorming
gain insights you need to 👩🏽🎓 : Bring provocations to your next
Separated into workshop or use them in your own brainstorming
3 thematic areas (Intentional use, session. Skip around to focus on the most relevant
Interpersonal connection, Safe & healthy life), topics.
the provocations include: 🦑 : Move into action with the companion
activities: Generate ideas, Investigate unintended
● Research findings that define the digital
consequences.
wellbeing landscape
●
Experimental research suggests that interruptions don't increase task completion time, but
instead make people compensate for lost time by working faster. This comes at a price:
more stress, frustration, time pressure, and effort. [1]
●
Batching notifications to 3 times per day significantly improves attention, stress, perceived
productivity, and control of the phone. [3]
[1] Mark, Gloria, Daniela Gudith, and Ulrich Klocke. "The cost of interrupted work: more speed and stress."
Proceedings of the SIGCHI conference on Human Factors in Computing Systems. 2008. Link
[2] Stothart, Cary, Ainsley Mitchum, and Courtney Yehnert. "The attentional cost of receiving a cell phone
notification." Journal of experimental psychology: human perception and performance 41.4 (2015): 893. Link
[3] Fitz, Nicholas, et al. "Batching smartphone notifications can improve well-being." Computers in Human Behavior
101 (2019): 84-94. Link
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NEW
●
In most situations, a person is actually doing something called “rapid toggling between
tasks.” Chronic media multitasking (concurrent use of multiple digital media streams) is
correlated with increased difficulty keeping track of multiple inputs. And rates of chronic
media multitasking are increasing in children, teens, and adults. [1]
●
When people attempt to complete multiple tasks at the same time, their brain enters an
over-excited state, increasing the anxiety they experience. [3]
[1], [2] Uncapher, Melina R., Monica K. Thieu, and Anthony D. Wagner. "Media multitasking and memory:
Differences in working memory and long-term memory." Psychonomic bulletin & review 23.2 (2016): 483-490. Link
[3] Gloria Mark, “The Cost of Interrupted Work: More Speed and Stress” Link
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How might we encourage
intentional technology use?
●
In a multi-geo study, 52% of hindered moments involved compulsive checking. [1]
●
Digital technology can trigger people in ways that create automatic engagement without
intention. A number of measures have been created to assess compulsive and problematic
use, including the Compulsive Internet Use Scale (CIUS). [2], [3]
WHY IS THIS IMPORTANT?
●
Compulsive checking and social obligation to respond are both internal drivers, whereas
endless content and notifications are external drivers. Internal and external drivers can
carry the same impact, but may require different solutions. [4]
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Interpersonal connection
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How might we support
in-person presence when it’s
called for?
●
43% of US adults report that they get distracted by their phone when they’re with friends
or family [1]
●
WHY IS THIS IMPORTANT? Experimental research shows that this impact is magnified when individuals are discussing
a personally meaningful topic. [2], [3]
●
36% of UK children ages 11–18 report occasions when they have to ask their parents to put
away their phones. [4]
●
46% of US adults sometimes or always feel alone, with Gen Z experiencing the most loneliness.
[1]
●
WHY IS THIS IMPORTANT? Loneliness is a bigger threat to life span than obesity, with a health impact equivalent to
smoking 15 cigarettes a day. [2], [3]
●
Access to the internet decreased loneliness (by 0.5 on a 0–3 scale) in vulnerable elderly
populations in an experimental setup, and longitudinal analysis shows a positive correlation
between internet use and psychological wellbeing. [4], [5]
●
A social obligation to respond is identified in multiple UX research studies, contributing to
20% of disruptive smartphone use in a multi-geo diary study. [1]
●
WHY IS THIS IMPORTANT? Workplace research shows that people want to support the situational context and needs
of the person they wish to contact. [2]
●
For employees who prefer to integrate work and home life, work-related tech use outside
of work hours may not complicate—and could even facilitate—work-home compatibility,
depending on certain work and environmental factors. [3]
●
While individual sleep requirements vary, a minimum of 7 hours of sleep is recommended
to maintain mental and physical health. Nine days of sleeping only 6 hours a night leads to
performance impairment similar to a blood alcohol level of 0.1% (a level higher than the
legal limit for driving). [1]
WHY IS THIS IMPORTANT?
●
70% of teens check their mobile device within 30 minutes of falling asleep at night, and
36% of teens wake up and check their mobile device for something other than the time at
least once a night. [2]
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How might we increase
awareness of online spaces?
