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[Log][2023-12-30 12:25:55:609]V3SDKManager Init success

TFW.<>c:<InitTGS>b__6_0(Boolean, String, String)


TGS.ManagerCallback:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass17_0:<Init>b__1(Boolean, String)
TGS.NamesInitCallBack:Invoke(Boolean, String)
TGS.<>c__DisplayClass26_0:<Init>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass13_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Log][2023-12-30 12:25:55:623]GetEntrance enter, udid =


TGS.SDKGateway:GetEntrance(GatewayCallback, String)
TFW.<SDKEntranceReq>d__34:MoveNext()
TFW.Entrance:SDKEntranceReq()
TFW.<EntranceReq>d__33:MoveNext()
TFW.Entrance:EntranceReq()
TFW.<RequestEntrance>d__4:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:55:958]Set resource root path:


https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/
TFW.ResourceMgr:set_RootPath(String)
<LoadRes>d__74:MoveNext()
GameBoot:LoadRes(String, CancellationToken)
<GetVersion>d__73:MoveNext()
GameBoot:GetVersion(CancellationToken)
<PullResources>d__72:MoveNext()
GameBoot:PullResources(CancellationToken)
<HotResourcesProcess>d__71:MoveNext()
GameBoot:HotResourcesProcess(CancellationToken)
<Boot>d__35:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:56:171]CDN Delay:


https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/ -> 0.2143307
<PingBundleManifests>d__63:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifest>d__65:MoveNext()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Log][2023-12-30 12:25:57:805]CDN Delay: https://ape.akamai.tap4fun.com/dlcx/ ->


1.633143
<PingBundleManifests>d__63:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifest>d__65:MoveNext()
UnityEngine.AsyncOperation:InvokeCompletionEvent()
[Log][2023-12-30 12:25:57:806]Selected CDN:
https://ac9b70d6cabf4ap2.cdn.tap4fun.com/dlcx/, delay threshold: 3
<DetermineCDNUrl>d__62:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifests>d__63:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
<PingBundleManifest>d__65:MoveNext()
UnityEngine.AsyncOperation:InvokeCompletionEvent()

[Log][2023-12-30 12:25:57:842]WwiseUnity: Wwise(R) SDK Version 2019.2.4 Build 7329.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:57:842]WwiseUnity: Setting Plugin DLL path to:


/private/var/containers/Bundle/Application/90F5F7AB-4819-4823-BAF8-01006FA9FDDC/
AgeofApes.app/Data/Plugins/
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:57:864]WwiseUnity: Sound engine initialized successfully.


AkWwiseInitializationSettings:InitializeSoundEngine()
UnityEngine.Object:Instantiate(T)
TFW.SDKWwiseMgr:InitWwiseGlobal()
TFW.SDKWwiseMgr:Init(Boolean)
TFW.<PrepareResources>d__54:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:354]load dll GameBasicUnity


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:371]load dll GameBasicScript


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:388]load dll FWMiniGame


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:404]load dll GameData


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:460]load dll GameCommon


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:488]load dll GameLogic.ActivityFrameWork


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:504]load dll GameLogic


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:525]load dll MiniGameFly


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:538]load dll DayNightSystem


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:554]load dll GameCommonRender


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:576]load dll MonkeyShoot


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:588]load dll RopeMaster


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:604]load dll Chat


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:621]load dll DungeonWarfare


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:638]load dll MonkeyTakeover


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:654]load dll FTE


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:671]load dll UnderGround


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:688]load dll MetroMiniGame


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:704]load dll FTEMiniGame.Runtime


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:721]load dll BossRush


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:738]load dll GameScriptOther


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:804]load dll MetroShoot


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:821]load dll UnionBattle


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:838]load dll Activity


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:855]load dll EvolvedApeGame


HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-30 12:25:58:917]HotFixLogicMain:
Type.GetType(__JobReflectionRegistrationOutput__3563248820).GetMethod(EarlyInit) ==
null
System.Type:InvokeMember(String, BindingFlags, Binder, Object, Object[])
HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:58:947]HotFix Initialize cost: 1014ms


TFW.GameState.<HotFixImp>d__3:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
HotFix.<Load>d__10:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:59:491]TCP client connecting 34.127.117.150:30021


