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TORTURED SOULS!... CONTENTS EDITORIAL: News and Reviews 2 FANZINES: [ABB Gulde forthe Newcomer — 2 ‘THE WATERFRONT: Floorplon-bosed Scenerios for AD&D/Basic 3 RELIGION SUPPLEMENT: Deities for use with the Zhalindor Compoion a ELDRAHIM: Zholindor Compaign Module ” ‘TOMB OF THE SCORPION KING: Multisystem Solo Adventure a Covers by Wayne Clock (Front) and Poul Ward (beck). The contributing frtate for the scenarios wer Tim Jeffs, Wayne Clack ond Paul Warde EDITORIAL Fiesty, congratulations to Trish Hunt and Poul Chatterton, who coma Ist and Bnd in our competition event ot Gomes Fait "bk. The Competition was bosed on The Thing in the Attic (TSI3), Trish scored ‘on Incredible 7 paints, losing | hp to the guards In room 40. ist ottived "The Revised Expert’ Rulebook from TSR. This ts cenventently divided into players’ and OMe" vectlons, with maps ond fables in the contre and hence removable. The ortwork/presentation te In the style of the new ‘Basle. sel, ond the production Is excellent withy of Hist sight, none of the glitches so rife in Basle. The new Toyout makes this great” improvement ‘over the lest edifiory on cetentil purchase for hore ponserting the revised Bowie se No sign of RGD yet, but Avalon Hil hove releosed two new RPGr, Powers and Perils ond Lords of Creation, ‘The focmer ‘appears. 10, be Somewhat cumbersome of first sight = its already infomoos for” the Tength of time ceauired 0 generate a character! However the game te ‘udremely detolied ond cleorly ‘designed with. experienced players. (n mind, and may be far more flexible in use once the game system ha Been'Iocent We have therefore sent © sopy out for play-testing ond will include o fuller report” next Issue. — Lords of ‘Creatlon Ie much Llimpler, but ‘manages to encompass everything From Quartorstoffa, to ‘Gomme Roygune.‘The simple machonier moke It quck 19 learn ond fost fe’ ploy; great fun if not token Yoo seriously! The boxed set (E1049) Includes rulebook, dice, ond the "Bosk of Foe, some 450. monsters, deities ond robots. Recommended for experienced gamers, seeking light tlle, or ose lest purchose for those new To RPGs. Also available [5 The Horn of Rolond, «boxed module for use with Lof C. This Ccontoine an interesting’ collection “of scenorlos, loosely ted together Into one odventure, and conglng in scope from a murder mystery 12 pure ack-andloy. All good fen but little expensive at £7.95." Those with @ lower budget ould try Heroes, 0 new magorine also produced by [Avalon Hill'and probebly selling for'cbout £2.90. Issve 1 cont on excellent 19 pope L, of C adventure, but litle else to recommend ie ‘News from Torchligh: all Heir’ occedeoriee will toon be produced 1s one place costings slong the lines of the new Dragon's Cave (S1)- We are now distributing STARSTONE, by Paul Vernon, 2 igh qualty 40 page module Yor any RPG. Two completely detaled scenarios pit Inrodvetory adventure and A? map shect = 3.93 from Beast Ente “Tis is the June 1964 latue of TORTURED SOULS! magazine published by BEAST ENTERPRISES LIMITED, Divinity Rood, Oxford OX8'ILR. ‘The contents of this magazine are copyright of the publishers. All rights on the contents of this publication axe reserved. Nothing may bse reproduced in whole or in part wilhout the prior wetten consent of the! publishers. " © Beast Enterprises Limited, 1964 CONTRIBUTIONS: The editors welcome unsolicited submissions of both (prefercaly typed) end ortwork. Submissions will mot eturred) ond the’ publishers occep!” no. tesponsibllty ‘Al published material becomes the Sielusive property ofthe publishers” prior to" publication, unless Specific written atrongements ore made $0 the contrary. FANZINES Fe those new to FRP, there ore 0 bewildering number of fonzines curently” oveleble, varying “widely in "style from those concerned eimorlly with peinting extee moteriol for FRE. games, through the chat Eines ond"hybrids, to. exclsively postal gaming "zines. The purpose OF this feoture is nok to give. a complete. listing of the. omcteut Publictions currently ovellcble, but cethar to. glve the newcomer sme Satin point in his ot her quest for further enlightenment, Fellowing the recent demise of several other contenders Sewars hat row emerged os the most Successful and longest coming of the pure Gaming "zines. Although “unpopulor"with, mony of the, other “sine Saitors, Sewers. continues 1" go, from "srangth “to. strengths TM Success i largely se 0 its polley of regularly Including plenty of ieful material for use with the AD&D ‘gome (new peli, monstery, Charocter classes = plus Complete scenorict), © feature that makes it ipecially recommended for thove new To fanty goming. ‘Under the ‘guidance of the brothers McKeown Mist's Hoard hos quickly” established itself os ‘one ot the leasing. fonaines, with plenty oF useful moteriol ond entertaining ortiles (meinly For ADD, RQ ond Traveller) "combined with excellent production gusty. feaiutes\ the "usual mixture’ of orticles ond. letters, RuneGvest scenario, the Introduction ‘of @_ colurm bythe ittepressble Boog Cowle, plus e dramatic change of editor. Will Srian be sble to heap up the high stondards? All will be Teveaied. Strongly recommenses ‘Alto fost etobilhing itsell in the dangerous sl uncer wort cof Tontine production Is Tempestuovs Orifice. 1) features a. similar Blend af Srticler ond seanorion but lev pethape a. litle lest Impertonal thon MH, "Issue 5 contoins on ADAD tcenario ond’ seer sn Inflox of new materi resulting from the fold of Gunite end Guat (which ‘may sltr the emphosls 9 future tstes). Now & Ie recommended purely for the ‘overkill ending to the ‘Call of ‘Cthulhu scencrie! ‘Locking ‘extremely Impressive for’ first tse te Shedowre, wih 20d" production ond excellent” crtwork setting off @”iccunion en Feligin-bosedsocietles, 0 multhlevel scenario outline, "0 focss on thes curtent. ote of fonzines (recommended ‘as. Rother ready following this eolurm!) ‘plus some” plectingly. Irveverent views ad reviewse™ Definitely worth’ look, with Issue 2 now due Ou For’ removed in ‘tyle from the tines above. are those relying heavily on reader sontibutionsy with more. genes) ervicles ond Ide (rormetly” including extensive’ latter” columns dlecusing preven Strbliens). They” mey "oho feoture compalgn writeup el Incvislone of more general or theotetical tases, These. may oppet Somewhet nwelcoming sr esoteric ot first, but opily become Were Feicndly with forlirty, ond therefore worront’ perseverance? "A goat Sorter’ for thore interested in this format. is Drunk and Disorder, Fecommended for the Fition ond intelligent ond lively fetter colymn’ ‘Of similar nature ore thove ‘zines which bridge the. gop betwen conventional FAP" and postal gaming. The most widely known of these ‘The Acolyte (pousbly ‘on account of editor Pete. Tomiyns iwolvemest with “imagery an Sbscure sotonst_publiction?). "Acolyte combines the” general discussion and. review facture of on FRP. “eine with ot xtemive leer column ‘and gomes section (Diplomacy, Sopwith, ete ‘Aso fllowing the missle poth ts Ropecalion with etter colurm cond FRP!discuntions, plus some reviews and on interesting vorchy of postal gomes Including one based ‘on *The Prisoner’ ‘Those who don't mind sropping FRP entirely and having o go ot seme postal games could ity ‘zine such ot Paychopath, which feature postal Gomes, letter ‘colursns ond. items of general interest such or ile Shur film reviews, but litle In the woy of convention! FRE. * Indicotes Ad sized ond stencil produced. printed. Contact price oppeor below. Al others. ore AS lithe ‘addresses plus "appronimate, guides, to. length ord ‘Overseas Feoders should od about 5p portoge, Sewors": 32pp, 60p, Chris Boys, 12 The Feyth, Bosildon, Essex. ME 78 pp, 0p, Brion Hunton, 405 St. Mary's Lone, Upminster, Exes: TO: 32 pp, S5p, Potsick Fama, 15 York Close, Morden, Surrey. Shodowire: 40'po, 80p, Rlchard Lee, 228 Graham Ry Shatlels $10 365. Drunk’ nd: Disorderly: Length varies approx. #0” ppy 0p, Pete Lindy, ‘S\whitehll Terrace, Large Re, St. Andrews, KYI6 BRN, Fife. “The Acolyte"! #0 pp, 39p, Pate Tomlyr, 2 Popa Rd, Aylesbury, Buckie Ropto*: 38 pp, S0pt, Steve Norledge, 73 Hawhurst Wy, Ws Wick, Kent. Psycho: 40 pp, 40p, Mike Deon, 32 Newlondr Ave, Seurborough, O12 65. ‘Advanced Dungeons And Drogons™, AD&D, Dungeons And Drogors!