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“MUSIC PLAYER APPLICATION”

A PROJECT REPORT

Submitted by

Karan Katyal (21bcs5815)


Paaesee Rai (21bcs5707)
Jai Badachiya (21bcs5775)
Priyanka Chaudhary (21bcs5809)
Ritesh Sharma (21bcs5799)

In partial fulfilment for the award of the degree of

B.E (B.Tech)
IN
Computer Science and Engineering (CSE)

Chandigarh University
Aug – Dec 2023
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BONAFIDE CERTIFICATE

Certified that this project report “Efficiency in order” is the bonafide work of
“Jai Badachiya (21BCS5775), Karan Katyal (21BCS5815), Paaesee Rai
(21BCS5707), Priyanka Chaudhary (21BCS809), Ritesh Sharma
(21BCS5799)” who carried out the project work under my/our supervision.

SIGNATURE SIGNATURE
Er. Roop Lal (E12862)

HEAD OF THE DEPARTMENT SUPERVISOR


Department of Computer Science & Department of Computer
& Science & Engineering
Engineering

Submitted for the project viva voce examination held on

INTERNAL EXAMINER EXTERNAL EXAMINER


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TABLE OF CONTENTS

List of Figures………………………………………………………………………… 17
List of Tables…………………………………………………………………………. 1
List of Standards…………………………………………...………………………….

Chapter 1 INTRODUCTION …………………………………………………………….. 5


Chapter 1.1 ……………………………………………………………..
Chapter 1.2 ……………………………………………………………..
Chapter 1.3 ……………………………………………………………..
Chapter 1.4 ……………………………………………………………..
Chapter 1.5 ……………………………………………………………..

Chapter 2 LITERATURE REVIEW/ BACKGROUND STUDY ………………….. 8


Chapter 2.1 ……………………………………………………………..
Chapter 2.2 ……………………………………………………………..
Chapter 2.3 ……………………………………………………………..
Chapter 2.4 ……………………………………………………………..
Chapter 2.5 ……………………………………………………………..
Chapter 2.5 ……………………………………………………………..

Chapter 3 DESIGN FLOW/ PROCESS …………………………..…………………….. 12


Chapter 3.1 ……………………………………………………………..
Chapter 3.2 ……………………………………………………………..
Chapter 3.3 ……………………………………………………………..
Chapter 3.4 ……………………………………………………………..
Chapter 3.5 ……………………………………………………………..
Chapter 3.6 ……………………………………………………………..

Chapter 4 RESULT ANALYSIS AND VALIDATION ……………………………….. 19


Chapter 4.1 ……………………………………………………………..

Chapter 5 CONCLUSION AND FUTURE WORK …………………………………… 29


Chapter 5.1 ……………………………………………………………..
Chapter 5.2 ……………………………………………………………..

References ……………………………………………………………………………………. 32
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List of Tables

Table 2.1 ………………………………………………………………………………….


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ABSTRACT
The realm of music consumption has undergone a substantial transformation in recent years,
witnessing the dominance of digital streaming services in the industry. Nevertheless,
standalone music players maintain a distinct appeal, affording users increased flexibility and
control over their music collections. This paper explores the development of a Python-based
music player designed to deliver a seamless playback experience while incorporating features
such as song recommendations and YouTube download functionality.
The music player application was meticulously crafted using Python, a programming language
renowned for its versatility and user-friendly attributes. Various libraries and frameworks were
harnessed to achieve the desired functionality, with the pygame library serving as the linchpin
of the music player. This library, tailored for multimedia applications, facilitates audio
playback, playlist management, and the creation of an intuitive user interface.
To provide users with personalized music recommendations, the application employs
collaborative cosine similarity calculation. The cosine similarity between a user's profile vector
and the feature vector of a song is computed, offering a metric for gauging how closely the
user's preferences align with the characteristics of a given song.
The integration of YouTube download functionality empowers users to effortlessly expand
their music collections. Leveraging the pytube library, the application facilitates the
downloading of songs from YouTube, enabling users to store their favorite tracks directly on
their local devices. This feature proves particularly valuable for accessing music not readily
available on mainstream streaming platforms.
The application's user interface was designed with simplicity and usability as top priorities.
The layout is intuitive and uncluttered, allowing users to navigate various functionalities with
ease. Visual elements have been thoughtfully incorporated to enhance the overall aesthetic
appeal and provide clear feedback for user interactions.
The development of a Python-based music player with song recommendation and YouTube
download capabilities has proven to be a rewarding undertaking. The application seamlessly
integrates various functionalities, offering users a versatile and user-friendly tool for managing
and expanding their music collections. The collaborative filtering-based recommendation
system enhances the user experience by introducing them to new music aligned with their
preferences. The YouTube download feature further elevates the application's value
proposition, enabling users to acquire songs not available on mainstream streaming platforms.
Overall, this application serves as a testament to the potential of Python in creating feature-rich
and user-centric music applications.
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CHAPTER 1.
1. INTRODUCTION:
1.1 Identification of Client / Need / Relevant Contemporary Issue:
“Music gives a soul to the universe, wings to the mind, flight to the imagination, and life
to everything.” – Plato [1] This is a very famous quote that defines the beauty of Music. Music
is a way for someone to express his/her emotions, feelings, views and gestures. It is a way for
a person to spend their free time during travels and when someone feels low, music also helps
in uplifting morals. During prehistoric musical times, people tended to express their music and
ideas primarily through oral media. However, as social classes increased, many European and
Asian societies considered literacy superior to illiteracy, leading people to begin writing down
their musical notation [2]. We can understand how big the music listeners market is by the
report of The Time that Taylor Swift’s Eras Tour is projected to generate close to $5 billion in
consumer spending in the United States alone. “If Taylor Swift were an economy, she’d be
bigger than 50 countries,” said Dan Fleetwood, President of QuestionPro Research and
Insights, in a story for GlobalNewsWire. [3]
In FY23, music streaming services in India recorded an average of 170 million monthly active
users. This reflects an upward trajectory that has grown since fiscal 2020 with about 50 million
monthly active users joining during the pandemic. Additionally, music streaming in the South
Asian market increased by 16% from FY22 to FY23. [4]

To capitalize on this great market of the Music industry, the project allows users to play their
favourite songs offline available on the device. Music is a very vast genre with every person
with their own unique taste and music taste is very much proportional to mood. This Music
Player also provides users with music recommendations for their particular tastes and moods.

