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II PRODUCTS / SERVICES
IV MARKETING PLAN
V SWOT ANALYSIS
VI COMPETITOR ANALYSIS
Early Night is a Hyperpop group that is inspired by the likes of torr, Jasahiah, saoirse
dream, and rouri404. The group’s visuals and aesthetics are inspired by the likes of memes,
Reddit posts, Vaporwave iconography, and the predominant cyberculture that exists within the
confines of the modern web. While the group had only been formed within the last year, the
members individually have a diverse experience in music and production. Such as Rg having
produced for artists like Elevate Exalt, Cid Palma, and Pauline Cueto, and Alfonso being a
former guitarist for local groups like City Skylines, and Rise at Sunset.
The group aims to produce a debut Extended Playlist (EP), consisting of three original
songs that would be written within the lifecycle of the thesis. Alongside this, they will be
producing accompanying visuals and publishing material for the marketing and promotion of
their EP. The EP will be designed to test production capabilities of both individuals in a group
scenario, whilst giving a taste of what their music will sound to consumers and potential fanbase.
The EP will also be self-produced by the group, who will handle most of the recording, mixing,
production, and release to streaming platforms. The EP will also consider featuring a few
collaborators consisting of the personal friends of the group, who will either record for the EP or
The EP will be set to launch in May and would be launched online, with accompanying social
media posts preceding the release of the EP. These posts will serve as a prelude to what the group
will be releasing in May. Publishing materials will include live playthroughs of songs off the EP,
Youtube.
The group’s EP will consist of five original tracks: Early Night (Prologue), Blow Up,
A. Target Market
1. Class B & C
4. All Genders
C. Geographics
1. Local
2. Online
3. Urban/Suburban Area
E. Behaviorals
F. Market Size
When looking at the local market of music streaming specifically, statistics according to
Statista show that the majority of consumers in the Philippines are aged around 18-34 years old.
If the music industry is to be taken as a whole, research has shown that in the US alone,
Pop remains the most popular genre amongst the youth (specifically teenagers).
From this chart, one can assert that within the space of Pop, Hyperpop can be inserted as
this particular genre tends to exaggerate the existing sound of current pop music. Following this,
the total available market in the Hyperpop sub-genre of the music industry can be divided into
streams, social media follows, and interactions. As this sub-genre purely exists on the internet
does not requisite a form of physical media; with exceptions to live concerts, merchandise, and
the like.
According to this chart by Musically, the music industry alone also earns almost entirely
on streaming and subscription-based services like Spotify and Apple Music. While Physical
Media has seen its lowest within the last decade, it has recently surged with the renewed
popularity of Vinyl and Tape Cassettes. Other sources of revenue for the music industry include
Performance Rights licenses, Ad-supported streams, Downloads and other Digital sources, and
Synchronization.
While in general, music revenue has grown to about 18.5% in 2021 compared to the 5
years, peaking to 28.9 billion USD in total revenue. This can be attributed to the COVID-19
Pandemic and the rise of digitally-based artists and music services that would have otherwise
According to a report by We Are Social and social media management platform Hootsuite, in
2019 alone Filipinos have been shown to spend the most time on the internet and social media
Facebook, Youtube, Tiktok, and other platforms. This report also mentions Filipinos statistics in
In another report by Hootsuite and Digital published in 2019, it was found that the Philippines
has the longest average time in consuming music; ranking first with 126 minutes average spent
on music. This is followed by Thailand, India, Mexico, and the United States.
I. Market Share
K. Market Growth
(IFPI), the global market for music was estimated at a value of $25.9 billion in 2021. Another
thing of note from this report is the growth in streaming subscriptions from 150 million users in
2017 to 500 million users in 2021. This growth in subscribers was accompanied by a growth in
In a different segment of the same report by the IFPI, it was reported that a total of 523
million subscribers were using paid subscriptions for streaming services. Which coincides with
the growth in overall revenue of streaming services and their respective platforms. Another thing
of note in this segment is the overall growth of global recorded music, which is said to have
grown at about +18.5% since the previous year. It is also estimated to grow further in the
following years.
Also in the same report, it was mentioned that Asia’s music industry grew by +16.1% in
2021.
V. SWOT ANALYSIS
Strengths
b. Self-sustaining; duo can produce music, publishing materials, and visuals mostly
by themselves.
