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Zeus! We Just Wanna Talk!

is a lighthearted scenario
providing an inciting event to bring Hero-level Scions to-
gether into a Band. It can kick off a chronicle or simply be
GETTING STARTED
a fun one-shot. Existing Bands can also enjoy the scenario
with minor modifications.
S toryguides running this as a one-shot may wish to have
Players select ready-made characters from Scion: Hero,
Heroes for the World, A Light Extinguished, or Tasty Bit:
Just like “we just wanna talk” can change meaning Annie X. Because of the nature of this scenario, any Scion who
depending on how it’s said, this adventure’s goal can shift takes part in the action should have a bone to pick with Zeus.
depending on what tack the characters choose, from a For example, the God Agni sees lightning bolts as his children
dark tale of vengeance to a slapstick comedy to an earnest and finds Zeus’ cavalier tossing of them infuriating. He might
attempt to talk Zeus into mending his ways. Regardless of encourage Rashmi Bhattacharya (Scion: Hero) to step in on
what the Scions aim to do, they’ll have their work cut out his behalf. Likewise, a dispute between Zeus and Aphrodite
for them. Zeus didn’t survive thousands of years with as might bring Donnie Rhodes (Heroes for the World) into play.
many enemies as he has through luck alone. Players can select any of the following motives for their Scion
Over the course of the scenario, the characters meet or even make their own.
each other as strangers in an escape room. When the activi- • A strangely intelligent and agile swan stole a Relic
ty becomes deadly serious, they learn that they’re all Scions, from a Scion. The victim might find that the thief’s
with at least one common foe. They track down Hera, who trail leads towards Zeus. Not enough to prove guilt,
provides them the means and opportunity to confront Zeus but enough to question him.
in a bar. The Scions sneak into the bar and come face to face
with the Sky Father, forever changing their fates. • Trickster Scions might take it as their job to mess
with other Tricksters like Zeus.
This adventure has the following sections to aid in that
plot: • Challenge seekers may go after Zeus simply because
he’s so powerful. Or for the notoriety doing it brings.
Getting Started: Reasons Scions might get involved
and tips for Storyguides • A Scion of Zeus may feel abandoned, having only seen
Zeus long enough to trigger a Visitation and fight a
Act One: The Scions meet in an escape room and learn
frost giant on his behalf. The Scion might want a real
each other’s secrets
father-child talk.
Act Two: They encounter Hera and learn about an
• Zeus’ latest tantrum destroyed miles of forest, dam-
opportunity to confront Zeus
aging the region’s ecosystem. Ecologically oriented
Act Three: The Scions track Zeus down and make Scions might seek Zeus for reparations.
their fates
• A less potent, but equally tragic tantrum triggered a
Epilogue: How to transition from this scenario into a land slide, putting a Scion’s loved ones in danger or
wider Scion chronicle worse. Even if the Scion’s people got out alive, the
Appendix: Statistics for the major players in the Scion has reason to confront him.
scenario

CONTENT WARNING
Though Zeus’ mythological deeds are extensive and often abhorrent, Zeus! We Just Wanna Talk! does
not go into them in detail, allowing Players and Storyguides to choose whether they wish to confront such
content. If your group is comfortable broaching these issues, feel free to adjust the motivations above and
facts in Playing Dirty.
Dirty.

