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Harmonia: Journal of Arts Research and Education 23 (2) (2023), 396-414 p-ISSN 2541-1683|e-ISSN 2541-2426

Available online at http://journal.unnes.ac.id/nju/index.php/harmonia


DOI: http://dx.doi.org/10.15294/harmonia.v23i2.41668

Aesthetic Morphology of Animation

Andrian Wikayanto, Nuning Yanti Damayanti, Banung Grahita, Hafiz Aziz


Ahmad

Institut Teknologi Bandung, Indonesia

Submitted: 2023-01-04. Revised: 2023-08-24. Accepted: 2023-10-04

Abstract

Aesthetic morphology does not judge whether a work is good or bad but is a study of form in art
that focuses on description, comparison, and stylistic analysis. Aesthetic morphology emphasizes
great attention to the discussion of form, content, and style. However, this theory is still general,
and there needs to be more research that explicitly discusses how it applies to animated artworks.
This research will use the Comprehensive Literature Review (CLR) method. CLR is a methodo-
logical approach for critical and in-depth research activities on a particular topic in several stages
of the research process. The CLR research process consists of three phases: exploration, inter-
pretation, and dissemination. The result of this research is that the form consists of aspects of
animation design, movement and kinetics, and sound and structural design. The content aspect
consists of 2 main elements: story and character. Meanwhile, the style aspect is influenced by two
main elements, namely the technology used in the production process and the appearance of the
animation. The results of this research are expected to be used to explore the characteristics of
animation works of certain creators, countries/locations, or periods in the history of the develop-
ment of the aesthetic form of animation in the world.

Keywords: aesthetic; morphology; animation; methods

How to Cite: Wikayanto, A., Damayanti, N. Y., Grahita, B., & Ahmad, H. A. (2023). Aesthetic Morphology of Animation.
Harmonia: Journal of Arts Research and Education, 23(2), 396-414

INTRODUCTION objects by focusing on the study of the


form of artworks in aesthetic morphology.
As an empirical science, aesthetics Aesthetic morphology is the study of form
comprises two sets of phenomena (Munro, in art that focuses on describing, compa-
1970). The first focuses on the phenomenon ring, and analyzing style and its details,
of works of art, and the second consists of parts, materials, and ideas (Munro, 1943).
phenomena related to various kinds of hu- The goal is to gain a comprehensive kno-
man activities related to works of art. The wledge and understanding of an art ob-
first group of phenomena is related to ae- ject based on a scientific and systematic
sthetic morphology, which is the study of approach. Aesthetic morphology is indi-
form in art. The second group of phenome- rectly concerned with the nature of beauty
na is part of aesthetic psychology, which is or evaluation in artworks, the psychology
closely related to sociology, anthropology, of creation or appreciation. It refers to the
and other humanities. form and content of a work of art to be ana-
Thomas Munro offers a study of art lyzed, compared, described, and classified.


Corresponding author:
E-mail: andr038@brin.go.id

396
Andrian Wikayanto et al., Aesthetic Morphology of Animation 397

Aesthetic morphology describes the natu- styles used by animators, study animation
re and variety of forms in art and other characteristics in a particular country, and
objects of human creation insofar as they study animation styles that are popular or
can be understood as stimulating aesthe- developed in a specific era. Thus, aesthe-
tic understanding. Aesthetic morphology tic morphology is similar to the study of
classifies all types of forms in art and iden- animation’s aesthetic history.
tifies and characterizes works to show the The animation style in a particular
level of relationship between similarities, country can be formed from the length of
differences, and formal analysis of stylistic animation development in that country
features (Haldani, 2013). (Wikayanto et al., 2019). The style is ob-
Aesthetic morphology emphasizes tained from the collective accumulation of
the discussion of form, content, and style all animation works in the country, which
(Michael & Munro, 1971). These three ele- are influenced by the same social and cul-
ments are always interrelated and insepa- tural conditions. Therefore, character ani-
rable in any human artistic activity. This mation style in a country is determined by
means that in addition to focusing on the its creators’ habits. Every artwork an artist
artwork, this theory also pays attention to creates reflects the culture around him,
the “psychological” and “social” side of which is influenced by life experience, en-
the human being (context) who uses and vironmental conditions, religion, ethnicity,
produces the artwork. In other words, the and nationality (Ahmad, 2008).
main issues examined include physical and Research on form and style in ani-
psychological elements by considering the mation has grown in recent decades due
psychological and cultural influences be- to increased awareness of aesthetic charac-
hind them. teristics in animation, animation identity
Researchers must consider the form in a country, or popular animation styles
and content together when analyzing the in particular periods (Batkin, 2017; Brito,
visual style of one or more objects. Form Yahaira Moreno ; Cho, 2017; S. H. Donald,
refers to how the basic components are 2008; Herhuth, 2017; Holohan, 2016; Lee,
structured and arranged. Content refers to 2011; Lenburg, 2012; S. Mac Donald, 2016;
the essential spirit, meaning, message, ide- Mohd Khalis et al., 2020; Neupert, 2012;
as, and psychological aspects of the people Pikkov, 2016; Rutherford, 2003; Swale,
who produce and use it. Form and content 2015; Wells, 2003). This research was con-
refer to the style or characteristic that dis- ducted because globalization has caused
tinguishes one artwork from another. the lines between cultures and countries to
The discussion of tendencies places become increasingly indistinct. Identity in
greater emphasis on the analysis of style. animation is fundamental because anima-
This analysis determines the pattern or si- tion can be used as a representation of a
milarity of analysis between artworks. A particular culture or country. Studying the
style is not independent; it combines, mo- form and style of animation is critical be-
difies, adapts, adopts, or influences one or cause it can be used as material to identify
more reference forms or styles. Therefore, the characteristics of animation in a parti-
Aesthetic Morphology attempts to facili- cular country, such as Japanese animation
tate the description of the form, style, and (anime), which has an aesthetic form that
expression of an artwork rather than sub- differs from the aesthetic form of animati-
jectively judging a work as good or bad. on in the United States and Europe. Anime
Aesthetic morphology can be used is an animation style with visual charac-
for the identification of forms and styles in teristics strongly influenced by manga vi-
various art objects, such as photography, sualization and has long been inspired by
sculpture, dance, architecture, film, and Japanese tradition and culture (Cavallaro,
animation. In animation, aesthetic mor- 2013). This example of the development of
phology can be used to identify forms and anime highlights the significant impact of
398 Harmonia: Journal of Arts Research and Education 23 (2) (2023): 396-414

