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The Business Model Canvas

Designed for: Lego Designed by: Chaithanya Date: Version: 1


20-02-2023

Key Partnerships Key Activities Value Propositions Customer Relationships Customer Segments
The first stage is to identify market trends and
For Children :Is centered around Contacted by the designers with the market
developments including contact by the designers
fostering creativity, imagination
directly with the market. directly either stationed in the toy stores or Children
Customers as co creators and fun
interviewing the children.
The second stage is the design and development
Logistic and shipping partners of the product based upon the results of the first For Adult Hobbyist: For adult Adults Hobbyist
stage hobbyists lies in providing a creative Quality of the products, Community,
Technology partners like Nintendo, outlet and a sense of nostalgia. Parents & Gift Buyers
The third stage the designs are then prototyped
Mario, WWF, Apple, Google and Microsoft
using in-house stereo lithography machine
Co- creation, social media, Online Stores
For Parents & Gift Buyers: Providing a
trusted and timeless toy that offers both Collectors
Brick decoration and packaging, licensing and entertainment and educational value. Offline Channels, nLego Builder App
Educational Institutions like MIT partnerships, validation, Manufacturing,
Promotion, Sales, Customer Service, R&D,
Schools/Educators
Logistic and shipping partners Theme park development, retail store management, For Collectors: Lego sets are more than a Subscriptions
business consultancy toy. Some people spend their lives Business Teams
collecting rare Lego Minifigures and
expensive Lego kits Personalized marketing campaigns
Childhood Artificial Intelligence Partnering or R&D for design and For Schools/Educators: Wide range of Families visiting-
platforms like popbots development of AI based Interactive toys. Lego education products and resources Lego theme parks

For Business Teams : Lego serious play is form of Retailer and Distributors
business consultancy fostering creative thinking
Key Resources in which team members build metaphors of their
organizational identities and experiences using
Channels
Brand, Lego bricks Lego Retail Stores AI Training Institutes/colleges

Plastic and the manufacturing facilities Video games, Board Games Lego Lands/Amusement Parks
Creative and innovative culture Films and Television
Schools, Website
Books and Magazines, Instruction Manuals
Lego expertise design and engineering My Lego Network , a social networking site
employees Children Clothing,
Lego Life App, App Store, Google play,
Intellectual properties, 3D modelling software Mass customization

Lego official websites, Distribution network Amazon, Retailers


Interactive toy experiences,
AI training for students
R&D for development of AI integrated toys,
Subscriptions and
Technology and Software Interactive browsing experiences

Cost Structure Revenue Streams


Research and Development expenses Sale of its toys and games sets,
Establishment and maintenance of retail shops
Raw material expenses Licensing of its brands and intellectual properties,
Manufacturing expenses
Employee salaries Lego-branded video games
Logistic and distribution expenses
Software licensing expenses Television programming
Taxes
Theme licensing expenses (Ex: Star Wars) Content monetization, Business consultancy
Legal Expenses
Advertisement and Promotion expenses Lego movie, Lego Theme parks, e-commerce platforms Subscriptions
Development and maintenance of networks, websites for consumers to join and provide their ideas

Copyright Strategyzer AG This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/
The makers of Business Model Generation and Strategyzer or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
strategyzer.com

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