™, DDI, "Monster Monusl™™, Monster Monval If" "Players Handoodk!™ Dungeon Masters Guide™, Fiend Fallo"™ ond! Deities And Demmignd!™ tore oll replstered todemérks of TSR Hobbies Inc. Roneduest™™ fe the fegistered teademark of Choosium nce for’ Avolon ‘Mill's role_pleyng fgeme- Tunnels And Trois ti published by Flying Buffele Ince Tne Fes, interpretations ond oddtions 10 these gomes ate. those. of INS publlcetion “and its authors, and are not considered offlciol addition {othe published rules. The ‘opinions expressed in this _mogerine ore net inecetsarlly those oF the publishers. All correspondence, should te fent'to. the editore of the obove address” Tortured. Soul! ie printed by Porchment (Oxford) Limited, 60 Hurst Street, Oxford, OX4 IHO- The Waterfront PLAYERS! INTRODUCTION: SCENARIO | ye al INTRODUCTION “The Waterfront” Is designed #0 glva DMs two elements essential for town play, o Thieves" Guild and on odventucers! toverry combined ine fone complete unit ob @ boxe for further adventures. A complete. mop key ie given forthe ‘building, ‘ond. noteron the organization of the Gulld ate included fot the Dis teferonce. It is intended that the OM Should view the tavern oso home bore for the adventurers, ond ure it for a meant’ of Introducing further scenarios via” chonce mecting, enous learnt, conversations overheard ond 39 forthe Two. short cenorios ore incioded; the fit of these Ie. light-heorted. affair designed to introduce the players to he building and. most of he Fegulor clientele, the second Somonds Yar more discretion from the ployers, porticolorly if hey: wish to vse the tovern in the future. DMs Should note that the actual Key to the tovern (poges 47) is not specific #0 "ony rules system, endbling” itz use in. any. campaign, The two seanatios and nates on the Guild ate for ADAD or Basle DAD, but written in style pecmitting easy translation into other ystems: Where character state of ether information is given the BASIC verson In written in brackets where it differs from the figure given for ADBD (@ll"NPCé are human and neutea in alignment uniers given otherwise) ‘The seenorioe ore intended. for beginning parties [Iet-2nd)lovel), ond DMs should mole ony necessary adjustments for stronger porte Note thet the top four’ floze: of the building, including, the ooftops and. towers, were featured In. "The. inthe atic: (Tortured “Souls! "3; "while they” ate, by no. means essential for the Scenoties conteined Herein, DMs wishing To. bose ‘addional scenarios on the bullding moy wish to feature. their inclusion The, scenarios ‘may also be. vied in conjnetion with floorplans thote shown on pogee 4-7 ‘are bated on Dungeon Floorplone 1 2 and 3; Drosced by Gomes Workshop Ltd, ho hove inaly giver or permission #0 Fepredvce them’ Any rape uted shovld be prepored in advance, it it foslest to construct the ground floor as one complete unit and uncover rece entered, but to split the other levels inte oom sized placer. JAVERN NOTES The tavern, theoretically named "The Jelly Bootman', is stucted on © dingy ‘waterfront, being” converted from on eorller ‘worehouse” (he Worchovse itself belng formed by the conglomeration of two. smaller Buildings). "Due to Its positioning the clientele ore in the habit of going down the waterfront” in the evenings (and in some” cones for much of, the. doy}, giving rise” to Its alternative names” It is only Called "The Jolly ‘Bootmen™ by steongers and. the" more cespecteble Eitizens of the. town) sing the nome in the. tovern is. therefore on Invitetion for trouble {this moy, "of ‘eourse, bo" sallberate) ‘The fovein is un by the Thieves" Guild, who setain the Zed floor cond tmuch of the cellar orca for theis nefatious purposes. They trest the bock bar or their own territory; anyone. who enters without first Ingraioting,themseives ‘with the Guild Ys" ligble to. get into retlous Mouble. They also #un"a_ gambling establishment in Ye tear cellars. ‘This is theoretically for members only, but anyone ‘oppeoring. weolthy enough wlll merely be chorged a membership fee ot the door ond hence ‘Simifted. They clso echnit women fo the gambling roe (wary of the ficher end more independent women of the fown ore renowned Yor thelr billy fo lose o fortune on the roulette table), but women are nat fgenecelly welcomed at the tavern (and ore not permitted at ell in the Guild creas), os Gulld membership Is excluded fo women in this town. However female adventurers who brave, the intiol recepfion, and prove ‘capable of giving cs good cx they get, ate soon cccepted in the ont Boras one “al the regulors (Hhey a> nat expect, ond do not receive, fony expecially \courteout otfention) [Despite being run by @ bunch of Thieves the tovern offers mony ‘odvontages.. Both the. food andthe drinks ‘ore’ good and. teatonobly Priced, with some exceptional” wines. being availle, The tavern. i Therefore exteemely popular with cdventurer; ot well ot with ell the ‘other sociol "lower brdees' sailors, affdoty Thieves andthe. lees! ‘Semi-humon popvistion. “The tovern it THE place Yo go In order To pick Up tumoute, hike henchmen, secure shody business deals, and perform all the other dubious ealings common #0 edventurers overywhers- ‘The DM shovld. determine the clientele. there en ery cacosion thot the party visit~. Ono fypleal evening there will be 80-100 occupants of the Font ber, with pethops hall this numer duting the doy ond up fo twice ex many on © buty evening (weekends of the local equivalent ‘The back bot will hove 30°60 ‘secupants. in tho evening, ond almost os mony during the day.” The clientele. of the front bor will be trode. up CF cttedity Thievet,sellory, demi-humnans. ond adventurers” in roughly ‘equal pumbers. The Thiever'will be mortly ossociote members (caw page 12) fll members preferring Yo use the back bor. For exomples of the clientele "see scenario I {page 10); the OM. should’ improvise. any further NPCs requlted along similor lines. The bock bor will consist ‘lmest entirely of ‘Thieves, with occoslonol “edventurers. The bor Soff ore. drown from the toni of the Guild, ond. doey (eee poge 12) ‘often Serves behind the front bor to. catch up on the focal gossip. “The: value of the furnishings of the. tavern and the posvesione of the ‘guild shovld be determined by the DM If relevant. Remember thot nothing of ony great value is left Tying arcund in den of Thieves! 4 MAP KEY ‘The map below shows the buldings in the Immedite vicinity of the tavern, the. number In brockets. indicating the height” in floors. ‘The warehouses ore used for the storage of gosds oflloaded From the decks tothe weal; a regular payment is mode fo the Guild to ‘protect ‘poinst the possiblity of thefts eccurting from bere. ‘Most of the shops sell fish or nautical equipment.” The tenements tend ta be on short term loser to sollore ond ore rather rowdy. ‘Runt Agotha's Plasiure Emporium leo hovke of ill repute” dealing roinly with rollore ond. well-to-do, merchants, seeking enavic delight Customers often come here following 2 recommendation from the tavern (ihe name given being @ code-word telling Aunt Aggie how wealthy elient Is and hence the charge, the Gulld receiving a percentage) WAREHOUSES (), THE TAVERN - EXTERNAL DETAILS (see map, pope ¢) A. The waterfront itelf. The quoyside is in © reosonable state of fapole- "However foliswing the tectnt collapre. of an old. jot Sone steps down ftom the. quoyside now step some Swater level. Smell boots maating hese usualy attach 2 rope ladder te the bollords above. In summer tables ond benches ore Brought out hare land many of the potrone sit out on the. guayside to enjoy Their dee (though "practical Jsker involving ‘people ‘being pushed over the cdg fe frequent, ond there ore occeslonel drownings), The tavern usualy frmploys' © couple of the local urchins t0 sit of the Intersnetion of A ‘ond Bond between oreo 2 ond bullding G to ensure thot the patrons & not woe off with he glasses (or even the tebles. Ar the bottom of The Youth face of the tavern are some penels made of thick coloured lore which give’ light ‘othe cellors (they ote, however, 100. tick nd (grimy to aiford'e view info the tooms below). 