Logic.LoginPrepare:ConnectGateway(String)
Logic.<ConnectGateway>d__1:MoveNext()
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(<Connect
Gateway>d__1&)
Logic.LoginPrepare:ConnectGateway()
Logic.<ConnectToGateway>d__0:MoveNext()
Logic.LoginPrepare:ConnectToGateway()
Logic.<Start>d__14:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)
TFW.NetConnector:ConnectToServer(String, Int32)
TFW.GameServer:Connect(String, Int32, Action`1)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Log][2023-12-30 12:25:59:790]SDKAuth login callback, code: AUTH_SUCCESS, msg:


Request success, data:
{"jwt":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1Q
ifQ.eyJhY2NvdW50X2lkIjoiMjgxNDc0OTk5MzIzNzAwIiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE
3MDQxNzg1NTk2NzEsImV4cGlyZV9zdHIiOiIxNzA0MTc4NTU5NjcxIiwiZ2FtZV9pZCI6InAyIiwiaXBfc2
VnbWVudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV90aW1lIjoiMTcwMzkxO
TM1OTY3MSIsImxvY2F0aW9uIjoiSU4iLCJzY29wZXMiOiJhdXRoLHBheSxtZXNzYWdlLG1haWwsY2hhdCIs
InNlc3Npb25faWQiOiI3ZDE4YWEyMi1hNmUwLTExZWUtOWM2MC1hMjBmNzI5MzI1ODkiLCJ0b2tlbl90eXB
lIjoiYWNjZXNzIiwidXNlciI6ImFub255bW91czo4NDM5NDcxQi0wMzA2LTQyNjgtOTNGOC1GMDZEMThDMz
JFNkRAMDA3NyIsInZlcnNpb24iOiIwLjEuMSJ9.f-6cifYXBJEtvyo4xZ-
6vVrtwVI4odRAdpXfI0JNzWqL1EhKC_Gjazjih1IIF3UruYBHKMoOvl3l2rIou-Am0zgkBJNxJPk-
tHqqNpPnPlwSmlMxDvHyG3hzJ9OYCjh5prK-
h_EhAJGY4H_2DWSNWWLJHMDYfZvUF02qiyhS1fOkMdZF7liRwnAmiMFCOc2o2AtMBR1GHwFKsYJHlZh5JEm
6cZtuURrQyP_0Y7efgufKSDbbdh4Kw6BXF-h_UyFRwiujaO5_e6c_yS6H5NtPuyE3DNVjhPeSI8Fe2CkDl-
rpOKQr4ho_8WuXr3JVMuP06KamlcbnHoDk7zUwM28B2Q","refresh_token":"eyJhbGciOiJSUzI1NiIs
ImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1QifQ.eyJhY2NvdW50X2lkIjoiMjgx
NDc0OTk5MzIzNzAwIiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE3MDY1MTEzNTk2NzMsImV4cGlyZV9
zdHIiOiIxNzA2NTExMzU5NjczIiwiZ2FtZV9pZCI6InAyIiwiaXBfc2VnbWVudCI6IjAuMC4wLjAvMCw6Oi
8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV90aW1lIjoiMTcwMzkxOTM1OTY3MyIsImxvY2F0aW9uIjoiS
U4iLCJyZWZyZXNoX3Njb3BlcyI6ImF1dGgscGF5LG1lc3NhZ2UsbWFpbCxjaGF0Iiwic2Vzc2lvbl9pZCI6
IjdkMThlNTE4LWE2ZTAtMTFlZS05YzYwLWEyMGY3MjkzMjU4OSIsInRva2VuX3R5cGUiOiJyZWZyZXNoIiw
idXNlciI6ImFub255bW91czo4NDM5NDcxQi0wMzA2LTQyNjgtOTNGOC1GMDZEMThDMzJFNkRAMDA3NyIsIn
ZlcnNpb24iOiIwLjEuMSJ9.oOMLNDZZNRPxEpFrL-uAj2S9YLAFTuEJN33-
NfDfNhxbEArh6chMgPHCDIA1zKUqQXab5tw-
9K2eItxyuh7FEjFtQyeheDiXJEcMDh7XvG2SaP5ziuzRM0BjzdIQnMBCafGdRA-
q4RwvPhDu2b1PyTYEeMwSqRKFMNj_Cs6S05o2rN7HOfClmkp7r-
pCeft1PpMftHXD_48nlpAg_Rj3qrQOkuEiXqcXlHyHjLJ_6SwiSF3iWNaeyO2Os182VPQ7Y_KWUvzRRqv0L
eYVnnV6LzSpnRpCPduPfUbFZloilobucF0AiSgxe0xnKPAJlgoA4FYFN0anatqgZou_qBSL_A","id_toke
n":"eyJhbGciOiJSUzI1NiIsImtpZCI6IlJIR1VZWFRMVVYiLCJrdHkiOiJSU0EiLCJ0eXAiOiJKV1QifQ.
eyJhY2NvdW50X2lkIjoiMjgxNDc0OTk5MzIzNzAwIiwiYXVkIjoicGYtY3VzdG9tZXIiLCJleHAiOjE3MDQ
xNzg1NTk2NzQsImV4cGlyZV9zdHIiOiIxNzA0MTc4NTU5Njc0IiwiZ2FtZV9pZCI6InAyIiwiaXBfc2VnbW
VudCI6IjAuMC4wLjAvMCw6Oi8wIiwiaXNzIjoicGYtYXV0aDIiLCJpc3N1ZV90aW1lIjoiMTcwMzkxOTM1O
TY3NCIsImxvY2F0aW9uIjoiSU4iLCJzY29wZXMiOiJpZGVudGl0eV9vbmx5Iiwic2Vzc2lvbl9pZCI6Ijdk
MTkxZTE1LWE2ZTAtMTFlZS05YzYwLWEyMGY3MjkzMjU4OSIsInRva2VuX3R5cGUiOiJhY2Nlc3MiLCJ1c2V
yIjoiYW5vbnltb3VzOjg0Mzk0NzFCLTAzMDYtNDI2OC05M0Y4LUYwNkQxOEMzMkU2REAwMDc3IiwidmVyc2
lvbiI6IjAuMS4xIn0.LYozFBoAZQNoGABvaok3tu58qMZORel4VPosdX_tQpe-
fJ7AUIY8387unfLXtsVwoeIIKSdZc3CqcN546gF5OW4yjjQy-
rV7sv8smTv1T8a4wJCKspnRpiCjax0wfIl5pP29dDeeoYcoV4uDEViYmpvG7qKFy_mqiEIgEDPqv6In2YBe
X_VXbppLZ3aJi7fpbT3KyFHWXbJOv70j4PLXp0P0lPQebKiyu65oc8cSO_G3ipLw5RWUTGAzWkew7fHYdGL
qtxNBa8MBUc7RoyR1XWXOexmAzxUIY1jwZaaVJQffkebLQ5iShT7OdB08zGryLkMNy3OuP-
UoJrXLI76rZw","account_id_str":"281474999323700","account_id":281474999323700,"acco
unt_name":"anonymous:8439471B-0306-4268-93F8-F06D18C32E6D@0077","allowed_scopes":
["chat","mail","translate","auth","pay","message"],"expire_at":1704178559,"acc_crea
te_at":1687935063,"is_cn_player":false,"session_id":"1437ec1999dc427785d2fadbb23c4b
b8","server_time_now_unix":1703919359,"is_bind_phone_number":false,"account_email":
"","opened_services":
["message","mail","translate","fileserver","auth","pay","chat"]}