cultural diversity on the narrative, artistic, The CLR research process consists
and cinematic aspects of animated works. of three phases: exploration, interpreta-
If Japanese animation has its uniqueness tion, and dissemination. The exploration
due to its locality, it can be assumed that phase starts, first, exploring the topic to
other animations in other regions of the be discussed, namely the theory of aesthe-
world have equally interesting characteris- tic morphology (form, content, and style)
tics. Based on this issue, aesthetic morpho- with animation formed from a combinati-
logy provides a complete set of methods on of audio, visual, motion, and narrative.
for describing, comparing, and analyzing Second, starting the data search by looking
styles in animation. for data related to the topic to be discussed
There are still few studies that are in primary sources such as international
specifically concerned with the operational journals and textbooks related to the rese-
model for the use of this aesthetic morpho- arch topic. Third, storing and organizing
logy method in animation. According to information, the primary data search pro-
Thomas Munro’s book Form and Style in cess results will be grouped according to
the Arts, each artwork holds a unique aest- the topic under study to facilitate the exp-
hetic structure. Although the theory of ae- loration process later. Fourth, selecting and
sthetic morphology is still general, further evaluating information choices is when
research is needed to deepen its applicati- researchers analyze the results of primary
on to specific art objects, such as animati- data searches and set aside data unrela-
on. Identifying unique characteristics in an ted to the research topic. Fifth, expanding
animation can be a differentiating factor the data search to one or more elements
between animation and another. Not all of MODES (Media, Observation(s), Docu-
of these characteristics can be found in the ments, Expert(s), Secondary Data) related
visual elements alone but in other funda- to aesthetic morphology and animation.
mental elements of animation formation, The second phase is interpretation,
such as movement, sound, or narrative sty- which is interpreting the information in
le. Therefore, this research explores how to the previous five stages. This interpretati-
apply the aesthetic morphology method on occurs through the path of analysis and
of animation media. The research results synthesis, which makes it the culminating
are expected to be used to explore the cha- phase of the process of analysis, evaluati-
racteristics of animation works on certain on, and interpretation of the selected sour-
creators, places, or eras in developing the ces of information, which are then synthe-
aesthetic form of animation worldwide. sized into what is called meta-inference,
which are conclusions from each selected
METHOD source of information that are combined
into a coherent narrative.
This study uses the Comprehensive The final phase is disseminating the
Literature Review (CLR) methodology. CLR results to the appropriate audience.
CLR is a methodological approach to cri- This process can be in the form of presen-
tically and deeply inform research activi- tations, multimedia, or written form in po-
ties on a particular topic into several sta- pular or scientific media such as journals
ges of the research process that optimally and proceedings. This phase aims to make
involves using mixed research techniques the research report available and acces-
such as culture, ethics, and multimodal sible to others so that it can contribute to
texts and settings (Onwuegbuzie & Frels, the knowledge network.
2016). CLR involves examining, analyzing,
incorporating, and communicating publis- RESULT AND DISCUSSION
hed and unpublished data in a methodical,
comprehensive, collaborative, and iterati- The Role of Aesthetic History
ve approach. History is defined as events that hap-
Andrian Wikayanto et al., Aesthetic Morphology of Animation 399

pened in the past. The past does not have tic morphology of animation is an integral
to be understood solely in terms of time; part of the discussion on the aesthetics of
it can also be seen through past human film. The aesthetic history of animation will
works in the form of historical artifacts. In be related to the history of animation as an
more detail, animation history can be di- aesthetic artwork. The breadth or narrow-
vided into three categories: First, anima- ness of the historical meaning of this film
tion history serves as a historical source, depends on the understanding of what is
encompassing the collection of historical meant by “art” and “aesthetics”(Faulstich,
sources related to animation, including 1989)in most cases only implicitly. In cont-
artifacts of animation works, animation rast to such implicit statements, I will try
technology, and interviews with indivi- here to make these theoretical and metho-
duals involved in animation. Second, ani- dological positions explicit and demonstra-
mation history forms an integral part of te them with examples. First of all, I should
history research. Third, animation history like to refresh our memory about the basic
involves reconstructing past events into theoretical premises of what I call “film ae-
a historical narrative on animation deve- sthetics” (a concept which was presented
lopment. In this case, visual art history in 1982 at great length.
is expected to fulfill three historical func- According to some film historians,
tions: forming identity, identifying trends, the aesthetic aspect of film history involves
and teaching values (Dienaputra, 2012)the identifying, describing, and interpreting
work of art history iseasier to find in the film works. Other film historians prefer to
form of scientific work at university, either define the aesthetic history of film in broad
essay of undergraduate (skripsi. terms, including all aspects that can lead
Animation can also be classified as a to enjoyment in watching a film, as well as
film genre (Beckman, 2021). and an evol- how the audience interprets the film. Thus,
ving film studies discipline. Film theory, the history of film aesthetics includes not
history, and criticism have been conside- only the study of directing, filmmaking
red the main branches of film studies, with styles, and the use of background sound in
animation being a part of them. However, films but also why one production method
film theory and criticism heavily influence continues to develop/be used by film crea-
the study of film history. The fundamen- tors over time while others are abandoned.
tal distinction between film historians is Therefore, to understand the historical de-
their ability to observe the evolution or velopment of aesthetics in a country, it is
changes that occur in the film itself over necessary to consider the diachronic his-
time (temporal dimension). Three main tory and other aspects that directly or in-
factors will always influence the study of directly influence it. If it is related to aest-
film history: (1) The history of film as an hetic morphology, it can be concluded that
academic discipline, (2) Film as an audio- research on aesthetic appeal in animated
visual art and cultural form, and (3) The works will be related to other branches of
technological and economic forces that af- disciplines, even though it has a research
fect film development. Consequently, the focus on aesthetics and art science. This
historiography of animation will always aesthetic appeal is derived from form, con-
remain linked to these other dimensions tent, and emotional expression, which led
(Linsenmaier, 2008). to the creator analysis model of formalism,
Robert Allen divides research acti- symbolism, and expressionism.
vities in the field of film history into four The study of style is one of art
interrelated dimensions in his book. These history’s most important critical concepts.
are the history of aesthetic films, the histo- Style is deemed essential since it reflects
ry of film technology, the economic history the inner essence of a creator, social group,
of film, and the history of social film (Allen or period. Suppose one can comprehend a
& Gomery, 1985). In this case, the aesthe- style as it appears. In that case, they will
400 Harmonia: Journal of Arts Research and Education 23 (2) (2023): 396-414