1B. The alloy to the west of the tavern, giving occess to. the side ftconce, This olley slopes down towards the waterfront ond ends ine Short light Steizs tothe ‘quaysise. The building. 1s itucted on & Hlope, ond while reas 4 and Save both roughly Level with the ofoud [Sutside, the’ Hosmer it some 10" lower’ thon the Iorver (orear J, 8 and F boing “at on" intetmadiate height) This meons thot there Ie ot Invermediate level "the front ‘of the. bullding between the ground Floor and the 2nd float, referred to by the more sophisticated patent 4 ‘the mezsanine', ond by the mojority as ‘the bogt” The alley tothe notth of the building, This is portievonly dak fond claustrophobic. It is generally used only by Thieves on thelr Woy {fo orea. 6 "Any other possera-by might well suffer the ettentions of ‘mugging party Rostily afsembled trom Thieves present in the Bock box 1. The olleys to. the east of the tavern. The clley northwards from heels wide enough to: pecmit' the entrance oF carts to. oreo. whe those tothe cost and seuth are just_as filthy and olmost os. dongeroe 108 C. ‘Tho slleys slope down towards the waterfzont he manner of B ‘shove, ‘the southecn volley also. contolning 0. short ight of fale Outside the doors to F hangs a length of Fope (Ihe doorbell ~ sew 24h E. This amoll shop ostensibly sells fishing tackle, but in realty it Eg front for the “Guild (ts connected to the tavern via) the Cellos) cd many of thelr houls are fenced" here.” The front port of the shop. eanteins ‘oly'a counter and a Yew old! nets whlch wll be cil sioployed to prospective customers on sequent. There is ae 2 trepdoor behind the counter leading Yo. the cellar (36), end fecurely locked doce Ieading to. the boss port oF the shop (etaine & Considerable voriety of ‘merchandise, none ‘even remotely novtical. FF. This docewoy leods to a set of stairs giving access to. the vipat evel oF the Guild (vio 31). It ie locked doting the day, ond ll flze be laced ot night unless there ore Thieves au back from 0 ra G. This long boathouse (extends costwords off the map) is ole Sconecied to" the fovaen via the cellor, ond provides a means fet Informers. 19 enter the. building. unabserved. "The boathouse isl Contains ile of interest otter thon 3 boreels of pitch which might te "Vted to create © diversion, or even or a means of saul. GROUND FLOOR 1. This is one of the two extensions to the front of the building, ond Fema the main entrance to the tavern. The double doors to the south fre comiructed Teor the hold doors of the “Proncing Pigt, opiate Vessel thot once operated from this reg; mony of the local elderly Splnstees cross themselves. when passing the doors in remembrance of the fate of the Coptoin {it is rumoured thot they creak at night when the spirit of the Coptain posses by). The doors are kept permanently shut, entrance being effected through the open eost and west archways [Ar nights this estrance porch io cemulenly”populoted by. the. wore Imebriated cliente of the tavern, who preter the prospect of tnging Shenties nd sleeping rough to. the wall home along the quoyside. It Will "therefore ibe impossisle to opprcech the entrance unnoticed ot Fight. “The north doors ore tha entrance to the Favern, ond are locked ‘nd borred outside opening hours 2. This is similor to 1 ahove, but hor had the east and west archer bitched vp. Several local tradesmen have a key to the double doors os Geliveros xe usually just left in" hare. inthe morning for the bot Soff to pick up when they get up. “It should not be too difficult for PC to buy oF borrow (at @ price) 9 key #0 these doors. The north oor leade to" area 3, and is" kept permanently locked (though ‘once ‘Secece fo. 2 hos been enloved a BC Gon work at this oor wnabeerved From the quoyside This reo leo contoine 0 Trapdoor ro the cellars (his 1s"normally bolted from below, ‘co 40). Several (empty) bartels fre currently In hate. ewalting collection, depending an the’ time of ‘doy there” may also be various supplies In here (socks of ovr, sides Female so ond 3. This 5° squore coom is normally seferted to os the ‘undersoies eupdooed” (clthough it is not setuolly situated. under the stots to the Balcony). Tt-ts used for the storage of provisions. that have been Gelivered ro area 2 and thot may be requiced in the bor (bread rolls Sovouty snacks, sawdust, bandoges ste). The Keys #0 both doors ace keept Behind the bor, the doors being locked ot oll times 4. This lorge open room server at the moin ber oreo. {or much of ite length. The windows are ll tecvtely borted on The Inside (@_ successful” Bend’ Bors roll” will’ open’ them’ sufficiently 0 Glow @ PC to squeeze through) ond ore alia shuttered at night. The oor t0.'3 ie always locked, while thoes tT ond 7 ore locked ot right." Some food fs cooued' over the large ‘ostesn fireplace, but most Is" peepored. in the cllors below (38). The furnishings ore” ell Strongly. constructed. t0-lthstond the frequent brawls, ond sowdust It ‘Sccaslonally scottered to, hide the worst of the stoins” The DM should fee poge 4 for dotlls of the likely clientele of the bar. 1 ie 20° high 15, This is the ateo behind the bor, it extends though into, both parts of the tavern. At the eastern end of aaeh half is 0. lftup flap Giving access to great 4 and 6 the flops ore bolted from underneoth (accessible from behind the bat). The south half lto contains doers Upto. the courtyard (8) ond down 10" the cellos (37 both dooce ore Tocked ‘at night, but usvelly stond open duting. opening. hours. The boc of this ateo ts lined ith shelves. containing the utual supplies for on establishment of this type (bottles, gloses, tobacco” jos, Concealed weapons atc). ‘An ortaw slit in. the east ‘wall permite Sbiervotion ‘of ‘erivels tothe’ courtyard. Tokings from the. southern bersare placed in\e alit'under the bar dropping dawn @ chute into the back of the chest In room ‘4 (some coinage being kept under the bor te enable the staff te give change, usually ‘in short measure). The otthean bar, being for members, is operated on @ slate system. 4 This bor is generally. dingle,_ smo Front bor. It Te ostensibly» members" elu, the. southside ofthe hor te 7 beating « lorge sign doncting ‘mame erly! (women ore mat Sllowed ‘into the bosk bar, unless en their way to oreo). In feality this bor forme. the ‘generol meeting arco for’ members of the cond more crowded than. the Thlevee' Guild, ond strangers are not welcomed unless, of covtso, they “oppeor ostensibly rich). Its simllor to 4 in most although with 0. matkedly different” clientele including some fodventurers" on goed forme with the Guild.” Ir ie uwolly entered wi the door from J; the doot Yo. Cis left sjor during opening hours, but fone ‘of the Thieves ‘clways Iusks in the doorway euping. on eye on Things outside, ‘The lid to the. tropdace behind” this dosrway is loft pen of ight" to discourage inteuders, (leads fo the well in 8). The ‘west door leads down to the cellars (33), and the norsow stairwoy to the east! to oree "9 (often used by” Thieves wishing to. eelleve themielves but too lazy or inabrioted 0 face the journey +0. M4) 7. The side entrance to the tavern. The door to B is locked at night ‘ond will be Securely Borred unless there ore Thieves out on raid ond ‘expected hock before mocning. The north oor is mated or leading *0 the members! bar (see 6), the south door leads 0 the public bor. 18 The courtyard. Lorge deliveries ore made here duting the day, and there ore usally o-number of barrels ond empty erates lying around ‘There ‘are clio ‘occasioncl. mysterious ‘consignments’ oriving, for the Guild (heavier items being winched up to the doors at 23). The wooden tolrwoy Up fo the. 2nd floor Is eatomely cicketys It cconks loudly ino chance of moving silentiy) and may collapse if 3 or more PCs stand fn IF simultoneausiy {20% shonge for each peeson more than 2). 