1.2 Identification of Problem:


In today's digital age, music has become an integral part of our lives and countless people rely
on music players to select and listen to their favourite tracks. However, as the digital music
landscape continues to evolve, several challenges and difficulties have emerged for users,
highlighting the need for a music player that can solve these problems quickly. Reasonable and
effective way. Users encountered compatibility issues when trying to play music in different
formats and quality levels. The lack of support for specific audio formats or codecs can lead to
frustration for users with diverse music libraries. While some music players offer advanced
features, their user interfaces can be cluttered and unintuitive, affecting the overall user
experience. A clear and user-friendly interface is important for an enjoyable music-playing
experience.

Develop a music player that prioritizes offline playback that delivers a smooth music
experience, respects user privacy, ensures wide format compatibility, and delivers a great user
experience. It is not only suitable but also suitable for the growing needs and preferences of
music lovers as a music library and with the ever-increasing diversity of genres and artists, the
need for an intelligent and efficient recommendation system is becoming increasingly clear.

This project aims to address these challenges by creating a music player that not only provides
offline playback but also leverages innovative features and user-centred design principles to
create a music player that stands out in the competitive landscape. This project aims to develop
a music player that not only allows users to enjoy their existing music collection but also
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actively helps them discover new and interesting music, thereby improving the overall music-
playing experience.

1.3 Identification of Tasks:


Defining a task involves clarifying its purpose, scope, and requirements. Start by defining the
specific goal of the task and its importance. Set boundaries to prevent scope creep and identify
all critical requirements, dependencies and constraints.
For complex tasks, break them down into manageable sub-tasks and record all relevant details
for clear communication. This systematic approach to task definition lays the foundation for
effective task management and successful project execution.
Processes involved in project development:
Project Setup and Planning

 Define project objectives and scope.


 Create a high-level project plan.
 Identify team members' roles and responsibilities.
 Research and gather initial user requirements.

Technical Design and Architecture

 Decide on the architecture and technologies to be used.


 Plan the database schema for storing user data, music metadata, and recommendations.
 Create basic wireframes for the user interface.

Development

 Build the core functionality of the music player, focusing on offline playback and audio
format support.
 Implement user authentication for account creation and data storage.
 Develop the recommendation system (focus on a simplified version).

Testing and Completion

 Conduct testing of key features, including offline playback and basic recommendation
functionality.
 Identify and address critical bugs and issues.
 Prepare for deployment on a single platform.
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1.4 Timeline:

FIG: 1.1 GANTT CHART


 WEEK 1: Project Setup And Planning:
In the first week, the primary focus will be on establishing the foundation for the
project. This includes defining the project's objectives and scope, creating a high-level
project plan to outline milestones, identifying team members' roles and responsibilities,
and initiating the gathering of initial user requirements. This week sets the stage for the
entire project.

 WEEK 2: Technical Design, Architecture And Basic Development


During the second week, the project shifts toward the technical aspects. Key tasks
include making crucial architectural decisions, planning the database schema for
storing user data, music metadata, and recommendations, and creating basic wireframes
or mock-ups for the user interface.

 WEEK 3 - 4: Development And Testing


Weeks 3 and 4 mark the core development phase. Here, the team will focus on building
the essential functionality of the music player. These weeks are critical for feature
development.

 WEEK 5: Testing And Completion


In the fifth week, the project gears up for deployment. Testing becomes a central
activity, covering critical features such as offline playback, audio format support, and
the rudimentary recommendation system.
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1.4 Organization of the Report:


1. Introduction: It is the segment that contains information about what the problem is
solving and whom it’s going to help. It contains information about how the project
works, and what are the steps for the completion of the project, it also contains the
future foreshowing of the project and what are the problems it’s going to solve.

2. Literature Review: In this segment, some projects are discussed that are working on
similar topics and share the same outcome. This segment shows how this project is
different from other projects and on which basis it is better than the old ones. Critically
evaluate the features identified in the literature and prepare a list of features
ideally required in the solution.

3. Background: In this report segment, we discuss the Dataset taken for the machine
learning model development. In this, all the headings were discussed.

4. Design Flow / Process: It will contain the framework of the project and the pseudocode
for the same. It also contains the algorithms used in machine learning and data model
training.

5. Result: This segment of the report contains the outcomes and the results formed by the
detailed analysis and data model training.

6. Conclusion and Future Scope: Should include expected results/ outcome, deviation
from expected results and reason for the same. It will include the Way ahead that
required modification in the solution, change in approach, and suggestions for
expanding the solution.

CHAPTER 2:
LITERATURE REVIEW
In the literature review, we will embark on an extensive exploration of music player
development, focusing on key elements such as offline playback, user interface design, support
for multiple audio formats, and the integration of recommendation systems. We aim to
scrutinize existing project models and technological approaches that have been employed in
the domain of music player development. By examining these approaches, we will uncover
their strengths, weaknesses, and limitations, which will provide valuable insights and inform
our decision-making process to determine the best approach for our music player project.