obtain direct entry to the total value sys- terial used to create the object determines
tem of culture in prior eras and the key to how it appears (Munro, 1956:183-185).
interpreting cultural advancement. Becau- The form is the fundamental element
se style is believed to reflect the values of that forms an animated work that can be
a society, it can be considered a significant seen (visually) or heard (auditory) by the
resource in aesthetic history. Style refers five human senses if drawn to animation.
to three elements in art: motifs, form rela- The aesthetic of animation can be seen in
tionships, and the quality of expression in form and style. The form consists of the
a work’s form and content. Style is valid formal elements and content of animation,
only when considering a group of artifacts while style is formed by production, looks,
rather than a single artifact. To identify an and realism technology.
object’s style, it is essential to indirectly re-
cognize the existence of other objects that
share common features. A style’s distincti-
veness is most evident when compared to
other styles. So, to investigate the aesthe-
tic morphology of animation, researchers
should gather data on animation artifacts, Figure 1. Form and style in animation aesthet-
conduct field observations, collect relevant ics.
documents, interview relevant stakehol-
ders, and obtain secondary data related to The Formal Elements of Animation
the research (Media, Observation(s), Do- The formal elements in animation
cuments, Expert(s), Secondary Data - MO- that are the aspects examined in analyzing
DES). form in the aesthetic morphology of ani-
mation are divided into three categories:
Form in Animation Animation design: an animation ele-
Form in aesthetic morphology refers ment that contains a composition of visual
to elements with aesthetic value that serve material visible (sight), such as character
a specific purpose. It is important to note shapes, backgrounds, colors, cinemato-
that the aesthetic value of an object does graphy, and visual editing.
not depend on whether it is natural or arti- Movement and kinetics: This ele-
ficial because all objects have aesthetic va- ment consists of the motion and action of
lue. Every object possesses artistic aspects, the character (action and performance)
including line, shape, and color, whether and the perception of motion caused by
natural or artificial (Munro, 1956:161). camera movement (perceived motion).
The visible physical structure of an Sound and structural design: ani-
artwork is called form. Everyone has an mation elements the human ear can hear,
opinion about how to evaluate an object. such as dialogue, sound effects, and music.
This results in numerous evaluations based
on the person’s preferences. The task of ae-
sthetic morphology is to objectively clarify
the various viewpoints on the form based
on the object’s elements, details, materials,
and other components. Aesthetic morpho-
logy emphasizes the relationship between
form and its forming elements. The ele-
ments that make up an object are interre-
lated and mutually supportive. Therefore,
these constituent elements cannot be se- Figure 2. The formal elements of animation
parated when analyzing objects using an aesthetics.
aesthetic morphology approach. The ma-
Andrian Wikayanto et al., Aesthetic Morphology of Animation 401

Animation Design te with the audience through movements,


Animation design is a fundamen- gestures, facial expressions, and words. A
tal component of animation that includes well-crafted environment design can cap-
the composition of visible (sight) visual tivate the audience, immersing them in the
materials such as character shapes, backg- scene of the movie. Ultimately, this attenti-
rounds, light and color, cinematography, on to detail creates an effective impression
and visual editing. These visual animation on the audience. Creators often research
components can be classified into character specific locations related to the setting of
images and environmental images of the the animated story to accurately describe
animation world (Cavallaro, 2010). Tony the environment’s visualization and cre-
White affirms that animation in animation ate an immersive atmosphere. Unsurpri-
can be traced to three domains: character, singly, classic Disney animated films are
property, and environment (White, 2009). renowned for their breathtaking backg-
The animated film’s visual style and color rounds and capacity to establish the mood
palette also impact the audience’s emotions and subject matter using their visual style
and overall mood. For this reason, the ani- to absorb the viewers in the animated plot
mation design must effectively illustrate (White, 2006).
and visualize all events in the animation, Character design is a critical element
such as scene transitions, time, location, of the animation storytelling process. The
and character actions (Glebas, 2017). lack of characters in animation makes it
difficult for the audience to understand the
Image Design story. Character design is visually consti-
There are two components to image tuted by two factors: physical features and
design: world setting and character design. costumes. The physical form of an anima-
The setting is essential to the storytelling ted character can include the character’s
process and can influence how characters body shape, skin tone, hair color, gender,
behave or act as an additional narrative body weight, and age. Meanwhile, a cos-
element. The context of characters, backg- tume consists of make-up, character ac-
rounds, and properties is unified in the cessories, and colors representing a speci-
same world/universe (Wright, 2005). The fic identity and serving as the character’s
Aladdin and Kung Fu Panda films provide background. In animation character de-
examples of effective character and setting sign, identity is shaped by the character’s
design. The Aladdin animation takes place cultural background and life experiences.
in the Arabian Peninsula, resulting in cha- For instance, the character design in the
racter visualization, building shape, sur- movie Kung-fu Panda, set in China, draws
rounding nature, and property adorned inspiration from the surrounding cultu-
with typical Arab and Islamic ornaments. re. Panda Po, the lead character, is an in-
Similarly, Kung Fu Panda features Chine- digenous animal from China who wears
se ornaments that characterize all visual traditional Chinese shoes and pants. A
elements in the film. These visual elements well-crafted costume can aid the audience
may refer to specific cultures or locations in identifying the key protagonist, suppor-
depending on the theme and story. ting actors, or antagonists by visually rep-
The ambiance or setting of an anima- resenting their personality and demeanor.
ted scene is an important factor in estab- A unique identity can differentiate charac-
lishing the desired mood or scenario that ter design (Kerlow, 2009). There are three
complements the animated characters (Bin character designs: Cartoon Characters, hu-
dan Ghani 2015). The environment also man or animal caricatures with exaggera-
plays an important role in the storytelling ted body parts. Realistic Characters aim to
process. The environment may be static imitate the realistic shape of their real-life
and less dynamic than the characters, who counterparts. Finally, Stylized Characters
constantly move and directly communica- strikingly blend cartoon and realistic sty-
402 Harmonia: Journal of Arts Research and Education 23 (2) (2023): 396-414