9 This entronce orchwoy Is 15% highy wlth dovble doors ot both ends. The flagetaner are uneven and the mole orea smells rather unplecsant Outside the east door rope hange From the north attow sit of fom 24; pulling the rope ‘courer the bell in thot room to ring 20 thot the dooxt' con’ be opened (heavy secuting bolts past up through the ceiling tnd ore operated from 24) The west doors usually stand open 10, A bottlemented ros over area 1, mazhlealations extend 24° out~ wards from the edges. Members of the Guild sometimes it out heee in Fine weather in etder to Inelt poteere-by. Mi, Similar to 10, but used by clientele of the public bor 12. A boleony pecmitting access, to the lovaterles and 2nd floor from the bor area.” Patrons ate forbidden to vow breakable Items from the Balcony, elthough throwing ‘or spitting “spirits into. the. fireplace is Eorsidered correct ellquette.” The door fo the stelts (23) le locked Goring opening hours 10 prevent non-Thieves from ascending. — AY the fouth end of the balcony’ is an ilsionary wall to 13 {aoe below). 12, Possogewoy giving occess to the lavatories from the boleony. At the west fend of this passage Is on lluslonery wall. "This wae added bythe income ‘mogic’ vier who originally lived in the upper levels to 1055" to ‘the gonerol confusion. It ie’ permanently maintained ond ‘opeors to bev normol wall, but can be freely” wolked through. All the regulars of the tavern are quite used to” this design gui, but hewcomars may be confused when gsking directions tothe lovateres, SGp the stolts ond through the wall = can't miss “em!” V4, The western end of this soon is Lined with urinals. Any females ‘nithing 10 avail themwelves. oF the. facilities will hove. to avert theit yes on their way fo 13 (and will be subject fo eotealls and tounts by ‘nybody present in this. area 15, & lovatory provided for those requiting greater privacy (Ks Ce we ede ed i \< le be wade. 10 F 3 2 js to | G j labsleaeTs 15, q 12 S 13 1 32) 24, 19, t 7 23. 20, 18 Ly} 16 t 22 37 7 39 41 43 42 40. TT TT am 44) SECOND FLOOR 16 This is the moin hall of the Thieves! Guild. It is used mostly for meetings and training sessions, social events. toking place ‘in the members" bor (6). "All of the doors, with the exception of that to. 20 Gand the. secret door, ore generally’ left open.” The cupboard in the northeast comers used” by Thieves practising. thelr lock "skills (they ote wsvolly locked in ond left to. free themeclves!), thot in the South-west contains on unusual dummy used to practise. picking pocks This dursmy Is swathed in layers oF clothing with a. huge. numberof mel bells sev ony the Thoves, must temave Mame without ringing the Gail. "Since "the: durweny. in roughly stuffed nthe cupboard. i will Fell out if the door is opened, thereby causing @ commotion. A lorge tebe in the wast ie wand by the Guild leaders” during meetings (they taemehaits, other members sit on stosls, benches ond fables removed rom the barcrn below): A taplcurd agaimat the rosth wall Conta 0 vorlety of lock picks ond other smo Tools; pinned to. the doors Is he Gull rank Usting (sce page 12). In front of this cupboard ts large teopped. chest {failure to remove the mechonism rests. In 0 Jockin-the-bon springing out when is opened). A table ogoinst the South wall condelny wotors soll boxes will, Insisate: loca” piled on tnd ogoinst the wall next to ir are some squeaky boards which con be {ola Gn tae Hoor to proctice moving silently. A cupboord against the fouth, wall contains the lest subtle fools of the trode: crowbore, Kemmis chess groping hooks ond sere, olled cop There are tlio some erates’ of eer In the room, ond the two borvels agains? the ‘west wall wait consumption at the neat Guild meeting. 17. This stolrwoy connects room 18 to 0 smell balcony above the main bot ond Just Inside the doors from 10. "The dats ore normolly Locked tnd there is no tail around the oleony, 20 anyone brecking town the ‘door may fall over the edge and down the main bor 40% chance). 1B. This room is used by the Guild os o torture chomber. The Jorge fable Is ccqipped with rorccles to secure @victimy end the cabinet Coeinst the north “wall is equipped with a. wide variety of soiteble Implements (varying in subtlety irom 9 hotpin to. blunt exowbor) It is "traditional not to hove a” spocitic ortuter or prolonged. cessons, bur rather for oll the "Thieves to. briefly tty their hand. whenevel passing from 16 Yo 19. There te currently mo! aecupant in this room 19. Lavotory. Ove to. the possible awkwardness created by the existence of two entrances, mast of the Thieves sing rovcously while im fecw to olert ctfers ca‘to"thels_presenea. 20. A stoicway leoding upwards from caom 16 (the door #8 always locked Gnd heavily borred fom the east side)” If this seenorio is to stand fn itz own the sits will give access to 0 flat rooftop ver the rear half ‘of the building (the DM may wish to have the tooftop bal lemented Gnd fo Include @ rooftop chase part of the Hon) The front hell ofthe ‘ullding, (areas, 16-23) will have ‘conventional “gabled. roof (oom 16 being 20" high In the centee, with gecass Yo loft spaces over foreor 7-19 and 21-23). Alternetively the OM may wish to incorporate ‘the. Thing in. The Attic. (Tortured” Souls!"3) "into" this sconatioy in Which core the stoleway leeds 10 ateo 34 on level D, ond there will be O"furrher four levels tothe building (ineluding rooftops ‘ond: towers). There is @ large wooden target sot across the arrow slit at the astern ‘end ofthis passoge, ‘which Ts now used for knife throwing proctice the Thieves standing ‘in the doorway from 18) Both doors fre: laft unlocked, the Thieves no. longer use" the orth door ae ‘nyone entering by this oor Is in denger oF being struck by o\ knife! 22, This is the onteroom to the Guild headquarters. When there is. @ Ieeting going ony one of the Thieves wll sit by the: door fo check the Credence af all arrivals; He will Temove all obviovs weapons ond lace them In a chest behind hie for safe Keeping. There ore four Ether chests in the room which contoin on ossortment of disguises and Gor clothing, os this room fs oleo ured by ‘Thieves kitting for foes 23, Stoirway giving access to the Guild coome from the belcony below. 24, This coom is ved os @ quardroom (it fs the only guardroom in the Thieves! port of the: building), and four of the Thleves are clwoys on duty here watching the gote ond ready t0 help out in times of teacble. Two must Stay in here of all Himes, but the others, may use the various fecilities in room Té. Full members of the Guild Yoke tt ln twens. 10 ferve'a week's stint: They” get ll their food free ond ate old moll wage From the Guild, but the duty is considered extremely ‘boring {io gambling or ‘sleshol ‘consumption te allowed) ond. therefore. quite Unpopulor except with members temporarily inanelally embarrased. The south door is kept opery but he’ potth” door ts locked ond barted {rom the other side unless Joe is here toiking to the guards. ‘The room conta © pair of bunk beds plus. table ond choirs. A brazier In the northwest cotner prevents access to the secre! door (only the Gull leaders now of Itt existence ond if is never used). There ore fa slits inthe’ floor permitting. missile fire. ogainet anyone who {orees entrance Yo the goteway (9), ond toys of sand ere heated over the brazier for this purpose if Trouble Is suspected, "A rope hangs {rom the north orrow lt to, the gotewoy below, pulling 1} will ving: ballin the room, if the caller looks esher the. guordt then poll the ever by the south arvow slit To unbolt the gntes 25, This room is used by the Guild leaders for reloxing. They ae Usually content "merely fo sit oround the. fie. drinking” and ang lnto the small hours. The tom init by means of continual lit fell cost on the ceiling, The. west door leads 10 ‘0 small olemy ver the west ‘entrance to the tavern. It ie often 49%” chance ie Unlocked oo oe is inthe obit of pocing the balcony hen deep thovght (hie brother iz "not inthe habit’ of being deep in thes ‘The vnoeth door is left unlocked; the cost door (actually @ poi sf moll” doors. 