●
68% of parents feel a lack of control over the content that their kids see online. [1]
●
41% of US adults have personally experienced online harassment, with 8% citing
particularly severe forms (i.e. stalking, physical threats, sexual harassment, or harassment
WHY IS THIS IMPORTANT? over a sustained period of time). 64% of students who experienced cyberbullying said it
affected their ability to learn and feel safe at school. [2]
●
Artificially modulating the sentiment of Facebook's feed led feed viewers to share content
with similar quality of sentiment. [3]
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How might we promote healthy
physical activity with tech?
●
We know that tech use can encourage sedentary, leisure-time behaviors. But it can also
promote physical activity through apps, wearables, and data visualization. [1]
●
Social experiences are essential. People learn by observing the actions of others and seeing
WHY IS THIS IMPORTANT? results. Individualized or at-home services and apps can leverage peer support to improve
physical activity through social sharing of their progress. [2]
●
According to a World Health Organization recommendation, as little as 75 minutes of
vigorous aerobic activity per week is enough to provide health benefits such as weight
control, elevated mood, and better sleep. [3]
[1] Samdal, G.B., Eide, G.E., Barth, T. et al. Effective behaviour change techniques for physical activity and healthy
eating in overweight and obese adults; systematic review and meta-regression analyses. Int J Behav Nutr Phys Act 14,
42 (2017). Link
[2] Allison R. Webel, Jennifer Okonsky, Joyce Trompeta, William L. Holzemer, “A Systematic Review of the Effectiveness
of Peer-Based Interventions on Health-Related Behaviors in Adults”, American Journal of Public Health 100, no. 2
(February 1, 2010): pp. 247-253. Link
[3] Physical Activity and Adults. Link Proprietary
Congrats, you’ve aced Provocations!
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Brought
.google
wellbeing ou by Google
to y Digital Wellbeing
workshop kit
A set of activities and facilitator’s guides
to help you build for digital wellbeing
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This set of team activities and facilitator’s 🎽 : Familiarize yourself with the Digital
guides is here when you’re ready to start Wellbeing Definition and framework and read through
the UX principles.
building your product experience for digital
wellbeing. It includes 4 activities: 🎻 : Run an end-to-end workshop or
choose your own adventure with an activity or 2. This
● Reflect on tech use kit is optimized for a virtual setting.
● Assess your product
● Generate ideas
● Investigate unintended consequences
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Digital Wellbeing workshop kit activities
Time required: 15–30 minutes Time required: 60–90 minutes Time required: 45–90 minutes Time required: 30–60 minutes
When: At the beginning of a When: Before or at the beginning When: As part of a larger When: During or after your
workshop of a workshop workshop or a stand-alone session workshop, when your team has
generated product concepts
Subtitle
Reflect
on tech use
Example
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Kick off a workshop with this
to help team
(length dependent on group size)
members to
and shift into a
○ Take 2–3 minutes for individual reflection
15–30 minutes
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In the past week, recall a
time when tech
supported and/or hindered
your ability to. . .
��
Take 2 minutes for individual reflection. Need a little
inspiration? Check out your screen time report on your phone
or your most recently used apps.
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In the past week, recall a
time when tech
supported and/or hindered
your ability to. . .
��
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Activity 2:
Subtitle
Assess your
Example
product
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Evaluate how well your existing
product aligns with ○ Consider sending out the principles as a pre-read
and recap them when you start the exercise
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1: Get acquainted with 2: Consider each
the UX principles UX principle
Consider sending out the principles as a pre-read and Take ~20 minutes to individually consider each
recap them when you start the exercise principle (~5 minutes per principle).
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1: Get acquainted 2: Consider each
with the UX UX principle
principles
Consider sending out the principles as a pre-read and Take ~20 minutes to individually consider each
recap them when you start the exercise principle (~5 minutes per principle).
