You are on page 1of 17
W. haseol hotad. Seach 2 > Loo ann us oO newest, trehnique fo2 Solu Cheng tion gm ee fp Sg 7 Sr as et a pa ag fin 4 solalion, Mann} am cbipctine fumelen 47 ola ot 4 un > A Ypcat Search gio Se qotuld {2 coal obit £ ee ie thon +t nl oe a Ota Ss on a makung matt fo tt ine Soluetten d Y yalue ude & Low! Local 2 gach te bens Cries) wad LU ‘ a : Palio St Cees vf peglucct VAL AME aoe Cam moe Ken Jeg ty sel. dhe dhe candidate © rato yc sgyratl HANS. cpt fo "dt Tio a a crise bw ie gue wo Chet aA cotton is a Ylobal eT on nf ue earn hes pu Ot date oc tor Ls % toned gplumum none & neighbor, 7h ee has 0 gpeee_& tine notion es a oad serach te celumg —Optimi a) 4 dre Yoluteoin de la vecten Otc joebyremial Bey otic oF . potter roe seeguine that este dogicee_, dear Ot ee — : pve th eeded 1 que ca gre” neigh rer gn oder a0 Bleed that Dae ee mm morrias gue UE recrclTOm ana ce conn ea deliclee ye need Ee Goce olptimnun a CY @/ jaunt ok sles => haathy 1 * an jut re a ua Umdead co gor! A ppm frrori ee algo aa pee quroe any focal 6! (ey LS Neale cod 48 Motel ut optimuum ( Spi / as appeormimnertitn algo Jor b radllie Locetub oe 4 ate eee eae ei Giaunnog used fe proplms ay Man- Cut farblem PRAM: - nent RAM moctel Yo alloco # multiple ProtrtorS Gees puke toa posattel moc! LnecOn 2 peowUel RAM 62. PRAM. Sequential Subsets ancl Asent!s Yheorem._ > due Kqurniial Subsets Lralviguo anol fosertls thuorvens both wivolue Comaleuetyig am efficent BeBe pores pom ae “P So sequential feoh Pe mown tdlta we +o petfgorn Qumuttel amount Speen Fase penaetceng_Om wall Yuba ap whe prroblen te be »%) 2 dhon abbly @ ~pasollit algo ve enteh Solving dhe robles ‘ “phy b gp In Some IWAlMELE , cee Toa : 4 ato be ome Sequonvias Poo PROCES _sthok needs Vn be dove on faoh. geubset ope She posalle! ye Completes « 7 FEE «(oe Coutel cliide due ase oven ir Kb Cow's cr au eee cand ogg One “proctssoe te cach | Fe ea EES > Sum the Clements af each fequendally. 7 Ye apply Civiele 2 congute. prrrceatvee fo the Sem, Vogn- > yurs covet eeselh Un am optimal - TM) XP(m) provotuct og ot) jee Compictrg Awe Wu “fs 1 witagenes ZY Brentls Wheoverny— Z > Brent's ditorem t% Alao gq felrugue he ce Cae numbers Joveessors. needed do aolut 0 posctieutass @eovolum . Yan > S$ an algonim th chessgree! Bo Wat a facoe numé Poo eegsor idl dwung much ag te Com jr gun aoent’s Jnrotem wary be ats _dheotem a4 crwnous pacallel rim AOE AL a wn T qa “é aml const 4 npostins ee \ , O(Ln irl T) Pr: Lek NP be ae nuwmboer of opocatztns performer peep Foun ane pacatel . dhe 0 goroestor Gn ee giimelatt step i of Me & iw in 0 (Li JP] yore lus, die ofa sunny qin’ 8 O( LN pl +7) ince ) = |v p]tt. eee uatipeections we mugt make to a Nbemm COE before we Can ope uk wh dhe PRAM mockel. Y — sk, we mute be able 10 Compute Ne at the ere CF skpi vin OC fis PJ) fume. waa P porocsser > fiat 18, eee mush Rvgre how wd operartrory ae. actully 4o be penjoumea win step F. > gd coe nual now ernactly Now to ssyn Cael Processor one RET 1D attome ib a de perder Win Simulalera ste 4 GL a9 ‘ a Ome Lttm ' & Paine a Mak fre (oa, a2 -- ~ an), Yaitegee as ompue QU dnt parefn Bum. s, 7 sini 7 a a Mg Leeeuscei ue or ne Te we 4, ap . Castl RHR OCIS 9 dine ‘ q Le o(n) prroeesors, os] MS e118] 8 Ne i | [2/4 a z, 4 2 z 4 B ‘4 e eH lea pu jo HL poral t | Recursive coubly 0 Pree govt c Ae numbces of £ an ol 2oqn) sown sima.t tn) 2K Pin) pout garocessons fo C (or}isyo) use Con suede due amd shi) Aches qinve us an © oN \ dedi or arcae Clammendy Logn Sabana, J seems yteluig she gpsefert Compe u packaack’ irs eee ane myer Corn peo Compute UU “tat parcted use why Que roo ee 540% Pp Sub coving “ae ai BEBE Se ihr ale RSID ae . chk Ise job a Pol alan “pce ‘ol do que, pos caltet aac problem 6. In computer science and operations research, approximation algorithms are algorithms used to find approximate solutions to optimization problems. Approximation algorithms are often associated with NP-hard problems; since it is unlikely that there can ever be efficient polynomial time exact algorithms solving NP-hard problems, one settles for polynomial time sub-optimal solutions. Unlike heuristics, which usually only find reasonably good solutions reasonably fast, one wants provable solution quality and provable run time bounds. Ideally, the approximation is optimal up to