Moreover, we will delve into current research and trends within the field of music player
technology. By doing so, we intend to identify gaps and unexplored opportunities that may
guide our project's innovation and differentiation. The dynamic nature of the music player
landscape necessitates a thorough understanding of the latest advancements and user
expectations, enabling us to create a music player that not only meets but exceeds the evolving
needs of music enthusiasts in the digital age.
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2.1 Timeline of the reported problem:


The realm of music and audio offers diverse modes of expression for individuals with varying
preferences and abilities. However, for those who appreciate music, the lack of a common
language of enjoyment can be isolating. Music is a universal language, but its appreciation
varies widely. While enthusiasts can deeply connect with their favourite tunes, others may find
it challenging to engage with music in a meaningful way.

This project aims to bridge this gap by developing a music player that transcends language
barriers and personal preferences. By creating an intuitive and user-friendly music player, we
aspire to bring people together through the universal appeal of music. Our objective is to
develop a platform that allows individuals, regardless of their musical background, to enjoy
and share their favourite songs seamlessly.

In recent years, advancements in technology have transformed the way we consume and
interact with music. Streaming services, personalized playlists, and recommendation
algorithms have revolutionized the music listening experience. However, there remains room
for innovation and improvement in the field of music player development. Our project seeks to
tap into these possibilities and enhance the way people engage with music, fostering a sense of
unity and enjoyment among users.

2.2 Some related and similar works:


Some research so far:
S.No. NAME Key Features Findings
1. resonance React 1. Have a great library
Python of 160,000 songs.
2. User-friendly
3. 300ms
recommendation
speed.

2. Music Recommendation based on 1. Recommendation


Recommendation 5 last based on 5 played
previous songs.
System by Anita 2. Spotify dataset
Soroush

3. Spotify One of the biggest music 1. Recommendation


library playlists based on
users.
2. Have music
broadcast rights
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4. YT Music Every song available


Almost every piece of music
is available.
5. Apple Music Clean interface Music quality is higher than
Big library others
6. BlackHole Flutter-based music player Offline music player with
application. the option of creating
playlists.
7. Rainy Rainy Musicart is a 1. Python-based
lightweight music player application
based on Python. 2. Supports every
format
8. Python-music-server Uses Raspberry Pie servers 1. Python-based
for the process. 2. Uses servers for
users
Table 2.1
2.3 Bibliometric analysis
The data analysis of the music player projects reveals significant insights and trends in the field
of music player development. These projects, each with its unique features and limitations,
collectively contribute to the evolution of music players, striving to meet the diverse needs of
users. While no project can be perfect given the constant advancements in technology, these
projects serve as stepping stones towards more accessible and enjoyable music experiences .

1. resonance [5]
 Key Features: Large library of 160,000 songs, user-friendly, fast recommendation
(300ms).
 Findings: Search issues at times.
 Limitations/Shortcomings: Occasional search problems.
2. Music Recommendation System by Anita Soroush [6]
 Key Features: Recommends based on the last 5 played songs, uses Spotify dataset.
 Findings: Slower compared to other projects.
 Limitations/Shortcomings: Relatively slower performance.
3. Spotify [7]
 Key Features: Vast music library, user-based playlists, music broadcast rights.
 Findings: Offers personalized playlists based on users.
 Limitations/Shortcomings: Many services require payment and include ads.
4. YT Music [8]
 Key Features: Almost every song available.
 Findings: Offers an extensive music collection.
 Limitations/Shortcomings: Lengthy and data-consuming ads.
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5. Apple Music [9]


 Key Features: Clean interface, extensive library, high music quality.
 Findings: Offers superior music quality.
 Limitations/Shortcomings: Expensive and lacks offline playback support.
6. BlackHole [10]
 Key Features: Flutter-based music player with playlist creation.
 Findings: Enables offline music playback and playlist creation.
 Limitations/Shortcomings: Not supported on iOS.
7. Rainy [11]
 Key Features: Lightweight Python-based music player.
 Findings: Supports various music formats.
 Limitations/Shortcomings: Basic music player.
8. Python-music-server [12]
 Key Features: Uses Raspberry Pi servers, Python-based.
 Findings: Relies on server technology.
 Limitations/Shortcomings: Some glitches in operation.

2.4 Review Summary


In the realm of music player development, several critical factors warrant consideration,
including cost-effectiveness, ad-free listening, support for every format, and offline listening.
Striking a balance among these elements is pivotal to the success of the project. The technology
must be designed to be affordable and accessible to users of all backgrounds, ensuring that the
enjoyment of music remains inclusive and unrestricted. Simultaneously, the project must
provide an ad-free and smooth listening experience, prioritizing uninterrupted enjoyment and
the ability to listen offline. Supporting every audio format is essential to accommodate users'
diverse music collections. Offline listening is also crucial, allowing users to enjoy their
favourite music without an internet connection. Thus, addressing the challenges of cost, ad-
free listening, support for every format, and offline listening is fundamental to the overall
success and adoption of the music player project.