les. Colour is a component of light


(Ward, 2003). Specific waves within the
Lights & Color light spectrum create colors. Color compri-
Light and color play a pivotal role ses three attributes: hue, saturation, and
in animation. They may serve as tools for brightness. Hue identifies the colors, such
dramatizing animation scenes and also as as yellow like Spongebob, blue like Dora-
aesthetic enhancers in a story (Katatikarn emon, or black like Mickey Mouse. Satura-
& Tanzillo, 2016). In the early years of ani- tion describes the intensity or strength of
mation development, animation was per- a color. For instance, SpongeBob’s yellow
formed in black and white. However, the character design is brighter than Homer’s
introduction of color technology in film character in The Simpsons animation. The
revolutionized the visual aesthetics of ani- brightness of a color indicates how light
mation. Snow White and the Seven Dwarfs or dark it is and can be measured using
was the first full-length animated feature grayscale.
in color ever made. The use of color in this
animation was a key factor in Disney Stu- Cinematography
dios’ global success. Animators can utilize Cinematography is the act or process
light and color to create distinct qualities of deciding on the factors that give mea-
in their animation works. Both can be emp- ning to a film or animation. Shooting ang-
loyed in character design and environment les, action and direction, lens type, camera
to build a fully realized animated realm. movement, and lighting are all aspects of
Lighting has a psychological effect cinematography. In other words, cinema-
that sometimes runs deeper than other tographers combine several different but
image design elements. It need not be complementary tasks to add structure and
overtly prominent in a scene but controls nuance to the visual style of animation. In
the audience’s emotions. Generally, au- this case, the role of technology and crea-
diences respond to and feel the effects of tor/author in planning cinematography in
lighting without consciously realizing it. animated works becomes critical. Cinema-
Lighting directs the viewer’s gaze toward tography can be divided into three catego-
darkness, contrast, color, and other sig- ries when analyzing aesthetic morphology
nificant details that must be emphasized. in animation: camera action, spatial di-
Without light, it would be impossible for mension, and framing.
audiences to perceive all objects in an ani-
mated world.
In animation, all artists work toget-
her to tell the same story. A lighting artist
in animation has three primary objectives:
(1) directing the viewer’s attention to the
scene’s focal point, which is particularly
important for short shots when the audi-
ence has limited time to focus on the main
point of the scene; (2) adding visual inter-
est to each scene by defining the shape of
all visible objects; and (3) contributing to
the storytelling by setting the tone. Color
is a primary tool in animation for effecti-
vely creating mood. Figure 3 illustrates
that conveying a scene’s atmosphere can
be achieved through verbal dialogue and Figure 3. Different lights and colors can lead
using a basic color palette of warm and to different impressions in a scene/shot (Kata-
tikarn & Tanzillo, 2016).
cool lighting.
Andrian Wikayanto et al., Aesthetic Morphology of Animation 403

Camera Action guides the viewer’s eye to the aspects the


The mobility of animation is one of maker wants them to see while communi-
its most exciting aspects (Cui, 2019). Ani- cating the visual sense and articulating the
mators have complete control over the ca- space within the frame. The visual sense is
mera movements they use to shoot scenes. essential in conveying the work’s meaning
They can utilize various camera positio- and guiding the viewer’s interpretation.
ning techniques, such as pan, tilt, zoom, A video or movie screen offers a dis-
track, dolly, follow, and pedestal shots. The tinct living space that intensifies events
camera’s movements are also displayed while providing an aesthetic field. The
through various shooting angles, inclu- screen’s structural factors, such as aspect
ding high, low, over-the-shoulder, bird’s ratio, image size, and object aesthetics, de-
eye, and dutch angles. termine screen space. Unlike painting and
Image visualization in cinemato- photography, which allow for any shape
graphy is determined by the context of or orientation, video and movie screens
each shot and the overall visual approach are standardly rectangular and horizontal,
or how the animation creator intends to ranging in aspect ratio from 4:3 to 16:9. Dif-
convey the story objectively. The creator ferent aspect sizes yield varying aesthetic
can use a deductive or inductive appro- effects, as exemplified by a vertically ori-
ach while visualizing the content during ented smartphone screen versus a horizon-
the shooting process. The deductive ap- tally oriented movie theater screen (Zettl,
proach progresses from general to specific 2016).
visualization and conforms to film visual Size aesthetics concerns the objective
narration conventions. This is the traditio- perception of object size when presented
nal cinematic approach to visual narrating. on a screen. People and their surroundings
Simultaneously, the inductive method are perceived as standard size, regardless
commences with particular scenes and of whether they appear in long shots or
moves towards general ones. It has a more close-ups on a large movie or small video
notable visual impact than the deductive screen or whether we are relatively close
approach and is perfect for smaller video or far from the screen. Abbreviations for
screens. Animators can choose their pre- technical terms should be explained upon
ferred camera approach using the camera their first instance. When showcased on
features in any animation software. a screen, object size is indicated by the
object’s relationship to the screen, contex-
Space Dimention tual scale, and viewer knowledge of the
In animation, composition refers object.
to arranging visual elements within the In animation, a three-dimensional
camera’s frame. Scene composition, which world must be projected onto a two-di-
involves arranging visual elements to con- mensional screen surface (Zettl, 2016).
vey a message to the audience, is neces- Although the z-axis is an illusion, it is the
sary for designing and animating images most aesthetically pleasing dimension. The
or directing motion (Zettl et al., 2011). In aesthetics of the three-dimensional plane
order to achieve this, it is important to un- are characterized by three concepts: z-axis,
derstand compositional and spatial devi- graphic depth factor, and lens depth cha-
ces. The arrangement of elements within racteristics. While the x-axis and y-axis of
the picture frame is crucial in communica- the screen have specific spatial limits, the
ting the creator’s intended meaning to the z-axis is almost without limit. As a result,
viewer. An effective composition guides the view and camera movement have more
the viewer’s eye to the aspects the maker freedom along the z-axis compared to the
wants them to see while communicating horizontal and vertical axes. The z-axis ex-
the visual sense and articulating the space tends from the screen towards the horizon.
within the frame. An effective composition
404 Harmonia: Journal of Arts Research and Education 23 (2) (2023): 396-414