UnityEngine.StackTraceUtility:ExtractStackTrace()
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass53_0:<LoginV3WithCheckAntiAddiction>b__0(AuthV3CallbackCode,
String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass51_0:<LoginV3>b__0(AuthV3CallbackCode, String, Object)
TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)
TGS.<>c__DisplayClass72_1:<RefreshTokenV3>b__1(Boolean, String, Object)
TGS.AuthLoginCallBack:Invoke(Boolean, String, Object)
TGS.<>c__DisplayClass47_0:<PrivateAuthorize>b__0(Boolean, String, String)
TGS.RequestCallBack:Invoke(Boolean, String, String)
TGS.<>c__DisplayClass13_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)
TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)
TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)
TGS.Core.RequestEventHelper:ProcessQueue()
TGS.HTTPManager:OnUpdate()
TGS.HTTPUpdateDelegator:Update()

[Log][2023-12-30 12:26:00:872]Set crashlytics: 8439471B-0306-4268-93F8-


F06D18C32E6D@0077
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__14:MoveNext()
Logic.<Login>d__49:MoveNext()
Logic.<LoginInternal>d__71:MoveNext()
Logic.<SendLoginRequest>d__77:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.FirebaseCrashlytics:SetCrashlytics()
System.Action`1:Invoke(T)
TFW.SDKManager:Trigger(Action`1)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.<Wait>d__0`1:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
System.Action`1:Invoke(T)
TFW.MsgDispatcherProxy:Invoke(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-12-30 12:26:00:972]Switch key for ActivityPopWindow not found