2.5 Problem Definition


Within the domain of music player applications, there are inherent limitations that impede the
holistic music listening experience. These constraints encompass connectivity dependencies,
intrusive ads, a lack of personalization, and restricted format compatibility. Our project
endeavours to address these challenges by crafting an offline music player equipped with an
advanced recommendation system. This innovation aims to provide uninterrupted offline
playback, a seamless ad-free environment, finely tailored music suggestions, and
comprehensive support for various audio formats. Through these focal points, our project
aspires to distinguish itself and enhance how users interact with and relish music in the digital
era.
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2.6 Goals/Objectives:
The goal of this music player project is to provide

1. Seamless Offline Experience: Develop an offline music player that ensures


uninterrupted listening without the need for a constant internet connection.
2. Ad-Free Environment: Integrate an ad-free feature to enhance the overall user
experience, eliminating disruptive advertisements and reducing data consumption.
3. Personalized Recommendations: Create and implement an advanced
recommendation system that tailors music suggestions based on user preferences and
listening history.
4. Format Flexibility: Ensure compatibility with various audio formats to accommodate
diverse music collections.
5. Song Download: Ensures that the user can download the recommended song of their
choice through the Download option.
6. Song Search: Users can search song of their choice through the search bar provided in
the download section with the help YouTube library.
7. User-Centric Optimization: Continuously refine the music player through user
testing, feedback collection, and performance optimization for a smooth and responsive
user experience.

3.1. Evaluation & Selection of Specifications/Features:


The Music Player Application is a working design having a future scope for various
developments as a product that will help people listen to their music playlists and also provide
them with a recommendation. These include a clean and intuitive user interface, high-speed
performance, a robust recommendation system utilizing machine learning algorithms,
comprehensive support for multiple audio formats, an offline mode for uninterrupted listening,
and efficient playlist management. By incorporating these features, the music player aims to
deliver a seamless and personalized listening experience, setting itself apart as a standout
solution in the music player landscape.
The Music Player Application provides a range of features to deliver a seamless and
personalized listening experience, setting itself apart as the superior choice in the music player
market. The Music Player Application provides a personalized listening experience, setting
itself apart as the top choice in the market.

1. Clean User Interface (UI):

 Literature Evaluation: A clean UI is consistently praised in music player apps. Users


prefer intuitive, clutter-free interfaces that make music selection and playback
straightforward.
 Ideal Feature: Implement a sleek, user-friendly UI with well-organized menus, an
appealing design, and easy navigation. Ensure that users can effortlessly find and play
their favourite songs.
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2. Fast Performance:

 Literature Evaluation: Speed is highly valued in music players. Users expect swift
loading, responsive controls, and minimal latency for a seamless listening experience.
 Ideal Feature: Optimize the app for speed. Employ efficient coding, minimize resource
usage, and utilize caching to ensure rapid start-up times and smooth performance, even
with large music libraries.

3. Recommendation System:

 Literature Evaluation: Music recommendation systems enhance user engagement.


They're praised for helping users discover new tracks based on their preferences and
listening history.
 Ideal Feature: Develop an advanced recommendation system using machine learning
algorithms. Tailor music suggestions based on individual user profiles, enhancing their
music discovery and personalization.

4. Support for Every Audio Format:

 Literature Evaluation: Music collections vary, and users appreciate flexibility.


Support for a wide range of audio formats ensures inclusivity.
 Ideal Feature: Ensure comprehensive audio format support, including popular formats
like MP3, FLAC, WAV, and more. This allows users to enjoy their diverse music
collections without format constraints.

5. Offline Mode:

 Literature Evaluation: Offline listening is essential for users on the go or with limited
data access. It's a highly regarded feature.
 Ideal Feature: Implement a robust offline mode that allows users to download their
music for offline playback. Ensure easy syncing and management of offline content.

6. Song Search and Download:

 Literature Evaluation: Downloading songs of your choice within the app offers users
greater control over their listening experience.
 Ideal Feature: Adding a search and download feature to the app makes it a one-stop-
shop for music listening. These features integrate seamlessly with the recommendation
system, allowing users to easily download recommended songs.

6. Playlist Management:

 Literature Evaluation: Users create and manage playlists extensively. Effective


playlist management features are appreciated.
 Ideal Feature: Offer robust playlist creation, editing, and organization tools. Enable
users to create, edit, and share playlists with ease.
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3.2 Design Constraints:


It is crucial to consider design constraints when developing any project, as they help to define
the project's limitations and boundaries. In the case of a music player project, there are various
standards to consider when developing a Music Player Application. Here are a few examples
of potential design constraints to be aware of:

 Platform Compatibility: The music player should be designed to work on desktops.


This constraint may require adapting the user interface and features to suit the
capabilities and limitations of each platform.

 Resource Utilization: Optimize the music player for resource-constrained devices,


particularly when running offline. Minimize CPU and memory usage to provide smooth
playback on older devices.

 Music Library Size: Consider the maximum music library size your player can handle
effectively in offline mode. Define constraints to prevent the player from becoming
slow or unresponsive when users have extensive music collections.

 Different formats support: The music player should support the required formats and
provide the user with the best listening experience possible.

 Recommendation System Data Constraints: The recommendation system relies on


user data for accurate suggestions. Ensure data privacy and provide options for users to
control the data collection and recommendation process to comply with privacy
regulations.

 User Data Preferences: Allow users to customize the behaviour of the


recommendation system. Constraints should enable users to adjust the system's
recommendations to their preferences or turn it off entirely if desired.

 Storage Management: Implement constraints for efficient storage management,


including periodic removal of cached or downloaded content that hasn't been accessed
recently. This helps optimize storage usage over time.

 User Control: Allow users to manage and customize their offline content, giving them
control over which songs or playlists to download and keep offline.

3.3 Analysis of Features and Finalization Subject to Constraints:


Design and implementation constraints of the Music Player Application can vary depending on
the specific goals and objectives of the system, as well as the resources and technologies
available. However, some common constraints that should be considered when designing and
implementing Sign to text conversion systems include:
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 Technical constraints: These involve limitations related to platform compatibility,


resource utilization, and the supported audio formats. Technical constraints ensure the
player runs smoothly on various devices and can handle different types of music files
effectively.

