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How to make your own Cards Against Humanity \Y) Download this PDF and print it at home. You can use regular white paper, or heavy white cardstock if you have any. worry if you don’t have a color printer. Cut the cards along the lines using scissors or an ancient katana. The more precisely you cut the cards, the easier they'll be to handle later. If you use a katana, we recommend the traditional jOge-suburi overhead strike. You’re done! & The cards are black and white, so don’t Game Rules Basic Rules To start the gare, each player draws ton white cards “The player wtio most recently pooped begins as the Card Czar and draws a black card. If Hugh Jackman is playing, he goes frst, regardiess of how recently he pooped. “The Card Czar reads the question or filln-tne-blank phrase on the black card out loud. Everyone else answers the question or fils inthe blank by passing one white card, face down, tothe Gard Czar “The Card Czar then shuffle athe answers and reads each card combination outloud tothe group. The Card Czar should re-read ‘the black card before presenting each answer. Finally, the Card Czar picks the funniest pay, and whoever submitted it gets one point ‘tor the round, a new player becomes the Card Czar and everyone Graws back upto ten white cares. PICK@ Some black cards say “PICK 2" onthe bottom. To answer these, ech player plays two white cards in cornbination. IMPORTANT: ‘range them inthe order that the Care Czar should read them—play the frst card face down, ane then play the second cara face down on top oft Gambling It you have more than one white card that you thnk could win a round, you can bet one of your points to play an extra white card. If ‘you win, you keep the point. Ifyou lose, whoever wins gets the point you wageres House Rules Cards Against Humanity is meant to be remixed. Here are some of ur favorte ways to pimp out the rules Rando Cardrissian: Every round, pick one random white card rom the pile and place it into play. Tis card belongs to an imaginary player named Rando Cardrissian, and fhe wine the game, al players ‘go home ina state of everlasting shame, Happy Ending: When you're ready to end the game, play the "Make haiku" black card, Ths isthe official coremonial ending ofa good {game of Cards Against Humanity. Note: Haikus don't need to follow the 5-7-5 form. They just have to be read dramatically. Never Have I Ever: At ary time, players may lscard cards that they don't understand, but they must confess thir ignorance tothe group and suffer the resulting hurilition, House Rules (cont.) ‘Wheaton's Law: Each round, the Card Czar draws two black cards, chooses the one they'd prefer to play and puts the other atthe bottom ofthe black car pile Rebooting the Universe: At any tim, players may trade in a point to reluen as many white cards as they'd ike to the deck and craw back. roten, Packing Heat: For Pick 25 all playors draw an extra card betore Playing the hand to open up more options. Meritocracy: Instead of passing clockwise, the role of Card Czar passes to the winner ofthe previous round. ‘Smooth Operator: fa player sips a car fom their hand into Conversation without anyone noticing, they may ade it for one point the player is called out, they fosea point this rules confusing, you're taking this game too serously. Tie Breaker: Ifthe Card Czar cat dacide between two white cards, ‘they may dectaro a Tie Broakor. nthe event ofa Tle Break, tho ‘more conventionally attractive player wins {Chubby Bunny: Players crumple up their winning cards and keep ‘them in their mouths as points. Freaky Friday: Players play Cards Against Humanity while wearing ‘hole mother underpants. Hard Mode: Pay Cards Against Humanity while raising four kids,

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