Logic.LSetting:SetAllPushSetting()
Logic.LSetting:SetByStep(SetStep)
P2.GameState.GSLogin:OnLoginSucceed()
TFW.GameState.<Login>d__6:MoveNext()
TFW.GameState.<ProcessLogin>d__7:MoveNext()
Logic.<Start>d__14:MoveNext()
Logic.<Login>d__49:MoveNext()
Logic.<LoginInternal>d__71:MoveNext()
Logic.<SendLoginRequest>d__77:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
TFW.<Wait>d__0`1:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus
)
System.Action`1:Invoke(T)
TFW.MsgDispatcherProxy:Invoke(IMessage)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
System.Action`1:Invoke(T)
TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)
TFW.NetMsgMgr:FixedUpdate()
TFW.GameApp:Update()

[Error][2023-12-30 12:26:01:836]Attempting to complete future before FCM


initialized.

[Error][2023-12-30 12:26:01:845]Attempting to complete future before FCM


initialized.

[Error][2023-12-30 12:26:01:845]Attempting to complete future before FCM


initialized.

[Warning][2023-12-30 12:26:02:751]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
Logic.SelectOperationContext:Init()
P2.GameState.<BasicInitBeforeGamePlayRun>d__4:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()
[Warning][2023-12-30 12:26:02:751]ConvertToEntity failed because there is no
DefaultGameObjectInjectionWorld
Logic.SelectOperationContext:Init()
P2.GameState.<BasicInitBeforeGamePlayRun>d__4:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-30 12:26:02:751]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
Logic.SelectOperationContext:Init()
P2.GameState.<BasicInitBeforeGamePlayRun>d__4:MoveNext()
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-30 12:26:02:836]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-30 12:26:02:836]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Warning][2023-12-30 12:26:02:836]ConvertToEntity failed because there is no


DefaultGameObjectInjectionWorld
UnityEngine.Object:Instantiate(T)
TFW.ResourceMgr:Load(Object, String)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-30 12:26:03:111]activity monkey shoot not exist


P2.MonkeyShoot.Logic.LMonkeyShoot:InitOutScene()
MonkeyShoot.MonkeyShootImp:InitOutScene()
MiniGames.MonkeyShoot:InitOutScene()
Render.RBuildingWall:OnInitWall()
Render.RBuildingWall:OnInit(BuildingDisplayInfo)
Render.RBuilding:Init(ICity, BuildingDisplayInfo)
Render.EntityCity:CreateBuilding(BuildingDisplayInfo)
Render.EntityCity:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitOnlyBaseBuilding(List`1)
Render.EntityCityBase:InitAllBuildings(List`1)
Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)
Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean)
Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)
Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)
Render.EntityCityNormal:RequestSelfBuilding()
Render.EntityCity:OnLodChange(Int32, Single)
Render.EntityCity:OnLoad()
Render.Entity:OnActorLoaded()
Render.Entity:Load()
Render.Entity:.ctor(Int64)
Render.EntityCity:.ctor(Int64)
Render.RMapEntityPlayerCity:CreateEntity(Int64)
Render.RMapEntityModule:RefreshEntity(Int64)
Render.RMapEntityPlayerCity:RefreshEntity(Int64)
Render.RMapEntityManager:RefreshEntity(Int64)
Render.RMapEntityManager:OnEntityUpdate(EntityInfo)
TFW.EventMgr:FireEvent(TEventType, EntityInfo)
Logic.LMapEntityModule:UpdateEntity(EntityInfo)
Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)
Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)
Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)
Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)
System.Action`1:Invoke(T)
TFW.MessageMgr:HandleMessage(IMessage)
TFW.<DispatchCachedMsg>d__36:MoveNext()
System.Action:Invoke()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-30 12:26:03:485]UIMainRss hasn't been Loaded


UI.UIMainStateNormal:Enter(UIMain)
UI.UIMain:OnLoadState()
UI.UIMain:OnLoad()
P2.GameState.<OnGamePlayStart>d__2:MoveNext()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.UIBase:Load()
TFW.UI.UIBase:Restart()
TFW.UI.WndMgr:AddProxy(Type, String, UIData, Boolean)
TFW.UI.WndMgr:AddProxy(String, UIData, Boolean)
System.Action`1:Invoke(T)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)
Cysharp.Threading.Tasks.YieldPromise:MoveNext()
Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore()
UnityEngine.LowLevel.UpdateFunction:Invoke()