 Ethical and legal constraints: The system must be designed to comply with ethical
and legal guidelines, such as privacy regulations, data protection laws, and accessibility
standards, to ensure responsible and ethical use of the technology.

 Maintenance and support constraints: The system must be designed to allow for easy
maintenance, updates, and support, to ensure ongoing functionality and reliability.

 Interoperability constraints: The system must be designed to integrate with other


systems and applications, such as Windows libraries, windows interfaces, and mobile
devices, to enable seamless communication and collaboration.

 Integration with existing systems: The system should work in harmony with the
existing OS and interfaces for seamless music listening.

 User Control Constraints: Constraints related to user control and customization allow
users to manage their offline content, adjust the behaviour of recommendation systems,
and have control over their music library.

 Storage Management Constraints: These constraints address efficient storage


management, including periodic removal of less frequently accessed content, and
optimizing storage usage while maintaining performance.

3.4 Design Flow

The design flow of an offline music player with a recommendation system encompasses the
logical sequence of steps and decisions in its development. This flow typically includes:
Sequential Approach:
1. Requirements Analysis: Understand user needs and gather requirements for the music
player, including features, user interface design, and the recommendation system.

2. Platform Selection: Choose the platforms (e.g., desktop) on which the music player
will operate and adapt the design accordingly.

3. Technical Architecture: Define the technical architecture, ensuring resource-efficient


operation, support for various audio formats, and clean UI.

4. User Interface Design: Create a user-friendly interface that allows easy control of
offline content, recommendations, and music library management.
5. Recommendation System Integration: Integrate the recommendation system,
considering user data privacy and customization options.
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6. Offline Mode Implementation: Develop the offline mode, enabling users to download
and manage their music for offline listening.

7. User Control Features: Allow users to customize their music experience, including
the ability to adjust recommendation system preferences.

8. Testing and Quality Assurance: Conduct thorough testing to ensure the player
functions as expected, maintaining performance and data privacy.
The design flow guides the development process, ensuring that the music player meets user
expectations, operates efficiently, and provides a customized and user-friendly experience.

Iterative Approach (User-centric approach):


1. User-Centric Approach: Start with a user-centric approach by understanding user
preferences, needs, and pain points. Collection of the dataset, filtering the dataset and
the process related to the recommendation system.

2. Conceptualization and Prototyping: Brainstorm and create prototypes of the user


interface and recommendation system to visualize the design.

3. Platform Selection: Choose the target platforms and adapt the design for optimal user
experience on each platform.

4. Technical Blueprint: Define the technical architecture and infrastructure, emphasizing


resource efficiency and robust data privacy measures.

5. User Interface Development: Design the user interface, focusing on offline content
management, recommendation customization, and a clean, intuitive design.

6. Recommendation System Integration: Integrate the recommendation system,


ensuring data privacy and user control over recommendations.

7. Offline Mode Crafting: Develop the offline mode, enabling users to download and
manage music for offline listening.

8. Iterative Testing: Conduct iterative testing and quality assurance, incorporating user
feedback for continuous improvement.

9. Deployment: Deploy the music player on the chosen platforms, keeping user training
and onboarding in mind.
This alternative design flow places a strong emphasis on user-centric design and iterative
development, enabling user feedback to drive improvements throughout the process.
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3.5 Design Selection:


The best design was selected after conducting the design flow and considering the various
factors on which the Music Player is the approach is the Use centric approach because

 User-centric: This approach starts with user needs and emphasizes iterative
development based on user feedback, ensuring a more tailored and user-friendly
product.

 Flexibility: It allows for greater flexibility and adaptability, as changes can be easily
incorporated during development based on ongoing user input.

 Faster Response to User Feedback: Iterative testing and user feedback integration
result in quicker response to user needs and preferences.

Fig- 3.5.1 Design Selection


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3.6 Implementation Plan/Methodology:


The flowchart outlines the working of the music player:

1. Start: The process begins with the user initiating the song selection.

2. Browse through folders: The user can browse through their music library or folders to find
a song of their choice.

3. Select one song or multiple: The user can either select a single song or multiple songs to
play.

4. Run the source code: The system's source code is executed to activate the song
recommendation feature.

5. Song recommendation through machine learning: The system utilizes machine learning
algorithms to analyse the user's listening history and preferences. Based on this analysis, it
generates a list of song recommendations tailored to the user's taste.

6. Select only one song: From the list of recommendations, the user selects a single song to
play.

7. Select playlist: The user can choose to add the selected song to a specific playlist.

8. Play the current song: The chosen song is played for the user's listening pleasure.

9. What to do: At this point, the user has several options:

9.1 Change song: If the user wishes to switch to a different song, they can select the
"Change song" option.

9.2 Resume/End: If the user wants to continue listening to the current song, they can
choose "Resume." Alternatively, they can select "End" to stop the playback altogether.

9.3 Recommendation: If the user desires more song suggestions, they can opt for
"Recommendation." This will generate a new list of recommendations based on their
listening history and preferences.

10. Download song: Users can download any song available on YouTube through the music
player.
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11. Add to playlist: You can add the downloaded songs to the current playlist and play
whenever u want.