- Songwriting
- Music Production
- Audio Engineering
Weaknesses
a. Lack of experience as a group, both have yet to perform together in its current
setup
Opportunities
c. New music platforms such as Tiktok, Youtube Reels, Instagram Reels, etc.
d. Music production can lead to networking and future collaborations with other
music acts.
e. Music can be featured/used in other media like vlogs, podcasts, streams, and
Threats:
c. Unfamiliar/foreign-sounding music
d. Explicit lyrics
i. Drugs
A. Competitor Identification
1. kir4
kir4 is a Soundcloud producer and Hyperpop Artist based in the Philippines who
started releasing music in 2021. Not much is known about kir4 besides the fact that they
2. Tsuyunoshi
Philippines. He has worked with Hyperpop labeled acts like Midwxst and Kawai Sprite.
He recently joined the music collective Goreset, majority of their releases being
Hyperpop and having a huge following outside the Philippines. Tsu, as he’s also called, is
known primarily outside the Philippines despite his working and being based in the
Philippines.
3. saoirse dream
saoirse dream is a Portland-based singer-songwriter, music producer, and pop artist. Her
sound mostly consists of Alt. Pop, Digicore, and Hyperpop. saoirse dream has released 9 singles
and 1 album, published on platforms such as Spotify, Apple Music, Deezer, Tidal and the like.
She is also affiliated with the record label “Lauren Records” and the online band “webcage”,
4. glaive
is a singer, songwriter,and record producer from the United States. He gained a cult
following on SoundCloud by publishing a series of hyperpop songs around the start of the
COVID-19 epidemic. In 2020, he acquired a record deal with Interscope Records and published
B. Competitor Identification.
In deciding when and whose music people would like to stream, certain factors or criterion
1. Familiarity of sound. What drives people to listen to niche music like Hyperpop is
finding familiarity in the sounds of different artists. This is especially true when
considering the fact that a lot of Hyperpop tracks share similar sound design
themes, lyrical themes, and even down to the audio samples used in their tracks.
2. Visual themes. Alongside their music, complimentary visual motifs and themes
themes that would augment the musical element would further solidify the
branding of an artist.
accessibility to their catalog. As can be seen in the more popular examples, the
artists with larger followings tend to utilize more platforms to release music.
From social media platforms like Tiktok and Instagram Reels, to music-based
and release, the overall production has to be able to attract new listeners and be
able to successfully market the music whilst being able to compliment and stay
potential profit to be made from the music, the following financial strategies will be applied.
Recording, Mixing, and Mastering will be done within the confines of MINT Ortigas’
studio, with select audio work being done in the proponents’ home setups. These productions
will also be handled solely by the proponents and will not involve third-party personnel.
As for the synthesis and fabrication of visuals, marketing materials, and photography for
the EP, the proponents will hire Andro Avila to assist and take photos to be used for the
following. He will be paid an honorarium as compensation for the work he will be doing with the
proponents. The following work including color-grading, photo editing, video editing, and
directorial work for the visuals will be done by the project proponents.
Project Timetable
● Writing of lyrics for the songs using smartphones between November till end of January
● Music production and recording will be done in MINT Ortigas Campus during the month
of February using the proponents’ equipment and potentially, borrowed equipment from
MINT
○ 3rd-party plugins include select Waves, Neural DSP, Fabfilter, WX Audio, and
○ DSLR Camera
○ Smartphone Cameras
https://headphonesaddict.com/music-genre-statistics/
https://www.weforum.org/agenda/2022/04/music-sales-record-streaming-surge/
https://musically.com/2022/03/22/global-recorded-music-2021-ifpi/
https://www.statista.com/forecasts/1258053/share-of-music-streaming-service-users-by-age-phili
ppines
https://news.abs-cbn.com/focus/01/31/19/filipinos-still-worlds-top-social-media-user-study
https://www.midiaresearch.com/blog/music-subscriber-market-shares-q2-2021
https://www.prnewswire.com/news-releases/music-production-software-market-size-to-increase-
by-usd-369-87-million-during-2022-2026--rising-number-of-musicians-and-artists-to-boost-mar
ket-growth----technavio-301585958.html#:~:text=The%20market%20is%20expected%20to,mus
ic%20production%20software%20market%20growth.
https://www.ifpi.org/our-industry/industry-data/
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