Editing a causal effect before its cause. Although


Editing is selecting and sequencing past and future events can be designated
shot material from an animation produc- “addresses” in the time continuum, the
tion. It affects the communication process, same cannot be done with the present. The
storytelling, and style. In this case, editing density and intensity of events in an ani-
will refer to how the director organizes the mated story and the intensity of experien-
material in the context of time and makes ces can be manipulated by video editors
it into a visual narrative. to govern subjective time. Consequently,
the present is perceived as a component of
Time subjective time instead of objective time.
Examining the various theories and Time perception is influenced by subjec-
applications of time and motion in the con- tive factors rather than solely by objective
text of new media, such as video, film and measurements. One’s awareness of indivi-
animation, is one of the essential steps in dual moments and actions can impact their
this discussion of various aesthetic fields perception of the present. In heightened
(Rabiger & Hurbis-Cherrier, 2013). After states of awareness, time may be perceived
all, moving images are the basis of anima- more clearly.
tion and film. In addition to the spatial pla-
ne, animation and film require articulating The Form of Movement & Kinetics
and manipulating the space/time plane. Movement & kinetics in this motion
Objective (clock) time, subjective element consists of character motion and
(psychological) time, and biological time action (action and performance) and the
are three types of time. In animation or perception of motion caused by camera
film-making, both objective and subjective movement (perceived motion).
time are crucial. Objective time is the quan-
titative measurement of what the clock Action & Performance
says. Abbreviations for technical terms Each character has unique persona-
will be explained when first used. Subjecti- lity traits when in action. Character mo-
ve time refers to the perceived and proces- vement, gestures, actions, and reactions
sed duration. Objective time is represented make up these qualities. The motion ele-
by a horizontal vector that shows quantity. ment, comprised of three components -
Objective time is a measure of clock time gestures or body language, facial expres-
independent of our level of involvement in sions, and voice tone - sets animation apart
an event. from other forms of media, such as comic
In contrast, subjective time measures books and traditional films (Steve Roberts,
our level of engagement in an event and 2007). We often see the adaptation of comic
our lack of awareness of clock time. When book stories into animation. Although the
viewers are engrossed in an animated sto- storyline remains consistent, the animati-
ry, they tend to be less aware of the elap- on provides a more immersive experience
sed clock time, which they later interpret than the comic book due to the ability to
as having a shorter duration. In contrast, witness the movements of each character.
when they are not actively engaged in an This is particularly important because the
event, they become aware of clock time, unique body gestures of each character are
which they perceive as making the event not conveyable through comic books.
longer. Biological time is another form of Whereas traditional movies rely on
subjective time that can be measured less actors to perform both the acting and voi-
accurately. It functions like an alarm clock, ce of the characters, animation separates
signaling the appropriate time to perform these roles into two parties: the animator
certain activities. creates the movement. At the same time,
Time is one-way and cannot be the dubber provides the character’s voice
changed. The video editor cannot create (Furniss, 2014). When filming, the actor
Andrian Wikayanto et al., Aesthetic Morphology of Animation 405

directly explores the character’s charac- vements, actions, and emotions originate
terization by acting in front of the camera. from the character’s cultural background,
The animator must envision and convey giving rise to distinct characteristics and
the character’s traits through movement identities from other characters. Therefore,
using 2D images or 3D models during ani- a connection can be established between
mation. In contrast, animation dubbers are the character’s local culture, and the acting
pivotal in characterizing the character’s movements displayed on the screen by the
sound. Thus, the actions in animation are animator.
collaboratively executed by two entities
(Webster, 2012). Perceived Motion
Animation media has distinct advan- Humans typically perceive motion
tages in creating exaggerated impressions when an object changes its position in a
of body language, voice tone, or facial stable environment. For example, indivi-
expressions to distinguish character mo- duals notice a car approaching or receding
vement in animation and movies. These and a child running after it as it passes
elements are intertwined to showcase a through the swings and slides of a playg-
visible manifestation of a character’s emo- round. In such instances, people compre-
tional side (Steve Roberts, 2007). We often hend that the car and child move steadily
observe animation movements that do not in a stable environment. This applies even
exist in reality, like eyeballs popping out when individuals watch scenes in movies
during an intense or frightening scene or or animations despite understanding that
legs spinning before running in a scene the motion in the scene is a mere illusion
where a dog chases someone. conjured by a screen. Perceived motion
Additionally, these movements are refers to the aspect of animation that the
influenced by the characterizations of the human brain perceives and comprehends
characters. Due to the various backgrounds (Pikkov, 2010; Webster, 2005)especially
of the characters, each character appearing within recurrent neural network (RNN. It
in the animation may have unique move- arises from the camera lens movement that
ments. For instance, a character hailing records a scene, which is prompted by the
from India will typically move their head movement of specific characters or objects.
while conversing, as is the norm in India.
Additionally, they may speak English or The Form of Sound & Structural Design
Indonesian with a noticeable Indian ac- Sound is an animated audio element
cent. In contrast, a character with Javanese that features dialogue, sound effects, and
heritage may employ more subdued ges- music. Animated films visually represent
tures in their body language and maintain an idea, and audio must complement the
a distinct Javanese accent regardless of visual elements in terms of their coheren-
whether they speak English or Indonesian. ce, synchrony, and mutual enhancement.
Meanwhile, the character movement Frequently, new objects appear in anima-
element’s role concerning other animation tions but do not exist in reality. Therefore,
elements is to advance the plot (narrati- a sound designer must create a new sound
ve element) through the character’s body effect that appears realistic and easily un-
language and facial expressions. In cont- derstood by the audience. According to
rast, the Lipsync sound synchronized to Beauchamp’s book “Designing Sound For
the character’s motion corresponds to the Animation,” sound design in animation
dialogue (audio element) that contributes involves three vital audio elements, name-
to the animation’s storyline with each ly dialogue, sound effects (SFX), and music
character’s traits (Mitchell, 2016). (Beauchamp, 2005). A separate division
As a result, a character’s movement in the animation pipeline oversees eve-
in animation will not be separated from rything related to the sound components
the character’s background. These mo- utilized in animation. Every sound compo-
406 Harmonia: Journal of Arts Research and Education 23 (2) (2023): 396-414