Fig- 3.6.1 Methodology


CHAPTER 4
RESULT VALIDATION AND ANALYSIS
4.1 Implementation of the solution:
Collection of Necessary Libraries
Libraries are an essential component of software development, providing a pre-built set of
functions that developers can use to quickly and efficiently complete their projects. The use of
libraries can significantly reduce the time and effort required to complete a project, as well as
ensure that the resulting code is reliable, accurate, and well-optimized. Libraries can be thought
of as a toolbox that developers can use to build their applications. Rather than having to write
every line of code from scratch, libraries provide a set of pre-written codes that can be easily
incorporated into a project. This can save developers a significant amount of time and effort,
and help to ensure that the code is reliable and accurate.
21

Libraries can also be beneficial for those who are new to programming or those who do not
have extensive programming experience. By using pre-existing libraries, beginners can learn
from existing code and gradually build their skills. This can be particularly useful in
environments where time and resources are limited. Moreover, libraries can be open-source,
which means that they are freely available to use and modify. This can be particularly useful
for smaller development teams or individual developers who may not have the resources to
write their code from scratch. By using existing libraries, they can create complex applications
with relatively little effort. In addition, libraries can provide a range of functionalities, from
data processing to machine learning, data visualization, and more.

Fig 4.1. Required libraries

Here's a brief overview of each of the libraries mentioned above:[13]

1. Dearpygui: DearPyGui is a fast and powerful graphical user interface (GUI) toolkit for
Python. It is built on top of Dear ImGui and offers a simple way to create quick and powerful
GUIs for scripts. DearPyGui is well suited for creating both simple and complex GUIs. It is a
good choice for a wide range of applications.

2. Mutagen.mp3: Mutagen is a Python module that provides support for reading and writing
audio metadata. It supports a wide range of audio formats, including MP3, FLAC, and Ogg.

3. Tkinter: Tkinter is a Python library for creating graphical user interfaces (GUIs). It is built
on top of the Tk GUI toolkit, which is a cross-platform library that is available on most
operating systems. Tkinter is a popular choice for creating GUIs in Python because it is easy
to use and is included with the standard Python library.
22

4. Pygame: Pygame is a cross-platform Python library for game development. It is easy to use
and offers a wide range of features, including graphics, sound, and input handling. Pygame is
a popular choice for both beginners and experienced game developers.

5. Webbrowser: The webbrowser library in Python is a convenient way to open web pages in
a web browser from your Python code. It is included in the standard Python library, so you do
not need to install any additional packages.

6. Pytube: pytube is a Python library for downloading YouTube videos. It provides a simple
and convenient interface to interact with YouTube's API and allows users to easily extract
video and audio streams from YouTube videos. With Pytube, developers can integrate
YouTube video downloading functionality into their Python applications.
7. Youtube_search: YouTube_search-python is a Python library that allows you to perform
searches on YouTube and retrieve relevant information such as video details, channel
information, and playlist details. It simplifies the process of interacting with the YouTube API
for search purposes, making it easier for developers to integrate YouTube search functionality
into their Python applications.
8. Pandas: `pandas` is a powerful open-source data manipulation and analysis library for
Python. It provides data structures like DataFrame and Series, which are highly efficient for
working with structured data. Pandas simplifies tasks such as data cleaning, exploration, and
transformation, making it a popular choice for data scientists and analysts when working with
tabular data in Python.
9. Sklearn: `scikit-learn` (sklearn) is a widely-used machine learning library for Python. It
provides simple and efficient tools for data analysis and modelling, including various
algorithms for classification, regression, clustering, and dimensionality reduction. Scikit-learn
also offers utilities for model selection, preprocessing, and evaluation, making it a
comprehensive toolkit for machine learning tasks. It is built on NumPy, SciPy, and Matplotlib,
and is a go-to library for both beginners and experienced practitioners in the field of machine
learning.

Song download:

Fig 4.2 Song download and conversion

1. final_ext: Specifies the final extension of the downloaded file, in this case, 'mp3'.
23

2. format: Defines the preferred format for the audio. The value 'bestaudio/best' indicates that
the best audio quality available will be selected.

3. postprocessors: A list of post-processing steps to apply to the downloaded audio. In this


case, it's using FFmpeg to extract audio and convert it to MP3 format. Parameters include:

o key: Specifies the post-processor as 'FFmpegExtractAudio'.


o nopostoverwrites: If set to True, prevents overwriting files that already exist.
o preferred codec: Sets the preferred audio codec to 'mp3'.
o preferred quality: Sets the preferred audio quality to '5'.

4. outtmpl: Specifies the output template for the downloaded file. The template includes the
title and extension of the video, and the downloaded file will be saved in the 'download'
directory.

5. ffmpeg_location: Specifies the location of the FFmpeg executable. In this case, it's set to
'ffmpeg/ffmpeg.exe'.

Pre Command ():

Fig 4.3 Pre Command ()

Next command ( ):

Fig 4.4 Next command ()


24

Download_From_Youtube_To_Mp3():

Fig 4.5 Song command ()


Side Buttons:

Fig 4.6 Side buttons


Features:
1. Now Playing: Show the name of the currently playing song.
2. About the team: Contains the GitHub link of the project.
3. Add File: Button to add a song to the song list.
4. Add folder: Button to add a complete folder to the song list.
5. Remove All Songs: Empty the current song list.
6. Recommendation: This opens a new window of recommendation.
7. State: State of song such as playing, pause and none.
25

Media Control:

Fig 4.7 Media Control

1. with dpg.child_window(autosize_x=True, border=False):: This creates a child


window within the main window. The parameters indicate that the width of the child
window should adjust automatically (autosize_x=True), and there is no border.
2. with dpg.child_window(autosize_x=True, height=100, no_scrollbar=True)::
Another child window is created within the previous child window. This one has an
additional parameter setting the height to 100 and disabling the scrollbar.
3. with dpg.group(horizontal=True):: Inside the second child window, a horizontal
group is created. This means the subsequent elements will be arranged horizontally
within this group.
4. Buttons:
o Play Button (dpg.add_button(label="Play", ...):): A button labelled "Play" is
added with a specified width, height, tag, and callback function (play_pause).
o Previous Button (dpg.add_button(label="Pre", ...):): Similar to the play
button, a button labelled "Pre" is added with a different tag and callback function
(pre).
o Next Button (dpg.add_button(label="Next", ...):): Another button labelled
"Next" is added with a tag and callback function (next).
o Stop Button (dpg.add_button(label="Stop", ...):): A button labelled "Stop"
is added with a callback function (stop).
5. Volume Slider (dpg.add_text('Volume',pos=(43,35)) and
dpg.add_slider_float(tag="volume", ...):): A label "Volume" is added, and below it,
a floating-point slider is added for controlling the volume. The slider has a specified
tag, width, height, position, format, default value, and callback function
(update_volume).
6. Position Slider (dpg.add_slider_float(tag="pos", ...):): Another floating-point slider
is added for controlling the playback position. It has a specified tag, width, position,
format, and no default value.
26

Song list:

Fig 4.8 Song List

1. with dpg.child_window(autosize_x=True, delay_search=True):: This creates a


child window within the main window. The autosize_x=True parameter indicates that
the width of the child window should adjust automatically, and delay_search=True
suggests that there might be some kind of delayed search functionality.
2. with dpg.tab_bar():: Inside the child window, a tab bar is created. This will contain
multiple tabs.
3. with dpg.tab(label="Song list"): The first tab is created with the label "Song list".
4. dpg.add_spacer(height=10): Adds vertical space within the tab.
5. with dpg. group(horizontal=True, tag="query"): Creates a horizontal group within
the tab, possibly for organizing search-related elements. It has the tag "query".
6. dpg.add_input_text(hint="Search for a song", width=12000, callback=search,
tag="search_song"): Adds an input text box with a hint, width, and a callback function
(search) that will be triggered when the text is modified. It has the tag "search_song".
7. dpg.add_spacer(height=10): Adds vertical space within the tab.
8. with dpg.child_window(autosize_x=True, delay_search=True, tag="list"):
:Creates another child window within the tab. This might be used for displaying the list
of songs. It also has autosize_x=True and delay_search=True.
9. load_database(): Invokes a function (load_database) to load the database. This
function is likely responsible for populating the song list in the tab.
27

Download Song:

Fig 4.9 Download Song

Recommendation:
28

Fig 4.10 Recommendation

The CountVectorizer and cosine similarity to calculate the similarity between documents
(songs in this case) based on their text data. Here's a breakdown of the code:

1. vectorizer = CountVectorizer(): Creates a CountVectorizer object. CountVectorizer


is a method in scikit-learn that is used to convert a collection of text documents to a
matrix of token counts.
2. vectorized = vectorizer.fit_transform(df["data"]): Applies the fit_transform method
to the "data" column in the DataFrame df. This step converts the text data in the "data"
column into a sparse matrix of token counts.
3. similarities = cosine_similarity(vectorized): Calculates the cosine similarity between
the rows (documents) of the sparse matrix obtained from fit_transform.
cosine_similarity is a method in scikit-learn that computes the cosine similarity
between samples in X (the term-document matrix in this case).
4. df_tmp = pd.DataFrame(similarities, columns=df["Song Name"],
index=df["Song Name"]).reset_index(): Creates a new DataFrame (df_tmp) from the
cosine similarity matrix. The columns and index of this DataFrame are set to the "Song
Name" column of the original DataFrame df. The reset_index() method is used to move
the "Song Name" column back to a regular column and provide a default integer index.

This code snippet uses a CountVectorizer to convert text data into a matrix of token counts,
then calculates cosine similarity between the songs based on the term-document matrix. The
result is stored in a new DataFrame (df_tmp) with song names as both columns and index. Each
entry in the DataFrame represents the cosine similarity between the corresponding songs.
29

Final Output:
30

CHAPTER 5.
CONCLUSION AND FUTURE WORK
5.1 CONCLUSION
This project report outlines the development of a sophisticated and user-friendly Music Player,
incorporating cutting-edge features to enhance the overall listening experience. The application
is designed to cater to the needs of music enthusiasts who are looking for a comprehensive and
enjoyable music-listening platform.
The project commenced with the establishment of a robust foundation, focusing on user-
friendliness as a core principle. The user interface was carefully designed to provide an
accessible and enjoyable experience for individuals of varying technical proficiency.
One of the standout features of the Music Player is its offline play capability, allowing users to
enjoy their favourite tunes without the need for an active internet connection. This feature
significantly enhances the application's versatility and convenience, allowing users to listen to
their music anytime, anywhere.
The integration with YouTube brings an innovative dimension to the Music Player. Users can
effortlessly download songs directly from YouTube, expanding their music library with a vast
array of content. This integration aligns with contemporary listening habits and provides users
with a comprehensive music discovery platform.
The recommendation system, employing cosine similarity, represents a sophisticated addition
to the Music Player. By analyzing user preferences and song characteristics, the system
intelligently suggests similar tracks, fostering a dynamic and personalized listening experience.
31

This feature is particularly useful for users who want to discover new music or create
customized playlists.
The project prioritized seamless music controls, ensuring that users can easily navigate through
their playlists. The play, pause, stop, next, and previous functionalities contribute to a smooth
and uninterrupted playback experience. The controls are designed to be intuitive and easy to
use, allowing users to focus on enjoying their music.
The search feature further elevates user convenience by allowing quick and efficient access to
specific songs within the library. Users can effortlessly locate and play their desired tracks,
enhancing overall usability. The search feature also makes it easier for users to explore new
music, helping them to create more diverse playlists.
In conclusion, the Music Player project has successfully combined user-friendly design, offline
playback, YouTube integration, intelligent recommendation features, and intuitive music
controls to create a comprehensive and enjoyable music-listening platform. The application not
only caters to diverse user needs but also represents an innovative approach to contemporary
music consumption. The potential impact of this Music Player extends beyond individual
enjoyment, fostering effective communication between individuals familiar with sign language
and those who may not be.

