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ANCIENT ROBOTIC DRAGON (NEMESIS)

6 4 5 4 5 4
BRAWN AGILITY INTELLECT CUNNING WILLPOWER PRESENCE

SOAK WOUNDS STRAIN DEFENCE


THRESHOLD | CURRENT THRESHOLD | CURRENT MELEE | RANGED

8
50 | 0 40 | 0 3|3

SKILLS
Skill Characteristic Rank Roll
Arcana Intellect 5 
 


Brawl Brawn 4 
 


Charm Presence 3 
 

Coercion Willpower 4 
 


Cool Presence 4 
 

Discipline Willpower 4 
 


Ranged Agility 4 
 

Resilience Brawn 4 
 


Vigilance Willpower 4 
 


WEAPONS
Weapon Range Damage Roll Qualities / Mods
Claws Engaged Damage: 15 
 

 Knockdown
Brawl Critical: 2 Pierce 3

 

 Superior

Fiery breath Medium Damage: 16 


 
 Blast 16
Ranged Critical: 3 Burn 3

 
 Prepare 1

VEHICLE

Add Vehicle

TALENTS
Adversary 2: Upgrade the difficulty of any combat check targeting this character twice.

Swift: Do not suffer usual penalties for moving through difficult terrain.
ABILITIES
Flyer: This creature can fly.

Improved Sweep: The creature can spend  on a successful Brawl check to hit an additional target that is Engaged with the
first target

Silhouette 4: The difficulty of an attack made against a character 2 silhouettes larger than the attacker is decreased by 1. The
difficulty of an attack made against a character 2 or more silhouettes smaller than the attacker is increased by 1.

Spells (Arcana): This character can choose any magic action allowed for the Arcana skill, and may select additional spell effects
as normal. The spells they use most often are the following:

Spells: Unbind Spell: The dragon chooses a target within short range that is under the effects of a spell and makes a Hard (

) Arcana check. If the check is successful, the spell effects on the target end.

Spells: Words of Unmaking: The dragon chooses one magic item (including a magic weapon and armor or runebound shard
within medium range and make an Daunting (  ) Arcana check. If successful, until the beginning of the dragon’s next
turn that item loses its magical ability and becomes a mundane gem, suit of armor, sword, rock, etc. The dragon may maintain
this spell by performing the concentrate maneuver.

Terrifying 4: Upon first sight, an individual must make a fear check with a difficulty equal to the adversary's ranks in Terrifying.

GEAR
Predator 2 -Removes up to a number of black dice equal to predator ranking

TAGS
Combat CR: 17
General CR: 10
Social CR: 10
Setting: Fantasy
Source: Mine
Source: RoT

Official, nemesis

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