Professional Documents
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Imran Khan Report
Imran Khan Report
Award of degree of
Bachelor of Technology
In
By
Prof. M I H Ansari
Affiliated To
FEB 2024
TABLE OF CONTENTS
CERTIFICATE ii
ACKNOWLEDGEMENT iii
ABSTRACT iv
LIST OF LIBRARIES v
LIST OF FIGURES vi
CHAPTER 1 INTRODUCTION
CHAPTER 3 SNAPSHOTS
CHAPTER 4 CONCLUSION
Certificate
We hereby declare that the work which is being presented in the project report entitled,
“Virtual Keyboard using Machine Learning”, in partial fulfillment of the requirements for the
award of degree of Bachelor of Technology submitted in Computer Science and Engineering
of Meerut Institute of Technology, Meerut, is an authentic record of our own work carried
out under the supervision of Prof. M.I.H Ansari and refers other researcher’s works which are
duly listed in the reference section.
The matter presented in this Project has not been submitted for the award of any other
degree of this or any other university.
Imran Khan
2102920100044
This is to certify that the above statement made by the candidate is correct and true to the
best of my knowledge.
Supervisor
Signature:
Imran khan
2102920100044
09.02.2024
Abstract
This paper presents the development and implementation of a virtual keyboard system
leveraging machine learning (ML) techniques. The traditional physical keyboard, while widely
used, presents limitations in terms of portability and accessibility. Virtual keyboards offer a
promising alternative, especially in scenarios where physical keyboards are impractical or
unavailable.
The proposed system utilizes ML algorithms to interpret user gestures and translate them
into corresponding keystrokes, effectively simulating the functionality of a physical keyboard.
The libraries are used e.g OpenCV, Mediapipe, pynput etc. ,the system can accurately
recognize and classify hand movements captured by a camera or other sensor devices. Key
components of the virtual keyboard include gesture recognition, motion tracking, and
predictive text input. Gesture recognition enables the system to identify various hand
movements corresponding to specific keystrokes, while motion tracking ensures real-time
responsiveness and accuracy. Additionally, predictive text input enhances user experience by
suggesting and auto-completing words based on context and user behavior.
The implementation of the virtual keyboard involves training the ML models on a dataset of
hand gestures and fine-tuning them to improve accuracy and efficiency. The system is
designed to be adaptable to different input modalities and user preferences, making it
suitable for a wide range of applications across various devices and platforms.
Overall, the virtual keyboard system presented in this paper demonstrates the potential of
ML techniques to enhance human-computer interaction and expand the capabilities of input
devices in the digital age.
List of Libraries and Modules
Purpose
The purpose of the virtual keyboard project is to offer a hands-free and intuitive input method
for users, leveraging advancements in computer vision and machine learning technologies. By
interpreting hand gestures, users can type characters and control computer functions without
the need for physical keyboards. This project aims to enhance accessibility and usability,
catering to diverse user needs and environments.
Scope
The virtual keyboard project focuses on implementing real-time hand tracking and gesture
recognition functionalities using libraries such as OpenCV and Mediapipe. The scope includes
the development of a user-friendly interface that displays a virtual keyboard on the screen.
The program interprets hand movements to simulate key presses and performs
corresponding actions based on user input. The project can potentially be extended to
support additional features such as predictive text input, customizable layouts, and
integration with other applications.
Characteristics
- Real-time hand tracking: The project utilizes computer vision techniques to accurately track
the movement of hands in real-time.
- Gesture recognition: Hand gestures are recognized and mapped to specific keys on the
virtual keyboard, allowing users to input characters and commands.
- Learning curve: Users may need time to familiarize themselves with the hand gestures and
operation of the virtual keyboard, especially if they are accustomed to traditional keyboard
input.
- Dependency on hardware: The virtual keyboard project relies on the availability of a webcam
or camera-equipped device, which may not always be accessible or compatible with the
system.
- Limited functionality: While the virtual keyboard provides basic typing and control
capabilities, it may lack the advanced features and efficiency of physical keyboards,
particularly for tasks requiring extensive text input or specialized functions.
IDE Tool
Visual Studio Here we used VS Code for python coding
(Recommended)
In conclusion, the development of the Gesture Type virtual keyboard application showcases
the transformative potential of machine learning and computer vision in human-computer
interaction. By harnessing advanced algorithms and techniques, Gesture Type offers users a
novel and intuitive way to type and control digital devices through hand gestures.
Throughout this report, we have explored the key features and functionalities of Gesture
Type, highlighting its real-time gesture recognition, customizable virtual keyboard interface,
predictive text input, accessibility features, and multi-platform support. We have also
discussed various use cases, including accessibility, hands-free typing, gaming, multitasking,
and language learning, demonstrating the versatility and applicability of the application
across different domains.