5.2 Future Scope


The project Music Player with offline music playback, recommendation, song search and song
download. The Music Player project, as outlined in this report showcases a robust foundation
with a host of features. To further enhance its capabilities and adapt to evolving user
preferences, several avenues for future development and expansion can be explored opening
up several future scope opportunities for further advancements and improvements some
potential future directions include:

 User Authentication Enhancement:


o Strengthen user authentication mechanisms to incorporate advanced security
measures, ensuring user data protection.
o Integrate personalized user profiles, allowing for customized playlists,
preferences, and user-specific recommendations.
 Dataset Expansion:
o Continuously expand the music dataset to include a more diverse range of
genres, artists, and languages.
o Implement collaborative data collection approaches, allowing users to
contribute to the dataset based on their listening habits.
 Interactivity Improvement:
o Enhance the user interface to make it more interactive and visually appealing.
o Implement gesture-based controls or voice commands for a hands-free and
immersive user experience.
 Additional Features:
o Incorporate social sharing features, enabling users to share their favourite tracks
or playlists on social media platforms.
o Integrate lyrics display functionality, providing users with synchronized lyrics
during playback.
o Explore the possibility of integrating live concert streaming or virtual concert
experiences for an enriched music ecosystem.
32

 Diverse Recommendation Approaches:


o Implement alternative recommendation algorithms, such as collaborative
filtering or content-based filtering, to diversify the recommendation system.
o Introduce machine learning models that adapt in real-time to user preferences,
ensuring dynamic and evolving suggestions.
 Offline Playlist Collaboration:
o Allow users to collaboratively create and share offline playlists with friends,
fostering a shared music discovery experience.
 Personalized Music Insights:
o Provide users with personalized insights into their music listening habits,
including favourite genres, most-played tracks, and recommendations based on
historical data.
 Integration with Smart Devices:
o Explore integration with smart home devices, enabling users to control the
Music Player using voice commands or synchronize playback across multiple
devices.
 Cross-Platform Compatibility:
o Develop versions of the Music Player for various platforms, including mobile
applications for iOS and Android, ensuring accessibility across a wide range of
devices.
 Accessibility Features:
o Implement accessibility features such as closed captions for song lyrics,
catering to users with visual impairments.

References:

1. Plato's Quote: “Music gives a soul to the universe, wings to the mind, flight to the
imagination and life to everything.” Quotefancy.com. Published 2023. Accessed
November 15, 2023.
https://quotefancy.com/quote/1185/Plato-Music-gives-a-soul-to-the-universe-wings-
to-the-mind-flight-to-the-imagination-and

2. Wikipedia Contributors. Ancient music. Wikipedia. Published November 10, 2023.


Accessed November 15, 2023.
https://en.wikipedia.org/wiki/Ancient_music

3. QuestionPro. Generating $5 billion, the Taylor Swift The Eras Tour has an Economic
Impact Greater than 50 Countries. GlobeNewswire News Room. Published June 8,
2023. Accessed November 15, 2023.
https://www.globenewswire.com/en/news-
release/2023/06/08/2684710/0/en/Generating-5-billion-the-Taylor-Swift-The-Eras-
Tour-has-an-Economic-Impact-Greater-than-50-Countries.html

4. Mitter S. Spotify leads JioSaavn, YouTube Music, others with 26% share in India’s
audio-streaming market. Business Today. Published April 21, 2023. Accessed
November 15, 2023.
33

https://www.businesstoday.in/trending/entertainment/story/spotify-leads-jiosaavn-
youtube-music-others-with-26-share-in-indias-audio-streaming-market-378305-2023-
04-21

5. nate-xyz/resonance: Intuitive GTK4/LibAdwaita music player. GitHub. Published


April 7, 2023. Accessed November 15, 2023. https://github.com/nate-xyz/resonance

6. “AnitaSoroush/MusicRecommendationSystem: This Project is a music recommender


based on the spotify’s music database,” GitHub, 2023. Available:
https://github.com/AnitaSoroush/MusicRecommendationSystem
[Accessed: Nov. 15, 2023]

7. Wikipedia Contributors, “Spotify,” Wikipedia, Nov. 14, 2023. Available:


https://en.wikipedia.org/wiki/Spotify
[Accessed: Nov. 15, 2023]

8. Wikipedia Contributors, “YouTube Music,” Wikipedia, Nov. 06, 2023.


https://en.wikipedia.org/wiki/YouTube_Music
(Accessed Nov. 15, 2023).

9. Wikipedia Contributors, “Apple Music,” Wikipedia, Nov. 14, 2023.


https://en.wikipedia.org/wiki/Apple_Music
(Accessed Nov. 15, 2023).

10. “BlackHole,” Github.io, 2021. https://sangwan5688.github.io/


(Accessed Nov. 15, 2023).

11. “Build software better, together,” GitHub, Sep. 06, 2023.


https://github.com/topics/rainy-music
(Accessed Nov. 15, 2023).

12. “Build software better, together,” GitHub, Mar. 24, 2020.


https://github.com/topics/music-recommendation-system
(Accessed Nov. 15, 2023).

13. N. Duggal, “20 Must-Have Python Libraries for Data Science in


2023,” Simplilearn.com, Apr. 17, 2019. https://www.simplilearn.com/top-python-
libraries-for-data-science-article
(Accessed Nov. 15, 2023).

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