nent has a designated function. Finally, all king with a smooth, nuanced Japanese ac-
the sound components will be combined to cent. Typically, Bangkok residents use a
generate a novel environmental experien- loud and rapid tone when speaking, which
ce that makes sense to the audience while does not align with the pace and tone that
viewing an animated production. the animation requires. Character deve-
lopment in animation is not exclusively li-
Dialouge in Animation mited to humans. In animation, characters
In the early years of animation, ani- can be car objects (Cars, Tayo) or animals,
mators conveyed stories using character such as snails (Turbo). The animation cre-
movements and gestures inspired by the ator may employ the element of personi-
pantomime and theater scenes favored by fication to these characters, necessitating
performance artists at the time. Since Dis- a dubbing actor who can imbue inanima-
ney introduced sound into animated cha- te objects or non-human creatures with a
racters, dialogue has become a prominent sense of meaning to the audience through
means of storytelling that plays a signifi- both sight and sound.
cant role in creating the on-screen reality.
Often, the audience values the dialogue Sound Effects
more than the music and special effects. Any sound variation that conveys
Dialogue can take various forms, including a character’s or object’s atmosphere, set-
on-screen dialogue that may be lip-synced ting, time, place, or action is called sound
or not synchronized with the character’s effects (SFX). Alternatively, SFX are origi-
mouth, as in scenes where the character’s nal or artificial sounds that portray imagi-
back is shot, but the audience still under- nation and interpretation of the situation
stands the character’s voice.. displayed. SFX enhances the natural feel of
Presenting animation with a com- movies or animations. SFX can be created
pelling and intriguing plot involves using simultaneously during filming. On the ot-
fundamental dialogue (Beauchamp, 2005). her hand, sound effects (SFX) are created
Dialogue has six functions: it reveals cha- independently of animation’s visual and
racter, provides the necessary information, motion creation processes. SFX in anima-
moves the plot along, shows what one cha- tion are often based on the original sound
racter thinks about another, reveals con- of a specific object or event, but they can
flict and builds tension, and shows how a also imitate other off-screen objects. As sta-
character feels. ted by Beauchamp (2005), sound creators
As previously stated, the dialogue can only occasionally record sounds in the
conveys the storyline in the animation’s real world due to numerous distractions
storytelling process. Casting choices and a lack of control over natural sounds
for voice actors are often tailored to the (Beauchamp, 2005). As a result, sound ef-
character’s background and development. fects must be produced in a studio using
In animation, the character is created by various objects. Foley is the process of
the animator rather than played by an ac- creating sound effects, which consist of a
tor. A skilled voice actor can breathe life literal component (what is heard) and a
into the character on screen. As such, choo- moving component (what is felt). In this
sing a voice actor capable of bringing an case, each sound element has denotative
animated character to life is crucial. For and connotative meanings that the audien-
example, in animation, objective factors ce perceives.
such as a character’s origin can influence SFX is categorized into hard effects,
their accent or dialect, distinguishing them soft effects, Foley, and ambiance. Hard ef-
from other characters. If a character is from fects refer to narrative sounds correspon-
Tokyo, the creator should avoid emplo- ding to the objects or actions on the screen.
ying a dubber from Bangkok, for instance, Ambiance denotes the background sound
as the dubber may require assistance spea- that defines the setting in the animation,
Andrian Wikayanto et al., Aesthetic Morphology of Animation 407

while Foley records sounds that occur in shaping the experience of watching a mo-
screen scenes. SFX serves several purposes, vie (Mollaghan, 2015). The tense and frigh-
including (Kerner, 1989): Define the set- tening effect is lost if a war or horror mo-
ting or location. For example, the sounds vie is muted. The creator can use different
of chickens, ducks, and goats can be used music to abruptly change the impression
to establish the setting of a conversation of the setting and atmosphere in a scene.
in a farmer’s village while also conveying For example, they use fast-tempo music
the time in the setting. For example, birds in panic and horror scenes, while a slower
and insects can indicate the time of day. tempo can provide a calm atmosphere.
They are to create the desired effect on the Music in film or animation can evo-
program part of a scene, such as tension, ke a genuine emotional response from the
calmness, or pleasantness. For example, audience, which can be leveraged to rein-
the sound of the breeze and waves at the force the narrative. Music serves several
beach can portray two teenagers roman- purposes, according to Robin Hoffman
tically seducing each other. The meaning (Hoffmann, 2011):
of a scene or event is conveyed through its Music can influence the emotions
appearance or conclusion. of the audience when viewing animated
Creators can use ambiance to works. Furthermore, music can set the
construct animation’s reality based on their mood and atmosphere of a scene by repre-
logic rather than being confined by real- senting its social, cultural, geographical, or
world laws. This principle of exaggerati- historical setting. Creators can use music
on only applies to animation movements to evoke sadness or happiness in the au-
and sound effects. The sound design must dience.
remain objective and coherent even if not Additionally, music can aid in the
produced in the audience’s environment. development of a character’s personality.
In the animated movie A Bug’s Life, the For instance, when a hero character ap-
sound of raindrops falling to the ground pears, he is always accompanied by heroic
is depicted with amplified rockets or exp- music.
losions, enabling the audience to partake Music can represent an atmosphere
in the insect character’s perception of the in a scene in a specific cultural/geographi-
rain. The text adheres to academic writing cal/period. This is possible when the crea-
principles and language requirements, and tor utilizes fitting and available music for a
no changes are necessary. In the animated specific era or culture.
movie A Bug’s Life, the sound of raindrops Music acts as a means to transition
falling to the ground is depicted with amp- from one scene to another, creating cohe-
lified rockets or explosions, enabling the rence and meaning for the audience. Mo-
audience to partake in the insect character’s reover, it can help connect all emotional
perception of the rain. Even so, when the elements, facilitating better film compre-
audience hears the original sound from a hension.
source (Reality), it often needs to be more Music can also manipulate a specific
convincing and entertaining. Music, sound scene. In a martial arts scene, the creator
effects, and background noise are power- can employ music that goes against the
ful auditory elements for creating a fictio- scene itself. Suppose a silat/fighting scene
nal narrative. When used effectively, plau- usually features tense music. However,
sibility will cause the audience to willingly the creator may include dangdut music to
suspend their disbelief in unbelievable transform the tense atmosphere into a pa-
laws or events to maintain and believe in rody, portraying the fighting characters as
the laws that govern the imaginary world. dancing.

