18 ARMAGEDDON REGIMENTS
by Andy Chambers & Phil Kelly
Although there are hundreds of Impé
Guard fighting in the Thir
many of them carvec
1dy reputation for themselv
during the constant and bitter fighting
Some among their number fight there
i the taint of the Orks he:
spread to a worl, It can never truly
me of these regiments may
familiar, either established
nourable and valuable
as wilful an’
that_man
lo figh’
alongside.
see This article focuses on the
savage Armageddon Or
Hunters and the dour Deat
Korps of Kreig. We also take
k at Imperial Guard armie
that have fought _protractec
campaigns in the confines of the
alaxy's cities. Inthe future we hope
to publish rules for the elite Elysiar
Drop Troopers and the Saviar Cher:
Dogs, s0 don’t worry, we haven’
forgotten them!
For more background material o
the illustrious and infamou:
regiments of Armageddon, se:
Historical Actions of the Imperia
Guard in WO 249.
ddon lists and the
Imperial Guard list ar
pPonent's consen
belore using these li
they are experimenta
and we encourage you
try them but they
ot official. The)
may only be
tournament
organiser’s consent
It you have any thought
ese army lists, why no!
write in he
address and let us know?]
ial
id
ed
28
ring the third Armageddon War, the
‘of the ruling military council of
armageddon, General Kurov,
inducted "several §xenocidal
mpaigns throughout the Equatorial
gies to rid them of the Ork presence
had taken root there. Those
ments engaged in such bitter and
awn out fighting encountered
etila resistance far in excess of
it expectations. Rather than
sbanding the decimated regiments,
neral Kurov harnessed the valuable
ledge gained by the survivors by
ordering them to form a number of
specialised Ork hunting regiments,
The Ork Hunters have learnt to fight
the enemy on his own terms, and have
become extremely good at their jot
Many Imperial Guard regiments are
posted to Cerbera base to lear trom
the Ork Hunter instructor sergeants. It
is woll recorded that the uncouth and
savage nature of the Ork Hunters
rankles with many of the more
traditional Imperial Guard regiments
and the Battle at Hell Town is.-well
recorded as the start of the enmity
between the Ork Hunters and the
Pyran Dragoons.
Unfortunately, the psychological effect
such constant contact and close.
(quarter warfare with the Orks was not
‘ealculated by Kurov in his haste to
combat the Orks in the jungles of
Armageddon, Many of the Ork Hunter
‘Squads do rot retum to their base for
weeks on end, surviving purely on the
jungle around them, immersing
themselves in their war against the
Feld Anslyst Marquanse supped at the
oul-usting brew that had been pasted to
im by the sour-faced Mordian 8 his
saht The Tron Guard ate in the mess ball
38 rigid 4 formation as they fought, and
1 word passed between them,
Marqusnse could feel the contempt
csnating from the stern faces. and thanked
be Emperor it wiset directed at him. He
lit help cursing the diy he was gives
he staking helthole that was Cerbera base
his fietposting
He was jolted from his reflections by a
ick gobbet of grey mest hitting him on
he back of his neck. Thin gruch lesked
0 hip high collar as the Ork Husters
chind him toured and buwled with
sghter. Their able was buikling nder
he weight of two massive, unshaven brutes,
Lick with blood as they punched each
her senseless. Turning. Marquanse siw
both combatants were baring their
cth in atavistic Soarls,seither with
i like 4 foll set of teeth: They were
>t bothering 10 defend Many of the Ork
Hontess were smashing thei fists into the
se in time. howling encouragement.