before we begin
• Scions familiar with Zeus’ crimes — especially Scions to justice for Zeus’ crimes, they’re more likely to figure out
of those he’s harmed — might want to bring the Sky the second puzzle in that scene. These and other exam-
Father to justice. ples are noted through the scenes, but Storyguides should
be on the lookout for ways that they can provide a +1-3
• Zeus stole a book of stories from a Scion’s divine
Enhancement if a Scion’s connection to Zeus warrants it.
parent. Zeus has been telling them at parties, passing
himself off as the author. The Scion might want to New Players are highly encouraged to play pre-Vis-
recover the book and punish the thief. itation Scions, as it allows the Players to learn about The
World at the same time their characters do. Any Scions
• Zeus Nephus specifically might have wronged the
that are pre-Visitation should receive their motivation in
Scion, perhaps upstaging the Scion at a party, or cut-
the form of a vivid dream that signals impending danger
ting them off in traffic.
and their problem with Zeus. Alternatively, they could have
• Zeus may have actually helped the Scion to overcome a run-in with Zeus Nephus himself. Pre-Visitation Scions
a problem, and the Scion is looking for Zeus to thank should be encouraged to ask questions about The World,
him. Scions, and Gods at the end of Act One and during June
Boapis.
STORYGUIDING
Each Scion’s motivation should have an impact on the
scenario. Their Players should be able to notice this, even
ACT ONE:
if they don’t learn their character’s motive until Act Two.
To set this stage, Storyguides should insert short, one- or
THE ESCAPE
two-character scenes before Act One. These should touch
on the Scions’ connection to Zeus and can take the form of
a Scion reading a nature journal article on lightning-based
E ach of the Scions received a free ticket to a local escape
room. Although the excitement about the concept may
vary, it’s hard to turn down free entertainment. The scenario
ecological damage, dreaming of catching up to their bio- assumes (but does not require) that the Scions do not know
logical father, or Èshù Elègbará offering free drinks (on each other and are unaware that their fellow patrons are
someone else’s tab) for a picture of Zeus getting slapped by Scions. Because of this, they can feel free to chat in the lobby
someone cute. while they wait for their turn to go inside.
Another way to make the motives a more important
part of the story is through Enhancements. If a character
THE LOBBY
read the journal article, they’re more likely to notice the The bare concrete floor and walls lie in stark contrast
pattern of news articles in The Desk. If they’re committed to the warm velvet, brass, and walnut steampunk décor

ZEUS! WE JUST WANNA TALK!


