Professional Documents
Culture Documents
is a lighthearted scenario
providing an inciting event to bring Hero-level Scions to-
gether into a Band. It can kick off a chronicle or simply be
GETTING STARTED
a fun one-shot. Existing Bands can also enjoy the scenario
with minor modifications.
S toryguides running this as a one-shot may wish to have
Players select ready-made characters from Scion: Hero,
Heroes for the World, A Light Extinguished, or Tasty Bit:
Just like “we just wanna talk” can change meaning Annie X. Because of the nature of this scenario, any Scion who
depending on how it’s said, this adventure’s goal can shift takes part in the action should have a bone to pick with Zeus.
depending on what tack the characters choose, from a For example, the God Agni sees lightning bolts as his children
dark tale of vengeance to a slapstick comedy to an earnest and finds Zeus’ cavalier tossing of them infuriating. He might
attempt to talk Zeus into mending his ways. Regardless of encourage Rashmi Bhattacharya (Scion: Hero) to step in on
what the Scions aim to do, they’ll have their work cut out his behalf. Likewise, a dispute between Zeus and Aphrodite
for them. Zeus didn’t survive thousands of years with as might bring Donnie Rhodes (Heroes for the World) into play.
many enemies as he has through luck alone. Players can select any of the following motives for their Scion
Over the course of the scenario, the characters meet or even make their own.
each other as strangers in an escape room. When the activi- • A strangely intelligent and agile swan stole a Relic
ty becomes deadly serious, they learn that they’re all Scions, from a Scion. The victim might find that the thief’s
with at least one common foe. They track down Hera, who trail leads towards Zeus. Not enough to prove guilt,
provides them the means and opportunity to confront Zeus but enough to question him.
in a bar. The Scions sneak into the bar and come face to face
with the Sky Father, forever changing their fates. • Trickster Scions might take it as their job to mess
with other Tricksters like Zeus.
This adventure has the following sections to aid in that
plot: • Challenge seekers may go after Zeus simply because
he’s so powerful. Or for the notoriety doing it brings.
Getting Started: Reasons Scions might get involved
and tips for Storyguides • A Scion of Zeus may feel abandoned, having only seen
Zeus long enough to trigger a Visitation and fight a
Act One: The Scions meet in an escape room and learn
frost giant on his behalf. The Scion might want a real
each other’s secrets
father-child talk.
Act Two: They encounter Hera and learn about an
• Zeus’ latest tantrum destroyed miles of forest, dam-
opportunity to confront Zeus
aging the region’s ecosystem. Ecologically oriented
Act Three: The Scions track Zeus down and make Scions might seek Zeus for reparations.
their fates
• A less potent, but equally tragic tantrum triggered a
Epilogue: How to transition from this scenario into a land slide, putting a Scion’s loved ones in danger or
wider Scion chronicle worse. Even if the Scion’s people got out alive, the
Appendix: Statistics for the major players in the Scion has reason to confront him.
scenario
CONTENT WARNING
Though Zeus’ mythological deeds are extensive and often abhorrent, Zeus! We Just Wanna Talk! does
not go into them in detail, allowing Players and Storyguides to choose whether they wish to confront such
content. If your group is comfortable broaching these issues, feel free to adjust the motivations above and
facts in Playing Dirty.
Dirty.
before we begin
• Scions familiar with Zeus’ crimes — especially Scions to justice for Zeus’ crimes, they’re more likely to figure out
of those he’s harmed — might want to bring the Sky the second puzzle in that scene. These and other exam-
Father to justice. ples are noted through the scenes, but Storyguides should
be on the lookout for ways that they can provide a +1-3
• Zeus stole a book of stories from a Scion’s divine
Enhancement if a Scion’s connection to Zeus warrants it.
parent. Zeus has been telling them at parties, passing
himself off as the author. The Scion might want to New Players are highly encouraged to play pre-Vis-
recover the book and punish the thief. itation Scions, as it allows the Players to learn about The
World at the same time their characters do. Any Scions
• Zeus Nephus specifically might have wronged the
that are pre-Visitation should receive their motivation in
Scion, perhaps upstaging the Scion at a party, or cut-
the form of a vivid dream that signals impending danger
ting them off in traffic.
and their problem with Zeus. Alternatively, they could have
• Zeus may have actually helped the Scion to overcome a run-in with Zeus Nephus himself. Pre-Visitation Scions
a problem, and the Scion is looking for Zeus to thank should be encouraged to ask questions about The World,
him. Scions, and Gods at the end of Act One and during June
Boapis.
STORYGUIDING
Each Scion’s motivation should have an impact on the
scenario. Their Players should be able to notice this, even
ACT ONE:
if they don’t learn their character’s motive until Act Two.