ral others were slinging meat at each
tet, batkiog laughter and bellows of rage
singling as chairs were overturned and
sees shoved into foodstaions. One of
hem, hall his scalp missing. wa slicing
sill-markings ito his chest with » krife
he length of Marquanse’s forearm, Every
se of them bote trophies: derd body
parts of defeated greeaskias. Mast of them
were shouting. and the soise was desfening
Marquasse looked down in disgust. only to
ce 4 thick trickle of vomit meander
between his (reshly polished boots. The
kof swest, blood, cil snd hile
Suddenly, one of the Mordias shot to his
feet, red-faced with rage, and barked an
order for them to cease As one, the Ork
Hunters stopped immediately. twelve sets
of eyes immediately turning on the
perpetator with 2 hostile savagery that
searly cost Marquanse control of his
adder
‘The Ingest of the brutes scraped his chair
slowly backward, and stood up slowly as
silence descended across the mess bal
Macquanse noted that the smaller sergeant
seis still siting, itcot on bis food. The
sim strode ponderously toward thet table,
‘wiping his mouth with + burly arm. His
face was tattooed. with the likeness of an
(Ork shall, his scarred, weathered skin slick
with + sheen of rank sweat. He belched
Inaly, the Mordian recoiling im distaste as
particles of food hit his starched uniform
The gint spoke
“This is Helltows, boy. Diferent rues
here. My lads just spent sinteen days ia a
living sightmae, killed “em twelve Gorks
ted cighty-two Morks. They wanas relax
Wanna cut loose. Get outts their faces, or
Tl get into yours” He pushed the
Mordiaa back into his chair with such
force that all of the plates on the ble
amped
Marquanse flinched ia sympathy. The
Mordiaas face had tu
although his com
‘oeals, he did not touch his food.
ashen. und
es rrwined to their
9rks. Occasionally, a squad of the Ork —are._not only adopting the Orkoid savage beasts they have given 1
Hunters will return to Gerbera base — manner of war, but also many of their ives to fight, a vile slight upon
laden with the skulls and scalps of the superstitions, codes of conduct and honour of the Emperor's warriors.
many Orks that they have culled on cons. At best, these soldiers have
their forays. ‘ound that to destroy their enemy
beyond doubt, they must understand
them and adopt their combat doctrine.
At worst, they are degenerating into the
‘A worrying trend in the Ork Hunters’
} combat doctrine has been noted in
recent times. It seems the Ork Hunters
ARMAGEDDON ORK HUNTERS
Soldiers trom the Ork Huntor regiments are savago wartors and in thoi short
history have alieady eared themselves a fearsome reputation. Squads need to
‘operate in isolation for many weeks in the jungle and frequently return to Cerbera
| | ase with gris trophies taken from the Greenskins they have slain. These
trophies often take the form of Ork tootn necklaces and skulls as well as more
‘mundane items lke glyphs and stikkbomb2. In adstion to his normal equipment
‘every Ork Huntor also caries his ‘scalpe’, a huge macheto-ike weapon that
tan be used to dacapitata an Ork with one blow. Ther feral appearance and
coarse manner has led tothe Ork Hunters being regarded as ite beter han
|_| the Orks they hunt anc earned them the enmity of many regiments stationed
@e?
a" aaa x
‘Andy Hoare's Ork Hunters use a variety of Orky weapons such as Shootas and Choppas trom the plastic Ork sprues.
20 ARMAGEDDON REGIMENTSthei
the
USING AN ORK HUNTERS ARMY IN WARHAMMER 40,000
ELITES
‘TROOPS
FAST ATTACK
HEAVY SUPPORT
You will need a copy of Codex Imperial Guard and Codex Catachans to use this army list.
Ho 1 Ork Hunters Command HO (uso ne enty for Daxter tran Conan HO sts as Blo
{0-5 Commissars (in Coser mgr Cus)
‘Ork Hunters Fire Sweep Team ise ne any x Onan Vereen Asa Yam. ods as ben),
Ogryns (ne Coan inp Gus.
(Otk Hunters Infantry Platoon (vse sky x Coat Ayan ads a below.
(Ork Hunters Sentinel Squadron (uso 0 omy 1: Deurmora Senne! Squcon, sates a8 Deo,
(Ork Hunters Patrol sins sary Dash eran Pat Setar, asada ly
0-2 Mortar Heavy Weapons Squads, Booby Traps, 0-1 Armoured Suppon Vehicle
(this may be a Chimera, Leman Russ Exterminator, Basilisk or Hellhound),
Many of the Armagecidon Ork Huntors equade de the
army lists entries trom Codex Catachans. However, where
a troop type is listed as a Deathworld Veteran in thelr
special rules section, substitute the Jungle Fighters abllty
(See below). In all other respects these ary listentries
‘are identical to the army lists in Codex Catachans.
FORCE ORGANISATION
Jungle fighters: Armageddon Ork Hunters have adapted
and trained so extensively that they have become masters
cof jungle warfare. Although they are nat born into the
jungle and hence wil never be the equal of solders such
as the infamous Catachans, they have become highly
skilled nonetheless. They are the only survivors of
apocalyptic combat between their previous regents and
the Orks of the equatorial ungle, and every one of them is
as skiled as they are tough
‘The following rules apply to all Armageddon Ork Hunters:
+ Armageddon Ork Hunters roll 306 and pick the highest
to see how far they can move through jungle terrain. When
pursuing and falling back through dificult terrain, they roll
D6 and halve the result. They only become ‘spooked’ on
the roll ofa triple one and only set off booby traps on any
roll of a triple (three fives, for example)
+ Armageddon Ork Hunters receive a 4+ cover save for
‘being in woods or jungle terrain.