2]' wide ond’ high) hos @ pulley ovtside “ond te ket Tecked. "The secret door to. the notthcan'be. found with the normal chonees. "The south well 1s paneled and contains concealed catches te pen the doors tothe deine cupboard (extensively stocked rai Dorr ond brondy) ond to the two secret doors. The DM should eile Sve, the normal chances “of finding a sectet” door (le of fining the Zoteh), or stipulate certain monipulotions tet must be performed tome ‘carvings and have the ployers describe thelr actions. (Note thot if scenario 2 is being used the Raver will keep his pet In this'toom of|on the boleany, see page 1 for setall) 26, This Is the Kitchen vied by the Gulld leaders. Continual light’ spell on the. ceiling. fgainst the west yall filles Wis tit by @ There ‘ore a poie of cupboed: lischan utensils hele rope beng Used’ as @ work surYoce) nd a choir stands in the centre. of the room ‘The work surface agoinst the north woll will be covered with kitcar tense ond dirty crockery ‘slese’ scenario 2s. being employed, i Which cose tt will support an assortment oF alchemical “opparat. 2. If scenario 2 Is being used: This isthe Raven's slepin {qorters." He: shores the. double bed (ond attendant chamber pf) ath Gypsy Li, Hee clother (ouch os. they ore) ond perfumes, haloes fre, ore kept In the mall cabinet in the southeast cornet, which © bocked ‘by "| mitcor_on the eastern side. Theve Is ‘leo. tol in front of ‘the Cabinet, ond Lil spends. most of her time. siting bee Composing childish poetry. The chest agolnst the west. wall conus the Rover's clothing. (ncluding e number of hooded looks), Nal books aren securely locked (-15% chance of opening) iron. ch! Under the Bed (secured fo. ting in the floor by 0 hoovy chain Tf scanorio 2 ie not being uead: This ie the’ quarters of the cou ‘on ex-Thief who now spends Test his time in room 26. He ts immerely Fat (requiring the wie af dauble hed) His clothes ore kept in hy chest, the cabinet. It apt ‘filled. with sweetmeats ond. other snicky fond there is loys an open bottle of beet teody Yo hand an the sea 28. This will be Mok's room if scenario 2 Is being used, otherwise is vied or 0 quest room for visiting members of ffiloted Gulls fn ‘ther towns and Is currently locked and empty. There is bed iy the hotth-west corner” ond choie in the middle of the. room. In he horth-eost comer is large chest, while in the the southeast corms ita eather atylish mohogeny writing desk. with a” iftup. li Ide re two bottles of Ink, some gulls ond @ few sheats of parchment W"Seanatio. 2 te being used the chest wlll be filled wih Hi: clothes (quite good quality but “a lille. out of style}, “and her 3 Throwing Knives sticking in’ the top (within easy reach’ from the bed 2%. This is Joey's oom, and Is sportonly furnished. There is Simple bed ogainst the west wall, with « ehamberpol enderneathy ond Chest of clothes against the cost wall.” There ofe ne tables of chit fr ocy_ spends most of iz waking hours in his brother's room (0 ‘The’ door will be unlocked if thie er room 30 is occupied. A ctches mirror honge on the back of the door, and the walls ore covered wih rude. drowines (though no written groFiti - Joey cannot write). The frapdoor lends Yo area” above ‘the trapdoor’ there), IF Is us left ojor Meither of the brothers ore. in’ their rooms 0 thot they ‘con listen In" on the events below. "A ‘hanging 10. the east of te opdor separctes the Feoms, but is often Hed back duving the oy 20. This Is Joe's room, ond. ts furnished a little loss severely than Ais brother's. The bed @galnst the north wall ts similar, end ale hhos @-chembarpot underneath, but the two ormeholts ea veasonhy comfortable ond the room also hot "@ fireploce. ond 0. weiting ese Sey keeps hir clothes In a chest under the bed, but tends to wear he ane set” Tor several weeks af @ time. The east door is barred from {his side but act locked. The south door Ty both barred ond locked 31. This Is 0 simple wooden bridge possing over the clley below ot 6 insight of about 10: Tr is intended for urea on emergency exit fort the Guild to F, but. le aluo sometimes used a fetuen route by {aiding Thaves “if the two brothers hove both gone ‘with ther (the ‘Thieves returning 10 room 16 via D, F, 31, 30 and 24) Core must be taken when using the’ beldge to prevent observation fram the elley 32. A norrow passageway connecting the leaders’ rooms with room 25 or! wiih the courtyard below (8) vio" the wooden stolewoy. Both secct ‘doors "are ‘discovered ‘at the “normal “chances. Nefiher is locked ‘linougy the eaatesn one in never used: If scenario’? te being wsed fnd Mok is in his room he will hove lett both is door and the doot fo fhe stelrwoy opens He will therefore beable to detect cppeocching PCs ‘as he will hor the stairway creck. He will leave his door opet tnd elther hide in the shadows in the south west corner of his toom o fi ceody with his throwing knives, depending on the eppacent strengh Cf the opposition. The sost ond west doors from the pasroge. ore at, the’ Former Is olwoys locked, the latter only If neither brother Ie (Note thot the cellars to. the building are in two sepacate units, the fear cellors' ond the front ‘ellors, and. ore ot inter-connected), 33, During opening hours 9 Thief sits behind the table in this orea to imonitor admission of guests to the gaming room. He also selle chips Fee" use in"thevoriovs gomes, ond will buy. these back. fora lower ‘amount. "There ie vsvally @ crate of beer proviged for his vse. 34. This fs the main gaming room, providing the focus for much of the iMitt "gambling tn the town. In" theory only members ace petri ea but in proctice anyone will be ‘admitted If they are Introduced. by @ member" appear suitably wealthy.” The room te dimly lit duting the ‘oy vio the. narrow slits leading Yo. the olley ond courtyard above, ot ‘ight several oll lompe are hung from the calling. In The, dim, smoky ovitonment it is exttemely aificot Yo see exactly what goet’on ond the ‘Thieves have no trouble In fleecing the punters. "At ihe western Ged of the room are tobles with several cord” gorses in progress, while to the cost is the roulette table.” A row of cages to the north cllow betting “on. animal ‘Tights (or tortoise races), and olso provide. tasty Sacks: "Although all the game: are crooked, the Thieves, ore. very fereful in theie runing of the club order to. make the highest possible long term gaint. Anyone jvst passing thecugh, the: town ot with a, lorge Temporary” income "(eq successfcl odvertuters) wil be Telleved of ss ‘much money er poste ding. their isi but reguler Clients: will find their resources whittled away at a toch slower rote 42 thot they do not become too quickly dscouroged” The ‘Thieves even Slow se” sewcorers to: moke slight profit on he fsa Te ‘encourage new trode, but ony major wins ate mescly stogeg, with Guild framers retaining’ the: monty fr loer tein tel tne coffers, the Thieves quite rightly ‘ossume’ thot the mere Toppishly” dressed of‘ clients octully enjoy being tlseced, ond” will openly cheat them of as ‘uch os possible (often with ottendont-tiveots’ of beatings). 