a small constant factor (for instance within 5% of the optimal solution). Approximation algorithms are increasingly being used for problems where exact polynomial-time algorithms are known but are too expensive due to the input size. A typical example for an approximation algorithm is the one for vertex cover in graphs: find an uncovered edge and add both endpoints to the vertex cover, until none remain. It is clear that the resulting cover is at most twice as large as the optimal one. This is a constant factor approximation algorithm with a factor of 2. NP-hard problems vary greatly in their approximability; some, such as the bin packing problem, can be approximated within any factor greater than 1 (such a family of approximation algorithms is often called a polynomial time approximation scheme or PTAS). Others are impossible to approximate within any constant, or even polynomial factor unless P = NP, such as the maximum clique problem. NP-hard problems can often be expressed as integer programs (IP) and solved exactly in exponential time. Many approximation algorithms emerge from the linear programming relaxation of the integer program, Not all approximation algorithms are suitable for all practical applications. They often use IP/LP/Semidefinite solvers, complex data structures or sophisticated algorithmic techniques which lead to difficult implementation problems. Also, some approximation algorithms have impractical running times even though they are polynomial time, for example O(n"), Yet the study of even very expensive algorithms is not a completely theoretical pursuit as they can yield valuable insights. A classic example is the initial PTAS for Euclidean TSP due to Sanjeev Arora which had prohibitive running time, yet within a year, Arora refined the ideas into a linear time algorithm. Such algorithms are also worthwhile in some applications where the running times and cost can be justified eg. computational biology, financial engineering, transportation planning, and inventory management. In such scenarios, they must compete with the corresponding direct IP formulations, Another limitation of the approach is that it applies only to optimization problems and not to "pure" decision problems like satisfiability, although it is often possible to conceive optimization versions of such problems, such as the maximum satisfiability problem. Inapproximability has been a fruitful area of research in computational complexity theory since the 1990 result of Feige, Goldwasser, Lovasz, Safa and Szegedy on the inapproximability of Independent Set, After Arora et af. proved the PCP theorem a year 4 later, it has now been shown that Johnson's 1974 approximation algorithms for Max SAT, Set Cover, Independent Set and Coloring all achieve the optimal approximation ratio, assuming P != NP. Optimization problem In mathematics and computer science, an optimization problem is the problem of finding the best solution from all feasible solutions. More formally, an optimization problem A is a quadruple (J,f,m,g), where + Tis set of instances; + given an instance x is element of I, f(x) is the set of feasible solutions; ‘+ given an instance x and a feasible solution y of x, 7(x,)) denotes the measure of Y, which is usually a positive real + gis the goal function, and is either min or max, Heuristic algorithm In computer science, a heuristic algorithm, or simply a heuristic, is an algorithm that is able to produce an acceptable solution to a problem in many practical scenarios, in the fashion of a general heuristic, but for which there is no formal proof of its correctness. Alternatively, it may be correct, but may not be proven to produce an optimal solution, or to use reasonable resources. Heuristics are typically used when there is no known method to find an optimal solution, under the given constraints (of time, space efc.) or at all. Two fundamental goals in computer science are finding algorithms with provably good run times and with provably good or optimal solution quality. A heuristic is an algorithm that abandons one or both of these goals; for example, it usually finds pretty good solutions, but there is no proof the solutions could not get arbitrarily bad; or it usually runs reasonably quickly, but there is no argument that this will always be the