‘Armageddon Ork Hunters may infiltrate as described on
page 134 of the Warhammer 49,000 rulebook. They may
only do this in missions which allow infiltration and only i
they use their abilly to set up or move into woods or
|ungles. Sentinels may not use this abilty.
rk Hunters: The hard-bitten squads of the Ork Hunters
have dedicated their lives to fighting the Orks, and have
‘even adopted effective tactics against the Orks in close
‘combat. In any assault, Armageddon Ork Hunters always
hit Orks on a 3+.
To know the enemy: The Armageddon Ork Hunters have
adapted tothe Ork way of war 0 completay that worying
syGhologialsinlaites have begun to emerge.
Armageddon Or Hunters benefit frm the Waaagh!
special ule (call the Aazgh Rute it hele.) won
fighting Orks (any ype). When a squad of Arnagecon
(Ork Hunters charges into close combat chock is size by
rolling 206. the score is equal orless than the number of
‘Armageddon Ork Hunters inthe squad, they charge in
with arousing warery 10 ral that ol the Orks they fight. Al
the Ork Hunters in the squad double their Initiative
characteristic for the rest of the assault phase. In future
assault phases they revert to their onginal Initiative values.
Ht the 206 roll is greater than the number of Ork Hunters
left in the squad they charge in as normal and attack with
their basic Initiatve valve.
(rk Hunters who make a sweeping advance into the.
‘enemy also use this rule. The test for this made at the
beginning of the assault phase so any casualties from
‘enemy fire will reduce the chances of them managing to
‘maintain their momentum,
‘Sentinels: Ork Hunter Sentinels are idertica 0 the Deathword
‘Sentine! Squadron entry in Codex Catachans. and occupy a Fast
Attack choice on the foe organisation chart
WARGEAR.
‘Armageddon Ork Hunters very rarely have a chance to
return to Cerbera base and replenish thelr ammunition,
their pattols often lasting weeks on end. AS a result, the
‘Armageddon Ork Hunters commonly use captured Ork
weaponry. Some of the strongest Ork Hunters have even
been known to wield the crude axes of the Orks in clase
combat. Various Imperial reports have postulated that the
‘Armageddon Ork Hunters actualy prefer Ork weapons for
the sheer noise and chaos they can cause when an
‘ambush is sprung,
‘Any model in a Deathworld Veteran Fire Sweep team in an
‘Armageddon Ork Hunters army may be equipped with @
cchopna for +2 points. See rules below.
‘Any model in a Deathworld Veterans Patrol in an
‘Armageddon Ork Hunters army may be equipped with a
shoota for +1 point. See rules below.
‘Armageddon Ork Hunters characters may Duy choppas
(+2 points), stuggas (+1 point) or shootas (+1 point) in
Addtion to those items listed in Codex. Imperial Guar,
‘Choppa 3 2pis
(in close combat, choppas limi the Saving throw of an
‘enemy model to a 4+ al best, All medele using chopoas
count as having Initiative 2.)
Shoota tpt
{Al models using shootas count as having Baltic Skil 2.)
Shugga 8 4 pt
Weapon Range St. BP. Type
Suga ea 6 Pistol
Shoota 24" 4 6 Rapid FireThe Death Korps of Krieg, a very
powerful martial force, are well-known
for their dour habits and sinister
appearance. No regiment in the
Imperial Guard has such an accord
with death, and the sons of Krieg adorn
heir solemn, dark greatcoats with
skulls, bones and other such icons of
mortality
The history of the Death Korps is
peculiar indeed; when the Auterch of
Krieg renounced the Imperium his
populace rose up against nim in a
devout fervour, and the regiments
raised to combat the heretic responded
with such hortfic force that the planet
of Krieg was changed forever. In fact,
this uprising led to a five-hundred year
long campaign of atomic purging that
resulted in the previously populous
Krieg degenerating into a. toxic
wasteland of ash and ruins.