To set this stage, Storyguides should insert short, one- or
THE ESCAPE
two-character scenes before Act One. These should touch
on the Scions’ connection to Zeus and can take the form of
a Scion reading a nature journal article on lightning-based
E ach of the Scions received a free ticket to a local escape
room. Although the excitement about the concept may
vary, it’s hard to turn down free entertainment. The scenario
ecological damage, dreaming of catching up to their bio- assumes (but does not require) that the Scions do not know
logical father, or Èshù Elègbará offering free drinks (on each other and are unaware that their fellow patrons are
someone else’s tab) for a picture of Zeus getting slapped by Scions. Because of this, they can feel free to chat in the lobby
someone cute. while they wait for their turn to go inside.
Another way to make the motives a more important
part of the story is through Enhancements. If a character
THE LOBBY
read the journal article, they’re more likely to notice the The bare concrete floor and walls lie in stark contrast
pattern of news articles in The Desk. If they’re committed to the warm velvet, brass, and walnut steampunk décor
unless they have something that marks them as friendly to Presence roll, with a +2 Enhancement from the guitar. If the
Zeus. Scions don’t have the guitar or arrived in multiple groups,
June knows of Thunderkiss, an electric guitar at a pawn the group of Scions without the guitar needs to make a
shop made from one of Zeus’ thunderbolts. She believes Difficulty 2 Persuasion + Presence roll. If any of the Scions
anyone holding it will be recognized as a Scion of Zeus, are armed, they’ll need to pass a Difficulty 2 Subterfuge +
which is true. It also provides a +2 Enhancement to play Dexterity roll to hide it from the eagle-eyed Amazon or a
music and does not need to plugged in. Unfortunately, the Difficulty 2 Persuasion + Manipulation to convince her to
pawn shop is already closed for the night. The Scions will allow it.
have to break in (Difficulty 1 Subterfuge + Cunning with Fortunately, it’s a bar, not a high-security facility. Scions
a level 2 Complication) or convince the mortal owners to electing to sneak in may do so with a Difficulty 1 Subterfuge
open up and sell it (Difficulty 2 Persuasion + Manipulation. + Dexterity roll, which comes with a +2 Complication
Storyguides wishing to save time can simply have June pro- (probably getting spotted by a patron who must be con-
vide the guitar. vinced to stay quiet).
INCENTIVES GETTING TO ZEUS
In case they believe they need (or simply demand) ad- Zeus Nephus is not hard to find. The Scions can hear
ditional resources before pissing off a God, June’s willing to his laughter anywhere in the bar. When they find him, he
loan the following Relics: has 10 attractive bar patrons of various genders listening to
• Typhon’s Tooth: A dagger made from Hera’s giant his stories. Most of them appear interested in his tales. He
serpent son. It provides a +2 Enhancement for the seems like he’s trying to flirt with all of them, which is less
purpose of buying Close Combat or Defensive Stunts. successful, with only half the crowd apparently interested
in taking things further.
• Living Pomegranate: A symbol of Hera’s connection
to fertility, this fruit provides healing or pregnancy.
It heals up to 5 Injuries or makes one willing person
ZEUS NEPHUS
Zeus Nephus knows it’s only a matter of time before an
pregnant.
Incarnate of Hera comes after him. He has standing orders
• Peacock Key: This familiar looking key can open with Lita to alert him of any Theoi Scion trying to get in,
most mortal locks and even some supernatural ones, except for Scions of Zeus. He isn’t expecting Scions from
granting a +2 Enhancement to any roll to open a lock. other pantheons to act on Hera’s behalf, although he’s wary
She also provides a designer shoebox full of gold. She of them coming after him for other reasons (such as the
keeps the shoes that came in it unless the Scions drive a motives in Getting Started).
hard bargain. Zeus’ drive for the scene is to get out of trouble with
relatively few injuries and find at least one willing person to
ACT THREE: go home with tonight. He’s not afraid of a fist fight, but he’s
outnumbered and cunning enough to know that violence
PUNCHING ZEUS probably isn’t his ticket out of here.
DEALING WITH ZEUS
W ith their problems with June settled and a few Relics
in hand, the Scions are ready to confront Zeus Nephus. Once Zeus Nephus sees the Scions, he recognizes
they’re probably not here to party and suggests they keep
GETTING INSIDE things civilized with a little competition: either a story-
The Amazon bouncer Lita lets the Scion carrying telling contest or competitive flirting. They might also try
Thunderkiss in without issue, but if they want to bring their turning the crowd against the Incarnate or simply negotiate
friends in, they’ll have to make a Difficulty 2 Persuasion +
© 2021 Onyx Path Publishing. All rights reserved. References to other copyrighted
material in no way constitute a challenge to the respective copyright holders of that mate-
rial. “Scion” and all characters, names, places, and text herein are copyrighted by Onyx Path
Publishing.
Keep up to date with Onyx Path Publishing at theonyxpath.com.