Musical Scores Narrative Content


Music has a significant impact on Meanwhile, narrative and character
408 Harmonia: Journal of Arts Research and Education 23 (2) (2023): 396-414

elements play important roles in the aest- cause they have blended with their daily
hetic morphology of animation. The cha- activities. For instance, the local culture
racter element focuses on their behavior in Indonesia can impact the storytelling
and habits within the animation (Figure Be- style of local animation creators through
havior), while the narrative element helps their everyday interactions with their sur-
us understand the story structure and plot roundings. This results in an unconscious
of the animation. In animation, narrative influence on their language, behavior, and
elements communicate the animator’s in- thinking. Their animated stories can diver-
tended message and illustrate the story’s ge from folklore or arise from problems
development in the film through logically around them, instilling anxiety in anima-
structured sequences that may be linear or tors’ minds. This anxiety is then combined
non-linear. The narrative component of a with imagination and realized into anima-
film or animation consists of two primary ted works.
parts: the story and the characters (Mou, As Jean Ann Wright notes, story ide-
2015). as can derive from anywhere. According
to Wright (2005), creators can develop
animation ideas by reflecting on their life
experiences since they are already familiar
Figure 4. The content elements of animation with them. Solitude, introspection, and
aesthetics. contemplation of one’s past or childhood
can lead to the generation of fresh ideas.
The material that will be processed (Wright, 2005).
in the animated film’s story is referred to Wright suggests that after deciding
as the narrative element in film or anima- on the theme and story, creators should
tion (Wright, 2005). This element closely contemplate the type of characters that will
relates to the movie’s theme and encom- feature in the animation story. In this case,
passes characters, conflicts, problems, set an animation character is an object that
locations, and time. These elements inter- will be used as one of the critical points in
act with one another to form narrative ele- the animation story’s storytelling process
ments linked by the law of causality. This (Mou et al., 2013). Therefore, the character
law of causality, in conjunction with space must possess a unique and captivating per-
and time, is pivotal to creating a film. For sona that effectively conveys the creator’s
instance, a scene depicting a car accident intended narrative to the audience. Crea-
(effect) will be introduced by a scene featu- tors can derive inspiration from the perso-
ring a speeding or drowsy driver (cause). nalities of those in their circles when craf-
ting animated characters. Given a diverse
Story cast of characters, each persona will have
Animation creators are similar to numerous characterizations. These charac-
other artists in their approach to creating terizations may give rise to conflicts of in-
artwork. Ideas can arise from their sur- terest between characters, which a creator
roundings or after viewing another artist’s can use as material for weaving together a
animation. Inspiration can occur cons- compelling narrative.
ciously or unconsciously. Psychologists The creator always considers the
like Sigmund Freud and Ernst Kris have story’s setting when developing the the-
suggested that artists may get ideas for me, characters, and plot. Each animation is
their artwork from daily life experiences set in a specific time and location (Wright,
(Freud, 1962; Kris, 1953). Since childhood, 2005). Thus, everything depicted in the
these experiences have motivated them to animation inevitably influences the cur-
produce artworks based on their thoughts rent world or situation. If a creator were to
and life experiences. These influences ma- make an animation with a story and theme
nifest unconsciously in their artworks be- set in Bandung, everything in the anima-
Andrian Wikayanto et al., Aesthetic Morphology of Animation 409

tion would undeniably reflect the identity psychological aspect is fundamental to


of the city of Bandung. For instance, the a character’s personality, encompassing
primary character speaks Sundanese, and traits, habits, strengths, weaknesses, hob-
there are Sundanese clothing and weapon- bies, intelligence, temperament, and other
ry, as well as building backgrounds and aspects. Physiology refers to the character’s
natural objects like the Satay building or body shape, which involves costumes, ac-
Tangkubanparahu mountain. Thus, ani- cessories, skin tone, clothing color, and
mators must appreciate that the location other visual elements. This physiological
setting will greatly influence the visual, dimension is impacted by the character’s
audio, and motion components since each traits, habits, and emotions and pertains
tribe or nation has distinct and different to their character psychology. In animated
bodily gestures. Because of its substantial storytelling, the sociological dimension is
impact on other aspects (audio, visual, and linked to the character’s story elements
motion), it is not surprising that this narra- and life history, including their backg-
tive element is often considered the basis round, social status, residence, family, reli-
of a film or animation piece (Marx, 2010). gion, culture, and relationships with other
The narrative element and these other as- characters. This sociological dimension is
pects are interrelated and influenced by closely tied to the story’s setting.
one another since they all contribute to the
story the creator intends to convey. Style in Animation
The art style is a quantitative com-
Character Archetypes parison within the compound descriptive
In the discussion of image design, genre of art, requiring numerous clearly
it is important to acknowledge that a defined specifications. An animation sty-
character’s visual form alone cannot fully le comprises traits or characteristics fre-
bring it to life. A character also requires a quently recurring in different works or
distinct “soul” that differentiates it from across various places and periods. Typi-
others. Thus, a well-designed character cally, a set of characteristics must appear
must possess a personality and habits that repeatedly in many animations, as deemed
align with its designated role. To achieve necessary by historians and critics, to be
this, animation creators must establish a considered a distinct style. It is important
unique archetype for each character, con- to consider style as a significant organiza-
sidering at least three key factors: tional principle rather than a superficial
In an animated story, what is the artwork aspect. Styles in art are identified
character’s role as an antagonist, protago- as recurring complexities, with few consi-
nist, or helper? dered central or primary historical styles.
What are the character’s background
and life experience that underpins his/her
personality (patient, timid, cunning, lo-
ving)?.
How does the background story in
the animation affect the character design?.
This is exemplified by Rapunzel’s long
hair or Pinocchio’s long nose, which does
not appear out of anywhere, but has a sto-
ry behind it.
Psychology, physiology, and socio-
logy are the three dimensions crucial in
Figure 5. The Style elements of animation
comprehending an animated character. aesthetics.
Defining these dimensions is key to un-
derstanding an animated character. The
410 Harmonia: Journal of Arts Research and Education 23 (2) (2023): 396-414