of the rest of the business. Observant Scions may notice it THE DESK
looks like someone took an already-existing escape room
The rolltop is locked and physically blocks access to
and moved the whole thing into a random warehouse. It
each of the five drawers within. The peacock’s key unlocks
might just be how escape rooms look, but anyone succeed-
the top. Inside are a half dozen news clipping detailing
ing on a Culture + Cunning roll gains an uneasy feeling.
ecological problems around the world. A Difficulty 2
Besides the comfortable pseudo-Victorian furniture, Academics + Cunning connects the articles: All the damage
Sam — a cashier dressed as a 19th-century mechanic — was due to unseasonable lightning storms. If any of the
stands behind a counter. If pressed, she reveals that she Scions are motivated by Zeus’ damage to the environment,
is a new hire and doesn’t know much about the room but they receive a +2 Enhancement to this roll. With the rolltop
insists that it’s fun. A successful Persuasion roll reveals that up, the Scions can see a small green light and a brass button
she hasn’t actually gone through the room herself. Aside on each drawer. Each button bears a stylized symbol: fire,
from her desire to keep her new job, nothing seems sinister water, lightning, sun, and moon. Pushing the lightning but-
about her. After a few minutes, the Scions are invited to ton unlocks a hidden sixth drawer. Pushing any of the other
“come aboard the airship via the steel hatch” by a feminine buttons turns the lights red and restarts the explosion and
voice over a crackly speaker. fire puzzle in The Pipes. None of the buttons will function
until the pipe puzzle is resolved.
THE ROOM Within the sixth drawer is a book of Greek mythology.
Once Sam seals the hatch, the voice informs the Scions Large chunks of the text are blacked out, making the book
they must escape the room within an hour to win and that resemble as classified government document more than a
they do not need to break anything to escape the room. In book. The visible names around the various censored por-
the event of an emergency, Sam will open a hidden door tions include Zeus, Nemesis, Alcmene, Calisto, and Leda.
to allow them to exit. The voice concludes by telling them A successful Culture roll indicates that these passages
their first clue is on the table. likely contain Zeus’ crimes against each of the other fig-
The room itself looks like a passenger compartment in ures. Scions motivated by punishing Zeus or by justice for
an old steamship or perhaps an airship, given the steam- women in general receive a +2 Enhancement to this roll.
punk flavor of the decorations. Dozens of copper pipes of Among the statues of Theoi on the wall is one of Zeus. If the
all diameters and patinas snake from the ceiling down the characters physically interact with it in any way, it falls, and
walls. Also along the walls are small metal statues of vari- a loud thunk echoes from outside the room.
ous sorts, most of which appear to be classical depictions
of Theoi. An elaborate wrought-iron bunk bed with wool
THE THUNK
blankets sits in one of the corners, along with a rolltop writ- Shortly after the thunk, the Scions hear a low electric
ing desk. In the center of the room is a round, wooden table hum, and the lights begin flickering. It becomes obvious
with a metal peacock statuette on top of it. that there’s a real fire as smoke and heat begin seeping in.
A Survival or Technology roll quickly determines that the
THE PEACOCK fire is electrical in nature. Unless the Scions immediately
The peacock’s tail feathers can be removed, revealing a rush for the metal hatch, Sam attempts to let them out from
key. Its body can be opened, which has a note inside. the outside first. She screams and can be heard to fly away
Once the peacock is opened, the Scions hear an explo- from the door. Anyone who examines the door learns that
sion. A successful roll with any explosion or audio tech- both the hatch and the emergency door are electrified and
nology-related Skill allows them to determine that it was will deal significant damage (2 Injuries) to anyone touching
a prerecorded sound, not a real explosion. Red lights begin them.
flashing and the voice explains that there’s a fire aboard Breaking through the doors or walls requires a
the airship and that the “passengers” must use the copper Difficulty 3 Athletics + Might roll. Clever Scions might use
vents to extinguish the fire before it reaches the hydrogen a Knack or a Difficulty 2 Technology + Cunning roll to over-
envelope. Speakers play sounds of growing flames. load the breaker and kill the power, allowing them to pick
(Difficulty 2 Subterfuge + Dexterity) or break (Difficulty 2
THE PIPES Athletics + Might) the lock without worrying about elec-
Several of the pipes are hot to the touch, while others trocution. Unless the Scions deliberately conceal their
are cool and sound like they have water flowing through abilities from each other, they become aware that they’re
them. The Scions can disconnect and reconnect pipes eas- not the only Scion in this escape room.
ily. A successful Technology roll or clever thinking allows
Once the Scions escape the danger, they find an uncon-
them to force water into the pipes that lead to the “burning
scious Sam on the ground. She could use medical attention,
compartment.” Doing so turns off the red lights and sounds
but she isn’t likely to die unless the Scions leave her behind
of fire.
in a burning building.

Getting Started | Act One: The Escape


ACT TWO: THE CHASE
Once the Scions have June’s address, it’s only a matter of
THE DEADLY traveling across town to get some answers. Although some more
tactically minded Scions may wish to plan out a military-style
BENEFACTOR assault, any reconnaissance on her house reveals she’s alone
inside and her home’s alarm is not armed. Storyguides support-