[Error][2023-12-30 12:26:04:490]dk:15115853 在类型 Icon 的 dk 表中找不到


ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperCommon:SetImage(Image, Int32, Object)
Public.UIHelperEx:SetImage(Image, Int32, Object)
UI.UIEnteranceHoliday:OnLoad()
UnityEngine.StackTraceUtility:ExtractStackTrace()
Displaykey.DisplayKeyExtension:SearchPathByType(Int32, Int32)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-30 12:26:04:490]Empty bundle path for asset:


Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad()
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ResourceManagement.PackageAssetAsync:Initialize()
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-30 12:26:04:490]Failed to load sprite:


Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad()
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-30 12:26:04:588]dk:15115853 在类型 Icon 的 dk 表中找不到


ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)
Public.UIHelperCommon:SetImage(Image, Int32, Object)
Public.UIHelperEx:SetImage(Image, Int32, Object)
UI.UIEnteranceHoliday:OnLoad()
UnityEngine.StackTraceUtility:ExtractStackTrace()
Displaykey.DisplayKeyExtension:SearchPathByType(Int32, Int32)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-30 12:26:04:588]Failed to load sprite:


Assets/P2/Res/Proxy/Icon/15115853.prefab
UI.UIEnteranceHoliday:OnLoad()
System.Action`1:Invoke(T)
TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean,
Boolean)
TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-30 12:26:06:323]Child not found: MainCamera


UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.GameObjectExtensions:FindComponent(GameObject, String)
System.Action:Invoke()
TFW.ResourceManagement.<WaitForLoadScene>d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Warning][2023-12-30 12:26:10:025]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Warning][2023-12-30 12:26:10:126]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Warning][2023-12-30 12:26:10:242]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error][2023-12-30 12:26:16:313]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-30 12:27:29:519]Coroutine couldn't be started because the the game


object 'ChatCont' is inactive!
UnityEngine.StackTraceUtility:ExtractStackTrace()
TFW.ContentSlider:SlideVertical(SlideDirection)
TFW.ContentSlider:Slide(SlideDirection, Boolean)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Error][2023-12-30 12:27:32:138]不在区域内了
System.Action`1:Invoke(T)
LeanTween:update()

[Error][2023-12-30 12:28:00:439]不在区域内了
System.Action`1:Invoke(T)
LeanTween:update()

[Error][2023-12-30 12:28:10:340]不在区域内了
System.Action`1:Invoke(T)
LeanTween:update()

[Error][2023-12-30 12:28:14:107]不在区域内了
System.Action`1:Invoke(T)
LeanTween:update()

[Error][2023-12-30 12:28:14:108]不在区域内了
System.Action`1:Invoke(T)
LeanTween:update()

[Error][2023-12-30 12:29:20:558]不在区域内了
System.Action`1:Invoke(T)
LeanTween:update()

[Error][2023-12-30 12:29:29:439]不在区域内了
System.Action`1:Invoke(T)
LeanTween:update()

[Error][2023-12-30 12:29:34:639]不在区域内了
System.Action`1:Invoke(T)
LeanTween:update()

[Error][2023-12-30 12:29:39:006]不在区域内了
System.Action`1:Invoke(T)
LeanTween:update()

[Error][2023-12-30 12:29:50:674]not found effect id = 0


EffectHolder:OnEnable()
UnityEngine.Object:Instantiate(Object)
TFW.<>c__DisplayClass6_0`1:<Add>b__0()
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-12-30 12:29:50:677]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UI.UIIOGameResult:OnLoad()
UnityEngine.Transform:set_parent(Transform)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Warning][2023-12-30 12:29:50:678]Parent of RectTransform is being set with parent


property. Consider using the SetParent method instead, with the worldPositionStays
argument set to false. This will retain local orientation and scale rather than
world orientation and scale, which can prevent common UI scaling issues.
UI.UIIOGameResult:OnLoad()
UnityEngine.Transform:set_parent(Transform)
TFW.UI.UIBase:OnGameObjectLoaded(GameObject)
TFW.UI.<>c__DisplayClass88_0:<Load>b__0(GameObject)
System.Action:Invoke()
TFW.InstantiateMgr:Update(Single)
System.Action`1:Invoke(T)
TFW.LoopActionController`2:DoPerform(TNode&)
TFW.LoopActionController`2:Perform()
TFW.FrameUpdateRegistry:Update(Single)
TFW.GameApp:Update()

[Log][2023-12-30 12:29:55:999]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-30 12:29:56:000]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-30 12:29:56:000]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

[Log][2023-12-30 12:29:56:000]进入--------后台
sdktgs.Runtime.Native.ForegroundChangeTool:OnForegroundChanged(Boolean)

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