35, This room provides @ kitchen ond sleplng oreo for Gulld members iMoying overnight To keep eye on the place. ar for use diag’ lang private gombling sessions. “There ‘io well in the northewest commer, Corts Frequent ose os 9 lavotory ensures thot the Thieves, stick 10 beer’ gs their principal beverage. There ie o'ret” of triple burl beds inthe north-east cornet, onde fireplace, in. the southwest.” There te table and choirs To the southy the teble velly being covered inn of, spe uns! ot “ct, and ties of "bath™ in the middle of the east wall @ rough pening leads tea secret postoge op ‘Sut under the slley above (D), used ou an secret exit 3b, The eller to building E cbove, this area contains a secret door {ling eeeess to the portage to” 35.” These are 2 charts in the, cello, E contain various tems of grimy fisherman's clothing, wile the Sed conteins specialized breaking ond’ entering tools sed ‘by ‘the Thieves 9 37. Stairway from the bor to the cellars, All doors are generally propped open during opening hours, but locked when the tavern ir shut 38, The main kitchery getmanently It by meons of @ light spell on the felling. "The aroma” of food cosking on "the lorge notthern Hireploes forties through vio. the chimney tothe. public bor vpetoirs, resulting In the placing of orders by the potions, The food served ‘ot the fevern is surprisingly goed, ond seesonably. priced, being. mainly roast Cuts of rect with some pier ond: stewsr’ A large tle te ured for hopping up meats ond general preparations, ond. shelves. and. cupboards Inthe south-east contain oll the necessary” kirchen implements 439. This room contains ell the stores used in the kitchen rate of cheap bottles of wine for There iso Use in" spicing up various dishes, ‘ecorted foodstuffs containing (flour, “toll ‘ond splens, Segetables, late ‘debtors.:). Sides ‘of meat hang from hookt_ inthe Calling. Occesiorally. sozzled ‘kitchen staff "con be” found in” here Fecovering from the exertions of their work next door 40, This extensive open area forms the main storage arco of the Cellors. The northern half is reasonably Ut by meant of openings in the walls slonting upto thick glass, panals. set in the. grourel outside, the southetn hall is rather darks.” The western doors are particularly Stout ond ore kept locked. GF sll times” The north ‘door Is locked Snless the fovern is open, the others are left unlocked. The eastern att of the room is ued for keeping empty borrcls iy whlle the west Usually contains erates of beer waiting to be taken to the bar The Southern part af the room contoins set of runners leading up to 2 fropdsor ‘in the ceilings” This. trapdoor is normally bolted, bxt is ‘opened t0 allow barrels to be rolled down from 2 cove, the borcels fre’ then sored in thie room.” Note. that the door to 28 is often left ‘pen ond accidents sometimes occur with bursels reling into. the fire! There Is @ passage leading eostwords from here toa set of si merging in "building outs: "The ‘mein ‘ellor cso ‘contelna on Extensive set of wineracks for whlch the tovern is justly” fenous These line the entice south wal of the northern hall, and cre stocked from floor level right up tothe. illumination slits (high). Each oF the compartments holly two bottles ond hrs engroved of the shelf Under it on individval reference number. Those. in tho ‘eastern half fll have doors on them, ond mony ore lockable. It is posible to hice fhece compartments fore modest fee, and some of the ticher odventuree arora of the tavern hire a whole shelf,” They then either store their own wines there, and lve the bor steif reference number when they require one, buy. several bottles when the fovern hos anew Consignment and store them fnere for loter consumption ot the tavern In'the latter cose mony of the wines are illegolly imported or ven banned (auch ‘cr the hotatious “Aunt ‘Fenny, 4 ‘mecr-lethel Brew widely reputed to be 0 powerful aphtodtsiac) ond tha potrons keep them Rete (often with changed labels) to aveid the risk of storing them ot home.” Some patrons use the compartments os a sort of safety deposit bon {they are atad"x24" deeply and insist on opening them personaly fo avoid” the errors ‘thot ccosionally occur (see seonario 1). 441. This room contoine the personol alcohol supplies of the Guild leaders, the items Kept here ate not for uve in the general turning of the tavern. There’ ate three ‘borrols “of 'o ‘reasonable Toca! al presented in lieu of a. "protection’ poyment_ond ‘awaiting. consumptien In future ‘Guild’ meetings, ond. racks containing ‘a selection of high ‘quality ‘wines ‘and spits, "The ches) fined "gaint the cont wall Contains ‘the ber takings which crrive vio a chute from 5.” Great care {snow taken in emptying’ this or 0: post Guild header’ wos d2sossinated by meons of @ deadly snake dropped down the chute from the bot 42. Thi room is the contre of the smuggling operations (ese 44). It Is ir In the some monnet of 40.” The four borrele 0 the north ore filled with jeweley and precious iter picked rom pockets of flidhed fon varlout raids. "The other room contents ore imported goods. There te"“two boues containing rolls of precious silts and Tors, one "of Perfumes, and & croter of expensive imported wines. "The two. doors 10 Thi room ere very stout ond kept locked at cil Times. 43, This room hos cecoslonally been used os 0 cell for keeping Prisoners in geod condition awaiting payment of @ ransom (the room 12 Siiite. cold’ but otherwise quite. comfortable). All the doors are fufficiontiy stout to. prevent either the prisoner ot his cries of help fom escaping. Yo the tavern, ond. ore kept permanently. locked. It contains @' bed, @ table, @ chest and two chairs fone for the. prisoner ‘ond one for his Interrogator), but the furniture ls mostly pushed ‘back ‘goinat the walle or itis cvcantly ‘unoccopec A sot of stoics to the south descend fo" 910" wide’ tunnel Teading tothe. quoyside. At high tide thie Fennel is half flooded and "the Thieves use it to. assist ‘in. theie “snuggling oporations.. They lle on @latge ref? spectolly constructed for the purpose and push’ themselves long. the ornel, A hinged, tile, “opening only. ftom the. inside, emerges inher front of "the ‘Quayside outside i" Is: popularly supposed to be @ sewer outlet). The Thieves. then silently” poddle to ships moored” off the. jety watting customs ‘cleorance vend efflood. ony goods, requiring high, ietport duty {exchanging these for stolen gocds’ tar would be ‘ecognizable. tn. the fteo ond. Fequite. shipment to distant "fences! These operations only Toke ploce st night ond hove so for escaped detection 44, This room ta cold ond damp. SCENARIO | - ASSASSINATION MUSTAPHA, SNA1 13, W 10, D2, 6 9 13, GL thy LIL 1, hp 312)" Ac f0(9) Boaget, to bit ACO: 21 (19) ‘Thief Skills; ADBD_——BASIC Pick Pockets 30% 20%. ‘Open Locks ax ioe FlndfRemove Tope 20% 10K Move Silently ix 70% Hide in Shadows 10x10 Hear Noise Ws ke ‘Climb Walle ase ax Feed Lengvoges : Mustopho comes from the Eastern LLonds" "Since: nobody knows his real surname, he goes under a voriety of pscudonyms (Mustapha Swig, Mustapha Rowen ted. Ras oftire end ‘voy between the two cultures he le Forniior with, ond he io. ite ‘teary in appearance [end habits) The unfortunate demise of the players’ friend. Arkell was in fact entirely mistake. "Upon, ordering! the bottle of wine he gove the ‘romber of is private tock in the wineracks (ise room 40h, bu? wos ‘misheord ‘An ‘important message, with © bottle, bod eecentiy Been ‘livered, ond” war'placed in the rack next ta. Arkell’. The bor staff fod been’ warned that someone would be asking for the bottle and anor, the mon responsible forthe mistake, had easumed ht this wos the fallecton. "He" hurried off, giving’ no. thought to. the ‘aumber_ thot ‘Aekell hod gctualy requested, and quickly returned ‘with the goods. The note and bottle were meant for Nick, the assassin, who wos to come Invand give. the ‘coded teference for the correct" rack; the. bate Contained a. particularly deadly poison. Arkell, leaping for, in fact, Swigging) before locking, drank the poison just’ dhead of reading the note, ond only hod enough time to teaize the huge mistace Hat he was the victim of, when the, polron tock affect. The nore inself is somewhot etyptic, belng Intended for Nick, who new what a going oy ond toads Thcre's the (polos Go, promised ~ a vety good vintage! You awust have © good idea of who the victim ie naw © make. shor? work of fk ‘host cemember whot I sold about the earring ond the 1000 gp fs your ‘Nick, being versed in such messages, would have understood exactly who the target was, and would have hod litle Houble in persuading Fim fo imbibe the good vinfoge’ with which he war provided. The playets, however, will obviously be ‘at something of @ loss. They will either’ know of the vietim nor of the sassin, ond the fn wil start ‘then they try 10 