N ow that the Scions are likely aware that everyone else is


also a Scion, they come to a more important realization:
Someone knows who they all are and led them to a burning
ing this kind of play should have the Players roll Subterfuge or
Technology + Cunning to learn this information and sneak inside.
Regardless of how they enter the house, June’s been
room.
expecting them and says so out loud. If they Scions were es-
THE HUNT pecially decisive or deliberative, she may comment on that,
as well. Ms. Boapis has no desire to fight the Scions and will
They have at least three leads to chase down their only take defensive actions if the Scions offer violence. If
would-be assassin: they’re especially violent and reduce her to half Health (3),
• Learning who paid for the tickets she uses the Hand of Blight Boon (Scion: Hero, p. 250) to
weaken the most dangerous Scion and attempts to flee to
• Questioning Sam a panic room in her home and calls the local police. While
• Researching the escape-room company locked inside, she’ll still attempt to talk to the Scions via her
intercom, offering to tell the cops it was just a false alarm,
THE TICKETS unless it becomes clear they’re too violent to reason with.
Unfortunately for the Scions, it’s not quite as easy as
just checking the From field in an email; the free tickets
JUNE BOAPIS
were sent by the escape room’s company. Tech-savvy Scions June has a starting Attitude of positive 1. Her goal for
can hack into the company’s database with a Difficulty 2 the scene is to convince the Scions to cease hostilities with
Technology + Cunning roll. If the Scion receives any excess her and to agree to give Zeus what he deserves.
successes, they realize the hack was easier than it ought June is a Hero-tier Incarnate of Hera. Though she’s techni-
to have been. They can look into that with a Difficulty 1 cally only a few weeks old, she has many of Hera’s memories and
Technology + Cunning roll, learning that the IT infrastruc- feelings, particularly those that view Zeus in a less-than-pos-
ture was set up only two days ago and is remarkably bare itive light. Though she doesn’t have the Goddess’ full powers,
bones. If they learn this, they receive a +1 Enhancement to she has a shoebox full of gold she’s willing to offer the Scions in
learn more about P&C Enterprises. exchange for a ceasefire and as a bounty to deal with Zeus.
SAM There are several subjects likely to come up in this
Now that Sam’s out of danger and owes the Scions her Intrigue scene:
life, she’s more than willing to tell everything she knows, Why Us?
which isn’t much. She knows that the voice on the speaker
was her boss, a Ms. June Boapis. Ms. Boapis seemed to be in June was born aware of multiple Scions who might be
a great rush to get things set up quickly and was throwing persuaded to act against Zeus. She assumes Hera learned this in-
huge amounts of money around. At the time, Sam didn’t formation and created her to put it to good use. The Scions were
think much of it; venture capitalists are like that some- the closest ones. She believes Zeus won’t see them coming, giving
times. She has Ms. Boapis’ phone number and gives it to them a better chance of success than if she came at him directly.
the characters. Why Zeus?
P&C ENTERPRISES June uses the motivations listed in Act One and her
The company doesn’t officially exist on paper. While personal knowledge of the Scions to give each Scion a
there’s a website and the warehouse, there’s no business li- specific reason why. For example, a Scion who grew up
cense or tax filings. Fortunately, that means the warehouse afraid of thunder might learn the reason is because Zeus
was paid out of a personal account, not a corporate one. tormented their family for years with bursts of lightning
The landlord — Mrs. Samantha Jackson — is on high alert whenever they thought they were safe. Scions seeking
for shady characters, which means the Scions will either reparations from crimes or environmental harm might
have to hack her digital records (Difficulty 2 Technology learn their quarry is only a few miles away. She might tell
+ Cunning), convince her to show them her records characters motivated by challenge that physically or social-
(Difficulty 2 Persuasion + Manipulation), or steal her phys- ly confronting Zeus is one of the most difficult things they
ical records (Difficulty 1 Subterfuge + Dexterity, with a +2 could do, and success would show the world their prowess.
Complication). If the Scions succeed, they learn Ms. June Why Should They Trust Her?
Boapis paid for the warehouse with her personal credit
card; the invoice has her home address. June admits that she’s provided little reason to trust her,
which is both an unhelpful answer and very honest. She offers

ZEUS! WE JUST WANNA TALK!