A single animation work can also dits, and visual effects, making them an in-
define a style if it is the only known work dispensable element of film and television.
by a particular animator. Historical styles The rapid advancement of technology has
refer to features of art that are believed to led to the diversification and widespread
have existed during a specific historical implementation of computer-generated
period or are uniquely associated with a animation techniques in all production
particular artist or group of artists. Some industries. Depending on the timeframe,
styles are abstract or repetitive and can be scenario, and content, computer animati-
applied to works from various periods and on techniques can save time and money
locations. while enabling producers to utilize them
The style is analyzed through its in either two dimensions (2D) or three
form and content elements in examining dimensions (3D). Computer modeling
the animation work being studied. Thomas techniques can easily create and animate
Munro provides numerous examples of fictional characters or objects, as well as
creating a distinct name for an artistic sty- people, events, and locations that are diffi-
le to set it apart from earlier. These names cult, costly, or infeasible to capture on film.
may be based on a period (e.g., Renaissan- These specialized animation techniques
ce style, Post-Colonial style), location (e.g., are now being widely employed across va-
European/Scandinavian style, Northern rious industries. The rise in demand and
Italian style), person - including race/tri- expanding application areas have empha-
be, country, or religious group (e.g., Isla- sized aesthetics and design, adding a fresh
mic style, Japanese style, Hayao Miyazaki perspective to the application process.
style), or even derived from another ani-
mation style as evidenced by production Looks
techniques or aesthetic in certain literature. New animation styles have emer-
ged with the advancement of animation
Technology of Production production technology. There are at least
Style can typically be identified by four familiar looks in animation, namely
distinct production techniques utilized in the cartoon-style animation looks seen in
animation, including 2D techniques such Western animation, animation with heavy
as frame-by-frame, limited animation, cut- manga visual influence at the anime looks
out animation, 3D, stop motion, Rotosco- in the East, the realist look that tries to
pe, motion capture, motion graphics, or display the original form of visuals in the
hybrid animation that blends live-action real world, and the abstract looks that tend
with animation on film. to be accessible according to the creator’s
Over time, technological advance- expression. Nowadays, many animation
ments have played a significant role in creators, such as those behind “The Ama-
how animation incorporates and evolves zing World of Gumball,” incorporate a mix
its visual, audio, character performance, of visuals in their works. The Gumball ani-
and storytelling elements. This influence mation series blends different techniques,
has given animation creators many choi- such as live-action footage, 2D animation,
ces for expressing their desired animati- 3D animation, Claymation, stop-motion
on concept. Modern animators have more animation, and traditional hand-drawn
production options than those in the early animation.
1900s. Not only has equipment for anima- Paul Wells divides animation into
tion production been developed, but soft- three styles: orthodox, experimental, and
ware that enables anyone to learn and cre- development (Wells, 2013a). Animation
ate animation works has also been created. in its traditional form alludes to the typi-
Since the late 20th century, animati- cal form of animation centered on visuals
on techniques have been extensively used and narrative pioneered by Disney. This
in production, advertising, movies, cre- indicates that this form of animation was
Andrian Wikayanto et al., Aesthetic Morphology of Animation 411

initially intended for mass reception and ced four factors that should be considered
is industrial. Its conventions are founded to determine the level of realism in anima-
on those that have been commercially suc- tion: design concepts, characters, sound,
cessful. Experimental animation is the an- and movement. Meanwhile, Stephen Row-
tithesis of traditional animation, defined ley took the more complex route of asses-
by abstract elements instead of figurative sing the level of realism in animation using
ones, non-continuity, and a creative in- five different parameters (Rowley, 2005):
terpretation of meaning. It is important to Visual Realism: the degree to which
note that experimental animation prioriti- the audience can understand the world
zes the creator’s expression over traditio- settings and animated characters, as oppo-
nal linear narrative styles. Instead, it high- sed to the world and characters from the
lights abstract visual elements that may actual physical world.
not have an inherent purpose or meaning. Aural Realism: the degree to which
Unlike orthodox animation, experimen- the audience perceives the sounds in the
tal animation is an individual endeavor animated world/environment and cha-
showcasing the creator’s style. Meanwhile, racters as the sounds in the actual physical
development animation is a type of anima- world.
tion that melds the structure and essence Realism of Motion: the extent to
of orthodox and experimental animation. which the characters in the animation
In some respects, animation development move in a way that the audience under-
is more conventional, while in others, it is stands to resemble how humans move in
more explorative. the real world.
Narrative and Character Realism: the
Realism in Animation extent to which the story/events and cha-
As stated previously, this theory of racterizations of the fictional characters in
aesthetic morphology considers the con- the animation are constructed to make the
text of the art object being studied and its audience believe that they are watching a
physical attributes. In animation, this re- story and characterizations that feel real.
fers to the degree to which the creator’s Social Realism: the extent to which
work is connected to and reflective of rea- the animated film is constructed to make
lity. In this case, Ulo Pikkov argues that the audience believe that the fictional
animation strives for realism, bringing the world in which the events occur is as
representation of reality as close to the ori- complex and diverse as the real world.
ginal as possible to create an illusion of fan- When evaluating the level of realism
tasy (Pikkov, 2010). Realism in animation in animation, it is crucial to examine how
involves modifying conventional fictional the audience perceives the reality port-
codes to persuade us of the reality and ma- rayed in animated works rather than how
teriality of what we see in the animation, closely physical parameters match the real
despite our awareness that it is not real but world (Rowley, 2005). Despite this, both
simply an image created by the animation Wells and Rowley stress the significance of
artist (fantasy). In Disney animation studio scrutinizing the creator’s connection with
films, Paul Wells elucidates the concept of the animation or, more generally, questio-
realism in animation, as evidenced by the ning the creator’s genre. Patterns or struc-
viewers’ acceptance of a mouse charac- tures used to describe individual works of
ter (Mickey Mouse) speaking and perfor- art and their construction are referred to as
ming human-like activities (Wells, 2013b). genres. In this case, the animation creator’s
Although the world of Disney animation chosen genre is closely related to realistic
is fantastical, its components strongly re- animation. Discussing the animation gen-
semble real-world objects. The illusion of re is equivalent to discussing the form and
realism in this animation style is often re- style of animation selected by the creator,
ferred to as hyper-realism. Wells introdu- including formal aspects and content
412 Harmonia: Journal of Arts Research and Education 23 (2) (2023): 396-414

of similarities among various animation


works. Due to common interests, cultural
similarities, geography, ethnicity, race,
and nationality, many animation creators
can disseminate or adopt various animati-
on styles. The naming convention aims to
differentiate one piece of animation from
another.
Comprehensive analysis of style
falls under the umbrella of morphological
description or analysis. It characterizes the
object not only in the abstract traits and
types, such as red, blue, tragic, comic, and
so forth, but also in the recognized styles
- combinations of characteristics that have
tended to recur throughout art history.
Thus, naming must be based on particular
Figure 6. A complete chart of the aesthetic
morphology of animation. goals and uses.

CONCLUSIONS ACKNOWLEDGEMENT

This research demonstrates a strong This research was conducted with


connection between the history of anima- financial support from the SAINTEK scho-
tion aesthetics and the study of aesthetic larship. Therefore, the author would like
morphology in animation. Therefore, the to express his gratitude to the SAINTEK
analysis of the aesthetic morphology of an Scholarship Management at the Indonesi-
animation requires a considerable amount an Ministry of Research and Technology-
of data. Figure 6 shows a comprehensive BRIN. The main author of this article is
chart of animation’s aesthetic morphology. Andrian Wikayanto, and the second aut-
When researchers study the aesthe- hor is Nuning Yanti Damayanti, Banung
tic morphology of animation, they need to Grahita, Hafiz Aziz Ahmad.
consider many factors. Researchers must
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