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Activity 2: Assess your product
How well do we address…? Write here Write here Write here Write here Write here Write here
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Activity 2: Assess your product
How well do we address…? Write here Write here Write here Write here Write here Write here
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Activity 2: Assess your product
How well do we address…? Write here Write here Write here Write here Write here Write here
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Activity 2: Assess your product
How well do we address…? Write here Write here Write here Write here Write here Write here
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3: As a team, 4: Synthesize
share and discuss findings into a
report
Take a few minutes to socialize your findings After the activity, summarize the team’s thoughts
from all worksheets
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3: Share and 4: Synthesize
discuss as a team findings into a
report
Take a few minutes to socialize your findings After the activity, summarize the team’s thoughts
from all worksheets
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Synthesized findings
PRINCIPLE 1 PRINCIPLE 2 PRINCIPLE 3 PRINCIPLE 4
Start with supportive defaults Illuminate behaviors and goals Provide transparent settings Build context-aware experiences
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Activity 3:
Subtitle
Generate
Example
ideas
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B
or evolutions of ○ Brainstorm new wellbeing-related products
or
○ Evolve an existing product or proposal
Option 1: Are you brainstorming new Option 1: Use Dimensions of wellbeing activity
wellbeing-related products?
Continue to next slide
If yes, continue to the next step
Option 2: Facilitator selects specific provocations
Option 2: Are you evolving an existing product or
proposal with a digital wellbeing lens? Facilitator: Before activity, select and copy/paste the
most relevant provocations for the team
If yes, make sure the team is familiar with the product
or proposal, then continue to the next step
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1: Align on activity 2: Select relevant
goal as a team provocations
Option 1: Are you brainstorming new Option 1: Use Dimensions of wellbeing activity
wellbeing-related products?
Continue to next slide
If yes, continue to the next step
Option 2: Facilitator selects specific provocations
Option 2: Are you evolving an existing product or
proposal with a digital wellbeing lens? Facilitator: Before activity, select and copy/paste the
most relevant provocations for the team
If yes, make sure the team is familiar with the product
or proposal, then continue to the next step
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Common
feelings
associated
with lack of
wellbeing
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Vibrant
Centered Awe Connected Confident Engaged Secure
Common Rested
Optimistic Aware Fulfilled Stimulated Satisfied Comfortable
feelings Safe
Resilient Restored Playful Curious Proud Capable
associated Strong
with
wellbeing Sick
Anxious Disturbed Lonely Bored Unsettled Humiliated
Tired
Paralyzed Disconnected Worthless Hopeless Disgruntled Regretful
Vulnerable
Depressed Afraid Grief Restless Resigned Fearful
Common Scared
feelings
associated Place votes here: Place votes here: Place votes here: Place votes here: Place votes here: Place votes here: Place votes here:
with lack of
wellbeing
Voting Dots
Dimensions of wellbeing activity (3/3)
Which dimension would you like to focus on?
Based on dot voting go to the corresponding provocations to start brainstorming
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3: Share and 4: Brainstorm 5: Synthesize
discuss products and prioritize
provocations ideas
Consider each provocation as a Self-organize into group sizes Self-organize into group sizes
team or in smaller groups that make sense for your team that make sense for your team
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3: Share and 4: Brainstorm 5: Synthesize
discuss products and prioritize
provocations ideas
Consider each provocation as a Self-organize into group sizes Self-organize into group sizes
team or in smaller groups that make sense for your team that make sense for your team
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Activity 4:
Investigate
Subtitle
unintended
Example
consequences
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Consider potential negative
impacts of your concept, and turn ○ Select 1 or more concepts, then make a
them into opportunities worksheet copy for each one
30–60 minutes
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1: Align on 2: Review the 3: Brainstorm
concepts to provocations consequences
investigate and
Select 1 or more concepts, then Make sure you’ve read the opportunities
make a worksheet copy for each provocations for this activity
one Potential unintended
consequences: What could go
wrong? Any worst-case
scenarios?
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1: Align on 2: Review the 3: Brainstorm
concepts to provocations consequences
investigate and
Select 1 or more concepts, then Make sure you’ve read the opportunities
make a worksheet copy for each provocations for this activity
one Potential unintended
consequences: What could go
wrong? Any worst-case
scenarios?
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1: Align on 2: Review the 3: Brainstorm
concepts to provocations consequences
investigate and
Select 1 or more concepts, then Make sure you’ve read the opportunities
make a worksheet copy for each provocations for this activity
one Potential unintended
consequences: What could go
wrong? Any worst-case
scenarios?
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[Add concept name]
Write here Write here Write here Write here Write here Write here Write here Write here
Write here Write here Write here Write here Write here Write here Write here Write here
Write here Write here Write here Write here Write here Write here Write here Write here
Write here Write here Write here Write here Write here Write here Write here Write here
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4: As a team,
share and
discuss
Are there any patterns? Surprises?
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Congrats, you’ve aced the entire product experience toolkit! Now build the next great DW feature.
Explore Wellbeing.google
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