to answer any question she can, as well as provide both finan- Fortunately for the Scions, his Incarnate seems only inter-
cial and material assistance in the form of gold and Relics (see ested in mortal lovers for the time being.
Incentives). She’s willing to lend a trio of Relics to the Scions
Why Not Polyamory?
without making them promise that they’ll deal with Zeus as
a show of good faith, which she hopes is enough to win their June replies tersely to anyone suggesting that Hera
trust. Scions looking to keep the Relics can strike a bargain and Zeus open up their marriage: “A couple has to trust
Difficulty 1 Persuasion + Manipulation roll, keeping one addi- each other and communicate well in order for that kind
tional relic per excess success, up to all three. of relationship to work, which does not describe Zeus and
Hera at all.”
Why Does She Want to Punish Zeus?
What’s an Incarnate?
As an Incarnate of Hera, June has an encyclopedic
knowledge of every time Zeus has cheated on Hera, total- Since Incarnates (Scion: Hero, p. 19) are a special
ing well over 100 times. If the Scions press her on this, she category of Scions, it is very possible that none of the
explains that shortly before she was Incarnated, Zeus cre- Scions present know what one is, even if some of them are
ated his own Incarnate: Zeus Nephus. As far as she knows, Incarnates themselves. She explains that Incarnates are a
Zeus Nephus’ entire purpose for existing is just to bed as special kind of divine being. They’re essentially fragments
many willing mortals as he can find. of Gods, allowing them to walk The World as Scions. Some
of them exist for specific purposes like June and Zeus
Isn’t This Dangerous?
Nephus, but many simply exist so that the Gods can keep
June admits that coming after Zeus could make them an their fingers on the pulse of The World. If any of the Scions
immortal enemy, but this isn’t the first time that Zeus and present are themselves Incarnates, June reveals this and
Hera have created Incarnates and played out this scenario. says that they might surpass their parent God one day.
Although involving Scions of other Gods is a new idea, doz-
How Do They Punish Zeus?
ens of Theoi Scions have been used as pawns in Zeus and
Hera’s spats, and few of them ever experienced retribution. While she favors a single punch to Zeus’ jaw, she leaves
So long as the Scions don’t try to take things too far, they’re the punishment entirely up to the Scions. More practically,
unlikely to face any trouble that Hera can’t deal with. she has the address of a bar — The Cannonbull Run — that
That said, Zeus didn’t become King of the Theoi by Zeus has been hanging out at for the past
chance. He’s a cunning politician who regularly smooths few weeks. The bar itself is protected by an
problems over, sees retribution coming a mile away, and Amazon named Lita, meaning that a group
showers potential allies with gifts to ensure he has a coterie of angry-looking Scions are unlikely to get
of Gods, Scions, and even Titans willing to watch his back. through the front door without issue

Act Two: the Deadly Benefactor


PLAYING DIRTY
Scions can use details that they’ve learned (or made up) to influence the judges (Scion:
(Scion: Origin,
Origin, pp. 78-
79). Each fact grants a one-time +2 Enhancement to influence rolls. The lovers and listeners have a dice pool
of 4 to resist influence and each group must be influenced separately. Scions can use details from:
Their motivations: Zeus is a neglectful father, a misogynist, and harmful to the environment.
Mythology (Difficulty 1 Culture + Intellect): Zeus killed his father, attacked women, and abused
Prometheus.
June: Zeus Nephus doesn’t pay Lita, uses the same three pickup lines on everyone, and used a fake ID to
get into the bar.