case. For instance, say you are packing odd-shaped items into a box. Finding a perfect solution is a hard problem: there is no known way to do it that is significantly faster than trying every possible way of packing them. What most people do, then, is "put the largest items in first, then fit the smaller items into the spaces left around them." This will not necessarily be perfect packing, but it will usually give a packing that is pretty good. It is an example of a heuristic solution. Several heuristic methods are used by antivirus software to detect viruses and other malware. Judea Pearl computer problem solving, using several altemative approaches | states that heuristic methods are based upon intelligent search strategies for Often, one can find specially crafted problem instances where the heuristic will in fact produce very bad results or run very slowly; however, such pathological instances might never occur in practice because of their special structure. Therefore, the use of heuristics is very common in real world implementations. For many practical problems, a heuristic algorithm may be the only way to get good solutions in a reasonable amount of time. There is a class of general heuristic strategies called metaheuristics, which often use randomized search for example. They can be applied to a wide range of problems, but ‘good performance is never guaranteed. D tat Pte wut n aiobnel pois (sites) um sae Home. 7 Yue vorenoi cb Kou P us two dubslivisedn cy tae plane Re ee f A paint 4 Lies um We cell Corveesbondlurig fo 4 Reb, REP AL Zuatidean Orstamte (1?) < Euclidlean.. clistines OF) (er each Pi ep, ji : > we denote jue vores clea” Of P_by- Vor (P), > de cebls unt Coxwcesponds to o gure puis clenoted by lez) Cablel ‘he yporndU Coll og a VY) Ywo yckes jour a preipereeckelart broctoy corenti leagean Js a Lune eo) thar entonds Maifineke iv ben cluctetion amd, 4 Fuo balf planes on citten wide. © wi é i Cotkintor Xctes, Heard heed og parole Limes cheque 23 A vewndi veutin cs the Coafice op a Ompty Crete thes ag fourhinty % 2 morte Sut —> rote cell unpow! aN emcN Oe nv pont ste f a4. oe we plone. fer pot P- (P,P) and we (mt) %) al d (Pp, %) 2 (eae) ae (3 -%)* dleoted quae @uchiduan dustomoe > bs Fe duncte Ha lint Supra ta arse Ces p will bo demoted by & Fou, ES tas Bed) 2 § e]dlan) = d (493. be We kuaithoy pand 4. (Pd) as the pespemelsettas Jone too Sei oy que June dg reet Pe t i‘ a Ye pepanatin yur lanl plane . ~ a Dinr)e saan Zag Conteurneny # jeep ae had} plane D GP) onlay g iL 7 a s) 2 Dp (ht) , i aes 177 et “hs YOVPNEL Pra Oi Rest Oa Finally, yuo aerial cliogseam of icaran clufemee oa vis)2_U TeES) Nn VRGS) pres PEL to S: @® Applicnktens af Serene Tal Penile be of tn Sciemte! wr ‘Ruth's Post office. Pooblom :- Given O i focatrins ee pe offie Jno Oo leLemuins Qa ae die cloarak Dsl ope $0 fee Lo 2 Erosest Paiit- Given 0 wt ofp points , itil tu0 pe CLbotat togtdenr. 3y AU Newark _N. Gubows 2 viel toh - ae Q a a ports Wy éucli chan Hunwm un Spanning “tie. q sy hougett Eripty Cutele , aloo Jenowen as wee. ‘ump, Problem. £) fyned Roclus Kean Netghbows : und all pois eat cloowst eee (ee distance (ipa 7) au k Neweeak Neighbours ~ bind each pert ' K Cloorst rg bors: 8) enumescoten auitance wn peta sen Grolee, .— Bird the cleatal tty, , deny te on clagtad pas dle de nunt fee pos seu Umale >A vorenst deizam of n ctishinet ce n colle - > one cell tan hour vical ‘ ut au the colle Com , aa wok . (0) 6 > the number veers Vane - 6 yl > he numbers é €<3an-6. ware en, Pe > te nmloey of mace Fen enn Conoluseting Voronoi puso uning divfale amol ei f VD (se) 2) ened Fuso Vorener ctengean ay) a Menai Ue to pict uals Iwreary 1 ti e) oh pel vewnit CEPOP 2 Ntoy Menge Pwicke — Cunel on 82 Verona: cuagram ao "> Spl: A wet aC aD plomas pei > gudpuk t- Yho voronol Aung af s: Skpli- SB S Contains oa one poont , lt. Sepus Fund a mecuilan fone L penpendlictelan ee yeants adh olivicles s jute Sv ard Sa. duel dat Sr (Sa) Les +0 que hpt outlet) ye oma Sue Ser Cie S, and SR Cue equal. 3- Conobruet vt Vernal lea @ df SL and&r deequesivaly , Wdendte trae er. by Vp (2) land Vo (sa): 4 : sitpii= Comal O diviclng Preae _ rave Lines; ay pharm HP wou us dud Locus 0 points rude ancously toot doa pont sm SL Uno 4 Vp (Se) caleal port wn Sk Odtaud alt yu fie wo due

You might also like