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[environment]

ambient_color = 220, 225, 255


ambient_intensity = 2.000000
parallax_correction = true
sky_intensity = 1.000000
hdr_exposure = 1.300000
hdr_bloom_clamp = 0.450000
hdr_bloom_amount = 11.800000
cubecenter = 0.000000, 2.000000, 0.000000
cubesize = 2.000000, 2.000000, 2.000000

cubemap =
cubecolor = 255, 255, 255, 125
skybox_enable = true
skybox_cubemap =_hook5data\envmaps\squareday.dds

cubesource_angle = 0.000000
cubesource_scale = 1.000000
cubesource_curve = 1.000000
cubesource_saturation = 1.000000
glow_scale = 1.000000
glow_cubemap_scale = 1.000000
glow_softness = 0.750000
saturation_scale = 1.000000
skybox_angle = 0.000000
skybox_curve = 1.000000
skybox_saturation = 1.000000
sky_glow = 0.000000
fog_base_level = 0.000000
fog_density = 0.000000
fog_height_density_fallof = 1.000000
fog_sun_scattering_amount = 1.000000
fog_sun_halo_amount = 1.000000
fog_sun_halo_spread = 0.000000
fog_affect_sun = 0.000000
fog_color = 255, 198, 158

lightmaps_enable = false
wind_dir = 0.000000, 0.000000, 0.000000
wind_strength = 0.000000
wind_noise = 0.000000

no_lightmaps_in_cubemap = false
no_level_shadows = false

[sun_light]
type = sunlight
enable = false
rotation = 0, 0, 0
color = 220, 225, 255
intensity = 0.200000
shadow_param = 3.000000, 60.000000
game_control = true

______________________________________________________

sunrays_enable = false
sunrays_check_distance = 20
sunrays_step_size = 0.100000
sunrays_density = 0.000100

______________________________________________________

[spot_from_window_to_floor]

enable = true

type = spotlight
position = -4.062088, 2.375629, -0.074044
rotation = -24.000000, -90.000000, 0.000000
color = 220, 225, 255
intensity = 20.000000
fov = 1.300000
near = 0.010000
source_radius = 0.000000
source_curve = 2.000000
range_fade = 1
fov_fade = 1
cast_shadow = true
shadow_bias = 0.000200
clamp_range = 0.000000
bound_color = 255, 229, 51, 0

[spot_from_door_to_floor]

enable = true

type = spotlight
position = 1.430220, 2.482472, -0.244453
rotation = -28.000000, 90.000000, 0.000000
color = 220, 225, 255
intensity = 14.000000
fov = 1.300000
near = 0.010000
source_radius = 0.000000
source_curve = 2.000000
range_fade = 1
fov_fade = 1
cast_shadow = false
shadow_bias = 0.000200
clamp_range = 0.000000
bound_color = 126, 230, 51, 0

[spot_bed_side_from_window]

enable = true
type = spotlight
position = -3.561031, 2.462418, -2.879327
rotation = -31.000000, -71.000000, 0.000000
color = 220, 225, 255
intensity = 15.000000
fov = 1.300000
near = 0.010000
source_radius = 0.000000
source_curve = 2.000000
range_fade = 1
fov_fade = 1
cast_shadow = true
shadow_bias = 0.000200
clamp_range = 0.000000
bound_color = 255, 96, 51, 0

[spot_bed_from_center]

enable = true

type = spotlight
position = 1.919479, 2.484841, -0.574598
rotation = -37.000000, 131.000000, 0.000000
color = 220, 225, 255
intensity = 12.000000
fov = 1.300000
near = 0.010000
source_radius = 0.000000
source_curve = 2.000000
range_fade = 1
fov_fade = 1
cast_shadow = false
shadow_bias = 0.000200
clamp_range = 0.000000
bound_color = 255, 230, 51, 0

[spot_wall_from_door]

enable = true

type = spotlight
position = 2.863601, 2.522619, 0.804374
rotation = -32.000000, 90.000000, 0.000000
color = 220, 225, 255
intensity = 10.000000
fov = 1.300000
near = 0.010000
source_radius = 0.000000
source_curve = 2.000000
range_fade = 1
fov_fade = 1
cast_shadow = false
shadow_bias = 0.000200
clamp_range = 0.000000
bound_color = 139, 230, 51, 0

[spot_table_from_center]

enable = true

type = spotlight
position = 1.534403, 2.355870, 0.379095
rotation = -20.000000, -128.000000, 0.000000
color = 220, 225, 255
intensity = 12.000000
fov = 1.300000
near = 0.010000
source_radius = 0.000000
source_curve = 2.000000
range_fade = 1
fov_fade = 1
cast_shadow = true
shadow_bias = 0.000200
clamp_range = 0.000000
bound_color = 255, 229, 51, 0

[spot_table_from_corner]

enable = true

type = spotlight
position = 5.940783, 2.374483, -2.727341
rotation = -28.000000, 65.000000, 0.000000
color = 220, 225, 255
intensity = 13.000000
fov = 1.300000
near = 0.010000
source_radius = 0.000000
source_curve = 2.000000
range_fade = 1
fov_fade = 1
cast_shadow = false
shadow_bias = 0.000200
clamp_range = 0.000000
bound_color = 255, 229, 51, 156

[spot_wall_from_window]
enable = true

type = spotlight
position = -1.618494, 2.297184, 0.000000
rotation = -39.000000, -50.000000, 0.000000
color = 220, 225, 255
intensity = 6.000000
fov = 1.300000
near = 0.010000
source_radius = 0.000000
source_curve = 2.000000
range_fade = 1
fov_fade = 1
cast_shadow = true
shadow_bias = 0.000200
clamp_range = 0.000000
bound_color = 255, 229, 51, 0

[spot_Sofa_from_corner]

enable = true

type = spotlight
position = -5.440458, 2.470648, 1.674082
rotation = -34.000000, -143.000000, 0.000000
color = 220, 225, 255
intensity = 5.000000
fov = 1.300000
near = 0.010000
source_radius = 0.000000
source_curve = 2.000000
range_fade = 1
fov_fade = 1
cast_shadow = false
shadow_bias = 0.000200
clamp_range = 0.000000
bound_color = 72, 229, 51, 0

[spot_sofa_from_bed]

enable = true

type = spotlight
position = -2.981004, 2.300589, -1.923730
rotation = -20.000000, 42.000000, 0.000000
color = 220, 225, 255
intensity = 10.000000
fov = 1.300000
near = 0.010000
source_radius = 0.000000
source_curve = 2.000000
range_fade = 1
fov_fade = 1
cast_shadow = true
shadow_bias = 0.000200
clamp_range = 0.000000
bound_color = 255, 229, 51, 0

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