unless they have something that marks them as friendly to Presence roll, with a +2 Enhancement from the guitar. If the
Zeus. Scions don’t have the guitar or arrived in multiple groups,
June knows of Thunderkiss, an electric guitar at a pawn the group of Scions without the guitar needs to make a
shop made from one of Zeus’ thunderbolts. She believes Difficulty 2 Persuasion + Presence roll. If any of the Scions
anyone holding it will be recognized as a Scion of Zeus, are armed, they’ll need to pass a Difficulty 2 Subterfuge +
which is true. It also provides a +2 Enhancement to play Dexterity roll to hide it from the eagle-eyed Amazon or a
music and does not need to plugged in. Unfortunately, the Difficulty 2 Persuasion + Manipulation to convince her to
pawn shop is already closed for the night. The Scions will allow it.
have to break in (Difficulty 1 Subterfuge + Cunning with Fortunately, it’s a bar, not a high-security facility. Scions
a level 2 Complication) or convince the mortal owners to electing to sneak in may do so with a Difficulty 1 Subterfuge
open up and sell it (Difficulty 2 Persuasion + Manipulation. + Dexterity roll, which comes with a +2 Complication
Storyguides wishing to save time can simply have June pro- (probably getting spotted by a patron who must be con-
vide the guitar. vinced to stay quiet).
INCENTIVES GETTING TO ZEUS
In case they believe they need (or simply demand) ad- Zeus Nephus is not hard to find. The Scions can hear
ditional resources before pissing off a God, June’s willing to his laughter anywhere in the bar. When they find him, he
loan the following Relics: has 10 attractive bar patrons of various genders listening to
• Typhon’s Tooth: A dagger made from Hera’s giant his stories. Most of them appear interested in his tales. He
serpent son. It provides a +2 Enhancement for the seems like he’s trying to flirt with all of them, which is less
purpose of buying Close Combat or Defensive Stunts. successful, with only half the crowd apparently interested
in taking things further.
• Living Pomegranate: A symbol of Hera’s connection
to fertility, this fruit provides healing or pregnancy.
It heals up to 5 Injuries or makes one willing person
ZEUS NEPHUS
Zeus Nephus knows it’s only a matter of time before an
pregnant.
Incarnate of Hera comes after him. He has standing orders
• Peacock Key: This familiar looking key can open with Lita to alert him of any Theoi Scion trying to get in,
most mortal locks and even some supernatural ones, except for Scions of Zeus. He isn’t expecting Scions from
granting a +2 Enhancement to any roll to open a lock. other pantheons to act on Hera’s behalf, although he’s wary
She also provides a designer shoebox full of gold. She of them coming after him for other reasons (such as the
keeps the shoes that came in it unless the Scions drive a motives in Getting Started).
hard bargain. Zeus’ drive for the scene is to get out of trouble with
relatively few injuries and find at least one willing person to
ACT THREE: go home with tonight. He’s not afraid of a fist fight, but he’s
outnumbered and cunning enough to know that violence
PUNCHING ZEUS probably isn’t his ticket out of here.
DEALING WITH ZEUS
W ith their problems with June settled and a few Relics
in hand, the Scions are ready to confront Zeus Nephus. Once Zeus Nephus sees the Scions, he recognizes
they’re probably not here to party and suggests they keep
GETTING INSIDE things civilized with a little competition: either a story-
The Amazon bouncer Lita lets the Scion carrying telling contest or competitive flirting. They might also try
Thunderkiss in without issue, but if they want to bring their turning the crowd against the Incarnate or simply negotiate
friends in, they’ll have to make a Difficulty 2 Persuasion +

ZEUS! WE JUST WANNA TALK!