Yet the sacritice of their home world
seems not to be enough to atone fo
the Autarch’s heresy. The Death Korps
of Krieg stil believe they should be
punished for the stain on their planet's
honour, and have embarked upon a
quest for absolution that takes them
Darren Latham’s Death Korps are based on Stee! Legion troopers.
into the most desperately dangerous
warzones and hopeless battles in the
Imperium. Their martyrdom in. th
name of the Imperial cause is wo
documented, for the Korps do not fee
death. In fact, many seem to welcom
it, and a platoon of Death Korps wi
quite willingly follow orders deemed to
be suicidal by less dedicated troops. As
result of this, officers of the Kried
know that their orders will be carrie
out efficiently and to the letter. Iti this
surety that has led to many victories
against seemingly impossible odds.
DEATH KORPS OF KRIEG TROOPER
Troopers trom the Death Korps wear dark greatcoats and ther sinster appearance
reflects the uncompromising nature ot the regiment. Death Korps solders do not
fear dying and are more than wiling to sacrice ther own lives for the greater good
of the Korps. This accord with death leads many solders to adom thoie unos
land weapons with skulls and ather grim symbols of mortality. The Death Korps
‘expect to be fightng in the deadliest warzones and their soldiers are equipped
‘accordingly with respirators, cok-weather gear and survival packs that allow them
1 actin the most extreme operational envroreents.
Gis
22 ARMAGEDDON REGIMENTS‘The air was far worse than humid, and
tiny droplets of viscous liquid hung
suspended in the tepid atmosphere like
static rain. Three weeks had passed
since the rift had opened upon the
agri-world of Hubris IV, and Chios
ran rife through what was once 2 sine
and productive planet. Now the
Landscape itself actualy breathed like
some monstrous beast. the black
columa of Death Korps marching
cross acres of puckered skin and
through forests of thick, slime-covered
Veteran Sergeant Mahler Kaew full
veel why his superiors had requested
0 be transferred here. The minions of
Chaos epitomised weakness, especially
those that revered this particular god.
and must be eradicated. No matter that
they had lost most of their compuny
to starvation and disease. They would
ving the Emperor's grace hack to this
world.
At a curt command from the frost of
rhe columa, the Death Korps fanned
out into a battle fine as doctrine
dictated. The armoured support, 2
resplendest. symbol of the Emperor's
night, took up its positions. Imperial
pennants and skull-emblazoned banners
fluttered im the breeze above: rank
upon rank of lack grestéoats For s
second, all was still
‘Without warning there was 2 deafening
scream, and all hell broke loose
Countless fleshy mouths were pecling
pea in the ground ahead Clmbering
out of the foul orifices were all
-sannet of monstrosities. 1 catalogue of
perversion and insasity. The lisguns of
she Death Korps opened fire, scaring
10 daemon flesh in as perfect «
firing drill as displayed on the
cbrertanean rifle ranges of their home
inet. Coalescing in the air mere feet
shed. a horned. dripping head leered
wt from the ether, straining forward
to catch the trooper next to Mahler in
its distended jaws. Mahler and his
squad took out the thing's eyes, firing
poimblank as it came for him, the
shastly apparition dissipating at the last
second as his bayonet punctured its
bulging forehead.
‘The tide of atrocity spilling across the
ground was closing fast. 2 gestalt
entity of lascivious flesh and gibbering
faces. To the right. a troupe of clawed
dacmon-hags danced and slithered
forward, their seasvous bodies writhing
obscenely. One of them headed toward
Mahler, its grinning features twisting
into a foul parody of 1 woman from
his past. Its aura of evil beauty was
overpowering, Claws raised, it reared
hack to strike Mahler shot it in the
mouth,
Shouting prise to the Emperor, the
Death Korps blew apart diemon upon
daemon, their grotesque forms
liguetying and running like quicksilver
across the dermal landscape. Many-
Timbed ‘lesh-scorpions clambered
across the bodies of the fallen, their
barbed tuils stabbing spasmodicslly ioto
anything that still drew breath Battle
tunks thundered shells into the gaping
‘mae-porials that had vomited forth
the Chaos filth. the landscape
shuddering. in pain with cach titanic
detonation. Lasguns sliced through
voprotected flesh time and time again,
the air sizaling with the steach of
battle. And yet ot one of the Death
Korps hesitated in his duty. Mahler
expected nothing tes.
Qn the left flank. a flock of diemoss
wheeled towards them, their long
limbed bipedal steeds