locate sither one or the other [WF they do rol seem Tita he ellow thle covten” then’ some easinetine. fea the Guthorities should persuade them,’ merely to aave their own neck). Nick" wos, In. foct, being “hited ro kl Mustopho who, of course, wears two earrings.” The latter bad storted. to" become a ite. Yoo Free with the Gulls secrets after having © few drinks ond the Guild leaders hod decided to" toke ‘the. deastic. step of having ‘hirn case noted. Bringing in their ussal outside many they offered Aim” 1000 9p ‘quite high fee for such a simple tosk os 11 was 0 Guild member involved.” Nick will be somewhere in the building for will be arcing fen) ond will obviously ‘hear ‘of the death. Questioning Gonor will the celevant informotion and'he will seek out the players. "He wont the. note” thot They possast (both. to prevent iit use oF ‘evidence “and” to confirm the target) ond. will alto. wont the poison {though he "willbe. Tess" woreied about this). the” horacters are Searching him cut, he will attempt to dispose of them before they find fim, either directly, or preferably through the use oF other customers (Gerwoding ther to best up the characters, for completely spurious Feesons, so he can recover’ the nate and either flee, or ill them, \ihichever seems safer ond mote profitable ot the time). ‘The characters have: twa options = to ‘eek out Nick ond avenge the ddeoth of their friend, finding out who sent the. polsan, or to seek out ‘Mustapha ond try to get the 1000 gp reward for themselves, Either woy they wlll hove. "to" mingle, with the ether customers ond oftempt locate” their chosen ‘Torget by, careful questioning” Some. examples of NPCS ote. given below, and you should feel Trew to elaborate on these, Tememberiag to cave the players’ the uma confusion theough the Chorecterization given (those inthe’ exomple marked with * ore the tones thot weer” earrings, possibly @ vital factor in. the players: Search). Regulars will krow very” vaguely. bout Nick, ond. wll ‘give is mout distinguishing Feature ca his shortness (see Ibert), ‘oe even ‘merely as hls height (see Treeb ond Wok the, One-Eyed). The more thot the PCS have Yo” fush eround the. ground floor ond boleony ‘areas the better ond. this is of course. @ perfect place. for. that Hme-honouted Clantc, the ber-room brawl, You should attempt to. give light= hearted ond very fast-moving atmosphere to. the scenaoy and should therefore "prepare the "NPCs and their” probable actions with some thought beforehand. tc ITE ALIGNMENT: Neutral Evil. (Choc § 12, 114, W 13,0 15, © 13, chi. cut, LM 7, hp zifta), AC aT, Baggee, forbie” ACO: 19 (7), fe SORBED" Atos, BASIC: Thiet. Thief Sits ABAD Bas PiccPockets “Sogo t Open Locke te i ? Find Remove Trops 408 Move Silently” Ag 33 Hide Shadows SSR Fito Noise eit . Chime Wells gos ik Reod Langooges 23 Bak Nicky ob his ime suggest, js somatuhat locking in. stofoe (8) Ho" weors leather trae nds Agger ts often poltoned., He is 2 futhloss killer ond after. employed Yodo. “dety. work” for the Gulls Nucl hp 2, bottle, AC 10 (9) @ wizened ond constantly inebrites ‘ld man whe has become almost @ permanent Fixture in the Bot. He wil Betstond anyone who docs not move! sway immediately and loudly whips Sectors info their shoulders (og thot he Ie really @ Master Thiet end thor thit"is the Thayer’ Guild no really it a}. Nelvo'" thief Ist, DEX Ie, hp 4 Gly lute ond dogger, AC 8 Tk © focal minstrel who ploys im the br when he "hos no. more” profitebe potions to please, often being poid in Teee drinks (not ways sil In'the gloss “Quick #0" plex vp on rather shady decle ‘and tox. dodges Marston, fighter Srd, hp 14 (11), longoword, AC 7: 0" aalor, fond of Boosting “tov ell ond sundry. of ia great exploits, changing he fxaggeroted tales from doy #0 day. He fancies himself os 0 worden, borvnobody believes his epics of grout duels fought in foreign parts Fenoe, fighter Ist, hp. 3(@), toble leg, AC 8. (7): on bese ond Slothfol mony the hirsute Fence fends 10" sit apart in @ corner th! fevounde with bis flatulence ‘ond ‘mumbles into his beer-gut. He iy Fowover, “onsauolly spetely when “accepting free. olechel or hunting down temporotiy Untended glosses. ‘Torn Team”, thief Stay DEX 15, hp 10 (), daggee, AC 7 (8), choot reulval (chaos): this wily choracter, (known. inically 10 ‘he fiers (3 "Hug" due fo his unpleasant edoue) will’ move monigealy ror tele fo table ‘proffering ‘srange "ond ilicit delights to those with fll purses. Regulars are rorely persuaded to deal, ith him Bojenk, cleric sty hp & [4 AC. 10 (0), Bless (none): strikes. fea Into the heorts ‘of the regulars, who move awoy pretending. To. hove Urgent business when he ‘comes in to convert the dianers. He vvaly lands up alving Incbioted praize to his god from under 2 tble ibe, "halfling, thief (halfling) 2nd, hp 3, short sword, AC 8 (7) @ ‘ircomer of crazy schemes and dublour business ventures, no-one takes Ibert sertouly. "He Is often thrown around the bor or strung. up {ror the boleony, causing great amusement ave te his aquecking complaint, Treeb", fighter 2rd CON 13, hp 12 (00), bottle axe, “AC. 8 (Th constantly toaming "kom post t0 potty the toll but other stout Tresb {2 renowned for’ hie bility. te. rival enor” in thelr” lsquting forbience contort "Will emoggle wanted men out of town, for 20% of the rewatd, on hls small cogstel trader, the "Shiny, Anchot’. Gal", hp. 4 (3), dogger, AC 10 (9), nouteal evil (neutel)” known ot the ‘Spider, this wity mon hangs ovt in the bar to"spot those with ¢ price "on thele heady ond then rushes off 0 fetch the authorities Whenever theee. isa brow! he’ is guaronteed:t0\‘end up. bruised. ond ‘bused, usally being thrown off the quay for good measure. ‘Adkion®, hal-ell (human), fighter 2rd, hp 7 {6 short sword, AC 7 Coming from the northern lands, Arkhun Becomes incomprehensible offer Fie regular lorge spirit intoke, ond begins Yo. sing range ange Unknown Tongues: "When sober, he Tso traveller ond’ cllector of ‘cratic fond” Usvclly, deadly) Insects, often carrying few about Ns person in eosily broken wooden boxes. Fil, wort, tlghter(awort) Tet hp 4, hammer, AC 8 (7), low fpevteal” (law): another northerner,” Fil will collar strangers. ond insist on explaining te. them the ebscure genealogies of varius rocks nd. stones," Many “teuflles ore caused ty cranker scllors tong Glfence ot his humoucless jokes Jake", fighter 2nd, hp’? (8h bottle, AC 10. (2 a. sallor given to Strange Fashions ane mannerisms, he often otfempts to bribe neweomers fo aid him in his legitimate ‘dbblingss He sometimes dsappecrs, to foc shores leaving his possessions to be redistributed by the’ Thieves Wok, the One-Eyed) mogic-user 2nd, hp 4, AC 10 (9); lawful evita (neutral, protection "form. evil ond” shield) this tol, generally {ulet, many prowl the bor complaining of the. immorality of al Present. "If omtoyed, however, be" will shout sorcortielly” ofthe Effender for meny minutes, 0 sight beloved of the tegulats (whe, one Sall'evening, will encourage newcomers to upset Wok, sometimes making Side beta'on the ovteomel- 10 SCENARIO 2- NEW BLOOD ‘THE RAVEN ALIGNMENT: ChaoticNevtral(Choos) 59,117, W13,D 14, C 10, Ch 16 cuss, LVL 4 bp 11, Ac 5, Bd Dogget, t9 hit Aco: 21 (17) SVADED: JEIFMU/TH, BASIC: EU Spells currently remembered ADA: Feother Fall, Jump, Spider Climbs “(ident Invisibility, Locate Object. “(ies SIF Quosit is within 1 mile. BASIC: Detect Magic. Hold Porte Taisiility, Locate Object. ADAD ONLY: He olzo hos abilities os 94th level JE thief, on below: Bp 55x, OL 37%, FRT 35%, MS. 33%, Hi 20%, HN 15%, Cw 8X, RL 20%, NB: A full description of the Raven fond Mak can be found om page 12. DM's INTRODUCTION This sconorio is designed for use with players who hove some previous experience of the fovern, and con therefore be used after the First scenario. the players did’ not penetrate. too far on thelr lost Visit. “They. should ‘have’ a reasonable ‘knowledge of the ground floor Sand ‘creas. "10-15, but hove, no knowledge of the” 2nd. floor "or the Ecllars. You may if you wish show them © copy oF the mop on page & prior te play ta ollow them to fomiliorize themselves with the layout SF the building {it te reasonable te cssumme_ that hy now they woud! at feost suspect’ connection between areat E-G ond the tavern, but you may cover vp these creas on their copy of the mop). If clientele for The tevern ‘ate "required (lef the party attempt their investigation Airing ‘opening. Route) you could se the list appended. othe. lost Scenario if you "do. not wish to. construct anew. one (many. of the Customers, being fegular, wil be the tome on both eccaslons, ond the party ore unely."t0, hove decoveced the identity of all of the Patrons). Unlike the’ previous scanatio, which may’ well ‘degenerate, {iro 'o complate fres-for-all in the tavern or il come out other well for the party, this scenorio will require. the use of considerable SMeolth ond’ teet if ‘the party ore. to oehleve their’ goal. For this fearon the scenarfo Is else. particularly suitable for vee as, fellow ip to. "The Chevalie’s Shrine” (Tortured ‘Souls! Issue 1), with @. pasty Seeseding in thot scenorio being. retained for further” investigations; ‘You may with to have on element of uegency in the players) mission, In which case you could read them the Players’ Introduction above and ‘demand immediate action bosed on any ptevious knowledge of the tavern. ‘Alternatively you could ollow them several days in which to. observe the tavern nd plon their mission accordingly (Whey may wish tov enter Under cover of Gorkness, or even pose as new members and attempt 19 Infiltcote. the next Guild meeting) ‘You should be familiar with the map key (pp. 5-9), the Guild notes (p. 12) ond the modifications noted below before attemsting play DM's BACKGROUND The Informotion given to the players i correct os for as it goes. ‘The guthorities hove. not previously intervened in the sffoies of the Guildsince by on unspoken agreement the Guild doce net attempt thefts from the "eegpectable' quarter of town, ond is in fact quite useful In Providing Information ond spacillst sills. for ‘certoin delice. tasks ‘het arize from time 10" time. However the Guild hat vecently had on Influx of new blood in the shape ef the Raven ond Mak the Knife (see Sots. dove), ond the excesses of the new rogime hove bean deemed intolerable (any building within ‘0 mile of the, tavern ie. at isk end the taids ore chorocterized by" the ‘we of considerable viclence). The tuthorites hove theselore decided that the Gulld must be brought %0 heel before it becomes top powerful. Since the Influence of the’ Guild 1 surprisingly widespreod, ‘it wos” thought advisable to” gain hard evidence of lie) activities, before ‘taking further ection. MODIFICATIONS FOR THIS SCENARIO The most importent modification to be made to use this scenario is the inclusion of the Roven ond: Mk (see stats shove) Info the Thieves! Guia (sae poge 12). “The DM moy wish to clso reise tHe rumbers sd levels ofthe other Thiever alittle, This will make the Guild for sitenger, in its offensive ‘copebility, ond ‘ule out ony form of frontal tool bythe party. "if the. OM thinks the players area lille toe Inexperienced te handle the problem by mate sible means he moy wish fo rolte the choracter "level limits ‘a litle, but” trould"orarcioe tution. In particular, the vse of powerful offensive. spells ‘by: the party will totally nbolonce the scenario, " aK: 5.14, 113, W 1, D 17, C 12, Ch. CL Th, LL 5, ‘hp 15(10}, AC 80. oggee, to hit“ ACOr 19 (Ha). STR bonus: "(1 on domoge). Male ir" extremely. skilled. with @ throwing rife (allow +4" 40" hit) Thief Skills: ADBD_—— BASIC Pick Pockets Sox “aoe Open Locks Sax as Find/Remove Tepe 40% 30% Move Silently x for Hide in Shodows 36x 0, Hear Nolse mr 13 lim Welle gore Read Longvoges 25% 0. Mok (known to his fellow Thieves "Make the Knife), appears quite well dressed in comporizon with the thers, often wearing @ fine cloak. He" utully tes his Tong_ heir buck AAs 0 further source of confusion, 20m 25 contains the Roven's ‘pots BASIC: On a perch to the wort of thn fireplace sits the Raven's pet bled, oppropristely enough the, ‘actual bied. In “question Is af Course parrot.” Originally a saller's property, the Rowen ‘adopted It ‘when its fost owner wee killed ina: brow! in the tovern below Whenever one af te doors fo this roern is opered or lowed wil shout one of ite stock phrases (determine randomly, see belon): 1. "Shot" your noise, yeu feathered bind 2, "Barmary evothet_ drink for the porrel 5. Stop skuling mon, ond come out where I can see you!" 4. "Come. on me hearts, let's breach some grou! 5. "Shut thot ‘door before we all Treeze to death A navtleal oath of the DM's devising. Therein a Tin & chance thot the parrot will shout one of the phrases winenever someone is listening of the ‘doors it is also in the habit of Interrupting conversations. In the. room with cries ‘of "Bulwark ADAD® The ‘pet is in fact the Roven's fomilier, @ Guasit (MMM 80). It is secured to 0 post by the fireplace, by means of 0 13" long. chain, this chain will radiate & dweomer if detected, for it is enchanted to Prevent the quasit from using Its_polymarph bility while it wears the hal There Is @ small panel. in the western door (similor ¥0 0. cot fap) "te ‘enable it” to" ait ‘on the balcony, Keeping an eye on” thinge- Retromber thot the Raven will gain 2 magic resistance and regenerating silty while In the some room as the Quasi. If the Guont fe killed fhe" will"Iore_ all his spells ond hove abilities as if Oth level. In order to complete the scenario successfully the porty wil need to teach room 42 of the 2nd level, and escape with tone herd evidence Of ite ‘activitiess| Teme removed Irom the wine racks In room 40 ‘nll not solfice or the Guild will mointoln thot they hod no’ knowledge SF what war kept there by. the pottans, ond will wefuse” to give The homes. of "persons. tenting the ‘boxes (mary of which will, of course, ‘etually be weed) by they Guild), Since: the tavern is "ako ‘egistered {25 2 private gombling lub, visiting. toom 34 is. also of iit vse {eacepf in relieving the party of the burden of their coinage) of It will probably be impossible to prove foul ploy- The connection of the aver with Fis well known, and while tts connections with E ond G re likely tobe frowned "upory they are ‘nat sieetly Megole “Mere Potsaision oF Breaking ond ‘entering todly, or similor tery io not in Itself @-crime in this ateo, so many of the Items in room 16, while oF Considerable Injrest ore of no use, The Gulld tonk Iistng tkom oom Ve" willbe sufficiem only if the party can somehow prove. thatthe persons on if hove been eperoting from the building.” The table from oom 18" will alo be of interest to” the. uthorties (but will only count at peoof if iti. aceupind), but the. party. would “hove "te etc arch Inge, te smuggle fh om tt ou anotced Should decide carefully the portioning of any Incrminoting evidence. ‘The contents of the borrely in room 42 ove the most vious ‘holee; if the. party can ute’ the raft to rarmove one cr more of the boreels via the ‘outle from room 44 they will hove, provided sufficient proof ond succeeded In thelr tosk. However If they mevely remove se EF the items from a barrel the DM should only permit success if thay Moted thot they, were looking for particuledy. recognize ploces (rmonogrammed rings, seals, stotvory ef) os ownership ef most of the Jewelry would be diffieat to ‘Note also that the doore from 40 fo4l ond 43 ore extremely sturdy (-2 on open doors rally, and hove the best locks evellable te! the ‘Guild (25% chance. of picking). To (in ccess to 47. without creoting dletorbance the. potty will hove 15 obtoin ‘one of the keys (suggested posiioninge ort, the wxiting ese in room 28 tnd the dlnks cupboard In voor 23}, and hence explore the building thoroughly. Othes jostle sources af ‘evidence ore: to rescue LIL from room 27 and persvode her te give evidence {% chonce 4 x highest charisma rating of porty members), or 0 find. papers detailing post "contracts" if the OM decrees woh Fecords 10 exit)

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