better behavior out of Zeus. Violence is also an option,
whether it be a simple slap or a bar fight. STORYGUIDE
The Scions can take him up on either or both of his
proposed competitions. A Difficulty 2 Empathy + Cunning
roll reveals that he’s honest about the challenge; there’s no
CHARACTERS
ZEUS NEPHUS, INCARNATION OF ZEUS
trick. Competitive storytelling uses Culture + Presence op-
Archetype: Nemesis
posed by his Storytelling (9), while flirting uses Persuasion
+ Manipulation opposed by his Flirting (11). Zeus proposes Qualities: Obligation, Tough as Nails, Willful
that the first to win three times in one of the categories is Flairs: Mirror, Mirror; Second Wind; Molon Labe
the winner and the loser must leave the bar, but the Scions Drive: Avoid getting badly beaten, find a willing bedmate
can negotiate different victory conditions. Regardless of the Primary Pool (11): Deception, Flirting
victor, Lita enforces the results.
Secondary Pool (9): Storytelling, Bar-fighting
The official judges of the competition are the two
Desperation Pool: 6
groups of patrons (the five listeners judge the stories, while
the five potential lovers judge the flirting), who grant a +1 Health: 5
Enhancement to whichever group they favor more. Both Defense: 4
have a starting Attitude of 2 toward Zeus and 1 to the Scions. Initiative: 9
The bar itself has an atmosphere of positive 1. Starting Attitudes: June (1), Scions (1), Lita (2)
Scions seeking to get straight to violent retribution Extras: Immune to electricity Injuries unless dealt by a
have a straightforward path. Zeus isn’t particularly dan- Scion of Zeus or the Thunderkiss guitar
gerous, but he’s durable and has ways to make hurting him
harder. Plus, Lita is one room away and will join combat
as soon as she hears any commotion. The two match the JUNE BOAPIS, INCARNATION OF HERA
Scion’s appetite for violence, breaking off if the Scions Archetype: Nemesis
have had enough and going for blood if the Scions do. Qualities: Life Drain, Obligation, Willful
Of course, combatants aren’t the only ones in the room.
Flairs: Curse; Mirror, Mirror
Scions obviously attempting to hurt Zeus Nephus will face
Complications from patrons who don’t understand what’s Drive: Avoid getting Taken Out and convince the Scions
happening but want to help Zeus. The patrons are trivial
to deal with Zeus Nephus
combatants but hurting them is morally wrong. Primary Pool (11): Politics, Running a Business
If the Scions elect to use a single stroke of clearly Secondary Pool (9): Close Combat
non-lethal violence — such as a slap or splashed drink — Desperation Pool: 6
the crowd reacts with stunned confusion, then demands to Health: 5
know what’s happening, ending the atmosphere and reduc- Defense: 4
ing their Attitude to both Zeus Nephus and the Scions by 1.
Initiative: 9

AFTERMATH Starting Attitudes: Zeus Nephus (-1), Scions (1)

Whatever tack the Scions decided to take, their place in


The World is a little bigger, especially once word of the encoun- LITA, AMAZON
ter spreads. Any interesting actions they took shape their rep- Archetype: Rival
utations, especially for any pre-Visitation Scions, who should Qualities: Perfected Soldier, Tough as Nails
receive their Visitation at this point, with their divine parents Flairs: Suck It Up, Knockout
commenting on how they behaved during the scenario.
Drive: Protect Zeus Nephus
Although June told the Scions she and Zeus Nephus Primary Pool (9): Close Combat (+2 Enhancement for
will disappear soon, the Incarnates can be valuable con- Polearms), Tactics
tacts in the meantime and even beyond if they stick around.
Secondary Pool (7): Checking IDs
If the Scions did not negotiate with June to keep the Relics,
they might do so now. If they simply ignore her calls, June Desperation Pool: 5
might send a recovery team after them. Defense: 4 (Soft Armor)
Whichever Scion saved Sam might become Fatebound to Health: 6
her. Similarly, whoever was the most martially impressive or Initiative: 6
cruel in front of Lita might become Fatebound to the Amazon. Starting Attitudes: Scions (0), Zeus Nephus (3)
Lastly, if the Scions continue as a Band, they now have Extras: Pool cue with the Melee, Pushing, and Reach tags
a reputation. If they chose violence, other combatants
might seek to test them. If they were clever, Tricksters may
see them as rivals.

Act Two: the Deadly Benefactor


CREDITS
Developer: Eddy Webb
Writer: Hiromi Cota
Editor: Dixie Cochran
Art:Bryan Syme and James Mosingo
Art Director: Mike Chaney
Creative Director: Richard Thomas

© 2021 Onyx Path Publishing. All rights reserved. References to other copyrighted
material in no way constitute a challenge to the respective copyright holders of that mate-
rial. “Scion” and all characters, names, places, and text herein are copyrighted by Onyx Path
Publishing.
Keep up to date with Onyx Path Publishing at theonyxpath.com.

ZEUS! WE JUST WANNA TALK!

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