Professional Documents
Culture Documents
Anna He
annahe@gatech.edu
1 QUALITATIVE EVALUATION
In either case, survey participants will receive a PeerSurvey link where the eval-
uation will take place. Survey results will be recorded through PeerSurvey and
later analysed. There will be no recordings of the participants completing the
survey.
The participants will be shown an image of the current Strava interface and the
paper interface. The paper interface can be found in the Appendix. The follow-
ing questions will be asked:
1
Answer options: Yes it is very clear; Yes it is somewhat clear, Neutral it
is neither clear nor unclear; No it is somewhat unclear; No it is very un-
clear
What metrics can you identify based on this screen?
Answer options: Mileage/Distance, Time Elapsed, Elevation, Pace, Heart
Rate, Power
How clearly are you able to identify the second screen as a map?
Answer options: Very clearly; Somewhat clearly, Neither clearly nor un-
clearly; Somewhat unclearly; Not clear at all
How clearly are you able to identify what button(s) to press to stop the cur -
rent Strava activity?
Answer options: Very clearly; Somewhat clearly, Neither clearly nor un-
clearly; Somewhat unclearly; Not clear at all
Is it clear how to navigate between the first screen with metrics and the sec-
ond screen with the map?
Answer options: Yes it is very clear; Yes it is somewhat clear, Neutral it
is neither clear nor unclear; No it is somewhat unclear; No it is very un-
clear
How would you compare this lock screen experience to the existing Strava
experience that requires unlocking your smartphone?
Answer options: Much improved, Somewhat improved, Neither better
nor worse, Somewhat worse, Much worse
The main requirement was Usability, i.e., for the interface to be able to convey
information without on the lock screen without unlocking the phone. Specifi -
cally, the user should be able to see metrics including time elapsed, distance
travelled, and speed/pace. This evaluation gauges whether the design meets the
interface by directly asking participants whether they could see necessary data
while on the lock screen. The survey also asks to compare this the prototyped
experience with the existing one.
2 EMPIRICAL EVALUATION
2
corresponding metric. For instance, if the user says “Time” the app may re-
spond with "3 minutes and 40 seconds.”
the environment that the participant is in during a Strava activity (e.g. the
same route, during the same day)
the type of activity the participant partakes in (i.e., running or cycling)
the metrics the participant will try to access during the experiment will stay
consistent between experiments.
Each participant will complete a short Strava activity (e.g. running or biking for
5 minutes) during which they will try to access specific metrics (Distance, Time
Elapsed, Pace) using one interface. Participants will say aloud when they begin
accessing the metric and speak again once they have succeeded. Then, partici-
3
pants will complete the same Strava activity and try to access the same metrics
but using the alternate interface.
During both experiments, participants will be voice recorded. This will gener -
ate data on the length of time required to access data using either method. One
potential lurking variable may be some general fatigue accumulated while en-
gaged in physical activity. For instance, it is possible that the length of time to
retrieve a metric may simply increase with physical fatigue. For this reason,
some participants will experiment with the prototype first, while others will ex-
periment with the existing interface first.
This length of time will be analyzed for a statistically significant difference. The
mean and medians of the lengths of time will be calculated and compared. If a
statistically significant difference between the two trials exists, then we may
conclude that one design is better than the other.
3 PREDICTIVE EVALUATION
For the predictive evaluation, I will create two GOMS models to compare the
efficiency between them. There will be a model of my haptic tapping prototype
and a model of the existing interface. In my haptic prototype, the user taps their
phone externally twice to stop and start their activity. The phone will then vi-
brate twice if the activity is being paused, or three times if it is being resumed.
The goal is to better understand the operators, methods, and selection rules that
are required to complete the user task.
I will evaluate the user accomplishing the two tasks of pausing and resuming a
Strava activity via a haptic interface. The specific user’s goal is to pause and re -
sume a Strava activity when they are temporarily stopped, e.g. for a coffee
break or to use the restroom. The emphasis of the goal is efficiency, and it is
presumed that the users are experienced users of the interface. The only opera -
tors will be externally tapping the back of their smartphone device. The user
will not have access to the visual interface that currently exists. The evaluation
will be based on accomplishing the two tasks described above without evalua-
tion of a user’s navigation around the interface.
4
4 PREPARING TO EXECUTE 0.5
The two evaluations to be completed are the Qualitative and Predictive evalua -
tions. Because it is still early in the design cycle, the purpose of the evaluation is
formative. Both Qualitative and Predictive evaluations are appropriate since the
interface remains low fidelity.
5
5 APPENDIX